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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76810645?noj=FRM76810645-22DC" width="1" height="1"></div>

James Bunny.swf

This is the info page for
Flash #29788

(Click the ID number above for more basic data on this flash file.)


Text
Carrots =

Frags =

Health =

000000

000000

100

%

-Puzz- and SuperBokey

by lostsolution.net for

press space to skip

MISSION BRIEFING

MENU

MENU

CONTINUE!

CONTINUE!

CONTROLS

Jump

Run left/right

Change weapon

Fire weapon

QUALITY SETTINGS

CLICK ON THE QUALITY YOU WISH TO USE

(recommanded)

(fast comp)

LOW

MEDIUM

HIGH

(decent comps)

GOAL?

Kill anything that moves using your silenced pistol,
your knives or your BAZOOKA!
Collect carrots by killing evil rats!
Submit your highscore and see if you make it to
TOP 10 BUNNIES OF ALL TIME!

GET READY!

SET

GO!

GAME OVER

YOUR SCORE: 100

<p align="center"><font face="Arial Black" size="11" color="#9966cc" letterSpacing="0.000000" kerning="0">( score : number of frags + number of carrots collected )</font></p>

<p align="center"><font face="Arial Black" size="11" color="#2f7a8c" letterSpacing="0.000000" kerning="0">REGISTER ON GAMEGARAGE TO SUBMIT YOUR SCORE</font></p><p align="center"><font face="Arial Black" size="11" color="#2f7a8c" letterSpacing="0.000000" kerning="0">AND CHALLENGE YOUR MATES!</font></p><p align="center"></p>

<p align="center"><font face="Arial Black" size="11" color="#245f6c" letterSpacing="0.000000" kerning="0">REGISTER ON GAMEGARAGE TO SUBMIT YOUR SCORE</font></p><p align="center"><font face="Arial Black" size="11" color="#245f6c" letterSpacing="0.000000" kerning="0">AND CHALLENGE YOUR MATES!</font></p><p align="center"></p>

ActionScript [AS1/AS2]

Frame 2
var direction = "menu";
Instance of Symbol 216 MovieClip in Frame 2
onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://gamegarage.co.uk", "_blank"); }; }
Frame 3
function tracking() { myURL = "http://gamegarage.co.uk/scripts/"; url = myURL + "tracking.php"; lv = new LoadVars(); lv.game_id = _root.game_id; lv.user_id = _root.user_id; lv.sendAndLoad(url, lv, "POST"); } bgSound = new Sound(this); bgSound.attachSound("bg1"); bgSound.start(0, 99); tracking();
Frame 5
function cleanUp() { var _local2 = [bunny, arm, gcont, bcont, tcont, sounds, bombs, g, s, econt, egcont, HUD, backdrop, grass]; i = 0; while (i < (_local2.length + 1)) { _local2[i].removeMovieClip(); i++; } delete _root.onEnterFrame; delete _root.onMouseDown; _root.finalscore = _root.frags + _root.Easter; } function scoring() { trace("gogogo"); myURL = "http://gamegarage.co.uk/scripts/"; url = myURL + "score.php"; lv = new LoadVars(); lv.game_id = _root.game_id; lv.user_id = _root.user_id; lv.score = _root.finalscore; lv.alg = ((_root.game_id + _root.user_id) + _root.finalscore) + "a83l9xj"; lv.sendAndLoad(url, lv, "POST"); } cleanUp(); trace("Highscore"); _root.finalscore = _root.Easter * _root.frags; _root.scoreview = "Your Final Score: " + _root.finalscore; scoring(); stop();
Frame 6
function initBunny() { attachMovie("bunny", "bunny", 9992, {_xscale:40, _yscale:40, _x:Stage.width / 2, _y:Stage.height / 2}); attachMovie("arm1", "arm", 9993, {_x:bunny._x, _y:bunny._y}); arm._width = 70; arm._height = 20.8; arm._xscale = arm._xscale * -1; controlBunny(); } function controlBunny() { bunny.onEnterFrame = function () { var _local3 = arm; if (health <= 0) { health = 0; arm.removeMovieClip(); delete _root.onMouseDown; bunny.gotoAndStop(2); bunny._x = bunny._x - speed; } else { _local3._x = this._x - 5; _local3._y = this._y - 40; } if (health > 0) { var _local4 = Math.atan2(_ymouse - _local3._y, _xmouse - _local3._x); _local3._rotation = (_local4 / Math.PI) * 180; if (Key.isDown(39)) { this._x = this._x + 5; } else if (Key.isDown(37)) { this._x = this._x - 5; } if (this._x > 500) { this._x = 500; } if (this._x < 50) { this._x = 50; } if (Key.isDown(38) && (!jump)) { jump = true; hei = 35; } if (jump) { this._y = this._y - hei; hei = hei - 2; arm._y = arm._y - hei; if (gcont.hitTest(this._x, this._y, true)) { hei = 0; jump = false; } } } }; } function initGrav() { _root.onEnterFrame = function () { if (health <= 0) { bunny.gotoAndStop(2); } else { bunny.gotoAndStop(1); } if (shake) { bunny._y = bunny._y + (grav / 2); } else { bunny._y = bunny._y + grav; } if (tSpawnPoint > 1000) { tSpawnPoint = 600; } while (gcont.hitTest(bunny._x, bunny._y, true) || (bunny._y > 300)) { bunny._y = bunny._y - grav; } for (enm in econt) { var _local1 = econt[enm]; if (_local1._y > 300) { _local1._y = _local1._y - grav; } if ((((_local1._x - (_local1._width / 2)) < 550) && (!_local1.b)) && (_local1.unit != "air")) { if (shake) { _local1._y = _local1._y + (grav / 2); } else { _local1._y = _local1._y + grav; } } while (gcont.hitTest(_local1._x, _local1._y, true) && (!_local1.b)) { _local1._y = _local1._y - grav; } } for (eggs in egcont) { var _local1 = egcont[eggs]; if (_local1._y > 300) { _local1._y = _local1._y - grav; } if ((_local1._x - (_local1._width / 2)) < 550) { if (shake) { _local1._y = _local1._y + (grav / 2); } else { _local1._y = _local1._y + grav; } } while (gcont.hitTest(_local1._x, _local1._y, true)) { _local1._y = _local1._y - grav; } } changeWeapon(); }; _root.onMouseDown = function () { shootGun(true); }; } function init() { with (_root) { gcnt = (bcnt = (tcnt = (ecnt = (egcnt = (bmCount = 0))))); speed = (grav = 10); counter = 0; soundLevel = 75; weapon = (frags = (Easter = 0)); health = 100; maxEnemies = 5; tSpawnPoint = 600; Change = (shake = false); createEmptyMovieClip("econt", 8); createEmptyMovieClip("gcont", 7); createEmptyMovieClip("bcont", 6); createEmptyMovieClip("tcont", 4); createEmptyMovieClip("bombs", 9990); createEmptyMovieClip("egcont", 105); createEmptyMovieClip("sounds", 9000); attachMovie("HUD", "HUD", 9999, {_x:0, _y:287}); attachMovie("backdrop", "backdrop", 3, {_x:-25}); attachMovie("gbg", "g", 1, {_x:150, _y:300}); attachMovie("sbg", "s", 2, {_x:150, _y:0}); initBunny(); initGrav(); i = 0; while (i < 2) { attachGround(i * 550, 245, speed); i++; } i = 1; while (i < 6) { tSpawnPoint = tSpawnPoint + 100; attachTrees(tSpawnPoint, 275, 5); i++; } attachGrass(0, 210, 7); setupGfx(); enemyEngine(); msnd = new Sound(_root); msnd.attachSound("smain"); msnd.setVolume(levelSound); msnd.start(0, 999); shootGun(true); } } function setupGfx() { var _local1 = [bunny, arm, gcont, bcont, tcont, bombs, g, s, econt, egcont, HUD, backdrop, grass]; i = 0; while (i < _local1.length) { _local1[i].cacheAsBitmap = true; i++; } } function cleanUp() { var _local2 = [bunny, arm, gcont, bcont, tcont, sounds, bombs, g, s, econt, egcont, HUD, backdrop, grass]; i = 0; while (i < (_local2.length + 1)) { _local2[i].removeMovieClip(); i++; } delete _root.onEnterFrame; delete _root.onMouseDown; _root.finalscore = _root.frags + _root.Easter; } function dropEgg(x, y, speed) { egcont.attachMovie("egg2", "egg" + frag, frag * 2000, {_x:x, _y:y}); egcont["egg" + frag].onEnterFrame = function () { this._x = this._x - speed; if (this._x < -20) { this.removeMovieClip(); } if (bunny.hitTest(this)) { Easter++; this.removeMovieClip(); } }; } function attachGround(x, y, speed) { gcont.attachMovie("bgground", "ground" + gcnt, gcnt); var _local1 = gcont["ground" + gcnt]; gcnt++; _local1._x = x; _local1._y = y; _local1.gotoAndStop(random(5) + 1); scrollGround(_local1, speed, y); } function attachTrees(x, y, speed) { tcont.attachMovie("tree", "tree" + tcnt, tcnt); var _local2 = tcont["tree" + tcnt]; tcnt++; tSpawnPoint = tSpawnPoint + 100; _local2._x = x; _local2._y = y; _local2._yscale = (_local2._xscale = random(50) + 50); _local2.onEnterFrame = function () { this._x = this._x - speed; if (this._x < -250) { attachTrees(tSpawnPoint, y, speed); this.removeMovieClip(); } }; } function attachGrass(x, y, speed) { attachMovie("grass", "grass", 5, {_x:x, _y:y}); grass.onEnterFrame = function () { this._x = this._x - speed; if (this._x < ((-this._width) / 2)) { this._x = 0; } }; } function scrollGround(obj, speed, y) { obj.onEnterFrame = function () { obj._x = obj._x - speed; if (obj._x < -550) { attachGround(550, y, speed); updateAfterEvent(); this.removeMovieClip(); } }; } function shootGun(fire) { arm.removeMovieClip(); switch (weapon) { case 0 : attachMovie("arm1", "arm", 9993, {_x:bunny._x - 5, _y:bunny._y - 40}); arm._width = 70; arm._height = 20.8; arm._xscale = arm._xscale * -1; weapon = 0; if (fire) { shootBullet("bullet", true); } break; case 1 : attachMovie("arm2", "arm", 9993, {_x:bunny._x - 5, _y:bunny._y - 40}); arm._xscale = -40; arm._yscale = 40; weapon = 1; if (fire) { shootBullet("knife", true); } break; case 2 : attachMovie("arm3", "arm", 9993, {_x:bunny._x - 5, _y:bunny._y - 40}); arm._xscale = -40; arm._yscale = 40; weapon = 2; if (!fire) { break; } shootBullet("missle", false); } } function shootBullet(type, bullet) { bcnt++; bcnt = bcnt % 25; bcont.attachMovie(type, type + bcnt, bcnt); var nm = bcont[type + bcnt]; if (type == "bullet") { nm._xscale = (nm._yscale = 150); } nm._x = arm._x; if (type == "knife") { nm._xscale = (nm._yscale = 40); } if (_xmouse > arm._x) { nm._y = arm._y - 10; } else { nm._y = arm._y + 10; } nm.dist = Math.atan2(_ymouse - arm._y, _xmouse - arm._x); if (bullet) { nm.speed = 25; } else { nm.speed = 1; } nm._rotation = (nm.dist / Math.PI) * 180; nm.weapon = weapon; if (bullet && (type != "knife")) { attachSpark(); } if (type == "bullet") { if (_root.health > 0) { playSound("sgun", soundLevel, false); } } else if (type == "knife") { if (_root.health > 0) { playSound("sknife", soundLevel, false); } } else if (type == "missle") { if (_root.health > 0) { playSound("sbazooka", soundLevel, false); } } nm.onEnterFrame = function () { this._x = this._x + (Math.cos(this.dist) * this.speed); this._y = this._y + (Math.sin(this.dist) * this.speed); if ((((this._x < 0) || (this._x > Stage.width)) || (this._y < 0)) || (this._y > Stage.height)) { this.removeMovieClip(); } if (!bullet) { nm.speed = nm.speed * 1.5; if (nm.speed > 55) { nm.speed = 55; } if (gcont.hitTest(this._x, this._y, true)) { attachExplosion(this._x, this._y); this.removeMovieClip(); } } }; } function attachExplosion(x, y) { var _local3 = random(500); shakeScreen(); attachMovie("explosion", "explosion" + _local3, getNextHighestDepth(), {_x:x, _y:y}); if (_root.health > 0) { playSound("sexplosion", soundLevel, false); } _root["explosion" + _local3].onEnterFrame = function () { this._x = this._x - 10; }; } function attachSpark() { var _local1 = random(500); arm.attachMovie("spark", "spark" + _local1, getNextHighestDepth(), {_xscale:-200, _yscale:200}); var _local2 = arm["spark" + _local1]; _local2._x = arm.p._x; _local2._y = arm.p._y; } function changeWeapon() { if (Key.isDown(40)) { if (!Change) { weapon++; weapon = weapon % 3; Change = true; shootGun(false); } } else { Change = false; } } function shakeScreen() { createEmptyMovieClip("temp", getNextHighestDepth()); var time = 30; temp.onEnterFrame = function () { if (time > 0) { dx = random(100) - 50; dy = random(100) - 50; _root._x = _root._x + dx; _root._y = _root._y + dy; if (_root._x < -20) { _root._x = -20; dx = dx * -1; } if (_root._x > 20) { _root._x = 20; dx = dx * -1; } if (_root._y < -20) { _root._y = -20; dy = dy * -1; } if (_root._y > 20) { _root._y = 20; dy = dy * -1; } time--; shake = true; } else { _root._x = (_root._y = 0); shake = false; temp.removeMovieClip(); } }; } function enemyEngine() { level = 1; counter = 0; createEmptyMovieClip("main", getNextHighestDepth()); i = 0; while (i < maxEnemies) { spawnEnemy(); i++; } main.onEnterFrame = function () { for (obj in econt) { counter++; } if (counter <= 0) { i = 0; while (i < maxEnemies) { spawnEnemy(); i++; } counter = 0; } counter = 0; }; } function spawnEnemy() { var _local1 = Math.round((Math.random() * 2) + 1); switch (_local1) { case 1 : createEnemy("saw", 1); break; case 2 : createEnemy("ground", 2); break; case 3 : createEnemy("air", 3); } } function createEnemy(unit, type) { ecnt++; ecnt = ecnt % 10000; var _local4 = 600 + random(600); econt.attachMovie(unit, unit + ecnt, ecnt, {_x:_local4, _y:225}); var nm = econt[unit + ecnt]; for (obj in econt) { var _local3 = econt[obj]; if (nm.hitTest(_local3)) { nm._x = nm._x + 200; } } if (unit == "saw") { nm._xscale = 60; nm._yscale = 60; } else { if (unit == "air") { nm._y = 50; } nm._xscale = 80; nm._yscale = 80; } switch (type) { case 1 : nm.hp = 5; var saw = true; nm.speed = 4; nm.hit = false; nm.cnt = 0; break; case 2 : nm.hp = 5; var ground = true; nm.speed = 6; nm.shot = 0; nm.nextShot = 30 + random(60); break; case 3 : nm.hp = 5; var air = true; nm.speed = 5; nm.shot = 0; nm.nextShot = 60 + random(60); } nm.unit = unit; nm.onEnterFrame = function () { this.gotoAndStop("walk"); if (saw) { this._x = this._x - this.speed; if (this.hitTest(bunny._x, (bunny._y - (bunny._height / 2)) + 5, true) && (!this.hit)) { attachBlood(bunny._x, bunny._y - (bunny._height / 2), 0); health = health - 10; this.hit = true; } if (this.hit) { this.cnt++; if (this.cnt > 60) { this.cnt = 0; this.hit = false; } } } else if (ground) { this._x = this._x - this.speed; this.shot++; if (this.shot > this.nextShot) { this.shot = 0; bcnt++; econt.attachMovie("bullet", "bullet" + bcnt, bcnt * 10000, {_x:nm._x - 80, _y:nm._y - 50, _xscale:-200, _yscale:200}); var _local3 = econt["bullet" + bcnt]; if (_root.health > 0) { playSound("sgun", soundLevel, false); } _local3.onEnterFrame = function () { this._x = this._x - 25; this.b = true; if (this._x < 0) { this.removeMovieClip(); } if (bunny.hitTest(this._x, this._y, true)) { attachBlood(this._x, this._y, 0); health = health - 10; this.removeMovieClip(); } }; } } else if (air) { this._x = this._x - this.speed; this.shot++; if (this.shot > this.nextShot) { this.shot = 0; if (this.hp > 0) { dropBomb(this._x + (this._width / 2), this._y + (this._height / 1.5)); } } } if (this._x < -50) { this.removeMovieClip(); } if ((this.hp <= 0) && (this._x > -50)) { if (this.unit == "air") { if (this._y < 200) { this._y = this._y + 5; this._rotation = this._rotation + 10; } else { i = 0; while (i < 3) { attachExplosion(this._x + random(this._width), this._y + random(this._height)); i++; } frags++; this.removeMovieClip(); } } else { this.gotoAndStop("dead"); if (this._alpha > 0) { this._alpha = this._alpha - 10; } else { frags++; dropEgg(this._x, this._y, speed); this.removeMovieClip(); } } } if (this._y > 400) { this.removeMovieClip(); } for (proj in bcont) { var nm = bcont[proj]; if (this.hitTest(nm._x, nm._y, true)) { if (nm.weapon == 1) { this.hp--; } if (nm.weapon == 2) { this.hp = this.hp - 5; attachExplosion(nm._x, nm._y); } if (nm.weapon == 0) { this.hp = this.hp - 3; } attachBlood(nm._x, nm._y, this.speed); nm.removeMovieClip(); } } }; } function dropBomb(x, y) { var _local3 = "bomb" + bmCount; bombs.attachMovie("bomb", _local3, bmCount); bombs[_local3]._x = x; bombs[_local3]._y = y; bombs[_local3].dx = random(5) + 5; bombs[_local3].dy = 0; bombs[_local3].onEnterFrame = function () { this._x = this._x - this.dx; this._y = this._y + this.dy; this._rotation = Math.atan2(this.dy, this.dx) * 57.2957795130823; if (bunny.hitTest(this._x, this._y, true)) { attachExplosion(this._x, this._y, speed); health = health - 10; if (_root.health > 0) { playSound("sexplosion", soundLevel, false); } this.removeMovieClip(); } if (gcont.hitTest(this._x, this._y, true)) { attachExplosion(this._x, this._y, speed); if (_root.health > 0) { playSound("sexplosion", soundLevel, false); } this.removeMovieClip(); } if (this._x < -20) { this._rotation = 0; this.removeMovieClip(); } this.dy = this.dy + 0.5; this.dx = this.dx * 0.99; }; bmCount++; } function attachBlood(x, y, speed) { var _local3 = random(600); attachMovie("blood", "blood" + _local3, getNextHighestDepth(), {_x:x, _y:y}); _root["blood" + _local3].onEnterFrame = function () { this._x = this._x - speed; if (this._currentframe == 15) { this.removeMovieClip(); } }; } function playSound(nm, slvl) { var _local2 = new Sound(_root); _local2.attachSound(nm); _local2.setVolume(slvl); _local2.start(0, 0); } stop(); init();
Symbol 32 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 53
stop(); _root.stopAllSounds(); trace("works"); _root.gotoAndStop("gameover"); trace("works"); cleanUp(); trace("works");
Symbol 47 MovieClip [bunny] Frame 1
stop();
Symbol 59 MovieClip Frame 12
stop();
Symbol 60 MovieClip [blood] Frame 37
stop();
Symbol 78 MovieClip [spark] Frame 10
this.removeMovieClip();
Symbol 92 MovieClip Frame 27
stop(); this.removeMovieClip();
Symbol 93 MovieClip Frame 35
stop(); this.removeMovieClip();
Symbol 94 MovieClip [explosion] Frame 45
this.removeMovieClip();
Symbol 117 MovieClip [bgground] Frame 1
stop();
Symbol 170 MovieClip [saw] Frame 1
stop();
Symbol 188 MovieClip [ground] Frame 1
stop();
Symbol 199 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndPlay ("loaded"); }
Symbol 199 MovieClip Frame 2
gotoAndPlay (1);
Symbol 199 MovieClip Frame 46
_root.nextFrame();
Symbol 213 MovieClip Frame 85
stop();
Symbol 216 MovieClip Frame 264
_root.nextFrame();
Symbol 225 Button
on (press) { _root.direction = "intro"; _root.woot.play(); }
Symbol 229 Button
on (press) { _root.getURL("http://gamegarage.co.uk", "_blank"); }
Symbol 238 Button
on (press) { _root.getURL("http://gamegarage.co.uk", "_blank"); }
Symbol 244 MovieClip Frame 10
stop(); _root.gotoAndStop(_root.direction);
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 11
stop(); _root.gotoAndStop(_root.direction);
Symbol 250 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 1
stop();
Symbol 285 Button
on (press) { _root.direction = "menu"; _root.gotoAndStop("menu"); _root.woot.stop(); }
Symbol 292 Button
on (press) { _parent.nextFrame(); }
Symbol 302 Button
on (press) { nextFrame(); }
Symbol 312 Button
on (press) { _root._quality = "LOW"; }
Symbol 314 Button
on (press) { _root._quality = "MEDIUM"; }
Symbol 316 Button
on (press) { _root._quality = "HIGH"; }
Symbol 320 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 172
_root.gotoAndStop("game");
Symbol 329 MovieClip Frame 1
stopAllSounds();
Instance of Symbol 255 MovieClip in Symbol 329 MovieClip Frame 1
onClipEvent (enterFrame) { if (Key.isDown(32)) { _root.intro.gotoAndPlay(918); } }
Symbol 329 MovieClip Frame 1017
function type() { theMessage.text = theText.substring(0, pointB); pointB = pointB + 0.2; if (pointB > theText.length) { clearInterval(sInt); } } stop(); stop(); var theText = "Hello James Bunny,\n I am BunnyPenny, here to brief you on the situation. As you may know, all the carrots are kept in containers in BunnyLand, unfortunately, a group of rats stole those containers to make the bunny nation starve to death!\n It's your job to get them back!\n\n Good luck James, we will be escorting you to the checkpoint soon.."; _root.theMessage.text = theText; var speed = 5; var sInt = setInterval(type, speed); var pointB = 1;
Symbol 331 MovieClip Frame 10
stop();
Symbol 334 Button
on (press) { _root.getURL("http://www.gamegarage.co.uk/users/register.php", "_blank"); }
Symbol 342 Button
on (press) { _root.getURL("http://www.gamegarage.co.uk/users/register.php", "_blank"); }
Symbol 344 MovieClip Frame 10
stop();

Library Items

Symbol 1 Sound [sgun]
Symbol 2 Sound [smain]
Symbol 3 Sound [bg1]
Symbol 4 Sound [sknife]
Symbol 5 Sound [sexplosion]
Symbol 6 Sound [sbazooka]
Symbol 7 GraphicUsed by:16
Symbol 8 FontUsed by:9 10 11 12 13 14 15 281 282 284 286 288 301 303 304 305 306 307 308 309 310 311 313 315 317 318 319 322 324 326 336
Symbol 9 TextUses:8Used by:16
Symbol 10 TextUses:8Used by:16
Symbol 11 TextUses:8Used by:16
Symbol 12 EditableTextUses:8Used by:16
Symbol 13 EditableTextUses:8Used by:16
Symbol 14 EditableTextUses:8Used by:16
Symbol 15 TextUses:8Used by:16
Symbol 16 MovieClip [HUD]Uses:7 9 10 11 12 13 14 15
Symbol 17 GraphicUsed by:23 257
Symbol 18 GraphicUsed by:23 257
Symbol 19 GraphicUsed by:23 257
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23 257
Symbol 22 GraphicUsed by:23 257
Symbol 23 MovieClipUses:17 18 19 20 21 22Used by:32 250
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:32 250
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 MovieClipUses:28Used by:32 250
Symbol 30 GraphicUsed by:31 261
Symbol 31 MovieClipUses:30Used by:32 250
Symbol 32 MovieClipUses:23 26 29 31Used by:47
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:46
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37 235
Symbol 37 MovieClipUses:36Used by:46 262
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40 235
Symbol 40 MovieClipUses:39Used by:46 262
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:46
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:34 37 40 42 43 44 45Used by:47
Symbol 47 MovieClip [bunny]Uses:32 46
Symbol 48 GraphicUsed by:59
Symbol 49 GraphicUsed by:59
Symbol 50 GraphicUsed by:59
Symbol 51 GraphicUsed by:59
Symbol 52 GraphicUsed by:59
Symbol 53 GraphicUsed by:59
Symbol 54 GraphicUsed by:59
Symbol 55 GraphicUsed by:59
Symbol 56 GraphicUsed by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:48 49 50 51 52 53 54 55 56 57 58Used by:60
Symbol 60 MovieClip [blood]Uses:59
Symbol 61 GraphicUsed by:69
Symbol 62 GraphicUsed by:69
Symbol 63 GraphicUsed by:69
Symbol 64 GraphicUsed by:69
Symbol 65 GraphicUsed by:69
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:61 62 63 64 65 66 67 68Used by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:69 70Used by:72
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 MovieClip [air]Uses:72
Symbol 74 GraphicUsed by:78
Symbol 75 GraphicUsed by:78
Symbol 76 GraphicUsed by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip [spark]Uses:74 75 76 77
Symbol 79 GraphicUsed by:92
Symbol 80 GraphicUsed by:92
Symbol 81 GraphicUsed by:92
Symbol 82 GraphicUsed by:92
Symbol 83 GraphicUsed by:92
Symbol 84 GraphicUsed by:92
Symbol 85 GraphicUsed by:92
Symbol 86 GraphicUsed by:92
Symbol 87 GraphicUsed by:92
Symbol 88 GraphicUsed by:92
Symbol 89 GraphicUsed by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:79 80 81 82 83 84 85 86 87 88 89 90 91Used by:93
Symbol 93 MovieClipUses:92Used by:94
Symbol 94 MovieClip [explosion]Uses:93
Symbol 95 GraphicUsed by:103
Symbol 96 GraphicUsed by:103
Symbol 97 GraphicUsed by:103
Symbol 98 GraphicUsed by:103
Symbol 99 GraphicUsed by:103
Symbol 100 GraphicUsed by:103
Symbol 101 GraphicUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:95 96 97 98 99 100 101 102Used by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClip [missle]Uses:103 104
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:110
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:110
Symbol 110 MovieClip [tree]Uses:107 109
Symbol 111 GraphicUsed by:117
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [bgground]Uses:111 112 113 114 115 116
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [grass]Uses:118
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [backdrop]Uses:120
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [bullet]Uses:122
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:127 259
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:125 126Used by:129
Symbol 128 MovieClipUsed by:129
Symbol 129 MovieClip [arm1]Uses:127 128
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClip [knife]Uses:130Used by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [arm2]Uses:131 132
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [arm3]Uses:134
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [gbg]Uses:136
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [sbg]Uses:138
Symbol 140 GraphicUsed by:144
Symbol 141 GraphicUsed by:144
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:140 141 142 143Used by:162
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:146 147Used by:162
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:151
Symbol 151 MovieClipUses:150Used by:162
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClipUses:154Used by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:152 155 156Used by:160
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 MovieClipUses:157 159Used by:161
Symbol 161 MovieClipUses:160Used by:162
Symbol 162 MovieClipUses:144 148 151 161Used by:170
Symbol 163 GraphicUsed by:169
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:169
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:163 165 167 168Used by:170
Symbol 170 MovieClip [saw]Uses:162 169
Symbol 171 GraphicUsed by:175
Symbol 172 GraphicUsed by:175
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:171 172 173 174Used by:185
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:178
Symbol 178 MovieClipUses:177Used by:185
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:181
Symbol 181 MovieClipUses:180Used by:185
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:184
Symbol 184 MovieClipUses:183Used by:185
Symbol 185 MovieClipUses:175 178 181 184Used by:188
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:188
Symbol 188 MovieClip [ground]Uses:185 187
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClip [bomb]Uses:189
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClip [egg1]Uses:191
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClip [egg2]Uses:193
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:199
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:199
Symbol 199 MovieClipUses:196 198Used by:Timeline
Symbol 200 GraphicUsed by:211
Symbol 201 GraphicUsed by:211 213 237 238 333 334
Symbol 202 GraphicUsed by:211 213 237 238 333 334
Symbol 203 GraphicUsed by:211 213 237 238 333 334
Symbol 204 GraphicUsed by:211 213 237 238 333 334
Symbol 205 GraphicUsed by:211 213 237 238 333 334
Symbol 206 GraphicUsed by:211 213 237 238 333 334
Symbol 207 GraphicUsed by:211 213 237 238 333 334
Symbol 208 GraphicUsed by:211 213 237 238 333 334
Symbol 209 GraphicUsed by:211 213 237 238 333 334
Symbol 210 GraphicUsed by:211 213 237 238 333 334
Symbol 211 MovieClipUses:200 201 202 203 204 205 206 207 208 209 210Used by:216
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212 201 202 203 204 205 206 207 208 209 210Used by:216
Symbol 214 ShapeTweeningUsed by:216
Symbol 215 GraphicUsed by:216 246
Symbol 216 MovieClipUses:211 213 214 215 SS1Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:Timeline
Symbol 221 GraphicUsed by:230
Symbol 222 GraphicUsed by:225
Symbol 223 GraphicUsed by:225
Symbol 224 GraphicUsed by:225
Symbol 225 ButtonUses:222 223 224Used by:230
Symbol 226 GraphicUsed by:229
Symbol 227 GraphicUsed by:229
Symbol 228 GraphicUsed by:229
Symbol 229 ButtonUses:226 227 228Used by:230
Symbol 230 MovieClipUses:221 225 229Used by:Timeline
Symbol 231 FontUsed by:232 239 337 338 339 341
Symbol 232 TextUses:231Used by:Timeline
Symbol 233 GraphicUsed by:235
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:233 36 39 234Used by:Timeline
Symbol 236 GraphicUsed by:237 238
Symbol 237 MovieClipUses:236 201 202 203 204 205 206 207 208 209 210Used by:238
Symbol 238 ButtonUses:237 236 201 202 203 204 205 206 207 208 209 210Used by:Timeline
Symbol 239 TextUses:231Used by:Timeline
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:Timeline
Symbol 242 ShapeTweeningUsed by:244
Symbol 243 GraphicUsed by:244 331 344
Symbol 244 MovieClipUses:242 243Used by:Timeline
Symbol 245 ShapeTweeningUsed by:246
Symbol 246 MovieClipUses:245 215Used by:Timeline
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:249
Symbol 249 MovieClipUses:248Used by:329
Symbol 250 MovieClipUses:23 26 29 31Used by:329
Symbol 251 GraphicUsed by:329
Symbol 252 FontUsed by:253
Symbol 253 TextUses:252Used by:271 329
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:329
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:17 18 19 256 21 22Used by:262
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:125 258Used by:260
Symbol 260 MovieClipUses:259Used by:262
Symbol 261 MovieClipUses:30Used by:262
Symbol 262 MovieClipUses:257 37 40 260 261Used by:329
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:329
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:329
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:329
Symbol 269 GraphicUsed by:270 271
Symbol 270 MovieClipUses:269Used by:329
Symbol 271 MovieClipUses:269 253Used by:329
Symbol 272 GraphicUsed by:290
Symbol 273 GraphicUsed by:278
Symbol 274 GraphicUsed by:278
Symbol 275 GraphicUsed by:278
Symbol 276 GraphicUsed by:278
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:273 274 275 276 277Used by:290 293
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:279Used by:290 293
Symbol 281 TextUses:8Used by:290 293
Symbol 282 TextUses:8Used by:285
Symbol 283 GraphicUsed by:285
Symbol 284 TextUses:8Used by:285
Symbol 285 ButtonUses:282 283 284Used by:290 293 320  Timeline
Symbol 286 TextUses:8Used by:289 292 302
Symbol 287 GraphicUsed by:289 292 302
Symbol 288 TextUses:8Used by:289 292 302
Symbol 289 ButtonUses:286 287 288Used by:290
Symbol 290 MovieClipUses:272 278 280 281 285 289Used by:329
Symbol 291 GraphicUsed by:293 320
Symbol 292 ButtonUses:286 287 288Used by:293 320
Symbol 293 MovieClipUses:291 278 280 281 285 292Used by:329
Symbol 294 FontUsed by:295
Symbol 295 EditableTextUses:294Used by:329
Symbol 296 GraphicUsed by:300
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:300
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:296 298 299Used by:320
Symbol 301 TextUses:8Used by:320
Symbol 302 ButtonUses:286 287 288Used by:320
Symbol 303 TextUses:8Used by:320
Symbol 304 TextUses:8Used by:320
Symbol 305 TextUses:8Used by:320
Symbol 306 TextUses:8Used by:320
Symbol 307 TextUses:8Used by:320
Symbol 308 TextUses:8Used by:320
Symbol 309 TextUses:8Used by:320
Symbol 310 TextUses:8Used by:320
Symbol 311 TextUses:8Used by:312
Symbol 312 ButtonUses:311Used by:320
Symbol 313 TextUses:8Used by:314
Symbol 314 ButtonUses:313Used by:320
Symbol 315 TextUses:8Used by:316
Symbol 316 ButtonUses:315Used by:320
Symbol 317 TextUses:8Used by:320
Symbol 318 TextUses:8Used by:320
Symbol 319 TextUses:8Used by:320
Symbol 320 MovieClipUses:291 300 301 285 302 303 304 305 306 307 308 309 310 312 314 316 317 318 319 292Used by:329
Symbol 321 GraphicUsed by:329
Symbol 322 TextUses:8Used by:323
Symbol 323 MovieClipUses:322Used by:328
Symbol 324 TextUses:8Used by:325
Symbol 325 MovieClipUses:324Used by:328
Symbol 326 TextUses:8Used by:327
Symbol 327 MovieClipUses:326Used by:328
Symbol 328 MovieClipUses:323 325 327Used by:329
Symbol 329 MovieClipUses:249 250 251 253 255 262 264 266 268 270 271 290 293 295 320 321 328 SS2Used by:Timeline
Symbol 330 ShapeTweeningUsed by:331
Symbol 331 MovieClipUses:330 243Used by:Timeline
Symbol 332 GraphicUsed by:333 334
Symbol 333 MovieClipUses:332 201 202 203 204 205 206 207 208 209 210Used by:334
Symbol 334 ButtonUses:333 332 201 202 203 204 205 206 207 208 209 210Used by:Timeline
Symbol 335 GraphicUsed by:Timeline
Symbol 336 TextUses:8Used by:Timeline
Symbol 337 EditableTextUses:231Used by:Timeline
Symbol 338 EditableTextUses:231Used by:Timeline
Symbol 339 EditableTextUses:231Used by:342
Symbol 340 GraphicUsed by:342
Symbol 341 EditableTextUses:231Used by:342
Symbol 342 ButtonUses:339 340 341Used by:Timeline
Symbol 343 ShapeTweeningUsed by:344
Symbol 344 MovieClipUses:343 243Used by:Timeline
Streaming Sound 1Used by:Symbol 216 MovieClip
Streaming Sound 2Used by:Symbol 329 MovieClip

Instance Names

"woot"Frame 3Symbol 246 MovieClip
"intro"Frame 4Symbol 329 MovieClip
"p"Symbol 129 MovieClip [arm1] Frame 1Symbol 128 MovieClip
"bar"Symbol 199 MovieClip Frame 1Symbol 196 MovieClip
"bar"Symbol 199 MovieClip Frame 3Symbol 196 MovieClip
"theMessage"Symbol 329 MovieClip Frame 1017Symbol 295 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "sgun"
ExportAssets (56)Timeline Frame 1Symbol 2 as "smain"
ExportAssets (56)Timeline Frame 1Symbol 3 as "bg1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sknife"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sexplosion"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sbazooka"
ExportAssets (56)Timeline Frame 1Symbol 16 as "HUD"
ExportAssets (56)Timeline Frame 1Symbol 47 as "bunny"
ExportAssets (56)Timeline Frame 1Symbol 60 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 73 as "air"
ExportAssets (56)Timeline Frame 1Symbol 78 as "spark"
ExportAssets (56)Timeline Frame 1Symbol 94 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 105 as "missle"
ExportAssets (56)Timeline Frame 1Symbol 110 as "tree"
ExportAssets (56)Timeline Frame 1Symbol 117 as "bgground"
ExportAssets (56)Timeline Frame 1Symbol 119 as "grass"
ExportAssets (56)Timeline Frame 1Symbol 121 as "backdrop"
ExportAssets (56)Timeline Frame 1Symbol 123 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 129 as "arm1"
ExportAssets (56)Timeline Frame 1Symbol 131 as "knife"
ExportAssets (56)Timeline Frame 1Symbol 133 as "arm2"
ExportAssets (56)Timeline Frame 1Symbol 135 as "arm3"
ExportAssets (56)Timeline Frame 1Symbol 137 as "gbg"
ExportAssets (56)Timeline Frame 1Symbol 139 as "sbg"
ExportAssets (56)Timeline Frame 1Symbol 170 as "saw"
ExportAssets (56)Timeline Frame 1Symbol 188 as "ground"
ExportAssets (56)Timeline Frame 1Symbol 190 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 192 as "egg1"
ExportAssets (56)Timeline Frame 1Symbol 194 as "egg2"

Labels

"menu"Frame 3
"intro"Frame 4
"gameover"Frame 5
"game"Frame 6
"walk"Symbol 170 MovieClip [saw] Frame 1
"dead"Symbol 170 MovieClip [saw] Frame 2
"walk"Symbol 188 MovieClip [ground] Frame 1
"dead"Symbol 188 MovieClip [ground] Frame 2
"loaded"Symbol 199 MovieClip Frame 3
"done"Symbol 329 MovieClip Frame 918

Dynamic Text Variables

_root.EasterSymbol 12 EditableText"000000"
_root.fragsSymbol 13 EditableText"000000"
_root.healthSymbol 14 EditableText"100"
scoreviewSymbol 337 EditableText"YOUR SCORE: 100"




http://swfchan.com/6/29788/info.shtml
Created: 19/5 -2019 17:29:56 Last modified: 19/5 -2019 17:29:56 Server time: 22/12 -2024 12:30:36