STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229671 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #29252 |
How did I end up here facing her? Harmony, this morning I didn't even know her name. She was a dream, always a dream and always there. As far back as I can remember I've nights watching her dance to a song, in a song, everything a part of it and everything beautiful. My love of music grew the there. In her song with out singing. I used to think it odd that my inspiration, my passion, my love all came from a dream. Wonderfully silly I thought and now just wonderful. Everything changed last night the dream was quiet the song was sad, dying. The beautifully blue sky fading to white with a sun that seemed to afraid to shine. She called to me with out saying a word pleading for me to help her like I was the only one that could. I knew that I would go to her if I could yet how do you help someone who is just a dream? |
I woke up with a start with my hand reaching out to grab at nothing and my heart pounding in time to the rapid beeps of my alarm clock. I shock my self in the hopes of clearing my head but it didn't work the girl from my dreams would fade this time. She was there on the edge of my sight waiting for me to move so quickly that I could catch her. I knew I never would. Pulling my self down a silent corridor to a cold kitchen where the sweat still clinging to my skin leaches the little heat left in me out in to air. Tea, I thought, and let my hands do a thing they knew well while my mind ran over the dream again and again. Then, something, a strange harmony to a sound so unlike anything i'd ever heard before that it was almost a feeling. Like the dreams but different, akin, like notes in a cord. It's the teaspoon hitting the mug. I could almost have laughed at that if my body had not felt like it was vibrating in time. Resonating. A flash of light and I was falling |
I have no idea how long it took or if time was even relevant. I should be scared I thought as the blue light fade and I found my self laying looking up in to a colourless sky. I let my hands push me up gripping on what felt like warm ice. I should be scared I thought again as a smile crossed my lips. This couldn't be real. “So your here at last.” I jumped at the voice and turned around to face it. In front of me stood a man? A thing? Not a monster something told me. It tilted it angler head and nodded towards the city behind it. I hadn't noticed until then the soaring towers spread out at the bottom of the slope. “We've been waiting for you, there's some one you should meet in the city” said the stranger in a voice that spoke of birds singing. “Where am I?” I asked him as I, for lack of anything else, fell in beside him as he walked away. A tilted head again “You don't know?” a question for him self more than me. He laughed “Why should you?” he pointed to the city “You'll find out all you need to know there.” So we walked. |
We walked and talked of little things. More in common than you would have thought. He gave no name and asked non as he put off answering questions that might have brought me to sense. As we entered the people there all stopped and looked and pointed. I'd never thought of fame. The idea repulsed me as a evil that was in some cases a needed out come of events. Yet there was no reason for it here but I held back from asking my guide knowing the tilt and the “soon” I would get. Up stairs lift and walkways. Everything here was a maze but we moved along with a reason. My guide muttered something about how he wished he could show me his city better. “so little time.” What little I saw was more beautiful than anything in my world. He tilted his head and made a twittering sound when I said so. I know now was a form of heart felt thanks. At last we came to walkway leading out to a kind of garden. I stopped. It reminded me her world, that garden but it was not the same. Flowers in a vase. Plucked and dead but for a while beautiful. My guide took me towards the centre of the garden and there to my reason. Sat on a little swing was a fairy. |
Her eyes lit up when she saw me, all but jumping in to the air she skipped and dance towards me on the tips of her wings. “You are here!” she giggled as much out of happiness as the confused look on my face. “It's ok, I can tell you everything you need to know” flying down she took my hand and pulled me towards her swing “come and we will talk.” “What is this? Where I am?” the words and questions split from my lips as she floated to a rest. She giggled again before talking “In a way you can understand or the truth?” knowing my answer before she asked she carried on “You are in a world that exists inside, as part of a sound. It reflects and effects your world and is one of an infant number of worlds that make of the wheel of the universe.” Some how I knew it was true, unfolding like a long forgotten memory “I don't understand” I said. She giggled again “you will”. Before we could say anything else the ground shook and everything rippled around us. Shouts and screams lost in the noise like static. A noise that was hateful spiteful of any sound that could be beautiful it formed it self in to a whirlwind above the city. |
“His found us. You.” my guide turned to me “you have to go now.” Looking to the fairy I already found her at my shoulder nodding “i thought we would have more time” she whispered “this is the reason you are here but your not ready, you can be ready yet. We need more time” she almost seem lost in her own thoughts as I felt, something, drawing me to look to the walkway behind me. A figure stood there his back to a city in ruins. He moved with out walking, as much a solid shadow as anything could be drawing the colour from the things he touched I could feel his hate. He pointed towards me and things sprang from the withered ground at his feet. “RUN!” shouted my guide “i will do what I can to slow them down, but you have to go your our only hope” the fairy took my hand again and lead me towards another walkway as my guide threw him self at those following us. I never even knew his name.The things kept coming and all the fairy could do was shout “follow” and lead the way until we came to open air. The things would be on us any second but all that filled my mind was the endless drop in to nothing in front of me. “jump” the fairy said “you have the power to take us back to your world but I have no time to teach you how to use it” she looked at me “jump and hope. For her.” For her. I jumped. |
I woke in bed again. Another dream? I asked my self but something felt different, I felt different. I found the fairy in my kitchen making a cup of tea. I laughed as all doubt fled. Real or not, dream or not, I was still a part of it and I knew I wanted nothing else. “Good your awake” she said “sit down” she pointed to the window, it had started to rain. That felt right at lest. “I have a lot to tell you and no time to do it” my head jerked at those words “He can't come here. Not yet” I sat at the table as the fairy set the cup down in front of me. “first of all you may call me Amy. I have no real name but that one I like well enough.” I nodded as I asked the question “You said for her, who did you mean?” Amy looked up at me and giggled “You already know or you would not have jumped. Her name is Harmony and shes been with you all your life. You are something special, even as a baby you called to her. You are the first human ever to enter her worlds and you maybe the only one ever with the ability to do so. The time you spent in your dreams with Harmony was real, is more real than anything else in your life.” I sat in stunned silences as Amy talked, pacing as little as she did “Harmony keeps the wheel in balance, order and disorder kept in the harmony that allows for life. She is the universe way of seeking life but she was never really alive her self until you. She was, she did, until in you she found something more. Still, she has no voice she was striving for it if only to talk to you but Discord found his first.” |
I looked at Amy in shock “That, thing?” I asked yet again as with everything I learnt I already knew it to be true. “Yes” said Amy looking sad “Discord was more mindless than Harmony even before she found you. He was the shadow to her light, just what existed in the void that she did not. Yet Discord found whispers in the dark places, the actions of men destroying that which Harmony exists to see flourish. In all the evil things that men do you can find Discord and her learnt and learnt well.” Amy slumped to sit on the table with her back to the wall. “he found his voice, he is truly alive and that gives him power. A power he is using to try and destroy Harmony and unbalance the wheel letting disorder spread freely. It would be the end of all life.” I looked up at the clouds out side the window “His winning” I said simply. I could feel it and I could almost understand what I had to do. “I know I have to find her” I said looking back down at Amy “but where do I start?” she looked up at me to answer “I don't know but you will when you find the sound that will take us where we need to go you will feel it” and with that we lapped in to silences. The rain drummed on the window. I always loved that sound. Then there it was, I had always loved the sound for a reason I knew now. I knew why it had felt right that it was raining. With out moving I reached out for that harmony and the light came. Controlled. I took Amys hand and I walked forward out on to sand. |
“Look!” she shouted flying up and pointing at something just over the next rise. An odd looking structure bridged over a river from hill to hill. “It's huge.” a whole city hung all but hung from underneath, mainly little pod like houses. All around oddly shaped people got on with there lives, all shades of green there city bustled with a constant hum of there bouncing deep voices. A few came out to meet us as we wondered close to the city with one stepping forward to greet us. “Good your here, the elder has been expecting you” I looked up at amy to find, to my amusement that she was as taken aback by this as I was. So again I found my self following a strange people in to there city to meet some one who had be waiting for me. It took longer to get to the elder than it might have. There city was built for them, with strong arms they climbed and swung from a network of ropes and platforms with a grace they missed when lumbering along the ground. Amy floated next to me as I hung upside down pulling my self along the last of the ropes to the elders rooms “don't look down” she said not tried of the joke she had been making since my first trembling moment on the ropes. |
As we came in side we where faced with a sitting man who's whole body had gone to grey in what I presumed to be the way they aged. He had a kindly voice and welcoming smile. “Here at last and with amy as I hoped. When we heard of Discords latest move I had feared the worse for you my little one” Amy looked please but was I knew as curious as I was. The old man laughed a deep laugh “I know you don't remember me little one but it was my idea to create you. I know you think you are just like us and that you found your way to harmony by your self but you are more than that you are a part of her.” Amy had griped my hand it now it tighten at his words “A few of us who have lived long enough and have visited other words long ago realised what was happening to discord and put plans in place to help protect Harmony and all of us. You where made from a small part of Harmony so that when this young man was born, as we knew he would be, and came as he has he would be able to find you and bring you back to your self.” “Enough” the old man smiled suddenly before we could ask any more questions “I have been rude, we must dance and feast! No guest here goes with out a welcome” he saw my troubled look and answered “all is as it should be. Every song is a patten, Every note where it is for a reason. For now listen and dance.” And so we did, we ate and danced and laughed and for a time we where safe. On an impulse I garbed Amy's and made her dance with me. The song had grabbed me and as we danced I knew why. I laughed, it was so simple! Amy smiled at me and the world flashed to blue. And so here I am, facing her. Harmony |
She found her voice as she screamed my name and the dark fled back to the shadows. I fall and follow as I hear her whisper “I love you” |
The End |
Story and Art Timothy Griffiths |
Music Death Cab for Cutie |
ActionScript Pageflip 2.25 |
Music On |
Music Off |
ActionScript [AS1/AS2]
Frame 1stop(); _quality = "BEST"; Stage.scaleMode = "noScale"; onEnterFrame = function () { LB = getBytesLoaded(); TB = getBytesTotal(); PC = (LB / TB) * 100; loaderbar.setbar(PC); if ((TB > 4) && (PC == 100)) { delete onEnterFrame; gotoAndPlay ("initialize"); } };Frame 5function addPage(ename, tear) { if (ename == "start") { pageOrder = new Array(); pageCanTear = new Array(); page = 0; ename = "blankpage"; } if (ename == "end") { maxpage = page - 1; ename = "blankpage"; } tear = ((tear == undefined) ? false : (tear)); pageOrder[page] = ename; pageCanTear[page] = tear; page++; } function reset() { pages.p4.page._x = -pw; pages.p4._x = pw; pages.p1.page._x = -pw; pages.p1._x = 0; pages.flip.p2.page._x = -pw; pages.flip.p2._x = pw; pages.flip.p3.page._x = -pw; pages.flip.p3._x = 0; pages.p0.page._x = -pw; pages.p0._x = 0; pages.p5.page._x = -pw; pages.p5._x = pw; pages.pLL.page._x = -pw; pages.pLL._x = 0; pages.pLR.page._x = -pw; pages.pLR._x = pw; pages.pgrad._visible = (pages.mask._visible = (pages.flip._visible = false)); pages.flip.p3mask._width = (pages.pgmask._width = pw * 2); pages.flip.p3mask._height = (pages.pgmask._height = ph); pages.center._height = ph + (2 * lcaddy); pages.flip.fmask.page.pf._width = pw; pages.center._width = 6; pages.flip.fmask.page.pf._height = ph; pages.mask._width = (pages.mask._height = (pages.pgrad._height = (pages.flip.p3shadow._height = (pages.flip.flipgrad._height = 2 * Math.sqrt((ph * ph) + (pw * pw)))))); pageNumber = new Array(); i = 0; while (i <= (maxpage + 1)) { pageNumber[i] = i; i++; } } function hittest() { var x = pages._xmouse; var y = pages._ymouse; var pmh = (ph / 2); if ((((y <= pmh) && (y >= (-pmh))) && (x <= pw)) && (x >= (-pw))) { var r = Math.sqrt((x * x) + (y * y)); var a = Math.asin(y / r); var y = (Math.tan(a) * pw); if ((y > 0) && (y > (ph / 2))) { y = ph / 2; } if ((y < 0) && (y < ((-ph) / 2))) { y = (-ph) / 2; } oy = (sy = y); r0 = Math.sqrt(((sy + (ph / 2)) * (sy + (ph / 2))) + (pw * pw)); r1 = Math.sqrt((((ph / 2) - sy) * ((ph / 2) - sy)) + (pw * pw)); pageN = pages.flip.p2.page; pageO = pages.flip.p3; offs = -pw; pages.flip.fmask._x = pw; if ((x < (-(pw - clickarea))) && (page > 0)) { pages.flip.p3._x = 0; hflip = checkCover(page, -1); setPages(page - 2, page - 1, page, page + 1); ctear = pageCanTear[page]; return(-1); } if ((x > (pw - clickarea)) && (page < maxpage)) { pages.flip.p3._x = pw; hflip = checkCover(page, 1); setPages(page, page + 2, page + 1, page + 3); ctear = pageCanTear[page + 1]; return(1); } } else { return(0); } } function checkCover(p, dir) { if (hcover) { if (dir > 0) { if ((p == (maxpage - 2)) || (p == 0)) { return(true); } } else if ((p == maxpage) || (p == 2)) { return(true); } } return(false); } function corner() { var _local2 = Math.abs(pages._xmouse); var _local1 = Math.abs(pages._ymouse); if ((((_local2 > (pw - afa)) && (_local2 < pw)) && (_local1 > ((ph / 2) - afa))) && (_local1 < (ph / 2))) { return(true); } return(false); } function oef() { _global.mcnt++; if ((!flip) && (corner())) { preflip = true; if (!autoflip()) { preflip = false; } } if (preflip && (!corner())) { preflip = false; flip = false; flipOK = false; flipOff = true; } getm(); if (aflip && (!preflip)) { y = (ay = ay + ((sy - ay) / (gflip ? (gs) : (ps)))); acnt = acnt + aadd; ax = ax - aadd; if (Math.abs(acnt) > pw) { flipOK = true; flipOff = true; flip = false; aflip = false; } } if (flip) { if (tear) { x = tox; y = (toy = toy + teard); teard = teard * 1.2; if (Math.abs(teard) > 1200) { flipOff = true; flip = false; } } else { x = (ox = ox + ((x - ox) / (gflip ? (gs) : (ps)))); y = (oy = oy + ((y - oy) / (gflip ? (gs) : (ps)))); } calc(x, y); } if (flipOff) { if (flipOK || (tear)) { x = (ox = ox + (((-sx) - ox) / (gflip ? (gs) : (es)))); y = (oy = oy + ((sy - oy) / (gflip ? (gs) : (es)))); calc(x, y); if (((x / (-sx)) > 0.99) || (tear)) { flip = false; flipOK = (flipOff = false); pages.pgrad._visible = (pages.flip._visible = false); if (tear) { removePage(((sx < 0) ? (page) : (page + 1))); page = page + ((sx < 0) ? -2 : 0); } else { page = page + ((sx < 0) ? -2 : 2); } if (gskip) { page = gtarget; } setPages(page, 0, 0, page + 1); tear = false; if ((gpage > 0) && (!gskip)) { gpage--; autoflip(); startsnd(0); } else { gflip = (gskip = false); } } } else { x = (ox = ox + ((sx - ox) / 3)); y = (oy = oy + ((sy - oy) / 3)); calc(x, y); if ((x / sx) > 0.99) { flip = false; flipOff = false; aflip = false; pages.pgrad._visible = (pages.flip._visible = false); setPages(page, 0, 0, page + 1); } } } } function calc(x, y) { if (hflip) { var _local7 = ((sx < 0) ? (-x) : (x)); if (_local7 > 0) { sp2._visible = false; sp3._visible = true; scalc(sp3, x); } else { sp3._visible = false; sp2._visible = true; scalc(sp2, x); } pages.flip.setMask(null); pages.flip._visible = true; pages.flip.fgrad._visible = false; pages.flip.p2._visible = (pages.flip.p3._visible = false); return(undefined); } pages.flip.fgrad._visible = true; rr0 = Math.sqrt(((y + (ph / 2)) * (y + (ph / 2))) + (x * x)); rr1 = Math.sqrt((((ph / 2) - y) * ((ph / 2) - y)) + (x * x)); if (((rr0 > r0) || (rr1 > r1)) && (!tear)) { if (y < sy) { var _local4 = Math.asin(((ph / 2) - y) / rr1); y = (ph / 2) - (Math.sin(_local4) * r1); x = ((x < 0) ? ((-Math.cos(_local4)) * r1) : (Math.cos(_local4) * r1)); if (y > sy) { if ((sx * x) > 0) { y = sy; x = sx; } else { y = sy; x = -sx; } } if (((rr1 - r1) > tlimit) && (ctear)) { teard = -5; tear = true; tox = (ox = x); toy = (oy = y); } } else { var _local4 = Math.asin((y + (ph / 2)) / rr0); y = (Math.sin(_local4) * r0) - (ph / 2); x = ((x < 0) ? ((-Math.cos(_local4)) * r0) : (Math.cos(_local4) * r0)); if (y < sy) { if ((sx * x) > 0) { y = sy; x = sx; } else { y = sy; x = -sx; } } if (((rr0 - r0) > tlimit) && (ctear)) { teard = 5; tear = true; tox = (ox = x); toy = (oy = y); } } } if (((sx < 0) && ((x - sx) < 10)) || ((sx > 0) && ((sx - x) < 10))) { if (sx < 0) { x = (-pw) + 10; } if (sx > 0) { x = pw - 10; } } pages.flip._visible = true; pages.flip.p3shadow._visible = (pages.pgrad._visible = !tear); pages.flip.p2._visible = (pages.flip.p3._visible = true); var _local6 = x - sx; var _local5 = y - sy; var _local9 = _local5 / _local6; var _local8 = (-_local5) / _local6; cx = sx + (_local6 / 2); cy = sy + (_local5 / 2); var _local3 = Math.sqrt(((sx - x) * (sx - x)) + ((sy - y) * (sy - y))); var _local4 = Math.asin((sy - y) / _local3); if (sx < 0) { _local4 = -_local4; } ad = _local4 / AM; pageN._rotation = ad * 2; _local3 = Math.sqrt(((sx - x) * (sx - x)) + ((sy - y) * (sy - y))); rl = pw * 2; if (sx > 0) { pages.mask._xscale = 100; nx = cx - (Math.tan(_local4) * ((ph / 2) - cy)); ny = ph / 2; if (nx > pw) { nx = pw; ny = cy + (Math.tan((Math.PI/2) + _local4) * (pw - cx)); } pageN.pf._x = -(pw - nx); pages.flip.fgrad._xscale = ((_local3 / rl) / 2) * pw; pages.pgrad._xscale = (-((_local3 / rl) / 2)) * pw; pages.flip.p3shadow._xscale = ((_local3 / rl) / 2) * pw; } else { pages.mask._xscale = -100; nx = cx - (Math.tan(_local4) * ((ph / 2) - cy)); ny = ph / 2; if (nx < (-pw)) { nx = -pw; ny = cy + (Math.tan((Math.PI/2) + _local4) * ((-pw) - cx)); } pageN.pf._x = -(pw - (pw + nx)); pages.flip.fgrad._xscale = (-((_local3 / rl) / 2)) * pw; pages.pgrad._xscale = ((_local3 / rl) / 2) * pw; pages.flip.p3shadow._xscale = (-((_local3 / rl) / 2)) * pw; } pages.mask._x = cx; pages.mask._y = cy; pages.mask._rotation = ad; pageN.pf._y = -ny; pageN._x = nx + offs; pageN._y = ny; pages.flip.fgrad._x = cx; pages.flip.fgrad._y = cy; pages.flip.fgrad._rotation = ad; pages.flip.fgrad._alpha = ((_local3 > (rl - 50)) ? (100 - ((_local3 - (rl - 50)) * 2)) : 100); pages.flip.p3shadow._x = cx; pages.flip.p3shadow._y = cy; pages.flip.p3shadow._rotation = ad; pages.flip.p3shadow._alpha = ((_local3 > (rl - 50)) ? (100 - ((_local3 - (rl - 50)) * 2)) : 100); pages.pgrad._x = cx; pages.pgrad._y = cy; pages.pgrad._rotation = ad + 180; pages.pgrad._alpha = ((_local3 > (rl - 100)) ? (100 - (_local3 - (rl - 100))) : 100); pages.flip.fmask.page._x = pageN._x; pages.flip.fmask.page._y = pageN._y; pages.flip.fmask.page.pf._x = pageN.pf._x; pages.flip.fmask.page.pf._y = pageN.pf._y; pages.flip.fmask.page._rotation = pageN._rotation; } function scalc(obj, x) { if (x < (-pw)) { x = -pw; } if (x > pw) { x = pw; } var _local2 = Math.asin(x / pw); var _local4 = (_local2 / AM) / 2; var _local6 = 100; var _local3 = 100 * Math.sin(rotz * AM); x = x / 2; var _local5 = (Math.cos(_local2) * (pw / 2)) * (_local3 / 100); placeImg(obj, _local4, _local3, x, _local5); pages.pgrad._visible = (pages.flip._visible = true); pages.pgrad._xscale = x; pages.pgrad._alpha = (pages.flip.p3shadow._alpha = 100); pages.flip.p3shadow._xscale = -x; pages.flip.p3shadow._x = 0; pages.flip.p3shadow._y = 0; pages.flip.p3shadow._rotation = 0; pages.pgrad._x = 0; pages.pgrad._y = 0; pages.pgrad._rotation = 0; } function placeImg(j, rot, ss, x, y) { var _local2 = Math.tan(rot * AM); var _local5 = Math.SQRT2 / Math.sqrt((_local2 * _local2) + 1); var _local4 = 100 * _local2; var _local7 = -rot; var _local3 = 100 * _local5; var _local6 = 100 * _local5; j.ph.pic._rotation = 45; j.ph.pic._xscale = ((_local4 < 0) ? (-_local3) : (_local3)); j.ph.pic._yscale = _local6 * (100 / ss); j.ph._rotation = _local7; j.ph._xscale = _local4; j._yscale = ss; j._x = x; j._y = y; j._visible = true; } function setPages(p1, p2, p3, p4) { p0 = p1 - 2; p5 = p4 + 2; if (p0 < 0) { p0 = 0; } if (p5 > maxpage) { p5 = 0; } if (p1 < 0) { p1 = 0; } if (p2 < 0) { p2 = 0; } if (p3 < 0) { p3 = 0; } if (p4 < 0) { p4 = 0; } trace((((((("setpages ->" + p1) + ",") + p2) + ",") + p3) + ",") + p4); pleft = pages.p1.page.pf.ph.attachMovie(pageOrder[p1], "pic", 0); pages.p1.page.pf.ph._y = (-ph) / 2; if (transparency) { pleftb = pages.p0.page.pf.ph.attachMovie(pageOrder[p0], "pic", 0); pages.p0.page.pf.ph._y = (-ph) / 2; } else { pages.p0._visible = false; } if (hflip) { var tm = pages.flip.hfliph.attachMovie("sph", "sp2", 0); sp2 = tm.ph.pic.attachMovie(pageOrder[p2], "pic", 0); (sp2._y = (-ph) / 2); (sp2._x = (-pw) / 2); sp2 = pages.flip.hfliph.sp2; var tm = pages.flip.hfliph.attachMovie("sph", "sp3", 1); sp3 = tm.ph.pic.attachMovie(pageOrder[p3], "pic", 0); (sp3._y = (-ph) / 2); (sp3._x = (-pw) / 2); sp3 = pages.flip.hfliph.sp3; } else { pages.flip.hfliph.sp2.removeMovieClip(); pages.flip.hfliph.sp3.removeMovieClip(); sp2 = pages.flip.p2.page.pf.ph.attachMovie(pageOrder[p2], "pic", 0); pages.flip.p2.page.pf.ph._y = (-ph) / 2; sp3 = pages.flip.p3.page.pf.ph.attachMovie(pageOrder[p3], "pic", 0); pages.flip.p3.page.pf.ph._y = (-ph) / 2; } pright = pages.p4.page.pf.ph.attachMovie(pageOrder[p4], "pic", 0); pages.p4.page.pf.ph._y = (-ph) / 2; if (transparency) { prightb = pages.p5.page.pf.ph.attachMovie(pageOrder[p5], "pic", 0); pages.p5.page.pf.ph._y = (-ph) / 2; } else { pages.p5._visible = false; } if (lcover) { var lpl = (transparency ? (p1 - 4) : (p1 - 2)); var lpr = (transparency ? (p4 + 4) : (p4 + 2)); var limit = (transparency ? 0 : -2); if (lpl > limit) { pages.pLL.page.pf.ph.attachMovie(pageOrder[2], "pic", 0); pages.pLL.page.pf.ph._y = (-ph) / 2; pages.pLL._visible = true; } else { pages.pLL._visible = false; } if (lpr < (maxpage - limit)) { pages.pLR.page.pf.ph.attachMovie(pageOrder[maxpage - 1], "pic", 0); pages.pLR.page.pf.ph._y = (-ph) / 2; pages.pLR._visible = true; } else { pages.pLR._visible = false; } } } function resetPages() { setPages(page, 0, 0, page + 1); } function autoflip() { if ((((!aflip) && (!flip)) && (!flipOff)) && (canflip)) { acnt = 0; var pmh = (ph / 2); aamp = (Math.random() * pmh) - (ph / 4); var x = (gflip ? ((gdir * pw) / 2) : (((pages._xmouse < 0) ? ((-pw) / 2) : (pw / 2)))); var y = pages._ymouse; if ((y > 0) && (y > pmh)) { y = pmh; } if ((y < 0) && (y < (-pmh))) { y = -pmh; } oy = (sy = y); ax = ((pages._xmouse < 0) ? (-pmh) : (pmh)); ay = y * Math.random(); offs = -pw; var hit = 0; if ((x < 0) && (page > 0)) { pages.flip.p3._x = 0; hflip = ((hcover && (gskip)) ? ((page == maxpage) || (gtarget == 0)) : (checkCover(page, -1))); ctear = pageCanTear[page]; if (!(preflip && (hflip))) { if (gskip) { setPages(gtarget, gtarget + 1, page, page + 1); } else { setPages(page - 2, page - 1, page, page + 1); } } hit = -1; } if ((x > 0) && (page < maxpage)) { pages.flip.p3._x = pw; hflip = ((hcover && (gskip)) ? ((page == 0) || (gtarget == maxpage)) : (checkCover(page, 1))); ctear = pageCanTear[page + 1]; if (!(preflip && (hflip))) { if (gskip) { setPages(page, gtarget, page + 1, gtarget + 1); } else { setPages(page, page + 2, page + 1, page + 3); } } hit = 1; } if (hflip && (preflip)) { hit = 0; preflip = false; return(false); } if (hit) { anim._visible = false; flip = true; flipOff = false; ox = (sx = hit * pw); pages.flip.setMask(pages.mask); aadd = hit * (pw / (gflip ? 5 : 10)); aflip = true; pages.flip.fmask._x = pw; if (preflip) { oy = (sy = ((pages._ymouse < 0) ? (-(ph / 2)) : (ph / 2))); } r0 = Math.sqrt(((sy + (ph / 2)) * (sy + (ph / 2))) + (pw * pw)); r1 = Math.sqrt((((ph / 2) - sy) * ((ph / 2) - sy)) + (pw * pw)); pageN = pages.flip.p2.page; pageO = pages.flip.p3; oef(); return(true); } } else { return(false); } } function getm() { if (aflip && (!preflip)) { x = ax; y = ay; } else { x = pages._xmouse; y = pages._ymouse; } } function gotoPage(i, skip) { i = getPN(i); gskip = ((skip == undefined) ? false : (skip)); if (i < 0) { return(false); } var _local2 = int(page / 2); var _local1 = int(i / 2); if (((_local2 != _local1) && (canflip)) && (!gflip)) { if (_local2 < _local1) { gdir = 1; gpage = (_local1 - _local2) - 1; } else { gdir = -1; gpage = (_local2 - _local1) - 1; } gflip = true; if (gskip) { (gtarget = _local1 * 2); (gpage = 0); } autoflip(); startsnd(0); } else { gskip = false; } } function getPN(i) { if (i == 0) { return(0); } var _local2 = false; j = 1; while (j <= maxpage) { if (i == pageNumber[j]) { i = j; _local2 = true; break; } j++; } if (_local2) { return(i); } return(-1); } function removePage(i) { trace("remove page " + i); i = (Math.floor((i - 1) / 2) * 2) + 1; removedPages.push(pageNumber[i], pageNumber[i + 1]); j = i + 2; while (j <= (maxpage + 1)) { pageOrder[j - 2] = pageOrder[j]; pageCanTear[j - 2] = pageCanTear[j]; pageNumber[j - 2] = pageNumber[j]; j++; } trace((("removed pages " + i) + ",") + (i + 1)); trace(removedPages.join(", ")); maxpage = maxpage - 2; } function startsnd(i) { if (SoundOn) { if (i == 0) { snd0.start(0, 0); snd0.onSoundComplete = function () { startsnd(2); delete snd0.onSoundComplete; }; } else { i--; this["snd" + i].start(0, 0); } } } function startAutoFlip(sec) { if (sec == undefined) { sec = 2000; } intervalID = setInterval(nextPage, sec * 1000); } function stopAutoFlip() { clearInterval(intervalID); } function prevPage() { gotoPage(page - 2); } function nextPage() { gotoPage(page + 2); } pw = 390; ph = 275; addPage("start"); addPage("page1"); addPage("page4"); addPage("page5"); addPage("page6"); addPage("page7"); addPage("page8"); addPage("page9"); addPage("page10"); addPage("page11"); addPage("page12"); addPage("page13"); addPage("page14"); addPage("page15"); addPage("page16"); addPage("page17"); addPage("page18"); addPage("page19"); addPage("page20"); addPage("page21"); addPage("page22"); addPage("page23"); addPage("page24"); addPage("page25"); addPage("page26"); addPage("page27"); addPage("endback"); addPage("end"); page = 0; if (directlink == undefined) { directlink = 0; } else if (directlink % 2) { directlink--; } page = directlink; hcover = true; clickarea = 64; afa = 56; gs = 10; ps = 5; es = 3; canflip = true; transparency = true; lcover = true; lcaddx = 10; lcaddy = 10; SoundOn = true; _global.mcnt = 0; gpage = 0; gflip = false; gdir = 0; gskip = false; gtarget = 0; aflip = false; flip = false; flipOff = false; flipOK = false; hflip = false; rotz = -30; preflip = false; ctear = false; tear = false; teard = 0; tlimit = 80; removedPages = new Array(); (mpx = 0); (mpy = 0); sx = (sy = 0); x = 0; y = 0; ax = 0; ay = 0; acnt = 0; aadd = 0; aamp = 0; AM = (Math.PI/180); mousecontroll = new Object(); mousecontroll.onMouseDown = function () { if (flip && (!aflip)) { flipOK = false; if ((sx < 0) && (pages._xmouse > 0)) { flipOK = true; } if ((sx > 0) && (pages._xmouse < 0)) { flipOK = true; } flipOff = true; flip = false; } else if (((flipOff || (aflip)) || (!canflip)) && (!preflip)) { trace("donothing"); } else if (!preflip) { var _local4 = ox; var _local3 = oy; var _local2 = sx; var _local1 = sy; hit = hittest(); if (hit) { startsnd(1); flip = true; flipOff = false; tear = false; ox = (sx = hit * pw); pages.flip.setMask(pages.mask); (mpx = pages._xmouse); (mpy = pages._ymouse); oef(); } } else { startsnd(1); flip = true; flipOff = false; tear = false; aflip = (preflip = false); (mpx = pages._xmouse); (mpy = pages._ymouse); oef(); } }; mousecontroll.onMouseUp = function () { if (flip && (!tear)) { if ((((Math.abs(pages._xmouse) > (pw - afa)) && (Math.abs(pages._ymouse) > ((ph / 2) - afa))) && (Math.abs(pages._xmouse - mpx) < afa)) || (preflip)) { flip = false; preflip = false; autoflip(); startsnd(2); } else if (!preflip) { preflip = false; flipOK = false; if ((sx < 0) && (pages._xmouse > 0)) { flipOK = true; } if ((sx > 0) && (pages._xmouse < 0)) { flipOK = true; } flipOff = true; flip = false; if (flipOK) { startsnd(2); } } } }; snd0 = new Sound(); snd1 = new Sound(); snd2 = new Sound(); snd0.attachSound("pf1"); snd1.attachSound("pf2"); snd2.attachSound("pf3"); this.onUnload = function () { trace("unload ==========================================================="); removeML(); };Frame 6function removeML() { Mouse.removeListener(mousecontroll); } stop(); Mouse.addListener(mousecontroll); onEnterFrame = oef; resetPages(); reset();Frame 15Symbol 6 MovieClip Frame 1function setbar(PC) { if (PC <= 50) { s2.mask._rotation = 0; s1.mask._rotation = 180 * (PC / 50); } else { s1.mask._rotation = 180; s2.mask._rotation = 180 * ((PC - 50) / 50); } }Symbol 17 MovieClip [page4] Frame 1afa0._xscale = (afa0._yscale = _level0.afa); afa1._xscale = (afa1._yscale = _level0.afa); click._width = _level0.clickarea; txt._x = 8 + _level0.clickarea;Symbol 20 MovieClip [page5] Frame 1afa0._xscale = (afa0._yscale = _level0.afa); afa1._xscale = (afa1._yscale = _level0.afa); click._width = _level0.clickarea; txt._x = 292 - _level0.clickarea;Symbol 30 MovieClip [page9] Frame 1spiral._rotation = (15 * (mcnt - 1)) % 360; onEnterFrame = function () { spiral._rotation = (15 * mcnt) % 360; };Symbol 41 Buttonon (release) { _root.gotoPage(1, true); }Symbol 42 Buttonon (release) { _root.gotoPage(3, true); }Symbol 43 Buttonon (release) { _root.gotoPage(4, true); }Symbol 44 Buttonon (release) { _root.gotoPage(7); }Symbol 45 Buttonon (release) { _root.gotoPage(9, true); }Symbol 46 Buttonon (release) { _root.gotoPage(11); }Symbol 48 MovieClip [enda] Frame 1btn0.enabled = (btn1.enabled = (btn2.enabled = (btn3.enabled = (btn4.enabled = (btn5.enabled = _root.getPN(14) == _root.page))))); trace("page14 reset");Symbol 112 Buttonon (release) { _root.s.gotoAndStop(2); stopAllSounds(); }Symbol 115 Buttonon (release) { _root.song.start(0, 999); _root.s.gotoAndStop(1); }Symbol 116 MovieClip Frame 1stop();Symbol 116 MovieClip Frame 2stop();
Library Items
Symbol 1 Graphic | Used by:2 41 42 43 44 45 46 | |
Symbol 2 MovieClip | Uses:1 | Used by:5 |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:5 |
Symbol 5 MovieClip | Uses:2 4 | Used by:6 |
Symbol 6 MovieClip | Uses:5 | Used by:Timeline |
Symbol 7 MovieClip [blankpage] | Used by:Timeline | |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:10 |
Symbol 10 MovieClip | Uses:9 | Used by:11 |
Symbol 11 MovieClip [page1] | Uses:10 | Used by:Timeline |
Symbol 12 Graphic | Used by:17 22 27 32 37 60 65 70 75 80 117 | |
Symbol 13 Font | Used by:14 21 26 31 36 58 64 69 74 79 92 | |
Symbol 14 Text | Uses:13 | Used by:17 |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip | Uses:15 | Used by:17 20 22 25 27 30 32 35 37 40 48 60 63 65 68 70 73 75 78 80 83 86 89 95 98 |
Symbol 17 MovieClip [page4] | Uses:12 14 16 | Used by:Timeline |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:20 |
Symbol 20 MovieClip [page5] | Uses:19 16 | Used by:Timeline |
Symbol 21 Text | Uses:13 | Used by:22 |
Symbol 22 MovieClip [page6] | Uses:12 21 16 | Used by:Timeline |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:25 |
Symbol 25 MovieClip [page7] | Uses:24 16 | Used by:Timeline |
Symbol 26 Text | Uses:13 | Used by:27 |
Symbol 27 MovieClip [page8] | Uses:12 26 16 | Used by:Timeline |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:30 |
Symbol 30 MovieClip [page9] | Uses:29 16 | Used by:Timeline |
Symbol 31 Text | Uses:13 | Used by:32 |
Symbol 32 MovieClip [page10] | Uses:12 31 16 | Used by:Timeline |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:35 |
Symbol 35 MovieClip [page11] | Uses:34 16 | Used by:Timeline |
Symbol 36 Text | Uses:13 | Used by:37 |
Symbol 37 MovieClip [page12] | Uses:12 36 16 | Used by:Timeline |
Symbol 38 Bitmap | Used by:39 | |
Symbol 39 Graphic | Uses:38 | Used by:40 |
Symbol 40 MovieClip [page13] | Uses:39 16 | Used by:Timeline |
Symbol 41 Button | Uses:1 | Used by:48 |
Symbol 42 Button | Uses:1 | Used by:48 |
Symbol 43 Button | Uses:1 | Used by:48 |
Symbol 44 Button | Uses:1 | Used by:48 |
Symbol 45 Button | Uses:1 | Used by:48 |
Symbol 46 Button | Uses:1 | Used by:48 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip [enda] | Uses:41 42 43 44 45 46 47 16 | Used by:Timeline |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip [endb] | Uses:49 | Used by:Timeline |
Symbol 51 MovieClip | Used by:52 131 | |
Symbol 52 MovieClip | Uses:51 | Used by:53 |
Symbol 53 MovieClip [sph] | Uses:52 | Used by:Timeline |
Symbol 54 Sound [pf3] | Used by:57 | |
Symbol 55 Sound [pf2] | Used by:57 | |
Symbol 56 Sound [pf1] | Used by:57 | |
Symbol 57 MovieClip | Uses:54 55 56 | Used by:Timeline |
Symbol 58 Text | Uses:13 | Used by:59 |
Symbol 59 MovieClip | Uses:58 | Used by:60 |
Symbol 60 MovieClip [page14] | Uses:12 59 16 | Used by:Timeline |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:63 |
Symbol 63 MovieClip [page15] | Uses:62 16 | Used by:Timeline |
Symbol 64 Text | Uses:13 | Used by:65 |
Symbol 65 MovieClip [page16] | Uses:12 64 16 | Used by:Timeline |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:68 |
Symbol 68 MovieClip [page17] | Uses:67 16 | Used by:Timeline |
Symbol 69 Text | Uses:13 | Used by:70 |
Symbol 70 MovieClip [page18] | Uses:12 69 16 | Used by:Timeline |
Symbol 71 Bitmap | Used by:72 | |
Symbol 72 Graphic | Uses:71 | Used by:73 |
Symbol 73 MovieClip [page19] | Uses:72 16 | Used by:Timeline |
Symbol 74 Text | Uses:13 | Used by:75 |
Symbol 75 MovieClip [page20] | Uses:12 74 16 | Used by:Timeline |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:78 |
Symbol 78 MovieClip [page21] | Uses:77 16 | Used by:Timeline |
Symbol 79 Text | Uses:13 | Used by:80 |
Symbol 80 MovieClip [page22] | Uses:12 79 16 | Used by:Timeline |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:83 |
Symbol 83 MovieClip [page23] | Uses:82 16 | Used by:Timeline |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:86 |
Symbol 86 MovieClip [page24] | Uses:85 16 | Used by:Timeline |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:89 |
Symbol 89 MovieClip [page25] | Uses:88 16 | Used by:Timeline |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:95 |
Symbol 92 Text | Uses:13 | Used by:95 |
Symbol 93 Font | Used by:94 | |
Symbol 94 Text | Uses:93 | Used by:95 |
Symbol 95 MovieClip [page26] | Uses:91 92 94 16 | Used by:Timeline |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:98 |
Symbol 98 MovieClip [page27] | Uses:97 16 | Used by:Timeline |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:106 |
Symbol 101 Font | Used by:102 103 104 | |
Symbol 102 Text | Uses:101 | Used by:105 |
Symbol 103 Text | Uses:101 | Used by:105 |
Symbol 104 Text | Uses:101 | Used by:105 |
Symbol 105 MovieClip | Uses:102 103 104 | Used by:106 |
Symbol 106 MovieClip [endback] | Uses:100 105 | Used by:Timeline |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:Timeline |
Symbol 109 Graphic | Used by:112 115 118 | |
Symbol 110 Font | Used by:111 114 | |
Symbol 111 Text | Uses:110 | Used by:112 |
Symbol 112 Button | Uses:109 111 | Used by:116 |
Symbol 113 Sound [song] | Used by:116 | |
Symbol 114 Text | Uses:110 | Used by:115 |
Symbol 115 Button | Uses:109 114 | Used by:116 |
Symbol 116 MovieClip | Uses:112 113 115 | Used by:Timeline |
Symbol 117 MovieClip | Uses:12 | Used by:132 |
Symbol 118 MovieClip | Uses:109 | Used by:119 |
Symbol 119 MovieClip | Uses:118 | Used by:120 |
Symbol 120 MovieClip | Uses:119 | Used by:121 |
Symbol 121 MovieClip | Uses:120 | Used by:131 132 |
Symbol 122 Graphic | Used by:123 124 | |
Symbol 123 MovieClip | Uses:122 | Used by:132 |
Symbol 124 MovieClip | Uses:122 | Used by:131 132 |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip | Uses:125 | Used by:132 |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:127 | Used by:131 |
Symbol 129 Graphic | Used by:130 | |
Symbol 130 MovieClip | Uses:129 | Used by:131 |
Symbol 131 MovieClip | Uses:121 124 128 130 51 | Used by:132 |
Symbol 132 MovieClip | Uses:117 121 123 124 126 131 | Used by:Timeline |
Instance Names
"loaderbar" | Frame 1 | Symbol 6 MovieClip |
"s" | Frame 6 | Symbol 116 MovieClip |
"pages" | Frame 6 | Symbol 132 MovieClip |
"mask" | Symbol 5 MovieClip Frame 1 | Symbol 2 MovieClip |
"s1" | Symbol 6 MovieClip Frame 1 | Symbol 5 MovieClip |
"s2" | Symbol 6 MovieClip Frame 1 | Symbol 5 MovieClip |
"btn0" | Symbol 48 MovieClip [enda] Frame 1 | Symbol 41 Button |
"btn1" | Symbol 48 MovieClip [enda] Frame 1 | Symbol 42 Button |
"btn2" | Symbol 48 MovieClip [enda] Frame 1 | Symbol 43 Button |
"btn3" | Symbol 48 MovieClip [enda] Frame 1 | Symbol 44 Button |
"btn4" | Symbol 48 MovieClip [enda] Frame 1 | Symbol 45 Button |
"btn5" | Symbol 48 MovieClip [enda] Frame 1 | Symbol 46 Button |
"pic" | Symbol 52 MovieClip Frame 1 | Symbol 51 MovieClip |
"ph" | Symbol 53 MovieClip [sph] Frame 1 | Symbol 52 MovieClip |
"ph" | Symbol 119 MovieClip Frame 1 | Symbol 118 MovieClip |
"pf" | Symbol 120 MovieClip Frame 1 | Symbol 119 MovieClip |
"page" | Symbol 121 MovieClip Frame 1 | Symbol 120 MovieClip |
"p3" | Symbol 131 MovieClip Frame 1 | Symbol 121 MovieClip |
"p3mask" | Symbol 131 MovieClip Frame 1 | Symbol 124 MovieClip |
"p3shadow" | Symbol 131 MovieClip Frame 1 | Symbol 128 MovieClip |
"p2" | Symbol 131 MovieClip Frame 1 | Symbol 121 MovieClip |
"fmask" | Symbol 131 MovieClip Frame 1 | Symbol 121 MovieClip |
"fgrad" | Symbol 131 MovieClip Frame 1 | Symbol 130 MovieClip |
"hfliph" | Symbol 131 MovieClip Frame 1 | Symbol 51 MovieClip |
"center" | Symbol 132 MovieClip Frame 1 | Symbol 117 MovieClip |
"pLR" | Symbol 132 MovieClip Frame 1 | Symbol 121 MovieClip |
"pLL" | Symbol 132 MovieClip Frame 1 | Symbol 121 MovieClip |
"p5" | Symbol 132 MovieClip Frame 1 | Symbol 121 MovieClip |
"p0" | Symbol 132 MovieClip Frame 1 | Symbol 121 MovieClip |
"p4" | Symbol 132 MovieClip Frame 1 | Symbol 121 MovieClip |
"p1" | Symbol 132 MovieClip Frame 1 | Symbol 121 MovieClip |
"mask" | Symbol 132 MovieClip Frame 1 | Symbol 123 MovieClip |
"pgmask" | Symbol 132 MovieClip Frame 1 | Symbol 124 MovieClip |
"pgrad" | Symbol 132 MovieClip Frame 1 | Symbol 126 MovieClip |
"flip" | Symbol 132 MovieClip Frame 1 | Symbol 131 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 4 | Symbol 7 as "blankpage" |
ExportAssets (56) | Timeline Frame 4 | Symbol 11 as "page1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 17 as "page4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 20 as "page5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 22 as "page6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 25 as "page7" |
ExportAssets (56) | Timeline Frame 4 | Symbol 27 as "page8" |
ExportAssets (56) | Timeline Frame 4 | Symbol 30 as "page9" |
ExportAssets (56) | Timeline Frame 4 | Symbol 32 as "page10" |
ExportAssets (56) | Timeline Frame 4 | Symbol 35 as "page11" |
ExportAssets (56) | Timeline Frame 4 | Symbol 37 as "page12" |
ExportAssets (56) | Timeline Frame 4 | Symbol 40 as "page13" |
ExportAssets (56) | Timeline Frame 4 | Symbol 48 as "enda" |
ExportAssets (56) | Timeline Frame 4 | Symbol 50 as "endb" |
ExportAssets (56) | Timeline Frame 4 | Symbol 53 as "sph" |
ExportAssets (56) | Timeline Frame 4 | Symbol 54 as "pf3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 55 as "pf2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 56 as "pf1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 60 as "page14" |
ExportAssets (56) | Timeline Frame 4 | Symbol 63 as "page15" |
ExportAssets (56) | Timeline Frame 4 | Symbol 65 as "page16" |
ExportAssets (56) | Timeline Frame 4 | Symbol 68 as "page17" |
ExportAssets (56) | Timeline Frame 4 | Symbol 70 as "page18" |
ExportAssets (56) | Timeline Frame 4 | Symbol 73 as "page19" |
ExportAssets (56) | Timeline Frame 4 | Symbol 75 as "page20" |
ExportAssets (56) | Timeline Frame 4 | Symbol 78 as "page21" |
ExportAssets (56) | Timeline Frame 4 | Symbol 80 as "page22" |
ExportAssets (56) | Timeline Frame 4 | Symbol 83 as "page23" |
ExportAssets (56) | Timeline Frame 4 | Symbol 86 as "page24" |
ExportAssets (56) | Timeline Frame 4 | Symbol 89 as "page25" |
ExportAssets (56) | Timeline Frame 4 | Symbol 95 as "page26" |
ExportAssets (56) | Timeline Frame 4 | Symbol 98 as "page27" |
ExportAssets (56) | Timeline Frame 4 | Symbol 106 as "endback" |
ExportAssets (56) | Timeline Frame 6 | Symbol 113 as "song" |
Labels
"initialize" | Frame 5 |
"<- exported items here!" | Frame 5 |
"start" | Frame 6 |
"help - read actions here!!!" | Frame 15 |
|