| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229923 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2598 · P5196 |
![]() | This is the info page for Flash #29397 |
Orb-A-Licious |
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The goal of Orb-A-Licious is to turn all orbs blue. There are 8 boards with 40 orbs on each. To turn orbs blue, select a red orb that borders a blue one. The orb you select will turn blue, as will all the red orbs surrounding it. The 8 squares above are indicators that represent each of the eight boards. As the number of blue and red orbs on each board change, so will the color of the corresponding indicators. To switch between boards, click on the indicators. Once all the orbs on a board are one color, that board is locked. To win the game, be the first to lock 5 boards. |
<p align="center"><font face="_sans" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Game design</b></font></p><p align="center"><font face="_sans" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Andrew Goodrick</b></font></p><p align="center"></p><p align="center"><font face="_sans" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Music</b></font></p><p align="center"><font face="_sans" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Stephanie Nesseth</b></font></p><p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>with loops from:</b></font></p><p align="center"><font face="_sans" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>freeloops.com</b></font></p> |
You Won! |
Press the "Menu" button below to play again. |
ActionScript [AS1/AS2]
Frame 1ifFrameLoaded (6) { gotoAndStop (3); }Frame 2gotoAndPlay (1);Frame 3stop();Frame 6function initGame() { boardArray = []; ballArray = []; mainBoard = 1; menuClickable = false; ballCounter = 1; clickable = true; playerColor = "blue"; computerColor = "red"; gameOver = false; turnBased = true; best = new Object(); best.value = 0; realTimeMenu = 2; turnBasedMenu = 1; beginnerMenu = 1; easyMenu = 2; hardMenu = 2; expertMenu = 2; soundsOnMenu = 1; soundsOffMenu = 2; musicOnMenu = 1; musicOffMenu = 2; startMenu = 1; restartMenu = 3; resumeMenu = 3; i = 1; while (i < 9) { temp = eval ("warning" + i); temp._visible = 0; i++; } mainLevel = 1; realTime = false; gameEnded = false; startPosition = [0, 101, 115, 129, 143, 153, 161, 169, 175]; gap = [0, 87, 80, 73, 66, 61, 57, 53, 50]; yPosition = [0, 295, 262, 232, 205, 181, 160, 142, 127]; scale = [0, 100, 92, 84, 77, 71, 66, 61, 58]; i = 1; while (i < 9) { setColor(i, 200, 200); boardArray[i] = this.createEmptyMovieClip("board" + i, i); with (boardArray[i]) { colors = [34, 102, 34]; alphas = [100, 100, 100]; ratios = [0, 255, 0]; lineStyle(2, 0, 100); matrix = {matrixType:"box", x:100, y:100, w:200, h:200, r:0}; beginGradientFill("linear", colors, alphas, ratios, matrix); moveTo(150, 125); lineTo(400, 125); lineTo(500, 310); lineTo(50, 310); lineTo(150, 125); endFill(); } boardArray[i].locked = false; ballArray[i] = new Array(); j = 1; while (j < 9) { ballArray[i][j] = new Array(); k = 1; while (k < 6) { ballCounter++; ballArray[i][j][k] = boardArray[i].attachMovie("ball", "ball" + ballCounter, 1000 - ballCounter); ballArray[i][j][k]._x = startPosition[j] + (gap[j] * (k - 1)); ballArray[i][j][k]._y = yPosition[j]; ballArray[i][j][k].row = j; ballArray[i][j][k].col = k; ballArray[i][j][k]._xscale = scale[j]; ballArray[i][j][k]._yscale = scale[j]; ballArray[i][j][k].ballCount = ballCounter; if (j < 5) { ballArray[i][j][k].gotoAndStop(2); ballArray[i][j][k].color = "red"; } else { ballArray[i][j][k].gotoAndStop(1); ballArray[i][j][k].color = "blue"; } k++; } J++; } boardArray[i].createEmptyMovieClip("gradient_mc2", 2); with (boardArray[i].gradient_mc2) { lineStyle(2, 0, 100); beginFill(51); moveTo(50, 310); lineTo(500, 310); lineTo(500, 350); lineTo(50, 350); lineTo(50, 310); endFill(); } temp = boardArray[i].attachMovie("boardgif", "boardgif", 2000); temp._x = 200; temp._y = 314; temp = boardArray[i].attachMovie("b" + i, "b" + i, 2000 + i); temp._x = 340; temp._y = 314; boardArray[i]._visible = 0; i++; } } function displayCredits() { hideMenu(); creditText._visible = 1; creditScreen._visible = 1; menuClickable = true; } function displayMenu() { _root.attachMovie("allMenuButtons", "allMenuButtons", 10000); allMenuButtons._x = 50.5; allMenuButtons._y = 119; if (gameEnded) { initGame(); } mySound.stop(); clickable = false; realTimeClip.gotoAndStop(realTimeMenu); turnBasedClip.gotoAndStop(turnBasedMenu); beginnerClip.gotoAndStop(beginnerMenu); easyClip.gotoAndStop(easyMenu); hardClip.gotoAndStop(hardMenu); expertClip.gotoAndStop(expertMenu); soundsOnClip.gotoAndStop(soundsOnMenu); soundsOffClip.gotoAndStop(soundsOffMenu); musicOnClip.gotoAndStop(musicOnMenu); musicOffClip.gotoAndStop(musicOffMenu); startGameClip.gotoAndStop(startMenu); restartClip.gotoAndStop(restartMenu); resumeClip.gotoAndStop(resumeMenu); realTimeClip._visible = 1; turnBasedClip._visible = 1; beginnerClip._visible = 1; easyClip._visible = 1; hardClip._visible = 1; expertClip._visible = 1; soundsOnClip._visible = 1; soundsOffClip._visible = 1; musicOnClip._visible = 1; musicOffClip._visible = 1; startGameClip._visible = 1; restartClip._visible = 1; resumeClip._visible = 1; button1._visible = 1; button2._visible = 1; button3._visible = 1; creditsText._visible = 1; screen1._visible = 1; screen2._visible = 1; screen3._visible = 1; screen4._visible = 1; screen5._visible = 1; goText._visible = 1; banner._visible = 1; instructText._visible = 1; instructScreen._visible = 0; instructions._visible = 0; instructions._visible = 0; instructScreen._visible = 0; gameOverText._visible = 0; gameOverMessage._visible = 0; gameOverScreen._visible = 0; playAgain._visible = 0; creditText._visible = 0; creditScreen._visible = 0; } function hideMenu() { allMenuButtons.removeMovieClip(); realTimeClip._visible = 0; turnBasedClip._visible = 0; beginnerClip._visible = 0; easyClip._visible = 0; hardClip._visible = 0; expertClip._visible = 0; soundsOnClip._visible = 0; soundsOffClip._visible = 0; musicOnClip._visible = 0; musicOffClip._visible = 0; startGameClip._visible = 0; restartClip._visible = 0; resumeClip._visible = 0; button1._visible = 0; button2._visible = 0; button3._visible = 0; screen1._visible = 0; screen2._visible = 0; screen3._visible = 0; screen4._visible = 0; screen5._visible = 0; goText._visible = 0; instructText._visible = 0; banner._visible = 0; creditsText._visible = 0; } function showInstructions() { menuClickable = true; instructScreen._visible = 1; instructions._visible = 1; } function endGame() { clickable = false; menuClickable = true; var tempBlue = 0; var tempRed = 0; i = 1; while (i < 9) { boardArray[i]._visible = 0; if (boardArray[i].colorLock == "red") { tempRed = tempRed + 1; } else if (boardArray[i].colorLock == "blue") { tempBlue = tempBlue + 1; } i++; } gameOverText._visible = 1; gameOverMessage._visible = 1; if (tempRed > tempBlue) { message = "Sorry, You Lost"; } else if (tempBlue > tempRed) { message = "You Won!"; } else { message = "Tie Game"; } gameOverScreen._visible = 1; playAgain._visible = 1; gameEnded = true; realTimeMenu = 2; turnBasedMenu = 1; beginnerMenu = 1; easyMenu = 2; hardMenu = 2; expertMenu = 2; soundsOnMenu = 1; soundsOffMenu = 2; musicOnMenu = 1; musicOffMenu = 2; startMenu = 1; restartMenu = 3; resumeMenu = 3; i = 1; while (i < 9) { if (boardArray[i].locked == false) { temp = eval ("warning" + i); temp._visible = 0; } i++; } } function beginGame() { if (restartMenu == 1) { initGame(); displayMenu(); } else { allMenuButtons.removeMovieClip(); frameCount = 0; pausedGame = false; if (realTimeMenu == 1) { realTime = true; } else if (turnBasedMenu == 1) { realTime = false; } if (beginnerMenu == 1) { mainLevel = 1; } else if (easyMenu == 1) { mainLevel = 2; } else if (hardMenu == 1) { mainLevel = 3; } else if (expertMenu == 1) { mainLevel = 4; } if (musicOnMenu == 1) { mySound = new Sound(this); mySound.attachSound("backMusic"); mySound.start(0, 99); } clickable = true; realTimeClip._visible = 0; turnBasedClip._visible = 0; beginnerClip._visible = 0; easyClip._visible = 0; hardClip._visible = 0; expertClip._visible = 0; soundsOnClip._visible = 0; soundsOffClip._visible = 0; musicOnClip._visible = 0; musicOffClip._visible = 0; startGameClip._visible = 0; restartClip._visible = 0; resumeClip._visible = 0; button1._visible = 0; button2._visible = 0; button3._visible = 0; creditsText._visible = 0; screen1._visible = 0; screen2._visible = 0; screen3._visible = 0; screen4._visible = 0; screen5._visible = 0; goText._visible = 0; instructText._visible = 0; banner._visible = 0; startMenu = 3; restartMenu = 2; resumeMenu = 1; realTimeMenu = 3; turnBasedMenu = 3; beginnerMenu = 3; easyMenu = 3; hardMenu = 3; expertMenu = 3; boardArray[mainBoard]._visible = 1; menuClickable = true; } } function checkAllLocked() { var _local1 = true; i = 1; while (i < 9) { if (boardArray[i].locked == false) { _local1 = false; break; } i++; } if (_local1) { trace("gameOver"); gameOver = true; } } function computerPick() { clickable = false; checkAllLocked(); if (!gameOver) { var _local2 = false; while (!_local2) { var _local1 = Math.ceil(Math.random() * 8); if (boardArray[_local1].locked == false) { _local2 = true; } } _local2 = false; while (!_local2) { row = Math.ceil(Math.random() * 8); col = Math.ceil(Math.random() * 5); if (ballArray[_local1][row][col].color == playerColor) { i = row - 1; while (i < (row + 2)) { j = col - 1; while (j < (col + 2)) { if (ballArray[_local1][i][j].color == computerColor) { _local2 = true; break; } j++; } i++; } } } i = row - 1; while (i < (row + 2)) { j = col - 1; while (j < (col + 2)) { if ((((i > 0) && (i < 9)) && (j > 0)) && (j < 6)) { thisNum = ballArray[_local1][i][j].ballCount; ballArray[_local1][i][j].color = "red"; ballArray[_local1][i][j].gotoAndStop(2); } j++; } i++; } if (!realTime) { boardArray[mainBoard]._visible = 0; mainBoard = _local1; boardArray[mainBoard]._visible = 1; } checkLocked(_local1); } clickable = true; } function computerPick2() { clickable = false; checkAllLocked(); if (!gameOver) { var done = false; best.value = 0; board = 1; while (board < 9) { if (!boardArray[board].locked) { row = 1; while (row < 9) { col = 1; while (col < 6) { if (ballArray[board][row][col].color == playerColor) { var _local2 = false; var _local1 = 0; i = row - 1; while (i < (row + 2)) { j = col - 1; while (j < (col + 2)) { if (ballArray[board][i][j].color == computerColor) { _local2 = true; } else if (ballArray[board][i][j].color == playerColor) { _local1 = _local1 + 1; } j++; } i++; } if ((_local1 > best.value) && (_local2)) { best.value = _local1; best.row = row; best.col = col; best.board = board; } } col++; } row++; } } board++; } boardArray[mainBoard]._visible = 0; mainBoard = best.board; boardArray[mainBoard]._visible = 1; row = best.row; col = best.col; board = best.board; i = row - 1; while (i < (row + 2)) { j = col - 1; while (j < (col + 2)) { if ((((i > 0) && (i < 9)) && (j > 0)) && (j < 6)) { ballArray[board][i][j].color = "red"; ballArray[board][i][j].gotoAndStop(2); } j++; } i++; } checkLocked(board); } clickable = true; } function computerPick3() { clickable = false; checkAllLocked(); if (!gameOver) { var done = false; while (!done) { var _local2 = Math.ceil(Math.random() * 8); if (boardArray[_local2].locked == false) { done = true; } } best.value = 10; row = 1; while (row < 9) { col = 1; while (col < 6) { if (ballArray[_local2][row][col].color == playerColor) { var _local3 = false; var _local1 = 0; i = row - 1; while (i < (row + 2)) { j = col - 1; while (j < (col + 2)) { if (ballArray[_local2][i][j].color == computerColor) { _local3 = true; } else if (ballArray[_local2][i][j].color == playerColor) { _local1 = _local1 + 1; } j++; } i++; } if (((_local1 < best.value) && (_local3)) && (_local1 > 0)) { best.value = _local1; best.row = row; best.col = col; } } col++; } row++; } boardArray[mainBoard]._visible = 0; mainBoard = _local2; boardArray[mainBoard]._visible = 1; row = best.row; col = best.col; board = _local2; i = row - 1; while (i < (row + 2)) { j = col - 1; while (j < (col + 2)) { if ((((i > 0) && (i < 9)) && (j > 0)) && (j < 6)) { ballArray[board][i][j].color = "red"; ballArray[board][i][j].gotoAndStop(2); } j++; } i++; } checkLocked(board); } clickable = true; } function seeBoard(board) { boardArray[mainBoard]._visible = 0; mainBoard = board; boardArray[mainBoard]._visible = 1; } function clickBall(row, col) { checkAllLocked(); if (clickable && (!gameOver)) { var _local1 = mainBoard; if (ballArray[_local1][row][col].color != playerColor) { startX = col - 1; startY = row - 1; colorMatchFlag = false; i = startY; while (i < (startY + 3)) { j = startX; while (j < (startX + 3)) { if (ballArray[_local1][i][j].color == playerColor) { colorMatchFlag = true; break; } j++; } i++; } if (colorMatchFlag) { i = startY; while (i < (startY + 3)) { j = startX; while (j < (startX + 3)) { if ((((i > 0) && (i < 9)) && (j > 0)) && (j < 6)) { thisNum = ballArray[_local1][i][j].ballCount; ballArray[_local1][i][j].color = "blue"; ballArray[_local1][i][j].gotoAndStop(1); } j++; } i++; } checkLocked(_local1); if (!realTime) { clickable = false; orbTitle._visible = 0; thinking.gotoAndPlay(2); } } } } } function checkLocked(tempBoard) { tempRed = 0; tempBlue = 0; i = 1; while (i < 9) { j = 1; while (j < 6) { if (ballArray[tempBoard][i][j].color == "red") { tempRed = tempRed + 1; } else { tempBlue = tempBlue + 1; } j++; } i++; } if (tempBlue == 0) { boardArray[tempBoard].locked = true; boardArray[tempBoard].colorLock = "red"; temp = eval ("warning" + tempBoard); temp._visible = 1; temp.gotoAndStop(6); var allRed = 0; i = 1; while (i < 9) { if (boardArray[i].colorLock == "red") { allRed = allRed + 1; trace("All Red = " + allRed); } i++; } if (allRed > 4) { trace("Game Over"); gameOver = true; } } else if (tempRed == 0) { temp = eval ("warning" + tempBoard); temp._visible = 1; temp.gotoAndStop(6); boardArray[tempBoard].locked = "true"; boardArray[tempBoard].colorLock = "blue"; var allBlue = 0; i = 1; while (i < 9) { if (boardArray[i].colorLock == "blue") { allBlue = allBlue + 1; trace("All Blue = " + allBlue); } i++; } if (allBlue > 4) { trace("Game Over"); gameOver = true; } } else if (tempBlue < 5) { temp = eval ("warning" + tempBoard); temp._visible = 1; temp.gotoAndPlay(1); } else { temp = eval ("warning" + tempBoard); temp._visible = 0; tempRed = tempRed * 5; tempBlue = tempBlue * 5; setColor(tempBoard, tempRed, tempBlue); } } function setColor(boardBall, red, blue) { green = 0; tempBall = eval ("indicator" + boardBall); bColor = new Color(tempBall); bColor.setRGB(((red << 16) | (green << 8)) | blue); } function computersTurn() { checkAllLocked(); if (!gameOver) { if (mainLevel == 4) { temp1 = random(3); if (temp1 == 2) { computerPick(); } else { computerPick2(); } } else if (mainLevel == 3) { temp1 = random(3); if (temp1 == 2) { computerPick(); } else if (temp1 == 3) { computerPick2(); } else { computerPick3(); } } else if (mainLevel == 2) { temp1 = random(3); if (temp1 == 3) { computerPick3(); } else { computerPick(); } } else { temp1 = random(5); if (temp1 == 3) { computerPick(); } else { computerPick3(); } } } _root.menuClickable = true; } stop(); initGame(); displayMenu(); _root.onEnterFrame = function () { if (gameOver && (!gameEnded)) { endGame(); } if (realTime && (!gameOver)) { if ((!gameOver) && (!pausedGame)) { frameCount = frameCount + 1; if (((((frameCount == 8) && (mainLevel == 4)) || ((frameCount == 10) && (mainLevel == 3))) || ((frameCount == 18) && (mainLevel == 2))) || ((frameCount == 30) && (mainLevel == 1))) { frameCount = 0; computerPick(); } } } };Instance of Symbol 76 MovieClip "indicator1" in Frame 6on (release) { if (_root.clickable) { _root.seeBoard(1); } }Instance of Symbol 76 MovieClip "indicator2" in Frame 6on (release) { if (_root.clickable) { _root.seeBoard(2); } }Instance of Symbol 76 MovieClip "indicator3" in Frame 6on (release) { if (_root.clickable) { _root.seeBoard(3); } }Instance of Symbol 76 MovieClip "indicator4" in Frame 6on (release) { if (_root.clickable) { _root.seeBoard(4); } }Instance of Symbol 76 MovieClip "indicator5" in Frame 6on (release) { if (_root.clickable) { _root.seeBoard(5); } }Instance of Symbol 76 MovieClip "indicator6" in Frame 6on (release) { if (_root.clickable) { _root.seeBoard(6); } }Instance of Symbol 76 MovieClip "indicator7" in Frame 6on (release) { if (_root.clickable) { _root.seeBoard(7); } }Instance of Symbol 76 MovieClip "indicator8" in Frame 6on (release) { if (_root.clickable) { _root.seeBoard(8); } }Instance of Symbol 151 MovieClip "banner" in Frame 6on (release) { getURL ("http://www.addictinggames.com"); }Symbol 8 MovieClip [ball] Frame 1stop();Instance of Symbol 4 MovieClip [blueBall] in Symbol 8 MovieClip [ball] Frame 1on (release) { _root.clickBall(_parent.row, _parent.col); }Symbol 8 MovieClip [ball] Frame 2stop();Instance of Symbol 7 MovieClip [redBall] in Symbol 8 MovieClip [ball] Frame 2on (release) { _root.clickBall(_parent.row, _parent.col); }Symbol 37 Buttonon (release) { if (_root.realTimeMenu != 3) { _root.realTimeMenu = 1; _root.turnBasedMenu = 2; _root.displayMenu(); } }Symbol 38 Buttonon (release) { if (_root.realTimeMenu != 3) { _root.realTimeMenu = 2; _root.turnBasedMenu = 1; _root.displayMenu(); } }Symbol 39 Buttonon (release) { if (_root.beginnerMenu != 3) { _root.beginnerMenu = 1; _root.easyMenu = 2; _root.hardMenu = 2; _root.expertMenu = 2; _root.displayMenu(); } }Symbol 40 Buttonon (release) { if (_root.beginnerMenu != 3) { _root.beginnerMenu = 2; _root.easyMenu = 1; _root.hardMenu = 2; _root.expertMenu = 2; _root.displayMenu(); } }Symbol 41 Buttonon (release) { if (_root.beginnerMenu != 3) { _root.beginnerMenu = 2; _root.easyMenu = 2; _root.hardMenu = 1; _root.expertMenu = 2; _root.displayMenu(); } }Symbol 42 Buttonon (release) { if (_root.beginnerMenu != 3) { _root.beginnerMenu = 2; _root.easyMenu = 2; _root.hardMenu = 2; _root.expertMenu = 1; _root.displayMenu(); } }Symbol 43 Buttonon (release) { _root.musicOnMenu = 1; _root.musicOffMenu = 2; _root.displayMenu(); }Symbol 44 Buttonon (release) { _root.musicOnMenu = 2; _root.musicOffMenu = 1; _root.displayMenu(); }Symbol 45 Buttonon (release) { if (_root.startMenu != 3) { _root.startMenu = 1; if (_root.restartMenu != 3) { _root.restartMenu = 2; } if (_root.resumeMenu != 3) { _root.resumeMenu = 2; } } _root.displayMenu(); }Symbol 46 Buttonon (release) { if (_root.restartMenu != 3) { if (_root.startMenu != 3) { _root.startMenu = 2; } _root.restartMenu = 1; if (_root.resumeMenu) { _root.resumeMenu = 2; } } _root.displayMenu(); }Symbol 47 Buttonon (release) { if (_root.resumeMenu != 3) { if (_root.restartMenu != 3) { _root.restartMenu = 2; } if (_root.startMenu != 3) { _root.startMenu = 2; } _root.resumeMenu = 1; } _root.displayMenu(); }Symbol 64 Buttonon (release) { _root.gotoAndStop(6); }Symbol 74 MovieClip Frame 60_root.gotoAndStop(6);Symbol 84 MovieClip Frame 1stop();Symbol 84 MovieClip Frame 2stop();Symbol 84 MovieClip Frame 3stop();Symbol 88 MovieClip Frame 1stop();Symbol 88 MovieClip Frame 2stop();Symbol 88 MovieClip Frame 3stop();Symbol 92 MovieClip Frame 1stop();Symbol 92 MovieClip Frame 2stop();Symbol 92 MovieClip Frame 3stop();Symbol 96 MovieClip Frame 1stop();Symbol 96 MovieClip Frame 2stop();Symbol 96 MovieClip Frame 3stop();Symbol 100 MovieClip Frame 1stop();Symbol 100 MovieClip Frame 2stop();Symbol 100 MovieClip Frame 3stop();Symbol 104 MovieClip Frame 1stop();Symbol 104 MovieClip Frame 2stop();Symbol 104 MovieClip Frame 3stop();Symbol 108 MovieClip Frame 1stop();Symbol 108 MovieClip Frame 2stop();Symbol 108 MovieClip Frame 3stop();Symbol 112 MovieClip Frame 1stop();Symbol 112 MovieClip Frame 2stop();Symbol 112 MovieClip Frame 3stop();Symbol 116 MovieClip Frame 1stop();Symbol 116 MovieClip Frame 2stop();Symbol 116 MovieClip Frame 3stop();Symbol 120 MovieClip Frame 1stop();Symbol 120 MovieClip Frame 2stop();Symbol 120 MovieClip Frame 3stop();Symbol 124 Buttonon (release) { _root.beginGame(); }Symbol 125 Buttonon (release) { _root.hideMenu(); _root.showInstructions(); }Symbol 133 MovieClip Frame 1stop();Symbol 133 MovieClip Frame 2stop();Symbol 133 MovieClip Frame 3stop();Symbol 134 Buttonon (release) { _root.displayCredits(); }Symbol 148 MovieClip Frame 5this.gotoAndPlay(1);Symbol 148 MovieClip Frame 6stop();Symbol 152 Buttonon (release) { if (_root.menuClickable) { _root.pausedGame = true; _root.boardArray[_root.mainBoard]._visible = 0; _root.displayMenu(); } }Symbol 160 MovieClip Frame 1stop();Symbol 160 MovieClip Frame 2_root.menuClickable = false;Symbol 160 MovieClip Frame 24_root.orbTitle._visible = 1; _root.computersTurn();
Library Items
Symbol 1 Sound [backMusic] | ||
Symbol 2 Bitmap | Used by:3 | |
Symbol 3 Graphic | Uses:2 | Used by:4 |
Symbol 4 MovieClip [blueBall] | Uses:3 | Used by:8 |
Symbol 5 Bitmap | Used by:6 | |
Symbol 6 Graphic | Uses:5 | Used by:7 |
Symbol 7 MovieClip [redBall] | Uses:6 | Used by:8 Timeline |
Symbol 8 MovieClip [ball] | Uses:4 7 | |
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic | Uses:9 | Used by:11 |
Symbol 11 MovieClip [boardgif] | Uses:10 | |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:14 |
Symbol 14 MovieClip [b1] | Uses:13 | |
Symbol 15 Bitmap | Used by:16 | |
Symbol 16 Graphic | Uses:15 | Used by:17 |
Symbol 17 MovieClip [b2] | Uses:16 | |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:20 |
Symbol 20 MovieClip [b3] | Uses:19 | |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:23 |
Symbol 23 MovieClip [b4] | Uses:22 | |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:26 |
Symbol 26 MovieClip [b5] | Uses:25 | |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:29 |
Symbol 29 MovieClip [b6] | Uses:28 | |
Symbol 30 Bitmap | Used by:31 | |
Symbol 31 Graphic | Uses:30 | Used by:32 |
Symbol 32 MovieClip [b7] | Uses:31 | |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:35 |
Symbol 35 MovieClip [b8] | Uses:34 | |
Symbol 36 Graphic | Used by:37 38 39 40 41 42 43 44 45 46 47 152 | |
Symbol 37 Button | Uses:36 | Used by:48 |
Symbol 38 Button | Uses:36 | Used by:48 |
Symbol 39 Button | Uses:36 | Used by:48 |
Symbol 40 Button | Uses:36 | Used by:48 |
Symbol 41 Button | Uses:36 | Used by:48 |
Symbol 42 Button | Uses:36 | Used by:48 |
Symbol 43 Button | Uses:36 | Used by:48 |
Symbol 44 Button | Uses:36 | Used by:48 |
Symbol 45 Button | Uses:36 | Used by:48 |
Symbol 46 Button | Uses:36 | Used by:48 |
Symbol 47 Button | Uses:36 | Used by:48 |
Symbol 48 MovieClip [allMenuButtons] | Uses:37 38 39 40 41 42 43 44 45 46 47 | |
Symbol 49 Font | Used by:50 51 139 155 156 | |
Symbol 50 EditableText | Uses:49 | Used by:Timeline |
Symbol 51 EditableText | Uses:49 | Used by:Timeline |
Symbol 52 Font | Used by:53 137 | |
Symbol 53 EditableText | Uses:52 | Used by:Timeline |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:54 | Used by:Timeline |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip | Uses:56 | Used by:74 |
Symbol 58 Graphic | Used by:74 | |
Symbol 59 Graphic | Used by:64 | |
Symbol 60 Graphic | Used by:64 | |
Symbol 61 Graphic | Used by:64 | |
Symbol 62 Graphic | Used by:64 | |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 Button | Uses:59 60 61 62 63 | Used by:74 |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:74 |
Symbol 67 Graphic | Used by:68 74 | |
Symbol 68 MovieClip | Uses:67 | Used by:74 |
Symbol 69 Sound | Used by:74 | |
Symbol 70 Graphic | Used by:73 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:73 |
Symbol 73 MovieClip | Uses:70 72 | Used by:74 |
Symbol 74 MovieClip | Uses:57 58 64 66 68 69 67 73 | Used by:Timeline |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:75 | Used by:Timeline |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:Timeline |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:79 | Used by:Timeline |
Symbol 81 Graphic | Used by:84 | |
Symbol 82 Graphic | Used by:84 | |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:81 82 83 | Used by:Timeline |
Symbol 85 Graphic | Used by:88 | |
Symbol 86 Graphic | Used by:88 | |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip | Uses:85 86 87 | Used by:Timeline |
Symbol 89 Graphic | Used by:92 | |
Symbol 90 Graphic | Used by:92 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:89 90 91 | Used by:Timeline |
Symbol 93 Graphic | Used by:96 | |
Symbol 94 Graphic | Used by:96 | |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip | Uses:93 94 95 | Used by:Timeline |
Symbol 97 Graphic | Used by:100 | |
Symbol 98 Graphic | Used by:100 | |
Symbol 99 Graphic | Used by:100 | |
Symbol 100 MovieClip | Uses:97 98 99 | Used by:Timeline |
Symbol 101 Graphic | Used by:104 | |
Symbol 102 Graphic | Used by:104 | |
Symbol 103 Graphic | Used by:104 | |
Symbol 104 MovieClip | Uses:101 102 103 | Used by:Timeline |
Symbol 105 Graphic | Used by:108 | |
Symbol 106 Graphic | Used by:108 | |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:105 106 107 | Used by:Timeline |
Symbol 109 Graphic | Used by:112 | |
Symbol 110 Graphic | Used by:112 | |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:109 110 111 | Used by:Timeline |
Symbol 113 Graphic | Used by:116 | |
Symbol 114 Graphic | Used by:116 | |
Symbol 115 Graphic | Used by:116 | |
Symbol 116 MovieClip | Uses:113 114 115 | Used by:Timeline |
Symbol 117 Graphic | Used by:120 | |
Symbol 118 Graphic | Used by:120 | |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip | Uses:117 118 119 | Used by:Timeline |
Symbol 121 Graphic | Used by:124 125 134 | |
Symbol 122 Graphic | Used by:124 125 134 | |
Symbol 123 Graphic | Used by:124 125 134 | |
Symbol 124 Button | Uses:121 122 123 | Used by:Timeline |
Symbol 125 Button | Uses:121 122 123 | Used by:Timeline |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:Timeline |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:Timeline |
Symbol 130 Graphic | Used by:133 | |
Symbol 131 Graphic | Used by:133 | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:130 131 132 | Used by:Timeline |
Symbol 134 Button | Uses:121 122 123 | Used by:Timeline |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:Timeline |
Symbol 137 EditableText | Uses:52 | Used by:138 |
Symbol 138 MovieClip | Uses:137 | Used by:Timeline |
Symbol 139 EditableText | Uses:49 | Used by:140 |
Symbol 140 MovieClip | Uses:139 | Used by:Timeline |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:143 |
Symbol 143 MovieClip | Uses:142 | Used by:Timeline |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:Timeline |
Symbol 146 Graphic | Used by:148 | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:146 147 | Used by:Timeline |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:151 |
Symbol 151 MovieClip | Uses:150 | Used by:Timeline |
Symbol 152 Button | Uses:36 | Used by:Timeline |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip | Uses:153 | Used by:Timeline |
Symbol 155 EditableText | Uses:49 | Used by:Timeline |
Symbol 156 EditableText | Uses:49 | Used by:157 |
Symbol 157 MovieClip | Uses:156 | Used by:Timeline |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:160 |
Symbol 160 MovieClip | Uses:159 | Used by:Timeline |
Instance Names
"fullIntro" | Frame 3 | Symbol 74 MovieClip |
"indicator1" | Frame 6 | Symbol 76 MovieClip |
"indicator2" | Frame 6 | Symbol 76 MovieClip |
"indicator3" | Frame 6 | Symbol 76 MovieClip |
"indicator4" | Frame 6 | Symbol 76 MovieClip |
"indicator5" | Frame 6 | Symbol 76 MovieClip |
"indicator6" | Frame 6 | Symbol 76 MovieClip |
"indicator7" | Frame 6 | Symbol 76 MovieClip |
"indicator8" | Frame 6 | Symbol 76 MovieClip |
"screen1" | Frame 6 | Symbol 80 MovieClip |
"turnBasedClip" | Frame 6 | Symbol 84 MovieClip |
"screen2" | Frame 6 | Symbol 80 MovieClip |
"beginnerClip" | Frame 6 | Symbol 88 MovieClip |
"easyClip" | Frame 6 | Symbol 92 MovieClip |
"hardClip" | Frame 6 | Symbol 96 MovieClip |
"expertClip" | Frame 6 | Symbol 100 MovieClip |
"screen5" | Frame 6 | Symbol 80 MovieClip |
"screen4" | Frame 6 | Symbol 80 MovieClip |
"musicOnClip" | Frame 6 | Symbol 104 MovieClip |
"musicOffClip" | Frame 6 | Symbol 108 MovieClip |
"startGameClip" | Frame 6 | Symbol 112 MovieClip |
"restartClip" | Frame 6 | Symbol 116 MovieClip |
"resumeClip" | Frame 6 | Symbol 120 MovieClip |
"button1" | Frame 6 | Symbol 124 Button |
"button2" | Frame 6 | Symbol 125 Button |
"goText" | Frame 6 | Symbol 127 MovieClip |
"instructText" | Frame 6 | Symbol 129 MovieClip |
"realTimeClip" | Frame 6 | Symbol 133 MovieClip |
"button3" | Frame 6 | Symbol 134 Button |
"creditsText" | Frame 6 | Symbol 136 MovieClip |
"instructScreen" | Frame 6 | Symbol 80 MovieClip |
"instructions" | Frame 6 | Symbol 138 MovieClip |
"creditScreen" | Frame 6 | Symbol 80 MovieClip |
"creditText" | Frame 6 | Symbol 140 MovieClip |
"orbTitle" | Frame 6 | Symbol 143 MovieClip |
"warning1" | Frame 6 | Symbol 148 MovieClip |
"warning2" | Frame 6 | Symbol 148 MovieClip |
"warning3" | Frame 6 | Symbol 148 MovieClip |
"warning4" | Frame 6 | Symbol 148 MovieClip |
"warning5" | Frame 6 | Symbol 148 MovieClip |
"warning6" | Frame 6 | Symbol 148 MovieClip |
"warning7" | Frame 6 | Symbol 148 MovieClip |
"warning8" | Frame 6 | Symbol 148 MovieClip |
"banner" | Frame 6 | Symbol 151 MovieClip |
"menuButton" | Frame 6 | Symbol 152 Button |
"gameOverScreen" | Frame 6 | Symbol 80 MovieClip |
"gameOverText" | Frame 6 | Symbol 154 MovieClip |
"gameOverMessage" | Frame 6 | Symbol 155 EditableText |
"playAgain" | Frame 6 | Symbol 157 MovieClip |
"thinking" | Frame 6 | Symbol 160 MovieClip |
"realTimeButton" | Symbol 48 MovieClip [allMenuButtons] Frame 1 | Symbol 37 Button |
"turnBasedButton" | Symbol 48 MovieClip [allMenuButtons] Frame 1 | Symbol 38 Button |
"beginnerButton" | Symbol 48 MovieClip [allMenuButtons] Frame 1 | Symbol 39 Button |
"easyButton" | Symbol 48 MovieClip [allMenuButtons] Frame 1 | Symbol 40 Button |
"hardButton" | Symbol 48 MovieClip [allMenuButtons] Frame 1 | Symbol 41 Button |
"expertButton" | Symbol 48 MovieClip [allMenuButtons] Frame 1 | Symbol 42 Button |
"musicOnButton" | Symbol 48 MovieClip [allMenuButtons] Frame 1 | Symbol 43 Button |
"musicOffButton" | Symbol 48 MovieClip [allMenuButtons] Frame 1 | Symbol 44 Button |
"startButton" | Symbol 48 MovieClip [allMenuButtons] Frame 1 | Symbol 45 Button |
"restartButton" | Symbol 48 MovieClip [allMenuButtons] Frame 1 | Symbol 46 Button |
"resumeButton" | Symbol 48 MovieClip [allMenuButtons] Frame 1 | Symbol 47 Button |
"OriginalSkip" | Symbol 74 MovieClip Frame 1 | Symbol 64 Button |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "backMusic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "blueBall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "blueBall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "redBall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "ball" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "boardgif" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "b1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "b2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "b3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "b4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "b5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "b6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "b7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "b8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "allMenuButtons" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "redBall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "redBall" |
Labels
"initTeaser" | Symbol 74 MovieClip Frame 1 |
"stallTeaser" | Symbol 74 MovieClip Frame 60 |
Dynamic Text Variables
message | Symbol 155 EditableText | "You Won!" |
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