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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59604988?noj=FRM59604988-22DC" width="1" height="1"></div>

Revenge of the Stick.swf

This is the info page for
Flash #29789

(Click the ID number above for more basic data on this flash file.)


Text
12%

loading...

Submit Score

Submit Score

Submit Score

X

Score:

25000

Name:

Submit

Submit

Sending...

Highscore Received

View Highscores

View Highscores

View Highscores

temp

You Win!

0

Total Score

Add this Game to Your Site

Add this Game to Your Site

Download Games

Download Games

Play More games

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View Highscores

View Highscores

Main Menu

Main Menu

Play Again

Play Again

Next

Next

Choose Play Mode

Main Menu

Main Menu

Easy

Easy

Medium

Medium

Hard

Hard

Insane

Insane

Free Play

Free Play

GENERAL INFORMATION

Position your defenders at different points on
the playing table to stop the stickmen from
escaping out the window.  Remember each
defender has it's own strengths and weaknesses.

Defence

These guys are vicious... well maybe not, but it's
up to you to stop them.  They will increase in
strength as you progress through the game.

Stickmen Enemy

The entry point of the game is near the computer
monitor.  The enemy will jump out of the monitor
from here.

Entry

Back

Back

Skip

Skip

The exit point is located near the window.

Exit

You are given a gold bounty for every stickman
you kill.

Gold

You are allocated heads after killing a boss.
These heads can be used to buy new defenders,
convert to gold, increase your banks interest rate
or buy extra lives.

Bosses and Heads

Some bosses have weapons and can hurt or
destroy your defenders.  To repair a damaged
defender, you can click on it and hit the repair button.

Bosses can Hurt You!

lifebar

level

When all other defences fail and you desperately
need to stop the stick freaks from reaching the
window, use your fist to squash them.
Click on the fist icon and then move the fist
above the stickmen and click to squash them.

Fist

This button allows you to turn on or off the health
bar of the stickmen.  May make things easier to
see or reduce lag on slower computers.

head with line

%

Play

Play

The money you collect from killing the stickmen
goes into the bank.  You can use heads collected
from bosses to increase the interest rate applied
to the money.  Interest is added to your gold at the
end of each level.

Interest (%)

Background

For eons stickmen have been enslaved in computers; forced
to do terrible things... very terrible things for their evil creators.
They have had their fill of slavery - a rebellion has commenced.
They will no longer sit still while their brethren are being
chopped, smashed, mutilated, burnt and tortured.
ENOUGH is ENOUGH!
A small group of stickmen are literally leaping out of their
computer prison with freedom in their minds. It's up to you
to stop these freaks of nature from escaping and quash the
rebellion before it takes hold across the world.
All you have is what is available on your desktop - place your
defences carefully and maybe... just maybe you can stop the
stickmen from having their revenge on humanity.

Processor hungry game - if it seems
to run slow, reduce graphics quality.

Warning

OK

<p align="center"></p>

Level:

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cost:

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Damage:

<p align="center"><font face="Arial" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

range:

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speed:

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Type:

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<p align="center"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="center"><font face="Arial" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="center"><font face="Arial" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

Slow down Enemy!

<p align="center"><font face="Arial" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="center"><font face="Arial" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="center"><font face="Arial" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

Power:

<p align="center"><font face="Arial" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="center"><font face="LithographLight" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="center"><font face="LithographLight" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="center"><font face="LithographLight" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="center"><font face="LithographLight" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="center"><font face="LithographLight" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

Sell for 70%

(S)

Sell for 70%

(S)

UpgraDe

(U)

UpgraDe

(U)

Repair

(R)

Repair

(R)

<p align="center"><font face="LithographLight" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="center"><font face="LithographLight" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="center"><font face="LithographLight" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="center"><font face="LithographLight" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

Fist

<p align="center"><font face="Arial" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="center"><font face="Arial" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="center"><font face="Arial" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

Times:

<p align="center"><font face="Arial" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

Not Enough Money!

0

X

0

Level:

0

Score:

0

Gold:

0

Lives:

curr:

Next:

Third:

<p align="center"><font face="LithographLight" size="10" color="#000033" letterSpacing="0.000000" kerning="1">normarl</font></p>

<p align="center"><font face="LithographLight" size="10" color="#000033" letterSpacing="0.000000" kerning="1">normarl</font></p>

<p align="center"><font face="LithographLight" size="10" color="#000033" letterSpacing="0.000000" kerning="1">normarl</font></p>

Final:

<p align="center"><font face="LithographLight" size="10" color="#000033" letterSpacing="0.000000" kerning="1">normarl</font></p>

<p align="center"><font face="LithographLight" size="10" color="#000033" letterSpacing="0.000000" kerning="1">normarl</font></p>

<p align="center"><font face="LithographLight" size="10" color="#000033" letterSpacing="0.000000" kerning="1">normarl</font></p>

Low

Medium

High

Best

Menu

Menu

Get Mobile phone
defender.

[ cost 3 heads ]

Get ruler
defender.

[ cost 1 head ]

Get stapler
defender.

[ cost 2 heads ]

convert heads
to gold.

[ 50g / head ]

increase interest
rate.

[ 2.5%up / head ]

Current Interest:

<p align="center"></p>

purchase an extra
life .

[ 2 heads / life ]

Convert Heads (    ) Into:

locked

Start

Start

Next Level

Next Level

Next Level

Please Wait !

Pause (p)

Pause (p)

Return to game

Return to game

Game over!

0

GAME PAUSED!

Press "P" to continue!

<p align="center"><font face="Arial" size="16" color="#000033" letterSpacing="0.000000" kerning="1">00</font></p>

Skip

Skip

Copyright 2007 freeworldgroup.com

Credits

Credits

v 1.0

1

GO

Play

Play

Instructions

Instructions

Music credits

Back

back

'March of a Prideless Victory 2 ' by Goukisan

Background voice by Theron Ceranic

ActionScript [AS1/AS2]

Frame 1
var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); this.menu = my_cm; MochiAd.showPreloaderAd({id:"7fbe4cb6e6229a47", res:"700x500"});
Frame 3
if (_root.getBytesLoaded() < _root.getBytesTotal()) { gotoAndStop ("loading"); }
Instance of Symbol 37 MovieClip in Frame 4
//component parameters onClipEvent (construct) { _game_name = "revenge_of_the_stick"; score_var = "_root.disScore"; }
Frame 5
stop();
Frame 7
function globalInit() { if (bGlobalInited) { return(undefined); } sHard = "MEDIUM"; _quality = "MEDIUM"; bFistNoted = false; bGlobalInited = true; loadSceneMask(); initSoundArray(); loadSD(); initMusic(); initSD(); } function loadSceneMask() { kill(sceneMasker); newMasker(); } function clearScene() { clearInterval(gameInter); clearInterval(mcLevel.enemyInter); var _local3 = new Array("mcLevel", "mcLayout", "mcMenu", "mcPause", "mcPass", "mcOver", "mcEnd"); for (var _local4 in _local3) { var _local2 = _root[_local3[_local4]]; kill(_local2); } } function activeGame() { bStart = true; bPause = false; trace("::::\u6E38\u620F\u88AB\u6FC0\u6D3B\uFF01::::"); } function pauseGame() { bStart = false; bPause = true; trace("::::\u6E38\u620F\u6682\u505C\uFF01::::"); } function initFreeMode() { gold = 7500; head = 9; interest = 0; } function initNormalMode() { gold = 60; head = 0; } function initGame() { worldx = 345; worldy = 164; nLevel = 1; nMaxLevel = 50; levelTime = 30; gameTime = levelTime; levelScore = 0; score = 0; disScore = 0; life = 20; if (sHard == "FREE") { initFreeMode(); } else { initNormalMode(); } defaultRange = 20; phoneHead = 3; ruleHead = 1; staplerHead = 2; goldHead = 1; interestHead = 1; lifeHead = 2; fistTimes = 5; fistDamage = 20000; fistRange = 20; goldRate = 50; interest = 0.05; interestRate = 0.025; maxInterest = 0.35; bUseFist = false; bBuild = false; bPhoneUnlocked = false; bRuleUnlocked = false; bStaplerUnlocked = false; bStart = false; bPause = true; bPass = false; bOver = false; bEnd = false; bSearching = false; bShowBar = true; currRole = null; selectedRole = null; clipCost = 5; penCost = 10; calcCost = 20; phoneCost = 50; ruleCost = 60; staplerCost = 50; aDamage1 = new Array(10, 20, 40, 80, 160, 300); aDamage2 = new Array(15, 30, 60, 120, 240, 350); aDamage3 = new Array(45, 90, 160, 240, 400, 500); aDamage4 = new Array(45, 90, 180, 300, 450, 600); aRulePower = new Array("Weak", "Weak-Med", "Med", "Med-Strong", "Strong", "Very Strong"); aSlowRate = new Array(0.5, 0.45, 0.4, 0.35, 0.3, 0.25); aDamage6 = new Array(35, 70, 180, 260, 400, 600); aUpCost1 = new Array(7, 16, 32, 60, 150, clipCost); aUpCost2 = new Array(15, 25, 50, 100, 240, penCost); aUpCost3 = new Array(20, 40, 80, 160, 260, calcCost); aUpCost4 = new Array(30, 50, 90, 160, 400, phoneCost); aUpCost5 = new Array(40, 80, 160, 250, 400, ruleCost); aUpCost6 = new Array(30, 60, 120, 220, 450, staplerCost); aRange1 = new Array(25, 25, 25, 25, 30, 30); aRange2 = new Array(30, 35, 40, 45, 50, 55); aRange3 = new Array(50, 50, 50, 60, 60, 70); aRange4 = new Array(30, 35, 30, 45, 45, 50); aRange5 = new Array(20, 20, 20, 20, 20, 20); aRange6 = new Array(30, 30, 35, 40, 45, 50); aShootTime = new Array(450, 500, 450, 400, 1000, 450); aRoleName = new Array("Paper Clip", "Pen", "Calculator", "Mobile Phone", "Ruler", "Stapler"); aSpeedType = new Array("fast", "medium", "fast", "slow", "medium", "fast"); aWeaponType = new Array("land", "land / air", "air", "land / air", "land", "land / air"); } function loadLevel() { atMc(this, "mcLevel", "mcLevel"); atMc(this, "mcLayout"); loadSceneMask(); } function playGame() { turnTo("gameScene"); clearScene(); gameReset(); loadLevel(); } function startGame() { activeGame(); mcLevel.enemyManage(); } function tryAgain() { clearInterval(mcLevel.enemyInter); clearScene(); initGame(); gameReset(); trace((("life " + life) + " bOver ") + bOver); turnTo("gameScene"); loadLevel(); pauseGame(); } function continueGame() { score = score * 0.7; gold = gold * 0.7; score = floor(score); gold = floor(gold); clearScene(); gameReset(); loadLevel(); } function nextLevel() { if (nLevel < nMaxLevel) { timeBonus(); gameTime = levelTime; nLevel = nLevel + 1; interestGold(); gameReset(); mcLevel.initEnemy(); } } function timeBonus() { var _local2 = levelTime - gameTime; _root.score = _root.score + _local2; } function instructions() { bNoted = true; turnTo("instructions"); } function backToFrontPage() { turnTo("frontPage"); _root.frontAnim.gotoAndPlay("kill"); } function initLayoutBt(mc) { mc.btPlay.onPress = function () { _root.playGame(); }; mc.btReturn.onPress = function () { _root.bPause = false; this._parent.removeMovieClip(); }; mc.btContinue.onPress = function () { _root.continueGame(); }; mc.btTryAgain.onPress = function () { _root.tryAgain(); }; mc.btNextLevel.onPress = function () { _root.nextLevel(); }; mc.btInstructions.onPress = function () { _root.instructions(); }; mc.btViewScore.onPress = function () { viewHighscore(); }; mc.btMore.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; mc.btDownload.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; mc.btSetting.onPress = function () { }; mc.btAddGame.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; mc.btMainMenu.onPress = function () { turnTo("frontPage"); }; } function initSoundArray() { aSDType = new Array("aMusic", "aSound"); aMusic = new Array("mainMusic", "bossMusic"); aSound = new Array("sdBt", "sdGun", "sdInstructions"); aMuscVol = new Array(); aMuscVol.push(20, 20); aSoundVol = new Array(20, 20, 50); bMusicOn = true; bSoundOn = true; musicHolder = newMc(_root, "musicHolder"); sdHolder = newMc(_root, "sdHolder"); } function loadSD() { for (var _local8 in aSDType) { var _local3 = _root[aSDType[_local8]]; var _local7 = _local3.length; var _local2 = 0; while (_local2 < _local7) { var _local4 = _local3[_local2]; var _local5 = _local4 + "mc"; var _local6 = newMc(_root, _local5); _root[_local3[_local2]] = new Sound(_local6); _root[_local3[_local2]].attachSound(_local4); if (_local3 == aMusic) { _root[_local3[_local2]].setVolume(aMuscVol[_local2]); } else if (_local3 == aSound) { _root[_local3[_local2]].setVolume(aSoundVol[_local2]); } _local2++; } } } function initMusic() { var _local4 = aMusic.length; var _local2 = 0; while (_local2 < _local4) { if (bMusicOn) { var _local3 = aMuscVol[_local2]; } else { var _local3 = 0; } _root[aMusic[_local2]].setVolume(_local3); _local2++; } } function stopVoice() { mainMusic.setVolume(20); sdInstructions.stop(); } function startVoice() { mainMusic.setVolume(4); sdInstructions.start(); } function initSD() { var _local4 = aSound.length; var _local2 = 0; while (_local2 < _local4) { if (bSoundOn) { var _local3 = aSoundVol[_local2]; } else { var _local3 = 0; } _root[aSound[_local2]].setVolume(_local3); _local2++; } } new global.GlobalFun(); stop(); trace("::::\u8FDB\u5165\u6E38\u620F\u9996\u9875::::"); globalInit(); clearScene(); initGame(); gameReset(); trace("\u6E38\u620F\u88AB\u91CD\u7F6E"); bStart = false; bPause = true; bPass = false; bOver = false; bEnd = false; bSearching = false; gameTime = levelTime; levelScore = 0; currRole = null; selectedRole = null; trace((("life " + life) + " bOver ") + bOver); initLayoutBt(this); sdInstructions.stop(); mainMusic.stop(); mainMusic.start(0, 999); bossMusic.stop(); stopVoice();
Instance of Symbol 613 MovieClip in Frame 7
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Frame 21
function barControl() { if (_root.mcPause instanceof MovieClip) { return(undefined); } var _local2 = mcLevel.aEnemy; var _local3 = mcLevel.aFlyEnemy; if (_root.bShowBar) { mcLayout.barControl.gotoAndStop("off"); _root.bShowBar = false; for (var _local4 in _local2) { _local2[_local4].bloodBar._visible = false; } for (var _local4 in _local3) { _local3[_local4].bloodBar._visible = false; } } else { mcLayout.barControl.gotoAndStop("on"); _root.bShowBar = true; for (var _local4 in _local2) { _local2[_local4].bloodBar._visible = true; } for (var _local4 in _local3) { _local3[_local4].bloodBar._visible = true; } } } function interestGold() { gold = gold + Math.ceil(gold * interest); } function loseLife() { life = life - 1; if (life < 0) { life = 0; } } function initTileRange(mc) { switch (currRole) { case "clip" : range = aRange1[0]; break; case "pen" : range = aRange2[0]; break; case "calc" : range = aRange3[0]; break; case "phone" : range = aRange4[0]; break; case "rule" : range = aRange5[0]; break; case "stapler" : range = aRange6[0]; } var _local1 = (range / defaultRange) * 100; mc.range._xscale = _local1; mc.range._yscale = _local1; } function activeNextLevelBt() { mcLayout.mcNextLevel.gotoAndStop("on"); } function lockNextLevelBt() { } function selRole(_sType) { if (_root.mcPause instanceof MovieClip) { return(undefined); } _root.mcLayout.hand._visible = false; unselFist(); currRole = _sType; bBuild = true; disBuyOption(_sType); mcLayout.mcOption.bigImage.gotoAndStop(_sType); } function selFist(_sType) { if (_root.mcPause instanceof MovieClip) { return(undefined); } if (fistTimes == 0) { _root.mcLayout.mcFist.gotoAndStop("off"); return(undefined); } currRole = _sType; bUseFist = true; _root.mcLayout.hand._visible = true; mcLayout.hand.gotoAndStop(2); mcLayout.mcOption.gotoAndStop("temp"); mcLayout.mcOption.bigImage.gotoAndStop(_sType); } function fistKill() { if (_root.mcPause instanceof MovieClip) { return(undefined); } if (fistTimes == 0) { _root.mcLayout.mcFist.gotoAndStop("off"); return(undefined); } mcLayout.hand.gotoAndPlay(3); } function unselFist() { if (_root.mcPause instanceof MovieClip) { return(undefined); } if (fistTimes == 0) { _root.mcLayout.mcFist.gotoAndStop("off"); return(undefined); } currRole = null; bUseFist = false; } function sell() { if (_root.mcPause instanceof MovieClip) { return(undefined); } selectedRole.sell(); currRole = null; _root.mcLevel.searchAllPath(); } function repair() { if (_root.mcPause instanceof MovieClip) { return(undefined); } selectedRole.repair(); } function upgrade() { if (_root.mcPause instanceof MovieClip) { return(undefined); } if (selectedRole.bUping) { return(undefined); } if (_root.gold < selectedRole.upCost) { _root.disSellOption(); _root.mcLayout.noteMoney.gotoAndPlay(2); return(undefined); } mcLayout.mcOption.mcUpgrade.gotoAndStop("upgrade"); var _local2 = selectedRole.level; var _local4 = _local2; var _local3 = _local2 + 1; var _local6 = selectedRole.aDamage[_local4]; var _local5 = selectedRole.aDamage[_local3]; if (selectedRole.type == "rule") { var _local7 = (10 / (_local3 - _local4)) * 0.15; } else { var _local7 = (_local5 - _local6) * 0.15; } selectedRole.stUpgrade(_local7); } function cakeMange(_frame) { var _local2 = mcLayout.mcOption.mcUpgrade.cake; var _local4 = _local2.leftCake; var _local1 = _local2.rightCake; if (_frame <= 30) { _local1.gotoAndStop(_frame); } else { _local1.gotoAndStop(30); _local4.gotoAndStop(_frame - 30); } } function overBuyFun(_type) { Mouse.show(); if (_root.mcPause instanceof MovieClip) { return(undefined); } if (!currRole) { disBuyOption(_type); mcLayout.mcOption.bigImage.gotoAndStop(_type); } } function outBuyFun() { if (!currRole) { mcLayout.mcOption.gotoAndStop("temp"); } } function resetConvert() { mcLayout.mcConvert.gotoAndStop("temp"); mcLayout.mcConvert.gotoAndStop("convert"); } function disConvert() { if (_root.mcPause instanceof MovieClip) { return(undefined); } with (mcLayout.mcConvert) { if (bPhoneUnlocked) { phone.gotoAndStop("finish"); } else if (head >= phoneHead) { phone.gotoAndStop("on"); } else { phone.gotoAndStop("off"); } if (bRuleUnlocked) { rule.gotoAndStop("finish"); } else if (head >= ruleHead) { rule.gotoAndStop("on"); } else { rule.gotoAndStop("off"); } if (bStaplerUnlocked) { stapler.gotoAndStop("finish"); } else if (head >= staplerHead) { stapler.gotoAndStop("on"); } else { stapler.gotoAndStop("off"); } if (head >= goldHead) { mcGold.gotoAndStop("on"); } else { mcGold.gotoAndStop("off"); } if (head >= interestHead) { if (sHard == "FREE") { mcInterest.gotoAndStop("locked"); } else if (interest < maxInterest) { mcInterest.gotoAndStop("on"); } else { mcInterest.gotoAndStop("finish"); } } else { mcInterest.gotoAndStop("off"); } if (head >= lifeHead) { mcLife.gotoAndStop("on"); } else { mcLife.gotoAndStop("off"); } } } function convertFun(_type) { if (_root.mcPause instanceof MovieClip) { return(undefined); } switch (_type) { case "phone" : bPhoneUnlocked = true; mcLayout.mcPhone.gotoAndStop("on"); head = head - _root.phoneHead; resetConvert(); disConvert(); break; case "rule" : bRuleUnlocked = true; mcLayout.mcRule.gotoAndStop("on"); head = head - _root.ruleHead; resetConvert(); disConvert(); break; case "stapler" : bStaplerUnlocked = true; mcLayout.mcStapler.gotoAndStop("on"); head = head - _root.staplerHead; resetConvert(); disConvert(); break; case "gold" : gold = gold + goldRate; head = head - _root.goldHead; resetConvert(); disConvert(); break; case "interest" : interest = interest + interestRate; head = head - _root.interestHead; resetConvert(); disConvert(); break; case "life" : life = life + 1; head = head - _root.lifeHead; resetConvert(); disConvert(); } } function disNoteLock(_type) { _root.mcLayout.mcOption.noteLock._visible = false; if (_type == "phone") { if (!_root.bPhoneUnlocked) { _root.mcLayout.mcOption.noteLock._visible = true; } } else if (_type == "rule") { if (!_root.bRuleUnlocked) { _root.mcLayout.mcOption.noteLock._visible = true; } } else if (_type == "stapler") { if (!_root.bStaplerUnlocked) { _root.mcLayout.mcOption.noteLock._visible = true; } } } function disBuyOption(_type) { if (_root.mcPause instanceof MovieClip) { return(undefined); } if (_type == "rule") { mcLayout.mcOption.gotoAndStop("buyRule"); } else if (_type == "fist") { mcLayout.mcOption.gotoAndStop("fist"); } else { mcLayout.mcOption.gotoAndStop("buy"); } disNoteLock(_type); var _local2 = mcLayout.mcOption.mcSell; var _local3 = mcLayout.mcOption.mcFist; switch (_type) { case "clip" : cost = _root.clipCost; roelName = aRoleName[0]; damage = aDamage1[0]; range = aRange1[0]; speedType = aSpeedType[0]; weaponType = aWeaponType[0]; break; case "pen" : cost = _root.penCost; roelName = aRoleName[1]; damage = aDamage2[0]; range = aRange2[0]; speedType = aSpeedType[1]; weaponType = aWeaponType[1]; break; case "calc" : cost = _root.calcCost; roelName = aRoleName[2]; damage = aDamage3[0]; range = aRange3[0]; speedType = aSpeedType[2]; weaponType = aWeaponType[2]; break; case "phone" : cost = _root.phoneCost; roelName = aRoleName[3]; damage = aDamage4[0]; range = aRange4[0]; speedType = aSpeedType[3]; weaponType = aWeaponType[3]; break; case "rule" : cost = _root.ruleCost; roelName = aRoleName[4]; rulePower = aRulePower[0]; range = aRange5[0]; speedType = aSpeedType[4]; weaponType = aWeaponType[4]; break; case "stapler" : cost = _root.staplerCost; roelName = aRoleName[5]; damage = aDamage6[0]; range = aRange6[0]; speedType = aSpeedType[5]; weaponType = aWeaponType[5]; break; case "fist" : times = fistTimes; damage = fistDamage; range = fistRange; weaponType = "Land / Air"; } _local2.tName.text = roelName; _local2.tLevel.text = 1; _local2.tCost.text = cost; _local2.tDamage.text = damage; _local2.tPower.text = rulePower; _local2.tRange.text = range; _local2.tSpeed.text = speedType; _local2.tType.text = weaponType; _local3.tTimes.text = times; _local3.tDamage.text = damage; _local3.tRange.text = range; _local3.tType.text = weaponType; } function disSellOption() { if (_root.mcPause instanceof MovieClip) { return(undefined); } mcLayout.mcOption.gotoAndStop("temp"); if (selectedRole.type == "rule") { mcLayout.mcOption.gotoAndStop("selRule"); if (selectedRole.bUping) { _root.mcLayout.mcOption.mcUpgrade.gotoAndStop("upgrade"); } } else { mcLayout.mcOption.gotoAndStop("sel"); if (selectedRole.bUping) { _root.mcLayout.mcOption.mcUpgrade.gotoAndStop("upgrade"); } } mcLayout.mcOption.bigImage.gotoAndStop(selectedRole.type); disNoteLock(selectedRole.type); var _local2 = mcLayout.mcOption.mcSell; var _local4 = mcLayout.mcOption.mcUpgrade; var _local7 = mcLayout.mcOption.mcRepair; var _local5 = mcLayout.mcOption.btUpgrade; var _local6 = mcLayout.mcOption.btRepair; _local2.tName.text = selectedRole.roelName; _local2.tLevel.text = selectedRole.level + 1; _local2.tCost.text = selectedRole.cost; _local2.tDamage.text = selectedRole.damage; _local2.tPower.text = selectedRole.rulePower; _local2.tRange.text = selectedRole.nRange; _local2.tSpeed.text = selectedRole.speedType; _local2.tType.text = selectedRole.weaponType; var _local3 = selectedRole.level; _local4._visible = true; _local5._visible = true; _local5.enabled = true; _local7._visible = true; _local6._visible = true; _local6.enabled = true; if (_local3 > 4) { _local3 = 4; _local4._visible = false; _local5._visible = false; _local5.enabled = false; } if (selectedRole.bUping) { _local5._visible = false; _local5.enabled = false; } if (selectedRole.blood == 100) { _local7._visible = false; _local6._visible = false; _local6.enabled = false; } _local4.tLevel.text = _local3 + 2; _local4.tCost.text = selectedRole.aUpCost[_local3]; _local4.tDamage.text = selectedRole.aDamage[_local3 + 1]; _local4.tPower.text = selectedRole.aRulePower[_local3 + 1]; _local4.tRange.text = selectedRole.aRange[_local3 + 1]; _local7.tCost.text = Math.ceil((((100 - selectedRole.blood) / 100) * selectedRole.cost) * 0.5); } function subGold(_sType) { switch (_sType) { case "clip" : if (gold >= tackCost) { gold = gold - tackCost; } break; case "pen" : if (gold >= penCost) { gold = gold - penCost; } break; case "calc" : if (gold >= calcCost) { gold = gold - calcCost; } break; case "phone" : if (gold >= phoneCost) { gold = gold - phoneCost; } break; case "rule" : if (gold < ruleCost) { break; } gold = gold - ruleCost; } } function dcOver() { if (bPass) { return(undefined); } if (life == 0) { bOver = true; } if (bOver) { turnTo("temp"); trace(":::::::\u6E38\u620F\u7ED3\u675F::::::::"); aEnemy = mcLevel.aEnemy; for (var _local3 in aEnemy) { aEnemy[_local3].body.stop(); } _root.bAllowMenu = false; atMc(this, "mcOver"); delete onEnterFrame; } } function dcPass() { if (bOver) { return(undefined); } if (nLevel == nMaxLevel) { if (gameTime < 25) { if (mcLevel.aEnemy.length == 0) { bPass = true; } } } if (bPass) { if (nLevel == nMaxLevel) { _root.bAllowMenu = false; atMc(this, "mcEnd"); delete onEnterFrame; } } } function dcPause() { if (bPass) { return(undefined); } if (bOver) { return(undefined); } if (bEnd) { return(undefined); } if (mcMenu instanceof MovieClip) { return(undefined); } if (bStart) { if (!(mcPause instanceof MovieClip)) { pauseGame(); kill(mcPause); atMc(this, "mcPause"); } } else if (mcPause instanceof MovieClip) { activeGame(); kill(mcPause); } } function getGameTime() { clearInterval(gameInter); gameInter = setInterval(this, "getGameTime", 1000); if (bPause) { return(undefined); } if (!bStart) { return(undefined); } if (gameTime > 0) { gameTime = gameTime - 1; } else { nextLevel(); } if (gameTime >= 10) { disGameTime = gameTime; } else { disGameTime = "0" + gameTime; } } function dcScore() { disScore = Math.floor(score); } function onEnterFrame() { dcScore(); dcOver(); dcPass(); } stop(); trace("::::\u5F00\u59CB\u6E38\u620F::::"); gameTime = levelTime; getGameTime(); var myLis = new Object(); bKeyDown = false; myLis.onKeyDown = function () { if (bKeyDown) { return(undefined); } if (Key.isDown(80)) { dcPause(); bKeyDown = true; } if (Key.isDown(83)) { sell(); mcLayout.mcOption.gotoAndStop("temp"); bKeyDown = true; } if (Key.isDown(85)) { upgrade(); disSellOption(); bKeyDown = true; } if (Key.isDown(82)) { repair(); disSellOption(); bKeyDown = true; } }; myLis.onKeyUp = function () { bKeyDown = false; }; Key.addListener(myLis);
Symbol 5 MovieClip Frame 1
onEnterFrame = function () { var _local4 = _root.getBytesLoaded(); var _local3 = _root.getBytesTotal(); var _local5 = int((_local4 / _local3) * 100); num_txt.text = _local5 + "%"; if (_local4 == _local3) { delete this.onEnterFrame; if ((_root._mochiad instanceof MovieClip) != true) { _root.play(); } } };
Symbol 9 MovieClip Frame 1
this._visible = false;
Symbol 9 MovieClip Frame 2
this._visible = true;
Symbol 9 MovieClip Frame 39
stop();
Instance of Symbol 2 MovieClip in Symbol 9 MovieClip Frame 39
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 1209 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("1.5"); } static function showPreloaderAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 1210 MovieClip [__Packages.as.AStar] Frame 0
class as.AStar { var LEVEL, mc, nRow, nColumn, tileW, aTile, aO, aP, aPath, a8, ps, pe, iso, initTime, p1, p2, p3, p4, p5, p6, p7, p8; function AStar (_mc, _nRow, _nColumn, _tileW) { _global.initGlobalFun(this); LEVEL = _root.mcLevel; mc = _mc; nRow = _nRow; nColumn = _nColumn; tileW = _tileW; aTile = new Array(); aO = new Array(); aP = new Array(); aPath = new Array(); a8 = new Array("p8", "p6", "p4", "p2", "p7", "p5", "p3", "p1"); ps = new Object(); pe = new Object(); aTile = mc.aTile; var _local5 = LEVEL.world.maxx; var _local4 = LEVEL.world.maxz; iso = new global.ISOView(_local5, _local4); } function setPs(_o) { ps = _o; } function setPe(_o) { pe = _o; } function reset() { for (var _local5 in aP) { if (!aP[_local5].bBlock) { aP[_local5].mc.gotoAndStop("grid"); } } for (var _local6 in aTile) { var _local3 = aTile[_local6]; for (var _local5 in _local3) { var _local2 = _local3[_local5]; var _local4 = _local2.mc; _local2.c = 1; _local2.s = 1; _local2.bOpen = false; _local2.bClosed = false; _local2.p = null; } } aO = new Array(); aP = new Array(); aPath = new Array(); } function stSearch() { _root.bSearching = true; if (!(ps instanceof Object)) { getSearchTime(); _root.bSearching = false; aPath = null; trace(((ps.x + " ") + pe.x) + "::::\u8D77\u59CB\u70B9\u4E0D\u5B58\u5728\uFF0C\u6CA1\u6709\u53EF\u7528\u8DEF\u5F84::::"); return(undefined); } if (!(pe instanceof Object)) { getSearchTime(); _root.bSearching = false; aPath = null; trace(((ps.x + " ") + pe.x) + "::::\u7EC8\u70B9\u4E0D\u5B58\u5728\uFF0C\u6CA1\u6709\u53EF\u7528\u8DEF\u5F84::::"); return(undefined); } initTime = getTimer(); ps.c = 0; aO.push(ps); search(); trace("::::Start Search::::"); } function search() { while (_root.bSearching) { var _local5 = aO.length; if (_local5 == 0) { getSearchTime(); _root.bSearching = false; aPath = null; trace(((ps.x + " ") + pe.x) + "::::\u6CA1\u6709\u53EF\u7528\u8DEF\u5F84::::"); break; } var _local3 = aO[_local5 - 1]; for (var _local6 in aO) { var _local4 = aO[_local6]; if (_local4.s < _local3.s) { _local3 = _local4; } } if (_local3 == pe) { getSearchTime(); findPath(); _root.bSearching = false; trace("::::\u627E\u5230\u76EE\u6807::::"); break; } rmvO(_local3); addC(_local3); dcAround(_local3); } } function dcAround(_o) { var _local7 = _o; var _local9 = _local7.x; var _local8 = _local7.y; p1 = aTile[_local8 + 1][_local9]; p2 = aTile[_local8 + 1][_local9 + 1]; p3 = aTile[_local8][_local9 + 1]; p4 = aTile[_local8 - 1][_local9 + 1]; p5 = aTile[_local8 - 1][_local9]; p6 = aTile[_local8 - 1][_local9 - 1]; p7 = aTile[_local8][_local9 - 1]; p8 = aTile[_local8 + 1][_local9 - 1]; for (var _local10 in a8) { var _local6 = a8[_local10]; var _local2 = this[_local6]; if (!(_local2 instanceof Object)) { continue; } var _local3 = dcCost(_local2, _local7); var _local5 = dcHeur(_local2); var _local4 = _local3 + _local5; if (_local4 >= 100000) { continue; } if (_local2.bBlock) { continue; } if (_local2.bOpen) { continue; } if (_local2.bClosed) { continue; } _local2.p = _local7; _local2.c = _local3; _local2.s = _local4; addO(_local2); } } function dcCost(_o, _p) { var _local3 = _o; var _local18 = _local3.x; var _local15 = _local3.y; var _local7 = _p.x; var _local6 = _p.y; var _local5 = _local7 - _local18; var _local4 = _local6 - _local15; var _local2 = 1; if (_local5 != 0) { if (_local4 != 0) { _local2 = 1.41; var _local10 = _local5 / Math.abs(_local5); var _local12 = _local4 / Math.abs(_local4); var _local16 = _local7 - _local10; var _local13 = _local6; var _local19 = aTile[_local13][_local16]; var _local14 = _local7; var _local11 = _local6 - _local12; var _local17 = aTile[_local11][_local14]; if (_local19.bBlock) { _local2 = 100000 /* 0x0186A0 */; } if (_local17.bBlock) { _local2 = 100000 /* 0x0186A0 */; } } } if (_local3.c != 0) { var _local9 = _p.c + _local2; } else { var _local9 = 0; } return(_local9); } function dcHeur(_o) { var _local4 = _o; var _local9 = _local4.x; var _local7 = _local4.y; var _local3 = Math.abs(_local9 - pe.x); var _local2 = Math.abs(_local7 - pe.y); var _local6 = Math.min(_local3, _local2) * 1.41; var _local5 = Math.max(_local3, _local2) - Math.min(_local3, _local2); var _local8 = _local6 + _local5; return(_local8); } function findPath() { var _local2 = pe; aP.push(_local2); while (_local2.p != ps) { _local2 = _local2.p; aP.push(_local2); } for (var _local3 in aP) { _local2 = aP[_local3]; aPath.push([_local2.x * tileW, (-_local2.y) * tileW]); } } function getMinPath() { return(aPath); } function getSearchTime() { var _local3 = getTimer(); var _local2 = _local3 - initTime; mc.searchTime = _local2; } function addO(_o) { aO.push(_o); _o.bOpen = true; } function rmvO(_o) { var _local5 = _o; var _local3 = aO; var _local4 = _local3.length; var _local2 = 0; while (_local2 < _local4) { if (_local5 == _local3[_local2]) { _local3.splice(_local2, 1); break; } _local2++; } _o.bOpen = false; } function addC(_o) { _o.bClosed = true; } function rmvC(_o) { _o.bClosed = false; } }
Symbol 1211 MovieClip [__Packages.global.ISOView] Frame 0
class global.ISOView { var maxx, maxz, sinTheta, cosTheta, sinAlpha, cosAlpha; function ISOView (_maxx, _maxz) { _global.initGlobalFun(this); maxx = _maxx; maxz = _maxz; var _local4 = 30; var _local5 = 45; var _local3 = 0.0174532944444444; sinTheta = Math.sin(_local4 * _local3); cosTheta = Math.cos(_local4 * _local3); sinAlpha = Math.sin(_local5 * _local3); cosAlpha = Math.cos(_local5 * _local3); } function mapToScreen(xpp, ypp, zpp) { var _local3 = ypp; var _local4 = (xpp * cosAlpha) + (zpp * sinAlpha); var _local2 = (zpp * cosAlpha) - (xpp * sinAlpha); var _local6 = _local4; var _local5 = (_local3 * cosTheta) - (_local2 * sinTheta); return([_local6, _local5]); } function mapToIso(screenX, screenY) { var _local2 = ((screenX / cosAlpha) - (screenY / (sinAlpha * sinTheta))) * (1 / ((cosAlpha / sinAlpha) + (sinAlpha / cosAlpha))); var _local3 = (1 / cosAlpha) * (screenX - (_local2 * sinAlpha)); return([_local3, _local2]); } function dcDepth(x, y, z) { var _local4 = 15; x = Math.abs(x) * _local4; y = Math.abs(y); z = Math.abs(z) * _local4; var _local2 = maxx; var _local5 = maxz; var _local9 = (_local2 * (_local5 - 1)) + x; var _local6 = ((_local2 * (z - 1)) + x) + (_local9 * Math.abs(y)); return(Math.round(_local6)); } }
Symbol 1212 MovieClip [__Packages.global.ISOWorld] Frame 0
class global.ISOWorld { var maxx, maxz, tileW, nRow, nColumn, width, height, path, aTile, iso; function ISOWorld (_mc, _maxx, _maxz, _tileW, _nRow, _nColumn) { _global.initGlobalFun(this); maxx = _maxx; maxz = _maxz; tileW = _tileW; nRow = _nRow; nColumn = _nColumn; width = maxx * tileW; height = (-maxz) * tileW; path = _mc; aTile = new Array(); iso = new global.ISOView(maxx, maxz); buildFloor(); } function buildFloor() { var _local10 = 0; var _local4 = 0; while (_local4 < nColumn) { var _local12 = new Array(); var _local3 = 0; while (_local3 < nRow) { var _local7 = iso.dcDepth(_local3, _local10, _local4); var _local8 = (("tile" + _local4) + "_") + _local3; var _local2 = path.attachMovie("tile", _local8, _local7); _local2.x = _local3; _local2.y = _local10; _local2.z = _local4; _local2.depth = _local7; var _local6 = {x:_local3, y:_local4, bBlock:false, mc:_local2, c:1, s:1, bClosed:false, p:null}; _local2.tileObj = _local6; _local12.push(_local6); var _local11 = _local3 * tileW; var _local9 = (-_local4) * tileW; var _local5 = iso.mapToScreen(_local11, _local10, _local9); _local2._x = _local5[0]; _local2._y = _local5[1]; _local3++; } aTile.push(_local12); _local4++; } } }
Symbol 1213 MovieClip [__Packages.as.Enemy] Frame 0
class as.Enemy extends MovieClip { var THIS, LEVEL, range, bloodBar, normalv, highv, v, vy, g, blood, shootTime, tileW, nJumpLine, aFun, aTile, aBullet, aBossLight, aRole, aStartP, aEndP, aFirstP, bDie, bLighting, bSearched, bStSearch, aim, iso, currTilex, currTilez, isox, isoy, isoz, type, kind, splitNum, maxHitPoint, hitPoint, bonusGold, shakeInter, aPath, killArrayElem, _x, removeMovieClip, aCurrTypeArray, onEnterFrame, _y, tilex, tilez, swapDepths, gotoAndStop, damage, shootInter; function Enemy () { super(); _global.initGlobalFun(this); THIS = this; LEVEL = _root.mcLevel; range._visible = false; if (!_root.bShowBar) { bloodBar._visible = false; } normalv = 1; highv = 1.5; v = normalv; vy = 0; g = 1; blood = 100; shootTime = 300; tileW = LEVEL.world.tileW; nJumpLine = -tileW; aFun = new Array("toIso"); aTile = LEVEL.world.aTile; aBullet = LEVEL.aBullet; aBossLight = LEVEL.aBossLight; aRole = LEVEL.aRole; aStartP = LEVEL.aStartP; aEndP = LEVEL.aEndP; aFirstP = new Array(); bDie = false; bLighting = false; bSearched = false; bStSearch = false; aim = null; iso = LEVEL.iso; } function initTileCoord(_currTilex, _currTilez) { currTilex = _currTilex; currTilez = _currTilez; } function initCoord(_isox, _isoy, _isoz) { isox = _isox; isoy = _isoy; isoz = _isoz; } function initType(_type, _kind) { type = _type; kind = _kind; switch (type) { case "splitNormal" : break; case "normal" : break; case "group" : break; case "fast" : initHighV(); break; case "split" : splitNum = 2; break; case "boss" : initBoss(); break; case "fly" : break; case "flyBoss" : } } function initHitPoint(_hitPoint, _glod) { maxHitPoint = _hitPoint; hitPoint = _hitPoint; bonusGold = _glod; } function initHighV() { v = highv; } function slowdown(_rate) { v = normalv * _rate; } function stShake() { clearInterval(shakeInter); shakeInter = setInterval(this, "shake", 100); } function stopShake() { clearInterval(shakeInter); } function shake() { var _local2 = ((Math.random() > 0.5) ? -1 : 1); isox = isox + ((_local2 * Math.random()) * 3); } function resetSpeed() { v = normalv; } function initComeOut() { switch (type) { case "splitNormal" : activeEnemy(); aFun.push("initSplit"); break; case "normal" : activeEnemy(); aFun.push("comeOut"); break; case "group" : activeEnemy(); aFun.push("comeOut"); break; case "fast" : activeEnemy(); aFun.push("comeOut"); initHighV(); break; case "split" : activeEnemy(); aFun.push("comeOut"); splitNum = 2; break; case "boss" : activeEnemy(); aFun.push("comeOut"); initBoss(); break; case "fly" : activeFlyEnemy(); aFun.push("flyComeOut"); break; case "flyBoss" : activeFlyEnemy(); aFun.push("flyComeOut"); } } function initSplit() { if (aPath) { aFun.push("mv"); killArrayElem(aFun, "initSplit"); } } function flying() { var _local3 = 45; isox = isox + (v * Math.cos(_local3 * 0.01745)); isoz = isoz + (v * Math.sin(_local3 * 0.01745)); if (_x > (680 - _root.worldx)) { _root.loseLife(); removeMovieClip(); } } function flyComeOut() { if (isox < nJumpLine) { isox = isox + v; } if (isox >= nJumpLine) { stJump(); aFun.push("flying"); killArrayElem(aFun, "flyComeOut"); } } function comeOut() { if (isox < nJumpLine) { isox = isox + v; } if (isox >= nJumpLine) { stJump(); aFun.push("jump"); killArrayElem(aFun, "comeOut"); } } function jump() { if (isoy < 0) { vy = vy + g; isox = isox + v; isoy = isoy + vy; } else if (isoy >= 0) { land(); aFun.push("mv"); killArrayElem(aFun, "jump"); } } function stJump() { LEVEL.bJumping = true; } function land() { isoy = 0; LEVEL.bJumping = false; var _local3 = aStartP.length; var _local2 = Math.floor(Math.random() * _local3); aFirstP.push(aStartP[_local2][0], aStartP[_local2][1]); currTilex = aFirstP[0]; currTilez = Math.abs(aFirstP[1]); bStSearch = true; stSearch(); } function activeEnemy() { LEVEL.aEnemy.push(this); aCurrTypeArray = LEVEL.aEnemy; } function activeFlyEnemy() { LEVEL.aFlyEnemy.push(this); aCurrTypeArray = LEVEL.aFlyEnemy; } function pushaSearch() { LEVEL.aSearch.push(this); } function stSearch() { var _local2 = LEVEL.aUsePath.length; if (_local2 > 0) { setPath(); } else { LEVEL.searchAllPath(); setPath(); } bSearched = true; } function setPath() { var _local2 = LEVEL.aUsePath.length; var _local3 = LEVEL.aUsePath[Math.floor(Math.random() * _local2)]; aPath = _local3.slice(); } function checkPath(_mode) { if (!bStSearch) { return(undefined); } var _local12 = true; var _local11 = false; if (aPath.length > 0) { for (var _local14 in aPath) { var _local8 = aPath[_local14]; var _local7 = _local8[0] / tileW; var _local10 = Math.abs(_local8[1]) / tileW; var _local9 = aTile[_local10][_local7]; if (_local9.bBlock) { _local12 = false; break; } } } else { _local12 = false; } if (!_local12) { if (LEVEL.aUsePath.length > 0) { trace((("\u5168\u5C40\u8DEF\u5F84\u5B58\u5728\uFF0C\u68C0\u67E5\u81EA\u5DF1\u662F\u4E0D\u662F\u5728\u5176\u4E2D " + currTilex) + " ") + currTilez); for (var _local13 in LEVEL.aUsePath) { var _local3 = LEVEL.aUsePath[_local13]; var _local17 = _local3.length; var _local2 = 0; while (_local2 < _local17) { var _local4 = _local3[_local2]; var _local7 = currTilex * tileW; var _local6 = (-currTilez) * tileW; if (_local4[0] == _local7) { if (_local4[1] == _local6) { _local11 = true; var _local5 = _local3.slice(); trace("aUP" + _local3); _local5.splice(0, _local2 + 1); aPath = _local5; bSearched = true; trace("\u5728\u5168\u5C40\u8DEF\u5F84\u4E2D\uFF0C\u622A\u53D6\u8DEF\u5F84" + aPath); break; } } _local2++; } } } if (!_local11) { trace("\u4E0D\u5728\u5168\u5C40\u8DEF\u5F84\u4E2D\uFF0C\u91CD\u65B0\u5BFB\u8DEF"); var _local20 = aTile[currTilez][currTilex]; LEVEL.aStar.setPs(_local20); var _local17 = LEVEL.aEndPUsable.length; var _local15 = Math.floor(Math.random() * _local17); var _local19 = LEVEL.aEndP[_local15][0]; var _local16 = LEVEL.aEndP[_local15][1]; var _local18 = aTile[_local16][_local19]; LEVEL.aStar.setPe(_local18); LEVEL.searchPath(); if (LEVEL.aPath.length > 0) { aPath = LEVEL.aPath.slice(); bSearched = true; } else { bSearched = false; pushaSearch(); } } } } function initFrame() { onEnterFrame = function () { if (_root.bPause) { return(undefined); } this.funManage(this, [this.aFun]); }; } function toIso() { var _local2 = iso.mapToScreen(isox, isoy, isoz); _x = _local2[0]; _y = _local2[1]; tilex = Math.floor(isox / tileW); tilez = Math.floor(Math.abs(isoz) / tileW); var _local3 = iso.dcDepth(tilex, 0, tilez); _local3 = _local3 + 1; swapDepths(_local3); } function mv() { if (bDie) { return(undefined); } if (aPath.length == 0) { if (bSearched) { _root.loseLife(); if (bDie) { return(undefined); } bDie = true; var _local4 = aCurrTypeArray; var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { if (this == _local4[_local3]) { _local4.splice(_local3, 1); break; } _local3++; } clearLight(); gotoAndStop("jump"); lossGold(); return(undefined); } return(undefined); } if (!aPath) { return(undefined); } var _local11 = (aPath[0][0] - isox) + 10; var _local10 = (aPath[0][1] - isoz) - 10; var _local9 = Math.abs(_local11); var _local8 = Math.abs(_local10); var _local5 = Math.atan2(_local10, _local11) * 57.29578; _local5 = _local5 % 360; _local5 = (((_local5 % 360) < 0) ? (_local5 + 360) : (_local5)); var _local14 = Math.ceil(_local5 / 45); gotoAndStop(_local14); var _local7 = 2; if (_local9 > _local7) { var _local12 = _local11 / _local9; if (_local8 > _local7) { isox = isox + ((_local12 * v) * 0.7); } else { isox = isox + (_local12 * v); } } if (_local8 > _local7) { var _local13 = _local10 / _local8; if (_local9 > _local7) { isoz = isoz + ((_local13 * v) * 0.7); } else { isoz = isoz + (_local13 * v); } } if (_local9 <= _local7) { if (_local8 <= _local7) { currTilex = Math.ceil(aPath[0][0] / tileW); currTilez = Math.ceil(Math.abs(aPath[0][1] / tileW)); aPath.shift(); } } } function getTileA() { return([currTilex, currTilez]); } function lossBlood(_n) { if (bDie) { return(undefined); } hitPoint = hitPoint - _n; blood = (100 * hitPoint) / maxHitPoint; if (blood <= 0) { hitPoint = 0; blood = 0; die(); } else { bloodBar.bar._xscale = blood; } } function die() { if (bDie) { return(undefined); } bDie = true; var _local4 = aCurrTypeArray; var _local5 = _local4.length; var _local3 = 0; while (_local3 < _local5) { if (this == _local4[_local3]) { _local4.splice(_local3, 1); break; } _local3++; } clearLight(); if (type == "split") { enemySplit(); } if (type == "boss") { _root.head = _root.head + 3; _root.disConvert(); } if (type == "flyBoss") { _root.head = _root.head + 3; _root.disConvert(); } getGold(); gotoAndStop("die"); } function getGold() { _root.gold = _root.gold + bonusGold; switch (_root.sHard) { case "EASY" : _root.score = _root.score + (bonusGold * 0.75); break; case "MEDIUM" : _root.score = _root.score + bonusGold; break; case "HARD" : _root.score = _root.score + (bonusGold * 1.25); break; case "INSANE" : _root.score = _root.score + (bonusGold * 1.35); break; case "FREE" : _root.score = _root.score + bonusGold; } } function lossGold() { _root.score = _root.score - 1; if (_root.score <= 0) { _root.score = 0; } } function enemySplit() { var _local6 = 0; while (_local6 < splitNum) { var _local8 = ((Math.random() > 0.5) ? 1 : -1); var _local5 = isox + ((_local8 * Math.random()) * 12); var _local4 = 0; _local8 = ((Math.random() > 0.5) ? 1 : -1); var _local3 = isoz + ((_local8 * Math.random()) * 12); if (bStSearch) { var _local7 = "splitNormal"; var _local2 = LEVEL.addEnemy(_local5, _local4, _local3, _local7, kind); _local2.initTileCoord(currTilex, currTilez); _local2.bStSearch = true; _local2.pushaSearch(); } else { var _local7 = "normal"; var _local2 = LEVEL.addEnemy(_local5, _local4, _local3, _local7, kind); } _local2.initComeOut(); _local2._xscale = 80; _local2._yscale = 80; _local2.initHitPoint(Math.floor(LEVEL.hitPoint * 0.7), Math.ceil(bonusGold * 0.6)); _local6++; } } function initBoss() { damage = 5; shootInter = setInterval(this, "dcAim", shootTime); } function dcAim() { var _local8 = false; if (!(aim instanceof MovieClip)) { aim = null; _local8 = true; } else { var _local6 = aim._x + LEVEL.worldx; var _local5 = aim._y + LEVEL.worldy; var _local4 = range.hitTest(_local6, _local5, true); if (!_local4) { clearLight(); aim = null; _local8 = true; } else { lightManage(); } } if (_local8) { for (var _local7 in aRole) { var _local3 = aRole[_local7]; var _local2 = _local3._parent; var _local6 = _local2._x + LEVEL.worldx; var _local5 = _local2._y + LEVEL.worldy; var _local4 = range.hitTest(_local6, _local5, true); if (_local4) { aim = _local3; lightManage(); break; } } } clearInterval(shootInter); shootInter = setInterval(this, "dcAim", shootTime); } function clearLight() { var _local3 = aBossLight.length; var _local2 = 0; while (_local2 < _local3) { if (this == aBossLight[_local2][0]) { aBossLight.splice(_local2, 1); break; } _local2++; } } function lightManage() { clearLight(); if (bLighting) { bLighting = false; } else { bLighting = true; aim.lossBlood(damage); aBossLight.push([this, aim]); } } }
Symbol 1214 MovieClip [__Packages.as.Role] Frame 0
class as.Role extends MovieClip { var LEVEL, mcLight, mcTile, _parent, range, bloodBar, aFun, aDamage, aUpCost, aRange, aRole, aEnemy, aFlyEnemy, aBullet, aLight, blood, level, maxLevel, bShoot, bLighting, bSlow, bDie, bUping, body, nRange, type, cost, shootTime, roelName, speedType, weaponType, aRulePower, aSlowRate, rulePower, slowRate, damage, upCost, bullitType, _name, removeMovieClip, repairCost, upTime, upInterID, upInter, powerBar, onEnterFrame, aim, gotoAndStop, shootInter, aSlowEnemy, flyIhootInter, post, _visible; function Role () { super(); _global.initGlobalFun(this); LEVEL = _root.mcLevel; mcLight = LEVEL.mcLight; mcTile = _parent; range._visible = false; bloodBar._visible = false; aFun = new Array(); aDamage = new Array(); aUpCost = new Array(); aRange = new Array(); aRole = LEVEL.aRole; aEnemy = LEVEL.aEnemy; aFlyEnemy = LEVEL.aFlyEnemy; aBullet = LEVEL.aBullet; aLight = LEVEL.aLight; blood = 100; level = 0; maxLevel = 5; bShoot = false; bLighting = false; bSlow = false; bDie = false; bUping = false; body.stop(); } function initRange() { var _local3 = (nRange / _root.defaultRange) * 100; range._xscale = _local3; range._yscale = _local3; } function initType(_type) { type = _type; switch (type) { case "clip" : cost = _root.clipCost; aDamage = _root.aDamage1; aUpCost = _root.aUpCost1; aRange = _root.aRange1; shootTime = _root.aShootTime[0]; roelName = _root.aRoleName[0]; speedType = _root.aSpeedType[0]; weaponType = _root.aWeaponType[0]; aFun.push("dcDir"); break; case "pen" : cost = _root.penCost; aDamage = _root.aDamage2; aUpCost = _root.aUpCost2; aRange = _root.aRange2; shootTime = _root.aShootTime[1]; roelName = _root.aRoleName[1]; speedType = _root.aSpeedType[1]; weaponType = _root.aWeaponType[1]; aFun.push("dcDir"); break; case "calc" : cost = _root.calcCost; aDamage = _root.aDamage3; aUpCost = _root.aUpCost3; aRange = _root.aRange3; shootTime = _root.aShootTime[2]; roelName = _root.aRoleName[2]; speedType = _root.aSpeedType[2]; weaponType = _root.aWeaponType[2]; aFun.push("dcRest"); break; case "phone" : cost = _root.phoneCost; aDamage = _root.aDamage4; aUpCost = _root.aUpCost4; aRange = _root.aRange4; shootTime = _root.aShootTime[3]; roelName = _root.aRoleName[3]; speedType = _root.aSpeedType[3]; weaponType = _root.aWeaponType[3]; aFun.push("dcRest"); break; case "rule" : cost = _root.ruleCost; aRulePower = _root.aRulePower; aSlowRate = _root.aSlowRate; aUpCost = _root.aUpCost5; aRange = _root.aRange5; rulePower = aRulePower[level]; slowRate = aSlowRate[level]; shootTime = _root.aShootTime[4]; roelName = _root.aRoleName[4]; speedType = _root.aSpeedType[4]; weaponType = _root.aWeaponType[4]; break; case "stapler" : cost = _root.staplerCost; aDamage = _root.aDamage6; aUpCost = _root.aUpCost6; aRange = _root.aRange6; shootTime = _root.aShootTime[5]; roelName = _root.aRoleName[5]; speedType = _root.aSpeedType[5]; weaponType = _root.aWeaponType[5]; aFun.push("dcDir"); } damage = aDamage[level]; upCost = aUpCost[level]; nRange = aRange[level]; initRange(); bullitType = type + "Bullit"; } function sell() { trace("\u5356\u4E86:" + _name); LEVEL.currentTile = null; _root.gold = _root.gold + Math.floor(cost * 0.7); initTile(); removeMovieClip(); } function repair() { trace("\u4FEE\u590D\u4E86:" + _name); if (blood == 100) { return(undefined); } repairCost = Math.ceil((((100 - blood) / 100) * cost) * 0.5); if (_root.gold > repairCost) { _root.gold = _root.gold - repairCost; _root.gold = Math.floor(_root.gold); blood = 100; bloodBar.bar._xscale = blood; bloodBar._visible = false; _root.disSellOption(); } else { _root.mcLayout.noteMoney.gotoAndPlay(2); } } function stUpgrade(T) { trace("\u5347\u7EA7\u4E86:" + _name); upTime = (T * 1000) / 60; upInterID = 0; if (level < maxLevel) { _root.mcLayout.noteMoney.gotoAndStop(1); _root.gold = _root.gold - upCost; bUping = true; range._visible = false; mcTile.gotoAndStop("upgrade"); _root.disSellOption(); clearInterval(upInter); upInter = setInterval(this, "upgrade", upTime); } } function upgrade() { trace(_name + "\u5347\u7EA7\u4E2D"); clearInterval(upInter); if (upInterID == 60) { bUping = false; level = level + 1; powerBar.gotoAndStop(level + 1); cost = cost + upCost; damage = aDamage[level]; upCost = aUpCost[level]; nRange = aRange[level]; initRange(); if (type == "rule") { rulePower = aRulePower[level]; } _root.disSellOption(); mcTile.gotoAndStop("block"); } else { upInterID = upInterID + 1; upInter = setInterval(this, "upgrade", upTime); if (_root.selectedRole == this) { _root.cakeMange(upInterID + 1); } } } function initFrame() { onEnterFrame = function () { if (_root.bPause) { return(undefined); } this.funManage(this, [this.aFun]); }; } function dcDir() { if (aim instanceof MovieClip) { var _local6 = mcTile._x; var _local4 = mcTile._y; var _local5 = aim._x; var _local3 = aim._y; var _local8 = _local5 - _local6; var _local7 = _local3 - _local4; var _local2 = Math.atan2(_local7, _local8) * 57.29578; _local2 = _local2 % 360; _local2 = (((_local2 % 360) < 0) ? (_local2 + 360) : (_local2)); var _local9 = Math.ceil(_local2 / 45); gotoAndStop(_local9); } else { body.stop(); } } function dcRest() { if (aim instanceof MovieClip) { gotoAndStop("attack"); } else { gotoAndStop("rest"); } } function stDcEnemy() { switch (type) { case "clip" : dcGEnemy(); break; case "pen" : dcAEnemy(); dcGEnemy(); break; case "calc" : dcAEnemy(); break; case "phone" : dcPhoneEnemy(); break; case "rule" : dcRuleEnemy(); break; case "stapler" : dcAEnemy(); dcGEnemy(); } } function dcRuleEnemy() { clearInterval(shootInter); shootInter = setInterval(this, "dcRuleEnemy", shootTime); if (_root.bPause) { return(undefined); } gotoAndStop("rest"); if (bUping) { bSlow = false; body.stop(); for (var _local7 in aSlowEnemy) { aSlowEnemy[_local7].resetSpeed(); aSlowEnemy[_local7].stopShake(); } return(undefined); } for (var _local7 in aSlowEnemy) { aSlowEnemy[_local7].resetSpeed(); aSlowEnemy[_local7].stopShake(); } aSlowEnemy = new Array(); for (var _local8 in aEnemy) { var _local3 = aEnemy[_local8]; var _local6 = _local3._x + LEVEL.worldx; var _local5 = _local3._y + LEVEL.worldy; var _local4 = range.hitTest(_local6, _local5, true); if (_local4) { aSlowEnemy.push(_local3); slowdown(); } } } function slowdown() { if (bSlow) { bSlow = false; for (var _local2 in aSlowEnemy) { aSlowEnemy[_local2].resetSpeed(); aSlowEnemy[_local2].stopShake(); } gotoAndStop("rest"); } else { bSlow = true; for (var _local3 in aSlowEnemy) { aSlowEnemy[_local3].slowdown(slowRate); aSlowEnemy[_local3].stShake(); } gotoAndStop("attack"); } } function dcPhoneEnemy() { clearInterval(shootInter); shootInter = setInterval(this, "dcPhoneEnemy", shootTime); if (_root.bPause) { return(undefined); } if (bUping) { clearLight(); bLighting = false; aim = null; body.stop(); return(undefined); } var _local9 = false; if (!(aim instanceof MovieClip)) { aim = null; _local9 = true; body.stop(); } else { var _local6 = aim._x + LEVEL.worldx; var _local5 = aim._y + LEVEL.worldy; var _local4 = range.hitTest(_local6, _local5, true); if (!_local4) { clearLight(); aim = null; _local9 = true; body.stop(); } else { lightManage(); } } if (_local9) { for (var _local8 in aEnemy) { var _local3 = aEnemy[_local8]; var _local6 = _local3._x + LEVEL.worldx; var _local5 = _local3._y + LEVEL.worldy; var _local4 = range.hitTest(_local6, _local5, true); if (_local4) { aim = _local3; lightManage(); break; } } for (var _local7 in aFlyEnemy) { var _local3 = aFlyEnemy[_local7]; var _local6 = _local3._x + LEVEL.worldx; var _local5 = _local3._y + LEVEL.worldy; var _local4 = range.hitTest(_local6, _local5, true); if (_local4) { aim = _local3; lightManage(); break; } } } } function clearLight() { var _local3 = aLight.length; var _local2 = 0; while (_local2 < _local3) { if (mcTile == aLight[_local2][0]) { aLight.splice(_local2, 1); break; } _local2++; } } function lightManage() { clearLight(); if (bLighting) { shootTime = 1400; bLighting = false; } else { shootTime = 400; bLighting = true; aim.lossBlood(damage); aLight.push([mcTile, aim]); } } function dcAEnemy() { clearInterval(flyIhootInter); flyIhootInter = setInterval(this, "dcAEnemy", shootTime); if (_root.bPause) { return(undefined); } if (bUping) { aim = null; body.stop(); return(undefined); } if (aFlyEnemy.length == 0) { body.stop(); return(undefined); } var _local8 = false; if (!(aim instanceof MovieClip)) { aim = null; _local8 = true; body.stop(); } else { var _local6 = aim._x + LEVEL.worldx; var _local5 = aim._y + LEVEL.worldy; var _local4 = range.hitTest(_local6, _local5, true); if (!_local4) { aim = null; _local8 = true; body.stop(); } else { shoot(); } } if (_local8) { for (var _local7 in aFlyEnemy) { var _local3 = aFlyEnemy[_local7]; var _local6 = _local3._x + LEVEL.worldx; var _local5 = _local3._y + LEVEL.worldy; var _local4 = range.hitTest(_local6, _local5, true); if (_local4) { aim = _local3; shoot(); break; } } } } function dcGEnemy() { clearInterval(shootInter); shootInter = setInterval(this, "dcGEnemy", shootTime); if (_root.bPause) { return(undefined); } if (bUping) { aim = null; body.stop(); return(undefined); } if (aEnemy.length == 0) { return(undefined); } var _local8 = false; if (!(aim instanceof MovieClip)) { aim = null; _local8 = true; } else { var _local6 = aim._x + LEVEL.worldx; var _local5 = aim._y + LEVEL.worldy; var _local4 = range.hitTest(_local6, _local5, true); if (!_local4) { aim = null; _local8 = true; } else { shoot(); } } if (_local8) { for (var _local7 in aEnemy) { var _local3 = aEnemy[_local7]; var _local6 = _local3._x + LEVEL.worldx; var _local5 = _local3._y + LEVEL.worldy; var _local4 = range.hitTest(_local6, _local5, true); if (_local4) { aim = _local3; shoot(); break; } } } } function shoot() { body.play(); LEVEL.bulletID = LEVEL.bulletID + 1; if (LEVEL.bulletID > LEVEL.bulletMaxNum) { LEVEL.bulletID = 1; } var _local3 = LEVEL.mcWorld.getNextHighestDepth(); var _local2 = LEVEL.mcWorld.attachMovie(bullitType, "bullet" + LEVEL.bulletID, _local3); _local2._x = mcTile._x + post._x; _local2._y = mcTile._y + post._y; _local2.aim = aim; _local2.damage = damage; _local2.type = "role"; _local2._rotation = Math.random() * 360; if (bullitType == "calcBullit") { _local2.body.gotoAndStop(Math.ceil(Math.random() * 6)); } aBullet.push(_local2); } function lossBlood(_n) { blood = blood - _n; bloodBar._visible = true; bloodBar.bar._xscale = blood; _root.score = _root.score - 1; if (_root.score <= 0) { _root.score = 0; } if (blood <= 0) { die(); } } function die() { if (bDie) { return(undefined); } bDie = true; initTile(); _visible = false; onEnterFrame = null; var _local4 = aRole.length; var _local3 = 0; while (_local3 < _local4) { if (this == aRole[_local3]) { aRole.splice(_local3, 1); break; } _local3++; } clearLight(); if (_root.selRole == this) { _root.outBuyFun(); _root.selRole = null; } removeMovieClip(); } function initTile() { var _local12 = LEVEL.aTile; var _local3 = LEVEL.aStar; mcTile.gotoAndStop("normal"); var _local14 = mcTile.tileObj; _local14.bBlock = false; if (_local14.bIsEnd) { LEVEL.aEndPNoBLK.push(_local14.aEndP); var _local6 = Math.floor(Math.random() * LEVEL.aStartP.length); var _local9 = LEVEL.aStartP[_local6][1]; var _local10 = LEVEL.aStartP[_local6][0]; var _local11 = _local12[_local9][_local10]; _local3.setPs(_local11); var _local8 = _local14; _local3.setPe(_local8); _local3.reset(); _local3.stSearch(); LEVEL.aPath = LEVEL.aStar.getMinPath(); if (LEVEL.aPath) { LEVEL.aEndPUsable.push(_local14.aEndP); } trace((("\u8FD9\u4E2A\u65B9\u5757\u662F\u7EC8\u70B9\uFF1A" + _local14.aEndP) + " ") + LEVEL.aEndPNoBLK); } else if (_local14.bIsStart) { LEVEL.aStartP.push(_local14.aStartP); trace("\u8FD9\u4E2A\u65B9\u5757\u662F\u8D77\u70B9\uFF1A" + _local14.aStartP); } else { trace("\u8FD9\u4E2A\u65B9\u5757\u662F\u666E\u901A\u70B9\uFF1A"); var _local15 = new Array(); var _local16 = LEVEL.aEndPNoBLK.length; var _local4 = 0; while (_local4 < _local16) { trace("\u5FAA\u73AF\u641C\u7D22"); var _local6 = Math.floor(Math.random() * LEVEL.aStartP.length); var _local9 = LEVEL.aStartP[_local6][1]; var _local10 = LEVEL.aStartP[_local6][0]; var _local11 = _local12[_local9][_local10]; _local3.setPs(_local11); var _local7 = LEVEL.aEndPNoBLK[_local4][1]; var _local2 = LEVEL.aEndPNoBLK[_local4][0]; var _local8 = _local12[_local7][_local2]; _local3.setPe(_local8); _local3.reset(); _local3.stSearch(); LEVEL.aPath = _local3.getMinPath(); if (LEVEL.aPath) { _local15.push(LEVEL.aPath); var _local5 = true; for (var _local13 in LEVEL.aEndPUsable) { if (LEVEL.aEndPUsable[_local13][0] == _local2) { _local5 = false; } } if (_local5) { LEVEL.aEndPUsable.push([_local2, _local7]); } trace("aEndPNoBLK: " + LEVEL.aEndPNoBLK); trace("aEndPUsable: " + LEVEL.aEndPUsable); } _local4++; } if (_local15.length > 0) { LEVEL.aUsePath = _local15.slice(); } } } }
Symbol 1215 MovieClip [__Packages.global.GlobalFun] Frame 0
class global.GlobalFun { function GlobalFun () { initFun(); } function initFun() { _global.initGlobalFun = function (_mc) { var _local2 = _mc; _local2.turnTo = _global.turnTo; _local2.kill = _global.kill; _local2.nextDepth = _global.nextDepth; _local2.atMc = _global.atMc; _local2.atMc2 = _global.atMc2; _local2.newMc = _global.newMc; _local2.killInter = _global.killInter; _local2.killArrayElem = _global.killArrayElem; _local2.funManage = _global.funManage; _local2.funManage2 = _global.funManage2; _local2.fixUI2 = _global.fixUI2; _local2.oddsManage = _global.oddsManage; _local2.frame2Time = _global.frame2Time; _local2.time2Frame = _global.time2Frame; _local2.changeColor = _global.changeColor; _local2.newFPS = _global.newFPS; _local2.drawManage = _global.drawManage; _local2.newMasker = _global.newMasker; _local2.keyManage = _global.keyManage; _local2.car2Flash = _global.car2Flash; _local2.flash2Car = _global.flash2Car; _local2.car2Polar = _global.car2Polar; _local2.polar2Car = _global.polar2Car; _local2.getCoordG = _global.getCoordG; _local2.getCoordG2 = _global.getCoordG2; _local2.getCoordL = _global.getCoordL; _local2.randPole = _global.randPole; _local2.rand = _global.rand; _local2.intRand = _global.intRand; _local2.floor = _global.floor; _local2.ceil = _global.ceil; _local2.round = _global.round; _local2.sqrt = _global.sqrt; _local2.abs = _global.abs; _local2.getDis = _global.getDis; _local2.getL2 = _global.getL2; _local2.getL3 = _global.getL3; _local2.sinD = _global.sinD; _local2.cosD = _global.cosD; _local2.atan2D = _global.atan2D; _local2.asinD = _global.asinD; _local2.acosD = _global.acosD; _local2.tanD = _global.tanD; _local2.d2r = _global.d2r; _local2.r2d = _global.r2d; _local2.fixAng = _global.fixAng; _local2.getAng = _global.getAng; _local2.getAng2 = _global.getAng2; _local2.getOutAng = _global.getOutAng; _local2.getRo = _global.getRo; _local2.classRo = _global.classRo; _local2.classRo2 = _global.classRo2; }; _global.turnTo = function (_sFrame) { var _local2 = _root; _local2.gotoAndStop(_sFrame); }; _global.kill = function (_mc) { _mc.removeMovieClip(); if (_mc) { _mc.swapDepths(0); _mc.removeMovieClip(); } }; _global.nextDepth = function (_mc) { var _local1 = _mc.getNextHighestDepth(); return(_local1); }; _global.atMc = function (_dir, _mc, _newName) { var _local2 = _dir.getNextHighestDepth(); if (!_newName) { _newName = _mc; } var _local1 = _dir.attachMovie(_mc, _newName, _local2); return(_local1); }; _global.atMc2 = function (_dir, _mc, _newName) { var _local1 = _dir.getNextHighestDepth(); if (!_newName) { _newName = _mc; } var _local2 = _dir.attachMovie(_mc, _newName + _local1, _local1); return(_local2); }; _global.newMc = function (_dir, _mc) { var _local2 = _dir.getNextHighestDepth(); var _local1 = _dir.createEmptyMovieClip(_mc, _local2); return(_local1); }; _global.newMc2 = function (_dir, _mc) { var _local1 = _dir.getNextHighestDepth(); var _local2 = _dir.createEmptyMovieClip(_mc + _local1, _local1); return(_local2); }; _global.killInter = function (_dir, _aInter) { _dir.onUnload = function () { for (var _local1 in _aInter) { clearInterval(_dir[_aInter[_local1]]); } }; }; _global.killArrayElem = function (_a, _elem) { var _local6 = _elem; var _local2 = _a; var _local5 = _local2.length; var _local1 = 0; var _local4 = 0; var _local3 = false; while (_local1 < _local5) { if (_local6 == _local2[_local1]) { _local4 = _local1; _local3 = true; break; } _local1++; } if (_local3) { _local2.splice(_local4, 1); } }; _global.funManage = function (_dir, _aFun) { var _local3 = _dir; var _local2 = _aFun; for (var _local5 in _local2) { var _local1 = _local2[_local5]; for (var _local4 in _local1) { _local3[_local1[_local4]](); } } }; _global.funManage2 = function (_dir, _aFun) { var _local6 = _dir; var _local5 = _aFun; for (var _local8 in _local5) { var _local4 = _local5[_local8]; for (var _local7 in _local4) { var _local2 = _local6[_local4[_local7]]; var _local3 = _local2.aFun; this.funManage(_local2, [_local3]); } } }; _global.fixUI2 = function () { _root.reserved.swapDepths(-2); _root.focusManager.swapDepths(-1); }; _global.oddsManage = function (_dir, _aOdds, _aFun) { var _local8 = _aOdds.length; var _local6 = Math.random(); var _local7 = 0; var _local2 = 0; while (_local2 < _local8) { var _local3 = 0; var _local4 = _aOdds[_local2]; var _local1 = 0; while (_local1 < _local2) { _local3 = _local3 + _aOdds[_local1]; _local1++; } _local4 = _local4 + _local3; if (_local6 >= _local3) { if (_local6 < _local4) { _local7 = _local2; break; } } _local2++; } return(_dir[_aFun[_local7]]()); }; _global.frame2Time = function (_nFrames, _FPS) { var _local1 = (_nFrames / _FPS) * 1000; return(_local1); }; _global.time2Frame = function (_T, _FPS) { var _local1 = (_T / 1000) * _FPS; return(_local1); }; _global.changeColor = function (_mc, _colorTrans) { var _local1 = new Color(_mc); _local1.setTransform(_colorTrans); }; _global.newFPS = function (_vis) { var mcFPS = this.newMc(_root, "mcFPS"); if (_vis == undefined) { _vis = true; } if (_vis) { mcFPS.createTextField("FPSTextField", this.nextDepth(mcFPS), 20, 10, 50, 20); } var fps = 0; mcFPS.onEnterFrame = function () { fps++; }; mcFPS.calcFPS = function () { if (_vis) { mcFPS.FPSTextField.text = String("FPS: " + fps); } fps = 0; }; setInterval(mcFPS, "calcFPS", 1000); }; _global.drawManage = function (_mc, aLineStyle, aCoord, aFillColor, baseName) { var _local7 = _mc; _local7.lineStyle(aLineStyle[0], aLineStyle[1], aLineStyle[2]); var _local4 = aCoord[0][0]; var _local3 = aCoord[0][1]; _local7.moveTo(_local4, _local3); if (aFillColor) { if (typeof(aFillColor[0]) == "number") { _local7.beginFill(aFillColor[0], aFillColor[1]); } else { _local7.beginBitmapFill(aFillColor[0], aFillColor[1], aFillColor[2], aFillColor[3]); } } var _local5 = 1; var _local11 = aCoord.length; while (_local5 < _local11) { if (baseName) { var _local2 = this.newMc2(_local7, baseName); _local2.cacheAsBitmap = true; _local2.lineStyle(aLineStyle[0], aLineStyle[1], aLineStyle[2]); _local2.moveTo(_local4, _local3); } _local4 = aCoord[_local5][0]; _local3 = aCoord[_local5][1]; _local7.lineTo(_local4, _local3); if (_local2) { _local2.lineTo(_local4, _local3); } _local5++; } if (aFillColor) { _local7.endFill(); } }; _global.newMasker = function (aColor, _dir, w, h, L) { if (!aColor) { aColor = [0, 100]; } if (!_dir) { _dir = _root; } if (!w) { w = Stage.width; } if (!h) { h = Stage.height; } if (!L) { L = 500; } this.kill(_dir[_dir._name + "Masker"]); var _local7 = this.newMc(_dir, _dir._name + "Masker"); var _local12 = [[-L, -L], [w + L, -L], [w + L, 0], [-L, 0]]; var _local11 = [[-L, h], [w + L, h], [w + L, h + L], [-L, h + L]]; var _local10 = [[-L, -L], [0, -L], [0, h + L], [-L, h + L]]; var _local9 = [[w, -L], [w + L, -L], [w + L, h + L], [w, h + L]]; this.drawManage(_local7, [1, 0, 0], _local12, [aColor[0], aColor[1]]); this.drawManage(_local7, [1, 0, 0], _local11, [aColor[0], aColor[1]]); this.drawManage(_local7, [1, 0, 0], _local10, [aColor[0], aColor[1]]); this.drawManage(_local7, [1, 0, 0], _local9, [aColor[0], aColor[1]]); }; _global.keyManage = function (_dir, aKey, aFun, aExtFun) { var keyManager = this.newMc(_dir, _dir._name + "KeyManager"); for (var _local4 in aKey) { var _local2 = aKey[_local4]; keyManager["bDown" + _local2] = false; } var len = aKey.length; keyManager.onEnterFrame = function () { var _local2 = 0; while (_local2 < len) { var _local1 = aKey[_local2]; if (Key.isDown(_local1)) { if (!keyManager["bDown" + _local1]) { _dir[aFun[_local2][1]](); keyManager["bDown" + _local1] = true; } _dir[aFun[_local2][0]](); } if (!Key.isDown(_local1)) { if (keyManager["bDown" + _local1]) { _dir[aFun[_local2][2]](); keyManager["bDown" + _local1] = false; } } _local2++; } _dir[aExtFun](); }; }; _global.classMenu = function (_dir, aMenu, aFun, aExtFun) { var _local4 = aMenu.length; var _local3 = 0; while (_local3 < _local4) { var _local2 = _dir[aMenu[_local3]]; _local2.onRollOver = function () { this.gotoAndPlay(2); _dir[aExtFun[0]](); }; _local2.onRollOut = function () { this.gotoAndPlay(this._totalframes - this._currentframe); _dir[aExtFun[1]](); }; if (aFun) { _local2.id = _local3; _local2.onPress = function () { _dir[aFun[this.id]](); }; } _local3++; } }; _global.classMenu2 = function (_dir, aMenu, aExtFun) { var len = aMenu.length; var _local6 = this.newMc2(_dir, "mcHit"); _local6.onEnterFrame = function () { var _local3 = 0; while (_local3 < len) { var _local2 = _dir[aMenu[_local3]]; var _local4 = _local2.hitTest(_root._xmouse, _root._ymouse, true); if (_local4) { if (!_local2.bHited) { _local2.gotoAndPlay(2); _dir[aExtFun[0]](); _local2.bHited = true; } } else if (_local2.bHited) { _local2.gotoAndPlay(_local2._totalframes - _local2._currentframe); _dir[aExtFun[1]](); _local2.bHited = false; } _local3++; } }; }; _global.randPlay = function (_mc) { if (!_mc.bInited) { _mc.gotoAndPlay(this.intRand(_mc._totalframes)); _mc.bInited = true; } }; _global.car2Flash = function (_o) { _o._y = _o._y * -1; _o._rotation = _o._rotation * -1; }; _global.flash2Car = function (_o) { return(this.car2Flash(_o)); }; _global.car2Polar = function (x, y) { var _local2 = Math.sqrt((x * x) + (y * y)); var _local5 = this.atan2D(y, x); return({r:_local2, a:_local5}); }; _global.polar2Car = function (len, ang) { var _local3 = len * this.cosD(ang); var _local2 = len * this.sinD(ang); return({x:_local3, y:_local2}); }; _global.getCoordG = function (_mc) { var _local1 = {x:_mc._x, y:_mc._y}; _mc._parent.localToGlobal(_local1); return(_local1); }; _global.getCoordG2 = function (_mc, xx, yy) { var _local1 = {x:xx, y:yy}; _mc.localToGlobal(_local1); return(_local1); }; _global.getCoordL = function (_mc, xx, yy) { var _local1 = {x:xx, y:yy}; _mc._parent.globalToLocal(_local1); return(_local1); }; _global.randPole = function () { var _local1 = ((Math.random() > 0.5) ? 1 : -1); return(_local1); }; _global.rand = function (_n) { if (!_n) { _n = 1; } var _local2 = Math.random() * _n; return(_local2); }; _global.intRand = function (_n) { var _local1 = Math.floor(Math.random() * _n); return(_local1); }; _global.floor = function (_n) { var _local1 = Math.floor(_n); return(_local1); }; _global.ceil = function (_n) { var _local1 = Math.ceil(_n); return(_local1); }; _global.round = function (_n) { var _local1 = Math.round(_n); return(_local1); }; _global.sqrt = function (_n) { var _local1 = Math.sqrt(_n); return(_local1); }; _global.abs = function (_n) { var _local1 = Math.abs(_n); return(_local1); }; _global.getDis = function (x1, y1, x2, y2) { var _local2 = x2 - x1; var _local1 = y2 - y1; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); }; _global.getL2 = function (l1, l3) { var _local1 = Math.sqrt((l3 * l3) - (l1 * l1)); return(_local1); }; _global.getL3 = function (l1, l2) { var _local1 = Math.sqrt((l1 * l1) + (l2 * l2)); return(_local1); }; _global.sinD = function (_angle) { var _local1 = Math.sin((_angle * 3.141593) / 180); return(_local1); }; _global.cosD = function (_angle) { var _local1 = Math.cos((_angle * 3.141593) / 180); return(_local1); }; _global.atan2D = function (y, x) { var _local1 = Math.atan2(y, x) * 57.29578; return(_local1); }; _global.asinD = function (_ratio) { var _local1 = Math.asin(_ratio) * 57.29578; return(_local1); }; _global.acosD = function (_ratio) { var _local1 = Math.acos(_ratio) * 57.29578; return(_local1); }; _global.tanD = function (_angle) { var _local1 = Math.tan((_angle * 3.141593) / 180); return(_local1); }; _global.d2r = function (_angle) { var _local1 = _angle * 0.017453; return(_local1); }; _global.r2d = function (_radian) { var _local1 = _radian * 57.29578; return(_local1); }; _global.fixAng = function (_ang) { var _local1 = _ang % 360; var _local2 = (((_local1 % 360) < 0) ? (_local1 + 360) : (_local1)); return(_local2); }; _global.getAng = function (x1, y1, x2, y2) { var _local1 = Math.atan2(y2 - y1, x2 - x1) * 57.29578; return(_local1); }; _global.getAng2 = function (_a1, _a2) { var _local4 = this.fixAng(_a1); var _local3 = this.fixAng(_a2); var _local2 = this.abs(_local3 - _local4); if (_local2 > 180) { _local2 = 360 - _local2; } _local2 = this.fixAng(_local2); return(_local2); }; _global.getOutAng = function (_lineAng, _inAng) { var _local1 = (_lineAng * 2) - _inAng; return(_local1); }; _global.getRo = function (_a1, _a2, _mod, _r, _m) { var _local7 = this.fixAng(_a1); var _local2 = this.fixAng(_a2); var _local5 = _r; var _local6 = _local7 - _local2; var _local3 = this.abs(_local6); if (_local3 < _m) { return(_local2); } var _local4 = _local3 / _local6; if (_local3 > 180) { _local3 = 360 - _local3; _local4 = -_local4; } if (_mod == 1) { _local2 = _local2 + ((_local4 * _local3) * _local5); } else { _local2 = _local2 + (_local4 * _local5); } _local2 = this.fixAng(_local2); return(_local2); }; _global.classRo = function (xx, yy, _ang, _ox, _oy) { var _local8 = xx; var _local7 = yy; var _local2 = _ang; var _local6 = _ox; var _local5 = _oy; _local8 = _local8 - _local6; _local7 = _local7 - _local5; var _local4 = (this.cosD(_local2) * _local8) - (this.sinD(_local2) * _local7); var _local3 = (this.cosD(_local2) * _local7) + (this.sinD(_local2) * _local8); _local4 = _local4 + _local6; _local3 = _local3 + _local5; return({x:_local4, y:_local3}); }; _global.classRo2 = function (xx, yy, _mc, offsetAng) { var _local5 = xx; var _local4 = yy; var _local2 = this.atan2D(_local4, _local5); if (_mc) { if (!offsetAng) { offsetAng = 0; } _mc._rotation = _local2 + offsetAng; } return(_local2); }; } }
Symbol 15 Button
on (release) { gotoAndStop ("submit"); }
Symbol 21 Button
on (release) { gotoAndStop (1); }
Symbol 31 Button
on (release) { gotoAndStop ("submited"); }
Symbol 36 Button
on (release) { viewHighscore(); }
Symbol 37 MovieClip Frame 1
stop(); _global.game_name = _game_name; var highscore = eval (score_var); _global.viewHighscore = function () { getURL ("http://www.freeworldgroup.com/score/index.asp?game=" + game_name, "_blank"); }; if (highscore <= 0) { this._visible = false; } if (_root.sHard == "FREE") { this._visible = false; } trace(game_name); trace(highscore); trace("http://www.freeworldgroup.com/score/index.asp?game=" + game_name);
Symbol 37 MovieClip Frame 3
function sendData() { send_var.game = game_name; send_var.score = highscore; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = highscore; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 17 MovieClip in Symbol 37 MovieClip Frame 3
on (release) { }
Symbol 112 Button
on (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); } on (rollOver) { _root.sdBt.start(); }
Symbol 115 Button
on (release) { getURL ("http://www.ifungames.com", "_blank"); } on (rollOver) { _root.sdBt.start(); }
Symbol 118 Button
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); } on (rollOver) { _root.sdBt.start(); }
Symbol 121 Button
on (release) { viewHighscore(); } on (rollOver) { _root.sdBt.start(); }
Symbol 124 Button
on (release) { _root.backToFrontPage(); } on (rollOver) { _root.sdBt.start(); }
Symbol 127 Button
on (release) { _root.tryAgain(); } on (rollOver) { _root.sdBt.start(); }
Symbol 128 MovieClip [mcEnd] Frame 10
stop(); _root.bPause = true; _root.mcLayout.removeMovieClip();
Instance of Symbol 37 MovieClip in Symbol 128 MovieClip [mcEnd] Frame 10
//component parameters onClipEvent (construct) { _game_name = "revenge_of_the_stick"; score_var = "_root.disScore"; }
Symbol 137 Button
on (release) { if (!_root.bNoted) { _root.bNoted = true; _parent.gotoAndStop("start"); } else { _parent.gotoAndPlay("gameStart"); } }
Symbol 142 Button
on (release) { _root.backToFrontPage(); }
Symbol 147 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 1
stop();
Symbol 155 MovieClip Frame 1
stop();
Symbol 159 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 15
function initMode() { switch (_root.sHard) { case "EASY" : mcEasy.gotoAndStop("on"); currMc = mcEasy; break; case "MEDIUM" : mcMedium.gotoAndStop("on"); currMc = mcMedium; break; case "HARD" : mcHard.gotoAndStop("on"); currMc = mcHard; break; case "INSANE" : mcInsane.gotoAndStop("on"); currMc = mcInsane; break; case "FREE" : mcFree.gotoAndStop("on"); currMc = mcFree; } } stop(); mcEasy.onPress = function () { currMc.gotoAndStop("off"); currMc = this; currMc.gotoAndStop("on"); _root.sHard = "EASY"; _root.initNormalMode(); }; mcMedium.onPress = function () { currMc.gotoAndStop("off"); currMc = this; currMc.gotoAndStop("on"); _root.sHard = "MEDIUM"; _root.initNormalMode(); }; mcHard.onPress = function () { currMc.gotoAndStop("off"); currMc = this; currMc.gotoAndStop("on"); _root.sHard = "HARD"; _root.initNormalMode(); }; mcInsane.onPress = function () { currMc.gotoAndStop("off"); currMc = this; currMc.gotoAndStop("on"); _root.sHard = "INSANE"; _root.initNormalMode(); }; mcFree.onPress = function () { currMc.gotoAndStop("off"); currMc = this; currMc.gotoAndStop("on"); _root.sHard = "FREE"; _root.initFreeMode(); }; initMode();
Symbol 201 Button
on (release) { gotoAndPlay ("background"); }
Symbol 202 Button
on (release) { gotoAndStop ("p2"); }
Symbol 205 Button
on (release) { _parent.gotoAndStop("warning"); }
Symbol 240 Button
on (release) { gotoAndStop ("p1"); }
Symbol 241 Button
on (release) { gotoAndStop ("p3"); }
Symbol 246 Button
on (release) { gotoAndStop ("p2"); }
Symbol 260 Button
on (release) { _parent.gotoAndStop("warning"); }
Symbol 264 Button
on (release) { gotoAndStop ("p1"); }
Symbol 267 MovieClip Frame 1
gotoAndPlay ("background");
Symbol 267 MovieClip Frame 15
stop(); _root.stopVoice();
Symbol 267 MovieClip Frame 22
_root.stopVoice();
Symbol 267 MovieClip Frame 29
_root.stopVoice();
Symbol 267 MovieClip Frame 40
_root.startVoice();
Symbol 267 MovieClip Frame 1275
stop();
Symbol 282 Button
on (release) { _parent.gotoAndPlay("gameStart"); }
Symbol 283 MovieClip [UI_warning] Frame 1
stop();
Symbol 284 MovieClip Frame 1
stop(); this.gotoAndStop("mode");
Symbol 284 MovieClip Frame 10
stop();
Symbol 284 MovieClip Frame 20
stop();
Symbol 284 MovieClip Frame 40
_root.stopVoice(); _root.mcLayout.gotoAndStop("start");
Symbol 284 MovieClip Frame 50
stop();
Symbol 295 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 2
stop();
Symbol 295 MovieClip Frame 6
_root.mcLevel.fistkillEnemy();
Symbol 320 MovieClip Frame 1
btClose.onPress = function () { _root.currRole = null; this._parent._parent.gotoAndStop("temp"); };
Symbol 363 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 1
btClose.onPress = function () { _root.currRole = null; this._parent._parent.gotoAndStop("temp"); };
Symbol 384 MovieClip Frame 1
stop();
Symbol 389 MovieClip Frame 1
stop();
Symbol 412 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 1
btClose.onPress = function () { _root.currRole = null; _root.unselFist(); this._parent._parent.gotoAndStop("temp"); };
Symbol 420 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 30
btSell.onPress = function () { _root.sell(); _root.mcLayout.mcOption.gotoAndStop("temp"); }; btRepair.onPress = function () { _root.repair(); _root.disSellOption(); }; btUpgrade.onPress = function () { _root.upgrade(); _root.disSellOption(); };
Symbol 420 MovieClip Frame 40
btSell.onPress = function () { _root.sell(); _root.mcLayout.mcOption.gotoAndStop("temp"); }; btRepair.onPress = function () { _root.repair(); _root.disSellOption(); }; btUpgrade.onPress = function () { _root.upgrade(); _root.disSellOption(); };
Symbol 421 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 1
stop();
Symbol 428 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 20
_parent.mcNextLevel._x = -1000;
Symbol 457 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 2
stop();
Symbol 463 MovieClip Frame 1
stop();
Symbol 463 MovieClip Frame 2
stop();
Symbol 467 MovieClip Frame 1
stop();
Symbol 467 MovieClip Frame 2
stop();
Symbol 469 MovieClip Frame 1
if (!_parent.flash_start) { gotoAndStop (10); }
Symbol 469 MovieClip Frame 10
stop();
Symbol 470 MovieClip Frame 9
stop(); _parent.flash_start = true;
Symbol 474 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 2
stop();
Symbol 476 MovieClip Frame 1
stop();
Symbol 476 MovieClip Frame 2
stop();
Symbol 478 MovieClip Frame 1
stop();
Symbol 478 MovieClip Frame 2
stop();
Symbol 480 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 2
stop();
Symbol 481 MovieClip Frame 1
stop();
Symbol 481 MovieClip Frame 10
function quality_init() { switch (_quality) { case "LOW" : bt4.gotoAndStop(2); return; case "MEDIUM" : bt3.gotoAndStop(2); return; case "HIGH" : bt2.gotoAndStop(2); return; case "BEST" : bt1.gotoAndStop(2); } } function bt_init() { bt1.gotoAndStop(1); bt2.gotoAndStop(1); bt3.gotoAndStop(1); bt4.gotoAndStop(1); } stop(); quality_init(); bt1.bt.onPress = function () { bt_init(); _quality = "BEST"; quality_init(); bt1.gotoAndStop(2); }; bt2.bt.onPress = function () { bt_init(); _quality = "HIGH"; quality_init(); bt2.gotoAndStop(2); }; bt3.bt.onPress = function () { bt_init(); _quality = "MEDIUM"; quality_init(); bt3.gotoAndStop(2); }; bt4.bt.onPress = function () { bt_init(); _quality = "LOW"; quality_init(); bt4.gotoAndStop(2); };
Symbol 482 MovieClip Frame 1
hit = false; opend = false; onEnterFrame = function () { dcHitMenu(); dcMenu(); }; dcHitMenu = function () { var _local2 = btQuality.hitTest(_root._xmouse, _root._ymouse, false); if (_local2) { hit = true; } else { hit = false; } }; dcMenu = function () { if (hit && (!opend)) { qualityMenu.gotoAndPlay(1); btQuality.gotoAndStop(2); opend = true; } if (!hit) { if (opend) { qualityMenu.gotoAndPlay(11); opend = false; } btQuality.gotoAndStop(1); } }; if (!_root.bMusicOn) { btMusic.gotoAndStop(2); } if (!_root.bSoundOn) { btSound.gotoAndStop(2); } btMusic.onPress = function () { btMusic.play(); _root.bMusicOn = !_root.bMusicOn; _root.initMusic(); }; btSound.onPress = function () { btSound.play(); _root.bSoundOn = !_root.bSoundOn; _root.initSD(); };
Instance of Symbol 457 MovieClip "btMusic" in Symbol 482 MovieClip Frame 1
on (release) { _root.setMusic(this); }
Instance of Symbol 463 MovieClip "btSound" in Symbol 482 MovieClip Frame 1
on (release) { _root.setSound(this); }
Symbol 486 Button
on (rollOver) { _root.sdBt.start(); }
Symbol 504 Button
on (release) { _root.convertFun("phone"); }
Symbol 507 MovieClip Frame 1
stop();
Symbol 516 Button
on (release) { _root.convertFun("rule"); }
Symbol 519 MovieClip Frame 1
stop();
Symbol 528 Button
on (release) { _root.convertFun("stapler"); }
Symbol 531 MovieClip Frame 1
stop();
Symbol 540 Button
on (release) { _root.convertFun("gold"); }
Symbol 541 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 1
tInterest.text = (_root.interest * 100) + "%";
Symbol 554 Button
on (release) { _root.convertFun("interest"); }
Symbol 557 MovieClip Frame 1
stop();
Symbol 566 Button
on (release) { _root.convertFun("life"); }
Symbol 567 MovieClip Frame 1
stop();
Symbol 569 MovieClip Frame 1
stop(); _root.disConvert(); btClose.onPress = function () { this._parent.gotoAndStop("temp"); };
Symbol 569 MovieClip Frame 11
stop();
Symbol 576 Button
on (rollOver) { _root.overBuyFun("phone"); } on (rollOut) { _root.outBuyFun(); } on (release) { _root.selRole("phone"); }
Symbol 577 MovieClip Frame 1
stop();
Symbol 578 Button
on (rollOver) { _root.overBuyFun("rule"); } on (rollOut) { _root.outBuyFun(); } on (release) { _root.selRole("rule"); }
Symbol 579 MovieClip Frame 1
stop();
Symbol 580 Button
on (rollOver) { _root.overBuyFun("stapler"); } on (rollOut) { _root.outBuyFun(); } on (release) { _root.selRole("stapler"); }
Symbol 581 MovieClip Frame 1
stop();
Symbol 584 Button
on (rollOver) { _root.overBuyFun("fist"); } on (rollOut) { _root.outBuyFun(); } on (release) { _root.selFist("fist"); }
Symbol 587 Button
on (rollOver) { _root.overBuyFun("fist"); } on (rollOut) { _root.outBuyFun(); }
Symbol 588 MovieClip Frame 1
stop();
Symbol 591 Button
on (rollOver) { _root.sdBt.start(); }
Symbol 594 Button
on (release) { _root.nextLevel(); } on (rollOver) { _root.sdBt.start(); }
Symbol 596 Button
on (release) { waitNote.gotoAndPlay(1); }
Symbol 600 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 1
stop();
Symbol 607 Button
on (rollOver) { _root.sdBt.start(); }
Symbol 608 MovieClip [mcLayout] Frame 1
stop();
Symbol 608 MovieClip [mcLayout] Frame 10
function initLayoutBt(mc) { with (mc) { mcNextLevel.btStart.onPress = function () { if (_root.mcPause instanceof MovieClip) { return(undefined); } _root.activeGame(); _root.startGame(); mcNextLevel.gotoAndStop("nextLevel"); }; btReset.onPress = function () { if (_root.mcPause instanceof MovieClip) { return(undefined); } _root.tryAgain(); }; mcNextLevel.btNextLevel.onPress = function () { if (_root.mcPause instanceof MovieClip) { return(undefined); } _root.nextLevel(); }; barControl.onPress = function () { if (_root.mcPause instanceof MovieClip) { return(undefined); } _root.barControl(); }; btClip.onPress = function () { _root.selRole("clip"); }; btClip.onRollOver = function () { _root.overBuyFun("clip"); }; btClip.onRollOut = function () { _root.outBuyFun(); }; btPen.onPress = function () { _root.selRole("pen"); }; btPen.onRollOver = function () { _root.overBuyFun("pen"); }; btPen.onRollOut = function () { _root.outBuyFun(); }; btCalc.onPress = function () { _root.selRole("calc"); }; btCalc.onRollOver = function () { _root.overBuyFun("calc"); }; btCalc.onRollOut = function () { _root.outBuyFun(); }; mcPhone.btPhoneGray.onRollOver = function () { _root.overBuyFun("phone"); }; mcPhone.btPhoneGray.onRollOut = function () { _root.outBuyFun(); }; mcRule.btRuleGray.onRollOver = function () { _root.overBuyFun("rule"); }; mcRule.btRuleGray.onRollOut = function () { _root.outBuyFun(); }; mcStapler.btStaplerGray.onRollOver = function () { _root.overBuyFun("stapler"); }; mcStapler.btStaplerGray.onRollOut = function () { _root.outBuyFun(); }; btPause.onPress = function () { _root.dcPause(); }; btMenu.onPress = function () { if (_root.mcPause instanceof MovieClip) { return(undefined); } _root.bPause = true; atMc(_root, "mcMenu"); trace("\u8FD4\u56DE\u83DC\u5355!!!!"); }; } } initLayoutBt(this);
Symbol 611 Button
on (release) { _root.bPause = false; _root.mcLayout._x = 0; this.removeMovieClip(); } on (rollOver) { _root.sdBt.start(); }
Symbol 614 MovieClip [mcMenu] Frame 10
stop(); _root.mcLayout._x = -1000;
Instance of Symbol 613 MovieClip in Symbol 614 MovieClip [mcMenu] Frame 10
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 666 MovieClip Frame 1
if (!inited) { _frame = Math.floor(Math.random() * _totalframes); gotoAndPlay(_frame); inited = true; }
Symbol 672 MovieClip Frame 1
if (!inited) { _frame = Math.floor(Math.random() * _totalframes); gotoAndPlay(_frame); inited = true; }
Symbol 678 MovieClip Frame 1
if (!inited) { _frame = Math.floor(Math.random() * _totalframes); gotoAndPlay(_frame); inited = true; }
Symbol 683 MovieClip Frame 10
stop(); _root.mcLayout.removeMovieClip();
Instance of Symbol 2 MovieClip in Symbol 683 MovieClip Frame 10
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 686 MovieClip [mcOver] Frame 1
stop(); _root.bPause = true;
Instance of Symbol 37 MovieClip in Symbol 686 MovieClip [mcOver] Frame 1
//component parameters onClipEvent (construct) { _game_name = "revenge_of_the_stick"; score_var = "_root.disScore"; }
Symbol 689 MovieClip [mcPause] Frame 1
stop(); _root.bPause = true; btContinue.onPress = function () { _root.continueGame(); }; btRetry.onPress = function () { _root.tryAgain(); }; btViewScore.onPress = function () { viewHighscore(); }; btMore.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; btDownload.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; btAddGame.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; btMainMenu.onPress = function () { turnTo("main_menu"); };
Symbol 702 MovieClip Frame 1
stop();
Symbol 706 MovieClip [calcBullit] Frame 1
stop();
Symbol 706 MovieClip [calcBullit] Frame 2
play();
Symbol 706 MovieClip [calcBullit] Frame 8
stop(); this.removeMovieClip();
Symbol 712 MovieClip [clipBullit] Frame 1
stop();
Symbol 712 MovieClip [clipBullit] Frame 2
play();
Symbol 712 MovieClip [clipBullit] Frame 8
stop(); this.removeMovieClip();
Symbol 719 MovieClip [penBullit] Frame 1
stop();
Symbol 719 MovieClip [penBullit] Frame 2
play();
Symbol 719 MovieClip [penBullit] Frame 8
stop(); this.removeMovieClip();
Symbol 723 MovieClip [staplerBullit] Frame 1
stop();
Symbol 723 MovieClip [staplerBullit] Frame 2
play();
Symbol 723 MovieClip [staplerBullit] Frame 8
stop(); this.removeMovieClip();
Symbol 725 MovieClip Frame 1
_visible = false;
Symbol 764 MovieClip Frame 11
stop(); this._parent.swapDepths(0); this._parent.removeMovieClip();
Symbol 770 MovieClip Frame 43
stop(); this._parent.removeMovieClip();
Symbol 771 MovieClip [boss] Frame 1
#initclip 18 Object.registerClass("boss", as.Enemy); #endinitclip stop();
Symbol 812 MovieClip Frame 43
stop(); this._parent.removeMovieClip();
Symbol 813 MovieClip [man1] Frame 1
#initclip 8 Object.registerClass("man1", as.Enemy); #endinitclip stop();
Symbol 813 MovieClip [man1] Frame 15
Symbol 854 MovieClip Frame 43
stop(); this._parent.removeMovieClip();
Symbol 855 MovieClip [man2] Frame 1
#initclip 9 Object.registerClass("man2", as.Enemy); #endinitclip stop();
Symbol 857 MovieClip [man3] Frame 1
#initclip 10 Object.registerClass("man3", as.Enemy); #endinitclip stop();
Symbol 858 MovieClip [man4] Frame 1
#initclip 11 Object.registerClass("man4", as.Enemy); #endinitclip stop();
Symbol 866 MovieClip Frame 1
stop();
Symbol 876 MovieClip [calc] Frame 1
#initclip 12 Object.registerClass("calc", as.Role); #endinitclip stop();
Symbol 876 MovieClip [calc] Frame 11
stop();
Symbol 902 MovieClip [clip] Frame 1
#initclip 13 Object.registerClass("clip", as.Role); #endinitclip stop();
Symbol 928 MovieClip [pen] Frame 1
#initclip 14 Object.registerClass("pen", as.Role); #endinitclip stop();
Symbol 936 MovieClip [phone] Frame 1
#initclip 15 Object.registerClass("phone", as.Role); #endinitclip stop();
Symbol 944 MovieClip [rule] Frame 1
#initclip 16 Object.registerClass("rule", as.Role); #endinitclip stop();
Symbol 970 MovieClip [stapler] Frame 1
#initclip 17 Object.registerClass("stapler", as.Role); #endinitclip stop();
Symbol 999 MovieClip [mcLevel] Frame 1
function levelInit() { if (bLevelInited) { return(undefined); } bLevelInited = true; worldx = _root.worldx; worldy = _root.worldy; mcWorld = newMc(this, "mcWorld"); mcWorld._x = worldx; mcWorld._y = worldy; enemyID = 0; bulletV = 4; bulletID = 0; bulletMaxNum = 999; nEnemy = 0; maxGroup = 1; aRole = new Array(); aAllEnemy = new Array(); aEnemy = new Array(); aFlyEnemy = new Array(); aEnemyKind = new Array(); aSearch = new Array(); aBullet = new Array(); aLight = new Array(); aBossLight = new Array(); aLevel = new Array(); aUsePath = new Array(); createWorld(); initLevelEnemy(); initEnemy(); atMc(this, "mcLight"); mcLight._x = worldx; mcLight._y = worldy; atMc(this, "mcLight", "mcBossLight"); mcBossLight._x = worldx; mcBossLight._y = worldy; worldMasker = atMc(this, "worldMasker"); mcWorld.setMask(worldMasker); levelInit = null; bJumping = false; bNextLocked = false; startP1 = new Array(0, 10); startP2 = new Array(0, 11); aStartP = new Array(); aStartP.push(startP1); aStartP.push(startP2); endP1 = new Array(9, 0); endP2 = new Array(10, 0); endP3 = new Array(11, 0); aEndP = new Array(); aEndP.push(endP1); aEndP.push(endP2); aEndP.push(endP3); aEndPNoBLK = aEndP.slice(); aEndPUsable = aEndP.slice(); startTile1 = aTile[startP1[1]][startP1[0]]; startTile2 = aTile[startP2[1]][startP2[0]]; startTile1.bIsStart = true; startTile1.aStartP = startP1; startTile2.bIsStart = true; startTile2.aStartP = startP2; endTile1 = aTile[endP1[1]][endP1[0]]; endTile2 = aTile[endP2[1]][endP2[0]]; endTile3 = aTile[endP3[1]][endP3[0]]; endTile1.bIsEnd = true; endTile1.aEndP = endP1; endTile1.endID = 1; endTile1.bUsable = true; endTile2.bIsEnd = true; endTile2.aEndP = endP2; endTile2.endID = 2; endTile2.bUsable = true; endTile3.bIsEnd = true; endTile3.aEndP = endP3; endTile3.endID = 3; endTile3.bUsable = true; searchAllPath(); } function createWorld() { maxx = 20; maxz = 20; tileW = 32; nRow = 13; nColumn = 13; var _local2 = 0; world = new global.ISOWorld(mcWorld, maxx, maxz, tileW, nRow, nColumn); aTile = world.aTile; iso = world.iso; aStar = new as.AStar(this, nRow, nColumn, tileW); } function initLevelEnemy() { aLevel.push(["normal", 10, "man1", 20, 1]); aLevel.push(["normal", 10, "man2", 40, 1]); aLevel.push(["group", 10, "man1", 60, 1]); aLevel.push(["normal", 15, "man2", 80, 1]); aLevel.push(["split", 4, "man1", 100, 1]); aLevel.push(["group", 10, "man2", 120, 2]); aLevel.push(["boss", 1, "boss", 1400, 30]); aLevel.push(["fly", 8, "man3", 100, 2]); aLevel.push(["split", 5, "man2", 150, 2]); aLevel.push(["normal", 15, "man2", 200, 2]); aLevel.push(["normal", 20, "man1", 230, 3]); aLevel.push(["fast", 8, "man2", 260, 3]); aLevel.push(["group", 10, "man1", 290, 3]); aLevel.push(["boss", 1, "boss", 5000, 50]); aLevel.push(["normal", 20, "man1", 350, 3]); aLevel.push(["fly", 12, "man3", 300, 4]); aLevel.push(["normal", 20, "man1", 450, 4]); aLevel.push(["split", 8, "man2", 320, 4]); aLevel.push(["normal", 20, "man1", 550, 4]); aLevel.push(["normal", 20, "man2", 670, 5]); aLevel.push(["boss", 1, "boss", 10000, 80]); aLevel.push(["split", 12, "man2", 740, 5]); aLevel.push(["normal", 18, "man1", 810, 5]); aLevel.push(["normal", 18, "man2", 880, 5]); aLevel.push(["fly", 12, "man3", 950, 5]); aLevel.push(["fast", 12, "man2", 1040, 6]); aLevel.push(["normal", 16, "man1", 1130, 6]); aLevel.push(["flyBoss", 1, "man4", 6500, 100]); aLevel.push(["normal", 16, "man2", 1220, 6]); aLevel.push(["split", 12, "man2", 1310, 6]); aLevel.push(["normal", 18, "man1", 1410, 7]); aLevel.push(["split", 15, "man2", 1510, 7]); aLevel.push(["boss", 1, "boss", 16000, 100]); aLevel.push(["normal", 18, "man2", 1710, 7]); aLevel.push(["fast", 12, "man1", 1810, 7]); aLevel.push(["group", 18, "man1", 2910, 8]); aLevel.push(["normal", 18, "man1", 310, 8]); aLevel.push(["normal", 18, "man2", 3210, 8]); aLevel.push(["fly", 15, "man3", 3310, 8]); aLevel.push(["boss", 1, "boss", 50000, 100]); aLevel.push(["split", 16, "man2", 4410, 9]); aLevel.push(["normal", 18, "man2", 4510, 9]); aLevel.push(["fly", 18, "man3", 3610, 3]); aLevel.push(["normal", 18, "man2", 4810, 9]); aLevel.push(["normal", 18, "man1", 6010, 9]); aLevel.push(["flyBoss", 2, "man4", 50000, 100]); aLevel.push(["split", 18, "man1", 7210, 9]); aLevel.push(["group", 18, "man2", 8010, 9]); aLevel.push(["fast", 16, "man2", 9010, 9]); aLevel.push(["boss", 1, "boss", 150000, 200]); } function initEnemy() { nEnemy = 0; var _local2 = _root.nLevel - 1; nextEnemyType = aLevel[_local2 + 1][0]; thirdEnemyType = aLevel[_local2 + 2][0]; if (_local2 == (_root.nMaxLevel - 2)) { nextEnemyType = aLevel[_local2 + 1][0]; _root.mcLayout.levelNote.gotoAndStop("second"); } else if (_local2 == (_root.nMaxLevel - 1)) { _root.mcLayout.levelNote.gotoAndStop("final"); } switch (_root.sHard) { case "EASY" : var _local3 = 0.6 + (Math.floor((_root.nLevel - 1) / 5) * 0); break; case "MEDIUM" : _local3 = 1 + (Math.floor((_root.nLevel - 1) / 5) * 0); break; case "HARD" : _local3 = 1 + (Math.floor((_root.nLevel - 1) / 5) * 0.01); break; case "INSANE" : _local3 = 1.2 + (Math.floor((_root.nLevel - 1) / 5) * 0.02); break; case "FREE" : _local3 = 1 + (Math.floor((_root.nLevel - 1) / 5) * 0.02); } enemyType = aLevel[_local2][0]; maxEnemyNum = aLevel[_local2][1]; enemyKind = aLevel[_local2][2]; aEnemyKind.push([enemyType, enemyKind, maxEnemyNum]); hitPoint = aLevel[_local2][3] * _local3; bonusGold = aLevel[_local2][4]; } function onEnterFrame() { mvHand(); if (_root.bPause) { return(undefined); } searchManage(); bulletManage(); lightManage(); dcMaxGroup(); } function mvHand() { if (_root.fistTimes == 0) { return(undefined); } var _local2 = _root.mcLayout.hand; if (_root.bUseFist) { var _local4 = mcWorld._xmouse; var _local3 = mcWorld._ymouse; _local2._x = _xmouse; _local2._y = _ymouse; } } function fistkillEnemy() { var _local4 = _root.mcLayout.hand; if (_root.fistTimes >= 1) { _root.fistTimes = _root.fistTimes - 1; } for (var _local6 in aEnemy) { var _local2 = aEnemy[_local6]; var _local3 = _local4.range.hitTest(_local2.hitA); if (_local3) { _local2.lossBlood(_root.fistDamage); } } for (var _local5 in aFlyEnemy) { var _local2 = aFlyEnemy[_local5]; var _local3 = _local4.range.hitTest(_local2.hitA); if (_local3) { _local2.lossBlood(_root.fistDamage); } } trace("fist killing!!!"); } function dcMaxGroup() { if (!_root.bStart) { return(undefined); } var _local2 = aEnemyKind.length; if (_local2 < maxGroup) { if (bNextLocked) { bNextLocked = false; _root.mcLayout.mcNextLevel.gotoAndStop("nextLevel"); } } else if (_local2 == maxGroup) { if (!bNextLocked) { bNextLocked = true; _root.mcLayout.mcNextLevel.gotoAndStop("locked"); } } } function enemyManage() { if (enemyType == "group") { var _local13 = 200 + (Math.random() * 500); } else { var _local13 = 500 + (Math.random() * 900); } clearInterval(enemyInter); enemyInter = setInterval(this, "enemyManage", _local13); if (_root.bPause) { return(undefined); } var _local12 = aEnemyKind.length; var _local3 = 0; while (_local3 < _local12) { var _local4 = aEnemyKind[_local3][2]; if (_local4 > 0) { var enemyType = aEnemyKind[_local3][0]; var _local11 = aEnemyKind[_local3][1]; _local4 = _local4 - 1; aEnemyKind[_local3][2] = _local4; _local3++; } else { aEnemyKind.splice(_local3, 1); _local12 = aEnemyKind.length; break; } var _local9 = 4; var _local10 = Math.floor(Math.random() * _local9); var _local8 = -5 * tileW; var _local7 = -50; var _local6 = (-10 - _local10) * tileW; var _local5 = addEnemy(_local8, _local7, _local6, enemyType, _local11); _local5.initComeOut(); _local5.initHitPoint(hitPoint, bonusGold); } } function addEnemy(_isox, _isoy, _isoz, _type, _kind) { enemyID = enemyID + 1; if (enemyID > 100) { enemyID = 1; } var _local2 = mcWorld.getNextHighestDepth(); var _local1 = mcWorld.attachMovie(_kind, "enemy" + enemyID, _local2, {_x:-1000}); _local1.initCoord(_isox, _isoy, _isoz); _local1.initFrame(); _local1.initType(_type, _kind); return(_local1); } function searchManage() { if (!_root.bSearching) { var _local2 = aSearch[0]; var _local3 = _local2.getTileA(); if (_local3) { if (_local2.bDie) { aSearch.shift(); return(undefined); } if (!(_local2 instanceof MovieClip)) { aSearch.shift(); return(undefined); } _local2.checkPath(); aSearch.shift(); } } } function searchPath() { aStar.reset(); aStar.stSearch(); aPath = aStar.getMinPath(); } function searchAllPath() { var _local9 = new Array(); var _local10 = aEndPNoBLK.length; var _local1 = 0; while (_local1 < _local10) { var _local2 = Math.floor(Math.random() * aStartP.length); var _local5 = aStartP[_local2][1]; var _local6 = aStartP[_local2][0]; var _local7 = aTile[_local5][_local6]; aStar.setPs(_local7); var _local8 = aEndPNoBLK[_local1][1]; var _local3 = aEndPNoBLK[_local1][0]; var _local4 = aTile[_local8][_local3]; aStar.setPe(_local4); aStar.reset(); aStar.stSearch(); aPath = aStar.getMinPath(); if (aPath) { _local9.push(aPath); } _local1++; } if (_local9.length > 0) { aUsePath = _local9.slice(); } } function bulletManage() { for (var _local12 in aBullet) { var _local1 = aBullet[_local12]; var _local3 = _local1.aim; if (_local1.type == "role") { var _local5 = Math.atan2((_local3._y - 10) - _local1._y, _local3._x - _local1._x) * 57.29578; } else { var _local6 = _local1.aim._parent; var _local5 = Math.atan2((_local6._y - 10) - _local1._y, _local6._x - _local1._x) * 57.29578; } var _local11 = _local1.damage; var _local9 = bulletV * Math.cos(_local5 * 0.01745); var _local8 = bulletV * Math.sin(_local5 * 0.01745); _local1._x = _local1._x + _local9; _local1._y = _local1._y + _local8; var _local4 = false; var _local10 = _local1.hitTest(_local3.hitA); if (_local10) { _local4 = true; } if (_local3.bDie) { _local4 = true; } if (!(_local3 instanceof MovieClip)) { _local4 = true; } if (!_local5) { _local4 = true; } if (_local4) { _local3.lossBlood(_local11); var _local7 = aBullet.length; var _local2 = 0; while (_local2 < _local7) { if (_local1 == aBullet[_local2]) { aBullet.splice(_local2, 1); break; } _local2++; } _local1.gotoAndPlay(2); } } } function lightManage() { mcLight.clear(); mcBossLight.clear(); var _local10 = 16777215 /* 0xFFFFFF */; for (var _local14 in aLight) { var _local11 = aLight[_local14]; var _local12 = _local11[0]; var _local4 = _local11[1]; if (!(_local4 instanceof MovieClip)) { return(undefined); } var _local8 = _local12._x + 6; var _local6 = _local12._y - 20; var _local7 = _local4._x; var _local5 = _local4._y - 15; var _local9 = true; if (!_local7) { _local9 = false; } if (!_local5) { _local9 = false; } if (_local9) { randLine(mcLight, _local8, _local6, _local7, _local5, 5, _local10); randLine(mcLight, _local8, _local6, _local7, _local5, 15, _local10); } } _local10 = 16729088 /* 0xFF4400 */; for (var _local13 in aBossLight) { var _local11 = aBossLight[_local13]; var _local1 = _local11[0]; var _local4 = _local11[1]; if (!(_local1 instanceof MovieClip)) { return(undefined); } if (!(_local4 instanceof MovieClip)) { return(undefined); } var _local8 = (_local1._x + _local1.body._x) + _local1.body.post1._x; var _local6 = (_local1._y + _local1.body._y) + _local1.body.post1._y; var _local7 = (_local1._x + _local1.body._x) + _local1.body.post2._x; var _local5 = (_local1._y + _local1.body._y) + _local1.body.post2._y; var _local3 = _local4.mcTile._x; var _local2 = _local4.mcTile._y - 10; if (!_local8) { return(undefined); } if (!_local6) { return(undefined); } if (!_local7) { return(undefined); } if (!_local5) { return(undefined); } randLine(mcBossLight, _local8, _local6, _local3, _local2, 5, _local10); randLine(mcBossLight, _local8, _local6, _local3, _local2, 15, _local10); randLine(mcBossLight, _local7, _local5, _local3, _local2, 5, _local10); randLine(mcBossLight, _local7, _local5, _local3, _local2, 15, _local10); } } function randLine(_mc, x1, y1, x2, y2, d, color) { var _local5 = _mc; var _local7 = x2 - x1; var _local6 = y2 - y1; var _local11 = getL3(_local7, _local6); var _local8 = floor(_local11 / d); _local7 = _local7 / _local8; _local6 = _local6 / _local8; _local5.moveTo(x1, y1); _local5.lineStyle(1, color); var _local1 = 1; while (_local1 < _local8) { var _local3 = (x1 + (_local7 * _local1)) + ((rand() - 0.5) * d); var _local2 = (y1 + (_local6 * _local1)) + ((rand() - 0.5) * d); _local5.lineTo(_local3, _local2); _local1++; } _local5.lineTo(x2, y2); } function onMouseDown() { changeTile(); } function setMouseTile(_mcTile) { mouseMcTile = _mcTile; mouseTile = mouseMcTile.tileObj; } function changeTile() { var _local4 = mouseTile; var _local27 = mouseMcTile; var _local21 = _root.currRole; if (_local21 == "fist") { if (!_root.bStart) { return(undefined); } if (_root.bPause) { return(undefined); } var _local29 = fistHitA.hitTest(_xmouse, _ymouse, true); if (_local29) { _root.fistKill(); _root.unselFist(); return(undefined); } } if (_local4) { if (_local4.bBlock == true) { if (!currentTile.role.bUping) { currentTile.gotoAndStop("block"); } currentTile = _local27; if (!currentTile.role.bUping) { _local27.gotoAndStop("sel"); } _root.selectedRole = _local4.role; _root.disSellOption(); _root.currRole = null; return(undefined); } if (!currentTile.role.bUping) { currentTile.gotoAndStop("block"); } _root.outBuyFun(); if (_local21 == null) { return(undefined); } if (_root.gold < _root[_local21 + "Cost"]) { _root.mcLayout.noteMoney.gotoAndPlay(2); _root.mcLayout.mcOption.gotoAndStop("temp"); _root.currRole = null; return(undefined); } _local4.bBlock = true; aSearch = null; var _local5 = 0; while (_local5 < 2) { var _local17 = aTile[aStartP[_local5][1]][aStartP[_local5][0]]; if (_local4 == _local17) { if (aStartP.length > 1) { aStartP.splice(_local5, 1); break; } _local4.bBlock = false; _root.mcLayout.noteBlock.gotoAndPlay(2); return(undefined); } _local5++; } var _local19 = false; var _local20 = new Array(); if (_local4.bIsEnd) { trace("\u8FD9\u4E2A\u7816\u5757\u662F\u7EC8\u70B9\uFF01"); var _local25 = false; for (var _local26 in aEndPUsable) { var _local6 = aTile[aEndPUsable[_local26][1]][aEndPUsable[_local26][0]]; if (_local4 == _local6) { _local25 = true; } } if (_local25) { if (aEndPUsable.length > 1) { var _local8 = false; var _local22 = aEndPUsable.length; var _local3 = 0; while (_local3 < _local22) { var _local6 = aTile[aEndPUsable[_local3][1]][aEndPUsable[_local3][0]]; if (_local4 == _local6) { _local8 = true; break; } _local3++; } if (_local8) { aEndPUsable.splice(_local3, 1); } var _local24 = false; _local22 = aEndPNoBLK.length; _local3 = 0; while (_local3 < _local22) { var _local6 = aTile[aEndPNoBLK[_local3][1]][aEndPNoBLK[_local3][0]]; if (_local4 == _local6) { _local24 = true; break; } _local3++; } if (_local24) { aEndPNoBLK.splice(_local3, 1); } _local19 = true; // unexpected jump } _local4.bBlock = false; _root.mcLayout.noteBlock.gotoAndPlay(2); return(undefined); } else { var _local24 = false; var _local22 = aEndPNoBLK.length; var _local3 = 0; while (_local3 < _local22) { var _local6 = aTile[aEndPNoBLK[_local3][1]][aEndPNoBLK[_local3][0]]; if (_local4 == _local6) { _local24 = true; break; } _local3++; } if (_local24) { aEndPNoBLK.splice(_local3, 1); } _local19 = true; } trace("aEndPNoBLK: " + aEndPNoBLK); trace("aEndPUsable: " + aEndPUsable); } else { trace("\u8FD9\u4E2A\u7816\u5757\u4E0D\u662F\u7EC8\u70B9\uFF01"); var _local12 = new Array(); var _local22 = aEndPNoBLK.length; trace("\u7EC8\u70B9\u4E2A\u6570\uFF1A" + _local22); var _local9 = 0; while (_local9 < _local22) { trace("\u5FAA\u73AF\u641C\u7D22"); var _local11 = Math.floor(Math.random() * aStartP.length); var _local15 = aStartP[_local11][1]; var _local16 = aStartP[_local11][0]; var _local17 = aTile[_local15][_local16]; aStar.setPs(_local17); var _local18 = aEndPNoBLK[_local9][1]; var _local13 = aEndPNoBLK[_local9][0]; var _local6 = aTile[_local18][_local13]; aStar.setPe(_local6); aStar.reset(); aStar.stSearch(); aPath = aStar.getMinPath(); if (aPath) { _local20.push(aPath); trace("\u9053\u8DEF\u5B58\u5728"); _local19 = true; } else { var _local8 = false; var _local10 = aEndPUsable.length; var _local3 = 0; while (_local3 < _local10) { var _local7 = aTile[aEndPUsable[_local3][1]][aEndPUsable[_local3][0]]; if (_local6 == _local7) { _local8 = true; break; } _local3++; } trace("\u9053\u8DEF\u4E0D\u5B58\u5728,\u4ECEUsable\u91CC\u5220\u9664" + _local8); if (_local8) { aEndPUsable.splice(_local3, 1); } _local12.push(_local6.endID); } _local9++; } if (!_local19) { trace("\u9053\u8DEF\u4E0D\u5B58\u5728\uFF0C\u5219\u590D\u539F!"); for (var _local28 in _local12) { var _local14 = _local12[_local28]; aEndPUsable.push(this["endP" + _local14]); } _local4.bBlock = false; _root.mcLayout.noteBlock.gotoAndPlay(2); return(undefined); } } if (!_local19) { trace("\u9053\u8DEF\u5835\u585E!"); _local4.bBlock = false; _root.mcLayout.noteBlock.gotoAndPlay(2); return(undefined); } trace("\u9053\u8DEF\u7545\u901A!"); _root.gold = _root.gold - _root[_local21 + "Cost"]; _local27.gotoAndStop("block"); var _local23 = _local27.attachMovie(_local21, _local21, 10); _local23.initType(_local21); _local23.initFrame(); _local23.stDcEnemy(); _local23._y = 8; aRole.push(_local23); _local4.role = _local23; _local4.mc.role = _local23; _root.mcLayout.mcOption.gotoAndStop("temp"); _root.currRole = null; aSearch = aEnemy.slice(); if (_local20.length > 0) { aUsePath = _local20.slice(); } } } trace("::::\u5173\u5361\u52A0\u8F7D\u6210\u529F::::"); levelInit();
Symbol 1007 Button
on (rollOver) { _root.mcLevel.setMouseTile(this); if (_root.gold < _root[_root.currRole + "Cost"]) { _root.currentBt.redNote._visible = false; _root.currentBt = this; redNote._visible = true; } if (_root.currRole) { if (_root.currRole != "fist") { tile._visible = true; range._visible = true; _root.initTileRange(this); } else { range._visible = false; tile._visible = false; } } } on (rollOut) { _root.mcLevel.setMouseTile(null); range._visible = false; tile._visible = false; redNote._visible = false; }
Symbol 1014 Button
on (rollOver) { _root.mcLevel.setMouseTile(this); _root.currentBt.redNote._visible = false; role.range._visible = true; } on (rollOut) { _root.mcLevel.setMouseTile(null); role.range._visible = false; }
Symbol 1015 Button
on (rollOver) { _root.mcLevel.setMouseTile(this); _root.currentBt.redNote._visible = false; role.range._visible = true; } on (rollOut) { _root.mcLevel.setMouseTile(null); role.range._visible = false; }
Symbol 1019 Button
on (rollOver) { _root.mcLevel.setMouseTile(this); _root.currentBt.redNote._visible = false; role.range._visible = true; } on (rollOut) { _root.mcLevel.setMouseTile(null); role.range._visible = false; }
Symbol 1020 MovieClip [tile] Frame 1
stop(); bt.useHandCursor = false; tile._visible = false; redNote._visible = false; range._visible = false;
Symbol 1020 MovieClip [tile] Frame 10
bt.useHandCursor = false;
Symbol 1020 MovieClip [tile] Frame 20
bt.useHandCursor = false;
Symbol 1020 MovieClip [tile] Frame 70
bt.useHandCursor = false;
Symbol 1025 MovieClip Frame 1
stop();
Symbol 1088 MovieClip Frame 340
_root.play();
Symbol 1092 Button
on (release) { gotoAndStop ("frontPage"); }
Symbol 1101 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1105 Button
on (release) { gotoAndStop ("credits"); }
Symbol 1112 MovieClip Frame 1
btGo.onPress = function () { _root.nLevel = Number(tLevel.text); _root.playGame(); };
Symbol 1119 Button
on (release) { _root.frontAnim.gotoAndPlay("kill"); btSkip._x = -1000; }
Symbol 1136 MovieClip Frame 10
stop();
Symbol 1141 MovieClip Frame 9
stop();
Symbol 1144 Button
on (release) { _root.playGame(); } on (rollOver) { _root.sdBt.start(); }
Symbol 1148 Button
on (release) { _root.instructions(); } on (rollOver) { _root.sdBt.start(); }
Symbol 1174 MovieClip Frame 12
stop();
Symbol 1180 MovieClip Frame 45
stop();
Symbol 1190 MovieClip Frame 129
_root.sdGun.start();
Symbol 1190 MovieClip Frame 136
_root.sdGun.start();
Symbol 1190 MovieClip Frame 142
_root.sdGun.start();
Symbol 1190 MovieClip Frame 147
_root.sdGun.start();
Symbol 1190 MovieClip Frame 153
_root.sdGun.start();
Symbol 1190 MovieClip Frame 160
_root.sdGun.start();
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_root.sdGun.start();
Symbol 1190 MovieClip Frame 306
stop();
Symbol 1195 Button
on (release) { _root.backToFrontPage(); }
Symbol 1198 MovieClip Frame 15
stop();
Symbol 1200 Button
on (release) { gotoAndPlay ("background"); }
Symbol 1201 Button
on (release) { gotoAndStop ("p2"); }
Symbol 1204 Button
on (release) { gotoAndStop ("p1"); }
Symbol 1205 Button
on (release) { gotoAndStop ("p3"); }
Symbol 1206 Button
on (release) { gotoAndStop ("p2"); }
Symbol 1207 Button
on (release) { gotoAndStop ("p1"); }
Symbol 1208 MovieClip Frame 14
gotoAndPlay ("background");
Symbol 1208 MovieClip Frame 15
stop(); _root.stopVoice();
Symbol 1208 MovieClip Frame 23
_root.stopVoice();
Symbol 1208 MovieClip Frame 30
_root.stopVoice();
Symbol 1208 MovieClip Frame 40
_root.startVoice();
Symbol 1208 MovieClip Frame 1275
stop();

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Symbol 1081 GraphicUsed by:1088
Symbol 1082 GraphicUsed by:1088
Symbol 1083 GraphicUsed by:1088
Symbol 1084 GraphicUsed by:1088
Symbol 1085 GraphicUsed by:1087
Symbol 1086 GraphicUsed by:1087
Symbol 1087 MovieClipUses:1085 1086Used by:1088
Symbol 1088 MovieClipUses:1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1087Used by:Timeline
Symbol 1089 TextUses:106Used by:1092 1119
Symbol 1090 TextUses:106Used by:1092 1119
Symbol 1091 GraphicUsed by:1092 1119
Symbol 1092 ButtonUses:1089 1090 1091Used by:Timeline
Symbol 1093 MovieClipUses:130Used by:Timeline
Symbol 1094 BitmapUsed by:1098
Symbol 1095 BitmapUsed by:1098
Symbol 1096 BitmapUsed by:1098
Symbol 1097 BitmapUsed by:1098
Symbol 1098 GraphicUses:1094 1095 1096 1097Used by:1099
Symbol 1099 MovieClipUses:1098Used by:Timeline
Symbol 1100 TextUses:23Used by:1101
Symbol 1101 ButtonUses:1100 12Used by:Timeline
Symbol 1102 TextUses:23Used by:1105
Symbol 1103 TextUses:23Used by:1105
Symbol 1104 GraphicUsed by:1105
Symbol 1105 ButtonUses:1102 1103 1104Used by:Timeline
Symbol 1106 TextUses:23Used by:Timeline
Symbol 1107 GraphicUsed by:1112
Symbol 1108 EditableTextUses:23Used by:1112
Symbol 1109 GraphicUsed by:1111
Symbol 1110 TextUses:23Used by:1111
Symbol 1111 MovieClipUses:1109 1110Used by:1112
Symbol 1112 MovieClipUses:1107 1108 1111Used by:Timeline
Symbol 1113 GraphicUsed by:1117
Symbol 1114 GraphicUsed by:1117
Symbol 1115 GraphicUsed by:1117
Symbol 1116 GraphicUsed by:1117
Symbol 1117 MovieClipUses:1113 1114 1115 1116Used by:1118
Symbol 1118 MovieClipUses:1117Used by:1190
Symbol 1119 ButtonUses:1089 1090 1091Used by:1190
Symbol 1120 GraphicUsed by:1124
Symbol 1121 GraphicUsed by:1124
Symbol 1122 GraphicUsed by:1123
Symbol 1123 MovieClipUses:1122Used by:1124 1190
Symbol 1124 MovieClipUses:1120 1121 1123Used by:1190
Symbol 1125 GraphicUsed by:1126
Symbol 1126 MovieClipUses:1125Used by:1127 1190
Symbol 1127 MovieClipUses:1126Used by:1190
Symbol 1128 GraphicUsed by:1190
Symbol 1129 GraphicUsed by:1141
Symbol 1130 GraphicUsed by:1136
Symbol 1131 GraphicUsed by:1136
Symbol 1132 GraphicUsed by:1136
Symbol 1133 GraphicUsed by:1136
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Symbol 1135 GraphicUsed by:1136
Symbol 1136 MovieClipUses:1130 1131 1132 1133 1134 1135Used by:1141 1174
Symbol 1137 GraphicUsed by:1141
Symbol 1138 GraphicUsed by:1141
Symbol 1139 GraphicUsed by:1141
Symbol 1140 GraphicUsed by:1141
Symbol 1141 MovieClipUses:1129 1136 1137 1138 1139 1140Used by:1190
Symbol 1142 TextUses:106Used by:1144
Symbol 1143 TextUses:106Used by:1144
Symbol 1144 ButtonUses:105 1142 1143 110 111Used by:1190
Symbol 1145 GraphicUsed by:1190
Symbol 1146 TextUses:106Used by:1148
Symbol 1147 TextUses:106Used by:1148
Symbol 1148 ButtonUses:105 1146 1147 110 111Used by:1190
Symbol 1149 GraphicUsed by:1190
Symbol 1150 GraphicUsed by:1190
Symbol 1151 GraphicUsed by:1190
Symbol 1152 GraphicUsed by:1190
Symbol 1153 GraphicUsed by:1190
Symbol 1154 GraphicUsed by:1158
Symbol 1155 GraphicUsed by:1156
Symbol 1156 MovieClipUses:1155Used by:1158
Symbol 1157 GraphicUsed by:1158
Symbol 1158 MovieClipUses:1154 1156 1157Used by:1190
Symbol 1159 GraphicUsed by:1162
Symbol 1160 GraphicUsed by:1162
Symbol 1161 GraphicUsed by:1162
Symbol 1162 MovieClipUses:1159 1160 1161Used by:1190
Symbol 1163 GraphicUsed by:1190
Symbol 1164 GraphicUsed by:1190
Symbol 1165 GraphicUsed by:1190
Symbol 1166 GraphicUsed by:1180
Symbol 1167 GraphicUsed by:1174
Symbol 1168 GraphicUsed by:1174
Symbol 1169 GraphicUsed by:1174
Symbol 1170 GraphicUsed by:1174
Symbol 1171 GraphicUsed by:1174
Symbol 1172 GraphicUsed by:1174
Symbol 1173 GraphicUsed by:1174
Symbol 1174 MovieClipUses:1167 1168 1169 1136 1170 1171 1172 1173Used by:1180
Symbol 1175 GraphicUsed by:1180
Symbol 1176 GraphicUsed by:1180
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Symbol 1180 MovieClipUses:1166 1174 1175 1176 1177 1178 1179Used by:1190
Symbol 1181 GraphicUsed by:1190
Symbol 1182 GraphicUsed by:1188
Symbol 1183 GraphicUsed by:1187
Symbol 1184 GraphicUsed by:1185
Symbol 1185 MovieClipUses:1184Used by:1187
Symbol 1186 GraphicUsed by:1187
Symbol 1187 MovieClipUses:1183 1185 1186Used by:1188
Symbol 1188 MovieClipUses:1182 1187Used by:1190
Symbol 1189 GraphicUsed by:1190
Symbol 1190 MovieClipUses:1118 1119 1124 1127 1128 1141 1144 1145 1148 1149 121 1150 118 1151 115 1152 1153 1158 112 1162 1163 1164 1123 1126 1165 1180 1181 1188 1189Used by:Timeline
Symbol 1191 ShapeTweeningUsed by:1198
Symbol 1192 TextUses:10Used by:1198
Symbol 1193 TextUses:106Used by:1195
Symbol 1194 TextUses:106Used by:1195
Symbol 1195 ButtonUses:105 1193 1194 110 145Used by:1198
Symbol 1196 TextUses:23Used by:1198
Symbol 1197 TextUses:23Used by:1198
Symbol 1198 MovieClipUses:1191 133 1192 1195 1196 1197Used by:Timeline
Symbol 1199 ShapeTweeningUsed by:1208
Symbol 1200 ButtonUses:198 199 200Used by:1208
Symbol 1201 ButtonUses:134 135 136Used by:1208
Symbol 1202 GraphicUses:212Used by:1208
Symbol 1203 GraphicUsed by:1208
Symbol 1204 ButtonUses:198 199 200Used by:1208
Symbol 1205 ButtonUses:134 135 136Used by:1208
Symbol 1206 ButtonUses:198 199 200Used by:1208
Symbol 1207 ButtonUses:134 135 136Used by:1208
Symbol 1208 MovieClipUses:1199 133 165 168 169 170 177 184 191 192 193 194 195 197 1200 1201 142 206 207 208 209 211 1202 214 215 216 217 223 225 228 230 231 232 234 235 233 238 1203 1204 1205 242 243 261 262 244 245 1206 247 249 250 253 20 255 256 263 266 1207Used by:Timeline

Instance Names

"btSkip"Frame 5Symbol 1092 Button
"frontAnim"Frame 7Symbol 1190 MovieClip
"num_txt"Symbol 5 MovieClip Frame 1Symbol 4 EditableText
"gold_txt"Symbol 37 MovieClip Frame 3Symbol 24 EditableText
"name_txt"Symbol 37 MovieClip Frame 3Symbol 26 EditableText
"ok_btn"Symbol 37 MovieClip Frame 3Symbol 29 Button
"btAddGame"Symbol 128 MovieClip [mcEnd] Frame 10Symbol 112 Button
"btDownload"Symbol 128 MovieClip [mcEnd] Frame 10Symbol 115 Button
"btMore"Symbol 128 MovieClip [mcEnd] Frame 10Symbol 118 Button
"btViewScore"Symbol 128 MovieClip [mcEnd] Frame 10Symbol 121 Button
"btMainMenu"Symbol 128 MovieClip [mcEnd] Frame 10Symbol 124 Button
"btRetry"Symbol 128 MovieClip [mcEnd] Frame 10Symbol 127 Button
"bt"Symbol 147 MovieClip Frame 1Symbol 146 Button
"bt"Symbol 151 MovieClip Frame 1Symbol 150 Button
"bt"Symbol 155 MovieClip Frame 1Symbol 154 Button
"bt"Symbol 159 MovieClip Frame 1Symbol 158 Button
"bt"Symbol 163 MovieClip Frame 1Symbol 162 Button
"mcEasy"Symbol 164 MovieClip Frame 15Symbol 147 MovieClip
"mcMedium"Symbol 164 MovieClip Frame 15Symbol 151 MovieClip
"mcHard"Symbol 164 MovieClip Frame 15Symbol 155 MovieClip
"mcInsane"Symbol 164 MovieClip Frame 15Symbol 159 MovieClip
"mcFree"Symbol 164 MovieClip Frame 15Symbol 163 MovieClip
"post1"Symbol 223 MovieClip Frame 1Symbol 220 MovieClip
"post2"Symbol 223 MovieClip Frame 1Symbol 220 MovieClip
"bg"Symbol 250 MovieClip Frame 1Symbol 234 MovieClip
"bar"Symbol 250 MovieClip Frame 1Symbol 234 MovieClip
"body"Symbol 267 MovieClip Frame 15Symbol 177 MovieClip
"body"Symbol 267 MovieClip Frame 15Symbol 184 MovieClip
"body"Symbol 267 MovieClip Frame 22Symbol 223 MovieClip
"bg"Symbol 267 MovieClip Frame 22Symbol 234 MovieClip
"bar"Symbol 267 MovieClip Frame 22Symbol 234 MovieClip
"body"Symbol 267 MovieClip Frame 22Symbol 238 MovieClip
"range"Symbol 295 MovieClip Frame 2Symbol 286 MovieClip
"btClose"Symbol 320 MovieClip Frame 1Symbol 304 Button
"tName"Symbol 320 MovieClip Frame 1Symbol 306 EditableText
"tLevel"Symbol 320 MovieClip Frame 1Symbol 309 EditableText
"tCost"Symbol 320 MovieClip Frame 1Symbol 311 EditableText
"tDamage"Symbol 320 MovieClip Frame 1Symbol 313 EditableText
"tRange"Symbol 320 MovieClip Frame 1Symbol 315 EditableText
"tSpeed"Symbol 320 MovieClip Frame 1Symbol 317 EditableText
"tType"Symbol 320 MovieClip Frame 1Symbol 319 EditableText
"body"Symbol 353 MovieClip Frame 1Symbol 348 MovieClip
"body"Symbol 353 MovieClip Frame 22Symbol 352 MovieClip
"body"Symbol 363 MovieClip Frame 1Symbol 238 MovieClip
"body"Symbol 363 MovieClip Frame 10Symbol 323 MovieClip
"body"Symbol 363 MovieClip Frame 20Symbol 329 MovieClip
"body"Symbol 363 MovieClip Frame 30Symbol 332 MovieClip
"body"Symbol 363 MovieClip Frame 50Symbol 356 MovieClip
"btClose"Symbol 373 MovieClip Frame 1Symbol 304 Button
"tName"Symbol 373 MovieClip Frame 1Symbol 364 EditableText
"tLevel"Symbol 373 MovieClip Frame 1Symbol 365 EditableText
"tCost"Symbol 373 MovieClip Frame 1Symbol 366 EditableText
"tRange"Symbol 373 MovieClip Frame 1Symbol 368 EditableText
"tSpeed"Symbol 373 MovieClip Frame 1Symbol 369 EditableText
"tType"Symbol 373 MovieClip Frame 1Symbol 370 EditableText
"tPower"Symbol 373 MovieClip Frame 1Symbol 372 EditableText
"rightCake"Symbol 388 MovieClip Frame 1Symbol 384 MovieClip
"leftCake"Symbol 388 MovieClip Frame 1Symbol 384 MovieClip
"tLevel"Symbol 389 MovieClip Frame 1Symbol 375 EditableText
"tCost"Symbol 389 MovieClip Frame 1Symbol 376 EditableText
"tDamage"Symbol 389 MovieClip Frame 1Symbol 377 EditableText
"tRange"Symbol 389 MovieClip Frame 1Symbol 378 EditableText
"cake"Symbol 389 MovieClip Frame 10Symbol 388 MovieClip
"tCost"Symbol 392 MovieClip Frame 1Symbol 391 EditableText
"tCost"Symbol 412 MovieClip Frame 1Symbol 408 EditableText
"tLevel"Symbol 412 MovieClip Frame 1Symbol 409 EditableText
"tRange"Symbol 412 MovieClip Frame 1Symbol 410 EditableText
"tPower"Symbol 412 MovieClip Frame 1Symbol 411 EditableText
"cake"Symbol 412 MovieClip Frame 10Symbol 388 MovieClip
"btClose"Symbol 419 MovieClip Frame 1Symbol 304 Button
"tType"Symbol 419 MovieClip Frame 1Symbol 414 EditableText
"tRange"Symbol 419 MovieClip Frame 1Symbol 415 EditableText
"tDamage"Symbol 419 MovieClip Frame 1Symbol 416 EditableText
"tTimes"Symbol 419 MovieClip Frame 1Symbol 418 EditableText
"noteLock"Symbol 420 MovieClip Frame 10Symbol 299 MovieClip
"mcSell"Symbol 420 MovieClip Frame 10Symbol 320 MovieClip
"bigImage"Symbol 420 MovieClip Frame 10Symbol 363 MovieClip
"mcSell"Symbol 420 MovieClip Frame 19Symbol 373 MovieClip
"mcSell"Symbol 420 MovieClip Frame 30Symbol 320 MovieClip
"mcUpgrade"Symbol 420 MovieClip Frame 30Symbol 389 MovieClip
"mcRepair"Symbol 420 MovieClip Frame 30Symbol 392 MovieClip
"btSell"Symbol 420 MovieClip Frame 30Symbol 397 Button
"btUpgrade"Symbol 420 MovieClip Frame 30Symbol 402 Button
"btRepair"Symbol 420 MovieClip Frame 30Symbol 407 Button
"mcSell"Symbol 420 MovieClip Frame 40Symbol 373 MovieClip
"mcUpgrade"Symbol 420 MovieClip Frame 40Symbol 412 MovieClip
"mcRepair"Symbol 420 MovieClip Frame 40Symbol 392 MovieClip
"mcFist"Symbol 420 MovieClip Frame 50Symbol 419 MovieClip
"tCurrent"Symbol 451 MovieClip Frame 1Symbol 444 EditableText
"tNext"Symbol 451 MovieClip Frame 1Symbol 445 EditableText
"tThird"Symbol 451 MovieClip Frame 1Symbol 446 EditableText
"tCurrent"Symbol 451 MovieClip Frame 10Symbol 448 EditableText
"tNext"Symbol 451 MovieClip Frame 10Symbol 449 EditableText
"tCurrent"Symbol 451 MovieClip Frame 20Symbol 450 EditableText
"bt"Symbol 457 MovieClip Frame 1Symbol 453 Button
"bt"Symbol 463 MovieClip Frame 1Symbol 453 Button
"bt"Symbol 474 MovieClip Frame 1Symbol 471 Button
"bt"Symbol 476 MovieClip Frame 1Symbol 471 Button
"bt"Symbol 478 MovieClip Frame 1Symbol 471 Button
"bt"Symbol 480 MovieClip Frame 1Symbol 471 Button
"bt4"Symbol 481 MovieClip Frame 2Symbol 474 MovieClip
"bt3"Symbol 481 MovieClip Frame 2Symbol 476 MovieClip
"bt2"Symbol 481 MovieClip Frame 3Symbol 478 MovieClip
"bt1"Symbol 481 MovieClip Frame 4Symbol 480 MovieClip
"btMusic"Symbol 482 MovieClip Frame 1Symbol 457 MovieClip
"btSound"Symbol 482 MovieClip Frame 1Symbol 463 MovieClip
"btQuality"Symbol 482 MovieClip Frame 1Symbol 467 MovieClip
"qualityMenu"Symbol 482 MovieClip Frame 1Symbol 481 MovieClip
"bt"Symbol 507 MovieClip Frame 10Symbol 504 Button
"bt"Symbol 519 MovieClip Frame 10Symbol 516 Button
"bt"Symbol 531 MovieClip Frame 10Symbol 528 Button
"bt"Symbol 541 MovieClip Frame 10Symbol 540 Button
"tInterest"Symbol 550 MovieClip Frame 1Symbol 549 EditableText
"bt"Symbol 557 MovieClip Frame 10Symbol 554 Button
"bt"Symbol 567 MovieClip Frame 1Symbol 563 Button
"phone"Symbol 569 MovieClip Frame 1Symbol 507 MovieClip
"rule"Symbol 569 MovieClip Frame 1Symbol 519 MovieClip
"stapler"Symbol 569 MovieClip Frame 1Symbol 531 MovieClip
"mcGold"Symbol 569 MovieClip Frame 1Symbol 541 MovieClip
"mcInterest"Symbol 569 MovieClip Frame 1Symbol 557 MovieClip
"mcLife"Symbol 569 MovieClip Frame 1Symbol 567 MovieClip
"btPhoneGray"Symbol 577 MovieClip Frame 1Symbol 497 MovieClip
"btPhone"Symbol 577 MovieClip Frame 10Symbol 576 Button
"btRuleGray"Symbol 579 MovieClip Frame 1Symbol 510 MovieClip
"btRule"Symbol 579 MovieClip Frame 10Symbol 578 Button
"btStaplerGray"Symbol 581 MovieClip Frame 1Symbol 522 MovieClip
"btStapler"Symbol 581 MovieClip Frame 10Symbol 580 Button
"btFist"Symbol 588 MovieClip Frame 1Symbol 584 Button
"btFistGray"Symbol 588 MovieClip Frame 10Symbol 587 Button
"btStart"Symbol 601 MovieClip Frame 1Symbol 591 Button
"btNextLevel"Symbol 601 MovieClip Frame 10Symbol 594 Button
"waitNote"Symbol 601 MovieClip Frame 20Symbol 600 MovieClip
"hand"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 295 MovieClip
"mcOption"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 420 MovieClip
"barControl"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 421 MovieClip
"noteBlock"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 424 MovieClip
"noteMoney"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 428 MovieClip
"levelNote"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 451 MovieClip
"btMenu"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 486 Button
"btClip"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 493 Button
"mcConvert"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 569 MovieClip
"btCalc"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 574 Button
"mcPhone"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 577 MovieClip
"mcRule"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 579 MovieClip
"mcStapler"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 581 MovieClip
"mcFist"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 588 MovieClip
"mcNextLevel"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 601 MovieClip
"btPen"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 604 Button
"btPause"Symbol 608 MovieClip [mcLayout] Frame 10Symbol 607 Button
"btAddGame"Symbol 614 MovieClip [mcMenu] Frame 10Symbol 112 Button
"btDownload"Symbol 614 MovieClip [mcMenu] Frame 10Symbol 115 Button
"btMore"Symbol 614 MovieClip [mcMenu] Frame 10Symbol 118 Button
"btViewScore"Symbol 614 MovieClip [mcMenu] Frame 10Symbol 121 Button
"btMainMenu"Symbol 614 MovieClip [mcMenu] Frame 10Symbol 124 Button
"btRetry"Symbol 614 MovieClip [mcMenu] Frame 10Symbol 611 Button
"btAddGame"Symbol 686 MovieClip [mcOver] Frame 1Symbol 112 Button
"btDownload"Symbol 686 MovieClip [mcOver] Frame 1Symbol 115 Button
"btMore"Symbol 686 MovieClip [mcOver] Frame 1Symbol 118 Button
"btViewScore"Symbol 686 MovieClip [mcOver] Frame 1Symbol 121 Button
"btMainMenu"Symbol 686 MovieClip [mcOver] Frame 1Symbol 124 Button
"btRetry"Symbol 686 MovieClip [mcOver] Frame 1Symbol 127 Button
"body"Symbol 706 MovieClip [calcBullit] Frame 1Symbol 702 MovieClip
"post1"Symbol 730 MovieClip Frame 1Symbol 220 MovieClip
"post2"Symbol 730 MovieClip Frame 1Symbol 220 MovieClip
"post1"Symbol 744 MovieClip Frame 1Symbol 220 MovieClip
"post2"Symbol 744 MovieClip Frame 1Symbol 220 MovieClip
"post1"Symbol 753 MovieClip Frame 1Symbol 220 MovieClip
"post2"Symbol 753 MovieClip Frame 1Symbol 220 MovieClip
"range"Symbol 771 MovieClip [boss] Frame 1Symbol 286 MovieClip
"bloodBar"Symbol 771 MovieClip [boss] Frame 1Symbol 250 MovieClip
"hitA"Symbol 771 MovieClip [boss] Frame 1Symbol 725 MovieClip
"body"Symbol 771 MovieClip [boss] Frame 1Symbol 223 MovieClip
"body"Symbol 771 MovieClip [boss] Frame 2Symbol 730 MovieClip
"body"Symbol 771 MovieClip [boss] Frame 3Symbol 735 MovieClip
"body"Symbol 771 MovieClip [boss] Frame 4Symbol 744 MovieClip
"body"Symbol 771 MovieClip [boss] Frame 5Symbol 735 MovieClip
"body"Symbol 771 MovieClip [boss] Frame 6Symbol 730 MovieClip
"body"Symbol 771 MovieClip [boss] Frame 7Symbol 223 MovieClip
"body"Symbol 771 MovieClip [boss] Frame 8Symbol 753 MovieClip
"hitA"Symbol 813 MovieClip [man1] Frame 1Symbol 725 MovieClip
"range"Symbol 813 MovieClip [man1] Frame 1Symbol 286 MovieClip
"bloodBar"Symbol 813 MovieClip [man1] Frame 1Symbol 250 MovieClip
"body"Symbol 813 MovieClip [man1] Frame 1Symbol 177 MovieClip
"body"Symbol 813 MovieClip [man1] Frame 2Symbol 778 MovieClip
"body"Symbol 813 MovieClip [man1] Frame 3Symbol 785 MovieClip
"body"Symbol 813 MovieClip [man1] Frame 4Symbol 798 MovieClip
"body"Symbol 813 MovieClip [man1] Frame 5Symbol 785 MovieClip
"body"Symbol 813 MovieClip [man1] Frame 6Symbol 778 MovieClip
"body"Symbol 813 MovieClip [man1] Frame 7Symbol 177 MovieClip
"body"Symbol 813 MovieClip [man1] Frame 8Symbol 798 MovieClip
"hitA"Symbol 855 MovieClip [man2] Frame 1Symbol 725 MovieClip
"range"Symbol 855 MovieClip [man2] Frame 1Symbol 286 MovieClip
"post"Symbol 855 MovieClip [man2] Frame 1Symbol 220 MovieClip
"bloodBar"Symbol 855 MovieClip [man2] Frame 1Symbol 250 MovieClip
"body"Symbol 855 MovieClip [man2] Frame 1Symbol 184 MovieClip
"body"Symbol 855 MovieClip [man2] Frame 2Symbol 820 MovieClip
"body"Symbol 855 MovieClip [man2] Frame 3Symbol 827 MovieClip
"body"Symbol 855 MovieClip [man2] Frame 4Symbol 840 MovieClip
"body"Symbol 855 MovieClip [man2] Frame 5Symbol 827 MovieClip
"body"Symbol 855 MovieClip [man2] Frame 6Symbol 820 MovieClip
"body"Symbol 855 MovieClip [man2] Frame 7Symbol 184 MovieClip
"body"Symbol 855 MovieClip [man2] Frame 8Symbol 840 MovieClip
"hitA"Symbol 857 MovieClip [man3] Frame 1Symbol 725 MovieClip
"range"Symbol 857 MovieClip [man3] Frame 1Symbol 286 MovieClip
"bloodBar"Symbol 857 MovieClip [man3] Frame 1Symbol 250 MovieClip
"hitA"Symbol 858 MovieClip [man4] Frame 1Symbol 725 MovieClip
"range"Symbol 858 MovieClip [man4] Frame 1Symbol 286 MovieClip
"bloodBar"Symbol 858 MovieClip [man4] Frame 1Symbol 250 MovieClip
"bg"Symbol 859 MovieClip Frame 1Symbol 234 MovieClip
"bar"Symbol 859 MovieClip Frame 1Symbol 234 MovieClip
"hitA"Symbol 876 MovieClip [calc] Frame 1Symbol 725 MovieClip
"range"Symbol 876 MovieClip [calc] Frame 1Symbol 286 MovieClip
"bloodBar"Symbol 876 MovieClip [calc] Frame 1Symbol 859 MovieClip
"powerBar"Symbol 876 MovieClip [calc] Frame 1Symbol 866 MovieClip
"post"Symbol 876 MovieClip [calc] Frame 1Symbol 220 MovieClip
"body"Symbol 876 MovieClip [calc] Frame 11Symbol 875 MovieClip
"hitA"Symbol 902 MovieClip [clip] Frame 1Symbol 725 MovieClip
"range"Symbol 902 MovieClip [clip] Frame 1Symbol 286 MovieClip
"bloodBar"Symbol 902 MovieClip [clip] Frame 1Symbol 859 MovieClip
"powerBar"Symbol 902 MovieClip [clip] Frame 1Symbol 866 MovieClip
"body"Symbol 902 MovieClip [clip] Frame 1Symbol 881 MovieClip
"post"Symbol 902 MovieClip [clip] Frame 1Symbol 220 MovieClip
"body"Symbol 902 MovieClip [clip] Frame 2Symbol 886 MovieClip
"body"Symbol 902 MovieClip [clip] Frame 3Symbol 891 MovieClip
"body"Symbol 902 MovieClip [clip] Frame 4Symbol 886 MovieClip
"body"Symbol 902 MovieClip [clip] Frame 5Symbol 881 MovieClip
"body"Symbol 902 MovieClip [clip] Frame 6Symbol 896 MovieClip
"body"Symbol 902 MovieClip [clip] Frame 7Symbol 901 MovieClip
"body"Symbol 902 MovieClip [clip] Frame 8Symbol 896 MovieClip
"hitA"Symbol 928 MovieClip [pen] Frame 1Symbol 725 MovieClip
"range"Symbol 928 MovieClip [pen] Frame 1Symbol 286 MovieClip
"bloodBar"Symbol 928 MovieClip [pen] Frame 1Symbol 859 MovieClip
"powerBar"Symbol 928 MovieClip [pen] Frame 1Symbol 866 MovieClip
"body"Symbol 928 MovieClip [pen] Frame 1Symbol 907 MovieClip
"post"Symbol 928 MovieClip [pen] Frame 1Symbol 220 MovieClip
"body"Symbol 928 MovieClip [pen] Frame 2Symbol 912 MovieClip
"body"Symbol 928 MovieClip [pen] Frame 3Symbol 917 MovieClip
"body"Symbol 928 MovieClip [pen] Frame 4Symbol 912 MovieClip
"body"Symbol 928 MovieClip [pen] Frame 5Symbol 907 MovieClip
"body"Symbol 928 MovieClip [pen] Frame 6Symbol 922 MovieClip
"body"Symbol 928 MovieClip [pen] Frame 7Symbol 927 MovieClip
"body"Symbol 928 MovieClip [pen] Frame 8Symbol 922 MovieClip
"hitA"Symbol 936 MovieClip [phone] Frame 1Symbol 725 MovieClip
"range"Symbol 936 MovieClip [phone] Frame 1Symbol 286 MovieClip
"bloodBar"Symbol 936 MovieClip [phone] Frame 1Symbol 859 MovieClip
"powerBar"Symbol 936 MovieClip [phone] Frame 1Symbol 866 MovieClip
"body"Symbol 936 MovieClip [phone] Frame 10Symbol 935 MovieClip
"hitA"Symbol 944 MovieClip [rule] Frame 1Symbol 725 MovieClip
"range"Symbol 944 MovieClip [rule] Frame 1Symbol 286 MovieClip
"bloodBar"Symbol 944 MovieClip [rule] Frame 1Symbol 859 MovieClip
"powerBar"Symbol 944 MovieClip [rule] Frame 1Symbol 866 MovieClip
"body"Symbol 944 MovieClip [rule] Frame 10Symbol 943 MovieClip
"hitA"Symbol 970 MovieClip [stapler] Frame 1Symbol 725 MovieClip
"range"Symbol 970 MovieClip [stapler] Frame 1Symbol 286 MovieClip
"bloodBar"Symbol 970 MovieClip [stapler] Frame 1Symbol 859 MovieClip
"powerBar"Symbol 970 MovieClip [stapler] Frame 1Symbol 866 MovieClip
"body"Symbol 970 MovieClip [stapler] Frame 1Symbol 949 MovieClip
"post"Symbol 970 MovieClip [stapler] Frame 1Symbol 220 MovieClip
"body"Symbol 970 MovieClip [stapler] Frame 2Symbol 954 MovieClip
"body"Symbol 970 MovieClip [stapler] Frame 3Symbol 959 MovieClip
"body"Symbol 970 MovieClip [stapler] Frame 4Symbol 954 MovieClip
"body"Symbol 970 MovieClip [stapler] Frame 5Symbol 949 MovieClip
"body"Symbol 970 MovieClip [stapler] Frame 6Symbol 964 MovieClip
"body"Symbol 970 MovieClip [stapler] Frame 7Symbol 969 MovieClip
"body"Symbol 970 MovieClip [stapler] Frame 8Symbol 964 MovieClip
"grid"Symbol 999 MovieClip [mcLevel] Frame 1Symbol 996 MovieClip
"fistHitA"Symbol 999 MovieClip [mcLevel] Frame 1Symbol 998 MovieClip
"bt"Symbol 1020 MovieClip [tile] Frame 1Symbol 1007 Button
"range"Symbol 1020 MovieClip [tile] Frame 1Symbol 286 MovieClip
"tile"Symbol 1020 MovieClip [tile] Frame 1Symbol 1006 MovieClip
"redNote"Symbol 1020 MovieClip [tile] Frame 1Symbol 1009 MovieClip
"bt"Symbol 1020 MovieClip [tile] Frame 10Symbol 1014 Button
"bt"Symbol 1020 MovieClip [tile] Frame 20Symbol 1015 Button
"mcType"Symbol 1020 MovieClip [tile] Frame 29Symbol 1004 MovieClip
"mcType"Symbol 1020 MovieClip [tile] Frame 39Symbol 1004 MovieClip
"mcType"Symbol 1020 MovieClip [tile] Frame 49Symbol 1004 MovieClip
"mcType"Symbol 1020 MovieClip [tile] Frame 59Symbol 1004 MovieClip
"bt"Symbol 1020 MovieClip [tile] Frame 70Symbol 1019 Button
"tLevel"Symbol 1112 MovieClip Frame 1Symbol 1108 EditableText
"btGo"Symbol 1112 MovieClip Frame 1Symbol 1111 MovieClip
"btSkip"Symbol 1190 MovieClip Frame 1Symbol 1119 Button
"btPlay"Symbol 1190 MovieClip Frame 131Symbol 1144 Button
"btInstructions"Symbol 1190 MovieClip Frame 138Symbol 1148 Button
"btViewScore"Symbol 1190 MovieClip Frame 144Symbol 121 Button
"btMore"Symbol 1190 MovieClip Frame 149Symbol 118 Button
"btDownload"Symbol 1190 MovieClip Frame 155Symbol 115 Button
"btAddGame"Symbol 1190 MovieClip Frame 162Symbol 112 Button
"body"Symbol 1208 MovieClip Frame 15Symbol 177 MovieClip
"body"Symbol 1208 MovieClip Frame 15Symbol 184 MovieClip
"body"Symbol 1208 MovieClip Frame 23Symbol 223 MovieClip
"bg"Symbol 1208 MovieClip Frame 23Symbol 234 MovieClip
"bar"Symbol 1208 MovieClip Frame 23Symbol 234 MovieClip
"body"Symbol 1208 MovieClip Frame 23Symbol 238 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1209 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 1210 as "__Packages.as.AStar"
ExportAssets (56)Timeline Frame 1Symbol 1211 as "__Packages.global.ISOView"
ExportAssets (56)Timeline Frame 1Symbol 1212 as "__Packages.global.ISOWorld"
ExportAssets (56)Timeline Frame 1Symbol 1213 as "__Packages.as.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 1214 as "__Packages.as.Role"
ExportAssets (56)Timeline Frame 1Symbol 1215 as "__Packages.global.GlobalFun"
ExportAssets (56)Timeline Frame 4Symbol 128 as "mcEnd"
ExportAssets (56)Timeline Frame 4Symbol 283 as "UI_warning"
ExportAssets (56)Timeline Frame 4Symbol 608 as "mcLayout"
ExportAssets (56)Timeline Frame 4Symbol 614 as "mcMenu"
ExportAssets (56)Timeline Frame 4Symbol 686 as "mcOver"
ExportAssets (56)Timeline Frame 4Symbol 689 as "mcPause"
ExportAssets (56)Timeline Frame 4Symbol 706 as "calcBullit"
ExportAssets (56)Timeline Frame 4Symbol 712 as "clipBullit"
ExportAssets (56)Timeline Frame 4Symbol 719 as "penBullit"
ExportAssets (56)Timeline Frame 4Symbol 723 as "staplerBullit"
ExportAssets (56)Timeline Frame 4Symbol 771 as "boss"
ExportAssets (56)Timeline Frame 4Symbol 813 as "man1"
ExportAssets (56)Timeline Frame 4Symbol 855 as "man2"
ExportAssets (56)Timeline Frame 4Symbol 857 as "man3"
ExportAssets (56)Timeline Frame 4Symbol 858 as "man4"
ExportAssets (56)Timeline Frame 4Symbol 876 as "calc"
ExportAssets (56)Timeline Frame 4Symbol 902 as "clip"
ExportAssets (56)Timeline Frame 4Symbol 928 as "pen"
ExportAssets (56)Timeline Frame 4Symbol 936 as "phone"
ExportAssets (56)Timeline Frame 4Symbol 944 as "rule"
ExportAssets (56)Timeline Frame 4Symbol 970 as "stapler"
ExportAssets (56)Timeline Frame 4Symbol 999 as "mcLevel"
ExportAssets (56)Timeline Frame 4Symbol 1000 as "mcLight"
ExportAssets (56)Timeline Frame 4Symbol 1002 as "worldMasker"
ExportAssets (56)Timeline Frame 4Symbol 1020 as "tile"
ExportAssets (56)Timeline Frame 4Symbol 1021 as "mainMusic"
ExportAssets (56)Timeline Frame 4Symbol 1022 as "sdBt"
ExportAssets (56)Timeline Frame 4Symbol 1023 as "sdGun"
ExportAssets (56)Timeline Frame 4Symbol 1024 as "sdInstructions"

Labels

"loading"Frame 2
"protect"Frame 4
"logo"Frame 5
"frontPage"Frame 7
"gameScene"Frame 21
"temp"Frame 36
"credits"Frame 46
"instructions"Frame 56
"submited"Symbol 37 MovieClip Frame 2
"submit"Symbol 37 MovieClip Frame 3
"sending"Symbol 37 MovieClip Frame 4
"done"Symbol 37 MovieClip Frame 5
"off"Symbol 147 MovieClip Frame 1
"on"Symbol 147 MovieClip Frame 10
"off"Symbol 151 MovieClip Frame 1
"on"Symbol 151 MovieClip Frame 10
"off"Symbol 155 MovieClip Frame 1
"on"Symbol 155 MovieClip Frame 10
"off"Symbol 159 MovieClip Frame 1
"on"Symbol 159 MovieClip Frame 10
"off"Symbol 163 MovieClip Frame 1
"on"Symbol 163 MovieClip Frame 10
"p1"Symbol 164 MovieClip Frame 15
"p1"Symbol 267 MovieClip Frame 15
"p2"Symbol 267 MovieClip Frame 22
"p3"Symbol 267 MovieClip Frame 29
"background"Symbol 267 MovieClip Frame 40
"check"Symbol 284 MovieClip Frame 1
"mode"Symbol 284 MovieClip Frame 10
"start"Symbol 284 MovieClip Frame 20
"warning"Symbol 284 MovieClip Frame 30
"gameStart"Symbol 284 MovieClip Frame 40
"clip"Symbol 363 MovieClip Frame 1
"pen"Symbol 363 MovieClip Frame 10
"calc"Symbol 363 MovieClip Frame 20
"phone"Symbol 363 MovieClip Frame 30
"rule"Symbol 363 MovieClip Frame 40
"stapler"Symbol 363 MovieClip Frame 50
"fist"Symbol 363 MovieClip Frame 61
"note"Symbol 389 MovieClip Frame 1
"upgrade"Symbol 389 MovieClip Frame 10
"note"Symbol 412 MovieClip Frame 1
"upgrade"Symbol 412 MovieClip Frame 10
"temp"Symbol 420 MovieClip Frame 1
"buy"Symbol 420 MovieClip Frame 10
"buyRule"Symbol 420 MovieClip Frame 19
"sel"Symbol 420 MovieClip Frame 30
"selRule"Symbol 420 MovieClip Frame 40
"fist"Symbol 420 MovieClip Frame 50
"on"Symbol 421 MovieClip Frame 1
"off"Symbol 421 MovieClip Frame 10
"normal"Symbol 451 MovieClip Frame 1
"second"Symbol 451 MovieClip Frame 10
"final"Symbol 451 MovieClip Frame 20
"off"Symbol 507 MovieClip Frame 1
"on"Symbol 507 MovieClip Frame 10
"finish"Symbol 507 MovieClip Frame 20
"off"Symbol 519 MovieClip Frame 1
"on"Symbol 519 MovieClip Frame 10
"finish"Symbol 519 MovieClip Frame 20
"off"Symbol 531 MovieClip Frame 1
"on"Symbol 531 MovieClip Frame 10
"finish"Symbol 531 MovieClip Frame 20
"off"Symbol 541 MovieClip Frame 1
"on"Symbol 541 MovieClip Frame 10
"off"Symbol 557 MovieClip Frame 1
"on"Symbol 557 MovieClip Frame 10
"finish"Symbol 557 MovieClip Frame 19
"locked"Symbol 557 MovieClip Frame 30
"off"Symbol 567 MovieClip Frame 1
"on"Symbol 567 MovieClip Frame 10
"convert"Symbol 569 MovieClip Frame 1
"temp"Symbol 569 MovieClip Frame 11
"off"Symbol 577 MovieClip Frame 1
"on"Symbol 577 MovieClip Frame 10
"off"Symbol 579 MovieClip Frame 1
"on"Symbol 579 MovieClip Frame 10
"off"Symbol 581 MovieClip Frame 1
"on"Symbol 581 MovieClip Frame 10
"on"Symbol 588 MovieClip Frame 1
"off"Symbol 588 MovieClip Frame 10
"start"Symbol 601 MovieClip Frame 1
"nextLevel"Symbol 601 MovieClip Frame 10
"locked"Symbol 601 MovieClip Frame 20
"start"Symbol 608 MovieClip [mcLayout] Frame 10
"die"Symbol 771 MovieClip [boss] Frame 15
"jump"Symbol 771 MovieClip [boss] Frame 25
"die"Symbol 813 MovieClip [man1] Frame 15
"jump"Symbol 813 MovieClip [man1] Frame 25
"die"Symbol 855 MovieClip [man2] Frame 15
"jump"Symbol 855 MovieClip [man2] Frame 25
"die"Symbol 857 MovieClip [man3] Frame 15
"die"Symbol 858 MovieClip [man4] Frame 15
"rest"Symbol 876 MovieClip [calc] Frame 1
"attack"Symbol 876 MovieClip [calc] Frame 11
"rest"Symbol 936 MovieClip [phone] Frame 1
"attack"Symbol 936 MovieClip [phone] Frame 10
"rest"Symbol 944 MovieClip [rule] Frame 1
"attack"Symbol 944 MovieClip [rule] Frame 10
"normal"Symbol 1020 MovieClip [tile] Frame 1
"block"Symbol 1020 MovieClip [tile] Frame 10
"sel"Symbol 1020 MovieClip [tile] Frame 20
"start"Symbol 1020 MovieClip [tile] Frame 29
"end"Symbol 1020 MovieClip [tile] Frame 39
"path"Symbol 1020 MovieClip [tile] Frame 49
"corner"Symbol 1020 MovieClip [tile] Frame 59
"upgrade"Symbol 1020 MovieClip [tile] Frame 70
"kill"Symbol 1190 MovieClip Frame 236
"end"Symbol 1190 MovieClip Frame 306
"p1"Symbol 1208 MovieClip Frame 15
"p2"Symbol 1208 MovieClip Frame 23
"p3"Symbol 1208 MovieClip Frame 30
"background"Symbol 1208 MovieClip Frame 40

Dynamic Text Variables

_root.disScoreSymbol 100 EditableText"0"
_root.headSymbol 429 EditableText"0"
_root.nLevelSymbol 431 EditableText"0"
_root.disScoreSymbol 433 EditableText"0"
_root.goldSymbol 435 EditableText"0"
_root.lifeSymbol 437 EditableText"0"
_root.mcLevel.enemyTypeSymbol 444 EditableText"<p align="center"><font face="LithographLight" size="10" color="#000033" letterSpacing="0.000000" kerning="1">normarl</font></p>"
_root.mcLevel.nextEnemyTypeSymbol 445 EditableText"<p align="center"><font face="LithographLight" size="10" color="#000033" letterSpacing="0.000000" kerning="1">normarl</font></p>"
_root.mcLevel.thirdEnemyTypeSymbol 446 EditableText"<p align="center"><font face="LithographLight" size="10" color="#000033" letterSpacing="0.000000" kerning="1">normarl</font></p>"
_root.mcLevel.enemyTypeSymbol 448 EditableText"<p align="center"><font face="LithographLight" size="10" color="#000033" letterSpacing="0.000000" kerning="1">normarl</font></p>"
_root.mcLevel.nextEnemyTypeSymbol 449 EditableText"<p align="center"><font face="LithographLight" size="10" color="#000033" letterSpacing="0.000000" kerning="1">normarl</font></p>"
_root.mcLevel.enemyTypeSymbol 450 EditableText"<p align="center"><font face="LithographLight" size="10" color="#000033" letterSpacing="0.000000" kerning="1">normarl</font></p>"
_root.disScoreSymbol 685 EditableText"0"
_root.disGameTimeSymbol 992 EditableText"<p align="center"><font face="Arial" size="16" color="#000033" letterSpacing="0.000000" kerning="1">00</font></p>"




http://swfchan.com/6/29789/info.shtml
Created: 19/5 -2019 17:29:28 Last modified: 19/5 -2019 17:29:28 Server time: 22/12 -2024 12:12:34