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This is the info page for Flash #29716 |
the wandering monster sim |
You are a troll in the employ of the MURDEROUS MAZE. Your job: patrol the dungeon, kill all heroes and collect their loot. For more detailed instructions go to the LIBRARY and read MONSTERCRAFT for DUMMIES |
NAME: |
DONE |
99 |
0 |
0 |
Class: |
Troll Points: |
0 |
On this piece of scrap paper you can create your troll. Spend Troll Points on your three attributes, give your troll a name, and hit DONE when you're done. |
Attributes |
Hide: |
This measures how thick your trollish hide is... not how good you are at hiding. The higher this number, the more damage you can take from the various hazards you will encounter. |
Hustle: |
This measures how quick you are. As this increases, you'll find your troll maneuvers faster when you are patrolling the dungeon. |
Head: |
This measures your smarts. The higher this number, the more loot and experience points you'll get off dead heroes and the easier it'll be to improve your attributes. |
costs 2 Troll Points |
costs 2 Troll Points |
costs 2 Troll Points |
CANCEL |
You must use up all your TROLL POINTS before continuing! |
and your level code... |
level code here |
GO |
Enter your troll's name... |
troll's name here |
0 |
0 |
Level Zero: Dungeon Administration |
the Corkscrew Stair |
the Library |
the Shrine of Saint Andre, the Troll God |
the Loot Exchange |
the Boss Monster's Office |
the Dungeon Academy |
the Back Door |
Topside |
melee mallet Mountains |
The Green Wood |
Si Tolo Re River |
Plottington |
the Murderous Maze |
Forest Wood Grove |
Monty Marsh |
church of the Sons of Arn |
the Grub sea |
to the Suther Lands |
you are headed here |
Level ONE: The Root Cellar Sham |
TIP: You can shut off the music and sound fx by hitting the "M" key! |
Level TWO: The Undercellar of the Madness Masters |
TIP: You must "make time" by collecting floating hourglasses if you want to finish! |
Level THREE: Burrow of the Betrayal Bumpus |
Level FOUR: Tunnel to the Tears of Night |
Level FIVE: Where Death Strikes the Murdered Ghost |
Level SIX: Fear the Black Hush |
Level SEVEN: Passage to the Teeth of the Dragon |
Level EIGHT: The Blades of Destruction and the Green Globes of Death |
Level NINE: The 25 Doors to Peril |
Level TEN (Tiki Level One): Idols of the Gods of Ruin |
Level ELEVEN (Tiki Level Two): Statuary of the Blind Hands of Madness |
Level TWELVE (Tiki Level Three): Halls of the Death Fetish |
Level THIRTEEN (Undersea Level One): Voyage under Corpse Lake |
Level FOURTEEN (Undersea Level Two): Journey Beneath Weird Waters |
Level FIFTEEN (Undersea Level Three): The dripping Horror of the Liquid Doom |
Level SIXTEEN: The Floor of the Fleshless Legion |
Level SEVENTEEN: The Domain of the Slivered Horror |
Level EIGHTEEN: Vault of the Death Rain and the Vampire King |
Level NINETEEN: The Terror Titan and Its Legion of Madness |
Level TWENTY: And Thus the Iron Coffin Creaks Shut |
NAME: |
Health |
INVENTORY... |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
XP: |
0 |
total kills: |
LEVEL: |
1 |
Hide: |
0 |
Hustle: |
0 |
Head: |
0 |
0 |
Get out of the underworld cards: |
Current mission: |
Class: |
none |
Mission ONE: Too Errant is Stupid |
Mission Objective: Go to LEVEL FOUR and exter- minate 20 KNIGHTS-ERRANT. |
Mission STATUS: |
Mission two: The Sun Also Demises |
Mission Objective: Restore gloominess to LEVEL TEN by slaying TEN SUN WORSHIPPERS. Beware: visibility limited. |
Mission three: T-t-t-that's Sprawl Folks! |
Mission Objective: Stop suburban development near Murderous Maze by spreading mayhem and slaughtering suburbanites. |
What do you want from the Troll God? |
Heal me up! |
Get out of the Underworld cards |
For a few shekels the Troll god can fix what ails ya... |
back |
No Thanks |
Set me up |
0 |
0 |
0 |
0 |
0 |
you have |
change |
current price |
0 |
0 |
0 |
0 |
0 |
SELL |
SEll |
Sell |
0 |
0 |
price |
number to sell |
0 |
confirm |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
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0 |
We have information to sell about... |
Level 99 for 999 shekels |
Level 99 for 999 shekels |
Level 99 for 999 shekels |
The Skull-ticker Oracle Says... |
Your level code is... |
Congratulations! You just went up a level!! |
Remember your level code and you can start from this level next time you play. |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Your wish is GRANTED with our patented SELF IMPROVEMENT COURSE!!! |
Don't you WISH you weren't a |
Trade magic items for attributes... |
...it's a SNAP! |
OR |
0 |
0 |
0 |
0 |
0 |
0 |
MISSIon ONE: |
Too Errant is Stupid |
pointy sword no match for troll hide |
how can it see out of that little crack? no one knows |
big floppy shoes, ha ha! |
what could be the significance of the three sixes? |
its surfboard is its weapon |
dad's orthodontist bill must've been huge |
the glowing tan is the source of its power... and its skin cancer |
MISSIon TWO: |
The Sun Also Demises |
MISSIon Three: |
t-T-t-that's Sprawl Folks! |
a man without a lid is only half a man |
completely unarmed |
marital bliss... sigh... |
Hope you're felling spry because I have a little job for you... |
more |
It seems we have a Knights-Errant infestation on level four. Normally I don't like to single out one kind of hero for special treatment (they all need killing), but once you get a few Knights-Errant in your dungeon, more follow. |
Soon, with all their proselytizing about how great the Gygax is and the genius of his Universal Rulebook, they've driven off all the other heroes. That's not good for business. It was an outbreak of Knights-Errant that bankrupted Harumph's Horrible Hole. I'll be damned if I'll let that happen here. |
Your mission is this: go to level four and exterminate as many Knights-Errant as it takes to keep them from coming back. (Twenty should do it.) You'll get a bonus when you return successful. Good luck! |
You Can Count on ME! |
Thanks for clearing out all those Knights-Errant. They were giving me a serious case of the screaming fantods. I'm going to have to send a work crew down there to hose down that entire level. In future, if you see any more Knights-Errant, make sure to kill 'em quick! |
Whenever a Knights-Errant gets past you, word will get out and its chums will start swarming into the Maze again. As they take over a level, other heroes will be driven off and the kinds of loot you can collect there will get worse and worse. So, it's in both our interests to keep them in check. |
Now, as for your bonus, I'll let you choose what you want... |
5 magic rings |
2000 shekels |
50 magic swords |
This time, it's Sun Worshippers. They've taken over level ten. I'm told their clam bake and surfing competition down at Blighted Beach was cancelled due to hurricane. Why they settled on dungeon delving as a substitute is anyone's guess. |
One or two Sun Worshippers in the Maze isn't a big deal. But in large numbers like this, there's a problem. They glow, you see. Like bloody lightbulbs. Good for heroes. Bad for monsters. Our eyes are just too sensitive to harsh light. |
When you get to level ten, you'll see what I mean. You'll find the collective glow off all the Sun Worshippers will cut your visibility to just a few feet. It'll make hunting all the more difficult. |
Your mission, then, is to restore the gloomy lighting of level ten. Slaying ten Sun Worshippers should be enough to make things dim down there again. As usual, you'll be rewarded if you're successful. |
Nice work. Level ten is back in business. I should warn you, though... Modern Serf magazine has listed dungeon delving as a hot new extreme sport. That means we're likely to see more Sun Worshippers in future. |
When you do, kill them immediately. If even one gets past you, the lighting on that level will increase. Eventually you won't be able to see anything. That would be very bad news for the Murderous Maze. |
As for your bonus, once again, I'll let you choose what it will be... |
3 "get out of the underworld" cards |
50 magic shields |
10 magic rings |
For years now we've lived in harmony with the peasants of Plottington. They provide lodgings, gear and vital expositional information to the heroes that are our bread and butter. On top of that, they feature the Maze in all their promotional brochures. |
In exchange, we act as a tourist draw for the area, charge only a nominal licensing fee for all Murderous-Maze-related merchandise they sell, and we generally avoid eating them. It's been a win-win situation all this time. But no longer... |
Lately, thanks to years of prosperity, Plottington has started building suburbs in the surrounding countryside. One of them has been built south of Si Tolo Re River in the midst of Monty Marsh. That puts it practically on our doorstep! |
We have to chop off this urban sprawl immediately as we simply can't maintain a reputation as a fearsome pit of villainy and evil if there's a view of playgrounds and schools from our front door. That's why I need you to go Topside. |
You will have to go to this suburb - it's called Forest Wood Grove - and drive back the invading horde of suburbanites by bringing terror and mayhem right onto their well-manicured lawns. |
But be careful, you'll be on their turf. There are hazards out there you haven't encountered in the dungeon. Check the library. You will find an addendum to the Big Book of Traps and Hazards that may prove helpful. |
Good luck. If you complete this mission, I will have a reward waiting for you. |
Top notch mayhem spreading! I hear the survivors are loading up thier SUCs (Serf Utility Carriages) and hauling their butts back to Plottington. That should put an end to suburban development near the Murderous Maze. |
Now, I know you've been thinking about buying a room in the dungeon here for yourself. You clearly have the chutzpah for it. But you know the drill. You have to work as a wandering monster on every level of the dungeon before we'll sell you a room. |
As for your bonus for clearing out the suburbs, what would you like? |
5 "get out of the underworld" cards |
30 magic wands |
15 magic rings |
Congratulations. You've raised 10,000 shekels and proved yourself as a wandering monster. Didn't think you had it in you. Suppose now you'd like to see about moving up in the world... or down in the dungeon, as it were. |
Here it is. If you decide to buy the room. Great! But that will end your career as a wandering monster (and end this game). If you decide to wait a while, come back later and I'll see what else is available. |
Square room on Level 99 |
2 Door room on Level 99 |
Room w/ "pool" on Level 99 |
Rnd 2-dr room on Level 99 |
Room w/ pillars on Level 99 |
Table/Evil Altar room on Level 99 |
Room w/ crypts on Level 99 |
Odd-shaped room on Level 99 |
Platform room on Level 99 |
Irregular room on Level 99 |
Gimme!! |
LIBRARIAN |
Being a catalog of various feckless humanoids who, indulging a natural tendency towards greed and violence, have pursued a life of aimless wandering and wanton destruction that, while widely deemed adolescent hooliganism, is called amongst themselves "valourous adventure." |
The Encyclopedia Heroica |
Hero Rating: 11 Frequency: ubiquitous Description: A mainstay of every dungeon, the Hack-N-Slash Master is so common there must be a farm some- where that breeds these things. He lacks special powers and does most of his thinking with his sword -- a fact so Freudian it hardly bears mentioning. Cooking recommendations: Best rare or lightly seared. Goes well with potatoes. |
Hack-N-Slash Master |
Figure 1 |
1 |
Hero Rating: 13 Frequency: commonplace Description: This is your garden- variety, magic-slinging putz. The young Zap-O-Mancer is lucky if he can cast one Lipschitz's Stinging Nettle every day or so. The older variety can fire off keen little numbers like Morley's Odourous Smoke, Pop's Amazing Disappearing Ink, and Detect Weevil. Cooking recommendations: Best served fried with rice. |
Zap-O-Mancer |
Figure 2 |
2 |
Hero Rating: 17 Frequency: multinomial Description: A religious nut of the "Praise the Gygax and pass the spiky thing" school of thought. This guy isn't dangerous so much as a choking hazard as he's proof that if you repress your urges long enough they'll turn to gristle. Cooking recommendations: Tenderize well with hammer then marinade overnight. Roast over hot coals or flambee. |
Fighting Bishop |
Figure 3 |
3 |
Hero Rating: 21 Frequency: profuse Description: Armed with little prickly arrows and wee pokey poniards, the Quiver Master would stand a better chance of surviving if he'd spent more time picking appropriate weaponry and less preening over his moustache. Cooking recommendations: Perfect for fondue as comes complete with own skewers. Also good spitted and slow roasted. |
Quiver Master |
Figure 4 |
4 |
Hero Rating: 27 Frequency: teeming Description: This is what happens to you if you spend your youth down at the penny arcade shooting pool and smoking cigarettes: you wind up a thieving little bastard with your hands in everyone's pockets. Of course, if the Squatling Crook had a rich daddy, he'd probably have ended up a lawyer or an executive. Cooking recommendations: Nice with chives and lemon. An excellent sidedish. |
Squatling Crook |
Figure 5 |
5 |
Did you know... The Squatling Crook always carries a heavy bag of gold around. No doubt all those shekels were pilfered off his former adventuring companions! Expect to pocket a healthy stack of cash when you slay one of these little buggers. |
Squatling Crook (continued) |
Figure 5.1 Cross section of a Squatling Crook |
6 |
Hero Rating: 34 Frequency: ever so many Description: A graduate of the Elizabeth Borden Finishing School for Young Ladies, the Debutante Dismemberer knows all the proper etiquette where chopping living things to death is concerned. (When holding your hatchets, the rule is you keep your pinkies up, in case you were wondering.) Cooking recommendations: Roll in flour and fast fry. |
Debutante Dismemberer |
Figure 6 |
7 |
Hero Rating: 44 Frequency: scarce Description: A wandering do-gooder whose fashion sense runs towards the gleaming metal sarcophagus end of things. While it is too weighed down by armour to be an effective combatant, one must step carefully around Knights- Errant as there's always the danger of stubbing one's toe. Cooking recommendations: Boil in shell. Serve with melted butter. |
Knight-Errant |
Figure 7 |
8 |
Did you know... Knights-Errant are as pernicious as cockroaches. If you don't kill every one you see, they'll multiply quickly until you have a full-blown infestation on the level. This is a problem because it'll ruin the economy on that level and before you know it, the only loot you'll be able to collect are measly little bags of gold. |
Knight-Errant (continued) |
Figure 7.1: Cross section of a Knight-Errant |
9 |
Hero Rating: 39 Frequency: thick as hops Description: More braid than squatling, really, the Basher seems hellbent to make up for his diminutive size by smashing everything in sight until it's no taller than eye level. Cooking recommendations: Shave first. Put several in a covered pot with a tablespoon of oil and cook over medium heat until they "pop." Add salt and butter. |
Squatling Basher |
Figure 8 |
10 |
Hero Rating: 52 Frequency: scanty Description: Never turn you back on this sleazeball as the Clept-O-Mancer is a specialist in burglary magics. He can shoplift without setting foot in a shop, commit highway robbery from an easy chair, and if you don't hack him in half fast, he'll fill his ballooning overcoat with a chunk of your loot stash. Cooking recommendations: Toss in a salad with bank managers and tax men. |
Clept-O-Mancer |
Figure 9 |
11 |
Did you know... The greedy Clept-O-Mancer can magically rob you of hundreds of shekels at a go! So make sure you kill him before he gets the chance. |
Clept-O-Mancer (continued) |
Figure 9.1 Cross section of a Clept-O-Mancer |
12 |
Hero Rating: 55 Frequency: prolific Description: Fingers express espresso mystery Her verse redolent, somnolent Repent those red lips, enigma girl She in the shadows Works magic That's one hip witch Daddy-o. Cooking recommendations: Slice into pentameters. Garnish with anapesto. |
Cafe Incantrix |
Figure 10 |
13 |
Hero Rating: 61 Frequency: tribblish Description: You've got to feel sorry for this guy, wielding that "leer-pa" the way he does. The only way this character could get more nerdy is... well, actually, there's no way this character could get more nerdy. Must be true what they say about flakelings: you couldn't make 'em cool even if you clipped their ears. Cooking recommendations: Douse with Romulan Brandy. Ignite. |
Flakeling Gladiator |
Figure 11 |
14 |
Hero Rating: 80 Frequency: chronic Description: A worthless layabout who's elevated loafing on the beach to a quasi spiritual pursuit. And while, in a figurative sense, the Sun Worshipper is not the brightest bulb on the marquee, the literal sense is another matter entirely. He glows like a bag full of glow bugs. Cooking recommendations: Best slathered in coconut milk and stir fried. Beware: too many may cause blindness. |
Sun Worshipper |
Figure 12 |
16 |
Did you know... If there are enough Sun Worshipper alive on a level, their combined glow can be blinding to monsters. The more that get past you, the brighter the light will be on a level. But by killing Sun Worshippers, you can restore the lighting to its original gloomy state. |
Sun Worshipper (continued) |
Figure 12.1 Cross section of a Sun Worshipper |
17 |
Hero Rating: 90 Frequency: frequent Description: He may just look like a mincing braggart in padded armour, but stay on your guard. He's an avid collector of swords of all kinds, and if he gets past you, you'll find your loot stash lighter by a pound of steel. Get the point? Cooking recommendations: Sabres make great swizzle sticks. A Flakeling Fencer makes a great garnish for a giant martini. Be sure to stuff with pimento. |
Flakeling Fencer |
18 |
Hero Rating: 106 Frequency: busting out all over Description: With armor designed by the Carnal Armorers of Fog Lion Forge, the Shield Maiden knows the importance of keeping a healthy stock of replacement parts. So, if she manages to get by you, she'll help herself to your stash of magic shields. Cooking recommendations: Chop into thin strips and fast fry in soya sauce. Shields, when upturned, double as woks! |
Squatling Shield Maiden |
19 |
Hero Rating: 110 Frequency: localized Description: Gosh, these sure are some nice folk. They breed like fruitflies and are just about as annoying, but they sure are swell. Golly, wouldn't you like to have them for neighbours. Oh, the cookouts you could have. Can't you just imagine them covered in bar-b-que sauce and laid out on your grill? Cooking recommendations: Best wrapped in processed cheese slice. |
Suburbanites |
20 |
CONTENTS |
Chapter 1 . . . . . Welcome to the Murderous Maze Chapter 2 . . . . . the Corkscrew Stair Chapter 3 . . . . . the Shrine of St Andre Chapter 4 . . . . . the Dungeon Academy Chapter 5 . . . . . the Loot Exchange Chapter 6 . . . . . the Library Chapter 7 . . . . . the Boss Monster Chapter 8 . . . . . Ending the Game Appendix A . . . Common Queries Appendix B . . . The Heroic Races |
Quickplay instructions Hate reading manuals? Here's all the vital info... Click on the Corkscrew Stair button to access levels. When wandering, use the left and right arrow keys to move yourself back and forth. Use the up arrow key to jump and the down arrow to duck. Hit the "S" key to swing your axe. Hit up and "S" for a super jump. Use the super jump to collect hour- glasses. Hit "W" to wear magic rings. Your job is this: Kill heroes. Dodge hazards and traps. Collect loot. Sell loot to get more money. Trade loot to boost attributes. Do what the Boss Monster tells you. Get to the 20th dungeon level. Earn enough shekels to buy a little room of your own and then you're done. |
Welcome to the Murderous |
Chapter 1 |
Maze |
Far from the safety of the town of Plottington, lies the Manse of the Mad Morticians. Though those crazed grave diggers are long dead and their unspeak- able mortuary practices have long ceased, |
a trapdoor in the floor of one of those ruined towers is the gateway to a vast tunnel complex that has become home to every manner of vile beast and diabolical trap. The locals call this labyrinth the Murderous Maze and whisper about its subterranean vaults and the untold fortunes in gold and jewels hidden therein. "Wealth beyond imagining," they say in hushed tones, "just sitting there, waiting to be snatched up by anyone brave enough to venture into the Maze." Or so the story goes... And stories like that are bound to attract treasure hunters, thrill seekers and dungeon delvers from miles around -- greedy adventure hounds eager to |
plunder those buried riches. And everybody knows folk like that never travel without first arming themselves to the teeth. Veritably crushed flat they are by the weight of their expensive, magically-enhanced equipment. Gear that can fetch a pretty penny at any market. They call themselves heroes? More like filthy lucre with feet. A smart troll, a daring troll, a troll with a very large axe could make a killing off these jokers. A troll very like yourself. |
Your Exciting Career as a Wandering Monster! Welcome to the Murderous Maze. You've been hired on as a Wandering Monster. It will be your job to patrol the hallways of the dungeon's various levels and thin out the hero population by killing off the weak, the lame and the stupid. Do your job well enough and maybe you'll be able to buy a room in the dungeon for yourself. That's where the real money's made. |
How to Buy that Room of Your Own! Rooms in the Murderous Maze start at 10,000 shekels. But space in the Maze is limited, so they won't sell a room to just anyone. First you'll have to prove yourself to the Boss Monster. To do that you'll have |
Check your record sheet by clicking the troll icon on the Level Zero Map. It keeps track of your attributes, inventory, and the status of any missions you are working on. |
to work at least one shift patrol- ling each of the dungeon's 20 levels. On top of that, you'll have to complete whatever missions the Boss Monster assigns you. |
The Corkscrew |
Chapter 2 |
Stair |
Unlike heroes, who must "adventure" labor- iously from level to level, the monstrous denizens of the Murderous Maze will find getting around a breeze thanks to a mar- vellous, modern convenience known as the |
Wandering through the Maze You are a wandering monster. Finding, then happily slaying heroes stalking the halls of the Murderous Maze is your bread and butter. So once you've chosen a level to patrol, you will begin racing through it in search of foes. You control your actions by the manipulation of certain "keys" (see figures below). |
Corkscrew Stair. By travelling up or down this spiralling, stone stairway, a duly deputized at-large officer of the dugeon (ie, a wandering monster) can reach any level in the Monstrous Maze -- provided, that is, that they have been to that level once before. When they are done their business there, the Cork- screw Stair will appear -- screwing, as it were, perpendicularly through anti- space -- to convey them wherever else they wish to go. How's all this possible, you ask? Why, through the magic of Ether-o-turgic technologies! The Corkscrew Stair is inaccessible to all non-monstrous races and is the only way to reach Dungeon Admin- istration on Level Zero. |
up = jump |
down = duck |
left = slower |
right = faster |
Figure 2.1 - Movement Keys |
Killing Heroes! Despite their fearsome reputation, heroes by and large are not formidable opponents. Among themselves, they |
Figure 2.2 - Using your weapon |
S = Swing your AXE |
S + UP = Super jump |
write stories and songs about their great deeds and the many fearsome battles they fight. But that's all poppycock. Truth be told, with one good swing of your battle axe, you'll be able to cleave 9 out of 10 heroes clean in two. They won't even put up a fight. Why? Because they're weak! Momentum is your Friend! Thanks to your enormous trollish strength and the peculiar way in which the laws of physics are applied in the Murderous Maze, you'll find that if you swing your axe while jumping, you'll be able travel through the air much farther than normal. With practice, you'll even be able to "fly" for short distances. |
What's Loot Good For? Lot's of things. Some types of loot -- like bags of gold and handfuls of jewels -- will increase the amount of money you have (measured in shekels). The deeper you go in the Monstrous Maze, the more they'll be worth. Vials of healing potion will im- mediately boost your current hide points. Four of the magic item types (swords, bows, shields and wands) can be traded at the Dungeon Academy to boost your attributes. And all the magic items can be sold at the Loot Exchange for cash. And then there's magic rings... |
Figure 2.3 - Various kinds of loot! |
Once a hero is dead, whatever loot he or she has been carrying will fly into the air. If you can catch it, it's yours to keep! |
Collecting Loot! |
Time in the Dungeon Keep an eye on the hourglass in the bottom left of the screen. You have to finish each level before the sands run out |
if you want to advance to the next level. But the thing is, time doesn't work in the Murderous Maze the same as it does elsewhere. On the surface, time is constant while your velocity can change. In the Maze, it's the opposite. That means you have to actually make time if you want to finish a level in time. You make time by collecting the little hourglasses that float by the top of the screen. To catch those, you'll have to be good at the super jump ("S" and the Up key). |
Magic Rings! Magic rings are the most valuable items you can collect. That's because, not only can you sell them for cash (and lots of it) but, while other magic items are designed for puny hero hands, magic rings resize themselves to fit any finger. Even thick, trollish digits like yours. |
Figure 2.4 - Activating a magic ring |
Great! Only one problem. Monster scientists haven't figured out how to identify what kind of magic is in a ring. So when you activate a ring, its effect will be a surprise. |
W = Wear Ring |
About Experience Points... |
Every time you kill a hero, you'll earn a few experience points. Gaining experience is how you go up levels. |
Figure 2.7 - Your current kill total |
As your level increases, you will take less and less damage from dungeon hazards and traps. Plus, you'll be better at tapping the powers in your magic rings. You'll find the effects they cast on you will improve. |
Where are you? |
When you choose a level to patrol, you will have to complete one circuit of the level and clear out as many heroes as possible. You can keep track of how far you have to go by referring to the handy map at the bottom of the screen. |
Figure 2.5 - A dungeon map |
But be warned, the Murderous Maze shifts and changes all the time, and those maps you have are woefully out of date. Don't be surprised if what's on the map doesn't always jive with what you see going by. |
The Shrine of |
Chapter 3 |
Saint Andre |
Even the mightiest of monsters, the toughest of trolls, is bound to take a little damage now and then. And sometimes the healing potions you can snatch off dead heroes won't be enough to keep you in the |
Dungeon hazards and Traps Like all dungeon complexes, the Murderous Maze is not only populated by intelligent monsters, but also by various non-intelligent monstrous animals and mindless, mechanical traps. They are an important part of the dungeon ecology as they help to keep the hero population from getting out of control. |
On the downside, however, they pose a threat to wandering monsters as much as they do to heroes, so try to avoid them. |
Refer to Sullen Molar's Big Book of Dungeon Traps and Hazards for details. |
Figure 2.8 - A Bat |
pink of health. That's where the Shrine of Saint Andre, the Troll God, comes in. For a nominal fee, their highly skilled staff of shamans, hedge wizards, voodun priests and witch doctors will be happy to slap you with a healing hoodoo to set on your way. And, as an added bonus, they have a direct line to the PWLDB (the Powers What Lurk Down Below) and can swap your magic rings for "Get Out Of The Underworld Free" cards. So, just remember their motto: |
If on Death's door you're knocking, to the Troll God you should be flocking! |
But who is this Troll God? According to the Shrine's promotional literature, the Troll God (aka, Saint Andre) is "the patron deity of monsters, malefactors, misan- |
Figure 3.1 - the Troll God |
thropes, cynics, seditionists, anarchists, brutes, pit dwellers, bad spellers, street urchins, jazz musicians and other creatures of the night." In short, he's the protector of trolls and all the other denizens of the Murderous Maze. And that makes him the sworn enemy of the chief deity of the heroic races, the |
Almighty Gygax. (Or so the story goes... Rumor has it that at GodCon '86, the Gygax and the Troll God sat on a worldbuilding panel together and were quite cordial to one another.) Beyond that, all that is known for certain about the Troll God is limited to the fact that he's as big as a mountain and one hell of a jazz trumpeter. |
The Dungeon Academy |
Chapter 4 |
Troll's are pretty tough hombres. Tougher than 99% of the heroes out there. Thing is, the Murderous Maze didn't get called "murderous" for nothing. Whether you're a hero or a wandering monster, the deeper you go in the dungeon, the tougher the hazards become. The attributes you set at |
rollup simply won't be enough to get you through the lower levels. Fortunately, you can sign up for the Dungeon Academy's patented self improvement course. It's easy. Just trade in your magic items and get improved attributes. Shields boost Hide. Bows boost Hustle. Wands boost Head. Swords will boost all of them. In the menu on the left, click on the item you want to trade in. If you have enough of them, your attribute will increase. You can watch your progress on the piece of scrap paper to the right. The higher an attribute becomes, the more expensive it is to boost it. Note that the higher your Head score, the cheaper it is to boost your attributes. |
The Loot Exchange |
Chapter 5 |
If you want to graduate from being a mere wandering monster to one with a room of its own, you're going to have to earn 10,000 shekels. But it'll take you a long long time to get there if you just collect bags of gold and jewels. To make serious money, you have sell off some of your magic items to |
the good folk at the Loot Exchange. They'll happily buy your surplus items off you. (Then resell them to heroes. It's one of the many clever ways the Murderous Maze makes money.) At first, you'll probably want to use most of your items to boost your attributes. But eventually, as the cost of boosting them gets higher, you should consider selling off your stash. Plus, prices at the Exchange climb and fall over time (they roughly follow a wave pattern) so if you spot a high price for something, you might want to jump on it before it starts to drop. |
What's with that Chattering Skull? You may have noticed on the table in the Loot Exchange there is a skull that spits out ticker tape now and then. That is the Skull-Ticker Oracle a famous artifact that, if you click on it while it's chattering, can sell you infor- mation about where to search for magic items. This can be useful if, for instance, you notice that magic wands, say, are selling for a particularly good price at the Loot Exchange. You can score some quick cash then if you know where in the Maze is a good place to search for wands. |
The Library |
Chapter 6 |
Seeing as you're reading this, you've already visited the Monstrous Maze's library. And, you've probably already noticed it has a rather limited collection. There are, in fact, only the three books on the librarian's desk. What can I say? Monsters aren't big readers... |
The Boss Monster |
Chapter 7 |
The Boss Monster is the most powerful creature in the dungeon and resides in an office on Level Zero. Any hero lucky enough to survive past the bottom level of the dungeon will get a chance to fight the Boss Monster. Because of the efforts of monsters like |
Of the books available, this one -- Monstercraft for Dummies -- and Sullen Molar's, Big Book of Dungeon Traps and Hazards, are probably the most useful. Sullen Molar's tome, in particular, gives descriptions of the various dangers you can expect to face and the kind of damage they deal out. The Encyclopedia Heroica is inter- esting in that it gives you information about the various heroes you're likely to encounter. But it doles out the info when you're likely to encounter them. That is, it updates dynamically as you delve deeper into the dungeon. Check it periodically to find out if the heroes you may soon come across have any special powers you should know about. |
Ending the Game |
Chapter 8 |
Once you've earned enough shekels and proved yourself worthy, the Boss Monster will summon you one last time. You'll be given the option to buy a room in the dungeon for yourself and end your life as a wandering monster. You can take the offer or keep playing if you wish. |
you, no hero has ever survived that long. They keep trying though. Expect to be summoned to the Boss' office occasionally. There are a series of missions that you'll have to complete to prove yourself worthy of buying a room in the dungeon. The missions are offered in sequence and you can't get a new mission until you've completed the one before it. Some missions can take a while to complete. For instance, your first will involve going to a certain level and killing a certain number of heroes. It can take four or more visits to that level to fulfill your quota. You will be generously rewarded when you complete these tasks though, so buck up and get 'em done. |
It's your choice. If you decide to keep playing, you can return when you finally get bored of wandering and buy that room. Once you've bought the room, the game is pretty much over for you. You don't have to wander to make a living any more. Congratulations. If you enjoyed the game consider emailing the guy who made it at: editor@printedpoison.com I suspect he'd appreciate it. Thanks for playing. |
Common Queries |
Appendix A: |
I keep dying on such-and-such a level. What am I doing wrong? Odds are, you just aren't ready for it. You take extra damage from hazards if your experience level is lower than the dungeon level. Try running through an easier level a few times to gain some experience. I keep running out of time on levels. What's up with that? You have to "make time" by collecting floating hourglasses. The only way to catch them is to use the super jump ("S" + UP key). |
How many floating hourglasses do I need to collect to get through a level? Each level requires a different amount of time to complete. Generally, the longer the path appears on the map, the more time it'll take to complete. As an added complication, floating hourglasses make different amounts of time for you. The ones with the most sand in the top bulb will give you the most time. I hate the music and sound effects. How do I shut them off? Hit the "M" key. |
Me, I love the music. Who're the artists? The songs in the dungeon are: "Third Man Theme" and "Casino Royale" as performed by Herb Alpert and the Tijuana Brass, the right stereo track of "The Gift" by the Velvet Underground, and "Powerhouse" by Raymond Scott and his Orchestra. The music on Level Zero is "Quiet Village" by Martin Denny and his Orchestra. Where'd you get the sound effects? Some were by me but most were lifted from flashkit.com. They were contributed by Sith Master, J. Greever, Bluey, GTA 3, Flash Mahstah, A. Patel, N. Hill and Zyph. |
What does the "Loot Amplification" ring effect do exactly? It improves the loot type that heroes drop. So a bag of gold becomes a handful of jewels (and an expensive handful at that!), a sword becomes a bow, a bow becomes a shield, etcetera. It's worth noting that Loot Amplification dramatically increases the odds of a magic ring being dropped. What are the other ring effects and what do they do? You'll have to figure that out for yourself. |
the Heroic Races |
Appendix B: |
Humans: Humans fancy themselves the "average" against which the other heroic races are compared. They think themselves "regular" sized with "ordinary" shaped ears and having the "proper" number of limbs. Of course, while they seem to think all this makes them "normal," one could argue this actually makes them the most prominent citizens in Dullsville. Yessir. No petrification rays shooting from their eyes. No tentacles growing out of their backs. No odd number of over-sized compound eyes on their heads. It's a wonder they can bear looking at themselves in the mirror. |
Squatlings: For many thousands of years, this diminutive race, remarkable only for its skills at getting underfoot, were known by many names. There were the hardy "Half-a-Mans," the tricksy "Wee Sneakers," the turkey-riding "Vole Folk" and the mystical "Fairykins." Then one day, a troll scientist was heard to remark, "Hang on a second! They smell the same, have the same mousy ears and they all taste exactly the same. Think about it! They're the same damn thing!" And from that day forth, they've been known collectively as Squatlings. |
Flakelings: There is only one thing that distin- guishes a Flakeling from a Human: its pointed ears. A little thing, but for them it justifies living as perpetual adolescents. Some play the bow-plucking, blonde- tressed tree lover of indeterminate gender. Others, the aloof sidekick crippled (or is it enhanced?) by a tendency to overuse the word "logical." Others still, prance about in the shadows, wear burgandy velvet and white lace, and wax morosely about their appetite for blood. Human blood! Here's the thing about those ears, though: rumors abound that they're glued on. As yet, no troll scientist has been able to prove or disprove this curious hypothesis before... umm... consuming the evidence. |
Introduction Hazards and Traps: Just the facts... 1. The Rule Wrangling blob monsters is expensive. So is assembling swinging blade traps. Conse- quently, there is only one rule regarding hazards and traps that you must follow: Don't Touch Them. In fact, when you took this job, you were enchanted so that you couldn't damage any of the dungeon's property. Of course, this means these obstacles also pose a danger to you... |
2. The Stats With each entry in this book are two statistics: a Level Number which tells you roughly what dungeon level you can first expect to see that particular hazard or trap. Second there's the Base Damage defined in number and kind of dice. Added to this is the Damage Bonus. The two factors that influence the Bonus are the dungeon level you are on and your experience level. If the dungeon level is greater than your level, then the further apart these numbers are, the more damage you will take. Once your level exceeds the dungeon level, the Damage Bonus will dwindle to nothing. |
Sabre Toothed Vampire Bat |
Emerald Blob |
Level: 1 Base Damage: 1d4 Comments: Vampiric version of a prehistoric, cave-dwelling, flying rodent. These things thrive in dungeons and have a voracious appetite for blood. |
Level: 1 Base Damage: 1d6 Comments: Semi-intelligent gob of green goo. On contact, they explode in a mass of acidic slime. Not the smartest defence mechanism on the planet but these things are, as mentioned above, only semi- intelligent. |
Standard Wooden Stake Trap |
Spectral Sabre Toothed Vampire Bat |
Level: 2 Base Damage: 1d10 Comments: Wooden stakes shoot out when you get near 'em. Boring but pointy. |
Level: 4 Base Damage: 2d4 Comments: Spectral and vampiric. That'd make it a doubly undead version of a prehistoric, cave- dwelling, flying rodent. Spooky. |
Burnt Umber Blob |
Giant Plague Infected Rat |
Level: 7 Base Damage: 2d6 Comments: A many-eyed cousin of the emerald blob, this dunnish brown coloured globule of goop also stupidly explodes into a puddle of acidic ick, so watch out. |
Level: 8 Base Damage: nil/2d8 Comments: Take note: this isn't a giant rat infected with a plague. Rather, it's a rat infected with a giant plague. Granted, the rat's pretty big, but that plague can grow up to 30 trillion times its regular size, so it packs one hell of a punch. |
Standard Pendulum blade Trap |
Level: 11 Base Damage: 3d6 Comments: A razor sharp half moon of death swings out from this fiendish clockwork contraption. |
Giant Spikey InchWorm |
Level: 14 Base Damage: 4d4 Comments: Here's a stumper for ya... can something fourteen feet long rightly be called an inchworm? Regardless, the Giant Spikey Inchworm is gentle as a lamb and would make a great pet were it not for the fact that its poisonous as all hell. As it frolics playfully past you, watch out for its fangs and the spikes on its back and behind. |
Don't touch |
Careful! |
Yapping Rat Dog Base Damage: 1d4 Comments: This obnoxious little furball is what passes for "cute" in human society. Sure would be nice to stomp them all into a pulp but they bounce about so frantically they become unstable at a quantum level. Means what you're seeing is not the rat dog itself but a projection of its probable location. Best you can hope for is to jump over the thing before its teeth coalesce around a chunk of your backside. |
Addendum: Suburban Terrors |
Deluxe Arrow Base Damage: 1d4 Comments: One at a time, they're just a stinging nuisance. But they'll be coming at you rapid fire and in clusters when you get to the suburbs. And don't think you can just duck under them. Suburban archers have learned to crouch. |
Angry Mob Base Damage: 1 Comments: The suburbanite is a docile creature. You can insult his mother, kick his dog or vice versa and barely get a whimper in protest. But mess with his property values and hoo brother, watch out! Every suburbanite you fail to kill will become part of the mob trying to pitchfork your backside. Each time you kill one, the mob will fall back a bit from fear. |
Thinking about taking a leave of absence from the Murderous Maze? (That is, do you want to stop playing for now?) |
Yes, I need a break. No, I want to keep at it. |
The Boss Monster doesn't want to see you right now! Come back when you're called for! |
Don't you have some business you should be taking care of? Our records show you have been engaged to complete a mission for the Boss Monster. Come back when you complete it!! |
Then you're going to have to earn it first... Come back when you've worked a shift patrolling each of the dungeon's 20 levels. |
You want to buy a room in the Murderous Maze? |
You want to buy a room in the Murderous Maze? You can't afford a room in the Murderous Maze! |
They cost 10,000 shekels. Come back when you've earned enough. |
Quality: |
map not to scale |
Forest Wood Grove... Another quiet community by Hovel DEVELOPMENTs |
School |
Park |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
+2 Ring of Bat Repellent |
+4 Ring of Loot Magnetism |
+3 Ring of Slime Disruption |
+4 Ring of Loot Amplification |
+5 Ring of Pep |
+4 Ring of Loot multiplication |
GO to Level Zero |
0 |
XP BONUS: |
0 |
Consolation XP BONUS: |
You didn't finish the level. |
Get out of the UNDERWOrLD free! |
Good thing you have a Get Out of the Underworld Card or else you'd be food for worms. |
this doesn't look good... |
These serfs are going to need more convincing! |
0 |
Suburb Survival BONUS: |
0 |
Suburban Horror Index: |
Suburbs cleared! |
0 |
0 |
0 |
xxxxxxxxxxxxx |
Suburban Horror Index |
level done |
dead |
mission tally |
horrorframe |
lives |
Tough luck, chum... Looks like you just couldn't cut it in the Murderous Maze. |
Play Again |
Play Again |
find games and free pulp fiction at the Printed Poison Website |
find games and free pulp fiction at the Printed Poison Website |
find more games and free pulp fiction at the printed poison website |
find more games and free pulp fiction at the printed poison website |
You're DONE! |
You're rich, you own a room in the murderous maze, and you've left a mighty pile of hero corpses in your wake as evidence of your trollish ferocity. Yay you! By way of a reward, here's a super-secret URL where you can download a nifty certificate Suitable for framing. |
www.printedpoison.com/mazewinner.html |
www.printedpoison.com/mazewinner.html |
If you gotta go, you gotta go... |
But make sure to keep your LEVEL CODE handy so you can start the game from where you left off... |
ActionScript [AS1/AS2]
Frame 1ifFrameLoaded (51) { gotoAndPlay (3); }Frame 2gotoAndPlay (1);Frame 3function find_number(what_char) { count = 1; while (55 >= count) { test = _root.level_characters[count - 1]; if (test == what_char) { _root.thats_it = count - 1; } count++; } } function randomize_loot(what_level, where_start) { i = where_start; while (19 >= i) { _root["level_loot" + what_level][i] = random(6) + 2; if (_root["level_loot" + what_level][i] == 7) { _root["level_loot" + what_level][i]++; } i++; } } _root.intro_music.gotoAndStop("music_intro"); troll_name = "enter name here"; hustle = 5; movespeed = Math.floor((_root.hustle / 2) + 7.5); hide = 5; max_hide = 5; acumen = 5; troll_points = 15; lives = 6; experience = 0; troll_level = 1; old_troll_level = 1; hero_kills_total = 0; dead = 0; level_done = 0; max_level = 1; missions_done = new Array(0, 0, 0, 0, 0); mission = 0; ring_effect = 0; tell_level_code = 0; thats_it = 0; sounder = 1; loot1 = 0; loot2 = 0; loot3 = 0; loot4 = 0; loot5 = 0; loot6 = 0; level_features1 = new Array(25, 60, 15, 100, 5, 0); level_features2 = new Array(0, 40, 40, 75, 15, 30); level_features3 = new Array(95, 0, 0, 57, 30, 20); level_features4 = new Array(90, 90, 10, 43, 60, 10); level_features5 = new Array(10, 90, 90, 32, 80, 10); level_features6 = new Array(90, 10, 90, 24, 90, 5); level_features7 = new Array(0, 65, 75, 18, 100, 8); level_features8 = new Array(100, 80, 0, 13, 110, 7); level_features9 = new Array(70, 40, 60, 9, 120, 6); level_features10 = new Array(100, 100, 0, 75, 150, 6); level_features11 = new Array(50, 100, 100, 75, 170, 4); level_features12 = new Array(100, 0, 20, 65, 180, 5); level_features13 = new Array(10, 90, 90, 65, 190, 6); level_features14 = new Array(5, 60, 70, 55, 190, 6); level_features15 = new Array(0, 25, 35, 55, 200, 5); level_features16 = new Array(0, 20, 30, 45, 210, 5); level_features17 = new Array(0, 30, 30, 45, 220, 7); level_features18 = new Array(0, 10, 20, 65, 190, 7); level_features19 = new Array(0, 5, 10, 55, 170, 5); level_features20 = new Array(50, 0, 0, 35, 290, 3); level_features21 = new Array(10, 90, 25, 150, 100, 0); level_hero1 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2); level_hero2 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 3); level_hero3 = new Array(1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 5); level_hero4 = new Array(1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6); level_hero5 = new Array(1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6); level_hero6 = new Array(1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 6, 6, 6, 6); level_hero7 = new Array(1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7); level_hero8 = new Array(1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 5, 5, 5, 6, 6, 7, 7, 9, 7, 7); level_hero9 = new Array(1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 6, 6, 7, 7, 9, 11, 12, 7, 7, 7); level_hero10 = new Array(1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 9, 9, 9, 11, 11, 12); level_hero11 = new Array(1, 2, 3, 4, 5, 5, 6, 7, 7, 7, 9, 9, 9, 9, 11, 11, 12, 12, 13, 10); level_hero12 = new Array(1, 2, 3, 4, 5, 6, 7, 9, 9, 9, 11, 11, 11, 12, 12, 13, 13, 10, 10, 10); level_hero13 = new Array(1, 2, 3, 4, 5, 5, 5, 6, 6, 7, 7, 9, 9, 11, 11, 12, 12, 13, 13, 10); level_hero14 = new Array(1, 2, 3, 4, 5, 6, 7, 9, 9, 9, 11, 11, 12, 12, 12, 13, 13, 13, 14, 10); level_hero15 = new Array(1, 2, 3, 4, 6, 7, 9, 9, 9, 11, 11, 12, 12, 13, 13, 14, 14, 14, 10, 10); level_hero16 = new Array(1, 2, 3, 4, 5, 6, 7, 9, 9, 9, 11, 11, 11, 12, 13, 14, 10, 10, 10, 10); level_hero17 = new Array(1, 2, 3, 4, 5, 6, 7, 9, 9, 11, 11, 12, 12, 13, 13, 14, 14, 10, 10, 10); level_hero18 = new Array(1, 2, 3, 4, 5, 6, 7, 9, 9, 9, 11, 11, 12, 13, 13, 14, 14, 10, 10, 10); level_hero19 = new Array(1, 2, 3, 4, 5, 6, 7, 9, 9, 9, 11, 12, 12, 13, 13, 14, 14, 10, 10, 10); level_hero20 = new Array(1, 2, 3, 4, 5, 6, 7, 9, 9, 11, 12, 12, 12, 13, 13, 14, 14, 10, 10, 10); level_hero21 = new Array(101, 101, 101, 101, 101, 101, 101, 101, 101, 101, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102); level_loot1 = new Array(1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 6, 6, 6, 8, 8, 8); level_loot2 = new Array(1, 1, 1, 2, 2, 3, 3, 3, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 8, 99); level_loot3 = new Array(1, 1, 1, 1, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 8, 8, 8, 99); level_loot4 = new Array(1, 1, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 6, 7, 7, 8, 8); level_loot5 = new Array(1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 5, 5, 5, 5, 6, 7, 8, 8); level_loot6 = new Array(1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 6, 6, 7, 8, 8, 8); level_loot7 = new Array(7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(7, 2); level_loot8 = new Array(7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(8, 1); level_loot9 = new Array(1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 6, 6, 7, 7, 8); level_loot10 = new Array(7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(10, 2); level_loot11 = new Array(7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(11, 2); level_loot12 = new Array(7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(12, 3); level_loot13 = new Array(4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(13, 6); level_loot14 = new Array(3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 6, 8, 8, 8, 8, 8, 8, 8, 7, 7); level_loot15 = new Array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 6, 6, 7); level_loot16 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 7, 7, 7, 7, 7); level_loot17 = new Array(7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(17, 3); level_loot18 = new Array(7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(18, 3); level_loot19 = new Array(7, 7, 7, 7, 6, 6, 6, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(19, 10); level_loot20 = new Array(7, 7, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(20, 5); level_loot21 = new Array(1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 6, 7); level_hazzard1 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2); level_hazzard2 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4); level_hazzard3 = new Array(1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5); level_hazzard4 = new Array(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5); level_hazzard5 = new Array(1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5); level_hazzard6 = new Array(1, 1, 1, 1, 1, 1, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 6); level_hazzard7 = new Array(1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 7); level_hazzard8 = new Array(1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6, 6, 7); level_hazzard9 = new Array(1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7); level_hazzard10 = new Array(1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6); level_hazzard11 = new Array(1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8); level_hazzard12 = new Array(1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8); level_hazzard13 = new Array(1, 1, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7); level_hazzard14 = new Array(1, 2, 2, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 9, 9); level_hazzard15 = new Array(1, 2, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 9, 9, 9, 9); level_hazzard16 = new Array(3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8); level_hazzard17 = new Array(1, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9); level_hazzard18 = new Array(1, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9); level_hazzard19 = new Array(3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9, 9); level_hazzard20 = new Array(3, 4, 5, 5, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9); level_hazzard21 = new Array(106, 106, 106, 106, 106, 106, 101, 101, 101, 101, 101, 101, 101, 101, 102, 102, 103, 103, 104, 105); level_walls = new Array(1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 15, 15, 15, 17, 17, 17, 17, 17, 16); _root.price2 = new Array(3, 60, 15, 14, 1, 5, 5, 0); _root.price3 = new Array(50, 250, 65, 64, 1, 13, 7, 0); _root.price4 = new Array(20, 550, 100, 99, 1, 8, 15, 0); _root.price5 = new Array(250, 1000, 455, 454, 1, 5, 25, 0); _root.price6 = new Array(10, 100, 25, 24, 1, 11, 7, 0); price_change2 = "no change"; price_change3 = "no change"; price_change4 = "no change"; price_change5 = "no change"; price_change6 = "no change"; _root.price2[2] = 15 + random(5); _root.price3[2] = 60 + random(15); _root.price4[2] = 80 + random(40); _root.price5[2] = 425 + random(50); _root.price6[2] = 20 + random(10); _root.price2[7] = random(3) - 1; _root.price3[7] = random(3) - 1; _root.price4[7] = random(3) - 1; _root.price5[7] = random(3) - 1; _root.price6[7] = random(3) - 1; sword_hide = new Array(6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 14, 17, 20); sword_hustle = new Array(5, 6, 6, 7, 8, 9, 10, 13, 16, 18, 23, 25, 27, 32); sword_head = new Array(6, 8, 8, 9, 10, 11, 11, 12, 13, 14, 16, 18, 21, 25); shield_hide = new Array(3, 3, 4, 4, 4, 5, 5, 6, 6, 7, 8, 9, 10, 12); bow_hustle = new Array(2, 3, 4, 5, 6, 7, 8, 9, 10, 13, 15, 17, 21, 22); wand_head = new Array(3, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 10, 13, 17); level_characters = new Array("q", "i", "t", "e", "w", "p", "d", "a", "y", "g", "0", "4", "3", "r", "2", "8", "u", "1", "o", "5", "7", "s", "6", "f", "9", "h", "j", "k", "l", "z", "x", "c", "v", "b", "n", "m", "~", "!", "@", "#", "$", "%", "^", "&", "*", "(", ")", "_", "+", "-", "=", "?", "/", "<", ">");Frame 4stop();Frame 14stop();Frame 26gotoAndPlay (48);Frame 39stop();Frame 47gotoAndPlay (48);Frame 48function get_level_code() { level_code = ""; code_01 = _root.level_characters[_root.max_hide]; code_02 = _root.level_characters[_root.hustle]; code_03 = _root.level_characters[_root.acumen]; code_04 = _root.level_characters[_root.troll_level]; code_05 = _root.level_characters[_root.max_level]; code_06 = _root.level_characters[_root.loot2]; code_07 = _root.level_characters[_root.loot3]; code_08 = _root.level_characters[_root.loot4]; code_09 = _root.level_characters[_root.loot5]; code_10 = _root.level_characters[_root.loot6]; i1 = Math.floor(_root.loot1 / 10000); code_11 = _root.level_characters[i1]; i2 = Math.floor((_root.loot1 - (10000 * i1)) / 1000); code_12 = _root.level_characters[i2]; i3 = Math.floor(((_root.loot1 - (10000 * i1)) - (1000 * i2)) / 100); code_13 = _root.level_characters[i3]; i4 = Math.floor((((_root.loot1 - (10000 * i1)) - (1000 * i2)) - (100 * i3)) / 10); code_14 = _root.level_characters[i4]; i5 = (((_root.loot1 - (10000 * i1)) - (1000 * i2)) - (100 * i3)) - (10 * i4); code_15 = _root.level_characters[i5]; if (missions_done[0] == 0) { code_16 = "$"; } else if ((missions_done[0] == 1) && (missions_done[1] == 0)) { code_16 = "?"; } else if ((missions_done[1] == 1) && (missions_done[2] == 0)) { code_16 = "+"; } else if ((missions_done[2] == 1) && (missions_done[3] == 0)) { code_16 = "*"; } code_17 = _root.level_characters[_root.lives]; level_code = (((((((((((((((code_01 + code_02) + code_03) + code_04) + code_05) + code_06) + code_07) + code_08) + code_09) + code_10) + code_11) + code_12) + code_13) + code_14) + code_15) + code_16) + code_17; } stopAllSounds(); if (_root.sounder == 1) { _root.zero_music.gotoAndStop("music_zero"); } else { stopAllSounds(); } _root.troll_level = Math.floor(_root.experience / 1000) + 1; if (_root.old_troll_level < _root.troll_level) { _root.old_troll_level = _root.troll_level; _root.tell_level_code = 1; } if (((_root.max_level >= 6) && (_root.missions_done[0] == 0)) && (_root.mission == 0)) { _root.call_boss = 1; } else if ((((_root.max_level >= 10) && (0 < _root.missions_done[0])) && (_root.missions_done[1] == 0)) && (_root.mission == 0)) { _root.call_boss = 2; } else if (((((_root.max_level >= 17) && (0 < _root.missions_done[0])) && (0 < _root.missions_done[1])) && (_root.missions_done[2] == 0)) && (_root.mission == 0)) { _root.call_boss = 3; } else if ((((((_root.max_level >= 21) && (_root.loot1 >= 10000)) && (0 < _root.missions_done[0])) && (0 < _root.missions_done[1])) && (0 < _root.missions_done[2])) && (_root.mission == 0)) { _root.call_boss = 9; } if (10 < _root.mission) { _root.call_boss = _root.mission; } room_comes_1 = new Array("dank odor", "blood smears", "sepulchral smell", "mysterious stain", "noxious fumes", "pentagram in floor", "tattered wall tapestries", "cobwebbing", "blood puddle(s)", "greenish molds"); room_comes_2 = new Array("flickering torches", "spooky skeleton", "water drip", "general dampness", "uncomforatble heating", "ghostly chill", "rusted weapons", "spider(common) infestation", "pile(s) of skulls", "stubborn mildew stains"); room_comes_3 = new Array("hiding place in floor", "assorted moldering garbage", "half-decomposed corpse", "rat(common) infestation", "general sense of foreboding", "evil emanations", "floor slime", "incomprehensible runic inscription", "sense of impending doom", "housefly problem"); room_comes_with = ((((("Comes complete with " + room_comes_1[random(10)]) + ", ") + room_comes_2[random(10)]) + ", ") + room_comes_3[random(10)]) + " and..."; room_trap_type = new Array("wheel of death", "mysterious redness", "death from above", "ominous chessman", "stone abbot", "blind cat", "occulted blades", "hangman's nose", "drop of dung", "steam surprise", "gorgon's gas", "fangs of the opal", "puzzlebox of peril"); room_trap = ("the " + room_trap_type[random(13)]) + " trap"; room_level = random(14) + 1; room_floorplan = random(10) + 1; heal1 = (40 + random(3 * _root.max_level)) + random(3 * _root.troll_level); heal2 = (heal1 + random(3 * _root.max_level)) + random(3 * _root.troll_level); heal3 = (heal2 + random(3 * _root.max_level)) + random(3 * _root.troll_level); heal1 = heal1 - _root.acumen; heal2 = heal2 - _root.acumen; heal3 = heal3 - _root.acumen; if (4 >= _root.max_level) { infosale_level1 = 1; infosale_level2 = 2; infosale_level3 = 3; } else { infosale_level1 = random(_root.max_level) + 1; infosale_level2 = random(_root.max_level) + 1; if (infosale_level2 == infosale_level1) { infosale_level2++; } infosale_level3 = random(_root.max_level) + 1; if (infosale_level3 == infosale_level1) { infosale_level3++; } if (infosale_level3 == infosale_level2) { infosale_level3++; } } infosale_price1 = ((5 + (2 * random(_root.max_level))) + (2 * random(_root.troll_level))) - _root.acumen; infosale_price2 = ((5 + (2 * random(_root.max_level))) + (2 * random(_root.troll_level))) - _root.acumen; infosale_price3 = ((5 + (2 * random(_root.max_level))) + (2 * random(_root.troll_level))) - _root.acumen; if (infosale_price1 < 5) { infosale_price1 = 5; } if (infosale_price2 < 5) { infosale_price2 = 5; } if (infosale_price3 < 5) { infosale_price3 = 5; } infosale_pitch1 = ((("Level " + infosale_level1) + " for ") + infosale_price1) + " shekels"; infosale_pitch2 = ((("Level " + infosale_level2) + " for ") + infosale_price2) + " shekels"; infosale_pitch3 = ((("Level " + infosale_level3) + " for ") + infosale_price3) + " shekels"; infosale_loot1 = random(5) + 3; infosale_loot2 = random(5) + 3; infosale_loot3 = random(5) + 3; loot_names = new Array("shekels", "jewels", "magic swords", "magic shields", "magic wands", "health potions", "magic rings", "magic bows"); i = 1; while (3 >= i) { loot_count = 0; if (_root["infosale_loot" + i] >= 6) { _root["infosale_loot" + i]++; } count = 1; while (20 >= count) { if (_root["level_loot" + _root["infosale_level" + i]][count - 1] == _root["infosale_loot" + i]) { loot_count++; } count++; } if ((_root["infosale_loot" + i] == 7) && (0 < loot_count)) { loot_count = loot_count + 2; } if (1 >= loot_count) { _root["infosale_output" + i] = (("Level " + _root["infosale_level" + i]) + " is a terrible place to hunt for ") + _root.loot_names[_root["infosale_loot" + i] - 1]; } if (loot_count == 2) { _root["infosale_output" + i] = (("Level " + _root["infosale_level" + i]) + " is a bad place to hunt for ") + _root.loot_names[_root["infosale_loot" + i] - 1]; } if (loot_count == 3) { _root["infosale_output" + i] = (("Level " + _root["infosale_level" + i]) + " is an okay place to hunt for ") + _root.loot_names[_root["infosale_loot" + i] - 1]; } if (loot_count == 4) { _root["infosale_output" + i] = (("Level " + _root["infosale_level" + i]) + " is a good place to hunt for ") + _root.loot_names[_root["infosale_loot" + i] - 1]; } if (loot_count == 5) { _root["infosale_output" + i] = (("Level " + _root["infosale_level" + i]) + " is a great place to hunt for ") + _root.loot_names[_root["infosale_loot" + i] - 1]; } if (loot_count >= 6) { _root["infosale_output" + i] = (("Level " + _root["infosale_level" + i]) + " is a fantastic place to hunt for ") + _root.loot_names[_root["infosale_loot" + i] - 1]; } i++; } count = 2; while (6 >= count) { _root["price" + count][3] = _root["price" + count][2]; if (_root["price" + count][2] < _root["price" + count][0]) { _root["price" + count][7] = 1; _root["price" + count][5] = random(5) + 1; } if (_root["price" + count][1] < _root["price" + count][2]) { _root["price" + count][7] = -1; _root["price" + count][5] = random(5) + 1; } if (0 < _root["price" + count][7]) { i = random(20); if (i == 0) { _root["price" + count][2] = _root["price" + count][3] + random(3 * _root["price" + count][6]); _root["price" + count][4] = _root["price" + count][2] - _root["price" + count][3]; } else { _root["price" + count][2] = _root["price" + count][3] + random(_root["price" + count][6]); _root["price" + count][4] = _root["price" + count][2] - _root["price" + count][3]; } j = random(20) + 1; if (j < _root["price" + count][5]) { _root["price" + count][7] = random(3) - 1; if (_root["price" + count][7] < 1) { _root["price" + count][7] = random(3) - 1; } k = random(20); if (k < 5) { _root["price" + count][5] = random(15) + 5; } } } else if (_root["price" + count][7] < 0) { i = random(30); if (i == 0) { _root["price" + count][2] = _root["price" + count][3] - random(3 * _root["price" + count][6]); if (_root["price" + count][2] < 1) { _root["price" + count][2] = 1; } _root["price" + count][4] = _root["price" + count][2] - _root["price" + count][3]; } else { _root["price" + count][2] = _root["price" + count][3] - random(_root["price" + count][6]); if (_root["price" + count][2] < 1) { _root["price" + count][2] = 1; } _root["price" + count][4] = _root["price" + count][2] - _root["price" + count][3]; } j = random(20) + 1; if (j < _root["price" + count][5]) { _root["price" + count][7] = random(3) - 1; if (_root["price" + count][7] < 1) { _root["price" + count][7] = random(3) - 1; } k = random(20); if (k < 5) { _root["price" + count][5] = random(15) + 5; } } } else { _root["price" + count][4] = _root["price" + count][2] - _root["price" + count][3]; j = random(15) + 1; if (j < _root["price" + count][5]) { _root["price" + count][7] = random(3) - 1; if (_root["price" + count][7] < 1) { _root["price" + count][7] = random(3) - 1; } k = random(20); if (k < 7) { _root["price" + count][5] = random(15) + 5; } } } _root["current_price" + count] = _root["price" + count][2]; if (0 < _root["price" + count][4]) { _root["price_change" + count] = _root["price" + count][4] + " (up)"; } else if (_root["price" + count][4] < 0) { _root["price_change" + count] = _root["price" + count][4] + " (down)"; } else { _root["price_change" + count] = "no change"; } count++; }Instance of Symbol 127 MovieClip in Frame 48onClipEvent (load) { i = Math.floor((_root.hide / _root.max_hide) * 100); if (i < 1) { i = 1; } this.gotoAndStop(i); } onClipEvent (enterFrame) { i = Math.floor((_root.hide / _root.max_hide) * 100); if (i < 1) { i = 1; } this.gotoAndStop(i); }Instance of Symbol 143 MovieClip "topside_clip" in Frame 48onClipEvent (load) { this._visible = false; }Instance of Symbol 179 MovieClip in Frame 48onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (0 < _root.call_boss) { this._visible = true; } else { this._visible = false; } }Instance of Symbol 206 MovieClip "outdoor_access" in Frame 48onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (((_root.mission == 3) || (_root.mission == 13)) || (0 < _root.missions_done[2])) { this._visible = true; _root.topside_clip._visible = true; _root.cheat_movie._x = 164; _root.cheat_movie._y = 412; } }Instance of Symbol 1544 MovieClip in Frame 48onClipEvent (load) { _root.movie_qual = _quality; } onClipEvent (enterFrame) { _root.movie_qual = _quality; if (Key.isDown(81)) { if (_root.movie_qual == "HIGH") { _quality = "MEDIUM"; } if (_root.movie_qual == "MEDIUM") { _quality = "LOW"; } if (_root.movie_qual == "LOW") { _quality = "HIGH"; } } if (Key.isDown(77)) { if (_root.sounder == 1) { stopAllSounds(); _root.zero_music.gotoAndStop(1); _root.sounder = 0; } else { _root.zero_music.gotoAndStop("music_zero"); _root.sounder = 1; } } }Instance of Symbol 1547 MovieClip in Frame 48onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (enterFrame) { if (_root.sounder == 0) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Frame 49if (_root.tell_level_code == 1) { _root.menus.gotoAndPlay("levelup_up"); _root.tell_level_code = 0; } if (_root.moveon == 999) { _root.moveon = 0; stopAllSounds(); gotoAndPlay (56); } else if (_root.moveon == 888) { _root.moveon = 0; _root.get_level_code(); stopAllSounds(); gotoAndPlay (57); } else if ((0 < _root.moveon) && (_root.moveon != 999)) { _root.moveon = 0; stopAllSounds(); gotoAndPlay (51); } _root.movespeed = Math.floor((_root.hustle / 2) + 7.5);Frame 50gotoAndPlay (49);Frame 51function damage_troll(dicenumber, dicesides) { plusser = Math.floor(1.2 * (_root.level - _root.troll_level)); if (plusser < 0) { plusser = 0; } i = 1; while (dicenumber >= i) { total_damage = total_damage + (1 + random(dicesides)); i++; } total_damage = total_damage + plusser; if ((_root.hide - total_damage) < 0) { _root.hide = 0; } else { _root.hide = _root.hide - total_damage; } total_damage_test = total_damage; total_damage = 0; } function mission_check(missionnumber, herotype) { if (missionnumber == 1) { if (herotype == 8) { _root.level_hero4[_root.mission_tally] = random(6) + 1; _root.level_loot4[_root.mission_tally] = random(6) + 2; if (_root.level_loot4[_root.mission_tally] == 7) { _root.level_loot4[_root.mission_tally] = 8; } _root.mission_tally++; if (_root.mission_tally == 20) { _root.dynamic_message = "MISSION ONE COMPLETE"; _root.messages.gotoAndStop("mission_message"); _root.messages.mission_messages.gotoAndPlay(1); _root.mission = 11; } else { j = 20 - _root.mission_tally; _root.dynamic_message = ((_root.mission_tally + " knights errant down! ") + j) + " to go!"; _root.messages.gotoAndStop("mission_message"); _root.messages.mission_messages.gotoAndPlay(1); } } } if (missionnumber == 2) { if (herotype == 10) { _root.level_hero10[_root.mission_tally] = random(6) + 1; _root.mission_tally++; if (_root.mission_tally == 10) { _root.mission = 12; _root.wander_spfx_2.removeMovieClip(); _root.dynamic_message = "MISSION TWO COMPLETE - GLOOMINESS RESTORED"; _root.messages.gotoAndStop("mission_message"); _root.messages.mission_messages.gotoAndPlay(1); } else { j = (_root.mission_tally * 9) + random(5); _root.dynamic_message = ((_root.mission_tally + " Sun Worshippers slain! Gloominess at ") + j) + " percent."; _root.messages.gotoAndStop("mission_message"); _root.messages.mission_messages.gotoAndPlay(1); } } } if (missionnumber == 3) { if (100 < herotype) { _root.mission_tally = _root.mission_tally + (random(5) + 2); if (100 >= _root.mission_tally) { _root.horror.gotoAndStop(_root.mission_tally); } else { _root.horror.gotoAndStop(100); } } } } function wear_ring() { if (_root.ring_effect < 1) { if (_root.troll_level < 4) { _root.trollcolorobject.setTransform(_root.trollgoldobject); i = random(10); if (i == 0) { _root.ring_message.gotoAndPlay("bat_begone"); _root.ring_effect = 1; } else if (i == 1) { _root.ring_message.gotoAndPlay("slime_disrupt"); _root.ring_effect = 2; } else if ((i >= 2) && (5 >= i)) { _root.ring_message.gotoAndPlay("loot_magnet"); _root.ring_effect = 5; } else { _root.ring_effect = 6; _root.ring_message.gotoAndPlay("super_troll"); _root.max_hide_back = _root.max_hide; _root.movespeed_back = _root.movespeed; _root.max_hide = _root.max_hide + 50; _root.hide = _root.hide + 50; _root.movespeed = 27; } } else if ((_root.troll_level >= 4) && (5 >= _root.troll_level)) { _root.trollcolorobject.setTransform(_root.trollgoldobject); i = random(20); if (i == 0) { _root.ring_message.gotoAndPlay("bat_begone"); _root.ring_effect = 1; } else if (i == 1) { _root.ring_message.gotoAndPlay("slime_disrupt"); _root.ring_effect = 2; } else if ((i >= 2) && (5 >= i)) { _root.ring_message.gotoAndPlay("loot_amp"); _root.ring_effect = 4; } else if ((i >= 6) && (10 >= i)) { _root.ring_message.gotoAndPlay("loot_magnet"); _root.ring_effect = 5; } else if ((i >= 11) && (17 >= i)) { _root.ring_effect = 6; _root.ring_message.gotoAndPlay("super_troll"); _root.max_hide_back = _root.max_hide; _root.movespeed_back = _root.movespeed; _root.max_hide = _root.max_hide + 50; _root.hide = _root.hide + 50; _root.movespeed = 27; } else { _root.ring_message.gotoAndPlay("loot_mult"); _root.ring_effect = 7; } } else if ((_root.troll_level >= 6) && (7 >= _root.troll_level)) { _root.trollcolorobject.setTransform(_root.trollgoldobject); i = random(20); if (i == 0) { _root.ring_message.gotoAndPlay("bat_begone"); _root.ring_effect = 1; } else if (i == 1) { _root.ring_message.gotoAndPlay("slime_disrupt"); _root.ring_effect = 2; } else if ((i >= 2) && (7 >= i)) { _root.ring_message.gotoAndPlay("loot_amp"); _root.ring_effect = 4; } else if ((i >= 8) && (13 >= i)) { _root.ring_message.gotoAndPlay("loot_magnet"); _root.ring_effect = 5; } else if ((i >= 14) && (16 >= i)) { _root.ring_effect = 6; _root.ring_message.gotoAndPlay("super_troll"); _root.max_hide_back = _root.max_hide; _root.movespeed_back = _root.movespeed; _root.max_hide = _root.max_hide + 50; _root.hide = _root.hide + 50; _root.movespeed = 30; } else { _root.ring_message.gotoAndPlay("loot_mult"); _root.ring_effect = 7; } } else { _root.trollcolorobject.setTransform(_root.trollgoldobject); i = random(20); if (i == 0) { _root.ring_message.gotoAndPlay("bat_begone"); _root.ring_effect = 1; } else if (i == 1) { _root.ring_message.gotoAndPlay("slime_disrupt"); _root.ring_effect = 2; } else if ((i >= 2) && (8 >= i)) { _root.ring_message.gotoAndPlay("loot_amp"); _root.ring_effect = 4; } else if ((i >= 9) && (12 >= i)) { _root.ring_message.gotoAndPlay("loot_magnet"); _root.ring_effect = 5; } else if ((i >= 13) && (15 >= i)) { _root.ring_effect = 6; _root.ring_message.gotoAndPlay("super_troll"); _root.max_hide_back = _root.max_hide; _root.movespeed_back = _root.movespeed; _root.max_hide = _root.max_hide + 50; _root.hide = _root.hide + 50; _root.movespeed = 30; } else { _root.ring_message.gotoAndPlay("loot_mult"); _root.ring_effect = 7; } } } } if (_root.sounder == 1) { if ((9 < _root.level) && (_root.level < 13)) { _root.music_box.gotoAndStop("music_tiki"); } else { i = random(4) + 1; _root.music_box.gotoAndStop("music_" + i); } } else { stopAllSounds(); } _root.troll.gotoAndStop("standing"); _root.dead = 10; trollcolorobject = new Color(_root.troll); trollgoldobject = {rb:"50", bb:"-250"}; trollinvisoobject = {gb:"160", bb:"160"}; trollnormalobject = {rb:"0", gb:"0", bb:"0"}; _root.trollcolorobject.setTransform(_root.trollnormalobject); _root.greyout.duplicateMovieClip("greyout2", 1000); setProperty("greyout2", _y , 0); setProperty("greyout2", _x , 0); if ((_root.mission == 2) && (_root.level == 10)) { _root.wander_spfx.duplicateMovieClip("wander_spfx_2", 950); } if (_root["level_hero" + _root.level][0] == 10) { _root.wander_spfx.duplicateMovieClip("wander_spfx_3", 950); } if ((_root.mission == 3) && (_root.level == 21)) { if (_root.mission_tally >= 15) { _root.mission_tally = Math.floor(_root.mission_tally * 0.75); } _root.horror._visible = true; _root.horror.gotoAndStop(_root.mission_tally + 2); } background_speed = 0; level_name = "Level " + level; clock_ticks = 0; time_bonus = 0; map_ticks = 0; bonus = 0; num_bonus = 0; max_heroes = 1; num_heroes = 0; depth_hero = 0; hero_type = 0; hero_split = 0; hero_kills = 0; hero_total = 0; hero_miss = 0; max_hazzards = 1; num_hazzards = 0; depth_hazzards = 0; hazzard_miss = 0; hazzard_total = 0; hazzard_hit = 0; depth_loot = 0; total_damage = 0; old_troll_level = _root.troll_level; level_done = 0; texturecolor = new Color(_root.background_texture); texturecolorTransform = new Object(); texturecolorTransform = {ra:_root["level_features" + _root.level][0], ga:_root["level_features" + _root.level][1], ba:_root["level_features" + _root.level][2], aa:"50"}; texturecolor.setTransform(texturecolorTransform);Instance of Symbol 1586 MovieClip in Frame 51onClipEvent (load) { if (_root.level_walls[_root.level - 1] < 10) { this.gotoAndStop(1); } else { this.gotoAndStop("bg" + _root.level_walls[_root.level - 1]); } }Instance of Symbol 1588 MovieClip "wall" in Frame 51onClipEvent (load) { j = _root.level_walls[_root.level - 1]; _root.wall.wall1_1.gotoAndStop((("level" + j) + "_") + 1); this._x = 0; this._y = 248; i = random(10); if (5 >= i) { _root.next_wall = random(5) + 2; } else { _root.next_wall = 1; } _root.wall.wall1_2.gotoAndStop((("level" + j) + "_") + _root.next_wall); } onClipEvent (enterFrame) { j = _root.level_walls[_root.level - 1]; this._x = this._x - _root.background_speed; if ((-1 * (this._width / 2)) >= this._x) { _root.wall.wall1_1.gotoAndStop((("level" + j) + "_") + _root.next_wall); i = random(10); if (3 >= i) { _root.next_wall = random(5) + 2; } else { _root.next_wall = 1; } _root.wall.wall1_2.gotoAndStop((("level" + j) + "_") + _root.next_wall); this._x = -_root.background_speed; } }Instance of Symbol 1678 MovieClip "hero_cross" in Frame 51onClipEvent (load) { this._visible = false; this._xscale = 80; this._yscale = 80; this._x = _root.hero._x; this._y = _root.hero._y - 5; } onClipEvent (enterFrame) { if (0 < _root.hero_split) { this._visible = true; if (_root.hero_split < 10) { this.gotoAndPlay("split_" + _root.hero_type); _root.hero_split = 10; } this._x = _root["hero" + _root.depth_hero]._x; this._y = _root["hero" + _root.depth_hero]._y - 5; } else { this._visible = false; this._x = -750; } }Instance of Symbol 1824 MovieClip "troll" in Frame 51onClipEvent (load) { this.gotoAndStop("standing"); _root.dead = 10; rightborder = 610; leftborder = 65; jumpspeed = 0; smashing = 0; topborder = 100; jump = 1; _root.ground = 220; this._xscale = 35; this._yscale = 35; this._y = _root.ground; this._x = 300; } onClipEvent (enterFrame) { if (_root.dead == 0) { if (Key.isDown(87)) { if ((0 < _root.loot5) && (_root.ring_effect == 0)) { _root.loot5--; _root.wear_ring(); } } if (Key.isDown(83)) { this.gotoAndStop("hack"); } if ((Key.isDown(Key.UP) && (topborder < this._y)) && (jump == 1)) { jumpspeed = 20; this._y = this._y - jumpspeed; } if ((Key.isDown(Key.UP) == false) && (this._y != 250)) { jumpspeed = -20; } if (topborder >= this._y) { jump = 0; jumpspeed = -20; } if (this._y != _root.ground) { this._y = this._y - jumpspeed; } if (_root.ground < this._y) { this._y = _root.ground; } if (this._y == _root.ground) { jump = 1; } if (Key.isDown(Key.DOWN) && (this._currentframe != 10)) { this.gotoAndStop("ducking"); } if ((Key.isDown(Key.DOWN) == false) && (this._currentframe == 5)) { this.gotoAndStop("running"); } if (Key.isDown(Key.RIGHT)) { if (this._x < rightborder) { this._x = this._x + _root.movespeed; } else { this._x = rightborder; } } if (Key.isDown(Key.LEFT)) { if (leftborder < this._x) { this._x = this._x - _root.movespeed; } else { this._x = leftborder; } } } else { if ((((_root.dead == 1) || (_root.dead == 2)) || (_root.dead == 5)) || (_root.dead == 6)) { this.gotoAndStop("stopping"); } if (topborder >= this._y) { jump = 0; jumpspeed = -1 * _root.movespeed; } if (this._y != _root.ground) { this._y = this._y - jumpspeed; } if (_root.ground < this._y) { this._y = _root.ground; } if (this._y == _root.ground) { jump = 1; } } if (Key.isDown(81)) { i = _quality; if (i == "HIGH") { _quality = "MEDIUM"; } if (i == "MEDIUM") { _quality = "LOW"; } if (i == "LOW") { _quality = "HIGH"; } } if (Key.isDown(77)) { if (_root.sounder == 1) { stopAllSounds(); _root.sounder = 0; } else { _root.sounder = 1; } } }Instance of Symbol 1825 MovieClip "hero" in Frame 51onClipEvent (load) { function loot_launch() { if (_root.ring_effect != 7) { if ((_root.hero_type == 13) || (_root.hero_type == 14)) { i = random(3) + 5; count = 1; while (i >= count) { _root.depth_loot++; if (50 < _root.depth_loot) { _root.depth_loot = 0; } _root.loot.duplicateMovieClip("loot_" + _root.depth_loot, 100 + _root.depth_loot); setProperty(_root["loot_" + _root.depth_loot], _y , this._y + (random(60) - 30)); setProperty(_root["loot_" + _root.depth_loot], _x , this._x + (random(60) - 30)); count++; } } else { _root.depth_loot++; if (50 < _root.depth_loot) { _root.depth_loot = 0; } _root.loot.duplicateMovieClip("loot_" + _root.depth_loot, 100 + _root.depth_loot); setProperty(_root["loot_" + _root.depth_loot], _y , this._y); setProperty(_root["loot_" + _root.depth_loot], _x , this._x); } } else { i = random(5) + 3; count = 1; while (i >= count) { _root.depth_loot++; if (50 < _root.depth_loot) { _root.depth_loot = 0; } _root.loot.duplicateMovieClip("loot_" + _root.depth_loot, 100 + _root.depth_loot); setProperty(_root["loot_" + _root.depth_loot], _y , this._y + (random(60) - 30)); setProperty(_root["loot_" + _root.depth_loot], _x , this._x + (random(60) - 30)); count++; } } } _root.hero_split = 0; this._xscale = 80; this._yscale = 80; this._x = 750; this._y = _root.ground - 15; _root.hero_xspeed = (random(7) + 5) + _root.background_speed; this.gotoAndPlay("heroframe" + _root.hero_type); } onClipEvent (enterFrame) { if (this._name != "hero") { if (0 < _root.hero_type) { if (this["hero_" + _root.hero_type].hero_target.hitTest(_root.troll.troll_hack.axe_target)) { _root.hero_xspeed = _root.background_speed; _root.hero_cross._visible = true; _root.hero_cross._x = this._x; _root.hero_cross._y = this._y - 5; _root.hero_split = 1; this["hero_" + _root.hero_type].gotoAndPlay("split"); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_cut"); } _root.hero_kills++; exp_plusser = 5 * (_root.level - (_root.troll_level - 1)); if (0 >= exp_plusser) { exp_plusser = 1; } _root.experience = _root.experience + (exp_plusser + random(_root.acumen)); loot_launch(); if (0 < _root.mission) { _root.mission_check(_root.mission, _root.hero_type); } if ((_root.mission == 3) && (100 < _root.hero_type)) { if ((_root.wander_spfx._visible == true) && (_root.wander_spfx._x >= 75)) { _root.wander_spfx._x = _root.wander_spfx._x - (5 + random(5)); } } if (((_root.mission != 2) && (_root.hero_type == 10)) && (_root["level_hero" + _root.level][0] == 10)) { i = 0; while (5 >= i) { if ((_root["level_hero" + _root.level][i] == 10) && (_root["level_hero" + _root.level][i + 1] != 10)) { _root["level_hero" + _root.level][i] = random(7) + 1; if (i == 0) { _root.wander_spfx_3.removeMovieClip(); } break; } i++; } } if (((_root.mission != 1) && (_root.hero_type == 8)) && (_root["level_hero" + _root.level][0] == 8)) { i = 0; while (16 >= i) { if ((_root["level_hero" + _root.level][i] == 8) && (_root["level_hero" + _root.level][i + 1] != 8)) { _root["level_hero" + _root.level][i] = random(7) + 1; if (random(5) == 1) { _root["level_loot" + _root.level][i] = 7; } else { _root["level_loot" + _root.level][i] = random(6) + 2; if (_root["level_loot" + _root.level][i] == 7) { _root["level_loot" + _root.level][i]++; } } break; } i++; } } } this._x = this._x - _root.hero_xspeed; if (-300 >= this._x) { if (((100 < _root.hero_type) && (_root.hero_split == 0)) && (_root.level_done == 0)) { if (_root.wander_spfx._visible == false) { _root.wander_spfx._visible = true; _root.wander_spfx._x = 100; _root.wander_spfx._y = 200; _root.wander_spfx.gotoAndStop("mob"); } else { _root.wander_spfx._x = _root.wander_spfx._x + (15 + random(5)); } } if ((((_root.hero_type == 9) && (_root.hero_split == 0)) && (10 < _root.loot1)) && (_root.level_done == 0)) { i = (random(15) + 85) / 100; _root.loot1 = Math.floor(_root.loot1 * i); if (_root.acumen >= (random(40) + 5)) { _root.messages.gotoAndStop("pawing_loot"); _root.messages.pawing_message.gotoAndPlay(1); } } if ((((_root.hero_type == 13) && (_root.hero_split == 0)) && (15 < _root.loot2)) && (_root.level_done == 0)) { i = random(7) + 7; _root.loot2 = _root.loot2 - i; if (_root.acumen >= (random(40) + 5)) { _root.messages.gotoAndStop("pawing_loot"); _root.messages.pawing_message.gotoAndPlay(1); } } if ((((_root.hero_type == 14) && (_root.hero_split == 0)) && (15 < _root.loot3)) && (_root.level_done == 0)) { i = random(7) + 7; _root.loot3 = _root.loot3 - i; if (_root.acumen >= (random(40) + 5)) { _root.messages.gotoAndStop("pawing_loot"); _root.messages.pawing_message.gotoAndPlay(1); } } if ((((_root.hero_type == 10) && (_root.hero_split == 0)) && (_root.level_done == 0)) && (_root.mission != 2)) { if (_root["level_hero" + _root.level][5] != 10) { i = 0; while (5 >= i) { if (_root["level_hero" + _root.level][i] != 10) { _root["level_hero" + _root.level][i] = 10; if (i == 0) { _root.wander_spfx.duplicateMovieClip("wander_spfx_3", 950); _root["level_hero" + _root.level][1] = 10; } break; } i++; } } } if ((((_root.hero_type == 8) && (_root.hero_split == 0)) && (_root.level_done == 0)) && (_root.mission != 1)) { i = 0; while (15 >= i) { if (_root["level_hero" + _root.level][i] != 8) { _root["level_hero" + _root.level][i] = 8; _root["level_loot" + _root.level][i] = 1; _root["level_hero" + _root.level][i + 1] = 8; _root["level_loot" + _root.level][i + 1] = 1; break; } i++; } } _root.num_heroes--; _root.hero_split = 0; _root.hero_type = 0; _root.hero_total++; this.removeMovieClip(); } } } }Instance of Symbol 1826 MovieClip "bat" in Frame 51onClipEvent (load) { _root.bit = 0; this._alpha = 100; enemy_xmove = (random(10) + 5) + _root.background_speed; this._y = random(140) + 40; this._x = 750; if (this._name.charAt(0) == "b") { this._xscale = 70; this._yscale = 70; this.gotoAndPlay("batbat"); } else if (this._name.charAt(0) == "p") { this._xscale = 70; this._yscale = 70; this._alpha = 75; this.gotoAndPlay("phantom"); } else if (this._name.charAt(0) == "s") { this._xscale = 70; this._yscale = 70; this._y = 26; enemy_xmove = _root.background_speed; this._x = 750; swingat = random(250) + 450; this.gotoAndPlay("swing_blade"); } else if (this._name.charAt(0) == "1") { enemy_xmove = (random(5) + 10) + _root.background_speed; this._y = random(140) + 80; this._xscale = 70; this._yscale = 70; this.gotoAndPlay("arrow_1"); } else if ((((this._name.charAt(0) == "2") || (this._name.charAt(0) == "3")) || (this._name.charAt(0) == "4")) || (this._name.charAt(0) == "5")) { enemy_xmove = (random(5) + 10) + _root.background_speed; this._y = random(50) + 120; this._xscale = 70; this._yscale = 70; this.gotoAndPlay("arrow_" + this._name.charAt(0)); } } onClipEvent (enterFrame) { if (this._name != "bat") { if (this._name.charAt(0) == "b") { this._x = this._x - enemy_xmove; enemy_ymove = random(30) - 15; if (_root.ring_effect == 1) { if ((150 >= Math.abs(_root.troll._y - this._y)) && (150 >= Math.abs(_root.troll._x - this._x))) { enemy_ymove = random(10) + 20; this._y = this._y - enemy_ymove; } } else if ((185 >= (this._y - enemy_ymove)) && ((this._y - enemy_ymove) >= 50)) { this._y = this._y - enemy_ymove; } else { enemy_ymove = 0; } if (_root.dead < 1) { if (_root.ring_effect != 1) { if ((_root.bit == 0) && ((this.batbody.hitTest(_root.troll.troll_target) || (this.batbody.hitTest(_root.troll.spin_target))) || (this.batbody.hitTest(_root.troll.troll_hack.hack_target)))) { _root.bit = 1; _root.dead = 4; _root.damage_troll(1, 4); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_chomp"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } } } if (_root.bit == 1) { this.gotoAndPlay("bit"); } if (-100 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else if (this._name.charAt(0) == "p") { this._x = this._x - (enemy_xmove + random(5)); enemy_ymove = random(40) - 20; if (_root.ring_effect == 1) { if ((150 >= Math.abs(_root.troll._y - this._y)) && (150 >= Math.abs(_root.troll._x - this._x))) { enemy_ymove = random(10) + 20; this._y = this._y - enemy_ymove; } } else if ((185 >= (this._y - enemy_ymove)) && ((this._y - enemy_ymove) >= 50)) { this._y = this._y - enemy_ymove; } else { enemy_ymove = 0; } if (_root.dead < 1) { if (_root.ring_effect != 1) { if ((_root.bit == 0) && ((this.batbody.hitTest(_root.troll.troll_target) || (this.batbody.hitTest(_root.troll.spin_target))) || (this.batbody.hitTest(_root.troll.troll_hack.hack_target)))) { _root.bit = 1; _root.dead = 4; _root.damage_troll(2, 4); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_chomp"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } } } if (_root.bit == 1) { this.gotoAndPlay("phantombit"); } if (-100 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else if (this._name.charAt(0) == "s") { if ((this.swinging_blade._currentframe == 1) && (swingat >= this._x)) { this.swinging_blade.gotoAndPlay(2); } this._x = this._x - enemy_xmove; if (_root.dead < 1) { if ((this.swinging_blade.blade_target1.hitTest(_root.troll.troll_target) || (this.swinging_blade.blade_target1.hitTest(_root.troll.spin_target))) || (this.swinging_blade.blade_target1.hitTest(_root.troll.troll_hack.hack_target))) { _root.dead = 4; _root.damage_troll(3, 6); this.swinging_blade.blade_blood._visible = true; if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_shing"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } else if ((this.swinging_blade.blade_target2.hitTest(_root.troll.troll_target) || (this.swinging_blade.blade_target2.hitTest(_root.troll.spin_target))) || (this.swinging_blade.blade_target2.hitTest(_root.troll.troll_hack.hack_target))) { _root.dead = 4; _root.damage_troll(3, 6); this.swinging_blade.blade_blood._visible = true; if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_shing"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } } if (-100 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else if (this._name.charAt(0) == "1") { this._x = this._x - enemy_xmove; if (random(7) == 1) { this._y = this._y + (random(10) + 2); } if (_root.dead < 1) { if ((this.arrow.hitTest(_root.troll.troll_target) || (this.arrow.hitTest(_root.troll.spin_target))) || (this.arrow.hitTest(_root.troll.troll_hack.hack_target))) { _root.dead = 4; _root.damage_troll(1, 4); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splash"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); this.arrow.gotoAndPlay(10); _root.hazzard_hit++; } } if (-100 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else { this._x = this._x - enemy_xmove; if (_root.dead < 1) { i = 1; while (3 >= i) { if ((this["arrow" + i].hitTest(_root.troll.troll_target) || (this["arrow" + i].hitTest(_root.troll.spin_target))) || (this["arrow" + i].hitTest(_root.troll.troll_hack.hack_target))) { _root.dead = 4; _root.damage_troll(1, 4); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splash"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); this["arrow" + i].gotoAndPlay(10); _root.hazzard_hit++; } i++; } } if ((-1 * (this._width + 10)) >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } } }Instance of Symbol 1921 MovieClip "slime" in Frame 51onClipEvent (load) { this._y = _root.ground + 35; enemy_xmove = (random(5) + 2) + _root.background_speed; this._x = 750; if (this._name.charAt(0) == "s") { this.gotoAndPlay("green_slime"); this._xscale = 75; this._yscale = 75; } else if (this._name.charAt(0) == "u") { this.gotoAndPlay("umber_slime"); this._xscale = 75; this._yscale = 75; } else if (this._name.charAt(0) == "r") { this.gotoAndPlay("ratty"); enemy_xmove = (random(4) + 3) + _root.background_speed; this._xscale = 60; this._yscale = 60; } else if (this._name.charAt(0) == "d") { this.gotoAndPlay("doggy"); enemy_xmove = random(10) + _root.background_speed; } else if (this._name.charAt(0) == "w") { this.gotoAndPlay("inchworm"); if (_root.level < 16) { this._xscale = 65; this._yscale = 65; } else { this._xscale = 51 + _root.level; this._yscale = 51 + _root.level; } enemy_xmove = (random(5) + 5) + _root.background_speed; } } onClipEvent (enterFrame) { if (this._name != "slime") { if (this._name.charAt(0) == "s") { i = random(10); if (i == 1) { enemy_xmove = (random(5) + 2) + _root.background_speed; this._x = this._x - enemy_xmove; } else { this._x = this._x - enemy_xmove; } if ((_root.ring_effect == 2) && (100 >= Math.abs(_root.troll._x - this._x))) { this.gotoAndPlay("splat"); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splurt"); } } if (_root.dead < 1) { if ((this.slime_target1.hitTest(_root.troll.troll_target) || (this.slime_target1.hitTest(_root.troll.spin_target))) || (this.slime_target1.hitTest(_root.troll.troll_hack.hack_target))) { enemy_xmove = _root.background_speed; this.gotoAndPlay("splat"); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splurt"); } _root.dead = 4; _root.damage_troll(1, 6); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } if ((this.slime_target2.hitTest(_root.troll.troll_target) || (this.slime_target2.hitTest(_root.troll.spin_target))) || (this.slime_target2.hitTest(_root.troll.troll_hack.hack_target))) { enemy_xmove = _root.background_speed; this.gotoAndPlay("splat"); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splurt"); } _root.dead = 4; _root.damage_troll(1, 6); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } } if (-150 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else if (this._name.charAt(0) == "u") { i = random(10); if (i == 1) { enemy_xmove = (random(5) + 2) + _root.background_speed; this._x = this._x - enemy_xmove; } else { this._x = this._x - enemy_xmove; } if ((_root.ring_effect == 2) && (100 >= Math.abs(_root.troll._x - this._x))) { this.gotoAndPlay("umber_splat"); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splurt"); } } if (_root.dead < 1) { if ((this.slime_target1.hitTest(_root.troll.troll_target) || (this.slime_target1.hitTest(_root.troll.spin_target))) || (this.slime_target1.hitTest(_root.troll.troll_hack.hack_target))) { enemy_xmove = _root.background_speed; this.gotoAndPlay("umber_splat"); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splurt"); } _root.dead = 4; _root.damage_troll(2, 6); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } if ((this.slime_target2.hitTest(_root.troll.troll_target) || (this.slime_target2.hitTest(_root.troll.spin_target))) || (this.slime_target2.hitTest(_root.troll.troll_hack.hack_target))) { enemy_xmove = _root.background_speed; this.gotoAndPlay("umber_splat"); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splurt"); } _root.dead = 4; _root.damage_troll(2, 6); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } } if (-150 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else if (this._name.charAt(0) == "r") { this._x = this._x - enemy_xmove; if (_root.dead < 1) { if ((this.plague_rat.germs.germ_target.hitTest(_root.troll.troll_target) || (this.plague_rat.germs.germ_target.hitTest(_root.troll.spin_target))) || (this.plague_rat.germs.germ_target.hitTest(_root.troll_hack.hack_target))) { _root.dead = 4; _root.damage_troll(2, 8); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } this.plague_rat.germs.gotoAndPlay("poof"); _root.troll.gotoAndStop("scream"); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_wuf"); } _root.hazzard_hit++; } } if (-150 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else if (this._name.charAt(0) == "d") { if (this._y < (_root.ground + 35)) { this._y = _root.ground + 35; } this._x = this._x - enemy_xmove; if (random(7) == 1) { this._y = this._y - (random(25) + 35); } if (_root.dead < 1) { if ((this.ratdog.dog_target.hitTest(_root.troll.troll_target) || (this.ratdog.dog_target.hitTest(_root.troll.spin_target))) || (this.ratdog.dog_target.hitTest(_root.troll_hack.hack_target))) { _root.dead = 4; _root.damage_troll(1, 6); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_chomp"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); this.ratdog.gotoAndPlay(10); _root.hazzard_hit++; } } if (-150 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else if (this._name.charAt(0) == "w") { this._x = this._x - enemy_xmove; if (_root.dead < 1) { i = 1; while (3 >= i) { if ((this.inchworm["worm_target" + i].hitTest(_root.troll.troll_target) || (this.inchworm["worm_target" + i].hitTest(_root.troll.spin_target))) || (this.inchworm["worm_target" + i].hitTest(_root.troll.troll_hack.hack_target))) { _root.dead = 4; if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splurt"); } _root.damage_troll(4, 4); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } this.inchworm["worm_target" + i].gotoAndStop("worm_bit"); _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } i++; } } if (-150 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } } }Instance of Symbol 1933 MovieClip "spikes" in Frame 51onClipEvent (load) { spiking = 0; this._xscale = 40; this._yscale = 40; this._y = _root.ground + 57; enemy_xmove = _root.background_speed; this._x = 750; } onClipEvent (enterFrame) { if (this._name != "spikes") { if ((100 >= (this._x - _root.troll._x)) && (spiking == 0)) { this.gotoAndPlay(2); spiking = 1; } this._x = this._x - _root.background_speed; if (_root.dead < 1) { if ((this.spike_target.hitTest(_root.troll.troll_target) || (this.spike_target.hitTest(_root.troll.spin_target))) || (this.spike_target.hitTest(_root.troll.troll_hack.hack_target))) { enemy_xmove = _root.background_speed; this.gotoAndStop("spikesplat"); _root.dead = 4; _root.damage_troll(1, 10); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splash"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } } if (-150 >= this._x) { spiking = 0; _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } if (_root.background_speed == 0) { spiking = 0; _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } }Instance of Symbol 1934 MovieClip "topspikes" in Frame 51onClipEvent (load) { spiking = 0; this._xscale = 40; this._yscale = 40; this._y = 13; enemy_xmove = _root.background_speed; this._x = 750; } onClipEvent (enterFrame) { if (this._name != "topspikes") { if ((150 >= (this._x - _root.troll._x)) && (spiking == 0)) { this.gotoAndPlay(2); spiking = 1; } this._x = this._x - _root.background_speed; if (_root.dead < 1) { if ((this.spike_target.hitTest(_root.troll.troll_target) || (this.spike_target.hitTest(_root.troll.spin_target))) || (this.spike_target.hitTest(_root.troll.troll_hack.hack_target))) { enemy_xmove = _root.background_speed; this.gotoAndStop("spikesplat"); _root.dead = 4; _root.damage_troll(1, 10); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splash"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } } if (-150 >= this._x) { spiking = 0; _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } if (_root.background_speed == 0) { spiking = 0; _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } }Instance of Symbol 1547 MovieClip in Frame 51onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (enterFrame) { if (_root.sounder == 0) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 2013 MovieClip "wander_spfx" in Frame 51onClipEvent (load) { this._visible = false; this.gotoAndStop(1); } onClipEvent (enterFrame) { if (this._name != "wander_spfx") { if (_root.mission == 2) { if (this._visible == false) { this._visible = true; this.gotoAndStop(2); } this._alpha = (93 - (2 * _root.mission_tally)) + random(5); this._x = _root.troll._x; } else if (_root["level_hero" + _root.level][0] == 10) { if (this._visible == false) { this._visible = true; this.gotoAndStop(2); } i = 0; while (5 >= i) { if ((_root["level_hero" + _root.level][i] == 10) && (_root["level_hero" + _root.level][i + 1] != 10)) { this._alpha = ((i + 4.3) * 10) + random(5); this._x = _root.troll._x; break; } i++; } } if (0 < _root.level_done) { this.removeMovieClip(); } } else if ((_root.level == 21) && (_root.mission == 3)) { i = 1; while (3 >= i) { if (_root.dead == 0) { if ((this.crowd["crowd_target" + i].hitTest(_root.troll.troll_target) || (this.crowd["crowd_target" + i].hitTest(_root.troll.spin_target))) || (this.crowd["crowd_target" + i].hitTest(_root.troll.troll_hack.hack_target))) { _root.dead = 4; crowd_damage = random(3) + 1; if ((_root.hide - crowd_damage) < 0) { _root.hide = 0; } else { _root.hide = _root.hide - crowd_damage; } _root.troll.gotoAndStop("scream"); _root.troll._x = this._x + 100; } } i++; } if ((_root.dead == 5) || (_root.dead == 6)) { this._x = this._x - 35; } else if (((0 < _root.level_done) && (_root.dead != 5)) && (_root.dead != 6)) { this._x = this._x + 50; } } }Instance of Symbol 2014 MovieClip "timer" in Frame 51onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (enterFrame) { if (_root.level != 21) { this.gotoAndStop(Math.floor(_root.clock_ticks / 5)); } else if (_root.level == 21) { this._visible = false; } }Instance of Symbol 2044 MovieClip "maps" in Frame 51onClipEvent (load) { this._xscale = 70; this._yscale = 70; this.gotoAndStop(_root.level); } onClipEvent (enterFrame) { this["map" + _root.level].gotoAndStop(Math.floor(_root.map_ticks / 5)); }Instance of Symbol 127 MovieClip in Frame 51onClipEvent (load) { i = Math.floor((_root.hide / _root.max_hide) * 100); if (i < 1) { i = 1; } this.gotoAndStop(i); } onClipEvent (enterFrame) { i = Math.floor((_root.hide / _root.max_hide) * 100); if (i < 1) { i = 1; } this.gotoAndStop(i); }Instance of Symbol 2084 MovieClip in Frame 51onClipEvent (keyDown) { _root.dead = 0; _root.troll.gotoAndStop("running"); _root.background_speed = 30; this.gotoAndPlay(8); _root.gotoAndPlay("wander_game"); }Frame 52stop();Frame 53if (0 < _root.level_done) { if (_root.ring_effect == 6) { _root.ring_effect = 0; _root.max_hide = _root.max_hide_back; _root.movespeed = _root.movespeed_back; if (_root.max_hide < _root.hide) { _root.hide = _root.max_hide; } } _root.ring_effect = 0; if (_root.level_done == 1) { _root.dead = _root.level_done; if (_root.max_level == _root.level) { _root.max_level++; } _root.hero_kills_total = _root.hero_kills_total + _root.hero_kills; _root.troll_level = Math.floor(_root.experience / 1000) + 1; _root.level_done = 99; _root.messages.gotoAndStop("complete"); } else if (_root.level_done == 2) { _root.dead = _root.level_done; _root.hero_kills_total = _root.hero_kills_total + _root.hero_kills; _root.troll_level = Math.floor(_root.experience / 1000) + 1; _root.level_done = 99; _root.messages.gotoAndStop("time"); } else if (_root.level_done == 3) { _root.hero_kills_total = _root.hero_kills_total + _root.hero_kills; _root.troll_level = Math.floor(_root.experience / 1000) + 1; _root.level_done = 99; _root.messages.gotoAndStop("croaked"); } else if (_root.level_done == 5) { _root.dead = _root.level_done; _root.hero_kills_total = _root.hero_kills_total + _root.hero_kills; _root.troll_level = Math.floor(_root.experience / 1000) + 1; _root.level_done = 99; _root.dynamic_message = "You've run out of suburb to terrorize."; _root.messages.gotoAndStop("mission_message"); _root.messages.mission_messages.gotoAndPlay(1); } else if (_root.level_done == 6) { _root.dead = _root.level_done; _root.hero_kills_total = _root.hero_kills_total + _root.hero_kills; _root.troll_level = Math.floor(_root.experience / 1000) + 1; _root.level_done = 99; _root.dynamic_message = "Maximum suburban horror achieved!"; _root.messages.gotoAndStop("mission_message"); _root.messages.mission_messages.gotoAndPlay(1); } else if (_root.level_done == 100) { if (_root.lives < 0) { _root.level_done = 0; _root.dead = 0; stopAllSounds(); gotoAndPlay (55); } else { _root.level_done = 0; _root.dead = 0; stopAllSounds(); gotoAndPlay (48); } } } else { _root.troll_level = Math.floor(_root.experience / 1000) + 1; if (_root.old_troll_level < _root.troll_level) { _root.messages.gotoAndStop("up_a_level"); } _root.clock_ticks++; _root.map_ticks++; if (0 >= _root.hide) { _root.hide = 0; } if ((_root.num_bonus < 1) && (_root["level_features" + _root.level][5] != 0)) { i = random(300); if (_root["level_features" + _root.level][5] >= i) { _root.bonus = 1; _root.num_bonus++; } } if (_root.num_heroes < _root.max_heroes) { i = random(300); if (_root["level_features" + _root.level][3] >= i) { what_hero = random(20); _root.hero_type = _root["level_hero" + _root.level][what_hero]; _root.num_heroes++; _root.depth_hero++; _root.hero.duplicateMovieClip("hero" + _root.depth_hero, 200 + _root.depth_hero); if (_root.depth_hero >= 50) { _root.depth_hero = 0; } } } if (_root.num_hazzards < _root.max_hazzards) { i = random(300); if (_root["level_features" + _root.level][4] >= i) { whatisit = random(20); what_hazzard = _root["level_hazzard" + _root.level][whatisit]; if (what_hazzard == 1) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("bat" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 2) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.slime.duplicateMovieClip("slime" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 3) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.spikes.duplicateMovieClip("spikes" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 4) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.topspikes.duplicateMovieClip("topspikes" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 5) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("phantom" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 6) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.slime.duplicateMovieClip("umber" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 7) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.slime.duplicateMovieClip("rat" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 8) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("swing_pendulum" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 9) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.slime.duplicateMovieClip("worm" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 101) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("1_arrow" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 102) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("2_arrow" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 103) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("3_arrow" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 104) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("4_arrow" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 105) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("5_arrow" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 106) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.slime.duplicateMovieClip("dog" + _root.depth_hazzards, 300 + _root.depth_hazzards); } } } }Instance of Symbol 2125 MovieClip "hourglass" in Frame 53onClipEvent (load) { this._xscale = 25; this._yscale = 25; this._y = 20; this._x = 750; timebonus = random(100) + 1; this.gotoAndStop(101 - timebonus); if (0 < _root.background_speed) { timespeed = random(7) + _root.background_speed; } else { timespeed = random(7) + 20; } timerotate = random(5) + 10; } onClipEvent (enterFrame) { if (_root.bonus == 1) { this._x = this._x - timespeed; this._rotation = this._rotation - timerotate; if (Math.abs(this._rotation) >= 45) { timerotate = timerotate * -1; } if (-150 >= this._x) { this._x = 750; timespeed = random(7) + _root.background_speed; _root.num_bonus--; _root.bonus = 0; } if (this.hitTest(_root.troll.troll_hack.hack_target)) { i = Math.floor((timebonus / 100) * 100); if (0 >= (_root.clock_ticks - i)) { _root.clock_ticks = 1; _root.moretime._x = this._x; this._x = 750; timebonus = random(100) + 1; this.gotoAndStop(101 - timebonus); timespeed = random(7) + _root.background_speed; _root.bonus = 2; } else { _root.clock_ticks = _root.clock_ticks - i; _root.moretime._x = this._x; this._x = 750; timebonus = random(100) + 1; this.gotoAndStop(101 - timebonus); timespeed = random(7) + _root.background_speed; _root.bonus = 2; } } } }Instance of Symbol 2127 MovieClip "moretime" in Frame 53onClipEvent (load) { this._y = 20; this._x = 750; morespeed = random(20) + _root.background_speed; morerotate = 20; } onClipEvent (enterFrame) { if (_root.bonus == 2) { this._x = this._x - morespeed; this._rotation = this._rotation - morerotate; if (Math.abs(this._rotation) >= 40) { morerotate = morerotate * -1; } if (-150 >= this._x) { this._x = 750; morespeed = random(20) + _root.background_speed; _root.num_bonus--; _root.bonus = 0; } } }Instance of Symbol 2147 MovieClip "loot" in Frame 53onClipEvent (load) { i = random(20); whatloot = _root["level_loot" + _root.level][i]; if (whatloot == 99) { whatloot = random(4) + 4; } if ((_root.hero_type == 5) || (_root.hero_type == 8)) { whatloot = 1; } if (_root.ring_effect == 4) { whatloot++; if (whatloot == 9) { whatloot = 5; } else if (whatloot == 8) { whatloot = 7; } else if (whatloot == 6) { whatloot = 7; } } if (_root.hero_type == 13) { whatloot = 3; } else if (_root.hero_type == 14) { whatloot = 4; } else if ((_root.hero_type == 3) && (random(10) < 5)) { whatloot = 6; } else if ((_root.hero_type == 2) && (random(10) < 4)) { whatloot = 5; } this.gotoAndStop("loot" + whatloot); if (whatloot == 1) { i = random(20); if (i != 1) { gold = (random(2 * _root.level) + random(_root.acumen)) + 1; } else { gold = ((5 + random(5 * _root.level)) + random(2 * _root.acumen)) + 1; } if (_root.hero_type == 5) { gold = ((25 + random(10 * _root.level)) + random(2 * _root.acumen)) + 1; } if (_root.hero_type == 8) { gold = random(3) + 1; } } else if (whatloot == 2) { i = random(20); if (i != 1) { gold = (((random(2 * _root.level) + random(2 * _root.level)) + random(_root.acumen)) + random(_root.acumen)) + 1; } else { gold = ((((15 + random(5 * _root.level)) + random(5 * _root.level)) + random(2 * _root.acumen)) + random(2 * _root.acumen)) + 1; } if (_root.ring_effect == 4) { gold = (((((random(5 * _root.level) + random(5 * _root.level)) + random(10 * _root.level)) + random(5 * _root.acumen)) + random(5 * _root.acumen)) + random(5 * _root.acumen)) + 35; } if (_root.hero_type == 8) { gold = random(6) + 2; } } i = random(10); if (7 >= i) { loot_xspeed = (random(3) + 2) + random(Math.floor(_root.max_level / 6)); loot_yspeed = (random(3) + 2) + random(Math.floor(_root.max_level / 6)); } else { loot_xspeed = (random(3) + 2) + random(Math.floor(_root.max_level / 2)); loot_yspeed = (random(3) + 2) + random(Math.floor(_root.max_level / 2)); } loot_rotate = 10 + random(5); caughtnow = 0; } onClipEvent (enterFrame) { if (this._name != "loot") { if ((_root.ring_effect == 5) && (this.caughtnow != 1)) { if (_root.troll._x < this._x) { this.loot_xspeed = -1 * (random(7) + 5); } if (this._x < _root.troll._x) { this.loot_xspeed = random(10) + 5; } if (this._y < _root.troll._y) { this.loot_yspeed = -1 * (random(7) + 5); } if (_root.troll._y < this._y) { this.loot_yspeed = random(10) + 5; } } this._x = this._x + this.loot_xspeed; this._y = this._y - this.loot_yspeed; this._rotation = this._rotation - loot_rotate; if ((this._currentframe == 1) && (Math.abs(this._rotation) >= 45)) { loot_rotate = loot_rotate * -1; } if ((((700 < this._x) or (this._y < -50)) or (this._x < -50)) or (550 < this._y)) { this.removeMovieClip(); } if (this.loot_target.hitTest(_root.troll.troll_target) || (this.loot_target.hitTest(_root.troll.spin_target))) { this._alpha = 75; this.gotoAndStop("caught" + whatloot); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_clang"); } this.caughtnow = 1; if (0 < gold) { _root.loot1 = _root.loot1 + gold; } } } }Instance of Symbol 2165 MovieClip "horror" in Frame 53onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if ((_root.level == 21) && (this._visible == false)) { this._visible = true; i = _root.mission_tally + 2; this.gotoAndStop(i); } }Frame 54gotoAndPlay (53);Frame 55stop();Frame 56stop();Frame 57stop();Symbol 3 MovieClip Frame 30gotoAndPlay (1);Symbol 9 MovieClip Frame 1stop();Symbol 22 Buttonon (release) { gotoAndStop (5); }Symbol 26 Buttonon (release) { getURL ("http://www.printedpoison.com", "_blank"); }Symbol 33 Buttonon (release) { gotoAndPlay (7); }Symbol 34 Buttonon (release) { gotoAndPlay (32); }Symbol 55 Buttonon (release) { if (_root.troll_points == 0) { _root.gotoAndPlay("gotozero"); } else { troll_warn._visible = true; } }Symbol 66 Buttonon (release) { if ((0 < _root.troll_points) && (_root.max_hide < 15)) { hide_cost_text = "costs 1 troll point"; _root.troll_points--; _root.max_hide++; _root.hide++; } else if ((1 < _root.troll_points) && (_root.max_hide >= 15)) { hide_cost_text = "costs 2 troll points"; _root.troll_points = _root.troll_points - 2; _root.max_hide++; _root.hide++; } }Symbol 68 Buttonon (release) { if ((5 < _root.max_hide) && (15 >= _root.max_hide)) { hide_cost_text = "costs 1 troll point"; _root.troll_points++; _root.max_hide--; _root.hide--; } else if ((5 < _root.max_hide) && (15 < _root.max_hide)) { hide_cost_text = "costs 2 troll points"; _root.troll_points = _root.troll_points + 2; _root.max_hide--; _root.hide--; } }Symbol 70 Buttonon (release) { if ((0 < _root.troll_points) && (_root.hustle < 15)) { hustle_cost_text = "costs 1 troll point"; _root.troll_points--; _root.hustle++; } else if ((1 < _root.troll_points) && (_root.hustle >= 15)) { hustle_cost_text = "costs 2 troll points"; _root.troll_points = _root.troll_points - 2; _root.hustle++; } }Symbol 71 Buttonon (release) { if ((5 < _root.hustle) && (15 >= _root.hustle)) { hustle_cost_text = "costs 1 troll point"; _root.troll_points++; _root.hustle--; } else if ((5 < _root.hustle) && (15 < _root.hustle)) { hustle_cost_text = "costs 2 troll points"; _root.troll_points = _root.troll_points + 2; _root.hustle--; } }Symbol 72 Buttonon (release) { if ((0 < _root.troll_points) && (_root.acumen < 15)) { head_cost_text = "costs 1 troll point"; _root.troll_points--; _root.acumen++; } else if ((1 < _root.troll_points) && (_root.acumen >= 15)) { head_cost_text = "costs 2 troll points"; _root.troll_points = _root.troll_points - 2; _root.acumen++; } }Symbol 73 Buttonon (release) { if ((5 < _root.acumen) && (15 >= _root.acumen)) { head_cost_text = "costs 1 troll point"; _root.troll_points++; _root.acumen--; } else if ((5 < _root.acumen) && (15 < _root.acumen)) { head_cost_text = "costs 2 troll points"; _root.troll_points = _root.troll_points + 2; _root.acumen--; } }Symbol 74 Buttonon (release) { if (0 < class_number) { class_number--; } _root.troll_class = classes[class_number]; }Symbol 75 Buttonon (release) { if (class_number < 8) { class_number++; } _root.troll_class = classes[class_number]; }Symbol 93 Buttonon (release) { _root.gotoAndPlay("start_game"); }Symbol 97 MovieClip Frame 1classes = new Array("None", "No", "Never", "Zero", "Zip", "Nope", "Like a day without school", "Like a Marxist utopia"); class_number = 0; _root.troll_class = classes[class_number]; hide_cost_text = "costs 1 troll point"; hustle_cost_text = "costs 1 troll point"; head_cost_text = "costs 1 troll point";Instance of Symbol 96 MovieClip "troll_warn" in Symbol 97 MovieClip Frame 1onClipEvent (load) { this._visible = false; }Symbol 97 MovieClip Frame 2stop();Symbol 107 Buttonon (release) { if ((((_root.what_code.charAt(15) == "$") || (_root.what_code.charAt(15) == "?")) || (_root.what_code.charAt(15) == "+")) || (_root.what_code.charAt(15) == "*")) { i = ""; i = _root.what_code.charAt(0); _root.find_number(i); _root.max_hide = _root.thats_it; _root.hide = _root.max_hide; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(1); _root.find_number(i); _root.hustle = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(2); _root.find_number(i); _root.acumen = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(3); _root.find_number(i); _root.troll_level = _root.thats_it; _root.old_troll_level = _root.troll_level; _root.thats_it = 0; _root.experience = ((_root.troll_level - 1) * 1000) + 1; i = ""; i = _root.what_code.charAt(4); _root.find_number(i); _root.max_level = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(5); _root.find_number(i); _root.loot2 = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(6); _root.find_number(i); _root.loot3 = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(7); _root.find_number(i); _root.loot4 = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(8); _root.find_number(i); _root.loot5 = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(9); _root.find_number(i); _root.loot6 = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(10); _root.find_number(i); _root.loot1 = _root.thats_it * 10000; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(11); _root.find_number(i); _root.loot1 = _root.loot1 + (_root.thats_it * 1000); _root.thats_it = 0; i = ""; i = _root.what_code.charAt(12); _root.find_number(i); _root.loot1 = _root.loot1 + (_root.thats_it * 100); _root.thats_it = 0; i = ""; i = _root.what_code.charAt(13); _root.find_number(i); _root.loot1 = _root.loot1 + (_root.thats_it * 10); _root.thats_it = 0; i = ""; i = _root.what_code.charAt(14); _root.find_number(i); _root.loot1 = _root.loot1 + _root.thats_it; _root.thats_it = 0; if (_root.what_code.charAt(15) == "$") { _root.missions_done = new Array(0, 0, 0, 0, 0); } else if (_root.what_code.charAt(15) == "?") { _root.missions_done = new Array(1, 0, 0, 0, 0); _root.level_loot4[0] = 7; _root.level_loot4[1] = 7; _root.level_loot4[2] = 7; _root.randomize_loot(4, 3); _root.level_hero5[19] = 8; _root.level_hero6[19] = 8; _root.level_hero7[19] = 8; _root.level_hero8[19] = 8; _root.level_hero9[19] = 8; _root.level_hero9[18] = 8; } else if (_root.what_code.charAt(15) == "+") { _root.missions_done = new Array(1, 1, 0, 0, 0); _root.level_loot4[0] = 7; _root.level_loot4[1] = 7; _root.level_loot4[2] = 7; _root.randomize_loot(4, 3); _root.level_hero5[19] = 8; _root.level_hero6[19] = 8; _root.level_hero7[19] = 8; _root.level_hero8[19] = 8; _root.level_hero9[19] = 8; _root.level_hero9[18] = 8; _root.level_loot10[0] = 7; _root.level_loot10[1] = 7; _root.level_loot10[2] = 7; _root.randomize_loot(10, 3); } else if (_root.what_code.charAt(15) == "*") { _root.missions_done = new Array(1, 1, 1, 0, 0); _root.level_loot4[0] = 7; _root.level_loot4[1] = 7; _root.level_loot4[2] = 7; _root.randomize_loot(4, 3); _root.level_hero5[19] = 8; _root.level_hero6[19] = 8; _root.level_hero7[19] = 8; _root.level_hero8[19] = 8; _root.level_hero9[19] = 8; _root.level_hero9[18] = 8; _root.level_loot10[0] = 7; _root.level_loot10[1] = 7; _root.level_loot10[2] = 7; _root.randomize_loot(10, 3); } i = ""; i = _root.what_code.charAt(16); _root.find_number(i); _root.lives = _root.thats_it; _root.thats_it = 0; _root.price2 = new Array(3, 60, 15, 14, 1, 5, 5, 0); _root.price3 = new Array(50, 250, 65, 64, 1, 13, 10, 0); _root.price4 = new Array(20, 550, 100, 99, 1, 8, 20, 0); _root.price5 = new Array(250, 1000, 455, 454, 1, 5, 40, 0); _root.price6 = new Array(10, 100, 25, 24, 1, 11, 7, 0); _root.price2[2] = 5 + random(35); _root.price3[2] = 50 + random(100); _root.price4[2] = 20 + random(350); _root.price5[2] = 250 + random(450); _root.price6[2] = 10 + random(65); _root.price2[5] = random(13) + 7; _root.price3[5] = random(13) + 7; _root.price4[5] = random(13) + 7; _root.price5[5] = random(13) + 7; _root.price6[5] = random(13) + 7; _root.price2[7] = random(3) - 1; _root.price3[7] = random(3) - 1; _root.price4[7] = random(3) - 1; _root.price5[7] = random(3) - 1; _root.price6[7] = random(3) - 1; _root.gotoAndPlay("gotoxero"); } else { _root.gotoAndPlay("start_game"); } }Symbol 125 Buttonon (release) { _root.menus.gotoAndPlay("sheet_up"); }Symbol 127 MovieClip Frame 1stop();Symbol 147 Buttonon (release) { _root.menus.gotoAndPlay("backdoor_up"); }Symbol 152 Buttonon (release) { _root.menus.gotoAndPlay("stair_up"); }Symbol 163 Buttonon (release) { _root.menus.gotoAndPlay("shrine_up"); }Symbol 168 Buttonon (release) { _root.menus.gotoAndPlay("exchange_up"); }Symbol 172 Buttonon (release) { _root.menus.gotoAndPlay("improve_up"); }Symbol 177 Buttonon (release) { if (0 < _root.call_boss) { _root.menus.gotoAndPlay("boss_up"); } else { _root.menus.gotoAndPlay("noboss_up"); } }Symbol 184 Buttonon (release) { _root.menus.gotoAndPlay("library_up"); }Symbol 188 Buttonon (release) { if (_root.mission == 3) { _root.level = 21; _root.moveon = 1; } }Symbol 200 MovieClip Frame 1stop();Symbol 202 Buttonon (release) { this.gotoAndPlay(11); }Symbol 206 MovieClip Frame 1stop();Symbol 206 MovieClip Frame 10stop();Symbol 206 MovieClip Frame 19gotoAndStop (1);Symbol 208 Buttonon (rollOver) { if ((_root.outdoor_access._currentframe == 1) && (_root.mission == 3)) { _root.outdoor_access.gotoAndPlay(2); } }Symbol 222 MovieClip Frame 1stop();Symbol 222 MovieClip Frame 95if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 223 Buttonon (release) { _root.level = 1; _root.moveon = 1; }Symbol 224 Buttonon (release) { _root.menus.gotoAndPlay("stair_down"); }Symbol 225 Buttonon (release) { if (_root.menus.stair_menu._currentframe < _root.max_level) { i = _root.menus.stair_menu._currentframe + 1; _root.menus.stair_menu.gotoAndStop(i); } }Symbol 232 MovieClip Frame 1stop();Symbol 232 MovieClip Frame 125if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 233 Buttonon (release) { _root.level = this._currentframe; _root.moveon = 1; }Symbol 234 Buttonon (release) { i = _root.menus.stair_menu._currentframe - 1; _root.menus.stair_menu.gotoAndStop(i); }Symbol 245 MovieClip Frame 1stop();Symbol 245 MovieClip Frame 101if (_root.level_done == 0) { _root.level_done = 2; } stop();Symbol 247 MovieClip Frame 1stop();Symbol 247 MovieClip Frame 130if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 250 MovieClip Frame 1stop();Symbol 250 MovieClip Frame 135if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 254 MovieClip Frame 1stop();Symbol 254 MovieClip Frame 135if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 257 MovieClip Frame 1stop();Symbol 257 MovieClip Frame 140if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 261 MovieClip Frame 1stop();Symbol 261 MovieClip Frame 140if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 264 MovieClip Frame 1stop();Symbol 264 MovieClip Frame 135if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 267 MovieClip Frame 1stop();Symbol 267 MovieClip Frame 135if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 270 MovieClip Frame 1stop();Symbol 270 MovieClip Frame 120if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 273 MovieClip Frame 1stop();Symbol 273 MovieClip Frame 125if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 276 MovieClip Frame 1stop();Symbol 276 MovieClip Frame 126if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 279 MovieClip Frame 1stop();Symbol 279 MovieClip Frame 126if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 282 MovieClip Frame 1stop();Symbol 282 MovieClip Frame 140if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 285 MovieClip Frame 1stop();Symbol 285 MovieClip Frame 150if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 288 MovieClip Frame 1stop();Symbol 288 MovieClip Frame 125if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 291 MovieClip Frame 1stop();Symbol 291 MovieClip Frame 125if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 294 MovieClip Frame 1stop();Symbol 294 MovieClip Frame 140if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 297 MovieClip Frame 1stop();Symbol 297 MovieClip Frame 130if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 300 MovieClip Frame 1stop();Symbol 300 MovieClip Frame 135if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 302 MovieClip Frame 1stop();Instance of Symbol 222 MovieClip in Symbol 302 MovieClip Frame 1onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 232 MovieClip in Symbol 302 MovieClip Frame 2onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 247 MovieClip in Symbol 302 MovieClip Frame 3onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 250 MovieClip in Symbol 302 MovieClip Frame 4onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 254 MovieClip in Symbol 302 MovieClip Frame 5onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 257 MovieClip in Symbol 302 MovieClip Frame 6onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 261 MovieClip in Symbol 302 MovieClip Frame 7onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 264 MovieClip in Symbol 302 MovieClip Frame 8onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 267 MovieClip in Symbol 302 MovieClip Frame 9onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 270 MovieClip in Symbol 302 MovieClip Frame 10onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 273 MovieClip in Symbol 302 MovieClip Frame 11onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 276 MovieClip in Symbol 302 MovieClip Frame 12onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 279 MovieClip in Symbol 302 MovieClip Frame 13onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 282 MovieClip in Symbol 302 MovieClip Frame 14onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 285 MovieClip in Symbol 302 MovieClip Frame 15onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 288 MovieClip in Symbol 302 MovieClip Frame 16onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 291 MovieClip in Symbol 302 MovieClip Frame 17onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 294 MovieClip in Symbol 302 MovieClip Frame 18onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 297 MovieClip in Symbol 302 MovieClip Frame 19onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Instance of Symbol 300 MovieClip in Symbol 302 MovieClip Frame 20onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }Symbol 311 Buttonon (release) { _root.menus.gotoAndPlay("sheet_down"); }Symbol 339 Buttonon (release) { this.gotoAndPlay("dossier1_up"); }Symbol 342 Buttonon (release) { this.gotoAndPlay("dossier2_up"); }Symbol 345 Buttonon (release) { this.gotoAndPlay("dossier3_up"); }Symbol 354 Buttonon (release) { _parent.gotoAndPlay("dossier1_down"); }Symbol 360 MovieClip Frame 1j = 20 - _root.mission_tally; mission_status = (((_root.mission_tally + " exterminated ") + "\r") + j) + " left";Symbol 365 Buttonon (release) { _parent.gotoAndPlay("dossier2_down"); }Symbol 368 MovieClip Frame 1j = (_root.mission_tally * 9) + random(5); mission_status = ((((_root.mission_tally + " slain ") + "\r") + "Gloominess at ") + j) + " percent";Symbol 373 Buttonon (release) { _parent.gotoAndPlay("dossier3_down"); }Symbol 376 MovieClip Frame 1mission_status = ("Suburban horror index at " + _root.mission_tally) + " percent.";Symbol 377 MovieClip Frame 1stop();Symbol 377 MovieClip Frame 26stop();Symbol 377 MovieClip Frame 32gotoAndStop (2);Symbol 377 MovieClip Frame 41stop();Symbol 377 MovieClip Frame 47gotoAndStop (3);Symbol 377 MovieClip Frame 55stop();Symbol 377 MovieClip Frame 61gotoAndStop (4);Instance of Symbol 127 MovieClip in Symbol 378 MovieClip Frame 1onClipEvent (load) { i = Math.floor((_root.hide / _root.max_hide) * 100); if (i < 1) { i = 1; } this.gotoAndStop(i); } onClipEvent (enterFrame) { i = Math.floor((_root.hide / _root.max_hide) * 100); if (i < 1) { i = 1; } this.gotoAndStop(i); }Instance of Symbol 377 MovieClip "mission_folders" in Symbol 378 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.mission < 1) { this.gotoAndStop(1); } else if (10 < _root.mission) { this.gotoAndStop(11); } else if ((0 < _root.mission) && (this._currentframe < 2)) { this.gotoAndStop(_root.mission + 1); } }Symbol 395 Buttonon (release) { _root.menus.gotoAndPlay("shrine_down"); }Symbol 396 Buttonon (release) { this.gotoAndStop("heal"); }Symbol 398 Buttonon (release) { card_price = Math.floor((_root.troll_level - 2) / 3) + 4; if (card_price < 5) { card_price = 5; } if (_root.loot5 >= card_price) { this.gotoAndStop("cards"); } else { this.gotoAndStop("no_cards"); } }Symbol 403 Buttonon (release) { this.gotoAndStop("main_heal"); }Symbol 404 Buttonon (release) { _root.menus.gotoAndPlay("shrine_down"); }Symbol 405 Buttonon (release) { if ((_root.loot1 >= _root.heal1) && (_root.hide < _root.max_hide)) { _root.hide = _root.hide + (4 + random(5)); if (_root.max_hide < _root.hide) { _root.hide = _root.max_hide; } _root.loot1 = _root.loot1 - _root.heal1; this.gotoAndPlay("main_heal"); } }Symbol 406 Buttonon (release) { if ((_root.loot1 >= _root.heal2) && (_root.hide < _root.max_hide)) { _root.hide = _root.hide + ((10 + random(6)) + random(6)); if (_root.max_hide < _root.hide) { _root.hide = _root.max_hide; } _root.loot1 = _root.loot1 - _root.heal2; this.gotoAndPlay("main_heal"); } }Symbol 407 Buttonon (release) { if ((_root.loot1 >= _root.heal3) && (_root.hide < _root.max_hide)) { _root.hide = _root.hide + (((18 + random(7)) + random(7)) + random(7)); if (_root.max_hide < _root.hide) { _root.hide = _root.max_hide; } _root.loot1 = _root.loot1 - _root.heal3; this.gotoAndPlay("main_heal"); } }Symbol 412 Buttonon (release) { if (_root.loot5 < card_price) { this.gotoAndStop("main_heal"); } else if (_root.loot5 >= card_price) { _root.loot5 = _root.loot5 - card_price; _root.lives++; this.gotoAndStop("main_heal"); } }Symbol 415 Buttonon (release) { this.gotoAndStop("main_heal"); }Symbol 419 MovieClip Frame 16stop();Symbol 419 MovieClip Frame 20heal1text = ("Die Eight Elixer " + _root.heal1) + "sh"; heal2text = ("Duo Deca Dose " + _root.heal2) + "sh"; heal3text = ("A Mighty Balm " + _root.heal3) + "sh";Symbol 419 MovieClip Frame 23if (5 < _root.troll_level) { card_price = Math.floor((_root.troll_level - 2) / 3) + 4; } else { card_price = 5; } card_text = ((((("I can swap you a Get Out of the Underworld Free card for just " + card_price) + " magic rings.") + "\r") + "(You have ") + _root.loot5) + ".)";Symbol 419 MovieClip Frame 24if (5 < _root.troll_level) { card_price = Math.floor((_root.troll_level - 2) / 3) + 4; } else { card_price = 5; } card_text = ("Sorry pal. The Powers Down Below want at least " + card_price) + " magic rings for their Get out of the underworld cards. You do not have enough of them.";Symbol 446 Buttonon (release) { if (_root.loot2 != 0) { _root.sellnumber = 0; _root.selling = 1; this.gotoAndStop("sell_stuff"); } }Symbol 447 Buttonon (release) { if (_root.loot6 != 0) { _root.sellnumber = 0; _root.selling = 2; this.gotoAndStop("sell_stuff"); } }Symbol 448 Buttonon (release) { if (_root.loot3 != 0) { _root.sellnumber = 0; _root.selling = 3; this.gotoAndStop("sell_stuff"); } }Symbol 449 Buttonon (release) { if (_root.loot4 != 0) { _root.sellnumber = 0; _root.selling = 4; this.gotoAndStop("sell_stuff"); } }Symbol 450 Buttonon (release) { if (_root.loot5 != 0) { _root.sellnumber = 0; _root.selling = 5; this.gotoAndStop("sell_stuff"); } }Symbol 451 Buttonon (release) { _root.menus.gotoAndPlay("exchange_down"); }Symbol 457 Buttonon (release) { _parent._parent.gotoAndPlay("get_information"); }Symbol 461 MovieClip Frame 1stop();Symbol 461 MovieClip Frame 6gotoAndPlay (2);Symbol 467 MovieClip Frame 1stop();Symbol 467 MovieClip Frame 5gotoAndPlay (2);Instance of Symbol 461 MovieClip "skull_ticker" in Symbol 472 MovieClip Frame 1onClipEvent (enterFrame) { if (this._currentframe == 1) { i = random(40); if (i == 1) { this.gotoAndPlay(2); _parent.skull_tape.gotoAndPlay(2); } } else { i = random(20); if (i == 1) { this.gotoAndStop(1); _parent.skull_tape.gotoAndStop(1); } } }Symbol 480 Buttonon (release) { if (_root.sellnumber < _root.loot2) { _root.sellnumber++; } }Symbol 481 Buttonon (release) { if (0 < _root.sellnumber) { _root.sellnumber--; } }Symbol 483 Buttonon (release) { _root.loot2 = _root.loot2 - _root.sellnumber; _root.loot1 = _root.loot1 + (_root.sellnumber * _root.current_price2); _root.selling = 0; _root.sellnumber = 0; _parent.gotoAndStop(1); }Symbol 484 Buttonon (release) { _root.selling = 0; _root.sellnumber = 0; _parent.gotoAndStop(1); }Symbol 487 Buttonon (release) { if (_root.sellnumber < _root.loot6) { _root.sellnumber++; } }Symbol 488 Buttonon (release) { _root.loot6 = _root.loot6 - _root.sellnumber; _root.loot1 = _root.loot1 + (_root.sellnumber * _root.current_price6); _root.selling = 0; _root.sellnumber = 0; _parent.gotoAndStop(1); }Symbol 494 Buttonon (release) { if (_root.sellnumber < _root.loot3) { _root.sellnumber++; } }Symbol 495 Buttonon (release) { _root.loot3 = _root.loot3 - _root.sellnumber; _root.loot1 = _root.loot1 + (_root.sellnumber * _root.current_price3); _root.selling = 0; _root.sellnumber = 0; _parent.gotoAndStop(1); }Symbol 501 Buttonon (release) { if (_root.sellnumber < _root.loot4) { _root.sellnumber++; } }Symbol 502 Buttonon (release) { _root.loot4 = _root.loot4 - _root.sellnumber; _root.loot1 = _root.loot1 + (_root.sellnumber * _root.current_price4); _root.selling = 0; _root.sellnumber = 0; _parent.gotoAndStop(1); }Symbol 508 Buttonon (release) { if (_root.sellnumber < _root.loot5) { _root.sellnumber++; } }Symbol 509 Buttonon (release) { _root.loot5 = _root.loot5 - _root.sellnumber; _root.loot1 = _root.loot1 + (_root.sellnumber * _root.current_price5); _root.selling = 0; _root.sellnumber = 0; _parent.gotoAndStop(1); }Symbol 513 MovieClip Frame 1stop();Symbol 521 Buttonon (release) { if (_root.loot1 >= _root.infosale_price1) { _root.loot1 = _root.loot1 - _root.infosale_price1; this.gotoAndPlay("skull_tick_1"); } }Symbol 522 Buttonon (release) { if (_root.loot1 >= _root.infosale_price2) { _root.loot1 = _root.loot1 - _root.infosale_price2; this.gotoAndPlay("skull_tick_2"); } }Symbol 523 Buttonon (release) { if (_root.loot1 >= _root.infosale_price3) { _root.loot1 = _root.loot1 - _root.infosale_price3; this.gotoAndPlay("skull_tick_3"); } }Symbol 524 Buttonon (release) { this.gotoAndPlay("infosell_down"); }Symbol 529 Buttonon (release) { this.gotoAndPlay("infosell_stop"); }Symbol 532 Buttonon (release) { this.gotoAndPlay("infosell_stop"); }Symbol 535 MovieClip Frame 7stop();Symbol 535 MovieClip Frame 14stop();Symbol 535 MovieClip Frame 21stop();Symbol 535 MovieClip Frame 28stop();Symbol 535 MovieClip Frame 37_parent.gotoAndStop("loot_base"); stop();Symbol 536 MovieClip Frame 1stop();Symbol 536 MovieClip Frame 5this.selling_menu.gotoAndStop(_root.selling); stop();Symbol 536 MovieClip Frame 10stop();Symbol 538 Buttonon (release) { _root.tell_level_code = 0; _root.menus.gotoAndPlay("levelup_down"); }Symbol 546 MovieClip Frame 1_root.get_level_code();Symbol 559 Buttonon (release) { _root.menus.gotoAndPlay("improve_down"); }Symbol 580 Buttonon (release) { if (_root.loot2 >= _root.sword_hide_price) { _root.loot2 = _root.loot2 - _root.sword_hide_price; _root.max_hide++; } }Symbol 581 Buttonon (release) { if (_root.loot2 >= _root.sword_hustle_price) { _root.loot2 = _root.loot2 - _root.sword_hustle_price; _root.hustle++; _root.movespeed = Math.floor((_root.hustle / 2) + 7.5); } }Symbol 582 Buttonon (release) { if (_root.loot2 >= _root.sword_head_price) { _root.loot2 = _root.loot2 - _root.sword_head_price; _root.acumen++; } }Symbol 585 Buttonon (release) { if (_root.loot3 >= _root.shield_hide_price) { _root.loot3 = _root.loot3 - _root.shield_hide_price; _root.max_hide++; } }Symbol 588 Buttonon (release) { if (_root.loot6 >= _root.bow_hustle_price) { _root.loot6 = _root.loot6 - _root.bow_hustle_price; _root.hustle++; _root.movespeed = Math.floor((_root.hustle / 2) + 7.5); } }Symbol 591 Buttonon (release) { if (_root.loot4 >= _root.wand_head_price) { _root.loot4 = _root.loot4 - _root.wand_head_price; _root.acumen++; } }Symbol 595 MovieClip Frame 1_root.attribute_minuser = Math.floor(_root.acumen / 5); if (5 >= _root.max_hide) { _root.sword_hide_price = _root.sword_hide[0] - _root.attribute_minuser; _root.shield_hide_price = _root.shield_hide[0] - _root.attribute_minuser; } if ((_root.max_hide >= 6) && (10 >= _root.max_hide)) { _root.sword_hide_price = _root.sword_hide[1] - _root.attribute_minuser; _root.shield_hide_price = _root.shield_hide[1] - _root.attribute_minuser; } if ((_root.max_hide >= 11) && (20 >= _root.max_hide)) { _root.sword_hide_price = _root.sword_hide[_root.max_hide - 9] - _root.attribute_minuser; _root.shield_hide_price = _root.shield_hide[_root.max_hide - 9] - _root.attribute_minuser; } if ((_root.max_hide >= 21) && (25 >= _root.max_hide)) { _root.sword_hide_price = _root.sword_hide[12] - _root.attribute_minuser; _root.shield_hide_price = _root.shield_hide[12] - _root.attribute_minuser; } if (_root.max_hide >= 26) { _root.sword_hide_price = _root.sword_hide[13] - _root.attribute_minuser; _root.shield_hide_price = _root.shield_hide[13] - _root.attribute_minuser; } if (5 >= _root.movespeed) { _root.sword_hustle_price = _root.sword_hustle[0] - _root.attribute_minuser; _root.bow_hustle_price = _root.bow_hustle[0] - _root.attribute_minuser; } if ((_root.movespeed >= 6) && (10 >= _root.movespeed)) { _root.sword_hustle_price = _root.sword_hustle[1] - _root.attribute_minuser; _root.bow_hustle_price = _root.bow_hustle[1] - _root.attribute_minuser; } if ((_root.movespeed >= 11) && (20 >= _root.movespeed)) { _root.sword_hustle_price = _root.sword_hustle[_root.hustle - 9] - _root.attribute_minuser; _root.bow_hustle_price = _root.bow_hustle[_root.hustle - 9] - _root.attribute_minuser; } if ((_root.movespeed >= 21) && (25 >= _root.movespeed)) { _root.sword_hustle_price = _root.sword_hustle[12] - _root.attribute_minuser; _root.bow_hustle_price = _root.bow_hustle[12] - _root.attribute_minuser; } if (_root.movespeed >= 26) { _root.sword_hustle_price = _root.sword_hustle[13] - _root.attribute_minuser; _root.bow_hustle_price = _root.bow_hustle[13] - _root.attribute_minuser; } if (5 >= _root.acumen) { _root.sword_head_price = _root.sword_head[0] - _root.attribute_minuser; _root.wand_head_price = _root.wand_head[0] - _root.attribute_minuser; } if ((_root.acumen >= 6) && (10 >= _root.acumen)) { _root.sword_head_price = _root.sword_head[1] - _root.attribute_minuser; _root.wand_head_price = _root.wand_head[1] - _root.attribute_minuser; } if ((_root.acumen >= 11) && (20 >= _root.acumen)) { _root.sword_head_price = _root.sword_head[_root.acumen - 9] - _root.attribute_minuser; _root.wand_head_price = _root.wand_head[_root.acumen - 9] - _root.attribute_minuser; } if ((_root.acumen >= 21) && (25 >= _root.acumen)) { _root.sword_head_price = _root.sword_head[12] - _root.attribute_minuser; _root.wand_head_price = _root.wand_head[12] - _root.attribute_minuser; } if (_root.acumen >= 26) { _root.sword_head_price = _root.sword_head[13] - _root.attribute_minuser; _root.wand_head_price = _root.wand_head[13] - _root.attribute_minuser; } if (_root.sword_hide_price < 1) { _root.sword_hide_price = 1; } if (_root.shield_hide_price < 1) { _root.shield_hide_price = 1; } if (_root.sword_hustle_price < 1) { _root.sword_hustle_price = 1; } if (_root.bow_hustle_price < 1) { _root.bow_hustle_price = 1; } if (_root.sword_head_price < 1) { _root.sword_head_price = 1; } if (_root.wand_head_price < 1) { _root.wand_head_price = 1; }Symbol 595 MovieClip Frame 2gotoAndPlay (1);Symbol 625 MovieClip Frame 1stop();Symbol 625 MovieClip Frame 7stop();Symbol 625 MovieClip Frame 21stop();Symbol 625 MovieClip Frame 31stop();Symbol 632 Buttonon (release) { _parent.wall_screen.gotoAndPlay("mission1"); i = this._currentframe + 1; this.gotoAndStop(i); }Symbol 635 Buttonon (release) { i = this._currentframe + 1; this.gotoAndStop(i); }Symbol 641 Buttonon (release) { _root.level_hero4 = new Array(8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8); _root.level_loot4 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); _root.mission = 1; _root.call_boss = 0; _root.mission_tally = 0; _root.menus.gotoAndPlay("boss_down"); }Symbol 646 Buttonon (release) { _root.loot5 = _root.loot5 + 5; _root.mission = 0; _root.experience = _root.experience + (random(50) + 200); _root.level_loot4[0] = 7; _root.level_loot4[1] = 7; _root.level_loot4[2] = 7; _root.call_boss = 0; _root.missions_done[0] = 1; _root.level_hero5[19] = 8; _root.level_hero6[19] = 8; _root.level_hero7[19] = 8; _root.level_hero8[19] = 8; _root.level_hero9[19] = 8; _root.level_hero9[18] = 8; _parent._parent.gotoAndPlay("boss_down"); }Symbol 648 Buttonon (release) { if (_root.missions_done[0] < 1) { _root.loot1 = _root.loot1 + 2000; _root.mission = 0; _root.experience = _root.experience + (random(50) + 200); _root.level_loot4[0] = 7; _root.level_loot4[1] = 7; _root.level_loot4[2] = 7; _root.call_boss = 0; _root.missions_done[0] = 1; _root.level_hero5[19] = 8; _root.level_hero6[19] = 8; _root.level_hero7[19] = 8; _root.level_hero8[19] = 8; _root.level_hero8[18] = 8; _root.level_hero9[19] = 8; _root.level_hero9[18] = 8; _root.level_hero9[17] = 8; _parent._parent.gotoAndPlay("boss_down"); } }Symbol 650 Buttonon (release) { _root.loot2 = _root.loot2 + 50; _root.mission = 0; _root.experience = _root.experience + (random(50) + 200); _root.level_loot4[0] = 7; _root.level_loot4[1] = 7; _root.level_loot4[2] = 7; _root.call_boss = 0; _root.missions_done[0] = 1; _root.level_hero5[19] = 8; _root.level_hero6[19] = 8; _root.level_hero7[19] = 8; _root.level_hero8[19] = 8; _root.level_hero9[19] = 8; _root.level_hero9[18] = 8; _parent._parent.gotoAndPlay("boss_down"); }Symbol 653 Buttonon (release) { _parent.wall_screen.gotoAndPlay("mission2"); i = this._currentframe + 1; this.gotoAndStop(i); }Symbol 659 Buttonon (release) { _root.level_hero10 = new Array(10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 9, 9, 9, 7, 7, 7, 6, 6, 5, 4); _root.level_loot4 = new Array(6, 6, 6, 6, 6, 6, 2, 2, 2, 2, 1, 3, 4, 5, 6, 7, 3, 4, 5, 8); _root.mission = 2; _root.call_boss = 0; _root.mission_tally = 0; _root.menus.gotoAndPlay("boss_down"); }Symbol 663 Buttonon (release) { if (_root.missions_done[1] < 1) { _root.lives = _root.lives + 3; _root.mission = 0; _root.experience = _root.experience + (random(100) + 250); _root.level_loot10[0] = 7; _root.level_loot10[1] = 7; _root.level_loot10[2] = 7; _root.randomize_loot(10, 3); _root.call_boss = 0; _root.missions_done[1] = 1; _parent._parent.gotoAndPlay("boss_down"); } }Symbol 665 Buttonon (release) { if (_root.missions_done[1] < 1) { _root.loot3 = _root.loot3 + 50; _root.mission = 0; _root.experience = _root.experience + (random(100) + 250); _root.level_loot10[0] = 7; _root.level_loot10[1] = 7; _root.level_loot10[2] = 7; _root.randomize_loot(10, 3); _root.call_boss = 0; _root.missions_done[1] = 1; _parent._parent.gotoAndPlay("boss_down"); } }Symbol 667 Buttonon (release) { if (_root.missions_done[1] < 1) { _root.loot5 = _root.loot5 + 10; _root.mission = 0; _root.experience = _root.experience + (random(100) + 250); _root.level_loot10[0] = 7; _root.level_loot10[1] = 7; _root.level_loot10[2] = 7; _root.randomize_loot(10, 3); _root.call_boss = 0; _root.missions_done[1] = 1; _parent._parent.gotoAndPlay("boss_down"); } }Symbol 671 Buttonon (release) { _parent.wall_screen.gotoAndPlay("mission3"); i = this._currentframe + 1; this.gotoAndStop(i); }Symbol 681 Buttonon (release) { _root.mission = 3; _root.call_boss = 0; _root.mission_tally = 0; _root.menus.gotoAndPlay("boss_down"); }Symbol 683 Buttonon (release) { if (_root.max_level < 21) { i = this._currentframe + 1; this.gotoAndStop(i); } else { i = this._currentframe + 2; this.gotoAndStop(i); } }Symbol 686 Buttonon (release) { if (_root.missions_done[2] < 1) { _root.lives = _root.lives + 5; _root.mission = 0; _root.experience = _root.experience + (random(100) + 350); _root.call_boss = 0; _root.missions_done[2] = 1; if (20 < _root.max_level) { gotoAndPlay (60); } else { _parent._parent.gotoAndPlay("boss_down"); } } }Symbol 688 Buttonon (release) { if (_root.missions_done[2] < 1) { _root.loot4 = _root.loot4 + 50; _root.mission = 0; _root.experience = _root.experience + (random(100) + 350); _root.call_boss = 0; _root.missions_done[2] = 1; if (20 < _root.max_level) { gotoAndPlay (60); } else { _parent._parent.gotoAndPlay("boss_down"); } } }Symbol 690 Buttonon (release) { if (_root.missions_done[2] < 1) { _root.loot5 = _root.loot5 + 15; _root.mission = 0; _root.experience = _root.experience + (random(100) + 350); _root.call_boss = 0; _root.missions_done[2] = 1; if (20 < _root.max_level) { gotoAndPlay (60); } else { _parent._parent.gotoAndPlay("boss_down"); } } }Symbol 693 Buttonon (release) { i = this._currentframe + 1; this.gotoAndStop(i); }Symbol 697 MovieClip Frame 1stop();Symbol 697 MovieClip Frame 2stop(); greeting_text = "Hello, " + _root.troll_name;Symbol 697 MovieClip Frame 10stop();Symbol 697 MovieClip Frame 20stop(); greeting_text = ("Sharpen up that axe, " + _root.troll_name) + ". We have another outbreak...";Symbol 697 MovieClip Frame 30stop();Symbol 697 MovieClip Frame 40stop(); greeting_text = _root.troll_name + ", I have one final and very important mission for you. Survive this, and maybe we will consider letting you buy a dungeon room of your own...";Symbol 697 MovieClip Frame 50stop();Symbol 697 MovieClip Frame 60stop();Symbol 697 MovieClip Frame 61old_monster = new Array("a slithy tove who was", "a gang of snotlings who were", "a pigwidgeon who was", "an ogre who was", "a hive of beemen who were", "a horrorkin that was", "an indolence demon that was", "an enclave of sinister parliamentarians who were", "a necrotic dragonette who was", "a mud troll who was", "a zygote from beyond space that was", "a lavamonster that was", "a clatch of gibberlings that were", "a vampiric goblin who was"); killed_how = new Array("bifurcated", "skewered", "torched", "murdered", "done in", "stomped", "demoralized", "humiliated", "mutilated", "gored", "jugulated", "beheaded", "defenestrated"); monster_killer = new Array("a party of adventurers", "a gang of over-zealous paladins", "the hopelessness of existence", "insane monks from the Church of the Sons of Arn", "priests of Gygax out on a bender", "a tour group from the Suther Lands", "drunken dungeon delvers", "a random blast of extra-dimensional energy", "an accident I had absolutely no foreknowledge of"); old_monster_text = ((((("I've had a look around the Maze and \nfound a room you might be interested in. The previous occupant was " + old_monster[random(14)]) + " ") + killed_how[random(13)]) + " by ") + monster_killer[random(9)]) + ". Very tragic. But nothing like that will happen to you, I'm sure...";Symbol 697 MovieClip Frame 62_parent.room_card_anim.gotoAndPlay(2);Symbol 765 MovieClip Frame 1stop();Symbol 790 MovieClip Frame 1stop(); _root.room_type_text = "Square room on Level " + _root.room_level;Instance of Symbol 765 MovieClip in Symbol 790 MovieClip Frame 1onClipEvent (load) { j = _root.level_walls[_root.room_level - 1]; this.gotoAndStop((("level" + j) + "_") + 2); } onClipEvent (enterFrame) { j = _root.level_walls[_root.room_level - 1]; this.gotoAndStop((("level" + j) + "_") + 2); }Symbol 790 MovieClip Frame 2_root.room_type_text = "2 Door room on Level " + _root.room_level;Symbol 790 MovieClip Frame 3_root.room_type_text = "Room w/ 'pool' on Level " + _root.room_level;Symbol 790 MovieClip Frame 4_root.room_type_text = "Rnd 2-dr room on Level " + _root.room_level;Symbol 790 MovieClip Frame 5_root.room_type_text = "Room w/ pillars on Level " + _root.room_level;Symbol 790 MovieClip Frame 6_root.room_type_text = "Table/Evil Altar room on Level " + _root.room_level;Symbol 790 MovieClip Frame 7_root.room_type_text = "Room w/ crypts on Level " + _root.room_level;Symbol 790 MovieClip Frame 8_root.room_type_text = "Odd-shaped room on Level " + _root.room_level;Symbol 790 MovieClip Frame 9_root.room_type_text = "Platform room on Level " + _root.room_level;Symbol 790 MovieClip Frame 10_root.room_type_text = "Irregular room on Level " + _root.room_level;Symbol 792 Buttonon (release) { _root.moveon = 999; }Symbol 793 Buttonon (release) { _root.call_boss = 0; _parent._parent.gotoAndPlay("boss_down"); }Symbol 794 MovieClip Frame 1stop();Instance of Symbol 790 MovieClip in Symbol 794 MovieClip Frame 2onClipEvent (load) { this.gotoAndStop(_root.room_floorplan); } onClipEvent (enterFrame) { this.gotoAndStop(_root.room_floorplan); }Symbol 794 MovieClip Frame 12stop();Symbol 800 Buttonon (release) { _root.menus.gotoAndPlay("library_down"); }Symbol 804 Buttonon (release) { this.gotoAndPlay("monstercraft_up"); }Symbol 807 Buttonon (release) { this.gotoAndPlay("herobook_up"); }Symbol 810 Buttonon (release) { this.gotoAndPlay("traps_up"); }Symbol 818 Buttonon (release) { i = this._currentframe; this.gotoAndStop(i + 1); }Symbol 819 Buttonon (release) { _parent.gotoAndPlay("herobook_down"); }Symbol 841 MovieClip Frame 8gotoAndPlay (1);Symbol 841 MovieClip Frame 16stop();Symbol 849 Buttonon (release) { i = this._currentframe; this.gotoAndStop(i - 1); }Symbol 850 Buttonon (release) { i = this._currentframe; this.gotoAndStop(i + 1); }Symbol 873 MovieClip Frame 8gotoAndPlay (1);Symbol 873 MovieClip Frame 15stop();Symbol 879 Buttonon (release) { if (_root.max_level >= 3) { i = this._currentframe; this.gotoAndStop(i + 1); } }Symbol 898 MovieClip Frame 8gotoAndPlay (1);Symbol 898 MovieClip Frame 15stop();Symbol 904 Buttonon (release) { if (_root.max_level >= 3) { i = this._currentframe; this.gotoAndStop(i + 1); } }Symbol 928 MovieClip Frame 8gotoAndPlay (1);Symbol 928 MovieClip Frame 15stop();Symbol 934 Buttonon (release) { if (_root.max_level >= 4) { i = this._currentframe; this.gotoAndStop(i + 1); } }Symbol 958 MovieClip Frame 8gotoAndPlay (1);Symbol 958 MovieClip Frame 15stop();Symbol 964 Buttonon (release) { i = this._currentframe; this.gotoAndStop(i + 1); }Symbol 972 Buttonon (release) { if (_root.max_level >= 5) { i = this._currentframe; this.gotoAndStop(i + 1); } }Symbol 998 MovieClip Frame 8gotoAndPlay (1);Symbol 998 MovieClip Frame 15stop();Symbol 1033 MovieClip Frame 8gotoAndPlay (1);Symbol 1033 MovieClip Frame 15stop();Symbol 1039 Buttonon (release) { i = this._currentframe; this.gotoAndStop(i + 1); }Symbol 1047 Buttonon (release) { if (_root.max_level >= 7) { i = this._currentframe; this.gotoAndStop(i + 1); } }Symbol 1056 MovieClip Frame 8gotoAndPlay (1);Symbol 1056 MovieClip Frame 15stop();Symbol 1062 Buttonon (release) { if (_root.max_level >= 8) { i = this._currentframe; this.gotoAndStop(i + 1); } }Symbol 1073 MovieClip Frame 8gotoAndPlay (1);Symbol 1073 MovieClip Frame 15stop();Symbol 1110 MovieClip Frame 8gotoAndPlay (1);Symbol 1110 MovieClip Frame 15stop();Symbol 1138 MovieClip Frame 8gotoAndPlay (1);Symbol 1138 MovieClip Frame 15stop();Symbol 1144 Buttonon (release) { if (_root.max_level >= 10) { i = this._currentframe; this.gotoAndStop(i + 1); } }Symbol 1168 MovieClip Frame 8gotoAndPlay (1);Symbol 1168 MovieClip Frame 15stop();Symbol 1207 MovieClip Frame 8gotoAndPlay (1);Symbol 1207 MovieClip Frame 15stop();Symbol 1241 MovieClip Frame 7gotoAndPlay (1);Symbol 1241 MovieClip Frame 15stop();Symbol 1271 MovieClip Frame 8gotoAndPlay (1);Symbol 1271 MovieClip Frame 16stop();Symbol 1295 MovieClip Frame 8gotoAndPlay (1);Symbol 1295 MovieClip Frame 15stop();Symbol 1300 MovieClip Frame 1stop();Symbol 1303 Buttonon (release) { _parent.gotoAndPlay("monstercraft_down"); }Symbol 1365 MovieClip Frame 1stop();Symbol 1365 MovieClip Frame 95if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 1410 MovieClip Frame 1stop();Instance of Symbol 1408 MovieClip "blade_blood" in Symbol 1410 MovieClip Frame 3onClipEvent (load) { this._visible = false; }Symbol 1410 MovieClip Frame 14stop();Symbol 1426 MovieClip Frame 1i = random(3); if (i == 1) { this.gotoAndPlay(2); } else if (i == 2) { this.gotoAndPlay(6); } else { this.gotoAndPlay(1); }Symbol 1426 MovieClip Frame 5i = random(3); if (i == 1) { this.gotoAndPlay(2); } else if (i == 2) { this.gotoAndPlay(6); } else { this.gotoAndPlay(1); }Symbol 1426 MovieClip Frame 8gotoAndPlay (1);Symbol 1426 MovieClip Frame 15gotoAndPlay (11);Symbol 1427 MovieClip Frame 3if (_root.bit == 1) { this.gotoAndPlay("bit"); } else { gotoAndPlay (1); }Symbol 1427 MovieClip Frame 11_root.bit = 0;Symbol 1427 MovieClip Frame 16gotoAndPlay (15);Symbol 1427 MovieClip Frame 22if (_root.bit == 1) { this.gotoAndPlay("phantombit"); } else { gotoAndPlay (20); }Symbol 1427 MovieClip Frame 31_root.bit = 0;Symbol 1427 MovieClip Frame 36gotoAndPlay (36);Symbol 1427 MovieClip Frame 40stop();Symbol 1427 MovieClip Frame 45stop();Symbol 1427 MovieClip Frame 48stop();Symbol 1427 MovieClip Frame 50stop();Symbol 1427 MovieClip Frame 52stop();Symbol 1427 MovieClip Frame 54stop();Symbol 1449 MovieClip Frame 1stop();Symbol 1449 MovieClip Frame 6gotoAndPlay (2);Symbol 1477 MovieClip Frame 1stop();Instance of Symbol 1427 MovieClip in Symbol 1477 MovieClip Frame 12onClipEvent (load) { this.gotoAndStop(1); }Symbol 1480 Buttonon (release) { _parent.gotoAndPlay("traps_down"); }Symbol 1511 Buttonon (release) { if (((_root.mission == 3) || (_root.mission == 13)) || (0 < _root.missions_done[2])) { i = _parent._currentframe; _parent.gotoAndStop(i + 1); } }Symbol 1520 MovieClip Frame 1stop();Instance of Symbol 1512 MovieClip in Symbol 1520 MovieClip Frame 6onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (((_root.mission == 3) || (_root.mission == 13)) || (0 < _root.missions_done[2])) { if (this._visible == false) { this._visible = true; } } }Symbol 1521 MovieClip Frame 1stop();Symbol 1521 MovieClip Frame 9stop();Symbol 1521 MovieClip Frame 14gotoAndStop (1);Symbol 1521 MovieClip Frame 19stop();Symbol 1521 MovieClip Frame 24gotoAndStop (1);Symbol 1521 MovieClip Frame 29stop();Symbol 1521 MovieClip Frame 34gotoAndStop (1);Symbol 1524 Buttonon (release) { _root.moveon = 888; }Symbol 1525 Buttonon (release) { _root.menus.gotoAndPlay("backdoor_down"); }Symbol 1528 Buttonon (release) { _root.menus.gotoAndPlay("noboss_down"); }Symbol 1540 MovieClip Frame 1stop();Symbol 1541 MovieClip Frame 1stop();Symbol 1541 MovieClip Frame 2if (20 >= _root.max_level) { this.stair_menu.gotoAndStop(_root.max_level); } else if (20 < _root.max_level) { this.stair_menu.gotoAndStop(20); }Symbol 1541 MovieClip Frame 8stop();Symbol 1541 MovieClip Frame 15stop();Symbol 1541 MovieClip Frame 20_root.troll_level = Math.floor(_root.experience / 1000) + 1;Symbol 1541 MovieClip Frame 27stop();Symbol 1541 MovieClip Frame 35stop();Symbol 1541 MovieClip Frame 47stop();Symbol 1541 MovieClip Frame 55stop();Symbol 1541 MovieClip Frame 68stop();Symbol 1541 MovieClip Frame 78stop();Symbol 1541 MovieClip Frame 92stop();Symbol 1541 MovieClip Frame 100stop();Symbol 1541 MovieClip Frame 112stop();Symbol 1541 MovieClip Frame 120stop();Symbol 1541 MovieClip Frame 125this.bossoffice.boss_text.gotoAndPlay("mission_" + _root.call_boss);Symbol 1541 MovieClip Frame 132stop();Symbol 1541 MovieClip Frame 140stop();Symbol 1541 MovieClip Frame 152stop();Symbol 1541 MovieClip Frame 160stop();Symbol 1541 MovieClip Frame 172stop();Symbol 1541 MovieClip Frame 180stop();Instance of Symbol 1540 MovieClip in Symbol 1541 MovieClip Frame 185onClipEvent (load) { if (0 < _root.mission) { this.gotoAndStop(2); } else if (((((_root.max_level < 21) && (0 < _root.missions_done[0])) && (0 < _root.missions_done[1])) && (0 < _root.missions_done[2])) && (_root.mission == 0)) { this.gotoAndStop(3); } else if ((((((20 < _root.max_level) && (_root.loot1 < 10000)) && (0 < _root.missions_done[0])) && (0 < _root.missions_done[1])) && (0 < _root.missions_done[2])) && (_root.mission == 0)) { this.gotoAndStop(4); } else { this.gotoAndStop(1); } }Symbol 1541 MovieClip Frame 192stop();Symbol 1541 MovieClip Frame 200stop();Symbol 1547 MovieClip Frame 1stop();Symbol 1549 MovieClip Frame 1stop();Symbol 1586 MovieClip Frame 1stop();Symbol 1587 MovieClip Frame 1stop();Symbol 1596 MovieClip Frame 5stop();Symbol 1678 MovieClip Frame 7stop();Symbol 1678 MovieClip Frame 16stop();Symbol 1678 MovieClip Frame 26stop();Symbol 1678 MovieClip Frame 36stop();Symbol 1678 MovieClip Frame 45stop();Symbol 1678 MovieClip Frame 55stop();Symbol 1678 MovieClip Frame 65stop();Symbol 1678 MovieClip Frame 75stop();Symbol 1678 MovieClip Frame 85stop();Symbol 1678 MovieClip Frame 95stop();Symbol 1678 MovieClip Frame 105stop();Symbol 1678 MovieClip Frame 114stop();Symbol 1678 MovieClip Frame 125stop();Symbol 1678 MovieClip Frame 135stop();Symbol 1678 MovieClip Frame 145stop();Symbol 1678 MovieClip Frame 155stop();Symbol 1687 MovieClip Frame 1stop();Symbol 1783 MovieClip Frame 7if (0 < _root.hide) { _root.dead = 0; } else { _root.level_done = 3; _root.dead = 3; gotoAndPlay (15); }Symbol 1783 MovieClip Frame 8_root.troll.gotoAndStop("running");Symbol 1783 MovieClip Frame 21_root.background_speed = 0;Symbol 1783 MovieClip Frame 50_root.level_menu.gotoAndPlay(2); stop();Symbol 1811 MovieClip Frame 1if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_swing"); }Symbol 1811 MovieClip Frame 6_parent.gotoAndStop("running");Symbol 1819 MovieClip Frame 4if (_root.background_speed != 0) { gotoAndPlay (2); }Symbol 1819 MovieClip Frame 5stop();Symbol 1823 MovieClip Frame 15gotoAndPlay (1);Symbol 1824 MovieClip Frame 1stop();Symbol 1825 MovieClip Frame 1stop();Symbol 1826 MovieClip Frame 3if (_root.bit == 1) { this.gotoAndPlay("bit"); } else { gotoAndPlay (1); }Symbol 1826 MovieClip Frame 11_root.bit = 0;Symbol 1826 MovieClip Frame 16gotoAndPlay (15);Symbol 1826 MovieClip Frame 22if (_root.bit == 1) { this.gotoAndPlay("phantombit"); } else { gotoAndPlay (20); }Symbol 1826 MovieClip Frame 31_root.bit = 0;Symbol 1826 MovieClip Frame 36gotoAndPlay (36);Symbol 1826 MovieClip Frame 40stop();Symbol 1826 MovieClip Frame 45stop();Symbol 1826 MovieClip Frame 48stop();Symbol 1826 MovieClip Frame 50stop();Symbol 1826 MovieClip Frame 52stop();Symbol 1826 MovieClip Frame 54stop();Symbol 1879 MovieClip Frame 3gotoAndPlay (1);Symbol 1879 MovieClip Frame 11stop();Symbol 1880 MovieClip Frame 3gotoAndPlay (1);Symbol 1880 MovieClip Frame 11stop();Symbol 1881 MovieClip Frame 3gotoAndPlay (1);Symbol 1881 MovieClip Frame 11stop();Symbol 1882 MovieClip Frame 1if (_parent._x >= (_root.troll._x + 60)) { i = random(5); if (i == 0) { this.gotoAndPlay(2); } else if (i == 1) { this.gotoAndPlay(10); } else if (i == 2) { this.gotoAndPlay(18); } else if (i == 3) { this.gotoAndPlay(28); } else { this.gotoAndPlay(37); } } else { i = random(3); if (i == 0) { this.gotoAndPlay(37); } else if (i == 1) { this.gotoAndPlay(46); } else { this.gotoAndPlay(54); } }Symbol 1882 MovieClip Frame 9gotoAndPlay (1);Symbol 1882 MovieClip Frame 19gotoAndPlay (1);Symbol 1882 MovieClip Frame 27gotoAndPlay (1);Symbol 1882 MovieClip Frame 36gotoAndPlay (1);Symbol 1882 MovieClip Frame 45gotoAndPlay (1);Symbol 1882 MovieClip Frame 53stop();Symbol 1882 MovieClip Frame 62stop();Symbol 1895 MovieClip Frame 8gotoAndPlay (1);Symbol 1895 MovieClip Frame 13gotoAndPlay (10);Symbol 1902 MovieClip Frame 1stop();Symbol 1902 MovieClip Frame 5stop();Symbol 1911 MovieClip Frame 1stop();Symbol 1911 MovieClip Frame 5stop();Symbol 1919 MovieClip Frame 11gotoAndPlay (1);Symbol 1919 MovieClip Frame 15stop();Symbol 1921 MovieClip Frame 13gotoAndPlay (1);Symbol 1921 MovieClip Frame 24stop();Symbol 1921 MovieClip Frame 42gotoAndPlay (30);Symbol 1921 MovieClip Frame 48stop();Symbol 1921 MovieClip Frame 50stop();Symbol 1921 MovieClip Frame 55stop();Symbol 1921 MovieClip Frame 60stop();Symbol 1933 MovieClip Frame 1stop();Symbol 1933 MovieClip Frame 10stop();Symbol 1933 MovieClip Frame 15stop();Symbol 1934 MovieClip Frame 1stop();Symbol 1934 MovieClip Frame 10stop();Symbol 1934 MovieClip Frame 15stop();Symbol 1940 MovieClip Frame 1stop();Symbol 1947 MovieClip Frame 1stop();Symbol 1947 MovieClip Frame 16gotoAndStop (1);Symbol 1947 MovieClip Frame 23gotoAndStop (1);Symbol 1947 MovieClip Frame 35gotoAndStop (1);Symbol 1947 MovieClip Frame 49gotoAndStop (1);Symbol 1947 MovieClip Frame 64gotoAndStop (1);Symbol 1947 MovieClip Frame 71gotoAndStop (1);Symbol 1951 MovieClip Frame 1stop();Symbol 1951 MovieClip Frame 17gotoAndStop (1);Symbol 1951 MovieClip Frame 37gotoAndStop (1);Symbol 1951 MovieClip Frame 47gotoAndStop (1);Symbol 2013 MovieClip Frame 1stop();Symbol 2014 MovieClip Frame 1stop();Symbol 2014 MovieClip Frame 101if (_root.level_done == 0) { _root.level_done = 2; } stop();Symbol 2017 MovieClip Frame 1stop();Symbol 2017 MovieClip Frame 125if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2018 MovieClip Frame 1stop();Symbol 2018 MovieClip Frame 130if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2019 MovieClip Frame 1stop();Symbol 2019 MovieClip Frame 135if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2020 MovieClip Frame 1stop();Symbol 2020 MovieClip Frame 135if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2021 MovieClip Frame 1stop();Symbol 2021 MovieClip Frame 140if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2022 MovieClip Frame 1stop();Symbol 2022 MovieClip Frame 140if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2023 MovieClip Frame 1stop();Symbol 2023 MovieClip Frame 135if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2024 MovieClip Frame 1stop();Symbol 2024 MovieClip Frame 135if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2025 MovieClip Frame 1stop();Symbol 2025 MovieClip Frame 120if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2026 MovieClip Frame 1stop();Symbol 2026 MovieClip Frame 125if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2027 MovieClip Frame 1stop();Symbol 2027 MovieClip Frame 126if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2028 MovieClip Frame 1stop();Symbol 2028 MovieClip Frame 126if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2029 MovieClip Frame 1stop();Symbol 2029 MovieClip Frame 140if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2030 MovieClip Frame 1stop();Symbol 2030 MovieClip Frame 150if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2031 MovieClip Frame 1stop();Symbol 2031 MovieClip Frame 125if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2032 MovieClip Frame 1stop();Symbol 2032 MovieClip Frame 125if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2033 MovieClip Frame 1stop();Symbol 2033 MovieClip Frame 140if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2034 MovieClip Frame 1stop();Symbol 2034 MovieClip Frame 130if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2035 MovieClip Frame 1stop();Symbol 2035 MovieClip Frame 135if (_root.level_done == 0) { _root.level_done = 1; } stop();Symbol 2043 MovieClip Frame 1stop();Symbol 2043 MovieClip Frame 150if (_root.level_done == 0) { _root.level_done = 5; } stop();Symbol 2044 MovieClip Frame 1stop();Symbol 2064 MovieClip Frame 200_root.trollcolorobject.setTransform(_root.trollnormalobject); _root.ring_effect = 0; this.gotoAndStop(1); _parent.gotoAndStop(1);Symbol 2069 MovieClip Frame 200_root.trollcolorobject.setTransform(_root.trollnormalobject); _root.ring_effect = 0; this.gotoAndStop(1); _parent.gotoAndStop(1);Symbol 2072 MovieClip Frame 200_root.trollcolorobject.setTransform(_root.trollnormalobject); _root.ring_effect = 0; this.gotoAndStop(1); _parent.gotoAndStop(1);Symbol 2075 MovieClip Frame 200_root.trollcolorobject.setTransform(_root.trollnormalobject); _root.ring_effect = 0; this.gotoAndStop(1); _parent.gotoAndStop(1);Symbol 2078 MovieClip Frame 200_root.trollcolorobject.setTransform(_root.trollnormalobject); _root.max_hide = _root.max_hide_back; _root.movespeed = _root.movespeed_back; if (_root.max_hide < _root.hide) { _root.hide = _root.max_hide; } _root.ring_effect = 0; this.gotoAndStop(1); _parent.gotoAndStop(1);Symbol 2081 MovieClip Frame 200_root.trollcolorobject.setTransform(_root.trollnormalobject); _root.ring_effect = 0; this.gotoAndStop(1); _parent.gotoAndStop(1);Symbol 2082 MovieClip Frame 1stop();Symbol 2082 MovieClip Frame 10stop();Symbol 2082 MovieClip Frame 23stop();Symbol 2082 MovieClip Frame 38stop();Symbol 2082 MovieClip Frame 53stop();Symbol 2082 MovieClip Frame 66stop();Symbol 2082 MovieClip Frame 78stop();Symbol 2084 MovieClip Frame 7stop();Symbol 2084 MovieClip Frame 15stop();Symbol 2088 Buttonon (release) { _root.level_done = 100; }Symbol 2107 Buttonon (release) { _root.lives--; _root.hide = _root.hide + (random(4) + 1); _root.level_done = 100; }Symbol 2112 Buttonon (release) { _root.lives--; _root.level_done = 100; }Symbol 2113 Buttonon (release) { _root.level_done = 100; }Symbol 2120 Buttonon (release) { _root.mission = 13; _root.level_done = 100; }Symbol 2123 MovieClip Frame 1stop();Symbol 2123 MovieClip Frame 3if ((_root.lives - 1) < 0) { this.gotoAndStop(4); } else { stop(); }Symbol 2123 MovieClip Frame 4stop();Symbol 2123 MovieClip Frame 5stop();Symbol 2123 MovieClip Frame 6stop();Symbol 2124 MovieClip Frame 1stop();Instance of Symbol 2123 MovieClip "level_end" in Symbol 2124 MovieClip Frame 1onClipEvent (enterFrame) { this.gotoAndStop(_root.dead); }Symbol 2124 MovieClip Frame 2_root.hazzard_miss = _root.hazzard_total - _root.hazzard_hit; _root.hero_miss = _root.hero_total - _root.hero_kills; if (_root.dead != 3) { if (_root.dead == 1) { _root.time_bonus = (_root.timer._totalframes - _root.timer._currentframe) * 2; if (100 < _root.time_bonus) { _root.time_bonus = 100; } else if (_root.time_bonus < 10) { _root.time_bonus = 10; } _root.xp_bonus = Math.floor(((((1.15 * _root.level) - (_root.troll_level - 1)) * 50) - (_root.hero_miss * 6)) + _root.time_bonus); if (_root.xp_bonus < 0) { _root.xp_bonus = 0; } } else if ((_root.dead == 5) || (_root.dead == 6)) { _root.xp_bonus = Math.floor(((((1.15 * _root.level) - (_root.troll_level - 1)) * 50) - (_root.hero_miss * 6)) / 1.5); if (_root.xp_bonus < 0) { _root.xp_bonus = 0; } } else { _root.xp_bonus = Math.floor(((((1.15 * _root.level) - (_root.troll_level - 1)) * 50) - (_root.hero_miss * 6)) / 3); if (_root.xp_bonus < 0) { _root.xp_bonus = 0; } } } else { _root.xp_bonus = 0; } _root.experience = _root.experience + _root.xp_bonus; _root.background_speed = 0;Symbol 2124 MovieClip Frame 15stop();Symbol 2125 MovieClip Frame 1stop();Symbol 2125 MovieClip Frame 101if (_root.level_done == 0) { _root.level_done = 2; } stop();Symbol 2147 MovieClip Frame 1stop();Symbol 2147 MovieClip Frame 6_root.loot2++; stop();Symbol 2147 MovieClip Frame 7stop();Symbol 2147 MovieClip Frame 8_root.loot3++; stop();Symbol 2147 MovieClip Frame 9stop();Symbol 2147 MovieClip Frame 10_root.loot4++; stop();Symbol 2147 MovieClip Frame 11stop();Symbol 2147 MovieClip Frame 12if (_root.hide < _root.max_hide) { i = 2 + random(7); if (_root.max_hide < (_root.hide + i)) { _root.hide = _root.max_hide; } else { _root.hide = _root.hide + i; } } stop();Symbol 2147 MovieClip Frame 13stop();Symbol 2147 MovieClip Frame 14_root.loot5++; stop();Symbol 2147 MovieClip Frame 15stop();Symbol 2147 MovieClip Frame 16_root.loot6++; stop();Symbol 2149 MovieClip Frame 1_root.ring_message._alpha = 15;Symbol 2149 MovieClip Frame 21_root.level_menu.gotoAndPlay(2); _root.rings_messages._alpha = 100; stop();Symbol 2151 MovieClip Frame 1_root.ring_message._alpha = 15;Symbol 2151 MovieClip Frame 21_root.level_menu.gotoAndPlay(2); _root.ring_message._alpha = 100; stop();Symbol 2153 MovieClip Frame 1_root.ring_message._alpha = 15;Symbol 2153 MovieClip Frame 21_root.ring_message._alpha = 100; stop();Symbol 2155 MovieClip Frame 1_root.ring_message._alpha = 15;Symbol 2155 MovieClip Frame 21_root.old_troll_level = _root.troll_level; _root.tell_level_code = 1; _root.ring_message._alpha = 100; stop();Symbol 2157 MovieClip Frame 1_root.ring_message._alpha = 15;Symbol 2157 MovieClip Frame 27_root.ring_message._alpha = 100; if (4 < _root.dead) { _root.level_menu.gotoAndPlay(2); } stop();Symbol 2159 MovieClip Frame 1_root.ring_message._alpha = 15;Symbol 2159 MovieClip Frame 26_root.ring_message._alpha = 100; stop();Symbol 2160 MovieClip Frame 1stop();Symbol 2160 MovieClip Frame 2stop();Symbol 2160 MovieClip Frame 8stop();Symbol 2160 MovieClip Frame 17stop();Symbol 2160 MovieClip Frame 25stop();Symbol 2160 MovieClip Frame 34stop();Symbol 2160 MovieClip Frame 45stop();Symbol 2165 MovieClip Frame 1stop();Symbol 2165 MovieClip Frame 100if (_root.level_done == 0) { _root.level_done = 6; } stop();Symbol 2182 Buttonon (release) { gotoAndPlay (3); }Symbol 2185 Buttonon (release) { getURL ("http://www.printedpoison.com", "_blank"); }Symbol 2186 Buttonon (release) { gotoAndPlay (3); }Symbol 2189 Buttonon (release) { getURL ("http://www.printedpoison.com", "_blank"); }Symbol 2195 Buttonon (release) { getURL ("http://www.printedpoison.com/mazewinner.html", "_blank"); }
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip | Uses:1 | Used by:3 |
Symbol 3 MovieClip | Uses:2 | Used by:Timeline |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:Timeline |
Symbol 6 Graphic | Used by:1300 Timeline | |
Symbol 7 Graphic | Used by:9 1549 | |
Symbol 8 Sound | Used by:9 1940 | |
Symbol 9 MovieClip | Uses:7 8 | Used by:Timeline |
Symbol 10 Graphic | Used by:Timeline | |
Symbol 11 Graphic | Used by:Timeline | |
Symbol 12 Font | Used by:13 | |
Symbol 13 Text | Uses:12 | Used by:Timeline |
Symbol 14 Font | Used by:16 67 79 83 87 95 135 136 137 138 139 140 141 142 227 235 248 251 255 258 262 265 268 271 274 277 280 283 286 289 292 295 298 301 539 542 628 629 634 637 639 643 644 645 647 649 651 652 654 655 657 658 660 661 662 664 666 668 670 672 673 674 675 677 678 680 682 684 685 687 689 691 692 695 696 1522 1523 2094 2108 2111 2115 2121 | |
Symbol 15 Font | Used by:16 660 678 | |
Symbol 16 Text | Uses:14 15 | Used by:Timeline |
Symbol 17 Graphic | Used by:Timeline | |
Symbol 18 Graphic | Used by:22 | |
Symbol 19 Graphic | Used by:22 | |
Symbol 20 Graphic | Used by:22 | |
Symbol 21 Graphic | Used by:22 55 93 202 224 311 354 365 373 390 395 404 451 484 524 529 532 559 641 659 681 793 800 819 821 1300 1303 1404 1480 1528 1796 | |
Symbol 22 Button | Uses:18 19 20 21 | Used by:Timeline |
Symbol 23 Graphic | Used by:26 | |
Symbol 24 Graphic | Used by:26 | |
Symbol 25 Graphic | Used by:26 403 1300 | |
Symbol 26 Button | Uses:23 24 25 | Used by:Timeline |
Symbol 27 Graphic | Used by:Timeline | |
Symbol 28 Graphic | Used by:Timeline | |
Symbol 29 Graphic | Used by:33 34 396 398 405 406 407 412 415 521 522 523 646 648 650 663 665 667 686 688 690 1524 1525 | |
Symbol 30 Graphic | Used by:33 34 396 398 405 406 407 412 415 521 522 523 646 648 650 663 665 667 686 688 690 1524 1525 | |
Symbol 31 Graphic | Used by:33 34 396 398 405 406 407 412 415 521 522 523 646 648 650 663 665 667 686 688 690 1524 1525 | |
Symbol 32 Graphic | Used by:33 34 80 84 88 339 342 345 396 398 405 406 407 412 415 521 522 523 585 588 591 646 648 650 663 665 667 686 688 690 1409 1524 1525 1933 1934 1940 1947 1951 | |
Symbol 33 Button | Uses:29 30 31 32 | Used by:Timeline |
Symbol 34 Button | Uses:29 30 31 32 | Used by:Timeline |
Symbol 35 Graphic | Used by:Timeline | |
Symbol 36 Graphic | Used by:Timeline | |
Symbol 37 Graphic | Used by:97 378 | |
Symbol 38 Graphic | Used by:97 378 546 | |
Symbol 39 Graphic | Used by:97 | |
Symbol 40 Graphic | Used by:97 | |
Symbol 41 Graphic | Used by:97 | |
Symbol 42 Graphic | Used by:46 | |
Symbol 43 Graphic | Used by:46 | |
Symbol 44 Graphic | Used by:46 123 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:42 43 44 45 | Used by:97 378 546 1811 |
Symbol 47 Graphic | Used by:97 | |
Symbol 48 Font | Used by:49 59 61 69 76 81 85 307 308 309 319 321 322 324 326 328 331 332 333 548 549 550 551 553 555 557 | |
Symbol 49 Text | Uses:48 | Used by:97 |
Symbol 50 Font | Used by:51 56 57 58 60 62 310 312 313 314 315 316 317 318 320 323 325 327 329 330 334 424 425 426 427 428 432 433 434 435 436 438 439 440 441 442 475 476 479 486 490 491 493 497 498 500 504 505 507 511 512 | |
Symbol 51 EditableText | Uses:50 | Used by:97 |
Symbol 52 Font | Used by:53 89 90 91 92 106 134 349 351 352 362 363 370 371 402 443 444 445 482 541 599 614 618 631 640 791 2086 2097 2178 2179 2181 2183 2184 2187 2188 2190 2191 2192 2193 2198 | |
Symbol 53 Text | Uses:52 | Used by:55 311 354 365 373 395 404 451 529 532 559 800 819 1303 1480 1528 |
Symbol 54 Graphic | Used by:55 93 107 202 223 224 233 311 354 365 373 395 403 404 446 447 448 449 450 451 483 484 488 495 502 509 524 529 532 538 559 632 635 641 653 659 671 681 683 693 792 793 800 819 1300 1303 1480 1528 | |
Symbol 55 Button | Uses:21 53 54 | Used by:97 |
Symbol 56 EditableText | Uses:50 | Used by:97 |
Symbol 57 EditableText | Uses:50 | Used by:97 |
Symbol 58 EditableText | Uses:50 | Used by:97 |
Symbol 59 Text | Uses:48 | Used by:97 |
Symbol 60 EditableText | Uses:50 | Used by:97 |
Symbol 61 Text | Uses:48 | Used by:97 |
Symbol 62 EditableText | Uses:50 | Used by:97 |
Symbol 63 Graphic | Used by:66 68 70 71 72 73 74 75 225 234 480 481 487 494 501 508 818 849 850 879 904 934 964 972 1039 1047 1062 1144 1511 | |
Symbol 64 Graphic | Used by:66 68 70 71 72 73 74 75 225 234 480 481 487 494 501 508 818 849 850 879 904 934 964 972 1039 1047 1062 1144 1511 | |
Symbol 65 Graphic | Used by:66 68 70 71 72 73 74 75 225 234 480 481 487 494 501 508 818 849 850 879 904 934 964 972 1039 1047 1062 1144 1511 | |
Symbol 66 Button | Uses:63 64 65 | Used by:97 |
Symbol 67 Text | Uses:14 | Used by:97 |
Symbol 68 Button | Uses:63 64 65 | Used by:97 |
Symbol 69 Text | Uses:48 | Used by:97 |
Symbol 70 Button | Uses:63 64 65 | Used by:97 |
Symbol 71 Button | Uses:63 64 65 | Used by:97 |
Symbol 72 Button | Uses:63 64 65 | Used by:97 |
Symbol 73 Button | Uses:63 64 65 | Used by:97 |
Symbol 74 Button | Uses:63 64 65 | Used by:97 |
Symbol 75 Button | Uses:63 64 65 | Used by:97 |
Symbol 76 Text | Uses:48 | Used by:80 |
Symbol 77 Graphic | Used by:80 | |
Symbol 78 Font | Used by:79 | |
Symbol 79 Text | Uses:14 78 | Used by:80 |
Symbol 80 Button | Uses:76 77 79 32 | Used by:97 |
Symbol 81 Text | Uses:48 | Used by:84 |
Symbol 82 Graphic | Used by:84 | |
Symbol 83 Text | Uses:14 | Used by:84 |
Symbol 84 Button | Uses:81 82 83 32 | Used by:97 |
Symbol 85 Text | Uses:48 | Used by:88 |
Symbol 86 Graphic | Used by:88 | |
Symbol 87 Text | Uses:14 | Used by:88 |
Symbol 88 Button | Uses:85 86 87 32 | Used by:97 |
Symbol 89 EditableText | Uses:52 | Used by:97 |
Symbol 90 EditableText | Uses:52 | Used by:97 |
Symbol 91 EditableText | Uses:52 | Used by:97 |
Symbol 92 Text | Uses:52 | Used by:93 202 224 484 524 793 |
Symbol 93 Button | Uses:21 92 54 | Used by:97 |
Symbol 94 Graphic | Used by:96 | |
Symbol 95 Text | Uses:14 | Used by:96 |
Symbol 96 MovieClip | Uses:94 95 | Used by:97 |
Symbol 97 MovieClip | Uses:37 38 39 40 41 46 47 49 51 55 56 57 58 59 60 61 62 66 67 68 69 70 71 72 73 74 75 80 84 88 89 90 91 93 96 | Used by:Timeline |
Symbol 98 Graphic | Used by:99 580 581 582 790 1300 2062 2084 2123 2149 2151 2153 2155 2157 2159 2162 Timeline | |
Symbol 99 MovieClip | Uses:98 | Used by:127 Timeline |
Symbol 100 Graphic | Used by:114 115 | |
Symbol 101 Font | Used by:102 108 1527 1530 1534 1538 | |
Symbol 102 Text | Uses:101 | Used by:114 115 |
Symbol 103 Font | Used by:104 109 540 2197 | |
Symbol 104 EditableText | Uses:103 | Used by:114 115 |
Symbol 105 Graphic | Used by:107 223 233 446 447 448 449 450 483 488 495 502 509 538 792 1300 2088 2107 2112 2113 2120 | |
Symbol 106 Text | Uses:52 | Used by:107 223 233 538 |
Symbol 107 Button | Uses:105 106 54 | Used by:114 115 |
Symbol 108 Text | Uses:101 | Used by:114 115 |
Symbol 109 EditableText | Uses:103 | Used by:114 115 |
Symbol 110 Graphic | Used by:113 | |
Symbol 111 Bitmap | Used by:112 117 | |
Symbol 112 Graphic | Uses:111 | Used by:113 |
Symbol 113 MovieClip | Uses:110 112 | Used by:114 115 302 546 1526 1540 2123 Timeline |
Symbol 114 MovieClip | Uses:100 102 104 107 108 109 113 | Used by:Timeline |
Symbol 115 MovieClip | Uses:100 102 104 107 108 109 113 | Used by:Timeline |
Symbol 116 Graphic | Used by:Timeline | |
Symbol 117 Graphic | Uses:111 | Used by:118 |
Symbol 118 MovieClip | Uses:117 | Used by:Timeline |
Symbol 119 Graphic | Used by:125 | |
Symbol 120 Graphic | Used by:123 | |
Symbol 121 Graphic | Used by:123 | |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:120 121 44 122 | Used by:125 1699 1702 1819 1823 |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 Button | Uses:119 123 124 | Used by:Timeline |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 99 | Used by:378 Timeline |
Symbol 128 Graphic | Used by:Timeline | |
Symbol 129 Font | Used by:130 132 1542 1543 2015 2046 2048 2050 2051 2053 2055 2057 2059 | |
Symbol 130 EditableText | Uses:129 | Used by:Timeline |
Symbol 131 Graphic | Used by:Timeline | |
Symbol 132 EditableText | Uses:129 | Used by:Timeline |
Symbol 133 Graphic | Used by:Timeline | |
Symbol 134 Text | Uses:52 | Used by:Timeline |
Symbol 135 Text | Uses:14 | Used by:Timeline |
Symbol 136 Text | Uses:14 | Used by:Timeline |
Symbol 137 Text | Uses:14 | Used by:Timeline |
Symbol 138 Text | Uses:14 | Used by:Timeline |
Symbol 139 Text | Uses:14 | Used by:Timeline |
Symbol 140 Text | Uses:14 | Used by:Timeline |
Symbol 141 Text | Uses:14 | Used by:Timeline |
Symbol 142 Text | Uses:14 | Used by:143 |
Symbol 143 MovieClip | Uses:142 | Used by:Timeline |
Symbol 144 Graphic | Used by:145 | |
Symbol 145 MovieClip | Uses:144 | Used by:147 1526 |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 Button | Uses:145 146 | Used by:Timeline |
Symbol 148 Graphic | Used by:Timeline | |
Symbol 149 Graphic | Used by:150 152 | |
Symbol 150 MovieClip | Uses:149 | Used by:152 302 |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 Button | Uses:150 151 149 | Used by:Timeline |
Symbol 153 Graphic | Used by:160 | |
Symbol 154 Graphic | Used by:156 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:154 155 | Used by:160 422 765 1587 |
Symbol 157 Graphic | Used by:159 | |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip | Uses:157 158 | Used by:160 422 |
Symbol 160 MovieClip | Uses:153 156 159 | Used by:163 |
Symbol 161 Graphic | Used by:163 | |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 Button | Uses:160 161 162 | Used by:Timeline |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip | Uses:164 | Used by:168 |
Symbol 166 Graphic | Used by:168 | |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 Button | Uses:165 166 167 | Used by:Timeline |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:172 |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 Button | Uses:170 171 | Used by:Timeline |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:173 | Used by:177 1540 Timeline |
Symbol 175 Graphic | Used by:177 | |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 Button | Uses:174 175 176 | Used by:Timeline |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip | Uses:178 | Used by:Timeline |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:180 | Used by:184 |
Symbol 182 Graphic | Used by:184 | |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 Button | Uses:181 182 183 | Used by:Timeline |
Symbol 185 Graphic | Used by:200 | |
Symbol 186 Graphic | Used by:188 | |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 Button | Uses:186 187 | Used by:200 |
Symbol 189 Font | Used by:190 191 192 193 194 195 196 197 198 199 227 235 248 251 255 258 262 265 268 271 274 277 280 283 286 289 292 295 298 301 1487 1488 1493 1494 1499 1500 1504 1506 1516 | |
Symbol 190 Text | Uses:189 | Used by:200 |
Symbol 191 Text | Uses:189 | Used by:200 |
Symbol 192 Text | Uses:189 | Used by:200 |
Symbol 193 Text | Uses:189 | Used by:200 |
Symbol 194 Text | Uses:189 | Used by:200 |
Symbol 195 Text | Uses:189 | Used by:200 |
Symbol 196 Text | Uses:189 | Used by:200 |
Symbol 197 Text | Uses:189 | Used by:200 |
Symbol 198 Text | Uses:189 | Used by:200 |
Symbol 199 Text | Uses:189 | Used by:200 |
Symbol 200 MovieClip | Uses:185 188 190 191 192 193 194 195 196 197 198 199 | Used by:206 |
Symbol 201 Graphic | Used by:206 | |
Symbol 202 Button | Uses:21 92 54 | Used by:206 |
Symbol 203 Graphic | Used by:206 | |
Symbol 204 Font | Used by:205 517 518 519 520 527 706 2038 2039 2040 | |
Symbol 205 Text | Uses:204 | Used by:206 |
Symbol 206 MovieClip | Uses:200 201 202 203 205 | Used by:Timeline |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 Button | Uses:207 | Used by:209 |
Symbol 209 MovieClip | Uses:208 | Used by:Timeline |
Symbol 210 Font | Used by:603 604 605 606 611 612 613 621 622 623 1484 1485 1489 1491 1495 1496 1501 1502 1505 1507 1514 1517 1519 2016 2199 | |
Symbol 211 Text | Used by:Timeline | |
Symbol 212 Graphic | Used by:1541 | |
Symbol 213 Graphic | Used by:302 1526 1540 | |
Symbol 214 Graphic | Used by:219 | |
Symbol 215 Graphic | Used by:219 2185 | |
Symbol 216 Graphic | Used by:219 | |
Symbol 217 Graphic | Used by:219 | |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:214 215 216 217 218 | Used by:222 232 247 250 254 257 261 264 267 270 273 276 279 282 285 288 291 294 297 300 1365 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2043 |
Symbol 220 Graphic | Used by:222 1365 | |
Symbol 221 Graphic | Used by:222 232 247 250 279 282 285 288 291 294 297 300 1365 2017 2018 2019 2028 2029 2030 2031 2032 2033 2034 2035 | |
Symbol 222 MovieClip | Uses:219 220 221 | Used by:302 |
Symbol 223 Button | Uses:105 106 54 | Used by:302 |
Symbol 224 Button | Uses:21 92 54 | Used by:302 |
Symbol 225 Button | Uses:63 64 65 | Used by:302 |
Symbol 226 Graphic | Used by:302 | |
Symbol 227 Text | Uses:14 189 | Used by:302 |
Symbol 228 Font | Used by:230 236 843 848 874 878 899 903 929 933 959 963 967 971 999 1003 1034 1038 1042 1046 1057 1061 1074 1078 1081 1085 1111 1115 1139 1143 1169 1173 1178 1182 1208 1211 1242 1245 1296 1299 1311 1346 1353 1443 1448 1468 1469 1470 1471 | |
Symbol 229 Font | Used by:230 236 843 874 899 929 959 967 999 1034 1042 1057 1074 1081 1111 1139 1169 1178 1208 1242 1296 1307 1311 1316 1317 1318 1320 1321 1324 1329 1331 1332 1339 1345 1346 1349 1352 1353 1354 1356 1359 1361 1366 1368 1373 1428 1429 1430 1432 1434 1436 1438 1441 1443 1446 1447 1448 1453 1457 1458 1462 1463 1465 1468 1469 1470 1471 1474 1475 1476 | |
Symbol 230 Text | Uses:228 229 | Used by:302 |
Symbol 231 Graphic | Used by:232 2017 | |
Symbol 232 MovieClip | Uses:219 231 221 | Used by:302 |
Symbol 233 Button | Uses:105 106 54 | Used by:302 |
Symbol 234 Button | Uses:63 64 65 | Used by:302 |
Symbol 235 Text | Uses:14 189 | Used by:302 |
Symbol 236 Text | Uses:228 229 | Used by:302 |
Symbol 237 Graphic | Used by:245 2014 2125 | |
Symbol 238 Graphic | Used by:240 | |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip | Uses:238 239 | Used by:245 2014 2125 |
Symbol 241 Graphic | Used by:245 2014 2125 | |
Symbol 242 Graphic | Used by:245 2014 2125 | |
Symbol 243 Graphic | Used by:245 2014 2125 | |
Symbol 244 Graphic | Used by:245 2014 2125 | |
Symbol 245 MovieClip | Uses:237 240 241 242 243 244 | Used by:302 1477 |
Symbol 246 Graphic | Used by:247 2018 | |
Symbol 247 MovieClip | Uses:219 246 221 | Used by:302 |
Symbol 248 Text | Uses:14 189 | Used by:302 |
Symbol 249 Graphic | Used by:250 2019 | |
Symbol 250 MovieClip | Uses:219 249 221 | Used by:302 |
Symbol 251 Text | Uses:14 189 | Used by:302 |
Symbol 252 Graphic | Used by:254 2020 | |
Symbol 253 Graphic | Used by:254 257 264 267 270 273 276 2020 2021 2023 2024 2025 2026 2027 | |
Symbol 254 MovieClip | Uses:219 252 253 | Used by:302 |
Symbol 255 Text | Uses:14 189 | Used by:302 |
Symbol 256 Graphic | Used by:257 2021 | |
Symbol 257 MovieClip | Uses:219 256 253 | Used by:302 |
Symbol 258 Text | Uses:14 189 | Used by:302 |
Symbol 259 Graphic | Used by:261 2022 | |
Symbol 260 Graphic | Used by:261 2022 | |
Symbol 261 MovieClip | Uses:219 259 260 | Used by:302 |
Symbol 262 Text | Uses:14 189 | Used by:302 |
Symbol 263 Graphic | Used by:264 2023 | |
Symbol 264 MovieClip | Uses:219 263 253 | Used by:302 |
Symbol 265 Text | Uses:14 189 | Used by:302 |
Symbol 266 Graphic | Used by:267 2024 | |
Symbol 267 MovieClip | Uses:219 266 253 | Used by:302 |
Symbol 268 Text | Uses:14 189 | Used by:302 |
Symbol 269 Graphic | Used by:270 2025 | |
Symbol 270 MovieClip | Uses:219 269 253 | Used by:302 |
Symbol 271 Text | Uses:14 189 | Used by:302 |
Symbol 272 Graphic | Used by:273 2026 | |
Symbol 273 MovieClip | Uses:219 272 253 | Used by:302 |
Symbol 274 Text | Uses:14 189 | Used by:302 |
Symbol 275 Graphic | Used by:276 2027 | |
Symbol 276 MovieClip | Uses:219 275 253 | Used by:302 |
Symbol 277 Text | Uses:14 189 | Used by:302 |
Symbol 278 Graphic | Used by:279 2028 | |
Symbol 279 MovieClip | Uses:219 278 221 | Used by:302 |
Symbol 280 Text | Uses:14 189 | Used by:302 |
Symbol 281 Graphic | Used by:282 2029 | |
Symbol 282 MovieClip | Uses:219 281 221 | Used by:302 |
Symbol 283 Text | Uses:14 189 | Used by:302 |
Symbol 284 Graphic | Used by:285 2030 | |
Symbol 285 MovieClip | Uses:219 284 221 | Used by:302 |
Symbol 286 Text | Uses:14 189 | Used by:302 |
Symbol 287 Graphic | Used by:288 2031 | |
Symbol 288 MovieClip | Uses:219 287 221 | Used by:302 |
Symbol 289 Text | Uses:14 189 | Used by:302 |
Symbol 290 Graphic | Used by:291 2032 | |
Symbol 291 MovieClip | Uses:219 290 221 | Used by:302 |
Symbol 292 Text | Uses:14 189 | Used by:302 |
Symbol 293 Graphic | Used by:294 2033 | |
Symbol 294 MovieClip | Uses:219 293 221 | Used by:302 |
Symbol 295 Text | Uses:14 189 | Used by:302 |
Symbol 296 Graphic | Used by:297 2034 | |
Symbol 297 MovieClip | Uses:219 296 221 | Used by:302 |
Symbol 298 Text | Uses:14 189 | Used by:302 |
Symbol 299 Graphic | Used by:300 2035 | |
Symbol 300 MovieClip | Uses:219 299 221 | Used by:302 |
Symbol 301 Text | Uses:14 189 | Used by:302 |
Symbol 302 MovieClip | Uses:213 150 222 223 224 225 226 227 230 113 232 233 234 235 236 245 247 248 250 251 254 255 257 258 261 262 264 265 267 268 270 271 273 274 276 277 279 280 282 283 285 286 288 289 291 292 294 295 297 298 300 301 | Used by:1541 |
Symbol 303 Graphic | Used by:378 | |
Symbol 304 Graphic | Used by:378 | |
Symbol 305 Graphic | Used by:378 | |
Symbol 306 Graphic | Used by:378 | |
Symbol 307 Text | Uses:48 | Used by:378 |
Symbol 308 Text | Uses:48 | Used by:378 |
Symbol 309 Text | Uses:48 | Used by:378 |
Symbol 310 EditableText | Uses:50 | Used by:378 |
Symbol 311 Button | Uses:21 53 54 | Used by:378 |
Symbol 312 EditableText | Uses:50 | Used by:378 |
Symbol 313 EditableText | Uses:50 | Used by:378 |
Symbol 314 EditableText | Uses:50 | Used by:378 |
Symbol 315 EditableText | Uses:50 | Used by:378 |
Symbol 316 EditableText | Uses:50 | Used by:378 |
Symbol 317 EditableText | Uses:50 | Used by:378 |
Symbol 318 EditableText | Uses:50 | Used by:378 |
Symbol 319 Text | Uses:48 | Used by:378 |
Symbol 320 EditableText | Uses:50 | Used by:378 |
Symbol 321 Text | Uses:48 | Used by:378 |
Symbol 322 Text | Uses:48 | Used by:378 |
Symbol 323 EditableText | Uses:50 | Used by:378 |
Symbol 324 Text | Uses:48 | Used by:378 595 |
Symbol 325 EditableText | Uses:50 | Used by:378 |
Symbol 326 Text | Uses:48 | Used by:378 595 |
Symbol 327 EditableText | Uses:50 | Used by:378 |
Symbol 328 Text | Uses:48 | Used by:378 595 |
Symbol 329 EditableText | Uses:50 | Used by:378 |
Symbol 330 EditableText | Uses:50 | Used by:378 |
Symbol 331 Text | Uses:48 | Used by:378 |
Symbol 332 Text | Uses:48 | Used by:378 |
Symbol 333 Text | Uses:48 | Used by:378 |
Symbol 334 EditableText | Uses:50 | Used by:378 |
Symbol 335 Graphic | Used by:377 | |
Symbol 336 Graphic | Used by:339 | |
Symbol 337 Graphic | Used by:339 342 345 | |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 Button | Uses:336 337 338 32 | Used by:377 |
Symbol 340 Graphic | Used by:342 | |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 Button | Uses:340 337 341 32 | Used by:377 |
Symbol 343 Graphic | Used by:345 | |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 Button | Uses:343 337 344 32 | Used by:377 |
Symbol 346 Graphic | Used by:377 | |
Symbol 347 Graphic | Used by:377 | |
Symbol 348 Graphic | Used by:360 368 376 | |
Symbol 349 Text | Uses:52 | Used by:360 |
Symbol 350 Font | Used by:351 353 363 364 371 372 | |
Symbol 351 Text | Uses:52 350 | Used by:360 |
Symbol 352 Text | Uses:52 | Used by:360 368 376 |
Symbol 353 EditableText | Uses:350 | Used by:360 |
Symbol 354 Button | Uses:21 53 54 | Used by:360 |
Symbol 355 Graphic | Used by:360 368 376 | |
Symbol 356 Graphic | Used by:360 368 376 | |
Symbol 357 Graphic | Used by:360 368 376 | |
Symbol 358 Graphic | Used by:360 | |
Symbol 359 Graphic | Used by:360 | |
Symbol 360 MovieClip | Uses:348 349 351 352 353 354 355 356 357 358 359 | Used by:377 |
Symbol 361 Graphic | Used by:377 | |
Symbol 362 Text | Uses:52 | Used by:368 |
Symbol 363 Text | Uses:52 350 | Used by:368 |
Symbol 364 EditableText | Uses:350 | Used by:368 |
Symbol 365 Button | Uses:21 53 54 | Used by:368 |
Symbol 366 Graphic | Used by:368 | |
Symbol 367 Graphic | Used by:368 | |
Symbol 368 MovieClip | Uses:348 362 363 352 364 365 355 356 357 366 367 | Used by:377 |
Symbol 369 Graphic | Used by:377 | |
Symbol 370 Text | Uses:52 | Used by:376 |
Symbol 371 Text | Uses:52 350 | Used by:376 |
Symbol 372 EditableText | Uses:350 | Used by:376 |
Symbol 373 Button | Uses:21 53 54 | Used by:376 |
Symbol 374 Graphic | Used by:376 | |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 MovieClip | Uses:348 370 371 352 372 373 355 356 357 374 375 | Used by:377 |
Symbol 377 MovieClip | Uses:335 339 342 345 346 347 360 361 368 369 376 | Used by:378 |
Symbol 378 MovieClip | Uses:37 38 303 304 305 46 306 307 127 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 377 | Used by:1541 |
Symbol 379 Graphic | Used by:422 | |
Symbol 380 Graphic | Used by:390 | |
Symbol 381 Graphic | Used by:382 | |
Symbol 382 MovieClip | Uses:381 | Used by:390 Timeline |
Symbol 383 Graphic | Used by:390 | |
Symbol 384 Graphic | Used by:390 | |
Symbol 385 Graphic | Used by:389 | |
Symbol 386 Graphic | Used by:389 1584 | |
Symbol 387 Graphic | Used by:389 | |
Symbol 388 Graphic | Used by:389 | |
Symbol 389 MovieClip | Uses:385 386 387 388 | Used by:390 |
Symbol 390 MovieClip | Uses:380 21 382 383 384 389 | Used by:422 1477 |
Symbol 391 Graphic | Used by:419 | |
Symbol 392 Graphic | Used by:419 | |
Symbol 393 Font | Used by:394 397 399 401 408 409 410 413 414 416 418 528 531 534 | |
Symbol 394 Text | Uses:393 | Used by:419 |
Symbol 395 Button | Uses:21 53 54 | Used by:419 |
Symbol 396 Button | Uses:29 30 31 32 | Used by:419 |
Symbol 397 Text | Uses:393 | Used by:419 |
Symbol 398 Button | Uses:29 30 31 32 | Used by:419 |
Symbol 399 Text | Uses:393 | Used by:419 |
Symbol 400 Graphic | Used by:419 | |
Symbol 401 Text | Uses:393 | Used by:419 |
Symbol 402 Text | Uses:52 | Used by:403 |
Symbol 403 Button | Uses:25 402 54 | Used by:419 |
Symbol 404 Button | Uses:21 53 54 | Used by:419 |
Symbol 405 Button | Uses:29 30 31 32 | Used by:419 |
Symbol 406 Button | Uses:29 30 31 32 | Used by:419 |
Symbol 407 Button | Uses:29 30 31 32 | Used by:419 |
Symbol 408 EditableText | Uses:393 | Used by:419 |
Symbol 409 EditableText | Uses:393 | Used by:419 |
Symbol 410 EditableText | Uses:393 | Used by:419 |
Symbol 411 Graphic | Used by:419 | |
Symbol 412 Button | Uses:29 30 31 32 | Used by:419 |
Symbol 413 EditableText | Uses:393 | Used by:419 |
Symbol 414 Text | Uses:393 | Used by:419 |
Symbol 415 Button | Uses:29 30 31 32 | Used by:419 |
Symbol 416 Text | Uses:393 | Used by:419 |
Symbol 417 Graphic | Used by:419 | |
Symbol 418 EditableText | Uses:393 | Used by:419 |
Symbol 419 MovieClip | Uses:391 392 394 395 396 397 398 399 400 401 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 | Used by:422 |
Symbol 420 Graphic | Used by:421 | |
Symbol 421 MovieClip | Uses:420 | Used by:422 |
Symbol 422 MovieClip | Uses:379 390 156 159 419 421 | Used by:1541 |
Symbol 423 Graphic | Used by:536 | |
Symbol 424 EditableText | Uses:50 | Used by:536 |
Symbol 425 EditableText | Uses:50 | Used by:536 |
Symbol 426 EditableText | Uses:50 | Used by:536 |
Symbol 427 EditableText | Uses:50 | Used by:536 |
Symbol 428 EditableText | Uses:50 | Used by:536 |
Symbol 429 Font | Used by:430 431 437 477 478 | |
Symbol 430 Text | Uses:429 | Used by:513 536 |
Symbol 431 Text | Uses:429 | Used by:536 |
Symbol 432 EditableText | Uses:50 | Used by:536 |
Symbol 433 EditableText | Uses:50 | Used by:536 |
Symbol 434 EditableText | Uses:50 | Used by:536 |
Symbol 435 EditableText | Uses:50 | Used by:536 |
Symbol 436 EditableText | Uses:50 | Used by:536 |
Symbol 437 Text | Uses:429 | Used by:536 |
Symbol 438 EditableText | Uses:50 | Used by:536 |
Symbol 439 EditableText | Uses:50 | Used by:536 |
Symbol 440 EditableText | Uses:50 | Used by:536 |
Symbol 441 EditableText | Uses:50 | Used by:536 |
Symbol 442 EditableText | Uses:50 | Used by:536 |
Symbol 443 Text | Uses:52 | Used by:446 447 448 449 450 |
Symbol 444 Text | Uses:52 | Used by:446 447 448 449 450 |
Symbol 445 Text | Uses:52 | Used by:446 447 448 449 450 |
Symbol 446 Button | Uses:105 443 54 444 445 | Used by:536 |
Symbol 447 Button | Uses:105 443 54 444 445 | Used by:536 |
Symbol 448 Button | Uses:105 443 54 444 445 | Used by:536 |
Symbol 449 Button | Uses:105 443 54 444 445 | Used by:536 |
Symbol 450 Button | Uses:105 443 54 444 445 | Used by:536 |
Symbol 451 Button | Uses:21 53 54 | Used by:536 |
Symbol 452 Graphic | Used by:472 | |
Symbol 453 Graphic | Used by:461 1449 | |
Symbol 454 Graphic | Used by:461 1449 | |
Symbol 455 Graphic | Used by:461 1449 | |
Symbol 456 Graphic | Used by:457 | |
Symbol 457 Button | Uses:456 | Used by:461 1449 |
Symbol 458 Graphic | Used by:461 1449 | |
Symbol 459 Graphic | Used by:461 1449 | |
Symbol 460 Graphic | Used by:461 1449 | |
Symbol 461 MovieClip | Uses:453 454 455 457 458 459 460 | Used by:472 |
Symbol 462 Graphic | Used by:472 | |
Symbol 463 Graphic | Used by:467 | |
Symbol 464 Graphic | Used by:467 | |
Symbol 465 Graphic | Used by:467 | |
Symbol 466 Graphic | Used by:467 | |
Symbol 467 MovieClip | Uses:463 464 465 466 | Used by:472 |
Symbol 468 Graphic | Used by:472 | |
Symbol 469 Graphic | Used by:472 | |
Symbol 470 Graphic | Used by:472 | |
Symbol 471 Graphic | Used by:472 | |
Symbol 472 MovieClip | Uses:452 461 462 467 468 469 470 471 | Used by:536 |
Symbol 473 Graphic | Used by:513 | |
Symbol 474 Graphic | Used by:513 | |
Symbol 475 EditableText | Uses:50 | Used by:513 |
Symbol 476 EditableText | Uses:50 | Used by:513 |
Symbol 477 Text | Uses:429 | Used by:513 |
Symbol 478 Text | Uses:429 | Used by:513 |
Symbol 479 EditableText | Uses:50 | Used by:513 |
Symbol 480 Button | Uses:63 64 65 | Used by:513 |
Symbol 481 Button | Uses:63 64 65 | Used by:513 |
Symbol 482 Text | Uses:52 | Used by:483 488 495 502 509 |
Symbol 483 Button | Uses:105 482 54 | Used by:513 |
Symbol 484 Button | Uses:21 92 54 | Used by:513 |
Symbol 485 Graphic | Used by:513 | |
Symbol 486 EditableText | Uses:50 | Used by:513 |
Symbol 487 Button | Uses:63 64 65 | Used by:513 |
Symbol 488 Button | Uses:105 482 54 | Used by:513 |
Symbol 489 Graphic | Used by:513 | |
Symbol 490 EditableText | Uses:50 | Used by:513 |
Symbol 491 EditableText | Uses:50 | Used by:513 |
Symbol 492 Graphic | Used by:513 | |
Symbol 493 EditableText | Uses:50 | Used by:513 |
Symbol 494 Button | Uses:63 64 65 | Used by:513 |
Symbol 495 Button | Uses:105 482 54 | Used by:513 |
Symbol 496 Graphic | Used by:513 | |
Symbol 497 EditableText | Uses:50 | Used by:513 |
Symbol 498 EditableText | Uses:50 | Used by:513 |
Symbol 499 Graphic | Used by:513 | |
Symbol 500 EditableText | Uses:50 | Used by:513 |
Symbol 501 Button | Uses:63 64 65 | Used by:513 |
Symbol 502 Button | Uses:105 482 54 | Used by:513 |
Symbol 503 Graphic | Used by:513 | |
Symbol 504 EditableText | Uses:50 | Used by:513 |
Symbol 505 EditableText | Uses:50 | Used by:513 |
Symbol 506 Graphic | Used by:513 | |
Symbol 507 EditableText | Uses:50 | Used by:513 |
Symbol 508 Button | Uses:63 64 65 | Used by:513 |
Symbol 509 Button | Uses:105 482 54 | Used by:513 |
Symbol 510 Graphic | Used by:513 | |
Symbol 511 EditableText | Uses:50 | Used by:513 |
Symbol 512 EditableText | Uses:50 | Used by:513 |
Symbol 513 MovieClip | Uses:473 474 475 476 430 477 478 479 480 481 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 | Used by:536 |
Symbol 514 Graphic | Used by:536 | |
Symbol 515 Graphic | Used by:535 | |
Symbol 516 Graphic | Used by:535 | |
Symbol 517 Text | Uses:204 | Used by:535 |
Symbol 518 EditableText | Uses:204 | Used by:535 |
Symbol 519 EditableText | Uses:204 | Used by:535 |
Symbol 520 EditableText | Uses:204 | Used by:535 |
Symbol 521 Button | Uses:29 30 31 32 | Used by:535 |
Symbol 522 Button | Uses:29 30 31 32 | Used by:535 |
Symbol 523 Button | Uses:29 30 31 32 | Used by:535 |
Symbol 524 Button | Uses:21 92 54 | Used by:535 |
Symbol 525 Graphic | Used by:535 | |
Symbol 526 Graphic | Used by:535 | |
Symbol 527 Text | Uses:204 | Used by:535 |
Symbol 528 EditableText | Uses:393 | Used by:535 |
Symbol 529 Button | Uses:21 53 54 | Used by:535 |
Symbol 530 Graphic | Used by:535 | |
Symbol 531 EditableText | Uses:393 | Used by:535 |
Symbol 532 Button | Uses:21 53 54 | Used by:535 |
Symbol 533 Graphic | Used by:535 | |
Symbol 534 EditableText | Uses:393 | Used by:535 |
Symbol 535 MovieClip | Uses:515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 | Used by:536 |
Symbol 536 MovieClip | Uses:423 424 425 426 427 428 430 431 432 433 434 435 436 437 438 439 440 441 442 446 447 448 449 450 451 472 513 514 535 | Used by:1541 |
Symbol 537 Graphic | Used by:546 | |
Symbol 538 Button | Uses:105 106 54 | Used by:546 |
Symbol 539 Text | Uses:14 | Used by:546 |
Symbol 540 EditableText | Uses:103 | Used by:546 |
Symbol 541 Text | Uses:52 | Used by:546 |
Symbol 542 Text | Uses:14 | Used by:546 |
Symbol 543 Graphic | Used by:546 | |
Symbol 544 Graphic | Used by:546 | |
Symbol 545 Graphic | Used by:546 | |
Symbol 546 MovieClip | Uses:537 538 539 540 541 542 113 38 543 544 46 545 | Used by:1541 |
Symbol 547 Graphic | Used by:595 | |
Symbol 548 EditableText | Uses:48 | Used by:595 |
Symbol 549 EditableText | Uses:48 | Used by:595 |
Symbol 550 EditableText | Uses:48 | Used by:595 |
Symbol 551 EditableText | Uses:48 | Used by:595 |
Symbol 552 Graphic | Used by:595 | |
Symbol 553 EditableText | Uses:48 | Used by:595 |
Symbol 554 Graphic | Used by:595 | |
Symbol 555 EditableText | Uses:48 | Used by:595 |
Symbol 556 Graphic | Used by:595 | |
Symbol 557 EditableText | Uses:48 | Used by:595 |
Symbol 558 Graphic | Used by:595 | |
Symbol 559 Button | Uses:21 53 54 | Used by:595 |
Symbol 560 Graphic | Used by:595 | |
Symbol 561 Font | Used by:562 570 571 572 573 574 575 703 769 772 774 777 779 782 784 786 789 | |
Symbol 562 Text | Uses:561 | Used by:595 |
Symbol 563 Font | Used by:564 566 567 569 | |
Symbol 564 Text | Uses:563 | Used by:595 |
Symbol 565 Graphic | Used by:595 | |
Symbol 566 Text | Uses:563 | Used by:595 |
Symbol 567 Text | Uses:563 | Used by:595 |
Symbol 568 Graphic | Used by:595 | |
Symbol 569 Text | Uses:563 | Used by:595 |
Symbol 570 EditableText | Uses:561 | Used by:595 |
Symbol 571 EditableText | Uses:561 | Used by:595 |
Symbol 572 EditableText | Uses:561 | Used by:595 |
Symbol 573 EditableText | Uses:561 | Used by:595 |
Symbol 574 EditableText | Uses:561 | Used by:595 |
Symbol 575 EditableText | Uses:561 | Used by:595 |
Symbol 576 Graphic | Used by:580 581 582 | |
Symbol 577 Graphic | Used by:580 581 582 | |
Symbol 578 Graphic | Used by:580 581 582 | |
Symbol 579 Graphic | Used by:580 581 582 | |
Symbol 580 Button | Uses:576 577 578 579 98 | Used by:595 |
Symbol 581 Button | Uses:576 577 578 579 98 | Used by:595 |
Symbol 582 Button | Uses:576 577 578 579 98 | Used by:595 |
Symbol 583 Graphic | Used by:585 | |
Symbol 584 Graphic | Used by:585 | |
Symbol 585 Button | Uses:583 584 32 | Used by:595 |
Symbol 586 Graphic | Used by:588 | |
Symbol 587 Graphic | Used by:588 | |
Symbol 588 Button | Uses:586 587 32 | Used by:595 |
Symbol 589 Graphic | Used by:591 | |
Symbol 590 Graphic | Used by:591 | |
Symbol 591 Button | Uses:589 590 32 | Used by:595 |
Symbol 592 Graphic | Used by:595 | |
Symbol 593 Graphic | Used by:594 | |
Symbol 594 MovieClip | Uses:593 | Used by:595 |
Symbol 595 MovieClip | Uses:547 324 548 326 549 328 550 551 552 553 554 555 556 557 558 559 560 562 564 565 566 567 568 569 570 571 572 573 574 575 580 581 582 585 588 591 592 594 | Used by:1541 |
Symbol 596 Graphic | Used by:625 795 1300 2185 | |
Symbol 597 Graphic | Used by:625 | |
Symbol 598 Graphic | Used by:607 | |
Symbol 599 Text | Uses:52 | Used by:607 |
Symbol 600 Font | Used by:601 615 619 | |
Symbol 601 Text | Uses:600 | Used by:607 |
Symbol 602 Graphic | Used by:607 | |
Symbol 603 Text | Uses:210 | Used by:607 |
Symbol 604 Text | Uses:210 | Used by:607 |
Symbol 605 Text | Uses:210 | Used by:607 |
Symbol 606 Text | Uses:210 | Used by:607 |
Symbol 607 MovieClip | Uses:598 599 601 602 603 604 605 606 | Used by:625 |
Symbol 608 Graphic | Used by:625 | |
Symbol 609 Graphic | Used by:625 | |
Symbol 610 Graphic | Used by:616 | |
Symbol 611 Text | Uses:210 | Used by:616 |
Symbol 612 Text | Uses:210 | Used by:616 |
Symbol 613 Text | Uses:210 | Used by:616 |
Symbol 614 Text | Uses:52 | Used by:616 |
Symbol 615 Text | Uses:600 | Used by:616 |
Symbol 616 MovieClip | Uses:610 611 612 613 614 615 | Used by:625 |
Symbol 617 Graphic | Used by:624 | |
Symbol 618 Text | Uses:52 | Used by:624 |
Symbol 619 Text | Uses:600 | Used by:624 |
Symbol 620 Graphic | Used by:624 | |
Symbol 621 Text | Uses:210 | Used by:624 |
Symbol 622 Text | Uses:210 | Used by:624 |
Symbol 623 Text | Uses:210 | Used by:624 |
Symbol 624 MovieClip | Uses:617 618 619 620 621 622 623 | Used by:625 |
Symbol 625 MovieClip | Uses:597 607 596 608 609 616 624 | Used by:795 |
Symbol 626 Graphic | Used by:795 | |
Symbol 627 Graphic | Used by:697 | |
Symbol 628 Text | Uses:14 | Used by:697 |
Symbol 629 EditableText | Uses:14 | Used by:697 |
Symbol 630 Graphic | Used by:632 635 653 671 683 693 | |
Symbol 631 Text | Uses:52 | Used by:632 635 653 671 683 693 |
Symbol 632 Button | Uses:630 631 54 | Used by:697 |
Symbol 633 Graphic | Used by:697 | |
Symbol 634 Text | Uses:14 | Used by:697 |
Symbol 635 Button | Uses:630 631 54 | Used by:697 |
Symbol 636 Graphic | Used by:697 | |
Symbol 637 Text | Uses:14 | Used by:697 |
Symbol 638 Graphic | Used by:697 | |
Symbol 639 Text | Uses:14 | Used by:697 |
Symbol 640 Text | Uses:52 | Used by:641 659 681 |
Symbol 641 Button | Uses:21 640 54 | Used by:697 |
Symbol 642 Graphic | Used by:697 | |
Symbol 643 Text | Uses:14 | Used by:697 |
Symbol 644 Text | Uses:14 | Used by:697 |
Symbol 645 Text | Uses:14 | Used by:697 |
Symbol 646 Button | Uses:29 30 31 32 | Used by:697 |
Symbol 647 Text | Uses:14 | Used by:697 |
Symbol 648 Button | Uses:29 30 31 32 | Used by:697 |
Symbol 649 Text | Uses:14 | Used by:697 |
Symbol 650 Button | Uses:29 30 31 32 | Used by:697 |
Symbol 651 Text | Uses:14 | Used by:697 |
Symbol 652 EditableText | Uses:14 | Used by:697 |
Symbol 653 Button | Uses:630 631 54 | Used by:697 |
Symbol 654 Text | Uses:14 | Used by:697 |
Symbol 655 Text | Uses:14 | Used by:697 |
Symbol 656 Graphic | Used by:697 | |
Symbol 657 Text | Uses:14 | Used by:697 |
Symbol 658 Text | Uses:14 | Used by:697 |
Symbol 659 Button | Uses:21 640 54 | Used by:697 |
Symbol 660 Text | Uses:14 15 | Used by:697 |
Symbol 661 Text | Uses:14 | Used by:697 |
Symbol 662 Text | Uses:14 | Used by:697 |
Symbol 663 Button | Uses:29 30 31 32 | Used by:697 |
Symbol 664 Text | Uses:14 | Used by:697 |
Symbol 665 Button | Uses:29 30 31 32 | Used by:697 |
Symbol 666 Text | Uses:14 | Used by:697 |
Symbol 667 Button | Uses:29 30 31 32 | Used by:697 |
Symbol 668 Text | Uses:14 | Used by:697 |
Symbol 669 Graphic | Used by:697 | |
Symbol 670 EditableText | Uses:14 | Used by:697 |
Symbol 671 Button | Uses:630 631 54 | Used by:697 |
Symbol 672 Text | Uses:14 | Used by:697 |
Symbol 673 Text | Uses:14 | Used by:697 |
Symbol 674 Text | Uses:14 | Used by:697 |
Symbol 675 Text | Uses:14 | Used by:697 |
Symbol 676 Graphic | Used by:697 | |
Symbol 677 Text | Uses:14 | Used by:697 |
Symbol 678 Text | Uses:14 15 | Used by:697 |
Symbol 679 Graphic | Used by:697 | |
Symbol 680 Text | Uses:14 | Used by:697 |
Symbol 681 Button | Uses:21 640 54 | Used by:697 |
Symbol 682 Text | Uses:14 | Used by:697 |
Symbol 683 Button | Uses:630 631 54 | Used by:697 |
Symbol 684 Text | Uses:14 | Used by:697 |
Symbol 685 Text | Uses:14 | Used by:697 |
Symbol 686 Button | Uses:29 30 31 32 | Used by:697 |
Symbol 687 Text | Uses:14 | Used by:697 |
Symbol 688 Button | Uses:29 30 31 32 | Used by:697 |
Symbol 689 Text | Uses:14 | Used by:697 |
Symbol 690 Button | Uses:29 30 31 32 | Used by:697 |
Symbol 691 Text | Uses:14 | Used by:697 |
Symbol 692 Text | Uses:14 | Used by:697 |
Symbol 693 Button | Uses:630 631 54 | Used by:697 |
Symbol 694 Graphic | Used by:697 | |
Symbol 695 EditableText | Uses:14 | Used by:697 |
Symbol 696 Text | Uses:14 | Used by:697 |
Symbol 697 MovieClip | Uses:627 628 629 632 633 634 635 636 637 638 639 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 | Used by:795 |
Symbol 698 Graphic | Used by:795 | |
Symbol 699 Graphic | Used by:790 | |
Symbol 700 Graphic | Used by:790 | |
Symbol 701 Graphic | Used by:790 | |
Symbol 702 Graphic | Used by:790 | |
Symbol 703 EditableText | Uses:561 | Used by:790 |
Symbol 704 Graphic | Used by:790 | |
Symbol 705 Graphic | Used by:790 | |
Symbol 706 EditableText | Uses:204 | Used by:790 |
Symbol 707 Font | Used by:708 | |
Symbol 708 EditableText | Uses:707 | Used by:790 |
Symbol 709 Graphic | Used by:790 | |
Symbol 710 Graphic | Used by:790 | |
Symbol 711 Graphic | Used by:790 | |
Symbol 712 Graphic | Used by:765 1587 | |
Symbol 713 Graphic | Used by:765 1587 | |
Symbol 714 Graphic | Used by:765 1587 | |
Symbol 715 Graphic | Used by:765 1587 | |
Symbol 716 Graphic | Used by:765 1587 | |
Symbol 717 Graphic | Used by:765 1587 | |
Symbol 718 Graphic | Used by:765 1587 | |
Symbol 719 Graphic | Used by:765 1587 | |
Symbol 720 Graphic | Used by:765 1587 | |
Symbol 721 Graphic | Used by:765 1587 | |
Symbol 722 Graphic | Used by:765 1587 | |
Symbol 723 Graphic | Used by:765 1587 | |
Symbol 724 Graphic | Used by:765 1587 | |
Symbol 725 Graphic | Used by:765 1587 | |
Symbol 726 Graphic | Used by:765 1587 | |
Symbol 727 Graphic | Used by:765 1587 | |
Symbol 728 Graphic | Used by:765 1587 | |
Symbol 729 Graphic | Used by:765 1587 | |
Symbol 730 Graphic | Used by:765 1587 | |
Symbol 731 Graphic | Used by:765 1587 | |
Symbol 732 Graphic | Used by:765 1587 | |
Symbol 733 Graphic | Used by:765 1587 | |
Symbol 734 Graphic | Used by:765 1587 | |
Symbol 735 Graphic | Used by:765 1587 | |
Symbol 736 Graphic | Used by:765 1587 | |
Symbol 737 Graphic | Used by:765 1587 | |
Symbol 738 Graphic | Used by:765 1587 | |
Symbol 739 Graphic | Used by:765 1587 | |
Symbol 740 Graphic | Used by:765 1587 | |
Symbol 741 Graphic | Used by:765 1587 | |
Symbol 742 Graphic | Used by:765 1587 | |
Symbol 743 Graphic | Used by:765 1587 | |
Symbol 744 Graphic | Used by:765 1587 | |
Symbol 745 Graphic | Used by:765 1587 | |
Symbol 746 Graphic | Used by:747 | |
Symbol 747 MovieClip | Uses:746 | Used by:765 1587 |
Symbol 748 Graphic | Used by:749 | |
Symbol 749 MovieClip | Uses:748 | Used by:765 1587 |
Symbol 750 Graphic | Used by:765 1587 | |
Symbol 751 Graphic | Used by:752 | |
Symbol 752 MovieClip | Uses:751 | Used by:765 1587 |
Symbol 753 Graphic | Used by:765 1587 | |
Symbol 754 Graphic | Used by:755 | |
Symbol 755 MovieClip | Uses:754 | Used by:765 1587 |
Symbol 756 Graphic | Used by:765 1587 | |
Symbol 757 Graphic | Used by:765 1587 | |
Symbol 758 Graphic | Used by:759 | |
Symbol 759 MovieClip | Uses:758 | Used by:765 1587 |
Symbol 760 Graphic | Used by:761 | |
Symbol 761 MovieClip | Uses:760 | Used by:765 1587 |
Symbol 762 Graphic | Used by:765 1587 | |
Symbol 763 Graphic | Used by:765 1587 | |
Symbol 764 Graphic | Used by:765 1587 | |
Symbol 765 MovieClip | Uses:712 713 156 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 747 749 750 752 753 755 756 757 759 761 762 763 764 | Used by:790 |
Symbol 766 Graphic | Used by:790 | |
Symbol 767 Graphic | Used by:790 | |
Symbol 768 Graphic | Used by:790 | |
Symbol 769 EditableText | Uses:561 | Used by:790 |
Symbol 770 Graphic | Used by:790 | |
Symbol 771 Graphic | Used by:790 | |
Symbol 772 EditableText | Uses:561 | Used by:790 |
Symbol 773 Graphic | Used by:790 | |
Symbol 774 EditableText | Uses:561 | Used by:790 |
Symbol 775 Graphic | Used by:790 | |
Symbol 776 Graphic | Used by:790 | |
Symbol 777 EditableText | Uses:561 | Used by:790 |
Symbol 778 Graphic | Used by:790 | |
Symbol 779 EditableText | Uses:561 | Used by:790 |
Symbol 780 Graphic | Used by:790 | |
Symbol 781 Graphic | Used by:790 | |
Symbol 782 EditableText | Uses:561 | Used by:790 |
Symbol 783 Graphic | Used by:790 | |
Symbol 784 EditableText | Uses:561 | Used by:790 |
Symbol 785 Graphic | Used by:790 | |
Symbol 786 EditableText | Uses:561 | Used by:790 |
Symbol 787 Graphic | Used by:790 | |
Symbol 788 Graphic | Used by:790 | |
Symbol 789 EditableText | Uses:561 | Used by:790 |
Symbol 790 MovieClip | Uses:699 98 700 701 702 703 704 705 706 708 709 710 711 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 | Used by:794 |
Symbol 791 Text | Uses:52 | Used by:792 |
Symbol 792 Button | Uses:105 791 54 | Used by:794 |
Symbol 793 Button | Uses:21 92 54 | Used by:794 |
Symbol 794 MovieClip | Uses:790 792 793 | Used by:795 |
Symbol 795 MovieClip | Uses:596 625 626 697 698 794 | Used by:1541 |
Symbol 796 Graphic | Used by:1521 | |
Symbol 797 Font | Used by:798 | |
Symbol 798 Text | Uses:797 | Used by:1521 |
Symbol 799 Graphic | Used by:1521 | |
Symbol 800 Button | Uses:21 53 54 | Used by:1521 |
Symbol 801 Graphic | Used by:1521 | |
Symbol 802 Graphic | Used by:804 | |
Symbol 803 Graphic | Used by:804 | |
Symbol 804 Button | Uses:802 803 | Used by:1521 |
Symbol 805 Graphic | Used by:807 | |
Symbol 806 Graphic | Used by:807 | |
Symbol 807 Button | Uses:805 806 | Used by:1521 |
Symbol 808 Graphic | Used by:810 | |
Symbol 809 Graphic | Used by:810 | |
Symbol 810 Button | Uses:808 809 | Used by:1521 |
Symbol 811 Graphic | Used by:1300 | |
Symbol 812 Graphic | Used by:1300 | |
Symbol 813 Font | Used by:814 847 874 877 902 932 962 970 1002 1037 1044 1060 1077 1084 1114 1142 1172 1181 1307 1311 1323 1337 1340 1347 1355 1360 1367 1430 1431 1433 1435 1458 1471 1476 | |
Symbol 814 Text | Uses:813 | Used by:1300 |
Symbol 815 Graphic | Used by:1300 | |
Symbol 816 Font | Used by:817 | |
Symbol 817 Text | Uses:816 | Used by:1300 |
Symbol 818 Button | Uses:63 64 65 | Used by:1300 1477 1520 |
Symbol 819 Button | Uses:21 53 54 | Used by:1300 |
Symbol 820 Graphic | Used by:1300 | |
Symbol 821 MovieClip | Uses:21 | Used by:841 873 898 928 958 998 1033 1056 1073 1110 1138 1168 1207 1241 1271 1295 1933 1934 2147 |
Symbol 822 Graphic | Used by:829 | |
Symbol 823 Graphic | Used by:829 | |
Symbol 824 Graphic | Used by:829 | |
Symbol 825 Graphic | Used by:829 | |
Symbol 826 Graphic | Used by:829 | |
Symbol 827 Graphic | Used by:829 | |
Symbol 828 Graphic | Used by:829 | |
Symbol 829 MovieClip | Uses:822 823 824 825 826 827 828 | Used by:841 873 898 928 958 1056 1073 1138 1207 |
Symbol 830 Graphic | Used by:841 | |
Symbol 831 Graphic | Used by:841 | |
Symbol 832 Graphic | Used by:841 | |
Symbol 833 Graphic | Used by:841 | |
Symbol 834 Graphic | Used by:841 | |
Symbol 835 Graphic | Used by:841 | |
Symbol 836 Graphic | Used by:841 | |
Symbol 837 Graphic | Used by:841 | |
Symbol 838 Graphic | Used by:841 | |
Symbol 839 Graphic | Used by:841 | |
Symbol 840 Graphic | Used by:841 | |
Symbol 841 MovieClip | Uses:821 829 830 831 832 833 834 835 836 837 838 839 840 | Used by:1300 1825 |
Symbol 842 Graphic | Used by:1300 | |
Symbol 843 Text | Uses:228 229 | Used by:1300 |
Symbol 844 Graphic | Used by:1300 | |
Symbol 845 Font | Used by:846 876 901 931 961 969 1001 1036 1043 1059 1076 1083 1113 1141 1171 1180 1210 1244 1298 1530 1533 | |
Symbol 846 Text | Uses:845 | Used by:1300 |
Symbol 847 Text | Uses:813 | Used by:1300 |
Symbol 848 Text | Uses:228 | Used by:1300 |
Symbol 849 Button | Uses:63 64 65 | Used by:1300 1477 1520 |
Symbol 850 Button | Uses:63 64 65 | Used by:1300 |
Symbol 851 Graphic | Used by:1300 | |
Symbol 852 Graphic | Used by:873 | |
Symbol 853 Graphic | Used by:873 | |
Symbol 854 Graphic | Used by:856 | |
Symbol 855 Graphic | Used by:856 | |
Symbol 856 MovieClip | Uses:854 855 | Used by:873 |
Symbol 857 Graphic | Used by:873 | |
Symbol 858 Graphic | Used by:873 | |
Symbol 859 Graphic | Used by:873 | |
Symbol 860 Graphic | Used by:873 | |
Symbol 861 Graphic | Used by:873 | |
Symbol 862 Graphic | Used by:873 | |
Symbol 863 Graphic | Used by:873 | |
Symbol 864 Graphic | Used by:873 | |
Symbol 865 Graphic | Used by:873 | |
Symbol 866 Graphic | Used by:873 | |
Symbol 867 Graphic | Used by:873 | |
Symbol 868 Graphic | Used by:873 | |
Symbol 869 Graphic | Used by:873 | |
Symbol 870 Graphic | Used by:873 | |
Symbol 871 Graphic | Used by:873 | |
Symbol 872 Graphic | Used by:873 | |
Symbol 873 MovieClip | Uses:821 852 829 853 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 | Used by:1300 1825 |
Symbol 874 Text | Uses:228 229 813 | Used by:1300 |
Symbol 875 Graphic | Used by:1300 | |
Symbol 876 Text | Uses:845 | Used by:1300 |
Symbol 877 Text | Uses:813 | Used by:1300 |
Symbol 878 Text | Uses:228 | Used by:1300 |
Symbol 879 Button | Uses:63 64 65 | Used by:1300 |
Symbol 880 Graphic | Used by:1300 | |
Symbol 881 Graphic | Used by:898 | |
Symbol 882 Graphic | Used by:898 | |
Symbol 883 Graphic | Used by:898 | |
Symbol 884 Graphic | Used by:898 | |
Symbol 885 Graphic | Used by:898 | |
Symbol 886 Graphic | Used by:898 | |
Symbol 887 Graphic | Used by:898 | |
Symbol 888 Graphic | Used by:898 | |
Symbol 889 Graphic | Used by:898 | |
Symbol 890 Graphic | Used by:898 | |
Symbol 891 Graphic | Used by:898 | |
Symbol 892 Graphic | Used by:898 | |
Symbol 893 Graphic | Used by:898 | |
Symbol 894 Graphic | Used by:898 | |
Symbol 895 Graphic | Used by:898 | |
Symbol 896 Graphic | Used by:898 | |
Symbol 897 Graphic | Used by:898 | |
Symbol 898 MovieClip | Uses:821 881 829 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 | Used by:1300 1825 |
Symbol 899 Text | Uses:228 229 | Used by:1300 |
Symbol 900 Graphic | Used by:1300 | |
Symbol 901 Text | Uses:845 | Used by:1300 |
Symbol 902 Text | Uses:813 | Used by:1300 |
Symbol 903 Text | Uses:228 | Used by:1300 |
Symbol 904 Button | Uses:63 64 65 | Used by:1300 |
Symbol 905 Graphic | Used by:1300 | |
Symbol 906 Graphic | Used by:928 | |
Symbol 907 Graphic | Used by:928 | |
Symbol 908 Graphic | Used by:928 | |
Symbol 909 Graphic | Used by:928 | |
Symbol 910 Graphic | Used by:928 | |
Symbol 911 Graphic | Used by:928 | |
Symbol 912 Graphic | Used by:928 | |
Symbol 913 Graphic | Used by:928 | |
Symbol 914 Graphic | Used by:928 | |
Symbol 915 Graphic | Used by:928 | |
Symbol 916 Graphic | Used by:928 | |
Symbol 917 Graphic | Used by:928 | |
Symbol 918 Graphic | Used by:928 | |
Symbol 919 Graphic | Used by:928 | |
Symbol 920 Graphic | Used by:928 | |
Symbol 921 Graphic | Used by:928 | |
Symbol 922 Graphic | Used by:928 | |
Symbol 923 Graphic | Used by:928 | |
Symbol 924 Graphic | Used by:928 | |
Symbol 925 Graphic | Used by:928 | |
Symbol 926 Graphic | Used by:928 | |
Symbol 927 Graphic | Used by:928 | |
Symbol 928 MovieClip | Uses:821 906 829 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 | Used by:1300 1825 |
Symbol 929 Text | Uses:228 229 | Used by:1300 |
Symbol 930 Graphic | Used by:1300 | |
Symbol 931 Text | Uses:845 | Used by:1300 |
Symbol 932 Text | Uses:813 | Used by:1300 |
Symbol 933 Text | Uses:228 | Used by:1300 |
Symbol 934 Button | Uses:63 64 65 | Used by:1300 |
Symbol 935 Graphic | Used by:1300 2182 2186 2189 | |
Symbol 936 Graphic | Used by:958 | |
Symbol 937 Graphic | Used by:958 | |
Symbol 938 Graphic | Used by:958 | |
Symbol 939 Graphic | Used by:958 | |
Symbol 940 Graphic | Used by:958 | |
Symbol 941 Graphic | Used by:958 | |
Symbol 942 Graphic | Used by:958 | |
Symbol 943 Graphic | Used by:958 | |
Symbol 944 Graphic | Used by:958 | |
Symbol 945 Graphic | Used by:958 | |
Symbol 946 Graphic | Used by:958 | |
Symbol 947 Graphic | Used by:958 | |
Symbol 948 Graphic | Used by:958 | |
Symbol 949 Graphic | Used by:958 | |
Symbol 950 Graphic | Used by:958 | |
Symbol 951 Graphic | Used by:958 | |
Symbol 952 Graphic | Used by:958 | |
Symbol 953 Graphic | Used by:958 | |
Symbol 954 Graphic | Used by:958 | |
Symbol 955 Graphic | Used by:958 | |
Symbol 956 Graphic | Used by:958 | |
Symbol 957 Graphic | Used by:958 | |
Symbol 958 MovieClip | Uses:821 936 829 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 | Used by:1300 1825 |
Symbol 959 Text | Uses:228 229 | Used by:1300 |
Symbol 960 Graphic | Used by:1300 | |
Symbol 961 Text | Uses:845 | Used by:1300 |
Symbol 962 Text | Uses:813 | Used by:1300 |
Symbol 963 Text | Uses:228 | Used by:1300 |
Symbol 964 Button | Uses:63 64 65 | Used by:1300 |
Symbol 965 Graphic | Used by:966 | |
Symbol 966 MovieClip | Uses:965 | Used by:1300 1678 |
Symbol 967 Text | Uses:228 229 | Used by:1300 |
Symbol 968 Graphic | Used by:1300 | |
Symbol 969 Text | Uses:845 | Used by:1300 |
Symbol 970 Text | Uses:813 | Used by:1300 |
Symbol 971 Text | Uses:228 | Used by:1300 |
Symbol 972 Button | Uses:63 64 65 | Used by:1300 |
Symbol 973 Graphic | Used by:998 | |
Symbol 974 Graphic | Used by:998 | |
Symbol 975 Graphic | Used by:998 | |
Symbol 976 Graphic | Used by:998 | |
Symbol 977 Graphic | Used by:998 | |
Symbol 978 Graphic | Used by:998 | |
Symbol 979 Graphic | Used by:998 | |
Symbol 980 Graphic | Used by:998 | |
Symbol 981 Graphic | Used by:998 | |
Symbol 982 Graphic | Used by:998 | |
Symbol 983 Graphic | Used by:998 | |
Symbol 984 Graphic | Used by:998 | |
Symbol 985 Graphic | Used by:998 | |
Symbol 986 Graphic | Used by:998 | |
Symbol 987 Graphic | Used by:998 | |
Symbol 988 Graphic | Used by:998 | |
Symbol 989 Graphic | Used by:998 | |
Symbol 990 Graphic | Used by:998 | |
Symbol 991 Graphic | Used by:998 | |
Symbol 992 Graphic | Used by:998 | |
Symbol 993 Graphic | Used by:998 | |
Symbol 994 Graphic | Used by:998 | |
Symbol 995 Graphic | Used by:998 | |
Symbol 996 Graphic | Used by:998 | |
Symbol 997 Graphic | Used by:998 | |
Symbol 998 MovieClip | Uses:821 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 | Used by:1300 1825 |
Symbol 999 Text | Uses:228 229 | Used by:1300 |
Symbol 1000 Graphic | Used by:1300 | |
Symbol 1001 Text | Uses:845 | Used by:1300 |
Symbol 1002 Text | Uses:813 | Used by:1300 |
Symbol 1003 Text | Uses:228 | Used by:1300 |
Symbol 1004 Graphic | Used by:1033 | |
Symbol 1005 Graphic | Used by:1033 | |
Symbol 1006 Graphic | Used by:1033 | |
Symbol 1007 Graphic | Used by:1033 | |
Symbol 1008 Graphic | Used by:1033 | |
Symbol 1009 Graphic | Used by:1033 | |
Symbol 1010 Graphic | Used by:1033 | |
Symbol 1011 Graphic | Used by:1033 | |
Symbol 1012 Graphic | Used by:1033 | |
Symbol 1013 Graphic | Used by:1033 | |
Symbol 1014 Graphic | Used by:1033 | |
Symbol 1015 Graphic | Used by:1033 | |
Symbol 1016 Graphic | Used by:1033 | |
Symbol 1017 Graphic | Used by:1033 | |
Symbol 1018 Graphic | Used by:1033 | |
Symbol 1019 Graphic | Used by:1033 | |
Symbol 1020 Graphic | Used by:1033 | |
Symbol 1021 Graphic | Used by:1033 | |
Symbol 1022 Graphic | Used by:1033 | |
Symbol 1023 Graphic | Used by:1033 | |
Symbol 1024 Graphic | Used by:1033 | |
Symbol 1025 Graphic | Used by:1033 | |
Symbol 1026 Graphic | Used by:1033 | |
Symbol 1027 Graphic | Used by:1033 | |
Symbol 1028 Graphic | Used by:1033 | |
Symbol 1029 Graphic | Used by:1033 | |
Symbol 1030 Graphic | Used by:1033 | |
Symbol 1031 Graphic | Used by:1033 | |
Symbol 1032 Graphic | Used by:1033 | |
Symbol 1033 MovieClip | Uses:821 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 | Used by:1300 1825 |
Symbol 1034 Text | Uses:228 229 | Used by:1300 |
Symbol 1035 Graphic | Used by:1300 | |
Symbol 1036 Text | Uses:845 | Used by:1300 |
Symbol 1037 Text | Uses:813 | Used by:1300 |
Symbol 1038 Text | Uses:228 | Used by:1300 |
Symbol 1039 Button | Uses:63 64 65 | Used by:1300 |
Symbol 1040 Graphic | Used by:1041 | |
Symbol 1041 MovieClip | Uses:1040 | Used by:1300 1678 |
Symbol 1042 Text | Uses:228 229 | Used by:1300 |
Symbol 1043 Text | Uses:845 | Used by:1300 |
Symbol 1044 Text | Uses:813 | Used by:1300 |
Symbol 1045 Graphic | Used by:1300 | |
Symbol 1046 Text | Uses:228 | Used by:1300 |
Symbol 1047 Button | Uses:63 64 65 | Used by:1300 |
Symbol 1048 Graphic | Used by:1056 | |
Symbol 1049 Graphic | Used by:1056 | |
Symbol 1050 Graphic | Used by:1056 | |
Symbol 1051 Graphic | Used by:1056 | |
Symbol 1052 Graphic | Used by:1056 | |
Symbol 1053 Graphic | Used by:1056 | |
Symbol 1054 Graphic | Used by:1056 | |
Symbol 1055 Graphic | Used by:1056 | |
Symbol 1056 MovieClip | Uses:821 829 1048 1049 1050 1051 1052 1053 1054 1055 | Used by:1300 1825 |
Symbol 1057 Text | Uses:228 229 | Used by:1300 |
Symbol 1058 Graphic | Used by:1300 | |
Symbol 1059 Text | Uses:845 | Used by:1300 |
Symbol 1060 Text | Uses:813 | Used by:1300 |
Symbol 1061 Text | Uses:228 | Used by:1300 |
Symbol 1062 Button | Uses:63 64 65 | Used by:1300 |
Symbol 1063 Graphic | Used by:1073 | |
Symbol 1064 Graphic | Used by:1073 | |
Symbol 1065 Graphic | Used by:1073 | |
Symbol 1066 Graphic | Used by:1073 | |
Symbol 1067 Graphic | Used by:1073 | |
Symbol 1068 Graphic | Used by:1073 | |
Symbol 1069 Graphic | Used by:1073 | |
Symbol 1070 Graphic | Used by:1073 | |
Symbol 1071 Graphic | Used by:1073 | |
Symbol 1072 Graphic | Used by:1073 | |
Symbol 1073 MovieClip | Uses:821 829 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 | Used by:1300 1825 |
Symbol 1074 Text | Uses:228 229 | Used by:1300 |
Symbol 1075 Graphic | Used by:1300 | |
Symbol 1076 Text | Uses:845 | Used by:1300 |
Symbol 1077 Text | Uses:813 | Used by:1300 |
Symbol 1078 Text | Uses:228 | Used by:1300 |
Symbol 1079 Graphic | Used by:1080 | |
Symbol 1080 MovieClip | Uses:1079 | Used by:1300 1678 |
Symbol 1081 Text | Uses:228 229 | Used by:1300 |
Symbol 1082 Graphic | Used by:1300 | |
Symbol 1083 Text | Uses:845 | Used by:1300 |
Symbol 1084 Text | Uses:813 | Used by:1300 |
Symbol 1085 Text | Uses:228 | Used by:1300 |
Symbol 1086 Graphic | Used by:1110 | |
Symbol 1087 Graphic | Used by:1110 | |
Symbol 1088 Graphic | Used by:1110 | |
Symbol 1089 Graphic | Used by:1110 | |
Symbol 1090 Graphic | Used by:1110 | |
Symbol 1091 Graphic | Used by:1110 | |
Symbol 1092 Graphic | Used by:1110 | |
Symbol 1093 Graphic | Used by:1110 | |
Symbol 1094 Graphic | Used by:1110 | |
Symbol 1095 Graphic | Used by:1110 | |
Symbol 1096 Graphic | Used by:1110 | |
Symbol 1097 Graphic | Used by:1110 | |
Symbol 1098 Graphic | Used by:1110 | |
Symbol 1099 Graphic | Used by:1110 | |
Symbol 1100 Graphic | Used by:1110 | |
Symbol 1101 Graphic | Used by:1110 | |
Symbol 1102 Graphic | Used by:1110 | |
Symbol 1103 Graphic | Used by:1110 | |
Symbol 1104 Graphic | Used by:1110 | |
Symbol 1105 Graphic | Used by:1110 | |
Symbol 1106 Graphic | Used by:1110 | |
Symbol 1107 Graphic | Used by:1110 | |
Symbol 1108 Graphic | Used by:1110 | |
Symbol 1109 Graphic | Used by:1110 | |
Symbol 1110 MovieClip | Uses:821 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 | Used by:1300 1825 |
Symbol 1111 Text | Uses:228 229 | Used by:1300 |
Symbol 1112 Graphic | Used by:1300 | |
Symbol 1113 Text | Uses:845 | Used by:1300 |
Symbol 1114 Text | Uses:813 | Used by:1300 |
Symbol 1115 Text | Uses:228 | Used by:1300 |
Symbol 1116 Graphic | Used by:1138 | |
Symbol 1117 Graphic | Used by:1138 | |
Symbol 1118 Graphic | Used by:1138 | |
Symbol 1119 Graphic | Used by:1138 | |
Symbol 1120 Graphic | Used by:1138 | |
Symbol 1121 Graphic | Used by:1138 | |
Symbol 1122 Graphic | Used by:1138 | |
Symbol 1123 Graphic | Used by:1138 | |
Symbol 1124 Graphic | Used by:1138 | |
Symbol 1125 Graphic | Used by:1138 | |
Symbol 1126 Graphic | Used by:1138 | |
Symbol 1127 Graphic | Used by:1138 | |
Symbol 1128 Graphic | Used by:1138 | |
Symbol 1129 Graphic | Used by:1138 | |
Symbol 1130 Graphic | Used by:1138 | |
Symbol 1131 Graphic | Used by:1138 | |
Symbol 1132 Graphic | Used by:1138 | |
Symbol 1133 Graphic | Used by:1138 | |
Symbol 1134 Graphic | Used by:1138 | |
Symbol 1135 Graphic | Used by:1138 | |
Symbol 1136 Graphic | Used by:1138 | |
Symbol 1137 Graphic | Used by:1138 | |
Symbol 1138 MovieClip | Uses:821 829 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 | Used by:1300 1825 |
Symbol 1139 Text | Uses:228 229 | Used by:1300 |
Symbol 1140 Graphic | Used by:1300 | |
Symbol 1141 Text | Uses:845 | Used by:1300 |
Symbol 1142 Text | Uses:813 | Used by:1300 |
Symbol 1143 Text | Uses:228 | Used by:1300 |
Symbol 1144 Button | Uses:63 64 65 | Used by:1300 |
Symbol 1145 Graphic | Used by:1168 | |
Symbol 1146 Graphic | Used by:1168 | |
Symbol 1147 Graphic | Used by:1168 | |
Symbol 1148 Graphic | Used by:1168 | |
Symbol 1149 Graphic | Used by:1168 | |
Symbol 1150 Graphic | Used by:1168 | |
Symbol 1151 Graphic | Used by:1168 | |
Symbol 1152 Graphic | Used by:1168 | |
Symbol 1153 Graphic | Used by:1168 | |
Symbol 1154 Graphic | Used by:1168 | |
Symbol 1155 Graphic | Used by:1168 | |
Symbol 1156 Graphic | Used by:1168 | |
Symbol 1157 Graphic | Used by:1168 | |
Symbol 1158 Graphic | Used by:1168 | |
Symbol 1159 Graphic | Used by:1168 | |
Symbol 1160 Graphic | Used by:1168 | |
Symbol 1161 Graphic | Used by:1168 | |
Symbol 1162 Graphic | Used by:1168 | |
Symbol 1163 Graphic | Used by:1168 | |
Symbol 1164 Graphic | Used by:1168 | |
Symbol 1165 Graphic | Used by:1168 | |
Symbol 1166 Graphic | Used by:1168 | |
Symbol 1167 Graphic | Used by:1168 | |
Symbol 1168 MovieClip | Uses:821 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 | Used by:1300 1825 |
Symbol 1169 Text | Uses:228 229 | Used by:1300 |
Symbol 1170 Graphic | Used by:1300 | |
Symbol 1171 Text | Uses:845 | Used by:1300 |
Symbol 1172 Text | Uses:813 | Used by:1300 |
Symbol 1173 Text | Uses:228 | Used by:1300 |
Symbol 1174 Graphic | Used by:1175 | |
Symbol 1175 MovieClip | Uses:1174 | Used by:1300 1678 |
Symbol 1176 Graphic | Used by:1177 | |
Symbol 1177 MovieClip | Uses:1176 | Used by:1300 1678 |
Symbol 1178 Text | Uses:228 229 | Used by:1300 |
Symbol 1179 Graphic | Used by:1300 | |
Symbol 1180 Text | Uses:845 | Used by:1300 |
Symbol 1181 Text | Uses:813 | Used by:1300 |
Symbol 1182 Text | Uses:228 | Used by:1300 |
Symbol 1183 Graphic | Used by:1207 | |
Symbol 1184 Graphic | Used by:1207 | |
Symbol 1185 Graphic | Used by:1207 | |
Symbol 1186 Graphic | Used by:1207 | |
Symbol 1187 Graphic | Used by:1207 | |
Symbol 1188 Graphic | Used by:1207 | |
Symbol 1189 Graphic | Used by:1207 | |
Symbol 1190 Graphic | Used by:1207 | |
Symbol 1191 Graphic | Used by:1207 | |
Symbol 1192 Graphic | Used by:1207 | |
Symbol 1193 Graphic | Used by:1207 | |
Symbol 1194 Graphic | Used by:1207 | |
Symbol 1195 Graphic | Used by:1207 | |
Symbol 1196 Graphic | Used by:1207 | |
Symbol 1197 Graphic | Used by:1207 | |
Symbol 1198 Graphic | Used by:1207 | |
Symbol 1199 Graphic | Used by:1207 | |
Symbol 1200 Graphic | Used by:1207 | |
Symbol 1201 Graphic | Used by:1207 | |
Symbol 1202 Graphic | Used by:1207 | |
Symbol 1203 Graphic | Used by:1207 | |
Symbol 1204 Graphic | Used by:1207 | |
Symbol 1205 Graphic | Used by:1207 | |
Symbol 1206 Graphic | Used by:1207 | |
Symbol 1207 MovieClip | Uses:821 829 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 | Used by:1300 1825 |
Symbol 1208 Text | Uses:228 229 | Used by:1300 |
Symbol 1209 Graphic | Used by:1300 | |
Symbol 1210 Text | Uses:845 | Used by:1300 |
Symbol 1211 Text | Uses:228 | Used by:1300 |
Symbol 1212 Graphic | Used by:1300 | |
Symbol 1213 Graphic | Used by:1241 | |
Symbol 1214 Graphic | Used by:1241 | |
Symbol 1215 Graphic | Used by:1241 | |
Symbol 1216 Graphic | Used by:1241 | |
Symbol 1217 Graphic | Used by:1241 | |
Symbol 1218 Graphic | Used by:1241 | |
Symbol 1219 Graphic | Used by:1241 | |
Symbol 1220 Graphic | Used by:1241 | |
Symbol 1221 Graphic | Used by:1241 | |
Symbol 1222 Graphic | Used by:1241 | |
Symbol 1223 Graphic | Used by:1241 | |
Symbol 1224 Graphic | Used by:1241 | |
Symbol 1225 Graphic | Used by:1241 | |
Symbol 1226 Graphic | Used by:1241 | |
Symbol 1227 Graphic | Used by:1241 | |
Symbol 1228 Graphic | Used by:1241 | |
Symbol 1229 Graphic | Used by:1241 | |
Symbol 1230 Graphic | Used by:1241 | |
Symbol 1231 Graphic | Used by:1241 | |
Symbol 1232 Graphic | Used by:1241 | |
Symbol 1233 Graphic | Used by:1241 | |
Symbol 1234 Graphic | Used by:1241 | |
Symbol 1235 Graphic | Used by:1241 | |
Symbol 1236 Graphic | Used by:1241 | |
Symbol 1237 Graphic | Used by:1241 | |
Symbol 1238 Graphic | Used by:1241 | |
Symbol 1239 Graphic | Used by:1241 | |
Symbol 1240 Graphic | Used by:1241 | |
Symbol 1241 MovieClip | Uses:821 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 | Used by:1300 1825 |
Symbol 1242 Text | Uses:228 229 | Used by:1300 |
Symbol 1243 Graphic | Used by:1300 | |
Symbol 1244 Text | Uses:845 | Used by:1300 |
Symbol 1245 Text | Uses:228 | Used by:1300 |
Symbol 1246 Graphic | Used by:1271 | |
Symbol 1247 Graphic | Used by:1271 | |
Symbol 1248 Graphic | Used by:1271 | |
Symbol 1249 Graphic | Used by:1271 | |
Symbol 1250 Graphic | Used by:1271 | |
Symbol 1251 Graphic | Used by:1271 | |
Symbol 1252 Graphic | Used by:1271 | |
Symbol 1253 Graphic | Used by:1271 | |
Symbol 1254 Graphic | Used by:1271 | |
Symbol 1255 Graphic | Used by:1271 | |
Symbol 1256 Graphic | Used by:1271 | |
Symbol 1257 Graphic | Used by:1271 | |
Symbol 1258 Graphic | Used by:1271 | |
Symbol 1259 Graphic | Used by:1271 | |
Symbol 1260 Graphic | Used by:1271 | |
Symbol 1261 Graphic | Used by:1271 | |
Symbol 1262 Graphic | Used by:1271 | |
Symbol 1263 Graphic | Used by:1271 | |
Symbol 1264 Graphic | Used by:1271 | |
Symbol 1265 Graphic | Used by:1271 | |
Symbol 1266 Graphic | Used by:1271 | |
Symbol 1267 Graphic | Used by:1271 | |
Symbol 1268 Graphic | Used by:1271 | |
Symbol 1269 Graphic | Used by:1271 | |
Symbol 1270 Graphic | Used by:1271 | |
Symbol 1271 MovieClip | Uses:821 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 | Used by:1300 1825 |
Symbol 1272 Graphic | Used by:1295 | |
Symbol 1273 Graphic | Used by:1295 | |
Symbol 1274 Graphic | Used by:1295 | |
Symbol 1275 Graphic | Used by:1295 | |
Symbol 1276 Graphic | Used by:1295 | |
Symbol 1277 Graphic | Used by:1295 | |
Symbol 1278 Graphic | Used by:1295 | |
Symbol 1279 Graphic | Used by:1295 | |
Symbol 1280 Graphic | Used by:1295 | |
Symbol 1281 Graphic | Used by:1295 | |
Symbol 1282 Graphic | Used by:1295 | |
Symbol 1283 Graphic | Used by:1295 | |
Symbol 1284 Graphic | Used by:1295 | |
Symbol 1285 Graphic | Used by:1295 | |
Symbol 1286 Graphic | Used by:1295 | |
Symbol 1287 Graphic | Used by:1295 | |
Symbol 1288 Graphic | Used by:1295 | |
Symbol 1289 Graphic | Used by:1295 | |
Symbol 1290 Graphic | Used by:1295 | |
Symbol 1291 Graphic | Used by:1295 | |
Symbol 1292 Graphic | Used by:1295 | |
Symbol 1293 Graphic | Used by:1295 | |
Symbol 1294 Graphic | Used by:1295 | |
Symbol 1295 MovieClip | Uses:1272 1273 1274 821 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 | Used by:1300 1825 |
Symbol 1296 Text | Uses:228 229 | Used by:1300 |
Symbol 1297 Graphic | Used by:1300 | |
Symbol 1298 Text | Uses:845 | Used by:1300 |
Symbol 1299 Text | Uses:228 | Used by:1300 |
Symbol 1300 MovieClip | Uses:811 812 814 815 817 818 819 98 820 841 842 843 844 846 847 848 849 850 851 873 874 875 876 877 878 879 880 898 899 900 901 902 903 904 905 928 929 930 931 932 933 934 935 958 959 960 961 962 963 964 966 967 968 969 970 971 972 596 998 999 1000 1001 1002 1003 21 1033 1034 1035 1036 1037 1038 1039 1041 1042 1043 1044 1045 1046 1047 6 1056 1057 1058 1059 1060 1061 1062 105 1073 1074 1075 1076 1077 1078 1080 1081 1082 1083 1084 1085 1110 1111 1112 1113 1114 1115 1138 1139 1140 1141 1142 1143 1144 1168 1169 1170 1171 1172 1173 1175 1177 1178 1179 1180 1181 1182 25 1207 1208 1209 1210 1211 1212 1241 1242 1243 1244 1245 54 1271 1295 1296 1297 1298 1299 | Used by:1521 |
Symbol 1301 Graphic | Used by:1477 | |
Symbol 1302 Graphic | Used by:1477 | |
Symbol 1303 Button | Uses:21 53 54 | Used by:1477 |
Symbol 1304 Graphic | Used by:1477 | |
Symbol 1305 Font | Used by:1306 1313 1315 1326 1328 1370 1372 1439 1444 1451 1455 1460 1466 1467 1472 1473 | |
Symbol 1306 Text | Uses:1305 | Used by:1477 |
Symbol 1307 Text | Uses:229 813 | Used by:1477 |
Symbol 1308 Graphic | Used by:1477 | |
Symbol 1309 Font | Used by:1311 1314 1320 1321 1327 1331 1333 1334 1335 1336 1339 1343 1344 1345 1346 1350 1352 1354 1357 1358 1364 1371 1428 1434 1440 1445 1448 1452 1456 1461 1474 1475 1476 1527 1530 1539 2090 2093 2117 2119 | |
Symbol 1310 Font | Used by:1311 1353 | |
Symbol 1311 Text | Uses:1309 813 229 228 1310 | Used by:1477 |
Symbol 1312 Graphic | Used by:1477 | |
Symbol 1313 Text | Uses:1305 | Used by:1477 |
Symbol 1314 Text | Uses:1309 | Used by:1477 |
Symbol 1315 Text | Uses:1305 | Used by:1477 |
Symbol 1316 Text | Uses:229 | Used by:1477 |
Symbol 1317 Text | Uses:229 | Used by:1477 |
Symbol 1318 Text | Uses:229 | Used by:1477 |
Symbol 1319 Graphic | Used by:1477 | |
Symbol 1320 Text | Uses:1309 229 | Used by:1477 |
Symbol 1321 Text | Uses:1309 229 | Used by:1477 |
Symbol 1322 Graphic | Used by:1477 | |
Symbol 1323 Text | Uses:813 | Used by:1477 |
Symbol 1324 Text | Uses:229 | Used by:1477 |
Symbol 1325 Graphic | Used by:1477 | |
Symbol 1326 Text | Uses:1305 | Used by:1477 |
Symbol 1327 Text | Uses:1309 | Used by:1477 |
Symbol 1328 Text | Uses:1305 | Used by:1477 |
Symbol 1329 Text | Uses:229 | Used by:1477 |
Symbol 1330 Graphic | Used by:1477 | |
Symbol 1331 Text | Uses:1309 229 | Used by:1477 |
Symbol 1332 Text | Uses:229 | Used by:1477 |
Symbol 1333 Text | Uses:1309 | Used by:1477 |
Symbol 1334 Text | Uses:1309 | Used by:1477 |
Symbol 1335 Text | Uses:1309 | Used by:1477 |
Symbol 1336 Text | Uses:1309 | Used by:1477 |
Symbol 1337 Text | Uses:813 | Used by:1477 |
Symbol 1338 Graphic | Used by:1477 | |
Symbol 1339 Text | Uses:1309 229 | Used by:1477 |
Symbol 1340 Text | Uses:813 | Used by:1477 |
Symbol 1341 Graphic | Used by:1342 | |
Symbol 1342 MovieClip | Uses:1341 | Used by:1477 1783 |
Symbol 1343 Text | Uses:1309 | Used by:1477 |
Symbol 1344 Text | Uses:1309 | Used by:1477 |
Symbol 1345 Text | Uses:229 1309 | Used by:1477 |
Symbol 1346 Text | Uses:1309 229 228 | Used by:1477 |
Symbol 1347 Text | Uses:813 | Used by:1477 |
Symbol 1348 Graphic | Used by:1477 | |
Symbol 1349 Text | Uses:229 | Used by:1477 |
Symbol 1350 Text | Uses:1309 | Used by:1477 |
Symbol 1351 Graphic | Used by:1477 | |
Symbol 1352 Text | Uses:1309 229 | Used by:1477 |
Symbol 1353 Text | Uses:229 1310 228 | Used by:1477 |
Symbol 1354 Text | Uses:1309 229 | Used by:1477 |
Symbol 1355 Text | Uses:813 | Used by:1477 |
Symbol 1356 Text | Uses:229 | Used by:1477 |
Symbol 1357 Text | Uses:1309 | Used by:1477 |
Symbol 1358 Text | Uses:1309 | Used by:1477 |
Symbol 1359 Text | Uses:229 | Used by:1477 |
Symbol 1360 Text | Uses:813 | Used by:1477 |
Symbol 1361 Text | Uses:229 | Used by:1477 |
Symbol 1362 Graphic | Used by:1363 | |
Symbol 1363 MovieClip | Uses:1362 | Used by:1477 Timeline |
Symbol 1364 Text | Uses:1309 | Used by:1477 |
Symbol 1365 MovieClip | Uses:219 220 221 | Used by:1477 2044 |
Symbol 1366 Text | Uses:229 | Used by:1477 |
Symbol 1367 Text | Uses:813 | Used by:1477 |
Symbol 1368 Text | Uses:229 | Used by:1477 |
Symbol 1369 Graphic | Used by:1477 | |
Symbol 1370 Text | Uses:1305 | Used by:1477 |
Symbol 1371 Text | Uses:1309 | Used by:1477 |
Symbol 1372 Text | Uses:1305 | Used by:1477 |
Symbol 1373 Text | Uses:229 | Used by:1477 |
Symbol 1374 Graphic | Used by:1375 1427 1826 | |
Symbol 1375 MovieClip | Uses:1374 | Used by:1427 1826 |
Symbol 1376 Graphic | Used by:1427 1826 | |
Symbol 1377 Graphic | Used by:1427 1826 | |
Symbol 1378 Graphic | Used by:1427 1826 | |
Symbol 1379 Graphic | Used by:1427 1826 | |
Symbol 1380 Graphic | Used by:1427 1826 | |
Symbol 1381 Graphic | Used by:1427 1826 | |
Symbol 1382 Graphic | Used by:1427 1826 | |
Symbol 1383 Graphic | Used by:1427 1826 | |
Symbol 1384 Graphic | Used by:1385 1427 1826 | |
Symbol 1385 MovieClip | Uses:1384 | Used by:1427 1826 |
Symbol 1386 Graphic | Used by:1427 1826 | |
Symbol 1387 Graphic | Used by:1427 1826 | |
Symbol 1388 Graphic | Used by:1427 1826 | |
Symbol 1389 Graphic | Used by:1427 1826 | |
Symbol 1390 Graphic | Used by:1427 1826 | |
Symbol 1391 Graphic | Used by:1427 1826 | |
Symbol 1392 Graphic | Used by:1427 1826 | |
Symbol 1393 Graphic | Used by:1427 1826 | |
Symbol 1394 Graphic | Used by:1410 | |
Symbol 1395 Graphic | Used by:1410 | |
Symbol 1396 Graphic | Used by:1397 | |
Symbol 1397 MovieClip | Uses:1396 | Used by:1410 |
Symbol 1398 Graphic | Used by:1399 | |
Symbol 1399 MovieClip | Uses:1398 | Used by:1410 |
Symbol 1400 Graphic | Used by:1401 | |
Symbol 1401 MovieClip | Uses:1400 | Used by:1410 |
Symbol 1402 Graphic | Used by:1403 | |
Symbol 1403 MovieClip | Uses:1402 | Used by:1410 |
Symbol 1404 MovieClip | Uses:21 | Used by:1410 1879 1880 1881 1895 1921 2012 |
Symbol 1405 Graphic | Used by:1408 | |
Symbol 1406 Graphic | Used by:1408 | |
Symbol 1407 Graphic | Used by:1408 | |
Symbol 1408 MovieClip | Uses:1405 1406 1407 | Used by:1410 |
Symbol 1409 MovieClip | Uses:32 | Used by:1410 1921 2012 |
Symbol 1410 MovieClip | Uses:1394 1395 1397 1399 1401 1403 1404 1408 1409 | Used by:1427 1826 |
Symbol 1411 Graphic | Used by:1426 | |
Symbol 1412 Graphic | Used by:1426 | |
Symbol 1413 Graphic | Used by:1426 | |
Symbol 1414 Graphic | Used by:1426 | |
Symbol 1415 Graphic | Used by:1426 | |
Symbol 1416 Graphic | Used by:1426 | |
Symbol 1417 Graphic | Used by:1426 | |
Symbol 1418 Graphic | Used by:1426 | |
Symbol 1419 Graphic | Used by:1426 | |
Symbol 1420 Graphic | Used by:1426 | |
Symbol 1421 Graphic | Used by:1426 | |
Symbol 1422 Graphic | Used by:1426 | |
Symbol 1423 Graphic | Used by:1426 | |
Symbol 1424 Graphic | Used by:1426 | |
Symbol 1425 Graphic | Used by:1426 | |
Symbol 1426 MovieClip | Uses:1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 | Used by:1427 1826 |
Symbol 1427 MovieClip | Uses:1375 1376 1377 1378 1374 1379 1380 1381 1382 1383 1385 1386 1387 1388 1384 1389 1390 1391 1392 1393 1410 1426 | Used by:1477 |
Symbol 1428 Text | Uses:1309 229 | Used by:1477 |
Symbol 1429 Text | Uses:229 | Used by:1477 |
Symbol 1430 Text | Uses:229 813 | Used by:1477 |
Symbol 1431 Text | Uses:813 | Used by:1477 |
Symbol 1432 Text | Uses:229 | Used by:1477 |
Symbol 1433 Text | Uses:813 | Used by:1477 |
Symbol 1434 Text | Uses:1309 229 | Used by:1477 |
Symbol 1435 Text | Uses:813 | Used by:1477 |
Symbol 1436 Text | Uses:229 | Used by:1477 |
Symbol 1437 Graphic | Used by:1477 | |
Symbol 1438 Text | Uses:229 | Used by:1477 |
Symbol 1439 Text | Uses:1305 | Used by:1477 |
Symbol 1440 Text | Uses:1309 | Used by:1477 |
Symbol 1441 Text | Uses:229 | Used by:1477 |
Symbol 1442 Graphic | Used by:1477 | |
Symbol 1443 Text | Uses:229 228 | Used by:1477 |
Symbol 1444 Text | Uses:1305 | Used by:1477 |
Symbol 1445 Text | Uses:1309 | Used by:1477 |
Symbol 1446 Text | Uses:229 | Used by:1477 |
Symbol 1447 Text | Uses:229 | Used by:1477 |
Symbol 1448 Text | Uses:1309 229 228 | Used by:1477 |
Symbol 1449 MovieClip | Uses:453 454 455 457 458 459 460 | Used by:1477 |
Symbol 1450 Graphic | Used by:1477 | |
Symbol 1451 Text | Uses:1305 | Used by:1477 |
Symbol 1452 Text | Uses:1309 | Used by:1477 |
Symbol 1453 Text | Uses:229 | Used by:1477 |
Symbol 1454 Graphic | Used by:1477 | |
Symbol 1455 Text | Uses:1305 | Used by:1477 |
Symbol 1456 Text | Uses:1309 | Used by:1477 |
Symbol 1457 Text | Uses:229 | Used by:1477 |
Symbol 1458 Text | Uses:229 813 | Used by:1477 |
Symbol 1459 Graphic | Used by:1477 | |
Symbol 1460 Text | Uses:1305 | Used by:1477 |
Symbol 1461 Text | Uses:1309 | Used by:1477 |
Symbol 1462 Text | Uses:229 | Used by:1477 |
Symbol 1463 Text | Uses:229 | Used by:1477 |
Symbol 1464 Font | Used by:1465 | |
Symbol 1465 Text | Uses:229 1464 | Used by:1477 |
Symbol 1466 Text | Uses:1305 | Used by:1477 |
Symbol 1467 Text | Uses:1305 | Used by:1477 |
Symbol 1468 Text | Uses:228 229 | Used by:1477 |
Symbol 1469 Text | Uses:228 229 | Used by:1477 |
Symbol 1470 Text | Uses:228 229 | Used by:1477 |
Symbol 1471 Text | Uses:228 229 813 | Used by:1477 |
Symbol 1472 Text | Uses:1305 | Used by:1477 |
Symbol 1473 Text | Uses:1305 | Used by:1477 |
Symbol 1474 Text | Uses:1309 229 | Used by:1477 |
Symbol 1475 Text | Uses:1309 229 | Used by:1477 |
Symbol 1476 Text | Uses:1309 229 813 | Used by:1477 |
Symbol 1477 MovieClip | Uses:1301 1302 818 1303 1304 1306 1307 1308 1311 849 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 245 1354 1355 1356 1357 1358 1359 1360 1361 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1427 1428 1429 1430 1431 1432 1433 1434 390 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 | Used by:1521 |
Symbol 1478 Graphic | Used by:1520 | |
Symbol 1479 Graphic | Used by:1520 | |
Symbol 1480 Button | Uses:21 53 54 | Used by:1520 |
Symbol 1481 Font | Used by:1484 1516 | |
Symbol 1482 Font | Used by:1484 1514 1517 1519 | |
Symbol 1483 Font | Used by:1484 1485 1489 1491 1495 1496 1501 1502 1505 1507 1508 1509 1514 1517 1519 | |
Symbol 1484 Text | Uses:1481 1482 1483 210 | Used by:1520 |
Symbol 1485 Text | Uses:1483 210 | Used by:1520 |
Symbol 1486 Graphic | Used by:1520 | |
Symbol 1487 Text | Uses:189 | Used by:1520 |
Symbol 1488 Text | Uses:189 | Used by:1520 |
Symbol 1489 Text | Uses:1483 210 | Used by:1520 |
Symbol 1490 Font | Used by:1491 1496 1507 | |
Symbol 1491 Text | Uses:1483 210 1490 | Used by:1520 |
Symbol 1492 Graphic | Used by:1520 | |
Symbol 1493 Text | Uses:189 | Used by:1520 |
Symbol 1494 Text | Uses:189 | Used by:1520 |
Symbol 1495 Text | Uses:1483 210 | Used by:1520 |
Symbol 1496 Text | Uses:1483 210 1490 | Used by:1520 |
Symbol 1497 Graphic | Used by:1520 | |
Symbol 1498 Graphic | Used by:1520 | |
Symbol 1499 Text | Uses:189 | Used by:1520 |
Symbol 1500 Text | Uses:189 | Used by:1520 |
Symbol 1501 Text | Uses:1483 210 | Used by:1520 |
Symbol 1502 Text | Uses:1483 210 | Used by:1520 |
Symbol 1503 Graphic | Used by:1520 | |
Symbol 1504 Text | Uses:189 | Used by:1520 |
Symbol 1505 Text | Uses:1483 210 | Used by:1520 |
Symbol 1506 Text | Uses:189 | Used by:1520 |
Symbol 1507 Text | Uses:1483 210 1490 | Used by:1520 |
Symbol 1508 Text | Uses:1483 | Used by:1520 |
Symbol 1509 Text | Uses:1483 | Used by:1520 |
Symbol 1510 Graphic | Used by:1520 | |
Symbol 1511 Button | Uses:63 64 65 | Used by:1512 |
Symbol 1512 MovieClip | Uses:1511 | Used by:1520 |
Symbol 1513 Graphic | Used by:1520 | |
Symbol 1514 Text | Uses:1482 1483 210 | Used by:1520 |
Symbol 1515 Font | Used by:1516 | |
Symbol 1516 Text | Uses:189 1515 1481 | Used by:1520 |
Symbol 1517 Text | Uses:1482 1483 210 | Used by:1520 |
Symbol 1518 Graphic | Used by:1520 | |
Symbol 1519 Text | Uses:1482 1483 210 | Used by:1520 |
Symbol 1520 MovieClip | Uses:1478 1479 818 1480 1484 1485 849 1486 1487 1488 1489 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1512 1513 1514 1516 1517 1518 1519 | Used by:1521 |
Symbol 1521 MovieClip | Uses:796 798 799 800 801 804 807 810 1300 1477 1520 | Used by:1541 |
Symbol 1522 Text | Uses:14 | Used by:1526 |
Symbol 1523 Text | Uses:14 | Used by:1526 |
Symbol 1524 Button | Uses:29 30 31 32 | Used by:1526 |
Symbol 1525 Button | Uses:29 30 31 32 | Used by:1526 |
Symbol 1526 MovieClip | Uses:213 145 1522 1523 1524 1525 113 | Used by:1541 |
Symbol 1527 Text | Uses:101 1309 | Used by:1540 |
Symbol 1528 Button | Uses:21 53 54 | Used by:1540 |
Symbol 1529 Graphic | Used by:1540 | |
Symbol 1530 Text | Uses:101 1309 845 | Used by:1540 |
Symbol 1531 Graphic | Used by:1540 | |
Symbol 1532 Font | Used by:1533 | |
Symbol 1533 Text | Uses:845 1532 | Used by:1540 |
Symbol 1534 Text | Uses:101 | Used by:1540 |
Symbol 1535 Graphic | Used by:1540 | |
Symbol 1536 Font | Used by:1538 | |
Symbol 1537 Font | Used by:1538 1539 2063 2068 2071 2074 2077 2080 2089 2092 2116 2118 2122 2164 | |
Symbol 1538 Text | Uses:101 1536 1537 | Used by:1540 |
Symbol 1539 Text | Uses:1309 1537 | Used by:1540 |
Symbol 1540 MovieClip | Uses:213 174 1527 1528 113 1529 1530 1531 1533 1534 1535 1538 1539 | Used by:1541 |
Symbol 1541 MovieClip | Uses:212 302 378 422 536 546 595 795 1521 1526 1540 | Used by:Timeline |
Symbol 1542 EditableText | Uses:129 | Used by:1544 |
Symbol 1543 Text | Uses:129 | Used by:1544 |
Symbol 1544 MovieClip | Uses:1542 1543 | Used by:Timeline |
Symbol 1545 Graphic | Used by:1547 | |
Symbol 1546 Graphic | Used by:1547 | |
Symbol 1547 MovieClip | Uses:1545 1546 | Used by:Timeline |
Symbol 1548 Sound | Used by:1549 1940 | |
Symbol 1549 MovieClip | Uses:7 1548 | Used by:Timeline |
Symbol 1550 Graphic | Used by:Timeline | |
Symbol 1551 Graphic | Used by:1586 | |
Symbol 1552 Graphic | Used by:1563 1586 | |
Symbol 1553 Graphic | Used by:1554 | |
Symbol 1554 MovieClip | Uses:1553 | Used by:1563 |
Symbol 1555 Graphic | Used by:1556 | |
Symbol 1556 MovieClip | Uses:1555 | Used by:1563 |
Symbol 1557 Graphic | Used by:1563 | |
Symbol 1558 Graphic | Used by:1559 | |
Symbol 1559 MovieClip | Uses:1558 | Used by:1563 |
Symbol 1560 Graphic | Used by:1563 | |
Symbol 1561 Graphic | Used by:1562 | |
Symbol 1562 MovieClip | Uses:1561 | Used by:1563 |
Symbol 1563 MovieClip | Uses:1552 1554 1556 1557 1559 1560 1562 | Used by:1586 |
Symbol 1564 Graphic | Used by:1584 | |
Symbol 1565 Graphic | Used by:1584 | |
Symbol 1566 Graphic | Used by:1567 | |
Symbol 1567 MovieClip | Uses:1566 | Used by:1572 |
Symbol 1568 Graphic | Used by:1571 | |
Symbol 1569 Graphic | Used by:1571 | |
Symbol 1570 Graphic | Used by:1571 | |
Symbol 1571 MovieClip | Uses:1568 1569 1570 | Used by:1572 |
Symbol 1572 MovieClip | Uses:1567 1571 | Used by:1584 |
Symbol 1573 Graphic | Used by:1574 | |
Symbol 1574 MovieClip | Uses:1573 | Used by:1584 |
Symbol 1575 Graphic | Used by:1576 | |
Symbol 1576 MovieClip | Uses:1575 | Used by:1584 |
Symbol 1577 Graphic | Used by:1584 | |
Symbol 1578 Graphic | Used by:1579 | |
Symbol 1579 MovieClip | Uses:1578 | Used by:1584 |
Symbol 1580 Graphic | Used by:1581 | |
Symbol 1581 MovieClip | Uses:1580 | Used by:1584 |
Symbol 1582 Graphic | Used by:1583 | |
Symbol 1583 MovieClip | Uses:1582 | Used by:1584 |
Symbol 1584 MovieClip | Uses:386 1564 1565 1572 1574 1576 1577 1579 1581 1583 | Used by:1586 |
Symbol 1585 Graphic | Used by:1586 | |
Symbol 1586 MovieClip | Uses:1551 1552 1563 1584 1585 | Used by:Timeline |
Symbol 1587 MovieClip | Uses:712 713 156 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 747 749 750 752 753 755 756 757 759 761 762 763 764 | Used by:1588 |
Symbol 1588 MovieClip | Uses:1587 | Used by:Timeline |
Symbol 1589 Graphic | Used by:1678 | |
Symbol 1590 Graphic | Used by:1591 | |
Symbol 1591 MovieClip | Uses:1590 | Used by:1678 |
Symbol 1592 Graphic | Used by:1596 | |
Symbol 1593 Graphic | Used by:1596 | |
Symbol 1594 Graphic | Used by:1596 | |
Symbol 1595 Graphic | Used by:1596 | |
Symbol 1596 MovieClip | Uses:1592 1593 1594 1595 | Used by:1678 |
Symbol 1597 Graphic | Used by:1678 | |
Symbol 1598 Graphic | Used by:1678 | |
Symbol 1599 Graphic | Used by:1600 | |
Symbol 1600 MovieClip | Uses:1599 | Used by:1678 |
Symbol 1601 Graphic | Used by:1678 | |
Symbol 1602 Graphic | Used by:1678 | |
Symbol 1603 Graphic | Used by:1678 | |
Symbol 1604 Graphic | Used by:1605 | |
Symbol 1605 MovieClip | Uses:1604 | Used by:1678 |
Symbol 1606 Graphic | Used by:1678 | |
Symbol 1607 Graphic | Used by:1678 | |
Symbol 1608 Graphic | Used by:1678 | |
Symbol 1609 Graphic | Used by:1610 | |
Symbol 1610 MovieClip | Uses:1609 | Used by:1678 |
Symbol 1611 Graphic | Used by:1678 | |
Symbol 1612 Graphic | Used by:1678 | |
Symbol 1613 Graphic | Used by:1614 | |
Symbol 1614 MovieClip | Uses:1613 | Used by:1678 |
Symbol 1615 Graphic | Used by:1678 | |
Symbol 1616 Graphic | Used by:1678 | |
Symbol 1617 Graphic | Used by:1678 | |
Symbol 1618 Graphic | Used by:1678 | |
Symbol 1619 Graphic | Used by:1678 | |
Symbol 1620 Graphic | Used by:1678 | |
Symbol 1621 Graphic | Used by:1622 | |
Symbol 1622 MovieClip | Uses:1621 | Used by:1678 |
Symbol 1623 Graphic | Used by:1678 | |
Symbol 1624 Graphic | Used by:1678 | |
Symbol 1625 Graphic | Used by:1678 | |
Symbol 1626 Graphic | Used by:1627 | |
Symbol 1627 MovieClip | Uses:1626 | Used by:1678 |
Symbol 1628 Graphic | Used by:1678 | |
Symbol 1629 Graphic | Used by:1678 | |
Symbol 1630 Graphic | Used by:1678 | |
Symbol 1631 Graphic | Used by:1678 | |
Symbol 1632 Graphic | Used by:1678 | |
Symbol 1633 Graphic | Used by:1678 | |
Symbol 1634 Graphic | Used by:1678 | |
Symbol 1635 Graphic | Used by:1678 | |
Symbol 1636 Graphic | Used by:1678 | |
Symbol 1637 Graphic | Used by:1678 | |
Symbol 1638 Graphic | Used by:1678 | |
Symbol 1639 Graphic | Used by:1678 | |
Symbol 1640 Graphic | Used by:1678 | |
Symbol 1641 Graphic | Used by:1678 | |
Symbol 1642 Graphic | Used by:1643 | |
Symbol 1643 MovieClip | Uses:1642 | Used by:1678 |
Symbol 1644 Graphic | Used by:1678 | |
Symbol 1645 Graphic | Used by:1678 | |
Symbol 1646 Graphic | Used by:1678 | |
Symbol 1647 Graphic | Used by:1648 | |
Symbol 1648 MovieClip | Uses:1647 | Used by:1678 |
Symbol 1649 Graphic | Used by:1650 | |
Symbol 1650 MovieClip | Uses:1649 | Used by:1678 |
Symbol 1651 Graphic | Used by:1678 | |
Symbol 1652 Graphic | Used by:1678 | |
Symbol 1653 Graphic | Used by:1678 | |
Symbol 1654 Graphic | Used by:1678 | |
Symbol 1655 Graphic | Used by:1678 | |
Symbol 1656 Graphic | Used by:1678 | |
Symbol 1657 Graphic | Used by:1678 | |
Symbol 1658 Graphic | Used by:1678 | |
Symbol 1659 Graphic | Used by:1678 | |
Symbol 1660 Graphic | Used by:1678 | |
Symbol 1661 Graphic | Used by:1678 | |
Symbol 1662 Graphic | Used by:1678 | |
Symbol 1663 Graphic | Used by:1678 | |
Symbol 1664 Graphic | Used by:1665 | |
Symbol 1665 MovieClip | Uses:1664 | Used by:1678 |
Symbol 1666 Graphic | Used by:1667 | |
Symbol 1667 MovieClip | Uses:1666 | Used by:1678 |
Symbol 1668 Graphic | Used by:1678 | |
Symbol 1669 Graphic | Used by:1678 | |
Symbol 1670 Graphic | Used by:1678 | |
Symbol 1671 Graphic | Used by:1678 | |
Symbol 1672 Graphic | Used by:1678 | |
Symbol 1673 Graphic | Used by:1674 | |
Symbol 1674 MovieClip | Uses:1673 | Used by:1678 |
Symbol 1675 Graphic | Used by:1678 | |
Symbol 1676 Graphic | Used by:1678 | |
Symbol 1677 Graphic | Used by:1678 | |
Symbol 1678 MovieClip | Uses:1589 1591 1596 1597 1598 1600 1601 1602 1603 1605 1606 1607 1608 1610 1611 1612 1614 1615 1616 1617 966 1618 1619 1620 1622 1623 1624 1625 1627 1628 1629 1041 1630 1631 1632 1080 1633 1634 1635 1175 1636 1177 1637 1638 1639 1640 1641 1643 1644 1645 1646 1648 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1665 1667 1668 1669 1670 1671 1672 1674 1675 1676 1677 | Used by:Timeline |
Symbol 1679 Graphic | Used by:1680 | |
Symbol 1680 MovieClip | Uses:1679 | Used by:1811 1824 |
Symbol 1681 Graphic | Used by:1682 | |
Symbol 1682 MovieClip | Uses:1681 | Used by:1824 |
Symbol 1683 Graphic | Used by:1699 | |
Symbol 1684 Graphic | Used by:1699 1819 | |
Symbol 1685 Graphic | Used by:1687 | |
Symbol 1686 Graphic | Used by:1687 | |
Symbol 1687 MovieClip | Uses:1685 1686 | Used by:1699 1702 1783 1811 1819 1823 2105 |
Symbol 1688 Graphic | Used by:1689 | |
Symbol 1689 MovieClip | Uses:1688 | Used by:1692 |
Symbol 1690 Graphic | Used by:1691 | |
Symbol 1691 MovieClip | Uses:1690 | Used by:1692 |
Symbol 1692 MovieClip | Uses:1689 1691 | Used by:1699 1702 |
Symbol 1693 Graphic | Used by:1699 1702 1819 1823 | |
Symbol 1694 Graphic | Used by:1699 1702 1819 1823 | |
Symbol 1695 Graphic | Used by:1699 1702 1819 1823 | |
Symbol 1696 Graphic | Used by:1699 1702 1819 1823 | |
Symbol 1697 Graphic | Used by:1699 1702 1819 1823 | |
Symbol 1698 Graphic | Used by:1699 1702 1819 1823 | |
Symbol 1699 MovieClip | Uses:1683 1684 1687 1692 1693 1694 1695 1696 1697 1698 123 | Used by:1824 |
Symbol 1700 Graphic | Used by:1702 | |
Symbol 1701 Graphic | Used by:1702 | |
Symbol 1702 MovieClip | Uses:1700 1701 1687 1692 1693 1694 1695 1696 1697 1698 123 | Used by:1824 |
Symbol 1703 Graphic | Used by:1783 | |
Symbol 1704 Graphic | Used by:1783 | |
Symbol 1705 Graphic | Used by:1783 | |
Symbol 1706 Graphic | Used by:1783 | |
Symbol 1707 Graphic | Used by:1783 | |
Symbol 1708 Graphic | Used by:1783 | |
Symbol 1709 Graphic | Used by:1710 | |
Symbol 1710 MovieClip | Uses:1709 | Used by:1783 2105 |
Symbol 1711 Graphic | Used by:1783 | |
Symbol 1712 Graphic | Used by:1783 | |
Symbol 1713 Graphic | Used by:1783 | |
Symbol 1714 Graphic | Used by:1783 | |
Symbol 1715 Graphic | Used by:1783 | |
Symbol 1716 Graphic | Used by:1783 | |
Symbol 1717 Graphic | Used by:1783 | |
Symbol 1718 Graphic | Used by:1783 | |
Symbol 1719 Graphic | Used by:1783 | |
Symbol 1720 Graphic | Used by:1783 | |
Symbol 1721 Graphic | Used by:1783 | |
Symbol 1722 Graphic | Used by:1783 | |
Symbol 1723 Graphic | Used by:1783 2105 | |
Symbol 1724 Graphic | Used by:1783 | |
Symbol 1725 Graphic | Used by:1783 | |
Symbol 1726 Graphic | Used by:1783 | |
Symbol 1727 Graphic | Used by:1783 | |
Symbol 1728 Graphic | Used by:1783 | |
Symbol 1729 Graphic | Used by:1783 | |
Symbol 1730 Graphic | Used by:1783 | |
Symbol 1731 Graphic | Used by:1783 | |
Symbol 1732 Graphic | Used by:1783 | |
Symbol 1733 Graphic | Used by:1783 | |
Symbol 1734 Graphic | Used by:1783 | |
Symbol 1735 Graphic | Used by:1783 | |
Symbol 1736 Graphic | Used by:1783 | |
Symbol 1737 Graphic | Used by:1783 | |
Symbol 1738 Graphic | Used by:1783 | |
Symbol 1739 Graphic | Used by:1783 | |
Symbol 1740 Graphic | Used by:1783 | |
Symbol 1741 Graphic | Used by:1783 | |
Symbol 1742 Graphic | Used by:1783 | |
Symbol 1743 Graphic | Used by:1783 | |
Symbol 1744 Graphic | Used by:1783 | |
Symbol 1745 Graphic | Used by:1783 | |
Symbol 1746 Graphic | Used by:1783 | |
Symbol 1747 Graphic | Used by:1783 | |
Symbol 1748 Graphic | Used by:1783 | |
Symbol 1749 Graphic | Used by:1783 | |
Symbol 1750 Graphic | Used by:1783 | |
Symbol 1751 Graphic | Used by:1783 | |
Symbol 1752 Graphic | Used by:1783 | |
Symbol 1753 Graphic | Used by:1783 | |
Symbol 1754 Graphic | Used by:1783 | |
Symbol 1755 Graphic | Used by:1783 | |
Symbol 1756 Graphic | Used by:1783 | |
Symbol 1757 Graphic | Used by:1783 | |
Symbol 1758 Graphic | Used by:1783 | |
Symbol 1759 Graphic | Used by:1783 | |
Symbol 1760 Graphic | Used by:1783 | |
Symbol 1761 Graphic | Used by:1783 | |
Symbol 1762 Graphic | Used by:1783 | |
Symbol 1763 Graphic | Used by:1783 | |
Symbol 1764 Graphic | Used by:1783 | |
Symbol 1765 Graphic | Used by:1783 | |
Symbol 1766 Graphic | Used by:1783 | |
Symbol 1767 Graphic | Used by:1783 | |
Symbol 1768 Graphic | Used by:1783 | |
Symbol 1769 Graphic | Used by:1783 | |
Symbol 1770 Graphic | Used by:1783 | |
Symbol 1771 Graphic | Used by:1783 | |
Symbol 1772 Graphic | Used by:1783 | |
Symbol 1773 Graphic | Used by:1783 | |
Symbol 1774 Graphic | Used by:1783 | |
Symbol 1775 Graphic | Used by:1778 | |
Symbol 1776 Graphic | Used by:1778 | |
Symbol 1777 Graphic | Used by:1778 | |
Symbol 1778 MovieClip | Uses:1775 1776 1777 | Used by:1783 |
Symbol 1779 Graphic | Used by:1783 | |
Symbol 1780 Graphic | Used by:1783 | |
Symbol 1781 Graphic | Used by:1783 | |
Symbol 1782 Graphic | Used by:1783 | |
Symbol 1783 MovieClip | Uses:1703 1704 1687 1705 1706 1342 1707 1708 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1778 1779 1780 1781 1782 | Used by:1824 |
Symbol 1784 Graphic | Used by:1811 | |
Symbol 1785 Graphic | Used by:1811 | |
Symbol 1786 Graphic | Used by:1811 | |
Symbol 1787 Graphic | Used by:1811 | |
Symbol 1788 Graphic | Used by:1811 | |
Symbol 1789 Graphic | Used by:1811 | |
Symbol 1790 Graphic | Used by:1811 | |
Symbol 1791 Graphic | Used by:1811 | |
Symbol 1792 Graphic | Used by:1811 | |
Symbol 1793 Graphic | Used by:1811 | |
Symbol 1794 Graphic | Used by:1811 | |
Symbol 1795 Graphic | Used by:1811 | |
Symbol 1796 MovieClip | Uses:21 | Used by:1811 |
Symbol 1797 Graphic | Used by:1811 | |
Symbol 1798 Graphic | Used by:1811 | |
Symbol 1799 Graphic | Used by:1811 | |
Symbol 1800 Graphic | Used by:1811 | |
Symbol 1801 Graphic | Used by:1811 | |
Symbol 1802 Graphic | Used by:1811 | |
Symbol 1803 Graphic | Used by:1811 | |
Symbol 1804 Graphic | Used by:1811 | |
Symbol 1805 Graphic | Used by:1811 | |
Symbol 1806 Graphic | Used by:1811 | |
Symbol 1807 Graphic | Used by:1811 | |
Symbol 1808 Graphic | Used by:1811 | |
Symbol 1809 Graphic | Used by:1811 | |
Symbol 1810 Graphic | Used by:1811 | |
Symbol 1811 MovieClip | Uses:1784 1785 1687 1786 1787 46 1788 1789 1790 1680 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 | Used by:1824 |
Symbol 1812 Graphic | Used by:1819 | |
Symbol 1813 Graphic | Used by:1819 | |
Symbol 1814 Graphic | Used by:1819 | |
Symbol 1815 Graphic | Used by:1819 | |
Symbol 1816 Graphic | Used by:1819 | |
Symbol 1817 Graphic | Used by:1819 | |
Symbol 1818 Graphic | Used by:1819 | |
Symbol 1819 MovieClip | Uses:1812 1684 1687 1693 1694 1695 1696 1697 1698 123 1813 1814 1815 1816 1817 1818 | Used by:1824 |
Symbol 1820 Graphic | Used by:1823 | |
Symbol 1821 Graphic | Used by:1823 | |
Symbol 1822 Graphic | Used by:1823 | |
Symbol 1823 MovieClip | Uses:1820 1821 1822 1687 1693 1694 1695 1696 1697 1698 123 | Used by:1824 Timeline |
Symbol 1824 MovieClip | Uses:1680 1682 1699 1702 1783 1811 1819 1823 | Used by:Timeline |
Symbol 1825 MovieClip | Uses:841 873 898 928 958 998 1056 1033 1073 1168 1110 1138 1207 1241 1271 1295 | Used by:Timeline |
Symbol 1826 MovieClip | Uses:1375 1376 1377 1378 1374 1379 1380 1381 1382 1383 1385 1386 1387 1388 1384 1389 1390 1391 1392 1393 1410 1426 | Used by:Timeline |
Symbol 1827 ShapeTweening | Used by:1921 | |
Symbol 1828 ShapeTweening | Used by:1921 | |
Symbol 1829 ShapeTweening | Used by:1921 | |
Symbol 1830 Graphic | Used by:1921 | |
Symbol 1831 Graphic | Used by:1921 | |
Symbol 1832 Graphic | Used by:1921 | |
Symbol 1833 Graphic | Used by:1921 | |
Symbol 1834 Graphic | Used by:1921 | |
Symbol 1835 ShapeTweening | Used by:1921 | |
Symbol 1836 Graphic | Used by:1921 | |
Symbol 1837 Graphic | Used by:1921 | |
Symbol 1838 Graphic | Used by:1921 | |
Symbol 1839 Graphic | Used by:1921 | |
Symbol 1840 ShapeTweening | Used by:1921 | |
Symbol 1841 Graphic | Used by:1921 | |
Symbol 1842 Graphic | Used by:1921 | |
Symbol 1843 Graphic | Used by:1921 | |
Symbol 1844 Graphic | Used by:1921 | |
Symbol 1845 ShapeTweening | Used by:1921 | |
Symbol 1846 Graphic | Used by:1921 | |
Symbol 1847 Graphic | Used by:1921 | |
Symbol 1848 Graphic | Used by:1921 | |
Symbol 1849 Graphic | Used by:1921 | |
Symbol 1850 Graphic | Used by:1921 | |
Symbol 1851 Graphic | Used by:1921 | |
Symbol 1852 Graphic | Used by:1921 | |
Symbol 1853 Graphic | Used by:1921 | |
Symbol 1854 Graphic | Used by:1921 | |
Symbol 1855 Graphic | Used by:1872 | |
Symbol 1856 Graphic | Used by:1872 | |
Symbol 1857 Graphic | Used by:1872 | |
Symbol 1858 Graphic | Used by:1872 | |
Symbol 1859 Graphic | Used by:1872 | |
Symbol 1860 Graphic | Used by:1872 | |
Symbol 1861 Graphic | Used by:1872 | |
Symbol 1862 Graphic | Used by:1872 | |
Symbol 1863 Graphic | Used by:1872 | |
Symbol 1864 Graphic | Used by:1872 | |
Symbol 1865 Graphic | Used by:1872 | |
Symbol 1866 Graphic | Used by:1872 | |
Symbol 1867 Graphic | Used by:1872 | |
Symbol 1868 Graphic | Used by:1872 | |
Symbol 1869 Graphic | Used by:1872 | |
Symbol 1870 Graphic | Used by:1872 | |
Symbol 1871 Graphic | Used by:1872 | |
Symbol 1872 MovieClip | Uses:1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 | Used by:1882 |
Symbol 1873 Graphic | Used by:1879 1880 1881 | |
Symbol 1874 Graphic | Used by:1879 1880 1881 | |
Symbol 1875 Graphic | Used by:1879 1880 1881 | |
Symbol 1876 Graphic | Used by:1879 1880 1881 | |
Symbol 1877 Graphic | Used by:1879 1880 1881 | |
Symbol 1878 Graphic | Used by:1879 1880 1881 | |
Symbol 1879 MovieClip | Uses:1404 1873 1874 1875 1876 1877 1878 | Used by:1882 |
Symbol 1880 MovieClip | Uses:1404 1873 1874 1875 1876 1877 1878 | Used by:1882 |
Symbol 1881 MovieClip | Uses:1404 1873 1874 1875 1876 1877 1878 | Used by:1882 |
Symbol 1882 MovieClip | Uses:1872 1879 1880 1881 | Used by:1921 |
Symbol 1883 Graphic | Used by:1895 | |
Symbol 1884 Graphic | Used by:1895 | |
Symbol 1885 Graphic | Used by:1895 | |
Symbol 1886 Graphic | Used by:1895 | |
Symbol 1887 Graphic | Used by:1895 | |
Symbol 1888 Graphic | Used by:1895 | |
Symbol 1889 Graphic | Used by:1895 | |
Symbol 1890 Graphic | Used by:1895 | |
Symbol 1891 Graphic | Used by:1895 | |
Symbol 1892 Graphic | Used by:1895 | |
Symbol 1893 Graphic | Used by:1895 | |
Symbol 1894 Graphic | Used by:1895 | |
Symbol 1895 MovieClip | Uses:1404 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 | Used by:1921 |
Symbol 1896 Graphic | Used by:1902 | |
Symbol 1897 Graphic | Used by:1901 | |
Symbol 1898 Graphic | Used by:1901 | |
Symbol 1899 Graphic | Used by:1901 | |
Symbol 1900 Graphic | Used by:1901 | |
Symbol 1901 MovieClip | Uses:1897 1898 1899 1900 | Used by:1902 1911 1919 |
Symbol 1902 MovieClip | Uses:1896 1901 | Used by:1920 |
Symbol 1903 Graphic | Used by:1907 | |
Symbol 1904 Graphic | Used by:1907 | |
Symbol 1905 Graphic | Used by:1907 | |
Symbol 1906 Graphic | Used by:1907 | |
Symbol 1907 MovieClip | Uses:1903 1904 1905 1906 | Used by:1920 |
Symbol 1908 Graphic | Used by:1909 | |
Symbol 1909 MovieClip | Uses:1908 | Used by:1920 |
Symbol 1910 Graphic | Used by:1911 | |
Symbol 1911 MovieClip | Uses:1910 1901 | Used by:1920 |
Symbol 1912 Graphic | Used by:1919 | |
Symbol 1913 Graphic | Used by:1919 | |
Symbol 1914 Graphic | Used by:1919 | |
Symbol 1915 Graphic | Used by:1919 | |
Symbol 1916 Graphic | Used by:1919 | |
Symbol 1917 Graphic | Used by:1919 | |
Symbol 1918 Graphic | Used by:1919 | |
Symbol 1919 MovieClip | Uses:1912 1913 1914 1915 1916 1917 1918 1901 | Used by:1920 |
Symbol 1920 MovieClip | Uses:1902 1907 1909 1911 1919 | Used by:1921 |
Symbol 1921 MovieClip | Uses:1404 1409 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1882 1895 1920 | Used by:Timeline |
Symbol 1922 Graphic | Used by:1933 1934 | |
Symbol 1923 Graphic | Used by:1933 1934 | |
Symbol 1924 Graphic | Used by:1933 1934 | |
Symbol 1925 Graphic | Used by:1933 1934 | |
Symbol 1926 Graphic | Used by:1933 1934 | |
Symbol 1927 Graphic | Used by:1933 1934 | |
Symbol 1928 Graphic | Used by:1933 1934 | |
Symbol 1929 Graphic | Used by:1932 | |
Symbol 1930 Graphic | Used by:1932 | |
Symbol 1931 Graphic | Used by:1932 | |
Symbol 1932 MovieClip | Uses:1929 1930 1931 | Used by:1933 1934 |
Symbol 1933 MovieClip | Uses:1922 32 1923 1924 1925 1926 1927 1928 821 1932 | Used by:Timeline |
Symbol 1934 MovieClip | Uses:1922 32 1923 1924 1925 1926 1927 1928 821 1932 | Used by:Timeline |
Symbol 1935 Sound | Used by:1940 | |
Symbol 1936 Sound | Used by:1940 | |
Symbol 1937 Sound | Used by:1940 | |
Symbol 1938 Sound | Used by:1940 | |
Symbol 1939 Sound | Used by:1940 | |
Symbol 1940 MovieClip | Uses:32 1935 1936 1937 1938 1939 1548 8 | Used by:Timeline |
Symbol 1941 Sound | Used by:1947 | |
Symbol 1942 Sound | Used by:1947 | |
Symbol 1943 Sound | Used by:1947 1951 | |
Symbol 1944 Sound | Used by:1947 | |
Symbol 1945 Sound | Used by:1947 | |
Symbol 1946 Sound | Used by:1947 | |
Symbol 1947 MovieClip | Uses:32 1941 1942 1943 1944 1945 1946 | Used by:Timeline |
Symbol 1948 Sound | Used by:1951 | |
Symbol 1949 Sound | Used by:1951 | |
Symbol 1950 Sound | Used by:1951 | |
Symbol 1951 MovieClip | Uses:32 1948 1943 1949 1950 | Used by:Timeline |
Symbol 1952 Graphic | Used by:2013 | |
Symbol 1953 Graphic | Used by:2012 | |
Symbol 1954 Graphic | Used by:1959 | |
Symbol 1955 Graphic | Used by:1959 | |
Symbol 1956 Graphic | Used by:1959 | |
Symbol 1957 Graphic | Used by:1959 | |
Symbol 1958 Graphic | Used by:1959 | |
Symbol 1959 MovieClip | Uses:1954 1955 1956 1957 1958 | Used by:2012 |
Symbol 1960 Graphic | Used by:1967 | |
Symbol 1961 Graphic | Used by:1967 | |
Symbol 1962 Graphic | Used by:1967 | |
Symbol 1963 Graphic | Used by:1967 | |
Symbol 1964 Graphic | Used by:1967 | |
Symbol 1965 Graphic | Used by:1967 | |
Symbol 1966 Graphic | Used by:1967 | |
Symbol 1967 MovieClip | Uses:1960 1961 1962 1963 1964 1965 1966 | Used by:2012 |
Symbol 1968 Graphic | Used by:1975 | |
Symbol 1969 Graphic | Used by:1975 | |
Symbol 1970 Graphic | Used by:1975 | |
Symbol 1971 Graphic | Used by:1975 | |
Symbol 1972 Graphic | Used by:1975 | |
Symbol 1973 Graphic | Used by:1975 | |
Symbol 1974 Graphic | Used by:1975 | |
Symbol 1975 MovieClip | Uses:1968 1969 1970 1971 1972 1973 1974 | Used by:2012 |
Symbol 1976 Graphic | Used by:1983 | |
Symbol 1977 Graphic | Used by:1983 | |
Symbol 1978 Graphic | Used by:1983 | |
Symbol 1979 Graphic | Used by:1983 | |
Symbol 1980 Graphic | Used by:1983 | |
Symbol 1981 Graphic | Used by:1983 | |
Symbol 1982 Graphic | Used by:1983 | |
Symbol 1983 MovieClip | Uses:1976 1977 1978 1979 1980 1981 1982 | Used by:2012 |
Symbol 1984 Graphic | Used by:1988 | |
Symbol 1985 Graphic | Used by:1988 | |
Symbol 1986 Graphic | Used by:1988 | |
Symbol 1987 Graphic | Used by:1988 | |
Symbol 1988 MovieClip | Uses:1984 1985 1986 1987 | Used by:2012 |
Symbol 1989 Graphic | Used by:1993 | |
Symbol 1990 Graphic | Used by:1993 | |
Symbol 1991 Graphic | Used by:1993 | |
Symbol 1992 Graphic | Used by:1993 | |
Symbol 1993 MovieClip | Uses:1989 1990 1991 1992 | Used by:2012 |
Symbol 1994 Graphic | Used by:1998 | |
Symbol 1995 Graphic | Used by:1998 | |
Symbol 1996 Graphic | Used by:1998 | |
Symbol 1997 Graphic | Used by:1998 | |
Symbol 1998 MovieClip | Uses:1994 1995 1996 1997 | Used by:2012 |
Symbol 1999 Graphic | Used by:2004 | |
Symbol 2000 Graphic | Used by:2004 | |
Symbol 2001 Graphic | Used by:2004 | |
Symbol 2002 Graphic | Used by:2004 | |
Symbol 2003 Graphic | Used by:2004 | |
Symbol 2004 MovieClip | Uses:1999 2000 2001 2002 2003 | Used by:2012 |
Symbol 2005 Graphic | Used by:2011 | |
Symbol 2006 Graphic | Used by:2011 | |
Symbol 2007 Graphic | Used by:2011 | |
Symbol 2008 Graphic | Used by:2011 | |
Symbol 2009 Graphic | Used by:2011 | |
Symbol 2010 Graphic | Used by:2011 | |
Symbol 2011 MovieClip | Uses:2005 2006 2007 2008 2009 2010 | Used by:2012 |
Symbol 2012 MovieClip | Uses:1953 1959 1967 1975 1983 1988 1993 1998 2004 2011 1404 1409 | Used by:2013 |
Symbol 2013 MovieClip | Uses:1952 2012 | Used by:Timeline |
Symbol 2014 MovieClip | Uses:237 240 241 242 243 244 | Used by:Timeline |
Symbol 2015 EditableText | Uses:129 | Used by:Timeline |
Symbol 2016 Text | Uses:210 | Used by:Timeline |
Symbol 2017 MovieClip | Uses:219 231 221 | Used by:2044 |
Symbol 2018 MovieClip | Uses:219 246 221 | Used by:2044 |
Symbol 2019 MovieClip | Uses:219 249 221 | Used by:2044 |
Symbol 2020 MovieClip | Uses:219 252 253 | Used by:2044 |
Symbol 2021 MovieClip | Uses:219 256 253 | Used by:2044 |
Symbol 2022 MovieClip | Uses:219 259 260 | Used by:2044 |
Symbol 2023 MovieClip | Uses:219 263 253 | Used by:2044 |
Symbol 2024 MovieClip | Uses:219 266 253 | Used by:2044 |
Symbol 2025 MovieClip | Uses:219 269 253 | Used by:2044 |
Symbol 2026 MovieClip | Uses:219 272 253 | Used by:2044 |
Symbol 2027 MovieClip | Uses:219 275 253 | Used by:2044 |
Symbol 2028 MovieClip | Uses:219 278 221 | Used by:2044 |
Symbol 2029 MovieClip | Uses:219 281 221 | Used by:2044 |
Symbol 2030 MovieClip | Uses:219 284 221 | Used by:2044 |
Symbol 2031 MovieClip | Uses:219 287 221 | Used by:2044 |
Symbol 2032 MovieClip | Uses:219 290 221 | Used by:2044 |
Symbol 2033 MovieClip | Uses:219 293 221 | Used by:2044 |
Symbol 2034 MovieClip | Uses:219 296 221 | Used by:2044 |
Symbol 2035 MovieClip | Uses:219 299 221 | Used by:2044 |
Symbol 2036 Graphic | Used by:2043 | |
Symbol 2037 Font | Used by:2038 | |
Symbol 2038 Text | Uses:204 2037 | Used by:2043 |
Symbol 2039 Text | Uses:204 | Used by:2043 |
Symbol 2040 Text | Uses:204 | Used by:2043 |
Symbol 2041 Graphic | Used by:2043 | |
Symbol 2042 Graphic | Used by:2043 | |
Symbol 2043 MovieClip | Uses:219 2036 2038 2039 2040 2041 2042 | Used by:2044 |
Symbol 2044 MovieClip | Uses:1365 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2043 | Used by:Timeline |
Symbol 2045 Graphic | Used by:Timeline | |
Symbol 2046 EditableText | Uses:129 | Used by:Timeline |
Symbol 2047 Graphic | Used by:Timeline | |
Symbol 2048 EditableText | Uses:129 | Used by:Timeline |
Symbol 2049 Graphic | Used by:Timeline | |
Symbol 2050 EditableText | Uses:129 | Used by:Timeline |
Symbol 2051 EditableText | Uses:129 | Used by:Timeline |
Symbol 2052 Graphic | Used by:Timeline | |
Symbol 2053 EditableText | Uses:129 | Used by:Timeline |
Symbol 2054 Graphic | Used by:Timeline | |
Symbol 2055 EditableText | Uses:129 | Used by:Timeline |
Symbol 2056 Graphic | Used by:Timeline | |
Symbol 2057 EditableText | Uses:129 | Used by:Timeline |
Symbol 2058 Graphic | Used by:Timeline | |
Symbol 2059 EditableText | Uses:129 | Used by:Timeline |
Symbol 2060 Graphic | Used by:Timeline | |
Symbol 2061 Graphic | Used by:2064 | |
Symbol 2062 MovieClip | Uses:98 | Used by:2064 2069 2072 2075 2078 2081 |
Symbol 2063 Text | Uses:1537 | Used by:2064 |
Symbol 2064 MovieClip | Uses:2061 2062 2063 | Used by:2082 |
Symbol 2065 Graphic | Used by:2066 | |
Symbol 2066 MovieClip | Uses:2065 | Used by:2082 |
Symbol 2067 Graphic | Used by:2069 | |
Symbol 2068 Text | Uses:1537 | Used by:2069 |
Symbol 2069 MovieClip | Uses:2067 2062 2068 | Used by:2082 |
Symbol 2070 Graphic | Used by:2072 | |
Symbol 2071 Text | Uses:1537 | Used by:2072 |
Symbol 2072 MovieClip | Uses:2070 2062 2071 | Used by:2082 |
Symbol 2073 Graphic | Used by:2075 | |
Symbol 2074 Text | Uses:1537 | Used by:2075 |
Symbol 2075 MovieClip | Uses:2073 2062 2074 | Used by:2082 |
Symbol 2076 Graphic | Used by:2078 | |
Symbol 2077 Text | Uses:1537 | Used by:2078 |
Symbol 2078 MovieClip | Uses:2076 2062 2077 | Used by:2082 |
Symbol 2079 Graphic | Used by:2081 | |
Symbol 2080 Text | Uses:1537 | Used by:2081 |
Symbol 2081 MovieClip | Uses:2079 2062 2080 | Used by:2082 |
Symbol 2082 MovieClip | Uses:2064 2066 2069 2072 2075 2078 2081 | Used by:Timeline |
Symbol 2083 Graphic | Used by:2084 | |
Symbol 2084 MovieClip | Uses:98 2083 | Used by:Timeline |
Symbol 2085 Graphic | Used by:2123 | |
Symbol 2086 Text | Uses:52 | Used by:2088 2107 2112 2113 2120 |
Symbol 2087 Graphic | Used by:2088 2107 2112 2113 2120 Timeline | |
Symbol 2088 Button | Uses:105 2086 2087 | Used by:2123 |
Symbol 2089 EditableText | Uses:1537 | Used by:2123 |
Symbol 2090 Text | Uses:1309 | Used by:2123 |
Symbol 2091 Graphic | Used by:2123 | |
Symbol 2092 EditableText | Uses:1537 | Used by:2123 |
Symbol 2093 Text | Uses:1309 | Used by:2123 |
Symbol 2094 Text | Uses:14 | Used by:2123 |
Symbol 2095 Graphic | Used by:2123 | |
Symbol 2096 Graphic | Used by:2106 | |
Symbol 2097 Text | Uses:52 | Used by:2106 |
Symbol 2098 Graphic | Used by:2106 | |
Symbol 2099 Graphic | Used by:2105 | |
Symbol 2100 Graphic | Used by:2105 | |
Symbol 2101 Graphic | Used by:2105 | |
Symbol 2102 Graphic | Used by:2105 | |
Symbol 2103 Graphic | Used by:2105 | |
Symbol 2104 Graphic | Used by:2105 | |
Symbol 2105 MovieClip | Uses:2099 2100 1687 2101 2102 2103 2104 1710 1723 | Used by:2106 |
Symbol 2106 MovieClip | Uses:2096 2097 2098 2105 | Used by:2123 |
Symbol 2107 Button | Uses:105 2086 2087 | Used by:2123 |
Symbol 2108 Text | Uses:14 | Used by:2123 |
Symbol 2109 Graphic | Used by:2123 | |
Symbol 2110 Graphic | Used by:2123 | |
Symbol 2111 Text | Uses:14 | Used by:2123 |
Symbol 2112 Button | Uses:105 2086 2087 | Used by:2123 |
Symbol 2113 Button | Uses:105 2086 2087 | Used by:2123 |
Symbol 2114 Graphic | Used by:2123 | |
Symbol 2115 Text | Uses:14 | Used by:2123 |
Symbol 2116 EditableText | Uses:1537 | Used by:2123 |
Symbol 2117 Text | Uses:1309 | Used by:2123 |
Symbol 2118 EditableText | Uses:1537 | Used by:2123 |
Symbol 2119 Text | Uses:1309 | Used by:2123 |
Symbol 2120 Button | Uses:105 2086 2087 | Used by:2123 |
Symbol 2121 Text | Uses:14 | Used by:2123 |
Symbol 2122 EditableText | Uses:1537 | Used by:2123 |
Symbol 2123 MovieClip | Uses:2085 2088 2089 2090 2091 113 2092 2093 2094 2095 2106 2107 2108 2109 2110 2111 2112 98 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 | Used by:2124 |
Symbol 2124 MovieClip | Uses:2123 | Used by:Timeline |
Symbol 2125 MovieClip | Uses:237 240 241 242 243 244 | Used by:Timeline |
Symbol 2126 Graphic | Used by:2127 | |
Symbol 2127 MovieClip | Uses:2126 | Used by:Timeline |
Symbol 2128 Graphic | Used by:2147 | |
Symbol 2129 Graphic | Used by:2147 | |
Symbol 2130 Font | Used by:2131 2134 2156 | |
Symbol 2131 EditableText | Uses:2130 | Used by:2147 |
Symbol 2132 Graphic | Used by:2147 | |
Symbol 2133 Graphic | Used by:2147 | |
Symbol 2134 EditableText | Uses:2130 | Used by:2147 |
Symbol 2135 Graphic | Used by:2147 | |
Symbol 2136 Graphic | Used by:2147 | |
Symbol 2137 Graphic | Used by:2147 | |
Symbol 2138 Graphic | Used by:2147 | |
Symbol 2139 Graphic | Used by:2147 | |
Symbol 2140 Graphic | Used by:2147 | |
Symbol 2141 Graphic | Used by:2147 | |
Symbol 2142 Graphic | Used by:2147 | |
Symbol 2143 Graphic | Used by:2147 | |
Symbol 2144 Graphic | Used by:2147 | |
Symbol 2145 Graphic | Used by:2147 | |
Symbol 2146 Graphic | Used by:2147 | |
Symbol 2147 MovieClip | Uses:821 2128 2129 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 | Used by:Timeline |
Symbol 2148 Graphic | Used by:2149 | |
Symbol 2149 MovieClip | Uses:98 2148 | Used by:2160 |
Symbol 2150 Graphic | Used by:2151 | |
Symbol 2151 MovieClip | Uses:98 2150 | Used by:2160 |
Symbol 2152 Graphic | Used by:2153 | |
Symbol 2153 MovieClip | Uses:98 2152 | Used by:2160 |
Symbol 2154 Graphic | Used by:2155 | |
Symbol 2155 MovieClip | Uses:98 2154 | Used by:2160 |
Symbol 2156 EditableText | Uses:2130 | Used by:2157 |
Symbol 2157 MovieClip | Uses:98 2156 | Used by:2160 |
Symbol 2158 Graphic | Used by:2159 | |
Symbol 2159 MovieClip | Uses:98 2158 | Used by:2160 |
Symbol 2160 MovieClip | Uses:2149 2151 2153 2155 2157 2159 | Used by:Timeline |
Symbol 2161 Graphic | Used by:2165 | |
Symbol 2162 MovieClip | Uses:98 | Used by:2165 |
Symbol 2163 Graphic | Used by:2165 | |
Symbol 2164 Text | Uses:1537 | Used by:2165 |
Symbol 2165 MovieClip | Uses:2161 2162 2163 2164 | Used by:Timeline |
Symbol 2166 Font | Used by:2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 | |
Symbol 2167 EditableText | Uses:2166 | Used by:Timeline |
Symbol 2168 Text | Uses:2166 | Used by:Timeline |
Symbol 2169 EditableText | Uses:2166 | Used by:Timeline |
Symbol 2170 Text | Uses:2166 | Used by:Timeline |
Symbol 2171 EditableText | Uses:2166 | Used by:Timeline |
Symbol 2172 Text | Uses:2166 | Used by:Timeline |
Symbol 2173 EditableText | Uses:2166 | Used by:Timeline |
Symbol 2174 Text | Uses:2166 | Used by:Timeline |
Symbol 2175 EditableText | Uses:2166 | Used by:Timeline |
Symbol 2176 Text | Uses:2166 | Used by:Timeline |
Symbol 2177 Graphic | Used by:Timeline | |
Symbol 2178 Text | Uses:52 | Used by:Timeline |
Symbol 2179 Text | Uses:52 | Used by:2182 2186 |
Symbol 2180 Graphic | Used by:2182 2186 2189 | |
Symbol 2181 Text | Uses:52 | Used by:2182 2186 |
Symbol 2182 Button | Uses:935 2179 2180 2181 | Used by:Timeline |
Symbol 2183 Text | Uses:52 | Used by:2185 |
Symbol 2184 Text | Uses:52 | Used by:2185 |
Symbol 2185 Button | Uses:215 2183 596 2184 | Used by:Timeline |
Symbol 2186 Button | Uses:935 2179 2180 2181 | Used by:Timeline |
Symbol 2187 Text | Uses:52 | Used by:2189 |
Symbol 2188 Text | Uses:52 | Used by:2189 |
Symbol 2189 Button | Uses:935 2187 2180 2188 | Used by:Timeline |
Symbol 2190 Text | Uses:52 | Used by:Timeline |
Symbol 2191 Text | Uses:52 | Used by:Timeline |
Symbol 2192 Text | Uses:52 | Used by:2195 |
Symbol 2193 Text | Uses:52 | Used by:2195 |
Symbol 2194 Graphic | Used by:2195 | |
Symbol 2195 Button | Uses:2192 2193 2194 | Used by:Timeline |
Symbol 2196 Graphic | Used by:Timeline | |
Symbol 2197 EditableText | Uses:103 | Used by:Timeline |
Symbol 2198 Text | Uses:52 | Used by:Timeline |
Symbol 2199 Text | Uses:210 | Used by:Timeline |
Instance Names
"intro_music" | Frame 3 | Symbol 9 MovieClip |
"topside_clip" | Frame 48 | Symbol 143 MovieClip |
"outdoor_access" | Frame 48 | Symbol 206 MovieClip |
"cheat_movie" | Frame 48 | Symbol 209 MovieClip |
"menus" | Frame 48 | Symbol 1541 MovieClip |
"zero_music" | Frame 48 | Symbol 1549 MovieClip |
"background_texture" | Frame 51 | Symbol 118 MovieClip |
"wall" | Frame 51 | Symbol 1588 MovieClip |
"hero_cross" | Frame 51 | Symbol 1678 MovieClip |
"troll" | Frame 51 | Symbol 1824 MovieClip |
"hero" | Frame 51 | Symbol 1825 MovieClip |
"bat" | Frame 51 | Symbol 1826 MovieClip |
"slime" | Frame 51 | Symbol 1921 MovieClip |
"spikes" | Frame 51 | Symbol 1933 MovieClip |
"topspikes" | Frame 51 | Symbol 1934 MovieClip |
"music_box" | Frame 51 | Symbol 1940 MovieClip |
"sound_fx" | Frame 51 | Symbol 1947 MovieClip |
"troll_fx" | Frame 51 | Symbol 1951 MovieClip |
"wander_spfx" | Frame 51 | Symbol 2013 MovieClip |
"timer" | Frame 51 | Symbol 2014 MovieClip |
"maps" | Frame 51 | Symbol 2044 MovieClip |
"ring_message" | Frame 51 | Symbol 2082 MovieClip |
"level_menu" | Frame 51 | Symbol 2124 MovieClip |
"greyout" | Frame 51 | Symbol 5 MovieClip |
"hourglass" | Frame 53 | Symbol 2125 MovieClip |
"moretime" | Frame 53 | Symbol 2127 MovieClip |
"loot" | Frame 53 | Symbol 2147 MovieClip |
"messages" | Frame 53 | Symbol 2160 MovieClip |
"horror" | Frame 53 | Symbol 2165 MovieClip |
"troll_warn" | Symbol 97 MovieClip Frame 1 | Symbol 96 MovieClip |
"mission_folders" | Symbol 378 MovieClip Frame 1 | Symbol 377 MovieClip |
"skull_ticker" | Symbol 472 MovieClip Frame 1 | Symbol 461 MovieClip |
"skull_tape" | Symbol 472 MovieClip Frame 1 | Symbol 467 MovieClip |
"selling_menu" | Symbol 536 MovieClip Frame 5 | Symbol 513 MovieClip |
"infosale_menu" | Symbol 536 MovieClip Frame 10 | Symbol 535 MovieClip |
"wall_screen" | Symbol 795 MovieClip Frame 1 | Symbol 625 MovieClip |
"boss_text" | Symbol 795 MovieClip Frame 1 | Symbol 697 MovieClip |
"room_card_anim" | Symbol 795 MovieClip Frame 1 | Symbol 794 MovieClip |
"hero_target" | Symbol 841 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 873 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 898 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 928 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 958 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 998 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 1033 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 1056 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 1073 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 1110 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 1138 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 1168 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 1207 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 1241 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 1271 MovieClip Frame 1 | Symbol 821 MovieClip |
"hero_target" | Symbol 1295 MovieClip Frame 1 | Symbol 821 MovieClip |
"big_blade" | Symbol 1410 MovieClip Frame 1 | Symbol 1399 MovieClip |
"blade_target1" | Symbol 1410 MovieClip Frame 2 | Symbol 1404 MovieClip |
"blade_blood" | Symbol 1410 MovieClip Frame 3 | Symbol 1408 MovieClip |
"blade_target2" | Symbol 1410 MovieClip Frame 3 | Symbol 1409 MovieClip |
"batbody" | Symbol 1427 MovieClip Frame 1 | Symbol 1375 MovieClip |
"batbody" | Symbol 1427 MovieClip Frame 20 | Symbol 1385 MovieClip |
"swinging_blade" | Symbol 1427 MovieClip Frame 40 | Symbol 1410 MovieClip |
"arrow" | Symbol 1427 MovieClip Frame 45 | Symbol 1426 MovieClip |
"arrow1" | Symbol 1427 MovieClip Frame 48 | Symbol 1426 MovieClip |
"arrow2" | Symbol 1427 MovieClip Frame 48 | Symbol 1426 MovieClip |
"arrow3" | Symbol 1427 MovieClip Frame 48 | Symbol 1426 MovieClip |
"arrow1" | Symbol 1427 MovieClip Frame 50 | Symbol 1426 MovieClip |
"arrow2" | Symbol 1427 MovieClip Frame 50 | Symbol 1426 MovieClip |
"arrow3" | Symbol 1427 MovieClip Frame 50 | Symbol 1426 MovieClip |
"arrow1" | Symbol 1427 MovieClip Frame 52 | Symbol 1426 MovieClip |
"arrow2" | Symbol 1427 MovieClip Frame 52 | Symbol 1426 MovieClip |
"arrow3" | Symbol 1427 MovieClip Frame 52 | Symbol 1426 MovieClip |
"arrow1" | Symbol 1427 MovieClip Frame 54 | Symbol 1426 MovieClip |
"arrow2" | Symbol 1427 MovieClip Frame 54 | Symbol 1426 MovieClip |
"arrow3" | Symbol 1427 MovieClip Frame 54 | Symbol 1426 MovieClip |
"stair_menu" | Symbol 1541 MovieClip Frame 2 | Symbol 302 MovieClip |
"record_sheet" | Symbol 1541 MovieClip Frame 20 | Symbol 378 MovieClip |
"bossoffice" | Symbol 1541 MovieClip Frame 125 | Symbol 795 MovieClip |
"wall1_1" | Symbol 1588 MovieClip Frame 1 | Symbol 1587 MovieClip |
"wall1_2" | Symbol 1588 MovieClip Frame 1 | Symbol 1587 MovieClip |
"hack_target" | Symbol 1811 MovieClip Frame 1 | Symbol 1680 MovieClip |
"axe_target" | Symbol 1811 MovieClip Frame 3 | Symbol 1796 MovieClip |
"troll_target" | Symbol 1824 MovieClip Frame 1 | Symbol 1680 MovieClip |
"spin_target" | Symbol 1824 MovieClip Frame 1 | Symbol 1682 MovieClip |
"troll_target" | Symbol 1824 MovieClip Frame 5 | Symbol 1680 MovieClip |
"spin_target" | Symbol 1824 MovieClip Frame 5 | Symbol 1682 MovieClip |
"troll_hack" | Symbol 1824 MovieClip Frame 15 | Symbol 1811 MovieClip |
"hero_1" | Symbol 1825 MovieClip Frame 1 | Symbol 841 MovieClip |
"hero_2" | Symbol 1825 MovieClip Frame 5 | Symbol 873 MovieClip |
"hero_3" | Symbol 1825 MovieClip Frame 10 | Symbol 898 MovieClip |
"hero_4" | Symbol 1825 MovieClip Frame 15 | Symbol 928 MovieClip |
"hero_5" | Symbol 1825 MovieClip Frame 20 | Symbol 958 MovieClip |
"hero_6" | Symbol 1825 MovieClip Frame 25 | Symbol 998 MovieClip |
"hero_7" | Symbol 1825 MovieClip Frame 30 | Symbol 1056 MovieClip |
"hero_8" | Symbol 1825 MovieClip Frame 35 | Symbol 1033 MovieClip |
"hero_9" | Symbol 1825 MovieClip Frame 40 | Symbol 1073 MovieClip |
"hero_10" | Symbol 1825 MovieClip Frame 45 | Symbol 1168 MovieClip |
"hero_11" | Symbol 1825 MovieClip Frame 50 | Symbol 1110 MovieClip |
"hero_12" | Symbol 1825 MovieClip Frame 55 | Symbol 1138 MovieClip |
"hero_13" | Symbol 1825 MovieClip Frame 60 | Symbol 1207 MovieClip |
"hero_14" | Symbol 1825 MovieClip Frame 65 | Symbol 1241 MovieClip |
"hero_101" | Symbol 1825 MovieClip Frame 80 | Symbol 1271 MovieClip |
"hero_102" | Symbol 1825 MovieClip Frame 85 | Symbol 1295 MovieClip |
"batbody" | Symbol 1826 MovieClip Frame 1 | Symbol 1375 MovieClip |
"batbody" | Symbol 1826 MovieClip Frame 20 | Symbol 1385 MovieClip |
"swinging_blade" | Symbol 1826 MovieClip Frame 40 | Symbol 1410 MovieClip |
"arrow" | Symbol 1826 MovieClip Frame 45 | Symbol 1426 MovieClip |
"arrow1" | Symbol 1826 MovieClip Frame 48 | Symbol 1426 MovieClip |
"arrow2" | Symbol 1826 MovieClip Frame 48 | Symbol 1426 MovieClip |
"arrow3" | Symbol 1826 MovieClip Frame 48 | Symbol 1426 MovieClip |
"arrow1" | Symbol 1826 MovieClip Frame 50 | Symbol 1426 MovieClip |
"arrow2" | Symbol 1826 MovieClip Frame 50 | Symbol 1426 MovieClip |
"arrow3" | Symbol 1826 MovieClip Frame 50 | Symbol 1426 MovieClip |
"arrow1" | Symbol 1826 MovieClip Frame 52 | Symbol 1426 MovieClip |
"arrow2" | Symbol 1826 MovieClip Frame 52 | Symbol 1426 MovieClip |
"arrow3" | Symbol 1826 MovieClip Frame 52 | Symbol 1426 MovieClip |
"arrow1" | Symbol 1826 MovieClip Frame 54 | Symbol 1426 MovieClip |
"arrow2" | Symbol 1826 MovieClip Frame 54 | Symbol 1426 MovieClip |
"arrow3" | Symbol 1826 MovieClip Frame 54 | Symbol 1426 MovieClip |
"germ_target" | Symbol 1879 MovieClip Frame 1 | Symbol 1404 MovieClip |
"germ_target" | Symbol 1880 MovieClip Frame 1 | Symbol 1404 MovieClip |
"germ_target" | Symbol 1881 MovieClip Frame 1 | Symbol 1404 MovieClip |
"germs" | Symbol 1882 MovieClip Frame 2 | Symbol 1879 MovieClip |
"germs" | Symbol 1882 MovieClip Frame 6 | Symbol 1880 MovieClip |
"germs" | Symbol 1882 MovieClip Frame 10 | Symbol 1881 MovieClip |
"germs" | Symbol 1882 MovieClip Frame 20 | Symbol 1881 MovieClip |
"germs" | Symbol 1882 MovieClip Frame 28 | Symbol 1881 MovieClip |
"germs" | Symbol 1882 MovieClip Frame 37 | Symbol 1881 MovieClip |
"germs" | Symbol 1882 MovieClip Frame 46 | Symbol 1881 MovieClip |
"germs" | Symbol 1882 MovieClip Frame 54 | Symbol 1881 MovieClip |
"dog_target" | Symbol 1895 MovieClip Frame 1 | Symbol 1404 MovieClip |
"worm_target3" | Symbol 1920 MovieClip Frame 1 | Symbol 1902 MovieClip |
"worm_target2" | Symbol 1920 MovieClip Frame 1 | Symbol 1911 MovieClip |
"worm_target1" | Symbol 1920 MovieClip Frame 1 | Symbol 1919 MovieClip |
"slime_target1" | Symbol 1921 MovieClip Frame 1 | Symbol 1404 MovieClip |
"slime_target2" | Symbol 1921 MovieClip Frame 1 | Symbol 1409 MovieClip |
"slime_target1" | Symbol 1921 MovieClip Frame 30 | Symbol 1404 MovieClip |
"slime_target2" | Symbol 1921 MovieClip Frame 30 | Symbol 1409 MovieClip |
"plague_rat" | Symbol 1921 MovieClip Frame 50 | Symbol 1882 MovieClip |
"ratdog" | Symbol 1921 MovieClip Frame 55 | Symbol 1895 MovieClip |
"inchworm" | Symbol 1921 MovieClip Frame 60 | Symbol 1920 MovieClip |
"spike_target" | Symbol 1933 MovieClip Frame 2 | Symbol 821 MovieClip |
"spikeblood" | Symbol 1933 MovieClip Frame 15 | Symbol 1932 MovieClip |
"spike_target" | Symbol 1934 MovieClip Frame 2 | Symbol 821 MovieClip |
"spikeblood" | Symbol 1934 MovieClip Frame 15 | Symbol 1932 MovieClip |
"crowd_target1" | Symbol 2012 MovieClip Frame 1 | Symbol 1404 MovieClip |
"crowd_target2" | Symbol 2012 MovieClip Frame 1 | Symbol 1409 MovieClip |
"crowd_target3" | Symbol 2012 MovieClip Frame 1 | Symbol 1404 MovieClip |
"crowd" | Symbol 2013 MovieClip Frame 4 | Symbol 2012 MovieClip |
"map1" | Symbol 2044 MovieClip Frame 1 | Symbol 1365 MovieClip |
"map2" | Symbol 2044 MovieClip Frame 2 | Symbol 2017 MovieClip |
"map3" | Symbol 2044 MovieClip Frame 3 | Symbol 2018 MovieClip |
"map4" | Symbol 2044 MovieClip Frame 4 | Symbol 2019 MovieClip |
"map5" | Symbol 2044 MovieClip Frame 5 | Symbol 2020 MovieClip |
"map6" | Symbol 2044 MovieClip Frame 6 | Symbol 2021 MovieClip |
"map7" | Symbol 2044 MovieClip Frame 7 | Symbol 2022 MovieClip |
"map8" | Symbol 2044 MovieClip Frame 8 | Symbol 2023 MovieClip |
"map9" | Symbol 2044 MovieClip Frame 9 | Symbol 2024 MovieClip |
"map10" | Symbol 2044 MovieClip Frame 10 | Symbol 2025 MovieClip |
"map11" | Symbol 2044 MovieClip Frame 11 | Symbol 2026 MovieClip |
"map12" | Symbol 2044 MovieClip Frame 12 | Symbol 2027 MovieClip |
"map13" | Symbol 2044 MovieClip Frame 13 | Symbol 2028 MovieClip |
"map14" | Symbol 2044 MovieClip Frame 14 | Symbol 2029 MovieClip |
"map15" | Symbol 2044 MovieClip Frame 15 | Symbol 2030 MovieClip |
"map16" | Symbol 2044 MovieClip Frame 16 | Symbol 2031 MovieClip |
"map17" | Symbol 2044 MovieClip Frame 17 | Symbol 2032 MovieClip |
"map18" | Symbol 2044 MovieClip Frame 18 | Symbol 2033 MovieClip |
"map19" | Symbol 2044 MovieClip Frame 19 | Symbol 2034 MovieClip |
"map20" | Symbol 2044 MovieClip Frame 20 | Symbol 2035 MovieClip |
"map21" | Symbol 2044 MovieClip Frame 21 | Symbol 2043 MovieClip |
"level_end" | Symbol 2124 MovieClip Frame 1 | Symbol 2123 MovieClip |
"loot_target" | Symbol 2147 MovieClip Frame 1 | Symbol 821 MovieClip |
"loot_target" | Symbol 2147 MovieClip Frame 3 | Symbol 821 MovieClip |
"loot_target" | Symbol 2147 MovieClip Frame 5 | Symbol 821 MovieClip |
"loot_target" | Symbol 2147 MovieClip Frame 7 | Symbol 821 MovieClip |
"loot_target" | Symbol 2147 MovieClip Frame 9 | Symbol 821 MovieClip |
"loot_target" | Symbol 2147 MovieClip Frame 11 | Symbol 821 MovieClip |
"loot_target" | Symbol 2147 MovieClip Frame 13 | Symbol 821 MovieClip |
"loot_target" | Symbol 2147 MovieClip Frame 15 | Symbol 821 MovieClip |
"times_up" | Symbol 2160 MovieClip Frame 2 | Symbol 2149 MovieClip |
"mission_messages" | Symbol 2160 MovieClip Frame 34 | Symbol 2157 MovieClip |
"pawing_message" | Symbol 2160 MovieClip Frame 45 | Symbol 2159 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"start_game" | Frame 4 |
"create_code" | Frame 5 |
"make_troll" | Frame 7 |
"gotozero" | Frame 15 |
"enter_code" | Frame 32 |
"gotoxero" | Frame 40 |
"wander_game" | Frame 53 |
"music_intro" | Symbol 9 MovieClip Frame 2 |
"dossier1_up" | Symbol 377 MovieClip Frame 20 |
"dossier1_down" | Symbol 377 MovieClip Frame 27 |
"dossier2_up" | Symbol 377 MovieClip Frame 35 |
"dossier2_down" | Symbol 377 MovieClip Frame 42 |
"dossier3_up" | Symbol 377 MovieClip Frame 50 |
"dossier3_down" | Symbol 377 MovieClip Frame 56 |
"main_heal" | Symbol 419 MovieClip Frame 16 |
"heal" | Symbol 419 MovieClip Frame 20 |
"cards" | Symbol 419 MovieClip Frame 23 |
"no_cards" | Symbol 419 MovieClip Frame 24 |
"infosell_stop" | Symbol 535 MovieClip Frame 7 |
"skull_tick_1" | Symbol 535 MovieClip Frame 8 |
"skull_tick_2" | Symbol 535 MovieClip Frame 15 |
"skull_tick_3" | Symbol 535 MovieClip Frame 22 |
"infosell_down" | Symbol 535 MovieClip Frame 29 |
"loot_base" | Symbol 536 MovieClip Frame 1 |
"sell_stuff" | Symbol 536 MovieClip Frame 5 |
"get_information" | Symbol 536 MovieClip Frame 10 |
"mission1" | Symbol 625 MovieClip Frame 2 |
"mission2" | Symbol 625 MovieClip Frame 15 |
"mission3" | Symbol 625 MovieClip Frame 25 |
"mission_1" | Symbol 697 MovieClip Frame 2 |
"mission_11" | Symbol 697 MovieClip Frame 10 |
"mission_2" | Symbol 697 MovieClip Frame 20 |
"mission_12" | Symbol 697 MovieClip Frame 30 |
"mission_3" | Symbol 697 MovieClip Frame 40 |
"mission_13" | Symbol 697 MovieClip Frame 50 |
"mission_9" | Symbol 697 MovieClip Frame 60 |
"level1_1" | Symbol 765 MovieClip Frame 1 |
"level1_2" | Symbol 765 MovieClip Frame 2 |
"level1_3" | Symbol 765 MovieClip Frame 3 |
"level1_4" | Symbol 765 MovieClip Frame 4 |
"level1_5" | Symbol 765 MovieClip Frame 5 |
"level1_6" | Symbol 765 MovieClip Frame 6 |
"level2_1" | Symbol 765 MovieClip Frame 10 |
"level2_2" | Symbol 765 MovieClip Frame 11 |
"level2_3" | Symbol 765 MovieClip Frame 12 |
"level2_4" | Symbol 765 MovieClip Frame 13 |
"level2_5" | Symbol 765 MovieClip Frame 14 |
"level2_6" | Symbol 765 MovieClip Frame 15 |
"level3_1" | Symbol 765 MovieClip Frame 20 |
"level3_2" | Symbol 765 MovieClip Frame 21 |
"level3_3" | Symbol 765 MovieClip Frame 22 |
"level3_4" | Symbol 765 MovieClip Frame 23 |
"level3_5" | Symbol 765 MovieClip Frame 24 |
"level3_6" | Symbol 765 MovieClip Frame 25 |
"level4_1" | Symbol 765 MovieClip Frame 35 |
"level4_2" | Symbol 765 MovieClip Frame 36 |
"level4_3" | Symbol 765 MovieClip Frame 37 |
"level4_4" | Symbol 765 MovieClip Frame 38 |
"level4_5" | Symbol 765 MovieClip Frame 39 |
"level4_6" | Symbol 765 MovieClip Frame 40 |
"level15_1" | Symbol 765 MovieClip Frame 45 |
"level15_2" | Symbol 765 MovieClip Frame 46 |
"level15_3" | Symbol 765 MovieClip Frame 47 |
"level15_4" | Symbol 765 MovieClip Frame 48 |
"level15_5" | Symbol 765 MovieClip Frame 49 |
"level15_6" | Symbol 765 MovieClip Frame 50 |
"level16_1" | Symbol 765 MovieClip Frame 55 |
"level16_2" | Symbol 765 MovieClip Frame 56 |
"level16_3" | Symbol 765 MovieClip Frame 57 |
"level16_4" | Symbol 765 MovieClip Frame 58 |
"level16_5" | Symbol 765 MovieClip Frame 59 |
"level16_6" | Symbol 765 MovieClip Frame 60 |
"level17_1" | Symbol 765 MovieClip Frame 65 |
"level17_2" | Symbol 765 MovieClip Frame 66 |
"level17_3" | Symbol 765 MovieClip Frame 67 |
"level17_4" | Symbol 765 MovieClip Frame 68 |
"level17_5" | Symbol 765 MovieClip Frame 69 |
"level17_6" | Symbol 765 MovieClip Frame 70 |
"walk" | Symbol 841 MovieClip Frame 1 |
"split" | Symbol 841 MovieClip Frame 10 |
"walk" | Symbol 873 MovieClip Frame 1 |
"split" | Symbol 873 MovieClip Frame 10 |
"walk" | Symbol 898 MovieClip Frame 1 |
"split" | Symbol 898 MovieClip Frame 10 |
"walk" | Symbol 928 MovieClip Frame 1 |
"split" | Symbol 928 MovieClip Frame 10 |
"walk" | Symbol 958 MovieClip Frame 1 |
"split" | Symbol 958 MovieClip Frame 10 |
"walk" | Symbol 998 MovieClip Frame 1 |
"split" | Symbol 998 MovieClip Frame 10 |
"walk" | Symbol 1033 MovieClip Frame 1 |
"split" | Symbol 1033 MovieClip Frame 10 |
"walk" | Symbol 1056 MovieClip Frame 1 |
"split" | Symbol 1056 MovieClip Frame 10 |
"walk" | Symbol 1073 MovieClip Frame 1 |
"split" | Symbol 1073 MovieClip Frame 10 |
"walk" | Symbol 1110 MovieClip Frame 1 |
"split" | Symbol 1110 MovieClip Frame 10 |
"walk" | Symbol 1138 MovieClip Frame 1 |
"split" | Symbol 1138 MovieClip Frame 10 |
"walk" | Symbol 1168 MovieClip Frame 1 |
"split" | Symbol 1168 MovieClip Frame 10 |
"walk" | Symbol 1207 MovieClip Frame 1 |
"split" | Symbol 1207 MovieClip Frame 10 |
"walk" | Symbol 1241 MovieClip Frame 1 |
"split" | Symbol 1241 MovieClip Frame 10 |
"walk" | Symbol 1271 MovieClip Frame 1 |
"split" | Symbol 1271 MovieClip Frame 10 |
"walk" | Symbol 1295 MovieClip Frame 1 |
"split" | Symbol 1295 MovieClip Frame 10 |
"batbat" | Symbol 1427 MovieClip Frame 1 |
"bit" | Symbol 1427 MovieClip Frame 10 |
"phantom" | Symbol 1427 MovieClip Frame 20 |
"phantombit" | Symbol 1427 MovieClip Frame 30 |
"swing_blade" | Symbol 1427 MovieClip Frame 40 |
"arrow_1" | Symbol 1427 MovieClip Frame 45 |
"arrow_2" | Symbol 1427 MovieClip Frame 48 |
"arrow_3" | Symbol 1427 MovieClip Frame 50 |
"arrow_4" | Symbol 1427 MovieClip Frame 52 |
"arrow_5" | Symbol 1427 MovieClip Frame 54 |
"look_at_books" | Symbol 1521 MovieClip Frame 1 |
"herobook_up" | Symbol 1521 MovieClip Frame 5 |
"herobook_down" | Symbol 1521 MovieClip Frame 10 |
"monstercraft_up" | Symbol 1521 MovieClip Frame 15 |
"monstercraft_down" | Symbol 1521 MovieClip Frame 20 |
"traps_up" | Symbol 1521 MovieClip Frame 25 |
"traps_down" | Symbol 1521 MovieClip Frame 30 |
"stair_up" | Symbol 1541 MovieClip Frame 2 |
"stair_down" | Symbol 1541 MovieClip Frame 9 |
"sheet_up" | Symbol 1541 MovieClip Frame 20 |
"sheet_down" | Symbol 1541 MovieClip Frame 28 |
"shrine_up" | Symbol 1541 MovieClip Frame 40 |
"shrine_down" | Symbol 1541 MovieClip Frame 48 |
"exchange_up" | Symbol 1541 MovieClip Frame 60 |
"exchange_down" | Symbol 1541 MovieClip Frame 69 |
"levelup_up" | Symbol 1541 MovieClip Frame 85 |
"levelup_down" | Symbol 1541 MovieClip Frame 93 |
"improve_up" | Symbol 1541 MovieClip Frame 105 |
"improve_down" | Symbol 1541 MovieClip Frame 113 |
"boss_up" | Symbol 1541 MovieClip Frame 125 |
"boss_down" | Symbol 1541 MovieClip Frame 133 |
"library_up" | Symbol 1541 MovieClip Frame 145 |
"library_down" | Symbol 1541 MovieClip Frame 153 |
"backdoor_up" | Symbol 1541 MovieClip Frame 165 |
"backdoor_down" | Symbol 1541 MovieClip Frame 173 |
"noboss_up" | Symbol 1541 MovieClip Frame 184 |
"noboss_down" | Symbol 1541 MovieClip Frame 193 |
"music_zero" | Symbol 1549 MovieClip Frame 2 |
"bg1" | Symbol 1586 MovieClip Frame 1 |
"bg15" | Symbol 1586 MovieClip Frame 2 |
"bg16" | Symbol 1586 MovieClip Frame 3 |
"bg17" | Symbol 1586 MovieClip Frame 4 |
"level1_1" | Symbol 1587 MovieClip Frame 1 |
"level1_2" | Symbol 1587 MovieClip Frame 2 |
"level1_3" | Symbol 1587 MovieClip Frame 3 |
"level1_4" | Symbol 1587 MovieClip Frame 4 |
"level1_5" | Symbol 1587 MovieClip Frame 5 |
"level1_6" | Symbol 1587 MovieClip Frame 6 |
"level2_1" | Symbol 1587 MovieClip Frame 10 |
"level2_2" | Symbol 1587 MovieClip Frame 11 |
"level2_3" | Symbol 1587 MovieClip Frame 12 |
"level2_4" | Symbol 1587 MovieClip Frame 13 |
"level2_5" | Symbol 1587 MovieClip Frame 14 |
"level2_6" | Symbol 1587 MovieClip Frame 15 |
"level3_1" | Symbol 1587 MovieClip Frame 20 |
"level3_2" | Symbol 1587 MovieClip Frame 21 |
"level3_3" | Symbol 1587 MovieClip Frame 22 |
"level3_4" | Symbol 1587 MovieClip Frame 23 |
"level3_5" | Symbol 1587 MovieClip Frame 24 |
"level3_6" | Symbol 1587 MovieClip Frame 25 |
"level4_1" | Symbol 1587 MovieClip Frame 35 |
"level4_2" | Symbol 1587 MovieClip Frame 36 |
"level4_3" | Symbol 1587 MovieClip Frame 37 |
"level4_4" | Symbol 1587 MovieClip Frame 38 |
"level4_5" | Symbol 1587 MovieClip Frame 39 |
"level4_6" | Symbol 1587 MovieClip Frame 40 |
"level15_1" | Symbol 1587 MovieClip Frame 45 |
"level15_2" | Symbol 1587 MovieClip Frame 46 |
"level15_3" | Symbol 1587 MovieClip Frame 47 |
"level15_4" | Symbol 1587 MovieClip Frame 48 |
"level15_5" | Symbol 1587 MovieClip Frame 49 |
"level15_6" | Symbol 1587 MovieClip Frame 50 |
"level16_1" | Symbol 1587 MovieClip Frame 55 |
"level16_2" | Symbol 1587 MovieClip Frame 56 |
"level16_3" | Symbol 1587 MovieClip Frame 57 |
"level16_4" | Symbol 1587 MovieClip Frame 58 |
"level16_5" | Symbol 1587 MovieClip Frame 59 |
"level16_6" | Symbol 1587 MovieClip Frame 60 |
"level17_1" | Symbol 1587 MovieClip Frame 65 |
"level17_2" | Symbol 1587 MovieClip Frame 66 |
"level17_3" | Symbol 1587 MovieClip Frame 67 |
"level17_4" | Symbol 1587 MovieClip Frame 68 |
"level17_5" | Symbol 1587 MovieClip Frame 69 |
"level17_6" | Symbol 1587 MovieClip Frame 70 |
"split_1" | Symbol 1678 MovieClip Frame 1 |
"split_2" | Symbol 1678 MovieClip Frame 10 |
"split_3" | Symbol 1678 MovieClip Frame 20 |
"split_4" | Symbol 1678 MovieClip Frame 30 |
"split_5" | Symbol 1678 MovieClip Frame 40 |
"split_6" | Symbol 1678 MovieClip Frame 50 |
"split_7" | Symbol 1678 MovieClip Frame 60 |
"split_8" | Symbol 1678 MovieClip Frame 70 |
"split_9" | Symbol 1678 MovieClip Frame 80 |
"split_10" | Symbol 1678 MovieClip Frame 90 |
"split_11" | Symbol 1678 MovieClip Frame 100 |
"split_12" | Symbol 1678 MovieClip Frame 109 |
"split_101" | Symbol 1678 MovieClip Frame 120 |
"split_102" | Symbol 1678 MovieClip Frame 130 |
"split_13" | Symbol 1678 MovieClip Frame 140 |
"split_14" | Symbol 1678 MovieClip Frame 150 |
"troll_die" | Symbol 1783 MovieClip Frame 15 |
"running" | Symbol 1824 MovieClip Frame 1 |
"ducking" | Symbol 1824 MovieClip Frame 5 |
"scream" | Symbol 1824 MovieClip Frame 10 |
"hack" | Symbol 1824 MovieClip Frame 15 |
"stopping" | Symbol 1824 MovieClip Frame 20 |
"standing" | Symbol 1824 MovieClip Frame 25 |
"heroframe1" | Symbol 1825 MovieClip Frame 1 |
"heroframe2" | Symbol 1825 MovieClip Frame 5 |
"heroframe3" | Symbol 1825 MovieClip Frame 10 |
"heroframe4" | Symbol 1825 MovieClip Frame 15 |
"heroframe5" | Symbol 1825 MovieClip Frame 20 |
"heroframe6" | Symbol 1825 MovieClip Frame 25 |
"heroframe7" | Symbol 1825 MovieClip Frame 30 |
"heroframe8" | Symbol 1825 MovieClip Frame 35 |
"heroframe9" | Symbol 1825 MovieClip Frame 40 |
"heroframe10" | Symbol 1825 MovieClip Frame 45 |
"heroframe11" | Symbol 1825 MovieClip Frame 50 |
"heroframe12" | Symbol 1825 MovieClip Frame 55 |
"heroframe13" | Symbol 1825 MovieClip Frame 60 |
"heroframe14" | Symbol 1825 MovieClip Frame 65 |
"heroframe101" | Symbol 1825 MovieClip Frame 80 |
"heroframe102" | Symbol 1825 MovieClip Frame 85 |
"batbat" | Symbol 1826 MovieClip Frame 1 |
"bit" | Symbol 1826 MovieClip Frame 10 |
"phantom" | Symbol 1826 MovieClip Frame 20 |
"phantombit" | Symbol 1826 MovieClip Frame 30 |
"swing_blade" | Symbol 1826 MovieClip Frame 40 |
"arrow_1" | Symbol 1826 MovieClip Frame 45 |
"arrow_2" | Symbol 1826 MovieClip Frame 48 |
"arrow_3" | Symbol 1826 MovieClip Frame 50 |
"arrow_4" | Symbol 1826 MovieClip Frame 52 |
"arrow_5" | Symbol 1826 MovieClip Frame 54 |
"poof" | Symbol 1879 MovieClip Frame 6 |
"poof" | Symbol 1880 MovieClip Frame 6 |
"poof" | Symbol 1881 MovieClip Frame 6 |
"worm_bit" | Symbol 1902 MovieClip Frame 5 |
"worm_bit" | Symbol 1911 MovieClip Frame 5 |
"worm_bit" | Symbol 1919 MovieClip Frame 15 |
"green_slime" | Symbol 1921 MovieClip Frame 1 |
"splat" | Symbol 1921 MovieClip Frame 21 |
"umber_slime" | Symbol 1921 MovieClip Frame 30 |
"umber_splat" | Symbol 1921 MovieClip Frame 45 |
"ratty" | Symbol 1921 MovieClip Frame 50 |
"doggy" | Symbol 1921 MovieClip Frame 55 |
"inchworm" | Symbol 1921 MovieClip Frame 60 |
"spikesplat" | Symbol 1933 MovieClip Frame 15 |
"spikesplat" | Symbol 1934 MovieClip Frame 15 |
"music_1" | Symbol 1940 MovieClip Frame 2 |
"music_2" | Symbol 1940 MovieClip Frame 6 |
"music_3" | Symbol 1940 MovieClip Frame 10 |
"music_4" | Symbol 1940 MovieClip Frame 15 |
"music_tiki" | Symbol 1940 MovieClip Frame 21 |
"music_village" | Symbol 1940 MovieClip Frame 27 |
"music_intro" | Symbol 1940 MovieClip Frame 35 |
"fx_splurt" | Symbol 1947 MovieClip Frame 12 |
"fx_swing" | Symbol 1947 MovieClip Frame 17 |
"fx_splash" | Symbol 1947 MovieClip Frame 24 |
"fx_wuf" | Symbol 1947 MovieClip Frame 37 |
"fx_shing" | Symbol 1947 MovieClip Frame 50 |
"fx_chomp" | Symbol 1947 MovieClip Frame 65 |
"fx_cut" | Symbol 1951 MovieClip Frame 5 |
"fx_owch" | Symbol 1951 MovieClip Frame 20 |
"fx_clang" | Symbol 1951 MovieClip Frame 40 |
"mob" | Symbol 2013 MovieClip Frame 4 |
"bat_begone" | Symbol 2082 MovieClip Frame 2 |
"loot_magnet" | Symbol 2082 MovieClip Frame 15 |
"slime_disrupt" | Symbol 2082 MovieClip Frame 30 |
"loot_amp" | Symbol 2082 MovieClip Frame 45 |
"super_troll" | Symbol 2082 MovieClip Frame 58 |
"loot_mult" | Symbol 2082 MovieClip Frame 70 |
"loot1" | Symbol 2147 MovieClip Frame 1 |
"caught1" | Symbol 2147 MovieClip Frame 2 |
"loot2" | Symbol 2147 MovieClip Frame 3 |
"caught2" | Symbol 2147 MovieClip Frame 4 |
"loot3" | Symbol 2147 MovieClip Frame 5 |
"caught3" | Symbol 2147 MovieClip Frame 6 |
"loot4" | Symbol 2147 MovieClip Frame 7 |
"caught4" | Symbol 2147 MovieClip Frame 8 |
"loot5" | Symbol 2147 MovieClip Frame 9 |
"caught5" | Symbol 2147 MovieClip Frame 10 |
"loot6" | Symbol 2147 MovieClip Frame 11 |
"caught6" | Symbol 2147 MovieClip Frame 12 |
"loot7" | Symbol 2147 MovieClip Frame 13 |
"caught7" | Symbol 2147 MovieClip Frame 14 |
"loot8" | Symbol 2147 MovieClip Frame 15 |
"caught8" | Symbol 2147 MovieClip Frame 16 |
"time" | Symbol 2160 MovieClip Frame 2 |
"complete" | Symbol 2160 MovieClip Frame 8 |
"croaked" | Symbol 2160 MovieClip Frame 17 |
"up_a_level" | Symbol 2160 MovieClip Frame 25 |
"mission_message" | Symbol 2160 MovieClip Frame 34 |
"pawing_loot" | Symbol 2160 MovieClip Frame 45 |
Dynamic Text Variables
_root.troll_name | Symbol 51 EditableText | "" |
_root.max_hide | Symbol 56 EditableText | "99" |
_root.hustle | Symbol 57 EditableText | "0" |
_root.acumen | Symbol 58 EditableText | "0" |
_root.troll_class | Symbol 60 EditableText | "" |
_root.troll_points | Symbol 62 EditableText | "0" |
hide_cost_text | Symbol 89 EditableText | "costs 2 Troll Points" |
hustle_cost_text | Symbol 90 EditableText | "costs 2 Troll Points" |
head_cost_text | Symbol 91 EditableText | "costs 2 Troll Points" |
_root.what_code | Symbol 104 EditableText | "level code here" |
_root.troll_name | Symbol 109 EditableText | "troll's name here" |
_root.experience | Symbol 130 EditableText | "0" |
_root.loot1 | Symbol 132 EditableText | "0" |
_root.troll_name | Symbol 310 EditableText | "" |
_root.loot1 | Symbol 312 EditableText | "0" |
_root.loot4 | Symbol 313 EditableText | "0" |
_root.loot5 | Symbol 314 EditableText | "0" |
_root.loot3 | Symbol 315 EditableText | "0" |
_root.loot6 | Symbol 316 EditableText | "0" |
_root.loot2 | Symbol 317 EditableText | "0" |
_root.experience | Symbol 318 EditableText | "0" |
_root.hero_kills_total | Symbol 320 EditableText | "0" |
_root.troll_level | Symbol 323 EditableText | "1" |
_root.max_hide | Symbol 325 EditableText | "0" |
_root.hustle | Symbol 327 EditableText | "0" |
_root.acumen | Symbol 329 EditableText | "0" |
_root.lives | Symbol 330 EditableText | "0" |
_root.troll_class | Symbol 334 EditableText | "none" |
mission_status | Symbol 353 EditableText | "" |
mission_status | Symbol 364 EditableText | "" |
mission_status | Symbol 372 EditableText | "" |
heal1text | Symbol 408 EditableText | "" |
heal2text | Symbol 409 EditableText | "" |
heal3text | Symbol 410 EditableText | "" |
card_text | Symbol 413 EditableText | "" |
card_text | Symbol 418 EditableText | "" |
_root.loot4 | Symbol 424 EditableText | "0" |
_root.loot5 | Symbol 425 EditableText | "0" |
_root.loot3 | Symbol 426 EditableText | "0" |
_root.loot6 | Symbol 427 EditableText | "0" |
_root.loot2 | Symbol 428 EditableText | "0" |
_root.price_change4 | Symbol 432 EditableText | "" |
_root.price_change5 | Symbol 433 EditableText | "" |
_root.price_change3 | Symbol 434 EditableText | "" |
_root.price_change6 | Symbol 435 EditableText | "" |
_root.price_change2 | Symbol 436 EditableText | "" |
_root.current_price4 | Symbol 438 EditableText | "0" |
_root.current_price5 | Symbol 439 EditableText | "0" |
_root.current_price3 | Symbol 440 EditableText | "0" |
_root.current_price6 | Symbol 441 EditableText | "0" |
_root.current_price2 | Symbol 442 EditableText | "0" |
_root.loot2 | Symbol 475 EditableText | "0" |
_root.current_price2 | Symbol 476 EditableText | "0" |
_root.sellnumber | Symbol 479 EditableText | "0" |
_root.sellnumber | Symbol 486 EditableText | "0" |
_root.loot6 | Symbol 490 EditableText | "0" |
_root.current_price6 | Symbol 491 EditableText | "0" |
_root.sellnumber | Symbol 493 EditableText | "0" |
_root.loot3 | Symbol 497 EditableText | "0" |
_root.current_price3 | Symbol 498 EditableText | "0" |
_root.sellnumber | Symbol 500 EditableText | "0" |
_root.loot4 | Symbol 504 EditableText | "0" |
_root.current_price4 | Symbol 505 EditableText | "0" |
_root.sellnumber | Symbol 507 EditableText | "0" |
_root.loot5 | Symbol 511 EditableText | "0" |
_root.current_price5 | Symbol 512 EditableText | "0" |
_root.infosale_pitch1 | Symbol 518 EditableText | "Level 99 for 999 shekels" |
_root.infosale_pitch2 | Symbol 519 EditableText | "Level 99 for 999 shekels" |
_root.infosale_pitch3 | Symbol 520 EditableText | "Level 99 for 999 shekels" |
_root.infosale_output1 | Symbol 528 EditableText | "" |
_root.infosale_output2 | Symbol 531 EditableText | "" |
_root.infosale_output3 | Symbol 534 EditableText | "" |
_root.level_code | Symbol 540 EditableText | "" |
_root.max_hide | Symbol 548 EditableText | "0" |
_root.hustle | Symbol 549 EditableText | "0" |
_root.acumen | Symbol 550 EditableText | "0" |
_root.loot2 | Symbol 551 EditableText | "0" |
_root.loot6 | Symbol 553 EditableText | "0" |
_root.loot3 | Symbol 555 EditableText | "0" |
_root.loot4 | Symbol 557 EditableText | "0" |
_root.sword_hide_price | Symbol 570 EditableText | "0" |
_root.shield_hide_price | Symbol 571 EditableText | "0" |
_root.sword_hustle_price | Symbol 572 EditableText | "0" |
_root.bow_hustle_price | Symbol 573 EditableText | "0" |
_root.sword_head_price | Symbol 574 EditableText | "0" |
_root.wand_head_price | Symbol 575 EditableText | "0" |
greeting_text | Symbol 629 EditableText | "" |
greeting_text | Symbol 652 EditableText | "" |
greeting_text | Symbol 670 EditableText | "" |
old_monster_text | Symbol 695 EditableText | "" |
_root.room_type_text | Symbol 703 EditableText | "Square room on Level 99" |
_root.room_comes_with | Symbol 706 EditableText | "" |
_root.room_trap | Symbol 708 EditableText | "" |
_root.room_type_text | Symbol 769 EditableText | "2 Door room on Level 99" |
_root.room_type_text | Symbol 772 EditableText | "Room w/ "pool" on Level 99" |
_root.room_type_text | Symbol 774 EditableText | "Rnd 2-dr room on Level 99" |
_root.room_type_text | Symbol 777 EditableText | "Room w/ pillars on Level 99" |
_root.room_type_text | Symbol 779 EditableText | "Table/Evil Altar room on Level 99" |
_root.room_type_text | Symbol 782 EditableText | "Room w/ crypts on Level 99" |
_root.room_type_text | Symbol 784 EditableText | "Odd-shaped room on Level 99" |
_root.room_type_text | Symbol 786 EditableText | "Platform room on Level 99" |
_root.room_type_text | Symbol 789 EditableText | "Irregular room on Level 99" |
_root.movie_qual | Symbol 1542 EditableText | "" |
level_name | Symbol 2015 EditableText | "" |
_root.loot1 | Symbol 2046 EditableText | "0" |
_root.hero_kills | Symbol 2048 EditableText | "0" |
_root.experience | Symbol 2050 EditableText | "0" |
_root.loot2 | Symbol 2051 EditableText | "0" |
_root.loot6 | Symbol 2053 EditableText | "0" |
_root.loot3 | Symbol 2055 EditableText | "0" |
_root.loot4 | Symbol 2057 EditableText | "0" |
_root.loot5 | Symbol 2059 EditableText | "0" |
_root.xp_bonus | Symbol 2089 EditableText | "0" |
_root.xp_bonus | Symbol 2092 EditableText | "0" |
_root.xp_bonus | Symbol 2116 EditableText | "0" |
_root.mission_tally | Symbol 2118 EditableText | "0" |
_root.xp_bonus | Symbol 2122 EditableText | "0" |
gold | Symbol 2131 EditableText | "0" |
gold | Symbol 2134 EditableText | "0" |
_root.dynamic_message | Symbol 2156 EditableText | "xxxxxxxxxxxxx" |
_root.level_done | Symbol 2167 EditableText | "" |
_root.dead | Symbol 2169 EditableText | "" |
_root.mission_tally | Symbol 2171 EditableText | "" |
_root.horror._currentframe | Symbol 2173 EditableText | "" |
_root.lives | Symbol 2175 EditableText | "" |
_root.level_code | Symbol 2197 EditableText | "" |
|