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Stickman Sam 2.swf

This is the info page for
Flash #29271

(Click the ID number above for more basic data on this flash file.)


Text
99

Loading

1

1

%

%

Play

Play

another  io3  creation

GAME BGND

1

2

3

4

5

6

7

8

1

NO MESSAGE

MISSION COMPLETE

MISSION COMPLETE

YOU ARE DEAD

YOU ARE DEAD

OUT OF TIME

OUT OF TIME

AMMO

0

TARGET

10

Time

:

Controls

Controls

STICKMAN SAM IN A STICKY SITUATION
PART 2 : Into the Darkness

Created by: Istvan Orosi                                                      v1.0   08/2005

Music

Music

More games...

Play Part 1 here

www.io3creations.com

www.io3creations.com

OK

Enter Level Code:

all

Assignment 1

1. Briefing

2. Spidey time

3. Up or down

4. The Queen

5. Final push

6. Red eyes

Mission 2

2. -

3. -

4. -

5. -

6. -

Main Menu

Main Menu

Select Difficulty

Easy

Med

Hard

Wakey, wakey … Sam!

NEXT

SKIP

3452345

Code:

TO BE CONTINUED...
Thanks for playing!

Instructions

The objective of the game is simply to complete each track given number of
times wiithin the allowed time.

Special areas:

Objective:

Accelerator:  your ship will gain speed upon contact

Rotator:  your ship be rotated upon contact

Hints:

Use the track and special areas to your advantage

Controls

Customize Controls by clicking on the current key assignment
and press desired key

x

Move Left
Move Right
Jump
Walk

Quality Toggle
Music On/Off

Next Weapon
Prev Weapon

Pause

Music

Game music is from the Newgrounds.com Audio Portal  "Zero Gravity"
by ParagonX9.  You can visit his Newgrounds submissions:at

http://newgrounds.com/audio/view.php?id=198486&sub=7781

Short music loop is from Flashkit.com    .:: Guitar Base ::.   by Nemo

http://flashkit.com/loops/

PAUSED

GAME COMPLETED

GAME OVER

Restart Level

Restart Level

ActionScript [AS1/AS2]

Instance of Symbol 418 MovieClip "mcLoader" in Frame 1
onClipEvent (load) { _root.stop(); } onClipEvent (enterFrame) { i = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); txtPercentLoaded = i; trace((((i + " getBytesLoaded:") + _root.getBytesLoaded()) + " getBytesTotal:") + _root.getBytesTotal()); if (i >= 100) { this.gotoAndStop(2); } }
Frame 231
function setDefaultKeys() { keyQualityToggle = 79; keyMusicOnOff = 77; keyPauseGame = 80; trace("setting default keys"); key_pLMoveRight = 68; key_pLMoveLeft = 65; key_pLMoveUp = 87; key_pLMoveDown = 83; key_pLWalking = 16; key_pLNextWeapon = 69; key_pLPrevWeapon = 81; key_pLUse = 32; } function displayKeyAssignments() { arrKeyCodeValue = new Array(); arrKeyCodeValue[8] = "Backspace"; arrKeyCodeValue[9] = "Tab"; arrKeyCodeValue[12] = "Clear"; arrKeyCodeValue[13] = "Enter"; arrKeyCodeValue[16] = "Shift"; arrKeyCodeValue[17] = "Control"; arrKeyCodeValue[18] = "Alt"; arrKeyCodeValue[20] = "Caps Lock"; arrKeyCodeValue[27] = "Esc"; arrKeyCodeValue[32] = "Spacebar"; arrKeyCodeValue[33] = "Page Up"; arrKeyCodeValue[34] = "Page Down"; arrKeyCodeValue[35] = "End"; arrKeyCodeValue[36] = "Home"; arrKeyCodeValue[37] = "Left Arrow"; arrKeyCodeValue[38] = "Up Arrow"; arrKeyCodeValue[39] = "Right Arrow"; arrKeyCodeValue[40] = "Down Arrow"; arrKeyCodeValue[45] = "Insert"; arrKeyCodeValue[46] = "Delete"; arrKeyCodeValue[47] = "Help"; arrKeyCodeValue[48] = "0"; arrKeyCodeValue[49] = "1"; arrKeyCodeValue[50] = "2"; arrKeyCodeValue[51] = "3"; arrKeyCodeValue[52] = "4"; arrKeyCodeValue[53] = "5"; arrKeyCodeValue[54] = "6"; arrKeyCodeValue[55] = "7"; arrKeyCodeValue[56] = "8"; arrKeyCodeValue[57] = "9"; arrKeyCodeValue[65] = "A"; arrKeyCodeValue[66] = "B"; arrKeyCodeValue[67] = "C"; arrKeyCodeValue[68] = "D"; arrKeyCodeValue[69] = "E"; arrKeyCodeValue[70] = "F"; arrKeyCodeValue[71] = "G"; arrKeyCodeValue[72] = "H"; arrKeyCodeValue[73] = "I"; arrKeyCodeValue[74] = "J"; arrKeyCodeValue[75] = "K"; arrKeyCodeValue[76] = "L"; arrKeyCodeValue[77] = "M"; arrKeyCodeValue[78] = "N"; arrKeyCodeValue[79] = "O"; arrKeyCodeValue[80] = "P"; arrKeyCodeValue[81] = "Q"; arrKeyCodeValue[82] = "R"; arrKeyCodeValue[83] = "S"; arrKeyCodeValue[84] = "T"; arrKeyCodeValue[85] = "U"; arrKeyCodeValue[86] = "V"; arrKeyCodeValue[87] = "W"; arrKeyCodeValue[88] = "X"; arrKeyCodeValue[89] = "Y"; arrKeyCodeValue[90] = "Z"; arrKeyCodeValue[96] = "Numpad 0"; arrKeyCodeValue[97] = "Numpad 1"; arrKeyCodeValue[98] = "Numpad 2"; arrKeyCodeValue[99] = "Numpad 3"; arrKeyCodeValue[100] = "Numpad 4"; arrKeyCodeValue[101] = "Numpad 5"; arrKeyCodeValue[102] = "Numpad 6"; arrKeyCodeValue[103] = "Numpad 7"; arrKeyCodeValue[104] = "Numpad 8"; arrKeyCodeValue[105] = "Numbpad 9"; arrKeyCodeValue[106] = "Numpad Multiply"; arrKeyCodeValue[107] = "Numpad Add"; arrKeyCodeValue[108] = "Numpad Enter"; arrKeyCodeValue[109] = "Numpad Subtract"; arrKeyCodeValue[110] = "Numpad Decimal"; arrKeyCodeValue[111] = "Numpad Divide"; arrKeyCodeValue[112] = "F1"; arrKeyCodeValue[113] = "F2"; arrKeyCodeValue[114] = "F3"; arrKeyCodeValue[115] = "F4"; arrKeyCodeValue[116] = "F5"; arrKeyCodeValue[117] = "F6"; arrKeyCodeValue[118] = "F7"; arrKeyCodeValue[119] = "F8"; arrKeyCodeValue[120] = "F9"; arrKeyCodeValue[121] = "F10"; arrKeyCodeValue[122] = "F11"; arrKeyCodeValue[123] = "F12"; arrKeyCodeValue[124] = "F13"; arrKeyCodeValue[125] = "F14"; arrKeyCodeValue[126] = "F15"; arrKeyCodeValue[144] = "Num Lock"; arrKeyCodeValue[186] = ";"; arrKeyCodeValue[187] = "="; arrKeyCodeValue[189] = "-"; arrKeyCodeValue[191] = "/"; arrKeyCodeValue[192] = "`"; arrKeyCodeValue[219] = "["; arrKeyCodeValue[220] = "\\"; arrKeyCodeValue[221] = "]"; arrKeyCodeValue[222] = "'"; menuWindowMC.keyRotateLeftMC.txtKey = arrKeyCodeValue[keyRotateLeft]; menuWindowMC.keyRotateRightMC.txtKey = arrKeyCodeValue[keyRotateRight]; menuWindowMC.keyThrustOnMC.txtKey = arrKeyCodeValue[keyThrustOn]; menuWindowMC.keyQualityToggleMC.txtKey = arrKeyCodeValue[keyQualityToggle]; menuWindowMC.keyMusicOnOffMC.txtKey = arrKeyCodeValue[keyMusicOnOff]; trace("displaying key " + arrKeyCodeValue[221]); trace("displaying key " + arrKeyCodeValue[221]); } function displayKeyValue(obj) { obj.status = "none"; obj.txtKey = _root.arrKeyCodeValue[_root[obj._name]]; } function setKeyValue(obj) { if (obj.status == "selected") { obj.status = "none"; _root[obj._name] = Key.getCode(); obj.txtKey = _root.arrKeyCodeValue[_root[obj._name]]; } obj.gotoAndStop(1); } function highlightKey(obj) { if (obj.hitTest(_root._xmouse, _root._ymouse, 1)) { obj.status = "selected"; obj.gotoAndStop(2); } else { obj.status = "none"; obj.gotoAndStop(1); } } function getAngle2toAngle1direction(angle1, angle2) { angleDiff = angle1 - angle2; if ((angle1 * angle2) < 0) { if (angle1 < 0) { angle1 = angle1 + 180; angleDiff = -(angle1 - angle2); } else { angle2 = angle2 + 180; angleDiff = -(angle1 - angle2); } } if (angleDiff > 0) { return(1); } return(-1); } function setCutSceneDialogue() { trace((("dialogueArr " + g_missionNo) + "_") + g_taskNo); dialogueArr = []; switch ((g_missionNo + "_") + g_taskNo) { case "1_1" : addNewDialogueLine("Sp", "Excellent! You're ready for some real challenges."); addNewDialogueLine("Demon", "Grrrr."); addNewDialogueLine("Sam", "What the hell is that !?!"); addNewDialogueLine("Sp", "Oh, that's your playmate. You're going to have an encounter \nlater. But first things first. Are you afraid of the dark, Sam?"); addNewDialogueLine("Sam", "Not really."); addNewDialogueLine("Sp", "Good. Your first real assignment should be easy for you. \nAlmost forgot, be careful of thezz grzzz zz z zzzzzzzzzzz"); addNewDialogueLine("Sam", "The what?"); break; case "1_2" : addNewDialogueLine("Spider", "Hello Sam. I've been waiting for you."); addNewDialogueLine("Sam", "Really? I'm honored."); addNewDialogueLine("Spider", "Yes, you see I haven't eaten in a while. Not many make \nit this far."); addNewDialogueLine("Sam", "Something tells me that I don't feel like being your dinner."); addNewDialogueLine("Spider", "We shall see\u2026"); break; case "1_3" : addNewDialogueLine("Sam", "As I told you\u2026"); addNewDialogueLine("Sam", "I'm definitely no spider food!"); break; case "1_4" : addNewDialogueLine("Wasp", "Ah, if it isn't little tiny Sammy boyo. It's a pleasure to meet you."); addNewDialogueLine("Wasp", "Too bad it is our last encounter."); addNewDialogueLine("Sam", "Oh great! Let me see, where have I heard that before?"); break; case "1_5" : addNewDialogueLine("Sam", "Piece of cake. I wonder what's next."); break; case "1_6" : addNewDialogueLine("Demon", "Hello Sam. I've been watching you. Every move you made."); addNewDialogueLine("Sam", "Even when I was doing my business?! You're a pervert! \nI want my privacy!!"); addNewDialogueLine("Demon", "Don't be silly, Sammy boy! I'm not interested in that. I was \nlooking for your strengths."); addNewDialogueLine("Sam", "Haha! You must be scared!"); addNewDialogueLine("Demon", "Actually, you don't seem to have any strengths. \nOnly weaknesses. Muhahaha!!!"); addNewDialogueLine("Sam", "Ah, great. Here we go again with the \"mind games\"! \n Can we get on with it?"); addNewDialogueLine("Demon", "As you wish, Sammy boy."); break; case "1_7" : addNewDialogueLine("Sam", "Phew, done"); addNewDialogueLine("Sp", "Great work Sam! Now my demon head collection is complete. \n Take a look."); addNewDialogueLine("None", ""); addNewDialogueLine("Sam", "All, that effort for you to have your collections complete!?"); addNewDialogueLine("Sp", "Yes. Sweet, ha?"); addNewDialogueLine("Sam", "I've been meaning to ask you something. Where am I?"); addNewDialogueLine("Sp", "Ah, more questions. Good. Unfortunately, all I can say is \nthat answers will come later."); addNewDialogueLine("Sp", "Take some rest until your second assignment. You'll need it."); addNewDialogueLine("None", ""); break; } testArray = dialogueArr; arrNo = testArray.length; while ((arrNo--) > 0) { trace(((((" tempEnemyArr :: " + arrNo) + " :: ") + testArray[arrNo][0]) + " :: ") + testArray[arrNo][1]); } } function addNewDialogueLine(currSpeaker, currText) { trace("addNewDialogueLine"); moveToNextFrame = true; dialogueArr.push([currSpeaker, currText, moveToNextFrame]); } function continueDialogue() { trace(((dialogueArr.length + dialogueArr[0][0]) + " ") + dialogueArr[0][1]); if (dialogueArr.length == 0) { _root.game_start(); } else { menuWindowMC.cutScenesMC.speakerHeadMC.gotoAndStop(dialogueArr[0][0]); menuWindowMC.cutScenesMC.txtDialogue = dialogueArr[0][1]; if (dialogueArr[0][2]) { menuWindowMC.cutScenesMC.nextFrame(); } dialogueArr.splice(0, 1); } } function updateTimer(time) { temp60s = int(time / 60); temp10s = int((time - (temp60s * 60)) / 10); temp1s = int((time - (temp60s * 60)) - (temp10s * 10)); displayDigit(time_60s_MC, temp60s); displayDigit(time_10s_MC, temp10s); displayDigit(time_1s_MC, temp1s); } function displayDigit(numericDigit, value) { if (value == 0) { numericDigit.gotoAndStop(10); } else { numericDigit.gotoAndStop(value); } } function playSound(sndOwner, sndOwnerMC, soundType, percentToPlay) { trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); trace((((("PLAYING SOUND: sndOwner: " + sndOwner) + " soundType: ") + soundType) + " sndOwnerMC: ") + sndOwnerMC); if (Math_random() < percentToPlay) { arrNo = soundArr.length; while ((arrNo--) > 0) { soundObj = soundArr[arrNo]; if ((sndOwner == soundObj.owner) && (soundType == soundObj.soundType)) { if (soundType == "getsHurt") { soundNo = 1 + int(soundObj.noOfSounds * Math_random()); } else { soundNo = ""; } sndOwnerMC = new Sound(); sndOwnerMC.attachSound(soundObj.soundName + soundNo); sndOwnerMC.start(0.1, 1); trace((("PLAYING SOUND: soundObj.soundName + soundNo: " + soundObj.soundName) + soundNo) + "~~"); } } } } Abs = Math.abs; GetTimer = getTimer; Math_random = Math.random; function bgndObj(type, distance, doorSide) { this.type = type; this.distance = distance; this.doorSide = doorSide; } function removeAttachedMCs() { removeMovieClip("game_MC.pL_MC"); removeMovieClip("game_MC.projectileAttachMC"); removeMovieClip("game_MC.pickUpItemMC"); removeMovieClip("game_MC.enemyAttachMC"); removeMovieClip("game_MC.ricochetAttachMC"); removeMovieClip("game_MC.smokeTrailAttachMC"); removeMovieClip("game_MC.explosionParticleAttachMC"); removeMovieClip("game_MC.bgndMC"); removeMovieClip("game_MC.platformMC"); } function checkLevelCode(levelCode) { levelCodeArrNo = levelCodeArr.length; trace("levelCode: " + levelCode); invalidCode = true; i = 1; while (i < levelCodeArr.length) { j = 1; while (j < levelCodeArr[i].length) { trace((((((levelCode + " levelCodeArr[") + i) + "][") + j) + "]: ") + levelCodeArr[i][j].code); if (levelCode == levelCodeArr[i][j].code) { eval (("menuWindowMC.mission_" + i) + "_tasks_MC").gotoAndStop("mission_" + i); k = 1; while (k < j) { eval (("menuWindowMC.mission_" + i) + "_tasks_MC").nextFrame(); k++; } levelCodeArr[i][j].unlocked = true; k = 1; while (k <= j) { levelCodeArr[i][k].unlocked = true; k++; } invalidCode = false; trace((((("unlocked mission: " + i) + " task: ") + j) + " with code ") + levelCodeArr[i][j].code); } j++; } i++; } i = 1; while (i < levelCodeArr.length) { j = 1; while (j < levelCodeArr[i].length) { trace((((("levelCodeArr[" + i) + "][") + j) + "]: ") + levelCodeArr[i][j].unlocked); j++; } i++; } if (invalidCode) { menuWindowMC.txtLevelCode = "Invalid Code"; } } function displayUnlockedLevels() { i = 1; while (i < levelCodeArr.length) { j = 1; while (j < levelCodeArr[i].length) { if (levelCodeArr[i][j].unlocked) { eval (("menuWindowMC.mission_" + i) + "_tasks_MC").gotoAndStop("mission_" + i); k = 1; while (k < j) { eval (("menuWindowMC.mission_" + i) + "_tasks_MC").nextFrame(); k++; } } j++; } i++; } } function game_start() { stopAllSounds(); g_stat = "play"; _quality = game_quality; if (playGameMusic) { musicSndNo = 1; musicSnd = new Sound(); musicSnd.attachSound("music" + musicSndNo); musicSnd.start(0, 1000); } menuWindowMC.gotoAndStop("game_start"); onEnterFrame = onEnterFrame_game; onMouseDown = onMouseDown_game; onMouseUp = onMouseUp_game; createEmptyMovieClip("_keyListener", 1); Key.addListener(_keyListener); _keyListener.onKeyDown = onKeyDown_game; menuWindowMC.swapDepths(1000); game_MC.crossHairMC.swapDepths(1050); gameCoverMC.swapDepths(1100); Mouse.hide(); game_MC.doorButtonsMC.swapDepths(1030); game_MC.doorButtonsMC._visible = false; statusWindowMC.pL_heathMC.barMC._xscale = (pL.health = 100); if (pL == undefined) { pL = new Player(levelCodeArr[g_missionNo][g_taskNo].pL_x, levelCodeArr[g_missionNo][g_taskNo].pL_y, 100, "F00000", 100); } else { pL.x = levelCodeArr[g_missionNo][g_taskNo].pL_x; pL.y = levelCodeArr[g_missionNo][g_taskNo].pL_y; } game_MC.attachMovie("stickman", "pL_MC", pL.layerDepth); pL_changeWeapon(1); pL_changeWeapon(-1); pL.target = "game_MC.pL_MC"; [pL.target]._x = pL.x; [pL.target]._y = pL.y; pL_mouseDown = false; i = 0; while (i < pL_weaponsArr.length) { trace("------------pL_weaponsArr[i].type: " + pL_weaponsArr[i].type); trace("------------pL_weaponsArr[i].available: " + pL_weaponsArr[i].available); trace("------------pL_weaponsArr[i].currReloadFr: " + pL_weaponsArr[i].currReloadFr); pL_weaponsArr[i].currReloadFr = 0; i++; } trace("-------------------------- pL.currWeaponNo: " + pL.currWeaponNo); pL.status = "walk"; trace("-------------------------- pL.currentMission: " + pL.currentMission); if (pL.currentMission != g_missionNo) { switch (g_missionNo) { case 0 : pL_setWeaponAmmo([0, 0, 0, 0, 0, 0, 0, 0, 0]); pL_setWeaponAmmo(["inf", "inf", "inf", "inf", "inf", "inf", "inf", "inf", "inf"]); roomArr = []; roomArr[1] = {bufferTop:130, bufferBot:180, bufferLeft:30, bufferRight:400}; setRoomConnections(1, 4, 0, 0, 2); doorArr = []; doorArr.push({roomNo:1, doorNo:1, x:100, y:180, type:"noDoor", connRoom:2, connDoor:2}); doorArr.push({roomNo:1, doorNo:2, x:150, y:180, type:"noDoor", connRoom:2, connDoor:1}); doorArr.push({roomNo:1, doorNo:3, x:190, y:180, type:"knob", connRoom:2, connDoor:3}); doorArr.push({roomNo:1, doorNo:3, x:300, y:roomArr[1].bufferBot, type:"finishedMission", connRoom:4, connDoor:1}); doorArr.push({roomNo:2, doorNo:1, x:100, y:180, type:"noDoor", connRoom:1, connDoor:2}); doorArr.push({roomNo:2, doorNo:2, x:150, y:180, type:"noDoor", connRoom:1, connDoor:1}); doorArr.push({roomNo:2, doorNo:3, x:190, y:180, type:"knob", connRoom:1, connDoor:3}); pickUpItemArr = []; pickUpItemArr.push(new pickUpItem(true, 1, 1, 150, 180, "uzi", 30)); pickUpItemArr.push(new pickUpItem(true, 2, 1, 150, 180, "health", 10)); break; case 1 : trace("-------------------------- pL.currentMission: " + pL.currentMission); pL.currentMission = g_missionNo; trace("-------------------------- pL.currentMission: " + pL.currentMission); pL_setWeaponAmmo(["inf", "inf", "inf", "inf", "inf", "inf", "inf", "inf", "inf"]); pL_setWeaponAmmo(["inf", 0, 0, 0, 0, 0, 0, 0, 0]); roomArr = []; i = 1; while (i <= 42) { roomArr[i] = {bufferTop:40, bufferBot:280, bufferLeft:0, bufferRight:440}; i++; } setRoomConnections(1, 4, 0, 0, 2); setRoomConnections(2, 0, 0, 1, 3); setRoomConnections(3, 0, 0, 2, 4); setRoomConnections(4, 0, 0, 3, 5); setRoomConnections(5, 0, 6, 4, 0); setRoomConnections(6, 5, 0, 7, 0); setRoomConnections(7, 0, 0, 8, 6); setRoomConnections(8, 0, 0, 9, 7); setRoomConnections(9, 0, 12, 10, 8); setRoomConnections(10, 0, 11, 5, 9); setRoomConnections(11, 10, 0, 0, 12); setRoomConnections(12, 9, 0, 11, 13); setRoomConnections(13, 0, 16, 12, 14); setRoomConnections(14, 0, 15, 13, 19); setRoomConnections(15, 14, 0, 16, 0); setRoomConnections(16, 13, 0, 17, 15); setRoomConnections(17, 0, 0, 18, 16); setRoomConnections(18, 0, 0, 0, 17); setRoomConnections(19, 0, 0, 14, 20); setRoomConnections(20, 22, 21, 19, 0); setRoomConnections(21, 20, 0, 0, 0); setRoomConnections(22, 23, 20, 0, 0); setRoomConnections(23, 24, 22, 0, 0); setRoomConnections(24, 25, 23, 0, 0); setRoomConnections(25, 26, 24, 28, 0); setRoomConnections(26, 0, 25, 29, 27); setRoomConnections(27, 0, 0, 26, 0); setRoomConnections(28, 29, 38, 37, 25); setRoomConnections(29, 0, 28, 30, 26); setRoomConnections(30, 0, 0, 31, 29); setRoomConnections(31, 0, 0, 32, 30); setRoomConnections(32, 0, 35, 33, 31); setRoomConnections(33, 0, 34, 0, 32); setRoomConnections(34, 33, 42, 0, 35); setRoomConnections(35, 32, 41, 34, 36); setRoomConnections(36, 0, 0, 35, 37); setRoomConnections(37, 0, 0, 36, 28); setRoomConnections(38, 28, 0, 39, 0); setRoomConnections(39, 0, 0, 40, 38); setRoomConnections(40, 0, 0, 41, 39); setRoomConnections(41, 35, 0, 0, 40); setRoomConnections(42, 340, 0, 0, 0); doorArr = []; doorArr.push({roomNo:2, doorNo:1, x:340, y:180, type:"noDoor", connRoom:1002, connDoor:1}); doorArr.push({roomNo:6, doorNo:1, x:340, y:180, type:"noDoor", connRoom:1006, connDoor:1}); doorArr.push({roomNo:8, doorNo:1, x:140, y:200, type:"noDoor", connRoom:1008, connDoor:1}); doorArr.push({roomNo:10, doorNo:1, x:50, y:130, type:"noDoor", connRoom:1010, connDoor:1}); doorArr.push({roomNo:18, doorNo:1, x:60, y:200, type:"noDoor", connRoom:1018, connDoor:1}); doorArr.push({roomNo:23, doorNo:1, x:40, y:200, type:"noDoor", connRoom:1023, connDoor:1}); doorArr.push({roomNo:27, doorNo:1, x:360, y:230, type:"noDoor", connRoom:1027, connDoor:1}); doorArr.push({roomNo:28, doorNo:2, x:260, y:250, type:"noDoor", connRoom:1028, connDoor:2}); doorArr.push({roomNo:28, doorNo:1, x:180, y:250, type:"noDoor", connRoom:1028, connDoor:1}); doorArr.push({roomNo:34, doorNo:1, x:360, y:150, type:"noDoor", connRoom:1034, connDoor:1}); doorArr.push({roomNo:35, doorNo:1, x:190, y:260, type:"noDoor", connRoom:1035, connDoor:1}); doorArr.push({roomNo:39, doorNo:1, x:360, y:130, type:"noDoor", connRoom:1039, connDoor:1}); doorArr.push({roomNo:1002, doorNo:1, x:340, y:180, type:"noDoor", connRoom:2, connDoor:1}); doorArr.push({roomNo:1006, doorNo:1, x:340, y:180, type:"noDoor", connRoom:6, connDoor:1}); doorArr.push({roomNo:1008, doorNo:1, x:140, y:200, type:"noDoor", connRoom:8, connDoor:1}); doorArr.push({roomNo:1010, doorNo:1, x:50, y:130, type:"noDoor", connRoom:10, connDoor:1}); doorArr.push({roomNo:1018, doorNo:1, x:60, y:200, type:"noDoor", connRoom:18, connDoor:1}); doorArr.push({roomNo:1023, doorNo:1, x:40, y:200, type:"noDoor", connRoom:23, connDoor:1}); doorArr.push({roomNo:1027, doorNo:1, x:360, y:230, type:"noDoor", connRoom:27, connDoor:1}); doorArr.push({roomNo:1028, doorNo:2, x:260, y:250, type:"noDoor", connRoom:28, connDoor:2}); doorArr.push({roomNo:1028, doorNo:1, x:180, y:250, type:"noDoor", connRoom:28, connDoor:1}); doorArr.push({roomNo:1034, doorNo:1, x:360, y:150, type:"noDoor", connRoom:34, connDoor:1}); doorArr.push({roomNo:1035, doorNo:1, x:190, y:260, type:"noDoor", connRoom:35, connDoor:1}); doorArr.push({roomNo:1039, doorNo:1, x:360, y:130, type:"noDoor", connRoom:39, connDoor:1}); pickUpItemArr = []; pickUpItemArr.push(new pickUpItem(true, 19, 1, 351, 250, "uzi", 20)); pickUpItemArr.push(new pickUpItem(true, 19, 2, 379, 250, "blasterGun", 20)); pickUpItemArr.push(new pickUpItem(true, 31, 1, 56, 259, "uzi", 40)); pickUpItemArr.push(new pickUpItem(true, 31, 3, 113, 259, "flameThrower", 30)); pickUpItemArr.push(new pickUpItem(true, 31, 2, 85, 259, "machineGun", 40)); pickUpItemArr.push(new pickUpItem(true, 42, 1, 322, 259, "uzi", 30)); pickUpItemArr.push(new pickUpItem(true, 42, 3, 379, 259, "flameThrower", 50)); pickUpItemArr.push(new pickUpItem(true, 42, 2, 351, 259, "machineGun", 40)); pickUpItemArr.push(new pickUpItem(true, 1002, 1, 280, 180, "blasterGun", 20)); pickUpItemArr.push(new pickUpItem(true, 1006, 1, 280, 180, "blasterGun", 20)); pickUpItemArr.push(new pickUpItem(true, 1008, 1, 179, 200, "health", 25)); pickUpItemArr.push(new pickUpItem(true, 1008, 2, 207, 200, "blasterGun", 20)); pickUpItemArr.push(new pickUpItem(true, 1010, 1, 92, 130, "uzi", 20)); pickUpItemArr.push(new pickUpItem(true, 1010, 2, 121, 130, "blasterGun", 20)); pickUpItemArr.push(new pickUpItem(true, 1018, 1, 103, 200, "health", 25)); pickUpItemArr.push(new pickUpItem(true, 1018, 2, 131, 200, "machineGun", 20)); pickUpItemArr.push(new pickUpItem(true, 1023, 1, 169, 200, "machineGun", 20)); pickUpItemArr.push(new pickUpItem(true, 1027, 1, 312, 230, "flameThrower", 20)); pickUpItemArr.push(new pickUpItem(true, 1028, 1, 85, 250, "health", 25)); pickUpItemArr.push(new pickUpItem(true, 1028, 2, 364, 250, "health", 25)); pickUpItemArr.push(new pickUpItem(true, 1034, 1, 255, 150, "uzi", 20)); pickUpItemArr.push(new pickUpItem(true, 1034, 2, 284, 150, "flameThrower", 25)); pickUpItemArr.push(new pickUpItem(true, 1035, 1, 76, 260, "health", 25)); pickUpItemArr.push(new pickUpItem(true, 1035, 2, 104, 260, "uzi", 20)); pickUpItemArr.push(new pickUpItem(true, 1035, 3, 133, 260, "flameThrower", 20)); pickUpItemArr.push(new pickUpItem(true, 1039, 2, 236, 130, "machineGun", 20)); break; case 2 : break; } } g_roomNo = levelCodeArr[g_missionNo][g_taskNo].roomNo; room_init(); game_FrNo = 0; startTime = getTimer(); levelCompleteCounter = 0; statusWindowMC.missionMessageMC._visible = false; statusWindowMC.missionMessageMC.gotoAndStop(1); trace("============================================================="); trace("levelAllowedTime " + levelAllowedTime); trace("g_missionType " + g_missionType); } function setRoomConnections(roomNo, topNo, bottomNo, leftNo, rightNo) { roomArr[roomNo].top = topNo; roomArr[roomNo].bottom = bottomNo; roomArr[roomNo].left = leftNo; roomArr[roomNo].right = rightNo; } function room_init() { currRoom_FrNo = 0; projectileArr = []; explosionParticleArr = []; platformArr = []; fadeAwayArr = []; noOfBgndItemCreated = 0; game_MC.createEmptyMovieClip("bgndMC", 20); noOfpickUpItemCreated = 0; game_MC.createEmptyMovieClip("pickUpItemMC", 40); noOfEnemyCreated = 0; game_MC.createEmptyMovieClip("enemyAttachMC", 60); noOfPlatformCreated = 0; game_MC.createEmptyMovieClip("platformMC", 120); noOfExplosionParticleCreated = 0; game_MC.createEmptyMovieClip("ExplosionParticleAttachMC", 140); pL_noOfProjCreated = 0; game_MC.createEmptyMovieClip("projectileAttachMC", 160); noOfSmokeTrailCreated = 0; game_MC.createEmptyMovieClip("smokeTrailAttachMC", 180); noOfRicochetCreated = 0; game_MC.createEmptyMovieClip("ricochetAttachMC", 200); game_MC.bgnd_MC.gotoAndStop("mission_" + g_missionNo); i = 1; while (i < g_roomNo) { game_MC.bgnd_MC.nextFrame(); i++; } roomBufferTop = 40; roomBufferBottom = sh - 40; roomBufferLeft = 0; roomBufferRight = sw; trace("----------- room_init----------------------"); trace((("g_missionNo: " + g_missionNo) + " :: g_roomNo: ") + g_roomNo); trace("roomBufferTop: " + roomBufferTop); trace("roomBufferBottom: " + roomBufferBottom); switch (g_missionNo) { case 0 : switch (g_roomNo) { case 1 : createPlatform("black", 0, 180, 440, 101.15); createPlatform("black", 0, 40.4, 440, 90); createPlatform("black", 0, 40.4, 30, 240); createPlatform("black", 400, 40, 40, 240); break; case 2 : createPlatform("black", 0, 180, 440, 101.15); createPlatform("black", 0, 40.4, 440, 90); createPlatform("black", 0, 40.4, 80, 240); createPlatform("black", 250, 40, 190, 240); } break; case 1 : switch (g_roomNo) { case 1 : createPlatform("black", 0, 180, 440, 101); createPlatform("black", 0, 40, 440, 90); createPlatform("black", 0, 40, 30, 240); break; case 2 : createPlatform("black", 0, 180, 440, 101); createPlatform("black", 30, 40, 410, 70); createPlatform("black", 0, 40, 30, 90); break; case 3 : createPlatform("black", 0, 180, 440, 101); createPlatform("black", 0, 40, 410, 70); createPlatform("black", 410, 40, 30, 90); break; case 4 : createPlatform("black", 0, 180, 440, 101); createPlatform("black", 0, 40, 439, 90); break; case 5 : createPlatform("black", 0, 180, 100, 140); createPlatform("black", 0, 40, 410, 20); createPlatform("black", 410, 40, 30, 240); createPlatform("black", 0, 40, 10, 90); createPlatform("black", 100, 120, 250, 20); createPlatform("black", 163, 200, 250, 120); createPlatform("black", 70, 120, 30, 90); createPlatform("black", 40, 154, 40, 70); break; case 6 : createPlatform("black", 0, 180, 440, 101); createPlatform("black", 410, 40, 30, 240); createPlatform("black", 0, 0, 100, 129); createPlatform("black", 163, 0, 250, 129); break; case 7 : createPlatform("black", 0, 180, 440, 101); createPlatform("black", 0, 100, 100, 100); createPlatform("black", 0, 40, 440, 10); createPlatform("black", 385, 40, 60, 90); createPlatform("black", 90, 130, 100, 100); createPlatform("black", 180, 160, 100, 100); break; case 8 : createPlatform("black", 0, 200, 440, 101); createPlatform("black", 0, 40, 440, 10); createPlatform("black", 400, 100, 100, 120); createPlatform("black", 0, 100, 158, 25); createPlatform("black", 0, 110, 100, 100); createPlatform("black", 200, 130, 126, 20); break; case 9 : createPlatform("black", 0, 40, 440, 10); createPlatform("black", 240, 130, 210, 190); createPlatform("black", 0, 130, 180, 190); createPlatform("black", 400, 100, 50, 35); break; case 10 : createPlatform("black", 0, 40, 440, 10); createPlatform("black", 240, 130, 210, 190); createPlatform("black", 0, 130, 180, 190); createPlatform("black", 0, 40, 20, 100); break; case 11 : createPlatform("black", 240, 0, 210, 130); createPlatform("black", 0, 0, 180, 280); createPlatform("black", 150, 200, 300, 100); break; case 12 : createPlatform("black", 240, 0, 210, 130); createPlatform("black", 0, 0, 180, 130); createPlatform("black", 0, 200, 440, 100); break; case 13 : createPlatform("black", 240, 200, 210, 120); createPlatform("black", 0, 200, 180, 120); createPlatform("black", 0, 40, 440, 90); break; case 14 : createPlatform("black", 0, 200, 280, 120); createPlatform("black", 0, 40, 440, 90); createPlatform("black", 360, 250, 90, 70); createPlatform("black", 390, 120, 70, 70); break; case 15 : createPlatform("black", 0, 40, 140, 100); createPlatform("black", 0, 200, 440, 100); createPlatform("black", 360, 0, 100, 200); createPlatform("black", 0, 0, 280, 60); createPlatform("black", 323, 75, 50, 70); createPlatform("black", 240, 140, 130, 80); break; case 16 : createPlatform("black", 240, 0, 210, 140); createPlatform("black", 0, 0, 180, 140); createPlatform("black", 0, 200, 440, 100); break; case 17 : createPlatform("black", 0, 40, 440, 100); createPlatform("black", 0, 200, 440, 100); break; case 18 : createPlatform("black", 0, 40, 440, 90); createPlatform("black", 0, 200, 440, 100); createPlatform("black", 350, 50, 90, 90); createPlatform("black", 0, 120, 35, 90); break; case 19 : createPlatform("black", 0, 40, 440, 20); createPlatform("black", 0, 250, 440, 40); createPlatform("black", 0, 40, 20, 220); createPlatform("black", 420, 40, 25, 220); break; case 20 : createPlatform("black", 0, 250, 200, 70); createPlatform("black", 0, 0, 200, 190); createPlatform("black", 280, 0, 170, 320); createPlatform("black", 260, 200, 20, 20); createPlatform("black", 200, 70, 20, 20); createPlatform("black", 230, 140, 20, 20); createPlatform("black", 0, 180, 20, 80); break; case 21 : createPlatform("black", 260, 180, 20, 20); createPlatform("black", 0, 0, 200, 290); createPlatform("black", 280, 0, 170, 290); createPlatform("black", 180, 250, 120, 40); createPlatform("black", 260, 50, 20, 20); createPlatform("black", 230, 115, 20, 20); break; case 22 : createPlatform("black", 0, 250, 200, 100); createPlatform("black", 0, 0, 200, 60); createPlatform("black", 280, 0, 170, 320); createPlatform("black", 20, 180, 20, 20); createPlatform("black", 100, 130, 200, 40); createPlatform("black", 0, 0, 20, 260); createPlatform("black", 260, 60, 20, 20); break; case 23 : createPlatform("black", 0, 200, 200, 120); createPlatform("black", 0, 0, 200, 130); createPlatform("black", 280, 140, 170, 180); createPlatform("black", 400, 0, 50, 140); createPlatform("black", 0, 0, 20, 260); createPlatform("black", 200, 250, 20, 20); createPlatform("black", 200, 0, 120, 60); createPlatform("black", 380, 75, 20, 20); break; case 24 : createPlatform("black", 0, 140, 320, 180); createPlatform("black", 400, 0, 40, 320); createPlatform("black", 380, 180, 20, 20); createPlatform("black", 320, 250, 20, 20); createPlatform("black", 0, 0, 150, 170); createPlatform("black", 250, 0, 160, 80); createPlatform("black", 140, 70, 40, 90); break; case 25 : createPlatform("black", 0, 0, 150, 170); createPlatform("black", 0, 250, 150, 70); createPlatform("black", 250, 0, 190, 320); createPlatform("black", 220, 180, 35, 60); createPlatform("black", 150, 110, 20, 20); createPlatform("black", 200, 60, 20, 20); break; case 26 : createPlatform("black", 0, 0, 440, 160); createPlatform("black", 0, 230, 150, 90); createPlatform("black", 250, 230, 190, 90); break; case 27 : createPlatform("black", 0, 0, 440, 160); createPlatform("black", 0, 230, 440, 90); createPlatform("black", 400, 150, 40, 90); break; case 28 : createPlatform("black", 0, 0, 280, 180); createPlatform("black", 150, 250, 300, 70); createPlatform("black", 350, 0, 190, 180); createPlatform("black", 0, 250, 80, 70); createPlatform("black", 205, 170, 30, 90); break; case 29 : createPlatform("black", 0, 230, 280, 90); createPlatform("black", 0, 0, 440, 90); createPlatform("black", 350, 230, 90, 90); createPlatform("black", 0, 160, 200, 70); createPlatform("black", 320, 90, 120, 60); break; case 30 : createPlatform("black", 0, 260, 440, 60); createPlatform("black", 0, 0, 440, 90); createPlatform("black", 410, 160, 30, 120); createPlatform("black", 0, 70, 30, 130); break; case 31 : createPlatform("black", 0, 260, 440, 60); createPlatform("black", 0, 0, 440, 70); createPlatform("black", 410, 60, 30, 210); createPlatform("black", 0, 60, 30, 210); break; case 32 : createPlatform("black", 0, 260, 300, 60); createPlatform("black", 0, 0, 440, 70); createPlatform("black", 340, 60, 100, 100); createPlatform("black", 0, 190, 200, 80); createPlatform("black", 370, 260, 300, 60); createPlatform("black", 420, 150, 20, 120); break; case 33 : createPlatform("black", 0, 0, 440, 70); createPlatform("black", 0, 60, 40, 260); createPlatform("black", 120, 190, 320, 130); createPlatform("black", 100, 255, 20, 20); break; case 34 : createPlatform("black", 0, 150, 440, 50); createPlatform("black", 0, 0, 40, 320); createPlatform("black", 120, 0, 320, 80); createPlatform("black", 120, 260, 440, 50); createPlatform("black", 400, 70, 40, 90); createPlatform("black", 40, 80, 20, 20); break; case 35 : createPlatform("black", 0, 0, 300, 200); createPlatform("black", 370, 0, 70, 200); createPlatform("black", 0, 260, 80, 60); createPlatform("black", 150, 260, 290, 60); createPlatform("black", 220, 190, 40, 80); break; case 36 : createPlatform("black", 0, 0, 440, 200); createPlatform("black", 0, 260, 440, 60); break; case 37 : createPlatform("black", 0, 0, 80, 200); createPlatform("black", 70, 0, 370, 180); createPlatform("black", 0, 260, 440, 60); createPlatform("black", 220, 250, 230, 70); break; case 38 : createPlatform("black", 150, 0, 290, 180); createPlatform("black", 0, 0, 80, 180); createPlatform("black", 1, 260, 440, 60); createPlatform("black", 390, 170, 50, 100); break; case 39 : createPlatform("black", 0, 0, 440, 60); createPlatform("black", 1, 260, 440, 60); createPlatform("black", 0, 130, 50, 140); createPlatform("black", 130, 130, 120, 70); createPlatform("black", 300, 130, 140, 70); createPlatform("black", 390, 50, 50, 90); createPlatform("black", 110, 190, 40, 20); break; case 40 : createPlatform("black", 0, 0, 440, 60); createPlatform("black", 1, 260, 440, 60); createPlatform("black", 0, 130, 440, 140); break; case 41 : createPlatform("black", 1, 240, 440, 60); createPlatform("black", 390, 130, 50, 140); createPlatform("black", 150, 0, 160, 200); createPlatform("black", 0, 0, 80, 270); createPlatform("black", 260, 0, 180, 60); createPlatform("black", 80, 200, 20, 70); createPlatform("black", 80, 80, 20, 50); createPlatform("black", 130, 150, 20, 50); break; case 42 : createPlatform("black", 0, 260, 440, 50); createPlatform("black", 0, 0, 40, 320); createPlatform("black", 120, 0, 320, 50); createPlatform("black", 400, 40, 40, 230); break; case 1001 : break; case 1002 : createPlatform("black", 0, 180, 440, 101); createPlatform("black", 0, 40, 440, 90); createPlatform("black", 0, 100, 190, 90); createPlatform("black", 380, 100, 60, 90); break; case 1003 : break; case 1004 : break; case 1005 : break; case 1006 : createPlatform("black", 0, 180, 440, 101); createPlatform("black", 0, 40, 440, 90); createPlatform("black", 0, 100, 190, 90); createPlatform("black", 380, 100, 60, 90); break; case 1007 : break; case 1008 : createPlatform("black", 0, 200, 440, 101); createPlatform("black", 0, 40, 440, 110); createPlatform("black", 340, 100, 100, 120); createPlatform("black", 0, 110, 100, 100); break; case 1009 : break; case 1010 : createPlatform("black", 0, 130, 440, 200); createPlatform("black", 0, 40, 440, 40); createPlatform("black", 0, 70, 25, 90); createPlatform("black", 160, 60, 280, 90); break; case 1011 : break; case 1012 : break; case 1013 : break; case 1014 : break; case 1015 : break; case 1016 : break; case 1017 : break; case 1018 : createPlatform("black", 0, 40, 440, 110); createPlatform("black", 0, 200, 440, 100); createPlatform("black", 170, 130, 270, 90); createPlatform("black", 0, 130, 35, 90); break; case 1019 : break; case 1020 : break; case 1021 : break; case 1022 : break; case 1023 : createPlatform("black", 0, 200, 440, 120); createPlatform("black", 0, 0, 440, 150); createPlatform("black", 0, 140, 20, 70); createPlatform("black", 200, 140, 240, 70); break; case 1024 : break; case 1025 : break; case 1026 : break; case 1027 : createPlatform("black", 0, 0, 440, 180); createPlatform("black", 0, 230, 440, 90); createPlatform("black", 400, 150, 40, 90); createPlatform("black", 0, 150, 280, 90); break; case 1028 : createPlatform("black", 0, 0, 440, 200); createPlatform("black", 0, 250, 440, 70); createPlatform("black", 390, 180, 50, 90); createPlatform("black", 205, 180, 30, 90); createPlatform("black", 0, 180, 50, 90); break; case 1029 : break; case 1030 : break; case 1031 : break; case 1032 : break; case 1033 : break; case 1034 : createPlatform("black", 0, 150, 440, 171); createPlatform("black", 0, 0, 439, 100); createPlatform("black", 400, 80, 40, 90); createPlatform("black", 0, 80, 220, 90); break; case 1035 : createPlatform("black", 0, 0, 440, 200); createPlatform("black", 0, 260, 440, 60); createPlatform("black", 220, 190, 219, 80); createPlatform("black", 0, 190, 50, 80); break; case 1036 : break; case 1037 : break; case 1038 : break; case 1039 : createPlatform("black", 0, 0, 440, 80); createPlatform("black", 0, 130, 440, 190); createPlatform("black", 390, 50, 50, 90); createPlatform("black", 0, 50, 212, 92); break; case 1040 : break; case 1041 : break; case 1042 : createPlatform("generic", -10, roomBufferTop - 15, sw + 30, 15); createPlatform("generic", -10, roomBufferBottom, sw + 30, 15); createPlatform("generic", -10, -10, 15, sh + 30); createPlatform("generic", sw - 5, -10, 15, sh + 30); createPlatform("generic", 0, 190, 15, 45); createPlatform("generic", 70, 230, 15, 45); createPlatform("generic", 85, 215, 15, 15); createPlatform("generic", 150, 240, 15, 15); createPlatform("generic", 65, 160, 100, 5); createPlatform("generic", 220, 200, 100, 15); createPlatform("generic", -5, roomBufferBottom - 10, 100, 15); } break; } i = 0; while (i < doorArr.length) { if (noOfPlatformCreated > 500) { noOfPlatformCreated = 0; } doorObj = doorArr[i]; if (doorObj.roomNo == g_roomNo) { doorID = "door_" + doorObj.type; doorBgndID = doorID + "_bgnd"; game_MC.bgndMC.attachMovie(doorBgndID, ((doorBgndID + "_") + doorObj.doorNo) + "_MC", ++noOfPlatformCreated); doorBgndMC = eval (((("game_MC.bgndMC." + doorBgndID) + "_") + doorObj.doorNo) + "_MC"); game_MC.bgndMC.attachMovie(doorID, ((doorID + "_") + doorObj.doorNo) + "_MC", ++noOfPlatformCreated); doorMC = eval (((("game_MC.bgndMC." + doorID) + "_") + doorObj.doorNo) + "_MC"); doorMC._x = (doorBgndMC._x = doorObj.x); doorMC._y = (doorBgndMC._y = doorObj.y); doorObj.target = doorMC; doorObj.bgndTarget = doorBgndMC; } i++; } i = 0; while (i < pickUpItemArr.length) { if (noOfpickUpItemCreated > 500) { noOfpickUpItemCreated = 0; } itemObj = pickUpItemArr[i]; if (itemObj.available && (itemObj.roomNo == g_roomNo)) { itemID = "pickUpItem"; game_MC.pickUpItemMC.attachMovie(itemID, ((itemID + "_") + itemObj.itemNo) + "_MC", ++noOfpickUpItemCreated); pickUpItemMC = eval (((("game_MC.pickUpItemMC." + itemID) + "_") + itemObj.itemNo) + "_MC"); pickUpItemMC.gotoAndStop(itemObj.type); pickUpItemMC._x = itemObj.x; pickUpItemMC._y = itemObj.y; itemObj.w = pickUpItemMC._width; itemObj.h = pickUpItemMC._height; itemObj.registration = "bottomCenter"; } i++; } enemyArr = []; tempEnemyArr = []; if (!roomArr[g_roomNo].visited) { switch (g_missionNo) { case 0 : switch (g_roomNo) { case 1 : break; case 2 : } break; case 1 : switch (g_roomNo) { case 19 : case 31 : case 42 : g_missionType = "destroyEnemies"; break; default : g_missionType = ""; } switch (g_roomNo) { case 19 : tempEnemyArr.push(new GiantSpider(0, 1, sw / 2, 220, 100, 50 / FPS, "Path1")); break; case 31 : tempEnemyArr.push(new GiantWasp(0, 1, sw / 2, 220, 100, 60 / FPS, "Path3")); break; case 42 : tempEnemyArr.push(new Demon(0, 1, sw / 2, 80, 100, 60 / FPS, "Path3")); break; case 1 : break; case 2 : tempEnemyArr.push(new Zombie(0, 1, 214, 180, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); break; case 3 : tempEnemyArr.push(new Zombie(0, 1, 204, 180, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 234, 180, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); break; case 4 : tempEnemyArr.push(new Zombie(0, 1, 254, 180, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 284, 180, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 304, 180, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); break; case 5 : tempEnemyArr.push(new Zombie(0, 1, 298, 120, 6, 10 / FPS, 0, 0, 440, 0, 320, 88, 338, 120, 120)); tempEnemyArr.push(new Crawler(0, 1, 234, 200, 6, 30 / FPS, "pL_follow", 234, 454, 140, 205, 174, 294, 200, 200)); tempEnemyArr.push(new Grass(0, 1, 381, 200)); break; case 6 : tempEnemyArr.push(new Grass(0, 1, 127, 180)); tempEnemyArr.push(new Bat(0, 1, 300, 160, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 145, 175)); tempEnemyArr.push(new Grass(0, 1, 137, 180)); break; case 7 : tempEnemyArr.push(new Bat(0, 1, 193, 95, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); break; case 8 : tempEnemyArr.push(new Bat(0, 1, 261, 172, 5, 50 / FPS, "pL_follow", 41, 481, 112, 222, 0, 440, 0, 320)); tempEnemyArr.push(new Crawler(0, 1, 200, 200, 6, 30 / FPS, "pL_follow", 200, 420, 140, 205, 110, 390, 200, 200)); break; case 9 : break; case 10 : tempEnemyArr.push(new Crawler(0, 1, 307, 130, 6, 30 / FPS, "pL_follow", 0, 440, 0, 320, 257, 467, 130, 130)); tempEnemyArr.push(new Zombie(0, 1, 85, 130, 6, 10 / FPS, 0, 0, 440, 70, 135, 25, 165, 130, 130)); break; case 11 : tempEnemyArr.push(new Crawler(0, 1, 326, 200, 6, 30 / FPS, "pL_follow", 0, 440, 0, 320, 246, 406, 200, 200)); tempEnemyArr.push(new Grass(0, 1, 207, 200)); tempEnemyArr.push(new Grass(0, 1, 221, 200)); tempEnemyArr.push(new Grass(0, 1, 193, 200)); break; case 12 : tempEnemyArr.push(new Crawler(0, 1, 100, 200, 6, 30 / FPS, "pL_follow", 0, 440, 0, 320, 20, 180, 200, 200)); tempEnemyArr.push(new Grass(0, 1, 209, 200)); tempEnemyArr.push(new Grass(0, 1, 219, 200)); tempEnemyArr.push(new Crawler(0, 1, 366, 200, 6, 30 / FPS, "pL_follow", 0, 440, 0, 320, 286, 446, 200, 200)); break; case 13 : tempEnemyArr.push(new Zombie(0, 1, 105, 200, 6, 10 / FPS, 0, 0, 440, 0, 320, 25, 165, 200, 200)); tempEnemyArr.push(new Bat(0, 1, 208, 166, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 136, 196)); break; case 14 : tempEnemyArr.push(new Zombie(0, 1, 90, 200, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Grass(0, 1, 176, 200)); tempEnemyArr.push(new Bat(0, 1, 276, 160, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Bat(0, 1, 246, 160, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); break; case 15 : tempEnemyArr.push(new Grass(0, 1, 235, 200)); tempEnemyArr.push(new Bat(0, 1, 190, 148, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 90, 200, 6, 10 / FPS, 0, 0, 440, 0, 320, 50, 210, 0, 320)); tempEnemyArr.push(new Crawler(0, 1, 125, 200, 6, 30 / FPS, "pL_follow", 0, 440, 0, 320, 65, 185, 0, 320)); break; case 16 : tempEnemyArr.push(new Grass(0, 1, 232, 200)); tempEnemyArr.push(new Bat(0, 1, 274, 177, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Grass(0, 1, 186, 200)); break; case 17 : tempEnemyArr.push(new Bat(0, 1, 220, 163, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Bat(0, 1, 178, 167, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); break; case 18 : tempEnemyArr.push(new Zombie(0, 1, 114, 200, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 136, 200, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 156, 200, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 177, 200, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 207, 200, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); break; case 19 : break; case 20 : tempEnemyArr.push(new Zombie(0, 1, 46, 250, 6, 10 / FPS, 0, 0, 440, 0, 320, 46, 166, 0, 320)); tempEnemyArr.push(new Bat(0, 1, 142, 220, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); break; case 21 : tempEnemyArr.push(new Grass(0, 1, 203, 250)); tempEnemyArr.push(new Grass(0, 1, 256, 250)); break; case 22 : tempEnemyArr.push(new Bat(0, 1, 108, 214, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Bat(0, 1, 181, 102, 5, 50 / FPS, "pL_follow", 0, 440, 42, 182, 0, 440, 0, 320)); break; case 23 : tempEnemyArr.push(new Bat(0, 1, 242, 129, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Crawler(0, 1, 107, 200, 6, 30 / FPS, "pL_follow", 0, 440, 0, 320, 87, 167, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 64, 199, 6, 10 / FPS, 0, 64, 440, 179, 219, 44, 164, 199, 199)); break; case 24 : tempEnemyArr.push(new Zombie(0, 1, 205, 139, 6, 10 / FPS, 0, 0, 440, 0, 320, 185, 265, 139, 139)); tempEnemyArr.push(new Zombie(0, 1, 225, 139, 6, 10 / FPS, 0, 0, 440, 0, 320, 205, 285, 139, 139)); break; case 25 : tempEnemyArr.push(new Bat(0, 1, 131, 218, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 43, 250, 6, 10 / FPS, 0, 0, 440, 0, 320, 43, 123, 250, 250)); tempEnemyArr.push(new Grass(0, 1, 245, 180)); break; case 26 : tempEnemyArr.push(new Bat(0, 1, 402, 202, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); break; case 27 : tempEnemyArr.push(new Wasp(0, 1, 202, 182, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 276, 230, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 297, 230, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 332, 230, 6, 10 / FPS, 0, 0, 440, 0, 320, 0, 440, 0, 320)); break; case 28 : tempEnemyArr.push(new Crawler(0, 1, 290, 250, 6, 30 / FPS, "pL_follow", 0, 440, 0, 320, 290, 390, 250, 250)); tempEnemyArr.push(new Grass(0, 1, 313, 250)); tempEnemyArr.push(new Grass(0, 1, 320, 250)); break; case 29 : tempEnemyArr.push(new Zombie(0, 1, 44, 160, 6, 10 / FPS, 0, 0, 440, 0, 320, 44, 144, 160, 160)); tempEnemyArr.push(new Zombie(0, 1, 65, 160, 6, 10 / FPS, 0, 0, 440, 0, 320, 65, 165, 160, 160)); break; case 30 : tempEnemyArr.push(new Crawler(0, 1, 49, 260, 6, 30 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Wasp(0, 1, 202, 138, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Wasp(0, 1, 241, 138, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Crawler(0, 1, 84, 260, 6, 30 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Crawler(0, 1, 119, 260, 6, 30 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); break; case 31 : break; case 32 : tempEnemyArr.push(new Bat(0, 1, 246, 146, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Bat(0, 1, 196, 137, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); break; case 33 : tempEnemyArr.push(new Zombie(0, 1, 286, 190, 6, 10 / FPS, 0, 0, 440, 0, 320, 186, 386, 190, 190)); tempEnemyArr.push(new Wasp(0, 1, 202, 128, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 165, 190, 6, 10 / FPS, 0, 0, 440, 0, 320, 145, 385, 190, 190)); break; case 34 : tempEnemyArr.push(new Wasp(0, 1, 202, 119, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 79, 139)); tempEnemyArr.push(new Wasp(0, 1, 249, 120, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 80, 140)); tempEnemyArr.push(new Wasp(0, 1, 282, 120, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 80, 140)); tempEnemyArr.push(new Wasp(0, 1, 167, 231, 3, 80 / FPS, "pL_follow", 0, 440, 191, 271, 0, 440, 0, 320)); tempEnemyArr.push(new Wasp(0, 1, 233, 231, 3, 80 / FPS, "pL_follow", 0, 440, 191, 271, 0, 440, 0, 320)); tempEnemyArr.push(new Wasp(0, 1, 291, 230, 3, 80 / FPS, "pL_follow", 0, 440, 190, 270, 0, 440, 0, 320)); break; case 35 : tempEnemyArr.push(new Zombie(0, 1, 359, 260, 6, 10 / FPS, 0, 0, 440, 0, 320, 299, 399, 260, 260)); tempEnemyArr.push(new Grass(0, 1, 331, 260)); tempEnemyArr.push(new Grass(0, 1, 339, 260)); break; case 36 : tempEnemyArr.push(new Wasp(0, 1, 258, 215, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Wasp(0, 1, 300, 222, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); break; case 37 : tempEnemyArr.push(new Wasp(0, 1, 381, 189, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Bat(0, 1, 270, 214, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Bat(0, 1, 199, 221, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); break; case 38 : tempEnemyArr.push(new Bat(0, 1, 207, 221, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Bat(0, 1, 304, 221, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Grass(0, 1, 104, 260)); tempEnemyArr.push(new Bat(0, 1, 273, 228, 5, 50 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); break; case 39 : tempEnemyArr.push(new Grass(0, 1, 277, 260)); tempEnemyArr.push(new Zombie(0, 1, 339, 130, 6, 10 / FPS, 0, 0, 440, 110, 170, 319, 359, 130, 130)); tempEnemyArr.push(new Wasp(0, 1, 131, 235, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); break; case 40 : tempEnemyArr.push(new Wasp(0, 1, 104, 82, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Wasp(0, 1, 163, 89, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Wasp(0, 1, 131, 112, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); tempEnemyArr.push(new Wasp(0, 1, 265, 90, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); break; case 41 : tempEnemyArr.push(new Zombie(0, 1, 159, 240, 6, 10 / FPS, 0, 0, 440, 200, 260, 139, 440, 0, 320)); tempEnemyArr.push(new Bat(0, 1, 267, 217, 5, 50 / FPS, "pL_follow", 0, 440, 197, 237, 0, 440, 0, 320)); tempEnemyArr.push(new Crawler(0, 1, 207, 240, 6, 30 / FPS, "pL_follow", 0, 440, 200, 260, 187, 440, 0, 320)); tempEnemyArr.push(new Grass(0, 1, 104, 240)); tempEnemyArr.push(new Crawler(0, 1, 179, 240, 6, 30 / FPS, "pL_follow", 0, 440, 200, 260, 159, 440, 0, 320)); tempEnemyArr.push(new Zombie(0, 1, 138, 240, 6, 10 / FPS, 0, 0, 440, 200, 260, 118, 440, 0, 320)); break; } break; case 2 : break; } } else { trace("---------RESTORING ENEMIES -------------------------"); updateRestoredEnemies = true; enemyArr = roomArr[g_roomNo].enemyArr; enemyNo = enemyArr.length; while ((enemyNo--) > 0) { enemyObj = enemyArr[enemyNo]; if ((noOfEnemyCreated++) > 200) { noOfEnemyCreated = 0; } game_MC.enemyAttachMC.attachMovie(enemyObj.type + enemyObj.typeNo, (((enemyObj.type + enemyObj.typeNo) + "_") + noOfEnemyCreated) + "_MC", noOfEnemyCreated); enemyMC = eval ((((("game_MC.enemyAttachMC." + enemyObj.type) + enemyObj.typeNo) + "_") + noOfEnemyCreated) + "_MC"); enemyMC._x = enemyObj.x; enemyMC._y = enemyObj.y; enemyObj.target = enemyMC; enemyMC._xscale = enemyMC._xscale * enemyObj.direction; enemyMC.gotoAndStop(enemyObj.status); multiPartNo = enemyObj.multiPartArr.length; trace(" multiPartNo :: " + multiPartNo); trace(" enemyMC :: " + enemyMC); while ((multiPartNo--) > 0) { partObj = enemyObj.multiPartArr[multiPartNo]; partMC = eval ((((enemyObj.target + ".") + partObj.name) + partObj.id) + "_MC"); trace(((((" enemyObj.target... :: " + enemyObj.target) + ".") + partObj.name) + partObj.id) + "_MC"); trace(" partMC._currentframe :: " + partMC._currentframe); currFrameNo = 1 + int(partMC._totalframes * (1 - (partObj.health / partObj.fullHealth))); partMC.gotoAndStop(currFrameNo); trace(" currFrameNo :: " + currFrameNo); trace(" partMC._totalframes :: " + partMC._totalframes); trace(" partMC._currentframe :: " + partMC._currentframe); trace(" partObj.health :: " + partObj.health); trace(" partObj.fullHealth :: " + partObj.fullHealth); } } } testArray = tempEnemyArr; arrNo = testArray.length; while ((arrNo--) > 0) { trace(((((" tempEnemyArr :: " + arrNo) + " :: ") + testArray[arrNo].showUpFr) + " :: ") + testArray[arrNo].attackDamage); } nextEnemyFrNo = tempEnemyArr[0].showUpFr; moreEnemyToCome = true; } function reachedroomBuffer(bufferSide) { saveRoomData(); trace((("g_missionNo: " + g_missionNo) + " :: g_roomNo: ") + g_roomNo); trace("bufferSide: " + bufferSide); trace("pL.y: " + pL.y); switch (bufferSide) { case "top" : g_roomNo = roomArr[g_roomNo].top; pL.y = roomArr[g_roomNo].bufferBot - grav; break; case "bottom" : g_roomNo = roomArr[g_roomNo].bottom; pL.y = roomArr[g_roomNo].bufferTop; break; case "left" : g_roomNo = roomArr[g_roomNo].left; pL.x = roomArr[g_roomNo].bufferRight; break; case "right" : g_roomNo = roomArr[g_roomNo].right; pL.x = roomArr[g_roomNo].bufferLeft; break; } trace((("g_roomNo: " + g_roomNo) + " :: levelCodeArr[g_missionNo][g_taskNo + 1].roomNo: ") + levelCodeArr[g_missionNo][g_taskNo + 1].roomNo); if (g_roomNo == levelCodeArr[g_missionNo][g_taskNo + 1].roomNo) { game_over("missionComplete"); } else { trace((("g_missionNo: " + g_missionNo) + " :: g_roomNo: ") + g_roomNo); room_init(); checkPlatformCollision(pL); trace("pL.y: " + pL.y); } } function startMissionTask(tempMissionNo, tempTaskNo) { g_missionNo = tempMissionNo; g_taskNo = tempTaskNo; showCutScenes(); } function resetGameDifficulty() { g_difficulty = 0; } function setGameDifficulty(tempDifficulty) { switch (tempDifficulty) { case "easy" : g_difficulty = 0.25; break; case "med" : g_difficulty = 1; break; case "hard" : g_difficulty = 2; break; } menuWindowMC.gotoAndStop("level_select"); } function showCutScenes() { menuWindowMC.gotoAndStop("cutscenes"); menuWindowMC.cutScenesMC.gotoAndStop((("mission_" + g_missionNo) + "_") + g_taskNo); menuWindowMC.cutScenesMC.txtLevelNo = g_missionNo; menuWindowMC.cutScenesMC.txtLevelCode = levelCodeArr[g_missionNo][g_taskNo].code; setCutSceneDialogue(); menuWindowMC.cutScenesMC.speakerHeadMC.gotoAndStop(dialogueArr[0][0]); menuWindowMC.cutScenesMC.txtDialogue = dialogueArr[0][1]; trace((_root.g_missionNo + " :: ") + dialogueArr[0][0]); ["menuWindowMC.pL_missionButtonsMC"].removeMovieClip(); missionButtonsMC = menuWindowMC.pL_missionButtonsMC; missionButtonsMC.removeMovieClip(); dialogueArr.splice(0, 1); } function pL_setWeaponAmmo(ammoArr) { i = 0; while (i < pL_weaponsArr.length) { if ((ammoArr[i] == "inf") || (ammoArr[i] > 0)) { pL_weaponsArr[i].available = true; pL_weaponsArr[i].ammo = ammoArr[i]; } else { pL_weaponsArr[i].available = false; pL_weaponsArr[i].ammo = 0; } trace("pL_weaponsArr[i].available: " + pL_weaponsArr[i].available); trace("pL_weaponsArr[i].ammo: " + pL_weaponsArr[i].ammo); i++; } pL_changeWeapon(0); trace((("pL_weaponsArr[pL.currWeaponNo].currReloadFr: " + pL_weaponsArr[pL.currWeaponNo].currReloadFr) + " :: pL_weaponsArr[pL.currWeaponNo].ammo: ") + pL_weaponsArr[pL.currWeaponNo].ammo); } function setStickManColor(targetMC, tempColor) { tempColor = "0x" + tempColor; currColor = new Color(targetMC.head_MC); currColor.setRGB(tempColor); currColor = new Color(targetMC.body_MC); currColor.setRGB(tempColor); currColor = new Color(targetMC.legs_MC); currColor.setRGB(tempColor); currColor = new Color(targetMC.arms_MC); currColor.setRGB(tempColor); } function saveRoomData() { if (!roomArr[g_roomNo].visited) { roomArr[g_roomNo].enemyArr = []; roomArr[g_roomNo].enemyArr = enemyArr; roomArr[g_roomNo].visited = true; } } function game_over(status) { trace("game_over status: " + status); _quality = "HIGH"; musicSnd.stop("music" + musicSndNo); pL_weaponSoundStop(); removeAttachedMCs(); delete onEnterFrame; delete onMouseDown; delete onMouseUp; delete _keyListener; pL_weaponSoundStop(); menuWindowMC._visible = true; Mouse.show(); switch (status) { case "missionComplete" : levelCodeArr[g_missionNo][g_taskNo].unlocked = true; menuWindowMC.cutScenesMC.txtLevelCode = levelCodeArr[g_missionNo][g_taskNo].code; if (g_taskNo >= levelCodeArr[g_missionNo].length) { g_missionNo++; } else { g_taskNo++; } showCutScenes(g_missionNo, g_taskNo); return; case "pL_dead" : menuWindowMC._visible = true; menuWindowMC.gotoAndStop("pL_dies"); return; case "timeIsUp" : menuWindowMC.gotoAndStop("cutscenes"); return; } } function Player(x, y, health, skinColor, layerDepth) { this.x = x; this.y = y; this.status = ""; this.fullHealth = (this.health = health); this.skinColor = skinColor; this.h = 30; this.w = 10; this.classification = "pL"; this.shape = "rectangle"; this.registration = "bottomCenter"; this.jumpSpeed = 300 / FPS; this.runSpeed = 120 / FPS; this.walkSpeed = 60 / FPS; this.weaponRotationY = 21; this.multiPartArr = []; this.multiPartArr[0] = {name:"head", shape:"circle", registration:"bottomCenter", rad:4, health:health}; this.multiPartArr[1] = {name:"body", shape:"rectangle", registration:"bottomCenter", health:health}; this.multiPartArr[2] = {name:"legs", shape:"rectangle", registration:"bottomCenter", health:health}; trace("pL.layerDepth " + pL.layerDepth); this.layerDepth = layerDepth; } function Weapon(available, type, ammo, reloadFr, attackDamage) { this.available = available; this.type = type; this.ammo = ammo; this.reloadFr = reloadFr; this.currReloadFr = 0; this.attackDamage = attackDamage; } function pickUpItem(available, roomNo, itemNo, x, y, type, quantity) { this.available = available; this.roomNo = roomNo; this.itemNo = itemNo; this.x = x; this.y = y; this.type = type; this.quantity = quantity; } function Projectile(targetMC, type, originObj, x, y, ux, uy, attackDamage) { this.targetMC = targetMC; this.type = type; this.originObj = originObj; this.x = x; this.y = y; switch (type) { case "rocketLauncher" : velocity = 400 / FPS; break; case "flameThrower" : velocity = 150 / FPS; this.timer = 1 * FPS; break; case "grenade" : velocity = 10 + ((pL.grenadeThrowVelocity * 10) / FPS); this.timer = 2 * FPS; break; case "zombieSpit" : case "GiantSpiderSpit" : case "GiantWaspSpit" : case "DemonSpit" : velocity = 150 / FPS; break; } this.vx = velocity * ux; this.vy = velocity * uy; this.attackDamage = attackDamage; } function Bat(showUpFr, typeNo, x, y, health, v, pathName, noticeXmin, noticeXmax, noticeYmin, noticeYmax, moveXmin, moveXmax, moveYmin, moveYmax) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "bat"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.v = v; this.shape = "circle"; this.registration = "bottomCenter"; this.rad = 5; this.attackDamage = 3; this.pathName = pathName; this.status = "stand"; this.noticedTarget = false; this.noticeXmin = noticeXmin; this.noticeXmax = noticeXmax; this.noticeYmin = noticeYmin; this.noticeYmax = noticeYmax; this.moveXmin = moveXmin; this.moveXmax = moveXmax; this.moveYmin = moveYmin; this.moveYmax = moveYmax; this.multiPartArr = []; this.multiPartArr[0] = {name:"head", damageable:true, shape:"circle", registration:"bottomCenter", rad:5, health:4, fullHealth:4}; this.multiPartArr[1] = {name:"wing", id:"L", damageable:true, shape:"circle", registration:"center", rad:4, health:1, fullHealth:1}; this.multiPartArr[2] = {name:"wing", id:"R", damageable:true, shape:"circle", registration:"center", rad:4, health:1, fullHealth:1}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"head", noOfParts:1}); this.explosionBodyPartsArr.push({name:"wing", noOfParts:2}); this.nextCheckPointX = x; this.nextCheckPointY = y; this.reachedCheckPointDist = 5; this.direction = 1; } function Crawler(showUpFr, typeNo, x, y, health, v, pathName, noticeXmin, noticeXmax, noticeYmin, noticeYmax, moveXmin, moveXmax, moveYmin, moveYmax) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "crawler"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.v = v; this.shape = "rectangle"; this.registration = "bottomCenter"; this.w = 40; this.h = 40; this.pathName = pathName; this.status = "stand"; this.noticedTarget = false; this.noticeXmin = noticeXmin; this.noticeXmax = noticeXmax; this.noticeYmin = noticeYmin; this.noticeYmax = noticeYmax; this.moveXmin = moveXmin; this.moveXmax = moveXmax; this.moveYmin = moveYmin; this.moveYmax = moveYmax; switch (typeNo) { case 1 : this.attackDist = 135; this.nextAttackFr = 1 * FPS; this.attackDamage = 10; break; case 2 : this.attackDist = 150; this.nextAttackFr = FPS; this.attackDamage = 10; } this.multiPartArr = []; this.multiPartArr[0] = {name:"head", damageable:true, shape:"circle", registration:"bottomCenter", rad:5, health:health, fullHealth:health}; this.multiPartArr[1] = {name:"leg", id:"F", damageable:true, shape:"rectangle", registration:"middleLeft", health:health, fullHealth:health}; this.multiPartArr[2] = {name:"leg", id:"B", damageable:true, shape:"rectangle", registration:"middleLeft", health:health, fullHealth:health}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"head", noOfParts:1}); this.explosionBodyPartsArr.push({name:"leg", noOfParts:6}); this.direction = 1; } function Grass(showUpFr, typeNo, x, y, health) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "grass"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.status = "stand"; this.attackDamage = 3; this.currAttackFr = 0; this.nextAttackFr = 1 * FPS; this.attackDist = 15; this.direction = 1; } function Mine(showUpFr, typeNo, x, y) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "mine"; this.typeNo = typeNo; this.x = x; this.y = y; this.status = "stand"; this.attackDamage = 5; this.currAttackFr = 0; this.nextAttackFr = 1 * FPS; this.attackDist = 15; this.direction = 1; } function Wasp(showUpFr, typeNo, x, y, health, v, pathName, noticeXmin, noticeXmax, noticeYmin, noticeYmax, moveXmin, moveXmax, moveYmin, moveYmax) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "wasp"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.v = v; this.shape = "rectangle"; this.registration = "bottomCenter"; this.w = 10; this.h = 4; this.attackDamage = 3; this.pathName = pathName; this.status = "stand"; this.noticedTarget = false; this.noticeXmin = noticeXmin; this.noticeXmax = noticeXmax; this.noticeYmin = noticeYmin; this.noticeYmax = noticeYmax; this.moveXmin = moveXmin; this.moveXmax = moveXmax; this.moveYmin = moveYmin; this.moveYmax = moveYmax; this.multiPartArr = []; this.multiPartArr[0] = {name:"body", damageable:true, shape:"circle", registration:"bottomCenter", rad:3, health:health}; this.multiPartArr[1] = {name:"head", damageable:true, shape:"circle", registration:"center", rad:4, health:health / 2, fullHealth:health / 2}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"body", noOfParts:1}); this.explosionBodyPartsArr.push({name:"head", noOfParts:1}); this.nextCheckPointX = x; this.nextCheckPointY = y; this.reachedCheckPointDist = 5; this.direction = 1; } function Zombie(showUpFr, typeNo, x, y, health, v, pathName, noticeXmin, noticeXmax, noticeYmin, noticeYmax, moveXmin, moveXmax, moveYmin, moveYmax) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "zombie"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.v = v; this.shape = "rectangle"; this.registration = "bottomCenter"; this.w = 10; this.h = 30; this.pathName = pathName; this.status = "stand"; this.noticedTarget = false; this.noticeXmin = noticeXmin; this.noticeXmax = noticeXmax; this.noticeYmin = noticeYmin; this.noticeYmax = noticeYmax; this.moveXmin = moveXmin; this.moveXmax = moveXmax; this.moveYmin = moveYmin; this.moveYmax = moveYmax; switch (typeNo) { case 1 : this.attackDist = 15; this.nextAttackFr = 10; this.attackDamage = 5; break; case 2 : this.attackDist = 150; this.nextAttackFr = FPS; this.attackDamage = 10; } this.multiPartArr = []; this.multiPartArr[0] = {name:"head", damageable:true, shape:"circle", registration:"bottomCenter", rad:4, health:health / 2, fullHealth:health / 2}; this.multiPartArr[1] = {name:"body", damageable:true, shape:"rectangle", registration:"bottomCenter", health:health / 2, fullHealth:health / 2}; this.multiPartArr[2] = {name:"legs", damageable:true, shape:"rectangle", registration:"bottomCenter", health:health / 2, fullHealth:health / 2}; this.multiPartArr[3] = {name:"arms", damageable:true, shape:"rectangle", registration:"middleLeft", health:health / 2, fullHealth:health / 2}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"head", noOfParts:1}); this.explosionBodyPartsArr.push({name:"body", noOfParts:2}); this.explosionBodyPartsArr.push({name:"leg", noOfParts:4}); this.explosionBodyPartsArr.push({name:"arm", noOfParts:2}); this.direction = 1; } function GiantSpider(showUpFr, typeNo, x, y, health, v, pathName) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "GiantSpider"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.v = v; this.shape = "rectangle"; this.registration = "bottomCenter"; this.w = 30; this.h = 52; this.status = "attack"; this.attackDamage = 5; this.attackType = 1; this.currAttackFr = (this.nextAttackFr = 3 * FPS); this.currCrawlerSpawnFr = (this.nextCrawlerSpawnFr = 15 * FPS); this.pathName = pathName; this.checkPointArrNo = 0; tempPathArr = eval (("checkPoint" + this.pathName) + "_arr"); this.nextCheckPointX = tempPathArr[this.checkPointArrNo][0]; this.nextCheckPointY = tempPathArr[this.checkPointArrNo][1]; this.multiPartArr = []; this.multiPartArr[0] = {name:"head", damageable:true, shape:"circle", registration:"bottomCenter", rad:15, health:health}; this.multiPartArr[1] = {name:"abdomen", damageable:true, shape:"circle", registration:"bottomCenter", rad:15, health:health}; this.multiPartArr[2] = {name:"tail", id:"F", damageable:true, shape:"circle", registration:"center", rad:2, health:health, fullHealth:health}; this.multiPartArr[3] = {name:"tail", id:"B", damageable:true, shape:"circle", registration:"center", rad:2, health:health, fullHealth:health}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"head", noOfParts:4}); this.explosionBodyPartsArr.push({name:"abdomen", noOfParts:1}); this.explosionBodyPartsArr.push({name:"tail", noOfParts:2}); this.reachedCheckPointDist = 5; this.direction = 1; } function GiantWasp(showUpFr, typeNo, x, y, health, v, pathName) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "GiantWasp"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.v = v; this.shape = "circle"; this.registration = "center"; this.rad = 40; this.status = "attack"; this.attackDamage = 5; this.attackType = 1; this.currAttackFr = (this.nextAttackFr = 3 * FPS); this.currCrawlerSpawnFr = (this.nextCrawlerSpawnFr = 5 * FPS); this.pathName = pathName; this.checkPointArrNo = 0; tempPathArr = eval (("checkPoint" + this.pathName) + "_arr"); this.nextCheckPointX = tempPathArr[this.checkPointArrNo][0]; this.nextCheckPointY = tempPathArr[this.checkPointArrNo][1]; this.multiPartArr = []; this.multiPartArr[0] = {name:"head", damageable:true, shape:"circle", registration:"bottomCenter", rad:7.5, health:health}; this.multiPartArr[1] = {name:"abdomen", damageable:true, shape:"circle", registration:"bottomCenter", rad:10, health:health}; this.multiPartArr[2] = {name:"tail", id:"F", damageable:true, shape:"circle", registration:"bottomCenter", rad:7.5, health:health, fullHealth:health}; this.multiPartArr[3] = {name:"tail", id:"B", damageable:true, shape:"circle", registration:"bottomCenter", rad:6, health:health, fullHealth:health}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"head", noOfParts:4}); this.explosionBodyPartsArr.push({name:"abdomen", noOfParts:1}); this.explosionBodyPartsArr.push({name:"eye", noOfParts:2}); this.explosionBodyPartsArr.push({name:"leg", noOfParts:12}); this.reachedCheckPointDist = 5; this.direction = 1; } function Demon(showUpFr, typeNo, x, y, health, v, pathName) { this.showUpFr = showUpFr; this.classification = "enemy"; this.type = "Demon"; this.typeNo = typeNo; this.x = x; this.y = y; this.fullHealth = (this.health = health); this.v = v; this.shape = "circle"; this.registration = "center"; this.rad = 40; this.status = "attack"; this.attackDamage = 5; this.attackType = 1; this.currAttackFr = (this.nextAttackFr = 3 * FPS); this.currCrawlerSpawnFr = (this.nextCrawlerSpawnFr = 7 * FPS); this.pathName = pathName; this.checkPointArrNo = 0; tempPathArr = eval (("checkPoint" + this.pathName) + "_arr"); this.nextCheckPointX = tempPathArr[this.checkPointArrNo][0]; this.nextCheckPointY = tempPathArr[this.checkPointArrNo][1]; this.multiPartArr = []; this.multiPartArr[0] = {name:"head", damageable:true, shape:"circle", registration:"bottomCenter", rad:7.5, health:health}; this.multiPartArr[1] = {name:"abdomen", damageable:true, shape:"circle", registration:"bottomCenter", rad:10, health:health}; this.multiPartArr[2] = {name:"tail", id:"F", damageable:true, shape:"circle", registration:"bottomCenter", rad:7.5, health:health, fullHealth:health}; this.multiPartArr[3] = {name:"tail", id:"B", damageable:true, shape:"circle", registration:"bottomCenter", rad:6, health:health, fullHealth:health}; this.explosionBodyPartsArr = []; this.explosionBodyPartsArr.push({name:"head", noOfParts:1}); this.explosionBodyPartsArr.push({name:"arm", noOfParts:2}); this.explosionBodyPartsArr.push({name:"body", noOfParts:3}); this.reachedCheckPointDist = 5; this.direction = 1; } function nextCP(tempObj) { tempObj.checkPointArrNo++; tempPathArr = eval (("checkPoint" + tempObj.pathName) + "_arr"); if (tempObj.checkPointArrNo >= tempPathArr.length) { tempObj.checkPointArrNo = 0; } tempObj.nextCheckPointX = tempPathArr[tempObj.checkPointArrNo][0]; tempObj.nextCheckPointY = tempPathArr[tempObj.checkPointArrNo][1]; } function ExplosionParticle(targetMC, debryType, x, y, vx, vy, rotSpeed, startSize, finishSize, durationFr, smokeTrail) { this.targetMC = targetMC; this.type = debryType; this.debryType = debryType; this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.rotSpeed = rotSpeed; this.startSize = startSize; this.finishSize = finishSize; this.durationFr = durationFr; this.sizeChangePerFr = (startSize - finishSize) / durationFr; this.smokeTrail = smokeTrail; } function Platform(target, type, x, y, w, h) { this.target = target; this.type = type; this.classification = "platform"; this.x = x; this.y = y; this.w = w; this.h = h; this.shape = "rectangle"; this.registration = "topLeft"; } function createRicochet(type, typeNo, x, y, angle) { if ((noOfRicochetCreated++) > 500) { noOfRicochetCreated = 0; } game_MC.ricochetAttachMC.attachMovie(type + typeNo, (((type + typeNo) + "_") + noOfRicochetCreated) + "_MC", noOfRicochetCreated); ricMC = eval ((((("game_MC.ricochetAttachMC." + type) + typeNo) + "_") + noOfRicochetCreated) + "_MC"); ricMC._x = x; ricMC._y = y; ricMC._rotation = angle; ricMC._xscale = int(25 + (75 * Math_random())); ricMC._yscale = int(50 + (50 * Math_random())); if (Math_random() > 0.5) { ricMC._yscale = ricMC._yscale * -1; } } function createExplosionParticle(debryType, x, y, v, angleDeg, startSize, finishSize, durationFr, smokeTrail) { if ((noOfExplosionParticleCreated++) > 500) { noOfExplosionParticleCreated = 0; } game_MC.explosionParticleAttachMC.attachMovie(debryType, ((debryType + "_") + noOfExplosionParticleCreated) + "_MC", noOfExplosionParticleCreated); targetMC = eval (((("game_MC.explosionParticleAttachMC." + debryType) + "_") + noOfExplosionParticleCreated) + "_MC"); targetMC._x = x; targetMC._y = y; targetMC._xscale = (targetMC._yscale = startSize); targetMC._rotation = angleDeg; angleDeg = angleDeg + int(30 * (0.5 - Math_random())); vx = v * Math.cos((angleDeg / 180) * PI); vy = v * Math.sin((angleDeg / 180) * PI); rotSpeed = vel; explosionParticleArr.push(new ExplosionParticle(targetMC, debryType, x, y, vx, vy, rotSpeed, startSize, finishSize, durationFr, smokeTrail)); } function createProjectile(originObj, weaponType, x, y, ux, uy, attackDamage) { if ((pL_noOfProjCreated++) > 500) { pL_noOfProjCreated = 0; } game_MC.projectileAttachMC.attachMovie(weaponType, ((weaponType + "_") + pL_noOfProjCreated) + "_MC", pL_noOfProjCreated); projMC = eval (((("game_MC.projectileAttachMC." + weaponType) + "_") + pL_noOfProjCreated) + "_MC"); projMC._x = x; projMC._y = y; switch (weaponType) { case "rocketLauncher" : projMC._rotation = pL.weaponAngleDeg; break; case "flameThrower" : projMC._rotation = pL.weaponAngleDeg; break; case "grenade" : game_MC.pL_MC.weapon_MC.arms_MC.gotoAndPlay("throw"); break; case "zombieSpit" : case "GiantSpiderSpit" : case "GiantWaspSpit" : case "DemonSpit" : break; } projectileArr.push(new Projectile(projMC, weaponType, originObj, x, y, ux, uy, attackDamage)); } function createPlatform(type, x, y, w, h) { if ((noOfPlatformCreated++) > 500) { noOfPlatformCreated = 0; } platformType = "platform_" + type; game_MC.platformMC.attachMovie(platformType, ((platformType + "_") + noOfPlatformCreated) + "_MC", noOfPlatformCreated); platformMC = eval (((("game_MC.platformMC." + platformType) + "_") + noOfPlatformCreated) + "_MC"); platformMC._x = x; platformMC._y = y; platformMC._width = w; platformMC._height = h; platformArr.push(new Platform(platformMC, type, x, y, w, h)); } function pL_changeWeapon(direction) { trace(" direction : " + direction); trace("pL_weaponsArr[i].available: " + pL_weaponsArr[i].available); trace("pL_weaponsArr[i].ammo: " + pL_weaponsArr[i].ammo); pL_weaponSoundStop(); if (direction == 0) { pL.currWeaponNo = 0; } else { tempCurrWeaponNo = pL.currWeaponNo; i = 0; while (i < pL_weaponsArr.length) { tempCurrWeaponNo = tempCurrWeaponNo + direction; if (tempCurrWeaponNo < 0) { tempCurrWeaponNo = pL_weaponsArr.length - 1; } else if (tempCurrWeaponNo >= pL_weaponsArr.length) { tempCurrWeaponNo = 0; } if (pL_weaponsArr[tempCurrWeaponNo].available) { if ((pL_weaponsArr[tempCurrWeaponNo].ammo == "inf") || (pL_weaponsArr[tempCurrWeaponNo].ammo > 0)) { pL_oldWeaponNo = pL.currWeaponNo; pL.currWeaponNo = tempCurrWeaponNo; with (game_MC.pL_MC.weapon_MC) { gotoAndStop(pL_weaponsArr[tempCurrWeaponNo].type); flash_MC._x = (lineOfFire_MC._x = nozzle_MC._x); flash_MC._y = (lineOfFire_MC._y = nozzle_MC._y); } game_MC.pL_MC.arms_MC.gotoAndStop(pL_weaponsArr[tempCurrWeaponNo].type); statusWindowMC.pL_weaponDisplayMC.gotoAndStop(pL_weaponsArr[tempCurrWeaponNo].type); statusWindowMC.txtAmmo = pL_weaponsArr[tempCurrWeaponNo].ammo; trace(" pL_oldWeaponNo : " + pL_weaponsArr[pL_oldWeaponNo].currReloadFr); pL_weaponsArr[pL_oldWeaponNo].currReloadFr = pL_weaponsArr[pL_oldWeaponNo].currReloadFr + game_FrNo; trace((game_FrNo + " pL_oldWeaponNo : ") + pL_weaponsArr[pL_oldWeaponNo].currReloadFr); if (pL_weaponsArr[pL.currWeaponNo].currReloadFr < game_FrNo) { statusWindowMC.txtReloading = (pL_weaponsArr[pL.currWeaponNo].currReloadFr = 0); statusWindowMC.pL_ReloadMC.barMC._xscale = 100; } else { trace((game_FrNo + " pL.currWeaponNo : ") + pL_weaponsArr[pL.currWeaponNo].currReloadFr); statusWindowMC.txtReloading = (pL_weaponsArr[pL.currWeaponNo].currReloadFr = pL_weaponsArr[pL.currWeaponNo].currReloadFr - game_FrNo); statusWindowMC.pL_ReloadMC.barMC._xscale = (100 * (pL_weaponsArr[pL.currWeaponNo].reloadFr - pL_weaponsArr[pL.currWeaponNo].currReloadFr)) / pL_weaponsArr[pL.currWeaponNo].reloadFr; } i = pL_weaponsArr.length; } } i++; } } pL.weaponType = pL_weaponsArr[pL.currWeaponNo].type; pL.attackDamage = pL_weaponsArr[pL.currWeaponNo].attackDamage; game_MC.pL_MC.weapon_MC.flash_MC.gotoAndStop(1); game_MC.pL_MC.weapon_MC.lineOfFire_MC.gotoAndStop(1); game_MC.pL_MC.head_MC.flash_MC.gotoAndStop(1); game_MC.pL_MC.body_MC.flash_MC.gotoAndStop(1); pL_mouseDown = false; } function pL_weaponSoundStop() { pL_weaponFireSnd.stop(pL.weaponType + "_fire"); } function lineObjectIntersectionDist(line_x, line_y, line_ux, line_uy, object) { tempdistancesObj = []; tempdistancesObj.classification = object.classification; if (object.shape == "rectangle") { if (object.registration == "bottomCenter") { object_xmin = object.x - (object.w / 2); object_xmax = object.x + (object.w / 2); object_ymin = object.y - object.h; object_ymax = object.y; } else if (object.registration == "topLeft") { object_xmin = object.x; object_xmax = object.x + object.w; object_ymin = object.y; object_ymax = object.y + object.h; } else if (object.registration == "middleLeft") { object_xmin = object.x; object_xmax = object.x + object.w; object_ymin = object.y - (object.h / 2); object_ymax = object.y + (object.h / 2); } else if (object.registration == "center") { object_xmin = object.x - (object.w / 2); object_xmax = object.x + (object.w / 2); object_ymin = object.y - (object.h / 2); object_ymax = object.y + (object.h / 2); } if ((line_x > object_xmin) && (line_x < object_xmax)) { if ((line_y > object_ymin) && (line_y < object_ymax)) { tempdistancesObj.minDist = 1; tempdistancesObj.minX = line_x; tempdistancesObj.minY = line_y; tempdistancesObj.maxDist = 2; tempdistancesObj.maxX = line_x; tempdistancesObj.maxY = line_y; return(tempdistancesObj); } } dist = Math.sqrt(((object_xmin - line_x) * (object_xmin - line_x)) + ((object_ymin - line_y) * (object_ymin - line_y))); dist_alongLineToOrigin = (line_uy * (object_ymin - line_y)) + (line_ux * (object_xmin - line_x)); sameSide = false; if (object_xmin > line_x) { if (line_ux > 0) { sameSide = true; } } else if (object_xmax < line_x) { if (line_ux < 0) { sameSide = true; } } else if (object_ymin > line_y) { if (line_uy > 0) { sameSide = true; } } else if (object_ymax < line_y) { if (line_uy < 0) { sameSide = true; } } if (sameSide) { dist_LT = (line_ux * (object_ymin - line_y)) - (line_uy * (object_xmin - line_x)); dist_RT = (line_ux * (object_ymin - line_y)) - (line_uy * (object_xmax - line_x)); dist_LB = (line_ux * (object_ymax - line_y)) - (line_uy * (object_xmin - line_x)); dist_RB = (line_ux * (object_ymax - line_y)) - (line_uy * (object_xmax - line_x)); dist_min = dist_LT; if (dist_RT < dist_min) { dist_min = dist_RT; } if (dist_LB < dist_min) { dist_min = dist_LB; } if (dist_RB < dist_min) { dist_min = dist_RB; } dist_max = dist_LT; if (dist_RT > dist_max) { dist_max = dist_RT; } if (dist_LB > dist_max) { dist_max = dist_LB; } if (dist_RB > dist_max) { dist_max = dist_RB; } if (dist_min < 0) { if (dist_max > 0) { hitWall_1 = []; hitWall_1.name = ""; hitWall_2 = []; hitWall_2.name = ""; if ((dist_LT * dist_LB) < 0) { hitWall_1.name = "left"; hitWall_1.hitX = object_xmin; hitWall_1.hitY = line_y + (((object_xmin - line_x) * line_uy) / line_ux); } if ((dist_RB * dist_RT) < 0) { if (hitWall_1.name != "") { hitWall_2.name = "rigth"; hitWall_2.hitX = object_xmax; hitWall_2.hitY = line_y + (((object_xmax - line_x) * line_uy) / line_ux); } else { hitWall_1.name = "rigth"; hitWall_1.hitX = object_xmax; hitWall_1.hitY = line_y + (((object_xmax - line_x) * line_uy) / line_ux); } } if ((dist_LB * dist_RB) < 0) { if (hitWall_1.name != "") { hitWall_2.name = "top"; hitWall_2.hitY = object_ymax; hitWall_2.hitX = line_x + (((object_ymax - line_y) * line_ux) / line_uy); } else { hitWall_1.name = "top"; hitWall_1.hitY = object_ymax; hitWall_1.hitX = line_x + (((object_ymax - line_y) * line_ux) / line_uy); } } if ((dist_LT * dist_RT) < 0) { hitWall_2.hitY = object_ymin; hitWall_2.hitX = line_x + (((object_ymin - line_y) * line_ux) / line_uy); hitWall_2.name = "bottom"; } dist_1 = Math.sqrt(((hitWall_1.hitX - line_x) * (hitWall_1.hitX - line_x)) + ((hitWall_1.hitY - line_y) * (hitWall_1.hitY - line_y))); dist_2 = Math.sqrt(((hitWall_2.hitX - line_x) * (hitWall_2.hitX - line_x)) + ((hitWall_2.hitY - line_y) * (hitWall_2.hitY - line_y))); if (dist_1 < dist_2) { tempdistancesObj.minDist = dist_1; tempdistancesObj.minX = hitWall_1.hitX; tempdistancesObj.minY = hitWall_1.hitY; tempdistancesObj.maxDist = dist_2; tempdistancesObj.maxX = hitWall_2.hitX; tempdistancesObj.maxY = hitWall_2.hitY; } else { tempdistancesObj.minDist = dist_2; tempdistancesObj.minX = hitWall_2.hitX; tempdistancesObj.minY = hitWall_2.hitY; tempdistancesObj.maxDist = dist_1; tempdistancesObj.maxX = hitWall_1.hitX; tempdistancesObj.maxY = hitWall_1.hitY; } trace(" =================== "); trace("\nobject.shape " + object.shape); trace("object.registration " + object.registration); trace((("line_x: " + line_x) + " :: line_y: ") + line_y); trace((("line_ux: " + line_ux) + " :: line_uy: ") + line_uy); trace((("object.x " + object.x) + " object.y ") + object.y); trace((("object.w " + object.w) + " object.h ") + object.h); trace("tempdistancesObj.minDist: " + tempdistancesObj.minDist); trace("dist_alongLineToOrigin " + dist_alongLineToOrigin); return(tempdistancesObj); } } } } else if (object.shape == "circle") { trace(">>>>>>>>>>>>>>>>>>>>>>>>=====================>>> object.rotation: " + object.rotation); trace("object.x: " + object.x); trace("object.y: " + object.y); trace("object.rad: " + object.rad); trace("object.registration: " + object.registration); if (object.registration == "bottomCenter") { ux = Math.sin((object.rotation * PI) / 180); uy = Math.cos((object.rotation * PI) / 180); object_x = object.x + ((object.rad * ux) * object.parentDirection); object_y = object.y - (object.rad * uy); trace("ux: " + ux); trace("uy: " + uy); trace("object.parentDirection: " + object.parentDirection); } else if (object.registration == "center") { object_x = object.x; object_y = object.y; } trace("-------------------------------"); trace("object_x: " + object_x); trace("object_y: " + object_y); temp_dx = line_x - object_x; temp_dy = line_y - object_y; if (((temp_dx * temp_dx) + (temp_dy * temp_dy)) < (object.rad * object.rad)) { tempdistancesObj.minDist = 1; tempdistancesObj.minX = line_x; tempdistancesObj.minY = line_y; tempdistancesObj.maxDist = 2; tempdistancesObj.maxX = line_x; tempdistancesObj.maxY = line_y; return(tempdistancesObj); } dist_perpLineToOrigin = (line_ux * (object_y - line_y)) - (line_uy * (object_x - line_x)); trace("dist_perpLineToOrigin " + dist_perpLineToOrigin); dist_alongLineToOrigin = (line_uy * (object_y - line_y)) + (line_ux * (object_x - line_x)); trace("dist_alongLineToOrigin " + dist_alongLineToOrigin); if (dist_alongLineToOrigin > 0) { if (Abs(dist_perpLineToOrigin) < object.rad) { modifierDist = Math.sqrt((object.rad * object.rad) - (dist_perpLineToOrigin * dist_perpLineToOrigin)); trace("modifierDist " + modifierDist); tempdistancesObj.minDist = dist_alongLineToOrigin - modifierDist; tempdistancesObj.maxDist = dist_alongLineToOrigin + modifierDist; trace("======================="); return(tempdistancesObj); } } } return(0); } function lineOfFireHitsWall(tempLine_x, tempLine_y, tempLine_ux, tempLine_uy) { dist_LT = (tempLine_ux * (roomBufferTop - tempLine_y)) - (tempLine_uy * (roomBufferLeft - tempLine_x)); dist_RT = (tempLine_ux * (roomBufferTop - tempLine_y)) - (tempLine_uy * (roomBufferRight - tempLine_x)); dist_LB = (tempLine_ux * (roomBufferBottom - tempLine_y)) - (tempLine_uy * (roomBufferLeft - tempLine_x)); dist_RB = (tempLine_ux * (roomBufferBottom - tempLine_y)) - (tempLine_uy * (roomBufferRight - tempLine_x)); if ((dist_LT > 0) && (dist_LB < 0)) { temp_dx = roomBufferLeft - tempLine_x; temp_dy = (temp_dx * tempLine_uy) / tempLine_ux; temp_angle = 0; } else if ((dist_RB > 0) && (dist_RT < 0)) { temp_dx = roomBufferRight - tempLine_x; temp_dy = (temp_dx * tempLine_uy) / tempLine_ux; temp_angle = 180; } else if ((dist_LB < 0) && (dist_RB > 0)) { temp_dy = roomBufferTop - tempLine_y; temp_dx = (temp_dy * tempLine_ux) / tempLine_uy; temp_angle = 90; } else if ((dist_LB > 0) && (dist_RB < 0)) { temp_dy = roomBufferBottom - tempLine_y; temp_dx = (temp_dy * tempLine_ux) / tempLine_uy; temp_angle = -90; } temp_x = tempLine_x + temp_dx; temp_y = tempLine_y + temp_dy; createRicochet("ricochet", 2, temp_x, temp_y, temp_angle); shortestLineOfFireDist = 1000; } function objectGetsHurt(tempObj, damage, temp_x, temp_y, temp_ux, temp_uy) { trace("tempObj.classification: " + tempObj.classification); if (tempObj.classification == "pL") { trace((("temp_ux: " + temp_ux) + " :: temp_uy: ") + temp_uy); trace((("temp_x: " + temp_x) + " :: temp_y: ") + temp_y); if (pL.status != "dies") { pL.health = pL.health - (damage * g_difficulty); if (pL.health < 0) { pL_weaponSoundStop(); pL_mouseDown = false; pL.health = 0; pL.status = "dies"; pL.currentMission = ""; game_MC.pL_MC.gotoAndStop("dies"); startLevelCompleteCountdown("pL_dead"); i = 1; while (i < 28) { createExplosionParticle("bloodsplatterRed1", temp_x, temp_y, 5 * (0.2 + (0.8 * Math.random())), -180 * Math.random(), 15 + (15 * Math.random()), 20, 5 * FPS, false); i++; } playSound("pL", "game_MC", "dies", 1); } else { pL.status = "getsHurt"; pL.vx = damage * temp_ux; pL.vy = damage * temp_uy; pL_getsHurtCounterFr = FPS / 2; playSound("pL", "game_MC", "getsHurt", 0.5); } temp_angle = (180 / PI) * Math.acos(temp_ux / 1); if (temp_uy < 0) { temp_angle = temp_angle * -1; } i = 1; while (i < (damage / 2)) { createExplosionParticle("bloodsplatterRed1", temp_x, temp_y, 5 * (0.4 + (0.6 * Math.random())), (temp_angle - 180) + (50 * (0.5 - Math.random())), 15 + (15 * Math.random()), 20, 5 * FPS, false); i++; } i = 1; while (i < (1.5 * damage)) { createExplosionParticle("bloodsplatterRed1", temp_x, temp_y, (damage * 2) * (0.4 + (0.6 * Math.random())), temp_angle + (30 * (0.5 - Math.random())), 15 + (15 * Math.random()), 20, 5 * FPS, false); i++; } statusWindowMC.pL_heathMC.barMC._xscale = pL.health; } } else { tempEnemyNo = tempObj.arrayNo; trace(("-- hitObject.multiPart.name: " + hitObject.multiPart.name) + hitObject.multiPart.id); trace("-------------------tempEnemyNo health: " + tempObj.health); trace("-------------------tempEnemyObj.multiPart.health: " + tempObj.multiPart.health); trace(("-------------------tempEnemyObj.multiPart.name: " + tempObj.multiPart.name) + tempObj.multiPart.id); if (tempObj.multiPart.name != "") { tempObj.health = tempObj.health - damage; tempObj.multiPart.health = tempObj.multiPart.health - damage; if ((tempObj.health <= 0) || (tempObj.multiPart.health <= 0)) { } } else { tempObj.health = tempObj.health - damage; } if (tempObj.health <= 0) { tempObj.health = 0; tempObjMC = eval (tempObj.target); trace(" @@@@@@@@@@@@@@@@@@ ENEMY DIES: " + tempObjMC); tempObjMC.gotoAndStop("explosionParts"); multiPartNo = tempObj.explosionBodyPartsArr.length; while ((multiPartNo--) > 0) { partObj = tempObj.multiPartArr[multiPartNo]; explosionObj = tempObj.explosionBodyPartsArr[multiPartNo]; if (damage > 20) { v_adjust = 20; } else { v_adjust = damage; } v_adjust = v_adjust / 4; temp_v = 4 + ((v_adjust * Math_random()) / 2); subNo = 1; while (subNo <= explosionObj.noOfParts) { multiPartMC = eval (((tempObj.target + ".") + explosionObj.name) + subNo); temp_x = tempObjMC._x + multiPartMC._x; temp_y = tempObjMC._y + multiPartMC._y; temp_angle = temp_angle + (20 * (-0.5 + Math_random())); temp_angle = -90 + (150 * (-0.5 + Math_random())); createExplosionParticle((tempObj.type + "_") + explosionObj.name, temp_x, temp_y, temp_v, temp_angle, 100, 100, 5 * FPS, false); explosionPartMC = eval (explosionParticleArr[explosionParticleArr.length - 1].targetMC); explosionPartMC._rotation = multiPartMC._rotation; explosionPartMC.gotoAndStop(explosionPartMC._totalframes - int(explosionPartMC._totalframes * (partObj.health / partObj.fullHealth))); subNo++; } } tempObjMC.gotoAndStop("dies"); enemyArr.splice(tempEnemyNo, 1); switch (tempObj.type) { case "zombie" : case "crawler" : case "bat" : case "wasp" : case "GiantSpider" : case "GiantWasp" : i = 1; while (i < 10) { i++; } break; case "demon" : break; default : switch (tempObj.shape) { case "circle" : enemyArea = (4 * tempObj.rad) * tempObj.rad; break; case "rectangle" : enemyArea = tempObj.w * tempObj.h; } trace("enemyArea: " + enemyArea); noOfDebry = 2 + (enemyArea / 80); if ((enemyArea / 3) > 100) { debrySize = 100; } else { debrySize = 30 + ((enemyArea * 70) / 300); } startAngle = 360 * Math.random(); i = 1; for(;;){ if (i >= 3) { break; } createExplosionParticle("debry1", enemyMC._x, enemyMC._y, noOfDebry, startAngle - ((i * 360) / (enemyArea / 50)), debrySize, 0, 0, false); i++; }; } playSound(tempObj.type, tempObj.target, "dies", 1); } else { if (tempObj.multiPart.name != "") { enemyMC = eval ((((tempObj.target + ".") + tempObj.multiPart.name) + tempObj.multiPart.id) + "_MC"); if (enemyMC._totalframes > 1) { enemyMC.gotoAndStop(1 + int(enemyMC._totalframes * (1 - (tempObj.multiPart.health / tempObj.multiPart.fullHealth)))); goToFr = 1 + int(enemyMC._totalframes * (1 - (tempObj.multiPart.health / tempObj.multiPart.fullHealth))); trace("-- goToFr: " + goToFr); } trace("-- enemyMC: " + enemyMC); trace("-- enemyMC._totalframes: " + enemyMC._totalframes); trace("-- enemyMC._currentframe: " + enemyMC._currentframe); trace("-------------------tempObj.multiPart.name: " + tempObj.multiPart.name); trace("-------------------tempObj.multiPart.health: " + tempObj.multiPart.health); trace("-------------------tempObj.multiPart.fullHealth: " + tempObj.multiPart.fullHealth); } else { trace(("-- hitObject.multiPart.name: " + hitObject.multiPart.name) + tempObj.multiPart.id); trace("-------------------tempEnemyNo health: " + tempObj.health); trace("-------------------tempEnemyObj.multiPart.health: " + tempObj.multiPart.health); trace("-------------------tempEnemyObj.multiPart.fullHealth: " + tempObj.multiPart.fullHealth); trace(("-------------------tempEnemyObj.multiPart.name: " + tempObj.multiPart.name) + tempObj.multiPart.id); } temp_angle = (180 / PI) * Math.acos(temp_ux / 1); if (temp_uy < 0) { temp_angle = temp_angle * -1; } trace("tempObj.type.: " + tempObj.type); switch (tempObj.type) { case "zombie" : case "crawler" : case "bat" : case "wasp" : case "GiantSpider" : case "GiantWasp" : case "Demon" : i = 1; while (i < 3) { createExplosionParticle("bloodsplatterGreen1", temp_x, temp_y, 8 * (0.2 + (0.8 * Math.random())), (temp_angle - 180) + (40 * (0.5 - Math.random())), 15 + (15 * Math.random()), 20, (0.5 + (0.5 * Math.random())) * FPS, false); i++; } i = 1; while (i < (3 + damage)) { createExplosionParticle("bloodsplatterGreen1", temp_x, temp_y, 8 * (0.2 + (0.8 * Math.random())), temp_angle + (40 * (0.5 - Math.random())), 15 + (15 * Math.random()), 20, (0.5 + (0.5 * Math.random())) * FPS, false); i++; } playSound(tempObj.type, tempObj.target, "getsHurt", 0.6); break; default : trace("tempObj.type.: " + tempObj.type); trace("tempObj.type.: " + tempObj.type); trace("tempObj.type.: " + tempObj.type); trace("tempObj.type.: " + tempObj.type); trace("tempObj.type.: " + tempObj.type); trace("tempObj.type.: " + tempObj.type); trace("tempObj.type.: " + tempObj.type); trace("tempObj.type.: " + tempObj.type); trace("tempObj.type.: " + tempObj.type); trace("tempObj.type.: " + tempObj.type); trace("tempObj.type.: " + tempObj.type); trace("tempObj.type.: " + tempObj.type); trace("tempObj.type.: " + tempObj.type); } } statusWindowMC.EnemyStatusMC._visible = true; statusWindowMC.EnemyStatusMC.gotoAndStop(tempObj.type + tempObj.typeNo); statusWindowMC.EnemyStatusMC.heathMC.barMC._xscale = (100 * tempObj.health) / tempObj.fullHealth; enemyStatusDisplayFr = 3 * FPS; } } function sgExplodes(sgObj) { switch (sgObj.type) { case "debry1" : explosionRadius = 50; explosionDamage = 5; break; case "zombie" : break; case "turret" : case "flying" : case "walker" : explosionRadius = 40; explosionDamage = 10; break; case "rocketLauncher" : explosionRadius = 40; explosionDamage = sgObj.attackDamage / 2; break; case "flameThrower" : break; case "grenade" : explosionRadius = 20; explosionDamage = sgObj.attackDamage / 2; break; case "bloodsplatterRed1" : case "bloodsplatterGreen1" : explosionRadius = 0; explosionDamage = 0; case "zombieSpit" : case "GiantSpiderSpit" : case "GiantWaspSpit" : case "DemonSpit" : explosionRadius = 20; explosionDamage = sgObj.attackDamage / 2; } if (sgObj.originObj.classification == "pL") { enemyNo = enemyArr.length; while ((enemyNo--) > 0) { } } temp_dx = pL.x - sgObj.x; temp_dy = (pL.y - (pL.h / 2)) - sgObj.y; temp_dist = Math.sqrt((temp_dx * temp_dx) + (temp_dy * temp_dy)); if (temp_dist < explosionRadius) { temp_ux = temp_dx / temp_dist; temp_uy = temp_dy / temp_dist; temp_x = pL.x + (temp_ux * dist); temp_y = (pL.y - (pL.h / 2)) + (temp_uy * temp_dist); damage = sgObj.attackDamage * (1 - (temp_dist / explosionRadius)); objectGetsHurt(pL, damage, pL.x, pL.y - (pL.h / 2), temp_ux, temp_uy); } } function checkPlatformCollision(obj) { obj.xmin = obj.x - (obj.w / 2); obj.xmax = obj.x + (obj.w / 2); obj.ymin = obj.y - obj.h; obj.ymax = obj.y; platfromNo = platformArr.length; while ((platfromNo--) > 0) { P = platformArr[platfromNo]; P.xmin = P.x; P.xmax = P.xmin + P.w; P.ymin = P.y; P.ymax = P.ymin + P.h; if ((obj.xmax > P.xmin) && (obj.xmin < P.xmax)) { if ((P.ymin <= obj.ymax) && (P.ymin >= (obj.ymax - obj.vy))) { obj.y = (obj.ymax = P.ymin); obj.vy = 0; obj.jumping = false; } else if ((P.ymax >= obj.ymin) && (P.ymax <= (obj.ymin - obj.vy))) { obj.ymin = P.ymax; obj.y = obj.ymin + obj.h; obj.vy = 0; } if ((obj.ymax > P.ymin) && (obj.ymin < P.ymax)) { if ((P.xmin <= obj.xmax) && (P.xmin >= (obj.xmax - obj.vx))) { obj.xmax = P.xmin; obj.xmin = obj.xmax - obj.w; } else if ((P.xmax >= obj.xmin) && (P.xmax <= (obj.xmin - obj.vx))) { obj.xmin = P.xmax; obj.xmax = obj.xmin + obj.w; } } } } obj.x = (obj.xmin + obj.xmax) / 2; } function moveObjectTowardObject(movementType, moveObject, towardObject) { switch (movementType) { case "x" : return; case "y" : return; case "xy" : return; } } function checkIfLineOfFireHitAnything(firingObj, checkPL, checkEnemies, checkPlatforms) { nothingHitDist = 1000; shortestLineOfFireObj = []; shortestLineOfFireObj.minDist = nothingHitDist; currDistObj = []; hitObject = []; hitObject.classification = "nothing"; firingObj_MC = eval (firingObj.target); tempLineObj = firingObj_MC.weapon_MC.lineOfFire_MC; nozzleX = firingObj_MC.weapon_MC.nozzle_MC._x; nozzleY = (firingObj_MC.weapon_MC.nozzle_MC._y * firingObj_MC.weapon_MC._xscale) / 100; tempLine_x = (firingObj.x + (firingObj.weapon_ux * nozzleX)) - (firingObj.weapon_uy * nozzleY); tempLine_y = ((firingObj.y - firingObj.weaponRotationY) + (firingObj.weapon_ux * nozzleY)) + (firingObj.weapon_uy * nozzleX); if (checkPL) { multiPartObj = pL; currDistObj = lineObjectIntersectionDist(tempLine_x, tempLine_y, firingObj.weapon_ux, firingObj.weapon_uy, multiPartObj); if (currDistObj.minDist > 0) { trace("multiPartObj.multiPartArr.length " + multiPartObj.multiPartArr.length); if (currDistObj.minDist < shortestLineOfFireObj.minDist) { if (multiPartObj.multiPartArr.length <= 0) { shortestLineOfFireObj = currDistObj; hitObject = multiPartObj; hitObject.arrayNo = enemyNo; } else { trace("type: " + multiPartObj.type); trace("multi: " + multiPartObj.multiPartArr.length); multiPartNo = multiPartObj.multiPartArr.length; while ((multiPartNo--) > 0) { partObj = multiPartObj.multiPartArr[multiPartNo]; if (partObj.health > 0) { trace(((multiPartNo + " multi: ") + partObj.name) + partObj.id); partMC = eval ((((multiPartObj.target + ".") + partObj.name) + partObj.id) + "_MC"); trace("multi partMC: " + partMC); trace("multi partObj.registration: " + partObj.registration); trace("multi parent x: " + partMC._parent._x); trace("multi parent y: " + partMC._parent._y); trace("partObj.shape: " + partObj.shape); if (multiPartObj.vx < 0) { partObj.parentDirection = -1; } else { partObj.parentDirection = 1; } partObj.parentDirection = multiPartObj.direction; trace("multiPartObj.direction: " + multiPartObj.direction); partObj.x = partMC._parent._x + (partMC._x * partObj.parentDirection); partObj.y = partMC._parent._y + partMC._y; if (partObj.shape == "circle") { partObj.rotation = partMC._rotation; trace("partObj.rotation: " + partObj.rotation); } else if (partObj.shape == "rectangle") { partObj.w = partMC._width; partObj.h = partMC._height; } trace("multi partMC x: " + partObj.x); trace("multi partMC y: " + partObj.y); trace("multi partMC w: " + partMC._width); trace("multi partMC h: " + partMC._height); currDistObj = lineObjectIntersectionDist(tempLine_x, tempLine_y, firingObj.weapon_ux, firingObj.weapon_uy, partObj); trace("-- currDistObj.minDist: " + currDistObj.minDist); if ((currDistObj.minDist > 0) && (currDistObj.minDist < shortestLineOfFireObj.minDist)) { shortestLineOfFireObj = currDistObj; trace("shortestLineOfFireObj.classification " + shortestLineOfFireObj.classification); hitObject = multiPartObj; hitObject.multiPart = partObj; hitObject.arrayNo = enemyNo; trace(("-- hitObject.multiPart.name: " + hitObject.multiPart.name) + hitObject.multiPart.id); } } } } } } } if (checkEnemies) { enemyNo = enemyArr.length; while ((enemyNo--) > 0) { enemyObj = enemyArr[enemyNo]; currDistObj = lineObjectIntersectionDist(tempLine_x, tempLine_y, firingObj.weapon_ux, firingObj.weapon_uy, enemyObj); if (currDistObj.minDist > 0) { trace("enemyObj.multiPartArr.length " + enemyObj.multiPartArr.length); if (currDistObj.minDist < shortestLineOfFireObj.minDist) { if (enemyObj.multiPartArr.length <= 0) { shortestLineOfFireObj = currDistObj; hitObject = enemyObj; hitObject.arrayNo = enemyNo; } else { trace("type: " + enemyObj.type); trace("multi: " + enemyObj.multiPartArr.length); multiPartNo = enemyObj.multiPartArr.length; while ((multiPartNo--) > 0) { partObj = enemyObj.multiPartArr[multiPartNo]; if (partObj.health > 0) { trace(((multiPartNo + "multi: ") + partObj.name) + partObj.id); partMC = eval ((((enemyObj.target + ".") + partObj.name) + partObj.id) + "_MC"); trace("multi partMC: " + partMC); trace("multi partObj.registration: " + partObj.registration); trace("multi parent x: " + enemyObj.target._x); trace("multi parent y: " + enemyObj.target._y); trace("partObj.shape: " + partObj.shape); trace("enemyObj.direction: " + enemyObj.direction); partObj.x = enemyObj.target._x + (partMC._x * enemyObj.direction); partObj.y = enemyObj.target._y + partMC._y; if (partObj.shape == "circle") { partObj.rotation = partMC._rotation; trace("partObj.rotation: " + partObj.rotation); } else if (partObj.shape == "rectangle") { partObj.w = partMC._width; partObj.h = partMC._height; } partObj.parentDirection = enemyObj.direction; trace("enemyObj.direction: " + enemyObj.direction); trace("multi partMC x: " + partObj.x); trace("multi partMC y: " + partObj.y); trace("multi partMC w: " + partMC._width); trace("multi partMC h: " + partMC._height); currDistObj = lineObjectIntersectionDist(tempLine_x, tempLine_y, firingObj.weapon_ux, firingObj.weapon_uy, partObj); trace("-- currDistObj.minDist: " + currDistObj.minDist); if ((currDistObj.minDist > 0) && (currDistObj.minDist < shortestLineOfFireObj.minDist)) { shortestLineOfFireObj = currDistObj; trace("shortestLineOfFireObj.classification " + shortestLineOfFireObj.classification); hitObject = enemyObj; hitObject.multiPart = partObj; hitObject.arrayNo = enemyNo; trace(("-- hitObject.multiPart.name: " + hitObject.multiPart.name) + hitObject.multiPart.id); } } } } } } } } if (checkPlatforms) { platformNo = platformArr.length; trace("platformNo: " + platformNo); while ((platformNo--) > 0) { currDistObj = lineObjectIntersectionDist(tempLine_x, tempLine_y, firingObj.weapon_ux, firingObj.weapon_uy, platformArr[platformNo]); currDist = currDistObj.minDist; if (currDistObj.minDist > 0) { if (currDistObj.minDist < shortestLineOfFireObj.minDist) { shortestLineOfFireObj = currDistObj; hitObject = platformArr[platformNo]; hitObject.arrayNo = platformNo; } } } } if (shortestLineOfFireObj.minDist > 0) { trace(" ###################################### "); trace(" # hitObject.classification " + hitObject.classification); trace(" ###################################### "); trace(shortestLineOfFireObj.minDist); switch (hitObject.classification) { case "pL" : trace(" shortestLineOfFireObj.maxX " + shortestLineOfFireObj.maxX); temp_x = tempLine_x + (shortestLineOfFireObj.minDist * firingObj.weapon_ux); temp_y = tempLine_y + (shortestLineOfFireObj.minDist * firingObj.weapon_uy); objectGetsHurt(hitObject, firingObj.attackDamage, temp_x, temp_y, firingObj.weapon_ux, firingObj.weapon_uy); case "platform" : temp_angle = (180 / Math.PI) * Math.atan(firingObj.weapon_uy / firingObj.weapon_ux); temp_x = tempLine_x + (shortestLineOfFireObj.minDist * firingObj.weapon_ux); temp_y = tempLine_y + (shortestLineOfFireObj.minDist * firingObj.weapon_uy); createRicochet("ricochet", 1, temp_x, temp_y, firingObj.weaponAngleDeg + 180); break; case "enemy" : temp_angle = (180 / Math.PI) * Math.atan(firingObj.weapon_uy / firingObj.weapon_ux); temp_x = tempLine_x + (shortestLineOfFireObj.minDist * firingObj.weapon_ux); temp_y = tempLine_y + (shortestLineOfFireObj.minDist * firingObj.weapon_uy); objectGetsHurt(hitObject, firingObj.attackDamage, temp_x, temp_y, firingObj.weapon_ux, firingObj.weapon_uy); temp_x = tempLine_x + (shortestLineOfFireObj.maxDist * firingObj.weapon_ux); temp_y = tempLine_y + (shortestLineOfFireObj.maxDist * firingObj.weapon_uy); break; case "nothing" : } } else { shortestLineOfFireObj.minDist = 1000; } trace("firingObj.weaponType: " + firingObj.weaponType); trace("firingObj.weaponType: " + firingObj.weaponType); trace("firingObj.weaponType: " + firingObj.weaponType); trace("firingObj.weaponType: " + firingObj.weaponType); trace("firingObj.weaponType: " + firingObj.weaponType); trace("firingObj.weaponType: " + firingObj.weaponType); trace("firingObj.weaponType: " + firingObj.weaponType); trace("firingObj.weaponType: " + firingObj.weaponType); firingObj_MC.weapon_MC.flash_MC.gotoAndPlay(firingObj.weaponType); firingObj_MC.weapon_MC.lineOfFire_MC.gotoAndPlay(2); firingObj_MC.weapon_MC.lineOfFire_MC._width = shortestLineOfFireObj.minDist; } function doorIsOpen() { if (pL.currDoor.usage == "enter") { if ((pL.x == pL.currDoor.x) && (pL.y == pL.currDoor.y)) { pL.z = 1; pL.status = "wait"; game_MC.pL_MC.swapDepths(20 + pL.currDoor.target.getDepth()); game_MC.pL_MC.attachMovie("door_" + pL.currDoor.type, "accessedDoorMC", 50); game_MC.pL_MC.accessedDoorMC.gotoAndPlay("close"); } else { pL.currDoor.target.gotoAndPlay("close"); pL.currDoor.usage = "none"; } } else if (pL.currDoor.usage == "exit") { pL.z = 0; pL.status = "walk"; game_MC.pL_MC.accessedDoorMC.removeMovieClip(); pL.currDoor.target.gotoAndPlay("close"); game_MC.pL_MC.swapDepths(pL.layerDepth); } } function doorIsClosed() { trace("----------- doorIsClosed ----------------------"); if (pL.currDoor.usage == "enter") { pL.currDoor.target.gotoAndStop(1); if (pL.currDoor.noOfDoors >= 3) { game_MC.doorButtonsMC._visible = true; game_MC.doorButtonsMC._x = pL.currDoor.x + 40; game_MC.doorButtonsMC._y = pL.currDoor.y; game_MC.doorButtonsMC.gotoAndStop(pL.currDoor.noOfDoors); } else if (pL.currDoor.type == "finishedMission") { startLevelCompleteCountdown("missionComplete"); trace("----------- missionComplete ----------------------"); } else if (pL.currDoor.connRoom != g_roomNo) { saveRoomData(); g_roomNo = pL.currDoor.connRoom; g_doorNo = pL.currDoor.connDoor; i = 0; while (i < 15) { trace((("g_roomNo: " + g_roomNo) + " :: g_doorNo: ") + g_doorNo); trace("pL.currDoor.connDoor: " + pL.currDoor.connDoor); i++; } trace("doorArr.length: " + doorArr.length); i = 0; while (i < doorArr.length) { doorObj = doorArr[i]; trace((i + " doorObj.type: ") + doorObj.type); if ((doorObj.roomNo == g_roomNo) && (doorObj.doorNo == g_doorNo)) { pL.currDoor = doorObj; room_init(); doorID = "door_" + pL.currDoor.type; doorMC = eval (((("game_MC.bgndMC." + doorID) + "_") + g_doorNo) + "_MC"); pL.currDoor.target = doorMC; pL.x = pL.currDoor.x; pL.y = pL.currDoor.y; pL.currDoor.target.gotoAndStop("open"); game_MC.pL_MC.attachMovie("door_" + pL.currDoor.type, "accessedDoorMC", 50); game_MC.pL_MC.accessedDoorMC.gotoAndPlay("open"); pL.currDoor.usage = "exit"; i = doorArr.length; } i++; } } else { move_pLtoSelectedDoor(); } } else if (pL.currDoor.usage == "exit") { } } function move_pLtoSelectedDoor() { if (pL.currDoor.noOfDoors >= 3) { saveRoomData(); temp_doorNo = 0; selected_doorNo = pL.currDoor.connDoor; i = 0; while (i < doorArr.length) { doorObj = doorArr[i]; if (doorObj.noOfDoors >= 3) { temp_doorNo++; if (selected_doorNo == temp_doorNo) { pL.currDoor.connDoor = (g_doorNo = doorObj.doorNo); if (g_roomNo != doorObj.roomNo) { g_roomNo = doorObj.roomNo; room_init(); } } } i++; } } g_doorNo = pL.currDoor.connDoor; i = 0; while (i < doorArr.length) { doorObj = doorArr[i]; if ((doorObj.roomNo == g_roomNo) && (doorObj.doorNo == g_doorNo)) { doorID = "door_" + doorObj.type; doorMC = eval (((("game_MC.bgndMC." + doorID) + "_") + g_doorNo) + "_MC"); pL.currDoor = doorObj; pL.currDoor.target = doorMC; pL.x = (pL_MC._x = doorMC._x); pL.y = (pL_MC._y = doorMC._y); } i++; } pL.currDoor.usage = "exit"; game_MC.pL_MC.attachMovie("door_" + pL.currDoor.type, "accessedDoorMC", 50); game_MC.pL_MC.accessedDoorMC.gotoAndPlay("open"); pL.currDoor.target.gotoAndStop("open"); game_MC.doorButtonsMC._visible = false; } trace("====================================================================="); trace((("xtype: " + xtype) + " :: xtype: ") + xtype); i = 1; while (i < 10) { trace("multiPartObj.: " + multiPartObj); i++; } Array.prototype.sortOn = function (p) { Array.$sortprop = p; var sortfunc = function (a, b) { var p = Array.$sortprop; return(b[p] < a[p]); }; this.sort(sortfunc); delete Array.$sortprop; }; if (firstTimeToLoad == undefined) { firstTimeToLoad = false; setDefaultKeys(); FPS = 24; sw = 440; sh = 320; PI = 3.1415; grav = 24 / FPS; g = []; g_missionNo = 1; g_taskNo = 1; g_difficulty = 0; soundArr = []; soundArr.push({owner:"pL", soundType:"getsHurt", noOfSounds:2, soundName:"uh"}); soundArr.push({owner:"pL", soundType:"dies", soundName:"uuuuh1"}); soundArr.push({owner:"grass", soundType:"attack", soundName:"swoosh1"}); soundArr.push({owner:"bat", soundType:"getsHurt", soundName:"ee"}); soundArr.push({owner:"bat", soundType:"dies", soundName:"eeee1"}); soundArr.push({owner:"wasp", soundType:"getsHurt", soundName:"ee"}); soundArr.push({owner:"wasp", soundType:"dies", soundName:"eeee1"}); soundArr.push({owner:"crawler", soundType:"attack", soundName:"pew1"}); soundArr.push({owner:"crawler", soundType:"getsHurt", noOfSounds:3, soundName:"thud"}); soundArr.push({owner:"crawler", soundType:"dies", soundName:"squish_long"}); soundArr.push({owner:"zombie", soundType:"getsHurt", noOfSounds:3, soundName:"squish"}); soundArr.push({owner:"zombie", soundType:"dies", soundName:"squish_long"}); soundArr.push({owner:"GiantSpider", soundType:"dies", soundName:"squish_long"}); soundArr.push({owner:"GiantSpider", soundType:"getsHurt", noOfSounds:3, soundName:"squish"}); soundArr.push({owner:"GiantWasp", soundType:"dies", soundName:"squish_long"}); soundArr.push({owner:"GiantWasp", soundType:"getsHurt", noOfSounds:3, soundName:"squish"}); soundArr.push({owner:"Demon", soundType:"dies", soundName:"squish_long"}); soundArr.push({owner:"Demon", soundType:"getsHurt", noOfSounds:3, soundName:"squish"}); levelCodeArr = []; levelCodeArr[1] = []; levelCodeArr[1][1] = {code:"briefing", unlocked:true, roomNo:1, pL_x:100, pL_y:178}; levelCodeArr[1][2] = {code:"spidersense", unlocked:false, roomNo:19, pL_x:100, pL_y:250}; levelCodeArr[1][3] = {code:"thechoice", unlocked:false, roomNo:20, pL_x:50, pL_y:250}; levelCodeArr[1][4] = {code:"stinger", unlocked:false, roomNo:31, pL_x:220, pL_y:260}; levelCodeArr[1][5] = {code:"jumpjump", unlocked:false, roomNo:32, pL_x:380, pL_y:260}; levelCodeArr[1][6] = {code:"funtime", unlocked:false, roomNo:42, pL_x:80, pL_y:260}; levelCodeArr[2] = []; levelCodeArr[2][1] = {code:"21", unlocked:true, roomNo:1, pL_x:TO_BE_SET, pL_y:TO_BE_SET}; levelCodeArr[2][2] = {code:"22", unlocked:false, roomNo:TO_BE_SET, pL_x:TO_BE_SET, pL_y:TO_BE_SET}; levelCodeArr[2][3] = {code:"23", unlocked:false, roomNo:TO_BE_SET, pL_x:TO_BE_SET, pL_y:TO_BE_SET}; levelCodeArr[2][4] = {code:"24", unlocked:false, roomNo:TO_BE_SET, pL_x:TO_BE_SET, pL_y:TO_BE_SET}; levelCodeArr[2][5] = {code:"25", unlocked:false, roomNo:TO_BE_SET, pL_x:TO_BE_SET, pL_y:TO_BE_SET}; i = 1; while (i < levelCodeArr.length) { j = 1; while (j < levelCodeArr[i].length) { trace((((("levelCodeArr[" + i) + "][") + j) + "]: ") + levelCodeArr[i][j].code); trace((((("levelCodeArr[" + i) + "][") + j) + "]: ") + levelCodeArr[i][j].unlocked); j++; } i++; } checkPointPath1_arr = []; currCheckPointPath_arr = checkPointPath1_arr; currCheckPointPath_arr.push([320, 110]); currCheckPointPath_arr.push([120, 110]); checkPointPath2_arr = []; currCheckPointPath_arr = checkPointPath2_arr; currCheckPointPath_arr.push([320, 70]); currCheckPointPath_arr.push([120, 70]); currCheckPointPath_arr.push([120, 160]); currCheckPointPath_arr.push([320, 160]); checkPointPath3_arr = []; currCheckPointPath_arr = (checkPointPath3_arr = []); currCheckPointPath_arr.push([220, 50]); currCheckPointPath_arr.push([140, 100]); currCheckPointPath_arr.push([220, 150]); currCheckPointPath_arr.push([300, 100]); checkPointPath4_arr = []; currCheckPointPath_arr = checkPointPath4_arr; currCheckPointPath_arr.push([220, 100]); currCheckPointPath_arr.push([160, 130]); currCheckPointPath_arr.push([160, 190]); currCheckPointPath_arr.push([220, 220]); currCheckPointPath_arr.push([280, 190]); currCheckPointPath_arr.push([280, 130]); checkPointPath5_arr = []; currCheckPointPath_arr = checkPointPath5_arr; currCheckPointPath_arr.push([320, 110]); currCheckPointPath_arr.push([120, 110]); currCheckPointPath_arr.push([320, 160]); currCheckPointPath_arr.push([120, 160]); currCheckPointPath_arr.push([320, 210]); currCheckPointPath_arr.push([120, 210]); testArray = checkPointPath1_arr; arrNo = checkPointPath1_arr.length; while ((arrNo--) > 0) { trace(((((" checkPointPath_1_arr :: " + arrNo) + " :: ") + testArray[arrNo][0]) + " :: ") + testArray[arrNo][1]); } pL_weaponsArr = []; pL_weaponsArr.push(new Weapon(true, "pistol", "inf", FPS / 3, 1)); pL_weaponsArr.push(new Weapon(true, "blasterGun", "inf", FPS * 0.66, 3)); pL_weaponsArr.push(new Weapon(true, "uzi", 40, 4, 1)); pL_weaponsArr.push(new Weapon(true, "machineGun", "inf", 4, 1)); pL_weaponsArr.push(new Weapon(true, "miniGun", 50, 3, 1)); pL_weaponsArr.push(new Weapon(true, "laser", "inf", FPS, 4 / FPS, 1)); pL_weaponsArr.push(new Weapon(true, "rocketLauncher", "inf", 0.3 * FPS, 12)); pL_weaponsArr.push(new Weapon(true, "flameThrower", "inf", 2, 1)); pL_weaponsArr.push(new Weapon(true, "grenade", "inf", FPS, 4)); pL.grenadeThrowVelocity = 0; testArray = pL_weaponsArr; arrNo = testArray.length; while ((arrNo--) > 0) { trace(((((" borderArr :: " + arrNo) + " :: ") + testArray[arrNo].type) + " :: ") + testArray[arrNo].attackDamage); } playGameMusic = true; } function onEnterFrame_game() { function pickUpItem(available, roomNo, itemNo, x, y, type, quantity) { this.available = available; this.roomNo = roomNo; this.itemNo = itemNo; this.x = x; this.y = y; this.type = type; this.quantity = quantity; } game_FrNo++; currRoom_FrNo++; pL_moveStatus = false; pL.prevStatus = pL.status; if (pL.status == "wait") { } else if (pL.status == "dies") { if (levelCompleteCounter <= 35) { pL.vx = 0; } pL.x = pL.x + pL.vx; pL.y = pL.y + ((pL.vy = pL.vy + grav)); checkPlatformCollision(pL); } else { if (pL.status == "getsHurt") { if ((pL_getsHurtCounterFr--) <= 0) { pL.status = "stand"; } } else { if (Key.isDown(key_pLMoveUp) && (!pL.jumping)) { if (pL.vy == 0) { pL.vy = pL.vy - pL.jumpSpeed; pL_moveStatus = true; pL.jumping = true; } } pL.walking = false; if ((!pL.jumping) && (Key.isDown(key_pLWalking))) { pL.walking = true; trace("pL.walking: " + pL.walking); } if (Key.isDown(key_pLMoveLeft)) { pL_moveStatus = true; if (pL.walking) { pL.status = "walk"; pL.vx = (-pL.runSpeed) / 3; } else { pL.status = "run"; pL.vx = -pL.runSpeed; } } else if (Key.isDown(key_pLMoveRight)) { pL_moveStatus = true; if (pL.walking) { pL.status = "walk"; pL.vx = pL.runSpeed / 3; } else { pL.status = "run"; pL.vx = pL.runSpeed; } } else if (!pL_moveStatus) { pL.vx = 0; pL.status = "stand"; } if (pL.jumping) { pL.status = "jump"; } } if (pL.vx > 0) { game_MC.pL_MC.legs_MC._xscale = 100; } else if (pL.vx < 0) { game_MC.pL_MC.legs_MC._xscale = -100; } pL.x = pL.x + pL.vx; pL.vy = pL.vy + grav; pL.y = pL.y + pL.vy; checkPlatformCollision(pL); if (pL.x < roomBufferLeft) { pL.y = pL.y - grav; reachedroomBuffer("left"); } else if (pL.x > roomBufferRight) { pL.y = pL.y - grav; reachedroomBuffer("right"); } if (pL.y < roomBufferTop) { reachedroomBuffer("top"); } else if (pL.y > roomBufferBottom) { reachedroomBuffer("bottom"); } pL_weapon_dx = _xmouse - pL.x; pL_weapon_dy = _ymouse - (pL.y - pL.weaponRotationY); pL_weapon_dist = (dist = Math.sqrt((pL_weapon_dx * pL_weapon_dx) + (pL_weapon_dy * pL_weapon_dy))); dx_adjust = pL_weapon_dx / Abs(pL_weapon_dx); dy_adjust = pL_weapon_dy / Abs(pL_weapon_dy); nozzleY = (game_MC.pL_MC.weapon_MC.nozzle_MC._y * dx_adjust) * dy_adjust; angleRad = Math.acos(pL_weapon_dx / dist) - Math.asin(nozzleY / dist); angleRad = angleRad * (pL_weapon_dy / Abs(pL_weapon_dy)); if (pL_weapon_dx < 0) { } pL.weaponAngleDeg = 57.2957795130823 * angleRad; pL.weapon_ux = (ux = Math.cos(angleRad)); pL.weapon_uy = (uy = Math.sin(angleRad)); if (pL_mouseDown) { if (pL_weaponsArr[pL.currWeaponNo].currReloadFr <= 0) { if (pL.weaponType == "grenade") { if ((++pL.grenadeThrowVelocity) >= 15) { pL.grenadeThrowVelocity = 15; } statusWindowMC.txtGrenadeThrow = pL.grenadeThrowVelocity; pL_weaponsArr[pL.currWeaponNo].currReloadFr = 0; } else if ((pL_weaponsArr[pL.currWeaponNo].ammo > 0) || (pL_weaponsArr[pL.currWeaponNo].ammo == "inf")) { if (pL_weaponsArr[pL.currWeaponNo].ammo != "inf") { statusWindowMC.txtAmmo = --pL_weaponsArr[pL.currWeaponNo].ammo; } pL_weaponsArr[pL.currWeaponNo].currReloadFr = pL_weaponsArr[pL.currWeaponNo].reloadFr; switch (pL.weaponType) { case "pistol" : case "blasterGun" : case "laser" : pL_weaponFireSnd.start(0, 1); case "uzi" : case "machineGun" : case "miniGun" : checkIfLineOfFireHitAnything(pL, false, true, true); game_MC.pL_MC.head_MC.flash_MC.gotoAndPlay(2); game_MC.pL_MC.body_MC.flash_MC.gotoAndPlay(2); break; case "grenade" : break; case "rocketLauncher" : case "flameThrower" : game_MC.pL_MC.weapon_MC.flash_MC.gotoAndPlay(pL.weaponType); game_MC.pL_MC.head_MC.flash_MC.gotoAndPlay(2); game_MC.pL_MC.body_MC.flash_MC.gotoAndPlay(2); nozzleX = game_MC.pL_MC.weapon_MC.nozzle_MC._x; nozzleY = (game_MC.pL_MC.weapon_MC.nozzle_MC._y * game_MC.pL_MC.weapon_MC._xscale) / 100; temp_x = (pL.x + (pL.weapon_ux * nozzleX)) - (pL.weapon_uy * nozzleY); temp_y = ((pL.y - pL.weaponRotationY) + (pL.weapon_ux * nozzleY)) + (pL.weapon_uy * nozzleX); createProjectile(pL, pL.weaponType, temp_x, temp_y, pL.weapon_ux, pL.weapon_uy, pL.attackDamage); break; } } else { pL_weaponSoundStop(); } } } } if ((--pL_weaponsArr[pL.currWeaponNo].currReloadFr) < 0) { pL_weaponsArr[pL.currWeaponNo].currReloadFr = 0; } else { statusWindowMC.txtReloading = pL_weaponsArr[pL.currWeaponNo].currReloadFr; statusWindowMC.pL_ReloadMC.barMC._xscale = (100 * (pL_weaponsArr[pL.currWeaponNo].reloadFr - pL_weaponsArr[pL.currWeaponNo].currReloadFr)) / pL_weaponsArr[pL.currWeaponNo].reloadFr; } with (game_MC) { pL_MC._x = pL.x; pL_MC._y = pL.y; crossHairMC._x = _xmouse; crossHairMC._y = _ymouse; crossHairMC._rotation = pL.weaponAngleDeg; if (pL_weapon_dx > 0) { game_MC.pL_MC.arms_MC._xscale = (pL_MC.weapon_MC._xscale = 100); game_MC.pL_MC.arms_MC._rotation = (pL_MC.weapon_MC._rotation = pL.weaponAngleDeg); pL_MC.head_MC._xscale = 100; pL_MC.head_MC._rotation = pL.weaponAngleDeg; pL_MC.body_MC._xscale = 100; } else { game_MC.pL_MC.arms_MC._xscale = (pL_MC.weapon_MC._xscale = -100); game_MC.pL_MC.arms_MC._rotation = (pL_MC.weapon_MC._rotation = pL.weaponAngleDeg + 180); pL_MC.head_MC._xscale = -100; pL_MC.head_MC._rotation = pL.weaponAngleDeg + 180; pL_MC.body_MC._xscale = -100; } if (pL.status != pL.prevStatus) { game_MC.pL_MC.gotoAndStop(pL.status); trace((game_FrNo + " ") + pL.status); } } if (projectileArr.length > 0) { projectileNo = projectileArr.length; while ((projectileNo--) > 0) { projObj = projectileArr[projectileNo]; projectileMC = eval (projObj.targetMC); projExplode = false; switch (projObj.type) { case "rocketLauncher" : break; case "grenade" : projObj.vy = projObj.vy + grav; case "flameThrower" : if ((--projObj.timer) < 0) { projExplode = true; } break; case "zombieSpit" : projObj.vy = projObj.vy + (grav / 8); break; case "GiantSpiderSpit" : case "GiantWaspSpit" : case "DemonSpit" : break; } projObj.x = projObj.x + projObj.vx; projObj.y = projObj.y + projObj.vy; projectileMC._x = projObj.x; projectileMC._y = projObj.y; projCollision = false; if (projObj.originObj.classification == "pL") { enemyNo = enemyArr.length; while ((enemyNo--) > 0) { enemyMC = eval (enemyArr[enemyNo].target); if (projectileMC.hitTest(enemyMC.hitAreaMC)) { projCollision = true; enemyArr[enemyNo].arrayNo = enemyNo; objectGetsHurt(enemyArr[enemyNo], projObj.attackDamage); projExplode = true; } } } else if (projObj.originObj.classification == "enemy") { if (projectileMC.hitTest(game_MC.pL_MC.hitAreaMC)) { projCollision = true; direction = projObj.vx / Abs(projObj.vx); projExplode = true; } } platfromNo = platformArr.length; switch (projObj.type) { case "grenade" : projObj.rad = 2; obj = projObj; trace("==========================================="); obj.xmin = obj.x - obj.rad; obj.xmax = obj.x + obj.rad; obj.ymin = obj.y - obj.rad; obj.ymax = obj.y + obj.rad; platfromNo = platformArr.length; while ((platfromNo--) > 0) { P = platformArr[platfromNo]; P.xmin = P.x; P.xmax = P.xmin + P.w; P.ymin = P.y; P.ymax = P.ymin + P.h; if ((obj.xmax > P.xmin) && (obj.xmin < P.xmax)) { if ((P.ymin <= obj.ymax) && (P.ymin >= (obj.ymax - obj.vy))) { obj.y = (P.ymin - (obj.ymax - P.ymin)) - obj.rad; obj.vy = (-0.6) * Abs(obj.vy); obj.vx = obj.vx * 0.8; } else if ((P.ymax >= obj.ymin) && (P.ymax <= (obj.ymin - obj.vy))) { obj.y = (P.ymax + (P.ymax - obj.ymax)) + obj.rad; obj.vy = 0.6 * Abs(obj.vy); obj.vx = obj.vx * 0.8; } if ((obj.ymax > P.ymin) && (obj.ymin < P.ymax)) { if ((P.xmin <= obj.xmax) && (P.xmin >= (obj.xmax - obj.vx))) { obj.x = (P.xmin - (obj.xmax - P.xmin)) - obj.rad; obj.vx = obj.vx * (-1); obj.vy = obj.vy * 0.6; } else if ((P.xmax >= obj.xmin) && (P.xmax <= (obj.xmin - obj.vx))) { obj.x = (P.xmax + (P.xmax - obj.xmax)) + obj.rad; obj.vx = obj.vx * (-1); obj.vy = obj.vy * 0.6; } } } } break; case "rocketLauncher" : case "flameThrower" : case "zombieSpit" : case "GiantSpiderSpit" : case "GiantWaspSpit" : case "DemonSpit" : for(;;){ if ((platfromNo--) <= 0) { break; } P = platformArr[platfromNo]; platfromMC = eval (platformArr[platfromNo].target); if (projectileMC.hitTest(platfromMC)) { projExplode = true; } }; } if (projObj.y < roomBufferTop) { projCollision = "removeOnly"; collisionDirection = "y"; projectileMC._y = roomBufferTop; } else if (projObj.y > roomBufferBottom) { projCollision = "removeOnly"; collisionDirection = "y"; projectileMC._y = roomBufferBottom; } if (projObj.x < roomBufferLeft) { projCollision = "removeOnly"; collisionDirection = "x"; projectileMC._x = roomBufferLeft; } else if (projObj.x > roomBufferRight) { projCollision = "removeOnly"; collisionDirection = "x"; projectileMC._x = roomBufferRight; } if (projCollision == true) { } else if (projCollision == "removeOnly") { projectileArr.splice(projectileNo, 1); projectileMC.removeMovieClip(); } if (projExplode) { sgExplodes(projObj); projectileMC.gotoAndPlay("explode"); projectileArr.splice(projectileNo, 1); } } } i = 0; while (i < pickUpItemArr.length) { itemObj = pickUpItemArr[i]; if (itemObj.available && (itemObj.roomNo == g_roomNo)) { itemID = "pickUpItem"; pickUpItemMC = eval (((("game_MC.pickUpItemMC." + itemID) + "_") + itemObj.itemNo) + "_MC"); if (pickUpItemMC.hitTest(game_MC.pL_MC.hitAreaMC)) { switch (itemObj.type) { case "health" : trace("health: " + g_difficulty); pL.health = pL.health + (itemObj.quantity / g_difficulty); trace("health: " + pL.health); if (pL.health >= 100) { pL.health = 100; } statusWindowMC.pL_heathMC.barMC._xscale = pL.health; break; default : i = 0; for(;;){ if (i >= pL_weaponsArr.length) { break; } if (pL_weaponsArr[i].type == itemObj.type) { pL_weaponsArr[i].available = true; if (pL_weaponsArr[i].ammo != "inf") { pL_weaponsArr[i].ammo = pL_weaponsArr[i].ammo + itemObj.quantity; statusWindowMC.txtAmmo = pL_weaponsArr[pL.currWeaponNo].ammo; } } i++; }; } itemObj.available = false; pickUpItemMC.removeMovieClip(); } } i++; } if (moreEnemyToCome) { while ((currRoom_FrNo > nextEnemyFrNo) && (moreEnemyToCome)) { enemyArr.push(tempEnemyArr[0]); enemyObj = tempEnemyArr[0]; if ((noOfEnemyCreated++) > 200) { noOfEnemyCreated = 0; } game_MC.enemyAttachMC.attachMovie(enemyObj.type + enemyObj.typeNo, (((enemyObj.type + enemyObj.typeNo) + "_") + noOfEnemyCreated) + "_MC", noOfEnemyCreated); enemyMC = eval ((((("game_MC.enemyAttachMC." + enemyObj.type) + enemyObj.typeNo) + "_") + noOfEnemyCreated) + "_MC"); enemyMC._x = enemyObj.x; enemyMC._y = enemyObj.y; enemyObj.type + enemyObj.typeNo; trace((((enemyObj.type + enemyObj.typeNo) + "_") + noOfEnemyCreated) + "_MC"); switch (enemyObj.type) { case "turret" : case "walker" : enemyMC.weapon_MC._rotation = enemyObj.weaponAngle; break; } enemyObj.target = enemyMC; tempEnemyArr.splice(0, 1); nextEnemyFrNo = tempEnemyArr[0].showUpFr; if (tempEnemyArr.length <= 0) { moreEnemyToCome = false; } } } else if (updateRestoredEnemies) { updateRestoredEnemies = false; enemyNo = enemyArr.length; while ((enemyNo--) > 0) { enemyObj = enemyArr[enemyNo]; multiPartNo = enemyObj.multiPartArr.length; while ((multiPartNo--) > 0) { partObj = enemyObj.multiPartArr[multiPartNo]; partMC = eval ((((enemyObj.target + ".") + partObj.name) + partObj.id) + "_MC"); currFrameNo = 1 + int(partMC._totalframes * (1 - (partObj.health / partObj.fullHealth))); partMC.gotoAndStop(currFrameNo); } } } enemyNo = enemyArr.length; while ((enemyNo--) > 0) { enemyObj = enemyArr[enemyNo]; enemyMC = eval (enemyObj.target); enemyPL_dx = pL.x - enemyObj.x; enemyPL_dy = (pL.y - (pL.h / 2)) - enemyObj.y; enemyPL_dist = Math.sqrt((enemyPL_dx * enemyPL_dx) + (enemyPL_dy * enemyPL_dy)); enemyPL_ux = enemyPL_dx / enemyPL_dist; enemyPL_uy = enemyPL_dy / enemyPL_dist; enemyPL_angle = Math.acos(enemyPL_dx / enemyPL_dist) * (enemyPL_dy / Abs(enemyPL_dy)); enemyPL_angleDeg = 57.2957795130823 * enemyPL_angle; switch (enemyObj.type) { case "bat" : if (!enemyObj.noticedTarget) { enemyObj.attackTarget = pL; trace((((("x: " + enemyObj.noticeXmin) + " < ") + enemyObj.attackTarget.x) + " > ") + enemyObj.noticeXmax); trace((((("y: " + enemyObj.noticeYmin) + " > ") + enemyObj.attackTarget.y) + " < ") + enemyObj.noticeYmax); if ((enemyObj.attackTarget.x > enemyObj.noticeXmin) && (enemyObj.attackTarget.x < enemyObj.noticeXmax)) { trace("here 1"); if ((enemyObj.attackTarget.y > enemyObj.noticeYmin) && (enemyObj.attackTarget.y < enemyObj.noticeYmax)) { trace("here 2"); enemyObj.noticedTarget = true; enemyObj.status = "move"; } } if (enemyObj.health < enemyObj.fullHealth) { trace("here 3"); enemyObj.noticedTarget = true; enemyObj.status = "move"; } } else { if (enemyObj.pathName == "pL_follow") { enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; if (Abs(enemyCP_dx) < enemyObj.reachedCheckPointDist) { enemyCP_dy = enemyObj.nextCheckPointY - enemyObj.y; if (Abs(enemyCP_dy) < enemyObj.reachedCheckPointDist) { enemyCP_dx = pL.x - enemyObj.x; enemyCP_dy = (pL.y - (pL.h / 2)) - enemyObj.y; enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; flyDist = 20 + (5 * Math_random()); enemyObj.nextCheckPointX = (enemyObj.x + (flyDist * enemyCP_ux)) + (5 * ((-0.5) + Math_random())); enemyObj.nextCheckPointY = (enemyObj.y + (flyDist * enemyCP_uy)) + (15 * ((-0.5) + Math_random())); enemyObj.status = "attack"; trace("enemyObj.nextCheckPointX: " + enemyObj.nextCheckPointX); trace("enemyCP_dx: " + enemyCP_dx); trace("enemyObj.x: " + enemyObj.x); trace("pL.x: " + pL.x); } } enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; enemyCP_dy = enemyObj.nextCheckPointY - enemyObj.y; } enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; enemyObj.x = enemyObj.x + ((enemyObj.vx = enemyCP_ux * enemyObj.v)); enemyObj.y = enemyObj.y + ((enemyObj.vy = enemyCP_uy * enemyObj.v)); if (enemyObj.status == "attack") { if (game_MC.pL_MC.hitAreaMC.hitTest(enemyMC._x, enemyMC._y, false)) { objectGetsHurt(pL, enemyObj.attackDamage, enemyObj.x, enemyObj.y, 0.7 * enemyObj.direction, -0.7); enemyObj.status = "move"; trace("Enemy attacks: " + enemyCP_dist); enemyCP_dx = (sw / 2) - enemyObj.x; enemyCP_dy = 0; enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; flyDist = 40 + (20 * Math_random()); enemyObj.nextCheckPointX = (enemyObj.x + (flyDist * enemyCP_ux)) + (5 * ((-0.5) + Math_random())); enemyObj.nextCheckPointY = (enemyObj.y + (flyDist * enemyCP_uy)) + (25 * ((-0.5) + Math_random())); playSound(enemyObj.type, enemyObj.target, "attack", 1); } } enemyMC._x = enemyObj.x; enemyMC._y = enemyObj.y; } break; case "wasp" : if (!enemyObj.noticedTarget) { enemyObj.attackTarget = pL; trace((((("x: " + enemyObj.noticeXmin) + " < ") + enemyObj.attackTarget.x) + " > ") + enemyObj.noticeXmax); trace((((("y: " + enemyObj.noticeYmin) + " > ") + enemyObj.attackTarget.y) + " < ") + enemyObj.noticeYmax); if ((enemyObj.attackTarget.x > enemyObj.noticeXmin) && (enemyObj.attackTarget.x < enemyObj.noticeXmax)) { if ((enemyObj.attackTarget.y > enemyObj.noticeYmin) && (enemyObj.attackTarget.y < enemyObj.noticeYmax)) { enemyObj.noticedTarget = true; enemyObj.status = "move"; } } if (enemyObj.health < enemyObj.fullHealth) { enemyObj.noticedTarget = true; enemyObj.status = "move"; } } else { if (enemyObj.pathName == "pL_follow") { enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; if (Abs(enemyCP_dx) < enemyObj.reachedCheckPointDist) { enemyCP_dy = enemyObj.nextCheckPointY - enemyObj.y; if (Abs(enemyCP_dy) < enemyObj.reachedCheckPointDist) { enemyCP_dx = pL.x - enemyObj.x; enemyCP_dy = (pL.y - (pL.h / 2)) - enemyObj.y; enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; flyDist = 20 + (5 * Math_random()); enemyObj.nextCheckPointX = (enemyObj.x + (flyDist * enemyCP_ux)) + (5 * ((-0.5) + Math_random())); enemyObj.nextCheckPointY = (enemyObj.y + (flyDist * enemyCP_uy)) + (15 * ((-0.5) + Math_random())); enemyObj.status = "attack"; trace("enemyObj.nextCheckPointX: " + enemyObj.nextCheckPointX); trace("enemyCP_dx: " + enemyCP_dx); trace("enemyObj.x: " + enemyObj.x); trace("pL.x: " + pL.x); } } enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; enemyCP_dy = enemyObj.nextCheckPointY - enemyObj.y; } enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; enemyObj.x = enemyObj.x + ((enemyObj.vx = enemyCP_ux * enemyObj.v)); enemyObj.y = enemyObj.y + ((enemyObj.vy = enemyCP_uy * enemyObj.v)); if (enemyObj.vx < 0) { enemyObj.direction = -1; } else { enemyObj.direction = 1; } enemyMC._xscale = enemyObj.direction * 100; if (enemyObj.status == "attack") { if (game_MC.pL_MC.hitAreaMC.hitTest(enemyMC._x, enemyMC._y, false)) { objectGetsHurt(pL, enemyObj.attackDamage, enemyObj.x, enemyObj.y, 0.7 * enemyObj.direction, -0.7); enemyObj.status = "move"; trace("Enemy attacks: " + enemyCP_dist); enemyCP_dx = (sw / 2) - enemyObj.x; enemyCP_dy = 0; enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; flyDist = 40 + (20 * Math_random()); enemyObj.nextCheckPointX = (enemyObj.x + (flyDist * enemyCP_ux)) + (5 * ((-0.5) + Math_random())); enemyObj.nextCheckPointY = (enemyObj.y + (flyDist * enemyCP_uy)) + (25 * ((-0.5) + Math_random())); playSound(enemyObj.type, enemyObj.target, "attack", 1); } } enemyMC._x = enemyObj.x; enemyMC._y = enemyObj.y; } break; case "crawler" : if (!enemyObj.noticedTarget) { enemyObj.attackTarget = pL; trace((((("x: " + enemyObj.noticeXmin) + " < ") + enemyObj.attackTarget.x) + " > ") + enemyObj.noticeXmax); trace((((("y: " + enemyObj.noticeYmin) + " > ") + enemyObj.attackTarget.y) + " < ") + enemyObj.noticeYmax); if ((enemyObj.attackTarget.x > enemyObj.noticeXmin) && (enemyObj.attackTarget.x < enemyObj.noticeXmax)) { if ((enemyObj.attackTarget.y > enemyObj.noticeYmin) && (enemyObj.attackTarget.y < enemyObj.noticeYmax)) { enemyObj.noticedTarget = true; enemyObj.status = "move"; } } if (enemyObj.health < enemyObj.fullHealth) { enemyObj.noticedTarget = true; enemyObj.status = "move"; } } if (enemyObj.status == "move") { if (enemyPL_dx < 0) { enemyObj.vx = -enemyObj.v; enemyObj.direction = -1; } else { enemyObj.vx = enemyObj.v; enemyObj.direction = 1; } enemyObj.x = enemyObj.x + enemyObj.vx; if (enemyObj.vx > 0) { enemyMC._xscale = 100; enemyMC.gotoAndStop("walk"); } else if (enemyObj.vx < 0) { enemyMC._xscale = -100; enemyMC.gotoAndStop("walk"); } enemyReachedMoveLimit = false; if (enemyObj.x < enemyObj.moveXmin) { enemyReachedMoveLimit = true; enemyObj.x = enemyObj.moveXmin; } else if (enemyObj.x > enemyObj.moveXmax) { enemyReachedMoveLimit = true; enemyObj.x = enemyObj.moveXmax; } if (enemyObj.y < enemyObj.moveYmin) { enemyReachedMoveLimit = true; enemyObj.y = enemyObj.moveXmin; } else if (enemyObj.y > enemyObj.moveYmax) { enemyReachedMoveLimit = true; enemyObj.y = enemyObj.moveYmax; } if (enemyReachedMoveLimit) { enemyObj.status = "stand"; enemyMC.gotoAndStop("stand"); } } if (enemyObj.noticedTarget) { if ((enemyObj.currAttackFr--) < 0) { enemyObj.currAttackFr = 0; } if ((Abs(enemyPL_dx) < enemyObj.attackDist) && (enemyObj.currAttackFr < 0)) { switch (enemyObj.typeNo) { case 1 : enemyPL_dx = pL.x - (enemyObj.x + (enemyObj.direction * enemyMC.head_MC._x)); enemyPL_dy = (pL.y - pL.h) - (enemyObj.y + enemyMC.head_MC._y); enemyPL_dist = Math.sqrt((enemyPL_dx * enemyPL_dx) + (enemyPL_dy * enemyPL_dy)); enemyPL_ux = enemyPL_dx / enemyPL_dist; enemyPL_uy = enemyPL_dy / enemyPL_dist; enemyPL_angle = Math.acos(enemyPL_dx / enemyPL_dist) * (enemyPL_dy / Abs(enemyPL_dy)); enemyPL_angleDeg = (180 / Math.PI) * enemyPL_angle; if (enemyObj.direction > 0) { enemyMC.head_MC._rotation = enemyPL_angleDeg; } else { enemyMC.head_MC._rotation = (-180) - enemyPL_angleDeg; } enemyMC.head_MC._rotation = enemyMC.head_MC._rotation + 90; temp_x = enemyObj.x + (enemyObj.direction * enemyMC.head_MC._x); temp_y = enemyObj.y + enemyMC.head_MC._y; createProjectile(enemyObj, "zombieSpit", temp_x, temp_y, enemyPL_ux, enemyPL_uy, 5); playSound(enemyObj.type, enemyObj.target, "attack", 1); break; case 2 : } enemyObj.vx = 0; enemyObj.currAttackFr = enemyObj.nextAttackFr; enemyObj.status = "attack"; enemyMC.gotoAndStop("attack"); } } if (enemyObj.status == "attack") { if (enemyObj.currAttackFr > 0) { } else { enemyObj.status = "move"; } } enemyMC._x = enemyObj.x; break; case "zombie" : if (!enemyObj.noticedTarget) { enemyObj.attackTarget = pL; trace((((("x: " + enemyObj.noticeXmin) + " < ") + enemyObj.attackTarget.x) + " > ") + enemyObj.noticeXmax); trace((((("y: " + enemyObj.noticeYmin) + " > ") + enemyObj.attackTarget.y) + " < ") + enemyObj.noticeYmax); if ((enemyObj.attackTarget.x > enemyObj.noticeXmin) && (enemyObj.attackTarget.x < enemyObj.noticeXmax)) { if ((enemyObj.attackTarget.y > enemyObj.noticeYmin) && (enemyObj.attackTarget.y < enemyObj.noticeYmax)) { enemyObj.noticedTarget = true; enemyObj.status = "walk"; } } if (enemyObj.health < enemyObj.fullHealth) { enemyObj.noticedTarget = true; enemyObj.status = "walk"; } } else { if (enemyObj.status != "attack") { if (enemyPL_dx < 0) { enemyObj.vx = -enemyObj.v; enemyObj.direction = -1; } else { enemyObj.vx = enemyObj.v; enemyObj.direction = 1; } enemyObj.x = enemyObj.x + enemyObj.vx; if ((enemyObj.vx > 0) || (enemyObj.vx < 0)) { enemyMC._xscale = enemyObj.direction * 100; } enemyReachedMoveLimit = false; if (enemyObj.x < enemyObj.moveXmin) { enemyReachedMoveLimit = true; enemyObj.x = enemyObj.moveXmin; } else if (enemyObj.x > enemyObj.moveXmax) { enemyReachedMoveLimit = true; enemyObj.x = enemyObj.moveXmax; } if (enemyObj.y < enemyObj.moveYmin) { enemyReachedMoveLimit = true; enemyObj.y = enemyObj.moveXmin; } else if (enemyObj.y > enemyObj.moveYmax) { enemyReachedMoveLimit = true; enemyObj.y = enemyObj.moveYmax; } if (enemyReachedMoveLimit) { enemyObj.status = "stand"; enemyMC.gotoAndStop("stand"); } } if ((enemyObj.currAttackFr--) < 0) { enemyObj.currAttackFr = 0; } if ((Abs(enemyPL_dx) < enemyObj.attackDist) && (enemyObj.currAttackFr < 0)) { switch (enemyObj.typeNo) { case 1 : break; case 2 : temp_x = enemyObj.x + (enemyObj.direction * (enemyMC.head_MC._width / 2)); temp_y = (enemyObj.y + enemyMC.head_MC._y) - (enemyMC.head_MC._height / 2); createProjectile(enemyObj, "zombieSpit", temp_x, temp_y, 0.9 * enemyObj.direction, -0.15, 5); } enemyObj.vx = 0; enemyObj.currAttackFr = enemyObj.nextAttackFr; enemyObj.status = "attack"; enemyMC.gotoAndStop("attack"); playSound(enemyObj.type, enemyObj.target, "attack", 1); } if (enemyObj.status == "attack") { if (enemyObj.currAttackFr > 0) { if (enemyMC.arms_MC.arm_MC.attackPoint_MC.hitTest(game_MC.pL_MC.hitAreaMC)) { temp_x = (enemyMC._x + enemyMC.arms_MC._x) + enemyMC.arms_MC.attackPoint_MC._x; temp_y = (enemyMC._y + enemyMC.arms_MC._y) + enemyMC.arms_MC.attackPoint_MC._y; objectGetsHurt(pL, enemyObj.attackDamage, temp_x, temp_y, 0.7 * enemyObj.direction, -0.7); trace("-- enemyObj.attackDamage: " + enemyObj.attackDamage); } } else { enemyObj.status = "walk"; } } enemyMC._x = enemyObj.x; if (enemyObj.status != enemyObj.prevStatus) { enemyMC.gotoAndStop(enemyObj.status); multiPartNo = enemyObj.multiPartArr.length; while ((multiPartNo--) > 0) { partObj = enemyObj.multiPartArr[multiPartNo]; partMC = eval ((((enemyObj.target + ".") + partObj.name) + partObj.id) + "_MC"); currFrameNo = 1 + int(partMC._totalframes * (1 - (partObj.health / partObj.fullHealth))); partMC.gotoAndStop(currFrameNo); } } enemyObj.prevStatus = enemyObj.status; } break; case "grass" : if ((enemyObj.currAttackFr--) < 0) { enemyObj.currAttackFr = 0; } if ((Abs(enemyPL_dx) < enemyObj.attackDist) && (enemyObj.currAttackFr < 0)) { enemyObj.currAttackFr = enemyObj.nextAttackFr; enemyObj.status = "attack"; enemyMC.gotoAndStop("attack"); } if (enemyObj.status == "attack") { if (enemyObj.currAttackFr > 0) { if (enemyMC.attack_MC.hitTest(game_MC.pL_MC.hitAreaMC)) { objectGetsHurt(pL, enemyObj.attackDamage, pL.x, enemyObj.y - enemyMC._height, enemyPL_ux, enemyPL_uy); enemyObj.status = "stand"; playSound(enemyObj.type, enemyObj.target, "attack", 1); } } } break; case "stickman" : if (enemyObj.status == "move") { if (enemyPL_dx < 0) { enemyObj.vx = -enemyObj.v; enemyObj.direction = -1; } else { enemyObj.vx = enemyObj.v; enemyObj.direction = 1; } if ((enemyObj.vx > 0) || (enemyObj.vx < 0)) { enemyMC._xscale = enemyObj.direction * 100; enemyMC.gotoAndStop("run"); } } if ((enemyObj.currAttackFr--) < 0) { enemyObj.currAttackFr = 0; } if ((Abs(enemyPL_dx) < enemyObj.attackDist) && (enemyObj.currAttackFr < 0)) { switch (enemyObj.typeNo) { case 1 : break; case 2 : temp_x = enemyObj.x + (enemyObj.direction * (enemyMC.head_MC._width / 2)); temp_y = (enemyObj.y + enemyMC.head_MC._y) - (enemyMC.head_MC._height / 2); createProjectile(enemyObj, "zombieSpit", temp_x, temp_y, 0.9 * enemyObj.direction, -0.15, 5); } enemyObj.vx = 0; enemyObj.currAttackFr = enemyObj.nextAttackFr; enemyObj.status = "attack"; enemyMC.gotoAndStop("attack"); } if (enemyObj.status == "attack") { if (enemyObj.currAttackFr > 0) { if (enemyMC.arms_MC.attackPoint_MC.hitTest(game_MC.pL_MC.hitAreaMC)) { temp_x = (enemyMC._x + arms_MC._x) + attackPoint_MC._x; temp_y = (enemyMC._y + arms_MC._y) + attackPoint_MC._y; objectGetsHurt(pL, enemyObj.attackDamage, temp_x, temp_y, 0.7 * enemyObj.direction, -0.7); } } else { enemyObj.status = "move"; } } enemyMC._x = (enemyObj.x = enemyObj.x + enemyObj.vx); break; case "walker" : if (enemyPL_dx < 0) { enemyObj.weaponAngle = enemyObj.weaponAngle - enemyObj.gunRotSpeed; } else { enemyObj.weaponAngle = enemyObj.weaponAngle + enemyObj.gunRotSpeed; } if ((enemyObj.weaponAngle < -180) || (enemyObj.weaponAngle > 90)) { enemyObj.weaponAngle = -180; } else if (enemyObj.weaponAngle > 0) { enemyObj.weaponAngle = 0; } if (enemyPL_dx < 0) { enemyMC.gotoAndStop("walk"); enemyObj.vx = -enemyObj.v; } else { enemyMC.gotoAndStop("walk"); enemyObj.vx = enemyObj.v; } damage = 1; enemyMC._x = (enemyObj.x = enemyObj.x + enemyObj.vx); enemyMC.wheel_MC._rotation = enemyMC.wheel_MC._rotation + (4 * enemyObj.vx); enemyMC.weapon_MC._rotation = enemyObj.weaponAngle; break; case "flying" : if (enemyObj.pathName == "pL_follow") { if (game_MC.pL_MC.hitAreaMC.hitTest(enemyMC)) { enemyMC.gotoAndPlay("dies"); enemyArr.splice(enemyNo, 1); } enemyCP_dx = pL.x - enemyObj.x; enemyCP_dy = (pL.y - (pL.h / 2)) - enemyObj.y; } else { enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; enemyCP_dy = enemyObj.nextCheckPointY - enemyObj.y; if (Abs(enemyCP_dx) < reachedCheckPointDist) { if (Abs(enemyCP_dy) < reachedCheckPointDist) { nextCP(enemyObj); } } } enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; thrust_x = enemyCP_ux * enemyObj.v; thrust_y = enemyCP_uy * enemyObj.v; enemyObj.vx = thrust_x; enemyObj.vy = thrust_y; if (enemyObj.weaponAngle > 180) { enemyObj.weaponAngle = enemyObj.weaponAngle - 360; } else if (enemyObj.weaponAngle < -180) { enemyObj.weaponAngle = enemyObj.weaponAngle + 360; } enemyObj.weaponAngle = enemyObj.weaponAngle + (getAngle2toAngle1direction(enemyPL_angleDeg, enemyObj.weaponAngle) * enemyObj.gunRotSpeed); if (enemyObj.nextAttackIntervalFr > 0) { if ((--enemyObj.nextAttackFr) <= 0) { enemyObj.nextAttackFr = enemyObj.nextAttackIntervalFr; weaponAngleRad = (enemyObj.weaponAngle / 180) * Math.PI; enemyObj.weapon_ux = Math.cos(weaponAngleRad); enemyObj.weapon_uy = Math.sin(weaponAngleRad); checkIfLineOfFireHitAnything(enemyObj, true, false, true); } } enemyMC._x = (enemyObj.x = enemyObj.x + enemyObj.vx); enemyMC._y = (enemyObj.y = enemyObj.y + enemyObj.vy); enemyMC.weapon_MC._rotation = enemyObj.weaponAngle; break; case "GiantSpider" : enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; enemyCP_dy = enemyObj.nextCheckPointY - enemyObj.y; if (Abs(enemyCP_dx) < enemyObj.reachedCheckPointDist) { if (Abs(enemyCP_dy) < enemyObj.reachedCheckPointDist) { nextCP(enemyObj); if (enemyObj.vx > 0) { enemyObj.nextAttackFr = 0.3 * FPS; } else { enemyObj.nextAttackFr = 1 * FPS; } enemyObj.currAttackFr = enemyObj.nextAttackFr; } } enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; enemyObj.vx = enemyCP_ux * enemyObj.v; enemyObj.vy = enemyCP_uy * enemyObj.v; if ((enemyObj.currAttackFr--) < 0) { enemyObj.currAttackFr = 0; } if (enemyObj.currAttackFr < 0) { enemyObj.status = "attack"; enemyObj.currAttackFr = enemyObj.nextAttackFr; temp_x = enemyObj.x; temp_y = enemyObj.y; if (enemyObj.vx > 0) { createProjectile(enemyObj, "GiantSpiderSpit", temp_x, temp_y, enemyPL_ux, enemyPL_uy, 5); } else { enemyObj.projectileNo++; if (enemyObj.projectileNo > 5) { enemyObj.projectileNo = 1; } trace("enemyObj.currAttackFr: " + enemyObj.currAttackFr); temp_dx = (25 + (enemyObj.projectileNo * ((sw - (2 * 25)) / 5))) - enemyObj.x; temp_dy = 250 - enemyObj.y; temp_dist = Math.sqrt((temp_dx * temp_dx) + (temp_dy * temp_dy)); temp_ux = temp_dx / temp_dist; temp_uy = temp_dy / temp_dist; createProjectile(enemyObj, "GiantSpiderSpit", temp_x, temp_y, temp_ux, temp_uy, 5); } } if ((enemyObj.currCrawlerSpawnFr--) < 0) { enemyObj.currCrawlerSpawnFr = enemyObj.nextCrawlerSpawnFr; tempEnemyArr.push(new Crawler(0 * FPS, 1, roomBufferRight - 10, 250, 10, 30 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); moreEnemyToCome = true; } enemyMC._x = (enemyObj.x = enemyObj.x + enemyObj.vx); enemyMC._y = (enemyObj.y = enemyObj.y + enemyObj.vy); break; case "GiantWasp" : enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; enemyCP_dy = enemyObj.nextCheckPointY - enemyObj.y; if (Abs(enemyCP_dx) < enemyObj.reachedCheckPointDist) { if (Abs(enemyCP_dy) < enemyObj.reachedCheckPointDist) { nextCP(enemyObj); if (enemyObj.vx > 0) { enemyObj.nextAttackFr = 0.3 * FPS; } else { enemyObj.nextAttackFr = 1 * FPS; } enemyObj.currAttackFr = enemyObj.nextAttackFr; } } enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; enemyObj.vx = enemyCP_ux * enemyObj.v; enemyObj.vy = enemyCP_uy * enemyObj.v; if (enemyObj.vx < 0) { enemyObj.direction = -1; } else { enemyObj.direction = 1; } enemyMC._xscale = enemyObj.direction * 100; if ((enemyObj.currAttackFr--) < 0) { enemyObj.currAttackFr = 0; } if (enemyObj.currAttackFr < 0) { enemyObj.status = "attack"; enemyObj.currAttackFr = enemyObj.nextAttackFr; temp_x = enemyObj.x; temp_y = enemyObj.y; if (enemyObj.vx > 0) { createProjectile(enemyObj, "GiantWaspSpit", temp_x, temp_y, enemyPL_ux, enemyPL_uy, 5); } else { enemyObj.projectileNo++; if (enemyObj.projectileNo > 5) { enemyObj.projectileNo = 1; } trace("enemyObj.currAttackFr: " + enemyObj.currAttackFr); temp_dx = (25 + (enemyObj.projectileNo * ((sw - (2 * 25)) / 5))) - enemyObj.x; temp_dy = 250 - enemyObj.y; temp_dist = Math.sqrt((temp_dx * temp_dx) + (temp_dy * temp_dy)); temp_ux = temp_dx / temp_dist; temp_uy = temp_dy / temp_dist; createProjectile(enemyObj, "GiantWaspSpit", temp_x, temp_y, temp_ux, temp_uy, 5); } } if ((enemyObj.currCrawlerSpawnFr--) < 0) { enemyObj.currCrawlerSpawnFr = enemyObj.nextCrawlerSpawnFr; tempEnemyArr.push(new Wasp(0, 1, enemyObj.x, enemyObj.y, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); moreEnemyToCome = true; } enemyMC._x = (enemyObj.x = enemyObj.x + enemyObj.vx); enemyMC._y = (enemyObj.y = enemyObj.y + enemyObj.vy); break; case "Demon" : enemyCP_dx = enemyObj.nextCheckPointX - enemyObj.x; enemyCP_dy = enemyObj.nextCheckPointY - enemyObj.y; if (Abs(enemyCP_dx) < enemyObj.reachedCheckPointDist) { if (Abs(enemyCP_dy) < enemyObj.reachedCheckPointDist) { nextCP(enemyObj); if (enemyObj.vx > 0) { enemyObj.nextAttackFr = 0.3 * FPS; } else { enemyObj.nextAttackFr = 1 * FPS; } enemyObj.currAttackFr = enemyObj.nextAttackFr; } } enemyCP_dist = Math.sqrt((enemyCP_dx * enemyCP_dx) + (enemyCP_dy * enemyCP_dy)); enemyCP_ux = enemyCP_dx / enemyCP_dist; enemyCP_uy = enemyCP_dy / enemyCP_dist; enemyObj.vx = enemyCP_ux * enemyObj.v; enemyObj.vy = enemyCP_uy * enemyObj.v; if ((enemyObj.currAttackFr--) < 0) { enemyObj.currAttackFr = 0; } if (enemyObj.currAttackFr < 0) { enemyObj.status = "attack"; enemyObj.currAttackFr = enemyObj.nextAttackFr; temp_x = enemyObj.x; temp_y = enemyObj.y; if (enemyObj.vx > 0) { createProjectile(enemyObj, "DemonSpit", temp_x, temp_y, enemyPL_ux, enemyPL_uy, 5); } else { enemyObj.projectileNo++; if (enemyObj.projectileNo > 5) { enemyObj.projectileNo = 1; } trace("enemyObj.currAttackFr: " + enemyObj.currAttackFr); temp_dx = (25 + (enemyObj.projectileNo * ((sw - (2 * 25)) / 5))) - enemyObj.x; temp_dy = 250 - enemyObj.y; temp_dist = Math.sqrt((temp_dx * temp_dx) + (temp_dy * temp_dy)); temp_ux = temp_dx / temp_dist; temp_uy = temp_dy / temp_dist; createProjectile(enemyObj, "DemonSpit", temp_x, temp_y, temp_ux, temp_uy, 5); } } if ((enemyObj.currCrawlerSpawnFr--) < 0) { enemyObj.currCrawlerSpawnFr = enemyObj.nextCrawlerSpawnFr; tempNo = Math_random(); if (tempNo < 0.33) { tempEnemyArr.push(new Crawler(0 * FPS, 1, roomBufferRight - 10, 260, 10, 30 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); } else if (tempNo < 0.66) { tempEnemyArr.push(new Crawler(0 * FPS, 1, roomBufferLeft + 10, 260, 10, 30 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); } else { tempEnemyArr.push(new Wasp(0, 1, enemyObj.x, enemyObj.y, 3, 80 / FPS, "pL_follow", 0, 440, 0, 320, 0, 440, 0, 320)); } moreEnemyToCome = true; } enemyMC._x = (enemyObj.x = enemyObj.x + enemyObj.vx); enemyMC._y = (enemyObj.y = enemyObj.y + enemyObj.vy); break; } } if ((enemyStatusDisplayFr--) == 0) { statusWindowMC.EnemyStatusMC.gotoAndStop("none"); statusWindowMC.EnemyStatusMC.heathMC.barMC._xscale = 100; statusWindowMC.EnemyStatusMC._visible = false; } else if (enemyStatusDisplayFr < 0) { enemyStatusDisplayFr = -2; } if (explosionParticleArr.length > 0) { explosionParticleNo = explosionParticleArr.length; while ((explosionParticleNo--) > 0) { explosionParticleObj = explosionParticleArr[explosionParticleNo]; explosionParticleMC = eval (explosionParticleObj.targetMC); if (explosionParticleObj.smokeTrail) { explosionParticleObj.vy = explosionParticleObj.vy + (grav / 20); explosionParticleObj.vx = explosionParticleObj.vx * 0.95; explosionParticleObj.vy = explosionParticleObj.vy * 0.95; } else { explosionParticleObj.vy = explosionParticleObj.vy + (grav / 3); explosionParticleObj.vx = explosionParticleObj.vx * 0.98; explosionParticleObj.vy = explosionParticleObj.vy * 0.98; } explosionParticleObj.x = explosionParticleObj.x + explosionParticleObj.vx; explosionParticleObj.y = explosionParticleObj.y + explosionParticleObj.vy; explosionParticleMC._x = explosionParticleObj.x; explosionParticleMC._y = explosionParticleObj.y; explosionParticleMC._rotation = explosionParticleMC._rotation + (4 * explosionParticleObj.vx); explosionParticleMC._xscale = (explosionParticleMC._yscale = explosionParticleMC._yscale - explosionParticleObj.sizeChangePerFr); explosionParticleExplode = false; explosionParticleCollision = false; platfromNo = platformArr.length; while ((platfromNo--) > 0) { P = platformArr[platfromNo]; if (explosionParticleMC.hitTest(P.target)) { explosionParticleExplode = true; } } bufferDist = 30; if (explosionParticleObj.y < (roomBufferTop - bufferDist)) { explosionParticleCollision = "removeOnly"; collisionDirection = "y"; explosionParticleMC._y = roomBufferTop; } else if (explosionParticleObj.y > (roomBufferBottom + bufferDist)) { explosionParticleCollision = "removeOnly"; collisionDirection = "y"; explosionParticleMC._y = roomBufferBottom; } if (explosionParticleObj.x < (roomBufferLeft - bufferDist)) { explosionParticleCollision = "removeOnly"; collisionDirection = "x"; explosionParticleMC._x = roomBufferLeft; } else if (explosionParticleObj.x > (roomBufferRight + bufferDist)) { explosionParticleCollision = "removeOnly"; collisionDirection = "x"; explosionParticleMC._x = roomBufferRight; } if (explosionParticleCollision == true) { explosionParticleObj.rotSpeed = explosionParticleObj.rotSpeed * (-0.8 * (0.5 - Math_random())); if ((explosionParticleObj.debryType == "bloodsplatterRed1") || (explosionParticleObj.debryType == "bloodsplatterGreen1")) { explosionParticleExplode = true; } if (collisionDirection == "x") { explosionParticleObj.vx = explosionParticleObj.vx * -1; } else if (collisionDirection == "y") { explosionParticleObj.vy = explosionParticleObj.vy * -0.7; if ((explosionParticleObj.bounceNo++) > 3) { explosionParticleExplode = true; } } } else if (explosionParticleCollision == "removeOnly") { explosionParticleArr.splice(explosionParticleNo, 1); explosionParticleMC.removeMovieClip(); } if (explosionParticleObj.smokeTrail) { smokeColor = "white"; game_MC.smokeTrailAttachMC.attachMovie(smokeColor + "Smoke", (((smokeColor + "Smoke") + "_") + noOfSmokeTrailCreated) + "_MC", noOfSmokeTrailCreated); targetMC = eval ((((("game_MC.smokeTrailAttachMC." + smokeColor) + "Smoke") + "_") + noOfSmokeTrailCreated) + "_MC"); targetMC._x = explosionParticleObj.x; targetMC._y = explosionParticleObj.y; targetMC._rotation = targetMC._rotation + (3 * explosionParticleObj.vx); trace("explosionParticleObj.vx: " + explosionParticleObj.vx); targetMC._xscale = (targetMC._yscale = explosionParticleMC._xscale); } switch (explosionParticleObj.debryType) { case "zombie_head" : case "zombie_body" : case "zombie_arm" : case "zombie_leg" : case "crawler_head" : case "crawler_leg" : case "bat_wing" : case "bat_head" : case "wasp_head" : case "wasp_body" : case "GiantSpider_head" : case "GiantSpider_abdomen" : case "GiantSpider_eye" : case "GiantSpider_leg" : case "GiantWasp_head" : case "GiantWasp_abdomen" : case "GiantWasp_tail" : case "Demon_head" : case "Demon_body" : case "Demon_arm" : if (Math_random() > 0.5) { createExplosionParticle("bloodsplatterGreen1", explosionParticleObj.x, explosionParticleObj.y, 4 * (0.5 + (0.5 * Math.random())), (-180) * Math_random(), 15 + (15 * Math.random()), 20, 5, false); } break; case "demon" : } if ((explosionParticleObj.durationFr--) <= 0) { explosionParticleExplode = true; } if (explosionParticleExplode) { explosionParticleMC.gotoAndPlay("explode"); explosionParticleArr.splice(explosionParticleNo, 1); switch (explosionParticleObj.debryType) { case "zombie_head" : case "zombie_body" : case "zombie_arm" : case "zombie_leg" : case "crawler_head" : case "crawler_leg" : case "bat_wing" : case "bat_head" : case "wasp_head" : case "wasp_body" : case "GiantSpider_head" : case "GiantSpider_abdomen" : case "GiantSpider_eye" : case "GiantSpider_leg" : case "GiantWasp_head" : case "GiantWasp_abdomen" : case "GiantWasp_tail" : case "Demon_head" : case "Demon_body" : case "Demon_arm" : trace("explosionParticleMC: " + explosionParticleMC); fadeAwayArr.push({targetMC:explosionParticleMC, alpha:100}); break; case "demon" : } if ((noOfSmokeTrailCreated++) > 500) { noOfSmokeTrailCreated = 0; } } } } arrNo = fadeAwayArr.length; while ((arrNo--) > 0) { fadeAwayObj = fadeAwayArr[arrNo]; eval (fadeAwayObj.targetMC)._alpha = (fadeAwayObj.alpha = fadeAwayObj.alpha - 4); if (fadeAwayObj.alpha <= 0) { eval (fadeAwayObj.targetMC).removeMovieClip(); fadeAwayArr.splice(arrNo, 1); } } currentTime = int((getTimer() - startTime) / 1000); updateTimer(currentTime); if (levelCompleteCounter > 0) { levelCompleteCounter--; trace("almost level complete " + levelCompleteCounter); if (levelCompleteCounter == 0) { game_over(g.missionFinishedReason); } } else if (g_missionType == "destroyEnemies") { if ((enemyArr.length <= 0) && (tempEnemyArr.length <= 0)) { if (explosionParticleArr.length <= 0) { startLevelCompleteCountdown("missionComplete"); } } } else if (g_missionType == "timeTrial") { if (currentTime < 0) { startLevelCompleteCountdown("missionComplete"); } } } function startLevelCompleteCountdown(reason) { statusWindowMC.missionMessageMC._visible = true; statusWindowMC.missionMessageMC.gotoAndStop(reason); g.missionFinishedReason = reason; trace("g.missionFinishedReason " + g.missionFinishedReason); if (!(reason === "missionComplete")) { } levelCompleteCounter = 2 * FPS; missionMessageMC._visible = true; level_finish_time = getTimer(); } onKeyDown_game = function () { currKey = Key.getCode(); if (currKey == keyQualityToggle) { if (_quality == "HIGH") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } mcQualityStatus.gotoAndPlay(2); mcQualityStatus.txtQuality = (game_quality = _quality); } if (g_stat == "play") { if (Key.isDown(key_pLNextWeapon)) { pL_changeWeapon(1); } else if (Key.isDown(key_pLPrevWeapon)) { pL_changeWeapon(-1); } else if (Key.isDown(key_pLUse)) { trace("PRESSED: USE KEY"); i = 0; while (i < doorArr.length) { doorObj = doorArr[i]; if (doorObj.roomNo == g_roomNo) { doorID = "door_" + doorObj.type; doorBgndID = doorID + "_bgnd"; if ((Abs(pL.x - doorObj.x) < 15) && (Abs(doorObj.y - pL.y) < 5)) { pL.currDoor = doorObj; pL.currDoor.target = doorObj.target; pL.currDoor.usage = "enter"; pL.x = doorObj.x; pL.y = doorObj.y; pL.currDoor.target.gotoAndPlay("open"); } } i++; } } else if (currKey == keyMusicOnOff) { trace("playGameMusic: " + playGameMusic); if (!playGameMusic) { musicSndNo = 1; musicSnd = new Sound(); musicSnd.attachSound("music" + musicSndNo); musicSnd.start(0, 1000); playGameMusic = true; } else { musicSnd.stop("music" + musicSndNo); playGameMusic = false; } } else if (currKey == keyPauseGame) { tempOnEnterFrame = onEnterFrame; tempOnMouseDown = onMouseDown; tempOnMouseUp = onMouseUp; g_stat = "paused"; Mouse.show(); menuWindowMC.gotoAndStop("pause"); pause_start_time = getTimer(); delete onEnterFrame; delete onMouseDown; delete onMouseUp; } } else if (g_stat == "paused") { if (currKey == keyPauseGame) { onEnterFrame = tempOnEnterFrame; onMouseDown = tempOnMouseDown; onMouseUp = tempOnMouseUp; g_stat = "play"; menuWindowMC.gotoAndStop("game_start"); startTime = startTime + (getTimer() - pause_start_time); Mouse.hide(); } } }; onMouseDown_game = function () { Mouse.hide(); trace("pL_weapon_dist: " + pL_weapon_dist); pL_mouseDown = true; pL_weaponFireSnd = new Sound(); if ((pL_weaponsArr[pL.currWeaponNo].ammo > 0) || (pL_weaponsArr[pL.currWeaponNo].ammo == "inf")) { pL_weaponFireSnd.attachSound(pL.weaponType + "_fire"); } switch (pL.weaponType) { case "pistol" : return; case "blasterGun" : return; case "uzi" : case "machineGun" : case "miniGun" : pL_weaponFireSnd.start(0, 1000); return; case "laser" : return; case "rocketLauncher" : return; case "grenade" : case "flameThrower" : return; } }; onMouseUp_game = function () { pL_mouseDown = false; if (pL.weaponType == "grenade") { if (pL.grenadeThrowVelocity > 0) { nozzleX = game_MC.pL_MC.weapon_MC.nozzle_MC._x; nozzleY = (game_MC.pL_MC.weapon_MC.nozzle_MC._y * game_MC.pL_MC.weapon_MC._xscale) / 100; temp_x = (pL.x + (pL.weapon_ux * nozzleX)) - (pL.weapon_uy * nozzleY); temp_y = ((pL.y - pL.weaponRotationY) + (pL.weapon_ux * nozzleY)) + (pL.weapon_uy * nozzleX); createProjectile(pL, pL.weaponType, temp_x, temp_y, pL.weapon_ux, pL.weapon_uy, pL.attackDamage); pL_weaponsArr[pL.currWeaponNo].currReloadFr = pL_weaponsArr[pL.currWeaponNo].reloadFr; statusWindowMC.txtAmmo = --pL_weaponsArr[pL.currWeaponNo].ammo; statusWindowMC.txtGrenadeThrow = (pL.grenadeThrowVelocity = 0); } } switch (pL.weaponType) { case "pistol" : return; case "blasterGun" : return; case "uzi" : case "machineGun" : case "miniGun" : pL_weaponSoundStop(); return; } };
Frame 232
stop();
Symbol 29 MovieClip [platform_black] Frame 1
trace("1 - created platform " + platformType);
Symbol 31 MovieClip [platform_generic] Frame 1
trace("1 - created platform " + platformType);
Symbol 35 Button
on (release) { _root.g_missionNo = buttonNo; _root.showCutScenes(); }
Symbol 39 MovieClip [missionButton] Frame 1
stop();
Symbol 47 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 1
stop();
Symbol 54 MovieClip [crawler_head] Frame 1
stop();
Symbol 55 MovieClip [crawler1] Frame 1
stop();
Instance of Symbol 41 MovieClip "hitAreaMC" in Symbol 55 MovieClip [crawler1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 55 MovieClip [crawler1] Frame 5
this.removeMovieClip(); stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 63 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 1
_visible = false;
Symbol 70 MovieClip Frame 2
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 3
gotoAndStop (1);
Symbol 100 MovieClip Frame 5
gotoAndStop (1);
Symbol 100 MovieClip Frame 7
gotoAndStop (1);
Symbol 100 MovieClip Frame 9
gotoAndStop (1);
Symbol 100 MovieClip Frame 11
gotoAndStop (1);
Symbol 100 MovieClip Frame 13
gotoAndStop (1);
Symbol 100 MovieClip Frame 16
gotoAndStop (1);
Symbol 100 MovieClip Frame 18
gotoAndStop (1);
Symbol 100 MovieClip Frame 20
gotoAndStop (1);
Symbol 113 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 115 MovieClip [zombie2] Frame 1
stop();
Instance of Symbol 41 MovieClip "hitAreaMC" in Symbol 115 MovieClip [zombie2] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 115 MovieClip [zombie2] Frame 7
this.removeMovieClip(); stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 118 MovieClip [zombie1] Frame 1
stop();
Instance of Symbol 41 MovieClip "hitAreaMC" in Symbol 118 MovieClip [zombie1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 118 MovieClip [zombie1] Frame 8
this.removeMovieClip(); stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 155 MovieClip Frame 9
stop();
Symbol 156 MovieClip [stickman] Frame 1
stop();
Instance of Symbol 41 MovieClip "hitAreaMC" in Symbol 156 MovieClip [stickman] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 157 MovieClip [zombie_head] Frame 1
stop();
Symbol 158 MovieClip [crawler_leg] Frame 1
stop();
Symbol 160 MovieClip [zombie_leg] Frame 1
stop();
Symbol 161 MovieClip [zombie_arm] Frame 1
stop();
Symbol 163 MovieClip [zombie_body] Frame 1
stop();
Symbol 168 MovieClip [flameThrower] Frame 14
this._rotation = int(360 * Math.random());
Symbol 168 MovieClip [flameThrower] Frame 23
this.removeMovieClip();
Symbol 171 MovieClip Frame 1
_rotation = (360 * Math.random());
Symbol 171 MovieClip Frame 10
stop();
Symbol 172 MovieClip [rocketLauncher] Frame 1
stop();
Symbol 172 MovieClip [rocketLauncher] Frame 11
this.removeMovieClip();
Symbol 174 MovieClip [DemonSpit] Frame 1
stop();
Symbol 174 MovieClip [DemonSpit] Frame 5
this.removeMovieClip();
Symbol 176 MovieClip [GiantWaspSpit] Frame 1
stop();
Symbol 176 MovieClip [GiantWaspSpit] Frame 5
this.removeMovieClip();
Symbol 178 MovieClip [GiantSpiderSpit] Frame 1
stop();
Symbol 178 MovieClip [GiantSpiderSpit] Frame 5
this.removeMovieClip();
Symbol 180 MovieClip [zombieSpit] Frame 1
stop();
Symbol 180 MovieClip [zombieSpit] Frame 5
this.removeMovieClip();
Symbol 181 MovieClip [grenade] Frame 1
stop();
Symbol 181 MovieClip [grenade] Frame 7
this.removeMovieClip();
Symbol 184 MovieClip [wasp_body] Frame 1
stop();
Symbol 188 MovieClip [wasp_head] Frame 1
stop();
Symbol 190 MovieClip [wasp1] Frame 1
trace("ATTACHED FLIER =========="); stop();
Instance of Symbol 41 MovieClip "hitAreaMC" in Symbol 190 MovieClip [wasp1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 190 MovieClip [wasp1] Frame 3
this.removeMovieClip();
Symbol 194 MovieClip [Demon_head] Frame 1
stop();
Symbol 195 MovieClip [Demon_body] Frame 1
stop();
Symbol 203 MovieClip [Demon1] Frame 1
stop();
Instance of Symbol 41 MovieClip "hitAreaMC" in Symbol 203 MovieClip [Demon1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 203 MovieClip [Demon1] Frame 3
this.removeMovieClip();
Symbol 207 MovieClip [GiantSpider_abdomen] Frame 1
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 215 MovieClip [GiantSpider_eye] Frame 1
stop();
Symbol 220 MovieClip [GiantSpider1] Frame 1
trace("ATTACHED FLIER =========="); stop();
Instance of Symbol 41 MovieClip "hitAreaMC" in Symbol 220 MovieClip [GiantSpider1] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 211 MovieClip in Symbol 220 MovieClip [GiantSpider1] Frame 1
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 211 MovieClip in Symbol 220 MovieClip [GiantSpider1] Frame 1
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 211 MovieClip in Symbol 220 MovieClip [GiantSpider1] Frame 1
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 217 MovieClip [GiantSpider_leg] "leg7" in Symbol 220 MovieClip [GiantSpider1] Frame 2
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 217 MovieClip [GiantSpider_leg] "leg8" in Symbol 220 MovieClip [GiantSpider1] Frame 2
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 217 MovieClip [GiantSpider_leg] "leg9" in Symbol 220 MovieClip [GiantSpider1] Frame 2
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 217 MovieClip [GiantSpider_leg] "leg1" in Symbol 220 MovieClip [GiantSpider1] Frame 2
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 217 MovieClip [GiantSpider_leg] "leg2" in Symbol 220 MovieClip [GiantSpider1] Frame 2
onClipEvent (load) { this.gotoAndPlay("step"); }
Instance of Symbol 217 MovieClip [GiantSpider_leg] "leg3" in Symbol 220 MovieClip [GiantSpider1] Frame 2
onClipEvent (load) { this.gotoAndPlay("step"); }
Symbol 220 MovieClip [GiantSpider1] Frame 3
this.removeMovieClip();
Symbol 225 MovieClip Frame 9
_parent.gotoAndStop("stand");
Symbol 233 MovieClip [bat_wing] Frame 1
trace("ATTACHED WING"); stop();
Symbol 237 MovieClip [bat_head] Frame 1
stop();
Symbol 238 MovieClip [grass1] Frame 1
trace("ATTACHED FLIER =========="); stop();
Symbol 238 MovieClip [grass1] Frame 4
this.removeMovieClip();
Symbol 239 MovieClip [bat1] Frame 1
trace("ATTACHED FLIER =========="); stop();
Instance of Symbol 41 MovieClip "hitAreaMC" in Symbol 239 MovieClip [bat1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 239 MovieClip [bat1] Frame 3
this.removeMovieClip();
Symbol 242 MovieClip [bloodsplatter0] Frame 1
Symbol 242 MovieClip [bloodsplatter0] Frame 6
this.removeMovieCLip();
Symbol 246 MovieClip [ricochet2] Frame 4
this.removeMovieCLip();
Symbol 249 MovieClip [ricochet1] Frame 4
this.removeMovieCLip();
Symbol 252 MovieClip [explosion1] Frame 5
this.removeMovieCLip();
Symbol 260 MovieClip [debry1] Frame 1
this.gotoAndStop(1 + int(3 * Math.random())); stop();
Symbol 260 MovieClip [debry1] Frame 10
this.removeMovieClip();
Symbol 263 MovieClip [bloodsplatterGreen1] Frame 1
stop();
Symbol 263 MovieClip [bloodsplatterGreen1] Frame 4
this.removeMovieClip();
Symbol 265 MovieClip [bloodsplatterRed1] Frame 1
stop();
Symbol 265 MovieClip [bloodsplatterRed1] Frame 13
this.removeMovieClip();
Symbol 268 MovieClip [whiteSmoke] Frame 8
this.removeMovieClip();
Symbol 282 MovieClip [door_doublesliding] Frame 1
stop();
Symbol 282 MovieClip [door_doublesliding] Frame 2
play();
Symbol 282 MovieClip [door_doublesliding] Frame 14
_root.doorIsOpen(); stop();
Symbol 282 MovieClip [door_doublesliding] Frame 15
play();
Symbol 282 MovieClip [door_doublesliding] Frame 23
_root.doorIsClosed();
Symbol 288 MovieClip [door_finishedMission] Frame 1
stop();
Symbol 288 MovieClip [door_finishedMission] Frame 2
play();
Symbol 288 MovieClip [door_finishedMission] Frame 12
_root.doorIsOpen(); stop();
Symbol 288 MovieClip [door_finishedMission] Frame 13
play();
Symbol 288 MovieClip [door_finishedMission] Frame 21
_root.doorIsClosed();
Symbol 290 MovieClip [door_noDoor] Frame 1
stop();
Symbol 290 MovieClip [door_noDoor] Frame 2
play();
Symbol 290 MovieClip [door_noDoor] Frame 4
_root.doorIsOpen(); stop();
Symbol 290 MovieClip [door_noDoor] Frame 5
play();
Symbol 290 MovieClip [door_noDoor] Frame 6
_root.doorIsClosed();
Symbol 295 MovieClip [door_knob] Frame 1
stop();
Symbol 295 MovieClip [door_knob] Frame 2
play();
Symbol 295 MovieClip [door_knob] Frame 12
_root.doorIsOpen(); stop();
Symbol 295 MovieClip [door_knob] Frame 13
play();
Symbol 295 MovieClip [door_knob] Frame 21
_root.doorIsClosed();
Symbol 297 MovieClip [door_doublesliding_bgnd] Frame 1
stop();
Symbol 299 MovieClip [door_finishMission_bgnd] Frame 1
stop();
Symbol 300 MovieClip [door_knob_bgnd] Frame 1
stop();
Symbol 311 Button [missionButton]
on (release) { _root.levelNo = idNo; _root.g.practiceMode = true; trace((_parent.idNo + " : ") + idNo); _root.levelInit(); _parent.gotoAndStop("game_start"); _parent.removePracticeLevelButtons(); }
Symbol 331 MovieClip Frame 1
stop();
Symbol 336 MovieClip [GiantWasp_abdomen] Frame 1
stop();
Symbol 338 MovieClip [GiantWasp_head] Frame 1
stop();
Symbol 341 MovieClip [GiantWasp_tail] Frame 1
stop();
Symbol 344 MovieClip [GiantWasp1] Frame 1
stop();
Instance of Symbol 41 MovieClip "hitAreaMC" in Symbol 344 MovieClip [GiantWasp1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 344 MovieClip [GiantWasp1] Frame 3
this.removeMovieClip();
Symbol 349 MovieClip Frame 1
stop();
Symbol 351 MovieClip Frame 1
stop();
Symbol 356 MovieClip [walker1] Frame 1
stop();
Symbol 356 MovieClip [walker1] Frame 14
this.removeMovieClip();
Symbol 371 MovieClip Frame 9
stop();
Symbol 372 MovieClip [flying3] Frame 1
trace("ATTACHED FLIER =========="); stop();
Symbol 372 MovieClip [flying3] Frame 15
this.removeMovieClip();
Symbol 374 MovieClip Frame 1
stop();
Symbol 380 MovieClip [flying2] Frame 1
trace("ATTACHED FLIER =========="); stop();
Symbol 380 MovieClip [flying2] Frame 15
this.removeMovieClip();
Symbol 384 MovieClip [flying1] Frame 1
trace("ATTACHED FLIER =========="); stop();
Symbol 384 MovieClip [flying1] Frame 15
this.removeMovieClip();
Symbol 390 MovieClip [turret1] Frame 1
stop();
Symbol 390 MovieClip [turret1] Frame 13
this.removeMovieClip();
Symbol 396 MovieClip [stationary3] Frame 1
stop();
Symbol 396 MovieClip [stationary3] Frame 11
this.removeMovieClip();
Symbol 402 MovieClip [stationary2] Frame 1
stop();
Symbol 402 MovieClip [stationary2] Frame 15
this.removeMovieClip();
Symbol 405 MovieClip [stationary1] Frame 1
stop();
Symbol 405 MovieClip [stationary1] Frame 15
this.removeMovieClip();
Symbol 417 Button
on (release) { _root.play(); }
Symbol 418 MovieClip Frame 1
stop();
Symbol 418 MovieClip Frame 2
Symbol 432 Button
on (release) { getURL ("http://www.crazymonkeygames.com", "_blank"); }
Symbol 434 Button
on (release) { getURL ("http://www.crazymonkeygames.com", "_blank"); }
Symbol 444 MovieClip Frame 131
stop();
Symbol 491 MovieClip Frame 1
stop();
Symbol 496 MovieClip Frame 1
Symbol 498 Button
on (release) { _root.pL.currDoor.connDoor = 1; _root.move_pLtoSelectedDoor(); }
Symbol 499 Button
on (release) { _root.pL.currDoor.connDoor = 2; _root.move_pLtoSelectedDoor(); }
Symbol 504 Button
on (release) { _root.pL.currDoor.connDoor = 3; _root.move_pLtoSelectedDoor(); }
Symbol 506 Button
on (release) { _root.pL.currDoor.connDoor = 4; _root.move_pLtoSelectedDoor(); }
Symbol 508 Button
on (release) { _root.pL.currDoor.connDoor = 5; _root.move_pLtoSelectedDoor(); }
Symbol 510 Button
on (release) { _root.pL.currDoor.connDoor = 6; _root.move_pLtoSelectedDoor(); }
Symbol 512 Button
on (release) { _root.pL.currDoor.connDoor = 7; _root.move_pLtoSelectedDoor(); }
Symbol 514 Button
on (release) { _root.pL.currDoor.connDoor = 8; _root.move_pLtoSelectedDoor(); }
Symbol 516 Button
on (release) { _root.pL.currDoor.connDoor = txtButtonNo; _root.move_pLtoSelectedDoor(); }
Symbol 518 MovieClip Frame 3
stop();
Symbol 519 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 1
stop();
Symbol 538 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 1
stop();
Instance of Symbol 41 MovieClip "hitAreaMC" in Symbol 550 MovieClip Frame 11
onClipEvent (load) { this._visible = false; }
Instance of Symbol 41 MovieClip "hitAreaMC" in Symbol 550 MovieClip Frame 12
onClipEvent (load) { this._visible = false; }
Instance of Symbol 41 MovieClip "hitAreaMC" in Symbol 550 MovieClip Frame 13
onClipEvent (load) { this._visible = false; }
Symbol 554 Button
on (release) { g_levelNo = txt_levelNo; game_over("missionComplete"); }
Symbol 556 Button
on (release) { g_levelNo = (txt_levelNo = 0); }
Symbol 557 Button
on (release) { g_levelNo = txt_levelNo++; }
Symbol 558 Button
on (release) { g_levelNo = txt_levelNo--; }
Symbol 572 MovieClip Frame 1
stop();
Symbol 574 Button
on (release) { _root.resetGameDifficulty(); gotoAndStop (4); }
Symbol 577 Button
on (release) { gotoAndStop (7); _root.displayKeyAssignments(); }
Symbol 584 Button
on (release) { gotoAndStop (8); }
Symbol 588 Button
on (release) { getURL ("http://www.crazymonkeygames.com", "_blank"); }
Symbol 592 Button
on (release) { getURL ("http://www.crazymonkeygames.com/Stickman-Sam.html", "_blank"); }
Symbol 597 Button
on (release) { getURL ("http://www.io3creations.com", "_blank"); }
Symbol 600 Button
on (release) { trace("player level code: " + _root.pL_levelCode); _root.checkLevelCode(txtLevelCode); }
Symbol 605 MovieClip Frame 1
_x = 0; _y = 0;
Symbol 606 Button
on (release) { i = 1; while (i < _root.levelCodeArr.length) { j = 1; while (j < _root.levelCodeArr[i].length) { _root.levelCodeArr[i][j].unlocked = true; j++; } i++; } _root.displayUnlockedLevels(); }
Symbol 612 Button
on (release) { _root.startMissionTask(1, 1); }
Symbol 614 Button
on (release) { _root.startMissionTask(1, 2); }
Symbol 616 Button
on (release) { _root.startMissionTask(1, 3); }
Symbol 618 Button
on (release) { _root.startMissionTask(1, 4); }
Symbol 620 Button
on (release) { _root.startMissionTask(1, 5); }
Symbol 622 Button
on (release) { _root.startMissionTask(1, 6); }
Symbol 625 Button
on (release) { _root.startMissionTask(2, 1); }
Symbol 626 Button
on (release) { _root.startMissionTask(2, 2); }
Symbol 628 Button
on (release) { _root.startMissionTask(2, 3); }
Symbol 630 Button
on (release) { _root.startMissionTask(2, 4); }
Symbol 632 Button
on (release) { _root.startMissionTask(2, 5); }
Symbol 634 Button
on (release) { _root.startMissionTask(2, 6); }
Symbol 636 MovieClip Frame 1
stop();
Symbol 639 Button
on (release) { gotoAndStop (1); }
Symbol 640 Button
on (release) { _root.setGameDifficulty("med"); }
Symbol 641 Button
on (release) { _root.setGameDifficulty("hard"); }
Symbol 643 Button
on (release) { _root.setGameDifficulty("easy"); }
Symbol 657 MovieClip Frame 1
Symbol 662 Button
on (release) { _root.continueDialogue(); }
Symbol 667 Button
on (release) { _root.game_start(); }
Symbol 694 MovieClip Frame 1
stop();
Symbol 694 MovieClip Frame 2
Symbol 694 MovieClip Frame 10
Symbol 694 MovieClip Frame 16
Symbol 694 MovieClip Frame 19
Symbol 694 MovieClip Frame 23
Symbol 694 MovieClip Frame 25
Symbol 694 MovieClip Frame 33
Symbol 710 MovieClip Frame 1
stop();
Symbol 710 MovieClip Frame 2
stop();
Symbol 726 Button
on (release) { _root.game_start(); }
Symbol 727 MovieClip Frame 1
Mouse.show(); _quality = "HIGH"; stopAllSounds(); stop();
Symbol 727 MovieClip Frame 3
_root.displayUnlockedLevels();
Instance of Symbol 710 MovieClip "key_pLMoveLeft" in Symbol 727 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 710 MovieClip "key_pLMoveRight" in Symbol 727 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 710 MovieClip "key_pLMoveUp" in Symbol 727 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 710 MovieClip "keyQualityToggle" in Symbol 727 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 710 MovieClip "keyMusicOnOff" in Symbol 727 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 710 MovieClip "keyPauseGame" in Symbol 727 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 710 MovieClip "key_pLNextWeapon" in Symbol 727 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 710 MovieClip "key_pLPrevWeapon" in Symbol 727 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }
Instance of Symbol 710 MovieClip "key_pLWalking" in Symbol 727 MovieClip Frame 7
onClipEvent (load) { _root.displayKeyValue(this); } onClipEvent (keyUp) { _root.setKeyValue(this); } onClipEvent (mouseUp) { _root.highlightKey(this); }

Library Items

Symbol 1 Sound [machineGun_fire]
Symbol 2 Sound [uzi_fire]
Symbol 3 Sound [uuuuh1]
Symbol 4 Sound [uh2]
Symbol 5 Sound [uh1]
Symbol 6 Sound [TubeScre-Public_d-172.wav]Used by:444
Symbol 7 Sound [THUMP-splinteh-1275.wav]Used by:444
Symbol 8 Sound [thud3]
Symbol 9 Sound [thud2]
Symbol 10 Sound [thud1]
Symbol 11 Sound [swoosh1]
Symbol 12 Sound [music1]
Symbol 13 Sound [squish_long]
Symbol 14 Sound [squish3]
Symbol 15 Sound [squish2]
Symbol 16 Sound [squish1]
Symbol 17 Sound [sparkle.wav]Used by:444
Symbol 18 Sound [blasterGun_fire]
Symbol 19 Sound [RICOCHET.WAV]
Symbol 20 Sound [pew1]
Symbol 21 Sound [pistol_fire]
Symbol 22 Sound [groan1]
Symbol 23 Sound [Explosion1.wav]
Symbol 24 Sound [eeee1]
Symbol 25 Sound [ee1]
Symbol 26 Sound [miniGun_fire]
Symbol 27 Sound [_Guit-Nemo-6961_hifi.mp3]Used by:694
Symbol 28 GraphicUsed by:29 444 694 727  Timeline
Symbol 29 MovieClip [platform_black]Uses:28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [platform_generic]Uses:30
Symbol 32 GraphicUsed by:35 434 498 499 504 506 508 510 512 514 516 554 556 557 558 600 606 625 626 628 630 632 634 640 641 643
Symbol 33 GraphicUsed by:35 434 498 499 504 506 508 510 512 514 516 554 556 557 558 600 606 625 626 628 630 632 634 640 641 643
Symbol 34 GraphicUsed by:35 434 498 499 504 506 508 510 512 514 516 554 556 557 558 600 606 612 614 616 618 620 622 625 626 628 630 632 634 640 641 643
Symbol 35 ButtonUses:32 33 34Used by:39 311
Symbol 36 FontUsed by:37 414 415 500 501 505 507 509 511 513 515 517 521 522 523 524 525 526 527 555 575 576 578 582 583 586 590 594 595 601 603 609 613 615 617 619 621 623 624 627 629 631 633 635 637 638 642 644 645 646 668 669 695 705 715 720 721 723 724 725
Symbol 37 EditableTextUses:36Used by:39 311
Symbol 38 GraphicUsed by:39 311
Symbol 39 MovieClip [missionButton]Uses:35 37 38
Symbol 40 GraphicUsed by:41 542 694
Symbol 41 MovieClipUses:40Used by:55 115 118 156 190 203 220 239 344 550
Symbol 42 GraphicUsed by:48 49 55 550
Symbol 43 GraphicUsed by:48 49 55 550
Symbol 44 GraphicUsed by:47 54 83 157
Symbol 45 GraphicUsed by:47 54 157
Symbol 46 GraphicUsed by:47 54 157
Symbol 47 MovieClipUses:44 45 46Used by:55 115 118 550
Symbol 48 MovieClipUses:42 43Used by:50
Symbol 49 MovieClipUses:42 43Used by:50
Symbol 50 MovieClipUses:48 49Used by:55
Symbol 51 GraphicUsed by:53 195
Symbol 52 GraphicUsed by:53 195
Symbol 53 MovieClipUses:51 52Used by:55 115 118
Symbol 54 MovieClip [crawler_head]Uses:44 45 46Used by:55
Symbol 55 MovieClip [crawler1]Uses:41 42 43 47 50 53 54
Symbol 56 GraphicUsed by:58 116
Symbol 57 GraphicUsed by:58 116
Symbol 58 MovieClipUses:56 57Used by:115 118 156 550
Symbol 59 GraphicUsed by:60 117 161 200
Symbol 60 MovieClipUses:59Used by:63
Symbol 61 GraphicUsed by:62 161
Symbol 62 MovieClipUses:61Used by:63
Symbol 63 MovieClipUses:60 62Used by:115 118
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:67 69
Symbol 67 MovieClipUses:64 66Used by:70
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68 66Used by:70
Symbol 70 MovieClipUses:67 69Used by:115 118
Symbol 71 ShapeTweeningUsed by:77
Symbol 72 ShapeTweeningUsed by:77
Symbol 73 ShapeTweeningUsed by:77
Symbol 74 ShapeTweeningUsed by:77
Symbol 75 ShapeTweeningUsed by:77
Symbol 76 GraphicUsed by:77 145
Symbol 77 MovieClipUses:71 72 73 74 75 76Used by:80
Symbol 78 GraphicUsed by:79 158 160 163
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClipUses:77 79Used by:115 118
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:115 118 156
Symbol 83 MovieClipUses:44Used by:115 118 156 550
Symbol 84 GraphicUsed by:87
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:87
Symbol 87 MovieClipUses:84 86Used by:115 118 156 550
Symbol 88 GraphicUsed by:114
Symbol 89 GraphicUsed by:114
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:114 374
Symbol 92 GraphicUsed by:100
Symbol 93 GraphicUsed by:100
Symbol 94 GraphicUsed by:100
Symbol 95 GraphicUsed by:100
Symbol 96 GraphicUsed by:100
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:92 93 94 95 96 97 98 99Used by:114 351 374
Symbol 101 GraphicUsed by:114
Symbol 102 GraphicUsed by:114 310 538
Symbol 103 GraphicUsed by:114
Symbol 104 GraphicUsed by:114
Symbol 105 GraphicUsed by:114
Symbol 106 GraphicUsed by:114
Symbol 107 GraphicUsed by:114
Symbol 108 GraphicUsed by:113
Symbol 109 GraphicUsed by:113
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:108 109 110 111 112Used by:114 127
Symbol 114 MovieClipUses:88 89 91 100 101 102 103 104 105 106 107 113Used by:115 118 156
Symbol 115 MovieClip [zombie2]Uses:41 58 47 53 63 70 80 82 83 87 114
Symbol 116 MovieClipUses:56 57Used by:118
Symbol 117 MovieClipUses:59Used by:118
Symbol 118 MovieClip [zombie1]Uses:41 116 47 53 63 70 80 82 58 83 87 114 117
Symbol 119 GraphicUsed by:127
Symbol 120 GraphicUsed by:127
Symbol 121 GraphicUsed by:127
Symbol 122 GraphicUsed by:127
Symbol 123 GraphicUsed by:127
Symbol 124 GraphicUsed by:127
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:119 120 121 122 123 124 125 126 113Used by:156
Symbol 128 GraphicUsed by:139
Symbol 129 GraphicUsed by:139
Symbol 130 GraphicUsed by:139
Symbol 131 GraphicUsed by:139
Symbol 132 GraphicUsed by:139
Symbol 133 GraphicUsed by:139
Symbol 134 GraphicUsed by:139
Symbol 135 GraphicUsed by:139
Symbol 136 GraphicUsed by:139
Symbol 137 GraphicUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:128 129 130 131 132 133 134 135 136 137 138Used by:156
Symbol 140 ShapeTweeningUsed by:145
Symbol 141 ShapeTweeningUsed by:145
Symbol 142 ShapeTweeningUsed by:145
Symbol 143 ShapeTweeningUsed by:145
Symbol 144 ShapeTweeningUsed by:145
Symbol 145 MovieClipUses:140 141 142 143 144 76Used by:156
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:156
Symbol 148 GraphicUsed by:155
Symbol 149 GraphicUsed by:155
Symbol 150 GraphicUsed by:155
Symbol 151 GraphicUsed by:155 172 181 553 657 694 727
Symbol 152 GraphicUsed by:155
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:148 149 150 151 152 153 154Used by:156
Symbol 156 MovieClip [stickman]Uses:41 58 83 87 114 127 139 145 82 147 155
Symbol 157 MovieClip [zombie_head]Uses:44 45 46
Symbol 158 MovieClip [crawler_leg]Uses:78
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [zombie_leg]Uses:159 78
Symbol 161 MovieClip [zombie_arm]Uses:59 61
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClip [zombie_body]Uses:162 78
Symbol 164 ShapeTweeningUsed by:168
Symbol 165 ShapeTweeningUsed by:168
Symbol 166 ShapeTweeningUsed by:168
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClip [flameThrower]Uses:164 165 166 167
Symbol 169 ShapeTweeningUsed by:171
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:169 170Used by:172 174 176 178 180 181 356
Symbol 172 MovieClip [rocketLauncher]Uses:151 171
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClip [DemonSpit]Uses:173 171
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [GiantWaspSpit]Uses:175 171
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClip [GiantSpiderSpit]Uses:177 171
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [zombieSpit]Uses:179 171
Symbol 181 MovieClip [grenade]Uses:151 171
Symbol 182 GraphicUsed by:190 550
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [wasp_body]Uses:183Used by:190 550
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:190 550
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClip [wasp_head]Uses:187Used by:190 550
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClip [wasp1]Uses:41 182 184 186 188 189
Symbol 191 GraphicUsed by:194 213 338
Symbol 192 GraphicUsed by:194 338 341
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClip [Demon_head]Uses:191 192 193Used by:203
Symbol 195 MovieClip [Demon_body]Uses:51 52Used by:203
Symbol 196 ShapeTweeningUsed by:199
Symbol 197 ShapeTweeningUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:196 197 198Used by:203
Symbol 200 MovieClip [Demon_arm]Uses:59Used by:203
Symbol 201 GraphicUsed by:203
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClip [Demon1]Uses:41 199 195 194 200 201 202
Symbol 204 GraphicUsed by:207
Symbol 205 GraphicUsed by:207 213 215
Symbol 206 GraphicUsed by:207 215
Symbol 207 MovieClip [GiantSpider_abdomen]Uses:204 205 206Used by:220
Symbol 208 GraphicUsed by:220
Symbol 209 GraphicUsed by:211 550 657 694
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:209 210Used by:220
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:191 205 212Used by:220 550 657 694
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClip [GiantSpider_eye]Uses:214 205 206Used by:220 550 657 694
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClip [GiantSpider_leg]Uses:216Used by:220
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClip [GiantSpider_head]Uses:218Used by:220
Symbol 220 MovieClip [GiantSpider1]Uses:41 208 211 207 213 215 217 219
Symbol 221 GraphicUsed by:238
Symbol 222 GraphicUsed by:225
Symbol 223 GraphicUsed by:225
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:222 223 224Used by:238
Symbol 226 GraphicUsed by:238 239 550
Symbol 227 GraphicUsed by:229
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:227 228Used by:233
Symbol 230 GraphicUsed by:232
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:230 231Used by:233
Symbol 233 MovieClip [bat_wing]Uses:229 232Used by:238 239 550
Symbol 234 GraphicUsed by:237
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClip [bat_head]Uses:234 235 236Used by:238 239 550
Symbol 238 MovieClip [grass1]Uses:221 225 226 233 237
Symbol 239 MovieClip [bat1]Uses:41 226 233 237
Symbol 240 ShapeTweeningUsed by:242
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClip [bloodsplatter0]Uses:240 241
Symbol 243 GraphicUsed by:246
Symbol 244 GraphicUsed by:246
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClip [ricochet2]Uses:243 244 245
Symbol 247 ShapeTweeningUsed by:249
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClip [ricochet1]Uses:247 248
Symbol 250 ShapeTweeningUsed by:252
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClip [explosion1]Uses:250 251
Symbol 253 GraphicUsed by:260
Symbol 254 GraphicUsed by:260
Symbol 255 GraphicUsed by:260
Symbol 256 ShapeTweeningUsed by:260
Symbol 257 GraphicUsed by:260
Symbol 258 ShapeTweeningUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClip [debry1]Uses:253 254 255 256 257 258 259
Symbol 261 ShapeTweeningUsed by:263
Symbol 262 GraphicUsed by:263 265
Symbol 263 MovieClip [bloodsplatterGreen1]Uses:261 262
Symbol 264 ShapeTweeningUsed by:265
Symbol 265 MovieClip [bloodsplatterRed1]Uses:264 262
Symbol 266 ShapeTweeningUsed by:268
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClip [whiteSmoke]Uses:266 267
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClip [GiantSpider_body]Uses:269
Symbol 271 ShapeTweeningUsed by:282
Symbol 272 ShapeTweeningUsed by:282
Symbol 273 GraphicUsed by:282
Symbol 274 GraphicUsed by:282
Symbol 275 ShapeTweeningUsed by:282
Symbol 276 ShapeTweeningUsed by:282
Symbol 277 ShapeTweeningUsed by:282
Symbol 278 ShapeTweeningUsed by:282
Symbol 279 ShapeTweeningUsed by:282
Symbol 280 ShapeTweeningUsed by:282
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClip [door_doublesliding]Uses:271 272 273 274 275 276 277 278 279 280 281
Symbol 283 ShapeTweeningUsed by:288
Symbol 284 GraphicUsed by:288 295
Symbol 285 ShapeTweeningUsed by:288
Symbol 286 ShapeTweeningUsed by:288
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClip [door_finishedMission]Uses:283 284 285 286 287
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClip [door_noDoor]Uses:289
Symbol 291 ShapeTweeningUsed by:295
Symbol 292 ShapeTweeningUsed by:295
Symbol 293 ShapeTweeningUsed by:295
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClip [door_knob]Uses:291 284 292 293 294
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClip [door_doublesliding_bgnd]Uses:296
Symbol 298 GraphicUsed by:299 300
Symbol 299 MovieClip [door_finishMission_bgnd]Uses:298
Symbol 300 MovieClip [door_knob_bgnd]Uses:298
Symbol 301 GraphicUsed by:310
Symbol 302 GraphicUsed by:310
Symbol 303 GraphicUsed by:310
Symbol 304 GraphicUsed by:310 538
Symbol 305 GraphicUsed by:310 538
Symbol 306 GraphicUsed by:310 538
Symbol 307 GraphicUsed by:310
Symbol 308 GraphicUsed by:310 538
Symbol 309 GraphicUsed by:310 538
Symbol 310 MovieClip [pickUpItem]Uses:301 302 303 102 304 305 306 307 308 309
Symbol 311 Button [missionButton]Uses:35 37 38Used by:332
Symbol 312 GraphicUsed by:331
Symbol 313 GraphicUsed by:331
Symbol 314 GraphicUsed by:331
Symbol 315 GraphicUsed by:331
Symbol 316 GraphicUsed by:331
Symbol 317 GraphicUsed by:331
Symbol 318 GraphicUsed by:331
Symbol 319 GraphicUsed by:331
Symbol 320 GraphicUsed by:331
Symbol 321 GraphicUsed by:331
Symbol 322 GraphicUsed by:331
Symbol 323 GraphicUsed by:331
Symbol 324 GraphicUsed by:331
Symbol 325 GraphicUsed by:331
Symbol 326 GraphicUsed by:331
Symbol 327 GraphicUsed by:331
Symbol 328 GraphicUsed by:331
Symbol 329 GraphicUsed by:331
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330Used by:332
Symbol 332 MovieClip [practiceLevel_Button]Uses:311 331Used by:727
Symbol 333 GraphicUsed by:336
Symbol 334 GraphicUsed by:336
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClip [GiantWasp_abdomen]Uses:333 334 335Used by:344
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClip [GiantWasp_head]Uses:191 192 337Used by:344
Symbol 339 GraphicUsed by:341
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClip [GiantWasp_tail]Uses:339 192 340Used by:344 694
Symbol 342 GraphicUsed by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClip [GiantWasp1]Uses:41 342 341 338 336 343Used by:550
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClipUses:345Used by:356
Symbol 347 GraphicUsed by:351
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClipUses:348Used by:351
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:347 349 100 350Used by:356 390
Symbol 352 GraphicUsed by:356
Symbol 353 GraphicUsed by:356
Symbol 354 GraphicUsed by:356
Symbol 355 GraphicUsed by:356 384
Symbol 356 MovieClip [walker1]Uses:346 351 352 353 354 355 171Used by:550
Symbol 357 GraphicUsed by:372
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:372 380 384
Symbol 360 GraphicUsed by:372 405
Symbol 361 GraphicUsed by:372 405
Symbol 362 GraphicUsed by:372
Symbol 363 GraphicUsed by:372
Symbol 364 ShapeTweeningUsed by:371
Symbol 365 GraphicUsed by:371
Symbol 366 ShapeTweeningUsed by:371
Symbol 367 GraphicUsed by:371
Symbol 368 GraphicUsed by:371
Symbol 369 ShapeTweeningUsed by:371
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClipUses:364 365 366 367 368 369 370Used by:372 380 384 390 396 402 405
Symbol 372 MovieClip [flying3]Uses:357 359 360 361 362 363 371Used by:550
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClipUses:373 91 100Used by:380
Symbol 375 GraphicUsed by:380
Symbol 376 GraphicUsed by:380
Symbol 377 GraphicUsed by:380
Symbol 378 GraphicUsed by:380
Symbol 379 GraphicUsed by:380 384 405
Symbol 380 MovieClip [flying2]Uses:374 375 359 376 377 378 379 371Used by:550
Symbol 381 GraphicUsed by:384
Symbol 382 GraphicUsed by:384
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClip [flying1]Uses:355 359 381 382 383 379 371Used by:550
Symbol 385 GraphicUsed by:390
Symbol 386 GraphicUsed by:390
Symbol 387 GraphicUsed by:390
Symbol 388 GraphicUsed by:390
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClip [turret1]Uses:351 385 386 387 388 389 371Used by:550
Symbol 391 GraphicUsed by:396
Symbol 392 GraphicUsed by:396
Symbol 393 GraphicUsed by:396
Symbol 394 GraphicUsed by:396
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClip [stationary3]Uses:391 392 393 394 395 371Used by:550
Symbol 397 GraphicUsed by:402
Symbol 398 GraphicUsed by:402
Symbol 399 GraphicUsed by:402
Symbol 400 GraphicUsed by:402
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClip [stationary2]Uses:397 398 399 400 401 371Used by:550
Symbol 403 GraphicUsed by:405
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClip [stationary1]Uses:403 360 361 404 379 371Used by:550
Symbol 406 GraphicUsed by:Timeline
Symbol 407 GraphicUsed by:418
Symbol 408 FontUsed by:409 410 411 412 413
Symbol 409 TextUses:408Used by:418
Symbol 410 EditableTextUses:408Used by:418
Symbol 411 EditableTextUses:408Used by:418
Symbol 412 TextUses:408Used by:418
Symbol 413 TextUses:408Used by:418
Symbol 414 TextUses:36Used by:417 574
Symbol 415 TextUses:36Used by:417 574
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Symbol 417 ButtonUses:414 415 416Used by:418
Symbol 418 MovieClipUses:407 409 410 411 412 413 417Used by:Timeline
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Symbol 420 GraphicUsed by:432 444
Symbol 421 GraphicUsed by:432 444
Symbol 422 GraphicUsed by:432 444
Symbol 423 GraphicUsed by:432 444
Symbol 424 GraphicUsed by:432 444
Symbol 425 GraphicUsed by:432 444
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Symbol 427 GraphicUsed by:432 444
Symbol 428 GraphicUsed by:432 444
Symbol 429 GraphicUsed by:432 444
Symbol 430 GraphicUsed by:432 444
Symbol 431 GraphicUsed by:432
Symbol 432 ButtonUses:419 420 421 422 423 424 425 426 427 428 429 430 431Used by:Timeline
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Symbol 438 GraphicUsed by:444
Symbol 439 GraphicUsed by:444
Symbol 440 GraphicUsed by:444
Symbol 441 GraphicUsed by:444
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Symbol 443 GraphicUsed by:444
Symbol 444 MovieClipUses:419 420 421 422 423 424 425 426 427 428 429 430 6 7 435 436 437 438 439 440 441 442 17 443 28Used by:Timeline
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Symbol 458 GraphicUsed by:Timeline
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Symbol 461 TextUses:460Used by:Timeline
Symbol 462 GraphicUsed by:Timeline
Symbol 463 GraphicUsed by:Timeline
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Symbol 468 GraphicUsed by:Timeline
Symbol 469 GraphicUsed by:Timeline
Symbol 470 GraphicUsed by:Timeline
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Symbol 472 GraphicUsed by:Timeline
Symbol 473 GraphicUsed by:Timeline
Symbol 474 GraphicUsed by:491
Symbol 475 GraphicUsed by:491
Symbol 476 FontUsed by:477
Symbol 477 TextUses:476Used by:491
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClipUses:478Used by:491
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Symbol 481 MovieClipUses:480Used by:491
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Symbol 485 MovieClipUses:484Used by:491
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Symbol 487 MovieClipUses:486Used by:491
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Symbol 494 MovieClipUses:493Used by:496
Symbol 495 GraphicUsed by:496
Symbol 496 MovieClipUses:492 494 495Used by:519
Symbol 497 GraphicUsed by:518
Symbol 498 ButtonUses:32 33 34Used by:518
Symbol 499 ButtonUses:32 33 34Used by:518
Symbol 500 TextUses:36Used by:518
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Symbol 502 GraphicUsed by:518
Symbol 503 GraphicUsed by:518
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Symbol 505 TextUses:36Used by:518
Symbol 506 ButtonUses:32 33 34Used by:518
Symbol 507 TextUses:36Used by:518
Symbol 508 ButtonUses:32 33 34Used by:518
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Symbol 513 TextUses:36Used by:518
Symbol 514 ButtonUses:32 33 34Used by:518
Symbol 515 TextUses:36Used by:518
Symbol 516 ButtonUses:32 33 34Used by:518
Symbol 517 EditableTextUses:36Used by:518
Symbol 518 MovieClipUses:497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517Used by:519
Symbol 519 MovieClipUses:491 496 518Used by:Timeline
Symbol 520 GraphicUsed by:553
Symbol 521 EditableTextUses:36Used by:528
Symbol 522 EditableTextUses:36Used by:528
Symbol 523 EditableTextUses:36Used by:528
Symbol 524 EditableTextUses:36Used by:528
Symbol 525 EditableTextUses:36Used by:528
Symbol 526 EditableTextUses:36Used by:528
Symbol 527 EditableTextUses:36Used by:528
Symbol 528 MovieClipUses:521 522 523 524 525 526 527Used by:553
Symbol 529 GraphicUsed by:553
Symbol 530 FontUsed by:531 532 540 580 660 665
Symbol 531 TextUses:530Used by:553
Symbol 532 EditableTextUses:530Used by:553
Symbol 533 GraphicUsed by:553
Symbol 534 GraphicUsed by:538
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Symbol 536 GraphicUsed by:538
Symbol 537 GraphicUsed by:538
Symbol 538 MovieClipUses:534 535 536 102 304 305 306 537 308 309Used by:553
Symbol 539 GraphicUsed by:550
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Symbol 542 MovieClipUses:40Used by:543
Symbol 543 MovieClipUses:541 542Used by:550 553
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Symbol 550 MovieClipUses:539 540 543 544 405 402 396 390 384 380 372 356 545 58 83 87 41 42 43 47 226 233 237 182 184 186 188 546 547 548 549 213 215 209 344Used by:553
Symbol 551 GraphicUsed by:553 657 694 727
Symbol 552 GraphicUsed by:553 657 694 727
Symbol 553 MovieClipUses:520 528 529 531 532 533 538 550 543 547 551 552 151Used by:Timeline
Symbol 554 ButtonUses:32 33 34Used by:Timeline
Symbol 555 EditableTextUses:36Used by:Timeline
Symbol 556 ButtonUses:32 33 34Used by:Timeline
Symbol 557 ButtonUses:32 33 34Used by:Timeline
Symbol 558 ButtonUses:32 33 34Used by:Timeline
Symbol 559 FontUsed by:560 561 602 607 650 691 696 697 698 699 700 701 706 708
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Symbol 562 GraphicUsed by:572
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Symbol 572 MovieClipUses:562 563 564 565 566 567 568 569 570 571Used by:Timeline
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Symbol 574 ButtonUses:414 415 416Used by:727
Symbol 575 TextUses:36Used by:577
Symbol 576 TextUses:36Used by:577
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Symbol 579 GraphicUsed by:727
Symbol 580 TextUses:530Used by:727
Symbol 581 GraphicUsed by:727
Symbol 582 TextUses:36Used by:584
Symbol 583 TextUses:36Used by:584
Symbol 584 ButtonUses:582 583 416Used by:727
Symbol 585 GraphicUsed by:588
Symbol 586 TextUses:36Used by:588
Symbol 587 GraphicUsed by:588
Symbol 588 ButtonUses:585 586 587Used by:727
Symbol 589 GraphicUsed by:592
Symbol 590 TextUses:36Used by:592
Symbol 591 GraphicUsed by:592
Symbol 592 ButtonUses:589 590 591Used by:727
Symbol 593 GraphicUsed by:597
Symbol 594 TextUses:36Used by:597
Symbol 595 TextUses:36Used by:597
Symbol 596 GraphicUsed by:597
Symbol 597 ButtonUses:593 594 595 596Used by:727
Symbol 598 GraphicUsed by:727
Symbol 599 GraphicUsed by:727
Symbol 600 ButtonUses:32 33 34Used by:727
Symbol 601 EditableTextUses:36Used by:727
Symbol 602 TextUses:559Used by:727
Symbol 603 TextUses:36Used by:727
Symbol 604 GraphicUsed by:605
Symbol 605 MovieClipUses:604Used by:727
Symbol 606 ButtonUses:32 33 34Used by:727
Symbol 607 TextUses:559Used by:727
Symbol 608 GraphicUsed by:636
Symbol 609 TextUses:36Used by:636
Symbol 610 GraphicUsed by:612 614 616 618 620 622
Symbol 611 GraphicUsed by:612 614 616 618 620 622
Symbol 612 ButtonUses:610 611 34Used by:636
Symbol 613 TextUses:36Used by:636
Symbol 614 ButtonUses:610 611 34Used by:636
Symbol 615 TextUses:36Used by:636
Symbol 616 ButtonUses:610 611 34Used by:636
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Symbol 618 ButtonUses:610 611 34Used by:636
Symbol 619 TextUses:36Used by:636
Symbol 620 ButtonUses:610 611 34Used by:636
Symbol 621 TextUses:36Used by:636
Symbol 622 ButtonUses:610 611 34Used by:636
Symbol 623 TextUses:36Used by:636
Symbol 624 TextUses:36Used by:636
Symbol 625 ButtonUses:32 33 34Used by:636
Symbol 626 ButtonUses:32 33 34Used by:636
Symbol 627 TextUses:36Used by:636
Symbol 628 ButtonUses:32 33 34Used by:636
Symbol 629 TextUses:36Used by:636
Symbol 630 ButtonUses:32 33 34Used by:636
Symbol 631 TextUses:36Used by:636
Symbol 632 ButtonUses:32 33 34Used by:636
Symbol 633 TextUses:36Used by:636
Symbol 634 ButtonUses:32 33 34Used by:636
Symbol 635 TextUses:36Used by:636
Symbol 636 MovieClipUses:608 609 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635Used by:727
Symbol 637 TextUses:36Used by:639
Symbol 638 TextUses:36Used by:639
Symbol 639 ButtonUses:637 638 416Used by:727
Symbol 640 ButtonUses:32 33 34Used by:727
Symbol 641 ButtonUses:32 33 34Used by:727
Symbol 642 TextUses:36Used by:727
Symbol 643 ButtonUses:32 33 34Used by:727
Symbol 644 TextUses:36Used by:727
Symbol 645 TextUses:36Used by:727
Symbol 646 TextUses:36Used by:727
Symbol 647 GraphicUsed by:727
Symbol 648 GraphicUsed by:694 727
Symbol 649 GraphicUsed by:694
Symbol 650 EditableTextUses:559Used by:694
Symbol 651 GraphicUsed by:657
Symbol 652 GraphicUsed by:657
Symbol 653 GraphicUsed by:657 694
Symbol 654 GraphicUsed by:657
Symbol 655 GraphicUsed by:657
Symbol 656 GraphicUsed by:657
Symbol 657 MovieClipUses:651 547 551 552 151 652 653 654 655 213 215 656 209Used by:694
Symbol 658 GraphicUsed by:662
Symbol 659 GraphicUsed by:662
Symbol 660 TextUses:530Used by:662
Symbol 661 GraphicUsed by:662
Symbol 662 ButtonUses:658 659 660 661Used by:694
Symbol 663 GraphicUsed by:667
Symbol 664 GraphicUsed by:667
Symbol 665 TextUses:530Used by:667
Symbol 666 GraphicUsed by:667
Symbol 667 ButtonUses:663 664 665 666Used by:694
Symbol 668 EditableTextUses:36Used by:694
Symbol 669 TextUses:36Used by:694
Symbol 670 GraphicUsed by:694
Symbol 671 GraphicUsed by:694
Symbol 672 GraphicUsed by:694
Symbol 673 GraphicUsed by:694
Symbol 674 GraphicUsed by:694
Symbol 675 GraphicUsed by:694
Symbol 676 GraphicUsed by:694
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Symbol 680 GraphicUsed by:694
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Symbol 686 GraphicUsed by:694
Symbol 687 GraphicUsed by:694
Symbol 688 GraphicUsed by:694
Symbol 689 GraphicUsed by:694
Symbol 690 GraphicUsed by:694
Symbol 691 TextUses:559Used by:694
Symbol 692 GraphicUsed by:694
Symbol 693 GraphicUsed by:694
Symbol 694 MovieClipUses:40 649 650 657 662 667 668 669 653 27 670 547 151 671 672 551 673 552 674 675 209 213 215 28 676 648 677 341 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693Used by:727
Symbol 695 TextUses:36Used by:727
Symbol 696 TextUses:559Used by:727
Symbol 697 TextUses:559Used by:727
Symbol 698 TextUses:559Used by:727
Symbol 699 TextUses:559Used by:727
Symbol 700 TextUses:559Used by:727
Symbol 701 TextUses:559Used by:727
Symbol 702 FontUsed by:703 706 711 712 713 714 716 717 718 719
Symbol 703 TextUses:702Used by:727
Symbol 704 GraphicUsed by:727
Symbol 705 TextUses:36Used by:727
Symbol 706 TextUses:702 559Used by:727
Symbol 707 GraphicUsed by:710
Symbol 708 EditableTextUses:559Used by:710
Symbol 709 GraphicUsed by:710
Symbol 710 MovieClipUses:707 708 709Used by:727
Symbol 711 TextUses:702Used by:727
Symbol 712 TextUses:702Used by:727
Symbol 713 TextUses:702Used by:727
Symbol 714 TextUses:702Used by:727
Symbol 715 TextUses:36Used by:727
Symbol 716 TextUses:702Used by:727
Symbol 717 EditableTextUses:702Used by:727
Symbol 718 TextUses:702Used by:727
Symbol 719 EditableTextUses:702Used by:727
Symbol 720 TextUses:36Used by:727
Symbol 721 TextUses:36Used by:727
Symbol 722 GraphicUsed by:727
Symbol 723 TextUses:36Used by:727
Symbol 724 TextUses:36Used by:726
Symbol 725 TextUses:36Used by:726
Symbol 726 ButtonUses:724 725 416Used by:727
Symbol 727 MovieClipUses:573 574 577 578 579 551 552 151 580 581 584 588 592 597 598 599 600 601 602 603 605 606 607 636 639 640 641 332 642 547 643 644 645 646 647 648 694 695 696 697 698 699 700 701 703 704 705 706 710 711 712 713 714 715 716 717 718 719 28 720 721 722 723 726Used by:Timeline
Symbol 728 GraphicUsed by:729
Symbol 729 MovieClipUses:728Used by:Timeline

Instance Names

"mcLoader"Frame 1Symbol 418 MovieClip
"game_MC"Frame 231Symbol 519 MovieClip
"statusWindowMC"Frame 231Symbol 553 MovieClip
"time_1s_MC"Frame 231Symbol 572 MovieClip
"time_10s_MC"Frame 231Symbol 572 MovieClip
"time_60s_MC"Frame 231Symbol 572 MovieClip
"menuWindowMC"Frame 231Symbol 727 MovieClip
"gameCoverMC"Frame 231Symbol 729 MovieClip
"txtMissionNo"Symbol 39 MovieClip [missionButton] Frame 1Symbol 37 EditableText
"moving_MC"Symbol 50 MovieClip Frame 1Symbol 48 MovieClip
"moving_MC"Symbol 50 MovieClip Frame 2Symbol 49 MovieClip
"hitAreaMC"Symbol 55 MovieClip [crawler1] Frame 1Symbol 41 MovieClip
"head_MC"Symbol 55 MovieClip [crawler1] Frame 1Symbol 47 MovieClip
"legF_MC"Symbol 55 MovieClip [crawler1] Frame 3Symbol 50 MovieClip
"legB_MC"Symbol 55 MovieClip [crawler1] Frame 3Symbol 50 MovieClip
"legF_MC"Symbol 55 MovieClip [crawler1] Frame 4Symbol 50 MovieClip
"legB_MC"Symbol 55 MovieClip [crawler1] Frame 4Symbol 50 MovieClip
"leg1"Symbol 55 MovieClip [crawler1] Frame 4Symbol 53 MovieClip
"leg2"Symbol 55 MovieClip [crawler1] Frame 4Symbol 53 MovieClip
"leg6"Symbol 55 MovieClip [crawler1] Frame 4Symbol 53 MovieClip
"leg4"Symbol 55 MovieClip [crawler1] Frame 4Symbol 53 MovieClip
"leg5"Symbol 55 MovieClip [crawler1] Frame 4Symbol 53 MovieClip
"leg3"Symbol 55 MovieClip [crawler1] Frame 4Symbol 53 MovieClip
"head"Symbol 55 MovieClip [crawler1] Frame 4Symbol 54 MovieClip [crawler_head]
"moving_MC"Symbol 63 MovieClip Frame 1Symbol 60 MovieClip
"attackPoint_MC"Symbol 67 MovieClip Frame 1Symbol 66 MovieClip
"attackPoint"Symbol 67 MovieClip Frame 3Symbol 66 MovieClip
"attackPoint_MC"Symbol 69 MovieClip Frame 1Symbol 66 MovieClip
"attackPoint"Symbol 69 MovieClip Frame 3Symbol 66 MovieClip
"arm_MC"Symbol 70 MovieClip Frame 1Symbol 67 MovieClip
"arm_MC"Symbol 70 MovieClip Frame 2Symbol 69 MovieClip
"moving_MC"Symbol 80 MovieClip Frame 1Symbol 77 MovieClip
"moving_MC"Symbol 80 MovieClip Frame 2Symbol 79 MovieClip
"flash_MC"Symbol 87 MovieClip Frame 1Symbol 86 MovieClip
"lineOfFire_MC"Symbol 114 MovieClip Frame 1Symbol 91 MovieClip
"flash_MC"Symbol 114 MovieClip Frame 1Symbol 100 MovieClip
"nozzle_MC"Symbol 114 MovieClip Frame 1Symbol 100 MovieClip
"arms_MC"Symbol 114 MovieClip Frame 9Symbol 113 MovieClip
"hitAreaMC"Symbol 115 MovieClip [zombie2] Frame 1Symbol 41 MovieClip
"legs_MC"Symbol 115 MovieClip [zombie2] Frame 1Symbol 58 MovieClip
"head_MC"Symbol 115 MovieClip [zombie2] Frame 1Symbol 47 MovieClip
"body_MC"Symbol 115 MovieClip [zombie2] Frame 1Symbol 53 MovieClip
"arms_MC"Symbol 115 MovieClip [zombie2] Frame 1Symbol 63 MovieClip
"arms_MC"Symbol 115 MovieClip [zombie2] Frame 2Symbol 70 MovieClip
"legs_MC"Symbol 115 MovieClip [zombie2] Frame 3Symbol 80 MovieClip
"arms_MC"Symbol 115 MovieClip [zombie2] Frame 3Symbol 63 MovieClip
"legs_MC"Symbol 115 MovieClip [zombie2] Frame 4Symbol 82 MovieClip
"pL_legs_MC"Symbol 115 MovieClip [zombie2] Frame 5Symbol 58 MovieClip
"pL_head_MC"Symbol 115 MovieClip [zombie2] Frame 6Symbol 83 MovieClip
"pL_Body_MC"Symbol 115 MovieClip [zombie2] Frame 6Symbol 87 MovieClip
"pL_weapon_MC"Symbol 115 MovieClip [zombie2] Frame 6Symbol 114 MovieClip
"hitAreaMC"Symbol 118 MovieClip [zombie1] Frame 1Symbol 41 MovieClip
"legs_MC"Symbol 118 MovieClip [zombie1] Frame 1Symbol 116 MovieClip
"head_MC"Symbol 118 MovieClip [zombie1] Frame 1Symbol 47 MovieClip
"body_MC"Symbol 118 MovieClip [zombie1] Frame 1Symbol 53 MovieClip
"arms_MC"Symbol 118 MovieClip [zombie1] Frame 1Symbol 63 MovieClip
"arms_MC"Symbol 118 MovieClip [zombie1] Frame 2Symbol 70 MovieClip
"legs_MC"Symbol 118 MovieClip [zombie1] Frame 3Symbol 80 MovieClip
"arms_MC"Symbol 118 MovieClip [zombie1] Frame 3Symbol 63 MovieClip
"legs_MC"Symbol 118 MovieClip [zombie1] Frame 4Symbol 82 MovieClip
"pL_legs_MC"Symbol 118 MovieClip [zombie1] Frame 5Symbol 58 MovieClip
"pL_head_MC"Symbol 118 MovieClip [zombie1] Frame 6Symbol 83 MovieClip
"pL_Body_MC"Symbol 118 MovieClip [zombie1] Frame 6Symbol 87 MovieClip
"pL_weapon_MC"Symbol 118 MovieClip [zombie1] Frame 6Symbol 114 MovieClip
"head1"Symbol 118 MovieClip [zombie1] Frame 7Symbol 47 MovieClip
"body1"Symbol 118 MovieClip [zombie1] Frame 7Symbol 53 MovieClip
"body2"Symbol 118 MovieClip [zombie1] Frame 7Symbol 53 MovieClip
"leg1"Symbol 118 MovieClip [zombie1] Frame 7Symbol 53 MovieClip
"leg2"Symbol 118 MovieClip [zombie1] Frame 7Symbol 53 MovieClip
"leg3"Symbol 118 MovieClip [zombie1] Frame 7Symbol 53 MovieClip
"leg4"Symbol 118 MovieClip [zombie1] Frame 7Symbol 53 MovieClip
"arm1"Symbol 118 MovieClip [zombie1] Frame 7Symbol 117 MovieClip
"arm2"Symbol 118 MovieClip [zombie1] Frame 7Symbol 117 MovieClip
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Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 3 as "uuuuh1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "uh2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "uh1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "TubeScre-Public_d-172.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "THUMP-splinteh-1275.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "thud3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "thud2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "thud1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "swoosh1"
ExportAssets (56)Timeline Frame 1Symbol 12 as "music1"
ExportAssets (56)Timeline Frame 1Symbol 13 as "squish_long"
ExportAssets (56)Timeline Frame 1Symbol 14 as "squish3"
ExportAssets (56)Timeline Frame 1Symbol 15 as "squish2"
ExportAssets (56)Timeline Frame 1Symbol 16 as "squish1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "sparkle.wav"
ExportAssets (56)Timeline Frame 1Symbol 18 as "blasterGun_fire"
ExportAssets (56)Timeline Frame 1Symbol 19 as "RICOCHET.WAV"
ExportAssets (56)Timeline Frame 1Symbol 20 as "pew1"
ExportAssets (56)Timeline Frame 1Symbol 21 as "pistol_fire"
ExportAssets (56)Timeline Frame 1Symbol 22 as "groan1"
ExportAssets (56)Timeline Frame 1Symbol 23 as "Explosion1.wav"
ExportAssets (56)Timeline Frame 1Symbol 24 as "eeee1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "ee1"
ExportAssets (56)Timeline Frame 1Symbol 26 as "miniGun_fire"
ExportAssets (56)Timeline Frame 1Symbol 27 as "_Guit-Nemo-6961_hifi.mp3"
ExportAssets (56)Timeline Frame 1Symbol 29 as "platform_black"
ExportAssets (56)Timeline Frame 1Symbol 31 as "platform_generic"
ExportAssets (56)Timeline Frame 1Symbol 39 as "missionButton"
ExportAssets (56)Timeline Frame 1Symbol 54 as "crawler_head"
ExportAssets (56)Timeline Frame 1Symbol 55 as "crawler1"
ExportAssets (56)Timeline Frame 1Symbol 115 as "zombie2"
ExportAssets (56)Timeline Frame 1Symbol 118 as "zombie1"
ExportAssets (56)Timeline Frame 1Symbol 156 as "stickman"
ExportAssets (56)Timeline Frame 1Symbol 157 as "zombie_head"
ExportAssets (56)Timeline Frame 1Symbol 54 as "crawler_head"
ExportAssets (56)Timeline Frame 1Symbol 158 as "crawler_leg"
ExportAssets (56)Timeline Frame 1Symbol 160 as "zombie_leg"
ExportAssets (56)Timeline Frame 1Symbol 161 as "zombie_arm"
ExportAssets (56)Timeline Frame 1Symbol 163 as "zombie_body"
ExportAssets (56)Timeline Frame 1Symbol 168 as "flameThrower"
ExportAssets (56)Timeline Frame 1Symbol 172 as "rocketLauncher"
ExportAssets (56)Timeline Frame 1Symbol 174 as "DemonSpit"
ExportAssets (56)Timeline Frame 1Symbol 176 as "GiantWaspSpit"
ExportAssets (56)Timeline Frame 1Symbol 178 as "GiantSpiderSpit"
ExportAssets (56)Timeline Frame 1Symbol 180 as "zombieSpit"
ExportAssets (56)Timeline Frame 1Symbol 181 as "grenade"
ExportAssets (56)Timeline Frame 1Symbol 184 as "wasp_body"
ExportAssets (56)Timeline Frame 1Symbol 188 as "wasp_head"
ExportAssets (56)Timeline Frame 1Symbol 184 as "wasp_body"
ExportAssets (56)Timeline Frame 1Symbol 188 as "wasp_head"
ExportAssets (56)Timeline Frame 1Symbol 190 as "wasp1"
ExportAssets (56)Timeline Frame 1Symbol 194 as "Demon_head"
ExportAssets (56)Timeline Frame 1Symbol 195 as "Demon_body"
ExportAssets (56)Timeline Frame 1Symbol 195 as "Demon_body"
ExportAssets (56)Timeline Frame 1Symbol 194 as "Demon_head"
ExportAssets (56)Timeline Frame 1Symbol 195 as "Demon_body"
ExportAssets (56)Timeline Frame 1Symbol 195 as "Demon_body"
ExportAssets (56)Timeline Frame 1Symbol 200 as "Demon_arm"
ExportAssets (56)Timeline Frame 1Symbol 200 as "Demon_arm"
ExportAssets (56)Timeline Frame 1Symbol 195 as "Demon_body"
ExportAssets (56)Timeline Frame 1Symbol 194 as "Demon_head"
ExportAssets (56)Timeline Frame 1Symbol 195 as "Demon_body"
ExportAssets (56)Timeline Frame 1Symbol 195 as "Demon_body"
ExportAssets (56)Timeline Frame 1Symbol 200 as "Demon_arm"
ExportAssets (56)Timeline Frame 1Symbol 200 as "Demon_arm"
ExportAssets (56)Timeline Frame 1Symbol 203 as "Demon1"
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ExportAssets (56)Timeline Frame 1Symbol 207 as "GiantSpider_abdomen"
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ExportAssets (56)Timeline Frame 1Symbol 215 as "GiantSpider_eye"
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ExportAssets (56)Timeline Frame 1Symbol 217 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 217 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 217 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 217 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 217 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 217 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 217 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 217 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 217 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 217 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 217 as "GiantSpider_leg"
ExportAssets (56)Timeline Frame 1Symbol 207 as "GiantSpider_abdomen"
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ExportAssets (56)Timeline Frame 1Symbol 215 as "GiantSpider_eye"
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ExportAssets (56)Timeline Frame 1Symbol 219 as "GiantSpider_head"
ExportAssets (56)Timeline Frame 1Symbol 219 as "GiantSpider_head"
ExportAssets (56)Timeline Frame 1Symbol 219 as "GiantSpider_head"
ExportAssets (56)Timeline Frame 1Symbol 220 as "GiantSpider1"
ExportAssets (56)Timeline Frame 1Symbol 233 as "bat_wing"
ExportAssets (56)Timeline Frame 1Symbol 233 as "bat_wing"
ExportAssets (56)Timeline Frame 1Symbol 237 as "bat_head"
ExportAssets (56)Timeline Frame 1Symbol 238 as "grass1"
ExportAssets (56)Timeline Frame 1Symbol 233 as "bat_wing"
ExportAssets (56)Timeline Frame 1Symbol 233 as "bat_wing"
ExportAssets (56)Timeline Frame 1Symbol 237 as "bat_head"
ExportAssets (56)Timeline Frame 1Symbol 233 as "bat_wing"
ExportAssets (56)Timeline Frame 1Symbol 233 as "bat_wing"
ExportAssets (56)Timeline Frame 1Symbol 237 as "bat_head"
ExportAssets (56)Timeline Frame 1Symbol 239 as "bat1"
ExportAssets (56)Timeline Frame 1Symbol 242 as "bloodsplatter0"
ExportAssets (56)Timeline Frame 1Symbol 246 as "ricochet2"
ExportAssets (56)Timeline Frame 1Symbol 249 as "ricochet1"
ExportAssets (56)Timeline Frame 1Symbol 252 as "explosion1"
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ExportAssets (56)Timeline Frame 1Symbol 265 as "bloodsplatterRed1"
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ExportAssets (56)Timeline Frame 1Symbol 297 as "door_doublesliding_bgnd"
ExportAssets (56)Timeline Frame 1Symbol 299 as "door_finishMission_bgnd"
ExportAssets (56)Timeline Frame 1Symbol 300 as "door_knob_bgnd"
ExportAssets (56)Timeline Frame 1Symbol 200 as "Demon_arm"
ExportAssets (56)Timeline Frame 1Symbol 310 as "pickUpItem"
ExportAssets (56)Timeline Frame 1Symbol 311 as "missionButton"
ExportAssets (56)Timeline Frame 1Symbol 311 as "missionButton"
ExportAssets (56)Timeline Frame 1Symbol 332 as "practiceLevel_Button"
ExportAssets (56)Timeline Frame 1Symbol 336 as "GiantWasp_abdomen"
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ExportAssets (56)Timeline Frame 1Symbol 341 as "GiantWasp_tail"
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ExportAssets (56)Timeline Frame 1Symbol 336 as "GiantWasp_abdomen"
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ExportAssets (56)Timeline Frame 1Symbol 341 as "GiantWasp_tail"
ExportAssets (56)Timeline Frame 1Symbol 338 as "GiantWasp_head"
ExportAssets (56)Timeline Frame 1Symbol 336 as "GiantWasp_abdomen"
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ExportAssets (56)Timeline Frame 1Symbol 215 as "GiantSpider_eye"
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ExportAssets (56)Timeline Frame 1Symbol 233 as "bat_wing"
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ExportAssets (56)Timeline Frame 1Symbol 380 as "flying2"
ExportAssets (56)Timeline Frame 1Symbol 384 as "flying1"
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ExportAssets (56)Timeline Frame 1Symbol 402 as "stationary2"
ExportAssets (56)Timeline Frame 1Symbol 405 as "stationary1"
ExportAssets (56)Timeline Frame 3Symbol 6 as "TubeScre-Public_d-172.wav"
ExportAssets (56)Timeline Frame 3Symbol 7 as "THUMP-splinteh-1275.wav"
ExportAssets (56)Timeline Frame 3Symbol 7 as "THUMP-splinteh-1275.wav"
ExportAssets (56)Timeline Frame 3Symbol 17 as "sparkle.wav"
ExportAssets (56)Timeline Frame 231Symbol 405 as "stationary1"
ExportAssets (56)Timeline Frame 231Symbol 402 as "stationary2"
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ExportAssets (56)Timeline Frame 231Symbol 390 as "turret1"
ExportAssets (56)Timeline Frame 231Symbol 384 as "flying1"
ExportAssets (56)Timeline Frame 231Symbol 380 as "flying2"
ExportAssets (56)Timeline Frame 231Symbol 372 as "flying3"
ExportAssets (56)Timeline Frame 231Symbol 356 as "walker1"
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ExportAssets (56)Timeline Frame 231Symbol 233 as "bat_wing"
ExportAssets (56)Timeline Frame 231Symbol 237 as "bat_head"
ExportAssets (56)Timeline Frame 231Symbol 184 as "wasp_body"
ExportAssets (56)Timeline Frame 231Symbol 188 as "wasp_head"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
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ExportAssets (56)Timeline Frame 231Symbol 332 as "practiceLevel_Button"
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ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 27 as "_Guit-Nemo-6961_hifi.mp3"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 27 as "_Guit-Nemo-6961_hifi.mp3"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 27 as "_Guit-Nemo-6961_hifi.mp3"
ExportAssets (56)Timeline Frame 231Symbol 341 as "GiantWasp_tail"
ExportAssets (56)Timeline Frame 231Symbol 341 as "GiantWasp_tail"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 27 as "_Guit-Nemo-6961_hifi.mp3"
ExportAssets (56)Timeline Frame 231Symbol 341 as "GiantWasp_tail"
ExportAssets (56)Timeline Frame 231Symbol 341 as "GiantWasp_tail"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 215 as "GiantSpider_eye"
ExportAssets (56)Timeline Frame 231Symbol 27 as "_Guit-Nemo-6961_hifi.mp3"
ExportAssets (56)Timeline Frame 231Symbol 27 as "_Guit-Nemo-6961_hifi.mp3"
ExportAssets (56)Timeline Frame 231Symbol 27 as "_Guit-Nemo-6961_hifi.mp3"
ExportAssets (56)Timeline Frame 231Symbol 332 as "practiceLevel_Button"

Labels

"unlocked"Symbol 39 MovieClip [missionButton] Frame 1
"locked"Symbol 39 MovieClip [missionButton] Frame 2
"stand"Symbol 55 MovieClip [crawler1] Frame 1
"attack"Symbol 55 MovieClip [crawler1] Frame 2
"walk"Symbol 55 MovieClip [crawler1] Frame 3
"explosionParts"Symbol 55 MovieClip [crawler1] Frame 4
"dies"Symbol 55 MovieClip [crawler1] Frame 5
"pistol"Symbol 100 MovieClip Frame 2
"blasterGun"Symbol 100 MovieClip Frame 4
"uzi"Symbol 100 MovieClip Frame 6
"machineGun"Symbol 100 MovieClip Frame 8
"miniGun"Symbol 100 MovieClip Frame 10
"laser"Symbol 100 MovieClip Frame 12
"rocketLauncher"Symbol 100 MovieClip Frame 14
"flameThrower"Symbol 100 MovieClip Frame 17
"grenade"Symbol 100 MovieClip Frame 19
"throw"Symbol 113 MovieClip Frame 2
"pistol"Symbol 114 MovieClip Frame 1
"blasterGun"Symbol 114 MovieClip Frame 2
"uzi"Symbol 114 MovieClip Frame 3
"machineGun"Symbol 114 MovieClip Frame 4
"miniGun"Symbol 114 MovieClip Frame 5
"laser"Symbol 114 MovieClip Frame 6
"rocketLauncher"Symbol 114 MovieClip Frame 7
"flameThrower"Symbol 114 MovieClip Frame 8
"grenade"Symbol 114 MovieClip Frame 9
"stand"Symbol 115 MovieClip [zombie2] Frame 1
"attack"Symbol 115 MovieClip [zombie2] Frame 2
"walk"Symbol 115 MovieClip [zombie2] Frame 3
"jump"Symbol 115 MovieClip [zombie2] Frame 4
"getsHurt"Symbol 115 MovieClip [zombie2] Frame 5
"duck"Symbol 115 MovieClip [zombie2] Frame 6
"dies"Symbol 115 MovieClip [zombie2] Frame 7
"stand"Symbol 118 MovieClip [zombie1] Frame 1
"attack"Symbol 118 MovieClip [zombie1] Frame 2
"walk"Symbol 118 MovieClip [zombie1] Frame 3
"jump"Symbol 118 MovieClip [zombie1] Frame 4
"getsHurt"Symbol 118 MovieClip [zombie1] Frame 5
"duck"Symbol 118 MovieClip [zombie1] Frame 6
"explosionParts"Symbol 118 MovieClip [zombie1] Frame 7
"dies"Symbol 118 MovieClip [zombie1] Frame 8
"pistol"Symbol 127 MovieClip Frame 1
"blasterGun"Symbol 127 MovieClip Frame 2
"uzi"Symbol 127 MovieClip Frame 3
"machineGun"Symbol 127 MovieClip Frame 4
"miniGun"Symbol 127 MovieClip Frame 5
"laser"Symbol 127 MovieClip Frame 6
"rocketLauncher"Symbol 127 MovieClip Frame 7
"flameThrower"Symbol 127 MovieClip Frame 8
"grenade"Symbol 127 MovieClip Frame 9
"stand"Symbol 156 MovieClip [stickman] Frame 1
"run"Symbol 156 MovieClip [stickman] Frame 2
"walk"Symbol 156 MovieClip [stickman] Frame 3
"jump"Symbol 156 MovieClip [stickman] Frame 4
"getsHurt"Symbol 156 MovieClip [stickman] Frame 5
"kneel"Symbol 156 MovieClip [stickman] Frame 6
"lieDown"Symbol 156 MovieClip [stickman] Frame 7
"dies"Symbol 156 MovieClip [stickman] Frame 8
"explode"Symbol 168 MovieClip [flameThrower] Frame 14
"explode"Symbol 172 MovieClip [rocketLauncher] Frame 2
"explode"Symbol 174 MovieClip [DemonSpit] Frame 2
"explode"Symbol 176 MovieClip [GiantWaspSpit] Frame 2
"explode"Symbol 178 MovieClip [GiantSpiderSpit] Frame 2
"explode"Symbol 180 MovieClip [zombieSpit] Frame 2
"explode"Symbol 181 MovieClip [grenade] Frame 2
"explosionParts"Symbol 190 MovieClip [wasp1] Frame 2
"dies"Symbol 190 MovieClip [wasp1] Frame 3
"explosionParts"Symbol 203 MovieClip [Demon1] Frame 2
"dies"Symbol 203 MovieClip [Demon1] Frame 3
"step"Symbol 211 MovieClip Frame 4
"explosionParts"Symbol 220 MovieClip [GiantSpider1] Frame 2
"dies"Symbol 220 MovieClip [GiantSpider1] Frame 3
"stand"Symbol 238 MovieClip [grass1] Frame 1
"attack"Symbol 238 MovieClip [grass1] Frame 2
"explosionParts"Symbol 238 MovieClip [grass1] Frame 3
"dies"Symbol 238 MovieClip [grass1] Frame 4
"explosionParts"Symbol 239 MovieClip [bat1] Frame 2
"dies"Symbol 239 MovieClip [bat1] Frame 3
"explode"Symbol 260 MovieClip [debry1] Frame 4
"explode"Symbol 263 MovieClip [bloodsplatterGreen1] Frame 2
"explode"Symbol 265 MovieClip [bloodsplatterRed1] Frame 2
"open"Symbol 282 MovieClip [door_doublesliding] Frame 2
"opened"Symbol 282 MovieClip [door_doublesliding] Frame 11
"close"Symbol 282 MovieClip [door_doublesliding] Frame 15
"open"Symbol 288 MovieClip [door_finishedMission] Frame 2
"opened"Symbol 288 MovieClip [door_finishedMission] Frame 9
"close"Symbol 288 MovieClip [door_finishedMission] Frame 13
"open"Symbol 290 MovieClip [door_noDoor] Frame 2
"opened"Symbol 290 MovieClip [door_noDoor] Frame 3
"close"Symbol 290 MovieClip [door_noDoor] Frame 5
"open"Symbol 295 MovieClip [door_knob] Frame 2
"opened"Symbol 295 MovieClip [door_knob] Frame 9
"close"Symbol 295 MovieClip [door_knob] Frame 13
"health"Symbol 310 MovieClip [pickUpItem] Frame 1
"blasterGun"Symbol 310 MovieClip [pickUpItem] Frame 2
"uzi"Symbol 310 MovieClip [pickUpItem] Frame 3
"machineGun"Symbol 310 MovieClip [pickUpItem] Frame 4
"miniGun"Symbol 310 MovieClip [pickUpItem] Frame 5
"laser"Symbol 310 MovieClip [pickUpItem] Frame 6
"rocketLauncher"Symbol 310 MovieClip [pickUpItem] Frame 7
"flameThrower"Symbol 310 MovieClip [pickUpItem] Frame 8
"grenade"Symbol 310 MovieClip [pickUpItem] Frame 9
"mission_1"Symbol 331 MovieClip Frame 1
"mission_2"Symbol 331 MovieClip Frame 2
"explosionParts"Symbol 344 MovieClip [GiantWasp1] Frame 2
"dies"Symbol 344 MovieClip [GiantWasp1] Frame 3
"dies"Symbol 356 MovieClip [walker1] Frame 5
"dies"Symbol 372 MovieClip [flying3] Frame 5
"dies"Symbol 380 MovieClip [flying2] Frame 5
"dies"Symbol 384 MovieClip [flying1] Frame 5
"dies"Symbol 390 MovieClip [turret1] Frame 5
"dies"Symbol 396 MovieClip [stationary3] Frame 5
"dies"Symbol 402 MovieClip [stationary2] Frame 5
"dies"Symbol 405 MovieClip [stationary1] Frame 5
"mission_1"Symbol 491 MovieClip Frame 2
"mission_1_boss_1"Symbol 491 MovieClip Frame 20
"mission_1_1000"Symbol 491 MovieClip Frame 45
"mission_2"Symbol 491 MovieClip Frame 54
"2"Symbol 518 MovieClip Frame 1
"3"Symbol 518 MovieClip Frame 3
"none"Symbol 528 MovieClip Frame 1
"missionComplete"Symbol 528 MovieClip Frame 2
"pL_dead"Symbol 528 MovieClip Frame 3
"timeIsUp"Symbol 528 MovieClip Frame 4
"pistol"Symbol 538 MovieClip Frame 1
"blasterGun"Symbol 538 MovieClip Frame 2
"uzi"Symbol 538 MovieClip Frame 3
"machineGun"Symbol 538 MovieClip Frame 4
"miniGun"Symbol 538 MovieClip Frame 5
"laser"Symbol 538 MovieClip Frame 6
"rocketLauncher"Symbol 538 MovieClip Frame 7
"flameThrower"Symbol 538 MovieClip Frame 8
"grenade"Symbol 538 MovieClip Frame 9
"none"Symbol 550 MovieClip Frame 1
"stationary1"Symbol 550 MovieClip Frame 2
"stationary2"Symbol 550 MovieClip Frame 3
"stationary3"Symbol 550 MovieClip Frame 4
"turret1"Symbol 550 MovieClip Frame 5
"flying1"Symbol 550 MovieClip Frame 6
"flying2"Symbol 550 MovieClip Frame 7
"flying3"Symbol 550 MovieClip Frame 8
"walker1"Symbol 550 MovieClip Frame 9
"zombie1"Symbol 550 MovieClip Frame 10
"crawler1"Symbol 550 MovieClip Frame 11
"bat1"Symbol 550 MovieClip Frame 12
"wasp1"Symbol 550 MovieClip Frame 13
"Demon1"Symbol 550 MovieClip Frame 14
"GiantSpider1"Symbol 550 MovieClip Frame 15
"GiantWasp1"Symbol 550 MovieClip Frame 16
"mission_1"Symbol 636 MovieClip Frame 1
"mission_2"Symbol 636 MovieClip Frame 8
"Sam"Symbol 657 MovieClip Frame 1
"Sp"Symbol 657 MovieClip Frame 2
"Demon"Symbol 657 MovieClip Frame 3
"Spider"Symbol 657 MovieClip Frame 4
"Wasp"Symbol 657 MovieClip Frame 5
"None"Symbol 657 MovieClip Frame 6
"mission_1_1"Symbol 694 MovieClip Frame 2
"mission_1_2"Symbol 694 MovieClip Frame 10
"mission_1_3"Symbol 694 MovieClip Frame 16
"mission_1_4"Symbol 694 MovieClip Frame 19
"mission_1_5"Symbol 694 MovieClip Frame 23
"mission_1_6"Symbol 694 MovieClip Frame 25
"mission_1_7"Symbol 694 MovieClip Frame 33
"main_menu"Symbol 727 MovieClip Frame 1
"game_start"Symbol 727 MovieClip Frame 2
"level_select"Symbol 727 MovieClip Frame 3
"difficulty_select"Symbol 727 MovieClip Frame 4
"cutscenes"Symbol 727 MovieClip Frame 5
"instructions"Symbol 727 MovieClip Frame 6
"controls"Symbol 727 MovieClip Frame 7
"music"Symbol 727 MovieClip Frame 8
"pause"Symbol 727 MovieClip Frame 9
"game_complete"Symbol 727 MovieClip Frame 10
"pL_dies"Symbol 727 MovieClip Frame 11

Dynamic Text Variables

txtPercentLoadedSymbol 410 EditableText"   1"
txtPercentLoadedSymbol 411 EditableText"   1"
txtButtonNoSymbol 517 EditableText"1"
txtAmmoSymbol 532 EditableText"0"
txt_levelNoSymbol 555 EditableText"10"
txtLevelCodeSymbol 601 EditableText""
txtDialogueSymbol 650 EditableText"Wakey, wakey … Sam! "
txtLevelCodeSymbol 668 EditableText"3452345"
txtKeySymbol 708 EditableText"x"




http://swfchan.com/6/29271/info.shtml
Created: 20/5 -2019 00:25:23 Last modified: 20/5 -2019 00:25:23 Server time: 29/04 -2024 11:43:03