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MrMeaty.swf

This is the info page for
Flash #29942

(Click the ID number above for more basic data on this flash file.)


Text
KeysCapturer

LOADING

LOADING.

LOADING..

LOADING...

100

%

Disgusting Meat Monstrosities
are invading Mr. Meaty during
Josh and Parker's shift!

But Josh doesn't even notice, cause he's working
on the script for his Ninja Zombies movie!

,

,

Use Parker's disgusting abilities to protect
Josh from the invading meat armies.

CONTROL PARKER WITH THE FOLLOWING KEYS:

These move Parker up,
down, left and right.

Nasal Bombardment attack.

Sweatsocks of Fury attack.

Wax ON! attack.

SPACEBAR

CTRL

SHIFT

MAY THE MEAT BE WITH YOU!

GRAB THESE MEATY POWER-UPS
DURING THE GAME!

Health for Parker and Josh

Freeze the Meat Monsters

Delicious bonus points

Power for Parker

On

On

On

off

Sounds

Off

Off

Off

on

Are you sure
you want to
quit ?

Watch out !
Flesh-hungry
meat monsters
coming !

Watch Mr. Meaty on Nickelodeon

<p align="right"><font face="_sans" size="8" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Enemy Start Position</b></font></p>

LEVEL

100

100

999 999 999

999 999 999

EXCELLENT MEATSMANSHIP!

THE NINJA ZOMBIES SCRIPT
IS SAVED!

333 497 054

333 497 054

Your Score:

BARF, THE NINJA ZOMBIES
SCRIPT IS LOST!

TRY AGAIN!

333 497 054

333 497 054

333 497 054

333 497 054

High score list comin’ up...

NO   NICKNAME

SCORE

Scroll

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; _focusrect = false;
Frame 2
stop();
Instance of Symbol 44 MovieClip "contLoading" in Frame 2
onClipEvent (load) { function fPreloadGame() { var _local2 = (_parent.getBytesLoaded() / _parent.getBytesTotal()) * 100; if (_local2 != 100) { _local2 = Math.floor(_local2); _parent.mcLoadingScreen.sPercent = _local2; _parent.mcLoadingScreen.mcLoadBar.gotoAndStop(_local2); } else { _parent.mcLoadingScreen.sPercent = "100"; _parent.mcLoadingScreen.mcLoadBar.gotoAndStop(100); nDelay++; if (nDelay > 4) { _parent.gotoAndStop("Loaded"); } } } _visible = false; var nDelay = 0; } onClipEvent (enterFrame) { fPreloadGame(); }
Instance of Symbol 74 MovieClip "mcContSound" in Frame 8
onClipEvent (load) { _visible = false; _global.objSnd = this; Items = new Object(); G_TabSonFade = new Array(); Mute = false; bMusicPackPlaying = false; Controlled = new Array("sMu_game", "sMu_pack", "sFx_btnOver", "sFx_btnDown", "sFx_btnOverMenu", "sFx_btnDownMenu", "sFx_bonus", "sFx_jump", "sFx_stomp", "sFx_transition", "sFx_gaz0", "sFx_gaz1", "sFx_gaz2", "sFx_enemyHit", "sFx_enemyHurt", "sFx_enemyWhip", "sFx_enemyDie", "sFx_enemyBoss", "sFx_jumpAttack1", "sFx_freeze", "sFx_burp", "sFx_clam", "sFx_clamThrow", "sFx_qTipHit", "sFx_ninja", "sFx_sword", "sFx_hurt", "sFx_hurtNPC"); for (i in Controlled) { this.createEmptyMovieClip(Controlled[i], i + 1); this[Controlled[i]] = new Sound(Controlled[i]); this[Controlled[i]].attachSound(Controlled[i]); Items[Controlled[i]] = new Object(); Items[Controlled[i]].Nom = Controlled[i]; Items[Controlled[i]].Volume = 0; } fPlaySounds = function (l_Name, l_Vol, l_NbLoop) { SetVolume(l_Name, l_Vol); eval (l_Name).start(0, l_NbLoop); }; fStopSounds = function (l_Name) { SetVolume(l_Name, 0); eval (l_Name).stop(); }; SetVolume = function (l_Name, l_Vol) { Items[l_Name].Volume = l_Vol; if (Mute) { eval (l_Name).setVolume(0); } else { eval (l_Name).setVolume(l_Vol); } }; DoFade = function (l_Name, l_Vol, l_DirFade, l_SpdFade, l_Index) { var _local1 = Items[l_Name].Volume; if (l_DirFade == "In") { if ((_local1 + l_SpdFade) < l_Vol) { SetVolume(l_Name, _local1 + l_SpdFade); } else { SetVolume(l_Name, l_Vol); G_TabSonFade.splice(l_Index, 1); } } else if ((_local1 - l_SpdFade) > l_Vol) { SetVolume(l_Name, _local1 - l_SpdFade); } else { SetVolume(l_Name, l_Vol); G_TabSonFade.splice(l_Index, 1); if (l_Vol == 0) { fStopSounds(l_Name); } } }; Fade = function () { for (i in G_TabSonFade) { DoFade(G_TabSonFade[i][0], G_TabSonFade[i][1], G_TabSonFade[i][2], G_TabSonFade[i][3], i); } }; fDoMute = function () { Mute = true; for (i in Items) { eval (Items[i].Nom).setVolume(0); } }; fUndoMute = function () { Mute = false; for (i in Items) { SetVolume(Items[i].Nom, Items[i].Volume); } }; fCreateEnterframe = function () { if (this.onEnterFrame == undefined) { this.onEnterFrame = function () { _global.objSnd.Fade(); }; } }; fDeleteEnterframe = function () { delete this.onEnterFrame; }; }
Frame 9
stop(); if (_global.Param == undefined) { _global.Param = new obj_MainParam(this); } _global.Param.fDoSectionActions("Loaded");
Frame 16
_global.Param.fDoSectionActions("Title");
Frame 25
_global.Param.fDoSectionActions("Help");
Frame 35
_global.Param.fDoSectionActions("Game");
Instance of Symbol 653 MovieClip "mcGame" in Frame 35
onClipEvent (keyDown) { if (_global.Param.bPaused == false) { _global.C.fCheckKeyPressed(); } } onClipEvent (keyUp) { _global.C.fCheckKeyUnPressed(); }
Frame 45
_global.Param.fDoSectionActions("WinScreen");
Frame 55
_global.Param.fDoSectionActions("LoseScreen");
Frame 65
_global.Param.fDoSectionActions("HighScore");
Frame 75
_global.Param.fDoSectionActions("UnloadVar");
Symbol 7 Button
on (keyPress "<Left>") { return(undefined); } on (keyPress "<Right>") { return(undefined); } on (keyPress "<Up>") { return(undefined); } on (keyPress "<Down>") { return(undefined); }
Symbol 709 MovieClip [__Packages.objState] Frame 0
class objState { var mcRef, sState, nFrTotalAnim; function objState (P_mcRef) { mcRef = P_mcRef; } function fDoAction() { this[sState](); } function fPause() { mcRef.mcState.stop(); } function fUnPause() { mcRef.mcState.play(); } function fSetState(P_sState) { if (sState != P_sState) { sState = P_sState; mcRef.gotoAndStop(sState); nFrTotalAnim = mcRef.mcState._totalframes; fDoStateInit(sState); } } function fDoStateInit() { } }
Symbol 710 MovieClip [__Packages.obj_MainParam] Frame 0
class obj_MainParam extends objState { var mcRef, bPaused, nStageWidth, nStageHeight, nStageFPS, sCurrentSection, nPlayerScore, fSetState; function obj_MainParam (P_mcRef) { super(mcRef); mcRef = P_mcRef; fInitGameMain(); } function fInitGameMain() { bPaused = true; nStageWidth = 600; nStageHeight = 300; nStageFPS = 35; sCurrentSection = "Loaded"; nPlayerScore = 0; } function fDoSectionActions(P_sSection) { fSetSection(P_sSection); switch (P_sSection) { case "Loaded" : if (_global.objTrans == undefined) { _global.objTrans = new obj_Transition(mcRef.mcTransition); } if (_global.objPopup == undefined) { _global.objPopup = new obj_Popup(mcRef.mcPopup); } if (_global.objHS == undefined) { _global.objHS = new objHSNick(); } _global.objTrans.fSetTransition("UnloadVar"); break; case "Title" : if (_global.objSnd.bMusicPackPlaying == false) { _global.objSnd.fCreateEnterframe(); _global.objSnd.bMusicPackPlaying = true; _global.objSnd.fPlaySounds("sMu_pack", 0, 99999); _global.objSnd.G_TabSonFade.push(["sMu_pack", 20, "In", 5]); } break; case "Game" : _global.objSnd.fDeleteEnterframe(); _global.objHUD = new obj_HUD(mcRef.mcHUD); _global.objTimer = new obj_Timer(); _global.C = new obj_GameParam(mcRef.mcGame); if (_global.objSnd.bMusicPackPlaying) { _global.objSnd.bMusicPackPlaying = false; _global.objSnd.G_TabSonFade.push(["sMu_pack", 0, "Out", 5]); _global.objSnd.fPlaySounds("sMu_game", 0, 99999); _global.objSnd.G_TabSonFade.push(["sMu_game", 20, "In", 4]); } break; case "WinScreen" : case "LoseScreen" : mcRef.mcState.sScore = fStyleNumber(nPlayerScore); if (_global.objHS.bHSAvailable) { _global.objHS.fDoHSInit(); } else { mcRef.btnViewHS._visible = false; mcRef.btnSubmitHS._visible = false; } if (_global.objSnd.bMusicPackPlaying == false) { _global.objSnd.fCreateEnterframe(); _global.objSnd.bMusicPackPlaying = true; _global.objSnd.G_TabSonFade.push(["sMu_game", 0, "Out", 5]); _global.objSnd.fPlaySounds("sMu_pack", 0, 99999); _global.objSnd.G_TabSonFade.push(["sMu_pack", 20, "In", 5]); } break; case "HighScore" : mcRef.mcState.sScore = fStyleNumber(nPlayerScore); _global.objHS.fSetHSBoard(mcRef.mcState.mcHS); if (_global.objHS.bGetHS == true) { _global.objHS.bGetHS = false; _global.objHS.getScores(); } if (_global.objHS.bSubmitHS == true) { _global.objHS.bSubmitHS = false; mcRef.btnSubmitHS._visible = false; _global.objHS.submitScore(nPlayerScore); } if (_global.objSnd.bMusicPackPlaying == false) { _global.objSnd.fCreateEnterframe(); _global.objSnd.bMusicPackPlaying = true; _global.objSnd.G_TabSonFade.push(["sMu_game", 0, "Out", 5]); _global.objSnd.fPlaySounds("sMu_pack", 0, 99999); _global.objSnd.G_TabSonFade.push(["sMu_pack", 20, "In", 5]); } break; case "UnloadVar" : delete _global.C; delete _global.objHUD; delete _global.objLoad; fSetState("Title"); fInitGameMain(); } } function fDoSectionActionsUnload(P_sSection) { if (!(P_sSection === "Game")) { } else { delete _global.C; delete _global.objHUD; _global.objPopup.fSetState("Idle"); _global.objSnd.fStopSounds("sFx_freeze"); if (_global.objSnd.bMusicPackPlaying == false) { _global.objSnd.bMusicPackPlaying = true; _global.objSnd.fCreateEnterframe(); _global.objSnd.G_TabSonFade.push(["sMu_game", 0, "Out", 5]); _global.objSnd.fPlaySounds("sMu_pack", 0, 99999); _global.objSnd.G_TabSonFade.push(["sMu_pack", 40, "In", 4]); } } } function fPause() { bPaused = true; _global.C.mBroadcaster.broadcastMessage("fPause"); } function fUnPause() { bPaused = false; _global.C.mBroadcaster.broadcastMessage("fUnPause"); _global.objPopup.fSetState("Idle"); } function fWin() { fPause(); _global.objTrans.fSetTransition("WinScreen"); } function fQuit() { fPause(); _global.objTrans.fSetTransition("LoseScreen"); } function fPlayAgain() { _global.objTrans.fSetTransition("UnloadVar"); } function fHelp() { _global.objPopup.fSetState("Help"); } function fResumeHelp() { if (sCurrentSection == "Game") { _global.objPopup.fSetState("MenuOpen"); } else { _global.objTrans.fSetTransition("Game"); } } function fResume() { _global.objSnd.SetVolume("sFx_freeze", 50); _global.objPopup.fSetState("EndMenu"); } function fMenu() { fPause(); _global.objSnd.SetVolume("sFx_freeze", 0); _global.objPopup.fSetState("StartMenu"); } function fSetSection(P_sSection) { sCurrentSection = P_sSection; } function fStyleNumber(P_nNumber, P_nMinimumChar) { var _local6 = false; var _local1 = String(P_nNumber); var _local7 = _local1; do { if (_local1.length < P_nMinimumChar) { _local6 = true; _local7 = "0" + _local7; } } while (_local7.length < P_nMinimumChar); _local1 = _local7; var _local3 = ""; var _local5 = _local1.length; _local5 = _local5 / 3; if (_local5 <= 1) { return(_local1); } var _local2 = _local5; while (_local2 > 1) { _local3 = (" " + _local1.substr(-3)) + _local3; _local1 = _local1.substr(0, -3); _local2--; } _local7 = _local1 + _local3; return(_local7); } function fSubLastNumberChar(P_sString) { var _local3 = ""; var _local4 = P_sString.length; var _local1 = _local4 - 1; while (_local1 >= 0) { var _local2 = P_sString.charAt(_local1); if (isNaN(_local2)) { return(_local3); } _local3 = _local2 + _local3; _local1--; } } }
Symbol 711 MovieClip [__Packages.obj_Transition] Frame 0
class obj_Transition { var mcRef, sState, mcInsideMovieClip, sNextFrameLabel, bStopSound; function obj_Transition (P_mcRef) { mcRef = P_mcRef; fSetState("Idle"); fInitTrans(); } function fDoAction() { this[sState](); } function fInitTrans() { mcInsideMovieClip = undefined; sNextFrameLabel = ""; bStopSound = false; } function Idle() { } function StartTransition() { if (mcRef.mcState._currentframe >= mcRef.mcState._totalframes) { fChangeLabel(); fSetState("EndTransition"); } } function EndTransition() { if (mcRef.mcState._currentframe >= mcRef.mcState._totalframes) { fSetState("Idle"); } } function fSetTransition(P_sNextLabel, P_mcInsideMovieClip) { sNextFrameLabel = P_sNextLabel; if (P_mcInsideMovieClip != undefined) { mcInsideMovieClip = P_mcInsideMovieClip; } fSetState("StartTransition"); } function fChangeLabel() { _global.Param.fDoSectionActionsUnload(_global.Param.sCurrentSection); if (mcInsideMovieClip != undefined) { var _local3 = mcInsideMovieClip; _local3.gotoAndStop(sNextFrameLabel); mcInsideMovieClip = undefined; } else { _global.Param.fSetState(sNextFrameLabel); } } function fStopSound() { if (bStopSound == true) { bStopSound = false; stopAllSounds(); } } function fSetState(P_sState) { if (P_sState != "Idle") { sState = P_sState; mcRef.gotoAndStop(P_sState); mcRef.onEnterFrame = mx.utils.Delegate.create(this, fDoAction); } else { sState = P_sState; mcRef.gotoAndStop(P_sState); delete mcRef.onEnterFrame; } fDoStateInit(); } function fDoStateInit() { mcRef.LockBtn.useHandCursor = false; switch (sState) { case "Idle" : mcRef.stop(); break; case "StartTransition" : _global.objSnd.fPlaySounds("sFx_transition", 50, 1); fStopSound(); } } }
Symbol 712 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 713 MovieClip [__Packages.obj_Popup] Frame 0
class obj_Popup extends objState { var mcRef, fSetState, sState, nFrTotalAnim; function obj_Popup (P_mcRef) { super(mcRef); mcRef = P_mcRef; fSetState("Idle"); } function fDoUnpausableAction() { this[sState](); } function StartMenu() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("MenuOpen"); } } function MenuOpen() { } function EndMenu() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.Param.fUnPause(); } } function Help() { } function Intro() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.Param.fUnPause(); } } function Blocker() { } function fDoStateInit() { mcRef.mcBlocker.useHandCursor = false; switch (sState) { case "Idle" : break; case "Intro" : break; case "StartMenu" : break; case "MenuOpen" : break; case "EndMenu" : } } }
Symbol 714 MovieClip [__Packages.objHSNick] Frame 0
class objHSNick { var bHSAvailable, bTestHighScore, bSubmitHS, bGetHS, sGameID, mcHSZone, NoTxtField, NameTxtField, ScoreTxtField; function objHSNick () { bHSAvailable = true; bTestHighScore = false; bSubmitHS = false; bGetHS = false; sGameID = "mm_zombies"; mcHSZone = undefined; if (bTestHighScore == true) { _global.gProxyObj.setServer("www.nick.com"); _global.gProxyObj.setScreenName("programmer"); _global.gProxyObj.setIsLoggedIn(true); } } function getScores() { if (_global.gProxyObj == undefined) { listScores(); } else { _global.gProxyObj.getScores(cbFunc2); } } function submitScore(theScore) { NoTxtField.text = ""; NameTxtField.text = "The high score list is updating!"; ScoreTxtField.text = ""; _global.gProxyObj.submitScore(theScore, cbFunc); } function initHiScores() { _global.gProxyObj.setGame_Id(sGameID); } function getScoreString() { NoTxtField = mcHSZone.txtHSNumber; NameTxtField = mcHSZone.txtHSName; ScoreTxtField = mcHSZone.txtHSScore; var _local11 = "Oops! The high score list is not available right now!"; if (_global.gProxyObj != undefined) { var _local7 = _global.gProxyObj.getScoreCount(); if (_local7 > 0) { var _local3; var _local4; var _local5; var _local6; _local11 = ""; var _local10 = ""; var _local9 = ""; var _local8 = ""; _local3 = 0; while (_local3 < _local7) { _local4 = _global.gProxyObj.getScoreItem(_local3); _local5 = _local4[0]; _local6 = _global.Param.fStyleNumber(_local4[1]); _local10 = _local10 + ((_local3 + 1) + newline); _local9 = _local9 + (_local5 + newline); _local8 = _local8 + ((_local6 + " pts") + newline); _local3++; } NoTxtField.text = _local10; NameTxtField.text = _local9; ScoreTxtField.text = _local8; } else { NameTxtField.text = "Oops! The high score list is not available right now!"; } } else { NameTxtField.text = "Oops! The high score list is not available right now!"; } return(_local11); } function listScores() { getScoreString(); } function cbFunc(thisBool) { if (thisBool) { _global.objHS.listScores(); } else { _global.objHS.NameTxtField.text = "Oops! The high score list is not available right now!"; } } function cbFunc2(thisBool) { if (thisBool) { _global.objHS.listScores(); } else { _global.objHS.NameTxtField.text = "Oops! The high score list is not available right now!"; } } function fDoHSInit() { initHiScores(); if (_global.gProxyObj.getIsLoggedIn()) { _global.Param.mcRef.btnSubmitHS._visible = true; } else { _global.Param.mcRef.btnSubmitHS._visible = false; } } function fDoSubmitHS() { _global.objTrans.fSetTransition("HighScore"); bSubmitHS = true; } function fDoViewHS() { _global.objTrans.fSetTransition("HighScore"); bGetHS = true; } function fSetHSBoard(P_mcRef) { if (_global.gProxyObj.getIsLoggedIn()) { _global.Param.mcRef.btnSubmitHS._visible = true; } else { _global.Param.mcRef.btnSubmitHS._visible = false; } mcHSZone = P_mcRef; } }
Symbol 715 MovieClip [__Packages.obj_HUD] Frame 0
class obj_HUD { var mcRef, objGrossMeter, objPowerMeter, objFocusMeter, objAttack1, objAttack2, objAttack3; function obj_HUD (P_mcRef) { mcRef = P_mcRef; } function fInitHUDMeter() { mcRef.mcNPC.gotoAndStop("Idle"); objGrossMeter = new obj_Meter(mcRef.mcGrossMeter, 100, "Fix", "Gross"); objPowerMeter = new obj_Meter(mcRef.mcPowerMeter, 100, "Add", "Power"); objFocusMeter = new obj_Meter(mcRef.mcFocusMeter, 100, "Fix", "Focus"); objAttack1 = new obj_AttackIcon(mcRef.mcAttack1, "Attack1", 10); objAttack2 = new obj_AttackIcon(mcRef.mcAttack2, "Attack2", 20); objAttack3 = new obj_AttackIcon(mcRef.mcAttack3, "Attack3", 60); _global.C.fAddBroadcastObj(objGrossMeter); _global.C.fAddBroadcastObj(objPowerMeter); _global.C.fAddBroadcastObj(objFocusMeter); _global.C.fAddBroadcastObj(objAttack1); _global.C.fAddBroadcastObj(objAttack2); _global.C.fAddBroadcastObj(objAttack3); } function fInitHUD() { fSetMeter("Gross"); fSetMeter("Power"); fSetMeter("Focus"); fSetPoint(); fSetLevel(); } function fSetPoint() { mcRef.sScore = _global.Param.fStyleNumber(_global.Param.nPlayerScore); } function fSetLevel() { mcRef.sLevel = _global.Param.fStyleNumber(_global.C.nCurrentLevel, 2); } function fSetMeter(P_sMeter) { this[("obj" + P_sMeter) + "Meter"].mcRef.gotoAndStop(100); } function fAddMeter(P_sMeter, P_nValue) { this[("obj" + P_sMeter) + "Meter"].fSetLife(P_nValue); } function fReturnMeterFill(P_sMeter) { return(this[("obj" + P_sMeter) + "Meter"].nLifeToGo); } function fReturnPowerCost(P_sAttack) { return(this["obj" + P_sAttack].fReturnPowerCost()); } }
Symbol 716 MovieClip [__Packages.obj_Meter] Frame 0
class obj_Meter extends objState { var mcRef, sType, sMeter, nLifeToGo, nDelayToDo, nDelayDone, fSetState; function obj_Meter (P_mcRef, P_nLife, P_sType, P_sMeter) { super(); mcRef = P_mcRef; sType = P_sType; sMeter = P_sMeter; mcRef.gotoAndStop(P_nLife); nLifeToGo = mcRef._currentframe; nDelayToDo = 15; nDelayDone = 0; fSetState("Idle"); } function Idle() { nDelayDone++; if (nDelayDone >= nDelayToDo) { nDelayDone = 0; if (sType == "Sub") { fSetLife(-1); } else if (sType == "Add") { fSetLife(1); } } if (mcRef._currentframe < nLifeToGo) { mcRef.nextFrame(); } else if (mcRef._currentframe > nLifeToGo) { mcRef.prevFrame(); } else { nLifeToGo = mcRef._currentframe; } if (mcRef._currentframe <= 1) { switch (sMeter) { case "Focus" : _global.C.objNPCPlayer.fGetDie(); _global.C.fRemoveBroadcastObj(this); break; case "Gross" : _global.C.objPlayer.fGetDie(); _global.C.fRemoveBroadcastObj(this); break; case "Power" : } } } function fSetLife(P_nLife) { nLifeToGo = nLifeToGo + P_nLife; if (nLifeToGo < 0) { nLifeToGo = 0; } if (nLifeToGo > 100) { nLifeToGo = 100; } _global.C.mBroadcaster.broadcastMessage("fCheckManaRemaining"); } function fPause() { mcRef.mcMeterEffect.stop(); } function fUnPause() { mcRef.mcMeterEffect.play(); } }
Symbol 717 MovieClip [__Packages.obj_AttackIcon] Frame 0
class obj_AttackIcon extends objState { var mcRef, nAttackPowerCost, sAttackName, fSetState; function obj_AttackIcon (P_mcRef, P_sAttackName, P_nAttackPowerCost) { super(); mcRef = P_mcRef; nAttackPowerCost = P_nAttackPowerCost; sAttackName = P_sAttackName; fSetState(sAttackName); } function fCheckManaRemaining() { if (_global.objHUD.fReturnMeterFill("Power") < nAttackPowerCost) { fSetState(sAttackName + "Mana"); } else { fSetState(sAttackName); } } function fReturnPowerCost(P_sAttack) { return(nAttackPowerCost); } }
Symbol 718 MovieClip [__Packages.obj_Timer] Frame 0
class obj_Timer extends objState { var fSetState, nDelayToUpdate, nTickTime, nHour, nMinute, nSeconde, mcRefToSet, sTimerMode; function obj_Timer () { super(); fSetState("Stop"); } function fInitTimer(P_nHour, P_nMinute, P_nSeconde, P_mcRef, P_sTimerMode) { nDelayToUpdate = 0; nTickTime = 0; nHour = P_nHour; nMinute = P_nMinute; nSeconde = P_nSeconde; fGetTickTime(); mcRefToSet = P_mcRef; sTimerMode = P_sTimerMode; fSetTimeStyle(); fSetState(sTimerMode); } function fGetTickTime() { nTickTime = nTickTime + (nHour * 3600000); nTickTime = nTickTime + (nMinute * 60000); nTickTime = nTickTime + (nSeconde * 1000); } function Restricted() { var _local3 = 1000 / _global.Param.nStageFPS; nDelayToUpdate++; fAddTime(-_local3); if (nDelayToUpdate == 2) { nDelayToUpdate = 0; fSetTimeStyle(); fValidTimer(); } } function OpenUp() { var _local3 = _global.Param.nStageFPS; nDelayToUpdate++; fAddTime(_local3); if (nDelayToUpdate == 2) { nDelayToUpdate = 0; fSetTimeStyle(); } } function fValidTimer() { if (sTimerMode == "Restricted") { if (nTickTime <= 0) { _global.C.fTimeOut(); } } } function fAddTime(P_nTime) { nTickTime = nTickTime + P_nTime; } function fSetTimeStyle() { var _local6 = ""; var _local8 = ""; var _local10 = ""; var _local3 = nTickTime; if (_local3 >= 0) { if (_local3 >= 3600000) { var _local5 = Math.floor(_local3 / 3600000); _local3 = _local3 - (_local5 * 3600000); nHour = _local5; _local6 = _global.Param.fStyleNumber(_local5); } if (_local3 >= 60000) { var _local9 = Math.floor(_local3 / 60000); _local3 = _local3 - (_local9 * 60000); nMinute = _local9; _local8 = _global.Param.fStyleNumber(_local9, 2); } else { nMinute = 0; _local8 = "00"; } if (_local3 >= 1000) { var _local7 = Math.floor(_local3 / 1000); _local3 = _local3 - (_local7 * 1000); nSeconde = _local7; _local10 = _global.Param.fStyleNumber(_local7, 2); } else { nSeconde = 0; _local10 = "00"; } var _local4 = ""; if (_local6 != "") { _local4 = _local6 + ":"; } _local4 = _local4 + ((_local8 + " : ") + _local10); mcRefToSet.sTimer = _local4; } else { var _local4 = ""; nTickTime = 0; mcRefToSet.sTimer = "00 : 00"; } } }
Symbol 719 MovieClip [__Packages.obj_GameParam] Frame 0
class obj_GameParam extends objState { var mcRef, bInit, mBroadcaster, nCurrentLevel, nGravity, nObjectIndex, nEnemyKilled, nEnemyAdded, nCurrentEnemyActive, nPointToHad, aBonusItemPosY, bFreezeTimeActive, bCTRLReleased, nDelayFreezeEnemyDone, nDelayFreezeEnemyToDo, aIndexSwapDepth, objBKG, objPlayer, objNPCPlayer, nDelayAddEnemyToDo, nDelayAddEnemyDone; function obj_GameParam (P_mcRef) { super(mcRef); mcRef = P_mcRef; mcRef.onEnterFrame = mx.utils.Delegate.create(this, fEnterFrame); fInitGameVars(); } function fEnterFrame() { if (bInit == false) { bInit = true; fInitGameLevel(); } else if (_global.Param.bPaused == false) { _global.objSnd.Fade(); fManageEnemy(); fCheckFreezeTime(); fCheckPointToHad(); mBroadcaster.broadcastMessage("fDoAction"); } else { _global.objSnd.Fade(); mBroadcaster.broadcastMessage("fDoUnpausableAction"); } } function fInitGameVars() { nCurrentLevel = 0; nGravity = 0.85; nObjectIndex = 1; nEnemyKilled = 0; nEnemyAdded = 0; nCurrentEnemyActive = 0; nPointToHad = 0; aBonusItemPosY = [40, 180]; bFreezeTimeActive = false; bCTRLReleased = true; nDelayFreezeEnemyDone = 0; nDelayFreezeEnemyToDo = 200; mBroadcaster = new Object(); AsBroadcaster.initialize(mBroadcaster); bInit = false; aIndexSwapDepth = new Array(); aIndexSwapDepth[0] = {sType:"BonusItem", nCurrentDepth:25000, nBaseDepth:25000, nLimitDepth:49999}; aIndexSwapDepth[1] = {sType:"EasterEgg", nCurrentDepth:50000, nBaseDepth:50000, nLimitDepth:99999}; aIndexSwapDepth[2] = {sType:"Enemy", nCurrentDepth:100000, nBaseDepth:100000, nLimitDepth:199999}; aIndexSwapDepth[3] = {sType:"Character", nCurrentDepth:200000, nBaseDepth:200000, nLimitDepth:299999}; aIndexSwapDepth[4] = {sType:"Player", nCurrentDepth:400000, nBaseDepth:400000, nLimitDepth:400000}; aIndexSwapDepth[5] = {sType:"Particle", nCurrentDepth:500000, nBaseDepth:500000, nLimitDepth:599999}; aIndexSwapDepth[6] = {sType:"Remove", nCurrentDepth:800000, nBaseDepth:800000, nLimitDepth:810000}; } function fInitGameLevel() { objBKG = new obj_BKG(_global.Param.mcRef.mcState); fAddBroadcastObj(objBKG); objPlayer = new obj_Player(objBKG.mcRef.mcPlayer); fAddBroadcastObj(objPlayer); objNPCPlayer = new obj_NPCPlayer(objBKG.mcRef.mcNPCPlayer); fAddBroadcastObj(objNPCPlayer); _global.objHUD.fInitHUDAttackMenu(); _global.objHUD.fInitHUDMeter(); _global.objHUD.fInitHUD(); fAddBroadcastObj(_global.objPopup); objBKG.fZoomOnPlayer(objPlayer.mcRef); fSetCurrentLevel(1); _global.Param.fPause(); _global.objPopup.fSetState("Intro"); } function fCheckKeyPressed() { if (_global.Param.bPaused == false) { switch (Key.getCode()) { case 39 : objPlayer.fSetKey("Right", true); break; case 37 : objPlayer.fSetKey("Left", true); break; case 38 : objPlayer.fSetKey("Up", true); break; case 40 : objPlayer.fSetKey("Down", true); break; case 32 : objPlayer.fSetKey("Attack1", true); break; case 16 : objPlayer.fSetKey("Attack3", true); break; case 17 : if (bCTRLReleased) { objPlayer.fSetKey("Attack2", true); bCTRLReleased = false; } else { objPlayer.fSetKey("Attack2", false); } } } } function fCheckKeyUnPressed() { switch (Key.getCode()) { case 39 : objPlayer.fSetKey("Right", false); break; case 37 : objPlayer.fSetKey("Left", false); break; case 38 : objPlayer.fSetKey("Up", false); break; case 40 : objPlayer.fSetKey("Down", false); break; case 32 : objPlayer.fSetKey("Attack1", false); break; case 16 : objPlayer.fSetKey("Attack3", false); break; case 17 : objPlayer.fSetKey("Attack2", false); bCTRLReleased = true; break; case 69 : mBroadcaster.broadcastMessage("fEasterEgg"); } } function fEndLevel() { if (nCurrentLevel >= 20) { _global.Param.fWin(); } else { _global.Param.fQuit(); } } function fSetCurrentLevel(P_nValue) { nCurrentLevel = nCurrentLevel + P_nValue; _global.objHUD.fSetLevel(); nDelayAddEnemyToDo = 290; if (nDelayAddEnemyToDo < 150) { nDelayAddEnemyToDo = 150; } } function fSetEnemyActive(P_nValue) { nCurrentEnemyActive = nCurrentEnemyActive + P_nValue; if (P_nValue < 0) { nEnemyKilled++; fAddBonusItem(); } else { nEnemyAdded++; } } function fManageEnemy() { if (bFreezeTimeActive == false) { nDelayAddEnemyDone++; if (nDelayAddEnemyDone >= nDelayAddEnemyToDo) { nDelayAddEnemyDone = 0; if (nCurrentEnemyActive <= 5) { fAddEnemy(); } } } } function fFreezeEnemy() { nDelayFreezeEnemyDone = 0; if (bFreezeTimeActive == false) { _global.objSnd.fPlaySounds("sFx_freeze", 50, 999999); } bFreezeTimeActive = true; _global.C.mBroadcaster.broadcastMessage("fFreeze"); } function fCheckFreezeTime() { if (bFreezeTimeActive) { nDelayFreezeEnemyDone++; if (nDelayFreezeEnemyDone >= nDelayFreezeEnemyToDo) { nDelayFreezeEnemyDone = 0; _global.objSnd.fStopSounds("sFx_freeze"); _global.C.mBroadcaster.broadcastMessage("fUnFreeze"); bFreezeTimeActive = false; } } } function fAddBroadcastObj(P_obj) { mBroadcaster.addListener(P_obj); } function fRemoveBroadcastObj(P_obj) { mBroadcaster.removeListener(P_obj); } function fManagePoint(P_nPoint) { nPointToHad = nPointToHad + P_nPoint; } function fCheckPointToHad() { if (nPointToHad > 0) { var _local2 = 30; if (nPointToHad < _local2) { fAddPoint(nPointToHad); nPointToHad = 0; } else { nPointToHad = nPointToHad - _local2; fAddPoint(_local2); } } } function fAddPoint(P_nPoint) { _global.Param.nPlayerScore = _global.Param.nPlayerScore + P_nPoint; _global.objHUD.fSetPoint(); } function fRemoveInstance(P_mcRef) { P_mcRef.swapDepths(fReturnDepth("Remove")); P_mcRef.removeMovieClip(); } function fRemoveObject(P_sName) { delete this[P_sName]; } function fReturnDepth(P_sType) { for (var _local3 in aIndexSwapDepth) { if (aIndexSwapDepth[_local3].sType == P_sType) { aIndexSwapDepth[_local3].nCurrentDepth++; if (aIndexSwapDepth[_local3].nCurrentDepth > aIndexSwapDepth[_local3].nLimitDepth) { aIndexSwapDepth[_local3].nCurrentDepth = aIndexSwapDepth[_local3].nBaseDepth; } return(aIndexSwapDepth[_local3].nCurrentDepth); } } } function fReturnCharacterDepth(P_mcRef) { var _local5 = false; var _local2 = 1; var _local4 = 200000 /* 0x030D40 */; while (_local5 == false) { if (objBKG.mcRef.getInstanceAtDepth((_local4 + Math.floor(P_mcRef._y)) + _local2) == undefined) { P_mcRef.swapDepths((_local4 + Math.floor(P_mcRef._y)) + _local2); _local5 = true; } else { _local2++; } } } function fAddEnemy() { var _local2 = "Object" + nObjectIndex; var _local3 = objBKG.mcRef.attachMovie("mcEnemy", _local2, fReturnDepth("Enemy")); var _local4 = random(4) + 1; var _local6 = objBKG.mcRef["mcEnemySP" + _local4]; _local3._x = _local6._x; _local3._y = _local6._y; if (((nEnemyAdded % 5) == 0) && (nEnemyAdded != 0)) { var _local5 = 20 + random(nCurrentLevel * 4); if (_local5 > 100) { _local5 = 100; } this[_local2] = new obj_Enemy(_local3, _local5, true, _local4); } else { var _local5 = 10 + random(nCurrentLevel * 4); if (_local5 > 100) { _local5 = 100; } this[_local2] = new obj_Enemy(_local3, _local5, false, _local4); } fAddBroadcastObj(this[_local2]); nObjectIndex++; } function fAddSlice(P_mcRef) { var _local3 = "Object" + nObjectIndex; var _local4 = objBKG.mcRef.attachMovie("mcAttack3Slice", _local3, fReturnDepth("Particle")); _local4._x = P_mcRef._x; _local4._y = P_mcRef._y; this[_local3] = new obj_Slice(_local4); fAddBroadcastObj(this[_local3]); nObjectIndex++; _global.objSnd.fPlaySounds("sFx_enemyHurt", 50, 1); } function fAddBonusItem() { var _local4 = 2; if (nCurrentLevel >= 12) { _local4 = 1; } if ((nEnemyKilled % _local4) == 0) { var _local2 = "Object" + nObjectIndex; var _local3 = objBKG.mcRef.attachMovie("mcBonusItem", _local2, fReturnDepth("BonusItem")); _local3._x = random(800) + 200; _local3._y = aBonusItemPosY[random(aBonusItemPosY.length)]; this[_local2] = new obj_BonusItem(_local3); fAddBroadcastObj(this[_local2]); nObjectIndex++; } } function fAddMeatExplosionSFX(P_mcRef, P_nDamage) { _global.objSnd.fPlaySounds("sFx_enemyHurt", 30, 1); var _local6 = 0; while (_local6 < P_nDamage) { var _local5 = "Object" + nObjectIndex; var _local3 = objBKG.mcRef.attachMovie("mcMeatParticle" + random(2), _local5, fReturnDepth("Particle")); _local3._x = P_mcRef._x; _local3._y = P_mcRef._y - (P_mcRef._height / 2); _local3._rotation = random(360); _local3._xscale = (_local3._yscale = random(70) + 30); this[_local5] = new obj_Particle(_local3, random(10) + 1, -10 + random(10), 1); fAddBroadcastObj(this[_local5]); nObjectIndex++; _local5 = "Object" + nObjectIndex; _local3 = objBKG.mcRef.attachMovie("mcMeatParticle" + random(2), _local5, fReturnDepth("Particle")); _local3._x = P_mcRef._x; _local3._y = P_mcRef._y - (P_mcRef._height / 2); _local3._rotation = random(360); _local3._xscale = (_local3._yscale = random(70) + 30); this[_local5] = new obj_Particle(_local3, random(10) + 1, -8 + random(10), -1); fAddBroadcastObj(this[_local5]); nObjectIndex++; _local6++; } } function fAddEnemyExplosionSFX(P_mcRef) { _global.objSnd.fPlaySounds("sFx_enemyDie", 30, 1); var _local3 = 2; while (_local3 < 4) { var _local6 = "Object" + nObjectIndex; var _local4 = objBKG.mcRef.attachMovie("mcMeatParticle" + _local3, _local6, fReturnDepth("Particle")); _local4._x = P_mcRef._x; _local4._y = P_mcRef._y - (P_mcRef._height / 2); _local4._rotation = random(360); var _local7 = 1; if (_local3 == 3) { _local7 = -1; } this[_local6] = new obj_Particle(_local4, random(10) + 1, (5 + random(8)) * _local7, 1); fAddBroadcastObj(this[_local6]); nObjectIndex++; _local6 = "Object" + nObjectIndex; _local4 = objBKG.mcRef.attachMovie("mcMeatParticle" + _local3, _local6, fReturnDepth("Particle")); _local4._x = P_mcRef._x; _local4._y = P_mcRef._y - (P_mcRef._height / 2); _local4._rotation = random(360); _local7 = 1; if (_local3 == 3) { _local7 = -1; } this[_local6] = new obj_Particle(_local4, random(10) + 1, (5 + random(8)) * _local7, -1); fAddBroadcastObj(this[_local6]); nObjectIndex++; _local3++; } } function fAddClamExplosionSFX(P_mcRef, P_nDirection) { var _local4 = 0; while (_local4 < 6) { var _local3 = "Object" + nObjectIndex; var _local2 = objBKG.mcRef.attachMovie("mcClamParticle", _local3, fReturnDepth("Particle")); _local2._x = P_mcRef._x + (25 * P_nDirection); _local2._y = (P_mcRef._y - P_mcRef._height) + 25; _local2._rotation = random(360); _local2._xscale = (_local2._yscale = random(70) + 30); this[_local3] = new obj_Particle(_local2, random(7) + 1, -5 + random(2), P_nDirection); fAddBroadcastObj(this[_local3]); nObjectIndex++; _local4++; } } function fAddEasterEggSFX(P_mcRef, P_nDirection) { var _local3 = "Object" + nObjectIndex; var _local2 = objBKG.mcRef.attachMovie("mcEasterEgg", _local3, fReturnDepth("EasterEgg")); _local2._x = P_mcRef._x; _local2._y = (P_mcRef._y - (P_mcRef._height / 2)) + 20; _local2._xscale = _local2._xscale * P_nDirection; this[_local3] = new obj_EasterEgg(_local2); fAddBroadcastObj(this[_local3]); nObjectIndex++; } function fThrowProjectile(P_mcRef, P_sType, P_nDirection, P_nStartPos) { switch (P_sType) { case "Vomit" : var _local3 = "Object" + nObjectIndex; var _local5 = objBKG.mcRef.attachMovie("mcVomitProjectile", _local3, fReturnDepth("Particle")); _local5._x = P_mcRef._x + (((P_mcRef._width / 2) - 10) * P_nDirection); _local5._y = (P_mcRef._y - P_mcRef._height) + 30; if (P_nStartPos < 3) { this[_local3] = new obj_Projectile(_local5, "Ballistic", false, 10, 7, -3.2, P_nDirection); } else { this[_local3] = new obj_Projectile(_local5, "Ballistic", false, 10, 8, -3.5, P_nDirection); } fAddBroadcastObj(this[_local3]); nObjectIndex++; break; case "Clam" : _local3 = "Object" + nObjectIndex; _local5 = objBKG.mcRef.attachMovie("mcClamProjectile", _local3, fReturnDepth("Particle")); _local5._x = P_mcRef._x + (((P_mcRef._width / 2) - 10) * P_nDirection); _local5._y = (P_mcRef._y - P_mcRef._height) + 30; this[_local3] = new obj_Projectile(_local5, "Direct", true, 40, 15, 0, P_nDirection); fAddBroadcastObj(this[_local3]); nObjectIndex++; } } }
Symbol 720 MovieClip [__Packages.obj_BKG] Frame 0
class obj_BKG extends objState { var mcRef, mcZoomOn, fSetState, sState, nZoomSpeed, nZoomDirection, nStompPower, nStompDirection; function obj_BKG (P_mcRef) { super(); mcRef = P_mcRef; mcZoomOn = undefined; fSetState("Idle"); } function fDoUnpausableAction() { if (sState == "Zoom") { this[sState](); } } function Zoom() { var _local4 = mcZoomOn.getBounds(_global.Param.mcRef); var _local3 = (_local4.xMin + _local4.xMax) / 2; nZoomSpeed = nZoomSpeed - 1; if (nZoomSpeed < 15) { nZoomSpeed = 15; } if ((_local3 >= ((_global.Param.nStageWidth / 2) - 30)) && (_local3 <= ((_global.Param.nStageWidth / 2) + 30))) { fSetState("Idle"); } else if (nZoomDirection == 1) { if ((_local3 + nZoomSpeed) >= (_global.Param.nStageWidth / 2)) { var _local5 = Math.abs((_global.Param.nStageWidth / 2) - (_local3 + nZoomSpeed)); if ((mcRef._x + _local5) > 0) { mcRef._x = 0; } else { mcRef._x = mcRef._x + _local5; } fSetState("Idle"); } else if ((mcRef._x + nZoomSpeed) > 0) { mcRef._x = 0; fSetState("Idle"); } else { mcRef._x = mcRef._x + (nZoomSpeed * nZoomDirection); } } else if (nZoomDirection == -1) { if ((_local3 - nZoomSpeed) <= (_global.Param.nStageWidth / 2)) { var _local5 = Math.abs((_local3 - nZoomSpeed) - (_global.Param.nStageWidth / 2)); if ((mcRef._x - _local5) < -600) { mcRef._x = -600; } else { mcRef._x = mcRef._x - _local5; } fSetState("Idle"); } else if ((mcRef._x - nZoomSpeed) < -600) { mcRef._x = -600; fSetState("Idle"); } else { mcRef._x = mcRef._x + (nZoomSpeed * nZoomDirection); } } } function Stomp() { if (nStompPower == 0) { mcRef._y = 0; fSetState("Idle"); } else { mcRef._y = 0 + (nStompPower * nStompDirection); nStompPower = nStompPower - (random(3) + 1); nStompDirection = nStompDirection * (-nStompDirection); if (nStompPower < 0) { nStompPower = 0; } } } function fFollowPlayer(P_nMoveValue, P_nDirection) { var _local3 = _global.C.objPlayer.mcRef.getBounds(_global.Param.mcRef); var _local5 = (_local3.xMin + _local3.xMax) / 2; if (((P_nDirection == -1) && (_local5 <= ((_global.Param.nStageWidth / 2) - 30))) || ((P_nDirection == 1) && (_local5 >= ((_global.Param.nStageWidth / 2) + 20)))) { if (P_nDirection == -1) { if ((mcRef._x + P_nMoveValue) > 0) { mcRef._x = 0; } else { mcRef._x = mcRef._x + P_nMoveValue; } } else if ((mcRef._x + P_nMoveValue) < -600) { mcRef._x = -600; } else { mcRef._x = mcRef._x + P_nMoveValue; } } } function fZoomOnPlayer(P_mcRef, P_nSpeed) { mcZoomOn = P_mcRef; var _local3 = mcZoomOn.getBounds(_global.Param.mcRef); var _local4 = (_local3.xMin + _local3.xMax) / 2; if (_local4 <= (_global.Param.nStageWidth / 2)) { nZoomDirection = 1; } if (_local4 > (_global.Param.nStageWidth / 2)) { nZoomDirection = -1; } mcRef._y = 0; if (P_nSpeed == undefined) { nZoomSpeed = 30; } else { nZoomSpeed = P_nSpeed; } fSetState("Zoom"); } function fStartStomp(P_nStompPower) { nStompPower = Math.floor(P_nStompPower / 40); if (nStompPower < 0) { nStompPower = 0; } if (nStompPower > 10) { nStompPower = 10; } _global.objSnd.fPlaySounds("sFx_stomp", nStompPower * 10, 1); nStompDirection = 1; fSetState("Stomp"); } }
Symbol 721 MovieClip [__Packages.obj_Player] Frame 0
class obj_Player extends objState { var mcRef, nHeightStomp, nDirection, nSpeed, nSpeedMax, nSpeedAccel, nBaseJumpPower, nAttack1Power, bSlideEnabled, bAddParticleToAttack, bKeyLeft, bKeyUp, bKeyRight, bKeyDown, bKeyAttack1, bKeyAttack2, bKeyAttack3, bDieOnGround, objStageLimit, fSetState, sState, nFrTotalAnim, nAttack3StartPosX, nAttack3StartPosY, nAttack3StartDepth, aEnemyActive, nJumpPower; function obj_Player (P_mcRef) { super(); mcRef = P_mcRef; nHeightStomp = 0; nDirection = 1; nSpeed = 0; nSpeedMax = 8; nSpeedAccel = 0.8; nBaseJumpPower = 11; nAttack1Power = 15 + random(5); bSlideEnabled = false; bAddParticleToAttack = true; bKeyLeft = false; bKeyUp = false; bKeyRight = false; bKeyDown = false; bKeyAttack1 = false; bKeyAttack2 = false; bKeyAttack3 = false; bDieOnGround = false; objStageLimit = new Object(); objStageLimit.nLeft = 20; objStageLimit.nRight = 1100; fSetState("Idle"); mcRef.swapDepths(_global.C.fReturnDepth("Player")); } function fDoUnpausableAction() { if (sState == "Die") { this[sState](); } } function fSetKey(P_sKey, P_bPressed) { this["bKey" + P_sKey] = P_bPressed; } function fCheckKey() { switch (sState) { case "Idle" : if (bKeyUp) { fStartJump(nBaseJumpPower); } else if (bKeyDown) { fSetState("Crouch"); } else if (bKeyAttack1) { fStartAttack("Attack1"); } else if (bKeyAttack2) { fStartAttack("Attack2"); } else if (bKeyAttack3) { fStartAttack("Attack3"); } else if (bKeyLeft) { if (nSpeed == 0) { nDirection = -1; } fSetState("Run"); } else if (bKeyRight) { if (nSpeed == 0) { nDirection = 1; } fSetState("Run"); } else { fDeccel(); } break; case "Run" : if (bKeyAttack1) { fStartAttack("Attack1"); } else if (bKeyAttack2) { fStartAttack("Attack2"); } else if (bKeyAttack3) { fStartAttack("Attack3"); } if (bKeyUp) { fStartJump(nBaseJumpPower); } if (bKeyDown) { fSetState("Crouch"); } else if (bKeyLeft) { fMoveLR(-1); } else if (bKeyRight) { fMoveLR(1); } else { fDeccel(); } break; case "Jump" : case "HurtJump" : case "Hurt" : if (bKeyLeft) { fMoveLR(-1); } else if (bKeyRight) { fMoveLR(1); } else { fDeccel(); } break; case "Crouch" : if (bKeyDown == false) { fSetState("Idle"); } else if (bKeyUp) { fStartJump(nBaseJumpPower); } else if (bKeyAttack1) { fStartAttack("Attack1"); } else if (bKeyAttack2) { fStartAttack("Attack2"); } else if (bKeyAttack3) { fStartAttack("Attack3"); } else if (bKeyLeft) { if (nSpeed == 0) { nDirection = -1; } if (nDirection == -1) { mcRef._xscale = -100; } } else { if (!bKeyRight) { break; } if (nSpeed == 0) { nDirection = 1; } if (nDirection != 1) { break; } mcRef._xscale = 100; } } } function Idle() { fCheckKey(); } function Run() { fCheckKey(); var _local3 = {x:0, y:0}; _local3.x = mcRef._x; _local3.y = mcRef._y; _global.C.objBKG.mcRef.localToGlobal(_local3); if (!_global.C.objBKG.mcRef.mcBKGHitArea.hitTest(_local3.x, _local3.y, true)) { fStartJump(0); } } function Jump() { fCheckKey(); fCheckHitGround("Idle"); } function HurtJump() { fCheckKey(); fCheckHitGround("Idle"); } function Crouch() { fDeccel(); fCheckKey(); } function Hurt() { fCheckKey(); if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function Die() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fEndLevel(); _global.C.fRemoveBroadcastObj(this); } else if (bDieOnGround == false) { fCheckHitGround("Die"); } } function StartAttack1() { fMoveLR(nDirection); fCheckHitGround("Idle"); _global.C.mBroadcaster.broadcastMessage("fCheckEnemyCollide", this, true); } function StartAttack2() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fThrowProjectile(mcRef, "Clam", nDirection); if (bAddParticleToAttack) { _global.C.fAddClamExplosionSFX(mcRef, nDirection); } bKeyAttack2 = false; fSetState("EndAttack2"); } else { fDeccel(); } } function EndAttack2() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } else { fDeccel(); } } function StartAttack3() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { nAttack3StartPosX = mcRef._x; nAttack3StartPosY = mcRef._y; nAttack3StartDepth = mcRef.getDepth(); mcRef.swapDepths(_global.C.fReturnDepth("Player")); fGetNextEnemy(); } } function Attack3() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C[aEnemyActive[0]].fSetState("Die"); _global.C.fAddSlice(_global.C[aEnemyActive[0]].mcRef); aEnemyActive.splice(0, 1); fSetState("Attack3Fade"); } } function Attack3Fade() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fGetNextEnemy(); } } function EndAttack3() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function fStartJump(P_nJumpPower) { nJumpPower = P_nJumpPower; nHeightStomp = 0; fSetState("Jump"); if (P_nJumpPower != 0) { _global.objSnd.fPlaySounds("sFx_jump", 80, 1); } } function fStartAttack(P_sAttack) { var _local3 = _global.objHUD.fReturnPowerCost(P_sAttack); if ((_global.objHUD.fReturnMeterFill("Power") >= _local3) && (_local3 != undefined)) { fSetState("Start" + P_sAttack); _global.objHUD.fAddMeter("Power", -_local3); } } function fGetNextEnemy() { if (aEnemyActive.length > 0) { mcRef._x = _global.C[aEnemyActive[0]].mcRef._x; mcRef._y = _global.C[aEnemyActive[0]].mcRef._y; _global.C.objBKG.fZoomOnPlayer(_global.C[aEnemyActive[0]].mcRef, 100); fSetState("Attack3"); } else { fSetState("EndAttack3"); } _global.objSnd.fPlaySounds("sFx_ninja", 30, 1); } function fGetAllEnemy() { aEnemyActive = new Array(); _global.C.mBroadcaster.broadcastMessage("fGetEnemyActive"); } function fAddEnemyActive(P_sEnemyName) { aEnemyActive.push(P_sEnemyName); } function fCheckHitGround(P_sNextState) { var _local8 = false; var _local7; nJumpPower = nJumpPower - _global.C.nGravity; if (nJumpPower < 0) { var _local10 = mcRef._y; var _local9 = mcRef._y - nJumpPower; var _local4 = _local10; while (_local4 <= _local9) { var _local3 = {x:0, y:0}; _local3.x = mcRef._x; _local3.y = _local4; _global.C.objBKG.mcRef.localToGlobal(_local3); if (_global.C.objBKG.mcRef.mcBKGHitArea.hitTest(_local3.x, _local3.y, true)) { _local8 = true; _local7 = _local4; break; } _local4++; } } if (_local8) { mcRef._y = _local7; fSetState(P_sNextState); bDieOnGround = true; _global.C.objBKG.fStartStomp(nHeightStomp); _global.C.fReturnCharacterDepth(mcRef); } else { bDieOnGround = false; mcRef._y = mcRef._y - nJumpPower; if (nJumpPower < 0) { nHeightStomp = nHeightStomp + Math.abs(nJumpPower); } } } function fCheckPlayerCollide(P_objCollider) { if ((((mcRef.hitTest(P_objCollider.mcRef) && (sState != "HurtJump")) && (sState != "Hurt")) && (sState != "Die")) && (sState.indexOf("Attack3") == -1)) { P_objCollider.fSetState("Hit"); fGetHurt(-P_objCollider.nAttackPower); } } function fGetHurt(P_nLifeLose) { _global.objHUD.fAddMeter("Gross", P_nLifeLose); _global.objSnd.fPlaySounds("sFx_hurt", 50, 1); if (((sState == "Jump") || (sState == "StartAttack1")) || (sState == "EndAttack1")) { fSetState("HurtJump"); } else { fSetState("Hurt"); } } function fGetDie() { _global.Param.fPause(); _global.objPopup.fSetState("Blocker"); _global.C.objBKG.fZoomOnPlayer(mcRef); fSetState("Die"); } function fDeccel() { if (nSpeed >= 0) { nSpeed = nSpeed - (nSpeedAccel * 2); if (nSpeed < 0) { nSpeed = 0; if (sState == "Run") { fSetState("Idle"); } } if ((mcRef._x + (nSpeed * nDirection)) < objStageLimit.nLeft) { mcRef._x = objStageLimit.nLeft; nSpeed = 0; } else if ((mcRef._x + (nSpeed * nDirection)) > objStageLimit.nRight) { mcRef._x = objStageLimit.nRight; nSpeed = 0; } else { mcRef._x = mcRef._x + (nSpeed * nDirection); } _global.C.objBKG.fFollowPlayer((-nSpeed) * nDirection, nDirection); } } function fMoveLR(P_nDirection) { if (bSlideEnabled) { if (((P_nDirection != nDirection) && (nSpeed > 0)) && (sState != "Jump")) { nSpeed = nSpeed - (nSpeedAccel * 2); if (nSpeed < 0) { nSpeed = 0; } } else { nSpeed = nSpeed + nSpeedAccel; if (nSpeed > nSpeedMax) { nSpeed = nSpeedMax; } nDirection = P_nDirection; } if ((mcRef._x + (nSpeed * nDirection)) < objStageLimit.nLeft) { mcRef._x = objStageLimit.nLeft; nSpeed = 0; } else if ((mcRef._x + (nSpeed * nDirection)) > objStageLimit.nRight) { mcRef._x = objStageLimit.nRight; nSpeed = 0; } else { mcRef._x = mcRef._x + (nSpeed * nDirection); } if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } _global.C.objBKG.fFollowPlayer((-nSpeed) * nDirection, nDirection); } else { nSpeed = nSpeedMax; nDirection = P_nDirection; if ((mcRef._x + (nSpeed * nDirection)) < objStageLimit.nLeft) { mcRef._x = objStageLimit.nLeft; nSpeed = 0; } else if ((mcRef._x + (nSpeed * nDirection)) > objStageLimit.nRight) { mcRef._x = objStageLimit.nRight; nSpeed = 0; } else { mcRef._x = mcRef._x + (nSpeed * nDirection); } if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } _global.C.objBKG.fFollowPlayer((-nSpeed) * nDirection, nDirection); } } function fDoStateInit() { switch (sState) { case "Idle" : break; case "Run" : if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } break; case "StartAttack1" : nJumpPower = 9; nHeightStomp = 0; _global.objSnd.fPlaySounds("sFx_jumpAttack1", 75, 1); break; case "EndAttack2" : _global.objSnd.fPlaySounds("sFx_clamThrow", 50, 1); break; case "StartAttack3" : _global.objSnd.fPlaySounds("sFx_sword", 75, 1); fGetAllEnemy(); break; case "Attack3Fade" : _global.objSnd.fPlaySounds("sFx_qTipHit", 100, 1); break; case "EndAttack3" : mcRef._x = nAttack3StartPosX; mcRef._y = nAttack3StartPosY; mcRef.swapDepths(nAttack3StartDepth); _global.C.objBKG.fZoomOnPlayer(mcRef, 60); } } }
Symbol 722 MovieClip [__Packages.obj_NPCPlayer] Frame 0
class obj_NPCPlayer extends objState { var mcRef, fSetState, sState, nFrTotalAnim; function obj_NPCPlayer (P_mcRef) { super(); mcRef = P_mcRef; fSetState("Idle"); } function fDoUnpausableAction() { if (sState == "Die") { this[sState](); } } function Hurt() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.objHUD.mcRef.mcNPC.gotoAndStop("Idle"); fSetState("Idle"); } } function Die() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fEndLevel(); _global.C.fRemoveBroadcastObj(this); } } function fCheckPlayerCollide(P_objCollider) { if ((mcRef.hitTest(P_objCollider.mcRef) && (sState != "Hurt")) && (sState != "Die")) { P_objCollider.fSetState("Hit"); fGetHurt(-P_objCollider.nAttackPower); } } function fGetHurt(P_nLifeLose) { _global.objHUD.fAddMeter("Focus", P_nLifeLose); _global.objSnd.fPlaySounds("sFx_hurtNPC", 30, 1); fSetState("Hurt"); _global.objHUD.mcRef.mcNPC.gotoAndStop("Hurt"); } function fGetDie() { _global.Param.fPause(); _global.objPopup.fSetState("Blocker"); _global.C.objBKG.fZoomOnPlayer(mcRef); fSetState("Die"); _global.objHUD.mcRef.mcNPC.gotoAndStop("Hurt"); } }
Symbol 723 MovieClip [__Packages.obj_Enemy] Frame 0
class obj_Enemy extends objState { var mcRef, nStartPos, bEnemySensai, nDirection, nSpeed, nSpeedMax, nSpeedAccel, bFreezed, nSmashPower, bAddParticleToAttack, nAddedDamage, nDelayAttackDone, nDelayAttackToDo, nDistThrow, nDistAttack, nLife, fSetState, sState, nFrTotalAnim, nHeadType; function obj_Enemy (P_mcRef, P_nLife, P_bEnemySensai, P_nStartPos) { super(); mcRef = P_mcRef; nStartPos = P_nStartPos; bEnemySensai = P_bEnemySensai; fSetEnemyHead(); nDirection = 1; nSpeed = 0; nSpeedMax = 0.9; nSpeedAccel = 0.2; bFreezed = false; nSmashPower = 20; bAddParticleToAttack = true; nAddedDamage = 0; nDelayAttackDone = 0; nDelayAttackToDo = 30; nDistThrow = 150; nDistAttack = 60; nLife = P_nLife; _global.C.fSetEnemyActive(1); _global.C.fReturnCharacterDepth(mcRef); fSetState("Run"); } function fDoAction() { if (((bFreezed == false) || (bFreezed && (sState == "Hurt"))) || (bFreezed && (sState == "Die"))) { this[sState](); } } function fDoUnpausableAction() { if (_global.Param.bPaused == true) { mcRef.mcState.stop(); } } function fFreeze() { bFreezed = true; if ((sState != "Die") || (sState != "Hurt")) { mcRef.mcState.stop(); } } function fUnFreeze() { bFreezed = false; mcRef.mcState.play(); if (nAddedDamage != 0) { fGetHurt(-nAddedDamage); } nAddedDamage = 0; } function fUnPause() { if (bFreezed == false) { mcRef.mcState.play(); } } function Idle() { fManageAI(); } function Run() { fManageAI(); fMoveLR(nDirection); } function StartAttack1() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fThrowProjectile(mcRef, "Vomit", nDirection, nStartPos); if (bAddParticleToAttack) { _global.C.fAddClamExplosionSFX(mcRef, nDirection); } fSetState("EndAttack1"); } } function EndAttack1() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function StartAttack2() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { var _local3 = Math.abs(mcRef._x - _global.C.objPlayer.mcRef._x); if ((((nDirection == -1) && (_local3 <= nDistAttack)) && (_global.C.objPlayer.mcRef._x <= mcRef._x)) && (sState.indexOf("Attack3") == -1)) { _global.objSnd.fPlaySounds("sFx_enemyHit", 30, 1); _global.C.objPlayer.fGetHurt(-nSmashPower); } else if ((((nDirection == 1) && (_local3 <= nDistAttack)) && (_global.C.objPlayer.mcRef._x >= mcRef._x)) && (sState.indexOf("Attack3") == -1)) { _global.objSnd.fPlaySounds("sFx_enemyHit", 30, 1); _global.C.objPlayer.fGetHurt(-nSmashPower); } fSetState("EndAttack2"); } } function EndAttack2() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function Hurt() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (nLife <= 0) { if (bFreezed == false) { fSetState("Die"); } else { fSetState("Idle"); mcRef.mcState.stop(); } } else if (bFreezed == false) { fSetState("Run"); } else { fSetState("Idle"); mcRef.mcState.stop(); } } } function Die() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fSetEnemyActive(-1); if (bEnemySensai) { _global.objSnd.fPlaySounds("sFx_enemyBoss", 50, 1); _global.C.fSetCurrentLevel(1); _global.C.fManagePoint(1000); } else { _global.C.fManagePoint(200); } var _local3 = mcRef._name; _global.C.fRemoveInstance(mcRef); _global.C.fRemoveBroadcastObj(this); _global.C.fRemoveObject(_local3); } } function fSetEnemyHead() { if (bEnemySensai) { nHeadType = random(2) + 3; } else { nHeadType = random(2) + 1; } } function fManageAI() { var _local4 = fCheckCanAttack(); var _local5 = Math.abs(mcRef._x - _global.C.objNPCPlayer.mcRef._x); var _local3 = Math.abs(mcRef._x - _global.C.objPlayer.mcRef._x); var _local6 = Math.abs(mcRef._y - _global.C.objPlayer.mcRef._y); if ((_local6 < 35) && (_local3 <= nDistThrow)) { if (mcRef._x < _global.C.objPlayer.mcRef._x) { nDirection = 1; } else if (mcRef._x > _global.C.objPlayer.mcRef._x) { nDirection = -1; } if (_local3 < nDistAttack) { if (_local4 && (_global.C.objPlayer.sState.indexOf("Attack3") == -1)) { fStartAttack(2); } else { fSetState("Idle"); } } else if ((_local3 <= nDistThrow) && (_local3 > nDistAttack)) { if (_local4 && (_global.C.objPlayer.sState.indexOf("Attack3") == -1)) { fStartAttack(1); } else { fSetState("Idle"); } } else if (_local5 > 180) { fSetState("Run"); } } else if (_local5 < 180) { if (mcRef._x < _global.C.objNPCPlayer.mcRef._x) { nDirection = 1; } else if (mcRef._x > _global.C.objNPCPlayer.mcRef._x) { nDirection = -1; } if (_local4) { fStartAttack(1); } else { fSetState("Idle"); } } else { if (mcRef._x < _global.C.objNPCPlayer.mcRef._x) { nDirection = 1; } else if (mcRef._x > _global.C.objNPCPlayer.mcRef._x) { nDirection = -1; } fSetState("Run"); } } function fCheckCanAttack() { nDelayAttackDone++; if (nDelayAttackDone >= nDelayAttackToDo) { nDelayAttackDone = 0; return(true); } return(false); } function fChangeHead(P_mcRef) { P_mcRef.gotoAndStop(nHeadType); } function fChangeTorso(P_mcRef) { var _local2 = Math.ceil(nLife / 20); if (_local2 < 1) { _local2 = 1; } if (_local2 > 5) { _local2 = 5; } P_mcRef.gotoAndStop(_local2); } function fEasterEgg() { if (sState != "Die") { _global.objSnd.fPlaySounds("sFx_gaz" + random(3), 50, 1); _global.C.fAddEasterEggSFX(mcRef, nDirection); } } function fStartAttack(P_nAttackNumber) { fSetState("StartAttack" + P_nAttackNumber); } function fCheckEnemyCollide(P_objCollider, P_bPlayerAttack1) { if (P_bPlayerAttack1 == true) { if ((mcRef.hitTest(P_objCollider.mcRef.mcState.mcHitArea) && ((sState != "Hurt") || (bFreezed))) && (sState != "Die")) { fGetHurt(-P_objCollider.nAttack1Power); _global.C.fManagePoint(300); } } else if ((mcRef.hitTest(P_objCollider.mcRef) && ((sState != "Hurt") || (bFreezed))) && (sState != "Die")) { P_objCollider.fSetState("Hit"); _global.C.fManagePoint(250); if (bFreezed == false) { fGetHurt(-P_objCollider.nAttackPower); } else { fGetHurt(-(P_objCollider.nAttackPower * 5)); } } } function fGetHurt(P_nLifeLose) { if (bFreezed == false) { nLife = nLife + P_nLifeLose; var _local3 = Math.floor((-P_nLifeLose) / 5); if (_local3 <= 0) { _local3 = 1; } _global.C.fAddMeatExplosionSFX(mcRef, _local3); fSetState("Hurt"); } else { nAddedDamage = nAddedDamage + Math.abs(P_nLifeLose / 5); fSetState("Hurt"); } } function fMoveLR(P_nDirection) { nSpeed = nSpeedMax; nDirection = P_nDirection; mcRef._x = mcRef._x + (nSpeed * nDirection); if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } } function fGetEnemyActive() { if ((((sState != "Die") && (nLife > 0)) && (mcRef._x >= 25)) && (mcRef._x <= 1125)) { _global.C.objPlayer.fAddEnemyActive(mcRef._name); } } function fDoStateInit() { switch (sState) { case "Idle" : break; case "StartAttack1" : _global.objSnd.fPlaySounds("sFx_burp", 25, 1); if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } break; case "StartAttack2" : _global.objSnd.fPlaySounds("sFx_enemyWhip", 50, 1); if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection != -1) { break; } mcRef._xscale = -100; } } }
Symbol 724 MovieClip [__Packages.obj_Slice] Frame 0
class obj_Slice extends objState { var mcRef, fSetState, nFrTotalAnim; function obj_Slice (P_mcRef) { super(); mcRef = P_mcRef; fSetState("Idle"); } function Idle() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { var _local3 = mcRef._name; _global.C.fRemoveInstance(mcRef); _global.C.fRemoveBroadcastObj(this); _global.C.fRemoveObject(_local3); } } }
Symbol 725 MovieClip [__Packages.obj_Particle] Frame 0
class obj_Particle extends objState { var mcRef, nSpeedX, nDirectionX, nSpeedY, oStageBounds, fSetState; function obj_Particle (P_mcRef, P_nSpeedX, P_nSpeedY, P_nDirectionX) { super(); mcRef = P_mcRef; nSpeedX = P_nSpeedX; nDirectionX = P_nDirectionX; nSpeedY = P_nSpeedY; oStageBounds = new Object(); oStageBounds.nLeft = 0; oStageBounds.nTop = 0; oStageBounds.nRight = 1200; oStageBounds.nBottom = 280; fSetState("Idle"); } function Idle() { nSpeedX = nSpeedX - 0.1; if (nSpeedX < 1) { nSpeedX = 1; } nSpeedY = nSpeedY + _global.C.nGravity; fDetectCollider("X", nSpeedX * nDirectionX); fDetectCollider("Y", nSpeedY, false); mcRef._rotation = mcRef._rotation + (8 * nDirectionX); fSetScaleDown(); } function fSetDirectionX(P_nDirection) { nDirectionX = P_nDirection; } function fDetectCollider(P_sCoor, P_nMoveValue, P_bCheckHitArea) { if (P_sCoor == "X") { if ((mcRef._x + P_nMoveValue) <= oStageBounds.nLeft) { fHitLimit("Left", P_nMoveValue); } else if ((mcRef._x + P_nMoveValue) >= oStageBounds.nRight) { fHitLimit("Right", P_nMoveValue); } else { mcRef._x = mcRef._x + P_nMoveValue; } } else if (P_sCoor == "Y") { if ((mcRef._y + P_nMoveValue) <= oStageBounds.nTop) { fHitLimit("Top", P_nMoveValue); } else if ((P_bCheckHitArea == false) && ((mcRef._y + P_nMoveValue) >= (oStageBounds.nBottom + mcRef._height))) { fHitLimit("Bottom", P_nMoveValue); } else if (P_bCheckHitArea && (P_nMoveValue > 0)) { var _local9 = false; var _local8; var _local11 = mcRef._y; var _local10 = mcRef._y + P_nMoveValue; var _local4 = _local11; while (_local4 <= _local10) { var _local3 = {x:0, y:0}; _local3.x = mcRef._x; _local3.y = _local4; _global.C.objBKG.mcRef.localToGlobal(_local3); if (_global.C.objBKG.mcRef.mcBKGHitArea.hitTest(_local3.x, _local3.y, true)) { _local9 = true; _local8 = _local4; break; } _local4++; } if (_local9) { mcRef._y = _local8; fHitLimit("Bottom", P_nMoveValue); } else { mcRef._y = mcRef._y + P_nMoveValue; } } else { mcRef._y = mcRef._y + P_nMoveValue; } } } function fHitLimit(P_sLimit, P_nMoveValue) { switch (P_sLimit) { case "Left" : mcRef._x = oStageBounds.nLeft; fSetDirectionX(-nDirectionX); break; case "Top" : mcRef._y = oStageBounds.nTop; nSpeedY = (-P_nMoveValue) * 0.5; break; case "Right" : mcRef._x = oStageBounds.nRight; fSetDirectionX(-nDirectionX); break; case "Bottom" : mcRef._y = oStageBounds.nBottom; nSpeedY = (-P_nMoveValue) * 0.5; } } function fSetScaleDown() { var _local2 = mcRef._xscale - 2; mcRef._xscale = (mcRef._yscale = _local2); if (_local2 <= 5) { fRemoveInstance(); } } function fRemoveInstance() { var _local3 = mcRef._name; _global.C.fRemoveInstance(mcRef); _global.C.fRemoveBroadcastObj(this); _global.C.fRemoveObject(_local3); } }
Symbol 726 MovieClip [__Packages.obj_BonusItem] Frame 0
class obj_BonusItem extends obj_Particle { var mcRef, bScalingDown, bActive, nSpeedX, nDirectionX, nSpeedY, fSetState, nFrTotalAnim, fDetectCollider, fSetScaleDown, fRemoveInstance, sType, oStageBounds, fSetDirectionX, sState; function obj_BonusItem (P_mcRef) { super(mcRef); mcRef = P_mcRef; bScalingDown = false; bActive = true; nSpeedX = 0; nDirectionX = 1; nSpeedY = 5; fSetState("Appear"); fGetType(); } function Appear() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function Idle() { nSpeedY = nSpeedY + _global.C.nGravity; fDetectCollider("X", nSpeedX * nDirectionX); fDetectCollider("Y", nSpeedY, true); if (bScalingDown) { fSetScaleDown(); } } function IdleStop() { fCheckCollidePlayer(); } function Disappear() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fRemoveInstance(); } } function fCheckCollidePlayer() { if (mcRef.hitTest(_global.C.objPlayer.mcRef.mcHitZone)) { switch (sType) { case "Energy" : _global.objHUD.fAddMeter("Gross", 100); _global.objHUD.fAddMeter("Focus", 25); break; case "Power" : _global.objHUD.fAddMeter("Power", 100); break; case "Point" : _global.C.fManagePoint(500); break; case "Freeze" : _global.C.fFreezeEnemy(); } _global.objSnd.fPlaySounds("sFx_bonus", 30, 1); _global.C.fManagePoint(100); bActive = false; fSetState("Disappear"); } } function fHitLimit(P_sLimit, P_nMoveValue) { switch (P_sLimit) { case "Left" : mcRef._x = oStageBounds.nLeft; fSetDirectionX(-nDirectionX); break; case "Top" : mcRef._y = oStageBounds.nTop; nSpeedY = (-P_nMoveValue) * 0.5; break; case "Right" : mcRef._x = oStageBounds.nRight; fSetDirectionX(-nDirectionX); break; case "Bottom" : fSetState("IdleStop"); } } function fGetType() { switch (random(4) + 1) { case 1 : sType = "Energy"; break; case 2 : sType = "Power"; break; case 3 : sType = "Point"; break; case 4 : sType = "Freeze"; } mcRef.mcState.mcType.gotoAndStop(sType); } function fDoStateInit() { switch (sState) { case "Appear" : mcRef.mcState.mcType.gotoAndStop(sType); break; case "Idle" : mcRef.mcState.mcType.gotoAndStop(sType); break; case "IdleStop" : mcRef.mcState.mcType.gotoAndStop(sType); break; case "Disappear" : mcRef.mcState.mcType.gotoAndStop(sType); } } }
Symbol 727 MovieClip [__Packages.obj_EasterEgg] Frame 0
class obj_EasterEgg extends objState { var mcRef, fSetState, nFrTotalAnim; function obj_EasterEgg (P_mcRef) { super(); mcRef = P_mcRef; fSetState("Idle"); } function Idle() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fRemoveInstance(); } } function fRemoveInstance() { var _local3 = mcRef._name; _global.C.fRemoveInstance(mcRef); _global.C.fRemoveBroadcastObj(this); _global.C.fRemoveObject(_local3); } }
Symbol 728 MovieClip [__Packages.obj_Projectile] Frame 0
class obj_Projectile extends obj_Particle { var mcRef, sType, bAlly, bScalingDown, nAttackPower, bActive, nSpeedX, nDirectionX, nSpeedY, fSetState, fDetectCollider, fSetScaleDown, nFrTotalAnim, fRemoveInstance, oStageBounds, fSetDirectionX, sState; function obj_Projectile (P_mcRef, P_sType, P_bAlly, P_nAttackPower, P_nSpeedX, P_nSpeedY, P_nDirectionX) { super(mcRef); mcRef = P_mcRef; sType = P_sType; bAlly = P_bAlly; bScalingDown = false; nAttackPower = P_nAttackPower; bActive = true; nSpeedX = P_nSpeedX; nDirectionX = P_nDirectionX; nSpeedY = P_nSpeedY; fSetState("Idle"); } function Idle() { switch (sType) { case "Ballistic" : nSpeedX = nSpeedX - 0.1; if (nSpeedX < 1) { nSpeedX = 1; } nSpeedY = nSpeedY + _global.C.nGravity; fDetectCollider("X", nSpeedX * nDirectionX); fDetectCollider("Y", nSpeedY, false); break; case "Direct" : nSpeedX = nSpeedX - 0.2; if (nSpeedX < 3) { nSpeedX = 3; } if (nSpeedX < 10) { nSpeedY = nSpeedY + _global.C.nGravity; } fDetectCollider("X", nSpeedX * nDirectionX); fDetectCollider("Y", nSpeedY, true); } if (bScalingDown) { fSetScaleDown(); } if (bAlly && (bActive)) { _global.C.mBroadcaster.broadcastMessage("fCheckEnemyCollide", this); } else if ((bAlly == false) && (bActive)) { _global.C.mBroadcaster.broadcastMessage("fCheckPlayerCollide", this); } } function Hit() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fRemoveInstance(); } } function fHitLimit(P_sLimit, P_nMoveValue) { switch (sType) { case "Ballistic" : switch (P_sLimit) { case "Left" : mcRef._x = oStageBounds.nLeft; fSetDirectionX(-nDirectionX); break; case "Top" : mcRef._y = oStageBounds.nTop; nSpeedY = (-P_nMoveValue) * 0.5; break; case "Right" : mcRef._x = oStageBounds.nRight; fSetDirectionX(-nDirectionX); break; case "Bottom" : bActive = false; bScalingDown = true; mcRef._y = oStageBounds.nBottom; nSpeedY = (-P_nMoveValue) * 0.5; } break; case "Direct" : switch (P_sLimit) { case "Left" : mcRef._x = oStageBounds.nLeft; fSetDirectionX(-nDirectionX); break; case "Top" : mcRef._y = oStageBounds.nTop; nSpeedY = (-P_nMoveValue) * 0.5; break; case "Right" : mcRef._x = oStageBounds.nRight; fSetDirectionX(-nDirectionX); break; case "Bottom" : bActive = false; bScalingDown = true; nSpeedY = (-P_nMoveValue) * 0.5; } } } function fDoStateInit() { switch (sState) { case "Idle" : break; case "Hit" : _global.objSnd.fPlaySounds("sFx_clam", 50, 1); } } }
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 2
gotoAndStop (1);
Symbol 108 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); _global.Param.fResumeHelp(); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 118 Button
on (release) { nextFrame(); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 154 Button
on (release) { prevFrame(); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 164 MovieClip Frame 1
stop();
Symbol 173 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); _global.Param.fHelp(); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 181 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); _global.objPopup.fSetState("QuitOpen"); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 189 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); _global.Param.fResume(); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 194 Button
on (release) { _global.objSnd.fDoMute(); nextFrame(); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOverMenu", 50, 1); }
Symbol 200 Button
on (release) { _global.objSnd.fUndoMute(); prevFrame(); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOverMenu", 50, 1); }
Symbol 202 MovieClip Frame 1
stop();
Instance of Symbol 202 MovieClip in Symbol 203 MovieClip Frame 1
onClipEvent (load) { if (_global.objSnd.Mute) { nextFrame(); } }
Symbol 208 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); _global.Param.fQuit(); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 210 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); _global.objPopup.fSetState("MenuOpen"); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 218 MovieClip Frame 1
stop();
Symbol 249 Button
on (release) { _global.objTrans.fSetTransition("Game"); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 250 Button
on (release) { _global.objTrans.fSetTransition("Help"); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 267 MovieClip [mcVomitProjectile] Frame 1
stop();
Symbol 283 MovieClip Frame 1
_global.C[_parent._parent._name].fChangeTorso(this);
Symbol 287 MovieClip Frame 1
_global.C[_parent._parent._name].fChangeHead(this);
Symbol 311 MovieClip Frame 8
_global.C.fAddEnemyExplosionSFX(_parent);
Symbol 315 MovieClip [mcClamProjectile] Frame 1
stop();
Symbol 359 MovieClip Frame 1
_global.C.fRemoveInstance(this);
Symbol 429 MovieClip Frame 1
_visible = false;
Symbol 431 MovieClip Frame 1
_visible = false;
Symbol 510 MovieClip Frame 1
_visible = false;
Symbol 596 MovieClip Frame 2
_visible = false; stop();
Symbol 613 MovieClip Frame 1
if (pf == undefined) { APE(this, 1); }
Symbol 617 MovieClip Frame 1
if (pf == undefined) { APE(this, 1); }
Symbol 621 MovieClip Frame 1
if (pf == undefined) { APE(this, 1); }
Symbol 650 Button
on (release) { _global.Param.fMenu(); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 671 Button
on (release) { _global.objHS.fDoViewHS(); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 673 Button
on (release) { _global.Param.fPlayAgain(); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 675 Button
on (release) { _global.objHS.fDoSubmitHS(); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 704 Button
on (press) { ControlScroll.scrollDown = true; _global.objSnd.fPlaySounds("sFx_btnDownMenu", 50, 1); } on (release, releaseOutside) { ControlScroll.scrollDown = false; } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOverMenu", 50, 1); }
Symbol 705 Button
on (press) { ControlScroll.scrollUp = true; _global.objSnd.fPlaySounds("sFx_btnDownMenu", 50, 1); } on (release, releaseOutside) { ControlScroll.scrollUp = false; } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOverMenu", 50, 1); }
Instance of Symbol 695 MovieClip "ControlScroll" in Symbol 706 MovieClip Frame 1
onClipEvent (load) { scrollUp = false; scrollDown = false; } onClipEvent (enterFrame) { if (scrollUp == true) { _parent.txtHSNumber.scroll--; _parent.txtHSName.scroll--; _parent.txtHSScore.scroll--; } else if (scrollDown == true) { _parent.txtHSNumber.scroll++; _parent.txtHSName.scroll++; _parent.txtHSScore.scroll++; } }
Instance of Symbol 686 MovieClip in Symbol 707 MovieClip Frame 1
/* no clip actions */
Symbol 708 Button
on (release) { btnSubmitHS._visible = false; _global.objHS.submitScore(_global.Param.nPlayerScore); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:3 42
Symbol 3 MovieClipUses:2Used by:Timeline
Symbol 4 GraphicUsed by:7
Symbol 5 FontUsed by:6 693
Symbol 6 TextUses:5Used by:7
Symbol 7 ButtonUses:4 6Used by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:11
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Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
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Symbol 15 GraphicUsed by:16
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Symbol 19 GraphicUsed by:22 287
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClipUses:11 14 16 18 19 21Used by:32
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:31
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:31
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:31
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31
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Symbol 32 MovieClipUses:22 31Used by:42
Symbol 33 FontUsed by:34 35 36 37 39 691 692
Symbol 34 TextUses:33Used by:38
Symbol 35 TextUses:33Used by:38
Symbol 36 TextUses:33Used by:38
Symbol 37 TextUses:33Used by:38
Symbol 38 MovieClipUses:34 35 36 37Used by:42
Symbol 39 EditableTextUses:33Used by:42
Symbol 40 FontUsed by:41
Symbol 41 TextUses:40Used by:42
Symbol 42 MovieClipUses:2 32 38 39 41Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:Timeline
Symbol 709 MovieClip [__Packages.objState]
Symbol 710 MovieClip [__Packages.obj_MainParam]
Symbol 711 MovieClip [__Packages.obj_Transition]
Symbol 712 MovieClip [__Packages.mx.utils.Delegate]
Symbol 713 MovieClip [__Packages.obj_Popup]
Symbol 714 MovieClip [__Packages.objHSNick]
Symbol 715 MovieClip [__Packages.obj_HUD]
Symbol 716 MovieClip [__Packages.obj_Meter]
Symbol 717 MovieClip [__Packages.obj_AttackIcon]
Symbol 718 MovieClip [__Packages.obj_Timer]
Symbol 719 MovieClip [__Packages.obj_GameParam]
Symbol 720 MovieClip [__Packages.obj_BKG]
Symbol 721 MovieClip [__Packages.obj_Player]
Symbol 722 MovieClip [__Packages.obj_NPCPlayer]
Symbol 723 MovieClip [__Packages.obj_Enemy]
Symbol 724 MovieClip [__Packages.obj_Slice]
Symbol 725 MovieClip [__Packages.obj_Particle]
Symbol 726 MovieClip [__Packages.obj_BonusItem]
Symbol 727 MovieClip [__Packages.obj_EasterEgg]
Symbol 728 MovieClip [__Packages.obj_Projectile]
Symbol 45 GraphicUsed by:74
Symbol 46 Sound [sFx_hurtNPC]Used by:74
Symbol 47 Sound [sFx_hurt]Used by:74
Symbol 48 Sound [sFx_ninja]Used by:74
Symbol 49 Sound [sFx_qTipHit]Used by:74
Symbol 50 Sound [sFx_sword]Used by:74
Symbol 51 Sound [sFx_freeze]Used by:74
Symbol 52 Sound [sFx_enemyWhip]Used by:74
Symbol 53 Sound [sFx_clamThrow]Used by:74
Symbol 54 Sound [sFx_clam]Used by:74
Symbol 55 Sound [sFx_burp]Used by:74
Symbol 56 Sound [sFx_enemyBoss]Used by:74
Symbol 57 Sound [sFx_enemyDie]Used by:74
Symbol 58 Sound [sFx_enemyHurt]Used by:74
Symbol 59 Sound [sFx_enemyHit]Used by:74
Symbol 60 Sound [sFx_gaz2]Used by:74
Symbol 61 Sound [sFx_gaz1]Used by:74
Symbol 62 Sound [sFx_gaz0]Used by:74
Symbol 63 Sound [sFx_transition]Used by:74
Symbol 64 Sound [sFx_bonus]Used by:74
Symbol 65 Sound [sFx_stomp]Used by:74
Symbol 66 Sound [sFx_jumpAttack1]Used by:74
Symbol 67 Sound [sFx_jump]Used by:74
Symbol 68 Sound [sFx_btnOverMenu]Used by:74
Symbol 69 Sound [sFx_btnDownMenu]Used by:74
Symbol 70 Sound [sFx_btnDown]Used by:74
Symbol 71 Sound [sFx_btnOver]Used by:74
Symbol 72 Sound [sMu_game]Used by:74
Symbol 73 Sound [sMu_pack]Used by:74
Symbol 74 MovieClipUses:45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73Used by:Timeline
Symbol 75 GraphicUsed by:218
Symbol 76 GraphicUsed by:77
Symbol 77 ButtonUses:76Used by:218 228
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Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClipUses:79Used by:81 233
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Symbol 84 GraphicUsed by:164
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Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClipUses:86Used by:164
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Symbol 89 TextUses:88Used by:94
Symbol 90 TextUses:88Used by:94
Symbol 91 TextUses:88Used by:94
Symbol 92 TextUses:88Used by:94
Symbol 93 TextUses:88Used by:94
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Symbol 127 MovieClipUses:126Used by:164
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Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:267
Symbol 258 GraphicUsed by:266
Symbol 259 GraphicUsed by:266
Symbol 260 GraphicUsed by:266
Symbol 261 GraphicUsed by:266
Symbol 262 GraphicUsed by:266
Symbol 263 GraphicUsed by:266
Symbol 264 GraphicUsed by:266
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:258 259 260 261 262 263 264 265Used by:267 315
Symbol 267 MovieClip [mcVomitProjectile]Uses:257 266Used by:359
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:288 293 296 297 298 299 300 311
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:288 293 296 297 298 299 311
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:288 293 296 297 298 299 300 311 338 340
Symbol 274 GraphicUsed by:275
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Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276Used by:283
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:283
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:283
Symbol 282 MovieClipUses:254Used by:283
Symbol 283 MovieClipUses:277 279 281 282Used by:288 293 296 297 298 299 300 311
Symbol 284 GraphicUsed by:287 296
Symbol 285 GraphicUsed by:287
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:19 284 285 286Used by:288 293 296 297 298 299 300 311
Symbol 288 MovieClipUses:269 271 273 275 283 287Used by:312
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:293 311
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:293 300 311 339
Symbol 293 MovieClipUses:273 269 271 275 283 287 290 292Used by:312
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:296 297 298 311
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Symbol 297 MovieClipUses:269 271 295 275 283 287 273Used by:312
Symbol 298 MovieClipUses:269 271 273 275 283 287 295Used by:312
Symbol 299 MovieClipUses:269 271 273 275 283 287Used by:312
Symbol 300 MovieClipUses:269 292 273 275 283 287Used by:312
Symbol 301 GraphicUsed by:311
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:302Used by:311 357
Symbol 304 GraphicUsed by:311
Symbol 305 GraphicUsed by:311
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:306Used by:311 357
Symbol 308 GraphicUsed by:311 357
Symbol 309 GraphicUsed by:311 357
Symbol 310 GraphicUsed by:311 357
Symbol 311 MovieClipUses:269 292 273 275 283 287 290 271 295 301 303 304 305 307 308 309 310Used by:312
Symbol 312 MovieClip [mcEnemy]Uses:288 293 296 297 298 299 300 311Used by:359
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:315
Symbol 315 MovieClip [mcClamProjectile]Uses:314 266Used by:359
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:324
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:324
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:324
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:324
Symbol 324 MovieClipUses:317 319 321 323Used by:325 326 327 334
Symbol 325 MovieClipUses:324Used by:335
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Symbol 327 MovieClipUses:324Used by:335
Symbol 328 GraphicUsed by:334
Symbol 329 GraphicUsed by:334
Symbol 330 GraphicUsed by:334
Symbol 331 GraphicUsed by:334
Symbol 332 GraphicUsed by:334
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:324 328 329 330 331 332 333Used by:335
Symbol 335 MovieClip [mcBonusItem]Uses:325 326 327 334Used by:359
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClip [mcClamParticle]Uses:336Used by:359
Symbol 338 MovieClip [mcMeatParticle1]Uses:273Used by:359
Symbol 339 MovieClip [mcMeatParticle2]Uses:292Used by:359
Symbol 340 MovieClip [mcMeatParticle3]Uses:273Used by:359
Symbol 341 GraphicUsed by:351 352
Symbol 342 GraphicUsed by:351 352
Symbol 343 GraphicUsed by:346 352
Symbol 344 GraphicUsed by:346 352
Symbol 345 GraphicUsed by:346 352
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Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:347Used by:352
Symbol 349 GraphicUsed by:351 352
Symbol 350 GraphicUsed by:351 352
Symbol 351 MovieClipUses:341 342 349 350Used by:352
Symbol 352 MovieClipUses:341 342 346 348 349 343 350 344 345 351Used by:353
Symbol 353 MovieClip [mcEasterEgg]Uses:352Used by:359
Symbol 354 GraphicUsed by:357
Symbol 355 GraphicUsed by:357
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:354 303 355 356 307 308 309 310Used by:358
Symbol 358 MovieClip [mcAttack3Slice]Uses:357Used by:359
Symbol 359 MovieClipUses:252 255 267 312 315 335 337 338 339 340 353 358Used by:Timeline
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:597
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:409
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:364Used by:409 420 426
Symbol 366 GraphicUsed by:367
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Symbol 368 GraphicUsed by:369
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Symbol 371 GraphicUsed by:372
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Symbol 375 GraphicUsed by:376
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Symbol 389 GraphicUsed by:390
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Symbol 393 GraphicUsed by:397 415
Symbol 394 GraphicUsed by:395 452
Symbol 395 MovieClipUses:394Used by:397 415 424
Symbol 396 GraphicUsed by:397
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Symbol 398 GraphicUsed by:399
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Symbol 400 GraphicUsed by:401
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Symbol 402 GraphicUsed by:403
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Symbol 404 GraphicUsed by:405
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Symbol 410 GraphicUsed by:420
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Symbol 414 GraphicUsed by:415
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Symbol 416 GraphicUsed by:417
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Symbol 419 GraphicUsed by:420 426
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Symbol 422 GraphicUsed by:424
Symbol 423 GraphicUsed by:424
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Symbol 428 GraphicUsed by:429
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Symbol 430 GraphicUsed by:431
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Symbol 434 GraphicUsed by:435
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Symbol 472 GraphicUsed by:473
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Symbol 499 GraphicUsed by:500
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Symbol 523 GraphicUsed by:526
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Symbol 528 GraphicUsed by:529
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Symbol 545 BitmapUsed by:546
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Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:551
Symbol 551 MovieClipUses:433 435 437 439 441 443 445 447 449 451 452 454 456 458 460 470 529 464 531 536 538 508 539 494 541 543 544 546 548 550Used by:592
Symbol 552 BitmapUsed by:553
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Symbol 556 BitmapUsed by:557
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Symbol 558 GraphicUsed by:559
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Symbol 568 MovieClipUses:567Used by:569 591
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Symbol 573 GraphicUsed by:574
Symbol 574 MovieClipUses:573Used by:591
Symbol 575 GraphicUsed by:576
Symbol 576 MovieClipUses:575Used by:591
Symbol 577 GraphicUsed by:578
Symbol 578 MovieClipUses:577Used by:591
Symbol 579 GraphicUsed by:580
Symbol 580 MovieClipUses:579Used by:591
Symbol 581 GraphicUsed by:582
Symbol 582 MovieClipUses:581Used by:591
Symbol 583 GraphicUsed by:584
Symbol 584 MovieClipUses:583Used by:591
Symbol 585 GraphicUsed by:586
Symbol 586 MovieClipUses:585Used by:591
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Symbol 592 MovieClipUses:431 471 497 498 511 522 527 551 559 562 563 564 570 591Used by:597
Symbol 593 GraphicUsed by:596
Symbol 594 FontUsed by:595
Symbol 595 EditableTextUses:594Used by:596
Symbol 596 MovieClipUses:593 595Used by:597
Symbol 597 MovieClipUses:361 427 429 592 596Used by:Timeline
Symbol 598 GraphicUsed by:651
Symbol 599 ShapeTweeningUsed by:615
Symbol 600 GraphicUsed by:613 617 621
Symbol 601 GraphicUsed by:613 617 621
Symbol 602 GraphicUsed by:613 617 621
Symbol 603 GraphicUsed by:613 617 621
Symbol 604 GraphicUsed by:613 617 621
Symbol 605 GraphicUsed by:613 617 621
Symbol 606 GraphicUsed by:613 617 621
Symbol 607 GraphicUsed by:613 617 621
Symbol 608 GraphicUsed by:613 617 621
Symbol 609 GraphicUsed by:613 617 621
Symbol 610 GraphicUsed by:613 617 621
Symbol 611 GraphicUsed by:613 617 621
Symbol 612 GraphicUsed by:613 617 621
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Symbol 614 GraphicUsed by:615
Symbol 615 MovieClipUses:599 613 614Used by:651
Symbol 616 ShapeTweeningUsed by:619
Symbol 617 MovieClipUses:600 601 602 603 604 605 606 607 608 609 610 611 612Used by:619
Symbol 618 GraphicUsed by:619
Symbol 619 MovieClipUses:616 617 618 613Used by:651
Symbol 620 ShapeTweeningUsed by:623
Symbol 621 MovieClipUses:600 601 602 603 604 605 606 607 608 609 610 611 612Used by:623
Symbol 622 GraphicUsed by:623
Symbol 623 MovieClipUses:620 621 622 613Used by:651
Symbol 624 BitmapUsed by:625
Symbol 625 GraphicUses:624Used by:651
Symbol 626 BitmapUsed by:627
Symbol 627 GraphicUses:626Used by:630
Symbol 628 BitmapUsed by:629
Symbol 629 GraphicUses:628Used by:630
Symbol 630 MovieClipUses:627 629Used by:651
Symbol 631 TextUses:88Used by:651
Symbol 632 EditableTextUses:88Used by:651
Symbol 633 EditableTextUses:88Used by:651
Symbol 634 EditableTextUses:88Used by:651
Symbol 635 EditableTextUses:88Used by:651
Symbol 636 BitmapUsed by:637
Symbol 637 GraphicUses:636Used by:648
Symbol 638 BitmapUsed by:639
Symbol 639 GraphicUses:638Used by:648
Symbol 640 BitmapUsed by:641
Symbol 641 GraphicUses:640Used by:648
Symbol 642 BitmapUsed by:643
Symbol 643 GraphicUses:642Used by:648
Symbol 644 BitmapUsed by:645
Symbol 645 GraphicUses:644Used by:648
Symbol 646 BitmapUsed by:647
Symbol 647 GraphicUses:646Used by:648
Symbol 648 MovieClipUses:637 639 641 643 645 647Used by:651
Symbol 649 MovieClipUses:96 106 110 114 175 187Used by:650
Symbol 650 ButtonUses:96 106 110 114 175 187 649 95Used by:651
Symbol 651 MovieClipUses:598 615 619 623 625 630 631 632 633 634 635 648 650Used by:Timeline
Symbol 652 GraphicUsed by:653
Symbol 653 MovieClipUses:652Used by:Timeline
Symbol 654 BitmapUsed by:655
Symbol 655 GraphicUses:654Used by:656
Symbol 656 MovieClipUses:655Used by:667 684
Symbol 657 BitmapUsed by:658
Symbol 658 GraphicUses:657Used by:659
Symbol 659 MovieClipUses:658Used by:667
Symbol 660 TextUses:88Used by:662
Symbol 661 TextUses:88Used by:662
Symbol 662 MovieClipUses:660 661Used by:667
Symbol 663 EditableTextUses:88Used by:667
Symbol 664 EditableTextUses:88Used by:667
Symbol 665 TextUses:88Used by:666
Symbol 666 MovieClipUses:665Used by:667 684 707
Symbol 667 MovieClipUses:656 659 83 662 663 664 666Used by:Timeline
Symbol 668 GraphicUsed by:669
Symbol 669 MovieClipUses:668Used by:670 671 672 673
Symbol 670 MovieClipUses:96 106 669 177 167 150 169 183 185 114Used by:671
Symbol 671 ButtonUses:96 106 669 177 167 150 169 183 185 114 670 95Used by:Timeline
Symbol 672 MovieClipUses:96 106 98 100 102 104 110 669 177Used by:673
Symbol 673 ButtonUses:96 98 100 102 104 106 110 669 177 672 95Used by:Timeline
Symbol 674 MovieClipUses:96 106 150 169 183 185 114 177 148 175 187 112Used by:675 708
Symbol 675 ButtonUses:96 106 150 169 183 185 114 177 148 175 187 112 674 95Used by:Timeline
Symbol 676 BitmapUsed by:677
Symbol 677 GraphicUses:676Used by:678
Symbol 678 MovieClipUses:677Used by:684
Symbol 679 TextUses:88Used by:681
Symbol 680 TextUses:88Used by:681
Symbol 681 MovieClipUses:679 680Used by:684
Symbol 682 EditableTextUses:88Used by:684
Symbol 683 EditableTextUses:88Used by:684
Symbol 684 MovieClipUses:656 83 678 681 682 683 666Used by:Timeline
Symbol 685 GraphicUsed by:686
Symbol 686 MovieClipUses:685Used by:707
Symbol 687 EditableTextUses:88Used by:707
Symbol 688 EditableTextUses:88Used by:707
Symbol 689 FontUsed by:690 696 697
Symbol 690 EditableTextUses:689Used by:706
Symbol 691 TextUses:33Used by:706
Symbol 692 TextUses:33Used by:706
Symbol 693 TextUses:5Used by:695
Symbol 694 GraphicUsed by:695
Symbol 695 MovieClipUses:693 694Used by:706
Symbol 696 EditableTextUses:689Used by:706
Symbol 697 EditableTextUses:689Used by:706
Symbol 698 MovieClipUses:141Used by:704 705
Symbol 699 GraphicUsed by:700
Symbol 700 MovieClipUses:699Used by:704 705
Symbol 701 GraphicUsed by:702
Symbol 702 MovieClipUses:701Used by:704 705
Symbol 703 GraphicUsed by:704 705
Symbol 704 ButtonUses:698 700 702 703Used by:706
Symbol 705 ButtonUses:698 700 702 703Used by:706
Symbol 706 MovieClipUses:690 691 692 695 696 697 704 705Used by:707
Symbol 707 MovieClipUses:232 686 687 688 666 706Used by:Timeline
Symbol 708 ButtonUses:96 106 150 169 183 185 114 177 148 175 187 112 674 95Used by:Timeline

Instance Names

"mcLoadingScreen"Frame 2Symbol 42 MovieClip
"contLoading"Frame 2Symbol 44 MovieClip
"mcContSound"Frame 8Symbol 74 MovieClip
"mcPopup"Frame 9Symbol 218 MovieClip
"mcTransition"Frame 9Symbol 228 MovieClip
"mcState"Frame 16Symbol 251 MovieClip
"mcState"Frame 25Symbol 164 MovieClip
"mcState"Frame 35Symbol 597 MovieClip
"mcHUD"Frame 35Symbol 651 MovieClip
"mcGame"Frame 35Symbol 653 MovieClip
"mcState"Frame 45Symbol 667 MovieClip
"btnViewHS"Frame 45Symbol 671 Button
"btnSubmitHS"Frame 45Symbol 675 Button
"mcState"Frame 55Symbol 684 MovieClip
"btnViewHS"Frame 55Symbol 671 Button
"btnSubmitHS"Frame 55Symbol 675 Button
"mcState"Frame 65Symbol 707 MovieClip
"btnSubmitHS"Frame 65Symbol 708 Button
"txtPercent"Symbol 42 MovieClip Frame 1Symbol 39 EditableText
"mcBlocker"Symbol 218 MovieClip Frame 10Symbol 77 Button
"mcState"Symbol 218 MovieClip Frame 10Symbol 164 MovieClip
"mcState"Symbol 218 MovieClip Frame 20Symbol 204 MovieClip
"mcState"Symbol 218 MovieClip Frame 30Symbol 203 MovieClip
"mcState"Symbol 218 MovieClip Frame 40Symbol 211 MovieClip
"mcState"Symbol 218 MovieClip Frame 50Symbol 212 MovieClip
"mcState"Symbol 218 MovieClip Frame 70Symbol 217 MovieClip
"LockBtn"Symbol 228 MovieClip Frame 2Symbol 77 Button
"mcState"Symbol 228 MovieClip Frame 2Symbol 226 MovieClip
"mcState"Symbol 228 MovieClip Frame 3Symbol 227 MovieClip
"mcState"Symbol 267 MovieClip [mcVomitProjectile] Frame 1Symbol 257 MovieClip
"mcState"Symbol 267 MovieClip [mcVomitProjectile] Frame 2Symbol 266 MovieClip
"mcState"Symbol 312 MovieClip [mcEnemy] Frame 1Symbol 288 MovieClip
"mcState"Symbol 312 MovieClip [mcEnemy] Frame 10Symbol 293 MovieClip
"mcState"Symbol 312 MovieClip [mcEnemy] Frame 20Symbol 296 MovieClip
"mcState"Symbol 312 MovieClip [mcEnemy] Frame 30Symbol 297 MovieClip
"mcState"Symbol 312 MovieClip [mcEnemy] Frame 40Symbol 298 MovieClip
"mcState"Symbol 312 MovieClip [mcEnemy] Frame 50Symbol 299 MovieClip
"mcState"Symbol 312 MovieClip [mcEnemy] Frame 60Symbol 300 MovieClip
"mcState"Symbol 312 MovieClip [mcEnemy] Frame 70Symbol 311 MovieClip
"mcState"Symbol 315 MovieClip [mcClamProjectile] Frame 1Symbol 314 MovieClip
"mcState"Symbol 315 MovieClip [mcClamProjectile] Frame 2Symbol 266 MovieClip
"mcType"Symbol 325 MovieClip Frame 1Symbol 324 MovieClip
"mcType"Symbol 326 MovieClip Frame 1Symbol 324 MovieClip
"mcType"Symbol 327 MovieClip Frame 1Symbol 324 MovieClip
"mcType"Symbol 334 MovieClip Frame 1Symbol 324 MovieClip
"mcState"Symbol 335 MovieClip [mcBonusItem] Frame 1Symbol 325 MovieClip
"mcState"Symbol 335 MovieClip [mcBonusItem] Frame 10Symbol 326 MovieClip
"mcState"Symbol 335 MovieClip [mcBonusItem] Frame 20Symbol 327 MovieClip
"mcState"Symbol 335 MovieClip [mcBonusItem] Frame 30Symbol 334 MovieClip
"mcState"Symbol 353 MovieClip [mcEasterEgg] Frame 1Symbol 352 MovieClip
"mcState"Symbol 358 MovieClip [mcAttack3Slice] Frame 1Symbol 357 MovieClip
"mcState"Symbol 427 MovieClip Frame 1Symbol 409 MovieClip
"mcState"Symbol 427 MovieClip Frame 10Symbol 421 MovieClip
"mcState"Symbol 427 MovieClip Frame 20Symbol 426 MovieClip
"mcHitArea"Symbol 511 MovieClip Frame 1Symbol 510 MovieClip
"mcHitZone"Symbol 592 MovieClip Frame 1Symbol 431 MovieClip
"mcState"Symbol 592 MovieClip Frame 1Symbol 471 MovieClip
"mcState"Symbol 592 MovieClip Frame 10Symbol 497 MovieClip
"mcState"Symbol 592 MovieClip Frame 20Symbol 498 MovieClip
"mcState"Symbol 592 MovieClip Frame 30Symbol 511 MovieClip
"mcState"Symbol 592 MovieClip Frame 40Symbol 522 MovieClip
"mcState"Symbol 592 MovieClip Frame 50Symbol 527 MovieClip
"mcState"Symbol 592 MovieClip Frame 60Symbol 551 MovieClip
"mcState"Symbol 592 MovieClip Frame 70Symbol 559 MovieClip
"mcState"Symbol 592 MovieClip Frame 80Symbol 562 MovieClip
"mcState"Symbol 592 MovieClip Frame 90Symbol 563 MovieClip
"mcState"Symbol 592 MovieClip Frame 100Symbol 564 MovieClip
"mcState"Symbol 592 MovieClip Frame 110Symbol 570 MovieClip
"mcState"Symbol 592 MovieClip Frame 120Symbol 570 MovieClip
"mcState"Symbol 592 MovieClip Frame 130Symbol 591 MovieClip
"mcNPCPlayer"Symbol 597 MovieClip Frame 1Symbol 427 MovieClip
"mcBKGHitArea"Symbol 597 MovieClip Frame 1Symbol 429 MovieClip
"mcPlayer"Symbol 597 MovieClip Frame 1Symbol 592 MovieClip
"mcEnemySP2"Symbol 597 MovieClip Frame 1Symbol 596 MovieClip
"mcEnemySP4"Symbol 597 MovieClip Frame 1Symbol 596 MovieClip
"mcEnemySP1"Symbol 597 MovieClip Frame 1Symbol 596 MovieClip
"mcEnemySP3"Symbol 597 MovieClip Frame 1Symbol 596 MovieClip
"mcMeterEffect"Symbol 615 MovieClip Frame 2Symbol 613 MovieClip
"mcMeterEffect"Symbol 619 MovieClip Frame 2Symbol 617 MovieClip
"mcMeterEffect"Symbol 619 MovieClip Frame 100Symbol 613 MovieClip
"mcMeterEffect"Symbol 623 MovieClip Frame 2Symbol 621 MovieClip
"mcMeterEffect"Symbol 623 MovieClip Frame 100Symbol 613 MovieClip
"mcGrossMeter"Symbol 651 MovieClip Frame 1Symbol 615 MovieClip
"mcFocusMeter"Symbol 651 MovieClip Frame 1Symbol 619 MovieClip
"mcPowerMeter"Symbol 651 MovieClip Frame 1Symbol 623 MovieClip
"mcNPC"Symbol 651 MovieClip Frame 1Symbol 630 MovieClip
"mcAttack3"Symbol 651 MovieClip Frame 1Symbol 648 MovieClip
"mcAttack2"Symbol 651 MovieClip Frame 1Symbol 648 MovieClip
"mcAttack1"Symbol 651 MovieClip Frame 1Symbol 648 MovieClip
"txtHSName"Symbol 706 MovieClip Frame 1Symbol 690 EditableText
"ControlScroll"Symbol 706 MovieClip Frame 1Symbol 695 MovieClip
"txtHSScore"Symbol 706 MovieClip Frame 1Symbol 696 EditableText
"txtHSNumber"Symbol 706 MovieClip Frame 1Symbol 697 EditableText
"mcHS"Symbol 707 MovieClip Frame 1Symbol 706 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1195 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 3Symbol 709 as "__Packages.objState"
ExportAssets (56)Timeline Frame 3Symbol 710 as "__Packages.obj_MainParam"
ExportAssets (56)Timeline Frame 3Symbol 711 as "__Packages.obj_Transition"
ExportAssets (56)Timeline Frame 3Symbol 712 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 3Symbol 713 as "__Packages.obj_Popup"
ExportAssets (56)Timeline Frame 3Symbol 714 as "__Packages.objHSNick"
ExportAssets (56)Timeline Frame 3Symbol 715 as "__Packages.obj_HUD"
ExportAssets (56)Timeline Frame 3Symbol 716 as "__Packages.obj_Meter"
ExportAssets (56)Timeline Frame 3Symbol 717 as "__Packages.obj_AttackIcon"
ExportAssets (56)Timeline Frame 3Symbol 718 as "__Packages.obj_Timer"
ExportAssets (56)Timeline Frame 3Symbol 719 as "__Packages.obj_GameParam"
ExportAssets (56)Timeline Frame 3Symbol 720 as "__Packages.obj_BKG"
ExportAssets (56)Timeline Frame 3Symbol 721 as "__Packages.obj_Player"
ExportAssets (56)Timeline Frame 3Symbol 722 as "__Packages.obj_NPCPlayer"
ExportAssets (56)Timeline Frame 3Symbol 723 as "__Packages.obj_Enemy"
ExportAssets (56)Timeline Frame 3Symbol 724 as "__Packages.obj_Slice"
ExportAssets (56)Timeline Frame 3Symbol 725 as "__Packages.obj_Particle"
ExportAssets (56)Timeline Frame 3Symbol 726 as "__Packages.obj_BonusItem"
ExportAssets (56)Timeline Frame 3Symbol 727 as "__Packages.obj_EasterEgg"
ExportAssets (56)Timeline Frame 3Symbol 728 as "__Packages.obj_Projectile"
ExportAssets (56)Timeline Frame 8Symbol 46 as "sFx_hurtNPC"
ExportAssets (56)Timeline Frame 8Symbol 47 as "sFx_hurt"
ExportAssets (56)Timeline Frame 8Symbol 48 as "sFx_ninja"
ExportAssets (56)Timeline Frame 8Symbol 49 as "sFx_qTipHit"
ExportAssets (56)Timeline Frame 8Symbol 50 as "sFx_sword"
ExportAssets (56)Timeline Frame 8Symbol 51 as "sFx_freeze"
ExportAssets (56)Timeline Frame 8Symbol 52 as "sFx_enemyWhip"
ExportAssets (56)Timeline Frame 8Symbol 53 as "sFx_clamThrow"
ExportAssets (56)Timeline Frame 8Symbol 54 as "sFx_clam"
ExportAssets (56)Timeline Frame 8Symbol 55 as "sFx_burp"
ExportAssets (56)Timeline Frame 8Symbol 56 as "sFx_enemyBoss"
ExportAssets (56)Timeline Frame 8Symbol 57 as "sFx_enemyDie"
ExportAssets (56)Timeline Frame 8Symbol 58 as "sFx_enemyHurt"
ExportAssets (56)Timeline Frame 8Symbol 59 as "sFx_enemyHit"
ExportAssets (56)Timeline Frame 8Symbol 60 as "sFx_gaz2"
ExportAssets (56)Timeline Frame 8Symbol 61 as "sFx_gaz1"
ExportAssets (56)Timeline Frame 8Symbol 62 as "sFx_gaz0"
ExportAssets (56)Timeline Frame 8Symbol 63 as "sFx_transition"
ExportAssets (56)Timeline Frame 8Symbol 64 as "sFx_bonus"
ExportAssets (56)Timeline Frame 8Symbol 65 as "sFx_stomp"
ExportAssets (56)Timeline Frame 8Symbol 66 as "sFx_jumpAttack1"
ExportAssets (56)Timeline Frame 8Symbol 67 as "sFx_jump"
ExportAssets (56)Timeline Frame 8Symbol 68 as "sFx_btnOverMenu"
ExportAssets (56)Timeline Frame 8Symbol 69 as "sFx_btnDownMenu"
ExportAssets (56)Timeline Frame 8Symbol 70 as "sFx_btnDown"
ExportAssets (56)Timeline Frame 8Symbol 71 as "sFx_btnOver"
ExportAssets (56)Timeline Frame 8Symbol 72 as "sMu_game"
ExportAssets (56)Timeline Frame 8Symbol 73 as "sMu_pack"
ExportAssets (56)Timeline Frame 35Symbol 255 as "mcMeatParticle0"
ExportAssets (56)Timeline Frame 35Symbol 267 as "mcVomitProjectile"
ExportAssets (56)Timeline Frame 35Symbol 312 as "mcEnemy"
ExportAssets (56)Timeline Frame 35Symbol 315 as "mcClamProjectile"
ExportAssets (56)Timeline Frame 35Symbol 335 as "mcBonusItem"
ExportAssets (56)Timeline Frame 35Symbol 337 as "mcClamParticle"
ExportAssets (56)Timeline Frame 35Symbol 338 as "mcMeatParticle1"
ExportAssets (56)Timeline Frame 35Symbol 339 as "mcMeatParticle2"
ExportAssets (56)Timeline Frame 35Symbol 340 as "mcMeatParticle3"
ExportAssets (56)Timeline Frame 35Symbol 353 as "mcEasterEgg"
ExportAssets (56)Timeline Frame 35Symbol 358 as "mcAttack3Slice"

Labels

"Loading"Frame 2
"Loaded"Frame 9
"Title"Frame 16
"Help"Frame 25
"Game"Frame 35
"WinScreen"Frame 45
"LoseScreen"Frame 55
"HighScore"Frame 65
"UnloadVar"Frame 75
"controller"Symbol 74 MovieClip Frame 1
"soundLoad"Symbol 74 MovieClip Frame 2
"Idle"Symbol 218 MovieClip Frame 1
"Help"Symbol 218 MovieClip Frame 10
"StartMenu"Symbol 218 MovieClip Frame 20
"MenuOpen"Symbol 218 MovieClip Frame 30
"QuitOpen"Symbol 218 MovieClip Frame 40
"EndMenu"Symbol 218 MovieClip Frame 50
"Blocker"Symbol 218 MovieClip Frame 60
"Intro"Symbol 218 MovieClip Frame 70
"Idle"Symbol 228 MovieClip Frame 1
"StartTransition"Symbol 228 MovieClip Frame 2
"EndTransition"Symbol 228 MovieClip Frame 3
"Idle"Symbol 267 MovieClip [mcVomitProjectile] Frame 1
"Hit"Symbol 267 MovieClip [mcVomitProjectile] Frame 2
"Idle"Symbol 312 MovieClip [mcEnemy] Frame 1
"Run"Symbol 312 MovieClip [mcEnemy] Frame 10
"StartAttack1"Symbol 312 MovieClip [mcEnemy] Frame 20
"EndAttack1"Symbol 312 MovieClip [mcEnemy] Frame 30
"StartAttack2"Symbol 312 MovieClip [mcEnemy] Frame 40
"EndAttack2"Symbol 312 MovieClip [mcEnemy] Frame 50
"Hurt"Symbol 312 MovieClip [mcEnemy] Frame 60
"Die"Symbol 312 MovieClip [mcEnemy] Frame 70
"Idle"Symbol 315 MovieClip [mcClamProjectile] Frame 1
"Hit"Symbol 315 MovieClip [mcClamProjectile] Frame 2
"Energy"Symbol 324 MovieClip Frame 1
"Power"Symbol 324 MovieClip Frame 10
"Point"Symbol 324 MovieClip Frame 20
"Freeze"Symbol 324 MovieClip Frame 30
"Appear"Symbol 335 MovieClip [mcBonusItem] Frame 1
"Idle"Symbol 335 MovieClip [mcBonusItem] Frame 10
"IdleStop"Symbol 335 MovieClip [mcBonusItem] Frame 20
"Disappear"Symbol 335 MovieClip [mcBonusItem] Frame 30
"Idle"Symbol 353 MovieClip [mcEasterEgg] Frame 1
"Idle"Symbol 427 MovieClip Frame 1
"Hurt"Symbol 427 MovieClip Frame 10
"Die"Symbol 427 MovieClip Frame 20
"Idle"Symbol 592 MovieClip Frame 1
"Run"Symbol 592 MovieClip Frame 10
"Jump"Symbol 592 MovieClip Frame 20
"StartAttack1"Symbol 592 MovieClip Frame 30
"StartAttack2"Symbol 592 MovieClip Frame 40
"EndAttack2"Symbol 592 MovieClip Frame 50
"StartAttack3"Symbol 592 MovieClip Frame 60
"Attack3"Symbol 592 MovieClip Frame 70
"Attack3Fade"Symbol 592 MovieClip Frame 80
"EndAttack3"Symbol 592 MovieClip Frame 90
"Crouch"Symbol 592 MovieClip Frame 100
"Hurt"Symbol 592 MovieClip Frame 110
"HurtJump"Symbol 592 MovieClip Frame 120
"Die"Symbol 592 MovieClip Frame 130
"Idle"Symbol 630 MovieClip Frame 1
"Hurt"Symbol 630 MovieClip Frame 10
"Attack1"Symbol 648 MovieClip Frame 1
"Attack1Mana"Symbol 648 MovieClip Frame 10
"Attack2"Symbol 648 MovieClip Frame 20
"Attack2Mana"Symbol 648 MovieClip Frame 30
"Attack3"Symbol 648 MovieClip Frame 40
"Attack3Mana"Symbol 648 MovieClip Frame 50

Dynamic Text Variables

sPercentSymbol 39 EditableText"100"
sLevelSymbol 632 EditableText"100"
sLevelSymbol 633 EditableText"100"
sScoreSymbol 634 EditableText"999 999 999"
sScoreSymbol 635 EditableText"999 999 999"
sScoreSymbol 663 EditableText"333 497 054"
sScoreSymbol 664 EditableText"333 497 054"
sScoreSymbol 682 EditableText"333 497 054"
sScoreSymbol 683 EditableText"333 497 054"
sScoreSymbol 687 EditableText"333 497 054"
sScoreSymbol 688 EditableText"333 497 054"
_sHSNameSymbol 690 EditableText"High score list comin’ up... "
_sHSScoreSymbol 696 EditableText""
_sHSNumberSymbol 697 EditableText""




http://swfchan.com/6/29942/info.shtml
Created: 19/5 -2019 15:29:45 Last modified: 19/5 -2019 15:29:45 Server time: 22/12 -2024 07:19:56