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Heads Up Heroman! Die! Die!.swf

This is the info page for
Flash #29716

(Click the ID number above for more basic data on this flash file.)


Text
the wandering monster sim

You are a troll in the employ of the
MURDEROUS MAZE. Your job: patrol the
dungeon, kill all heroes and collect their
loot. For more detailed instructions go to
the LIBRARY and read MONSTERCRAFT
for DUMMIES

NAME:

DONE

99

0

0

Class:

Troll Points:

0

On this piece of scrap
paper you can create
your troll. Spend Troll
Points on your three
attributes, give your troll a name,
and hit DONE when you're done.

Attributes

Hide:

This measures how thick your
trollish hide is... not how good
you are at hiding. The higher
this number, the more damage
you can take from the various
hazards you will encounter.

Hustle:

This measures how quick you
are. As this increases, you'll
find your troll maneuvers
faster when you are patrolling
the dungeon.

Head:

This measures your smarts. The
higher this number, the more loot
and experience points you'll get off
dead heroes and the easier it'll be
to improve your attributes.

costs 2 Troll Points

costs 2 Troll Points

costs 2 Troll Points

CANCEL

You must use up
all your TROLL
POINTS before
continuing!

and your level code...

level code here

GO

Enter your troll's name...

troll's name here

0

0

Level Zero: Dungeon Administration

the Corkscrew Stair

the Library

the Shrine of
Saint Andre,
the Troll God

the Loot Exchange

the Boss
Monster's Office

the Dungeon
Academy

the Back
Door

Topside

melee mallet Mountains

The Green
Wood

Si Tolo Re River

Plottington

the
Murderous
Maze

Forest Wood
Grove

Monty Marsh

church of the
Sons of Arn

the
Grub
sea

to the Suther Lands

you are
headed
here

Level ONE:
The Root
Cellar Sham

TIP: You can shut off the music
and sound fx by hitting the "M" key!

Level TWO:
The Undercellar
of the Madness
Masters

TIP: You must "make time" by collecting
floating hourglasses if you want to finish!

Level THREE:
Burrow of
the Betrayal
Bumpus

Level FOUR:
Tunnel to
the Tears
of Night

Level FIVE:
Where Death
Strikes the
Murdered
Ghost

Level SIX:
Fear the
Black Hush

Level SEVEN:
Passage to
the Teeth of
the Dragon

Level EIGHT:
The Blades of
Destruction and
the Green Globes
of Death

Level NINE:
The 25 Doors
to Peril

Level TEN (Tiki Level One):
Idols of the
Gods of Ruin

Level ELEVEN (Tiki Level Two):
Statuary of
the Blind Hands
of Madness

Level TWELVE (Tiki Level Three):
Halls of the
Death Fetish

Level THIRTEEN (Undersea Level One):
Voyage under
Corpse Lake

Level FOURTEEN (Undersea Level Two):
Journey
Beneath Weird
Waters

Level FIFTEEN (Undersea Level Three):
The dripping
Horror of the
Liquid Doom

Level SIXTEEN:
The Floor of
the Fleshless
Legion

Level SEVENTEEN:
The Domain of
the Slivered
Horror

Level EIGHTEEN:
Vault of the
Death Rain and
the Vampire
King

Level NINETEEN:
The Terror Titan
and Its Legion of
Madness

Level TWENTY:
And Thus the
Iron Coffin
Creaks Shut

NAME:

Health

INVENTORY...

0

0

0

0

0

0

0

XP:

0

total kills:

LEVEL:

1

Hide:

0

Hustle:

0

Head:

0

0

Get out of the
underworld cards:

Current mission:

Class:

none

Mission ONE:
Too Errant is
Stupid

Mission Objective:
Go to LEVEL FOUR and exter-
minate 20 KNIGHTS-ERRANT.

Mission STATUS:

Mission two:
The Sun Also
Demises

Mission Objective:
Restore gloominess to LEVEL
TEN by slaying TEN SUN
WORSHIPPERS. Beware:
visibility limited.

Mission three:
T-t-t-that's
Sprawl Folks!

Mission Objective:
Stop suburban development
near Murderous Maze by
spreading mayhem and
slaughtering suburbanites.

What do you want
from the Troll God?

Heal me up!

Get out of the Underworld
cards

For a few shekels the
Troll god can fix
what ails ya...

back

No Thanks

Set me up

0

0

0

0

0

you have

change

current
price

0

0

0

0

0

SELL

SEll

Sell

0

0

price

number to sell

0

confirm

0

0

0

0

0

0

0

0

0

0

0

0

We have information to
sell about...

Level 99 for 999 shekels

Level 99 for 999 shekels

Level 99 for 999 shekels

The Skull-ticker Oracle Says...

Your level code is...

Congratulations!
You just went
up a level!!

Remember your level code and you can start from this level
next time you play.

0

0

0

0

0

0

0

Your wish is GRANTED with our patented
SELF IMPROVEMENT COURSE!!!

Don't you WISH you weren't a

Trade magic items for attributes...

...it's a SNAP!

OR

0

0

0

0

0

0

MISSIon ONE:

Too Errant
is Stupid

pointy sword no match
for troll hide

how can it see out of that
little crack? no one knows

big floppy shoes, ha ha!

what could be the
significance of the
three sixes?

its surfboard
is its weapon

dad's orthodontist bill
must've been huge

the glowing tan is the source of
its power... and its skin cancer

MISSIon TWO:

The Sun Also
Demises

MISSIon Three:

t-T-t-that's
Sprawl Folks!

a man without a lid is
only half a man

completely unarmed

marital bliss...
sigh...

Hope you're felling spry because I
have a little job for you...

more

It seems we have a Knights-Errant
infestation on level four. Normally I don't
like to single out one kind of hero for special
treatment (they all need killing), but once
you get a few Knights-Errant in your
dungeon, more follow.

Soon, with all their proselytizing about
how great the Gygax is and the genius of
his Universal Rulebook, they've driven off all
the other heroes. That's not good for business.
It was an outbreak of Knights-Errant that
bankrupted Harumph's Horrible Hole. I'll be
damned if I'll let that happen here.

Your mission is this: go to level four
and exterminate as many Knights-Errant
as it takes to keep them from coming back.
(Twenty should do it.) You'll get a bonus
when you return successful. Good luck!

You Can Count on ME!

Thanks for clearing out all those
Knights-Errant. They were giving me a
serious case of the screaming fantods. I'm
going to have to send a work crew down
there to hose down that entire level. In
future, if you see any more Knights-Errant,
make sure to kill 'em quick!

Whenever a Knights-Errant gets past
you, word will get out and its chums will
start swarming into the Maze again. As they
take over a level, other heroes will be driven
off and the kinds of loot you can collect there
will get worse and worse. So, it's in both our
interests to keep them in check.

Now, as for your bonus, I'll let you choose
what you want...

5 magic rings

2000 shekels

50 magic swords

This time, it's Sun Worshippers.
They've taken over level ten. I'm told
their clam bake and surfing competition
down at Blighted Beach was cancelled due
to hurricane. Why they settled on dungeon
delving as a substitute is anyone's guess.

One or two Sun Worshippers in the
Maze isn't a big deal. But in large numbers
like this, there's a problem. They glow,
you see. Like bloody lightbulbs. Good for
heroes. Bad for monsters. Our eyes are just
too sensitive to harsh light.

When you get to level ten, you'll see
what I mean. You'll find the collective glow
off all the Sun Worshippers will cut your
visibility to just a few feet. It'll make hunting
all the more difficult.

Your mission, then, is to restore the
gloomy lighting of level ten. Slaying ten
Sun Worshippers should be enough to make
things dim down there again. As usual, you'll
be rewarded if you're successful.

Nice work. Level ten is back in business.
I should warn you, though... Modern Serf
magazine has listed dungeon delving as a hot
new extreme sport. That means we're likely
to see more Sun Worshippers in future.

When you do, kill them immediately.
If even one gets past you, the lighting on
that level will increase. Eventually you won't
be able to see anything. That would be very
bad news for the Murderous Maze.

As for your bonus, once again, I'll let you
choose what it will be...

3 "get out of the underworld" cards

50 magic shields

10 magic rings

For years now we've lived in harmony
with the peasants of Plottington. They
provide lodgings, gear and vital expositional
information to the heroes that are our bread
and butter. On top of that, they feature the
Maze in all their promotional brochures.

In exchange, we act as a tourist draw
for the area, charge only a nominal licensing
fee for all Murderous-Maze-related
merchandise they sell, and we generally
avoid eating them. It's been a win-win
situation all this time. But no longer...

Lately, thanks to years of prosperity,
Plottington has started building suburbs in
the surrounding countryside. One of them
has been built south of Si Tolo Re River in
the midst of Monty Marsh. That puts it
practically on our doorstep!

We have to chop off this urban sprawl
immediately as we simply can't maintain a
reputation as a fearsome pit of villainy and
evil if there's a view of playgrounds and
schools from our front door. That's why I
need you to go Topside.

You will have to go to this suburb - it's
called Forest Wood Grove - and drive back
the invading horde of suburbanites by
bringing terror and mayhem right onto their
well-manicured lawns.

But be careful, you'll be on their turf.
There are hazards out there you haven't
encountered in the dungeon. Check the
library. You will find an addendum to the
Big Book of Traps and Hazards that may
prove helpful.

Good luck. If you complete this mission,
I will have a reward waiting for you.

Top notch mayhem spreading! I hear
the survivors are loading up thier SUCs
(Serf Utility Carriages) and hauling their
butts back to Plottington. That should put an
end to suburban development near the
Murderous Maze.

Now, I know you've been thinking about
buying a room in the dungeon here for
yourself. You clearly have the chutzpah for it.
But you know the drill. You have to work as
a wandering monster on every level of the
dungeon before we'll sell you a room.

As for your bonus for clearing out the
suburbs, what would you like?

5 "get out of the underworld" cards

30 magic wands

15 magic rings

Congratulations. You've raised 10,000
shekels and proved yourself as a wandering
monster. Didn't think you had it in you.
Suppose now you'd like to see about moving
up in the world... or down in the dungeon, as
it were.

Here it is. If you decide to buy the room.
Great! But that will end your career as a
wandering monster (and end this game). If
you decide to wait a while, come back later
and I'll see what else is available.

Square room on Level 99

2 Door room on Level 99

Room w/ "pool" on Level 99

Rnd 2-dr room on Level 99

Room w/ pillars on Level 99

Table/Evil Altar room on Level 99

Room w/ crypts on Level 99

Odd-shaped room on Level 99

Platform room on Level 99

Irregular room on Level 99

Gimme!!

LIBRARIAN

Being a catalog of various feckless humanoids
who, indulging a natural tendency towards
greed and violence, have pursued a life of
aimless wandering and wanton destruction
that, while widely deemed adolescent
hooliganism, is called amongst themselves
"valourous adventure."

The
Encyclopedia
Heroica

Hero Rating: 11
Frequency: ubiquitous
Description: A mainstay of every
dungeon, the Hack-N-Slash Master is so
common there must be a farm some-
where that breeds these things. He lacks
special powers and does most of his
thinking with his sword -- a fact so
Freudian it hardly bears mentioning.
Cooking recommendations: Best rare
or lightly seared. Goes well with
potatoes.

Hack-N-Slash Master

Figure 1

1

Hero Rating: 13
Frequency: commonplace
Description: This is your garden-
variety, magic-slinging putz. The young
Zap-O-Mancer is lucky if he can cast
one Lipschitz's Stinging Nettle every day
or so. The older variety can fire off keen
little numbers like Morley's Odourous
Smoke, Pop's Amazing Disappearing
Ink, and Detect Weevil.
Cooking recommendations: Best
served fried with rice.

Zap-O-Mancer

Figure 2

2

Hero Rating: 17
Frequency: multinomial
Description: A religious nut of the
"Praise the Gygax and pass the spiky
thing" school of thought. This guy isn't
dangerous so much as a choking hazard
as he's proof that if you repress your
urges long enough they'll turn to gristle.
Cooking recommendations: Tenderize
well with hammer then marinade
overnight. Roast over hot coals or
flambee.

Fighting Bishop

Figure 3

3

Hero Rating: 21
Frequency: profuse
Description: Armed with little prickly
arrows and wee pokey poniards, the
Quiver Master would stand a better
chance of surviving if he'd spent more
time picking appropriate weaponry and
less preening over his moustache.
Cooking recommendations: Perfect for
fondue as comes complete with own
skewers. Also good spitted and slow
roasted.

Quiver Master

Figure 4

4

Hero Rating: 27
Frequency: teeming
Description: This is what happens to
you if you spend your youth down at the
penny arcade shooting pool and smoking
cigarettes: you wind up a thieving little
bastard with your hands in everyone's
pockets. Of course, if the Squatling
Crook had a rich daddy, he'd probably
have ended up a lawyer or an executive.
Cooking recommendations: Nice with
chives and lemon. An excellent sidedish.

Squatling Crook

Figure 5

5

Did you know...
The Squatling Crook always carries a
heavy bag of gold around. No doubt all
those shekels were pilfered off his
former adventuring companions! Expect
to pocket a healthy stack of cash when
you slay one of these little buggers.

Squatling Crook
(continued)

Figure 5.1 Cross section of a
Squatling Crook

6

Hero Rating: 34
Frequency: ever so many
Description: A graduate of the Elizabeth
Borden Finishing School for Young
Ladies, the Debutante Dismemberer
knows all the proper etiquette where
chopping living things to death is
concerned. (When holding your
hatchets, the rule is you keep your
pinkies up, in case you were wondering.)
Cooking recommendations: Roll in
flour and fast fry.

Debutante Dismemberer

Figure 6

7

Hero Rating: 44
Frequency: scarce
Description: A wandering do-gooder
whose fashion sense runs towards the
gleaming metal sarcophagus end of
things. While it is too weighed down by
armour to be an effective combatant, one
must step carefully around Knights-
Errant as there's always the danger of
stubbing one's toe.
Cooking recommendations: Boil in
shell. Serve with melted butter.

Knight-Errant

Figure 7

8

Did you know...
Knights-Errant are as pernicious as
cockroaches. If you don't kill every one
you see, they'll multiply quickly until
you have a full-blown infestation on the
level. This is a problem because it'll ruin
the economy on that level and before
you know it, the only loot you'll be able
to collect are measly little bags of gold.

Knight-Errant
(continued)

Figure 7.1: Cross section of a
Knight-Errant

9

Hero Rating: 39
Frequency: thick as hops
Description: More braid than squatling,
really, the Basher seems hellbent to
make up for his diminutive size by
smashing everything in sight until it's no
taller than eye level.
Cooking recommendations: Shave
first. Put several in a covered pot with a
tablespoon of oil and cook over medium
heat until they "pop." Add salt and
butter.

Squatling Basher

Figure 8

10

Hero Rating: 52
Frequency: scanty
Description: Never turn you back on
this sleazeball as the Clept-O-Mancer is
a specialist in burglary magics. He can
shoplift without setting foot in a shop,
commit highway robbery from an easy
chair, and if you don't hack him in half
fast, he'll fill his ballooning overcoat
with a chunk of your loot stash.
Cooking recommendations: Toss in a
salad with bank managers and tax men.

Clept-O-Mancer

Figure 9

11

Did you know...
The greedy Clept-O-Mancer can
magically rob you of hundreds of
shekels at a go! So make sure you kill
him before he gets the chance.

Clept-O-Mancer
(continued)

Figure 9.1 Cross section of a
Clept-O-Mancer

12

Hero Rating: 55
Frequency: prolific
Description:
Fingers express espresso mystery
Her verse redolent, somnolent
Repent those red lips, enigma girl
She in the shadows
Works magic
That's one hip witch
Daddy-o.
Cooking recommendations: Slice into
pentameters. Garnish with anapesto.

Cafe Incantrix

Figure 10

13

Hero Rating: 61
Frequency: tribblish
Description: You've got to feel sorry for
this guy, wielding that "leer-pa" the way
he does. The only way this character
could get more nerdy is... well, actually,
there's no way this character could get
more nerdy. Must be true what they say
about flakelings: you couldn't make 'em
cool even if you clipped their ears.
Cooking recommendations: Douse
with Romulan Brandy. Ignite.

Flakeling Gladiator

Figure 11

14

Hero Rating: 80
Frequency: chronic
Description: A worthless layabout who's
elevated loafing on the beach to a quasi
spiritual pursuit. And while, in a
figurative sense, the Sun Worshipper is
not the brightest bulb on the marquee, the
literal sense is another matter entirely. He
glows like a bag full of glow bugs.
Cooking recommendations: Best
slathered in coconut milk and stir fried.
Beware: too many may cause blindness.

Sun Worshipper

Figure 12

16

Did you know...
If there are enough Sun Worshipper
alive on a level, their combined glow
can be blinding to monsters. The more
that get past you, the brighter the light
will be on a level. But by killing Sun
Worshippers, you can restore the lighting
to its original gloomy state.

Sun Worshipper
(continued)

Figure 12.1 Cross section of a
Sun Worshipper

17

Hero Rating: 90
Frequency: frequent
Description: He may just look like a
mincing braggart in padded armour, but
stay on your guard. He's an avid collector
of swords of all kinds, and if he gets past
you, you'll find your loot stash lighter by
a pound of steel. Get the point?
Cooking recommendations: Sabres
make great swizzle sticks. A Flakeling
Fencer makes a great garnish for a giant
martini. Be sure to stuff with pimento.

Flakeling Fencer

18

Hero Rating: 106
Frequency: busting out all over
Description: With armor designed by the
Carnal Armorers of Fog Lion Forge, the
Shield Maiden knows the importance of
keeping a healthy stock of replacement
parts. So, if she manages to get by you,
she'll help herself to your stash of magic
shields.
Cooking recommendations: Chop into
thin strips and fast fry in soya sauce.
Shields, when upturned, double as woks!

Squatling Shield Maiden

19

Hero Rating: 110
Frequency: localized
Description: Gosh, these sure are some
nice folk. They breed like fruitflies and
are just about as annoying, but they sure
are swell. Golly, wouldn't you like to
have them for neighbours. Oh, the
cookouts you could have. Can't you just
imagine them covered in bar-b-que sauce
and laid out on your grill?
Cooking recommendations: Best
wrapped in processed cheese slice.

Suburbanites

20

CONTENTS

Chapter 1 . . . . . Welcome to the
Murderous Maze
Chapter 2 . . . . . the Corkscrew Stair
Chapter 3 . . . . . the Shrine of St Andre
Chapter 4 . . . . . the Dungeon Academy
Chapter 5 . . . . . the Loot Exchange
Chapter 6 . . . . . the Library
Chapter 7 . . . . . the Boss Monster
Chapter 8 . . . . . Ending the Game
Appendix A . . . Common Queries
Appendix B . . . The Heroic Races

Quickplay instructions
Hate reading manuals? Here's all the
vital info...
Click on the Corkscrew Stair button
to access levels. When wandering, use
the left and right arrow keys to move
yourself back and forth. Use the up
arrow key to jump and the down arrow
to duck. Hit the "S" key to swing your
axe. Hit up and "S" for a super jump.
Use the super jump to collect hour-
glasses. Hit "W" to wear magic rings.
Your job is this: Kill heroes. Dodge
hazards and traps. Collect loot. Sell loot
to get more money. Trade loot to boost
attributes. Do what the Boss Monster
tells you. Get to the 20th dungeon level.
Earn enough shekels to buy a little room
of your own and then you're done.

Welcome to the Murderous

Chapter 1

Maze

Far from the safety of the town of
Plottington, lies the Manse of the Mad
Morticians. Though those crazed grave
diggers are long dead and their unspeak-
able mortuary practices have long ceased,

a trapdoor in the floor of one of those
ruined towers is the gateway to a vast
tunnel complex that has become home
to every manner of vile beast and
diabolical trap.
The locals call this labyrinth the
Murderous Maze and whisper about its
subterranean vaults and the untold
fortunes in gold and jewels hidden
therein. "Wealth beyond imagining,"
they say in hushed tones, "just sitting
there, waiting to be snatched up by
anyone brave enough to venture into
the Maze."
Or so the story goes...
And stories like that are bound to
attract treasure hunters, thrill seekers
and dungeon delvers from miles around
-- greedy adventure hounds eager to

plunder those buried riches. And
everybody knows folk like that never
travel without first arming themselves to
the teeth. Veritably crushed flat they are
by the weight of their expensive,
magically-enhanced equipment. Gear that
can fetch a pretty penny at any market.
They call themselves heroes? More like
filthy lucre with feet.
A smart troll, a daring troll, a troll with
a very large axe could make a killing off
these jokers.
A troll very like yourself.

Your Exciting Career as a
Wandering Monster!
Welcome to the Murderous Maze.
You've been hired on as a Wandering
Monster. It will be your job to patrol
the hallways of the dungeon's various
levels and thin out the hero population
by killing off  the weak, the lame and
the stupid.
Do your job well enough and maybe
you'll be able to buy a room in the
dungeon for yourself. That's where the
real money's made.

How to Buy that Room of Your
Own!
Rooms in the Murderous Maze start at
10,000 shekels. But space in the Maze is
limited, so they won't sell a room to just
anyone. First you'll have to prove yourself
to the Boss Monster. To do that you'll have

Check your record sheet
by clicking the troll icon
on the Level Zero Map. It
keeps track of your
attributes, inventory, and
the status of any missions
you are working on.

to work at least
one shift patrol-
ling each of the
dungeon's 20
levels. On top of
that, you'll have
to complete
whatever
missions the
Boss Monster
assigns you.

The Corkscrew

Chapter 2

Stair

Unlike heroes, who must "adventure" labor-
iously from level to level, the monstrous
denizens of the Murderous Maze will find
getting around a breeze thanks to a mar-
vellous, modern convenience known as the

Wandering through the Maze
You are a wandering monster. Finding,
then happily slaying heroes stalking the
halls of the Murderous Maze is your bread
and butter. So once you've chosen a level
to patrol, you will begin racing through it
in search of foes. You control your actions
by the manipulation of certain "keys" (see
figures below).

Corkscrew Stair. By travelling up or
down this spiralling, stone stairway, a
duly deputized at-large officer of the
dugeon (ie, a wandering monster) can
reach any level in the Monstrous Maze
-- provided, that is, that they have been
to that level once before. When they are
done their business there, the Cork-
screw Stair will appear -- screwing, as
it were, perpendicularly through anti-
space -- to convey them wherever else
they wish to go. How's all this possible,
you ask? Why, through the magic of
Ether-o-turgic technologies!
The Corkscrew Stair is inaccessible
to all non-monstrous races and is the
only way to reach Dungeon Admin-
istration on Level Zero.

up = jump

down = duck

left = slower

right = faster

Figure 2.1 - Movement Keys

Killing Heroes!
Despite their fearsome reputation,
heroes by and large are not formidable
opponents. Among themselves, they

Figure 2.2 - Using your weapon

S = Swing your AXE

S + UP = Super jump

write stories and songs about their great
deeds and the many fearsome battles they
fight. But that's all poppycock. Truth be
told, with one good swing of your battle
axe, you'll be able to cleave 9 out of 10
heroes clean in two. They won't even put
up a fight. Why? Because they're weak!
Momentum is your Friend!
Thanks to your enormous trollish
strength and the peculiar way in which the
laws of physics are applied in the
Murderous Maze, you'll find that if you
swing your axe while jumping, you'll be
able travel through the air much farther
than normal. With practice, you'll even be
able to "fly" for short distances.

What's Loot Good For?
Lot's of things. Some types of loot --
like bags of gold and handfuls of jewels --
will increase the amount of money you
have (measured in shekels). The deeper
you go in the Monstrous Maze, the more
they'll be worth.
Vials of healing potion will im-
mediately boost your current hide
points.
Four of the magic item types (swords,
bows, shields and wands) can be traded at
the Dungeon Academy to boost your
attributes.
And all the magic items can be sold at
the Loot Exchange for cash.
And then there's magic rings...

Figure 2.3 - Various kinds of loot!

Once a hero is dead, whatever loot he
or she has been carrying will fly into the
air. If you can catch it, it's yours to
keep!

Collecting Loot!

Time in the Dungeon
Keep an eye on the
hourglass in the bottom
left of the screen. You
have to finish each level
before the sands run out

if you want to advance to the next level.
But the thing is, time doesn't work in
the Murderous Maze the same as it does
elsewhere. On the surface, time is constant
while your velocity can change. In the
Maze, it's the opposite. That means you
have to actually make time if you want to
finish a level in time. You make time by
collecting the little hourglasses that float
by the top of the screen. To catch those,
you'll have to be good at the super jump
("S" and the Up key).

Magic Rings!
Magic rings are the most valuable
items you can collect. That's because,
not only can you sell them for cash (and
lots of it) but, while other magic items
are designed for puny hero hands,
magic rings resize themselves to fit any
finger. Even thick, trollish digits like
yours.

Figure 2.4 - Activating a magic ring

Great! Only one problem. Monster
scientists haven't figured out how to
identify what kind of magic is in a ring.
So when you activate a ring, its effect
will be a surprise.

W = Wear Ring

About Experience Points...

Every time you
kill a hero, you'll
earn a few
experience points.
Gaining experience
is how you go up
levels.

Figure 2.7 -
Your current kill total

As your level increases, you will take
less and less damage from dungeon
hazards and traps. Plus, you'll be better at
tapping the powers in your magic rings.
You'll find the effects they cast on you
will improve.

Where are you?

When you choose a
level to patrol, you will
have to complete one
circuit of the level and
clear out as many
heroes as possible. You
can keep track of how
far you have to go by
referring to the handy
map at the bottom of
the screen.

Figure 2.5 -
A dungeon map

But be warned, the Murderous Maze
shifts and changes all the time, and
those maps you have are woefully out
of date. Don't be surprised if what's on
the map doesn't always jive with what
you see going by.

The Shrine of

Chapter 3

Saint Andre

Even the mightiest of monsters, the
toughest of trolls, is bound to take a little
damage now and then. And sometimes the
healing potions you can snatch off dead
heroes won't be enough to keep you in the

Dungeon hazards and Traps
Like all dungeon complexes, the
Murderous Maze is not only populated
by intelligent monsters, but also by
various non-intelligent monstrous
animals and mindless, mechanical traps.
They are an important part of the
dungeon ecology as they help to keep
the hero population from getting out of
control.

On the downside,
however, they pose a
threat to wandering
monsters as much as
they do to heroes, so
try to avoid them.

Refer to Sullen Molar's Big Book of
Dungeon Traps and Hazards for details.

Figure 2.8 - A Bat

pink of health.
That's where the Shrine of Saint
Andre, the Troll God, comes in.
For a nominal fee, their highly
skilled staff of shamans, hedge
wizards, voodun priests and witch
doctors will be happy to slap you with
a healing hoodoo to set on your way.
And, as an added bonus, they have a
direct line to the PWLDB (the Powers
What Lurk Down Below) and can swap
your magic rings for "Get Out Of The
Underworld Free" cards.
So, just remember their motto:

If on Death's door you're knocking,
to the Troll God you should be
flocking!

But who is this
Troll God?
According to the
Shrine's promotional
literature, the Troll
God (aka, Saint
Andre) is "the patron
deity of monsters,
malefactors, misan-

Figure 3.1 -
the Troll God

thropes, cynics, seditionists, anarchists,
brutes, pit dwellers, bad spellers, street
urchins, jazz musicians and other
creatures of the night."
In short, he's the protector of trolls and
all the other denizens of the Murderous
Maze.
And that makes him the sworn enemy
of the chief deity of the heroic races, the

Almighty Gygax. (Or so the story
goes... Rumor has it that at GodCon
'86, the Gygax and the Troll God sat on
a worldbuilding panel together and
were quite cordial to one another.)
Beyond that, all that is known for
certain about the Troll God is limited to
the fact that he's as big as a mountain
and one hell of a jazz trumpeter.

The Dungeon Academy

Chapter 4

Troll's are pretty tough hombres. Tougher
than 99% of the heroes out there. Thing is,
the Murderous Maze didn't get called
"murderous" for nothing. Whether you're a
hero or a wandering monster, the deeper
you go in the dungeon, the tougher the
hazards become. The attributes you set at

rollup simply won't be enough to get
you through the lower levels.
Fortunately, you can sign up for the
Dungeon Academy's patented self
improvement course. It's easy. Just
trade in your magic items and get
improved attributes. Shields boost
Hide. Bows boost Hustle. Wands boost
Head. Swords will boost all of them.
In the menu on the left, click on the
item you want to trade in. If you have
enough of them, your attribute will
increase. You can watch your progress
on the piece of scrap paper to the right.
The higher an attribute becomes, the
more expensive it is to boost it. Note
that the higher your Head score, the
cheaper it is to boost your attributes.

The Loot Exchange

Chapter 5

If you want to graduate from being a mere
wandering monster to one with a room of
its own, you're going to have to earn 10,000
shekels. But it'll take you a long long time
to get there if you just collect bags of gold
and jewels. To make serious money, you
have sell off some of your magic items to

the good folk at the Loot Exchange.
They'll happily buy your surplus items
off you. (Then resell them to heroes.
It's one of the many clever ways the
Murderous Maze makes money.)
At first, you'll probably want to use
most of your items to boost your
attributes. But eventually, as the cost of
boosting them gets higher, you should
consider selling off your stash.
Plus, prices at the Exchange climb
and fall over time (they roughly follow
a wave pattern) so if you spot a high
price for something, you might want to
jump on it before it starts to drop.

What's with that
Chattering Skull?
You may have noticed
on the table in the Loot
Exchange there is a
skull that spits out ticker
tape now and then.
That is the Skull-Ticker Oracle
a famous artifact that, if you click on it
while it's chattering, can sell you infor-
mation about where to search for magic
items.
This can be useful if, for instance, you
notice that magic wands, say, are selling
for a particularly good price at the Loot
Exchange. You can score some quick cash
then if you know where in the Maze is a
good place to search for wands.

The Library

Chapter 6

Seeing as you're reading this, you've
already visited the Monstrous Maze's
library. And, you've probably already
noticed it has a rather limited collection.
There are, in fact, only the three books on
the librarian's desk. What can I say?
Monsters aren't big readers...

The Boss Monster

Chapter 7

The Boss Monster is the most powerful
creature in the dungeon and resides in an
office on Level Zero. Any hero lucky
enough to survive past the bottom level of
the dungeon will get a chance to fight the
Boss Monster.
Because of the efforts of monsters like

Of the books available, this one --
Monstercraft for Dummies -- and
Sullen Molar's, Big Book of Dungeon
Traps and Hazards, are probably the
most useful. Sullen Molar's tome, in
particular, gives descriptions of the
various dangers you can expect to face
and the kind of damage they deal out.
The Encyclopedia Heroica is inter-
esting in that it gives you information
about the various heroes you're likely
to encounter. But it doles out the info
when you're likely to encounter them.
That is, it updates dynamically as you
delve deeper into the dungeon. Check it
periodically to find out if the heroes
you may soon come across have any
special powers you should know about.

Ending the Game

Chapter 8

Once you've earned enough shekels and
proved yourself worthy, the Boss Monster
will summon you one last time. You'll be
given the option to buy a room in the
dungeon for yourself and end your life as
a wandering monster. You can take the
offer or keep playing if you wish.

you, no hero has ever survived that
long. They keep trying though.
Expect to be summoned to the Boss'
office occasionally. There are a series
of missions that you'll have to complete
to prove yourself worthy of buying a
room in the dungeon. The missions are
offered in sequence and you can't get a
new mission until you've completed the
one before it. Some missions can take a
while to complete. For instance, your
first will involve going to a certain
level and killing a certain number of
heroes. It can take four or more visits
to that level to fulfill your quota. You
will be generously rewarded when you
complete these tasks though, so buck
up and get 'em done.

It's your choice.
If you decide to keep playing, you
can return when you finally get bored
of wandering and buy that room.
Once you've bought the room, the
game is pretty much over for you. You
don't have to wander to make a living
any more. Congratulations.
If you enjoyed the game consider
emailing the guy who made it at:
editor@printedpoison.com
I suspect he'd appreciate it.
Thanks for playing.

Common Queries

Appendix A:

I keep dying on such-and-such a level.
What am I doing wrong?
Odds are, you just aren't ready for it.
You take extra damage from hazards if
your experience level is lower than the
dungeon level. Try running through an
easier level a few times to gain some
experience.
I keep running out of time on levels.
What's up with that?
You have to "make time" by collecting
floating hourglasses. The only way to
catch them is to use the super jump ("S" +
UP key).

How many floating hourglasses do I
need to collect to get through a level?
Each level requires a different amount
of time to complete. Generally, the
longer the path appears on the map, the
more time it'll take to complete.
As an added complication, floating
hourglasses make different amounts of
time for you. The ones with the most
sand in the top bulb will give you the
most time.
I hate the music and sound effects.
How do I shut them off?
Hit the "M" key.

Me, I love the music. Who're the
artists?
The songs in the dungeon are: "Third
Man Theme" and "Casino Royale" as
performed by Herb Alpert and the Tijuana
Brass, the right stereo track of "The Gift"
by the Velvet Underground, and
"Powerhouse" by Raymond Scott and his
Orchestra. The music on Level Zero is
"Quiet Village" by Martin Denny and his
Orchestra.
Where'd you get the sound effects?
Some were by me but most were lifted
from flashkit.com. They were contributed
by Sith Master, J. Greever, Bluey, GTA 3,
Flash Mahstah, A. Patel, N. Hill and Zyph.

What does the "Loot Amplification"
ring effect do exactly?
It improves the loot type that heroes
drop. So a bag of gold becomes a
handful of jewels (and an expensive
handful at that!), a sword becomes a
bow, a bow becomes a shield, etcetera.
It's worth noting that Loot
Amplification dramatically increases
the odds of a magic ring being dropped.
What are the other ring effects and
what do they do?
You'll have to figure that out for
yourself.

the Heroic Races

Appendix B:

Humans:
Humans fancy themselves the "average"
against which the other heroic races are
compared. They think themselves "regular"
sized with "ordinary" shaped ears and
having the "proper" number of limbs. Of
course, while they seem to think all this
makes them "normal," one could argue this
actually makes them the most prominent
citizens in Dullsville. Yessir. No
petrification rays shooting from their eyes.
No tentacles growing out of their backs.
No odd number of over-sized compound
eyes on their heads. It's a wonder they can
bear looking at themselves in the mirror.

Squatlings:
For many thousands of years, this
diminutive race, remarkable only for its
skills at getting underfoot, were known
by many names. There were the hardy
"Half-a-Mans," the tricksy "Wee
Sneakers," the turkey-riding "Vole
Folk" and the mystical "Fairykins."
Then one day, a troll scientist was heard
to remark, "Hang on a second! They
smell the same, have the same mousy
ears and they all taste exactly the same.
Think about it! They're the same damn
thing!" And from that day forth, they've
been known collectively as Squatlings.

Flakelings:
There is only one thing that distin-
guishes a Flakeling from a Human: its
pointed ears. A little thing, but for them it
justifies living as perpetual adolescents.
Some play the bow-plucking, blonde-
tressed tree lover of indeterminate gender.
Others, the aloof sidekick crippled (or is it
enhanced?) by a tendency to overuse the
word "logical." Others still, prance about
in the shadows, wear burgandy velvet and
white lace, and wax morosely about their
appetite for blood. Human blood! Here's
the thing about those ears, though: rumors
abound that they're glued on. As yet, no
troll scientist has been able to prove or
disprove this curious hypothesis before...
umm... consuming the evidence.

Introduction
Hazards and Traps:
Just the facts...
1. The Rule
Wrangling blob monsters is
expensive. So is assembling
swinging blade traps. Conse-
quently, there is only one rule
regarding hazards and traps that
you must follow: Don't Touch
Them. In fact, when you took this
job, you were enchanted so that
you couldn't damage any of the
dungeon's property. Of course,
this means these obstacles also
pose a danger to you...

2. The Stats
With each entry in this book are two
statistics: a Level Number which
tells you roughly what dungeon level
you can first expect to see that
particular hazard or trap. Second
there's the Base Damage defined in
number and kind of dice. Added to
this is the Damage Bonus. The two
factors that influence the Bonus are
the dungeon level you are on and
your experience level. If the
dungeon level is greater than your
level, then the further apart these
numbers are, the more damage you
will take. Once your level exceeds
the dungeon level, the Damage
Bonus will dwindle to nothing.

Sabre Toothed
Vampire Bat

Emerald Blob

Level: 1
Base Damage: 1d4
Comments:  Vampiric version of a
prehistoric, cave-dwelling, flying
rodent. These things thrive in
dungeons and have a voracious
appetite for blood.

Level: 1
Base Damage: 1d6
Comments:  Semi-intelligent gob of
green goo.  On contact, they explode
in a mass of acidic slime. Not the
smartest defence mechanism on the
planet but these things are, as
mentioned above, only semi-
intelligent.

Standard Wooden
Stake Trap

Spectral Sabre
Toothed Vampire Bat

Level: 2
Base Damage: 1d10
Comments:  Wooden stakes shoot
out when you get near 'em. Boring
but pointy.

Level: 4
Base Damage: 2d4
Comments:  Spectral and vampiric.
That'd make it a doubly undead
version of a prehistoric, cave-
dwelling, flying rodent. Spooky.

Burnt Umber Blob

Giant Plague
Infected Rat

Level: 7
Base Damage: 2d6
Comments:  A many-eyed cousin
of the emerald blob, this dunnish
brown coloured globule of goop
also stupidly explodes into a
puddle of acidic ick, so watch out.

Level: 8
Base Damage: nil/2d8
Comments:  Take note: this isn't a
giant rat infected with a plague.
Rather, it's a rat infected with a giant
plague. Granted, the rat's pretty big,
but that plague can grow
up to 30 trillion times
its regular size, so it
packs one hell
of a punch.

Standard
Pendulum
blade Trap

Level: 11
Base Damage: 3d6
Comments:  A
razor sharp half moon
of death swings out from this
fiendish clockwork contraption.

Giant Spikey
InchWorm

Level: 14
Base Damage: 4d4
Comments:  Here's a stumper for
ya... can something fourteen feet
long rightly be called an inchworm?
Regardless, the Giant Spikey
Inchworm is gentle as a lamb and
would make a great pet were it not
for the fact that its poisonous as all
hell. As it frolics playfully past you,
watch out for its fangs and the spikes
on its back and behind.

Don't touch

Careful!

Yapping
Rat Dog
Base Damage: 1d4
Comments:  This obnoxious little
furball is what passes for "cute" in
human society. Sure would be nice
to stomp them all into a pulp but
they bounce about so frantically
they become unstable at a
quantum level. Means what you're
seeing is not the rat dog itself but
a projection of its probable
location. Best you can hope for is
to jump over the thing before its
teeth coalesce around a chunk of
your backside.

Addendum:
Suburban Terrors

Deluxe Arrow
Base Damage: 1d4
Comments:  One at a time, they're
just a stinging nuisance. But they'll
be coming at you rapid fire and in
clusters when you get  to the
suburbs. And don't think you can
just duck under them. Suburban
archers have learned to crouch.

Angry Mob
Base Damage: 1
Comments:  The suburbanite is a
docile creature. You
can insult his mother,
kick his dog or vice
versa and barely get a
whimper in protest. But
mess with his property
values and hoo brother,
watch out! Every
suburbanite you fail to kill
will become
part of the mob
trying to pitchfork your
backside. Each time you
kill one, the mob will fall back a bit
from fear.

Thinking about taking a leave of
absence from the Murderous Maze?
(That is, do you want to stop playing for now?)

Yes, I need a break.
No, I want to keep at it.

The Boss Monster
doesn't want to see
you right now!
Come back when you're called for!

Don't you have some
business you should be
taking care of?
Our records show you have been engaged to
complete a mission for the Boss Monster.
Come back when you complete it!!

Then you're going to have to earn it first...
Come back when you've worked a shift
patrolling each of the dungeon's 20 levels.

You want to buy a room
in the Murderous Maze?

You want to buy a room in the Murderous Maze?
You can't afford a room in
the Murderous Maze!

They cost 10,000 shekels. Come back
when you've earned enough.

Quality:

map not to scale

Forest Wood Grove... Another quiet community by Hovel DEVELOPMENTs

School

Park

0

0

0

0

0

0

0

0

+2 Ring of Bat Repellent

+4 Ring of Loot Magnetism

+3 Ring of Slime Disruption

+4 Ring of Loot Amplification

+5 Ring of Pep

+4 Ring of Loot multiplication

GO to Level Zero

0

XP BONUS:

0

Consolation XP BONUS:

You didn't finish the level.

Get out of the
UNDERWOrLD free!

Good thing you have a Get Out of
the Underworld Card or else
you'd be food for worms.

this doesn't look good...

These serfs are going
to need more convincing!

0

Suburb Survival BONUS:

0

Suburban Horror Index:

Suburbs cleared!

0

0

0

xxxxxxxxxxxxx

Suburban Horror Index

level done

dead

mission tally

horrorframe

lives

Tough luck, chum... Looks like you just
couldn't cut it in the Murderous Maze.

Play Again

Play Again

find games and free pulp fiction at the Printed Poison Website

find games and free pulp fiction at the Printed Poison Website

find more
games and free
pulp fiction
at the
printed poison
website

find more
games and free
pulp fiction
at the
printed poison
website

You're DONE!

You're rich, you own a room in the
murderous maze, and
you've left a mighty
pile of hero corpses
in your wake as evidence of
your trollish ferocity. Yay you!
By way of a reward, here's a
super-secret URL where you can
download a nifty certificate
Suitable for framing.

www.printedpoison.com/mazewinner.html

www.printedpoison.com/mazewinner.html

If you gotta go,
you gotta go...

But make sure to keep your LEVEL CODE handy
so you can start the game from where you left off...

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (51) { gotoAndPlay (3); }
Frame 2
gotoAndPlay (1);
Frame 3
function find_number(what_char) { count = 1; while (55 >= count) { test = _root.level_characters[count - 1]; if (test == what_char) { _root.thats_it = count - 1; } count++; } } function randomize_loot(what_level, where_start) { i = where_start; while (19 >= i) { _root["level_loot" + what_level][i] = random(6) + 2; if (_root["level_loot" + what_level][i] == 7) { _root["level_loot" + what_level][i]++; } i++; } } _root.intro_music.gotoAndStop("music_intro"); troll_name = "enter name here"; hustle = 5; movespeed = Math.floor((_root.hustle / 2) + 7.5); hide = 5; max_hide = 5; acumen = 5; troll_points = 15; lives = 6; experience = 0; troll_level = 1; old_troll_level = 1; hero_kills_total = 0; dead = 0; level_done = 0; max_level = 1; missions_done = new Array(0, 0, 0, 0, 0); mission = 0; ring_effect = 0; tell_level_code = 0; thats_it = 0; sounder = 1; loot1 = 0; loot2 = 0; loot3 = 0; loot4 = 0; loot5 = 0; loot6 = 0; level_features1 = new Array(25, 60, 15, 100, 5, 0); level_features2 = new Array(0, 40, 40, 75, 15, 30); level_features3 = new Array(95, 0, 0, 57, 30, 20); level_features4 = new Array(90, 90, 10, 43, 60, 10); level_features5 = new Array(10, 90, 90, 32, 80, 10); level_features6 = new Array(90, 10, 90, 24, 90, 5); level_features7 = new Array(0, 65, 75, 18, 100, 8); level_features8 = new Array(100, 80, 0, 13, 110, 7); level_features9 = new Array(70, 40, 60, 9, 120, 6); level_features10 = new Array(100, 100, 0, 75, 150, 6); level_features11 = new Array(50, 100, 100, 75, 170, 4); level_features12 = new Array(100, 0, 20, 65, 180, 5); level_features13 = new Array(10, 90, 90, 65, 190, 6); level_features14 = new Array(5, 60, 70, 55, 190, 6); level_features15 = new Array(0, 25, 35, 55, 200, 5); level_features16 = new Array(0, 20, 30, 45, 210, 5); level_features17 = new Array(0, 30, 30, 45, 220, 7); level_features18 = new Array(0, 10, 20, 65, 190, 7); level_features19 = new Array(0, 5, 10, 55, 170, 5); level_features20 = new Array(50, 0, 0, 35, 290, 3); level_features21 = new Array(10, 90, 25, 150, 100, 0); level_hero1 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2); level_hero2 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 3); level_hero3 = new Array(1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 5); level_hero4 = new Array(1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6); level_hero5 = new Array(1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6); level_hero6 = new Array(1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 6, 6, 6, 6); level_hero7 = new Array(1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7); level_hero8 = new Array(1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 5, 5, 5, 6, 6, 7, 7, 9, 7, 7); level_hero9 = new Array(1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 6, 6, 7, 7, 9, 11, 12, 7, 7, 7); level_hero10 = new Array(1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 9, 9, 9, 11, 11, 12); level_hero11 = new Array(1, 2, 3, 4, 5, 5, 6, 7, 7, 7, 9, 9, 9, 9, 11, 11, 12, 12, 13, 10); level_hero12 = new Array(1, 2, 3, 4, 5, 6, 7, 9, 9, 9, 11, 11, 11, 12, 12, 13, 13, 10, 10, 10); level_hero13 = new Array(1, 2, 3, 4, 5, 5, 5, 6, 6, 7, 7, 9, 9, 11, 11, 12, 12, 13, 13, 10); level_hero14 = new Array(1, 2, 3, 4, 5, 6, 7, 9, 9, 9, 11, 11, 12, 12, 12, 13, 13, 13, 14, 10); level_hero15 = new Array(1, 2, 3, 4, 6, 7, 9, 9, 9, 11, 11, 12, 12, 13, 13, 14, 14, 14, 10, 10); level_hero16 = new Array(1, 2, 3, 4, 5, 6, 7, 9, 9, 9, 11, 11, 11, 12, 13, 14, 10, 10, 10, 10); level_hero17 = new Array(1, 2, 3, 4, 5, 6, 7, 9, 9, 11, 11, 12, 12, 13, 13, 14, 14, 10, 10, 10); level_hero18 = new Array(1, 2, 3, 4, 5, 6, 7, 9, 9, 9, 11, 11, 12, 13, 13, 14, 14, 10, 10, 10); level_hero19 = new Array(1, 2, 3, 4, 5, 6, 7, 9, 9, 9, 11, 12, 12, 13, 13, 14, 14, 10, 10, 10); level_hero20 = new Array(1, 2, 3, 4, 5, 6, 7, 9, 9, 11, 12, 12, 12, 13, 13, 14, 14, 10, 10, 10); level_hero21 = new Array(101, 101, 101, 101, 101, 101, 101, 101, 101, 101, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102); level_loot1 = new Array(1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 6, 6, 6, 8, 8, 8); level_loot2 = new Array(1, 1, 1, 2, 2, 3, 3, 3, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 8, 99); level_loot3 = new Array(1, 1, 1, 1, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 8, 8, 8, 99); level_loot4 = new Array(1, 1, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 6, 7, 7, 8, 8); level_loot5 = new Array(1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 5, 5, 5, 5, 6, 7, 8, 8); level_loot6 = new Array(1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 6, 6, 7, 8, 8, 8); level_loot7 = new Array(7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(7, 2); level_loot8 = new Array(7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(8, 1); level_loot9 = new Array(1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 6, 6, 7, 7, 8); level_loot10 = new Array(7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(10, 2); level_loot11 = new Array(7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(11, 2); level_loot12 = new Array(7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(12, 3); level_loot13 = new Array(4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(13, 6); level_loot14 = new Array(3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 6, 8, 8, 8, 8, 8, 8, 8, 7, 7); level_loot15 = new Array(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 6, 6, 7); level_loot16 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 7, 7, 7, 7, 7); level_loot17 = new Array(7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(17, 3); level_loot18 = new Array(7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(18, 3); level_loot19 = new Array(7, 7, 7, 7, 6, 6, 6, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(19, 10); level_loot20 = new Array(7, 7, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); randomize_loot(20, 5); level_loot21 = new Array(1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 6, 6, 6, 7); level_hazzard1 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2); level_hazzard2 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4); level_hazzard3 = new Array(1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5); level_hazzard4 = new Array(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5); level_hazzard5 = new Array(1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5); level_hazzard6 = new Array(1, 1, 1, 1, 1, 1, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 6); level_hazzard7 = new Array(1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 7); level_hazzard8 = new Array(1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6, 6, 7); level_hazzard9 = new Array(1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7); level_hazzard10 = new Array(1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6); level_hazzard11 = new Array(1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8); level_hazzard12 = new Array(1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8); level_hazzard13 = new Array(1, 1, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7); level_hazzard14 = new Array(1, 2, 2, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 9, 9); level_hazzard15 = new Array(1, 2, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 9, 9, 9, 9); level_hazzard16 = new Array(3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8); level_hazzard17 = new Array(1, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9); level_hazzard18 = new Array(1, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9); level_hazzard19 = new Array(3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9, 9); level_hazzard20 = new Array(3, 4, 5, 5, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9); level_hazzard21 = new Array(106, 106, 106, 106, 106, 106, 101, 101, 101, 101, 101, 101, 101, 101, 102, 102, 103, 103, 104, 105); level_walls = new Array(1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 15, 15, 15, 17, 17, 17, 17, 17, 16); _root.price2 = new Array(3, 60, 15, 14, 1, 5, 5, 0); _root.price3 = new Array(50, 250, 65, 64, 1, 13, 7, 0); _root.price4 = new Array(20, 550, 100, 99, 1, 8, 15, 0); _root.price5 = new Array(250, 1000, 455, 454, 1, 5, 25, 0); _root.price6 = new Array(10, 100, 25, 24, 1, 11, 7, 0); price_change2 = "no change"; price_change3 = "no change"; price_change4 = "no change"; price_change5 = "no change"; price_change6 = "no change"; _root.price2[2] = 15 + random(5); _root.price3[2] = 60 + random(15); _root.price4[2] = 80 + random(40); _root.price5[2] = 425 + random(50); _root.price6[2] = 20 + random(10); _root.price2[7] = random(3) - 1; _root.price3[7] = random(3) - 1; _root.price4[7] = random(3) - 1; _root.price5[7] = random(3) - 1; _root.price6[7] = random(3) - 1; sword_hide = new Array(6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 14, 17, 20); sword_hustle = new Array(5, 6, 6, 7, 8, 9, 10, 13, 16, 18, 23, 25, 27, 32); sword_head = new Array(6, 8, 8, 9, 10, 11, 11, 12, 13, 14, 16, 18, 21, 25); shield_hide = new Array(3, 3, 4, 4, 4, 5, 5, 6, 6, 7, 8, 9, 10, 12); bow_hustle = new Array(2, 3, 4, 5, 6, 7, 8, 9, 10, 13, 15, 17, 21, 22); wand_head = new Array(3, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 10, 13, 17); level_characters = new Array("q", "i", "t", "e", "w", "p", "d", "a", "y", "g", "0", "4", "3", "r", "2", "8", "u", "1", "o", "5", "7", "s", "6", "f", "9", "h", "j", "k", "l", "z", "x", "c", "v", "b", "n", "m", "~", "!", "@", "#", "$", "%", "^", "&", "*", "(", ")", "_", "+", "-", "=", "?", "/", "<", ">");
Frame 4
stop();
Frame 14
stop();
Frame 26
gotoAndPlay (48);
Frame 39
stop();
Frame 47
gotoAndPlay (48);
Frame 48
function get_level_code() { level_code = ""; code_01 = _root.level_characters[_root.max_hide]; code_02 = _root.level_characters[_root.hustle]; code_03 = _root.level_characters[_root.acumen]; code_04 = _root.level_characters[_root.troll_level]; code_05 = _root.level_characters[_root.max_level]; code_06 = _root.level_characters[_root.loot2]; code_07 = _root.level_characters[_root.loot3]; code_08 = _root.level_characters[_root.loot4]; code_09 = _root.level_characters[_root.loot5]; code_10 = _root.level_characters[_root.loot6]; i1 = Math.floor(_root.loot1 / 10000); code_11 = _root.level_characters[i1]; i2 = Math.floor((_root.loot1 - (10000 * i1)) / 1000); code_12 = _root.level_characters[i2]; i3 = Math.floor(((_root.loot1 - (10000 * i1)) - (1000 * i2)) / 100); code_13 = _root.level_characters[i3]; i4 = Math.floor((((_root.loot1 - (10000 * i1)) - (1000 * i2)) - (100 * i3)) / 10); code_14 = _root.level_characters[i4]; i5 = (((_root.loot1 - (10000 * i1)) - (1000 * i2)) - (100 * i3)) - (10 * i4); code_15 = _root.level_characters[i5]; if (missions_done[0] == 0) { code_16 = "$"; } else if ((missions_done[0] == 1) && (missions_done[1] == 0)) { code_16 = "?"; } else if ((missions_done[1] == 1) && (missions_done[2] == 0)) { code_16 = "+"; } else if ((missions_done[2] == 1) && (missions_done[3] == 0)) { code_16 = "*"; } code_17 = _root.level_characters[_root.lives]; level_code = (((((((((((((((code_01 + code_02) + code_03) + code_04) + code_05) + code_06) + code_07) + code_08) + code_09) + code_10) + code_11) + code_12) + code_13) + code_14) + code_15) + code_16) + code_17; } stopAllSounds(); if (_root.sounder == 1) { _root.zero_music.gotoAndStop("music_zero"); } else { stopAllSounds(); } _root.troll_level = Math.floor(_root.experience / 1000) + 1; if (_root.old_troll_level < _root.troll_level) { _root.old_troll_level = _root.troll_level; _root.tell_level_code = 1; } if (((_root.max_level >= 6) && (_root.missions_done[0] == 0)) && (_root.mission == 0)) { _root.call_boss = 1; } else if ((((_root.max_level >= 10) && (0 < _root.missions_done[0])) && (_root.missions_done[1] == 0)) && (_root.mission == 0)) { _root.call_boss = 2; } else if (((((_root.max_level >= 17) && (0 < _root.missions_done[0])) && (0 < _root.missions_done[1])) && (_root.missions_done[2] == 0)) && (_root.mission == 0)) { _root.call_boss = 3; } else if ((((((_root.max_level >= 21) && (_root.loot1 >= 10000)) && (0 < _root.missions_done[0])) && (0 < _root.missions_done[1])) && (0 < _root.missions_done[2])) && (_root.mission == 0)) { _root.call_boss = 9; } if (10 < _root.mission) { _root.call_boss = _root.mission; } room_comes_1 = new Array("dank odor", "blood smears", "sepulchral smell", "mysterious stain", "noxious fumes", "pentagram in floor", "tattered wall tapestries", "cobwebbing", "blood puddle(s)", "greenish molds"); room_comes_2 = new Array("flickering torches", "spooky skeleton", "water drip", "general dampness", "uncomforatble heating", "ghostly chill", "rusted weapons", "spider(common) infestation", "pile(s) of skulls", "stubborn mildew stains"); room_comes_3 = new Array("hiding place in floor", "assorted moldering garbage", "half-decomposed corpse", "rat(common) infestation", "general sense of foreboding", "evil emanations", "floor slime", "incomprehensible runic inscription", "sense of impending doom", "housefly problem"); room_comes_with = ((((("Comes complete with " + room_comes_1[random(10)]) + ", ") + room_comes_2[random(10)]) + ", ") + room_comes_3[random(10)]) + " and..."; room_trap_type = new Array("wheel of death", "mysterious redness", "death from above", "ominous chessman", "stone abbot", "blind cat", "occulted blades", "hangman's nose", "drop of dung", "steam surprise", "gorgon's gas", "fangs of the opal", "puzzlebox of peril"); room_trap = ("the " + room_trap_type[random(13)]) + " trap"; room_level = random(14) + 1; room_floorplan = random(10) + 1; heal1 = (40 + random(3 * _root.max_level)) + random(3 * _root.troll_level); heal2 = (heal1 + random(3 * _root.max_level)) + random(3 * _root.troll_level); heal3 = (heal2 + random(3 * _root.max_level)) + random(3 * _root.troll_level); heal1 = heal1 - _root.acumen; heal2 = heal2 - _root.acumen; heal3 = heal3 - _root.acumen; if (4 >= _root.max_level) { infosale_level1 = 1; infosale_level2 = 2; infosale_level3 = 3; } else { infosale_level1 = random(_root.max_level) + 1; infosale_level2 = random(_root.max_level) + 1; if (infosale_level2 == infosale_level1) { infosale_level2++; } infosale_level3 = random(_root.max_level) + 1; if (infosale_level3 == infosale_level1) { infosale_level3++; } if (infosale_level3 == infosale_level2) { infosale_level3++; } } infosale_price1 = ((5 + (2 * random(_root.max_level))) + (2 * random(_root.troll_level))) - _root.acumen; infosale_price2 = ((5 + (2 * random(_root.max_level))) + (2 * random(_root.troll_level))) - _root.acumen; infosale_price3 = ((5 + (2 * random(_root.max_level))) + (2 * random(_root.troll_level))) - _root.acumen; if (infosale_price1 < 5) { infosale_price1 = 5; } if (infosale_price2 < 5) { infosale_price2 = 5; } if (infosale_price3 < 5) { infosale_price3 = 5; } infosale_pitch1 = ((("Level " + infosale_level1) + " for ") + infosale_price1) + " shekels"; infosale_pitch2 = ((("Level " + infosale_level2) + " for ") + infosale_price2) + " shekels"; infosale_pitch3 = ((("Level " + infosale_level3) + " for ") + infosale_price3) + " shekels"; infosale_loot1 = random(5) + 3; infosale_loot2 = random(5) + 3; infosale_loot3 = random(5) + 3; loot_names = new Array("shekels", "jewels", "magic swords", "magic shields", "magic wands", "health potions", "magic rings", "magic bows"); i = 1; while (3 >= i) { loot_count = 0; if (_root["infosale_loot" + i] >= 6) { _root["infosale_loot" + i]++; } count = 1; while (20 >= count) { if (_root["level_loot" + _root["infosale_level" + i]][count - 1] == _root["infosale_loot" + i]) { loot_count++; } count++; } if ((_root["infosale_loot" + i] == 7) && (0 < loot_count)) { loot_count = loot_count + 2; } if (1 >= loot_count) { _root["infosale_output" + i] = (("Level " + _root["infosale_level" + i]) + " is a terrible place to hunt for ") + _root.loot_names[_root["infosale_loot" + i] - 1]; } if (loot_count == 2) { _root["infosale_output" + i] = (("Level " + _root["infosale_level" + i]) + " is a bad place to hunt for ") + _root.loot_names[_root["infosale_loot" + i] - 1]; } if (loot_count == 3) { _root["infosale_output" + i] = (("Level " + _root["infosale_level" + i]) + " is an okay place to hunt for ") + _root.loot_names[_root["infosale_loot" + i] - 1]; } if (loot_count == 4) { _root["infosale_output" + i] = (("Level " + _root["infosale_level" + i]) + " is a good place to hunt for ") + _root.loot_names[_root["infosale_loot" + i] - 1]; } if (loot_count == 5) { _root["infosale_output" + i] = (("Level " + _root["infosale_level" + i]) + " is a great place to hunt for ") + _root.loot_names[_root["infosale_loot" + i] - 1]; } if (loot_count >= 6) { _root["infosale_output" + i] = (("Level " + _root["infosale_level" + i]) + " is a fantastic place to hunt for ") + _root.loot_names[_root["infosale_loot" + i] - 1]; } i++; } count = 2; while (6 >= count) { _root["price" + count][3] = _root["price" + count][2]; if (_root["price" + count][2] < _root["price" + count][0]) { _root["price" + count][7] = 1; _root["price" + count][5] = random(5) + 1; } if (_root["price" + count][1] < _root["price" + count][2]) { _root["price" + count][7] = -1; _root["price" + count][5] = random(5) + 1; } if (0 < _root["price" + count][7]) { i = random(20); if (i == 0) { _root["price" + count][2] = _root["price" + count][3] + random(3 * _root["price" + count][6]); _root["price" + count][4] = _root["price" + count][2] - _root["price" + count][3]; } else { _root["price" + count][2] = _root["price" + count][3] + random(_root["price" + count][6]); _root["price" + count][4] = _root["price" + count][2] - _root["price" + count][3]; } j = random(20) + 1; if (j < _root["price" + count][5]) { _root["price" + count][7] = random(3) - 1; if (_root["price" + count][7] < 1) { _root["price" + count][7] = random(3) - 1; } k = random(20); if (k < 5) { _root["price" + count][5] = random(15) + 5; } } } else if (_root["price" + count][7] < 0) { i = random(30); if (i == 0) { _root["price" + count][2] = _root["price" + count][3] - random(3 * _root["price" + count][6]); if (_root["price" + count][2] < 1) { _root["price" + count][2] = 1; } _root["price" + count][4] = _root["price" + count][2] - _root["price" + count][3]; } else { _root["price" + count][2] = _root["price" + count][3] - random(_root["price" + count][6]); if (_root["price" + count][2] < 1) { _root["price" + count][2] = 1; } _root["price" + count][4] = _root["price" + count][2] - _root["price" + count][3]; } j = random(20) + 1; if (j < _root["price" + count][5]) { _root["price" + count][7] = random(3) - 1; if (_root["price" + count][7] < 1) { _root["price" + count][7] = random(3) - 1; } k = random(20); if (k < 5) { _root["price" + count][5] = random(15) + 5; } } } else { _root["price" + count][4] = _root["price" + count][2] - _root["price" + count][3]; j = random(15) + 1; if (j < _root["price" + count][5]) { _root["price" + count][7] = random(3) - 1; if (_root["price" + count][7] < 1) { _root["price" + count][7] = random(3) - 1; } k = random(20); if (k < 7) { _root["price" + count][5] = random(15) + 5; } } } _root["current_price" + count] = _root["price" + count][2]; if (0 < _root["price" + count][4]) { _root["price_change" + count] = _root["price" + count][4] + " (up)"; } else if (_root["price" + count][4] < 0) { _root["price_change" + count] = _root["price" + count][4] + " (down)"; } else { _root["price_change" + count] = "no change"; } count++; }
Instance of Symbol 127 MovieClip in Frame 48
onClipEvent (load) { i = Math.floor((_root.hide / _root.max_hide) * 100); if (i < 1) { i = 1; } this.gotoAndStop(i); } onClipEvent (enterFrame) { i = Math.floor((_root.hide / _root.max_hide) * 100); if (i < 1) { i = 1; } this.gotoAndStop(i); }
Instance of Symbol 143 MovieClip "topside_clip" in Frame 48
onClipEvent (load) { this._visible = false; }
Instance of Symbol 179 MovieClip in Frame 48
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (0 < _root.call_boss) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 206 MovieClip "outdoor_access" in Frame 48
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (((_root.mission == 3) || (_root.mission == 13)) || (0 < _root.missions_done[2])) { this._visible = true; _root.topside_clip._visible = true; _root.cheat_movie._x = 164; _root.cheat_movie._y = 412; } }
Instance of Symbol 1544 MovieClip in Frame 48
onClipEvent (load) { _root.movie_qual = _quality; } onClipEvent (enterFrame) { _root.movie_qual = _quality; if (Key.isDown(81)) { if (_root.movie_qual == "HIGH") { _quality = "MEDIUM"; } if (_root.movie_qual == "MEDIUM") { _quality = "LOW"; } if (_root.movie_qual == "LOW") { _quality = "HIGH"; } } if (Key.isDown(77)) { if (_root.sounder == 1) { stopAllSounds(); _root.zero_music.gotoAndStop(1); _root.sounder = 0; } else { _root.zero_music.gotoAndStop("music_zero"); _root.sounder = 1; } } }
Instance of Symbol 1547 MovieClip in Frame 48
onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (enterFrame) { if (_root.sounder == 0) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Frame 49
if (_root.tell_level_code == 1) { _root.menus.gotoAndPlay("levelup_up"); _root.tell_level_code = 0; } if (_root.moveon == 999) { _root.moveon = 0; stopAllSounds(); gotoAndPlay (56); } else if (_root.moveon == 888) { _root.moveon = 0; _root.get_level_code(); stopAllSounds(); gotoAndPlay (57); } else if ((0 < _root.moveon) && (_root.moveon != 999)) { _root.moveon = 0; stopAllSounds(); gotoAndPlay (51); } _root.movespeed = Math.floor((_root.hustle / 2) + 7.5);
Frame 50
gotoAndPlay (49);
Frame 51
function damage_troll(dicenumber, dicesides) { plusser = Math.floor(1.2 * (_root.level - _root.troll_level)); if (plusser < 0) { plusser = 0; } i = 1; while (dicenumber >= i) { total_damage = total_damage + (1 + random(dicesides)); i++; } total_damage = total_damage + plusser; if ((_root.hide - total_damage) < 0) { _root.hide = 0; } else { _root.hide = _root.hide - total_damage; } total_damage_test = total_damage; total_damage = 0; } function mission_check(missionnumber, herotype) { if (missionnumber == 1) { if (herotype == 8) { _root.level_hero4[_root.mission_tally] = random(6) + 1; _root.level_loot4[_root.mission_tally] = random(6) + 2; if (_root.level_loot4[_root.mission_tally] == 7) { _root.level_loot4[_root.mission_tally] = 8; } _root.mission_tally++; if (_root.mission_tally == 20) { _root.dynamic_message = "MISSION ONE COMPLETE"; _root.messages.gotoAndStop("mission_message"); _root.messages.mission_messages.gotoAndPlay(1); _root.mission = 11; } else { j = 20 - _root.mission_tally; _root.dynamic_message = ((_root.mission_tally + " knights errant down! ") + j) + " to go!"; _root.messages.gotoAndStop("mission_message"); _root.messages.mission_messages.gotoAndPlay(1); } } } if (missionnumber == 2) { if (herotype == 10) { _root.level_hero10[_root.mission_tally] = random(6) + 1; _root.mission_tally++; if (_root.mission_tally == 10) { _root.mission = 12; _root.wander_spfx_2.removeMovieClip(); _root.dynamic_message = "MISSION TWO COMPLETE - GLOOMINESS RESTORED"; _root.messages.gotoAndStop("mission_message"); _root.messages.mission_messages.gotoAndPlay(1); } else { j = (_root.mission_tally * 9) + random(5); _root.dynamic_message = ((_root.mission_tally + " Sun Worshippers slain! Gloominess at ") + j) + " percent."; _root.messages.gotoAndStop("mission_message"); _root.messages.mission_messages.gotoAndPlay(1); } } } if (missionnumber == 3) { if (100 < herotype) { _root.mission_tally = _root.mission_tally + (random(5) + 2); if (100 >= _root.mission_tally) { _root.horror.gotoAndStop(_root.mission_tally); } else { _root.horror.gotoAndStop(100); } } } } function wear_ring() { if (_root.ring_effect < 1) { if (_root.troll_level < 4) { _root.trollcolorobject.setTransform(_root.trollgoldobject); i = random(10); if (i == 0) { _root.ring_message.gotoAndPlay("bat_begone"); _root.ring_effect = 1; } else if (i == 1) { _root.ring_message.gotoAndPlay("slime_disrupt"); _root.ring_effect = 2; } else if ((i >= 2) && (5 >= i)) { _root.ring_message.gotoAndPlay("loot_magnet"); _root.ring_effect = 5; } else { _root.ring_effect = 6; _root.ring_message.gotoAndPlay("super_troll"); _root.max_hide_back = _root.max_hide; _root.movespeed_back = _root.movespeed; _root.max_hide = _root.max_hide + 50; _root.hide = _root.hide + 50; _root.movespeed = 27; } } else if ((_root.troll_level >= 4) && (5 >= _root.troll_level)) { _root.trollcolorobject.setTransform(_root.trollgoldobject); i = random(20); if (i == 0) { _root.ring_message.gotoAndPlay("bat_begone"); _root.ring_effect = 1; } else if (i == 1) { _root.ring_message.gotoAndPlay("slime_disrupt"); _root.ring_effect = 2; } else if ((i >= 2) && (5 >= i)) { _root.ring_message.gotoAndPlay("loot_amp"); _root.ring_effect = 4; } else if ((i >= 6) && (10 >= i)) { _root.ring_message.gotoAndPlay("loot_magnet"); _root.ring_effect = 5; } else if ((i >= 11) && (17 >= i)) { _root.ring_effect = 6; _root.ring_message.gotoAndPlay("super_troll"); _root.max_hide_back = _root.max_hide; _root.movespeed_back = _root.movespeed; _root.max_hide = _root.max_hide + 50; _root.hide = _root.hide + 50; _root.movespeed = 27; } else { _root.ring_message.gotoAndPlay("loot_mult"); _root.ring_effect = 7; } } else if ((_root.troll_level >= 6) && (7 >= _root.troll_level)) { _root.trollcolorobject.setTransform(_root.trollgoldobject); i = random(20); if (i == 0) { _root.ring_message.gotoAndPlay("bat_begone"); _root.ring_effect = 1; } else if (i == 1) { _root.ring_message.gotoAndPlay("slime_disrupt"); _root.ring_effect = 2; } else if ((i >= 2) && (7 >= i)) { _root.ring_message.gotoAndPlay("loot_amp"); _root.ring_effect = 4; } else if ((i >= 8) && (13 >= i)) { _root.ring_message.gotoAndPlay("loot_magnet"); _root.ring_effect = 5; } else if ((i >= 14) && (16 >= i)) { _root.ring_effect = 6; _root.ring_message.gotoAndPlay("super_troll"); _root.max_hide_back = _root.max_hide; _root.movespeed_back = _root.movespeed; _root.max_hide = _root.max_hide + 50; _root.hide = _root.hide + 50; _root.movespeed = 30; } else { _root.ring_message.gotoAndPlay("loot_mult"); _root.ring_effect = 7; } } else { _root.trollcolorobject.setTransform(_root.trollgoldobject); i = random(20); if (i == 0) { _root.ring_message.gotoAndPlay("bat_begone"); _root.ring_effect = 1; } else if (i == 1) { _root.ring_message.gotoAndPlay("slime_disrupt"); _root.ring_effect = 2; } else if ((i >= 2) && (8 >= i)) { _root.ring_message.gotoAndPlay("loot_amp"); _root.ring_effect = 4; } else if ((i >= 9) && (12 >= i)) { _root.ring_message.gotoAndPlay("loot_magnet"); _root.ring_effect = 5; } else if ((i >= 13) && (15 >= i)) { _root.ring_effect = 6; _root.ring_message.gotoAndPlay("super_troll"); _root.max_hide_back = _root.max_hide; _root.movespeed_back = _root.movespeed; _root.max_hide = _root.max_hide + 50; _root.hide = _root.hide + 50; _root.movespeed = 30; } else { _root.ring_message.gotoAndPlay("loot_mult"); _root.ring_effect = 7; } } } } if (_root.sounder == 1) { if ((9 < _root.level) && (_root.level < 13)) { _root.music_box.gotoAndStop("music_tiki"); } else { i = random(4) + 1; _root.music_box.gotoAndStop("music_" + i); } } else { stopAllSounds(); } _root.troll.gotoAndStop("standing"); _root.dead = 10; trollcolorobject = new Color(_root.troll); trollgoldobject = {rb:"50", bb:"-250"}; trollinvisoobject = {gb:"160", bb:"160"}; trollnormalobject = {rb:"0", gb:"0", bb:"0"}; _root.trollcolorobject.setTransform(_root.trollnormalobject); _root.greyout.duplicateMovieClip("greyout2", 1000); setProperty("greyout2", _y , 0); setProperty("greyout2", _x , 0); if ((_root.mission == 2) && (_root.level == 10)) { _root.wander_spfx.duplicateMovieClip("wander_spfx_2", 950); } if (_root["level_hero" + _root.level][0] == 10) { _root.wander_spfx.duplicateMovieClip("wander_spfx_3", 950); } if ((_root.mission == 3) && (_root.level == 21)) { if (_root.mission_tally >= 15) { _root.mission_tally = Math.floor(_root.mission_tally * 0.75); } _root.horror._visible = true; _root.horror.gotoAndStop(_root.mission_tally + 2); } background_speed = 0; level_name = "Level " + level; clock_ticks = 0; time_bonus = 0; map_ticks = 0; bonus = 0; num_bonus = 0; max_heroes = 1; num_heroes = 0; depth_hero = 0; hero_type = 0; hero_split = 0; hero_kills = 0; hero_total = 0; hero_miss = 0; max_hazzards = 1; num_hazzards = 0; depth_hazzards = 0; hazzard_miss = 0; hazzard_total = 0; hazzard_hit = 0; depth_loot = 0; total_damage = 0; old_troll_level = _root.troll_level; level_done = 0; texturecolor = new Color(_root.background_texture); texturecolorTransform = new Object(); texturecolorTransform = {ra:_root["level_features" + _root.level][0], ga:_root["level_features" + _root.level][1], ba:_root["level_features" + _root.level][2], aa:"50"}; texturecolor.setTransform(texturecolorTransform);
Instance of Symbol 1586 MovieClip in Frame 51
onClipEvent (load) { if (_root.level_walls[_root.level - 1] < 10) { this.gotoAndStop(1); } else { this.gotoAndStop("bg" + _root.level_walls[_root.level - 1]); } }
Instance of Symbol 1588 MovieClip "wall" in Frame 51
onClipEvent (load) { j = _root.level_walls[_root.level - 1]; _root.wall.wall1_1.gotoAndStop((("level" + j) + "_") + 1); this._x = 0; this._y = 248; i = random(10); if (5 >= i) { _root.next_wall = random(5) + 2; } else { _root.next_wall = 1; } _root.wall.wall1_2.gotoAndStop((("level" + j) + "_") + _root.next_wall); } onClipEvent (enterFrame) { j = _root.level_walls[_root.level - 1]; this._x = this._x - _root.background_speed; if ((-1 * (this._width / 2)) >= this._x) { _root.wall.wall1_1.gotoAndStop((("level" + j) + "_") + _root.next_wall); i = random(10); if (3 >= i) { _root.next_wall = random(5) + 2; } else { _root.next_wall = 1; } _root.wall.wall1_2.gotoAndStop((("level" + j) + "_") + _root.next_wall); this._x = -_root.background_speed; } }
Instance of Symbol 1678 MovieClip "hero_cross" in Frame 51
onClipEvent (load) { this._visible = false; this._xscale = 80; this._yscale = 80; this._x = _root.hero._x; this._y = _root.hero._y - 5; } onClipEvent (enterFrame) { if (0 < _root.hero_split) { this._visible = true; if (_root.hero_split < 10) { this.gotoAndPlay("split_" + _root.hero_type); _root.hero_split = 10; } this._x = _root["hero" + _root.depth_hero]._x; this._y = _root["hero" + _root.depth_hero]._y - 5; } else { this._visible = false; this._x = -750; } }
Instance of Symbol 1824 MovieClip "troll" in Frame 51
onClipEvent (load) { this.gotoAndStop("standing"); _root.dead = 10; rightborder = 610; leftborder = 65; jumpspeed = 0; smashing = 0; topborder = 100; jump = 1; _root.ground = 220; this._xscale = 35; this._yscale = 35; this._y = _root.ground; this._x = 300; } onClipEvent (enterFrame) { if (_root.dead == 0) { if (Key.isDown(87)) { if ((0 < _root.loot5) && (_root.ring_effect == 0)) { _root.loot5--; _root.wear_ring(); } } if (Key.isDown(83)) { this.gotoAndStop("hack"); } if ((Key.isDown(Key.UP) && (topborder < this._y)) && (jump == 1)) { jumpspeed = 20; this._y = this._y - jumpspeed; } if ((Key.isDown(Key.UP) == false) && (this._y != 250)) { jumpspeed = -20; } if (topborder >= this._y) { jump = 0; jumpspeed = -20; } if (this._y != _root.ground) { this._y = this._y - jumpspeed; } if (_root.ground < this._y) { this._y = _root.ground; } if (this._y == _root.ground) { jump = 1; } if (Key.isDown(Key.DOWN) && (this._currentframe != 10)) { this.gotoAndStop("ducking"); } if ((Key.isDown(Key.DOWN) == false) && (this._currentframe == 5)) { this.gotoAndStop("running"); } if (Key.isDown(Key.RIGHT)) { if (this._x < rightborder) { this._x = this._x + _root.movespeed; } else { this._x = rightborder; } } if (Key.isDown(Key.LEFT)) { if (leftborder < this._x) { this._x = this._x - _root.movespeed; } else { this._x = leftborder; } } } else { if ((((_root.dead == 1) || (_root.dead == 2)) || (_root.dead == 5)) || (_root.dead == 6)) { this.gotoAndStop("stopping"); } if (topborder >= this._y) { jump = 0; jumpspeed = -1 * _root.movespeed; } if (this._y != _root.ground) { this._y = this._y - jumpspeed; } if (_root.ground < this._y) { this._y = _root.ground; } if (this._y == _root.ground) { jump = 1; } } if (Key.isDown(81)) { i = _quality; if (i == "HIGH") { _quality = "MEDIUM"; } if (i == "MEDIUM") { _quality = "LOW"; } if (i == "LOW") { _quality = "HIGH"; } } if (Key.isDown(77)) { if (_root.sounder == 1) { stopAllSounds(); _root.sounder = 0; } else { _root.sounder = 1; } } }
Instance of Symbol 1825 MovieClip "hero" in Frame 51
onClipEvent (load) { function loot_launch() { if (_root.ring_effect != 7) { if ((_root.hero_type == 13) || (_root.hero_type == 14)) { i = random(3) + 5; count = 1; while (i >= count) { _root.depth_loot++; if (50 < _root.depth_loot) { _root.depth_loot = 0; } _root.loot.duplicateMovieClip("loot_" + _root.depth_loot, 100 + _root.depth_loot); setProperty(_root["loot_" + _root.depth_loot], _y , this._y + (random(60) - 30)); setProperty(_root["loot_" + _root.depth_loot], _x , this._x + (random(60) - 30)); count++; } } else { _root.depth_loot++; if (50 < _root.depth_loot) { _root.depth_loot = 0; } _root.loot.duplicateMovieClip("loot_" + _root.depth_loot, 100 + _root.depth_loot); setProperty(_root["loot_" + _root.depth_loot], _y , this._y); setProperty(_root["loot_" + _root.depth_loot], _x , this._x); } } else { i = random(5) + 3; count = 1; while (i >= count) { _root.depth_loot++; if (50 < _root.depth_loot) { _root.depth_loot = 0; } _root.loot.duplicateMovieClip("loot_" + _root.depth_loot, 100 + _root.depth_loot); setProperty(_root["loot_" + _root.depth_loot], _y , this._y + (random(60) - 30)); setProperty(_root["loot_" + _root.depth_loot], _x , this._x + (random(60) - 30)); count++; } } } _root.hero_split = 0; this._xscale = 80; this._yscale = 80; this._x = 750; this._y = _root.ground - 15; _root.hero_xspeed = (random(7) + 5) + _root.background_speed; this.gotoAndPlay("heroframe" + _root.hero_type); } onClipEvent (enterFrame) { if (this._name != "hero") { if (0 < _root.hero_type) { if (this["hero_" + _root.hero_type].hero_target.hitTest(_root.troll.troll_hack.axe_target)) { _root.hero_xspeed = _root.background_speed; _root.hero_cross._visible = true; _root.hero_cross._x = this._x; _root.hero_cross._y = this._y - 5; _root.hero_split = 1; this["hero_" + _root.hero_type].gotoAndPlay("split"); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_cut"); } _root.hero_kills++; exp_plusser = 5 * (_root.level - (_root.troll_level - 1)); if (0 >= exp_plusser) { exp_plusser = 1; } _root.experience = _root.experience + (exp_plusser + random(_root.acumen)); loot_launch(); if (0 < _root.mission) { _root.mission_check(_root.mission, _root.hero_type); } if ((_root.mission == 3) && (100 < _root.hero_type)) { if ((_root.wander_spfx._visible == true) && (_root.wander_spfx._x >= 75)) { _root.wander_spfx._x = _root.wander_spfx._x - (5 + random(5)); } } if (((_root.mission != 2) && (_root.hero_type == 10)) && (_root["level_hero" + _root.level][0] == 10)) { i = 0; while (5 >= i) { if ((_root["level_hero" + _root.level][i] == 10) && (_root["level_hero" + _root.level][i + 1] != 10)) { _root["level_hero" + _root.level][i] = random(7) + 1; if (i == 0) { _root.wander_spfx_3.removeMovieClip(); } break; } i++; } } if (((_root.mission != 1) && (_root.hero_type == 8)) && (_root["level_hero" + _root.level][0] == 8)) { i = 0; while (16 >= i) { if ((_root["level_hero" + _root.level][i] == 8) && (_root["level_hero" + _root.level][i + 1] != 8)) { _root["level_hero" + _root.level][i] = random(7) + 1; if (random(5) == 1) { _root["level_loot" + _root.level][i] = 7; } else { _root["level_loot" + _root.level][i] = random(6) + 2; if (_root["level_loot" + _root.level][i] == 7) { _root["level_loot" + _root.level][i]++; } } break; } i++; } } } this._x = this._x - _root.hero_xspeed; if (-300 >= this._x) { if (((100 < _root.hero_type) && (_root.hero_split == 0)) && (_root.level_done == 0)) { if (_root.wander_spfx._visible == false) { _root.wander_spfx._visible = true; _root.wander_spfx._x = 100; _root.wander_spfx._y = 200; _root.wander_spfx.gotoAndStop("mob"); } else { _root.wander_spfx._x = _root.wander_spfx._x + (15 + random(5)); } } if ((((_root.hero_type == 9) && (_root.hero_split == 0)) && (10 < _root.loot1)) && (_root.level_done == 0)) { i = (random(15) + 85) / 100; _root.loot1 = Math.floor(_root.loot1 * i); if (_root.acumen >= (random(40) + 5)) { _root.messages.gotoAndStop("pawing_loot"); _root.messages.pawing_message.gotoAndPlay(1); } } if ((((_root.hero_type == 13) && (_root.hero_split == 0)) && (15 < _root.loot2)) && (_root.level_done == 0)) { i = random(7) + 7; _root.loot2 = _root.loot2 - i; if (_root.acumen >= (random(40) + 5)) { _root.messages.gotoAndStop("pawing_loot"); _root.messages.pawing_message.gotoAndPlay(1); } } if ((((_root.hero_type == 14) && (_root.hero_split == 0)) && (15 < _root.loot3)) && (_root.level_done == 0)) { i = random(7) + 7; _root.loot3 = _root.loot3 - i; if (_root.acumen >= (random(40) + 5)) { _root.messages.gotoAndStop("pawing_loot"); _root.messages.pawing_message.gotoAndPlay(1); } } if ((((_root.hero_type == 10) && (_root.hero_split == 0)) && (_root.level_done == 0)) && (_root.mission != 2)) { if (_root["level_hero" + _root.level][5] != 10) { i = 0; while (5 >= i) { if (_root["level_hero" + _root.level][i] != 10) { _root["level_hero" + _root.level][i] = 10; if (i == 0) { _root.wander_spfx.duplicateMovieClip("wander_spfx_3", 950); _root["level_hero" + _root.level][1] = 10; } break; } i++; } } } if ((((_root.hero_type == 8) && (_root.hero_split == 0)) && (_root.level_done == 0)) && (_root.mission != 1)) { i = 0; while (15 >= i) { if (_root["level_hero" + _root.level][i] != 8) { _root["level_hero" + _root.level][i] = 8; _root["level_loot" + _root.level][i] = 1; _root["level_hero" + _root.level][i + 1] = 8; _root["level_loot" + _root.level][i + 1] = 1; break; } i++; } } _root.num_heroes--; _root.hero_split = 0; _root.hero_type = 0; _root.hero_total++; this.removeMovieClip(); } } } }
Instance of Symbol 1826 MovieClip "bat" in Frame 51
onClipEvent (load) { _root.bit = 0; this._alpha = 100; enemy_xmove = (random(10) + 5) + _root.background_speed; this._y = random(140) + 40; this._x = 750; if (this._name.charAt(0) == "b") { this._xscale = 70; this._yscale = 70; this.gotoAndPlay("batbat"); } else if (this._name.charAt(0) == "p") { this._xscale = 70; this._yscale = 70; this._alpha = 75; this.gotoAndPlay("phantom"); } else if (this._name.charAt(0) == "s") { this._xscale = 70; this._yscale = 70; this._y = 26; enemy_xmove = _root.background_speed; this._x = 750; swingat = random(250) + 450; this.gotoAndPlay("swing_blade"); } else if (this._name.charAt(0) == "1") { enemy_xmove = (random(5) + 10) + _root.background_speed; this._y = random(140) + 80; this._xscale = 70; this._yscale = 70; this.gotoAndPlay("arrow_1"); } else if ((((this._name.charAt(0) == "2") || (this._name.charAt(0) == "3")) || (this._name.charAt(0) == "4")) || (this._name.charAt(0) == "5")) { enemy_xmove = (random(5) + 10) + _root.background_speed; this._y = random(50) + 120; this._xscale = 70; this._yscale = 70; this.gotoAndPlay("arrow_" + this._name.charAt(0)); } } onClipEvent (enterFrame) { if (this._name != "bat") { if (this._name.charAt(0) == "b") { this._x = this._x - enemy_xmove; enemy_ymove = random(30) - 15; if (_root.ring_effect == 1) { if ((150 >= Math.abs(_root.troll._y - this._y)) && (150 >= Math.abs(_root.troll._x - this._x))) { enemy_ymove = random(10) + 20; this._y = this._y - enemy_ymove; } } else if ((185 >= (this._y - enemy_ymove)) && ((this._y - enemy_ymove) >= 50)) { this._y = this._y - enemy_ymove; } else { enemy_ymove = 0; } if (_root.dead < 1) { if (_root.ring_effect != 1) { if ((_root.bit == 0) && ((this.batbody.hitTest(_root.troll.troll_target) || (this.batbody.hitTest(_root.troll.spin_target))) || (this.batbody.hitTest(_root.troll.troll_hack.hack_target)))) { _root.bit = 1; _root.dead = 4; _root.damage_troll(1, 4); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_chomp"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } } } if (_root.bit == 1) { this.gotoAndPlay("bit"); } if (-100 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else if (this._name.charAt(0) == "p") { this._x = this._x - (enemy_xmove + random(5)); enemy_ymove = random(40) - 20; if (_root.ring_effect == 1) { if ((150 >= Math.abs(_root.troll._y - this._y)) && (150 >= Math.abs(_root.troll._x - this._x))) { enemy_ymove = random(10) + 20; this._y = this._y - enemy_ymove; } } else if ((185 >= (this._y - enemy_ymove)) && ((this._y - enemy_ymove) >= 50)) { this._y = this._y - enemy_ymove; } else { enemy_ymove = 0; } if (_root.dead < 1) { if (_root.ring_effect != 1) { if ((_root.bit == 0) && ((this.batbody.hitTest(_root.troll.troll_target) || (this.batbody.hitTest(_root.troll.spin_target))) || (this.batbody.hitTest(_root.troll.troll_hack.hack_target)))) { _root.bit = 1; _root.dead = 4; _root.damage_troll(2, 4); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_chomp"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } } } if (_root.bit == 1) { this.gotoAndPlay("phantombit"); } if (-100 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else if (this._name.charAt(0) == "s") { if ((this.swinging_blade._currentframe == 1) && (swingat >= this._x)) { this.swinging_blade.gotoAndPlay(2); } this._x = this._x - enemy_xmove; if (_root.dead < 1) { if ((this.swinging_blade.blade_target1.hitTest(_root.troll.troll_target) || (this.swinging_blade.blade_target1.hitTest(_root.troll.spin_target))) || (this.swinging_blade.blade_target1.hitTest(_root.troll.troll_hack.hack_target))) { _root.dead = 4; _root.damage_troll(3, 6); this.swinging_blade.blade_blood._visible = true; if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_shing"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } else if ((this.swinging_blade.blade_target2.hitTest(_root.troll.troll_target) || (this.swinging_blade.blade_target2.hitTest(_root.troll.spin_target))) || (this.swinging_blade.blade_target2.hitTest(_root.troll.troll_hack.hack_target))) { _root.dead = 4; _root.damage_troll(3, 6); this.swinging_blade.blade_blood._visible = true; if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_shing"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } } if (-100 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else if (this._name.charAt(0) == "1") { this._x = this._x - enemy_xmove; if (random(7) == 1) { this._y = this._y + (random(10) + 2); } if (_root.dead < 1) { if ((this.arrow.hitTest(_root.troll.troll_target) || (this.arrow.hitTest(_root.troll.spin_target))) || (this.arrow.hitTest(_root.troll.troll_hack.hack_target))) { _root.dead = 4; _root.damage_troll(1, 4); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splash"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); this.arrow.gotoAndPlay(10); _root.hazzard_hit++; } } if (-100 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else { this._x = this._x - enemy_xmove; if (_root.dead < 1) { i = 1; while (3 >= i) { if ((this["arrow" + i].hitTest(_root.troll.troll_target) || (this["arrow" + i].hitTest(_root.troll.spin_target))) || (this["arrow" + i].hitTest(_root.troll.troll_hack.hack_target))) { _root.dead = 4; _root.damage_troll(1, 4); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splash"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); this["arrow" + i].gotoAndPlay(10); _root.hazzard_hit++; } i++; } } if ((-1 * (this._width + 10)) >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } } }
Instance of Symbol 1921 MovieClip "slime" in Frame 51
onClipEvent (load) { this._y = _root.ground + 35; enemy_xmove = (random(5) + 2) + _root.background_speed; this._x = 750; if (this._name.charAt(0) == "s") { this.gotoAndPlay("green_slime"); this._xscale = 75; this._yscale = 75; } else if (this._name.charAt(0) == "u") { this.gotoAndPlay("umber_slime"); this._xscale = 75; this._yscale = 75; } else if (this._name.charAt(0) == "r") { this.gotoAndPlay("ratty"); enemy_xmove = (random(4) + 3) + _root.background_speed; this._xscale = 60; this._yscale = 60; } else if (this._name.charAt(0) == "d") { this.gotoAndPlay("doggy"); enemy_xmove = random(10) + _root.background_speed; } else if (this._name.charAt(0) == "w") { this.gotoAndPlay("inchworm"); if (_root.level < 16) { this._xscale = 65; this._yscale = 65; } else { this._xscale = 51 + _root.level; this._yscale = 51 + _root.level; } enemy_xmove = (random(5) + 5) + _root.background_speed; } } onClipEvent (enterFrame) { if (this._name != "slime") { if (this._name.charAt(0) == "s") { i = random(10); if (i == 1) { enemy_xmove = (random(5) + 2) + _root.background_speed; this._x = this._x - enemy_xmove; } else { this._x = this._x - enemy_xmove; } if ((_root.ring_effect == 2) && (100 >= Math.abs(_root.troll._x - this._x))) { this.gotoAndPlay("splat"); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splurt"); } } if (_root.dead < 1) { if ((this.slime_target1.hitTest(_root.troll.troll_target) || (this.slime_target1.hitTest(_root.troll.spin_target))) || (this.slime_target1.hitTest(_root.troll.troll_hack.hack_target))) { enemy_xmove = _root.background_speed; this.gotoAndPlay("splat"); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splurt"); } _root.dead = 4; _root.damage_troll(1, 6); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } if ((this.slime_target2.hitTest(_root.troll.troll_target) || (this.slime_target2.hitTest(_root.troll.spin_target))) || (this.slime_target2.hitTest(_root.troll.troll_hack.hack_target))) { enemy_xmove = _root.background_speed; this.gotoAndPlay("splat"); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splurt"); } _root.dead = 4; _root.damage_troll(1, 6); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } } if (-150 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else if (this._name.charAt(0) == "u") { i = random(10); if (i == 1) { enemy_xmove = (random(5) + 2) + _root.background_speed; this._x = this._x - enemy_xmove; } else { this._x = this._x - enemy_xmove; } if ((_root.ring_effect == 2) && (100 >= Math.abs(_root.troll._x - this._x))) { this.gotoAndPlay("umber_splat"); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splurt"); } } if (_root.dead < 1) { if ((this.slime_target1.hitTest(_root.troll.troll_target) || (this.slime_target1.hitTest(_root.troll.spin_target))) || (this.slime_target1.hitTest(_root.troll.troll_hack.hack_target))) { enemy_xmove = _root.background_speed; this.gotoAndPlay("umber_splat"); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splurt"); } _root.dead = 4; _root.damage_troll(2, 6); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } if ((this.slime_target2.hitTest(_root.troll.troll_target) || (this.slime_target2.hitTest(_root.troll.spin_target))) || (this.slime_target2.hitTest(_root.troll.troll_hack.hack_target))) { enemy_xmove = _root.background_speed; this.gotoAndPlay("umber_splat"); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splurt"); } _root.dead = 4; _root.damage_troll(2, 6); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } } if (-150 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else if (this._name.charAt(0) == "r") { this._x = this._x - enemy_xmove; if (_root.dead < 1) { if ((this.plague_rat.germs.germ_target.hitTest(_root.troll.troll_target) || (this.plague_rat.germs.germ_target.hitTest(_root.troll.spin_target))) || (this.plague_rat.germs.germ_target.hitTest(_root.troll_hack.hack_target))) { _root.dead = 4; _root.damage_troll(2, 8); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } this.plague_rat.germs.gotoAndPlay("poof"); _root.troll.gotoAndStop("scream"); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_wuf"); } _root.hazzard_hit++; } } if (-150 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else if (this._name.charAt(0) == "d") { if (this._y < (_root.ground + 35)) { this._y = _root.ground + 35; } this._x = this._x - enemy_xmove; if (random(7) == 1) { this._y = this._y - (random(25) + 35); } if (_root.dead < 1) { if ((this.ratdog.dog_target.hitTest(_root.troll.troll_target) || (this.ratdog.dog_target.hitTest(_root.troll.spin_target))) || (this.ratdog.dog_target.hitTest(_root.troll_hack.hack_target))) { _root.dead = 4; _root.damage_troll(1, 6); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_chomp"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); this.ratdog.gotoAndPlay(10); _root.hazzard_hit++; } } if (-150 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } else if (this._name.charAt(0) == "w") { this._x = this._x - enemy_xmove; if (_root.dead < 1) { i = 1; while (3 >= i) { if ((this.inchworm["worm_target" + i].hitTest(_root.troll.troll_target) || (this.inchworm["worm_target" + i].hitTest(_root.troll.spin_target))) || (this.inchworm["worm_target" + i].hitTest(_root.troll.troll_hack.hack_target))) { _root.dead = 4; if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splurt"); } _root.damage_troll(4, 4); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } this.inchworm["worm_target" + i].gotoAndStop("worm_bit"); _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } i++; } } if (-150 >= this._x) { _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } } }
Instance of Symbol 1933 MovieClip "spikes" in Frame 51
onClipEvent (load) { spiking = 0; this._xscale = 40; this._yscale = 40; this._y = _root.ground + 57; enemy_xmove = _root.background_speed; this._x = 750; } onClipEvent (enterFrame) { if (this._name != "spikes") { if ((100 >= (this._x - _root.troll._x)) && (spiking == 0)) { this.gotoAndPlay(2); spiking = 1; } this._x = this._x - _root.background_speed; if (_root.dead < 1) { if ((this.spike_target.hitTest(_root.troll.troll_target) || (this.spike_target.hitTest(_root.troll.spin_target))) || (this.spike_target.hitTest(_root.troll.troll_hack.hack_target))) { enemy_xmove = _root.background_speed; this.gotoAndStop("spikesplat"); _root.dead = 4; _root.damage_troll(1, 10); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splash"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } } if (-150 >= this._x) { spiking = 0; _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } if (_root.background_speed == 0) { spiking = 0; _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } }
Instance of Symbol 1934 MovieClip "topspikes" in Frame 51
onClipEvent (load) { spiking = 0; this._xscale = 40; this._yscale = 40; this._y = 13; enemy_xmove = _root.background_speed; this._x = 750; } onClipEvent (enterFrame) { if (this._name != "topspikes") { if ((150 >= (this._x - _root.troll._x)) && (spiking == 0)) { this.gotoAndPlay(2); spiking = 1; } this._x = this._x - _root.background_speed; if (_root.dead < 1) { if ((this.spike_target.hitTest(_root.troll.troll_target) || (this.spike_target.hitTest(_root.troll.spin_target))) || (this.spike_target.hitTest(_root.troll.troll_hack.hack_target))) { enemy_xmove = _root.background_speed; this.gotoAndStop("spikesplat"); _root.dead = 4; _root.damage_troll(1, 10); if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_splash"); } if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_owch"); } _root.troll.gotoAndStop("scream"); _root.hazzard_hit++; } } if (-150 >= this._x) { spiking = 0; _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } if (_root.background_speed == 0) { spiking = 0; _root.num_hazzards--; _root.hazzard_total++; this.removeMovieClip(); } } }
Instance of Symbol 1547 MovieClip in Frame 51
onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (enterFrame) { if (_root.sounder == 0) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 2013 MovieClip "wander_spfx" in Frame 51
onClipEvent (load) { this._visible = false; this.gotoAndStop(1); } onClipEvent (enterFrame) { if (this._name != "wander_spfx") { if (_root.mission == 2) { if (this._visible == false) { this._visible = true; this.gotoAndStop(2); } this._alpha = (93 - (2 * _root.mission_tally)) + random(5); this._x = _root.troll._x; } else if (_root["level_hero" + _root.level][0] == 10) { if (this._visible == false) { this._visible = true; this.gotoAndStop(2); } i = 0; while (5 >= i) { if ((_root["level_hero" + _root.level][i] == 10) && (_root["level_hero" + _root.level][i + 1] != 10)) { this._alpha = ((i + 4.3) * 10) + random(5); this._x = _root.troll._x; break; } i++; } } if (0 < _root.level_done) { this.removeMovieClip(); } } else if ((_root.level == 21) && (_root.mission == 3)) { i = 1; while (3 >= i) { if (_root.dead == 0) { if ((this.crowd["crowd_target" + i].hitTest(_root.troll.troll_target) || (this.crowd["crowd_target" + i].hitTest(_root.troll.spin_target))) || (this.crowd["crowd_target" + i].hitTest(_root.troll.troll_hack.hack_target))) { _root.dead = 4; crowd_damage = random(3) + 1; if ((_root.hide - crowd_damage) < 0) { _root.hide = 0; } else { _root.hide = _root.hide - crowd_damage; } _root.troll.gotoAndStop("scream"); _root.troll._x = this._x + 100; } } i++; } if ((_root.dead == 5) || (_root.dead == 6)) { this._x = this._x - 35; } else if (((0 < _root.level_done) && (_root.dead != 5)) && (_root.dead != 6)) { this._x = this._x + 50; } } }
Instance of Symbol 2014 MovieClip "timer" in Frame 51
onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (enterFrame) { if (_root.level != 21) { this.gotoAndStop(Math.floor(_root.clock_ticks / 5)); } else if (_root.level == 21) { this._visible = false; } }
Instance of Symbol 2044 MovieClip "maps" in Frame 51
onClipEvent (load) { this._xscale = 70; this._yscale = 70; this.gotoAndStop(_root.level); } onClipEvent (enterFrame) { this["map" + _root.level].gotoAndStop(Math.floor(_root.map_ticks / 5)); }
Instance of Symbol 127 MovieClip in Frame 51
onClipEvent (load) { i = Math.floor((_root.hide / _root.max_hide) * 100); if (i < 1) { i = 1; } this.gotoAndStop(i); } onClipEvent (enterFrame) { i = Math.floor((_root.hide / _root.max_hide) * 100); if (i < 1) { i = 1; } this.gotoAndStop(i); }
Instance of Symbol 2084 MovieClip in Frame 51
onClipEvent (keyDown) { _root.dead = 0; _root.troll.gotoAndStop("running"); _root.background_speed = 30; this.gotoAndPlay(8); _root.gotoAndPlay("wander_game"); }
Frame 52
stop();
Frame 53
if (0 < _root.level_done) { if (_root.ring_effect == 6) { _root.ring_effect = 0; _root.max_hide = _root.max_hide_back; _root.movespeed = _root.movespeed_back; if (_root.max_hide < _root.hide) { _root.hide = _root.max_hide; } } _root.ring_effect = 0; if (_root.level_done == 1) { _root.dead = _root.level_done; if (_root.max_level == _root.level) { _root.max_level++; } _root.hero_kills_total = _root.hero_kills_total + _root.hero_kills; _root.troll_level = Math.floor(_root.experience / 1000) + 1; _root.level_done = 99; _root.messages.gotoAndStop("complete"); } else if (_root.level_done == 2) { _root.dead = _root.level_done; _root.hero_kills_total = _root.hero_kills_total + _root.hero_kills; _root.troll_level = Math.floor(_root.experience / 1000) + 1; _root.level_done = 99; _root.messages.gotoAndStop("time"); } else if (_root.level_done == 3) { _root.hero_kills_total = _root.hero_kills_total + _root.hero_kills; _root.troll_level = Math.floor(_root.experience / 1000) + 1; _root.level_done = 99; _root.messages.gotoAndStop("croaked"); } else if (_root.level_done == 5) { _root.dead = _root.level_done; _root.hero_kills_total = _root.hero_kills_total + _root.hero_kills; _root.troll_level = Math.floor(_root.experience / 1000) + 1; _root.level_done = 99; _root.dynamic_message = "You've run out of suburb to terrorize."; _root.messages.gotoAndStop("mission_message"); _root.messages.mission_messages.gotoAndPlay(1); } else if (_root.level_done == 6) { _root.dead = _root.level_done; _root.hero_kills_total = _root.hero_kills_total + _root.hero_kills; _root.troll_level = Math.floor(_root.experience / 1000) + 1; _root.level_done = 99; _root.dynamic_message = "Maximum suburban horror achieved!"; _root.messages.gotoAndStop("mission_message"); _root.messages.mission_messages.gotoAndPlay(1); } else if (_root.level_done == 100) { if (_root.lives < 0) { _root.level_done = 0; _root.dead = 0; stopAllSounds(); gotoAndPlay (55); } else { _root.level_done = 0; _root.dead = 0; stopAllSounds(); gotoAndPlay (48); } } } else { _root.troll_level = Math.floor(_root.experience / 1000) + 1; if (_root.old_troll_level < _root.troll_level) { _root.messages.gotoAndStop("up_a_level"); } _root.clock_ticks++; _root.map_ticks++; if (0 >= _root.hide) { _root.hide = 0; } if ((_root.num_bonus < 1) && (_root["level_features" + _root.level][5] != 0)) { i = random(300); if (_root["level_features" + _root.level][5] >= i) { _root.bonus = 1; _root.num_bonus++; } } if (_root.num_heroes < _root.max_heroes) { i = random(300); if (_root["level_features" + _root.level][3] >= i) { what_hero = random(20); _root.hero_type = _root["level_hero" + _root.level][what_hero]; _root.num_heroes++; _root.depth_hero++; _root.hero.duplicateMovieClip("hero" + _root.depth_hero, 200 + _root.depth_hero); if (_root.depth_hero >= 50) { _root.depth_hero = 0; } } } if (_root.num_hazzards < _root.max_hazzards) { i = random(300); if (_root["level_features" + _root.level][4] >= i) { whatisit = random(20); what_hazzard = _root["level_hazzard" + _root.level][whatisit]; if (what_hazzard == 1) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("bat" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 2) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.slime.duplicateMovieClip("slime" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 3) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.spikes.duplicateMovieClip("spikes" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 4) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.topspikes.duplicateMovieClip("topspikes" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 5) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("phantom" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 6) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.slime.duplicateMovieClip("umber" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 7) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.slime.duplicateMovieClip("rat" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 8) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("swing_pendulum" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 9) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.slime.duplicateMovieClip("worm" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 101) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("1_arrow" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 102) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("2_arrow" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 103) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("3_arrow" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 104) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("4_arrow" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 105) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.bat.duplicateMovieClip("5_arrow" + _root.depth_hazzards, 300 + _root.depth_hazzards); } if (what_hazzard == 106) { _root.num_hazzards++; _root.depth_hazzards++; if (_root.depth_hazzards >= 50) { _root.depth_hazzards = 0; } _root.slime.duplicateMovieClip("dog" + _root.depth_hazzards, 300 + _root.depth_hazzards); } } } }
Instance of Symbol 2125 MovieClip "hourglass" in Frame 53
onClipEvent (load) { this._xscale = 25; this._yscale = 25; this._y = 20; this._x = 750; timebonus = random(100) + 1; this.gotoAndStop(101 - timebonus); if (0 < _root.background_speed) { timespeed = random(7) + _root.background_speed; } else { timespeed = random(7) + 20; } timerotate = random(5) + 10; } onClipEvent (enterFrame) { if (_root.bonus == 1) { this._x = this._x - timespeed; this._rotation = this._rotation - timerotate; if (Math.abs(this._rotation) >= 45) { timerotate = timerotate * -1; } if (-150 >= this._x) { this._x = 750; timespeed = random(7) + _root.background_speed; _root.num_bonus--; _root.bonus = 0; } if (this.hitTest(_root.troll.troll_hack.hack_target)) { i = Math.floor((timebonus / 100) * 100); if (0 >= (_root.clock_ticks - i)) { _root.clock_ticks = 1; _root.moretime._x = this._x; this._x = 750; timebonus = random(100) + 1; this.gotoAndStop(101 - timebonus); timespeed = random(7) + _root.background_speed; _root.bonus = 2; } else { _root.clock_ticks = _root.clock_ticks - i; _root.moretime._x = this._x; this._x = 750; timebonus = random(100) + 1; this.gotoAndStop(101 - timebonus); timespeed = random(7) + _root.background_speed; _root.bonus = 2; } } } }
Instance of Symbol 2127 MovieClip "moretime" in Frame 53
onClipEvent (load) { this._y = 20; this._x = 750; morespeed = random(20) + _root.background_speed; morerotate = 20; } onClipEvent (enterFrame) { if (_root.bonus == 2) { this._x = this._x - morespeed; this._rotation = this._rotation - morerotate; if (Math.abs(this._rotation) >= 40) { morerotate = morerotate * -1; } if (-150 >= this._x) { this._x = 750; morespeed = random(20) + _root.background_speed; _root.num_bonus--; _root.bonus = 0; } } }
Instance of Symbol 2147 MovieClip "loot" in Frame 53
onClipEvent (load) { i = random(20); whatloot = _root["level_loot" + _root.level][i]; if (whatloot == 99) { whatloot = random(4) + 4; } if ((_root.hero_type == 5) || (_root.hero_type == 8)) { whatloot = 1; } if (_root.ring_effect == 4) { whatloot++; if (whatloot == 9) { whatloot = 5; } else if (whatloot == 8) { whatloot = 7; } else if (whatloot == 6) { whatloot = 7; } } if (_root.hero_type == 13) { whatloot = 3; } else if (_root.hero_type == 14) { whatloot = 4; } else if ((_root.hero_type == 3) && (random(10) < 5)) { whatloot = 6; } else if ((_root.hero_type == 2) && (random(10) < 4)) { whatloot = 5; } this.gotoAndStop("loot" + whatloot); if (whatloot == 1) { i = random(20); if (i != 1) { gold = (random(2 * _root.level) + random(_root.acumen)) + 1; } else { gold = ((5 + random(5 * _root.level)) + random(2 * _root.acumen)) + 1; } if (_root.hero_type == 5) { gold = ((25 + random(10 * _root.level)) + random(2 * _root.acumen)) + 1; } if (_root.hero_type == 8) { gold = random(3) + 1; } } else if (whatloot == 2) { i = random(20); if (i != 1) { gold = (((random(2 * _root.level) + random(2 * _root.level)) + random(_root.acumen)) + random(_root.acumen)) + 1; } else { gold = ((((15 + random(5 * _root.level)) + random(5 * _root.level)) + random(2 * _root.acumen)) + random(2 * _root.acumen)) + 1; } if (_root.ring_effect == 4) { gold = (((((random(5 * _root.level) + random(5 * _root.level)) + random(10 * _root.level)) + random(5 * _root.acumen)) + random(5 * _root.acumen)) + random(5 * _root.acumen)) + 35; } if (_root.hero_type == 8) { gold = random(6) + 2; } } i = random(10); if (7 >= i) { loot_xspeed = (random(3) + 2) + random(Math.floor(_root.max_level / 6)); loot_yspeed = (random(3) + 2) + random(Math.floor(_root.max_level / 6)); } else { loot_xspeed = (random(3) + 2) + random(Math.floor(_root.max_level / 2)); loot_yspeed = (random(3) + 2) + random(Math.floor(_root.max_level / 2)); } loot_rotate = 10 + random(5); caughtnow = 0; } onClipEvent (enterFrame) { if (this._name != "loot") { if ((_root.ring_effect == 5) && (this.caughtnow != 1)) { if (_root.troll._x < this._x) { this.loot_xspeed = -1 * (random(7) + 5); } if (this._x < _root.troll._x) { this.loot_xspeed = random(10) + 5; } if (this._y < _root.troll._y) { this.loot_yspeed = -1 * (random(7) + 5); } if (_root.troll._y < this._y) { this.loot_yspeed = random(10) + 5; } } this._x = this._x + this.loot_xspeed; this._y = this._y - this.loot_yspeed; this._rotation = this._rotation - loot_rotate; if ((this._currentframe == 1) && (Math.abs(this._rotation) >= 45)) { loot_rotate = loot_rotate * -1; } if ((((700 < this._x) or (this._y < -50)) or (this._x < -50)) or (550 < this._y)) { this.removeMovieClip(); } if (this.loot_target.hitTest(_root.troll.troll_target) || (this.loot_target.hitTest(_root.troll.spin_target))) { this._alpha = 75; this.gotoAndStop("caught" + whatloot); if (_root.sounder == 1) { _root.troll_fx.gotoAndPlay("fx_clang"); } this.caughtnow = 1; if (0 < gold) { _root.loot1 = _root.loot1 + gold; } } } }
Instance of Symbol 2165 MovieClip "horror" in Frame 53
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if ((_root.level == 21) && (this._visible == false)) { this._visible = true; i = _root.mission_tally + 2; this.gotoAndStop(i); } }
Frame 54
gotoAndPlay (53);
Frame 55
stop();
Frame 56
stop();
Frame 57
stop();
Symbol 3 MovieClip Frame 30
gotoAndPlay (1);
Symbol 9 MovieClip Frame 1
stop();
Symbol 22 Button
on (release) { gotoAndStop (5); }
Symbol 26 Button
on (release) { getURL ("http://www.printedpoison.com", "_blank"); }
Symbol 33 Button
on (release) { gotoAndPlay (7); }
Symbol 34 Button
on (release) { gotoAndPlay (32); }
Symbol 55 Button
on (release) { if (_root.troll_points == 0) { _root.gotoAndPlay("gotozero"); } else { troll_warn._visible = true; } }
Symbol 66 Button
on (release) { if ((0 < _root.troll_points) && (_root.max_hide < 15)) { hide_cost_text = "costs 1 troll point"; _root.troll_points--; _root.max_hide++; _root.hide++; } else if ((1 < _root.troll_points) && (_root.max_hide >= 15)) { hide_cost_text = "costs 2 troll points"; _root.troll_points = _root.troll_points - 2; _root.max_hide++; _root.hide++; } }
Symbol 68 Button
on (release) { if ((5 < _root.max_hide) && (15 >= _root.max_hide)) { hide_cost_text = "costs 1 troll point"; _root.troll_points++; _root.max_hide--; _root.hide--; } else if ((5 < _root.max_hide) && (15 < _root.max_hide)) { hide_cost_text = "costs 2 troll points"; _root.troll_points = _root.troll_points + 2; _root.max_hide--; _root.hide--; } }
Symbol 70 Button
on (release) { if ((0 < _root.troll_points) && (_root.hustle < 15)) { hustle_cost_text = "costs 1 troll point"; _root.troll_points--; _root.hustle++; } else if ((1 < _root.troll_points) && (_root.hustle >= 15)) { hustle_cost_text = "costs 2 troll points"; _root.troll_points = _root.troll_points - 2; _root.hustle++; } }
Symbol 71 Button
on (release) { if ((5 < _root.hustle) && (15 >= _root.hustle)) { hustle_cost_text = "costs 1 troll point"; _root.troll_points++; _root.hustle--; } else if ((5 < _root.hustle) && (15 < _root.hustle)) { hustle_cost_text = "costs 2 troll points"; _root.troll_points = _root.troll_points + 2; _root.hustle--; } }
Symbol 72 Button
on (release) { if ((0 < _root.troll_points) && (_root.acumen < 15)) { head_cost_text = "costs 1 troll point"; _root.troll_points--; _root.acumen++; } else if ((1 < _root.troll_points) && (_root.acumen >= 15)) { head_cost_text = "costs 2 troll points"; _root.troll_points = _root.troll_points - 2; _root.acumen++; } }
Symbol 73 Button
on (release) { if ((5 < _root.acumen) && (15 >= _root.acumen)) { head_cost_text = "costs 1 troll point"; _root.troll_points++; _root.acumen--; } else if ((5 < _root.acumen) && (15 < _root.acumen)) { head_cost_text = "costs 2 troll points"; _root.troll_points = _root.troll_points + 2; _root.acumen--; } }
Symbol 74 Button
on (release) { if (0 < class_number) { class_number--; } _root.troll_class = classes[class_number]; }
Symbol 75 Button
on (release) { if (class_number < 8) { class_number++; } _root.troll_class = classes[class_number]; }
Symbol 93 Button
on (release) { _root.gotoAndPlay("start_game"); }
Symbol 97 MovieClip Frame 1
classes = new Array("None", "No", "Never", "Zero", "Zip", "Nope", "Like a day without school", "Like a Marxist utopia"); class_number = 0; _root.troll_class = classes[class_number]; hide_cost_text = "costs 1 troll point"; hustle_cost_text = "costs 1 troll point"; head_cost_text = "costs 1 troll point";
Instance of Symbol 96 MovieClip "troll_warn" in Symbol 97 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 97 MovieClip Frame 2
stop();
Symbol 107 Button
on (release) { if ((((_root.what_code.charAt(15) == "$") || (_root.what_code.charAt(15) == "?")) || (_root.what_code.charAt(15) == "+")) || (_root.what_code.charAt(15) == "*")) { i = ""; i = _root.what_code.charAt(0); _root.find_number(i); _root.max_hide = _root.thats_it; _root.hide = _root.max_hide; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(1); _root.find_number(i); _root.hustle = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(2); _root.find_number(i); _root.acumen = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(3); _root.find_number(i); _root.troll_level = _root.thats_it; _root.old_troll_level = _root.troll_level; _root.thats_it = 0; _root.experience = ((_root.troll_level - 1) * 1000) + 1; i = ""; i = _root.what_code.charAt(4); _root.find_number(i); _root.max_level = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(5); _root.find_number(i); _root.loot2 = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(6); _root.find_number(i); _root.loot3 = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(7); _root.find_number(i); _root.loot4 = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(8); _root.find_number(i); _root.loot5 = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(9); _root.find_number(i); _root.loot6 = _root.thats_it; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(10); _root.find_number(i); _root.loot1 = _root.thats_it * 10000; _root.thats_it = 0; i = ""; i = _root.what_code.charAt(11); _root.find_number(i); _root.loot1 = _root.loot1 + (_root.thats_it * 1000); _root.thats_it = 0; i = ""; i = _root.what_code.charAt(12); _root.find_number(i); _root.loot1 = _root.loot1 + (_root.thats_it * 100); _root.thats_it = 0; i = ""; i = _root.what_code.charAt(13); _root.find_number(i); _root.loot1 = _root.loot1 + (_root.thats_it * 10); _root.thats_it = 0; i = ""; i = _root.what_code.charAt(14); _root.find_number(i); _root.loot1 = _root.loot1 + _root.thats_it; _root.thats_it = 0; if (_root.what_code.charAt(15) == "$") { _root.missions_done = new Array(0, 0, 0, 0, 0); } else if (_root.what_code.charAt(15) == "?") { _root.missions_done = new Array(1, 0, 0, 0, 0); _root.level_loot4[0] = 7; _root.level_loot4[1] = 7; _root.level_loot4[2] = 7; _root.randomize_loot(4, 3); _root.level_hero5[19] = 8; _root.level_hero6[19] = 8; _root.level_hero7[19] = 8; _root.level_hero8[19] = 8; _root.level_hero9[19] = 8; _root.level_hero9[18] = 8; } else if (_root.what_code.charAt(15) == "+") { _root.missions_done = new Array(1, 1, 0, 0, 0); _root.level_loot4[0] = 7; _root.level_loot4[1] = 7; _root.level_loot4[2] = 7; _root.randomize_loot(4, 3); _root.level_hero5[19] = 8; _root.level_hero6[19] = 8; _root.level_hero7[19] = 8; _root.level_hero8[19] = 8; _root.level_hero9[19] = 8; _root.level_hero9[18] = 8; _root.level_loot10[0] = 7; _root.level_loot10[1] = 7; _root.level_loot10[2] = 7; _root.randomize_loot(10, 3); } else if (_root.what_code.charAt(15) == "*") { _root.missions_done = new Array(1, 1, 1, 0, 0); _root.level_loot4[0] = 7; _root.level_loot4[1] = 7; _root.level_loot4[2] = 7; _root.randomize_loot(4, 3); _root.level_hero5[19] = 8; _root.level_hero6[19] = 8; _root.level_hero7[19] = 8; _root.level_hero8[19] = 8; _root.level_hero9[19] = 8; _root.level_hero9[18] = 8; _root.level_loot10[0] = 7; _root.level_loot10[1] = 7; _root.level_loot10[2] = 7; _root.randomize_loot(10, 3); } i = ""; i = _root.what_code.charAt(16); _root.find_number(i); _root.lives = _root.thats_it; _root.thats_it = 0; _root.price2 = new Array(3, 60, 15, 14, 1, 5, 5, 0); _root.price3 = new Array(50, 250, 65, 64, 1, 13, 10, 0); _root.price4 = new Array(20, 550, 100, 99, 1, 8, 20, 0); _root.price5 = new Array(250, 1000, 455, 454, 1, 5, 40, 0); _root.price6 = new Array(10, 100, 25, 24, 1, 11, 7, 0); _root.price2[2] = 5 + random(35); _root.price3[2] = 50 + random(100); _root.price4[2] = 20 + random(350); _root.price5[2] = 250 + random(450); _root.price6[2] = 10 + random(65); _root.price2[5] = random(13) + 7; _root.price3[5] = random(13) + 7; _root.price4[5] = random(13) + 7; _root.price5[5] = random(13) + 7; _root.price6[5] = random(13) + 7; _root.price2[7] = random(3) - 1; _root.price3[7] = random(3) - 1; _root.price4[7] = random(3) - 1; _root.price5[7] = random(3) - 1; _root.price6[7] = random(3) - 1; _root.gotoAndPlay("gotoxero"); } else { _root.gotoAndPlay("start_game"); } }
Symbol 125 Button
on (release) { _root.menus.gotoAndPlay("sheet_up"); }
Symbol 127 MovieClip Frame 1
stop();
Symbol 147 Button
on (release) { _root.menus.gotoAndPlay("backdoor_up"); }
Symbol 152 Button
on (release) { _root.menus.gotoAndPlay("stair_up"); }
Symbol 163 Button
on (release) { _root.menus.gotoAndPlay("shrine_up"); }
Symbol 168 Button
on (release) { _root.menus.gotoAndPlay("exchange_up"); }
Symbol 172 Button
on (release) { _root.menus.gotoAndPlay("improve_up"); }
Symbol 177 Button
on (release) { if (0 < _root.call_boss) { _root.menus.gotoAndPlay("boss_up"); } else { _root.menus.gotoAndPlay("noboss_up"); } }
Symbol 184 Button
on (release) { _root.menus.gotoAndPlay("library_up"); }
Symbol 188 Button
on (release) { if (_root.mission == 3) { _root.level = 21; _root.moveon = 1; } }
Symbol 200 MovieClip Frame 1
stop();
Symbol 202 Button
on (release) { this.gotoAndPlay(11); }
Symbol 206 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 10
stop();
Symbol 206 MovieClip Frame 19
gotoAndStop (1);
Symbol 208 Button
on (rollOver) { if ((_root.outdoor_access._currentframe == 1) && (_root.mission == 3)) { _root.outdoor_access.gotoAndPlay(2); } }
Symbol 222 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 95
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 223 Button
on (release) { _root.level = 1; _root.moveon = 1; }
Symbol 224 Button
on (release) { _root.menus.gotoAndPlay("stair_down"); }
Symbol 225 Button
on (release) { if (_root.menus.stair_menu._currentframe < _root.max_level) { i = _root.menus.stair_menu._currentframe + 1; _root.menus.stair_menu.gotoAndStop(i); } }
Symbol 232 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 125
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 233 Button
on (release) { _root.level = this._currentframe; _root.moveon = 1; }
Symbol 234 Button
on (release) { i = _root.menus.stair_menu._currentframe - 1; _root.menus.stair_menu.gotoAndStop(i); }
Symbol 245 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 101
if (_root.level_done == 0) { _root.level_done = 2; } stop();
Symbol 247 MovieClip Frame 1
stop();
Symbol 247 MovieClip Frame 130
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 250 MovieClip Frame 1
stop();
Symbol 250 MovieClip Frame 135
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 254 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 135
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 257 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 140
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 261 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 140
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 264 MovieClip Frame 1
stop();
Symbol 264 MovieClip Frame 135
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 267 MovieClip Frame 1
stop();
Symbol 267 MovieClip Frame 135
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 270 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 120
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 125
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 276 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 126
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 126
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 282 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 140
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 285 MovieClip Frame 1
stop();
Symbol 285 MovieClip Frame 150
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 288 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 125
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 291 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 125
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 294 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 140
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 297 MovieClip Frame 1
stop();
Symbol 297 MovieClip Frame 130
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 300 MovieClip Frame 1
stop();
Symbol 300 MovieClip Frame 135
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 302 MovieClip Frame 1
stop();
Instance of Symbol 222 MovieClip in Symbol 302 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 232 MovieClip in Symbol 302 MovieClip Frame 2
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 247 MovieClip in Symbol 302 MovieClip Frame 3
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 250 MovieClip in Symbol 302 MovieClip Frame 4
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 254 MovieClip in Symbol 302 MovieClip Frame 5
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 257 MovieClip in Symbol 302 MovieClip Frame 6
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 261 MovieClip in Symbol 302 MovieClip Frame 7
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 264 MovieClip in Symbol 302 MovieClip Frame 8
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 267 MovieClip in Symbol 302 MovieClip Frame 9
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 270 MovieClip in Symbol 302 MovieClip Frame 10
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 273 MovieClip in Symbol 302 MovieClip Frame 11
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 276 MovieClip in Symbol 302 MovieClip Frame 12
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 279 MovieClip in Symbol 302 MovieClip Frame 13
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 282 MovieClip in Symbol 302 MovieClip Frame 14
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 285 MovieClip in Symbol 302 MovieClip Frame 15
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 288 MovieClip in Symbol 302 MovieClip Frame 16
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 291 MovieClip in Symbol 302 MovieClip Frame 17
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 294 MovieClip in Symbol 302 MovieClip Frame 18
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 297 MovieClip in Symbol 302 MovieClip Frame 19
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Instance of Symbol 300 MovieClip in Symbol 302 MovieClip Frame 20
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { this.gotoAndStop(1); } else { this.gotoAndStop(this._currentframe + 1); } }
Symbol 311 Button
on (release) { _root.menus.gotoAndPlay("sheet_down"); }
Symbol 339 Button
on (release) { this.gotoAndPlay("dossier1_up"); }
Symbol 342 Button
on (release) { this.gotoAndPlay("dossier2_up"); }
Symbol 345 Button
on (release) { this.gotoAndPlay("dossier3_up"); }
Symbol 354 Button
on (release) { _parent.gotoAndPlay("dossier1_down"); }
Symbol 360 MovieClip Frame 1
j = 20 - _root.mission_tally; mission_status = (((_root.mission_tally + " exterminated ") + "\r") + j) + " left";
Symbol 365 Button
on (release) { _parent.gotoAndPlay("dossier2_down"); }
Symbol 368 MovieClip Frame 1
j = (_root.mission_tally * 9) + random(5); mission_status = ((((_root.mission_tally + " slain ") + "\r") + "Gloominess at ") + j) + " percent";
Symbol 373 Button
on (release) { _parent.gotoAndPlay("dossier3_down"); }
Symbol 376 MovieClip Frame 1
mission_status = ("Suburban horror index at " + _root.mission_tally) + " percent.";
Symbol 377 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 26
stop();
Symbol 377 MovieClip Frame 32
gotoAndStop (2);
Symbol 377 MovieClip Frame 41
stop();
Symbol 377 MovieClip Frame 47
gotoAndStop (3);
Symbol 377 MovieClip Frame 55
stop();
Symbol 377 MovieClip Frame 61
gotoAndStop (4);
Instance of Symbol 127 MovieClip in Symbol 378 MovieClip Frame 1
onClipEvent (load) { i = Math.floor((_root.hide / _root.max_hide) * 100); if (i < 1) { i = 1; } this.gotoAndStop(i); } onClipEvent (enterFrame) { i = Math.floor((_root.hide / _root.max_hide) * 100); if (i < 1) { i = 1; } this.gotoAndStop(i); }
Instance of Symbol 377 MovieClip "mission_folders" in Symbol 378 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.mission < 1) { this.gotoAndStop(1); } else if (10 < _root.mission) { this.gotoAndStop(11); } else if ((0 < _root.mission) && (this._currentframe < 2)) { this.gotoAndStop(_root.mission + 1); } }
Symbol 395 Button
on (release) { _root.menus.gotoAndPlay("shrine_down"); }
Symbol 396 Button
on (release) { this.gotoAndStop("heal"); }
Symbol 398 Button
on (release) { card_price = Math.floor((_root.troll_level - 2) / 3) + 4; if (card_price < 5) { card_price = 5; } if (_root.loot5 >= card_price) { this.gotoAndStop("cards"); } else { this.gotoAndStop("no_cards"); } }
Symbol 403 Button
on (release) { this.gotoAndStop("main_heal"); }
Symbol 404 Button
on (release) { _root.menus.gotoAndPlay("shrine_down"); }
Symbol 405 Button
on (release) { if ((_root.loot1 >= _root.heal1) && (_root.hide < _root.max_hide)) { _root.hide = _root.hide + (4 + random(5)); if (_root.max_hide < _root.hide) { _root.hide = _root.max_hide; } _root.loot1 = _root.loot1 - _root.heal1; this.gotoAndPlay("main_heal"); } }
Symbol 406 Button
on (release) { if ((_root.loot1 >= _root.heal2) && (_root.hide < _root.max_hide)) { _root.hide = _root.hide + ((10 + random(6)) + random(6)); if (_root.max_hide < _root.hide) { _root.hide = _root.max_hide; } _root.loot1 = _root.loot1 - _root.heal2; this.gotoAndPlay("main_heal"); } }
Symbol 407 Button
on (release) { if ((_root.loot1 >= _root.heal3) && (_root.hide < _root.max_hide)) { _root.hide = _root.hide + (((18 + random(7)) + random(7)) + random(7)); if (_root.max_hide < _root.hide) { _root.hide = _root.max_hide; } _root.loot1 = _root.loot1 - _root.heal3; this.gotoAndPlay("main_heal"); } }
Symbol 412 Button
on (release) { if (_root.loot5 < card_price) { this.gotoAndStop("main_heal"); } else if (_root.loot5 >= card_price) { _root.loot5 = _root.loot5 - card_price; _root.lives++; this.gotoAndStop("main_heal"); } }
Symbol 415 Button
on (release) { this.gotoAndStop("main_heal"); }
Symbol 419 MovieClip Frame 16
stop();
Symbol 419 MovieClip Frame 20
heal1text = ("Die Eight Elixer " + _root.heal1) + "sh"; heal2text = ("Duo Deca Dose " + _root.heal2) + "sh"; heal3text = ("A Mighty Balm " + _root.heal3) + "sh";
Symbol 419 MovieClip Frame 23
if (5 < _root.troll_level) { card_price = Math.floor((_root.troll_level - 2) / 3) + 4; } else { card_price = 5; } card_text = ((((("I can swap you a Get Out of the Underworld Free card for just " + card_price) + " magic rings.") + "\r") + "(You have ") + _root.loot5) + ".)";
Symbol 419 MovieClip Frame 24
if (5 < _root.troll_level) { card_price = Math.floor((_root.troll_level - 2) / 3) + 4; } else { card_price = 5; } card_text = ("Sorry pal. The Powers Down Below want at least " + card_price) + " magic rings for their Get out of the underworld cards. You do not have enough of them.";
Symbol 446 Button
on (release) { if (_root.loot2 != 0) { _root.sellnumber = 0; _root.selling = 1; this.gotoAndStop("sell_stuff"); } }
Symbol 447 Button
on (release) { if (_root.loot6 != 0) { _root.sellnumber = 0; _root.selling = 2; this.gotoAndStop("sell_stuff"); } }
Symbol 448 Button
on (release) { if (_root.loot3 != 0) { _root.sellnumber = 0; _root.selling = 3; this.gotoAndStop("sell_stuff"); } }
Symbol 449 Button
on (release) { if (_root.loot4 != 0) { _root.sellnumber = 0; _root.selling = 4; this.gotoAndStop("sell_stuff"); } }
Symbol 450 Button
on (release) { if (_root.loot5 != 0) { _root.sellnumber = 0; _root.selling = 5; this.gotoAndStop("sell_stuff"); } }
Symbol 451 Button
on (release) { _root.menus.gotoAndPlay("exchange_down"); }
Symbol 457 Button
on (release) { _parent._parent.gotoAndPlay("get_information"); }
Symbol 461 MovieClip Frame 1
stop();
Symbol 461 MovieClip Frame 6
gotoAndPlay (2);
Symbol 467 MovieClip Frame 1
stop();
Symbol 467 MovieClip Frame 5
gotoAndPlay (2);
Instance of Symbol 461 MovieClip "skull_ticker" in Symbol 472 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._currentframe == 1) { i = random(40); if (i == 1) { this.gotoAndPlay(2); _parent.skull_tape.gotoAndPlay(2); } } else { i = random(20); if (i == 1) { this.gotoAndStop(1); _parent.skull_tape.gotoAndStop(1); } } }
Symbol 480 Button
on (release) { if (_root.sellnumber < _root.loot2) { _root.sellnumber++; } }
Symbol 481 Button
on (release) { if (0 < _root.sellnumber) { _root.sellnumber--; } }
Symbol 483 Button
on (release) { _root.loot2 = _root.loot2 - _root.sellnumber; _root.loot1 = _root.loot1 + (_root.sellnumber * _root.current_price2); _root.selling = 0; _root.sellnumber = 0; _parent.gotoAndStop(1); }
Symbol 484 Button
on (release) { _root.selling = 0; _root.sellnumber = 0; _parent.gotoAndStop(1); }
Symbol 487 Button
on (release) { if (_root.sellnumber < _root.loot6) { _root.sellnumber++; } }
Symbol 488 Button
on (release) { _root.loot6 = _root.loot6 - _root.sellnumber; _root.loot1 = _root.loot1 + (_root.sellnumber * _root.current_price6); _root.selling = 0; _root.sellnumber = 0; _parent.gotoAndStop(1); }
Symbol 494 Button
on (release) { if (_root.sellnumber < _root.loot3) { _root.sellnumber++; } }
Symbol 495 Button
on (release) { _root.loot3 = _root.loot3 - _root.sellnumber; _root.loot1 = _root.loot1 + (_root.sellnumber * _root.current_price3); _root.selling = 0; _root.sellnumber = 0; _parent.gotoAndStop(1); }
Symbol 501 Button
on (release) { if (_root.sellnumber < _root.loot4) { _root.sellnumber++; } }
Symbol 502 Button
on (release) { _root.loot4 = _root.loot4 - _root.sellnumber; _root.loot1 = _root.loot1 + (_root.sellnumber * _root.current_price4); _root.selling = 0; _root.sellnumber = 0; _parent.gotoAndStop(1); }
Symbol 508 Button
on (release) { if (_root.sellnumber < _root.loot5) { _root.sellnumber++; } }
Symbol 509 Button
on (release) { _root.loot5 = _root.loot5 - _root.sellnumber; _root.loot1 = _root.loot1 + (_root.sellnumber * _root.current_price5); _root.selling = 0; _root.sellnumber = 0; _parent.gotoAndStop(1); }
Symbol 513 MovieClip Frame 1
stop();
Symbol 521 Button
on (release) { if (_root.loot1 >= _root.infosale_price1) { _root.loot1 = _root.loot1 - _root.infosale_price1; this.gotoAndPlay("skull_tick_1"); } }
Symbol 522 Button
on (release) { if (_root.loot1 >= _root.infosale_price2) { _root.loot1 = _root.loot1 - _root.infosale_price2; this.gotoAndPlay("skull_tick_2"); } }
Symbol 523 Button
on (release) { if (_root.loot1 >= _root.infosale_price3) { _root.loot1 = _root.loot1 - _root.infosale_price3; this.gotoAndPlay("skull_tick_3"); } }
Symbol 524 Button
on (release) { this.gotoAndPlay("infosell_down"); }
Symbol 529 Button
on (release) { this.gotoAndPlay("infosell_stop"); }
Symbol 532 Button
on (release) { this.gotoAndPlay("infosell_stop"); }
Symbol 535 MovieClip Frame 7
stop();
Symbol 535 MovieClip Frame 14
stop();
Symbol 535 MovieClip Frame 21
stop();
Symbol 535 MovieClip Frame 28
stop();
Symbol 535 MovieClip Frame 37
_parent.gotoAndStop("loot_base"); stop();
Symbol 536 MovieClip Frame 1
stop();
Symbol 536 MovieClip Frame 5
this.selling_menu.gotoAndStop(_root.selling); stop();
Symbol 536 MovieClip Frame 10
stop();
Symbol 538 Button
on (release) { _root.tell_level_code = 0; _root.menus.gotoAndPlay("levelup_down"); }
Symbol 546 MovieClip Frame 1
_root.get_level_code();
Symbol 559 Button
on (release) { _root.menus.gotoAndPlay("improve_down"); }
Symbol 580 Button
on (release) { if (_root.loot2 >= _root.sword_hide_price) { _root.loot2 = _root.loot2 - _root.sword_hide_price; _root.max_hide++; } }
Symbol 581 Button
on (release) { if (_root.loot2 >= _root.sword_hustle_price) { _root.loot2 = _root.loot2 - _root.sword_hustle_price; _root.hustle++; _root.movespeed = Math.floor((_root.hustle / 2) + 7.5); } }
Symbol 582 Button
on (release) { if (_root.loot2 >= _root.sword_head_price) { _root.loot2 = _root.loot2 - _root.sword_head_price; _root.acumen++; } }
Symbol 585 Button
on (release) { if (_root.loot3 >= _root.shield_hide_price) { _root.loot3 = _root.loot3 - _root.shield_hide_price; _root.max_hide++; } }
Symbol 588 Button
on (release) { if (_root.loot6 >= _root.bow_hustle_price) { _root.loot6 = _root.loot6 - _root.bow_hustle_price; _root.hustle++; _root.movespeed = Math.floor((_root.hustle / 2) + 7.5); } }
Symbol 591 Button
on (release) { if (_root.loot4 >= _root.wand_head_price) { _root.loot4 = _root.loot4 - _root.wand_head_price; _root.acumen++; } }
Symbol 595 MovieClip Frame 1
_root.attribute_minuser = Math.floor(_root.acumen / 5); if (5 >= _root.max_hide) { _root.sword_hide_price = _root.sword_hide[0] - _root.attribute_minuser; _root.shield_hide_price = _root.shield_hide[0] - _root.attribute_minuser; } if ((_root.max_hide >= 6) && (10 >= _root.max_hide)) { _root.sword_hide_price = _root.sword_hide[1] - _root.attribute_minuser; _root.shield_hide_price = _root.shield_hide[1] - _root.attribute_minuser; } if ((_root.max_hide >= 11) && (20 >= _root.max_hide)) { _root.sword_hide_price = _root.sword_hide[_root.max_hide - 9] - _root.attribute_minuser; _root.shield_hide_price = _root.shield_hide[_root.max_hide - 9] - _root.attribute_minuser; } if ((_root.max_hide >= 21) && (25 >= _root.max_hide)) { _root.sword_hide_price = _root.sword_hide[12] - _root.attribute_minuser; _root.shield_hide_price = _root.shield_hide[12] - _root.attribute_minuser; } if (_root.max_hide >= 26) { _root.sword_hide_price = _root.sword_hide[13] - _root.attribute_minuser; _root.shield_hide_price = _root.shield_hide[13] - _root.attribute_minuser; } if (5 >= _root.movespeed) { _root.sword_hustle_price = _root.sword_hustle[0] - _root.attribute_minuser; _root.bow_hustle_price = _root.bow_hustle[0] - _root.attribute_minuser; } if ((_root.movespeed >= 6) && (10 >= _root.movespeed)) { _root.sword_hustle_price = _root.sword_hustle[1] - _root.attribute_minuser; _root.bow_hustle_price = _root.bow_hustle[1] - _root.attribute_minuser; } if ((_root.movespeed >= 11) && (20 >= _root.movespeed)) { _root.sword_hustle_price = _root.sword_hustle[_root.hustle - 9] - _root.attribute_minuser; _root.bow_hustle_price = _root.bow_hustle[_root.hustle - 9] - _root.attribute_minuser; } if ((_root.movespeed >= 21) && (25 >= _root.movespeed)) { _root.sword_hustle_price = _root.sword_hustle[12] - _root.attribute_minuser; _root.bow_hustle_price = _root.bow_hustle[12] - _root.attribute_minuser; } if (_root.movespeed >= 26) { _root.sword_hustle_price = _root.sword_hustle[13] - _root.attribute_minuser; _root.bow_hustle_price = _root.bow_hustle[13] - _root.attribute_minuser; } if (5 >= _root.acumen) { _root.sword_head_price = _root.sword_head[0] - _root.attribute_minuser; _root.wand_head_price = _root.wand_head[0] - _root.attribute_minuser; } if ((_root.acumen >= 6) && (10 >= _root.acumen)) { _root.sword_head_price = _root.sword_head[1] - _root.attribute_minuser; _root.wand_head_price = _root.wand_head[1] - _root.attribute_minuser; } if ((_root.acumen >= 11) && (20 >= _root.acumen)) { _root.sword_head_price = _root.sword_head[_root.acumen - 9] - _root.attribute_minuser; _root.wand_head_price = _root.wand_head[_root.acumen - 9] - _root.attribute_minuser; } if ((_root.acumen >= 21) && (25 >= _root.acumen)) { _root.sword_head_price = _root.sword_head[12] - _root.attribute_minuser; _root.wand_head_price = _root.wand_head[12] - _root.attribute_minuser; } if (_root.acumen >= 26) { _root.sword_head_price = _root.sword_head[13] - _root.attribute_minuser; _root.wand_head_price = _root.wand_head[13] - _root.attribute_minuser; } if (_root.sword_hide_price < 1) { _root.sword_hide_price = 1; } if (_root.shield_hide_price < 1) { _root.shield_hide_price = 1; } if (_root.sword_hustle_price < 1) { _root.sword_hustle_price = 1; } if (_root.bow_hustle_price < 1) { _root.bow_hustle_price = 1; } if (_root.sword_head_price < 1) { _root.sword_head_price = 1; } if (_root.wand_head_price < 1) { _root.wand_head_price = 1; }
Symbol 595 MovieClip Frame 2
gotoAndPlay (1);
Symbol 625 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 7
stop();
Symbol 625 MovieClip Frame 21
stop();
Symbol 625 MovieClip Frame 31
stop();
Symbol 632 Button
on (release) { _parent.wall_screen.gotoAndPlay("mission1"); i = this._currentframe + 1; this.gotoAndStop(i); }
Symbol 635 Button
on (release) { i = this._currentframe + 1; this.gotoAndStop(i); }
Symbol 641 Button
on (release) { _root.level_hero4 = new Array(8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8); _root.level_loot4 = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); _root.mission = 1; _root.call_boss = 0; _root.mission_tally = 0; _root.menus.gotoAndPlay("boss_down"); }
Symbol 646 Button
on (release) { _root.loot5 = _root.loot5 + 5; _root.mission = 0; _root.experience = _root.experience + (random(50) + 200); _root.level_loot4[0] = 7; _root.level_loot4[1] = 7; _root.level_loot4[2] = 7; _root.call_boss = 0; _root.missions_done[0] = 1; _root.level_hero5[19] = 8; _root.level_hero6[19] = 8; _root.level_hero7[19] = 8; _root.level_hero8[19] = 8; _root.level_hero9[19] = 8; _root.level_hero9[18] = 8; _parent._parent.gotoAndPlay("boss_down"); }
Symbol 648 Button
on (release) { if (_root.missions_done[0] < 1) { _root.loot1 = _root.loot1 + 2000; _root.mission = 0; _root.experience = _root.experience + (random(50) + 200); _root.level_loot4[0] = 7; _root.level_loot4[1] = 7; _root.level_loot4[2] = 7; _root.call_boss = 0; _root.missions_done[0] = 1; _root.level_hero5[19] = 8; _root.level_hero6[19] = 8; _root.level_hero7[19] = 8; _root.level_hero8[19] = 8; _root.level_hero8[18] = 8; _root.level_hero9[19] = 8; _root.level_hero9[18] = 8; _root.level_hero9[17] = 8; _parent._parent.gotoAndPlay("boss_down"); } }
Symbol 650 Button
on (release) { _root.loot2 = _root.loot2 + 50; _root.mission = 0; _root.experience = _root.experience + (random(50) + 200); _root.level_loot4[0] = 7; _root.level_loot4[1] = 7; _root.level_loot4[2] = 7; _root.call_boss = 0; _root.missions_done[0] = 1; _root.level_hero5[19] = 8; _root.level_hero6[19] = 8; _root.level_hero7[19] = 8; _root.level_hero8[19] = 8; _root.level_hero9[19] = 8; _root.level_hero9[18] = 8; _parent._parent.gotoAndPlay("boss_down"); }
Symbol 653 Button
on (release) { _parent.wall_screen.gotoAndPlay("mission2"); i = this._currentframe + 1; this.gotoAndStop(i); }
Symbol 659 Button
on (release) { _root.level_hero10 = new Array(10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 9, 9, 9, 7, 7, 7, 6, 6, 5, 4); _root.level_loot4 = new Array(6, 6, 6, 6, 6, 6, 2, 2, 2, 2, 1, 3, 4, 5, 6, 7, 3, 4, 5, 8); _root.mission = 2; _root.call_boss = 0; _root.mission_tally = 0; _root.menus.gotoAndPlay("boss_down"); }
Symbol 663 Button
on (release) { if (_root.missions_done[1] < 1) { _root.lives = _root.lives + 3; _root.mission = 0; _root.experience = _root.experience + (random(100) + 250); _root.level_loot10[0] = 7; _root.level_loot10[1] = 7; _root.level_loot10[2] = 7; _root.randomize_loot(10, 3); _root.call_boss = 0; _root.missions_done[1] = 1; _parent._parent.gotoAndPlay("boss_down"); } }
Symbol 665 Button
on (release) { if (_root.missions_done[1] < 1) { _root.loot3 = _root.loot3 + 50; _root.mission = 0; _root.experience = _root.experience + (random(100) + 250); _root.level_loot10[0] = 7; _root.level_loot10[1] = 7; _root.level_loot10[2] = 7; _root.randomize_loot(10, 3); _root.call_boss = 0; _root.missions_done[1] = 1; _parent._parent.gotoAndPlay("boss_down"); } }
Symbol 667 Button
on (release) { if (_root.missions_done[1] < 1) { _root.loot5 = _root.loot5 + 10; _root.mission = 0; _root.experience = _root.experience + (random(100) + 250); _root.level_loot10[0] = 7; _root.level_loot10[1] = 7; _root.level_loot10[2] = 7; _root.randomize_loot(10, 3); _root.call_boss = 0; _root.missions_done[1] = 1; _parent._parent.gotoAndPlay("boss_down"); } }
Symbol 671 Button
on (release) { _parent.wall_screen.gotoAndPlay("mission3"); i = this._currentframe + 1; this.gotoAndStop(i); }
Symbol 681 Button
on (release) { _root.mission = 3; _root.call_boss = 0; _root.mission_tally = 0; _root.menus.gotoAndPlay("boss_down"); }
Symbol 683 Button
on (release) { if (_root.max_level < 21) { i = this._currentframe + 1; this.gotoAndStop(i); } else { i = this._currentframe + 2; this.gotoAndStop(i); } }
Symbol 686 Button
on (release) { if (_root.missions_done[2] < 1) { _root.lives = _root.lives + 5; _root.mission = 0; _root.experience = _root.experience + (random(100) + 350); _root.call_boss = 0; _root.missions_done[2] = 1; if (20 < _root.max_level) { gotoAndPlay (60); } else { _parent._parent.gotoAndPlay("boss_down"); } } }
Symbol 688 Button
on (release) { if (_root.missions_done[2] < 1) { _root.loot4 = _root.loot4 + 50; _root.mission = 0; _root.experience = _root.experience + (random(100) + 350); _root.call_boss = 0; _root.missions_done[2] = 1; if (20 < _root.max_level) { gotoAndPlay (60); } else { _parent._parent.gotoAndPlay("boss_down"); } } }
Symbol 690 Button
on (release) { if (_root.missions_done[2] < 1) { _root.loot5 = _root.loot5 + 15; _root.mission = 0; _root.experience = _root.experience + (random(100) + 350); _root.call_boss = 0; _root.missions_done[2] = 1; if (20 < _root.max_level) { gotoAndPlay (60); } else { _parent._parent.gotoAndPlay("boss_down"); } } }
Symbol 693 Button
on (release) { i = this._currentframe + 1; this.gotoAndStop(i); }
Symbol 697 MovieClip Frame 1
stop();
Symbol 697 MovieClip Frame 2
stop(); greeting_text = "Hello, " + _root.troll_name;
Symbol 697 MovieClip Frame 10
stop();
Symbol 697 MovieClip Frame 20
stop(); greeting_text = ("Sharpen up that axe, " + _root.troll_name) + ". We have another outbreak...";
Symbol 697 MovieClip Frame 30
stop();
Symbol 697 MovieClip Frame 40
stop(); greeting_text = _root.troll_name + ", I have one final and very important mission for you. Survive this, and maybe we will consider letting you buy a dungeon room of your own...";
Symbol 697 MovieClip Frame 50
stop();
Symbol 697 MovieClip Frame 60
stop();
Symbol 697 MovieClip Frame 61
old_monster = new Array("a slithy tove who was", "a gang of snotlings who were", "a pigwidgeon who was", "an ogre who was", "a hive of beemen who were", "a horrorkin that was", "an indolence demon that was", "an enclave of sinister parliamentarians who were", "a necrotic dragonette who was", "a mud troll who was", "a zygote from beyond space that was", "a lavamonster that was", "a clatch of gibberlings that were", "a vampiric goblin who was"); killed_how = new Array("bifurcated", "skewered", "torched", "murdered", "done in", "stomped", "demoralized", "humiliated", "mutilated", "gored", "jugulated", "beheaded", "defenestrated"); monster_killer = new Array("a party of adventurers", "a gang of over-zealous paladins", "the hopelessness of existence", "insane monks from the Church of the Sons of Arn", "priests of Gygax out on a bender", "a tour group from the Suther Lands", "drunken dungeon delvers", "a random blast of extra-dimensional energy", "an accident I had absolutely no foreknowledge of"); old_monster_text = ((((("I've had a look around the Maze and \nfound a room you might be interested in. The previous occupant was " + old_monster[random(14)]) + " ") + killed_how[random(13)]) + " by ") + monster_killer[random(9)]) + ". Very tragic. But nothing like that will happen to you, I'm sure...";
Symbol 697 MovieClip Frame 62
_parent.room_card_anim.gotoAndPlay(2);
Symbol 765 MovieClip Frame 1
stop();
Symbol 790 MovieClip Frame 1
stop(); _root.room_type_text = "Square room on Level " + _root.room_level;
Instance of Symbol 765 MovieClip in Symbol 790 MovieClip Frame 1
onClipEvent (load) { j = _root.level_walls[_root.room_level - 1]; this.gotoAndStop((("level" + j) + "_") + 2); } onClipEvent (enterFrame) { j = _root.level_walls[_root.room_level - 1]; this.gotoAndStop((("level" + j) + "_") + 2); }
Symbol 790 MovieClip Frame 2
_root.room_type_text = "2 Door room on Level " + _root.room_level;
Symbol 790 MovieClip Frame 3
_root.room_type_text = "Room w/ 'pool' on Level " + _root.room_level;
Symbol 790 MovieClip Frame 4
_root.room_type_text = "Rnd 2-dr room on Level " + _root.room_level;
Symbol 790 MovieClip Frame 5
_root.room_type_text = "Room w/ pillars on Level " + _root.room_level;
Symbol 790 MovieClip Frame 6
_root.room_type_text = "Table/Evil Altar room on Level " + _root.room_level;
Symbol 790 MovieClip Frame 7
_root.room_type_text = "Room w/ crypts on Level " + _root.room_level;
Symbol 790 MovieClip Frame 8
_root.room_type_text = "Odd-shaped room on Level " + _root.room_level;
Symbol 790 MovieClip Frame 9
_root.room_type_text = "Platform room on Level " + _root.room_level;
Symbol 790 MovieClip Frame 10
_root.room_type_text = "Irregular room on Level " + _root.room_level;
Symbol 792 Button
on (release) { _root.moveon = 999; }
Symbol 793 Button
on (release) { _root.call_boss = 0; _parent._parent.gotoAndPlay("boss_down"); }
Symbol 794 MovieClip Frame 1
stop();
Instance of Symbol 790 MovieClip in Symbol 794 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_root.room_floorplan); } onClipEvent (enterFrame) { this.gotoAndStop(_root.room_floorplan); }
Symbol 794 MovieClip Frame 12
stop();
Symbol 800 Button
on (release) { _root.menus.gotoAndPlay("library_down"); }
Symbol 804 Button
on (release) { this.gotoAndPlay("monstercraft_up"); }
Symbol 807 Button
on (release) { this.gotoAndPlay("herobook_up"); }
Symbol 810 Button
on (release) { this.gotoAndPlay("traps_up"); }
Symbol 818 Button
on (release) { i = this._currentframe; this.gotoAndStop(i + 1); }
Symbol 819 Button
on (release) { _parent.gotoAndPlay("herobook_down"); }
Symbol 841 MovieClip Frame 8
gotoAndPlay (1);
Symbol 841 MovieClip Frame 16
stop();
Symbol 849 Button
on (release) { i = this._currentframe; this.gotoAndStop(i - 1); }
Symbol 850 Button
on (release) { i = this._currentframe; this.gotoAndStop(i + 1); }
Symbol 873 MovieClip Frame 8
gotoAndPlay (1);
Symbol 873 MovieClip Frame 15
stop();
Symbol 879 Button
on (release) { if (_root.max_level >= 3) { i = this._currentframe; this.gotoAndStop(i + 1); } }
Symbol 898 MovieClip Frame 8
gotoAndPlay (1);
Symbol 898 MovieClip Frame 15
stop();
Symbol 904 Button
on (release) { if (_root.max_level >= 3) { i = this._currentframe; this.gotoAndStop(i + 1); } }
Symbol 928 MovieClip Frame 8
gotoAndPlay (1);
Symbol 928 MovieClip Frame 15
stop();
Symbol 934 Button
on (release) { if (_root.max_level >= 4) { i = this._currentframe; this.gotoAndStop(i + 1); } }
Symbol 958 MovieClip Frame 8
gotoAndPlay (1);
Symbol 958 MovieClip Frame 15
stop();
Symbol 964 Button
on (release) { i = this._currentframe; this.gotoAndStop(i + 1); }
Symbol 972 Button
on (release) { if (_root.max_level >= 5) { i = this._currentframe; this.gotoAndStop(i + 1); } }
Symbol 998 MovieClip Frame 8
gotoAndPlay (1);
Symbol 998 MovieClip Frame 15
stop();
Symbol 1033 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1033 MovieClip Frame 15
stop();
Symbol 1039 Button
on (release) { i = this._currentframe; this.gotoAndStop(i + 1); }
Symbol 1047 Button
on (release) { if (_root.max_level >= 7) { i = this._currentframe; this.gotoAndStop(i + 1); } }
Symbol 1056 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1056 MovieClip Frame 15
stop();
Symbol 1062 Button
on (release) { if (_root.max_level >= 8) { i = this._currentframe; this.gotoAndStop(i + 1); } }
Symbol 1073 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1073 MovieClip Frame 15
stop();
Symbol 1110 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1110 MovieClip Frame 15
stop();
Symbol 1138 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1138 MovieClip Frame 15
stop();
Symbol 1144 Button
on (release) { if (_root.max_level >= 10) { i = this._currentframe; this.gotoAndStop(i + 1); } }
Symbol 1168 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1168 MovieClip Frame 15
stop();
Symbol 1207 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1207 MovieClip Frame 15
stop();
Symbol 1241 MovieClip Frame 7
gotoAndPlay (1);
Symbol 1241 MovieClip Frame 15
stop();
Symbol 1271 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1271 MovieClip Frame 16
stop();
Symbol 1295 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1295 MovieClip Frame 15
stop();
Symbol 1300 MovieClip Frame 1
stop();
Symbol 1303 Button
on (release) { _parent.gotoAndPlay("monstercraft_down"); }
Symbol 1365 MovieClip Frame 1
stop();
Symbol 1365 MovieClip Frame 95
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 1410 MovieClip Frame 1
stop();
Instance of Symbol 1408 MovieClip "blade_blood" in Symbol 1410 MovieClip Frame 3
onClipEvent (load) { this._visible = false; }
Symbol 1410 MovieClip Frame 14
stop();
Symbol 1426 MovieClip Frame 1
i = random(3); if (i == 1) { this.gotoAndPlay(2); } else if (i == 2) { this.gotoAndPlay(6); } else { this.gotoAndPlay(1); }
Symbol 1426 MovieClip Frame 5
i = random(3); if (i == 1) { this.gotoAndPlay(2); } else if (i == 2) { this.gotoAndPlay(6); } else { this.gotoAndPlay(1); }
Symbol 1426 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1426 MovieClip Frame 15
gotoAndPlay (11);
Symbol 1427 MovieClip Frame 3
if (_root.bit == 1) { this.gotoAndPlay("bit"); } else { gotoAndPlay (1); }
Symbol 1427 MovieClip Frame 11
_root.bit = 0;
Symbol 1427 MovieClip Frame 16
gotoAndPlay (15);
Symbol 1427 MovieClip Frame 22
if (_root.bit == 1) { this.gotoAndPlay("phantombit"); } else { gotoAndPlay (20); }
Symbol 1427 MovieClip Frame 31
_root.bit = 0;
Symbol 1427 MovieClip Frame 36
gotoAndPlay (36);
Symbol 1427 MovieClip Frame 40
stop();
Symbol 1427 MovieClip Frame 45
stop();
Symbol 1427 MovieClip Frame 48
stop();
Symbol 1427 MovieClip Frame 50
stop();
Symbol 1427 MovieClip Frame 52
stop();
Symbol 1427 MovieClip Frame 54
stop();
Symbol 1449 MovieClip Frame 1
stop();
Symbol 1449 MovieClip Frame 6
gotoAndPlay (2);
Symbol 1477 MovieClip Frame 1
stop();
Instance of Symbol 1427 MovieClip in Symbol 1477 MovieClip Frame 12
onClipEvent (load) { this.gotoAndStop(1); }
Symbol 1480 Button
on (release) { _parent.gotoAndPlay("traps_down"); }
Symbol 1511 Button
on (release) { if (((_root.mission == 3) || (_root.mission == 13)) || (0 < _root.missions_done[2])) { i = _parent._currentframe; _parent.gotoAndStop(i + 1); } }
Symbol 1520 MovieClip Frame 1
stop();
Instance of Symbol 1512 MovieClip in Symbol 1520 MovieClip Frame 6
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (((_root.mission == 3) || (_root.mission == 13)) || (0 < _root.missions_done[2])) { if (this._visible == false) { this._visible = true; } } }
Symbol 1521 MovieClip Frame 1
stop();
Symbol 1521 MovieClip Frame 9
stop();
Symbol 1521 MovieClip Frame 14
gotoAndStop (1);
Symbol 1521 MovieClip Frame 19
stop();
Symbol 1521 MovieClip Frame 24
gotoAndStop (1);
Symbol 1521 MovieClip Frame 29
stop();
Symbol 1521 MovieClip Frame 34
gotoAndStop (1);
Symbol 1524 Button
on (release) { _root.moveon = 888; }
Symbol 1525 Button
on (release) { _root.menus.gotoAndPlay("backdoor_down"); }
Symbol 1528 Button
on (release) { _root.menus.gotoAndPlay("noboss_down"); }
Symbol 1540 MovieClip Frame 1
stop();
Symbol 1541 MovieClip Frame 1
stop();
Symbol 1541 MovieClip Frame 2
if (20 >= _root.max_level) { this.stair_menu.gotoAndStop(_root.max_level); } else if (20 < _root.max_level) { this.stair_menu.gotoAndStop(20); }
Symbol 1541 MovieClip Frame 8
stop();
Symbol 1541 MovieClip Frame 15
stop();
Symbol 1541 MovieClip Frame 20
_root.troll_level = Math.floor(_root.experience / 1000) + 1;
Symbol 1541 MovieClip Frame 27
stop();
Symbol 1541 MovieClip Frame 35
stop();
Symbol 1541 MovieClip Frame 47
stop();
Symbol 1541 MovieClip Frame 55
stop();
Symbol 1541 MovieClip Frame 68
stop();
Symbol 1541 MovieClip Frame 78
stop();
Symbol 1541 MovieClip Frame 92
stop();
Symbol 1541 MovieClip Frame 100
stop();
Symbol 1541 MovieClip Frame 112
stop();
Symbol 1541 MovieClip Frame 120
stop();
Symbol 1541 MovieClip Frame 125
this.bossoffice.boss_text.gotoAndPlay("mission_" + _root.call_boss);
Symbol 1541 MovieClip Frame 132
stop();
Symbol 1541 MovieClip Frame 140
stop();
Symbol 1541 MovieClip Frame 152
stop();
Symbol 1541 MovieClip Frame 160
stop();
Symbol 1541 MovieClip Frame 172
stop();
Symbol 1541 MovieClip Frame 180
stop();
Instance of Symbol 1540 MovieClip in Symbol 1541 MovieClip Frame 185
onClipEvent (load) { if (0 < _root.mission) { this.gotoAndStop(2); } else if (((((_root.max_level < 21) && (0 < _root.missions_done[0])) && (0 < _root.missions_done[1])) && (0 < _root.missions_done[2])) && (_root.mission == 0)) { this.gotoAndStop(3); } else if ((((((20 < _root.max_level) && (_root.loot1 < 10000)) && (0 < _root.missions_done[0])) && (0 < _root.missions_done[1])) && (0 < _root.missions_done[2])) && (_root.mission == 0)) { this.gotoAndStop(4); } else { this.gotoAndStop(1); } }
Symbol 1541 MovieClip Frame 192
stop();
Symbol 1541 MovieClip Frame 200
stop();
Symbol 1547 MovieClip Frame 1
stop();
Symbol 1549 MovieClip Frame 1
stop();
Symbol 1586 MovieClip Frame 1
stop();
Symbol 1587 MovieClip Frame 1
stop();
Symbol 1596 MovieClip Frame 5
stop();
Symbol 1678 MovieClip Frame 7
stop();
Symbol 1678 MovieClip Frame 16
stop();
Symbol 1678 MovieClip Frame 26
stop();
Symbol 1678 MovieClip Frame 36
stop();
Symbol 1678 MovieClip Frame 45
stop();
Symbol 1678 MovieClip Frame 55
stop();
Symbol 1678 MovieClip Frame 65
stop();
Symbol 1678 MovieClip Frame 75
stop();
Symbol 1678 MovieClip Frame 85
stop();
Symbol 1678 MovieClip Frame 95
stop();
Symbol 1678 MovieClip Frame 105
stop();
Symbol 1678 MovieClip Frame 114
stop();
Symbol 1678 MovieClip Frame 125
stop();
Symbol 1678 MovieClip Frame 135
stop();
Symbol 1678 MovieClip Frame 145
stop();
Symbol 1678 MovieClip Frame 155
stop();
Symbol 1687 MovieClip Frame 1
stop();
Symbol 1783 MovieClip Frame 7
if (0 < _root.hide) { _root.dead = 0; } else { _root.level_done = 3; _root.dead = 3; gotoAndPlay (15); }
Symbol 1783 MovieClip Frame 8
_root.troll.gotoAndStop("running");
Symbol 1783 MovieClip Frame 21
_root.background_speed = 0;
Symbol 1783 MovieClip Frame 50
_root.level_menu.gotoAndPlay(2); stop();
Symbol 1811 MovieClip Frame 1
if (_root.sounder == 1) { _root.sound_fx.gotoAndPlay("fx_swing"); }
Symbol 1811 MovieClip Frame 6
_parent.gotoAndStop("running");
Symbol 1819 MovieClip Frame 4
if (_root.background_speed != 0) { gotoAndPlay (2); }
Symbol 1819 MovieClip Frame 5
stop();
Symbol 1823 MovieClip Frame 15
gotoAndPlay (1);
Symbol 1824 MovieClip Frame 1
stop();
Symbol 1825 MovieClip Frame 1
stop();
Symbol 1826 MovieClip Frame 3
if (_root.bit == 1) { this.gotoAndPlay("bit"); } else { gotoAndPlay (1); }
Symbol 1826 MovieClip Frame 11
_root.bit = 0;
Symbol 1826 MovieClip Frame 16
gotoAndPlay (15);
Symbol 1826 MovieClip Frame 22
if (_root.bit == 1) { this.gotoAndPlay("phantombit"); } else { gotoAndPlay (20); }
Symbol 1826 MovieClip Frame 31
_root.bit = 0;
Symbol 1826 MovieClip Frame 36
gotoAndPlay (36);
Symbol 1826 MovieClip Frame 40
stop();
Symbol 1826 MovieClip Frame 45
stop();
Symbol 1826 MovieClip Frame 48
stop();
Symbol 1826 MovieClip Frame 50
stop();
Symbol 1826 MovieClip Frame 52
stop();
Symbol 1826 MovieClip Frame 54
stop();
Symbol 1879 MovieClip Frame 3
gotoAndPlay (1);
Symbol 1879 MovieClip Frame 11
stop();
Symbol 1880 MovieClip Frame 3
gotoAndPlay (1);
Symbol 1880 MovieClip Frame 11
stop();
Symbol 1881 MovieClip Frame 3
gotoAndPlay (1);
Symbol 1881 MovieClip Frame 11
stop();
Symbol 1882 MovieClip Frame 1
if (_parent._x >= (_root.troll._x + 60)) { i = random(5); if (i == 0) { this.gotoAndPlay(2); } else if (i == 1) { this.gotoAndPlay(10); } else if (i == 2) { this.gotoAndPlay(18); } else if (i == 3) { this.gotoAndPlay(28); } else { this.gotoAndPlay(37); } } else { i = random(3); if (i == 0) { this.gotoAndPlay(37); } else if (i == 1) { this.gotoAndPlay(46); } else { this.gotoAndPlay(54); } }
Symbol 1882 MovieClip Frame 9
gotoAndPlay (1);
Symbol 1882 MovieClip Frame 19
gotoAndPlay (1);
Symbol 1882 MovieClip Frame 27
gotoAndPlay (1);
Symbol 1882 MovieClip Frame 36
gotoAndPlay (1);
Symbol 1882 MovieClip Frame 45
gotoAndPlay (1);
Symbol 1882 MovieClip Frame 53
stop();
Symbol 1882 MovieClip Frame 62
stop();
Symbol 1895 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1895 MovieClip Frame 13
gotoAndPlay (10);
Symbol 1902 MovieClip Frame 1
stop();
Symbol 1902 MovieClip Frame 5
stop();
Symbol 1911 MovieClip Frame 1
stop();
Symbol 1911 MovieClip Frame 5
stop();
Symbol 1919 MovieClip Frame 11
gotoAndPlay (1);
Symbol 1919 MovieClip Frame 15
stop();
Symbol 1921 MovieClip Frame 13
gotoAndPlay (1);
Symbol 1921 MovieClip Frame 24
stop();
Symbol 1921 MovieClip Frame 42
gotoAndPlay (30);
Symbol 1921 MovieClip Frame 48
stop();
Symbol 1921 MovieClip Frame 50
stop();
Symbol 1921 MovieClip Frame 55
stop();
Symbol 1921 MovieClip Frame 60
stop();
Symbol 1933 MovieClip Frame 1
stop();
Symbol 1933 MovieClip Frame 10
stop();
Symbol 1933 MovieClip Frame 15
stop();
Symbol 1934 MovieClip Frame 1
stop();
Symbol 1934 MovieClip Frame 10
stop();
Symbol 1934 MovieClip Frame 15
stop();
Symbol 1940 MovieClip Frame 1
stop();
Symbol 1947 MovieClip Frame 1
stop();
Symbol 1947 MovieClip Frame 16
gotoAndStop (1);
Symbol 1947 MovieClip Frame 23
gotoAndStop (1);
Symbol 1947 MovieClip Frame 35
gotoAndStop (1);
Symbol 1947 MovieClip Frame 49
gotoAndStop (1);
Symbol 1947 MovieClip Frame 64
gotoAndStop (1);
Symbol 1947 MovieClip Frame 71
gotoAndStop (1);
Symbol 1951 MovieClip Frame 1
stop();
Symbol 1951 MovieClip Frame 17
gotoAndStop (1);
Symbol 1951 MovieClip Frame 37
gotoAndStop (1);
Symbol 1951 MovieClip Frame 47
gotoAndStop (1);
Symbol 2013 MovieClip Frame 1
stop();
Symbol 2014 MovieClip Frame 1
stop();
Symbol 2014 MovieClip Frame 101
if (_root.level_done == 0) { _root.level_done = 2; } stop();
Symbol 2017 MovieClip Frame 1
stop();
Symbol 2017 MovieClip Frame 125
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2018 MovieClip Frame 1
stop();
Symbol 2018 MovieClip Frame 130
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2019 MovieClip Frame 1
stop();
Symbol 2019 MovieClip Frame 135
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2020 MovieClip Frame 1
stop();
Symbol 2020 MovieClip Frame 135
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2021 MovieClip Frame 1
stop();
Symbol 2021 MovieClip Frame 140
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2022 MovieClip Frame 1
stop();
Symbol 2022 MovieClip Frame 140
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2023 MovieClip Frame 1
stop();
Symbol 2023 MovieClip Frame 135
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2024 MovieClip Frame 1
stop();
Symbol 2024 MovieClip Frame 135
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2025 MovieClip Frame 1
stop();
Symbol 2025 MovieClip Frame 120
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2026 MovieClip Frame 1
stop();
Symbol 2026 MovieClip Frame 125
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2027 MovieClip Frame 1
stop();
Symbol 2027 MovieClip Frame 126
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2028 MovieClip Frame 1
stop();
Symbol 2028 MovieClip Frame 126
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2029 MovieClip Frame 1
stop();
Symbol 2029 MovieClip Frame 140
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2030 MovieClip Frame 1
stop();
Symbol 2030 MovieClip Frame 150
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2031 MovieClip Frame 1
stop();
Symbol 2031 MovieClip Frame 125
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2032 MovieClip Frame 1
stop();
Symbol 2032 MovieClip Frame 125
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2033 MovieClip Frame 1
stop();
Symbol 2033 MovieClip Frame 140
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2034 MovieClip Frame 1
stop();
Symbol 2034 MovieClip Frame 130
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2035 MovieClip Frame 1
stop();
Symbol 2035 MovieClip Frame 135
if (_root.level_done == 0) { _root.level_done = 1; } stop();
Symbol 2043 MovieClip Frame 1
stop();
Symbol 2043 MovieClip Frame 150
if (_root.level_done == 0) { _root.level_done = 5; } stop();
Symbol 2044 MovieClip Frame 1
stop();
Symbol 2064 MovieClip Frame 200
_root.trollcolorobject.setTransform(_root.trollnormalobject); _root.ring_effect = 0; this.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 2069 MovieClip Frame 200
_root.trollcolorobject.setTransform(_root.trollnormalobject); _root.ring_effect = 0; this.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 2072 MovieClip Frame 200
_root.trollcolorobject.setTransform(_root.trollnormalobject); _root.ring_effect = 0; this.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 2075 MovieClip Frame 200
_root.trollcolorobject.setTransform(_root.trollnormalobject); _root.ring_effect = 0; this.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 2078 MovieClip Frame 200
_root.trollcolorobject.setTransform(_root.trollnormalobject); _root.max_hide = _root.max_hide_back; _root.movespeed = _root.movespeed_back; if (_root.max_hide < _root.hide) { _root.hide = _root.max_hide; } _root.ring_effect = 0; this.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 2081 MovieClip Frame 200
_root.trollcolorobject.setTransform(_root.trollnormalobject); _root.ring_effect = 0; this.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 2082 MovieClip Frame 1
stop();
Symbol 2082 MovieClip Frame 10
stop();
Symbol 2082 MovieClip Frame 23
stop();
Symbol 2082 MovieClip Frame 38
stop();
Symbol 2082 MovieClip Frame 53
stop();
Symbol 2082 MovieClip Frame 66
stop();
Symbol 2082 MovieClip Frame 78
stop();
Symbol 2084 MovieClip Frame 7
stop();
Symbol 2084 MovieClip Frame 15
stop();
Symbol 2088 Button
on (release) { _root.level_done = 100; }
Symbol 2107 Button
on (release) { _root.lives--; _root.hide = _root.hide + (random(4) + 1); _root.level_done = 100; }
Symbol 2112 Button
on (release) { _root.lives--; _root.level_done = 100; }
Symbol 2113 Button
on (release) { _root.level_done = 100; }
Symbol 2120 Button
on (release) { _root.mission = 13; _root.level_done = 100; }
Symbol 2123 MovieClip Frame 1
stop();
Symbol 2123 MovieClip Frame 3
if ((_root.lives - 1) < 0) { this.gotoAndStop(4); } else { stop(); }
Symbol 2123 MovieClip Frame 4
stop();
Symbol 2123 MovieClip Frame 5
stop();
Symbol 2123 MovieClip Frame 6
stop();
Symbol 2124 MovieClip Frame 1
stop();
Instance of Symbol 2123 MovieClip "level_end" in Symbol 2124 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.dead); }
Symbol 2124 MovieClip Frame 2
_root.hazzard_miss = _root.hazzard_total - _root.hazzard_hit; _root.hero_miss = _root.hero_total - _root.hero_kills; if (_root.dead != 3) { if (_root.dead == 1) { _root.time_bonus = (_root.timer._totalframes - _root.timer._currentframe) * 2; if (100 < _root.time_bonus) { _root.time_bonus = 100; } else if (_root.time_bonus < 10) { _root.time_bonus = 10; } _root.xp_bonus = Math.floor(((((1.15 * _root.level) - (_root.troll_level - 1)) * 50) - (_root.hero_miss * 6)) + _root.time_bonus); if (_root.xp_bonus < 0) { _root.xp_bonus = 0; } } else if ((_root.dead == 5) || (_root.dead == 6)) { _root.xp_bonus = Math.floor(((((1.15 * _root.level) - (_root.troll_level - 1)) * 50) - (_root.hero_miss * 6)) / 1.5); if (_root.xp_bonus < 0) { _root.xp_bonus = 0; } } else { _root.xp_bonus = Math.floor(((((1.15 * _root.level) - (_root.troll_level - 1)) * 50) - (_root.hero_miss * 6)) / 3); if (_root.xp_bonus < 0) { _root.xp_bonus = 0; } } } else { _root.xp_bonus = 0; } _root.experience = _root.experience + _root.xp_bonus; _root.background_speed = 0;
Symbol 2124 MovieClip Frame 15
stop();
Symbol 2125 MovieClip Frame 1
stop();
Symbol 2125 MovieClip Frame 101
if (_root.level_done == 0) { _root.level_done = 2; } stop();
Symbol 2147 MovieClip Frame 1
stop();
Symbol 2147 MovieClip Frame 6
_root.loot2++; stop();
Symbol 2147 MovieClip Frame 7
stop();
Symbol 2147 MovieClip Frame 8
_root.loot3++; stop();
Symbol 2147 MovieClip Frame 9
stop();
Symbol 2147 MovieClip Frame 10
_root.loot4++; stop();
Symbol 2147 MovieClip Frame 11
stop();
Symbol 2147 MovieClip Frame 12
if (_root.hide < _root.max_hide) { i = 2 + random(7); if (_root.max_hide < (_root.hide + i)) { _root.hide = _root.max_hide; } else { _root.hide = _root.hide + i; } } stop();
Symbol 2147 MovieClip Frame 13
stop();
Symbol 2147 MovieClip Frame 14
_root.loot5++; stop();
Symbol 2147 MovieClip Frame 15
stop();
Symbol 2147 MovieClip Frame 16
_root.loot6++; stop();
Symbol 2149 MovieClip Frame 1
_root.ring_message._alpha = 15;
Symbol 2149 MovieClip Frame 21
_root.level_menu.gotoAndPlay(2); _root.rings_messages._alpha = 100; stop();
Symbol 2151 MovieClip Frame 1
_root.ring_message._alpha = 15;
Symbol 2151 MovieClip Frame 21
_root.level_menu.gotoAndPlay(2); _root.ring_message._alpha = 100; stop();
Symbol 2153 MovieClip Frame 1
_root.ring_message._alpha = 15;
Symbol 2153 MovieClip Frame 21
_root.ring_message._alpha = 100; stop();
Symbol 2155 MovieClip Frame 1
_root.ring_message._alpha = 15;
Symbol 2155 MovieClip Frame 21
_root.old_troll_level = _root.troll_level; _root.tell_level_code = 1; _root.ring_message._alpha = 100; stop();
Symbol 2157 MovieClip Frame 1
_root.ring_message._alpha = 15;
Symbol 2157 MovieClip Frame 27
_root.ring_message._alpha = 100; if (4 < _root.dead) { _root.level_menu.gotoAndPlay(2); } stop();
Symbol 2159 MovieClip Frame 1
_root.ring_message._alpha = 15;
Symbol 2159 MovieClip Frame 26
_root.ring_message._alpha = 100; stop();
Symbol 2160 MovieClip Frame 1
stop();
Symbol 2160 MovieClip Frame 2
stop();
Symbol 2160 MovieClip Frame 8
stop();
Symbol 2160 MovieClip Frame 17
stop();
Symbol 2160 MovieClip Frame 25
stop();
Symbol 2160 MovieClip Frame 34
stop();
Symbol 2160 MovieClip Frame 45
stop();
Symbol 2165 MovieClip Frame 1
stop();
Symbol 2165 MovieClip Frame 100
if (_root.level_done == 0) { _root.level_done = 6; } stop();
Symbol 2182 Button
on (release) { gotoAndPlay (3); }
Symbol 2185 Button
on (release) { getURL ("http://www.printedpoison.com", "_blank"); }
Symbol 2186 Button
on (release) { gotoAndPlay (3); }
Symbol 2189 Button
on (release) { getURL ("http://www.printedpoison.com", "_blank"); }
Symbol 2195 Button
on (release) { getURL ("http://www.printedpoison.com/mazewinner.html", "_blank"); }

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Symbol 2011 MovieClipUses:2005 2006 2007 2008 2009 2010Used by:2012
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Symbol 2015 EditableTextUses:129Used by:Timeline
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Symbol 2043 MovieClipUses:219 2036 2038 2039 2040 2041 2042Used by:2044
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Symbol 2068 TextUses:1537Used by:2069
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Symbol 2080 TextUses:1537Used by:2081
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Symbol 2085 GraphicUsed by:2123
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Symbol 2130 FontUsed by:2131 2134 2156
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Instance Names

"intro_music"Frame 3Symbol 9 MovieClip
"topside_clip"Frame 48Symbol 143 MovieClip
"outdoor_access"Frame 48Symbol 206 MovieClip
"cheat_movie"Frame 48Symbol 209 MovieClip
"menus"Frame 48Symbol 1541 MovieClip
"zero_music"Frame 48Symbol 1549 MovieClip
"background_texture"Frame 51Symbol 118 MovieClip
"wall"Frame 51Symbol 1588 MovieClip
"hero_cross"Frame 51Symbol 1678 MovieClip
"troll"Frame 51Symbol 1824 MovieClip
"hero"Frame 51Symbol 1825 MovieClip
"bat"Frame 51Symbol 1826 MovieClip
"slime"Frame 51Symbol 1921 MovieClip
"spikes"Frame 51Symbol 1933 MovieClip
"topspikes"Frame 51Symbol 1934 MovieClip
"music_box"Frame 51Symbol 1940 MovieClip
"sound_fx"Frame 51Symbol 1947 MovieClip
"troll_fx"Frame 51Symbol 1951 MovieClip
"wander_spfx"Frame 51Symbol 2013 MovieClip
"timer"Frame 51Symbol 2014 MovieClip
"maps"Frame 51Symbol 2044 MovieClip
"ring_message"Frame 51Symbol 2082 MovieClip
"level_menu"Frame 51Symbol 2124 MovieClip
"greyout"Frame 51Symbol 5 MovieClip
"hourglass"Frame 53Symbol 2125 MovieClip
"moretime"Frame 53Symbol 2127 MovieClip
"loot"Frame 53Symbol 2147 MovieClip
"messages"Frame 53Symbol 2160 MovieClip
"horror"Frame 53Symbol 2165 MovieClip
"troll_warn"Symbol 97 MovieClip Frame 1Symbol 96 MovieClip
"mission_folders"Symbol 378 MovieClip Frame 1Symbol 377 MovieClip
"skull_ticker"Symbol 472 MovieClip Frame 1Symbol 461 MovieClip
"skull_tape"Symbol 472 MovieClip Frame 1Symbol 467 MovieClip
"selling_menu"Symbol 536 MovieClip Frame 5Symbol 513 MovieClip
"infosale_menu"Symbol 536 MovieClip Frame 10Symbol 535 MovieClip
"wall_screen"Symbol 795 MovieClip Frame 1Symbol 625 MovieClip
"boss_text"Symbol 795 MovieClip Frame 1Symbol 697 MovieClip
"room_card_anim"Symbol 795 MovieClip Frame 1Symbol 794 MovieClip
"hero_target"Symbol 841 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 873 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 898 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 928 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 958 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 998 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 1033 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 1056 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 1073 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 1110 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 1138 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 1168 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 1207 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 1241 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 1271 MovieClip Frame 1Symbol 821 MovieClip
"hero_target"Symbol 1295 MovieClip Frame 1Symbol 821 MovieClip
"big_blade"Symbol 1410 MovieClip Frame 1Symbol 1399 MovieClip
"blade_target1"Symbol 1410 MovieClip Frame 2Symbol 1404 MovieClip
"blade_blood"Symbol 1410 MovieClip Frame 3Symbol 1408 MovieClip
"blade_target2"Symbol 1410 MovieClip Frame 3Symbol 1409 MovieClip
"batbody"Symbol 1427 MovieClip Frame 1Symbol 1375 MovieClip
"batbody"Symbol 1427 MovieClip Frame 20Symbol 1385 MovieClip
"swinging_blade"Symbol 1427 MovieClip Frame 40Symbol 1410 MovieClip
"arrow"Symbol 1427 MovieClip Frame 45Symbol 1426 MovieClip
"arrow1"Symbol 1427 MovieClip Frame 48Symbol 1426 MovieClip
"arrow2"Symbol 1427 MovieClip Frame 48Symbol 1426 MovieClip
"arrow3"Symbol 1427 MovieClip Frame 48Symbol 1426 MovieClip
"arrow1"Symbol 1427 MovieClip Frame 50Symbol 1426 MovieClip
"arrow2"Symbol 1427 MovieClip Frame 50Symbol 1426 MovieClip
"arrow3"Symbol 1427 MovieClip Frame 50Symbol 1426 MovieClip
"arrow1"Symbol 1427 MovieClip Frame 52Symbol 1426 MovieClip
"arrow2"Symbol 1427 MovieClip Frame 52Symbol 1426 MovieClip
"arrow3"Symbol 1427 MovieClip Frame 52Symbol 1426 MovieClip
"arrow1"Symbol 1427 MovieClip Frame 54Symbol 1426 MovieClip
"arrow2"Symbol 1427 MovieClip Frame 54Symbol 1426 MovieClip
"arrow3"Symbol 1427 MovieClip Frame 54Symbol 1426 MovieClip
"stair_menu"Symbol 1541 MovieClip Frame 2Symbol 302 MovieClip
"record_sheet"Symbol 1541 MovieClip Frame 20Symbol 378 MovieClip
"bossoffice"Symbol 1541 MovieClip Frame 125Symbol 795 MovieClip
"wall1_1"Symbol 1588 MovieClip Frame 1Symbol 1587 MovieClip
"wall1_2"Symbol 1588 MovieClip Frame 1Symbol 1587 MovieClip
"hack_target"Symbol 1811 MovieClip Frame 1Symbol 1680 MovieClip
"axe_target"Symbol 1811 MovieClip Frame 3Symbol 1796 MovieClip
"troll_target"Symbol 1824 MovieClip Frame 1Symbol 1680 MovieClip
"spin_target"Symbol 1824 MovieClip Frame 1Symbol 1682 MovieClip
"troll_target"Symbol 1824 MovieClip Frame 5Symbol 1680 MovieClip
"spin_target"Symbol 1824 MovieClip Frame 5Symbol 1682 MovieClip
"troll_hack"Symbol 1824 MovieClip Frame 15Symbol 1811 MovieClip
"hero_1"Symbol 1825 MovieClip Frame 1Symbol 841 MovieClip
"hero_2"Symbol 1825 MovieClip Frame 5Symbol 873 MovieClip
"hero_3"Symbol 1825 MovieClip Frame 10Symbol 898 MovieClip
"hero_4"Symbol 1825 MovieClip Frame 15Symbol 928 MovieClip
"hero_5"Symbol 1825 MovieClip Frame 20Symbol 958 MovieClip
"hero_6"Symbol 1825 MovieClip Frame 25Symbol 998 MovieClip
"hero_7"Symbol 1825 MovieClip Frame 30Symbol 1056 MovieClip
"hero_8"Symbol 1825 MovieClip Frame 35Symbol 1033 MovieClip
"hero_9"Symbol 1825 MovieClip Frame 40Symbol 1073 MovieClip
"hero_10"Symbol 1825 MovieClip Frame 45Symbol 1168 MovieClip
"hero_11"Symbol 1825 MovieClip Frame 50Symbol 1110 MovieClip
"hero_12"Symbol 1825 MovieClip Frame 55Symbol 1138 MovieClip
"hero_13"Symbol 1825 MovieClip Frame 60Symbol 1207 MovieClip
"hero_14"Symbol 1825 MovieClip Frame 65Symbol 1241 MovieClip
"hero_101"Symbol 1825 MovieClip Frame 80Symbol 1271 MovieClip
"hero_102"Symbol 1825 MovieClip Frame 85Symbol 1295 MovieClip
"batbody"Symbol 1826 MovieClip Frame 1Symbol 1375 MovieClip
"batbody"Symbol 1826 MovieClip Frame 20Symbol 1385 MovieClip
"swinging_blade"Symbol 1826 MovieClip Frame 40Symbol 1410 MovieClip
"arrow"Symbol 1826 MovieClip Frame 45Symbol 1426 MovieClip
"arrow1"Symbol 1826 MovieClip Frame 48Symbol 1426 MovieClip
"arrow2"Symbol 1826 MovieClip Frame 48Symbol 1426 MovieClip
"arrow3"Symbol 1826 MovieClip Frame 48Symbol 1426 MovieClip
"arrow1"Symbol 1826 MovieClip Frame 50Symbol 1426 MovieClip
"arrow2"Symbol 1826 MovieClip Frame 50Symbol 1426 MovieClip
"arrow3"Symbol 1826 MovieClip Frame 50Symbol 1426 MovieClip
"arrow1"Symbol 1826 MovieClip Frame 52Symbol 1426 MovieClip
"arrow2"Symbol 1826 MovieClip Frame 52Symbol 1426 MovieClip
"arrow3"Symbol 1826 MovieClip Frame 52Symbol 1426 MovieClip
"arrow1"Symbol 1826 MovieClip Frame 54Symbol 1426 MovieClip
"arrow2"Symbol 1826 MovieClip Frame 54Symbol 1426 MovieClip
"arrow3"Symbol 1826 MovieClip Frame 54Symbol 1426 MovieClip
"germ_target"Symbol 1879 MovieClip Frame 1Symbol 1404 MovieClip
"germ_target"Symbol 1880 MovieClip Frame 1Symbol 1404 MovieClip
"germ_target"Symbol 1881 MovieClip Frame 1Symbol 1404 MovieClip
"germs"Symbol 1882 MovieClip Frame 2Symbol 1879 MovieClip
"germs"Symbol 1882 MovieClip Frame 6Symbol 1880 MovieClip
"germs"Symbol 1882 MovieClip Frame 10Symbol 1881 MovieClip
"germs"Symbol 1882 MovieClip Frame 20Symbol 1881 MovieClip
"germs"Symbol 1882 MovieClip Frame 28Symbol 1881 MovieClip
"germs"Symbol 1882 MovieClip Frame 37Symbol 1881 MovieClip
"germs"Symbol 1882 MovieClip Frame 46Symbol 1881 MovieClip
"germs"Symbol 1882 MovieClip Frame 54Symbol 1881 MovieClip
"dog_target"Symbol 1895 MovieClip Frame 1Symbol 1404 MovieClip
"worm_target3"Symbol 1920 MovieClip Frame 1Symbol 1902 MovieClip
"worm_target2"Symbol 1920 MovieClip Frame 1Symbol 1911 MovieClip
"worm_target1"Symbol 1920 MovieClip Frame 1Symbol 1919 MovieClip
"slime_target1"Symbol 1921 MovieClip Frame 1Symbol 1404 MovieClip
"slime_target2"Symbol 1921 MovieClip Frame 1Symbol 1409 MovieClip
"slime_target1"Symbol 1921 MovieClip Frame 30Symbol 1404 MovieClip
"slime_target2"Symbol 1921 MovieClip Frame 30Symbol 1409 MovieClip
"plague_rat"Symbol 1921 MovieClip Frame 50Symbol 1882 MovieClip
"ratdog"Symbol 1921 MovieClip Frame 55Symbol 1895 MovieClip
"inchworm"Symbol 1921 MovieClip Frame 60Symbol 1920 MovieClip
"spike_target"Symbol 1933 MovieClip Frame 2Symbol 821 MovieClip
"spikeblood"Symbol 1933 MovieClip Frame 15Symbol 1932 MovieClip
"spike_target"Symbol 1934 MovieClip Frame 2Symbol 821 MovieClip
"spikeblood"Symbol 1934 MovieClip Frame 15Symbol 1932 MovieClip
"crowd_target1"Symbol 2012 MovieClip Frame 1Symbol 1404 MovieClip
"crowd_target2"Symbol 2012 MovieClip Frame 1Symbol 1409 MovieClip
"crowd_target3"Symbol 2012 MovieClip Frame 1Symbol 1404 MovieClip
"crowd"Symbol 2013 MovieClip Frame 4Symbol 2012 MovieClip
"map1"Symbol 2044 MovieClip Frame 1Symbol 1365 MovieClip
"map2"Symbol 2044 MovieClip Frame 2Symbol 2017 MovieClip
"map3"Symbol 2044 MovieClip Frame 3Symbol 2018 MovieClip
"map4"Symbol 2044 MovieClip Frame 4Symbol 2019 MovieClip
"map5"Symbol 2044 MovieClip Frame 5Symbol 2020 MovieClip
"map6"Symbol 2044 MovieClip Frame 6Symbol 2021 MovieClip
"map7"Symbol 2044 MovieClip Frame 7Symbol 2022 MovieClip
"map8"Symbol 2044 MovieClip Frame 8Symbol 2023 MovieClip
"map9"Symbol 2044 MovieClip Frame 9Symbol 2024 MovieClip
"map10"Symbol 2044 MovieClip Frame 10Symbol 2025 MovieClip
"map11"Symbol 2044 MovieClip Frame 11Symbol 2026 MovieClip
"map12"Symbol 2044 MovieClip Frame 12Symbol 2027 MovieClip
"map13"Symbol 2044 MovieClip Frame 13Symbol 2028 MovieClip
"map14"Symbol 2044 MovieClip Frame 14Symbol 2029 MovieClip
"map15"Symbol 2044 MovieClip Frame 15Symbol 2030 MovieClip
"map16"Symbol 2044 MovieClip Frame 16Symbol 2031 MovieClip
"map17"Symbol 2044 MovieClip Frame 17Symbol 2032 MovieClip
"map18"Symbol 2044 MovieClip Frame 18Symbol 2033 MovieClip
"map19"Symbol 2044 MovieClip Frame 19Symbol 2034 MovieClip
"map20"Symbol 2044 MovieClip Frame 20Symbol 2035 MovieClip
"map21"Symbol 2044 MovieClip Frame 21Symbol 2043 MovieClip
"level_end"Symbol 2124 MovieClip Frame 1Symbol 2123 MovieClip
"loot_target"Symbol 2147 MovieClip Frame 1Symbol 821 MovieClip
"loot_target"Symbol 2147 MovieClip Frame 3Symbol 821 MovieClip
"loot_target"Symbol 2147 MovieClip Frame 5Symbol 821 MovieClip
"loot_target"Symbol 2147 MovieClip Frame 7Symbol 821 MovieClip
"loot_target"Symbol 2147 MovieClip Frame 9Symbol 821 MovieClip
"loot_target"Symbol 2147 MovieClip Frame 11Symbol 821 MovieClip
"loot_target"Symbol 2147 MovieClip Frame 13Symbol 821 MovieClip
"loot_target"Symbol 2147 MovieClip Frame 15Symbol 821 MovieClip
"times_up"Symbol 2160 MovieClip Frame 2Symbol 2149 MovieClip
"mission_messages"Symbol 2160 MovieClip Frame 34Symbol 2157 MovieClip
"pawing_message"Symbol 2160 MovieClip Frame 45Symbol 2159 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"start_game"Frame 4
"create_code"Frame 5
"make_troll"Frame 7
"gotozero"Frame 15
"enter_code"Frame 32
"gotoxero"Frame 40
"wander_game"Frame 53
"music_intro"Symbol 9 MovieClip Frame 2
"dossier1_up"Symbol 377 MovieClip Frame 20
"dossier1_down"Symbol 377 MovieClip Frame 27
"dossier2_up"Symbol 377 MovieClip Frame 35
"dossier2_down"Symbol 377 MovieClip Frame 42
"dossier3_up"Symbol 377 MovieClip Frame 50
"dossier3_down"Symbol 377 MovieClip Frame 56
"main_heal"Symbol 419 MovieClip Frame 16
"heal"Symbol 419 MovieClip Frame 20
"cards"Symbol 419 MovieClip Frame 23
"no_cards"Symbol 419 MovieClip Frame 24
"infosell_stop"Symbol 535 MovieClip Frame 7
"skull_tick_1"Symbol 535 MovieClip Frame 8
"skull_tick_2"Symbol 535 MovieClip Frame 15
"skull_tick_3"Symbol 535 MovieClip Frame 22
"infosell_down"Symbol 535 MovieClip Frame 29
"loot_base"Symbol 536 MovieClip Frame 1
"sell_stuff"Symbol 536 MovieClip Frame 5
"get_information"Symbol 536 MovieClip Frame 10
"mission1"Symbol 625 MovieClip Frame 2
"mission2"Symbol 625 MovieClip Frame 15
"mission3"Symbol 625 MovieClip Frame 25
"mission_1"Symbol 697 MovieClip Frame 2
"mission_11"Symbol 697 MovieClip Frame 10
"mission_2"Symbol 697 MovieClip Frame 20
"mission_12"Symbol 697 MovieClip Frame 30
"mission_3"Symbol 697 MovieClip Frame 40
"mission_13"Symbol 697 MovieClip Frame 50
"mission_9"Symbol 697 MovieClip Frame 60
"level1_1"Symbol 765 MovieClip Frame 1
"level1_2"Symbol 765 MovieClip Frame 2
"level1_3"Symbol 765 MovieClip Frame 3
"level1_4"Symbol 765 MovieClip Frame 4
"level1_5"Symbol 765 MovieClip Frame 5
"level1_6"Symbol 765 MovieClip Frame 6
"level2_1"Symbol 765 MovieClip Frame 10
"level2_2"Symbol 765 MovieClip Frame 11
"level2_3"Symbol 765 MovieClip Frame 12
"level2_4"Symbol 765 MovieClip Frame 13
"level2_5"Symbol 765 MovieClip Frame 14
"level2_6"Symbol 765 MovieClip Frame 15
"level3_1"Symbol 765 MovieClip Frame 20
"level3_2"Symbol 765 MovieClip Frame 21
"level3_3"Symbol 765 MovieClip Frame 22
"level3_4"Symbol 765 MovieClip Frame 23
"level3_5"Symbol 765 MovieClip Frame 24
"level3_6"Symbol 765 MovieClip Frame 25
"level4_1"Symbol 765 MovieClip Frame 35
"level4_2"Symbol 765 MovieClip Frame 36
"level4_3"Symbol 765 MovieClip Frame 37
"level4_4"Symbol 765 MovieClip Frame 38
"level4_5"Symbol 765 MovieClip Frame 39
"level4_6"Symbol 765 MovieClip Frame 40
"level15_1"Symbol 765 MovieClip Frame 45
"level15_2"Symbol 765 MovieClip Frame 46
"level15_3"Symbol 765 MovieClip Frame 47
"level15_4"Symbol 765 MovieClip Frame 48
"level15_5"Symbol 765 MovieClip Frame 49
"level15_6"Symbol 765 MovieClip Frame 50
"level16_1"Symbol 765 MovieClip Frame 55
"level16_2"Symbol 765 MovieClip Frame 56
"level16_3"Symbol 765 MovieClip Frame 57
"level16_4"Symbol 765 MovieClip Frame 58
"level16_5"Symbol 765 MovieClip Frame 59
"level16_6"Symbol 765 MovieClip Frame 60
"level17_1"Symbol 765 MovieClip Frame 65
"level17_2"Symbol 765 MovieClip Frame 66
"level17_3"Symbol 765 MovieClip Frame 67
"level17_4"Symbol 765 MovieClip Frame 68
"level17_5"Symbol 765 MovieClip Frame 69
"level17_6"Symbol 765 MovieClip Frame 70
"walk"Symbol 841 MovieClip Frame 1
"split"Symbol 841 MovieClip Frame 10
"walk"Symbol 873 MovieClip Frame 1
"split"Symbol 873 MovieClip Frame 10
"walk"Symbol 898 MovieClip Frame 1
"split"Symbol 898 MovieClip Frame 10
"walk"Symbol 928 MovieClip Frame 1
"split"Symbol 928 MovieClip Frame 10
"walk"Symbol 958 MovieClip Frame 1
"split"Symbol 958 MovieClip Frame 10
"walk"Symbol 998 MovieClip Frame 1
"split"Symbol 998 MovieClip Frame 10
"walk"Symbol 1033 MovieClip Frame 1
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"walk"Symbol 1056 MovieClip Frame 1
"split"Symbol 1056 MovieClip Frame 10
"walk"Symbol 1073 MovieClip Frame 1
"split"Symbol 1073 MovieClip Frame 10
"walk"Symbol 1110 MovieClip Frame 1
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"walk"Symbol 1138 MovieClip Frame 1
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"walk"Symbol 1168 MovieClip Frame 1
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"walk"Symbol 1207 MovieClip Frame 1
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"walk"Symbol 1241 MovieClip Frame 1
"split"Symbol 1241 MovieClip Frame 10
"walk"Symbol 1271 MovieClip Frame 1
"split"Symbol 1271 MovieClip Frame 10
"walk"Symbol 1295 MovieClip Frame 1
"split"Symbol 1295 MovieClip Frame 10
"batbat"Symbol 1427 MovieClip Frame 1
"bit"Symbol 1427 MovieClip Frame 10
"phantom"Symbol 1427 MovieClip Frame 20
"phantombit"Symbol 1427 MovieClip Frame 30
"swing_blade"Symbol 1427 MovieClip Frame 40
"arrow_1"Symbol 1427 MovieClip Frame 45
"arrow_2"Symbol 1427 MovieClip Frame 48
"arrow_3"Symbol 1427 MovieClip Frame 50
"arrow_4"Symbol 1427 MovieClip Frame 52
"arrow_5"Symbol 1427 MovieClip Frame 54
"look_at_books"Symbol 1521 MovieClip Frame 1
"herobook_up"Symbol 1521 MovieClip Frame 5
"herobook_down"Symbol 1521 MovieClip Frame 10
"monstercraft_up"Symbol 1521 MovieClip Frame 15
"monstercraft_down"Symbol 1521 MovieClip Frame 20
"traps_up"Symbol 1521 MovieClip Frame 25
"traps_down"Symbol 1521 MovieClip Frame 30
"stair_up"Symbol 1541 MovieClip Frame 2
"stair_down"Symbol 1541 MovieClip Frame 9
"sheet_up"Symbol 1541 MovieClip Frame 20
"sheet_down"Symbol 1541 MovieClip Frame 28
"shrine_up"Symbol 1541 MovieClip Frame 40
"shrine_down"Symbol 1541 MovieClip Frame 48
"exchange_up"Symbol 1541 MovieClip Frame 60
"exchange_down"Symbol 1541 MovieClip Frame 69
"levelup_up"Symbol 1541 MovieClip Frame 85
"levelup_down"Symbol 1541 MovieClip Frame 93
"improve_up"Symbol 1541 MovieClip Frame 105
"improve_down"Symbol 1541 MovieClip Frame 113
"boss_up"Symbol 1541 MovieClip Frame 125
"boss_down"Symbol 1541 MovieClip Frame 133
"library_up"Symbol 1541 MovieClip Frame 145
"library_down"Symbol 1541 MovieClip Frame 153
"backdoor_up"Symbol 1541 MovieClip Frame 165
"backdoor_down"Symbol 1541 MovieClip Frame 173
"noboss_up"Symbol 1541 MovieClip Frame 184
"noboss_down"Symbol 1541 MovieClip Frame 193
"music_zero"Symbol 1549 MovieClip Frame 2
"bg1"Symbol 1586 MovieClip Frame 1
"bg15"Symbol 1586 MovieClip Frame 2
"bg16"Symbol 1586 MovieClip Frame 3
"bg17"Symbol 1586 MovieClip Frame 4
"level1_1"Symbol 1587 MovieClip Frame 1
"level1_2"Symbol 1587 MovieClip Frame 2
"level1_3"Symbol 1587 MovieClip Frame 3
"level1_4"Symbol 1587 MovieClip Frame 4
"level1_5"Symbol 1587 MovieClip Frame 5
"level1_6"Symbol 1587 MovieClip Frame 6
"level2_1"Symbol 1587 MovieClip Frame 10
"level2_2"Symbol 1587 MovieClip Frame 11
"level2_3"Symbol 1587 MovieClip Frame 12
"level2_4"Symbol 1587 MovieClip Frame 13
"level2_5"Symbol 1587 MovieClip Frame 14
"level2_6"Symbol 1587 MovieClip Frame 15
"level3_1"Symbol 1587 MovieClip Frame 20
"level3_2"Symbol 1587 MovieClip Frame 21
"level3_3"Symbol 1587 MovieClip Frame 22
"level3_4"Symbol 1587 MovieClip Frame 23
"level3_5"Symbol 1587 MovieClip Frame 24
"level3_6"Symbol 1587 MovieClip Frame 25
"level4_1"Symbol 1587 MovieClip Frame 35
"level4_2"Symbol 1587 MovieClip Frame 36
"level4_3"Symbol 1587 MovieClip Frame 37
"level4_4"Symbol 1587 MovieClip Frame 38
"level4_5"Symbol 1587 MovieClip Frame 39
"level4_6"Symbol 1587 MovieClip Frame 40
"level15_1"Symbol 1587 MovieClip Frame 45
"level15_2"Symbol 1587 MovieClip Frame 46
"level15_3"Symbol 1587 MovieClip Frame 47
"level15_4"Symbol 1587 MovieClip Frame 48
"level15_5"Symbol 1587 MovieClip Frame 49
"level15_6"Symbol 1587 MovieClip Frame 50
"level16_1"Symbol 1587 MovieClip Frame 55
"level16_2"Symbol 1587 MovieClip Frame 56
"level16_3"Symbol 1587 MovieClip Frame 57
"level16_4"Symbol 1587 MovieClip Frame 58
"level16_5"Symbol 1587 MovieClip Frame 59
"level16_6"Symbol 1587 MovieClip Frame 60
"level17_1"Symbol 1587 MovieClip Frame 65
"level17_2"Symbol 1587 MovieClip Frame 66
"level17_3"Symbol 1587 MovieClip Frame 67
"level17_4"Symbol 1587 MovieClip Frame 68
"level17_5"Symbol 1587 MovieClip Frame 69
"level17_6"Symbol 1587 MovieClip Frame 70
"split_1"Symbol 1678 MovieClip Frame 1
"split_2"Symbol 1678 MovieClip Frame 10
"split_3"Symbol 1678 MovieClip Frame 20
"split_4"Symbol 1678 MovieClip Frame 30
"split_5"Symbol 1678 MovieClip Frame 40
"split_6"Symbol 1678 MovieClip Frame 50
"split_7"Symbol 1678 MovieClip Frame 60
"split_8"Symbol 1678 MovieClip Frame 70
"split_9"Symbol 1678 MovieClip Frame 80
"split_10"Symbol 1678 MovieClip Frame 90
"split_11"Symbol 1678 MovieClip Frame 100
"split_12"Symbol 1678 MovieClip Frame 109
"split_101"Symbol 1678 MovieClip Frame 120
"split_102"Symbol 1678 MovieClip Frame 130
"split_13"Symbol 1678 MovieClip Frame 140
"split_14"Symbol 1678 MovieClip Frame 150
"troll_die"Symbol 1783 MovieClip Frame 15
"running"Symbol 1824 MovieClip Frame 1
"ducking"Symbol 1824 MovieClip Frame 5
"scream"Symbol 1824 MovieClip Frame 10
"hack"Symbol 1824 MovieClip Frame 15
"stopping"Symbol 1824 MovieClip Frame 20
"standing"Symbol 1824 MovieClip Frame 25
"heroframe1"Symbol 1825 MovieClip Frame 1
"heroframe2"Symbol 1825 MovieClip Frame 5
"heroframe3"Symbol 1825 MovieClip Frame 10
"heroframe4"Symbol 1825 MovieClip Frame 15
"heroframe5"Symbol 1825 MovieClip Frame 20
"heroframe6"Symbol 1825 MovieClip Frame 25
"heroframe7"Symbol 1825 MovieClip Frame 30
"heroframe8"Symbol 1825 MovieClip Frame 35
"heroframe9"Symbol 1825 MovieClip Frame 40
"heroframe10"Symbol 1825 MovieClip Frame 45
"heroframe11"Symbol 1825 MovieClip Frame 50
"heroframe12"Symbol 1825 MovieClip Frame 55
"heroframe13"Symbol 1825 MovieClip Frame 60
"heroframe14"Symbol 1825 MovieClip Frame 65
"heroframe101"Symbol 1825 MovieClip Frame 80
"heroframe102"Symbol 1825 MovieClip Frame 85
"batbat"Symbol 1826 MovieClip Frame 1
"bit"Symbol 1826 MovieClip Frame 10
"phantom"Symbol 1826 MovieClip Frame 20
"phantombit"Symbol 1826 MovieClip Frame 30
"swing_blade"Symbol 1826 MovieClip Frame 40
"arrow_1"Symbol 1826 MovieClip Frame 45
"arrow_2"Symbol 1826 MovieClip Frame 48
"arrow_3"Symbol 1826 MovieClip Frame 50
"arrow_4"Symbol 1826 MovieClip Frame 52
"arrow_5"Symbol 1826 MovieClip Frame 54
"poof"Symbol 1879 MovieClip Frame 6
"poof"Symbol 1880 MovieClip Frame 6
"poof"Symbol 1881 MovieClip Frame 6
"worm_bit"Symbol 1902 MovieClip Frame 5
"worm_bit"Symbol 1911 MovieClip Frame 5
"worm_bit"Symbol 1919 MovieClip Frame 15
"green_slime"Symbol 1921 MovieClip Frame 1
"splat"Symbol 1921 MovieClip Frame 21
"umber_slime"Symbol 1921 MovieClip Frame 30
"umber_splat"Symbol 1921 MovieClip Frame 45
"ratty"Symbol 1921 MovieClip Frame 50
"doggy"Symbol 1921 MovieClip Frame 55
"inchworm"Symbol 1921 MovieClip Frame 60
"spikesplat"Symbol 1933 MovieClip Frame 15
"spikesplat"Symbol 1934 MovieClip Frame 15
"music_1"Symbol 1940 MovieClip Frame 2
"music_2"Symbol 1940 MovieClip Frame 6
"music_3"Symbol 1940 MovieClip Frame 10
"music_4"Symbol 1940 MovieClip Frame 15
"music_tiki"Symbol 1940 MovieClip Frame 21
"music_village"Symbol 1940 MovieClip Frame 27
"music_intro"Symbol 1940 MovieClip Frame 35
"fx_splurt"Symbol 1947 MovieClip Frame 12
"fx_swing"Symbol 1947 MovieClip Frame 17
"fx_splash"Symbol 1947 MovieClip Frame 24
"fx_wuf"Symbol 1947 MovieClip Frame 37
"fx_shing"Symbol 1947 MovieClip Frame 50
"fx_chomp"Symbol 1947 MovieClip Frame 65
"fx_cut"Symbol 1951 MovieClip Frame 5
"fx_owch"Symbol 1951 MovieClip Frame 20
"fx_clang"Symbol 1951 MovieClip Frame 40
"mob"Symbol 2013 MovieClip Frame 4
"bat_begone"Symbol 2082 MovieClip Frame 2
"loot_magnet"Symbol 2082 MovieClip Frame 15
"slime_disrupt"Symbol 2082 MovieClip Frame 30
"loot_amp"Symbol 2082 MovieClip Frame 45
"super_troll"Symbol 2082 MovieClip Frame 58
"loot_mult"Symbol 2082 MovieClip Frame 70
"loot1"Symbol 2147 MovieClip Frame 1
"caught1"Symbol 2147 MovieClip Frame 2
"loot2"Symbol 2147 MovieClip Frame 3
"caught2"Symbol 2147 MovieClip Frame 4
"loot3"Symbol 2147 MovieClip Frame 5
"caught3"Symbol 2147 MovieClip Frame 6
"loot4"Symbol 2147 MovieClip Frame 7
"caught4"Symbol 2147 MovieClip Frame 8
"loot5"Symbol 2147 MovieClip Frame 9
"caught5"Symbol 2147 MovieClip Frame 10
"loot6"Symbol 2147 MovieClip Frame 11
"caught6"Symbol 2147 MovieClip Frame 12
"loot7"Symbol 2147 MovieClip Frame 13
"caught7"Symbol 2147 MovieClip Frame 14
"loot8"Symbol 2147 MovieClip Frame 15
"caught8"Symbol 2147 MovieClip Frame 16
"time"Symbol 2160 MovieClip Frame 2
"complete"Symbol 2160 MovieClip Frame 8
"croaked"Symbol 2160 MovieClip Frame 17
"up_a_level"Symbol 2160 MovieClip Frame 25
"mission_message"Symbol 2160 MovieClip Frame 34
"pawing_loot"Symbol 2160 MovieClip Frame 45

Dynamic Text Variables

_root.troll_nameSymbol 51 EditableText""
_root.max_hideSymbol 56 EditableText"99"
_root.hustleSymbol 57 EditableText"0"
_root.acumenSymbol 58 EditableText"0"
_root.troll_classSymbol 60 EditableText""
_root.troll_pointsSymbol 62 EditableText"0"
hide_cost_textSymbol 89 EditableText"costs 2 Troll Points"
hustle_cost_textSymbol 90 EditableText"costs 2 Troll Points"
head_cost_textSymbol 91 EditableText"costs 2 Troll Points"
_root.what_codeSymbol 104 EditableText"level code here"
_root.troll_nameSymbol 109 EditableText"troll's name here"
_root.experienceSymbol 130 EditableText"0"
_root.loot1Symbol 132 EditableText"0"
_root.troll_nameSymbol 310 EditableText""
_root.loot1Symbol 312 EditableText"0"
_root.loot4Symbol 313 EditableText"0"
_root.loot5Symbol 314 EditableText"0"
_root.loot3Symbol 315 EditableText"0"
_root.loot6Symbol 316 EditableText"0"
_root.loot2Symbol 317 EditableText"0"
_root.experienceSymbol 318 EditableText"0"
_root.hero_kills_totalSymbol 320 EditableText"0"
_root.troll_levelSymbol 323 EditableText"1"
_root.max_hideSymbol 325 EditableText"0"
_root.hustleSymbol 327 EditableText"0"
_root.acumenSymbol 329 EditableText"0"
_root.livesSymbol 330 EditableText"0"
_root.troll_classSymbol 334 EditableText"none"
mission_statusSymbol 353 EditableText""
mission_statusSymbol 364 EditableText""
mission_statusSymbol 372 EditableText""
heal1textSymbol 408 EditableText""
heal2textSymbol 409 EditableText""
heal3textSymbol 410 EditableText""
card_textSymbol 413 EditableText""
card_textSymbol 418 EditableText""
_root.loot4Symbol 424 EditableText"0"
_root.loot5Symbol 425 EditableText"0"
_root.loot3Symbol 426 EditableText"0"
_root.loot6Symbol 427 EditableText"0"
_root.loot2Symbol 428 EditableText"0"
_root.price_change4Symbol 432 EditableText""
_root.price_change5Symbol 433 EditableText""
_root.price_change3Symbol 434 EditableText""
_root.price_change6Symbol 435 EditableText""
_root.price_change2Symbol 436 EditableText""
_root.current_price4Symbol 438 EditableText"0"
_root.current_price5Symbol 439 EditableText"0"
_root.current_price3Symbol 440 EditableText"0"
_root.current_price6Symbol 441 EditableText"0"
_root.current_price2Symbol 442 EditableText"0"
_root.loot2Symbol 475 EditableText"0"
_root.current_price2Symbol 476 EditableText"0"
_root.sellnumberSymbol 479 EditableText"0"
_root.sellnumberSymbol 486 EditableText"0"
_root.loot6Symbol 490 EditableText"0"
_root.current_price6Symbol 491 EditableText"0"
_root.sellnumberSymbol 493 EditableText"0"
_root.loot3Symbol 497 EditableText"0"
_root.current_price3Symbol 498 EditableText"0"
_root.sellnumberSymbol 500 EditableText"0"
_root.loot4Symbol 504 EditableText"0"
_root.current_price4Symbol 505 EditableText"0"
_root.sellnumberSymbol 507 EditableText"0"
_root.loot5Symbol 511 EditableText"0"
_root.current_price5Symbol 512 EditableText"0"
_root.infosale_pitch1Symbol 518 EditableText"Level 99 for 999 shekels"
_root.infosale_pitch2Symbol 519 EditableText"Level 99 for 999 shekels"
_root.infosale_pitch3Symbol 520 EditableText"Level 99 for 999 shekels"
_root.infosale_output1Symbol 528 EditableText""
_root.infosale_output2Symbol 531 EditableText""
_root.infosale_output3Symbol 534 EditableText""
_root.level_codeSymbol 540 EditableText""
_root.max_hideSymbol 548 EditableText"0"
_root.hustleSymbol 549 EditableText"0"
_root.acumenSymbol 550 EditableText"0"
_root.loot2Symbol 551 EditableText"0"
_root.loot6Symbol 553 EditableText"0"
_root.loot3Symbol 555 EditableText"0"
_root.loot4Symbol 557 EditableText"0"
_root.sword_hide_priceSymbol 570 EditableText"0"
_root.shield_hide_priceSymbol 571 EditableText"0"
_root.sword_hustle_priceSymbol 572 EditableText"0"
_root.bow_hustle_priceSymbol 573 EditableText"0"
_root.sword_head_priceSymbol 574 EditableText"0"
_root.wand_head_priceSymbol 575 EditableText"0"
greeting_textSymbol 629 EditableText""
greeting_textSymbol 652 EditableText""
greeting_textSymbol 670 EditableText""
old_monster_textSymbol 695 EditableText""
_root.room_type_textSymbol 703 EditableText"Square room on Level 99"
_root.room_comes_withSymbol 706 EditableText""
_root.room_trapSymbol 708 EditableText""
_root.room_type_textSymbol 769 EditableText"2 Door room on Level 99"
_root.room_type_textSymbol 772 EditableText"Room w/ "pool" on Level 99"
_root.room_type_textSymbol 774 EditableText"Rnd 2-dr room on Level 99"
_root.room_type_textSymbol 777 EditableText"Room w/ pillars on Level 99"
_root.room_type_textSymbol 779 EditableText"Table/Evil Altar room on Level 99"
_root.room_type_textSymbol 782 EditableText"Room w/ crypts on Level 99"
_root.room_type_textSymbol 784 EditableText"Odd-shaped room on Level 99"
_root.room_type_textSymbol 786 EditableText"Platform room on Level 99"
_root.room_type_textSymbol 789 EditableText"Irregular room on Level 99"
_root.movie_qualSymbol 1542 EditableText""
level_nameSymbol 2015 EditableText""
_root.loot1Symbol 2046 EditableText"0"
_root.hero_killsSymbol 2048 EditableText"0"
_root.experienceSymbol 2050 EditableText"0"
_root.loot2Symbol 2051 EditableText"0"
_root.loot6Symbol 2053 EditableText"0"
_root.loot3Symbol 2055 EditableText"0"
_root.loot4Symbol 2057 EditableText"0"
_root.loot5Symbol 2059 EditableText"0"
_root.xp_bonusSymbol 2089 EditableText"0"
_root.xp_bonusSymbol 2092 EditableText"0"
_root.xp_bonusSymbol 2116 EditableText"0"
_root.mission_tallySymbol 2118 EditableText"0"
_root.xp_bonusSymbol 2122 EditableText"0"
goldSymbol 2131 EditableText"0"
goldSymbol 2134 EditableText"0"
_root.dynamic_messageSymbol 2156 EditableText"xxxxxxxxxxxxx"
_root.level_doneSymbol 2167 EditableText""
_root.deadSymbol 2169 EditableText""
_root.mission_tallySymbol 2171 EditableText""
_root.horror._currentframeSymbol 2173 EditableText""
_root.livesSymbol 2175 EditableText""
_root.level_codeSymbol 2197 EditableText""




http://swfchan.com/6/29716/info.shtml
Created: 19/5 -2019 18:45:16 Last modified: 19/5 -2019 18:45:16 Server time: 14/11 -2024 06:35:56