STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229593 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #30069 |
<- |
Your goal |
Collect the flags with the little red ball to complete a level. |
Playing the game |
Move the red ball by drawing objects and pushing it around. |
Drawing shapes |
Hold down the left mouse button to draw. |
You cannot draw inside other objects. |
Drawing circles |
To draw a circle, hold the left mouse button where you want the center to be. |
Pins and hinges |
Pins and hinges connect objects. A pin fixes the two objects, and a hinge allows rotation. You can put them on the ball too. |
Drawing pins |
Hold "S", left click to place the pin. Then draw a figure on top. |
Drawing hinges |
Hold "D", left click to place the hinge. Then draw a figure on top. |
Erasing |
Hold "A", and click inside a shape, pin or hinge to erase it. |
BORRAR ESTO LUEGO DE IMPORTAR |
One moment, please... |
Play on www.miniclip.com |
Pins and hinges can be placed in level objects marked with an X |
Press`n hold left mouse button until circle is big enough |
Thanks for playing! |
LEVEL SELECT |
SPACE: restart level |
A: eraser |
S: pin |
D: hinge |
? |
select level |
select level |
Shapes Used: |
1 |
Next Level |
Level select |
Play |
Credits |
OK, lets go! |
If you get stuck on a level you can always select another. But try not to give up too easily. |
Level Select |
Programming: Alejandro guillen Graphics: Luis Brenes Music: PitbullJones Testers Sergio Andrea Laura Fullva |
Back |
Thanks to: Erin catto and Mathew Bush for an excellent physics engine Petri Purho for making the original crayon physics |
This version is sitelocked to: www.miniclip.com |
ActionScript [AS3]
Section 1//b2BoxDef (Box2D.Collision.Shapes.b2BoxDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2BoxDef extends b2ShapeDef { public var extents:b2Vec2; public function b2BoxDef(){ type = b2Shape.e_boxShape; extents = new b2Vec2(1, 1); } } }//package Box2D.Collision.ShapesSection 2//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { public class b2CircleDef extends b2ShapeDef { public var radius:Number; public function b2CircleDef(){ type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.ShapesSection 3//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2CircleShape extends b2Shape { public var m_localPosition:b2Vec2; public var m_radius:Number; public function b2CircleShape(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2){ var _local4:b2CircleDef; var _local5:Number; var _local6:Number; var _local7:b2AABB; var _local8:b2BroadPhase; m_localPosition = new b2Vec2(); super(_arg1, _arg2); _local4 = (_arg1 as b2CircleDef); m_localPosition.Set((_arg1.localPosition.x - _arg3.x), (_arg1.localPosition.y - _arg3.y)); m_type = b2Shape.e_circleShape; m_radius = _local4.radius; m_R.SetM(m_body.m_R); _local5 = ((m_R.col1.x * m_localPosition.x) + (m_R.col2.x * m_localPosition.y)); _local6 = ((m_R.col1.y * m_localPosition.x) + (m_R.col2.y * m_localPosition.y)); m_position.x = (m_body.m_position.x + _local5); m_position.y = (m_body.m_position.y + _local6); m_maxRadius = (Math.sqrt(((_local5 * _local5) + (_local6 * _local6))) + m_radius); _local7 = new b2AABB(); _local7.minVertex.Set((m_position.x - m_radius), (m_position.y - m_radius)); _local7.maxVertex.Set((m_position.x + m_radius), (m_position.y + m_radius)); _local8 = m_body.m_world.m_broadPhase; if (_local8.InRange(_local7)){ m_proxyId = _local8.CreateProxy(_local7, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function ResetProxy(_arg1:b2BroadPhase):void{ var _local2:b2Proxy; var _local3:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local2 = _arg1.GetProxy(m_proxyId); _arg1.DestroyProxy(m_proxyId); _local2 = null; _local3 = new b2AABB(); _local3.minVertex.Set((m_position.x - m_radius), (m_position.y - m_radius)); _local3.maxVertex.Set((m_position.x + m_radius), (m_position.y + m_radius)); if (_arg1.InRange(_local3)){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ m_R.SetM(_arg2); m_position.x = (((_arg2.col1.x * m_localPosition.x) + (_arg2.col2.x * m_localPosition.y)) + _arg1.x); m_position.y = (((_arg2.col1.y * m_localPosition.x) + (_arg2.col2.y * m_localPosition.y)) + _arg1.y); } override public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ var _local4:Number; _local4 = Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2))); _arg1 = (_arg1 / _local4); _arg2 = (_arg2 / _local4); _arg3.Set((m_position.x + (m_radius * _arg1)), (m_position.y + (m_radius * _arg2))); } override public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2AABB; var _local12:b2BroadPhase; m_R.SetM(_arg4); m_position.x = (((_arg4.col1.x * m_localPosition.x) + (_arg4.col2.x * m_localPosition.y)) + _arg3.x); m_position.y = (((_arg4.col1.y * m_localPosition.x) + (_arg4.col2.y * m_localPosition.y)) + _arg3.y); if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local5 = (_arg1.x + ((_arg2.col1.x * m_localPosition.x) + (_arg2.col2.x * m_localPosition.y))); _local6 = (_arg1.y + ((_arg2.col1.y * m_localPosition.x) + (_arg2.col2.y * m_localPosition.y))); _local7 = Math.min(_local5, m_position.x); _local8 = Math.min(_local6, m_position.y); _local9 = Math.max(_local5, m_position.x); _local10 = Math.max(_local6, m_position.y); _local11 = new b2AABB(); _local11.minVertex.Set((_local7 - m_radius), (_local8 - m_radius)); _local11.maxVertex.Set((_local9 + m_radius), (_local10 + m_radius)); _local12 = m_body.m_world.m_broadPhase; if (_local12.InRange(_local11)){ _local12.MoveProxy(m_proxyId, _local11); } else { m_body.Freeze(); }; } override public function TestPoint(_arg1:b2Vec2):Boolean{ var _local2:b2Vec2; _local2 = new b2Vec2(); _local2.SetV(_arg1); _local2.Subtract(m_position); return ((b2Math.b2Dot(_local2, _local2) <= (m_radius * m_radius))); } } }//package Box2D.Collision.ShapesSection 4//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.ShapesSection 5//b2PolyDef (Box2D.Collision.Shapes.b2PolyDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolyDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; public function b2PolyDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolyVertices); super(); type = b2Shape.e_polyShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolyVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } } }//package Box2D.Collision.ShapesSection 6//b2PolyShape (Box2D.Collision.Shapes.b2PolyShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyShape extends b2Shape { public var m_vertices:Array; public var m_localOBB:b2OBB; public var m_normals:Array; public var m_vertexCount:int; private var syncMat:b2Mat22; public var m_coreVertices:Array; public var m_localCentroid:b2Vec2; private var syncAABB:b2AABB; private static var tempVec:b2Vec2 = new b2Vec2(); private static var tAbsR:b2Mat22 = new b2Mat22(); public function b2PolyShape(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2){ var _local4:int; var _local5:Number; var _local6:Number; var _local7:b2Vec2; var _local8:b2AABB; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:int; var _local16:Number; var _local17:Number; var _local18:b2BroadPhase; var _local19:b2BoxDef; var _local20:Number; var _local21:Number; var _local22:b2PolyDef; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:b2Vec2; syncAABB = new b2AABB(); syncMat = new b2Mat22(); m_localCentroid = new b2Vec2(); m_localOBB = new b2OBB(); super(_arg1, _arg2); _local8 = new b2AABB(); m_vertices = new Array(b2Settings.b2_maxPolyVertices); m_coreVertices = new Array(b2Settings.b2_maxPolyVertices); m_normals = new Array(b2Settings.b2_maxPolyVertices); m_type = b2Shape.e_polyShape; _local9 = new b2Mat22(_arg1.localRotation); if (_arg1.type == b2Shape.e_boxShape){ m_localCentroid.x = (_arg1.localPosition.x - _arg3.x); m_localCentroid.y = (_arg1.localPosition.y - _arg3.y); _local19 = (_arg1 as b2BoxDef); m_vertexCount = 4; _local5 = _local19.extents.x; _local6 = _local19.extents.y; _local20 = Math.max(0, (_local5 - (2 * b2Settings.b2_linearSlop))); _local21 = Math.max(0, (_local6 - (2 * b2Settings.b2_linearSlop))); _local7 = (m_vertices[0] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local5) + (_local9.col2.x * _local6)); _local7.y = ((_local9.col1.y * _local5) + (_local9.col2.y * _local6)); _local7 = (m_vertices[1] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local5)) + (_local9.col2.x * _local6)); _local7.y = ((_local9.col1.y * -(_local5)) + (_local9.col2.y * _local6)); _local7 = (m_vertices[2] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local5)) + (_local9.col2.x * -(_local6))); _local7.y = ((_local9.col1.y * -(_local5)) + (_local9.col2.y * -(_local6))); _local7 = (m_vertices[3] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local5) + (_local9.col2.x * -(_local6))); _local7.y = ((_local9.col1.y * _local5) + (_local9.col2.y * -(_local6))); _local7 = (m_coreVertices[0] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local20) + (_local9.col2.x * _local21)); _local7.y = ((_local9.col1.y * _local20) + (_local9.col2.y * _local21)); _local7 = (m_coreVertices[1] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local20)) + (_local9.col2.x * _local21)); _local7.y = ((_local9.col1.y * -(_local20)) + (_local9.col2.y * _local21)); _local7 = (m_coreVertices[2] = new b2Vec2()); _local7.x = ((_local9.col1.x * -(_local20)) + (_local9.col2.x * -(_local21))); _local7.y = ((_local9.col1.y * -(_local20)) + (_local9.col2.y * -(_local21))); _local7 = (m_coreVertices[3] = new b2Vec2()); _local7.x = ((_local9.col1.x * _local20) + (_local9.col2.x * -(_local21))); _local7.y = ((_local9.col1.y * _local20) + (_local9.col2.y * -(_local21))); } else { _local22 = (_arg1 as b2PolyDef); m_vertexCount = _local22.vertexCount; PolyCentroid(_local22.vertices, _local22.vertexCount, tempVec); _local23 = tempVec.x; _local24 = tempVec.y; m_localCentroid.x = ((_arg1.localPosition.x + ((_local9.col1.x * _local23) + (_local9.col2.x * _local24))) - _arg3.x); m_localCentroid.y = ((_arg1.localPosition.y + ((_local9.col1.y * _local23) + (_local9.col2.y * _local24))) - _arg3.y); _local4 = 0; while (_local4 < m_vertexCount) { m_vertices[_local4] = new b2Vec2(); m_coreVertices[_local4] = new b2Vec2(); _local5 = (_local22.vertices[_local4].x - _local23); _local6 = (_local22.vertices[_local4].y - _local24); m_vertices[_local4].x = ((_local9.col1.x * _local5) + (_local9.col2.x * _local6)); m_vertices[_local4].y = ((_local9.col1.y * _local5) + (_local9.col2.y * _local6)); _local25 = m_vertices[_local4].x; _local26 = m_vertices[_local4].y; _local27 = Math.sqrt(((_local25 * _local25) + (_local26 * _local26))); if (_local27 > Number.MIN_VALUE){ _local25 = (_local25 * (1 / _local27)); _local26 = (_local26 * (1 / _local27)); }; m_coreVertices[_local4].x = (m_vertices[_local4].x - ((2 * b2Settings.b2_linearSlop) * _local25)); m_coreVertices[_local4].y = (m_vertices[_local4].y - ((2 * b2Settings.b2_linearSlop) * _local26)); _local4++; }; }; _local10 = Number.MAX_VALUE; _local11 = Number.MAX_VALUE; _local12 = -(Number.MAX_VALUE); _local13 = -(Number.MAX_VALUE); m_maxRadius = 0; _local4 = 0; while (_local4 < m_vertexCount) { _local28 = m_vertices[_local4]; _local10 = Math.min(_local10, _local28.x); _local11 = Math.min(_local11, _local28.y); _local12 = Math.max(_local12, _local28.x); _local13 = Math.max(_local13, _local28.y); m_maxRadius = Math.max(m_maxRadius, _local28.Length()); _local4++; }; m_localOBB.R.SetIdentity(); m_localOBB.center.Set(((_local10 + _local12) * 0.5), ((_local11 + _local13) * 0.5)); m_localOBB.extents.Set(((_local12 - _local10) * 0.5), ((_local13 - _local11) * 0.5)); _local4 = 0; while (_local4 < m_vertexCount) { m_normals[_local4] = new b2Vec2(); _local14 = _local4; _local15 = (((_local4 + 1) < m_vertexCount)) ? (_local4 + 1) : 0; m_normals[_local4].x = (m_vertices[_local15].y - m_vertices[_local14].y); m_normals[_local4].y = -((m_vertices[_local15].x - m_vertices[_local14].x)); m_normals[_local4].Normalize(); _local4++; }; _local4 = 0; while (_local4 < m_vertexCount) { _local14 = _local4; _local15 = (((_local4 + 1) < m_vertexCount)) ? (_local4 + 1) : 0; _local4++; }; m_R.SetM(m_body.m_R); m_position.x = (m_body.m_position.x + ((m_R.col1.x * m_localCentroid.x) + (m_R.col2.x * m_localCentroid.y))); m_position.y = (m_body.m_position.y + ((m_R.col1.y * m_localCentroid.x) + (m_R.col2.y * m_localCentroid.y))); tAbsR.col1.x = ((m_R.col1.x * m_localOBB.R.col1.x) + (m_R.col2.x * m_localOBB.R.col1.y)); tAbsR.col1.y = ((m_R.col1.y * m_localOBB.R.col1.x) + (m_R.col2.y * m_localOBB.R.col1.y)); tAbsR.col2.x = ((m_R.col1.x * m_localOBB.R.col2.x) + (m_R.col2.x * m_localOBB.R.col2.y)); tAbsR.col2.y = ((m_R.col1.y * m_localOBB.R.col2.x) + (m_R.col2.y * m_localOBB.R.col2.y)); tAbsR.Abs(); _local5 = ((tAbsR.col1.x * m_localOBB.extents.x) + (tAbsR.col2.x * m_localOBB.extents.y)); _local6 = ((tAbsR.col1.y * m_localOBB.extents.x) + (tAbsR.col2.y * m_localOBB.extents.y)); _local16 = (m_position.x + ((m_R.col1.x * m_localOBB.center.x) + (m_R.col2.x * m_localOBB.center.y))); _local17 = (m_position.y + ((m_R.col1.y * m_localOBB.center.x) + (m_R.col2.y * m_localOBB.center.y))); _local8.minVertex.x = (_local16 - _local5); _local8.minVertex.y = (_local17 - _local6); _local8.maxVertex.x = (_local16 + _local5); _local8.maxVertex.y = (_local17 + _local6); _local18 = m_body.m_world.m_broadPhase; if (_local18.InRange(_local8)){ m_proxyId = _local18.CreateProxy(_local8, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } override public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ m_R.SetM(_arg2); m_position.x = (_arg1.x + ((_arg2.col1.x * m_localCentroid.x) + (_arg2.col2.x * m_localCentroid.y))); m_position.y = (_arg1.y + ((_arg2.col1.y * m_localCentroid.x) + (_arg2.col2.y * m_localCentroid.y))); } override public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ var _local4:Number; var _local5:Number; var _local6:int; var _local7:Number; var _local8:int; var _local9:Number; _local4 = ((_arg1 * m_R.col1.x) + (_arg2 * m_R.col1.y)); _local5 = ((_arg1 * m_R.col2.x) + (_arg2 * m_R.col2.y)); _local6 = 0; _local7 = ((m_coreVertices[0].x * _local4) + (m_coreVertices[0].y * _local5)); _local8 = 1; while (_local8 < m_vertexCount) { _local9 = ((m_coreVertices[_local8].x * _local4) + (m_coreVertices[_local8].y * _local5)); if (_local9 > _local7){ _local6 = _local8; _local7 = _local9; }; _local8++; }; _arg3.Set((m_position.x + ((m_R.col1.x * m_coreVertices[_local6].x) + (m_R.col2.x * m_coreVertices[_local6].y))), (m_position.y + ((m_R.col1.y * m_coreVertices[_local6].x) + (m_R.col2.y * m_coreVertices[_local6].y)))); } override public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ var _local5:Number; var _local6:Number; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:b2BroadPhase; m_R.SetM(_arg4); m_position.x = (m_body.m_position.x + ((_arg4.col1.x * m_localCentroid.x) + (_arg4.col2.x * m_localCentroid.y))); m_position.y = (m_body.m_position.y + ((_arg4.col1.y * m_localCentroid.x) + (_arg4.col2.y * m_localCentroid.y))); if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local7 = _arg2.col1; _local8 = _arg2.col2; _local9 = m_localOBB.R.col1; _local10 = m_localOBB.R.col2; syncMat.col1.x = ((_local7.x * _local9.x) + (_local8.x * _local9.y)); syncMat.col1.y = ((_local7.y * _local9.x) + (_local8.y * _local9.y)); syncMat.col2.x = ((_local7.x * _local10.x) + (_local8.x * _local10.y)); syncMat.col2.y = ((_local7.y * _local10.x) + (_local8.y * _local10.y)); syncMat.Abs(); _local5 = (m_localCentroid.x + m_localOBB.center.x); _local6 = (m_localCentroid.y + m_localOBB.center.y); _local11 = (_arg1.x + ((_arg2.col1.x * _local5) + (_arg2.col2.x * _local6))); _local12 = (_arg1.y + ((_arg2.col1.y * _local5) + (_arg2.col2.y * _local6))); _local5 = ((syncMat.col1.x * m_localOBB.extents.x) + (syncMat.col2.x * m_localOBB.extents.y)); _local6 = ((syncMat.col1.y * m_localOBB.extents.x) + (syncMat.col2.y * m_localOBB.extents.y)); syncAABB.minVertex.x = (_local11 - _local5); syncAABB.minVertex.y = (_local12 - _local6); syncAABB.maxVertex.x = (_local11 + _local5); syncAABB.maxVertex.y = (_local12 + _local6); _local7 = _arg4.col1; _local8 = _arg4.col2; _local9 = m_localOBB.R.col1; _local10 = m_localOBB.R.col2; syncMat.col1.x = ((_local7.x * _local9.x) + (_local8.x * _local9.y)); syncMat.col1.y = ((_local7.y * _local9.x) + (_local8.y * _local9.y)); syncMat.col2.x = ((_local7.x * _local10.x) + (_local8.x * _local10.y)); syncMat.col2.y = ((_local7.y * _local10.x) + (_local8.y * _local10.y)); syncMat.Abs(); _local5 = (m_localCentroid.x + m_localOBB.center.x); _local6 = (m_localCentroid.y + m_localOBB.center.y); _local11 = (_arg3.x + ((_arg4.col1.x * _local5) + (_arg4.col2.x * _local6))); _local12 = (_arg3.y + ((_arg4.col1.y * _local5) + (_arg4.col2.y * _local6))); _local5 = ((syncMat.col1.x * m_localOBB.extents.x) + (syncMat.col2.x * m_localOBB.extents.y)); _local6 = ((syncMat.col1.y * m_localOBB.extents.x) + (syncMat.col2.y * m_localOBB.extents.y)); syncAABB.minVertex.x = Math.min(syncAABB.minVertex.x, (_local11 - _local5)); syncAABB.minVertex.y = Math.min(syncAABB.minVertex.y, (_local12 - _local6)); syncAABB.maxVertex.x = Math.max(syncAABB.maxVertex.x, (_local11 + _local5)); syncAABB.maxVertex.y = Math.max(syncAABB.maxVertex.y, (_local12 + _local6)); _local13 = m_body.m_world.m_broadPhase; if (_local13.InRange(syncAABB)){ _local13.MoveProxy(m_proxyId, syncAABB); } else { m_body.Freeze(); }; } override public function TestPoint(_arg1:b2Vec2):Boolean{ var _local2:b2Vec2; var _local3:int; var _local4:b2Vec2; var _local5:Number; _local2 = new b2Vec2(); _local2.SetV(_arg1); _local2.Subtract(m_position); _local2.MulTM(m_R); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = new b2Vec2(); _local4.SetV(_local2); _local4.Subtract(m_vertices[_local3]); _local5 = b2Math.b2Dot(m_normals[_local3], _local4); if (_local5 > 0){ return (false); }; _local3++; }; return (true); } override public function ResetProxy(_arg1:b2BroadPhase):void{ var _local2:b2Proxy; var _local3:b2Mat22; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _local2 = _arg1.GetProxy(m_proxyId); _arg1.DestroyProxy(m_proxyId); _local2 = null; _local3 = b2Math.b2MulMM(m_R, m_localOBB.R); _local4 = b2Math.b2AbsM(_local3); _local5 = b2Math.b2MulMV(_local4, m_localOBB.extents); _local6 = b2Math.b2MulMV(m_R, m_localOBB.center); _local6.Add(m_position); _local7 = new b2AABB(); _local7.minVertex.SetV(_local6); _local7.minVertex.Subtract(_local5); _local7.maxVertex.SetV(_local6); _local7.maxVertex.Add(_local5); if (_arg1.InRange(_local7)){ m_proxyId = _arg1.CreateProxy(_local7, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; if (m_proxyId == b2Pair.b2_nullProxy){ m_body.Freeze(); }; } } }//package Box2D.Collision.ShapesSection 7//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Shape { public var m_body:b2Body; public var m_maxRadius:Number; public var m_next:b2Shape; public var m_R:b2Mat22; public var m_type:int; public var m_friction:Number; public var m_proxyId:uint; public var m_maskBits:uint; public var m_groupIndex:int; public var m_userData;// = null public var m_restitution:Number; public var m_position:b2Vec2; public var m_categoryBits:uint; public static const e_boxShape:int = 1; public static const e_unknownShape:int = -1; public static const e_shapeTypeCount:int = 4; public static const e_circleShape:int = 0; public static const e_meshShape:int = 3; public static const e_polyShape:int = 2; public function b2Shape(_arg1:b2ShapeDef, _arg2:b2Body){ m_R = new b2Mat22(); m_position = new b2Vec2(); m_userData = null; super(); m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_body = _arg2; m_proxyId = b2Pair.b2_nullProxy; m_maxRadius = 0; m_categoryBits = _arg1.categoryBits; m_maskBits = _arg1.maskBits; m_groupIndex = _arg1.groupIndex; } public function GetMaxRadius():Number{ return (m_maxRadius); } public function GetPosition():b2Vec2{ return (m_position); } public function QuickSync(_arg1:b2Vec2, _arg2:b2Mat22):void{ } public function GetNext():b2Shape{ return (m_next); } public function GetType():int{ return (m_type); } public function GetUserData(){ return (m_userData); } public function Support(_arg1:Number, _arg2:Number, _arg3:b2Vec2):void{ } public function Synchronize(_arg1:b2Vec2, _arg2:b2Mat22, _arg3:b2Vec2, _arg4:b2Mat22):void{ } public function DestroyProxy():void{ if (m_proxyId != b2Pair.b2_nullProxy){ m_body.m_world.m_broadPhase.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function GetRotationMatrix():b2Mat22{ return (m_R); } public function GetBody():b2Body{ return (m_body); } public function TestPoint(_arg1:b2Vec2):Boolean{ return (false); } public function ResetProxy(_arg1:b2BroadPhase):void{ } public static function Destroy(_arg1:b2Shape):void{ if (_arg1.m_proxyId != b2Pair.b2_nullProxy){ _arg1.m_body.m_world.m_broadPhase.DestroyProxy(_arg1.m_proxyId); }; } public static function PolyMass(_arg1:b2MassData, _arg2:Array, _arg3:int, _arg4:Number):void{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; var _local10:int; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local5 = new b2Vec2(); _local5.SetZero(); _local6 = 0; _local7 = 0; _local8 = new b2Vec2(0, 0); _local9 = (1 / 3); _local10 = 0; while (_local10 < _arg3) { _local11 = _local8; _local12 = _arg2[_local10]; _local13 = (((_local10 + 1) < _arg3)) ? _arg2[(_local10 + 1)] : _arg2[0]; _local14 = b2Math.SubtractVV(_local12, _local11); _local15 = b2Math.SubtractVV(_local13, _local11); _local16 = b2Math.b2CrossVV(_local14, _local15); _local17 = (0.5 * _local16); _local6 = (_local6 + _local17); _local18 = new b2Vec2(); _local18.SetV(_local11); _local18.Add(_local12); _local18.Add(_local13); _local18.Multiply((_local9 * _local17)); _local5.Add(_local18); _local19 = _local11.x; _local20 = _local11.y; _local21 = _local14.x; _local22 = _local14.y; _local23 = _local15.x; _local24 = _local15.y; _local25 = ((_local9 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local26 = ((_local9 * ((0.25 * (((_local22 * _local22) + (_local24 * _local22)) + (_local24 * _local24))) + ((_local20 * _local22) + (_local20 * _local24)))) + ((0.5 * _local20) * _local20)); _local7 = (_local7 + (_local16 * (_local25 + _local26))); _local10++; }; _arg1.mass = (_arg4 * _local6); _local5.Multiply((1 / _local6)); _arg1.center = _local5; _local7 = (_arg4 * (_local7 - (_local6 * b2Math.b2Dot(_local5, _local5)))); _arg1.I = _local7; } public static function PolyCentroid(_arg1:Array, _arg2:int, _arg3:b2Vec2):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = (1 / 3); _local10 = 0; while (_local10 < _arg2) { _local11 = _local7; _local12 = _local8; _local13 = _arg1[_local10].x; _local14 = _arg1[_local10].y; _local15 = (((_local10 + 1) < _arg2)) ? _arg1[(_local10 + 1)].x : _arg1[0].x; _local16 = (((_local10 + 1) < _arg2)) ? _arg1[(_local10 + 1)].y : _arg1[0].y; _local17 = (_local13 - _local11); _local18 = (_local14 - _local12); _local19 = (_local15 - _local11); _local20 = (_local16 - _local12); _local21 = ((_local17 * _local20) - (_local18 * _local19)); _local22 = (0.5 * _local21); _local6 = (_local6 + _local22); _local4 = (_local4 + ((_local22 * _local9) * ((_local11 + _local13) + _local15))); _local5 = (_local5 + ((_local22 * _local9) * ((_local12 + _local14) + _local16))); _local10++; }; _local4 = (_local4 * (1 / _local6)); _local5 = (_local5 * (1 / _local6)); _arg3.Set(_local4, _local5); } public static function Create(_arg1:b2ShapeDef, _arg2:b2Body, _arg3:b2Vec2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1, _arg2, _arg3)); case e_boxShape: case e_polyShape: return (new b2PolyShape(_arg1, _arg2, _arg3)); }; return (null); } } }//package Box2D.Collision.ShapesSection 8//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2ShapeDef { public var groupIndex:int; public var categoryBits:int; public var localRotation:Number; public var restitution:Number; public var userData;// = null public var density:Number; public var maskBits:int; public var type:int; public var localPosition:b2Vec2; public var friction:Number; public function b2ShapeDef(){ userData = null; super(); type = b2Shape.e_unknownShape; userData = null; localPosition = new b2Vec2(0, 0); localRotation = 0; friction = 0.2; restitution = 0; density = 0; categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; } public function ComputeMass(_arg1:b2MassData):void{ var _local2:b2CircleDef; var _local3:b2BoxDef; var _local4:b2PolyDef; _arg1.center = new b2Vec2(0, 0); if (density == 0){ _arg1.mass = 0; _arg1.center.Set(0, 0); _arg1.I = 0; }; switch (type){ case b2Shape.e_circleShape: _local2 = (this as b2CircleDef); _arg1.mass = (((density * b2Settings.b2_pi) * _local2.radius) * _local2.radius); _arg1.center.Set(0, 0); _arg1.I = (((0.5 * _arg1.mass) * _local2.radius) * _local2.radius); break; case b2Shape.e_boxShape: _local3 = (this as b2BoxDef); _arg1.mass = (((4 * density) * _local3.extents.x) * _local3.extents.y); _arg1.center.Set(0, 0); _arg1.I = ((_arg1.mass / 3) * b2Math.b2Dot(_local3.extents, _local3.extents)); break; case b2Shape.e_polyShape: _local4 = (this as b2PolyDef); b2Shape.PolyMass(_arg1, _local4.vertices, _local4.vertexCount, density); break; default: _arg1.mass = 0; _arg1.center.Set(0, 0); _arg1.I = 0; break; }; } } }//package Box2D.Collision.ShapesSection 9//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var minVertex:b2Vec2; public var maxVertex:b2Vec2; public function b2AABB(){ minVertex = new b2Vec2(); maxVertex = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = maxVertex.x; _local2 = maxVertex.y; _local1 = maxVertex.x; _local2 = maxVertex.y; _local1 = (_local1 - minVertex.x); _local2 = (_local2 - minVertex.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (minVertex.IsValid()))) && (maxVertex.IsValid())); return (_local3); } } }//package Box2D.CollisionSection 10//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.CollisionSection 11//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.CollisionSection 12//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = 0xFFFF; public static const b2_invalid:uint = 0xFFFF; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = _arg1.maxVertex.x; _local5 = _arg1.maxVertex.y; _local4 = (_local4 - _arg1.minVertex.x); _local5 = (_local5 - _arg1.minVertex.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[(b2Settings.b2_maxProxies - 1)] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ if ((((_arg1 == b2Pair.b2_nullProxy)) || ((m_proxyPool[_arg1].IsValid() == false)))){ return (null); }; return (m_proxyPool[_arg1]); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { m_proxyPool[_local1].timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:uint; var _local11:int; var _local12:int; var _local13:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local10 = _local8; while (_local10 < _local9) { if (_arg5[_local10].IsLower()){ IncrementOverlapCount(_arg5[_local10].proxyId); }; _local10++; }; if (_local8 > 0){ _local11 = (_local8 - 1); _local12 = _arg5[_local11].stabbingCount; while (_local12) { if (_arg5[_local11].IsLower()){ _local13 = m_proxyPool[_arg5[_local11].proxyId]; if (_local8 <= _local13.upperBounds[_arg7]){ IncrementOverlapCount(_arg5[_local11].proxyId); _local12--; }; }; _local11--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; if (_local4[_arg1.lowerBounds[_local3]].value > _local4[_arg2.upperBounds[_local3]].value){ return (false); }; if (_local4[_arg1.upperBounds[_local3]].value < _local4[_arg2.lowerBounds[_local3]].value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.minVertex.x; _local5 = _arg3.minVertex.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.maxVertex.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.maxVertex.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.minVertex.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.minVertex.y); _local6 = _arg3.maxVertex.x; _local7 = _arg3.maxVertex.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.maxVertex.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.maxVertex.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.minVertex.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.minVertex.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.minVertex.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.minVertex.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.minVertex.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.minVertex.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:int; var _local22:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[(_local13 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local21 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[(_local21 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[(_local12 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local21 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[(_local21 + _local17)]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local11[_local12].value = _local7[_local9]; _local11[_local12].proxyId = _local5; _local11[_local13].value = _local8[_local9]; _local11[_local13].proxyId = _local5; _local11[_local12].stabbingCount = ((_local12 == 0)) ? 0 : _local11[(_local12 - 1)].stabbingCount; _local11[_local13].stabbingCount = _local11[(_local13 - 1)].stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local11[_local3].stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local22 = m_proxyPool[_local11[_local3].proxyId]; if (_local11[_local3].IsLower()){ _local22.lowerBounds[_local9] = _local3; } else { _local22.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Proxy; var _local3:int; var _local4:int; var _local5:int; var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:Array; var _local12:int; var _local13:int; var _local14:b2Bound; var _local15:b2Bound; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local2 = m_proxyPool[_arg1]; _local3 = (2 * m_proxyCount); _local4 = 0; while (_local4 < 2) { _local6 = m_bounds[_local4]; _local7 = _local2.lowerBounds[_local4]; _local8 = _local2.upperBounds[_local4]; _local9 = _local6[_local7].value; _local10 = _local6[_local8].value; _local11 = new Array(); _local13 = ((_local8 - _local7) - 1); _local12 = 0; while (_local12 < _local13) { _local11[_local12] = new b2Bound(); _local14 = _local11[_local12]; _local15 = _local6[((_local7 + 1) + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = _local11.length; _local16 = _local7; _local12 = 0; while (_local12 < _local13) { _local15 = _local11[_local12]; _local14 = _local6[(_local16 + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local11 = new Array(); _local13 = ((_local3 - _local8) - 1); _local12 = 0; while (_local12 < _local13) { _local11[_local12] = new b2Bound(); _local14 = _local11[_local12]; _local15 = _local6[((_local8 + 1) + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = _local11.length; _local16 = (_local8 - 1); _local12 = 0; while (_local12 < _local13) { _local15 = _local11[_local12]; _local14 = _local6[(_local16 + _local12)]; _local14.value = _local15.value; _local14.proxyId = _local15.proxyId; _local14.stabbingCount = _local15.stabbingCount; _local12++; }; _local13 = (_local3 - 2); _local17 = _local7; while (_local17 < _local13) { _local19 = m_proxyPool[_local6[_local17].proxyId]; if (_local6[_local17].IsLower()){ _local19.lowerBounds[_local4] = _local17; } else { _local19.upperBounds[_local4] = _local17; }; _local17++; }; _local13 = (_local8 - 1); _local18 = _local7; while (_local18 < _local13) { _local6[_local18].stabbingCount--; _local18++; }; Query([0], [0], _local9, _local10, _local6, (_local3 - 2), _local4); _local4++; }; _local5 = 0; while (_local5 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local5]); _local5++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local2.userData = null; _local2.overlapCount = b2_invalid; _local2.lowerBounds[0] = b2_invalid; _local2.lowerBounds[1] = b2_invalid; _local2.upperBounds[0] = b2_invalid; _local2.upperBounds[1] = b2_invalid; _local2.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; if (_arg1.lowerValues[_local3] > _local4[_arg2.upperBounds[_local3]].value){ return (false); }; if (_arg1.upperValues[_local3] < _local4[_arg2.lowerBounds[_local3]].value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.minVertex.x; _local3 = _arg1.minVertex.y; _local2 = (_local2 - m_worldAABB.maxVertex.x); _local3 = (_local3 - m_worldAABB.maxVertex.y); _local4 = m_worldAABB.minVertex.x; _local5 = m_worldAABB.minVertex.y; _local4 = (_local4 - _arg1.maxVertex.x); _local5 = (_local5 - _arg1.maxVertex.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:uint; var _local4:uint; var _local5:b2Bound; var _local6:b2Bound; var _local7:b2Bound; var _local8:uint; var _local9:b2Proxy; var _local10:uint; var _local11:b2Proxy; var _local12:b2BoundValues; var _local13:b2BoundValues; var _local14:Array; var _local15:uint; var _local16:uint; var _local17:uint; var _local18:uint; var _local19:int; var _local20:int; var _local21:uint; var _local22:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local10 = (2 * m_proxyCount); _local11 = m_proxyPool[_arg1]; _local12 = new b2BoundValues(); ComputeBounds(_local12.lowerValues, _local12.upperValues, _arg2); _local13 = new b2BoundValues(); _local3 = 0; while (_local3 < 2) { _local13.lowerValues[_local3] = m_bounds[_local3][_local11.lowerBounds[_local3]].value; _local13.upperValues[_local3] = m_bounds[_local3][_local11.upperBounds[_local3]].value; _local3++; }; _local3 = 0; while (_local3 < 2) { _local14 = m_bounds[_local3]; _local15 = _local11.lowerBounds[_local3]; _local16 = _local11.upperBounds[_local3]; _local17 = _local12.lowerValues[_local3]; _local18 = _local12.upperValues[_local3]; _local19 = (_local17 - _local14[_local15].value); _local20 = (_local18 - _local14[_local16].value); _local14[_local15].value = _local17; _local14[_local16].value = _local18; if (_local19 < 0){ _local4 = _local15; while ((((_local4 > 0)) && ((_local17 < _local14[(_local4 - 1)].value)))) { _local5 = _local14[_local4]; _local6 = _local14[(_local4 - 1)]; _local21 = _local6.proxyId; _local22 = m_proxyPool[_local6.proxyId]; _local6.stabbingCount++; if (_local6.IsUpper() == true){ if (TestOverlap(_local12, _local22)){ m_pairManager.AddBufferedPair(_arg1, _local21); }; var _local23 = _local22.upperBounds; var _local24 = _local3; var _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount++; } else { _local23 = _local22.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount--; }; _local23 = _local11.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.Swap(_local6); _local4--; }; }; if (_local20 > 0){ _local4 = _local16; while ((((_local4 < (_local10 - 1))) && ((_local14[(_local4 + 1)].value <= _local18)))) { _local5 = _local14[_local4]; _local7 = _local14[(_local4 + 1)]; _local8 = _local7.proxyId; _local9 = m_proxyPool[_local8]; _local7.stabbingCount++; if (_local7.IsLower() == true){ if (TestOverlap(_local12, _local9)){ m_pairManager.AddBufferedPair(_arg1, _local8); }; _local23 = _local9.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount++; } else { _local23 = _local9.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount--; }; _local23 = _local11.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.Swap(_local7); _local4++; }; }; if (_local19 > 0){ _local4 = _local15; while ((((_local4 < (_local10 - 1))) && ((_local14[(_local4 + 1)].value <= _local17)))) { _local5 = _local14[_local4]; _local7 = _local14[(_local4 + 1)]; _local8 = _local7.proxyId; _local9 = m_proxyPool[_local8]; _local7.stabbingCount--; if (_local7.IsUpper()){ if (TestOverlap(_local13, _local9)){ m_pairManager.RemoveBufferedPair(_arg1, _local8); }; _local23 = _local9.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount--; } else { _local23 = _local9.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.stabbingCount++; }; _local23 = _local11.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.Swap(_local7); _local4++; }; }; if (_local20 < 0){ _local4 = _local16; while ((((_local4 > 0)) && ((_local18 < _local14[(_local4 - 1)].value)))) { _local5 = _local14[_local4]; _local6 = _local14[(_local4 - 1)]; _local21 = _local6.proxyId; _local22 = m_proxyPool[_local21]; _local6.stabbingCount--; if (_local6.IsLower() == true){ if (TestOverlap(_local13, _local22)){ m_pairManager.RemoveBufferedPair(_arg1, _local21); }; _local23 = _local22.lowerBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount--; } else { _local23 = _local22.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] + 1); _local23[_local24] = _local25; _local5.stabbingCount++; }; _local23 = _local11.upperBounds; _local24 = _local3; _local25 = (_local23[_local24] - 1); _local23[_local24] = _local25; _local5.Swap(_local6); _local4--; }; }; _local3++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); if (_arg1[_local6].value > _arg3){ _local5 = (_local6 - 1); } else { if (_arg1[_local6].value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.CollisionSection 13//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.CollisionSection 14//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolyShape, _arg2:int, _arg3:b2PolyShape):Number{ var _local4:Array; var _local5:int; var _local6:Array; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:int; var _local14:Number; var _local15:int; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:b2Vec2; var _local22:Number; _local4 = _arg1.m_vertices; _local5 = _arg3.m_vertexCount; _local6 = _arg3.m_vertices; _local7 = _arg1.m_normals[_arg2].x; _local8 = _arg1.m_normals[_arg2].y; _local9 = _local7; _local10 = _arg1.m_R; _local7 = ((_local10.col1.x * _local9) + (_local10.col2.x * _local8)); _local8 = ((_local10.col1.y * _local9) + (_local10.col2.y * _local8)); _local11 = _local7; _local12 = _local8; _local10 = _arg3.m_R; _local9 = ((_local11 * _local10.col1.x) + (_local12 * _local10.col1.y)); _local12 = ((_local11 * _local10.col2.x) + (_local12 * _local10.col2.y)); _local11 = _local9; _local13 = 0; _local14 = Number.MAX_VALUE; _local15 = 0; while (_local15 < _local5) { _local21 = _local6[_local15]; _local22 = ((_local21.x * _local11) + (_local21.y * _local12)); if (_local22 < _local14){ _local14 = _local22; _local13 = _local15; }; _local15++; }; _local10 = _arg1.m_R; _local16 = (_arg1.m_position.x + ((_local10.col1.x * _local4[_arg2].x) + (_local10.col2.x * _local4[_arg2].y))); _local17 = (_arg1.m_position.y + ((_local10.col1.y * _local4[_arg2].x) + (_local10.col2.y * _local4[_arg2].y))); _local10 = _arg3.m_R; _local18 = (_arg3.m_position.x + ((_local10.col1.x * _local6[_local13].x) + (_local10.col2.x * _local6[_local13].y))); _local19 = (_arg3.m_position.y + ((_local10.col1.y * _local6[_local13].x) + (_local10.col2.y * _local6[_local13].y))); _local18 = (_local18 - _local16); _local19 = (_local19 - _local17); _local20 = ((_local18 * _local7) + (_local19 * _local8)); return (_local20); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.minVertex; _local4 = _arg1.maxVertex; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.minVertex; _local4 = _arg2.maxVertex; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolyShape, _arg3:int, _arg4:b2PolyShape):void{ var _local5:int; var _local6:Array; var _local7:int; var _local8:Array; var _local9:int; var _local10:int; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:b2Mat22; var _local19:Number; var _local20:Number; var _local21:int; var _local22:int; var _local23:Number; var _local24:int; var _local25:ClipVertex; var _local26:int; var _local27:int; var _local28:Number; var _local29:Number; var _local30:Number; _local5 = _arg2.m_vertexCount; _local6 = _arg2.m_vertices; _local7 = _arg4.m_vertexCount; _local8 = _arg4.m_vertices; _local9 = _arg3; _local10 = (((_arg3 + 1) == _local5)) ? 0 : (_arg3 + 1); _local11 = _local6[_local10]; _local12 = _local11.x; _local13 = _local11.y; _local11 = _local6[_local9]; _local12 = (_local12 - _local11.x); _local13 = (_local13 - _local11.y); _local14 = _local12; _local12 = _local13; _local13 = -(_local14); _local15 = (1 / Math.sqrt(((_local12 * _local12) + (_local13 * _local13)))); _local12 = (_local12 * _local15); _local13 = (_local13 * _local15); _local16 = _local12; _local17 = _local13; _local14 = _local16; _local18 = _arg2.m_R; _local16 = ((_local18.col1.x * _local14) + (_local18.col2.x * _local17)); _local17 = ((_local18.col1.y * _local14) + (_local18.col2.y * _local17)); _local19 = _local16; _local20 = _local17; _local18 = _arg4.m_R; _local14 = ((_local19 * _local18.col1.x) + (_local20 * _local18.col1.y)); _local20 = ((_local19 * _local18.col2.x) + (_local20 * _local18.col2.y)); _local19 = _local14; _local23 = Number.MAX_VALUE; _local24 = 0; while (_local24 < _local7) { _local26 = _local24; _local27 = (((_local24 + 1) < _local7)) ? (_local24 + 1) : 0; _local11 = _local8[_local27]; _local28 = _local11.x; _local29 = _local11.y; _local11 = _local8[_local26]; _local28 = (_local28 - _local11.x); _local29 = (_local29 - _local11.y); _local14 = _local28; _local28 = _local29; _local29 = -(_local14); _local15 = (1 / Math.sqrt(((_local28 * _local28) + (_local29 * _local29)))); _local28 = (_local28 * _local15); _local29 = (_local29 * _local15); _local30 = ((_local28 * _local19) + (_local29 * _local20)); if (_local30 < _local23){ _local23 = _local30; _local21 = _local26; _local22 = _local27; }; _local24++; }; _local25 = _arg1[0]; _local11 = _local25.v; _local11.SetV(_local8[_local21]); _local11.MulM(_arg4.m_R); _local11.Add(_arg4.m_position); _local25.id.features.referenceFace = _arg3; _local25.id.features.incidentEdge = _local21; _local25.id.features.incidentVertex = _local21; _local25 = _arg1[1]; _local11 = _local25.v; _local11.SetV(_local8[_local22]); _local11.MulM(_arg4.m_R); _local11.Add(_arg4.m_position); _local25.id.features.referenceFace = _arg3; _local25.id.features.incidentEdge = _local21; _local25.id.features.incidentVertex = _local22; } public static function b2CollidePolyAndCircle(_arg1:b2Manifold, _arg2:b2PolyShape, _arg3:b2CircleShape, _arg4:Boolean):void{ var _local5:b2ContactPoint; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:int; var _local14:Number; var _local15:Number; var _local16:int; var _local17:int; var _local18:int; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2Vec2; _arg1.pointCount = 0; _local8 = (_arg3.m_position.x - _arg2.m_position.x); _local9 = (_arg3.m_position.y - _arg2.m_position.y); _local10 = _arg2.m_R; _local11 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local9 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = _local11; _local13 = 0; _local14 = -(Number.MAX_VALUE); _local15 = _arg3.m_radius; _local16 = 0; while (_local16 < _arg2.m_vertexCount) { _local25 = ((_arg2.m_normals[_local16].x * (_local8 - _arg2.m_vertices[_local16].x)) + (_arg2.m_normals[_local16].y * (_local9 - _arg2.m_vertices[_local16].y))); if (_local25 > _local15){ return; }; if (_local25 > _local14){ _local14 = _local25; _local13 = _local16; }; _local16++; }; if (_local14 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local26 = _arg2.m_normals[_local13]; _arg1.normal.x = ((_local10.col1.x * _local26.x) + (_local10.col2.x * _local26.y)); _arg1.normal.y = ((_local10.col1.y * _local26.x) + (_local10.col2.y * _local26.y)); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = _local13; _local5.id.features.incidentVertex = b2_nullFeature; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local14 - _local15); return; }; _local17 = _local13; _local18 = (((_local17 + 1) < _arg2.m_vertexCount)) ? (_local17 + 1) : 0; _local19 = (_arg2.m_vertices[_local18].x - _arg2.m_vertices[_local17].x); _local20 = (_arg2.m_vertices[_local18].y - _arg2.m_vertices[_local17].y); _local21 = Math.sqrt(((_local19 * _local19) + (_local20 * _local20))); _local19 = (_local19 / _local21); _local20 = (_local20 / _local21); if (_local21 < Number.MIN_VALUE){ _local6 = (_local8 - _arg2.m_vertices[_local17].x); _local7 = (_local9 - _arg2.m_vertices[_local17].y); _local12 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local12); _local7 = (_local7 / _local12); if (_local12 > _local15){ return; }; _arg1.pointCount = 1; _arg1.normal.Set(((_local10.col1.x * _local6) + (_local10.col2.x * _local7)), ((_local10.col1.y * _local6) + (_local10.col2.y * _local7))); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = b2_nullFeature; _local5.id.features.incidentVertex = _local17; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local12 - _local15); return; }; _local22 = (((_local8 - _arg2.m_vertices[_local17].x) * _local19) + ((_local9 - _arg2.m_vertices[_local17].y) * _local20)); _local5 = _arg1.points[0]; _local5.id.features.incidentEdge = b2_nullFeature; _local5.id.features.incidentVertex = b2_nullFeature; _local5.id.features.referenceFace = b2_nullFeature; _local5.id.features.flip = 0; if (_local22 <= 0){ _local23 = _arg2.m_vertices[_local17].x; _local24 = _arg2.m_vertices[_local17].y; _local5.id.features.incidentVertex = _local17; } else { if (_local22 >= _local21){ _local23 = _arg2.m_vertices[_local18].x; _local24 = _arg2.m_vertices[_local18].y; _local5.id.features.incidentVertex = _local18; } else { _local23 = ((_local19 * _local22) + _arg2.m_vertices[_local17].x); _local24 = ((_local20 * _local22) + _arg2.m_vertices[_local17].y); _local5.id.features.incidentEdge = _local17; }; }; _local6 = (_local8 - _local23); _local7 = (_local9 - _local24); _local12 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local12); _local7 = (_local7 / _local12); if (_local12 > _local15){ return; }; _arg1.pointCount = 1; _arg1.normal.Set(((_local10.col1.x * _local6) + (_local10.col2.x * _local7)), ((_local10.col1.y * _local6) + (_local10.col2.y * _local7))); _local5.position.x = (_arg3.m_position.x - (_local15 * _arg1.normal.x)); _local5.position.y = (_arg3.m_position.y - (_local15 * _arg1.normal.y)); _local5.separation = (_local12 - _local15); } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolyShape, _arg3:b2PolyShape, _arg4:Boolean):Number{ var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; var _local11:Number; var _local12:int; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; _local5 = _arg2.m_vertexCount; _local6 = (_arg3.m_position.x - _arg2.m_position.x); _local7 = (_arg3.m_position.y - _arg2.m_position.y); _local8 = ((_local6 * _arg2.m_R.col1.x) + (_local7 * _arg2.m_R.col1.y)); _local9 = ((_local6 * _arg2.m_R.col2.x) + (_local7 * _arg2.m_R.col2.y)); _local10 = 0; _local11 = -(Number.MAX_VALUE); _local12 = 0; while (_local12 < _local5) { _local21 = ((_arg2.m_normals[_local12].x * _local8) + (_arg2.m_normals[_local12].y * _local9)); if (_local21 > _local11){ _local11 = _local21; _local10 = _local12; }; _local12++; }; _local13 = EdgeSeparation(_arg2, _local10, _arg3); if ((((_local13 > 0)) && ((_arg4 == false)))){ return (_local13); }; _local14 = (((_local10 - 1) >= 0)) ? (_local10 - 1) : (_local5 - 1); _local15 = EdgeSeparation(_arg2, _local14, _arg3); if ((((_local15 > 0)) && ((_arg4 == false)))){ return (_local15); }; _local16 = (((_local10 + 1) < _local5)) ? (_local10 + 1) : 0; _local17 = EdgeSeparation(_arg2, _local16, _arg3); if ((((_local17 > 0)) && ((_arg4 == false)))){ return (_local17); }; if ((((_local15 > _local13)) && ((_local15 > _local17)))){ _local20 = -1; _local18 = _local14; _local19 = _local15; } else { if (_local17 > _local13){ _local20 = 1; _local18 = _local16; _local19 = _local17; } else { _arg1[0] = _local10; return (_local13); }; }; while (true) { if (_local20 == -1){ _local10 = (((_local18 - 1) >= 0)) ? (_local18 - 1) : (_local5 - 1); } else { _local10 = (((_local18 + 1) < _local5)) ? (_local18 + 1) : 0; }; _local13 = EdgeSeparation(_arg2, _local10, _arg3); if ((((_local13 > 0)) && ((_arg4 == false)))){ return (_local13); }; if (_local13 > _local19){ _local18 = _local10; _local19 = _local13; } else { break; }; }; _arg1[0] = _local18; return (_local19); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:int; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; _local5 = 0; _local6 = _arg2[0].v; _local7 = _arg2[1].v; _local8 = (b2Math.b2Dot(_arg3, _arg2[0].v) - _arg4); _local9 = (b2Math.b2Dot(_arg3, _arg2[1].v) - _arg4); if (_local8 <= 0){ var _temp1 = _local5; _local5 = (_local5 + 1); var _local12 = _temp1; _arg1[_local12] = _arg2[0]; }; if (_local9 <= 0){ var _temp2 = _local5; _local5 = (_local5 + 1); _local12 = _temp2; _arg1[_local12] = _arg2[1]; }; if ((_local8 * _local9) < 0){ _local10 = (_local8 / (_local8 - _local9)); _local11 = _arg1[_local5].v; _local11.x = (_local6.x + (_local10 * (_local7.x - _local6.x))); _local11.y = (_local6.y + (_local10 * (_local7.y - _local6.y))); if (_local8 > 0){ _arg1[_local5].id = _arg2[0].id; } else { _arg1[_local5].id = _arg2[1].id; }; _local5++; }; return (_local5); } public static function b2CollidePoly(_arg1:b2Manifold, _arg2:b2PolyShape, _arg3:b2PolyShape, _arg4:Boolean):void{ var _local5:int; var _local6:Array; var _local7:Number; var _local8:int; var _local9:Array; var _local10:Number; var _local11:b2PolyShape; var _local12:b2PolyShape; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:Array; var _local18:int; var _local19:Array; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:b2Mat22; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Array; var _local39:Array; var _local40:int; var _local41:int; var _local42:int; var _local43:b2Vec2; var _local44:Number; var _local45:b2ContactPoint; _arg1.pointCount = 0; _local5 = 0; _local6 = [_local5]; _local7 = FindMaxSeparation(_local6, _arg2, _arg3, _arg4); _local5 = _local6[0]; if ((((_local7 > 0)) && ((_arg4 == false)))){ return; }; _local8 = 0; _local9 = [_local8]; _local10 = FindMaxSeparation(_local9, _arg3, _arg2, _arg4); _local8 = _local9[0]; if ((((_local10 > 0)) && ((_arg4 == false)))){ return; }; _local15 = 0.98; _local16 = 0.001; if (_local10 > ((_local15 * _local7) + _local16)){ _local11 = _arg3; _local12 = _arg2; _local13 = _local8; _local14 = 1; } else { _local11 = _arg2; _local12 = _arg3; _local13 = _local5; _local14 = 0; }; _local17 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local17, _local11, _local13, _local12); _local18 = _local11.m_vertexCount; _local19 = _local11.m_vertices; _local20 = _local19[_local13]; _local21 = (((_local13 + 1) < _local18)) ? _local19[(_local13 + 1)] : _local19[0]; _local22 = (_local21.x - _local20.x); _local23 = (_local21.y - _local20.y); _local24 = (_local21.x - _local20.x); _local25 = (_local21.y - _local20.y); _local26 = _local24; _local27 = _local11.m_R; _local24 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local25)); _local25 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local25)); _local28 = (1 / Math.sqrt(((_local24 * _local24) + (_local25 * _local25)))); _local24 = (_local24 * _local28); _local25 = (_local25 * _local28); _local29 = _local24; _local30 = _local25; _local26 = _local29; _local29 = _local30; _local30 = -(_local26); _local31 = _local20.x; _local32 = _local20.y; _local26 = _local31; _local27 = _local11.m_R; _local31 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local32)); _local32 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local32)); _local31 = (_local31 + _local11.m_position.x); _local32 = (_local32 + _local11.m_position.y); _local33 = _local21.x; _local34 = _local21.y; _local26 = _local33; _local27 = _local11.m_R; _local33 = ((_local27.col1.x * _local26) + (_local27.col2.x * _local34)); _local34 = ((_local27.col1.y * _local26) + (_local27.col2.y * _local34)); _local33 = (_local33 + _local11.m_position.x); _local34 = (_local34 + _local11.m_position.y); _local35 = ((_local29 * _local31) + (_local30 * _local32)); _local36 = -(((_local24 * _local31) + (_local25 * _local32))); _local37 = ((_local24 * _local33) + (_local25 * _local34)); _local38 = [new ClipVertex(), new ClipVertex()]; _local39 = [new ClipVertex(), new ClipVertex()]; b2CollidePolyTempVec.Set(-(_local24), -(_local25)); _local40 = ClipSegmentToLine(_local38, _local17, b2CollidePolyTempVec, _local36); if (_local40 < 2){ return; }; b2CollidePolyTempVec.Set(_local24, _local25); _local40 = ClipSegmentToLine(_local39, _local38, b2CollidePolyTempVec, _local37); if (_local40 < 2){ return; }; if (_local14){ _arg1.normal.Set(-(_local29), -(_local30)); } else { _arg1.normal.Set(_local29, _local30); }; _local41 = 0; _local42 = 0; while (_local42 < b2Settings.b2_maxManifoldPoints) { _local43 = _local39[_local42].v; _local44 = (((_local29 * _local43.x) + (_local30 * _local43.y)) - _local35); if ((((_local44 <= 0)) || ((_arg4 == true)))){ _local45 = _arg1.points[_local41]; _local45.separation = _local44; _local45.position.SetV(_local39[_local42].v); _local45.id.Set(_local39[_local42].id); _local45.id.features.flip = _local14; _local41++; }; _local42++; }; _arg1.pointCount = _local41; } public static function b2CollideCircle(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2CircleShape, _arg4:Boolean):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2ContactPoint; var _local11:Number; var _local12:Number; _arg1.pointCount = 0; _local5 = (_arg3.m_position.x - _arg2.m_position.x); _local6 = (_arg3.m_position.y - _arg2.m_position.y); _local7 = ((_local5 * _local5) + (_local6 * _local6)); _local8 = (_arg2.m_radius + _arg3.m_radius); if ((((_local7 > (_local8 * _local8))) && ((_arg4 == false)))){ return; }; if (_local7 < Number.MIN_VALUE){ _local9 = -(_local8); _arg1.normal.Set(0, 1); } else { _local11 = Math.sqrt(_local7); _local9 = (_local11 - _local8); _local12 = (1 / _local11); _arg1.normal.x = (_local12 * _local5); _arg1.normal.y = (_local12 * _local6); }; _arg1.pointCount = 1; _local10 = _arg1.points[0]; _local10.id.key = 0; _local10.separation = _local9; _local10.position.x = (_arg3.m_position.x - (_arg3.m_radius * _arg1.normal.x)); _local10.position.y = (_arg3.m_position.y - (_arg3.m_radius * _arg1.normal.y)); } } }//package Box2D.CollisionSection 15//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceFace = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.CollisionSection 16//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ContactPoint { public var separation:Number; public var position:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactPoint(){ position = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.CollisionSection 17//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int; public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactPoint(); _local1++; }; normal = new b2Vec2(); } } }//package Box2D.CollisionSection 18//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.CollisionSection 19//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = 0xFFFF; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = 0xFFFF; public static var b2_tableCapacity:int = 8192; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.CollisionSection 20//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.CollisionSection 21//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[(b2Settings.b2_maxPairs - 1)].next = b2Pair.b2_nullPair; m_pairCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:uint; _local4 = m_hashTable[_arg3]; while (((!((_local4 == b2Pair.b2_nullPair))) && ((Equals(m_pairs[_local4], _arg1, _arg2) == false)))) { _local4 = m_pairs[_local4].next; }; if (_local4 == b2Pair.b2_nullPair){ return (null); }; return (m_pairs[_local4]); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:int; var _local2:int; var _local3:Array; var _local4:b2Pair; var _local5:b2Proxy; var _local6:b2Proxy; _local2 = 0; _local3 = m_broadPhase.m_proxyPool; _local1 = 0; while (_local1 < m_pairBufferCount) { _local4 = Find(m_pairBuffer[_local1].proxyId1, m_pairBuffer[_local1].proxyId2); _local4.ClearBuffered(); _local5 = _local3[_local4.proxyId1]; _local6 = _local3[_local4.proxyId2]; if (_local4.IsRemoved()){ if (_local4.IsFinal() == true){ m_callback.PairRemoved(_local5.userData, _local6.userData, _local4.userData); }; m_pairBuffer[_local2].proxyId1 = _local4.proxyId1; m_pairBuffer[_local2].proxyId2 = _local4.proxyId2; _local2++; } else { if (_local4.IsFinal() == false){ _local4.userData = m_callback.PairAdded(_local5.userData, _local6.userData); _local4.SetFinal(); }; }; _local1++; }; _local1 = 0; while (_local1 < _local2) { RemovePair(m_pairBuffer[_local1].proxyId1, m_pairBuffer[_local1].proxyId2); _local1++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2Pair; _local3 = Find(_arg1, _arg2); if (_local3 == null){ return; }; if (_local3.IsBuffered() == false){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount].proxyId1 = _local3.proxyId1; m_pairBuffer[m_pairBufferCount].proxyId2 = _local3.proxyId2; m_pairBufferCount++; }; _local3.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:uint; var _local4:uint; var _local5:b2Pair; var _local6:uint; var _local7:uint; var _local8:b2Pair; var _local9:*; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = m_hashTable[_local3]; _local5 = null; while (_local4 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local4], _arg1, _arg2)){ _local7 = _local4; if (_local5){ _local5.next = m_pairs[_local4].next; } else { m_hashTable[_local3] = m_pairs[_local4].next; }; _local8 = m_pairs[_local7]; _local9 = _local8.userData; _local8.next = m_freePair; _local8.proxyId1 = b2Pair.b2_nullProxy; _local8.proxyId2 = b2Pair.b2_nullProxy; _local8.userData = null; _local8.status = 0; m_freePair = _local7; m_pairCount--; return (_local9); } else { _local5 = m_pairs[_local4]; _local4 = _local5.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2Pair; _local3 = AddPair(_arg1, _arg2); if (_local3.IsBuffered() == false){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount].proxyId1 = _local3.proxyId1; m_pairBuffer[m_pairBufferCount].proxyId2 = _local3.proxyId2; m_pairBufferCount++; }; _local3.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.CollisionSection 22//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.CollisionSection 23//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.CollisionSection 24//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceFace:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceFace():int{ return (_referenceFace); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceFace(_arg1:int):void{ _referenceFace = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceFace & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.CollisionSection 25//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.MathSection 26//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.MathSection 27//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function SetZero():void{ x = 0; y = 0; } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function Abs():void{ x = Math.abs(x); y = Math.abs(y); } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Length(); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.MathSection 28//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_lengthUnitsPerMeter:Number = 30; public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.3; public static const b2_angularSlop:Number = ((2 / 180) * b2_pi); public static const b2_linearSlop:Number = 0.15; public static const b2_pi:Number = Math.PI; public static const b2_maxShapesPerBody:int = 8; public static const b2_maxProxies:int = 0x0400; public static const b2_velocityThreshold:Number = 30; public static const b2_timeToSleep:Number = 0.5; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 8192; public static const b2_maxManifoldPoints:int = 2; public static const b2_massUnitsPerKilogram:Number = 1; public static const b2_maxAngularCorrection:Number = ((8 / 180) * b2_pi); public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearCorrection:Number = 6; public static const b2_maxPolyVertices:int = 64; public static const b2_timeUnitsPerSecond:Number = 1; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.CommonSection 29//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleContact extends b2Contact { public var m_manifold:Array; public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifold = [new b2Manifold()]; super(_arg1, _arg2); m_manifold[0].pointCount = 0; m_manifold[0].points[0].normalImpulse = 0; m_manifold[0].points[0].tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifold); } override public function Evaluate():void{ b2Collision.b2CollideCircle(m_manifold[0], (m_shape1 as b2CircleShape), (m_shape2 as b2CircleShape), false); if (m_manifold[0].pointCount > 0){ m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.ContactsSection 30//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactNode; public var m_node2:b2ContactNode; public var m_restitution:Number; public var m_flags:uint; public static var s_registers:Array; public static var s_initialized:Boolean = false; public static var e_islandFlag:uint = 1; public static var e_destroyFlag:uint = 2; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactNode(); m_node2 = new b2ContactNode(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function GetNext():b2Contact{ return (m_next); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function GetManifolds():Array{ return (null); } public function Evaluate():void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polyShape, b2Shape.e_circleShape); AddType(b2PolyContact.Create, b2PolyContact.Destroy, b2Shape.e_polyShape, b2Shape.e_polyShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:*; if (_arg1.GetManifoldCount() > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4].destroyFcn; _local5(_arg1, _arg2); } public static function AddType(_arg1, _arg2, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:*; var _local7:b2Contact; var _local8:int; var _local9:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5].createFcn; if (_local6){ if (s_registers[_local4][_local5].primary){ return (_local6(_arg1, _arg2, _arg3)); }; _local7 = _local6(_arg2, _arg1, _arg3); _local8 = 0; while (_local8 < _local7.GetManifoldCount()) { _local9 = _local7.GetManifolds()[_local8]; _local7.GetManifolds()[_local8].normal = _local9.normal.Negative(); _local8++; }; return (_local7); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.ContactsSection 31//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.ContactsSection 32//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var tangentMass:Number; public var normalMass:Number; public var velocityBias:Number; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.ContactsSection 33//b2ContactNode (Box2D.Dynamics.Contacts.b2ContactNode) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactNode { public var next:b2ContactNode; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactNode; } }//package Box2D.Dynamics.ContactsSection 34//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn; public var destroyFcn; } }//package Box2D.Dynamics.ContactsSection 35//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public function b2ContactSolver(_arg1:Array, _arg2:int, _arg3){ var _local4:int; var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; var _local8:b2Contact; var _local9:b2Body; var _local10:b2Body; var _local11:int; var _local12:Array; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:int; var _local22:b2Manifold; var _local23:Number; var _local24:Number; var _local25:b2ContactConstraint; var _local26:uint; var _local27:b2ContactPoint; var _local28:b2ContactConstraintPoint; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; m_constraints = new Array(); super(); m_allocator = _arg3; m_constraintCount = 0; _local4 = 0; while (_local4 < _arg2) { m_constraintCount = (m_constraintCount + _arg1[_local4].GetManifoldCount()); _local4++; }; _local4 = 0; while (_local4 < m_constraintCount) { m_constraints[_local4] = new b2ContactConstraint(); _local4++; }; _local7 = 0; _local4 = 0; while (_local4 < _arg2) { _local8 = _arg1[_local4]; _local9 = _local8.m_shape1.m_body; _local10 = _local8.m_shape2.m_body; _local11 = _local8.GetManifoldCount(); _local12 = _local8.GetManifolds(); _local13 = _local8.m_friction; _local14 = _local8.m_restitution; _local15 = _local9.m_linearVelocity.x; _local16 = _local9.m_linearVelocity.y; _local17 = _local10.m_linearVelocity.x; _local18 = _local10.m_linearVelocity.y; _local19 = _local9.m_angularVelocity; _local20 = _local10.m_angularVelocity; _local21 = 0; while (_local21 < _local11) { _local22 = _local12[_local21]; _local23 = _local22.normal.x; _local24 = _local22.normal.y; _local25 = m_constraints[_local7]; _local25.body1 = _local9; _local25.body2 = _local10; _local25.manifold = _local22; _local25.normal.x = _local23; _local25.normal.y = _local24; _local25.pointCount = _local22.pointCount; _local25.friction = _local13; _local25.restitution = _local14; _local26 = 0; while (_local26 < _local25.pointCount) { _local27 = _local22.points[_local26]; _local28 = _local25.points[_local26]; _local28.normalImpulse = _local27.normalImpulse; _local28.tangentImpulse = _local27.tangentImpulse; _local28.separation = _local27.separation; _local29 = (_local27.position.x - _local9.m_position.x); _local30 = (_local27.position.y - _local9.m_position.y); _local31 = (_local27.position.x - _local10.m_position.x); _local32 = (_local27.position.y - _local10.m_position.y); _local5 = _local28.localAnchor1; _local6 = _local9.m_R; _local5.x = ((_local29 * _local6.col1.x) + (_local30 * _local6.col1.y)); _local5.y = ((_local29 * _local6.col2.x) + (_local30 * _local6.col2.y)); _local5 = _local28.localAnchor2; _local6 = _local10.m_R; _local5.x = ((_local31 * _local6.col1.x) + (_local32 * _local6.col1.y)); _local5.y = ((_local31 * _local6.col2.x) + (_local32 * _local6.col2.y)); _local33 = ((_local29 * _local29) + (_local30 * _local30)); _local34 = ((_local31 * _local31) + (_local32 * _local32)); _local35 = ((_local29 * _local23) + (_local30 * _local24)); _local36 = ((_local31 * _local23) + (_local32 * _local24)); _local37 = (_local9.m_invMass + _local10.m_invMass); _local37 = (_local37 + ((_local9.m_invI * (_local33 - (_local35 * _local35))) + (_local10.m_invI * (_local34 - (_local36 * _local36))))); _local28.normalMass = (1 / _local37); _local38 = _local24; _local39 = -(_local23); _local40 = ((_local29 * _local38) + (_local30 * _local39)); _local41 = ((_local31 * _local38) + (_local32 * _local39)); _local42 = (_local9.m_invMass + _local10.m_invMass); _local42 = (_local42 + ((_local9.m_invI * (_local33 - (_local40 * _local40))) + (_local10.m_invI * (_local34 - (_local41 * _local41))))); _local28.tangentMass = (1 / _local42); _local28.velocityBias = 0; if (_local28.separation > 0){ _local28.velocityBias = (-60 * _local28.separation); }; _local43 = (((_local17 + (-(_local20) * _local32)) - _local15) - (-(_local19) * _local30)); _local44 = (((_local18 + (_local20 * _local31)) - _local16) - (_local19 * _local29)); _local45 = ((_local25.normal.x * _local43) + (_local25.normal.y * _local44)); if (_local45 < -(b2Settings.b2_velocityThreshold)){ _local28.velocityBias = (_local28.velocityBias + (-(_local25.restitution) * _local45)); }; _local26++; }; _local7++; _local21++; }; _local4++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:int; var _local22:int; var _local23:b2ContactConstraintPoint; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_position; _local10 = _local7.m_rotation; _local11 = _local8.m_position; _local12 = _local8.m_rotation; _local13 = _local7.m_invMass; _local14 = _local7.m_invI; _local15 = _local8.m_invMass; _local16 = _local8.m_invI; _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local18; _local20 = -(_local17); _local21 = _local6.pointCount; _local22 = 0; while (_local22 < _local21) { _local23 = _local6.points[_local22]; _local3 = _local7.m_R; _local4 = _local23.localAnchor1; _local24 = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local25 = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local3 = _local8.m_R; _local4 = _local23.localAnchor2; _local26 = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local27 = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local28 = (_local9.x + _local24); _local29 = (_local9.y + _local25); _local30 = (_local11.x + _local26); _local31 = (_local11.y + _local27); _local32 = (_local30 - _local28); _local33 = (_local31 - _local29); _local34 = (((_local32 * _local17) + (_local33 * _local18)) + _local23.separation); _local2 = b2Math.b2Min(_local2, _local34); _local35 = (_arg1 * b2Math.b2Clamp((_local34 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local36 = (-(_local23.normalMass) * _local35); _local37 = _local23.positionImpulse; _local23.positionImpulse = b2Math.b2Max((_local37 + _local36), 0); _local36 = (_local23.positionImpulse - _local37); _local38 = (_local36 * _local17); _local39 = (_local36 * _local18); _local9.x = (_local9.x - (_local13 * _local38)); _local9.y = (_local9.y - (_local13 * _local39)); _local10 = (_local10 - (_local14 * ((_local24 * _local39) - (_local25 * _local38)))); _local7.m_R.Set(_local10); _local11.x = (_local11.x + (_local15 * _local38)); _local11.y = (_local11.y + (_local15 * _local39)); _local12 = (_local12 + (_local16 * ((_local26 * _local39) - (_local27 * _local38)))); _local8.m_R.Set(_local12); _local22++; }; _local7.m_rotation = _local10; _local8.m_rotation = _local12; _local5++; }; return ((_local2 >= -(b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:b2Mat22; var _local14:b2Vec2; var _local15:int; var _local16:b2ContactConstraint; var _local17:b2Body; var _local18:b2Body; var _local19:Number; var _local20:b2Vec2; var _local21:Number; var _local22:b2Vec2; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:int; var _local32:Number; var _local33:Number; var _local34:Number; _local15 = 0; while (_local15 < m_constraintCount) { _local16 = m_constraints[_local15]; _local17 = _local16.body1; _local18 = _local16.body2; _local19 = _local17.m_angularVelocity; _local20 = _local17.m_linearVelocity; _local21 = _local18.m_angularVelocity; _local22 = _local18.m_linearVelocity; _local23 = _local17.m_invMass; _local24 = _local17.m_invI; _local25 = _local18.m_invMass; _local26 = _local18.m_invI; _local27 = _local16.normal.x; _local28 = _local16.normal.y; _local29 = _local28; _local30 = -(_local27); _local31 = _local16.pointCount; _local1 = 0; while (_local1 < _local31) { _local2 = _local16.points[_local1]; _local13 = _local17.m_R; _local14 = _local2.localAnchor1; _local3 = ((_local13.col1.x * _local14.x) + (_local13.col2.x * _local14.y)); _local4 = ((_local13.col1.y * _local14.x) + (_local13.col2.y * _local14.y)); _local13 = _local18.m_R; _local14 = _local2.localAnchor2; _local5 = ((_local13.col1.x * _local14.x) + (_local13.col2.x * _local14.y)); _local6 = ((_local13.col1.y * _local14.x) + (_local13.col2.y * _local14.y)); _local7 = (((_local22.x + (-(_local21) * _local6)) - _local20.x) - (-(_local19) * _local4)); _local8 = (((_local22.y + (_local21 * _local5)) - _local20.y) - (_local19 * _local3)); _local32 = ((_local7 * _local27) + (_local8 * _local28)); _local9 = (-(_local2.normalMass) * (_local32 - _local2.velocityBias)); _local10 = b2Math.b2Max((_local2.normalImpulse + _local9), 0); _local9 = (_local10 - _local2.normalImpulse); _local11 = (_local9 * _local27); _local12 = (_local9 * _local28); _local20.x = (_local20.x - (_local23 * _local11)); _local20.y = (_local20.y - (_local23 * _local12)); _local19 = (_local19 - (_local24 * ((_local3 * _local12) - (_local4 * _local11)))); _local22.x = (_local22.x + (_local25 * _local11)); _local22.y = (_local22.y + (_local25 * _local12)); _local21 = (_local21 + (_local26 * ((_local5 * _local12) - (_local6 * _local11)))); _local2.normalImpulse = _local10; _local7 = (((_local22.x + (-(_local21) * _local6)) - _local20.x) - (-(_local19) * _local4)); _local8 = (((_local22.y + (_local21 * _local5)) - _local20.y) - (_local19 * _local3)); _local33 = ((_local7 * _local29) + (_local8 * _local30)); _local9 = (_local2.tangentMass * -(_local33)); _local34 = (_local16.friction * _local2.normalImpulse); _local10 = b2Math.b2Clamp((_local2.tangentImpulse + _local9), -(_local34), _local34); _local9 = (_local10 - _local2.tangentImpulse); _local11 = (_local9 * _local29); _local12 = (_local9 * _local30); _local20.x = (_local20.x - (_local23 * _local11)); _local20.y = (_local20.y - (_local23 * _local12)); _local19 = (_local19 - (_local24 * ((_local3 * _local12) - (_local4 * _local11)))); _local22.x = (_local22.x + (_local25 * _local11)); _local22.y = (_local22.y + (_local25 * _local12)); _local21 = (_local21 + (_local26 * ((_local5 * _local12) - (_local6 * _local11)))); _local2.tangentImpulse = _local10; _local1++; }; _local17.m_angularVelocity = _local19; _local18.m_angularVelocity = _local21; _local15++; }; } public function PreSolve():void{ var _local1:b2Vec2; var _local2:b2Vec2; var _local3:b2Mat22; var _local4:int; var _local5:b2ContactConstraint; var _local6:b2Body; var _local7:b2Body; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:int; var _local17:int; var _local18:b2ContactConstraintPoint; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2ContactConstraintPoint; _local4 = 0; while (_local4 < m_constraintCount) { _local5 = m_constraints[_local4]; _local6 = _local5.body1; _local7 = _local5.body2; _local8 = _local6.m_invMass; _local9 = _local6.m_invI; _local10 = _local7.m_invMass; _local11 = _local7.m_invI; _local12 = _local5.normal.x; _local13 = _local5.normal.y; _local14 = _local13; _local15 = -(_local12); if (b2World.s_enableWarmStarting){ _local17 = _local5.pointCount; _local16 = 0; while (_local16 < _local17) { _local18 = _local5.points[_local16]; _local19 = ((_local18.normalImpulse * _local12) + (_local18.tangentImpulse * _local14)); _local20 = ((_local18.normalImpulse * _local13) + (_local18.tangentImpulse * _local15)); _local3 = _local6.m_R; _local1 = _local18.localAnchor1; _local21 = ((_local3.col1.x * _local1.x) + (_local3.col2.x * _local1.y)); _local22 = ((_local3.col1.y * _local1.x) + (_local3.col2.y * _local1.y)); _local3 = _local7.m_R; _local1 = _local18.localAnchor2; _local23 = ((_local3.col1.x * _local1.x) + (_local3.col2.x * _local1.y)); _local24 = ((_local3.col1.y * _local1.x) + (_local3.col2.y * _local1.y)); _local6.m_angularVelocity = (_local6.m_angularVelocity - (_local9 * ((_local21 * _local20) - (_local22 * _local19)))); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x - (_local8 * _local19)); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y - (_local8 * _local20)); _local7.m_angularVelocity = (_local7.m_angularVelocity + (_local11 * ((_local23 * _local20) - (_local24 * _local19)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x + (_local10 * _local19)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y + (_local10 * _local20)); _local18.positionImpulse = 0; _local16++; }; } else { _local17 = _local5.pointCount; _local16 = 0; while (_local16 < _local17) { _local25 = _local5.points[_local16]; _local25.normalImpulse = 0; _local25.tangentImpulse = 0; _local25.positionImpulse = 0; _local16++; }; }; _local4++; }; } public function PostSolve():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ContactPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.ContactsSection 36//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { public class b2NullContact extends b2Contact { public function b2NullContact():void{ } override public function GetManifolds():Array{ return (null); } override public function Evaluate():void{ } } }//package Box2D.Dynamics.ContactsSection 37//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { public var m_manifold:Array; public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifold = [new b2Manifold()]; super(_arg1, _arg2); b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polyShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold[0].pointCount = 0; m_manifold[0].points[0].normalImpulse = 0; m_manifold[0].points[0].tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifold); } override public function Evaluate():void{ b2Collision.b2CollidePolyAndCircle(m_manifold[0], (m_shape1 as b2PolyShape), (m_shape2 as b2CircleShape), false); if (m_manifold[0].pointCount > 0){ m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.ContactsSection 38//b2PolyContact (Box2D.Dynamics.Contacts.b2PolyContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyContact extends b2Contact { public var m_manifold:Array; private var m0:b2Manifold; public function b2PolyContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifold = [new b2Manifold()]; super(_arg1, _arg2); m_manifold[0].pointCount = 0; } override public function GetManifolds():Array{ return (m_manifold); } override public function Evaluate():void{ var _local1:b2Manifold; var _local2:Array; var _local3:int; var _local4:b2ContactPoint; var _local5:b2ContactPoint; var _local6:Array; var _local7:int; var _local8:b2ContactPoint; var _local9:uint; var _local10:int; var _local11:b2ContactPoint; var _local12:b2ContactID; _local1 = m_manifold[0]; _local2 = m0.points; _local3 = 0; while (_local3 < _local1.pointCount) { _local4 = _local2[_local3]; _local5 = _local1.points[_local3]; _local4.normalImpulse = _local5.normalImpulse; _local4.tangentImpulse = _local5.tangentImpulse; _local4.id = _local5.id.Copy(); _local3++; }; m0.pointCount = _local1.pointCount; b2Collision.b2CollidePoly(_local1, (m_shape1 as b2PolyShape), (m_shape2 as b2PolyShape), false); if (_local1.pointCount > 0){ _local6 = [false, false]; _local7 = 0; while (_local7 < _local1.pointCount) { _local8 = _local1.points[_local7]; _local8.normalImpulse = 0; _local8.tangentImpulse = 0; _local9 = _local8.id.key; _local10 = 0; while (_local10 < m0.pointCount) { if (_local6[_local10] == true){ } else { _local11 = m0.points[_local10]; _local12 = _local11.id; if (_local12.key == _local9){ _local6[_local10] = true; _local8.normalImpulse = _local11.normalImpulse; _local8.tangentImpulse = _local11.tangentImpulse; break; }; }; _local10++; }; _local7++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.ContactsSection 39//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_localAnchor2:b2Vec2; public var m_mass:Number; public var m_localAnchor1:b2Vec2; public var m_u:b2Vec2; public var m_impulse:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint1.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint1.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint2.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint2.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local3 = (_arg1.anchorPoint2.x - _arg1.anchorPoint1.x); _local4 = (_arg1.anchorPoint2.y - _arg1.anchorPoint1.y); m_length = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); m_impulse = 0; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1.m_R; _local3 = ((_local2.col1.x * m_localAnchor1.x) + (_local2.col2.x * m_localAnchor1.y)); _local4 = ((_local2.col1.y * m_localAnchor1.x) + (_local2.col2.y * m_localAnchor1.y)); _local2 = m_body2.m_R; _local5 = ((_local2.col1.x * m_localAnchor2.x) + (_local2.col2.x * m_localAnchor2.y)); _local6 = ((_local2.col1.y * m_localAnchor2.x) + (_local2.col2.y * m_localAnchor2.y)); _local7 = (m_body1.m_linearVelocity.x + (-(m_body1.m_angularVelocity) * _local4)); _local8 = (m_body1.m_linearVelocity.y + (m_body1.m_angularVelocity * _local3)); _local9 = (m_body2.m_linearVelocity.x + (-(m_body2.m_angularVelocity) * _local6)); _local10 = (m_body2.m_linearVelocity.y + (m_body2.m_angularVelocity * _local5)); _local11 = ((m_u.x * (_local9 - _local7)) + (m_u.y * (_local10 - _local8))); _local12 = (-(m_mass) * _local11); m_impulse = (m_impulse + _local12); _local13 = (_local12 * m_u.x); _local14 = (_local12 * m_u.y); m_body1.m_linearVelocity.x = (m_body1.m_linearVelocity.x - (m_body1.m_invMass * _local13)); m_body1.m_linearVelocity.y = (m_body1.m_linearVelocity.y - (m_body1.m_invMass * _local14)); m_body1.m_angularVelocity = (m_body1.m_angularVelocity - (m_body1.m_invI * ((_local3 * _local14) - (_local4 * _local13)))); m_body2.m_linearVelocity.x = (m_body2.m_linearVelocity.x + (m_body2.m_invMass * _local13)); m_body2.m_linearVelocity.y = (m_body2.m_linearVelocity.y + (m_body2.m_invMass * _local14)); m_body2.m_angularVelocity = (m_body2.m_angularVelocity + (m_body2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); } override public function GetAnchor1():b2Vec2{ return (b2Math.AddVV(m_body1.m_position, b2Math.b2MulMV(m_body1.m_R, m_localAnchor1))); } override public function GetAnchor2():b2Vec2{ return (b2Math.AddVV(m_body2.m_position, b2Math.b2MulMV(m_body2.m_R, m_localAnchor2))); } override public function PrepareVelocitySolver():void{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local1 = m_body1.m_R; _local2 = ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y)); _local3 = ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y)); _local1 = m_body2.m_R; _local4 = ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y)); _local5 = ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y)); m_u.x = (((m_body2.m_position.x + _local4) - m_body1.m_position.x) - _local2); m_u.y = (((m_body2.m_position.y + _local5) - m_body1.m_position.y) - _local3); _local6 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local6 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local6)); } else { m_u.SetZero(); }; _local7 = ((_local2 * m_u.y) - (_local3 * m_u.x)); _local8 = ((_local4 * m_u.y) - (_local5 * m_u.x)); m_mass = (((m_body1.m_invMass + ((m_body1.m_invI * _local7) * _local7)) + m_body2.m_invMass) + ((m_body2.m_invI * _local8) * _local8)); m_mass = (1 / m_mass); if (b2World.s_enableWarmStarting){ _local9 = (m_impulse * m_u.x); _local10 = (m_impulse * m_u.y); m_body1.m_linearVelocity.x = (m_body1.m_linearVelocity.x - (m_body1.m_invMass * _local9)); m_body1.m_linearVelocity.y = (m_body1.m_linearVelocity.y - (m_body1.m_invMass * _local10)); m_body1.m_angularVelocity = (m_body1.m_angularVelocity - (m_body1.m_invI * ((_local2 * _local10) - (_local3 * _local9)))); m_body2.m_linearVelocity.x = (m_body2.m_linearVelocity.x + (m_body2.m_invMass * _local9)); m_body2.m_linearVelocity.y = (m_body2.m_linearVelocity.y + (m_body2.m_invMass * _local10)); m_body2.m_angularVelocity = (m_body2.m_angularVelocity + (m_body2.m_invI * ((_local4 * _local10) - (_local5 * _local9)))); } else { m_impulse = 0; }; } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(); _local2.SetV(m_u); _local2.Multiply((m_impulse * _arg1)); return (_local2); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local1 = m_body1.m_R; _local2 = ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y)); _local3 = ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y)); _local1 = m_body2.m_R; _local4 = ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y)); _local5 = ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y)); _local6 = (((m_body2.m_position.x + _local4) - m_body1.m_position.x) - _local2); _local7 = (((m_body2.m_position.y + _local5) - m_body1.m_position.y) - _local3); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local6 = (_local6 / _local8); _local7 = (_local7 / _local8); _local9 = (_local8 - m_length); _local9 = b2Math.b2Clamp(_local9, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local10 = (-(m_mass) * _local9); m_u.Set(_local6, _local7); _local11 = (_local10 * m_u.x); _local12 = (_local10 * m_u.y); m_body1.m_position.x = (m_body1.m_position.x - (m_body1.m_invMass * _local11)); m_body1.m_position.y = (m_body1.m_position.y - (m_body1.m_invMass * _local12)); m_body1.m_rotation = (m_body1.m_rotation - (m_body1.m_invI * ((_local2 * _local12) - (_local3 * _local11)))); m_body2.m_position.x = (m_body2.m_position.x + (m_body2.m_invMass * _local11)); m_body2.m_position.y = (m_body2.m_position.y + (m_body2.m_invMass * _local12)); m_body2.m_rotation = (m_body2.m_rotation + (m_body2.m_invI * ((_local4 * _local12) - (_local5 * _local11)))); m_body1.m_R.Set(m_body1.m_rotation); m_body2.m_R.Set(m_body2.m_rotation); return ((b2Math.b2Abs(_local9) < b2Settings.b2_linearSlop)); } } }//package Box2D.Dynamics.JointsSection 40//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var anchorPoint2:b2Vec2; public var anchorPoint1:b2Vec2; public function b2DistanceJointDef(){ anchorPoint1 = new b2Vec2(); anchorPoint2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; } } }//package Box2D.Dynamics.JointsSection 41//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_impulse:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:Number; var _local3:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_arg1.joint1.m_type == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local2 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local2 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_arg1.joint2.m_type == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local3 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local3 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local2 + (m_ratio * _local3)); m_impulse = 0; } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22; _local1 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22; _local1 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:b2Vec2; var _local11:Number; var _local12:Number; _local1 = m_ground1; _local2 = m_ground2; _local3 = m_body1; _local4 = m_body2; _local12 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local12 = (_local12 + _local3.m_invI); } else { _local9 = _local1.m_R; _local10 = m_prismatic1.m_localXAxis1; _local5 = ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y)); _local6 = ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y)); _local9 = _local3.m_R; _local7 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local8 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local11 = ((_local7 * _local6) - (_local8 * _local5)); m_J.linear1.Set(-(_local5), -(_local6)); m_J.angular1 = -(_local11); _local12 = (_local12 + (_local3.m_invMass + ((_local3.m_invI * _local11) * _local11))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local12 = (_local12 + ((m_ratio * m_ratio) * _local4.m_invI)); } else { _local9 = _local2.m_R; _local10 = m_prismatic2.m_localXAxis1; _local5 = ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y)); _local6 = ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y)); _local9 = _local4.m_R; _local7 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local8 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local11 = ((_local7 * _local6) - (_local8 * _local5)); m_J.linear2.Set((-(m_ratio) * _local5), (-(m_ratio) * _local6)); m_J.angular2 = (-(m_ratio) * _local11); _local12 = (_local12 + ((m_ratio * m_ratio) * (_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)))); }; m_mass = (1 / _local12); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * m_impulse) * m_J.linear1.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * m_impulse) * m_J.linear1.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * m_impulse) * m_J.angular1)); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linear2.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linear2.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angular2)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2()); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_position.x = (_local2.m_position.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_position.y = (_local2.m_position.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_rotation = (_local2.m_rotation + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_position.x = (_local3.m_position.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_position.y = (_local3.m_position.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_rotation = (_local3.m_rotation + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.m_R.Set(_local2.m_rotation); _local3.m_R.Set(_local3.m_rotation); return ((_local1 < b2Settings.b2_linearSlop)); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = (-(m_mass) * _local4); m_impulse = (m_impulse + _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angular2)); } } }//package Box2D.Dynamics.JointsSection 42//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.JointsSection 43//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.JointsSection 44//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_collideConnected:Boolean; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_node1:b2JointNode; public var m_node2:b2JointNode; public var m_userData; public var m_body1:b2Body; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointNode(); m_node2 = new b2JointNode(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function GetNext():b2Joint{ return (m_next); } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function PrepareVelocitySolver():void{ } public function PreparePositionSolver():void{ } public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce(_arg1:Number):b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.JointsSection 45//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.JointsSection 46//b2JointNode (Box2D.Dynamics.Joints.b2JointNode) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointNode { public var joint:b2Joint; public var other:b2Body; public var next:b2JointNode; public var prev:b2JointNode; } }//package Box2D.Dynamics.JointsSection 47//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_ptpMass:b2Mat22; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_ptpMass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_position.x); _local3 = (m_target.y - m_body2.m_position.y); m_localAnchor.x = ((_local2 * m_body2.m_R.col1.x) + (_local3 * m_body2.m_R.col1.y)); m_localAnchor.y = ((_local2 * m_body2.m_R.col2.x) + (_local3 * m_body2.m_R.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local4 = m_body2.m_mass; _local5 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local6 = (((2 * _local4) * _arg1.dampingRatio) * _local5); _local7 = ((_local4 * _local5) * _local5); m_gamma = (1 / (_local6 + (_arg1.timeStep * _local7))); m_beta = ((_arg1.timeStep * _local7) / (_local6 + (_arg1.timeStep * _local7))); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = b2Math.b2MulMV(m_body2.m_R, m_localAnchor); _local1.Add(m_body2.m_position); return (_local1); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local1 = m_body2; _local2 = _local1.m_R; _local3 = ((_local2.col1.x * m_localAnchor.x) + (_local2.col2.x * m_localAnchor.y)); _local4 = ((_local2.col1.y * m_localAnchor.x) + (_local2.col2.y * m_localAnchor.y)); _local5 = _local1.m_invMass; _local6 = _local1.m_invI; K1.col1.x = _local5; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local5; K2.col1.x = ((_local6 * _local4) * _local4); K2.col2.x = ((-(_local6) * _local3) * _local4); K2.col1.y = ((-(_local6) * _local3) * _local4); K2.col2.y = ((_local6 * _local3) * _local3); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_ptpMass); m_C.x = ((_local1.m_position.x + _local3) - m_target.x); m_C.y = ((_local1.m_position.y + _local4) - m_target.y); _local1.m_angularVelocity = (_local1.m_angularVelocity * 0.98); _local7 = m_impulse.x; _local8 = m_impulse.y; _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local5 * _local7)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local5 * _local8)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local6 * ((_local3 * _local8) - (_local4 * _local7)))); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(); _local2.SetV(m_impulse); _local2.Multiply(_arg1); return (_local2); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ m_body2.WakeUp(); m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body2; _local3 = _local2.m_R; _local4 = ((_local3.col1.x * m_localAnchor.x) + (_local3.col2.x * m_localAnchor.y)); _local5 = ((_local3.col1.y * m_localAnchor.x) + (_local3.col2.y * m_localAnchor.y)); _local6 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local5)); _local7 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local4)); _local3 = m_ptpMass; _local8 = ((_local6 + ((m_beta * _arg1.inv_dt) * m_C.x)) + (m_gamma * m_impulse.x)); _local9 = ((_local7 + ((m_beta * _arg1.inv_dt) * m_C.y)) + (m_gamma * m_impulse.y)); _local10 = -(((_local3.col1.x * _local8) + (_local3.col2.x * _local9))); _local11 = -(((_local3.col1.y * _local8) + (_local3.col2.y * _local9))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > (_arg1.dt * m_maxForce)){ m_impulse.Multiply(((_arg1.dt * m_maxForce) / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local4 * _local11) - (_local5 * _local10)))); } } }//package Box2D.Dynamics.JointsSection 48//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.JointsSection 49//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_initialAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_enableLimit:Boolean; public var m_maxMotorForce:Number; public var m_angularMass:Number; public var m_localYAxis1:b2Vec2; public var m_linearImpulse:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_motorMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_angularImpulse:Number; public var m_motorImpulse:Number; public var m_motorJacobian:b2Jacobian; public var m_limitImpulse:Number; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_linearJacobian:b2Jacobian; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body1.m_position.y); m_localAnchor1.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body2.m_position.y); m_localAnchor2.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); _local2 = m_body1.m_R; _local3 = _arg1.axis.x; _local4 = _arg1.axis.y; m_localXAxis1.Set(((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)), ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y))); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_initialAngle = (m_body2.m_rotation - m_body1.m_rotation); m_linearJacobian.SetZero(); m_linearMass = 0; m_linearImpulse = 0; m_angularMass = 0; m_angularImpulse = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorImpulse = 0; m_limitImpulse = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.motorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ var _local1:b2Body; var _local2:b2Vec2; _local1 = m_body1; _local2 = new b2Vec2(); _local2.SetV(m_localAnchor1); _local2.MulM(_local1.m_R); _local2.Add(_local1.m_position); return (_local2); } override public function GetAnchor2():b2Vec2{ var _local1:b2Body; var _local2:b2Vec2; _local1 = m_body2; _local2 = new b2Vec2(); _local2.SetV(m_localAnchor2); _local2.MulM(_local1.m_R); _local2.Add(_local1.m_position); return (_local2); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = _local1.m_invMass; _local9 = _local2.m_invMass; _local10 = _local1.m_invI; _local11 = _local2.m_invI; _local3 = _local1.m_R; _local12 = ((_local3.col1.x * m_localYAxis1.x) + (_local3.col2.x * m_localYAxis1.y)); _local13 = ((_local3.col1.y * m_localYAxis1.x) + (_local3.col2.y * m_localYAxis1.y)); _local14 = ((_local2.m_position.x + _local6) - _local1.m_position.x); _local15 = ((_local2.m_position.y + _local7) - _local1.m_position.y); m_linearJacobian.linear1.x = -(_local12); m_linearJacobian.linear1.y = -(_local13); m_linearJacobian.linear2.x = _local12; m_linearJacobian.linear2.y = _local13; m_linearJacobian.angular1 = -(((_local14 * _local13) - (_local15 * _local12))); m_linearJacobian.angular2 = ((_local6 * _local13) - (_local7 * _local12)); m_linearMass = (((_local8 + ((_local10 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local9) + ((_local11 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (1 / (_local10 + _local11)); if (((m_enableLimit) || (m_enableMotor))){ _local3 = _local1.m_R; _local16 = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); _local17 = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local16); m_motorJacobian.linear1.y = -(_local17); m_motorJacobian.linear2.x = _local16; m_motorJacobian.linear2.y = _local17; m_motorJacobian.angular1 = -(((_local14 * _local17) - (_local15 * _local16))); m_motorJacobian.angular2 = ((_local6 * _local17) - (_local7 * _local16)); m_motorMass = (((_local8 + ((_local10 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local9) + ((_local11 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local18 = (_local14 - _local4); _local19 = (_local15 - _local5); _local20 = ((_local16 * _local18) + (_local17 * _local19)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local20 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitImpulse = 0; }; m_limitState = e_atLowerLimit; } else { if (_local20 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitImpulse = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitImpulse = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit == false){ m_limitImpulse = 0; }; if (b2World.s_enableWarmStarting){ _local21 = ((m_linearImpulse * m_linearJacobian.linear1.x) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear1.x)); _local22 = ((m_linearImpulse * m_linearJacobian.linear1.y) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear1.y)); _local23 = ((m_linearImpulse * m_linearJacobian.linear2.x) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear2.x)); _local24 = ((m_linearImpulse * m_linearJacobian.linear2.y) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.linear2.y)); _local25 = (((m_linearImpulse * m_linearJacobian.angular1) - m_angularImpulse) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.angular1)); _local26 = (((m_linearImpulse * m_linearJacobian.angular2) + m_angularImpulse) + ((m_motorImpulse + m_limitImpulse) * m_motorJacobian.angular2)); _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local8 * _local21)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local8 * _local22)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local10 * _local25)); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local9 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local9 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local11 * _local26)); } else { m_linearImpulse = 0; m_angularImpulse = 0; m_limitImpulse = 0; m_motorImpulse = 0; }; m_limitPositionImpulse = 0; } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = (_local1.m_position.x + _local4); _local9 = (_local1.m_position.y + _local5); _local10 = (_local2.m_position.x + _local6); _local11 = (_local2.m_position.y + _local7); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local3 = _local1.m_R; _local14 = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); _local15 = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); _local16 = ((_local14 * _local12) + (_local15 * _local13)); return (_local16); } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:Number; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local2 = (_arg1 * m_limitImpulse); _local3 = m_body1.m_R; _local4 = (_local2 * ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y))); _local5 = (_local2 * ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y))); _local6 = (_local2 * ((_local3.col1.x * m_localYAxis1.x) + (_local3.col2.x * m_localYAxis1.y))); _local7 = (_local2 * ((_local3.col1.y * m_localYAxis1.x) + (_local3.col2.y * m_localYAxis1.y))); return (new b2Vec2((_local4 + _local6), (_local5 + _local7))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_R; _local10 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local11 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local9 = _local4.m_R; _local12 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local13 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local14 = (_local3.m_position.x + _local10); _local15 = (_local3.m_position.y + _local11); _local16 = (_local4.m_position.x + _local12); _local17 = (_local4.m_position.y + _local13); _local18 = (_local16 - _local14); _local19 = (_local17 - _local15); _local9 = _local3.m_R; _local20 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local21 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local22 = ((_local20 * _local18) + (_local21 * _local19)); _local22 = b2Math.b2Clamp(_local22, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local23 = (-(m_linearMass) * _local22); _local3.m_position.x = (_local3.m_position.x + ((_local5 * _local23) * m_linearJacobian.linear1.x)); _local3.m_position.y = (_local3.m_position.y + ((_local5 * _local23) * m_linearJacobian.linear1.y)); _local3.m_rotation = (_local3.m_rotation + ((_local7 * _local23) * m_linearJacobian.angular1)); _local4.m_position.x = (_local4.m_position.x + ((_local6 * _local23) * m_linearJacobian.linear2.x)); _local4.m_position.y = (_local4.m_position.y + ((_local6 * _local23) * m_linearJacobian.linear2.y)); _local4.m_rotation = (_local4.m_rotation + ((_local8 * _local23) * m_linearJacobian.angular2)); _local24 = b2Math.b2Abs(_local22); _local25 = ((_local4.m_rotation - _local3.m_rotation) - m_initialAngle); _local25 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_angularMass) * _local25); _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * _local26)); _local3.m_R.Set(_local3.m_rotation); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * _local26)); _local4.m_R.Set(_local4.m_rotation); _local27 = b2Math.b2Abs(_local25); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_R; _local10 = ((_local9.col1.x * m_localAnchor1.x) + (_local9.col2.x * m_localAnchor1.y)); _local11 = ((_local9.col1.y * m_localAnchor1.x) + (_local9.col2.y * m_localAnchor1.y)); _local9 = _local4.m_R; _local12 = ((_local9.col1.x * m_localAnchor2.x) + (_local9.col2.x * m_localAnchor2.y)); _local13 = ((_local9.col1.y * m_localAnchor2.x) + (_local9.col2.y * m_localAnchor2.y)); _local14 = (_local3.m_position.x + _local10); _local15 = (_local3.m_position.y + _local11); _local16 = (_local4.m_position.x + _local12); _local17 = (_local4.m_position.y + _local13); _local18 = (_local16 - _local14); _local19 = (_local17 - _local15); _local9 = _local3.m_R; _local28 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local29 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local30 = ((_local28 * _local18) + (_local29 * _local19)); _local31 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local30, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local31 = (-(m_motorMass) * _local1); _local24 = b2Math.b2Max(_local24, b2Math.b2Abs(_local25)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local30 - m_lowerTranslation); _local24 = b2Math.b2Max(_local24, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local31 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local31), 0); _local31 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local30 - m_upperTranslation); _local24 = b2Math.b2Max(_local24, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local31 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local31), 0); _local31 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_position.x = (_local3.m_position.x + ((_local5 * _local31) * m_motorJacobian.linear1.x)); _local3.m_position.y = (_local3.m_position.y + ((_local5 * _local31) * m_motorJacobian.linear1.y)); _local3.m_rotation = (_local3.m_rotation + ((_local7 * _local31) * m_motorJacobian.angular1)); _local3.m_R.Set(_local3.m_rotation); _local4.m_position.x = (_local4.m_position.x + ((_local6 * _local31) * m_motorJacobian.linear2.x)); _local4.m_position.y = (_local4.m_position.y + ((_local6 * _local31) * m_motorJacobian.linear2.y)); _local4.m_rotation = (_local4.m_rotation + ((_local8 * _local31) * m_motorJacobian.angular2)); _local4.m_R.Set(_local4.m_rotation); }; return ((((_local24 <= b2Settings.b2_linearSlop)) && ((_local27 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = (_local1.m_position.x + _local4); _local9 = (_local1.m_position.y + _local5); _local10 = (_local2.m_position.x + _local6); _local11 = (_local2.m_position.y + _local7); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local3 = _local1.m_R; _local14 = ((_local3.col1.x * m_localXAxis1.x) + (_local3.col2.x * m_localXAxis1.y)); _local15 = ((_local3.col1.y * m_localXAxis1.x) + (_local3.col2.y * m_localXAxis1.y)); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local12 * (-(_local18) * _local15)) + (_local13 * (_local18 * _local14))) + ((_local14 * (((_local17.x + (-(_local19) * _local7)) - _local16.x) - (-(_local18) * _local5))) + (_local15 * (((_local17.y + (_local19 * _local6)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function GetMotorForce(_arg1:Number):Number{ return ((_arg1 * m_motorImpulse)); } public function SetMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_angularImpulse)); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = (-(m_linearMass) * _local9); m_linearImpulse = (m_linearImpulse + _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local10) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local10) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local10) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local10) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local10) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local10) * m_linearJacobian.angular2)); _local11 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local12 = (-(m_angularMass) * _local11); m_angularImpulse = (m_angularImpulse + _local12); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local12)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local12)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local13 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local14 = (-(m_motorMass) * _local13); _local15 = m_motorImpulse; m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local14), (-(_arg1.dt) * m_maxMotorForce), (_arg1.dt * m_maxMotorForce)); _local14 = (m_motorImpulse - _local15); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local14) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local14) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local14) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local14) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local14) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local14) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local16 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local17 = (-(m_motorMass) * _local16); if (m_limitState == e_equalLimits){ m_limitImpulse = (m_limitImpulse + _local17); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitImpulse; m_limitImpulse = b2Math.b2Max((m_limitImpulse + _local17), 0); _local17 = (m_limitImpulse - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitImpulse; m_limitImpulse = b2Math.b2Min((m_limitImpulse + _local17), 0); _local17 = (m_limitImpulse - _local8); }; }; }; _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local17) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local17) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local17) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local17) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local17) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local17) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.JointsSection 50//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var motorSpeed:Number; public var anchorPoint:b2Vec2; public var axis:b2Vec2; public var upperTranslation:Number; public var lowerTranslation:Number; public var enableMotor:Boolean; public var motorForce:Number; public var enableLimit:Boolean; public function b2PrismaticJointDef(){ type = b2Joint.e_prismaticJoint; anchorPoint = new b2Vec2(0, 0); axis = new b2Vec2(0, 0); lowerTranslation = 0; upperTranslation = 0; motorForce = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } } }//package Box2D.Dynamics.JointsSection 51//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitState1:int; public var m_maxLength1:Number; public var m_pulleyImpulse:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_limitPositionImpulse2:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitState2:int; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_limitImpulse2:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitImpulse1:Number; public var m_pulleyMass:Number; public static var b2_minPulleyLength:Number = 30; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundPoint1.x - m_ground.m_position.x); m_groundAnchor1.y = (_arg1.groundPoint1.y - m_ground.m_position.y); m_groundAnchor2.x = (_arg1.groundPoint2.x - m_ground.m_position.x); m_groundAnchor2.y = (_arg1.groundPoint2.y - m_ground.m_position.y); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint1.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint1.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint2.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint2.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); m_ratio = _arg1.ratio; _local3 = (_arg1.groundPoint1.x - _arg1.anchorPoint1.x); _local4 = (_arg1.groundPoint1.y - _arg1.anchorPoint1.y); _local5 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); _local3 = (_arg1.groundPoint2.x - _arg1.anchorPoint2.x); _local4 = (_arg1.groundPoint2.y - _arg1.anchorPoint2.y); _local6 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); _local7 = b2Math.b2Max((0.5 * b2_minPulleyLength), _local5); _local8 = b2Math.b2Max((0.5 * b2_minPulleyLength), _local6); m_constant = (_local7 + (m_ratio * _local8)); m_maxLength1 = b2Math.b2Clamp(_arg1.maxLength1, _local7, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Clamp(_arg1.maxLength2, _local8, ((m_constant - b2_minPulleyLength) / m_ratio)); m_pulleyImpulse = 0; m_limitImpulse1 = 0; m_limitImpulse2 = 0; } public function GetLength1():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_R; _local2 = (m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))); _local3 = (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))); _local4 = (_local2 - (m_ground.m_position.x + m_groundAnchor1.x)); _local5 = (_local3 - (m_ground.m_position.y + m_groundAnchor1.y)); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22; _local1 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22; _local1 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = (_local1.m_position.x + _local4); _local9 = (_local1.m_position.y + _local5); _local10 = (_local2.m_position.x + _local6); _local11 = (_local2.m_position.y + _local7); _local12 = (m_ground.m_position.x + m_groundAnchor1.x); _local13 = (m_ground.m_position.y + m_groundAnchor1.y); _local14 = (m_ground.m_position.x + m_groundAnchor2.x); _local15 = (m_ground.m_position.y + m_groundAnchor2.y); m_u1.Set((_local8 - _local12), (_local9 - _local13)); m_u2.Set((_local10 - _local14), (_local11 - _local15)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; if (_local16 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitImpulse1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local17 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitImpulse2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local18 = ((_local4 * m_u1.y) - (_local5 * m_u1.x)); _local19 = ((_local6 * m_u2.y) - (_local7 * m_u2.x)); m_limitMass1 = (_local1.m_invMass + ((_local1.m_invI * _local18) * _local18)); m_limitMass2 = (_local2.m_invMass + ((_local2.m_invI * _local19) * _local19)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); _local20 = ((-(m_pulleyImpulse) - m_limitImpulse1) * m_u1.x); _local21 = ((-(m_pulleyImpulse) - m_limitImpulse1) * m_u1.y); _local22 = (((-(m_ratio) * m_pulleyImpulse) - m_limitImpulse2) * m_u2.x); _local23 = (((-(m_ratio) * m_pulleyImpulse) - m_limitImpulse2) * m_u2.y); _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x + (_local1.m_invMass * _local20)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y + (_local1.m_invMass * _local21)); _local1.m_angularVelocity = (_local1.m_angularVelocity + (_local1.m_invI * ((_local4 * _local21) - (_local5 * _local20)))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local22)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local23)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local23) - (_local7 * _local22)))); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2()); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_position.x + m_groundAnchor1.x); _local5 = (m_ground.m_position.y + m_groundAnchor1.y); _local6 = (m_ground.m_position.x + m_groundAnchor2.x); _local7 = (m_ground.m_position.y + m_groundAnchor2.y); _local21 = 0; _local3 = _local1.m_R; _local8 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local9 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local10 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local11 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local12 = (_local1.m_position.x + _local8); _local13 = (_local1.m_position.y + _local9); _local14 = (_local2.m_position.x + _local10); _local15 = (_local2.m_position.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local21 = b2Math.b2Max(_local21, Math.abs(_local18)); _local18 = b2Math.b2Clamp(_local18, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local19 = (-(m_pulleyMass) * _local18); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_position.x = (_local1.m_position.x + (_local1.m_invMass * _local12)); _local1.m_position.y = (_local1.m_position.y + (_local1.m_invMass * _local13)); _local1.m_rotation = (_local1.m_rotation + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_position.x = (_local2.m_position.x + (_local2.m_invMass * _local14)); _local2.m_position.y = (_local2.m_position.y + (_local2.m_invMass * _local15)); _local2.m_rotation = (_local2.m_rotation + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.m_R.Set(_local1.m_rotation); _local2.m_R.Set(_local2.m_rotation); if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_R; _local8 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local9 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local12 = (_local1.m_position.x + _local8); _local13 = (_local1.m_position.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local21 = b2Math.b2Max(_local21, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local20 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_position.x = (_local1.m_position.x + (_local1.m_invMass * _local12)); _local1.m_position.y = (_local1.m_position.y + (_local1.m_invMass * _local13)); _local1.m_rotation = (_local1.m_rotation + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.m_R.Set(_local1.m_rotation); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_R; _local10 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local11 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local14 = (_local2.m_position.x + _local10); _local15 = (_local2.m_position.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local21 = b2Math.b2Max(_local21, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local20 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local20); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_position.x = (_local2.m_position.x + (_local2.m_invMass * _local14)); _local2.m_position.y = (_local2.m_position.y + (_local2.m_invMass * _local15)); _local2.m_rotation = (_local2.m_rotation + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.m_R.Set(_local2.m_rotation); }; return ((_local21 < b2Settings.b2_linearSlop)); } public function GetGroundPoint1():b2Vec2{ return (new b2Vec2((m_ground.m_position.x + m_groundAnchor1.x), (m_ground.m_position.y + m_groundAnchor1.y))); } public function GetGroundPoint2():b2Vec2{ return (new b2Vec2((m_ground.m_position.x + m_groundAnchor2.x), (m_ground.m_position.y + m_groundAnchor2.y))); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.m_R; _local2 = (m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))); _local3 = (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))); _local4 = (_local2 - (m_ground.m_position.x + m_groundAnchor2.x)); _local5 = (_local3 - (m_ground.m_position.y + m_groundAnchor2.y)); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_R; _local5 = ((_local4.col1.x * m_localAnchor1.x) + (_local4.col2.x * m_localAnchor1.y)); _local6 = ((_local4.col1.y * m_localAnchor1.x) + (_local4.col2.y * m_localAnchor1.y)); _local4 = _local3.m_R; _local7 = ((_local4.col1.x * m_localAnchor2.x) + (_local4.col2.x * m_localAnchor2.y)); _local8 = ((_local4.col1.y * m_localAnchor2.x) + (_local4.col2.y * m_localAnchor2.y)); _local9 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local10 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local11 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)); _local12 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)); _local17 = (-(((m_u1.x * _local9) + (m_u1.y * _local10))) - (m_ratio * ((m_u2.x * _local11) + (m_u2.y * _local12)))); _local18 = (-(m_pulleyMass) * _local17); m_pulleyImpulse = (m_pulleyImpulse + _local18); _local13 = (-(_local18) * m_u1.x); _local14 = (-(_local18) * m_u1.y); _local15 = ((-(m_ratio) * _local18) * m_u2.x); _local16 = ((-(m_ratio) * _local18) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local13)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local14)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local16) - (_local8 * _local15)))); if (m_limitState1 == e_atUpperLimit){ _local9 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local10 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local17 = -(((m_u1.x * _local9) + (m_u1.y * _local10))); _local18 = (-(m_limitMass1) * _local17); _local19 = m_limitImpulse1; m_limitImpulse1 = b2Math.b2Max(0, (m_limitImpulse1 + _local18)); _local18 = (m_limitImpulse1 - _local19); _local13 = (-(_local18) * m_u1.x); _local14 = (-(_local18) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local13)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local14)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local14) - (_local6 * _local13)))); }; if (m_limitState2 == e_atUpperLimit){ _local11 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)); _local12 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)); _local17 = -(((m_u2.x * _local11) + (m_u2.y * _local12))); _local18 = (-(m_limitMass2) * _local17); _local19 = m_limitImpulse2; m_limitImpulse2 = b2Math.b2Max(0, (m_limitImpulse2 + _local18)); _local18 = (m_limitImpulse2 - _local19); _local15 = (-(_local18) * m_u2.x); _local16 = (-(_local18) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local16) - (_local8 * _local15)))); }; } } }//package Box2D.Dynamics.JointsSection 52//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var groundPoint1:b2Vec2; public var groundPoint2:b2Vec2; public var ratio:Number; public var maxLength1:Number; public var maxLength2:Number; public var anchorPoint1:b2Vec2; public var anchorPoint2:b2Vec2; public function b2PulleyJointDef(){ groundPoint1 = new b2Vec2(); groundPoint2 = new b2Vec2(); anchorPoint1 = new b2Vec2(); anchorPoint2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundPoint1.Set(-1, 1); groundPoint2.Set(1, 1); anchorPoint1.Set(-1, 0); anchorPoint2.Set(1, 0); maxLength1 = (0.5 * b2PulleyJoint.b2_minPulleyLength); maxLength2 = (0.5 * b2PulleyJoint.b2_minPulleyLength); ratio = 1; collideConnected = true; } } }//package Box2D.Dynamics.JointsSection 53//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_intialAngle:Number; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_ptpMass:b2Mat22; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_limitImpulse:Number; public var m_motorImpulse:Number; public var m_enableMotor:Boolean; public var m_lowerAngle:Number; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_upperAngle:Number; public var m_motorSpeed:Number; public var m_ptpImpulse:b2Vec2; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_ptpImpulse = new b2Vec2(); m_ptpMass = new b2Mat22(); super(_arg1); _local2 = m_body1.m_R; _local3 = (_arg1.anchorPoint.x - m_body1.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body1.m_position.y); m_localAnchor1.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor1.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); _local2 = m_body2.m_R; _local3 = (_arg1.anchorPoint.x - m_body2.m_position.x); _local4 = (_arg1.anchorPoint.y - m_body2.m_position.y); m_localAnchor2.x = ((_local3 * _local2.col1.x) + (_local4 * _local2.col1.y)); m_localAnchor2.y = ((_local3 * _local2.col2.x) + (_local4 * _local2.col2.y)); m_intialAngle = (m_body2.m_rotation - m_body1.m_rotation); m_ptpImpulse.Set(0, 0); m_motorImpulse = 0; m_limitImpulse = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.motorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ var _local1:b2Mat22; _local1 = m_body1.m_R; return (new b2Vec2((m_body1.m_position.x + ((_local1.col1.x * m_localAnchor1.x) + (_local1.col2.x * m_localAnchor1.y))), (m_body1.m_position.y + ((_local1.col1.y * m_localAnchor1.x) + (_local1.col2.y * m_localAnchor1.y))))); } override public function GetAnchor2():b2Vec2{ var _local1:b2Mat22; _local1 = m_body2.m_R; return (new b2Vec2((m_body2.m_position.x + ((_local1.col1.x * m_localAnchor2.x) + (_local1.col2.x * m_localAnchor2.y))), (m_body2.m_position.y + ((_local1.col1.y * m_localAnchor2.x) + (_local1.col2.y * m_localAnchor2.y))))); } override public function PrepareVelocitySolver():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_R; _local4 = ((_local3.col1.x * m_localAnchor1.x) + (_local3.col2.x * m_localAnchor1.y)); _local5 = ((_local3.col1.y * m_localAnchor1.x) + (_local3.col2.y * m_localAnchor1.y)); _local3 = _local2.m_R; _local6 = ((_local3.col1.x * m_localAnchor2.x) + (_local3.col2.x * m_localAnchor2.y)); _local7 = ((_local3.col1.y * m_localAnchor2.x) + (_local3.col2.y * m_localAnchor2.y)); _local8 = _local1.m_invMass; _local9 = _local2.m_invMass; _local10 = _local1.m_invI; _local11 = _local2.m_invI; K1.col1.x = (_local8 + _local9); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local8 + _local9); K2.col1.x = ((_local10 * _local5) * _local5); K2.col2.x = ((-(_local10) * _local4) * _local5); K2.col1.y = ((-(_local10) * _local4) * _local5); K2.col2.y = ((_local10 * _local4) * _local4); K3.col1.x = ((_local11 * _local7) * _local7); K3.col2.x = ((-(_local11) * _local6) * _local7); K3.col1.y = ((-(_local11) * _local6) * _local7); K3.col2.y = ((_local11 * _local6) * _local6); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_ptpMass); m_motorMass = (1 / (_local10 + _local11)); if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit){ _local12 = ((_local2.m_rotation - _local1.m_rotation) - m_intialAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local12 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitImpulse = 0; }; m_limitState = e_atLowerLimit; } else { if (_local12 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitImpulse = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitImpulse = 0; }; }; }; } else { m_limitImpulse = 0; }; if (b2World.s_enableWarmStarting){ _local1.m_linearVelocity.x = (_local1.m_linearVelocity.x - (_local8 * m_ptpImpulse.x)); _local1.m_linearVelocity.y = (_local1.m_linearVelocity.y - (_local8 * m_ptpImpulse.y)); _local1.m_angularVelocity = (_local1.m_angularVelocity - (_local10 * ((((_local4 * m_ptpImpulse.y) - (_local5 * m_ptpImpulse.x)) + m_motorImpulse) + m_limitImpulse))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local9 * m_ptpImpulse.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local9 * m_ptpImpulse.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local11 * ((((_local6 * m_ptpImpulse.y) - (_local7 * m_ptpImpulse.x)) + m_motorImpulse) + m_limitImpulse))); } else { m_ptpImpulse.SetZero(); m_motorImpulse = 0; m_limitImpulse = 0; }; m_limitPositionImpulse = 0; } override public function GetReactionForce(_arg1:Number):b2Vec2{ var _local2:b2Vec2; _local2 = m_ptpImpulse.Copy(); _local2.Multiply(_arg1); return (_local2); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_R; _local7 = ((_local6.col1.x * m_localAnchor1.x) + (_local6.col2.x * m_localAnchor1.y)); _local8 = ((_local6.col1.y * m_localAnchor1.x) + (_local6.col2.y * m_localAnchor1.y)); _local6 = _local4.m_R; _local9 = ((_local6.col1.x * m_localAnchor2.x) + (_local6.col2.x * m_localAnchor2.y)); _local10 = ((_local6.col1.y * m_localAnchor2.x) + (_local6.col2.y * m_localAnchor2.y)); _local11 = (_local3.m_position.x + _local7); _local12 = (_local3.m_position.y + _local8); _local13 = (_local4.m_position.x + _local9); _local14 = (_local4.m_position.y + _local10); _local15 = (_local13 - _local11); _local16 = (_local14 - _local12); _local5 = Math.sqrt(((_local15 * _local15) + (_local16 * _local16))); _local17 = _local3.m_invMass; _local18 = _local4.m_invMass; _local19 = _local3.m_invI; _local20 = _local4.m_invI; K1.col1.x = (_local17 + _local18); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local17 + _local18); K2.col1.x = ((_local19 * _local8) * _local8); K2.col2.x = ((-(_local19) * _local7) * _local8); K2.col1.y = ((-(_local19) * _local7) * _local8); K2.col2.y = ((_local19 * _local7) * _local7); K3.col1.x = ((_local20 * _local10) * _local10); K3.col2.x = ((-(_local20) * _local9) * _local10); K3.col1.y = ((-(_local20) * _local9) * _local10); K3.col2.y = ((_local20 * _local9) * _local9); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local15), -(_local16)); _local21 = tImpulse.x; _local22 = tImpulse.y; _local3.m_position.x = (_local3.m_position.x - (_local3.m_invMass * _local21)); _local3.m_position.y = (_local3.m_position.y - (_local3.m_invMass * _local22)); _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * ((_local7 * _local22) - (_local8 * _local21)))); _local3.m_R.Set(_local3.m_rotation); _local4.m_position.x = (_local4.m_position.x + (_local4.m_invMass * _local21)); _local4.m_position.y = (_local4.m_position.y + (_local4.m_invMass * _local22)); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * ((_local9 * _local22) - (_local10 * _local21)))); _local4.m_R.Set(_local4.m_rotation); _local23 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local24 = ((_local4.m_rotation - _local3.m_rotation) - m_intialAngle); _local25 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local24, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local25 = (-(m_motorMass) * _local2); _local23 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local24 - m_lowerAngle); _local23 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local25 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local25), 0); _local25 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local24 - m_upperAngle); _local23 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local25 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local25), 0); _local25 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_rotation = (_local3.m_rotation - (_local3.m_invI * _local25)); _local3.m_R.Set(_local3.m_rotation); _local4.m_rotation = (_local4.m_rotation + (_local4.m_invI * _local25)); _local4.m_R.Set(_local4.m_rotation); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local23 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return ((m_body2.m_rotation - m_body1.m_rotation)); } public function GetMotorTorque(_arg1:Number):Number{ return ((_arg1 * m_motorImpulse)); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_limitImpulse)); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_R; _local5 = ((_local4.col1.x * m_localAnchor1.x) + (_local4.col2.x * m_localAnchor1.y)); _local6 = ((_local4.col1.y * m_localAnchor1.x) + (_local4.col2.y * m_localAnchor1.y)); _local4 = _local3.m_R; _local7 = ((_local4.col1.x * m_localAnchor2.x) + (_local4.col2.x * m_localAnchor2.y)); _local8 = ((_local4.col1.y * m_localAnchor2.x) + (_local4.col2.y * m_localAnchor2.y)); _local10 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local8)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local6)); _local11 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local7)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local5)); _local12 = -(((m_ptpMass.col1.x * _local10) + (m_ptpMass.col2.x * _local11))); _local13 = -(((m_ptpMass.col1.y * _local10) + (m_ptpMass.col2.y * _local11))); m_ptpImpulse.x = (m_ptpImpulse.x + _local12); m_ptpImpulse.y = (m_ptpImpulse.y + _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local12)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local13)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local5 * _local13) - (_local6 * _local12)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local12)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local13)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local7 * _local13) - (_local8 * _local12)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local14 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local15 = (-(m_motorMass) * _local14); _local16 = m_motorImpulse; m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local15), (-(_arg1.dt) * m_maxMotorTorque), (_arg1.dt * m_maxMotorTorque)); _local15 = (m_motorImpulse - _local16); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * _local15)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * _local15)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local17 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local18 = (-(m_motorMass) * _local17); if (m_limitState == e_equalLimits){ m_limitImpulse = (m_limitImpulse + _local18); } else { if (m_limitState == e_atLowerLimit){ _local9 = m_limitImpulse; m_limitImpulse = b2Math.b2Max((m_limitImpulse + _local18), 0); _local18 = (m_limitImpulse - _local9); } else { if (m_limitState == e_atUpperLimit){ _local9 = m_limitImpulse; m_limitImpulse = b2Math.b2Min((m_limitImpulse + _local18), 0); _local18 = (m_limitImpulse - _local9); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * _local18)); }; } } }//package Box2D.Dynamics.JointsSection 54//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var anchorPoint:b2Vec2; public var motorTorque:Number; public var enableMotor:Boolean; public var enableLimit:Boolean; public function b2RevoluteJointDef(){ type = b2Joint.e_revoluteJoint; anchorPoint = new b2Vec2(0, 0); lowerAngle = 0; upperAngle = 0; motorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } } }//package Box2D.Dynamics.JointsSection 55//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; public class b2Body { public var m_next:b2Body; public var m_mass:Number; public var m_contactList:b2ContactNode; public var m_angularVelocity:Number; public var m_rotation:Number; public var m_shapeList:b2Shape; public var m_R:b2Mat22; public var m_force:b2Vec2; public var m_torque:Number; public var m_rotation0:Number; public var m_userData; public var m_linearVelocity:b2Vec2; public var m_position:b2Vec2; public var m_flags:uint; public var m_invI:Number; public var m_invMass:Number; public var m_prev:b2Body; public var m_world:b2World; public var m_linearDamping:Number; public var m_position0:b2Vec2; public var m_angularDamping:Number; private var sMat0:b2Mat22; public var m_center:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_I:Number; public var m_jointList:b2JointNode; public static var e_frozenFlag:uint = 2; public static var e_sleepFlag:uint = 8; public static var e_islandFlag:uint = 4; public static var e_destroyFlag:uint = 32; public static var e_allowSleepFlag:uint = 16; public static var e_staticFlag:uint = 1; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:int; var _local4:b2ShapeDef; var _local5:b2MassData; var _local6:Array; var _local7:b2Vec2; var _local8:b2Shape; sMat0 = new b2Mat22(); m_position = new b2Vec2(); m_R = new b2Mat22(0); m_position0 = new b2Vec2(); super(); m_flags = 0; m_position.SetV(_arg1.position); m_rotation = _arg1.rotation; m_R.Set(m_rotation); m_position0.SetV(m_position); m_rotation0 = m_rotation; m_world = _arg2; m_linearDamping = b2Math.b2Clamp((1 - _arg1.linearDamping), 0, 1); m_angularDamping = b2Math.b2Clamp((1 - _arg1.angularDamping), 0, 1); m_force = new b2Vec2(0, 0); m_torque = 0; m_mass = 0; _local6 = new Array(b2Settings.b2_maxShapesPerBody); _local3 = 0; while (_local3 < b2Settings.b2_maxShapesPerBody) { _local6[_local3] = new b2MassData(); _local3++; }; m_shapeCount = 0; m_center = new b2Vec2(0, 0); _local3 = 0; while (_local3 < b2Settings.b2_maxShapesPerBody) { _local4 = _arg1.shapes[_local3]; if (_local4 == null){ break; }; _local5 = _local6[_local3]; _local4.ComputeMass(_local5); m_mass = (m_mass + _local5.mass); m_center.x = (m_center.x + (_local5.mass * (_local4.localPosition.x + _local5.center.x))); m_center.y = (m_center.y + (_local5.mass * (_local4.localPosition.y + _local5.center.y))); m_shapeCount++; _local3++; }; if (m_mass > 0){ m_center.Multiply((1 / m_mass)); m_position.Add(b2Math.b2MulMV(m_R, m_center)); } else { m_flags = (m_flags | e_staticFlag); }; m_I = 0; _local3 = 0; while (_local3 < m_shapeCount) { _local4 = _arg1.shapes[_local3]; _local5 = _local6[_local3]; m_I = (m_I + _local5.I); _local7 = b2Math.SubtractVV(b2Math.AddVV(_local4.localPosition, _local5.center), m_center); m_I = (m_I + (_local5.mass * b2Math.b2Dot(_local7, _local7))); _local3++; }; if (m_mass > 0){ m_invMass = (1 / m_mass); } else { m_invMass = 0; }; if ((((m_I > 0)) && ((_arg1.preventRotation == false)))){ m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_linearVelocity = b2Math.AddVV(_arg1.linearVelocity, b2Math.b2CrossFV(_arg1.angularVelocity, m_center)); m_angularVelocity = _arg1.angularVelocity; m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_shapeList = null; _local3 = 0; while (_local3 < m_shapeCount) { _local4 = _arg1.shapes[_local3]; _local8 = b2Shape.Create(_local4, this, m_center); _local8.m_next = m_shapeList; m_shapeList = _local8; _local3++; }; m_sleepTime = 0; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; if ((((m_flags & e_sleepFlag)) || ((m_invMass == 0)))){ m_linearVelocity.Set(0, 0); m_angularVelocity = 0; }; m_userData = _arg1.userData; } public function SetCenterPosition(_arg1:b2Vec2, _arg2:Number):void{ var _local3:b2Shape; if (IsFrozen()){ return; }; m_rotation = _arg2; m_R.Set(m_rotation); m_position.SetV(_arg1); m_position0.SetV(m_position); m_rotation0 = m_rotation; _local3 = m_shapeList; while (_local3 != null) { _local3.Synchronize(m_position, m_R, m_position, m_R); _local3 = _local3.m_next; }; m_world.m_broadPhase.Commit(); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.AddVV(m_position, b2Math.b2MulMV(m_R, _arg1))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function QuickSyncShapes():void{ var _local1:b2Shape; _local1 = m_shapeList; while (_local1 != null) { _local1.QuickSync(m_position, m_R); _local1 = _local1.m_next; }; } public function GetInertia():Number{ return (m_I); } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_R, _arg1)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function GetJointList():b2JointNode{ return (m_jointList); } public function IsConnected2(_arg1:b2Body, _arg2:Array){ var _local3:b2JointNode; _arg2.push(this); if (IsStatic()){ return (false); }; _local3 = m_jointList; while (_local3 != null) { if (_arg2.indexOf(_local3.other) == -1){ if (_local3.other == _arg1){ return ((_local3.joint.m_collideConnected == false)); }; if (_local3.other.IsConnected2(_arg1, _arg2)){ return (true); }; }; _local3 = _local3.next; }; return (false); } public function GetRotationMatrix():b2Mat22{ return (m_R); } public function Freeze():void{ var _local1:b2Shape; m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local1 = m_shapeList; while (_local1 != null) { _local1.DestroyProxy(); _local1 = _local1.m_next; }; } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SynchronizeShapes():void{ var _local1:b2Shape; sMat0.Set(m_rotation0); _local1 = m_shapeList; while (_local1 != null) { _local1.Synchronize(m_position0, sMat0, m_position, m_R); _local1 = _local1.m_next; }; } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping() == false){ m_force.Add(_arg1); m_torque = (m_torque + b2Math.b2CrossVV(b2Math.SubtractVV(_arg2, m_position), _arg1)); }; } public function GetOriginPosition():b2Vec2{ return (b2Math.SubtractVV(m_position, b2Math.b2MulMV(m_R, m_center))); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping() == false){ m_linearVelocity.Add(b2Math.MulFV(m_invMass, _arg1)); m_angularVelocity = (m_angularVelocity + (m_invI * b2Math.b2CrossVV(b2Math.SubtractVV(_arg2, m_position), _arg1))); }; } public function GetContactList():b2ContactNode{ return (m_contactList); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function GetMass():Number{ return (m_mass); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function SetOriginPosition(_arg1:b2Vec2, _arg2:Number):void{ var _local3:b2Shape; if (IsFrozen()){ return; }; m_rotation = _arg2; m_R.Set(m_rotation); m_position = b2Math.AddVV(_arg1, b2Math.b2MulMV(m_R, m_center)); m_position0.SetV(m_position); m_rotation0 = m_rotation; _local3 = m_shapeList; while (_local3 != null) { _local3.Synchronize(m_position, m_R, m_position, m_R); _local3 = _local3.m_next; }; m_world.m_broadPhase.Commit(); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_R, b2Math.SubtractVV(_arg1, m_position))); } public function GetRotation():Number{ return (m_rotation); } public function IsStatic():Boolean{ return (((m_flags & e_staticFlag) == e_staticFlag)); } public function Destroy():void{ var _local1:b2Shape; var _local2:b2Shape; _local1 = m_shapeList; while (_local1) { _local2 = _local1; _local1 = _local1.m_next; b2Shape.Destroy(_local2); }; } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_R, _arg1)); } public function GetNext():b2Body{ return (m_next); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:Array; var _local3:b2JointNode; _local2 = new Array(); _local2.push(this); _local3 = m_jointList; while (_local3 != null) { if (_local3.other == _arg1){ return ((_local3.joint.m_collideConnected == false)); }; if (((!(IsStatic())) && (_local3.other.IsConnected2(_arg1, _local2)))){ return (true); }; _local3 = _local3.next; }; return (false); } public function GetUserData(){ return (m_userData); } public function GetCenterPosition():b2Vec2{ return (m_position); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping() == false){ m_torque = (m_torque + _arg1); }; } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } } }//package Box2D.DynamicsSection 56//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2BodyDef { public var angularDamping:Number; public var rotation:Number; public var allowSleep:Boolean; public var userData; public var linearDamping:Number; public var angularVelocity:Number; public var linearVelocity:b2Vec2; public var position:b2Vec2; public var shapes:Array; public var isSleeping:Boolean; public var preventRotation:Boolean; public function b2BodyDef(){ var _local1:int; shapes = new Array(); super(); userData = null; _local1 = 0; while (_local1 < b2Settings.b2_maxShapesPerBody) { shapes[_local1] = null; _local1++; }; position = new b2Vec2(0, 0); rotation = 0; linearVelocity = new b2Vec2(0, 0); angularVelocity = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; preventRotation = false; } public function AddShape(_arg1:b2ShapeDef):void{ var _local2:int; _local2 = 0; while (_local2 < b2Settings.b2_maxShapesPerBody) { if (shapes[_local2] == null){ shapes[_local2] = _arg1; break; }; _local2++; }; } } }//package Box2D.DynamicsSection 57//b2CollisionFilter (Box2D.Dynamics.b2CollisionFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2CollisionFilter { public static var b2_defaultFilter:b2CollisionFilter = new (b2CollisionFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:Boolean; if ((((_arg1.m_groupIndex == _arg2.m_groupIndex)) && (!((_arg1.m_groupIndex == 0))))){ return ((_arg1.m_groupIndex > 0)); }; _local3 = ((!(((_arg1.m_maskBits & _arg2.m_categoryBits) == 0))) && (!(((_arg1.m_categoryBits & _arg2.m_maskBits) == 0)))); return (_local3); } } }//package Box2D.DynamicsSection 58//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } public function Collide():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2ContactNode; var _local4:b2ContactNode; var _local5:b2Contact; var _local6:int; var _local7:int; _local5 = m_world.m_contactList; while (_local5 != null) { if (((_local5.m_shape1.m_body.IsSleeping()) && (_local5.m_shape2.m_body.IsSleeping()))){ } else { _local6 = _local5.GetManifoldCount(); _local5.Evaluate(); _local7 = _local5.GetManifoldCount(); if ((((_local6 == 0)) && ((_local7 > 0)))){ _local1 = _local5.m_shape1.m_body; _local2 = _local5.m_shape2.m_body; _local3 = _local5.m_node1; _local4 = _local5.m_node2; _local3.contact = _local5; _local3.other = _local2; _local3.prev = null; _local3.next = _local1.m_contactList; if (_local3.next != null){ _local3.next.prev = _local5.m_node1; }; _local1.m_contactList = _local5.m_node1; _local4.contact = _local5; _local4.other = _local1; _local4.prev = null; _local4.next = _local2.m_contactList; if (_local4.next != null){ _local4.next.prev = _local4; }; _local2.m_contactList = _local4; } else { if ((((_local6 > 0)) && ((_local7 == 0)))){ _local1 = _local5.m_shape1.m_body; _local2 = _local5.m_shape2.m_body; _local3 = _local5.m_node1; _local4 = _local5.m_node2; if (_local3.prev){ _local3.prev.next = _local3.next; }; if (_local3.next){ _local3.next.prev = _local3.prev; }; if (_local3 == _local1.m_contactList){ _local1.m_contactList = _local3.next; }; _local3.prev = null; _local3.next = null; if (_local4.prev){ _local4.prev.next = _local4.next; }; if (_local4.next){ _local4.next.prev = _local4.prev; }; if (_local4 == _local2.m_contactList){ _local2.m_contactList = _local4.next; }; _local4.prev = null; _local4.next = null; }; }; }; _local5 = _local5.m_next; }; } public function DestroyContact(_arg1:b2Contact):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2ContactNode; var _local5:b2ContactNode; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; if (_arg1.GetManifoldCount() > 0){ _local2 = _arg1.m_shape1.m_body; _local3 = _arg1.m_shape2.m_body; _local4 = _arg1.m_node1; _local5 = _arg1.m_node2; _local2.WakeUp(); _local3.WakeUp(); if (_local4.prev){ _local4.prev.next = _local4.next; }; if (_local4.next){ _local4.next.prev = _local4.prev; }; if (_local4 == _local2.m_contactList){ _local2.m_contactList = _local4.next; }; _local4.prev = null; _local4.next = null; if (_local5.prev){ _local5.prev.next = _local5.next; }; if (_local5.next){ _local5.next.prev = _local5.prev; }; if (_local5 == _local3.m_contactList){ _local3.m_contactList = _local5.next; }; _local5.prev = null; _local5.next = null; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; var _local8:b2Shape; var _local9:b2Body; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_filter == null))) && ((m_world.m_filter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; if (_local6.m_invMass == 0){ _local8 = _local3; _local3 = _local4; _local4 = _local8; _local9 = _local5; _local5 = _local6; _local6 = _local9; }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; m_world.m_contactCount++; return (_local7); } public function CleanContactList():void{ var _local1:b2Contact; var _local2:b2Contact; _local1 = m_world.m_contactList; while (_local1 != null) { _local2 = _local1; _local1 = _local1.m_next; if ((_local2.m_flags & b2Contact.e_destroyFlag)){ DestroyContact(_local2); _local2 = null; }; }; } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 != m_nullContact){ if (m_destroyImmediate == true){ DestroyContact(_local4); _local4 = null; } else { _local4.m_flags = (_local4.m_flags | b2Contact.e_destroyFlag); }; }; } } }//package Box2D.DynamicsSection 59//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; public class b2Island { public var m_positionError:Number; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_joints:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; public static var m_positionIterationCount:uint; public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4):void{ var _local5:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_bodies = new Array(_arg1); _local5 = 0; while (_local5 < _arg1) { m_bodies[_local5] = null; _local5++; }; m_contacts = new Array(_arg2); _local5 = 0; while (_local5 < _arg2) { m_contacts[_local5] = null; _local5++; }; m_joints = new Array(_arg3); _local5 = 0; while (_local5 < _arg3) { m_joints[_local5] = null; _local5++; }; m_allocator = _arg4; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2):void{ var _local3:int; var _local4:b2Body; var _local5:b2ContactSolver; var _local6:int; var _local7:Boolean; var _local8:Boolean; var _local9:Boolean; _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_linearVelocity.Add(b2Math.MulFV(_arg1.dt, b2Math.AddVV(_arg2, b2Math.MulFV(_local4.m_invMass, _local4.m_force)))); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_arg1.dt * _local4.m_invI) * _local4.m_torque)); _local4.m_linearVelocity.Multiply(_local4.m_linearDamping); _local4.m_angularVelocity = (_local4.m_angularVelocity * _local4.m_angularDamping); _local4.m_position0.SetV(_local4.m_position); _local4.m_rotation0 = _local4.m_rotation; }; _local3++; }; _local5 = new b2ContactSolver(m_contacts, m_contactCount, m_allocator); _local5.PreSolve(); _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].PrepareVelocitySolver(); _local3++; }; _local3 = 0; while (_local3 < _arg1.iterations) { _local5.SolveVelocityConstraints(); _local6 = 0; while (_local6 < m_jointCount) { m_joints[_local6].SolveVelocityConstraints(_arg1); _local6++; }; _local3++; }; _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_position.x = (_local4.m_position.x + (_arg1.dt * _local4.m_linearVelocity.x)); _local4.m_position.y = (_local4.m_position.y + (_arg1.dt * _local4.m_linearVelocity.y)); _local4.m_rotation = (_local4.m_rotation + (_arg1.dt * _local4.m_angularVelocity)); _local4.m_R.Set(_local4.m_rotation); }; _local3++; }; _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].PreparePositionSolver(); _local3++; }; if (b2World.s_enablePositionCorrection){ m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.iterations) { _local7 = _local5.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local8 = true; _local3 = 0; while (_local3 < m_jointCount) { _local9 = m_joints[_local3].SolvePositionConstraints(); _local8 = ((_local8) && (_local9)); _local3++; }; if (((_local7) && (_local8))){ break; }; m_positionIterationCount++; }; }; _local5.PostSolve(); _local3 = 0; while (_local3 < m_bodyCount) { _local4 = m_bodies[_local3]; if (_local4.m_invMass == 0){ } else { _local4.m_R.Set(_local4.m_rotation); _local4.SynchronizeShapes(); _local4.m_force.Set(0, 0); _local4.m_torque = 0; }; _local3++; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function UpdateSleep(_arg1:Number):void{ var _local2:int; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local4 = Number.MAX_VALUE; _local5 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local6 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local2 = 0; while (_local2 < m_bodyCount) { _local3 = m_bodies[_local2]; if (_local3.m_invMass == 0){ } else { if ((_local3.m_flags & b2Body.e_allowSleepFlag) == 0){ _local3.m_sleepTime = 0; _local4 = 0; }; if (((((((_local3.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local3.m_angularVelocity * _local3.m_angularVelocity) > _local6)))) || ((b2Math.b2Dot(_local3.m_linearVelocity, _local3.m_linearVelocity) > _local5)))){ _local3.m_sleepTime = 0; _local4 = 0; } else { _local3.m_sleepTime = (_local3.m_sleepTime + _arg1); _local4 = b2Math.b2Min(_local4, _local3.m_sleepTime); }; }; _local2++; }; if (_local4 >= b2Settings.b2_timeToSleep){ _local2 = 0; while (_local2 < m_bodyCount) { _local3 = m_bodies[_local2]; _local3.m_flags = (_local3.m_flags | b2Body.e_sleepFlag); _local2++; }; }; } } }//package Box2D.DynamicsSection 60//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var dt:Number; public var iterations:int; public var inv_dt:Number; } }//package Box2D.DynamicsSection 61//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; public class b2World { public var m_filter:b2CollisionFilter; public var m_blockAllocator; public var m_contactList:b2Contact; public var m_broadPhase:b2BroadPhase; public var m_allowSleep:Boolean; public var m_jointCount:int; public var m_bodyCount:int; public var m_listener:b2WorldListener; private var step:b2TimeStep; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_bodyDestroyList:b2Body; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_gravity:b2Vec2; public var m_jointList:b2Joint; public var m_contactManager:b2ContactManager; public static var s_enableWarmStarting:int = 1; public static var s_enablePositionCorrection:int = 1; public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; step = new b2TimeStep(); m_contactManager = new b2ContactManager(); super(); m_listener = null; m_filter = b2CollisionFilter.b2_defaultFilter; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_bodyDestroyList = null; m_allowSleep = _arg3; m_gravity = _arg2; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function SetListener(_arg1:b2WorldListener):void{ m_listener = _arg1; } public function DestroyBody(_arg1:b2Body):void{ if ((_arg1.m_flags & b2Body.e_destroyFlag)){ return; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; _arg1.m_flags = (_arg1.m_flags | b2Body.e_destroyFlag); m_bodyCount--; _arg1.m_prev = null; _arg1.m_next = m_bodyDestroyList; m_bodyDestroyList = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = (_local4[_local6] as b2Shape); _local6++; }; return (_local5); } public function CleanBodyList():void{ var _local1:b2Body; var _local2:b2Body; var _local3:b2JointNode; var _local4:b2JointNode; m_contactManager.m_destroyImmediate = true; _local1 = m_bodyDestroyList; while (_local1) { _local2 = _local1; _local1 = _local1.m_next; _local3 = _local2.m_jointList; while (_local3) { _local4 = _local3; _local3 = _local3.next; if (m_listener){ m_listener.NotifyJointDestroyed(_local4.joint); }; DestroyJoint(_local4.joint); }; _local2.Destroy(); }; m_bodyDestroyList = null; m_contactManager.m_destroyImmediate = false; } public function GetJointList():b2Joint{ return (m_jointList); } public function GetBodyList():b2Body{ return (m_bodyList); } public function GetContactList():b2Contact{ return (m_contactList); } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.ResetProxy(m_broadPhase); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.ResetProxy(m_broadPhase); _local6 = _local6.m_next; }; }; } public function SetFilter(_arg1:b2CollisionFilter):void{ m_filter = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2Body; var _local4:b2Body; var _local5:b2Island; var _local6:b2Contact; var _local7:b2Joint; var _local8:int; var _local9:Array; var _local10:int; var _local11:b2Body; var _local12:int; var _local13:int; var _local14:b2ContactNode; var _local15:b2JointNode; var _local16:uint; step.dt = _arg1; step.iterations = _arg2; if (_arg1 > 0){ step.inv_dt = (1 / _arg1); } else { step.inv_dt = 0; }; m_positionIterationCount = 0; m_contactManager.CleanContactList(); CleanBodyList(); m_contactManager.Collide(); _local5 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator); _local3 = m_bodyList; while (_local3 != null) { _local3.m_flags = (_local3.m_flags & ~(b2Body.e_islandFlag)); _local3 = _local3.m_next; }; _local6 = m_contactList; while (_local6 != null) { _local6.m_flags = (_local6.m_flags & ~(b2Contact.e_islandFlag)); _local6 = _local6.m_next; }; _local7 = m_jointList; while (_local7 != null) { _local7.m_islandFlag = false; _local7 = _local7.m_next; }; _local8 = m_bodyCount; _local9 = new Array(m_bodyCount); _local10 = 0; while (_local10 < m_bodyCount) { _local9[_local10] = null; _local10++; }; _local11 = m_bodyList; while (_local11 != null) { if ((_local11.m_flags & (((b2Body.e_staticFlag | b2Body.e_islandFlag) | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { _local5.Clear(); _local12 = 0; var _temp1 = _local12; _local12 = (_local12 + 1); var _local17 = _temp1; _local9[_local17] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); while (_local12 > 0) { --_local12; _local3 = _local9[_local12]; _local5.AddBody(_local3); _local3.m_flags = (_local3.m_flags & ~(b2Body.e_sleepFlag)); if ((_local3.m_flags & b2Body.e_staticFlag)){ } else { _local14 = _local3.m_contactList; while (_local14 != null) { if ((_local14.contact.m_flags & b2Contact.e_islandFlag)){ } else { _local5.AddContact(_local14.contact); _local14.contact.m_flags = (_local14.contact.m_flags | b2Contact.e_islandFlag); _local4 = _local14.other; if ((_local4.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local12; _local12 = (_local12 + 1); var _local18 = _temp2; _local9[_local18] = _local4; _local4.m_flags = (_local4.m_flags | b2Body.e_islandFlag); }; }; _local14 = _local14.next; }; _local15 = _local3.m_jointList; while (_local15 != null) { if (_local15.joint.m_islandFlag == true){ } else { _local5.AddJoint(_local15.joint); _local15.joint.m_islandFlag = true; _local4 = _local15.other; if ((_local4.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local12; _local12 = (_local12 + 1); _local18 = _temp3; _local9[_local18] = _local4; _local4.m_flags = (_local4.m_flags | b2Body.e_islandFlag); }; }; _local15 = _local15.next; }; }; }; _local5.Solve(step, m_gravity); m_positionIterationCount = b2Math.b2Max(m_positionIterationCount, b2Island.m_positionIterationCount); if (m_allowSleep){ _local5.UpdateSleep(_arg1); }; _local13 = 0; while (_local13 < _local5.m_bodyCount) { _local3 = _local5.m_bodies[_local13]; if ((_local3.m_flags & b2Body.e_staticFlag)){ _local3.m_flags = (_local3.m_flags & ~(b2Body.e_islandFlag)); }; if (((_local3.IsFrozen()) && (m_listener))){ _local16 = m_listener.NotifyBoundaryViolated(_local3); if (_local16 == b2WorldListener.b2_destroyBody){ DestroyBody(_local3); _local3 = null; _local5.m_bodies[_local13] = null; }; }; _local13++; }; }; _local11 = _local11.m_next; }; m_broadPhase.Commit(); } } }//package Box2D.DynamicsSection 62//b2WorldListener (Box2D.Dynamics.b2WorldListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; public class b2WorldListener { public static var b2_freezeBody:uint = 0; public static var b2_destroyBody:uint = 1; public function NotifyBoundaryViolated(_arg1:b2Body):uint{ return (b2_freezeBody); } public function NotifyJointDestroyed(_arg1:b2Joint):void{ } } }//package Box2D.DynamicsSection 63//b2iBody (Box2DIntegration.b2iBody) package Box2DIntegration { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class b2iBody extends b2iGameObject { override public function createBody(){ var _local1:b2iLevel; var _local2:b2BodyDef; var _local3:b2ShapeDef; var _local4:b2iShape; var _local5:int; _local1 = b2iLevel(parent); _local2 = new b2BodyDef(); _local5 = 0; while (_local5 < this.numChildren) { if ((this.getChildAt(_local5) is b2iShape)){ _local4 = b2iShape(this.getChildAt(_local5)); _local3 = _local4.createShape(_local1, this); _local3.localPosition.Set((_local1.physCoord(_local4.x) * this.scaleX), (_local1.physCoord(_local4.y) * this.scaleY)); _local3.localRotation = (_local4.rotation * 0.017453293); _local2.AddShape(_local3); }; _local5++; }; _local2.position.Set(_local1.physCoord(this.x), _local1.physCoord(this.y)); _local2.rotation = (this.rotation * 0.017453293); m_body = _local1.m_world.CreateBody(_local2); m_body.m_userData = this; } } }//package Box2DIntegrationSection 64//b2iBoxShape (Box2DIntegration.b2iBoxShape) package Box2DIntegration { import Box2D.Collision.Shapes.*; import flash.geom.*; public class b2iBoxShape extends b2iShape { override public function createShape(_arg1:b2iLevel, _arg2:b2iGameObject):b2ShapeDef{ var _local3:b2BoxDef; var _local4:Rectangle; _local3 = new b2BoxDef(); _local4 = this.getRect(this); trace(("scaleX " + scaleX)); _local3.extents.Set(((_arg1.physCoord((_local4.width / 2)) * this.scaleX) * _arg2.scaleX), ((_arg1.physCoord((_local4.height / 2)) * this.scaleY) * _arg2.scaleY)); _local3.density = density; _local3.friction = friction; _local3.restitution = restitution; return (_local3); } } }//package Box2DIntegrationSection 65//b2iCircleShape (Box2DIntegration.b2iCircleShape) package Box2DIntegration { import Box2D.Collision.Shapes.*; public class b2iCircleShape extends b2iShape { override public function createShape(_arg1:b2iLevel, _arg2:b2iGameObject):b2ShapeDef{ var _local3:b2CircleDef; _local3 = new b2CircleDef(); _local3.radius = (_arg1.physCoord((this.width / 2)) * _arg2.scaleX); _local3.restitution = restitution; _local3.density = density; _local3.friction = friction; return (_local3); } } }//package Box2DIntegrationSection 66//b2iGameObject (Box2DIntegration.b2iGameObject) package Box2DIntegration { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.display.*; public class b2iGameObject extends MovieClip { public var m_body:b2Body; public function createBody(){ trace("GameObject: create body"); } public function Update(){ var _local1:b2iLevel; var _local2:b2Vec2; _local1 = b2iLevel(parent); _local2 = this.m_body.GetOriginPosition(); this.x = (_local2.x * _local1.m_physScale); this.y = (_local2.y * _local1.m_physScale); this.rotation = (this.m_body.GetRotation() * 57.29577951); } } }//package Box2DIntegrationSection 67//b2iLevel (Box2DIntegration.b2iLevel) package Box2DIntegration { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import flash.display.*; import Box2D.Common.*; public class b2iLevel extends b2iObjectGroup { public var m_physScale:Number; public var draw_geometry:Boolean; public var m_iterations:int; private var mousePVec:b2Vec2; public var m_world:b2World; public var mouseXWorldPhys:Number; public var mouseYWorldPhys:Number; public var m_timeStep:Number; public function b2iLevel(){ mousePVec = new b2Vec2(); super(); draw_geometry = false; } public function destroy(){ trace("base level destroyed"); this.parent.removeChild(this); m_world = null; } public function physCoord(_arg1:Number){ return ((_arg1 / m_physScale)); } public function restart(){ } public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:b2AABB; var _local3:int; var _local4:Array; var _local5:int; var _local6:b2Body; var _local7:int; var _local8:Boolean; mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys); _local2 = new b2AABB(); _local2.minVertex.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001)); _local2.maxVertex.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001)); _local3 = 10; _local4 = new Array(); _local5 = m_world.Query(_local2, _local4, _local3); _local6 = null; _local7 = 0; while (_local7 < _local5) { if ((((_local4[_local7].m_body.IsStatic() == false)) || (_arg1))){ _local8 = _local4[_local7].TestPoint(mousePVec); if (_local8){ _local6 = _local4[_local7].m_body; break; }; }; _local7++; }; return (_local6); } public function start(){ } public function DrawShape(_arg1:b2Shape){ var _local2:b2CircleShape; var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2PolyShape; var _local14:b2Vec2; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local2 = (_arg1 as b2CircleShape); _local3 = _local2.m_position; _local4 = _local2.m_radius; _local5 = 16; _local6 = ((2 * Math.PI) / _local5); this.graphics.lineStyle(1, 0xFFFFFF, 1); this.graphics.moveTo(((_local3.x + _local4) * m_physScale), (_local3.y * m_physScale)); _local7 = 0; _local8 = 0; while (_local8 < _local5) { _local11 = new b2Vec2((_local4 * Math.cos(_local7)), (_local4 * Math.sin(_local7))); _local12 = b2Math.AddVV(_local3, _local11); this.graphics.lineTo((_local12.x * m_physScale), (_local12.y * m_physScale)); _local7 = (_local7 + _local6); _local8++; }; this.graphics.lineTo(((_local3.x + _local4) * m_physScale), (_local3.y * m_physScale)); this.graphics.moveTo((_local3.x * m_physScale), (_local3.y * m_physScale)); _local9 = _local2.m_R.col1; _local10 = new b2Vec2((_local3.x + (_local4 * _local9.x)), (_local3.y + (_local4 * _local9.y))); this.graphics.lineTo((_local10.x * m_physScale), (_local10.y * m_physScale)); break; case b2Shape.e_polyShape: _local13 = (_arg1 as b2PolyShape); _local14 = b2Math.AddVV(_local13.m_position, b2Math.b2MulMV(_local13.m_R, _local13.m_vertices[_local8])); this.graphics.lineStyle(1, 0xFFFFFF, 1); this.graphics.moveTo((_local14.x * m_physScale), (_local14.y * m_physScale)); _local8 = 0; while (_local8 < _local13.m_vertexCount) { _local12 = b2Math.AddVV(_local13.m_position, b2Math.b2MulMV(_local13.m_R, _local13.m_vertices[_local8])); this.graphics.lineTo((_local12.x * m_physScale), (_local12.y * m_physScale)); _local8++; }; this.graphics.lineTo((_local14.x * m_physScale), (_local14.y * m_physScale)); break; }; } public function UpdateMouseWorld(){ mouseXWorldPhys = (mouseX / m_physScale); mouseYWorldPhys = (mouseY / m_physScale); } override public function adoptChildren(_arg1:DisplayObject){ trace("child adopted"); this.addChild(_arg1); } function drawGeometry(){ var _local1:b2Body; var _local2:b2Shape; this.graphics.clear(); _local1 = m_world.m_bodyList; while (_local1) { _local2 = _local1.GetShapeList(); while (_local2 != null) { DrawShape(_local2); _local2 = _local2.GetNext(); }; _local1 = _local1.m_next; }; } public function createLevel(_arg1:int=1000, _arg2:int=-1000, _arg3:int=1000, _arg4:int=-1000, _arg5:b2Vec2=null, _arg6:Boolean=true, _arg7:int=1, _arg8:int=10, _arg9:Number=0.0166666666666667){ var _local10:b2AABB; var _local11:b2Vec2; _local10 = new b2AABB(); _local10.minVertex.Set(_arg2, _arg4); _local10.maxVertex.Set(_arg1, _arg3); m_physScale = _arg7; m_iterations = _arg8; m_timeStep = _arg9; if (_arg5){ _local11 = new b2Vec2(_local11.x, _local11.y); } else { _local11 = new b2Vec2(0, 300); }; m_world = new b2World(_local10, _local11, _arg6); } override public function Update(){ m_world.Step(m_timeStep, m_iterations); UpdateChildren(); UpdateMouseWorld(); if (draw_geometry){ drawGeometry(); }; } } }//package Box2DIntegrationSection 68//b2iObjectGroup (Box2DIntegration.b2iObjectGroup) package Box2DIntegration { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import flash.display.*; import Box2D.Common.*; public class b2iObjectGroup extends MovieClip { public function UpdateChildren(){ var _local1:*; var _local2:b2iGameObject; var _local3:b2Vec2; var _local4:int; var _local5:b2Vec2; _local3 = new b2Vec2(); _local4 = 0; while (_local4 < this.numChildren) { _local1 = this.getChildAt(_local4); if ((_local1 is b2iGameObject)){ _local2 = b2iGameObject(_local1); _local2.Update(); } else { if ((_local1 is b2iRevoluteJoint)){ _local5 = _local1.m_joint.GetAnchor1(); _local1.x = _local5.x; _local1.y = _local5.y; }; }; _local4++; }; } public function adoptChildren(_arg1:DisplayObject){ } public function Update(){ } } }//package Box2DIntegrationSection 69//b2iRevoluteJoint (Box2DIntegration.b2iRevoluteJoint) package Box2DIntegration { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import flash.geom.*; import flash.display.*; import Box2D.Common.*; public class b2iRevoluteJoint extends MovieClip { public var m_joint:b2RevoluteJoint; private var torque_:Number; public var jd:b2RevoluteJointDef; public var useStatic:Boolean;// = true public var useGround:Boolean;// = true private var speed_:Number; public function b2iRevoluteJoint(){ jd = new b2RevoluteJointDef(); useGround = true; useStatic = true; super(); } public function set torque(_arg1:Number){ torque_ = _arg1; } public function get torque():Number{ return (this.torque_); } public function get speed():Number{ return (this.speed_); } public function set speed(_arg1:Number){ speed_ = _arg1; } public function createJoint(){ var _local1:b2iLevel; var _local2:b2World; var _local3:b2AABB; var _local4:Array; var _local5:int; var _local6:Array; var _local7:int; var _local8:b2Body; var _local9:int; var _local10:Boolean; _local1 = b2iLevel(parent); _local2 = _local1.m_world; _local3 = new b2AABB(); _local3.minVertex.Set((this.x - 0.001), (this.y - 0.001)); _local3.maxVertex.Set((this.x + 0.001), (this.y + 0.001)); _local4 = new Array(); _local5 = 10; _local6 = new Array(); _local7 = _local2.Query(_local3, _local6, _local5); _local8 = null; _local9 = 0; while (_local9 < _local7) { if ((((_local6[_local9].m_body.IsStatic() == false)) || (useStatic))){ _local10 = _local6[_local9].TestPoint(new b2Vec2(this.x, this.y)); if (_local10){ _local4.push(_local6[_local9].m_body); }; }; _local9++; }; if (_local4.length > 0){ if (_local4.length >= 2){ jd.body1 = _local4[0]; jd.body2 = _local4[1]; jd.anchorPoint.Set(_local1.physCoord(this.x), _local1.physCoord(this.y)); m_joint = b2RevoluteJoint(_local2.CreateJoint(jd)); } else { if (useGround){ jd.body1 = _local2.m_groundBody; jd.body2 = _local4[0]; jd.anchorPoint.Set(_local1.physCoord(this.x), _local1.physCoord(this.y)); m_joint = b2RevoluteJoint(_local2.CreateJoint(jd)); } else { m_joint = null; }; }; } else { m_joint = null; }; } } }//package Box2DIntegrationSection 70//b2iShape (Box2DIntegration.b2iShape) package Box2DIntegration { import Box2D.Collision.Shapes.*; import flash.display.*; public class b2iShape extends MovieClip { private var restitution_:Number; private var density_:Number; private var friction_:Number; public function get friction():Number{ return (this.friction_); } public function createShape(_arg1:b2iLevel, _arg2:b2iGameObject):b2ShapeDef{ return (null); } public function set friction(_arg1:Number){ friction_ = _arg1; } public function get restitution():Number{ return (this.restitution_); } public function set density(_arg1:Number){ density_ = _arg1; } public function set restitution(_arg1:Number){ restitution_ = _arg1; } public function get density():Number{ return (this.density_); } } }//package Box2DIntegrationSection 71//ConvexHull (com.FlashDynamix.geom.ConvexHull) package com.FlashDynamix.geom { import flash.geom.*; import com.FlashDynamix.types.*; public class ConvexHull { public static function bottomRight(_arg1:Array):int{ var _local2:int; var _local3:int; var _local4:*; _local2 = 0; _local3 = 0; while (_local3 < _arg1.length) { _local4 = _arg1[_local3]; if ((((_local4.y > _arg1[_local2].y)) || ((((_local4.y >= _arg1[_local2].y)) && ((_local4.x > _arg1[_local2].x)))))){ _local2 = _local3; }; _local3++; }; return (_local2); } public static function sortC(_arg1:Function, _arg2:Array):Array{ sortCC(_arg1, _arg2).reverse(); _arg2.unshift(_arg2.pop()); return (_arg2); } public static function isLeft(_arg1, _arg2, _arg3):int{ return ((((_arg2.x - _arg1.x) * (_arg3.y - _arg1.y)) - ((_arg3.x - _arg1.x) * (_arg2.y - _arg1.y)))); } public static function bottomLeft(_arg1:Array):int{ var _local2:int; var _local3:int; var _local4:Point; _local2 = 0; _local3 = 0; while (_local3 < _arg1.length) { _local4 = _arg1[_local3]; if ((((_local4.y > _arg1[_local2].y)) || ((((_local4.y >= _arg1[_local2].y)) && ((_local4.x < _arg1[_local2].x)))))){ _local2 = _local3; }; _local3++; }; return (_local2); } public static function findAngle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; var _local7:Number; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); if ((((_local5 == 0)) && ((_local6 == 0)))){ return (0); }; _local7 = (Math.atan((_local6 / _local5)) * (180 / Math.PI)); if ((((_local5 >= 0)) && ((_local6 >= 0)))){ _local7 = (90 + _local7); } else { if ((((_local5 >= 0)) && ((_local6 < 0)))){ _local7 = (90 + _local7); } else { if ((((_local5 < 0)) && ((_local6 > 0)))){ _local7 = (270 + _local7); } else { if ((((_local5 < 0)) && ((_local6 <= 0)))){ _local7 = (270 + _local7); }; }; }; }; return (_local7); } public static function bfpHullD(_arg1:Array, _arg2:int):Array{ var _local3:Array; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:Point; var _local12:int; var _local13:int; var _local14:int; var _local15:Array; var _local16:int; _local3 = new Array(); _local4 = _arg1.length; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = _arg1[0].x; _local10 = _arg1[0].x; _local12 = 0; _local13 = -1; _local14 = 0; _local14 = 1; while (_local14 < _local4) { _local11 = _arg1[_local14]; if (_local11.x <= _local9){ if (_local11.x < _local9){ _local9 = _local11.x; _local6 = _local14; _local5 = _local6; } else { if (_local11.y < _arg1[_local5].y){ _local5 = _local14; } else { if (_local11.y > _arg1[_local6].y){ _local6 = _local14; }; }; }; }; if (_local11.x >= _local10){ if (_local11.x > _local10){ _local10 = _local11.x; _local8 = _local14; _local7 = _local8; } else { if (_local11.y < _arg1[_local7].y){ _local7 = _local14; } else { if (_local11.y > _arg1[_local8].y){ _local8 = _local14; }; }; }; }; _local14++; }; if (_local9 == _local10){ ++_local13; var _local17 = _local13; _local3[_local17] = _arg1[_local5]; if (_local6 != _local5){ ++_local13; var _local18 = _local13; _local3[_local18] = _arg1[_local6]; }; return (_local3); }; _local15 = new Array((_arg2 + 2)); _local15[0] = new Object(); _local15[0].min = _local5; _local15[0].max = _local6; _local15[(_arg2 + 1)] = new Object(); _local15[(_arg2 + 1)].min = _local7; _local15[(_arg2 + 1)].max = _local8; _local16 = 0; _local16 = 1; while (_local16 <= _arg2) { _local15[_local16] = new Object(); _local15[_local16].min = (_local15[_local16].max = -1); _local16++; }; _local16 = 0; _local14 = 0; for (;_local14 < _local4;_local14++) { _local11 = _arg1[_local14]; if ((((_local11.x == _local9)) || ((_local11.x == _local10)))){ } else { if (ConvexHull.isLeft(_arg1[_local5], _arg1[_local7], _local11) < 0){ _local16 = int((((_arg2 * (_local11.x - _local9)) / (_local10 - _local9)) + 1)); if (_local15[_local16].min == -1){ _local15[_local16].min = _local14; } else { if (_local11.y < _arg1[_local15[_local16].min].y){ _local15[_local16].min = _local14; }; }; } else { if (ConvexHull.isLeft(_arg1[_local6], _arg1[_local8], _local11) > 0){ _local16 = int((((_arg2 * (_local11.x - _local9)) / (_local10 - _local9)) + 1)); if (_local15[_local16].max == -1){ _local15[_local16].max = _local14; } else { if (_local11.y > _arg1[_local15[_local16].max].y){ _local15[_local16].max = _local14; }; }; continue; }; }; }; }; _local14 = 0; while (_local14 <= (_arg2 + 1)) { if (_local15[_local14].min == -1){ } else { _local11 = _arg1[_local15[_local14].min]; while (_local13 > 0) { if (ConvexHull.isLeft(_local3[(_local13 - 1)], _local3[_local13], _local11) > 0){ break; } else { _local13--; }; }; ++_local13; _local17 = _local13; _local3[_local17] = _local11; }; _local14++; }; if (_local8 != _local7){ ++_local13; _local17 = _local13; _local3[_local17] = _arg1[_local8]; }; _local12 = _local13; _local14 = _arg2; while (_local14 >= 0) { if (_local15[_local14].max == -1){ } else { _local11 = _arg1[_local15[_local14].max]; while (_local13 > _local12) { if (ConvexHull.isLeft(_local3[(_local13 - 1)], _local3[_local13], _local11) > 0){ break; } else { _local13--; }; }; ++_local13; _local17 = _local13; _local3[_local17] = _local11; }; _local14--; }; if (_local6 != _local5){ ++_local13; _local17 = _local13; _local3[_local17] = _arg1[_local5]; }; _local3.pop(); return (_local3); } public static function grahamScan2D(_arg1:Array):Array{ var _local2:Array; var _local3:int; ConvexHull.sortC(ConvexHull.bottomRight, _arg1); _local2 = new Array(_arg1[1], _arg1[0]); _local3 = 2; while (_local3 < _arg1.length) { if (_local2.length > 1){ if (ConvexHull.isLeft(_local2[0], _local2[1], _arg1[_local3]) < 0){ _local2.unshift(_arg1[_local3]); _local3++; } else { _local2.splice(0, 1); }; } else { _local2.unshift(_arg1[_local3]); _local3++; }; }; return (_local2); } public static function sortCC(_arg1:Function, _arg2:Array):Array{ var idx:Number; var pt:Point; var same:Array; var start = _arg1; var p = _arg2; idx = start(p); pt = p[idx]; same = new Array(); p.sort(function (_arg1, _arg2){ var _local3:Number; var _local4:Number; _local3 = Line.angle(pt, _arg1); _local4 = Line.angle(pt, _arg2); if (_local3 > _local4){ return (-1); }; if (_local3 < _local4){ return (1); }; same.push(_arg1); return (0); }); Array2.removeItems(p, same); return (p); } public static function startBottomRight(_arg1:Array):Array{ var _local2:Number; var _local3:Array; _local2 = ConvexHull.bottomRight(_arg1); _local3 = _arg1.slice(_local2, _arg1.length); _local3 = _local3.concat(_arg1.slice(0, _local2)); return (_local3); } } }//package com.FlashDynamix.geomSection 72//Line (com.FlashDynamix.geom.Line) package com.FlashDynamix.geom { public class Line { public static function isParallel(_arg1, _arg2, _arg3, _arg4):Boolean{ return ((Line.angle(_arg1, _arg2) == Line.angle(_arg3, _arg4))); } public static function angle(_arg1, _arg2):Number{ return (Math.atan2((_arg2.y - _arg1.y), (_arg2.x - _arg1.x))); } public static function projectOnLine(_arg1, _arg2, _arg3){ var _local4:*; _local4 = Line.angle(_arg1, _arg2); return ({x:(_arg1.x + (Math.cos(_local4) * _arg3)), y:(_arg1.y + (Math.sin(_local4) * _arg3))}); } public static function length(_arg1, _arg2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function isPointOnLine(_arg1, _arg2, _arg3):Boolean{ return ((((Math.abs((Line.degree(_arg1, _arg2) - Line.degree(_arg1, _arg3))) < 0.25)) && ((Line.length(_arg1, _arg3) <= Line.length(_arg1, _arg2))))); } public static function scalar(_arg1, _arg2, _arg3):Number{ var _local4:Number; var _local5:Number; _local4 = Line.length(_arg1, _arg2); _local5 = Line.length(_arg1, _arg3); return ((_local5 / _local4)); } public static function degree(_arg1, _arg2):Number{ return (((angle(_arg1, _arg2) * 180) / Math.PI)); } } }//package com.FlashDynamix.geomSection 73//Array2 (com.FlashDynamix.types.Array2) package com.FlashDynamix.types { public class Array2 { public static function insertAt(_arg1:Number, _arg2:Array, _arg3:Array):Array{ var _local4:Array; _local4 = _arg2.splice(_arg1); _arg2 = _arg2.concat(_arg3); return (_arg2.concat(_local4)); } public static function remove(_arg1:Array, _arg2):Array{ var _local3:*; _local3 = 0; while (_local3 < _arg1.length) { if (_arg1[_local3] == _arg2){ _arg1.splice(_local3, 1); _local3--; }; _local3++; }; return (_arg1); } public static function addBetween(_arg1:Array, _arg2){ var _local3:*; _local3 = 1; while (_local3 < _arg1.length) { _arg1.splice(_local3, 0, _arg2); _local3++; _local3++; }; return (_arg1); } public static function removeEmpty(_arg1:Array, _arg2):Array{ var _local3:*; _local3 = 0; while (_local3 < _arg1.length) { if (_arg1[_local3] == _arg2){ _arg1.splice(_local3, 1); _local3--; }; _local3++; }; return (_arg1); } public static function setEmpty(_arg1:Array, _arg2, _arg3):Array{ var _local4:*; _local4 = 0; while (_local4 < _arg1.length) { if (_arg1[_local4] == _arg2){ _arg1[_local4] = _arg3; }; _local4++; }; return (_arg1); } public static function removeItems(_arg1:Array, _arg2:Array):Array{ var _local3:*; _local3 = 0; while (_local3 < _arg2.length) { remove(_arg1, _arg2[_local3]); _local3++; }; return (_arg1); } public static function contains(_arg1:Array, _arg2):Boolean{ var _local3:*; _local3 = 0; while (_local3 < _arg1.length) { if (_arg1[_local3].valueOf() == _arg2.valueOf()){ return (true); }; _local3++; }; return (false); } } }//package com.FlashDynamix.typesSection 74//GameIntroComponent (com.miniclip.components.GameIntroComponent) package com.miniclip.components { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; import flash.system.*; public class GameIntroComponent extends UIComponentTiny { private var tfDebug:TextField; private var mcExternalAnimation:MovieClip;// = null public var animationUrl:String;// = "http://www.miniclip.com/swfcontent/as3/intro.swf" public var mcInternalAnimation:MovieClip; public var mcBackgroundBlock:MovieClip; private var externalLoader:Loader;// = null private var isOnMiniclip:Boolean;// = false private static var DEFAULT_WIDTH:uint = 328; private static var DEFAULT_HEIGHT:uint = 204; public function GameIntroComponent():void{ externalLoader = null; mcExternalAnimation = null; isOnMiniclip = false; animationUrl = "http://www.miniclip.com/swfcontent/as3/intro.swf"; super(); } override protected function init():void{ if (!isLivePreview){ Security.allowInsecureDomain("*"); mcInternalAnimation.mcOffsite.addEventListener(MouseEvent.CLICK, onMiniclipClick, false, 0, false); isOnMiniclip = detectOnMiniclip(); x = 0; y = 0; width = DEFAULT_WIDTH; height = DEFAULT_HEIGHT; mcInternalAnimation.x = ((stage.stageWidth / 2) - (DEFAULT_WIDTH / 2)); mcInternalAnimation.y = ((stage.stageHeight / 2) - (DEFAULT_HEIGHT / 2)); mcInternalAnimation.visible = true; mcBackgroundBlock.width = stage.stageWidth; mcBackgroundBlock.height = stage.stageHeight; loadExternalAnimation(); if (isOnMiniclip){ addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true); }; }; } private function onMiniclipClick(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.miniclip.com/")); } private function removeInternalAnimation():void{ if (mcInternalAnimation){ removeChild(mcInternalAnimation); mcInternalAnimation = null; }; } private function detectOnMiniclip():Boolean{ var _local1:RegExp; _local1 = /^http:\/\/[\w]+.miniclip.com/; return (_local1.test(loaderInfo.url)); } private function updateProgress():void{ if (mcExternalAnimation){ mcExternalAnimation.updateProgress((loaderInfo.bytesLoaded / loaderInfo.bytesTotal)); }; } private function externalAnimationLoaded(_arg1:Event):void{ removeInternalAnimation(); addChild(externalLoader); externalLoader.visible = true; mcExternalAnimation = MovieClip(externalLoader.content); mcExternalAnimation.addEventListener("finished", onExternalAnimationFinished, false, 0, true); mcExternalAnimation.begin(isOnMiniclip); } private function onExternalAnimationFinished(_arg1:Event):void{ removeExternalAnimation(); removeEventListener(Event.ENTER_FRAME, onEnterFrame); removeComponent(); dispatchEvent(new Event(Event.COMPLETE)); } private function externalAnimationProgress(_arg1:ProgressEvent):void{ var _local2:uint; _local2 = Math.round(((_arg1.bytesLoaded / _arg1.bytesTotal) * 100)); mcInternalAnimation.mcProgress.gotoAndStop(_local2); } private function externalAnimationError():void{ removeEventListener(Event.ENTER_FRAME, onEnterFrame); mcInternalAnimation.mcOffsite.alpha = 1; } private function loadExternalAnimation():void{ var _local1:String; var _local2:URLRequest; externalLoader = new Loader(); externalLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, externalAnimationLoaded); externalLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, externalAnimationProgress); externalLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, externalAnimationIoErrorHandler); externalLoader.visible = false; _local1 = ((animationUrl + "?") + Math.round((Math.random() * 10000))); _local2 = new URLRequest(_local1); externalLoader.load(_local2); } private function onEnterFrame(_arg1:Event):void{ updateProgress(); } private function externalAnimationIoErrorHandler(_arg1:IOErrorEvent):void{ externalAnimationError(); } private function removeExternalAnimation():void{ if (mcExternalAnimation != null){ removeChild(externalLoader); mcExternalAnimation = null; externalLoader.unload(); }; } private function removeComponent():void{ removeChild(mcBackgroundBlock); if (externalLoader){ externalLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, externalAnimationLoaded); externalLoader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, externalAnimationIoErrorHandler); externalLoader = null; }; } } }//package com.miniclip.componentsSection 75//UIComponentTiny (com.miniclip.components.UIComponentTiny) package com.miniclip.components { import flash.events.*; import flash.display.*; import flash.utils.*; public class UIComponentTiny extends MovieClip { protected var callLaterMethods:Dictionary; public static var inCallLaterPhase:Boolean = false; public function UIComponentTiny():void{ callLaterMethods = new Dictionary(); callLater(init); } protected function init():void{ } private function callLaterDispatcher(_arg1:Event):void{ var _local2:Dictionary; var _local3:Object; if (_arg1.type == Event.ADDED_TO_STAGE){ removeEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher); stage.addEventListener(Event.RENDER, callLaterDispatcher, false, 0, true); stage.invalidate(); return; }; _arg1.target.removeEventListener(Event.RENDER, callLaterDispatcher); if (stage == null){ addEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher, false, 0, true); return; }; inCallLaterPhase = true; _local2 = callLaterMethods; for (_local3 in _local2) { _local3(); delete _local2[_local3]; }; inCallLaterPhase = false; } protected function get isLivePreview():Boolean{ var className:String; if (parent == null){ return (false); }; try { className = getQualifiedClassName(parent); } catch(e:Error) { }; return ((className == "fl.livepreview::LivePreviewParent")); } protected function callLater(_arg1:Function):void{ if (inCallLaterPhase){ return; }; callLaterMethods[_arg1] = true; if (stage != null){ stage.addEventListener(Event.RENDER, callLaterDispatcher, false, 0, true); stage.invalidate(); } else { addEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher, false, 0, true); }; } } }//package com.miniclip.componentsSection 76//Contenedor_1 (Drawing_fla.Contenedor_1) package Drawing_fla { import flash.display.*; public dynamic class Contenedor_1 extends MovieClip { public function Contenedor_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Drawing_flaSection 77//Figura5_116 (Drawing_fla.Figura5_116) package Drawing_fla { import flash.display.*; public dynamic class Figura5_116 extends MovieClip { public function Figura5_116(){ addFrameScript(133, frame134); } function frame134(){ } } }//package Drawing_flaSection 78//Fondos_120 (Drawing_fla.Fondos_120) package Drawing_fla { import flash.display.*; public dynamic class Fondos_120 extends MovieClip { public function Fondos_120(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package Drawing_flaSection 79//LevelNum_87 (Drawing_fla.LevelNum_87) package Drawing_fla { import flash.display.*; import flash.text.*; public dynamic class LevelNum_87 extends MovieClip { public var textfield:TextField; public function LevelNum_87(){ addFrameScript(0, frame1); } function frame1(){ textfield.mouseEnabled = false; } } }//package Drawing_flaSection 80//MainTimeline (Drawing_fla.MainTimeline) package Drawing_fla { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import flash.events.*; import fl.motion.*; import flash.geom.*; import Game.*; import flash.display.*; import Box2DIntegration.*; import com.FlashDynamix.geom.*; import flash.media.*; import flash.text.*; import com.miniclip.components.*; import flash.utils.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public const SCREEN_WIDTH:int = 640; public const MIN_PERIMETER:int = 40; public const SCROLL_SPEED:int = 10; public const SCREEN_HEIGHT:int = 480; public const MIN_ANGLE:Number = 7; public const CLOSE_DISTANCE:int = 21; public const MIN_DIST_TO_LINE:int = 10; public const LIFE_SPAN:int = 3600; public const MAX_PERIMETER:int = 1500; public const MAX_CIRCLE_RADIUS:int = 100; public const MIN_DISTANCE:int = 5; public const TORQUE_BOLA:Number = 60000000; public const MIN_CIRCLE_RADIUS:int = 10; public const CIRCLE_PRECISION:int = 8; public const BOX_THICKNESS:int = 3; public var estrellasOrigen:Array; public var pinnedObjects:Array; public var perimeter:int; public var drawing:Boolean; public var connectedPinned:Array; public var noTint:Color; public var i:int; public var intro:GameIntroComponent; public var circleTimer:Timer; public var cosTable:Array; public var aspasmenu:MovieClip; public var softBlurFilter:Array; public var drawingCircle:Boolean; public var contenedor:MovieClip; public var lastPoint:Point; public var bola:b2iGameObject; public var shadowFilter:Array; public var i_fondo:MovieClip; public var blurFilter:Array; public var whiteTint:Color; public var i_tuto:MovieClip; public var letsplay:SimpleButton; public var b_play:SimpleButton; public var colorProperties:Array; public var cProperties2:Array; public var cProperties3:Array; public var cProperties4:Array; public var bolaStart:Point; public var cProperties1:Array; public var menu_ad:MovieClip; public var endTimer:Timer; public var cursor:MovieClip; public var currentColorProperty:int; public var timerBackToMenu:Timer; public var newBody:MovieClip; public var estrellas:Array; public var puntosFigura:Array; public var circleRadius:Number; public var level:MWLevel; public var inGameUI:InGameUI; public var linksXRow:int; public var links:MovieClip; public var b_credits:SimpleButton; public var shapesUsed:int; public var sinTable:Array; public var b_back_credits:SimpleButton; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8); } public function initSinCosTables(){ var _local1:int; sinTable = new Array(CIRCLE_PRECISION); cosTable = new Array(CIRCLE_PRECISION); _local1 = 1; while (_local1 <= CIRCLE_PRECISION) { sinTable[(_local1 - 1)] = Math.sin(((_local1 * 360) / CIRCLE_PRECISION)); cosTable[(_local1 - 1)] = Math.cos(((_local1 * 360) / CIRCLE_PRECISION)); _local1++; }; } public function handleKeyUp(_arg1:KeyboardEvent){ var _local2:String; _local2 = String.fromCharCode(_arg1.charCode); if (_arg1.keyCode == Keyboard.SPACE){ if (Globals.gameState == Globals.GAME_PLAY){ if (Globals.currentLevel != (Globals.numLevels + 1)){ Globals.gameState = Globals.GAME_RESTART; }; }; } else { if ((((_local2 == "a")) || ((_local2 == "A")))){ if (Globals.pointerMode == Globals.ERASER_MODE){ Globals.pointerMode = Globals.CRAYON_MODE; }; } else { if ((((_local2 == "d")) || ((_local2 == "D")))){ if (Globals.pointerMode == Globals.HINGE_MODE){ Globals.pointerMode = Globals.CRAYON_MODE; }; } else { if ((((_local2 == "s")) || ((_local2 == "S")))){ if (Globals.pointerMode == Globals.PIN_MODE){ Globals.pointerMode = Globals.CRAYON_MODE; }; } else { if ((((_local2 == "b")) || ((_local2 == "B")))){ if (Globals.gameState == Globals.GAME_PLAY){ Globals.useFilter = !(Globals.useFilter); if (Globals.currentLevel != (Globals.numLevels + 1)){ Globals.gameState = Globals.GAME_RESTART; }; }; }; }; }; }; }; } public function handleWheel(_arg1:MouseEvent){ if (_arg1.delta > 0){ currentColorProperty--; if (currentColorProperty < 0){ currentColorProperty = (colorProperties.length - 1); }; } else { if (_arg1.delta < 0){ currentColorProperty++; if (currentColorProperty >= colorProperties.length){ currentColorProperty = 0; }; }; }; } public function removeListeners(){ stage.removeEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown); stage.removeEventListener(MouseEvent.MOUSE_UP, handleMouseUp); stage.removeEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown); stage.removeEventListener(KeyboardEvent.KEY_UP, handleKeyUp); removeEventListener(Event.ENTER_FRAME, update); } public function fTimerBackToMenu(_arg1:Event){ timerBackToMenu = null; customCursorOff(); if (level){ removeListeners(); stage.removeChild(level); level = null; }; gotoAndStop("menu"); } public function findStars(){ var _local1:int; _local1 = 0; while (_local1 < level.numChildren) { if ((((level.getChildAt(_local1) is Estrellita)) || ((level.getChildAt(_local1) is EstrellitaBlanca)))){ estrellas.push(level.getChildAt(_local1)); estrellasOrigen.push(level.getChildAt(_local1)); if (Globals.useFilter){ level.getChildAt(_local1).filters = softBlurFilter; }; }; _local1++; }; } public function lastValidPoint(_arg1:Point, _arg2:Point):Point{ var _local3:Point; var _local4:Point; var _local5:Point; var _local6:Number; var _local7:Number; var _local8:Point; var _local9:b2Body; _local3 = new Point((_arg1.x + newBody.x), (_arg1.y + newBody.y)); _local4 = new Point((_arg2.x + newBody.x), (_arg2.y + newBody.y)); _local5 = null; _local6 = Math.min((1 / (Point.distance(_arg1, _arg2) / 5)), 1); _local7 = _local6; while (_local7 <= 1) { _local8 = Point.interpolate(_local4, _local3, _local7); _local9 = getBodyAtPoint(_local8); if (((!((_local9 == null))) && (!(connectedToPinned(_local9))))){ return (_local5); }; if (_local9){ checkNearToPin(_local9); }; _local5 = _local8; _local7 = (_local7 + _local6); }; return (_local4); } public function backToMenu(_arg1:Event){ gotoAndStop("menu"); } public function handleKeyDown(_arg1:KeyboardEvent){ var _local2:String; _local2 = String.fromCharCode(_arg1.charCode); if ((((((_local2 == "a")) || ((_local2 == "A")))) && (!(drawing)))){ Globals.pointerMode = Globals.ERASER_MODE; } else { if ((((((_local2 == "d")) || ((_local2 == "D")))) && (!(drawing)))){ Globals.pointerMode = Globals.HINGE_MODE; } else { if ((((((_local2 == "s")) || ((_local2 == "S")))) && (!(drawing)))){ Globals.pointerMode = Globals.PIN_MODE; }; }; }; } function frame2(){ removeChild(this.contenedor); Globals.music2 = new Chapter1(); Globals.soundChannel = Globals.music2.play(); Globals.soundChannel.addEventListener(Event.SOUND_COMPLETE, Globals.loopMusic, false, 0, true); stage.frameRate = 30; gotoAndStop("menu"); stop(); } function frame4(){ letsplay.visible = false; menu_ad.mouseEnabled = false; letsplay.addEventListener(MouseEvent.CLICK, startGame, false, 0, true); i_tuto.addEventListener(Event.ENTER_FRAME, isLastFrame, false, 0, true); stop(); } function frame5(){ linksXRow = 6; refreshLinks(); stop(); } public function connectedToPinned(_arg1:b2Body):Boolean{ var _local2:Array; var _local3:b2JointNode; _local2 = new Array(); _local2.push(_arg1); if (_arg1.m_userData.pin){ return (true); }; if (_arg1.m_userData.canPin){ _local3 = _arg1.m_jointList; while (_local3 != null) { if (_local3.other.m_userData.pin){ return (true); }; if (connectedToPinned2(_local3.other, _local2)){ return (true); }; _local3 = _local3.next; }; }; return (false); } public function isLastFrame(_arg1:Event){ if (i_tuto.currentFrame == i_tuto.totalFrames){ letsplay.visible = true; menu_ad.visible = false; i_tuto.removeEventListener(Event.ENTER_FRAME, isLastFrame); }; } public function getLastBodyAtPoint(_arg1:Point):b2Body{ var _local2:b2AABB; var _local3:b2Vec2; var _local4:int; var _local5:Array; var _local6:int; var _local7:b2Body; var _local8:uint; var _local9:int; var _local10:Boolean; _local2 = new b2AABB(); _local2.minVertex.Set((_arg1.x - 0.001), (_arg1.y - 0.001)); _local2.maxVertex.Set((_arg1.x + 0.001), (_arg1.y + 0.001)); _local3 = new b2Vec2(_arg1.x, _arg1.y); _local4 = 10; _local5 = new Array(); _local6 = level.m_world.Query(_local2, _local5, _local4); _local7 = null; _local8 = 0; _local9 = 0; while (_local9 < _local6) { _local10 = _local5[_local9].TestPoint(_local3); if (_local10){ if (_local5[_local9].m_body.m_userData.id > _local8){ _local8 = _local5[_local9].m_body.m_userData.id; _local7 = _local5[_local9].m_body; }; }; _local9++; }; return (_local7); } function frame6(){ b_back_credits.addEventListener(MouseEvent.CLICK, backToMenu, false, 0, true); stop(); } public function resetBola(){ var _local1:int; if (Globals.gameState == Globals.GAME_PLAY){ destroyJoints(bola.m_body); level.m_world.DestroyBody(bola.m_body); bola.m_body = null; level.removeChild(bola); if ((bola is Bolita)){ bola = new Bolita(); } else { bola = new Cajita(); }; level.addChild(bola); bola.createBody(); if (Globals.useFilter){ bola.filters = softBlurFilter; }; bola.m_body.m_position.Set(bolaStart.x, bolaStart.y); bola.m_body.m_angularVelocity = 0; bola.m_body.m_linearVelocity.Set(0, 0); bola.m_body.m_torque = 0; bola.m_body.m_force.Set(0, 0); _local1 = 0; _local1 = 0; while (_local1 < estrellasOrigen.length) { if (estrellas.indexOf(estrellasOrigen[_local1]) == -1){ level.addChild(estrellasOrigen[_local1]); }; _local1++; }; estrellas = new Array(); _local1 = 0; while (_local1 < estrellasOrigen.length) { estrellas.push(estrellasOrigen[_local1]); _local1++; }; }; } public function customCursorOn(){ stage.addChild(inGameUI); stage.addChild(cursor); Mouse.hide(); } function frame3(){ aspasmenu.addEventListener(Event.ENTER_FRAME, rotaraspas, false, 0, true); Globals.savedData = SharedObject.getLocal("magicPen"); if (!Globals.savedData.data.levelScores){ Globals.savedData.data.levelScores = new Array(Globals.numLevels); i = 0; while (i < Globals.numLevels) { Globals.savedData.data.levelScores[i] = -1; i++; }; }; if (!Globals.savedData.data.bestScore){ Globals.savedData.data.bestScore = 99999999; }; b_play.addEventListener(MouseEvent.CLICK, fplay, false, 0, true); b_credits.addEventListener(MouseEvent.CLICK, fcredits, false, 0, true); stop(); } function frame8(){ stop(); } function frame1(){ stop(); intro.addEventListener(Event.COMPLETE, introComplete); } function frame7(){ cProperties1 = new Array(16416705, 2.5, 0.5, 0, "normal"); cProperties2 = new Array(16094470, 2.5, 0.5, 0, "bounce"); cProperties3 = new Array(8701998, 2.5, 0.5, 0, "friction"); cProperties4 = new Array(7943053, 2.5, 0.5, 0, "heavy"); colorProperties = new Array(cProperties1, cProperties2, cProperties3, cProperties4); initSinCosTables(); shapesUsed = 0; blurFilter = new Array(new BlurFilter(5, 5, 1)); softBlurFilter = new Array(new BlurFilter(3, 3, 1)); shadowFilter = new Array(new DropShadowFilter(10, 115, 0, 0.5, 3, 3)); whiteTint = new Color(); whiteTint.setTint(0xFFFFFF, 1); noTint = new Color(); cursor = new Cursor(); cursor.mouseEnabled = false; inGameUI = new InGameUI(); initInGameUI(); initializeLevel(pickLevel(Globals.currentLevel)); stop(); } public function fplay(_arg1:Event){ aspasmenu.removeEventListener(Event.ENTER_FRAME, rotaraspas); Globals.currentLevel = 1; if (!Globals.savedData.data.playedBefore){ Globals.savedData.data.playedBefore = true; gotoAndStop("instructions"); } else { gotoAndStop("selectLevel"); }; } public function scrollLevel(){ if (mouseX > 590){ level.x = (level.x - SCROLL_SPEED); } else { if (mouseX < 50){ level.x = (level.x + SCROLL_SPEED); }; }; if (level.x > 0){ level.x = 0; } else { if (level.x < ((-(level.getRect(level).right) + 640) + 80)){ level.x = ((-(level.getRect(level).right) + 640) + 80); }; }; } public function endDrawing(_arg1:Boolean=true){ var _local2:b2CircleDef; var _local3:b2BodyDef; var _local4:MWBody; var _local5:Array; var _local6:Array; var _local7:b2BodyDef; var _local8:b2PolyDef; var _local9:int; var _local10:MWBody; drawing = false; inGameUI.ui_barra.visible = false; circleTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, startCircle); circleTimer = null; if (level.m_world.m_bodyCount < 200){ if (drawingCircle){ _local2 = new b2CircleDef(); _local3 = new b2BodyDef(); _local2.radius = circleRadius; _local2.density = colorProperties[currentColorProperty][1]; _local2.friction = colorProperties[currentColorProperty][2]; _local2.restitution = colorProperties[currentColorProperty][3]; _local3.AddShape(_local2); _local3.position = new b2Vec2(newBody.x, newBody.y); _local4 = new MWBody(); _local4.m_body = level.m_world.CreateBody(_local3); _local4.m_body.m_userData = _local4; _local4.x = newBody.x; _local4.y = newBody.y; _local4.graphics.lineStyle(5, colorProperties[currentColorProperty][0], 1); if (Globals.useFilter){ _local4.filters = blurFilter; }; _local4.graphics.drawCircle(0, 0, circleRadius); level.addChild(_local4); level.m_world.Step(0, 1); checkPinnedObjects(_local4); shapesUsed++; } else { if ((((puntosFigura.length > 1)) && (_arg1))){ if (puntosFigura.length == 2){ _local5 = makeLine(puntosFigura[0], puntosFigura[1]); } else { _local5 = convexHull(puntosFigura); _local6 = revisarLinea(_local5); if (_local6){ _local5 = _local6; }; }; if (_local5){ _local7 = new b2BodyDef(); _local8 = new b2PolyDef(); _local8.vertexCount = _local5.length; _local9 = 0; while (_local9 < _local5.length) { _local8.vertices[_local9].Set(_local5[_local9].x, _local5[_local9].y); _local9++; }; _local8.density = colorProperties[currentColorProperty][1]; _local8.friction = colorProperties[currentColorProperty][2]; _local8.restitution = colorProperties[currentColorProperty][3]; _local7.AddShape(_local8); _local7.position = new b2Vec2(newBody.x, newBody.y); _local10 = new MWBody(); _local10.graphics.lineStyle(5, colorProperties[currentColorProperty][0], 1); if (Globals.useFilter){ _local10.filters = blurFilter; }; drawPolygon(_local10.graphics, _local5); _local10.m_body = level.m_world.CreateBody(_local7); _local10.m_body.m_userData = _local10; _local10.x = newBody.x; _local10.y = newBody.y; level.addChild(_local10); level.m_world.Step(0, 1); checkPinnedObjects(_local10); shapesUsed++; }; }; }; }; } public function update(_arg1:Event){ switch (Globals.gameState){ case Globals.GAME_PLAY: updatePhysics(); if (drawing){ drawLine(); } else { if (newBody){ level.removeChild(newBody); newBody = null; }; }; updateCursor(); checkEstrellas(); deleteFiguras(); break; case Globals.GAME_PAUSED: break; case Globals.GAME_RESUME: customCursorOn(); Globals.gameState = Globals.lastGameState; stage.focus = level; break; case Globals.GAME_RESTART: initializeLevel(pickLevel(Globals.currentLevel)); break; case Globals.GAME_LEVELCOMPLETE: updatePhysics(); if (drawing){ drawLine(); } else { if (newBody){ level.removeChild(newBody); newBody = null; }; }; updateCursor(); deleteFiguras(); break; }; } public function initInGameUI(){ inGameUI.help_button.addEventListener(MouseEvent.CLICK, fhelp_button, false, 0, true); inGameUI.music_button.addEventListener(MouseEvent.CLICK, ftoggleMusic, false, 0, true); inGameUI.music_button.addEventListener(MouseEvent.ROLL_OVER, fmusicOver, false, 0, true); inGameUI.music_button.addEventListener(MouseEvent.ROLL_OUT, fmusicOut, false, 0, true); inGameUI.selectLevel_button.addEventListener(MouseEvent.CLICK, fingame_levelSelect, false, 0, true); } public function checkCircleBounds(_arg1:int, _arg2:int, _arg3:Number):Boolean{ var _local4:b2AABB; var _local5:int; var _local6:Array; var _local7:int; var _local8:b2Vec2; var _local9:int; var _local10:int; _local4 = new b2AABB(); _local4.minVertex.Set((_arg1 - _arg3), (_arg2 - _arg3)); _local4.maxVertex.Set((_arg1 + _arg3), (_arg2 + _arg3)); _local5 = 10; _local6 = new Array(); _local7 = level.m_world.Query(_local4, _local6, _local5); _local8 = new b2Vec2(); _local9 = 0; while (_local9 < _local7) { if (!connectedToPinned(_local6[_local9].m_body)){ _local10 = 0; while (_local10 < CIRCLE_PRECISION) { _local8.x = (_arg1 + (_arg3 * sinTable[_local10])); _local8.y = (_arg2 - (_arg3 * cosTable[_local10])); if (_local6[_local9].TestPoint(_local8)){ return (true); }; _local10++; }; }; _local9++; }; return (false); } public function testCollision(_arg1:b2iGameObject):Boolean{ var _local2:b2ContactNode; _local2 = _arg1.m_body.GetContactList(); while (_local2) { if (_local2.contact){ if (_local2.contact.GetManifoldCount() > 0){ return (true); }; }; _local2 = _local2.next; }; return (false); } public function convexHull(_arg1:Array){ var _local2:Array; _local2 = ConvexHull.grahamScan2D(_arg1).reverse(); while (_local2.length > 64) { _local2.pop(); }; return (_local2); } public function fingame_levelSelect(_arg1:Event){ var _local2:InGameLevelSelect; Globals.lastGameState = Globals.gameState; Globals.gameState = Globals.GAME_PAUSED; _local2 = new InGameLevelSelect(); _local2.filters = shadowFilter; stage.addChild(_local2); customCursorOff(); } public function makeLine(_arg1:Point, _arg2:Point):Array{ var _local3:Array; if ((((_arg1.x < _arg2.x)) || ((((_arg1.x == _arg2.x)) && ((_arg1.y < _arg2.y)))))){ _local3 = makeLine2(_arg1, _arg2); } else { _local3 = makeLine2(_arg2, _arg1); }; return (_local3); } public function fmusicOver(_arg1:Event){ inGameUI.music_button.scaleX = 1.1; inGameUI.music_button.scaleY = 1.1; } public function ftoggleMusic(_arg1:Event){ if (Globals.soundChannel){ Globals.soundChannel.removeEventListener(Event.SOUND_COMPLETE, Globals.loopMusic); Globals.soundChannel.stop(); Globals.soundChannel = null; inGameUI.music_button.gotoAndStop("off"); } else { Globals.soundChannel = Globals.music2.play(); Globals.soundChannel.addEventListener(Event.SOUND_COMPLETE, Globals.loopMusic, false, 0, true); inGameUI.music_button.gotoAndStop("on"); }; } public function handleMouseUp(_arg1:MouseEvent){ if (drawing){ endDrawing(); }; } public function updatePhysics(){ level.Update(); } public function checkEstrellas(){ colisionEstrella(); if (estrellas.length == 0){ Globals.gameState = Globals.GAME_LEVELCOMPLETE; endTimer = new Timer(1000, 1); endTimer.addEventListener(TimerEvent.TIMER_COMPLETE, endLevel, false, 0, true); endTimer.start(); }; } public function colisionEstrella(){ var _local1:MovieClip; var _local2:int; var _local3:int; _local2 = -1; _local3 = 0; while (_local3 < estrellas.length) { _local1 = estrellas[_local3]; if (_local1.hitTestObject(bola)){ level.removeChild(_local1); _local2 = _local3; break; }; _local3++; }; if (_local2 >= 0){ estrellas.splice(_local2, 1); }; } public function fmusicOut(_arg1:Event){ inGameUI.music_button.scaleX = 1; inGameUI.music_button.scaleY = 1; } public function drawLine(){ var _local1:Point; var _local2:int; var _local3:int; if (drawingCircle){ if (circleRadius < MAX_CIRCLE_RADIUS){ circleRadius = (circleRadius + 1); newBody.graphics.clear(); newBody.graphics.lineStyle(5, colorProperties[currentColorProperty][0], 1); newBody.graphics.drawCircle(0, 0, circleRadius); inGameUI.ui_maskbarra.scaleX = (1 - (circleRadius / MAX_CIRCLE_RADIUS)); if (checkCircleBounds(newBody.x, newBody.y, circleRadius)){ endDrawing(); }; } else { endDrawing(); }; } else { _local1 = new Point((cursor.x - newBody.x), (cursor.y - newBody.y)); _local1 = lastValidPoint(lastPoint, _local1); if (_local1 != null){ _local1.x = (_local1.x - newBody.x); _local1.y = (_local1.y - newBody.y); _local2 = Point.distance(lastPoint, _local1); _local3 = Point.distance(_local1, new Point(0, 0)); if ((((_local3 < CLOSE_DISTANCE)) && ((perimeter > MIN_PERIMETER)))){ newBody.graphics.lineTo(0, 0); endDrawing(); } else { if (_local2 > MIN_DISTANCE){ newBody.graphics.lineTo(_local1.x, _local1.y); perimeter = (perimeter + _local2); puntosFigura.push(_local1); lastPoint.x = _local1.x; lastPoint.y = _local1.y; }; }; inGameUI.ui_maskbarra.scaleX = (1 - (perimeter / MAX_PERIMETER)); if (perimeter > MAX_PERIMETER){ endDrawing(false); }; }; }; } public function connectedToPinned2(_arg1:b2Body, _arg2:Array){ var _local3:b2JointNode; _arg2.push(_arg1); if (_arg1.m_userData.canPin){ _local3 = _arg1.m_jointList; while (_local3 != null) { if (_arg2.indexOf(_local3.other) == -1){ if (_local3.other.m_userData.pin){ return (true); }; if (connectedToPinned2(_local3.other, _arg2)){ return (true); }; }; _local3 = _local3.next; }; }; return (false); } public function checkPin(_arg1:MWBody, _arg2:MWBody):Boolean{ var _local3:Pin; var _local4:Point; _local3 = _arg1.pin; _local4 = _local3.localToGlobal(new Point(0, 0)); if (pointInsideBody(_local4, _arg2.m_body)){ level.addChild(_local3); if (Globals.useFilter){ _local3.filters = blurFilter; }; _local3.x = _local4.x; _local3.y = _local4.y; _local3.jd.body1 = _arg1.m_body; _local3.jd.body2 = _arg2.m_body; _local3.jd.anchorPoint.Set(_local3.x, _local3.y); _local3.m_joint = b2RevoluteJoint(level.m_world.CreateJoint(_local3.jd)); if (!_local3.m_joint){ level.removeChild(_local3); } else { _local3.m_joint.m_userData = _local3; _local3.nextFrame(); }; return (true); }; return (false); } public function pointInsideBody(_arg1:Point, _arg2:b2Body){ var _local3:b2Vec2; var _local4:b2Shape; _local3 = new b2Vec2(_arg1.x, _arg1.y); _local4 = _arg2.GetShapeList(); while (_local4 != null) { if (_local4.TestPoint(_local3)){ return (true); }; _local4 = _local4.m_next; }; return (false); } public function deleteFiguras(){ var _local1:MWBody; var _local2:int; _local2 = 0; while (_local2 < Globals.destroyList.length) { _local1 = MWBody(Globals.destroyList[_local2]); if (_local1 == bola){ resetBola(); } else { destroyJoints(_local1.m_body); level.m_world.DestroyBody(_local1.m_body); _local1.m_body = null; level.removeChild(_local1); }; _local2++; }; Globals.destroyList = new Array(); } public function endLevel(_arg1:Event){ var _local2:Array; var _local3:ScoreScreen; _local2 = Globals.savedData.data.levelScores; if ((((_local2[(Globals.currentLevel - 1)] == -1)) || ((shapesUsed < _local2[(Globals.currentLevel - 1)])))){ _local2[(Globals.currentLevel - 1)] = shapesUsed; }; _local3 = new ScoreScreen(); Globals.lastGameState = Globals.gameState; Globals.gameState = Globals.GAME_PAUSED; _local3.filters = shadowFilter; stage.addChild(_local3); customCursorOff(); } public function updateCursor(){ cursor.x = mouseX; cursor.y = mouseY; if (cursor.x < 0){ cursor.x = 0; } else { if (cursor.x > 790){ cursor.x = 790; }; }; if (cursor.y < 0){ cursor.y = 0; } else { if (cursor.y > 520){ cursor.y = 520; }; }; switch (Globals.pointerMode){ case Globals.CRAYON_MODE: cursor.gotoAndStop("crayon"); cursor.rotation = -((((1320 - cursor.x) - (520 - cursor.y)) / 12)); break; case Globals.ERASER_MODE: cursor.gotoAndStop("borrador"); cursor.rotation = -((((1320 - cursor.x) - (520 - cursor.y)) / 12)); break; case Globals.HINGE_MODE: cursor.gotoAndStop("hinge"); cursor.rotation = 0; break; case Globals.PIN_MODE: cursor.gotoAndStop("pin"); cursor.rotation = 0; break; }; } public function startGame(_arg1:Event){ gotoAndStop("startGame"); } public function eraseBody(_arg1:int, _arg2:int):Boolean{ var _local3:b2Body; var _local4:*; _local4 = new Point(_arg1, _arg2); _local3 = getLastBodyAtPoint(_local4); if (_local3){ if (_local3.m_userData.canDestroy){ if (!(_local3.m_flags & b2Body.e_destroyFlag)){ destroyJoints(_local3); level.m_world.DestroyBody(_local3); _local3.m_userData.m_body = null; level.removeChild(_local3.m_userData); return (true); }; }; }; return (false); } public function angleDiff(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = (_arg1 - _arg2); if (_local3 > 180){ _local3 = (_local3 - 360); } else { if (_local3 < -180){ _local3 = (_local3 + 360); }; }; return (_local3); } public function drawPolygon(_arg1:Graphics, _arg2:Array){ var _local3:int; _arg1.moveTo(_arg2[0].x, _arg2[0].y); _local3 = 1; while (_local3 < _arg2.length) { _arg1.lineTo(_arg2[_local3].x, _arg2[_local3].y); _local3++; }; _arg1.lineTo(_arg2[0].x, _arg2[0].y); } public function makeLine2(_arg1:Point, _arg2:Point):Array{ var _local3:Array; var _local4:Point; _local3 = new Array(); _local3.push(_arg1); _local3.push(_arg2); _local4 = new Point(-((_arg2.y - _arg1.y)), (_arg2.x - _arg1.x)); _local4.normalize(10); _local3.push(new Point((_arg2.x + _local4.x), (_arg2.y + _local4.y))); _local3.push(new Point((_arg1.x + _local4.x), (_arg1.y + _local4.y))); return (_local3); } public function refreshLinks(){ var _local1:LevelLink; var _local2:int; if (links){ removeChild(links); }; links = new MovieClip(); _local2 = 0; while (_local2 < Globals.numLevels) { _local1 = new LevelLink(); _local1.levelname.text = ("" + (_local2 + 1)); _local1.y = (Math.floor((_local2 / linksXRow)) * 60); _local1.x = ((_local2 % linksXRow) * 80); _local1.addEventListener(MouseEvent.CLICK, selectLevel, false, 0, true); links.addChild(_local1); if (Globals.savedData.data.levelScores[_local2] >= 0){ _local1.gotoAndStop("check"); }; _local2++; }; links.y = 200; links.x = 184; addChild(links); } public function handleMouseDown(_arg1:MouseEvent){ var _local2:Point; var _local3:Boolean; var _local4:Array; var _local5:b2Body; var _local6:MWBody; var _local7:b2Body; var _local8:int; var _local9:Pin; var _local10:b2Body; var _local11:Boolean; var _local12:int; var _local13:Pin; if (drawing){ endDrawing(); if (newBody){ level.removeChild(newBody); newBody = null; }; }; switch (Globals.pointerMode){ case Globals.ERASER_MODE: _local2 = new Point(cursor.x, cursor.y); _local3 = false; _local4 = level.getObjectsUnderPoint(_local2); _local8 = 0; while (_local8 < _local4.length) { if ((_local4[_local8].parent is Pin)){ _local9 = Pin(_local4[_local8].parent); if (_local9.m_joint){ level.m_world.DestroyJoint(_local9.m_joint); level.removeChild(_local9); } else { MWBody(_local9.parent).pin = null; _local9.parent.removeChild(_local9); }; _local3 = true; break; }; _local8++; }; if (!_local3){ _local11 = false; if (!eraseBody(_local2.x, _local2.y)){ _local12 = 1; while (_local12 < 5) { if (eraseBody((_local2.x + _local12), (_local2.y + _local12))){ break; }; if (eraseBody((_local2.x + _local12), (_local2.y - _local12))){ break; }; if (eraseBody((_local2.x - _local12), (_local2.y - _local12))){ break; }; if (eraseBody((_local2.x - _local12), (_local2.y + _local12))){ break; }; _local12++; }; }; }; break; case Globals.CRAYON_MODE: _local5 = getBodyAtPoint(new Point(cursor.x, cursor.y)); if ((((_local5 == null)) || (connectedToPinned(_local5)))){ drawing = true; drawingCircle = false; circleRadius = MIN_CIRCLE_RADIUS; newBody = new MovieClip(); puntosFigura = new Array(); connectedPinned = new Array(); perimeter = 0; level.addChild(newBody); newBody.graphics.moveTo(0, 0); lastPoint.x = 0; lastPoint.y = 0; newBody.x = cursor.x; newBody.y = cursor.y; puntosFigura.push(lastPoint.clone()); currentColorProperty++; if (currentColorProperty == colorProperties.length){ currentColorProperty = 0; }; newBody.graphics.lineStyle(5, colorProperties[currentColorProperty][0], 1); if (Globals.useFilter){ newBody.filters = blurFilter; }; inGameUI.ui_barra.visible = true; inGameUI.ui_maskbarra.scaleX = 1; circleTimer = new Timer(500, 1); circleTimer.addEventListener(TimerEvent.TIMER_COMPLETE, startCircle, false, 0, true); circleTimer.start(); }; break; case Globals.HINGE_MODE: case Globals.PIN_MODE: _local7 = getLastBodyAtPoint(new Point(cursor.x, cursor.y)); if (_local7){ if (_local7.m_userData.canPin){ if (!_local7.m_userData.pin){ _local6 = _local7.m_userData; _local13 = new Pin(); _local13.useStatic = true; _local13.useGround = false; if (Globals.pointerMode == Globals.PIN_MODE){ _local13.jd.enableLimit = true; _local13.jd.lowerAngle = 0; _local13.jd.upperAngle = 0; _local13.gotoAndStop("pin"); } else { _local13.gotoAndStop("hinge"); }; _local6.addChild(_local13); _local13.x = _local6.mouseX; _local13.y = _local6.mouseY; _local6.pin = _local13; pinnedObjects.push(_local6); } else { _local6 = _local7.m_userData; _local13 = _local6.pin; _local13.useStatic = true; _local13.useGround = false; if (Globals.pointerMode == Globals.PIN_MODE){ _local13.jd.enableLimit = true; _local13.jd.lowerAngle = 0; _local13.jd.upperAngle = 0; _local13.gotoAndStop("pin"); } else { _local13.gotoAndStop("hinge"); }; _local13.x = _local6.mouseX; _local13.y = _local6.mouseY; }; }; }; break; }; } public function fcredits(_arg1:Event){ aspasmenu.removeEventListener(Event.ENTER_FRAME, rotaraspas); gotoAndStop("credits"); } public function revisarLinea(_arg1:Array):Array{ var _local2:Boolean; var _local3:int; var _local4:Point; var _local5:Point; var _local6:Point; var _local7:Point; var _local8:Point; var _local9:Point; var _local10:Point; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Array; if (connectedPinned.length > 0){ return (null); }; _local2 = true; _local3 = 0; _local4 = new Point(0, 0); _local5 = _local4; _local6 = _local4; _local7 = _local4; _local8 = _local4; _local3 = 0; while (_local3 < _arg1.length) { _local4 = _arg1[_local3]; if (_local4.x < _local5.x){ _local5 = _local4; } else { if (_local4.x > _local6.x){ _local6 = _local4; }; }; if (_local4.y < _local7.y){ _local7 = _local4; } else { if (_local4.y > _local8.y){ _local8 = _local4; }; }; _local3++; }; if (Point.distance(_local5, _local6) > Point.distance(_local7, _local8)){ _local9 = _local5; _local10 = _local6; } else { if (_local7.x <= _local8.x){ _local9 = _local7; _local10 = _local8; } else { _local9 = _local8; _local10 = _local7; }; }; _local11 = calcularAngulo(_local9, _local10); _local3 = 0; while (_local3 < _arg1.length) { _local4 = _arg1[_local3]; _local12 = angleDiff(_local11, calcularAngulo(_local9, _local4)); _local13 = Point.distance(_local9, _local4); _local14 = Math.abs((Math.sin(_local12) * _local13)); if (_local14 > MIN_DIST_TO_LINE){ _local2 = false; break; }; _local3++; }; _local15 = null; if (_local2){ _local15 = makeLine2(_local9, _local10); }; return (_local15); } public function checkNearToPin(_arg1:b2Body){ var _local2:Point; var _local3:Point; var _local4:Point; var _local5:Point; var _local6:Point; if ((((((puntosFigura.length > 1)) && (_arg1.m_userData.pin))) && ((connectedPinned.indexOf(_arg1) == -1)))){ _local2 = _arg1.m_userData.pin.localToGlobal(new Point(0, 0)); _local2.x = (_local2.x - newBody.x); _local2.y = (_local2.y - newBody.y); _local3 = new Point((_local2.x + 5), (_local2.y + 5)); _local4 = new Point((_local2.x + 5), (_local2.y - 5)); _local5 = new Point((_local2.x - 5), (_local2.y - 5)); _local6 = new Point((_local2.x - 5), (_local2.y + 5)); puntosFigura.push(_local3); puntosFigura.push(_local4); puntosFigura.push(_local5); puntosFigura.push(_local6); connectedPinned.push(_arg1); }; } public function destroyJoints(_arg1:b2Body){ var _local2:b2Joint; var _local3:b2JointNode; _local3 = _arg1.GetJointList(); while (_local3) { _local2 = _local3.joint; _local3 = _local3.next; level.m_world.DestroyJoint(_local2); level.removeChild(_local2.m_userData); }; } public function introComplete(_arg1:Event):void{ gotoAndStop("contenedor"); } public function customCursorOff(){ stage.removeChild(inGameUI); stage.removeChild(cursor); Mouse.show(); } public function fhelp_button(_arg1:Event){ var _local2:MovieClip; Globals.lastGameState = Globals.gameState; Globals.gameState = Globals.GAME_PAUSED; _local2 = new inGameHelp(); _local2.filters = shadowFilter; stage.addChild(_local2); customCursorOff(); } public function startCircle(_arg1:Event){ if (((drawing) && ((puntosFigura.length == 1)))){ if (!checkCircleBounds(newBody.x, newBody.y, circleRadius)){ drawingCircle = true; }; }; } public function initializeLevel(_arg1:MWLevel){ var _local2:*; var _local3:MovieClip; var _local4:int; if (level){ removeListeners(); stage.removeChild(level); level = null; }; Globals.gamePaused = false; Globals.pointerMode = Globals.CRAYON_MODE; currentColorProperty = 0; newBody = null; level = _arg1; if (level.i_bolita){ bola = level.i_bolita; } else { if (level.i_cajita){ bola = level.i_cajita; }; }; if (Globals.useFilter){ bola.filters = softBlurFilter; }; bolaStart = new Point(bola.x, bola.y); drawing = false; drawingCircle = false; pinnedObjects = new Array(); stage.addChild(level); _local2 = level.getRect(level); level.createLevel(1200, -400, 920, -400, null, true, 1, 10, (1 / 30)); if (level.fondo == "negro"){ inGameUI.levelnum.textfield.textColor = 0xFFFFFF; inGameUI.help_button.transform.colorTransform = whiteTint; inGameUI.music_button.transform.colorTransform = whiteTint; inGameUI.selectLevel_button.transform.colorTransform = whiteTint; } else { inGameUI.levelnum.textfield.textColor = 0; inGameUI.help_button.transform.colorTransform = noTint; inGameUI.music_button.transform.colorTransform = noTint; inGameUI.selectLevel_button.transform.colorTransform = noTint; }; inGameUI.levelnum.textfield.text = ("Level " + Globals.currentLevel); inGameUI.visible = true; if (Globals.currentLevel == 27){ inGameUI.visible = false; timerBackToMenu = new Timer(10000, 1); timerBackToMenu.addEventListener(TimerEvent.TIMER_COMPLETE, fTimerBackToMenu); timerBackToMenu.start(); } else { if (Globals.currentLevel == 28){ inGameUI.levelnum.textfield.text = "Free Play"; }; }; _local4 = 0; while (_local4 < level.numChildren) { if ((level.getChildAt(_local4) is b2iGameObject)){ _local3 = MovieClip(level.getChildAt(_local4)); _local3.createBody(); }; _local4++; }; bola.m_body.AllowSleeping(false); estrellas = new Array(); estrellasOrigen = new Array(); puntosFigura = new Array(); perimeter = 0; shapesUsed = 0; lastPoint = new Point(0, 0); findStars(); stage.addEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown, false, 0, true); stage.addEventListener(MouseEvent.MOUSE_UP, handleMouseUp, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, handleKeyUp, false, 0, true); addEventListener(Event.ENTER_FRAME, update, false, 0, true); customCursorOn(); Globals.gameState = Globals.GAME_PLAY; level.focusRect = false; stage.focus = level; i_fondo.gotoAndStop(level.fondo); level.m_world.SetListener(new BoundaryListener()); Globals.destroyList = new Array(); } public function calcularAngulo(_arg1:Point, _arg2:Point):Number{ return (Math.atan2((_arg2.y - _arg1.y), (_arg2.x - _arg1.x))); } public function pickLevel(_arg1:int):MWLevel{ var _local2:MWLevel; switch (_arg1){ case 1: _local2 = new Nivel1(); _local2.fondo = "blanco"; break; case 2: _local2 = new Nivel27(); _local2.fondo = "blanco"; break; case 3: _local2 = new Nivel2(); _local2.fondo = "azul"; break; case 4: _local2 = new Nivel3(); _local2.fondo = "azul"; break; case 5: _local2 = new Nivel4(); _local2.fondo = "amarillo"; break; case 6: _local2 = new Nivel5(); _local2.fondo = "amarillo"; break; case 7: _local2 = new Nivel6(); _local2.fondo = "negro"; break; case 8: _local2 = new Nivel7(); _local2.fondo = "negro"; break; case 9: _local2 = new Nivel8(); _local2.fondo = "blanco"; break; case 10: _local2 = new Nivel9(); _local2.fondo = "blanco"; break; case 11: _local2 = new Nivel10(); _local2.fondo = "azul"; break; case 12: _local2 = new Nivel12(); _local2.fondo = "azul"; break; case 13: _local2 = new Nivel13(); _local2.fondo = "amarillo"; break; case 14: _local2 = new Nivel14(); _local2.fondo = "amarillo"; break; case 15: _local2 = new Nivel15(); _local2.fondo = "negro"; break; case 16: _local2 = new Nivel16(); _local2.fondo = "negro"; break; case 17: _local2 = new Nivel17(); _local2.fondo = "blanco"; break; case 18: _local2 = new Nivel18(); _local2.fondo = "blanco"; break; case 19: _local2 = new Nivel19(); _local2.fondo = "azul"; break; case 20: _local2 = new Nivel20(); _local2.fondo = "azul"; break; case 21: _local2 = new Nivel21(); _local2.fondo = "amarillo"; break; case 22: _local2 = new Nivel22(); _local2.fondo = "amarillo"; break; case 23: _local2 = new Nivel23(); _local2.fondo = "negro"; break; case 24: _local2 = new Nivel24(); _local2.fondo = "negro"; break; case 25: _local2 = new Nivel25(); _local2.fondo = "blanco"; break; case 26: _local2 = new Nivel26(); _local2.fondo = "blanco"; break; case 27: _local2 = new Nivel28(); _local2.fondo = "azul"; break; case 28: _local2 = new Nivel29(); _local2.fondo = "azul"; break; }; return (_local2); } public function getBodyAtPoint(_arg1:Point):b2Body{ var _local2:b2AABB; var _local3:b2Vec2; var _local4:int; var _local5:Array; var _local6:int; var _local7:b2Body; var _local8:int; var _local9:Boolean; _local2 = new b2AABB(); _local2.minVertex.Set((_arg1.x - 0.001), (_arg1.y - 0.001)); _local2.maxVertex.Set((_arg1.x + 0.001), (_arg1.y + 0.001)); _local3 = new b2Vec2(_arg1.x, _arg1.y); _local4 = 10; _local5 = new Array(); _local6 = level.m_world.Query(_local2, _local5, _local4); _local7 = null; _local8 = 0; while (_local8 < _local6) { _local9 = _local5[_local8].TestPoint(_local3); if (_local9){ _local7 = _local5[_local8].m_body; break; }; _local8++; }; return (_local7); } public function rotaraspas(_arg1:Event){ aspasmenu.rotation = (aspasmenu.rotation + 1); } public function selectLevel(_arg1:MouseEvent){ var _local2:int; _local2 = int(_arg1.target.levelname.text); Globals.currentLevel = _local2; removeChild(links); links = null; gotoAndStop("startGame"); } public function checkPinnedObjects(_arg1:MWBody){ var _local2:Array; var _local3:Array; var _local4:int; _local3 = new Array(); _local4 = 0; while (_local4 < pinnedObjects.length) { if (((pinnedObjects[_local4].m_body) && (pinnedObjects[_local4].pin))){ if (checkPin(pinnedObjects[_local4], _arg1)){ pinnedObjects[_local4].pin = null; } else { _local3.push(pinnedObjects[_local4]); }; }; _local4++; }; pinnedObjects = _local3; } } }//package Drawing_flaSection 81//MusicButton_89 (Drawing_fla.MusicButton_89) package Drawing_fla { import flash.display.*; public dynamic class MusicButton_89 extends MovieClip { public function MusicButton_89(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Drawing_flaSection 82//Subrayar_100 (Drawing_fla.Subrayar_100) package Drawing_fla { import flash.display.*; public dynamic class Subrayar_100 extends MovieClip { public function Subrayar_100(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package Drawing_flaSection 83//Tutorial_107 (Drawing_fla.Tutorial_107) package Drawing_fla { import flash.events.*; import flash.display.*; public dynamic class Tutorial_107 extends MovieClip { public var frame:int; public var tutnext:SimpleButton; public var tutback:SimpleButton; public function Tutorial_107(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10); } function frame10(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ frame = 2; tutnext.addEventListener(MouseEvent.CLICK, gonext, false, 0, true); tutback.addEventListener(MouseEvent.CLICK, goback, false, 0, true); checkNextBack(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } public function checkNextBack(){ if (frame == 2){ tutback.visible = false; } else { tutback.visible = true; }; if (frame == totalFrames){ tutnext.visible = false; } else { tutnext.visible = true; }; } public function goback(_arg1:Event){ if (frame > 2){ prevFrame(); }; frame--; checkNextBack(); } public function gonext(_arg1:Event){ if (frame < totalFrames){ nextFrame(); }; frame++; checkNextBack(); } } }//package Drawing_flaSection 84//Color (fl.motion.Color) package fl.motion { import flash.geom.*; import flash.display.*; public class Color extends ColorTransform { private var _tintMultiplier:Number;// = 0 private var _tintColor:Number;// = 0 public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){ _tintColor = 0; _tintMultiplier = 0; super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } public function setTint(_arg1:uint, _arg2:Number):void{ var _local3:uint; var _local4:uint; var _local5:uint; this._tintColor = _arg1; this._tintMultiplier = _arg2; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2))); _local3 = ((_arg1 >> 16) & 0xFF); _local4 = ((_arg1 >> 8) & 0xFF); _local5 = (_arg1 & 0xFF); this.redOffset = Math.round((_local3 * _arg2)); this.greenOffset = Math.round((_local4 * _arg2)); this.blueOffset = Math.round((_local5 * _arg2)); } public function set tintColor(_arg1:uint):void{ this.setTint(_arg1, this.tintMultiplier); } public function get brightness():Number{ return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1)); } private function deriveTintColor():uint{ var _local1:Number; var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; _local1 = (1 / this.tintMultiplier); _local2 = Math.round((this.redOffset * _local1)); _local3 = Math.round((this.greenOffset * _local1)); _local4 = Math.round((this.blueOffset * _local1)); _local5 = (((_local2 << 16) | (_local3 << 8)) | _local4); return (_local5); } public function get tintMultiplier():Number{ return (this._tintMultiplier); } public function get tintColor():uint{ return (this._tintColor); } public function set brightness(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (_arg1 > 1){ _arg1 = 1; } else { if (_arg1 < -1){ _arg1 = -1; }; }; _local2 = (1 - Math.abs(_arg1)); _local3 = 0; if (_arg1 > 0){ _local3 = (_arg1 * 0xFF); }; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2)); this.redOffset = (this.greenOffset = (this.blueOffset = _local3)); } public function set tintMultiplier(_arg1:Number):void{ this.setTint(this.tintColor, _arg1); } private function parseXML(_arg1:XML=null):Color{ var _local2:XML; var _local3:XML; var _local4:String; var _local5:uint; if (!_arg1){ return (this); }; _local2 = _arg1.elements()[0]; if (!_local2){ return (this); }; for each (_local3 in _local2.attributes()) { _local4 = _local3.localName(); if (_local4 == "tintColor"){ _local5 = (Number(_local3.toString()) as uint); this.tintColor = _local5; } else { this[_local4] = Number(_local3.toString()); }; }; return (this); } public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{ var _local4:Number; var _local5:uint; var _local6:uint; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:uint; var _local16:uint; var _local17:uint; _local4 = (1 - _arg3); _local5 = ((_arg1 >> 24) & 0xFF); _local6 = ((_arg1 >> 16) & 0xFF); _local7 = ((_arg1 >> 8) & 0xFF); _local8 = (_arg1 & 0xFF); _local9 = ((_arg2 >> 24) & 0xFF); _local10 = ((_arg2 >> 16) & 0xFF); _local11 = ((_arg2 >> 8) & 0xFF); _local12 = (_arg2 & 0xFF); _local13 = ((_local5 * _local4) + (_local9 * _arg3)); _local14 = ((_local6 * _local4) + (_local10 * _arg3)); _local15 = ((_local7 * _local4) + (_local11 * _arg3)); _local16 = ((_local8 * _local4) + (_local12 * _arg3)); _local17 = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16); return (_local17); } public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:Number; var _local5:ColorTransform; _local4 = (1 - _arg3); _local5 = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3))); return (_local5); } public static function fromXML(_arg1:XML):Color{ return (Color(new (Color).parseXML(_arg1))); } } }//package fl.motionSection 85//BoundaryListener (Game.BoundaryListener) package Game { import Box2D.Dynamics.*; public class BoundaryListener extends b2WorldListener { override public function NotifyBoundaryViolated(_arg1:b2Body):uint{ Globals.destroyList.push(_arg1.m_userData); return (b2_freezeBody); } } }//package GameSection 86//Globals (Game.Globals) package Game { import flash.events.*; import flash.media.*; import flash.net.*; public class Globals { public static const GAME_LEVELCOMPLETE:int = 3; public static const numLevels:int = 26; public static const HINGE_MODE:int = 3; public static const GAME_PAUSED:int = 1; public static const GAME_PLAY:int = 0; public static const GAME_RESTART:int = 2; public static const PIN_MODE:int = 2; public static const GAME_RESUME:int = 4; public static const CRAYON_MODE:int = 0; public static const ERASER_MODE:int = 1; public static var pointerMode:int; public static var music2:Sound; public static var gamePaused:Boolean; public static var lastGameState:int; public static var currentLevel:int; public static var savedData:SharedObject; public static var destroyList:Array; public static var useFilter:Boolean = true; public static var music1:Sound; public static var soundChannel:SoundChannel; public static var gameState:int; public static function loopMusic(_arg1:Event){ Globals.soundChannel.removeEventListener(Event.SOUND_COMPLETE, Globals.loopMusic); Globals.soundChannel = Globals.music2.play(); Globals.soundChannel.addEventListener(Event.SOUND_COMPLETE, Globals.loopMusic, false, 0, true); } } }//package GameSection 87//MWBody (Game.MWBody) package Game { import Box2DIntegration.*; public class MWBody extends b2iBody { public var canDestroy:Boolean;// = true public var id:uint;// = 0 public var pin:Pin;// = null public var canPin:Boolean;// = true private static var idCount = 0; public function MWBody(){ canPin = true; canDestroy = true; pin = null; id = 0; super(); idCount++; id = idCount; } } }//package GameSection 88//MWLevel (Game.MWLevel) package Game { import flash.display.*; import Box2DIntegration.*; public dynamic class MWLevel extends b2iLevel { public var fondo:String; public var i_bolita:Bolita; public var numPins:int;// = 0 public var i_joint:RevJoint; public var banderin:Estrellita; public var bolita:b2iGameObject; public var endingCredits:MovieClip; public var i_cajita:Cajita; public function MWLevel(){ numPins = 0; super(); } } }//package GameSection 89//mcInternalAnimation_3 (MiniclipIntroAS3_fla.mcInternalAnimation_3) package MiniclipIntroAS3_fla { import flash.display.*; import flash.text.*; public dynamic class mcInternalAnimation_3 extends MovieClip { public var mcProgress:MovieClip; public var mcTimer:MovieClip; public var textStatus:TextField; public var mcOffsite:SimpleButton; } }//package MiniclipIntroAS3_flaSection 90//mcProgressBar_4 (MiniclipIntroAS3_fla.mcProgressBar_4) package MiniclipIntroAS3_fla { import flash.display.*; public dynamic class mcProgressBar_4 extends MovieClip { public function mcProgressBar_4(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MiniclipIntroAS3_flaSection 91//Arbol (Arbol) package { import Game.*; public dynamic class Arbol extends MWBody { public var __id10_:RectShape; public var __id11_:RectShape; public var __id12_:RectShape; public var __id9_:RectShape; public function Arbol(){ addFrameScript(0, frame1); __setProp___id12__Arbol_Layer1_1(); __setProp___id9__Arbol_Layer1_1(); __setProp___id11__Arbol_Layer1_1(); __setProp___id10__Arbol_Layer1_1(); } function __setProp___id11__Arbol_Layer1_1(){ try { __id11_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id11_.density = 0; __id11_.friction = 1; __id11_.restitution = 0.1; try { __id11_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ this.canDestroy = false; this.canPin = false; } function __setProp___id10__Arbol_Layer1_1(){ try { __id10_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id10_.density = 0; __id10_.friction = 1; __id10_.restitution = 0.1; try { __id10_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id12__Arbol_Layer1_1(){ try { __id12_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id12_.density = 0; __id12_.friction = 1; __id12_.restitution = 0.1; try { __id12_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id9__Arbol_Layer1_1(){ try { __id9_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id9_.density = 0; __id9_.friction = 1; __id9_.restitution = 0.1; try { __id9_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//packageSection 92//Basura (Basura) package { import Game.*; public dynamic class Basura extends MWBody { public var __id16_:RectShape; public function Basura(){ addFrameScript(0, frame1); __setProp___id16__Basura_Layer1_1(); } function frame1(){ this.canPin = false; this.canDestroy = false; } function __setProp___id16__Basura_Layer1_1(){ try { __id16_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id16_.density = 3; __id16_.friction = 0.3; __id16_.restitution = 0.2; try { __id16_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//packageSection 93//Bloque (Bloque) package { import Game.*; public dynamic class Bloque extends MWBody { public var __id14_:RectShape; public function Bloque(){ addFrameScript(0, frame1); __setProp___id14__Bloque_Layer1_1(); } function frame1(){ this.canPin = false; this.canDestroy = false; } function __setProp___id14__Bloque_Layer1_1(){ try { __id14_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id14_.density = 3; __id14_.friction = 0.3; __id14_.restitution = 0.2; try { __id14_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//packageSection 94//BloqueNivel11 (BloqueNivel11) package { import Game.*; public dynamic class BloqueNivel11 extends MWBody { public var __id15_:RectShape; public function BloqueNivel11(){ addFrameScript(0, frame1); __setProp___id15__BloqueNivel11_Layer2_1(); } function frame1(){ this.canDestroy = false; this.canPin = false; } function __setProp___id15__BloqueNivel11_Layer2_1(){ try { __id15_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id15_.density = 3; __id15_.friction = 0.1; __id15_.restitution = 0.1; try { __id15_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//packageSection 95//BloqueNivel12 (BloqueNivel12) package { import Game.*; public dynamic class BloqueNivel12 extends MWBody { public var __id13_:RectShape; public function BloqueNivel12(){ addFrameScript(0, frame1); __setProp___id13__BloqueNivel12_Layer2_1(); } function frame1(){ this.canDestroy = false; this.canPin = true; } function __setProp___id13__BloqueNivel12_Layer2_1(){ try { __id13_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id13_.density = 0; __id13_.friction = 0.1; __id13_.restitution = 0; try { __id13_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//packageSection 96//BloqueNivel13 (BloqueNivel13) package { import Game.*; public dynamic class BloqueNivel13 extends MWBody { public var __id4_:RectShape; public function BloqueNivel13(){ addFrameScript(0, frame1); __setProp___id4__BloqueNivel13_Layer2_1(); } function __setProp___id4__BloqueNivel13_Layer2_1(){ try { __id4_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id4_.density = 0; __id4_.friction = 0.1; __id4_.restitution = 0; try { __id4_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ this.canDestroy = false; this.canPin = true; } } }//packageSection 97//BloqueNivel14 (BloqueNivel14) package { import Game.*; public dynamic class BloqueNivel14 extends MWBody { public var __id1_:RectShape; public function BloqueNivel14(){ addFrameScript(0, frame1); __setProp___id1__BloqueNivel14_Layer2_1(); } function __setProp___id1__BloqueNivel14_Layer2_1(){ try { __id1_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id1_.density = 3; __id1_.friction = 0.3; __id1_.restitution = 0.2; try { __id1_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ this.canDestroy = false; this.canPin = false; } } }//packageSection 98//BloqueNivel17 (BloqueNivel17) package { import Game.*; public dynamic class BloqueNivel17 extends MWBody { public var __id17_:RectShape; public function BloqueNivel17(){ addFrameScript(0, frame1); __setProp___id17__BloqueNivel17_Layer2_1(); } function frame1(){ this.canDestroy = false; this.canPin = false; } function __setProp___id17__BloqueNivel17_Layer2_1(){ try { __id17_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id17_.density = 3; __id17_.friction = 0.1; __id17_.restitution = 0.2; try { __id17_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//packageSection 99//BloqueNivel18 (BloqueNivel18) package { import Game.*; public dynamic class BloqueNivel18 extends MWBody { public var __id8_:RectShape; public function BloqueNivel18(){ addFrameScript(0, frame1); __setProp___id8__BloqueNivel18_Layer2_1(); } function frame1(){ this.canDestroy = false; this.canPin = false; } function __setProp___id8__BloqueNivel18_Layer2_1(){ try { __id8_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id8_.density = 3; __id8_.friction = 0.1; __id8_.restitution = 0.2; try { __id8_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//packageSection 100//BloqueNivel24 (BloqueNivel24) package { import Game.*; public dynamic class BloqueNivel24 extends MWBody { public var __id2_:RectShape; public function BloqueNivel24(){ addFrameScript(0, frame1); __setProp___id2__BloqueNivel22_Layer2_1(); } function frame1(){ this.canDestroy = false; this.canPin = true; } function __setProp___id2__BloqueNivel22_Layer2_1(){ try { __id2_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id2_.density = 4; __id2_.friction = 0.1; __id2_.restitution = 0.2; try { __id2_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//packageSection 101//BloqueNivel25 (BloqueNivel25) package { import Game.*; public dynamic class BloqueNivel25 extends MWBody { public var __id0_:RectShape; public function BloqueNivel25(){ addFrameScript(0, frame1); __setProp___id0__BloqueNivel25_Layer1_1(); } function __setProp___id0__BloqueNivel25_Layer1_1(){ try { __id0_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id0_.density = 3; __id0_.friction = 0.1; __id0_.restitution = 0.2; try { __id0_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ this.canDestroy = false; this.canPin = true; } } }//packageSection 102//Bolita (Bolita) package { import Game.*; public dynamic class Bolita extends MWBody { public var __id6_:CircleShape; public function Bolita(){ addFrameScript(0, frame1); __setProp___id6__Bolita_shape_1(); } function __setProp___id6__Bolita_shape_1(){ try { __id6_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id6_.density = 1; __id6_.friction = 0.1; __id6_.restitution = 0.3; try { __id6_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ this.canPin = true; this.canDestroy = false; } } }//packageSection 103//Cajita (Cajita) package { import Game.*; public dynamic class Cajita extends MWBody { public var __id7_:RectShape; public function Cajita(){ addFrameScript(0, frame1); __setProp___id7__Cajita_Layer1_1(); } function frame1(){ this.canPin = true; this.canDestroy = false; } function __setProp___id7__Cajita_Layer1_1(){ try { __id7_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id7_.density = 1; __id7_.friction = 0.5; __id7_.restitution = 0.3; try { __id7_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//packageSection 104//Chapter1 (Chapter1) package { import flash.media.*; public dynamic class Chapter1 extends Sound { } }//packageSection 105//CircleShape (CircleShape) package { import Box2DIntegration.*; public dynamic class CircleShape extends b2iCircleShape { public function CircleShape(){ addFrameScript(0, frame1); } function frame1(){ this.visible = false; stop(); } } }//packageSection 106//Cursor (Cursor) package { import flash.display.*; public dynamic class Cursor extends MovieClip { public function Cursor(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//packageSection 107//Empacador (Empacador) package { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import flash.display.*; import Box2DIntegration.*; import Box2D.Common.*; class Empacador extends MovieClip { private var _b2iLevel:b2iLevel; private var _b2Bound:b2Bound; private var _b2ContactNode:b2ContactNode; private var _b2GearJointDef:b2GearJointDef; private var _b2PulleyJoint:b2PulleyJointDef; private var _b2World:b2World; private var _b2iShape:b2iShape; private var _b2BroadPhase:b2BroadPhase; private var _b2Pair:b2Pair; private var _b2Mat22:b2Mat22; private var _b2Shape:b2Shape; private var _b2ContactRegister:b2ContactRegister; private var _b2Math:b2Math; private var _b2iEevoluteJoint:b2iRevoluteJoint; private var _b2iBody:b2iBody; private var _b2NullContact:b2NullContact; private var _b2Vec2:b2Vec2; private var _b2GearJoint:b2GearJoint; private var _b2Contact:b2Contact; private var _b2ShapeDef:b2ShapeDef; private var _b2MouseJointDef:b2MouseJointDef; private var _b2PrismaticJoint:b2PrismaticJoint; private var _b2CircleShape:b2CircleShape; private var _b2MassData:b2MassData; private var _b2iObjectGroup:b2iObjectGroup; private var _b2iBoxShape:b2iBoxShape; private var _b2CollisionFilter:b2CollisionFilter; private var _b2PolyContact:b2PolyContact; private var _b2Manifold:b2Manifold; private var _b2BufferedPair:b2BufferedPair; private var _clipVertex:ClipVertex; private var _b2iCircleShape:b2iCircleShape; private var _b2CircleContact:b2CircleContact; private var _b2PolyDef:b2PolyDef; private var _b2Jacobian:b2Jacobian; private var _b2Body:b2Body; private var _b2JointDef:b2JointDef; private var _b2Proxy; private var _b2ContactConstraintPoint:b2ContactConstraintPoint; private var _b2DistanceJointDef:b2DistanceJointDef; private var _b2TimeStep:b2TimeStep; private var _b2iGameObject:b2iGameObject; private var _b2Joint:b2Joint; private var _b2CircleDef:b2CircleDef; private var _b2DistanceJoint:b2DistanceJoint; private var _b2ContactConstraint:b2ContactConstraint; private var _b2MouseJoint:b2MouseJoint; private var _b2Collision:b2Collision; private var _b2PairManager:b2PairManager; private var _b2PolyShape:b2PolyShape; private var _b2BodyDef:b2BodyDef; private var _b2ContactId:b2ContactID; private var _b2PairCallback:b2PairCallback; private var _b2AABB:b2AABB; private var _b2PrismaticJointDef:b2PrismaticJointDef; private var _features:Features; private var _b2ContactPoint:b2ContactPoint; private var _b2Island:b2Island; private var _b2JointNode:b2JointNode; private var _b2OBB:b2OBB; private var _b2BoxDef:b2BoxDef; private var _b2RevoluteJoint:b2RevoluteJoint; private var _b2PolyAndCircleContact:b2PolyAndCircleContact; private var _b2ContactSolver:b2ContactSolver; private var _b2RevoluteJointDef:b2RevoluteJointDef; private var _b2Settings:b2Settings; private var _b2WorldListener:b2WorldListener; private var _b2ContactManager:b2ContactManager; } }//packageSection 108//EslabonNivel16 (EslabonNivel16) package { import Game.*; public dynamic class EslabonNivel16 extends MWBody { public var __id3_:RectShape; public function EslabonNivel16(){ addFrameScript(0, frame1); __setProp___id3__EslabonNivel16_Layer2_1(); } function __setProp___id3__EslabonNivel16_Layer2_1(){ try { __id3_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id3_.density = 3; __id3_.friction = 0.1; __id3_.restitution = 0.2; try { __id3_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ this.canDestroy = false; this.canPin = false; stop(); } } }//packageSection 109//Estrellita (Estrellita) package { import flash.display.*; public dynamic class Estrellita extends MovieClip { } }//packageSection 110//EstrellitaBlanca (EstrellitaBlanca) package { import flash.display.*; public dynamic class EstrellitaBlanca extends MovieClip { } }//packageSection 111//inGameHelp (inGameHelp) package { import flash.events.*; import Game.*; import flash.display.*; public dynamic class inGameHelp extends MovieClip { public var resume_button:SimpleButton; public var i_tuto:MovieClip; public function inGameHelp(){ addFrameScript(1, frame2); } function frame2(){ resume_button.addEventListener(MouseEvent.CLICK, resumegame, false, 0, true); stop(); } public function resumegame(_arg1:Event){ Globals.gameState = Globals.GAME_RESUME; this.parent.removeChild(this); } } }//packageSection 112//InGameLevelSelect (InGameLevelSelect) package { import flash.events.*; import flash.geom.*; import Game.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class InGameLevelSelect extends MovieClip { public var resume_button:SimpleButton; public var linksXRow:int; public var links:MovieClip; public function InGameLevelSelect(){ addFrameScript(0, frame1); } function frame1(){ resume_button.addEventListener(MouseEvent.CLICK, resumegame, false, 0, true); linksXRow = 6; refreshLinks(); stop(); } public function resumegame(_arg1:Event){ Globals.gameState = Globals.GAME_RESUME; this.parent.removeChild(this); links = null; } public function refreshLinks(){ var _local1:LevelLink; var _local2:int; if (links){ removeChild(links); }; links = new MovieClip(); _local2 = 0; while (_local2 < Globals.numLevels) { _local1 = new LevelLink(); _local1.levelname.text = ("" + (_local2 + 1)); _local1.y = (Math.floor((_local2 / linksXRow)) * 60); _local1.x = ((_local2 % linksXRow) * 50); if (Globals.savedData.data.levelScores[_local2] >= 0){ _local1.gotoAndStop("check"); }; _local1.addEventListener(MouseEvent.CLICK, selectLevel, false, 0, true); links.addChild(_local1); _local2++; }; links.y = 142; links.x = 244; addChild(links); } public function selectLevel(_arg1:MouseEvent){ var _local2:int; _local2 = int(_arg1.target.levelname.text); this.parent.removeChild(this); Globals.currentLevel = _local2; Globals.gameState = Globals.GAME_RESTART; removeChild(links); links = null; } } }//packageSection 113//InGameUI (InGameUI) package { import flash.display.*; public dynamic class InGameUI extends MovieClip { public var ui_barra:MovieClip; public var ui_maskbarra:MovieClip; public var selectLevel_button:SimpleButton; public var levelnum:MovieClip; public var music_button:MovieClip; public var help_button:SimpleButton; public function InGameUI(){ addFrameScript(0, frame1); } function frame1(){ ui_barra.visible = false; levelnum.mouseEnabled = false; stop(); } } }//packageSection 114//LevelLink (LevelLink) package { import flash.events.*; import flash.display.*; import flash.text.*; public dynamic class LevelLink extends MovieClip { public var levelname:TextField; public function LevelLink(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ levelname.mouseEnabled = false; this.buttonMode = true; this.addEventListener(MouseEvent.ROLL_OVER, agrandar, false, 0, true); this.addEventListener(MouseEvent.ROLL_OUT, normalizar, false, 0, true); stop(); } function frame1(){ } function frame2(){ levelname.mouseEnabled = false; this.buttonMode = true; this.addEventListener(MouseEvent.ROLL_OVER, agrandar, false, 0, true); this.addEventListener(MouseEvent.ROLL_OUT, normalizar, false, 0, true); stop(); } public function normalizar(_arg1:Event){ this.scaleX = 1; this.scaleY = 1; } public function agrandar(_arg1:Event){ this.scaleX = 1.1; this.scaleY = 1.1; } } }//packageSection 115//Nivel1 (Nivel1) package { import Game.*; public dynamic class Nivel1 extends MWLevel { } }//packageSection 116//Nivel10 (Nivel10) package { import Game.*; public dynamic class Nivel10 extends MWLevel { } }//packageSection 117//Nivel12 (Nivel12) package { import Game.*; public dynamic class Nivel12 extends MWLevel { } }//packageSection 118//Nivel13 (Nivel13) package { import Game.*; public dynamic class Nivel13 extends MWLevel { } }//packageSection 119//Nivel14 (Nivel14) package { import Game.*; public dynamic class Nivel14 extends MWLevel { } }//packageSection 120//Nivel15 (Nivel15) package { import Game.*; public dynamic class Nivel15 extends MWLevel { } }//packageSection 121//Nivel16 (Nivel16) package { import Game.*; public dynamic class Nivel16 extends MWLevel { } }//packageSection 122//Nivel17 (Nivel17) package { import Game.*; public dynamic class Nivel17 extends MWLevel { } }//packageSection 123//Nivel18 (Nivel18) package { import Game.*; public dynamic class Nivel18 extends MWLevel { } }//packageSection 124//Nivel19 (Nivel19) package { import Game.*; public dynamic class Nivel19 extends MWLevel { } }//packageSection 125//Nivel2 (Nivel2) package { import Game.*; public dynamic class Nivel2 extends MWLevel { } }//packageSection 126//Nivel20 (Nivel20) package { import Game.*; public dynamic class Nivel20 extends MWLevel { } }//packageSection 127//Nivel21 (Nivel21) package { import Game.*; public dynamic class Nivel21 extends MWLevel { } }//packageSection 128//Nivel22 (Nivel22) package { import Game.*; public dynamic class Nivel22 extends MWLevel { } }//packageSection 129//Nivel23 (Nivel23) package { import Game.*; public dynamic class Nivel23 extends MWLevel { } }//packageSection 130//Nivel24 (Nivel24) package { import Game.*; public dynamic class Nivel24 extends MWLevel { } }//packageSection 131//Nivel25 (Nivel25) package { import Game.*; public dynamic class Nivel25 extends MWLevel { } }//packageSection 132//Nivel26 (Nivel26) package { import Game.*; public dynamic class Nivel26 extends MWLevel { } }//packageSection 133//Nivel27 (Nivel27) package { import Game.*; public dynamic class Nivel27 extends MWLevel { } }//packageSection 134//Nivel28 (Nivel28) package { import Game.*; public dynamic class Nivel28 extends MWLevel { public function Nivel28(){ addFrameScript(0, frame1); } function frame1(){ banderin.visible = false; } } }//packageSection 135//Nivel29 (Nivel29) package { import Game.*; public dynamic class Nivel29 extends MWLevel { } }//packageSection 136//Nivel3 (Nivel3) package { import Game.*; public dynamic class Nivel3 extends MWLevel { } }//packageSection 137//Nivel4 (Nivel4) package { import Game.*; public dynamic class Nivel4 extends MWLevel { } }//packageSection 138//Nivel5 (Nivel5) package { import Game.*; public dynamic class Nivel5 extends MWLevel { } }//packageSection 139//Nivel6 (Nivel6) package { import Game.*; public dynamic class Nivel6 extends MWLevel { } }//packageSection 140//Nivel7 (Nivel7) package { import Game.*; public dynamic class Nivel7 extends MWLevel { } }//packageSection 141//Nivel8 (Nivel8) package { import Game.*; public dynamic class Nivel8 extends MWLevel { } }//packageSection 142//Nivel9 (Nivel9) package { import Game.*; public dynamic class Nivel9 extends MWLevel { } }//packageSection 143//Paquete (Paquete) package { public dynamic class Paquete extends Empacador { } }//packageSection 144//Pin (Pin) package { import Box2DIntegration.*; public dynamic class Pin extends b2iRevoluteJoint { public function Pin(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//packageSection 145//Pizo (Pizo) package { import Game.*; public dynamic class Pizo extends MWBody { public var __id5_:RectShape; public function Pizo(){ addFrameScript(0, frame1); __setProp___id5__Pizo_Layer1_1(); } function __setProp___id5__Pizo_Layer1_1(){ try { __id5_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id5_.density = 0; __id5_.friction = 0.5; __id5_.restitution = 0.2; try { __id5_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ this.canPin = false; this.canDestroy = false; this.visible = false; } } }//packageSection 146//RectShape (RectShape) package { import Box2DIntegration.*; public dynamic class RectShape extends b2iBoxShape { public function RectShape(){ addFrameScript(0, frame1); } function frame1(){ this.visible = false; stop(); } } }//packageSection 147//RevJoint (RevJoint) package { import Box2DIntegration.*; public dynamic class RevJoint extends b2iRevoluteJoint { public function RevJoint(){ addFrameScript(0, frame1); } function frame1(){ this.createJoint(); this.visible = false; } } }//packageSection 148//ScoreScreen (ScoreScreen) package { import flash.events.*; import flash.geom.*; import Game.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class ScoreScreen extends MovieClip { public var bnext:SimpleButton; public var linksXRow:int; public var links:MovieClip; public var blevelselect:SimpleButton; public var numshapes:TextField; public function ScoreScreen(){ addFrameScript(0, frame1, 1, frame2); } public function nextLevel(_arg1:Event){ Globals.currentLevel++; if (Globals.currentLevel <= (Globals.numLevels + 1)){ Globals.gameState = Globals.GAME_RESTART; this.parent.removeChild(this); }; } function frame1(){ if (Globals.currentLevel == 26){ bnext.visible = false; }; bnext.addEventListener(MouseEvent.CLICK, nextLevel, false, 0, true); blevelselect.addEventListener(MouseEvent.CLICK, flevelSelect, false, 0, true); numshapes.mouseEnabled = false; numshapes.text = Globals.savedData.data.levelScores[(Globals.currentLevel - 1)]; stop(); } function frame2(){ linksXRow = 6; refreshLinks(); stop(); } public function flevelSelect(_arg1:Event){ this.gotoAndStop("levelSelect"); } public function refreshLinks(){ var _local1:LevelLink; var _local2:int; if (links){ removeChild(links); }; links = new MovieClip(); _local2 = 0; while (_local2 < Globals.numLevels) { _local1 = new LevelLink(); _local1.levelname.text = ("" + (_local2 + 1)); _local1.y = (Math.floor((_local2 / linksXRow)) * 60); _local1.x = ((_local2 % linksXRow) * 50); if (Globals.savedData.data.levelScores[_local2] >= 0){ _local1.gotoAndStop("check"); }; _local1.addEventListener(MouseEvent.CLICK, selectLevel, false, 0, true); links.addChild(_local1); _local2++; }; links.y = 142; links.x = 244; addChild(links); } public function selectLevel(_arg1:MouseEvent){ var _local2:int; _local2 = int(_arg1.target.levelname.text); this.parent.removeChild(this); Globals.currentLevel = _local2; Globals.gameState = Globals.GAME_RESTART; removeChild(links); links = null; } } }//packageSection 149//Snowflake (Snowflake) package { import flash.display.*; public dynamic class Snowflake extends MovieClip { } }//package
Library Items
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Symbol 2 MovieClip {Snowflake} | Uses:1 | |
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Symbol 4 Graphic | Used by:8 496 499 | |
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Symbol 6 Font | Used by:7 | |
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Symbol 8 Button | Uses:7 4 | Used by:496 |
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Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip {Estrellita} | Uses:10 11 12 13 14 | Used by:16 553 560 566 571 578 584 591 610 621 630 638 645 648 663 672 677 680 684 687 693 694 741 |
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Symbol 18 Text | Uses:17 | Used by:496 |
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Symbol 20 Text | Uses:19 | Used by:496 |
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Symbol 41 MovieClip | Uses:21 9 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | Used by:496 |
Symbol 42 Text | Uses:17 | Used by:496 |
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Symbol 66 Graphic | Used by:88 | |
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Symbol 68 Graphic | Used by:88 | |
Symbol 69 Graphic | Used by:88 | |
Symbol 70 Graphic | Used by:88 | |
Symbol 71 Graphic | Used by:88 | |
Symbol 72 Graphic | Used by:88 | |
Symbol 73 Graphic | Used by:88 | |
Symbol 74 Graphic | Used by:88 | |
Symbol 75 Graphic | Used by:88 | |
Symbol 76 Graphic | Used by:88 | |
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Symbol 78 Graphic | Used by:88 | |
Symbol 79 Graphic | Used by:88 | |
Symbol 80 Graphic | Used by:88 | |
Symbol 81 Graphic | Used by:88 | |
Symbol 82 Graphic | Used by:88 | |
Symbol 83 Graphic | Used by:88 | |
Symbol 84 Graphic | Used by:88 | |
Symbol 85 Graphic | Used by:88 | |
Symbol 86 Graphic | Used by:88 | |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip | Uses:44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | Used by:496 |
Symbol 89 Text | Uses:17 | Used by:496 |
Symbol 90 Text | Uses:19 | Used by:496 |
Symbol 91 Graphic | Used by:147 | |
Symbol 92 Graphic | Used by:147 | |
Symbol 93 Graphic | Used by:147 | |
Symbol 94 Graphic | Used by:147 | |
Symbol 95 Graphic | Used by:147 | |
Symbol 96 Graphic | Used by:147 | |
Symbol 97 Graphic | Used by:147 | |
Symbol 98 Graphic | Used by:147 | |
Symbol 99 Graphic | Used by:147 | |
Symbol 100 Graphic | Used by:147 | |
Symbol 101 Graphic | Used by:147 | |
Symbol 102 Graphic | Used by:147 | |
Symbol 103 Graphic | Used by:147 | |
Symbol 104 Graphic | Used by:147 | |
Symbol 105 Graphic | Used by:147 | |
Symbol 106 Graphic | Used by:147 | |
Symbol 107 Graphic | Used by:147 | |
Symbol 108 Graphic | Used by:147 | |
Symbol 109 Graphic | Used by:147 | |
Symbol 110 Graphic | Used by:147 | |
Symbol 111 Graphic | Used by:147 | |
Symbol 112 Graphic | Used by:147 | |
Symbol 113 Graphic | Used by:147 | |
Symbol 114 Graphic | Used by:147 | |
Symbol 115 Graphic | Used by:147 | |
Symbol 116 Graphic | Used by:147 | |
Symbol 117 Graphic | Used by:147 | |
Symbol 118 Graphic | Used by:147 | |
Symbol 119 Graphic | Used by:147 | |
Symbol 120 Graphic | Used by:147 | |
Symbol 121 Graphic | Used by:147 | |
Symbol 122 Graphic | Used by:147 | |
Symbol 123 Graphic | Used by:147 | |
Symbol 124 Graphic | Used by:147 | |
Symbol 125 Graphic | Used by:147 | |
Symbol 126 Graphic | Used by:147 | |
Symbol 127 Graphic | Used by:147 | |
Symbol 128 Graphic | Used by:147 | |
Symbol 129 Graphic | Used by:147 | |
Symbol 130 Graphic | Used by:147 | |
Symbol 131 Graphic | Used by:147 | |
Symbol 132 Graphic | Used by:147 | |
Symbol 133 Graphic | Used by:147 | |
Symbol 134 Graphic | Used by:147 | |
Symbol 135 Graphic | Used by:147 | |
Symbol 136 Graphic | Used by:147 | |
Symbol 137 Graphic | Used by:147 | |
Symbol 138 Graphic | Used by:147 | |
Symbol 139 Graphic | Used by:147 | |
Symbol 140 Graphic | Used by:147 | |
Symbol 141 Graphic | Used by:147 | |
Symbol 142 Graphic | Used by:147 | |
Symbol 143 Graphic | Used by:147 | |
Symbol 144 Graphic | Used by:147 | |
Symbol 145 Graphic | Used by:147 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:91 44 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | Used by:496 |
Symbol 148 Text | Uses:19 | Used by:496 |
Symbol 149 Graphic | Used by:174 | |
Symbol 150 Graphic | Used by:174 | |
Symbol 151 Graphic | Used by:174 | |
Symbol 152 Graphic | Used by:174 | |
Symbol 153 Graphic | Used by:174 | |
Symbol 154 Graphic | Used by:174 | |
Symbol 155 Graphic | Used by:174 | |
Symbol 156 Graphic | Used by:174 | |
Symbol 157 Graphic | Used by:174 | |
Symbol 158 Graphic | Used by:174 | |
Symbol 159 Graphic | Used by:174 | |
Symbol 160 Graphic | Used by:174 | |
Symbol 161 Graphic | Used by:174 | |
Symbol 162 Graphic | Used by:174 | |
Symbol 163 Graphic | Used by:174 | |
Symbol 164 Graphic | Used by:174 | |
Symbol 165 Graphic | Used by:174 | |
Symbol 166 Graphic | Used by:174 | |
Symbol 167 Graphic | Used by:174 | |
Symbol 168 Graphic | Used by:174 | |
Symbol 169 Graphic | Used by:174 | |
Symbol 170 Graphic | Used by:174 | |
Symbol 171 Graphic | Used by:174 | |
Symbol 172 Graphic | Used by:174 | |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:44 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 | Used by:496 |
Symbol 175 Text | Uses:17 | Used by:496 |
Symbol 176 Text | Uses:19 | Used by:496 |
Symbol 177 Graphic | Used by:318 | |
Symbol 178 Graphic | Used by:318 | |
Symbol 179 Graphic | Used by:318 | |
Symbol 180 Graphic | Used by:318 | |
Symbol 181 Graphic | Used by:318 | |
Symbol 182 Graphic | Used by:318 | |
Symbol 183 Graphic | Used by:318 | |
Symbol 184 Graphic | Used by:318 | |
Symbol 185 Graphic | Used by:318 | |
Symbol 186 Graphic | Used by:318 | |
Symbol 187 Graphic | Used by:318 | |
Symbol 188 Graphic | Used by:318 | |
Symbol 189 Graphic | Used by:318 | |
Symbol 190 Graphic | Used by:318 | |
Symbol 191 Graphic | Used by:318 | |
Symbol 192 Graphic | Used by:318 | |
Symbol 193 Graphic | Used by:318 | |
Symbol 194 Graphic | Used by:318 | |
Symbol 195 Graphic | Used by:318 | |
Symbol 196 Graphic | Used by:318 | |
Symbol 197 Graphic | Used by:318 | |
Symbol 198 Graphic | Used by:318 | |
Symbol 199 Graphic | Used by:318 | |
Symbol 200 Graphic | Used by:318 | |
Symbol 201 Graphic | Used by:318 | |
Symbol 202 Graphic | Used by:318 | |
Symbol 203 Graphic | Used by:318 | |
Symbol 204 Graphic | Used by:318 | |
Symbol 205 Graphic | Used by:318 | |
Symbol 206 Graphic | Used by:318 | |
Symbol 207 Graphic | Used by:318 | |
Symbol 208 Graphic | Used by:318 | |
Symbol 209 Graphic | Used by:318 | |
Symbol 210 Graphic | Used by:318 | |
Symbol 211 Graphic | Used by:318 | |
Symbol 212 Graphic | Used by:318 | |
Symbol 213 Graphic | Used by:318 | |
Symbol 214 Graphic | Used by:318 | |
Symbol 215 Graphic | Used by:318 | |
Symbol 216 Graphic | Used by:318 | |
Symbol 217 Graphic | Used by:318 | |
Symbol 218 Graphic | Used by:318 | |
Symbol 219 Graphic | Used by:318 | |
Symbol 220 Graphic | Used by:318 | |
Symbol 221 Graphic | Used by:318 | |
Symbol 222 Graphic | Used by:318 | |
Symbol 223 Graphic | Used by:318 | |
Symbol 224 Graphic | Used by:318 | |
Symbol 225 Graphic | Used by:318 | |
Symbol 226 Graphic | Used by:318 | |
Symbol 227 Graphic | Used by:318 | |
Symbol 228 Graphic | Used by:318 | |
Symbol 229 Graphic | Used by:318 | |
Symbol 230 Graphic | Used by:318 | |
Symbol 231 Graphic | Used by:318 | |
Symbol 232 Graphic | Used by:318 | |
Symbol 233 Graphic | Used by:318 | |
Symbol 234 Graphic | Used by:318 | |
Symbol 235 Graphic | Used by:318 | |
Symbol 236 Graphic | Used by:318 | |
Symbol 237 Graphic | Used by:318 | |
Symbol 238 Graphic | Used by:318 | |
Symbol 239 Graphic | Used by:318 | |
Symbol 240 Graphic | Used by:318 | |
Symbol 241 Graphic | Used by:318 | |
Symbol 242 Graphic | Used by:318 | |
Symbol 243 Graphic | Used by:318 | |
Symbol 244 Graphic | Used by:318 | |
Symbol 245 Graphic | Used by:318 | |
Symbol 246 Graphic | Used by:318 | |
Symbol 247 Graphic | Used by:318 | |
Symbol 248 Graphic | Used by:318 | |
Symbol 249 Graphic | Used by:318 | |
Symbol 250 Graphic | Used by:318 | |
Symbol 251 Graphic | Used by:318 | |
Symbol 252 Graphic | Used by:318 | |
Symbol 253 Graphic | Used by:318 | |
Symbol 254 Graphic | Used by:318 | |
Symbol 255 Graphic | Used by:318 | |
Symbol 256 Graphic | Used by:318 | |
Symbol 257 Graphic | Used by:318 | |
Symbol 258 Graphic | Used by:318 | |
Symbol 259 Graphic | Used by:318 | |
Symbol 260 Graphic | Used by:318 | |
Symbol 261 Graphic | Used by:318 | |
Symbol 262 Graphic | Used by:318 | |
Symbol 263 Graphic | Used by:318 | |
Symbol 264 Graphic | Used by:318 | |
Symbol 265 Graphic | Used by:318 | |
Symbol 266 Graphic | Used by:318 | |
Symbol 267 Graphic | Used by:318 | |
Symbol 268 Graphic | Used by:318 | |
Symbol 269 Graphic | Used by:318 | |
Symbol 270 Graphic | Used by:318 | |
Symbol 271 Graphic | Used by:318 | |
Symbol 272 Graphic | Used by:318 | |
Symbol 273 Graphic | Used by:318 | |
Symbol 274 Graphic | Used by:318 | |
Symbol 275 Graphic | Used by:318 | |
Symbol 276 Graphic | Used by:318 | |
Symbol 277 Graphic | Used by:318 | |
Symbol 278 Graphic | Used by:318 | |
Symbol 279 Graphic | Used by:318 | |
Symbol 280 Graphic | Used by:318 | |
Symbol 281 Graphic | Used by:318 | |
Symbol 282 Graphic | Used by:318 | |
Symbol 283 Graphic | Used by:318 | |
Symbol 284 Graphic | Used by:318 | |
Symbol 285 Graphic | Used by:318 | |
Symbol 286 Graphic | Used by:318 | |
Symbol 287 Graphic | Used by:318 | |
Symbol 288 Graphic | Used by:318 | |
Symbol 289 Graphic | Used by:318 | |
Symbol 290 Graphic | Used by:318 | |
Symbol 291 Graphic | Used by:318 | |
Symbol 292 Graphic | Used by:318 | |
Symbol 293 Graphic | Used by:318 | |
Symbol 294 Graphic | Used by:318 | |
Symbol 295 Graphic | Used by:318 | |
Symbol 296 Graphic | Used by:318 | |
Symbol 297 Graphic | Used by:318 | |
Symbol 298 Graphic | Used by:318 | |
Symbol 299 Graphic | Used by:318 | |
Symbol 300 Graphic | Used by:318 | |
Symbol 301 Graphic | Used by:318 | |
Symbol 302 Graphic | Used by:318 | |
Symbol 303 Graphic | Used by:318 | |
Symbol 304 Graphic | Used by:318 | |
Symbol 305 Graphic | Used by:318 | |
Symbol 306 Graphic | Used by:318 | |
Symbol 307 Graphic | Used by:318 | |
Symbol 308 Graphic | Used by:318 | |
Symbol 309 Graphic | Used by:318 | |
Symbol 310 Graphic | Used by:318 | |
Symbol 311 Graphic | Used by:318 | |
Symbol 312 Graphic | Used by:318 | |
Symbol 313 Graphic | Used by:318 | |
Symbol 314 Graphic | Used by:318 | |
Symbol 315 Graphic | Used by:318 | |
Symbol 316 Graphic | Used by:318 | |
Symbol 317 Graphic | Used by:318 | |
Symbol 318 MovieClip | Uses:9 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 | Used by:496 |
Symbol 319 Text | Uses:17 | Used by:496 |
Symbol 320 Text | Uses:19 | Used by:496 |
Symbol 321 Graphic | Used by:381 | |
Symbol 322 Graphic | Used by:381 698 | |
Symbol 323 Graphic | Used by:381 697 | |
Symbol 324 Graphic | Used by:381 | |
Symbol 325 Graphic | Used by:381 | |
Symbol 326 Graphic | Used by:381 | |
Symbol 327 Graphic | Used by:381 | |
Symbol 328 Graphic | Used by:381 | |
Symbol 329 Graphic | Used by:381 | |
Symbol 330 Graphic | Used by:381 | |
Symbol 331 Graphic | Used by:381 | |
Symbol 332 Graphic | Used by:381 | |
Symbol 333 Graphic | Used by:381 | |
Symbol 334 Graphic | Used by:381 | |
Symbol 335 Graphic | Used by:381 | |
Symbol 336 Graphic | Used by:381 | |
Symbol 337 Graphic | Used by:381 | |
Symbol 338 Graphic | Used by:381 | |
Symbol 339 Graphic | Used by:381 | |
Symbol 340 Graphic | Used by:381 | |
Symbol 341 Graphic | Used by:381 | |
Symbol 342 Graphic | Used by:381 | |
Symbol 343 Graphic | Used by:381 | |
Symbol 344 Graphic | Used by:381 | |
Symbol 345 Graphic | Used by:381 | |
Symbol 346 Graphic | Used by:381 | |
Symbol 347 Graphic | Used by:381 | |
Symbol 348 Graphic | Used by:381 | |
Symbol 349 Graphic | Used by:381 | |
Symbol 350 Graphic | Used by:381 | |
Symbol 351 Graphic | Used by:381 | |
Symbol 352 Graphic | Used by:381 | |
Symbol 353 Graphic | Used by:381 | |
Symbol 354 Graphic | Used by:381 | |
Symbol 355 Graphic | Used by:381 | |
Symbol 356 Graphic | Used by:381 | |
Symbol 357 Graphic | Used by:381 | |
Symbol 358 Graphic | Used by:381 | |
Symbol 359 Graphic | Used by:381 | |
Symbol 360 Graphic | Used by:381 | |
Symbol 361 Graphic | Used by:381 | |
Symbol 362 Graphic | Used by:381 | |
Symbol 363 Graphic | Used by:381 | |
Symbol 364 Graphic | Used by:381 | |
Symbol 365 Graphic | Used by:381 | |
Symbol 366 Graphic | Used by:381 | |
Symbol 367 Graphic | Used by:381 | |
Symbol 368 Graphic | Used by:381 | |
Symbol 369 Graphic | Used by:381 | |
Symbol 370 Graphic | Used by:381 | |
Symbol 371 Graphic | Used by:381 | |
Symbol 372 Graphic | Used by:381 | |
Symbol 373 Graphic | Used by:381 | |
Symbol 374 Graphic | Used by:381 | |
Symbol 375 Graphic | Used by:381 | |
Symbol 376 Graphic | Used by:381 | |
Symbol 377 Graphic | Used by:381 | |
Symbol 378 Graphic | Used by:381 | |
Symbol 379 Graphic | Used by:381 | |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip | Uses:321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 | Used by:496 |
Symbol 382 Text | Uses:17 | Used by:496 |
Symbol 383 Text | Uses:19 | Used by:496 |
Symbol 384 Graphic | Used by:479 | |
Symbol 385 Graphic | Used by:479 698 | |
Symbol 386 Graphic | Used by:479 697 | |
Symbol 387 Graphic | Used by:479 | |
Symbol 388 Graphic | Used by:479 | |
Symbol 389 Graphic | Used by:479 | |
Symbol 390 Graphic | Used by:479 | |
Symbol 391 Graphic | Used by:479 | |
Symbol 392 Graphic | Used by:479 | |
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Symbol 394 Graphic | Used by:479 | |
Symbol 395 Graphic | Used by:479 | |
Symbol 396 Graphic | Used by:479 | |
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Symbol 398 Graphic | Used by:479 | |
Symbol 399 Graphic | Used by:479 | |
Symbol 400 Graphic | Used by:479 | |
Symbol 401 Graphic | Used by:479 | |
Symbol 402 Graphic | Used by:479 | |
Symbol 403 Graphic | Used by:479 | |
Symbol 404 Graphic | Used by:479 | |
Symbol 405 Graphic | Used by:479 | |
Symbol 406 Graphic | Used by:479 | |
Symbol 407 Graphic | Used by:479 | |
Symbol 408 Graphic | Used by:479 | |
Symbol 409 Graphic | Used by:479 | |
Symbol 410 Graphic | Used by:479 | |
Symbol 411 Graphic | Used by:479 | |
Symbol 412 Graphic | Used by:479 | |
Symbol 413 Graphic | Used by:479 | |
Symbol 414 Graphic | Used by:479 | |
Symbol 415 Graphic | Used by:479 | |
Symbol 416 Graphic | Used by:479 | |
Symbol 417 Graphic | Used by:479 | |
Symbol 418 Graphic | Used by:479 | |
Symbol 419 Graphic | Used by:479 | |
Symbol 420 Graphic | Used by:479 697 | |
Symbol 421 Graphic | Used by:479 | |
Symbol 422 Graphic | Used by:479 | |
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Symbol 424 Graphic | Used by:479 | |
Symbol 425 Graphic | Used by:479 | |
Symbol 426 Graphic | Used by:479 | |
Symbol 427 Graphic | Used by:479 | |
Symbol 428 Graphic | Used by:479 | |
Symbol 429 Graphic | Used by:479 | |
Symbol 430 Graphic | Used by:479 | |
Symbol 431 Graphic | Used by:479 | |
Symbol 432 Graphic | Used by:479 | |
Symbol 433 Graphic | Used by:479 | |
Symbol 434 Graphic | Used by:479 | |
Symbol 435 Graphic | Used by:479 | |
Symbol 436 Graphic | Used by:479 | |
Symbol 437 Graphic | Used by:479 | |
Symbol 438 Graphic | Used by:479 | |
Symbol 439 Graphic | Used by:479 | |
Symbol 440 Graphic | Used by:479 | |
Symbol 441 Graphic | Used by:479 | |
Symbol 442 Graphic | Used by:479 | |
Symbol 443 Graphic | Used by:479 | |
Symbol 444 Graphic | Used by:479 | |
Symbol 445 Graphic | Used by:479 | |
Symbol 446 Graphic | Used by:479 | |
Symbol 447 Graphic | Used by:479 | |
Symbol 448 Graphic | Used by:479 | |
Symbol 449 Graphic | Used by:479 | |
Symbol 450 Graphic | Used by:479 | |
Symbol 451 Graphic | Used by:479 | |
Symbol 452 Graphic | Used by:479 | |
Symbol 453 Graphic | Used by:479 | |
Symbol 454 Graphic | Used by:479 | |
Symbol 455 Graphic | Used by:479 | |
Symbol 456 Graphic | Used by:479 | |
Symbol 457 Graphic | Used by:479 | |
Symbol 458 Graphic | Used by:479 | |
Symbol 459 Graphic | Used by:479 | |
Symbol 460 Graphic | Used by:479 | |
Symbol 461 Graphic | Used by:479 | |
Symbol 462 Graphic | Used by:479 | |
Symbol 463 Graphic | Used by:479 | |
Symbol 464 Graphic | Used by:479 | |
Symbol 465 Graphic | Used by:479 | |
Symbol 466 Graphic | Used by:479 | |
Symbol 467 Graphic | Used by:479 | |
Symbol 468 Graphic | Used by:479 | |
Symbol 469 Graphic | Used by:479 | |
Symbol 470 Graphic | Used by:479 | |
Symbol 471 Graphic | Used by:479 | |
Symbol 472 Graphic | Used by:479 | |
Symbol 473 Graphic | Used by:479 | |
Symbol 474 Graphic | Used by:479 | |
Symbol 475 Graphic | Used by:479 | |
Symbol 476 Graphic | Used by:479 | |
Symbol 477 Graphic | Used by:479 | |
Symbol 478 Graphic | Used by:479 | |
Symbol 479 MovieClip {Drawing_fla.Figura5_116} | Uses:384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 | Used by:496 |
Symbol 480 Text | Uses:17 | Used by:496 |
Symbol 481 Text | Uses:19 | Used by:496 |
Symbol 482 Graphic | Used by:493 | |
Symbol 483 Graphic | Used by:493 698 | |
Symbol 484 Graphic | Used by:493 | |
Symbol 485 Graphic | Used by:493 | |
Symbol 486 Graphic | Used by:493 | |
Symbol 487 Graphic | Used by:493 | |
Symbol 488 Graphic | Used by:493 | |
Symbol 489 Graphic | Used by:493 | |
Symbol 490 Graphic | Used by:493 | |
Symbol 491 Graphic | Used by:493 | |
Symbol 492 Graphic | Used by:493 | |
Symbol 493 MovieClip | Uses:482 483 484 485 486 487 488 489 490 491 492 | Used by:496 |
Symbol 494 Text | Uses:17 | Used by:496 |
Symbol 495 Text | Uses:19 | Used by:496 |
Symbol 496 MovieClip {Drawing_fla.Tutorial_107} | Uses:4 5 8 16 18 20 41 42 43 88 89 90 147 148 174 175 176 318 319 320 381 382 383 479 480 481 493 494 495 | Used by:500 Timeline |
Symbol 497 Graphic | Used by:499 | |
Symbol 498 Graphic | Used by:499 | |
Symbol 499 Button | Uses:497 498 4 | Used by:500 702 |
Symbol 500 MovieClip {inGameHelp} | Uses:3 496 499 | |
Symbol 501 Graphic | Used by:505 | |
Symbol 502 Graphic | Used by:503 | |
Symbol 503 MovieClip {RectShape} | Uses:502 | Used by:505 508 510 512 514 540 575 588 590 612 623 629 635 637 |
Symbol 504 Graphic | Used by:505 | |
Symbol 505 MovieClip {BloqueNivel25} | Uses:501 503 504 | Used by:741 |
Symbol 506 Graphic | Used by:508 | |
Symbol 507 Graphic | Used by:508 | |
Symbol 508 MovieClip {BloqueNivel14} | Uses:506 503 507 | Used by:648 |
Symbol 509 Graphic | Used by:510 | |
Symbol 510 MovieClip {BloqueNivel24} | Uses:503 509 | Used by:645 |
Symbol 511 Graphic | Used by:512 | |
Symbol 512 MovieClip {EslabonNivel16} | Uses:511 503 | Used by:578 |
Symbol 513 Graphic | Used by:514 | |
Symbol 514 MovieClip {BloqueNivel13} | Uses:513 503 | Used by:560 |
Symbol 515 Font | Used by:516 | |
Symbol 516 Text | Uses:515 | Used by:517 |
Symbol 517 MovieClip {Paquete} | Uses:516 | |
Symbol 518 Graphic | Used by:519 | |
Symbol 519 MovieClip | Uses:518 | Used by:536 |
Symbol 520 Graphic | Used by:534 535 | |
Symbol 521 Font | Used by:522 533 | |
Symbol 522 EditableText | Uses:521 | Used by:535 |
Symbol 523 Graphic | Used by:527 | |
Symbol 524 ShapeTweening | Used by:527 | |
Symbol 525 Graphic | Used by:527 | |
Symbol 526 Graphic | Used by:527 | |
Symbol 527 MovieClip {MiniclipIntroAS3_fla.mcProgressBar_4} | Uses:523 524 525 526 | Used by:535 |
Symbol 528 Graphic | Used by:530 | |
Symbol 529 Graphic | Used by:530 | |
Symbol 530 MovieClip | Uses:528 529 | Used by:535 |
Symbol 531 Graphic | Used by:532 534 | |
Symbol 532 MovieClip | Uses:531 | Used by:534 535 |
Symbol 533 Text | Uses:521 | Used by:534 |
Symbol 534 Button | Uses:520 533 532 531 | Used by:535 |
Symbol 535 MovieClip {MiniclipIntroAS3_fla.mcInternalAnimation_3} | Uses:520 522 527 530 532 534 | Used by:536 |
Symbol 536 MovieClip {com.miniclip.components.GameIntroComponent} | Uses:519 535 | Used by:Timeline |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:776 Timeline |
Symbol 539 Graphic | Used by:553 560 566 571 578 584 591 600 610 615 621 630 638 641 645 648 651 654 663 666 672 677 680 684 687 693 694 741 | |
Symbol 540 MovieClip {Pizo} | Uses:503 | Used by:553 560 566 571 578 584 591 600 610 615 621 630 638 641 645 648 651 654 663 666 672 677 680 684 687 693 694 741 |
Symbol 541 Graphic | Used by:549 | |
Symbol 542 Graphic | Used by:549 586 626 683 690 740 760 | |
Symbol 543 Graphic | Used by:549 586 626 683 686 690 740 760 | |
Symbol 544 Graphic | Used by:549 586 604 626 683 686 690 740 760 | |
Symbol 545 Graphic | Used by:549 586 604 626 683 686 690 740 760 | |
Symbol 546 Graphic | Used by:549 586 604 626 683 686 690 740 760 | |
Symbol 547 Graphic | Used by:549 586 604 626 683 686 690 740 760 | |
Symbol 548 Graphic | Used by:549 586 626 683 686 690 740 760 | |
Symbol 549 MovieClip | Uses:541 542 543 544 545 546 547 548 | Used by:553 |
Symbol 550 Graphic | Used by:551 | |
Symbol 551 MovieClip {CircleShape} | Uses:550 | Used by:552 |
Symbol 552 MovieClip {Bolita} | Uses:551 9 | Used by:553 560 566 571 584 591 600 610 615 621 630 638 645 648 651 663 672 677 687 693 694 741 |
Symbol 553 MovieClip {Nivel8} | Uses:539 540 549 15 552 | Used by:755 |
Symbol 554 Graphic | Used by:559 | |
Symbol 555 Graphic | Used by:559 570 573 644 647 | |
Symbol 556 Graphic | Used by:559 570 573 644 647 | |
Symbol 557 Graphic | Used by:559 573 619 644 647 | |
Symbol 558 Graphic | Used by:559 | |
Symbol 559 MovieClip | Uses:554 555 556 557 558 | Used by:560 |
Symbol 560 MovieClip {Nivel13} | Uses:539 559 15 552 540 514 | Used by:755 |
Symbol 561 Graphic | Used by:565 | |
Symbol 562 Graphic | Used by:565 583 679 760 | |
Symbol 563 Graphic | Used by:564 | |
Symbol 564 MovieClip | Uses:563 | Used by:565 |
Symbol 565 MovieClip | Uses:561 562 564 | Used by:566 |
Symbol 566 MovieClip {Nivel2} | Uses:539 540 565 15 552 | Used by:755 |
Symbol 567 Graphic | Used by:570 | |
Symbol 568 Graphic | Used by:570 573 619 644 | |
Symbol 569 Graphic | Used by:570 | |
Symbol 570 MovieClip | Uses:567 568 555 556 569 | Used by:571 |
Symbol 571 MovieClip {Nivel5} | Uses:539 570 540 15 552 | Used by:755 |
Symbol 572 Graphic | Used by:573 | |
Symbol 573 MovieClip | Uses:555 568 557 556 572 | Used by:578 |
Symbol 574 Graphic | Used by:575 | |
Symbol 575 MovieClip {Cajita} | Uses:574 503 | Used by:578 641 654 666 680 684 |
Symbol 576 Graphic | Used by:577 | |
Symbol 577 MovieClip {RevJoint} | Uses:576 | Used by:578 591 630 638 645 648 755 |
Symbol 578 MovieClip {Nivel21} | Uses:539 573 540 512 575 577 15 | Used by:755 |
Symbol 579 Graphic | Used by:583 604 679 | |
Symbol 580 Graphic | Used by:583 661 | |
Symbol 581 Graphic | Used by:583 679 | |
Symbol 582 Graphic | Used by:583 | |
Symbol 583 MovieClip | Uses:579 580 562 581 582 | Used by:584 |
Symbol 584 MovieClip {Nivel10} | Uses:539 540 583 15 552 | Used by:755 |
Symbol 585 Graphic | Used by:586 | |
Symbol 586 MovieClip | Uses:585 542 543 544 545 546 547 548 | Used by:591 |
Symbol 587 Graphic | Used by:588 | |
Symbol 588 MovieClip {BloqueNivel18} | Uses:587 503 | Used by:591 |
Symbol 589 Graphic | Used by:590 | |
Symbol 590 MovieClip {Arbol} | Uses:503 589 | Used by:591 663 672 |
Symbol 591 MovieClip {Nivel18} | Uses:539 586 540 588 590 577 15 552 | Used by:755 |
Symbol 592 Graphic | Used by:593 | |
Symbol 593 MovieClip | Uses:592 | Used by:597 614 640 650 653 665 |
Symbol 594 Graphic | Used by:595 | |
Symbol 595 MovieClip | Uses:594 | Used by:597 640 650 653 665 |
Symbol 596 Graphic | Used by:597 | |
Symbol 597 MovieClip | Uses:593 595 596 | Used by:600 |
Symbol 598 Graphic | Used by:599 | |
Symbol 599 MovieClip {EstrellitaBlanca} | Uses:10 11 12 13 598 | Used by:600 615 641 651 654 666 755 |
Symbol 600 MovieClip {Nivel7} | Uses:539 540 597 599 552 | Used by:755 |
Symbol 601 Graphic | Used by:604 | |
Symbol 602 Graphic | Used by:604 661 674 760 | |
Symbol 603 Graphic | Used by:604 760 | |
Symbol 604 MovieClip | Uses:601 579 602 603 544 545 546 547 | Used by:610 |
Symbol 605 Graphic | Used by:609 | |
Symbol 606 Graphic | Used by:609 662 676 | |
Symbol 607 Graphic | Used by:609 | |
Symbol 608 Graphic | Used by:609 662 676 | |
Symbol 609 MovieClip | Uses:605 606 607 608 | Used by:610 |
Symbol 610 MovieClip {Nivel19} | Uses:539 540 604 15 552 609 | Used by:755 |
Symbol 611 Graphic | Used by:612 | |
Symbol 612 MovieClip {BloqueNivel12} | Uses:611 503 | Used by:615 621 666 680 |
Symbol 613 Graphic | Used by:614 | |
Symbol 614 MovieClip | Uses:593 613 | Used by:615 |
Symbol 615 MovieClip {Nivel16} | Uses:539 540 612 614 599 552 | Used by:755 |
Symbol 616 Graphic | Used by:621 | |
Symbol 617 Graphic | Used by:619 | |
Symbol 618 Graphic | Used by:619 | |
Symbol 619 MovieClip | Uses:617 557 568 618 | Used by:621 |
Symbol 620 Text | Uses:19 | Used by:621 |
Symbol 621 MovieClip {Nivel4} | Uses:539 616 619 620 540 15 552 612 | Used by:755 |
Symbol 622 Graphic | Used by:623 | |
Symbol 623 MovieClip {Bloque} | Uses:622 503 | Used by:630 |
Symbol 624 Graphic | Used by:626 | |
Symbol 625 Graphic | Used by:626 | |
Symbol 626 MovieClip | Uses:624 543 544 545 546 547 548 542 625 | Used by:630 |
Symbol 627 Graphic | Used by:629 | |
Symbol 628 Graphic | Used by:629 | |
Symbol 629 MovieClip {BloqueNivel11} | Uses:627 503 628 | Used by:630 |
Symbol 630 MovieClip {Nivel9} | Uses:539 540 623 626 577 629 15 552 | Used by:755 |
Symbol 631 Graphic | Used by:633 | |
Symbol 632 Graphic | Used by:633 670 690 | |
Symbol 633 MovieClip | Uses:631 632 | Used by:638 |
Symbol 634 Graphic | Used by:635 | |
Symbol 635 MovieClip {Basura} | Uses:503 634 | Used by:638 |
Symbol 636 Graphic | Used by:637 | |
Symbol 637 MovieClip {BloqueNivel17} | Uses:636 503 | Used by:638 |
Symbol 638 MovieClip {Nivel17} | Uses:633 539 540 635 637 577 15 552 | Used by:755 |
Symbol 639 Graphic | Used by:640 | |
Symbol 640 MovieClip | Uses:639 593 595 | Used by:641 |
Symbol 641 MovieClip {Nivel23} | Uses:539 540 640 599 575 | Used by:755 |
Symbol 642 Graphic | Used by:644 | |
Symbol 643 Graphic | Used by:644 | |
Symbol 644 MovieClip | Uses:642 556 555 568 557 643 | Used by:645 |
Symbol 645 MovieClip {Nivel22} | Uses:539 644 540 510 15 577 552 | Used by:755 |
Symbol 646 Graphic | Used by:647 | |
Symbol 647 MovieClip | Uses:555 556 557 646 | Used by:648 |
Symbol 648 MovieClip {Nivel14} | Uses:539 647 540 508 577 15 552 | Used by:755 |
Symbol 649 Graphic | Used by:650 | |
Symbol 650 MovieClip | Uses:649 593 595 | Used by:651 |
Symbol 651 MovieClip {Nivel6} | Uses:539 540 650 599 552 | Used by:755 |
Symbol 652 Graphic | Used by:653 | |
Symbol 653 MovieClip | Uses:652 593 595 | Used by:654 |
Symbol 654 MovieClip {Nivel24} | Uses:539 540 653 599 575 | Used by:755 |
Symbol 655 Graphic | Used by:661 674 | |
Symbol 656 Graphic | Used by:661 674 | |
Symbol 657 Graphic | Used by:661 674 | |
Symbol 658 Graphic | Used by:661 674 | |
Symbol 659 Graphic | Used by:661 674 | |
Symbol 660 Graphic | Used by:661 674 | |
Symbol 661 MovieClip | Uses:602 655 656 657 658 659 660 580 | Used by:663 694 |
Symbol 662 MovieClip | Uses:606 608 | Used by:663 694 |
Symbol 663 MovieClip {Nivel20} | Uses:539 540 661 15 552 590 662 | Used by:755 |
Symbol 664 Graphic | Used by:665 | |
Symbol 665 MovieClip | Uses:664 593 595 | Used by:666 |
Symbol 666 MovieClip {Nivel15} | Uses:539 540 612 665 599 575 | Used by:755 |
Symbol 667 Graphic | Used by:672 | |
Symbol 668 Graphic | Used by:670 | |
Symbol 669 Graphic | Used by:670 | |
Symbol 670 MovieClip | Uses:668 632 669 | Used by:672 |
Symbol 671 Text | Uses:19 | Used by:672 |
Symbol 672 MovieClip {Nivel1} | Uses:539 540 590 667 670 671 15 552 | Used by:755 |
Symbol 673 Graphic | Used by:674 | |
Symbol 674 MovieClip | Uses:673 602 655 656 657 658 659 660 | Used by:677 |
Symbol 675 Graphic | Used by:676 | |
Symbol 676 MovieClip | Uses:606 608 675 | Used by:677 |
Symbol 677 MovieClip {Nivel3} | Uses:539 674 540 15 552 676 | Used by:755 |
Symbol 678 Graphic | Used by:679 | |
Symbol 679 MovieClip | Uses:562 579 581 678 | Used by:680 |
Symbol 680 MovieClip {Nivel12} | Uses:539 540 612 679 15 575 | Used by:755 |
Symbol 681 Graphic | Used by:683 | |
Symbol 682 Graphic | Used by:683 | |
Symbol 683 MovieClip | Uses:681 542 543 544 545 546 547 548 682 | Used by:684 |
Symbol 684 MovieClip {Nivel26} | Uses:539 683 540 15 575 | Used by:755 |
Symbol 685 Graphic | Used by:686 | |
Symbol 686 MovieClip | Uses:543 544 545 546 547 548 685 | Used by:687 |
Symbol 687 MovieClip {Nivel27} | Uses:539 540 686 15 552 | Used by:755 |
Symbol 688 Graphic | Used by:690 | |
Symbol 689 Graphic | Used by:690 | |
Symbol 690 MovieClip | Uses:688 543 544 545 546 547 548 542 632 689 | Used by:693 |
Symbol 691 Text | Uses:19 | Used by:692 |
Symbol 692 MovieClip | Uses:691 | Used by:693 |
Symbol 693 MovieClip {Nivel28} | Uses:539 540 690 15 552 692 | Used by:755 |
Symbol 694 MovieClip {Nivel29} | Uses:539 540 661 15 552 662 | Used by:755 |
Symbol 695 Graphic | Used by:697 | |
Symbol 696 Graphic | Used by:697 | |
Symbol 697 MovieClip {Pin} | Uses:695 386 420 323 696 | Used by:755 |
Symbol 698 MovieClip {Cursor} | Uses:44 483 385 322 | Used by:755 |
Symbol 699 MovieClip | Uses:3 | Used by:702 753 |
Symbol 700 Graphic | Used by:702 | |
Symbol 701 Text | Uses:19 | Used by:702 753 |
Symbol 702 MovieClip {InGameLevelSelect} | Uses:699 700 701 499 | Used by:755 |
Symbol 703 Graphic | Used by:733 | |
Symbol 704 EditableText | Uses:19 | Used by:705 |
Symbol 705 MovieClip {Drawing_fla.LevelNum_87} | Uses:704 | Used by:733 |
Symbol 706 Graphic | Used by:712 | |
Symbol 707 Font | Used by:708 709 710 711 | |
Symbol 708 Text | Uses:17 707 | Used by:712 |
Symbol 709 Text | Uses:17 707 | Used by:712 |
Symbol 710 Text | Uses:17 707 | Used by:712 |
Symbol 711 Text | Uses:17 707 | Used by:712 |
Symbol 712 MovieClip | Uses:706 708 709 710 711 | Used by:733 |
Symbol 713 Graphic | Used by:716 | |
Symbol 714 Graphic | Used by:716 | |
Symbol 715 Graphic | Used by:716 | |
Symbol 716 MovieClip {Drawing_fla.MusicButton_89} | Uses:713 714 715 | Used by:733 |
Symbol 717 Graphic | Used by:721 | |
Symbol 718 Text | Uses:19 | Used by:721 |
Symbol 719 Graphic | Used by:721 | |
Symbol 720 Graphic | Used by:721 | |
Symbol 721 Button | Uses:717 718 719 720 | Used by:733 |
Symbol 722 Graphic | Used by:727 | |
Symbol 723 Font | Used by:724 726 | |
Symbol 724 Text | Uses:723 | Used by:727 |
Symbol 725 Graphic | Used by:727 | |
Symbol 726 Text | Uses:723 | Used by:727 |
Symbol 727 Button | Uses:722 724 725 726 | Used by:733 |
Symbol 728 Graphic | Used by:733 Timeline | |
Symbol 729 Graphic | Used by:730 | |
Symbol 730 MovieClip | Uses:729 | Used by:733 |
Symbol 731 Graphic | Used by:732 | |
Symbol 732 MovieClip | Uses:731 | Used by:733 |
Symbol 733 MovieClip {InGameUI} | Uses:703 705 712 716 721 727 728 730 732 | Used by:755 |
Symbol 734 Graphic | Used by:737 | |
Symbol 735 EditableText | Uses:19 | Used by:737 |
Symbol 736 Graphic | Used by:737 | |
Symbol 737 MovieClip {LevelLink} | Uses:734 735 736 | Used by:755 |
Symbol 738 Graphic | Used by:740 | |
Symbol 739 Graphic | Used by:740 | |
Symbol 740 MovieClip | Uses:738 543 544 545 546 547 548 542 739 | Used by:741 |
Symbol 741 MovieClip {Nivel25} | Uses:539 740 540 15 505 552 | Used by:755 |
Symbol 742 Text | Uses:19 | Used by:753 |
Symbol 743 EditableText | Uses:19 | Used by:753 |
Symbol 744 Text | Uses:19 | Used by:749 |
Symbol 745 ShapeTweening | Used by:748 751 | |
Symbol 746 Graphic | Used by:748 749 751 763 765 769 781 | |
Symbol 747 Graphic | Used by:748 | |
Symbol 748 MovieClip {Drawing_fla.Subrayar_100} | Uses:745 746 747 | Used by:749 751 763 765 769 781 |
Symbol 749 Button | Uses:744 748 746 | Used by:753 |
Symbol 750 Text | Uses:19 | Used by:751 |
Symbol 751 Button | Uses:750 748 745 746 | Used by:753 |
Symbol 752 Graphic | Used by:753 | |
Symbol 753 MovieClip {ScoreScreen} | Uses:699 742 743 749 751 752 701 | Used by:755 |
Symbol 754 Sound {Chapter1} | Used by:755 | |
Symbol 755 MovieClip {Drawing_fla.Contenedor_1} | Uses:553 560 566 571 578 584 591 600 610 615 621 630 638 641 645 648 651 654 663 666 672 677 680 684 687 693 694 697 577 698 702 733 737 741 753 599 754 | Used by:Timeline |
Symbol 756 Bitmap | Used by:757 | |
Symbol 757 Graphic | Uses:756 | Used by:776 Timeline |
Symbol 758 Graphic | Used by:759 | |
Symbol 759 MovieClip | Uses:758 | Used by:760 |
Symbol 760 MovieClip | Uses:602 562 543 544 545 546 547 548 542 603 759 | Used by:Timeline |
Symbol 761 Graphic | Used by:Timeline | |
Symbol 762 Text | Uses:19 | Used by:763 |
Symbol 763 Button | Uses:762 748 746 | Used by:Timeline |
Symbol 764 Text | Uses:19 | Used by:765 |
Symbol 765 Button | Uses:764 748 746 | Used by:Timeline |
Symbol 766 Graphic | Used by:767 | |
Symbol 767 MovieClip | Uses:766 | Used by:Timeline |
Symbol 768 Text | Uses:19 | Used by:769 |
Symbol 769 Button | Uses:768 748 746 | Used by:Timeline |
Symbol 770 Text | Uses:19 | Used by:771 |
Symbol 771 MovieClip | Uses:770 | Used by:Timeline |
Symbol 772 Bitmap | Used by:773 | |
Symbol 773 Graphic | Uses:772 | Used by:776 |
Symbol 774 Bitmap | Used by:775 | |
Symbol 775 Graphic | Uses:774 | Used by:776 |
Symbol 776 MovieClip {Drawing_fla.Fondos_120} | Uses:773 757 538 775 | Used by:Timeline |
Symbol 777 Text | Uses:17 | Used by:Timeline |
Symbol 778 Font | Used by:779 782 | |
Symbol 779 Text | Uses:19 778 | Used by:Timeline |
Symbol 780 Text | Uses:19 | Used by:781 |
Symbol 781 Button | Uses:780 748 746 | Used by:Timeline |
Symbol 782 Text | Uses:19 778 | Used by:Timeline |
Symbol 783 Text | Uses:19 | Used by:Timeline |
Instance Names
"intro" | Frame 1 | Symbol 536 MovieClip {com.miniclip.components.GameIntroComponent} |
"contenedor" | Frame 2 | Symbol 755 MovieClip {Drawing_fla.Contenedor_1} |
"b_play" | Frame 3 | Symbol 763 Button |
"b_credits" | Frame 3 | Symbol 765 Button |
"aspasmenu" | Frame 3 | Symbol 767 MovieClip |
"i_tuto" | Frame 4 | Symbol 496 MovieClip {Drawing_fla.Tutorial_107} |
"letsplay" | Frame 4 | Symbol 769 Button |
"menu_ad" | Frame 4 | Symbol 771 MovieClip |
"i_fondo" | Frame 5 | Symbol 776 MovieClip {Drawing_fla.Fondos_120} |
"b_back_credits" | Frame 6 | Symbol 781 Button |
"tutback" | Symbol 496 MovieClip {Drawing_fla.Tutorial_107} Frame 1 | Symbol 8 Button |
"tutnext" | Symbol 496 MovieClip {Drawing_fla.Tutorial_107} Frame 1 | Symbol 8 Button |
"i_tuto" | Symbol 500 MovieClip {inGameHelp} Frame 2 | Symbol 496 MovieClip {Drawing_fla.Tutorial_107} |
"resume_button" | Symbol 500 MovieClip {inGameHelp} Frame 2 | Symbol 499 Button |
"__id0_" | Symbol 505 MovieClip {BloqueNivel25} Frame 1 | Symbol 503 MovieClip {RectShape} |
"__id1_" | Symbol 508 MovieClip {BloqueNivel14} Frame 1 | Symbol 503 MovieClip {RectShape} |
"__id2_" | Symbol 510 MovieClip {BloqueNivel24} Frame 1 | Symbol 503 MovieClip {RectShape} |
"__id3_" | Symbol 512 MovieClip {EslabonNivel16} Frame 1 | Symbol 503 MovieClip {RectShape} |
"__id4_" | Symbol 514 MovieClip {BloqueNivel13} Frame 1 | Symbol 503 MovieClip {RectShape} |
"textStatus" | Symbol 535 MovieClip {MiniclipIntroAS3_fla.mcInternalAnimation_3} Frame 1 | Symbol 522 EditableText |
"mcProgress" | Symbol 535 MovieClip {MiniclipIntroAS3_fla.mcInternalAnimation_3} Frame 1 | Symbol 527 MovieClip {MiniclipIntroAS3_fla.mcProgressBar_4} |
"mcTimer" | Symbol 535 MovieClip {MiniclipIntroAS3_fla.mcInternalAnimation_3} Frame 1 | Symbol 530 MovieClip |
"mcOffsite" | Symbol 535 MovieClip {MiniclipIntroAS3_fla.mcInternalAnimation_3} Frame 1 | Symbol 534 Button |
"mcBackgroundBlock" | Symbol 536 MovieClip {com.miniclip.components.GameIntroComponent} Frame 1 | Symbol 519 MovieClip |
"mcInternalAnimation" | Symbol 536 MovieClip {com.miniclip.components.GameIntroComponent} Frame 1 | Symbol 535 MovieClip {MiniclipIntroAS3_fla.mcInternalAnimation_3} |
"__id5_" | Symbol 540 MovieClip {Pizo} Frame 1 | Symbol 503 MovieClip {RectShape} |
"__id6_" | Symbol 552 MovieClip {Bolita} Frame 1 | Symbol 551 MovieClip {CircleShape} |
"i_bolita" | Symbol 553 MovieClip {Nivel8} Frame 1 | Symbol 552 MovieClip {Bolita} |
"i_bolita" | Symbol 560 MovieClip {Nivel13} Frame 1 | Symbol 552 MovieClip {Bolita} |
"i_bolita" | Symbol 566 MovieClip {Nivel2} Frame 1 | Symbol 552 MovieClip {Bolita} |
"i_bolita" | Symbol 571 MovieClip {Nivel5} Frame 1 | Symbol 552 MovieClip {Bolita} |
"__id7_" | Symbol 575 MovieClip {Cajita} Frame 1 | Symbol 503 MovieClip {RectShape} |
"i_cajita" | Symbol 578 MovieClip {Nivel21} Frame 1 | Symbol 575 MovieClip {Cajita} |
"i_bolita" | Symbol 584 MovieClip {Nivel10} Frame 1 | Symbol 552 MovieClip {Bolita} |
"__id8_" | Symbol 588 MovieClip {BloqueNivel18} Frame 1 | Symbol 503 MovieClip {RectShape} |
"__id9_" | Symbol 590 MovieClip {Arbol} Frame 1 | Symbol 503 MovieClip {RectShape} |
"__id10_" | Symbol 590 MovieClip {Arbol} Frame 1 | Symbol 503 MovieClip {RectShape} |
"__id11_" | Symbol 590 MovieClip {Arbol} Frame 1 | Symbol 503 MovieClip {RectShape} |
"__id12_" | Symbol 590 MovieClip {Arbol} Frame 1 | Symbol 503 MovieClip {RectShape} |
"i_bolita" | Symbol 591 MovieClip {Nivel18} Frame 1 | Symbol 552 MovieClip {Bolita} |
"i_bolita" | Symbol 600 MovieClip {Nivel7} Frame 1 | Symbol 552 MovieClip {Bolita} |
"i_bolita" | Symbol 610 MovieClip {Nivel19} Frame 1 | Symbol 552 MovieClip {Bolita} |
"__id13_" | Symbol 612 MovieClip {BloqueNivel12} Frame 1 | Symbol 503 MovieClip {RectShape} |
"i_bolita" | Symbol 615 MovieClip {Nivel16} Frame 1 | Symbol 552 MovieClip {Bolita} |
"i_bolita" | Symbol 621 MovieClip {Nivel4} Frame 1 | Symbol 552 MovieClip {Bolita} |
"__id14_" | Symbol 623 MovieClip {Bloque} Frame 1 | Symbol 503 MovieClip {RectShape} |
"__id15_" | Symbol 629 MovieClip {BloqueNivel11} Frame 1 | Symbol 503 MovieClip {RectShape} |
"i_joint" | Symbol 630 MovieClip {Nivel9} Frame 1 | Symbol 577 MovieClip {RevJoint} |
"i_bolita" | Symbol 630 MovieClip {Nivel9} Frame 1 | Symbol 552 MovieClip {Bolita} |
"__id16_" | Symbol 635 MovieClip {Basura} Frame 1 | Symbol 503 MovieClip {RectShape} |
"__id17_" | Symbol 637 MovieClip {BloqueNivel17} Frame 1 | Symbol 503 MovieClip {RectShape} |
"i_bolita" | Symbol 638 MovieClip {Nivel17} Frame 1 | Symbol 552 MovieClip {Bolita} |
"i_cajita" | Symbol 641 MovieClip {Nivel23} Frame 1 | Symbol 575 MovieClip {Cajita} |
"i_bolita" | Symbol 645 MovieClip {Nivel22} Frame 1 | Symbol 552 MovieClip {Bolita} |
"i_bolita" | Symbol 648 MovieClip {Nivel14} Frame 1 | Symbol 552 MovieClip {Bolita} |
"i_bolita" | Symbol 651 MovieClip {Nivel6} Frame 1 | Symbol 552 MovieClip {Bolita} |
"i_cajita" | Symbol 654 MovieClip {Nivel24} Frame 1 | Symbol 575 MovieClip {Cajita} |
"i_bolita" | Symbol 663 MovieClip {Nivel20} Frame 1 | Symbol 552 MovieClip {Bolita} |
"i_cajita" | Symbol 666 MovieClip {Nivel15} Frame 1 | Symbol 575 MovieClip {Cajita} |
"i_bolita" | Symbol 672 MovieClip {Nivel1} Frame 1 | Symbol 552 MovieClip {Bolita} |
"i_bolita" | Symbol 677 MovieClip {Nivel3} Frame 1 | Symbol 552 MovieClip {Bolita} |
"i_cajita" | Symbol 680 MovieClip {Nivel12} Frame 1 | Symbol 575 MovieClip {Cajita} |
"i_cajita" | Symbol 684 MovieClip {Nivel26} Frame 1 | Symbol 575 MovieClip {Cajita} |
"i_bolita" | Symbol 687 MovieClip {Nivel27} Frame 1 | Symbol 552 MovieClip {Bolita} |
"banderin" | Symbol 693 MovieClip {Nivel28} Frame 1 | Symbol 15 MovieClip {Estrellita} |
"i_bolita" | Symbol 693 MovieClip {Nivel28} Frame 1 | Symbol 552 MovieClip {Bolita} |
"endingCredits" | Symbol 693 MovieClip {Nivel28} Frame 1 | Symbol 692 MovieClip |
"i_bolita" | Symbol 694 MovieClip {Nivel29} Frame 1 | Symbol 552 MovieClip {Bolita} |
"resume_button" | Symbol 702 MovieClip {InGameLevelSelect} Frame 1 | Symbol 499 Button |
"textfield" | Symbol 705 MovieClip {Drawing_fla.LevelNum_87} Frame 1 | Symbol 704 EditableText |
"levelnum" | Symbol 733 MovieClip {InGameUI} Frame 1 | Symbol 705 MovieClip {Drawing_fla.LevelNum_87} |
"music_button" | Symbol 733 MovieClip {InGameUI} Frame 1 | Symbol 716 MovieClip {Drawing_fla.MusicButton_89} |
"help_button" | Symbol 733 MovieClip {InGameUI} Frame 1 | Symbol 721 Button |
"selectLevel_button" | Symbol 733 MovieClip {InGameUI} Frame 1 | Symbol 727 Button |
"ui_maskbarra" | Symbol 733 MovieClip {InGameUI} Frame 1 | Symbol 730 MovieClip |
"ui_barra" | Symbol 733 MovieClip {InGameUI} Frame 1 | Symbol 732 MovieClip |
"levelname" | Symbol 737 MovieClip {LevelLink} Frame 1 | Symbol 735 EditableText |
"i_bolita" | Symbol 741 MovieClip {Nivel25} Frame 1 | Symbol 552 MovieClip {Bolita} |
"numshapes" | Symbol 753 MovieClip {ScoreScreen} Frame 1 | Symbol 743 EditableText |
"bnext" | Symbol 753 MovieClip {ScoreScreen} Frame 1 | Symbol 749 Button |
"blevelselect" | Symbol 753 MovieClip {ScoreScreen} Frame 1 | Symbol 751 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS3. |
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$SI$aRxj.8bXMZjZJmfeql2IJ1." |
Tag 0x0FF (255) | Timeline Frame 1 | 1 bytes " " |
Labels
"teaser" | Frame 1 |
"contenedor" | Frame 2 |
"menu" | Frame 3 |
"instructions" | Frame 4 |
"selectLevel" | Frame 5 |
"credits" | Frame 6 |
"startGame" | Frame 7 |
"locked" | Frame 8 |
"hinge" | Symbol 697 MovieClip {Pin} Frame 1 |
"placedHinge" | Symbol 697 MovieClip {Pin} Frame 2 |
"pin" | Symbol 697 MovieClip {Pin} Frame 3 |
"placedPin" | Symbol 697 MovieClip {Pin} Frame 4 |
"crayon" | Symbol 698 MovieClip {Cursor} Frame 1 |
"borrador" | Symbol 698 MovieClip {Cursor} Frame 2 |
"hinge" | Symbol 698 MovieClip {Cursor} Frame 3 |
"pin" | Symbol 698 MovieClip {Cursor} Frame 4 |
"selectlevel" | Symbol 702 MovieClip {InGameLevelSelect} Frame 1 |
"on" | Symbol 716 MovieClip {Drawing_fla.MusicButton_89} Frame 1 |
"off" | Symbol 716 MovieClip {Drawing_fla.MusicButton_89} Frame 2 |
"uncheck" | Symbol 737 MovieClip {LevelLink} Frame 2 |
"check" | Symbol 737 MovieClip {LevelLink} Frame 3 |
"levelSelect" | Symbol 753 MovieClip {ScoreScreen} Frame 2 |
"amarillo" | Symbol 776 MovieClip {Drawing_fla.Fondos_120} Frame 1 |
"azul" | Symbol 776 MovieClip {Drawing_fla.Fondos_120} Frame 2 |
"blanco" | Symbol 776 MovieClip {Drawing_fla.Fondos_120} Frame 3 |
"negro" | Symbol 776 MovieClip {Drawing_fla.Fondos_120} Frame 4 |
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