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Harum Scarum.swf

This is the info page for
Flash #29613

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Text
LINKED

ActionScript [AS1/AS2]

Frame 1
function CN_Game_Object() { this.timedScreenArray = new Array(); this.depth_i = 0; this.offScreenOffset = 700; this.curScreen = null; } function CN_Timer(screen, parent, endTime) { this.screen = screen; this.mc = screen.mc.timer; this.parent = parent; this.mc.caller = this; this.endTime = endTime * 1000; this.active = false; } CN_Game_Object.prototype.Continue = function () { if (this.curScreen != null) { this.RemoveScreen(this.curScreen); } if (this.timedScreenArray.length == 0) { gotoAndStop (7); } else { this.curScreen = this.timedScreenArray.shift(); this.ShowScreen(this.curScreen); gotoAndStop (6); } }; CN_Game_Object.prototype.ExternalGraphicsAreLoaded = function () { var allLoaded = true; var i = 0; while (i < this.timedScreenArray.length) { if (!this.timedScreenArray[i].isLoaded) { allLoaded = false; break; } i++; } return(allLoaded); }; CN_Game_Object.prototype.GetExternalParameters = function () { if (_root.sw1 != null) { this.timedScreenArray[0] = new Object(); this.timedScreenArray[0].path = _root.sw1; this.timedScreenArray[0].duration = _root.sw2; this.timedScreenArray[0].link = _root.sw4; } if (_root.sw5 == 1) { var array_i = this.timedScreenArray.length; this.timedScreenArray[array_i] = new Object(); if (_root.sw5 != 1) { this.timedScreenArray[array_i].path = _root.sw5; } else { this.timedScreenArray[array_i].path = "orbitPowered/orbitPowered.swf"; } if (_root.sw6 != null) { this.timedScreenArray[array_i].duration = _root.sw6; } else { this.timedScreenArray[array_i].duration = "3"; } if (_root.sw7 != null) { this.timedScreenArray[array_i].link = _root.sw7; } else { this.timedScreenArray[array_i].link = null; } } var array_i = this.timedScreenArray.length; var next_i = 8; while (_root["sw" + next_i] != null) { this.timedScreenArray[array_i] = new Object(); this.timedScreenArray[array_i].path = _root["sw" + next_i]; if (_root.sw6 != null) { this.timedScreenArray[array_i].duration = _root["sw" + (++next_i)]; } else { this.timedScreenArray[array_i].duration = "5"; } if (_root.sw7 != null) { this.timedScreenArray[array_i].link = _root["sw" + (++next_i)]; } else { this.timedScreenArray[array_i].link = null; } array_i++; next_i++; } }; CN_Game_Object.prototype.LaunchOrbitPopup = function () { if (_root.sw5 == 1) { getURL ("javascript:popupOrbitCode( )"); } }; CN_Game_Object.prototype.LoadExternalGraphic = function (screen, depth) { _root.attachMovie("externalFileHolder", "holder" + depth, depth); screen.mc = _root["holder" + depth]; screen.mc.caller = screen; screen.mc.slot.loadMovie(screen.path); }; CN_Game_Object.prototype.MainMovieIsLoaded = function () { if (_root.getBytesLoaded() == _root.getBytesTotal()) { return(true); } return(false); }; CN_Game_Object.prototype.PreloadExternalGraphics = function () { var i = 0; while (i < this.timedScreenArray.length) { this.LoadExternalGraphic(this.timedScreenArray[i], i + 1); this.timedScreenArray[i].mc._x = this.offScreenOffset; i++; } }; CN_Game_Object.prototype.RemoveScreen = function (screen) { screen.mc.slot.unloadMovie(); screen.mc.removeMovieClip(); delete screen; }; CN_Game_Object.prototype.ShowScreen = function (screen) { screen.mc._x = 0; screen.mc._y = 0; screen.timer = new CN_Timer(screen, this, screen.duration); screen.timer.Start(); }; CN_Game_Object.prototype.toString = function () { return("CN_Game_Object"); }; CN_Timer.prototype.Start = function () { this.active = true; this.startTime = getTimer(); }; CN_Timer.prototype.Tick = function () { if ((getTimer() - this.startTime) >= this.endTime) { _root.EndTimerAdapter(this.parent); this.active = false; } }; CN_Timer.prototype.toString = function () { return("CN_Timer"); }; EndTimerAdapter = function (parent) { parent.Continue(); }; myGameObject = new CN_Game_Object(); this.onEnterFrame = function () { if (!done1) { total = this.getBytesTotal(); loads = this.getBytesLoaded(); percent = int(loads / (total / 19)); if (loads >= total) { } else { (me.pic.gotoAndStop(percent));// not popped } ((((loads == total) && (myGameObject.ExternalGraphicsAreLoaded())) && (!done1)) ? (me.pic.gotoAndPlay(20)(done1 = true)) : 0); } };
Frame 2
play();
Frame 3
if (myGameObject.MainMovieIsLoaded()) { myGameObject.GetExternalParameters(); myGameObject.PreloadExternalGraphics(); play(); } else { prevFrame(); }
Frame 4
play();
Frame 5
if (myGameObject.ExternalGraphicsAreLoaded() && (cn_ready)) { _root.myGameObject.Continue(); } else { prevFrame(); }
Frame 6
this._quality = "high";
Frame 7
this.gotoAndStop("instructions", 1); this._quality = "high";
Frame 8
stop(); my_score = 0; this._quality = "low";
Instance of Symbol 68 MovieClip in Frame 8
onClipEvent (load) { this.holder.loadMovie((_root.trackerPath + "?id=") + new Date().valueOf()); }
Frame 10
function reset_vars() { ground_level = new Array(); boss_dead = false; firing_tnt = false; firing_toilet = false; swing = false; firing_glue = false; firing_banana = false; firing_egg = false; vel_y = 0; jump = false; jumping = false; } function create_world() { firing_tnt = false; firing_toilet = 0; firing_glue = false; firing_banana = 0; firing_egg = false; load_size = 0; hero._alpha = 100; follow._alpha = 100; if ((level == 1) && (!load_sounds1)) { this.createEmptyMovieClip("sounds", 1987); loadMovie ("include/bm_sounds.swf", "sounds"); this.createEmptyMovieClip("music1", 1988); loadMovie ("include/music1.swf", "music1"); tune = 1; load_size = load_size + snd_sizes; load_size = load_size + msc_sizes[0]; } if (level == 4) { this.createEmptyMovieClip("music2", 1989); loadMovie ("include/music2.swf", "music2"); tune = 2; load_size = load_size + msc_sizes[1]; } if (level == 7) { this.createEmptyMovieClip("music3", 1990); loadMovie ("include/music3.swf", "music3"); tune = 3; load_size = load_size + msc_sizes[2]; } if (level == 1) { my_health = 21; interface.interface.health.gotoAndStop(my_health); tune = 1; } if (level == 4) { my_health = 21; interface.interface.health.gotoAndStop(my_health); tune = 2; } if (level == 7) { my_health = 21; interface.interface.health.gotoAndStop(my_health); tune = 3; } if (((level == 3) || (level == 6)) || (level == 9)) { w_crate_pos = this["w_crates" + level][this["w_crates" + level].length - 1] - 1; } blocks = this["composition" + level].length; x_end = (blocks * 10) - 9; sections = 10; i = 0; while (i < blocks) { j = 0; while (j < sections) { ground_level.push(this[("block" + l_part[level - 1]) + this["composition" + level][i]][j]); j++; } i++; } camera_drop = (blocks * 10) - 25; this.createEmptyMovieClip("back_ground", 100); back_ground.createEmptyMovieClip("back", 1); loadMovie (("include/back" + l_part[level - 1]) + ".swf", "back_ground.back"); back = back_ground.back; back._x = 0; back._y = 16; load_size = load_size + back_sizes[l_part[level - 1] - 1]; this.createEmptyMovieClip("mid_ground", 200); mid_ground.createEmptyMovieClip("terrain", 1); mid_ground.createEmptyMovieClip("crates", 2); mid_ground.createEmptyMovieClip("pumpkins", 3); mid_ground.createEmptyMovieClip("missiles", 4); terrain = mid_ground.terrain; pumpkins = mid_ground.pumpkins; crates = mid_ground.crates; missiles = mid_ground.missiles; terrain._y = 330; lightColour = new Color(back_ground); lightTransform = new Object(); darkColour = new Color(mid_ground); darkTransform = new Object(); i = 0; while (i < blocks) { terrain.createEmptyMovieClip("ground" + (i + 1), i + 1); loadMovie ((("include/ground" + l_part[level - 1]) + this["composition" + level][i]) + ".swf", terrain["ground" + (i + 1)]); terrain["ground" + (i + 1)]._x = 600 * i; terrain["ground" + (i + 1)]._y = -330; load_size = load_size + this["mid_sizes" + l_part[level - 1]][this["composition" + level][i] - 1]; i++; } if ((((((level == 1) || (level == 2)) || (level == 4)) || (level == 5)) || (level == 7)) || (level == 8)) { terrain.attachMovie("sign", "sign", 100); terrain.sign._y = -330 + ground_level[x_end - 1]; terrain.sign._x = x_end * grid_size; } this.createEmptyMovieClip("fore_ground", 1000); fore_ground.createEmptyMovieClip("obstruction", 1); obstruction = fore_ground.obstruction; obstruction.createEmptyMovieClip("piece1", 1); loadMovie ((("include/fore_ground" + l_part[level - 1]) + 1) + ".swf", obstruction.piece1); obstruction.piece1._x = 1500; obstruction.piece1._y = -330; obstruction.createEmptyMovieClip("piece2", 2); loadMovie ((("include/fore_ground" + l_part[level - 1]) + 2) + ".swf", obstruction.piece2); obstruction.piece2._x = 3000; obstruction.piece2._y = -330; temp_int = (l_part[level - 1] - 1) * 2; load_size = load_size + fore_sizes[temp_int]; load_size = load_size + fore_sizes[temp_int + 1]; mid_ground.createEmptyMovieClip("billy", 299); billy = mid_ground.billy; billy._x = 216; billy._y = ground_level[3]; mid_ground.createEmptyMovieClip("mandy", 300); mandy = mid_ground.mandy; mandy._x = 216; mandy._y = ground_level[3]; pumpkin_amount = this["pumpkins" + level].length; pumpkin_info = new Array(); p = 1; while (p <= pumpkin_amount) { p_type = this["pumpkins" + level][p - 1][0]; p_position = this["pumpkins" + level][p - 1][1]; pumpkins.attachMovie("pumpkin" + p_type, "pumpkin" + p, p); pumpkins["pumpkin" + p]._x = (p_position * grid_size) - (grid_size * 0.5); pumpkins["pumpkin" + p]._y = -100; pumpkins["pumpkin" + p].id = p; p++; } crate_amount = this["w_crates" + level].length; crate_positions = new Array(); cr_lev = 0; c = 1; while (c <= crate_amount) { cr_lev++; cx_position = this["w_crates" + level][c - 1]; cy_position = ground_level[cx_position - 1]; crates.attachMovie("crate", "crate" + cr_lev, cr_lev); crates["crate" + cr_lev]._x = ((cx_position - 1) * grid_size) + (grid_size * 0.5); crates["crate" + cr_lev]._y = cy_position; crate_positions[cr_lev - 1] = [crates["crate" + cr_lev]._x, crates["crate" + cr_lev]._y, 1]; c++; } crate_amount = this["h_crates" + level].length; c = 1; while (c <= crate_amount) { cr_lev++; cx_position = this["h_crates" + level][c - 1]; cy_position = ground_level[cx_position - 1]; crates.attachMovie("crate", "crate" + cr_lev, cr_lev); crates["crate" + cr_lev]._x = ((cx_position - 1) * grid_size) + (grid_size * 0.5); crates["crate" + cr_lev]._y = cy_position; crates["crate" + cr_lev].gotoAndStop(2); crate_positions[cr_lev - 1] = [crates["crate" + cr_lev]._x, crates["crate" + cr_lev]._y, 2]; c++; } stop_play = false; if ((level > 1) && (!lost_life)) { ((me_id == "billy") ? (billy.swapDepths(mandy.getDepth())) : 0); this[me_id + "_weapon"] = temp_me_weapon; this[you_id + "_weapon"] = temp_you_weapon; mandy._y = ground_level[3]; billy._y = ground_level[3]; hero.attachMovie(me_id + "_walk", "body", 1); follow.attachMovie(you_id + "_walk", "body", 1); follow.body.stop(); y_speed = 0; } if ((level == 1) && (!lost_life)) { lives = 3; follow = billy; hero = mandy; you_id = "billy"; me_id = "mandy"; hero.attachMovie(me_id + "_walk", "body", 1); follow.attachMovie(you_id + "_walk", "body", 1); follow.body.stop(); this[me_id + "_weapon"] = weapons[0]; this[you_id + "_weapon"] = weapons[3]; interface.interface.weapon.mandy.gotoAndStop(mandy_weapon); interface.interface.weapon.billy.gotoAndStop(billy_weapon); interface.interface.health.gotoAndStop(21); y_speed = 0; } if (lost_life) { my_health = 21; ((me_id == "billy") ? (billy.swapDepths(mandy.getDepth())) : 0); this[me_id + "_weapon"] = temp_me_weapon; this[you_id + "_weapon"] = temp_you_weapon; interface.interface.health.gotoAndStop(21); hero.attachMovie(me_id + "_walk", "body", 1); follow.attachMovie(you_id + "_walk", "body", 1); follow.body.stop(); lost_life = false; } drop_c = 0; } function start_up() { create_world(); walk_frame = 1; siythe_adj = 20 * (this[me_id + "_weapon"] == "siythe"); level_ended = false; history_x = new Array(history_time); history_y = new Array(history_time); history_ani = new Array(history_time); history_frame = new Array(history_time); } function snd(name) { sounds.play_sound(name); } function msc(option) { this["music" + tune].gotoAndStop(option + 1); } function play_again() { tune = 1; interface.removeMovieClip(); delete_mcs(); _root.gotoAndStop("instructions", 1); } function delete_mcs() { screen_over.removeMovieClip(); back_ground.removeMovieClip(); mid_ground.removeMovieClip(); fore_ground.removeMovieClip(); } function level_end() { temp_me_weapon = this[me_id + "_weapon"]; temp_you_weapon = this[you_id + "_weapon"]; stop_play = true; level++; this.createEmptyMovieClip("loader", 10002); loader.attachMovie("loader", "loader", 1); loader.loader.gotoAndStop(level); delete_mcs(); reset_vars(); } function health(h_amount, bash) { if ((((stun > 0) && (my_health > 1)) && (!swap_ani)) && (!stop_play)) { my_health = my_health - h_amount; interface.interface.health.gotoAndStop(my_health); if (bash != undefined) { snd("hit"); potential = -bash; x_speed = -bash; jump = true; vel_y = spring * 0.2; stun = -31; } } if (((my_health <= 1) && (lives > 1)) && (!stop_play)) { interface.interface.health.gotoAndStop(1); new_life(); } if (((my_health <= 1) && (lives == 1)) && (!stop_play)) { interface.interface.health.gotoAndStop(1); game_over(); } } function new_life() { if (!stop_play) { snd("life"); this.attachMovie("fade", "fade", 2000); fade.fnct = "new_life"; fade._alpha = 0; swing = false; hero.body.gotoAndStop(1); stop_play = true; potential = 0; x_speed = 0; lives--; interface.interface.lives.nextFrame(); temp_me_weapon = this[me_id + "_weapon"]; temp_you_weapon = this[you_id + "_weapon"]; lost_life = true; } } function game_over() { if (!stop_play) { this.attachMovie("fade", "fade", 2000); fade.fnct = "game_over"; fade._alpha = 0; swing = false; hero.body.gotoAndStop(1); stop_play = true; potential = 0; x_speed = 0; lives--; interface.interface.lives.nextFrame(); lost_life = true; } } function y_trim() { vel_y = 0; jump = false; jumping = false; y_speed = 0; hero._y = my_level; if (swing && (!lost_life)) { swing = false; hero.attachMovie(me_id + "_jump", "body", 1); stop_play = false; } } function fire() { fire_key_down = true; if ((this[me_id + "_weapon"] == "tnt") && (!firing_tnt)) { snd("throw"); missile_level++; firing_tnt = true; missiles.attachMovie("tnt", "tnt" + missile_level, missile_level); missiles["tnt" + missile_level]._x = (-terrain._x) + hero._x; missiles["tnt" + missile_level]._y = hero._y - 20; } if ((this[me_id + "_weapon"] == "toilet") && (firing_toilet < 4)) { snd("throw"); missile_level++; firing_toilet++; missiles.attachMovie("toilet", "toilet" + missile_level, missile_level); missiles["toilet" + missile_level]._x = (-terrain._x) + hero._x; missiles["toilet" + missile_level]._y = hero._y - 20; } if (((this[me_id + "_weapon"] == "siythe") && (!swing)) && (hero_ani == "walk")) { snd("siythe"); hero.attachMovie(me_id + "_swing", "body", 1); swing = true; stop_play = true; hero.body.s_type = "walk"; key_left = (key_right = 0); } if (((this[me_id + "_weapon"] == "siythe") && (!swing)) && (hero_ani == "jump")) { snd("siythe"); hero.attachMovie(me_id + "_swing", "body", 1); swing = true; stop_play = true; hero.body.s_type = "jump"; } if ((this[me_id + "_weapon"] == "glue") && (!firing_glue)) { snd("throw"); missile_level++; firing_glue = true; missiles.attachMovie("glue", "glue" + missile_level, missile_level); missiles["glue" + missile_level]._x = (-terrain._x) + hero._x; missiles["glue" + missile_level]._y = hero._y - 20; } if ((this[me_id + "_weapon"] == "banana") && (firing_banana < 4)) { snd("throw"); missile_level++; firing_banana++; missiles.attachMovie("banana", "banana" + missile_level, missile_level); missiles["banana" + missile_level]._x = (-terrain._x) + hero._x; missiles["banana" + missile_level]._y = hero._y - 20; } if ((this[me_id + "_weapon"] == "egg") && (!firing_egg)) { snd("throw"); missile_level++; firing_egg = true; missiles.attachMovie("egg", "egg" + missile_level, missile_level); missiles["egg" + missile_level]._x = (-terrain._x) + hero._x; missiles["egg" + missile_level]._y = hero._y - 20; } } function from_swing(s_type) { if (s_type == "walk") { swing = false; hero.attachMovie(me_id + "_walk", "body", 1); stop_play = false; } if (s_type == "jump") { swing = false; hero.attachMovie(me_id + "_jump", "body", 1); stop_play = false; } } function glue_explode(e_x, e_y, e_d) { missiles.attachMovie("glue_explode", "glue_explode" + e_d, e_d); missiles["glue_explode" + e_d]._x = e_x; missiles["glue_explode" + e_d]._y = e_y; } function banana_split(e_x, e_y, e_d) { missiles.attachMovie("banana_split", "banana_split" + e_d, e_d); missiles["banana_split" + e_d]._x = e_x; missiles["banana_split" + e_d]._y = e_y; } function make_explosion(e_x, e_y, e_d) { missiles.attachMovie("explosion", "explosion" + e_d, e_d); missiles["explosion" + e_d]._x = e_x; missiles["explosion" + e_d]._y = e_y; } function smash_egg(e_x, e_y, e_d) { missiles.attachMovie("egg_explode", "egg_explode" + e_d, e_d); missiles["egg_explode" + e_d]._x = e_x; missiles["egg_explode" + e_d]._y = e_y; } function blow_up_pumpkin(b_x, b_y, b_d, scr) { pumpkins["pumpkin" + b_d].removeMovieClip(); if (!boss_dead) { pumpkins.attachMovie("smash", "smash" + b_d, b_d); } else { pumpkins.attachMovie("boss_smash", "smash" + b_d, b_d); } pumpkins["smash" + b_d]._x = b_x; pumpkins["smash" + b_d]._y = b_y; pumpkin_info[b_d - 1] = "dead"; pumpkin_info[b_d - 1] = "dead"; add_score(scr); } function swap_weapons() { w_count = w_count + ((w_count < weapons.length) - ((weapons.length - 1) * (w_count == weapons.length))); weapon = weapons[w_count - 1]; w_swapped = true; } function toggle_camera() { ((camera_on == true) ? ((camera_on = false)) : ((camera_on = true))); } function swap() { snd("switch"); if (hero == billy) { hero = mandy; follow = billy; me_id = "mandy"; you_id = "billy"; } else { hero = billy; follow = mandy; me_id = "billy"; you_id = "mandy"; } billy.swapDepths(mandy.getDepth()); interface.interface.player.play(); interface.interface.weapon.play(); swapped = true; ticky.stop(); } function found_item(s_cr) { if ((s_cr == 1) && (((((level == 3) || (level == 6)) || (level == 9)) && (my_cord < w_crate_pos)) || (((level != 3) && (level != 7)) && (level != 7)))) { new_weapon = this[me_id + "_weapon"]; w_select = false; while (!w_select) { rnd = int(Math.random() * 6); new_weapon = weapons[rnd]; if ((this[me_id + "_weapon"] != new_weapon) && (this[you_id + "_weapon"] != new_weapon)) { w_select = true; } } this[me_id + "_weapon"] = new_weapon; interface.interface.weapon.mandy.gotoAndStop(mandy_weapon); interface.interface.weapon.billy.gotoAndStop(billy_weapon); } special_weapon = end_weapons[level]; if (((((level == 3) || (level == 6)) || (level == 9)) && (s_cr == 1)) && (my_cord == w_crate_pos)) { if ((this[me_id + "_weapon"] != special_weapon) && (this[you_id + "_weapon"] != special_weapon)) { this[me_id + "_weapon"] = special_weapon; } else { new_weapon = this[me_id + "_weapon"]; w_select = false; while (!w_select) { rnd = int(Math.random() * 6); new_weapon = weapons[rnd]; if ((this[me_id + "_weapon"] != new_weapon) && (this[you_id + "_weapon"] != new_weapon)) { w_select = true; } } this[me_id + "_weapon"] = new_weapon; } interface.interface.weapon.mandy.gotoAndStop(mandy_weapon); interface.interface.weapon.billy.gotoAndStop(billy_weapon); } if (s_cr == 2) { my_health = my_health + 12; my_health = Math.min(21, my_health); interface.interface.health.gotoAndStop(my_health); } } function pumpkin_bits(pb_x, pb_y, pb_d) { pumpkins.attachMovie("pumpkinbits", "bits", 100); pumpkins.bits._x = pb_x; pumpkins.bits._y = pb_y; pumpkins.bits._xscale = (100 * (pb_d > 0)) - (100 * (pb_d <= 0)); } function flash(tr, tg, tb) { r = tr; g = tg; b = tb; sr = r * 0.05; sg = g * 0.05; sb = b * 0.05; flasher = true; } function l_light(lr, lg, lb) { lightTransform = {ra:"100", rb:lr, ga:"100", gb:lg, ba:"100", bb:lb, aa:"100", ab:"0"}; lightColour.setTransform(lightTransform); darkTransform = {ra:"100", rb:-lr, ga:"100", gb:-lg, ba:"100", bb:-lb, aa:"100", ab:"0"}; darkColour.setTransform(darkTransform); } function win_dance() { stop_play = true; key_left = false; key_right = false; potential = 0; x_speed = 0; mid_ground.createEmptyMovieClip("win", 301); mid_ground.win.attachMovie("win", "win", 1); if (me_id == "billy") { mid_ground.win.win.gotoAndPlay(2); } else { mid_ground.win.win.gotoAndPlay(10); } mid_ground.win._x = hero._x; mid_ground.win._y = hero._y; hero._alpha = 0; follow._alpha = 0; } function add_score(scr) { my_score = my_score + scr; score_length = my_score.toString().length; ((score_length == 5) ? ((score_zeros = "")) : (((score_length == 4) ? ((score_zeros = "0")) : (((score_length == 3) ? ((score_zeros = "00")) : (((score_length == 2) ? ((score_zeros = "000")) : (((score_length == 1) ? ((score_zeros = "0000")) : ((score_zeros = "00000"))))))))))); full_score = score_zeros + my_score; s = 0; while (s < 5) { to = full_score.substr(s, 1); interface.interface["s" + s].gotoAndStop(Number(to) + 1); s++; } } function skip_level() { stop_play = true; level_end(); } spring = 24; gravity = 2; max_speed = 8; grid_size = 60; hero_half = 20; camera_on = true; level = 1; history_time = 12; l_part = new Array(1, 1, 1, 2, 2, 2, 3, 3, 3); this.createEmptyMovieClip("tick", 2089); ticky = new Sound("tick"); ticky.attachSound("tock"); reset_vars(); this.createEmptyMovieClip("loader", 10002); loader.attachMovie("loader", "loader", 1); loader.loader.gotoAndStop(level); weapons = new Array("siythe", "tnt", "toilet", "banana", "glue", "egg"); block11 = new Array(-120, -120, -120, 240, 240, 240, 200, 200, 150, 150); block12 = new Array(150, 150, 240, 240, 240, 240, 200, 200, 150, 150); block13 = new Array(150, 150, 600, 600, 240, 240, 150, 150, 150, 150); block14 = new Array(150, 150, 250, 150, 150, 250, 250, 150, 150, 150); block15 = new Array(150, 150, 150, 150, 600, 230, 150, 150, 150, 150); block16 = new Array(150, 150, 100, 100, 200, 200, 600, 150, 150, 150); block17 = new Array(150, 150, 200, 200, 150, 150, 600, 600, 150, 150); block18 = new Array(150, 50, -40, 150, 150, 150, 150, 150, 150, 150); block19 = new Array(150, 150, 150, 150, 150, 150, 150, 150, 150, -140); block110 = new Array(-140, 140); block21 = new Array(-120, -120, -120, 250, 250, 190, 190, 190, 190, 120); block22 = new Array(170, 170, 250, 250, 250, 190, 190, 190, 190, 120); block23 = new Array(120, 120, 120, 170, 250, 250, 200, 200, 160, 160); block24 = new Array(160, 160, 160, 160, 160, 160, 160, 160, 160, 160); block25 = new Array(160, 160, 120, 120, 120, 180, 250, 250, 210, 210); block26 = new Array(210, 260, 260, 200, 160, 160, 600, 160, 160, 210); block27 = new Array(210, 240, 240, 170, 170, 170, 170, 170, 120, 120); block28 = new Array(210, 110, 20, 20, 190, 190, 190, 190, 190, 190); block29 = new Array(190, 190, 190, 190, 190, 190, 190, 190, 190, 190); block210 = new Array(-110, -110); block31 = new Array(-120, -120, -120, 140, 200, 200, 200, 100, 100, 200); block32 = new Array(200, 200, 90, 140, 200, 200, 200, 100, 100, 200); block33 = new Array(200, 220, 220, 170, 90, 200, 600, 600, 90, 200); block34 = new Array(200, 180, 130, 130, 130, 180, 180, 180, 150, 150); block35 = new Array(150, 150, 100, 190, 600, 250, 250, 140, 90, 150); block36 = new Array(150, 150, 600, 200, 600, 600, 200, 150, 150, 150); block37 = new Array(150, 600, 600, 150, 150, 600, 600, 170, 170, 200); block38 = new Array(150, 50, 0, 0, -50, 140, 200, 200, 200, 200, 200); block39 = new Array(200, 200, 200, 200, 200, 200, 50, 50, 50, 50); block310 = new Array(50, 50, 50, 50, 50, 50, 50, 50, 50, 50); mid_sizes1 = new Array(63774, 50475, 41076, 50908, 45494, 42622, 44966, 110033); mid_sizes2 = new Array(66865, 49395, 55335, 50029, 45975, 49333, 49844, 95697); mid_sizes3 = new Array(79298, 63700, 46369, 54305, 60690, 48673, 46209, 133208); fore_sizes = new Array(12600, 9195, 10173, 15832, 32367, 10682); back_sizes = new Array(41366, 42481, 57084); snd_sizes = 77196 /* 0x012D8C */; msc_sizes = new Array(35194, 39034, 36538); composition1 = new Array(1, 3, 5, 6, 7, 2, 4); pumpkins1 = new Array([2, 10], [4, 15], [2, 20], [4, 27], [3, 32], [2, 39], [3, 43], [4, 53], [4, 59]); w_crates1 = new Array(22, 53); h_crates1 = new Array(34, 43); composition2 = new Array(1, 5, 7, 2, 4, 6, 3, 2); pumpkins2 = new Array([3, 12], [2, 16], [3, 20], [4, 24], [4, 25], [2, 32], [3, 36], [4, 42], [4, 44], [2, 42], [3, 52], [3, 60], [2, 70]); w_crates2 = new Array(24, 47); h_crates2 = new Array(8, 43); composition3 = new Array(1, 7, 6, 5, 2, 3, 4, 3, 8, 9, 10); pumpkins3 = new Array([3, 10], [3, 13], [2, 20], [2, 22], [4, 28], [4, 30], [4, 32], [4, 34], [3, 39], [3, 45], [4, 49], [4, 50], [4, 51], [3, 59], [2, 65], [3, 79], [10, 100]); w_crates3 = new Array(36, 64, 85); h_crates3 = new Array(25, 56, 98); composition4 = new Array(1, 3, 4, 5, 6, 7, 3, 5); pumpkins4 = new Array([4, 13], [4, 17], [5, 26], [4, 32], [4, 35], [2, 40], [5, 54], [4, 59], [4, 62], [2, 65]); w_crates4 = new Array(9, 44); h_crates4 = new Array(28, 62); composition5 = new Array(1, 3, 4, 4, 5, 6, 6, 7, 3); pumpkins5 = new Array([5, 14], [4, 20], [4, 21], [2, 24], [2, 27], [5, 30], [5, 38], [2, 44], [4, 50], [4, 52], [2, 56], [5, 62], [5, 78]); w_crates5 = new Array(6, 33, 65); h_crates5 = new Array(18, 31); composition6 = new Array(1, 3, 5, 7, 3, 5, 7, 3, 5, 8, 9, 10); pumpkins6 = new Array([2, 7], [2, 10], [5, 16], [5, 23], [4, 29], [4, 32], [5, 39], [5, 42], [5, 52], [2, 56], [2, 61], [5, 71], [4, 82], [2, 82], [20, 110]); w_crates6 = new Array(36, 59, 97); h_crates6 = new Array(24, 48, 108); composition7 = new Array(1, 3, 4, 5, 6, 7, 4, 6, 5); pumpkins7 = new Array([2, 9], [2, 15], [3, 22], [4, 25], [4, 28], [2, 33], [5, 40], [5, 49], [1, 63], [5, 69]); w_crates7 = new Array(12, 60); h_crates7 = new Array(27, 37, 54); composition8 = new Array(1, 3, 2, 4, 6, 7, 2, 3, 4, 5); pumpkins8 = new Array([3, 12], [4, 15], [5, 25], [1, 34], [2, 44], [4, 54], [4, 58], [1, 68], [2, 76], [1, 88]); w_crates8 = new Array(38, 65); h_crates8 = new Array(14, 62); composition9 = new Array(1, 2, 3, 2, 4, 6, 5, 6, 7, 4, 8, 9, 10); pumpkins9 = new Array([4, 10], [4, 12], [4, 14], [1, 18], [4, 24], [1, 39], [4, 33], [3, 43], [3, 48], [5, 60], [5, 69], [2, 78], [2, 85], [4, 81], [1, 97], [30, 124]); w_crates9 = new Array(30, 47, 90, 108); h_crates9 = new Array(17, 35, 62, 115); this.createEmptyMovieClip("interface", 10001); interface.attachMovie("interface", "interface", 1); end_weapons = new Array("", "", "", "toilet", "", "", "egg", "", "", "tnt"); flashColour = new Color(this); flashTransform = new Object(); l_a = new Array([120, 120, 120], [0, 0, 0], [120, 120, 120], [0, 0, 0], [120, 120, 120], [0, 0, 0], [120, 120, 120], [0, 0, 0], [120, 120, 120], [0, 0, 0]); this.onEnterFrame = function () { stun++; if (stun < 0) { inv++; inv = inv % 2; hero._visible = inv; } else { hero._visible = 1; } if ((((((level == 1) || (level == 2)) || (level == 4)) || (level == 5)) || (level == 7)) || (level == 8)) { if (((my_cord == x_end) && (x_end > 0)) && (!stop_play)) { stop_play = true; key_left = false; key_right = false; potential = 0; x_speed = 0; this.attachMovie("fade", "fade", 2000); fade.fnct = "level_end"; fade._alpha = 0; } } if ((((((swap_request && (x_speed == 0)) && (y_speed == 0)) && (follow._x == hero._x)) && (follow._y == hero._y)) && (!swap_ani)) && (stun > 0)) { if (hero._xscale == 100) { follow._xscale = 100; } else { follow._xscale = -100; } swap_ani = true; } if (swap_ani) { history_frame = new Array(history_time); frame_error = true; stop_play = true; temp_x = int(6 * Math.sin((float++) * 0.5)); billy.body._x = billy.body._x + temp_x; mandy.body._x = mandy.body._x - temp_x; temp_c++; if (temp_c == 6) { swap(); siythe_adj = 20 * (this[me_id + "_weapon"] == "siythe"); } if (temp_c == 12) { siythe_adj = 20 * (this[me_id + "_weapon"] == "siythe"); billy.body._x = 0; mandy.body._x = 0; swap_ani = false; temp_c = 0; float = 0; stop_play = false; swap_request = false; frame_error = false; } } history_x.push(x_speed); history_x.shift(); history_y.push(hero._y); history_y.shift(); history_ani.push(hero_ani); history_ani.shift(); follow_adj = hero.body._currentframe; if (this[me_id + "_weapon"] == "siythe") { follow_adj = hero.body._currentframe - 20; } if (this[you_id + "_weapon"] == "siythe") { follow_adj = hero.body._currentframe + 20; } history_frame.push(follow_adj); history_frame.shift(); follow._x = follow._x + (history_x[0] - x_speed); follow._y = history_y[0]; if ((history_ani[0] == "walk") && (follow_ani != "walk")) { follow.attachMovie(you_id + "_walk", "body", 1); follow_ani = "walk"; } if ((history_ani[0] == "jump") && (follow_ani != "jump")) { follow.attachMovie(you_id + "_jump", "body", 1); follow_ani = "jump"; } if (!frame_error) { follow.body.gotoAndStop(history_frame[0]); } (((follow._xscale == 100) && (history_x[0] < 0)) ? ((follow._xscale = -100)) : 0); (((follow._xscale == -100) && (history_x[0] > 0)) ? ((follow._xscale = 100)) : 0); if (swing) { i = 0; while (i < pumpkin_amount) { e_w = pumpkin_info[i][2] * 1.3; e_h = pumpkin_info[i][3] * 0.54; e_x = Math.abs(Math.abs(mid_ground.terrain._x - 216) - _root.pumpkin_info[i][0]); e_y = Math.abs((hero._y - 30) - (_root.pumpkin_info[i][1] - e_h)); if ((((e_x < e_w) && (e_y < e_h)) && (pumpkin_positions[i] != "dead")) && (!swung_done)) { pumpkins["pumpkin" + (i + 1)].hit(hero._xscale * 0.2, 4, 1); swung_done = true; } i++; } } if (!stop_play) { key_left = Key.isDown(37) * (!left_stopper); key_right = Key.isDown(39) * (!right_stopper); (((Key.isDown(38) && (jumping != true)) && (!jump_pressed)) ? ((jump_pressed = true)(jump = true)(vel_y = spring)snd("jump")) : 0); ((((!Key.isDown(38)) && (!jump)) && (!jumping)) ? ((jump_pressed = false)) : 0); } ((Key.isDown(88) && (!swapped)) ? ((swap_request = true)) : 0); ((!Key.isDown(88)) ? ((swapped = false)) : 0); ((Key.isDown(81) && (!stop_play)) ? (skip_level()) : 0); if (swap_request && (!on_tock)) { ticky.start(0, 9999); on_tock = true; } (((Key.isDown(32) && (!fire_key_down)) && (!lost_life)) ? (fire()) : 0); ((!Key.isDown(32)) ? ((fire_key_down = false)) : 0); i = 0; while (i < crate_positions.length) { my_crate_y = hero._y; crate_xdistance = my_position - crate_positions[i][0]; crate_ydistance = my_crate_y - crate_positions[i][1]; if (((Math.abs(crate_ydistance) < 20) && (Math.abs(crate_xdistance) < 30)) && (crate_positions[i][0] != "x")) { crates["crate" + (i + 1)].box.play(); crate_positions[i][0] = "x"; crate_positions[i][1] = "x"; found_item(crate_positions[i][2]); crate_positions[i][2] = "x"; } i++; } my_position = hero._x - terrain._x; my_cord = Math.floor(my_position / grid_size); left_position = (my_position + x_speed) - hero_half; left_cord = Math.floor(left_position / grid_size); right_position = (my_position + x_speed) + hero_half; right_cord = Math.floor(right_position / grid_size); my_level = ground_level[my_cord]; right_level = ground_level[right_cord]; left_level = ground_level[left_cord]; if ((my_level > left_level) && (hero._y > left_level)) { left_stopper = true; x_speed = 0; potential = 0; next_ledge = ground_level[left_cord]; } if ((my_level > right_level) && (hero._y > right_level)) { right_stopper = true; x_speed = 0; potential = 0; next_ledge = ground_level[right_cord]; } if (((left_stopper && (key_right)) && (!key_left)) || (left_stopper && (hero._y < next_ledge))) { left_stopper = false; } if (((right_stopper && (key_left)) && (!key_right)) || (right_stopper && (hero._y < next_ledge))) { right_stopper = false; } if (!lost_life) { potential = max_speed * (key_right - key_left); x_speed = x_speed + ((x_speed < potential) - (x_speed > potential)); } if (key_left && (terrain._x >= 0)) { x_speed = 0; } obstruction._x = obstruction._x - (x_speed * 2); terrain._x = terrain._x - x_speed; crates._x = (missiles._x = (pumpkins._x = terrain._x)); back._x = back._x - (x_speed * 0.025); hero._y = hero._y - y_speed; if (jump) { jumping = true; vel_y = vel_y - gravity; y_speed = vel_y; ((((y_speed + hero._y) > (my_level + vel_y)) && (vel_y < 0)) ? (y_trim()) : 0); } if ((hero._y >= 600) && (!stop_play)) { health(100, 0); } if ((right_level > hero._y) && (left_level > hero._y)) { jump = true; } (((hero._xscale == 100) && (key_left)) ? ((hero._xscale = -100)) : 0); (((hero._xscale == -100) && (key_right)) ? ((hero._xscale = 100)) : 0); siythe_adj = 20 * (this[me_id + "_weapon"] == "siythe"); if (!(((x_speed == 0) && (hero_ani == "walk")) && (!swing))) { } else { (hero.body.gotoAndStop((walk_frame + 1) + siythe_adj));// not popped } if (((x_speed != 0) && (hero_ani == "walk")) && (!swing)) { walk_frame++; walk_frame = walk_frame % 16; hero.body.gotoAndStop((walk_frame + 1) + siythe_adj); } if (((vel_y == 0) && (hero_ani != "walk")) && (!jump)) { hero.attachMovie(me_id + "_walk", "body", 1); hero_ani = "walk"; if (!frame_error) { hero.body.gotoAndStop((walk_frame + 1) + siythe_adj); } } if ((jump && (hero_ani != "jump")) && (!swing)) { hero.attachMovie(me_id + "_jump", "body", 1); hero_ani = "jump"; hero.body.gotoAndStop(1 + siythe_adj); } if (jump && (!swing)) { if (vel_y < -4) { hero.body.gotoAndStop(6 + siythe_adj); } } if (camera_on) { fore_ground_x = (-hero._xscale) * 1.2; fore_ground_adjx = int(fore_ground_x - fore_ground._x); ((fore_ground._x < fore_ground_x) ? ((fore_ground._x = fore_ground._x + Math.abs(fore_ground_adjx * 0.05))) : ((fore_ground._x = fore_ground._x - Math.abs(fore_ground_adjx * 0.05)))); mid_ground_x = (-hero._xscale) * 0.8; mid_ground_adjx = int(mid_ground_x - mid_ground._x); ((mid_ground._x < mid_ground_x) ? ((mid_ground._x = mid_ground._x + Math.abs(mid_ground_adjx * 0.05))) : ((mid_ground._x = mid_ground._x - Math.abs(mid_ground_adjx * 0.05)))); back_ground_x = ((-hero._xscale) * 0.1) - 40; back_ground_adjx = int(back_ground_x - back_ground._x); ((back_ground._x < back_ground_x) ? ((back_ground._x = back_ground._x + Math.abs(back_ground_adjx * 0.05))) : ((back_ground._x = back_ground._x - Math.abs(back_ground_adjx * 0.05)))); fore_ground_y = (-(hero._y * 0.8)) + (570 + (drop_c * 0.8)); fore_ground_adjy = int(fore_ground_y - fore_ground._y); ((fore_ground._y < fore_ground_y) ? ((fore_ground._y = fore_ground._y + (4 * Math.abs(fore_ground_adjy * 0.05)))) : ((fore_ground._y = fore_ground._y - (4 * Math.abs(fore_ground_adjy * 0.05))))); mid_ground_y = (-(hero._y * 0.4)) + (106 + (drop_c * 0.4)); mid_ground_adjy = int(mid_ground_y - mid_ground._y); ((mid_ground._y < mid_ground_y) ? ((mid_ground._y = mid_ground._y + (4 * Math.abs(mid_ground_adjy * 0.075)))) : ((mid_ground._y = mid_ground._y - (4 * Math.abs(mid_ground_adjy * 0.075))))); back_ground_y = (-(hero._y * 0.025)) + (36 + (drop_c * 0.025)); back_ground_adjy = int(back_ground_y - back_ground._y); ((back_ground._y < back_ground_y) ? ((back_ground._y = back_ground._y + (4 * Math.abs(back_ground_adjy * 0.075)))) : ((back_ground._y = back_ground._y - (4 * Math.abs(back_ground_adjy * 0.075))))); mid_ground._y = Math.max(0, mid_ground._y); back_ground._y = Math.max(18, back_ground._y); fore_ground._y = Math.max(378, fore_ground._y); drop_adj = 180 * (((my_cord >= camera_drop) && (my_cord > 10)) && (((level == 3) || (level == 6)) || (level == 9))); drop_c = drop_c + (3 * (drop_c < drop_adj)); } if (flasher) { flashTransform = {ra:"100", rb:r, ga:"100", gb:g, ba:"100", bb:b, aa:"100", ab:"0"}; flashColour.setTransform(flashTransform); r = r - sr; g = g - sg; b = b - sb; if ((r < 0) || (stop_play)) { r = 0; g = 0; b = 0; flashTransform = {ra:"100", rb:r, ga:"100", gb:g, ba:"100", bb:b, aa:"100", ab:"0"}; flashColour.setTransform(flashTransform); flasher = false; } } if ((!stop_play) && (!light_on)) { t_rnd = int(Math.random() * 1000); if (t_rnd == 0) { snd("lightning"); light_on = true; l_num = 0; l = 0; } } if (light_on) { l++; if (l == 2) { l_light(l_a[l_num][0], l_a[l_num][1], l_a[l_num][2]); l = 0; l_num++; } if (l_num == 6) { light_on = false; } } };
Instance of Symbol 81 MovieClip "console" in Frame 10
onClipEvent (load) { this.swapDepths(10000); }
Symbol 4 MovieClip [externalFileHolder] Frame 1
stop();
Instance of Symbol 2 MovieClip "slot" in Symbol 4 MovieClip [externalFileHolder] Frame 1
onClipEvent (data) { _parent.caller.isLoaded = true; } onClipEvent (mouseUp) { if ((_parent.caller.link != null) && (this.hitTest(_xmouse, _ymouse, false))) { getURL (_parent.caller.link, "_blank"); } }
Instance of Symbol 3 MovieClip "timer" in Symbol 4 MovieClip [externalFileHolder] Frame 1
onClipEvent (enterFrame) { if (caller.active) { caller.Tick(); } }
Symbol 15 Button
on (release) { _root.cn_ready = true; }
Symbol 16 MovieClip Frame 1
stop();
Symbol 16 MovieClip Frame 21
stop();
Symbol 55 MovieClip Frame 45
stop();
Symbol 64 MovieClip Frame 65
gotoAndPlay (1);
Symbol 65 Button
on (release) { _root.nextFrame(); }
Symbol 66 MovieClip Frame 4
stop();
Symbol 74 MovieClip Frame 45
stop();
Symbol 76 Button
on (release) { _root.gotoAndStop("game", 1); }
Symbol 77 MovieClip Frame 3
stop();
Symbol 94 MovieClip Frame 5
gotoAndPlay (1);
Symbol 99 MovieClip Frame 45
stop();
Symbol 122 MovieClip Frame 1
my_score = _root.my_score; score_length = my_score.toString().length; ((score_length == 5) ? ((score_zeros = "")) : (((score_length == 4) ? ((score_zeros = "0")) : (((score_length == 3) ? ((score_zeros = "00")) : (((score_length == 2) ? ((score_zeros = "000")) : (((score_length == 1) ? ((score_zeros = "0000")) : ((score_zeros = "00000"))))))))))); full_score = score_zeros + my_score; s = 0; while (s < 5) { to = full_score.substr(s, 1); this["s" + s].gotoAndStop(Number(to) + 1); s++; }
Symbol 123 Button
on (release) { _root.play_again(); }
Symbol 210 MovieClip Frame 5
gotoAndPlay (1);
Symbol 316 MovieClip [screen_over] Frame 1
_root.snd("game_over"); _root.msc(0); _root.back_ground.removeMovieClip(); _root.mid_ground.removeMovieClip(); _root.fore_ground.removeMovieClip();
Symbol 316 MovieClip [screen_over] Frame 90
stop();
Symbol 341 MovieClip [smash] Frame 1
_root.snd("ghost");
Symbol 341 MovieClip [smash] Frame 39
this.removeMovieClip();
Symbol 366 MovieClip Frame 1
angle = int(Math.random() * 360); trans = (Math.PI/180); x_dir = Math.cos(angle * 0.0174); y_dir = Math.sin(angle * 0.0174); rot = (Math.random() * 100) - 50; part.gotoAndStop(id); vel = 18 + int(Math.random() * 10); this.onEnterFrame = function () { this._rotation = this._rotation + rot; gravity++; vel = vel * 0.9; this._x = this._x + (x_dir * vel); this._y = this._y + ((y_dir * vel) + gravity); (((_parent._y + this._y) >= 400) ? (_parent.count++this.removeMovieClip()) : 0); };
Symbol 416 MovieClip [mandy_swing] Frame 15
_root.swung_done = false; _root.from_swing(s_type);
Symbol 427 MovieClip [mandy_jump] Frame 5
stop();
Symbol 427 MovieClip [mandy_jump] Frame 25
stop();
Symbol 433 MovieClip [fade] Frame 1
function start_new() { _root.createEmptyMovieClip("loader", 10002); _root.loader.attachMovie("loader", "loader", 1); _root.loader.loader.gotoAndStop(_root.level); _root.delete_mcs(); _root.reset_vars(); } function game_over() { _root.lost_life = false; _root.createEmptyMovieClip("screen_over", 10002); _root.screen_over.attachMovie("screen_over", "clip", 1); _root.interface.removeMovieClip(); } this.onEnterFrame = function () { if (fnct == "level_end") { ((this._alpha >= 100) ? (_root.level_end()this.removeMovieClip()) : ((this._alpha = this._alpha + 10))); } if (fnct == "begin_level") { ((this._alpha <= 0) ? (this.removeMovieClip()) : ((this._alpha = this._alpha - 10))); } if (fnct == "new_life") { t++; if (t >= 31) { ((this._alpha >= 100) ? (start_new()this.removeMovieClip()) : ((this._alpha = this._alpha + 10))); } } if (fnct == "game_over") { t++; if (t >= 31) { ((this._alpha >= 100) ? (game_over()this.removeMovieClip()) : ((this._alpha = this._alpha + 10))); } } };
Symbol 511 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 63
stop(); _root.start_up();
Instance of Symbol 511 MovieClip in Symbol 512 MovieClip Frame 63
onClipEvent (enterFrame) { load_progress = 0; i = 0; while (i < _root.blocks) { load_progress = load_progress + _root.mid_ground.terrain["ground" + (i + 1)].getBytesLoaded(); i++; } load_progress = load_progress + _root.back_ground.back.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece1.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece2.getBytesLoaded(); if (!_root.load_sounds1) { load_progress = load_progress + _root.sounds.getBytesLoaded(); load_progress = load_progress + _root.music1.getBytesLoaded(); } percent = int(load_progress / (_root.load_size / 28)); if ((_root.load_size == load_progress) && (_root.load_size > 0)) { _root.load_sounds1 = true; _root.attachMovie("fade", "fade", 2000); _root.fade.fnct = "begin_level"; _root.msc(1); _parent._parent.removeMovieClip(); } this.gotoAndStop(percent); }
Symbol 516 MovieClip Frame 63
_root.start_up(); stop();
Instance of Symbol 511 MovieClip in Symbol 516 MovieClip Frame 63
onClipEvent (enterFrame) { load_progress = 0; i = 0; while (i < _root.blocks) { load_progress = load_progress + _root.mid_ground.terrain["ground" + (i + 1)].getBytesLoaded(); i++; } load_progress = load_progress + _root.back_ground.back.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece1.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece2.getBytesLoaded(); percent = int(load_progress / (_root.load_size / 28)); if ((_root.load_size == load_progress) && (_root.load_size > 0)) { _root.attachMovie("fade", "fade", 2000); _root.fade.fnct = "begin_level"; _root.msc(1); _parent._parent.removeMovieClip(); } this.gotoAndStop(percent); }
Symbol 519 MovieClip Frame 63
_root.start_up(); stop();
Instance of Symbol 511 MovieClip in Symbol 519 MovieClip Frame 63
onClipEvent (enterFrame) { load_progress = 0; i = 0; while (i < _root.blocks) { load_progress = load_progress + _root.mid_ground.terrain["ground" + (i + 1)].getBytesLoaded(); i++; } load_progress = load_progress + _root.back_ground.back.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece1.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece2.getBytesLoaded(); percent = int(load_progress / (_root.load_size / 28)); if ((_root.load_size == load_progress) && (_root.load_size > 0)) { _root.attachMovie("fade", "fade", 2000); _root.fade.fnct = "begin_level"; _root.msc(2); _parent._parent.removeMovieClip(); } this.gotoAndStop(percent); }
Symbol 524 MovieClip Frame 63
_root.start_up(); stop();
Instance of Symbol 511 MovieClip in Symbol 524 MovieClip Frame 63
onClipEvent (enterFrame) { load_progress = 0; i = 0; while (i < _root.blocks) { load_progress = load_progress + _root.mid_ground.terrain["ground" + (i + 1)].getBytesLoaded(); i++; } load_progress = load_progress + _root.back_ground.back.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece1.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece2.getBytesLoaded(); load_progress = load_progress + _root.music2.getBytesLoaded(); percent = int(load_progress / (_root.load_size / 28)); if ((_root.load_size == load_progress) && (_root.load_size > 0)) { _root.load_sounds2 = true; _root.attachMovie("fade", "fade", 2000); _root.fade.fnct = "begin_level"; _root.msc(1); _parent._parent.removeMovieClip(); } this.gotoAndStop(percent); trace("load progress = " + load_progress); trace("load size = " + _root.load_size); }
Symbol 525 MovieClip Frame 63
_root.start_up(); stop();
Instance of Symbol 511 MovieClip in Symbol 525 MovieClip Frame 63
onClipEvent (enterFrame) { load_progress = 0; i = 0; while (i < _root.blocks) { load_progress = load_progress + _root.mid_ground.terrain["ground" + (i + 1)].getBytesLoaded(); i++; } load_progress = load_progress + _root.back_ground.back.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece1.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece2.getBytesLoaded(); percent = int(load_progress / (_root.load_size / 28)); if ((_root.load_size == load_progress) && (_root.load_size > 0)) { _root.attachMovie("fade", "fade", 2000); _root.fade.fnct = "begin_level"; _root.msc(1); _parent._parent.removeMovieClip(); } this.gotoAndStop(percent); }
Symbol 526 MovieClip Frame 63
_root.start_up(); stop();
Instance of Symbol 511 MovieClip in Symbol 526 MovieClip Frame 63
onClipEvent (enterFrame) { load_progress = 0; i = 0; while (i < _root.blocks) { load_progress = load_progress + _root.mid_ground.terrain["ground" + (i + 1)].getBytesLoaded(); i++; } load_progress = load_progress + _root.back_ground.back.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece1.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece2.getBytesLoaded(); percent = int(load_progress / (_root.load_size / 28)); if ((_root.load_size == load_progress) && (_root.load_size > 0)) { _root.attachMovie("fade", "fade", 2000); _root.fade.fnct = "begin_level"; _root.msc(2); _parent._parent.removeMovieClip(); } this.gotoAndStop(percent); }
Symbol 531 MovieClip Frame 63
_root.start_up(); stop();
Instance of Symbol 511 MovieClip in Symbol 531 MovieClip Frame 63
onClipEvent (enterFrame) { load_progress = 0; i = 0; while (i < _root.blocks) { load_progress = load_progress + _root.mid_ground.terrain["ground" + (i + 1)].getBytesLoaded(); i++; } load_progress = load_progress + _root.back_ground.back.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece1.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece2.getBytesLoaded(); load_progress = load_progress + _root.music3.getBytesLoaded(); percent = int(load_progress / (_root.load_size / 28)); if ((_root.load_size == load_progress) && (_root.load_size > 0)) { _root.load_sounds3 = true; _root.attachMovie("fade", "fade", 2000); _root.fade.fnct = "begin_level"; _root.msc(1); _parent._parent.removeMovieClip(); } this.gotoAndStop(percent); }
Symbol 532 MovieClip Frame 63
_root.start_up(); stop();
Instance of Symbol 511 MovieClip in Symbol 532 MovieClip Frame 63
onClipEvent (enterFrame) { load_progress = 0; i = 0; while (i < _root.blocks) { load_progress = load_progress + _root.mid_ground.terrain["ground" + (i + 1)].getBytesLoaded(); i++; } load_progress = load_progress + _root.back_ground.back.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece1.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece2.getBytesLoaded(); percent = int(load_progress / (_root.load_size / 28)); if ((_root.load_size == load_progress) && (_root.load_size > 0)) { _root.attachMovie("fade", "fade", 2000); _root.fade.fnct = "begin_level"; _root.msc(1); _parent._parent.removeMovieClip(); } this.gotoAndStop(percent); }
Symbol 533 MovieClip Frame 63
_root.start_up(); stop();
Instance of Symbol 511 MovieClip in Symbol 533 MovieClip Frame 63
onClipEvent (enterFrame) { load_progress = 0; i = 0; while (i < _root.blocks) { load_progress = load_progress + _root.mid_ground.terrain["ground" + (i + 1)].getBytesLoaded(); i++; } load_progress = load_progress + _root.back_ground.back.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece1.getBytesLoaded(); load_progress = load_progress + _root.fore_ground.obstruction.piece2.getBytesLoaded(); percent = int(load_progress / (_root.load_size / 28)); if ((_root.load_size == load_progress) && (_root.load_size > 0)) { _root.attachMovie("fade", "fade", 2000); _root.fade.fnct = "begin_level"; _root.msc(2); _parent._parent.removeMovieClip(); } this.gotoAndStop(percent); }
Symbol 536 Button
on (release) { _root.play_again(); _parent.removeMovieClip(); }
Symbol 537 MovieClip [loader] Frame 1
stop();
Instance of Symbol 513 MovieClip in Symbol 537 MovieClip [loader] Frame 1
onClipEvent (load) { _root.snd("level_end"); _root.msc(0); }
Symbol 537 MovieClip [loader] Frame 10
_root.interface.removeMovieClip(); _root.myGameObject.LaunchOrbitPopup();
Symbol 542 MovieClip Frame 1
stop();
Symbol 545 MovieClip Frame 1
stop();
Symbol 553 MovieClip Frame 1
stop(); _root.on_tock = false;
Symbol 553 MovieClip Frame 8
stop(); _root.on_tock = false;
Symbol 567 MovieClip Frame 1
stop();
Instance of Symbol 566 MovieClip "billy" in Symbol 567 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.billy_weapon); }
Symbol 567 MovieClip Frame 8
stop();
Instance of Symbol 566 MovieClip "billy" in Symbol 567 MovieClip Frame 8
onClipEvent (load) { this.gotoAndStop(_root.billy_weapon); }
Symbol 590 MovieClip Frame 1
stop();
Symbol 605 MovieClip Frame 1
stop();
Symbol 605 MovieClip Frame 2
_root.snd("break");
Symbol 605 MovieClip Frame 23
_parent.removeMovieClip();
Symbol 614 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 2
_root.snd("break");
Symbol 614 MovieClip Frame 3
_root.snd("health");
Symbol 614 MovieClip Frame 22
_parent.removeMovieClip();
Symbol 615 MovieClip [crate] Frame 1
stop();
Symbol 666 MovieClip [billy_swing] Frame 15
_root.swung_done = false; _root.from_swing(s_type);
Symbol 677 MovieClip [billy_jump] Frame 5
stop();
Symbol 677 MovieClip [billy_jump] Frame 25
stop();
Symbol 678 MovieClip [pumpkin3] Frame 1
function y_trim() { jump = false; jumping = false; y_speed = 0; this._y = my_level; } function hit(temp_potential, dm, sy) { _root.snd("pumpkin1"); if (sy) { _root.pumpkin_bits(this._x, _root.hero._y, enemy_x); } colour = -10; colour = Math.max(-10, colour); vel_y = spring * 0.3; jump = true; chase = false; stun = true; force = temp_potential * 0.7; damage = damage + dm; if (damage >= 4) { _root.blow_up_pumpkin(this._x, this._y, id, 50); } } function glue(temp_potential) { route = false; glue_mode = true; potential = 0; x_speed = 0; temp_colour = glue_colour; gc = 120; myColor.setTransform(temp_colour); } function banana(temp_potential) { route = false; chase = false; stun = false; banana_mode = true; } this.onEnterFrame = function () { enemy_x = (this._x + _root.pumpkins._x) - 220; enemy_y = this._y - _root.hero._y; if (Math.abs(enemy_x) < 400) { my_position = this._x; my_cord = Math.floor(my_position / grid_size); left_position = (my_position + x_speed) - my_half; left_cord = Math.floor(left_position / grid_size); right_position = (my_position + x_speed) + my_half; right_cord = Math.floor(right_position / grid_size); my_level = ground_level[my_cord]; right_level = ground_level[right_cord]; left_level = ground_level[left_cord]; if (!banana_mode) { my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { my_y = my_level; if (glue_mode) { velocity = 0; } else { velocity = int(-(velocity * elastic)); } } this._y = my_y; } if (route && (!banana_mode)) { max_speed = 4; if (this._x >= (ideal + range)) { potential = -max_speed; this._xscale = 100; } if (this._x < (ideal - range)) { potential = max_speed; this._xscale = -100; } } if (stun) { stun_t++; force = force * 0.7; ((((x_speed <= 0) && (my_level > left_level)) || ((x_speed >= 0) && (my_level > right_level))) ? ((force = 0)) : 0); x_speed = force; if (stun_t == 10) { stun = false; stun_t = 0; route = true; } if (!glue_mode) { temp_colour = normal_colour; } } if (((left_stopper && (key_right)) && (!key_left)) || (left_stopper && (this._y < next_ledge))) { left_stopper = false; } if (((right_stopper && (key_left)) && (!key_right)) || (right_stopper && (this._y < next_ledge))) { right_stopper = false; } if (((my_level > left_level) && (x_speed < 0)) && (Math.abs(my_level - this._y) < 20)) { velocity = spring; } if (((my_level > right_level) && (x_speed > 0)) && (Math.abs(my_level - this._y) < 20)) { velocity = spring; } if (((left_level == 600) && (x_speed < 0)) && (my_level == this._y)) { velocity = spring; } if (((right_level == 600) && (x_speed > 0)) && (my_level == this._y)) { velocity = spring; } if (!stun) { x_speed = x_speed + (potential > x_speed); x_speed = x_speed - (potential < x_speed); } this._x = this._x + x_speed; this._y = this._y + y_speed; _root.pumpkin_info[id - 1][0] = this._x; _root.pumpkin_info[id - 1][1] = this._y; if (colour < 0) { myColor.setTransform(hit_colour); } if (colour == 0) { myColor.setTransform(temp_colour); } colour++; if (glue_mode) { glue_colour = new Object(); glue_colour = {ra:"100", rb:gc, ga:"100", gb:gc, ba:"100", bb:gc, aa:"100", ab:"0"}; gc = gc - 2; myColor.setTransform(glue_colour); if (gc <= 0) { temp_colour = normal_colour; glue_mode = false; route = true; if (this._xscale == -100) { potential = max_speed; } else { potential = -max_speed; } } } if (banana_mode) { if (!banana_action) { _root.snd("banana"); vel = 16; banana_action = true; } parts._rotation = parts._rotation + 10; x_speed = 0; vel = vel - gra; if (this._y > 400) { _root.blow_up_pumpkin(this._x, this._y, id); } this._y = this._y - vel; } if (((my_level == this._y) && (x_speed != 0)) && (!stun)) { swap_image++; swap_image = swap_image % 8; parts.attachMovie(mode + (swap_image + 1), "chicken", 1); } if ((((Math.abs(enemy_x) <= 60) && (!glue_mode)) && (!stun)) && (!glue_mode)) { mode = "c_attack"; if (!fire_on) { this.attachMovie("c_fire", "fire", 2); f_c = 0; fire_on = true; } } if ((Math.abs(enemy_x) > 60) || (glue_mode)) { if (fire_on) { fire.removeMovieClip(); fire_on = false; } mode = "chicken"; } f_c++; if ((fire_on && (!stun)) && (f_c >= 6)) { if ((((this._xscale == 100) && (enemy_x < 60)) && (enemy_x > 0)) && (Math.abs(enemy_y) < 40)) { _root.health(2, 12); } if ((((this._xscale == -100) && (enemy_x > -60)) && (enemy_x <= 0)) && (Math.abs(enemy_y) < 40)) { _root.health(2, -12); } } if (this._y > 400) { _root.blow_up_pumpkin(this._x, this._y, p); } } }; route = true; myColor = new Color(this); hit_colour = new Object(); hit_colour = {ra:"35", rb:"166", ga:"35", gb:"166", ba:"35", bb:"66", aa:"100", ab:"0"}; normal_colour = new Object(); normal_colour = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; temp_colour = normal_colour; my_info = new Array(this._x, this._y, 70, 55); _root.pumpkin_info[id - 1] = my_info; gra = 2; ideal = this._x; range = 100; a_n = 4; mode = "chicken"; ground_level = _root.ground_level; grid_size = _root.grid_size; my_half = 26; gravity = 200; spring = -200; elastic = 0.7; max_speed = 2; potential = -max_speed; route = true; this.createEmptyMovieClip("parts", 1); parts._y = parts._y - 28; parts.attachMovie("chicken1", "chicken", 1); stop();
Symbol 678 MovieClip [pumpkin3] Frame 2
function y_trim() { jump = false; jumping = false; y_speed = 0; this._y = my_level; } function hit(temp_potential, dm, sy) { if (sy) { _root.pumpkin_bits(this._x, this._y, enemy_x); } colour = -10; colour = Math.max(-10, colour); vel_y = spring * 0.3; jump = true; chase = false; stun = true; force = temp_potential * 0.7; damage = damage + dm; if (damage >= 4) { _root.blow_up_pumpkin(this._x, this._y, id); } } function glue(temp_potential) { route = false; glue_mode = true; potential = 0; x_speed = 0; temp_colour = glue_colour; gc = 120; myColor.setTransform(temp_colour); } function banana(temp_potential) { route = false; chase = false; stun = false; banana_mode = true; } this.onEnterFrame = function () { enemy_x = (this._x + _root.pumpkins._x) - 220; enemy_y = this._y - _root.hero._y; my_position = this._x; my_cord = Math.floor(my_position / grid_size); left_position = (my_position + x_speed) - my_half; left_cord = Math.floor(left_position / grid_size); right_position = (my_position + x_speed) + my_half; right_cord = Math.floor(right_position / grid_size); my_level = ground_level[my_cord]; right_level = ground_level[right_cord]; left_level = ground_level[left_cord]; if (!banana_mode) { my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { my_y = my_level; if (glue_mode) { velocity = 0; } else { velocity = int(-(velocity * elastic)); } } this._y = my_y; } if (route && (!banana_mode)) { max_speed = 4; if ((my_level < left_level) && (x_speed > 0)) { potential = -max_speed; this._xscale = 100; } if ((my_level < right_level) && (x_speed < 0)) { potential = max_speed; this._xscale = -100; } } if (stun) { stun_t++; force = force * 0.7; ((((x_speed <= 0) && (my_level > left_level)) || ((x_speed >= 0) && (my_level > right_level))) ? ((force = 0)) : 0); x_speed = force; if (stun_t == 10) { stun = false; stun_t = 0; route = true; } if (!glue_mode) { temp_colour = normal_colour; } } if (((left_stopper && (key_right)) && (!key_left)) || (left_stopper && (this._y < next_ledge))) { left_stopper = false; } if (((right_stopper && (key_left)) && (!key_right)) || (right_stopper && (this._y < next_ledge))) { right_stopper = false; } if (((my_level > left_level) && (x_speed < 0)) && (Math.abs(my_level - this._y) < 20)) { } if (((my_level > right_level) && (x_speed > 0)) && (Math.abs(my_level - this._y) < 20)) { } if (((left_level == 600) && (x_speed < 0)) && (my_level == this._y)) { velocity = spring; } if (((right_level == 600) && (x_speed > 0)) && (my_level == this._y)) { velocity = spring; } if (!stun) { x_speed = x_speed + (potential > x_speed); x_speed = x_speed - (potential < x_speed); } this._x = this._x + x_speed; this._y = this._y + y_speed; _root.pumpkin_info[id - 1][0] = this._x; _root.pumpkin_info[id - 1][1] = this._y; if (colour < 0) { myColor.setTransform(hit_colour); } if (colour == 0) { myColor.setTransform(temp_colour); } colour++; if (glue_mode) { glue_colour = new Object(); glue_colour = {ra:"100", rb:gc, ga:"100", gb:gc, ba:"100", bb:gc, aa:"100", ab:"0"}; gc = gc - 3; myColor.setTransform(glue_colour); if (gc <= 0) { temp_colour = normal_colour; glue_mode = false; route = true; if (this._xscale == -100) { potential = max_speed; } else { potential = -max_speed; } } } if (banana_mode) { if (!banana_action) { vel = 16; banana_action = true; } parts._rotation = parts._rotation + 10; x_speed = 0; vel = vel - gra; if (this._y > 400) { _root.blow_up_pumpkin(this._x, this._y, id); } this._y = this._y - vel; } if (((my_level == this._y) && (x_speed != 0)) && (!stun)) { swap_image++; swap_image = swap_image % 8; parts.attachMovie(mode + (swap_image + 1), "chicken", 1); } if ((((Math.abs(enemy_x) <= 60) && (!glue_mode)) && (!stun)) && (!glue_mode)) { mode = "c_attack"; if (!fire_on) { this.attachMovie("c_fire", "fire", 2); f_c = 0; fire_on = true; } } if ((Math.abs(enemy_x) > 60) || (glue_mode)) { if (fire_on) { fire.removeMovieClip(); fire_on = false; } mode = "chicken"; } f_c++; if ((fire_on && (!stun)) && (f_c >= 6)) { if ((((this._xscale == 100) && (enemy_x < 60)) && (enemy_x > 0)) && (Math.abs(enemy_y) < 40)) { _root.health(2, 12); } if ((((this._xscale == -100) && (enemy_x > -60)) && (enemy_x <= 0)) && (Math.abs(enemy_y) < 40)) { _root.health(2, -12); } } }; route = true; myColor = new Color(this); hit_colour = new Object(); hit_colour = {ra:"35", rb:"166", ga:"35", gb:"166", ba:"35", bb:"66", aa:"100", ab:"0"}; normal_colour = new Object(); normal_colour = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; temp_colour = normal_colour; my_info = new Array(this._x, this._y, 70, 55); _root.pumpkin_info[id - 1] = my_info; gra = 2; ideal = this._x; range = 100; a_n = 4; mode = "chicken"; ground_level = _root.ground_level; grid_size = _root.grid_size; my_half = 26; gravity = 200; spring = -200; elastic = 0.7; max_speed = 4; potential = -max_speed; route = true; this.createEmptyMovieClip("parts", 1); parts._y = parts._y - 28; parts.attachMovie("chicken1", "chicken", 1); stop();
Symbol 734 MovieClip [pumpkin4] Frame 1
function hit(temp_potential, dm, sy) { _root.snd("pumpkin1"); if (sy) { _root.pumpkin_bits(this._x, _root.hero._y, enemy_x); } colour = -10; colour = Math.max(-10, colour); damage = damage + dm; if (damage >= 4) { _root.blow_up_pumpkin(this._x, this._y, id, 100); } } function glue(temp_potential) { chase = false; stun = false; glue_mode = true; temp_colour = glue_colour; gc = 120; myColor.setTransform(temp_colour); } this.onEnterFrame = function () { enemy_x = (this._x + _root.pumpkins._x) - 220; enemy_y = this._y - _root.hero._y; my_position = this._x; my_cord = Math.floor(my_position / grid_size); my_level = ground_level[my_cord]; if (((Math.abs(enemy_x) < 370) && (!chase)) && (!stun)) { direction = -1; chase = true; } if (chase) { x_speed = direction * max_speed; } if (stun) { stun_t++; force = force * 0.9; x_speed = force; if (stun_t == 10) { stun = false; chase = true; stun_t = 0; } if (!glue_mode) { temp_colour = normal_colour; } } ((Math.abs(enemy_x) < 120) ? ((the_level = _root.hero._y + (hover_height - 14))) : ((the_level = my_level))); if (the_level == 600) { the_level = 150; } ideal = the_level - hover_height; y_speed = (ideal - this._y) * 0.05; this._x = this._x + (x_speed * (!glue_mode)); this._y = this._y + (y_speed * (!glue_mode)); parts._y = parts._y + (Math.cos((float++) * 0.1) * (!glue_mode)); _root.pumpkin_info[id - 1][0] = this._x; _root.pumpkin_info[id - 1][1] = this._y + 20; if (!glue_mode) { swap_image = swap_image + 0.5; swap_image = swap_image & 6; parts.attachMovie("fly" + int(swap_image + 1), "fly", 1); } if (colour < 0) { myColor.setTransform(hit_colour); } if (colour == 0) { myColor.setTransform(temp_colour); } colour++; if (this._x < -100) { _root.blow_up_pumpkin(this._x, this._y, id); } if (glue_mode) { glue_colour = new Object(); glue_colour = {ra:"100", rb:gc, ga:"100", gb:gc, ba:"100", bb:gc, aa:"100", ab:"0"}; gc = gc - 2; myColor.setTransform(glue_colour); if (gc <= 0) { temp_colour = normal_colour; glue_mode = false; route = true; } } if ((!stun) && (!glue_mode)) { if ((((this._xscale == 100) && (enemy_x < 60)) && (enemy_x > 0)) && (Math.abs(enemy_y) < 40)) { _root.health(1, 12); } if ((((this._xscale == -100) && (enemy_x > -60)) && (enemy_x <= 0)) && (Math.abs(enemy_y) < 40)) { _root.health(1, -12); } } if (this._y > 400) { _root.blow_up_pumpkin(this._x, this._y, p); } }; my_info = new Array(this._x, this._y, 90, 60); _root.pumpkin_info[id - 1] = my_info; myColor = new Color(this); hit_colour = new Object(); hit_colour = {ra:"35", rb:"166", ga:"35", gb:"166", ba:"35", bb:"66", aa:"100", ab:"0"}; normal_colour = new Object(); normal_colour = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; temp_colour = normal_colour; ground_level = _root.ground_level; grid_size = _root.grid_size; my_half = 60; max_speed = 3; this.createEmptyMovieClip("parts", 1); parts._y = parts._y - 28; hover_height = 80;
Symbol 751 MovieClip [toilet] Frame 1
this.onEnterFrame = function () { if (!out) { adjust = 10 * ((potential > 0) - (potential < 0)); my_cord = Math.floor(this._x / _root.grid_size); bar_cord = Math.floor((this._x + adjust) / _root.grid_size); my_level = _root.ground_level[my_cord]; bar_level = _root.ground_level[bar_cord]; if ((bar_level < this._y) || (Math.abs(potential) < 2)) { potential = -potential; out = true; my_level = 500; } } my_x = int(potential); potential = potential * 0.97; my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { my_y = my_level; velocity = int(-(velocity * elastic)); } ((this._y > 400) ? (_root.firing_toilet--this.removeMovieClip()) : 0); this._y = my_y; this._x = this._x + my_x; this._rotation = this._rotation + (10 * (my_level == 500)); i = 0; while (i < _root.pumpkin_amount) { e_w = _root.pumpkin_info[i][2] * 0.5; e_h = _root.pumpkin_info[i][3] * 0.5; e_x = Math.abs(this._x - _root.pumpkin_info[i][0]); e_y = Math.abs(this._y - (_root.pumpkin_info[i][1] - e_h)); if ((((e_x < e_w) && (e_y < e_h)) && (_root.pumpkin_positions[i] != "dead")) && (!t_done)) { _root.pumpkins["pumpkin" + (i + 1)].hit(potential, 1, 0); this.potential = 0; t_done = true; } i++; } }; reach = 18; rnd = int(Math.random() * 4); x_adj = new Array(3, 1, 1.8, 3); v_adj = new Array(-200, -250, -220, -100); g_adj = new Array(300, 200, 200, 400); potential = (_root.x_speed + (_root.hero._xscale * 0.1)) * x_adj[rnd]; this._xscale = -_root.hero._xscale; velocity = v_adj[rnd]; gravity = g_adj[rnd]; elastic = 0.7;
Symbol 757 MovieClip [tnt] Frame 1
this.onEnterFrame = function () { adjust = 10 * ((potential > 0) - (potential < 0)); potential = potential * 0.97; my_x = int(potential); my_cord = Math.floor(this._x / _root.grid_size); bar_cord = Math.floor((this._x + adjust) / _root.grid_size); my_level = _root.ground_level[my_cord]; bar_level = _root.ground_level[bar_cord]; if (bar_level < this._y) { potential = -potential; } my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { my_y = my_level; velocity = int(-(velocity * elastic)); bounce++; } this._y = my_y; this._x = this._x + my_x; i = 0; while (i < _root.pumpkin_amount) { e_w = _root.pumpkin_info[i][2] * 0.5; e_h = _root.pumpkin_info[i][3] * 0.5; e_x = Math.abs(this._x - _root.pumpkin_info[i][0]); e_y = Math.abs(this._y - (_root.pumpkin_info[i][1] - e_h)); if (((e_x < e_w) && (e_y < e_h)) && (_root.pumpkin_positions[i] != "dead")) { potential = 0; } i++; } this._rotation = this._rotation + (int(potential) * 2.6); ((((this._y > 600) || (bounce == 2)) || (Math.abs(potential) < 0.8)) ? ((_root.firing_tnt = false)_root.make_explosion(this._x, my_y, this.getDepth())this.removeMovieClip()) : 0); }; this._rotation = (-80 * (_root.hero._xscale == 100)) + (100 * (_root.hero._xscale == -100)); potential = _root.x_speed + (_root.hero._xscale * 0.1); velocity = -300; gravity = 250; elastic = 0.7;
Symbol 769 MovieClip Frame 8
_parent.removeMovieClip();
Symbol 770 MovieClip [glue_explode] Frame 1
this.onEnterFrame = function () { i = 0; while (i < _root.pumpkin_amount) { e_w = _root.pumpkin_info[i][2] * 0.5; e_h = _root.pumpkin_info[i][3] * 0.5; e_x = Math.abs(this._x - _root.pumpkin_info[i][0]); e_y = Math.abs(this._y - (_root.pumpkin_info[i][1] - e_h)); if (((e_x < e_w) && (e_y < e_h)) && (_root.pumpkin_positions[i] != "dead")) { _root.pumpkins["pumpkin" + (i + 1)].glue(potential); } i++; } }; reach = 25; _root.snd("glue");
Symbol 773 MovieClip [glue] Frame 1
this.onEnterFrame = function () { adjust = 10 * ((potential > 0) - (potential < 0)); potential = potential * 0.97; my_x = int(potential); my_cord = Math.floor(this._x / _root.grid_size); bar_cord = Math.floor((this._x + adjust) / _root.grid_size); my_level = _root.ground_level[my_cord]; bar_level = _root.ground_level[bar_cord]; if (bar_level < this._y) { potential = -potential; } my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { my_y = my_level; velocity = int(-(velocity * elastic)); potential = potential * 0.5; } this._y = my_y; this._x = this._x + my_x; this._rotation = this._rotation + (int(potential) * 0.5); ((Math.abs(potential) < 0.8) ? ((_root.firing_glue = false)_root.glue_explode(this._x, my_y, this.getDepth())this.removeMovieClip()) : 0); i = 0; while (i < _root.pumpkin_amount) { e_w = _root.pumpkin_info[i][2] * 0.5; e_h = _root.pumpkin_info[i][3] * 0.5; e_x = Math.abs(this._x - _root.pumpkin_info[i][0]); e_y = Math.abs(this._y - (_root.pumpkin_info[i][1] - e_h)); if (((e_x < e_w) && (e_y < e_h)) && (_root.pumpkin_positions[i] != "dead")) { _root.pumpkins["pumpkin" + (i + 1)].glue(potential); this.potential = 0; } i++; } }; reach = 20; this._rotation = (30 * (_root.hero._xscale == 100)) + (-30 * (_root.hero._xscale == -100)); potential = _root.x_speed + (_root.hero._xscale * 0.1); velocity = -200; gravity = 250; elastic = 0;
Symbol 782 MovieClip Frame 21
_parent.removeMovieClip();
Symbol 783 MovieClip [explosion] Frame 1
this.onEnterFrame = function () { i = 0; while (i < _root.pumpkin_amount) { e_w = _root.pumpkin_info[i][2]; e_h = _root.pumpkin_info[i][3]; e_x = Math.abs(this._x - _root.pumpkin_info[i][0]); e_y = Math.abs(this._y - (_root.pumpkin_info[i][1] - e_h)); if ((((e_x < e_w) && (e_y < e_h)) && (_root.pumpkin_positions[i] != "dead")) && (!e_done)) { _root.pumpkins["pumpkin" + (i + 1)].hit(potential, 10, 0); this.potential = 0; e_done = true; } i++; } }; reach = 25; _root.snd("tnt");
Symbol 786 MovieClip Frame 7
_parent.removeMovieClip();
Symbol 787 MovieClip [egg_explode] Frame 1
_root.snd("egg");
Symbol 790 MovieClip [egg] Frame 1
this.onEnterFrame = function () { adjust = 10 * ((potential > 0) - (potential < 0)); potential = potential * 0.97; my_x = int(potential); my_cord = Math.floor(this._x / _root.grid_size); bar_cord = Math.floor((this._x + adjust) / _root.grid_size); my_level = _root.ground_level[my_cord]; bar_level = _root.ground_level[bar_cord]; my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); this._y = my_y; this._x = this._x + my_x; (((Math.abs(potential) < 0.8) || (my_y > my_level)) ? ((_root.firing_egg = false)_root.smash_egg(this._x, my_y, this.getDepth())this.removeMovieClip()) : 0); i = 0; while (i < _root.pumpkin_amount) { e_w = _root.pumpkin_info[i][2] * 0.5; e_h = _root.pumpkin_info[i][3] * 0.5; e_x = Math.abs(this._x - _root.pumpkin_info[i][0]); e_y = Math.abs(this._y - (_root.pumpkin_info[i][1] - e_h)); if (((e_x < e_w) && (e_y < e_h)) && (_root.pumpkin_positions[i] != "dead")) { _root.pumpkins["pumpkin" + (i + 1)].hit(potential, 2, 0); this.potential = 0; } i++; } }; potential = _root.x_speed + (_root.hero._xscale * 0.2); velocity = -50; gravity = 80; elastic = 0;
Symbol 795 MovieClip Frame 4
stop();
Symbol 796 MovieClip [banana_split] Frame 1
this.onEnterFrame = function () { i = 0; while (i < _root.pumpkin_amount) { e_w = _root.pumpkin_info[i][2] * 0.5; e_h = _root.pumpkin_info[i][3] * 0.5; e_x = Math.abs(this._x - _root.pumpkin_info[i][0]); e_y = Math.abs((this._y - 30) - (_root.pumpkin_info[i][1] - e_h)); if ((((e_x < e_w) && (e_y < e_h)) && (_root.pumpkin_positions[i] != "dead")) && (!fall)) { _root.pumpkins["pumpkin" + (i + 1)].banana(); temp = _root.pumpkins["pumpkin" + (i + 1)]._xscale; fall = true; } i++; } if (fall) { if (!setup) { potential = temp * 0.1; setup = true; fall_y = 0.5; } potential = potential * 0.9; this._x = this._x - potential; fall_y = fall_y * 1.4; this._y = this._y + fall_y; ((this._y > 400) ? (_root.firing_banana--this.removeMovieClip()) : 0); } (((life > 80) && (!fall)) ? ((fall = true)) : (life++)); };
Symbol 800 MovieClip [banana] Frame 1
this.onEnterFrame = function () { adjust = 10 * ((potential > 0) - (potential < 0)); potential = potential * 0.97; my_x = int(potential); my_cord = Math.floor(this._x / _root.grid_size); bar_cord = Math.floor((this._x + adjust) / _root.grid_size); my_level = _root.ground_level[my_cord]; bar_level = _root.ground_level[bar_cord]; if (bar_level < this._y) { potential = -potential; } my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { my_y = my_level; velocity = int(-(velocity * elastic)); potential = potential * 0.5; } this._y = my_y; this._x = this._x + my_x; this._rotation = this._rotation + (int(potential) * 0.5); ((Math.abs(potential) < 0.8) ? (_root.banana_split(this._x, my_y, this.getDepth())this.removeMovieClip()) : 0); i = 0; while (i < _root.pumpkin_amount) { e_w = _root.pumpkin_info[i][2] * 0.5; e_h = _root.pumpkin_info[i][3] * 0.5; e_x = Math.abs(this._x - _root.pumpkin_info[i][0]); e_y = Math.abs(this._y - (_root.pumpkin_info[i][1] - e_h)); if (((e_x < e_w) && (e_y < e_h)) && (_root.pumpkin_positions[i] != "dead")) { _root.pumpkins["pumpkin" + (i + 1)].hit(potential, 0.5, 0); potential = -potential; } i++; } }; this._rotation = (-30 * (_root.hero._xscale == 100)) + (-30 * (_root.hero._xscale == -100)); potential = _root.x_speed + (_root.hero._xscale * 0.1); velocity = -300; gravity = 250; elastic = 0;
Symbol 801 MovieClip [pumpkin2] Frame 1
function hit(temp_potential, dm, sy) { _root.snd("pumpkin1"); if (sy) { _root.pumpkin_bits(this._x, _root.hero._y, enemy_x); } colour = -10; colour = Math.max(-10, colour); damage = damage + dm; if (damage >= 4) { _root.blow_up_pumpkin(this._x, this._y, id, 50); } } function glue(temp_potential) { glue_mode = true; temp_colour = glue_colour; gc = 120; myColor.setTransform(temp_colour); } function banana(temp_potential) { banana_mode = true; } this.onEnterFrame = function () { enemy_x = (this._x + _root.pumpkins._x) - 220; enemy_y = this._y - _root.hero._y; if (Math.abs(enemy_x) < 300) { my_position = this._x; my_cord = Math.floor(my_position / grid_size); left_position = (my_position + x_speed) - my_half; left_cord = Math.floor(left_position / grid_size); right_position = (my_position + x_speed) + my_half; right_cord = Math.floor(right_position / grid_size); my_level = ground_level[my_cord]; right_level = ground_level[right_cord]; left_level = ground_level[left_cord]; if (!banana_mode) { my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { my_y = my_level; if (glue_mode) { velocity = 0; } else { velocity = int(-(velocity * elastic)); } } this._y = my_y; } this._x = this._x - x_speed; _root.pumpkin_info[id - 1][0] = this._x; _root.pumpkin_info[id - 1][1] = this._y; if (!glue_mode) { this._xscale = (100 * (enemy_x >= 0)) + (-100 * (enemy_x < 0)); } swap_image = Math.min(int((my_level - this._y) / 30) + 1, 4); parts.attachMovie("bounce" + swap_image, "pumpkin", 1); if (banana_mode) { if (!banana_action) { _root.snd("banana"); vel_y = 20; gravity = 2; banana_action = true; } this._rotation = this._rotation + 10; x_speed = 0; vel_y = vel_y - gravity; y_speed = vel_y; if (this._y > 400) { _root.blow_up_pumpkin(this._x, this._y, id); } this._y = this._y - y_speed; } } if (colour < 0) { myColor.setTransform(hit_colour); } if (colour == 0) { myColor.setTransform(temp_colour); } colour++; if (glue_mode) { glue_colour = new Object(); glue_colour = {ra:"100", rb:gc, ga:"100", gb:gc, ba:"100", bb:gc, aa:"100", ab:"0"}; gc = gc - 2; myColor.setTransform(glue_colour); if (gc <= 0) { temp_colour = normal_colour; glue_mode = false; velocity = -312; reset = true; } } if (reset && (velocity > -110)) { this._y = my_level - 200; velocity = -100; reset = false; } if ((!stun) && (!glue_mode)) { if ((((this._xscale == 100) && (enemy_x < 40)) && (enemy_x > 0)) && (Math.abs(enemy_y) < 40)) { _root.health(1, 12); } if ((((this._xscale == -100) && (enemy_x > -40)) && (enemy_x <= 0)) && (Math.abs(enemy_y) < 40)) { _root.health(1, -12); } } if (this._y > 400) { _root.blow_up_pumpkin(this._x, this._y, p); } }; myColor = new Color(this); hit_colour = new Object(); hit_colour = {ra:"35", rb:"166", ga:"35", gb:"166", ba:"35", bb:"66", aa:"100", ab:"0"}; normal_colour = new Object(); normal_colour = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; temp_colour = normal_colour; this.createEmptyMovieClip("parts", 1); parts._y = parts._y - 16; my_info = new Array(this._x, this._y, 50, 56); _root.pumpkin_info[id - 1] = my_info; ground_level = _root.ground_level; grid_size = _root.grid_size; my_half = 26; velocity = -100; gravity = 200; elastic = 1; max_speed = 4; my_cord = Math.floor(this._x / grid_size); my_level = ground_level[my_cord]; this._y = my_level - 200;
Symbol 857 MovieClip [pumpkin1] Frame 1
function y_trim() { jump = false; jumping = false; y_speed = 0; this._y = my_level; } function hit(temp_potential, dm, sy) { _root.snd("pumpkin1"); if (sy) { _root.pumpkin_bits(this._x, _root.hero._y, enemy_x); } colour = -10; colour = Math.max(-10, colour); vel_y = spring * 0.3; jump = true; chase = false; stun = true; force = temp_potential * 0.7; damage = damage + dm; if (damage >= 21) { _root.blow_up_pumpkin(this._x, this._y, id); } } function glue(temp_potential) { chase = false; route = false; stun = false; glue_mode = true; potential = 0; x_speed = 0; temp_colour = glue_colour; gc = 120; myColor.setTransform(temp_colour); } function banana(temp_potential) { route = false; chase = false; stun = false; banana_mode = true; } this.onEnterFrame = function () { enemy_x = (this._x + _root.pumpkins._x) - 220; enemy_y = this._y - _root.hero._y; if (Math.abs(enemy_x) < 400) { my_position = this._x; my_cord = Math.floor(my_position / grid_size); left_position = (my_position + x_speed) - my_half; left_cord = Math.floor(left_position / grid_size); right_position = (my_position + x_speed) + my_half; right_cord = Math.floor(right_position / grid_size); my_level = ground_level[my_cord]; right_level = ground_level[right_cord]; left_level = ground_level[left_cord]; if (!banana_mode) { my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { my_y = my_level; if (glue_mode) { velocity = 0; } else { velocity = int(-(velocity * elastic)); } } this._y = my_y; } if (route && (!banana_mode)) { max_speed = 4; if (this._x >= (ideal + range)) { potential = -max_speed; this._xscale = 100; } if (this._x < (ideal - range)) { potential = max_speed; this._xscale = -100; } } if (chase && (!banana_mode)) { max_speed = 6; if (enemy_x >= 40) { potential = -max_speed; this._xscale = 100; } if (enemy_x <= -40) { potential = max_speed; this._xscale = -100; } } if ((((((_root.hero._x - _root.pumpkins._x) < 890) && ((_root.hero._x - _root.pumpkins._x) > 490)) && (!stun)) && (!banana_mode)) && (!glue_mode)) { chase = true; route = false; } if (((_root.hero._x - _root.pumpkins._x) >= 890) || (((((_root.hero._x - _root.pumpkins._x) <= 490) && (!stun)) && (!banana_mode)) && (!glue_mode))) { chase = false; route = true; } if (stun) { stun_t++; force = force * 0.7; ((((x_speed <= 0) && (my_level > left_level)) || ((x_speed >= 0) && (my_level > right_level))) ? ((force = 0)) : 0); x_speed = force; if (stun_t == 10) { stun = false; stun_t = 0; } if (!glue_mode) { temp_colour = normal_colour; } } if (((left_stopper && (key_right)) && (!key_left)) || (left_stopper && (this._y < next_ledge))) { left_stopper = false; } if (((right_stopper && (key_left)) && (!key_right)) || (right_stopper && (this._y < next_ledge))) { right_stopper = false; } if (((my_level > left_level) && (x_speed < 0)) && (Math.abs(my_level - this._y) < 20)) { velocity = spring; } if (((my_level > right_level) && (x_speed > 0)) && (Math.abs(my_level - this._y) < 20)) { velocity = spring; } if (((left_level == 600) && (x_speed < 0)) && (my_level == this._y)) { velocity = spring; } if (((right_level == 600) && (x_speed > 0)) && (my_level == this._y)) { velocity = spring; } if (!stun) { x_speed = x_speed + (potential > x_speed); x_speed = x_speed - (potential < x_speed); } this._x = this._x + x_speed; this._y = this._y + y_speed; _root.pumpkin_info[id - 1][0] = this._x; _root.pumpkin_info[id - 1][1] = this._y; if (((!glue_mode) && (!banana_mode)) && (!stun)) { swap_image++; swap_image = swap_image % a_n; parts.attachMovie(mode + (swap_image + 1), "skull", 1); } if (colour < 0) { myColor.setTransform(hit_colour); } if (colour == 0) { myColor.setTransform(temp_colour); } colour++; if (glue_mode) { glue_colour = new Object(); glue_colour = {ra:"100", rb:gc, ga:"100", gb:gc, ba:"100", bb:gc, aa:"100", ab:"0"}; gc = gc - 2; myColor.setTransform(glue_colour); if (gc <= 0) { temp_colour = normal_colour; glue_mode = false; route = true; } } if (((Math.abs(enemy_x) <= 60) && (mode != "s_fight")) && (!glue_mode)) { mode = "s_fight"; a_n = 6; swap_image = 1; if (!fire_on) { this.attachMovie("tounge", "fire", 2); parts.attachMovie(mode + (swap_image + 1), "skull", 1); fire_on = true; } } if (((((Math.abs(enemy_x) > 60) && (mode != "skully")) && (swap_image == 1)) || (stun)) || (glue_mode)) { mode = "skully"; a_n = 4; swap_image = 1; if (fire_on) { fire.removeMovieClip(); fire_on = false; } } if ((mode == "s_fight") && (!stun)) { if ((((this._xscale == 100) && (enemy_x < 60)) && (enemy_x > 0)) && (Math.abs(enemy_y) < 40)) { _root.health(3, 12); } if ((((this._xscale == -100) && (enemy_x > -60)) && (enemy_x <= 0)) && (Math.abs(enemy_y) < 40)) { _root.health(3, -12); } } if (banana_mode) { if (!banana_action) { _root.snd("banana"); vel = 16; banana_action = true; } parts._rotation = parts._rotation + 10; x_speed = 0; vel = vel - gra; if (this._y > 400) { _root.blow_up_pumpkin(this._x, this._y, id); } this._y = this._y - vel; } if (this._y > 400) { _root.blow_up_pumpkin(this._x, this._y, p); } } }; myColor = new Color(this); hit_colour = new Object(); hit_colour = {ra:"35", rb:"166", ga:"35", gb:"166", ba:"35", bb:"66", aa:"100", ab:"0"}; normal_colour = new Object(); normal_colour = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; temp_colour = normal_colour; my_info = new Array(this._x, this._y, 70, 112); _root.pumpkin_info[id - 1] = my_info; gra = 2; ideal = this._x; range = 200; a_n = 4; mode = "crab_walk"; ground_level = _root.ground_level; grid_size = _root.grid_size; my_half = 26; gravity = 200; spring = -200; elastic = 0.7; max_speed = 4; potential = -max_speed; route = true; this.createEmptyMovieClip("parts", 1); parts._y = parts._y - 64; parts.attachMovie("skully1", "skull", 1); stop();
Symbol 857 MovieClip [pumpkin1] Frame 2
function y_trim() { jump = false; jumping = false; y_speed = 0; this._y = my_level; } function hit(temp_potential, dm, sy) { if (sy) { _root.pumpkin_bits(this._x, this._y, enemy_x); } colour = -10; colour = Math.max(-10, colour); vel_y = spring * 0.3; jump = true; chase = false; stun = true; force = temp_potential * 0.7; damage = damage + dm; if (damage >= 21) { _root.blow_up_pumpkin(this._x, this._y, id); } } function glue(temp_potential) { chase = false; route = false; stun = false; glue_mode = true; potential = 0; x_speed = 0; temp_colour = glue_colour; gc = 120; myColor.setTransform(temp_colour); } function banana(temp_potential) { route = false; chase = false; stun = false; banana_mode = true; } this.onEnterFrame = function () { enemy_x = (this._x + _root.pumpkins._x) - 220; enemy_y = this._y - _root.hero._y; my_position = this._x; my_cord = Math.floor(my_position / grid_size); left_position = (my_position + x_speed) - my_half; left_cord = Math.floor(left_position / grid_size); right_position = (my_position + x_speed) + my_half; right_cord = Math.floor(right_position / grid_size); my_level = ground_level[my_cord]; right_level = ground_level[right_cord]; left_level = ground_level[left_cord]; if (!banana_mode) { my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { my_y = my_level; if (glue_mode) { velocity = 0; } else { velocity = int(-(velocity * elastic)); } } this._y = my_y; } if (route && (!banana_mode)) { max_speed = 4; if ((my_level < left_level) && (x_speed > 0)) { potential = -max_speed; this._xscale = 100; } if ((my_level < right_level) && (x_speed < 0)) { potential = max_speed; this._xscale = -100; } } if (chase && (!banana_mode)) { max_speed = 6; if (enemy_x >= 40) { potential = -max_speed; this._xscale = 100; } if (enemy_x <= -40) { potential = max_speed; this._xscale = -100; } } if ((((Math.abs(enemy_x) < 500) && (!stun)) && (!banana_mode)) && (!glue_mode)) { chase = true; route = false; } if ((((Math.abs(enemy_x) >= 500) && (!stun)) && (!banana_mode)) && (!glue_mode)) { chase = false; route = true; } if (stun) { stun_t++; force = force * 0.7; ((((x_speed <= 0) && (my_level > left_level)) || ((x_speed >= 0) && (my_level > right_level))) ? ((force = 0)) : 0); x_speed = force; if (stun_t == 10) { stun = false; stun_t = 0; } if (!glue_mode) { temp_colour = normal_colour; } } if (((left_stopper && (key_right)) && (!key_left)) || (left_stopper && (this._y < next_ledge))) { left_stopper = false; } if (((right_stopper && (key_left)) && (!key_right)) || (right_stopper && (this._y < next_ledge))) { right_stopper = false; } if (((my_level > left_level) && (x_speed < 0)) && (Math.abs(my_level - this._y) < 20)) { } if (((my_level > right_level) && (x_speed > 0)) && (Math.abs(my_level - this._y) < 20)) { } if (((left_level == 600) && (x_speed < 0)) && (my_level == this._y)) { velocity = spring; } if (((right_level == 600) && (x_speed > 0)) && (my_level == this._y)) { velocity = spring; } if (!stun) { x_speed = x_speed + (potential > x_speed); x_speed = x_speed - (potential < x_speed); } this._x = this._x + x_speed; this._y = this._y + y_speed; _root.pumpkin_info[id - 1][0] = this._x; _root.pumpkin_info[id - 1][1] = this._y; if (((!glue_mode) && (!banana_mode)) && (!stun)) { swap_image++; swap_image = swap_image % a_n; parts.attachMovie(mode + (swap_image + 1), "skull", 1); } if (colour < 0) { myColor.setTransform(hit_colour); } if (colour == 0) { myColor.setTransform(temp_colour); } colour++; if (glue_mode) { glue_colour = new Object(); glue_colour = {ra:"100", rb:gc, ga:"100", gb:gc, ba:"100", bb:gc, aa:"100", ab:"0"}; gc = gc - 3; myColor.setTransform(glue_colour); if (gc <= 0) { temp_colour = normal_colour; glue_mode = false; route = true; } } if (((Math.abs(enemy_x) <= 60) && (mode != "s_fight")) && (!glue_mode)) { mode = "s_fight"; a_n = 6; swap_image = 1; if (!fire_on) { this.attachMovie("tounge", "fire", 2); parts.attachMovie(mode + (swap_image + 1), "skull", 1); fire_on = true; } } if (((((Math.abs(enemy_x) > 60) && (mode != "skully")) && (swap_image == 1)) || (stun)) || (glue_mode)) { mode = "skully"; a_n = 4; swap_image = 1; if (fire_on) { fire.removeMovieClip(); fire_on = false; } } if ((mode == "s_fight") && (!stun)) { if ((((this._xscale == 100) && (enemy_x < 60)) && (enemy_x > 0)) && (Math.abs(enemy_y) < 40)) { _root.health(3, 12); } if ((((this._xscale == -100) && (enemy_x > -60)) && (enemy_x <= 0)) && (Math.abs(enemy_y) < 40)) { _root.health(3, -12); } } if (banana_mode) { if (!banana_action) { vel = 16; banana_action = true; } parts._rotation = parts._rotation + 10; x_speed = 0; vel = vel - gra; if (this._y > 400) { _root.blow_up_pumpkin(this._x, this._y, id); } this._y = this._y - vel; } }; myColor = new Color(this); hit_colour = new Object(); hit_colour = {ra:"35", rb:"166", ga:"35", gb:"166", ba:"35", bb:"66", aa:"100", ab:"0"}; normal_colour = new Object(); normal_colour = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; temp_colour = normal_colour; my_info = new Array(this._x, this._y, 70, 112); _root.pumpkin_info[id - 1] = my_info; gra = 2; ideal = this._x; range = 200; a_n = 4; mode = "crab_walk"; ground_level = _root.ground_level; grid_size = _root.grid_size; my_half = 26; gravity = 200; spring = -200; elastic = 0.7; max_speed = 4; potential = -max_speed; route = true; this.createEmptyMovieClip("parts", 1); parts._y = parts._y - 64; parts.attachMovie("skully1", "skull", 1);
Symbol 858 MovieClip [pumpkin5] Frame 1
function y_trim() { jump = false; jumping = false; y_speed = 0; this._y = my_level; } function hit(temp_potential, dm, sy) { _root.snd("pumpkin1"); if (sy) { _root.pumpkin_bits(this._x, _root.hero._y, enemy_x, 150); } colour = -10; colour = Math.max(-10, colour); vel_y = spring * 0.3; jump = true; chase = false; stun = true; force = temp_potential * 0.7; damage = damage + dm; if (damage >= 20) { _root.blow_up_pumpkin(this._x, this._y, id); } } function glue(temp_potential) { route = false; glue_mode = true; potential = 0; x_speed = 0; temp_colour = glue_colour; gc = 120; myColor.setTransform(temp_colour); } function banana(temp_potential) { route = false; chase = false; stun = false; banana_mode = true; } this.onEnterFrame = function () { enemy_x = (this._x + _root.pumpkins._x) - 220; enemy_y = this._y - _root.hero._y; if (Math.abs(enemy_x) < 400) { my_position = this._x; my_cord = Math.floor(my_position / grid_size); left_position = (my_position + x_speed) - my_half; left_cord = Math.floor(left_position / grid_size); right_position = (my_position + x_speed) + my_half; right_cord = Math.floor(right_position / grid_size); my_level = ground_level[my_cord]; right_level = ground_level[right_cord]; left_level = ground_level[left_cord]; if (!banana_mode) { my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { my_y = my_level; if (glue_mode) { velocity = 0; } else { velocity = int(-(velocity * elastic)); } } this._y = my_y; } if (route && (!banana_mode)) { max_speed = 4; if (this._x >= (ideal + range)) { potential = -max_speed; this._xscale = 100; } if (this._x < (ideal - range)) { potential = max_speed; this._xscale = -100; } } if (stun) { stun_t++; force = force * 0.7; ((((x_speed <= 0) && (my_level > left_level)) || ((x_speed >= 0) && (my_level > right_level))) ? ((force = 0)) : 0); x_speed = force; if (stun_t == 10) { stun = false; stun_t = 0; route = true; } if (!glue_mode) { temp_colour = normal_colour; } } if (((left_stopper && (key_right)) && (!key_left)) || (left_stopper && (this._y < next_ledge))) { left_stopper = false; } if (((right_stopper && (key_left)) && (!key_right)) || (right_stopper && (this._y < next_ledge))) { right_stopper = false; } if (((my_level > left_level) && (x_speed < 0)) && (Math.abs(my_level - this._y) < 20)) { velocity = spring; } if (((my_level > right_level) && (x_speed > 0)) && (Math.abs(my_level - this._y) < 20)) { velocity = spring; } if (((left_level == 600) && (x_speed < 0)) && (my_level == this._y)) { velocity = spring; } if (((right_level == 600) && (x_speed > 0)) && (my_level == this._y)) { velocity = spring; } if (!stun) { x_speed = x_speed + (potential > x_speed); x_speed = x_speed - (potential < x_speed); } this._x = this._x + x_speed; this._y = this._y + y_speed; _root.pumpkin_info[id - 1][0] = this._x; _root.pumpkin_info[id - 1][1] = this._y; if (colour < 0) { myColor.setTransform(hit_colour); } if (colour == 0) { myColor.setTransform(temp_colour); } colour++; if (glue_mode) { glue_colour = new Object(); glue_colour = {ra:"100", rb:gc, ga:"100", gb:gc, ba:"100", bb:gc, aa:"100", ab:"0"}; gc = gc - 2; myColor.setTransform(glue_colour); if (gc <= 0) { temp_colour = normal_colour; glue_mode = false; route = true; if (this._xscale == -100) { potential = max_speed; } else { potential = -max_speed; } } } if (banana_mode) { if (!banana_action) { _root.snd("banana"); vel = 16; banana_action = true; } parts._rotation = parts._rotation + 10; x_speed = 0; vel = vel - gra; if (this._y > 400) { _root.blow_up_pumpkin(this._x, this._y, id); } this._y = this._y - vel; } if (((!glue_mode) && (!banana_mode)) && (!stun)) { swap_image++; swap_image = swap_image % a_n; parts.attachMovie(mode + (swap_image + 1), "crab", 1); } if (((Math.abs(enemy_x) <= 60) && (mode != "crab_attack")) && (!glue_mode)) { mode = "crab_attack"; a_n = 17; swap_image = 1; } if (((((Math.abs(enemy_x) > 60) && (mode != "crab_walk")) && (swap_image == 1)) || (glue_mode)) || (stun)) { mode = "crab_walk"; a_n = 4; swap_image = 1; } if (((mode == "crab_attack") && (!stun)) && (!glue_mode)) { if ((((this._xscale == 100) && (enemy_x < 60)) && (enemy_x > 0)) && (Math.abs(enemy_y) < 40)) { _root.health(3, 12); } if ((((this._xscale == -100) && (enemy_x > -60)) && (enemy_x <= 0)) && (Math.abs(enemy_y) < 40)) { _root.health(3, -12); } } if (this._y > 400) { _root.blow_up_pumpkin(this._x, this._y, p); } } }; route = true; myColor = new Color(this); hit_colour = new Object(); hit_colour = {ra:"35", rb:"166", ga:"35", gb:"166", ba:"35", bb:"66", aa:"100", ab:"0"}; normal_colour = new Object(); normal_colour = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; temp_colour = normal_colour; my_info = new Array(this._x, this._y, 76, 60); _root.pumpkin_info[id - 1] = my_info; a_n = 4; mode = "crab_walk"; this.createEmptyMovieClip("parts", 1); parts._y = parts._y - 42; parts.attachMovie("crab_walk1", "crab", 1); gra = 2; ideal = this._x; range = 100; ground_level = _root.ground_level; grid_size = _root.grid_size; my_half = 26; gravity = 200; spring = -200; elastic = 0.7; max_speed = 2; potential = -max_speed; route = true;
Symbol 933 MovieClip Frame 7
_parent.removeMovieClip();
Symbol 934 MovieClip [spit] Frame 1
this.onEnterFrame = function () { enemy_x = (this._x + _root.missiles._x) - 220; enemy_y = (this._y - _root.hero._y) + 32; my_position = this._x; my_cord = Math.floor(my_position / grid_size); my_level = ground_level[my_cord]; if (this._currentframe == 1) { my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { velocity = 0; gravity = 0; x_speed = 0; my_y = my_level; this.gotoAndStop(2); } else { x_speed = x_speed * 0.91; } this._y = my_y; this._x = this._x - x_speed; } if ((Math.abs(enemy_x) < 40) && (Math.abs(enemy_y) < 40)) { _root.health(6, 0); } }; rnd = int(Math.random() * 4); x_speed = (this._xscale * (10 + (rnd * 2))) * 0.01; ground_level = _root.ground_level; grid_size = _root.grid_size; gravity = 240; velocity = -160; stop();
Symbol 941 MovieClip [sign] Frame 1
gotoAndStop(_root.l_part[_root.level - 1]);
Symbol 946 MovieClip [pumpkinbits] Frame 10
this.removeMovieClip();
Symbol 947 MovieClip [pumpkin10] Frame 1
function spit() { _root.snd("gob"); spitting = true; _root.missile_level++; _root.missiles.attachMovie("spit", "spit" + _root.missile_level, _root.missile_level); _root.missiles["spit" + _root.missile_level]._x = this._x - (this._xscale * 0.56); _root.missiles["spit" + _root.missile_level]._y = this._y - 120; _root.missiles["spit" + _root.missile_level]._xscale = this._xscale; } function y_trim() { jump = false; jumping = false; y_speed = 0; this._y = my_level; } function hit(temp_potential, dm, sy) { _root.snd("pumpkin2"); if (colour > 10) { if (sy) { _root.pumpkin_bits(this._x, _root.hero._y, enemy_x); } d_am++; colour = -1; vel_y = spring * 0.3; stun = true; force = (-temp_potential) * 0.7; damage = damage + (dm * 0.5); if (damage >= 40) { _root.boss_dead = true; _root.blow_up_pumpkin(this._x, this._y, id, 1000); } } } function banana(temp_potential) { chase_mode = false; stun_mode = false; banana_mode = true; } this.onUnload = function () { _root.stop_play = true; _root.key_left = false; _root.key_right = false; _root.potential = false; _root.x_speed = false; }; this.onEnterFrame = function () { enemy_x = (this._x + _root.pumpkins._x) - 220; enemy_y = this._y - _root.hero._y; if ((Math.abs(enemy_x) < 1200) || (active)) { if (!eerie) { _root.snd("eerie"); eerie = true; } active = true; my_position = this._x; my_cord = Math.floor(my_position / grid_size); left_position = my_position - (my_half * 2); left_cord = Math.floor(left_position / grid_size); right_position = my_position + (my_half * 2); right_cord = Math.floor(right_position / grid_size); my_level = ground_level[my_cord]; right_level = ground_level[right_cord]; left_level = ground_level[left_cord]; my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { if (velocity == 240) { _root.snd("shake"); shake = 32; } my_y = my_level; st_done = false; velocity = int(-(velocity * elastic)); } this._y = my_y; if ((shake > 0) && (!_root.stop_play)) { shake = shake * 0.9; _root._y = int(shake) * Math.cos(float++); } else { _root.y = 0; } if ((my_level > left_level) && (key_left)) { left_stopper = true; x_speed = 0; potential = 0; } if ((my_level > right_level) && (key_right)) { right_stopper = true; x_speed = 0; potential = 0; } chase = ((((Math.abs(enemy_x) > 200) && (!attack)) && (!stomp)) && (!stun)) && (!run); attack = (((Math.abs(enemy_x) <= 200) && (!stomp)) && (!run)) && (!stun); stomp = (Math.abs(enemy_x) < 60) && (!run); run = ((s_am >= 6) || (d_am >= 6)) && (!stomp); if (chase) { key_right = (enemy_x < 0) && (!right_stopper); key_left = (enemy_x > 0) && (!left_stopper); potential = max_speed * (key_left - key_right); x_speed = x_speed + ((x_speed < potential) - (x_speed > potential)); if ((x_speed != 0) && (!stun)) { this._xscale = (100 * (x_speed > 0)) - (100 * (x_speed < 0)); } } if (attack) { x_speed = 0; if (!s_done) { swap_image = 1; s_done = true; } if (attack_image == 23) { spit(); } if (attack_image == 18) { s_am++; this._xscale = (100 * (enemy_x > 0)) - (100 * (enemy_x <= 0)); } } if (stomp) { if (!st_done) { velocity = spring * 1.2; st_done = true; swap_image = 3; } if (((((_root.my_level == _root.hero._y) && (Math.abs(enemy_y) < 40)) && (enemy_x < 80)) && (enemy_x > 0)) && (velocity > 0)) { _root.health(6, 12); } if (((((_root.my_level == _root.hero._y) && (Math.abs(enemy_y) < 40)) && (enemy_x > -80)) && (enemy_x <= 0)) && (velocity > 0)) { _root.health(6, -12); } } if (run) { r_time++; if (!sd_done) { if (enemy_x > 0) { key_right = true; key_left = false; } else { key_left = true; key_right = false; } sd_done = true; } potential = (max_speed * 4) * (key_left - key_right); x_speed = x_speed + ((x_speed < potential) - (x_speed > potential)); if (sd_done) { if (key_right && (my_level > right_level)) { key_left = true; key_right = false; } if (key_left && (my_level > left_level)) { key_right = true; key_left = false; } } if ((x_speed != 0) && (!stun)) { this._xscale = (100 * (x_speed > 0)) - (100 * (x_speed < 0)); } if (r_time > 100) { s_am = 0; d_am = 0; r_time = 0; sd_done = false; } } if (stun) { force = force * 0.5; ((((x_speed <= 0) && (right_stopper)) || ((x_speed >= 0) && (left_stopper))) ? ((force = 0)) : 0); x_speed = force; ((Math.abs(force) < 0.4) ? ((stun = false)) : 0); temp_colour = normal_colour; } left_stopper = my_level > left_level; right_stopper = my_level > right_level; this._x = this._x - x_speed; this._y = this._y - y_speed; _root.pumpkin_info[id - 1][0] = this._x; _root.pumpkin_info[id - 1][1] = this._y; if (((x_speed != 0) && (chase)) && (!stun)) { swap_image = swap_image + 0.33; swap_image = swap_image % 17; parts.attachMovie("boss1." + int(swap_image + 1), "body", 1); } if (((x_speed != 0) && (run)) && (!stun)) { swap_image = swap_image + 1; swap_image = swap_image % 17; parts.attachMovie("boss1." + int(swap_image + 1), "body", 1); } if (attack && (!stun)) { swap_image = swap_image + 0.5; swap_image = swap_image % 10; attack_image = attack_ani[int(swap_image)]; parts.attachMovie("boss1." + attack_image, "body", 1); } if (stomp) { parts.attachMovie("boss1." + Math.min(swap_image, 9), "body", 1); swap_image = swap_image + 1; } if (colour < 0) { myColor.setTransform(hit_colour); } if (colour == 0) { myColor.setTransform(temp_colour); } colour++; } }; myColor = new Color(this); hit_colour = new Object(); hit_colour = {ra:"35", rb:"166", ga:"35", gb:"166", ba:"35", bb:"66", aa:"100", ab:"0"}; normal_colour = new Object(); normal_colour = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; temp_colour = normal_colour; my_info = new Array(this._x, this._y, 160, 150); _root.pumpkin_info[id - 1] = my_info; attack_ani = new Array(18, 19, 20, 21, 22, 23, 24, 25, 22, 19); my_half = 192; ground_level = _root.ground_level; grid_size = _root.grid_size; my_half = 56; gravity = 200; spring = -200; elastic = 0.5; max_speed = 2; this.createEmptyMovieClip("parts", 1); parts._y = parts._y - 100; parts.attachMovie("boss1.1", "body", 1); this._y = this._y + 140;
Symbol 1023 MovieClip [pumpkin20] Frame 1
function spit(hand) { f_x = this._xscale * 0.7; f_y = 132; spitting = true; _root.missile_level++; _root.missiles.attachMovie("fireball", "fireball" + _root.missile_level, _root.missile_level); _root.missiles["fireball" + _root.missile_level]._x = this._x - f_x; _root.missiles["fireball" + _root.missile_level]._y = this._y - f_y; _root.missiles["fireball" + _root.missile_level].id = c_id; _root.missiles["fireball" + _root.missile_level].dir = this._xscale; } function y_trim() { jump = false; jumping = false; y_speed = 0; this._y = my_level; } function hit(temp_potential, dm, sy) { _root.snd("pumpkin2"); if (colour > 10) { if (sy) { _root.pumpkin_bits(this._x, _root.hero._y, enemy_x); } d_am++; colour = -1; vel_y = spring * 0.3; stun = true; force = (-temp_potential) * 0.7; damage = damage + (dm * 0.5); if (damage >= 60) { _root.boss_dead = true; _root.blow_up_pumpkin(this._x, this._y, id, 1500); } } } function banana(temp_potential) { chase_mode = false; stun_mode = false; banana_mode = true; } this.onUnload = function () { _root.stop_play = true; _root.key_left = false; _root.key_right = false; _root.potential = false; _root.x_speed = false; }; this.onEnterFrame = function () { enemy_x = (this._x + _root.pumpkins._x) - 220; enemy_y = this._y - _root.hero._y; if ((Math.abs(enemy_x) < 800) || (active)) { if (!eerie) { _root.snd("eerie"); eerie = true; } active = true; my_position = this._x; my_cord = Math.floor(my_position / grid_size); left_position = my_position - my_half; left_cord = Math.floor(left_position / grid_size); right_position = my_position + my_half; right_cord = Math.floor(right_position / grid_size); my_level = ground_level[my_cord]; right_level = ground_level[right_cord]; left_level = ground_level[left_cord]; my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { my_y = my_level; st_done = false; velocity = int(-(velocity * elastic)); } this._y = my_y; if ((my_level > left_level) && (key_left)) { left_stopper = true; x_speed = 0; potential = 0; } if ((my_level > right_level) && (key_right)) { right_stopper = true; x_speed = 0; potential = 0; } chase = ((((Math.abs(enemy_x) > 200) && ((!Math.abs(enemy_x)) < 40)) && (!attack)) && (!stun)) && (!run); attack = ((Math.abs(enemy_x) <= 200) && (!run)) && (!stun); run = (s_am >= 6) || (d_am >= 3); if (chase) { key_right = (enemy_x < 0) && (!right_stopper); key_left = (enemy_x > 0) && (!left_stopper); potential = max_speed * (key_left - key_right); x_speed = x_speed + ((x_speed < potential) - (x_speed > potential)); if ((x_speed != 0) && (!stun)) { this._xscale = (100 * (x_speed > 0)) - (100 * (x_speed < 0)); } } if (attack) { if ((enemy_x < 20) && (enemy_x > 0)) { _root.health(2, 12); } if ((enemy_x > -20) && (enemy_x <= 0)) { _root.health(2, -12); } key_right = (enemy_x < 0) && (!right_stopper); key_left = (enemy_x > 0) && (!left_stopper); potential = key_left - key_right; x_speed = x_speed + ((x_speed < potential) - (x_speed > potential)); if ((x_speed != 0) && (!stun)) { this._xscale = (100 * (x_speed > 0)) - (100 * (x_speed < 0)); } if (!s_done) { swap_image = 1; s_done = true; } if (attack_image == 12) { c_id++; spit(); } if (attack_image == 18) { c_id++; spit(); } if (attack_image == 24) { s_am++; this._xscale = (100 * (enemy_x > 0)) - (100 * (enemy_x <= 0)); s_done = false; } } if (run) { r_time++; if (!sd_done) { if (enemy_x > 0) { key_right = true; key_left = false; } else { key_left = true; key_right = false; } sd_done = true; } potential = (max_speed * 3) * (key_left - key_right); x_speed = x_speed + ((x_speed < potential) - (x_speed > potential)); if (sd_done) { if (key_right && (my_level > right_level)) { key_left = true; key_right = false; } if (key_left && (my_level > left_level)) { key_right = true; key_left = false; } } if ((x_speed != 0) && (!stun)) { this._xscale = (100 * (x_speed > 0)) - (100 * (x_speed < 0)); } if (r_time > 100) { c_id = 0; s_am = 0; d_am = 0; r_time = 0; sd_done = false; } } if (stun) { force = force * 0.5; ((((x_speed <= 0) && (right_stopper)) || ((x_speed >= 0) && (left_stopper))) ? ((force = 0)) : 0); x_speed = force; ((Math.abs(force) < 0.4) ? ((stun = false)) : 0); temp_colour = normal_colour; } left_stopper = my_level > left_level; right_stopper = my_level > right_level; this._x = this._x - x_speed; this._y = this._y - y_speed; _root.pumpkin_info[id - 1][0] = this._x; _root.pumpkin_info[id - 1][1] = this._y; if (((x_speed != 0) && (chase)) && (!stun)) { swap_image = swap_image + 0.5; swap_image = swap_image % 4; parts.attachMovie("boss2." + int(swap_image + 1), "body", 1); } if (((x_speed != 0) && (run)) && (!stun)) { swap_image = swap_image + 1; swap_image = swap_image % 4; parts.attachMovie("boss2." + int(swap_image + 1), "body", 1); } if (attack) { swap_image = swap_image + 0.5; swap_image = swap_image % 20; attack_image = swap_image + 5; parts.attachMovie("boss2." + int(attack_image), "body", 1); } if (stomp) { } if (colour < 0) { myColor.setTransform(hit_colour); } if (colour == 0) { myColor.setTransform(temp_colour); } colour++; } }; myColor = new Color(this); hit_colour = new Object(); hit_colour = {ra:"35", rb:"166", ga:"35", gb:"166", ba:"35", bb:"66", aa:"100", ab:"0"}; normal_colour = new Object(); normal_colour = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; temp_colour = normal_colour; my_info = new Array(this._x, this._y, 100, 180); _root.pumpkin_info[id - 1] = my_info; my_half = 192; ground_level = _root.ground_level; grid_size = _root.grid_size; my_half = 56; gravity = 200; spring = -200; elastic = 0.5; max_speed = 3; this.createEmptyMovieClip("parts", 1); parts._y = parts._y - 100; parts.attachMovie("boss2.1", "body", 1); this._y = this._y + 140;
Symbol 1030 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1046 MovieClip Frame 9
_parent.removeMovieClip();
Symbol 1047 MovieClip [fireball] Frame 1
this.onEnterFrame = function () { enemy_x = (this._x + _root.missiles._x) - 220; enemy_y = (this._y - _root.hero._y) + 20; my_position = this._x; my_cord = Math.floor(my_position / grid_size); my_level = ground_level[my_cord]; if (this._y >= my_level) { x_speed = 0; y_speed = 0; this.gotoAndStop(2); } if ((Math.abs(enemy_x) < 40) && (Math.abs(enemy_y) < 40)) { _root.health(8, 0); if (!flash) { _root.flash(160, 190, 230); flash = true; } } this._x = this._x + (x_speed * 12); this._y = this._y + (y_speed * 12); }; rnd = int(Math.random() * 3); if (dir == 100) { angle = new Array(110, 135, 160); } else { angle = new Array(70, 45, 20); } x_speed = Math.cos(angle[rnd] * 0.0174); y_speed = Math.sin(angle[rnd] * 0.0174); ball._rotation = angle[rnd] + 28; ground_level = _root.ground_level; grid_size = _root.grid_size; stop();
Symbol 1048 MovieClip [pumpkin30] Frame 1
function spit() { f_x = this._xscale * 0.56; f_y = 140; spitting = true; i = 0; while (i < 3) { _root.missile_level++; _root.missiles.attachMovie("jack_fire", "fireball" + _root.missile_level, _root.missile_level); _root.missiles["fireball" + _root.missile_level]._x = this._x - f_x; _root.missiles["fireball" + _root.missile_level]._y = this._y - f_y; _root.missiles["fireball" + _root.missile_level].id = i + 1; i++; } } function y_trim() { jump = false; jumping = false; y_speed = 0; this._y = my_level; } function hit(temp_potential, dm, sy) { _root.snd("pumpkin2"); if (colour > 10) { if (sy) { _root.pumpkin_bits(this._x, _root.hero._y, enemy_x); } d_am++; colour = -1; vel_y = spring * 0.3; stun = true; force = (-temp_potential) * 0.7; damage = damage + (dm * 0.5); if (damage >= 80) { _root.boss_dead = true; _root.blow_up_pumpkin(this._x, this._y, id, 2500); } } } function banana(temp_potential) { chase_mode = false; stun_mode = false; banana_mode = true; } function make_bad() { _root.pumpkin_amount++; p = _root.pumpkin_amount; p_type = bad_type[bt]; p_position = my_cord + 2; _root.pumpkins.attachMovie("pumpkin" + p_type, "pumpkin" + p, p); _root.pumpkins["pumpkin" + p]._x = (p_position * grid_size) - (grid_size * 0.5); _root.pumpkins["pumpkin" + p]._y = -100; _root.pumpkins["pumpkin" + p].id = p; _root.pumpkins["pumpkin" + p].gotoAndStop(2); } this.onUnload = function () { _root.stop_play = true; _root.key_left = false; _root.key_right = false; _root.potential = false; _root.x_speed = false; }; this.onEnterFrame = function () { enemy_x = (this._x + _root.pumpkins._x) - 220; enemy_y = this._y - _root.hero._y; if ((Math.abs(enemy_x) < 1200) || (active)) { if (!eerie) { _root.snd("eerie"); eerie = true; } active = true; my_position = this._x; my_cord = Math.floor(my_position / grid_size); left_position = my_position - my_half; left_cord = Math.floor(left_position / grid_size); right_position = my_position + my_half; right_cord = Math.floor(right_position / grid_size); my_level = ground_level[my_cord]; right_level = ground_level[right_cord]; left_level = ground_level[left_cord]; my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { my_y = my_level; st_done = false; velocity = int(-(velocity * elastic)); } this._y = my_y; if ((my_level != left_level) && (key_left)) { left_stopper = true; x_speed = 0; potential = 0; } if (((this._x - ideal) >= -80) && (key_right)) { right_stopper = true; x_speed = 0; potential = 0; } if (chase) { if (left_stopper) { key_right = true; key_left = false; laugh++; if (laugh > 4) { laugh = 0; release_bad = true; pot_attack = false; chase = false; } } if (right_stopper) { key_left = true; key_right = false; if (laugh <= 3) { pot_attack = true; } } potential = max_speed * (key_left - key_right); x_speed = x_speed + ((x_speed < potential) - (x_speed > potential)); if ((x_speed != 0) && (!stun)) { this._xscale = (100 * (x_speed > 0)) - (100 * (x_speed < 0)); } if ((pot_attack && ((this._x - ideal) < -80)) && (parts.body._currentframe == 1)) { parts.body.gotoAndPlay(21); pot_attack = false; } } if (release_bad) { if (parts.body._currentframe < 61) { parts.body.gotoAndPlay(61); b_done = true; key_left = false; key_right = false; potential = 0; this._xscale = 100; bt = 0; make_bad(); } rel++; if (rel == 62) { bt++; make_bad(); rel = 0; } x_speed = x_speed + ((x_speed < potential) - (x_speed > potential)); if (bt == 4) { bt = 0; rel = 0; chase = true; key_right = true; parts.body.gotoAndPlay(1); release_bad = false; } } if (stun) { force = force * 0.5; ((((x_speed <= 0) && (right_stopper)) || ((x_speed >= 0) && (left_stopper))) ? ((force = 0)) : 0); x_speed = force; ((Math.abs(force) < 0.4) ? ((stun = false)) : 0); temp_colour = normal_colour; } left_stopper = my_level > left_level; right_stopper = my_level > right_level; this._x = this._x - x_speed; this._y = this._y - y_speed; _root.pumpkin_info[id - 1][0] = this._x; _root.pumpkin_info[id - 1][1] = this._y; if (colour < 0) { myColor.setTransform(hit_colour); } if (colour == 0) { myColor.setTransform(temp_colour); } colour++; } }; myColor = new Color(this); hit_colour = new Object(); hit_colour = {ra:"35", rb:"166", ga:"35", gb:"166", ba:"35", bb:"66", aa:"100", ab:"0"}; normal_colour = new Object(); normal_colour = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; temp_colour = normal_colour; my_info = new Array(this._x, this._y, 70, 120); _root.pumpkin_info[id - 1] = my_info; my_half = 192; ideal = this._x; range = 400; ground_level = _root.ground_level; grid_size = _root.grid_size; my_half = 56; gravity = 200; spring = -200; elastic = 0.5; max_speed = 5; this.createEmptyMovieClip("parts", 1); parts._y = parts._y - 50; parts.attachMovie("jack", "body", 1); this._y = this._y + 140; key_left = true; chase = true; bad_type = new Array(3, 3, 1, 3, 3);
Symbol 1148 MovieClip [jack] Frame 20
gotoAndPlay (1);
Symbol 1148 MovieClip [jack] Frame 57
_parent._parent.spit();
Symbol 1148 MovieClip [jack] Frame 60
gotoAndPlay (1);
Symbol 1148 MovieClip [jack] Frame 68
gotoAndPlay (61);
Symbol 1158 MovieClip [jack_fire] Frame 1
this.onEnterFrame = function () { enemy_x = (this._x + _root.missiles._x) - 220; enemy_y = (this._y - _root.hero._y) + 32; my_position = this._x; my_cord = Math.floor(my_position / grid_size); my_level = ground_level[my_cord]; if (this._currentframe == 1) { my_y = this._y; velocity = velocity + (gravity / 10); my_y = my_y + (velocity / 10); if (my_y > my_level) { velocity = 0; gravity = 0; x_speed = 0; my_y = my_level; this.gotoAndStop(2); } else { x_speed = x_speed * 0.91; } this._y = my_y; this._x = this._x - x_speed; } if ((Math.abs(enemy_x) < 40) && (Math.abs(enemy_y) < 40)) { _root.health(8, 0); if (!flash) { _root.flash(200, 200, 100); flash = true; } } ball._rotation = ball._rotation - 2; }; x_speed = id * 20; ground_level = _root.ground_level; grid_size = _root.grid_size; gravity = 100; velocity = -60; stop();
Symbol 1219 MovieClip Frame 41
stop();
Symbol 1229 MovieClip Frame 39
_root.attachMovie("fade", "fade", 2000); _root.fade.fnct = "level_end"; _root.fade._alpha = 0; stop();
Symbol 1230 MovieClip [win] Frame 8
stop();
Symbol 1230 MovieClip [win] Frame 16
stop();
Symbol 1231 MovieClip [boss_smash] Frame 1
_root.snd("boss_die");
Symbol 1231 MovieClip [boss_smash] Frame 19
_root.snd("ghost");
Symbol 1231 MovieClip [boss_smash] Frame 55
_root.win_dance(); this.removeMovieClip();
Symbol 1232 MovieClip Frame 1
stop();

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Symbol 1013 MovieClip [boss1.4]Uses:1012Used by:1232
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Symbol 1016 MovieClip [boss1.3]Uses:1015Used by:1232
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Symbol 1019 MovieClip [boss1.2]Uses:1018Used by:1232
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Symbol 1022 MovieClip [boss1.1]Uses:1021Used by:1232
Symbol 1023 MovieClip [pumpkin20]Used by:1232
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Symbol 1046 MovieClipUses:1033 1035 1037 1039 1041 1043 1045Used by:1047 1158
Symbol 1047 MovieClip [fireball]Uses:1031 1046Used by:1232
Symbol 1048 MovieClip [pumpkin30]Used by:1232
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Symbol 1145 BitmapUsed by:1146
Symbol 1146 GraphicUses:1145Used by:1147
Symbol 1147 MovieClipUses:1146Used by:1148
Symbol 1148 MovieClip [jack]Uses:1051 1054 1057 1060 1063 1066 1069 1072 1075 1078 1081 1084 1087 1090 1093 1096 1099 1102 1105 1108 1111 1114 1117 1120 1123 1126 1129 1132 1135 1138 1141 1144 1147Used by:1232
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Symbol 1157 MovieClipUses:1150 1152 1154 1156Used by:1158
Symbol 1158 MovieClip [jack_fire]Uses:1157 1046Used by:1232
Symbol 1159 BitmapUsed by:1160
Symbol 1160 GraphicUses:1159Used by:1165 1193
Symbol 1161 BitmapUsed by:1162
Symbol 1162 GraphicUses:1161Used by:1165 1168 1171 1174 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1192 1193 1196 1201 1206 1209 1212
Symbol 1163 BitmapUsed by:1164
Symbol 1164 GraphicUses:1163Used by:1165 1193 1196
Symbol 1165 MovieClip [boss2.24]Uses:1160 1162 1164Used by:1232
Symbol 1166 BitmapUsed by:1167
Symbol 1167 GraphicUses:1166Used by:1168 1178 1182 1186
Symbol 1168 MovieClip [boss2.23]Uses:1167 1162 1027Used by:1232
Symbol 1169 BitmapUsed by:1170
Symbol 1170 GraphicUses:1169Used by:1171 1179 1183 1187
Symbol 1171 MovieClip [boss2.22]Uses:1170 1162 1025Used by:1232
Symbol 1172 BitmapUsed by:1173
Symbol 1173 GraphicUses:1172Used by:1174 1180 1184 1188
Symbol 1174 MovieClip [boss2.21]Uses:1173 1162 1029Used by:1232
Symbol 1175 BitmapUsed by:1176
Symbol 1176 GraphicUses:1175Used by:1177 1181 1185 1189
Symbol 1177 MovieClip [boss2.20]Uses:1176 1162 1027Used by:1232
Symbol 1178 MovieClip [boss2.19]Uses:1167 1162 1025Used by:1232
Symbol 1179 MovieClip [boss2.18]Uses:1170 1162 1029Used by:1232
Symbol 1180 MovieClip [boss2.17]Uses:1173 1162 1027Used by:1232
Symbol 1181 MovieClip [boss2.16]Uses:1176 1162 1025Used by:1232
Symbol 1182 MovieClip [boss2.15]Uses:1167 1162 1029Used by:1232
Symbol 1183 MovieClip [boss2.14]Uses:1170 1162 1027Used by:1232
Symbol 1184 MovieClip [boss2.13]Uses:1173 1162 1025Used by:1232
Symbol 1185 MovieClip [boss2.12]Uses:1176 1162 1029Used by:1232
Symbol 1186 MovieClip [boss2.11]Uses:1167 1162 1027Used by:1232
Symbol 1187 MovieClip [boss2.10]Uses:1170 1162 1025Used by:1232
Symbol 1188 MovieClip [boss2.9]Uses:1173 1162 1029Used by:1232
Symbol 1189 MovieClip [boss2.8]Uses:1176 1162 1027Used by:1232
Symbol 1190 BitmapUsed by:1191
Symbol 1191 GraphicUses:1190Used by:1192
Symbol 1192 MovieClip [boss2.7]Uses:1191 1162 1025Used by:1232
Symbol 1193 MovieClip [boss2.6]Uses:1160 1162 1164Used by:1232
Symbol 1194 BitmapUsed by:1195
Symbol 1195 GraphicUses:1194Used by:1196
Symbol 1196 MovieClip [boss2.5]Uses:1195 1162 1164Used by:1232
Symbol 1197 BitmapUsed by:1198
Symbol 1198 GraphicUses:1197Used by:1201
Symbol 1199 BitmapUsed by:1200
Symbol 1200 GraphicUses:1199Used by:1201 1209
Symbol 1201 MovieClip [boss2.4]Uses:1198 1162 1200Used by:1232
Symbol 1202 BitmapUsed by:1203
Symbol 1203 GraphicUses:1202Used by:1206
Symbol 1204 BitmapUsed by:1205
Symbol 1205 GraphicUses:1204Used by:1206 1212
Symbol 1206 MovieClip [boss2.3]Uses:1203 1162 1205Used by:1232
Symbol 1207 BitmapUsed by:1208
Symbol 1208 GraphicUses:1207Used by:1209
Symbol 1209 MovieClip [boss2.2]Uses:1208 1162 1200Used by:1232
Symbol 1210 BitmapUsed by:1211
Symbol 1211 GraphicUses:1210Used by:1212
Symbol 1212 MovieClip [boss2.1]Uses:1211 1162 1205Used by:1232
Symbol 1213 BitmapUsed by:1214
Symbol 1214 GraphicUses:1213Used by:1219
Symbol 1215 BitmapUsed by:1216
Symbol 1216 GraphicUses:1215Used by:1219
Symbol 1217 BitmapUsed by:1218
Symbol 1218 GraphicUses:1217Used by:1219
Symbol 1219 MovieClipUses:1214 1216 1218Used by:1230
Symbol 1220 BitmapUsed by:1221
Symbol 1221 GraphicUses:1220Used by:1222
Symbol 1222 MovieClipUses:1221Used by:1229
Symbol 1223 BitmapUsed by:1224
Symbol 1224 GraphicUses:1223Used by:1225
Symbol 1225 MovieClipUses:1224Used by:1229
Symbol 1226 BitmapUsed by:1227
Symbol 1227 GraphicUses:1226Used by:1228
Symbol 1228 MovieClipUses:1227Used by:1229
Symbol 1229 MovieClipUses:1222 1225 1228Used by:1230
Symbol 1230 MovieClip [win]Uses:1219 1229Used by:1232
Symbol 1231 MovieClip [boss_smash]Uses:318 320 322 326 328 330 332 334 336 338 340 324Used by:1232
Symbol 1232 MovieClipUses:82 316 341 344 366 399 416 427 431 433 537 591 615 648 666 677 678 685 688 691 694 697 700 703 706 709 712 715 718 721 724 727 730 733 734 737 740 743 744 745 748 751 757 760 770 773 783 787 790 796 800 801 804 807 810 813 826 829 832 835 838 841 844 847 850 853 856 857 858 863 866 869 872 877 882 887 890 895 898 903 904 905 906 907 908 909 910 911 912 913 934 941 946 947 950 953 956 959 962 965 968 971 974 977 980 983 986 989 992 995 998 1001 1004 1007 1010 1013 1016 1019 1022 1023 1047 1048 1148 1158 1165 1168 1171 1174 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1192 1193 1196 1201 1206 1209 1212 1230 1231Used by:Timeline

Instance Names

"me"Frame 1Symbol 17 MovieClip
"console"Frame 10Symbol 81 MovieClip
"slot"Symbol 4 MovieClip [externalFileHolder] Frame 1Symbol 2 MovieClip
"timer"Symbol 4 MovieClip [externalFileHolder] Frame 1Symbol 3 MovieClip
"pic"Symbol 17 MovieClip Frame 1Symbol 16 MovieClip
"bt"Symbol 66 MovieClip Frame 3Symbol 65 Button
"holder"Symbol 68 MovieClip Frame 1Symbol 67 MovieClip
"s0"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"s1"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"s2"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"s3"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"s4"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"part"Symbol 366 MovieClip Frame 1Symbol 365 MovieClip
"inside"Symbol 431 MovieClip [mandy] Frame 1Symbol 430 MovieClip
"."Symbol 537 MovieClip [loader] Frame 2Symbol 516 MovieClip
"billy"Symbol 553 MovieClip Frame 1Symbol 549 MovieClip
"mandy"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"billy"Symbol 553 MovieClip Frame 8Symbol 549 MovieClip
"billy"Symbol 567 MovieClip Frame 1Symbol 566 MovieClip
"mandy"Symbol 567 MovieClip Frame 1Symbol 566 MovieClip
"billy"Symbol 567 MovieClip Frame 8Symbol 566 MovieClip
"lives"Symbol 591 MovieClip [interface] Frame 1Symbol 542 MovieClip
"health"Symbol 591 MovieClip [interface] Frame 1Symbol 545 MovieClip
"player"Symbol 591 MovieClip [interface] Frame 1Symbol 553 MovieClip
"weapon"Symbol 591 MovieClip [interface] Frame 1Symbol 567 MovieClip
"s0"Symbol 591 MovieClip [interface] Frame 1Symbol 590 MovieClip
"s1"Symbol 591 MovieClip [interface] Frame 1Symbol 590 MovieClip
"s3"Symbol 591 MovieClip [interface] Frame 1Symbol 590 MovieClip
"s2"Symbol 591 MovieClip [interface] Frame 1Symbol 590 MovieClip
"s4"Symbol 591 MovieClip [interface] Frame 1Symbol 590 MovieClip
"box"Symbol 615 MovieClip [crate] Frame 1Symbol 605 MovieClip
"box"Symbol 615 MovieClip [crate] Frame 2Symbol 614 MovieClip
"parts"Symbol 796 MovieClip [banana_split] Frame 1Symbol 795 MovieClip
"parts"Symbol 800 MovieClip [banana] Frame 1Symbol 799 MovieClip
"ball"Symbol 1047 MovieClip [fireball] Frame 1Symbol 1031 MovieClip
"ball"Symbol 1158 MovieClip [jack_fire] Frame 1Symbol 1157 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "tock"
ExportAssets (56)Timeline Frame 1Symbol 4 as "externalFileHolder"
ExportAssets (56)Timeline Frame 10Symbol 316 as "screen_over"
ExportAssets (56)Timeline Frame 10Symbol 341 as "smash"
ExportAssets (56)Timeline Frame 10Symbol 344 as "shadow"
ExportAssets (56)Timeline Frame 10Symbol 399 as "mandy_walk"
ExportAssets (56)Timeline Frame 10Symbol 416 as "mandy_swing"
ExportAssets (56)Timeline Frame 10Symbol 427 as "mandy_jump"
ExportAssets (56)Timeline Frame 10Symbol 431 as "mandy"
ExportAssets (56)Timeline Frame 10Symbol 433 as "fade"
ExportAssets (56)Timeline Frame 10Symbol 537 as "loader"
ExportAssets (56)Timeline Frame 10Symbol 591 as "interface"
ExportAssets (56)Timeline Frame 10Symbol 615 as "crate"
ExportAssets (56)Timeline Frame 10Symbol 648 as "billy_walk"
ExportAssets (56)Timeline Frame 10Symbol 666 as "billy_swing"
ExportAssets (56)Timeline Frame 10Symbol 677 as "billy_jump"
ExportAssets (56)Timeline Frame 10Symbol 678 as "pumpkin3"
ExportAssets (56)Timeline Frame 10Symbol 685 as "c_fire"
ExportAssets (56)Timeline Frame 10Symbol 688 as "c_attack8"
ExportAssets (56)Timeline Frame 10Symbol 691 as "c_attack7"
ExportAssets (56)Timeline Frame 10Symbol 694 as "c_attack6"
ExportAssets (56)Timeline Frame 10Symbol 697 as "c_attack5"
ExportAssets (56)Timeline Frame 10Symbol 700 as "c_attack4"
ExportAssets (56)Timeline Frame 10Symbol 703 as "c_attack3"
ExportAssets (56)Timeline Frame 10Symbol 706 as "c_attack2"
ExportAssets (56)Timeline Frame 10Symbol 709 as "c_attack1"
ExportAssets (56)Timeline Frame 10Symbol 712 as "chicken8"
ExportAssets (56)Timeline Frame 10Symbol 715 as "chicken7"
ExportAssets (56)Timeline Frame 10Symbol 718 as "chicken6"
ExportAssets (56)Timeline Frame 10Symbol 721 as "chicken5"
ExportAssets (56)Timeline Frame 10Symbol 724 as "chicken4"
ExportAssets (56)Timeline Frame 10Symbol 727 as "chicken3"
ExportAssets (56)Timeline Frame 10Symbol 730 as "chicken2"
ExportAssets (56)Timeline Frame 10Symbol 733 as "chicken1"
ExportAssets (56)Timeline Frame 10Symbol 734 as "pumpkin4"
ExportAssets (56)Timeline Frame 10Symbol 737 as "fly6"
ExportAssets (56)Timeline Frame 10Symbol 740 as "fly5"
ExportAssets (56)Timeline Frame 10Symbol 743 as "fly4"
ExportAssets (56)Timeline Frame 10Symbol 744 as "fly3"
ExportAssets (56)Timeline Frame 10Symbol 745 as "fly2"
ExportAssets (56)Timeline Frame 10Symbol 748 as "fly1"
ExportAssets (56)Timeline Frame 10Symbol 751 as "toilet"
ExportAssets (56)Timeline Frame 10Symbol 757 as "tnt"
ExportAssets (56)Timeline Frame 10Symbol 760 as "siythe"
ExportAssets (56)Timeline Frame 10Symbol 770 as "glue_explode"
ExportAssets (56)Timeline Frame 10Symbol 773 as "glue"
ExportAssets (56)Timeline Frame 10Symbol 783 as "explosion"
ExportAssets (56)Timeline Frame 10Symbol 787 as "egg_explode"
ExportAssets (56)Timeline Frame 10Symbol 790 as "egg"
ExportAssets (56)Timeline Frame 10Symbol 796 as "banana_split"
ExportAssets (56)Timeline Frame 10Symbol 800 as "banana"
ExportAssets (56)Timeline Frame 10Symbol 801 as "pumpkin2"
ExportAssets (56)Timeline Frame 10Symbol 804 as "bounce4"
ExportAssets (56)Timeline Frame 10Symbol 807 as "bounce3"
ExportAssets (56)Timeline Frame 10Symbol 810 as "bounce2"
ExportAssets (56)Timeline Frame 10Symbol 813 as "bounce1"
ExportAssets (56)Timeline Frame 10Symbol 826 as "tounge"
ExportAssets (56)Timeline Frame 10Symbol 829 as "s_fight6"
ExportAssets (56)Timeline Frame 10Symbol 832 as "s_fight5"
ExportAssets (56)Timeline Frame 10Symbol 835 as "s_fight4"
ExportAssets (56)Timeline Frame 10Symbol 838 as "s_fight3"
ExportAssets (56)Timeline Frame 10Symbol 841 as "s_fight2"
ExportAssets (56)Timeline Frame 10Symbol 844 as "s_fight1"
ExportAssets (56)Timeline Frame 10Symbol 847 as "skully4"
ExportAssets (56)Timeline Frame 10Symbol 850 as "skully3"
ExportAssets (56)Timeline Frame 10Symbol 853 as "skully2"
ExportAssets (56)Timeline Frame 10Symbol 856 as "skully1"
ExportAssets (56)Timeline Frame 10Symbol 857 as "pumpkin1"
ExportAssets (56)Timeline Frame 10Symbol 858 as "pumpkin5"
ExportAssets (56)Timeline Frame 10Symbol 863 as "crab_walk4"
ExportAssets (56)Timeline Frame 10Symbol 866 as "crab_walk3"
ExportAssets (56)Timeline Frame 10Symbol 869 as "crab_walk2"
ExportAssets (56)Timeline Frame 10Symbol 872 as "crab_walk1"
ExportAssets (56)Timeline Frame 10Symbol 877 as "crab_attack17"
ExportAssets (56)Timeline Frame 10Symbol 882 as "crab_attack16"
ExportAssets (56)Timeline Frame 10Symbol 887 as "crab_attack15"
ExportAssets (56)Timeline Frame 10Symbol 890 as "crab_attack14"
ExportAssets (56)Timeline Frame 10Symbol 895 as "crab_attack13"
ExportAssets (56)Timeline Frame 10Symbol 898 as "crab_attack12"
ExportAssets (56)Timeline Frame 10Symbol 903 as "crab_attack11"
ExportAssets (56)Timeline Frame 10Symbol 904 as "crab_attack10"
ExportAssets (56)Timeline Frame 10Symbol 905 as "crab_attack9"
ExportAssets (56)Timeline Frame 10Symbol 906 as "crab_attack8"
ExportAssets (56)Timeline Frame 10Symbol 907 as "crab_attack7"
ExportAssets (56)Timeline Frame 10Symbol 908 as "crab_attack6"
ExportAssets (56)Timeline Frame 10Symbol 909 as "crab_attack5"
ExportAssets (56)Timeline Frame 10Symbol 910 as "crab_attack4"
ExportAssets (56)Timeline Frame 10Symbol 911 as "crab_attack3"
ExportAssets (56)Timeline Frame 10Symbol 912 as "crab_attack2"
ExportAssets (56)Timeline Frame 10Symbol 913 as "crab_attack1"
ExportAssets (56)Timeline Frame 10Symbol 934 as "spit"
ExportAssets (56)Timeline Frame 10Symbol 941 as "sign"
ExportAssets (56)Timeline Frame 10Symbol 946 as "pumpkinbits"
ExportAssets (56)Timeline Frame 10Symbol 947 as "pumpkin10"
ExportAssets (56)Timeline Frame 10Symbol 950 as "boss1.25"
ExportAssets (56)Timeline Frame 10Symbol 953 as "boss1.24"
ExportAssets (56)Timeline Frame 10Symbol 956 as "boss1.23"
ExportAssets (56)Timeline Frame 10Symbol 959 as "boss1.22"
ExportAssets (56)Timeline Frame 10Symbol 962 as "boss1.21"
ExportAssets (56)Timeline Frame 10Symbol 965 as "boss1.20"
ExportAssets (56)Timeline Frame 10Symbol 968 as "boss1.19"
ExportAssets (56)Timeline Frame 10Symbol 971 as "boss1.18"
ExportAssets (56)Timeline Frame 10Symbol 974 as "boss1.17"
ExportAssets (56)Timeline Frame 10Symbol 977 as "boss1.16"
ExportAssets (56)Timeline Frame 10Symbol 980 as "boss1.15"
ExportAssets (56)Timeline Frame 10Symbol 983 as "boss1.14"
ExportAssets (56)Timeline Frame 10Symbol 986 as "boss1.13"
ExportAssets (56)Timeline Frame 10Symbol 989 as "boss1.12"
ExportAssets (56)Timeline Frame 10Symbol 992 as "boss1.11"
ExportAssets (56)Timeline Frame 10Symbol 995 as "boss1.10"
ExportAssets (56)Timeline Frame 10Symbol 998 as "boss1.9"
ExportAssets (56)Timeline Frame 10Symbol 1001 as "boss1.8"
ExportAssets (56)Timeline Frame 10Symbol 1004 as "boss1.7"
ExportAssets (56)Timeline Frame 10Symbol 1007 as "boss1.6"
ExportAssets (56)Timeline Frame 10Symbol 1010 as "boss1.5"
ExportAssets (56)Timeline Frame 10Symbol 1013 as "boss1.4"
ExportAssets (56)Timeline Frame 10Symbol 1016 as "boss1.3"
ExportAssets (56)Timeline Frame 10Symbol 1019 as "boss1.2"
ExportAssets (56)Timeline Frame 10Symbol 1022 as "boss1.1"
ExportAssets (56)Timeline Frame 10Symbol 1023 as "pumpkin20"
ExportAssets (56)Timeline Frame 10Symbol 1047 as "fireball"
ExportAssets (56)Timeline Frame 10Symbol 1048 as "pumpkin30"
ExportAssets (56)Timeline Frame 10Symbol 1148 as "jack"
ExportAssets (56)Timeline Frame 10Symbol 1158 as "jack_fire"
ExportAssets (56)Timeline Frame 10Symbol 1165 as "boss2.24"
ExportAssets (56)Timeline Frame 10Symbol 1168 as "boss2.23"
ExportAssets (56)Timeline Frame 10Symbol 1171 as "boss2.22"
ExportAssets (56)Timeline Frame 10Symbol 1174 as "boss2.21"
ExportAssets (56)Timeline Frame 10Symbol 1177 as "boss2.20"
ExportAssets (56)Timeline Frame 10Symbol 1178 as "boss2.19"
ExportAssets (56)Timeline Frame 10Symbol 1179 as "boss2.18"
ExportAssets (56)Timeline Frame 10Symbol 1180 as "boss2.17"
ExportAssets (56)Timeline Frame 10Symbol 1181 as "boss2.16"
ExportAssets (56)Timeline Frame 10Symbol 1182 as "boss2.15"
ExportAssets (56)Timeline Frame 10Symbol 1183 as "boss2.14"
ExportAssets (56)Timeline Frame 10Symbol 1184 as "boss2.13"
ExportAssets (56)Timeline Frame 10Symbol 1185 as "boss2.12"
ExportAssets (56)Timeline Frame 10Symbol 1186 as "boss2.11"
ExportAssets (56)Timeline Frame 10Symbol 1187 as "boss2.10"
ExportAssets (56)Timeline Frame 10Symbol 1188 as "boss2.9"
ExportAssets (56)Timeline Frame 10Symbol 1189 as "boss2.8"
ExportAssets (56)Timeline Frame 10Symbol 1192 as "boss2.7"
ExportAssets (56)Timeline Frame 10Symbol 1193 as "boss2.6"
ExportAssets (56)Timeline Frame 10Symbol 1196 as "boss2.5"
ExportAssets (56)Timeline Frame 10Symbol 1201 as "boss2.4"
ExportAssets (56)Timeline Frame 10Symbol 1206 as "boss2.3"
ExportAssets (56)Timeline Frame 10Symbol 1209 as "boss2.2"
ExportAssets (56)Timeline Frame 10Symbol 1212 as "boss2.1"
ExportAssets (56)Timeline Frame 10Symbol 1230 as "win"
ExportAssets (56)Timeline Frame 10Symbol 1231 as "boss_smash"

Labels

"instructions"Frame 8
"game"Frame 10
"useButton"Symbol 4 MovieClip [externalFileHolder] Frame 2
"siythe"Symbol 566 MovieClip Frame 1
"tnt"Symbol 566 MovieClip Frame 2
"toilet"Symbol 566 MovieClip Frame 3
"banana"Symbol 566 MovieClip Frame 4
"glue"Symbol 566 MovieClip Frame 5
"egg"Symbol 566 MovieClip Frame 6
"walk"Symbol 1148 MovieClip [jack] Frame 1
"pre-throw"Symbol 1148 MovieClip [jack] Frame 21
"throw"Symbol 1148 MovieClip [jack] Frame 41
"win"Symbol 1148 MovieClip [jack] Frame 61
"hit"Symbol 1148 MovieClip [jack] Frame 69
"billy"Symbol 1230 MovieClip [win] Frame 2
"mandy"Symbol 1230 MovieClip [win] Frame 10

Dynamic Text Variables

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infoSymbol 80 EditableText""




http://swfchan.com/6/29613/info.shtml
Created: 19/5 -2019 20:27:25 Last modified: 19/5 -2019 20:27:25 Server time: 22/12 -2024 22:19:07