STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #29788 |
Carrots = |
Frags = |
Health = |
000000 |
000000 |
100 |
% |
-Puzz- and SuperBokey |
by lostsolution.net for |
press space to skip |
MISSION BRIEFING |
MENU |
MENU |
CONTINUE! |
CONTINUE! |
CONTROLS |
Jump |
Run left/right |
Change weapon |
Fire weapon |
QUALITY SETTINGS |
CLICK ON THE QUALITY YOU WISH TO USE |
(recommanded) |
(fast comp) |
LOW |
MEDIUM |
HIGH |
(decent comps) |
GOAL? |
Kill anything that moves using your silenced pistol, your knives or your BAZOOKA! Collect carrots by killing evil rats! Submit your highscore and see if you make it to TOP 10 BUNNIES OF ALL TIME! |
GET READY! |
SET |
GO! |
GAME OVER |
YOUR SCORE: 100 |
<p align="center"><font face="Arial Black" size="11" color="#9966cc" letterSpacing="0.000000" kerning="0">( score : number of frags + number of carrots collected )</font></p> |
<p align="center"><font face="Arial Black" size="11" color="#2f7a8c" letterSpacing="0.000000" kerning="0">REGISTER ON GAMEGARAGE TO SUBMIT YOUR SCORE</font></p><p align="center"><font face="Arial Black" size="11" color="#2f7a8c" letterSpacing="0.000000" kerning="0">AND CHALLENGE YOUR MATES!</font></p><p align="center"></p> |
<p align="center"><font face="Arial Black" size="11" color="#245f6c" letterSpacing="0.000000" kerning="0">REGISTER ON GAMEGARAGE TO SUBMIT YOUR SCORE</font></p><p align="center"><font face="Arial Black" size="11" color="#245f6c" letterSpacing="0.000000" kerning="0">AND CHALLENGE YOUR MATES!</font></p><p align="center"></p> |
ActionScript [AS1/AS2]
Frame 2var direction = "menu";Instance of Symbol 216 MovieClip in Frame 2onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://gamegarage.co.uk", "_blank"); }; }Frame 3function tracking() { myURL = "http://gamegarage.co.uk/scripts/"; url = myURL + "tracking.php"; lv = new LoadVars(); lv.game_id = _root.game_id; lv.user_id = _root.user_id; lv.sendAndLoad(url, lv, "POST"); } bgSound = new Sound(this); bgSound.attachSound("bg1"); bgSound.start(0, 99); tracking();Frame 5function cleanUp() { var _local2 = [bunny, arm, gcont, bcont, tcont, sounds, bombs, g, s, econt, egcont, HUD, backdrop, grass]; i = 0; while (i < (_local2.length + 1)) { _local2[i].removeMovieClip(); i++; } delete _root.onEnterFrame; delete _root.onMouseDown; _root.finalscore = _root.frags + _root.Easter; } function scoring() { trace("gogogo"); myURL = "http://gamegarage.co.uk/scripts/"; url = myURL + "score.php"; lv = new LoadVars(); lv.game_id = _root.game_id; lv.user_id = _root.user_id; lv.score = _root.finalscore; lv.alg = ((_root.game_id + _root.user_id) + _root.finalscore) + "a83l9xj"; lv.sendAndLoad(url, lv, "POST"); } cleanUp(); trace("Highscore"); _root.finalscore = _root.Easter * _root.frags; _root.scoreview = "Your Final Score: " + _root.finalscore; scoring(); stop();Frame 6function initBunny() { attachMovie("bunny", "bunny", 9992, {_xscale:40, _yscale:40, _x:Stage.width / 2, _y:Stage.height / 2}); attachMovie("arm1", "arm", 9993, {_x:bunny._x, _y:bunny._y}); arm._width = 70; arm._height = 20.8; arm._xscale = arm._xscale * -1; controlBunny(); } function controlBunny() { bunny.onEnterFrame = function () { var _local3 = arm; if (health <= 0) { health = 0; arm.removeMovieClip(); delete _root.onMouseDown; bunny.gotoAndStop(2); bunny._x = bunny._x - speed; } else { _local3._x = this._x - 5; _local3._y = this._y - 40; } if (health > 0) { var _local4 = Math.atan2(_ymouse - _local3._y, _xmouse - _local3._x); _local3._rotation = (_local4 / Math.PI) * 180; if (Key.isDown(39)) { this._x = this._x + 5; } else if (Key.isDown(37)) { this._x = this._x - 5; } if (this._x > 500) { this._x = 500; } if (this._x < 50) { this._x = 50; } if (Key.isDown(38) && (!jump)) { jump = true; hei = 35; } if (jump) { this._y = this._y - hei; hei = hei - 2; arm._y = arm._y - hei; if (gcont.hitTest(this._x, this._y, true)) { hei = 0; jump = false; } } } }; } function initGrav() { _root.onEnterFrame = function () { if (health <= 0) { bunny.gotoAndStop(2); } else { bunny.gotoAndStop(1); } if (shake) { bunny._y = bunny._y + (grav / 2); } else { bunny._y = bunny._y + grav; } if (tSpawnPoint > 1000) { tSpawnPoint = 600; } while (gcont.hitTest(bunny._x, bunny._y, true) || (bunny._y > 300)) { bunny._y = bunny._y - grav; } for (enm in econt) { var _local1 = econt[enm]; if (_local1._y > 300) { _local1._y = _local1._y - grav; } if ((((_local1._x - (_local1._width / 2)) < 550) && (!_local1.b)) && (_local1.unit != "air")) { if (shake) { _local1._y = _local1._y + (grav / 2); } else { _local1._y = _local1._y + grav; } } while (gcont.hitTest(_local1._x, _local1._y, true) && (!_local1.b)) { _local1._y = _local1._y - grav; } } for (eggs in egcont) { var _local1 = egcont[eggs]; if (_local1._y > 300) { _local1._y = _local1._y - grav; } if ((_local1._x - (_local1._width / 2)) < 550) { if (shake) { _local1._y = _local1._y + (grav / 2); } else { _local1._y = _local1._y + grav; } } while (gcont.hitTest(_local1._x, _local1._y, true)) { _local1._y = _local1._y - grav; } } changeWeapon(); }; _root.onMouseDown = function () { shootGun(true); }; } function init() { with (_root) { gcnt = (bcnt = (tcnt = (ecnt = (egcnt = (bmCount = 0))))); speed = (grav = 10); counter = 0; soundLevel = 75; weapon = (frags = (Easter = 0)); health = 100; maxEnemies = 5; tSpawnPoint = 600; Change = (shake = false); createEmptyMovieClip("econt", 8); createEmptyMovieClip("gcont", 7); createEmptyMovieClip("bcont", 6); createEmptyMovieClip("tcont", 4); createEmptyMovieClip("bombs", 9990); createEmptyMovieClip("egcont", 105); createEmptyMovieClip("sounds", 9000); attachMovie("HUD", "HUD", 9999, {_x:0, _y:287}); attachMovie("backdrop", "backdrop", 3, {_x:-25}); attachMovie("gbg", "g", 1, {_x:150, _y:300}); attachMovie("sbg", "s", 2, {_x:150, _y:0}); initBunny(); initGrav(); i = 0; while (i < 2) { attachGround(i * 550, 245, speed); i++; } i = 1; while (i < 6) { tSpawnPoint = tSpawnPoint + 100; attachTrees(tSpawnPoint, 275, 5); i++; } attachGrass(0, 210, 7); setupGfx(); enemyEngine(); msnd = new Sound(_root); msnd.attachSound("smain"); msnd.setVolume(levelSound); msnd.start(0, 999); shootGun(true); } } function setupGfx() { var _local1 = [bunny, arm, gcont, bcont, tcont, bombs, g, s, econt, egcont, HUD, backdrop, grass]; i = 0; while (i < _local1.length) { _local1[i].cacheAsBitmap = true; i++; } } function cleanUp() { var _local2 = [bunny, arm, gcont, bcont, tcont, sounds, bombs, g, s, econt, egcont, HUD, backdrop, grass]; i = 0; while (i < (_local2.length + 1)) { _local2[i].removeMovieClip(); i++; } delete _root.onEnterFrame; delete _root.onMouseDown; _root.finalscore = _root.frags + _root.Easter; } function dropEgg(x, y, speed) { egcont.attachMovie("egg2", "egg" + frag, frag * 2000, {_x:x, _y:y}); egcont["egg" + frag].onEnterFrame = function () { this._x = this._x - speed; if (this._x < -20) { this.removeMovieClip(); } if (bunny.hitTest(this)) { Easter++; this.removeMovieClip(); } }; } function attachGround(x, y, speed) { gcont.attachMovie("bgground", "ground" + gcnt, gcnt); var _local1 = gcont["ground" + gcnt]; gcnt++; _local1._x = x; _local1._y = y; _local1.gotoAndStop(random(5) + 1); scrollGround(_local1, speed, y); } function attachTrees(x, y, speed) { tcont.attachMovie("tree", "tree" + tcnt, tcnt); var _local2 = tcont["tree" + tcnt]; tcnt++; tSpawnPoint = tSpawnPoint + 100; _local2._x = x; _local2._y = y; _local2._yscale = (_local2._xscale = random(50) + 50); _local2.onEnterFrame = function () { this._x = this._x - speed; if (this._x < -250) { attachTrees(tSpawnPoint, y, speed); this.removeMovieClip(); } }; } function attachGrass(x, y, speed) { attachMovie("grass", "grass", 5, {_x:x, _y:y}); grass.onEnterFrame = function () { this._x = this._x - speed; if (this._x < ((-this._width) / 2)) { this._x = 0; } }; } function scrollGround(obj, speed, y) { obj.onEnterFrame = function () { obj._x = obj._x - speed; if (obj._x < -550) { attachGround(550, y, speed); updateAfterEvent(); this.removeMovieClip(); } }; } function shootGun(fire) { arm.removeMovieClip(); switch (weapon) { case 0 : attachMovie("arm1", "arm", 9993, {_x:bunny._x - 5, _y:bunny._y - 40}); arm._width = 70; arm._height = 20.8; arm._xscale = arm._xscale * -1; weapon = 0; if (fire) { shootBullet("bullet", true); } break; case 1 : attachMovie("arm2", "arm", 9993, {_x:bunny._x - 5, _y:bunny._y - 40}); arm._xscale = -40; arm._yscale = 40; weapon = 1; if (fire) { shootBullet("knife", true); } break; case 2 : attachMovie("arm3", "arm", 9993, {_x:bunny._x - 5, _y:bunny._y - 40}); arm._xscale = -40; arm._yscale = 40; weapon = 2; if (!fire) { break; } shootBullet("missle", false); } } function shootBullet(type, bullet) { bcnt++; bcnt = bcnt % 25; bcont.attachMovie(type, type + bcnt, bcnt); var nm = bcont[type + bcnt]; if (type == "bullet") { nm._xscale = (nm._yscale = 150); } nm._x = arm._x; if (type == "knife") { nm._xscale = (nm._yscale = 40); } if (_xmouse > arm._x) { nm._y = arm._y - 10; } else { nm._y = arm._y + 10; } nm.dist = Math.atan2(_ymouse - arm._y, _xmouse - arm._x); if (bullet) { nm.speed = 25; } else { nm.speed = 1; } nm._rotation = (nm.dist / Math.PI) * 180; nm.weapon = weapon; if (bullet && (type != "knife")) { attachSpark(); } if (type == "bullet") { if (_root.health > 0) { playSound("sgun", soundLevel, false); } } else if (type == "knife") { if (_root.health > 0) { playSound("sknife", soundLevel, false); } } else if (type == "missle") { if (_root.health > 0) { playSound("sbazooka", soundLevel, false); } } nm.onEnterFrame = function () { this._x = this._x + (Math.cos(this.dist) * this.speed); this._y = this._y + (Math.sin(this.dist) * this.speed); if ((((this._x < 0) || (this._x > Stage.width)) || (this._y < 0)) || (this._y > Stage.height)) { this.removeMovieClip(); } if (!bullet) { nm.speed = nm.speed * 1.5; if (nm.speed > 55) { nm.speed = 55; } if (gcont.hitTest(this._x, this._y, true)) { attachExplosion(this._x, this._y); this.removeMovieClip(); } } }; } function attachExplosion(x, y) { var _local3 = random(500); shakeScreen(); attachMovie("explosion", "explosion" + _local3, getNextHighestDepth(), {_x:x, _y:y}); if (_root.health > 0) { playSound("sexplosion", soundLevel, false); } _root["explosion" + _local3].onEnterFrame = function () { this._x = this._x - 10; }; } function attachSpark() { var _local1 = random(500); arm.attachMovie("spark", "spark" + _local1, getNextHighestDepth(), {_xscale:-200, _yscale:200}); var _local2 = arm["spark" + _local1]; _local2._x = arm.p._x; _local2._y = arm.p._y; } function changeWeapon() { if (Key.isDown(40)) { if (!Change) { weapon++; weapon = weapon % 3; Change = true; shootGun(false); } } else { Change = false; } } function shakeScreen() { createEmptyMovieClip("temp", getNextHighestDepth()); var time = 30; temp.onEnterFrame = function () { if (time > 0) { dx = random(100) - 50; dy = random(100) - 50; _root._x = _root._x + dx; _root._y = _root._y + dy; if (_root._x < -20) { _root._x = -20; dx = dx * -1; } if (_root._x > 20) { _root._x = 20; dx = dx * -1; } if (_root._y < -20) { _root._y = -20; dy = dy * -1; } if (_root._y > 20) { _root._y = 20; dy = dy * -1; } time--; shake = true; } else { _root._x = (_root._y = 0); shake = false; temp.removeMovieClip(); } }; } function enemyEngine() { level = 1; counter = 0; createEmptyMovieClip("main", getNextHighestDepth()); i = 0; while (i < maxEnemies) { spawnEnemy(); i++; } main.onEnterFrame = function () { for (obj in econt) { counter++; } if (counter <= 0) { i = 0; while (i < maxEnemies) { spawnEnemy(); i++; } counter = 0; } counter = 0; }; } function spawnEnemy() { var _local1 = Math.round((Math.random() * 2) + 1); switch (_local1) { case 1 : createEnemy("saw", 1); break; case 2 : createEnemy("ground", 2); break; case 3 : createEnemy("air", 3); } } function createEnemy(unit, type) { ecnt++; ecnt = ecnt % 10000; var _local4 = 600 + random(600); econt.attachMovie(unit, unit + ecnt, ecnt, {_x:_local4, _y:225}); var nm = econt[unit + ecnt]; for (obj in econt) { var _local3 = econt[obj]; if (nm.hitTest(_local3)) { nm._x = nm._x + 200; } } if (unit == "saw") { nm._xscale = 60; nm._yscale = 60; } else { if (unit == "air") { nm._y = 50; } nm._xscale = 80; nm._yscale = 80; } switch (type) { case 1 : nm.hp = 5; var saw = true; nm.speed = 4; nm.hit = false; nm.cnt = 0; break; case 2 : nm.hp = 5; var ground = true; nm.speed = 6; nm.shot = 0; nm.nextShot = 30 + random(60); break; case 3 : nm.hp = 5; var air = true; nm.speed = 5; nm.shot = 0; nm.nextShot = 60 + random(60); } nm.unit = unit; nm.onEnterFrame = function () { this.gotoAndStop("walk"); if (saw) { this._x = this._x - this.speed; if (this.hitTest(bunny._x, (bunny._y - (bunny._height / 2)) + 5, true) && (!this.hit)) { attachBlood(bunny._x, bunny._y - (bunny._height / 2), 0); health = health - 10; this.hit = true; } if (this.hit) { this.cnt++; if (this.cnt > 60) { this.cnt = 0; this.hit = false; } } } else if (ground) { this._x = this._x - this.speed; this.shot++; if (this.shot > this.nextShot) { this.shot = 0; bcnt++; econt.attachMovie("bullet", "bullet" + bcnt, bcnt * 10000, {_x:nm._x - 80, _y:nm._y - 50, _xscale:-200, _yscale:200}); var _local3 = econt["bullet" + bcnt]; if (_root.health > 0) { playSound("sgun", soundLevel, false); } _local3.onEnterFrame = function () { this._x = this._x - 25; this.b = true; if (this._x < 0) { this.removeMovieClip(); } if (bunny.hitTest(this._x, this._y, true)) { attachBlood(this._x, this._y, 0); health = health - 10; this.removeMovieClip(); } }; } } else if (air) { this._x = this._x - this.speed; this.shot++; if (this.shot > this.nextShot) { this.shot = 0; if (this.hp > 0) { dropBomb(this._x + (this._width / 2), this._y + (this._height / 1.5)); } } } if (this._x < -50) { this.removeMovieClip(); } if ((this.hp <= 0) && (this._x > -50)) { if (this.unit == "air") { if (this._y < 200) { this._y = this._y + 5; this._rotation = this._rotation + 10; } else { i = 0; while (i < 3) { attachExplosion(this._x + random(this._width), this._y + random(this._height)); i++; } frags++; this.removeMovieClip(); } } else { this.gotoAndStop("dead"); if (this._alpha > 0) { this._alpha = this._alpha - 10; } else { frags++; dropEgg(this._x, this._y, speed); this.removeMovieClip(); } } } if (this._y > 400) { this.removeMovieClip(); } for (proj in bcont) { var nm = bcont[proj]; if (this.hitTest(nm._x, nm._y, true)) { if (nm.weapon == 1) { this.hp--; } if (nm.weapon == 2) { this.hp = this.hp - 5; attachExplosion(nm._x, nm._y); } if (nm.weapon == 0) { this.hp = this.hp - 3; } attachBlood(nm._x, nm._y, this.speed); nm.removeMovieClip(); } } }; } function dropBomb(x, y) { var _local3 = "bomb" + bmCount; bombs.attachMovie("bomb", _local3, bmCount); bombs[_local3]._x = x; bombs[_local3]._y = y; bombs[_local3].dx = random(5) + 5; bombs[_local3].dy = 0; bombs[_local3].onEnterFrame = function () { this._x = this._x - this.dx; this._y = this._y + this.dy; this._rotation = Math.atan2(this.dy, this.dx) * 57.2957795130823; if (bunny.hitTest(this._x, this._y, true)) { attachExplosion(this._x, this._y, speed); health = health - 10; if (_root.health > 0) { playSound("sexplosion", soundLevel, false); } this.removeMovieClip(); } if (gcont.hitTest(this._x, this._y, true)) { attachExplosion(this._x, this._y, speed); if (_root.health > 0) { playSound("sexplosion", soundLevel, false); } this.removeMovieClip(); } if (this._x < -20) { this._rotation = 0; this.removeMovieClip(); } this.dy = this.dy + 0.5; this.dx = this.dx * 0.99; }; bmCount++; } function attachBlood(x, y, speed) { var _local3 = random(600); attachMovie("blood", "blood" + _local3, getNextHighestDepth(), {_x:x, _y:y}); _root["blood" + _local3].onEnterFrame = function () { this._x = this._x - speed; if (this._currentframe == 15) { this.removeMovieClip(); } }; } function playSound(nm, slvl) { var _local2 = new Sound(_root); _local2.attachSound(nm); _local2.setVolume(slvl); _local2.start(0, 0); } stop(); init();Symbol 32 MovieClip Frame 1stop();Symbol 46 MovieClip Frame 53stop(); _root.stopAllSounds(); trace("works"); _root.gotoAndStop("gameover"); trace("works"); cleanUp(); trace("works");Symbol 47 MovieClip [bunny] Frame 1stop();Symbol 59 MovieClip Frame 12stop();Symbol 60 MovieClip [blood] Frame 37stop();Symbol 78 MovieClip [spark] Frame 10this.removeMovieClip();Symbol 92 MovieClip Frame 27stop(); this.removeMovieClip();Symbol 93 MovieClip Frame 35stop(); this.removeMovieClip();Symbol 94 MovieClip [explosion] Frame 45this.removeMovieClip();Symbol 117 MovieClip [bgground] Frame 1stop();Symbol 170 MovieClip [saw] Frame 1stop();Symbol 188 MovieClip [ground] Frame 1stop();Symbol 199 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndPlay ("loaded"); }Symbol 199 MovieClip Frame 2gotoAndPlay (1);Symbol 199 MovieClip Frame 46_root.nextFrame();Symbol 213 MovieClip Frame 85stop();Symbol 216 MovieClip Frame 264_root.nextFrame();Symbol 225 Buttonon (press) { _root.direction = "intro"; _root.woot.play(); }Symbol 229 Buttonon (press) { _root.getURL("http://gamegarage.co.uk", "_blank"); }Symbol 238 Buttonon (press) { _root.getURL("http://gamegarage.co.uk", "_blank"); }Symbol 244 MovieClip Frame 10stop(); _root.gotoAndStop(_root.direction);Symbol 246 MovieClip Frame 1stop();Symbol 246 MovieClip Frame 11stop(); _root.gotoAndStop(_root.direction);Symbol 250 MovieClip Frame 1stop();Symbol 262 MovieClip Frame 1stop();Symbol 285 Buttonon (press) { _root.direction = "menu"; _root.gotoAndStop("menu"); _root.woot.stop(); }Symbol 292 Buttonon (press) { _parent.nextFrame(); }Symbol 302 Buttonon (press) { nextFrame(); }Symbol 312 Buttonon (press) { _root._quality = "LOW"; }Symbol 314 Buttonon (press) { _root._quality = "MEDIUM"; }Symbol 316 Buttonon (press) { _root._quality = "HIGH"; }Symbol 320 MovieClip Frame 1stop();Symbol 328 MovieClip Frame 172_root.gotoAndStop("game");Symbol 329 MovieClip Frame 1stopAllSounds();Instance of Symbol 255 MovieClip in Symbol 329 MovieClip Frame 1onClipEvent (enterFrame) { if (Key.isDown(32)) { _root.intro.gotoAndPlay(918); } }Symbol 329 MovieClip Frame 1017function type() { theMessage.text = theText.substring(0, pointB); pointB = pointB + 0.2; if (pointB > theText.length) { clearInterval(sInt); } } stop(); stop(); var theText = "Hello James Bunny,\n I am BunnyPenny, here to brief you on the situation. As you may know, all the carrots are kept in containers in BunnyLand, unfortunately, a group of rats stole those containers to make the bunny nation starve to death!\n It's your job to get them back!\n\n Good luck James, we will be escorting you to the checkpoint soon.."; _root.theMessage.text = theText; var speed = 5; var sInt = setInterval(type, speed); var pointB = 1;Symbol 331 MovieClip Frame 10stop();Symbol 334 Buttonon (press) { _root.getURL("http://www.gamegarage.co.uk/users/register.php", "_blank"); }Symbol 342 Buttonon (press) { _root.getURL("http://www.gamegarage.co.uk/users/register.php", "_blank"); }Symbol 344 MovieClip Frame 10stop();
Library Items
Symbol 1 Sound [sgun] | ||
Symbol 2 Sound [smain] | ||
Symbol 3 Sound [bg1] | ||
Symbol 4 Sound [sknife] | ||
Symbol 5 Sound [sexplosion] | ||
Symbol 6 Sound [sbazooka] | ||
Symbol 7 Graphic | Used by:16 | |
Symbol 8 Font | Used by:9 10 11 12 13 14 15 281 282 284 286 288 301 303 304 305 306 307 308 309 310 311 313 315 317 318 319 322 324 326 336 | |
Symbol 9 Text | Uses:8 | Used by:16 |
Symbol 10 Text | Uses:8 | Used by:16 |
Symbol 11 Text | Uses:8 | Used by:16 |
Symbol 12 EditableText | Uses:8 | Used by:16 |
Symbol 13 EditableText | Uses:8 | Used by:16 |
Symbol 14 EditableText | Uses:8 | Used by:16 |
Symbol 15 Text | Uses:8 | Used by:16 |
Symbol 16 MovieClip [HUD] | Uses:7 9 10 11 12 13 14 15 | |
Symbol 17 Graphic | Used by:23 257 | |
Symbol 18 Graphic | Used by:23 257 | |
Symbol 19 Graphic | Used by:23 257 | |
Symbol 20 Graphic | Used by:23 | |
Symbol 21 Graphic | Used by:23 257 | |
Symbol 22 Graphic | Used by:23 257 | |
Symbol 23 MovieClip | Uses:17 18 19 20 21 22 | Used by:32 250 |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:24 | Used by:26 |
Symbol 26 MovieClip | Uses:25 | Used by:32 250 |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:29 |
Symbol 29 MovieClip | Uses:28 | Used by:32 250 |
Symbol 30 Graphic | Used by:31 261 | |
Symbol 31 MovieClip | Uses:30 | Used by:32 250 |
Symbol 32 MovieClip | Uses:23 26 29 31 | Used by:47 |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:46 |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:35 | Used by:37 235 |
Symbol 37 MovieClip | Uses:36 | Used by:46 262 |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:38 | Used by:40 235 |
Symbol 40 MovieClip | Uses:39 | Used by:46 262 |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:46 |
Symbol 43 Graphic | Used by:46 | |
Symbol 44 Graphic | Used by:46 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:34 37 40 42 43 44 45 | Used by:47 |
Symbol 47 MovieClip [bunny] | Uses:32 46 | |
Symbol 48 Graphic | Used by:59 | |
Symbol 49 Graphic | Used by:59 | |
Symbol 50 Graphic | Used by:59 | |
Symbol 51 Graphic | Used by:59 | |
Symbol 52 Graphic | Used by:59 | |
Symbol 53 Graphic | Used by:59 | |
Symbol 54 Graphic | Used by:59 | |
Symbol 55 Graphic | Used by:59 | |
Symbol 56 Graphic | Used by:59 | |
Symbol 57 Graphic | Used by:59 | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:48 49 50 51 52 53 54 55 56 57 58 | Used by:60 |
Symbol 60 MovieClip [blood] | Uses:59 | |
Symbol 61 Graphic | Used by:69 | |
Symbol 62 Graphic | Used by:69 | |
Symbol 63 Graphic | Used by:69 | |
Symbol 64 Graphic | Used by:69 | |
Symbol 65 Graphic | Used by:69 | |
Symbol 66 Graphic | Used by:69 | |
Symbol 67 Graphic | Used by:69 | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:61 62 63 64 65 66 67 68 | Used by:71 |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:69 70 | Used by:72 |
Symbol 72 MovieClip | Uses:71 | Used by:73 |
Symbol 73 MovieClip [air] | Uses:72 | |
Symbol 74 Graphic | Used by:78 | |
Symbol 75 Graphic | Used by:78 | |
Symbol 76 Graphic | Used by:78 | |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip [spark] | Uses:74 75 76 77 | |
Symbol 79 Graphic | Used by:92 | |
Symbol 80 Graphic | Used by:92 | |
Symbol 81 Graphic | Used by:92 | |
Symbol 82 Graphic | Used by:92 | |
Symbol 83 Graphic | Used by:92 | |
Symbol 84 Graphic | Used by:92 | |
Symbol 85 Graphic | Used by:92 | |
Symbol 86 Graphic | Used by:92 | |
Symbol 87 Graphic | Used by:92 | |
Symbol 88 Graphic | Used by:92 | |
Symbol 89 Graphic | Used by:92 | |
Symbol 90 Graphic | Used by:92 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:79 80 81 82 83 84 85 86 87 88 89 90 91 | Used by:93 |
Symbol 93 MovieClip | Uses:92 | Used by:94 |
Symbol 94 MovieClip [explosion] | Uses:93 | |
Symbol 95 Graphic | Used by:103 | |
Symbol 96 Graphic | Used by:103 | |
Symbol 97 Graphic | Used by:103 | |
Symbol 98 Graphic | Used by:103 | |
Symbol 99 Graphic | Used by:103 | |
Symbol 100 Graphic | Used by:103 | |
Symbol 101 Graphic | Used by:103 | |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:95 96 97 98 99 100 101 102 | Used by:105 |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip [missle] | Uses:103 104 | |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:106 | Used by:110 |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:110 |
Symbol 110 MovieClip [tree] | Uses:107 109 | |
Symbol 111 Graphic | Used by:117 | |
Symbol 112 Graphic | Used by:117 | |
Symbol 113 Graphic | Used by:117 | |
Symbol 114 Graphic | Used by:117 | |
Symbol 115 Graphic | Used by:117 | |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip [bgground] | Uses:111 112 113 114 115 116 | |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip [grass] | Uses:118 | |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip [backdrop] | Uses:120 | |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip [bullet] | Uses:122 | |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:127 259 |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:125 126 | Used by:129 |
Symbol 128 MovieClip | Used by:129 | |
Symbol 129 MovieClip [arm1] | Uses:127 128 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip [knife] | Uses:130 | Used by:133 |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip [arm2] | Uses:131 132 | |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip [arm3] | Uses:134 | |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip [gbg] | Uses:136 | |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip [sbg] | Uses:138 | |
Symbol 140 Graphic | Used by:144 | |
Symbol 141 Graphic | Used by:144 | |
Symbol 142 Graphic | Used by:144 | |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip | Uses:140 141 142 143 | Used by:162 |
Symbol 145 Graphic | Used by:146 | |
Symbol 146 MovieClip | Uses:145 | Used by:148 |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:146 147 | Used by:162 |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:151 |
Symbol 151 MovieClip | Uses:150 | Used by:162 |
Symbol 152 Graphic | Used by:157 | |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip | Uses:153 | Used by:155 |
Symbol 155 MovieClip | Uses:154 | Used by:157 |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip | Uses:152 155 156 | Used by:160 |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip | Uses:158 | Used by:160 |
Symbol 160 MovieClip | Uses:157 159 | Used by:161 |
Symbol 161 MovieClip | Uses:160 | Used by:162 |
Symbol 162 MovieClip | Uses:144 148 151 161 | Used by:170 |
Symbol 163 Graphic | Used by:169 | |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip | Uses:164 | Used by:169 |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip | Uses:166 | Used by:169 |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 MovieClip | Uses:163 165 167 168 | Used by:170 |
Symbol 170 MovieClip [saw] | Uses:162 169 | |
Symbol 171 Graphic | Used by:175 | |
Symbol 172 Graphic | Used by:175 | |
Symbol 173 Graphic | Used by:175 | |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip | Uses:171 172 173 174 | Used by:185 |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip | Uses:176 | Used by:178 |
Symbol 178 MovieClip | Uses:177 | Used by:185 |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:181 |
Symbol 181 MovieClip | Uses:180 | Used by:185 |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:182 | Used by:184 |
Symbol 184 MovieClip | Uses:183 | Used by:185 |
Symbol 185 MovieClip | Uses:175 178 181 184 | Used by:188 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:188 |
Symbol 188 MovieClip [ground] | Uses:185 187 | |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip [bomb] | Uses:189 | |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip [egg1] | Uses:191 | |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip [egg2] | Uses:193 | |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:199 |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:197 | Used by:199 |
Symbol 199 MovieClip | Uses:196 198 | Used by:Timeline |
Symbol 200 Graphic | Used by:211 | |
Symbol 201 Graphic | Used by:211 213 237 238 333 334 | |
Symbol 202 Graphic | Used by:211 213 237 238 333 334 | |
Symbol 203 Graphic | Used by:211 213 237 238 333 334 | |
Symbol 204 Graphic | Used by:211 213 237 238 333 334 | |
Symbol 205 Graphic | Used by:211 213 237 238 333 334 | |
Symbol 206 Graphic | Used by:211 213 237 238 333 334 | |
Symbol 207 Graphic | Used by:211 213 237 238 333 334 | |
Symbol 208 Graphic | Used by:211 213 237 238 333 334 | |
Symbol 209 Graphic | Used by:211 213 237 238 333 334 | |
Symbol 210 Graphic | Used by:211 213 237 238 333 334 | |
Symbol 211 MovieClip | Uses:200 201 202 203 204 205 206 207 208 209 210 | Used by:216 |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:212 201 202 203 204 205 206 207 208 209 210 | Used by:216 |
Symbol 214 ShapeTweening | Used by:216 | |
Symbol 215 Graphic | Used by:216 246 | |
Symbol 216 MovieClip | Uses:211 213 214 215 SS1 | Used by:Timeline |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:217 | Used by:Timeline |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip | Uses:219 | Used by:Timeline |
Symbol 221 Graphic | Used by:230 | |
Symbol 222 Graphic | Used by:225 | |
Symbol 223 Graphic | Used by:225 | |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 Button | Uses:222 223 224 | Used by:230 |
Symbol 226 Graphic | Used by:229 | |
Symbol 227 Graphic | Used by:229 | |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 Button | Uses:226 227 228 | Used by:230 |
Symbol 230 MovieClip | Uses:221 225 229 | Used by:Timeline |
Symbol 231 Font | Used by:232 239 337 338 339 341 | |
Symbol 232 Text | Uses:231 | Used by:Timeline |
Symbol 233 Graphic | Used by:235 | |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:233 36 39 234 | Used by:Timeline |
Symbol 236 Graphic | Used by:237 238 | |
Symbol 237 MovieClip | Uses:236 201 202 203 204 205 206 207 208 209 210 | Used by:238 |
Symbol 238 Button | Uses:237 236 201 202 203 204 205 206 207 208 209 210 | Used by:Timeline |
Symbol 239 Text | Uses:231 | Used by:Timeline |
Symbol 240 Graphic | Used by:241 | |
Symbol 241 MovieClip | Uses:240 | Used by:Timeline |
Symbol 242 ShapeTweening | Used by:244 | |
Symbol 243 Graphic | Used by:244 331 344 | |
Symbol 244 MovieClip | Uses:242 243 | Used by:Timeline |
Symbol 245 ShapeTweening | Used by:246 | |
Symbol 246 MovieClip | Uses:245 215 | Used by:Timeline |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:247 | Used by:249 |
Symbol 249 MovieClip | Uses:248 | Used by:329 |
Symbol 250 MovieClip | Uses:23 26 29 31 | Used by:329 |
Symbol 251 Graphic | Used by:329 | |
Symbol 252 Font | Used by:253 | |
Symbol 253 Text | Uses:252 | Used by:271 329 |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 | Used by:329 |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:17 18 19 256 21 22 | Used by:262 |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:125 258 | Used by:260 |
Symbol 260 MovieClip | Uses:259 | Used by:262 |
Symbol 261 MovieClip | Uses:30 | Used by:262 |
Symbol 262 MovieClip | Uses:257 37 40 260 261 | Used by:329 |
Symbol 263 Graphic | Used by:264 | |
Symbol 264 MovieClip | Uses:263 | Used by:329 |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:265 | Used by:329 |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:267 | Used by:329 |
Symbol 269 Graphic | Used by:270 271 | |
Symbol 270 MovieClip | Uses:269 | Used by:329 |
Symbol 271 MovieClip | Uses:269 253 | Used by:329 |
Symbol 272 Graphic | Used by:290 | |
Symbol 273 Graphic | Used by:278 | |
Symbol 274 Graphic | Used by:278 | |
Symbol 275 Graphic | Used by:278 | |
Symbol 276 Graphic | Used by:278 | |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip | Uses:273 274 275 276 277 | Used by:290 293 |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip | Uses:279 | Used by:290 293 |
Symbol 281 Text | Uses:8 | Used by:290 293 |
Symbol 282 Text | Uses:8 | Used by:285 |
Symbol 283 Graphic | Used by:285 | |
Symbol 284 Text | Uses:8 | Used by:285 |
Symbol 285 Button | Uses:282 283 284 | Used by:290 293 320 Timeline |
Symbol 286 Text | Uses:8 | Used by:289 292 302 |
Symbol 287 Graphic | Used by:289 292 302 | |
Symbol 288 Text | Uses:8 | Used by:289 292 302 |
Symbol 289 Button | Uses:286 287 288 | Used by:290 |
Symbol 290 MovieClip | Uses:272 278 280 281 285 289 | Used by:329 |
Symbol 291 Graphic | Used by:293 320 | |
Symbol 292 Button | Uses:286 287 288 | Used by:293 320 |
Symbol 293 MovieClip | Uses:291 278 280 281 285 292 | Used by:329 |
Symbol 294 Font | Used by:295 | |
Symbol 295 EditableText | Uses:294 | Used by:329 |
Symbol 296 Graphic | Used by:300 | |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 MovieClip | Uses:297 | Used by:300 |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:296 298 299 | Used by:320 |
Symbol 301 Text | Uses:8 | Used by:320 |
Symbol 302 Button | Uses:286 287 288 | Used by:320 |
Symbol 303 Text | Uses:8 | Used by:320 |
Symbol 304 Text | Uses:8 | Used by:320 |
Symbol 305 Text | Uses:8 | Used by:320 |
Symbol 306 Text | Uses:8 | Used by:320 |
Symbol 307 Text | Uses:8 | Used by:320 |
Symbol 308 Text | Uses:8 | Used by:320 |
Symbol 309 Text | Uses:8 | Used by:320 |
Symbol 310 Text | Uses:8 | Used by:320 |
Symbol 311 Text | Uses:8 | Used by:312 |
Symbol 312 Button | Uses:311 | Used by:320 |
Symbol 313 Text | Uses:8 | Used by:314 |
Symbol 314 Button | Uses:313 | Used by:320 |
Symbol 315 Text | Uses:8 | Used by:316 |
Symbol 316 Button | Uses:315 | Used by:320 |
Symbol 317 Text | Uses:8 | Used by:320 |
Symbol 318 Text | Uses:8 | Used by:320 |
Symbol 319 Text | Uses:8 | Used by:320 |
Symbol 320 MovieClip | Uses:291 300 301 285 302 303 304 305 306 307 308 309 310 312 314 316 317 318 319 292 | Used by:329 |
Symbol 321 Graphic | Used by:329 | |
Symbol 322 Text | Uses:8 | Used by:323 |
Symbol 323 MovieClip | Uses:322 | Used by:328 |
Symbol 324 Text | Uses:8 | Used by:325 |
Symbol 325 MovieClip | Uses:324 | Used by:328 |
Symbol 326 Text | Uses:8 | Used by:327 |
Symbol 327 MovieClip | Uses:326 | Used by:328 |
Symbol 328 MovieClip | Uses:323 325 327 | Used by:329 |
Symbol 329 MovieClip | Uses:249 250 251 253 255 262 264 266 268 270 271 290 293 295 320 321 328 SS2 | Used by:Timeline |
Symbol 330 ShapeTweening | Used by:331 | |
Symbol 331 MovieClip | Uses:330 243 | Used by:Timeline |
Symbol 332 Graphic | Used by:333 334 | |
Symbol 333 MovieClip | Uses:332 201 202 203 204 205 206 207 208 209 210 | Used by:334 |
Symbol 334 Button | Uses:333 332 201 202 203 204 205 206 207 208 209 210 | Used by:Timeline |
Symbol 335 Graphic | Used by:Timeline | |
Symbol 336 Text | Uses:8 | Used by:Timeline |
Symbol 337 EditableText | Uses:231 | Used by:Timeline |
Symbol 338 EditableText | Uses:231 | Used by:Timeline |
Symbol 339 EditableText | Uses:231 | Used by:342 |
Symbol 340 Graphic | Used by:342 | |
Symbol 341 EditableText | Uses:231 | Used by:342 |
Symbol 342 Button | Uses:339 340 341 | Used by:Timeline |
Symbol 343 ShapeTweening | Used by:344 | |
Symbol 344 MovieClip | Uses:343 243 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 216 MovieClip | |
Streaming Sound 2 | Used by:Symbol 329 MovieClip |
Instance Names
"woot" | Frame 3 | Symbol 246 MovieClip |
"intro" | Frame 4 | Symbol 329 MovieClip |
"p" | Symbol 129 MovieClip [arm1] Frame 1 | Symbol 128 MovieClip |
"bar" | Symbol 199 MovieClip Frame 1 | Symbol 196 MovieClip |
"bar" | Symbol 199 MovieClip Frame 3 | Symbol 196 MovieClip |
"theMessage" | Symbol 329 MovieClip Frame 1017 | Symbol 295 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "sgun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "smain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "bg1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "sknife" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "sexplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "sbazooka" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "HUD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "bunny" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "blood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 73 as "air" |
ExportAssets (56) | Timeline Frame 1 | Symbol 78 as "spark" |
ExportAssets (56) | Timeline Frame 1 | Symbol 94 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 105 as "missle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 110 as "tree" |
ExportAssets (56) | Timeline Frame 1 | Symbol 117 as "bgground" |
ExportAssets (56) | Timeline Frame 1 | Symbol 119 as "grass" |
ExportAssets (56) | Timeline Frame 1 | Symbol 121 as "backdrop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 123 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 129 as "arm1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 131 as "knife" |
ExportAssets (56) | Timeline Frame 1 | Symbol 133 as "arm2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 135 as "arm3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 137 as "gbg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 139 as "sbg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 170 as "saw" |
ExportAssets (56) | Timeline Frame 1 | Symbol 188 as "ground" |
ExportAssets (56) | Timeline Frame 1 | Symbol 190 as "bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 192 as "egg1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 194 as "egg2" |
Labels
"menu" | Frame 3 |
"intro" | Frame 4 |
"gameover" | Frame 5 |
"game" | Frame 6 |
"walk" | Symbol 170 MovieClip [saw] Frame 1 |
"dead" | Symbol 170 MovieClip [saw] Frame 2 |
"walk" | Symbol 188 MovieClip [ground] Frame 1 |
"dead" | Symbol 188 MovieClip [ground] Frame 2 |
"loaded" | Symbol 199 MovieClip Frame 3 |
"done" | Symbol 329 MovieClip Frame 918 |
Dynamic Text Variables
_root.Easter | Symbol 12 EditableText | "000000" |
_root.frags | Symbol 13 EditableText | "000000" |
_root.health | Symbol 14 EditableText | "100" |
scoreview | Symbol 337 EditableText | "YOUR SCORE: 100" |
|