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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/42514172?noj=FRM42514172-22DC" width="1" height="1"></div>

Flip Wit.swf

This is the info page for
Flash #29956

(Click the ID number above for more basic data on this flash file.)


Text
loading

loading

how to play

how to play

challenge mode

challenge mode

free play mode

free play mode

Are you ready to score big?

Are you ready to score big?

music

|

on

on

off

off

sound fx

quick start guide

Need help? Try the quick start guide.

quick start guide

quick start guide

download now

download now

anti-aliasing

?

© 2002 astromanic studios

Anti-aliasing "ON"
means crisp graphics but
slower performance.

close

7

5

9

4

8

2

Playing Flip Wit! is simple. Just
move all the cards from the bottom
of the screen to the three stacks
above by matching colors, numbers,
or by using wild cards.

Click to give it a try.

Game Play

Game Play

pick
your
card

>

6

got it

now
find a
match

1

Got it!
Click to move on.

Find and play the one
possible Color Match.

Color Match

Color Match

2

good
start

now
play it

that's
a flip!

Find and play the
only
Number Match.

Number Match

Number Match

11

find
the
wild
card

3

play it
on any
card

now
play
the 7

12

3

That's it!
Now try a real game.

Use the Wild Card to
play the 7.

Wild Card

Wild Card

main menu

main menu

Getting started is as easy as 1, 2, 3, literally!

Getting started is as easy as 1, 2, 3, literally!

For advanced strategies see "how to play."

free play

free play

challenge

challenge

Download Flip Wit!
to see your name and
best free play mode
scores right here!

My Top 10

My Top 10

Download Flip Wit!
to see your name and
best challenge mode
scores right here!

Your all-time top records!

Your all-time top records!

more
info

Average Flips per round!

Plus even more personal stats!

Average round scores!

Challenge and Free Play high scores!

Download now to start saving
your  personal stats!

Download now to start saving
your  personal stats!

Easy to learn, tough to master!

Easy to learn, tough to master!

color match
easiest play

number match
the flip!

wild card
play on any card

color match
easiest play

number match
the flip!

wild card
play on any card

gameplay

gameplay

bonus pts.

bonus pts.

The main objective of Flip Wit! is simple:
move all the cards from the five decks at the
bottom of the screen into the three stacks
above, without running out of time or moves.
To score really big, however, you'll have to
master a crafty strategy.

THE OBJECTIVE

next

>

In each round you're dealt a total of 52
cards. The cards are numbered 2 - 13 in
four different colors, plus four wild cards
(similar to a normal deck of cards). A card
can be played in any stack by matching it to
another card of the same color or number.

PLAYING CARDS: Overview

last

Play the one COLOR match below.

pick
your
card

got
it!

now
play it!

you
got it!

you did it!

let's move on.

TRY IT:

To score big, you'll have to strategically
"flip" as many cards as you can. You flip a
card by matching its number value to a card
in any of the three stacks above. Each time
you flip a card, the point value of the stack
it's in doubles.

PLAYING CARDS: Flipping

Execute a few flips in the same stack and
you'll see your score go through the roof!
But be careful, flipping too aggressively can
leave you with no more moves to play.
Believe it or not, flipping can make a single
stack worth more than 1 million points.

PLAYING CARDS: Flipping (cont.)

Execute the one FLIP below.

good
start!

The wild cards are for when you can't match
any colors or numbers. It's often best to hang
on to them until you're in a pinch. You may
even find ways to use them to strategically
increase your score. You get bonus points for
any wild cards you don't use.

PLAYING CARDS: Wild Cards

Play the 7 by using the WILD CARD.

find
the
wild
card

now
play
the 7!

There are two types of play: Free Play and
Challenge Mode. Free Play is a single 52-
card round. Believe it or not, it is possible to
score over 500 million in a single round of
Free Play. You're best scores are saved on
the Free Play high score board.

GAME MODES: Free Play

For the true Flip Wit! fanatic, there is the
Challenge Mode. Get ready to play five
demanding levels (20 rounds total).  Along
with the challenge of just playing Flip Wit!,
every round has its own specific challenge
that must be completed to continue.

GAME MODES: Challenge Mode

The challenges will test your speed,
scoring, flipping, and your overall sanity. At
the end of a Challenge Mode game, scores
from every round in every level are added
up for one monster score, with your best
saved on the Challenge high score board.

GAME MODES: Challenge Mode (cont.)

In both Free Play and Challenge Mode there
are several bonus combos you can play to
boost your score even higher. Play the right
combo of cards and you can net up to
100,000 points. Click on the "Bonus Pts." tab
above for a full listing of bonus combos.

BONUS COMBOS

And remember, practice makes perfect.
Based on your skills, and the luck of the
draw, your Free Play scores can range from
5,000 to over 500 million. A Challenge Mode
score can check in at an astronomical
1 Billion plus. So go have fun, and score big!

PEP TALK

Play three cards of the same color and
you'll get a Flush Bonus.

FLUSH BONUS: 10,000

Play three cards in ascending or descending
order and you'll get a Straight Bonus.

STRAIGHT BONUS: 25,000

Play three cards with the same number and
you'll get a 3 of a Kind Bonus.

3 of a KIND: 50,000

Play three cards of the same color in order
and you'll get a Straight Flush Bonus.

STRAIGHT FLUSH: 100,000

Play three or more flips in a row on any
stack and you'll get a Mega Flip Bonus.
See how long you can keep it going!

MEGA FLIP: 100,000

Flips

Flips

Score

Score

Mode

Mode

Wilds Left

Wilds Left

Cards Left

Cards Left

Round

Round

pause/options

speed round

score round

flips round

bonus round

challenge: finish in less than 2:00

challenge: finish in less than 2:00

challenge: score over 100,000 points

challenge: score over 100,000 points

challenge: get at least 5 flips

challenge: get at least 5 flips

challenge: finish this bonus round

challenge: finish this bonus round

challenge: finish in less than 1:30

challenge: finish in less than 1:30

challenge: score over 250,000 points

challenge: score over 250,000 points

challenge: get at least 8 flips

challenge: get at least 8 flips

challenge: finish in less than 1:15

challenge: finish in less than 1:15

challenge: score over 500,000 points

challenge: score over 500,000 points

challenge: get at least 10 flips

challenge: get at least 10 flips

challenge: finish in less than 1:00

challenge: finish in less than 1:00

challenge: score over 1,000,000 points

challenge: score over 1,000,000 points

challenge: get at least 12 flips

challenge: get at least 12 flips

challenge: finish in less than 0:45

challenge: finish in less than 0:45

challenge: score over 10,000,000 points

challenge: score over 10,000,000 points

challenge: get at least 18 flips

challenge: get at least 18 flips

You did it! Now just finish the round

You did it! Now just finish the round

55

2

:

3

4

10

13

10,000

10,000

flush bonus

flush bonus

25,000

25,000

straight bonus

straight bonus

50,000

50,000

3 of a kind bonus

3 of a kind bonus

100,000

100,000

straight flush bonus

straight flush bonus

mega flip bonus

mega flip bonus

Out of Moves!

Out of Time!

continue

continue

exit round

exit round

start now

start now

Tip

Did You Know?

You’ll score a Straight Bonus by placing three cards in ascending or descending order across the stacks?

Play the way you want to play!

Play the way you want to play!

A fast game, doesn't necessarily mean a good game. Take you time to get those flips.

:

2

4

2

00

Complete this round in less than

level

level

round

round

challenge

challenge

Get ready, this one goes fast!

Get ready, this one goes fast!

A fast game, doesn't necessarily mean a good game. Take you time to get those flips.

2

4

Score more than

Time to bust out the big scores!

Time to bust out the big scores!

Turn over at least       flips

2

4

If it can be flipped, you'd better flip it!

If it can be flipped, you'd better flip it!

A fast game, doesn't necessarily mean a good game. Take you time to get those flips.

2

4

It's time for something a little different!

It's time for something a little different!

round

round

all-time

all-time

Score

Score

x Flips Bonus

x Flips Bonus

x Wilds Bonus

x Wilds Bonus

Time Bonus

Time Bonus

Round Score

Round Score

level

level

Total Score

Total Score

not available

Level 1

Level 1

play again?

play again?

Check out your numbers!

Check out your numbers!

main menu

main menu

Record your stats and
then challenge your
friends to a game.

submit your score

submit your score

cancel

cancel

Quit Game?

To quit your game now,  click "main menu"
again. Or click "cancel" to continue playing.

Download the full game now to get Challenge Mode!

Download the full game now to get Challenge Mode!

Download now to get the full
Challenge Mode experience!

Download now to get the full
Challenge Mode experience!

5 different bonus rounds!

Detailed level-by-level stats!

Monster scores!

20 demanding rounds!

more info

more info

Get
Challenge Mode
Now!

New tips for how to score big!

New music and sound effects!

Offline play in full screen — no ads!

Save local high scores and statistics

20 rounds of continuous play that
will crank out astronomical scores!

5 levels of Challenge Mode!

Unlimited Free Play action!

Download to get all these features:

Download to get all these features:

Download the FREE trial!

Download the FREE trial!

It's Free!

play again?

play again?

Sorry, you have to use up all
your cards to win in this game! But you're
not going to let one bad round stop you,
right? There are still cards to be flipped
and high scores to shatter!

Out of Moves!

Sorry, you have to move faster
than that. And besides the faster you
complete the round the more bonus points
you'll get. And you like scoring
big bonus points, don't you?

Out of Time!

C'mon, you can do better than that!

C'mon, you can do better than that!

ActionScript [AS1/AS2]

Frame 1
startup = true;
Instance of Symbol 6 MovieClip "loadingbar" in Frame 1
/* no clip actions */
Frame 2
if (_framesloaded >= _totalframes) { gotoAndPlay (205); } else { _root.loadingbar._xscale = (_framesloaded / _totalframes) * 100; _root.loadingbar._x = 237.5 + (_root.loadingbar._width / 2); }
Frame 3
gotoAndPlay (1);
Instance of Symbol 42 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_alpha < 100) { _alpha = (_alpha+1); } }
Frame 205
function format(x) { var _local1 = x; var _local2 = _root; divide = new Array(); numLen = _local1.length; numFrag = 1; numEnd = 0; i = numLen - 1; while (i > 0) { if (((((i / 3) == 1) || ((i / 3) == 2)) || ((i / 3) == 3)) || ((i / 3) == 4)) { divide.push(i); numFrag++; } i--; } divide.reverse(); divide.push(numLen); j = 0; while (j < numFrag) { _local2["sub" + j] = _local1.substring(numLen - divide[j], numLen - numEnd); numEnd = numEnd + 3; j++; } if (numLen < 4) { _local1 = sub0; } else if ((numLen >= 4) && (numLen < 7)) { _local1 = (sub1 + ",") + sub0; } else if ((numLen >= 7) && (numLen < 10)) { _local1 = (((sub2 + ",") + sub1) + ",") + sub0; } else if ((numLen >= 10) && (numLen < 13)) { _local1 = (((((sub3 + ",") + sub2) + ",") + sub1) + ",") + sub0; } else if ((numLen >= 13) && (numLen < 16)) { _local1 = (((((((sub4 + ",") + sub3) + ",") + sub2) + ",") + sub1) + ",") + sub0; } return(_local1); } downloadLink = "http://www.flowgo.com/page.cfm?lk=40255"; funnel = function () { gotoAndStop (215); }; downloadNow = function () { soundfx(4); getURL (downloadLink, "_blank"); }; round = 1; displayLevelScore = 0; fx_flip = new Sound(); fx_flip.attachSound("fx_flip"); fx_pickcard = new Sound(); fx_pickcard.attachSound("fx_pickcard"); fx_cardplayed = new Sound(); fx_cardplayed.attachSound("fx_cardplayed"); fx_tally = new Sound(); fx_tally.attachSound("fx_tally"); fx_outofmoves = new Sound(); fx_outofmoves.attachSound("fx_outofmoves"); fx_challengecomp = new Sound(); fx_challengecomp.attachSound("fx_challengecomp"); fx_buttonpush = new Sound(); fx_buttonpush.attachSound("fx_buttonpush"); fx_pause = new Sound(); fx_pause.attachSound("fx_pause"); fx_bonustext = new Sound(); fx_bonustext.attachSound("fx_bonustext"); fx_bonusscore = new Sound(); fx_bonusscore.attachSound("fx_bonusscore"); fx_error = new Sound(); fx_error.attachSound("fx_error"); fx_tabclick = new Sound(); fx_tabclick.attachSound("fx_tabclick"); fx_highscore = new Sound(); fx_highscore.attachSound("fx_highscore"); fx_warning = new Sound(); fx_warning.attachSound("fx_warning"); fx_resume = new Sound(); fx_resume.attachSound("fx_resume"); fxarray = new Array(placeholder, fx_flip, fx_bonusscore, fx_bonustext, fx_buttonpush, fx_challengecomp, placeholder, placeholder, fx_cardplayed, fx_outofmoves, fx_pause, fx_pickcard, fx_tally, fx_error, fx_tabclick, fx_highscore, fx_warning, fx_resume); soundfx = function (fxNum) { var _local1 = fxNum; if ((fx == true) || (fx == undefined)) { if (_local1 == 12) { fxarray[_local1].start(0, 100); } else { fxarray[_local1].start(); } } }; voice_speed = new Sound(); voice_speed.attachSound("voice_speed"); voice_score = new Sound(); voice_score.attachSound("voice_score"); voice_flip = new Sound(); voice_flip.attachSound("voice_flip"); voice_bonus = new Sound(); voice_bonus.attachSound("voice_bonus"); voice_chcomp = new Sound(); voice_chcomp.attachSound("voice_chcomp"); voice_chfail = new Sound(); voice_chfail.attachSound("voice_chfail"); voice_congrats = new Sound(); voice_congrats.attachSound("voice_congrats"); voice_better = new Sound(); voice_better.attachSound("voice_better"); voice_tryharder = new Sound(); voice_tryharder.attachSound("voice_tryharder"); voicearray = new Array(placeholder, voice_speed, voice_score, voice_flip, voice_bonus, voice_chcomp, voice_chfail, voice_congrats, voice_better, voice_tryharder); voice = function (voiceNum) { if ((fx == true) || (fx == undefined)) { voicearray[voiceNum].start(); } }; mus_1 = new Sound(); mus_1.attachSound("mus_1"); mus_2 = new Sound(); mus_2.attachSound("mus_2"); mus_3 = new Sound(); mus_3.attachSound("mus_3"); mus_8 = new Sound(); mus_8.attachSound("mus_8"); mus_9 = new Sound(); mus_9.attachSound("mus_9"); musarray = new Array(placeholder, mus_1, mus_2, mus_3, mus_4, mus_5, mus_6, mus_7, mus_8, mus_9); music = function (musicnew) { var _local1 = _root; if ((mus == true) || (mus == undefined)) { musarray[_local1.currentMusic].stop(["mus_" + _local1.currentMusic]); musarray[musicnew].start(0, 500); _local1.currentMusic = musicnew; } }; tip1 = "Focus your flips in one stack whenever possible to maximize your score."; tip2 = "A fast game, doesn't necessarily mean a good game. Take your time to get those flips."; tip3 = "Sometimes it's worth sacrificing a Wild Card to set up a flip in a high scoring stack."; tip4 = "Try to keep at least one Wild Card ready to play at all times."; tip5 = "It's impossible to lose in a Bonus Round, so have fun."; tip6 = "Flipping three stacks in consecutive moves scores a Mega Flip bonus worth 100,000 points."; tip7 = "Don't get greedy. Too many flips and you may run out of moves and lose the game."; tip8 = "It's often a good idea to start a game with the most abundant card color you have."; tip9 = "Making all three stacks the same color gets you a 10,000 point Flush Bonus."; tip10 = "If you have to play a Wild Card, play it on your highest scoring stack."; dyk1 = "There are 20 rounds in the download version of Challenge Mode."; dyk2 = "You can download the free trial version of Flip Out! for Mac or PC."; dyk3 = "You get your own personal Top 10 scoreboards with the download version of Flip Out!"; dyk4 = "You can turn off the music and sound effects on the pause panel."; dyk5 = "It's possible to score over 200 million in a single round."; dyk6 = "It's possible to make over 30 flips in a single game."; dyk7 = "Time left on the clock gives you extra bonus points."; dyk8 = "It's possible to finish a round without using all three stacks."; dyk9 = "You can finish a round without making a single flip."; dyk10 = "It's possible to finish a round without using a single Wild Card."; music(1);
Instance of Symbol 65 MovieClip in Frame 205
onClipEvent (enterFrame) { if ((_root.mus == true) || (_root.mus == undefined)) { this.gotoAndStop("on"); } else { this.gotoAndStop("off"); } }
Instance of Symbol 69 MovieClip in Frame 205
onClipEvent (enterFrame) { if (_root.mus == false) { this.gotoAndStop("on"); } else { this.gotoAndStop("off"); } }
Instance of Symbol 65 MovieClip in Frame 205
onClipEvent (enterFrame) { if ((_root.fx == true) || (_root.fx == undefined)) { this.gotoAndStop("on"); } else { this.gotoAndStop("off"); } }
Instance of Symbol 69 MovieClip in Frame 205
onClipEvent (enterFrame) { if (_root.fx == false) { this.gotoAndStop("on"); } else { this.gotoAndStop("off"); } }
Instance of Symbol 79 MovieClip in Frame 205
onClipEvent (load) { if (_root.startup == true) { this.play(); } else { this.gotoAndStop(1); } }
Instance of Symbol 65 MovieClip in Frame 205
onClipEvent (enterFrame) { if ((_root.aliasing == true) || (_root.aliasing == undefined)) { this.gotoAndStop("on"); } else { this.gotoAndStop("off"); } }
Instance of Symbol 69 MovieClip in Frame 205
onClipEvent (enterFrame) { if (_root.aliasing == false) { this.gotoAndStop("on"); } else { this.gotoAndStop("off"); } }
Instance of Symbol 97 MovieClip "antialias" in Frame 205
onClipEvent (load) { _visible = 0; }
Frame 206
updateScores(); stop();
Frame 207
qs_finish = function () { gotoAndStop (206); };
Frame 210
startup = false; gameon = false; match = false; gameover = false; challengemet = false; numbermatch = false; colormatch = false; advance = false; timesup = false; movesup = false; checkmoves = true; playingsoundfx = false; totalsecs = 0; if (_root.freeplaymode == true) { rounddisplay = round; mode = "free play"; } else { rounddisplay = (challengeround + " : ") + subround; mode = "challenge"; } score = 0; displayScore = new String(score); bonus1 = 100; displayBonus1 = new String(bonus1); bonus2 = 100; displayBonus2 = new String(bonus2); bonus3 = 100; displayBonus3 = new String(bonus3); flips = 0; wildcards = 4; played = 0; playednum = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53); decknumstatus = new Array(_root.deck1.num, _root.deck2.num, _root.deck3.num); newcard = function (deck) { len = playednum.length - 1; if (len > 1) { cardnum = random(len); } else { cardnum = 0; } if (dsshuf == true) { _root["card" + carddeck].gotoAndStop(playednum[cardnum]); } else { _root["card" + deck].gotoAndStop(playednum[cardnum]); } if (len >= 1) { playednum.splice(cardnum, 1); } numbermatch = false; colormatch = false; }; checkcard = function (stack, changecol, addscore) { var _local1 = _root; var _local2 = stack; match = true; played++; _local1["deck" + _local2].num = num; _local1["deck" + _local2].col = col; col = 0; num = 0; _local1.highlight._visible = 0; if ((_local1.deck1.col == _local1.deck2.col) && (_local1.deck2.col == _local1.deck3.col)) { if (((_local1.deck1.num + 1) == _local1.deck2.num) && ((_local1.deck2.num + 1) == _local1.deck3.num)) { special_royal = true; _local1.bonusAnimation.gotoAndPlay("royal"); _local1.soundfx(3); } else if (((_local1.deck3.num + 1) == _local1.deck2.num) && ((_local1.deck2.num + 1) == _local1.deck1.num)) { special_royal = true; _local1.bonusAnimation.gotoAndPlay("royal"); _local1.soundfx(3); } else { special_flush = true; _local1.bonusAnimation.gotoAndPlay("flush"); _local1.soundfx(3); } } else if (((_local1.deck1.num + 1) == _local1.deck2.num) && ((_local1.deck2.num + 1) == _local1.deck3.num)) { special_straight = true; _local1.bonusAnimation.gotoAndPlay("straight"); _local1.soundfx(3); } else if (((_local1.deck3.num + 1) == _local1.deck2.num) && ((_local1.deck2.num + 1) == _local1.deck1.num)) { special_straight = true; _local1.bonusAnimation.gotoAndPlay("straight"); _local1.soundfx(3); } if ((_local1.deck1.num == _local1.deck2.num) && (_local1.deck2.num == _local1.deck3.num)) { special_three = true; _local1.bonusAnimation.gotoAndPlay("three"); _local1.soundfx(3); } if (changecol == true) { flipsinarow++; if (flipsinarow >= 3) { special_triple = true; _local1.bonusAnimation.gotoAndPlay("triple"); _local1.soundfx(3); } _local1["bonus" + _local2] = _local1["bonus" + _local2] * 2; _local1["displayBonus" + _local2] = new String(_local1["bonus" + _local2]); _local1["displayBonus" + _local2] = format(_local1["displayBonus" + _local2]); flips++; changecol = false; } else { flipsinarow = 0; } if (addscore == true) { score = score + _local1["bonus" + _local2]; displayScore = new String(score); displayScore = format(displayScore); addscore = false; } }; addBonus = function () { _root.gameplaybg.scoreBox.gotoAndPlay("special"); _root.soundfx(2); displayScore = new String(score); displayScore = format(displayScore); }; endround = function () { var _local1 = _root; if (_local1.card1.col >= 5) { if (_local1.card2.col >= 5) { if (_local1.card3.col >= 5) { if (_local1.card4.col >= 5) { if (_local1.card5.col >= 5) { advance = true; } } } } } if (advance == true) { if (challengemode == true) { if (challengeround == 5) { if (subround == 4) { stats.data.challengecomplete = 1; gamecomplete = true; } } } secsleft = startsecs - totalsecs; clearInterval(timeint); scoretotal = 0; flipstotal = 0; gotoAndStop (213); } else if (checkCount < 2) { checkCount++; endround(); } }; ds_shuffle = function () { var _local1 = _root; dsshuf = true; tempframe1 = _local1.card1._currentframe; tempframe2 = _local1.card2._currentframe; tempframe3 = _local1.card3._currentframe; tempframe4 = _local1.card4._currentframe; tempframe5 = _local1.card5._currentframe; _local1.card1.gotoAndStop(tempframe5); _local1.card2.gotoAndStop(tempframe1); _local1.card3.gotoAndStop(tempframe2); _local1.card4.gotoAndStop(tempframe3); _local1.card5.gotoAndStop(tempframe4); if (carddeck < 5) { carddeck++; } else { carddeck = 1; } _local1.highlight._x = _local1["deal" + _local1.carddeck]._x; }; us_shuffle = function () { var _local1 = _root; usframe1 = _local1.deck1._currentframe; usframe2 = _local1.deck2._currentframe; usframe3 = _local1.deck3._currentframe; usnum1 = _local1.deck1.num; usnum2 = _local1.deck2.num; usnum3 = _local1.deck3.num; uscol1 = _local1.deck1.col; uscol2 = _local1.deck2.col; uscol3 = _local1.deck3.col; _local1.deck1.gotoAndStop(usframe2); _local1.deck2.gotoAndStop(usframe3); _local1.deck3.gotoAndStop(usframe1); _local1.deck1.num = usnum2; _local1.deck2.num = usnum3; _local1.deck3.num = usnum1; _local1.deck1.col = uscol2; _local1.deck2.col = uscol3; _local1.deck3.col = uscol1; };
Instance of Symbol 398 MovieClip "gameplaybg" in Frame 210
onClipEvent (load) { if (_root.challengemode == true) { this.gotoAndStop(_root.subround + 1); } }
Instance of Symbol 434 MovieClip "challengebg" in Frame 210
onClipEvent (load) { fxstop = false; if (_root.challengemode == true) { this.gotoAndStop(_root.round); } else { this._visible = 0; this.gotoAndStop(1); } } onClipEvent (enterFrame) { if (_root.subround == 2) { if (_root.score > _root.challengescore) { this.gotoAndStop("completed"); if (fxstop == false) { _root.soundfx(5); fxstop = true; } } } else if (_root.subround == 3) { if (_root.flips >= _root.challengeflips) { this.gotoAndStop("completed"); if (fxstop == false) { _root.soundfx(5); fxstop = true; } } } }
Instance of Symbol 438 MovieClip "timer" in Frame 210
onClipEvent (load) { fastmusic = false; minute = 2; second = "00"; sec = second; interval = function () { var _local1 = _root; if (minute > 0) { if (second > 0) { second--; _local1.totalsecs++; if (second < 10) { second = "0" + second; } } else { second = 59; minute--; _local1.totalsecs++; } } else if (minute == 0) { if (second > 0) { second--; _local1.totalsecs++; if (second < 10) { if (fastmusic == false) { if ((_local1.mus == true) || (_local1.mus == undefined)) { if (_local1.challengemode == false) { _local1.music(_local1.currentMusic + 1); fastmusic = true; } else if (_local1.subround == 1) { _local1.music(3); fastmusic = true; } else if (_local1.subround == 2) { _local1.music(5); fastmusic = true; } else if (_local1.subround == 3) { _local1.music(7); fastmusic = true; } else if (_local1.subround == 4) { _local1.music(9); fastmusic = true; } } } second = "0" + second; } } else { _local1.soundfx(9); clearInterval(_local1.timeint); _local1.outoftime._visible = 1; _local1.outoftime.play(); } } }; }
Instance of Symbol 446 MovieClip "deck1" in Frame 210
onClipEvent (load) { col = 0; num = 0; stack = 1; flipcount = 0; } onClipEvent (enterFrame) { this.gotoAndStop(this.col + 1); if (flipover == true) { _root.deck1numbers._visible = 0; _root.gameplaybg.bonus1.play(); if (flipcount < 15) { flipcount++; if (_xscale > -100) { _xscale = (_xscale - 50); } else { _xscale = 100; } } else { _xscale = 100; flipcount = 0; flipover = false; _root.checkend = true; } } if ((this._currentframe > 1) && (this.flipcount == 0)) { _root.deck1numbers._visible = 1; } else { _root.deck1numbers._visible = 0; } }
Instance of Symbol 446 MovieClip "deck2" in Frame 210
onClipEvent (load) { col = 0; num = 0; stack = 2; flipcount = 0; } onClipEvent (enterFrame) { this.gotoAndStop(this.col + 1); if (flipover == true) { _root.deck2numbers._visible = 0; _root.gameplaybg.bonus2.play(); if (flipcount < 15) { flipcount++; if (_xscale > -100) { _xscale = (_xscale - 50); } else { _xscale = 100; } } else { _xscale = 100; flipcount = 0; flipover = false; _root.checkend = true; } } if ((this._currentframe > 1) && (this.flipcount == 0)) { _root.deck2numbers._visible = 1; } else { _root.deck2numbers._visible = 0; } }
Instance of Symbol 446 MovieClip "deck3" in Frame 210
onClipEvent (load) { col = 0; num = 0; stack = 3; flipcount = 0; } onClipEvent (enterFrame) { this.gotoAndStop(this.col + 1); if (flipover == true) { _root.deck3numbers._visible = 0; _root.gameplaybg.bonus3.play(); if (flipcount < 15) { flipcount++; if (_xscale > -100) { _xscale = (_xscale - 50); } else { _xscale = 100; } } else { _xscale = 100; flipcount = 0; flipover = false; _root.checkend = true; } } if ((this._currentframe > 1) && (this.flipcount == 0)) { _root.deck3numbers._visible = 1; } else { _root.deck3numbers._visible = 0; } }
Instance of Symbol 448 MovieClip "deck1numbers" in Frame 210
onClipEvent (load) { this._visible = 0; }
Instance of Symbol 450 MovieClip "deck2numbers" in Frame 210
onClipEvent (load) { this._visible = 0; }
Instance of Symbol 452 MovieClip "deck3numbers" in Frame 210
onClipEvent (load) { this._visible = 0; }
Instance of Symbol 464 MovieClip "card1" in Frame 210
onClipEvent (load) { deck = 1; _root.newcard(deck); } onClipEvent (enterFrame) { if (_root.match == true) { if (_root.carddeck == 1) { _root.newcard(deck); _root.checkmoves(); _root.match = false; } } }
Instance of Symbol 464 MovieClip "card5" in Frame 210
onClipEvent (load) { deck = 5; _root.newcard(deck); } onClipEvent (enterFrame) { if (_root.match == true) { if (_root.carddeck == 5) { _root.newcard(deck); _root.match = false; } } }
Instance of Symbol 464 MovieClip "card4" in Frame 210
onClipEvent (load) { deck = 4; _root.newcard(deck); } onClipEvent (enterFrame) { if (_root.match == true) { if (_root.carddeck == 4) { _root.newcard(deck); _root.match = false; } } }
Instance of Symbol 464 MovieClip "card3" in Frame 210
onClipEvent (load) { deck = 3; _root.newcard(deck); } onClipEvent (enterFrame) { if (_root.match == true) { if (_root.carddeck == 3) { _root.newcard(deck); _root.match = false; } } }
Instance of Symbol 464 MovieClip "card2" in Frame 210
onClipEvent (load) { deck = 2; _root.newcard(deck); } onClipEvent (enterFrame) { if (_root.match == true) { if (_root.carddeck == 2) { _root.newcard(deck); _root.match = false; } } }
Instance of Symbol 466 MovieClip "highlight" in Frame 210
onClipEvent (load) { this._visible = 0; }
Instance of Symbol 467 MovieClip "deckcover1" in Frame 210
onClipEvent (load) { if (_root.br3 == true) { if (_root.subround == 4) { _root.deck1.blackout._visible = 1; this._visible = 1; } } else if (_root.br5 == true) { _root.deck1.blackout._visible = 1; this._visible = 1; } else { _root.deck1.blackout._visible = 0; this._visible = 0; } } onClipEvent (enterFrame) { if (_root.br3 == true) { if (_root.deck1.flipover != true) { onoff = random(201); if (onoff == 100) { _root.deck1.blackout._visible = 1; this._visible = 1; } else if (onoff == 200) { _root.deck1.blackout._visible = 0; this._visible = 0; } } else { this._visible = 0; } } }
Instance of Symbol 467 MovieClip "deckcover2" in Frame 210
onClipEvent (load) { if (_root.br3 == true) { if (_root.subround == 4) { _root.deck2.blackout._visible = 1; this._visible = 1; } } else if (_root.br5 == true) { _root.deck2.blackout._visible = 1; this._visible = 1; } else { _root.deck2.blackout._visible = 0; this._visible = 0; } } onClipEvent (enterFrame) { if (_root.br3 == true) { if (_root.deck2.flipover != true) { onoff = random(201); if (onoff == 100) { _root.deck2.blackout._visible = 1; this._visible = 1; } else if (onoff == 200) { _root.deck2.blackout._visible = 0; this._visible = 0; } } else { this._visible = 0; } } }
Instance of Symbol 467 MovieClip "deckcover3" in Frame 210
onClipEvent (load) { if (_root.br3 == true) { if (_root.subround == 4) { _root.deck3.blackout._visible = 1; this._visible = 1; } } else if (_root.br5 == true) { _root.deck3.blackout._visible = 1; this._visible = 1; } else { _root.deck3.blackout._visible = 0; this._visible = 0; } } onClipEvent (enterFrame) { if (_root.br3 == true) { if (_root.deck3.flipover != true) { onoff = random(201); if (onoff == 100) { _root.deck3.blackout._visible = 1; this._visible = 1; } else if (onoff == 200) { _root.deck3.blackout._visible = 0; this._visible = 0; } } else { this._visible = 0; } } }
Instance of Symbol 493 MovieClip "outofmoves" in Frame 210
onClipEvent (load) { this._visible = 0; }
Instance of Symbol 495 MovieClip "outoftime" in Frame 210
onClipEvent (load) { this._visible = 0; }
Instance of Symbol 506 MovieClip "pause" in Frame 210
onClipEvent (load) { this._visible = 0; } onClipEvent (keyDown) { if (key.getCode() == 80) { stopAllSounds(); _root.soundfx(10); _root.gameon == false; clearInterval(_root.timeint); clearInterval(_root.usshuffleint); clearInterval(_root.shuffleint); if (_root.fx == true) { _root.fx_buttonpush.start(); } _root.pause._visible = 1; } }
Instance of Symbol 590 MovieClip "intro" in Frame 210
onClipEvent (load) { if (_root.challengemode == false) { this.gotoAndStop("freeplay"); } else if (_root.subround == 1) { this.gotoAndStop("nextlevel"); } else if (_root.subround == 2) { this.gotoAndStop("score"); } else if (_root.subround == 3) { this.gotoAndStop("flips"); } else if (_root.subround == 4) { this.gotoAndStop("bonus"); } }
Frame 211
if (_root.exit == true) { clearInterval(timeint); if (_root.challengemode == true) { incomplete = true; } clearInterval(shuffleint); clearInterval(usshuffleint); dsshuf = false; i = 0; while (i < 5) { _root["br" + i] = false; i++; } _root.exit = false; if (_root.challengemode == true) { gotoAndStop (213); } else { gotoAndPlay (205); } } if (_root.checkend == true) { if (_root.played >= 48) { _root.endround(); } _root.checkend = false; } if (gameover == true) { clearInterval(timeint); if (challengemode == true) { if (subround == 4) { if (br5 == true) { gamecomplete = true; } scoretotal = 0; flipstotal = 0; gotoAndStop (213); } else { gotoAndStop (216); } } else { gotoAndStop (216); } } cardsleft = 52 - played; if (cardsleft < 0) { cardsleft = 0; } if ((checkmoves = true)) { _root.decknumstatus = new Array(_root.deck1.num, _root.deck2.num, _root.deck3.num); _root.deckcolstatus = new Array(_root.deck1.col, _root.deck2.col, _root.deck3.col); _root.cardnumstatus = new Array(_root.card1.num, _root.card2.num, _root.card3.num, _root.card4.num, _root.card5.num); _root.cardcolstatus = new Array(_root.card1.col, _root.card2.col, _root.card3.col, _root.card4.col, _root.card5.col); i = 0; while (i < 5) { if (cardnumstatus[i] == decknumstatus[0]) { numbermatch = true; } i++; } i = 0; while (i < 5) { if (cardnumstatus[i] == decknumstatus[1]) { numbermatch = true; } i++; } i = 0; while (i < 5) { if (cardnumstatus[i] == decknumstatus[2]) { numbermatch = true; } i++; } i = 0; while (i < 5) { if (cardcolstatus[i] == deckcolstatus[0]) { colormatch = true; } i++; } i = 0; while (i < 5) { if (cardcolstatus[i] == deckcolstatus[1]) { colormatch = true; } i++; } i = 0; while (i < 5) { if (cardcolstatus[i] == deckcolstatus[2]) { colormatch = true; } i++; } i = 0; while (i < 5) { if (cardcolstatus[i] == 5) { colormatch = true; } i++; } i = 0; while (i < 3) { if (deckcolstatus[i] == 5) { colormatch = true; } i++; } i = 0; while (i < 3) { if (decknumstatus[i] == 0) { numbermatch = true; } i++; } if (_root.numbermatch == false) { if (_root.colormatch == false) { if (cardsleft > 0) { _root.outofmoves._visible = 1; _root.outofmoves.play(); if (playingsoundfx == false) { _root.soundfx(9); playingsoundfx = true; } } } } checkmoves = false; }
Frame 212
gotoAndPlay (211);
Frame 213
_root.music(1); displayFlip = 0; displayWildcard = 0; displayTime = 0; displayFinalScore = 0; clearInterval(shuffleint); clearInterval(usshuffleint); dsshuf = false; br3 = false; br5 = false; if (incomplete == true) { score = 0; flips = 0; wildcards = 0; secsleft = 0; displayScore = "n/a"; displayFlip = "n/a"; displayWildcard = "n/a"; displayTime = "n/a"; } fb = flips * 1000; wcb = wildcards * 25000; tb = secsleft * 1000; tempscore = ((score + fb) + wcb) + tb; flipstemp = flips; wildcardstemp = wildcards; if (freeplaymode == true) { playbutton = "play again"; } else if (challengemode == true) { if (subround == 1) { levchallenge = ((("finish in less than " + _root.minutes) + ":") + _root.seconds) + "."; if (secsleft > 0) { challengemet = true; } } else if (subround == 2) { displayChallengeScore = new String(challengescore); displayChallengeScore = format(displayChallengeScore); levchallenge = ("score at least " + displayChallengeScore) + "."; if ((((score + fb) + wcb) + tb) > challengescore) { challengemet = true; } } else if (subround == 3) { levchallenge = ("turn at least " + challengeflips) + " flips."; if (flips >= challengeflips) { challengemet = true; } } else if (subround == 4) { if ((incomplete == false) || (incomplete == undefined)) { levchallenge = "play the bonus round."; challengemet = true; } } if (challengemet == true) { currentLevelScore = ((_root[("roundscore" + challengeround) + "1"] + _root[("roundscore" + challengeround) + "2"]) + _root[("roundscore" + challengeround) + "3"]) + _root[("roundscore" + challengeround) + "4"]; } else { _root[("roundscore" + challengeround) + subround] = 0; currentLevelScore = ((_root[("roundscore" + challengeround) + "1"] + _root[("roundscore" + challengeround) + "2"]) + _root[("roundscore" + challengeround) + "3"]) + _root[("roundscore" + challengeround) + "4"]; } if (challengemet == true) { _root.voice(5); playbutton = "continue"; _root.chcompleted++; } else { _root.voice(6); playbutton = "try again"; _root.chfailed++; } } if (challengemet == true) { _root[("roundscore" + challengeround) + subround] = tempscore; } else { _root[("roundscore" + challengeround) + subround] = 0; } k = 1; while (k < 6) { _root["levtotal" + k] = ((_root[("roundscore" + k) + "1"] + _root[("roundscore" + k) + "2"]) + _root[("roundscore" + k) + "3"]) + _root[("roundscore" + k) + "4"]; _root["displayLev" + k] = new String(_root["levtotal" + k]); _root["displayLev" + k] = format(_root["displayLev" + k]); k++; } totalscore = (((levtotal1 + levtotal2) + levtotal3) + levtotal4) + levtotal5; displayTotalScore = new String(totalscore); displayTotalScore = format(displayTotalScore); _root.soundfx(12); flipsbonus = 0; wildcardbonus = 0; timebonus = 0; finalscore = 0; scoretally = function () { var _local1 = _root; if (flips > 0) { flipsbonus = flipsbonus + 1000; displayFlip = new String(flipsbonus); displayFlip = format(displayFlip); _local1.flips--; } if (flips == 0) { if (wildcards > 0) { wildcardbonus = wildcardbonus + 25000; displayWildcard = new String(wildcardbonus); displayWildcard = format(displayWildcard); wildcards--; } } if (flips == 0) { if (wildcards == 0) { if (secsleft > 0) { timebonus = timebonus + 1000; displayTime = new String(timebonus); displayTime = format(displayTime); secsleft--; } else { displayLevelScore = new String(currentLevelScore); displayLevelScore = format(displayLevelScore); fx_tally.stop("fx_tally"); clearInterval(tallyint); if (newroundhighscore == true) { _local1.fpHighScore._visible = 1; Selection.setFocus("_root.fpHighScore.roundname"); if (highscoresoundfx == false) { _local1.soundfx(15); highscoresoundfx = true; } } updateScores(); } } } finalscore = ((score + flipsbonus) + wildcardbonus) + timebonus; displayFinalScore = new String(finalscore); displayFinalScore = format(displayFinalScore); _local1[("displayroundscore" + challengeround) + subround] = displayFinalScore; }; endchallenge = function () { _root.gamecomplete = false; _root.fxarray[12].stop("fx_tally"); gotoAndPlay (205); }; incomplete = false; tallyint = setInterval(scoretally, 50);
Instance of Symbol 640 MovieClip in Frame 213
onClipEvent (load) { if (_root.freeplaymode == true) { this.gotoAndStop("fp_round"); } else { this.gotoAndStop("ch_round"); } }
Instance of Symbol 661 MovieClip "warning" in Frame 213
onClipEvent (load) { this._visible = 0; }
Frame 215
_root.music(8);
Frame 216
_root.music(1); if (_root.challengemode == true) { clipChoice = random(2); clipArray = new Array(8, 9); _root.voice(clipArray[clipChoice]); } _root.chfailed++; if (_root.freeplaymode == true) { playbutton = "play again"; } else { playbutton = "try again"; }
Instance of Symbol 705 MovieClip in Frame 216
onClipEvent (load) { if (_root.movesup == true) { this.gotoAndStop("moves_free"); } else if (_root.timesup == true) { this.gotoAndStop("time_free"); } }
Instance of Symbol 661 MovieClip "warning" in Frame 216
onClipEvent (load) { this._visible = 0; }
Symbol 45 Button
on (press) { _root.soundfx(4); gotoAndStop (209); }
Symbol 48 Button
on (press) { _root.soundfx(4); gotoAndStop (214); }
Symbol 51 Button
on (press) { _root.soundfx(4); _root.music(8); _root.subround = 1; _root.startsecs = 120; _root.freeplaymode = true; _root.challengemode = false; gotoAndPlay (210); }
Symbol 62 Button
on (press) { _root.mus = true; _root.music(1); }
Symbol 66 Button
on (press) { stopAllSounds(); _root.mus = false; }
Symbol 71 Button
on (press) { _root.fx = false; }
Symbol 72 Button
on (press) { _root.fx = true; }
Symbol 76 Button
on (press) { _root.soundfx(4); _root.startup = false; _root.qs_advance = false; gotoAndStop (207); }
Symbol 84 Button
on (release) { _root.downloadNow(); }
Symbol 86 Button
on (press) { _root.aliasing = false; _quality = "MEDIUM"; }
Symbol 87 Button
on (press) { _root.aliasing = true; _quality = "HIGH"; }
Symbol 89 Button
on (press) { _root.soundfx(14); _root.antialias._visible = 1; }
Symbol 93 Button
on (press) { _root.soundfx(14); _root.antialias._visible = 0; }
Symbol 99 Button
on (release) { _root.soundfx(4); this.nextFrame(); }
Symbol 103 MovieClip Frame 1
stop();
Symbol 126 Button
on (release) { if (_root.qs_advance == true) { _root.soundfx(4); this.nextFrame(); _root.qs_advance = false; } }
Symbol 132 Button
on (press) { _root.soundfx(11); nextFrame(); }
Symbol 134 Button
on (press) { _root.soundfx(8); gotoAndPlay ("finish"); }
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 2
stop();
Symbol 140 MovieClip Frame 3
_root.soundfx(15); _root.qs_advance = true; stop();
Symbol 151 Button
on (press) { _root.soundfx(1); gotoAndPlay ("finish"); }
Symbol 168 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 2
stop();
Symbol 168 MovieClip Frame 14
_root.soundfx(15); _root.qs_advance = true; stop();
Symbol 172 Button
on (release) { if (_root.qs_advance == true) { _root.soundfx(4); _root.qs_advance = false; _root.qs_finish(); } }
Symbol 178 Button
on (press) { _root.soundfx(8); gotoAndPlay ("left"); }
Symbol 179 Button
on (press) { _root.soundfx(8); gotoAndPlay ("middle"); }
Symbol 180 Button
on (press) { _root.soundfx(8); gotoAndPlay ("right"); }
Symbol 184 Button
on (press) { _root.soundfx(8); gotoAndPlay ("finish"); }
Symbol 185 Button
on (press) { _root.soundfx(8); wild._x = this; gotoAndPlay ("finish"); }
Symbol 189 Button
on (press) { _root.soundfx(8); gotoAndPlay ("playedright"); }
Symbol 193 Button
on (press) { _root.soundfx(8); gotoAndPlay ("playedmiddle"); }
Symbol 197 Button
on (press) { _root.soundfx(8); gotoAndPlay ("playedleft"); }
Symbol 203 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 2
stop();
Symbol 203 MovieClip Frame 3
stop();
Symbol 203 MovieClip Frame 4
stop();
Symbol 203 MovieClip Frame 5
stop();
Symbol 203 MovieClip Frame 6
stop();
Symbol 203 MovieClip Frame 7
stop();
Symbol 203 MovieClip Frame 8
stop();
Symbol 203 MovieClip Frame 9
_root.soundfx(15); _root.qs_advance = true; stop();
Symbol 203 MovieClip Frame 10
_root.soundfx(15); _root.qs_advance = true; stop();
Symbol 203 MovieClip Frame 11
_root.soundfx(15); _root.qs_advance = true; stop();
Symbol 210 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 2
stop();
Instance of Symbol 144 MovieClip in Symbol 210 MovieClip Frame 2
onClipEvent (load) { this._visible = 0; } onClipEvent (enterFrame) { if (_root.qs_advance == true) { this._visible = 1; } else { this._visible = 0; } }
Symbol 210 MovieClip Frame 3
stop();
Symbol 210 MovieClip Frame 4
stop();
Instance of Symbol 206 MovieClip in Symbol 210 MovieClip Frame 4
onClipEvent (load) { this._visible = 0; } onClipEvent (enterFrame) { if (_root.qs_advance == true) { this._visible = 1; } else { this._visible = 0; } }
Symbol 211 Button
on (press) { _root.soundfx(4); gotoAndStop (206); }
Symbol 223 Button
on (press) { _root.soundfx(14); gotoAndStop ("tab1"); }
Symbol 224 Button
on (press) { _root.soundfx(14); gotoAndStop ("tab2"); }
Symbol 236 MovieClip Frame 1
stop();
Symbol 241 Button
on (press) { _root.soundfx(4); _root.funnel(); }
Symbol 244 Button
on (release) { _root.downloadNow(); }
Symbol 262 Button
on (release) { _root.soundfx(14); gotoAndStop ("tab2"); }
Symbol 263 Button
on (release) { _root.soundfx(14); gotoAndStop ("tab1"); }
Symbol 273 Button
on (press) { _root.soundfx(14); nextFrame(); }
Symbol 277 Button
on (press) { _root.soundfx(14); prevFrame(); }
Symbol 285 Button
on (press) { _root.soundfx(8); gotoAndPlay ("finish"); }
Symbol 290 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 2
stop();
Symbol 290 MovieClip Frame 90
stop();
Symbol 300 Button
on (press) { _root.soundfx(1); gotoAndPlay ("finish"); }
Symbol 301 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 2
stop();
Symbol 301 MovieClip Frame 90
stop();
Symbol 306 Button
on (press) { _root.soundfx(8); gotoAndPlay ("left"); }
Symbol 308 Button
on (press) { _root.soundfx(8); gotoAndPlay ("middle"); }
Symbol 309 Button
on (press) { _root.soundfx(8); gotoAndPlay ("right"); }
Symbol 310 Button
on (press) { _root.soundfx(8); gotoAndPlay ("finish"); }
Symbol 311 Button
on (press) { _root.soundfx(8); wild._x = this; gotoAndPlay ("finish"); }
Symbol 314 Button
on (press) { _root.soundfx(8); gotoAndPlay ("playedright"); }
Symbol 315 Button
on (press) { _root.soundfx(8); gotoAndPlay ("playedmiddle"); }
Symbol 316 Button
on (press) { _root.soundfx(8); gotoAndPlay ("playedleft"); }
Symbol 317 MovieClip Frame 1
stop();
Symbol 317 MovieClip Frame 2
stop();
Symbol 317 MovieClip Frame 3
stop();
Symbol 317 MovieClip Frame 4
stop();
Symbol 317 MovieClip Frame 5
stop();
Symbol 317 MovieClip Frame 6
stop();
Symbol 317 MovieClip Frame 7
stop();
Symbol 317 MovieClip Frame 8
stop();
Symbol 317 MovieClip Frame 100
gotoAndStop ("finish");
Symbol 317 MovieClip Frame 190
gotoAndStop ("finish");
Symbol 317 MovieClip Frame 280
stop();
Symbol 328 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 2
stop();
Symbol 328 MovieClip Frame 3
stop();
Symbol 328 MovieClip Frame 4
stop();
Symbol 328 MovieClip Frame 5
stop();
Symbol 328 MovieClip Frame 6
stop();
Symbol 328 MovieClip Frame 7
stop();
Symbol 328 MovieClip Frame 8
stop();
Symbol 328 MovieClip Frame 9
stop();
Symbol 328 MovieClip Frame 10
stop();
Symbol 328 MovieClip Frame 11
stop();
Symbol 328 MovieClip Frame 12
stop();
Symbol 328 MovieClip Frame 13
stop();
Symbol 342 MovieClip Frame 1
stop();
Symbol 342 MovieClip Frame 2
stop();
Symbol 342 MovieClip Frame 3
stop();
Symbol 342 MovieClip Frame 4
stop();
Symbol 342 MovieClip Frame 5
stop();
Symbol 343 MovieClip Frame 1
stop();
Symbol 356 MovieClip Frame 1
stop();
Symbol 376 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 1
stop();
Instance of Symbol 103 MovieClip "colbg1" in Symbol 398 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.special_flush == true) { this.gotoAndStop("special"); } else if (_root.special_straight == true) { this.gotoAndStop("special"); } else if (_root.special_three == true) { this.gotoAndStop("special"); } else if (_root.special_royal == true) { this.gotoAndStop("special"); } else if (_root.special_triple == true) { this.gotoAndStop("special"); } else { this.gotoAndStop(1); } }
Instance of Symbol 103 MovieClip "colbg2" in Symbol 398 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.special_flush == true) { this.gotoAndStop("special"); } else if (_root.special_straight == true) { this.gotoAndStop("special"); } else if (_root.special_three == true) { this.gotoAndStop("special"); } else if (_root.special_royal == true) { this.gotoAndStop("special"); } else if (_root.special_triple == true) { this.gotoAndStop("special"); } else { this.gotoAndStop(1); } }
Instance of Symbol 103 MovieClip "colbg3" in Symbol 398 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.special_flush == true) { this.gotoAndStop("special"); } else if (_root.special_straight == true) { this.gotoAndStop("special"); } else if (_root.special_three == true) { this.gotoAndStop("special"); } else if (_root.special_royal == true) { this.gotoAndStop("special"); } else if (_root.special_triple == true) { this.gotoAndStop("special"); } else { this.gotoAndStop(1); } }
Symbol 398 MovieClip Frame 2
_root.music(2);
Symbol 398 MovieClip Frame 3
_root.music(2);
Symbol 398 MovieClip Frame 4
_root.music(2);
Symbol 398 MovieClip Frame 5
_root.music(2);
Symbol 434 MovieClip Frame 1
_root.startsecs = 120; _root.minutes = 2; _root.seconds = "00"; stop();
Symbol 434 MovieClip Frame 2
_root.challengescore = 100000 /* 0x0186A0 */;
Symbol 434 MovieClip Frame 3
_root.startsecs = 120; _root.challengeflips = 5;
Symbol 434 MovieClip Frame 4
_root.startsecs = 120;
Symbol 434 MovieClip Frame 5
_root.startsecs = 90; _root.timer.minute = 1; _root.timer.second = 30; _root.minutes = 1; _root.seconds = 30;
Symbol 434 MovieClip Frame 6
_root.startsecs = 120; _root.challengescore = 250000 /* 0x03D090 */;
Symbol 434 MovieClip Frame 7
_root.startsecs = 120; _root.challengeflips = 8;
Symbol 434 MovieClip Frame 8
_root.shuffleint = setInterval(_root.ds_shuffle, 1000); _root.startsecs = 120;
Symbol 434 MovieClip Frame 9
_root.startsecs = 75; _root.timer.minute = 1; _root.timer.second = 15; _root.minutes = 1; _root.seconds = 15;
Symbol 434 MovieClip Frame 10
_root.startsecs = 120; _root.challengescore = 500000 /* 0x07A120 */;
Symbol 434 MovieClip Frame 11
_root.startsecs = 120; _root.challengeflips = 10;
Symbol 434 MovieClip Frame 12
_root.br3 = true; _root.startsecs = 120;
Symbol 434 MovieClip Frame 13
_root.startsecs = 60; _root.timer.minute = 1; _root.timer.second = "00"; _root.minutes = 1; _root.seconds = "00";
Symbol 434 MovieClip Frame 14
_root.startsecs = 120; _root.challengescore = 1000000 /* 0x0F4240 */;
Symbol 434 MovieClip Frame 15
_root.startsecs = 120; _root.challengeflips = 12;
Symbol 434 MovieClip Frame 16
_root.usshuffleint = setInterval(_root.us_shuffle, 1000); _root.shuffleint = setInterval(_root.ds_shuffle, 1000); _root.startsecs = 120;
Symbol 434 MovieClip Frame 17
_root.startsecs = 45; _root.timer.minute = 0; _root.timer.second = 45; _root.minutes = 0; _root.seconds = 45;
Symbol 434 MovieClip Frame 18
_root.startsecs = 120; _root.challengescore = 10000000 /* 0x989680 */;
Symbol 434 MovieClip Frame 19
_root.startsecs = 120; _root.challengeflips = 18;
Symbol 434 MovieClip Frame 20
_root.br5 = true; _root.startsecs = 120;
Symbol 443 Button
on (press) { if (_root.gameon == true) { staylit = false; _root.checkmoves = true; if (this.col > 0) { if (this.col == _root.col) { if (_root.col != 5) { _root.soundfx(8); if (_root.br5 == true) { blackout._visible = 0; _root["deckcover" + this.stack]._visible = 0; } stack = this.stack; changecol = false; addscore = true; _root.checkcard(stack, changecol, addscore); } } else if (this.num == _root.num) { if (_root.num != "") { _root.soundfx(1); if (_root.br3 == true) { blackout._visible = 0; _root["deckcover" + this.stack]._visible = 0; } if (_root.br5 == true) { blackout._visible = 0; _root["deckcover" + this.stack]._visible = 0; staylit = true; } stack = this.stack; changecol = true; addscore = true; _root.checkcard(stack, changecol, addscore); flipover = true; _root["deck" + stack].flipcount = 0; } } else if (this.col == 5) { if (_root.col != 0) { if (_root.col != 5) { _root.soundfx(8); if (_root.br5 == true) { blackout._visible = 0; _root["deckcover" + this.stack]._visible = 0; } stack = this.stack; changecol = false; addscore = true; _root.checkcard(stack, changecol, addscore); } } } else if (_root.col == 5) { if (this.col != 5) { _root.soundfx(8); if (_root.br5 == true) { blackout._visible = 0; _root["deckcover" + this.stack]._visible = 0; } stack = this.stack; changecol = false; addscore = false; _root.checkcard(stack, changecol, addscore); _root.wildcards--; } } else { _root.soundfx(13); } } else if (_root.num != 0) { _root.soundfx(8); stack = this.stack; changecol = false; if (_root.col != 5) { addscore = true; } else { addscore = false; _root.wildcards--; } _root.checkcard(stack, changecol, addscore); } } } on (release, releaseOutside) { if (flipover != true) { if (_root.played >= 48) { _root.checkCount = 0; _root.endround(); } } if (_root.br5 == true) { if (staylit == false) { blackout._visible = 1; _root["deckcover" + this.stack]._visible = 1; } staylit = false; } }
Symbol 459 Button
on (press) { if (_root.gameon == true) { _root.special_flush = false; _root.special_straight = false; _root.special_three = false; _root.special_royal = false; _root.special_triple = false; if (_root.br5 == true) { blackout._visible = 0; } if (_root.carddeck != this.deck) { _root.soundfx(11); } else if (_root.num == 0) { _root.soundfx(11); } _root.col = this.col; _root.num = this.num; _root.carddeck = this.deck; _root.highlight._visible = 1; _root.highlight._x = _root["deal" + _root.carddeck]._x; } } on (release) { if (_root.br5 == true) { blackout._visible = 1; } }
Symbol 464 MovieClip Frame 1
num = 2; col = 1;
Instance of Symbol 445 MovieClip "blackout" in Symbol 464 MovieClip Frame 1
onClipEvent (load) { if (_root.challengeround == 1) { if (_root.subround == 4) { this._visible = 1; } else { this._visible = 0; } } else if (_root.br5 == true) { this._visible = 1; } else { this._visible = 0; } } onClipEvent (enterFrame) { if (_root.challengeround == 1) { if (_root.subround == 4) { onoff = random(101); if (onoff == 50) { this._visible = 1; } else if (onoff == 100) { this._visible = 0; } } } }
Symbol 464 MovieClip Frame 2
num = 3; col = 1;
Symbol 464 MovieClip Frame 3
num = 4; col = 1;
Symbol 464 MovieClip Frame 4
num = 5; col = 1;
Symbol 464 MovieClip Frame 5
num = 6; col = 1;
Symbol 464 MovieClip Frame 6
num = 7; col = 1;
Symbol 464 MovieClip Frame 7
num = 8; col = 1;
Symbol 464 MovieClip Frame 8
num = 9; col = 1;
Symbol 464 MovieClip Frame 9
num = 10; col = 1;
Symbol 464 MovieClip Frame 10
num = 11; col = 1;
Symbol 464 MovieClip Frame 11
num = 12; col = 1;
Symbol 464 MovieClip Frame 12
num = 13; col = 1;
Symbol 464 MovieClip Frame 13
num = 2; col = 2;
Symbol 464 MovieClip Frame 14
num = 3; col = 2;
Symbol 464 MovieClip Frame 15
num = 4; col = 2;
Symbol 464 MovieClip Frame 16
num = 5; col = 2;
Symbol 464 MovieClip Frame 17
num = 6; col = 2;
Symbol 464 MovieClip Frame 18
num = 7; col = 2;
Symbol 464 MovieClip Frame 19
num = 8; col = 2;
Symbol 464 MovieClip Frame 20
num = 9; col = 2;
Symbol 464 MovieClip Frame 21
num = 10; col = 2;
Symbol 464 MovieClip Frame 22
num = 11; col = 2;
Symbol 464 MovieClip Frame 23
num = 12; col = 2;
Symbol 464 MovieClip Frame 24
num = 13; col = 2;
Symbol 464 MovieClip Frame 25
num = 2; col = 3;
Symbol 464 MovieClip Frame 26
num = 3; col = 3;
Symbol 464 MovieClip Frame 27
num = 4; col = 3;
Symbol 464 MovieClip Frame 28
num = 5; col = 3;
Symbol 464 MovieClip Frame 29
num = 6; col = 3;
Symbol 464 MovieClip Frame 30
num = 7; col = 3;
Symbol 464 MovieClip Frame 31
num = 8; col = 3;
Symbol 464 MovieClip Frame 32
num = 9; col = 3;
Symbol 464 MovieClip Frame 33
num = 10; col = 3;
Symbol 464 MovieClip Frame 34
num = 11; col = 3;
Symbol 464 MovieClip Frame 35
num = 12; col = 3;
Symbol 464 MovieClip Frame 36
num = 13; col = 3;
Symbol 464 MovieClip Frame 37
num = 2; col = 4;
Symbol 464 MovieClip Frame 38
num = 3; col = 4;
Symbol 464 MovieClip Frame 39
num = 4; col = 4;
Symbol 464 MovieClip Frame 40
num = 5; col = 4;
Symbol 464 MovieClip Frame 41
num = 6; col = 4;
Symbol 464 MovieClip Frame 42
num = 7; col = 4;
Symbol 464 MovieClip Frame 43
num = 8; col = 4;
Symbol 464 MovieClip Frame 44
num = 9; col = 4;
Symbol 464 MovieClip Frame 45
num = 10; col = 4;
Symbol 464 MovieClip Frame 46
num = 11; col = 4;
Symbol 464 MovieClip Frame 47
num = 12; col = 4;
Symbol 464 MovieClip Frame 48
num = 13; col = 4;
Symbol 464 MovieClip Frame 49
num = ""; col = 5;
Symbol 464 MovieClip Frame 50
num = ""; col = 5;
Symbol 464 MovieClip Frame 51
num = ""; col = 5;
Symbol 464 MovieClip Frame 52
num = ""; col = 5;
Symbol 464 MovieClip Frame 53
num = 0; col = 6;
Symbol 468 Button
on (press) { stopAllSounds(); _root.soundfx(10); _root.gameon == false; clearInterval(_root.timeint); clearInterval(_root.usshuffleint); clearInterval(_root.shuffleint); _root.pause._visible = 1; }
Symbol 490 MovieClip Frame 1
stop();
Symbol 490 MovieClip Frame 2
_root.score = _root.score + 10000;
Symbol 490 MovieClip Frame 31
_root.special_flush = false; _root.addBonus(); gotoAndStop (1);
Symbol 490 MovieClip Frame 32
_root.score = _root.score + 25000;
Symbol 490 MovieClip Frame 62
_root.special_straight = false; _root.addBonus(); gotoAndStop (1);
Symbol 490 MovieClip Frame 63
_root.score = _root.score + 50000;
Symbol 490 MovieClip Frame 93
_root.special_three = false; _root.addBonus(); gotoAndStop (1);
Symbol 490 MovieClip Frame 94
_root.score = _root.score + 100000;
Symbol 490 MovieClip Frame 123
_root.special_royal = false; _root.addBonus(); gotoAndStop (1);
Symbol 490 MovieClip Frame 124
_root.score = _root.score + 100000;
Symbol 490 MovieClip Frame 154
_root.special_triple = false; _root.addBonus(); gotoAndStop (1);
Symbol 493 MovieClip Frame 1
stop();
Symbol 493 MovieClip Frame 120
_root.gameover = true; _root.movesup = true;
Symbol 495 MovieClip Frame 1
stop();
Symbol 495 MovieClip Frame 120
_root.gameover = true; _root.timesup = true;
Symbol 498 Button
on (press) { _root.soundfx(10); _root.music(_root.currentMusic); this._visible = 0; _root.timeint = setInterval(_root.timer.interval, 1000); if ((_root.challengeround == 2) && (_root.subround == 4)) { _root.shuffleint = setInterval(_root.ds_shuffle, 1000); } else if ((_root.challengeround == 4) && (_root.subround == 4)) { _root.usshuffleint = setInterval(_root.us_shuffle, 1000); _root.shuffleint = setInterval(_root.ds_shuffle, 1000); } _root.gameon = true; }
Symbol 502 Button
on (press) { _root.soundfx(10); _root.exit = true; }
Symbol 505 Button
on (press) { _root.mus = true; if (_root.freeplaymode == true) { _root.currentMusic == 8; } else if (_root.subround == 1) { _root.currentMusic == 2; } else if (_root.subround == 2) { _root.currentMusic == 2; } else if (_root.subround == 3) { _root.currentMusic == 2; } else if (_root.subround == 4) { _root.currentMusic == 2; } }
Instance of Symbol 65 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.aliasing == true) || (_root.aliasing == undefined)) { this.gotoAndStop("on"); } else { this.gotoAndStop("off"); } }
Instance of Symbol 69 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.aliasing == false) { this.gotoAndStop("on"); } else { this.gotoAndStop("off"); } }
Instance of Symbol 65 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.fx == true) || (_root.fx == undefined)) { this.gotoAndStop("on"); } else { this.gotoAndStop("off"); } }
Instance of Symbol 69 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.fx == false) { this.gotoAndStop("on"); } else { this.gotoAndStop("off"); } }
Instance of Symbol 65 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.mus == true) || (_root.mus == undefined)) { this.gotoAndStop("on"); } else { this.gotoAndStop("off"); } }
Instance of Symbol 69 MovieClip in Symbol 506 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.mus == false) { this.gotoAndStop("on"); } else { this.gotoAndStop("off"); } }
Symbol 508 Button
on (press) { _root.soundfx(4); _root.gameon = true; _root.intro._visible = 0; _root.timeint = setInterval(_root.timer.interval, 1000); }
Symbol 541 MovieClip Frame 1
if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; } stop();
Symbol 541 MovieClip Frame 9
if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 17
if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 25
if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 45
_root.bonusdemo = _root.bonusdemo * 2; if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 53
if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 61
if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 69
if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 77
if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 97
_root.bonusdemo = _root.bonusdemo * 2; if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 105
if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 113
if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 121
if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 141
_root.bonusdemo = _root.bonusdemo * 2; if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 149
if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 157
if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 541 MovieClip Frame 176
_root.bonusdemo = _root.bonusdemo * 2; if (_root.scoredemo < _root.challengescore) { _root.scoredemo = _root.scoredemo + _root.bonusdemo; } else { _root.scoredemo = 0; _root.bonusdemo = 100; }
Symbol 563 MovieClip Frame 1
stop();
Symbol 563 MovieClip Frame 33
if (_root.flipdemo < _root.challengeflips) { _root.flipdemo++; _root.bonusdemo = _root.bonusdemo * 2; _root.intro.flipdemo.demobonusbg.play(); } else { _root.flipdemo = 0; _root.bonusdemo = 100; _root.intro.flipdemo.demobonusbg.play(); }
Symbol 563 MovieClip Frame 85
if (_root.flipdemo < _root.challengeflips) { _root.flipdemo++; _root.bonusdemo = _root.bonusdemo * 2; _root.intro.flipdemo.demobonusbg.play(); } else { _root.flipdemo = 0; _root.bonusdemo = 100; _root.intro.flipdemo.demobonusbg.play(); }
Symbol 563 MovieClip Frame 129
if (_root.flipdemo < _root.challengeflips) { _root.flipdemo++; _root.bonusdemo = _root.bonusdemo * 2; _root.intro.flipdemo.demobonusbg.play(); } else { _root.flipdemo = 0; _root.bonusdemo = 100; _root.intro.flipdemo.demobonusbg.play(); }
Symbol 563 MovieClip Frame 173
if (_root.flipdemo < _root.challengeflips) { _root.flipdemo++; _root.bonusdemo = _root.bonusdemo * 2; _root.intro.flipdemo.demobonusbg.play(); } else { _root.flipdemo = 0; _root.bonusdemo = 100; _root.intro.flipdemo.demobonusbg.play(); }
Symbol 583 MovieClip Frame 40
_root.intro.gotoAndStop("speed");
Symbol 590 MovieClip Frame 1
numpicker = random(10) + 1; choice = random(2); if (choice == 0) { this.tipchoice.gotoAndStop("dyk"); _root.tipdyk = _root["dyk" + numpicker]; } else { this.tipchoice.gotoAndStop("tip"); _root.tipdyk = _root["tip" + numpicker]; }
Symbol 590 MovieClip Frame 2
numpicker = random(10) + 1; choice = random(2); if (choice == 0) { this.tipchoice.gotoAndStop("dyk"); _root.tipdyk = _root["dyk" + numpicker]; } else { this.tipchoice.gotoAndStop("tip"); _root.tipdyk = _root["tip" + numpicker]; } _root.voice(1);
Instance of Symbol 397 MovieClip in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 5) { if (_root.subround == 4) { this._alpha = 100; } } }
Instance of Symbol 341 MovieClip in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 5) { if (_root.subround == 3) { this._alpha = 100; } } }
Instance of Symbol 385 MovieClip in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 5) { if (_root.subround == 2) { this._alpha = 100; } } }
Instance of Symbol 349 MovieClip in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 5) { if (_root.subround == 1) { this._alpha = 100; } } }
Instance of Symbol 397 MovieClip in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 4) { if (_root.subround == 4) { this._alpha = 100; } } }
Instance of Symbol 341 MovieClip in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 4) { if (_root.subround == 3) { this._alpha = 100; } } }
Instance of Symbol 385 MovieClip in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 4) { if (_root.subround == 2) { this._alpha = 100; } } }
Instance of Symbol 349 MovieClip in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 4) { if (_root.subround == 1) { this._alpha = 100; } } }
Instance of Symbol 397 MovieClip in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 3) { if (_root.subround == 4) { this._alpha = 100; } } }
Instance of Symbol 341 MovieClip in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 3) { if (_root.subround == 3) { this._alpha = 100; } } }
Instance of Symbol 385 MovieClip in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 3) { if (_root.subround == 2) { this._alpha = 100; } } }
Instance of Symbol 349 MovieClip in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 3) { if (_root.subround == 1) { this._alpha = 100; } } }
Instance of Symbol 397 MovieClip in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 2) { if (_root.subround == 4) { this._alpha = 100; } } }
Instance of Symbol 341 MovieClip "icon23" in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 2) { if (_root.subround == 3) { this._alpha = 100; } } }
Instance of Symbol 385 MovieClip "icon22" in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 2) { if (_root.subround == 2) { this._alpha = 100; } } }
Instance of Symbol 349 MovieClip "icon21" in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 2) { if (_root.subround == 1) { this._alpha = 100; } } }
Instance of Symbol 397 MovieClip "icon14" in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 1) { if (_root.subround == 4) { this._alpha = 100; } } }
Instance of Symbol 341 MovieClip "icon13" in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 1) { if (_root.subround == 3) { this._alpha = 100; } } }
Instance of Symbol 385 MovieClip "icon12" in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 1) { if (_root.subround == 2) { this._alpha = 100; } } }
Instance of Symbol 349 MovieClip "icon11" in Symbol 590 MovieClip Frame 2
onClipEvent (load) { if (_root.challengeround == 1) { if (_root.subround == 1) { this._alpha = 100; } } }
Instance of Symbol 540 MovieClip in Symbol 590 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.intro._visible == 1) { this.hands._rotation = this.hands._rotation + 10; this.hands2._rotation = this.hands2._rotation + 3; } }
Instance of Symbol 541 MovieClip "cards" in Symbol 590 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.intro._visible == 1) { this.play(); } else { this.gotoAndStop(1); } }
Symbol 590 MovieClip Frame 3
numpicker = random(10) + 1; choice = random(2); if (choice == 0) { this.tipchoice.gotoAndStop("dyk"); _root.tipdyk = _root["dyk" + numpicker]; } else { this.tipchoice.gotoAndStop("tip"); _root.tipdyk = _root["tip" + numpicker]; } displayChallengeScore = new String(_root.challengescore); displayChallengeScore = _root.format(displayChallengeScore); _root.voice(2);
Instance of Symbol 385 MovieClip in Symbol 590 MovieClip Frame 3
/* no clip actions */
Instance of Symbol 541 MovieClip "democard" in Symbol 590 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.intro._visible == 1) { this.play(); } else { this.gotoAndStop(1); } }
Instance of Symbol 554 MovieClip in Symbol 590 MovieClip Frame 3
onClipEvent (load) { _root.bonusdemo = 100; _root.scoredemo = 0; }
Symbol 590 MovieClip Frame 4
numpicker = random(10) + 1; choice = random(2); if (choice == 0) { this.tipchoice.gotoAndStop("dyk"); _root.tipdyk = _root["dyk" + numpicker]; } else { this.tipchoice.gotoAndStop("tip"); _root.tipdyk = _root["tip" + numpicker]; } _root.voice(3);
Instance of Symbol 563 MovieClip in Symbol 590 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.intro._visible == 1) { this.play(); } else { this.gotoAndStop(1); } }
Instance of Symbol 567 MovieClip "flipdemo" in Symbol 590 MovieClip Frame 4
onClipEvent (load) { _root.bonusdemo = 100; _root.flipdemo = 0; }
Symbol 590 MovieClip Frame 5
numpicker = random(10) + 1; choice = random(2); if (choice == 0) { this.tipchoice.gotoAndStop("dyk"); _root.tipdyk = _root["dyk" + numpicker]; } else { this.tipchoice.gotoAndStop("tip"); _root.tipdyk = _root["tip" + numpicker]; } if (_root.challengeround == 1) { bonustext = "Downstairs Blinkers"; } else if (_root.challengeround == 2) { bonustext = "Downstairs Conveyor"; } else if (_root.challengeround == 3) { bonustext = "Upstairs Blinkers"; } else if (_root.challengeround == 4) { bonustext = "Double Conveyor"; } else if (_root.challengeround == 5) { bonustext = "Total Blackout"; } _root.voice(4);
Instance of Symbol 575 MovieClip in Symbol 590 MovieClip Frame 5
onClipEvent (enterFrame) { if (_root.intro._visible == 1) { this.play(); } else { this.gotoAndStop(1); } }
Instance of Symbol 589 MovieClip in Symbol 590 MovieClip Frame 6
onClipEvent (load) { this.gotoAndStop(_root.challengeround); }
Symbol 591 Button
on (release) { _root.soundfx(14); gotoAndStop ("fp_alltime"); }
Symbol 592 Button
on (release) { _root.soundfx(14); gotoAndStop ("fp_round"); }
Symbol 621 Button
on (release) { _root.downloadNow(); }
Symbol 622 Button
on (release) { _root.soundfx(14); gotoAndStop ("ch_level"); }
Symbol 623 Button
on (release) { _root.soundfx(14); gotoAndStop ("ch_round"); }
Symbol 626 Button
on (release) { _root.soundfx(14); gotoAndStop ("ch_alltime"); }
Symbol 640 MovieClip Frame 1
stop();
Instance of Symbol 619 MovieClip in Symbol 640 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 619 MovieClip in Symbol 640 MovieClip Frame 3
/* no clip actions */
Symbol 641 Button
on (press) { if ((_root.challengemode == true) && (_root.warning._visible == 0)) { _root.soundfx(4); _root.soundfx(16); _root.warning._visible = 1; } else if (_root.challengemode == true) { _root.soundfx(4); i = 1; while (i < 5) { _root["roundscore1" + i] = 0; _root["roundscore2" + i] = 0; _root["roundscore3" + i] = 0; _root["roundscore4" + i] = 0; _root["roundscore5" + i] = 0; i++; } k = 1; while (k < 6) { _root["levtotal" + k] = 0; k++; } _root.totalscore = 0; _root.displayLevelScore = 0; _root.gamecomplete = false; clearInterval(tallyint); _root.fxarray[12].stop("fx_tally"); _root.funnel(); } else { _root.soundfx(4); _root.fxarray[12].stop("fx_tally"); clearInterval(tallyint); _root.funnel(); } }
Symbol 642 Button
on (press) { _root.soundfx(4); clearInterval(tallyint); _root.fxarray[12].stop("fx_tally"); if (gamecomplete == true) { gotoAndStop (213); } else if (_root.challengemode == true) { if (_root.challengemet == true) { if (_root.subround < 4) { _root.subround++; _root.round++; gotoAndPlay (210); } else { _root.challengeround = 1; _root.subround = 1; _root.round = 1; gotoAndStop (213); } } else { _root.finalscore = 0; gotoAndPlay (210); } } else if (_root.freeplaymode == true) { _root.music(8); _root.subround = 1; _root.round++; _root.startsecs = 120; _root.finalscore = 0; gotoAndPlay (210); } }
Symbol 651 Button
on (release) { _root.score = _root.tempscore; getURL ("http://www.gamerival.com/game.cfm", "_self", "POST"); }
Symbol 655 Button
on (press) { _root.soundfx(17); this._visible = 0; }
Symbol 662 Button
on (press) { _root.soundfx(4); if (_root.challengemode == true) { i = 1; while (i < 5) { _root["roundscore1" + i] = 0; _root["roundscore2" + i] = 0; _root["roundscore3" + i] = 0; _root["roundscore4" + i] = 0; _root["roundscore5" + i] = 0; i++; } k = 1; while (k < 6) { _root["levtotal" + k] = 0; k++; } _root.totalscore = 0; _root.displayLevelScore = 0; _root.gamecomplete = false; } gotoAndStop (205); }
Symbol 679 Button
on (press) { _root.soundfx(4); _root.funnel(); }
Symbol 681 Button
on (press) { _root.soundfx(4); gotoAndStop (205); }
Symbol 683 Button
on (release) { _root.downloadNow(); }
Symbol 697 Button
on (press) { if ((_root.challengemode == true) && (_root.warning._visible == 0)) { _root.soundfx(4); _root.soundfx(16); _root.warning._visible = 1; } else if (_root.challengemode == true) { _root.soundfx(4); i = 1; while (i < 5) { _root["roundscore1" + i] = 0; _root["roundscore2" + i] = 0; _root["roundscore3" + i] = 0; _root["roundscore4" + i] = 0; _root["roundscore5" + i] = 0; i++; } k = 1; while (k < 6) { _root["levtotal" + k] = 0; k++; } _root.totalscore = 0; _root.displayLevelScore = 0; _root.gamecomplete = false; _root.funnel(); } else { _root.soundfx(4); _root.funnel(); } }
Symbol 698 Button
on (press) { if (_root.freeplaymode == true) { _root.soundfx(4); _root.music(8); _root.round++; gotoAndPlay (210); } else if (_root.challengemode == true) { _root.soundfx(4); gotoAndPlay (210); } }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:Timeline
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:398 590  Timeline
Symbol 5 GraphicUsed by:6
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Symbol 11 TextUses:9Used by:Timeline
Symbol 12 Sound [fx_flip]Used by:Timeline
Symbol 13 Sound [fx_bonusscore]Used by:Timeline
Symbol 14 Sound [fx_bonustext]Used by:Timeline
Symbol 15 Sound [fx_buttonpush]Used by:Timeline
Symbol 16 Sound [fx_challengecomp]Used by:Timeline
Symbol 17 Sound [fx_cardplayed]Used by:Timeline
Symbol 18 Sound [fx_outofmoves]Used by:Timeline
Symbol 19 Sound [fx_pause]Used by:Timeline
Symbol 20 Sound [fx_pickcard]Used by:Timeline
Symbol 21 Sound [fx_tally]Used by:Timeline
Symbol 22 Sound [fx_error]Used by:Timeline
Symbol 23 Sound [fx_tabclick]Used by:Timeline
Symbol 24 Sound [fx_warning]Used by:Timeline
Symbol 25 Sound [fx_resume]Used by:Timeline
Symbol 26 Sound [voice_speed]Used by:Timeline
Symbol 27 Sound [voice_score]Used by:Timeline
Symbol 28 Sound [voice_flip]Used by:Timeline
Symbol 29 Sound [voice_bonus]Used by:Timeline
Symbol 30 Sound [voice_chcomp]Used by:Timeline
Symbol 31 Sound [voice_chfail]Used by:Timeline
Symbol 32 Sound [voice_better]Used by:Timeline
Symbol 33 Sound [voice_congrats]Used by:Timeline
Symbol 34 Sound [voice_tryharder]Used by:Timeline
Symbol 35 Sound [mus_1]Used by:Timeline
Symbol 36 Sound [mus_8]Used by:Timeline
Symbol 37 Sound [mus_9]Used by:Timeline
Symbol 38 Sound [mus_2]Used by:Timeline
Symbol 39 Sound [mus_3]Used by:Timeline
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Symbol 641 ButtonUses:43 44Used by:Timeline
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Symbol 651 ButtonUses:43 44Used by:Timeline
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Symbol 676 GraphicUsed by:679
Symbol 677 GraphicUsed by:679
Symbol 678 GraphicUsed by:679
Symbol 679 ButtonUses:673 674 675 676 677 678Used by:Timeline
Symbol 680 TextUses:54Used by:Timeline
Symbol 681 ButtonUses:43 44Used by:Timeline
Symbol 682 MovieClipUses:58Used by:Timeline
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Symbol 697 ButtonUses:43 44Used by:Timeline
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Symbol 699 EditableTextUses:9Used by:Timeline
Symbol 700 EditableTextUses:9Used by:Timeline
Symbol 701 TextUses:129Used by:705
Symbol 702 TextUses:106Used by:705
Symbol 703 TextUses:129Used by:705
Symbol 704 TextUses:106Used by:705
Symbol 705 MovieClipUses:219 701 702 703 704Used by:Timeline
Symbol 706 GraphicUsed by:Timeline
Symbol 707 TextUses:54Used by:Timeline
Symbol 708 TextUses:54Used by:Timeline

Instance Names

"loadingbar"Frame 1Symbol 6 MovieClip
"shell"Frame 1Symbol 8 MovieClip
"antialias"Frame 205Symbol 97 MovieClip
"moves"Frame 207Symbol 210 MovieClip
"gameplaybg"Frame 210Symbol 398 MovieClip
"challengebg"Frame 210Symbol 434 MovieClip
"timer"Frame 210Symbol 438 MovieClip
"deck1"Frame 210Symbol 446 MovieClip
"deck2"Frame 210Symbol 446 MovieClip
"deck3"Frame 210Symbol 446 MovieClip
"deck1numbers"Frame 210Symbol 448 MovieClip
"deck2numbers"Frame 210Symbol 450 MovieClip
"deck3numbers"Frame 210Symbol 452 MovieClip
"deal1"Frame 210Symbol 458 MovieClip
"card1"Frame 210Symbol 464 MovieClip
"deal5"Frame 210Symbol 458 MovieClip
"card5"Frame 210Symbol 464 MovieClip
"deal4"Frame 210Symbol 458 MovieClip
"card4"Frame 210Symbol 464 MovieClip
"deal3"Frame 210Symbol 458 MovieClip
"card3"Frame 210Symbol 464 MovieClip
"deal2"Frame 210Symbol 458 MovieClip
"card2"Frame 210Symbol 464 MovieClip
"highlight"Frame 210Symbol 466 MovieClip
"deckcover1"Frame 210Symbol 467 MovieClip
"deckcover2"Frame 210Symbol 467 MovieClip
"deckcover3"Frame 210Symbol 467 MovieClip
"bonusAnimation"Frame 210Symbol 490 MovieClip
"outofmoves"Frame 210Symbol 493 MovieClip
"outoftime"Frame 210Symbol 495 MovieClip
"pause"Frame 210Symbol 506 MovieClip
"intro"Frame 210Symbol 590 MovieClip
"warning"Frame 213Symbol 661 MovieClip
"warning"Frame 216Symbol 661 MovieClip
"wild"Symbol 203 MovieClip Frame 3Symbol 186 MovieClip
"wild"Symbol 317 MovieClip Frame 3Symbol 186 MovieClip
"wild"Symbol 317 MovieClip Frame 4Symbol 186 MovieClip
"colbg1"Symbol 398 MovieClip Frame 1Symbol 103 MovieClip
"colbg2"Symbol 398 MovieClip Frame 1Symbol 103 MovieClip
"colbg3"Symbol 398 MovieClip Frame 1Symbol 103 MovieClip
"bonus1"Symbol 398 MovieClip Frame 1Symbol 356 MovieClip
"bonus2"Symbol 398 MovieClip Frame 1Symbol 356 MovieClip
"bonus3"Symbol 398 MovieClip Frame 1Symbol 356 MovieClip
"scoreBox"Symbol 398 MovieClip Frame 1Symbol 376 MovieClip
"blackout"Symbol 446 MovieClip Frame 1Symbol 445 MovieClip
"blackout"Symbol 464 MovieClip Frame 1Symbol 445 MovieClip
"hands"Symbol 540 MovieClip Frame 1Symbol 539 MovieClip
"hands2"Symbol 540 MovieClip Frame 1Symbol 539 MovieClip
"demobonusbg"Symbol 567 MovieClip Frame 1Symbol 356 MovieClip
"tipchoice"Symbol 590 MovieClip Frame 1Symbol 513 MovieClip
"icon23"Symbol 590 MovieClip Frame 2Symbol 341 MovieClip
"icon22"Symbol 590 MovieClip Frame 2Symbol 385 MovieClip
"icon21"Symbol 590 MovieClip Frame 2Symbol 349 MovieClip
"icon14"Symbol 590 MovieClip Frame 2Symbol 397 MovieClip
"icon13"Symbol 590 MovieClip Frame 2Symbol 341 MovieClip
"icon12"Symbol 590 MovieClip Frame 2Symbol 385 MovieClip
"icon11"Symbol 590 MovieClip Frame 2Symbol 349 MovieClip
"cards"Symbol 590 MovieClip Frame 2Symbol 541 MovieClip
"democard"Symbol 590 MovieClip Frame 3Symbol 541 MovieClip
"flipdemo"Symbol 590 MovieClip Frame 4Symbol 567 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 4Symbol 12 as "fx_flip"
ExportAssets (56)Timeline Frame 4Symbol 13 as "fx_bonusscore"
ExportAssets (56)Timeline Frame 4Symbol 14 as "fx_bonustext"
ExportAssets (56)Timeline Frame 4Symbol 15 as "fx_buttonpush"
ExportAssets (56)Timeline Frame 4Symbol 16 as "fx_challengecomp"
ExportAssets (56)Timeline Frame 4Symbol 17 as "fx_cardplayed"
ExportAssets (56)Timeline Frame 4Symbol 18 as "fx_outofmoves"
ExportAssets (56)Timeline Frame 4Symbol 19 as "fx_pause"
ExportAssets (56)Timeline Frame 4Symbol 20 as "fx_pickcard"
ExportAssets (56)Timeline Frame 4Symbol 21 as "fx_tally"
ExportAssets (56)Timeline Frame 4Symbol 22 as "fx_error"
ExportAssets (56)Timeline Frame 4Symbol 23 as "fx_tabclick"
ExportAssets (56)Timeline Frame 4Symbol 24 as "fx_warning"
ExportAssets (56)Timeline Frame 4Symbol 25 as "fx_resume"
ExportAssets (56)Timeline Frame 4Symbol 26 as "voice_speed"
ExportAssets (56)Timeline Frame 4Symbol 27 as "voice_score"
ExportAssets (56)Timeline Frame 4Symbol 28 as "voice_flip"
ExportAssets (56)Timeline Frame 4Symbol 29 as "voice_bonus"
ExportAssets (56)Timeline Frame 4Symbol 30 as "voice_chcomp"
ExportAssets (56)Timeline Frame 4Symbol 31 as "voice_chfail"
ExportAssets (56)Timeline Frame 4Symbol 32 as "voice_better"
ExportAssets (56)Timeline Frame 4Symbol 33 as "voice_congrats"
ExportAssets (56)Timeline Frame 4Symbol 34 as "voice_tryharder"
ExportAssets (56)Timeline Frame 4Symbol 35 as "mus_1"
ExportAssets (56)Timeline Frame 4Symbol 36 as "mus_8"
ExportAssets (56)Timeline Frame 4Symbol 37 as "mus_9"
ExportAssets (56)Timeline Frame 4Symbol 38 as "mus_2"
ExportAssets (56)Timeline Frame 4Symbol 39 as "mus_3"

Labels

"off"Symbol 65 MovieClip Frame 1
"on"Symbol 65 MovieClip Frame 2
"off"Symbol 69 MovieClip Frame 1
"on"Symbol 69 MovieClip Frame 2
"special"Symbol 103 MovieClip Frame 2
"finish"Symbol 140 MovieClip Frame 3
"finish"Symbol 168 MovieClip Frame 3
"right"Symbol 203 MovieClip Frame 3
"middle"Symbol 203 MovieClip Frame 5
"left"Symbol 203 MovieClip Frame 7
"playedleft"Symbol 203 MovieClip Frame 9
"playedmiddle"Symbol 203 MovieClip Frame 10
"playedright"Symbol 203 MovieClip Frame 11
"tab1"Symbol 236 MovieClip Frame 1
"tab2"Symbol 236 MovieClip Frame 2
"finish"Symbol 290 MovieClip Frame 3
"finish"Symbol 301 MovieClip Frame 3
"right"Symbol 317 MovieClip Frame 3
"middle"Symbol 317 MovieClip Frame 5
"left"Symbol 317 MovieClip Frame 7
"playedleft"Symbol 317 MovieClip Frame 9
"playedmiddle"Symbol 317 MovieClip Frame 101
"playedright"Symbol 317 MovieClip Frame 191
"finish"Symbol 317 MovieClip Frame 280
"tab1"Symbol 343 MovieClip Frame 1
"tab2"Symbol 343 MovieClip Frame 2
"special"Symbol 376 MovieClip Frame 2
"completed"Symbol 434 MovieClip Frame 21
"flush"Symbol 490 MovieClip Frame 2
"straight"Symbol 490 MovieClip Frame 32
"three"Symbol 490 MovieClip Frame 63
"royal"Symbol 490 MovieClip Frame 94
"triple"Symbol 490 MovieClip Frame 124
"tip"Symbol 513 MovieClip Frame 1
"dyk"Symbol 513 MovieClip Frame 2
"freeplay"Symbol 590 MovieClip Frame 1
"speed"Symbol 590 MovieClip Frame 2
"score"Symbol 590 MovieClip Frame 3
"flips"Symbol 590 MovieClip Frame 4
"bonus"Symbol 590 MovieClip Frame 5
"nextlevel"Symbol 590 MovieClip Frame 6
"fp_round"Symbol 640 MovieClip Frame 1
"fp_alltime"Symbol 640 MovieClip Frame 2
"ch_round"Symbol 640 MovieClip Frame 3
"ch_level"Symbol 640 MovieClip Frame 4
"ch_alltime"Symbol 640 MovieClip Frame 5
"moves_free"Symbol 705 MovieClip Frame 1
"time_free"Symbol 705 MovieClip Frame 2

Dynamic Text Variables

secondSymbol 435 EditableText"55"
minuteSymbol 436 EditableText"2"
displayBonus1Symbol 440 EditableText""
rounddisplaySymbol 441 EditableText""
_root.deck1.numSymbol 447 EditableText""
_root.deck2.numSymbol 449 EditableText""
_root.deck3.numSymbol 451 EditableText""
flipsSymbol 453 EditableText""
wildcardsSymbol 454 EditableText""
cardsleftSymbol 455 EditableText""
modeSymbol 456 EditableText""
displayScoreSymbol 469 EditableText""
displayBonus2Symbol 470 EditableText""
displayBonus3Symbol 471 EditableText""
_root.tipdykSymbol 514 EditableText"You’ll score a Straight Bonus by placing three cards in ascending or descending order across the stacks?"
_root.tipdykSymbol 518 EditableText"A fast game, doesn't necessarily mean a good game. Take you time to get those flips."
_root.challengeroundSymbol 522 EditableText"2"
_root.subroundSymbol 523 EditableText"4"
timer.minuteSymbol 524 EditableText"2"
timer.secondSymbol 525 EditableText"00"
_root.tipdykSymbol 542 EditableText"A fast game, doesn't necessarily mean a good game. Take you time to get those flips."
_root.challengeroundSymbol 545 EditableText"2"
_root.subroundSymbol 546 EditableText"4"
displayChallengeScoreSymbol 547 EditableText""
_root.scoredemoSymbol 553 EditableText""
_root.tipdykSymbol 555 EditableText""
_root.challengeflipsSymbol 556 EditableText""
_root.challengeroundSymbol 558 EditableText"2"
_root.subroundSymbol 559 EditableText"4"
_root.bonusdemoSymbol 564 EditableText""
_root.flipdemoSymbol 566 EditableText""
_root.tipdykSymbol 568 EditableText"A fast game, doesn't necessarily mean a good game. Take you time to get those flips."
_root.challengeroundSymbol 569 EditableText"2"
_root.subroundSymbol 570 EditableText"4"
bonustextSymbol 571 EditableText""
_root.displayFlipSymbol 609 EditableText""
_root.displayWildcardSymbol 611 EditableText""
_root.displayTimeSymbol 612 EditableText""
_root.flipstempSymbol 614 EditableText""
_root.displayFinalScoreSymbol 615 EditableText""
_root.wildcardstempSymbol 616 EditableText""
_root.displayScoreSymbol 618 EditableText""
_root.displayTotalScoreSymbol 631 EditableText""
_root.displayLev1Symbol 637 EditableText""
playbuttonSymbol 643 EditableText"play again?"
playbuttonSymbol 644 EditableText"play again?"
playbuttonSymbol 699 EditableText"play again?"
playbuttonSymbol 700 EditableText"play again?"




http://swfchan.com/6/29956/info.shtml
Created: 19/5 -2019 15:20:03 Last modified: 19/5 -2019 15:20:03 Server time: 22/12 -2024 01:17:43