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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/71367799?noj=FRM71367799-31DC" width="1" height="1"></div>

Flash Fighter.swf

This is the info page for
Flash #29791

(Click the ID number above for more basic data on this flash file.)


Text
moves require 1/2 super gauge

"

= charge super gauge

= block

= reverse

= throw

UNIVERSAL MOVES:

Each character also has
several unique special moves
and at least one super move

Controls:
Player 1: IJKL, A and S
Player 2: Arrow keys, [ and ]

LOADING!

XXXXX

XXXXX

k /

k

START

START

RED GUY

GREEN GUY

HUMAN

COMPUTER

VERSUS

XX

XX

XX

XX

XXXXXXXXXXXX

XXXXXXXXXXXX

XXXXXXXXXXXX

XXXXXXXXXXXX

XXX

FPS

controls
pose
attacking
vstance

ROUND

X

ROUND

X

X

X

X

X

XXXXXXXXXXXX

WINS!

XXXXXXXXXXXX

WINS!

ActionScript [AS1/AS2]

Frame 1
bar._xscale = (loaded / total) * 100;
Frame 2
total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); total_k = Math.round(total / 1000); loaded_k = Math.round(loaded / 1000); if (loaded < total) { gotoAndPlay (1); }
Frame 4
stop();
Frame 5
p2_button.gotoAndStop(2); selector_2.sprite._xscale = -100; stop();
Frame 6
var num_players = 0; if (p1_button.flag) { num_players = 1; } if (p2_button.flag) { num_players = num_players | 2; } var character1 = selector_1.character; var character2 = selector_2.character;
Frame 10
function super_freeze(p0) { frozen = 1; p0.opponent.stop(); p0.opponent.fx.stop(); } function super_thaw(p0) { frozen = 0; p0.opponent.play(); p0.opponent.fx.play(); } function update_c_meter(p0) { if (1 < p0.combo) { p0.c_meter.combo = p0.combo; if ((p0 == p1) && (p0.c_meter._x < 100)) { p0.c_meter._x = p0.c_meter._x + 20; } else if ((p0 == p2) && (540 < p0.c_meter._x)) { p0.c_meter._X = p0.c_meter._X - 20; } } else if ((p0 == p1) && (-50 < p0.c_meter._x)) { p0.c_meter._x = p0.c_meter._x - 20; } else if ((p0 == p2) && (p0.c_meter._x < 690)) { p0.c_meter._X = p0.c_meter._X + 20; } } function draw_hit(x, y, f, l) { hit._x = (320 + x) - camera_x; hit._y = (440 - y) + camera_y; hit._xscale = 50 * f; if (l < 11) { hit.gotoAndPlay("hit 1"); } else if (l < 21) { hit.gotoAndPlay("hit 2"); } else { hit.gotoAndPlay("hit 3"); } } function draw_block(x, y, f) { hit._x = (320 + x) - camera_x; hit._y = (440 - y) + camera_y; hit._xscale = 50 * f; hit.gotoAndPlay("block"); } function draw_reverse(x, y) { reverse._x = (320 + x) - camera_x; reverse._y = (440 - y) + camera_y; reverse.gotoAndPlay("reverse"); } function spec_check(h, s) { if (h.substr(h.length - s.length, s.length) == s) { return(1); } return(0); } function fx_hitTest(p0) { if ((p0.fx.hitTest(p0.opponent) && (-4 < p0.opponent.attacking)) && (p0.fx.dmg)) { var blocked = 0; if (p0.opponent.y) { if (p0.opponent.pose == "J block") { blocked = 1; } else { p0.opponent.pose = "air hurt"; p0.opponent.vspeed = 8; p0.opponent.hspeed = -2; } } else if ((p0.opponent.pose == "block") || (p0.opponent.pose == "C block")) { blocked = 1; } else { p0.opponent.pose = "hi hurt"; p0.opponent.vstance = "hurt"; p0.opponent.hspeed = -1; } if ((p0.opponent.attacking < 0) && (!blocked)) { p0.combo++; } else { p0.combo = 1; } if (!blocked) { p0.opponent.attacking = -p0.attacking; p0.opponent.hp = p0.opponent.hp - p0.fx.dmg; p0.pow = p0.pow + p0.fx.dmg; p0.opponent.pow = p0.opponent.pow + (p0.fx.dmg / 2); draw_hit((p0.fx.x + p0.opponent.x) / 2, p0.fx.y, p0.fx.facing, p0.fx.dmg); } else { p0.pow = p0.pow + p0.fx.dmg; draw_block((p0.fx.x + p0.opponent.x) / 2, p0.fx.y, p0.fx.facing); } p0.fx.dmg = 0; } } function get_controls(p0) { p0.controls = 0; if (Key.isDown(p0.key_l)) { if (0 < p0.facing) { p0.controls = p0.controls | c_b; } else { p0.controls = p0.controls | c_f; } } else if (Key.isDown(p0.key_r)) { if (0 < p0.facing) { p0.controls = p0.controls | c_f; } else { p0.controls = p0.controls | c_b; } } if (Key.isDown(p0.key_u)) { p0.controls = p0.controls | c_u; } else if (Key.isDown(p0.key_d)) { p0.controls = p0.controls | c_d; } if (Key.isDown(p0.key_p)) { if (!p0.p_stick) { p0.controls = p0.controls | c_p; } p0.p_stick = 1; } else { p0.p_stick = 0; } if (Key.isDown(p0.key_k)) { if (!p0.k_stick) { p0.controls = p0.controls | c_k; } p0.k_stick = 1; } else { p0.k_stick = 0; } if (p0.controls != p0.c_hist[7]) { p0.c_hist.shift(); p0.c_hist.push(p0.controls); p0.c_hist_s = "," + p0.c_hist.toString(); p0.c_wait = 0; } else { p0.c_wait++; } if (9 < p0.c_wait) { p0.c_wait = 0; p0.c_hist[7] = 64; } } function do_everything(p0) { if (!p0.attacking) { if ((p0.controls == c_b) && (p0.vstance == 0)) { if (0 < p0.opponent.attacking) { p0.pose = "block"; } else if (spec_check(p0.c_hist_s, ",4,0,4")) { p0.pose = "dashback"; } else { p0.hspeed = -1.5; p0.pose = "walk"; } } else if ((p0.controls == c_f) && (p0.vstance == 0)) { if (spec_check(p0.c_hist_s, ",8,0,8")) { p0.pose = "dash"; } else { p0.hspeed = 2; p0.pose = "walk"; } } else if ((!p0.controls) && (p0.vstance == 0)) { p0.pose = "stand"; } if (p0.controls & c_d) { if ((0 < p0.opponent.attacking) && (p0.controls == (c_d + c_b))) { p0.pose = "C block"; } else if (p0.vstance == 0) { p0.pose = "crouch"; } else if (p0.vstance == "crouching") { p0.pose = "crouching"; } } else if (p0.vstance == "crouching") { p0.pose = "rise"; } if ((p0.controls & c_u) && (p0.vstance == 0)) { p0.pose = "jump"; if (p0.controls & c_b) { if (p0.hspeed < -2) { p0.hspeed = -3; } else { p0.hspeed = -2; } } else if (p0.controls & c_f) { if (2 < p0.hspeed) { p0.hspeed = 3; } else { p0.hspeed = 2; } } else { p0.hspeed = 0; } } } if (p0.vstance == "jumping") { if ((0 < p0.opponent.attacking) && (p0.controls == c_b)) { p0.pose = "J block"; } if (((p0.vspeed == 1) && ((p0.pose == "jumping") || (p0.pose == "recovering"))) && (0 < p0.hp)) { if (p0.attacking < -2) { p0.pose = "knockdown"; } else if (p0.hspeed < 0) { p0.pose = "B roll"; p0.attacking = 0; } else if (0 < p0.hspeed) { p0.pose = "F roll"; p0.attacking = 0; } else { p0.pose = "apex"; p0.attacking = 0; } } if (((0 >= p0.y) && (p0.vspeed < 1)) && (p0.pose ne "throw")) { p0.vspeed = 0; p0.y = 0; p0.vstance = 0; if (p0.attacking < -2) { p0.pose = "knockdown"; } else { p0.pose = "stand"; p0.shadow.gotoAndPlay("land"); } } } else if (p0.vstance == "hurt") { if (p0.attacking < -2) { p0.pose = "knockdown"; } } else if (p0.vstance == "thrown") { p0.hspeed = 0; p0.vspeed = 0; p0.x = p0.opponent.x - (p0.opponent.target._x * p0.facing); p0.y = p0.opponent.y - p0.opponent.target._y; p0._rotation = (p0.opponent.target._rotation * p0.facing) * -1; } if (p0.y) { p0.vspeed--; } if (((((((!p0.controls) && (p0.p_stick)) && (p0.k_stick)) && (p0.pow < 200)) && (!p0.y)) && (p0.vstance == 0)) && (!p0.attacking)) { p0.pose = "charge"; p0.pow = p0.pow + 2; } else if (((p0.controls == ((c_p + c_k) + c_f)) && (99 < p0.pow)) && (!p0.y)) { p0.pose = "grab"; p0.pow = p0.pow - 100; } else if ((((p0.controls == ((c_p + c_k) + c_b)) && (99 < p0.pow)) && (p0.attacking < 0)) && (-4 < p0.attacking)) { draw_reverse(p0.x, p0.y + 110); p0.pose = "reverse"; p0.attacking = 1; p0.pow = p0.pow - 100; } else if ((p0.controls & c_p) && (!p0.attacking)) { if (p0.controls & c_f) { if ((p0.vstance == "crouching") || ((p0.controls & c_d) && (!p0.y))) { p0.pose = "CH punch"; } else if (p0.vstance == "jumping") { p0.pose = "JH punch"; } else { p0.pose = "H punch"; } } else if (p0.controls & c_b) { if ((p0.vstance == "crouching") || ((p0.controls & c_d) && (!p0.y))) { p0.pose = "CL punch"; } else if (p0.vstance == "jumping") { p0.pose = "JL punch"; } else { p0.pose = "L punch"; } } else if ((p0.vstance == "crouching") || ((p0.controls & c_d) && (!p0.y))) { p0.pose = "CM punch"; } else if (p0.vstance == "jumping") { p0.pose = "JM punch"; } else { p0.pose = "M punch"; } } else if ((p0.controls & c_k) && (!p0.attacking)) { if (p0.controls & c_f) { if ((p0.vstance == "crouching") || ((p0.controls & c_d) && (!p0.y))) { p0.pose = "CH kick"; } else if (p0.vstance == "jumping") { p0.pose = "JH kick"; } else { p0.pose = "H kick"; } } else if (p0.controls & c_b) { if ((p0.vstance == "crouching") || ((p0.controls & c_d) && (!p0.y))) { p0.pose = "CL kick"; } else if (p0.vstance == "jumping") { p0.pose = "JL kick"; } else { p0.pose = "L kick"; } } else if ((p0.vstance == "crouching") || ((p0.controls & c_d) && (!p0.y))) { p0.pose = "CM kick"; } else if (p0.vstance == "jumping") { p0.pose = "JM kick"; } else { p0.pose = "M kick"; } } if ((p0.vstance == 0) || (p0.vstance == "crouching")) { if (spec_check(p0.c_hist_s, p0.super_1) && (99 < p0.pow)) { p0.pose = "super 1"; p0.pow = p0.pow - 100; } else if (spec_check(p0.c_hist_s, p0.super_2) && (99 < p0.pow)) { p0.pose = "super 2"; p0.pow = p0.pow - 100; } else if (spec_check(p0.c_hist_s, p0.super_3) && (99 < p0.pow)) { p0.pose = "super 3"; p0.pow = p0.pow - 100; } else if (spec_check(p0.c_hist_s, p0.super_4) && (99 < p0.pow)) { p0.pose = "super 4"; p0.pow = p0.pow - 100; } else if (spec_check(p0.c_hist_s, p0.special_1)) { p0.pose = "special 1"; } else if (spec_check(p0.c_hist_s, p0.special_2)) { p0.pose = "special 2"; } else if (spec_check(p0.c_hist_s, p0.special_3)) { p0.pose = "special 3"; } else if (spec_check(p0.c_hist_s, p0.special_4)) { p0.pose = "special 4"; } } else if (p0.vstance == "jumping") { if (spec_check(p0.c_hist_s, p0.jspecial_1)) { p0.pose = "j special 1"; } else if (spec_check(p0.c_hist_s, p0.jspecial_2)) { p0.pose = "j special 2"; } } if ((p0.controls & (c_p + c_k)) && (p0.pose != p0.oldpose)) { p0.attacking = 1; if (!p0.y) { p0.hspeed = 0; } if (ontop != p0) { p1.swapDepths(p2); ontop = p0; } } if (p0.attacking) { var blocked = 0; if ((p0.atk.hitTest(p0.opponent) && (-4 < p0.opponent.attacking)) && (p0.dmg)) { if (p0.opponent.y) { if (p0.opponent.pose == "J block") { blocked = 1; } else { p0.opponent.pose = "air hurt"; p0.opponent.vspeed = 8; p0.opponent.hspeed = -2; } } else { if ((p0.opponent.pose == "block") || (p0.opponent.pose == "C block")) { blocked = 1; } else { p0.opponent.pose = "hi hurt"; p0.opponent.vstance = "hurt"; } p0.opponent.hspeed = -1; } if ((p0.opponent.attacking < 0) && (!blocked)) { p0.combo++; } else { p0.combo = 1; } if (p0.dmg < 0) { p0.opponent.attacking = -1; p0.opponent.vstance = "thrown"; ontop = p0; } else if (!blocked) { if (p0.attacking == 2) { p0.opponent.pose = "air hurt"; p0.opponent.vspeed = 8; p0.opponent.hspeed = 0; } p0.opponent.attacking = -p0.attacking; p0.opponent.hp = p0.opponent.hp - p0.dmg; p0.pow = p0.pow + p0.dmg; p0.opponent.pow = p0.opponent.pow + (p0.dmg / 2); p0.opponent.stun = p0.dmg / 5; draw_hit((p1.x + p2.x) / 2, ((p1.y + p2.y) / 2) + 150, p0.facing, p0.dmg); } else { p0.pow = p0.pow + p0.dmg; p0.opponent.pow = p0.opponent.pow + (p0.dmg / 2); draw_block((p1.x + p2.x) / 2, ((p1.y + p2.y) / 2) + 150, p0.facing); } p0.dmg = 0; } else if ((p0.atk_L.hitTest(p0.opponent) && (-4 < p0.opponent.attacking)) && (p0.dmg)) { if (p0.opponent.pose == "C block") { blocked = 1; } else { p0.opponent.pose = "lo hurt"; p0.opponent.vstance = "hurt"; } p0.opponent.hspeed = -1; if ((p0.opponent.attacking < 0) && (!blocked)) { p0.combo++; } else { p0.combo = 1; } if (!blocked) { p0.opponent.attacking = -p0.attacking; p0.opponent.hp = p0.opponent.hp - p0.dmg; p0.pow = p0.pow + p0.dmg; p0.opponent.pow = p0.opponent.pow + (p0.dmg / 2); p0.opponent.stun = p0.dmg / 5; draw_hit((p1.x + p2.x) / 2, ((p1.y + p2.y) / 2) + 100, p0.facing, p0.dmg); } else { p0.pow = p0.pow + p0.dmg; draw_block((p1.x + p2.x) / 2, ((p1.y + p2.y) / 2) + 100, p0.facing); } p0.dmg = 0; } } fx_hitTest(p0); if ((p0.pose == "block") || (p0.pose == "C block")) { blocking = 1; } else { blocking = 0; } if ((((p0.vstance == "hurt") || (blocking)) && (math.abs(p0.x) == 640)) && (400 < math.abs(p0.opponent.x))) { p0.opponent.x = p0.opponent.x - ((p0.hspeed * moveunit) * p0.facing); } else { p0.x = p0.x + ((p0.hspeed * moveunit) * p0.facing); } p0.y = p0.y + (p0.vspeed * moveunit); if (p0.x < (-600 - (p0.facing * 40))) { p0.x = -600 - (p0.facing * 40); } else if ((600 - (p0.facing * 40)) < p0.x) { p0.x = 600 - (p0.facing * 40); } else if ((!p1.y) && (!p2.y)) { if ((p0.x < p0.opponent.x) && ((p0.opponent.x - 100) < p0.x)) { p0.x = p0.opponent.x - 100; } else if ((p0.opponent.x < p0.x) && (p0.x < (p0.opponent.x + 100))) { p0.x = p0.opponent.x + 100; } } if (p0.x < (p0.opponent.x - 550)) { p0.x = p0.opponent.x - 550; } else if ((p0.opponent.x + 550) < p0.x) { p0.x = p0.opponent.x + 550; } if (p0.y < 0) { p0.y = 0; p0.vspeed = 0; if (p0.vstance == "jumping") { p0.vstance = 0; } } if (p0.hp < 0) { p0.hp = 0; } if (200 < p0.pow) { p0.pow = 200; } } function set_pose(p0) { if (p0.pose != p0.oldpose) { p0.oldpose = p0.pose; if (p0.pose == "walk") { p0.gotoAndPlay("walk"); } else if (p0.pose == "dash") { p0.gotoAndPlay("dash"); } else if (p0.pose == "dashback") { p0.gotoAndPlay("dashback"); } else if (p0.pose == "stand") { p0.gotoAndPlay("stand"); } else if (p0.pose == "crouch") { p0.gotoAndPlay("crouch"); } else if (p0.pose == "crouching") { p0.gotoAndPlay("crouching"); } else if (p0.pose == "rise") { p0.gotoAndPlay("rise"); } else if (p0.pose == "jump") { p0.gotoAndPlay("jump"); } else if (p0.pose == "apex") { p0.gotoAndPlay("apex"); } else if (p0.pose == "F roll") { p0.gotoAndPlay("F roll"); } else if (p0.pose == "B roll") { p0.gotoAndPlay("B roll"); } else if (p0.pose == "fall") { p0.gotoAndPlay("fall"); } else if (p0.pose == "L punch") { p0.gotoAndPlay("L punch"); } else if (p0.pose == "M punch") { p0.gotoAndPlay("M punch"); } else if (p0.pose == "H punch") { p0.gotoAndPlay("H punch"); } else if (p0.pose == "L kick") { p0.gotoAndPlay("L kick"); } else if (p0.pose == "M kick") { p0.gotoAndPlay("M kick"); } else if (p0.pose == "H kick") { p0.gotoAndPlay("H kick"); } else if (p0.pose == "JL punch") { p0.gotoAndPlay("JL punch"); } else if (p0.pose == "JM punch") { p0.gotoAndPlay("JM punch"); } else if (p0.pose == "JH punch") { p0.gotoAndPlay("JH punch"); } else if (p0.pose == "JL kick") { p0.gotoAndPlay("JL kick"); } else if (p0.pose == "JM kick") { p0.gotoAndPlay("JM kick"); } else if (p0.pose == "JH kick") { p0.gotoAndPlay("JH kick"); } else if (p0.pose == "CL punch") { p0.gotoAndPlay("CL punch"); } else if (p0.pose == "CM punch") { p0.gotoAndPlay("CM punch"); } else if (p0.pose == "CH punch") { p0.gotoAndPlay("CH punch"); } else if (p0.pose == "CL kick") { p0.gotoAndPlay("CL kick"); } else if (p0.pose == "CM kick") { p0.gotoAndPlay("CM kick"); } else if (p0.pose == "CH kick") { p0.gotoAndPlay("CH kick"); } else if (p0.pose == "grab") { p0.gotoAndPlay("grab"); } else if (p0.pose == "block") { p0.gotoAndPlay("block"); } else if (p0.pose == "C block") { p0.gotoAndPlay("C block"); } else if (p0.pose == "J block") { p0.gotoAndPlay("J block"); } else if (p0.pose == "hi hurt") { p0.gotoAndPlay("hi hurt"); } else if (p0.pose == "lo hurt") { p0.gotoAndPlay("lo hurt"); } else if (p0.pose == "air hurt") { p0.gotoAndPlay("air hurt"); } else if (p0.pose == "thrown") { p0.gotoAndPlay("thrown"); } else if (p0.pose == "knockdown") { p0.gotoAndPlay("knockdown"); } else if (p0.pose == "charge") { p0.gotoAndPlay("charge"); } else if (p0.pose == "reverse") { p0.gotoAndPlay("reverse"); } else if (p0.pose == "special 1") { p0.gotoAndPlay("special 1"); } else if (p0.pose == "special 2") { p0.gotoAndPlay("special 2"); } else if (p0.pose == "special 3") { p0.gotoAndPlay("special 3"); } else if (p0.pose == "special 4") { p0.gotoAndPlay("special 4"); } else if (p0.pose == "j special 1") { p0.gotoAndPlay("j special 1"); } else if (p0.pose == "j special 2") { p0.gotoAndPlay("j special 2"); } else if (p0.pose == "super 1") { p0.gotoAndPlay("super 1"); } else if (p0.pose == "super 2") { p0.gotoAndPlay("super 2"); } else if (p0.pose == "super 3") { p0.gotoAndPlay("super 3"); } else if (p0.pose == "super 4") { p0.gotoAndPlay("super 4"); } else if (p0.pose == "intro") { p0.gotoAndPlay("intro"); } else if (p0.pose == "win pose") { p0.gotoAndPlay("win pose"); } } } function set_coords(p0) { p0._x = (320 + p0.x) - camera_x; p0._y = (440 - p0.y) + camera_y; p0._xscale = 100 * p0.facing; } function move_camera() { camera_x = (p1.x + p2.x) / 2; camera_y = (p1.y + p2.y) / 2; if (camera_x < -320) { camera_x = -320; } else if (320 < camera_x) { camera_x = 320; } } function draw_gauges() { if (-1 < p1.hp) { p1_gauge._width = p1.hp; } if (-1 < p2.hp) { p2_gauge._width = p2.hp; } if (p1.pow < 201) { p1_pow._width = p1.pow; } if (p2.pow < 201) { p2_pow._width = p2.pow; } } function move_fx(p0) { p0.x = p0.x + ((p0.hspeed * p0.facing) * moveunit); p0.y = p0.y + ((p0.vspeed * p0.facing) * moveunit); } function AI_defend(p0) { p0.controls = 0; if (math.abs(p1.x - p2.x) < (p0._width * 2)) { p0.controls = p0.controls | c_b; if (p0.opponent.controls & c_d) { p0.controls = p0.controls | c_d; } } } function AI_attack(p0, a) { p0.controls = 0; if (math.abs(p1.x - p2.x) < p0._width) { if (!p0.k_stick) { if (2 < (a % 6)) { p0.controls = p0.controls | c_p; } else { p0.controls = p0.controls | c_k; } if (!(a % 3)) { p0.controls = p0.controls | c_f; } else if ((a % 3) == 2) { p0.controls = p0.controls | c_b; } if (5 < a) { p0.controls = p0.controls | c_d; } p0.k_stick = 1; } else { p0.k_stick = 0; } } else { p0.controls = p0.controls | c_f; p0.k_stick = 0; } if (p0.controls != p0.c_hist[7]) { p0.c_hist.shift(); p0.c_hist.push(p0.controls); p0.c_hist_s = p0.c_hist.toString(); } } function AI_jump(p0, a) { p0.controls = c_u; if (a < 1) { p0.controls = p0.controls | c_f; } else if (1 < a) { p0.controls = p0.controls | c_b; } } function AI_go(p0) { if (!p0.AI_wait) { p0.AI_mode = random(4); if (p0.AI_mode < 2) { p0.AI_wait = 30; } else { p0.AI_wait = 10; } } else { p0.AI_wait--; } switch (p0.AI_mode) { case 0 : AI_attack(p0, random(12)); return; case : AI_defend(p0); return; case : AI_jump(p0, random(3)); return; case : p0.controls = 0; } } switch (character1) { case 0 : duplicateMovieClip (red_guy, "p1", 3); duplicateMovieClip (red_guy_fx, "p1_fx", 5); break; case : duplicateMovieClip (green_guy, "p1", 3); duplicateMovieClip (red_guy_fx, "p1_fx", 5); } switch (character2) { case 0 : duplicateMovieClip (red_guy, "p2", 4); duplicateMovieClip (red_guy_fx, "p2_fx", 6); break; case : duplicateMovieClip (green_guy, "p2", 4); duplicateMovieClip (red_guy_fx, "p2_fx", 6); } duplicateMovieClip (shadow0, "shadow1", 1); duplicateMovieClip (shadow0, "shadow2", 2); duplicateMovieClip (hit0, "hit", 10); duplicateMovieClip (reverse0, "reverse", 11); red_guy._visible = 0; red_guy_fx._visible = 0; green_guy._visible = 0; shadow0._visible = 0; hit0._visible = 0; reverse0._visible = 0; p1_portrait.gotoAndStop(character1 + 1); p2_portrait.gotoAndStop(character2 + 1); p1.key_u = 73; p1.key_d = 75; p1.key_l = 74; p1.key_r = 76; p1.key_p = 83; p1.key_k = 65; p2.key_u = 38; p2.key_d = 40; p2.key_l = 37; p2.key_r = 39; p2.key_p = 221; p2.key_k = 219; c_u = 1; c_d = 2; c_b = 4; c_f = 8; c_p = 16; c_k = 32; moveunit = 8; winner = p1; round = 0; ontop = p2; p1.c_hist = new Array(8); p2.c_hist = new Array(8); p1.c_wait = 0; p2.c_wait = 0; p1.opponent = p2; p2.opponent = p1; p1.pow = 0; p2.pow = 0; p1_fx.p0 = p1; p2_fx.p0 = p2; p1.fx = p1_fx; p2.fx = p2_fx; p1.shadow = shadow1; p2.shadow = shadow2; p1.c_meter = p1_c_meter; p2.c_meter = p2_c_meter; p1.attacking = -1; p2.attacking = -1; p1.victory = 0; p2.victory = 0; p1.gotoAndPlay("intro"); p2.gotoAndPlay("intro"); p1.AI_mode = 0; p1.AI_wait = 0; p2.AI_mode = 0; p2.AI_wait = 0;
Frame 11
camera_x = 0; camera_y = 0; p1.x = -100; p1.y = 0; p2.x = 100; p2.y = 0; p1.vspeed = 0; p2.vspeed = 0; p1.facing = 1; p2.facing = -1; p1.c_meter._x = -50; p2.c_meter._x = 690; p1.hp = 200; p2.hp = 200; round++; set_coords(p1); set_coords(p2); move_camera(); draw_gauges(); shadow1._x = p1._x; shadow1._y = bg._y + 200; shadow2._x = p2._x; shadow2._y = bg._y + 200; bg._x = 320; bg._y = 240;
Frame 16
if (p1.attacking || (p2.attacking)) { prevFrame(); play(); }
Frame 61
if (p1.hp < 1) { winner = p2; p1.controls = 0; p2.controls = 0; } else if (p2.hp < 1) { winner = p1; p1.controls = 0; p2.controls = 0; } else { if (num_players & 1) { get_controls(p1); } else { AI_go(p1); } if (num_players & 2) { get_controls(p2); } else { AI_go(p2); } } if (!frozen) { if (ontop == p1) { do_everything(p1); do_everything(p2); } else { do_everything(p2); do_everything(p1); } set_pose(p1); set_pose(p2); move_camera(); set_coords(p1); set_coords(p2); move_fx(p1_fx); move_fx(p2_fx); set_coords(p1_fx); set_coords(p2_fx); update_c_meter(p1); update_c_meter(p2); bg._x = 320 - camera_x; bg._y = 240 + camera_y; } else { set_coords(p1_fx); set_coords(p2_fx); } draw_gauges(); shadow1._x = p1._x; shadow1._y = bg._y + 200; shadow2._x = p2._x; shadow2._y = bg._y + 200;
Frame 62
if (winner.opponent.pose != "dead") { prevFrame(); play(); }
Frame 74
winner.pose = "win pose"; winner.victory++; p1_victorymarks.gotoAndStop(p1.victory + 1); p2_victorymarks.gotoAndStop(p2.victory + 1); set_pose(p1); set_pose(p2);
Frame 99
if ((p1.victory < 2) && (p2.victory < 2)) { p1.pose = "stand"; p2.pose = "stand"; set_pose(p1); set_pose(p2); gotoAndPlay ("new round"); } else { removeMovieClip(p1); removeMovieClip(p2); removeMovieClip(p1_fx); removeMovieClip(p2_fx); removeMovieClip(shadow1); removeMovieClip(shadow2); removeMovieClip(hit); removeMovieClip(reverse); }
Frame 100
stopAllSounds(); gotoAndPlay (4);
Symbol 34 Button
on (release) { play(); }
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 2
stop();
Symbol 43 MovieClip Frame 1
stop(); stop();
Symbol 43 MovieClip Frame 2
stop(); stop();
Symbol 48 Button
on (release) { next_char(); }
Symbol 49 MovieClip Frame 1
function next_char() { sprite.play(); name.play(); character++; character = character % 2; } var character = 0;
Symbol 49 MovieClip Frame 2
stop();
Symbol 54 Button
on (release) { play(); }
Symbol 57 Button
on (release) { play(); }
Symbol 58 MovieClip Frame 1
flag = 1; stop();
Symbol 58 MovieClip Frame 2
flag = 0; stop();
Symbol 193 MovieClip Frame 1
vstance = 0; attacking = 0; hspeed = 0; ko = 0; opponent.combo = 0; if (opponent.x < x) { facing = -1; } else { facing = 1; } name = "RED GUY"; special_1 = ",2,6,4,36"; special_2 = ",8,0,2,10,26"; special_3 = ",2,10,8,24"; special_4 = "none"; jspecial_1 = "none"; jspecial_2 = "none"; super_1 = ",2,10,8,0,2,10,8,24"; super_2 = "none"; super_3 = "none"; super_4 = "none";
Symbol 193 MovieClip Frame 13
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 30
gotoAndPlay ("walk");
Symbol 193 MovieClip Frame 32
hspeed = 5;
Symbol 193 MovieClip Frame 44
hspeed = 2; gotoAndPlay ("walk");
Symbol 193 MovieClip Frame 46
hspeed = -5;
Symbol 193 MovieClip Frame 58
hspeed = -1.5; gotoAndPlay ("walk");
Symbol 193 MovieClip Frame 61
dmg = 10;
Symbol 193 MovieClip Frame 66
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 72
dmg = 15;
Symbol 193 MovieClip Frame 80
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 86
dmg = 20;
Symbol 193 MovieClip Frame 96
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 102
dmg = 10;
Symbol 193 MovieClip Frame 107
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 113
dmg = 20;
Symbol 193 MovieClip Frame 122
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 129
dmg = 25;
Symbol 193 MovieClip Frame 140
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 142
hspeed = 0; attacking = -1;
Symbol 193 MovieClip Frame 144
gotoAndPlay ("blocking");
Symbol 193 MovieClip Frame 153
if (opponent.attacking) { gotoAndPlay ("blocking"); } else { gotoAndPlay ("stand"); }
Symbol 193 MovieClip Frame 157
gotoAndPlay ("crouching");
Symbol 193 MovieClip Frame 161
if (-1 < attacking) { vstance = "crouching"; attacking = 0; ko = 0; hspeed = 0; }
Symbol 193 MovieClip Frame 162
gotoAndPlay ("crouching");
Symbol 193 MovieClip Frame 169
dmg = 10;
Symbol 193 MovieClip Frame 172
pose = "atk recover";
Symbol 193 MovieClip Frame 175
gotoAndPlay ("crouching");
Symbol 193 MovieClip Frame 182
dmg = 15;
Symbol 193 MovieClip Frame 192
gotoAndPlay ("crouching");
Symbol 193 MovieClip Frame 200
dmg = 20; attacking = 2;
Symbol 193 MovieClip Frame 210
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 215
dmg = 10;
Symbol 193 MovieClip Frame 220
gotoAndPlay ("crouching");
Symbol 193 MovieClip Frame 225
dmg = 15;
Symbol 193 MovieClip Frame 233
gotoAndPlay ("crouching");
Symbol 193 MovieClip Frame 240
dmg = 20; attacking = 3;
Symbol 193 MovieClip Frame 251
gotoAndPlay ("crouching");
Symbol 193 MovieClip Frame 253
attacking = -1;
Symbol 193 MovieClip Frame 255
gotoAndPlay ("C blocking");
Symbol 193 MovieClip Frame 266
if (opponent.attacking) { gotoAndPlay ("C blocking"); } else { attacking = 0; gotoAndPlay ("crouching"); }
Symbol 193 MovieClip Frame 270
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 274
vspeed = 8; gotoAndPlay ("jumping");
Symbol 193 MovieClip Frame 277
if (vspeed < 0) { gotoAndPlay ("fall"); } else if (-1 < attacking) { vstance = "jumping"; pose = "jumping"; attacking = 0; ko = 0; }
Symbol 193 MovieClip Frame 278
gotoAndPlay ("jumping");
Symbol 193 MovieClip Frame 290
gotoAndPlay ("fall");
Symbol 193 MovieClip Frame 299
gotoAndPlay ("fall");
Symbol 193 MovieClip Frame 304
dmg = 10;
Symbol 193 MovieClip Frame 309
gotoAndPlay ("jumping");
Symbol 193 MovieClip Frame 315
dmg = 13;
Symbol 193 MovieClip Frame 323
gotoAndPlay ("jumping");
Symbol 193 MovieClip Frame 330
dmg = 17;
Symbol 193 MovieClip Frame 340
gotoAndPlay ("jumping");
Symbol 193 MovieClip Frame 348
gotoAndPlay ("jumping");
Symbol 193 MovieClip Frame 355
dmg = 10;
Symbol 193 MovieClip Frame 360
gotoAndPlay ("jumping");
Symbol 193 MovieClip Frame 365
dmg = 15;
Symbol 193 MovieClip Frame 373
gotoAndPlay ("jumping");
Symbol 193 MovieClip Frame 380
dmg = 20;
Symbol 193 MovieClip Frame 392
gotoAndPlay ("jumping");
Symbol 193 MovieClip Frame 398
gotoAndPlay ("jumping");
Symbol 193 MovieClip Frame 404
if (!y) { gotoAndPlay ("block"); } else { prevFrame(); play(); }
Symbol 193 MovieClip Frame 414
gotoAndPlay ("fall");
Symbol 193 MovieClip Frame 416
vstance = "jumping"; if (-1 < attacking) { pose = "fall"; attacking = 0; ko = 0; }
Symbol 193 MovieClip Frame 417
gotoAndPlay ("fall");
Symbol 193 MovieClip Frame 419
grabbed = 0;
Symbol 193 MovieClip Frame 422
dmg = -1;
Symbol 193 MovieClip Frame 426
if (dmg) { gotoAndPlay ("grab miss"); } else { gotoAndPlay ("throw"); }
Symbol 193 MovieClip Frame 434
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 437
opponent.pose = "thrown"; opponent.vstance = "thrown"; opponent.y = 0; pose = "throw";
Symbol 193 MovieClip Frame 441
Symbol 193 MovieClip Frame 444
vstance = "jumping"; vspeed = 8; hspeed = 1.5;
Symbol 193 MovieClip Frame 456
opponent.attacking = -1;
Symbol 193 MovieClip Frame 458
if (0 < y) { prevFrame(); play(); } else { opponent._rotation = 0; opponent.y = 0; opponent.attacking = -3; opponent.pose = "knockdown"; }
Symbol 193 MovieClip Frame 459
dmg = 30; attacking = 3;
Symbol 193 MovieClip Frame 461
y = 1; vstance = "jumping"; vspeed = 8; hspeed = -2; gotoAndPlay ("jumping");
Symbol 193 MovieClip Frame 464
pose = "recovering";
Symbol 193 MovieClip Frame 467
if (hp < 1) { gotoAndPlay ("knockdown"); } else if (0 < stun) { stun--; prevFrame(); play(); }
Symbol 193 MovieClip Frame 472
if (y) { gotoAndPlay ("fall"); } else { gotoAndPlay ("stand"); }
Symbol 193 MovieClip Frame 479
pose = "recovering";
Symbol 193 MovieClip Frame 482
if (hp < 1) { gotoAndPlay ("knockdown"); } else if (0 < stun) { stun--; prevFrame(); play(); }
Symbol 193 MovieClip Frame 487
if (y) { gotoAndPlay ("fall"); } else { gotoAndPlay ("stand"); }
Symbol 193 MovieClip Frame 492
if (hp < 1) { gotoAndPlay ("knockdown"); }
Symbol 193 MovieClip Frame 493
pose = "recovering"; vstance = "jumping";
Symbol 193 MovieClip Frame 494
prevFrame(); play();
Symbol 193 MovieClip Frame 504
if (0 < vspeed) { prevFrame(); play(); } else { attacking = -4; }
Symbol 193 MovieClip Frame 510
if (0 < y) { prevFrame(); play(); } else { vstance = 0; hspeed = 0; with (shadow) { gotoAndPlay("knockdown"); } }
Symbol 193 MovieClip Frame 528
if (0 < hp) { gotoAndPlay ("get up"); } else { opponent.combo = 0; pose = "dead"; prevFrame(); }
Symbol 193 MovieClip Frame 543
hspeed = -1.5;
Symbol 193 MovieClip Frame 547
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 550
prevFrame(); play();
Symbol 193 MovieClip Frame 556
hspeed = 3;
Symbol 193 MovieClip Frame 558
dmg = 15;
Symbol 193 MovieClip Frame 565
dmg = 15; attacking = 3;
Symbol 193 MovieClip Frame 572
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 577
dmg = 8; attacking = 2;
Symbol 193 MovieClip Frame 579
vstance = "jumping"; vspeed = 8; hspeed = 1.5;
Symbol 193 MovieClip Frame 581
dmg = 8;
Symbol 193 MovieClip Frame 585
dmg = 8;
Symbol 193 MovieClip Frame 589
attacking = 1; dmg = 8;
Symbol 193 MovieClip Frame 593
hspeed = 0; attacking = -1;
Symbol 193 MovieClip Frame 595
gotoAndPlay ("fall");
Symbol 193 MovieClip Frame 602
with (fx) { gotoAndPlay("new 3"); }
Symbol 193 MovieClip Frame 620
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 623
fx.gotoAndPlay("super swirl");
Symbol 193 MovieClip Frame 631
dmg = 10;
Symbol 193 MovieClip Frame 633
hspeed = 3;
Symbol 193 MovieClip Frame 635
dmg = 10;
Symbol 193 MovieClip Frame 639
dmg = 10;
Symbol 193 MovieClip Frame 644
dmg = 10;
Symbol 193 MovieClip Frame 648
dmg = 10;
Symbol 193 MovieClip Frame 653
dmg = 10;
Symbol 193 MovieClip Frame 663
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 666
fx.gotoAndPlay("super swirl");
Symbol 193 MovieClip Frame 677
fx.gotoAndPlay("super 2");
Symbol 193 MovieClip Frame 719
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 729
stop();
Symbol 193 MovieClip Frame 757
gotoAndPlay ("stand");
Symbol 193 MovieClip Frame 759
attacking = 0; hspeed = 0;
Symbol 193 MovieClip Frame 763
gotoAndPlay ("charging");
Symbol 193 MovieClip Frame 770
gotoAndPlay ("charging");
Symbol 193 MovieClip Frame 774
dmg = 1; attacking = 3;
Symbol 193 MovieClip Frame 780
if (y) { gotoAndPlay ("fall"); } else { gotoAndPlay ("stand"); }
Symbol 206 MovieClip Frame 1
y = -100; stop();
Symbol 206 MovieClip Frame 2
prevFrame(); play();
Symbol 206 MovieClip Frame 3
this.x = p0.x + (p0.target._x * p0.facing); this.y = p0.y - p0.target._y; this.facing = p0.facing; dmg = 30;
Symbol 206 MovieClip Frame 5
hspeed = 4;
Symbol 206 MovieClip Frame 7
gotoAndPlay ("fly 3");
Symbol 206 MovieClip Frame 14
if (!dmg) { gotoAndPlay ("break 3"); } else if ((640 < this._x) || (this._x < 0)) { gotoAndPlay (1); } else { gotoAndPlay ("fly 3"); }
Symbol 206 MovieClip Frame 16
hspeed = 0;
Symbol 206 MovieClip Frame 21
y = -100; gotoAndPlay (1);
Symbol 206 MovieClip Frame 24
this.x = p0.x + (p0.target._x * p0.facing); this.y = p0.y - p0.target._y; this.facing = p0.facing; _root.super_freeze(p0);
Symbol 206 MovieClip Frame 33
with (_root) { super_thaw(p0); } y = -100; gotoAndPlay (1);
Symbol 206 MovieClip Frame 35
this.x = p0.x + (p0.target._x * p0.facing); this.y = p0.y - p0.target._y; this.facing = p0.facing;
Symbol 206 MovieClip Frame 39
dmg = 5;
Symbol 206 MovieClip Frame 42
dmg = 5;
Symbol 206 MovieClip Frame 45
dmg = 5;
Symbol 206 MovieClip Frame 48
dmg = 5;
Symbol 206 MovieClip Frame 51
dmg = 5;
Symbol 206 MovieClip Frame 54
dmg = 5;
Symbol 206 MovieClip Frame 57
dmg = 5;
Symbol 206 MovieClip Frame 60
dmg = 5;
Symbol 206 MovieClip Frame 63
dmg = 5;
Symbol 206 MovieClip Frame 66
dmg = 8;
Symbol 206 MovieClip Frame 68
y = -100; gotoAndPlay (1);
Symbol 215 MovieClip Frame 1
stop();
Symbol 215 MovieClip Frame 6
stop();
Symbol 215 MovieClip Frame 11
stop();
Symbol 215 MovieClip Frame 16
stop();
Symbol 217 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 2
gotoAndPlay ("normal");
Symbol 227 MovieClip Frame 13
gotoAndPlay ("normal");
Symbol 227 MovieClip Frame 20
gotoAndPlay ("normal");
Symbol 324 MovieClip Frame 1
attacking = 0; vstance = 0; hspeed = 0; ko = 0; opponent.combo = 0; name = "GREEN GUY"; special_1 = ",2,6,4,20"; special_2 = ",2,0,2,34"; special_3 = "none"; special_4 = "none"; jspecial_1 = ",1,9,8,40"; jspecial_2 = "none"; super_1 = ",2,6,4,0,2,6,4,20"; super_2 = "none"; super_3 = "none"; super_4 = "none"; if (opponent.x < x) { facing = -1; } else { facing = 1; }
Symbol 324 MovieClip Frame 13
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 30
gotoAndPlay ("walk");
Symbol 324 MovieClip Frame 32
hspeed = 5;
Symbol 324 MovieClip Frame 44
hspeed = 2; gotoAndPlay ("walk");
Symbol 324 MovieClip Frame 46
hspeed = -5;
Symbol 324 MovieClip Frame 58
hspeed = -1.5; gotoAndPlay ("walk");
Symbol 324 MovieClip Frame 61
dmg = 10;
Symbol 324 MovieClip Frame 66
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 72
dmg = 15;
Symbol 324 MovieClip Frame 80
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 86
dmg = 20;
Symbol 324 MovieClip Frame 96
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 102
dmg = 10;
Symbol 324 MovieClip Frame 107
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 113
dmg = 20;
Symbol 324 MovieClip Frame 122
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 129
dmg = 25;
Symbol 324 MovieClip Frame 140
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 142
hspeed = 0; attacking = -1;
Symbol 324 MovieClip Frame 144
gotoAndPlay ("blocking");
Symbol 324 MovieClip Frame 153
if (opponent.attacking) { gotoAndPlay ("blocking"); } else { gotoAndPlay ("stand"); }
Symbol 324 MovieClip Frame 157
gotoAndPlay ("crouching");
Symbol 324 MovieClip Frame 161
if (-1 < attacking) { vstance = "crouching"; attacking = 0; ko = 0; hspeed = 0; }
Symbol 324 MovieClip Frame 162
gotoAndPlay ("crouching");
Symbol 324 MovieClip Frame 169
dmg = 10;
Symbol 324 MovieClip Frame 174
gotoAndPlay ("crouching");
Symbol 324 MovieClip Frame 181
dmg = 15;
Symbol 324 MovieClip Frame 189
gotoAndPlay ("crouching");
Symbol 324 MovieClip Frame 197
dmg = 20; attacking = 2;
Symbol 324 MovieClip Frame 207
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 212
dmg = 10;
Symbol 324 MovieClip Frame 217
gotoAndPlay ("crouching");
Symbol 324 MovieClip Frame 222
dmg = 15;
Symbol 324 MovieClip Frame 230
gotoAndPlay ("crouching");
Symbol 324 MovieClip Frame 237
dmg = 20; attacking = 3;
Symbol 324 MovieClip Frame 248
gotoAndPlay ("crouching");
Symbol 324 MovieClip Frame 250
attacking = -1;
Symbol 324 MovieClip Frame 252
gotoAndPlay ("C blocking");
Symbol 324 MovieClip Frame 263
if (opponent.attacking) { gotoAndPlay ("C blocking"); } else { attacking = 0; gotoAndPlay ("crouching"); }
Symbol 324 MovieClip Frame 267
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 271
vspeed = 8; gotoAndPlay ("jumping");
Symbol 324 MovieClip Frame 274
if (vspeed < 0) { gotoAndPlay ("fall"); } else if (-1 < attacking) { vstance = "jumping"; pose = "jumping"; attacking = 0; ko = 0; }
Symbol 324 MovieClip Frame 275
gotoAndPlay ("jumping");
Symbol 324 MovieClip Frame 287
gotoAndPlay ("fall");
Symbol 324 MovieClip Frame 296
gotoAndPlay ("fall");
Symbol 324 MovieClip Frame 301
dmg = 10;
Symbol 324 MovieClip Frame 306
gotoAndPlay ("jumping");
Symbol 324 MovieClip Frame 312
dmg = 13;
Symbol 324 MovieClip Frame 320
gotoAndPlay ("jumping");
Symbol 324 MovieClip Frame 327
dmg = 17;
Symbol 324 MovieClip Frame 337
gotoAndPlay ("jumping");
Symbol 324 MovieClip Frame 345
gotoAndPlay ("jumping");
Symbol 324 MovieClip Frame 352
dmg = 10;
Symbol 324 MovieClip Frame 357
gotoAndPlay ("jumping");
Symbol 324 MovieClip Frame 362
dmg = 15;
Symbol 324 MovieClip Frame 370
gotoAndPlay ("jumping");
Symbol 324 MovieClip Frame 377
dmg = 20;
Symbol 324 MovieClip Frame 389
gotoAndPlay ("jumping");
Symbol 324 MovieClip Frame 395
gotoAndPlay ("jumping");
Symbol 324 MovieClip Frame 401
if (!y) { gotoAndPlay ("block"); } else { prevFrame(); play(); }
Symbol 324 MovieClip Frame 411
gotoAndPlay ("fall");
Symbol 324 MovieClip Frame 413
vstance = "jumping"; if (-1 < attacking) { pose = "fall"; attacking = 0; ko = 0; }
Symbol 324 MovieClip Frame 414
gotoAndPlay ("fall");
Symbol 324 MovieClip Frame 416
grabbed = 0;
Symbol 324 MovieClip Frame 419
dmg = -1;
Symbol 324 MovieClip Frame 423
if (dmg) { gotoAndPlay ("grab miss"); } else { gotoAndPlay ("throw"); }
Symbol 324 MovieClip Frame 431
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 434
opponent.pose = "thrown"; opponent.vstance = "thrown"; opponent.y = 0; pose = "throw";
Symbol 324 MovieClip Frame 441
vstance = "jumping"; vspeed = 8; hspeed = 1.5;
Symbol 324 MovieClip Frame 453
opponent.attacking = -1;
Symbol 324 MovieClip Frame 455
if (0 < y) { prevFrame(); play(); } else { opponent._rotation = 0; opponent.y = 0; opponent.attacking = -3; opponent.pose = "knockdown"; }
Symbol 324 MovieClip Frame 456
dmg = 30; attacking = 3;
Symbol 324 MovieClip Frame 458
y = 1; vstance = "jumping"; vspeed = 8; hspeed = -2; gotoAndPlay ("jumping");
Symbol 324 MovieClip Frame 461
pose = "recovering";
Symbol 324 MovieClip Frame 464
if (hp < 1) { gotoAndPlay ("knockdown"); } else if (0 < stun) { stun--; prevFrame(); play(); }
Symbol 324 MovieClip Frame 469
if (y) { gotoAndPlay ("fall"); } else { gotoAndPlay ("stand"); }
Symbol 324 MovieClip Frame 476
pose = "recovering";
Symbol 324 MovieClip Frame 479
if (hp < 1) { gotoAndPlay ("knockdown"); } else if (0 < stun) { stun--; prevFrame(); play(); }
Symbol 324 MovieClip Frame 484
if (y) { gotoAndPlay ("fall"); } else { gotoAndPlay ("stand"); }
Symbol 324 MovieClip Frame 489
if (hp < 1) { gotoAndPlay ("knockdown"); }
Symbol 324 MovieClip Frame 490
pose = "recovering"; vstance = "jumping";
Symbol 324 MovieClip Frame 491
prevFrame(); play();
Symbol 324 MovieClip Frame 501
if (0 < vspeed) { prevFrame(); play(); } else { attacking = -4; }
Symbol 324 MovieClip Frame 507
if (0 < y) { prevFrame(); play(); } else { vstance = 0; hspeed = 0; with (shadow) { gotoAndPlay("knockdown"); } }
Symbol 324 MovieClip Frame 525
if (0 < hp) { gotoAndPlay ("get up"); } else { opponent.combo = 0; pose = "dead"; prevFrame(); }
Symbol 324 MovieClip Frame 540
hspeed = -1.5;
Symbol 324 MovieClip Frame 544
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 547
gotoAndPlay ("thrown");
Symbol 324 MovieClip Frame 555
dmg = 5;
Symbol 324 MovieClip Frame 557
dmg = 5;
Symbol 324 MovieClip Frame 559
dmg = 5;
Symbol 324 MovieClip Frame 561
dmg = 5;
Symbol 324 MovieClip Frame 563
dmg = 5;
Symbol 324 MovieClip Frame 566
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 569
vstance = "jumping"; vspeed = 9; hspeed = 1;
Symbol 324 MovieClip Frame 570
dmg = 30; attacking = 3;
Symbol 324 MovieClip Frame 583
attacking = -1;
Symbol 324 MovieClip Frame 584
gotoAndPlay ("fall");
Symbol 324 MovieClip Frame 591
with (fx) { gotoAndPlay("new 3"); }
Symbol 324 MovieClip Frame 609
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 613
hspeed = 4; vspeed = -4; dmg = 20;
Symbol 324 MovieClip Frame 614
hspeed = 4; vspeed = -4;
Symbol 324 MovieClip Frame 615
if ((0 < y) && (dmg)) { prevFrame(); play(); } else { gotoAndPlay ("fall"); }
Symbol 324 MovieClip Frame 622
fx.gotoAndPlay("super swirl");
Symbol 324 MovieClip Frame 629
hspeed = 6; dmg = 1;
Symbol 324 MovieClip Frame 630
if (!dmg) { gotoAndPlay ("super 1b"); }
Symbol 324 MovieClip Frame 631
if (!dmg) { gotoAndPlay ("super 1b"); }
Symbol 324 MovieClip Frame 632
if (!dmg) { gotoAndPlay ("super 1b"); }
Symbol 324 MovieClip Frame 633
if (!dmg) { gotoAndPlay ("super 1b"); }
Symbol 324 MovieClip Frame 634
if (!dmg) { gotoAndPlay ("super 1b"); }
Symbol 324 MovieClip Frame 635
if (!dmg) { gotoAndPlay ("super 1b"); }
Symbol 324 MovieClip Frame 636
if (!dmg) { gotoAndPlay ("super 1b"); }
Symbol 324 MovieClip Frame 637
if (!dmg) { gotoAndPlay ("super 1b"); }
Symbol 324 MovieClip Frame 638
if (!dmg) { gotoAndPlay ("super 1b"); } else { gotoAndPlay ("stand"); }
Symbol 324 MovieClip Frame 642
dmg = 5;
Symbol 324 MovieClip Frame 646
dmg = 4;
Symbol 324 MovieClip Frame 648
dmg = 4;
Symbol 324 MovieClip Frame 650
dmg = 4;
Symbol 324 MovieClip Frame 652
dmg = 4;
Symbol 324 MovieClip Frame 654
dmg = 4;
Symbol 324 MovieClip Frame 658
dmg = 4;
Symbol 324 MovieClip Frame 662
dmg = 4;
Symbol 324 MovieClip Frame 668
dmg = 4;
Symbol 324 MovieClip Frame 674
dmg = 4;
Symbol 324 MovieClip Frame 680
dmg = 4;
Symbol 324 MovieClip Frame 686
dmg = 4; attacking = 2;
Symbol 324 MovieClip Frame 690
gotoAndPlay ("special 2");
Symbol 324 MovieClip Frame 693
fx.gotoAndPlay("super swirl");
Symbol 324 MovieClip Frame 704
fx.gotoAndPlay("super 2");
Symbol 324 MovieClip Frame 746
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 756
stop();
Symbol 324 MovieClip Frame 786
gotoAndPlay ("stand");
Symbol 324 MovieClip Frame 788
attacking = 0; hspeed = 0;
Symbol 324 MovieClip Frame 792
gotoAndPlay ("charging");
Symbol 324 MovieClip Frame 799
gotoAndPlay ("charging");
Symbol 324 MovieClip Frame 803
dmg = 1; attacking = 3;
Symbol 324 MovieClip Frame 809
if (y) { gotoAndPlay ("fall"); } else { gotoAndPlay ("stand"); }
Symbol 330 MovieClip Frame 1
if (this._width == 200) { gotoAndPlay (5); } else if (99 < this._width) { gotoAndPlay (3); }
Symbol 330 MovieClip Frame 2
gotoAndPlay (1);
Symbol 330 MovieClip Frame 4
gotoAndPlay (1);
Symbol 346 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 1
stop();
Symbol 353 MovieClip Frame 1
var new_time = 0; var old_time = 0; var fps;
Symbol 353 MovieClip Frame 2
new_time = getTimer(); fps = int(1000 / (new_time - old_time)); old_time = new_time;
Symbol 353 MovieClip Frame 3
prevFrame(); play();
Symbol 400 MovieClip Frame 18
if (_root.round == 2) { gotoAndStop (20); } else if (_root.round == 3) { gotoAndStop (21); }
Symbol 400 MovieClip Frame 19
stop();

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Instance Names

"bar"Frame 1Symbol 22 MovieClip
"selector_1"Frame 5Symbol 49 MovieClip
"selector_2"Frame 5Symbol 49 MovieClip
"p1_button"Frame 5Symbol 58 MovieClip
"p2_button"Frame 5Symbol 58 MovieClip
"bg"Frame 10Symbol 64 MovieClip
"red_guy"Frame 10Symbol 193 MovieClip
"red_guy_fx"Frame 10Symbol 206 MovieClip
"hit0"Frame 10Symbol 215 MovieClip
"reverse0"Frame 10Symbol 217 MovieClip
"shadow0"Frame 10Symbol 227 MovieClip
"green_guy"Frame 10Symbol 324 MovieClip
"p1_gauge"Frame 10Symbol 326 MovieClip
"p2_gauge"Frame 10Symbol 326 MovieClip
"p1_pow"Frame 10Symbol 330 MovieClip
"p2_pow"Frame 10Symbol 330 MovieClip
"p1_c_meter"Frame 10Symbol 335 MovieClip
"p2_c_meter"Frame 10Symbol 339 MovieClip
"p1_portrait"Frame 10Symbol 346 MovieClip
"p2_portrait"Frame 10Symbol 346 MovieClip
"p1_victorymarks"Frame 10Symbol 350 MovieClip
"p2_victorymarks"Frame 10Symbol 350 MovieClip
"fps_timer"Frame 10Symbol 353 MovieClip
"sprite"Symbol 49 MovieClip Frame 1Symbol 38 MovieClip
"name"Symbol 49 MovieClip Frame 1Symbol 43 MovieClip
"atk"Symbol 193 MovieClip Frame 61Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 72Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 86Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 102Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 113Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 129Symbol 76 MovieClip
"atk_L"Symbol 193 MovieClip Frame 169Symbol 76 MovieClip
"atk_L"Symbol 193 MovieClip Frame 182Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 200Symbol 76 MovieClip
"atk_L"Symbol 193 MovieClip Frame 215Symbol 76 MovieClip
"atk_L"Symbol 193 MovieClip Frame 225Symbol 76 MovieClip
"atk_L"Symbol 193 MovieClip Frame 240Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 304Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 315Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 330Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 344Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 355Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 365Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 380Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 396Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 422Symbol 76 MovieClip
"target"Symbol 193 MovieClip Frame 422Symbol 147 MovieClip
"target"Symbol 193 MovieClip Frame 437Symbol 147 MovieClip
"atk"Symbol 193 MovieClip Frame 459Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 558Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 565Symbol 76 MovieClip
"atk"Symbol 193 MovieClip Frame 577Symbol 76 MovieClip
"target"Symbol 193 MovieClip Frame 602Symbol 147 MovieClip
"target"Symbol 193 MovieClip Frame 623Symbol 147 MovieClip
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"target"Symbol 193 MovieClip Frame 666Symbol 147 MovieClip
"target"Symbol 193 MovieClip Frame 677Symbol 147 MovieClip
"atk"Symbol 193 MovieClip Frame 774Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 61Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 72Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 86Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 102Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 113Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 129Symbol 76 MovieClip
"atk_L"Symbol 324 MovieClip Frame 169Symbol 76 MovieClip
"atk_L"Symbol 324 MovieClip Frame 181Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 197Symbol 76 MovieClip
"atk_L"Symbol 324 MovieClip Frame 212Symbol 76 MovieClip
"atk_L"Symbol 324 MovieClip Frame 222Symbol 76 MovieClip
"atk_L"Symbol 324 MovieClip Frame 237Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 301Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 312Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 327Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 341Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 352Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 362Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 377Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 393Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 419Symbol 76 MovieClip
"target"Symbol 324 MovieClip Frame 419Symbol 147 MovieClip
"target"Symbol 324 MovieClip Frame 434Symbol 147 MovieClip
"atk"Symbol 324 MovieClip Frame 456Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 555Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 557Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 559Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 561Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 563Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 570Symbol 76 MovieClip
"target"Symbol 324 MovieClip Frame 591Symbol 147 MovieClip
"atk"Symbol 324 MovieClip Frame 613Symbol 76 MovieClip
"target"Symbol 324 MovieClip Frame 622Symbol 147 MovieClip
"atk"Symbol 324 MovieClip Frame 629Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 642Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 646Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 648Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 650Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 652Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 654Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 658Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 662Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 668Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 674Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 680Symbol 76 MovieClip
"atk"Symbol 324 MovieClip Frame 686Symbol 76 MovieClip
"target"Symbol 324 MovieClip Frame 693Symbol 147 MovieClip
"target"Symbol 324 MovieClip Frame 704Symbol 147 MovieClip
"atk"Symbol 324 MovieClip Frame 803Symbol 76 MovieClip

Labels

"new round"Frame 11
"game"Frame 61
"round end"Frame 74
"stand"Symbol 193 MovieClip Frame 1
"walk"Symbol 193 MovieClip Frame 15
"dash"Symbol 193 MovieClip Frame 32
"dashback"Symbol 193 MovieClip Frame 46
"L punch"Symbol 193 MovieClip Frame 60
"M punch"Symbol 193 MovieClip Frame 69
"H punch"Symbol 193 MovieClip Frame 82
"L kick"Symbol 193 MovieClip Frame 99
"M kick"Symbol 193 MovieClip Frame 109
"H kick"Symbol 193 MovieClip Frame 124
"block"Symbol 193 MovieClip Frame 142
"blocking"Symbol 193 MovieClip Frame 147
"crouch"Symbol 193 MovieClip Frame 155
"crouching"Symbol 193 MovieClip Frame 161
"CL punch"Symbol 193 MovieClip Frame 168
"CM punch"Symbol 193 MovieClip Frame 179
"CH punch"Symbol 193 MovieClip Frame 194
"CL kick"Symbol 193 MovieClip Frame 212
"CM kick"Symbol 193 MovieClip Frame 222
"CH kick"Symbol 193 MovieClip Frame 235
"C block"Symbol 193 MovieClip Frame 253
"C blocking"Symbol 193 MovieClip Frame 260
"rise"Symbol 193 MovieClip Frame 268
"jump"Symbol 193 MovieClip Frame 272
"jumping"Symbol 193 MovieClip Frame 277
"F roll"Symbol 193 MovieClip Frame 283
"B roll"Symbol 193 MovieClip Frame 292
"JL punch"Symbol 193 MovieClip Frame 301
"JM punch"Symbol 193 MovieClip Frame 312
"JH punch"Symbol 193 MovieClip Frame 326
"JX punch"Symbol 193 MovieClip Frame 342
"JL kick"Symbol 193 MovieClip Frame 352
"JM kick"Symbol 193 MovieClip Frame 362
"JH kick"Symbol 193 MovieClip Frame 375
"JX kick"Symbol 193 MovieClip Frame 394
"J block"Symbol 193 MovieClip Frame 401
"apex"Symbol 193 MovieClip Frame 407
"fall"Symbol 193 MovieClip Frame 416
"grab"Symbol 193 MovieClip Frame 419
"grab miss"Symbol 193 MovieClip Frame 428
"throw"Symbol 193 MovieClip Frame 437
"hi hurt"Symbol 193 MovieClip Frame 463
"lo hurt"Symbol 193 MovieClip Frame 478
"air hurt"Symbol 193 MovieClip Frame 492
"knockdown"Symbol 193 MovieClip Frame 498
"get up"Symbol 193 MovieClip Frame 533
"thrown"Symbol 193 MovieClip Frame 549
"special 1"Symbol 193 MovieClip Frame 555
"special 2"Symbol 193 MovieClip Frame 574
"special 3"Symbol 193 MovieClip Frame 597
"super 2"Symbol 193 MovieClip Frame 622
"super 1"Symbol 193 MovieClip Frame 665
"win pose"Symbol 193 MovieClip Frame 724
"intro"Symbol 193 MovieClip Frame 735
"charge"Symbol 193 MovieClip Frame 759
"charging"Symbol 193 MovieClip Frame 766
"reverse"Symbol 193 MovieClip Frame 774
"new 3"Symbol 206 MovieClip Frame 3
"fly 3"Symbol 206 MovieClip Frame 10
"break 3"Symbol 206 MovieClip Frame 16
"super swirl"Symbol 206 MovieClip Frame 24
"super 2"Symbol 206 MovieClip Frame 35
"hit 1"Symbol 215 MovieClip Frame 2
"hit 2"Symbol 215 MovieClip Frame 7
"hit 3"Symbol 215 MovieClip Frame 12
"block"Symbol 215 MovieClip Frame 17
"reverse"Symbol 217 MovieClip Frame 2
"normal"Symbol 227 MovieClip Frame 1
"land"Symbol 227 MovieClip Frame 7
"knockdown"Symbol 227 MovieClip Frame 15
"stand"Symbol 324 MovieClip Frame 1
"walk"Symbol 324 MovieClip Frame 15
"dash"Symbol 324 MovieClip Frame 32
"dashback"Symbol 324 MovieClip Frame 46
"L punch"Symbol 324 MovieClip Frame 60
"M punch"Symbol 324 MovieClip Frame 69
"H punch"Symbol 324 MovieClip Frame 82
"L kick"Symbol 324 MovieClip Frame 99
"M kick"Symbol 324 MovieClip Frame 109
"H kick"Symbol 324 MovieClip Frame 124
"block"Symbol 324 MovieClip Frame 142
"blocking"Symbol 324 MovieClip Frame 147
"crouch"Symbol 324 MovieClip Frame 155
"crouching"Symbol 324 MovieClip Frame 161
"CL punch"Symbol 324 MovieClip Frame 168
"CM punch"Symbol 324 MovieClip Frame 178
"CH punch"Symbol 324 MovieClip Frame 191
"CL kick"Symbol 324 MovieClip Frame 209
"CM kick"Symbol 324 MovieClip Frame 219
"CH kick"Symbol 324 MovieClip Frame 232
"C block"Symbol 324 MovieClip Frame 250
"C blocking"Symbol 324 MovieClip Frame 257
"rise"Symbol 324 MovieClip Frame 265
"jump"Symbol 324 MovieClip Frame 269
"jumping"Symbol 324 MovieClip Frame 274
"F roll"Symbol 324 MovieClip Frame 280
"B roll"Symbol 324 MovieClip Frame 289
"JL punch"Symbol 324 MovieClip Frame 298
"JM punch"Symbol 324 MovieClip Frame 309
"JH punch"Symbol 324 MovieClip Frame 323
"JX punch"Symbol 324 MovieClip Frame 339
"JL kick"Symbol 324 MovieClip Frame 349
"JM kick"Symbol 324 MovieClip Frame 359
"JH kick"Symbol 324 MovieClip Frame 372
"JX kick"Symbol 324 MovieClip Frame 391
"J block"Symbol 324 MovieClip Frame 398
"apex"Symbol 324 MovieClip Frame 404
"fall"Symbol 324 MovieClip Frame 413
"grab"Symbol 324 MovieClip Frame 416
"grab miss"Symbol 324 MovieClip Frame 425
"throw"Symbol 324 MovieClip Frame 434
"hi hurt"Symbol 324 MovieClip Frame 460
"lo hurt"Symbol 324 MovieClip Frame 475
"air hurt"Symbol 324 MovieClip Frame 489
"knockdown"Symbol 324 MovieClip Frame 495
"get up"Symbol 324 MovieClip Frame 530
"thrown"Symbol 324 MovieClip Frame 546
"special 1"Symbol 324 MovieClip Frame 552
"special 2"Symbol 324 MovieClip Frame 568
"special 3"Symbol 324 MovieClip Frame 586
"j special 1"Symbol 324 MovieClip Frame 611
"super 1"Symbol 324 MovieClip Frame 621
"super 1b"Symbol 324 MovieClip Frame 640
"super 2"Symbol 324 MovieClip Frame 692
"win pose"Symbol 324 MovieClip Frame 751
"intro"Symbol 324 MovieClip Frame 762
"charge"Symbol 324 MovieClip Frame 788
"charging"Symbol 324 MovieClip Frame 795
"reverse"Symbol 324 MovieClip Frame 803

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total_kSymbol 17 EditableText"XXXXX"
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comboSymbol 334 EditableText"XX"
comboSymbol 336 EditableText"XX"
comboSymbol 338 EditableText"XX"
p1.nameSymbol 340 EditableText"XXXXXXXXXXXX"
p1.nameSymbol 341 EditableText"XXXXXXXXXXXX"
p2.nameSymbol 342 EditableText"XXXXXXXXXXXX"
p2.nameSymbol 343 EditableText"XXXXXXXXXXXX"
fpsSymbol 351 EditableText"XXX"
p1.controlsSymbol 355 EditableText""
p1.poseSymbol 356 EditableText""
p1.attackingSymbol 357 EditableText""
p1.xSymbol 358 EditableText""
p1.ySymbol 359 EditableText""
p1.vstanceSymbol 360 EditableText""
p1.p_stickSymbol 362 EditableText""
p1.k_stickSymbol 363 EditableText""
p1.c_hist_sSymbol 364 EditableText""
p2.controlsSymbol 365 EditableText""
p2.poseSymbol 366 EditableText""
p2.attackingSymbol 367 EditableText""
p2.xSymbol 368 EditableText""
p2.ySymbol 369 EditableText""
p2.vstanceSymbol 370 EditableText""
p2.p_stickSymbol 371 EditableText""
p2.k_stickSymbol 372 EditableText""
p2.c_hist_sSymbol 373 EditableText""
camera_xSymbol 374 EditableText""
camera_ySymbol 375 EditableText""
p1.comboSymbol 376 EditableText""
p2.comboSymbol 377 EditableText""
p1.hspeedSymbol 378 EditableText""
p1.vspeedSymbol 379 EditableText""
p2.hspeedSymbol 380 EditableText""
p2.vspeedSymbol 381 EditableText""
p1.koSymbol 382 EditableText""
p2.koSymbol 383 EditableText""
p1_fx.hspeedSymbol 384 EditableText""
frozenSymbol 385 EditableText""
num_playersSymbol 386 EditableText""
_root.roundSymbol 389 EditableText"X"
_root.roundSymbol 391 EditableText"X"
_root.roundSymbol 393 EditableText"X"
_root.roundSymbol 394 EditableText"X"
_root.roundSymbol 395 EditableText"X"
_root.roundSymbol 396 EditableText"X"
_root.winner.nameSymbol 406 EditableText"XXXXXXXXXXXX"
_root.winner.nameSymbol 408 EditableText"XXXXXXXXXXXX"




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Created: 19/5 -2019 17:29:01 Last modified: 19/5 -2019 17:29:01 Server time: 31/10 -2024 23:26:49