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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/98440386?noj=FRM98440386-11DC" width="1" height="1"></div>

Orb-A-Licious.swf

This is the info page for
Flash #29397

(Click the ID number above for more basic data on this flash file.)


Text
Orb-A-Licious

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The goal of Orb-A-Licious is to turn all orbs blue. There are 8
boards with 40 orbs on each. To turn orbs blue, select a red orb
that borders a blue one. The orb you select will turn blue, as will all
the red orbs surrounding it.

The 8 squares above are indicators that represent each of the
eight boards. As the number of blue and red orbs on each board
change, so will the color of the corresponding indicators. To switch
between boards, click on the indicators.

Once all the orbs on a board are one color, that board is locked.
To win the game, be the first to lock 5 boards.

<p align="center"><font face="_sans" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Game design</b></font></p><p align="center"><font face="_sans" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Andrew Goodrick</b></font></p><p align="center"></p><p align="center"><font face="_sans" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Music</b></font></p><p align="center"><font face="_sans" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Stephanie Nesseth</b></font></p><p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>with loops from:</b></font></p><p align="center"><font face="_sans" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>freeloops.com</b></font></p>

You Won!

Press the "Menu" button below to play again.

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (6) { gotoAndStop (3); }
Frame 2
gotoAndPlay (1);
Frame 3
stop();
Frame 6
function initGame() { boardArray = []; ballArray = []; mainBoard = 1; menuClickable = false; ballCounter = 1; clickable = true; playerColor = "blue"; computerColor = "red"; gameOver = false; turnBased = true; best = new Object(); best.value = 0; realTimeMenu = 2; turnBasedMenu = 1; beginnerMenu = 1; easyMenu = 2; hardMenu = 2; expertMenu = 2; soundsOnMenu = 1; soundsOffMenu = 2; musicOnMenu = 1; musicOffMenu = 2; startMenu = 1; restartMenu = 3; resumeMenu = 3; i = 1; while (i < 9) { temp = eval ("warning" + i); temp._visible = 0; i++; } mainLevel = 1; realTime = false; gameEnded = false; startPosition = [0, 101, 115, 129, 143, 153, 161, 169, 175]; gap = [0, 87, 80, 73, 66, 61, 57, 53, 50]; yPosition = [0, 295, 262, 232, 205, 181, 160, 142, 127]; scale = [0, 100, 92, 84, 77, 71, 66, 61, 58]; i = 1; while (i < 9) { setColor(i, 200, 200); boardArray[i] = this.createEmptyMovieClip("board" + i, i); with (boardArray[i]) { colors = [34, 102, 34]; alphas = [100, 100, 100]; ratios = [0, 255, 0]; lineStyle(2, 0, 100); matrix = {matrixType:"box", x:100, y:100, w:200, h:200, r:0}; beginGradientFill("linear", colors, alphas, ratios, matrix); moveTo(150, 125); lineTo(400, 125); lineTo(500, 310); lineTo(50, 310); lineTo(150, 125); endFill(); } boardArray[i].locked = false; ballArray[i] = new Array(); j = 1; while (j < 9) { ballArray[i][j] = new Array(); k = 1; while (k < 6) { ballCounter++; ballArray[i][j][k] = boardArray[i].attachMovie("ball", "ball" + ballCounter, 1000 - ballCounter); ballArray[i][j][k]._x = startPosition[j] + (gap[j] * (k - 1)); ballArray[i][j][k]._y = yPosition[j]; ballArray[i][j][k].row = j; ballArray[i][j][k].col = k; ballArray[i][j][k]._xscale = scale[j]; ballArray[i][j][k]._yscale = scale[j]; ballArray[i][j][k].ballCount = ballCounter; if (j < 5) { ballArray[i][j][k].gotoAndStop(2); ballArray[i][j][k].color = "red"; } else { ballArray[i][j][k].gotoAndStop(1); ballArray[i][j][k].color = "blue"; } k++; } J++; } boardArray[i].createEmptyMovieClip("gradient_mc2", 2); with (boardArray[i].gradient_mc2) { lineStyle(2, 0, 100); beginFill(51); moveTo(50, 310); lineTo(500, 310); lineTo(500, 350); lineTo(50, 350); lineTo(50, 310); endFill(); } temp = boardArray[i].attachMovie("boardgif", "boardgif", 2000); temp._x = 200; temp._y = 314; temp = boardArray[i].attachMovie("b" + i, "b" + i, 2000 + i); temp._x = 340; temp._y = 314; boardArray[i]._visible = 0; i++; } } function displayCredits() { hideMenu(); creditText._visible = 1; creditScreen._visible = 1; menuClickable = true; } function displayMenu() { _root.attachMovie("allMenuButtons", "allMenuButtons", 10000); allMenuButtons._x = 50.5; allMenuButtons._y = 119; if (gameEnded) { initGame(); } mySound.stop(); clickable = false; realTimeClip.gotoAndStop(realTimeMenu); turnBasedClip.gotoAndStop(turnBasedMenu); beginnerClip.gotoAndStop(beginnerMenu); easyClip.gotoAndStop(easyMenu); hardClip.gotoAndStop(hardMenu); expertClip.gotoAndStop(expertMenu); soundsOnClip.gotoAndStop(soundsOnMenu); soundsOffClip.gotoAndStop(soundsOffMenu); musicOnClip.gotoAndStop(musicOnMenu); musicOffClip.gotoAndStop(musicOffMenu); startGameClip.gotoAndStop(startMenu); restartClip.gotoAndStop(restartMenu); resumeClip.gotoAndStop(resumeMenu); realTimeClip._visible = 1; turnBasedClip._visible = 1; beginnerClip._visible = 1; easyClip._visible = 1; hardClip._visible = 1; expertClip._visible = 1; soundsOnClip._visible = 1; soundsOffClip._visible = 1; musicOnClip._visible = 1; musicOffClip._visible = 1; startGameClip._visible = 1; restartClip._visible = 1; resumeClip._visible = 1; button1._visible = 1; button2._visible = 1; button3._visible = 1; creditsText._visible = 1; screen1._visible = 1; screen2._visible = 1; screen3._visible = 1; screen4._visible = 1; screen5._visible = 1; goText._visible = 1; banner._visible = 1; instructText._visible = 1; instructScreen._visible = 0; instructions._visible = 0; instructions._visible = 0; instructScreen._visible = 0; gameOverText._visible = 0; gameOverMessage._visible = 0; gameOverScreen._visible = 0; playAgain._visible = 0; creditText._visible = 0; creditScreen._visible = 0; } function hideMenu() { allMenuButtons.removeMovieClip(); realTimeClip._visible = 0; turnBasedClip._visible = 0; beginnerClip._visible = 0; easyClip._visible = 0; hardClip._visible = 0; expertClip._visible = 0; soundsOnClip._visible = 0; soundsOffClip._visible = 0; musicOnClip._visible = 0; musicOffClip._visible = 0; startGameClip._visible = 0; restartClip._visible = 0; resumeClip._visible = 0; button1._visible = 0; button2._visible = 0; button3._visible = 0; screen1._visible = 0; screen2._visible = 0; screen3._visible = 0; screen4._visible = 0; screen5._visible = 0; goText._visible = 0; instructText._visible = 0; banner._visible = 0; creditsText._visible = 0; } function showInstructions() { menuClickable = true; instructScreen._visible = 1; instructions._visible = 1; } function endGame() { clickable = false; menuClickable = true; var tempBlue = 0; var tempRed = 0; i = 1; while (i < 9) { boardArray[i]._visible = 0; if (boardArray[i].colorLock == "red") { tempRed = tempRed + 1; } else if (boardArray[i].colorLock == "blue") { tempBlue = tempBlue + 1; } i++; } gameOverText._visible = 1; gameOverMessage._visible = 1; if (tempRed > tempBlue) { message = "Sorry, You Lost"; } else if (tempBlue > tempRed) { message = "You Won!"; } else { message = "Tie Game"; } gameOverScreen._visible = 1; playAgain._visible = 1; gameEnded = true; realTimeMenu = 2; turnBasedMenu = 1; beginnerMenu = 1; easyMenu = 2; hardMenu = 2; expertMenu = 2; soundsOnMenu = 1; soundsOffMenu = 2; musicOnMenu = 1; musicOffMenu = 2; startMenu = 1; restartMenu = 3; resumeMenu = 3; i = 1; while (i < 9) { if (boardArray[i].locked == false) { temp = eval ("warning" + i); temp._visible = 0; } i++; } } function beginGame() { if (restartMenu == 1) { initGame(); displayMenu(); } else { allMenuButtons.removeMovieClip(); frameCount = 0; pausedGame = false; if (realTimeMenu == 1) { realTime = true; } else if (turnBasedMenu == 1) { realTime = false; } if (beginnerMenu == 1) { mainLevel = 1; } else if (easyMenu == 1) { mainLevel = 2; } else if (hardMenu == 1) { mainLevel = 3; } else if (expertMenu == 1) { mainLevel = 4; } if (musicOnMenu == 1) { mySound = new Sound(this); mySound.attachSound("backMusic"); mySound.start(0, 99); } clickable = true; realTimeClip._visible = 0; turnBasedClip._visible = 0; beginnerClip._visible = 0; easyClip._visible = 0; hardClip._visible = 0; expertClip._visible = 0; soundsOnClip._visible = 0; soundsOffClip._visible = 0; musicOnClip._visible = 0; musicOffClip._visible = 0; startGameClip._visible = 0; restartClip._visible = 0; resumeClip._visible = 0; button1._visible = 0; button2._visible = 0; button3._visible = 0; creditsText._visible = 0; screen1._visible = 0; screen2._visible = 0; screen3._visible = 0; screen4._visible = 0; screen5._visible = 0; goText._visible = 0; instructText._visible = 0; banner._visible = 0; startMenu = 3; restartMenu = 2; resumeMenu = 1; realTimeMenu = 3; turnBasedMenu = 3; beginnerMenu = 3; easyMenu = 3; hardMenu = 3; expertMenu = 3; boardArray[mainBoard]._visible = 1; menuClickable = true; } } function checkAllLocked() { var _local1 = true; i = 1; while (i < 9) { if (boardArray[i].locked == false) { _local1 = false; break; } i++; } if (_local1) { trace("gameOver"); gameOver = true; } } function computerPick() { clickable = false; checkAllLocked(); if (!gameOver) { var _local2 = false; while (!_local2) { var _local1 = Math.ceil(Math.random() * 8); if (boardArray[_local1].locked == false) { _local2 = true; } } _local2 = false; while (!_local2) { row = Math.ceil(Math.random() * 8); col = Math.ceil(Math.random() * 5); if (ballArray[_local1][row][col].color == playerColor) { i = row - 1; while (i < (row + 2)) { j = col - 1; while (j < (col + 2)) { if (ballArray[_local1][i][j].color == computerColor) { _local2 = true; break; } j++; } i++; } } } i = row - 1; while (i < (row + 2)) { j = col - 1; while (j < (col + 2)) { if ((((i > 0) && (i < 9)) && (j > 0)) && (j < 6)) { thisNum = ballArray[_local1][i][j].ballCount; ballArray[_local1][i][j].color = "red"; ballArray[_local1][i][j].gotoAndStop(2); } j++; } i++; } if (!realTime) { boardArray[mainBoard]._visible = 0; mainBoard = _local1; boardArray[mainBoard]._visible = 1; } checkLocked(_local1); } clickable = true; } function computerPick2() { clickable = false; checkAllLocked(); if (!gameOver) { var done = false; best.value = 0; board = 1; while (board < 9) { if (!boardArray[board].locked) { row = 1; while (row < 9) { col = 1; while (col < 6) { if (ballArray[board][row][col].color == playerColor) { var _local2 = false; var _local1 = 0; i = row - 1; while (i < (row + 2)) { j = col - 1; while (j < (col + 2)) { if (ballArray[board][i][j].color == computerColor) { _local2 = true; } else if (ballArray[board][i][j].color == playerColor) { _local1 = _local1 + 1; } j++; } i++; } if ((_local1 > best.value) && (_local2)) { best.value = _local1; best.row = row; best.col = col; best.board = board; } } col++; } row++; } } board++; } boardArray[mainBoard]._visible = 0; mainBoard = best.board; boardArray[mainBoard]._visible = 1; row = best.row; col = best.col; board = best.board; i = row - 1; while (i < (row + 2)) { j = col - 1; while (j < (col + 2)) { if ((((i > 0) && (i < 9)) && (j > 0)) && (j < 6)) { ballArray[board][i][j].color = "red"; ballArray[board][i][j].gotoAndStop(2); } j++; } i++; } checkLocked(board); } clickable = true; } function computerPick3() { clickable = false; checkAllLocked(); if (!gameOver) { var done = false; while (!done) { var _local2 = Math.ceil(Math.random() * 8); if (boardArray[_local2].locked == false) { done = true; } } best.value = 10; row = 1; while (row < 9) { col = 1; while (col < 6) { if (ballArray[_local2][row][col].color == playerColor) { var _local3 = false; var _local1 = 0; i = row - 1; while (i < (row + 2)) { j = col - 1; while (j < (col + 2)) { if (ballArray[_local2][i][j].color == computerColor) { _local3 = true; } else if (ballArray[_local2][i][j].color == playerColor) { _local1 = _local1 + 1; } j++; } i++; } if (((_local1 < best.value) && (_local3)) && (_local1 > 0)) { best.value = _local1; best.row = row; best.col = col; } } col++; } row++; } boardArray[mainBoard]._visible = 0; mainBoard = _local2; boardArray[mainBoard]._visible = 1; row = best.row; col = best.col; board = _local2; i = row - 1; while (i < (row + 2)) { j = col - 1; while (j < (col + 2)) { if ((((i > 0) && (i < 9)) && (j > 0)) && (j < 6)) { ballArray[board][i][j].color = "red"; ballArray[board][i][j].gotoAndStop(2); } j++; } i++; } checkLocked(board); } clickable = true; } function seeBoard(board) { boardArray[mainBoard]._visible = 0; mainBoard = board; boardArray[mainBoard]._visible = 1; } function clickBall(row, col) { checkAllLocked(); if (clickable && (!gameOver)) { var _local1 = mainBoard; if (ballArray[_local1][row][col].color != playerColor) { startX = col - 1; startY = row - 1; colorMatchFlag = false; i = startY; while (i < (startY + 3)) { j = startX; while (j < (startX + 3)) { if (ballArray[_local1][i][j].color == playerColor) { colorMatchFlag = true; break; } j++; } i++; } if (colorMatchFlag) { i = startY; while (i < (startY + 3)) { j = startX; while (j < (startX + 3)) { if ((((i > 0) && (i < 9)) && (j > 0)) && (j < 6)) { thisNum = ballArray[_local1][i][j].ballCount; ballArray[_local1][i][j].color = "blue"; ballArray[_local1][i][j].gotoAndStop(1); } j++; } i++; } checkLocked(_local1); if (!realTime) { clickable = false; orbTitle._visible = 0; thinking.gotoAndPlay(2); } } } } } function checkLocked(tempBoard) { tempRed = 0; tempBlue = 0; i = 1; while (i < 9) { j = 1; while (j < 6) { if (ballArray[tempBoard][i][j].color == "red") { tempRed = tempRed + 1; } else { tempBlue = tempBlue + 1; } j++; } i++; } if (tempBlue == 0) { boardArray[tempBoard].locked = true; boardArray[tempBoard].colorLock = "red"; temp = eval ("warning" + tempBoard); temp._visible = 1; temp.gotoAndStop(6); var allRed = 0; i = 1; while (i < 9) { if (boardArray[i].colorLock == "red") { allRed = allRed + 1; trace("All Red = " + allRed); } i++; } if (allRed > 4) { trace("Game Over"); gameOver = true; } } else if (tempRed == 0) { temp = eval ("warning" + tempBoard); temp._visible = 1; temp.gotoAndStop(6); boardArray[tempBoard].locked = "true"; boardArray[tempBoard].colorLock = "blue"; var allBlue = 0; i = 1; while (i < 9) { if (boardArray[i].colorLock == "blue") { allBlue = allBlue + 1; trace("All Blue = " + allBlue); } i++; } if (allBlue > 4) { trace("Game Over"); gameOver = true; } } else if (tempBlue < 5) { temp = eval ("warning" + tempBoard); temp._visible = 1; temp.gotoAndPlay(1); } else { temp = eval ("warning" + tempBoard); temp._visible = 0; tempRed = tempRed * 5; tempBlue = tempBlue * 5; setColor(tempBoard, tempRed, tempBlue); } } function setColor(boardBall, red, blue) { green = 0; tempBall = eval ("indicator" + boardBall); bColor = new Color(tempBall); bColor.setRGB(((red << 16) | (green << 8)) | blue); } function computersTurn() { checkAllLocked(); if (!gameOver) { if (mainLevel == 4) { temp1 = random(3); if (temp1 == 2) { computerPick(); } else { computerPick2(); } } else if (mainLevel == 3) { temp1 = random(3); if (temp1 == 2) { computerPick(); } else if (temp1 == 3) { computerPick2(); } else { computerPick3(); } } else if (mainLevel == 2) { temp1 = random(3); if (temp1 == 3) { computerPick3(); } else { computerPick(); } } else { temp1 = random(5); if (temp1 == 3) { computerPick(); } else { computerPick3(); } } } _root.menuClickable = true; } stop(); initGame(); displayMenu(); _root.onEnterFrame = function () { if (gameOver && (!gameEnded)) { endGame(); } if (realTime && (!gameOver)) { if ((!gameOver) && (!pausedGame)) { frameCount = frameCount + 1; if (((((frameCount == 8) && (mainLevel == 4)) || ((frameCount == 10) && (mainLevel == 3))) || ((frameCount == 18) && (mainLevel == 2))) || ((frameCount == 30) && (mainLevel == 1))) { frameCount = 0; computerPick(); } } } };
Instance of Symbol 76 MovieClip "indicator1" in Frame 6
on (release) { if (_root.clickable) { _root.seeBoard(1); } }
Instance of Symbol 76 MovieClip "indicator2" in Frame 6
on (release) { if (_root.clickable) { _root.seeBoard(2); } }
Instance of Symbol 76 MovieClip "indicator3" in Frame 6
on (release) { if (_root.clickable) { _root.seeBoard(3); } }
Instance of Symbol 76 MovieClip "indicator4" in Frame 6
on (release) { if (_root.clickable) { _root.seeBoard(4); } }
Instance of Symbol 76 MovieClip "indicator5" in Frame 6
on (release) { if (_root.clickable) { _root.seeBoard(5); } }
Instance of Symbol 76 MovieClip "indicator6" in Frame 6
on (release) { if (_root.clickable) { _root.seeBoard(6); } }
Instance of Symbol 76 MovieClip "indicator7" in Frame 6
on (release) { if (_root.clickable) { _root.seeBoard(7); } }
Instance of Symbol 76 MovieClip "indicator8" in Frame 6
on (release) { if (_root.clickable) { _root.seeBoard(8); } }
Instance of Symbol 151 MovieClip "banner" in Frame 6
on (release) { getURL ("http://www.addictinggames.com"); }
Symbol 8 MovieClip [ball] Frame 1
stop();
Instance of Symbol 4 MovieClip [blueBall] in Symbol 8 MovieClip [ball] Frame 1
on (release) { _root.clickBall(_parent.row, _parent.col); }
Symbol 8 MovieClip [ball] Frame 2
stop();
Instance of Symbol 7 MovieClip [redBall] in Symbol 8 MovieClip [ball] Frame 2
on (release) { _root.clickBall(_parent.row, _parent.col); }
Symbol 37 Button
on (release) { if (_root.realTimeMenu != 3) { _root.realTimeMenu = 1; _root.turnBasedMenu = 2; _root.displayMenu(); } }
Symbol 38 Button
on (release) { if (_root.realTimeMenu != 3) { _root.realTimeMenu = 2; _root.turnBasedMenu = 1; _root.displayMenu(); } }
Symbol 39 Button
on (release) { if (_root.beginnerMenu != 3) { _root.beginnerMenu = 1; _root.easyMenu = 2; _root.hardMenu = 2; _root.expertMenu = 2; _root.displayMenu(); } }
Symbol 40 Button
on (release) { if (_root.beginnerMenu != 3) { _root.beginnerMenu = 2; _root.easyMenu = 1; _root.hardMenu = 2; _root.expertMenu = 2; _root.displayMenu(); } }
Symbol 41 Button
on (release) { if (_root.beginnerMenu != 3) { _root.beginnerMenu = 2; _root.easyMenu = 2; _root.hardMenu = 1; _root.expertMenu = 2; _root.displayMenu(); } }
Symbol 42 Button
on (release) { if (_root.beginnerMenu != 3) { _root.beginnerMenu = 2; _root.easyMenu = 2; _root.hardMenu = 2; _root.expertMenu = 1; _root.displayMenu(); } }
Symbol 43 Button
on (release) { _root.musicOnMenu = 1; _root.musicOffMenu = 2; _root.displayMenu(); }
Symbol 44 Button
on (release) { _root.musicOnMenu = 2; _root.musicOffMenu = 1; _root.displayMenu(); }
Symbol 45 Button
on (release) { if (_root.startMenu != 3) { _root.startMenu = 1; if (_root.restartMenu != 3) { _root.restartMenu = 2; } if (_root.resumeMenu != 3) { _root.resumeMenu = 2; } } _root.displayMenu(); }
Symbol 46 Button
on (release) { if (_root.restartMenu != 3) { if (_root.startMenu != 3) { _root.startMenu = 2; } _root.restartMenu = 1; if (_root.resumeMenu) { _root.resumeMenu = 2; } } _root.displayMenu(); }
Symbol 47 Button
on (release) { if (_root.resumeMenu != 3) { if (_root.restartMenu != 3) { _root.restartMenu = 2; } if (_root.startMenu != 3) { _root.startMenu = 2; } _root.resumeMenu = 1; } _root.displayMenu(); }
Symbol 64 Button
on (release) { _root.gotoAndStop(6); }
Symbol 74 MovieClip Frame 60
_root.gotoAndStop(6);
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 3
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 2
stop();
Symbol 88 MovieClip Frame 3
stop();
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 2
stop();
Symbol 92 MovieClip Frame 3
stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 2
stop();
Symbol 96 MovieClip Frame 3
stop();
Symbol 100 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 2
stop();
Symbol 100 MovieClip Frame 3
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 2
stop();
Symbol 104 MovieClip Frame 3
stop();
Symbol 108 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 2
stop();
Symbol 108 MovieClip Frame 3
stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
stop();
Symbol 112 MovieClip Frame 3
stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 2
stop();
Symbol 116 MovieClip Frame 3
stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 2
stop();
Symbol 120 MovieClip Frame 3
stop();
Symbol 124 Button
on (release) { _root.beginGame(); }
Symbol 125 Button
on (release) { _root.hideMenu(); _root.showInstructions(); }
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 2
stop();
Symbol 133 MovieClip Frame 3
stop();
Symbol 134 Button
on (release) { _root.displayCredits(); }
Symbol 148 MovieClip Frame 5
this.gotoAndPlay(1);
Symbol 148 MovieClip Frame 6
stop();
Symbol 152 Button
on (release) { if (_root.menuClickable) { _root.pausedGame = true; _root.boardArray[_root.mainBoard]._visible = 0; _root.displayMenu(); } }
Symbol 160 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 2
_root.menuClickable = false;
Symbol 160 MovieClip Frame 24
_root.orbTitle._visible = 1; _root.computersTurn();

Library Items

Symbol 1 Sound [backMusic]
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4
Symbol 4 MovieClip [blueBall]Uses:3Used by:8
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:7
Symbol 7 MovieClip [redBall]Uses:6Used by:8  Timeline
Symbol 8 MovieClip [ball]Uses:4 7
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 MovieClip [boardgif]Uses:10
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClip [b1]Uses:13
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClip [b2]Uses:16
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:20
Symbol 20 MovieClip [b3]Uses:19
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClip [b4]Uses:22
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClip [b5]Uses:25
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClip [b6]Uses:28
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClip [b7]Uses:31
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClip [b8]Uses:34
Symbol 36 GraphicUsed by:37 38 39 40 41 42 43 44 45 46 47 152
Symbol 37 ButtonUses:36Used by:48
Symbol 38 ButtonUses:36Used by:48
Symbol 39 ButtonUses:36Used by:48
Symbol 40 ButtonUses:36Used by:48
Symbol 41 ButtonUses:36Used by:48
Symbol 42 ButtonUses:36Used by:48
Symbol 43 ButtonUses:36Used by:48
Symbol 44 ButtonUses:36Used by:48
Symbol 45 ButtonUses:36Used by:48
Symbol 46 ButtonUses:36Used by:48
Symbol 47 ButtonUses:36Used by:48
Symbol 48 MovieClip [allMenuButtons]Uses:37 38 39 40 41 42 43 44 45 46 47
Symbol 49 FontUsed by:50 51 139 155 156
Symbol 50 EditableTextUses:49Used by:Timeline
Symbol 51 EditableTextUses:49Used by:Timeline
Symbol 52 FontUsed by:53 137
Symbol 53 EditableTextUses:52Used by:Timeline
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:Timeline
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:74
Symbol 58 GraphicUsed by:74
Symbol 59 GraphicUsed by:64
Symbol 60 GraphicUsed by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 ButtonUses:59 60 61 62 63Used by:74
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:74
Symbol 67 GraphicUsed by:68 74
Symbol 68 MovieClipUses:67Used by:74
Symbol 69 SoundUsed by:74
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 MovieClipUses:70 72Used by:74
Symbol 74 MovieClipUses:57 58 64 66 68 69 67 73Used by:Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:Timeline
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:Timeline
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:Timeline
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:81 82 83Used by:Timeline
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:85 86 87Used by:Timeline
Symbol 89 GraphicUsed by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:89 90 91Used by:Timeline
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:93 94 95Used by:Timeline
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:97 98 99Used by:Timeline
Symbol 101 GraphicUsed by:104
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:101 102 103Used by:Timeline
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:105 106 107Used by:Timeline
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:109 110 111Used by:Timeline
Symbol 113 GraphicUsed by:116
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:113 114 115Used by:Timeline
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:117 118 119Used by:Timeline
Symbol 121 GraphicUsed by:124 125 134
Symbol 122 GraphicUsed by:124 125 134
Symbol 123 GraphicUsed by:124 125 134
Symbol 124 ButtonUses:121 122 123Used by:Timeline
Symbol 125 ButtonUses:121 122 123Used by:Timeline
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:Timeline
Symbol 130 GraphicUsed by:133
Symbol 131 GraphicUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:130 131 132Used by:Timeline
Symbol 134 ButtonUses:121 122 123Used by:Timeline
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:Timeline
Symbol 137 EditableTextUses:52Used by:138
Symbol 138 MovieClipUses:137Used by:Timeline
Symbol 139 EditableTextUses:49Used by:140
Symbol 140 MovieClipUses:139Used by:Timeline
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:143
Symbol 143 MovieClipUses:142Used by:Timeline
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:Timeline
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:146 147Used by:Timeline
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:151
Symbol 151 MovieClipUses:150Used by:Timeline
Symbol 152 ButtonUses:36Used by:Timeline
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:Timeline
Symbol 155 EditableTextUses:49Used by:Timeline
Symbol 156 EditableTextUses:49Used by:157
Symbol 157 MovieClipUses:156Used by:Timeline
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:160
Symbol 160 MovieClipUses:159Used by:Timeline

Instance Names

"fullIntro"Frame 3Symbol 74 MovieClip
"indicator1"Frame 6Symbol 76 MovieClip
"indicator2"Frame 6Symbol 76 MovieClip
"indicator3"Frame 6Symbol 76 MovieClip
"indicator4"Frame 6Symbol 76 MovieClip
"indicator5"Frame 6Symbol 76 MovieClip
"indicator6"Frame 6Symbol 76 MovieClip
"indicator7"Frame 6Symbol 76 MovieClip
"indicator8"Frame 6Symbol 76 MovieClip
"screen1"Frame 6Symbol 80 MovieClip
"turnBasedClip"Frame 6Symbol 84 MovieClip
"screen2"Frame 6Symbol 80 MovieClip
"beginnerClip"Frame 6Symbol 88 MovieClip
"easyClip"Frame 6Symbol 92 MovieClip
"hardClip"Frame 6Symbol 96 MovieClip
"expertClip"Frame 6Symbol 100 MovieClip
"screen5"Frame 6Symbol 80 MovieClip
"screen4"Frame 6Symbol 80 MovieClip
"musicOnClip"Frame 6Symbol 104 MovieClip
"musicOffClip"Frame 6Symbol 108 MovieClip
"startGameClip"Frame 6Symbol 112 MovieClip
"restartClip"Frame 6Symbol 116 MovieClip
"resumeClip"Frame 6Symbol 120 MovieClip
"button1"Frame 6Symbol 124 Button
"button2"Frame 6Symbol 125 Button
"goText"Frame 6Symbol 127 MovieClip
"instructText"Frame 6Symbol 129 MovieClip
"realTimeClip"Frame 6Symbol 133 MovieClip
"button3"Frame 6Symbol 134 Button
"creditsText"Frame 6Symbol 136 MovieClip
"instructScreen"Frame 6Symbol 80 MovieClip
"instructions"Frame 6Symbol 138 MovieClip
"creditScreen"Frame 6Symbol 80 MovieClip
"creditText"Frame 6Symbol 140 MovieClip
"orbTitle"Frame 6Symbol 143 MovieClip
"warning1"Frame 6Symbol 148 MovieClip
"warning2"Frame 6Symbol 148 MovieClip
"warning3"Frame 6Symbol 148 MovieClip
"warning4"Frame 6Symbol 148 MovieClip
"warning5"Frame 6Symbol 148 MovieClip
"warning6"Frame 6Symbol 148 MovieClip
"warning7"Frame 6Symbol 148 MovieClip
"warning8"Frame 6Symbol 148 MovieClip
"banner"Frame 6Symbol 151 MovieClip
"menuButton"Frame 6Symbol 152 Button
"gameOverScreen"Frame 6Symbol 80 MovieClip
"gameOverText"Frame 6Symbol 154 MovieClip
"gameOverMessage"Frame 6Symbol 155 EditableText
"playAgain"Frame 6Symbol 157 MovieClip
"thinking"Frame 6Symbol 160 MovieClip
"realTimeButton"Symbol 48 MovieClip [allMenuButtons] Frame 1Symbol 37 Button
"turnBasedButton"Symbol 48 MovieClip [allMenuButtons] Frame 1Symbol 38 Button
"beginnerButton"Symbol 48 MovieClip [allMenuButtons] Frame 1Symbol 39 Button
"easyButton"Symbol 48 MovieClip [allMenuButtons] Frame 1Symbol 40 Button
"hardButton"Symbol 48 MovieClip [allMenuButtons] Frame 1Symbol 41 Button
"expertButton"Symbol 48 MovieClip [allMenuButtons] Frame 1Symbol 42 Button
"musicOnButton"Symbol 48 MovieClip [allMenuButtons] Frame 1Symbol 43 Button
"musicOffButton"Symbol 48 MovieClip [allMenuButtons] Frame 1Symbol 44 Button
"startButton"Symbol 48 MovieClip [allMenuButtons] Frame 1Symbol 45 Button
"restartButton"Symbol 48 MovieClip [allMenuButtons] Frame 1Symbol 46 Button
"resumeButton"Symbol 48 MovieClip [allMenuButtons] Frame 1Symbol 47 Button
"OriginalSkip"Symbol 74 MovieClip Frame 1Symbol 64 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "backMusic"
ExportAssets (56)Timeline Frame 1Symbol 4 as "blueBall"
ExportAssets (56)Timeline Frame 1Symbol 4 as "blueBall"
ExportAssets (56)Timeline Frame 1Symbol 7 as "redBall"
ExportAssets (56)Timeline Frame 1Symbol 8 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 11 as "boardgif"
ExportAssets (56)Timeline Frame 1Symbol 14 as "b1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "b2"
ExportAssets (56)Timeline Frame 1Symbol 20 as "b3"
ExportAssets (56)Timeline Frame 1Symbol 23 as "b4"
ExportAssets (56)Timeline Frame 1Symbol 26 as "b5"
ExportAssets (56)Timeline Frame 1Symbol 29 as "b6"
ExportAssets (56)Timeline Frame 1Symbol 32 as "b7"
ExportAssets (56)Timeline Frame 1Symbol 35 as "b8"
ExportAssets (56)Timeline Frame 1Symbol 48 as "allMenuButtons"
ExportAssets (56)Timeline Frame 1Symbol 7 as "redBall"
ExportAssets (56)Timeline Frame 1Symbol 7 as "redBall"

Labels

"initTeaser"Symbol 74 MovieClip Frame 1
"stallTeaser"Symbol 74 MovieClip Frame 60

Dynamic Text Variables

messageSymbol 155 EditableText"You Won!"




http://swfchan.com/6/29397/info.shtml
Created: 19/5 -2019 23:14:11 Last modified: 19/5 -2019 23:14:11 Server time: 11/05 -2024 14:14:07