STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #29555 |
<p align="center"><font face="Arial" size="56" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.albinoblacksheep.com/" target = "_blank"><b>__</b></a></font></p> |
<p align="center"><font face="Arial" size="11" color="#060606" letterSpacing="0.000000" kerning="0"><a href="http://www.albinoblacksheep.com/" target = "_blank"><b>ABS</b></a></font></p> |
<p align="center"><font face="Arial" size="11" color="#333333" letterSpacing="0.000000" kerning="0"><a href="http://www.albinoblacksheep.com/" target = "_blank"><b>ABS</b></a></font></p> |
Your movie begins here. (delete this and replace with your own) |
SLITHERING TUTORIAL |
By: TheDizzle |
This tutorial will teach you how to animate in a slithering motion. This effect can be applied to many things. Examples- |
the 'tesla eel' |
rolling waves |
crazy dancing man |
Step 1: |
Make a simple hill- |
(can be with brush or pencil) |
try to make both sides level |
convert this to a movie clip symbol with F8 |
Step 2: |
Double click on it to go into symbol editing mode |
highlight, copy, then paste the 'hill.' |
drag the new hill to the end of the first |
Step 3: |
Heres where it gets tricky- |
Highlight the set of two hills and convert them into a symbol. It does not matter what kind or what you name them, becase it will be deleted later. |
Step 4: |
insert a keyframe about 10 frames ahead, and move the set of sqiggles, so the hill to the left is where the hill to the right is on the first frame.create a motion tween between these frames (all of this is still inside the movie clip you made in the beginning) |
Step 5: |
Create a layer above that layer. This also can be named anything, because it will also be deleted later. Go to the first frame, and leave a line on the new layer at the point that the hill ends. On the last frame, make a line where the hill starts. This will be a guide. |
Step 6: |
Highlight all the frames in the motion tween, and press F6. This will create a separate keyframe for each frame. Right click on the highlighted frames and say 'remove tween.' |
Step 7: |
click the 'edit multiple frames button', and move the brackets so it contains all 10 frames. Highlight the whole stage, right click and say 'break apart. |
it should look like this |
Step 8: |
Delete everything that is not in between the two 'guide' lines that you created earlier in this tutorial. Delete the guidelines layer, and the symbol with the two hills. You might need to tweak it a little bit manually, but if you did it correctly, it should look pretty good. |
Replay? |
Hosted on www.AlbinoBlacksheep.com |
Thats it! Now you have your own slithering... thingy! |
visit my site www.ptothedizzle.50megs.com |
ActionScript [AS1/AS2]
Frame 1if (_global.System) { System.security.allowDomain("mochibot.com"); } _level0.__com_mochibot__swfid = "d6a64eda"; loadMovieNum ("http://mochibot.com/my/core.swf", 10301);Frame 3stop();Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Frame 12stop();Frame 13stop();Symbol 4 Buttonon (release) { getURL ("http://www.albinoblacksheep.com/", "_blank"); }Symbol 17 Buttonon (release) { _root.play(); }Symbol 18 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(loading_bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 18 MovieClip Frame 2gotoAndPlay (1);Symbol 23 MovieClip Frame 20stop();Symbol 24 Buttonon (release) { gotoAndPlay (4); }Symbol 28 Buttonon (release) { gotoAndPlay (5); }Symbol 29 Buttonon (release) { gotoAndPlay (3); }Symbol 142 Buttonon (release) { gotoAndPlay (6); }Symbol 143 Buttonon (release) { gotoAndPlay (4); }Symbol 160 Buttonon (release) { gotoAndPlay (7); }Symbol 161 Buttonon (release) { gotoAndPlay (5); }Symbol 167 Buttonon (release) { gotoAndPlay (8); }Symbol 168 Buttonon (release) { gotoAndPlay (6); }Symbol 173 Buttonon (release) { gotoAndPlay (9); }Symbol 174 Buttonon (release) { gotoAndPlay (7); }Symbol 182 Buttonon (release) { gotoAndPlay (10); }Symbol 183 Buttonon (release) { gotoAndPlay (8); }Symbol 200 Buttonon (release) { gotoAndPlay (11); }Symbol 201 Buttonon (release) { gotoAndPlay (9); }Symbol 211 Buttonon (release) { gotoAndPlay (12); }Symbol 212 Buttonon (release) { gotoAndPlay (10); }Symbol 220 Buttonon (release) { gotoAndPlay (13); }Symbol 221 Buttonon (release) { gotoAndPlay (11); }Symbol 229 Buttonon (release) { gotoAndPlay (12); }
Library Items
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Instance Names
"loading_bar" | Symbol 18 MovieClip Frame 1 | Symbol 10 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
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