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Sim Girl.swf

This is the info page for
Flash #29976

(Click the ID number above for more basic data on this flash file.)


Text
WARNING!
If you are under 21 years of age, or if it is illegal to view adult
material in your community, please close this window now. I can't
be held responsible for your actions. Continuing further means
that you understand and accept responsibility for your own
actions, thus releasing the creator of this game from all liability.
The girl in this game is a character from DNA
2
, a japanese
manga written by Masakazu Katsura. This game is only a tribute
to his beautiful art...

Now Loading...

Play game!

The Ancient KungFu Fighters's

Ecophobia Games 2002

C

Tomoko Saeki

PRESS SPACE BAR TO START

i

Personal Infomation

Name:

Height:

Weight:

Enter your character's
name (max 12 char),
weight (10-99) in kg, and
height (100-999) in cm
above, then click the button
below to continue.

Character's stat

Strength:

Charm:

Knowledge:

Assign points to your character's
Strength,
Knowledge, and
Charm level
above, then click the button
below to start game.

Pts left:

Your Home

Fukoma High

Shopping Mall

Tomoko's home

PUB

Fight Club

Job Centre

Day

HP

Strength
(max 200)

Knowledge
(max 200)

Charm
(max 200)

Items

z

Sleep

Hp -0

Recharge your Hp

Call

Hp -5

Make a phone call

Leave

Back to map

Play

DAY

Hp Recovered!

100 Days have passed...
Let's see your result!

PUZZLE GAME!!
Collect all 6 pieces of puzzles from
dates!!

Relationship exp
increased!!

You can't call! Either you don't have enough
Hp or you don't have the girl's phone #.
(Click the above button to go back.)

Study

Hp -50

Raise your knowledge

Woo

Hp -20

Foolin around w/ chicks

Knowledge level increased!

Your Current knowledge

Sorry! You don't have enough money or Hp.
(Click the above button to go back.)

Salesman

Hp -45

Work as a salesperson,
Wage = Charm x $1.5

Tutor

1+1=2

Teach some fuckin kids
Wage = Knowledge x $2.0

Drug Dealer

Hp -35

If you'r busted,
you'll be in jail for 7 days
Wage = Strength x $ 5.0

IBM

Your have earned:

$

1+1=?

Your have earned:

Your have earned:

You are busted!! You need to stay in jail for a week.
(click the above button to continue)

Drink Beer

Hp -20
$ -20

Raise your charm level

Train

Raise your strength

Charm level increased!!

Your Current Charm

Strength level increased!!

Your Current Strength

Objectives:
Get the chick in 100 days! Use your time wisely:
-Train yourself
-Go to work and earn money
-Go for the girl
-Date her
-Fuck her

Level
New friend
Good friend
Close friend
Girlfriend
Lover

exp required
20
65
350
1500
6000

new abilities
Give gifts
Call by phone
Date
Visit her place
???

Buy Flowers

$ -50

Buy Teddy Bear

$ -300

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy Necklace</B></FONT></P>

$ -1000

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy Necklace</B></FONT></P>

Buy Medicine

$ -80

Buy Handkerchief

$ -30

Buy Lemon Drop

$ -20

Ask

?

Talk

Give

Date

Lv:
exp:

Girl:
Go away!!

Girl:
Sorry I am busy!

Girl:
Hi there!

Girl:
Hey! Nice to see you again.
(well he is okay I think...)

Asks her name!

Girl:
My name is Tomoko Saeki...
How about yours?

You just made a new friend!!
She'll take your gifts from
now on.

Girl:
Sorry I can't take your gifts...

Girl:
What? I don't even know you.

Tomoko:
Hey!! How are you doin?

Tomoko:
What's up?

Tomoko:
What are you going to do after
school?

Tomoko:
You are such a nice guy!
(Oh he is cute!)

Asks her phone no.!

Tomoko:
Okay...
866-656-7354. Call me!

You two become good friends,
and now you can call her by
phone!!

Tomoko:
Ohh!? Thank you!!

Tomoko:
Sorry! I am quite busy this week...

Tomoko:
I love swimming. I go swimming
every week.

Tomoko:
Did you call me last nite?

Tomoko:
I hate Studying!!

Tomoko:
I like strong and charming guy.

Tomoko:
That bookworm? Ill, he makes me
sick!!

Tomoko:
You drink a lot? I guess so.

Tomoko:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Tomoko:
They have a lot of SAD movies
playing in Golden City!

Tomoko:
Are you going to call me tonite?
(he is pretty attractive...)

Q: How do I look today?

1. Fantastic!
2. Damn you r sexy!
3. Good as usual.

Tomoko:
Thanks.

1. 866-652-7670
2. 866-656-7354
3. 866-609-9318

Q: Hey do you remember my phone?

Tomoko:
Good you remember!

Tomoko:
Sorry wrong answer!

Asks her birthday!

Tomoko:
My birthday...?
November 21.

You two become close friends,
and now you can start dating
her!!

Tomoko:
Hey you are so sweet!

Tomoko:
Just you and me...?
Well maybe later...

Tomoko:
You can always ask me questions
from now on!

Tomoko:
When you ask me something,
please don't forget it.

Tomoko:
From now on, our relationship will
level up only during a date.

Tomoko:
You know what? You can't kiss a
girl unless she gives you a hint!

Tomoko:
If you don't have time to see
me, at least give me a call.

Tomoko:
The best time to give a gift is
during a date.

Tomoko:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Tomoko:
Well I maybe free on...
(WeekDay #):

Q: Do you like me?

1. I don't know...
2. Yes I do!!
3. We are friends...

Tomoko:
Alright...

1. Scorpio
2. Virgo
3. Sagittarius

Q: What is my Zodiac sign?

Tomoko:
Correct!

Tomoko:
Favourite colors? I like
red, blue ,black and pink.

Tomoko:
My favourite song? I don't know,
I think 'Blurry Eyes'.

Tomoko:
'The Ancient KungFu fighters',
definitely my favourite.

Tomoko:
My daddy is working for
Ecophobia Games.

Tomoko:
Sport Car? I like Carrera GT.

Tomoko:
Oh I LIKE it!  Thank you...

(Enter 1-7. For Monday enter 1,
Tuesday 2... and Sunday 7)

Pick a day:

Tomoko:
Sorry I am not available on that day.

Tomoko:
Swimming is fun!!

Tomoko:
Blue mountain...?
Suppose to be a sad place?

Tomoko:
Do you still remember our
first kiss?

Tomoko:
I want to visit each location at least
once... with good memories.

Tomoko:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Tomoko:
Gifts have different effects at
different locations!

Tomoko:
Are you coming over tonite?
(I want to do it...)

Q: Do you love me?

1. I love you baby!
2. Yeah I do...
3. Why ask?

1. Your body
2. Your legs
3. Nothing...

Q: What are you looking at?

Tomoko:
I see...

Tomoko:
My Blood Type is AB.

Tomoko:
I am 163 cm tall.

Tomoko:
I am about 45 kg.

Tomoko:
My Body size...
B 88

Tomoko:
My Body size...
W 54

Tomoko:
My Body size...
H 87

Breasts: 88

Waist: 54

Hip: 87

Height: 163 cm
Weight: 43 kg
Blood type: AB
Free day:

Press X to end scan

Tomoko:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-7. For Monday enter 1,
Tuesday 2... and Sunday 7)

She didn't go to school...
You'd better find out what's
going on.

Kiss

Album

Let's do something H !!!!

Dating
Fashion show

Tomoko:
I am bored! Can we play?

Tomoko:
I feel much better now!

Let's practice!
Let's play!

Tomoko:
Do you need some practices?
(strongly recommended)

Practice 1
(Uniforms)
Practice 2
(Racing queens)
Practice 3
(Traditional)
Practice 4
(SM queens)
Practice All
(Crazy mix)

(Hit X during practice to exit)

Your Bet:

$100
$300
$1000

Tomoko:
Here's a quiz! What panty am I wearing?
You have less than a sec to find out!

Tomoko:
Well, what is it?

Tomoko:
Find the answer yourself!!
Press 'X' to exit.

Tomoko:
Here's a quiz! What bra am I wearing?
You have less than a sec to find out!

Tomoko:
How many pieces am I wearing?
You have 3 secs to find out!

Enter (1-9):

Tomoko:
Well, how many?

Tomoko:
Here's a quiz! What is under my skirt?
You have less than a sec to find out!

You earned: $

Tomoko:
Hey you are right!!

You lost: $

Tomoko:
Sorry wrong answer!!

Ocean's restaurant

$ -150      day -1

Hot Beach

$- 300     day -2

Space Trip

$- 5000     day -5

Blue Mountain

$ -500    day -2

Goldern City

$ -450    day -1

Sleeping Forest

$ -300     day -1

Tomoko:
Sorry I will go there with my
boyfriend only.

Sorry either you don't have enough
money or there are not enough days
left.

Photograph

Use

Her Mood

Tomoko:
Wow! That's a cool car!

1. Honda S2000
2. 360 Spider
3. Carrera GT
4. Ford Mustang
5. Dodge Viper

Answer (1-5):

Tomoko:
The colors that I like are...

1. black, red, brown, yellow
2. white, red, blue, green
3. black, red, blue, pink
4. black, blue, pink, green
5. green, white, black, pink

Tomoko:
My daddy is working for...

1. Macrosoft
2. Cyber Tech
3. DTT
4. ecophobia
5. MIScom

Tomoko:
My favourite movie of all time...

1. Fight Club
2. Titanic
3. DNA2
4. Pulp Fiction
5. The Ancient KF Fighters

Tomoko:
I really love that song...

1. Blurry Eyes
2. Paranoid Android
3. Opps I did it again
4. Close to you
5. You and Me song

Tomoko:
I am studying in...

1. Junta High
2. Natural High
3. Five High
4. Fukoma High
5. Fuma High

Tomoko:
My birthday is coming...

1. Sept 10
2. Jan 26
3. Feb 19
4. Jul 30
5. Nov 21

Tomoko:
Are you going to call me tonite?

1. 866-930-6122
2. 866-288-6312
3. 866-656-7354
4. 866-731-8410
5. 866-542-7773

Choose an item.

Tomoko:
Thanks, you are so considerate...
(State returns to normal)

Tomoko:
Well... why are you giving me this?
(No effect...)

Tomoko:
Do you have anything for me?

Tomoko:
Wow!! I like it! Thank you...

Tomoko:
It's alright...

Tomoko:
Thank you!!

Tomoko:
Stop!!
What are you doing!?

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Tomoko:
See you later!
(She is not satisfied! You'd better
try harder next time.)

Hit

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat the big guy
and get your girl back!!
(Hit his head but avoid hitting the girl)

Tomoko:
My blood type...

1. A
2. B
3. O
4. AB

Tomoko:
My breast's size...

1. 86 cm
2. 87 cm
3. 88 cm
4. 89 cm
5. 90 cm

Tomoko:
My waist's size...

1. 51 cm
2. 52 cm
3. 53 cm
4. 54 cm
5. 55 cm

Tomoko:
My hip's size...

Tomoko:
My height...

1. 162 cm
2. 163 cm
3. 164 cm
4. 165 cm
5. 166 cm

Tomoko:
My weight...

1. 42 kg
2. 43 kg
3. 44 kg
4. 45 kg
5. 46 kg

Tomoko:
My last name...

1. Saeki
2. Hara
3. Aoi
4. Kotomi
5. Nakama

Tomoko:
Do you remember when we first kiss?

Enter a day number:

Answer (1-100):

Great Job!! The famous Miss Fukoma High
is now your girlfriend! You can visit her
place from now on !!

YOU FOUND A SCOUTER!
Some aliens (Saiyan?) must have left it
behind, and you are so lucky to pick it up.
It can scan all her personal data and
even when she is free!
Finally, no more guessing!!

Hit X to exit

NEXT: SPACE     BACK: B     ESC: X

W A I 8 2 6

Enemy's Hp

Life:

Time Left:

Your Strength:

READY GO!!

Good Job Man!
You saved the girl
and she is really impressed!

You suck!
You can't save the girl
and she is really disappointed!

Days:
Money:
Strength:
Knowledge:
Charm:
Flowers:
Bears:
Necklaces:

YOUR REPORT

Puzzles collected:
Relationship:
Exp:
First kiss:
Total Score:

You are a good man,
but I am in love with someone...
I hope we can still be friends.
Friendship Forever!

Tomoko Saeki

I like you...
but I am not ready for that...
I hope you can understand.
I love you Forever!

Tomoko

I love you...
I want to be yours,
take me please...

Love
Tomoko

Will you go steady with me?
Will you love me only?
Can I believe you?

I am a bad girl,
please... I want to be teased,
I want to be punished...

This is the beta version and the endings of the game are not completed!!
However you will be given the following password:
326746
You can go directly to the appropriate ending in the full version with this password.
Please remember it so you don't have to play the game again.
Thank you for playing the beta version.

This is the beta version and the endings of the game are not completed!!
However you will be given the following password:
560329
You can go directly to the appropriate ending in the full version with this password.
Please remember it so you don't have to play the game again.
Thank you for playing the beta version.

This is the beta version and the endings of the game are not completed!!
However you will be given the following password:
105783
You can go directly to the appropriate ending in the full version with this password.
Please remember it so you don't have to play the game again.
Thank you for playing the beta version.

This is the beta version and the endings of the game are not completed!!
However you will be given the following password:
999123
You can go directly to the appropriate ending in the full version with this password.
Please remember it so you don't have to play the game again.
Thank you for playing the beta version.

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (3067) { gotoAndStop (6); }
Frame 5
gotoAndPlay (1);
Frame 16
gotoAndPlay (7);
Frame 17
stop();
Frame 18
stop();
Frame 19
stop(); setProperty("/blood", _width , hp * 1.4);
Frame 31
day = day + 1;
Frame 54
if (day >= 100) { gotoAndStop (55); } else { gotoAndStop (19); }
Frame 94
gotoAndStop (20);
Frame 125
gotoAndStop (96);
Frame 156
gotoAndStop (127);
Frame 186
gotoAndStop (127);
Frame 216
gotoAndStop (127);
Frame 248
gotoAndStop (219);
Frame 279
gotoAndStop (219);
Frame 290
gotoAndStop (281);
Frame 355
stop();
Frame 432
stop();
Frame 458
gotoAndStop (445);
Frame 464
gotoAndStop (445);
Frame 524
stop();
Frame 543
gotoAndStop (537);
Frame 547
gotoAndStop (537);
Frame 550
gotoAndStop (537);
Frame 556
gotoAndStop (537);
Frame 558
gotoAndStop (537);
Frame 560
gotoAndStop (537);
Frame 562
gotoAndStop (537);
Frame 564
gotoAndStop (537);
Frame 630
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 636
gotoAndStop (630);
Frame 641
gotoAndStop (630);
Frame 643
gotoAndStop (630);
Frame 649
gotoAndStop (630);
Frame 651
gotoAndStop (630);
Frame 653
gotoAndStop (630);
Frame 655
gotoAndStop (630);
Frame 657
gotoAndStop (630);
Frame 659
gotoAndStop (630);
Frame 663
gotoAndStop (630);
Frame 684
stop();
Frame 685
gotoAndStop (630);
Frame 883
gotoAndStop (724);
Frame 910
stopAllSounds();
Frame 911
stopAllSounds();
Frame 912
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 935
stop();
Frame 961
stopAllSounds();
Frame 1111
if (kiss == 1) { gotoAndPlay (1112); } else { gotoAndStop (912); }
Frame 1171
stop();
Frame 1175
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 1198
stop();
Frame 1224
stopAllSounds();
Frame 1374
if (kiss == 1) { gotoAndPlay (1375); } else { gotoAndStop (1175); }
Frame 1434
stop();
Frame 1438
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 1461
stop();
Frame 1487
stopAllSounds();
Frame 1637
if (kiss == 1) { gotoAndPlay (1638); } else { gotoAndStop (1438); }
Frame 1697
stop();
Frame 1701
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 1724
stop();
Frame 1750
stopAllSounds();
Frame 1900
if (kiss == 1) { gotoAndPlay (1901); } else { gotoAndStop (1701); }
Frame 1960
stop();
Frame 1964
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 1987
stop();
Frame 2013
stopAllSounds();
Frame 2163
if (kiss == 1) { gotoAndPlay (2164); } else { gotoAndStop (1964); }
Frame 2223
stop();
Frame 2227
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2250
stop();
Frame 2276
stopAllSounds();
Frame 2426
if (kiss == 1) { gotoAndPlay (2427); } else { gotoAndStop (2227); }
Frame 2486
stop();
Frame 2503
gotoAndStop (889);
Frame 2513
gotoAndStop (889);
Frame 2523
gotoAndStop (889);
Frame 2533
gotoAndStop (889);
Frame 2544
gotoAndStop (898);
Frame 2554
gotoAndStop (898);
Frame 2564
gotoAndStop (898);
Frame 2575
gotoAndStop (898);
Frame 2584
gotoAndStop (892);
Frame 2594
gotoAndStop (892);
Frame 2604
gotoAndStop (892);
Frame 2614
gotoAndStop (892);
Frame 2673
gotoAndStop (895);
Frame 2733
gotoAndStop (895);
Frame 2793
gotoAndStop (895);
Frame 2854
gotoAndStop (895);
Frame 2935
count = count - 1; setProperty("/hp", _width , enemyhp / 3);
Frame 2938
setProperty("/hp", _width , enemyhp / 3);
Frame 2940
setProperty("/hp", _width , enemyhp / 3);
Frame 2943
setProperty("/hp", _width , enemyhp / 3);
Frame 2947
setProperty("/hp", _width , enemyhp / 3);
Frame 2948
count = count - 1; if (count == 0) { gotoAndStop (3063); }
Frame 2950
setProperty("/hp", _width , enemyhp / 3);
Frame 2953
setProperty("/hp", _width , enemyhp / 3);
Frame 2957
setProperty("/hp", _width , enemyhp / 3);
Frame 2960
setProperty("/hp", _width , enemyhp / 3);
Frame 2963
count = count - 1; setProperty("/hp", _width , enemyhp / 3);
Frame 2967
setProperty("/hp", _width , enemyhp / 3);
Frame 2970
setProperty("/hp", _width , enemyhp / 3);
Frame 2973
setProperty("/hp", _width , enemyhp / 3);
Frame 2977
count = count - 1; setProperty("/hp", _width , enemyhp / 3);
Frame 2979
setProperty("/hp", _width , enemyhp / 3);
Frame 2982
setProperty("/hp", _width , enemyhp / 3);
Frame 2986
setProperty("/hp", _width , enemyhp / 3);
Frame 2988
setProperty("/hp", _width , enemyhp / 3);
Frame 2990
gotoAndPlay (2935);
Frame 3062
stop();
Frame 3064
if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Frame 3065
stop();
Frame 3069
gotoAndStop (3068);
Frame 3115
gotoAndStop (3116);
Frame 3117
gotoAndStop (3116);
Frame 3125
gotoAndStop (3126);
Frame 3127
gotoAndStop (3126);
Frame 3145
gotoAndStop (3146);
Frame 3147
gotoAndStop (3146);
Frame 3155
gotoAndStop (3156);
Frame 3157
gotoAndStop (3156);
Frame 3165
gotoAndStop (3166);
Frame 3168
gotoAndStop (3167);
Frame 3175
gotoAndStop (3176);
Frame 3177
gotoAndStop (3176);
Frame 3185
gotoAndStop (3186);
Frame 3187
gotoAndStop (3186);
Frame 3195
gotoAndStop (3196);
Frame 3197
gotoAndStop (3196);
Symbol 11 Button
on (release) { gotoAndPlay (7); }
Symbol 31 MovieClip Frame 129
gotoAndPlay (29);
Symbol 33 Button
on (keyPress "<Space>") { gotoAndStop (17); }
Symbol 49 Button
on (release, keyPress "<End>") { if ((age >= 10) and (height >= 100)) { day = 1; hp = 100; money = 300; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kissdate = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; ship = 0; state = 0; level = "Stranger"; pts = 15; st = 5; kn = 5; ch = 5; date = 1 + random(7); gotoAndStop (18); } }
Symbol 57 Button
on (release) { flower = 0; bear = 0; diamond = 0; lemon = 0; hand = 0; pill = 0; mind = 0; if (name eq "testbug") { money = 300000 /* 0x0493E0 */; state = 4; ship = 5000; st = 200; kn = 200; ch = 200; } gotoAndStop (280); }
Symbol 60 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 63 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 66 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 67 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 68 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 69 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 78 Button
on (release) { gotoAndStop (20); }
Symbol 83 Button
on (release) { gotoAndStop (96); }
Symbol 89 Button
on (release) { gotoAndStop (281); }
Symbol 94 Button
on (release) { if (state == 4) { stopAllSounds(); gotoAndStop (724); } else if (state == 9) { stopAllSounds(); gotoAndStop (884); } }
Symbol 102 Button
on (release) { gotoAndStop (219); }
Symbol 107 Button
on (release) { gotoAndStop (127); }
Symbol 150 Button
on (release) { gotoAndStop (280); }
Symbol 157 Button
on (release) { hp = "100"; gotoAndPlay (21); }
Symbol 163 Button
on (release) { if (state >= 2) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (2.5 * ratio); gotoAndPlay (64); } else if (state) { gotoAndStop (95); } } else { gotoAndStop (95); } }
Symbol 169 Button
on (release) { gotoAndStop (19); }
Symbol 172 Button
on (release) { gotoAndStop (56); }
Symbol 184 Button
on (release) { stopAllSounds(); gotoAndStop (3067); }
Symbol 187 Button
on (release) { stopAllSounds(); if ((((((pic1 != 1) and (pic2 != 1)) and (pic3 != 1)) and (pic4 != 1)) and (pic5 != 1)) and (pic6 != 1)) { gotoAndStop (20); } else { gotoAndPlay (3064); } }
Symbol 194 Button
on (release) { gotoAndStop (20); }
Symbol 200 Button
on (release) { if (hp >= 50) { if (kn < 200) { hp = hp - 50; kn = (kn + 7) + random(3); if (200 < kn) { kn = 200; } gotoAndPlay (97); } } else { gotoAndStop (126); } }
Symbol 204 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); if (state == 0) { gotoAndStop (291); } else if (state == 1) { gotoAndStop (368); } else if (state == 2) { luck = random(14); gotoAndStop (445); } else if (state == 3) { luck = random(14); gotoAndStop (537); } else if (state == 4) { luck = random(100); if (luck >= 95) { state = 9; gotoAndStop (723); } else { gotoAndStop (630); } } else if (state == 9) { gotoAndStop (723); } } else { gotoAndStop (126); } }
Symbol 216 Button
on (release) { gotoAndStop (96); }
Symbol 222 Button
on (release) { if (hp >= 45) { wage = Number(ch * 1.5); money = money + wage; hp = hp - 45; gotoAndPlay (128); } else { gotoAndStop (217); } }
Symbol 228 Button
on (release) { if (hp >= 45) { wage = Number(kn * 2); money = money + wage; hp = hp - 45; gotoAndPlay (157); } else { gotoAndStop (217); } }
Symbol 234 Button
on (release) { luck = random(100); if (hp >= 35) { if (luck < 20) { gotoAndStop (218); } else { wage = Number(st * 5); money = money + wage; hp = hp - 35; gotoAndPlay (187); } } else { gotoAndStop (217); } }
Symbol 258 Button
on (release) { gotoAndStop (127); }
Symbol 259 Button
on (release) { day = day + 7; hp = 100; gotoAndStop (19); }
Symbol 268 Button
on (release) { if ((hp >= 20) and (money >= 20)) { if (ch < 200) { money = money - 20; hp = hp - 20; ch = (ch + 3) + random(3); if (200 < ch) { ch = 200; } gotoAndPlay (220); } } else { gotoAndStop (249); } }
Symbol 272 Button
on (release) { if (hp >= 50) { if (st < 200) { hp = hp - 50; st = (st + 7) + random(3); if (200 < st) { st = 200; } gotoAndPlay (250); } } else { gotoAndStop (249); } }
Symbol 281 Button
on (release) { gotoAndStop (219); }
Symbol 291 Button
on (release) { gotoAndStop (19); }
Symbol 298 Button
on (release) { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (283); } else { gotoAndStop (282); } }
Symbol 301 Button
on (release) { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (283); } else { gotoAndStop (282); } }
Symbol 305 Button
on (release) { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (283); } else { gotoAndStop (282); } }
Symbol 309 Button
on (release) { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (283); } else { gotoAndStop (282); } }
Symbol 312 Button
on (release) { if (money >= 30) { money = money - 30; hand = hand + 1; gotoAndPlay (283); } else { gotoAndStop (282); } }
Symbol 315 Button
on (release) { if (money >= 20) { money = money - 20; lemon = lemon + 1; gotoAndPlay (283); } else { gotoAndStop (282); } }
Symbol 317 Button
on (release) { gotoAndStop (281); }
Symbol 325 Button
on (release) { if (ship >= 20) { gotoAndStop (296); } }
Symbol 328 Button
on (release) { if (ship < 5) { gotoAndStop (292); } else if (ship < 12) { gotoAndStop (293); } else if (ship < 20) { gotoAndStop (294); } else { gotoAndStop (295); } }
Symbol 331 Button
on (release) { gotoAndStop (366); }
Symbol 334 Button
on (release) { gotoAndStop (367); }
Symbol 343 Button
on (release) { nextFrame(); }
Symbol 345 Button
on (release) { stopAllSounds(); gotoAndPlay (298); }
Symbol 349 Button
on (release) { state = 1; level = "New friend"; gotoAndStop (368); }
Symbol 353 Button
on (release) { gotoAndStop (291); }
Symbol 356 Button
on (release) { if (ship >= 65) { gotoAndStop (373); } }
Symbol 357 Button
on (release) { if (ship < 30) { gotoAndStop (369); } else if (ship < 45) { gotoAndStop (370); } else if (ship < 65) { gotoAndStop (371); } else { gotoAndStop (372); } }
Symbol 358 Button
on (release) { gotoAndStop (442); }
Symbol 359 Button
on (release) { gotoAndStop (444); }
Symbol 368 Button
on (release) { stopAllSounds(); gotoAndPlay (375); }
Symbol 370 Button
on (release) { state = 2; level = "Good friend"; gotoAndStop (445); }
Symbol 371 Button
on (release) { gotoAndStop (368); }
Symbol 377 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndStop (443); } }
Symbol 379 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndStop (443); } }
Symbol 380 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndStop (443); } }
Symbol 382 Button
on (release) { gotoAndStop (368); }
Symbol 384 Button
on (release) { if (ship >= 350) { gotoAndStop (465); } }
Symbol 385 Button
on (release) { if (ship >= 350) { gotoAndStop (455); } else if (luck == 0) { gotoAndStop (446); } else if (luck == 1) { gotoAndStop (447); } else if (luck == 2) { gotoAndStop (448); } else if (luck == 3) { gotoAndStop (449); } else if (luck == 4) { gotoAndStop (450); } else if (luck == 5) { gotoAndStop (451); } else if (luck == 6) { gotoAndStop (452); } else if (luck == 7) { gotoAndStop (453); } else if (luck == 8) { gotoAndStop (454); } else if (luck == 9) { gotoAndStop (449); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (459); } else { gotoAndStop (461); } }
Symbol 386 Button
on (release) { gotoAndStop (534); }
Symbol 387 Button
on (release) { gotoAndStop (536); }
Symbol 402 Button
on (release) { luck = 9; ship = ship + 40; gotoAndStop (460); }
Symbol 403 Button
on (release) { luck = 2; ship = ship + 10; gotoAndStop (460); }
Symbol 404 Button
on (release) { luck = 2; ship = ship + 30; gotoAndStop (460); }
Symbol 408 Button
on (release) { luck = 9; ship = ship + 50; gotoAndStop (462); }
Symbol 409 Button
on (release) { luck = 2; ship = ship - 30; gotoAndStop (463); }
Symbol 414 Button
on (release) { stopAllSounds(); gotoAndPlay (467); }
Symbol 416 Button
on (release) { state = 3; level = "Close friend"; gotoAndStop (537); }
Symbol 417 Button
on (release) { gotoAndStop (445); }
Symbol 421 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndStop (535); } }
Symbol 422 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndStop (535); } }
Symbol 423 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndStop (535); } }
Symbol 425 Button
on (release) { gotoAndStop (445); }
Symbol 427 Button
on (release) { if (2 >= luck) { gotoAndStop (557); } else if (5 >= luck) { gotoAndStop (559); } else if (8 >= luck) { gotoAndStop (561); } else if (11 >= luck) { gotoAndStop (563); } else { gotoAndStop (565); } }
Symbol 428 Button
on (release) { if (ship >= 1500) { gotoAndStop (548); } else if (luck == 0) { gotoAndStop (538); } else if (luck == 1) { gotoAndStop (539); } else if (luck == 2) { gotoAndStop (540); } else if (luck == 3) { gotoAndStop (541); } else if (luck == 4) { gotoAndStop (542); } else if (luck == 5) { gotoAndStop (549); } else if (luck == 6) { gotoAndStop (544); } else if (luck == 7) { gotoAndStop (545); } else if (luck == 8) { gotoAndStop (546); } else if (luck == 9) { gotoAndStop (541); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (551); } else { gotoAndStop (553); } }
Symbol 429 Button
on (release) { gotoAndStop (626); }
Symbol 430 Button
on (release) { gotoAndStop (628); }
Symbol 445 Button
on (release) { luck = 5; ship = ship + 10; gotoAndStop (552); }
Symbol 446 Button
on (release) { luck = 6; ship = ship - 100; gotoAndStop (552); }
Symbol 447 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (552); }
Symbol 451 Button
on (release) { luck = 8; ship = ship - 50; gotoAndStop (555); }
Symbol 452 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (554); }
Symbol 459 Button
on (release) { gotoAndStop (537); }
Symbol 463 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndStop (627); } }
Symbol 464 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndStop (627); } }
Symbol 465 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndStop (627); } }
Symbol 467 Button
on (release) { gotoAndStop (537); }
Symbol 469 Button
on (release) { if (choice == date) { stopAllSounds(); gotoAndStop (909); } else { gotoAndStop (629); } }
Symbol 473 Button
on (release) { if (luck < 15) { gotoAndStop (650); } else if (luck < 30) { gotoAndStop (652); } else if (luck < 45) { gotoAndStop (654); } else if (luck < 60) { gotoAndStop (656); } else if (luck < 75) { gotoAndStop (658); } else { gotoAndStop (660); } }
Symbol 474 Button
on (release) { if (ship >= 6000) { gotoAndStop (640); } else if (luck < 7) { gotoAndStop (631); } else if (luck < 14) { gotoAndStop (632); } else if (luck < 21) { gotoAndStop (633); } else if (luck < 28) { gotoAndStop (634); } else if (luck < 35) { gotoAndStop (635); } else if (luck < 42) { gotoAndStop (642); } else if (luck < 49) { gotoAndStop (637); } else if (luck < 56) { gotoAndStop (638); } else if (luck < 63) { gotoAndStop (639); } else if (luck < 70) { gotoAndStop (634); } else if (luck < 85) { gotoAndStop (644); } else { gotoAndStop (646); } }
Symbol 475 Button
on (release) { gotoAndStop (719); }
Symbol 476 Button
on (release) { gotoAndStop (721); }
Symbol 480 Button
on (release) { if (mind == 1) { gotoAndPlay (664); } }
Symbol 493 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (645); }
Symbol 494 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (645); }
Symbol 495 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (645); }
Symbol 498 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (647); }
Symbol 499 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (647); }
Symbol 500 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (647); }
Symbol 512 Button
on (release, keyPress "x") { gotoAndStop (630); }
Symbol 517 Button
on (release) { gotoAndStop (630); }
Symbol 521 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndStop (720); } }
Symbol 522 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndStop (720); } }
Symbol 523 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndStop (720); } }
Symbol 525 Button
on (release) { gotoAndStop (630); }
Symbol 527 Button
on (release) { if (choice == date) { stopAllSounds(); gotoAndStop (909); } else { gotoAndStop (722); } }
Symbol 534 Button
on (release) { if (ship >= 6000) { stopAllSounds(); state = 5; gotoAndStop (725); } }
Symbol 537 Button
on (release) { gotoAndPlay (733); }
Symbol 538 Button
on (release) { stopAllSounds(); gotoAndStop (19); }
Symbol 542 Button
on (release) { gotoAndStop (726); }
Symbol 543 Button
on (release) { gotoAndStop (886); }
Symbol 546 Button
on (release) { gotoAndStop (3067); }
Symbol 547 Button
on (release) { gotoAndStop (2855); }
Symbol 549 Button
on (release) { gotoAndStop (2885); }
Symbol 558 Button
on (release) { count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (888); } else if (luck == 2) { gotoAndStop (891); } else if (luck == 3) { gotoAndStop (894); } else if (luck == 0) { gotoAndStop (897); } }
Symbol 559 Button
on (release) { state = 4; gotoAndStop (724); }
Symbol 561 Button
on (release) { gotoAndStop (724); }
Symbol 563 Button
on (release) { gotoAndStop (887); }
Symbol 565 Button
on (release) { gotoAndStop (886); }
Symbol 569 Button
on (press) { startDrag ("/Apanty3"); } on (release) { stopDrag(); }
Symbol 572 Button
on (press) { startDrag ("/Asock3"); } on (release) { stopDrag(); }
Symbol 575 Button
on (press) { startDrag ("/vest5"); } on (release) { stopDrag(); }
Symbol 578 Button
on (press) { startDrag ("/skirt3"); } on (release) { stopDrag(); }
Symbol 582 Button
on (press) { startDrag ("/uniform"); } on (release) { stopDrag(); }
Symbol 585 Button
on (press) { startDrag ("/Cpanty"); } on (release) { stopDrag(); }
Symbol 588 Button
on (press) { startDrag ("/Bbra"); } on (release) { stopDrag(); }
Symbol 591 Button
on (press) { startDrag ("/Asock"); } on (release) { stopDrag(); }
Symbol 594 Button
on (press) { startDrag ("/skirt2"); } on (release) { stopDrag(); }
Symbol 597 Button
on (press) { startDrag ("/boot"); } on (release) { stopDrag(); }
Symbol 600 Button
on (press) { startDrag ("/uniform2"); } on (release) { stopDrag(); }
Symbol 602 Button
on (release) { gotoAndStop (2491); }
Symbol 604 Button
on (press) { startDrag ("/Abra3"); } on (release) { stopDrag(); }
Symbol 607 Button
on (press) { startDrag ("/short"); } on (release) { stopDrag(); }
Symbol 610 Button
on (press) { startDrag ("/skirt4"); } on (release) { stopDrag(); }
Symbol 613 Button
on (press) { startDrag ("/top"); } on (release) { stopDrag(); }
Symbol 616 Button
on (press) { startDrag ("/boot2"); } on (release) { stopDrag(); }
Symbol 619 Button
on (press) { startDrag ("/Astock2"); } on (release) { stopDrag(); }
Symbol 622 Button
on (press) { startDrag ("/skirt"); } on (release) { stopDrag(); }
Symbol 625 Button
on (press) { startDrag ("/tshirt2"); } on (release) { stopDrag(); }
Symbol 627 Button
on (release) { gotoAndStop (2492); }
Symbol 629 Button
on (press) { startDrag ("/Bpanty4"); } on (release) { stopDrag(); }
Symbol 632 Button
on (press) { startDrag ("/Bbra4"); } on (release) { stopDrag(); }
Symbol 635 Button
on (press) { startDrag ("/shoes"); } on (release) { stopDrag(); }
Symbol 638 Button
on (press) { startDrag ("/dress2"); } on (release) { stopDrag(); }
Symbol 641 Button
on (press) { startDrag ("/dress"); } on (release) { stopDrag(); }
Symbol 643 Button
on (release) { gotoAndStop (2493); }
Symbol 645 Button
on (press) { startDrag ("/wrap"); } on (release) { stopDrag(); }
Symbol 648 Button
on (press) { startDrag ("/wrap2"); } on (release) { stopDrag(); }
Symbol 651 Button
on (press) { startDrag ("/wrap4"); } on (release) { stopDrag(); }
Symbol 654 Button
on (press) { startDrag ("/Bstock2"); } on (release) { stopDrag(); }
Symbol 657 Button
on (press) { startDrag ("/sm"); } on (release) { stopDrag(); }
Symbol 659 Button
on (release) { gotoAndStop (2494); }
Symbol 661 Button
on (press) { startDrag ("/tower"); } on (release) { stopDrag(); }
Symbol 663 Button
on (release) { gotoAndStop (2490); }
Symbol 665 Button
on (release) { if (state == 4) { gotoAndStop (724); } else if (state == 9) { gotoAndStop (884); } }
Symbol 667 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (2495); } else if (luck == 2) { gotoAndPlay (2505); } else if (luck == 3) { gotoAndPlay (2515); } else if (luck == 0) { gotoAndPlay (2525); } } }
Symbol 670 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (2495); } else if (luck == 2) { gotoAndPlay (2505); } else if (luck == 3) { gotoAndPlay (2515); } else if (luck == 0) { gotoAndPlay (2525); } } }
Symbol 671 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (2495); } else if (luck == 2) { gotoAndPlay (2505); } else if (luck == 3) { gotoAndPlay (2515); } else if (luck == 0) { gotoAndPlay (2525); } } }
Symbol 674 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (890); }
Symbol 676 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (890); }
Symbol 677 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (890); }
Symbol 679 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (890); }
Symbol 682 Button
on (release) { if (luck == 1) { gotoAndStop (2495); } else if (luck == 2) { gotoAndStop (2504); } else if (luck == 3) { gotoAndStop (2514); } else if (luck == 0) { gotoAndStop (2524); } }
Symbol 683 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (2576); } else if (luck == 2) { gotoAndPlay (2586); } else if (luck == 3) { gotoAndPlay (2596); } else if (luck == 0) { gotoAndPlay (2606); } } }
Symbol 685 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (2576); } else if (luck == 2) { gotoAndPlay (2586); } else if (luck == 3) { gotoAndPlay (2596); } else if (luck == 0) { gotoAndPlay (2606); } } }
Symbol 686 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (2576); } else if (luck == 2) { gotoAndPlay (2586); } else if (luck == 3) { gotoAndPlay (2596); } else if (luck == 0) { gotoAndPlay (2606); } } }
Symbol 688 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (893); }
Symbol 690 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (893); }
Symbol 691 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (893); }
Symbol 692 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (893); }
Symbol 693 Button
on (release) { if (luck == 1) { gotoAndStop (2576); } else if (luck == 2) { gotoAndStop (2585); } else if (luck == 3) { gotoAndStop (2595); } else if (luck == 0) { gotoAndStop (2605); } }
Symbol 694 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (2615); } else if (luck == 2) { gotoAndPlay (2675); } else if (luck == 3) { gotoAndPlay (2735); } else if (luck == 0) { gotoAndPlay (2795); } } }
Symbol 696 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (2615); } else if (luck == 2) { gotoAndPlay (2675); } else if (luck == 3) { gotoAndPlay (2735); } else if (luck == 0) { gotoAndPlay (2795); } } }
Symbol 697 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (2615); } else if (luck == 2) { gotoAndPlay (2675); } else if (luck == 3) { gotoAndPlay (2735); } else if (luck == 0) { gotoAndPlay (2795); } } }
Symbol 701 Button
on (release) { if ((countt == 8) and (luck == 1)) { count = 1; } if ((countt == 7) and (luck == 2)) { count = 1; } if ((countt == 5) and (luck == 3)) { count = 1; } if ((countt == 4) and (luck == 0)) { count = 1; } gotoAndStop (896); }
Symbol 703 Button
on (release) { if (luck == 1) { gotoAndStop (2615); } else if (luck == 2) { gotoAndStop (2675); } else if (luck == 3) { gotoAndStop (2735); } else if (luck == 0) { gotoAndStop (2795); } }
Symbol 704 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (2536); } else if (luck == 2) { gotoAndPlay (2546); } else if (luck == 3) { gotoAndPlay (2556); } else if (luck == 0) { gotoAndPlay (2566); } } }
Symbol 706 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (2536); } else if (luck == 2) { gotoAndPlay (2546); } else if (luck == 3) { gotoAndPlay (2556); } else if (luck == 0) { gotoAndPlay (2566); } } }
Symbol 707 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (2536); } else if (luck == 2) { gotoAndPlay (2546); } else if (luck == 3) { gotoAndPlay (2556); } else if (luck == 0) { gotoAndPlay (2566); } } }
Symbol 710 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (899); }
Symbol 711 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (899); }
Symbol 712 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (899); }
Symbol 713 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (899); }
Symbol 714 Button
on (release) { if (luck == 1) { gotoAndStop (2537); } else if (luck == 2) { gotoAndStop (2547); } else if (luck == 3) { gotoAndStop (2557); } else if (luck == 0) { gotoAndStop (2567); } }
Symbol 717 Button
on (release) { money = money + bet; if (state == 4) { gotoAndStop (724); } else if (state == 9) { gotoAndStop (885); } }
Symbol 721 Button
on (release) { money = money - bet; if (state == 4) { gotoAndStop (724); } else if (state == 9) { gotoAndStop (884); } }
Symbol 732 Button
on (release) { stopAllSounds(); if ((money >= 150) and (99 >= day)) { money = money - 150; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (912); } else { gotoAndStop (911); } }
Symbol 738 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 300) and (98 >= day)) { money = money - 300; day = day + 2; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (1701); } else { gotoAndStop (911); } } else { gotoAndStop (910); } }
Symbol 744 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 5000) and (95 >= day)) { money = money - 5000; day = day + 5; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2227); } else { gotoAndStop (911); } } else { gotoAndStop (910); } }
Symbol 750 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 500) and (98 >= day)) { money = money - 500; day = day + 2; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (1964); } else { gotoAndStop (911); } } else { gotoAndStop (910); } }
Symbol 756 Button
on (release) { stopAllSounds(); if ((money >= 450) and (99 >= day)) { money = money - 450; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (15 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (1175); } else { gotoAndStop (911); } }
Symbol 762 Button
on (release) { stopAllSounds(); if ((money >= 300) and (99 >= day)) { money = money - 300; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (1438); } else { gotoAndStop (911); } }
Symbol 763 Button
on (release) { if (state == 3) { gotoAndStop (537); } else if (state == 4) { gotoAndStop (630); } }
Symbol 765 Button
on (release) { gotoAndStop (909); }
Symbol 779 Button
on (release) { ship = ship + (mood * 2); date = 1 + random(7); if (mood >= 240) { gotoAndStop (1172); } else { gotoAndStop (1173); } }
Symbol 780 Button
on (release) { if ((count < 3) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (913); } else if (luck == 1) { gotoAndStop (914); } else if (luck == 2) { gotoAndStop (915); } else if (luck == 3) { gotoAndStop (916); } else if (luck == 4) { gotoAndStop (917); } else if (luck == 5) { gotoAndStop (918); } else if (luck == 6) { gotoAndStop (919); } else { gotoAndStop (920); } } }
Symbol 781 Button
on (release) { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (961); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (937); } } }
Symbol 782 Button
on (release) { if ((countt == 0) and (cond == 0)) { gotoAndStop (927); } }
Symbol 785 Button
on (release) { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (930); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (937); } } }
Symbol 788 Button
on (release) { gotoAndStop (924); }
Symbol 794 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (912); }
Symbol 801 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (912); }
Symbol 805 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (912); }
Symbol 809 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (912); }
Symbol 823 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (925); } else { gotoAndStop (926); } } else { gotoAndStop (929); } }
Symbol 824 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (925); } else { gotoAndStop (926); } } else { gotoAndStop (929); } }
Symbol 825 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (925); } else { gotoAndStop (926); } } else { gotoAndStop (929); } }
Symbol 827 Button
on (release) { cond = 0; mood = 100; gotoAndStop (912); }
Symbol 829 Button
on (release) { gotoAndStop (912); }
Symbol 833 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndStop (928); } else { gotoAndStop (929); } }
Symbol 834 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndStop (928); } else { gotoAndStop (929); } }
Symbol 835 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndStop (928); } else { gotoAndStop (929); } }
Symbol 838 Button
on (release) { countt = 1; gotoAndStop (912); }
Symbol 844 Button
on (release) { stopAllSounds(); gotoAndStop (1111); }
Symbol 846 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (912); }
Symbol 848 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (19); } else { gotoAndStop (1174); } }
Symbol 851 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (19); } else { gotoAndStop (1174); } }
Symbol 860 Button
on (release) { gotoAndStop (2934); }
Symbol 864 Button
on (release) { ship = ship + (mood * 2.3); date = 1 + random(7); if (mood >= 240) { gotoAndStop (1435); } else { gotoAndStop (1436); } }
Symbol 865 Button
on (release) { if ((count < 3) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (1176); } else if (luck == 1) { gotoAndStop (1177); } else if (luck == 2) { gotoAndStop (1178); } else if (luck == 3) { gotoAndStop (1179); } else if (luck == 4) { gotoAndStop (1180); } else if (luck == 5) { gotoAndStop (1181); } else if (luck == 6) { gotoAndStop (1182); } else { gotoAndStop (1183); } } }
Symbol 866 Button
on (release) { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (1224); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (1200); } } }
Symbol 867 Button
on (release) { if ((countt == 0) and (cond == 0)) { gotoAndStop (1190); } }
Symbol 868 Button
on (release) { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (1193); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (1200); } } }
Symbol 869 Button
on (release) { gotoAndStop (1187); }
Symbol 871 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1175); }
Symbol 874 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1175); }
Symbol 876 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1175); }
Symbol 878 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1175); }
Symbol 885 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (1188); } else { gotoAndStop (1189); } } else { gotoAndStop (1192); } }
Symbol 886 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (1188); } else { gotoAndStop (1189); } } else { gotoAndStop (1192); } }
Symbol 887 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (1188); } else { gotoAndStop (1189); } } else { gotoAndStop (1192); } }
Symbol 888 Button
on (release) { cond = 0; mood = 100; gotoAndStop (1175); }
Symbol 889 Button
on (release) { gotoAndStop (1175); }
Symbol 893 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndStop (1191); } else { gotoAndStop (1192); } }
Symbol 894 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndStop (1191); } else { gotoAndStop (1192); } }
Symbol 895 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndStop (1191); } else { gotoAndStop (1192); } }
Symbol 896 Button
on (release) { countt = 1; gotoAndStop (1175); }
Symbol 897 Button
on (release) { stopAllSounds(); gotoAndStop (1374); }
Symbol 898 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (1175); }
Symbol 900 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (19); } else { gotoAndStop (1437); } }
Symbol 901 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (19); } else { gotoAndStop (1437); } }
Symbol 905 Button
on (release) { ship = ship + (mood * 2.1); date = 1 + random(7); if (mood >= 240) { gotoAndStop (1698); } else { gotoAndStop (1699); } }
Symbol 906 Button
on (release) { if ((count < 3) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (1439); } else if (luck == 1) { gotoAndStop (1440); } else if (luck == 2) { gotoAndStop (1441); } else if (luck == 3) { gotoAndStop (1442); } else if (luck == 4) { gotoAndStop (1443); } else if (luck == 5) { gotoAndStop (1444); } else if (luck == 6) { gotoAndStop (1445); } else { gotoAndStop (1446); } } }
Symbol 907 Button
on (release) { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (1487); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (1463); } } }
Symbol 908 Button
on (release) { if ((countt == 0) and (cond == 0)) { gotoAndStop (1453); } }
Symbol 909 Button
on (release) { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (1456); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (1463); } } }
Symbol 910 Button
on (release) { gotoAndStop (1450); }
Symbol 912 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1438); }
Symbol 915 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1438); }
Symbol 917 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1438); }
Symbol 919 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1438); }
Symbol 926 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (1451); } else { gotoAndStop (1452); } } else { gotoAndStop (1455); } }
Symbol 927 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (1451); } else { gotoAndStop (1452); } } else { gotoAndStop (1455); } }
Symbol 928 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (1451); } else { gotoAndStop (1452); } } else { gotoAndStop (1455); } }
Symbol 929 Button
on (release) { cond = 0; mood = 100; gotoAndStop (1438); }
Symbol 930 Button
on (release) { gotoAndStop (1438); }
Symbol 934 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndStop (1454); } else { gotoAndStop (1455); } }
Symbol 935 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndStop (1454); } else { gotoAndStop (1455); } }
Symbol 936 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndStop (1454); } else { gotoAndStop (1455); } }
Symbol 937 Button
on (release) { countt = 1; gotoAndStop (1438); }
Symbol 938 Button
on (release) { stopAllSounds(); gotoAndStop (1637); }
Symbol 939 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (1438); }
Symbol 941 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (19); } else { gotoAndStop (1700); } }
Symbol 942 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (19); } else { gotoAndStop (1700); } }
Symbol 945 Button
on (release) { ship = ship + (mood * 2.8); date = 1 + random(7); if (mood >= 240) { gotoAndStop (1961); } else { gotoAndStop (1962); } }
Symbol 946 Button
on (release) { if ((count < 3) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (1702); } else if (luck == 1) { gotoAndStop (1703); } else if (luck == 2) { gotoAndStop (1704); } else if (luck == 3) { gotoAndStop (1705); } else if (luck == 4) { gotoAndStop (1706); } else if (luck == 5) { gotoAndStop (1707); } else if (luck == 6) { gotoAndStop (1708); } else { gotoAndStop (1709); } } }
Symbol 947 Button
on (release) { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (1750); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (1726); } } }
Symbol 948 Button
on (release) { if ((countt == 0) and (cond == 0)) { gotoAndStop (1716); } }
Symbol 949 Button
on (release) { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (1719); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (1726); } } }
Symbol 950 Button
on (release) { gotoAndStop (1713); }
Symbol 954 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1701); }
Symbol 958 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1701); }
Symbol 964 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1701); }
Symbol 974 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1701); }
Symbol 979 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1701); }
Symbol 983 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (1714); } else { gotoAndStop (1715); } } else { gotoAndStop (1718); } }
Symbol 984 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (1714); } else { gotoAndStop (1715); } } else { gotoAndStop (1718); } }
Symbol 985 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (1714); } else { gotoAndStop (1715); } } else { gotoAndStop (1718); } }
Symbol 986 Button
on (release) { cond = 0; mood = 100; gotoAndStop (1701); }
Symbol 987 Button
on (release) { gotoAndStop (1701); }
Symbol 991 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndStop (1717); } else { gotoAndStop (1718); } }
Symbol 992 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndStop (1717); } else { gotoAndStop (1718); } }
Symbol 993 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndStop (1717); } else { gotoAndStop (1718); } }
Symbol 994 Button
on (release) { countt = 1; gotoAndStop (1701); }
Symbol 995 Button
on (release) { stopAllSounds(); gotoAndStop (1900); }
Symbol 997 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (1701); }
Symbol 999 Button
on (release) { pic2 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (19); } else { gotoAndStop (1963); } }
Symbol 1000 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (19); } else { gotoAndStop (1963); } }
Symbol 1003 Button
on (release) { ship = ship + (mood * 3); date = 1 + random(7); if (mood >= 240) { gotoAndStop (2224); } else { gotoAndStop (2225); } }
Symbol 1004 Button
on (release) { if ((count < 3) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (1965); } else if (luck == 1) { gotoAndStop (1966); } else if (luck == 2) { gotoAndStop (1967); } else if (luck == 3) { gotoAndStop (1968); } else if (luck == 4) { gotoAndStop (1969); } else if (luck == 5) { gotoAndStop (1970); } else if (luck == 6) { gotoAndStop (1971); } else { gotoAndStop (1972); } } }
Symbol 1005 Button
on (release) { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (2013); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (1989); } } }
Symbol 1006 Button
on (release) { if ((countt == 0) and (cond == 0)) { gotoAndStop (1979); } }
Symbol 1007 Button
on (release) { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (1982); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (1989); } } }
Symbol 1008 Button
on (release) { gotoAndStop (1976); }
Symbol 1010 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1964); }
Symbol 1012 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1964); }
Symbol 1015 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1964); }
Symbol 1019 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1964); }
Symbol 1021 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (1964); }
Symbol 1025 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (1977); } else { gotoAndStop (1978); } } else { gotoAndStop (1981); } }
Symbol 1026 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (1977); } else { gotoAndStop (1978); } } else { gotoAndStop (1981); } }
Symbol 1027 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (1977); } else { gotoAndStop (1978); } } else { gotoAndStop (1981); } }
Symbol 1028 Button
on (release) { cond = 0; mood = 100; gotoAndStop (1964); }
Symbol 1029 Button
on (release) { gotoAndStop (1964); }
Symbol 1033 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndStop (1980); } else { gotoAndStop (1981); } }
Symbol 1034 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndStop (1980); } else { gotoAndStop (1981); } }
Symbol 1035 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndStop (1980); } else { gotoAndStop (1981); } }
Symbol 1036 Button
on (release) { countt = 1; gotoAndStop (1964); }
Symbol 1037 Button
on (release) { stopAllSounds(); gotoAndStop (2163); }
Symbol 1038 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (1964); }
Symbol 1040 Button
on (release) { pic6 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (19); } else { gotoAndStop (2226); } }
Symbol 1041 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (19); } else { gotoAndStop (2226); } }
Symbol 1045 Button
on (release) { ship = ship + (mood * 5); date = 1 + random(7); if (mood >= 240) { gotoAndStop (2487); } else { gotoAndStop (2488); } }
Symbol 1046 Button
on (release) { if ((count < 3) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (2228); } else if (luck == 1) { gotoAndStop (2229); } else if (luck == 2) { gotoAndStop (2230); } else if (luck == 3) { gotoAndStop (2231); } else if (luck == 4) { gotoAndStop (2232); } else if (luck == 5) { gotoAndStop (2233); } else if (luck == 6) { gotoAndStop (2234); } else { gotoAndStop (2235); } } }
Symbol 1047 Button
on (release) { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (2276); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (2252); } } }
Symbol 1048 Button
on (release) { if ((countt == 0) and (cond == 0)) { gotoAndStop (2242); } }
Symbol 1049 Button
on (release) { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (2245); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (2252); } } }
Symbol 1050 Button
on (release) { gotoAndStop (2239); }
Symbol 1052 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2227); }
Symbol 1054 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2227); }
Symbol 1057 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2227); }
Symbol 1061 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2227); }
Symbol 1063 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2227); }
Symbol 1067 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2240); } else { gotoAndStop (2241); } } else { gotoAndStop (2244); } }
Symbol 1068 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2240); } else { gotoAndStop (2241); } } else { gotoAndStop (2244); } }
Symbol 1069 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (2240); } else { gotoAndStop (2241); } } else { gotoAndStop (2244); } }
Symbol 1070 Button
on (release) { cond = 0; mood = 100; gotoAndStop (2227); }
Symbol 1071 Button
on (release) { gotoAndStop (2227); }
Symbol 1075 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndStop (2243); } else { gotoAndStop (2244); } }
Symbol 1076 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndStop (2243); } else { gotoAndStop (2244); } }
Symbol 1077 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndStop (2243); } else { gotoAndStop (2244); } }
Symbol 1078 Button
on (release) { countt = 1; gotoAndStop (2227); }
Symbol 1079 Button
on (release) { stopAllSounds(); gotoAndStop (2426); }
Symbol 1080 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (2227); }
Symbol 1082 Button
on (release) { pic1 = 1; gotoAndStop (2489); }
Symbol 1083 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (19); } else { gotoAndStop (2489); } }
Symbol 1085 Button
on (release) { mind = 1; gotoAndStop (19); }
Symbol 1088 Button
on (press) { startDrag ("/Astock"); } on (release) { stopDrag(); }
Symbol 1091 Button
on (press) { startDrag ("/Bstock"); } on (release) { stopDrag(); }
Symbol 1094 Button
on (press) { startDrag ("/panty"); } on (release) { stopDrag(); }
Symbol 1096 Button
on (press) { startDrag ("/Apanty2"); } on (release) { stopDrag(); }
Symbol 1098 Button
on (press) { startDrag ("/Bpanty"); } on (release) { stopDrag(); }
Symbol 1100 Button
on (press) { startDrag ("/Bpanty2"); } on (release) { stopDrag(); }
Symbol 1103 Button
on (press) { startDrag ("/Bpanty3"); } on (release) { stopDrag(); }
Symbol 1105 Button
on (press) { startDrag ("/Cpanty2"); } on (release) { stopDrag(); }
Symbol 1108 Button
on (press) { startDrag ("/bra"); } on (release) { stopDrag(); }
Symbol 1111 Button
on (press) { startDrag ("/Abra2"); } on (release) { stopDrag(); }
Symbol 1114 Button
on (press) { startDrag ("/Bbra2"); } on (release) { stopDrag(); }
Symbol 1116 Button
on (press) { startDrag ("/Bbra3"); } on (release) { stopDrag(); }
Symbol 1119 Button
on (press) { startDrag ("/wrap3"); } on (release) { stopDrag(); }
Symbol 1122 Button
on (press) { startDrag ("/Asock2"); } on (release) { stopDrag(); }
Symbol 1125 Button
on (press) { startDrag ("/vest"); } on (release) { stopDrag(); }
Symbol 1128 Button
on (press) { startDrag ("/vest3"); } on (release) { stopDrag(); }
Symbol 1131 Button
on (press) { startDrag ("/vest4"); } on (release) { stopDrag(); }
Symbol 1134 Button
on (press) { startDrag ("/tshirt"); } on (release) { stopDrag(); }
Symbol 1138 Button
on (press) { startDrag ("/necklace"); } on (release) { stopDrag(); }
Symbol 1141 Button
on (press) { startDrag ("/necklace2"); } on (release) { stopDrag(); }
Symbol 1144 Button
on (press) { startDrag ("/rabbit"); } on (release) { stopDrag(); }
Symbol 1146 Button
on (press) { startDrag ("/scouter"); } on (release) { stopDrag(); }
Symbol 1149 Button
on (release, keyPress "x") { gotoAndStop (887); }
Symbol 1152 Button
on (release, keyPress "x") { if (count == 1) { gotoAndStop (907); } else if (count == 0) { gotoAndStop (908); } }
Symbol 1155 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 1156 Button
on (release, keyPress "x") { gotoAndStop (724); }
Symbol 1157 Button
on (release, keyPress "b") { gotoAndStop (2855); }
Symbol 1160 Button
on (release, keyPress "<Space>") { if ((rest == 1) or (rest == 3)) { gotoAndStop (2867); } else if ((forest == 1) or (forest == 3)) { gotoAndStop (2869); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (2863); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (2865); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (2871); } else if ((space == 1) or (space == 3)) { gotoAndStop (2873); } }
Symbol 1162 Button
on (release, keyPress "<Space>") { if ((beach == 1) or (beach == 3)) { gotoAndStop (2865); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (2871); } else if ((space == 1) or (space == 3)) { gotoAndStop (2873); } }
Symbol 1163 Button
on (release, keyPress "<Space>") { if ((blue == 1) or (blue == 3)) { gotoAndStop (2871); } else if ((space == 1) or (space == 3)) { gotoAndStop (2873); } }
Symbol 1164 Button
on (release, keyPress "<Space>") { if ((forest == 1) or (forest == 3)) { gotoAndStop (2869); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (2863); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (2865); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (2871); } else if ((space == 1) or (space == 3)) { gotoAndStop (2873); } }
Symbol 1166 Button
on (release, keyPress "<Space>") { if ((gold == 1) or (gold == 3)) { gotoAndStop (2863); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (2865); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (2871); } else if ((space == 1) or (space == 3)) { gotoAndStop (2873); } }
Symbol 1167 Button
on (release, keyPress "<Space>") { if ((space == 1) or (space == 3)) { gotoAndStop (2873); } }
Symbol 1168 Button
on (release, keyPress "<Space>") { gotoAndStop (2855); }
Symbol 1169 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 1170 Button
on (release, keyPress "b") { prevFrame(); }
Symbol 1176 Button
on (release, keyPress "<Space>") { gotoAndStop (2885); }
Symbol 1184 Button
on (release) { stopAllSounds(); enemyhp = 3000; girlhp = 3; count = 30; startDrag ("/lock", true); play(); }
Symbol 1188 Button
on (press) { if (enemyhp >= st) { enemyhp = enemyhp - st; } else { enemyhp = 0; gotoAndPlay (2998); } }
Symbol 1190 Button
on (press) { girlhp = girlhp - 1; if (girlhp == 0) { gotoAndStop (3063); } }
Symbol 1192 Button
on (release) { ship = ship + 300; gotoAndStop (19); }
Symbol 1194 Button
on (release) { ship = ship - 100; gotoAndStop (19); }
Symbol 1195 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 1197 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 1199 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 1201 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 1203 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 1205 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 1207 Button
on (release, keyPress "x") { stopAllSounds(); gotoAndStop (20); }
Symbol 1220 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; nextFrame(); }
Symbol 1227 Button
on (release) { if (3 >= state) { gotoAndStop (3116); } else if ((state == 4) or (state == 9)) { if (count != 6) { gotoAndStop (3126); } else if ((ship >= 6000) and (count == 6)) { gotoAndStop (3146); } } else if ((state == 5) and (count != 6)) { gotoAndStop (3156); } else if ((state == 5) and (count == 6)) { gotoAndStop (3166); } }
Symbol 1228 Button
on (release) { prevFrame(); }
Symbol 1231 Button
on (release) { gotoAndStop (3167); }
Symbol 1236 Button
on (release) { gotoAndStop (3176); }
Symbol 1238 Button
on (release) { gotoAndStop (3186); }
Symbol 1240 Button
on (release) { gotoAndStop (3196); }

Library Items

Symbol 1 GraphicUsed by:554  Timeline
Symbol 2 FontUsed by:3 7 12 144 145 146
Symbol 3 TextUses:2Used by:Timeline
Symbol 4 GraphicUsed by:5 113  Timeline
Symbol 5 MovieClipUses:4Used by:Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 TextUses:2Used by:Timeline
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Symbol 1160 ButtonUses:8 9 10Used by:Timeline
Symbol 1161 GraphicUses:751Used by:Timeline
Symbol 1162 ButtonUses:8 9 10Used by:Timeline
Symbol 1163 ButtonUses:8 9 10Used by:Timeline
Symbol 1164 ButtonUses:8 9 10Used by:Timeline
Symbol 1165 GraphicUses:757Used by:Timeline
Symbol 1166 ButtonUses:8 9 10Used by:Timeline
Symbol 1167 ButtonUses:8 9 10Used by:Timeline
Symbol 1168 ButtonUses:8 9 10Used by:Timeline
Symbol 1169 ButtonUses:8 9 10Used by:Timeline
Symbol 1170 ButtonUses:8 9 10Used by:Timeline
Symbol 1171 GraphicUses:727Used by:Timeline
Symbol 1172 GraphicUsed by:1174
Symbol 1173 TextUses:18Used by:1174
Symbol 1174 MovieClipUses:1172 1173Used by:Timeline
Symbol 1175 GraphicUses:532Used by:Timeline
Symbol 1176 ButtonUses:8 9 10Used by:Timeline
Symbol 1177 TextUses:18Used by:Timeline
Symbol 1178 EditableTextUses:18Used by:Timeline
Symbol 1179 TextUses:18Used by:Timeline
Symbol 1180 EditableTextUses:18Used by:Timeline
Symbol 1181 TextUses:18Used by:Timeline
Symbol 1182 TextUses:39Used by:Timeline
Symbol 1183 EditableTextUses:39Used by:Timeline
Symbol 1184 ButtonUses:8 9 10Used by:Timeline
Symbol 1185 TextUses:96Used by:Timeline
Symbol 1186 GraphicUsed by:1187
Symbol 1187 MovieClipUses:1186Used by:Timeline
Symbol 1188 ButtonUses:852 853 854 855 856 857Used by:Timeline
Symbol 1189 GraphicUsed by:1190
Symbol 1190 ButtonUses:1189 481 195Used by:Timeline
Symbol 1191 TextUses:73Used by:Timeline
Symbol 1192 ButtonUses:8 9 10Used by:Timeline
Symbol 1193 TextUses:73Used by:Timeline
Symbol 1194 ButtonUses:8 9 10Used by:Timeline
Symbol 1195 ButtonUses:1081Used by:1196
Symbol 1196 MovieClipUses:1195Used by:Timeline
Symbol 1197 ButtonUses:998Used by:1198
Symbol 1198 MovieClipUses:1197Used by:Timeline
Symbol 1199 ButtonUses:940Used by:1200
Symbol 1200 MovieClipUses:1199Used by:Timeline
Symbol 1201 ButtonUses:899Used by:1202
Symbol 1202 MovieClipUses:1201Used by:Timeline
Symbol 1203 ButtonUses:847Used by:1204
Symbol 1204 MovieClipUses:1203Used by:Timeline
Symbol 1205 ButtonUses:1039Used by:1206
Symbol 1206 MovieClipUses:1205Used by:Timeline
Symbol 1207 ButtonUses:8 9 10Used by:Timeline
Symbol 1208 SoundUsed by:Timeline
Symbol 1209 GraphicUsed by:Timeline
Symbol 1210 TextUses:73Used by:Timeline
Symbol 1211 EditableTextUses:73Used by:Timeline
Symbol 1212 EditableTextUses:73Used by:Timeline
Symbol 1213 EditableTextUses:73Used by:Timeline
Symbol 1214 EditableTextUses:73Used by:Timeline
Symbol 1215 EditableTextUses:73Used by:Timeline
Symbol 1216 EditableTextUses:73Used by:Timeline
Symbol 1217 EditableTextUses:73Used by:Timeline
Symbol 1218 EditableTextUses:73Used by:Timeline
Symbol 1219 TextUses:96Used by:Timeline
Symbol 1220 ButtonUses:8 9 10Used by:Timeline
Symbol 1221 TextUses:73 18Used by:Timeline
Symbol 1222 EditableTextUses:73Used by:Timeline
Symbol 1223 EditableTextUses:73Used by:Timeline
Symbol 1224 EditableTextUses:73Used by:Timeline
Symbol 1225 EditableTextUses:73Used by:Timeline
Symbol 1226 EditableTextUses:73Used by:Timeline
Symbol 1227 ButtonUses:8 9 10Used by:Timeline
Symbol 1228 ButtonUses:8 61 62 10Used by:Timeline
Symbol 1229 TextUses:110Used by:Timeline
Symbol 1230 TextUses:110Used by:Timeline
Symbol 1231 ButtonUses:8 9 10Used by:Timeline
Symbol 1232 TextUses:110Used by:Timeline
Symbol 1233 TextUses:110Used by:Timeline
Symbol 1234 TextUses:110Used by:Timeline
Symbol 1235 TextUses:110Used by:Timeline
Symbol 1236 ButtonUses:8 9 10Used by:Timeline
Symbol 1237 TextUses:110Used by:Timeline
Symbol 1238 ButtonUses:8 9 10Used by:Timeline
Symbol 1239 TextUses:110Used by:Timeline
Symbol 1240 ButtonUses:8 9 10Used by:Timeline
Symbol 1241 GraphicUsed by:Timeline
Symbol 1242 GraphicUsed by:1243
Symbol 1243 MovieClipUses:1242Used by:Timeline
Symbol 1244 GraphicUsed by:Timeline
Symbol 1245 GraphicUsed by:Timeline
Symbol 1246 GraphicUsed by:1247
Symbol 1247 MovieClipUses:1246Used by:Timeline
Symbol 1248 FontUsed by:1249 1250 1251 1252
Symbol 1249 TextUses:1248Used by:Timeline
Symbol 1250 TextUses:1248Used by:Timeline
Symbol 1251 TextUses:1248Used by:Timeline
Symbol 1252 TextUses:1248Used by:Timeline

Instance Names

"blood"Frame 19Symbol 113 MovieClip
"cross"Frame 630Symbol 482 MovieClip
"facial"Frame 912Symbol 778 MovieClip
"blood"Frame 912Symbol 113 MovieClip
"facial"Frame 1175Symbol 778 MovieClip
"blood"Frame 1175Symbol 113 MovieClip
"facial"Frame 1438Symbol 778 MovieClip
"blood"Frame 1438Symbol 113 MovieClip
"facial"Frame 1701Symbol 778 MovieClip
"blood"Frame 1701Symbol 113 MovieClip
"facial"Frame 1964Symbol 778 MovieClip
"blood"Frame 1964Symbol 113 MovieClip
"facial"Frame 2227Symbol 778 MovieClip
"blood"Frame 2227Symbol 113 MovieClip
"Astock"Frame 2490Symbol 1089 MovieClip
"Astock2"Frame 2490Symbol 620 MovieClip
"Bstock"Frame 2490Symbol 1092 MovieClip
"Bstock2"Frame 2490Symbol 655 MovieClip
"panty"Frame 2490Symbol 1095 MovieClip
"Apanty2"Frame 2490Symbol 1097 MovieClip
"Apanty3"Frame 2490Symbol 570 MovieClip
"Bpanty"Frame 2490Symbol 1099 MovieClip
"Bpanty2"Frame 2490Symbol 1101 MovieClip
"Bpanty3"Frame 2490Symbol 1104 MovieClip
"Cpanty"Frame 2490Symbol 586 MovieClip
"Cpanty2"Frame 2490Symbol 1106 MovieClip
"Bpanty4"Frame 2490Symbol 630 MovieClip
"wrap"Frame 2490Symbol 646 MovieClip
"wrap2"Frame 2490Symbol 649 MovieClip
"bra"Frame 2490Symbol 1109 MovieClip
"Abra2"Frame 2490Symbol 1112 MovieClip
"Abra3"Frame 2490Symbol 605 MovieClip
"Bbra"Frame 2490Symbol 589 MovieClip
"Bbra2"Frame 2490Symbol 1115 MovieClip
"Bbra3"Frame 2490Symbol 1117 MovieClip
"Bbra4"Frame 2490Symbol 633 MovieClip
"wrap3"Frame 2490Symbol 1120 MovieClip
"wrap4"Frame 2490Symbol 652 MovieClip
"Asock"Frame 2490Symbol 592 MovieClip
"Asock2"Frame 2490Symbol 1123 MovieClip
"Asock3"Frame 2490Symbol 573 MovieClip
"vest"Frame 2490Symbol 1126 MovieClip
"vest3"Frame 2490Symbol 1129 MovieClip
"vest4"Frame 2490Symbol 1132 MovieClip
"vest5"Frame 2490Symbol 576 MovieClip
"short"Frame 2490Symbol 608 MovieClip
"skirt"Frame 2490Symbol 623 MovieClip
"skirt3"Frame 2490Symbol 579 MovieClip
"skirt2"Frame 2490Symbol 595 MovieClip
"skirt4"Frame 2490Symbol 611 MovieClip
"tshirt"Frame 2490Symbol 1135 MovieClip
"tshirt2"Frame 2490Symbol 626 MovieClip
"sm"Frame 2490Symbol 658 MovieClip
"top"Frame 2490Symbol 614 MovieClip
"boot"Frame 2490Symbol 598 MovieClip
"boot2"Frame 2490Symbol 617 MovieClip
"shoes"Frame 2490Symbol 636 MovieClip
"uniform"Frame 2490Symbol 1136 MovieClip
"uniform2"Frame 2490Symbol 601 MovieClip
"dress"Frame 2490Symbol 642 MovieClip
"dress2"Frame 2490Symbol 639 MovieClip
"tower"Frame 2490Symbol 662 MovieClip
"necklace"Frame 2490Symbol 1139 MovieClip
"necklace2"Frame 2490Symbol 1142 MovieClip
"rabbit"Frame 2490Symbol 1145 MovieClip
"scouter"Frame 2490Symbol 1147 MovieClip
"Astock"Frame 2491Symbol 1089 MovieClip
"Astock2"Frame 2491Symbol 620 MovieClip
"Bstock"Frame 2491Symbol 1092 MovieClip
"Bstock2"Frame 2491Symbol 655 MovieClip
"panty"Frame 2491Symbol 1095 MovieClip
"Apanty2"Frame 2491Symbol 1097 MovieClip
"Apanty3"Frame 2491Symbol 570 MovieClip
"Bpanty"Frame 2491Symbol 1099 MovieClip
"Bpanty2"Frame 2491Symbol 1101 MovieClip
"Bpanty3"Frame 2491Symbol 1104 MovieClip
"Cpanty"Frame 2491Symbol 586 MovieClip
"Cpanty2"Frame 2491Symbol 1106 MovieClip
"Bpanty4"Frame 2491Symbol 630 MovieClip
"wrap"Frame 2491Symbol 646 MovieClip
"wrap2"Frame 2491Symbol 649 MovieClip
"bra"Frame 2491Symbol 1109 MovieClip
"Abra2"Frame 2491Symbol 1112 MovieClip
"Abra3"Frame 2491Symbol 605 MovieClip
"Bbra"Frame 2491Symbol 589 MovieClip
"Bbra2"Frame 2491Symbol 1115 MovieClip
"Bbra3"Frame 2491Symbol 1117 MovieClip
"Bbra4"Frame 2491Symbol 633 MovieClip
"wrap3"Frame 2491Symbol 1120 MovieClip
"wrap4"Frame 2491Symbol 652 MovieClip
"Asock"Frame 2491Symbol 592 MovieClip
"Asock2"Frame 2491Symbol 1123 MovieClip
"Asock3"Frame 2491Symbol 573 MovieClip
"vest"Frame 2491Symbol 1126 MovieClip
"vest3"Frame 2491Symbol 1129 MovieClip
"vest4"Frame 2491Symbol 1150 MovieClip
"vest5"Frame 2491Symbol 576 MovieClip
"short"Frame 2491Symbol 608 MovieClip
"skirt"Frame 2491Symbol 623 MovieClip
"skirt3"Frame 2491Symbol 579 MovieClip
"skirt2"Frame 2491Symbol 595 MovieClip
"skirt4"Frame 2491Symbol 611 MovieClip
"tshirt"Frame 2491Symbol 1135 MovieClip
"tshirt2"Frame 2491Symbol 626 MovieClip
"sm"Frame 2491Symbol 658 MovieClip
"top"Frame 2491Symbol 614 MovieClip
"boot"Frame 2491Symbol 598 MovieClip
"boot2"Frame 2491Symbol 617 MovieClip
"shoes"Frame 2491Symbol 636 MovieClip
"uniform"Frame 2491Symbol 1136 MovieClip
"uniform2"Frame 2491Symbol 601 MovieClip
"dress"Frame 2491Symbol 642 MovieClip
"dress2"Frame 2491Symbol 639 MovieClip
"tower"Frame 2491Symbol 662 MovieClip
"necklace"Frame 2491Symbol 1139 MovieClip
"necklace2"Frame 2491Symbol 1142 MovieClip
"rabbit"Frame 2491Symbol 1151 MovieClip
"Astock"Frame 2492Symbol 1089 MovieClip
"Astock2"Frame 2492Symbol 620 MovieClip
"Bstock"Frame 2492Symbol 1092 MovieClip
"Bstock2"Frame 2492Symbol 655 MovieClip
"panty"Frame 2492Symbol 1095 MovieClip
"Apanty2"Frame 2492Symbol 1097 MovieClip
"Apanty3"Frame 2492Symbol 570 MovieClip
"Bpanty"Frame 2492Symbol 1099 MovieClip
"Bpanty2"Frame 2492Symbol 1101 MovieClip
"Bpanty3"Frame 2492Symbol 1104 MovieClip
"Cpanty"Frame 2492Symbol 586 MovieClip
"Cpanty2"Frame 2492Symbol 1106 MovieClip
"Bpanty4"Frame 2492Symbol 630 MovieClip
"wrap"Frame 2492Symbol 646 MovieClip
"wrap2"Frame 2492Symbol 649 MovieClip
"bra"Frame 2492Symbol 1109 MovieClip
"Abra2"Frame 2492Symbol 1112 MovieClip
"Abra3"Frame 2492Symbol 605 MovieClip
"Bbra"Frame 2492Symbol 589 MovieClip
"Bbra2"Frame 2492Symbol 1115 MovieClip
"Bbra3"Frame 2492Symbol 1117 MovieClip
"Bbra4"Frame 2492Symbol 633 MovieClip
"wrap3"Frame 2492Symbol 1120 MovieClip
"wrap4"Frame 2492Symbol 652 MovieClip
"Asock"Frame 2492Symbol 592 MovieClip
"Asock2"Frame 2492Symbol 1123 MovieClip
"Asock3"Frame 2492Symbol 573 MovieClip
"vest"Frame 2492Symbol 1126 MovieClip
"vest3"Frame 2492Symbol 1129 MovieClip
"vest4"Frame 2492Symbol 1132 MovieClip
"vest5"Frame 2492Symbol 576 MovieClip
"short"Frame 2492Symbol 608 MovieClip
"skirt"Frame 2492Symbol 623 MovieClip
"skirt3"Frame 2492Symbol 579 MovieClip
"skirt2"Frame 2492Symbol 595 MovieClip
"skirt4"Frame 2492Symbol 611 MovieClip
"tshirt"Frame 2492Symbol 1135 MovieClip
"tshirt2"Frame 2492Symbol 626 MovieClip
"sm"Frame 2492Symbol 658 MovieClip
"top"Frame 2492Symbol 614 MovieClip
"boot"Frame 2492Symbol 598 MovieClip
"boot2"Frame 2492Symbol 617 MovieClip
"shoes"Frame 2492Symbol 636 MovieClip
"uniform"Frame 2492Symbol 1136 MovieClip
"uniform2"Frame 2492Symbol 601 MovieClip
"dress"Frame 2492Symbol 642 MovieClip
"dress2"Frame 2492Symbol 639 MovieClip
"tower"Frame 2492Symbol 662 MovieClip
"necklace"Frame 2492Symbol 1139 MovieClip
"necklace2"Frame 2492Symbol 1142 MovieClip
"rabbit"Frame 2492Symbol 1151 MovieClip
"Astock"Frame 2493Symbol 1089 MovieClip
"Astock2"Frame 2493Symbol 620 MovieClip
"Bstock"Frame 2493Symbol 1092 MovieClip
"Bstock2"Frame 2493Symbol 655 MovieClip
"panty"Frame 2493Symbol 1095 MovieClip
"Apanty2"Frame 2493Symbol 1097 MovieClip
"Apanty3"Frame 2493Symbol 570 MovieClip
"Bpanty"Frame 2493Symbol 1099 MovieClip
"Bpanty2"Frame 2493Symbol 1101 MovieClip
"Bpanty3"Frame 2493Symbol 1104 MovieClip
"Cpanty"Frame 2493Symbol 586 MovieClip
"Cpanty2"Frame 2493Symbol 1106 MovieClip
"Bbra4"Frame 2493Symbol 633 MovieClip
"Bpanty4"Frame 2493Symbol 630 MovieClip
"wrap"Frame 2493Symbol 646 MovieClip
"wrap2"Frame 2493Symbol 649 MovieClip
"bra"Frame 2493Symbol 1109 MovieClip
"Abra2"Frame 2493Symbol 1112 MovieClip
"Abra3"Frame 2493Symbol 605 MovieClip
"Bbra"Frame 2493Symbol 589 MovieClip
"Bbra2"Frame 2493Symbol 1115 MovieClip
"Bbra3"Frame 2493Symbol 1117 MovieClip
"wrap3"Frame 2493Symbol 1120 MovieClip
"wrap4"Frame 2493Symbol 652 MovieClip
"Asock"Frame 2493Symbol 592 MovieClip
"Asock2"Frame 2493Symbol 1123 MovieClip
"Asock3"Frame 2493Symbol 573 MovieClip
"vest"Frame 2493Symbol 1126 MovieClip
"vest3"Frame 2493Symbol 1129 MovieClip
"vest4"Frame 2493Symbol 1132 MovieClip
"vest5"Frame 2493Symbol 576 MovieClip
"short"Frame 2493Symbol 608 MovieClip
"skirt"Frame 2493Symbol 623 MovieClip
"skirt3"Frame 2493Symbol 579 MovieClip
"skirt2"Frame 2493Symbol 595 MovieClip
"skirt4"Frame 2493Symbol 611 MovieClip
"tshirt"Frame 2493Symbol 1135 MovieClip
"tshirt2"Frame 2493Symbol 626 MovieClip
"sm"Frame 2493Symbol 658 MovieClip
"top"Frame 2493Symbol 614 MovieClip
"boot"Frame 2493Symbol 598 MovieClip
"boot2"Frame 2493Symbol 617 MovieClip
"shoes"Frame 2493Symbol 636 MovieClip
"uniform"Frame 2493Symbol 1136 MovieClip
"uniform2"Frame 2493Symbol 601 MovieClip
"dress"Frame 2493Symbol 642 MovieClip
"dress2"Frame 2493Symbol 639 MovieClip
"tower"Frame 2493Symbol 662 MovieClip
"necklace"Frame 2493Symbol 1139 MovieClip
"necklace2"Frame 2493Symbol 1142 MovieClip
"rabbit"Frame 2493Symbol 1151 MovieClip
"Astock"Frame 2494Symbol 1089 MovieClip
"Astock2"Frame 2494Symbol 620 MovieClip
"Bstock"Frame 2494Symbol 1092 MovieClip
"Bstock2"Frame 2494Symbol 655 MovieClip
"panty"Frame 2494Symbol 1095 MovieClip
"Apanty2"Frame 2494Symbol 1097 MovieClip
"Apanty3"Frame 2494Symbol 570 MovieClip
"Bpanty"Frame 2494Symbol 1099 MovieClip
"Bpanty2"Frame 2494Symbol 1101 MovieClip
"Bpanty3"Frame 2494Symbol 1104 MovieClip
"Cpanty"Frame 2494Symbol 586 MovieClip
"Cpanty2"Frame 2494Symbol 1106 MovieClip
"Bpanty4"Frame 2494Symbol 630 MovieClip
"wrap"Frame 2494Symbol 646 MovieClip
"wrap2"Frame 2494Symbol 649 MovieClip
"bra"Frame 2494Symbol 1109 MovieClip
"Abra2"Frame 2494Symbol 1112 MovieClip
"Abra3"Frame 2494Symbol 605 MovieClip
"Bbra"Frame 2494Symbol 589 MovieClip
"Bbra2"Frame 2494Symbol 1115 MovieClip
"Bbra3"Frame 2494Symbol 1117 MovieClip
"Bbra4"Frame 2494Symbol 633 MovieClip
"wrap3"Frame 2494Symbol 1120 MovieClip
"wrap4"Frame 2494Symbol 652 MovieClip
"Asock"Frame 2494Symbol 592 MovieClip
"Asock2"Frame 2494Symbol 1123 MovieClip
"Asock3"Frame 2494Symbol 573 MovieClip
"vest"Frame 2494Symbol 1126 MovieClip
"vest3"Frame 2494Symbol 1129 MovieClip
"vest4"Frame 2494Symbol 1132 MovieClip
"vest5"Frame 2494Symbol 576 MovieClip
"short"Frame 2494Symbol 608 MovieClip
"skirt"Frame 2494Symbol 623 MovieClip
"skirt3"Frame 2494Symbol 579 MovieClip
"skirt2"Frame 2494Symbol 595 MovieClip
"skirt4"Frame 2494Symbol 611 MovieClip
"tshirt"Frame 2494Symbol 1135 MovieClip
"tshirt2"Frame 2494Symbol 626 MovieClip
"sm"Frame 2494Symbol 658 MovieClip
"top"Frame 2494Symbol 614 MovieClip
"boot"Frame 2494Symbol 598 MovieClip
"boot2"Frame 2494Symbol 617 MovieClip
"shoes"Frame 2494Symbol 636 MovieClip
"uniform"Frame 2494Symbol 1136 MovieClip
"uniform2"Frame 2494Symbol 601 MovieClip
"dress"Frame 2494Symbol 642 MovieClip
"dress2"Frame 2494Symbol 639 MovieClip
"tower"Frame 2494Symbol 662 MovieClip
"necklace"Frame 2494Symbol 1139 MovieClip
"necklace2"Frame 2494Symbol 1142 MovieClip
"rabbit"Frame 2494Symbol 1151 MovieClip
"Astock"Frame 2495Symbol 1089 MovieClip
"Astock2"Frame 2495Symbol 620 MovieClip
"Bstock"Frame 2495Symbol 1092 MovieClip
"Bstock2"Frame 2495Symbol 655 MovieClip
"panty"Frame 2495Symbol 1095 MovieClip
"Apanty2"Frame 2495Symbol 1097 MovieClip
"Apanty3"Frame 2495Symbol 570 MovieClip
"Bpanty"Frame 2495Symbol 1099 MovieClip
"Bpanty2"Frame 2495Symbol 1101 MovieClip
"Bpanty3"Frame 2495Symbol 1104 MovieClip
"Cpanty"Frame 2495Symbol 586 MovieClip
"Cpanty2"Frame 2495Symbol 1106 MovieClip
"wrap"Frame 2495Symbol 646 MovieClip
"wrap2"Frame 2495Symbol 649 MovieClip
"bra"Frame 2495Symbol 1109 MovieClip
"Abra2"Frame 2495Symbol 1112 MovieClip
"Abra3"Frame 2495Symbol 605 MovieClip
"Bbra"Frame 2495Symbol 589 MovieClip
"Bbra2"Frame 2495Symbol 1115 MovieClip
"Bbra3"Frame 2495Symbol 1117 MovieClip
"wrap3"Frame 2495Symbol 1120 MovieClip
"wrap4"Frame 2495Symbol 652 MovieClip
"Asock"Frame 2495Symbol 592 MovieClip
"Asock2"Frame 2495Symbol 1123 MovieClip
"Asock3"Frame 2495Symbol 573 MovieClip
"vest"Frame 2495Symbol 1126 MovieClip
"vest3"Frame 2495Symbol 1129 MovieClip
"vest4"Frame 2495Symbol 1132 MovieClip
"vest5"Frame 2495Symbol 576 MovieClip
"short"Frame 2495Symbol 608 MovieClip
"skirt"Frame 2495Symbol 623 MovieClip
"skirt3"Frame 2495Symbol 579 MovieClip
"skirt2"Frame 2495Symbol 595 MovieClip
"skirt4"Frame 2495Symbol 611 MovieClip
"tshirt"Frame 2495Symbol 1135 MovieClip
"tshirt2"Frame 2495Symbol 626 MovieClip
"sm"Frame 2495Symbol 658 MovieClip
"top"Frame 2495Symbol 614 MovieClip
"boot"Frame 2495Symbol 598 MovieClip
"boot2"Frame 2495Symbol 617 MovieClip
"shoes"Frame 2495Symbol 636 MovieClip
"uniform"Frame 2495Symbol 1136 MovieClip
"uniform2"Frame 2495Symbol 601 MovieClip
"dress"Frame 2495Symbol 642 MovieClip
"dress2"Frame 2495Symbol 639 MovieClip
"tower"Frame 2495Symbol 662 MovieClip
"necklace"Frame 2495Symbol 1139 MovieClip
"necklace2"Frame 2495Symbol 1142 MovieClip
"rabbit"Frame 2495Symbol 1151 MovieClip
"Bpanty4"Frame 2514Symbol 630 MovieClip
"Astock"Frame 2536Symbol 1089 MovieClip
"Astock2"Frame 2536Symbol 620 MovieClip
"Bstock"Frame 2536Symbol 1092 MovieClip
"Bstock2"Frame 2536Symbol 655 MovieClip
"panty"Frame 2536Symbol 1095 MovieClip
"Apanty2"Frame 2536Symbol 1097 MovieClip
"Apanty3"Frame 2536Symbol 570 MovieClip
"Bpanty"Frame 2536Symbol 1099 MovieClip
"Bpanty2"Frame 2536Symbol 1101 MovieClip
"Bpanty3"Frame 2536Symbol 1104 MovieClip
"Cpanty"Frame 2536Symbol 586 MovieClip
"Cpanty2"Frame 2536Symbol 1106 MovieClip
"wrap"Frame 2536Symbol 646 MovieClip
"wrap2"Frame 2536Symbol 649 MovieClip
"bra"Frame 2536Symbol 1109 MovieClip
"Abra2"Frame 2536Symbol 1112 MovieClip
"Abra3"Frame 2536Symbol 605 MovieClip
"Bbra"Frame 2536Symbol 589 MovieClip
"Bbra2"Frame 2536Symbol 1115 MovieClip
"Bbra3"Frame 2536Symbol 1117 MovieClip
"wrap3"Frame 2536Symbol 1120 MovieClip
"wrap4"Frame 2536Symbol 652 MovieClip
"Asock"Frame 2536Symbol 592 MovieClip
"Asock2"Frame 2536Symbol 1123 MovieClip
"Asock3"Frame 2536Symbol 573 MovieClip
"vest"Frame 2536Symbol 1126 MovieClip
"vest3"Frame 2536Symbol 1129 MovieClip
"vest4"Frame 2536Symbol 1132 MovieClip
"vest5"Frame 2536Symbol 576 MovieClip
"short"Frame 2536Symbol 608 MovieClip
"skirt"Frame 2536Symbol 623 MovieClip
"skirt3"Frame 2536Symbol 579 MovieClip
"skirt2"Frame 2536Symbol 595 MovieClip
"skirt4"Frame 2536Symbol 611 MovieClip
"tshirt"Frame 2536Symbol 1135 MovieClip
"tshirt2"Frame 2536Symbol 626 MovieClip
"sm"Frame 2536Symbol 658 MovieClip
"top"Frame 2536Symbol 614 MovieClip
"boot"Frame 2536Symbol 598 MovieClip
"boot2"Frame 2536Symbol 617 MovieClip
"shoes"Frame 2536Symbol 636 MovieClip
"uniform"Frame 2536Symbol 583 MovieClip
"uniform2"Frame 2536Symbol 601 MovieClip
"dress"Frame 2536Symbol 642 MovieClip
"dress2"Frame 2536Symbol 639 MovieClip
"tower"Frame 2536Symbol 662 MovieClip
"necklace"Frame 2536Symbol 1139 MovieClip
"necklace2"Frame 2536Symbol 1142 MovieClip
"rabbit"Frame 2536Symbol 1151 MovieClip
"Astock"Frame 2576Symbol 1089 MovieClip
"Astock2"Frame 2576Symbol 620 MovieClip
"Bstock"Frame 2576Symbol 1092 MovieClip
"Bstock2"Frame 2576Symbol 655 MovieClip
"panty"Frame 2576Symbol 1095 MovieClip
"Apanty2"Frame 2576Symbol 1097 MovieClip
"Apanty3"Frame 2576Symbol 570 MovieClip
"Bpanty"Frame 2576Symbol 1099 MovieClip
"Bpanty2"Frame 2576Symbol 1101 MovieClip
"Bpanty3"Frame 2576Symbol 1104 MovieClip
"Cpanty"Frame 2576Symbol 586 MovieClip
"Cpanty2"Frame 2576Symbol 1106 MovieClip
"Bpanty4"Frame 2576Symbol 630 MovieClip
"wrap"Frame 2576Symbol 646 MovieClip
"wrap2"Frame 2576Symbol 649 MovieClip
"bra"Frame 2576Symbol 1109 MovieClip
"Abra2"Frame 2576Symbol 1112 MovieClip
"Abra3"Frame 2576Symbol 605 MovieClip
"Bbra"Frame 2576Symbol 589 MovieClip
"Bbra2"Frame 2576Symbol 1115 MovieClip
"Bbra3"Frame 2576Symbol 1117 MovieClip
"Bbra4"Frame 2576Symbol 633 MovieClip
"wrap3"Frame 2576Symbol 1120 MovieClip
"wrap4"Frame 2576Symbol 652 MovieClip
"Asock"Frame 2576Symbol 592 MovieClip
"Asock2"Frame 2576Symbol 1123 MovieClip
"Asock3"Frame 2576Symbol 573 MovieClip
"vest"Frame 2576Symbol 1126 MovieClip
"vest3"Frame 2576Symbol 1129 MovieClip
"vest4"Frame 2576Symbol 1132 MovieClip
"vest5"Frame 2576Symbol 576 MovieClip
"short"Frame 2576Symbol 608 MovieClip
"skirt"Frame 2576Symbol 623 MovieClip
"skirt3"Frame 2576Symbol 579 MovieClip
"skirt2"Frame 2576Symbol 595 MovieClip
"skirt4"Frame 2576Symbol 611 MovieClip
"tshirt"Frame 2576Symbol 1135 MovieClip
"tshirt2"Frame 2576Symbol 626 MovieClip
"sm"Frame 2576Symbol 658 MovieClip
"top"Frame 2576Symbol 614 MovieClip
"boot"Frame 2576Symbol 598 MovieClip
"boot2"Frame 2576Symbol 617 MovieClip
"shoes"Frame 2576Symbol 636 MovieClip
"uniform"Frame 2576Symbol 583 MovieClip
"uniform2"Frame 2576Symbol 601 MovieClip
"dress"Frame 2576Symbol 642 MovieClip
"dress2"Frame 2576Symbol 639 MovieClip
"tower"Frame 2576Symbol 662 MovieClip
"necklace"Frame 2576Symbol 1139 MovieClip
"necklace2"Frame 2576Symbol 1142 MovieClip
"rabbit"Frame 2576Symbol 1151 MovieClip
"Astock"Frame 2615Symbol 1089 MovieClip
"Astock2"Frame 2615Symbol 620 MovieClip
"Bstock"Frame 2615Symbol 1092 MovieClip
"Bstock2"Frame 2615Symbol 655 MovieClip
"panty"Frame 2615Symbol 1095 MovieClip
"Apanty2"Frame 2615Symbol 1097 MovieClip
"Apanty3"Frame 2615Symbol 570 MovieClip
"Bpanty"Frame 2615Symbol 1099 MovieClip
"Bpanty2"Frame 2615Symbol 1101 MovieClip
"Bpanty3"Frame 2615Symbol 1104 MovieClip
"Cpanty"Frame 2615Symbol 586 MovieClip
"Cpanty2"Frame 2615Symbol 1106 MovieClip
"Bpanty4"Frame 2615Symbol 630 MovieClip
"wrap"Frame 2615Symbol 646 MovieClip
"wrap2"Frame 2615Symbol 649 MovieClip
"bra"Frame 2615Symbol 1109 MovieClip
"Abra2"Frame 2615Symbol 1112 MovieClip
"Abra3"Frame 2615Symbol 605 MovieClip
"Bbra"Frame 2615Symbol 589 MovieClip
"Bbra2"Frame 2615Symbol 1115 MovieClip
"Bbra3"Frame 2615Symbol 1117 MovieClip
"Bbra4"Frame 2615Symbol 633 MovieClip
"wrap3"Frame 2615Symbol 1120 MovieClip
"wrap4"Frame 2615Symbol 652 MovieClip
"Asock"Frame 2615Symbol 592 MovieClip
"Asock2"Frame 2615Symbol 1123 MovieClip
"Asock3"Frame 2615Symbol 573 MovieClip
"vest"Frame 2615Symbol 1126 MovieClip
"vest3"Frame 2615Symbol 1129 MovieClip
"vest4"Frame 2615Symbol 1132 MovieClip
"vest5"Frame 2615Symbol 576 MovieClip
"short"Frame 2615Symbol 608 MovieClip
"skirt"Frame 2615Symbol 623 MovieClip
"skirt3"Frame 2615Symbol 579 MovieClip
"skirt2"Frame 2615Symbol 595 MovieClip
"skirt4"Frame 2615Symbol 611 MovieClip
"tshirt"Frame 2615Symbol 1135 MovieClip
"tshirt2"Frame 2615Symbol 626 MovieClip
"sm"Frame 2615Symbol 658 MovieClip
"top"Frame 2615Symbol 614 MovieClip
"boot"Frame 2615Symbol 598 MovieClip
"boot2"Frame 2615Symbol 617 MovieClip
"shoes"Frame 2615Symbol 636 MovieClip
"uniform"Frame 2615Symbol 583 MovieClip
"uniform2"Frame 2615Symbol 601 MovieClip
"dress"Frame 2615Symbol 642 MovieClip
"dress2"Frame 2615Symbol 639 MovieClip
"tower"Frame 2615Symbol 662 MovieClip
"necklace"Frame 2615Symbol 1139 MovieClip
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http://swfchan.com/6/29976/info.shtml
Created: 11/8 -2019 17:08:14 Last modified: 11/8 -2019 17:08:14 Server time: 22/12 -2024 01:23:36