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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27076294?noj=FRM27076294-10DC" width="1" height="1"></div>

Cone Crazy.swf

This is the info page for
Flash #30080

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="verdana" size="13" color="#ffcc00"><a href="http://www.digitalport.co.uk" target = "_blank"><b>Converted by Syrus</b></a></font></p>

From XL Games

LOADING...

LOADING...

0

30

HOW TO PLAY:
GOAL:
YOU HAVE 30 SECONDS TO KNOCK DOWN AS MANY CONES
AS YOU CAN.
PLAY:
USE ARROW KEYS TO CONTROL THE CAR
KNOCK DOWN CONES FOR POINTS
AVOID OBSTICLES AND POTHOLES
SCORING:
+10 POINTS               +50 POINTS

HOW TO PLAY:
GOAL:
YOU HAVE 30 SECONDS TO KNOCK DOWN AS MANY CONES
AS YOU CAN.
PLAY:
USE ARROW KEYS TO CONTROL THE CAR
KNOCK DOWN CONES FOR POINTS
AVOID OBSTICLES AND POTHOLES
SCORING:
+10 POINTS               +50 POINTS

10

50

READY

READY

SET

SET

GO!

GO!

GAME OVER

GAME OVER

ActionScript [AS1/AS2]

Frame 1
loadingbar.onEnterFrame = function () { if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _root.gotoAndPlay("init"); } else { this._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; } }; stop();
Frame 5
function WorldToScreen(world_x, world_y, world_z) { x = Math.round((world_x * 7) + ((world_z * 5) * 1.4)); y = Math.round(((-(world_z * 5)) + ((world_x * 7) * 0.71426)) - (world_y * 5)); return([x, y]); } var Snd_hit = new Sound(); Snd_hit.attachSound("hit_1"); var Snd_hit2 = new Sound(); Snd_hit2.attachSound("hit_2"); var B = new Object(); B.clip = "tile_blktop"; B.oktodrive = true; B.effects = new Object(); B.effects.bumpy = 0; B.effects.drag = 0; var P = new Object(); P.clip = "tile_pothole"; P.oktodrive = true; P.effects = new Object(); P.effects.bumpy = 5; P.effects.drag = 0.08; var L = new Object(); L.clip = "obj_lightpole"; L.doWhenHit = function (speed, angle, tile) { if (Math.abs(_root.game.player.speed) >= 0.5) { _root.Snd_hit.start(); } _root.game.player.car_x = _root.game.player.car_x + ((-speed) * Math.sin((angle * Math.PI) / 180)); _root.game.player.car_z = _root.game.player.car_z + ((-speed) * Math.cos((angle * Math.PI) / 180)); _root.game.player.speed = -(_root.game.player.speed * 0.8); }; var H = new Object(); H.clip = "obj_hydrant"; H.doWhenHit = function (speed, angle, tile) { if (Math.abs(_root.game.player.speed) >= 0.5) { _root.Snd_hit.start(); } _root.game.player.car_x = _root.game.player.car_x + ((-speed) * Math.sin((angle * Math.PI) / 180)); _root.game.player.car_z = _root.game.player.car_z + ((-speed) * Math.cos((angle * Math.PI) / 180)); _root.game.player.speed = -(_root.game.player.speed * 0.8); }; var S = new Object(); S.clip = "obj_sp_cone"; S.doWhenHit = function (speed, angle, tile) { _root.Snd_hit2.start(); _root.score = _root.score + 50; _root.cones_hit++; this.speed = speed * 1.8; this.angle = angle + (random(30) - 15); if (this.angle < 0) { this.angle = 360 + this.angle; } this.angle = this.angle % 360; var _local3 = "hit_" + (45 * Math.floor(this.angle / 45)); this.gotoAndStop(_local3); _root.game.player.speed = _root.game.player.speed * 0.8; this.onEnterFrame = this.doAfterHit; tile.object = null; }; S.doAfterHit = function () { if ((Math.abs(this.trans_x) + Math.abs(this.trans_z)) >= 0.01) { this.trans_x = this.speed * Math.sin((this.angle * Math.PI) / 180); this.trans_z = this.speed * Math.cos((this.angle * Math.PI) / 180); this.pos_x = this.pos_x + this.trans_x; this.pos_z = this.pos_z + this.trans_z; var _local3 = _root.WorldToScreen(this.pos_x, 0, this.pos_z); var _local4 = Math.floor(((world.totaldepth - (this.pos_z + 8)) * 1000) + this.pos_x); this.swapDepths(_local4); this._x = _local3[0]; this._y = _local3[1]; this.speed = this.speed * 0.8; this.t_row = Math.floor(this.pos_z / _root.world.tile_height); this.t_col = Math.floor(this.pos_x / _root.world.tile_width); this.t_tile = _root.game[(("tile_" + this.t_row) + "_") + this.t_col]; this.t_object = this.t_tile.object; if (this.t_object) { _local3 = WorldToScreen(this.t_object.pos_x, 0, this.t_object.pos_z); if (this.hitTest(_local3[0] + _root.game._x, _local3[1] + _root.game._y, true)) { this.t_object = null; this.t_object.doWhenHit(this.speed, this.angle, this.t_tile); } } } else { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); } } }; var C = new Object(); C.clip = "obj_cone"; C.doWhenHit = function (speed, angle, tile) { _root.Snd_hit2.start(); _root.score = _root.score + 10; _root.cones_hit++; this.speed = speed * 1.8; this.angle = angle + (random(30) - 15); if (this.angle < 0) { this.angle = 360 + this.angle; } this.angle = this.angle % 360; var _local3 = "hit_" + (45 * Math.floor(this.angle / 45)); this.gotoAndStop(_local3); _root.game.player.speed = _root.game.player.speed * 0.8; this.onEnterFrame = this.doAfterHit; tile.object = null; }; C.doAfterHit = function () { if ((Math.abs(this.trans_x) + Math.abs(this.trans_z)) >= 0.01) { this.trans_x = this.speed * Math.sin((this.angle * Math.PI) / 180); this.trans_z = this.speed * Math.cos((this.angle * Math.PI) / 180); this.pos_x = this.pos_x + this.trans_x; this.pos_z = this.pos_z + this.trans_z; var _local3 = _root.WorldToScreen(this.pos_x, 0, this.pos_z); var _local4 = Math.floor(((world.totaldepth - (this.pos_z + 8)) * 1000) + this.pos_x); this.swapDepths(_local4); this._x = _local3[0]; this._y = _local3[1]; this.speed = this.speed * 0.8; this.t_row = Math.floor(this.pos_z / _root.world.tile_height); this.t_col = Math.floor(this.pos_x / _root.world.tile_width); this.t_tile = _root.game[(("tile_" + this.t_row) + "_") + this.t_col]; this.t_object = this.t_tile.object; if (this.t_object) { _local3 = WorldToScreen(this.t_object.pos_x, 0, this.t_object.pos_z); if (this.hitTest(_local3[0] + _root.game._x, _local3[1] + _root.game._y, true)) { this.t_object = null; this.t_object.doWhenHit(this.speed, this.angle, this.t_tile); } } } else { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); } } }; var map = new Array(); map[0] = [B, B, B, B, B, B, B, B, B, B, B, B]; map[1] = [B, B, B, B, B, B, B, B, B, B, B, B]; map[2] = [B, B, B, P, B, B, B, B, P, B, B, B]; map[3] = [B, B, B, B, B, B, B, B, B, B, B, B]; map[4] = [B, B, B, B, B, B, B, B, B, B, B, B]; map[5] = [B, B, B, B, B, B, P, B, B, B, B, B]; map[6] = [B, B, P, B, B, B, B, B, B, B, B, B]; map[7] = [B, B, B, P, B, B, B, B, B, B, B, B]; map[8] = [B, B, B, B, B, B, B, B, B, B, B, B]; map[9] = [B, B, B, B, B, B, B, B, B, B, B, B]; map[10] = [B, B, B, B, B, B, B, P, B, B, B, B]; map[11] = [B, B, B, B, B, B, B, B, B, B, B, B]; map[12] = [B, B, B, B, B, B, B, B, B, B, B, B]; var objects = new Array(); objects[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; objects[1] = [0, S, 0, C, 0, C, C, 0, 0, S, 0, 0]; objects[2] = [0, C, 0, 0, H, 0, 0, 0, C, L, 0, 0]; objects[3] = [0, C, C, C, 0, 0, C, 0, 0, 0, C, 0]; objects[4] = [0, C, 0, 0, C, S, 0, 0, 0, C, C, 0]; objects[5] = [0, L, C, 0, 0, 0, C, L, 0, C, 0, 0]; objects[6] = [0, 0, 0, S, C, C, C, C, 0, C, 0, 0]; objects[7] = [0, L, 0, 0, 0, C, 0, C, 0, 0, H, 0]; objects[8] = [0, C, C, C, C, 0, L, 0, C, 0, C, 0]; objects[9] = [0, C, S, C, 0, 0, C, C, C, 0, H, 0]; objects[10] = [0, 0, C, C, 0, 0, C, S, C, 0, 0, 0]; objects[11] = [0, C, C, C, 0, S, C, C, C, 0, L, 0]; objects[12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var world = new Object(); world.tile_width = 10; world.tile_height = 10; world.totaldepth = world.tile_height * map.length; world.totalwidth = world.tile_width * map[0].length; var screen = new Object(); screen.scroll_x = 0; screen.scroll_y = 0; screen.keepplayerat_x = 200; screen.keepplayerat_y = 200; var player = new Object(); player.car_x = 55; player.car_y = 0; player.car_z = 55; player.speed = 0; player.maxspeed = 2; player.accelrate = 0.2; player.decelrate = 0.9; player.angle = 0; player.anglechange = 0; player.maxanglechange = 10; player.anglechangerate = 7; player.allowturns = true; stop();
Frame 11
var lives = 3; var score = 0; var row = 0; while (row < _root.map.length) { var col = 0; while (col < _root.map[row].length) { if ((!_root.map[row][col]) || (_root.map[row][col] == 0)) { } else { var the_tile = ((("tile_" + row) + "_") + col); var world_x = (world.tile_width * col); var world_y = 0; var world_z = (world.tile_height * row); var newdepth = Math.floor(((world.totaldepth - world_z) * 1000) + world_x); _root.game.attachMovie(_root.map[row][col].clip, the_tile, newdepth, _root.map[row][col]); var temp = _root.WorldToScreen(world_x, world_y, world_z); _root.game[the_tile]._x = temp[0]; _root.game[the_tile]._y = temp[1]; _root.game[the_tile].swapDepths(temp[1] + temp[0]); if ((!_root.objects[row][col]) || (_root.objects[row][col] == 0)) { } else { var the_object = ((("object_" + row) + "_") + col); var world_x = ((world.tile_width * col) + (world.tile_width / 2)); var world_y = 0; var world_z = ((world.tile_height * row) + (world.tile_height / 2)); var newdepth = Math.floor(((world.totaldepth - world_z) * 1000) + world_x); _root.game.attachMovie(_root.objects[row][col].clip, the_object, newdepth, _root.objects[row][col]); var temp = _root.WorldToScreen(world_x, world_y, world_z); _root.game[the_object]._x = temp[0]; _root.game[the_object]._y = temp[1]; _root.game[the_object].pos_x = world_x; _root.game[the_object].pos_z = world_z; _root.game[the_tile].object = _root.game[the_object]; } } col++; } row++; } var newdepth = Math.floor(((world.totaldepth - player.car_z) * 1000) + player.car_x); game.attachMovie("player", "player", newdepth, player); var temp = WorldToScreen(player.car_x, player.car_y, player.car_z); game.player._x = temp[0]; game.player._y = temp[1]; game.player.stop(); game.player.car_collider.stop(); game.player.car_collider._visible = false; _root.focus_x = temp[0]; _root.focus_y = temp[1]; game.onEnterFrame = function () { var _local4 = _root.screen.keepplayerat_x - _root.focus_x; var _local3 = _root.screen.keepplayerat_y - _root.focus_y; var _local6 = Math.floor(this._x + ((_local4 - this._x) * 0.2)); var _local5 = Math.floor(this._y + ((_local3 - this._y) * 0.2)); this._x = _local6; this._y = _local5; }; stop();
Frame 20
timer.gameStartTime = getTimer(); timer.gameDuration = 30000; timer.gameTimerStarted = false; timer.display = 30; timer.onEnterFrame = function () { gameTimeLeft = this.gameDuration - (getTimer() - this.gameStartTime); if (gameTimeLeft <= 0) { timer.display = 0; this._xscale = 0; _root.timer.onEnterFrame = null; _root.game.player.onEnterFrame = null; _root.gotoAndPlay("game_over"); } else { secondsleft = Math.ceil(gameTimeLeft / 1000); timer.display = secondsleft; this._xscale = ((secondsleft * 1000) / this.gameDuration) * 100; } }; game.player.onEnterFrame = function () { if (Key.isDown(38)) { this.speed = Math.min(this.maxspeed, this.speed + this.accelrate); } else if (Key.isDown(40)) { this.speed = Math.max(-this.maxspeed, this.speed - this.accelrate); } else if (Math.abs(this.speed) <= 0.1) { this.speed = 0; } else { this.speed = this.speed * this.decelrate; } if (this.car_tile.effects.drag) { this.speed = this.speed - (this.speed * this.car_tile.effects.drag); } if (Key.isDown(39) && (this.allowturns == true)) { this.speedpercent = this.speed / this.maxspeed; this.anglechange = Math.min(this.maxanglechange, this.maxanglechange * this.speedpercent); this.angle = this.angle + this.anglechange; } else if (Key.isDown(37) && (this.allowturns == true)) { this.speedpercent = this.speed / this.maxspeed; this.anglechange = Math.max(-this.maxanglechange, (-this.maxanglechange) * this.speedpercent); this.angle = this.angle + this.anglechange; } if (this.angle < 0) { this.angle = 360 + this.angle; } this.angle = this.angle % 360; this.stepfactor_x = Math.sin((this.angle * Math.PI) / 180); this.stepfactor_z = Math.cos((this.angle * Math.PI) / 180); this.t_car_x = this.car_x + (this.speed * this.stepfactor_x); this.t_car_z = this.car_z + (this.speed * this.stepfactor_z); if (this.speed >= 0) { this.t_bumper_x = this.t_car_x + (6 * this.stepfactor_x); this.t_bumper_z = this.t_car_z + (6 * this.stepfactor_z); } else { this.t_bumper_x = this.t_car_x + (-6 * this.stepfactor_x); this.t_bumper_z = this.t_car_z + (-6 * this.stepfactor_z); } this.t_car_row = Math.floor(this.t_car_z / _root.world.tile_height); this.t_car_col = Math.floor(this.t_car_x / _root.world.tile_width); this.t_car_tile = _root.game[(("tile_" + this.t_car_row) + "_") + this.t_car_col]; this.t_bumper_row = Math.floor(this.t_bumper_z / _root.world.tile_height); this.t_bumper_col = Math.floor(this.t_bumper_x / _root.world.tile_width); this.t_bumper_tile = _root.game[(("tile_" + this.t_bumper_row) + "_") + this.t_bumper_col]; this.t_bumper_object = this.t_bumper_tile.object; if (!this.t_bumper_tile.oktodrive) { this.speed = -(this.speed * 0.8); this.allowturns = false; clearInterval(intervalID); var intervalID = setInterval(function () { _root.game.player.allowturns = true; clearInterval(intervalID); }, 250); return(undefined); } this.car_x = this.t_car_x; this.car_z = this.t_car_z; this.bumper_x = this.t_bumper_x; this.bumper_z = this.t_bumper_z; this.car_row = this.t_car_row; this.car_col = this.t_car_col; this.car_tile = this.t_car_tile; this.bumper_row = this.t_bumper_row; this.bumper_col = this.t_bumper_col; this.bumper_tile = this.t_bumper_tile; this.bumper_object = this.t_bumper_object; this.bumper_local_x = this.bumper_x % _root.world.tile_width; this.bumper_local_z = this.bumper_z % _root.world.tile_height; if (this.bumper_object) { var _local3 = WorldToScreen(this.bumper_object.pos_x, 0, this.bumper_object.pos_z); if (this.car_collider.hitTest(_local3[0] + _root.game._x, _local3[1] + _root.game._y, true)) { this.bumper_object.doWhenHit(this.speed, this.angle, this.bumper_tile); } } this.pan_pos_x = this.car_x + ((7 * this.speed) * this.stepfactor_x); this.pan_pos_z = this.car_z + ((7 * this.speed) * this.stepfactor_z); var _local3 = WorldToScreen(this.pan_pos_x, 0, this.pan_pos_z); _root.focus_x = _local3[0]; _root.focus_y = _local3[1]; _local3 = WorldToScreen(this.car_x, this.car_y, this.car_z); var _local5 = Math.floor(((world.totaldepth - this.car_z) * 1000) + this.car_x); this.swapDepths(_local5); var _local4 = Math.round(this.angle * 0.1) + 1; this.gotoAndStop(_local4); this.car_collider.gotoAndStop(_local4); this._x = _local3[0]; this._y = _local3[1] + random(this.car_tile.effects.bumpy * Math.abs(this.speed)); }; stop();
Frame 29
pnConnector.storeScore(_root.score); trace(_root.score);
Instance of Symbol 3 MovieClip [pnFlashGames] "pnConnector" in Frame 29
//component parameters onClipEvent (construct) { debugMode = false; }
Frame 38
stop();
Symbol 3 MovieClip [pnFlashGames] Frame 1
#initclip 1 pnFlashGames = function () { this.gid = _root.pn_gid; this.uname = _root.pn_uname; this._modvalue = "pnFlashGames"; this._modvar = "module"; this._script = "index.php"; if (_root.pn_modvalue != null) { this._modvalue = _root.pn_modvalue; } if (_root.pn_modvar != null) { this._modvar = _root.pn_modvar; } if (_root.pn_script != null) { this._script = _root.pn_script; } this._autoupdate = false; if (_root.pn_autoupdate == "true") { this._autoupdate = true; } if (_root.pn_extravars != null) { this._extravars = new Array(); temppairs = _root.pn_extravars.split("|"); x = 0; while (x < temppairs.length) { tempset = temppairs[x].split("~"); this._extravars.push(tempset); x++; } } else { this._extravars = null; } this.busy = false; this.gameSaved = null; this.gameLoaded = null; this.gameScoresLoaded = null; this.gameScores = null; this.scoreStored = null; this.gameData = ""; }; pnFlashGames.prototype.saveGame = function (gameData) { this.busy = true; varsObj = new LoadVars(); varsObj.func = "saveGame"; varsObj.gid = this.gid; varsObj.gameData = gameData; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.saveGame_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.saveGame_Result = function (success) { this.parent._parent.incoming = this.opSuccess; if (this.opSuccess == "true") { this.parent.gameSaved = true; } else { this.parent.gameSaved = false; } this.parent.busy = false; }; pnFlashGames.prototype.loadGame = function () { this.busy = true; varsObj = new LoadVars(); varsObj.func = "loadGame"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.loadGame_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.loadGame_Result = function (success) { if (this.opSuccess == "true") { this.parent.gameLoaded = true; this.parent.gameData = gameData; } else { this.parent.gameLoaded = false; } if (this.parent.onLoadGame != null) { this.parent.onLoadGame(this.gameData); } this.parent.busy = false; }; pnFlashGames.prototype.storeScore = function (score) { this.busy = true; varsObj = new LoadVars(); varsObj.score = score; varsObj.func = "storeScore"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.storeScore_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.storeScore_Result = function (success) { if (this.opSuccess == "true") { this.parent.scoreStored = true; if (this.parent._autoupdate) { _root.getURL("javascript:refreshScores();"); } } else { this.parent.scoreStored = false; } this.parent.busy = false; }; pnFlashGames.prototype.loadGameScores = function () { this.busy = true; varsObj = new LoadVars(); varsObj.func = "loadGameScores"; varsObj.gid = this.gid; varsObj.type = "user"; varsObj[this._modvar] = this._modvalue; varsObj.parent = this; varsObj.onLoad = this.loadGameScores_Result; if (this._extravars != null) { x = 0; while (x < this._extravars.length) { varsObj[this._extravars[x][0]] = this._extravars[x][1]; x++; } } if (this.debugMode) { this.debugOutput(varsObj); } else { varsObj.sendAndLoad(this._script, varsObj, "POST"); } }; pnFlashGames.prototype.loadGameScores_Result = function (success) { if (this.opSuccess == "true") { this.parent.gameScoresLoaded = true; this.parent.gameScores = new XML(this.gameScores); } else { this.parent.gameScoresLoaded = false; } if (this.parent.onLoadGameScores != null) { this.parent.onLoadGameScores(this.gameScores); } this.parent.busy = false; }; pnFlashGames.prototype.debugOutput = function (vars) { debug = ""; debug = debug + (("Function: " + vars.func) + newline); switch (vars.func) { case "storeScore" : debug = debug + ("Score: " + vars.score); break; case "saveGame" : debug = debug + ("Saving: " + vars.gameData); break; case "loadGame" : debug = debug + "Loading data...."; break; case "getGameScores" : debug = debug + "Getting scores for this game...."; } trace(debug); }; Object.registerClass("pnFlashGames", pnFlashGames); #endinitclip
Symbol 25 Button
on (release) { gotoAndPlay ("countdown"); }
Symbol 159 MovieClip [obj_cone] Frame 1
stop();
Symbol 159 MovieClip [obj_cone] Frame 21
gotoAndPlay ("hit_0");
Symbol 178 MovieClip [obj_sp_cone] Frame 1
stop();
Symbol 178 MovieClip [obj_sp_cone] Frame 21
gotoAndPlay ("hit_0");
Symbol 205 MovieClip Frame 63
_root.gotoAndPlay("play");
Symbol 205 MovieClip Frame 91
stop();

Library Items

Symbol 1 Sound [hit_1]
Symbol 2 Sound [hit_2]
Symbol 3 MovieClip [pnFlashGames]Used by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 FontUsed by:6 7 15 16 26 30 144 163 195 196 199 200 202 203 207 208
Symbol 6 EditableTextUses:5 11Used by:Timeline
Symbol 7 TextUses:5Used by:Timeline
Symbol 8 GraphicUsed by:9 192
Symbol 9 MovieClipUses:8Used by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 FontUsed by:6 12 13
Symbol 12 TextUses:11Used by:Timeline
Symbol 13 TextUses:11Used by:Timeline
Symbol 14 GraphicUsed by:Timeline
Symbol 15 EditableTextUses:5Used by:Timeline
Symbol 16 EditableTextUses:5Used by:Timeline
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 GraphicUsed by:25
Symbol 21 GraphicUsed by:25
Symbol 22 GraphicUsed by:25
Symbol 23 SoundUsed by:25
Symbol 24 SoundUsed by:25
Symbol 25 ButtonUses:20 21 22 23 24Used by:Timeline
Symbol 26 TextUses:5Used by:Timeline
Symbol 27 BitmapUsed by:29 160
Symbol 28 BitmapUsed by:29 141
Symbol 29 GraphicUses:27 28Used by:Timeline
Symbol 30 TextUses:5Used by:Timeline
Symbol 31 GraphicUsed by:67
Symbol 32 GraphicUsed by:67
Symbol 33 GraphicUsed by:67
Symbol 34 GraphicUsed by:67
Symbol 35 GraphicUsed by:67
Symbol 36 GraphicUsed by:67
Symbol 37 GraphicUsed by:67
Symbol 38 GraphicUsed by:67
Symbol 39 GraphicUsed by:67
Symbol 40 GraphicUsed by:67
Symbol 41 GraphicUsed by:67
Symbol 42 GraphicUsed by:67
Symbol 43 GraphicUsed by:67
Symbol 44 GraphicUsed by:67
Symbol 45 GraphicUsed by:67
Symbol 46 GraphicUsed by:67
Symbol 47 GraphicUsed by:67
Symbol 48 GraphicUsed by:67
Symbol 49 GraphicUsed by:67
Symbol 50 GraphicUsed by:67
Symbol 51 GraphicUsed by:67
Symbol 52 GraphicUsed by:67
Symbol 53 GraphicUsed by:67
Symbol 54 GraphicUsed by:67
Symbol 55 GraphicUsed by:67
Symbol 56 GraphicUsed by:67
Symbol 57 GraphicUsed by:67
Symbol 58 GraphicUsed by:67
Symbol 59 GraphicUsed by:67
Symbol 60 GraphicUsed by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66Used by:140
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:140
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:140
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:140
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:140
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:140
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:140
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:140
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:140
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:140
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:140
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:140
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:140
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:140
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:140
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:140
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:140
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:140
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:140
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:140
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:140
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:140
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:140
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:140
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:140
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:140
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:140
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:140
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:140
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:140
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:140
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:140
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:140
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:140
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:140
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:140
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140
Symbol 140 MovieClip [player]Uses:67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139Used by:Timeline
Symbol 141 GraphicUses:28Used by:159
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:159
Symbol 144 TextUses:5Used by:159
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:159
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:159
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:159
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:159
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:159
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:159
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClip [obj_cone]Uses:141 143 144 146 148 150 152 154 156 158Used by:Timeline
Symbol 160 GraphicUses:27Used by:178
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:178
Symbol 163 TextUses:5Used by:178
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:178
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:178
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:178
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:178
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:178
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:178
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:178
Symbol 178 MovieClip [obj_sp_cone]Uses:160 162 163 165 167 169 171 173 175 177Used by:Timeline
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClip [obj_hydrant]Uses:180Used by:Timeline
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClip [obj_lightpole]Uses:183Used by:Timeline
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:187
Symbol 187 MovieClip [tile_blktop]Uses:186Used by:Timeline
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:190
Symbol 190 MovieClip [tile_pothole]Uses:189Used by:Timeline
Symbol 191 GraphicUsed by:Timeline
Symbol 192 MovieClipUses:8Used by:Timeline
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:Timeline
Symbol 195 TextUses:5Used by:197
Symbol 196 TextUses:5Used by:197
Symbol 197 MovieClipUses:195 196Used by:205
Symbol 198 SoundUsed by:205  Timeline
Symbol 199 TextUses:5Used by:201
Symbol 200 TextUses:5Used by:201
Symbol 201 MovieClipUses:199 200Used by:205
Symbol 202 TextUses:5Used by:204
Symbol 203 TextUses:5Used by:204
Symbol 204 MovieClipUses:202 203Used by:205
Symbol 205 MovieClipUses:197 198 201 204Used by:Timeline
Symbol 206 SoundUsed by:Timeline
Symbol 207 TextUses:5Used by:209
Symbol 208 TextUses:5Used by:209
Symbol 209 MovieClipUses:207 208Used by:Timeline

Instance Names

"loadingbar"Frame 1Symbol 9 MovieClip
"timer"Frame 5Symbol 192 MovieClip
"game"Frame 11Symbol 194 MovieClip
"pnConnector"Frame 29Symbol 3 MovieClip [pnFlashGames]
"car_collider"Symbol 140 MovieClip [player] Frame 1Symbol 67 MovieClip
"text_go"Symbol 205 MovieClip Frame 61Symbol 204 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$Oa$Bz3QEF6Dg9lkt3Wn9pW6A/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "hit_1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "hit_2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "pnFlashGames"
ExportAssets (56)Timeline Frame 5Symbol 140 as "player"
ExportAssets (56)Timeline Frame 5Symbol 159 as "obj_cone"
ExportAssets (56)Timeline Frame 5Symbol 178 as "obj_sp_cone"
ExportAssets (56)Timeline Frame 5Symbol 181 as "obj_hydrant"
ExportAssets (56)Timeline Frame 5Symbol 184 as "obj_lightpole"
ExportAssets (56)Timeline Frame 5Symbol 187 as "tile_blktop"
ExportAssets (56)Timeline Frame 5Symbol 190 as "tile_pothole"
ExportAssets (56)Timeline Frame 29Symbol 3 as "pnFlashGames"
ExportAssets (56)Timeline Frame 30Symbol 3 as "pnFlashGames"
ExportAssets (56)Timeline Frame 31Symbol 3 as "pnFlashGames"
ExportAssets (56)Timeline Frame 32Symbol 3 as "pnFlashGames"
ExportAssets (56)Timeline Frame 33Symbol 3 as "pnFlashGames"
ExportAssets (56)Timeline Frame 34Symbol 3 as "pnFlashGames"
ExportAssets (56)Timeline Frame 35Symbol 3 as "pnFlashGames"
ExportAssets (56)Timeline Frame 36Symbol 3 as "pnFlashGames"
ExportAssets (56)Timeline Frame 37Symbol 3 as "pnFlashGames"

Labels

"loading"Frame 1
"init"Frame 5
"countdown"Frame 10
"play"Frame 20
"game_over"Frame 29
"init"Symbol 159 MovieClip [obj_cone] Frame 1
"hit_0"Symbol 159 MovieClip [obj_cone] Frame 5
"hit_45"Symbol 159 MovieClip [obj_cone] Frame 7
"hit_90"Symbol 159 MovieClip [obj_cone] Frame 9
"hit_135"Symbol 159 MovieClip [obj_cone] Frame 11
"hit_180"Symbol 159 MovieClip [obj_cone] Frame 13
"hit_225"Symbol 159 MovieClip [obj_cone] Frame 15
"hit_270"Symbol 159 MovieClip [obj_cone] Frame 17
"hit_315"Symbol 159 MovieClip [obj_cone] Frame 19
"init"Symbol 178 MovieClip [obj_sp_cone] Frame 1
"hit_0"Symbol 178 MovieClip [obj_sp_cone] Frame 5
"hit_45"Symbol 178 MovieClip [obj_sp_cone] Frame 7
"hit_90"Symbol 178 MovieClip [obj_sp_cone] Frame 9
"hit_135"Symbol 178 MovieClip [obj_sp_cone] Frame 11
"hit_180"Symbol 178 MovieClip [obj_sp_cone] Frame 13
"hit_225"Symbol 178 MovieClip [obj_sp_cone] Frame 15
"hit_270"Symbol 178 MovieClip [obj_sp_cone] Frame 17
"hit_315"Symbol 178 MovieClip [obj_sp_cone] Frame 19

Dynamic Text Variables

_root.scoreSymbol 15 EditableText"0"
timer.displaySymbol 16 EditableText"30"




http://swfchan.com/7/30080/info.shtml
Created: 19/5 -2019 13:47:20 Last modified: 19/5 -2019 13:47:20 Server time: 10/05 -2024 11:11:13