STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #29117 |
Presented on AlbinoBlackSheep.com |
Suicide Defence |
Boring :) |
Difficulty |
Difficulty |
Difficulty |
Difficulty |
Easy (ish) |
Medium |
Hard |
Health: |
of |
Gold: |
Score: |
Air Strike: |
Ready |
Heavy Air Strike: |
Pause |
Health meter. When your health reaches 0, it's game over. |
Use gold to buy upgrades |
Click to shoot! |
Fast, brittle enemy type |
Medium enemy type |
Strong but slow enemy type |
If enemies reach your castle, they will blow themselves up, so shoot them down before they reach it |
You can buy upgrades by clicking these buttons. roll over to find out which does what (The cost will appear in brackets). |
Use the pause menu when buying upgrades to make your life slightly less stressful |
Upgrades upgrade your defences (duh). Some are passive and some are active, by that I mean some upgrade health, extra turret etc. and some deploy explosive barrels, sonars and shockwaves respectively. (explained later) |
Sonar = Sends out a wave which slows down your enemies (usefull later on). Shockwave = A wave which reduces your enemies health massively so they only take one hit to die. |
Explosive barrels can be rolled out from your castle and upon contact with the enemy, will detonate, instantly killing them and everyone around them |
The upgrades along the second row of symbols have a prerequisite (you must buy the upgrade directly above), that is UNLESS the upgrade is fortifying your castle or repairing damage. (This goes for shockwaves and sonars too) |
Next Page |
UPGRADE COLOUR SCHEME Greyscale = Passive upgrades Blue = Sonar upgrade (ring or HotKey to fire it) Red = Shockwave upgrade (ring or HotKey to fire it) Brown = Launch explosive barrel |
HOTKEYS! Pause the game = Shift Send in Airstrike (when available) = Right Arrow Key Launch Sonar (when available = Down Arrow Key Launch Shockwave (when available) = Up Arrow Key Launch a Barrel = Left Arrow Key |
Important: During testing of the game, I realised that if you press the enter key it ends the game, so DONT PRESS THE ENTER KEY. I can't find any reason as to why it does this so if anyone knows, drop a comment or soemthing :) |
Final Notes: Brutal is meant to be hard. It's possible though, because of the large amount of gold you can earn. The game is all about how long you can survive. Although there are no levels, the game gets harder as you go along (more enemies, enemies get faster and stronger etc.) but you can combat this with upgrades. I hope to make highscores soon so you can share your defence skills with the world :) Just try and have fun. Next time you can skip the instructions by clicking the top left corner of the Title Screen |
ActionScript [AS1/AS2]
Frame 2stop();Frame 3stop();Frame 4stop(); _root.castlehealth = 150; _root.totalcastlehealth = 150; _root.damage = 1; _root.firespeed = 1; _root.score = 0; _root.speed = 5; _root.pause = 0; _root.turrets = 1; _root.sonarenable = 0; _root.shockwaveenable = 0; _root.brldamage = 20;Instance of Symbol 65 MovieClip "soldier" in Frame 4onClipEvent (load) { sthealth = 5; speed = 3; health = sthealth; diff = _root.difficulty; } onClipEvent (enterFrame) { if (_root.castlehealth > 0) { if (_root.pause < 1) { this._x = this._x - speed; if (this._x <= 90) { if (this._currentframe < 2) { _root.gold = _root.gold - (1 + diff); _root.score = _root.score - (5 + (5 * diff)); this.health = 0; _root.castlehealth = _root.castlehealth - (20 + (5 * diff)); } } if (health <= 0) { if (this._currentframe < 2) { this.gotoAndPlay(2); speed = 0; } } } } }Instance of Symbol 16 MovieClip [bullet] "bullet1" in Frame 4onClipEvent (load) { speed = _root.speed; damage = _root.damage; } onClipEvent (enterFrame) { if (_root.castlehealth > 0) { if (_root.pause < 1) { if ((damage > 1) && (damage < 3)) { this.gotoAndStop(2); } else if (damage > 2) { this.gotoAndStop(3); } if (this.hitTest(_root.soldier)) { _root.soldier.health = _root.soldier.health - damage; this.removeMovieClip(); } if (this.hitTest(_root.soldier1)) { _root.soldier1.health = _root.soldier1.health - damage; this.removeMovieClip(); } if (this.hitTest(_root.soldier2)) { _root.soldier2.health = _root.soldier2.health - damage; this.removeMovieClip(); } this._x = this._x + speed; this._y = this._y + (Math.tan(this._rotation * (Math.PI/180)) * speed); angle = Math.atan(y / x) / (Math.PI/180); if (this._x >= 570) { this.removeMovieClip(); } if (this._y >= 220) { this.removeMovieClip(); } if (this._y <= 0) { this.removeMovieClip(); } } } }Instance of Symbol 71 MovieClip "soldier1" in Frame 4onClipEvent (load) { sthealth = 5; speed = 2; health = sthealth; diff = _root.difficulty; } onClipEvent (enterFrame) { if (_root.castlehealth > 0) { if (_root.score > 80) { if (_root.pause < 1) { this._x = this._x - speed; if (this._x <= 90) { if (this._currentframe < 2) { _root.gold = _root.gold - (1 + diff); _root.score = _root.score - (4 + (8 * diff)); this.health = 0; _root.castlehealth = _root.castlehealth - (25 + (5 * diff)); } } if (health <= 0) { if (this._currentframe < 2) { this.gotoAndPlay(2); speed = 0; } } } } } }Instance of Symbol 16 MovieClip [bullet] "bullet2" in Frame 4onClipEvent (load) { speed = _root.speed; damage = _root.damage; } onClipEvent (enterFrame) { if (_root.castlehealth > 0) { if (_root.pause < 1) { if ((damage > 1) && (damage < 3)) { this.gotoAndStop(2); } else if (damage > 2) { this.gotoAndStop(3); } if (this.hitTest(_root.soldier)) { _root.soldier.health = _root.soldier.health - damage; this.removeMovieClip(); } if (this.hitTest(_root.soldier1)) { _root.soldier1.health = _root.soldier1.health - damage; this.removeMovieClip(); } if (this.hitTest(_root.soldier2)) { _root.soldier2.health = _root.soldier2.health - damage; this.removeMovieClip(); } this._x = this._x + speed; this._y = this._y + (Math.tan(this._rotation * (Math.PI/180)) * speed); angle = Math.atan(y / x) / (Math.PI/180); if (this._x >= 570) { this.removeMovieClip(); } if (this._y >= 220) { this.removeMovieClip(); } if (this._y <= 0) { this.removeMovieClip(); } } } }Instance of Symbol 85 MovieClip "soldier2" in Frame 4onClipEvent (load) { sthealth = 10; speed = 3; health = sthealth; diff = _root.difficulty; } onClipEvent (enterFrame) { if (_root.castlehealth > 0) { if (_root.score > 200) { if (_root.pause < 1) { this._x = this._x - speed; if (this._x <= 90) { if (this._currentframe < 2) { _root.gold = _root.gold - (1 + diff); _root.score = _root.score - (5 + (5 * diff)); this.health = 0; _root.castlehealth = _root.castlehealth - (30 + (5 * diff)); } } if (health <= 0) { if (this._currentframe < 2) { this.gotoAndPlay(2); speed = 0; } } } } } }Instance of Symbol 93 MovieClip "gun" in Frame 4onClipEvent (load) { i = 0; las = new Sound(); las.attachSound("lasershot"); gun = new Sound(); gun.attachSound("gunshot"); } onClipEvent (mouseDown) { t = 1; } onClipEvent (mouseUp) { t = 0; } onClipEvent (enterFrame) { if (_root.turrets > 1) { this._y = 40; } if (_root.castlehealth > 0) { if (_root.pause < 1) { if (t > 0) { if (this.gunbrl._currentframe < 2) { if ((_root.script.angle > 290) || (_root.script.angle < 60)) { this.gunbrl.gotoAndPlay(2); duplicateMovieClip (_root.bullet1, "blt" + i, 90 + i); _root.attachMovie("bullet", "blt" + i, 99 + i); _root["blt" + i]._y = this._y; _root["blt" + i]._x = this._x; _root["blt" + i]._rotation = _root.script.angle * -1; i++; if (_root.damage > 1) { las.start(); } else { gun.start(); } } } } } } }Instance of Symbol 93 MovieClip "gun1" in Frame 4onClipEvent (load) { i = 0; las = new Sound(); las.attachSound("lasershot"); gun = new Sound(); gun.attachSound("gunshot"); } onClipEvent (mouseDown) { t = 1; } onClipEvent (mouseUp) { t = 0; } onClipEvent (enterFrame) { if (_root.turrets > 1) { this._y = 120; if (_root.castlehealth < 0) { _root.gotoAndStop(5); } if (_root.castlehealth > 0) { if (_root.pause < 1) { if (t > 0) { if (this.gunbrl._currentframe < 2) { if ((_root.script1.angle > 290) || (_root.script1.angle < 60)) { this.gunbrl.gotoAndPlay(2); duplicateMovieClip (_root.bullet2, "blt1" + i, 190 + i); _root.attachMovie("bullet", "blt1" + i, 199 + i); _root["blt1" + i]._y = this._y; _root["blt1" + i]._x = this._x; _root["blt1" + i]._rotation = _root.script1.angle * -1; i++; if (_root.damage > 1) { las.start(); } else { gun.start(); } } } } } } } }Instance of Symbol 167 MovieClip "sonar" in Frame 4onClipEvent (enterFrame) { if (_root.pause < 1) { if (this._currentframe > 1) { this.play(); } if (this.hitTest(_root.soldier)) { _root.soldier.speed = Math.random() * 1.5; _root.soldier.slow.gotoAndStop(2); } if (this.hitTest(_root.soldier1)) { _root.soldier1.speed = Math.random() * 1.5; _root.soldier1.slow.gotoAndStop(2); } if (this.hitTest(_root.soldier2)) { _root.soldier2.speed = Math.random() * 1.5; _root.soldier2.slow.gotoAndStop(2); } } else { this.stop(); } }Instance of Symbol 242 MovieClip "shockwave" in Frame 4onClipEvent (enterFrame) { if (_root.pause < 1) { if (this._currentframe > 1) { this.play(); } if (_root.soldier.health > 1) { if (this.hitTest(_root.soldier)) { _root.soldier.health = 1; _root.soldier.damage.gotoAndStop(2); } } if (_root.soldier1.health > 1) { if (this.hitTest(_root.soldier1)) { _root.soldier1.health = 1; _root.soldier1.damage.gotoAndStop(2); } } if (_root.soldier2.health > 1) { if (this.hitTest(_root.soldier2)) { _root.soldier2.health = 1; _root.soldier2.damage.gotoAndStop(2); } } } else { this.stop(); } }Instance of Symbol 249 MovieClip "bombrl" in Frame 4onClipEvent (load) { speed = 7; } onClipEvent (enterFrame) { if (this._currentframe > 1) { if (this._currentframe < 36) { this._x = this._x + speed; } if (this._x > 560) { this._x = 115; this.gotoAndStop(1); } if (this._currentframe < 36) { if (this.hitTest(_root.soldier)) { this.gotoAndPlay(36); } if (this.hitTest(_root.soldier1)) { this.gotoAndPlay(36); } if (this.hitTest(_root.soldier2)) { this.gotoAndPlay(36); } } } }Instance of Symbol 322 MovieClip in Frame 4onClipEvent (enterFrame) { if (_root.pause > 0) { if (this._currentframe < 2) { this.gotoAndPlay(2); } if ((this._currentframe > 12) && (this._currentframe < 24)) { this.gotoAndPlay(24 - this._currentframe); } } if (_root.pause < 1) { if ((this._currentframe < 13) && (this._currentframe > 11)) { this.gotoAndPlay(13); } if ((this._currentframe < 12) && (this._currentframe > 1)) { this.gotoAndPlay(24 - this._currentframe); } } }Instance of Symbol 323 MovieClip in Frame 4onClipEvent (load) { down = 0; timer = 20; } onClipEvent (enterFrame) { if (_root.castlehealth <= 0) { _root.gotoAndStop(5); } if (timer > -5) { timer--; } if (Key.isDown(38)) { if (_root.pause < 1) { if (_root.shockwave._currentframe < 2) { if (_root.shockwaveenable > 0) { bltup = new Sound(); bltup.attachSound("shockwavesound"); if (_root.gold > 4) { _root.info = "Shockwave Sent"; _root.shockwave.gotoAndPlay(2); bltup.start(); _root.gold = _root.gold - 5; } } } } } if (Key.isDown(40)) { if (_root.pause < 1) { if (_root.sonar._currentframe < 2) { if (_root.sonarenable > 0) { bltup = new Sound(); bltup.attachSound("sonarsound"); if (_root.gold > 4) { _root.info = "Sonar Sent"; _root.sonar.gotoAndPlay(2); bltup.start(); _root.gold = _root.gold - 5; } } } } } if (Key.isDown(37)) { spdup2 = new Sound(); spdup2.attachSound("sonarup"); if (_root.pause < 1) { if (_root.bombrl._currentframe < 2) { if (_root.gold > 4) { _root.info = "Barrel Launched"; spdup2.start(); _root.bombrl.gotoAndPlay(2); _root.gold = _root.gold - 5; } } } } if (Key.isDown(16)) { if (timer < 0) { if (_root.pause < 1) { _root.pause = 1; timer = 20; } else { _root.pause = 0; timer = 20; } } } }Instance of Symbol 324 MovieClip "script1" in Frame 4onClipEvent (load) { i = 0; } onClipEvent (mouseMove) { if (_root.turrets > 1) { this._y = 120; if (_root.castlehealth > 0) { if (_root.pause > 0) { _root.pausetxt = "Paused"; } else { _root.pausetxt = ""; } if (_root.pause < 1) { x = this._xmouse; y = this._ymouse * -1; angle = Math.atan(y / x) / (Math.PI/180); if (x < 0) { angle = angle + 180; } if ((x >= 0) && (y < 0)) { angle = angle + 360; } if ((angle > 290) || (angle < 65)) { _root.gun1.gunbrl._rotation = angle * -1; _root.rotations1 = angle; } updateAfterEvent(); } } } }Instance of Symbol 324 MovieClip "script" in Frame 4onClipEvent (load) { i = 0; } onClipEvent (mouseMove) { if (_root.turrets > 1) { this._y = 40; } if (_root.castlehealth > 0) { if (_root.pause > 0) { _root.pausetxt = "Paused"; } else { _root.pausetxt = ""; } if (_root.pause < 1) { x = this._xmouse; y = this._ymouse * -1; angle = Math.atan(y / x) / (Math.PI/180); if (x < 0) { angle = angle + 180; } if ((x >= 0) && (y < 0)) { angle = angle + 360; } if ((angle > 290) || (angle < 65)) { _root.gun.gunbrl._rotation = angle * -1; _root.rotations = angle; } updateAfterEvent(); } } }Frame 5stop();Symbol 16 MovieClip [bullet] Frame 1stop();Symbol 16 MovieClip [bullet] Frame 2stop();Symbol 16 MovieClip [bullet] Frame 3stop();Symbol 27 Buttonon (release) { _root.play(); }Symbol 28 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 28 MovieClip Frame 2gotoAndPlay (1);Symbol 35 Buttonon (release) { gotoAndStop (6); }Symbol 36 Buttonon (release) { gotoAndStop (3); }Symbol 40 Buttonon (release) { _root.difficulty = 0; _root.gold = 0; gotoAndStop (4); }Symbol 42 Buttonon (release) { _root.difficulty = 4; gotoAndStop (4); _root.gold = 40; }Symbol 44 Buttonon (release) { _root.difficulty = 2; _root.gold = 20; gotoAndStop (4); }Symbol 58 MovieClip Frame 1stop();Symbol 58 MovieClip Frame 2stop();Symbol 60 MovieClip Frame 1stop();Symbol 60 MovieClip Frame 2stop();Symbol 65 MovieClip Frame 1stop();Symbol 65 MovieClip Frame 7boom = new Sound(); boom.attachSound("explosion"); boom.start(); _root.gold = _root.gold + ((1 + diff) + ((diff + 1) * Math.round(_root.score / 500))); _root.score = _root.score + (5 + (5 * diff)); this._x = 600; this._y = (170 * Math.random()) + 10; sthealth = Math.round((Math.random() * 4) + ((diff + 1) * Math.round(_root.score / 100))); health = sthealth; speed = Math.round(((Math.random() * 5) + 1) + ((1 + diff) * Math.round(_root.score / 100))); this.gotoAndPlay(1);Symbol 68 MovieClip Frame 1stop();Symbol 68 MovieClip Frame 2stop();Symbol 70 MovieClip Frame 1stop();Symbol 70 MovieClip Frame 2stop();Symbol 71 MovieClip Frame 1stop();Symbol 71 MovieClip Frame 7boom = new Sound(); boom.attachSound("explosion"); boom.start(); _root.gold = _root.gold + ((1 + diff) + ((diff + 1) * Math.round(_root.score / 500))); _root.score = _root.score + (4 + (6 * diff)); this._x = 600; this._y = (180 * Math.random()) + 10; this.sthealth = Math.round((Math.random() * 8) + ((2 * diff) * Math.round(_root.score / 100))); this.health = this.sthealth; this.speed = Math.round((((Math.random() * 2) + 1) + (0.5 * diff)) + (1 * Math.round(_root.score / 100))); this.gotoAndPlay(1);Symbol 79 MovieClip Frame 1stop();Symbol 79 MovieClip Frame 2airover = new Sound(); airover.attachSound("airover"); airover.start();Instance of Symbol 77 MovieClip in Symbol 79 MovieClip Frame 4onClipEvent (enterFrame) { if (this.hitTest(_root.soldier)) { _root.soldier.health = _root.soldier.health - 3; } if (this.hitTest(_root.soldier1)) { _root.soldier1.health = _root.soldier1.health - 3; } if (this.hitTest(_root.soldier2)) { _root.soldier2.health = _root.soldier2.health - 3; } }Instance of Symbol 77 MovieClip in Symbol 79 MovieClip Frame 6onClipEvent (enterFrame) { if (this.hitTest(_root.soldier)) { _root.soldier.health = _root.soldier.health - 3; } if (this.hitTest(_root.soldier1)) { _root.soldier1.health = _root.soldier1.health - 3; } if (this.hitTest(_root.soldier2)) { _root.soldier2.health = _root.soldier2.health - 3; } }Symbol 82 MovieClip Frame 1stop();Symbol 82 MovieClip Frame 2stop();Symbol 84 MovieClip Frame 1stop();Symbol 84 MovieClip Frame 2stop();Symbol 85 MovieClip Frame 1stop();Symbol 85 MovieClip Frame 7boom = new Sound(); boom.attachSound("bigexplosion"); boom.start(); _root.gold = _root.gold + ((1 + diff) + ((diff + 1) * Math.round(_root.score / 500))); _root.score = _root.score + (5 + (5 * diff)); this._x = 600; this._y = (170 * Math.random()) + 10; sthealth = Math.round((((Math.random() * 10) + 4) + diff) + ((diff + 1) * Math.round(_root.score / 100))); health = sthealth; speed = ((Math.random() * 1) + 0.2) + ((1 + diff) * Math.round(_root.score / 100)); this.gotoAndPlay(1);Symbol 92 MovieClip Frame 1stop();Symbol 92 MovieClip Frame 2if (_root.firespeed > 1) { _root.gun.gunbrl.gotoAndPlay(3); } if (_root.firespeed > 2) { _root.gun.gunbrl.gotoAndPlay(4); } if (_root.firespeed > 2) { if ((_root.gun1.gunbrl._currentframe > 1) && (_root.gun1.gunbrl._currentframe < 3)) { _root.gun1.gunbrl.gotoAndPlay(4); } }Instance of Symbol 92 MovieClip "gunbrl" in Symbol 93 MovieClip Frame 1/* no clip actions */Symbol 167 MovieClip Frame 1stop();Symbol 242 MovieClip Frame 1stop();Symbol 249 MovieClip Frame 1stop();Symbol 249 MovieClip Frame 35this.gotoAndPlay(2);Instance of Symbol 248 MovieClip "detect" in Symbol 249 MovieClip Frame 37onClipEvent (load) { damage = _root.brldamage; } onClipEvent (enterFrame) { if (this.hitTest(_root.soldier)) { _root.soldier.health = _root.soldier.health - damage; } if (this.hitTest(_root.soldier1)) { _root.soldier1.health = _root.soldier1.health - damage; } if (this.hitTest(_root.soldier2)) { _root.soldier2.health = _root.soldier2.health - damage; } }Symbol 249 MovieClip Frame 42this.gotoAndStop(1); this._x = 115;Symbol 264 Buttonon (release) { if (_root.pause < 1) { _root.airplane._x = (Math.random() * 400) + 100; _root.airplane.gotoAndPlay(2); this.gotoAndPlay(1); } }Symbol 267 MovieClip Frame 151stop();Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 151onClipEvent (enterFrame) { if (Key.isDown(39)) { if (_root.pause < 1) { _root.airplane._x = (Math.random() * 400) + 100; _root.airplane.gotoAndPlay(2); this._parent.gotoAndPlay(1); } } }Symbol 271 Buttonon (release) { if (_root.pause < 1) { _root.airplane._x = 150; _root.airplane.gotoAndPlay(2); this.gotoAndPlay(1); _root.airplane1._x = 325; _root.airplane1.gotoAndPlay(2); _root.airplane2._x = 500; _root.airplane2.gotoAndPlay(2); } }Symbol 274 MovieClip Frame 271stop();Instance of Symbol 273 MovieClip in Symbol 274 MovieClip Frame 271onClipEvent (enterFrame) { if (Key.isDown(39)) { if (_root.pause < 1) { _root.airplane._x = 150; _root.airplane.gotoAndPlay(2); _root.airplane1._x = 325; _root.airplane1.gotoAndPlay(2); _root.airplane2._x = 500; _root.airplane2.gotoAndPlay(2); this._parent.gotoAndPlay(1); } } }Symbol 275 MovieClip Frame 1stop();Symbol 275 MovieClip Frame 2stop();Instance of Symbol 267 MovieClip in Symbol 275 MovieClip Frame 2onClipEvent (enterFrame) { if (_root.pause < 1) { if (this._currentframe <= 150) { this.play(); } } else { this.stop(); } }Symbol 275 MovieClip Frame 3stop();Instance of Symbol 274 MovieClip in Symbol 275 MovieClip Frame 3onClipEvent (enterFrame) { if (_root.pause < 1) { if (this._currentframe <= 270) { this.play(); } } else { this.stop(); } }Symbol 278 Buttonon (release) { if (_root.pause < 1) { _root.pause = 1; } else { _root.pause = 0; } }Symbol 283 Buttonon (rollOver) { _root.info = "(25) Fire Rate Upgrade"; } on (rollOut) { _root.info = ""; } on (release) { spdup = new Sound(); spdup.attachSound("dmgupgrade"); _root.info = "Upgrade Purchased"; if (_root.firespeed < 2) { if (_root.gold > 24) { _root.firespeed = 2; spdup.start(); _root.gold = _root.gold - 25; } } }Symbol 285 Buttonon (rollOver) { _root.info = "(10) Repair 30 Damage"; } on (rollOut) { _root.info = ""; } on (release) { healup = new Sound(); healup.attachSound("heal"); if (_root.gold > 9) { _root.info = "Damage Repaired"; if (_root.castlehealth < _root.totalcastlehealth) { if ((_root.castlehealth + 30) >= _root.totalcastlehealth) { _root.castlehealth = _root.totalcastlehealth; } else { _root.castlehealth = _root.castlehealth + 30; } healup.start(); _root.gold = _root.gold - 10; } } }Symbol 288 Buttonon (rollOver) { _root.info = "(25) Damage Upgrade"; } on (rollOut) { _root.info = ""; } on (release) { dmgup = new Sound(); dmgup.attachSound("dmgupgrade"); if (_root.gold > 24) { _root.info = "Upgrade Purchased"; if (_root.damage < 2) { _root.damage = 2; dmgup.start(); _root.gold = _root.gold - 25; } } }Symbol 291 Buttonon (rollOver) { _root.info = "(15) Fortify Castle"; } on (rollOut) { _root.info = ""; } on (release) { healup1 = new Sound(); healup1.attachSound("heal"); if (_root.gold > 14) { _root.info = "Health Upgraded"; _root.totalcastlehealth = _root.totalcastlehealth + (10 + (5 * _root.difficulty)); _root.castlehealth = _root.castlehealth + (10 + (5 * _root.difficulty)); healup1.start(); _root.gold = _root.gold - 15; } }Symbol 293 Buttonon (rollOver) { _root.info = "(20) Airstrike Ability"; } on (rollOut) { _root.info = ""; } on (release) { radioup = new Sound(); radioup.attachSound("radio"); if (_root.airstr._currentframe < 2) { if (gold > 19) { _root.info = "Upgrade Purchased"; _root.airstr.gotoAndStop(2); radioup.start(); gold = gold - 20; } } }Symbol 294 Buttonon (rollOver) { _root.info = "(20) Faster Bullets"; } on (rollOut) { _root.info = ""; } on (release) { bltup = new Sound(); bltup.attachSound("bltspdup"); if (_root.gold > 19) { _root.info = "Upgrade Purchased"; if (_root.speed < 7) { _root.speed = 7; bltup.start(); _root.gold = _root.gold - 20; } } }Symbol 296 Buttonon (rollOver) { _root.info = "(20) Heavy Airstrike"; } on (rollOut) { _root.info = ""; } on (release) { radioup = new Sound(); radioup.attachSound("radio"); if ((_root.airstr._currentframe < 3) && (_root.airstr._currentframe > 1)) { if (_root.gold > 19) { _root.info = "Upgrade Purchased"; _root.airstr.gotoAndStop(3); radioup.start(); _root.gold = _root.gold - 20; } } }Symbol 298 Buttonon (rollOver) { _root.info = "(30) Extra Turret"; } on (rollOut) { _root.info = ""; } on (release) { spdup = new Sound(); spdup.attachSound("dmgupgrade"); if (_root.turrets < 2) { if (_root.gold > 29) { _root.info = "Upgrade Purchased"; _root.turrets = 2; spdup.start(); _root.gold = _root.gold - 30; } } }Symbol 300 Buttonon (rollOver) { _root.info = "(5) Sonar Blast (slows)"; } on (rollOut) { _root.info = ""; } on (release) { if (_root.pause < 1) { if (_root.sonar._currentframe < 2) { if (_root.sonarenable > 0) { bltup = new Sound(); bltup.attachSound("sonarsound"); if (_root.gold > 4) { _root.info = "Sonar Sent"; _root.sonar.gotoAndPlay(2); bltup.start(); _root.gold = _root.gold - 5; } } } } }Symbol 302 Buttonon (rollOver) { _root.info = "(5) Shockwave (damages)"; } on (rollOut) { _root.info = ""; } on (release) { if (_root.pause < 1) { if (_root.shockwave._currentframe < 2) { if (_root.shockwaveenable > 0) { bltup = new Sound(); bltup.attachSound("shockwavesound"); if (_root.gold > 4) { _root.info = "Shockwave Sent"; _root.shockwave.gotoAndPlay(2); bltup.start(); _root.gold = _root.gold - 5; } } } } }Symbol 316 Buttonon (rollOver) { _root.info = "(25) Extra Fire Rate Upgrade"; } on (rollOut) { _root.info = ""; } on (release) { spdup = new Sound(); spdup.attachSound("dmgupgrade"); if ((_root.firespeed < 3) && (_root.firespeed > 1)) { if (_root.gold > 24) { _root.info = "Upgrade Purchased"; _root.firespeed = 3; spdup.start(); _root.gold = _root.gold - 25; } } }Symbol 318 Buttonon (rollOver) { _root.info = "(5) Barrel Attack"; } on (rollOut) { _root.info = ""; } on (release) { spdup2 = new Sound(); spdup2.attachSound("sonarup"); if (_root.pause < 1) { if (_root.bombrl._currentframe < 2) { if (_root.gold > 4) { _root.info = "Barrel Launched"; spdup2.start(); _root.bombrl.gotoAndPlay(2); gold = gold - 5; } } } }Symbol 322 MovieClip Frame 1stop();Instance of Symbol 304 MovieClip in Symbol 322 MovieClip Frame 1on (rollOver) { _root.info = "(15) Allows Sonar"; } on (rollOut) { _root.info = ""; } on (release) { if (_root.sonarenable < 1) { bltup = new Sound(); bltup.attachSound("sonarup"); if (_root.gold > 14) { _root.info = "Upgrade Purchased"; _root.sonarenable = 1; bltup.start(); _root.gold = _root.gold - 15; } } }Instance of Symbol 306 MovieClip in Symbol 322 MovieClip Frame 1on (rollOver) { _root.info = "(15) Allows Shockwaves"; } on (rollOut) { _root.info = ""; } on (release) { if (_root.shockwaveenable < 1) { bltup = new Sound(); bltup.attachSound("sonarup"); if (_root.gold > 14) { _root.info = "Upgrade Purchased"; _root.shockwaveenable = 1; bltup.start(); _root.gold = _root.gold - 15; } } }Instance of Symbol 308 MovieClip in Symbol 322 MovieClip Frame 1on (rollOver) { _root.info = "(20) Even Faster Bullets"; } on (rollOut) { _root.info = ""; } on (release) { bltup = new Sound(); bltup.attachSound("bltspdup"); if (_root.gold > 19) { if ((_root.speed > 7) && (_root.speed < 9)) { _root.info = "Upgrade Purchased"; _root.speed = 9; bltup.start(); _root.gold = _root.gold - 20; } } }Instance of Symbol 310 MovieClip in Symbol 322 MovieClip Frame 1on (rollOver) { _root.info = "(25) Heavily Fortify Castle"; } on (rollOut) { _root.info = ""; } on (release) { healup1 = new Sound(); healup1.attachSound("heal"); if (_root.gold > 24) { _root.info = "Health Upgraded"; _root.totalcastlehealth = _root.totalcastlehealth + (20 + (5 * _root.difficulty)); _root.castlehealth = _root.castlehealth + (20 + (5 * _root.difficulty)); healup1.start(); _root.gold = _root.gold - 25; } }Instance of Symbol 312 MovieClip in Symbol 322 MovieClip Frame 1on (rollOver) { _root.info = "(30) Further Damage Upgrade"; } on (rollOut) { _root.info = ""; } on (release) { dmgup2 = new Sound(); dmgup2.attachSound("dmgupgrade"); if (_root.gold > 29) { if ((_root.damage < 3) && (_root.damage > 1)) { _root.info = "Upgrade Purchased"; _root.damage = 3; dmgup2.start(); _root.gold = _root.gold - 30; } } }Instance of Symbol 314 MovieClip in Symbol 322 MovieClip Frame 1on (rollOver) { _root.info = "(20) Repair 70 Damage"; } on (rollOut) { _root.info = ""; } on (release) { healup = new Sound(); healup.attachSound("heal"); if (_root.gold > 19) { _root.info = "Damage Repaired"; if (_root.castlehealth < _root.totalcastlehealth) { if ((_root.castlehealth + 70) >= _root.totalcastlehealth) { _root.castlehealth = _root.totalcastlehealth; } else { _root.castlehealth = _root.castlehealth + 70; } healup.start(); gold = gold - 20; } } }Symbol 322 MovieClip Frame 12stop();Symbol 322 MovieClip Frame 24this.gotoAndStop(1);Symbol 328 Buttonon (release) { gotoAndPlay (3); }Symbol 332 Buttonon (release) { nextFrame(); }Symbol 353 Buttonon (release) { nextFrame(); }Symbol 357 Buttonon (release) { gotoAndPlay (3); }
Library Items
Symbol 1 Sound [sonarsound] | ||
Symbol 2 Sound [lasershot] | ||
Symbol 3 Sound [radio] | ||
Symbol 4 Sound [sonarup] | ||
Symbol 5 Sound [airover] | ||
Symbol 6 Sound [heal] | ||
Symbol 7 Sound [bigexplosion] | ||
Symbol 8 Sound [explosion] | ||
Symbol 9 Sound [shockwavesound] | ||
Symbol 10 Sound [gunshot] | ||
Symbol 11 Sound [bltspdup] | ||
Symbol 12 Sound [dmgupgrade] | ||
Symbol 13 Graphic | Used by:16 | |
Symbol 14 Graphic | Used by:16 | |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip [bullet] | Uses:13 14 15 | Used by:Timeline |
Symbol 17 Graphic | Used by:28 36 Timeline | |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:28 |
Symbol 20 Graphic | Used by:28 | |
Symbol 21 Font | Used by:22 | |
Symbol 22 Text | Uses:21 | Used by:28 |
Symbol 23 Graphic | Used by:27 | |
Symbol 24 Graphic | Used by:27 | |
Symbol 25 Graphic | Used by:27 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 Button | Uses:23 24 25 26 | Used by:28 |
Symbol 28 MovieClip | Uses:17 19 20 22 27 | Used by:Timeline |
Symbol 29 Font | Used by:30 277 279 326 | |
Symbol 30 Text | Uses:29 | Used by:Timeline |
Symbol 31 Graphic | Used by:35 | |
Symbol 32 Graphic | Used by:35 | |
Symbol 33 Graphic | Used by:35 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 Button | Uses:31 32 33 34 | Used by:Timeline |
Symbol 36 Button | Uses:17 | Used by:Timeline |
Symbol 37 Graphic | Used by:Timeline | |
Symbol 38 Font | Used by:39 | |
Symbol 39 Text | Uses:38 | Used by:40 |
Symbol 40 Button | Uses:39 | Used by:Timeline |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 Button | Uses:41 | Used by:Timeline |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 Button | Uses:43 | Used by:Timeline |
Symbol 45 Font | Used by:46 47 48 49 | |
Symbol 46 Text | Uses:45 | Used by:Timeline |
Symbol 47 Text | Uses:45 | Used by:Timeline |
Symbol 48 Text | Uses:45 | Used by:Timeline |
Symbol 49 Text | Uses:45 | Used by:Timeline |
Symbol 50 Font | Used by:52 53 54 250 254 334 335 336 337 338 339 340 342 344 345 347 348 349 354 355 356 358 | |
Symbol 51 Text | Used by:Timeline | |
Symbol 52 Text | Uses:50 | Used by:Timeline |
Symbol 53 Text | Uses:50 | Used by:Timeline |
Symbol 54 Text | Uses:50 | Used by:Timeline |
Symbol 55 Graphic | Used by:Timeline | |
Symbol 56 Graphic | Used by:65 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:65 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:65 |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:61 | Used by:65 71 85 |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:63 | Used by:65 71 85 |
Symbol 65 MovieClip | Uses:56 58 60 62 64 | Used by:Timeline |
Symbol 66 Graphic | Used by:71 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:67 | Used by:71 |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:69 | Used by:71 |
Symbol 71 MovieClip | Uses:66 68 70 62 64 | Used by:Timeline |
Symbol 72 Graphic | Used by:79 | |
Symbol 73 ShapeTweening | Used by:77 | |
Symbol 74 Graphic | Used by:77 | |
Symbol 75 Graphic | Used by:77 | |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:73 74 75 76 | Used by:79 |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:72 77 78 | Used by:Timeline |
Symbol 80 Graphic | Used by:85 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:85 |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:83 | Used by:85 |
Symbol 85 MovieClip | Uses:80 82 84 62 64 | Used by:Timeline |
Symbol 86 Graphic | Used by:93 | |
Symbol 87 Graphic | Used by:92 | |
Symbol 88 Graphic | Used by:92 | |
Symbol 89 Graphic | Used by:92 | |
Symbol 90 Graphic | Used by:92 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:87 88 89 90 91 | Used by:93 |
Symbol 93 MovieClip | Uses:86 92 | Used by:Timeline |
Symbol 94 Graphic | Used by:167 | |
Symbol 95 Graphic | Used by:167 | |
Symbol 96 Graphic | Used by:167 | |
Symbol 97 Graphic | Used by:167 | |
Symbol 98 Graphic | Used by:167 | |
Symbol 99 Graphic | Used by:167 | |
Symbol 100 Graphic | Used by:167 | |
Symbol 101 Graphic | Used by:167 | |
Symbol 102 Graphic | Used by:167 | |
Symbol 103 Graphic | Used by:167 | |
Symbol 104 Graphic | Used by:167 | |
Symbol 105 Graphic | Used by:167 | |
Symbol 106 Graphic | Used by:167 | |
Symbol 107 Graphic | Used by:167 | |
Symbol 108 Graphic | Used by:167 | |
Symbol 109 Graphic | Used by:167 | |
Symbol 110 Graphic | Used by:167 | |
Symbol 111 Graphic | Used by:167 | |
Symbol 112 Graphic | Used by:167 | |
Symbol 113 Graphic | Used by:167 | |
Symbol 114 Graphic | Used by:167 | |
Symbol 115 Graphic | Used by:167 | |
Symbol 116 Graphic | Used by:167 | |
Symbol 117 Graphic | Used by:167 | |
Symbol 118 Graphic | Used by:167 | |
Symbol 119 Graphic | Used by:167 | |
Symbol 120 Graphic | Used by:167 | |
Symbol 121 Graphic | Used by:167 | |
Symbol 122 Graphic | Used by:167 | |
Symbol 123 Graphic | Used by:167 | |
Symbol 124 Graphic | Used by:167 | |
Symbol 125 Graphic | Used by:167 | |
Symbol 126 Graphic | Used by:167 | |
Symbol 127 Graphic | Used by:167 | |
Symbol 128 Graphic | Used by:167 | |
Symbol 129 Graphic | Used by:167 | |
Symbol 130 Graphic | Used by:167 | |
Symbol 131 Graphic | Used by:167 | |
Symbol 132 Graphic | Used by:167 | |
Symbol 133 Graphic | Used by:167 | |
Symbol 134 Graphic | Used by:167 | |
Symbol 135 Graphic | Used by:167 | |
Symbol 136 Graphic | Used by:167 | |
Symbol 137 Graphic | Used by:167 | |
Symbol 138 Graphic | Used by:167 | |
Symbol 139 Graphic | Used by:167 | |
Symbol 140 Graphic | Used by:167 | |
Symbol 141 Graphic | Used by:167 | |
Symbol 142 Graphic | Used by:167 | |
Symbol 143 Graphic | Used by:167 | |
Symbol 144 Graphic | Used by:167 | |
Symbol 145 Graphic | Used by:167 | |
Symbol 146 Graphic | Used by:167 | |
Symbol 147 Graphic | Used by:167 | |
Symbol 148 Graphic | Used by:167 | |
Symbol 149 Graphic | Used by:167 | |
Symbol 150 Graphic | Used by:167 | |
Symbol 151 Graphic | Used by:167 | |
Symbol 152 Graphic | Used by:167 | |
Symbol 153 Graphic | Used by:167 | |
Symbol 154 Graphic | Used by:167 | |
Symbol 155 Graphic | Used by:167 | |
Symbol 156 Graphic | Used by:167 | |
Symbol 157 Graphic | Used by:167 | |
Symbol 158 Graphic | Used by:167 | |
Symbol 159 Graphic | Used by:167 | |
Symbol 160 Graphic | Used by:167 | |
Symbol 161 Graphic | Used by:167 | |
Symbol 162 Graphic | Used by:167 | |
Symbol 163 Graphic | Used by:167 | |
Symbol 164 Graphic | Used by:167 | |
Symbol 165 Graphic | Used by:167 | |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip | Uses:94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 | Used by:Timeline |
Symbol 168 Graphic | Used by:242 | |
Symbol 169 Graphic | Used by:242 | |
Symbol 170 Graphic | Used by:242 | |
Symbol 171 Graphic | Used by:242 | |
Symbol 172 Graphic | Used by:242 | |
Symbol 173 Graphic | Used by:242 | |
Symbol 174 Graphic | Used by:242 | |
Symbol 175 Graphic | Used by:242 | |
Symbol 176 Graphic | Used by:242 | |
Symbol 177 Graphic | Used by:242 | |
Symbol 178 Graphic | Used by:242 | |
Symbol 179 Graphic | Used by:242 | |
Symbol 180 Graphic | Used by:242 | |
Symbol 181 Graphic | Used by:242 | |
Symbol 182 Graphic | Used by:242 | |
Symbol 183 Graphic | Used by:242 | |
Symbol 184 Graphic | Used by:242 | |
Symbol 185 Graphic | Used by:242 | |
Symbol 186 Graphic | Used by:242 | |
Symbol 187 Graphic | Used by:242 | |
Symbol 188 Graphic | Used by:242 | |
Symbol 189 Graphic | Used by:242 | |
Symbol 190 Graphic | Used by:242 | |
Symbol 191 Graphic | Used by:242 | |
Symbol 192 Graphic | Used by:242 | |
Symbol 193 Graphic | Used by:242 | |
Symbol 194 Graphic | Used by:242 | |
Symbol 195 Graphic | Used by:242 | |
Symbol 196 Graphic | Used by:242 | |
Symbol 197 Graphic | Used by:242 | |
Symbol 198 Graphic | Used by:242 | |
Symbol 199 Graphic | Used by:242 | |
Symbol 200 Graphic | Used by:242 | |
Symbol 201 Graphic | Used by:242 | |
Symbol 202 Graphic | Used by:242 | |
Symbol 203 Graphic | Used by:242 | |
Symbol 204 Graphic | Used by:242 | |
Symbol 205 Graphic | Used by:242 | |
Symbol 206 Graphic | Used by:242 | |
Symbol 207 Graphic | Used by:242 | |
Symbol 208 Graphic | Used by:242 | |
Symbol 209 Graphic | Used by:242 | |
Symbol 210 Graphic | Used by:242 | |
Symbol 211 Graphic | Used by:242 | |
Symbol 212 Graphic | Used by:242 | |
Symbol 213 Graphic | Used by:242 | |
Symbol 214 Graphic | Used by:242 | |
Symbol 215 Graphic | Used by:242 | |
Symbol 216 Graphic | Used by:242 | |
Symbol 217 Graphic | Used by:242 | |
Symbol 218 Graphic | Used by:242 | |
Symbol 219 Graphic | Used by:242 | |
Symbol 220 Graphic | Used by:242 | |
Symbol 221 Graphic | Used by:242 | |
Symbol 222 Graphic | Used by:242 | |
Symbol 223 Graphic | Used by:242 | |
Symbol 224 Graphic | Used by:242 | |
Symbol 225 Graphic | Used by:242 | |
Symbol 226 Graphic | Used by:242 | |
Symbol 227 Graphic | Used by:242 | |
Symbol 228 Graphic | Used by:242 | |
Symbol 229 Graphic | Used by:242 | |
Symbol 230 Graphic | Used by:242 | |
Symbol 231 Graphic | Used by:242 | |
Symbol 232 Graphic | Used by:242 | |
Symbol 233 Graphic | Used by:242 | |
Symbol 234 Graphic | Used by:242 | |
Symbol 235 Graphic | Used by:242 | |
Symbol 236 Graphic | Used by:242 | |
Symbol 237 Graphic | Used by:242 | |
Symbol 238 Graphic | Used by:242 | |
Symbol 239 Graphic | Used by:242 | |
Symbol 240 Graphic | Used by:242 | |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip | Uses:168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 | Used by:Timeline |
Symbol 243 Graphic | Used by:249 | |
Symbol 244 Graphic | Used by:249 | |
Symbol 245 Graphic | Used by:249 | |
Symbol 246 Graphic | Used by:249 | |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:247 | Used by:249 |
Symbol 249 MovieClip | Uses:243 244 245 246 248 | Used by:Timeline |
Symbol 250 EditableText | Uses:50 | Used by:Timeline |
Symbol 251 Font | Used by:252 253 255 256 257 258 259 262 268 319 320 321 | |
Symbol 252 Text | Uses:251 | Used by:Timeline |
Symbol 253 Text | Uses:251 | Used by:Timeline |
Symbol 254 EditableText | Uses:50 | Used by:Timeline |
Symbol 255 Text | Uses:251 | Used by:Timeline |
Symbol 256 EditableText | Uses:251 | Used by:Timeline |
Symbol 257 EditableText | Uses:251 | Used by:Timeline |
Symbol 258 Text | Uses:251 | Used by:Timeline |
Symbol 259 Text | Uses:251 | Used by:275 |
Symbol 260 ShapeTweening | Used by:267 | |
Symbol 261 Graphic | Used by:267 | |
Symbol 262 Text | Uses:251 | Used by:267 274 |
Symbol 263 Graphic | Used by:264 271 | |
Symbol 264 Button | Uses:263 | Used by:267 |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:265 | Used by:267 |
Symbol 267 MovieClip | Uses:260 261 262 264 266 | Used by:275 |
Symbol 268 Text | Uses:251 | Used by:275 |
Symbol 269 ShapeTweening | Used by:274 | |
Symbol 270 Graphic | Used by:274 | |
Symbol 271 Button | Uses:263 | Used by:274 |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 | Used by:274 |
Symbol 274 MovieClip | Uses:269 270 262 271 273 | Used by:275 |
Symbol 275 MovieClip | Uses:259 267 268 274 | Used by:Timeline |
Symbol 276 Graphic | Used by:278 | |
Symbol 277 Text | Uses:29 | Used by:278 |
Symbol 278 Button | Uses:276 277 | Used by:Timeline |
Symbol 279 EditableText | Uses:29 | Used by:Timeline |
Symbol 280 Graphic | Used by:283 | |
Symbol 281 Graphic | Used by:283 285 288 291 294 | |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 Button | Uses:280 281 282 | Used by:322 |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 Button | Uses:284 281 | Used by:322 |
Symbol 286 Graphic | Used by:288 | |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 Button | Uses:286 287 281 | Used by:322 |
Symbol 289 Graphic | Used by:291 | |
Symbol 290 Graphic | Used by:291 | |
Symbol 291 Button | Uses:289 281 290 | Used by:322 |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 Button | Uses:292 | Used by:322 |
Symbol 294 Button | Uses:281 | Used by:322 |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 Button | Uses:295 | Used by:322 |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 Button | Uses:297 | Used by:322 |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 Button | Uses:299 | Used by:322 |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 Button | Uses:301 | Used by:322 |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip | Uses:303 | Used by:322 |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip | Uses:305 | Used by:322 |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 MovieClip | Uses:307 | Used by:322 |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 MovieClip | Uses:309 | Used by:322 |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 MovieClip | Uses:311 | Used by:322 |
Symbol 313 Graphic | Used by:314 | |
Symbol 314 MovieClip | Uses:313 | Used by:322 |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 Button | Uses:315 | Used by:322 |
Symbol 317 Graphic | Used by:318 | |
Symbol 318 Button | Uses:317 | Used by:322 |
Symbol 319 EditableText | Uses:251 | Used by:322 |
Symbol 320 EditableText | Uses:251 | Used by:322 |
Symbol 321 EditableText | Uses:251 | Used by:322 |
Symbol 322 MovieClip | Uses:283 285 288 291 293 294 296 298 300 302 304 306 308 310 312 314 316 318 319 320 321 | Used by:Timeline |
Symbol 323 MovieClip | Used by:Timeline | |
Symbol 324 MovieClip | Used by:Timeline | |
Symbol 325 Graphic | Used by:Timeline | |
Symbol 326 EditableText | Uses:29 | Used by:Timeline |
Symbol 327 Graphic | Used by:328 | |
Symbol 328 Button | Uses:327 | Used by:Timeline |
Symbol 329 Bitmap | Used by:330 | |
Symbol 330 Graphic | Uses:329 | Used by:Timeline |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 Button | Uses:331 | Used by:Timeline |
Symbol 333 Graphic | Used by:Timeline | |
Symbol 334 Text | Uses:50 | Used by:Timeline |
Symbol 335 Text | Uses:50 | Used by:Timeline |
Symbol 336 Text | Uses:50 | Used by:Timeline |
Symbol 337 Text | Uses:50 | Used by:Timeline |
Symbol 338 Text | Uses:50 | Used by:Timeline |
Symbol 339 Text | Uses:50 | Used by:Timeline |
Symbol 340 Text | Uses:50 | Used by:Timeline |
Symbol 341 Graphic | Used by:Timeline | |
Symbol 342 Text | Uses:50 | Used by:Timeline |
Symbol 343 Graphic | Used by:Timeline | |
Symbol 344 Text | Uses:50 | Used by:Timeline |
Symbol 345 Text | Uses:50 | Used by:Timeline |
Symbol 346 Graphic | Used by:Timeline | |
Symbol 347 Text | Uses:50 | Used by:Timeline |
Symbol 348 Text | Uses:50 | Used by:Timeline |
Symbol 349 Text | Uses:50 | Used by:Timeline |
Symbol 350 Graphic | Used by:353 357 | |
Symbol 351 Font | Used by:352 | |
Symbol 352 Text | Uses:351 | Used by:353 357 |
Symbol 353 Button | Uses:350 352 | Used by:Timeline |
Symbol 354 Text | Uses:50 | Used by:Timeline |
Symbol 355 Text | Uses:50 | Used by:Timeline |
Symbol 356 Text | Uses:50 | Used by:Timeline |
Symbol 357 Button | Uses:350 352 | Used by:Timeline |
Symbol 358 Text | Uses:50 | Used by:Timeline |
Instance Names
"soldier" | Frame 4 | Symbol 65 MovieClip |
"bullet1" | Frame 4 | Symbol 16 MovieClip [bullet] |
"soldier1" | Frame 4 | Symbol 71 MovieClip |
"airplane" | Frame 4 | Symbol 79 MovieClip |
"airplane1" | Frame 4 | Symbol 79 MovieClip |
"airplane2" | Frame 4 | Symbol 79 MovieClip |
"bullet2" | Frame 4 | Symbol 16 MovieClip [bullet] |
"soldier2" | Frame 4 | Symbol 85 MovieClip |
"gun" | Frame 4 | Symbol 93 MovieClip |
"gun1" | Frame 4 | Symbol 93 MovieClip |
"sonar" | Frame 4 | Symbol 167 MovieClip |
"shockwave" | Frame 4 | Symbol 242 MovieClip |
"bombrl" | Frame 4 | Symbol 249 MovieClip |
"hlth" | Frame 4 | Symbol 250 EditableText |
"tothlth" | Frame 4 | Symbol 254 EditableText |
"airstr" | Frame 4 | Symbol 275 MovieClip |
"script1" | Frame 4 | Symbol 324 MovieClip |
"script" | Frame 4 | Symbol 324 MovieClip |
"bar" | Symbol 28 MovieClip Frame 1 | Symbol 19 MovieClip |
"damage" | Symbol 65 MovieClip Frame 1 | Symbol 58 MovieClip |
"slow" | Symbol 65 MovieClip Frame 1 | Symbol 60 MovieClip |
"slow" | Symbol 71 MovieClip Frame 1 | Symbol 70 MovieClip |
"slow" | Symbol 85 MovieClip Frame 1 | Symbol 82 MovieClip |
"damage" | Symbol 85 MovieClip Frame 1 | Symbol 84 MovieClip |
"gunbrl" | Symbol 93 MovieClip Frame 1 | Symbol 92 MovieClip |
"detect" | Symbol 249 MovieClip Frame 37 | Symbol 248 MovieClip |
"dslfhsldfihfd" | Symbol 322 MovieClip Frame 1 | Symbol 283 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "sonarsound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "lasershot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "radio" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "sonarup" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "airover" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "heal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "bigexplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "shockwavesound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "gunshot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "bltspdup" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "dmgupgrade" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "bullet" |
Labels
"loaded" | Symbol 28 MovieClip Frame 3 |
Dynamic Text Variables
_root.castlehealth | Symbol 250 EditableText | "" |
_root.totalcastlehealth | Symbol 254 EditableText | "" |
_root.gold | Symbol 256 EditableText | "" |
_root.score | Symbol 257 EditableText | "" |
_root.pausetxt | Symbol 279 EditableText | "" |
_root.info | Symbol 319 EditableText | "" |
_root.info | Symbol 320 EditableText | "" |
_root.info | Symbol 321 EditableText | "" |
_root.score | Symbol 326 EditableText | "" |
|