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Pacman War.swf

This is the info page for
Flash #29404

(Click the ID number above for more basic data on this flash file.)


Text
Yemen

us

NY

MOSCOW

+20

+10

F

S1

games.fs1.co.il

SPONSOR BY
2DDREAMS.COM

PLAY

PLAY

PLAY

0

GAMES.FS1.CO.IL

LOADING:

%

VER 0.8

NEW GAME

TRAINING

HELP

CREDITS

PACMAN
WAR

HIGH SCORE

your high score:

PLAY

CHOOSE YOUR UNIFORM AND
START

2000 pts

4000 pts

5000 pts

6500 pts

7300 pts

TALIBAN PAC

COP PAC

SWAT PAC

MARINE PAC

COMMANDO (HL2)

your high score:

HELP:

CONTROL:

ARROW KEYS - Move pacman
SPACE KEY - Shot with the gun
CTRL - Throw greand (when u have)
HOLD SPACE - Burst shot with SMG

INFO:

COIN - Every level you need to
colect the all coins on the stage
every coin give you 10 pts.
POWER COIN -Give pacmab the
abilty to eat evil pacs.
PAC - this the hero of the game
that you control on.
EVIL PACS - This your enemy
that u need to kill by eating or
shoting,  kill enemy give you 20
pts.

GENERAL ITEMS

PISTOL - shot for short ranges

RIFLE - shot for long range and
but has Fast rate of fire.

SMG- shot for short range but
can shot burst fire.

ROCKET LANCHER- shot for LONG
range Missle with explosive but has
slow rate of fire.

Greande- throw by pac for
medium range..

BACK

TRAINING BEFORE THE
REAL WAR

loading

Press SPACEBAR for start

GO

GO

GO

AD WILL OPEN IN NEW WINDOW

You

BOOTCAMP
FOR PACMANS

Arrow- Movement
Space - shoot
ctrl - greande
(from level 5)
Your mission:
try to get
as much as u can
points

0

0

SCORE:

0

LIFE

AMMO:

0

:

TIME

GREANDE:

0

LEVEL9

BONUS LEVEL

BACK FROM THE FUTURE

0

0

0

0

0

LEVEL1

TIP: At the end of every level the game will check
your life and the time of the game and reduce from your
points if you been hit or the time is over the 1 min'.

TIP 2: When you take smg like Uzi , MP5 , Bizon and others.
Hold the Space key for burst shot.

TIP 3: When you take greandes .
press  ctrl  for throw the greande , and try throw the greande
to place with more than 1 enemy.

0

0

0

0

0

LEVEL2

0

0

0

0

0

LEVEL3

BAGDHAD

PRESS
CTRL FOR
THROW
GREANDE

0

0

0

0

0

LEVEL5

BERLIN

0

0

0

0

0

LEVEL4

LONDON

0

0

0

0

0

LEVEL6

NEW-YORK

SWAT

0

0

0

0

0

LEVEL7

U.S.A

0

0

0

0

0

LEVEL8

THE SPACE

0

0

0

0

0

CONGRATULATION YOU FINISH THE GAME

SEE YOU NEXT GAME OF

submit your score

Your score:

Fill your name here

Your name:

Submit your score
(fill your name first)

START NEW GAME

Made in Israel

GAME OVER

Fill your name here

CONTINUE

COST 1000 PTS

(Start from your last level)

Submit your score
(fill your name first)

ActionScript [AS1/AS2]

Frame 1
var load_the_movie; var txtfile = new LoadVars(); txtfile.onLoad = function (ttt) { trace(this.level1l); }; txtfile.load("http://www.fs1.co.il/commer.txt"); uniform = 0; butxx.onPress = function () { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer = ssss.text; loader_mc.password = "random string"; loader_mc.getURL("http://localhost/learning_php/test/get_score.php", "_blank", "POST"); }; function detectKeys() { var _local1 = 0; if (Key.isDown(32)) { if (levelof > 0) { gotoAndPlay(levelof22); } else { gotoAndPlay ("level3"); } } } stop(); var Iso = SharedObject.getLocal("pac"); trace("iso=" + Iso.data.userId); score_you.text = Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; }
Frame 2
vv = 0; tt = 0; cc = 0; zz = 0; mm = 0; if (_root.Iso.data.userId > 2000) { pac1.gotoAndPlay(2); } if (_root.Iso.data.userId > 4000) { pac2.gotoAndPlay(2); } if (_root.Iso.data.userId > 6000) { pac3.gotoAndPlay(3); } if (_root.Iso.data.userId > 8000) { pac4.gotoAndPlay(3); } if (_root.Iso.data.userId > 9000) { pac4.gotoAndPlay(3); } var Iso = SharedObject.getLocal("pac"); trace("iso=" + _root.Iso.data.userId); score_you.text = _root.Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } butxx.onPress = function () { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer = ssss.text; loader_mc.password = "random string"; loader_mc.getURL("http://localhost/learning_php/test/get_score.php", "_blank", "POST"); }; function detectKeys() { var _local1 = 0; if (Key.isDown(32)) { if (levelof > 0) { gotoAndPlay(levelof22); } else { gotoAndPlay ("level3"); } } } stop(); var Iso = SharedObject.getLocal("pac"); trace("iso=" + Iso.data.userId); tit.score_you.text = Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } var txtfile = new LoadVars(); txtfile.onLoad = function (ttt) { trace(this.level1l); }; txtfile.load("commer.txt"); uniform = 0;
Frame 3
clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (4); } } loadMovie (txtfile.level4, com);
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 3
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 549 MovieClip "com" in Frame 3
on (press) { getURL (_root.txtfile.level4l, "_blank"); }
Frame 4
ta = 2; stop(); clearInterval(interhit); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); function pachit(aaa) { if (life <= 0) { gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; var score_num = 0; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); gotoAndStop ("level3"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(3); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(400) + 100; _local3._x = _local6; _local3._y = 207; _local5._x = _local6; _local5._y = 207; _local4._x = _local6; _local4._y = 207; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 16, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 16, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function bull_hit_pac(bulll) { if (((((((bulll._x > (pac._x - (pac._width / 2))) && (bulll._x < (pac._x + (pac._width / 2)))) && (bulll._y > (pac._y - (pac._height / 2)))) && (bulll._y < (pac._y + (pac._height / 2)))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local1 = 0; while (_local1 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && (bulll._x < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && (bulll._y > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && (bulll._y < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) && (bulll._currentframe == 1)) { bulll.gotoAndPlay(2); wall_ar[_local1].hit == 16; bulll.speed = 0; } _local1++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if (bullet == "ball2") { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local4 = 0; while (_local4 < enem_ar.length) { if ((((((bulll._x > (enem_ar[_local4]._x - (enem_ar[_local4]._width / 2))) && (bulll._x < (enem_ar[_local4]._x + (enem_ar[_local4]._width / 2)))) && (bulll._y > (enem_ar[_local4]._y - (enem_ar[_local4]._height / 2)))) && (bulll._y < (enem_ar[_local4]._y + (enem_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) && (enem_ar[_local4]._currentframe == 1)) { var _local2 = 0; while (_local2 < hand_en_ar.length) { if (hand_en_ar[_local2].id == enem_ar[_local4].id) { hand_en_ar[_local2].gotoAndPlay(2); } if (addons_ar[_local2].id == enem_ar[_local4].id) { addons_ar[_local2].gotoAndPlay(2); } _local2++; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local4].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local4]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local4].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local4], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local4++; } _local4 = 0; while (_local4 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local4]._x - (wall_ar[_local4]._width / 2))) && (bulll._x < (wall_ar[_local4]._x + (wall_ar[_local4]._width / 2)))) && (bulll._y > (wall_ar[_local4]._y - (wall_ar[_local4]._height / 2)))) && (bulll._y < (wall_ar[_local4]._y + (wall_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) { bulll.gotoAndPlay(2); wall_ar[_local4].hit == 16; bulll.speed = 0; } _local4++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if ((sec1 == 1) && (min1 == 0)) { addenemy("enemy_swat", 90, 20, 90, "en_m1"); } if (sec1 == 50) { addenemy_pos("enemy_swat", 20, 20, 90, "en_m16", "helmet", 18, 117); addenemy_pos("enemy_swat", 30, 20, 90, "en_m16", "helmet", 38, 433); } if ((sec1 == 10) && (num_enemys < 6)) { addenemy("enemyzz", 0, 70, 20); } if ((((sec1 == 20) || (sec1 == 40)) || (sec1 == 0)) && (num_enemys < 5)) { addenemy("enemyzz", 0, 50, 50, "hand_en"); } if (sec1 == 1) { ammo_ar_take[0]._x = 500; ammo_ar_take[0]._y = 116; } if (sec1 == 2) { ammo_ar_take[1]._x = 350; ammo_ar_take[1]._y = 116; } if ((sec1 == 30) && (min1 == 0)) { ammo_ar_take[2]._x = 100; ammo_ar_take[2]._y = 116; } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 200, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 200, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 200, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 200, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; time_in = setInterval(timeof, 1000); addenemy("enemyzz", 70, 30, 50, "hand_en2"); addenemy("enemyzz", 90, 0, 30, "hand_en"); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0;
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 4
onClipEvent (enterFrame) { _root.detectKeys(); _root.collectcoin(); _root.hand_where(); updateAfterEvent(); }
Frame 5
if (ta == 2) { gotoAndPlay (1); } clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (6); } } loadMovie (txtfile.level4, com);
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 5
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 549 MovieClip "com" in Frame 5
on (press) { getURL (_root.txtfile.level4l, "_blank"); }
Frame 6
cc = 1; zz = 0; aa = 0; stop(); clearInterval(interhit); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level9"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; greande_txt.text = pac.greande; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local2 = 0; while (_local2 < wall_ar.length) { var _local5 = (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)) - 2; var _local3 = (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)) + 2; var _local4 = (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)) - 2; var _local6 = (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local5) && ((hit._x - (hit._width / 2)) <= _local3)) && (((hit._y - (hit._height / 2)) <= _local6) && ((hit._y + (hit._height / 2)) >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local2]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local2]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local2]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local2]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local2++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); var pac_graphic1 = attachMovie("glock_pac", "glock_pac", 1010); var pac_graphic1 = attachMovie("mp5hk_pac ", "mp5hk_pac", 1011); var pac_graphic1 = attachMovie("sa80_pac ", "sa80_pac", 1012); var pac_graphic1 = attachMovie("rpg_pac", "rpg_pac", 1013); var pac_graphic1 = attachMovie("law_pac", "law_pac", 1014); var pac_graphic1 = attachMovie("mp5g_pac", "mp5g_pac", 1015); var pac_graphic1 = attachMovie("aug_pac ", "aug_pac", 1016); var pac_graphic1 = attachMovie("shotgun_pac", "shotgun_pac", 1017); var pac_graphic1 = attachMovie("law_camo_pac", "law_camo_pac", 1018); var pac_graphic1 = attachMovie("mag_pac", "mag_pac", 1019); var pac_graphic1 = attachMovie("m4_pac", "m4_pac", 1020); var pac_graphic1 = attachMovie("commando_pac", "commando_pac", 1021); var pac_graphic1 = attachMovie("m5_pac", "m5_pac", 1022); var pac_graphic1 = attachMovie("m60_pac", "m60_pac", 1023); var pac_graphic1 = attachMovie("mp5_sd_pac", "mp5_sd_pac", 1024); var pac_graphic1 = attachMovie("desert_pac", "desert_pac", 1025); var pac_graphic1 = attachMovie("g36_pac", "g36_pac", 1026); var pac_graphic1 = attachMovie("at_pac", "at_pac", 1027); var pac_graphic1 = attachMovie("m14_s_pac", "m14_s_pac", 1028); var pac_graphic1 = attachMovie("m203_pac", "m203_pac", 1029); var pac_graphic1 = attachMovie("bizon_la_pac", "bizon_la_pac", 1030); var pac_graphic1 = attachMovie("g36_la_pac", "g36_la_pac", 1031); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; pac_weapon[8] = glock_pac; pac_weapon[9] = mp5hk_pac; pac_weapon[10] = sa80_pac; pac_weapon[11] = rpg_pac; pac_weapon[12] = law_pac; pac_weapon[13] = mp5g_pac; pac_weapon[14] = aug_pac; pac_weapon[15] = shotgun_pac; pac_weapon[16] = law_camo_pac; pac_weapon[17] = mag_pac; pac_weapon[18] = m4_pac; pac_weapon[19] = commando_pac; pac_weapon[20] = m5_pac; pac_weapon[21] = m60_pac; pac_weapon[22] = mp5_sd_pac; pac_weapon[23] = desert_pac; pac_weapon[24] = g36_pac; pac_weapon[25] = at_pac; pac_weapon[26] = m14_s_pac; pac_weapon[27] = m203_pac; pac_weapon[28] = bizon_la_pac; pac_weapon[29] = g36_la_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); score_num = score_num - ((10 - life) * 50); gotoAndStop ("level11"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { if ((((explode.gas != 1) && (eneme.gas != 1)) || ((explode.gas == 1) && (eneme.gas != 1))) || ((explode.gas != 1) && (eneme.gas == 1))) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == eneme.id) { hand_en_ar[_local3].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local3]); } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (addons_ar[_local3].id == eneme.id) { addons_ar[_local3].gotoAndPlay(2); removeMovieClip(addons_ar[_local3]); } _local3++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 320; _local5._x = _local6; _local5._y = 320; _local4._x = _local6; _local4._y = 320; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 8, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 8, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if ((((((((bulll._x + (bulll._width / 2)) > ((pac._x - (pac._width / 2)) + 5)) && ((bulll._x - (bulll._width / 2)) < ((pac._x + (pac._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((pac._y - (pac._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((pac._y + (pac._height / 2)) - 5))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local3 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 3) { var _local3 = attachMovie("expl_orange", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local3 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local3 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local2 = 0; while (_local2 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2))) && (bulll._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (bulll._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (bulll._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local3 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 3) { var _local3 = attachMovie("expl_orange", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local3 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local3 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local2].hit == 16; bulll.speed = 0; } _local2++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(17) && (pac.greande > 0)) && (greand_throw == 2)) { throw_greande_en(pac_graphic); greand_throw = 0; pac.greande--; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[8]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[9]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[10]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[11]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[12]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[13]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[14]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[15]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[16]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[17]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[18]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[19]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[20]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball4"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[21]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[22]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5_sd.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[23]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[24]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball4"); go33 = go33 - 1; enemy_mp3.attachSound("g36.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[25]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "missle"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[26]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball5"); go33 = go33 - 1; enemy_mp3.attachSound("laser5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[27]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "40mm"); enemy_mp3.attachSound("40mm.wav"); enemy_mp3.start(); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[28]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball6"); go33 = go33 - 1; enemy_mp3.attachSound("laser_smg.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[29]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball5"); go33 = go33 - 1; enemy_mp3.attachSound("LASER5.wav"); enemy_mp3.start(); } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local4 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local4; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local4._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local4._x = gun._x + (dx * (-gun.gun._y)); _local4._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if ((((bullet == "ball2") || (bullet == "missle")) || (bullet == "rpg_mis")) || (bullet == "40mm")) { _local4.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (((bullet == "ball3") || (bullet == "shot_ball")) || (bullet == "ball6")) { _local4.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if ((bullet == "ball4") || (bullet == "ball5")) { _local4.speed = 6; bull_move_ene2 = setInterval(ball_move2, 10, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 3)) && (ffgun.rate1 == "semi_a")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local3 = 0; while (_local3 < enem_ar.length) { if (((((((bulll._x + (bulll._width / 2)) > ((enem_ar[_local3]._x - (enem_ar[_local3]._width / 2)) + 5)) && ((bulll._x - bulll._width) < ((enem_ar[_local3]._x + (enem_ar[_local3]._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((enem_ar[_local3]._y - (enem_ar[_local3]._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((enem_ar[_local3]._y + (enem_ar[_local3]._height / 2)) - 5))) && (bulll._currentframe == 1)) && (enem_ar[_local3]._currentframe == 1)) { var _local4 = 0; while (_local4 < hand_en_ar.length) { if (hand_en_ar[_local4].id == enem_ar[_local3].id) { hand_en_ar[_local4].gotoAndPlay(2); } if (addons_ar[_local4].id == enem_ar[_local3].id) { addons_ar[_local4].gotoAndPlay(2); } _local4++; } if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 3) { var _local5 = attachMovie("expl_orange", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local5 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local5 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local3].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local3]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local3].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local3], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2))) && (bulll._x < (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)))) && (bulll._y > (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)))) && (bulll._y < (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 3) { var _local5 = attachMovie("expl_orange", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local5 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local5 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (((((((bulll._x > (addons_ar[_local3]._x - (addons_ar[_local3]._width / 2))) && (bulll._x < (addons_ar[_local3]._x + (addons_ar[_local3]._width / 2)))) && (bulll._y > (addons_ar[_local3]._y - (addons_ar[_local3]._height / 2)))) && (bulll._y < (addons_ar[_local3]._y + (addons_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) && (addons_ar[_local3]._currentframe == 1)) && (addons_ar[_local3].trans > 0)) { addons_ar[_local3].trans--; if (bulll.id == 1) { addons_ar[_local3].trans = addons_ar[_local3].trans - 2; explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 3) { var _local5 = attachMovie("expl_orange", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local5 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local5 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; } if (_local1 == 7) { ammo = 13 + _local1; } if (_local1 == 8) { ammo = 10; pac.greande = 2; } if (_local1 == 9) { ammo = 15; pac.greande = 1; } if (_local1 == 10) { ammo = 12; pac.greande = 1; } if (_local1 == 11) { ammo = 3; } if (_local1 == 12) { ammo = 4; } if (_local1 == 13) { ammo = 18; pac.greande = 1; } if (_local1 == 14) { ammo = 14; pac.greande = 1; } if (_local1 == 15) { ammo = 7; pac.greande = 2; } if (_local1 == 16) { ammo = 4; } if (_local1 == 17) { ammo = 12; pac.greande = 1; } if (_local1 == 18) { ammo = 20; pac.greande = 1; } if (_local1 == 19) { ammo = 24; pac.greande = 2; } if (_local1 == 20) { ammo = 6; pac.greande = 0; } if (_local1 == 21) { ammo = 28; pac.greande = 0; } if (_local1 == 22) { ammo = 20; pac.greande = 2; } if (_local1 == 23) { ammo = 10; pac.greande = 2; } if (_local1 == 24) { ammo = 16; pac.greande = 1; } if (_local1 == 25) { ammo = 6; pac.greande = 0; } if (_local1 == 26) { ammo = 10; pac.greande = 2; } if (_local1 == 27) { ammo = 9; pac.greande = 0; } if (_local1 == 28) { ammo = 22; pac.greande = 3; } if (_local1 == 29) { ammo = 16; pac.greande = 1; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.greande = 0; var greand_throw = 2; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if ((sec1 == 1) && (min1 == 0)) { addenemy("enemy_swat", 30, 70, 60, "en_m1"); } if (sec1 == 30) { addenemy_pos("enemy_swat", 30, 70, 30, "en_m16", "helmet2", 87, 411); addenemy_pos("enemy_swat", 60, 76, 20, "en_ak47", "us_army", 66, 219); addenemy_pos("enemy_swat", 60, 76, 20, "en_m16", "us_army", 65, 320); addenemy_pos("enemy_swat", 60, 76, 20, "en_aug", "hl2", 65, 320); } if ((sec1 == 10) && (num_enemys < 6)) { addenemy("enemyzz", 30, 0, 90); } if ((((sec1 == 20) || (sec1 == 40)) || (sec1 == 0)) && (num_enemys < 5)) { addenemy("enemyzz", 22, 70, 50, "en_uzi"); } if (sec1 == 25) { ammo_ar_take[27]._x = 500; ammo_ar_take[27]._y = 159; } if (sec1 == 1) { ammo_ar_take[28]._x = 350; ammo_ar_take[28]._y = 159; } if ((sec1 == 30) && (min1 == 0)) { ammo_ar_take[26]._x = 240; ammo_ar_take[26]._y = 159; } if (sec1 == 40) { ammo_ar_take[29]._x = 470; ammo_ar_take[29]._y = 159; } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_pk96") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_rpg") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_glock") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5hk") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_sa80") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law_camo") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5g") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_aug") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_shotgun") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "APC_MACHINE") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mag") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m4") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_commando") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m5") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 9, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m60") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5_sd") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_desert") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_g36") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 10, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_at") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m203") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local4 = 0; while (_local4 < addons_ar.length) { if (((addons_ar[_local4].id == zzz.id) && (addons_ar[_local4].greande > 0)) && (addons_ar[_local4].kindof == "explode")) { throw_greande_en(addons_ar[_local4]); addons_ar[_local4].greande--; } _local4++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_pk96") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_rpg") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_glock") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5hk") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_sa80") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5g") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_aug") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_shotgun") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law_camo") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 6) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mag") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 4; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_commando") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m5") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball4", 1, 90, num); enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m60") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "APC_MACHINE") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m4") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 60, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5_sd") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5_sd.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_desert") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 26, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_g36") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("g36.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball4", 1, 40, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_at") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "missle", 1, 100, num); } if (enem_time_ar[num] > 10) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m203") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("40mm.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "40mm", 1, 30, num); } if (enem_time_ar[num] > 6) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 10)) && (ttt._x <= (pac._x + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 130, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 130, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 10)) && (ttt._y <= (pac._y + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 130, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 130, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande2", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); greand_throw = 2; rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); explode_ar[explode_num]._width = 34; explode_ar[explode_num]._height = 34; removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; ammo_ar_take[8] = glock_ammo; ammo_ar_take[9] = mp5hk_ammo; ammo_ar_take[10] = sa80_ammo; ammo_ar_take[11] = rpg_ammo; ammo_ar_take[12] = law_ammo; ammo_ar_take[13] = mp5g_ammo; ammo_ar_take[14] = aug_ammo; ammo_ar_take[15] = shotgun_ammo; ammo_ar_take[16] = camo_law_ammo; ammo_ar_take[17] = mag_ammo; ammo_ar_take[18] = m4_ammo; ammo_ar_take[19] = commando_ammo; ammo_ar_take[20] = m5_ammo; ammo_ar_take[21] = m60_ammo; ammo_ar_take[22] = mp5_sd_ammo; ammo_ar_take[23] = desert_ammo; ammo_ar_take[24] = g36_ammo; ammo_ar_take[25] = at_ammo; ammo_ar_take[26] = m14_s_ammo; ammo_ar_take[27] = m203_ammo; ammo_ar_take[28] = bizon_la_ammo; ammo_ar_take[29] = g36_la_ammo; time_in = setInterval(timeof, 1000); addenemy("enemyzz", 0, 50, 50, "en_m203"); addenemy("enemyzz", 12, 40, 80, "en_uzi"); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array();
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 6
onClipEvent (enterFrame) { if (_root.score_num <= 0) { _root.score_num = 0; } _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); _root.car_move(); updateAfterEvent(); }
Frame 7
tt = 1; if (cc == 1) { gotoAndPlay (1); } clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (8); } } loadMovie (txtfile.level1, com2); loadMovie (txtfile.level2, com2); loadMovie (txtfile.level3, com2); loadMovie (txtfile.level4, com2);
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 7
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 549 MovieClip "com2" in Frame 7
on (press) { getURL ("http://games.fs1.co.il", "_blank"); }
Frame 8
bb = 1; stop(); clearInterval(interhit); score_num = 0; var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); var monk_a0 = attachMovie("monk", "monk1", 1000000); var monk_a1 = attachMovie("monk", "monk2", 1000001); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 381; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; places[0]._alpha = 80; places[1]._alpha = 80; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level3"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 5; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); bb = 2; score_num = score_num - ((10 - life) * 50); gotoAndStop ("level4"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(3); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(400) + 100; _local3._x = _local6; _local3._y = 284; _local5._x = _local6; _local5._y = 284; _local4._x = _local6; _local4._y = 284; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 10, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 10, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function bull_hit_pac(bulll) { if (((((((bulll._x > (pac._x - (pac._width / 2))) && (bulll._x < (pac._x + (pac._width / 2)))) && (bulll._y > (pac._y - (pac._height / 2)))) && (bulll._y < (pac._y + (pac._height / 2)))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local1 = 0; while (_local1 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && (bulll._x < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && (bulll._y > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && (bulll._y < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) && (bulll._currentframe == 1)) { bulll.gotoAndPlay(2); wall_ar[_local1].hit == 16; bulll.speed = 0; } _local1++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if (bullet == "ball2") { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (bullet == "ball3") { _local3.speed = 6; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local4 = 0; while (_local4 < enem_ar.length) { if ((((((bulll._x > (enem_ar[_local4]._x - (enem_ar[_local4]._width / 2))) && (bulll._x < (enem_ar[_local4]._x + (enem_ar[_local4]._width / 2)))) && (bulll._y > (enem_ar[_local4]._y - (enem_ar[_local4]._height / 2)))) && (bulll._y < (enem_ar[_local4]._y + (enem_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) && (enem_ar[_local4]._currentframe == 1)) { var _local2 = 0; while (_local2 < hand_en_ar.length) { if (hand_en_ar[_local2].id == enem_ar[_local4].id) { hand_en_ar[_local2].gotoAndPlay(2); } if (addons_ar[_local2].id == enem_ar[_local4].id) { addons_ar[_local2].gotoAndPlay(2); } _local2++; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local4].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local4]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local4].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local4], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local4++; } _local4 = 0; while (_local4 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local4]._x - (wall_ar[_local4]._width / 2))) && (bulll._x < (wall_ar[_local4]._x + (wall_ar[_local4]._width / 2)))) && (bulll._y > (wall_ar[_local4]._y - (wall_ar[_local4]._height / 2)))) && (bulll._y < (wall_ar[_local4]._y + (wall_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) { bulll.gotoAndPlay(2); wall_ar[_local4].hit == 16; bulll.speed = 0; } _local4++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if ((sec1 == 1) && (min1 == 0)) { addenemy("enemy_swat", 30, 70, 60, "en_m16"); } if (sec1 == 45) { addenemy_pos("enemy_swat", 30, 20, 30, "en_gal", "kafia", 87, 160); addenemy_pos("enemy_swat", 60, 6, 0, "en_m16", "kafia", 66, 290); } if (((sec1 == 10) || (sec1 == 30)) && (num_enemys < 6)) { addenemy("enemyzz", 30, 0, 90); } if ((sec1 == 30) && (num_enemys < 5)) { addenemy("enemy_swat", 30, 70, 60, "en_gal", "kafia"); } if ((((sec1 == 20) || (sec1 == 40)) || (sec1 == 0)) && (num_enemys < 5)) { addenemy("enemyzz", 52, 11, 22, "en_uzi", "kafia2"); } if (sec1 == 1) { ammo_ar_take[3]._x = 500; ammo_ar_take[3]._y = 159; } if (sec1 == 2) { ammo_ar_take[4]._x = 350; ammo_ar_take[4]._y = 159; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[5]._x = 240; ammo_ar_take[5]._y = 159; } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; time_in = setInterval(timeof, 1000); addenemy("enemyzz", 0, 50, 50, "hand_m1"); addenemy("enemyzz", 12, 40, 80, "en_uzi"); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0;
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 8
onClipEvent (enterFrame) { _root.detectKeys(); _root.collectcoin(); _root.hand_where(); updateAfterEvent(); }
Frame 9
if (bb == 1) { gotoAndPlay (1); } clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (10); } } loadMovie (txtfile.level1, com);
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 9
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 549 MovieClip "com" in Frame 9
on (press) { getURL (_root.txtfile.level1l, "_blank"); }
Frame 10
stop(); clearInterval(interhit); mm = 1; var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level4"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); mm = 2; score_num = score_num - ((10 - life) * 50); gotoAndStop ("level5"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local2 = 0; while (_local2 < hand_en_ar.length) { if (hand_en_ar[_local2].id == eneme.id) { hand_en_ar[_local2].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local2]); } _local2++; } _local2 = 0; while (_local2 < addons_ar.length) { if (addons_ar[_local2].id == eneme.id) { addons_ar[_local2].gotoAndPlay(2); removeMovieClip(addons_ar[_local2]); } _local2++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 224; _local5._x = _local6; _local5._y = 224; _local4._x = _local6; _local4._y = 224; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 10, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 10, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if (((((((bulll._x > (pac._x - (pac._width / 2))) && (bulll._x < (pac._x + (pac._width / 2)))) && (bulll._y > (pac._y - (pac._height / 2)))) && (bulll._y < (pac._y + (pac._height / 2)))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local1 = 0; while (_local1 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && (bulll._x < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && (bulll._y > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && (bulll._y < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local1].hit == 16; bulll.speed = 0; } _local1++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local3._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if ((bullet == "ball2") || (bullet == "missle")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (bullet == "ball3") { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local4 = 0; while (_local4 < enem_ar.length) { if ((((((bulll._x > (enem_ar[_local4]._x - (enem_ar[_local4]._width / 2))) && (bulll._x < (enem_ar[_local4]._x + (enem_ar[_local4]._width / 2)))) && (bulll._y > (enem_ar[_local4]._y - (enem_ar[_local4]._height / 2)))) && (bulll._y < (enem_ar[_local4]._y + (enem_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) && (enem_ar[_local4]._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == enem_ar[_local4].id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == enem_ar[_local4].id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local4].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local4]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local4].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local4], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local4++; } _local4 = 0; while (_local4 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local4]._x - (wall_ar[_local4]._width / 2))) && (bulll._x < (wall_ar[_local4]._x + (wall_ar[_local4]._width / 2)))) && (bulll._y > (wall_ar[_local4]._y - (wall_ar[_local4]._height / 2)))) && (bulll._y < (wall_ar[_local4]._y + (wall_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local4].hit == 16; bulll.speed = 0; } _local4++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; } if (_local1 == 7) { ammo = 13 + _local1; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if (sec1 == 1) { addenemy("enemy_swat", 30, 70, 60, "en_gal", "ninja1"); } if ((sec1 == 25) && (num_enemys < 9)) { addenemy_pos("enemy_swat", 10, 90, 90, "en_ak47", "ussr_hel", 325, 123); addenemy_pos("enemy_swat", 60, 40, 80, "en_ak47", "ussr_hel", 100, 378); } if (((sec1 == 10) || (sec1 == 30)) && (num_enemys < 9)) { addenemy("enemyzz", 60, 40, 90); } if ((sec1 == 30) && (num_enemys < 5)) { addenemy("enemy_swat", 30, 80, 60, "en_gal", "ninja1"); } if ((((sec1 == 30) || (sec1 == 45)) || (sec1 == 10)) && (num_enemys < 6)) { addenemy("enemyzz", 90, 100, 72, "en_bizon", "spetz_hel "); var _local1 = 0; while (_local1 < addons_ar.length) { addons_ar[_local1].greande = 1; _local1++; } } if ((sec1 == 1) && (min1 == 0)) { ammo_ar_take[0]._x = 500; ammo_ar_take[0]._y = 125; } if (sec1 == 10) { ammo_ar_take[7]._x = 350; ammo_ar_take[7]._y = 125; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[4]._x = 240; ammo_ar_take[4]._y = 125; } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local2 = 0; while (_local2 < addons_ar.length) { if (((addons_ar[_local2].id == zzz.id) && (addons_ar[_local2].greande > 0)) && (addons_ar[_local2].kindof == "explode")) { throw_greande_en(addons_ar[_local2]); addons_ar[_local2].greande--; } _local2++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2.5; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; time_in = setInterval(timeof, 1000); addenemy("enemyzz", 0, 50, 50, "hand_m1"); addenemy("enemyzz", 12, 40, 80, "en_bizon"); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array(); throw_greande_en(enemy1);
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 10
onClipEvent (enterFrame) { _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); updateAfterEvent(); }
Frame 11
clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (12); } } loadMovie (txtfile.level1, com); trace("lm=" + lm); if (mm == 1) { gotoAndPlay (1); }
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 11
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 549 MovieClip "com" in Frame 11
on (press) { getURL (_root.txtfile.level1l, "_blank"); }
Frame 12
ll = 1; stop(); clearInterval(interhit); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level5"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; greande_txt.text = pac.greande; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); ll = 0; score_num = score_num - ((10 - life) * 50); gotoAndStop ("level6"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local2 = 0; while (_local2 < hand_en_ar.length) { if (hand_en_ar[_local2].id == eneme.id) { hand_en_ar[_local2].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local2]); } _local2++; } _local2 = 0; while (_local2 < addons_ar.length) { if (addons_ar[_local2].id == eneme.id) { addons_ar[_local2].gotoAndPlay(2); removeMovieClip(addons_ar[_local2]); } _local2++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 345; _local5._x = _local6; _local5._y = 345; _local4._x = _local6; _local4._y = 345; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 10, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 10, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if ((((((((bulll._x + (bulll._width / 2)) > ((pac._x - (pac._width / 2)) + 5)) && ((bulll._x - (bulll._width / 2)) < ((pac._x + (pac._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((pac._y - (pac._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((pac._y + (pac._height / 2)) - 5))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local1 = 0; while (_local1 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && (bulll._x < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && (bulll._y > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && (bulll._y < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local1].hit == 16; bulll.speed = 0; } _local1++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(17) && (pac.greande > 0)) && (greand_throw == 2)) { throw_greande_en(pac_graphic); greand_throw = 0; pac.greande--; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local3._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if ((bullet == "ball2") || (bullet == "missle")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (bullet == "ball3") { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local4 = 0; while (_local4 < enem_ar.length) { if (((((((bulll._x + (bulll._width / 2)) > ((enem_ar[_local4]._x - (enem_ar[_local4]._width / 2)) + 5)) && ((bulll._x - bulll._width) < ((enem_ar[_local4]._x + (enem_ar[_local4]._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((enem_ar[_local4]._y - (enem_ar[_local4]._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((enem_ar[_local4]._y + (enem_ar[_local4]._height / 2)) - 5))) && (bulll._currentframe == 1)) && (enem_ar[_local4]._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == enem_ar[_local4].id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == enem_ar[_local4].id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local4].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local4]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local4].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local4], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local4++; } _local4 = 0; while (_local4 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local4]._x - (wall_ar[_local4]._width / 2))) && (bulll._x < (wall_ar[_local4]._x + (wall_ar[_local4]._width / 2)))) && (bulll._y > (wall_ar[_local4]._y - (wall_ar[_local4]._height / 2)))) && (bulll._y < (wall_ar[_local4]._y + (wall_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local4].hit == 16; bulll.speed = 0; } _local4++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; pac.greande = 1; } if (_local1 == 7) { ammo = 13 + _local1; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.greande = 0; var greand_throw = 2; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if (sec1 == 1) { addenemy("enemy_swat", 30, 70, 60, "en_rpg", "kafia_iraq"); } if ((sec1 == 20) && (num_enemys < 9)) { car.gotoAndPlay(2); } if (((sec1 == 10) || (sec1 == 30)) && (num_enemys < 9)) { addenemy("enemyzz", 60, 40, 90); } if ((sec1 == 30) && (num_enemys < 7)) { addenemy("enemy_swat", 30, 80, 60, "en_m16", "arab_hel"); } if ((((sec1 == 30) || (sec1 == 45)) || (sec1 == 10)) && (num_enemys < 6)) { addenemy("enemyzz", 90, 100, 72, "en_uzi", "kafia_iraq3"); var _local1 = 0; while (_local1 < addons_ar.length) { addons_ar[_local1].greande = 1; _local1++; } } if ((sec1 == 1) && (min1 == 0)) { ammo_ar_take[3]._x = 500; ammo_ar_take[3]._y = 233; } if (sec1 == 10) { ammo_ar_take[6]._x = 350; ammo_ar_take[6]._y = 233; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[5]._x = 240; ammo_ar_take[5]._y = 233; } } function car_move() { if (car.place == 5) { car.place = 1; addenemy_pos("enemy_swat", 10, 90, 90, "en_pk96", "kafia_iraq", 286, 344); addenemy_pos("enemy_swat", 60, 40, 80, "en_ak47", "kafia_iraq", 325, 344); } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_pk96") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_rpg") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local3 = 0; while (_local3 < addons_ar.length) { if (((addons_ar[_local3].id == zzz.id) && (addons_ar[_local3].greande > 0)) && (addons_ar[_local3].kindof == "explode")) { throw_greande_en(addons_ar[_local3]); addons_ar[_local3].greande--; } _local3++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2.8; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_pk96") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_rpg") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 150, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); greand_throw = 2; rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; time_in = setInterval(timeof, 1000); addenemy("enemyzz", 12, 40, 80, "en_pk96", "kafia_iraq3"); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array(); throw_greande_en();
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 12
onClipEvent (enterFrame) { _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); _root.car_move(); updateAfterEvent(); }
Frame 13
if (ll == 1) { gotoAndPlay (1); } clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (14); } } loadMovie (txtfile.level2, com);
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 13
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 549 MovieClip "com" in Frame 13
on (press) { getURL (_root.txtfile.level2l, "_blank"); }
Frame 14
stop(); clearInterval(interhit); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level7"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; greande_txt.text = pac.greande; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); var pac_graphic1 = attachMovie("glock_pac", "glock_pac", 1010); var pac_graphic1 = attachMovie("mp5hk_pac ", "mp5hk_pac", 1011); var pac_graphic1 = attachMovie("sa80_pac ", "sa80_pac", 1012); var pac_graphic1 = attachMovie("rpg_pac", "rpg_pac", 1013); var pac_graphic1 = attachMovie("law_pac", "law_pac", 1014); var pac_graphic1 = attachMovie("mp5g_pac", "mp5g_pac", 1015); var pac_graphic1 = attachMovie("aug_pac ", "aug_pac", 1016); var pac_graphic1 = attachMovie("shotgun_pac", "shotgun_pac", 1017); var pac_graphic1 = attachMovie("law_camo_pac", "law_camo_pac", 1018); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; pac_weapon[8] = glock_pac; pac_weapon[9] = mp5hk_pac; pac_weapon[10] = sa80_pac; pac_weapon[11] = rpg_pac; pac_weapon[12] = law_pac; pac_weapon[13] = mp5g_pac; pac_weapon[14] = aug_pac; pac_weapon[15] = shotgun_pac; pac_weapon[16] = law_camo_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); score_num = score_num - ((10 - life) * 50); gotoAndStop ("level8"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local2 = 0; while (_local2 < hand_en_ar.length) { if (hand_en_ar[_local2].id == eneme.id) { hand_en_ar[_local2].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local2]); } _local2++; } _local2 = 0; while (_local2 < addons_ar.length) { if (addons_ar[_local2].id == eneme.id) { addons_ar[_local2].gotoAndPlay(2); removeMovieClip(addons_ar[_local2]); } _local2++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 212; _local5._x = _local6; _local5._y = 212; _local4._x = _local6; _local4._y = 212; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 9, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 9, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if ((((((((bulll._x + (bulll._width / 2)) > ((pac._x - (pac._width / 2)) + 5)) && ((bulll._x - (bulll._width / 2)) < ((pac._x + (pac._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((pac._y - (pac._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((pac._y + (pac._height / 2)) - 5))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local1 = 0; while (_local1 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && (bulll._x < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && (bulll._y > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && (bulll._y < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local1].hit == 16; bulll.speed = 0; } _local1++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(17) && (pac.greande > 0)) && (greand_throw == 2)) { throw_greande_en(pac_graphic); greand_throw = 0; pac.greande--; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[8]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[9]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[10]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[11]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[12]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[13]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[14]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[15]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[16]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local3._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if (((bullet == "ball2") || (bullet == "missle")) || (bullet == "rpg_mis")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if ((bullet == "ball3") || (bullet == "shot_ball")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local3 = 0; while (_local3 < enem_ar.length) { if (((((((bulll._x + (bulll._width / 2)) > ((enem_ar[_local3]._x - (enem_ar[_local3]._width / 2)) + 5)) && ((bulll._x - bulll._width) < ((enem_ar[_local3]._x + (enem_ar[_local3]._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((enem_ar[_local3]._y - (enem_ar[_local3]._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((enem_ar[_local3]._y + (enem_ar[_local3]._height / 2)) - 5))) && (bulll._currentframe == 1)) && (enem_ar[_local3]._currentframe == 1)) { var _local4 = 0; while (_local4 < hand_en_ar.length) { if (hand_en_ar[_local4].id == enem_ar[_local3].id) { hand_en_ar[_local4].gotoAndPlay(2); } if (addons_ar[_local4].id == enem_ar[_local3].id) { addons_ar[_local4].gotoAndPlay(2); } _local4++; } if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local3].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local3]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local3].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local3], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2))) && (bulll._x < (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)))) && (bulll._y > (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)))) && (bulll._y < (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (((((((bulll._x > (addons_ar[_local3]._x - (addons_ar[_local3]._width / 2))) && (bulll._x < (addons_ar[_local3]._x + (addons_ar[_local3]._width / 2)))) && (bulll._y > (addons_ar[_local3]._y - (addons_ar[_local3]._height / 2)))) && (bulll._y < (addons_ar[_local3]._y + (addons_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) && (addons_ar[_local3]._currentframe == 1)) && (addons_ar[_local3].trans > 0)) { addons_ar[_local3].trans--; if (bulll.id == 1) { addons_ar[_local3].trans = addons_ar[_local3].trans - 2; explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; } if (_local1 == 7) { ammo = 13 + _local1; } if (_local1 == 8) { ammo = 10; pac.greande = 2; } if (_local1 == 9) { ammo = 15; pac.greande = 1; } if (_local1 == 10) { ammo = 12; pac.greande = 1; } if (_local1 == 11) { ammo = 3; } if (_local1 == 12) { ammo = 4; } if (_local1 == 13) { ammo = 18; pac.greande = 1; } if (_local1 == 14) { ammo = 14; pac.greande = 1; } if (_local1 == 15) { ammo = 7; pac.greande = 2; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.greande = 0; var greand_throw = 2; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if (sec1 == 1) { addenemy("enemy_swat", 30, 70, 60, "en_glock", "ger_beret"); } if ((sec1 == 20) && (num_enemys < 9)) { addenemy_pos("enemy_swat", 10, 90, 90, "en_law_camo", "ger_swat", 284, 212); addenemy_pos("enemy_swat", 60, 40, 80, "en_aug", "ger_swat", 284, 391); } if ((sec1 == 45) && (num_enemys < 9)) { addenemy("enemy_apc", 12, 40, 80, "APC_MACHINE", "apc"); } if ((sec1 == 30) && (num_enemys < 7)) { addenemy("enemy_swat", 30, 80, 60, "en_mp5g", "ger_beret"); } if ((((sec1 == 30) || (sec1 == 45)) || (sec1 == 10)) && (num_enemys < 6)) { addenemy("enemyzz", 40, 70, 42, "en_shotgun", "german"); var _local1 = 0; while (_local1 < addons_ar.length) { addons_ar[_local1].greande = 1; _local1++; } } if (sec1 == 35) { ammo_ar_take[16]._x = 500; ammo_ar_take[16]._y = 212; } if (sec1 == 2) { ammo_ar_take[13]._x = 350; ammo_ar_take[13]._y = 212; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[14]._x = 240; ammo_ar_take[14]._y = 212; } if (sec1 == 25) { ammo_ar_take[15]._x = 240; ammo_ar_take[15]._y = 212; } } function car_move() { if (car.place == 5) { car.place = 1; addenemy_pos("enemy_swat", 10, 90, 90, "en_pk96", "kafia_iraq", 286, 344); addenemy_pos("enemy_swat", 60, 40, 80, "en_ak47", "kafia_iraq", 325, 344); } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_pk96") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_rpg") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_glock") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5hk") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_sa80") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law_camo") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5g") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_aug") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_shotgun") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "APC_MACHINE") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local4 = 0; while (_local4 < addons_ar.length) { if (((addons_ar[_local4].id == zzz.id) && (addons_ar[_local4].greande > 0)) && (addons_ar[_local4].kindof == "explode")) { throw_greande_en(addons_ar[_local4]); addons_ar[_local4].greande--; } _local4++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_pk96") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_rpg") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_glock") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5hk") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_sa80") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5g") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); zzz.speed = 2.5; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_aug") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2.5; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_shotgun") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law_camo") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 6) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "APC_MACHINE") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 10)) && (ttt._x <= (pac._x + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 10)) && (ttt._y <= (pac._y + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); greand_throw = 2; rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; ammo_ar_take[8] = glock_ammo; ammo_ar_take[9] = mp5hk_ammo; ammo_ar_take[10] = sa80_ammo; ammo_ar_take[11] = rpg_ammo; ammo_ar_take[12] = law_ammo; ammo_ar_take[13] = mp5g_ammo; ammo_ar_take[14] = aug_ammo; ammo_ar_take[15] = shotgun_ammo; ammo_ar_take[16] = camo_law_ammo; time_in = setInterval(timeof, 1000); addenemy("enemy_apc", 12, 40, 80, "APC_MACHINE", "apc"); car._visible = 0; var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array();
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 14
onClipEvent (enterFrame) { _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); _root.car_move(); updateAfterEvent(); }
Frame 15
ll = 0; clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (16); } } loadMovie (txtfile.level2, com);
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 15
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 549 MovieClip "com" in Frame 15
on (press) { getURL (_root.txtfile.level2l, "_blank"); }
Frame 16
stop(); clearInterval(interhit); HH = 1; var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level6"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; greande_txt.text = pac.greande; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); var pac_graphic1 = attachMovie("glock_pac", "glock_pac", 1010); var pac_graphic1 = attachMovie("mp5hk_pac ", "mp5hk_pac", 1011); var pac_graphic1 = attachMovie("sa80_pac ", "sa80_pac", 1012); var pac_graphic1 = attachMovie("rpg_pac", "rpg_pac", 1013); var pac_graphic1 = attachMovie("law_pac", "law_pac", 1014); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; pac_weapon[8] = glock_pac; pac_weapon[9] = mp5hk_pac; pac_weapon[10] = sa80_pac; pac_weapon[11] = rpg_pac; pac_weapon[12] = law_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); HH = 0; score_num = score_num - ((10 - life) * 50); gotoAndStop ("level7"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local2 = 0; while (_local2 < hand_en_ar.length) { if (hand_en_ar[_local2].id == eneme.id) { hand_en_ar[_local2].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local2]); } _local2++; } _local2 = 0; while (_local2 < addons_ar.length) { if (addons_ar[_local2].id == eneme.id) { addons_ar[_local2].gotoAndPlay(2); removeMovieClip(addons_ar[_local2]); } _local2++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 204; _local5._x = _local6; _local5._y = 204; _local4._x = _local6; _local4._y = 204; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 9, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 9, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if ((((((((bulll._x + (bulll._width / 2)) > ((pac._x - (pac._width / 2)) + 5)) && ((bulll._x - (bulll._width / 2)) < ((pac._x + (pac._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((pac._y - (pac._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((pac._y + (pac._height / 2)) - 5))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local1 = 0; while (_local1 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && (bulll._x < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && (bulll._y > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && (bulll._y < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local1].hit == 16; bulll.speed = 0; } _local1++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(17) && (pac.greande > 0)) && (greand_throw == 2)) { throw_greande_en(pac_graphic); greand_throw = 0; pac.greande--; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[8]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[9]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[10]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[11]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[12]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local3._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if (((bullet == "ball2") || (bullet == "missle")) || (bullet == "rpg_mis")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (bullet == "ball3") { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local4 = 0; while (_local4 < enem_ar.length) { if (((((((bulll._x + (bulll._width / 2)) > ((enem_ar[_local4]._x - (enem_ar[_local4]._width / 2)) + 5)) && ((bulll._x - bulll._width) < ((enem_ar[_local4]._x + (enem_ar[_local4]._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((enem_ar[_local4]._y - (enem_ar[_local4]._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((enem_ar[_local4]._y + (enem_ar[_local4]._height / 2)) - 5))) && (bulll._currentframe == 1)) && (enem_ar[_local4]._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == enem_ar[_local4].id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == enem_ar[_local4].id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local4].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local4]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local4].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local4], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local4++; } _local4 = 0; while (_local4 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local4]._x - (wall_ar[_local4]._width / 2))) && (bulll._x < (wall_ar[_local4]._x + (wall_ar[_local4]._width / 2)))) && (bulll._y > (wall_ar[_local4]._y - (wall_ar[_local4]._height / 2)))) && (bulll._y < (wall_ar[_local4]._y + (wall_ar[_local4]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local4].hit == 16; bulll.speed = 0; } _local4++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; } if (_local1 == 7) { ammo = 13 + _local1; } if (_local1 == 8) { ammo = 10; pac.greande = 2; } if (_local1 == 9) { ammo = 15; pac.greande = 1; } if (_local1 == 10) { ammo = 12; pac.greande = 1; } if (_local1 == 11) { ammo = 3; } if (_local1 == 12) { ammo = 4; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.greande = 0; var greand_throw = 2; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if (sec1 == 1) { car.gotoAndPlay(2); } if ((sec1 == 20) && (num_enemys < 9)) { addenemy_pos("enemy_swat", 10, 90, 90, "en_law", "uk_hel", 658, 378); addenemy_pos("enemy_swat", 60, 40, 80, "en_sa80", "uk_hel", 203, 202); addenemy_pos("enemy_swat", 60, 40, 80, "en_sa80", "uk_hel", 595, 378); } if (((sec1 == 10) || (sec1 == 30)) && (num_enemys < 9)) { addenemy("enemyzz", 60, 40, 90, "", "london_cop"); } if ((((sec1 == 30) || (sec1 == 45)) || (sec1 == 10)) && (num_enemys < 6)) { addenemy("enemyzz", 90, 100, 72, "en_mp5hk", "london_cop2"); var _local1 = 0; while (_local1 < addons_ar.length) { addons_ar[_local1].greande = 1; _local1++; } } if ((sec1 == 1) && (min1 == 0)) { ammo_ar_take[12]._x = 500; ammo_ar_take[12]._y = 204; } if (sec1 == 4) { ammo_ar_take[9]._x = 350; ammo_ar_take[9]._y = 204; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[10]._x = 240; ammo_ar_take[10]._y = 204; } } function car_move() { if (car.place == 5) { car.place = 1; addenemy_pos("enemy_swat", 10, 90, 90, "en_glock", "london_cop", 384, 204); addenemy_pos("enemy_swat", 60, 40, 80, "en_glock", "london_cop2", 398, 204); } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_pk96") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_rpg") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_glock") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5hk") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_sa80") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local4 = 0; while (_local4 < addons_ar.length) { if (((addons_ar[_local4].id == zzz.id) && (addons_ar[_local4].greande > 0)) && (addons_ar[_local4].kindof == "explode")) { throw_greande_en(addons_ar[_local4]); addons_ar[_local4].greande--; } _local4++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_pk96") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_rpg") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_glock") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5hk") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); zzz.speed = 2.5; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_sa80") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 10)) && (ttt._x <= (pac._x + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 10)) && (ttt._y <= (pac._y + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); greand_throw = 2; rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; ammo_ar_take[8] = glock_ammo; ammo_ar_take[9] = mp5hk_ammo; ammo_ar_take[10] = sa80_ammo; ammo_ar_take[11] = rpg_ammo; ammo_ar_take[12] = law_ammo; time_in = setInterval(timeof, 1000); addenemy("enemyzz", 12, 40, 80, "en_glock", "london_cop"); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array();
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 16
onClipEvent (enterFrame) { _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); _root.car_move(); updateAfterEvent(); }
Frame 17
clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (18); } } loadMovie (txtfile.level3, com);
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 17
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 549 MovieClip "com" in Frame 17
on (press) { getURL (_root.txtfile.level3l, "_blank"); }
Frame 18
if (HH == 1) { gotoAndStop (1); } stop(); clearInterval(interhit); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level8"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; greande_txt.text = pac.greande; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); var pac_graphic1 = attachMovie("glock_pac", "glock_pac", 1010); var pac_graphic1 = attachMovie("mp5hk_pac ", "mp5hk_pac", 1011); var pac_graphic1 = attachMovie("sa80_pac ", "sa80_pac", 1012); var pac_graphic1 = attachMovie("rpg_pac", "rpg_pac", 1013); var pac_graphic1 = attachMovie("law_pac", "law_pac", 1014); var pac_graphic1 = attachMovie("mp5g_pac", "mp5g_pac", 1015); var pac_graphic1 = attachMovie("aug_pac ", "aug_pac", 1016); var pac_graphic1 = attachMovie("shotgun_pac", "shotgun_pac", 1017); var pac_graphic1 = attachMovie("law_camo_pac", "law_camo_pac", 1018); var pac_graphic1 = attachMovie("mag_pac", "mag_pac", 1019); var pac_graphic1 = attachMovie("m4_pac", "m4_pac", 1020); var pac_graphic1 = attachMovie("commando_pac", "commando_pac", 1021); var pac_graphic1 = attachMovie("m5_pac", "m5_pac", 1022); var pac_graphic1 = attachMovie("m60_pac", "m60_pac", 1023); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; pac_weapon[8] = glock_pac; pac_weapon[9] = mp5hk_pac; pac_weapon[10] = sa80_pac; pac_weapon[11] = rpg_pac; pac_weapon[12] = law_pac; pac_weapon[13] = mp5g_pac; pac_weapon[14] = aug_pac; pac_weapon[15] = shotgun_pac; pac_weapon[16] = law_camo_pac; pac_weapon[17] = mag_pac; pac_weapon[18] = m4_pac; pac_weapon[19] = commando_pac; pac_weapon[20] = m5_pac; pac_weapon[21] = m60_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); score_num = score_num - ((10 - life) * 50); gotoAndStop ("level9"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local2 = 0; while (_local2 < hand_en_ar.length) { if (hand_en_ar[_local2].id == eneme.id) { hand_en_ar[_local2].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local2]); } _local2++; } _local2 = 0; while (_local2 < addons_ar.length) { if (addons_ar[_local2].id == eneme.id) { addons_ar[_local2].gotoAndPlay(2); removeMovieClip(addons_ar[_local2]); } _local2++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 85; _local5._x = _local6; _local5._y = 85; _local4._x = _local6; _local4._y = 85; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 9, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 9, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if ((((((((bulll._x + (bulll._width / 2)) > ((pac._x - (pac._width / 2)) + 5)) && ((bulll._x - (bulll._width / 2)) < ((pac._x + (pac._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((pac._y - (pac._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((pac._y + (pac._height / 2)) - 5))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local1 = 0; while (_local1 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2))) && (bulll._x < (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)))) && (bulll._y > (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)))) && (bulll._y < (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local1].hit == 16; bulll.speed = 0; } _local1++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(17) && (pac.greande > 0)) && (greand_throw == 2)) { throw_greande_en(pac_graphic); greand_throw = 0; pac.greande--; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[8]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[9]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[10]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[11]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[12]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[13]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[14]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[15]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[16]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[17]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[18]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[19]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[20]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball4"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[21]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local3._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if (((bullet == "ball2") || (bullet == "missle")) || (bullet == "rpg_mis")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if ((bullet == "ball3") || (bullet == "shot_ball")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (bullet == "ball4") { _local3.speed = 6; bull_move_ene2 = setInterval(ball_move2, 10, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 3)) && (ffgun.rate1 == "semi_a")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local3 = 0; while (_local3 < enem_ar.length) { if (((((((bulll._x + (bulll._width / 2)) > ((enem_ar[_local3]._x - (enem_ar[_local3]._width / 2)) + 5)) && ((bulll._x - bulll._width) < ((enem_ar[_local3]._x + (enem_ar[_local3]._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((enem_ar[_local3]._y - (enem_ar[_local3]._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((enem_ar[_local3]._y + (enem_ar[_local3]._height / 2)) - 5))) && (bulll._currentframe == 1)) && (enem_ar[_local3]._currentframe == 1)) { var _local4 = 0; while (_local4 < hand_en_ar.length) { if (hand_en_ar[_local4].id == enem_ar[_local3].id) { hand_en_ar[_local4].gotoAndPlay(2); } if (addons_ar[_local4].id == enem_ar[_local3].id) { addons_ar[_local4].gotoAndPlay(2); } _local4++; } if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local3].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local3]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local3].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local3], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2))) && (bulll._x < (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)))) && (bulll._y > (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)))) && (bulll._y < (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (((((((bulll._x > (addons_ar[_local3]._x - (addons_ar[_local3]._width / 2))) && (bulll._x < (addons_ar[_local3]._x + (addons_ar[_local3]._width / 2)))) && (bulll._y > (addons_ar[_local3]._y - (addons_ar[_local3]._height / 2)))) && (bulll._y < (addons_ar[_local3]._y + (addons_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) && (addons_ar[_local3]._currentframe == 1)) && (addons_ar[_local3].trans > 0)) { addons_ar[_local3].trans--; if (bulll.id == 1) { addons_ar[_local3].trans = addons_ar[_local3].trans - 2; explode_num++; var _local5 = attachMovie("expl", "expl" + explode_num, 35000 + explode_num); explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; } if (_local1 == 7) { ammo = 13 + _local1; } if (_local1 == 8) { ammo = 10; pac.greande = 2; } if (_local1 == 9) { ammo = 15; pac.greande = 1; } if (_local1 == 10) { ammo = 12; pac.greande = 1; } if (_local1 == 11) { ammo = 3; } if (_local1 == 12) { ammo = 4; } if (_local1 == 13) { ammo = 18; pac.greande = 1; } if (_local1 == 14) { ammo = 14; pac.greande = 1; } if (_local1 == 15) { ammo = 7; pac.greande = 2; } if (_local1 == 16) { ammo = 4; } if (_local1 == 17) { ammo = 12; pac.greande = 1; } if (_local1 == 18) { ammo = 20; pac.greande = 1; } if (_local1 == 19) { ammo = 24; pac.greande = 2; } if (_local1 == 20) { ammo = 6; pac.greande = 0; } if (_local1 == 21) { ammo = 28; pac.greande = 0; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.greande = 0; var greand_throw = 2; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if (sec1 == 1) { addenemy("enemy_swat", 100, 99, 2, "en_mag", "fbi"); } if ((sec1 == 20) && (num_enemys < 9)) { addenemy_pos("enemy_swat", 10, 90, 90, "en_law_camo", "us_army", 422, 105); addenemy_pos("enemy_swat", 60, 40, 80, "en_mp5hk", "usa_swat", 508, 417); } if ((sec1 == 45) && (num_enemys < 9)) { addenemy("enemy_swat", 60, 30, 60, "en_m5", "usa_swat"); } if ((sec1 == 30) && (num_enemys < 7)) { car.gotoAndPlay(2); } if ((((sec1 == 30) || (sec1 == 45)) || (sec1 == 10)) && (num_enemys < 6)) { addenemy("enemyzz", 92, 90, 2, "en_commando", "usa_swat"); var _local1 = 0; while (_local1 < addons_ar.length) { addons_ar[_local1].greande = 1; _local1++; } } if (sec1 == 35) { ammo_ar_take[21]._x = 500; ammo_ar_take[21]._y = 95; } if (sec1 == 2) { ammo_ar_take[8]._x = 350; ammo_ar_take[8]._y = 95; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[18]._x = 240; ammo_ar_take[18]._y = 95; } if (sec1 == 25) { ammo_ar_take[19]._x = 240; ammo_ar_take[19]._y = 95; ammo_ar_take[11]._x = 290; ammo_ar_take[11]._y = 95; } } function car_move() { if (car.place == 5) { car.place = 1; addenemy_pos("enemy_swat", 80, 80, 80, "en_commando", "usa_swat", 332, 195); addenemy_pos("enemy_swat", 80, 80, 80, "en_m4", "usa_swat", 300, 195); } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_pk96") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_rpg") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_glock") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5hk") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_sa80") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law_camo") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5g") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_aug") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_shotgun") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "APC_MACHINE") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mag") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m4") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_commando") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m5") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 9, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m60") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local4 = 0; while (_local4 < addons_ar.length) { if (((addons_ar[_local4].id == zzz.id) && (addons_ar[_local4].greande > 0)) && (addons_ar[_local4].kindof == "explode")) { throw_greande_en(addons_ar[_local4]); addons_ar[_local4].greande--; } _local4++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_pk96") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_rpg") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_glock") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5hk") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_sa80") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5g") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_aug") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_shotgun") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law_camo") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 6) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mag") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 4; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_commando") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); zzz.speed = 2.5; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m5") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball4", 1, 90, num); enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m60") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "APC_MACHINE") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m4") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 60, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 10)) && (ttt._x <= (pac._x + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 10)) && (ttt._y <= (pac._y + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); greand_throw = 2; rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; ammo_ar_take[8] = glock_ammo; ammo_ar_take[9] = mp5hk_ammo; ammo_ar_take[10] = sa80_ammo; ammo_ar_take[11] = rpg_ammo; ammo_ar_take[12] = law_ammo; ammo_ar_take[13] = mp5g_ammo; ammo_ar_take[14] = aug_ammo; ammo_ar_take[15] = shotgun_ammo; ammo_ar_take[16] = camo_law_ammo; ammo_ar_take[17] = mag_ammo; ammo_ar_take[18] = m4_ammo; ammo_ar_take[19] = commando_ammo; ammo_ar_take[20] = m5_ammo; ammo_ar_take[21] = m60_ammo; time_in = setInterval(timeof, 1000); addenemy("enemy_swat", 12, 40, 80, "en_glock", "usa_cop"); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array();
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 18
onClipEvent (enterFrame) { if (_root.score_num <= 0) { _root.score_num = 0; } _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); _root.car_move(); updateAfterEvent(); }
Frame 19
clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (20); } } loadMovie (txtfile.level3, com);
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 19
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 549 MovieClip "com" in Frame 19
on (press) { getURL (_root.txtfile.level3l, "_blank"); }
Frame 20
stop(); clearInterval(interhit); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level9"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; greande_txt.text = pac.greande; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic3 = attachMovie("masok_move", "car", 2000000); trace(pac_graphic3); pac_graphic3._x = 895; pac_graphic3._y = 164; var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); var pac_graphic1 = attachMovie("glock_pac", "glock_pac", 1010); var pac_graphic1 = attachMovie("mp5hk_pac ", "mp5hk_pac", 1011); var pac_graphic1 = attachMovie("sa80_pac ", "sa80_pac", 1012); var pac_graphic1 = attachMovie("rpg_pac", "rpg_pac", 1013); var pac_graphic1 = attachMovie("law_pac", "law_pac", 1014); var pac_graphic1 = attachMovie("mp5g_pac", "mp5g_pac", 1015); var pac_graphic1 = attachMovie("aug_pac ", "aug_pac", 1016); var pac_graphic1 = attachMovie("shotgun_pac", "shotgun_pac", 1017); var pac_graphic1 = attachMovie("law_camo_pac", "law_camo_pac", 1018); var pac_graphic1 = attachMovie("mag_pac", "mag_pac", 1019); var pac_graphic1 = attachMovie("m4_pac", "m4_pac", 1020); var pac_graphic1 = attachMovie("commando_pac", "commando_pac", 1021); var pac_graphic1 = attachMovie("m5_pac", "m5_pac", 1022); var pac_graphic1 = attachMovie("m60_pac", "m60_pac", 1023); var pac_graphic1 = attachMovie("mp5_sd_pac", "mp5_sd_pac", 1024); var pac_graphic1 = attachMovie("desert_pac", "desert_pac", 1025); var pac_graphic1 = attachMovie("g36_pac", "g36_pac", 1026); var pac_graphic1 = attachMovie("at_pac", "at_pac", 1027); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; pac_weapon[8] = glock_pac; pac_weapon[9] = mp5hk_pac; pac_weapon[10] = sa80_pac; pac_weapon[11] = rpg_pac; pac_weapon[12] = law_pac; pac_weapon[13] = mp5g_pac; pac_weapon[14] = aug_pac; pac_weapon[15] = shotgun_pac; pac_weapon[16] = law_camo_pac; pac_weapon[17] = mag_pac; pac_weapon[18] = m4_pac; pac_weapon[19] = commando_pac; pac_weapon[20] = m5_pac; pac_weapon[21] = m60_pac; pac_weapon[22] = mp5_sd_pac; pac_weapon[23] = desert_pac; pac_weapon[24] = g36_pac; pac_weapon[25] = at_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); score_num = score_num - ((10 - life) * 50); gotoAndStop ("level10"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { if ((((explode.gas != 1) && (eneme.gas != 1)) || ((explode.gas == 1) && (eneme.gas != 1))) || ((explode.gas != 1) && (eneme.gas == 1))) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == eneme.id) { hand_en_ar[_local3].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local3]); } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (addons_ar[_local3].id == eneme.id) { addons_ar[_local3].gotoAndPlay(2); removeMovieClip(addons_ar[_local3]); } _local3++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 112; _local5._x = _local6; _local5._y = 112; _local4._x = _local6; _local4._y = 112; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 8, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 8, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if ((((((((bulll._x + (bulll._width / 2)) > ((pac._x - (pac._width / 2)) + 5)) && ((bulll._x - (bulll._width / 2)) < ((pac._x + (pac._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((pac._y - (pac._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((pac._y + (pac._height / 2)) - 5))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local3 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local2 = 0; while (_local2 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2))) && (bulll._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (bulll._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (bulll._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local3 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local2].hit == 16; bulll.speed = 0; } _local2++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(17) && (pac.greande > 0)) && (greand_throw == 2)) { throw_greande_en(pac_graphic); greand_throw = 0; pac.greande--; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[8]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[9]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[10]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[11]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[12]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[13]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[14]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[15]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[16]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[17]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[18]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[19]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[20]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball4"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[21]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[22]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5_sd.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[23]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[24]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball4"); go33 = go33 - 1; enemy_mp3.attachSound("g36.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[25]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "missle"); go33 = go33 - 1; } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local3._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if (((bullet == "ball2") || (bullet == "missle")) || (bullet == "rpg_mis")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if ((bullet == "ball3") || (bullet == "shot_ball")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (bullet == "ball4") { _local3.speed = 6; bull_move_ene2 = setInterval(ball_move2, 10, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 3)) && (ffgun.rate1 == "semi_a")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local3 = 0; while (_local3 < enem_ar.length) { if (((((((bulll._x + (bulll._width / 2)) > ((enem_ar[_local3]._x - (enem_ar[_local3]._width / 2)) + 5)) && ((bulll._x - bulll._width) < ((enem_ar[_local3]._x + (enem_ar[_local3]._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((enem_ar[_local3]._y - (enem_ar[_local3]._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((enem_ar[_local3]._y + (enem_ar[_local3]._height / 2)) - 5))) && (bulll._currentframe == 1)) && (enem_ar[_local3]._currentframe == 1)) { var _local4 = 0; while (_local4 < hand_en_ar.length) { if (hand_en_ar[_local4].id == enem_ar[_local3].id) { hand_en_ar[_local4].gotoAndPlay(2); } if (addons_ar[_local4].id == enem_ar[_local3].id) { addons_ar[_local4].gotoAndPlay(2); } _local4++; } if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local3].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local3]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local3].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local3], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2))) && (bulll._x < (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)))) && (bulll._y > (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)))) && (bulll._y < (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (((((((bulll._x > (addons_ar[_local3]._x - (addons_ar[_local3]._width / 2))) && (bulll._x < (addons_ar[_local3]._x + (addons_ar[_local3]._width / 2)))) && (bulll._y > (addons_ar[_local3]._y - (addons_ar[_local3]._height / 2)))) && (bulll._y < (addons_ar[_local3]._y + (addons_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) && (addons_ar[_local3]._currentframe == 1)) && (addons_ar[_local3].trans > 0)) { addons_ar[_local3].trans--; if (bulll.id == 1) { addons_ar[_local3].trans = addons_ar[_local3].trans - 2; explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; } if (_local1 == 7) { ammo = 13 + _local1; } if (_local1 == 8) { ammo = 10; pac.greande = 2; } if (_local1 == 9) { ammo = 15; pac.greande = 1; } if (_local1 == 10) { ammo = 12; pac.greande = 1; } if (_local1 == 11) { ammo = 3; } if (_local1 == 12) { ammo = 4; } if (_local1 == 13) { ammo = 18; pac.greande = 1; } if (_local1 == 14) { ammo = 14; pac.greande = 1; } if (_local1 == 15) { ammo = 7; pac.greande = 2; } if (_local1 == 16) { ammo = 4; } if (_local1 == 17) { ammo = 12; pac.greande = 1; } if (_local1 == 18) { ammo = 20; pac.greande = 1; } if (_local1 == 19) { ammo = 24; pac.greande = 2; } if (_local1 == 20) { ammo = 6; pac.greande = 0; } if (_local1 == 21) { ammo = 28; pac.greande = 0; } if (_local1 == 22) { ammo = 20; pac.greande = 2; } if (_local1 == 23) { ammo = 10; pac.greande = 2; } if (_local1 == 24) { ammo = 16; pac.greande = 1; } if (_local1 == 25) { ammo = 6; pac.greande = 0; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.greande = 10; var greand_throw = 2; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if (sec1 == 55) { addenemy("enemy_swat", 100, 99, 2, "en_desert", "us_a51"); } if ((sec1 == 20) && (num_enemys < 9)) { addenemy_pos("enemy_swat", 10, 90, 90, "en_at", "marine", 125, 325); addenemy_pos("enemy_swat", 60, 40, 80, "en_g36", "marine", 490, 325); } if ((sec1 == 45) && (num_enemys < 9)) { addenemy("enemyzz", 60, 30, 60, "en_g36", "hl2"); } if ((sec1 == 2) && (num_enemys < 7)) { car.gotoAndPlay(2); } if ((((sec1 == 30) || (sec1 == 45)) || (sec1 == 10)) && (num_enemys < 6)) { addenemy("enemy_swat", 92, 90, 2, "en_mp5hk", "us_a51"); var _local1 = 0; while (_local1 < addons_ar.length) { addons_ar[_local1].greande = 1; _local1++; } } if (sec1 == 35) { ammo_ar_take[25]._x = 500; ammo_ar_take[25]._y = 120; } if (sec1 == 2) { ammo_ar_take[17]._x = 350; ammo_ar_take[17]._y = 120; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[24]._x = 240; ammo_ar_take[24]._y = 120; } if (sec1 == 25) { ammo_ar_take[22]._x = 240; ammo_ar_take[22]._y = 120; ammo_ar_take[20]._x = 290; ammo_ar_take[20]._y = 120; } } function car_move() { if (car.place == 5) { car.place = 1; addenemy_pos("enemyzz", 80, 80, 80, "en_mp5_sd", "hl2", 394, 328); } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_pk96") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_rpg") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_glock") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5hk") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_sa80") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law_camo") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5g") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_aug") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_shotgun") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "APC_MACHINE") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mag") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m4") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_commando") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m5") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 9, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m60") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5_sd") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_desert") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_g36") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 10, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_at") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local4 = 0; while (_local4 < addons_ar.length) { if (((addons_ar[_local4].id == zzz.id) && (addons_ar[_local4].greande > 0)) && (addons_ar[_local4].kindof == "explode")) { throw_greande_en(addons_ar[_local4]); addons_ar[_local4].greande--; } _local4++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_pk96") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_rpg") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_glock") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5hk") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_sa80") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5g") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_aug") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_shotgun") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law_camo") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 6) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mag") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 4; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_commando") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m5") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball4", 1, 90, num); enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m60") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "APC_MACHINE") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m4") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 60, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5_sd") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5_sd.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_desert") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 26, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_g36") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("g36.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball4", 1, 40, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_at") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "missle", 1, 100, num); } if (enem_time_ar[num] > 10) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 10)) && (ttt._x <= (pac._x + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 10)) && (ttt._y <= (pac._y + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande2", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); greand_throw = 2; rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); explode_ar[explode_num]._width = 34; explode_ar[explode_num]._height = 34; removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; ammo_ar_take[8] = glock_ammo; ammo_ar_take[9] = mp5hk_ammo; ammo_ar_take[10] = sa80_ammo; ammo_ar_take[11] = rpg_ammo; ammo_ar_take[12] = law_ammo; ammo_ar_take[13] = mp5g_ammo; ammo_ar_take[14] = aug_ammo; ammo_ar_take[15] = shotgun_ammo; ammo_ar_take[16] = camo_law_ammo; ammo_ar_take[17] = mag_ammo; ammo_ar_take[18] = m4_ammo; ammo_ar_take[19] = commando_ammo; ammo_ar_take[20] = m5_ammo; ammo_ar_take[21] = m60_ammo; ammo_ar_take[22] = mp5_sd_ammo; ammo_ar_take[23] = desert_ammo; ammo_ar_take[24] = g36_ammo; ammo_ar_take[25] = at_ammo; time_in = setInterval(timeof, 1000); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array();
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 20
onClipEvent (enterFrame) { if (_root.score_num <= 0) { _root.score_num = 0; } _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); _root.car_move(); updateAfterEvent(); }
Frame 21
clearInterval(interhit); stop(); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var gonext4 = 0; var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } if (uover == 100) { clearInterval(uover_in); gotoAndPlay (6); } function goover() { uover--; } function play44() { gotoAndPlay (6); } var uover_in; uover = 5; uover_in = setInterval(goover, 1000); function detectKeys() { if (Key.isDown(32) && (_root.gonext4 == 4)) { gotoAndStop (22); } } loadMovie (txtfile.level4, com);
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 21
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 549 MovieClip "com" in Frame 21
on (press) { getURL (_root.txtfile.level4l, "_blank"); }
Frame 22
zz = 1; stop(); clearInterval(interhit); removeMovieClip(car); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); clearInterval(time_in); i++; } function alpha(ttt) { var _local1 = 0; while (_local1 < ttt.length) { ttt[_local1]._visible = 0; _local1++; } } var ld_ar = new Array(d_l1, d_l2, d_l3, d_l4, d_l5, d_l6, d_l7, d_l8, d_l9, d_l10, d_l11); ld_ar.dd = "d_l"; var rd_ar = new Array(d_r1, d_r2, d_r3, d_r4, d_r5, d_r6, d_r7, d_r8, d_r9, d_r10, d_r11); rd_ar.dd = "d_r"; var ru_ar = new Array(u_r1, u_r2, u_r3, u_r4, u_r5, u_r6, u_r7, u_r8, u_r9, u_r10, u_r11); ru_ar.dd = "u_r"; var lu_ar = new Array(u_l1, u_l2, u_l3, u_l4, u_l5, u_l6, u_l7, u_l8, u_l9, u_l10, u_l11); lu_ar.dd = "u_l"; var places = new Array(); alpha(ld_ar); alpha(rd_ar); alpha(ru_ar); alpha(lu_ar); places[0] = monk_a0; places[1] = monk_a1; places[0]._x = 360; places[0]._y = 330; places[1]._x = 174; places[1]._y = 330; function guideof(ttt) { var _local2 = 0; while (_local2 < ttt.length) { if (pac.hitTest(ttt[_local2]._x, ttt[_local2]._y, yes)) { if (ttt.dd == "d_l") { pac._x = pac._x - 4; pac._y = pac._y + 4; } else if (ttt.dd == "d_r") { pac._x = pac._x + 4; pac._y = pac._y + 4; } else if (ttt.dd == "u_r") { pac._x = pac._x + 4; pac._y = pac._y - 4; } else if (ttt.dd == "u_l") { pac._x = pac._x - 4; pac._y = pac._y - 4; } } _local2++; } } function pachit(aaa) { if (life <= 0) { score_num = score_num - 1000; levelof = "level10"; gotoAndStop ("gameover"); } life_mc.gotoAndStop(life); if (pac.hit > 0) { if (pac.caneat == 0) { myTransform.ba = myTransform.ba - 5; myTransform.ga = myTransform.ga - 5; my_color.setTransform(myTransform); } pac.hit--; } else if (pac.hit < 0) { pac.hit = 0; } if (pac.hit == 0) { if (myTransform.ba < 100) { myTransform.ba = myTransform.ba + 5; myTransform.ga = myTransform.ga + 5; my_color.setTransform(myTransform); } } updateAfterEvent(); if (pac.caneat > 0) { aaa.speed = 0; myTransform.ra = myTransform.ra - 5; myTransform.ba = myTransform.ba - 5; my_color.setTransform(myTransform); pac.caneat--; } if (pac.caneat < 0) { pac.caneat = 0; } if ((pac.caneat == 0) && (pac.hit == 0)) { pac.hit == 0; if (myTransform.ra < 100) { myTransform.ra = 100; myTransform.ba = 100; myTransform.ga = 100; my_color.setTransform(myTransform); } } updateAfterEvent(); } function movea() { check1(pac); if (pac._rotation == 90) { pac._x = pac._x + speed_pac; } if (pac._rotation == -90) { pac._x = pac._x - speed_pac; } if (pac._rotation == 180) { pac._y = pac._y + speed_pac; } if (pac._rotation == 0) { pac._y = pac._y - speed_pac; } tt++; if (tt >= 4) { tt = 0; clearInterval(intermove_pac); } updateAfterEvent(); } function detectKeys() { collet_ammo(); ammo_txt.text = ammo; greande_txt.text = pac.greande; pac_graphic._x = pac._x; pac_graphic._y = pac._y; updateAfterEvent(); pacx.text = pac._x; speed_pac = 5; if (pac.hit > 8) { speed_pac = 0; } if (Key.isDown(39) && (pac._x <= (760 - (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x + speed_pac; pac._rotation = 90; pac_graphic._rotation = 90; if (pac_graphic._xscale == 100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (ammo == 0) { pac.hand = 0; } if (Key.isDown(37) && (pac._x >= (0 + (pac._width / 2)))) { clearInterval(intermove_pac); check1(pac); pac._x = pac._x - speed_pac; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } pac_graphic._rotation = 270; if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(38) && (pac._y >= 70)) { clearInterval(intermove_pac); check1(pac); pac._y = pac._y - speed_pac; pac._rotation = 0; pac_graphic._rotation = 0; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } if (Key.isDown(40) && (pac._y <= (500 - (pac._height / 2)))) { clearInterval(intermove_pac); check1(pac); pac._rotation = 180; pac._y = pac._y + speed_pac; pac_graphic._rotation = 180; if (pac_graphic._xscale == -100) { pac_graphic._xscale = -pac_graphic._xscale; } if (pac_graphic._currentframe == "1") { pac_graphic.nextFrame(); } } updateAfterEvent(); } function check1(hit) { var _local1 = 0; while (_local1 < wall_ar.length) { var _local5 = (wall_ar[_local1]._x - (wall_ar[_local1]._width / 2)) - 2; var _local3 = (wall_ar[_local1]._x + (wall_ar[_local1]._width / 2)) + 2; var _local4 = (wall_ar[_local1]._y - (wall_ar[_local1]._height / 2)) - 2; var _local6 = (wall_ar[_local1]._y + (wall_ar[_local1]._height / 2)) + 2; if (((hit._x >= _local5) && (hit._x <= _local3)) && ((hit._y <= _local6) && (hit._y >= _local4))) { if (Key.isDown(38) && ((hit._y - (hit._height / 2)) >= (wall_ar[_local1]._y - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant up"); } if (Key.isDown(40) && ((hit._y + (hit._height / 2)) <= (wall_ar[_local1]._y + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant down"); } if (Key.isDown(39) && ((hit._x + (hit._width / 2)) <= (wall_ar[_local1]._x + 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant right"); } if (Key.isDown(37) && ((hit._x - (hit._width / 2)) >= (wall_ar[_local1]._x - 3))) { guideof(ld_ar); guideof(rd_ar); guideof(ru_ar); guideof(lu_ar); speed_pac = 0; trace("we cant left"); } } _local1++; } } var pac_graphic1 = attachMovie("pacman_graphic2", "pac_graphic", 1); var pac_graphic1 = attachMovie("hand_pac", "hand_pac", 1002); var pac_graphic1 = attachMovie("m14_pac", "m14_pac", 1003); var pac_graphic1 = attachMovie("m1_pac", "m1_pac", 1004); var pac_graphic1 = attachMovie("uzi_pac", "uzi_pac", 1005); var pac_graphic1 = attachMovie("gal_pac", "gal_pac", 1006); var pac_graphic1 = attachMovie("m16_pac", "m16_pac", 1007); var pac_graphic1 = attachMovie("ak47_pac", "ak47_pac", 1008); var pac_graphic1 = attachMovie("bizon_pac", "bizon_pac", 1009); var pac_graphic1 = attachMovie("glock_pac", "glock_pac", 1010); var pac_graphic1 = attachMovie("mp5hk_pac ", "mp5hk_pac", 1011); var pac_graphic1 = attachMovie("sa80_pac ", "sa80_pac", 1012); var pac_graphic1 = attachMovie("rpg_pac", "rpg_pac", 1013); var pac_graphic1 = attachMovie("law_pac", "law_pac", 1014); var pac_graphic1 = attachMovie("mp5g_pac", "mp5g_pac", 1015); var pac_graphic1 = attachMovie("aug_pac ", "aug_pac", 1016); var pac_graphic1 = attachMovie("shotgun_pac", "shotgun_pac", 1017); var pac_graphic1 = attachMovie("law_camo_pac", "law_camo_pac", 1018); var pac_graphic1 = attachMovie("mag_pac", "mag_pac", 1019); var pac_graphic1 = attachMovie("m4_pac", "m4_pac", 1020); var pac_graphic1 = attachMovie("commando_pac", "commando_pac", 1021); var pac_graphic1 = attachMovie("m5_pac", "m5_pac", 1022); var pac_graphic1 = attachMovie("m60_pac", "m60_pac", 1023); var pac_graphic1 = attachMovie("mp5_sd_pac", "mp5_sd_pac", 1024); var pac_graphic1 = attachMovie("desert_pac", "desert_pac", 1025); var pac_graphic1 = attachMovie("g36_pac", "g36_pac", 1026); var pac_graphic1 = attachMovie("at_pac", "at_pac", 1027); var pac_graphic1 = attachMovie("colt_la_pac", "colt_la_pac", 1028); var pac_graphic1 = attachMovie("bizon_la_pac", "bizon_la_pac", 1029); var pac_graphic1 = attachMovie("g36_la_pac", "g36_la_pac", 1030); var pac_graphic1 = attachMovie("at_la_pac", "at_la_pac", 1031); pac_graphic._x = pac._x; pac_graphic._y = pac._y; pac._visible = 0; pac.hit = "0"; pac.caneat = "0"; var interhit; var tt = 0; var my_color = new Color(_root.pac_graphic); var myTransform = my_color.getTransform(); var ammo = 0; var pac_weapon = new Array(); pac_weapon[0] = hand_pac; pac_weapon[1] = m14_pac; pac_weapon[2] = m1_pac; pac_weapon[3] = uzi_pac; pac_weapon[4] = gal_pac; pac_weapon[5] = m16_pac; pac_weapon[6] = ak47_pac; pac_weapon[7] = bizon_pac; pac_weapon[8] = glock_pac; pac_weapon[9] = mp5hk_pac; pac_weapon[10] = sa80_pac; pac_weapon[11] = rpg_pac; pac_weapon[12] = law_pac; pac_weapon[13] = mp5g_pac; pac_weapon[14] = aug_pac; pac_weapon[15] = shotgun_pac; pac_weapon[16] = law_camo_pac; pac_weapon[17] = mag_pac; pac_weapon[18] = m4_pac; pac_weapon[19] = commando_pac; pac_weapon[20] = m5_pac; pac_weapon[21] = m60_pac; pac_weapon[22] = mp5_sd_pac; pac_weapon[23] = desert_pac; pac_weapon[24] = g36_pac; pac_weapon[25] = at_pac; pac_weapon[26] = colt_la_pac; pac_weapon[27] = bizon_la_pac; pac_weapon[28] = g36_la_pac; pac_weapon[29] = at_la_pac; interhit = setInterval(pachit, 50); pac_graphic._currentframe = 1; var oKey = new Object(); var wall_ar = new Array(wall1, wall2, wall3, wall4, wall5, wall6, wall7, wall8, wall9, wall10, wall11, wall12, wall13, wall14, wall15, wall16, wall17, wall18, wall19, wall20, wall21, wall22, wall23); var speed_pac = 3; pac_graphic._xscale = 100; Key.addListener(oKey); var a = 0; function collectcoin() { if (end >= 60) { score_num = score_num - ((sec1 * min1) * 5); score_num = score_num - ((10 - life) * 50); gotoAndStop ("level2"); end = 0; trace("end"); } backu(backs_u_ar, pac); backu(backs_l_ar, pac); backu(backs_d_ar, pac); backu(backs_r_ar, pac); var _local1 = 0; while (_local1 < gold_ar.length) { if (pac.hitTest(gold_ar[_local1]._x, gold_ar[_local1]._y, yes)) { pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_ar[_local1]); gold_ar[_local1]._x = 800; gold_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; end++; } _local1++; } _local1 = 0; while (_local1 < gold_big_ar.length) { if (pac.hitTest(gold_big_ar[_local1]._x, gold_big_ar[_local1]._y, yes)) { pac.caneat = 80; pac_graphic.gotoAndPlay("eat"); scoreplus("point_p_10", gold_big_ar[_local1]); gold_big_ar[_local1]._x = 800; gold_big_ar[_local1]._y = 1000; removeMovieClip(gold_ar[_local1]); my_sound.attachSound("blip.mp3"); my_sound.start(); score_num = score_num + 10; score.text = score_num; } _local1++; } } function backu(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function scoreplus(sss, aaa) { clearinterval(noscore); s_score = "point_p_10" + scoree; var _local1 = attachMovie(sss, s_score, scoree + 200000); scoree++; _local1._x = aaa._x; _local1._y = aaa._y; score_MC_AR[scoree] = _local1; noscore = setInterval(score_fade, 20, score_MC_AR[scoree]); score_MC_AR_del[scoree] = noscore; } function score_fade(bbb) { bbb._y = bbb._y - 3; bbb._alpha = bbb._alpha - 5; if (bbb._alpha <= 10) { clearInterval(score_MC_AR[bbb]); } } var gold_ar = new Array(gold, gold1, gold2, gold3, gold4, gold5, gold6, gold7, gold8, gold9, gold10, gold11, gold12, gold13, gold14, gold15, gold16, gold17, gold18, gold19, gold20, gold21, gold22, gold23, gold24, gold25, gold26, gold27, gold28, gold29, gold30, gold31, gold32, gold33, gold34, gold35, gold36, gold37, gold38, gold39, gold40, gold41, gold42, gold43, gold44, gold45, gold46, gold47, gold48, gold49, gold50, gold51, gold52, gold53, gold54, gold55, gold56, gold57, gold58, gold59, gold60, gold61, gold62, gold63, gold64, gold65, gold66, gold67, gold68, gold69, gold70, gold71, gold72, gold73, gold74, gold75, gold76, gold77, gold78, gold79, gold80, gold81, gold82, gold83, gold84, gold85, gold86, gold87, gold88, gold89, gold90, gold91, gold92, gold93, gold94, gold95, gold96, gold97, gold98, gold99); var gold_big_ar = new Array(gold_big1, gold_big2, gold_big3, gold_big4); var my_sound = new Sound(); var backs_u_ar = new Array(u_back, u_back1, u_back2); backs_u_ar.info = "up"; var backs_l_ar = new Array(l_back, l_back1, l_back2); backs_l_ar.info = "left"; var backs_d_ar = new Array(d_back, d_back1, d_back2); backs_d_ar.info = "down"; var backs_r_ar = new Array(r_back, r_back1, r_back2); backs_r_ar.info = "right"; var allback = new Array(backs_u_ar, backs_l_ar, backs_r_ar, backs_d_ar); var i = 0; while (i < 30) { var j = 0; while (j < 10) { allback[i][j]._visible = 0; c_guide_ar[j]._visible = 0; j++; } i++; } var end = 0; var oKey1 = new Object(); Key.addListener(oKey1); var scoree = 0; var noscore; var score_MC_AR_del = new Array(); var score_MC_AR = new Array(); function enem_move(ttt, gun, add1) { if (ttt != undefined) { exp_hit_enem(ttt); shoot_enem(ttt, gun); check_hit_pac(ttt); check2(ttt); backu1(backs_u_ar, ttt); backu1(backs_l_ar, ttt); backu1(backs_d_ar, ttt); backu1(backs_r_ar, ttt); } if (ttt.pos == "left") { ttt._x = ttt._x - ttt.speed; ttt._rotation = 270; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "right") { ttt._x = ttt._x + ttt.speed; ttt._rotation = 90; if ((ttt._xscale >= 90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "up") { ttt._y = ttt._y - ttt.speed; ttt._rotation = 0; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "down") { ttt._y = ttt._y + ttt.speed; ttt._rotation = 180; if ((ttt._xscale <= -90) && (ttt._currentframe == 1)) { ttt._xscale = -ttt._xscale; } } if (ttt.pos == "mixed") { var _local6 = ttt._rotation + 10; dx = Math.cos((Math.PI/180) * _local6); dy = Math.sin((Math.PI/180) * _local6); ttt._x = ttt._x + (dx * ttt.speed); ttt._y = ttt._y + (dy * ttt.speed); } gun._x = ttt._x; gun._y = ttt._y; gun._rotation = ttt._rotation; gun._xscale = ttt._xscale; add1._x = ttt._x; add1._y = ttt._y; add1._rotation = ttt._rotation; add1._xscale = ttt._xscale; var _local2 = 0; while (_local2 < c_guide_ar.length) { if ((((((ttt._x >= (c_guide_ar[_local2]._x - 5)) && (ttt._x <= (c_guide_ar[_local2]._x + 5))) && (ttt._y >= (c_guide_ar[_local2]._y - 5))) && (ttt._y <= (c_guide_ar[_local2]._y + 5))) && (ttt.a >= 6)) && (ttt.hitTest(c_guide_ar[_local2]))) { ttt.a = 0; if ((ttt._x >= (pac._x - 4)) && (ttt._x <= (pac._x + 4))) { if (ttt._y <= pac._y) { ttt.pos = "down"; } if (ttt._y > pac._y) { ttt.pos = "up"; } } else if ((ttt._y >= (pac._y - 4)) && (ttt._y <= (pac._y + 4))) { if (ttt._x <= pac._x) { ttt.pos = "right"; } if (ttt._x > pac._x) { ttt.pos = "left"; } } else { var _local3 = random(4); switch (_local3) { case 0 : ttt.pos = "down"; ttt.a = "0"; ttt._y = ttt._y + 3; break; case 1 : ttt.pos = "up"; ttt.a = "0"; ttt._y = ttt._y - 3; break; case 2 : ttt.pos = "right"; ttt.a = "0"; ttt._x = ttt._x + 3; break; case 3 : ttt.pos = "left"; ttt.a = "0"; ttt._x = ttt._x - 3; } } } else if (ttt.hitTest(c_guide_ar[_local2]) == false) { ttt.a = ttt.a + 1; } _local2++; } updateAfterEvent(); } function backu1(ttt, sss) { var _local3 = 0; while (_local3 < 15) { if (sss.hitTest(ttt[_local3])) { if (ttt.info == "up") { sss._y = 480; } else if (ttt.info == "left") { sss._x = 730; } else if (ttt.info == "down") { sss._y = 90; } else if (ttt.info == "right") { sss._x = 20; } } _local3++; } } function check2(hit) { var _local3 = 0; while (_local3 < wall_ar.length) { var _local6 = (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2)) - 2; var _local4 = (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)) + 2; var _local5 = (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)) - 2; var _local7 = (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)) + 2; if ((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && ((((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5)) && (hit._currentframe == 1))) { var _local2 = random(2); if ((hit.pos == "left") && (hit.wall >= 1)) { hit._x = hit._x + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "right") && (hit.wall >= 1)) { hit._x = hit._x - 4; if (_local2 == 0) { hit.pos = "left"; } else if (_local2 == 1) { hit.pos = "up"; } else if (_local2 == 2) { hit.pos = "down"; } hit.wall = 0; } else if ((hit.pos == "up") && (hit.wall >= 1)) { hit._y = hit._y + 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 1) { hit.pos = "down"; } else if (_local2 == 2) { hit.pos = "left"; } hit.wall = 0; } else if ((hit.pos == "down") && (hit.wall >= 1)) { hit._y = hit._y - 4; if (_local2 == 0) { hit.pos = "right"; } else if (_local2 == 2) { hit.pos = "left"; } else if (_local2 == 2) { hit.pos = "up"; } hit.wall = 0; } } else if (hit.wall == 0) { hit.wall = hit.wall + 1; } _local3++; } } function fade_enemy(aaa, count) { if (aaa._currentframe != 1) { fade_enem_ar[count]++; if ((fade_enem_ar[count] >= 10) && ((sec1 > 1) || (min1 > 1))) { aaa._y = 1000; aaa._x = 1000; clearInterval(bbb[aaa.id]); removeMovieClip(aaa); fade_enem_ar[count] = 0; clearInterval(count_ar[count]); } } } function check_hit_pac(hit) { var _local6 = (pac._x - (pac._width / 2)) - 4; var _local4 = (pac._x + (pac._width / 2)) + 4; var _local5 = (pac._y - (pac._height / 2)) - 4; var _local7 = (pac._y + (pac._height / 2)) + 4; if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat <= 0)) { if (((hit.pos == "left") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x + 4; hit.pos = "right"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; if (pac.caneat <= 0) { life--; } } } if (((hit.pos == "right") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._x = hit._x - 4; hit.pos = "left"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "up") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y + 4; hit.pos = "down"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } if (((hit.pos == "down") && (hit.pac >= 1)) && (hit._currentframe == 1)) { hit._y = hit._y - 4; hit.pos = "up"; hit.pac = 0; if (pac.hit == 0) { pac.hit = 16; life--; if (pac.caneat == 0) { life--; } } } else if (hit.hitTest(pac) == false) { hit.pac = hit.pac + 1; } } if (((((hit._x + (hit._width / 2)) >= _local6) && ((hit._x - (hit._width / 2)) <= _local4)) && (((hit._y - (hit._height / 2)) <= _local7) && ((hit._y + (hit._height / 2)) >= _local5))) && (pac.caneat > 0)) { if (pac.caneat > 0) { if ((aeee <= 0) && (hit._currentframe == 1)) { var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == hit.id) { hand_en_ar[_local3].gotoAndPlay(2); } if (addons_ar[_local3].id == hit.id) { addons_ar[_local3].gotoAndPlay(2); } _local3++; } hit.speed = 0; hit.gotoAndPlay(2); num_enemys--; _root.scoreplus("point_p_20", hit); score_num = score_num + 20; score.text = score.text - -20; enem_count++; trace("enem_count=" + enem_count); fade_enem_ar[enem_count] = 0; inter_enemy_aa = setInterval(fade_enemy, 40, hit, enem_count); } count_ar[enem_count] = inter_enemy_aa; } } } function exp_hit_enem(eneme) { var _local4 = 0; while (_local4 < explode_ar.length) { if (((((((eneme._x > (explode_ar[_local4]._x - (explode_ar[_local4]._width / 2))) && (eneme._x < (explode_ar[_local4]._x + (explode_ar[_local4]._width / 2)))) && (eneme._y > (explode_ar[_local4]._y - (explode_ar[_local4]._height / 2)))) && (eneme._y < (explode_ar[_local4]._y + (explode_ar[_local4]._height / 2)))) && (eneme._currentframe == 1)) && (explode_ar[_local4].hit <= 0)) && (eneme._currentframe == 1)) { if ((((explode.gas != 1) && (eneme.gas != 1)) || ((explode.gas == 1) && (eneme.gas != 1))) || ((explode.gas != 1) && (eneme.gas == 1))) { explode_ar[_local4].id = 0; enem_count++; eneme.speed = 0; num_enemys--; _root.scoreplus("point_p_20", eneme); score_num = score_num + 20; score.text = score.text - -20; var _local3 = 0; while (_local3 < hand_en_ar.length) { if (hand_en_ar[_local3].id == eneme.id) { hand_en_ar[_local3].gotoAndPlay(2); removeMovieClip(hand_en_ar[_local3]); } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (addons_ar[_local3].id == eneme.id) { addons_ar[_local3].gotoAndPlay(2); removeMovieClip(addons_ar[_local3]); } _local3++; } eneme.gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, eneme, enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); } } _local4++; } } function addenemy(enem_mca, rax, gax, bax, gun, addon) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local6 = random(500) + 100; _local3._x = _local6; _local3._y = 259; _local5._x = _local6; _local5._y = 259; _local4._x = _local6; _local4._y = 259; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local10 = new Color(_local3.color4); var _local9 = new Color(_local3.body); var _local7 = {ra:rax, ga:gax, ba:bax, aa:100}; _local10.setTransform(_local7); _local9.setTransform(_local7); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 8, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local8 = inter_en; bbb[_local2] = _local8; } function addenemy_pos(enem_mca, rax, gax, bax, gun, addon, tx, ty) { var _local2 = enem_ar.length; trace(_local2); var _local3 = this.attachMovie(enem_mca, ("enemy" + _local2) + 1, _local2 + 10000); var _local5 = this.attachMovie(gun, ("hand_en" + _local2) + 1, (_local2 + 10000) + 6000); var _local4 = this.attachMovie(addon, ("addon_" + _local2) + 1, (_local2 + 10000) + 3000); var _local12 = random(400) + 100; _local3._x = tx; _local3._y = ty; _local5._x = tx; _local5._y = ty; _local4._x = tx; _local4._y = ty; _local3._currentframe = 1; _local5._currentframe = 1; _local4._currentframe = 1; var _local11 = new Color(_local3.color4); var _local10 = new Color(_local3.body); var _local6 = {ra:rax, ga:gax, ba:bax, aa:100}; _local11.setTransform(_local6); _local10.setTransform(_local6); enem_ar[_local2] = _local3; hand_en_ar[_local2] = _local5; addons_ar[_local2] = _local4; enem_ar[_local2].id = _local2; hand_en_ar[_local2].id = _local2; addons_ar[_local2].id = _local2; hand_en_ar[_local2].kindof = gun; enem_ar[_local2].a = "6"; enem_ar[_local2].wall = "5"; enem_ar[_local2].pac = "0"; enem_ar[_local2].ifstop = "0"; num_enemys++; enem_ar[_local2].pos = "left"; enem_ar[_local2].speed = 2; inter_en = setInterval(enem_move, 8, enem_ar[_local2], hand_en_ar[_local2], addons_ar[_local2]); var _local7 = inter_en; bbb[_local2] = _local7; } var i = 0; while (i < enem_ar.length) { clearInterval(bbb[i]); enem_ar[i].id.tt = 0; i++; } var enem_count = 0; var num_enemys = 4; life = 10; var inter_en; var enem_ar = new Array(enemy1, enemy3); var hand_en_ar = new Array(hand_en1); var addons_ar = new Array(); enem_ar[0].a = "6"; enem_ar[0].wall = "5"; enem_ar[0].ifstop = "0"; enem_ar[0].pac = "0"; enem_ar[0].id = "0"; hand_en_ar[0].id = "0"; hand_en_ar[0].kindof = "hand_en2"; enem_ar[1].a = "6"; enem_ar[1].wall = "5"; enem_ar[1].pac = "0"; enem_ar[1].id = "1"; enem_ar[1].ifstop = "0"; enem_ar[2].a = "6"; enem_ar[2].wall = "5"; enem_ar[2].pac = "0"; enem_ar[2].id = "2"; enem_ar[2].ifstop = "0"; var c_guide_ar = new Array(c_guide1, c_guide2, c_guide3, c_guide4, c_guide5, c_guide6, c_guide7, c_guide8, c_guide9, c_guide10, c_guide11, c_guide12, c_guide13, c_guide14); var i = 0; while (i < 30) { c_guide_ar[i]._visible = 0; i++; } enem_ar[0].pos = "left"; enem_ar[0].speed = 2; enem_ar[1].pos = "right"; enem_ar[1].speed = 2; enem_ar[2].pos = "right"; enem_ar[2].speed = 2; var inter_en; var bbb = new Array(); var i = 0; while (i < enem_ar.length) { inter_en = setInterval(enem_move, 20, enem_ar[i], hand_en_ar[i]); var ttt = inter_en; bbb[i] = ttt; i++; } var inter_enemy_aa; var fade_enem_ar = new Array(); var aeee = 0; clearInterval(inter_mmm); var pac_mp3 = new Sound(); var wall_mp3 = new Sound(); var inter_mmm; inter_mmm = setInterval(movenemyss, 1000); function exp_hit_pac() { var _local1 = 0; while (_local1 < explode_ar.length) { if ((((((pac._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 2))) && (pac._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 2)))) && (pac._y > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 2)))) && (pac._y < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; life--; pac.hit = 25; } _local1++; } } function bull_hit_pac(bulll) { if ((((((((bulll._x + (bulll._width / 2)) > ((pac._x - (pac._width / 2)) + 5)) && ((bulll._x - (bulll._width / 2)) < ((pac._x + (pac._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((pac._y - (pac._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((pac._y + (pac._height / 2)) - 5))) && (bulll._currentframe == 1)) && (pac.hit <= 0)) && (pac.caneat == 0)) { life--; if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local3 = attachMovie("expl_big1", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local3 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local3 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); pac.hit = 16; bulll.speed = 0; } var _local2 = 0; while (_local2 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2))) && (bulll._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (bulll._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (bulll._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local3 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local3 = attachMovie("expl_big1", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local3 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local3 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local3; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local2].hit == 16; bulll.speed = 0; } _local2++; } } function hand_where() { if (pac.hand == 0) { var _local2 = 0; while (_local2 < pac_weapon.length) { pac_weapon[_local2]._x = 1000; pac_weapon[_local2]._y = 1000; _local2++; } } var _local1 = 0; while (_local1 < 200) { if (pac.hand == _local1) { pac_weapon[_local1 - 1]._x = pac._x; pac_weapon[_local1 - 1]._y = pac._y; pac_weapon[_local1 - 1]._rotation = pac_graphic._rotation; pac_weapon[_local1 - 1]._xscale = pac_graphic._xscale; } _local1++; } _local1 = 0; while (_local1 < 200) { if (pac.hand != _local1) { pac_weapon[_local1 - 1]._x = 1000; pac_weapon[_local1 - 1]._Y = 1000; } _local1++; } if ((Key.isDown(17) && (pac.greande > 0)) && (greand_throw == 2)) { throw_greande_en(pac_graphic); greand_throw = 0; pac.greande--; } if ((Key.isDown(32) && (go33 >= 1)) && (ammo > 0)) { ammo--; if (pac_weapon[pac.hand - 1] == pac_weapon[0]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[1]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 2; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[2]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[3]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[4]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[5]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[6]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[7]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[8]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[9]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[10]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[11]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[12]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[13]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[14]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[15]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[16]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "rpg_mis"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[17]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[18]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[19]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[20]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball4"); go33 = go33 - 1; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[21]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball2"); go33 = go33 - 1; enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[22]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball3"); go33 = go33 - 1; enemy_mp3.attachSound("mp5_sd.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[23]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "shot_ball"); go33 = go33 - 1; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[24]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball4"); go33 = go33 - 1; enemy_mp3.attachSound("g36.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[25]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "missle"); go33 = go33 - 1; } if (pac_weapon[pac.hand - 1] == pac_weapon[26]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball6"); go33 = go33 - 1; enemy_mp3.attachSound("LASER5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[27]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball6"); go33 = go33 - 1; enemy_mp3.attachSound("laser_smg.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[28]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "ball5"); go33 = go33 - 1; enemy_mp3.attachSound("LASER5.wav"); enemy_mp3.start(); } if (pac_weapon[pac.hand - 1] == pac_weapon[29]) { shoot_en_bul2(pac_weapon[pac.hand - 1], "missle"); go33 = go33 - 1; } } } function shoot_en_bul2(gun, bullet) { ebullpac++; gun.gun.gotoAndPlay(2); var _local3 = this.attachMovie(bullet, ("ball_pac" + ebullpac) + 1, ebullpac + 150000); pac_shoot[ebullpac] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); _local3._rotation = gun._rotation; pac_shoot_num[ebullpac] = 0; dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); dx = Math.sin((Math.PI/180) * (rotat + 6)); dy = Math.cos((Math.PI/180) * (rotat + 6)); dx_ar_pac[ebullpac] = dx; yx_ar_pac[ebullpac] = dy; if (((bullet == "ball2") || (bullet == "missle")) || (bullet == "rpg_mis")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 20, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if (((bullet == "ball3") || (bullet == "shot_ball")) || (bullet == "ball6")) { _local3.speed = 5; bull_move_ene2 = setInterval(ball_move2, 16, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } if ((bullet == "ball4") || (bullet == "ball5")) { _local3.speed = 6; bull_move_ene2 = setInterval(ball_move2, 10, pac_shoot[ebullpac], ebullpac, gun.range, gun); pac_shoot_ar[ebullpac] = bull_move_ene2; } } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { bull_hit_enem(pac_shoot[numm24]); bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); pac_shoot_num[numm24]++; if ((pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun.rate1 == "semi")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 4)) && (ffgun.rate1 == "auto")) { go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 3)) && (ffgun.rate1 == "semi_a")) { go33 = 1; } if ((pac_shoot_num[numm24] >= rangeofammo2) && (ffgun.rate1 == "mono")) { go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(pac_shoot[numm24]); clearInterval(pac_shoot_ar[numm24]); pac_shoot_num[numm24] = 0; } } function bull_hit_enem(bulll) { var _local3 = 0; while (_local3 < enem_ar.length) { if (((((((bulll._x + (bulll._width / 2)) > ((enem_ar[_local3]._x - (enem_ar[_local3]._width / 2)) + 5)) && ((bulll._x - bulll._width) < ((enem_ar[_local3]._x + (enem_ar[_local3]._width / 2)) - 5))) && ((bulll._y + (bulll._height / 2)) > ((enem_ar[_local3]._y - (enem_ar[_local3]._height / 2)) + 5))) && ((bulll._y - (bulll._height / 2)) < ((enem_ar[_local3]._y + (enem_ar[_local3]._height / 2)) - 5))) && (bulll._currentframe == 1)) && (enem_ar[_local3]._currentframe == 1)) { var _local4 = 0; while (_local4 < hand_en_ar.length) { if (hand_en_ar[_local4].id == enem_ar[_local3].id) { hand_en_ar[_local4].gotoAndPlay(2); } if (addons_ar[_local4].id == enem_ar[_local3].id) { addons_ar[_local4].gotoAndPlay(2); } _local4++; } if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big1", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local5 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local5 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); enem_count++; enem_ar[_local3].speed = 0; num_enemys--; _root.scoreplus("point_p_20", enem_ar[_local3]); score_num = score_num + 20; score.text = score.text - -20; enem_ar[_local3].gotoAndPlay(2); fade_enem_ar[enem_count] = 0; inter_enemy_aa2 = setInterval(fade_enemy, 40, enem_ar[_local3], enem_count); count_ar[enem_count] = inter_enemy_aa2; trace("count=" + count_ar[enem_count]); bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < wall_ar.length) { if (((((bulll._x > (wall_ar[_local3]._x - (wall_ar[_local3]._width / 2))) && (bulll._x < (wall_ar[_local3]._x + (wall_ar[_local3]._width / 2)))) && (bulll._y > (wall_ar[_local3]._y - (wall_ar[_local3]._height / 2)))) && (bulll._y < (wall_ar[_local3]._y + (wall_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) { if (bulll.id == 1) { explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big1", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local5 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local5 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } _local3 = 0; while (_local3 < addons_ar.length) { if (((((((bulll._x > (addons_ar[_local3]._x - (addons_ar[_local3]._width / 2))) && (bulll._x < (addons_ar[_local3]._x + (addons_ar[_local3]._width / 2)))) && (bulll._y > (addons_ar[_local3]._y - (addons_ar[_local3]._height / 2)))) && (bulll._y < (addons_ar[_local3]._y + (addons_ar[_local3]._height / 2)))) && (bulll._currentframe == 1)) && (addons_ar[_local3]._currentframe == 1)) && (addons_ar[_local3].trans > 0)) { addons_ar[_local3].trans--; if (bulll.id == 1) { addons_ar[_local3].trans = addons_ar[_local3].trans - 2; explode_num++; if (bulll.getex == 1) { var _local5 = attachMovie("expl", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 2) { var _local5 = attachMovie("expl_big1", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 4) { var _local5 = attachMovie("expl_red", "expl" + explode_num, 65000 + explode_num); } if (bulll.getex == 5) { var _local5 = attachMovie("expl_green", "expl" + explode_num, 65000 + explode_num); } explode_ar[explode_num] = _local5; explode_ar[explode_num]._x = bulll._x; explode_ar[explode_num]._y = bulll._y; } bulll.gotoAndPlay(2); wall_ar[_local3].hit == 16; bulll.speed = 0; } _local3++; } } function collet_ammo() { var _local1 = 0; while (_local1 < 180) { if ((((ammo_ar_take[_local1]._x > (pac._x - (pac._width / 2))) && (ammo_ar_take[_local1]._x < (pac._x + (pac._width / 2)))) && (ammo_ar_take[_local1]._y > (pac._y - (pac._height / 2)))) && (ammo_ar_take[_local1]._y < (pac._y + (pac._height / 2)))) { trace("t=" + _local1); if (_local1 == 0) { ammo = 10 + _local1; } if (_local1 == 1) { ammo = 6 + _local1; } if (_local1 == 2) { ammo = 4 + _local1; } if (_local1 == 3) { ammo = 14 + _local1; } if (_local1 == 4) { ammo = 6 + _local1; } if (_local1 == 5) { ammo = 7 + _local1; } if (_local1 == 6) { ammo = 8 + _local1; } if (_local1 == 7) { ammo = 13 + _local1; } if (_local1 == 8) { ammo = 10; pac.greande = 2; } if (_local1 == 9) { ammo = 15; pac.greande = 1; } if (_local1 == 10) { ammo = 12; pac.greande = 1; } if (_local1 == 11) { ammo = 3; } if (_local1 == 12) { ammo = 4; } if (_local1 == 13) { ammo = 18; pac.greande = 1; } if (_local1 == 14) { ammo = 14; pac.greande = 1; } if (_local1 == 15) { ammo = 7; pac.greande = 2; } if (_local1 == 16) { ammo = 4; } if (_local1 == 17) { ammo = 12; pac.greande = 1; } if (_local1 == 18) { ammo = 20; pac.greande = 1; } if (_local1 == 19) { ammo = 24; pac.greande = 2; } if (_local1 == 20) { ammo = 6; pac.greande = 0; } if (_local1 == 21) { ammo = 28; pac.greande = 0; } if (_local1 == 22) { ammo = 20; pac.greande = 2; } if (_local1 == 23) { ammo = 10; pac.greande = 2; } if (_local1 == 24) { ammo = 16; pac.greande = 1; } if (_local1 == 25) { ammo = 6; pac.greande = 0; } if (_local1 == 26) { ammo = 13; pac.greande = 2; } if (_local1 == 27) { ammo = 22; pac.greande = 2; } if (_local1 == 28) { ammo = 16; pac.greande = 1; } if (_local1 == 29) { ammo = 7; pac.greande = 0; } pac.hand = _local1 + 1; trace(pac.hand); ammo_ar_take[_local1]._x = 900; ammo_ar_take[_local1]._y = 900; } _local1++; } } var go33 = 1; var explode_ar = new Array(); var explode_num = 0; pac.greande = 10; var greand_throw = 2; pac.hand = 0; var bull_move_ene2; var pac_shoot_ar = new Array(); var pac_shoot_num = new Array(); var pac_shoot = new Array(); var ebullpac = 0; var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var count_ar = new Array(); function timeof() { sec1++; clock.text = sec1; if (sec1 >= 59) { sec1 = 0; min1++; clock_min.text = min1; } if (sec1 == 55) { addenemy("enemy_swat", 100, 99, 2, "en_colt_la", "alien"); } if (((sec1 == 20) || (sec1 == 50)) && (num_enemys < 9)) { addenemy_pos("en_robot", 10, 90, 90, "en_at_la", "robot", 146, 256); addenemy_pos("en_robot", 60, 40, 80, "en_g36_la", "robot", 74, 395); } if ((sec1 == 45) && (num_enemys < 9)) { addenemy("enemyzz", 60, 30, 60, "en_g36_la", "alien2"); } if ((sec1 == 2) && (num_enemys < 7)) { } if ((((sec1 == 30) || (sec1 == 45)) || (sec1 == 10)) && (num_enemys < 6)) { addenemy("enemy_swat", 92, 90, 2, "en_bizon_la", "alien2"); var _local1 = 0; while (_local1 < addons_ar.length) { addons_ar[_local1].greande = 1; _local1++; } } if (sec1 == 35) { ammo_ar_take[29]._x = 500; ammo_ar_take[29]._y = 259; } if (sec1 == 2) { ammo_ar_take[26]._x = 350; ammo_ar_take[26]._y = 259; } if ((sec1 == 40) && (min1 == 0)) { ammo_ar_take[28]._x = 240; ammo_ar_take[28]._y = 259; } if (sec1 == 20) { ammo_ar_take[27]._x = 240; ammo_ar_take[27]._y = 259; ammo_ar_take[20]._x = 290; ammo_ar_take[20]._y = 259; } } function car_move() { if (car.place == 5) { car.place = 1; addenemy_pos("enemyzz", 80, 80, 80, "en_mp5_sd", "hl2", 394, 328); } } function ball_move(bullet, numm2, rangeofammo, numB) { bull_hit_pac(ball_shoot[numm2]); bullspeed = ball_shoot[numm2].speed; bullet._x = bullet._x + (dx_ar[numm2] * bullspeed); bullet._y = bullet._y - (yx_ar[numm2] * bullspeed); ball_shoot_num[numm2]++; if (ball_shoot_num[numm2] >= rangeofammo) { removeMovieClip(ball_shoot[numm2]); clearInterval(ball_shoot_ar[numm2]); ball_shoot_num[numm2] = 0; } } function shoot_en_bul(gun, enemy, bullet, num1, num444, num5555) { ebull++; if (enemy.speed == 0) { var _local3 = this.attachMovie(bullet, ("ball" + ebull) + 1, ebull + 50000); ball_shoot[ebull] = _local3; gun_rad = Math.atan2(gun.gun._y, gun.gun._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); gun_xscal = Math.abs(gun._xscale); ball_shoot_num[ebull] = 0; dx_ar[ebull] = dx; yx_ar[ebull] = dy; _local3._x = gun._x + (dx * (-gun.gun._y)); _local3._y = gun._y - (((dy * (-gun.gun._y)) * gun._xscale) / gun_xscal); _local3._rotation = gun._rotation; rotat = gun._rotation + ((gun_deg - 360) + 90); dx = Math.sin((Math.PI/180) * (rotat + 5)); dy = Math.cos((Math.PI/180) * (rotat + 5)); dx_ar[ebull] = dx; yx_ar[ebull] = dy; if (gun.kindof == "hand_en") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "hand_en2") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m16") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m1") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_uzi") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_gal") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 20, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_ak47") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_pk96") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_rpg") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_glock") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5hk") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 15, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_sa80") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 18, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 19, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_law_camo") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5g") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_aug") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_shotgun") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "APC_MACHINE") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mag") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m4") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_commando") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m5") { _local3.speed = 6; bull_move_ene = setInterval(ball_move, 9, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_m60") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_mp5_sd") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 14, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_desert") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 17, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_g36") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 10, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_at") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_colt_la") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_bizon_la") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_g36_la") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 12, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } if (gun.kindof == "en_at_la") { _local3.speed = 5; bull_move_ene = setInterval(ball_move, 16, ball_shoot[ebull], ebull, num444, num5555); ball_shoot_ar[ebull] = bull_move_ene; } } } function shoot_enema(zzz, eee, num) { if ((zzz.speed == 0) && (enem_time_ar[num] == 2)) { var _local4 = 0; while (_local4 < addons_ar.length) { if (((addons_ar[_local4].id == zzz.id) && (addons_ar[_local4].greande > 0)) && (addons_ar[_local4].kindof == "explode")) { throw_greande_en(addons_ar[_local4]); addons_ar[_local4].greande--; } _local4++; } } if (((eee.kindof == "hand_en") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 10) { eee.number = 0; enemy_mp4.attachSound("gunshots_sm.wav"); enemy_mp4.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "hand_en2") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m16") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m1") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 6) { eee.number = 0; enemy_mp3.attachSound("GUN04_cop.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_uzi") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); } if (enem_time_ar[num] > 5) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 20, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_gal") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 5) { eee.number = 0; enemy_mp3.attachSound("galil.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 36, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_ak47") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("ak47.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 38, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("uzi.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_pk96") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_rpg") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_glock") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("gunshots_sm.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 22, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5hk") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 26, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_sa80") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5g") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 28, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_aug") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_shotgun") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("shotgun.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_law_camo") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "rpg_mis", 1, 130, num); } if (enem_time_ar[num] > 6) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mag") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 24, num); zzz.speed = 4; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_commando") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 1) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("m16a2.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); } if (enem_time_ar[num] > 3) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m5") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball4", 1, 90, num); enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m60") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 2) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("pk96.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 40, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball2", 1, 34, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "APC_MACHINE") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("aug.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 70, num); zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_m4") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("M16.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 60, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_mp5_sd") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("mp5_sd.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball3", 1, 30, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_desert") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("mag.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "shot_ball", 1, 26, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_g36") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("g36.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball4", 1, 40, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_at") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "missle", 1, 100, num); } if (enem_time_ar[num] > 10) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_colt_la") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 3) { eee.number = 0; enemy_mp3.attachSound("LASER5.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball6", 1, 26, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_bizon_la") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 3) { eee.gun.gotoAndPlay(2); enemy_mp3.attachSound("laser_smg.wav"); enemy_mp3.start(); shoot_en_bul(eee, zzz, "ball6", 1, 30, num); } if (enem_time_ar[num] > 4) { eee.number = 0; eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball6", 1, 30, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_g36_la") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] > 2) { eee.number = 0; enemy_mp3.attachSound("laser4.wav"); enemy_mp3.start(); eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "ball5", 1, 40, num); zzz.speed = 3; enem_time_ar[num] = 0; eee.number = 0; zzz.ifstop = 1; if_right = 0; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } if (((eee.kindof == "en_at_la") && (eee.number != 0)) && (zzz.speed == 0)) { enem_time_ar[num]++; if (enem_time_ar[num] == 4) { eee.gun.gotoAndPlay(2); shoot_en_bul(eee, zzz, "missle", 1, 100, num); } if (enem_time_ar[num] > 8) { eee.number = 0; zzz.speed = 2; enem_time_ar[num] = 0; eee.number = 0; if_right = 0; zzz.ifstop = 1; clearInterval(enem_aar[num]); clearInterval(eee.interr); } } } function shoot_enem(ttt, aaa) { if (((((((ttt._x >= (pac._x - 10)) && (ttt._x <= (pac._x + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._y >= (pac._y - aaa.range))) && (ttt._y <= (pac._y + aaa.range))) && (aaa != null)) { if ((ttt._y <= pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } trace("donw"); if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "down"; aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._y > pac._y) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2))) && (ttt._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (if_right == 0)) && (pac._x > (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (ttt._y > (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; ttt.pos = "up"; } aaa.number = 1; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } else if (((((((ttt._y >= (pac._y - 10)) && (ttt._y <= (pac._y + 10))) && (ttt.speed >= 2)) && (ttt != null)) && (ttt._x >= (pac._x - aaa.range))) && (ttt._x <= (pac._x + aaa.range))) && (aaa != null)) { if ((ttt._x <= pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) && (pac._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) { ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "right"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } if ((ttt._x > pac._x) && (ttt.speed >= 2)) { var _local2 = 0; while (_local2 < wall_ar.length) { if (((((((ttt._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2))) && (ttt._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (if_right == 0)) && (pac._y > (wall_ar[_local2]._y - (wall_ar[_local2]._height / 2)))) && (pac._y < (wall_ar[_local2]._y + (wall_ar[_local2]._height / 2)))) && (ttt._x > (wall_ar[_local2]._x + (wall_ar[_local2]._width / 2)))) && (pac._x < (wall_ar[_local2]._x - (wall_ar[_local2]._width / 2)))) { trace("okL"); ttt.ifstop = 1; } _local2++; } if (ttt.ifstop == 1) { ttt.ifstop = 0; } else if (ttt.ifstop == 0) { shoot_d++; enem_time_ar[shoot_d] = 0; ttt.speed = 0; aaa.number = 1; ttt.pos = "left"; clearInterval(aaa.interr); inter_shoot = setInterval(shoot_enema, 120, ttt, aaa, shoot_d); enem_aar[shoot_d] = inter_shoot; aaa.interr = inter_shoot; } } } } function throw_greande_en(enem) { greande_num++; var _local2 = attachMovie("greande2", "greandee" + greande_num, 75500 + greande_num); greande_ar[greande_num] = _local2; trace(greande_ar[greande_num]); greande_ar[greande_num]._x = enem._x; greande_ar[greande_num]._y = enem._y; greande_ar[greande_num]._rotation = enem._rotation; greande_ar[greande_num]._xscale = enem._xscale; trace(greande_ar[greande_num]._y); } function explode_greande() { var _local1 = 0; while (_local1 < greande_ar.length) { if (greande_ar[_local1].count == 11) { trace("boom"); greand_throw = 2; rotat = greande_ar[_local1]._rotation; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); explode_num++; var _local2 = attachMovie("expl_big", "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = greande_ar[_local1]._x + (dx * 220); explode_ar[explode_num]._y = greande_ar[_local1]._y - (dy * 220); explode_ar[explode_num]._width = 34; explode_ar[explode_num]._height = 34; removeMovieClip(greande_ar[_local1]); } _local1++; } } clearInterval(time_in); var time_in; var sec1 = 0; var min1 = 0; var ebull = 0; var ammo_ar_take = new Array(); ammo_ar_take[0] = gun_ammo; ammo_ar_take[1] = m14_ammo; ammo_ar_take[2] = m1_ammo; ammo_ar_take[3] = uzi_ammo; ammo_ar_take[4] = gal_ammo; ammo_ar_take[5] = m16_ammo; ammo_ar_take[6] = ak47_ammo; ammo_ar_take[7] = bizon_ammo; ammo_ar_take[8] = glock_ammo; ammo_ar_take[9] = mp5hk_ammo; ammo_ar_take[10] = sa80_ammo; ammo_ar_take[11] = rpg_ammo; ammo_ar_take[12] = law_ammo; ammo_ar_take[13] = mp5g_ammo; ammo_ar_take[14] = aug_ammo; ammo_ar_take[15] = shotgun_ammo; ammo_ar_take[16] = camo_law_ammo; ammo_ar_take[17] = mag_ammo; ammo_ar_take[18] = m4_ammo; ammo_ar_take[19] = commando_ammo; ammo_ar_take[20] = m5_ammo; ammo_ar_take[21] = m60_ammo; ammo_ar_take[22] = mp5_sd_ammo; ammo_ar_take[23] = desert_ammo; ammo_ar_take[24] = g36_ammo; ammo_ar_take[25] = at_ammo; ammo_ar_take[26] = colt_la_ammo; ammo_ar_take[27] = bizon_la_ammo; ammo_ar_take[28] = g36_la_ammo; ammo_ar_take[29] = at_la_ammo; time_in = setInterval(timeof, 1000); var shoot_d = 0; var inter_shoot_c = 0; var inter_shoot; var inter_shootb; var enem_aar = new Array(); var enem_time_ar = new Array(); var ball_shoot = new Array(); var bull_move_ene; var ball_shoot_ar = new Array(); var ball_shoot_num = new Array(); var dx_ar = new Array(); var yx_ar = new Array(); var enemy_mp4 = new Sound(); var enemy_mp3 = new Sound(); var if_right = 0; var greande_num = 0; var greande_ar = new Array();
Instance of Symbol 425 MovieClip [empty] "controller" in Frame 22
onClipEvent (enterFrame) { if (_root.score_num <= 0) { _root.score_num = 0; } _root.detectKeys(); _root.collectcoin(); _root.hand_where(); _root.explode_greande(); _root.exp_hit_pac(); _root.car_move(); updateAfterEvent(); }
Frame 24
if ((zz == 1) || (aa == 1)) { gotoAndPlay (1); } vv = 1; stop(); cc = 0; sec1 = 0; min1 = 0; removeMovieClip(car); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); removeMovieClip(greande_ar[i]); clearInterval(time_in); i++; } trace("level=" + levelof); var Iso = SharedObject.getLocal("pac"); trace("iso=" + Iso.data.userId); if (((score_num + 1000) > Iso.data.userId) || (Iso.data.userId == undefined)) { Iso.data.userId = score_num + 1000; trace(Iso.data.userId); Iso.onStatus = function (ff) { trace(ff.code); }; var bs = Iso.flush(1000); } scorex.text = score_num + 300; butxx.onPress = function () { if (name1.text != "Fill your name here") { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer3 = name1.text; loader_mc.shelly3 = score_num + 1000; loader_mc.getURL("http://2ddreams.com/pac/get_score.php", "_blank", "POST"); } }; scorex.text = score_num + 1000;
Instance of Symbol 444 MovieClip in Frame 24
on (press) { getURL ("http://games.fs1.co.il", "_blank"); }
Frame 25
if (vv == 1) { gotoAndPlay (1); } aa = 1; stop(); cc = 0; sec1 = 0; min1 = 0; removeMovieClip(car); var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); removeMovieClip(pac_graphic); removeMovieClip(hand_en_ar[i]); removeMovieClip(hand_pac); removeMovieClip(addons_ar[i]); removeMovieClip(places[i]); removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < 10000) { clearInterval(i); clearInterval(score_MC_AR_del[i]); removeMovieClip(score_MC_AR[i]); clearInterval(interhit); clearInterval(enem_aar[i]); clearInterval(bbb[i]); clearInterval(ball_shoot_ar[i]); removeMovieClip(ball_shoot[i]); clearInterval(pac_shoot_ar); removeMovieClip(pac_shoot[i]); clearInterval(count_ar[i]); fade_enem_ar[i] = 0; removeMovieClip(ammo_ar_take[i]); removeMovieClip(enem_add); removeMovieClip(gun_add); removeMovieClip(pac_weapon[i]); removeMovieClip(greande_ar[i]); clearInterval(time_in); i++; } trace("level=" + levelof); var Iso = SharedObject.getLocal("pac"); trace("iso=" + Iso.data.userId); if (((score_num + 1000) > Iso.data.userId) || (Iso.data.userId == undefined)) { Iso.data.userId = score_num + 1000; trace(Iso.data.userId); Iso.onStatus = function (ff) { trace(ff.code); }; var bs = Iso.flush(1000); } scorex.text = score_num + 1000; butxx.onPress = function () { if (name1.text != "Fill your name here") { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer3 = name1.text; loader_mc.shelly3 = score_num + 1000; butxx._x = 1000; butxx._y = 1000; loader_mc.getURL("http://2ddreams.com/pac/get_score.php", "_blank", "POST"); } }; scorex.text = score_num + 1000;
Symbol 26 MovieClip [expl_gas] Frame 1
gas = 1;
Symbol 26 MovieClip [expl_gas] Frame 69
removeMovieClip(this);
Symbol 42 MovieClip Frame 16
Symbol 43 MovieClip [expl_green] Frame 18
removeMovieClip(this);
Symbol 44 MovieClip [expl_red] Frame 18
removeMovieClip(this);
Symbol 46 MovieClip [expl_orange] Frame 18
removeMovieClip(this);
Symbol 47 MovieClip [expl_big1] Frame 16
removeMovieClip(this);
Symbol 48 MovieClip [expl_big] Frame 16
removeMovieClip(this);
Symbol 49 MovieClip [expl] Frame 16
removeMovieClip(this);
Symbol 53 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 1
stop();
Symbol 61 MovieClip [bizon_pac] Frame 1
stop(); range = 18; rate1 = "semi";
Symbol 61 MovieClip [bizon_pac] Frame 2
stop(); range = 30;
Symbol 64 MovieClip Frame 1
stop();
Symbol 65 MovieClip [ak47_pac] Frame 1
stop(); range = 36; rate1 = "semi";
Symbol 65 MovieClip [ak47_pac] Frame 2
stop(); range = 30;
Symbol 68 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 2
Symbol 71 MovieClip Frame 3
Symbol 71 MovieClip Frame 4
Symbol 72 MovieClip [at_pac] Frame 1
stop(); range = 110; rate1 = "semi";
Symbol 72 MovieClip [at_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 76 MovieClip [g36_pac] Frame 1
stop(); range = 36; rate1 = "semi_a";
Symbol 76 MovieClip [g36_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 83 MovieClip Frame 1
stop();
Symbol 84 MovieClip [en_bizon] Frame 1
range = 170; number = 0; interr = 0; stop();
Symbol 84 MovieClip [en_bizon] Frame 2
stop(); removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 85 MovieClip [en_at] Frame 1
range = 400; number = 0; interr = 0; stop();
Symbol 85 MovieClip [en_at] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 90 MovieClip Frame 1
stop();
Symbol 91 MovieClip [en_rpg] Frame 1
range = 360; number = 0; interr = 0; stop();
Symbol 91 MovieClip [en_rpg] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 94 MovieClip Frame 1
stop();
Symbol 95 MovieClip [en_mag] Frame 1
range = 210; number = 0; interr = 0; stop();
Symbol 95 MovieClip [en_mag] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 98 MovieClip Frame 1
stop();
Symbol 99 MovieClip [en_commando] Frame 1
range = 240; number = 0; interr = 0; stop();
Symbol 99 MovieClip [en_commando] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 106 MovieClip [en_m4] Frame 1
range = 340; number = 0; interr = 0; stop();
Symbol 106 MovieClip [en_m4] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 110 MovieClip [en_m5] Frame 1
range = 600; number = 0; interr = 0; stop();
Symbol 110 MovieClip [en_m5] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 111 MovieClip [en_g36] Frame 1
range = 340; number = 0; interr = 0; stop();
Symbol 111 MovieClip [en_g36] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 115 MovieClip [en_pk96] Frame 1
range = 280; number = 0; interr = 0; stop();
Symbol 115 MovieClip [en_pk96] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 122 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 2
stop();
Symbol 123 MovieClip [enemy_apc] Frame 1
stop();
Symbol 123 MovieClip [enemy_apc] Frame 2
var rand_2 = (random(2) + 1); trace("rand_2=" + rand_2); if (rand_2 == 1) { gotoAndPlay (3); } else if (rand_2 == 2) { gotoAndPlay (22); } else { gotoAndPlay (22); }
Symbol 123 MovieClip [enemy_apc] Frame 21
stop();
Symbol 123 MovieClip [enemy_apc] Frame 22
Symbol 123 MovieClip [enemy_apc] Frame 40
stop();
Symbol 128 MovieClip [enem_die1] Frame 40
stop();
Symbol 132 MovieClip Frame 15
gotoAndPlay (2);
Symbol 133 MovieClip [missle] Frame 1
stop(); id = 1; getex = 2;
Symbol 133 MovieClip [missle] Frame 10
stop();
Symbol 136 MovieClip Frame 15
gotoAndPlay (2);
Symbol 137 MovieClip [rpg_mis] Frame 1
stop(); id = 1; getex = 1;
Symbol 137 MovieClip [rpg_mis] Frame 10
stop();
Symbol 141 MovieClip [ball3] Frame 1
stop();
Symbol 141 MovieClip [ball3] Frame 10
stop();
Symbol 145 MovieClip [kafia2] Frame 1
stop();
Symbol 145 MovieClip [kafia2] Frame 2
stop(); removeMovieClip(this);
Symbol 148 MovieClip [kafia] Frame 1
stop();
Symbol 148 MovieClip [kafia] Frame 2
stop(); removeMovieClip(this);
Symbol 151 MovieClip [spetz_hel ] Frame 1
stop();
Symbol 151 MovieClip [spetz_hel ] Frame 2
stop(); removeMovieClip(this);
Symbol 154 MovieClip [us_army] Frame 1
stop();
Symbol 154 MovieClip [us_army] Frame 2
stop(); removeMovieClip(this);
Symbol 156 MovieClip [usa_cop] Frame 1
stop(); greande = 0;
Symbol 156 MovieClip [usa_cop] Frame 2
stop(); removeMovieClip(this);
Symbol 159 MovieClip [marine] Frame 1
stop(); greande = 0; kindof = "explode"; trans = 1;
Symbol 159 MovieClip [marine] Frame 2
stop(); removeMovieClip(this);
Symbol 161 MovieClip [helmet] Frame 1
stop();
Symbol 161 MovieClip [helmet] Frame 2
stop(); removeMovieClip(this);
Symbol 168 MovieClip [greande2] Frame 1
count = 0;
Symbol 168 MovieClip [greande2] Frame 57
count = 11;
Symbol 168 MovieClip [greande2] Frame 58
removeMovieClip(this);
Symbol 171 MovieClip [greande] Frame 1
count = 0;
Symbol 171 MovieClip [greande] Frame 57
count = 11;
Symbol 171 MovieClip [greande] Frame 58
removeMovieClip(this);
Symbol 194 MovieClip [enemy_swat] Frame 1
stop();
Symbol 194 MovieClip [enemy_swat] Frame 2
var rand_2 = (random(4) + 1); trace("rand_2=" + rand_2); if (rand_2 == 1) { gotoAndPlay (3); } else if (rand_2 == 2) { gotoAndPlay (22); } else if (rand_2 == 3) { gotoAndPlay (41); } else if (rand_2 == 4) { gotoAndPlay (61); } else { gotoAndPlay (41); }
Symbol 194 MovieClip [enemy_swat] Frame 21
stop();
Symbol 194 MovieClip [enemy_swat] Frame 22
Symbol 194 MovieClip [enemy_swat] Frame 37
Symbol 194 MovieClip [enemy_swat] Frame 40
stop();
Symbol 194 MovieClip [enemy_swat] Frame 60
stop();
Symbol 194 MovieClip [enemy_swat] Frame 80
stop();
Symbol 197 MovieClip [hl2] Frame 1
stop(); greande = 1; gas = 1; kindof = "explode";
Symbol 197 MovieClip [hl2] Frame 2
stop(); removeMovieClip(this);
Symbol 205 MovieClip [masok_move] Frame 1
stop(); place = 1;
Symbol 205 MovieClip [masok_move] Frame 2
Symbol 205 MovieClip [masok_move] Frame 177
place = 5;
Symbol 205 MovieClip [masok_move] Frame 207
place = 5;
Symbol 206 MovieClip Frame 25
stop();
Symbol 207 MovieClip [shot_ball] Frame 1
stop();
Symbol 207 MovieClip [shot_ball] Frame 9
stop();
Symbol 212 MovieClip [ball6] Frame 1
stop(); id = 1; getex = 5;
Symbol 212 MovieClip [ball6] Frame 10
stop();
Symbol 217 MovieClip [ball5] Frame 1
stop(); id = 1; getex = 4;
Symbol 217 MovieClip [ball5] Frame 10
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 2
Symbol 220 MovieClip Frame 3
Symbol 220 MovieClip Frame 4
Symbol 221 MovieClip [colt_la_pac] Frame 1
stop(); range = 20; rate1 = "mono";
Symbol 221 MovieClip [colt_la_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 224 MovieClip Frame 1
stop();
Symbol 225 MovieClip [at_la_pac] Frame 1
stop(); range = 90; rate1 = "semi";
Symbol 225 MovieClip [at_la_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 228 MovieClip Frame 1
stop();
Symbol 229 MovieClip [g36_la_pac] Frame 1
stop(); range = 36; rate1 = "semi_a";
Symbol 229 MovieClip [g36_la_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 232 MovieClip Frame 1
stop();
Symbol 233 MovieClip [bizon_la_pac] Frame 1
stop(); range = 27; rate1 = "semi_a";
Symbol 233 MovieClip [bizon_la_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 234 MovieClip [en_colt_la] Frame 1
range = 170; number = 0; interr = 0; stop();
Symbol 234 MovieClip [en_colt_la] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 235 MovieClip [en_at_la] Frame 1
range = 400; number = 0; interr = 0; stop();
Symbol 235 MovieClip [en_at_la] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 236 MovieClip [en_bizon_la] Frame 1
range = 270; number = 0; interr = 0; stop();
Symbol 236 MovieClip [en_bizon_la] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 237 MovieClip [en_g36_la] Frame 1
range = 350; number = 0; interr = 0; stop();
Symbol 237 MovieClip [en_g36_la] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 242 MovieClip [en_robot] Frame 1
stop();
Symbol 242 MovieClip [en_robot] Frame 2
var rand_2 = (random(4) + 1); trace("rand_2=" + rand_2); if (rand_2 == 1) { gotoAndPlay (3); } else if (rand_2 == 2) { gotoAndPlay (22); } else if (rand_2 == 3) { gotoAndPlay (41); } else if (rand_2 == 4) { gotoAndPlay (61); } else { gotoAndPlay (41); }
Symbol 242 MovieClip [en_robot] Frame 21
stop();
Symbol 242 MovieClip [en_robot] Frame 22
Symbol 242 MovieClip [en_robot] Frame 37
Symbol 242 MovieClip [en_robot] Frame 40
stop();
Symbol 242 MovieClip [en_robot] Frame 60
stop();
Symbol 242 MovieClip [en_robot] Frame 80
stop();
Symbol 244 MovieClip [alien2] Frame 1
stop(); greande = 1; kindof = "explode";
Symbol 244 MovieClip [alien2] Frame 2
stop(); removeMovieClip(this);
Symbol 246 MovieClip [robot] Frame 1
stop(); greande = 0;
Symbol 246 MovieClip [robot] Frame 2
stop(); removeMovieClip(this);
Symbol 248 MovieClip [alien] Frame 1
stop(); greande = 0;
Symbol 248 MovieClip [alien] Frame 2
stop(); removeMovieClip(this);
Symbol 251 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 2
Symbol 251 MovieClip Frame 3
Symbol 251 MovieClip Frame 4
Symbol 252 MovieClip [en_desert] Frame 1
range = 150; number = 0; interr = 0; stop();
Symbol 252 MovieClip [en_desert] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 255 MovieClip Frame 1
stop();
Symbol 256 MovieClip [mp5_sd_pac] Frame 1
stop(); range = 30; rate1 = "semi_a";
Symbol 256 MovieClip [mp5_sd_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 260 MovieClip [us_a51] Frame 1
stop(); greande = 0;
Symbol 260 MovieClip [us_a51] Frame 2
stop(); removeMovieClip(this);
Symbol 261 MovieClip [en_mp5_sd] Frame 1
range = 280; number = 0; interr = 0; stop();
Symbol 261 MovieClip [en_mp5_sd] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 264 MovieClip Frame 1
stop();
Symbol 265 MovieClip [m60_pac] Frame 1
stop(); range = 40; rate1 = "auto";
Symbol 265 MovieClip [m60_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 266 MovieClip [en_m60] Frame 1
range = 330; number = 0; interr = 0; stop();
Symbol 266 MovieClip [en_m60] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 267 MovieClip [mag_pac] Frame 1
stop(); range = 22; rate1 = "semi";
Symbol 267 MovieClip [mag_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 268 MovieClip [m5_pac] Frame 1
stop(); range = 90; rate1 = "semi";
Symbol 268 MovieClip [m5_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 269 MovieClip [m4_pac] Frame 1
stop(); range = 51; rate1 = "semi_a";
Symbol 269 MovieClip [m4_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 270 MovieClip [commando_pac] Frame 1
stop(); range = 27; rate1 = "semi_a";
Symbol 270 MovieClip [commando_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 272 MovieClip [fbi] Frame 1
stop(); greande = 0;
Symbol 272 MovieClip [fbi] Frame 2
stop(); removeMovieClip(this);
Symbol 276 MovieClip [usa_swat] Frame 1
stop(); greande = 0; kindof = "explode"; trans = 2;
Symbol 276 MovieClip [usa_swat] Frame 2
stop(); removeMovieClip(this);
Symbol 278 MovieClip [ball4] Frame 1
stop();
Symbol 278 MovieClip [ball4] Frame 10
stop();
Symbol 279 MovieClip [rpg_pac] Frame 1
stop(); range = 100; rate1 = "mono";
Symbol 279 MovieClip [rpg_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 280 MovieClip Frame 1
stop();
Symbol 281 MovieClip [mp5hk_pac ] Frame 1
stop(); range = 20; rate1 = "semi";
Symbol 281 MovieClip [mp5hk_pac ] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 284 MovieClip Frame 1
stop();
Symbol 285 MovieClip [sa80_pac ] Frame 1
stop(); range = 40; rate1 = "semi";
Symbol 285 MovieClip [sa80_pac ] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 288 MovieClip Frame 1
stop();
Symbol 289 MovieClip [glock_pac] Frame 1
stop(); range = 20; rate1 = "semi";
Symbol 289 MovieClip [glock_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 292 MovieClip Frame 1
stop();
Symbol 293 MovieClip [APC_MACHINE] Frame 1
range = 200; number = 0; interr = 0; stop();
Symbol 293 MovieClip [APC_MACHINE] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 296 MovieClip Frame 1
stop();
Symbol 297 MovieClip [shotgun_pac] Frame 1
stop(); range = 22; rate1 = "mono";
Symbol 297 MovieClip [shotgun_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 300 MovieClip Frame 1
stop();
Symbol 301 MovieClip [mp5g_pac] Frame 1
stop(); range = 22; rate1 = "semi";
Symbol 301 MovieClip [mp5g_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 304 MovieClip Frame 1
stop();
Symbol 305 MovieClip [aug_pac ] Frame 1
stop(); range = 44; rate1 = "semi";
Symbol 305 MovieClip [aug_pac ] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 308 MovieClip Frame 1
stop();
Symbol 309 MovieClip [law_camo__pac] Frame 1
stop(); range = 130; rate1 = "semi";
Symbol 309 MovieClip [law_camo__pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 310 MovieClip [en_law_camo] Frame 1
range = 400; number = 0; interr = 0; stop();
Symbol 310 MovieClip [en_law_camo] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 311 MovieClip [en_shotgun] Frame 1
range = 200; number = 0; interr = 0; stop();
Symbol 311 MovieClip [en_shotgun] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 312 MovieClip [en_mp5g] Frame 1
range = 200; number = 0; interr = 0; stop();
Symbol 312 MovieClip [en_mp5g] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 313 MovieClip [en_aug] Frame 1
range = 310; number = 0; interr = 0; stop();
Symbol 313 MovieClip [en_aug] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 316 MovieClip Frame 1
stop();
Symbol 317 MovieClip [law_pac] Frame 1
stop(); range = 120; rate1 = "mono";
Symbol 317 MovieClip [law_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 318 MovieClip [en_law] Frame 1
range = 370; number = 0; interr = 0; stop();
Symbol 318 MovieClip [en_law] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 319 MovieClip [en_sa80] Frame 1
range = 300; number = 0; interr = 0; stop();
Symbol 319 MovieClip [en_sa80] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 320 MovieClip [en_mp5hk] Frame 1
range = 210; number = 0; interr = 0; stop();
Symbol 320 MovieClip [en_mp5hk] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 321 MovieClip [en_glock] Frame 1
range = 170; number = 0; interr = 0; stop();
Symbol 321 MovieClip [en_glock] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 322 MovieClip [apc] Frame 1
stop(); greande = 0; trans = 5;
Symbol 322 MovieClip [apc] Frame 2
stop(); removeMovieClip(this);
Symbol 325 MovieClip [german] Frame 1
stop(); greande = 0; kindof = "explode";
Symbol 325 MovieClip [german] Frame 2
stop(); removeMovieClip(this);
Symbol 327 MovieClip [ger_beret] Frame 1
stop(); greande = 1; kindof = "explode";
Symbol 327 MovieClip [ger_beret] Frame 2
stop(); removeMovieClip(this);
Symbol 330 MovieClip [ger_swat] Frame 1
stop(); greande = 0; kindof = "explode";
Symbol 330 MovieClip [ger_swat] Frame 2
stop(); removeMovieClip(this);
Symbol 332 MovieClip [uk_hel] Frame 1
stop();
Symbol 332 MovieClip [uk_hel] Frame 2
stop(); removeMovieClip(this);
Symbol 334 MovieClip [london_cop2] Frame 1
stop(); greande = 0; kindof = "explode";
Symbol 334 MovieClip [london_cop2] Frame 2
stop(); removeMovieClip(this);
Symbol 336 MovieClip [london_cop] Frame 1
stop(); greande = 1; kindof = "explode";
Symbol 336 MovieClip [london_cop] Frame 2
stop(); removeMovieClip(this);
Symbol 338 MovieClip [arab_hel] Frame 1
stop(); greande = 1; kindof = "explode";
Symbol 338 MovieClip [arab_hel] Frame 2
stop(); removeMovieClip(this);
Symbol 340 MovieClip [kafia_iraq3] Frame 1
stop();
Symbol 340 MovieClip [kafia_iraq3] Frame 2
stop(); removeMovieClip(this);
Symbol 342 MovieClip [kafia_iraq] Frame 1
stop();
Symbol 342 MovieClip [kafia_iraq] Frame 2
stop(); removeMovieClip(this);
Symbol 349 MovieClip [ninja1] Frame 1
stop();
Symbol 349 MovieClip [ninja1] Frame 2
stop(); removeMovieClip(this);
Symbol 351 MovieClip [ussr_hel] Frame 1
stop(); greande = 1; kindof = "explode";
Symbol 351 MovieClip [ussr_hel] Frame 2
stop(); removeMovieClip(this);
Symbol 354 MovieClip Frame 4
_parent.gotoAndPlay(nextframe);
Symbol 355 MovieClip Frame 1
stop();
Symbol 355 MovieClip Frame 2
gotoAndPlay(nextFrame);
Symbol 355 MovieClip Frame 4
gotoAndPlay(nextFrame);
Symbol 356 MovieClip [m16_pac] Frame 1
stop(); range = 38; rate1 = "semi";
Symbol 356 MovieClip [m16_pac] Frame 2
stop(); range = 30;
Symbol 359 MovieClip Frame 1
stop();
Symbol 360 MovieClip [gal_pac] Frame 1
stop(); range = 32; rate1 = "semi";
Symbol 360 MovieClip [gal_pac] Frame 2
stop(); range = 30;
Symbol 361 MovieClip [en_gal] Frame 1
range = 220; number = 0; interr = 0; stop();
Symbol 361 MovieClip [en_gal] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 364 MovieClip Frame 1
stop();
Symbol 365 MovieClip [en_m203] Frame 1
range = 180; number = 0; interr = 0; stop();
Symbol 365 MovieClip [en_m203] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 366 MovieClip [m203_ammo] Frame 1
stop();
Symbol 369 MovieClip [m14_s_ammo] Frame 1
stop();
Symbol 370 MovieClip Frame 1
stop();
Symbol 371 MovieClip [m14_s_pac] Frame 1
stop(); range = 80; rate1 = "semi";
Symbol 371 MovieClip [m14_s_pac] Frame 2
stop(); range = 30;
Symbol 372 MovieClip [m203_pac] Frame 1
stop(); range = 20; rate1 = "mono";
Symbol 372 MovieClip [m203_pac] Frame 2
stop(); range = 30;
Symbol 374 MovieClip [sa80_ammo] Frame 1
stop();
Symbol 375 MovieClip [mp5hk_ammo] Frame 1
stop();
Symbol 376 MovieClip [law_ammo] Frame 1
stop();
Symbol 377 MovieClip [rpg_ammo] Frame 1
stop();
Symbol 378 MovieClip [uzi_pac] Frame 1
stop(); range = 16; rate1 = "semi";
Symbol 378 MovieClip [uzi_pac] Frame 2
stop(); range = 30;
Symbol 379 MovieClip [en_uzi] Frame 1
range = 160; number = 0; interr = 0; stop();
Symbol 379 MovieClip [en_uzi] Frame 2
stop(); removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 382 MovieClip [40mm] Frame 1
stop(); id = 1; getex = 3;
Symbol 382 MovieClip [40mm] Frame 10
stop();
Symbol 393 MovieClip [m1_pac] Frame 1
stop(); range = 50; rate1 = "semi";
Symbol 393 MovieClip [m1_pac] Frame 2
stop(); range = 30;
Symbol 394 MovieClip [m1_ammo] Frame 1
stop();
Symbol 395 MovieClip Frame 1
stop();
Symbol 396 MovieClip [hand_en2] Frame 1
range = 190; number = 0; interr = 0; stop();
Symbol 396 MovieClip [hand_en2] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 397 MovieClip [m14_pac] Frame 1
stop(); range = 30; rate1 = "mono";
Symbol 397 MovieClip [m14_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 398 MovieClip [hand_pac] Frame 1
stop(); range = 13; rate1 = "mono";
Symbol 398 MovieClip [hand_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 399 MovieClip [hand_en] Frame 1
range = 150; number = 0; interr = 0; stop();
Symbol 399 MovieClip [hand_en] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 400 MovieClip [enemyzz] Frame 1
gas = 1; stop();
Symbol 400 MovieClip [enemyzz] Frame 2
var rand_2 = (random(4) + 1); trace("rand_2=" + rand_2); if (rand_2 == 1) { gotoAndPlay (3); } else if (rand_2 == 2) { gotoAndPlay (22); } else if (rand_2 == 3) { gotoAndPlay (41); } else if (rand_2 == 4) { gotoAndPlay (61); } else { gotoAndPlay (41); }
Symbol 400 MovieClip [enemyzz] Frame 21
stop();
Symbol 400 MovieClip [enemyzz] Frame 22
Symbol 400 MovieClip [enemyzz] Frame 37
Symbol 400 MovieClip [enemyzz] Frame 40
stop();
Symbol 400 MovieClip [enemyzz] Frame 60
stop();
Symbol 400 MovieClip [enemyzz] Frame 80
stop();
Symbol 406 MovieClip Frame 1
stop();
Symbol 406 MovieClip Frame 2
stop(); removeMovieClip(this);
Symbol 408 MovieClip Frame 1
stop(); greande = 0; kindof = "explode";
Symbol 408 MovieClip Frame 2
stop(); removeMovieClip(this);
Symbol 411 MovieClip Frame 1
stop(); greande = 0; kindof = "explode";
Symbol 411 MovieClip Frame 2
stop(); removeMovieClip(this);
Symbol 414 MovieClip Frame 1
stop(); greande = 0;
Symbol 414 MovieClip Frame 2
stop(); removeMovieClip(this);
Symbol 417 MovieClip Frame 1
stop(); greande = 1; gas = 1; kindof = "explode";
Symbol 417 MovieClip Frame 2
stop(); removeMovieClip(this);
Symbol 420 MovieClip [pacman_graphic2] Frame 1
stop(); uni1._visible = 0; uni2._visible = 0; uni3._visible = 0; uni4._visible = 0; uni5._visible = 0; if ((_root.uniform == 1) && (uni1._visible != 1)) { uni1._visible = 1; } if ((_root.uniform == 2) && (uni2._visible != 1)) { uni2._visible = 1; } if ((_root.uniform == 3) && (uni3._visible != 1)) { uni3._visible = 1; } if ((_root.uniform == 4) && (uni4._visible != 1)) { uni4._visible = 1; } if ((_root.uniform == 5) && (uni5._visible != 1)) { uni5._visible = 1; }
Symbol 420 MovieClip [pacman_graphic2] Frame 2
gotoAndPlay (3);
Symbol 423 MovieClip [ball2] Frame 1
stop();
Symbol 423 MovieClip [ball2] Frame 6
stop();
Symbol 428 MovieClip [en_m1] Frame 1
range = 250; number = 0; interr = 0; stop();
Symbol 428 MovieClip [en_m1] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 430 MovieClip [helmet2] Frame 1
stop();
Symbol 430 MovieClip [helmet2] Frame 2
stop(); removeMovieClip(this);
Symbol 431 MovieClip [en_m16] Frame 1
range = 280; number = 0; interr = 0; stop();
Symbol 431 MovieClip [en_m16] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 432 MovieClip [en_ak47] Frame 1
range = 250; number = 0; interr = 0; stop();
Symbol 432 MovieClip [en_ak47] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 433 MovieClip [desert_pac] Frame 1
stop(); range = 24; rate1 = "semi";
Symbol 433 MovieClip [desert_pac] Frame 2
removeMovieClip(this); this._alpha = 0; this.x = 600; stop();
Symbol 453 Button
on (release) { _root.gotoAndPlay(2); }
Symbol 454 MovieClip Frame 1
stop();
Symbol 454 MovieClip Frame 35
stop(); _root.gonext4 = 4;
Symbol 458 Button
on (release) { getURL ("http://games.fs1.co.il", "_blank"); }
Symbol 461 Button
on (release) { getURL ("http://www.2ddreams.com", "_blank"); }
Symbol 462 MovieClip Frame 59
function chek() { bloaded = _root.getBytesLoaded() / 2; ttt = Math.floor(bloaded / cacu); load_kb.text = ttt * 2; loadit.gotoAndStop(ttt); } stop(); tbytes = _root.getBytesTotal(); bloaded = _root.getBytesLoaded(); cacu = _root.getBytesTotal() / 100; var load_aa; var load_in; _root.load_the_movie = setInterval(chek, 10);
Symbol 463 MovieClip Frame 1
stop();
Symbol 468 Button
on (press) { gotoAndPlay (2); }
Symbol 469 Button
on (press) { _root.gotoAndPlay("tut"); }
Symbol 470 Button
on (press) { gotoAndPlay (3); }
Symbol 471 Button
on (press) { getURL ("http://games.fs1.co.il/comm.php", "_blank"); }
Symbol 494 Button
on (press) { getURL ("http://2ddreams.com/pac/get_score.php", "_blank"); }
Symbol 498 Button
on (press) { _root.gotoAndPlay("level3"); }
Symbol 503 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 1
stop();
Symbol 505 MovieClip Frame 1
stop();
Symbol 506 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 1
stop();
Symbol 508 MovieClip Frame 1
stop();
Symbol 537 Button
on (press) { gotoAndPlay (1); }
Symbol 539 MovieClip Frame 1
if (_root.Iso.data.userId > 2000) { pac1.gotoAndPlay(2); } if (_root.Iso.data.userId > 4000) { pac2.gotoAndPlay(2); } if (_root.Iso.data.userId > 6000) { pac3.gotoAndPlay(3); } if (_root.Iso.data.userId > 8000) { pac4.gotoAndPlay(3); } if (_root.Iso.data.userId > 9000) { pac4.gotoAndPlay(3); } var Iso = SharedObject.getLocal("pac"); trace("iso=" + _root.Iso.data.userId); score_you.text = _root.Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } butxx.onPress = function () { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer = ssss.text; loader_mc.password = "random string"; loader_mc.getURL("http://localhost/learning_php/test/get_score.php", "_blank", "POST"); }; function detectKeys() { var _local1 = 0; if (Key.isDown(32)) { if (levelof > 0) { gotoAndPlay(levelof22); } else { gotoAndPlay ("level3"); } } } stop(); var Iso = SharedObject.getLocal("pac"); trace("iso=" + Iso.data.userId); score_you.text = Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } var txtfile = new LoadVars(); txtfile.onLoad = function (ttt) { trace(this.level1l); }; txtfile.load("http://fs1.co.il/commer.txt"); uniform = 0;
Symbol 539 MovieClip Frame 2
if (_root.Iso.data.userId > 2000) { pac1.gotoAndPlay(2); } if (_root.Iso.data.userId > 4000) { pac2.gotoAndPlay(2); } if (_root.Iso.data.userId > 5000) { pac3.gotoAndPlay(3); } if (_root.Iso.data.userId > 6500) { pac4.gotoAndPlay(3); } if (_root.Iso.data.userId > 7300) { pac5.gotoAndPlay(3); } var Iso = SharedObject.getLocal("pac"); trace("iso=" + _root.Iso.data.userId); score_you.text = _root.Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } butxx.onPress = function () { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer = ssss.text; loader_mc.password = "random string"; loader_mc.getURL("http://localhost/learning_php/test/get_score.php", "_blank", "POST"); }; function detectKeys() { var _local1 = 0; if (Key.isDown(32)) { if (levelof > 0) { gotoAndPlay(levelof22); } else { gotoAndPlay ("level3"); } } } stop(); var Iso = SharedObject.getLocal("pac"); trace("iso=" + Iso.data.userId); score_you.text = Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } var txtfile = new LoadVars(); txtfile.onLoad = function (ttt) { trace(this.level1l); }; txtfile.load("http://fs1.co.il/commer.txt"); uniform = 0;
Instance of Symbol 503 MovieClip "box1" in Symbol 539 MovieClip Frame 2
on (release) { if (_root.Iso.data.userId > 2000) { _root.uniform = 1; this.gotoAndStop(2); _parent.box2.gotoAndStop(1); _parent.box3.gotoAndStop(1); _parent.box4.gotoAndStop(1); _parent.box5.gotoAndStop(1); } }
Instance of Symbol 503 MovieClip "box2" in Symbol 539 MovieClip Frame 2
on (release) { if (_root.Iso.data.userId > 4000) { _root.uniform = 2; this.gotoAndStop(2); _parent.box1.gotoAndStop(1); _parent.box3.gotoAndStop(1); _parent.box4.gotoAndStop(1); _parent.box5.gotoAndStop(1); } }
Instance of Symbol 503 MovieClip "box3" in Symbol 539 MovieClip Frame 2
on (release) { if (_root.Iso.data.userId > 5000) { _root.uniform = 3; this.gotoAndStop(2); _parent.box2.gotoAndStop(1); _parent.box1.gotoAndStop(1); _parent.box4.gotoAndStop(1); _parent.box5.gotoAndStop(1); } }
Instance of Symbol 503 MovieClip "box4" in Symbol 539 MovieClip Frame 2
on (release) { if (_root.Iso.data.userId > 6500) { _root.uniform = 4; this.gotoAndStop(2); _parent.box2.gotoAndStop(1); _parent.box3.gotoAndStop(1); _parent.box1.gotoAndStop(1); _parent.box5.gotoAndStop(1); } }
Instance of Symbol 503 MovieClip "box5" in Symbol 539 MovieClip Frame 2
on (release) { if (_root.Iso.data.userId > 7300) { _root.uniform = 5; this.gotoAndStop(2); _parent.box2.gotoAndStop(1); _parent.box3.gotoAndStop(1); _parent.box4.gotoAndStop(1); _parent.box1.gotoAndStop(1); } }
Symbol 539 MovieClip Frame 3
if (_root.Iso.data.userId > 2000) { pac1.gotoAndPlay(2); } if (_root.Iso.data.userId > 4000) { pac2.gotoAndPlay(2); } if (_root.Iso.data.userId > 6000) { pac3.gotoAndPlay(3); } if (_root.Iso.data.userId > 8000) { pac4.gotoAndPlay(3); } if (_root.Iso.data.userId > 9000) { pac4.gotoAndPlay(3); } var Iso = SharedObject.getLocal("pac"); trace("iso=" + _root.Iso.data.userId); score_you.text = _root.Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } butxx.onPress = function () { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer = ssss.text; loader_mc.password = "random string"; loader_mc.getURL("http://localhost/learning_php/test/get_score.php", "_blank", "POST"); }; function detectKeys() { var _local1 = 0; if (Key.isDown(32)) { if (levelof > 0) { gotoAndPlay(levelof22); } else { gotoAndPlay ("level3"); } } } stop(); var Iso = SharedObject.getLocal("pac"); trace("iso=" + Iso.data.userId); score_you.text = Iso.data.userId; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; } var txtfile = new LoadVars(); txtfile.onLoad = function (ttt) { trace(this.level1l); }; txtfile.load("http://fs1.co.il/commer.txt"); uniform = 0;
Symbol 543 MovieClip Frame 35
stop(); _root.gonext4 = 4;
Symbol 547 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(4); } }
Symbol 579 MovieClip Frame 71
stop();
Symbol 595 MovieClip Frame 1
stop();
Symbol 604 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(6); } }
Symbol 615 MovieClip Frame 1
stop();
Symbol 616 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 1
stop();
Symbol 620 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 1
stop();
Symbol 622 MovieClip Frame 1
stop();
Symbol 623 MovieClip Frame 1
stop();
Symbol 624 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 1
stop();
Symbol 626 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 1
stop();
Symbol 628 MovieClip Frame 1
stop();
Symbol 629 MovieClip Frame 1
stop();
Symbol 630 MovieClip Frame 1
stop();
Symbol 631 MovieClip Frame 1
stop();
Symbol 632 MovieClip Frame 1
stop();
Symbol 640 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(8); } }
Symbol 658 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(10); } }
Symbol 672 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(12); } }
Symbol 695 MovieClip Frame 1
stop(); place = 1;
Symbol 695 MovieClip Frame 144
place = 5;
Symbol 705 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(14); } }
Symbol 722 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(16); } }
Symbol 746 MovieClip Frame 1
stop(); place = 1;
Symbol 746 MovieClip Frame 144
place = 5;
Symbol 754 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(18); } }
Symbol 769 MovieClip Frame 1
stop(); place = 1;
Symbol 769 MovieClip Frame 2
this.visible = 1;
Symbol 769 MovieClip Frame 144
place = 5;
Symbol 777 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(20); } }
Symbol 788 MovieClip Frame 1
stop();
Symbol 796 Button
on (release) { if (_root.gonext4 == 4) { _root.gotoAndPlay(22); } }
Symbol 805 MovieClip Frame 1
stop();
Symbol 806 MovieClip Frame 1
stop();
Symbol 823 Button
on (press) { _root.gotoAndStop("level1"); }
Symbol 834 Button
on (press) { _root.aa = 0; _root.gotoAndStop(_root.levelof); }

Library Items

Symbol 1 Sound [uzi.wav]
Symbol 2 Sound [shotgun.wav]
Symbol 3 Sound [pk96.wav]
Symbol 4 Sound [mp5_sd.wav]
Symbol 5 Sound [mp5.wav]
Symbol 6 Sound [mag.wav]
Symbol 7 Sound [m16a2.wav]
Symbol 8 Sound [M16.wav]
Symbol 9 Sound [LASER5.WAV]
Symbol 10 Sound [laser4.wav]
Symbol 11 Sound [laser_smg.wav]
Symbol 12 Sound [laser.wav]
Symbol 13 Sound [gunshots_sm.wav]
Symbol 14 Sound [GUN04_cop.wav]
Symbol 15 Sound [galil.wav]
Symbol 16 Sound [g36.wav]
Symbol 17 Sound [blip.mp3]
Symbol 18 Sound [aug.wav]
Symbol 19 Sound [ak47.wav]
Symbol 20 Sound [40mm.wav]
Symbol 21 Sound [la_exp.wav]Used by:43 44
Symbol 22 Sound [heli.wav]Used by:205
Symbol 23 Sound [car.mp3]Used by:695
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26 132 136
Symbol 26 MovieClip [expl_gas]Uses:25
Symbol 27 GraphicUsed by:42
Symbol 28 GraphicUsed by:42
Symbol 29 GraphicUsed by:42
Symbol 30 GraphicUsed by:42
Symbol 31 GraphicUsed by:42
Symbol 32 GraphicUsed by:42
Symbol 33 GraphicUsed by:42
Symbol 34 GraphicUsed by:42
Symbol 35 GraphicUsed by:42
Symbol 36 GraphicUsed by:42
Symbol 37 GraphicUsed by:42
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:27 28 29 30 31 32 33 34 35 36 37 38 39 40 41Used by:43 44 46 47 48 49 123
Symbol 43 MovieClip [expl_green]Uses:42 21
Symbol 44 MovieClip [expl_red]Uses:42 21
Symbol 45 SoundUsed by:46 47 48 49
Symbol 46 MovieClip [expl_orange]Uses:42 45
Symbol 47 MovieClip [expl_big1]Uses:42 45
Symbol 48 MovieClip [expl_big]Uses:42 45
Symbol 49 MovieClip [expl]Uses:42 45
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:53 618
Symbol 52 GraphicUsed by:53 60 64 68 71 75 83 90 94 98 105 109 114 220 224 228 232 251 255 264 280 284 288 292 296 300 304 308 316 354 359 364 370 395
Symbol 53 MovieClipUses:51 52Used by:61 84
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:61 65 72 76 221 225 229 233 256 265 267 268 269 270 279 281 285 289 297 301 305 309 317 356 360 371 372 378 393 397 433
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:61 65 72 76 221 225 229 233 256 265 267 268 269 270 279 281 285 289 297 301 305 309 317 356 360 371 372 378 393 397 398 433
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:60 394
Symbol 60 MovieClipUses:59 52Used by:61 65 356 360 371 372 378 393 428
Symbol 61 MovieClip [bizon_pac]Uses:53 55 57 60
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:64 617
Symbol 64 MovieClipUses:63 52Used by:65 432
Symbol 65 MovieClip [ak47_pac]Uses:64 55 57 60
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:68 630
Symbol 68 MovieClipUses:67 52Used by:72 85
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71 539
Symbol 71 MovieClipUses:70 52Used by:72 76 85 91 95 99 106 110 111 115 221 225 229 233 234 235 236 237 252 256 261 265 266 267 268 269 270 279 281 285 289 293 297 301 305 309 310 311 312 313 317 318 319 320 321 361 365 386 396 397 398 399 428 431 432 433
Symbol 72 MovieClip [at_pac]Uses:68 55 57 71
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:75 628
Symbol 75 MovieClipUses:74 52Used by:76 111
Symbol 76 MovieClip [g36_pac]Uses:75 55 57 71
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:84 85 91 95 99 106 110 111 115 234 235 236 237 252 261 266 310 311 312 313 318 319 320 321 361 365 379 396 428 431 432
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:84 85 91 95 99 106 110 111 115 234 235 236 237 252 261 266 293 310 311 312 313 318 319 320 321 361 365 379 396 399 428 431 432
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:83 690
Symbol 83 MovieClipUses:82 52Used by:84 378 379  Timeline
Symbol 84 MovieClip [en_bizon]Uses:53 78 80 83
Symbol 85 MovieClip [en_at]Uses:78 68 80 71
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:90 377
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:90
Symbol 90 MovieClipUses:87 89 52Used by:91 279
Symbol 91 MovieClip [en_rpg]Uses:90 80 78 71
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:94 626
Symbol 94 MovieClipUses:93 52Used by:95 267
Symbol 95 MovieClip [en_mag]Uses:94 80 78 71
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:98 625
Symbol 98 MovieClipUses:97 52Used by:99 270
Symbol 99 MovieClip [en_commando]Uses:98 80 78 71
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:105 623
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:104
Symbol 104 MovieClipUses:103Used by:105
Symbol 105 MovieClipUses:101 104 52Used by:106 269
Symbol 106 MovieClip [en_m4]Uses:105 80 78 71
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:109 624
Symbol 109 MovieClipUses:108 52Used by:110 268
Symbol 110 MovieClip [en_m5]Uses:109 80 78 71
Symbol 111 MovieClip [en_g36]Uses:75 80 78 71
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:114
Symbol 114 MovieClipUses:113 52Used by:115
Symbol 115 MovieClip [en_pk96]Uses:114 80 78 71
Symbol 116 GraphicUsed by:123
Symbol 117 BitmapUsed by:118 158 196 326 329 331 350
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:122
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClipUses:119 121Used by:123 322
Symbol 123 MovieClip [enemy_apc]Uses:116 122 42
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:128 400
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128 194 400
Symbol 128 MovieClip [enem_die1]Uses:125 127
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:133
Symbol 131 SoundUsed by:132 136
Symbol 132 MovieClipUses:131 25Used by:133
Symbol 133 MovieClip [missle]Uses:130 132
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:137
Symbol 136 MovieClipUses:131 25Used by:137
Symbol 137 MovieClip [rpg_mis]Uses:135 136
Symbol 138 GraphicUsed by:141
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:141 206 539
Symbol 141 MovieClip [ball3]Uses:138 140
Symbol 142 BitmapUsed by:143 339
Symbol 143 GraphicUses:142Used by:145
Symbol 144 GraphicUsed by:145 148 151 154 156 159 161 197 244 246 248 260 272 276 322 325 327 330 332 334 336 338 340 342 349 351 406 408 411 414 417 430
Symbol 145 MovieClip [kafia2]Uses:143 144
Symbol 146 BitmapUsed by:147 341
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClip [kafia]Uses:147 144
Symbol 149 BitmapUsed by:150 158 196 245 273 306 326 329 331 337 410 412 416
Symbol 150 GraphicUses:149Used by:151
Symbol 151 MovieClip [spetz_hel ]Uses:150 144
Symbol 152 BitmapUsed by:153 158 257 412
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClip [us_army]Uses:153 144
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [usa_cop]Uses:155 144
Symbol 157 GraphicUsed by:159
Symbol 158 GraphicUses:117 152 149Used by:159
Symbol 159 MovieClip [marine]Uses:157 158 144
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClip [helmet]Uses:160 144
Symbol 162 GraphicUsed by:165
Symbol 163 FontUsed by:164 274 344 387 390 449 451 452 472 473 474 475 476 477 495 496 497 499 500 509 510 511 512 513 514 515 516 517 518 520 521 522 523 524 526 529 531 532 533 534 535 536 538 540 541 542 544 545 546 550 578 581 583 587 588 599 600 603 609 610 634 635 639 641 642 643 652 653 657 666 667 671 678 699 700 704 711 716 717 721 727 748 749 753 761 766 771 772 776 784 790 791 795 802 808 809 825 826 829 835 836 837 838
Symbol 164 TextUses:163Used by:165
Symbol 165 MovieClip [monk]Uses:162 164
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:168 539 626 628 629 631 632 805
Symbol 168 MovieClip [greande2]Uses:167
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171 373 374 375 617 619 620 621 623 625
Symbol 171 MovieClip [greande]Uses:170
Symbol 172 GraphicUsed by:185
Symbol 173 GraphicUsed by:185
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:176
Symbol 176 MovieClipUses:175Used by:185
Symbol 177 GraphicUsed by:185
Symbol 178 GraphicUsed by:185
Symbol 179 GraphicUsed by:185
Symbol 180 GraphicUsed by:185
Symbol 181 GraphicUsed by:185
Symbol 182 GraphicUsed by:185
Symbol 183 GraphicUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:172 173 176 177 178 179 180 181 182 183 184Used by:205
Symbol 186 SoundUsed by:205
Symbol 187 ShapeTweeningUsed by:205
Symbol 188 ShapeTweeningUsed by:205
Symbol 189 ShapeTweeningUsed by:205
Symbol 190 GraphicUsed by:205
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:194
Symbol 193 GraphicUsed by:194 242 400
Symbol 194 MovieClip [enemy_swat]Uses:192 127 193Used by:200 539 690  Timeline
Symbol 195 GraphicUsed by:197
Symbol 196 GraphicUses:117 149Used by:197
Symbol 197 MovieClip [hl2]Uses:195 196 144Used by:200  Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:200 254 280 375 539
Symbol 200 MovieClipUses:194 197 199Used by:205
Symbol 201 ShapeTweeningUsed by:205
Symbol 202 ShapeTweeningUsed by:205
Symbol 203 ShapeTweeningUsed by:205
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClip [masok_move]Uses:185 186 22 187 188 189 190 200 201 202 203 204
Symbol 206 MovieClipUses:140Used by:207
Symbol 207 MovieClip [shot_ball]Uses:206
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:209 210Used by:212
Symbol 212 MovieClip [ball6]Uses:211Used by:Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:216
Symbol 215 GraphicUsed by:216 277
Symbol 216 MovieClipUses:214 215Used by:217
Symbol 217 MovieClip [ball5]Uses:216Used by:Timeline
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:220 805
Symbol 220 MovieClipUses:219 52Used by:221 234
Symbol 221 MovieClip [colt_la_pac]Uses:220 55 57 71Used by:Timeline
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:224 806
Symbol 224 MovieClipUses:223 52Used by:225 235
Symbol 225 MovieClip [at_la_pac]Uses:224 55 57 71Used by:Timeline
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:228 632
Symbol 228 MovieClipUses:227 52Used by:229 237
Symbol 229 MovieClip [g36_la_pac]Uses:228 55 57 71Used by:Timeline
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:232 631
Symbol 232 MovieClipUses:231 52Used by:233 236
Symbol 233 MovieClip [bizon_la_pac]Uses:232 55 57 71Used by:Timeline
Symbol 234 MovieClip [en_colt_la]Uses:220 78 80 71Used by:Timeline
Symbol 235 MovieClip [en_at_la]Uses:78 224 80 71Used by:Timeline
Symbol 236 MovieClip [en_bizon_la]Uses:232 80 78 71Used by:Timeline
Symbol 237 MovieClip [en_g36_la]Uses:228 80 78 71Used by:Timeline
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:242
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:242
Symbol 242 MovieClip [en_robot]Uses:239 241 193Used by:Timeline
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClip [alien2]Uses:243 144Used by:Timeline
Symbol 245 GraphicUses:149Used by:246
Symbol 246 MovieClip [robot]Uses:245 144Used by:Timeline
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClip [alien]Uses:247 144Used by:Timeline
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:251 788
Symbol 251 MovieClipUses:250 52Used by:252 433
Symbol 252 MovieClip [en_desert]Uses:251 78 80 71Used by:Timeline
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:199 253Used by:255 629
Symbol 255 MovieClipUses:254 52Used by:256 261
Symbol 256 MovieClip [mp5_sd_pac]Uses:255 55 57 71Used by:Timeline
Symbol 257 GraphicUses:152Used by:260
Symbol 258 FontUsed by:259
Symbol 259 TextUses:258Used by:260
Symbol 260 MovieClip [us_a51]Uses:257 259 144Used by:Timeline
Symbol 261 MovieClip [en_mp5_sd]Uses:255 80 78 71Used by:Timeline
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:264 627
Symbol 264 MovieClipUses:263 52Used by:265 266
Symbol 265 MovieClip [m60_pac]Uses:264 55 57 71Used by:Timeline
Symbol 266 MovieClip [en_m60]Uses:264 80 78 71Used by:Timeline
Symbol 267 MovieClip [mag_pac]Uses:94 55 57 71Used by:Timeline
Symbol 268 MovieClip [m5_pac]Uses:109 55 57 71Used by:Timeline
Symbol 269 MovieClip [m4_pac]Uses:105 55 57 71Used by:Timeline
Symbol 270 MovieClip [commando_pac]Uses:98 55 57 71Used by:Timeline
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClip [fbi]Uses:271 144Used by:Timeline
Symbol 273 GraphicUses:149Used by:276
Symbol 274 TextUses:163Used by:276 414
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClip [usa_swat]Uses:273 274 275 144Used by:Timeline
Symbol 277 MovieClipUses:215Used by:278  Timeline
Symbol 278 MovieClip [ball4]Uses:277Used by:Timeline
Symbol 279 MovieClip [rpg_pac]Uses:90 55 57 71Used by:Timeline
Symbol 280 MovieClipUses:199 52Used by:281 320
Symbol 281 MovieClip [mp5hk_pac ]Uses:280 55 57 71Used by:Timeline
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:284 374
Symbol 284 MovieClipUses:283 52Used by:285 319
Symbol 285 MovieClip [sa80_pac ]Uses:284 55 57 71Used by:Timeline
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:288 373
Symbol 288 MovieClipUses:287 52Used by:289 321
Symbol 289 MovieClip [glock_pac]Uses:288 55 57 71Used by:Timeline
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:292
Symbol 292 MovieClipUses:291 52Used by:293
Symbol 293 MovieClip [APC_MACHINE]Uses:292 71 80Used by:Timeline
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:296 621
Symbol 296 MovieClipUses:295 52Used by:297 311
Symbol 297 MovieClip [shotgun_pac]Uses:296 55 57 71Used by:Timeline
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:298Used by:300 619
Symbol 300 MovieClipUses:299 52Used by:301 312
Symbol 301 MovieClip [mp5g_pac]Uses:300 55 57 71Used by:Timeline
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:302Used by:304 620
Symbol 304 MovieClipUses:303 52Used by:305 313
Symbol 305 MovieClip [aug_pac ]Uses:304 55 57 71Used by:Timeline
Symbol 306 GraphicUses:149Used by:307
Symbol 307 MovieClipUses:306Used by:308 622
Symbol 308 MovieClipUses:307 52Used by:309 310
Symbol 309 MovieClip [law_camo__pac]Uses:308 55 57 71Used by:Timeline
Symbol 310 MovieClip [en_law_camo]Uses:78 308 80 71Used by:Timeline
Symbol 311 MovieClip [en_shotgun]Uses:296 80 78 71Used by:Timeline
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Symbol 830 FontUsed by:831
Symbol 831 TextUses:830Used by:Timeline
Symbol 832 EditableTextUses:817Used by:Timeline
Symbol 833 EditableTextUses:820Used by:Timeline
Symbol 834 ButtonUses:465 466 467Used by:Timeline
Symbol 835 TextUses:163Used by:Timeline
Symbol 836 TextUses:163Used by:Timeline
Symbol 837 TextUses:163Used by:Timeline
Symbol 838 TextUses:163Used by:Timeline

Instance Names

"ss"Frame 1Symbol 463 MovieClip
"tit"Frame 2Symbol 539 MovieClip
"controller"Frame 3Symbol 425 MovieClip [empty]
"com"Frame 3Symbol 549 MovieClip
"gold"Frame 4Symbol 435 MovieClip [gold]
"gold1"Frame 4Symbol 435 MovieClip [gold]
"gold2"Frame 4Symbol 435 MovieClip [gold]
"gold3"Frame 4Symbol 435 MovieClip [gold]
"gold4"Frame 4Symbol 435 MovieClip [gold]
"gold5"Frame 4Symbol 435 MovieClip [gold]
"gold6"Frame 4Symbol 435 MovieClip [gold]
"gold7"Frame 4Symbol 435 MovieClip [gold]
"gold8"Frame 4Symbol 435 MovieClip [gold]
"gold9"Frame 4Symbol 435 MovieClip [gold]
"gold10"Frame 4Symbol 435 MovieClip [gold]
"gold11"Frame 4Symbol 435 MovieClip [gold]
"gold12"Frame 4Symbol 435 MovieClip [gold]
"gold13"Frame 4Symbol 435 MovieClip [gold]
"gold14"Frame 4Symbol 435 MovieClip [gold]
"gold15"Frame 4Symbol 435 MovieClip [gold]
"gold16"Frame 4Symbol 435 MovieClip [gold]
"gold17"Frame 4Symbol 435 MovieClip [gold]
"gold18"Frame 4Symbol 435 MovieClip [gold]
"gold19"Frame 4Symbol 435 MovieClip [gold]
"gold20"Frame 4Symbol 435 MovieClip [gold]
"gold21"Frame 4Symbol 435 MovieClip [gold]
"gold22"Frame 4Symbol 435 MovieClip [gold]
"gold23"Frame 4Symbol 435 MovieClip [gold]
"gold24"Frame 4Symbol 435 MovieClip [gold]
"gold25"Frame 4Symbol 435 MovieClip [gold]
"gold26"Frame 4Symbol 435 MovieClip [gold]
"gold27"Frame 4Symbol 435 MovieClip [gold]
"gold28"Frame 4Symbol 435 MovieClip [gold]
"gold29"Frame 4Symbol 435 MovieClip [gold]
"gold30"Frame 4Symbol 435 MovieClip [gold]
"gold31"Frame 4Symbol 435 MovieClip [gold]
"gold32"Frame 4Symbol 435 MovieClip [gold]
"gold33"Frame 4Symbol 435 MovieClip [gold]
"gold34"Frame 4Symbol 435 MovieClip [gold]
"gold35"Frame 4Symbol 435 MovieClip [gold]
"gold36"Frame 4Symbol 435 MovieClip [gold]
"gold37"Frame 4Symbol 435 MovieClip [gold]
"gold38"Frame 4Symbol 435 MovieClip [gold]
"gold39"Frame 4Symbol 435 MovieClip [gold]
"gold40"Frame 4Symbol 435 MovieClip [gold]
"gold41"Frame 4Symbol 435 MovieClip [gold]
"gold42"Frame 4Symbol 435 MovieClip [gold]
"gold43"Frame 4Symbol 435 MovieClip [gold]
"gold44"Frame 4Symbol 435 MovieClip [gold]
"gold45"Frame 4Symbol 435 MovieClip [gold]
"gold46"Frame 4Symbol 435 MovieClip [gold]
"gold47"Frame 4Symbol 435 MovieClip [gold]
"gold48"Frame 4Symbol 435 MovieClip [gold]
"gold49"Frame 4Symbol 435 MovieClip [gold]
"gold50"Frame 4Symbol 435 MovieClip [gold]
"gold51"Frame 4Symbol 435 MovieClip [gold]
"gold52"Frame 4Symbol 435 MovieClip [gold]
"gold53"Frame 4Symbol 435 MovieClip [gold]
"gold54"Frame 4Symbol 435 MovieClip [gold]
"gold55"Frame 4Symbol 435 MovieClip [gold]
"gold56"Frame 4Symbol 435 MovieClip [gold]
"gold57"Frame 4Symbol 435 MovieClip [gold]
"gold58"Frame 4Symbol 435 MovieClip [gold]
"gold59"Frame 4Symbol 435 MovieClip [gold]
"gold60"Frame 4Symbol 435 MovieClip [gold]
"gold61"Frame 4Symbol 435 MovieClip [gold]
"gold62"Frame 4Symbol 435 MovieClip [gold]
"gold63"Frame 4Symbol 435 MovieClip [gold]
"gold64"Frame 4Symbol 435 MovieClip [gold]
"gold65"Frame 4Symbol 435 MovieClip [gold]
"gold66"Frame 4Symbol 435 MovieClip [gold]
"gold67"Frame 4Symbol 435 MovieClip [gold]
"gold68"Frame 4Symbol 435 MovieClip [gold]
"gold69"Frame 4Symbol 435 MovieClip [gold]
"gold70"Frame 4Symbol 435 MovieClip [gold]
"gold71"Frame 4Symbol 435 MovieClip [gold]
"gold72"Frame 4Symbol 435 MovieClip [gold]
"gold73"Frame 4Symbol 435 MovieClip [gold]
"gold74"Frame 4Symbol 435 MovieClip [gold]
"gold75"Frame 4Symbol 435 MovieClip [gold]
"gold76"Frame 4Symbol 435 MovieClip [gold]
"gold77"Frame 4Symbol 435 MovieClip [gold]
"gold78"Frame 4Symbol 435 MovieClip [gold]
"gold79"Frame 4Symbol 435 MovieClip [gold]
"gold_big1"Frame 4Symbol 528 MovieClip
"gold_big2"Frame 4Symbol 528 MovieClip
"gold_big3"Frame 4Symbol 528 MovieClip
"gold_big4"Frame 4Symbol 528 MovieClip
"pac"Frame 4Symbol 558 MovieClip
"wallx"Frame 4Symbol 560 EditableText
"wally"Frame 4Symbol 561 EditableText
"d_l1"Frame 4Symbol 563 MovieClip
"d_l2"Frame 4Symbol 563 MovieClip
"d_l3"Frame 4Symbol 563 MovieClip
"d_l4"Frame 4Symbol 563 MovieClip
"d_l5"Frame 4Symbol 563 MovieClip
"d_l6"Frame 4Symbol 563 MovieClip
"d_l7"Frame 4Symbol 563 MovieClip
"d_l8"Frame 4Symbol 563 MovieClip
"d_l9"Frame 4Symbol 563 MovieClip
"d_l11"Frame 4Symbol 563 MovieClip
"d_l10"Frame 4Symbol 563 MovieClip
"d_r1"Frame 4Symbol 565 MovieClip
"d_r2"Frame 4Symbol 565 MovieClip
"d_r3"Frame 4Symbol 565 MovieClip
"d_r4"Frame 4Symbol 565 MovieClip
"d_r5"Frame 4Symbol 565 MovieClip
"d_r6"Frame 4Symbol 565 MovieClip
"d_r7"Frame 4Symbol 565 MovieClip
"d_r8"Frame 4Symbol 565 MovieClip
"d_r9"Frame 4Symbol 565 MovieClip
"d_r10"Frame 4Symbol 565 MovieClip
"d_r11"Frame 4Symbol 565 MovieClip
"u_r5"Frame 4Symbol 567 MovieClip
"u_r4"Frame 4Symbol 567 MovieClip
"u_r7"Frame 4Symbol 567 MovieClip
"u_r8"Frame 4Symbol 567 MovieClip
"u_r9"Frame 4Symbol 567 MovieClip
"u_r1"Frame 4Symbol 567 MovieClip
"u_r2"Frame 4Symbol 567 MovieClip
"u_r3"Frame 4Symbol 567 MovieClip
"u_r6"Frame 4Symbol 567 MovieClip
"u_r10"Frame 4Symbol 567 MovieClip
"u_r11"Frame 4Symbol 567 MovieClip
"u_l1"Frame 4Symbol 569 MovieClip
"u_l2"Frame 4Symbol 569 MovieClip
"u_l3"Frame 4Symbol 569 MovieClip
"u_l4"Frame 4Symbol 569 MovieClip
"u_l5"Frame 4Symbol 569 MovieClip
"u_l6"Frame 4Symbol 569 MovieClip
"u_l7"Frame 4Symbol 569 MovieClip
"u_l8"Frame 4Symbol 569 MovieClip
"u_l10"Frame 4Symbol 569 MovieClip
"u_l9"Frame 4Symbol 569 MovieClip
"u_l11"Frame 4Symbol 569 MovieClip
"wall6"Frame 4Symbol 571 MovieClip
"wall7"Frame 4Symbol 571 MovieClip
"wall5"Frame 4Symbol 571 MovieClip
"wall8"Frame 4Symbol 571 MovieClip
"wall4"Frame 4Symbol 571 MovieClip
"wall11"Frame 4Symbol 571 MovieClip
"wall10"Frame 4Symbol 571 MovieClip
"wall9"Frame 4Symbol 571 MovieClip
"wall16"Frame 4Symbol 571 MovieClip
"wall15"Frame 4Symbol 571 MovieClip
"wall14"Frame 4Symbol 571 MovieClip
"wall12"Frame 4Symbol 571 MovieClip
"wall13"Frame 4Symbol 571 MovieClip
"wall3"Frame 4Symbol 571 MovieClip
"wall2"Frame 4Symbol 571 MovieClip
"wall1"Frame 4Symbol 571 MovieClip
"c_guide1"Frame 4Symbol 573 MovieClip
"u_back"Frame 4Symbol 575 MovieClip
"u_back1"Frame 4Symbol 575 MovieClip
"u_back2"Frame 4Symbol 575 MovieClip
"l_back"Frame 4Symbol 575 MovieClip
"l_back1"Frame 4Symbol 575 MovieClip
"l_back2"Frame 4Symbol 575 MovieClip
"d_back"Frame 4Symbol 575 MovieClip
"d_back1"Frame 4Symbol 575 MovieClip
"d_back2"Frame 4Symbol 575 MovieClip
"r_back2"Frame 4Symbol 575 MovieClip
"r_back1"Frame 4Symbol 575 MovieClip
"r_back"Frame 4Symbol 575 MovieClip
"pac_graphic1"Frame 4Symbol 420 MovieClip [pacman_graphic2]
"c_guide4"Frame 4Symbol 573 MovieClip
"c_guide2"Frame 4Symbol 573 MovieClip
"c_guide3"Frame 4Symbol 573 MovieClip
"c_guide5"Frame 4Symbol 573 MovieClip
"c_guide6"Frame 4Symbol 573 MovieClip
"c_guide7"Frame 4Symbol 573 MovieClip
"c_guide8"Frame 4Symbol 573 MovieClip
"c_guide9"Frame 4Symbol 573 MovieClip
"c_guide10"Frame 4Symbol 573 MovieClip
"c_guide11"Frame 4Symbol 573 MovieClip
"enemy1"Frame 4Symbol 400 MovieClip [enemyzz]
"wall17"Frame 4Symbol 571 MovieClip
"controller"Frame 4Symbol 425 MovieClip [empty]
"enemy3"Frame 4Symbol 400 MovieClip [enemyzz]
"hand_en2"Frame 4Symbol 399 MovieClip [hand_en]
"hand_en3"Frame 4Symbol 399 MovieClip [hand_en]
"hand_en1"Frame 4Symbol 396 MovieClip [hand_en2]
"wall18"Frame 4Symbol 571 MovieClip
"wall19"Frame 4Symbol 571 MovieClip
"wall20"Frame 4Symbol 571 MovieClip
"wall21"Frame 4Symbol 571 MovieClip
"wall22"Frame 4Symbol 571 MovieClip
"wall23"Frame 4Symbol 571 MovieClip
"hand_en1"Frame 4Symbol 428 MovieClip [en_m1]
"m1_ammo"Frame 4Symbol 394 MovieClip [m1_ammo]
"gun_ammo"Frame 4Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 4Symbol 385 MovieClip [m14_ammo]
"clock"Frame 4Symbol 587 EditableText
"clock_min"Frame 4Symbol 588 EditableText
"score"Frame 4Symbol 591 EditableText
"life_mc"Frame 4Symbol 595 MovieClip
"ammo_txt"Frame 4Symbol 598 EditableText
"greande_txt"Frame 4Symbol 602 EditableText
"controller"Frame 5Symbol 425 MovieClip [empty]
"com"Frame 5Symbol 549 MovieClip
"gold"Frame 6Symbol 435 MovieClip [gold]
"gold1"Frame 6Symbol 435 MovieClip [gold]
"gold2"Frame 6Symbol 435 MovieClip [gold]
"gold3"Frame 6Symbol 435 MovieClip [gold]
"gold4"Frame 6Symbol 435 MovieClip [gold]
"gold5"Frame 6Symbol 435 MovieClip [gold]
"gold6"Frame 6Symbol 435 MovieClip [gold]
"gold7"Frame 6Symbol 435 MovieClip [gold]
"gold8"Frame 6Symbol 435 MovieClip [gold]
"gold9"Frame 6Symbol 435 MovieClip [gold]
"gold10"Frame 6Symbol 435 MovieClip [gold]
"gold11"Frame 6Symbol 435 MovieClip [gold]
"gold12"Frame 6Symbol 435 MovieClip [gold]
"gold13"Frame 6Symbol 435 MovieClip [gold]
"gold14"Frame 6Symbol 435 MovieClip [gold]
"gold15"Frame 6Symbol 435 MovieClip [gold]
"gold16"Frame 6Symbol 435 MovieClip [gold]
"gold17"Frame 6Symbol 435 MovieClip [gold]
"gold18"Frame 6Symbol 435 MovieClip [gold]
"gold19"Frame 6Symbol 435 MovieClip [gold]
"gold20"Frame 6Symbol 435 MovieClip [gold]
"gold21"Frame 6Symbol 435 MovieClip [gold]
"gold22"Frame 6Symbol 435 MovieClip [gold]
"gold23"Frame 6Symbol 435 MovieClip [gold]
"gold24"Frame 6Symbol 435 MovieClip [gold]
"gold25"Frame 6Symbol 435 MovieClip [gold]
"gold26"Frame 6Symbol 435 MovieClip [gold]
"gold27"Frame 6Symbol 435 MovieClip [gold]
"gold28"Frame 6Symbol 435 MovieClip [gold]
"gold29"Frame 6Symbol 435 MovieClip [gold]
"gold30"Frame 6Symbol 435 MovieClip [gold]
"gold31"Frame 6Symbol 435 MovieClip [gold]
"gold32"Frame 6Symbol 435 MovieClip [gold]
"gold33"Frame 6Symbol 435 MovieClip [gold]
"gold34"Frame 6Symbol 435 MovieClip [gold]
"gold35"Frame 6Symbol 435 MovieClip [gold]
"gold36"Frame 6Symbol 435 MovieClip [gold]
"gold37"Frame 6Symbol 435 MovieClip [gold]
"gold38"Frame 6Symbol 435 MovieClip [gold]
"gold39"Frame 6Symbol 435 MovieClip [gold]
"gold40"Frame 6Symbol 435 MovieClip [gold]
"gold41"Frame 6Symbol 435 MovieClip [gold]
"gold42"Frame 6Symbol 435 MovieClip [gold]
"gold43"Frame 6Symbol 435 MovieClip [gold]
"gold44"Frame 6Symbol 435 MovieClip [gold]
"gold45"Frame 6Symbol 435 MovieClip [gold]
"gold46"Frame 6Symbol 435 MovieClip [gold]
"gold47"Frame 6Symbol 435 MovieClip [gold]
"gold48"Frame 6Symbol 435 MovieClip [gold]
"gold49"Frame 6Symbol 435 MovieClip [gold]
"gold50"Frame 6Symbol 435 MovieClip [gold]
"gold51"Frame 6Symbol 435 MovieClip [gold]
"gold52"Frame 6Symbol 435 MovieClip [gold]
"gold53"Frame 6Symbol 435 MovieClip [gold]
"gold54"Frame 6Symbol 435 MovieClip [gold]
"gold55"Frame 6Symbol 435 MovieClip [gold]
"gold56"Frame 6Symbol 435 MovieClip [gold]
"gold57"Frame 6Symbol 435 MovieClip [gold]
"gold58"Frame 6Symbol 435 MovieClip [gold]
"gold59"Frame 6Symbol 435 MovieClip [gold]
"gold60"Frame 6Symbol 435 MovieClip [gold]
"gold61"Frame 6Symbol 435 MovieClip [gold]
"gold62"Frame 6Symbol 435 MovieClip [gold]
"gold63"Frame 6Symbol 435 MovieClip [gold]
"gold64"Frame 6Symbol 435 MovieClip [gold]
"gold65"Frame 6Symbol 435 MovieClip [gold]
"gold66"Frame 6Symbol 435 MovieClip [gold]
"gold67"Frame 6Symbol 435 MovieClip [gold]
"gold68"Frame 6Symbol 435 MovieClip [gold]
"gold69"Frame 6Symbol 435 MovieClip [gold]
"gold70"Frame 6Symbol 435 MovieClip [gold]
"gold71"Frame 6Symbol 435 MovieClip [gold]
"gold72"Frame 6Symbol 435 MovieClip [gold]
"gold73"Frame 6Symbol 435 MovieClip [gold]
"gold74"Frame 6Symbol 435 MovieClip [gold]
"gold75"Frame 6Symbol 435 MovieClip [gold]
"gold76"Frame 6Symbol 435 MovieClip [gold]
"gold77"Frame 6Symbol 435 MovieClip [gold]
"gold78"Frame 6Symbol 435 MovieClip [gold]
"gold79"Frame 6Symbol 435 MovieClip [gold]
"gold_big1"Frame 6Symbol 528 MovieClip
"gold_big2"Frame 6Symbol 528 MovieClip
"gold_big3"Frame 6Symbol 528 MovieClip
"gold_big4"Frame 6Symbol 528 MovieClip
"pac"Frame 6Symbol 558 MovieClip
"wallx"Frame 6Symbol 611 EditableText
"wally"Frame 6Symbol 612 EditableText
"d_l1"Frame 6Symbol 563 MovieClip
"d_l2"Frame 6Symbol 563 MovieClip
"d_l3"Frame 6Symbol 563 MovieClip
"d_l4"Frame 6Symbol 563 MovieClip
"d_l5"Frame 6Symbol 563 MovieClip
"d_l6"Frame 6Symbol 563 MovieClip
"d_l7"Frame 6Symbol 563 MovieClip
"d_l8"Frame 6Symbol 563 MovieClip
"d_l9"Frame 6Symbol 563 MovieClip
"d_l11"Frame 6Symbol 563 MovieClip
"d_l10"Frame 6Symbol 563 MovieClip
"d_r1"Frame 6Symbol 565 MovieClip
"d_r2"Frame 6Symbol 565 MovieClip
"d_r3"Frame 6Symbol 565 MovieClip
"d_r4"Frame 6Symbol 565 MovieClip
"d_r5"Frame 6Symbol 565 MovieClip
"d_r6"Frame 6Symbol 565 MovieClip
"d_r7"Frame 6Symbol 565 MovieClip
"d_r8"Frame 6Symbol 565 MovieClip
"d_r9"Frame 6Symbol 565 MovieClip
"d_r10"Frame 6Symbol 565 MovieClip
"d_r11"Frame 6Symbol 565 MovieClip
"u_r5"Frame 6Symbol 567 MovieClip
"u_r4"Frame 6Symbol 567 MovieClip
"u_r7"Frame 6Symbol 567 MovieClip
"u_r8"Frame 6Symbol 567 MovieClip
"u_r9"Frame 6Symbol 567 MovieClip
"u_r1"Frame 6Symbol 567 MovieClip
"u_r2"Frame 6Symbol 567 MovieClip
"u_r3"Frame 6Symbol 567 MovieClip
"u_r6"Frame 6Symbol 567 MovieClip
"u_r10"Frame 6Symbol 567 MovieClip
"u_r11"Frame 6Symbol 567 MovieClip
"u_l1"Frame 6Symbol 569 MovieClip
"u_l2"Frame 6Symbol 569 MovieClip
"u_l3"Frame 6Symbol 569 MovieClip
"u_l4"Frame 6Symbol 569 MovieClip
"u_l5"Frame 6Symbol 569 MovieClip
"u_l6"Frame 6Symbol 569 MovieClip
"u_l7"Frame 6Symbol 569 MovieClip
"u_l8"Frame 6Symbol 569 MovieClip
"u_l10"Frame 6Symbol 569 MovieClip
"u_l9"Frame 6Symbol 569 MovieClip
"u_l11"Frame 6Symbol 569 MovieClip
"wall6"Frame 6Symbol 614 MovieClip
"wall7"Frame 6Symbol 614 MovieClip
"wall5"Frame 6Symbol 614 MovieClip
"wall8"Frame 6Symbol 614 MovieClip
"wall4"Frame 6Symbol 614 MovieClip
"wall11"Frame 6Symbol 614 MovieClip
"wall10"Frame 6Symbol 614 MovieClip
"wall9"Frame 6Symbol 614 MovieClip
"wall16"Frame 6Symbol 614 MovieClip
"wall15"Frame 6Symbol 614 MovieClip
"wall14"Frame 6Symbol 614 MovieClip
"wall12"Frame 6Symbol 614 MovieClip
"wall13"Frame 6Symbol 614 MovieClip
"wall3"Frame 6Symbol 614 MovieClip
"wall2"Frame 6Symbol 614 MovieClip
"wall1"Frame 6Symbol 614 MovieClip
"c_guide1"Frame 6Symbol 573 MovieClip
"u_back1"Frame 6Symbol 575 MovieClip
"u_back2"Frame 6Symbol 575 MovieClip
"l_back"Frame 6Symbol 575 MovieClip
"l_back1"Frame 6Symbol 575 MovieClip
"l_back2"Frame 6Symbol 575 MovieClip
"d_back"Frame 6Symbol 575 MovieClip
"d_back1"Frame 6Symbol 575 MovieClip
"d_back2"Frame 6Symbol 575 MovieClip
"r_back2"Frame 6Symbol 575 MovieClip
"r_back1"Frame 6Symbol 575 MovieClip
"r_back"Frame 6Symbol 575 MovieClip
"pac_graphic1"Frame 6Symbol 420 MovieClip [pacman_graphic2]
"c_guide4"Frame 6Symbol 573 MovieClip
"c_guide2"Frame 6Symbol 573 MovieClip
"c_guide3"Frame 6Symbol 573 MovieClip
"c_guide5"Frame 6Symbol 573 MovieClip
"c_guide6"Frame 6Symbol 573 MovieClip
"c_guide7"Frame 6Symbol 573 MovieClip
"c_guide8"Frame 6Symbol 573 MovieClip
"c_guide9"Frame 6Symbol 573 MovieClip
"c_guide10"Frame 6Symbol 573 MovieClip
"c_guide11"Frame 6Symbol 573 MovieClip
"enemy1"Frame 6Symbol 400 MovieClip [enemyzz]
"wall17"Frame 6Symbol 614 MovieClip
"enemy3"Frame 6Symbol 400 MovieClip [enemyzz]
"hand_en2"Frame 6Symbol 399 MovieClip [hand_en]
"hand_en3"Frame 6Symbol 399 MovieClip [hand_en]
"hand_en1"Frame 6Symbol 396 MovieClip [hand_en2]
"wall18"Frame 6Symbol 614 MovieClip
"wall19"Frame 6Symbol 614 MovieClip
"wall20"Frame 6Symbol 614 MovieClip
"wall21"Frame 6Symbol 614 MovieClip
"wall22"Frame 6Symbol 614 MovieClip
"wall23"Frame 6Symbol 614 MovieClip
"m1_ammo"Frame 6Symbol 394 MovieClip [m1_ammo]
"c_guide12"Frame 6Symbol 573 MovieClip
"c_guide13"Frame 6Symbol 573 MovieClip
"u_back"Frame 6Symbol 575 MovieClip
"c_guide14"Frame 6Symbol 573 MovieClip
"uzi_ammo"Frame 6Symbol 83 MovieClip
"uzi_ammo"Frame 6Symbol 83 MovieClip
"gal_ammo"Frame 6Symbol 615 MovieClip
"m16_ammo"Frame 6Symbol 616 MovieClip
"ak47_ammo"Frame 6Symbol 617 MovieClip
"bizon_ammo"Frame 6Symbol 618 MovieClip
"rpg_ammo"Frame 6Symbol 377 MovieClip [rpg_ammo]
"law_ammo"Frame 6Symbol 376 MovieClip [law_ammo]
"mp5hk_ammo"Frame 6Symbol 375 MovieClip [mp5hk_ammo]
"sa80_ammo"Frame 6Symbol 374 MovieClip [sa80_ammo]
"glock_ammo"Frame 6Symbol 373 MovieClip [ammo_glock]
"mp5g_ammo"Frame 6Symbol 619 MovieClip
"aug_ammo"Frame 6Symbol 620 MovieClip
"shotgun_ammo"Frame 6Symbol 621 MovieClip
"law_camo_ammo"Frame 6Symbol 622 MovieClip
"m4_ammo"Frame 6Symbol 623 MovieClip
"m5_ammo"Frame 6Symbol 624 MovieClip
"commando_ammo"Frame 6Symbol 625 MovieClip
"mag_ammo"Frame 6Symbol 626 MovieClip
"m60_ammo"Frame 6Symbol 627 MovieClip
"g36_ammo"Frame 6Symbol 628 MovieClip
"mp5_sd_ammo"Frame 6Symbol 629 MovieClip
"at_ammo"Frame 6Symbol 630 MovieClip
"controller"Frame 6Symbol 425 MovieClip [empty]
"m14_s_ammo"Frame 6Symbol 369 MovieClip [m14_s_ammo]
"m203_ammo"Frame 6Symbol 366 MovieClip [m203_ammo]
"bizon_la_ammo"Frame 6Symbol 631 MovieClip
"g36_la_ammo"Frame 6Symbol 632 MovieClip
"gun_ammo"Frame 6Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 6Symbol 385 MovieClip [m14_ammo]
"clock"Frame 6Symbol 634 EditableText
"clock_min"Frame 6Symbol 635 EditableText
"score"Frame 6Symbol 636 EditableText
"life_mc"Frame 6Symbol 595 MovieClip
"ammo_txt"Frame 6Symbol 637 EditableText
"greande_txt"Frame 6Symbol 638 EditableText
"controller"Frame 7Symbol 425 MovieClip [empty]
"com2"Frame 7Symbol 549 MovieClip
"com2"Frame 7Symbol 549 MovieClip
"com"Frame 7Symbol 549 MovieClip
"com"Frame 7Symbol 549 MovieClip
"com"Frame 7Symbol 549 MovieClip
"gold"Frame 8Symbol 435 MovieClip [gold]
"gold1"Frame 8Symbol 435 MovieClip [gold]
"gold2"Frame 8Symbol 435 MovieClip [gold]
"gold3"Frame 8Symbol 435 MovieClip [gold]
"gold4"Frame 8Symbol 435 MovieClip [gold]
"gold5"Frame 8Symbol 435 MovieClip [gold]
"gold6"Frame 8Symbol 435 MovieClip [gold]
"gold7"Frame 8Symbol 435 MovieClip [gold]
"gold8"Frame 8Symbol 435 MovieClip [gold]
"gold9"Frame 8Symbol 435 MovieClip [gold]
"gold10"Frame 8Symbol 435 MovieClip [gold]
"gold11"Frame 8Symbol 435 MovieClip [gold]
"gold12"Frame 8Symbol 435 MovieClip [gold]
"gold13"Frame 8Symbol 435 MovieClip [gold]
"gold14"Frame 8Symbol 435 MovieClip [gold]
"gold15"Frame 8Symbol 435 MovieClip [gold]
"gold16"Frame 8Symbol 435 MovieClip [gold]
"gold17"Frame 8Symbol 435 MovieClip [gold]
"gold18"Frame 8Symbol 435 MovieClip [gold]
"gold19"Frame 8Symbol 435 MovieClip [gold]
"gold20"Frame 8Symbol 435 MovieClip [gold]
"gold21"Frame 8Symbol 435 MovieClip [gold]
"gold22"Frame 8Symbol 435 MovieClip [gold]
"gold23"Frame 8Symbol 435 MovieClip [gold]
"gold24"Frame 8Symbol 435 MovieClip [gold]
"gold25"Frame 8Symbol 435 MovieClip [gold]
"gold26"Frame 8Symbol 435 MovieClip [gold]
"gold27"Frame 8Symbol 435 MovieClip [gold]
"gold28"Frame 8Symbol 435 MovieClip [gold]
"gold29"Frame 8Symbol 435 MovieClip [gold]
"gold30"Frame 8Symbol 435 MovieClip [gold]
"gold31"Frame 8Symbol 435 MovieClip [gold]
"gold32"Frame 8Symbol 435 MovieClip [gold]
"gold33"Frame 8Symbol 435 MovieClip [gold]
"gold34"Frame 8Symbol 435 MovieClip [gold]
"gold35"Frame 8Symbol 435 MovieClip [gold]
"gold36"Frame 8Symbol 435 MovieClip [gold]
"gold37"Frame 8Symbol 435 MovieClip [gold]
"gold38"Frame 8Symbol 435 MovieClip [gold]
"gold39"Frame 8Symbol 435 MovieClip [gold]
"gold40"Frame 8Symbol 435 MovieClip [gold]
"gold41"Frame 8Symbol 435 MovieClip [gold]
"gold42"Frame 8Symbol 435 MovieClip [gold]
"gold43"Frame 8Symbol 435 MovieClip [gold]
"gold44"Frame 8Symbol 435 MovieClip [gold]
"gold45"Frame 8Symbol 435 MovieClip [gold]
"gold46"Frame 8Symbol 435 MovieClip [gold]
"gold47"Frame 8Symbol 435 MovieClip [gold]
"gold48"Frame 8Symbol 435 MovieClip [gold]
"gold49"Frame 8Symbol 435 MovieClip [gold]
"gold50"Frame 8Symbol 435 MovieClip [gold]
"gold51"Frame 8Symbol 435 MovieClip [gold]
"gold52"Frame 8Symbol 435 MovieClip [gold]
"gold53"Frame 8Symbol 435 MovieClip [gold]
"gold54"Frame 8Symbol 435 MovieClip [gold]
"gold55"Frame 8Symbol 435 MovieClip [gold]
"gold56"Frame 8Symbol 435 MovieClip [gold]
"gold57"Frame 8Symbol 435 MovieClip [gold]
"gold58"Frame 8Symbol 435 MovieClip [gold]
"gold59"Frame 8Symbol 435 MovieClip [gold]
"gold60"Frame 8Symbol 435 MovieClip [gold]
"gold61"Frame 8Symbol 435 MovieClip [gold]
"gold62"Frame 8Symbol 435 MovieClip [gold]
"gold63"Frame 8Symbol 435 MovieClip [gold]
"gold64"Frame 8Symbol 435 MovieClip [gold]
"gold65"Frame 8Symbol 435 MovieClip [gold]
"gold66"Frame 8Symbol 435 MovieClip [gold]
"gold67"Frame 8Symbol 435 MovieClip [gold]
"gold68"Frame 8Symbol 435 MovieClip [gold]
"gold69"Frame 8Symbol 435 MovieClip [gold]
"gold70"Frame 8Symbol 435 MovieClip [gold]
"gold71"Frame 8Symbol 435 MovieClip [gold]
"gold72"Frame 8Symbol 435 MovieClip [gold]
"gold73"Frame 8Symbol 435 MovieClip [gold]
"gold74"Frame 8Symbol 435 MovieClip [gold]
"gold75"Frame 8Symbol 435 MovieClip [gold]
"gold76"Frame 8Symbol 435 MovieClip [gold]
"gold77"Frame 8Symbol 435 MovieClip [gold]
"gold78"Frame 8Symbol 435 MovieClip [gold]
"gold79"Frame 8Symbol 435 MovieClip [gold]
"gold_big1"Frame 8Symbol 528 MovieClip
"gold_big2"Frame 8Symbol 528 MovieClip
"gold_big3"Frame 8Symbol 528 MovieClip
"gold_big4"Frame 8Symbol 528 MovieClip
"pac"Frame 8Symbol 558 MovieClip
"wallx"Frame 8Symbol 648 EditableText
"wally"Frame 8Symbol 649 EditableText
"d_l1"Frame 8Symbol 563 MovieClip
"d_l2"Frame 8Symbol 563 MovieClip
"d_l3"Frame 8Symbol 563 MovieClip
"d_l4"Frame 8Symbol 563 MovieClip
"d_l5"Frame 8Symbol 563 MovieClip
"d_l6"Frame 8Symbol 563 MovieClip
"d_l7"Frame 8Symbol 563 MovieClip
"d_l8"Frame 8Symbol 563 MovieClip
"d_l9"Frame 8Symbol 563 MovieClip
"d_l11"Frame 8Symbol 563 MovieClip
"d_l10"Frame 8Symbol 563 MovieClip
"d_r1"Frame 8Symbol 565 MovieClip
"d_r2"Frame 8Symbol 565 MovieClip
"d_r3"Frame 8Symbol 565 MovieClip
"d_r4"Frame 8Symbol 565 MovieClip
"d_r5"Frame 8Symbol 565 MovieClip
"d_r6"Frame 8Symbol 565 MovieClip
"d_r7"Frame 8Symbol 565 MovieClip
"d_r8"Frame 8Symbol 565 MovieClip
"d_r9"Frame 8Symbol 565 MovieClip
"d_r10"Frame 8Symbol 565 MovieClip
"d_r11"Frame 8Symbol 565 MovieClip
"u_r5"Frame 8Symbol 567 MovieClip
"u_r4"Frame 8Symbol 567 MovieClip
"u_r7"Frame 8Symbol 567 MovieClip
"u_r8"Frame 8Symbol 567 MovieClip
"u_r9"Frame 8Symbol 567 MovieClip
"u_r1"Frame 8Symbol 567 MovieClip
"u_r2"Frame 8Symbol 567 MovieClip
"u_r3"Frame 8Symbol 567 MovieClip
"u_r6"Frame 8Symbol 567 MovieClip
"u_r10"Frame 8Symbol 567 MovieClip
"u_r11"Frame 8Symbol 567 MovieClip
"u_l1"Frame 8Symbol 569 MovieClip
"u_l2"Frame 8Symbol 569 MovieClip
"u_l3"Frame 8Symbol 569 MovieClip
"u_l4"Frame 8Symbol 569 MovieClip
"u_l5"Frame 8Symbol 569 MovieClip
"u_l6"Frame 8Symbol 569 MovieClip
"u_l7"Frame 8Symbol 569 MovieClip
"u_l8"Frame 8Symbol 569 MovieClip
"u_l10"Frame 8Symbol 569 MovieClip
"u_l9"Frame 8Symbol 569 MovieClip
"u_l11"Frame 8Symbol 569 MovieClip
"wall6"Frame 8Symbol 650 MovieClip
"wall7"Frame 8Symbol 650 MovieClip
"wall5"Frame 8Symbol 650 MovieClip
"wall8"Frame 8Symbol 650 MovieClip
"wall4"Frame 8Symbol 650 MovieClip
"wall11"Frame 8Symbol 650 MovieClip
"wall10"Frame 8Symbol 650 MovieClip
"wall9"Frame 8Symbol 650 MovieClip
"wall16"Frame 8Symbol 614 MovieClip
"wall15"Frame 8Symbol 650 MovieClip
"wall14"Frame 8Symbol 650 MovieClip
"wall12"Frame 8Symbol 650 MovieClip
"wall13"Frame 8Symbol 650 MovieClip
"wall3"Frame 8Symbol 650 MovieClip
"wall2"Frame 8Symbol 650 MovieClip
"wall1"Frame 8Symbol 650 MovieClip
"c_guide1"Frame 8Symbol 573 MovieClip
"u_back1"Frame 8Symbol 575 MovieClip
"u_back2"Frame 8Symbol 575 MovieClip
"l_back"Frame 8Symbol 575 MovieClip
"l_back1"Frame 8Symbol 575 MovieClip
"l_back2"Frame 8Symbol 575 MovieClip
"d_back"Frame 8Symbol 575 MovieClip
"d_back1"Frame 8Symbol 575 MovieClip
"d_back2"Frame 8Symbol 575 MovieClip
"r_back2"Frame 8Symbol 575 MovieClip
"r_back1"Frame 8Symbol 575 MovieClip
"r_back"Frame 8Symbol 575 MovieClip
"pac_graphic1"Frame 8Symbol 420 MovieClip [pacman_graphic2]
"c_guide4"Frame 8Symbol 573 MovieClip
"c_guide2"Frame 8Symbol 573 MovieClip
"c_guide3"Frame 8Symbol 573 MovieClip
"c_guide5"Frame 8Symbol 573 MovieClip
"c_guide6"Frame 8Symbol 573 MovieClip
"c_guide7"Frame 8Symbol 573 MovieClip
"c_guide8"Frame 8Symbol 573 MovieClip
"c_guide9"Frame 8Symbol 573 MovieClip
"c_guide10"Frame 8Symbol 573 MovieClip
"c_guide11"Frame 8Symbol 573 MovieClip
"enemy1"Frame 8Symbol 400 MovieClip [enemyzz]
"wall17"Frame 8Symbol 650 MovieClip
"controller"Frame 8Symbol 425 MovieClip [empty]
"enemy3"Frame 8Symbol 400 MovieClip [enemyzz]
"hand_en2"Frame 8Symbol 399 MovieClip [hand_en]
"hand_en3"Frame 8Symbol 399 MovieClip [hand_en]
"wall18"Frame 8Symbol 650 MovieClip
"wall19"Frame 8Symbol 650 MovieClip
"wall20"Frame 8Symbol 650 MovieClip
"wall21"Frame 8Symbol 650 MovieClip
"wall22"Frame 8Symbol 650 MovieClip
"wall23"Frame 8Symbol 650 MovieClip
"m1_ammo"Frame 8Symbol 394 MovieClip [m1_ammo]
"c_guide12"Frame 8Symbol 573 MovieClip
"c_guide13"Frame 8Symbol 573 MovieClip
"u_back"Frame 8Symbol 575 MovieClip
"c_guide14"Frame 8Symbol 573 MovieClip
"uzi_ammo"Frame 8Symbol 83 MovieClip
"hand_en1"Frame 8Symbol 396 MovieClip [hand_en2]
"gal_ammo"Frame 8Symbol 615 MovieClip
"m16_ammo"Frame 8Symbol 616 MovieClip
"gun_ammo"Frame 8Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 8Symbol 385 MovieClip [m14_ammo]
"clock"Frame 8Symbol 652 EditableText
"clock_min"Frame 8Symbol 653 EditableText
"score"Frame 8Symbol 654 EditableText
"life_mc"Frame 8Symbol 595 MovieClip
"ammo_txt"Frame 8Symbol 655 EditableText
"greande_txt"Frame 8Symbol 656 EditableText
"controller"Frame 9Symbol 425 MovieClip [empty]
"com"Frame 9Symbol 549 MovieClip
"gold"Frame 10Symbol 435 MovieClip [gold]
"gold1"Frame 10Symbol 435 MovieClip [gold]
"gold2"Frame 10Symbol 435 MovieClip [gold]
"gold3"Frame 10Symbol 435 MovieClip [gold]
"gold4"Frame 10Symbol 435 MovieClip [gold]
"gold5"Frame 10Symbol 435 MovieClip [gold]
"gold6"Frame 10Symbol 435 MovieClip [gold]
"gold7"Frame 10Symbol 435 MovieClip [gold]
"gold8"Frame 10Symbol 435 MovieClip [gold]
"gold9"Frame 10Symbol 435 MovieClip [gold]
"gold10"Frame 10Symbol 435 MovieClip [gold]
"gold11"Frame 10Symbol 435 MovieClip [gold]
"gold12"Frame 10Symbol 435 MovieClip [gold]
"gold13"Frame 10Symbol 435 MovieClip [gold]
"gold14"Frame 10Symbol 435 MovieClip [gold]
"gold15"Frame 10Symbol 435 MovieClip [gold]
"gold16"Frame 10Symbol 435 MovieClip [gold]
"gold17"Frame 10Symbol 435 MovieClip [gold]
"gold18"Frame 10Symbol 435 MovieClip [gold]
"gold19"Frame 10Symbol 435 MovieClip [gold]
"gold20"Frame 10Symbol 435 MovieClip [gold]
"gold21"Frame 10Symbol 435 MovieClip [gold]
"gold22"Frame 10Symbol 435 MovieClip [gold]
"gold23"Frame 10Symbol 435 MovieClip [gold]
"gold24"Frame 10Symbol 435 MovieClip [gold]
"gold25"Frame 10Symbol 435 MovieClip [gold]
"gold26"Frame 10Symbol 435 MovieClip [gold]
"gold27"Frame 10Symbol 435 MovieClip [gold]
"gold28"Frame 10Symbol 435 MovieClip [gold]
"gold29"Frame 10Symbol 435 MovieClip [gold]
"gold30"Frame 10Symbol 435 MovieClip [gold]
"gold31"Frame 10Symbol 435 MovieClip [gold]
"gold32"Frame 10Symbol 435 MovieClip [gold]
"gold33"Frame 10Symbol 435 MovieClip [gold]
"gold34"Frame 10Symbol 435 MovieClip [gold]
"gold35"Frame 10Symbol 435 MovieClip [gold]
"gold36"Frame 10Symbol 435 MovieClip [gold]
"gold37"Frame 10Symbol 435 MovieClip [gold]
"gold38"Frame 10Symbol 435 MovieClip [gold]
"gold39"Frame 10Symbol 435 MovieClip [gold]
"gold40"Frame 10Symbol 435 MovieClip [gold]
"gold41"Frame 10Symbol 435 MovieClip [gold]
"gold42"Frame 10Symbol 435 MovieClip [gold]
"gold43"Frame 10Symbol 435 MovieClip [gold]
"gold44"Frame 10Symbol 435 MovieClip [gold]
"gold45"Frame 10Symbol 435 MovieClip [gold]
"gold46"Frame 10Symbol 435 MovieClip [gold]
"gold47"Frame 10Symbol 435 MovieClip [gold]
"gold48"Frame 10Symbol 435 MovieClip [gold]
"gold49"Frame 10Symbol 435 MovieClip [gold]
"gold50"Frame 10Symbol 435 MovieClip [gold]
"gold51"Frame 10Symbol 435 MovieClip [gold]
"gold52"Frame 10Symbol 435 MovieClip [gold]
"gold53"Frame 10Symbol 435 MovieClip [gold]
"gold54"Frame 10Symbol 435 MovieClip [gold]
"gold55"Frame 10Symbol 435 MovieClip [gold]
"gold56"Frame 10Symbol 435 MovieClip [gold]
"gold57"Frame 10Symbol 435 MovieClip [gold]
"gold58"Frame 10Symbol 435 MovieClip [gold]
"gold59"Frame 10Symbol 435 MovieClip [gold]
"gold60"Frame 10Symbol 435 MovieClip [gold]
"gold61"Frame 10Symbol 435 MovieClip [gold]
"gold62"Frame 10Symbol 435 MovieClip [gold]
"gold63"Frame 10Symbol 435 MovieClip [gold]
"gold64"Frame 10Symbol 435 MovieClip [gold]
"gold65"Frame 10Symbol 435 MovieClip [gold]
"gold66"Frame 10Symbol 435 MovieClip [gold]
"gold67"Frame 10Symbol 435 MovieClip [gold]
"gold68"Frame 10Symbol 435 MovieClip [gold]
"gold69"Frame 10Symbol 435 MovieClip [gold]
"gold70"Frame 10Symbol 435 MovieClip [gold]
"gold71"Frame 10Symbol 435 MovieClip [gold]
"gold72"Frame 10Symbol 435 MovieClip [gold]
"gold73"Frame 10Symbol 435 MovieClip [gold]
"gold74"Frame 10Symbol 435 MovieClip [gold]
"gold75"Frame 10Symbol 435 MovieClip [gold]
"gold76"Frame 10Symbol 435 MovieClip [gold]
"gold77"Frame 10Symbol 435 MovieClip [gold]
"gold78"Frame 10Symbol 435 MovieClip [gold]
"gold79"Frame 10Symbol 435 MovieClip [gold]
"gold_big1"Frame 10Symbol 528 MovieClip
"gold_big2"Frame 10Symbol 528 MovieClip
"gold_big3"Frame 10Symbol 528 MovieClip
"gold_big4"Frame 10Symbol 528 MovieClip
"c_guide14"Frame 10Symbol 573 MovieClip
"c_guide4"Frame 10Symbol 573 MovieClip
"wall22"Frame 10Symbol 650 MovieClip
"wall20"Frame 10Symbol 650 MovieClip
"wall3"Frame 10Symbol 650 MovieClip
"wall12"Frame 10Symbol 650 MovieClip
"wall1"Frame 10Symbol 650 MovieClip
"wall18"Frame 10Symbol 650 MovieClip
"pac"Frame 10Symbol 558 MovieClip
"wallx"Frame 10Symbol 663 EditableText
"wally"Frame 10Symbol 664 EditableText
"d_l8"Frame 10Symbol 563 MovieClip
"d_l11"Frame 10Symbol 563 MovieClip
"d_r1"Frame 10Symbol 565 MovieClip
"d_r2"Frame 10Symbol 565 MovieClip
"d_r3"Frame 10Symbol 565 MovieClip
"d_r4"Frame 10Symbol 565 MovieClip
"d_r5"Frame 10Symbol 565 MovieClip
"d_r6"Frame 10Symbol 565 MovieClip
"d_r7"Frame 10Symbol 565 MovieClip
"d_r8"Frame 10Symbol 565 MovieClip
"d_r9"Frame 10Symbol 565 MovieClip
"d_r10"Frame 10Symbol 565 MovieClip
"d_r11"Frame 10Symbol 565 MovieClip
"u_r5"Frame 10Symbol 567 MovieClip
"u_r4"Frame 10Symbol 567 MovieClip
"u_r7"Frame 10Symbol 567 MovieClip
"u_r8"Frame 10Symbol 567 MovieClip
"u_r9"Frame 10Symbol 567 MovieClip
"u_r1"Frame 10Symbol 567 MovieClip
"u_r2"Frame 10Symbol 567 MovieClip
"u_r3"Frame 10Symbol 567 MovieClip
"u_r6"Frame 10Symbol 567 MovieClip
"u_r10"Frame 10Symbol 567 MovieClip
"u_r11"Frame 10Symbol 567 MovieClip
"u_l3"Frame 10Symbol 569 MovieClip
"u_l4"Frame 10Symbol 569 MovieClip
"u_l5"Frame 10Symbol 569 MovieClip
"u_l6"Frame 10Symbol 569 MovieClip
"wall6"Frame 10Symbol 650 MovieClip
"wall7"Frame 10Symbol 650 MovieClip
"wall5"Frame 10Symbol 650 MovieClip
"wall8"Frame 10Symbol 650 MovieClip
"wall4"Frame 10Symbol 650 MovieClip
"wall11"Frame 10Symbol 650 MovieClip
"wall10"Frame 10Symbol 650 MovieClip
"wall9"Frame 10Symbol 650 MovieClip
"wall16"Frame 10Symbol 614 MovieClip
"wall15"Frame 10Symbol 650 MovieClip
"wall14"Frame 10Symbol 650 MovieClip
"wall13"Frame 10Symbol 650 MovieClip
"wall2"Frame 10Symbol 650 MovieClip
"c_guide1"Frame 10Symbol 573 MovieClip
"u_back1"Frame 10Symbol 575 MovieClip
"u_back2"Frame 10Symbol 575 MovieClip
"l_back"Frame 10Symbol 575 MovieClip
"l_back1"Frame 10Symbol 575 MovieClip
"l_back2"Frame 10Symbol 575 MovieClip
"d_back"Frame 10Symbol 575 MovieClip
"d_back1"Frame 10Symbol 575 MovieClip
"d_back2"Frame 10Symbol 575 MovieClip
"r_back2"Frame 10Symbol 575 MovieClip
"r_back1"Frame 10Symbol 575 MovieClip
"r_back"Frame 10Symbol 575 MovieClip
"pac_graphic1"Frame 10Symbol 420 MovieClip [pacman_graphic2]
"c_guide2"Frame 10Symbol 573 MovieClip
"c_guide3"Frame 10Symbol 573 MovieClip
"c_guide5"Frame 10Symbol 573 MovieClip
"c_guide6"Frame 10Symbol 573 MovieClip
"c_guide7"Frame 10Symbol 573 MovieClip
"c_guide8"Frame 10Symbol 573 MovieClip
"c_guide9"Frame 10Symbol 573 MovieClip
"c_guide10"Frame 10Symbol 573 MovieClip
"c_guide11"Frame 10Symbol 573 MovieClip
"enemy1"Frame 10Symbol 400 MovieClip [enemyzz]
"wall17"Frame 10Symbol 650 MovieClip
"controller"Frame 10Symbol 425 MovieClip [empty]
"enemy3"Frame 10Symbol 400 MovieClip [enemyzz]
"hand_en3"Frame 10Symbol 399 MovieClip [hand_en]
"wall19"Frame 10Symbol 650 MovieClip
"wall21"Frame 10Symbol 650 MovieClip
"wall23"Frame 10Symbol 650 MovieClip
"m1_ammo"Frame 10Symbol 394 MovieClip [m1_ammo]
"c_guide12"Frame 10Symbol 573 MovieClip
"c_guide13"Frame 10Symbol 573 MovieClip
"u_back"Frame 10Symbol 575 MovieClip
"uzi_ammo"Frame 10Symbol 83 MovieClip
"hand_en1"Frame 10Symbol 396 MovieClip [hand_en2]
"gal_ammo"Frame 10Symbol 615 MovieClip
"m16_ammo"Frame 10Symbol 616 MovieClip
"ak47_ammo"Frame 10Symbol 617 MovieClip
"bizon_ammo"Frame 10Symbol 618 MovieClip
"gun_ammo"Frame 10Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 10Symbol 385 MovieClip [m14_ammo]
"clock"Frame 10Symbol 666 EditableText
"clock_min"Frame 10Symbol 667 EditableText
"score"Frame 10Symbol 668 EditableText
"life_mc"Frame 10Symbol 595 MovieClip
"ammo_txt"Frame 10Symbol 669 EditableText
"greande_txt"Frame 10Symbol 670 EditableText
"controller"Frame 11Symbol 425 MovieClip [empty]
"com"Frame 11Symbol 549 MovieClip
"gold"Frame 12Symbol 435 MovieClip [gold]
"gold1"Frame 12Symbol 435 MovieClip [gold]
"gold2"Frame 12Symbol 435 MovieClip [gold]
"gold3"Frame 12Symbol 435 MovieClip [gold]
"gold4"Frame 12Symbol 435 MovieClip [gold]
"gold5"Frame 12Symbol 435 MovieClip [gold]
"gold6"Frame 12Symbol 435 MovieClip [gold]
"gold7"Frame 12Symbol 435 MovieClip [gold]
"gold8"Frame 12Symbol 435 MovieClip [gold]
"gold9"Frame 12Symbol 435 MovieClip [gold]
"gold10"Frame 12Symbol 435 MovieClip [gold]
"gold11"Frame 12Symbol 435 MovieClip [gold]
"gold12"Frame 12Symbol 435 MovieClip [gold]
"gold13"Frame 12Symbol 435 MovieClip [gold]
"gold14"Frame 12Symbol 435 MovieClip [gold]
"gold15"Frame 12Symbol 435 MovieClip [gold]
"gold16"Frame 12Symbol 435 MovieClip [gold]
"gold17"Frame 12Symbol 435 MovieClip [gold]
"gold18"Frame 12Symbol 435 MovieClip [gold]
"gold19"Frame 12Symbol 435 MovieClip [gold]
"gold20"Frame 12Symbol 435 MovieClip [gold]
"gold21"Frame 12Symbol 435 MovieClip [gold]
"gold22"Frame 12Symbol 435 MovieClip [gold]
"gold23"Frame 12Symbol 435 MovieClip [gold]
"gold24"Frame 12Symbol 435 MovieClip [gold]
"gold25"Frame 12Symbol 435 MovieClip [gold]
"gold26"Frame 12Symbol 435 MovieClip [gold]
"gold27"Frame 12Symbol 435 MovieClip [gold]
"gold28"Frame 12Symbol 435 MovieClip [gold]
"gold29"Frame 12Symbol 435 MovieClip [gold]
"gold30"Frame 12Symbol 435 MovieClip [gold]
"gold31"Frame 12Symbol 435 MovieClip [gold]
"gold32"Frame 12Symbol 435 MovieClip [gold]
"gold33"Frame 12Symbol 435 MovieClip [gold]
"gold34"Frame 12Symbol 435 MovieClip [gold]
"gold35"Frame 12Symbol 435 MovieClip [gold]
"gold36"Frame 12Symbol 435 MovieClip [gold]
"gold37"Frame 12Symbol 435 MovieClip [gold]
"gold38"Frame 12Symbol 435 MovieClip [gold]
"gold39"Frame 12Symbol 435 MovieClip [gold]
"gold40"Frame 12Symbol 435 MovieClip [gold]
"gold41"Frame 12Symbol 435 MovieClip [gold]
"gold42"Frame 12Symbol 435 MovieClip [gold]
"gold43"Frame 12Symbol 435 MovieClip [gold]
"gold44"Frame 12Symbol 435 MovieClip [gold]
"gold45"Frame 12Symbol 435 MovieClip [gold]
"gold46"Frame 12Symbol 435 MovieClip [gold]
"gold47"Frame 12Symbol 435 MovieClip [gold]
"gold48"Frame 12Symbol 435 MovieClip [gold]
"gold49"Frame 12Symbol 435 MovieClip [gold]
"gold50"Frame 12Symbol 435 MovieClip [gold]
"gold51"Frame 12Symbol 435 MovieClip [gold]
"gold52"Frame 12Symbol 435 MovieClip [gold]
"gold53"Frame 12Symbol 435 MovieClip [gold]
"gold54"Frame 12Symbol 435 MovieClip [gold]
"gold55"Frame 12Symbol 435 MovieClip [gold]
"gold56"Frame 12Symbol 435 MovieClip [gold]
"gold57"Frame 12Symbol 435 MovieClip [gold]
"gold58"Frame 12Symbol 435 MovieClip [gold]
"gold59"Frame 12Symbol 435 MovieClip [gold]
"gold60"Frame 12Symbol 435 MovieClip [gold]
"gold61"Frame 12Symbol 435 MovieClip [gold]
"gold62"Frame 12Symbol 435 MovieClip [gold]
"gold63"Frame 12Symbol 435 MovieClip [gold]
"gold64"Frame 12Symbol 435 MovieClip [gold]
"gold65"Frame 12Symbol 435 MovieClip [gold]
"gold66"Frame 12Symbol 435 MovieClip [gold]
"gold67"Frame 12Symbol 435 MovieClip [gold]
"gold68"Frame 12Symbol 435 MovieClip [gold]
"gold69"Frame 12Symbol 435 MovieClip [gold]
"gold70"Frame 12Symbol 435 MovieClip [gold]
"gold71"Frame 12Symbol 435 MovieClip [gold]
"gold72"Frame 12Symbol 435 MovieClip [gold]
"gold73"Frame 12Symbol 435 MovieClip [gold]
"gold74"Frame 12Symbol 435 MovieClip [gold]
"gold75"Frame 12Symbol 435 MovieClip [gold]
"gold76"Frame 12Symbol 435 MovieClip [gold]
"gold77"Frame 12Symbol 435 MovieClip [gold]
"gold78"Frame 12Symbol 435 MovieClip [gold]
"gold79"Frame 12Symbol 435 MovieClip [gold]
"gold_big1"Frame 12Symbol 528 MovieClip
"gold_big2"Frame 12Symbol 528 MovieClip
"gold_big3"Frame 12Symbol 528 MovieClip
"gold_big4"Frame 12Symbol 528 MovieClip
"wall19"Frame 12Symbol 650 MovieClip
"wall9"Frame 12Symbol 650 MovieClip
"c_guide14"Frame 12Symbol 573 MovieClip
"c_guide4"Frame 12Symbol 573 MovieClip
"wall22"Frame 12Symbol 650 MovieClip
"wall20"Frame 12Symbol 650 MovieClip
"wall3"Frame 12Symbol 650 MovieClip
"wall12"Frame 12Symbol 650 MovieClip
"wall1"Frame 12Symbol 650 MovieClip
"wall18"Frame 12Symbol 650 MovieClip
"pac"Frame 12Symbol 558 MovieClip
"wallx"Frame 12Symbol 682 EditableText
"wally"Frame 12Symbol 683 EditableText
"d_l8"Frame 12Symbol 563 MovieClip
"d_l11"Frame 12Symbol 563 MovieClip
"d_r1"Frame 12Symbol 565 MovieClip
"d_r2"Frame 12Symbol 565 MovieClip
"d_r3"Frame 12Symbol 565 MovieClip
"d_r4"Frame 12Symbol 565 MovieClip
"d_r5"Frame 12Symbol 565 MovieClip
"d_r6"Frame 12Symbol 565 MovieClip
"d_r7"Frame 12Symbol 565 MovieClip
"d_r8"Frame 12Symbol 565 MovieClip
"d_r9"Frame 12Symbol 565 MovieClip
"d_r10"Frame 12Symbol 565 MovieClip
"d_r11"Frame 12Symbol 565 MovieClip
"u_r5"Frame 12Symbol 567 MovieClip
"u_r4"Frame 12Symbol 567 MovieClip
"u_r7"Frame 12Symbol 567 MovieClip
"u_r8"Frame 12Symbol 567 MovieClip
"u_r9"Frame 12Symbol 567 MovieClip
"u_r1"Frame 12Symbol 567 MovieClip
"u_r2"Frame 12Symbol 567 MovieClip
"u_r3"Frame 12Symbol 567 MovieClip
"u_r6"Frame 12Symbol 567 MovieClip
"u_r10"Frame 12Symbol 567 MovieClip
"u_r11"Frame 12Symbol 567 MovieClip
"u_l3"Frame 12Symbol 569 MovieClip
"u_l6"Frame 12Symbol 569 MovieClip
"wall6"Frame 12Symbol 650 MovieClip
"wall7"Frame 12Symbol 650 MovieClip
"wall5"Frame 12Symbol 650 MovieClip
"wall8"Frame 12Symbol 650 MovieClip
"wall4"Frame 12Symbol 650 MovieClip
"wall11"Frame 12Symbol 650 MovieClip
"wall10"Frame 12Symbol 650 MovieClip
"wall16"Frame 12Symbol 614 MovieClip
"wall15"Frame 12Symbol 650 MovieClip
"wall14"Frame 12Symbol 650 MovieClip
"wall13"Frame 12Symbol 650 MovieClip
"wall2"Frame 12Symbol 650 MovieClip
"c_guide1"Frame 12Symbol 573 MovieClip
"u_back1"Frame 12Symbol 575 MovieClip
"u_back2"Frame 12Symbol 575 MovieClip
"l_back"Frame 12Symbol 575 MovieClip
"l_back1"Frame 12Symbol 575 MovieClip
"l_back2"Frame 12Symbol 575 MovieClip
"d_back"Frame 12Symbol 575 MovieClip
"d_back1"Frame 12Symbol 575 MovieClip
"d_back2"Frame 12Symbol 575 MovieClip
"r_back2"Frame 12Symbol 575 MovieClip
"r_back1"Frame 12Symbol 575 MovieClip
"r_back"Frame 12Symbol 575 MovieClip
"pac_graphic1"Frame 12Symbol 420 MovieClip [pacman_graphic2]
"c_guide2"Frame 12Symbol 573 MovieClip
"c_guide3"Frame 12Symbol 573 MovieClip
"c_guide5"Frame 12Symbol 573 MovieClip
"c_guide6"Frame 12Symbol 573 MovieClip
"c_guide7"Frame 12Symbol 573 MovieClip
"c_guide8"Frame 12Symbol 573 MovieClip
"c_guide9"Frame 12Symbol 573 MovieClip
"c_guide10"Frame 12Symbol 573 MovieClip
"c_guide11"Frame 12Symbol 573 MovieClip
"enemy1"Frame 12Symbol 400 MovieClip [enemyzz]
"wall17"Frame 12Symbol 650 MovieClip
"controller"Frame 12Symbol 425 MovieClip [empty]
"enemy3"Frame 12Symbol 400 MovieClip [enemyzz]
"hand_en3"Frame 12Symbol 399 MovieClip [hand_en]
"wall21"Frame 12Symbol 650 MovieClip
"wall23"Frame 12Symbol 650 MovieClip
"m1_ammo"Frame 12Symbol 394 MovieClip [m1_ammo]
"c_guide12"Frame 12Symbol 573 MovieClip
"c_guide13"Frame 12Symbol 573 MovieClip
"u_back"Frame 12Symbol 575 MovieClip
"uzi_ammo"Frame 12Symbol 83 MovieClip
"hand_en1"Frame 12Symbol 396 MovieClip [hand_en2]
"gal_ammo"Frame 12Symbol 615 MovieClip
"m16_ammo"Frame 12Symbol 616 MovieClip
"ak47_ammo"Frame 12Symbol 617 MovieClip
"bizon_ammo"Frame 12Symbol 618 MovieClip
"rpg_ammo"Frame 12Symbol 377 MovieClip [rpg_ammo]
"car"Frame 12Symbol 695 MovieClip
"ssss"Frame 12Symbol 697 EditableText
"gun_ammo"Frame 12Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 12Symbol 385 MovieClip [m14_ammo]
"clock"Frame 12Symbol 699 EditableText
"clock_min"Frame 12Symbol 700 EditableText
"score"Frame 12Symbol 701 EditableText
"life_mc"Frame 12Symbol 595 MovieClip
"ammo_txt"Frame 12Symbol 702 EditableText
"greande_txt"Frame 12Symbol 703 EditableText
"controller"Frame 13Symbol 425 MovieClip [empty]
"com"Frame 13Symbol 549 MovieClip
"gold"Frame 14Symbol 435 MovieClip [gold]
"gold1"Frame 14Symbol 435 MovieClip [gold]
"gold2"Frame 14Symbol 435 MovieClip [gold]
"gold3"Frame 14Symbol 435 MovieClip [gold]
"gold4"Frame 14Symbol 435 MovieClip [gold]
"gold5"Frame 14Symbol 435 MovieClip [gold]
"gold6"Frame 14Symbol 435 MovieClip [gold]
"gold7"Frame 14Symbol 435 MovieClip [gold]
"gold8"Frame 14Symbol 435 MovieClip [gold]
"gold9"Frame 14Symbol 435 MovieClip [gold]
"gold10"Frame 14Symbol 435 MovieClip [gold]
"gold11"Frame 14Symbol 435 MovieClip [gold]
"gold12"Frame 14Symbol 435 MovieClip [gold]
"gold13"Frame 14Symbol 435 MovieClip [gold]
"gold14"Frame 14Symbol 435 MovieClip [gold]
"gold15"Frame 14Symbol 435 MovieClip [gold]
"gold16"Frame 14Symbol 435 MovieClip [gold]
"gold17"Frame 14Symbol 435 MovieClip [gold]
"gold18"Frame 14Symbol 435 MovieClip [gold]
"gold19"Frame 14Symbol 435 MovieClip [gold]
"gold20"Frame 14Symbol 435 MovieClip [gold]
"gold21"Frame 14Symbol 435 MovieClip [gold]
"gold22"Frame 14Symbol 435 MovieClip [gold]
"gold23"Frame 14Symbol 435 MovieClip [gold]
"gold24"Frame 14Symbol 435 MovieClip [gold]
"gold25"Frame 14Symbol 435 MovieClip [gold]
"gold26"Frame 14Symbol 435 MovieClip [gold]
"gold27"Frame 14Symbol 435 MovieClip [gold]
"gold28"Frame 14Symbol 435 MovieClip [gold]
"gold29"Frame 14Symbol 435 MovieClip [gold]
"gold30"Frame 14Symbol 435 MovieClip [gold]
"gold31"Frame 14Symbol 435 MovieClip [gold]
"gold32"Frame 14Symbol 435 MovieClip [gold]
"gold33"Frame 14Symbol 435 MovieClip [gold]
"gold34"Frame 14Symbol 435 MovieClip [gold]
"gold35"Frame 14Symbol 435 MovieClip [gold]
"gold36"Frame 14Symbol 435 MovieClip [gold]
"gold37"Frame 14Symbol 435 MovieClip [gold]
"gold38"Frame 14Symbol 435 MovieClip [gold]
"gold39"Frame 14Symbol 435 MovieClip [gold]
"gold40"Frame 14Symbol 435 MovieClip [gold]
"gold41"Frame 14Symbol 435 MovieClip [gold]
"gold42"Frame 14Symbol 435 MovieClip [gold]
"gold43"Frame 14Symbol 435 MovieClip [gold]
"gold44"Frame 14Symbol 435 MovieClip [gold]
"gold45"Frame 14Symbol 435 MovieClip [gold]
"gold46"Frame 14Symbol 435 MovieClip [gold]
"gold47"Frame 14Symbol 435 MovieClip [gold]
"gold48"Frame 14Symbol 435 MovieClip [gold]
"gold49"Frame 14Symbol 435 MovieClip [gold]
"gold50"Frame 14Symbol 435 MovieClip [gold]
"gold51"Frame 14Symbol 435 MovieClip [gold]
"gold52"Frame 14Symbol 435 MovieClip [gold]
"gold53"Frame 14Symbol 435 MovieClip [gold]
"gold54"Frame 14Symbol 435 MovieClip [gold]
"gold55"Frame 14Symbol 435 MovieClip [gold]
"gold56"Frame 14Symbol 435 MovieClip [gold]
"gold57"Frame 14Symbol 435 MovieClip [gold]
"gold58"Frame 14Symbol 435 MovieClip [gold]
"gold59"Frame 14Symbol 435 MovieClip [gold]
"gold60"Frame 14Symbol 435 MovieClip [gold]
"gold61"Frame 14Symbol 435 MovieClip [gold]
"gold62"Frame 14Symbol 435 MovieClip [gold]
"gold63"Frame 14Symbol 435 MovieClip [gold]
"gold64"Frame 14Symbol 435 MovieClip [gold]
"gold65"Frame 14Symbol 435 MovieClip [gold]
"gold66"Frame 14Symbol 435 MovieClip [gold]
"gold67"Frame 14Symbol 435 MovieClip [gold]
"gold68"Frame 14Symbol 435 MovieClip [gold]
"gold69"Frame 14Symbol 435 MovieClip [gold]
"gold70"Frame 14Symbol 435 MovieClip [gold]
"gold71"Frame 14Symbol 435 MovieClip [gold]
"gold72"Frame 14Symbol 435 MovieClip [gold]
"gold73"Frame 14Symbol 435 MovieClip [gold]
"gold74"Frame 14Symbol 435 MovieClip [gold]
"gold75"Frame 14Symbol 435 MovieClip [gold]
"gold76"Frame 14Symbol 435 MovieClip [gold]
"gold77"Frame 14Symbol 435 MovieClip [gold]
"gold78"Frame 14Symbol 435 MovieClip [gold]
"gold79"Frame 14Symbol 435 MovieClip [gold]
"gold_big1"Frame 14Symbol 528 MovieClip
"gold_big2"Frame 14Symbol 528 MovieClip
"gold_big3"Frame 14Symbol 528 MovieClip
"gold_big4"Frame 14Symbol 528 MovieClip
"wall12"Frame 14Symbol 650 MovieClip
"wall19"Frame 14Symbol 650 MovieClip
"wall9"Frame 14Symbol 650 MovieClip
"c_guide14"Frame 14Symbol 573 MovieClip
"c_guide4"Frame 14Symbol 573 MovieClip
"wall20"Frame 14Symbol 650 MovieClip
"wall3"Frame 14Symbol 650 MovieClip
"wall1"Frame 14Symbol 650 MovieClip
"wall18"Frame 14Symbol 650 MovieClip
"pac"Frame 14Symbol 558 MovieClip
"wallx"Frame 14Symbol 713 EditableText
"wally"Frame 14Symbol 714 EditableText
"d_l8"Frame 14Symbol 563 MovieClip
"d_l11"Frame 14Symbol 563 MovieClip
"d_r1"Frame 14Symbol 565 MovieClip
"d_r2"Frame 14Symbol 565 MovieClip
"d_r3"Frame 14Symbol 565 MovieClip
"d_r4"Frame 14Symbol 565 MovieClip
"d_r5"Frame 14Symbol 565 MovieClip
"d_r6"Frame 14Symbol 565 MovieClip
"d_r7"Frame 14Symbol 565 MovieClip
"d_r8"Frame 14Symbol 565 MovieClip
"d_r9"Frame 14Symbol 565 MovieClip
"d_r10"Frame 14Symbol 565 MovieClip
"d_r11"Frame 14Symbol 565 MovieClip
"u_r5"Frame 14Symbol 567 MovieClip
"u_r4"Frame 14Symbol 567 MovieClip
"u_r7"Frame 14Symbol 567 MovieClip
"u_r8"Frame 14Symbol 567 MovieClip
"u_r9"Frame 14Symbol 567 MovieClip
"u_r1"Frame 14Symbol 567 MovieClip
"u_r2"Frame 14Symbol 567 MovieClip
"u_r3"Frame 14Symbol 567 MovieClip
"u_r6"Frame 14Symbol 567 MovieClip
"u_r10"Frame 14Symbol 567 MovieClip
"u_r11"Frame 14Symbol 567 MovieClip
"u_l3"Frame 14Symbol 569 MovieClip
"u_l6"Frame 14Symbol 569 MovieClip
"wall6"Frame 14Symbol 650 MovieClip
"wall7"Frame 14Symbol 650 MovieClip
"wall5"Frame 14Symbol 650 MovieClip
"wall8"Frame 14Symbol 650 MovieClip
"wall4"Frame 14Symbol 650 MovieClip
"wall11"Frame 14Symbol 650 MovieClip
"wall10"Frame 14Symbol 650 MovieClip
"wall16"Frame 14Symbol 614 MovieClip
"wall15"Frame 14Symbol 650 MovieClip
"wall14"Frame 14Symbol 650 MovieClip
"wall2"Frame 14Symbol 650 MovieClip
"c_guide1"Frame 14Symbol 573 MovieClip
"u_back1"Frame 14Symbol 575 MovieClip
"u_back2"Frame 14Symbol 575 MovieClip
"l_back"Frame 14Symbol 575 MovieClip
"l_back1"Frame 14Symbol 575 MovieClip
"l_back2"Frame 14Symbol 575 MovieClip
"d_back"Frame 14Symbol 575 MovieClip
"d_back1"Frame 14Symbol 575 MovieClip
"d_back2"Frame 14Symbol 575 MovieClip
"r_back2"Frame 14Symbol 575 MovieClip
"r_back1"Frame 14Symbol 575 MovieClip
"r_back"Frame 14Symbol 575 MovieClip
"pac_graphic1"Frame 14Symbol 420 MovieClip [pacman_graphic2]
"c_guide2"Frame 14Symbol 573 MovieClip
"c_guide3"Frame 14Symbol 573 MovieClip
"c_guide5"Frame 14Symbol 573 MovieClip
"c_guide6"Frame 14Symbol 573 MovieClip
"c_guide7"Frame 14Symbol 573 MovieClip
"c_guide8"Frame 14Symbol 573 MovieClip
"c_guide9"Frame 14Symbol 573 MovieClip
"c_guide10"Frame 14Symbol 573 MovieClip
"c_guide11"Frame 14Symbol 573 MovieClip
"enemy1"Frame 14Symbol 400 MovieClip [enemyzz]
"wall17"Frame 14Symbol 650 MovieClip
"controller"Frame 14Symbol 425 MovieClip [empty]
"enemy3"Frame 14Symbol 400 MovieClip [enemyzz]
"wall21"Frame 14Symbol 650 MovieClip
"wall23"Frame 14Symbol 650 MovieClip
"c_guide12"Frame 14Symbol 573 MovieClip
"c_guide13"Frame 14Symbol 573 MovieClip
"u_back"Frame 14Symbol 575 MovieClip
"car"Frame 14Symbol 695 MovieClip
"wall13"Frame 14Symbol 650 MovieClip
"wall22"Frame 14Symbol 650 MovieClip
"m1_ammo"Frame 14Symbol 394 MovieClip [m1_ammo]
"uzi_ammo"Frame 14Symbol 83 MovieClip
"hand_en1"Frame 14Symbol 396 MovieClip [hand_en2]
"gal_ammo"Frame 14Symbol 615 MovieClip
"m16_ammo"Frame 14Symbol 616 MovieClip
"ak47_ammo"Frame 14Symbol 617 MovieClip
"bizon_ammo"Frame 14Symbol 618 MovieClip
"rpg_ammo"Frame 14Symbol 377 MovieClip [rpg_ammo]
"law_ammo"Frame 14Symbol 376 MovieClip [law_ammo]
"mp5hk_ammo"Frame 14Symbol 375 MovieClip [mp5hk_ammo]
"sa80_ammo"Frame 14Symbol 374 MovieClip [sa80_ammo]
"glock_ammo"Frame 14Symbol 373 MovieClip [ammo_glock]
"mp5g_ammo"Frame 14Symbol 619 MovieClip
"aug_ammo"Frame 14Symbol 620 MovieClip
"shotgun_ammo"Frame 14Symbol 621 MovieClip
"law_camo_ammo"Frame 14Symbol 622 MovieClip
"gun_ammo"Frame 14Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 14Symbol 385 MovieClip [m14_ammo]
"hand_en1"Frame 14Symbol 396 MovieClip [hand_en2]
"clock"Frame 14Symbol 716 EditableText
"clock_min"Frame 14Symbol 717 EditableText
"score"Frame 14Symbol 718 EditableText
"life_mc"Frame 14Symbol 595 MovieClip
"ammo_txt"Frame 14Symbol 719 EditableText
"greande_txt"Frame 14Symbol 720 EditableText
"controller"Frame 15Symbol 425 MovieClip [empty]
"com"Frame 15Symbol 549 MovieClip
"gold"Frame 16Symbol 435 MovieClip [gold]
"gold1"Frame 16Symbol 435 MovieClip [gold]
"gold2"Frame 16Symbol 435 MovieClip [gold]
"gold3"Frame 16Symbol 435 MovieClip [gold]
"gold4"Frame 16Symbol 435 MovieClip [gold]
"gold5"Frame 16Symbol 435 MovieClip [gold]
"gold6"Frame 16Symbol 435 MovieClip [gold]
"gold7"Frame 16Symbol 435 MovieClip [gold]
"gold8"Frame 16Symbol 435 MovieClip [gold]
"gold9"Frame 16Symbol 435 MovieClip [gold]
"gold10"Frame 16Symbol 435 MovieClip [gold]
"gold11"Frame 16Symbol 435 MovieClip [gold]
"gold12"Frame 16Symbol 435 MovieClip [gold]
"gold13"Frame 16Symbol 435 MovieClip [gold]
"gold14"Frame 16Symbol 435 MovieClip [gold]
"gold15"Frame 16Symbol 435 MovieClip [gold]
"gold16"Frame 16Symbol 435 MovieClip [gold]
"gold17"Frame 16Symbol 435 MovieClip [gold]
"gold18"Frame 16Symbol 435 MovieClip [gold]
"gold19"Frame 16Symbol 435 MovieClip [gold]
"gold20"Frame 16Symbol 435 MovieClip [gold]
"gold21"Frame 16Symbol 435 MovieClip [gold]
"gold22"Frame 16Symbol 435 MovieClip [gold]
"gold23"Frame 16Symbol 435 MovieClip [gold]
"gold24"Frame 16Symbol 435 MovieClip [gold]
"gold25"Frame 16Symbol 435 MovieClip [gold]
"gold26"Frame 16Symbol 435 MovieClip [gold]
"gold27"Frame 16Symbol 435 MovieClip [gold]
"gold28"Frame 16Symbol 435 MovieClip [gold]
"gold29"Frame 16Symbol 435 MovieClip [gold]
"gold30"Frame 16Symbol 435 MovieClip [gold]
"gold31"Frame 16Symbol 435 MovieClip [gold]
"gold32"Frame 16Symbol 435 MovieClip [gold]
"gold33"Frame 16Symbol 435 MovieClip [gold]
"gold34"Frame 16Symbol 435 MovieClip [gold]
"gold35"Frame 16Symbol 435 MovieClip [gold]
"gold36"Frame 16Symbol 435 MovieClip [gold]
"gold37"Frame 16Symbol 435 MovieClip [gold]
"gold38"Frame 16Symbol 435 MovieClip [gold]
"gold39"Frame 16Symbol 435 MovieClip [gold]
"gold40"Frame 16Symbol 435 MovieClip [gold]
"gold41"Frame 16Symbol 435 MovieClip [gold]
"gold42"Frame 16Symbol 435 MovieClip [gold]
"gold43"Frame 16Symbol 435 MovieClip [gold]
"gold44"Frame 16Symbol 435 MovieClip [gold]
"gold45"Frame 16Symbol 435 MovieClip [gold]
"gold46"Frame 16Symbol 435 MovieClip [gold]
"gold47"Frame 16Symbol 435 MovieClip [gold]
"gold48"Frame 16Symbol 435 MovieClip [gold]
"gold49"Frame 16Symbol 435 MovieClip [gold]
"gold50"Frame 16Symbol 435 MovieClip [gold]
"gold51"Frame 16Symbol 435 MovieClip [gold]
"gold52"Frame 16Symbol 435 MovieClip [gold]
"gold53"Frame 16Symbol 435 MovieClip [gold]
"gold54"Frame 16Symbol 435 MovieClip [gold]
"gold55"Frame 16Symbol 435 MovieClip [gold]
"gold56"Frame 16Symbol 435 MovieClip [gold]
"gold57"Frame 16Symbol 435 MovieClip [gold]
"gold58"Frame 16Symbol 435 MovieClip [gold]
"gold59"Frame 16Symbol 435 MovieClip [gold]
"gold60"Frame 16Symbol 435 MovieClip [gold]
"gold61"Frame 16Symbol 435 MovieClip [gold]
"gold62"Frame 16Symbol 435 MovieClip [gold]
"gold63"Frame 16Symbol 435 MovieClip [gold]
"gold64"Frame 16Symbol 435 MovieClip [gold]
"gold65"Frame 16Symbol 435 MovieClip [gold]
"gold66"Frame 16Symbol 435 MovieClip [gold]
"gold67"Frame 16Symbol 435 MovieClip [gold]
"gold68"Frame 16Symbol 435 MovieClip [gold]
"gold69"Frame 16Symbol 435 MovieClip [gold]
"gold70"Frame 16Symbol 435 MovieClip [gold]
"gold71"Frame 16Symbol 435 MovieClip [gold]
"gold72"Frame 16Symbol 435 MovieClip [gold]
"gold73"Frame 16Symbol 435 MovieClip [gold]
"gold74"Frame 16Symbol 435 MovieClip [gold]
"gold75"Frame 16Symbol 435 MovieClip [gold]
"gold76"Frame 16Symbol 435 MovieClip [gold]
"gold77"Frame 16Symbol 435 MovieClip [gold]
"gold78"Frame 16Symbol 435 MovieClip [gold]
"gold79"Frame 16Symbol 435 MovieClip [gold]
"gold_big1"Frame 16Symbol 528 MovieClip
"gold_big2"Frame 16Symbol 528 MovieClip
"gold_big3"Frame 16Symbol 528 MovieClip
"gold_big4"Frame 16Symbol 528 MovieClip
"wall22"Frame 16Symbol 650 MovieClip
"wall12"Frame 16Symbol 650 MovieClip
"wall19"Frame 16Symbol 650 MovieClip
"wall9"Frame 16Symbol 650 MovieClip
"c_guide14"Frame 16Symbol 573 MovieClip
"c_guide4"Frame 16Symbol 573 MovieClip
"wall20"Frame 16Symbol 650 MovieClip
"wall3"Frame 16Symbol 650 MovieClip
"wall1"Frame 16Symbol 650 MovieClip
"wall18"Frame 16Symbol 650 MovieClip
"pac"Frame 16Symbol 558 MovieClip
"wallx"Frame 16Symbol 731 EditableText
"wally"Frame 16Symbol 732 EditableText
"d_l8"Frame 16Symbol 563 MovieClip
"d_l11"Frame 16Symbol 563 MovieClip
"d_r1"Frame 16Symbol 565 MovieClip
"d_r2"Frame 16Symbol 565 MovieClip
"d_r3"Frame 16Symbol 565 MovieClip
"d_r4"Frame 16Symbol 565 MovieClip
"d_r5"Frame 16Symbol 565 MovieClip
"d_r6"Frame 16Symbol 565 MovieClip
"d_r7"Frame 16Symbol 565 MovieClip
"d_r8"Frame 16Symbol 565 MovieClip
"d_r9"Frame 16Symbol 565 MovieClip
"d_r10"Frame 16Symbol 565 MovieClip
"d_r11"Frame 16Symbol 565 MovieClip
"u_r5"Frame 16Symbol 567 MovieClip
"u_r4"Frame 16Symbol 567 MovieClip
"u_r7"Frame 16Symbol 567 MovieClip
"u_r8"Frame 16Symbol 567 MovieClip
"u_r9"Frame 16Symbol 567 MovieClip
"u_r1"Frame 16Symbol 567 MovieClip
"u_r2"Frame 16Symbol 567 MovieClip
"u_r3"Frame 16Symbol 567 MovieClip
"u_r6"Frame 16Symbol 567 MovieClip
"u_r10"Frame 16Symbol 567 MovieClip
"u_r11"Frame 16Symbol 567 MovieClip
"u_l3"Frame 16Symbol 569 MovieClip
"u_l6"Frame 16Symbol 569 MovieClip
"wall6"Frame 16Symbol 650 MovieClip
"wall7"Frame 16Symbol 650 MovieClip
"wall5"Frame 16Symbol 650 MovieClip
"wall8"Frame 16Symbol 650 MovieClip
"wall4"Frame 16Symbol 650 MovieClip
"wall11"Frame 16Symbol 650 MovieClip
"wall10"Frame 16Symbol 650 MovieClip
"wall16"Frame 16Symbol 614 MovieClip
"wall15"Frame 16Symbol 650 MovieClip
"wall14"Frame 16Symbol 650 MovieClip
"wall2"Frame 16Symbol 650 MovieClip
"c_guide1"Frame 16Symbol 573 MovieClip
"u_back1"Frame 16Symbol 575 MovieClip
"u_back2"Frame 16Symbol 575 MovieClip
"l_back"Frame 16Symbol 575 MovieClip
"l_back1"Frame 16Symbol 575 MovieClip
"l_back2"Frame 16Symbol 575 MovieClip
"d_back"Frame 16Symbol 575 MovieClip
"d_back1"Frame 16Symbol 575 MovieClip
"d_back2"Frame 16Symbol 575 MovieClip
"r_back2"Frame 16Symbol 575 MovieClip
"r_back1"Frame 16Symbol 575 MovieClip
"r_back"Frame 16Symbol 575 MovieClip
"pac_graphic1"Frame 16Symbol 420 MovieClip [pacman_graphic2]
"c_guide2"Frame 16Symbol 573 MovieClip
"c_guide3"Frame 16Symbol 573 MovieClip
"c_guide5"Frame 16Symbol 573 MovieClip
"c_guide6"Frame 16Symbol 573 MovieClip
"c_guide7"Frame 16Symbol 573 MovieClip
"c_guide8"Frame 16Symbol 573 MovieClip
"c_guide9"Frame 16Symbol 573 MovieClip
"c_guide10"Frame 16Symbol 573 MovieClip
"c_guide11"Frame 16Symbol 573 MovieClip
"enemy1"Frame 16Symbol 400 MovieClip [enemyzz]
"wall17"Frame 16Symbol 650 MovieClip
"controller"Frame 16Symbol 425 MovieClip [empty]
"enemy3"Frame 16Symbol 400 MovieClip [enemyzz]
"wall21"Frame 16Symbol 650 MovieClip
"wall23"Frame 16Symbol 650 MovieClip
"m1_ammo"Frame 16Symbol 394 MovieClip [m1_ammo]
"c_guide12"Frame 16Symbol 573 MovieClip
"c_guide13"Frame 16Symbol 573 MovieClip
"u_back"Frame 16Symbol 575 MovieClip
"uzi_ammo"Frame 16Symbol 83 MovieClip
"hand_en1"Frame 16Symbol 396 MovieClip [hand_en2]
"gal_ammo"Frame 16Symbol 615 MovieClip
"m16_ammo"Frame 16Symbol 616 MovieClip
"ak47_ammo"Frame 16Symbol 617 MovieClip
"bizon_ammo"Frame 16Symbol 618 MovieClip
"rpg_ammo"Frame 16Symbol 377 MovieClip [rpg_ammo]
"wall13"Frame 16Symbol 650 MovieClip
"law_ammo"Frame 16Symbol 376 MovieClip [law_ammo]
"mp5hk_ammo"Frame 16Symbol 375 MovieClip [mp5hk_ammo]
"sa80_ammo"Frame 16Symbol 374 MovieClip [sa80_ammo]
"car"Frame 16Symbol 746 MovieClip
"gun_ammo"Frame 16Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 16Symbol 385 MovieClip [m14_ammo]
"glock_ammo"Frame 16Symbol 373 MovieClip [ammo_glock]
"clock"Frame 16Symbol 748 EditableText
"clock_min"Frame 16Symbol 749 EditableText
"score"Frame 16Symbol 750 EditableText
"life_mc"Frame 16Symbol 595 MovieClip
"ammo_txt"Frame 16Symbol 751 EditableText
"greande_txt"Frame 16Symbol 752 EditableText
"controller"Frame 17Symbol 425 MovieClip [empty]
"com"Frame 17Symbol 549 MovieClip
"gold"Frame 18Symbol 435 MovieClip [gold]
"gold1"Frame 18Symbol 435 MovieClip [gold]
"gold2"Frame 18Symbol 435 MovieClip [gold]
"gold3"Frame 18Symbol 435 MovieClip [gold]
"gold4"Frame 18Symbol 435 MovieClip [gold]
"gold5"Frame 18Symbol 435 MovieClip [gold]
"gold6"Frame 18Symbol 435 MovieClip [gold]
"gold7"Frame 18Symbol 435 MovieClip [gold]
"gold8"Frame 18Symbol 435 MovieClip [gold]
"gold9"Frame 18Symbol 435 MovieClip [gold]
"gold10"Frame 18Symbol 435 MovieClip [gold]
"gold11"Frame 18Symbol 435 MovieClip [gold]
"gold12"Frame 18Symbol 435 MovieClip [gold]
"gold13"Frame 18Symbol 435 MovieClip [gold]
"gold14"Frame 18Symbol 435 MovieClip [gold]
"gold15"Frame 18Symbol 435 MovieClip [gold]
"gold16"Frame 18Symbol 435 MovieClip [gold]
"gold17"Frame 18Symbol 435 MovieClip [gold]
"gold18"Frame 18Symbol 435 MovieClip [gold]
"gold19"Frame 18Symbol 435 MovieClip [gold]
"gold20"Frame 18Symbol 435 MovieClip [gold]
"gold21"Frame 18Symbol 435 MovieClip [gold]
"gold22"Frame 18Symbol 435 MovieClip [gold]
"gold23"Frame 18Symbol 435 MovieClip [gold]
"gold24"Frame 18Symbol 435 MovieClip [gold]
"gold25"Frame 18Symbol 435 MovieClip [gold]
"gold26"Frame 18Symbol 435 MovieClip [gold]
"gold27"Frame 18Symbol 435 MovieClip [gold]
"gold28"Frame 18Symbol 435 MovieClip [gold]
"gold29"Frame 18Symbol 435 MovieClip [gold]
"gold30"Frame 18Symbol 435 MovieClip [gold]
"gold31"Frame 18Symbol 435 MovieClip [gold]
"gold32"Frame 18Symbol 435 MovieClip [gold]
"gold33"Frame 18Symbol 435 MovieClip [gold]
"gold34"Frame 18Symbol 435 MovieClip [gold]
"gold35"Frame 18Symbol 435 MovieClip [gold]
"gold36"Frame 18Symbol 435 MovieClip [gold]
"gold37"Frame 18Symbol 435 MovieClip [gold]
"gold38"Frame 18Symbol 435 MovieClip [gold]
"gold39"Frame 18Symbol 435 MovieClip [gold]
"gold40"Frame 18Symbol 435 MovieClip [gold]
"gold41"Frame 18Symbol 435 MovieClip [gold]
"gold42"Frame 18Symbol 435 MovieClip [gold]
"gold43"Frame 18Symbol 435 MovieClip [gold]
"gold44"Frame 18Symbol 435 MovieClip [gold]
"gold45"Frame 18Symbol 435 MovieClip [gold]
"gold46"Frame 18Symbol 435 MovieClip [gold]
"gold47"Frame 18Symbol 435 MovieClip [gold]
"gold48"Frame 18Symbol 435 MovieClip [gold]
"gold49"Frame 18Symbol 435 MovieClip [gold]
"gold50"Frame 18Symbol 435 MovieClip [gold]
"gold51"Frame 18Symbol 435 MovieClip [gold]
"gold52"Frame 18Symbol 435 MovieClip [gold]
"gold53"Frame 18Symbol 435 MovieClip [gold]
"gold54"Frame 18Symbol 435 MovieClip [gold]
"gold55"Frame 18Symbol 435 MovieClip [gold]
"gold56"Frame 18Symbol 435 MovieClip [gold]
"gold57"Frame 18Symbol 435 MovieClip [gold]
"gold58"Frame 18Symbol 435 MovieClip [gold]
"gold59"Frame 18Symbol 435 MovieClip [gold]
"gold60"Frame 18Symbol 435 MovieClip [gold]
"gold61"Frame 18Symbol 435 MovieClip [gold]
"gold62"Frame 18Symbol 435 MovieClip [gold]
"gold63"Frame 18Symbol 435 MovieClip [gold]
"gold64"Frame 18Symbol 435 MovieClip [gold]
"gold65"Frame 18Symbol 435 MovieClip [gold]
"gold66"Frame 18Symbol 435 MovieClip [gold]
"gold67"Frame 18Symbol 435 MovieClip [gold]
"gold68"Frame 18Symbol 435 MovieClip [gold]
"gold69"Frame 18Symbol 435 MovieClip [gold]
"gold70"Frame 18Symbol 435 MovieClip [gold]
"gold71"Frame 18Symbol 435 MovieClip [gold]
"gold72"Frame 18Symbol 435 MovieClip [gold]
"gold73"Frame 18Symbol 435 MovieClip [gold]
"gold74"Frame 18Symbol 435 MovieClip [gold]
"gold75"Frame 18Symbol 435 MovieClip [gold]
"gold76"Frame 18Symbol 435 MovieClip [gold]
"gold77"Frame 18Symbol 435 MovieClip [gold]
"gold78"Frame 18Symbol 435 MovieClip [gold]
"gold79"Frame 18Symbol 435 MovieClip [gold]
"gold_big1"Frame 18Symbol 528 MovieClip
"gold_big2"Frame 18Symbol 528 MovieClip
"gold_big3"Frame 18Symbol 528 MovieClip
"gold_big4"Frame 18Symbol 528 MovieClip
"wall23"Frame 18Symbol 650 MovieClip
"wall12"Frame 18Symbol 650 MovieClip
"wall19"Frame 18Symbol 650 MovieClip
"wall9"Frame 18Symbol 650 MovieClip
"c_guide14"Frame 18Symbol 573 MovieClip
"c_guide4"Frame 18Symbol 573 MovieClip
"wall20"Frame 18Symbol 650 MovieClip
"wall3"Frame 18Symbol 650 MovieClip
"wall1"Frame 18Symbol 650 MovieClip
"pac"Frame 18Symbol 558 MovieClip
"wallx"Frame 18Symbol 763 EditableText
"wally"Frame 18Symbol 764 EditableText
"d_l8"Frame 18Symbol 563 MovieClip
"d_l11"Frame 18Symbol 563 MovieClip
"d_r1"Frame 18Symbol 565 MovieClip
"d_r2"Frame 18Symbol 565 MovieClip
"d_r3"Frame 18Symbol 565 MovieClip
"d_r4"Frame 18Symbol 565 MovieClip
"d_r5"Frame 18Symbol 565 MovieClip
"d_r6"Frame 18Symbol 565 MovieClip
"d_r7"Frame 18Symbol 565 MovieClip
"d_r8"Frame 18Symbol 565 MovieClip
"d_r9"Frame 18Symbol 565 MovieClip
"d_r10"Frame 18Symbol 565 MovieClip
"d_r11"Frame 18Symbol 565 MovieClip
"u_r5"Frame 18Symbol 567 MovieClip
"u_r4"Frame 18Symbol 567 MovieClip
"u_r7"Frame 18Symbol 567 MovieClip
"u_r8"Frame 18Symbol 567 MovieClip
"u_r9"Frame 18Symbol 567 MovieClip
"u_r1"Frame 18Symbol 567 MovieClip
"u_r2"Frame 18Symbol 567 MovieClip
"u_r3"Frame 18Symbol 567 MovieClip
"u_r6"Frame 18Symbol 567 MovieClip
"u_r10"Frame 18Symbol 567 MovieClip
"u_r11"Frame 18Symbol 567 MovieClip
"u_l3"Frame 18Symbol 569 MovieClip
"u_l6"Frame 18Symbol 569 MovieClip
"wall6"Frame 18Symbol 650 MovieClip
"wall7"Frame 18Symbol 650 MovieClip
"wall5"Frame 18Symbol 650 MovieClip
"wall8"Frame 18Symbol 650 MovieClip
"wall4"Frame 18Symbol 650 MovieClip
"wall11"Frame 18Symbol 650 MovieClip
"wall10"Frame 18Symbol 650 MovieClip
"wall16"Frame 18Symbol 614 MovieClip
"wall15"Frame 18Symbol 650 MovieClip
"wall14"Frame 18Symbol 650 MovieClip
"wall18"Frame 18Symbol 650 MovieClip
"c_guide1"Frame 18Symbol 573 MovieClip
"u_back1"Frame 18Symbol 575 MovieClip
"u_back2"Frame 18Symbol 575 MovieClip
"l_back"Frame 18Symbol 575 MovieClip
"l_back1"Frame 18Symbol 575 MovieClip
"l_back2"Frame 18Symbol 575 MovieClip
"d_back"Frame 18Symbol 575 MovieClip
"d_back1"Frame 18Symbol 575 MovieClip
"d_back2"Frame 18Symbol 575 MovieClip
"r_back2"Frame 18Symbol 575 MovieClip
"r_back1"Frame 18Symbol 575 MovieClip
"r_back"Frame 18Symbol 575 MovieClip
"pac_graphic1"Frame 18Symbol 420 MovieClip [pacman_graphic2]
"c_guide2"Frame 18Symbol 573 MovieClip
"c_guide3"Frame 18Symbol 573 MovieClip
"c_guide5"Frame 18Symbol 573 MovieClip
"c_guide6"Frame 18Symbol 573 MovieClip
"c_guide7"Frame 18Symbol 573 MovieClip
"c_guide8"Frame 18Symbol 573 MovieClip
"c_guide9"Frame 18Symbol 573 MovieClip
"c_guide10"Frame 18Symbol 573 MovieClip
"c_guide11"Frame 18Symbol 573 MovieClip
"enemy1"Frame 18Symbol 400 MovieClip [enemyzz]
"wall17"Frame 18Symbol 650 MovieClip
"controller"Frame 18Symbol 425 MovieClip [empty]
"enemy3"Frame 18Symbol 400 MovieClip [enemyzz]
"wall21"Frame 18Symbol 650 MovieClip
"c_guide12"Frame 18Symbol 573 MovieClip
"c_guide13"Frame 18Symbol 573 MovieClip
"u_back"Frame 18Symbol 575 MovieClip
"wall13"Frame 18Symbol 650 MovieClip
"wall22"Frame 18Symbol 650 MovieClip
"m1_ammo"Frame 18Symbol 394 MovieClip [m1_ammo]
"uzi_ammo"Frame 18Symbol 83 MovieClip
"hand_en1"Frame 18Symbol 399 MovieClip [hand_en]
"gal_ammo"Frame 18Symbol 615 MovieClip
"m16_ammo"Frame 18Symbol 616 MovieClip
"ak47_ammo"Frame 18Symbol 617 MovieClip
"bizon_ammo"Frame 18Symbol 618 MovieClip
"rpg_ammo"Frame 18Symbol 377 MovieClip [rpg_ammo]
"law_ammo"Frame 18Symbol 376 MovieClip [law_ammo]
"mp5hk_ammo"Frame 18Symbol 375 MovieClip [mp5hk_ammo]
"sa80_ammo"Frame 18Symbol 374 MovieClip [sa80_ammo]
"glock_ammo"Frame 18Symbol 373 MovieClip [ammo_glock]
"mp5g_ammo"Frame 18Symbol 619 MovieClip
"aug_ammo"Frame 18Symbol 620 MovieClip
"shotgun_ammo"Frame 18Symbol 621 MovieClip
"law_camo_ammo"Frame 18Symbol 622 MovieClip
"wall2"Frame 18Symbol 650 MovieClip
"m4_ammo"Frame 18Symbol 623 MovieClip
"m5_ammo"Frame 18Symbol 624 MovieClip
"commando_ammo"Frame 18Symbol 625 MovieClip
"mag_ammo"Frame 18Symbol 626 MovieClip
"m60_ammo"Frame 18Symbol 627 MovieClip
"car"Frame 18Symbol 769 MovieClip
"gun_ammo"Frame 18Symbol 386 MovieClip [ammo_gun]
"m14_ammo"Frame 18Symbol 385 MovieClip [m14_ammo]
"clock"Frame 18Symbol 771 EditableText
"clock_min"Frame 18Symbol 772 EditableText
"score"Frame 18Symbol 773 EditableText
"life_mc"Frame 18Symbol 595 MovieClip
"ammo_txt"Frame 18Symbol 774 EditableText
"greande_txt"Frame 18Symbol 775 EditableText
"controller"Frame 19Symbol 425 MovieClip [empty]
"com"Frame 19Symbol 549 MovieClip
"gold"Frame 20Symbol 435 MovieClip [gold]
"gold1"Frame 20Symbol 435 MovieClip [gold]
"gold2"Frame 20Symbol 435 MovieClip [gold]
"gold3"Frame 20Symbol 435 MovieClip [gold]
"gold4"Frame 20Symbol 435 MovieClip [gold]
"gold5"Frame 20Symbol 435 MovieClip [gold]
"gold6"Frame 20Symbol 435 MovieClip [gold]
"gold7"Frame 20Symbol 435 MovieClip [gold]
"gold8"Frame 20Symbol 435 MovieClip [gold]
"gold9"Frame 20Symbol 435 MovieClip [gold]
"gold10"Frame 20Symbol 435 MovieClip [gold]
"gold11"Frame 20Symbol 435 MovieClip [gold]
"gold12"Frame 20Symbol 435 MovieClip [gold]
"gold13"Frame 20Symbol 435 MovieClip [gold]
"gold14"Frame 20Symbol 435 MovieClip [gold]
"gold15"Frame 20Symbol 435 MovieClip [gold]
"gold16"Frame 20Symbol 435 MovieClip [gold]
"gold17"Frame 20Symbol 435 MovieClip [gold]
"gold18"Frame 20Symbol 435 MovieClip [gold]
"gold19"Frame 20Symbol 435 MovieClip [gold]
"gold20"Frame 20Symbol 435 MovieClip [gold]
"gold21"Frame 20Symbol 435 MovieClip [gold]
"gold22"Frame 20Symbol 435 MovieClip [gold]
"gold23"Frame 20Symbol 435 MovieClip [gold]
"gold24"Frame 20Symbol 435 MovieClip [gold]
"gold25"Frame 20Symbol 435 MovieClip [gold]
"gold26"Frame 20Symbol 435 MovieClip [gold]
"gold27"Frame 20Symbol 435 MovieClip [gold]
"gold28"Frame 20Symbol 435 MovieClip [gold]
"gold29"Frame 20Symbol 435 MovieClip [gold]
"gold30"Frame 20Symbol 435 MovieClip [gold]
"gold31"Frame 20Symbol 435 MovieClip [gold]
"gold32"Frame 20Symbol 435 MovieClip [gold]
"gold33"Frame 20Symbol 435 MovieClip [gold]
"gold34"Frame 20Symbol 435 MovieClip [gold]
"gold35"Frame 20Symbol 435 MovieClip [gold]
"gold36"Frame 20Symbol 435 MovieClip [gold]
"gold37"Frame 20Symbol 435 MovieClip [gold]
"gold38"Frame 20Symbol 435 MovieClip [gold]
"gold39"Frame 20Symbol 435 MovieClip [gold]
"gold40"Frame 20Symbol 435 MovieClip [gold]
"gold41"Frame 20Symbol 435 MovieClip [gold]
"gold42"Frame 20Symbol 435 MovieClip [gold]
"gold43"Frame 20Symbol 435 MovieClip [gold]
"gold44"Frame 20Symbol 435 MovieClip [gold]
"gold45"Frame 20Symbol 435 MovieClip [gold]
"gold46"Frame 20Symbol 435 MovieClip [gold]
"gold47"Frame 20Symbol 435 MovieClip [gold]
"gold48"Frame 20Symbol 435 MovieClip [gold]
"gold49"Frame 20Symbol 435 MovieClip [gold]
"gold50"Frame 20Symbol 435 MovieClip [gold]
"gold51"Frame 20Symbol 435 MovieClip [gold]
"gold52"Frame 20Symbol 435 MovieClip [gold]
"gold53"Frame 20Symbol 435 MovieClip [gold]
"gold54"Frame 20Symbol 435 MovieClip [gold]
"gold55"Frame 20Symbol 435 MovieClip [gold]
"gold56"Frame 20Symbol 435 MovieClip [gold]
"gold57"Frame 20Symbol 435 MovieClip [gold]
"gold58"Frame 20Symbol 435 MovieClip [gold]
"gold59"Frame 20Symbol 435 MovieClip [gold]
"gold60"Frame 20Symbol 435 MovieClip [gold]
"gold61"Frame 20Symbol 435 MovieClip [gold]
"gold62"Frame 20Symbol 435 MovieClip [gold]
"gold63"Frame 20Symbol 435 MovieClip [gold]
"gold64"Frame 20Symbol 435 MovieClip [gold]
"gold65"Frame 20Symbol 435 MovieClip [gold]
"gold66"Frame 20Symbol 435 MovieClip [gold]
"gold67"Frame 20Symbol 435 MovieClip [gold]
"gold68"Frame 20Symbol 435 MovieClip [gold]
"gold69"Frame 20Symbol 435 MovieClip [gold]
"gold70"Frame 20Symbol 435 MovieClip [gold]
"gold71"Frame 20Symbol 435 MovieClip [gold]
"gold72"Frame 20Symbol 435 MovieClip [gold]
"gold73"Frame 20Symbol 435 MovieClip [gold]
"gold74"Frame 20Symbol 435 MovieClip [gold]
"gold75"Frame 20Symbol 435 MovieClip [gold]
"gold76"Frame 20Symbol 435 MovieClip [gold]
"gold77"Frame 20Symbol 435 MovieClip [gold]
"gold78"Frame 20Symbol 435 MovieClip [gold]
"gold79"Frame 20Symbol 435 MovieClip [gold]
"gold_big1"Frame 20Symbol 528 MovieClip
"gold_big2"Frame 20Symbol 528 MovieClip
"gold_big3"Frame 20Symbol 528 MovieClip
"gold_big4"Frame 20Symbol 528 MovieClip
"wall15"Frame 20Symbol 650 MovieClip
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Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 7 as "m16a2.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "M16.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "LASER5.WAV"
ExportAssets (56)Timeline Frame 1Symbol 10 as "laser4.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "laser_smg.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "laser.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "gunshots_sm.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "GUN04_cop.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "galil.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "g36.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "blip.mp3"
ExportAssets (56)Timeline Frame 1Symbol 18 as "aug.wav"
ExportAssets (56)Timeline Frame 1Symbol 19 as "ak47.wav"
ExportAssets (56)Timeline Frame 1Symbol 20 as "40mm.wav"
ExportAssets (56)Timeline Frame 1Symbol 21 as "la_exp.wav"
ExportAssets (56)Timeline Frame 1Symbol 22 as "heli.wav"
ExportAssets (56)Timeline Frame 1Symbol 23 as "car.mp3"
ExportAssets (56)Timeline Frame 1Symbol 26 as "expl_gas"
ExportAssets (56)Timeline Frame 1Symbol 43 as "expl_green"
ExportAssets (56)Timeline Frame 1Symbol 44 as "expl_red"
ExportAssets (56)Timeline Frame 1Symbol 46 as "expl_orange"
ExportAssets (56)Timeline Frame 1Symbol 47 as "expl_big1"
ExportAssets (56)Timeline Frame 1Symbol 48 as "expl_big"
ExportAssets (56)Timeline Frame 1Symbol 49 as "expl"
ExportAssets (56)Timeline Frame 1Symbol 61 as "bizon_pac"
ExportAssets (56)Timeline Frame 1Symbol 65 as "ak47_pac"
ExportAssets (56)Timeline Frame 1Symbol 72 as "at_pac"
ExportAssets (56)Timeline Frame 1Symbol 76 as "g36_pac"
ExportAssets (56)Timeline Frame 1Symbol 84 as "en_bizon"
ExportAssets (56)Timeline Frame 1Symbol 85 as "en_at"
ExportAssets (56)Timeline Frame 1Symbol 91 as "en_rpg"
ExportAssets (56)Timeline Frame 1Symbol 95 as "en_mag"
ExportAssets (56)Timeline Frame 1Symbol 99 as "en_commando"
ExportAssets (56)Timeline Frame 1Symbol 106 as "en_m4"
ExportAssets (56)Timeline Frame 1Symbol 110 as "en_m5"
ExportAssets (56)Timeline Frame 1Symbol 111 as "en_g36"
ExportAssets (56)Timeline Frame 1Symbol 115 as "en_pk96"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemy_apc"
ExportAssets (56)Timeline Frame 1Symbol 128 as "enem_die1"
ExportAssets (56)Timeline Frame 1Symbol 133 as "missle"
ExportAssets (56)Timeline Frame 1Symbol 137 as "rpg_mis"
ExportAssets (56)Timeline Frame 1Symbol 141 as "ball3"
ExportAssets (56)Timeline Frame 1Symbol 145 as "kafia2"
ExportAssets (56)Timeline Frame 1Symbol 148 as "kafia"
ExportAssets (56)Timeline Frame 1Symbol 151 as "spetz_hel "
ExportAssets (56)Timeline Frame 1Symbol 154 as "us_army"
ExportAssets (56)Timeline Frame 1Symbol 156 as "usa_cop"
ExportAssets (56)Timeline Frame 1Symbol 159 as "marine"
ExportAssets (56)Timeline Frame 1Symbol 161 as "helmet"
ExportAssets (56)Timeline Frame 1Symbol 165 as "monk"
ExportAssets (56)Timeline Frame 1Symbol 168 as "greande2"
ExportAssets (56)Timeline Frame 1Symbol 171 as "greande"
ExportAssets (56)Timeline Frame 1Symbol 194 as "enemy_swat"
ExportAssets (56)Timeline Frame 1Symbol 197 as "hl2"
ExportAssets (56)Timeline Frame 1Symbol 205 as "masok_move"
ExportAssets (56)Timeline Frame 1Symbol 207 as "shot_ball"
ExportAssets (56)Timeline Frame 1Symbol 212 as "ball6"
ExportAssets (56)Timeline Frame 1Symbol 217 as "ball5"
ExportAssets (56)Timeline Frame 1Symbol 221 as "colt_la_pac"
ExportAssets (56)Timeline Frame 1Symbol 225 as "at_la_pac"
ExportAssets (56)Timeline Frame 1Symbol 229 as "g36_la_pac"
ExportAssets (56)Timeline Frame 1Symbol 233 as "bizon_la_pac"
ExportAssets (56)Timeline Frame 1Symbol 234 as "en_colt_la"
ExportAssets (56)Timeline Frame 1Symbol 235 as "en_at_la"
ExportAssets (56)Timeline Frame 1Symbol 236 as "en_bizon_la"
ExportAssets (56)Timeline Frame 1Symbol 237 as "en_g36_la"
ExportAssets (56)Timeline Frame 1Symbol 242 as "en_robot"
ExportAssets (56)Timeline Frame 1Symbol 244 as "alien2"
ExportAssets (56)Timeline Frame 1Symbol 246 as "robot"
ExportAssets (56)Timeline Frame 1Symbol 248 as "alien"
ExportAssets (56)Timeline Frame 1Symbol 252 as "en_desert"
ExportAssets (56)Timeline Frame 1Symbol 256 as "mp5_sd_pac"
ExportAssets (56)Timeline Frame 1Symbol 260 as "us_a51"
ExportAssets (56)Timeline Frame 1Symbol 261 as "en_mp5_sd"
ExportAssets (56)Timeline Frame 1Symbol 265 as "m60_pac"
ExportAssets (56)Timeline Frame 1Symbol 266 as "en_m60"
ExportAssets (56)Timeline Frame 1Symbol 267 as "mag_pac"
ExportAssets (56)Timeline Frame 1Symbol 268 as "m5_pac"
ExportAssets (56)Timeline Frame 1Symbol 269 as "m4_pac"
ExportAssets (56)Timeline Frame 1Symbol 270 as "commando_pac"
ExportAssets (56)Timeline Frame 1Symbol 272 as "fbi"
ExportAssets (56)Timeline Frame 1Symbol 276 as "usa_swat"
ExportAssets (56)Timeline Frame 1Symbol 278 as "ball4"
ExportAssets (56)Timeline Frame 1Symbol 279 as "rpg_pac"
ExportAssets (56)Timeline Frame 1Symbol 281 as "mp5hk_pac "
ExportAssets (56)Timeline Frame 1Symbol 285 as "sa80_pac "
ExportAssets (56)Timeline Frame 1Symbol 289 as "glock_pac"
ExportAssets (56)Timeline Frame 1Symbol 293 as "APC_MACHINE"
ExportAssets (56)Timeline Frame 1Symbol 297 as "shotgun_pac"
ExportAssets (56)Timeline Frame 1Symbol 301 as "mp5g_pac"
ExportAssets (56)Timeline Frame 1Symbol 305 as "aug_pac "
ExportAssets (56)Timeline Frame 1Symbol 309 as "law_camo__pac"
ExportAssets (56)Timeline Frame 1Symbol 310 as "en_law_camo"
ExportAssets (56)Timeline Frame 1Symbol 311 as "en_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 312 as "en_mp5g"
ExportAssets (56)Timeline Frame 1Symbol 313 as "en_aug"
ExportAssets (56)Timeline Frame 1Symbol 317 as "law_pac"
ExportAssets (56)Timeline Frame 1Symbol 318 as "en_law"
ExportAssets (56)Timeline Frame 1Symbol 319 as "en_sa80"
ExportAssets (56)Timeline Frame 1Symbol 320 as "en_mp5hk"
ExportAssets (56)Timeline Frame 1Symbol 321 as "en_glock"
ExportAssets (56)Timeline Frame 1Symbol 322 as "apc"
ExportAssets (56)Timeline Frame 1Symbol 325 as "german"
ExportAssets (56)Timeline Frame 1Symbol 327 as "ger_beret"
ExportAssets (56)Timeline Frame 1Symbol 330 as "ger_swat"
ExportAssets (56)Timeline Frame 1Symbol 332 as "uk_hel"
ExportAssets (56)Timeline Frame 1Symbol 334 as "london_cop2"
ExportAssets (56)Timeline Frame 1Symbol 336 as "london_cop"
ExportAssets (56)Timeline Frame 1Symbol 338 as "arab_hel"
ExportAssets (56)Timeline Frame 1Symbol 340 as "kafia_iraq3"
ExportAssets (56)Timeline Frame 1Symbol 342 as "kafia_iraq"
ExportAssets (56)Timeline Frame 1Symbol 347 as "moscow"
ExportAssets (56)Timeline Frame 1Symbol 349 as "ninja1"
ExportAssets (56)Timeline Frame 1Symbol 351 as "ussr_hel"
ExportAssets (56)Timeline Frame 1Symbol 356 as "m16_pac"
ExportAssets (56)Timeline Frame 1Symbol 360 as "gal_pac"
ExportAssets (56)Timeline Frame 1Symbol 361 as "en_gal"
ExportAssets (56)Timeline Frame 1Symbol 365 as "en_m203"
ExportAssets (56)Timeline Frame 1Symbol 366 as "m203_ammo"
ExportAssets (56)Timeline Frame 1Symbol 369 as "m14_s_ammo"
ExportAssets (56)Timeline Frame 1Symbol 371 as "m14_s_pac"
ExportAssets (56)Timeline Frame 1Symbol 372 as "m203_pac"
ExportAssets (56)Timeline Frame 1Symbol 373 as "ammo_glock"
ExportAssets (56)Timeline Frame 1Symbol 374 as "sa80_ammo"
ExportAssets (56)Timeline Frame 1Symbol 375 as "mp5hk_ammo"
ExportAssets (56)Timeline Frame 1Symbol 376 as "law_ammo"
ExportAssets (56)Timeline Frame 1Symbol 377 as "rpg_ammo"
ExportAssets (56)Timeline Frame 1Symbol 378 as "uzi_pac"
ExportAssets (56)Timeline Frame 1Symbol 379 as "en_uzi"
ExportAssets (56)Timeline Frame 1Symbol 382 as "40mm"
ExportAssets (56)Timeline Frame 1Symbol 385 as "m14_ammo"
ExportAssets (56)Timeline Frame 1Symbol 386 as "ammo_gun"
ExportAssets (56)Timeline Frame 1Symbol 389 as "point_p_20"
ExportAssets (56)Timeline Frame 1Symbol 392 as "point_p_10"
ExportAssets (56)Timeline Frame 1Symbol 393 as "m1_pac"
ExportAssets (56)Timeline Frame 1Symbol 394 as "m1_ammo"
ExportAssets (56)Timeline Frame 1Symbol 396 as "hand_en2"
ExportAssets (56)Timeline Frame 1Symbol 397 as "m14_pac"
ExportAssets (56)Timeline Frame 1Symbol 398 as "hand_pac"
ExportAssets (56)Timeline Frame 1Symbol 399 as "hand_en"
ExportAssets (56)Timeline Frame 1Symbol 400 as "enemyzz"
ExportAssets (56)Timeline Frame 1Symbol 420 as "pacman_graphic2"
ExportAssets (56)Timeline Frame 1Symbol 423 as "ball2"
ExportAssets (56)Timeline Frame 1Symbol 425 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 427 as "black_box"
ExportAssets (56)Timeline Frame 1Symbol 428 as "en_m1"
ExportAssets (56)Timeline Frame 1Symbol 430 as "helmet2"
ExportAssets (56)Timeline Frame 1Symbol 431 as "en_m16"
ExportAssets (56)Timeline Frame 1Symbol 432 as "en_ak47"
ExportAssets (56)Timeline Frame 1Symbol 433 as "desert_pac"
ExportAssets (56)Timeline Frame 1Symbol 435 as "gold"

Labels

"level1"Frame 2
"tut"Frame 3
"level2"Frame 5
"level3"Frame 7
"level4"Frame 9
"level5"Frame 11
"level7"Frame 13
"level6"Frame 15
"level8"Frame 17
"level9"Frame 19
"level10"Frame 21
"level11"Frame 24
"gameover"Frame 25
"color4"Symbol 123 MovieClip [enemy_apc] Frame 1
"color4"Symbol 194 MovieClip [enemy_swat] Frame 1
"color4"Symbol 242 MovieClip [en_robot] Frame 1
"color4"Symbol 400 MovieClip [enemyzz] Frame 1
"anim1"Symbol 420 MovieClip [pacman_graphic2] Frame 1
"eat"Symbol 420 MovieClip [pacman_graphic2] Frame 2
"eat1"Symbol 420 MovieClip [pacman_graphic2] Frame 3
"level1"Symbol 539 MovieClip Frame 1




http://swfchan.com/6/29404/info.shtml
Created: 19/5 -2019 23:09:50 Last modified: 19/5 -2019 23:09:50 Server time: 14/11 -2024 06:41:14