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Suicide Defence.swf

This is the info page for
Flash #29117

(Click the ID number above for more basic data on this flash file.)


Text
Presented on AlbinoBlackSheep.com

Suicide
Defence

Boring :)

Difficulty

Difficulty

Difficulty

Difficulty

Easy (ish)

Medium

Hard

Health:

of

Gold:

Score:

Air Strike:

Ready

Heavy Air Strike:

Pause

Health meter. When
your health reaches 0,
it's game over.

Use gold to buy
upgrades

Click to shoot!

Fast, brittle
enemy type

Medium
enemy type

Strong but slow
enemy type

If enemies reach your
castle, they will blow
themselves up, so shoot
them down before they
reach it

You can buy upgrades by
clicking these buttons.
roll over to find out
which does what (The
cost will appear in
brackets).

Use the pause menu
when buying upgrades
to make your life
slightly less stressful

Upgrades upgrade your defences (duh).
Some are passive and some are active, by
that I mean some upgrade health, extra
turret etc. and some deploy explosive
barrels, sonars and shockwaves
respectively. (explained later)

Sonar = Sends out a wave
which slows down your
enemies (usefull later on).
Shockwave = A wave which
reduces your enemies health
massively so they only take
one hit to die.

Explosive barrels can
be rolled out from your
castle and upon contact
with the enemy, will
detonate, instantly
killing them and
everyone around them

The upgrades along the second
row of symbols have a
prerequisite (you must buy the
upgrade directly above), that is
UNLESS the upgrade is fortifying
your castle or repairing damage.
(This goes for shockwaves and
sonars too)

Next Page

UPGRADE COLOUR SCHEME
Greyscale = Passive upgrades
Blue = Sonar upgrade (ring or HotKey to fire it)
Red = Shockwave upgrade (ring or HotKey to fire it)
Brown = Launch explosive barrel

HOTKEYS!
Pause the game = Shift
Send in Airstrike (when available) = Right Arrow Key
Launch Sonar (when available = Down Arrow Key
Launch Shockwave (when available) = Up Arrow Key
Launch a Barrel = Left Arrow Key

Important:
During testing of the game, I realised that if you press
the enter key it ends the game, so DONT PRESS THE
ENTER KEY. I can't find any reason as to why it does this
so if anyone knows, drop a comment or soemthing :)

Final Notes:
Brutal is meant to be hard. It's possible though, because of the large amount of gold you
can earn.
The game is all about how long you can survive. Although there are no levels, the game
gets harder as you go along (more enemies, enemies get faster and stronger etc.) but you
can combat this with upgrades. I hope to make highscores soon so you can share your
defence skills with the world :)
Just try and have fun.
Next time you can skip the instructions by clicking the top left corner of the Title Screen

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 3
stop();
Frame 4
stop(); _root.castlehealth = 150; _root.totalcastlehealth = 150; _root.damage = 1; _root.firespeed = 1; _root.score = 0; _root.speed = 5; _root.pause = 0; _root.turrets = 1; _root.sonarenable = 0; _root.shockwaveenable = 0; _root.brldamage = 20;
Instance of Symbol 65 MovieClip "soldier" in Frame 4
onClipEvent (load) { sthealth = 5; speed = 3; health = sthealth; diff = _root.difficulty; } onClipEvent (enterFrame) { if (_root.castlehealth > 0) { if (_root.pause < 1) { this._x = this._x - speed; if (this._x <= 90) { if (this._currentframe < 2) { _root.gold = _root.gold - (1 + diff); _root.score = _root.score - (5 + (5 * diff)); this.health = 0; _root.castlehealth = _root.castlehealth - (20 + (5 * diff)); } } if (health <= 0) { if (this._currentframe < 2) { this.gotoAndPlay(2); speed = 0; } } } } }
Instance of Symbol 16 MovieClip [bullet] "bullet1" in Frame 4
onClipEvent (load) { speed = _root.speed; damage = _root.damage; } onClipEvent (enterFrame) { if (_root.castlehealth > 0) { if (_root.pause < 1) { if ((damage > 1) && (damage < 3)) { this.gotoAndStop(2); } else if (damage > 2) { this.gotoAndStop(3); } if (this.hitTest(_root.soldier)) { _root.soldier.health = _root.soldier.health - damage; this.removeMovieClip(); } if (this.hitTest(_root.soldier1)) { _root.soldier1.health = _root.soldier1.health - damage; this.removeMovieClip(); } if (this.hitTest(_root.soldier2)) { _root.soldier2.health = _root.soldier2.health - damage; this.removeMovieClip(); } this._x = this._x + speed; this._y = this._y + (Math.tan(this._rotation * (Math.PI/180)) * speed); angle = Math.atan(y / x) / (Math.PI/180); if (this._x >= 570) { this.removeMovieClip(); } if (this._y >= 220) { this.removeMovieClip(); } if (this._y <= 0) { this.removeMovieClip(); } } } }
Instance of Symbol 71 MovieClip "soldier1" in Frame 4
onClipEvent (load) { sthealth = 5; speed = 2; health = sthealth; diff = _root.difficulty; } onClipEvent (enterFrame) { if (_root.castlehealth > 0) { if (_root.score > 80) { if (_root.pause < 1) { this._x = this._x - speed; if (this._x <= 90) { if (this._currentframe < 2) { _root.gold = _root.gold - (1 + diff); _root.score = _root.score - (4 + (8 * diff)); this.health = 0; _root.castlehealth = _root.castlehealth - (25 + (5 * diff)); } } if (health <= 0) { if (this._currentframe < 2) { this.gotoAndPlay(2); speed = 0; } } } } } }
Instance of Symbol 16 MovieClip [bullet] "bullet2" in Frame 4
onClipEvent (load) { speed = _root.speed; damage = _root.damage; } onClipEvent (enterFrame) { if (_root.castlehealth > 0) { if (_root.pause < 1) { if ((damage > 1) && (damage < 3)) { this.gotoAndStop(2); } else if (damage > 2) { this.gotoAndStop(3); } if (this.hitTest(_root.soldier)) { _root.soldier.health = _root.soldier.health - damage; this.removeMovieClip(); } if (this.hitTest(_root.soldier1)) { _root.soldier1.health = _root.soldier1.health - damage; this.removeMovieClip(); } if (this.hitTest(_root.soldier2)) { _root.soldier2.health = _root.soldier2.health - damage; this.removeMovieClip(); } this._x = this._x + speed; this._y = this._y + (Math.tan(this._rotation * (Math.PI/180)) * speed); angle = Math.atan(y / x) / (Math.PI/180); if (this._x >= 570) { this.removeMovieClip(); } if (this._y >= 220) { this.removeMovieClip(); } if (this._y <= 0) { this.removeMovieClip(); } } } }
Instance of Symbol 85 MovieClip "soldier2" in Frame 4
onClipEvent (load) { sthealth = 10; speed = 3; health = sthealth; diff = _root.difficulty; } onClipEvent (enterFrame) { if (_root.castlehealth > 0) { if (_root.score > 200) { if (_root.pause < 1) { this._x = this._x - speed; if (this._x <= 90) { if (this._currentframe < 2) { _root.gold = _root.gold - (1 + diff); _root.score = _root.score - (5 + (5 * diff)); this.health = 0; _root.castlehealth = _root.castlehealth - (30 + (5 * diff)); } } if (health <= 0) { if (this._currentframe < 2) { this.gotoAndPlay(2); speed = 0; } } } } } }
Instance of Symbol 93 MovieClip "gun" in Frame 4
onClipEvent (load) { i = 0; las = new Sound(); las.attachSound("lasershot"); gun = new Sound(); gun.attachSound("gunshot"); } onClipEvent (mouseDown) { t = 1; } onClipEvent (mouseUp) { t = 0; } onClipEvent (enterFrame) { if (_root.turrets > 1) { this._y = 40; } if (_root.castlehealth > 0) { if (_root.pause < 1) { if (t > 0) { if (this.gunbrl._currentframe < 2) { if ((_root.script.angle > 290) || (_root.script.angle < 60)) { this.gunbrl.gotoAndPlay(2); duplicateMovieClip (_root.bullet1, "blt" + i, 90 + i); _root.attachMovie("bullet", "blt" + i, 99 + i); _root["blt" + i]._y = this._y; _root["blt" + i]._x = this._x; _root["blt" + i]._rotation = _root.script.angle * -1; i++; if (_root.damage > 1) { las.start(); } else { gun.start(); } } } } } } }
Instance of Symbol 93 MovieClip "gun1" in Frame 4
onClipEvent (load) { i = 0; las = new Sound(); las.attachSound("lasershot"); gun = new Sound(); gun.attachSound("gunshot"); } onClipEvent (mouseDown) { t = 1; } onClipEvent (mouseUp) { t = 0; } onClipEvent (enterFrame) { if (_root.turrets > 1) { this._y = 120; if (_root.castlehealth < 0) { _root.gotoAndStop(5); } if (_root.castlehealth > 0) { if (_root.pause < 1) { if (t > 0) { if (this.gunbrl._currentframe < 2) { if ((_root.script1.angle > 290) || (_root.script1.angle < 60)) { this.gunbrl.gotoAndPlay(2); duplicateMovieClip (_root.bullet2, "blt1" + i, 190 + i); _root.attachMovie("bullet", "blt1" + i, 199 + i); _root["blt1" + i]._y = this._y; _root["blt1" + i]._x = this._x; _root["blt1" + i]._rotation = _root.script1.angle * -1; i++; if (_root.damage > 1) { las.start(); } else { gun.start(); } } } } } } } }
Instance of Symbol 167 MovieClip "sonar" in Frame 4
onClipEvent (enterFrame) { if (_root.pause < 1) { if (this._currentframe > 1) { this.play(); } if (this.hitTest(_root.soldier)) { _root.soldier.speed = Math.random() * 1.5; _root.soldier.slow.gotoAndStop(2); } if (this.hitTest(_root.soldier1)) { _root.soldier1.speed = Math.random() * 1.5; _root.soldier1.slow.gotoAndStop(2); } if (this.hitTest(_root.soldier2)) { _root.soldier2.speed = Math.random() * 1.5; _root.soldier2.slow.gotoAndStop(2); } } else { this.stop(); } }
Instance of Symbol 242 MovieClip "shockwave" in Frame 4
onClipEvent (enterFrame) { if (_root.pause < 1) { if (this._currentframe > 1) { this.play(); } if (_root.soldier.health > 1) { if (this.hitTest(_root.soldier)) { _root.soldier.health = 1; _root.soldier.damage.gotoAndStop(2); } } if (_root.soldier1.health > 1) { if (this.hitTest(_root.soldier1)) { _root.soldier1.health = 1; _root.soldier1.damage.gotoAndStop(2); } } if (_root.soldier2.health > 1) { if (this.hitTest(_root.soldier2)) { _root.soldier2.health = 1; _root.soldier2.damage.gotoAndStop(2); } } } else { this.stop(); } }
Instance of Symbol 249 MovieClip "bombrl" in Frame 4
onClipEvent (load) { speed = 7; } onClipEvent (enterFrame) { if (this._currentframe > 1) { if (this._currentframe < 36) { this._x = this._x + speed; } if (this._x > 560) { this._x = 115; this.gotoAndStop(1); } if (this._currentframe < 36) { if (this.hitTest(_root.soldier)) { this.gotoAndPlay(36); } if (this.hitTest(_root.soldier1)) { this.gotoAndPlay(36); } if (this.hitTest(_root.soldier2)) { this.gotoAndPlay(36); } } } }
Instance of Symbol 322 MovieClip in Frame 4
onClipEvent (enterFrame) { if (_root.pause > 0) { if (this._currentframe < 2) { this.gotoAndPlay(2); } if ((this._currentframe > 12) && (this._currentframe < 24)) { this.gotoAndPlay(24 - this._currentframe); } } if (_root.pause < 1) { if ((this._currentframe < 13) && (this._currentframe > 11)) { this.gotoAndPlay(13); } if ((this._currentframe < 12) && (this._currentframe > 1)) { this.gotoAndPlay(24 - this._currentframe); } } }
Instance of Symbol 323 MovieClip in Frame 4
onClipEvent (load) { down = 0; timer = 20; } onClipEvent (enterFrame) { if (_root.castlehealth <= 0) { _root.gotoAndStop(5); } if (timer > -5) { timer--; } if (Key.isDown(38)) { if (_root.pause < 1) { if (_root.shockwave._currentframe < 2) { if (_root.shockwaveenable > 0) { bltup = new Sound(); bltup.attachSound("shockwavesound"); if (_root.gold > 4) { _root.info = "Shockwave Sent"; _root.shockwave.gotoAndPlay(2); bltup.start(); _root.gold = _root.gold - 5; } } } } } if (Key.isDown(40)) { if (_root.pause < 1) { if (_root.sonar._currentframe < 2) { if (_root.sonarenable > 0) { bltup = new Sound(); bltup.attachSound("sonarsound"); if (_root.gold > 4) { _root.info = "Sonar Sent"; _root.sonar.gotoAndPlay(2); bltup.start(); _root.gold = _root.gold - 5; } } } } } if (Key.isDown(37)) { spdup2 = new Sound(); spdup2.attachSound("sonarup"); if (_root.pause < 1) { if (_root.bombrl._currentframe < 2) { if (_root.gold > 4) { _root.info = "Barrel Launched"; spdup2.start(); _root.bombrl.gotoAndPlay(2); _root.gold = _root.gold - 5; } } } } if (Key.isDown(16)) { if (timer < 0) { if (_root.pause < 1) { _root.pause = 1; timer = 20; } else { _root.pause = 0; timer = 20; } } } }
Instance of Symbol 324 MovieClip "script1" in Frame 4
onClipEvent (load) { i = 0; } onClipEvent (mouseMove) { if (_root.turrets > 1) { this._y = 120; if (_root.castlehealth > 0) { if (_root.pause > 0) { _root.pausetxt = "Paused"; } else { _root.pausetxt = ""; } if (_root.pause < 1) { x = this._xmouse; y = this._ymouse * -1; angle = Math.atan(y / x) / (Math.PI/180); if (x < 0) { angle = angle + 180; } if ((x >= 0) && (y < 0)) { angle = angle + 360; } if ((angle > 290) || (angle < 65)) { _root.gun1.gunbrl._rotation = angle * -1; _root.rotations1 = angle; } updateAfterEvent(); } } } }
Instance of Symbol 324 MovieClip "script" in Frame 4
onClipEvent (load) { i = 0; } onClipEvent (mouseMove) { if (_root.turrets > 1) { this._y = 40; } if (_root.castlehealth > 0) { if (_root.pause > 0) { _root.pausetxt = "Paused"; } else { _root.pausetxt = ""; } if (_root.pause < 1) { x = this._xmouse; y = this._ymouse * -1; angle = Math.atan(y / x) / (Math.PI/180); if (x < 0) { angle = angle + 180; } if ((x >= 0) && (y < 0)) { angle = angle + 360; } if ((angle > 290) || (angle < 65)) { _root.gun.gunbrl._rotation = angle * -1; _root.rotations = angle; } updateAfterEvent(); } } }
Frame 5
stop();
Symbol 16 MovieClip [bullet] Frame 1
stop();
Symbol 16 MovieClip [bullet] Frame 2
stop();
Symbol 16 MovieClip [bullet] Frame 3
stop();
Symbol 27 Button
on (release) { _root.play(); }
Symbol 28 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 28 MovieClip Frame 2
gotoAndPlay (1);
Symbol 35 Button
on (release) { gotoAndStop (6); }
Symbol 36 Button
on (release) { gotoAndStop (3); }
Symbol 40 Button
on (release) { _root.difficulty = 0; _root.gold = 0; gotoAndStop (4); }
Symbol 42 Button
on (release) { _root.difficulty = 4; gotoAndStop (4); _root.gold = 40; }
Symbol 44 Button
on (release) { _root.difficulty = 2; _root.gold = 20; gotoAndStop (4); }
Symbol 58 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 2
stop();
Symbol 60 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 2
stop();
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 7
boom = new Sound(); boom.attachSound("explosion"); boom.start(); _root.gold = _root.gold + ((1 + diff) + ((diff + 1) * Math.round(_root.score / 500))); _root.score = _root.score + (5 + (5 * diff)); this._x = 600; this._y = (170 * Math.random()) + 10; sthealth = Math.round((Math.random() * 4) + ((diff + 1) * Math.round(_root.score / 100))); health = sthealth; speed = Math.round(((Math.random() * 5) + 1) + ((1 + diff) * Math.round(_root.score / 100))); this.gotoAndPlay(1);
Symbol 68 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 2
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 7
boom = new Sound(); boom.attachSound("explosion"); boom.start(); _root.gold = _root.gold + ((1 + diff) + ((diff + 1) * Math.round(_root.score / 500))); _root.score = _root.score + (4 + (6 * diff)); this._x = 600; this._y = (180 * Math.random()) + 10; this.sthealth = Math.round((Math.random() * 8) + ((2 * diff) * Math.round(_root.score / 100))); this.health = this.sthealth; this.speed = Math.round((((Math.random() * 2) + 1) + (0.5 * diff)) + (1 * Math.round(_root.score / 100))); this.gotoAndPlay(1);
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 2
airover = new Sound(); airover.attachSound("airover"); airover.start();
Instance of Symbol 77 MovieClip in Symbol 79 MovieClip Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.soldier)) { _root.soldier.health = _root.soldier.health - 3; } if (this.hitTest(_root.soldier1)) { _root.soldier1.health = _root.soldier1.health - 3; } if (this.hitTest(_root.soldier2)) { _root.soldier2.health = _root.soldier2.health - 3; } }
Instance of Symbol 77 MovieClip in Symbol 79 MovieClip Frame 6
onClipEvent (enterFrame) { if (this.hitTest(_root.soldier)) { _root.soldier.health = _root.soldier.health - 3; } if (this.hitTest(_root.soldier1)) { _root.soldier1.health = _root.soldier1.health - 3; } if (this.hitTest(_root.soldier2)) { _root.soldier2.health = _root.soldier2.health - 3; } }
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 2
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 7
boom = new Sound(); boom.attachSound("bigexplosion"); boom.start(); _root.gold = _root.gold + ((1 + diff) + ((diff + 1) * Math.round(_root.score / 500))); _root.score = _root.score + (5 + (5 * diff)); this._x = 600; this._y = (170 * Math.random()) + 10; sthealth = Math.round((((Math.random() * 10) + 4) + diff) + ((diff + 1) * Math.round(_root.score / 100))); health = sthealth; speed = ((Math.random() * 1) + 0.2) + ((1 + diff) * Math.round(_root.score / 100)); this.gotoAndPlay(1);
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 2
if (_root.firespeed > 1) { _root.gun.gunbrl.gotoAndPlay(3); } if (_root.firespeed > 2) { _root.gun.gunbrl.gotoAndPlay(4); } if (_root.firespeed > 2) { if ((_root.gun1.gunbrl._currentframe > 1) && (_root.gun1.gunbrl._currentframe < 3)) { _root.gun1.gunbrl.gotoAndPlay(4); } }
Instance of Symbol 92 MovieClip "gunbrl" in Symbol 93 MovieClip Frame 1
/* no clip actions */
Symbol 167 MovieClip Frame 1
stop();
Symbol 242 MovieClip Frame 1
stop();
Symbol 249 MovieClip Frame 1
stop();
Symbol 249 MovieClip Frame 35
this.gotoAndPlay(2);
Instance of Symbol 248 MovieClip "detect" in Symbol 249 MovieClip Frame 37
onClipEvent (load) { damage = _root.brldamage; } onClipEvent (enterFrame) { if (this.hitTest(_root.soldier)) { _root.soldier.health = _root.soldier.health - damage; } if (this.hitTest(_root.soldier1)) { _root.soldier1.health = _root.soldier1.health - damage; } if (this.hitTest(_root.soldier2)) { _root.soldier2.health = _root.soldier2.health - damage; } }
Symbol 249 MovieClip Frame 42
this.gotoAndStop(1); this._x = 115;
Symbol 264 Button
on (release) { if (_root.pause < 1) { _root.airplane._x = (Math.random() * 400) + 100; _root.airplane.gotoAndPlay(2); this.gotoAndPlay(1); } }
Symbol 267 MovieClip Frame 151
stop();
Instance of Symbol 266 MovieClip in Symbol 267 MovieClip Frame 151
onClipEvent (enterFrame) { if (Key.isDown(39)) { if (_root.pause < 1) { _root.airplane._x = (Math.random() * 400) + 100; _root.airplane.gotoAndPlay(2); this._parent.gotoAndPlay(1); } } }
Symbol 271 Button
on (release) { if (_root.pause < 1) { _root.airplane._x = 150; _root.airplane.gotoAndPlay(2); this.gotoAndPlay(1); _root.airplane1._x = 325; _root.airplane1.gotoAndPlay(2); _root.airplane2._x = 500; _root.airplane2.gotoAndPlay(2); } }
Symbol 274 MovieClip Frame 271
stop();
Instance of Symbol 273 MovieClip in Symbol 274 MovieClip Frame 271
onClipEvent (enterFrame) { if (Key.isDown(39)) { if (_root.pause < 1) { _root.airplane._x = 150; _root.airplane.gotoAndPlay(2); _root.airplane1._x = 325; _root.airplane1.gotoAndPlay(2); _root.airplane2._x = 500; _root.airplane2.gotoAndPlay(2); this._parent.gotoAndPlay(1); } } }
Symbol 275 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 2
stop();
Instance of Symbol 267 MovieClip in Symbol 275 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.pause < 1) { if (this._currentframe <= 150) { this.play(); } } else { this.stop(); } }
Symbol 275 MovieClip Frame 3
stop();
Instance of Symbol 274 MovieClip in Symbol 275 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.pause < 1) { if (this._currentframe <= 270) { this.play(); } } else { this.stop(); } }
Symbol 278 Button
on (release) { if (_root.pause < 1) { _root.pause = 1; } else { _root.pause = 0; } }
Symbol 283 Button
on (rollOver) { _root.info = "(25) Fire Rate Upgrade"; } on (rollOut) { _root.info = ""; } on (release) { spdup = new Sound(); spdup.attachSound("dmgupgrade"); _root.info = "Upgrade Purchased"; if (_root.firespeed < 2) { if (_root.gold > 24) { _root.firespeed = 2; spdup.start(); _root.gold = _root.gold - 25; } } }
Symbol 285 Button
on (rollOver) { _root.info = "(10) Repair 30 Damage"; } on (rollOut) { _root.info = ""; } on (release) { healup = new Sound(); healup.attachSound("heal"); if (_root.gold > 9) { _root.info = "Damage Repaired"; if (_root.castlehealth < _root.totalcastlehealth) { if ((_root.castlehealth + 30) >= _root.totalcastlehealth) { _root.castlehealth = _root.totalcastlehealth; } else { _root.castlehealth = _root.castlehealth + 30; } healup.start(); _root.gold = _root.gold - 10; } } }
Symbol 288 Button
on (rollOver) { _root.info = "(25) Damage Upgrade"; } on (rollOut) { _root.info = ""; } on (release) { dmgup = new Sound(); dmgup.attachSound("dmgupgrade"); if (_root.gold > 24) { _root.info = "Upgrade Purchased"; if (_root.damage < 2) { _root.damage = 2; dmgup.start(); _root.gold = _root.gold - 25; } } }
Symbol 291 Button
on (rollOver) { _root.info = "(15) Fortify Castle"; } on (rollOut) { _root.info = ""; } on (release) { healup1 = new Sound(); healup1.attachSound("heal"); if (_root.gold > 14) { _root.info = "Health Upgraded"; _root.totalcastlehealth = _root.totalcastlehealth + (10 + (5 * _root.difficulty)); _root.castlehealth = _root.castlehealth + (10 + (5 * _root.difficulty)); healup1.start(); _root.gold = _root.gold - 15; } }
Symbol 293 Button
on (rollOver) { _root.info = "(20) Airstrike Ability"; } on (rollOut) { _root.info = ""; } on (release) { radioup = new Sound(); radioup.attachSound("radio"); if (_root.airstr._currentframe < 2) { if (gold > 19) { _root.info = "Upgrade Purchased"; _root.airstr.gotoAndStop(2); radioup.start(); gold = gold - 20; } } }
Symbol 294 Button
on (rollOver) { _root.info = "(20) Faster Bullets"; } on (rollOut) { _root.info = ""; } on (release) { bltup = new Sound(); bltup.attachSound("bltspdup"); if (_root.gold > 19) { _root.info = "Upgrade Purchased"; if (_root.speed < 7) { _root.speed = 7; bltup.start(); _root.gold = _root.gold - 20; } } }
Symbol 296 Button
on (rollOver) { _root.info = "(20) Heavy Airstrike"; } on (rollOut) { _root.info = ""; } on (release) { radioup = new Sound(); radioup.attachSound("radio"); if ((_root.airstr._currentframe < 3) && (_root.airstr._currentframe > 1)) { if (_root.gold > 19) { _root.info = "Upgrade Purchased"; _root.airstr.gotoAndStop(3); radioup.start(); _root.gold = _root.gold - 20; } } }
Symbol 298 Button
on (rollOver) { _root.info = "(30) Extra Turret"; } on (rollOut) { _root.info = ""; } on (release) { spdup = new Sound(); spdup.attachSound("dmgupgrade"); if (_root.turrets < 2) { if (_root.gold > 29) { _root.info = "Upgrade Purchased"; _root.turrets = 2; spdup.start(); _root.gold = _root.gold - 30; } } }
Symbol 300 Button
on (rollOver) { _root.info = "(5) Sonar Blast (slows)"; } on (rollOut) { _root.info = ""; } on (release) { if (_root.pause < 1) { if (_root.sonar._currentframe < 2) { if (_root.sonarenable > 0) { bltup = new Sound(); bltup.attachSound("sonarsound"); if (_root.gold > 4) { _root.info = "Sonar Sent"; _root.sonar.gotoAndPlay(2); bltup.start(); _root.gold = _root.gold - 5; } } } } }
Symbol 302 Button
on (rollOver) { _root.info = "(5) Shockwave (damages)"; } on (rollOut) { _root.info = ""; } on (release) { if (_root.pause < 1) { if (_root.shockwave._currentframe < 2) { if (_root.shockwaveenable > 0) { bltup = new Sound(); bltup.attachSound("shockwavesound"); if (_root.gold > 4) { _root.info = "Shockwave Sent"; _root.shockwave.gotoAndPlay(2); bltup.start(); _root.gold = _root.gold - 5; } } } } }
Symbol 316 Button
on (rollOver) { _root.info = "(25) Extra Fire Rate Upgrade"; } on (rollOut) { _root.info = ""; } on (release) { spdup = new Sound(); spdup.attachSound("dmgupgrade"); if ((_root.firespeed < 3) && (_root.firespeed > 1)) { if (_root.gold > 24) { _root.info = "Upgrade Purchased"; _root.firespeed = 3; spdup.start(); _root.gold = _root.gold - 25; } } }
Symbol 318 Button
on (rollOver) { _root.info = "(5) Barrel Attack"; } on (rollOut) { _root.info = ""; } on (release) { spdup2 = new Sound(); spdup2.attachSound("sonarup"); if (_root.pause < 1) { if (_root.bombrl._currentframe < 2) { if (_root.gold > 4) { _root.info = "Barrel Launched"; spdup2.start(); _root.bombrl.gotoAndPlay(2); gold = gold - 5; } } } }
Symbol 322 MovieClip Frame 1
stop();
Instance of Symbol 304 MovieClip in Symbol 322 MovieClip Frame 1
on (rollOver) { _root.info = "(15) Allows Sonar"; } on (rollOut) { _root.info = ""; } on (release) { if (_root.sonarenable < 1) { bltup = new Sound(); bltup.attachSound("sonarup"); if (_root.gold > 14) { _root.info = "Upgrade Purchased"; _root.sonarenable = 1; bltup.start(); _root.gold = _root.gold - 15; } } }
Instance of Symbol 306 MovieClip in Symbol 322 MovieClip Frame 1
on (rollOver) { _root.info = "(15) Allows Shockwaves"; } on (rollOut) { _root.info = ""; } on (release) { if (_root.shockwaveenable < 1) { bltup = new Sound(); bltup.attachSound("sonarup"); if (_root.gold > 14) { _root.info = "Upgrade Purchased"; _root.shockwaveenable = 1; bltup.start(); _root.gold = _root.gold - 15; } } }
Instance of Symbol 308 MovieClip in Symbol 322 MovieClip Frame 1
on (rollOver) { _root.info = "(20) Even Faster Bullets"; } on (rollOut) { _root.info = ""; } on (release) { bltup = new Sound(); bltup.attachSound("bltspdup"); if (_root.gold > 19) { if ((_root.speed > 7) && (_root.speed < 9)) { _root.info = "Upgrade Purchased"; _root.speed = 9; bltup.start(); _root.gold = _root.gold - 20; } } }
Instance of Symbol 310 MovieClip in Symbol 322 MovieClip Frame 1
on (rollOver) { _root.info = "(25) Heavily Fortify Castle"; } on (rollOut) { _root.info = ""; } on (release) { healup1 = new Sound(); healup1.attachSound("heal"); if (_root.gold > 24) { _root.info = "Health Upgraded"; _root.totalcastlehealth = _root.totalcastlehealth + (20 + (5 * _root.difficulty)); _root.castlehealth = _root.castlehealth + (20 + (5 * _root.difficulty)); healup1.start(); _root.gold = _root.gold - 25; } }
Instance of Symbol 312 MovieClip in Symbol 322 MovieClip Frame 1
on (rollOver) { _root.info = "(30) Further Damage Upgrade"; } on (rollOut) { _root.info = ""; } on (release) { dmgup2 = new Sound(); dmgup2.attachSound("dmgupgrade"); if (_root.gold > 29) { if ((_root.damage < 3) && (_root.damage > 1)) { _root.info = "Upgrade Purchased"; _root.damage = 3; dmgup2.start(); _root.gold = _root.gold - 30; } } }
Instance of Symbol 314 MovieClip in Symbol 322 MovieClip Frame 1
on (rollOver) { _root.info = "(20) Repair 70 Damage"; } on (rollOut) { _root.info = ""; } on (release) { healup = new Sound(); healup.attachSound("heal"); if (_root.gold > 19) { _root.info = "Damage Repaired"; if (_root.castlehealth < _root.totalcastlehealth) { if ((_root.castlehealth + 70) >= _root.totalcastlehealth) { _root.castlehealth = _root.totalcastlehealth; } else { _root.castlehealth = _root.castlehealth + 70; } healup.start(); gold = gold - 20; } } }
Symbol 322 MovieClip Frame 12
stop();
Symbol 322 MovieClip Frame 24
this.gotoAndStop(1);
Symbol 328 Button
on (release) { gotoAndPlay (3); }
Symbol 332 Button
on (release) { nextFrame(); }
Symbol 353 Button
on (release) { nextFrame(); }
Symbol 357 Button
on (release) { gotoAndPlay (3); }

Library Items

Symbol 1 Sound [sonarsound]
Symbol 2 Sound [lasershot]
Symbol 3 Sound [radio]
Symbol 4 Sound [sonarup]
Symbol 5 Sound [airover]
Symbol 6 Sound [heal]
Symbol 7 Sound [bigexplosion]
Symbol 8 Sound [explosion]
Symbol 9 Sound [shockwavesound]
Symbol 10 Sound [gunshot]
Symbol 11 Sound [bltspdup]
Symbol 12 Sound [dmgupgrade]
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [bullet]Uses:13 14 15Used by:Timeline
Symbol 17 GraphicUsed by:28 36  Timeline
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:28
Symbol 20 GraphicUsed by:28
Symbol 21 FontUsed by:22
Symbol 22 TextUses:21Used by:28
Symbol 23 GraphicUsed by:27
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 ButtonUses:23 24 25 26Used by:28
Symbol 28 MovieClipUses:17 19 20 22 27Used by:Timeline
Symbol 29 FontUsed by:30 277 279 326
Symbol 30 TextUses:29Used by:Timeline
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 ButtonUses:31 32 33 34Used by:Timeline
Symbol 36 ButtonUses:17Used by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 FontUsed by:39
Symbol 39 TextUses:38Used by:40
Symbol 40 ButtonUses:39Used by:Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 ButtonUses:41Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 ButtonUses:43Used by:Timeline
Symbol 45 FontUsed by:46 47 48 49
Symbol 46 TextUses:45Used by:Timeline
Symbol 47 TextUses:45Used by:Timeline
Symbol 48 TextUses:45Used by:Timeline
Symbol 49 TextUses:45Used by:Timeline
Symbol 50 FontUsed by:52 53 54 250 254 334 335 336 337 338 339 340 342 344 345 347 348 349 354 355 356 358
Symbol 51 TextUsed by:Timeline
Symbol 52 TextUses:50Used by:Timeline
Symbol 53 TextUses:50Used by:Timeline
Symbol 54 TextUses:50Used by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 GraphicUsed by:65
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:65
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:65
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:65 71 85
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:65 71 85
Symbol 65 MovieClipUses:56 58 60 62 64Used by:Timeline
Symbol 66 GraphicUsed by:71
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:71
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClipUses:66 68 70 62 64Used by:Timeline
Symbol 72 GraphicUsed by:79
Symbol 73 ShapeTweeningUsed by:77
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:73 74 75 76Used by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:72 77 78Used by:Timeline
Symbol 80 GraphicUsed by:85
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:85
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClipUses:80 82 84 62 64Used by:Timeline
Symbol 86 GraphicUsed by:93
Symbol 87 GraphicUsed by:92
Symbol 88 GraphicUsed by:92
Symbol 89 GraphicUsed by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:87 88 89 90 91Used by:93
Symbol 93 MovieClipUses:86 92Used by:Timeline
Symbol 94 GraphicUsed by:167
Symbol 95 GraphicUsed by:167
Symbol 96 GraphicUsed by:167
Symbol 97 GraphicUsed by:167
Symbol 98 GraphicUsed by:167
Symbol 99 GraphicUsed by:167
Symbol 100 GraphicUsed by:167
Symbol 101 GraphicUsed by:167
Symbol 102 GraphicUsed by:167
Symbol 103 GraphicUsed by:167
Symbol 104 GraphicUsed by:167
Symbol 105 GraphicUsed by:167
Symbol 106 GraphicUsed by:167
Symbol 107 GraphicUsed by:167
Symbol 108 GraphicUsed by:167
Symbol 109 GraphicUsed by:167
Symbol 110 GraphicUsed by:167
Symbol 111 GraphicUsed by:167
Symbol 112 GraphicUsed by:167
Symbol 113 GraphicUsed by:167
Symbol 114 GraphicUsed by:167
Symbol 115 GraphicUsed by:167
Symbol 116 GraphicUsed by:167
Symbol 117 GraphicUsed by:167
Symbol 118 GraphicUsed by:167
Symbol 119 GraphicUsed by:167
Symbol 120 GraphicUsed by:167
Symbol 121 GraphicUsed by:167
Symbol 122 GraphicUsed by:167
Symbol 123 GraphicUsed by:167
Symbol 124 GraphicUsed by:167
Symbol 125 GraphicUsed by:167
Symbol 126 GraphicUsed by:167
Symbol 127 GraphicUsed by:167
Symbol 128 GraphicUsed by:167
Symbol 129 GraphicUsed by:167
Symbol 130 GraphicUsed by:167
Symbol 131 GraphicUsed by:167
Symbol 132 GraphicUsed by:167
Symbol 133 GraphicUsed by:167
Symbol 134 GraphicUsed by:167
Symbol 135 GraphicUsed by:167
Symbol 136 GraphicUsed by:167
Symbol 137 GraphicUsed by:167
Symbol 138 GraphicUsed by:167
Symbol 139 GraphicUsed by:167
Symbol 140 GraphicUsed by:167
Symbol 141 GraphicUsed by:167
Symbol 142 GraphicUsed by:167
Symbol 143 GraphicUsed by:167
Symbol 144 GraphicUsed by:167
Symbol 145 GraphicUsed by:167
Symbol 146 GraphicUsed by:167
Symbol 147 GraphicUsed by:167
Symbol 148 GraphicUsed by:167
Symbol 149 GraphicUsed by:167
Symbol 150 GraphicUsed by:167
Symbol 151 GraphicUsed by:167
Symbol 152 GraphicUsed by:167
Symbol 153 GraphicUsed by:167
Symbol 154 GraphicUsed by:167
Symbol 155 GraphicUsed by:167
Symbol 156 GraphicUsed by:167
Symbol 157 GraphicUsed by:167
Symbol 158 GraphicUsed by:167
Symbol 159 GraphicUsed by:167
Symbol 160 GraphicUsed by:167
Symbol 161 GraphicUsed by:167
Symbol 162 GraphicUsed by:167
Symbol 163 GraphicUsed by:167
Symbol 164 GraphicUsed by:167
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166Used by:Timeline
Symbol 168 GraphicUsed by:242
Symbol 169 GraphicUsed by:242
Symbol 170 GraphicUsed by:242
Symbol 171 GraphicUsed by:242
Symbol 172 GraphicUsed by:242
Symbol 173 GraphicUsed by:242
Symbol 174 GraphicUsed by:242
Symbol 175 GraphicUsed by:242
Symbol 176 GraphicUsed by:242
Symbol 177 GraphicUsed by:242
Symbol 178 GraphicUsed by:242
Symbol 179 GraphicUsed by:242
Symbol 180 GraphicUsed by:242
Symbol 181 GraphicUsed by:242
Symbol 182 GraphicUsed by:242
Symbol 183 GraphicUsed by:242
Symbol 184 GraphicUsed by:242
Symbol 185 GraphicUsed by:242
Symbol 186 GraphicUsed by:242
Symbol 187 GraphicUsed by:242
Symbol 188 GraphicUsed by:242
Symbol 189 GraphicUsed by:242
Symbol 190 GraphicUsed by:242
Symbol 191 GraphicUsed by:242
Symbol 192 GraphicUsed by:242
Symbol 193 GraphicUsed by:242
Symbol 194 GraphicUsed by:242
Symbol 195 GraphicUsed by:242
Symbol 196 GraphicUsed by:242
Symbol 197 GraphicUsed by:242
Symbol 198 GraphicUsed by:242
Symbol 199 GraphicUsed by:242
Symbol 200 GraphicUsed by:242
Symbol 201 GraphicUsed by:242
Symbol 202 GraphicUsed by:242
Symbol 203 GraphicUsed by:242
Symbol 204 GraphicUsed by:242
Symbol 205 GraphicUsed by:242
Symbol 206 GraphicUsed by:242
Symbol 207 GraphicUsed by:242
Symbol 208 GraphicUsed by:242
Symbol 209 GraphicUsed by:242
Symbol 210 GraphicUsed by:242
Symbol 211 GraphicUsed by:242
Symbol 212 GraphicUsed by:242
Symbol 213 GraphicUsed by:242
Symbol 214 GraphicUsed by:242
Symbol 215 GraphicUsed by:242
Symbol 216 GraphicUsed by:242
Symbol 217 GraphicUsed by:242
Symbol 218 GraphicUsed by:242
Symbol 219 GraphicUsed by:242
Symbol 220 GraphicUsed by:242
Symbol 221 GraphicUsed by:242
Symbol 222 GraphicUsed by:242
Symbol 223 GraphicUsed by:242
Symbol 224 GraphicUsed by:242
Symbol 225 GraphicUsed by:242
Symbol 226 GraphicUsed by:242
Symbol 227 GraphicUsed by:242
Symbol 228 GraphicUsed by:242
Symbol 229 GraphicUsed by:242
Symbol 230 GraphicUsed by:242
Symbol 231 GraphicUsed by:242
Symbol 232 GraphicUsed by:242
Symbol 233 GraphicUsed by:242
Symbol 234 GraphicUsed by:242
Symbol 235 GraphicUsed by:242
Symbol 236 GraphicUsed by:242
Symbol 237 GraphicUsed by:242
Symbol 238 GraphicUsed by:242
Symbol 239 GraphicUsed by:242
Symbol 240 GraphicUsed by:242
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241Used by:Timeline
Symbol 243 GraphicUsed by:249
Symbol 244 GraphicUsed by:249
Symbol 245 GraphicUsed by:249
Symbol 246 GraphicUsed by:249
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:249
Symbol 249 MovieClipUses:243 244 245 246 248Used by:Timeline
Symbol 250 EditableTextUses:50Used by:Timeline
Symbol 251 FontUsed by:252 253 255 256 257 258 259 262 268 319 320 321
Symbol 252 TextUses:251Used by:Timeline
Symbol 253 TextUses:251Used by:Timeline
Symbol 254 EditableTextUses:50Used by:Timeline
Symbol 255 TextUses:251Used by:Timeline
Symbol 256 EditableTextUses:251Used by:Timeline
Symbol 257 EditableTextUses:251Used by:Timeline
Symbol 258 TextUses:251Used by:Timeline
Symbol 259 TextUses:251Used by:275
Symbol 260 ShapeTweeningUsed by:267
Symbol 261 GraphicUsed by:267
Symbol 262 TextUses:251Used by:267 274
Symbol 263 GraphicUsed by:264 271
Symbol 264 ButtonUses:263Used by:267
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:267
Symbol 267 MovieClipUses:260 261 262 264 266Used by:275
Symbol 268 TextUses:251Used by:275
Symbol 269 ShapeTweeningUsed by:274
Symbol 270 GraphicUsed by:274
Symbol 271 ButtonUses:263Used by:274
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:274
Symbol 274 MovieClipUses:269 270 262 271 273Used by:275
Symbol 275 MovieClipUses:259 267 268 274Used by:Timeline
Symbol 276 GraphicUsed by:278
Symbol 277 TextUses:29Used by:278
Symbol 278 ButtonUses:276 277Used by:Timeline
Symbol 279 EditableTextUses:29Used by:Timeline
Symbol 280 GraphicUsed by:283
Symbol 281 GraphicUsed by:283 285 288 291 294
Symbol 282 GraphicUsed by:283
Symbol 283 ButtonUses:280 281 282Used by:322
Symbol 284 GraphicUsed by:285
Symbol 285 ButtonUses:284 281Used by:322
Symbol 286 GraphicUsed by:288
Symbol 287 GraphicUsed by:288
Symbol 288 ButtonUses:286 287 281Used by:322
Symbol 289 GraphicUsed by:291
Symbol 290 GraphicUsed by:291
Symbol 291 ButtonUses:289 281 290Used by:322
Symbol 292 GraphicUsed by:293
Symbol 293 ButtonUses:292Used by:322
Symbol 294 ButtonUses:281Used by:322
Symbol 295 GraphicUsed by:296
Symbol 296 ButtonUses:295Used by:322
Symbol 297 GraphicUsed by:298
Symbol 298 ButtonUses:297Used by:322
Symbol 299 GraphicUsed by:300
Symbol 300 ButtonUses:299Used by:322
Symbol 301 GraphicUsed by:302
Symbol 302 ButtonUses:301Used by:322
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:303Used by:322
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:322
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:307Used by:322
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:309Used by:322
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:322
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:322
Symbol 315 GraphicUsed by:316
Symbol 316 ButtonUses:315Used by:322
Symbol 317 GraphicUsed by:318
Symbol 318 ButtonUses:317Used by:322
Symbol 319 EditableTextUses:251Used by:322
Symbol 320 EditableTextUses:251Used by:322
Symbol 321 EditableTextUses:251Used by:322
Symbol 322 MovieClipUses:283 285 288 291 293 294 296 298 300 302 304 306 308 310 312 314 316 318 319 320 321Used by:Timeline
Symbol 323 MovieClipUsed by:Timeline
Symbol 324 MovieClipUsed by:Timeline
Symbol 325 GraphicUsed by:Timeline
Symbol 326 EditableTextUses:29Used by:Timeline
Symbol 327 GraphicUsed by:328
Symbol 328 ButtonUses:327Used by:Timeline
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:Timeline
Symbol 331 GraphicUsed by:332
Symbol 332 ButtonUses:331Used by:Timeline
Symbol 333 GraphicUsed by:Timeline
Symbol 334 TextUses:50Used by:Timeline
Symbol 335 TextUses:50Used by:Timeline
Symbol 336 TextUses:50Used by:Timeline
Symbol 337 TextUses:50Used by:Timeline
Symbol 338 TextUses:50Used by:Timeline
Symbol 339 TextUses:50Used by:Timeline
Symbol 340 TextUses:50Used by:Timeline
Symbol 341 GraphicUsed by:Timeline
Symbol 342 TextUses:50Used by:Timeline
Symbol 343 GraphicUsed by:Timeline
Symbol 344 TextUses:50Used by:Timeline
Symbol 345 TextUses:50Used by:Timeline
Symbol 346 GraphicUsed by:Timeline
Symbol 347 TextUses:50Used by:Timeline
Symbol 348 TextUses:50Used by:Timeline
Symbol 349 TextUses:50Used by:Timeline
Symbol 350 GraphicUsed by:353 357
Symbol 351 FontUsed by:352
Symbol 352 TextUses:351Used by:353 357
Symbol 353 ButtonUses:350 352Used by:Timeline
Symbol 354 TextUses:50Used by:Timeline
Symbol 355 TextUses:50Used by:Timeline
Symbol 356 TextUses:50Used by:Timeline
Symbol 357 ButtonUses:350 352Used by:Timeline
Symbol 358 TextUses:50Used by:Timeline

Instance Names

"soldier"Frame 4Symbol 65 MovieClip
"bullet1"Frame 4Symbol 16 MovieClip [bullet]
"soldier1"Frame 4Symbol 71 MovieClip
"airplane"Frame 4Symbol 79 MovieClip
"airplane1"Frame 4Symbol 79 MovieClip
"airplane2"Frame 4Symbol 79 MovieClip
"bullet2"Frame 4Symbol 16 MovieClip [bullet]
"soldier2"Frame 4Symbol 85 MovieClip
"gun"Frame 4Symbol 93 MovieClip
"gun1"Frame 4Symbol 93 MovieClip
"sonar"Frame 4Symbol 167 MovieClip
"shockwave"Frame 4Symbol 242 MovieClip
"bombrl"Frame 4Symbol 249 MovieClip
"hlth"Frame 4Symbol 250 EditableText
"tothlth"Frame 4Symbol 254 EditableText
"airstr"Frame 4Symbol 275 MovieClip
"script1"Frame 4Symbol 324 MovieClip
"script"Frame 4Symbol 324 MovieClip
"bar"Symbol 28 MovieClip Frame 1Symbol 19 MovieClip
"damage"Symbol 65 MovieClip Frame 1Symbol 58 MovieClip
"slow"Symbol 65 MovieClip Frame 1Symbol 60 MovieClip
"slow"Symbol 71 MovieClip Frame 1Symbol 70 MovieClip
"slow"Symbol 85 MovieClip Frame 1Symbol 82 MovieClip
"damage"Symbol 85 MovieClip Frame 1Symbol 84 MovieClip
"gunbrl"Symbol 93 MovieClip Frame 1Symbol 92 MovieClip
"detect"Symbol 249 MovieClip Frame 37Symbol 248 MovieClip
"dslfhsldfihfd"Symbol 322 MovieClip Frame 1Symbol 283 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "sonarsound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "lasershot"
ExportAssets (56)Timeline Frame 1Symbol 3 as "radio"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sonarup"
ExportAssets (56)Timeline Frame 1Symbol 5 as "airover"
ExportAssets (56)Timeline Frame 1Symbol 6 as "heal"
ExportAssets (56)Timeline Frame 1Symbol 7 as "bigexplosion"
ExportAssets (56)Timeline Frame 1Symbol 8 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 9 as "shockwavesound"
ExportAssets (56)Timeline Frame 1Symbol 10 as "gunshot"
ExportAssets (56)Timeline Frame 1Symbol 11 as "bltspdup"
ExportAssets (56)Timeline Frame 1Symbol 12 as "dmgupgrade"
ExportAssets (56)Timeline Frame 1Symbol 16 as "bullet"

Labels

"loaded"Symbol 28 MovieClip Frame 3

Dynamic Text Variables

_root.castlehealthSymbol 250 EditableText""
_root.totalcastlehealthSymbol 254 EditableText""
_root.goldSymbol 256 EditableText""
_root.scoreSymbol 257 EditableText""
_root.pausetxtSymbol 279 EditableText""
_root.infoSymbol 319 EditableText""
_root.infoSymbol 320 EditableText""
_root.infoSymbol 321 EditableText""
_root.scoreSymbol 326 EditableText""




http://swfchan.com/6/29117/info.shtml
Created: 20/5 -2019 01:42:57 Last modified: 20/5 -2019 01:42:57 Server time: 11/05 -2024 08:06:14