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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/94820032?noj=FRM94820032-22DC" width="1" height="1"></div>

Bomb Jack.swf

This is the info page for
Flash #29933

(Click the ID number above for more basic data on this flash file.)


Text
Bombjack II (Flash version) Is loading.

Downloading 950k...

This game designed for 400Mhz or better CPUs.
You can always change the quality from the option menu for better performances.


Enjoy the game.

Bombjack II (Flash version) Is loading.

What do Viagra And Disney Land have in common?

They both cause you to stand around for an hour waiting for a two minute ride!!

(I'm better at programing games , er....)

Bombjack II (Flash version) Is loading.

Sorry for the short delay , the file size is 940kb
and I hope to optimize it to go under 500kb

All modem users - All my Speed are belong to you.

Bombjack II (Flash version) Is loading.
Oh my, Still waiting....

The game fetures:
* High Score boards
* 20 Diffrent levels
* 10 enemys
* any cool extras
* hours of fun

Bombjack II (Flash version) Is loading.
Oh my, Still waiting....

The game fetures:
* High Score boards
* 20 Diffrent levels
* 10 enemys
* any cool extras
* hours of fun

%

ADAMO

Interactive Games

Flash   Version

Flash   Version

RobSuperSonic

RobSuperSonic

play

Options

HELP

play

Options

HELP

Play

Play

Play

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#FFFFFF">Games played</FONT></P>

Best

Good

Low

Quality

Back

Back

Jump

Move

500

B

Bombs                            Collect them

Bounce                            Jump  higher

Points                           500

Life                             1   extra  life

Snowman                            avoid

snail                              avoid

BlackBomb                           avoid

you

sound

200

<P ALIGN="LEFT"><FONT FACE="ArcadeClassic" SIZE="20" COLOR="#CCFF00"><B>Score</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="ArcadeClassic" SIZE="20" COLOR="#FFFFFF"><B>round</B></FONT></P>

Level up!

Game over

<P ALIGN="LEFT"><FONT FACE="ArcadeClassic" SIZE="20" COLOR="#CCFF00"><B>Score</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="ArcadeClassic" SIZE="20" COLOR="#FFFFFF"><B>round</B></FONT></P>

Play  again  ?

<P ALIGN="CENTER"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">To play the full version  Plus</FONT></P><P ALIGN="CENTER"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">Real-time Score Board!</FONT></P><P ALIGN="CENTER"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">Click on ADAMO logo.</FONT></P>

Secret   level

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">Dear  friend.</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">It gives me a great pleasure to see you are enjoying this game.</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">you played for more then</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">1000</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">times</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="14" COLOR="#FFFFFF"><B>You will get </B><FONT COLOR="#99FF00"><B>10,000</B></FONT><B> points the next game you play</B><FONT SIZE="12">,</FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">to give you a kick start in the score board.</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">I respect determination &amp; competitive nature</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFF00">It will be supa cool of you to vote (high) on Newgrounds, so other people can enjoy it as well.</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">thanks.</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">                               R-S-S</FONT></P>

Enter   Secret  level

Secret   level

ActionScript [AS1/AS2]

Frame 1
_quality = "GOOD"; txtPercentage = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); _root.flightmodel = 1.1; tellTarget ("loader") { gotoAndPlay(Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)); };
Frame 2
if (_root.getBytesLoaded() == _root.getBytesTotal()) { gotoAndStop (29); } else { gotoAndPlay (1); }
Frame 29
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music0.swf", 8); _root.gameplayed = 0; _root.tengames = _root.gameplayed;
Frame 30
_root.score = 0; my_score = 0; life = 2; balls = 18; round = 1; stop();
Frame 32
stop();
Instance of Symbol 114 MovieClip in Frame 33
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget ("_root.sounds") { gotoAndPlay ("hit"); }; tellTarget ("_root.player") { gotoAndStop ("death"); }; } }
Frame 34
loadVariablesNum ("http://www.nastypixel.com/counters/games/counter.cgi", 0, "POST"); tellTarget ("_root.player") { gotoAndStop (1); };
Instance of Symbol 130 MovieClip "bkg" in Frame 34
onClipEvent (enterFrame) { tellTarget (this) { gotoAndStop(_root.round); }; }
Instance of Symbol 161 MovieClip "bgpicture" in Frame 34
onClipEvent (enterFrame) { tellTarget (this) { gotoAndStop(_root.round); }; }
Instance of Symbol 167 MovieClip in Frame 34
onClipEvent (enterFrame) { tellTarget (this) { gotoAndStop(_root.round); }; }
Instance of Symbol 187 MovieClip in Frame 34
onClipEvent (enterFrame) { tellTarget (this) { gotoAndStop(_root.round); }; }
Instance of Symbol 193 MovieClip in Frame 34
onClipEvent (enterFrame) { tellTarget (this) { gotoAndStop(_root.round); }; }
Instance of Symbol 196 MovieClip in Frame 34
onClipEvent (enterFrame) { tellTarget (this) { gotoAndStop(_root.round); }; }
Instance of Symbol 199 MovieClip in Frame 34
onClipEvent (enterFrame) { if (_root.balls < 1) { tellTarget ("../") { gotoAndStop ("levelup"); }; } }
Frame 35
gravity = 1; player.xspeed = 0; player.yspeed = 0; player.jump = true; player.jumpHeight = 17;
Frame 36
if (_root.life < 0) { gotoAndStop (40); } if (Key.isDown(Key.left)) { player.xspeed = player.xspeed - 6; } if (Key.isDown(Key.right)) { player.xspeed = player.xspeed + 6; } if (Key.isDown(Key.space)) { if (player.jump) { player.yspeed = player.yspeed - player.jumpHeight; tellTarget ("_root.sounds") { gotoAndPlay ("jump"); }; player.jump = false; } } if (Key.isDown(Key.down)) { } player.xspeed = player.xspeed * 0.6; player.yspeed = player.yspeed + gravity; x = player._x + player.xspeed; y = player._y + player.yspeed; if (bkg.hittest(x, player._y, true)) { player._x = x; } else { player.xspeed = 0; } if (bkg.hittest(player._x, y, true)) { player._y = y; } else { if (player.yspeed < 0) { } else { player.jump = true; } player.yspeed = 0; }
Frame 37
tellTarget ("_root.lifes") { gotoAndStop(_root.life + 1); }; gotoAndPlay (36);
Frame 38
stop();
Frame 39
_root.round = _root.round + 1; setProperty("_root.player", _x , 390); setProperty("_root.player", _y , 4); _root.balls = 1; _root.score = (_root.score + (4000 * _level.round)) + random99; gotoAndPlay (35);
Frame 40
stopAllSounds(); tellTarget ("_root.sounds") { gotoAndPlay ("gameover"); };
Frame 60
loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music0.swf", 8); _root.tengames = 0; _root.score = 10000; my_score = 10000; life = 3; balls = 18; round = 1; stop();
Frame 95
gotoAndPlay (60);
Symbol 13 MovieClip Frame 3
if ((15 < _root.textcounterloader) && (_root.textcounterloader < 38)) { _root.reqtextatstart = "Bombjack II (Flash version) Is loading.\r\rStill Downloading....\r\rThe game is very simple, collect the red bombs , and try\rto avoid all monsters.\ruse left & right arrows to move , space bar to jump\r(first move then jump)"; }
Symbol 13 MovieClip Frame 4
if ((38 < _root.textcounterloader) && (_root.textcounterloader < 70)) { _root.reqtextatstart = "Bombjack II (Flash version) Is loading.\r\rSorry for the short delay , the file size is 940kb\rand I hope to optimize it to go under 500kb\r\rAll modem users - All my Speed are belong to you."; }
Symbol 13 MovieClip Frame 5
if ((70 < _root.textcounterloader) && (_root.textcounterloader < 200)) { _root.reqtextatstart = "Bombjack II (Flash version) Is loading.\rOh my, Still waiting....\r\rThe game fetures:\r* High Score boards\r* 20 Diffrent levels\r* 10 enemys\r* any cool extras\r* hours of fun"; }
Symbol 13 MovieClip Frame 6
if (200 < _root.textcounterloader) { _root.reqtextatstart = "If the bar shows less then 90% , And you have a 48k modem or better , I think somthing is not working as planed , maybe reload ..... er......"; }
Symbol 13 MovieClip Frame 60
_root.textcounterloader = _root.textcounterloader + 1;
Symbol 24 Button
on (release) { getURL ("http://www.nastypixel.com/arcade/", "_blank"); }
Symbol 40 MovieClip Frame 32
stop();
Symbol 41 MovieClip Frame 270
tellTarget ("../") { nextFrame(); };
Symbol 44 Button
on (release, keyPress "<Space>") { gotoAndPlay (30); }
Symbol 46 MovieClip Frame 35
stop(); tellTarget ("../") { nextFrame(); };
Symbol 47 Button
on (release) { _root.score = 0; gotoAndPlay (34); } on (release) { _root.gameplayed = _root.gameplayed + 1; _root.tengames = _root.tengames + 1; }
Symbol 48 Button
on (release) { gotoAndStop (32); }
Symbol 49 Button
on (release) { gotoAndStop (33); }
Symbol 60 MovieClip Frame 35
stop();
Symbol 69 Button
on (release) { loadVariablesNum ("http://www.nastypixel.com/counters/games/counter.cgi", 0, "GET"); gotoAndPlay (2); }
Symbol 73 MovieClip Frame 1
loadVariablesNum ("http://www.nastypixel.com/counters/games/counter.cgi", 0);
Symbol 76 Button
on (release) { nextFrame(); }
Symbol 79 MovieClip Frame 1
_quality = "BEST"; stop();
Symbol 79 MovieClip Frame 2
_quality = "GOOD"; stop();
Symbol 79 MovieClip Frame 3
_quality = "MEDIUM"; stop();
Symbol 79 MovieClip Frame 4
_quality = "LOW"; gotoAndStop (1);
Symbol 81 Button
on (release) { stopAllSounds(); gotoAndStop (30); }
Symbol 98 MovieClip Frame 1
stop();
Instance of Symbol 95 MovieClip in Symbol 98 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget ("../") { play(); }; } }
Symbol 98 MovieClip Frame 10
stop(); _root.score = _root.score + 500;
Symbol 101 MovieClip Frame 1
stop();
Instance of Symbol 95 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget ("../") { play(); }; } }
Symbol 101 MovieClip Frame 2
_root.player.jumpHeight = _root.player.jumpHeight + 5;
Symbol 101 MovieClip Frame 146
_root.player.jumpHeight = _root.player.jumpHeight - 5;
Symbol 111 MovieClip Frame 20
tellTarget ("../") { gotoAndStop (1); }; tellTarget ("_root") { setProperty("_root.player", _x , 360); setProperty("_root.player", _y , 4); gotoAndPlay ("roll"); };
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 5
_root.life = _root.life - 1; tellTarget ("_root.lifes") { gotoAndStop(_root.life + 1); };
Symbol 112 MovieClip Frame 26
stop();
Symbol 130 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 2
stop();
Symbol 130 MovieClip Frame 3
stop();
Symbol 130 MovieClip Frame 4
stop();
Symbol 130 MovieClip Frame 5
stop();
Symbol 130 MovieClip Frame 6
stop();
Symbol 130 MovieClip Frame 7
stop();
Symbol 130 MovieClip Frame 8
stop();
Symbol 130 MovieClip Frame 9
stop();
Symbol 130 MovieClip Frame 10
stop();
Symbol 130 MovieClip Frame 11
stop();
Symbol 130 MovieClip Frame 12
stop();
Symbol 130 MovieClip Frame 13
stop();
Symbol 130 MovieClip Frame 14
stop();
Symbol 130 MovieClip Frame 15
stop();
Symbol 130 MovieClip Frame 16
stop();
Symbol 130 MovieClip Frame 17
stop();
Symbol 130 MovieClip Frame 18
stop();
Symbol 130 MovieClip Frame 19
stop();
Symbol 130 MovieClip Frame 20
stop();
Symbol 161 MovieClip Frame 1
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music2.swf", 8);
Symbol 161 MovieClip Frame 2
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music1.swf", 8);
Symbol 161 MovieClip Frame 3
loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music_russia.swf", 8); stop();
Symbol 161 MovieClip Frame 4
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music_jewish.swf", 8);
Symbol 161 MovieClip Frame 5
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music3.swf", 8);
Symbol 161 MovieClip Frame 6
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music2.swf", 8);
Symbol 161 MovieClip Frame 7
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music1.swf", 8);
Symbol 161 MovieClip Frame 8
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music3.swf", 8);
Symbol 161 MovieClip Frame 9
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music_russia.swf", 8);
Symbol 161 MovieClip Frame 10
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music_jewish.swf", 8);
Symbol 161 MovieClip Frame 11
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music1.swf", 8);
Symbol 161 MovieClip Frame 12
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music1.swf", 8);
Symbol 161 MovieClip Frame 13
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music2.swf", 8);
Symbol 161 MovieClip Frame 14
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music3.swf", 8);
Symbol 161 MovieClip Frame 15
stop(); loadMovieNum ("music2.swf", 8);
Symbol 161 MovieClip Frame 16
stop(); loadMovieNum ("music1.swf", 8);
Symbol 161 MovieClip Frame 17
loadMovieNum ("music_russia.swf", 8); stop();
Symbol 161 MovieClip Frame 18
stop(); loadMovieNum ("music_jewish.swf", 8);
Symbol 161 MovieClip Frame 19
stop(); loadMovieNum ("music3.swf", 8);
Symbol 161 MovieClip Frame 20
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music1.swf", 8);
Symbol 161 MovieClip Frame 21
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music2.swf", 8);
Symbol 161 MovieClip Frame 22
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music3.swf", 8);
Symbol 161 MovieClip Frame 23
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music1.swf", 8);
Symbol 161 MovieClip Frame 24
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music2.swf", 8);
Symbol 161 MovieClip Frame 25
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music3swf", 8);
Symbol 161 MovieClip Frame 26
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music2.swf", 8);
Symbol 161 MovieClip Frame 27
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music3.swf", 8);
Symbol 161 MovieClip Frame 28
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music1.swf", 8);
Symbol 161 MovieClip Frame 29
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music2.swf", 8);
Symbol 161 MovieClip Frame 30
stop(); loadMovieNum ("music2.swf", 8);
Symbol 161 MovieClip Frame 31
stop(); loadMovieNum ("music1.swf", 8);
Symbol 161 MovieClip Frame 32
loadMovieNum ("music_russia.swf", 8); stop();
Symbol 161 MovieClip Frame 33
stop(); loadMovieNum ("music_jewish.swf", 8);
Symbol 161 MovieClip Frame 34
stop(); loadMovieNum ("music3.swf", 8);
Symbol 161 MovieClip Frame 35
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music1.swf", 8);
Symbol 161 MovieClip Frame 36
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music3.swf", 8);
Symbol 161 MovieClip Frame 37
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music2swf", 8);
Symbol 161 MovieClip Frame 38
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music3.swf", 8);
Symbol 161 MovieClip Frame 39
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music2.swf", 8);
Symbol 161 MovieClip Frame 40
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music3.swf", 8);
Symbol 161 MovieClip Frame 41
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music2.swf", 8);
Symbol 161 MovieClip Frame 42
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music3.swf", 8);
Symbol 161 MovieClip Frame 43
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music2.swf", 8);
Symbol 161 MovieClip Frame 44
stop(); loadMovieNum ("http://www.nastypixel.com/arcade/games/bombjack/music3.swf", 8);
Symbol 167 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 2
stop();
Symbol 167 MovieClip Frame 3
stop();
Symbol 167 MovieClip Frame 4
stop();
Symbol 167 MovieClip Frame 5
stop();
Symbol 167 MovieClip Frame 6
stop();
Symbol 167 MovieClip Frame 7
stop();
Symbol 167 MovieClip Frame 8
stop();
Symbol 167 MovieClip Frame 9
stop();
Symbol 167 MovieClip Frame 10
stop();
Symbol 167 MovieClip Frame 11
stop();
Symbol 167 MovieClip Frame 12
stop();
Symbol 167 MovieClip Frame 13
stop();
Symbol 167 MovieClip Frame 14
stop();
Symbol 167 MovieClip Frame 15
stop();
Symbol 167 MovieClip Frame 16
stop();
Symbol 167 MovieClip Frame 17
stop();
Symbol 167 MovieClip Frame 18
stop();
Symbol 167 MovieClip Frame 19
stop();
Symbol 167 MovieClip Frame 20
stop();
Symbol 172 MovieClip Frame 1
stop();
Symbol 172 MovieClip Frame 23
gotoAndStop (1);
Symbol 172 MovieClip Frame 69
gotoAndStop (1);
Symbol 172 MovieClip Frame 115
gotoAndStop (1);
Symbol 180 MovieClip Frame 1
rnd = random(1000) + 1;
Symbol 180 MovieClip Frame 40
if (rnd < 999) { gotoAndPlay (1); }
Symbol 180 MovieClip Frame 41
stop();
Symbol 183 MovieClip Frame 15
stop();
Symbol 185 MovieClip Frame 1
stop();
Instance of Symbol 181 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget ("../") { gotoAndStop (3); }; } }
Symbol 185 MovieClip Frame 3
_root.score = _root.score + 200; _root.balls = _root.balls - 1; stop();
Symbol 186 MovieClip Frame 1
stop();
Instance of Symbol 181 MovieClip in Symbol 186 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget ("../") { gotoAndStop (3); }; } }
Symbol 186 MovieClip Frame 3
_root.score = _root.score + 200; _root.balls = _root.balls - 1; stop();
Symbol 187 MovieClip Frame 1
_root.balls = 18; stop();
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Symbol 187 MovieClip Frame 2
_root.balls = 20; stop();
Symbol 187 MovieClip Frame 3
_root.balls = 20; stop();
Symbol 187 MovieClip Frame 4
_root.balls = 20; stop();
Symbol 187 MovieClip Frame 5
_root.balls = 20; stop();
Symbol 187 MovieClip Frame 6
_root.balls = 18; stop();
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 6
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 6
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 6
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 6
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 6
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 6
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 6
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 6
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 6
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 6
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 6
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 6
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { tellTarget (this) { gotoAndStop (3); }; } }
Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 6
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Instance of Symbol 185 MovieClip in Symbol 187 MovieClip Frame 6
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onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.life = _root.life + 1; tellTarget ("_root.lifes") { gotoAndStop(_root.life + 1); }; tellTarget ("../") { play(); }; } }
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on (release) { gotoAndPlay (1); }
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on (release) { _root.score = 10000; gotoAndPlay (34); } on (release) { _root.gameplayed = _root.gameplayed + 1; _root.tengames = _root.tengames + 1; }

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Instance Names

"loader"Frame 1Symbol 7 MovieClip
"bkg"Frame 34Symbol 130 MovieClip
"bgpicture"Frame 34Symbol 161 MovieClip
"sounds"Frame 34Symbol 172 MovieClip
"player"Frame 34Symbol 197 MovieClip
"lifes"Frame 34Symbol 203 MovieClip
"sounds"Frame 40Symbol 172 MovieClip
"star"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$nC$SCv9wZA6Gzo14E/XrESb//."

Labels

"rssstart"Frame 29
"start"Frame 30
"option"Frame 32
"keys"Frame 33
"go"Frame 35
"roll"Frame 36
"levelup"Frame 38
"death"Symbol 112 MovieClip Frame 5
"jump"Symbol 172 MovieClip Frame 2
"hit"Symbol 172 MovieClip Frame 24
"gameover"Symbol 172 MovieClip Frame 70
"death"Symbol 197 MovieClip Frame 5

Dynamic Text Variables

reqtextatstartSymbol 3 EditableText"Bombjack II (Flash version) Is loading. Downloading 950k... This game designed for 400Mhz or better CPUs. You can always change the quality from the option menu for better performances.           Enjoy the game."
reqtextatstartSymbol 9 EditableText"Bombjack II (Flash version) Is loading. What do Viagra And Disney Land have in common? They both cause you to stand around for an hour waiting for a two minute ride!! (I'm better at programing games , er....) "
reqtextatstartSymbol 10 EditableText"Bombjack II (Flash version) Is loading. Sorry for the short delay , the file size is 940kb and I hope to optimize it to go under 500kb All modem users - All my Speed are belong to you. "
reqtextatstartSymbol 11 EditableText"Bombjack II (Flash version) Is loading. Oh my, Still waiting.... The game fetures: * High Score boards * 20 Diffrent levels * 10 enemys * any cool extras * hours of fun"
reqtextatstartSymbol 12 EditableText"Bombjack II (Flash version) Is loading. Oh my, Still waiting.... The game fetures: * High Score boards * 20 Diffrent levels * 10 enemys * any cool extras * hours of fun"
_root.textcounterloaderSymbol 14 EditableText""
txtPercentageSymbol 18 EditableText""
_root.gameplayedSymbol 63 EditableText""
hitsSymbol 70 EditableText""
TextField7Symbol 71 EditableText"<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="10" COLOR="#FFFFFF">Games played</FONT></P>"
_root.scoreSymbol 202 EditableText""
_root.roundSymbol 205 EditableText""
_root.scoreSymbol 215 EditableText""
_root.roundSymbol 217 EditableText""
secrettextSymbol 226 EditableText"<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">Dear  friend.</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">It gives me a great pleasure to see you are enjoying this game.</FONT></P>"
secrettext2Symbol 227 EditableText"<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">you played for more then</FONT></P>"
_root.gameplayedSymbol 228 EditableText"<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">1000</FONT></P>"
timetextSymbol 229 EditableText"<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">times</FONT></P>"
secrettext3Symbol 231 EditableText"<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="14" COLOR="#FFFFFF"><B>You will get </B><FONT COLOR="#99FF00"><B>10,000</B></FONT><B> points the next game you play</B><FONT SIZE="12">,</FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">to give you a kick start in the score board.</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">I respect determination &amp; competitive nature</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFF00">It will be supa cool of you to vote (high) on Newgrounds, so other people can enjoy it as well.</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">thanks.</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="12" COLOR="#FFFFFF">                               R-S-S</FONT></P>"
TextField9Symbol 234 EditableText"Secret   level"




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Created: 19/5 -2019 15:40:18 Last modified: 19/5 -2019 15:40:18 Server time: 22/12 -2024 07:25:02