STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #30080 |
<p align="left"><font face="verdana" size="13" color="#ffcc00"><a href="http://www.digitalport.co.uk" target = "_blank"><b>Converted by Syrus</b></a></font></p> |
From XL Games |
LOADING... |
LOADING... |
0 |
30 |
HOW TO PLAY: GOAL: YOU HAVE 30 SECONDS TO KNOCK DOWN AS MANY CONES AS YOU CAN. PLAY: USE ARROW KEYS TO CONTROL THE CAR KNOCK DOWN CONES FOR POINTS AVOID OBSTICLES AND POTHOLES SCORING: +10 POINTS +50 POINTS |
HOW TO PLAY: GOAL: YOU HAVE 30 SECONDS TO KNOCK DOWN AS MANY CONES AS YOU CAN. PLAY: USE ARROW KEYS TO CONTROL THE CAR KNOCK DOWN CONES FOR POINTS AVOID OBSTICLES AND POTHOLES SCORING: +10 POINTS +50 POINTS |
10 |
50 |
READY |
READY |
SET |
SET |
GO! |
GO! |
GAME OVER |
GAME OVER |
ActionScript [AS1/AS2]
Frame 1loadingbar.onEnterFrame = function () { if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _root.gotoAndPlay("init"); } else { this._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; } }; stop();Frame 5function WorldToScreen(world_x, world_y, world_z) { x = Math.round((world_x * 7) + ((world_z * 5) * 1.4)); y = Math.round(((-(world_z * 5)) + ((world_x * 7) * 0.71426)) - (world_y * 5)); return([x, y]); } var Snd_hit = new Sound(); Snd_hit.attachSound("hit_1"); var Snd_hit2 = new Sound(); Snd_hit2.attachSound("hit_2"); var B = new Object(); B.clip = "tile_blktop"; B.oktodrive = true; B.effects = new Object(); B.effects.bumpy = 0; B.effects.drag = 0; var P = new Object(); P.clip = "tile_pothole"; P.oktodrive = true; P.effects = new Object(); P.effects.bumpy = 5; P.effects.drag = 0.08; var L = new Object(); L.clip = "obj_lightpole"; L.doWhenHit = function (speed, angle, tile) { if (Math.abs(_root.game.player.speed) >= 0.5) { _root.Snd_hit.start(); } _root.game.player.car_x = _root.game.player.car_x + ((-speed) * Math.sin((angle * Math.PI) / 180)); _root.game.player.car_z = _root.game.player.car_z + ((-speed) * Math.cos((angle * Math.PI) / 180)); _root.game.player.speed = -(_root.game.player.speed * 0.8); }; var H = new Object(); H.clip = "obj_hydrant"; H.doWhenHit = function (speed, angle, tile) { if (Math.abs(_root.game.player.speed) >= 0.5) { _root.Snd_hit.start(); } _root.game.player.car_x = _root.game.player.car_x + ((-speed) * Math.sin((angle * Math.PI) / 180)); _root.game.player.car_z = _root.game.player.car_z + ((-speed) * Math.cos((angle * Math.PI) / 180)); _root.game.player.speed = -(_root.game.player.speed * 0.8); }; var S = new Object(); S.clip = "obj_sp_cone"; S.doWhenHit = function (speed, angle, tile) { _root.Snd_hit2.start(); _root.score = _root.score + 50; _root.cones_hit++; this.speed = speed * 1.8; this.angle = angle + (random(30) - 15); if (this.angle < 0) { this.angle = 360 + this.angle; } this.angle = this.angle % 360; var _local3 = "hit_" + (45 * Math.floor(this.angle / 45)); this.gotoAndStop(_local3); _root.game.player.speed = _root.game.player.speed * 0.8; this.onEnterFrame = this.doAfterHit; tile.object = null; }; S.doAfterHit = function () { if ((Math.abs(this.trans_x) + Math.abs(this.trans_z)) >= 0.01) { this.trans_x = this.speed * Math.sin((this.angle * Math.PI) / 180); this.trans_z = this.speed * Math.cos((this.angle * Math.PI) / 180); this.pos_x = this.pos_x + this.trans_x; this.pos_z = this.pos_z + this.trans_z; var _local3 = _root.WorldToScreen(this.pos_x, 0, this.pos_z); var _local4 = Math.floor(((world.totaldepth - (this.pos_z + 8)) * 1000) + this.pos_x); this.swapDepths(_local4); this._x = _local3[0]; this._y = _local3[1]; this.speed = this.speed * 0.8; this.t_row = Math.floor(this.pos_z / _root.world.tile_height); this.t_col = Math.floor(this.pos_x / _root.world.tile_width); this.t_tile = _root.game[(("tile_" + this.t_row) + "_") + this.t_col]; this.t_object = this.t_tile.object; if (this.t_object) { _local3 = WorldToScreen(this.t_object.pos_x, 0, this.t_object.pos_z); if (this.hitTest(_local3[0] + _root.game._x, _local3[1] + _root.game._y, true)) { this.t_object = null; this.t_object.doWhenHit(this.speed, this.angle, this.t_tile); } } } else { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); } } }; var C = new Object(); C.clip = "obj_cone"; C.doWhenHit = function (speed, angle, tile) { _root.Snd_hit2.start(); _root.score = _root.score + 10; _root.cones_hit++; this.speed = speed * 1.8; this.angle = angle + (random(30) - 15); if (this.angle < 0) { this.angle = 360 + this.angle; } this.angle = this.angle % 360; var _local3 = "hit_" + (45 * Math.floor(this.angle / 45)); this.gotoAndStop(_local3); _root.game.player.speed = _root.game.player.speed * 0.8; this.onEnterFrame = this.doAfterHit; tile.object = null; }; C.doAfterHit = function () { if ((Math.abs(this.trans_x) + Math.abs(this.trans_z)) >= 0.01) { this.trans_x = this.speed * Math.sin((this.angle * Math.PI) / 180); this.trans_z = this.speed * Math.cos((this.angle * Math.PI) / 180); this.pos_x = this.pos_x + this.trans_x; this.pos_z = this.pos_z + this.trans_z; var _local3 = _root.WorldToScreen(this.pos_x, 0, this.pos_z); var _local4 = Math.floor(((world.totaldepth - (this.pos_z + 8)) * 1000) + this.pos_x); this.swapDepths(_local4); this._x = _local3[0]; this._y = _local3[1]; this.speed = this.speed * 0.8; this.t_row = Math.floor(this.pos_z / _root.world.tile_height); this.t_col = Math.floor(this.pos_x / _root.world.tile_width); this.t_tile = _root.game[(("tile_" + this.t_row) + "_") + this.t_col]; this.t_object = this.t_tile.object; if (this.t_object) { _local3 = WorldToScreen(this.t_object.pos_x, 0, this.t_object.pos_z); if (this.hitTest(_local3[0] + _root.game._x, _local3[1] + _root.game._y, true)) { this.t_object = null; this.t_object.doWhenHit(this.speed, this.angle, this.t_tile); } } } else { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); } } }; var map = new Array(); map[0] = [B, B, B, B, B, B, B, B, B, B, B, B]; map[1] = [B, B, B, B, B, B, B, B, B, B, B, B]; map[2] = [B, B, B, P, B, B, B, B, P, B, B, B]; map[3] = [B, B, B, B, B, B, B, B, B, B, B, B]; map[4] = [B, B, B, B, B, B, B, B, B, B, B, B]; map[5] = [B, B, B, B, B, B, P, B, B, B, B, B]; map[6] = [B, B, P, B, B, B, B, B, B, B, B, B]; map[7] = [B, B, B, P, B, B, B, B, B, B, B, B]; map[8] = [B, B, B, B, B, B, B, B, B, B, B, B]; map[9] = [B, B, B, B, B, B, B, B, B, B, B, B]; map[10] = [B, B, B, B, B, B, B, P, B, B, B, B]; map[11] = [B, B, B, B, B, B, B, B, B, B, B, B]; map[12] = [B, B, B, B, B, B, B, B, B, B, B, B]; var objects = new Array(); objects[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; objects[1] = [0, S, 0, C, 0, C, C, 0, 0, S, 0, 0]; objects[2] = [0, C, 0, 0, H, 0, 0, 0, C, L, 0, 0]; objects[3] = [0, C, C, C, 0, 0, C, 0, 0, 0, C, 0]; objects[4] = [0, C, 0, 0, C, S, 0, 0, 0, C, C, 0]; objects[5] = [0, L, C, 0, 0, 0, C, L, 0, C, 0, 0]; objects[6] = [0, 0, 0, S, C, C, C, C, 0, C, 0, 0]; objects[7] = [0, L, 0, 0, 0, C, 0, C, 0, 0, H, 0]; objects[8] = [0, C, C, C, C, 0, L, 0, C, 0, C, 0]; objects[9] = [0, C, S, C, 0, 0, C, C, C, 0, H, 0]; objects[10] = [0, 0, C, C, 0, 0, C, S, C, 0, 0, 0]; objects[11] = [0, C, C, C, 0, S, C, C, C, 0, L, 0]; objects[12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var world = new Object(); world.tile_width = 10; world.tile_height = 10; world.totaldepth = world.tile_height * map.length; world.totalwidth = world.tile_width * map[0].length; var screen = new Object(); screen.scroll_x = 0; screen.scroll_y = 0; screen.keepplayerat_x = 200; screen.keepplayerat_y = 200; var player = new Object(); player.car_x = 55; player.car_y = 0; player.car_z = 55; player.speed = 0; player.maxspeed = 2; player.accelrate = 0.2; player.decelrate = 0.9; player.angle = 0; player.anglechange = 0; player.maxanglechange = 10; player.anglechangerate = 7; player.allowturns = true; stop();Frame 11var lives = 3; var score = 0; var row = 0; while (row < _root.map.length) { var col = 0; while (col < _root.map[row].length) { if ((!_root.map[row][col]) || (_root.map[row][col] == 0)) { } else { var the_tile = ((("tile_" + row) + "_") + col); var world_x = (world.tile_width * col); var world_y = 0; var world_z = (world.tile_height * row); var newdepth = Math.floor(((world.totaldepth - world_z) * 1000) + world_x); _root.game.attachMovie(_root.map[row][col].clip, the_tile, newdepth, _root.map[row][col]); var temp = _root.WorldToScreen(world_x, world_y, world_z); _root.game[the_tile]._x = temp[0]; _root.game[the_tile]._y = temp[1]; _root.game[the_tile].swapDepths(temp[1] + temp[0]); if ((!_root.objects[row][col]) || (_root.objects[row][col] == 0)) { } else { var the_object = ((("object_" + row) + "_") + col); var world_x = ((world.tile_width * col) + (world.tile_width / 2)); var world_y = 0; var world_z = ((world.tile_height * row) + (world.tile_height / 2)); var newdepth = Math.floor(((world.totaldepth - world_z) * 1000) + world_x); _root.game.attachMovie(_root.objects[row][col].clip, the_object, newdepth, _root.objects[row][col]); var temp = _root.WorldToScreen(world_x, world_y, world_z); _root.game[the_object]._x = temp[0]; _root.game[the_object]._y = temp[1]; _root.game[the_object].pos_x = world_x; _root.game[the_object].pos_z = world_z; _root.game[the_tile].object = _root.game[the_object]; } } col++; } row++; } var newdepth = Math.floor(((world.totaldepth - player.car_z) * 1000) + player.car_x); game.attachMovie("player", "player", newdepth, player); var temp = WorldToScreen(player.car_x, player.car_y, player.car_z); game.player._x = temp[0]; game.player._y = temp[1]; game.player.stop(); game.player.car_collider.stop(); game.player.car_collider._visible = false; _root.focus_x = temp[0]; _root.focus_y = temp[1]; game.onEnterFrame = function () { var _local4 = _root.screen.keepplayerat_x - _root.focus_x; var _local3 = _root.screen.keepplayerat_y - _root.focus_y; var _local6 = Math.floor(this._x + ((_local4 - this._x) * 0.2)); var _local5 = Math.floor(this._y + ((_local3 - this._y) * 0.2)); this._x = _local6; this._y = _local5; }; stop();Frame 20timer.gameStartTime = getTimer(); timer.gameDuration = 30000; timer.gameTimerStarted = false; timer.display = 30; timer.onEnterFrame = function () { gameTimeLeft = this.gameDuration - (getTimer() - this.gameStartTime); if (gameTimeLeft <= 0) { timer.display = 0; this._xscale = 0; _root.timer.onEnterFrame = null; _root.game.player.onEnterFrame = null; _root.gotoAndPlay("game_over"); } else { secondsleft = Math.ceil(gameTimeLeft / 1000); timer.display = secondsleft; this._xscale = ((secondsleft * 1000) / this.gameDuration) * 100; } }; game.player.onEnterFrame = function () { if (Key.isDown(38)) { this.speed = Math.min(this.maxspeed, this.speed + this.accelrate); } else if (Key.isDown(40)) { this.speed = Math.max(-this.maxspeed, this.speed - this.accelrate); } else if (Math.abs(this.speed) <= 0.1) { this.speed = 0; } else { this.speed = this.speed * this.decelrate; } if (this.car_tile.effects.drag) { this.speed = this.speed - (this.speed * this.car_tile.effects.drag); } if (Key.isDown(39) && (this.allowturns == true)) { this.speedpercent = this.speed / this.maxspeed; this.anglechange = Math.min(this.maxanglechange, this.maxanglechange * this.speedpercent); this.angle = this.angle + this.anglechange; } else if (Key.isDown(37) && (this.allowturns == true)) { this.speedpercent = this.speed / this.maxspeed; this.anglechange = Math.max(-this.maxanglechange, (-this.maxanglechange) * this.speedpercent); this.angle = this.angle + this.anglechange; } if (this.angle < 0) { this.angle = 360 + this.angle; } this.angle = this.angle % 360; this.stepfactor_x = Math.sin((this.angle * Math.PI) / 180); this.stepfactor_z = Math.cos((this.angle * Math.PI) / 180); this.t_car_x = this.car_x + (this.speed * this.stepfactor_x); this.t_car_z = this.car_z + (this.speed * this.stepfactor_z); if (this.speed >= 0) { this.t_bumper_x = this.t_car_x + (6 * this.stepfactor_x); this.t_bumper_z = this.t_car_z + (6 * this.stepfactor_z); } else { this.t_bumper_x = this.t_car_x + (-6 * this.stepfactor_x); this.t_bumper_z = this.t_car_z + (-6 * this.stepfactor_z); } this.t_car_row = Math.floor(this.t_car_z / _root.world.tile_height); this.t_car_col = Math.floor(this.t_car_x / _root.world.tile_width); this.t_car_tile = _root.game[(("tile_" + this.t_car_row) + "_") + this.t_car_col]; this.t_bumper_row = Math.floor(this.t_bumper_z / _root.world.tile_height); this.t_bumper_col = Math.floor(this.t_bumper_x / _root.world.tile_width); this.t_bumper_tile = _root.game[(("tile_" + this.t_bumper_row) + "_") + this.t_bumper_col]; this.t_bumper_object = this.t_bumper_tile.object; if (!this.t_bumper_tile.oktodrive) { this.speed = -(this.speed * 0.8); this.allowturns = false; clearInterval(intervalID); var intervalID = setInterval(function () { _root.game.player.allowturns = true; clearInterval(intervalID); }, 250); return(undefined); } this.car_x = this.t_car_x; this.car_z = this.t_car_z; this.bumper_x = this.t_bumper_x; this.bumper_z = this.t_bumper_z; this.car_row = this.t_car_row; this.car_col = this.t_car_col; this.car_tile = this.t_car_tile; this.bumper_row = this.t_bumper_row; this.bumper_col = this.t_bumper_col; this.bumper_tile = this.t_bumper_tile; this.bumper_object = this.t_bumper_object; this.bumper_local_x = this.bumper_x % _root.world.tile_width; this.bumper_local_z = this.bumper_z % _root.world.tile_height; if (this.bumper_object) { var _local3 = WorldToScreen(this.bumper_object.pos_x, 0, this.bumper_object.pos_z); if (this.car_collider.hitTest(_local3[0] + _root.game._x, _local3[1] + _root.game._y, true)) { this.bumper_object.doWhenHit(this.speed, this.angle, this.bumper_tile); } } this.pan_pos_x = this.car_x + ((7 * this.speed) * this.stepfactor_x); this.pan_pos_z = this.car_z + ((7 * this.speed) * this.stepfactor_z); var _local3 = WorldToScreen(this.pan_pos_x, 0, this.pan_pos_z); _root.focus_x = _local3[0]; _root.focus_y = _local3[1]; _local3 = WorldToScreen(this.car_x, this.car_y, this.car_z); var _local5 = Math.floor(((world.totaldepth - this.car_z) * 1000) + this.car_x); this.swapDepths(_local5); var _local4 = Math.round(this.angle * 0.1) + 1; this.gotoAndStop(_local4); this.car_collider.gotoAndStop(_local4); this._x = _local3[0]; this._y = _local3[1] + random(this.car_tile.effects.bumpy * Math.abs(this.speed)); }; stop();Frame 29pnConnector.storeScore(_root.score); trace(_root.score);Instance of Symbol 3 MovieClip [pnFlashGames] "pnConnector" in Frame 29//component parameters onClipEvent (construct) { debugMode = false; }Frame 38stop();Symbol 3 MovieClip [pnFlashGames] Frame 1#initclip 1 pnFlashGames = function () { this.gid = _root.pn_gid; this.uname = _root.pn_uname; this._modvalue = "pnFlashGames"; this._modvar = "module"; this._script = "index.php"; if (_root.pn_modvalue != null) { this._modvalue = _root.pn_modvalue; } if (_root.pn_modvar != null) { this._modvar = _root.pn_modvar; } if (_root.pn_script != null) { this._script = _root.pn_script; } this._autoupdate = false; if (_root.pn_autoupdate == "true") { this._autoupdate = true; } if (_root.pn_extravars != null) { this._extravars = new Array(); temppairs = _root.pn_extravars.split("|"); x = 0; while (x < temppairs.length) { tempset = temppairs[x].split("~"); this._extravars.push(tempset); x++; } } else { this._extravars = null; } this.busy = false; this.gameSaved = null; this.gameLoaded = null; this.gameScoresLoaded = null; this.gameScores = null; this.scoreStored = null; this.gameData = ""; }; pnFlashGames.prototype.saveGame = function (gameData) { this.busy = true; varsObj = new LoadVars(); varsObj.func = "saveGame"; varsObj.gid = this.gid; varsObj.gameData = gameData; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.saveGame_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.saveGame_Result = function (success) { this.parent._parent.incoming = this.opSuccess; if (this.opSuccess == "true") { this.parent.gameSaved = true; } else { this.parent.gameSaved = false; } this.parent.busy = false; }; pnFlashGames.prototype.loadGame = function () { this.busy = true; varsObj = new LoadVars(); varsObj.func = "loadGame"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.loadGame_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.loadGame_Result = function (success) { if (this.opSuccess == "true") { this.parent.gameLoaded = true; this.parent.gameData = gameData; } else { this.parent.gameLoaded = false; } if (this.parent.onLoadGame != null) { this.parent.onLoadGame(this.gameData); } this.parent.busy = false; }; pnFlashGames.prototype.storeScore = function (score) { this.busy = true; varsObj = new LoadVars(); varsObj.score = score; varsObj.func = "storeScore"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.storeScore_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.storeScore_Result = function (success) { if (this.opSuccess == "true") { this.parent.scoreStored = true; if (this.parent._autoupdate) { _root.getURL("javascript:refreshScores();"); } } else { this.parent.scoreStored = false; } this.parent.busy = false; }; pnFlashGames.prototype.loadGameScores = function () { this.busy = true; varsObj = new LoadVars(); varsObj.func = "loadGameScores"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.loadGameScores_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.loadGameScores_Result = function (success) { if (this.opSuccess == "true") { this.parent.gameScoresLoaded = true; this.parent.gameScores = new XML(this.gameScores); } else { this.parent.gameScoresLoaded = false; } if (this.parent.onLoadGameScores != null) { this.parent.onLoadGameScores(this.gameScores); } this.parent.busy = false; }; pnFlashGames.prototype.debugOutput = function (vars) { debug = ""; debug = debug + (("Function: " + vars.func) + newline); switch (vars.func) { case "storeScore" : debug = debug + ("Score: " + vars.score); break; case "saveGame" : debug = debug + ("Saving: " + vars.gameData); break; case "loadGame" : debug = debug + "Loading data...."; break; case "getGameScores" : debug = debug + "Getting scores for this game...."; } trace(debug); }; Object.registerClass("pnFlashGames", pnFlashGames); #endinitclipSymbol 25 Buttonon (release) { gotoAndPlay ("countdown"); }Symbol 159 MovieClip [obj_cone] Frame 1stop();Symbol 159 MovieClip [obj_cone] Frame 21gotoAndPlay ("hit_0");Symbol 178 MovieClip [obj_sp_cone] Frame 1stop();Symbol 178 MovieClip [obj_sp_cone] Frame 21gotoAndPlay ("hit_0");Symbol 205 MovieClip Frame 63_root.gotoAndPlay("play");Symbol 205 MovieClip Frame 91stop();
Library Items
Symbol 1 Sound [hit_1] | ||
Symbol 2 Sound [hit_2] | ||
Symbol 3 MovieClip [pnFlashGames] | Used by:Timeline | |
Symbol 4 Graphic | Used by:Timeline | |
Symbol 5 Font | Used by:6 7 15 16 26 30 144 163 195 196 199 200 202 203 207 208 | |
Symbol 6 EditableText | Uses:5 11 | Used by:Timeline |
Symbol 7 Text | Uses:5 | Used by:Timeline |
Symbol 8 Graphic | Used by:9 192 | |
Symbol 9 MovieClip | Uses:8 | Used by:Timeline |
Symbol 10 Graphic | Used by:Timeline | |
Symbol 11 Font | Used by:6 12 13 | |
Symbol 12 Text | Uses:11 | Used by:Timeline |
Symbol 13 Text | Uses:11 | Used by:Timeline |
Symbol 14 Graphic | Used by:Timeline | |
Symbol 15 EditableText | Uses:5 | Used by:Timeline |
Symbol 16 EditableText | Uses:5 | Used by:Timeline |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:Timeline |
Symbol 19 Graphic | Used by:Timeline | |
Symbol 20 Graphic | Used by:25 | |
Symbol 21 Graphic | Used by:25 | |
Symbol 22 Graphic | Used by:25 | |
Symbol 23 Sound | Used by:25 | |
Symbol 24 Sound | Used by:25 | |
Symbol 25 Button | Uses:20 21 22 23 24 | Used by:Timeline |
Symbol 26 Text | Uses:5 | Used by:Timeline |
Symbol 27 Bitmap | Used by:29 160 | |
Symbol 28 Bitmap | Used by:29 141 | |
Symbol 29 Graphic | Uses:27 28 | Used by:Timeline |
Symbol 30 Text | Uses:5 | Used by:Timeline |
Symbol 31 Graphic | Used by:67 | |
Symbol 32 Graphic | Used by:67 | |
Symbol 33 Graphic | Used by:67 | |
Symbol 34 Graphic | Used by:67 | |
Symbol 35 Graphic | Used by:67 | |
Symbol 36 Graphic | Used by:67 | |
Symbol 37 Graphic | Used by:67 | |
Symbol 38 Graphic | Used by:67 | |
Symbol 39 Graphic | Used by:67 | |
Symbol 40 Graphic | Used by:67 | |
Symbol 41 Graphic | Used by:67 | |
Symbol 42 Graphic | Used by:67 | |
Symbol 43 Graphic | Used by:67 | |
Symbol 44 Graphic | Used by:67 | |
Symbol 45 Graphic | Used by:67 | |
Symbol 46 Graphic | Used by:67 | |
Symbol 47 Graphic | Used by:67 | |
Symbol 48 Graphic | Used by:67 | |
Symbol 49 Graphic | Used by:67 | |
Symbol 50 Graphic | Used by:67 | |
Symbol 51 Graphic | Used by:67 | |
Symbol 52 Graphic | Used by:67 | |
Symbol 53 Graphic | Used by:67 | |
Symbol 54 Graphic | Used by:67 | |
Symbol 55 Graphic | Used by:67 | |
Symbol 56 Graphic | Used by:67 | |
Symbol 57 Graphic | Used by:67 | |
Symbol 58 Graphic | Used by:67 | |
Symbol 59 Graphic | Used by:67 | |
Symbol 60 Graphic | Used by:67 | |
Symbol 61 Graphic | Used by:67 | |
Symbol 62 Graphic | Used by:67 | |
Symbol 63 Graphic | Used by:67 | |
Symbol 64 Graphic | Used by:67 | |
Symbol 65 Graphic | Used by:67 | |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | Used by:140 |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:140 |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:140 |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:140 |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:140 |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:140 |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 | Used by:140 |
Symbol 80 Bitmap | Used by:81 | |
Symbol 81 Graphic | Uses:80 | Used by:140 |
Symbol 82 Bitmap | Used by:83 | |
Symbol 83 Graphic | Uses:82 | Used by:140 |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:140 |
Symbol 86 Bitmap | Used by:87 | |
Symbol 87 Graphic | Uses:86 | Used by:140 |
Symbol 88 Bitmap | Used by:89 | |
Symbol 89 Graphic | Uses:88 | Used by:140 |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:140 |
Symbol 92 Bitmap | Used by:93 | |
Symbol 93 Graphic | Uses:92 | Used by:140 |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:140 |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:140 |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:140 |
Symbol 100 Bitmap | Used by:101 | |
Symbol 101 Graphic | Uses:100 | Used by:140 |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 | Used by:140 |
Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:104 | Used by:140 |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:140 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:140 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:140 |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:140 |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:140 |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:140 |
Symbol 118 Bitmap | Used by:119 | |
Symbol 119 Graphic | Uses:118 | Used by:140 |
Symbol 120 Bitmap | Used by:121 | |
Symbol 121 Graphic | Uses:120 | Used by:140 |
Symbol 122 Bitmap | Used by:123 | |
Symbol 123 Graphic | Uses:122 | Used by:140 |
Symbol 124 Bitmap | Used by:125 | |
Symbol 125 Graphic | Uses:124 | Used by:140 |
Symbol 126 Bitmap | Used by:127 | |
Symbol 127 Graphic | Uses:126 | Used by:140 |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:140 |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:140 |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:140 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:140 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:140 |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:140 |
Symbol 140 MovieClip [player] | Uses:67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 | Used by:Timeline |
Symbol 141 Graphic | Uses:28 | Used by:159 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:159 |
Symbol 144 Text | Uses:5 | Used by:159 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:159 |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:159 |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:159 |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:159 |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:159 |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:155 | Used by:159 |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:159 |
Symbol 159 MovieClip [obj_cone] | Uses:141 143 144 146 148 150 152 154 156 158 | Used by:Timeline |
Symbol 160 Graphic | Uses:27 | Used by:178 |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:178 |
Symbol 163 Text | Uses:5 | Used by:178 |
Symbol 164 Bitmap | Used by:165 | |
Symbol 165 Graphic | Uses:164 | Used by:178 |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:178 |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:178 |
Symbol 170 Bitmap | Used by:171 | |
Symbol 171 Graphic | Uses:170 | Used by:178 |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:178 |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:178 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:178 |
Symbol 178 MovieClip [obj_sp_cone] | Uses:160 162 163 165 167 169 171 173 175 177 | Used by:Timeline |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:181 |
Symbol 181 MovieClip [obj_hydrant] | Uses:180 | Used by:Timeline |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:184 |
Symbol 184 MovieClip [obj_lightpole] | Uses:183 | Used by:Timeline |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:187 |
Symbol 187 MovieClip [tile_blktop] | Uses:186 | Used by:Timeline |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:190 |
Symbol 190 MovieClip [tile_pothole] | Uses:189 | Used by:Timeline |
Symbol 191 Graphic | Used by:Timeline | |
Symbol 192 MovieClip | Uses:8 | Used by:Timeline |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:193 | Used by:Timeline |
Symbol 195 Text | Uses:5 | Used by:197 |
Symbol 196 Text | Uses:5 | Used by:197 |
Symbol 197 MovieClip | Uses:195 196 | Used by:205 |
Symbol 198 Sound | Used by:205 Timeline | |
Symbol 199 Text | Uses:5 | Used by:201 |
Symbol 200 Text | Uses:5 | Used by:201 |
Symbol 201 MovieClip | Uses:199 200 | Used by:205 |
Symbol 202 Text | Uses:5 | Used by:204 |
Symbol 203 Text | Uses:5 | Used by:204 |
Symbol 204 MovieClip | Uses:202 203 | Used by:205 |
Symbol 205 MovieClip | Uses:197 198 201 204 | Used by:Timeline |
Symbol 206 Sound | Used by:Timeline | |
Symbol 207 Text | Uses:5 | Used by:209 |
Symbol 208 Text | Uses:5 | Used by:209 |
Symbol 209 MovieClip | Uses:207 208 | Used by:Timeline |
Instance Names
"loadingbar" | Frame 1 | Symbol 9 MovieClip |
"timer" | Frame 5 | Symbol 192 MovieClip |
"game" | Frame 11 | Symbol 194 MovieClip |
"pnConnector" | Frame 29 | Symbol 3 MovieClip [pnFlashGames] |
"car_collider" | Symbol 140 MovieClip [player] Frame 1 | Symbol 67 MovieClip |
"text_go" | Symbol 205 MovieClip Frame 61 | Symbol 204 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$Oa$Bz3QEF6Dg9lkt3Wn9pW6A/." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "hit_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "hit_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 5 | Symbol 140 as "player" |
ExportAssets (56) | Timeline Frame 5 | Symbol 159 as "obj_cone" |
ExportAssets (56) | Timeline Frame 5 | Symbol 178 as "obj_sp_cone" |
ExportAssets (56) | Timeline Frame 5 | Symbol 181 as "obj_hydrant" |
ExportAssets (56) | Timeline Frame 5 | Symbol 184 as "obj_lightpole" |
ExportAssets (56) | Timeline Frame 5 | Symbol 187 as "tile_blktop" |
ExportAssets (56) | Timeline Frame 5 | Symbol 190 as "tile_pothole" |
ExportAssets (56) | Timeline Frame 29 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 30 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 31 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 32 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 33 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 34 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 35 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 36 | Symbol 3 as "pnFlashGames" |
ExportAssets (56) | Timeline Frame 37 | Symbol 3 as "pnFlashGames" |
Labels
"loading" | Frame 1 |
"init" | Frame 5 |
"countdown" | Frame 10 |
"play" | Frame 20 |
"game_over" | Frame 29 |
"init" | Symbol 159 MovieClip [obj_cone] Frame 1 |
"hit_0" | Symbol 159 MovieClip [obj_cone] Frame 5 |
"hit_45" | Symbol 159 MovieClip [obj_cone] Frame 7 |
"hit_90" | Symbol 159 MovieClip [obj_cone] Frame 9 |
"hit_135" | Symbol 159 MovieClip [obj_cone] Frame 11 |
"hit_180" | Symbol 159 MovieClip [obj_cone] Frame 13 |
"hit_225" | Symbol 159 MovieClip [obj_cone] Frame 15 |
"hit_270" | Symbol 159 MovieClip [obj_cone] Frame 17 |
"hit_315" | Symbol 159 MovieClip [obj_cone] Frame 19 |
"init" | Symbol 178 MovieClip [obj_sp_cone] Frame 1 |
"hit_0" | Symbol 178 MovieClip [obj_sp_cone] Frame 5 |
"hit_45" | Symbol 178 MovieClip [obj_sp_cone] Frame 7 |
"hit_90" | Symbol 178 MovieClip [obj_sp_cone] Frame 9 |
"hit_135" | Symbol 178 MovieClip [obj_sp_cone] Frame 11 |
"hit_180" | Symbol 178 MovieClip [obj_sp_cone] Frame 13 |
"hit_225" | Symbol 178 MovieClip [obj_sp_cone] Frame 15 |
"hit_270" | Symbol 178 MovieClip [obj_sp_cone] Frame 17 |
"hit_315" | Symbol 178 MovieClip [obj_sp_cone] Frame 19 |
Dynamic Text Variables
_root.score | Symbol 15 EditableText | "0" |
timer.display | Symbol 16 EditableText | "30" |
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