Frame 1
var livesleft = 5;
Instance of Symbol 30 MovieClip in Frame 1
on (release) {
getURL ("http://www.mofunzone.com/ ", "_blank");
}
Frame 2
stopAllSounds();
Frame 3
stop();
onEnterFrame = function () {
};
var livesleft = 5;
Instance of Symbol 71 MovieClip in Frame 3
on (release) {
getURL ("http://www.mofunzone.com/ ", "_blank");
}
Frame 4
stop();
var started = false;
var livesleft = 5;
var sbattle = new Sound();
sbattle.attachSound("battle");
sbattle.start();
onEnterFrame = function () {
if (started) {
if (_root.expl._alpha > 0) {
_root.expl._alpha = _root.expl._alpha - 5;
} else {
sbattle.stop();
_root.gotoAndStop(5);
}
}
};
Frame 5
stop();
bg.gotoAndStop(1);
_soundbuftime = 30;
var trailint = 400;
var n = 250000;
var div = 25;
var weapon = 0;
var weapnum = 20000;
var canum = 50000;
var mousepos = Array();
var mousedown = false;
var deathsprite = 400000;
var score = 0;
var bonus = 5;
var deaths = 0;
var bombrotate = 0;
var ready = false;
var powerup = 60000;
var linesize = 1;
var yspeed = 10;
var rotationbomb = 90;
var isstealth = false;
var istrail = false;
var trailcount = 0;
var stealthcount = 0;
var effectlimit = 500;
var starting = true;
var startcount = 0;
var livesleft = 5;
var isdead = false;
var level = 1;
var diff = 50;
var cooldown = 44;
var defcooldown = 44;
var kills = 0;
var bosslife = 0;
var bosslifeleft = 0;
var isboss = false;
var bossnum = 1;
var bossx = 0;
var bossy = 0;
var bossmov = false;
var nextlevel = 75;
var sbattle = new Sound(this);
var slaser = new Sound(this);
var sbomb = new Sound(this);
var sdraw = new Sound(this);
var slife = new Sound(this);
var sboss = new Sound(this);
var spu = new Sound(this);
var sbossdie = new Sound(this);
var sgameover = new Sound(this);
var sshoot = new Sound(this);
var playin = true;
sbattle.attachSound("battle");
sbattle.setVolume(75);
sbattle.start(0, 999);
slaser.attachSound("laser");
sbossdie.attachSound("bossdie");
sgameover.attachSound("gameover");
sshoot.attachSound("shoot");
sbomb.attachSound("bomb");
sdraw.attachSound("draw");
spu.attachSound("pu");
slife.attachSound("life");
sboss.attachSound("warning");
death = function () {
_root.isdead = true;
_root.starting = true;
_root.weapon = 0;
_root.istrail = false;
_root.isstealth = false;
_root.trailcount = 0;
_root.stealthcount = 0;
_root.cooldown = 44;
_root.livesleft = _root.livesleft - 1;
_root.lifelost.play();
_root.thecur._alpha = 100;
_root.slife.start();
};
trail = function () {
if (_root.trailcount < (_root.effectlimit / 2)) {
duplicateMovieClip (_root.thecur, "thecur" + _root.trailint, _root.trailint);
_root["thecur" + _root.trailint].gotoAndStop(weapon + 1);
_root["thecur" + _root.trailint].onEnterFrame = function () {
if (this._alpha > 0) {
this._alpha = this._alpha - 1;
} else {
removeMovieClip(this);
}
};
if (_root.trailint < 450) {
_root.trailint++;
} else {
_root.trailint = 400;
}
_root.trailcount++;
} else {
_root.trailcount = 0;
_root.istrail = false;
}
};
stealth = function () {
if (_root.stealthcount < effectlimit) {
_root.thecur._alpha = 25;
_root.thecur.theint._alpha = 25;
_root.stealthcount++;
} else if (_root.thecur._alpha < 99) {
_root.thecur._alpha = _root.thecur._alpha + 1;
_root.thecur.theint._alpha = _root.thecur.theint._alpha + 1;
} else {
_root.thecur._alpha = 100;
_root.thecur.theint._alpha = 100;
_root.stealthcount = 0;
_root.isstealth = false;
}
};
onMouseMove = function () {
_root.thecur.gotoAndStop(weapon + 1);
thecur._x = _root._xmouse;
thecur._y = _root._ymouse;
Mouse.hide();
mousepos.push(Array(_root._xmouse, _root._ymouse));
if (istrail) {
trail();
}
if (isstealth) {
stealth();
}
};
onMouseDown = function () {
if (_root.ready) {
mousedown = true;
}
};
onMouseUp = function () {
mousedown = false;
};
die = function (xx, yy, rr, which) {
_root.score = _root.score + _root.bonus;
_root.deaths = _root.deaths + 1;
switch (which) {
case 1 :
_root.deathspr1.duplicateMovieClip("death" + _root.deathsprite, _root.deathsprite);
break;
case 2 :
_root.deathspr2.duplicateMovieClip("death" + _root.deathsprite, _root.deathsprite);
break;
case 3 :
_root.deathspr3.duplicateMovieClip("death" + _root.deathsprite, _root.deathsprite);
break;
case 4 :
_root.deathspr4.duplicateMovieClip("death" + _root.deathsprite, _root.deathsprite);
break;
case 5 :
_root.deathspr5.duplicateMovieClip("death" + _root.deathsprite, _root.deathsprite);
}
_root["death" + _root.deathsprite].onEnterFrame = function () {
this._rotation = rr;
this._x = xx;
this._y = yy;
if (this._currentframe > 4) {
this.removeMovieClip();
}
};
if (_root.deathsprite < 400050) {
_root.deathsprite++;
} else {
_root.deathsprite = 400000 /* 0x061A80 */;
}
};
checkweapon = function () {
if (mousedown && (ready)) {
switch (weapon) {
case 0 :
duplicateMovieClip (thecur, "canvas" + canum, canum);
_root["canvas" + canum].onEnterFrame = function () {
this._y = this._y - yspeed;
this._xscale = this._xscale + (yspeed / 3);
this._yscale = this._yscale + (yspeed / 3);
if (this._y < -20) {
this.removeMovieClip();
}
};
_root.slaser.start();
break;
case 1 :
_root.createEmptyMovieClip("canvas" + canum, canum);
_root["canvas" + canum].lineStyle(linesize, 16777215);
_root["canvas" + canum].moveTo(mousepos[mousepos.length - 3][0], mousepos[mousepos.length - 3][1]);
_root["canvas" + canum].lineTo(_root._xmouse, _root._ymouse);
_root.sdraw.start();
break;
case 2 :
duplicateMovieClip (mini, "canvas" + canum, canum);
_root["canvas" + canum]._x = _xmouse;
_root["canvas" + canum]._y = _ymouse;
_root["canvas" + canum]._rotation = bombrotate;
_root["canvas" + canum].onEnterFrame = function () {
this.play();
if (this._currentframe > 39) {
this.removeMovieClip();
}
};
if (bombrotate < 324) {
bombrotate = bombrotate + rotationbomb;
} else {
bombrotate = 0;
}
_root.sbomb.start();
}
if (canum > 50009) {
canum = 50000;
} else {
canum++;
}
_root.thecur.rel.play();
}
};
onEnterFrame = function () {
switch (livesleft) {
case 5 :
life5._alpha = 52;
life4._alpha = 52;
life3._alpha = 52;
life2._alpha = 52;
life1._alpha = 52;
break;
case 4 :
life5._alpha = 10;
life4._alpha = 52;
life3._alpha = 52;
life2._alpha = 52;
life1._alpha = 52;
break;
case 3 :
life5._alpha = 10;
life4._alpha = 10;
life3._alpha = 52;
life2._alpha = 52;
life1._alpha = 52;
break;
case 2 :
life5._alpha = 10;
life4._alpha = 10;
life3._alpha = 10;
life2._alpha = 52;
life1._alpha = 52;
break;
case 1 :
life5._alpha = 10;
life4._alpha = 10;
life3._alpha = 10;
life2._alpha = 10;
life1._alpha = 52;
break;
case 0 :
life5._alpha = 10;
life4._alpha = 10;
life3._alpha = 10;
life2._alpha = 10;
life1._alpha = 10;
break;
case -1 :
_root.gotoAndStop(6);
}
if (((kills > nextlevel) && (level == 1)) && (!isboss)) {
diff = 35;
div = 15;
isboss = true;
bosslife = 300;
bosslifeleft = bosslife;
level++;
bg.play();
_root.sboss.start();
} else if (((kills > nextlevel) && (level == 2)) && (!isboss)) {
diff = 25;
div = 10;
isboss = true;
bosslife = 750;
bosslifeleft = bosslife;
level++;
bg.play();
_root.sboss.start();
} else if (((kills > nextlevel) && (level == 3)) && (!isboss)) {
diff = 12;
div = 5;
isboss = true;
bosslife = 1500;
bosslifeleft = bosslife;
level++;
bg.play();
_root.sboss.start();
} else if (((kills > nextlevel) && (level == 4)) && (!isboss)) {
diff = 6;
div = 2;
isboss = true;
bosslife = 3000;
bosslifeleft = bosslife;
level++;
bg.play();
_root.sboss.start();
}
if (isboss) {
if ((bosslifebar._alpha < 100) && (bosslifeleft > 0)) {
bosslifebar._alpha = bosslifebar._alpha + 5;
bossbattle.play();
}
bosslifebar.life._xscale = Math.floor((bosslifeleft / bosslife) * 100);
if (bossx == 0) {
bossx = 55;
bossy = 80;
}
switch (level) {
case 2 :
boss_1._x = bossx;
boss_1._y = bossy;
if (boss_1._alpha < 100) {
boss_1._alpha = boss_1._alpha + 5;
}
if (bosslifeleft <= 0) {
if (boss_1._alpha > 0) {
boss_1._alpha = boss_1._alpha - 20;
bosslifebar._alpha = bosslifebar._alpha - 30;
} else {
score = score + (250 * level);
nextlevel = kills + 100;
bossy = 0;
bossx = 0;
bosslifebar.life._xscale = 100;
_root.sbossdie.start();
isboss = false;
}
} else if (bossmov && (bossx > 55)) {
bossx = bossx - level;
} else if (bossx < 245) {
bossx = bossx + level;
bossmov = false;
} else {
bossmov = true;
}
f = 50000;
while (f < 50011) {
if (boss_1.hitTest(_root["canvas" + f])) {
bosslifeleft = bosslifeleft - 1;
}
f++;
}
break;
case 3 :
boss_2._x = bossx;
boss_2._y = bossy;
if (boss_2._alpha < 100) {
boss_2._alpha = boss_2._alpha + 5;
}
if (bosslifeleft <= 0) {
if (boss_2._alpha > 0) {
boss_2._alpha = boss_2._alpha - 20;
bosslifebar._alpha = bosslifebar._alpha - 30;
} else {
_root.sbossdie.start();
score = score + (250 * level);
nextlevel = kills + 150;
bossy = 0;
bossx = 0;
bosslifebar.life._xscale = 100;
isboss = false;
}
} else if (bossmov && (bossx > 55)) {
bossx = bossx - level;
} else if (bossx < 245) {
bossx = bossx + level;
bossmov = false;
} else {
bossmov = true;
}
f = 50000;
while (f < 50011) {
if (boss_2.hitTest(_root["canvas" + f])) {
bosslifeleft = bosslifeleft - 1;
}
f++;
}
break;
case 4 :
boss_3._x = bossx;
boss_3._y = bossy;
if (boss_3._alpha < 100) {
boss_3._alpha = boss_3._alpha + 5;
}
if (bosslifeleft <= 0) {
if (boss_3._alpha > 0) {
boss_3._alpha = boss_3._alpha - 20;
bosslifebar._alpha = bosslifebar._alpha - 30;
} else {
_root.sbossdie.start();
score = score + (250 * level);
nextlevel = kills + 200;
bossy = 0;
bossx = 0;
bosslifebar.life._xscale = 100;
isboss = false;
}
} else if (bossmov && (bossx > 55)) {
bossx = bossx - level;
} else if (bossx < 245) {
bossx = bossx + level;
bossmov = false;
} else {
bossmov = true;
}
f = 50000;
while (f < 50011) {
if (boss_3.hitTest(_root["canvas" + f])) {
bosslifeleft = bosslifeleft - 1;
}
f++;
}
break;
case 5 :
boss_4._x = bossx;
boss_4._y = bossy;
if (boss_4._alpha < 100) {
boss_4._alpha = boss_4._alpha + 5;
}
if (bosslifeleft <= 0) {
if (boss_4._alpha > 0) {
boss_4._alpha = boss_4._alpha - 20;
bosslifebar._alpha = bosslifebar._alpha - 30;
} else {
_root.sbossdie.start();
score = score + (250 * level);
nextlevel = kills + 300;
bossy = 0;
bossx = 0;
bosslifebar.life._xscale = 100;
isboss = false;
}
} else if (bossmov && (bossx > 55)) {
bossx = bossx - level;
} else if (bossx < 245) {
bossx = bossx + level;
bossmov = false;
} else {
bossmov = true;
}
f = 50000;
for(;;){
if (f >= 50011) {
break;
}
if (boss_4.hitTest(_root["canvas" + f])) {
bosslifeleft = bosslifeleft - 1;
}
f++;
};
}
}
if (starting) {
if (startcount < 100) {
startcount++;
if ((startcount % 25) == 0) {
_root.explo.duplicateMovieClip("canvas" + canum, canum);
_root["canvas" + canum].onEnterFrame = function () {
this._y = _ymouse;
this._x = _xmouse;
};
if (canum > 50009) {
canum = 50000;
} else {
canum++;
}
}
} else {
isdead = false;
startcount = 0;
starting = false;
}
}
checkweapon();
if (_root.thecur.rel._currentframe > _root.cooldown) {
_root.ready = true;
} else {
_root.ready = false;
_root.thecur.rel.play();
}
h = 50000;
while (h < 50011) {
_root["canvas" + h]._alpha = _root["canvas" + h]._alpha - 1;
if (_root["canvas" + h]._alpha < 0) {
_root["canvas" + h].removeMovieClip();
}
h++;
}
if ((_root.n % _root.div) == 0) {
if (_root.level < 3) {
duplicateMovieClip (_root.thebad, "thebad" + _root.n, _root.n);
if (isboss) {
_root["thebad" + _root.n]._alpha = 0;
_root["thebad" + _root.n].gotoAndStop(_root.level);
_root["thebad" + _root.n]._x = _root.bossx;
_root["thebad" + _root.n]._y = _root.bossy;
_root.sshoot.start();
} else {
if (_root.n % (_root.div * 2)) {
_root["thebad" + _root.n]._x = -10 - random(50);
} else {
_root["thebad" + _root.n]._x = 310 + random(50);
}
_root["thebad" + _root.n]._y = random(500);
}
_root["thebad" + _root.n].onEnterFrame = function () {
this._alpha = this._alpha + 10;
if (isstealth) {
this._y = this._y - ((this._y - _root._ymouse) / (_root.diff * 3));
this._x = this._x - ((this._x - _root._xmouse) / (_root.diff * 3));
} else {
this._y = this._y - ((this._y - _root._ymouse) / _root.diff);
this._x = this._x - ((this._x - _root._xmouse) / _root.diff);
}
adjside = _root._xmouse - this._x;
oppside = -1 * (_root._ymouse - this._y);
angle = Math.atan2(oppside, adjside);
angle = Math.round((angle / Math.PI) * 180);
rota = (-1 * angle) + 90;
this._rotation = rota;
i = 50000;
while (i < 50011) {
if (this.hitTest(_root["canvas" + i])) {
_root.kills++;
if (isboss) {
die(this._x, this._y, rota, _root.level);
} else {
die(this._x, this._y, rota, 1);
}
this.removeMovieClip();
}
i++;
}
if (this.hitTest(_root.thecur) && (_root.isdead != true)) {
death();
}
};
} else if (random(2) == 1) {
duplicateMovieClip (_root.thebad, "thebad" + _root.n, _root.n);
if (isboss) {
_root["thebad" + _root.n]._alpha = 0;
_root["thebad" + _root.n].gotoAndStop(_root.level);
_root["thebad" + _root.n]._x = _root.bossx;
_root["thebad" + _root.n]._y = _root.bossy;
_root.sshoot.start();
} else {
if (_root.n % (_root.div * 2)) {
_root["thebad" + _root.n]._x = -10 - random(50);
} else {
_root["thebad" + _root.n]._x = 310 + random(50);
}
_root["thebad" + _root.n]._y = random(500);
}
_root["thebad" + _root.n].onEnterFrame = function () {
this._alpha = this._alpha + 10;
if (isstealth) {
this._y = this._y - ((this._y - _root._ymouse) / (_root.diff * 3));
this._x = this._x - ((this._x - _root._xmouse) / (_root.diff * 3));
} else {
this._y = this._y - ((this._y - _root._ymouse) / _root.diff);
this._x = this._x - ((this._x - _root._xmouse) / _root.diff);
}
adjside = _root._xmouse - this._x;
oppside = -1 * (_root._ymouse - this._y);
angle = Math.atan2(oppside, adjside);
angle = Math.round((angle / Math.PI) * 180);
rota = (-1 * angle) + 90;
this._rotation = rota;
i = 50000;
while (i < 50011) {
if (this.hitTest(_root["canvas" + i])) {
_root.kills++;
if (isboss) {
die(this._x, this._y, rota, _root.level);
} else {
die(this._x, this._y, rota, 1);
}
this.removeMovieClip();
}
i++;
}
if (this.hitTest(_root.thecur) && (_root.isdead != true)) {
death();
}
};
} else {
duplicateMovieClip (_root.thecrazy, "thebad" + _root.n, _root.n);
if (_root.n % (_root.div * 2)) {
_root["thebad" + _root.n]._x = -10 - random(50);
} else {
_root["thebad" + _root.n]._x = 310 + random(50);
}
_root["thebad" + _root.n]._y = random(500);
_root["thebad" + _root.n]._y = _root["thebad" + _root.n]._y + 65;
_root["thebad" + _root.n].onEnterFrame = function () {
if ((this._x > 400) || (this._x < -70)) {
this.removeMovieClip();
}
if (isstealth) {
if (this._y % 2) {
this._x = this._x - ((_root.level * 2) / 3);
} else {
this._x = this._x + ((_root.level * 2) / 3);
}
} else if (this._y % 2) {
this._x = this._x - (_root.level * 2);
} else {
this._x = this._x + (_root.level * 2);
}
this._rotation = this._rotation + 5;
i = 50000;
while (i < 50011) {
if (this.hitTest(_root["canvas" + i])) {
_root.kills++;
die(this._x, this._y, rota, 1);
_root.score = _root.score + _root.bonus;
this.removeMovieClip();
}
i++;
}
if (this.hitTest(_root.thecur) && (_root.isdead != true)) {
death();
}
};
}
}
if (_root.n > 255000) {
_root.n = 250000 /* 0x03D090 */;
} else {
_root.n++;
}
if (random(300) < 1) {
switch (random(7)) {
case 0 :
_root.punorm.duplicateMovieClip("powerup" + powerup, powerup);
_root["powerup" + powerup]._y = 100 + random(300);
if ((_root["powerup" + powerup]._y % 2) == 1) {
_root["powerup" + powerup]._x = 325 + random(50);
} else {
_root["powerup" + powerup]._x = -25 - random(50);
}
_root["powerup" + powerup].onEnterFrame = function () {
if ((this._y % 2) == 0) {
this._x = this._x + 1;
} else {
this._x = this._x - 1;
}
if (this.hitTest(_root.thecur) && (this._currentframe < 30)) {
this.gotoAndPlay(30);
}
if (this._currentframe > 50) {
_root.spu.start();
this.removeMovieClip();
if ((weapon == 0) && (yspeed > 1)) {
yspeed = yspeed - 1;
} else {
weapon = 0;
yspeed = 10;
}
}
};
break;
case 1 :
_root.pupencil.duplicateMovieClip("powerup" + powerup, powerup);
_root["powerup" + powerup]._y = 100 + random(300);
if ((_root["powerup" + powerup]._y % 2) == 1) {
_root["powerup" + powerup]._x = 325 + random(50);
} else {
_root["powerup" + powerup]._x = -25 - random(50);
}
_root["powerup" + powerup].onEnterFrame = function () {
if ((this._y % 2) == 0) {
this._x = this._x + 1;
} else {
this._x = this._x - 1;
}
if (this.hitTest(_root.thecur) && (this._currentframe < 30)) {
this.gotoAndPlay(30);
}
if (this._currentframe > 50) {
_root.spu.start();
this.removeMovieClip();
if (weapon == 1) {
linesize = linesize + 1;
} else {
weapon = 1;
linesize = 0;
}
}
};
break;
case 2 :
_root.pubomb.duplicateMovieClip("powerup" + powerup, powerup);
_root["powerup" + powerup]._y = 100 + random(300);
if ((_root["powerup" + powerup]._y % 2) == 1) {
_root["powerup" + powerup]._x = 325 + random(50);
} else {
_root["powerup" + powerup]._x = -25 - random(50);
}
_root["powerup" + powerup].onEnterFrame = function () {
if ((this._y % 2) == 0) {
this._x = this._x + 1;
} else {
this._x = this._x - 1;
}
if (this.hitTest(_root.thecur) && (this._currentframe < 30)) {
this.gotoAndPlay(30);
}
if (this._currentframe > 50) {
_root.spu.start();
this.removeMovieClip();
if ((weapon == 2) && (rotationbomb > 15)) {
rotationbomb = rotationbomb / 1.5;
} else {
weapon = 2;
rotationbomb = 90;
}
}
};
break;
case 3 :
_root.putrail.duplicateMovieClip("powerup" + powerup, powerup);
_root["powerup" + powerup]._y = 100 + random(300);
if ((_root["powerup" + powerup]._y % 2) == 1) {
_root["powerup" + powerup]._x = 325 + random(50);
} else {
_root["powerup" + powerup]._x = -25 - random(50);
}
_root["powerup" + powerup].onEnterFrame = function () {
if ((this._y % 2) == 0) {
this._x = this._x + 1;
} else {
this._x = this._x - 1;
}
if (this.hitTest(_root.thecur) && (this._currentframe < 30)) {
this.gotoAndPlay(30);
}
if (this._currentframe > 50) {
_root.spu.start();
this.removeMovieClip();
istrail = true;
}
};
break;
case 4 :
_root.pustealth.duplicateMovieClip("powerup" + powerup, powerup);
_root["powerup" + powerup]._y = 100 + random(300);
if ((_root["powerup" + powerup]._y % 2) == 1) {
_root["powerup" + powerup]._x = 325 + random(50);
} else {
_root["powerup" + powerup]._x = -25 - random(50);
}
_root["powerup" + powerup].onEnterFrame = function () {
if ((this._y % 2) == 0) {
this._x = this._x + 1;
} else {
this._x = this._x - 1;
}
if (this.hitTest(_root.thecur) && (this._currentframe < 30)) {
this.gotoAndPlay(30);
}
if (this._currentframe > 50) {
_root.spu.start();
this.removeMovieClip();
isstealth = true;
}
};
break;
case 5 :
_root.pucooldown.duplicateMovieClip("powerup" + powerup, powerup);
_root["powerup" + powerup]._y = 100 + random(300);
if ((_root["powerup" + powerup]._y % 2) == 1) {
_root["powerup" + powerup]._x = 325 + random(50);
} else {
_root["powerup" + powerup]._x = -25 - random(50);
}
_root["powerup" + powerup].onEnterFrame = function () {
if ((this._y % 2) == 0) {
this._x = this._x + 1;
} else {
this._x = this._x - 1;
}
if (this.hitTest(_root.thecur) && (this._currentframe < 30)) {
this.gotoAndPlay(30);
}
if (this._currentframe > 50) {
_root.spu.start();
this.removeMovieClip();
if (_root.cooldown > 9) {
_root.cooldown = _root.cooldown - 5;
}
}
};
break;
case 6 :
_root.pulife.duplicateMovieClip("powerup" + powerup, powerup);
_root["powerup" + powerup]._y = 100 + random(300);
if ((_root["powerup" + powerup]._y % 2) == 1) {
_root["powerup" + powerup]._x = 325 + random(50);
} else {
_root["powerup" + powerup]._x = -25 - random(50);
}
_root["powerup" + powerup].onEnterFrame = function () {
if ((this._y % 2) == 0) {
this._x = this._x + 4;
} else {
this._x = this._x - 4;
}
if (this.hitTest(_root.thecur) && (this._currentframe < 30)) {
this.gotoAndPlay(30);
}
if (this._currentframe > 50) {
_root.spu.start();
this.removeMovieClip();
if (_root.livesleft < 5) {
_root.livesleft = _root.livesleft + 1;
}
}
};
}
if (powerup < 60010) {
powerup++;
} else {
powerup = 60000;
}
}
};
Instance of Symbol 82 MovieClip "music" in Frame 5
on (release) {
if (_root.playin) {
_root.sbattle.stop();
_root.playin = false;
} else {
_root.sbattle.start(0, 999);
_root.playin = true;
}
}
Frame 6
stop();
p = 250000 /* 0x03D090 */;
while (p < 255001) {
_root["thebad" + p].removeMovieClip();
p++;
}
onMouseMove = function () {
Mouse.show();
};
Instance of Symbol 166 MovieClip in Frame 6
on (release) {
stopAllSounds();
_root.gotoAndStop(4);
}
Instance of Symbol 169 MovieClip in Frame 6
on (release) {
getURL ("http://www.mofunzone.com/ ", "_blank");
}
Instance of Symbol 171 MovieClip in Frame 6
on (release) {
getURL ("http://www.mofunzone.com/ ", "_blank");
}
Instance of Symbol 176 MovieClip in Frame 6
on (release) {
getURL ("http://www.daretogame.com", "_blank");
}
Symbol 20 MovieClip Frame 45
stop();
Symbol 23 MovieClip [mc_cursor] Frame 1
stop();
Symbol 23 MovieClip [mc_cursor] Frame 2
stop();
Symbol 23 MovieClip [mc_cursor] Frame 3
stop();
Symbol 27 MovieClip Frame 1
_root.stop();
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
if (PercentLoaded != 100) {
bar._xscale = PercentLoaded;
} else {
gotoAndStop ("loaded");
}
Symbol 27 MovieClip Frame 2
gotoAndPlay (1);
Symbol 27 MovieClip Frame 3
_root.play();
Symbol 61 MovieClip Frame 11
stop();
_parent.gotoAndStop(2);
Symbol 70 MovieClip Frame 197
_root.play();
Symbol 71 MovieClip Frame 1
stop();
_root.stop();
shiftamt = 17;
isloaded = false;
this.onEnterFrame = function () {
bytesloaded = Math.round(_root.getBytesLoaded());
bytestotal = Math.round(_root.getBytesTotal());
percent = bytesloaded / bytestotal;
if (bytesloaded == bytestotal) {
isloaded = true;
}
};
this.onRelease = function () {
getURL ("http://www.mofunzone.com/", "_blank");
};
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 10
stop();
Symbol 74 MovieClip Frame 20
stop();
Symbol 74 MovieClip Frame 30
stop();
Symbol 74 MovieClip Frame 40
stop();
Symbol 74 MovieClip Frame 50
stop();
Symbol 83 MovieClip Frame 19
gotoAndPlay (1);
Symbol 86 MovieClip Frame 19
gotoAndPlay (1);
Symbol 87 MovieClip Frame 19
gotoAndPlay (1);
Symbol 88 MovieClip Frame 19
gotoAndPlay (1);
Symbol 93 MovieClip Frame 19
gotoAndPlay (1);
Symbol 95 MovieClip Frame 19
gotoAndPlay (1);
Symbol 97 MovieClip Frame 19
gotoAndPlay (1);
Instance of Symbol 77 MovieClip in Symbol 98 MovieClip Frame 1
on (release) {
_root.started = true;
}
Instance of Symbol 30 MovieClip in Symbol 98 MovieClip Frame 1
on (release) {
getURL ("http://www.mofunzone.com/", "_blank");
}
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
stop();
Symbol 112 MovieClip Frame 3
stop();
Symbol 112 MovieClip Frame 4
stop();
Symbol 112 MovieClip Frame 5
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 40
stop();
Symbol 119 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 29
stop();
Symbol 166 MovieClip Frame 15
stop();
Symbol 175 Button
on (release) {
getURL ("http://www.daretogame.com", "_blank");
}