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'Roids.swf

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Flash #29420

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ActionScript [AS1/AS2]

Frame 1
var traillevel = 10000; powerup = function () { this.timer = 0; this._alpha = 0; this.outtime = 150; }; powerup.prototype = new MovieClip(); Object.registerClass("powerup", powerup); powerup.prototype.playerhit = function () { if (_root.player10.hitTest(this) && (!this.dead)) { this.bonuss(); _root.soundc(); } }; powerup.prototype.bonustyp = function () { if (this.bonus < 8) { this.removeMovieClip(); } if (this.bonus > 17) { this.bonus = random(8) + 9; } this.gotoAndStop(this.bonus - 7); }; powerup.prototype.bonuss = function () { if ((this.bonus > 6) && (this.bonus < 9)) { points = points + 100; trace("500"); } if (this.bonus == 9) { points = points + 200; trace("1000"); } if (this.bonus == 10) { points = points + 500; trace("2000"); } if (this.bonus == 11) { points = points + 1000; trace("10000"); } if (this.bonus == 12) { this.shotNumb = shotNumb; this.shotSpread = shotSpread; shotNumb = 36; shotSpread = 190; shoot(); shotNumb = this.shotNumb; shotSpread = this.shotSpread; trace("mega"); points = points + 200; _root.sounda(100); } if (this.bonus == 13) { shottimer = 100; shotNumb = 5; shotSpread = 25; points = points + 100; trace("plus"); } if (this.bonus == 14) { shottimer = 100; shotNumb = 1; shotSpread = 0; trace("minus"); points = points - 3000; } if (this.bonus == 15) { timetimer = 100; trace("slow"); _root.laser = new Sound(); _root.laser.attachSound("Ss2"); _root.laser.start([0, 1]); _root.laser.setVolume(25); points = points + 1000; } if (this.bonus == 16) { _root.player10.shieldtime = 100; points = points + 200; } if (this.bonus >= 17) { playerlives++; points = points + 1000; } this.dead = true; }; powerup.prototype.die = function () { if (this.dead) { this.removeMovieClip(); } }; powerup.prototype.onEnterFrame = function () { powerupArray.push(this.level); this.outtime--; if ((this._alpha < 100) && (this.outtime > 0)) { this._alpha = this._alpha + 10; } else { this._alpha = this._alpha - 10; if (this._alpha < 10) { this.dead = true; } } if (this.timer == 0) { this.bonustyp(); } this.timer++; this.playerhit(); this.die(); }; levelup = function () { this._rotation = 180; this._xscale = 10; this._yscale = 10; this.loopp = 11; this.timer = 30; this.gotoAndStop(this.stopp); }; levelup.prototype = new MovieClip(); Object.registerClass("levelup", levelup); levelup.prototype.onEnterFrame = function () { if (!(this.loopp === 0)) { this._xscale = this._xscale + this.loopp; this._yscale = this._yscale + this.loopp; this._rotation = this._rotation + (2.72 * this.loopp); this.loopp--; } else if (this.loopp == 0) { this.timer--; if (this.timer < 1) { this.loopp--; } } if (this.loopp == -12) { this.removeMovieClip(); } }; shot = function () { this.timer = 1; this.xSpeed = Math.sin(this._rotation * (Math.PI/180)) * 10; this.ySpeed = Math.cos(this._rotation * (Math.PI/180)) * 10; }; shot.prototype = new MovieClip(); Object.registerClass("shot", shot); shot.prototype.onEnterFrame = function () { this.gotoAndStop(this.stopp); if (this.testplayer) { if (_root.player10.hitTest(this)) { this.timer = 0; _root.player10.dead = true; } } shotArray.push(this.level); this._x = this._x + this.xSpeed; this._y = this._y - this.ySpeed; traillevel++; _root.attachMovie("shottrail", "shottrail" + traillevel, traillevel, {_x:this._x, _y:this._y, _rotation:this._rotation, stopp:this.stopp}); if (((((this._x > 510) or (this._x < -10)) or (this._y > 510)) or (this._y < -10)) or (this.timer == 0)) { this.removeMovieClip(); } }; swdie = function () { this._xscale = this.scalee; this._yscale = this.scalee; this.increase = this._xscale / 2; this.gotoAndStop(this.stopp); trace(this.stopp); }; swdie.prototype = new MovieClip(); Object.registerClass("swdie", swdie); swdie.prototype.onEnterFrame = function () { this._xscale = this._xscale + this.increase; this._yscale = this._yscale + this.increase; this.timer--; if (this.timer < 0) { this._alpha = this._alpha - (random(10) + 5); } if (this._alpha < 5) { this.removeMovieClip(); } }; player = function () { this._x = 250; this._y = 250; this._rotation = 0; this._alpha = 100; this.dead = false; this.speed = 0; this.xacc = 0; this.yacc = 0; this.shield = 1; this.shieldtime = 0; }; player.prototype = new MovieClip(); Object.registerClass("player", player); player.prototype.die = function () { this.shieldtime--; if (this.shieldtime > 0) { this.shield = 2; } else { this.shield = 1; } trace(this.shield); this.gotoAndStop(this.shield); if (this.shield == 2) { this.dead = false; } if (this.dead) { if (this._alpha == 100) { traillevel++; _root.attachMovie("swdie", "swdie" + traillevel, traillevel, {_x:this._x, _y:this._y, scalee:150, timer:5, stopp:1}); } this._alpha = this._alpha - 10; if (this._alpha < 10) { traillevel++; _root.attachMovie("swdie", "swdie" + traillevel, traillevel, {_x:this._x, _y:this._y, scalee:100, timer:5, stopp:1}); playerdie(); } } }; player.prototype.rotation = function () { this.Xdistance = _root._xmouse - this._x; this.Ydistance = _root._ymouse - this._y; this.distance = Math.sqrt((this.Ydistance * this.Ydistance) + (this.Xdistance * this.Xdistance)); this.radAngle = Math.atan2(this.Ydistance, this.Xdistance); this._rotation = int(((this.radAngle * 360) / (Math.PI*2)) + 90); }; player.prototype.moving = function () { this.xSpeedd = Math.sin(this._rotation * (Math.PI/180)); this.ySpeedd = Math.cos(this._rotation * (Math.PI/180)); this.xSpeed = (this.xSpeedd * this.distance) / 10; this.ySpeed = (this.ySpeedd * this.distance) / 10; if ((!this.dead) && (this.distance > 3)) { this._x = this._x + this.xSpeed; this._y = this._y - this.ySpeed; } traillevel++; _root.attachMovie("playertrail", "playertrail" + traillevel, traillevel, {_x:this._x, _y:this._y, _rotation:this._rotation, shield:this.shield}); }; player.prototype.onEnterFrame = function () { this.die(); this.rotation(); this.moving(); }; basicEnemy = function () { this._x = this.xpost; this._y = this.ypost; this._alpha = this.alpha; this.dead = false; this.gotoAndStop(1); this.timer = 1; }; basicEnemy.prototype = new MovieClip(); basicEnemy.prototype.chekk = function () { while (this._x > 500) { this._x--; } while (this._y < 0) { this._y++; } while (this._x < 0) { this._x++; } while (this._y > 500) { this._y--; } }; basicEnemy.prototype.shot = function () { if (!this.dead) { i = 0; while (i < shotArray.length) { if (_root["shot" + shotArray[i]].hitTest(this)) { this.health--; _root["shot" + shotArray[i]].removeMovieClip(); } i++; } } }; basicEnemy.prototype.die = function (bonus) { if (this.health < 1) { this.dead = true; } if (this.dead) { this.timer--; this._alpha = this._alpha - 10; if (this._alpha < 10) { enemies--; traillevel++; _root.attachMovie("powerup", "powerup" + traillevel, traillevel, {_x:this._x, _y:this._y, bonus:random(12) + bonus, level:traillevel}); this.removeMovieClip(); } } }; basicEnemy.prototype.playerHit = function () { this.Xdistance = _root.player10._x - this._x; this.Ydistance = _root.player10._y - this._y; this.distance = Math.sqrt((this.Ydistance * this.Ydistance) + (this.Xdistance * this.Xdistance)); this.radAngle = Math.atan2(this.Ydistance, this.Xdistance); if (this.distance < (this.dist * _root.player10.shield)) { _root.player10.dead = true; this.health = this.health - 10; } }; basicEnemy.prototype.beep = function () { _root.beep = new Sound(); _root.beep.attachSound("beep"); _root.beep.start([0, 1]); _root.beep.setVolume(50); }; basicEnemy.prototype.offScreen = function () { if ((this._x > 500) or (this._x < 0)) { this.xplus = this.xplus * -1; this.beep(); this.bong(this._x, this._y, this.scalee); } if ((this._y < 0) or (this._y > 500)) { this.yplus = this.yplus * -1; this.beep(); this.bong(this._x, this._y, this.scalee); } }; basicEnemy.prototype.styledie = function (scalee, stopp, pts) { if (this.dead && (this.timer == 0)) { points = points + pts; traillevel++; attachMovie("swdie", "swdie" + traillevel, traillevel, {_x:this._x, _y:this._y, scalee:scalee, timer:5, stopp:stopp}); } }; basicEnemy.prototype.bong = function (xpost, ypost, scalee) { traillevel++; attachMovie("swdie", "swdie" + traillevel, traillevel, {_x:xpost, _y:ypost, scalee:scalee, timer:5, stopp:2}); }; shooter = function () { super(); this.shootnumb = 30; this.shoot = false; this.offset = 0; }; shooter.prototype = new basicEnemy(); Object.registerClass("shooter", shooter); shooter.prototype.shoott = function () { if ((this.offset > 40) && (this.shoot)) { traillevel++; _root.attachMovie("shot", "shot" + traillevel, traillevel, {_rotation:this._rotation, _x:this._x, _y:this._y, level:traillevel, stopp:2, testplayer:true}); } }; shooter.prototype.rotation = function () { this.radAngle = Math.atan2(this.Ydistance, this.Xdistance); this._rotation = int(((this.radAngle * 360) / (Math.PI*2)) + 90); }; shooter.prototype.movement = function () { if (this.distance < 250) { if (this.offset < 80) { this.offset = this.offset + 5; } this.gotoAndStop(2); } else { if (this.distance > 250) { if (this.offset > 0) { this.offset = this.offset - 5; } } if (this.offset < 40) { this.gotoAndStop(1); } } this.xSpeedd = Math.sin((this._rotation + this.offset) * (Math.PI/180)); this.ySpeedd = Math.cos((this._rotation + this.offset) * (Math.PI/180)); this.xSpeed = this.xSpeedd * 5; this.ySpeed = this.ySpeedd * 5; if ((!this.dead) && (this.distance > 3)) { this._x = this._x + this.xSpeed; this._y = this._y - this.ySpeed; } traillevel++; _root.attachMovie("shootertrail", "shootertrail" + traillevel, traillevel, {_x:this._x, _y:this._y, _rotation:this._rotation, gotoAndStop:this.offset, _alpha:100}); }; shooter.prototype.shot = function () { if (!this.dead) { i = 0; while (i < shotArray.length) { if (_root["shot" + shotArray[i]].hitTest(this) && (_root["shot" + shotArray[i]].testplayer == false)) { if (this.offset < 40) { this.health--; _root["shot" + shotArray[i]].removeMovieClip(); } else { _root["shot" + shotArray[i]].xSpeed = _root["shot" + shotArray[i]].xSpeed * -1; _root["shot" + shotArray[i]]._x = _root["shot" + shotArray[i]]._x + (_root["shot" + shotArray[i]].xSpeed * 2); _root["shot" + shotArray[i]].ySpeed = _root["shot" + shotArray[i]].ySpeed * -1; _root["shot" + shotArray[i]]._y = _root["shot" + shotArray[i]]._y - (_root["shot" + shotArray[i]].ySpeed * 2); _root["shot" + shotArray[i]].testplayer = true; } } i++; } } }; shooter.prototype.onEnterFrame = function () { trace(this.shoot); this.delay--; if (this.shootnumb == 0) { this.shoot = true; this.shootnumb = 30; } else { this.shoot = false; } if (this.delay < 0) { this.die(10); this.styledie(70, 5, 5000); if (this.health > 0) { this.shot(); this.shoott(); this.playerHit(); this.rotation(); if (timetimer < 0) { this.chekk(); this.movement(); this.shootnumb--; } } } }; twisty = function () { super(); this.offset = 0; }; twisty.prototype = new basicEnemy(); Object.registerClass("twisty", twisty); twisty.prototype.rotation = function () { this.radAngle = Math.atan2(this.Ydistance, this.Xdistance); this._rotation = int(((this.radAngle * 360) / (Math.PI*2)) + 90); }; twisty.prototype.movement = function () { if (this.distance < 250) { if (this.offset < 80) { this.offset = this.offset + 5; } this.gotoAndStop(2); } else { if (this.distance > 250) { if (this.offset > 0) { this.offset = this.offset - 5; } } if (this.offset < 40) { this.gotoAndStop(1); } } this.xSpeedd = Math.sin((this._rotation + this.offset) * (Math.PI/180)); this.ySpeedd = Math.cos((this._rotation + this.offset) * (Math.PI/180)); this.xSpeed = this.xSpeedd * 5; this.ySpeed = this.ySpeedd * 5; if ((!this.dead) && (this.distance > 3)) { this._x = this._x + this.xSpeed; this._y = this._y - this.ySpeed; } traillevel++; _root.attachMovie("twistytrail", "twistytrail" + traillevel, traillevel, {_x:this._x, _y:this._y, _rotation:this._rotation, gotoAndStop:this.offset + 1, _alpha:70}); }; twisty.prototype.shot = function () { if (!this.dead) { i = 0; while (i < shotArray.length) { if (_root["shot" + shotArray[i]].hitTest(this)) { if (this.offset < 40) { this.health--; _root["shot" + shotArray[i]].removeMovieClip(); } else { _root["shot" + shotArray[i]].xSpeed = _root["shot" + shotArray[i]].xSpeed * -1; _root["shot" + shotArray[i]]._x = _root["shot" + shotArray[i]]._x + (_root["shot" + shotArray[i]].xSpeed * 2); _root["shot" + shotArray[i]].ySpeed = _root["shot" + shotArray[i]].ySpeed * -1; _root["shot" + shotArray[i]]._y = _root["shot" + shotArray[i]]._y - (_root["shot" + shotArray[i]].ySpeed * 2); _root["shot" + shotArray[i]].testplayer = true; } } i++; } } }; twisty.prototype.onEnterFrame = function () { this.delay--; if (this.delay < 0) { this.die(8); this.styledie(70, 4, 1500); if (this.health > 0) { this.shot(); this.playerHit(); this.rotation(); if (timetimer < 0) { this.chekk(); this.movement(); } } } }; follower = function () { super(); }; follower.prototype = new basicEnemy(); Object.registerClass("follower", follower); follower.prototype.movement = function () { this._x = this._x + (this.Xdistance / 15); this._y = this._y + (this.Ydistance / 15); this.radAngle = Math.atan2(this.Ydistance, this.Xdistance); this._rotation = int(((this.radAngle * 360) / (Math.PI*2)) + 90); traillevel++; _root.attachMovie("followertrail", "followertrail" + traillevel, traillevel, {_x:this._x, _y:this._y, _rotation:this._rotation}); }; follower.prototype.onEnterFrame = function () { this.delay--; if (this.delay < 0) { this.die(5); this.styledie(70, 3, 700); if (this.health > 0) { this.shot(); this.playerHit(); if (timetimer < 0) { this.chekk(); this.movement(); } } } }; wander = function () { this.scalee = 100; this.xplus = random(2) - 1; this.yplus = random(2) - 1; if (this.xplus == 0) { this.xplus = 1; } if (this.yplus == 0) { this.yplus = 1; } this.xplus = this.xplus * 6; this.yplus = this.yplus * 6; super(); }; wander.prototype = new basicEnemy(); Object.registerClass("wander", wander); wander.prototype.movement = function () { this._x = this._x + this.xplus; this._y = this._y + this.yplus; this._rotation = this._rotation + 5; traillevel++; _root.attachMovie("wandertrail", "wandertrail" + traillevel, traillevel, {_x:this._x, _y:this._y, _rotation:this._rotation}); }; wander.prototype.onEnterFrame = function () { this.delay--; if (this.delay < 0) { this.die(4); this.styledie(60, 2, 200); if (this.health > 0) { this.shot(); this.playerHit(); if (timetimer < 0) { this.chekk(); this.movement(); this.offScreen(); } } } }; splitter = function () { this.scalee = 200; super(); this.xplus = this.xplus * 1; this.yplus = this.yplus * 1; }; splitter.prototype = new wander(); Object.registerClass("splitter", splitter); splitter.prototype.split = function () { this.styledie(60, 2, 0); i = traillevel; while (i < (traillevel + 3)) { enemyarr[0].push(traillevel + i); _root.attachMovie("wander", "wander" + (traillevel + i), traillevel + i, {xpost:this._x, ypost:this._y, alpha:100, health:1, delay:random(15), scalee:30, dist:25}); i++; } }; splitter.prototype.movement = function () { this._x = this._x + this.xplus; this._y = this._y + this.yplus; this._rotation = this._rotation + 5; traillevel++; _root.attachMovie("splittertrail", "splittertrail" + traillevel, traillevel, {_x:this._x, _y:this._y, _rotation:this._rotation}); }; splitter.prototype.die = function (bonus) { if (this.health < 1) { this.dead = true; this.timer = 0; } if (this.dead) { if (this._alpha == 100) { this.styledie(80, 2, 400); } this._alpha = this._alpha - 10; if (this._alpha < 10) { this.split(); _root.attachMovie("powerup", "powerup" + traillevel, traillevel, {_x:this._x, _y:this._y, bonus:random(12) + bonus, level:traillevel}); this.removeMovieClip(); } } }; splitter.prototype.onEnterFrame = function () { this.delay--; if (this.delay < 0) { this.die(7); if (this.health > 0) { this.shot(); this.playerHit(); if (timetimer < 0) { this.chekk(); this.movement(); this.offScreen(); } } } }; var enemies = 0; var gameLevel = -1; var points = 0; var shotNumb = 1; var shotSpread = 0; var points = 0; var shotNumb = 1; var shotSpread = 0; var timer = 3; var timetimer = 0; var shottimer = 0; var playerlives = 3; var menuu = false; var loadedd = false; var preloader = true; var finishedpre = false; var playgame = false; var volum = 100; var sounds = false; var soundtimer = 5; var highscore = false; var credits = false; var instructions = false; var highscorenumb = [0, 0, 0, 0, 0]; var timeraa = 120; var done = false; var timerf = 200; var notused; newPlayer = function () { _root.attachMovie("player", "player10", 10); }; startGame2 = function () { _root.attachMovie("score", "score", 1001000); }; resetGame = function () { trace("the game has been reset"); _root.score.removeMovieClip(); trace(_currentframe); enemies = 0; gameLevel = -1; points = 0; shotNumb = 1; shotSpread = 0; points = 0; shotNumb = 1; shotSpread = 0; timer = 3; timetimer = 0; shottimer = 0; playerlives = 3; if (((!menuu) && (playgame)) && (finishedpre)) { newPlayer(); startGame2(); } }; levelStart = function () { if ((enemies == 0) && (gameLevel < 23)) { gameLevel++; gameLevel2 = gameLevel + 1; newLevel(); traillevel++; _root.attachMovie("levelup", "levelup" + traillevel, traillevel, {_x:250, _y:250, stopp:1}); } else if ((enemies == 0) && (gameLevel == 23)) { playerlives = 0; playerdie(); } }; var level1 = [3]; var level2 = [1, 1]; var level3 = [3, 0, 1]; var level4 = [0, 3]; var level5 = [3, 1, 1]; var level6 = [0, 2, 0, 1]; var level7 = [3, 2, 1]; var level8 = [3, 2, 0, 0, 1]; var level9 = [0, 2, 1, 1]; var level10 = [3, 0, 2, 2]; var level11 = [6, 1, 0, 0, 1]; var level12 = [3, 2, 3]; var level13 = [3, 2, 2, 0, 1]; var level14 = [3, 0, 0, 3]; var level15 = [3, 1, 1, 1, 1]; var level16 = [3, 2, 2, 1]; var level17 = [0, 3, 1, 3]; var level18 = [3, 0, 1, 2, 1]; var level19 = [0, 2, 2, 2]; var level20 = [3, 2, 2, 2]; var level21 = [3, 0, 0, 2, 2]; var level22 = [3, 2, 1, 2, 1]; var level23 = [3, 2, 1, 1, 2]; var level24 = [3, 3, 3, 3, 3]; var levels = [level1, level2, level3, level4, level5, level6, level7, level8, level9, level10, level11, level12, level13, level14, level15, level16, level17, level18, level19, level20, level21, level22, level23, level24]; newLevel = function () { delete enemyarr; enemyarr = new Array(); p = 0; while (p < 5) { enemyarr[p] = new Array(); p++; } i = 0; while (i < levels[gameLevel].length) { if (i == 0) { ii = 0; while (ii < levels[gameLevel][i]) { traillevel++; _root.attachMovie("wander", "wander" + traillevel, traillevel, {xpost:random(500), ypost:530, alpha:100, health:1, delay:random(100), dist:20}); enemies++; enemyarr[i].push(traillevel); ii++; } } if (i == 1) { ii = 0; while (ii < levels[gameLevel][i]) { traillevel++; _root.attachMovie("splitter", "splitter" + traillevel, traillevel, {xpost:random(500), ypost:530, alpha:100, health:1, delay:random(200) + 50, dist:40}); enemies = enemies + 3; enemyarr[i].push(traillevel); ii++; } } if (i == 2) { ii = 0; while (ii < levels[gameLevel][i]) { traillevel++; _root.attachMovie("follower", "follower" + traillevel, traillevel, {xpost:random(500), ypost:-30, alpha:100, health:1, delay:random(100) + 100, dist:30}); enemies++; enemyarr[i].push(traillevel); ii++; } } if (i == 3) { ii = 0; while (ii < levels[gameLevel][i]) { traillevel++; _root.attachMovie("twisty", "twisty" + traillevel, traillevel, {xpost:-30, ypost:random(500), alpha:100, health:1, delay:random(120) + 100, dist:30}); enemies++; enemyarr[i].push(traillevel); ii++; } } if (i == 4) { ii = 0; while (ii < levels[gameLevel][i]) { traillevel++; _root.attachMovie("shooter", "shooter" + traillevel, traillevel, {xpost:530, ypost:random(500), alpha:100, health:1, delay:random(120) + 100, dist:30}); enemies++; enemyarr[i].push(traillevel); ii++; } } i++; } }; _root.backb.onPress = function () { if (shottimer < 0) { shotNumb = 3; shotSpread = 15; } if (timer < 0) { shoot(); timer = 3; } }; volumeAdj = function () { soundtimer--; if ((Key.isDown(32) && (sounds)) && (soundtimer < 0)) { music.stop(); sounds = false; soundtimer = 5; } else if ((Key.isDown(32) && (!sounds)) && (soundtimer < 0)) { startGame(); sounds = true; soundtimer = 5; } music.setVolume(volum); trace(volum); }; shoot = function () { i = 0; while (i < shotNumb) { traillevel++; _root.attachMovie("shot", "shot" + traillevel, traillevel, {_rotation:(_root.player10._rotation + shotSpread) - (10 * i), _x:_root.player10._x, _y:_root.player10._y, level:traillevel, stopp:1, testplayer:false}); i++; } }; sounda = function (volumeb) { _root.soundaa = new Sound(); _root.soundaa.attachSound("soundc"); _root.soundaa.start([0, 1]); _root.soundaa.setVolume(volumeb); }; soundb = function () { _root.soundbb = new Sound(); _root.soundbb.attachSound("soundb"); _root.soundbb.start([0, 1]); _root.soundbb.setVolume(100); }; soundc = function () { _root.soundaa = new Sound(); _root.soundaa.attachSound("soundd"); _root.soundaa.start([0, 1]); _root.soundaa.setVolume(100); }; powerupDie = function () { i = 0; while (i < powerupArray.length) { _root["powerup" + powerupArray[i]].outtime = -5; i++; } }; loaded = function () { bytesLoaded = _root.getBytesLoaded(); bytesTotal = _root.getBytesTotal(); percentLoaded = 100 * (bytesLoaded / bytesTotal); _root.bar2._xscale = percentLoaded; if (!(percentLoaded === 100)) { _root.preloader = true; _root.menuu = false; } else if (_root.bar.timerb > 0) { _root.bar.timerb--; } }; save = function () { savefile = SharedObject.getLocal("roids3"); }; save(); trace("table"); trace(highscorenumb); onEnterFrame = function () { loaded(); trace("frame"); trace(_currentframe); volumeAdj(); powerupArray = new Array(); shotArray = new Array(); if (((!menuu) && (playgame)) && (finishedpre)) { levelStart(); timer--; timetimer--; shottimer--; } if (traillevel > 1000000) { traillevel = 10000; } }; playerdie = function () { i = 0; while (i < enemyarr.length) { ii = 0; while (ii < enemyarr[i].length) { if (i == 0) { trace(enemyarr[i][ii]); _root["wander" + enemyarr[i][ii]].dead = true; _root["wander" + enemyarr[i][ii]].timer = 0; _root["wander" + enemyarr[i][ii]].styledie(60, 2, 0); _root["wander" + enemyarr[i][ii]].removeMovieClip(); } if (i == 1) { trace(enemyarr[i][ii]); _root["splitter" + enemyarr[i][ii]].dead = true; _root["splitter" + enemyarr[i][ii]].timer = 0; _root["splitter" + enemyarr[i][ii]].styledie(80, 2, 0); _root["splitter" + enemyarr[i][ii]].removeMovieClip(); } if (i == 2) { trace(enemyarr[i][ii]); _root["follower" + enemyarr[i][ii]].dead = true; _root["follower" + enemyarr[i][ii]].timer = 0; _root["follower" + enemyarr[i][ii]].styledie(70, 3, 0); _root["follower" + enemyarr[i][ii]].removeMovieClip(); } if (i == 3) { trace(enemyarr[i][ii]); _root["twisty" + enemyarr[i][ii]].dead = true; _root["twisty" + enemyarr[i][ii]].timer = 0; _root["twisty" + enemyarr[i][ii]].styledie(70, 4, 0); _root["twisty" + enemyarr[i][ii]].removeMovieClip(); } if (i == 4) { trace(enemyarr[i][ii]); _root["shooter" + enemyarr[i][ii]].dead = true; _root["shooter" + enemyarr[i][ii]].timer = 0; _root["shooter" + enemyarr[i][ii]].styledie(70, 5, 0); _root["shooter" + enemyarr[i][ii]].removeMovieClip(); } ii++; } i++; } powerupDie(); _root.player10.removeMovieClip(); if (playerlives > 0) { playerlives--; enemies = 0; newLevel(); newPlayer(); traillevel++; _root.attachMovie("levelup", "levelup" + traillevel, traillevel, {_x:250, _y:250, stopp:random(20) + 2}); } else if (gameLevel < 23) { if (points > highscorenumb[0]) { highscore[0] = points; savefile.data.score0 = points; } _root.score.removeMovieClip(); timeraa = 0; gotoAndStop (3); } else if (gameLevel == 23) { if (points > highscorenumb[0]) { highscore[0] = points; savefile.data.score0 = points; } highscorecal(); _root.score.removeMovieClip(); timeraa = 0; done = true; gotoAndStop (6); } };
Instance of Symbol 145 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.percentLoaded == 100) { _root.gotoAndStop(2); } }
Instance of Symbol 149 MovieClip "bar2" in Frame 1
onClipEvent (load) { timer = 10; } onClipEvent (enterFrame) { timer--; if ((_xscale == 100) && (timer < 0)) { _root.gotoAndStop(2); } }
Frame 2
gotoAndStop (3);
Instance of Symbol 13 MovieClip in Symbol 14 MovieClip [wander] Frame 1
onClipEvent (load) { _alpha = 100; } onClipEvent (enterFrame) { _alpha = (_alpha + (random(21) - 10)); if (_alpha > 100) { _alpha = 90; } if (_alpha < 50) { _alpha = 60; } }
Instance of Symbol 16 MovieClip in Symbol 19 MovieClip [player] Frame 1
onClipEvent (load) { _alpha = 75; }
Symbol 20 MovieClip [playertrail] Frame 1
_alpha = 50; onEnterFrame = function () { gotoAndStop(shield); _alpha = (_alpha - 15); if (_alpha < 0) { this.removeMovieClip(); } };
Instance of Symbol 16 MovieClip in Symbol 20 MovieClip [playertrail] Frame 2
onClipEvent (load) { _alpha = 75; }
Symbol 21 MovieClip [wandertrail] Frame 1
_alpha = 75; onEnterFrame = function () { _alpha = (_alpha - 15); if (_alpha < 0) { this.removeMovieClip(); } };
Symbol 26 MovieClip [shottrail] Frame 1
_alpha = 50; gotoAndStop(this.stopp); onEnterFrame = function () { _alpha = (_alpha - 20); if (_alpha < 0) { this.removeMovieClip(); } };
Symbol 29 MovieClip [splittertrail] Frame 1
_alpha = 75; onEnterFrame = function () { _alpha = (_alpha - 15); if (_alpha < 0) { this.removeMovieClip(); } };
Symbol 41 MovieClip [followertrail] Frame 1
onEnterFrame = function () { _alpha = (_alpha - 15); if (_alpha < 0) { this.removeMovieClip(); } };
Symbol 44 MovieClip Frame 1
onEnterFrame = function () { if (_xscale > 0) { _xscale = (_xscale - 5); _yscale = (_yscale - 5); } };
Symbol 47 MovieClip Frame 1
_xscale = 0; _yscale = 0; onEnterFrame = function () { if (_xscale < 100) { _xscale = (_xscale + 5); _yscale = (_yscale + 5); } };
Symbol 50 MovieClip [twistytrail] Frame 1
onEnterFrame = function () { _alpha = (_alpha - 15); if (_alpha < 0) { this.removeMovieClip(); } };
Instance of Symbol 98 MovieClip in Symbol 117 MovieClip [powerup] Frame 1
onClipEvent (load) { gotoAndStop (1); }
Instance of Symbol 98 MovieClip in Symbol 117 MovieClip [powerup] Frame 5
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 98 MovieClip in Symbol 117 MovieClip [powerup] Frame 6
onClipEvent (load) { gotoAndStop (3); }
Instance of Symbol 98 MovieClip in Symbol 117 MovieClip [powerup] Frame 8
onClipEvent (load) { gotoAndStop (4); }
Instance of Symbol 98 MovieClip in Symbol 117 MovieClip [powerup] Frame 9
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 98 MovieClip in Symbol 117 MovieClip [powerup] Frame 10
onClipEvent (load) { gotoAndStop (1); }
Symbol 128 MovieClip Frame 1
onEnterFrame = function () { if (_xscale > 0) { _xscale = (_xscale - 5); _yscale = (_yscale - 5); } };
Symbol 131 MovieClip Frame 1
_xscale = 0; _yscale = 0; onEnterFrame = function () { if (_xscale < 100) { _xscale = (_xscale + 5); _yscale = (_yscale + 5); } };
Symbol 137 MovieClip [shootertrail] Frame 1
onEnterFrame = function () { _alpha = (_alpha - 15); if (_alpha < 0) { this.removeMovieClip(); } }; stop();
Symbol 137 MovieClip [shootertrail] Frame 2
stop();
Symbol 139 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 154 MovieClip Frame 1
gotoAndStop (2);
Symbol 154 MovieClip Frame 2
sound = true; timer = 5; onEnterFrame = function () { timer--; if ((Key.isDown(32) && (!sound)) && (timer < 0)) { gotoAndStop (2); timer = 5; sound = true; } if ((Key.isDown(32) && (sound)) && (timer < 0)) { stopAllSounds(); gotoAndStop (3); timer = 5; sound = false; } };
Symbol 156 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 161 MovieClip Frame 81
Instance of Symbol 170 MovieClip in Symbol 171 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_alpha < 100) { _alpha = (_alpha + 5); } }
Symbol 171 MovieClip Frame 31
stop();
Symbol 181 MovieClip Frame 15
stop();
Symbol 181 MovieClip Frame 39
stop();
Symbol 182 MovieClip Frame 15
stop();
Symbol 182 MovieClip Frame 38
stop();
Symbol 183 MovieClip Frame 15
stop();
Symbol 183 MovieClip Frame 39
stop();
Symbol 184 MovieClip Frame 15
stop();
Symbol 184 MovieClip Frame 39
stop();
Instance of Symbol 171 MovieClip in Symbol 185 MovieClip Frame 55
onClipEvent (enterFrame) { if (_root.hit) { _alpha = (_alpha - 5); } }
Symbol 185 MovieClip Frame 85
stop();
Instance of Symbol 181 MovieClip in Symbol 185 MovieClip Frame 85
onClipEvent (load) { interval = 1; hit = false; } onClipEvent (enterFrame) { if (!hit) { this.gotoAndStop(interval); if (this.hitTest(_root._xmouse, _root._ymouse, true)) { if (interval < 5) { if (this.interval == 4) { _root.soundb(); } interval++; } } else if (interval > 2) { interval--; } if (_root.hit) { hit = true; this.gotoAndPlay(21); } onMouseDown = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { hit = true; _root.hit = true; this.gotoAndPlay(6); _root.credits = true; } }; } }
Instance of Symbol 182 MovieClip in Symbol 185 MovieClip Frame 85
onClipEvent (load) { interval = 1; hit = false; } onClipEvent (enterFrame) { if (!hit) { this.gotoAndStop(interval); if (this.hitTest(_root._xmouse, _root._ymouse, true)) { if (interval < 5) { if (this.interval == 4) { _root.soundb(); } interval++; } } else if (interval > 2) { interval--; } if (_root.hit) { hit = true; this.gotoAndPlay(21); } onMouseDown = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { hit = true; _root.hit = true; this.gotoAndPlay(6); _root.instructions = true; } }; } }
Instance of Symbol 183 MovieClip in Symbol 185 MovieClip Frame 85
onClipEvent (load) { interval = 1; hit = false; } onClipEvent (enterFrame) { if (!hit) { this.gotoAndStop(interval); if (this.hitTest(_root._xmouse, _root._ymouse, true)) { if (interval < 5) { if (this.interval == 4) { _root.soundb(); } interval++; } } else if (interval > 2) { interval--; } if (_root.hit) { hit = true; this.gotoAndPlay(21); } onMouseDown = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { hit = true; _root.hit = true; this.gotoAndPlay(6); _root.highscore = true; } }; } }
Instance of Symbol 184 MovieClip in Symbol 185 MovieClip Frame 85
onClipEvent (load) { interval = 1; hit = false; } onClipEvent (enterFrame) { if (!hit) { this.gotoAndStop(interval); if (this.hitTest(_root._xmouse, _root._ymouse, true)) { if (interval < 5) { if (this.interval == 4) { _root.soundb(); } interval++; } } else if (interval > 2) { interval--; } if (_root.hit) { hit = true; this.gotoAndPlay(21); } onMouseDown = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { hit = true; _root.hit = true; this.gotoAndPlay(6); _root.bar.timerdown = true; } }; } }
Symbol 206 MovieClip Frame 40
stop();
Symbol 207 MovieClip Frame 40
stop();
Symbol 207 MovieClip Frame 77
stop();
Symbol 209 MovieClip Frame 19
stop();
Symbol 209 MovieClip Frame 100
stop();
Instance of Symbol 207 MovieClip in Symbol 210 MovieClip Frame 1
onClipEvent (enterFrame) { if (!hit) { if (_root.hit) { this.gotoAndPlay(41); hit = true; } } }
Instance of Symbol 209 MovieClip in Symbol 210 MovieClip Frame 1
onClipEvent (enterFrame) { if (!hit) { if (_root.hit) { this.gotoAndPlay(20); hit = true; } } }
Symbol 211 MovieClip Frame 1
timerf = 5; onEnterFrame = function () { timerf--; if (timerf < 0) { if (_alpha > 0) { _alpha = (_alpha - 3); } } };
Symbol 221 MovieClip Frame 1
interval = 1; hit = false; onEnterFrame = function () { if (!hit) { this.gotoAndStop(interval); if (this.hitTest(_root._xmouse, _root._ymouse, true)) { if (interval < 5) { if (this.interval == 4) { _root.soundb(); } interval++; } } else if (interval > 2) { interval--; } if (_root.hit) { hit = true; } onMouseDown = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { hit = true; _root.bar.timerc = 70; _root.bar.timerd = 70; _root.credits = false; _root.instructions = false; _root.highscore = false; _root.bar.timerdown = false; _root.hit = false; _root.done = false; _root.resetGame(); } }; } };
Instance of Symbol 237 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (load) { place = _x; _x = 1000; offset = 12; } onClipEvent (enterFrame) { distance = place - _x; offset--; if ((distance < -4) && (offset < 0)) { _x = (_x + (distance / 5)); } }
Instance of Symbol 98 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); }
Instance of Symbol 98 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 98 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (4); }
Instance of Symbol 98 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (3); }
Instance of Symbol 98 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (3); }
Instance of Symbol 98 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 98 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); }
Instance of Symbol 98 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); }
Instance of Symbol 98 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); }
Instance of Symbol 98 MovieClip in Symbol 238 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); }
Symbol 243 MovieClip Frame 1
_root.bar.timer = 120; _root.bar.timerb = 10; _root.bar.timerc = 70; _root.bar.timerd = 70; _root.bar.timerdown = false; _root.playgame = false; _root.hit = false; _root.bar.gotoAndStop(2); _alpha = 100; onEnterFrame = function () { timer--; if (timer == 0) { _root.menuu = true; _root.finishedpre = true; _root.bar.gotoAndStop(3); _root.playgame = false; } if (timerdown) { timerd--; if (timerd < 0) { _root.playgame = true; _root.menuu = false; } trace(_root.menuu); } if ((!_root.menuu) && (_root.playgame)) { _root.resetGame(); _root.gotoAndStop(4); } if (_root.done) { timerc--; if (timerc < 0) { _root.bar.gotoAndStop(7); } } if (((_root.menuu && (!_root.credits)) && (!_root.highscore)) && (!_root.instructions)) { _root.bar.gotoAndStop(3); } else if (_root.credits) { timerc--; if (timerc < 0) { _root.bar.gotoAndStop(4); } } else if (_root.highscore) { timerc--; if (timerc < 0) { _root.bar.gotoAndStop(5); } } else if (_root.instructions) { timerc--; if (timerc < 0) { _root.bar.gotoAndStop(6); } } };
Symbol 243 MovieClip Frame 3
_root.startGame();
Instance of Symbol 214 MovieClip in Symbol 243 MovieClip Frame 4
onClipEvent (load) { place = _x; _x = 1000; offset = 5; } onClipEvent (enterFrame) { distance = place - _x; offset--; if ((distance < -4) && (offset < 0)) { _x = (_x + (distance / 5)); } }
Instance of Symbol 217 MovieClip in Symbol 243 MovieClip Frame 4
onClipEvent (load) { place = _x; _x = 1000; offset = 8; } onClipEvent (enterFrame) { distance = place - _x; offset--; if ((distance < -4) && (offset < 0)) { _x = (_x + (distance / 5)); } }
Instance of Symbol 218 MovieClip in Symbol 243 MovieClip Frame 4
onClipEvent (load) { place = _x; _x = 1000; offset = 10; } onClipEvent (enterFrame) { distance = place - _x; offset--; if ((distance < -4) && (offset < 0)) { _x = (_x + (distance / 5)); } }
Instance of Symbol 221 MovieClip in Symbol 243 MovieClip Frame 4
onClipEvent (load) { place = _x; _x = 1000; offset = 3; } onClipEvent (enterFrame) { distance = place - _x; offset--; if ((distance < -4) && (offset < 0)) { _x = (_x + (distance / 5)); } }
Instance of Symbol 228 MovieClip in Symbol 243 MovieClip Frame 5
onClipEvent (load) { place = _x; _x = 1000; offset = 8; } onClipEvent (enterFrame) { distance = place - _x; offset--; if ((distance < -4) && (offset < 0)) { _x = (_x + (distance / 5)); } }
Instance of Symbol 231 MovieClip in Symbol 243 MovieClip Frame 5
onClipEvent (load) { place = _x; _x = 1000; offset = 5; } onClipEvent (enterFrame) { distance = place - _x; offset--; if ((distance < -4) && (offset < 0)) { _x = (_x + (distance / 5)); } }
Instance of Symbol 234 MovieClip in Symbol 243 MovieClip Frame 6
onClipEvent (load) { place = _x; _x = 1000; offset = 5; } onClipEvent (enterFrame) { distance = place - _x; offset--; if ((distance < -4) && (offset < 0)) { _x = (_x + (distance / 5)); } }
Instance of Symbol 236 MovieClip in Symbol 243 MovieClip Frame 6
onClipEvent (load) { place = _x; _x = 1000; offset = 8; } onClipEvent (enterFrame) { distance = place - _x; offset--; if ((distance < -4) && (offset < 0)) { _x = (_x + (distance / 5)); } }
Instance of Symbol 238 MovieClip in Symbol 243 MovieClip Frame 6
onClipEvent (load) { place = _x; _x = 1000; offset = 8; } onClipEvent (enterFrame) { distance = place - _x; offset--; if ((distance < -4) && (offset < 0)) { _x = (_x + (distance / 5)); } }
Symbol 244 Button
on (press) { if (_root.shottimer < 0) { _root.shotNumb = 3; _root.shotSpread = 15; } if (_root.timer < 0) { _root.shoot(); _root.timer = 3; } _root.sounda(50); }

Library Items

Symbol 1 Sound [soundc]
Symbol 2 Sound [Ss2]
Symbol 3 Sound [S4]
Symbol 4 Sound [S3]
Symbol 5 Sound [S2]
Symbol 6 Sound [S1]
Symbol 7 Sound [soundb]
Symbol 8 Sound [sounda]
Symbol 9 Sound [FLASH]
Symbol 10 Sound [beep]
Symbol 11 Sound [soundd]
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14 21 28 29 218 243  Timeline
Symbol 14 MovieClip [wander]Uses:13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:19 20
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:19 20 38
Symbol 19 MovieClip [player]Uses:16 18
Symbol 20 MovieClip [playertrail]Uses:16 18
Symbol 21 MovieClip [wandertrail]Uses:13
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:26
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26 27
Symbol 26 MovieClip [shottrail]Uses:23 25Used by:27
Symbol 27 MovieClip [shot]Uses:26 25
Symbol 28 MovieClip [splitter]Uses:13
Symbol 29 MovieClip [splittertrail]Uses:13
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:38
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:38
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:38
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:38
Symbol 38 MovieClip [swdie]Uses:18 31 33 35 37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:41 42 218 243  Timeline
Symbol 41 MovieClip [followertrail]Uses:40
Symbol 42 MovieClip [follower]Uses:40
Symbol 43 GraphicUsed by:44 47
Symbol 44 MovieClipUses:43Used by:49
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:48 49 50
Symbol 47 MovieClipUses:43Used by:48
Symbol 48 MovieClipUses:47 46Used by:49 50 218 243  Timeline
Symbol 49 MovieClip [twisty]Uses:44 46 48
Symbol 50 MovieClip [twistytrail]Uses:46 48
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:93
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:93
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:93
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:93
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:93
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:93
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:93
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:93
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:93
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:93
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:93
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:93
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:93
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:93
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:93
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:93
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:93
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:93
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:93
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:93
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:93
Symbol 93 MovieClip [levelup]Uses:52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:117 238
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClipUses:97Used by:117 238
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:117 238
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:117 238
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:117 238
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:117 238
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:117 238
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:117 238
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:117 238
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:117 238
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:117 237
Symbol 117 MovieClip [powerup]Uses:95 98 100 102 104 106 108 110 112 114 116
Symbol 118 FontUsed by:119 122 124
Symbol 119 EditableTextUses:118Used by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:119 120Used by:126
Symbol 122 EditableTextUses:118Used by:123
Symbol 123 MovieClipUses:122Used by:126
Symbol 124 EditableTextUses:118Used by:125
Symbol 125 MovieClipUses:124Used by:126
Symbol 126 MovieClip [score]Uses:121 123 125
Symbol 127 GraphicUsed by:128 131
Symbol 128 MovieClipUses:127Used by:133
Symbol 129 GraphicUsed by:130 134
Symbol 130 MovieClipUses:129Used by:133
Symbol 131 MovieClipUses:127Used by:132
Symbol 132 MovieClipUses:131Used by:133
Symbol 133 MovieClip [shooter]Uses:128 130 132
Symbol 134 MovieClipUses:129Used by:137
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:137 218 243  Timeline
Symbol 137 MovieClip [shootertrail]Uses:134 136
Symbol 138 GraphicUsed by:139 155 210 211 244
Symbol 139 ButtonUses:138Used by:Timeline
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:Timeline
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:145 161
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:143 144Used by:Timeline
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:Timeline
Symbol 148 GraphicUsed by:149 156
Symbol 149 MovieClipUses:148Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:161  Timeline
Symbol 152 GraphicUsed by:Timeline
Symbol 153 Sound [music]Used by:154
Symbol 154 MovieClipUses:153Used by:Timeline
Symbol 155 MovieClipUses:138Used by:161
Symbol 156 ButtonUses:148Used by:161
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:161
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:161
Symbol 161 MovieClipUses:155 151 156 143 158 160 SS1Used by:243
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:164
Symbol 164 MovieClipUses:163Used by:165 214 221 231 234 243  Timeline
Symbol 165 MovieClipUses:164Used by:171 181 182 183 184 185
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:168
Symbol 168 MovieClipUses:167Used by:184 185
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171 218 243  Timeline
Symbol 171 MovieClipUses:170 165Used by:185
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:174
Symbol 174 MovieClipUses:173Used by:183 185
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:177
Symbol 177 MovieClipUses:176Used by:182 185
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:180
Symbol 180 MovieClipUses:179Used by:181 185
Symbol 181 MovieClipUses:180 165Used by:185
Symbol 182 MovieClipUses:177 165Used by:185
Symbol 183 MovieClipUses:174 165Used by:185
Symbol 184 MovieClipUses:168 165Used by:185
Symbol 185 MovieClipUses:165 168 171 174 177 180 181 182 183 184Used by:210
Symbol 186 GraphicUsed by:205
Symbol 187 GraphicUsed by:205
Symbol 188 GraphicUsed by:205
Symbol 189 GraphicUsed by:205
Symbol 190 GraphicUsed by:205
Symbol 191 GraphicUsed by:205
Symbol 192 GraphicUsed by:205
Symbol 193 GraphicUsed by:205
Symbol 194 GraphicUsed by:205
Symbol 195 GraphicUsed by:205
Symbol 196 GraphicUsed by:205
Symbol 197 GraphicUsed by:205
Symbol 198 GraphicUsed by:205
Symbol 199 GraphicUsed by:205
Symbol 200 GraphicUsed by:205
Symbol 201 GraphicUsed by:205
Symbol 202 GraphicUsed by:205
Symbol 203 GraphicUsed by:205
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204Used by:206
Symbol 206 MovieClipUses:205Used by:207
Symbol 207 MovieClipUses:206Used by:210
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:210
Symbol 210 MovieClipUses:185 207 209 138Used by:243
Symbol 211 MovieClipUses:138Used by:243  Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:214
Symbol 214 MovieClipUses:213 164Used by:243
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:217
Symbol 217 MovieClipUses:216Used by:243
Symbol 218 MovieClipUses:170 13 40 48 136Used by:243
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:221
Symbol 221 MovieClipUses:220 164Used by:243
Symbol 222 FontUsed by:223 224 225 226 227
Symbol 223 EditableTextUses:222Used by:228
Symbol 224 EditableTextUses:222Used by:228
Symbol 225 EditableTextUses:222Used by:228
Symbol 226 EditableTextUses:222Used by:228
Symbol 227 EditableTextUses:222Used by:228
Symbol 228 MovieClipUses:223 224 225 226 227Used by:243
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:229Used by:231
Symbol 231 MovieClipUses:230 164Used by:243
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:234
Symbol 234 MovieClipUses:233 164Used by:243
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:243
Symbol 237 MovieClipUses:116Used by:238
Symbol 238 MovieClipUses:237 98 114 112 110 108 106 104 102 100 95Used by:243
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:243  Timeline
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:243  Timeline
Symbol 243 MovieClipUses:161 210 211 214 217 218 221 228 231 234 236 238 240 164 170 13 40 48 136 242Used by:Timeline
Symbol 244 ButtonUses:138Used by:Timeline
Streaming Sound 1Used by:Symbol 161 MovieClip

Instance Names

"bar2"Frame 1Symbol 149 MovieClip
"bar"Frame 2Symbol 243 MovieClip
"backb"Frame 4Symbol 244 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "soundc"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Ss2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "S4"
ExportAssets (56)Timeline Frame 1Symbol 4 as "S3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "S2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "S1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "soundb"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sounda"
ExportAssets (56)Timeline Frame 1Symbol 9 as "FLASH"
ExportAssets (56)Timeline Frame 1Symbol 10 as "beep"
ExportAssets (56)Timeline Frame 1Symbol 11 as "soundd"
ExportAssets (56)Timeline Frame 1Symbol 14 as "wander"
ExportAssets (56)Timeline Frame 1Symbol 19 as "player"
ExportAssets (56)Timeline Frame 1Symbol 20 as "playertrail"
ExportAssets (56)Timeline Frame 1Symbol 21 as "wandertrail"
ExportAssets (56)Timeline Frame 1Symbol 26 as "shottrail"
ExportAssets (56)Timeline Frame 1Symbol 27 as "shot"
ExportAssets (56)Timeline Frame 1Symbol 28 as "splitter"
ExportAssets (56)Timeline Frame 1Symbol 29 as "splittertrail"
ExportAssets (56)Timeline Frame 1Symbol 38 as "swdie"
ExportAssets (56)Timeline Frame 1Symbol 41 as "followertrail"
ExportAssets (56)Timeline Frame 1Symbol 42 as "follower"
ExportAssets (56)Timeline Frame 1Symbol 49 as "twisty"
ExportAssets (56)Timeline Frame 1Symbol 50 as "twistytrail"
ExportAssets (56)Timeline Frame 1Symbol 93 as "levelup"
ExportAssets (56)Timeline Frame 1Symbol 117 as "powerup"
ExportAssets (56)Timeline Frame 1Symbol 126 as "score"
ExportAssets (56)Timeline Frame 1Symbol 133 as "shooter"
ExportAssets (56)Timeline Frame 1Symbol 137 as "shootertrail"
ExportAssets (56)Timeline Frame 2Symbol 153 as "music"

Dynamic Text Variables

_root.playerlivesSymbol 119 EditableText"<p align="left"></p>"
_root.gameLevel2Symbol 122 EditableText"<p align="left"></p>"
_root.pointsSymbol 124 EditableText"<p align="left"></p>"
savefile.data.score4Symbol 223 EditableText"<p align="center"></p>"
savefile.data.score3Symbol 224 EditableText"<p align="center"></p>"
savefile.data.score2Symbol 225 EditableText"<p align="center"></p>"
savefile.data.score1Symbol 226 EditableText"<p align="center"></p>"
savefile.data.score0Symbol 227 EditableText"<p align="center"></p>"




http://swfchan.com/6/29420/info.shtml
Created: 19/5 -2019 23:01:44 Last modified: 19/5 -2019 23:01:44 Server time: 14/11 -2024 06:39:17