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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59255217?noj=FRM59255217-5DC" width="1" height="1"></div>

Bikini Bottom Carnival.swf

This is the info page for
Flash #30084

(Click the ID number above for more basic data on this flash file.)


Text
KeysCapturer

Resume

Resume

Resume

Resume

Return to
Carnival

Return to
Carnival

Return to
Carnival

Return to
Carnival

Return to
Carnival

Quit

Quit

Quit

Quit

How to play

How to play

How to play

How to play

/

Music

Music

Music

Music

Off

Off

Off

On

On

On

999 999

Score to Beat

you want
to quit?

Are you sure

Yes

Yes

No

No

Complete as many
sundaes as possible in the
allotted time by pressing
the keys in the bubbles

How to Play

How to Play

Complete as many
sundaes as possible in the
allotted time by pressing
the keys in the bubbles

Aim with S and shoot
with Space Bar

Aim with the Up arrow
and shoot with Enter

Press the S and F keys
to move SpongeBob.
Accumulate points for
as long as possible.

Press the S and F keys
to move Patrick.
Accumulate points for
as long as possible.

Press the left and right
directional arrows to
move Patrick. Fill the
meter with your
color to win.

Press the S and F keys
to move SpongeBob.
Fill the meter with
your color to win.

Press, hold and release
Space Bar to toss a ring

Press, hold and release
Enter to toss a ring

Press the appropriate
key to hit an eel.
WARNING: Certain “targets”
should never be struck

Press, hold and release
BOTH S and F keys to throw
a pickle. Hold a key longer
to get a wider angle.

Press, hold and release BOTH
right       and       left
directional arrows to throw a
pickle.Hold a key longer to
get a wider angle

Press Space Bar
repeatedly as fast as
possible.

Press Enter repeatedly
as fast as possible.

Press the requested keys
before the meter fills up to
the next section.  Fill the
meter and SpongeBob gets a
perfect shot.

Press the requested keys
before the meter fills up to
the next section.  Fill the
meter and Patrick gets a
perfect shot.

Get three in a Row.  Aim
with S and D keys.  A shot
occurs every few seconds.

Get three in a Row. Aim
with       and        directional
arrows. A shot occurs every
few seconds.

Play

Play

Play

Play

Congratulations !
You win !

999 999 999

Score :

Keep
Practicing !

Final Result

TIE !

Extra 30  seconds
to break it!

TIE
GAME !

Congratulations
to you two.

Keep Practicing !

LOading

%

100

Watch "SpongeBob SquarePants" on Nickelodeon!

play

play

play

All three, all in one place!

Continue
Playing

Continue
Playing

Continue
Playing

Quit

Quit

Quit

Submit

Score

Submit

Score

Submit

Score

HIGHScores

1 200 500

spongebob :

Select between one or two player mode!

player

1

player

1

player

1

players

2

players

2

players

2

Select a character

Spongebob

Spongebob

Spongebob

Patrick

Patrick

Patrick

SpongeBob

Patrick

Complete as many
sundaes as possible
in the allotted time.

1 200 500

Use your bubble
gun to shoot the
bad guys but not
the good guys !
Shoot
Mr. Krabs
for more
time!

Catch yellow objects
to help SpongeBob win,
and catch pink objects
to help Patrick win!
In 2 player mode to
freeze your opponent
temporarily, catch
an electric eel!

Toss rings on
the giant sea
urchin’s spikes
to score points.

Whack the eels before
they can hide!
Whack Mr.Krabs for
more time. Also look
out for Plankton
and the Lightning Eel
for bonus points!

Blow up the
puffer fish till
they're bound
to burst!

Strike strong and
make the ball ring
the bell.

Time your moves to
shoot into the barrel.

Aim in time to throw
the pearls into a Tic
Tac Toe board.

Coming
Soon

1 200 500

spongebob :

Menu

Menu

Menu

1 200 500

1 500 000

spongebob :

Patrick :

0 024 700

0 024 700

X

05

05

58:07

0 024 700

0 024 700

0 024 700

0 024 700

05

05

0 024 700

0 024 700

58:07

0 024 700

0 024 700

05

05

0 024 700

0 024 700

58:07

0 024 700

0 024 700

05

05

P

movieclip attached

Power

+120

I

U

Y

E

W

Q

K

J

H

D

S

A

M

N

B

C

X

Z

Power

Power

A

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; _focusrect = false;
Instance of Symbol 7 MovieClip "HighScore" in Frame 1
onClipEvent (load) { function fStyleNumber(_nNumber, _nMinimumChar) { _sNumber = String(_nNumber); _sNewString = ""; _nlength = _sNumber.length; _nlength = _nlength / 3; if (_nlength <= 1) { _sNewNumber = _sNumber; if (_sNewNumber.length < _nMinimumChar) { _sNewNumber = "0" + _sNewNumber; } return(_sNewNumber); } _nLoop = _nlength; while (_nLoop > 1) { _sNewString = (" " + _sNumber.substr(-3)) + _sNewString; _sNumber = _sNumber.substr(0, -3); _nLoop--; } _sNewNumber = _sNumber + _sNewString; if (_sNewNumber.length < _nMinimumChar) { _sNewNumber = "0" + _sNewNumber; } return(_sNewNumber); } function getScores() { if (gProxyObj == undefined) { listScores(); } else { gProxyObj.getScores(cbFunc2); } } function submitScore(theScore) { gProxyObj.submitScore(theScore, cbFunc); } function initHiScores() { gProxyObj.setGame_Id("sb_game3"); } function getScoreString() { var _local5 = "Oops! The high score list isn't available right now!"; if (gProxyObj != undefined) { var _local7 = gProxyObj.getScoreCount(); if (_local7 > 0) { var _local1; var _local6; var _local3; var _local4; _local5 = ""; _local1 = 0; while (_local1 < _local7) { _local6 = gProxyObj.getScoreItem(_local1); _local3 = _local6[0]; _local4 = fStyleNumber(_local6[1]); spaceNb = (35 - _local3.length) - _local4.length; spaceTXT = ""; var _local2 = 0; while (_local2 < spaceNb) { spaceTXT = spaceTXT + " "; _local2++; } if (_local1 < 9) { _local5 = _local5 + ((((((_local1 + 1) + " ") + _local3) + spaceTXT) + _local4) + newline); } else if (_local1 < 99) { _local5 = _local5 + ((((((_local1 + 1) + " ") + _local3) + spaceTXT) + _local4) + newline); } else { _local5 = _local5 + ((((((_local1 + 1) + " ") + _local3) + spaceTXT) + _local4) + newline); } _local1++; } } else { _local5 = "Whoops, the high scores seem to have escaped!"; } } return(_local5); } function listScores() { _parent.ScrSubmit.txt_highScore.text = getScoreString(); } function cbFunc(thisBool) { if (thisBool) { listScores(); } else { _parent.ScrSubmit.txt_highScore.text = "Oops! The high score list isn\u2019t available right now!"; } } function cbFunc2(thisBool) { if (thisBool) { listScores(); } else { _parent.ScrSubmit.txt_highScore.text = "Oops! The high score list isn\u2019t available right now!"; } } _global.HS = this; }
Frame 2
if (_global.M == undefined) { _global.M = new objGameParam(this); } _global.M.fDoSectionActions("LoadingScreen"); stop();
Frame 3
_global.HS.initHiScores(); _global.M.fDoSectionActions("TitleScreen");
Instance of Symbol 479 MovieClip "mcContSound" in Frame 3
onClipEvent (load) { function ajustSoundEnd() { soundEnd = false; } _visible = false; _global.objSnd = this; Items = new Object(); G_TabSonFade = new Array(); Mute = false; bMusicPackPlaying = false; soundEnd = false; Sfx_BellMax = 100; Sfx_SwingMaceMax = 100; Sfx_MaceUpMax = 100; Sfx_StunnedMax = 100; Sfx_LoopMace1P1Max = 100; Sfx_LoopMace1P2Max = 100; Sfx_LoopMace2P1Max = 100; Sfx_LoopMace2P2Max = 100; Sfx_LoopMace3P1Max = 100; Sfx_LoopMace3P2Max = 100; Sfx_LoopMace4P1Max = 100; Sfx_LoopMace4P2Max = 100; Sfx_LoopMace5P1Max = 100; Sfx_LoopMace5P2Max = 100; Sfx_LoopMace6P1Max = 100; Sfx_LoopMace6P2Max = 100; Sfx_DribbleMax = 50; Sfx_LetterCome1Max = 100; Sfx_LetterCome2Max = 100; Sfx_LetterCome3Max = 100; Sfx_LetterCome4Max = 100; Sfx_LetterCome5Max = 100; Sfx_LetterCome6Max = 100; Sfx_LetterOkMax = 80; Sfx_LetterBadMax = 120; Sfx_LetterGoMax = 100; Sfx_LanceBallMax = 100; Sfx_Ball1Max = 100; Sfx_Ball2Max = 100; Sfx_Ball3Max = 100; Sfx_Ball4Max = 100; Sfx_Ball5Max = 120; Sfx_Ball6Max = 100; Sfx_Ball7Max = 100; Sfx_Ball8Max = 100; Sfx_Ball9Max = 100; Sfx_Ball10Max = 100; Sfx_Ball11Max = 100; Sfx_Ball12Max = 100; Sfx_Ball13Max = 100; Sfx_Ball14Max = 100; Sfx_Ball15Max = 70; Sfx_Ball16Max = 100; Sfx_PlugComeMax = 100; Sfx_PlugGoMax = 150; Sfx_PotatoGoMax = 100; Sfx_CursorGoMax = 120; Sfx_DribbleModVol = true; Sfx_LetterCome1ModVol = true; Sfx_LetterCome2ModVol = true; Sfx_LetterCome3ModVol = true; Sfx_LetterCome4ModVol = true; Sfx_LetterCome5ModVol = true; Sfx_LetterCome6ModVol = true; Sfx_LetterGoModVol = true; Sfx_Ball1ModVol = true; Sfx_Ball2ModVol = true; Sfx_Ball3ModVol = true; Sfx_Ball4ModVol = true; Sfx_Ball5ModVol = true; Sfx_Ball6ModVol = true; Sfx_Ball7ModVol = true; Sfx_Ball8ModVol = true; Sfx_Ball9ModVol = true; Sfx_Ball10ModVol = true; Sfx_Ball11ModVol = true; Sfx_Ball12ModVol = true; Sfx_Ball13ModVol = true; Sfx_Ball14ModVol = true; Sfx_Ball15ModVol = true; Sfx_Ball16ModVol = true; Sfx_PlugComeModVol = true; Sfx_PlugGoModVol = true; Sfx_PotatoGoModVol = true; Sfx_CursorGoModVol = true; Controlled = new Array("sMu_Pack", "sMu_Game1", "sMu_Game2", "sMu_Game3", "sFx_btnOver1", "sFx_btnOver1b", "sFx_btnDown1", "sFx_Bubbles", "sFx_btnOver2", "sFx_Gary1", "sFx_Gary2", "sFx_Eyes", "sFx_crySB", "sFx_Splash1", "sFx_Splash2", "sFx_Scratch", "sFx_In", "sFx_Out", "sFx_GoodKey", "sFx_BadKey", "sFx_endItem", "sFx_SpinGun", "sFx_GunBack", "sFx_laughPat", "sFx_AddTime", "sFx_LoseTime", "sFx_Hit", "sFx_GunShoot", "sFx_ElecMotor", "sFx_ElectricShock", "sFx_ElectricShock2", "sFx_GoodCatch", "sFx_BadCatch", "sFx_Pop", "sFx_Duv", "sFx_SadPat", "sFx_YeeHaw", "sFx_happySB", "sFx_Bong", "sFx_sadViolon", "sFx_Violin", "sFx_Boing", "sFx_ThrowRing", "sFx_Sand", "sFx_Pts", "sFx_GlowRing", "sFx_unHappySB", "sFx_EelOut", "sFx_EelIn", "sFx_NagFish", "sFx_HammerDown", "sFx_HammerUp", "sFx_HammerPunch", "sFx_clicBtn", "sFx_YeahSB", "sFx_PickleFlip", "sFx_Pickle1", "sFx_Pickle2", "sFx_PickleThrow", "sFx_PickleLost", "sFx_Gulp", "sFx_Gonfle", "sFx_FishFly", "sFx_NonoSB", "Sfx_Bell", "Sfx_SwingMace", "Sfx_MaceUp", "Sfx_Stunned", "Sfx_LoopMace1P1", "Sfx_LoopMace1P2", "Sfx_LoopMace2P1", "Sfx_LoopMace2P2", "Sfx_LoopMace3P1", "Sfx_LoopMace3P2", "Sfx_LoopMace4P1", "Sfx_LoopMace4P2", "Sfx_LoopMace5P1", "Sfx_LoopMace5P2", "Sfx_LoopMace6P1", "Sfx_LoopMace6P2", "Sfx_Dribble", "Sfx_LetterCome1", "Sfx_LetterCome2", "Sfx_LetterCome3", "Sfx_LetterCome4", "Sfx_LetterCome5", "Sfx_LetterCome6", "Sfx_LetterOk", "Sfx_LetterBad", "Sfx_LetterGo", "Sfx_LanceBall", "Sfx_Ball1", "Sfx_Ball2", "Sfx_Ball3", "Sfx_Ball4", "Sfx_Ball5", "Sfx_Ball6", "Sfx_Ball7", "Sfx_Ball8", "Sfx_Ball9", "Sfx_Ball10", "Sfx_Ball11", "Sfx_Ball12", "Sfx_Ball13", "Sfx_Ball14", "Sfx_Ball15", "Sfx_Ball16", "Sfx_PlugCome", "Sfx_PlugGo", "Sfx_PotatoGo", "Sfx_CursorGo"); for (i in Controlled) { this.createEmptyMovieClip(Controlled[i], i + 1); this[Controlled[i]] = new Sound(this[Controlled[i]]); this[Controlled[i]].attachSound(Controlled[i]); this[Controlled[i]].Nom = Controlled[i]; this[Controlled[i]].onSoundComplete = function () { Items[this.Nom].NbPlay--; }; Items[Controlled[i]] = new Object(); Items[Controlled[i]].Nom = Controlled[i]; Items[Controlled[i]].Volume = 0; Items[Controlled[i]].NbPlay = 0; } fPlaySounds = function (l_Name, l_Vol, l_NbLoop) { Items[l_Name].NbPlay++; if (this[l_Name + "ModVol"] == true) { SetVolume(l_Name, l_Vol / Items[l_Name].NbPlay); } else { SetVolume(l_Name, l_Vol); } eval (l_Name).start(0, l_NbLoop); }; fStopSounds = function (l_Name) { SetVolume(l_Name, 0); eval (l_Name).stop(); }; SetVolume = function (l_Name, l_Vol) { Items[l_Name].Volume = l_Vol; if (Mute) { eval (l_Name).setVolume(0); } else { eval (l_Name).setVolume(l_Vol); } }; DoFade = function (l_Name, l_Vol, l_DirFade, l_SpdFade, l_Index) { var _local1 = Items[l_Name].Volume; if (l_DirFade == "In") { if ((_local1 + l_SpdFade) < l_Vol) { SetVolume(l_Name, _local1 + l_SpdFade); } else { SetVolume(l_Name, l_Vol); G_TabSonFade.splice(l_Index, 1); } } else if ((_local1 - l_SpdFade) > l_Vol) { SetVolume(l_Name, _local1 - l_SpdFade); } else { SetVolume(l_Name, l_Vol); G_TabSonFade.splice(l_Index, 1); if (l_Vol == 0) { StopSound(l_Name); } } }; Fade = function () { for (i in G_TabSonFade) { DoFade(G_TabSonFade[i][0], G_TabSonFade[i][1], G_TabSonFade[i][2], G_TabSonFade[i][3], i); } }; fDoMute = function () { Mute = true; for (i in Items) { eval (Items[i].Nom).setVolume(0); } }; fUndoMute = function () { Mute = false; for (i in Items) { SetVolume(Items[i].Nom, Items[i].Volume); } }; fPlaySoundsOneT = function (l_Name, l_Vol, l_NbLoop) { if (!soundEnd) { soundEnd = true; SetVolume(l_Name, l_Vol); eval (l_Name).start(0, l_NbLoop); eval (l_Name).onSoundComplete = ajustSoundEnd; } }; }
Frame 4
_global.M.fDoSectionActions("HighScore");
Frame 5
_global.M.fDoSectionActions("PlayModeScreen");
Frame 6
_global.M.fDoSectionActions("SelectionScreen");
Instance of Symbol 585 MovieClip "mcContGame" in Frame 6
onClipEvent (load) { function fInitGameplay() { if (_global.objSnd.bMusicPackPlaying == false) { stopAllSounds(); _global.objSnd.bMusicPackPlaying = false; _global.objSnd.fPlaySounds("sMu_Pack", 80, 99999); } _global.mcLevelScreen = _global.M.mcRef.mcSelectionScreen; _global.M.mcRef.mcSelectionScreen.mcGameInfo.gotoAndStop("Empty" + _global.M.G_sPlayMode); G_bInit = true; objHUD.fInitHUD(); } function fActiveGameButtons() { var _local3 = 1; while (_local3 <= 9) { if (this["Game" + _local3] == "on") { _global.C["btnGame" + _local3] = new objBtnSelect(_global.mcLevelScreen["btnGame" + _local3], _local3, true); } else { _global.C["btnGame" + _local3] = new objBtnSelect(_global.mcLevelScreen["btnGame" + _local3], _local3, false); } _local3++; } } function fLoadBtnSetting() { fActiveGameButtons(); } function fAddActiveElement(P_objRef) { G_aActiveElement.push(P_objRef); } function fCheckActiveElement() { for (var _local1 in G_aActiveElement) { if (G_aActiveElement[_local1] != undefined) { G_aActiveElement[_local1].fDoAction(); } } } function fCheckElementUnpausable() { for (var _local1 in G_aActiveElement) { if ((G_aActiveElement[_local1].bUnpausable == true) && (G_aActiveElement[_local1].bUnpausable != undefined)) { G_aActiveElement[_local1].fDoAction(); } } } function fRemoveActiveElement(P_objName, P_sNameArray) { var _local3; if (P_sNameArray == undefined) { P_sNameArray = "G_aActiveElement"; } for (var _local5 in this[P_sNameArray]) { if (this[P_sNameArray][_local5].mcRef._name == P_objName) { _local3 = _local5; break; } } this[P_sNameArray].splice(_local3, 1); delete this[P_objName]; } function fRemoveInstance(P_mcRef) { P_mcRef.swapDepths(G_nIndexSwapDepthDeleting); G_nIndexSwapDepthDeleting++; P_mcRef.removeMovieClip(); } function fAddBubble(P_mcRef, P_sBubbleType) { _global.C[P_mcRef._name] = new objBubble(P_mcRef, P_sBubbleType); fAddActiveElement(_global.C[P_mcRef._name]); } function fAttachBubble(P_mcRef, P_sBubbleType) { var _local3 = "objBubble" + _global.C.G_nObjectIndent; _global.C.G_nObjectIndent++; var _local2 = _global.mcLevelScreen.attachMovie("mcBubble", _local3, _global.C.G_nIndexSwapDepthBubble); _local2._x = P_mcRef._x + (random(4) * (random(3) - 1)); _local2._y = P_mcRef._y; _global.C.G_nIndexSwapDepthBubble++; if (_global.C.G_nIndexSwapDepthBubble > 12000) { _global.C.G_nIndexSwapDepthBubble = 10000; } fAddBubble(_local2, P_sBubbleType); } _visible = false; _global.C = this; var G_bInit = false; var G_bAllObjectActivated = false; var G_aActiveElement = []; var G_nObjectIndent = 1; var G_nIndexSwapDepth = 100000; var G_nIndexSwapDepthBubble = 10000; var G_nIndexSwapDepthDeleting = 800000; var objPopup = new objPopup(_global.M.mcRef.objPopup); fAddActiveElement(objPopup); var objHUD = new objHUD(_global.M.mcRef.objHUD); var Game1 = "on"; var Game2 = "on"; var Game3 = "on"; var Game4 = "on"; var Game5 = "on"; var Game6 = "on"; var Game7 = "on"; var Game8 = "on"; var Game9 = "on"; with (_parent.objPopup) { _x = 80; _y = -58; swapDepths(300000); } _global.C.fInitGameplay(); } onClipEvent (enterFrame) { if ((G_bInit == true) && (G_bAllObjectActivated == false)) { switch (_global.M.G_sCurrentGame) { case "Selection" : fLoadBtnSetting(); G_bAllObjectActivated = true; _global.M.fUnPause(); break; case "G1" : fActiveSunday(); fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G2" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G3" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G4" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G5" : fActivePlayers(); fActiveLevel(); fActiveHoles(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G6" : fActivePlayers(); fActiveTarget(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G7" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G8" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G9" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); } } else if ((G_bInit == true) && (G_bAllObjectActivated)) { if (_global.M.bPaused == false) { fCheckActiveElement(); } else { fCheckElementUnpausable(); } } }
Frame 8
_global.M.fDoSectionActions("LevelScreen");
Instance of Symbol 585 MovieClip "mcContGame" in Frame 8
onClipEvent (load) { function fInitGameplay() { stopAllSounds(); _global.objSnd.bMusicPackPlaying = false; _global.objSnd.fPlaySounds("sMu_Game1", 50, 99999); objPopup.fSetState("Intro"); _global.mcLevelScreen = _global.M.mcRef.mcLevelScreen; G_bInit = true; objHUD.fInitHUD(); objHUD.fSetSunday("Player1"); objHUD.fSetSunday("Player2"); objHUD.fSetTimer(); } function fAddPoint(P_sPlayer, P_nPoint) { this["G_nGameScore" + P_sPlayer] = this["G_nGameScore" + P_sPlayer] + P_nPoint; objHUD.fSetGamePoint(P_sPlayer); } function fAddSunday(P_sPlayer, P_nPoint) { this["G_nSunday" + P_sPlayer] = this["G_nSunday" + P_sPlayer] + P_nPoint; objHUD.fSetSunday(P_sPlayer); } function fTimeOut() { _global.M.bKeyPaused = true; if (_global.M.G_sPlayMode == "P2") { if (G_nGameScorePlayer1 == G_nGameScorePlayer2) { if (G_nTieTime < 1) { _global.M.fPause(false); fGetExtraTime(); objPopup.fSetState("StartTie"); } else if (_global.C.G_nTieTime == 1) { if (G_nGameScorePlayer1 == 0) { objPlayerP1.fSetState("EndLose"); objPlayerP2.fSetState("EndLose"); } else { objPlayerP1.fSetState("EndWin"); objPlayerP2.fSetState("EndWin"); } } } else if (G_nGameScorePlayer1 > G_nGameScorePlayer2) { objPopup.fSetWinner("Player1"); objPlayerP1.fSetState("EndWin"); objPlayerP2.fSetState("EndLose"); } else if (G_nGameScorePlayer1 < G_nGameScorePlayer2) { objPopup.fSetWinner("Player2"); objPlayerP1.fSetState("EndLose"); objPlayerP2.fSetState("EndWin"); } } else { objPopup.fSetWinner("Player1"); if (G_nGameScorePlayer1 != 0) { objPlayerP1.fSetState("EndWin"); } else { objPlayerP1.fSetState("EndLose"); } } } function fGetExtraTime() { objTimer.fAddTime(30000); G_nTieTime++; } function fActivePlayers() { if (_global.M.G_sPlayMode == "P1") { if (_global.M.G_sCurrentCharacter == "SpongeBob") { _global.C.objPlayerP1 = new G1_objPlayer(_global.mcLevelScreen.objPlayerP1, "ABCDEFGHIJKLMNOPQRSTUVWXYZ", _global.mcLevelScreen.mcKeyReelP1, _global.mcLevelScreen.objSundayP1); fAddActiveElement(_global.C.objPlayerP1); fRemoveUnusedObject(1); } else { _global.C.objPlayerP1 = new G1_objPlayer(_global.mcLevelScreen.objPlayerP1P, "ABCDEFGHIJKLMNOPQRSTUVWXYZ", _global.mcLevelScreen.mcKeyReelP1, _global.mcLevelScreen.objSundayP1); fAddActiveElement(_global.C.objPlayerP1); fRemoveUnusedObject(2); } } else { _global.C.objPlayerP1 = new G1_objPlayer(_global.mcLevelScreen.objPlayerP1, "ZXASDFQERO", _global.mcLevelScreen.mcKeyReelP1, _global.mcLevelScreen.objSundayP1); fAddActiveElement(_global.C.objPlayerP1); _global.C.objPlayerP2 = new G1_objPlayer(_global.mcLevelScreen.objPlayerP2, "NMJKLUIPW", _global.mcLevelScreen.mcKeyReelP2, _global.mcLevelScreen.objSundayP2); fAddActiveElement(_global.C.objPlayerP2); fRemoveUnusedObject(3); } } function fActiveSunday() { if (_global.M.G_sPlayMode == "P1") { _global.C.objSundayP1 = new G1_objSunday(_global.mcLevelScreen.objSundayP1, "Player1"); fAddActiveElement(_global.C.objSundayP1); } else { _global.C.objSundayP1 = new G1_objSunday(_global.mcLevelScreen.objSundayP1, "Player1"); fAddActiveElement(_global.C.objSundayP1); _global.C.objSundayP2 = new G1_objSunday(_global.mcLevelScreen.objSundayP2, "Player2"); fAddActiveElement(_global.C.objSundayP2); } } function fRemoveUnusedObject(P_nCase) { switch (P_nCase) { case 1 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); fRemoveInstance(_global.mcLevelScreen.objSundayP2); break; case 2 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); fRemoveInstance(_global.mcLevelScreen.objSundayP2); break; case 3 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); } } function fAddActiveElement(P_objRef) { G_aActiveElement.push(P_objRef); } function fCheckActiveElement() { for (var _local1 in G_aActiveElement) { if (G_aActiveElement[_local1] != undefined) { G_aActiveElement[_local1].fDoAction(); } } } function fCheckElementUnpausable() { for (var _local1 in G_aActiveElement) { if ((G_aActiveElement[_local1].bUnpausable == true) && (G_aActiveElement[_local1].bUnpausable != undefined)) { G_aActiveElement[_local1].fDoAction(); } } } function fRemoveActiveElement(P_objName, P_sNameArray) { var _local3; if (P_sNameArray == undefined) { P_sNameArray = "G_aActiveElement"; } for (var _local5 in this[P_sNameArray]) { if (this[P_sNameArray][_local5].mcRef._name == P_objName) { _local3 = _local5; break; } } this[P_sNameArray].splice(_local3, 1); delete this[P_objName]; } function fRemoveInstance(P_mcRef) { P_mcRef.swapDepths(G_nIndexSwapDepthDeleting); G_nIndexSwapDepthDeleting++; P_mcRef.removeMovieClip(); } function fAddBubble(P_mcRef, P_sBubbleType) { _global.C[P_mcRef._name] = new objBubble(P_mcRef, P_sBubbleType); fAddActiveElement(_global.C[P_mcRef._name]); } function fAttachBubble(P_mcRef, P_sBubbleType) { var _local3 = "objBubble" + _global.C.G_nObjectIndent; _global.C.G_nObjectIndent++; var _local2 = _global.mcLevelScreen.attachMovie("mcBubble", _local3, _global.C.G_nIndexSwapDepthBubble); _local2._x = P_mcRef._x + (random(4) * (random(3) - 1)); _local2._y = P_mcRef._y; _global.C.G_nIndexSwapDepthBubble++; if (_global.C.G_nIndexSwapDepthBubble > 12000) { _global.C.G_nIndexSwapDepthBubble = 10000; } fAddBubble(_local2, P_sBubbleType); } _visible = false; _global.C = this; var G_nSundayPlayer1 = 0; var G_nSundayPlayer2 = 0; var G_nGameScorePlayer1 = 0; var G_nGameScorePlayer2 = 0; var G_bInit = false; var G_bAllObjectActivated = false; var G_aActiveElement = []; var G_nObjectIndent = 1; var G_nIndexSwapDepth = 100000; var G_nIndexSwapDepthBubble = 10000; var G_nIndexSwapDepthDeleting = 800000; var G_nTieTime = 0; var G_aDefaultTimer = [0, 3, 0]; var objPopup = new objPopup(_global.M.mcRef.objPopup); fAddActiveElement(objPopup); var objHUD = new objHUD(_global.M.mcRef.objHUD); var objTimer = new objTimer(null); fAddActiveElement(objTimer); _global.C.fInitGameplay(); } onClipEvent (enterFrame) { if ((G_bInit == true) && (G_bAllObjectActivated == false)) { switch (_global.M.G_sCurrentGame) { case "Selection" : fLoadBtnSetting(); G_bAllObjectActivated = true; _global.M.fUnPause(); break; case "G1" : fActiveSunday(); fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G2" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G3" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G4" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G5" : fActivePlayers(); fActiveLevel(); fActiveHoles(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G6" : fActivePlayers(); fActiveTarget(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G7" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G8" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G9" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); } } else if ((G_bInit == true) && (G_bAllObjectActivated)) { if (_global.M.bPaused == false) { fCheckActiveElement(); } else { fCheckElementUnpausable(); } } } onClipEvent (keyUp) { if ((!_global.M.bPaused) && (!_global.M.bKeyPaused)) { if (_global.M.G_sPlayMode == "P1") { _global.C.objPlayerP1.fCheckKey(); } else { _global.C.objPlayerP1.fCheckKey(); _global.C.objPlayerP2.fCheckKey(); } } }
Frame 9
_global.M.fDoSectionActions("LevelScreen");
Instance of Symbol 585 MovieClip "mcContGame" in Frame 9
onClipEvent (load) { function fInitGameplay() { stopAllSounds(); _global.objSnd.bMusicPackPlaying = false; _global.objSnd.fPlaySounds("sMu_Game2", 70, 99999); objPopup.fSetState("Intro"); _global.mcLevelScreen = _global.M.mcRef.mcLevelScreen; G_bInit = true; objHUD.fInitHUD(); objHUD.fSetTimer(); } function fAddPoint(P_sPlayer, P_nPoint) { this["G_nGameScore" + P_sPlayer] = this["G_nGameScore" + P_sPlayer] + P_nPoint; if (this["G_nGameScore" + P_sPlayer] < 0) { this["G_nGameScore" + P_sPlayer] = 0; } objHUD.fSetGamePoint(P_sPlayer); } function fTimeOut() { _global.M.bKeyPaused = true; if (_global.M.G_sPlayMode == "P2") { if (G_nGameScorePlayer1 == G_nGameScorePlayer2) { if (G_nTieTime < 1) { _global.M.fPause(false); fGetExtraTime(); objPopup.fSetState("StartTie"); } else if (_global.C.G_nTieTime == 1) { if (G_nGameScorePlayer1 == 0) { objPlayerP1.fSetState("EndLose"); objPlayerP2.fSetState("EndLose"); } else { objPlayerP1.fSetState("EndWin"); objPlayerP2.fSetState("EndWin"); } } } else if (G_nGameScorePlayer1 > G_nGameScorePlayer2) { objPopup.fSetWinner("Player1"); objPlayerP1.fSetState("EndWin"); objPlayerP2.fSetState("EndLose"); } else if (G_nGameScorePlayer1 < G_nGameScorePlayer2) { objPopup.fSetWinner("Player2"); objPlayerP1.fSetState("EndLose"); objPlayerP2.fSetState("EndWin"); } } else { objPopup.fSetWinner("Player1"); if (G_nGameScorePlayer1 != 0) { objPlayerP1.fSetState("EndWin"); } else { objPlayerP1.fSetState("EndLose"); } } } function fGetExtraTime() { objTimer.fAddTime(30000); G_nTieTime++; } function fActivePlayers() { _global.mcLevelScreen.bkgMid.swapDepths(G_nIndexSwapDepth * 2); if (_global.M.G_sPlayMode == "P1") { if (_global.M.G_sCurrentCharacter == "SpongeBob") { _global.C.objPlayerP1 = new G2_objPlayer(_global.mcLevelScreen.objPlayerP1, "Player1", 83, 32, _global.mcLevelScreen.mcCrossHairP1); fRemoveUnusedObject(1); } else { _global.C.objPlayerP1 = new G2_objPlayer(_global.mcLevelScreen.objPlayerP1P, "Player1", 83, 32, _global.mcLevelScreen.mcCrossHairP1); fRemoveUnusedObject(2); } _global.mcLevelScreen.mcCrossHairP1.swapDepths(G_nIndexSwapDepthCrossHP1); _global.C.objPlayerP1.mcRef.swapDepths(G_nIndexSwapDepthP1); fAddActiveElement(_global.C.objPlayerP1); } else { _global.C.objPlayerP1 = new G2_objPlayer(_global.mcLevelScreen.objPlayerP1, "Player1", 83, 32, _global.mcLevelScreen.mcCrossHairP1); _global.mcLevelScreen.mcCrossHairP1.swapDepths(G_nIndexSwapDepthCrossHP1); _global.C.objPlayerP1.mcRef.swapDepths(G_nIndexSwapDepthP1); fAddActiveElement(_global.C.objPlayerP1); _global.C.objPlayerP2 = new G2_objPlayer(_global.mcLevelScreen.objPlayerP2, "Player2", 38, 13, _global.mcLevelScreen.mcCrossHairP2); _global.mcLevelScreen.mcCrossHairP2.swapDepths(G_nIndexSwapDepthCrossHP2); _global.C.objPlayerP2.mcRef.swapDepths(G_nIndexSwapDepthP2); fAddActiveElement(_global.C.objPlayerP2); fRemoveUnusedObject(3); } } function fActiveLevel() { _global.C.objLevel = new G2_objLevel(); fAddActiveElement(_global.C.objLevel); } function fActiveTarget(P_sType, P_nPosX, P_nPosY, P_nStep, P_sDirection) { var _local2 = "Target" + G_nObjectIndent; var _local3 = _global.mcLevelScreen.attachMovie(P_sType, _local2, G_nIndexSwapDepth); _local3._x = P_nPosX; _local3._y = P_nPosY; _global.C[_local2] = new G2_objTarget(_local3, P_sType, P_nStep, P_sDirection); fAddActiveElement(_global.C[_local2]); G_nObjectIndent++; G_nIndexSwapDepth++; } function fRemoveUnusedObject(P_nCase) { switch (P_nCase) { case 1 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); fRemoveInstance(_global.mcLevelScreen.mcCrossHairP2); break; case 2 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); fRemoveInstance(_global.mcLevelScreen.mcCrossHairP2); break; case 3 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); } } function fAddActiveElement(P_objRef) { G_aActiveElement.push(P_objRef); } function fCheckActiveElement() { for (var _local1 in G_aActiveElement) { if (G_aActiveElement[_local1] != undefined) { G_aActiveElement[_local1].fDoAction(); } } } function fCheckElementUnpausable() { for (var _local1 in G_aActiveElement) { if ((G_aActiveElement[_local1].bUnpausable == true) && (G_aActiveElement[_local1].bUnpausable != undefined)) { G_aActiveElement[_local1].fDoAction(); } } } function fRemoveActiveElement(P_objName, P_sNameArray) { var _local3; if (P_sNameArray == undefined) { P_sNameArray = "G_aActiveElement"; } for (var _local5 in this[P_sNameArray]) { if (this[P_sNameArray][_local5].mcRef._name == P_objName) { _local3 = _local5; break; } } this[P_sNameArray].splice(_local3, 1); delete this[P_objName]; } function fRemoveInstance(P_mcRef) { P_mcRef.swapDepths(G_nIndexSwapDepthDeleting); G_nIndexSwapDepthDeleting++; P_mcRef.removeMovieClip(); } function fAddBubble(P_mcRef, P_sBubbleType) { _global.C[P_mcRef._name] = new objBubble(P_mcRef, P_sBubbleType); fAddActiveElement(_global.C[P_mcRef._name]); } function fAttachBubble(P_mcRef, P_sBubbleType) { var _local3 = "objBubble" + _global.C.G_nObjectIndent; _global.C.G_nObjectIndent++; var _local2 = _global.mcLevelScreen.attachMovie("mcBubble", _local3, _global.C.G_nIndexSwapDepthBubble); _local2._x = P_mcRef._x + (random(4) * (random(3) - 1)); _local2._y = P_mcRef._y; _global.C.G_nIndexSwapDepthBubble++; if (_global.C.G_nIndexSwapDepthBubble > 12000) { _global.C.G_nIndexSwapDepthBubble = 10000; } fAddBubble(_local2, P_sBubbleType); } _visible = false; _global.C = this; var G_nLimitTop = 50; var G_nLimitBottom = 200; var G_nIndexSwapDepthP1 = 500005; var G_nIndexSwapDepthP2 = 500004; var G_nIndexSwapDepthCrossHP1 = 500003; var G_nIndexSwapDepthCrossHP2 = 500002; var G_nTargetBad = 3; var G_nTargetGood = 1; var G_nGameScorePlayer1 = 0; var G_nGameScorePlayer2 = 0; var G_bInit = false; var G_bAllObjectActivated = false; var G_aActiveElement = []; var G_nObjectIndent = 1; var G_nIndexSwapDepth = 100000; var G_nIndexSwapDepthBubble = 10000; var G_nIndexSwapDepthDeleting = 800000; var G_nTieTime = 0; var G_aDefaultTimer = [0, 3, 0]; var objPopup = new objPopup(_global.M.mcRef.objPopup); fAddActiveElement(objPopup); var objHUD = new objHUD(_global.M.mcRef.objHUD); var objTimer = new objTimer(null); fAddActiveElement(objTimer); _global.C.fInitGameplay(); } onClipEvent (enterFrame) { if ((G_bInit == true) && (G_bAllObjectActivated == false)) { switch (_global.M.G_sCurrentGame) { case "Selection" : fLoadBtnSetting(); G_bAllObjectActivated = true; _global.M.fUnPause(); break; case "G1" : fActiveSunday(); fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G2" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G3" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G4" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G5" : fActivePlayers(); fActiveLevel(); fActiveHoles(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G6" : fActivePlayers(); fActiveTarget(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G7" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G8" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G9" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); } } else if ((G_bInit == true) && (G_bAllObjectActivated)) { if (_global.M.bPaused == false) { fCheckActiveElement(); } else { fCheckElementUnpausable(); } } } onClipEvent (keyDown) { if ((!_global.M.bPaused) && (!_global.M.bKeyPaused)) { if (_global.M.G_sPlayMode == "P1") { _global.C.objPlayerP1.fCheckKeyPressed(); } else { _global.C.objPlayerP1.fCheckKeyPressed(); _global.C.objPlayerP2.fCheckKeyPressed(); } } } onClipEvent (keyUp) { if (_global.M.G_sPlayMode == "P1") { _global.C.objPlayerP1.fCheckKeyUnPressed(); } else { _global.C.objPlayerP1.fCheckKeyUnPressed(); _global.C.objPlayerP2.fCheckKeyUnPressed(); } }
Frame 10
_global.M.fDoSectionActions("LevelScreen");
Instance of Symbol 585 MovieClip "mcContGame" in Frame 10
onClipEvent (load) { function fInitGameplay() { stopAllSounds(); _global.objSnd.bMusicPackPlaying = false; _global.objSnd.fPlaySounds("sMu_Game3", 100, 99999); objPopup.fSetState("Intro"); _global.mcLevelScreen = _global.M.mcRef.mcLevelScreen; G_bInit = true; objHUD.fInitHUD(); objHUD.fInitTugMeter(); objHUD.fSetMultiplier(); } function fAddPoint(P_sPlayer, P_nPoint) { this["G_nGameScore" + P_sPlayer] = this["G_nGameScore" + P_sPlayer] + P_nPoint; if (this["G_nGameScore" + P_sPlayer] < 0) { this["G_nGameScore" + P_sPlayer] = 0; } objHUD.fSetGamePoint(P_sPlayer); } function fValidTugMeter(P_sPlayer) { function player1Win() { with (_global.C) { _global.objSnd.fStopSounds("sFx_ElecMotor"); objPopup.fSetWinner("Player1"); objPlayerP1.fSetState("EndWin"); objPlayerP2.fSetState("EndLose"); } } function player2Win() { with (_global.C) { _global.objSnd.fStopSounds("sFx_ElecMotor"); objPopup.fSetWinner("Player2"); objPlayerP1.fSetState("EndLose"); objPlayerP2.fSetState("EndWin"); } } if (_global.M.G_sPlayMode == "P1") { if (_global.M.G_sCurrentCharacter == "SpongeBob") { if (objHUD.mcRef.mcTug.mcTugMeter._currentframe == G_nP1Frame) { player1Win(); } } else if (objHUD.mcRef.mcTug.mcTugMeter._currentframe >= G_nMidFrame) { player1Win(); } } else if (objHUD.mcRef.mcTug.mcTugMeter._currentframe == G_nP1Frame) { player2Win(); } else if (objHUD.mcRef.mcTug.mcTugMeter._currentframe == G_nP2Frame) { player1Win(); } } function fActivePlayers() { _global.mcLevelScreen.bkgMid.swapDepths(_global.mcLevelScreen.objPlayerP1.getDepth() + 100); if (_global.M.G_sPlayMode == "P1") { if (_global.M.G_sCurrentCharacter == "SpongeBob") { _global.C.objPlayerP1 = new G3_objPlayer(_global.mcLevelScreen.objPlayerP1, "Player1", 83, 70); fRemoveUnusedObject(1); } else { _global.C.objPlayerP1 = new G3_objPlayer(_global.mcLevelScreen.objPlayerP1P, "Player1", 83, 70); fRemoveUnusedObject(2); } fAddActiveElement(_global.C.objPlayerP1); } else { _global.C.objPlayerP1 = new G3_objPlayer(_global.mcLevelScreen.objPlayerP1, "Player1", 83, 70); fAddActiveElement(_global.C.objPlayerP1); _global.C.objPlayerP2 = new G3_objPlayer(_global.mcLevelScreen.objPlayerP2, "Player2", 37, 39); fAddActiveElement(_global.C.objPlayerP2); fRemoveUnusedObject(3); } } function fActiveLevel() { _global.C.objLevel = new G3_objLevel(); fAddActiveElement(_global.C.objLevel); } function fActiveTarget(P_sType, P_nPosX, P_nPosY) { var _local2 = "Target" + G_nObjectIndent; var _local3 = _global.mcLevelScreen.attachMovie(P_sType, _local2, G_nIndexSwapDepth); _local3._x = P_nPosX; _local3._y = P_nPosY; _global.C[_local2] = new G3_objTarget(_local3, P_sType); fAddActiveElement(_global.C[_local2]); G_nObjectIndent++; G_nIndexSwapDepth++; } function fRemoveUnusedObject(P_nCase) { switch (P_nCase) { case 1 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); break; case 2 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); break; case 3 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); } } function fAddActiveElement(P_objRef) { G_aActiveElement.push(P_objRef); } function fCheckActiveElement() { for (var _local1 in G_aActiveElement) { if (G_aActiveElement[_local1] != undefined) { G_aActiveElement[_local1].fDoAction(); } } } function fCheckElementUnpausable() { for (var _local1 in G_aActiveElement) { if ((G_aActiveElement[_local1].bUnpausable == true) && (G_aActiveElement[_local1].bUnpausable != undefined)) { G_aActiveElement[_local1].fDoAction(); } } } function fRemoveActiveElement(P_objName, P_sNameArray) { var _local3; if (P_sNameArray == undefined) { P_sNameArray = "G_aActiveElement"; } for (var _local5 in this[P_sNameArray]) { if (this[P_sNameArray][_local5].mcRef._name == P_objName) { _local3 = _local5; break; } } this[P_sNameArray].splice(_local3, 1); delete this[P_objName]; } function fRemoveInstance(P_mcRef) { P_mcRef.swapDepths(G_nIndexSwapDepthDeleting); G_nIndexSwapDepthDeleting++; P_mcRef.removeMovieClip(); } function fAddBubble(P_mcRef, P_sBubbleType) { _global.C[P_mcRef._name] = new objBubble(P_mcRef, P_sBubbleType); fAddActiveElement(_global.C[P_mcRef._name]); } function fAttachBubble(P_mcRef, P_sBubbleType) { var _local3 = "objBubble" + _global.C.G_nObjectIndent; _global.C.G_nObjectIndent++; var _local2 = _global.mcLevelScreen.attachMovie("mcBubble", _local3, _global.C.G_nIndexSwapDepthBubble); _local2._x = P_mcRef._x + (random(4) * (random(3) - 1)); _local2._y = P_mcRef._y; _global.C.G_nIndexSwapDepthBubble++; if (_global.C.G_nIndexSwapDepthBubble > 12000) { _global.C.G_nIndexSwapDepthBubble = 10000; } fAddBubble(_local2, P_sBubbleType); } _visible = false; _global.C = this; var G_nLimitLeft = 0; var G_nLimitRight = 300; var G_nP1Frame = 1; var G_nMidFrame = 51; var G_nP2Frame = 101; var G_nTugMeterMultifier = 1; var G_nGameScorePlayer1 = 0; var G_nGameScorePlayer2 = 0; var G_bInit = false; var G_bAllObjectActivated = false; var G_aActiveElement = []; var G_nObjectIndent = 1; var G_nIndexSwapDepth = 100000; var G_nIndexSwapDepthBubble = 10000; var G_nIndexSwapDepthDeleting = 800000; var G_nTieTime = 0; var objPopup = new objPopup(_global.M.mcRef.objPopup); fAddActiveElement(objPopup); var objHUD = new objHUD(_global.M.mcRef.objHUD); _global.C.fInitGameplay(); } onClipEvent (enterFrame) { if ((G_bInit == true) && (G_bAllObjectActivated == false)) { switch (_global.M.G_sCurrentGame) { case "Selection" : fLoadBtnSetting(); G_bAllObjectActivated = true; _global.M.fUnPause(); break; case "G1" : fActiveSunday(); fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G2" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G3" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G4" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G5" : fActivePlayers(); fActiveLevel(); fActiveHoles(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G6" : fActivePlayers(); fActiveTarget(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G7" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G8" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G9" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); } } else if ((G_bInit == true) && (G_bAllObjectActivated)) { if (_global.M.bPaused == false) { fCheckActiveElement(); } else { fCheckElementUnpausable(); } } } onClipEvent (keyDown) { if (_global.M.bPaused == false) { if (_global.M.G_sPlayMode == "P1") { _global.C.objPlayerP1.fCheckKeyPressed(); } else { _global.C.objPlayerP1.fCheckKeyPressed(); _global.C.objPlayerP2.fCheckKeyPressed(); } } } onClipEvent (keyUp) { if (_global.M.G_sPlayMode == "P1") { _global.C.objPlayerP1.fCheckKeyUnPressed(); } else { _global.C.objPlayerP1.fCheckKeyUnPressed(); _global.C.objPlayerP2.fCheckKeyUnPressed(); } }
Frame 12
_global.M.fDoSectionActions("LevelScreen");
Instance of Symbol 585 MovieClip "mcContGame" in Frame 12
onClipEvent (load) { function fInitGameplay() { stopAllSounds(); _global.objSnd.bMusicPackPlaying = false; _global.objSnd.fPlaySounds("sMu_Game1", 50, 99999); objPopup.fSetState("Intro"); _global.mcLevelScreen = _global.M.mcRef.mcLevelScreen; G_bInit = true; objHUD.fInitHUD(); objHUD.fSetRing("P1"); objHUD.fSetRing("P2"); } function fManageMiss(sPlayerRef) { if (_global.M.G_sPlayMode == "P1") { if (G_nRingP1 > 1) { G_nRingP1--; objHUD.fSetRing(sPlayerRef); } else { G_nRingP1 = 0; objHUD.fSetRing(sPlayerRef); objPopup.fSetWinner("Player1"); if (_global.C.G_nGameScorePlayer1 != 0) { objPlayerP1.fDoEndLevel("EndWin"); } else { objPlayerP1.fDoEndLevel("EndLose"); } } } else if (this["G_nRing" + sPlayerRef] > 1) { this["G_nRing" + sPlayerRef]--; objHUD.fSetRing(sPlayerRef); } else { this["G_nRing" + sPlayerRef]--; objHUD.fSetRing(sPlayerRef); if (sPlayerRef == "P1") { var _local4 = "P2"; } if (sPlayerRef == "P2") { var _local4 = "P1"; } if (this["objPlayer" + _local4].sState == "WaitEnd") { if (G_nGameScorePlayer1 > G_nGameScorePlayer2) { objPopup.fSetWinner("Player1"); objPlayerP1.fDoEndLevel("EndWin"); objPlayerP2.fDoEndLevel("EndLose"); } else if (G_nGameScorePlayer1 < G_nGameScorePlayer2) { objPopup.fSetWinner("Player2"); objPlayerP1.fDoEndLevel("EndLose"); objPlayerP2.fDoEndLevel("EndWin"); } else if (G_nGameScorePlayer1 == 0) { objPlayerP1.fDoEndLevel("EndLose"); objPlayerP2.fDoEndLevel("EndLose"); } else { objPlayerP1.fDoEndLevel("EndWin"); objPlayerP2.fDoEndLevel("EndWin"); } } else { this["objPlayer" + sPlayerRef].fDoEndLevel("WaitEnd"); } } } function fAddPoint(P_sPlayer, P_nPoint) { this["G_nGameScore" + P_sPlayer] = this["G_nGameScore" + P_sPlayer] + P_nPoint; objHUD.fSetGamePoint(P_sPlayer); } function fActivePlayers() { if (_global.M.G_sPlayMode == "P1") { if (_global.M.G_sCurrentCharacter == "SpongeBob") { _global.C.objPlayerP1 = new G4_objPlayer(_global.mcLevelScreen.objPlayerP1, "P1", 32, [30, 132, 232]); fRemoveUnusedObject(1); } else { _global.C.objPlayerP1 = new G4_objPlayer(_global.mcLevelScreen.objPlayerP1P, "P1", 32, [30, 132, 232]); fRemoveUnusedObject(2); } _global.C.objPlayerP1.mcRef.swapDepths(G_nIndexSwapDepth); fAddActiveElement(_global.C.objPlayerP1); G_nIndexSwapDepth++; } else { _global.C.objPlayerP1 = new G4_objPlayer(_global.mcLevelScreen.objPlayerP1, "P1", 32, [30, 132, 232]); _global.C.objPlayerP1.mcRef.swapDepths(G_nIndexSwapDepth); fAddActiveElement(_global.C.objPlayerP1); G_nIndexSwapDepth++; _global.C.objPlayerP2 = new G4_objPlayer(_global.mcLevelScreen.objPlayerP2, "P2", 13, [537, 435, 333]); _global.C.objPlayerP2.mcRef.swapDepths(G_nIndexSwapDepth); fAddActiveElement(_global.C.objPlayerP2); fRemoveUnusedObject(3); G_nIndexSwapDepth++; } } function fActiveTarget(P_mcRef, P_nStep, P_sPlayerRef) { var _local2 = "objTarget_" + G_nObjectIndent; P_mcRef._name = _local2; P_mcRef._xscale = (P_mcRef._yscale = G_nScaleStepTarget[P_nStep]); P_mcRef.swapDepths(G_nIndexSwapDepthTarget[P_nStep]); _global.C[_local2] = new G4_objTarget(P_mcRef, P_nStep, P_sPlayerRef); fAddActiveElement(_global.C[_local2]); G_nIndexSwapDepthTarget[P_nStep]++; G_nObjectIndent++; } function fActiveRings(P_nPower, P_mcRefStart, P_sPlayer) { var _local3 = P_mcRefStart.getBounds(_global.mcLevelScreen); var _local2 = "objRing_" + G_nObjectIndent; var _local4 = _global.mcLevelScreen.attachMovie("G4_mcRing", _local2, G_nIndexSwapDepthRing); _global.C[_local2] = new G4_objRing(_local4, P_nPower, P_sPlayer); _global.C[_local2].mcRef._x = (_local3.xMin + _local3.xMax) / 2; _global.C[_local2].mcRef._y = _local3.yMax; fAddActiveElement(_global.C[_local2]); G_nIndexSwapDepthRing++; G_nObjectIndent++; } function fAddBonusPointFX(P_nPoint, P_posX, P_posY) { var _local2 = "mcBonusPoint" + G_nObjectIndent; var _local3 = _global.mcLevelScreen.attachMovie("mcBonusPoint", _local2, G_nIndexSwapDepth); _global.C[_local2] = new G4_objBonusPoint(_local3, P_nPoint, P_posY); fAddActiveElement(_global.C[_local2]); _local3._x = P_posX; _local3._y = P_posY; G_nObjectIndent++; G_nIndexSwapDepth++; _global.objSnd.fPlaySounds("sFx_Pts", 100, 1); } function fRemoveUnusedObject(P_nCase) { switch (P_nCase) { case 1 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); fRemoveInstance(_global.mcLevelScreen.PowerUpP2); break; case 2 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); fRemoveInstance(_global.mcLevelScreen.PowerUpP2); break; case 3 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); } } function fAddActiveElement(P_objRef) { G_aActiveElement.push(P_objRef); } function fCheckActiveElement() { for (var _local1 in G_aActiveElement) { if (G_aActiveElement[_local1] != undefined) { G_aActiveElement[_local1].fDoAction(); } } } function fCheckElementUnpausable() { for (var _local1 in G_aActiveElement) { if ((G_aActiveElement[_local1].bUnpausable == true) && (G_aActiveElement[_local1].bUnpausable != undefined)) { G_aActiveElement[_local1].fDoAction(); } } } function fRemoveActiveElement(P_objName, P_sNameArray) { var _local3; if (P_sNameArray == undefined) { P_sNameArray = "G_aActiveElement"; } for (var _local5 in this[P_sNameArray]) { if (this[P_sNameArray][_local5].mcRef._name == P_objName) { _local3 = _local5; break; } } this[P_sNameArray].splice(_local3, 1); delete this[P_objName]; } function fRemoveInstance(P_mcRef) { P_mcRef.swapDepths(G_nIndexSwapDepthDeleting); G_nIndexSwapDepthDeleting++; P_mcRef.removeMovieClip(); } function fAddBubble(P_mcRef, P_sBubbleType) { _global.C[P_mcRef._name] = new objBubble(P_mcRef, P_sBubbleType); fAddActiveElement(_global.C[P_mcRef._name]); } function fAttachBubble(P_mcRef, P_sBubbleType) { var _local3 = "objBubble" + _global.C.G_nObjectIndent; _global.C.G_nObjectIndent++; var _local2 = _global.mcLevelScreen.attachMovie("mcBubble", _local3, _global.C.G_nIndexSwapDepthBubble); _local2._x = P_mcRef._x + (random(4) * (random(3) - 1)); _local2._y = P_mcRef._y; _global.C.G_nIndexSwapDepthBubble++; if (_global.C.G_nIndexSwapDepthBubble > 12000) { _global.C.G_nIndexSwapDepthBubble = 10000; } fAddBubble(_local2, P_sBubbleType); } _visible = false; _global.C = this; var G_nRingP1 = 5; var G_nRingP2 = 5; var G_nGameScorePlayer1 = 0; var G_nGameScorePlayer2 = 0; var G_bInit = false; var G_bAllObjectActivated = false; var G_aActiveElement = []; var G_nObjectIndent = 1; var G_nIndexSwapDepthRing = 4000; var G_nIndexSwapDepth = 100000; var G_nScaleStepTarget = [100, 80, 60]; var G_nIndexSwapDepthTarget = [3000, 2000, 1000, 100]; var G_nIndexSwapDepthBubble = 10000; var G_nIndexSwapDepthDeleting = 800000; var G_nTieTime = 0; var objPopup = new objPopup(_global.M.mcRef.objPopup); fAddActiveElement(objPopup); var objHUD = new objHUD(_global.M.mcRef.objHUD); _global.C.fInitGameplay(); } onClipEvent (enterFrame) { if ((G_bInit == true) && (G_bAllObjectActivated == false)) { switch (_global.M.G_sCurrentGame) { case "Selection" : fLoadBtnSetting(); G_bAllObjectActivated = true; _global.M.fUnPause(); break; case "G1" : fActiveSunday(); fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G2" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G3" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G4" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G5" : fActivePlayers(); fActiveLevel(); fActiveHoles(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G6" : fActivePlayers(); fActiveTarget(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G7" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G8" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G9" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); } } else if ((G_bInit == true) && (G_bAllObjectActivated)) { if (_global.M.bPaused == false) { fCheckActiveElement(); } else { fCheckElementUnpausable(); } } } onClipEvent (keyDown) { if (_global.M.bPaused == false) { if (_global.M.G_sPlayMode == "P1") { _global.C.objPlayerP1.fCheckKeyPressed(); } else { _global.C.objPlayerP1.fCheckKeyPressed(); _global.C.objPlayerP2.fCheckKeyPressed(); } } } onClipEvent (keyUp) { if (_global.M.G_sPlayMode == "P1") { _global.C.objPlayerP1.fCheckKeyUnPressed(); } else { _global.C.objPlayerP1.fCheckKeyUnPressed(); _global.C.objPlayerP2.fCheckKeyUnPressed(); } }
Frame 13
_global.M.fDoSectionActions("LevelScreen");
Instance of Symbol 585 MovieClip "mcContGame" in Frame 13
onClipEvent (load) { function fInitGameplay() { stopAllSounds(); _global.objSnd.bMusicPackPlaying = false; _global.objSnd.fPlaySounds("sMu_Game2", 70, 99999); objPopup.fSetState("Intro"); _global.mcLevelScreen = _global.M.mcRef.mcLevelScreen; G_bInit = true; objHUD.fInitHUD(); objHUD.fSetTimer(); } function fAddPoint(P_sPlayer, P_nPoint) { this["G_nGameScore" + P_sPlayer] = this["G_nGameScore" + P_sPlayer] + P_nPoint; objHUD.fSetGamePoint(P_sPlayer); } function fAddSunday(P_sPlayer, P_nPoint) { this["G_nSunday" + P_sPlayer] = this["G_nSunday" + P_sPlayer] + P_nPoint; objHUD.fSetSunday(P_sPlayer); } function fTimeOut() { _global.M.bKeyPaused = true; if (_global.M.G_sPlayMode == "P2") { if (G_nGameScorePlayer1 == G_nGameScorePlayer2) { if (G_nTieTime < 1) { _global.M.fPause(false); fGetExtraTime(); objPopup.fSetState("StartTie"); } else if (_global.C.G_nTieTime == 1) { if (G_nGameScorePlayer1 == 0) { objBPlayerP1.fSetState("EndLose"); objBPlayerP2.fSetState("EndLose"); } else { objBPlayerP1.fSetState("EndWin"); objBPlayerP2.fSetState("EndWin"); } } } else if (G_nGameScorePlayer1 > G_nGameScorePlayer2) { objPopup.fSetWinner("Player1"); objBPlayerP1.fSetState("EndWin"); objBPlayerP2.fSetState("EndLose"); } else if (G_nGameScorePlayer1 < G_nGameScorePlayer2) { objPopup.fSetWinner("Player2"); objBPlayerP1.fSetState("EndLose"); objBPlayerP2.fSetState("EndWin"); } } else { objPopup.fSetWinner("Player1"); if (G_nGameScorePlayer1 != 0) { objBPlayerP1.fSetState("EndWin"); } else { objBPlayerP1.fSetState("EndLose"); } } } function fGetExtraTime() { objTimer.fAddTime(30000); G_nTieTime++; } function fActivePlayers() { if (_global.M.G_sPlayMode == "P1") { if (_global.M.G_sCurrentCharacter == "SpongeBob") { _global.C.objPlayerP1 = new G5_objPlayer(_global.mcLevelScreen.objPlayerP1, "ZXCASDQWE", "P1"); fAddActiveElement(_global.C.objPlayerP1); _global.C.objBPlayerP1 = new G5_objBackPlayer(_global.mcLevelScreen.objBPlayerP1, "P1"); fAddActiveElement(_global.C.objBPlayerP1); fRemoveUnusedObject(1); } else { _global.C.objPlayerP1 = new G5_objPlayer(_global.mcLevelScreen.objPlayerP1P, "ZXCASDQWE", "P1"); fAddActiveElement(_global.C.objPlayerP1); _global.C.objBPlayerP1 = new G5_objBackPlayer(_global.mcLevelScreen.objBPlayerP1P, "P1"); fAddActiveElement(_global.C.objBPlayerP1); fRemoveUnusedObject(2); } } else { _global.C.objPlayerP1 = new G5_objPlayer(_global.mcLevelScreen.objPlayerP1, "ZXCASDQWE", "P1"); fAddActiveElement(_global.C.objPlayerP1); _global.C.objBPlayerP1 = new G5_objBackPlayer(_global.mcLevelScreen.objBPlayerP1, "P1"); fAddActiveElement(_global.C.objBPlayerP1); _global.C.objPlayerP2 = new G5_objPlayer(_global.mcLevelScreen.objPlayerP2, "BNMHJKYUI", "P2"); fAddActiveElement(_global.C.objPlayerP2); _global.C.objBPlayerP2 = new G5_objBackPlayer(_global.mcLevelScreen.objBPlayerP2, "P2"); fAddActiveElement(_global.C.objBPlayerP2); fRemoveUnusedObject(3); } } function fActiveLevel() { _global.C.objLevel = new G5_objLevel(); fAddActiveElement(_global.C.objLevel); } function fActiveHoles() { if (_global.M.G_sPlayMode == "P1") { var _local2 = 1; while (_local2 < 10) { _global.C["objHoleP1_" + _local2] = new G5_objHole(_global.mcLevelScreen["mcHoleP1_" + _local2]); fAddActiveElement(_global.C["objHoleP1_" + _local2]); _local2++; } } else { var _local2 = 1; while (_local2 < 10) { _global.C["objHoleP1_" + _local2] = new G5_objHole(_global.mcLevelScreen["mcHoleP1_" + _local2]); fAddActiveElement(_global.C["objHoleP1_" + _local2]); _local2++; } _local2 = 1; while (_local2 < 10) { _global.C["objHoleP2_" + _local2] = new G5_objHole(_global.mcLevelScreen["mcHoleP2_" + _local2]); fAddActiveElement(_global.C["objHoleP2_" + _local2]); _local2++; } } } function fRemoveUnusedObject(P_nCase) { switch (P_nCase) { case 1 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); fRemoveInstance(_global.mcLevelScreen.objBPlayerP1P); fRemoveInstance(_global.mcLevelScreen.objBPlayerP2); fRemoveHole(); break; case 2 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); fRemoveInstance(_global.mcLevelScreen.objBPlayerP1); fRemoveInstance(_global.mcLevelScreen.objBPlayerP2); fRemoveHole(); break; case 3 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); fRemoveInstance(_global.mcLevelScreen.objBPlayerP1P); } } function fRemoveHole() { var _local2 = 1; while (_local2 < 10) { fRemoveInstance(_global.mcLevelScreen["mcHoleP2_" + _local2]); _local2++; } } function fAddActiveElement(P_objRef) { G_aActiveElement.push(P_objRef); } function fCheckActiveElement() { for (var _local1 in G_aActiveElement) { if (G_aActiveElement[_local1] != undefined) { G_aActiveElement[_local1].fDoAction(); } } } function fCheckElementUnpausable() { for (var _local1 in G_aActiveElement) { if ((G_aActiveElement[_local1].bUnpausable == true) && (G_aActiveElement[_local1].bUnpausable != undefined)) { G_aActiveElement[_local1].fDoAction(); } } } function fRemoveActiveElement(P_objName, P_sNameArray) { var _local3; if (P_sNameArray == undefined) { P_sNameArray = "G_aActiveElement"; } for (var _local5 in this[P_sNameArray]) { if (this[P_sNameArray][_local5].mcRef._name == P_objName) { _local3 = _local5; break; } } this[P_sNameArray].splice(_local3, 1); delete this[P_objName]; } function fRemoveInstance(P_mcRef) { P_mcRef.swapDepths(G_nIndexSwapDepthDeleting); G_nIndexSwapDepthDeleting++; P_mcRef.removeMovieClip(); } function fAddBubble(P_mcRef, P_sBubbleType) { _global.C[P_mcRef._name] = new objBubble(P_mcRef, P_sBubbleType); fAddActiveElement(_global.C[P_mcRef._name]); } function fAttachBubble(P_mcRef, P_sBubbleType) { var _local3 = "objBubble" + _global.C.G_nObjectIndent; _global.C.G_nObjectIndent++; var _local2 = _global.mcLevelScreen.attachMovie("mcBubble", _local3, _global.C.G_nIndexSwapDepthBubble); _local2._x = P_mcRef._x + (random(4) * (random(3) - 1)); _local2._y = P_mcRef._y; _global.C.G_nIndexSwapDepthBubble++; if (_global.C.G_nIndexSwapDepthBubble > 12000) { _global.C.G_nIndexSwapDepthBubble = 10000; } fAddBubble(_local2, P_sBubbleType); } _visible = false; _global.C = this; var G_nSundayPlayer1 = 0; var G_nSundayPlayer2 = 0; var G_nGameScorePlayer1 = 0; var G_nGameScorePlayer2 = 0; var G_bInit = false; var G_bAllObjectActivated = false; var G_aActiveElement = []; var G_nObjectIndent = 1; var G_nIndexSwapDepth = 100000; var G_nIndexSwapDepthBubble = 10000; var G_nIndexSwapDepthDeleting = 800000; var G_nTieTime = 0; var G_aDefaultTimer = [0, 3, 0]; var objPopup = new objPopup(_global.M.mcRef.objPopup); fAddActiveElement(objPopup); var objHUD = new objHUD(_global.M.mcRef.objHUD); var objTimer = new objTimer(null); fAddActiveElement(objTimer); _global.C.fInitGameplay(); } onClipEvent (enterFrame) { if ((G_bInit == true) && (G_bAllObjectActivated == false)) { switch (_global.M.G_sCurrentGame) { case "Selection" : fLoadBtnSetting(); G_bAllObjectActivated = true; _global.M.fUnPause(); break; case "G1" : fActiveSunday(); fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G2" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G3" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G4" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G5" : fActivePlayers(); fActiveLevel(); fActiveHoles(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G6" : fActivePlayers(); fActiveTarget(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G7" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G8" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G9" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); } } else if ((G_bInit == true) && (G_bAllObjectActivated)) { if (_global.M.bPaused == false) { fCheckActiveElement(); } else { fCheckElementUnpausable(); } } } onClipEvent (keyUp) { if ((!_global.M.bPaused) && (!_global.M.bKeyPaused)) { if (_global.M.G_sPlayMode == "P1") { _global.C.objPlayerP1.fCheckKey(); } else { _global.C.objPlayerP1.fCheckKey(); _global.C.objPlayerP2.fCheckKey(); } } }
Frame 14
_global.M.fDoSectionActions("LevelScreen");
Instance of Symbol 585 MovieClip "mcContGame" in Frame 14
onClipEvent (load) { function fInitGameplay() { stopAllSounds(); _global.objSnd.bMusicPackPlaying = false; _global.objSnd.fPlaySounds("sMu_Game3", 50, 99999); objPopup.fSetState("Intro"); _global.mcLevelScreen = _global.M.mcRef.mcLevelScreen; G_bInit = true; objHUD.fInitHUD(); objHUD.fSetRing("P1"); objHUD.fSetRing("P2"); } function fManageMiss(sPlayerRef) { if (_global.M.G_sPlayMode == "P1") { if (G_nRingP1 > 1) { G_nRingP1--; objHUD.fSetRing(sPlayerRef); } else { G_nRingP1 = 0; objHUD.fSetRing(sPlayerRef); objPopup.fSetWinner("Player1"); objPlayerP1.fSetState("EndWin"); } } else if (this["G_nRing" + sPlayerRef] > 1) { this["G_nRing" + sPlayerRef]--; objHUD.fSetRing(sPlayerRef); } else { this["G_nRing" + sPlayerRef]--; objHUD.fSetRing(sPlayerRef); if (sPlayerRef == "P1") { var _local4 = "P2"; } if (sPlayerRef == "P2") { var _local4 = "P1"; } if (this["objPlayer" + _local4].sState == "WaitEnd") { if (G_nGameScorePlayer1 > G_nGameScorePlayer2) { objPopup.fSetWinner("Player1"); objPlayerP1.fSetState("EndWin"); objPlayerP2.fSetState("EndLose"); } else if (G_nGameScorePlayer1 < G_nGameScorePlayer2) { objPopup.fSetWinner("Player2"); objPlayerP1.fSetState("EndLose"); objPlayerP2.fSetState("EndWin"); } else { objPlayerP1.fSetState("EndWin"); objPlayerP2.fSetState("EndWin"); } } else { this["objPlayer" + sPlayerRef].fSetState("WaitEnd"); } } } function fAddPoint(P_sPlayer, P_nPoint) { this["G_nGameScore" + P_sPlayer] = this["G_nGameScore" + P_sPlayer] + P_nPoint; objHUD.fSetGamePoint(P_sPlayer); } function fActivePlayers() { if (_global.M.G_sPlayMode == "P1") { if (_global.M.G_sCurrentCharacter == "SpongeBob") { _global.C.objPlayerP1 = new G6_objPlayer(_global.mcLevelScreen.objPlayerP1, "P1", 83, 70); fRemoveUnusedObject(1); } else { _global.C.objPlayerP1 = new G6_objPlayer(_global.mcLevelScreen.objPlayerP1P, "P1", 83, 70); fRemoveUnusedObject(2); } _global.C.objPlayerP1.mcRef.swapDepths(G_nIndexSwapDepth); fAddActiveElement(_global.C.objPlayerP1); G_nIndexSwapDepth++; } else { _global.C.objPlayerP1 = new G6_objPlayer(_global.mcLevelScreen.objPlayerP1, "P1", 83, 70); _global.C.objPlayerP1.mcRef.swapDepths(G_nIndexSwapDepth); fAddActiveElement(_global.C.objPlayerP1); G_nIndexSwapDepth++; _global.C.objPlayerP2 = new G6_objPlayer(_global.mcLevelScreen.objPlayerP2, "P2", 37, 39); _global.C.objPlayerP2.mcRef.swapDepths(G_nIndexSwapDepth); fAddActiveElement(_global.C.objPlayerP2); fRemoveUnusedObject(3); G_nIndexSwapDepth++; } } function fActiveTarget() { function doActiveTarget(P_player) { var _local4 = 1; while (_local4 <= 3) { var _local3 = 1; while (_local3 <= 5) { var _local2 = (((("fish" + P_player) + "_") + _local4) + "_") + _local3; _global.C[_local2] = new G6_objTarget(_global.mcLevelScreen[_local2]); fAddActiveElement(_global.C[_local2]); _local3++; } _local4++; } } doActiveTarget("P1"); if (_global.M.G_sPlayMode == "P2") { doActiveTarget("P2"); } } function fAddBonusPointFX(P_nPoint, P_posX, P_posY) { var _local2 = "mcBonusPoint" + G_nObjectIndent; var _local3 = _global.mcLevelScreen.attachMovie("mcBonusPoint", _local2, G_nIndexSwapDepth); _global.C[_local2] = new G6_objBonusPoint(_local3, P_nPoint, P_posY); fAddActiveElement(_global.C[_local2]); _local3._x = P_posX; _local3._y = P_posY; G_nObjectIndent++; G_nIndexSwapDepth++; } function fRemoveUnusedObject(P_nCase) { switch (P_nCase) { case 1 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); break; case 2 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); break; case 3 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); } } function fAddActiveElement(P_objRef) { G_aActiveElement.push(P_objRef); } function fCheckActiveElement() { for (var _local1 in G_aActiveElement) { if (G_aActiveElement[_local1] != undefined) { G_aActiveElement[_local1].fDoAction(); } } } function fCheckElementUnpausable() { for (var _local1 in G_aActiveElement) { if ((G_aActiveElement[_local1].bUnpausable == true) && (G_aActiveElement[_local1].bUnpausable != undefined)) { G_aActiveElement[_local1].fDoAction(); } } } function fRemoveActiveElement(P_objName, P_sNameArray) { var _local3; if (P_sNameArray == undefined) { P_sNameArray = "G_aActiveElement"; } for (var _local5 in this[P_sNameArray]) { if (this[P_sNameArray][_local5].mcRef._name == P_objName) { _local3 = _local5; break; } } this[P_sNameArray].splice(_local3, 1); delete this[P_objName]; } function fRemoveInstance(P_mcRef) { P_mcRef.swapDepths(G_nIndexSwapDepthDeleting); G_nIndexSwapDepthDeleting++; P_mcRef.removeMovieClip(); } function fAddBubble(P_mcRef, P_sBubbleType) { _global.C[P_mcRef._name] = new objBubble(P_mcRef, P_sBubbleType); fAddActiveElement(_global.C[P_mcRef._name]); } function fAttachBubble(P_mcRef, P_sBubbleType) { var _local3 = "objBubble" + _global.C.G_nObjectIndent; _global.C.G_nObjectIndent++; var _local2 = _global.mcLevelScreen.attachMovie("mcBubble", _local3, _global.C.G_nIndexSwapDepthBubble); _local2._x = P_mcRef._x + (random(4) * (random(3) - 1)); _local2._y = P_mcRef._y; _global.C.G_nIndexSwapDepthBubble++; if (_global.C.G_nIndexSwapDepthBubble > 12000) { _global.C.G_nIndexSwapDepthBubble = 10000; } fAddBubble(_local2, P_sBubbleType); } _visible = false; _global.C = this; var G_nRingP1 = 3; var G_nRingP2 = 3; var G_nGameScorePlayer1 = 0; var G_nGameScorePlayer2 = 0; var G_bInit = false; var G_bAllObjectActivated = false; var G_aActiveElement = []; var G_nObjectIndent = 1; var G_nIndexSwapDepthRing = 4000; var G_nIndexSwapDepth = 100000; var G_nIndexSwapDepthBubble = 10000; var G_nIndexSwapDepthDeleting = 800000; var G_nTieTime = 0; var objPopup = new objPopup(_global.M.mcRef.objPopup); fAddActiveElement(objPopup); var objHUD = new objHUD(_global.M.mcRef.objHUD); _global.C.fInitGameplay(); } onClipEvent (enterFrame) { if ((G_bInit == true) && (G_bAllObjectActivated == false)) { switch (_global.M.G_sCurrentGame) { case "Selection" : fLoadBtnSetting(); G_bAllObjectActivated = true; _global.M.fUnPause(); break; case "G1" : fActiveSunday(); fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G2" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G3" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G4" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G5" : fActivePlayers(); fActiveLevel(); fActiveHoles(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G6" : fActivePlayers(); fActiveTarget(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G7" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G8" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G9" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); } } else if ((G_bInit == true) && (G_bAllObjectActivated)) { if (_global.M.bPaused == false) { fCheckActiveElement(); } else { fCheckElementUnpausable(); } } } onClipEvent (keyDown) { if (!_global.M.bPaused) { if (_global.M.G_sPlayMode == "P1") { _global.C.objPlayerP1.fCheckKeyPressed(); } else { _global.C.objPlayerP1.fCheckKeyPressed(); _global.C.objPlayerP2.fCheckKeyPressed(); } } } onClipEvent (keyUp) { if (_global.M.G_sPlayMode == "P1") { _global.C.objPlayerP1.fCheckKeyUnPressed(); } else { _global.C.objPlayerP1.fCheckKeyUnPressed(); _global.C.objPlayerP2.fCheckKeyUnPressed(); } }
Frame 16
_global.M.fDoSectionActions("LevelScreen");
Instance of Symbol 585 MovieClip "mcContGame" in Frame 16
onClipEvent (load) { function fInitGameplay() { stopAllSounds(); _global.objSnd.bMusicPackPlaying = false; _global.objSnd.fPlaySounds("sMu_Game1", 50, 99999); objPopup.fSetState("Intro"); _global.mcLevelScreen = _global.M.mcRef.mcLevelScreen; G_bInit = true; objHUD.fInitHUD(); objHUD.fSetTimer(); } function fAddPoint(P_sPlayer, P_nPoint) { if (P_sPlayer == "P1") { P_sPlayer = "Player1"; } if (P_sPlayer == "P2") { P_sPlayer = "Player2"; } this["G_nGameScore" + P_sPlayer] = this["G_nGameScore" + P_sPlayer] + P_nPoint; objHUD.fSetGamePoint(P_sPlayer); } function fTimeOut() { _global.M.bKeyPaused = true; _global.C.objPlayerP1.fStopSndMace(); if (_global.M.G_sPlayMode == "P2") { _global.C.objPlayerP2.fStopSndMace(); if (G_nGameScorePlayer1 == G_nGameScorePlayer2) { if (G_nTieTime < 1) { _global.M.fPause(false); fGetExtraTime(); objPopup.fSetState("StartTie"); } else if (_global.C.G_nTieTime == 1) { if (G_nGameScorePlayer1 == 0) { objPlayerP1.fSetState("EndLose"); objPlayerP2.fSetState("EndLose"); } else { objPlayerP1.fSetState("EndWin"); objPlayerP2.fSetState("EndWin"); } } } else if (G_nGameScorePlayer1 > G_nGameScorePlayer2) { objPopup.fSetWinner("Player1"); objPlayerP1.fSetState("EndWin"); objPlayerP2.fSetState("EndLose"); } else if (G_nGameScorePlayer1 < G_nGameScorePlayer2) { objPopup.fSetWinner("Player2"); objPlayerP1.fSetState("EndLose"); objPlayerP2.fSetState("EndWin"); } } else { objPopup.fSetWinner("Player1"); if (G_nGameScorePlayer1 != 0) { objPlayerP1.fSetState("EndWin"); } else { objPlayerP1.fSetState("EndLose"); } } } function fGetExtraTime() { objTimer.fAddTime(30000); G_nTieTime++; } function fActivePlayers() { if (_global.M.G_sPlayMode == "P1") { if (_global.M.G_sCurrentCharacter == "SpongeBob") { _global.C.objPlayerP1 = new G7_objPlayer(_global.mcLevelScreen.objPlayerP1, "P1", 32); fRemoveUnusedObject(1); } else { _global.C.objPlayerP1 = new G7_objPlayer(_global.mcLevelScreen.objPlayerP1P, "P1", 32); fRemoveUnusedObject(2); } fAddActiveElement(_global.C.objPlayerP1); _global.C.objBallP1 = new G7_objBall(_global.mcLevelScreen.objBallP1, "P1"); fAddActiveElement(_global.C.objBallP1); _global.C.objBellP1 = new G7_objBell(_global.mcLevelScreen.objBellP1, "P1"); fAddActiveElement(_global.C.objBellP1); _global.C.objTongueP1 = new G7_objTongue(_global.mcLevelScreen.objTongueP1, "P1"); fAddActiveElement(_global.C.objTongueP1); } else { _global.C.objPlayerP1 = new G7_objPlayer(_global.mcLevelScreen.objPlayerP1, "P1", 32); fAddActiveElement(_global.C.objPlayerP1); _global.C.objPlayerP2 = new G7_objPlayer(_global.mcLevelScreen.objPlayerP2, "P2", 13); fAddActiveElement(_global.C.objPlayerP2); _global.C.objBallP1 = new G7_objBall(_global.mcLevelScreen.objBallP1, "P1"); fAddActiveElement(_global.C.objBallP1); _global.C.objBallP2 = new G7_objBall(_global.mcLevelScreen.objBallP2, "P2"); fAddActiveElement(_global.C.objBallP2); _global.C.objBellP1 = new G7_objBell(_global.mcLevelScreen.objBellP1, "P1"); fAddActiveElement(_global.C.objBellP1); _global.C.objBellP2 = new G7_objBell(_global.mcLevelScreen.objBellP2, "P2"); fAddActiveElement(_global.C.objBellP2); _global.C.objTongueP1 = new G7_objTongue(_global.mcLevelScreen.objTongueP1, "P1"); fAddActiveElement(_global.C.objTongueP1); _global.C.objTongueP2 = new G7_objTongue(_global.mcLevelScreen.objTongueP2, "P2"); fAddActiveElement(_global.C.objTongueP2); fRemoveUnusedObject(3); } } function fActiveTarget() { function doActiveTarget(P_player) { var _local4 = 1; while (_local4 <= 3) { var _local3 = 1; while (_local3 <= 5) { var _local2 = (((("fish" + P_player) + "_") + _local4) + "_") + _local3; _global.C[_local2] = new G7_objTarget(_global.mcLevelScreen[_local2]); fAddActiveElement(_global.C[_local2]); _local3++; } _local4++; } } doActiveTarget("P1"); if (_global.M.G_sPlayMode == "P2") { doActiveTarget("P2"); } } function fAddBonusPointFX(P_nPoint, P_posX, P_posY) { var _local2 = "mcBonusPoint" + G_nObjectIndent; var _local3 = _global.mcLevelScreen.attachMovie("mcBonusPoint", _local2, G_nIndexSwapDepth); _global.C[_local2] = new G7_objBonusPoint(_local3, P_nPoint, P_posY); fAddActiveElement(_global.C[_local2]); _local3._x = P_posX; _local3._y = P_posY; G_nObjectIndent++; G_nIndexSwapDepth++; } function fRemoveUnusedObject(P_nCase) { switch (P_nCase) { case 1 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); fRemoveInstance(_global.mcLevelScreen.objBallP2); fRemoveInstance(_global.mcLevelScreen.objBellP2); fRemoveInstance(_global.mcLevelScreen.objTongueP2); break; case 2 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); fRemoveInstance(_global.mcLevelScreen.objBallP2); fRemoveInstance(_global.mcLevelScreen.objBellP2); fRemoveInstance(_global.mcLevelScreen.objTongueP2); break; case 3 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); } } function fAddActiveElement(P_objRef) { G_aActiveElement.push(P_objRef); } function fCheckActiveElement() { for (var _local1 in G_aActiveElement) { if (G_aActiveElement[_local1] != undefined) { G_aActiveElement[_local1].fDoAction(); } } } function fCheckElementUnpausable() { for (var _local1 in G_aActiveElement) { if ((G_aActiveElement[_local1].bUnpausable == true) && (G_aActiveElement[_local1].bUnpausable != undefined)) { G_aActiveElement[_local1].fDoAction(); } } } function fRemoveActiveElement(P_objName, P_sNameArray) { var _local3; if (P_sNameArray == undefined) { P_sNameArray = "G_aActiveElement"; } for (var _local5 in this[P_sNameArray]) { if (this[P_sNameArray][_local5].mcRef._name == P_objName) { _local3 = _local5; break; } } this[P_sNameArray].splice(_local3, 1); delete this[P_objName]; } function fRemoveInstance(P_mcRef) { P_mcRef.swapDepths(G_nIndexSwapDepthDeleting); G_nIndexSwapDepthDeleting++; P_mcRef.removeMovieClip(); } function fAddBubble(P_mcRef, P_sBubbleType) { _global.C[P_mcRef._name] = new objBubble(P_mcRef, P_sBubbleType); fAddActiveElement(_global.C[P_mcRef._name]); } function fAttachBubble(P_mcRef, P_sBubbleType) { var _local3 = "objBubble" + _global.C.G_nObjectIndent; _global.C.G_nObjectIndent++; var _local2 = _global.mcLevelScreen.attachMovie("mcBubble", _local3, _global.C.G_nIndexSwapDepthBubble); _local2._x = P_mcRef._x + (random(4) * (random(3) - 1)); _local2._y = P_mcRef._y; _global.C.G_nIndexSwapDepthBubble++; if (_global.C.G_nIndexSwapDepthBubble > 12000) { _global.C.G_nIndexSwapDepthBubble = 10000; } fAddBubble(_local2, P_sBubbleType); } _visible = false; _global.C = this; var G_nGameScorePlayer1 = 0; var G_nGameScorePlayer2 = 0; var G_bInit = false; var G_bAllObjectActivated = false; var G_aActiveElement = []; var G_nObjectIndent = 1; var G_nIndexSwapDepth = 100000; var G_nIndexSwapDepthBubble = 10000; var G_nIndexSwapDepthDeleting = 800000; var G_nTieTime = 0; var G_aDefaultTimer = [0, 3, 0]; var objPopup = new objPopup(_global.M.mcRef.objPopup); fAddActiveElement(objPopup); var objHUD = new objHUD(_global.M.mcRef.objHUD); var objTimer = new objTimer(); fAddActiveElement(objTimer); _global.C.fInitGameplay(); } onClipEvent (enterFrame) { if ((G_bInit == true) && (G_bAllObjectActivated == false)) { switch (_global.M.G_sCurrentGame) { case "Selection" : fLoadBtnSetting(); G_bAllObjectActivated = true; _global.M.fUnPause(); break; case "G1" : fActiveSunday(); fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G2" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G3" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G4" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G5" : fActivePlayers(); fActiveLevel(); fActiveHoles(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G6" : fActivePlayers(); fActiveTarget(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G7" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G8" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G9" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); } } else if ((G_bInit == true) && (G_bAllObjectActivated)) { if (_global.M.bPaused == false) { fCheckActiveElement(); } else { fCheckElementUnpausable(); } } } onClipEvent (keyDown) { if ((!_global.M.bPaused) && (!_global.M.bKeyPaused)) { if (_global.M.G_sPlayMode == "P1") { _global.C.objPlayerP1.fCheckKeyPressed(); } else { _global.C.objPlayerP1.fCheckKeyPressed(); _global.C.objPlayerP2.fCheckKeyPressed(); } } } onClipEvent (keyUp) { if (_global.M.G_sPlayMode == "P1") { _global.C.objPlayerP1.fCheckKeyUnPressed(); } else { _global.C.objPlayerP1.fCheckKeyUnPressed(); _global.C.objPlayerP2.fCheckKeyUnPressed(); } }
Frame 17
_global.M.fDoSectionActions("LevelScreen");
Instance of Symbol 585 MovieClip "mcContGame" in Frame 17
onClipEvent (load) { function fInitGameplay() { stopAllSounds(); _global.objSnd.bMusicPackPlaying = false; _global.objSnd.fPlaySounds("sMu_Game2", 50, 99999); objPopup.fSetState("Intro"); _global.mcLevelScreen = _global.M.mcRef.mcLevelScreen; G_bInit = true; objHUD.fInitHUD(); objHUD.fSetTimer(); } function fAddPoint(P_sPlayer, P_nPoint) { if (P_sPlayer == "P1") { P_sPlayer = "Player1"; } if (P_sPlayer == "P2") { P_sPlayer = "Player2"; } this["G_nGameScore" + P_sPlayer] = this["G_nGameScore" + P_sPlayer] + P_nPoint; objHUD.fSetGamePoint(P_sPlayer); } function fTimeOut() { _global.M.bKeyPaused = true; if (_global.M.G_sPlayMode == "P2") { if (G_nGameScorePlayer1 == G_nGameScorePlayer2) { if (G_nTieTime < 1) { _global.M.fPause(false); fGetExtraTime(); objPopup.fSetState("StartTie"); } else if (_global.C.G_nTieTime == 1) { if (G_nGameScorePlayer1 == 0) { objPlayerP1.fSetState("EndLose"); objPlayerP2.fSetState("EndLose"); } else { objPlayerP1.fSetState("EndWin"); objPlayerP2.fSetState("EndWin"); } } } else if (G_nGameScorePlayer1 > G_nGameScorePlayer2) { objPopup.fSetWinner("Player1"); objPlayerP1.fSetState("EndWin"); objPlayerP2.fSetState("EndLose"); } else if (G_nGameScorePlayer1 < G_nGameScorePlayer2) { objPopup.fSetWinner("Player2"); objPlayerP1.fSetState("EndLose"); objPlayerP2.fSetState("EndWin"); } } else { objPopup.fSetWinner("Player1"); if (G_nGameScorePlayer1 != 0) { objPlayerP1.fSetState("EndWin"); } else { objPlayerP1.fSetState("EndLose"); } } } function fGetExtraTime() { objTimer.fAddTime(30000); G_nTieTime++; } function fActivePlayers() { if (_global.M.G_sPlayMode == "P1") { if (_global.M.G_sCurrentCharacter == "SpongeBob") { _global.C.objPlayerP1 = new G8_objPlayer(_global.mcLevelScreen.objPlayerP1, "P1", "ABCDEFGHIJKLMNOPQRSTUVWXYZ"); fRemoveUnusedObject(1); } else { _global.C.objPlayerP1 = new G8_objPlayer(_global.mcLevelScreen.objPlayerP1P, "P1", "ABCDEFGHIJKLMNOPQRSTUVWXYZ"); fRemoveUnusedObject(2); } fAddActiveElement(_global.C.objPlayerP1); _global.C.objMeterP1 = new G8_objMeter(_global.mcLevelScreen.objMeterP1, "P1"); fAddActiveElement(_global.C.objMeterP1); _global.C.objBallFrontP1 = new G8_objBallFront(_global.mcLevelScreen.objBallFrontP1, "P1"); fAddActiveElement(_global.C.objBallFrontP1); _global.C.objBallBackP1 = new G8_objBallBack(_global.mcLevelScreen.objBallBackP1, "P1"); fAddActiveElement(_global.C.objBallBackP1); _global.C.objLetter1P1 = new G8_objLetter(_global.mcLevelScreen.objLetter1P1, "P1", 1); fAddActiveElement(_global.C.objLetter1P1); _global.C.objLetter2P1 = new G8_objLetter(_global.mcLevelScreen.objLetter2P1, "P1", 2); fAddActiveElement(_global.C.objLetter2P1); _global.C.objLetter3P1 = new G8_objLetter(_global.mcLevelScreen.objLetter3P1, "P1", 3); fAddActiveElement(_global.C.objLetter3P1); _global.C.objLetter4P1 = new G8_objLetter(_global.mcLevelScreen.objLetter4P1, "P1", 4); fAddActiveElement(_global.C.objLetter4P1); _global.C.objLetter5P1 = new G8_objLetter(_global.mcLevelScreen.objLetter5P1, "P1", 5); fAddActiveElement(_global.C.objLetter5P1); _global.C.objLetter6P1 = new G8_objLetter(_global.mcLevelScreen.objLetter6P1, "P1", 6); fAddActiveElement(_global.C.objLetter6P1); } else { _global.C.objPlayerP1 = new G8_objPlayer(_global.mcLevelScreen.objPlayerP1, "P1", "QWERASDFZX"); fAddActiveElement(_global.C.objPlayerP1); _global.C.objPlayerP2 = new G8_objPlayer(_global.mcLevelScreen.objPlayerP2, "P2", "POIULKJHMN"); fAddActiveElement(_global.C.objPlayerP2); _global.C.objMeterP1 = new G8_objMeter(_global.mcLevelScreen.objMeterP1, "P1"); fAddActiveElement(_global.C.objMeterP1); _global.C.objMeterP2 = new G8_objMeter(_global.mcLevelScreen.objMeterP2, "P2"); fAddActiveElement(_global.C.objMeterP2); _global.C.objBallFrontP1 = new G8_objBallFront(_global.mcLevelScreen.objBallFrontP1, "P1"); fAddActiveElement(_global.C.objBallFrontP1); _global.C.objBallFrontP2 = new G8_objBallFront(_global.mcLevelScreen.objBallFrontP2, "P2"); fAddActiveElement(_global.C.objBallFrontP2); _global.C.objBallBackP1 = new G8_objBallBack(_global.mcLevelScreen.objBallBackP1, "P1"); fAddActiveElement(_global.C.objBallBackP1); _global.C.objBallBackP2 = new G8_objBallBack(_global.mcLevelScreen.objBallBackP2, "P2"); fAddActiveElement(_global.C.objBallBackP2); _global.C.objLetter1P1 = new G8_objLetter(_global.mcLevelScreen.objLetter1P1, "P1", 1); fAddActiveElement(_global.C.objLetter1P1); _global.C.objLetter2P1 = new G8_objLetter(_global.mcLevelScreen.objLetter2P1, "P1", 2); fAddActiveElement(_global.C.objLetter2P1); _global.C.objLetter3P1 = new G8_objLetter(_global.mcLevelScreen.objLetter3P1, "P1", 3); fAddActiveElement(_global.C.objLetter3P1); _global.C.objLetter4P1 = new G8_objLetter(_global.mcLevelScreen.objLetter4P1, "P1", 4); fAddActiveElement(_global.C.objLetter4P1); _global.C.objLetter5P1 = new G8_objLetter(_global.mcLevelScreen.objLetter5P1, "P1", 5); fAddActiveElement(_global.C.objLetter5P1); _global.C.objLetter6P1 = new G8_objLetter(_global.mcLevelScreen.objLetter6P1, "P1", 6); fAddActiveElement(_global.C.objLetter6P1); _global.C.objLetter1P2 = new G8_objLetter(_global.mcLevelScreen.objLetter1P2, "P2", 1); fAddActiveElement(_global.C.objLetter1P2); _global.C.objLetter2P2 = new G8_objLetter(_global.mcLevelScreen.objLetter2P2, "P2", 2); fAddActiveElement(_global.C.objLetter2P2); _global.C.objLetter3P2 = new G8_objLetter(_global.mcLevelScreen.objLetter3P2, "P2", 3); fAddActiveElement(_global.C.objLetter3P2); _global.C.objLetter4P2 = new G8_objLetter(_global.mcLevelScreen.objLetter4P2, "P2", 4); fAddActiveElement(_global.C.objLetter4P2); _global.C.objLetter5P2 = new G8_objLetter(_global.mcLevelScreen.objLetter5P2, "P2", 5); fAddActiveElement(_global.C.objLetter5P2); _global.C.objLetter6P2 = new G8_objLetter(_global.mcLevelScreen.objLetter6P2, "P2", 6); fAddActiveElement(_global.C.objLetter6P2); fRemoveUnusedObject(3); } } function fActiveTarget() { function doActiveTarget(P_player) { var _local4 = 1; while (_local4 <= 3) { var _local3 = 1; while (_local3 <= 5) { var _local2 = (((("fish" + P_player) + "_") + _local4) + "_") + _local3; _global.C[_local2] = new G8_objTarget(_global.mcLevelScreen[_local2]); fAddActiveElement(_global.C[_local2]); _local3++; } _local4++; } } doActiveTarget("P1"); if (_global.M.G_sPlayMode == "P2") { doActiveTarget("P2"); } } function fAddBonusPointFX(P_nPoint, P_posX, P_posY) { var _local2 = "mcBonusPoint" + G_nObjectIndent; var _local3 = _global.mcLevelScreen.attachMovie("mcBonusPoint", _local2, G_nIndexSwapDepth); _global.C[_local2] = new G8_objBonusPoint(_local3, P_nPoint, P_posY); fAddActiveElement(_global.C[_local2]); _local3._x = P_posX; _local3._y = P_posY; G_nObjectIndent++; G_nIndexSwapDepth++; } function fRemoveUnusedObject(P_nCase) { switch (P_nCase) { case 1 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); fRemoveInstance(_global.mcLevelScreen.objBallFrontP2); fRemoveInstance(_global.mcLevelScreen.objBallBackP2); fRemoveInstance(_global.mcLevelScreen.objMeterP2); fRemoveInstance(_global.mcLevelScreen.objLetter1P2); fRemoveInstance(_global.mcLevelScreen.objLetter2P2); fRemoveInstance(_global.mcLevelScreen.objLetter3P2); fRemoveInstance(_global.mcLevelScreen.objLetter4P2); fRemoveInstance(_global.mcLevelScreen.objLetter5P2); fRemoveInstance(_global.mcLevelScreen.objLetter6P2); break; case 2 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); fRemoveInstance(_global.mcLevelScreen.objBallFrontP2); fRemoveInstance(_global.mcLevelScreen.objBallBackP2); fRemoveInstance(_global.mcLevelScreen.objMeterP2); fRemoveInstance(_global.mcLevelScreen.objLetter1P2); fRemoveInstance(_global.mcLevelScreen.objLetter2P2); fRemoveInstance(_global.mcLevelScreen.objLetter3P2); fRemoveInstance(_global.mcLevelScreen.objLetter4P2); fRemoveInstance(_global.mcLevelScreen.objLetter5P2); fRemoveInstance(_global.mcLevelScreen.objLetter6P2); break; case 3 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); } } function fAddActiveElement(P_objRef) { G_aActiveElement.push(P_objRef); } function fCheckActiveElement() { for (var _local1 in G_aActiveElement) { if (G_aActiveElement[_local1] != undefined) { G_aActiveElement[_local1].fDoAction(); } } } function fCheckElementUnpausable() { for (var _local1 in G_aActiveElement) { if ((G_aActiveElement[_local1].bUnpausable == true) && (G_aActiveElement[_local1].bUnpausable != undefined)) { G_aActiveElement[_local1].fDoAction(); } } } function fRemoveActiveElement(P_objName, P_sNameArray) { var _local3; if (P_sNameArray == undefined) { P_sNameArray = "G_aActiveElement"; } for (var _local5 in this[P_sNameArray]) { if (this[P_sNameArray][_local5].mcRef._name == P_objName) { _local3 = _local5; break; } } this[P_sNameArray].splice(_local3, 1); delete this[P_objName]; } function fRemoveInstance(P_mcRef) { P_mcRef.swapDepths(G_nIndexSwapDepthDeleting); G_nIndexSwapDepthDeleting++; P_mcRef.removeMovieClip(); } function fAddBubble(P_mcRef, P_sBubbleType) { _global.C[P_mcRef._name] = new objBubble(P_mcRef, P_sBubbleType); fAddActiveElement(_global.C[P_mcRef._name]); } function fAttachBubble(P_mcRef, P_sBubbleType) { var _local3 = "objBubble" + _global.C.G_nObjectIndent; _global.C.G_nObjectIndent++; var _local2 = _global.mcLevelScreen.attachMovie("mcBubble", _local3, _global.C.G_nIndexSwapDepthBubble); _local2._x = P_mcRef._x + (random(4) * (random(3) - 1)); _local2._y = P_mcRef._y; _global.C.G_nIndexSwapDepthBubble++; if (_global.C.G_nIndexSwapDepthBubble > 12000) { _global.C.G_nIndexSwapDepthBubble = 10000; } fAddBubble(_local2, P_sBubbleType); } _visible = false; _global.C = this; var G_nGameScorePlayer1 = 0; var G_nGameScorePlayer2 = 0; var G_bInit = false; var G_bAllObjectActivated = false; var G_aActiveElement = []; var G_nObjectIndent = 1; var G_nIndexSwapDepth = 100000; var G_nIndexSwapDepthBubble = 10000; var G_nIndexSwapDepthDeleting = 800000; var G_nTieTime = 0; var G_aDefaultTimer = [0, 3, 0]; var G_Code65 = "A"; var G_Code66 = "B"; var G_Code67 = "C"; var G_Code68 = "D"; var G_Code69 = "E"; var G_Code70 = "F"; var G_Code71 = "G"; var G_Code72 = "H"; var G_Code73 = "I"; var G_Code74 = "J"; var G_Code75 = "K"; var G_Code76 = "L"; var G_Code77 = "M"; var G_Code78 = "N"; var G_Code79 = "O"; var G_Code80 = "P"; var G_Code81 = "Q"; var G_Code82 = "R"; var G_Code83 = "S"; var G_Code84 = "T"; var G_Code85 = "U"; var G_Code86 = "V"; var G_Code87 = "W"; var G_Code88 = "X"; var G_Code89 = "Y"; var G_Code90 = "Z"; var objPopup = new objPopup(_global.M.mcRef.objPopup); fAddActiveElement(objPopup); var objHUD = new objHUD(_global.M.mcRef.objHUD); var objTimer = new objTimer(); fAddActiveElement(objTimer); _global.C.fInitGameplay(); } onClipEvent (enterFrame) { if ((G_bInit == true) && (G_bAllObjectActivated == false)) { switch (_global.M.G_sCurrentGame) { case "Selection" : fLoadBtnSetting(); G_bAllObjectActivated = true; _global.M.fUnPause(); break; case "G1" : fActiveSunday(); fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G2" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G3" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G4" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G5" : fActivePlayers(); fActiveLevel(); fActiveHoles(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G6" : fActivePlayers(); fActiveTarget(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G7" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G8" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G9" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); } } else if ((G_bInit == true) && (G_bAllObjectActivated)) { if (_global.M.bPaused == false) { fCheckActiveElement(); } else { fCheckElementUnpausable(); } } } onClipEvent (keyDown) { if ((!_global.M.bPaused) && (!_global.M.bKeyPaused)) { if (_global.M.G_sPlayMode == "P1") { _global.C.objPlayerP1.fCheckKeyPressed(); } else { _global.C.objPlayerP1.fCheckKeyPressed(); _global.C.objPlayerP2.fCheckKeyPressed(); } } } onClipEvent (keyUp) { if (_global.M.G_sPlayMode == "P1") { _global.C.objPlayerP1.fCheckKeyUnPressed(); } else { _global.C.objPlayerP1.fCheckKeyUnPressed(); _global.C.objPlayerP2.fCheckKeyUnPressed(); } }
Frame 18
_global.M.fDoSectionActions("LevelScreen");
Instance of Symbol 585 MovieClip "mcContGame" in Frame 18
onClipEvent (load) { function fInitGameplay() { stopAllSounds(); _global.objSnd.bMusicPackPlaying = false; _global.objSnd.fPlaySounds("sMu_Game3", 50, 99999); objPopup.fSetState("Intro"); _global.mcLevelScreen = _global.M.mcRef.mcLevelScreen; G_bInit = true; objHUD.fInitHUD(); } function fAddPoint(P_sPlayer, P_nPoint) { if (P_sPlayer == "P1") { P_sPlayer = "Player1"; } if (P_sPlayer == "P2") { P_sPlayer = "Player2"; } this["G_nGameScore" + P_sPlayer] = this["G_nGameScore" + P_sPlayer] + P_nPoint; objHUD.fSetGamePoint(P_sPlayer); } function fCheckEnd() { if (_global.M.G_sPlayMode == "P2") { if ((_global.C.objPlayerP1.nNbBall == 0) and (_global.C.objPlayerP2.nNbBall == 0)) { _global.M.bKeyPaused = true; if (G_nGameScorePlayer1 > G_nGameScorePlayer2) { objPopup.fSetWinner("Player1"); objPlayerP1.fSetState("EndWin"); objPlayerP2.fSetState("EndLose"); } else if (G_nGameScorePlayer1 < G_nGameScorePlayer2) { objPopup.fSetWinner("Player2"); objPlayerP1.fSetState("EndLose"); objPlayerP2.fSetState("EndWin"); } else if (G_nGameScorePlayer1 == 0) { objPlayerP1.fSetState("EndLose"); objPlayerP2.fSetState("EndLose"); } else { objPlayerP1.fSetState("EndWin"); objPlayerP2.fSetState("EndWin"); } } } else { _global.M.bKeyPaused = true; objPopup.fSetWinner("Player1"); if (G_nGameScorePlayer1 != 0) { objPlayerP1.fSetState("EndWin"); } else { objPlayerP1.fSetState("EndLose"); } } } function fActivePlayers() { if (_global.M.G_sPlayMode == "P1") { if (_global.M.G_sCurrentCharacter == "SpongeBob") { _global.C.objPlayerP1 = new G9_objPlayer(_global.mcLevelScreen.objPlayerP1, "P1"); fRemoveUnusedObject(1); } else { _global.C.objPlayerP1 = new G9_objPlayer(_global.mcLevelScreen.objPlayerP1P, "P1"); fRemoveUnusedObject(2); } fAddActiveElement(_global.C.objPlayerP1); _global.C.objCursorP1 = new G9_objCursor(_global.mcLevelScreen.objCursorP1, "P1", 83, 68); fAddActiveElement(_global.C.objCursorP1); _global.C.objBallP1 = new G9_objBall(_global.mcLevelScreen.objBallP1, "P1"); fAddActiveElement(_global.C.objBallP1); _global.C.objBallIn1P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn1P1, "P1", 1); fAddActiveElement(_global.C.objBallIn1P1); _global.C.objBallIn2P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn2P1, "P1", 2); fAddActiveElement(_global.C.objBallIn2P1); _global.C.objBallIn3P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn3P1, "P1", 3); fAddActiveElement(_global.C.objBallIn3P1); _global.C.objBallIn4P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn4P1, "P1", 4); fAddActiveElement(_global.C.objBallIn4P1); _global.C.objBallIn5P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn5P1, "P1", 5); fAddActiveElement(_global.C.objBallIn5P1); _global.C.objBallIn6P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn6P1, "P1", 6); fAddActiveElement(_global.C.objBallIn6P1); _global.C.objBallIn7P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn7P1, "P1", 7); fAddActiveElement(_global.C.objBallIn7P1); _global.C.objBallIn8P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn8P1, "P1", 8); fAddActiveElement(_global.C.objBallIn8P1); _global.C.objBallIn9P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn9P1, "P1", 9); fAddActiveElement(_global.C.objBallIn9P1); _global.C.objBoardP1 = new G9_objBoard("P1"); fAddActiveElement(_global.C.objBoardP1); _global.C.objPlug1P1 = new G9_objPlug(_global.mcLevelScreen.objPlug1P1, "P1", 1); fAddActiveElement(_global.C.objPlug1P1); _global.C.objPlug2P1 = new G9_objPlug(_global.mcLevelScreen.objPlug2P1, "P1", 2); fAddActiveElement(_global.C.objPlug2P1); _global.C.objPlug3P1 = new G9_objPlug(_global.mcLevelScreen.objPlug3P1, "P1", 3); fAddActiveElement(_global.C.objPlug3P1); _global.C.objPlug4P1 = new G9_objPlug(_global.mcLevelScreen.objPlug4P1, "P1", 4); fAddActiveElement(_global.C.objPlug4P1); _global.C.objPlug5P1 = new G9_objPlug(_global.mcLevelScreen.objPlug5P1, "P1", 5); fAddActiveElement(_global.C.objPlug5P1); _global.C.objPlug6P1 = new G9_objPlug(_global.mcLevelScreen.objPlug6P1, "P1", 6); fAddActiveElement(_global.C.objPlug6P1); _global.C.objPlug7P1 = new G9_objPlug(_global.mcLevelScreen.objPlug7P1, "P1", 7); fAddActiveElement(_global.C.objPlug7P1); _global.C.objPlug8P1 = new G9_objPlug(_global.mcLevelScreen.objPlug8P1, "P1", 8); fAddActiveElement(_global.C.objPlug8P1); _global.C.objPlug9P1 = new G9_objPlug(_global.mcLevelScreen.objPlug9P1, "P1", 9); fAddActiveElement(_global.C.objPlug9P1); } else { _global.C.objPlayerP1 = new G9_objPlayer(_global.mcLevelScreen.objPlayerP1, "P1"); fAddActiveElement(_global.C.objPlayerP1); _global.C.objPlayerP2 = new G9_objPlayer(_global.mcLevelScreen.objPlayerP2, "P2"); fAddActiveElement(_global.C.objPlayerP2); _global.C.objCursorP1 = new G9_objCursor(_global.mcLevelScreen.objCursorP1, "P1", 83, 68); fAddActiveElement(_global.C.objCursorP1); _global.C.objCursorP2 = new G9_objCursor(_global.mcLevelScreen.objCursorP2, "P2", 40, 37); fAddActiveElement(_global.C.objCursorP2); _global.C.objBallP1 = new G9_objBall(_global.mcLevelScreen.objBallP1, "P1"); fAddActiveElement(_global.C.objBallP1); _global.C.objBallP2 = new G9_objBall(_global.mcLevelScreen.objBallP2, "P2"); fAddActiveElement(_global.C.objBallP2); _global.C.objBallIn1P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn1P1, "P1", 1); fAddActiveElement(_global.C.objBallIn1P1); _global.C.objBallIn2P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn2P1, "P1", 2); fAddActiveElement(_global.C.objBallIn2P1); _global.C.objBallIn3P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn3P1, "P1", 3); fAddActiveElement(_global.C.objBallIn3P1); _global.C.objBallIn4P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn4P1, "P1", 4); fAddActiveElement(_global.C.objBallIn4P1); _global.C.objBallIn5P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn5P1, "P1", 5); fAddActiveElement(_global.C.objBallIn5P1); _global.C.objBallIn6P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn6P1, "P1", 6); fAddActiveElement(_global.C.objBallIn6P1); _global.C.objBallIn7P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn7P1, "P1", 7); fAddActiveElement(_global.C.objBallIn7P1); _global.C.objBallIn8P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn8P1, "P1", 8); fAddActiveElement(_global.C.objBallIn8P1); _global.C.objBallIn9P1 = new G9_objBallIn(_global.mcLevelScreen.objBallIn9P1, "P1", 9); fAddActiveElement(_global.C.objBallIn9P1); _global.C.objBallIn1P2 = new G9_objBallIn(_global.mcLevelScreen.objBallIn1P2, "P2", 1); fAddActiveElement(_global.C.objBallIn1P2); _global.C.objBallIn2P2 = new G9_objBallIn(_global.mcLevelScreen.objBallIn2P2, "P2", 2); fAddActiveElement(_global.C.objBallIn2P2); _global.C.objBallIn3P2 = new G9_objBallIn(_global.mcLevelScreen.objBallIn3P2, "P2", 3); fAddActiveElement(_global.C.objBallIn3P2); _global.C.objBallIn4P2 = new G9_objBallIn(_global.mcLevelScreen.objBallIn4P2, "P2", 4); fAddActiveElement(_global.C.objBallIn4P2); _global.C.objBallIn5P2 = new G9_objBallIn(_global.mcLevelScreen.objBallIn5P2, "P2", 5); fAddActiveElement(_global.C.objBallIn5P2); _global.C.objBallIn6P2 = new G9_objBallIn(_global.mcLevelScreen.objBallIn6P2, "P2", 6); fAddActiveElement(_global.C.objBallIn6P2); _global.C.objBallIn7P2 = new G9_objBallIn(_global.mcLevelScreen.objBallIn7P2, "P2", 7); fAddActiveElement(_global.C.objBallIn7P2); _global.C.objBallIn8P2 = new G9_objBallIn(_global.mcLevelScreen.objBallIn8P2, "P2", 8); fAddActiveElement(_global.C.objBallIn8P2); _global.C.objBallIn9P2 = new G9_objBallIn(_global.mcLevelScreen.objBallIn9P2, "P2", 9); fAddActiveElement(_global.C.objBallIn9P2); _global.C.objBoardP1 = new G9_objBoard("P1"); fAddActiveElement(_global.C.objBoardP1); _global.C.objPlug1P1 = new G9_objPlug(_global.mcLevelScreen.objPlug1P1, "P1", 1); fAddActiveElement(_global.C.objPlug1P1); _global.C.objPlug2P1 = new G9_objPlug(_global.mcLevelScreen.objPlug2P1, "P1", 2); fAddActiveElement(_global.C.objPlug2P1); _global.C.objPlug3P1 = new G9_objPlug(_global.mcLevelScreen.objPlug3P1, "P1", 3); fAddActiveElement(_global.C.objPlug3P1); _global.C.objPlug4P1 = new G9_objPlug(_global.mcLevelScreen.objPlug4P1, "P1", 4); fAddActiveElement(_global.C.objPlug4P1); _global.C.objPlug5P1 = new G9_objPlug(_global.mcLevelScreen.objPlug5P1, "P1", 5); fAddActiveElement(_global.C.objPlug5P1); _global.C.objPlug6P1 = new G9_objPlug(_global.mcLevelScreen.objPlug6P1, "P1", 6); fAddActiveElement(_global.C.objPlug6P1); _global.C.objPlug7P1 = new G9_objPlug(_global.mcLevelScreen.objPlug7P1, "P1", 7); fAddActiveElement(_global.C.objPlug7P1); _global.C.objPlug8P1 = new G9_objPlug(_global.mcLevelScreen.objPlug8P1, "P1", 8); fAddActiveElement(_global.C.objPlug8P1); _global.C.objPlug9P1 = new G9_objPlug(_global.mcLevelScreen.objPlug9P1, "P1", 9); fAddActiveElement(_global.C.objPlug9P1); _global.C.objBoardP2 = new G9_objBoard("P2"); fAddActiveElement(_global.C.objBoardP2); _global.C.objPlug1P2 = new G9_objPlug(_global.mcLevelScreen.objPlug1P2, "P2", 1); fAddActiveElement(_global.C.objPlug1P2); _global.C.objPlug2P2 = new G9_objPlug(_global.mcLevelScreen.objPlug2P2, "P2", 2); fAddActiveElement(_global.C.objPlug2P2); _global.C.objPlug3P2 = new G9_objPlug(_global.mcLevelScreen.objPlug3P2, "P2", 3); fAddActiveElement(_global.C.objPlug3P2); _global.C.objPlug4P2 = new G9_objPlug(_global.mcLevelScreen.objPlug4P2, "P2", 4); fAddActiveElement(_global.C.objPlug4P2); _global.C.objPlug5P2 = new G9_objPlug(_global.mcLevelScreen.objPlug5P2, "P2", 5); fAddActiveElement(_global.C.objPlug5P2); _global.C.objPlug6P2 = new G9_objPlug(_global.mcLevelScreen.objPlug6P2, "P2", 6); fAddActiveElement(_global.C.objPlug6P2); _global.C.objPlug7P2 = new G9_objPlug(_global.mcLevelScreen.objPlug7P2, "P2", 7); fAddActiveElement(_global.C.objPlug7P2); _global.C.objPlug8P2 = new G9_objPlug(_global.mcLevelScreen.objPlug8P2, "P2", 8); fAddActiveElement(_global.C.objPlug8P2); _global.C.objPlug9P2 = new G9_objPlug(_global.mcLevelScreen.objPlug9P2, "P2", 9); fAddActiveElement(_global.C.objPlug9P2); fRemoveUnusedObject(3); } } function fActiveTarget() { function doActiveTarget(P_player) { var _local4 = 1; while (_local4 <= 3) { var _local3 = 1; while (_local3 <= 5) { var _local2 = (((("fish" + P_player) + "_") + _local4) + "_") + _local3; _global.C[_local2] = new G9_objTarget(_global.mcLevelScreen[_local2]); fAddActiveElement(_global.C[_local2]); _local3++; } _local4++; } } doActiveTarget("P1"); if (_global.M.G_sPlayMode == "P2") { doActiveTarget("P2"); } } function fAddBonusPointFX(P_nPoint, P_posX, P_posY) { var _local2 = "mcBonusPoint" + G_nObjectIndent; var _local3 = _global.mcLevelScreen.attachMovie("mcBonusPoint", _local2, G_nIndexSwapDepth); _global.C[_local2] = new G9_objBonusPoint(_local3, P_nPoint, P_posY); fAddActiveElement(_global.C[_local2]); _local3._x = P_posX; _local3._y = P_posY; G_nObjectIndent++; G_nIndexSwapDepth++; } function fRemoveUnusedObject(P_nCase) { switch (P_nCase) { case 1 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); fRemoveInstance(_global.mcLevelScreen.objCursorP2); fRemoveInstance(_global.mcLevelScreen.objBallP2); fRemoveInstance(_global.mcLevelScreen.objBallIn1P2); fRemoveInstance(_global.mcLevelScreen.objBallIn2P2); fRemoveInstance(_global.mcLevelScreen.objBallIn3P2); fRemoveInstance(_global.mcLevelScreen.objBallIn4P2); fRemoveInstance(_global.mcLevelScreen.objBallIn5P2); fRemoveInstance(_global.mcLevelScreen.objBallIn6P2); fRemoveInstance(_global.mcLevelScreen.objBallIn7P2); fRemoveInstance(_global.mcLevelScreen.objBallIn8P2); fRemoveInstance(_global.mcLevelScreen.objBallIn9P2); fRemoveInstance(_global.mcLevelScreen.objBoardP2); fRemoveInstance(_global.mcLevelScreen.objPlug1P2); fRemoveInstance(_global.mcLevelScreen.objPlug2P2); fRemoveInstance(_global.mcLevelScreen.objPlug3P2); fRemoveInstance(_global.mcLevelScreen.objPlug4P2); fRemoveInstance(_global.mcLevelScreen.objPlug5P2); fRemoveInstance(_global.mcLevelScreen.objPlug6P2); fRemoveInstance(_global.mcLevelScreen.objPlug7P2); fRemoveInstance(_global.mcLevelScreen.objPlug8P2); fRemoveInstance(_global.mcLevelScreen.objPlug9P2); break; case 2 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1); fRemoveInstance(_global.mcLevelScreen.objPlayerP2); fRemoveInstance(_global.mcLevelScreen.objCursorP2); fRemoveInstance(_global.mcLevelScreen.objBallP2); fRemoveInstance(_global.mcLevelScreen.objBallIn1P2); fRemoveInstance(_global.mcLevelScreen.objBallIn2P2); fRemoveInstance(_global.mcLevelScreen.objBallIn3P2); fRemoveInstance(_global.mcLevelScreen.objBallIn4P2); fRemoveInstance(_global.mcLevelScreen.objBallIn5P2); fRemoveInstance(_global.mcLevelScreen.objBallIn6P2); fRemoveInstance(_global.mcLevelScreen.objBallIn7P2); fRemoveInstance(_global.mcLevelScreen.objBallIn8P2); fRemoveInstance(_global.mcLevelScreen.objBallIn9P2); fRemoveInstance(_global.mcLevelScreen.objBoardP2); fRemoveInstance(_global.mcLevelScreen.objPlug1P2); fRemoveInstance(_global.mcLevelScreen.objPlug2P2); fRemoveInstance(_global.mcLevelScreen.objPlug3P2); fRemoveInstance(_global.mcLevelScreen.objPlug4P2); fRemoveInstance(_global.mcLevelScreen.objPlug5P2); fRemoveInstance(_global.mcLevelScreen.objPlug6P2); fRemoveInstance(_global.mcLevelScreen.objPlug7P2); fRemoveInstance(_global.mcLevelScreen.objPlug8P2); fRemoveInstance(_global.mcLevelScreen.objPlug9P2); break; case 3 : fRemoveInstance(_global.mcLevelScreen.objPlayerP1P); } } function fAddActiveElement(P_objRef) { G_aActiveElement.push(P_objRef); } function fCheckActiveElement() { for (var _local1 in G_aActiveElement) { if (G_aActiveElement[_local1] != undefined) { G_aActiveElement[_local1].fDoAction(); } } } function fCheckElementUnpausable() { for (var _local1 in G_aActiveElement) { if ((G_aActiveElement[_local1].bUnpausable == true) && (G_aActiveElement[_local1].bUnpausable != undefined)) { G_aActiveElement[_local1].fDoAction(); } } } function fRemoveActiveElement(P_objName, P_sNameArray) { var _local3; if (P_sNameArray == undefined) { P_sNameArray = "G_aActiveElement"; } for (var _local5 in this[P_sNameArray]) { if (this[P_sNameArray][_local5].mcRef._name == P_objName) { _local3 = _local5; break; } } this[P_sNameArray].splice(_local3, 1); delete this[P_objName]; } function fRemoveInstance(P_mcRef) { P_mcRef.swapDepths(G_nIndexSwapDepthDeleting); G_nIndexSwapDepthDeleting++; P_mcRef.removeMovieClip(); } function fAddBubble(P_mcRef, P_sBubbleType) { _global.C[P_mcRef._name] = new objBubble(P_mcRef, P_sBubbleType); fAddActiveElement(_global.C[P_mcRef._name]); } function fAttachBubble(P_mcRef, P_sBubbleType) { var _local3 = "objBubble" + _global.C.G_nObjectIndent; _global.C.G_nObjectIndent++; var _local2 = _global.mcLevelScreen.attachMovie("mcBubble", _local3, _global.C.G_nIndexSwapDepthBubble); _local2._x = P_mcRef._x + (random(4) * (random(3) - 1)); _local2._y = P_mcRef._y; _global.C.G_nIndexSwapDepthBubble++; if (_global.C.G_nIndexSwapDepthBubble > 12000) { _global.C.G_nIndexSwapDepthBubble = 10000; } fAddBubble(_local2, P_sBubbleType); } _visible = false; _global.C = this; var G_nGameScorePlayer1 = 0; var G_nGameScorePlayer2 = 0; var G_bInit = false; var G_bAllObjectActivated = false; var G_aActiveElement = []; var G_nObjectIndent = 1; var G_nIndexSwapDepth = 100000; var G_nIndexSwapDepthBubble = 10000; var G_nIndexSwapDepthDeleting = 800000; var G_nTieTime = 0; var objPopup = new objPopup(_global.M.mcRef.objPopup); fAddActiveElement(objPopup); var objHUD = new objHUD(_global.M.mcRef.objHUD); _global.C.fInitGameplay(); } onClipEvent (enterFrame) { if ((G_bInit == true) && (G_bAllObjectActivated == false)) { switch (_global.M.G_sCurrentGame) { case "Selection" : fLoadBtnSetting(); G_bAllObjectActivated = true; _global.M.fUnPause(); break; case "G1" : fActiveSunday(); fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G2" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G3" : fActivePlayers(); fActiveLevel(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G4" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G5" : fActivePlayers(); fActiveLevel(); fActiveHoles(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G6" : fActivePlayers(); fActiveTarget(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G7" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G8" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); break; case "G9" : fActivePlayers(); G_bAllObjectActivated = true; _global.M.fPause(false); } } else if ((G_bInit == true) && (G_bAllObjectActivated)) { if (_global.M.bPaused == false) { fCheckActiveElement(); } else { fCheckElementUnpausable(); } } } onClipEvent (keyDown) { if ((!_global.M.bPaused) && (!_global.M.bKeyPaused)) { if (_global.M.G_sPlayMode == "P1") { _global.C.objCursorP1.fCheckKeyPressed(); } else { _global.C.objCursorP1.fCheckKeyPressed(); _global.C.objCursorP2.fCheckKeyPressed(); } } } onClipEvent (keyUp) { if (_global.M.G_sPlayMode == "P1") { _global.C.objCursorP1.fCheckKeyUnPressed(); } else { _global.C.objCursorP1.fCheckKeyUnPressed(); _global.C.objCursorP2.fCheckKeyUnPressed(); } }
Frame 20
_global.M.fDoSectionActions("ResetGame");
Frame 21
_global.M.fDoSectionActions("ResetMainVar");
Symbol 4 Button
on (keyPress "<Left>") { return(undefined); } on (keyPress "<Right>") { return(undefined); } on (keyPress "<Up>") { return(undefined); } on (keyPress "<Down>") { return(undefined); }
Symbol 37 Button
on (release) { _global.objSnd.fPlaySounds("sFx_Pop", 100, 1); _global.M.fUnPause(); }
Symbol 43 Button
on (release) { _global.objSnd.fPlaySounds("sFx_Pop", 100, 1); _global.M.fReturnSelection(); _global.C.objHUD.fEnableButton(true); _global.C.objPopup.fSetState("Idle"); }
Symbol 48 Button
on (release) { _global.objSnd.fPlaySounds("sFx_Pop", 100, 1); _global.C.objPopup.fConfirmQuit(); }
Symbol 54 Button
on (release) { _global.objSnd.fPlaySounds("sFx_Pop", 100, 1); _global.M.fHelp(); }
Symbol 60 Button
on (release) { _global.objSnd.fDoMute(); nextFrame(); }
Symbol 64 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 1
stop();
Symbol 69 Button
on (release) { _global.objSnd.fUndoMute(); prevFrame(); }
Symbol 70 MovieClip Frame 1
stop();
Instance of Symbol 64 MovieClip in Symbol 70 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 68 MovieClip in Symbol 70 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); }
Instance of Symbol 64 MovieClip in Symbol 70 MovieClip Frame 2
onClipEvent (load) { gotoAndStop (1); }
Instance of Symbol 68 MovieClip in Symbol 70 MovieClip Frame 2
onClipEvent (load) { gotoAndStop (2); }
Symbol 77 MovieClip Frame 1
pts = _global.M.fTotScoreEndGame(this._name);
Symbol 87 Button
on (release) { _global.objSnd.fPlaySounds("sFx_Pop", 100, 1); _global.M.fQuit(); _global.C.objPopup.fSetState("Idle"); }
Symbol 90 Button
on (release) { _global.objSnd.fPlaySounds("sFx_Pop", 100, 1); _global.C.objPopup.fNoQuit(); }
Symbol 91 MovieClip Frame 1
stop(); if (_global.M.G_sPlayMode == "P1") { mcHighScoreP2._visible = false; mcHighScoreP1.sScore = _global.M.fStyleNumber(_global.M.fLoadHSSOMode("Player1"), 6); } else { mcHighScoreP1.sScore = _global.M.fStyleNumber(_global.M.fLoadHSSOMode("Player1"), 6); mcHighScoreP2.sScore = _global.M.fStyleNumber(_global.M.fLoadHSSOMode("Player2"), 6); }
Instance of Symbol 70 MovieClip in Symbol 91 MovieClip Frame 1
onClipEvent (load) { if (_global.objSnd.Mute) { this.gotoAndStop("Off"); } }
Symbol 91 MovieClip Frame 2
stop();
Symbol 93 Button
on (release) { _global.objSnd.fPlaySounds("sFx_Pop", 100, 1); _global.C.objPopup.fSetState("MenuOpen"); }
Symbol 193 MovieClip Frame 1
stop();
Symbol 193 MovieClip Frame 7
if (_global.M.G_sCurrentCharacter == "Patrick") { nextFrame(); } else { stop(); }
Symbol 193 MovieClip Frame 23
if (_global.M.G_sCurrentCharacter == "Patrick") { nextFrame(); } else { stop(); }
Symbol 214 MovieClip Frame 1
_global.objSnd.fPlaySounds("sFx_Gary1", 100, 1);
Symbol 214 MovieClip Frame 21
_global.objSnd.fPlaySounds("sFx_Gary1", 100, 1);
Symbol 214 MovieClip Frame 41
_global.objSnd.fPlaySounds("sFx_Gary1", 100, 1);
Symbol 214 MovieClip Frame 61
_global.objSnd.fPlaySounds("sFx_Gary2", 100, 1);
Symbol 214 MovieClip Frame 81
_global.objSnd.fPlaySounds("sFx_Gary1", 100, 1);
Symbol 214 MovieClip Frame 101
_global.objSnd.fPlaySounds("sFx_Gary1", 100, 1);
Symbol 214 MovieClip Frame 121
_global.objSnd.fPlaySounds("sFx_Gary1", 100, 1);
Symbol 214 MovieClip Frame 141
_global.objSnd.fPlaySounds("sFx_Gary2", 100, 1);
Symbol 219 Button
on (release) { _global.objSnd.fPlaySounds("sFx_Pop", 100, 1); _global.C.objPopup.startGame(); btnResume._visible = false; }
Symbol 220 Button
on (release) { _global.objSnd.fPlaySounds("sFx_Pop", 100, 1); _global.C.objPopup.startGame(); btnResume._visible = false; puff._visible = false; }
Symbol 221 MovieClip Frame 1
stop();
Symbol 221 MovieClip Frame 7
if (_global.M.G_sCurrentCharacter == "Patrick") { nextFrame(); } else { stop(); }
Symbol 221 MovieClip Frame 23
if (_global.M.G_sCurrentCharacter == "Patrick") { nextFrame(); } else { stop(); }
Symbol 238 MovieClip Frame 11
stop();
Symbol 263 MovieClip Frame 13
stop();
Symbol 282 MovieClip Frame 13
stop();
Symbol 283 MovieClip Frame 1
stop();
Symbol 286 MovieClip Frame 1
stop(); _global.C.objPopup.fGetWinnerState();
Symbol 286 MovieClip Frame 3
stop(); _global.C.objPopup.fGetWinnerState();
Symbol 287 MovieClip Frame 1
_visible = false; stop();
Symbol 287 MovieClip Frame 2
_visible = true;
Symbol 287 MovieClip Frame 104
stop();
Symbol 298 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 3
mcState.gotoAndStop(_global.M.G_sCurrentGame);
Symbol 298 MovieClip Frame 5
mcState.gotoAndStop(_global.M.G_sCurrentGame + _global.M.G_sPlayMode);
Symbol 298 MovieClip Frame 6
mcBoard.gotoAndStop(_global.M.G_sCurrentGame + _global.M.G_sPlayMode);
Instance of Symbol 214 MovieClip "mcState" in Symbol 298 MovieClip Frame 6
onClipEvent (load) { stop(); }
Symbol 2476 MovieClip [__Packages.objState] Frame 0
class objState extends MovieClip { var mcRef, bUnpausable, sState, nFrTotalAnim; function objState (P_mcRef) { super(); mcRef = P_mcRef; bUnpausable = false; } function fDoAction() { } function fPause() { mcRef.mcState.stop(); } function fUnPause() { mcRef.mcState.play(); } function fSetState(P_sState) { if (sState != P_sState) { sState = P_sState; mcRef.gotoAndStop(sState); nFrTotalAnim = mcRef.mcState._totalframes; fDoStateInit(sState); } } function fDoStateInit() { } function get _sState() { return(sState); } }
Symbol 2477 MovieClip [__Packages.objGameParam] Frame 0
class objGameParam extends objState { var mcRef, G_sCurrentGame, G_sPlayMode, bAbleToPause, bPaused, nStageWidth, nStageHeight, nStageFPS, sCurrentSection, G_nScorePlayer1, G_nScorePlayer2, G_sCurrentCharacter, G_sLeftDefCharacter, fSetState, bKeyPaused; function objGameParam (P_mcRef) { super(mcRef); mcRef = P_mcRef; fInitGameMain(); } function fCreateHSSO(P_sScore, P_sPlayerUsed) { var _local4 = "objSOFestival"; var _local3 = (((playMode() + "_") + G_sCurrentGame) + "_") + P_sPlayerUsed; var _local2 = SharedObject.getLocal(_local4, "/"); if ((P_sScore > _local2.data[_local3]) || (_local2.data[_local3] == undefined)) { _local2.data[_local3] = P_sScore; } _local2.flush(); } function fLoadHSSOMode(P_sPlayerUsed, P_nCurrrentGame) { var _local3 = "objSOFestival"; var _local5 = (((playMode() + "_G") + P_nCurrrentGame) + "_") + P_sPlayerUsed; var _local4 = SharedObject.getLocal(_local3, "/"); var _local2 = _local4.data[_local5]; return(((_local2 == undefined) ? 0 : (_local2))); } function fTotScoreEndGame(P_Side) { var _local4 = _global.M.fSubLastNumberChar(_global.M.G_sCurrentGame); var _local3 = Number(_local4); if (P_Side == "left") { return(fLoadHSSOMode(_global.M.G_sCurrentCharacter, _local3)); } return(fLoadHSSOMode("Patrick", _local3)); } function playMode() { if (G_sPlayMode == "P1") { return("1P"); } return("2P"); } function fInitGameMain() { bAbleToPause = true; bPaused = true; nStageWidth = 600; nStageHeight = 300; nStageFPS = 35; sCurrentSection = "TitleScreen"; G_nScorePlayer1 = 0; G_nScorePlayer2 = 0; G_sPlayMode = "P1"; G_sCurrentCharacter = "SpongeBob"; G_sLeftDefCharacter = "Patrick"; G_sCurrentGame = "Selection"; } function fDoSectionActions(P_sSection, P_mcScreen) { fSetSection(P_sSection); switch (P_sSection) { case "LoadingScreen" : _global.objLoad = new objLoader(mcRef, mcRef.mcLoadingScreen, "sPercent", mcRef.mcLoadingScreen.mcLoadBar); break; case "TitleScreen" : delete _global.objLoad; if (_global.objTrans == undefined) { _global.objTrans = new objTransition(mcRef.mcTransition); } if (_global.objSnd.bMusicPackPlaying == false) { stopAllSounds(); _global.objSnd.bMusicPackPlaying = true; _global.objSnd.fPlaySounds("sMu_Pack", 80, 99999); } break; case "SelectionScreen" : break; case "LevelScreen" : break; case "ResetGame" : fSetState("SelectionScreen"); break; case "ResetMainVar" : fInitGameMain(); fSetState("TitleScreen"); } } function fPause(P_bShowHelp) { bPaused = true; bKeyPaused = true; for (var _local3 in _global.C.G_aActiveElement) { if (_global.C.G_aActiveElement[_local3] != undefined) { _global.C.G_aActiveElement[_local3].fPause(); } } _global.C.objHUD.fPause(); if ((P_bShowHelp == true) || (P_bShowHelp == undefined)) { _global.C.objPopup.fSetState("Help"); } } function fUnPause() { bPaused = false; bKeyPaused = false; for (var _local3 in _global.C.G_aActiveElement) { if (_global.C.G_aActiveElement[_local3] != undefined) { _global.C.G_aActiveElement[_local3].fUnPause(); } } _global.C.objHUD.fUnPause(); _global.C.objPopup.fSetState("Idle"); } function fManageEndLevel(P_nPlayer) { fPause(false); _global.C.objPopup.fSetState("EndLevel"); } function fEndTieGame() { _global.M.fPause(false); _global.C.G_nTieTime = 2; _global.C.objPopup.fSetState("StartTie"); } function fPlayGame() { fPause(false); _global.objTrans.fSetTransition(G_sCurrentGame, true); } function fWin() { if (_global.M.G_sPlayMode == "P1") { _global.M.G_nScorePlayer1 = _global.M.G_nScorePlayer1 + _global.C.G_nGameScorePlayer1; fCreateHSSO(_global.C.G_nGameScorePlayer1, G_sCurrentCharacter); } else { _global.M.G_nScorePlayer1 = _global.M.G_nScorePlayer1 + _global.C.G_nGameScorePlayer1; _global.M.G_nScorePlayer2 = _global.M.G_nScorePlayer2 + _global.C.G_nGameScorePlayer2; fCreateHSSO(_global.C.G_nGameScorePlayer1, G_sCurrentCharacter); fCreateHSSO(_global.C.G_nGameScorePlayer2, G_sLeftDefCharacter); } G_sCurrentGame = "Selection"; _global.objTrans.fSetTransition("SelectionScreen", true); } function fQuit() { fPause(false); _global.objTrans.fSetTransition("ResetMainVar", true); } function fReturnSelection() { fPause(false); G_sCurrentGame = "Selection"; _global.objTrans.fSetTransition("ResetGame", true); } function fHelp() { fPause(true); } function fPlayAgain() { _global.objTrans.fSetTransition("UnloadVar", false); } function fMenu() { if (bAbleToPause == true) { fPause(false); _global.C.objPopup.fSetState("StartMenu"); } } function fSetSection(P_sSection) { sCurrentSection = P_sSection; } function fStyleNumber(l_nNumber, l_nMinimumChar) { var _local6 = false; var _local1 = String(l_nNumber); var _local7 = _local1; do { if (_local1.length < l_nMinimumChar) { _local6 = true; _local7 = "0" + _local7; } } while (_local7.length < l_nMinimumChar); _local1 = _local7; var _local3 = ""; var _local5 = _local1.length; _local5 = _local5 / 3; if (_local5 <= 1) { return(_local1); } var _local2 = _local5; while (_local2 > 1) { _local3 = (" " + _local1.substr(-3)) + _local3; _local1 = _local1.substr(0, -3); _local2--; } _local7 = _local1 + _local3; return(_local7); } function fSubLastNumberChar(_sString) { var _local3 = ""; var _local4 = _sString.length; var _local1 = _local4 - 1; while (_local1 >= 0) { var _local2 = _sString.charAt(_local1); if (isNaN(_local2)) { return(_local3); } _local3 = _local2 + _local3; _local1--; } } function fSetHitTint(P_mcRef, P_sMode) { switch (P_sMode) { case "good" : var _local1 = {ra:"100", rb:"-255", ga:"100", gb:"255", ba:"100", bb:"-255", aa:"100", ab:"0"}; break; case "wrong" : _local1 = {ra:"100", rb:"255", ga:"100", gb:"-255", ba:"100", bb:"-255", aa:"100", ab:"0"}; } var _local2 = new Color(P_mcRef); var _local3 = _local1; _local2.setTransform(_local3); } }
Symbol 2478 MovieClip [__Packages.objLoader] Frame 0
class objLoader { var mcRefToLoad, mcRef, sTextField, mcAnimation, nDelayToDo, nDelayDone; function objLoader (P_mcRefToLoad, P_mcRef, P_sTextField, P_mcAnimation) { mcRefToLoad = P_mcRefToLoad; mcRef = P_mcRef; sTextField = P_sTextField; mcAnimation = P_mcAnimation; nDelayToDo = 5; nDelayDone = 0; mcRef.onEnterFrame = fPreloadGame; } function fPreloadGame() { var _local2; _local2 = (_global.objLoad.mcRefToLoad.getBytesLoaded() / _global.objLoad.mcRefToLoad.getBytesTotal()) * 100; if (_local2 != 100) { _local2 = Math.floor(_local2); if (_global.objLoad.sTextField != undefined) { _global.objLoad.mcRef[_global.objLoad.sTextField] = _local2; } if (_global.objLoad.mcAnimation != undefined) { _global.objLoad.mcAnimation.gotoAndStop(_local2); } } else { if (_global.objLoad.sTextField != undefined) { _global.objLoad.mcRef[_global.objLoad.sTextField] = "100"; } if (_global.objLoad.mcAnimation != undefined) { _global.objLoad.mcAnimation.gotoAndStop(_global.objLoad.mcRef.mcAnimation._totalframes); } _global.objLoad.nDelayDone++; if (_global.objLoad.nDelayDone >= _global.objLoad.nDelayToDo) { _global.objLoad.mcRefToLoad.gotoAndStop("ResetMainVar"); } } } }
Symbol 2479 MovieClip [__Packages.objTransition] Frame 0
class objTransition { var mcRef, sState, mcInsideMovieClip, sNextFrameLabel, bStopSound; function objTransition (P_mcRef) { mcRef = P_mcRef; fSetState("Idle"); fInitTrans(); } function fDoAction() { this[sState](); } function fInitTrans() { mcInsideMovieClip = undefined; sNextFrameLabel = ""; bStopSound = false; } function Idle() { } function StartInterScreen() { if (mcRef.mcState._currentframe >= mcRef.mcState._totalframes) { fChangeLabel(); fSetState("EndInterScreen"); } } function EndInterScreen() { if (mcRef.mcState._currentframe >= mcRef.mcState._totalframes) { fSetState("Idle"); } } function fSetTransition(P_sNextLabel, P_bStopSound, P_mcInsideMovieClip) { sNextFrameLabel = P_sNextLabel; bStopSound = P_bStopSound; mcInsideMovieClip = P_mcInsideMovieClip; fSetState("StartInterScreen"); } function fChangeLabel() { if (mcInsideMovieClip != undefined) { var _local3 = mcInsideMovieClip; _local3.gotoAndStop(sNextFrameLabel); mcInsideMovieClip = undefined; } else { _global.M.fSetState(sNextFrameLabel); } } function fStopSound() { if (bStopSound == true) { bStopSound = false; stopAllSounds(); } } function fSetState(P_sState) { if (P_sState != "Idle") { sState = P_sState; mcRef.gotoAndStop(P_sState); mcRef.onEnterFrame = mx.utils.Delegate.create(this, fDoAction); } else { sState = P_sState; mcRef.gotoAndStop(P_sState); delete mcRef.onEnterFrame; } } function fDoStateInit() { switch (sState) { case "Idle" : mcRef.stop(); break; case "StartInterSCreen" : fStopSound(); mcRef.LockBtn.useHandCursor = false; break; case "EndVision" : } } }
Symbol 2480 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 2481 MovieClip [__Packages.objBubble] Frame 0
class objBubble extends objState { var mcRef, fSetState, sState, nSpeed; function objBubble (P_mcRef, P_sTypeBubble) { super(mcRef); mcRef = P_mcRef; fGetRandom(); fSetState("Idle"); mcRef.mcColor.gotoAndStop(P_sTypeBubble); } function fDoAction() { this[sState](); } function fGetRandom() { mcRef._x = mcRef._x + 2; nSpeed = random(3) + 1; mcRef._xscale = (mcRef._yscale = random(90) + 10); } function Idle() { fMove(); } function fMove() { mcRef._y = mcRef._y - nSpeed; mcRef._xscale = (mcRef._yscale = mcRef._yscale - (random(3) + 1)); if (mcRef._xscale <= 5) { _global.C.fRemoveActiveElement(mcRef._name); _global.C.fRemoveInstance(mcRef); } } }
Symbol 2482 MovieClip [__Packages.objHUD] Frame 0
class objHUD extends objState { var mcRef, fSetState; function objHUD (P_mcRef) { super(mcRef); mcRef = P_mcRef; fSetState(_global.M.G_sCurrentGame + _global.M.G_sPlayMode); } function fDoAction() { } function fInitHUD() { if (_global.M.sCurrentSection == "SelectionScreen") { fSetPoint("Player1"); fSetPoint("Player2"); } else { fSetGamePoint("Player1"); fSetGamePoint("Player2"); } fSetPlayerName(); } function fSetPoint(P_sPlayer) { mcRef["sScore" + P_sPlayer] = _global.M.fStyleNumber(_global.M["G_nScore" + P_sPlayer]); } function fSetGamePoint(P_sPlayer) { mcRef["sScore" + P_sPlayer] = _global.M.fStyleNumber(_global.C["G_nGameScore" + P_sPlayer]); } function fSetPlayerName(P_sPlayer) { mcRef.sCharacter = _global.M.G_sCurrentCharacter + " :"; } function fEnableButton(P_bEnable) { mcRef.btnMenu.enabled = P_bEnable; } function fSetTimer() { var _local5 = _global.C.G_aDefaultTimer[0]; var _local4 = _global.C.G_aDefaultTimer[1]; var _local3 = _global.C.G_aDefaultTimer[2]; mcRef.sTimer = (_global.M.fStyleNumber(_local4, 2) + ":") + _global.M.fStyleNumber(_local3, 2); _global.C.objTimer.fSetTimer(_local5, _local4, _local3, 0, false, mcRef); } function fPause() { var _local2 = 1; while (_local2 <= 3) { mcRef["mcHudItem_" + _local2].stop(); _local2++; } } function fUnPause() { var _local2 = 1; while (_local2 <= 3) { mcRef["mcHudItem_" + _local2].play(); _local2++; } } function fSetSunday(P_sPlayer) { mcRef["sSunday" + P_sPlayer] = _global.M.fStyleNumber(_global.C["G_nSunday" + P_sPlayer], 2); } function fSetMultiplier(P_sPlayer) { mcRef.sMultiplier = _global.M.fStyleNumber(_global.C.G_nTugMeterMultifier, 2); } function fInitTugMeter() { if (_global.M.G_sPlayMode == "P1") { if (_global.M.G_sCurrentCharacter == "SpongeBob") { mcRef.mcTug.mcTugMeter.gotoAndStop(_global.C.G_nMidFrame); } else { mcRef.mcTug.mcTugMeter.gotoAndStop(_global.C.G_nP1Frame); } } else { mcRef.mcTug.mcTugMeter.gotoAndStop(_global.C.G_nMidFrame); } } function fChangeTugMeter(P_sPlayer) { if (P_sPlayer == "Player1") { var _local3 = mcRef.mcTug.mcTugMeter._currentframe + (1 * _global.C.G_nTugMeterMultifier); if (_local3 > mcRef.mcTug.mcTugMeter._totalframes) { _local3 = mcRef.mcTug.mcTugMeter._totalframes; } mcRef.mcTug.mcTugMeter.gotoAndStop(_local3); } else { var _local3 = mcRef.mcTug.mcTugMeter._currentframe - (1 * _global.C.G_nTugMeterMultifier); if (_local3 < 1) { _local3 = 1; } mcRef.mcTug.mcTugMeter.gotoAndStop(_local3); } if ((_global.M.G_sPlayMode == "P1") && (mcRef.mcTug.mcTugMeter._currentframe > _global.C.G_nMidFrame)) { mcRef.mcTug.mcTugMeter.gotoAndStop(_global.C.G_nMidFrame); } _global.C.fValidTugMeter(P_sPlayer); } function fSetRing(P_sPlayer) { mcRef["sRing" + P_sPlayer] = _global.M.fStyleNumber(_global.C["G_nRing" + P_sPlayer], 2); } function fSetPotato(P_nNbPotato, P_sPlayer) { mcRef["sPotato" + P_sPlayer] = _global.M.fStyleNumber(P_nNbPotato, 2); } }
Symbol 2483 MovieClip [__Packages.objPopup] Frame 0
class objPopup extends objState { var mcRef, sCurrentWinner, WinnerStateDone, bUnpausable, fSetState, sState, nFrTotalAnim; function objPopup (P_mcRef) { super(mcRef); mcRef = P_mcRef; sCurrentWinner = "Player1"; WinnerStateDone = false; bUnpausable = true; fSetState("Idle"); } function fDoAction() { this[sState](); fBlockMouse(); } function StartMenu() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("MenuOpen"); } } function MenuOpen() { } function EndMenu() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.M.fUnPause(); } } function Help() { } function Intro() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.M.fUnPause(); } } function EndLevel() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.M.fWin(); fSetState("Idle"); } } function StartTie() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.C.G_nTieTime > 1) { if (_global.C.G_nGameScorePlayer1 == 0) { fSetState("TieOpenLose"); } else { fSetState("TieOpenLast"); } } else { fSetState("TieOpen"); } } } function TieOpen() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("EndTie"); } } function TieOpenLast() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.M.fWin(); fSetState("Idle"); } } function TieOpenLose() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.M.fWin(); fSetState("Idle"); } } function EndTie() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.M.fUnPause(); } } function fSetWinner(P_nWinner) { sCurrentWinner = P_nWinner; } function fGetWinnerState() { if (_global.M.G_sPlayMode == "P1") { mcRef.mcState.mcBoard.gotoAndStop("Clear"); mcRef.mcState.gotoAndPlay(2); } else if (sCurrentWinner == "Player1") { mcRef.mcState.mcBoard.gotoAndStop("Win"); mcRef.mcState.gotoAndPlay(2); mcRef.mcState2.mcBoard.gotoAndStop("Lose"); mcRef.mcState2.gotoAndPlay(2); } else { mcRef.mcState.mcBoard.gotoAndStop("Lose"); mcRef.mcState.gotoAndPlay(2); mcRef.mcState2.mcBoard.gotoAndStop("Win"); mcRef.mcState2.gotoAndPlay(2); } if (!WinnerStateDone) { WinnerStateDone = true; fFindPrize(); mcRef.mcState.mcBoard.sScorePlayer = _global.C.G_nGameScorePlayer1; mcRef.mcState2.mcBoard.sScorePlayer = _global.C.G_nGameScorePlayer2; } } function fPause() { } function fUnPause() { } function fBlockMouse() { if ((mcRef.mcBlocker.useHandCursor == true) && (sState != "Idle")) { mcRef.mcBlocker.useHandCursor = false; } } function fConfirmQuit() { mcRef.mcState.gotoAndStop("Quit"); } function fNoQuit() { var _local3 = ((_global.M.G_sCurrentGame != "Selection") ? "Game" : "Selection"); mcRef.mcState.gotoAndStop(_local3); } function fFindPrize() { var _local5 = ((sCurrentWinner == "Player1") ? "left" : "right"); var _local3 = _global.M.fTotScoreEndGame(_local5); if (sCurrentWinner == "Player1") { if (_global.C.G_nGameScorePlayer1 > _local3) { mcRef.mcState.mcBoard.mcPrize.gotoAndStop("BigPrize"); _global.objSnd.fPlaySounds("sFx_AddTime", 100, 1); } else if (_global.C.G_nGameScorePlayer1 != 0) { var _local4 = randomNumber(1, 2); mcRef.mcState.mcBoard.mcPrize.gotoAndStop("MedPrize_" + _local4); _global.objSnd.fPlaySounds("sFx_AddTime", 100, 1); } } else if (_global.C.G_nGameScorePlayer2 > _local3) { mcRef.mcState2.mcBoard.mcPrize.gotoAndStop("BigPrize"); _global.objSnd.fPlaySounds("sFx_AddTime", 100, 1); } else if (_global.C.G_nGameScorePlayer2 != 0) { var _local4 = randomNumber(1, 2); mcRef.mcState2.mcBoard.mcPrize.gotoAndStop("MedPrize_" + _local4); _global.objSnd.fPlaySounds("sFx_AddTime", 100, 1); } } function randomNumber(min, max) { var _local1 = Math.round(Math.random() * (max - min)) + min; return(_local1); } function startGame() { mcRef.mcState.play(); } }
Symbol 2484 MovieClip [__Packages.objBtnSelect] Frame 0
class objBtnSelect { var nGameRef, bActive, mcRef, objName; function objBtnSelect (P_mcRef, P_GameRef, P_Active) { nGameRef = P_GameRef; bActive = P_Active; mcRef = P_mcRef; mcRef.objName = mcRef._name; mcRef.onRelease = fRelease; mcRef.onRollOver = fRollOver; mcRef.onRollOut = (mcRef.onReleaseOutside = fRollOut); } function fRelease() { if (_global.M.bPaused == false) { if (_global.C[objName].bActive) { _global.M.G_sCurrentGame = "G" + _global.C[objName].nGameRef; _global.M.fPlayGame(); } } } function fRollOver() { if (_global.M.bPaused == false) { _global.objSnd.fPlaySoundsOneT("sFx_btnOver2", 70, 1); if (_global.C[objName].bActive) { _global.M.mcRef.mcSelectionScreen.mcGameInfo.gotoAndStop("Game" + _global.C[objName].nGameRef); } else { _global.C[objName].mcRef.useHandCursor = false; _global.M.mcRef.mcSelectionScreen.mcGameInfo.gotoAndStop(("Game" + _global.C[objName].nGameRef) + "Soon"); } } } function fRollOut() { if (_global.M.bPaused == false) { _global.M.mcRef.mcSelectionScreen.mcGameInfo.gotoAndStop("Empty" + _global.M.G_sPlayMode); } } }
Symbol 2485 MovieClip [__Packages.G1_objSunday] Frame 0
class G1_objSunday extends objState { var mcRef, sPlayerRef, nSundayLevel, fSetState, sState, nFrTotalAnim; function G1_objSunday (P_mcRef, P_sPlayerRef) { super(mcRef); mcRef = P_mcRef; sPlayerRef = P_sPlayerRef; nSundayLevel = 0; fSetState("Level" + nSundayLevel); } function fDoAction() { this[sState](); } function Idle() { } function Level5() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { nSundayLevel = 0; fSetState("Level" + nSundayLevel); _global.C.fAddSunday(sPlayerRef, 1); _global.C.fAddPoint(sPlayerRef, 500); } } function fAddLevel() { nSundayLevel++; fSetState("Level" + nSundayLevel); _global.C.fAddPoint(sPlayerRef, 100); } }
Symbol 2486 MovieClip [__Packages.objTimer] Frame 0
class objTimer extends objState { var mcRef, fSetState, sState, nDelay, nTimeForLevel, nTickTime, mcRefToSet, nHour, nMinute, nSeconde, nCentieme, bShowCentieme, nTimerRef; function objTimer (P_mcRef) { super(mcRef); mcRef = P_mcRef; fSetState("Stop"); } function fDoAction() { this[sState](); } function Idle() { var _local3 = Math.round(1000 / _global.M.nStageFPS); nDelay++; fAddTime(-_local3); nTimeForLevel = nTimeForLevel + _local3; if (nDelay == 2) { nDelay = 0; fSetTimeStyle(); } } function fAddTime(P_nTime) { nTickTime = nTickTime + P_nTime; } function fSetTimer(P_nHour, P_nMinute, P_nSeconde, P_nCentieme, P_bShowCentieme, P_mcRef) { nDelay = 0; nTickTime = 0; mcRefToSet = P_mcRef; nHour = P_nHour; nMinute = P_nMinute; nSeconde = P_nSeconde; nCentieme = P_nCentieme; bShowCentieme = P_bShowCentieme; fGetTickTime(); nTimerRef = 0; nTimeForLevel = 0; fSetState("Idle"); } function fSetTimeStyle() { var _local4 = ""; var _local5 = ""; var _local6 = ""; var _local7 = ""; var _local3 = nTickTime; if (_local3 >= 0) { if (_local3 >= 3600000) { _local4 = Math.floor(_local3 / 3600000); _local3 = _local3 - (_local4 * 3600000); nHour = _local4; _local4 = _global.M.fStyleNumber(_local4, 2); } if (_local3 >= 60000) { _local5 = Math.floor(_local3 / 60000); _local3 = _local3 - (_local5 * 60000); nMinute = _local5; _local5 = _global.M.fStyleNumber(_local5, 2); } else { nMinute = 0; _local5 = "00"; } if (_local3 >= 1000) { _local6 = Math.floor(_local3 / 1000); _local3 = _local3 - (_local6 * 1000); nSeconde = _local6; _local6 = _global.M.fStyleNumber(_local6, 2); } else { nSeconde = 0; _local6 = "00"; } if ((_local3 > 10) && (bShowCentieme == true)) { _local7 = Math.floor(_local3 / 10); _local3 = _local3 - (_local7 * 10); nCentieme = _local7; _local7 = _global.M.fStyleNumber(_local7, 2); } var _local8 = ""; if (_local4 != "") { _local8 = _local4 + ":"; } _local8 = _local8 + ((_local5 + ":") + _local6); if (bShowCentieme == true) { _local8 = _local8 + (":" + _local7); } mcRefToSet.sTimer = _local8; } else { var _local8 = 0; nTickTime = 0; mcRefToSet.sTimer = "00:00"; _global.C.fTimeOut(); } } function fGetTickTime() { nTickTime = nTickTime + (nHour * 3600000); nTickTime = nTickTime + (nMinute * 60000); nTickTime = nTickTime + (nSeconde * 1000); nTickTime = nTickTime + (nCentieme * 10); } function get _tMin() { return(nMinute); } function get _tSec() { return(nSeconde); } }
Symbol 2487 MovieClip [__Packages.G1_objPlayer] Frame 0
class G1_objPlayer extends objState { var mcRef, sPlayerLetter, mcKeyReelRef, mcSundayRef, nPlayerLetterMaxLength, fSetState, sState, nFrTotalAnim, fPause; function G1_objPlayer (P_mcRef, P_sPlayerLetter, P_mcKeyReelRef, P_mcSundayRef) { super(mcRef); mcRef = P_mcRef; sPlayerLetter = P_sPlayerLetter; mcKeyReelRef = P_mcKeyReelRef; mcSundayRef = P_mcSundayRef; nPlayerLetterMaxLength = Math.floor(sPlayerLetter.length / 2); fSetKeyLetter(); fSetState("Idle"); } function fDoAction() { this[sState](); } function Idle() { } function Good1() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C[mcSundayRef._name].fAddLevel(); fSetState("Idle"); } } function Good2() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C[mcSundayRef._name].fAddLevel(); fSetState("Idle"); } } function EndWin() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.C.G_nGameScorePlayer1 != _global.C.G_nGameScorePlayer2) { _global.M.fManageEndLevel(); } else if (_global.C.G_nTieTime == 1) { _global.M.fEndTieGame(); } } } function EndLose() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.M.G_sPlayMode == "P1") { _global.M.fManageEndLevel(); } else if (_global.C.G_nGameScorePlayer1 == _global.C.G_nGameScorePlayer2) { _global.M.fEndTieGame(); } else { fPause(); } } } function fCheckKey() { if (((_global.C[mcSundayRef._name].nSundayLevel + 1) < 6) || (_global.C[mcSundayRef._name].sState != "Level5")) { var _local3 = String.fromCharCode(Key.getCode()); if (sPlayerLetter.indexOf(_local3) != -1) { fValidKeyPosition(_local3); } } } function fValidKeyPosition(P_sCurrentKey) { if (mcKeyReelRef.mcKey1.sLetter == P_sCurrentKey) { if ((sState == "Good1") || (sState == "Good2")) { if (_global.C[mcSundayRef._name].nSundayLevel <= 3) { _global.C[mcSundayRef._name].fAddLevel(); fMoveLetter(); } if ((nPlayerLetterMaxLength < Math.floor(sPlayerLetter.length)) && ((_global.C[mcSundayRef._name].nSundayLevel + 1) == 5)) { nPlayerLetterMaxLength++; } } else { fSetState("Good" + (random(2) + 1)); fMoveLetter(); fMakeBubble(); if ((nPlayerLetterMaxLength < Math.floor(sPlayerLetter.length)) && ((_global.C[mcSundayRef._name].nSundayLevel + 1) == 5)) { nPlayerLetterMaxLength++; } _global.objSnd.fPlaySounds("sFx_GoodKey", 150, 1); } } else { _global.objSnd.fPlaySoundsOneT("sFx_BadKey", 100, 1); } } function fSetKeyLetter() { var _local2 = 1; while (_local2 < 6) { mcKeyReelRef["mcKey" + _local2].sLetter = sPlayerLetter.charAt(random(nPlayerLetterMaxLength)); _local2++; } } function fMoveLetter() { mcKeyReelRef.mcKey1.sLetter = mcKeyReelRef.mcKey2.sLetter; mcKeyReelRef.mcKey2.sLetter = mcKeyReelRef.mcKey3.sLetter; mcKeyReelRef.mcKey3.sLetter = mcKeyReelRef.mcKey4.sLetter; mcKeyReelRef.mcKey4.sLetter = mcKeyReelRef.mcKey5.sLetter; mcKeyReelRef.mcKey5.sLetter = sPlayerLetter.charAt(random(nPlayerLetterMaxLength)); } function fMakeBubble() { var _local3 = 0; while (_local3 < 7) { _global.C.fAttachBubble(mcKeyReelRef); _local3++; } } }
Symbol 2488 MovieClip [__Packages.G2_objPlayer] Frame 0
class G2_objPlayer extends objState { var mcRef, sPlayer, nSpeed, mcCrossHairRef, nKeyMove, nKeyShoot, bKeyMovePressed, bKeyShootPressed, gunInHand, shootDone, fSetState, sState, nFrTotalAnim; function G2_objPlayer (P_mcRef, P_sPlayer, P_nKeyMove, P_nKeyShoot, P_mcCrossHairRef) { super(mcRef); mcRef = P_mcRef; sPlayer = P_sPlayer; nSpeed = 10; mcCrossHairRef = P_mcCrossHairRef; nKeyMove = P_nKeyMove; nKeyShoot = P_nKeyShoot; bKeyMovePressed = false; bKeyShootPressed = false; gunInHand = false; shootDone = false; fSetState("Idle"); } function fDoAction() { this[sState](); } function Idle() { fManageKeyAction(); } function TakeGun() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Target"); gunInHand = true; } } function Target() { fManageKeyAction(); } function EndWin() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.C.G_nGameScorePlayer1 != _global.C.G_nGameScorePlayer2) { _global.M.fManageEndLevel(); } else if (_global.C.G_nTieTime == 1) { _global.M.fEndTieGame(); } } } function EndLose() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.M.G_sPlayMode == "P1") { _global.M.fManageEndLevel(); } else if (_global.C.G_nGameScorePlayer1 == _global.C.G_nGameScorePlayer2) { _global.M.fEndTieGame(); } else { fPause(); } } } function fManageKeyAction() { if (gunInHand) { if (bKeyMovePressed) { fMove(); } else if (bKeyShootPressed) { fShoot(); } } else if (bKeyMovePressed) { fSetState("TakeGun"); } } function fMove() { if ((mcCrossHairRef._y - nSpeed) < _global.C.G_nLimitTop) { mcRef.mcArm._rotation = 0; mcCrossHairRef._y = _global.C.G_nLimitBottom; } else { mcCrossHairRef._y = mcCrossHairRef._y - nSpeed; mcRef.mcArm._rotation = mcRef.mcArm._rotation - (((sPlayer == "Player1") && (_global.M.G_sCurrentCharacter == "SpongeBob")) ? 3.5 : 3); } } function fShoot() { var _local5 = ((mcRef.mcArm._currentframe == 1) ? false : true); if ((!shootDone) && (!_local5)) { var _local3 = false; mcRef.mcArm.gotoAndStop("Shoot"); _global.objSnd.fPlaySounds("sFx_GunShoot", 100, 1); for (var _local4 in _global.C.G_aActiveElement) { if (_global.C.G_aActiveElement[_local4].bTarget) { if (_global.C.G_aActiveElement[_local4].mcRef.hitTest(mcCrossHairRef._x, mcCrossHairRef._y, true)) { _global.C.G_aActiveElement[_local4].fHitTest(sPlayer); _local3 = true; } } } if (!_local3) { fMakeBubble(); } shootDone = true; } } function fCheckKeyPressed() { switch (Key.getCode()) { case nKeyMove : bKeyMovePressed = true; break; case nKeyShoot : bKeyShootPressed = true; } } function fCheckKeyUnPressed() { switch (Key.getCode()) { case nKeyMove : bKeyMovePressed = false; bKeyShootPressed = false; break; case nKeyShoot : bKeyShootPressed = false; shootDone = false; } } function fMakeBubble() { var _local3 = 0; while (_local3 < 3) { _global.C.fAttachBubble(mcCrossHairRef); _local3++; } } function fPause() { if (sState == "Target") { mcRef.mcArm.mcShoot.stop(); } else { mcRef.mcState.stop(); } } function fUnPause() { if (sState == "Target") { mcRef.mcArm.mcShoot.play(); } else { mcRef.mcState.play(); } } }
Symbol 2489 MovieClip [__Packages.G2_objLevel] Frame 0
class G2_objLevel { var nDelayTargetAppearToDo, nDelayTargetAppearDone; function G2_objLevel () { nDelayTargetAppearToDo = 100; nDelayTargetAppearDone = 75; } function fDoAction() { fManageDelay(); } function fManageDelay() { nDelayTargetAppearDone++; if (nDelayTargetAppearDone >= nDelayTargetAppearToDo) { nDelayTargetAppearToDo--; if (nDelayTargetAppearToDo < 25) { nDelayTargetAppearToDo = 25; } nDelayTargetAppearDone = 0; fAddTarget(); } } function fAddTarget() { switch (random(10)) { case 0 : case 1 : case 2 : case 3 : case 4 : case 5 : case 6 : var _local2 = "G2_mcTargetBad" + Number(random(_global.C.G_nTargetBad) + 1); break; case 7 : _local2 = "G2_mcTargetGood" + Number(random(_global.C.G_nTargetGood) + 1); break; case 8 : _local2 = "G2_mcTargetAddT"; break; case 9 : _local2 = "G2_mcTargetSubT"; } var _local3 = random(4) + 1; var _local4 = (_global.C.G_nLimitTop + 25) + random((_global.C.G_nLimitBottom - 25) - (_global.C.G_nLimitTop + 25)); _global.C.fActiveTarget(_local2, 40, _local4, _local3, "Right"); if (_global.M.G_sPlayMode == "P2") { _local4 = (_global.C.G_nLimitTop + 25) + random((_global.C.G_nLimitBottom - 25) - (_global.C.G_nLimitTop + 25)); _global.C.fActiveTarget(_local2, 550, _local4, _local3, "Left"); } } }
Symbol 2490 MovieClip [__Packages.G2_objTarget] Frame 0
class G2_objTarget extends objState { var mcRef, sType, nStep, sDirection, nSpeed, bTarget, fSetState, sState, nFrTotalAnim; function G2_objTarget (P_mcRef, P_sType, P_nStep, P_sDirection) { super(mcRef); mcRef = P_mcRef; sType = P_sType; nStep = P_nStep; sDirection = P_sDirection; nSpeed = random(3) + 3; mcRef._xscale = (mcRef._yscale = 120 - (nStep * 20)); bTarget = true; fSetState("Idle"); } function fDoAction() { this[sState](); } function Idle() { fMove(); } function Hit() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fRemoveActiveElement(mcRef._name); _global.C.fRemoveInstance(mcRef); } } function fMove() { if (sDirection == "Right") { mcRef._x = mcRef._x + nSpeed; if (_global.M.G_sPlayMode == "P1") { if (mcRef._x > 300) { _global.C.fRemoveActiveElement(mcRef._name); _global.C.fRemoveInstance(mcRef); } } else if (mcRef._x > 550) { _global.C.fRemoveActiveElement(mcRef._name); _global.C.fRemoveInstance(mcRef); } } else if (sDirection == "Left") { mcRef._x = mcRef._x - nSpeed; if (mcRef._x < 40) { _global.C.fRemoveActiveElement(mcRef._name); _global.C.fRemoveInstance(mcRef); } } } function fHitTest(P_sPlayerRef) { switch (sType) { case "G2_mcTargetBad1" : case "G2_mcTargetBad2" : case "G2_mcTargetBad3" : _global.C.fAddPoint(P_sPlayerRef, 100 * nStep); break; case "G2_mcTargetGood1" : _global.objSnd.fPlaySounds("sFx_LoseTime", 100, 1); _global.C.fAddPoint(P_sPlayerRef, -150 * nStep); break; case "G2_mcTargetAddT" : _global.objSnd.fPlaySounds("sFx_AddTime", 100, 1); _global.C.objTimer.fAddTime(2000); break; case "G2_mcTargetSubT" : _global.objSnd.fPlaySounds("sFx_LoseTime", 100, 1); _global.C.objTimer.fAddTime(-5000); } bTarget = false; fMakeBubble(); fSetState("Hit"); _global.objSnd.fPlaySounds("sFx_Hit", 120, 1); } function fMakeBubble() { var _local3 = 0; while (_local3 < 7) { _global.C.fAttachBubble(mcRef); _local3++; } } }
Symbol 2491 MovieClip [__Packages.G3_objPlayer] Frame 0
class G3_objPlayer extends objState { var mcRef, sPlayer, nSpeed, nKeyMoveL, nKeyMoveR, bKeyMoveLPressed, bKeyMoveRPressed, bSndMotorON, nDelayStunToDo, nDelayStunDone, fSetState, sState, nFrTotalAnim; function G3_objPlayer (P_mcRef, P_sPlayer, P_nKeyMoveL, P_nKeyMoveR) { super(mcRef); mcRef = P_mcRef; sPlayer = P_sPlayer; nSpeed = 12; nKeyMoveL = P_nKeyMoveL; nKeyMoveR = P_nKeyMoveR; bKeyMoveLPressed = false; bKeyMoveRPressed = false; bSndMotorON = false; nDelayStunToDo = 100; nDelayStunDone = 0; fSetState("Idle"); } function fDoAction() { this[sState](); } function Idle() { fManageKeyAction(); fValidHitTest(); fCheckWallSide(); } function fValidHitTest() { for (var _local3 in _global.C.G_aActiveElement) { if (_global.C.G_aActiveElement[_local3].bTarget == true) { if (mcRef.hitTest(_global.C.G_aActiveElement[_local3].mcRef._x, _global.C.G_aActiveElement[_local3].mcRef._y, true)) { _global.C.G_aActiveElement[_local3].fHitTest(sPlayer); } } } } function fCheckWallSide() { if (sPlayer == "Player1") { if (mcRef._x <= (_global.C.G_nLimitLeft + 25)) { mcRef._x = _global.C.G_nLimitLeft + 25; } else if (mcRef._x >= (_global.C.G_nLimitRight - 25)) { mcRef._x = _global.C.G_nLimitRight - 25; } } else if (mcRef._x <= (_global.C.G_nLimitRight + 25)) { mcRef._x = _global.C.G_nLimitRight + 25; } else if (mcRef._x >= (_global.M.nStageWidth - 25)) { mcRef._x = _global.M.nStageWidth - 25; } } function Stun() { fValidHitTest(); nDelayStunDone++; if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("StunIdle"); } } function StunIdle() { fValidHitTest(); nDelayStunDone++; if (nDelayStunDone >= nDelayStunToDo) { nDelayStunDone = 0; fSetState("Idle"); _global.objSnd.fStopSounds("sFx_ElectricShock2"); } } function EndWin() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.M.fManageEndLevel(); } } function EndLose() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fPause(); } } function fStun() { fPlayMotorSound(false); nDelayStunDone = 0; fSetState("Stun"); } function fManageKeyAction() { if (bKeyMoveLPressed) { fPlayMotorSound(true); fMove("Left"); } else if (bKeyMoveRPressed) { fPlayMotorSound(true); fMove("Right"); } else { fPlayMotorSound(false); } } function fMove(P_sDirection) { if (P_sDirection == "Left") { mcRef._x = mcRef._x - nSpeed; } else if (P_sDirection == "Right") { mcRef._x = mcRef._x + nSpeed; } } function fCheckKeyPressed() { switch (Key.getCode()) { case nKeyMoveL : bKeyMoveLPressed = true; break; case nKeyMoveR : bKeyMoveRPressed = true; } } function fCheckKeyUnPressed() { switch (Key.getCode()) { case nKeyMoveL : bKeyMoveLPressed = false; break; case nKeyMoveR : bKeyMoveRPressed = false; } } function fPlayMotorSound(p_Play) { if (p_Play) { if (!bSndMotorON) { bSndMotorON = true; _global.objSnd.fPlaySounds("sFx_ElecMotor", 100, 9999); } } else if (bSndMotorON) { bSndMotorON = false; _global.objSnd.fStopSounds("sFx_ElecMotor"); } } function fPause() { mcRef.mcState.stop(); mcRef.mcState.wire.stop(); if (sState == "StunIdle") { _global.objSnd.fStopSounds("sFx_ElectricShock2"); } } function fUnPause() { mcRef.mcState.play(); mcRef.mcState.wire.play(); if (sState == "StunIdle") { _global.objSnd.fPlaySounds("sFx_ElectricShock2", 120, 1); } } }
Symbol 2492 MovieClip [__Packages.G3_objLevel] Frame 0
class G3_objLevel { var nDelayTargetAppearToDo, nDelayTargetAppearDone, nDelayTugMeterToDo, nDelayTugMeterDone, nDelayTugMeterMultiplierToDo, nDelayTugMeterMultiplierDone; function G3_objLevel () { nDelayTargetAppearToDo = 50; nDelayTargetAppearDone = 50; nDelayTugMeterToDo = 100; nDelayTugMeterDone = 0; nDelayTugMeterMultiplierToDo = 2100; nDelayTugMeterMultiplierDone = 0; } function fDoAction() { if (_global.M.G_sPlayMode == "P1") { fManageTugMeterDelay(); fManageDelay(); } else { fManageDelay(); } fManageTugMeterMultiplier(); } function fManageTugMeterMultiplier() { if (_global.C.G_nTugMeterMultifier < 5) { nDelayTugMeterMultiplierDone++; if (nDelayTugMeterMultiplierDone >= nDelayTugMeterMultiplierToDo) { nDelayTugMeterMultiplierDone = 0; _global.C.G_nTugMeterMultifier++; _global.C.objHUD.fSetMultiplier(); } } } function fManageTugMeterDelay() { nDelayTugMeterDone++; if (nDelayTugMeterDone >= nDelayTugMeterToDo) { nDelayTugMeterToDo--; if (nDelayTugMeterToDo < 70) { nDelayTugMeterToDo = 70; } nDelayTugMeterDone = 0; fChangeTugMeter(); } } function fChangeTugMeter() { if (_global.M.G_sCurrentCharacter == "SpongeBob") { _global.C.objHUD.fChangeTugMeter("Player2"); } else { _global.C.objHUD.fChangeTugMeter("Player1"); } } function fManageDelay() { nDelayTargetAppearDone++; if (nDelayTargetAppearDone >= nDelayTargetAppearToDo) { nDelayTargetAppearToDo--; if (nDelayTargetAppearToDo < 15) { nDelayTargetAppearToDo = 15; } nDelayTargetAppearDone = 0; fAddTarget(); } } function fAddTarget() { var _local3 = -30; var _local4 = fReturnTargetType(); var _local5 = (_global.C.G_nLimitLeft + 25) + random((_global.C.G_nLimitRight - 25) - (_global.C.G_nLimitLeft + 25)); _global.C.fActiveTarget(_local4, _local5, _local3); if (_global.M.G_sPlayMode == "P2") { _local4 = fReturnTargetType(); _local5 = (_global.C.G_nLimitLeft + 25) + random((_global.C.G_nLimitRight - 25) - (_global.C.G_nLimitLeft + 25)); _global.C.fActiveTarget(_local4, _local5 + (_global.M.nStageWidth / 2), _local3); } } function fReturnTargetType() { if (_global.M.G_sPlayMode == "P1") { var _local2 = 9; } else { var _local2 = 10; } switch (random(_local2)) { case 0 : case 1 : case 2 : case 3 : var _local3 = "G3_mcTargetStar"; break; case 4 : case 5 : case 6 : case 7 : _local3 = "G3_mcTargetStarP"; break; case 8 : _local3 = "G3_mcTargetJelly"; break; case 9 : _local3 = "G3_mcTargetEel"; } return(_local3); } }
Symbol 2493 MovieClip [__Packages.G3_objTarget] Frame 0
class G3_objTarget extends objState { var mcRef, sType, nSpeed, nSpeedMax, bTarget, fSetState, sState, nFrTotalAnim; function G3_objTarget (P_mcRef, P_sType) { super(mcRef); mcRef = P_mcRef; sType = P_sType; nSpeed = 0; nSpeedMax = random(4) + 3; bTarget = true; fSetState("Idle"); } function fDoAction() { this[sState](); } function Idle() { fMove(); } function Hit() { fMove(); if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fRemoveActiveElement(mcRef._name); _global.C.fRemoveInstance(mcRef); } } function fMove() { nSpeed = nSpeed + 0.1; if (nSpeed >= nSpeedMax) { nSpeed = nSpeedMax; } mcRef._y = mcRef._y + nSpeed; if (mcRef._y >= (_global.M.nStageHeight + mcRef._height)) { _global.C.fRemoveActiveElement(mcRef._name); _global.C.fRemoveInstance(mcRef); } fMakeBubbleTrail(); } function fHitTest(P_sPlayerRef) { switch (sType) { case "G3_mcTargetStar" : if (_global.M.G_sPlayMode == "P1") { if (_global.M.G_sCurrentCharacter == "SpongeBob") { _global.C.fAddPoint("Player1", 115); _global.objSnd.fPlaySounds("sFx_GoodCatch", 100, 1); } else { _global.objSnd.fPlaySounds("sFx_BadCatch", 100, 1); } } else if (P_sPlayerRef == "Player1") { _global.C.fAddPoint("Player1", 115); _global.objSnd.fPlaySounds("sFx_GoodCatch", 100, 1); } else { _global.C.fAddPoint("Player1", 142); _global.objSnd.fPlaySounds("sFx_BadCatch", 100, 1); } bTarget = false; fMakeBubble(); fSetState("Hit"); _global.C.objHUD.fChangeTugMeter("Player1"); break; case "G3_mcTargetStarP" : if (_global.M.G_sPlayMode == "P1") { if (_global.M.G_sCurrentCharacter != "SpongeBob") { _global.objSnd.fPlaySounds("sFx_GoodCatch", 100, 1); _global.C.fAddPoint("Player1", 115); } else { _global.objSnd.fPlaySounds("sFx_BadCatch", 100, 1); } } else if (P_sPlayerRef == "Player1") { _global.C.fAddPoint("Player2", 142); _global.objSnd.fPlaySounds("sFx_BadCatch", 100, 1); } else { _global.C.fAddPoint("Player2", 115); _global.objSnd.fPlaySounds("sFx_GoodCatch", 100, 1); } bTarget = false; fMakeBubble(); fSetState("Hit"); _global.C.objHUD.fChangeTugMeter("Player2"); break; case "G3_mcTargetEel" : if (P_sPlayerRef == "Player1") { _global.C.objPlayerP2.fStun(); } else if (P_sPlayerRef == "Player2") { _global.C.objPlayerP1.fStun(); } _global.C.fAddPoint(P_sPlayerRef, 221); bTarget = false; fMakeBubble(); fSetState("Hit"); break; case "G3_mcTargetJelly" : if (P_sPlayerRef == "Player1") { _global.C.objPlayerP1.fStun(); } else if (P_sPlayerRef == "Player2") { _global.C.objPlayerP2.fStun(); } _global.C.fAddPoint(P_sPlayerRef, 50); bTarget = false; fMakeBubble(); fSetState("Hit"); } } function fMakeBubbleTrail() { if (random(20) >= 17) { _global.C.fAttachBubble(mcRef); } } function fMakeBubble() { var _local3 = 0; while (_local3 < 4) { _global.C.fAttachBubble(mcRef); _local3++; } } }
Symbol 2494 MovieClip [__Packages.G4_objRing] Frame 0
class G4_objRing extends objState { var mcRef, sPlayerRef, nSpeed, nStep, fSetState, sState, nFrTotalAnim; function G4_objRing (P_mcRef, P_nPower, P_sPlayer) { super(mcRef); mcRef = P_mcRef; sPlayerRef = P_sPlayer; nSpeed = P_nPower; if ((nSpeed >= 3) && (nSpeed < 5)) { nStep = 0; } if ((nSpeed >= 5) && (nSpeed < 8)) { nStep = 1; } if ((nSpeed >= 8) && (nSpeed < 12)) { nStep = 2; } if ((nSpeed >= 12) && (nSpeed < 14)) { nStep = 3; } if (nSpeed >= 14) { nStep = 4; } fSetState("Idle"); } function fDoAction() { this[sState](); } function Idle() { fMove(); fDetectDepth(); } function Hit() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fManageMiss(sPlayerRef); if (_global.C["G_nRing" + sPlayerRef] > 0) { _global.C["objPlayer" + sPlayerRef].fSetState("Idle"); } fRemove(); } } function fMove() { nSpeed = nSpeed - 0.3; mcRef._y = mcRef._y - nSpeed; var _local2 = mcRef._xscale - 1.2; if (_local2 < nScaleLimit[nStep]) { _local2 = nScaleLimit[nStep]; } mcRef._xscale = (mcRef._yscale = _local2); fMakeBubble(); } function fDetectDepth() { if (nSpeed < 0) { if ((nStep == 0) && (mcRef._y >= 300)) { _global.objSnd.fStopSounds("sFx_ThrowRing"); fSetState("Hit"); return(undefined); } if ((nStep == 1) && (mcRef._y >= 275)) { _global.objSnd.fStopSounds("sFx_ThrowRing"); fSetState("Hit"); return(undefined); } if ((nStep == 2) && (mcRef._y >= 230)) { _global.objSnd.fStopSounds("sFx_ThrowRing"); fSetState("Hit"); return(undefined); } if ((nStep == 3) && (mcRef._y >= 205)) { _global.objSnd.fStopSounds("sFx_ThrowRing"); mcRef.swapDepths(90); fSetState("Hit"); return(undefined); } if ((nStep == 4) && (mcRef._y >= 180)) { _global.objSnd.fStopSounds("sFx_ThrowRing"); mcRef.swapDepths(90); fSetState("Hit"); return(undefined); } for (var _local3 in _global.C.G_aActiveElement) { if (_global.C.G_aActiveElement[_local3].bTarget) { if (_global.C.G_aActiveElement[_local3].mcRef.hitTest(mcRef)) { _global.C.G_aActiveElement[_local3].fHitTest(this, nStep); _global.objSnd.fStopSounds("sFx_ThrowRing"); } } } } } function fRemove() { _global.C.fRemoveActiveElement(mcRef._name); _global.C.fRemoveInstance(mcRef); } function fMakeBubble() { var _local3 = random(2); if (_local3 == 1) { _global.C.fAttachBubble(mcRef); } } var nScaleLimit = [60, 50, 40, 30, 20]; }
Symbol 2495 MovieClip [__Packages.G4_objBonusPoint] Frame 0
class G4_objBonusPoint extends objState { var mcRef, nSpeed, nPoint, nStartY, fSetState, sState; function G4_objBonusPoint (P_mcRef, P_nPoint, P_nStartY) { super(mcRef); mcRef = P_mcRef; nSpeed = 1; nPoint = P_nPoint; nStartY = P_nStartY; fSetState("Appear"); } function fDoAction() { this[sState](); } function Appear() { fMove(); mcRef._xscale = (mcRef._yscale = mcRef._yscale + 10); if (mcRef._xscale >= 100) { fSetState("Move"); } } function Move() { fMove(); if (mcRef._y < (nStartY - 125)) { fSetState("Disappear"); } } function Disappear() { fMove(); mcRef._alpha = mcRef._alpha - 7; if (mcRef._alpha <= 0) { _global.C.fRemoveInstance(mcRef); _global.C.fRemoveActiveElement(mcRef._name); } } function fMove() { mcRef._y = mcRef._y - nSpeed; nSpeed = nSpeed + 0.1; if (nSpeed > 5) { nSpeed = 5; } } function fDoStateInit() { switch (sState) { case "Appear" : mcRef._xscale = (mcRef._yscale = 0); mcRef.sPoint = "+" + nPoint; _global.C.fAddPoint(nPoint); break; case "Move" : } } }
Symbol 2496 MovieClip [__Packages.G4_objPlayer] Frame 0
class G4_objPlayer extends objState { var mcRef, sPlayer, aPosX, nKeyPower, bKeyMovePower, nPower, nDelayPowerUpToDo, nDelayPowerUpDone, nOldPosition, refPowerUpBar, fSetState, sState, nFrTotalAnim; function G4_objPlayer (P_mcRef, P_sPlayer, P_nKeyPower, P_aPosX) { super(mcRef); mcRef = P_mcRef; sPlayer = P_sPlayer; aPosX = P_aPosX; nKeyPower = P_nKeyPower; bKeyMovePower = false; nPower = 3; nDelayPowerUpToDo = 8; nDelayPowerUpDone = 0; nOldPosition = undefined; refPowerUpBar = _global.mcLevelScreen["PowerUp" + sPlayer]; fSetState("Idle"); } function fDoAction() { this[sState](); } function fGetPosition() { var _local2; var _local3 = 0; do { _local2 = random(3); _local3++; } while ((_local2 == nOldPosition) && (_local3 < 2)); nOldPosition = _local2; mcRef._x = aPosX[_local2]; } function Idle() { fManageKeyAction(); } function PowerUp() { fManageKeyAction(); } function StartThrow() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { refPowerUpBar._visible = false; refPowerUpBar.gotoAndStop(1); fThrow(); } } function Throw() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Waiting"); } } function Waiting() { } function WaitEnd() { } function fPoweringUp() { nDelayPowerUpDone++; if (nDelayPowerUpDone >= nDelayPowerUpToDo) { nDelayPowerUpDone = 0; nPower = mcRef.mcState._currentframe / 2; if (nPower < 3) { nPower = 3; } if (nPower > 15) { nPower = 15; } mcRef.mcState.nextFrame(); refPowerUpBar.nextFrame(); if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("StartThrow"); _global.objSnd.fPlaySounds("sFx_ThrowRing", 100, 1); } } } function EndWin() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.C.G_nGameScorePlayer1 != _global.C.G_nGameScorePlayer2) { _global.M.fManageEndLevel(); } else { _global.M.fEndTieGame(); } } } function EndLose() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.M.G_sPlayMode == "P1") { _global.M.fManageEndLevel(); } else if (_global.C.G_nGameScorePlayer1 == _global.C.G_nGameScorePlayer2) { _global.M.fEndTieGame(); } else { fPause(); } } } function fThrow() { nDelayPowerUpToDo--; if (nDelayPowerUpToDo < 2) { nDelayPowerUpToDo = 2; } _global.C.fActiveRings(nPower, mcRef.mcState.mcNode, sPlayer); fSetState("Throw"); nPower = 3; } function fManageKeyAction() { if (bKeyMovePower && (sState == "Idle")) { fSetState("PowerUp"); refPowerUpBar._visible = true; } else if (bKeyMovePower && (sState == "PowerUp")) { fPoweringUp(); } else if ((bKeyMovePower == false) && (sState == "PowerUp")) { fSetState("StartThrow"); _global.objSnd.fPlaySounds("sFx_ThrowRing", 100, 1); } } function fCheckKeyPressed() { if (Key.getCode() == nKeyPower) { bKeyMovePower = true; } } function fCheckKeyUnPressed() { if (Key.getCode() == nKeyPower) { bKeyMovePower = false; _global.objSnd.fStopSounds("sFx_PowerUp"); } } function fDoStateInit() { switch (sState) { case "PowerUp" : mcRef.mcState.stop(); break; case "Idle" : fGetPosition(); } } function fPause() { mcRef.mcState.stop(); if (sState == "EndWin") { mcRef.mcState.ringG.glow.stop(); } _global.objSnd.fStopSounds("sFx_PowerUp"); } function fUnPause() { mcRef.mcState.play(); if (sState == "EndWin") { mcRef.mcState.ringG.glow.play(); } } function fDoEndLevel(p_State) { mcRef._x = ((sPlayer == "P1") ? 200 : 500); fSetState(p_State); } }
Symbol 2497 MovieClip [__Packages.G4_objTarget] Frame 0
class G4_objTarget extends objState { var mcRef, nStep, sPlayerRef, nPoint, bTarget, fSetState, sState, nFrTotalAnim; function G4_objTarget (P_mcRef, P_nStep, P_sPlayerRef) { super(mcRef); mcRef = P_mcRef; nStep = P_nStep; sPlayerRef = P_sPlayerRef; nPoint = nStep * 250; bTarget = true; fSetState("Idle"); } function fDoAction() { this[sState](); } function Idle() { } function Hit() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); if (_global.C["G_nRing" + sPlayerRef] > 0) { _global.C["objPlayer" + sPlayerRef].fSetState("Idle"); } } } function fHitTest(P_objRing, P_nStep) { if (P_nStep == nStep) { P_objRing.fRemove(); fSetState("Hit"); if (sPlayerRef == "P1") { var _local4 = "Player1"; } if (sPlayerRef == "P2") { var _local4 = "Player2"; } _global.C.fAddPoint(_local4, nPoint); _global.C.fAddBonusPointFX(nPoint, mcRef._x, mcRef._y - mcRef._height); } else if (P_objRing.mcRef.getDepth() > mcRef.getDepth()) { P_objRing.mcRef.swapDepths(_global.C.G_nIndexSwapDepthTarget[nStep - 1]); _global.C.G_nIndexSwapDepthTarget[nStep - 1]++; } } }
Symbol 2498 MovieClip [__Packages.G5_objHole] Frame 0
class G5_objHole extends objState { static var shortStayUp; var mcRef, fSetState, sState, nFrTotalAnim; function G5_objHole (P_mcRef) { super(mcRef); mcRef = P_mcRef; shortStayUp = false; fSetState("Idle"); } function fDoAction() { this[sState](); checkStayUp(); } function Idle() { } function EelOut() { checkState(); } function EelBonus() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function GaryOut() { checkState(); } function KrabOut() { checkState(); } function PlanktonOut() { checkState(); } function checkState() { var _local2 = mcRef.mcState._currentframe; if (shortStayUp && (_local2 == shortStayUpFrame)) { mcRef.mcState.gotoAndPlay(shortStayUpGoTo); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function fHitSuccess(P_sPlayerRef) { if (P_sPlayerRef == "P1") { var _local3 = "Player1"; } else { var _local3 = "Player2"; } switch (sState) { case "EelOut" : _global.C.fAddPoint(_local3, 100); break; case "EelBonus" : _global.C.fAddPoint(_local3, 10000); _global.objSnd.fPlaySounds("sFx_endItem", 120, 1); break; case "GaryOut" : _global.C.fAddPoint(_local3, -100); _global.C["objPlayer" + P_sPlayerRef].fSetState("Disable"); _global.C["objBPlayer" + P_sPlayerRef].fSetState("Disable"); _global.objSnd.fPlaySounds("sFx_ElectricShock2", 120, 10); break; case "KrabOut" : _global.C.objTimer.fAddTime(4000); break; case "PlanktonOut" : _global.C.fAddPoint(_local3, 4000); } fSetState("Idle"); } function checkStayUp() { if (!shortStayUp) { if (_global.C.objTimer._tMin == (switchStayUpAt - 1)) { shortStayUp = true; } } } function fPause() { if (sState == "EelBonus") { _global.objSnd.fStopSounds("sFx_NagFish"); } mcRef.mcState.stop(); } static var switchStayUpAt = 2; static var shortStayUpFrame = 45; static var shortStayUpGoTo = 61; }
Symbol 2499 MovieClip [__Packages.G5_objLevel] Frame 0
class G5_objLevel { var nDelayTargetAppearToDo, nDelayTargetAppearDone, specialEelDoneP1, specialEelDoneP2; function G5_objLevel () { nDelayTargetAppearToDo = 100; nDelayTargetAppearDone = 100; specialEelDoneP1 = false; specialEelDoneP2 = false; } function fDoAction() { fManageDelay(); } function fManageDelay() { nDelayTargetAppearDone++; if (nDelayTargetAppearDone >= nDelayTargetAppearToDo) { nDelayTargetAppearToDo--; if (nDelayTargetAppearToDo < 15) { nDelayTargetAppearToDo = 15; } nDelayTargetAppearDone = 0; fAddTarget(); } } function fAddTarget() { var _local4 = false; while (_local4 == false) { var _local3 = random(9) + 1; if (_global.C["objHoleP1_" + _local3].sState == "Idle") { fGetTargetType(_local3, "P1"); _local4 = true; } } if (_global.M.G_sPlayMode == "P2") { _local4 = false; while (_local4 == false) { var _local3 = random(9) + 1; if (_global.C["objHoleP2_" + _local3].sState == "Idle") { fGetTargetType(_local3, "P2"); _local4 = true; } } } } function fGetTargetType(P_nObjHole, P_sPlayerRef) { var _local5 = random(2); var _local6 = (((!this["specialEelDone" + P_sPlayerRef]) && (_local5 == 1)) ? (random(15)) : (random(14))); switch (_local6) { case 0 : case 1 : case 2 : case 3 : case 4 : case 5 : case 6 : case 7 : case 8 : _global.C[(("objHole" + P_sPlayerRef) + "_") + P_nObjHole].fSetState("EelOut"); break; case 9 : case 10 : _global.C[(("objHole" + P_sPlayerRef) + "_") + P_nObjHole].fSetState("GaryOut"); break; case 11 : case 12 : _global.C[(("objHole" + P_sPlayerRef) + "_") + P_nObjHole].fSetState("KrabOut"); break; case 13 : _global.C[(("objHole" + P_sPlayerRef) + "_") + P_nObjHole].fSetState("PlanktonOut"); break; case 14 : _global.C[(("objHole" + P_sPlayerRef) + "_") + P_nObjHole].fSetState("EelBonus"); this["specialEelDone" + P_sPlayerRef] = true; } } }
Symbol 2500 MovieClip [__Packages.G5_objBackPlayer] Frame 0
class G5_objBackPlayer extends objState { var mcRef, sPlayerRef, fSetState, sState, nFrTotalAnim, fPause; function G5_objBackPlayer (P_mcRef, P_sPlayerRef) { super(mcRef); mcRef = P_mcRef; sPlayerRef = P_sPlayerRef; fSetState("Idle"); } function fDoAction() { this[sState](); } function Idle() { } function Hit() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objPlayer" + sPlayerRef].fSetState("Hit"); mcRef.mcState.stop(); } } function HitGood() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function HitBad() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function EndWin() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.C.G_nGameScorePlayer1 != _global.C.G_nGameScorePlayer2) { _global.M.fManageEndLevel(); } else if (_global.C.G_nTieTime == 1) { _global.M.fEndTieGame(); } } } function EndLose() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.M.G_sPlayMode == "P1") { _global.M.fManageEndLevel(); } else if (_global.C.G_nGameScorePlayer1 == _global.C.G_nGameScorePlayer2) { _global.M.fEndTieGame(); } else { fPause(); } } } }
Symbol 2501 MovieClip [__Packages.G5_objPlayer] Frame 0
class G5_objPlayer extends objState { var mcRef, sPlayerLetter, sPlayerRef, nStartPosX, nStartPosY, nDelayFreezedDone, nDelayFreezedToDo, objCurrentHole, aHoleAssignedKey, fSetState, sState, nFrTotalAnim; function G5_objPlayer (P_mcRef, P_sPlayerLetter, P_sPlayerRef) { super(mcRef); mcRef = P_mcRef; sPlayerLetter = P_sPlayerLetter; sPlayerRef = P_sPlayerRef; nStartPosX = mcRef._x; nStartPosY = mcRef._y; nDelayFreezedDone = 0; nDelayFreezedToDo = 200; objCurrentHole = undefined; aHoleAssignedKey = ["--", 1, 2, 3, 4, 5, 6, 7, 8, 9]; fSetKeyLetter(); fSetState("Idle"); } function fDoAction() { this[sState](); } function Idle() { } function Hit() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (objCurrentHole.sState != "Idle") { fSetState("HitSuccess"); _global.objSnd.fPlaySounds("sFx_HammerPunch", 200, 1); _global.objSnd.fStopSounds("sFx_NagFish", 100, 1); _global.C["objBPlayer" + sPlayerRef].fSetState("HitGood"); } else { fSetState("Return"); _global.objSnd.fPlaySounds("sFx_HammerUp", 100, 1); _global.C["objBPlayer" + sPlayerRef].fSetState("HitBad"); } } } function HitSuccess() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fMakeBubble(); fSetState("Return"); _global.objSnd.fPlaySounds("sFx_HammerUp", 100, 1); objCurrentHole.fHitSuccess(sPlayerRef); } } function Return() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function Disable() { nDelayFreezedDone++; if (nDelayFreezedDone >= nDelayFreezedToDo) { nDelayFreezedDone = 0; fSetState("Idle"); _global.objSnd.fStopSounds("sFx_ElectricShock2"); _global.C["objBPlayer" + sPlayerRef].fSetState("Idle"); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { mcRef.mcState.stop(); } } function fCheckKey() { if (sState == "Idle") { var _local2 = String.fromCharCode(Key.getCode()); if (sPlayerLetter.indexOf(_local2) != -1) { fValidKeyPosition(_local2); } } } function fValidKeyPosition(P_sCurrentKey) { for (var _local4 in aHoleAssignedKey) { if (_local4 > 0) { if (aHoleAssignedKey[_local4] == P_sCurrentKey) { objCurrentHole = _global.C[(("objHole" + sPlayerRef) + "_") + _local4]; mcRef._x = _global.C[(("objHole" + sPlayerRef) + "_") + _local4].mcRef._x; mcRef._y = _global.C[(("objHole" + sPlayerRef) + "_") + _local4].mcRef._y - 10; _global.C["objBPlayer" + sPlayerRef].fSetState("Hit"); break; } } } } function fSetKeyLetter() { var _local2 = 1; while (_local2 < 10) { aHoleAssignedKey[_local2] = sPlayerLetter.charAt(_local2 - 1); _local2++; } } function fMakeBubble() { var _local3 = 0; while (_local3 < 7) { _global.C.fAttachBubble(objCurrentHole.mcRef); _local3++; } } function fDoStateInit() { switch (sState) { case "Idle" : case "Disable" : mcRef._x = nStartPosX; mcRef._y = nStartPosY; } } function fPause() { mcRef.mcState.stop(); if (sState == "Disable") { _global.objSnd.fStopSounds("sFx_ElectricShock2"); } } function fUnPause() { mcRef.mcState.play(); if (sState == "Disable") { _global.objSnd.fPlaySounds("sFx_ElectricShock2", 120, 10); } } }
Symbol 2502 MovieClip [__Packages.G6_objTarget] Frame 0
class G6_objTarget extends objState { var mcRef, fishHit, fSetState, sState, nFrTotalAnim, depthIni, yInit; function G6_objTarget (P_mcRef) { super(mcRef); mcRef = P_mcRef; cntNewFish = 0; fishHit = false; fSetState("Idle"); } function fDoAction() { this[sState](); } function Idle() { } function Hit() { fMakeBubble(); if (mcRef.mcState._currentframe >= nFrTotalAnim) { depthIni = mcRef.getDepth(); mcRef.swapDepths(mcRef._parent.getNextHighestDepth()); yInit = mcRef._y; fSetState("FlyUp"); _global.objSnd.fPlaySounds("sFx_FishFly", 100, 1); } } function FlyUp() { mcRef._y--; if (mcRef._y <= 0) { fSetState("WaitFish"); } } function NewFish() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); fishHit = false; } } function WaitFish() { cntNewFish++; if (cntNewFish == timeNewFish) { mcRef._y = yInit; mcRef.swapDepths(depthIni); fSetState("NewFish"); _global.objSnd.fPlaySounds("sFx_Boing", 100, 1); cntNewFish = 0; } } function set _fishHit(p_fishHit) { fishHit = p_fishHit; //return(_fishHit); } function get _fishHit() { return(fishHit); } function fMakeBubble() { var _local3 = random(2); if (_local3 == 1) { _global.C.fAttachBubble(mcRef); } } function fPlayIdleFish() { if (sState == "Idle") { mcRef.mcState.play(); } _global.objSnd.fPlaySounds("sFx_NagFish", 20, 1); } static function fAnimFish(P_sPlayer) { if (randomNumber(1, 20) == 5) { var _local2 = randomNumber(1, 3); var _local3 = randomNumber(1, 5); _global.C[(((("fish" + P_sPlayer) + "_") + _local2) + "_") + _local3].fPlayIdleFish(); } } static function randomNumber(min, max) { var _local1 = Math.round(Math.random() * (max - min)) + min; return(_local1); } static var timeNewFish = 1800; var cntNewFish = 0; }
Symbol 2503 MovieClip [__Packages.G6_objPlayer] Frame 0
class G6_objPlayer extends objState { static var fishHit; var mcRef, sPlayer, nKeyLeft, nKeyRight, keyLeftP, keyRightP, moveVertDone, moveVert, moveHoriz, fSetState, sState, rowHoriz, rowVert, nFrTotalAnim; function G6_objPlayer (P_mcRef, P_sPlayer, P_nKeyLeft, P_nKeyRight) { super(mcRef); mcRef = P_mcRef; sPlayer = P_sPlayer; nKeyLeft = P_nKeyLeft; nKeyRight = P_nKeyRight; keyLeftP = false; keyRightP = false; fishHit = 0; moveVertDone = false; moveVert = 0; moveHoriz = centerHoriz; fSetState("Idle"); } function fDoAction() { this[sState](); G6_objTarget.fAnimFish(sPlayer); } function Idle() { fManageKeyAction(); } function Throw() { if (mcRef.mcState.mcStateT._currentframe >= mcRef.mcState.mcStateT._totalframes) { fSetState("Idle"); var _local3 = _global.C[(((("fish" + sPlayer) + "_") + rowVert) + "_") + rowHoriz]; if (_local3._fishHit) { _global.C.fManageMiss(sPlayer); _global.objSnd.fPlaySounds("sFx_PickleLost", 100, 1); } else { var _local4 = ((sPlayer == "P1") ? "Player1" : "Player2"); _global.C.fAddPoint(_local4, nPoint); _local3.fSetState("Hit"); _local3._fishHit = true; fishHit++; if (fishHit == totFish) { fishHit = 0; _global.C.fAddPoint(_local4, nBonusPoint); } } } } function WaitEnd() { } function PlaceThrow() { fManageKeyAction(); if (mcRef.mcState._currentframe >= nFrTotalAnim) { mcRef.mcState.stop(); } } function EndWin() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.C.G_nGameScorePlayer1 == _global.C.G_nGameScorePlayer2) { _global.M.fPause(false); _global.C.G_nTieTime = 2; _global.C.objPopup.fSetState("StartTie"); } else { _global.M.fManageEndLevel(); } } } function EndLose() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fPause(); } } function fManageKeyAction() { if (((sState == "Idle") && (keyLeftP)) && (keyRightP)) { moveVert = moveVert + ajustMoveVert; fSetState("PlaceThrow"); _global.C["G_ProgressBar" + sPlayer].showProgress(); } else if ((keyLeftP && (keyRightP)) && (!moveVertDone)) { moveVert = ((moveVert < maxVert) ? (moveVert + ajustMoveVert) : (maxVert)); _global.C["G_ProgressBar" + sPlayer].addToBar(moveVert, maxVert); } else if (moveVert != 0) { if (keyLeftP && (!keyRightP)) { moveVertDone = true; if (moveHoriz > 0) { moveHoriz = moveHoriz - ajustMoveHoriz[fRowVert(moveVert) - 1]; _global.C["G_ProgressBar" + sPlayer].addToBar(moveHoriz, maxHoriz); } else { moveHoriz = 0; } } else if (keyRightP && (!keyLeftP)) { moveVertDone = true; if (moveHoriz < maxHoriz) { moveHoriz = moveHoriz + ajustMoveHoriz[fRowVert(moveVert) - 1]; _global.C["G_ProgressBar" + sPlayer].addToBar(moveHoriz, maxHoriz); } else { moveHoriz = maxHoriz; } } else if (moveVert != 0) { _global.C["G_ProgressBar" + sPlayer].removeProgress(); fFindFish(moveVert, moveHoriz); moveVert = 0; moveHoriz = centerHoriz; fSetState("Throw"); moveVertDone = false; } } } function fCheckKeyPressed() { if (Key.getCode() == nKeyLeft) { keyLeftP = true; } if (Key.getCode() == nKeyRight) { keyRightP = true; } } function fCheckKeyUnPressed() { if (!_global.M.bPaused) { if (Key.getCode() == nKeyLeft) { keyLeftP = false; _global.C["G_ProgressBar" + sPlayer].switchProgress(); } if (Key.getCode() == nKeyRight) { keyRightP = false; _global.C["G_ProgressBar" + sPlayer].switchProgress(); } } else { keyLeftP = false; keyRightP = false; } } function fDoStateInit() { if (!(sState === "Throw")) { } else { mcRef.mcState.gotoAndStop((rowVert + "_") + rowHoriz); _global.objSnd.fPlaySounds("sFx_PickleThrow", 100, 1); } } function fFindFish(P_moveVert, P_moveHoriz) { rowVert = fRowVert(P_moveVert); rowHoriz = fRowHoriz(P_moveHoriz); } function fRowVert(P_moveVert) { if (P_moveVert <= 5) { return(1); } if (P_moveVert <= 10) { return(2); } return(3); } function fRowHoriz(P_moveHoriz) { if ((P_moveHoriz <= 25) && (P_moveHoriz >= 20)) { return(5); } if (P_moveHoriz >= 15) { return(4); } if (P_moveHoriz >= 10) { return(3); } if (P_moveHoriz >= 5) { return(2); } return(1); } function fPause() { _global.objSnd.fStopSounds("sFx_FishFly"); if (sState == "Throw") { mcRef.mcState.mcStateT.stop(); mcRef.mcState.mcStateT.mcPickle.stop(); } else { if (sState == "PlaceThrow") { _global.objSnd.fStopSounds("sFx_PowerUp"); _global.objSnd.fStopSounds("sFx_CrankMeter"); } mcRef.mcState.stop(); } } function fUnPause() { if (sState == "Throw") { mcRef.mcState.mcStateT.play(); mcRef.mcState.mcStateT.mcPickle.play(); } else { mcRef.mcState.play(); } } static var maxVert = 15; static var maxHoriz = 25; static var centerHoriz = 12; var ajustMoveHoriz = [0.3, 0.2, 0.1]; var ajustMoveVert = 0.2; static var nPoint = 400; static var nBonusPoint = 5250; static var totFish = 15; }
Symbol 2504 MovieClip [__Packages.G6_objProgressBar] Frame 0
class G6_objProgressBar extends MovieClip { var mcRef, titleText, forPlayer; function G6_objProgressBar () { super(); } function onLoad() { initMeter(); } function initMeter() { mcRef = this; mcRef._visible = false; titleText = mcRef.txtTitle; forPlayer = mcRef._name; _global.C["G_ProgressBar" + forPlayer] = this; } function showProgress() { titleText.text = "POWER"; mcRef._visible = true; } function removeProgress() { mcRef._visible = false; mcRef.gotoAndStop(1); } function switchProgress() { if (mcRef._visible) { titleText.text = "LEFT RIGHT"; } } function addToBar(p_atVal, p_maxVal) { var _local2 = Math.ceil((p_atVal / p_maxVal) * 100); mcRef.gotoAndStop(_local2); } }
Symbol 2505 MovieClip [__Packages.G7_objBall] Frame 0
class G7_objBall extends objState { var mcRef, sBall, nPtsStep1, nPtsStep2, nPtsStep3, nPtsStep4, nPtsStep5, nPtsStep6, nPtsStep7, fSetState, sState, nFrTotalAnim; function G7_objBall (P_mcRef, P_sBall) { super(mcRef); mcRef = P_mcRef; sBall = P_sBall; nPtsStep1 = 11; nPtsStep2 = 22; nPtsStep3 = 55; nPtsStep4 = 111; nPtsStep5 = 222; nPtsStep6 = 555; nPtsStep7 = 1000; fSetState("P0"); } function fDoAction() { this[sState](); } function P0() { } function P0ToP1() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fAddPoint(sBall, nPtsStep1); _global.C.fAddBonusPointFX(nPtsStep1, _global.C["objPlayer" + sBall].mcRef._x, _global.C["objPlayer" + sBall].mcRef._y - 100); fSetState("P1ToP0"); } } function P1ToP0() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("P0"); } } function P0ToP2() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fAddPoint(sBall, nPtsStep2); _global.C.fAddBonusPointFX(nPtsStep2, _global.C["objPlayer" + sBall].mcRef._x, _global.C["objPlayer" + sBall].mcRef._y - 100); fSetState("P2ToP0"); } } function P2ToP0() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("P0"); } } function P0ToP3() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fAddPoint(sBall, nPtsStep3); _global.C.fAddBonusPointFX(nPtsStep3, _global.C["objPlayer" + sBall].mcRef._x, _global.C["objPlayer" + sBall].mcRef._y - 100); fSetState("P3ToP0"); } } function P3ToP0() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("P0"); } } function P0ToP4() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fAddPoint(sBall, nPtsStep4); _global.C.fAddBonusPointFX(nPtsStep4, _global.C["objPlayer" + sBall].mcRef._x, _global.C["objPlayer" + sBall].mcRef._y - 100); fSetState("P4ToP0"); } } function P4ToP0() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("P0"); } } function P0ToP5() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fAddPoint(sBall, nPtsStep5); _global.C.fAddBonusPointFX(nPtsStep5, _global.C["objPlayer" + sBall].mcRef._x, _global.C["objPlayer" + sBall].mcRef._y - 100); fSetState("P5ToP0"); } } function P5ToP0() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("P0"); } } function P0ToP6() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fAddPoint(sBall, nPtsStep6); _global.C.fAddBonusPointFX(nPtsStep6, _global.C["objPlayer" + sBall].mcRef._x, _global.C["objPlayer" + sBall].mcRef._y - 100); fSetState("P6ToP0"); } } function P6ToP0() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("P0"); } } function P0ToP7() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBell" + sBall].fSetState("Ring"); _global.objSnd.fPlaySounds("Sfx_Bell", _global.objSnd.Sfx_BellMax, 0); _global.C.fAddPoint(sBall, nPtsStep7); _global.C.fAddBonusPointFX(nPtsStep7, _global.C["objPlayer" + sBall].mcRef._x, _global.C["objPlayer" + sBall].mcRef._y - 100); if (sBall == "P1") { if (_global.C.objPlayerP2 != undefined) { _global.objSnd.fPlaySounds("Sfx_Stunned", _global.objSnd.Sfx_StunnedMax, 0); _global.C.objPlayerP2.fSetState("Stunned"); } } else { _global.objSnd.fPlaySounds("Sfx_Stunned", _global.objSnd.Sfx_StunnedMax, 0); _global.C.objPlayerP1.fSetState("Stunned"); } fSetState("P7ToP0"); } } function P7ToP0() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("P0"); } } }
Symbol 2506 MovieClip [__Packages.G7_objBell] Frame 0
class G7_objBell extends objState { var mcRef, sBell, fSetState, sState, nFrTotalAnim; function G7_objBell (P_mcRef, P_sBell) { super(mcRef); mcRef = P_mcRef; sBell = P_sBell; fSetState("Idle"); } function fDoAction() { this[sState](); } function Idle() { } function Ring() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } }
Symbol 2507 MovieClip [__Packages.G7_objPlayer] Frame 0
class G7_objPlayer extends objState { var mcRef, sPlayer, nHitKey, nHitKeyPress, nHitKeyRelease, nCurStep, nHitNeedStep1, nHitNeedStep2, nHitNeedStep3, nHitNeedStep4, nHitNeedStep5, nHitNeedStep6, nNbHit, nNextIncStep, nNbIncStep, fSetState, sState, nFrTotalAnim; function G7_objPlayer (P_mcRef, P_sPlayer, P_nHitKey) { super(mcRef); mcRef = P_mcRef; sPlayer = P_sPlayer; nHitKey = P_nHitKey; nHitKeyPress = false; nHitKeyRelease = true; nCurStep = 0; nHitNeedStep1 = 1; nHitNeedStep2 = 2; nHitNeedStep3 = 3; nHitNeedStep4 = 4; nHitNeedStep5 = 5; nHitNeedStep6 = 6; nNbHit = 0; nNextIncStep = 1; nNbIncStep = 1; fSetState("Idle"); } function fDoAction() { this[sState](); } function Idle() { if (nHitKeyPress and (_global.C["objBall" + sPlayer].sState == "P0")) { nNbHit = 0; fSetState("EndIdle"); } } function EndIdle() { if (mcRef.mcState._currentframe == 10) { _global.objSnd.fPlaySounds("Sfx_MaceUp", _global.objSnd.Sfx_MaceUpMax, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { nCurStep = 1; fSetState("Step1"); } } function Step1() { if (nHitKeyPress and nHitKeyRelease) { nHitKeyRelease = false; nNbHit++; } if (nNbHit >= nHitNeedStep1) { nNbHit = 0; nCurStep = 2; _global.objSnd.fPlaySounds("Sfx_LoopMace1" + sPlayer, _global.objSnd[("Sfx_LoopMace1" + sPlayer) + "Max"], 1000); fSetState("Step2"); } else if (mcRef.mcState._currentframe >= nFrTotalAnim) { nNbHit = 0; nCurStep = 0; fSetState("P1ToHit"); } } function Step2() { if (nHitKeyPress and nHitKeyRelease) { nHitKeyRelease = false; nNbHit++; } if (nNbHit >= nHitNeedStep2) { nNbHit = 0; nCurStep = 3; _global.objSnd.fPlaySounds("Sfx_LoopMace2" + sPlayer, _global.objSnd[("Sfx_LoopMace2" + sPlayer) + "Max"], 1000); _global.objSnd.fStopSounds("Sfx_LoopMace1" + sPlayer); fSetState("Step3"); } else if (mcRef.mcState._currentframe >= nFrTotalAnim) { nNbHit = 0; nCurStep = 0; _global.objSnd.fStopSounds("Sfx_LoopMace1" + sPlayer); fSetState("P2ToHit"); } } function Step3() { if (nHitKeyPress and nHitKeyRelease) { nHitKeyRelease = false; nNbHit++; } if (nNbHit >= nHitNeedStep3) { nNbHit = 0; nCurStep = 4; _global.objSnd.fPlaySounds("Sfx_LoopMace3" + sPlayer, _global.objSnd[("Sfx_LoopMace3" + sPlayer) + "Max"], 1000); _global.objSnd.fStopSounds("Sfx_LoopMace2" + sPlayer); fSetState("Step4"); } else if (mcRef.mcState._currentframe >= nFrTotalAnim) { nNbHit = 0; nCurStep = 0; _global.objSnd.fStopSounds("Sfx_LoopMace2" + sPlayer); fSetState("P3ToHit"); } } function Step4() { if (nHitKeyPress and nHitKeyRelease) { nHitKeyRelease = false; nNbHit++; } if (nNbHit >= nHitNeedStep4) { nNbHit = 0; nCurStep = 5; _global.objSnd.fPlaySounds("Sfx_LoopMace4" + sPlayer, _global.objSnd[("Sfx_LoopMace4" + sPlayer) + "Max"], 1000); _global.objSnd.fStopSounds("Sfx_LoopMace3" + sPlayer); fSetState("Step5"); } else if (mcRef.mcState._currentframe >= nFrTotalAnim) { nNbHit = 0; nCurStep = 0; _global.objSnd.fStopSounds("Sfx_LoopMace3" + sPlayer); fSetState("P4ToHit"); } } function Step5() { if (nHitKeyPress and nHitKeyRelease) { nHitKeyRelease = false; nNbHit++; } if (nNbHit >= nHitNeedStep5) { nNbHit = 0; nCurStep = 6; _global.objSnd.fPlaySounds("Sfx_LoopMace5" + sPlayer, _global.objSnd[("Sfx_LoopMace5" + sPlayer) + "Max"], 1000); _global.objSnd.fStopSounds("Sfx_LoopMace4" + sPlayer); fSetState("Step6"); } else if (mcRef.mcState._currentframe >= nFrTotalAnim) { nNbHit = 0; nCurStep = 0; _global.objSnd.fStopSounds("Sfx_LoopMace4" + sPlayer); fSetState("P5ToHit"); } } function Step6() { if (nHitKeyPress and nHitKeyRelease) { nHitKeyRelease = false; nNbHit++; } if (nNbHit >= nHitNeedStep6) { nNbHit = 0; nCurStep = 7; _global.objSnd.fPlaySounds("Sfx_LoopMace6" + sPlayer, _global.objSnd[("Sfx_LoopMace6" + sPlayer) + "Max"], 1000); _global.objSnd.fStopSounds("Sfx_LoopMace5" + sPlayer); fSetState("Step7"); } else if (mcRef.mcState._currentframe >= nFrTotalAnim) { nNbHit = 0; nCurStep = 0; _global.objSnd.fStopSounds("Sfx_LoopMace5" + sPlayer); fSetState("P6ToHit"); } } function Step7() { if ((nNbHit >= nHitNeedStep6) or (mcRef.mcState._currentframe >= nFrTotalAnim)) { nNbHit = 0; nCurStep = 0; _global.objSnd.fStopSounds("Sfx_LoopMace6" + sPlayer); fSetState("P7ToHit"); } } function P1ToHit() { if (mcRef.mcState._currentframe == 2) { _global.objSnd.fPlaySounds("Sfx_SwingMace", _global.objSnd.Sfx_SwingMaceMax, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.C["objBall" + sPlayer].sState == "P0") { _global.C["objBall" + sPlayer].fSetState("P0ToP1"); } _global.C["objTongue" + sPlayer].fSetState("Bounce"); fSetState("EndHit"); } } function P2ToHit() { if (mcRef.mcState._currentframe == 2) { _global.objSnd.fPlaySounds("Sfx_SwingMace", _global.objSnd.Sfx_SwingMaceMax, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBall" + sPlayer].fSetState("P0ToP2"); _global.C["objTongue" + sPlayer].fSetState("Bounce"); fSetState("EndHit"); } } function P3ToHit() { if (mcRef.mcState._currentframe == 2) { _global.objSnd.fPlaySounds("Sfx_SwingMace", _global.objSnd.Sfx_SwingMaceMax, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBall" + sPlayer].fSetState("P0ToP3"); _global.C["objTongue" + sPlayer].fSetState("Bounce"); fSetState("EndHit"); } } function P4ToHit() { if (mcRef.mcState._currentframe == 2) { _global.objSnd.fPlaySounds("Sfx_SwingMace", _global.objSnd.Sfx_SwingMaceMax, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBall" + sPlayer].fSetState("P0ToP4"); _global.C["objTongue" + sPlayer].fSetState("Bounce"); fSetState("EndHit"); } } function P5ToHit() { if (mcRef.mcState._currentframe == 2) { _global.objSnd.fPlaySounds("Sfx_SwingMace", _global.objSnd.Sfx_SwingMaceMax, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBall" + sPlayer].fSetState("P0ToP5"); _global.C["objTongue" + sPlayer].fSetState("Bounce"); fSetState("EndHit"); } } function P6ToHit() { if (mcRef.mcState._currentframe == 2) { _global.objSnd.fPlaySounds("Sfx_SwingMace", _global.objSnd.Sfx_SwingMaceMax, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBall" + sPlayer].fSetState("P0ToP6"); _global.C["objTongue" + sPlayer].fSetState("Bounce"); fSetState("EndHit"); } } function P7ToHit() { if (mcRef.mcState._currentframe == 2) { _global.objSnd.fPlaySounds("Sfx_SwingMace", _global.objSnd.Sfx_SwingMaceMax, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBall" + sPlayer].fSetState("P0ToP7"); _global.C["objTongue" + sPlayer].fSetState("Bounce"); fSetState("EndHit"); } } function EndHit() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fIncHitStep(); fSetState("Idle"); } } function Stunned() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { nHitKeyPress = false; nHitKeyRelease = true; nNbHit = 0; if (nCurStep == 0) { fSetState("P1ToHit"); } else { nCurStep = nCurStep - 2; if (nCurStep < 1) { nCurStep = 1; } fSetState("Step" + nCurStep); } } } function EndWin() { var _local3 = mcRef.mcState._currentframe; if ((_local3 == 25) && ((_global.M.G_sCurrentCharacter == "Patrick") || (sPlayer == "P2"))) { _global.objSnd.fPlaySounds("sFx_Bong", 100, 0); } if (_local3 >= nFrTotalAnim) { if (_global.C.G_nGameScorePlayer1 != _global.C.G_nGameScorePlayer2) { _global.M.fManageEndLevel(); } else if (_global.C.G_nTieTime == 1) { _global.M.fEndTieGame(); } } } function EndLose() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.M.G_sPlayMode == "P1") { _global.M.fManageEndLevel(); } else if (_global.C.G_nGameScorePlayer1 == _global.C.G_nGameScorePlayer2) { _global.M.fEndTieGame(); } else { fPause(); } } } function fCheckKeyPressed() { if (Key.getCode() == nHitKey) { nHitKeyPress = true; } } function fCheckKeyUnPressed() { if (Key.getCode() == nHitKey) { nHitKeyPress = false; nHitKeyRelease = true; } } function fIncHitStep() { switch (nNextIncStep) { case 1 : nHitNeedStep1 + nNbIncStep; nNextIncStep++; break; case 2 : nHitNeedStep2 + nNbIncStep; nNextIncStep++; break; case 3 : nHitNeedStep3 + nNbIncStep; nNextIncStep++; break; case 4 : nHitNeedStep4 + nNbIncStep; nNextIncStep++; break; case 5 : nHitNeedStep5 + nNbIncStep; nNextIncStep++; break; case 6 : nHitNeedStep6 + nNbIncStep; nNextIncStep = 1; break; } } function fPause() { fStopSndMace(); mcRef.mcState.stop(); } function fUnPause() { switch (sState) { case "Step2" : _global.objSnd.fPlaySounds("Sfx_LoopMace1" + sPlayer, _global.objSnd[("Sfx_LoopMace1" + sPlayer) + "Max"], 1000); break; case "Step3" : _global.objSnd.fPlaySounds("Sfx_LoopMace2" + sPlayer, _global.objSnd[("Sfx_LoopMace2" + sPlayer) + "Max"], 1000); break; case "Step4" : _global.objSnd.fPlaySounds("Sfx_LoopMace3" + sPlayer, _global.objSnd[("Sfx_LoopMace3" + sPlayer) + "Max"], 1000); break; case "Step5" : _global.objSnd.fPlaySounds("Sfx_LoopMace4" + sPlayer, _global.objSnd[("Sfx_LoopMace4" + sPlayer) + "Max"], 1000); break; case "Step6" : _global.objSnd.fPlaySounds("Sfx_LoopMace5" + sPlayer, _global.objSnd[("Sfx_LoopMace5" + sPlayer) + "Max"], 1000); break; case "Step7" : _global.objSnd.fPlaySounds("Sfx_LoopMace6" + sPlayer, _global.objSnd[("Sfx_LoopMace6" + sPlayer) + "Max"], 1000); break; } mcRef.mcState.play(); } function fStopSndMace() { switch (sState) { case "Step2" : _global.objSnd.fStopSounds("Sfx_LoopMace1" + sPlayer); break; case "Step3" : _global.objSnd.fStopSounds("Sfx_LoopMace2" + sPlayer); break; case "Step4" : _global.objSnd.fStopSounds("Sfx_LoopMace3" + sPlayer); break; case "Step5" : _global.objSnd.fStopSounds("Sfx_LoopMace4" + sPlayer); break; case "Step6" : _global.objSnd.fStopSounds("Sfx_LoopMace5" + sPlayer); break; case "Step7" : _global.objSnd.fStopSounds("Sfx_LoopMace6" + sPlayer); break; } } function fDoStateInit() { } }
Symbol 2508 MovieClip [__Packages.G7_objTongue] Frame 0
class G7_objTongue extends objState { var mcRef, sBell, fSetState, sState, nFrTotalAnim; function G7_objTongue (P_mcRef, P_sBell) { super(mcRef); mcRef = P_mcRef; sBell = P_sBell; fSetState("Idle"); } function fDoAction() { this[sState](); } function Idle() { } function Bounce() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } }
Symbol 2509 MovieClip [__Packages.G7_objBonusPoint] Frame 0
class G7_objBonusPoint extends objState { var mcRef, nSpeed, nPoint, nStartY, fSetState, sState; function G7_objBonusPoint (P_mcRef, P_nPoint, P_nStartY) { super(mcRef); mcRef = P_mcRef; nSpeed = 1; nPoint = P_nPoint; nStartY = P_nStartY; fSetState("Appear"); } function fDoAction() { this[sState](); } function Appear() { fMove(); mcRef._xscale = (mcRef._yscale = mcRef._yscale + 10); if (mcRef._xscale >= 100) { fSetState("Move"); } } function Move() { fMove(); if (mcRef._y < (nStartY - 125)) { fSetState("Disappear"); } } function Disappear() { fMove(); mcRef._alpha = mcRef._alpha - 7; if (mcRef._alpha <= 0) { _global.C.fRemoveInstance(mcRef); _global.C.fRemoveActiveElement(mcRef._name); } } function fMove() { mcRef._y = mcRef._y - nSpeed; nSpeed = nSpeed + 0.1; if (nSpeed > 5) { nSpeed = 5; } } function fDoStateInit() { switch (sState) { case "Appear" : mcRef._xscale = (mcRef._yscale = 0); mcRef.sPoint = "+" + nPoint; _global.C.fAddPoint(nPoint); break; case "Move" : } } }
Symbol 2510 MovieClip [__Packages.G8_objLetter] Frame 0
class G8_objLetter extends objState { var mcRef, sPlayer, nIndex, sLetter, nStartScale, nActiveScale, fSetState, sState, nFrTotalAnim; function G8_objLetter (P_mcRef, P_sPlayer, P_nIndex) { super(mcRef); mcRef = P_mcRef; sPlayer = P_sPlayer; nIndex = P_nIndex; sLetter = ""; nStartScale = mcRef._xscale; nActiveScale = 180; mcRef.sPlayer = sPlayer; fSetState("Wait"); } function fDoAction() { this[sState](); } function Wait() { if (_global.C["objPlayer" + sPlayer].sState == "Idle") { switch (nIndex) { case 1 : sLetter = _global.C["objPlayer" + sPlayer].sLetter1; _global.objSnd.fPlaySounds("Sfx_LetterCome1", _global.objSnd.Sfx_LetterCome1Max, 0); fSetState("Appear"); break; case 2 : if (_global.C["objLetter1" + sPlayer].sState == "Idle") { sLetter = _global.C["objPlayer" + sPlayer].sLetter2; _global.objSnd.fPlaySounds("Sfx_LetterCome2", _global.objSnd.Sfx_LetterCome2Max, 0); fSetState("Appear"); } break; case 3 : if (_global.C["objLetter2" + sPlayer].sState == "Idle") { sLetter = _global.C["objPlayer" + sPlayer].sLetter3; _global.objSnd.fPlaySounds("Sfx_LetterCome3", _global.objSnd.Sfx_LetterCome3Max, 0); fSetState("Appear"); } break; case 4 : if (_global.C["objLetter3" + sPlayer].sState == "Idle") { sLetter = _global.C["objPlayer" + sPlayer].sLetter4; _global.objSnd.fPlaySounds("Sfx_LetterCome4", _global.objSnd.Sfx_LetterCome4Max, 0); fSetState("Appear"); } break; case 5 : if (_global.C["objLetter4" + sPlayer].sState == "Idle") { sLetter = _global.C["objPlayer" + sPlayer].sLetter5; _global.objSnd.fPlaySounds("Sfx_LetterCome5", _global.objSnd.Sfx_LetterCome5Max, 0); fSetState("Appear"); } break; case 6 : if (_global.C["objLetter5" + sPlayer].sState == "Idle") { sLetter = _global.C["objPlayer" + sPlayer].sLetter6; _global.objSnd.fPlaySounds("Sfx_LetterCome6", _global.objSnd.Sfx_LetterCome6Max, 0); fSetState("Appear"); } break; } } } function WaitIdle() { WaitToGo("IdleGo"); } function WaitSuccessIdle() { WaitToGo("SuccessGo"); } function WaitFailureIdle() { WaitToGo("FailureGo"); } function WaitToGo(l_NextAction) { switch (nIndex) { case 1 : _global.objSnd.fPlaySounds("Sfx_LetterGo", _global.objSnd.Sfx_LetterGoMax, 0); fSetState(l_NextAction); break; case 2 : if (_global.C["objLetter1" + sPlayer].sState == "Wait") { _global.objSnd.fPlaySounds("Sfx_LetterGo", _global.objSnd.Sfx_LetterGoMax, 0); fSetState(l_NextAction); } break; case 3 : if (_global.C["objLetter2" + sPlayer].sState == "Wait") { _global.objSnd.fPlaySounds("Sfx_LetterGo", _global.objSnd.Sfx_LetterGoMax, 0); fSetState(l_NextAction); } break; case 4 : if (_global.C["objLetter3" + sPlayer].sState == "Wait") { _global.objSnd.fPlaySounds("Sfx_LetterGo", _global.objSnd.Sfx_LetterGoMax, 0); fSetState(l_NextAction); } break; case 5 : if (_global.C["objLetter4" + sPlayer].sState == "Wait") { _global.objSnd.fPlaySounds("Sfx_LetterGo", _global.objSnd.Sfx_LetterGoMax, 0); fSetState(l_NextAction); } break; case 6 : if (_global.C["objLetter5" + sPlayer].sState == "Wait") { _global.objSnd.fPlaySounds("Sfx_LetterGo", _global.objSnd.Sfx_LetterGoMax, 0); fSetState(l_NextAction); } break; } } function IdleGo() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (nIndex == 6) { _global.C["objPlayer" + sPlayer].fSetState("GetBall"); } fSetState("Wait"); } } function SuccessGo() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (nIndex == 6) { _global.C["objPlayer" + sPlayer].fSetState("GetBall"); } fSetState("Wait"); } } function FailureGo() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (nIndex == 6) { _global.C["objPlayer" + sPlayer].fSetState("GetBall"); } fSetState("Wait"); } } function Appear() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); if (nIndex == 1) { mcRef._xscale = nActiveScale; mcRef._yscale = nActiveScale; } if (nIndex == 6) { _global.C["objMeter" + sPlayer].sState = "PrepareMove"; } } } function Success() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("SuccessIdle"); } } function Failure() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("FailureIdle"); } } function SuccessIdle() { } function FailureIdle() { } }
Symbol 2511 MovieClip [__Packages.G8_objPlayer] Frame 0
class G8_objPlayer extends objState { var mcRef, sPlayer, nHitKeyPress, nKeyPress, sPlayerLetter, sLetter1, sLetter2, sLetter3, sLetter4, sLetter5, sLetter6, fSetState, sState, nFrTotalAnim, fPause; function G8_objPlayer (P_mcRef, P_sPlayer, P_sPlayerLetter) { super(mcRef); mcRef = P_mcRef; sPlayer = P_sPlayer; nHitKeyPress = false; nKeyPress = 0; sPlayerLetter = P_sPlayerLetter; sLetter1 = ""; sLetter2 = ""; sLetter3 = ""; sLetter4 = ""; sLetter5 = ""; sLetter6 = ""; SetLetters(); fSetState("Idle"); } function fDoAction() { this[sState](); } function Idle() { if (mcRef.mcState._currentframe == 11) { _global.objSnd.fPlaySounds("Sfx_Dribble", _global.objSnd.Sfx_DribbleMax, 0); } } function StartShoot() { if (mcRef.mcState._currentframe == 29) { _global.objSnd.fPlaySounds("Sfx_LanceBall", _global.objSnd.Sfx_LanceBallMax, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { if ((_global.C["objLetter6" + sPlayer].sState == "Success") or (_global.C["objLetter6" + sPlayer].sState == "SuccessIdle")) { var _local3 = _global.C["objMeter" + sPlayer].nCurStep; } else { var _local3 = _global.C["objMeter" + sPlayer].nCurStep - 1; } _global.C["objBallFront" + sPlayer].fSetState("Move" + _local3); fSetState("EndShoot"); } } function EndShoot() { _global.C["objMeter" + sPlayer].nCurStep = 1; fSetState("WaitBall"); } function WaitBall() { } function GetBall() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { SetLetters(); fSetState("Idle"); } } function EndWin() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.C.G_nGameScorePlayer1 != _global.C.G_nGameScorePlayer2) { _global.M.fManageEndLevel(); } else if (_global.C.G_nTieTime == 1) { _global.M.fEndTieGame(); } } } function EndLose() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.M.G_sPlayMode == "P1") { _global.M.fManageEndLevel(); } else if (_global.C.G_nGameScorePlayer1 == _global.C.G_nGameScorePlayer2) { _global.M.fEndTieGame(); } else { fPause(); } } } function fCheckKeyPressed() { if (_global.C["objMeter" + sPlayer].sState == "Move") { if (nHitKeyPress == false) { nHitKeyPress = true; nKeyPress = Key.getCode(); if (_global.C.objPlayerP2 != undefined) { if (sPlayer == "P1") { if ((((((nKeyPress == 65) or ((nKeyPress >= 68) and (nKeyPress <= 70))) or ((nKeyPress >= 81) and (nKeyPress <= 83))) or (nKeyPress == 87)) or (nKeyPress == 88)) or (nKeyPress == 90)) { CheckKey(); } } else if (((nKeyPress >= 72) and (nKeyPress <= 80)) or (nKeyPress == 85)) { CheckKey(); } } else { CheckKey(); } } } else { nHitKeyPress = false; } } function fCheckKeyUnPressed() { nHitKeyPress = false; } function CheckKey() { var _local3 = _global.C["objMeter" + sPlayer].nCurStep; var _local4 = _global.C[("objLetter" + _local3) + sPlayer].sLetter; if (_global.C[("objLetter" + _local3) + sPlayer].sState == "Idle") { if (_global.C["G_Code" + nKeyPress] == _local4) { _global.objSnd.fPlaySounds("Sfx_LetterOk", _global.objSnd.Sfx_LetterOkMax, 0); _global.C[("objLetter" + _local3) + sPlayer].fSetState("Success"); if (_local3 == 6) { _global.C["objLetter6" + sPlayer].mcRef._xscale = _global.C["objLetter6" + sPlayer].nStartScale; _global.C["objLetter6" + sPlayer].mcRef._yscale = _global.C["objLetter6" + sPlayer].nStartScale; _global.C["objMeter" + sPlayer].fSetState("WaitEnd"); fSetState("StartShoot"); } else { _global.C["objMeter" + sPlayer].ToNextStep(); } } else { _global.C[("objLetter" + _local3) + sPlayer].mcRef._xscale = _global.C[("objLetter" + _local3) + sPlayer].nStartScale; _global.C[("objLetter" + _local3) + sPlayer].mcRef._yscale = _global.C[("objLetter" + _local3) + sPlayer].nStartScale; _global.objSnd.fPlaySounds("Sfx_LetterBad", _global.objSnd.Sfx_LetterBadMax, 0); _global.C[("objLetter" + _local3) + sPlayer].fSetState("Failure"); _global.C["objMeter" + sPlayer].fSetState("WaitEnd"); fSetState("StartShoot"); } } } function fDoStateInit() { } function SetLetters() { var _local4 = sPlayerLetter; var _local5 = -1; var _local3 = 1; while (_local3 <= 6) { var _local2 = random(_local4.length); if (_local2 == _local5) { _local2++; if (_local2 >= _local4.length) { _local2 = 0; } } this["sLetter" + _local3] = _local4.substring(_local2, _local2 + 1); _local5 = _local2; _local3++; } } }
Symbol 2512 MovieClip [__Packages.G8_objBallFront] Frame 0
class G8_objBallFront extends objState { var mcRef, sBall, fSetState, sState, nFrTotalAnim; function G8_objBallFront (P_mcRef, P_sBall) { super(mcRef); mcRef = P_mcRef; sBall = P_sBall; fSetState("PasLa"); } function fDoAction() { this[sState](); } function PasLa() { } function Move0() { if (mcRef.mcState._currentframe == 18) { _global.objSnd.fPlaySounds("Sfx_Ball5", _global.objSnd.Sfx_Ball5Max, 0); } if (mcRef.mcState._currentframe == 34) { _global.objSnd.fPlaySounds("Sfx_Ball4", _global.objSnd.Sfx_Ball4Max, 0); } if (mcRef.mcState._currentframe == 51) { _global.objSnd.fPlaySounds("Sfx_Ball13", _global.objSnd.Sfx_Ball13Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallBack" + sBall].fSetState("Move0"); fSetState("PasLa"); } } function Move1() { if (mcRef.mcState._currentframe == 17) { _global.objSnd.fPlaySounds("Sfx_Ball3", _global.objSnd.Sfx_Ball3Max, 0); } if (mcRef.mcState._currentframe == 35) { _global.objSnd.fPlaySounds("Sfx_Ball4", _global.objSnd.Sfx_Ball4Max, 0); } if (mcRef.mcState._currentframe == 52) { _global.objSnd.fPlaySounds("Sfx_Ball15", _global.objSnd.Sfx_Ball15Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallBack" + sBall].fSetState("Move1"); fSetState("PasLa"); } } function Move2() { if (mcRef.mcState._currentframe == 5) { _global.objSnd.fPlaySounds("Sfx_Ball1", _global.objSnd.Sfx_Ball1Max, 0); } if (mcRef.mcState._currentframe == 17) { _global.objSnd.fPlaySounds("Sfx_Ball7", _global.objSnd.Sfx_Ball7Max, 0); } if (mcRef.mcState._currentframe == 34) { _global.objSnd.fPlaySounds("Sfx_Ball9", _global.objSnd.Sfx_Ball9Max, 0); } if (mcRef.mcState._currentframe == 41) { _global.objSnd.fPlaySounds("Sfx_Ball12", _global.objSnd.Sfx_Ball12Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallBack" + sBall].fSetState("Move2"); fSetState("PasLa"); } } function Move3() { if (mcRef.mcState._currentframe == 2) { _global.objSnd.fPlaySounds("Sfx_Ball11", _global.objSnd.Sfx_Ball11Max, 0); } if (mcRef.mcState._currentframe == 6) { _global.objSnd.fPlaySounds("Sfx_Ball12", _global.objSnd.Sfx_Ball12Max, 0); } if (mcRef.mcState._currentframe == 30) { _global.objSnd.fPlaySounds("Sfx_Ball5", _global.objSnd.Sfx_Ball5Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallBack" + sBall].fSetState("Move3"); fSetState("PasLa"); } } function Move4() { if (mcRef.mcState._currentframe == 12) { _global.objSnd.fPlaySounds("Sfx_Ball16", _global.objSnd.Sfx_Ball16Max, 0); } if (mcRef.mcState._currentframe == 13) { _global.objSnd.fPlaySounds("Sfx_Ball12", _global.objSnd.Sfx_Ball12Max, 0); } if (mcRef.mcState._currentframe == 16) { _global.objSnd.fPlaySounds("Sfx_Ball6", _global.objSnd.Sfx_Ball6Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallBack" + sBall].fSetState("Move4"); fSetState("PasLa"); } } function Move5() { if (mcRef.mcState._currentframe == 4) { _global.objSnd.fPlaySounds("Sfx_Ball1", _global.objSnd.Sfx_Ball1Max, 0); } if (mcRef.mcState._currentframe == 17) { _global.objSnd.fPlaySounds("Sfx_Ball5", _global.objSnd.Sfx_Ball5Max, 0); } if (mcRef.mcState._currentframe == 34) { _global.objSnd.fPlaySounds("Sfx_Ball2", _global.objSnd.Sfx_Ball2Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallBack" + sBall].fSetState("Move5"); fSetState("PasLa"); } } function Move6() { if (mcRef.mcState._currentframe == 8) { _global.objSnd.fPlaySounds("Sfx_Ball8", _global.objSnd.Sfx_Ball8Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallBack" + sBall].fSetState("Move6"); fSetState("PasLa"); } } }
Symbol 2513 MovieClip [__Packages.G8_objBallBack] Frame 0
class G8_objBallBack extends objState { var mcRef, sBall, nPtsMove0, nPtsMove1, nPtsMove2, nPtsMove3, nPtsMove4, nPtsMove5, nPtsMove6, nRefPtsX, nRefPtsY, fSetState, sState, nFrTotalAnim; function G8_objBallBack (P_mcRef, P_sBall) { super(mcRef); mcRef = P_mcRef; sBall = P_sBall; nPtsMove0 = 225; nPtsMove1 = 42; nPtsMove2 = 87; nPtsMove3 = 174; nPtsMove4 = 261; nPtsMove5 = 348; nPtsMove6 = 500; nRefPtsX = _global.mcLevelScreen["RefPts" + sBall]._x; nRefPtsY = _global.mcLevelScreen["RefPts" + sBall]._y; fSetState("PasLa"); } function fDoAction() { this[sState](); } function PasLa() { } function Move0() { if (mcRef.mcState._currentframe == 2) { _global.objSnd.fPlaySounds("Sfx_Ball10", _global.objSnd.Sfx_Ball10Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (sBall == "P1") { if (_global.C.objPlayerP2 != undefined) { _global.C.fAddPoint("P2", nPtsMove0); _global.C.fAddBonusPointFX(nPtsMove0, _global.C.objBallBackP2.nRefPtsX, _global.C.objBallBackP2.nRefPtsY); } } else { _global.C.fAddPoint("P1", nPtsMove0); _global.C.fAddBonusPointFX(nPtsMove0, _global.C.objBallBackP1.nRefPtsX, _global.C.objBallBackP1.nRefPtsY); } fSetState("PasLa"); } } function Move1() { if (mcRef.mcState._currentframe == 2) { _global.objSnd.fPlaySounds("Sfx_Ball9", _global.objSnd.Sfx_Ball9Max, 0); } if (mcRef.mcState._currentframe == 6) { _global.objSnd.fPlaySounds("Sfx_Ball7", _global.objSnd.Sfx_Ball7Max, 0); } if (mcRef.mcState._currentframe == 11) { _global.objSnd.fPlaySounds("Sfx_Ball3", _global.objSnd.Sfx_Ball3Max, 0); } if (mcRef.mcState._currentframe == 17) { _global.objSnd.fPlaySounds("Sfx_Ball14", _global.objSnd.Sfx_Ball14Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fAddPoint(sBall, nPtsMove1); _global.C.fAddBonusPointFX(nPtsMove1, nRefPtsX, nRefPtsY); fSetState("PasLa"); } } function Move2() { if (mcRef.mcState._currentframe == 16) { _global.objSnd.fPlaySounds("Sfx_Ball14", _global.objSnd.Sfx_Ball15Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fAddPoint(sBall, nPtsMove2); _global.C.fAddBonusPointFX(nPtsMove2, nRefPtsX, nRefPtsY); fSetState("PasLa"); } } function Move3() { if (mcRef.mcState._currentframe == 5) { _global.objSnd.fPlaySounds("Sfx_Ball2", _global.objSnd.Sfx_Ball2Max, 0); } if (mcRef.mcState._currentframe == 13) { _global.objSnd.fPlaySounds("Sfx_Ball14", _global.objSnd.Sfx_Ball14Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fAddPoint(sBall, nPtsMove3); _global.C.fAddBonusPointFX(nPtsMove3, nRefPtsX, nRefPtsY); fSetState("PasLa"); } } function Move4() { if (mcRef.mcState._currentframe == 16) { _global.objSnd.fPlaySounds("Sfx_Ball14", _global.objSnd.Sfx_Ball14Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fAddPoint(sBall, nPtsMove4); _global.C.fAddBonusPointFX(nPtsMove4, nRefPtsX, nRefPtsY); fSetState("PasLa"); } } function Move5() { if (mcRef.mcState._currentframe == 5) { _global.objSnd.fPlaySounds("Sfx_Ball14", _global.objSnd.Sfx_Ball14Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fAddPoint(sBall, nPtsMove5); _global.C.fAddBonusPointFX(nPtsMove5, nRefPtsX, nRefPtsY); fSetState("PasLa"); } } function Move6() { if (mcRef.mcState._currentframe == 3) { _global.objSnd.fPlaySounds("Sfx_Ball14", _global.objSnd.Sfx_Ball14Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fAddPoint(sBall, nPtsMove6); _global.C.fAddBonusPointFX(nPtsMove6, nRefPtsX, nRefPtsY); fSetState("PasLa"); } } }
Symbol 2514 MovieClip [__Packages.G8_objBonusPoint] Frame 0
class G8_objBonusPoint extends objState { var mcRef, nSpeed, nPoint, nStartY, fSetState, sState; function G8_objBonusPoint (P_mcRef, P_nPoint, P_nStartY) { super(mcRef); mcRef = P_mcRef; nSpeed = 1; nPoint = P_nPoint; nStartY = P_nStartY; fSetState("Appear"); } function fDoAction() { this[sState](); } function Appear() { fMove(); mcRef._xscale = (mcRef._yscale = mcRef._yscale + 10); if (mcRef._xscale >= 100) { fSetState("Move"); } } function Move() { fMove(); if (mcRef._y < (nStartY - 125)) { fSetState("Disappear"); } } function Disappear() { fMove(); mcRef._alpha = mcRef._alpha - 7; if (mcRef._alpha <= 0) { _global.C.fRemoveInstance(mcRef); _global.C.fRemoveActiveElement(mcRef._name); } } function fMove() { mcRef._y = mcRef._y - nSpeed; nSpeed = nSpeed + 0.1; if (nSpeed > 5) { nSpeed = 5; } } function fDoStateInit() { switch (sState) { case "Appear" : mcRef._xscale = (mcRef._yscale = 0); mcRef.sPoint = "+" + nPoint; _global.C.fAddPoint(nPoint); break; case "Move" : } } }
Symbol 2515 MovieClip [__Packages.G8_objMeter] Frame 0
class G8_objMeter extends objState { var mcRef, sPlayer, nCurDelay, nDelayMax, nSpeed, nSpeedDown, nPosY, nIncSpeed, nPosStep1, nPosStep2, nPosStep3, nPosStep4, nPosStep5, nPosStep6, nPosStep7, nCurStep, fSetState, sState; function G8_objMeter (P_mcRef, P_sPlayer) { super(mcRef); mcRef = P_mcRef; sPlayer = P_sPlayer; nCurDelay = 0; nDelayMax = 0; nSpeed = 0.2; nSpeedDown = 4; nPosY = 0; nIncSpeed = 0.1; nPosStep1 = 0; nPosStep2 = -69; nPosStep3 = -116; nPosStep4 = -148; nPosStep5 = -174; nPosStep6 = -193; nPosStep7 = -207; nCurStep = 1; fSetState("WaitLetter"); } function fDoAction() { this[sState](); } function WaitLetter() { } function WaitEnd() { if (((_global.C["objBallFront" + sPlayer].sState == "PasLa") and (_global.C["objBallBack" + sPlayer].sState == "PasLa")) and (_global.C["objPlayer" + sPlayer].sState == "WaitBall")) { ResetForNext(); fSetState("MoveDown"); } } function ResetForNext() { var _local3 = 1; while (_local3 <= 6) { _global.C[("objLetter" + _local3) + sPlayer].fSetState("Wait" + _global.C[("objLetter" + _local3) + sPlayer].sState); _local3++; } } function PrepareMove() { nCurDelay++; if (nCurDelay >= nDelayMax) { nCurDelay = 0; fSetState("Move"); } } function Move() { nPosY = nPosY - nSpeed; mcRef.objBar._y = nPosY; switch (nCurStep) { case 1 : if (nPosY <= nPosStep2) { nPosY = nPosStep2; mcRef.objBar._y = nPosY; if (_global.C["objLetter1" + sPlayer].sState == "Idle") { _global.C["objLetter1" + sPlayer].mcRef._xscale = _global.C["objLetter1" + sPlayer].nStartScale; _global.C["objLetter1" + sPlayer].mcRef._yscale = _global.C["objLetter1" + sPlayer].nStartScale; _global.objSnd.fPlaySounds("Sfx_LetterBad", _global.objSnd.Sfx_LetterBadMax, 0); _global.C["objLetter1" + sPlayer].fSetState("Failure"); _global.C["objPlayer" + sPlayer].fSetState("StartShoot"); fSetState("WaitEnd"); } else { nCurStep = 2; } } break; case 2 : if (nPosY <= nPosStep3) { nPosY = nPosStep3; mcRef.objBar._y = nPosY; if (_global.C["objLetter2" + sPlayer].sState == "Idle") { _global.C["objLetter2" + sPlayer].mcRef._xscale = _global.C["objLetter2" + sPlayer].nStartScale; _global.C["objLetter2" + sPlayer].mcRef._yscale = _global.C["objLetter2" + sPlayer].nStartScale; _global.objSnd.fPlaySounds("Sfx_LetterBad", _global.objSnd.Sfx_LetterBadMax, 0); _global.C["objLetter2" + sPlayer].fSetState("Failure"); _global.C["objPlayer" + sPlayer].fSetState("StartShoot"); fSetState("WaitEnd"); } else { nCurStep = 3; } } break; case 3 : if (nPosY <= nPosStep4) { nPosY = nPosStep4; mcRef.objBar._y = nPosY; if (_global.C["objLetter3" + sPlayer].sState == "Idle") { _global.C["objLetter3" + sPlayer].mcRef._xscale = _global.C["objLetter3" + sPlayer].nStartScale; _global.C["objLetter3" + sPlayer].mcRef._yscale = _global.C["objLetter3" + sPlayer].nStartScale; _global.objSnd.fPlaySounds("Sfx_LetterBad", _global.objSnd.Sfx_LetterBadMax, 0); _global.C["objLetter3" + sPlayer].fSetState("Failure"); _global.C["objPlayer" + sPlayer].fSetState("StartShoot"); fSetState("WaitEnd"); } else { nCurStep = 4; } } break; case 4 : if (nPosY <= nPosStep5) { nPosY = nPosStep5; mcRef.objBar._y = nPosY; if (_global.C["objLetter4" + sPlayer].sState == "Idle") { _global.C["objLetter4" + sPlayer].mcRef._xscale = _global.C["objLetter4" + sPlayer].nStartScale; _global.C["objLetter4" + sPlayer].mcRef._yscale = _global.C["objLetter4" + sPlayer].nStartScale; _global.objSnd.fPlaySounds("Sfx_LetterBad", _global.objSnd.Sfx_LetterBadMax, 0); _global.C["objLetter4" + sPlayer].fSetState("Failure"); _global.C["objPlayer" + sPlayer].fSetState("StartShoot"); fSetState("WaitEnd"); } else { nCurStep = 5; } } break; case 5 : if (nPosY <= nPosStep6) { nPosY = nPosStep6; mcRef.objBar._y = nPosY; if (_global.C["objLetter5" + sPlayer].sState == "Idle") { _global.C["objLetter5" + sPlayer].mcRef._xscale = _global.C["objLetter5" + sPlayer].nStartScale; _global.C["objLetter5" + sPlayer].mcRef._yscale = _global.C["objLetter5" + sPlayer].nStartScale; _global.objSnd.fPlaySounds("Sfx_LetterBad", _global.objSnd.Sfx_LetterBadMax, 0); _global.C["objLetter5" + sPlayer].fSetState("Failure"); _global.C["objPlayer" + sPlayer].fSetState("StartShoot"); fSetState("WaitEnd"); } else { nCurStep = 6; } } break; case 6 : if (nPosY <= nPosStep7) { nPosY = nPosStep7; mcRef.objBar._y = nPosY; if (_global.C["objLetter6" + sPlayer].sState == "Idle") { _global.C["objLetter6" + sPlayer].mcRef._xscale = _global.C["objLetter6" + sPlayer].nStartScale; _global.C["objLetter6" + sPlayer].mcRef._yscale = _global.C["objLetter6" + sPlayer].nStartScale; _global.objSnd.fPlaySounds("Sfx_LetterBad", _global.objSnd.Sfx_LetterBadMax, 0); _global.C["objLetter6" + sPlayer].fSetState("Failure"); _global.C["objPlayer" + sPlayer].fSetState("StartShoot"); } else { nCurStep = 7; } fSetState("WaitEnd"); } break; } } function MoveDown() { nPosY = nPosY + nSpeedDown; mcRef.objBar._y = nPosY; if (nPosY > nPosStep1) { nPosY = nPosStep1; mcRef.objBar._y = nPosY; nSpeed = nSpeed + nIncSpeed; fSetState("WaitLetter"); } } function ToNextStep() { _global.C[("objLetter" + nCurStep) + sPlayer].mcRef._xscale = _global.C[("objLetter" + nCurStep) + sPlayer].nStartScale; _global.C[("objLetter" + nCurStep) + sPlayer].mcRef._yscale = _global.C[("objLetter" + nCurStep) + sPlayer].nStartScale; nCurStep++; _global.C[("objLetter" + nCurStep) + sPlayer].mcRef._xscale = _global.C[("objLetter" + nCurStep) + sPlayer].nActiveScale; _global.C[("objLetter" + nCurStep) + sPlayer].mcRef._yscale = _global.C[("objLetter" + nCurStep) + sPlayer].nActiveScale; nPosY = this["nPosStep" + nCurStep]; mcRef.objBar._y = nPosY; } }
Symbol 2516 MovieClip [__Packages.G9_objPlug] Frame 0
class G9_objPlug extends objState { var mcRef, sPlayer, nIdent, fSetState, sState, nFrTotalAnim; function G9_objPlug (P_mcRef, P_sPlayer, P_nIdent) { super(mcRef); mcRef = P_mcRef; sPlayer = P_sPlayer; nIdent = P_nIdent; fSetState("PasLa"); } function fDoAction() { this[sState](); } function PasLa() { } function Idle() { } function ComeIn() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function GoAway() { if (mcRef.mcState._currentframe == 33) { _global.objSnd.fPlaySounds("Sfx_PlugGo", _global.objSnd.Sfx_PlugGoMax, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (nIdent == _global.C["objBoard" + sPlayer].nHoleBloc1) { _global.C["objBoard" + sPlayer].nHoleBloc1 = 0; } else if (nIdent == _global.C["objBoard" + sPlayer].nHoleBloc2) { _global.C["objBoard" + sPlayer].nHoleBloc2 = 0; } fSetState("PasLa"); } } }
Symbol 2517 MovieClip [__Packages.G9_objBoard] Frame 0
class G9_objBoard extends objState { var mcRef, nHoleBloc1, nHoleBloc2, nLastBloc1, nLastBloc2, sPlayer; function G9_objBoard (P_sPlayer) { super(mcRef); nHoleBloc1 = 0; nHoleBloc2 = 0; nLastBloc1 = 0; nLastBloc2 = 0; sPlayer = P_sPlayer; } function fDoAction() { Wait(); } function Wait() { if (nHoleBloc1 == 0) { BlocHole(); } } function BlocHole() { var _local3 = random(9) + 1; if (_local3 == nLastBloc1) { _local3++; if (_local3 >= 9) { _local3 = 1; } } _global.objSnd.fPlaySounds("Sfx_PlugCome", _global.objSnd.Sfx_PlugComeMax, 0); _global.C[("objPlug" + _local3) + sPlayer].fSetState("ComeIn"); nHoleBloc1 = _local3; nLastBloc1 = _local3; if (_global.C["objCursor" + sPlayer].nNbLineDone >= 5) { var _local4 = random(9) + 1; if ((_local4 == nLastBloc2) or (_local4 == _local3)) { _local4++; if (_local4 >= 9) { _local4 = 1; } } _global.objSnd.fPlaySounds("Sfx_PlugCome", _global.objSnd.Sfx_PlugComeMax, 0); _global.C[("objPlug" + _local4) + sPlayer].fSetState("ComeIn"); nHoleBloc2 = _local4; nLastBloc2 = _local4; } } function UnlockHole() { _global.C[("objPlug" + nHoleBloc1) + sPlayer].fSetState("GoAway"); if (nHoleBloc2 != 0) { _global.C[("objPlug" + nHoleBloc2) + sPlayer].fSetState("GoAway"); } } }
Symbol 2518 MovieClip [__Packages.G9_objPlayer] Frame 0
class G9_objPlayer extends objState { var mcRef, sPlayer, nNbIdleToShoot, nNbIdlePass, nNbBallMax, nNbBall, nNbBallIn, nFrPotato, mcRefBag, fSetState, sState, nFrTotalAnim, fPause; function G9_objPlayer (P_mcRef, P_sPlayer) { super(mcRef); mcRef = P_mcRef; sPlayer = P_sPlayer; nNbIdleToShoot = 2; nNbIdlePass = 0; nNbBallMax = 10; nNbBall = 10; nNbBallIn = 0; nFrPotato = 1; mcRefBag = undefined; _global.C.objHUD.fSetPotato(nNbBall, sPlayer); fSetState("Idle"); } function fDoAction() { this[sState](); } function Wait() { } function Idle() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { nNbIdlePass++; if (nNbIdlePass == nNbIdleToShoot) { nNbIdlePass = 0; fSetState("StartShoot"); } } } function StartShoot() { if (mcRef.mcState._currentframe == 63) { _global.objSnd.fPlaySounds("Sfx_LanceBall", _global.objSnd.Sfx_LanceBallMax, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objCursor" + sPlayer].fSetShoot(); fSetState("EndShoot"); } } function EndShoot() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Wait"); } } function EndWin() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.C.G_nGameScorePlayer1 != _global.C.G_nGameScorePlayer2) { _global.M.fManageEndLevel(); } else { _global.M.fEndTieGame(); } } } function EndLose() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (_global.M.G_sPlayMode == "P1") { _global.M.fManageEndLevel(); } else if (_global.C.G_nGameScorePlayer1 == _global.C.G_nGameScorePlayer2) { _global.M.fEndTieGame(); } else { fPause(); } } } function fSetNext() { nNbBall--; _global.C.objHUD.fSetPotato(nNbBall, sPlayer); fCalculFrPotato(); if (nNbBall == 0) { _global.C["objCursor" + sPlayer].fSetState("GoAway"); fSetState("Wait"); } else { fSetState("Idle"); } } function fCalculFrPotato() { nFrPotato = (nNbBallMax - nNbBall) + 1; } }
Symbol 2519 MovieClip [__Packages.G9_objBall] Frame 0
class G9_objBall extends objState { var mcRef, sPlayer, fSetState, sState, nFrTotalAnim; function G9_objBall (P_mcRef, P_sPlayer) { super(mcRef); mcRef = P_mcRef; sPlayer = P_sPlayer; fSetState("PasLa"); } function fDoAction() { this[sState](); } function PasLa() { } function ToHole1() { if (mcRef.mcState._currentframe == 18) { _global.objSnd.fPlaySounds("Sfx_Ball5", _global.objSnd.Sfx_Ball5Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallIn1" + sPlayer].fSetState("Idle"); _global.C["objPlayer" + sPlayer].nNbBallIn++; _global.C["objCursor" + sPlayer].fCloseShoot("bHole1Use"); _global.C["objPlayer" + sPlayer].fSetNext(); fSetState("PasLa"); } } function ToHole2() { if (mcRef.mcState._currentframe == 18) { _global.objSnd.fPlaySounds("Sfx_Ball5", _global.objSnd.Sfx_Ball5Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallIn2" + sPlayer].fSetState("Idle"); _global.C["objPlayer" + sPlayer].nNbBallIn++; _global.C["objCursor" + sPlayer].fCloseShoot("bHole2Use"); _global.C["objPlayer" + sPlayer].fSetNext(); fSetState("PasLa"); } } function ToHole3() { if (mcRef.mcState._currentframe == 18) { _global.objSnd.fPlaySounds("Sfx_Ball5", _global.objSnd.Sfx_Ball5Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallIn3" + sPlayer].fSetState("Idle"); _global.C["objPlayer" + sPlayer].nNbBallIn++; _global.C["objCursor" + sPlayer].fCloseShoot("bHole3Use"); _global.C["objPlayer" + sPlayer].fSetNext(); fSetState("PasLa"); } } function ToHole4() { if (mcRef.mcState._currentframe == 18) { _global.objSnd.fPlaySounds("Sfx_Ball5", _global.objSnd.Sfx_Ball5Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallIn4" + sPlayer].fSetState("Idle"); _global.C["objPlayer" + sPlayer].nNbBallIn++; _global.C["objCursor" + sPlayer].fCloseShoot("bHole4Use"); _global.C["objPlayer" + sPlayer].fSetNext(); fSetState("PasLa"); } } function ToHole5() { if (mcRef.mcState._currentframe == 18) { _global.objSnd.fPlaySounds("Sfx_Ball5", _global.objSnd.Sfx_Ball5Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallIn5" + sPlayer].fSetState("Idle"); _global.C["objPlayer" + sPlayer].nNbBallIn++; _global.C["objCursor" + sPlayer].fCloseShoot("bHole5Use"); _global.C["objPlayer" + sPlayer].fSetNext(); fSetState("PasLa"); } } function ToHole6() { if (mcRef.mcState._currentframe == 18) { _global.objSnd.fPlaySounds("Sfx_Ball5", _global.objSnd.Sfx_Ball5Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallIn6" + sPlayer].fSetState("Idle"); _global.C["objPlayer" + sPlayer].nNbBallIn++; _global.C["objCursor" + sPlayer].fCloseShoot("bHole6Use"); _global.C["objPlayer" + sPlayer].fSetNext(); fSetState("PasLa"); } } function ToHole7() { if (mcRef.mcState._currentframe == 18) { _global.objSnd.fPlaySounds("Sfx_Ball5", _global.objSnd.Sfx_Ball5Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallIn7" + sPlayer].fSetState("Idle"); _global.C["objPlayer" + sPlayer].nNbBallIn++; _global.C["objCursor" + sPlayer].fCloseShoot("bHole7Use"); _global.C["objPlayer" + sPlayer].fSetNext(); fSetState("PasLa"); } } function ToHole8() { if (mcRef.mcState._currentframe == 18) { _global.objSnd.fPlaySounds("Sfx_Ball5", _global.objSnd.Sfx_Ball5Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallIn8" + sPlayer].fSetState("Idle"); _global.C["objPlayer" + sPlayer].nNbBallIn++; _global.C["objCursor" + sPlayer].fCloseShoot("bHole8Use"); _global.C["objPlayer" + sPlayer].fSetNext(); fSetState("PasLa"); } } function ToHole9() { if (mcRef.mcState._currentframe == 18) { _global.objSnd.fPlaySounds("Sfx_Ball5", _global.objSnd.Sfx_Ball5Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objBallIn9" + sPlayer].fSetState("Idle"); _global.C["objPlayer" + sPlayer].nNbBallIn++; _global.C["objCursor" + sPlayer].fCloseShoot("bHole9Use"); _global.C["objPlayer" + sPlayer].fSetNext(); fSetState("PasLa"); } } function ToBad1() { if (mcRef.mcState._currentframe == 18) { _global.objSnd.fPlaySounds("Sfx_Ball4", _global.objSnd.Sfx_Ball4Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objPlayer" + sPlayer].fSetNext(); fSetState("PasLa"); } } function ToBad2() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objPlayer" + sPlayer].fSetNext(); fSetState("PasLa"); } } function ToBad3() { if (mcRef.mcState._currentframe == 21) { _global.objSnd.fPlaySounds("Sfx_Ball10", _global.objSnd.Sfx_Ball10Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objPlayer" + sPlayer].fSetNext(); fSetState("PasLa"); } } function ToBad4() { if (mcRef.mcState._currentframe == 18) { _global.objSnd.fPlaySounds("Sfx_Ball7", _global.objSnd.Sfx_Ball7Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objPlayer" + sPlayer].fSetNext(); fSetState("PasLa"); } } function ToBad5() { if (mcRef.mcState._currentframe == 14) { _global.objSnd.fPlaySounds("Sfx_Ball3", _global.objSnd.Sfx_Ball3Max, 0); } if (mcRef.mcState._currentframe == 27) { _global.objSnd.fPlaySounds("Sfx_Ball6", _global.objSnd.Sfx_Ball6Max, 0); } if (mcRef.mcState._currentframe == 38) { _global.objSnd.fPlaySounds("Sfx_Ball10", _global.objSnd.Sfx_Ball10Max, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objPlayer" + sPlayer].fSetNext(); fSetState("PasLa"); } } }
Symbol 2520 MovieClip [__Packages.G9_objCursor] Frame 0
class G9_objCursor extends objState { var mcRef, sPlayer, nRLimit, nLLimit, nULimit, nDLimit, nKeyV, nKeyH, nKeyVPress, nKeyHPress, nGravitH, nGravitV, nIncGravit, nPlayerSpdH, nPlayerSpdV, nIncPlayerSpd, nSpdH, nSpdV, nGravitSpdMod, nIncGravitSpdMod, nPlayerSpdMod, nIncPlayerSpdMod, nPosX, nPosY, nDistHoleX, nDistHoleY, nCol1X1, nCol1X2, nCol2X1, nCol2X2, nCol3X1, nCol3X2, nRow1Y1, nRow1Y2, nRow2Y1, nRow2Y2, nRow3Y1, nRow3Y2, bHole1Use, bHole2Use, bHole3Use, bHole4Use, bHole5Use, bHole6Use, bHole7Use, bHole8Use, bHole9Use, nPtsIn3, nPtsIn4, nPtsIn5, nRefPtsX, nRefPtsY, nNbLineDone, fSetState, sState, nFrTotalAnim; function G9_objCursor (P_mcRef, P_sPlayer, P_nKeyV, P_nKeyH) { super(mcRef); mcRef = P_mcRef; sPlayer = P_sPlayer; nRLimit = _global.mcLevelScreen["RdLimit" + sPlayer]._x; nLLimit = _global.mcLevelScreen["LuLimit" + sPlayer]._x; nULimit = _global.mcLevelScreen["LuLimit" + sPlayer]._y; nDLimit = _global.mcLevelScreen["RdLimit" + sPlayer]._y; nKeyV = P_nKeyV; nKeyH = P_nKeyH; nKeyVPress = false; nKeyHPress = false; nGravitH = 2; nGravitV = 2; nIncGravit = 0.1; nPlayerSpdH = 2; nPlayerSpdV = 2; nIncPlayerSpd = 0.1; nSpdH = 0; nSpdV = 0; nGravitSpdMod = 0.2; nIncGravitSpdMod = 0; nPlayerSpdMod = 0.4; nIncPlayerSpdMod = 0.1; nPosX = mcRef._x; nPosY = mcRef._y; nDistHoleX = 22; nDistHoleY = 20; nCol1X1 = _global.mcLevelScreen["Hole1" + sPlayer]._x - nDistHoleX; nCol1X2 = _global.mcLevelScreen["Hole1" + sPlayer]._x + nDistHoleX; nCol2X1 = _global.mcLevelScreen["Hole2" + sPlayer]._x - nDistHoleX; nCol2X2 = _global.mcLevelScreen["Hole2" + sPlayer]._x + nDistHoleX; nCol3X1 = _global.mcLevelScreen["Hole3" + sPlayer]._x - nDistHoleX; nCol3X2 = _global.mcLevelScreen["Hole3" + sPlayer]._x + nDistHoleX; nRow1Y1 = _global.mcLevelScreen["Hole1" + sPlayer]._y - nDistHoleY; nRow1Y2 = _global.mcLevelScreen["Hole1" + sPlayer]._y + nDistHoleY; nRow2Y1 = _global.mcLevelScreen["Hole4" + sPlayer]._y - nDistHoleY; nRow2Y2 = _global.mcLevelScreen["Hole4" + sPlayer]._y + nDistHoleY; nRow3Y1 = _global.mcLevelScreen["Hole7" + sPlayer]._y - nDistHoleY; nRow3Y2 = _global.mcLevelScreen["Hole7" + sPlayer]._y + nDistHoleY; bHole1Use = false; bHole2Use = false; bHole3Use = false; bHole4Use = false; bHole5Use = false; bHole6Use = false; bHole7Use = false; bHole8Use = false; bHole9Use = false; nPtsIn3 = 2500; nPtsIn4 = 1600; nPtsIn5 = 700; nRefPtsX = _global.mcLevelScreen["RefPts" + sPlayer]._x; nRefPtsY = _global.mcLevelScreen["RefPts" + sPlayer]._y; nNbLineDone = 0; fSetState("Move"); } function fDoAction() { this[sState](); } function Move() { if (nKeyHPress) { if (sPlayer == "P1") { nSpdH = nSpdH + nPlayerSpdMod; if (nSpdH > nPlayerSpdH) { nSpdH = nPlayerSpdH; } } else { nSpdH = nSpdH - nPlayerSpdMod; if (nSpdH < (nPlayerSpdH * -1)) { nSpdH = nPlayerSpdH * -1; } } } else if (sPlayer == "P1") { if (nSpdH > 0) { nSpdH = nSpdH - nGravitSpdMod; } else { nSpdH = nSpdH - (nGravitSpdMod / 2); } if (nSpdH < (nGravitH * -1)) { nSpdH = nGravitH * -1; } } else { if (nSpdH < 0) { nSpdH = nSpdH + nGravitSpdMod; } else { nSpdH = nSpdH + (nGravitSpdMod / 2); } if (nSpdH > nGravitH) { nSpdH = nGravitH; } } if ((nPosX + nSpdH) < nLLimit) { nSpdH = 0; nPosX = nLLimit; } else if ((nPosX + nSpdH) > nRLimit) { nSpdH = 0; nPosX = nRLimit; } else { nPosX = nPosX + nSpdH; } mcRef._x = nPosX; if (nKeyVPress) { nSpdV = nSpdV + nPlayerSpdMod; if (nSpdV > nPlayerSpdV) { nSpdV = nPlayerSpdV; } } else { if (nSpdV > 0) { nSpdV = nSpdV - nGravitSpdMod; } else { nSpdV = nSpdV - (nGravitSpdMod / 2); } if (nSpdV < (nGravitV * -1)) { nSpdV = nGravitV * -1; } } if ((nPosY + nSpdV) < nULimit) { nSpdV = 0; nPosY = nULimit; mcRef._y = nPosY; } else if ((nPosY + nSpdV) > nDLimit) { nSpdV = 0; nPosY = nDLimit; mcRef._y = nPosY; } else { nPosY = nPosY + nSpdV; } mcRef._y = nPosY; } function GoAway() { if (mcRef.mcState._currentframe == 2) { _global.objSnd.fPlaySounds("Sfx_CursorGo", _global.objSnd.Sfx_CursorGoMax, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fCheckEnd(); fSetState("PasLa"); } } function fSetShoot() { if ((nPosX >= nCol1X1) and (nPosX <= nCol1X2)) { if ((nPosY >= nRow1Y1) and (nPosY <= nRow1Y2)) { if (((bHole1Use == false) and (_global.C["objBoard" + sPlayer].nHoleBloc1 != 1)) and (_global.C["objBoard" + sPlayer].nHoleBloc2 != 1)) { _global.C["objBall" + sPlayer].fSetState("ToHole1"); } else { fSetShootOut(); } } else if ((nPosY >= nRow2Y1) and (nPosY <= nRow2Y2)) { if (((bHole4Use == false) and (_global.C["objBoard" + sPlayer].nHoleBloc1 != 4)) and (_global.C["objBoard" + sPlayer].nHoleBloc2 != 4)) { _global.C["objBall" + sPlayer].fSetState("ToHole4"); } else { fSetShootOut(); } } else if ((nPosY >= nRow3Y1) and (nPosY <= nRow3Y2)) { if (((bHole7Use == false) and (_global.C["objBoard" + sPlayer].nHoleBloc1 != 7)) and (_global.C["objBoard" + sPlayer].nHoleBloc2 != 7)) { _global.C["objBall" + sPlayer].fSetState("ToHole7"); } else { fSetShootOut(); } } else { fSetShootOut(); } } else if ((nPosX >= nCol2X1) and (nPosX <= nCol2X2)) { if ((nPosY >= nRow1Y1) and (nPosY <= nRow1Y2)) { if (((bHole2Use == false) and (_global.C["objBoard" + sPlayer].nHoleBloc1 != 2)) and (_global.C["objBoard" + sPlayer].nHoleBloc2 != 2)) { _global.C["objBall" + sPlayer].fSetState("ToHole2"); } else { fSetShootOut(); } } else if ((nPosY >= nRow2Y1) and (nPosY <= nRow2Y2)) { if (((bHole5Use == false) and (_global.C["objBoard" + sPlayer].nHoleBloc1 != 5)) and (_global.C["objBoard" + sPlayer].nHoleBloc2 != 5)) { _global.C["objBall" + sPlayer].fSetState("ToHole5"); } else { fSetShootOut(); } } else if ((nPosY >= nRow3Y1) and (nPosY <= nRow3Y2)) { if (((bHole8Use == false) and (_global.C["objBoard" + sPlayer].nHoleBloc1 != 8)) and (_global.C["objBoard" + sPlayer].nHoleBloc2 != 8)) { _global.C["objBall" + sPlayer].fSetState("ToHole8"); } else { fSetShootOut(); } } else { fSetShootOut(); } } else if ((nPosX >= nCol3X1) and (nPosX <= nCol3X2)) { if ((nPosY >= nRow1Y1) and (nPosY <= nRow1Y2)) { if (((bHole3Use == false) and (_global.C["objBoard" + sPlayer].nHoleBloc1 != 3)) and (_global.C["objBoard" + sPlayer].nHoleBloc2 != 3)) { _global.C["objBall" + sPlayer].fSetState("ToHole3"); } else { fSetShootOut(); } } else if ((nPosY >= nRow2Y1) and (nPosY <= nRow2Y2)) { if (((bHole6Use == false) and (_global.C["objBoard" + sPlayer].nHoleBloc1 != 6)) and (_global.C["objBoard" + sPlayer].nHoleBloc2 != 6)) { _global.C["objBall" + sPlayer].fSetState("ToHole6"); } else { fSetShootOut(); } } else if ((nPosY >= nRow3Y1) and (nPosY <= nRow3Y2)) { if (((bHole9Use == false) and (_global.C["objBoard" + sPlayer].nHoleBloc1 != 9)) and (_global.C["objBoard" + sPlayer].nHoleBloc2 != 9)) { _global.C["objBall" + sPlayer].fSetState("ToHole9"); } else { fSetShootOut(); } } else { fSetShootOut(); } } else { fSetShootOut(); } } function fCloseShoot(l_sHole) { this[l_sHole] = true; if (((((((((bHole1Use and bHole2Use) and bHole3Use) or ((bHole4Use and bHole5Use) and bHole6Use)) or ((bHole7Use and bHole8Use) and bHole9Use)) or ((bHole1Use and bHole4Use) and bHole7Use)) or ((bHole2Use and bHole5Use) and bHole8Use)) or ((bHole3Use and bHole6Use) and bHole9Use)) or ((bHole1Use and bHole5Use) and bHole9Use)) or ((bHole3Use and bHole5Use) and bHole7Use)) { fCompleteLine(); } } function fSetShootOut() { var _local3 = random(5) + 1; _global.C["objBall" + sPlayer].fSetState("ToBad" + _local3); } function fCompleteLine() { nNbLineDone++; var _local3 = 1; while (_local3 <= 9) { if (_global.C[("objBallIn" + _local3) + sPlayer].sState == "Idle") { _global.C[("objBallIn" + _local3) + sPlayer].fSetState("GoAway"); } _local3++; } if (_global.C["objPlayer" + sPlayer].nNbBallIn <= 5) { _global.C.fAddPoint(sPlayer, this["nPtsIn" + _global.C["objPlayer" + sPlayer].nNbBallIn]); _global.C.fAddBonusPointFX(this["nPtsIn" + _global.C["objPlayer" + sPlayer].nNbBallIn], nRefPtsX, nRefPtsY); } _global.C["objPlayer" + sPlayer].nNbBall = _global.C["objPlayer" + sPlayer].nNbBall + 3; _global.C.objHUD.fSetPotato(_global.C["objPlayer" + sPlayer].nNbBall, sPlayer); _global.C["objPlayer" + sPlayer].fCalculFrPotato(); _global.C["objPlayer" + sPlayer].mcRefBag.gotoAndStop(_global.C["objPlayer" + sPlayer].nFrPotato); _global.C["objPlayer" + sPlayer].nNbBallIn = 0; _global.C["objBoard" + sPlayer].UnlockHole(); nGravitH = nGravitH + nIncGravit; nGravitV = nGravitV + nIncGravit; nPlayerSpdH = nPlayerSpdH + nIncPlayerSpd; nPlayerSpdV = nPlayerSpdV + nIncPlayerSpd; nGravitSpdMod = nGravitSpdMod + nIncGravitSpdMod; nPlayerSpdMod = nPlayerSpdMod + nIncPlayerSpdMod; } function fCheckKeyPressed() { if (Key.getCode() == nKeyV) { nKeyVPress = true; } if (Key.getCode() == nKeyH) { nKeyHPress = true; } } function fCheckKeyUnPressed() { if (Key.getCode() == nKeyV) { nKeyVPress = false; } if (Key.getCode() == nKeyH) { nKeyHPress = false; } } }
Symbol 2521 MovieClip [__Packages.G9_objBallIn] Frame 0
class G9_objBallIn extends objState { var mcRef, sPlayer, nIdent, fSetState, sState, nFrTotalAnim; function G9_objBallIn (P_mcRef, P_sPlayer, P_nIdent) { super(mcRef); mcRef = P_mcRef; sPlayer = P_sPlayer; nIdent = P_nIdent; fSetState("PasLa"); } function fDoAction() { this[sState](); } function PasLa() { } function Idle() { } function GoAway() { if (mcRef.mcState._currentframe == 2) { _global.objSnd.fPlaySounds("Sfx_PotatoGo", _global.objSnd.Sfx_PotatoGoMax, 0); } if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C["objCursor" + sPlayer][("bHole" + nIdent) + "Use"] = false; fSetState("PasLa"); } } }
Symbol 2522 MovieClip [__Packages.G9_objBonusPoint] Frame 0
class G9_objBonusPoint extends objState { var mcRef, nSpeed, nPoint, nStartY, fSetState, sState; function G9_objBonusPoint (P_mcRef, P_nPoint, P_nStartY) { super(mcRef); mcRef = P_mcRef; nSpeed = 1; nPoint = P_nPoint; nStartY = P_nStartY; fSetState("Appear"); } function fDoAction() { this[sState](); } function Appear() { fMove(); mcRef._xscale = (mcRef._yscale = mcRef._yscale + 10); if (mcRef._xscale >= 100) { fSetState("Move"); } } function Move() { fMove(); if (mcRef._y < (nStartY - 125)) { fSetState("Disappear"); } } function Disappear() { fMove(); mcRef._alpha = mcRef._alpha - 7; if (mcRef._alpha <= 0) { _global.C.fRemoveInstance(mcRef); _global.C.fRemoveActiveElement(mcRef._name); } } function fMove() { mcRef._y = mcRef._y - nSpeed; nSpeed = nSpeed + 0.1; if (nSpeed > 5) { nSpeed = 5; } } function fDoStateInit() { switch (sState) { case "Appear" : mcRef._xscale = (mcRef._yscale = 0); mcRef.sPoint = "+" + nPoint; _global.C.fAddPoint(nPoint); break; case "Move" : } } }
Symbol 335 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown1", 100, 1); _global.objTrans.fSetTransition("PlayModeScreen", false); } on (rollOver) { _global.objSnd.fPlaySoundsOneT("sFx_btnOver1", 60, 1); }
Symbol 479 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 2
gotoAndStop (1);
Symbol 483 MovieClip Frame 40
stop();
Symbol 484 MovieClip Frame 30
stop();
Symbol 494 MovieClip Frame 40
stop();
Symbol 495 MovieClip Frame 30
stop();
Symbol 498 MovieClip Frame 1
stop();
Symbol 498 MovieClip Frame 2
fStopSound(); LockBtn.useHandCursor = false; _global.objSnd.fPlaySounds("sFx_Bubbles", 100, 1);
Symbol 510 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown1", 100, 1); _global.objTrans.fSetTransition("SelectionScreen", false); } on (rollOver) { _global.objSnd.fPlaySoundsOneT("sFx_btnOver1", 60, 1); }
Symbol 518 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown1", 100, 1); _parent.QuitConfirm.gotoAndStop(2); } on (rollOver) { _global.objSnd.fPlaySoundsOneT("sFx_btnOver1", 60, 1); }
Symbol 526 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown1", 100, 1); _global.HS.submitScore(_global.M.G_nScorePlayer1); nextFrame(); } on (rollOver) { _global.objSnd.fPlaySoundsOneT("sFx_btnOver1", 60, 1); }
Symbol 527 MovieClip Frame 1
stop();
Symbol 530 Button
on (press) { ControlScroll.scrollDown = true; } on (release, releaseOutside) { ControlScroll.scrollDown = false; }
Symbol 531 Button
on (press) { ControlScroll.scrollUp = true; } on (release, releaseOutside) { ControlScroll.scrollUp = false; }
Symbol 538 MovieClip Frame 1
sScorePlayer1 = _global.M.G_nScorePlayer1; sCharacter = _global.M.G_sCurrentCharacter; _global.HS.getScores();
Instance of Symbol 7 MovieClip "ControlScroll" in Symbol 538 MovieClip Frame 1
onClipEvent (load) { scrollUp = false; scrollDown = false; } onClipEvent (enterFrame) { if (scrollUp == true) { _parent.txt_highScore.scroll--; } else if (scrollDown == true) { _parent.txt_highScore.scroll++; } }
Symbol 541 Button
on (release) { _global.objSnd.fPlaySounds("sFx_Pop", 100, 1); _global.M.fQuit(); }
Symbol 542 Button
on (release) { _global.objSnd.fPlaySounds("sFx_Pop", 100, 1); _parent.gotoAndStop(1); }
Symbol 543 MovieClip Frame 6
stop();
Symbol 544 MovieClip Frame 1
stop();
Symbol 544 MovieClip Frame 2
LockBtn.useHandCursor = false;
Symbol 558 Button
on (release) { _global.M.G_sPlayMode = "P1"; _global.objSnd.fPlaySounds("sFx_btnDown1", 100, 1); _global.objTrans.fSetTransition("Character", false, this); } on (rollOver) { _global.objSnd.fPlaySoundsOneT("sFx_btnOver1b", 60, 1); }
Symbol 565 Button
on (release) { _global.M.G_sPlayMode = "P2"; _global.objSnd.fPlaySounds("sFx_btnDown1", 100, 1); _global.objTrans.fSetTransition("SelectionScreen", false); } on (rollOver) { _global.objSnd.fPlaySoundsOneT("sFx_btnOver1", 60, 1); }
Symbol 578 Button
on (release) { _global.M.G_sCurrentCharacter = "SpongeBob"; _global.objSnd.fPlaySounds("sFx_btnDown1", 120, 1); _global.objTrans.fSetTransition("SelectionScreen", false); } on (rollOver) { _global.objSnd.fPlaySoundsOneT("sFx_btnOver1", 80, 1); }
Symbol 582 Button
on (release) { _global.M.G_sCurrentCharacter = "Patrick"; _global.objSnd.fPlaySounds("sFx_btnDown1", 120, 1); _global.objTrans.fSetTransition("SelectionScreen", false); } on (rollOver) { _global.objSnd.fPlaySoundsOneT("sFx_btnOver1", 80, 1); }
Symbol 583 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 1
var infoScore = this._name.split("_"); pts = _global.M.fLoadHSSOMode(infoScore[0], infoScore[1]);
Symbol 645 MovieClip Frame 1
stop(); mcCharacter.gotoAndStop(_global.M.G_sCurrentCharacter);
Symbol 649 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown1", 120, 1); _global.objTrans.fSetTransition("HighScores", false); } on (rollOver) { _global.objSnd.fPlaySoundsOneT("sFx_btnOver1", 80, 1); }
Symbol 650 MovieClip Frame 1
if (gProxyObj.getIsLoggedIn()) { if (_global.M.G_nScorePlayer1 <= 0) { nextFrame(); } else { stop(); } } else { nextFrame(); }
Symbol 657 Button
on (release) { _global.objSnd.fPlaySounds("sFx_Pop", 100, 1); _global.M.fMenu(); } on (rollOver) { _global.objSnd.fPlaySoundsOneT("sFx_btnOver1", 80, 1); }
Symbol 692 MovieClip Frame 1
stop();
Symbol 721 MovieClip Frame 1
stop();
Symbol 800 MovieClip Frame 19
_global.objSnd.fPlaySounds("sFx_Eyes", 40, 1);
Symbol 800 MovieClip Frame 215
_global.objSnd.fPlaySounds("sFx_Eyes", 40, 1);
Symbol 800 MovieClip Frame 258
_global.objSnd.fPlaySounds("sFx_Eyes", 40, 1);
Symbol 800 MovieClip Frame 454
_global.objSnd.fPlaySounds("sFx_Eyes", 40, 1);
Symbol 800 MovieClip Frame 479
_global.objSnd.fPlaySounds("sFx_crySB", 100, 1);
Symbol 833 MovieClip Frame 2
_global.objSnd.fPlaySounds("sFx_Splash1", 100, 1);
Symbol 858 MovieClip Frame 6
_global.objSnd.fPlaySounds("sFx_Splash2", 200, 1);
Symbol 866 MovieClip Frame 6
_global.objSnd.fPlaySounds("sFx_Splash2", 200, 1);
Symbol 866 MovieClip Frame 8
_global.objSnd.fPlaySounds("sFx_happySB", 100, 1);
Symbol 871 MovieClip Frame 5
_global.objSnd.fPlaySounds("sFx_Eyes", 40, 1);
Symbol 898 MovieClip Frame 15
_global.objSnd.fPlaySounds("sFx_Eyes", 40, 1);
Symbol 898 MovieClip Frame 50
_global.objSnd.fPlaySounds("sFx_Eyes", 40, 1);
Symbol 898 MovieClip Frame 59
_global.objSnd.fPlaySounds("sFx_Eyes", 40, 1);
Symbol 898 MovieClip Frame 83
_global.objSnd.fPlaySounds("sFx_Eyes", 40, 1);
Symbol 898 MovieClip Frame 96
_global.objSnd.fPlaySounds("sFx_Scratch", 300, 1);
Symbol 898 MovieClip Frame 175
_global.objSnd.fPlaySounds("sFx_Eyes", 40, 1);
Symbol 898 MovieClip Frame 210
_global.objSnd.fPlaySounds("sFx_Eyes", 40, 1);
Symbol 898 MovieClip Frame 219
_global.objSnd.fPlaySounds("sFx_Eyes", 40, 1);
Symbol 898 MovieClip Frame 243
_global.objSnd.fPlaySounds("sFx_Eyes", 40, 1);
Symbol 898 MovieClip Frame 256
_global.objSnd.fPlaySounds("sFx_Scratch", 300, 1);
Symbol 911 MovieClip Frame 2
_global.objSnd.fPlaySounds("sFx_Splash1", 100, 1);
Symbol 920 MovieClip Frame 6
_global.objSnd.fPlaySounds("sFx_Splash2", 100, 1);
Symbol 933 MovieClip Frame 12
_global.objSnd.fPlaySounds("sFx_Splash2", 100, 1);
Symbol 933 MovieClip Frame 13
_global.objSnd.fPlaySounds("sFx_laughPat", 100, 1);
Symbol 940 MovieClip Frame 5
_global.objSnd.fPlaySounds("sFx_SadPat", 100, 1);
Symbol 962 MovieClip Frame 1
_global.objSnd.fPlaySounds("sFx_Out", 100, 1);
Symbol 962 MovieClip Frame 8
_global.objSnd.fPlaySounds("sFx_In", 100, 1);
Symbol 963 MovieClip Frame 7
_global.objSnd.fPlaySounds("sFx_endItem", 100, 1);
Symbol 970 MovieClip [mcBubble] Frame 1
_global.C.fAddBubble(this);
Symbol 970 MovieClip [mcBubble] Frame 2
stop();
Symbol 971 MovieClip Frame 1
_global.C.fRemoveInstance(this);
Symbol 996 MovieClip Frame 118
_global.objSnd.fPlaySounds("sFx_Boing", 50, 1);
Symbol 1025 MovieClip Frame 15
_parent.gotoAndStop("Idle");
Symbol 1026 MovieClip Frame 1
stop();
Symbol 1048 MovieClip Frame 2
_global.objSnd.fPlaySounds("sFx_Violin", 100, 1);
Symbol 1071 MovieClip Frame 3
Symbol 1071 MovieClip Frame 8
_global.objSnd.fPlaySounds("sFx_SadPat", 100, 1);
Symbol 1072 MovieClip Frame 6
_global.objSnd.fPlaySounds("sFx_GunBack", 140, 1);
Symbol 1116 MovieClip Frame 17
_global.objSnd.fPlaySounds("sFx_GunBack", 120, 1);
Symbol 1116 MovieClip Frame 24
_global.objSnd.fPlaySounds("sFx_SpinGun", 120, 1);
Symbol 1116 MovieClip Frame 64
_global.objSnd.fPlaySounds("sFx_GunBack", 140, 1);
Symbol 1124 MovieClip Frame 15
_parent.gotoAndStop("Idle");
Symbol 1125 MovieClip Frame 1
stop();
Symbol 1262 MovieClip Frame 6
_global.objSnd.fPlaySounds("sFx_In", 100, 1);
Symbol 1262 MovieClip Frame 12
_global.objSnd.fPlaySounds("sFx_YeeHaw", 140, 1);
Symbol 1262 MovieClip Frame 14
_global.objSnd.fPlaySounds("sFx_Bong", 120, 1);
Symbol 1263 MovieClip Frame 2
_global.objSnd.fPlaySounds("sFx_sadViolon", 100, 1);
Symbol 1263 MovieClip Frame 7
_global.objSnd.fPlaySounds("sFx_btnOver2", 60, 1);
Symbol 1264 MovieClip Frame 6
_global.objSnd.fPlaySounds("sFx_GunBack", 140, 1);
Symbol 1310 MovieClip Frame 1
_global.C.fRemoveInstance(this);
Symbol 1391 MovieClip Frame 2
_global.objSnd.fPlaySounds("sFx_ElectricShock", 140, 1);
Symbol 1391 MovieClip Frame 32
stop();
Symbol 1400 MovieClip Frame 9
_global.objSnd.fPlaySounds("sFx_Bong", 100, 1);
Symbol 1400 MovieClip Frame 10
_global.objSnd.fPlaySounds("sFx_laughPat", 100, 1);
Symbol 1402 MovieClip Frame 4
_global.objSnd.fPlaySounds("sFx_Boing", 100, 1);
Symbol 1403 MovieClip Frame 11
_global.objSnd.fPlaySounds("sFx_ElectricShock2", 120, 1);
Symbol 1429 MovieClip Frame 2
_global.objSnd.fPlaySounds("sFx_ElectricShock", 140, 1);
Symbol 1429 MovieClip Frame 35
stop();
Symbol 1431 MovieClip Frame 9
_global.objSnd.fPlaySounds("sFx_Bong", 100, 1);
Symbol 1431 MovieClip Frame 10
_global.objSnd.fPlaySounds("sFx_happySB", 100, 1);
Symbol 1432 MovieClip Frame 4
_global.objSnd.fPlaySounds("sFx_Boing", 100, 1);
Symbol 1433 MovieClip Frame 11
_global.objSnd.fPlaySounds("sFx_ElectricShock2", 120, 1);
Symbol 1473 MovieClip Frame 1
_global.C.fRemoveInstance(this);
Symbol 1481 MovieClip Frame 1
if (_parent._parent._parent._name != "mcCreature") { _global.C[_parent._parent._parent._name].fChoosePiece(1, this); } else { _global.C[_parent._parent._parent._parent._name].fChoosePiece(1, this); } stop();
Symbol 1489 MovieClip Frame 1
if (_parent._parent._parent._name != "mcCreature") { _global.C[_parent._parent._parent._name].fChoosePiece(1, this); } else { _global.C[_parent._parent._parent._parent._name].fChoosePiece(1, this); } stop();
Symbol 1494 MovieClip Frame 1
if (_parent._parent._parent._name != "mcCreature") { _global.C[_parent._parent._parent._name].fChoosePiece(1, this); } else { _global.C[_parent._parent._parent._parent._name].fChoosePiece(1, this); } stop();
Symbol 1510 MovieClip Frame 1
stop();
Symbol 1540 MovieClip Frame 12
_global.objSnd.fPlaySounds("sFx_Violin", 100, 1);
Symbol 1547 MovieClip Frame 2
_global.objSnd.fPlaySounds("sFx_Violin", 100, 1);
Symbol 1547 MovieClip Frame 8
_global.objSnd.fPlaySounds("sFx_laughPat", 100, 1);
Symbol 1548 MovieClip Frame 1
stop();
Symbol 1610 MovieClip Frame 8
_global.objSnd.fPlaySounds("sFx_sadViolon", 100, 1);
Symbol 1610 MovieClip Frame 34
_global.objSnd.fPlaySounds("sFx_unHappySB", 100, 1);
Symbol 1627 MovieClip Frame 11
_global.objSnd.fPlaySounds("sFx_Bong", 130, 1);
Symbol 1627 MovieClip Frame 31
_global.objSnd.fPlaySounds("sFx_GlowRing", 100, 1);
Symbol 1627 MovieClip Frame 35
_global.objSnd.fPlaySounds("sFx_happySB", 120, 1);
Symbol 1628 MovieClip Frame 1
stop();
Symbol 1635 MovieClip Frame 1
stop();
Instance of Symbol 1510 MovieClip in Symbol 1636 MovieClip Frame 1
onClipEvent (load) { _global.C.fActiveTarget(this, 3, "P1"); }
Instance of Symbol 1510 MovieClip in Symbol 1636 MovieClip Frame 1
onClipEvent (load) { _global.C.fActiveTarget(this, 1, "P1"); }
Instance of Symbol 1510 MovieClip in Symbol 1636 MovieClip Frame 1
onClipEvent (load) { _global.C.fActiveTarget(this, 3, "P1"); }
Instance of Symbol 1510 MovieClip in Symbol 1636 MovieClip Frame 1
onClipEvent (load) { _global.C.fActiveTarget(this, 2, "P1"); }
Instance of Symbol 1510 MovieClip in Symbol 1636 MovieClip Frame 1
onClipEvent (load) { _global.C.fActiveTarget(this, 1, "P1"); }
Instance of Symbol 1510 MovieClip in Symbol 1636 MovieClip Frame 1
onClipEvent (load) { _global.C.fActiveTarget(this, 2, "P1"); }
Instance of Symbol 1510 MovieClip in Symbol 1636 MovieClip Frame 1
onClipEvent (load) { _global.C.fActiveTarget(this, 3, "P2"); }
Instance of Symbol 1510 MovieClip in Symbol 1636 MovieClip Frame 1
onClipEvent (load) { _global.C.fActiveTarget(this, 1, "P2"); }
Instance of Symbol 1510 MovieClip in Symbol 1636 MovieClip Frame 1
onClipEvent (load) { _global.C.fActiveTarget(this, 3, "P2"); }
Instance of Symbol 1510 MovieClip in Symbol 1636 MovieClip Frame 1
onClipEvent (load) { _global.C.fActiveTarget(this, 2, "P2"); }
Instance of Symbol 1510 MovieClip in Symbol 1636 MovieClip Frame 1
onClipEvent (load) { _global.C.fActiveTarget(this, 2, "P2"); }
Instance of Symbol 1510 MovieClip in Symbol 1636 MovieClip Frame 1
onClipEvent (load) { _global.C.fActiveTarget(this, 1, "P2"); }
Instance of Symbol 1635 MovieClip "PowerUpP1" in Symbol 1636 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1635 MovieClip "PowerUpP2" in Symbol 1636 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1638 MovieClip Frame 4
_global.objSnd.fPlaySounds("sFx_Sand", 80, 1);
Symbol 1638 MovieClip Frame 29
_global.objSnd.fPlaySounds("sFx_Sand", 80, 1);
Symbol 1642 MovieClip Frame 1
_global.C.fRemoveInstance(this);
Symbol 1681 MovieClip Frame 8
_global.objSnd.fPlaySounds("sFx_clicBtn", 200, 1);
Symbol 1690 MovieClip Frame 1
_global.objSnd.fPlaySounds("sFx_YeahSB", 100, 1);
Symbol 1690 MovieClip Frame 12
_global.objSnd.fPlaySounds("sFx_Boing", 100, 1);
Symbol 1691 MovieClip Frame 1
_global.objSnd.fPlaySounds("sFx_unHappySB", 100, 1);
Symbol 1691 MovieClip Frame 14
_global.objSnd.fPlaySounds("sFx_Eyes", 40, 1);
Symbol 1692 MovieClip Frame 1
stop();
Symbol 1710 MovieClip Frame 7
_global.objSnd.fPlaySounds("sFx_clicBtn", 200, 1);
Symbol 1716 MovieClip Frame 5
_global.objSnd.fPlaySounds("sFx_laughPat", 100, 1);
Symbol 1717 MovieClip Frame 4
_global.objSnd.fPlaySounds("sFx_SadPat", 100, 1);
Symbol 1718 MovieClip Frame 1
stop();
Symbol 1731 MovieClip Frame 2
_global.objSnd.fPlaySounds("sFx_EelOut", 50, 1);
Symbol 1731 MovieClip Frame 61
Symbol 1734 MovieClip Frame 2
_global.objSnd.fPlaySounds("sFx_EelOut", 50, 1);
Symbol 1734 MovieClip Frame 60
Symbol 1737 MovieClip Frame 2
_global.objSnd.fPlaySounds("sFx_EelOut", 50, 1);
Symbol 1737 MovieClip Frame 62
Symbol 1740 MovieClip Frame 2
_global.objSnd.fPlaySounds("sFx_EelOut", 50, 1);
Symbol 1740 MovieClip Frame 60
Symbol 1745 MovieClip Frame 2
_global.objSnd.fPlaySounds("sFx_EelOut", 50, 1);
Symbol 1745 MovieClip Frame 17
_global.objSnd.fPlaySounds("sFx_NagFish", 100, 10);
Symbol 1745 MovieClip Frame 46
_global.objSnd.fStopSounds("sFx_NagFish");
Symbol 1746 MovieClip Frame 1
stop();
Symbol 1791 MovieClip Frame 1
_global.objSnd.fPlaySounds("sFx_HammerDown", 100, 1);
Symbol 1808 MovieClip Frame 1
_global.objSnd.fPlaySounds("sFx_HammerDown", 100, 1);
Symbol 1824 MovieClip [progressBarP1] Frame 1
#initclip 49 Object.registerClass("progressBarP1", G6_objProgressBar); #endinitclip stop();
Symbol 1831 MovieClip [progressBarP2] Frame 1
#initclip 48 Object.registerClass("progressBarP2", G6_objProgressBar); #endinitclip stop();
Symbol 1848 MovieClip Frame 1
stop();
Symbol 1866 MovieClip Frame 8
_global.objSnd.fPlaySounds("sFx_Gulp", 100, 1);
Symbol 1866 MovieClip Frame 16
_global.objSnd.fPlaySounds("sFx_Gonfle", 100, 1);
Symbol 1869 MovieClip Frame 1
stop();
Symbol 1896 MovieClip Frame 5
Symbol 1902 MovieClip Frame 1
_global.objSnd.fPlaySounds("sFx_Pickle1", 100, 1);
Symbol 1902 MovieClip Frame 6
_global.objSnd.fPlaySounds("sFx_Pickle2", 100, 1);
Symbol 1942 MovieClip Frame 4
_global.objSnd.fPlaySounds("sFx_sadViolon", 100, 1);
Symbol 1942 MovieClip Frame 7
_global.objSnd.fPlaySounds("sFx_NonoSB", 100, 1);
Symbol 1953 MovieClip Frame 9
_global.objSnd.fPlaySounds("sFx_YeahSB", 100, 1);
Symbol 1955 MovieClip Frame 1
stop();
Symbol 1962 MovieClip Frame 9
Symbol 1990 MovieClip Frame 5
_global.objSnd.fPlaySounds("sFx_PickleFlip", 100, 1);
Symbol 1990 MovieClip Frame 9
_global.objSnd.fPlaySounds("sFx_laughPat", 100, 1);
Symbol 1994 MovieClip Frame 6
_global.objSnd.fPlaySounds("sFx_SadPat", 100, 1);
Instance of Symbol 1824 MovieClip [progressBarP1] "P1" in Symbol 2013 MovieClip Frame 1
onClipEvent (load) { this.initMeter(); }
Instance of Symbol 1831 MovieClip [progressBarP2] "P2" in Symbol 2013 MovieClip Frame 1
onClipEvent (load) { this.initMeter(); }
Symbol 2015 MovieClip Frame 1
_global.C.fRemoveInstance(this);
Symbol 2038 MovieClip Frame 1
stop();
Symbol 2059 MovieClip Frame 1
stop();
Symbol 2118 MovieClip Frame 1
stop();
Symbol 2214 MovieClip Frame 1
stop();
Symbol 2216 MovieClip Frame 1
_global.C.fRemoveInstance(this);
Symbol 2361 MovieClip Frame 1
TxtLetter = _global.C[_parent._parent._name].sLetter;
Symbol 2375 MovieClip Frame 1
stop();
Symbol 2378 MovieClip Frame 1
_global.C.fRemoveInstance(this);
Symbol 2414 MovieClip Frame 1
var l_sName = _parent._parent._name; if (l_sName == "objPlayerP1P") { l_sName = "objPlayerP1"; } _global.C[l_sName].mcRefBag = this; if (_global.C[l_sName].nFrPotato == undefined) { stop(); } else { gotoAndStop(_global.C[l_sName].nFrPotato); }
Symbol 2430 MovieClip Frame 1
_global.C[_parent._parent._name].mcRefBag = this; if (_global.C[_parent._parent._name].nFrPotato == undefined) { stop(); } else { gotoAndStop(_global.C[_parent._parent._name].nFrPotato); }
Symbol 2470 MovieClip Frame 1
stop();
Symbol 2475 MovieClip Frame 1
_global.C.fRemoveInstance(this);

Library Items

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Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:124
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Symbol 130 GraphicUsed by:131
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Symbol 2476 MovieClip [__Packages.objState]
Symbol 2477 MovieClip [__Packages.objGameParam]
Symbol 2478 MovieClip [__Packages.objLoader]
Symbol 2479 MovieClip [__Packages.objTransition]
Symbol 2480 MovieClip [__Packages.mx.utils.Delegate]
Symbol 2481 MovieClip [__Packages.objBubble]
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Symbol 2483 MovieClip [__Packages.objPopup]
Symbol 2484 MovieClip [__Packages.objBtnSelect]
Symbol 2485 MovieClip [__Packages.G1_objSunday]
Symbol 2486 MovieClip [__Packages.objTimer]
Symbol 2487 MovieClip [__Packages.G1_objPlayer]
Symbol 2488 MovieClip [__Packages.G2_objPlayer]
Symbol 2489 MovieClip [__Packages.G2_objLevel]
Symbol 2490 MovieClip [__Packages.G2_objTarget]
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Symbol 2492 MovieClip [__Packages.G3_objLevel]
Symbol 2493 MovieClip [__Packages.G3_objTarget]
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Symbol 2495 MovieClip [__Packages.G4_objBonusPoint]
Symbol 2496 MovieClip [__Packages.G4_objPlayer]
Symbol 2497 MovieClip [__Packages.G4_objTarget]
Symbol 2498 MovieClip [__Packages.G5_objHole]
Symbol 2499 MovieClip [__Packages.G5_objLevel]
Symbol 2500 MovieClip [__Packages.G5_objBackPlayer]
Symbol 2501 MovieClip [__Packages.G5_objPlayer]
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Symbol 2503 MovieClip [__Packages.G6_objPlayer]
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Symbol 2505 MovieClip [__Packages.G7_objBall]
Symbol 2506 MovieClip [__Packages.G7_objBell]
Symbol 2507 MovieClip [__Packages.G7_objPlayer]
Symbol 2508 MovieClip [__Packages.G7_objTongue]
Symbol 2509 MovieClip [__Packages.G7_objBonusPoint]
Symbol 2510 MovieClip [__Packages.G8_objLetter]
Symbol 2511 MovieClip [__Packages.G8_objPlayer]
Symbol 2512 MovieClip [__Packages.G8_objBallFront]
Symbol 2513 MovieClip [__Packages.G8_objBallBack]
Symbol 2514 MovieClip [__Packages.G8_objBonusPoint]
Symbol 2515 MovieClip [__Packages.G8_objMeter]
Symbol 2516 MovieClip [__Packages.G9_objPlug]
Symbol 2517 MovieClip [__Packages.G9_objBoard]
Symbol 2518 MovieClip [__Packages.G9_objPlayer]
Symbol 2519 MovieClip [__Packages.G9_objBall]
Symbol 2520 MovieClip [__Packages.G9_objCursor]
Symbol 2521 MovieClip [__Packages.G9_objBallIn]
Symbol 2522 MovieClip [__Packages.G9_objBonusPoint]
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Symbol 368 GraphicUsed by:479
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Symbol 370 Sound [sMu_Game1]Used by:479
Symbol 371 Sound [sMu_Game2]Used by:479
Symbol 372 Sound [sMu_Game3]Used by:479
Symbol 373 Sound [Sfx_CursorGo]Used by:479
Symbol 374 Sound [Sfx_PotatoGo]Used by:479
Symbol 375 Sound [Sfx_PlugGo]Used by:479
Symbol 376 Sound [Sfx_PlugCome]Used by:479
Symbol 377 Sound [Sfx_Ball16]Used by:479
Symbol 378 Sound [Sfx_Ball15]Used by:479
Symbol 379 Sound [Sfx_Ball14]Used by:479
Symbol 380 Sound [Sfx_Ball13]Used by:479
Symbol 381 Sound [Sfx_Ball11]Used by:479
Symbol 382 Sound [Sfx_Ball10]Used by:479
Symbol 383 Sound [Sfx_Ball9]Used by:479
Symbol 384 Sound [Sfx_Ball8]Used by:479
Symbol 385 Sound [Sfx_Ball7]Used by:479
Symbol 386 Sound [Sfx_Ball6]Used by:479
Symbol 387 Sound [Sfx_Ball5]Used by:479
Symbol 388 Sound [Sfx_Ball4]Used by:479
Symbol 389 Sound [Sfx_Ball3]Used by:479
Symbol 390 Sound [Sfx_Ball2]Used by:479
Symbol 391 Sound [Sfx_Ball1]Used by:479
Symbol 392 Sound [Sfx_LanceBall]Used by:479
Symbol 393 Sound [Sfx_LetterGo]Used by:479
Symbol 394 Sound [Sfx_LetterBad]Used by:479
Symbol 395 Sound [Sfx_LetterOk]Used by:479
Symbol 396 Sound [Sfx_LetterCome6]Used by:479
Symbol 397 Sound [Sfx_LetterCome5]Used by:479
Symbol 398 Sound [Sfx_LetterCome4]Used by:479
Symbol 399 Sound [Sfx_LetterCome3]Used by:479
Symbol 400 Sound [Sfx_LetterCome2]Used by:479
Symbol 401 Sound [Sfx_LetterCome1]Used by:479
Symbol 402 Sound [Sfx_Dribble]Used by:479
Symbol 403 Sound [Sfx_LoopMace6P2]Used by:479
Symbol 404 Sound [Sfx_LoopMace6P1]Used by:479
Symbol 405 Sound [Sfx_LoopMace5P2]Used by:479
Symbol 406 Sound [Sfx_LoopMace5P1]Used by:479
Symbol 407 Sound [Sfx_LoopMace4P2]Used by:479
Symbol 408 Sound [Sfx_LoopMace4P1]Used by:479
Symbol 409 Sound [Sfx_LoopMace3P2]Used by:479
Symbol 410 Sound [Sfx_LoopMace3P1]Used by:479
Symbol 411 Sound [Sfx_LoopMace2P2]Used by:479
Symbol 412 Sound [Sfx_LoopMace2P1]Used by:479
Symbol 413 Sound [Sfx_LoopMace1P2]Used by:479
Symbol 414 Sound [Sfx_LoopMace1P1]Used by:479
Symbol 415 Sound [Sfx_Stunned]Used by:479
Symbol 416 Sound [Sfx_MaceUp]Used by:479
Symbol 417 Sound [Sfx_SwingMace]Used by:479
Symbol 418 Sound [Sfx_Bell]Used by:479
Symbol 419 Sound [sFx_btnOver1]Used by:479
Symbol 420 Sound [sFx_btnDown1]Used by:479
Symbol 421 Sound [sFx_Bubbles]Used by:479
Symbol 422 Sound [sFx_btnOver2]Used by:479
Symbol 423 Sound [sFx_Gary1]Used by:479
Symbol 424 Sound [sFx_Gary2]Used by:479
Symbol 425 Sound [sFx_Eyes]Used by:479
Symbol 426 Sound [sFx_crySB]Used by:479
Symbol 427 Sound [sFx_Splash1]Used by:479
Symbol 428 Sound [sFx_Splash2]Used by:479
Symbol 429 Sound [sFx_Scratch]Used by:479
Symbol 430 Sound [sFx_In]Used by:479
Symbol 431 Sound [sFx_Out]Used by:479
Symbol 432 Sound [sFx_GoodKey]Used by:479
Symbol 433 Sound [sFx_BadKey]Used by:479
Symbol 434 Sound [sFx_endItem]Used by:479
Symbol 435 Sound [sFx_SpinGun]Used by:479
Symbol 436 Sound [sFx_GunBack]Used by:479
Symbol 437 Sound [sFx_laughPat]Used by:479
Symbol 438 Sound [sFx_AddTime]Used by:479
Symbol 439 Sound [sFx_LoseTime]Used by:479
Symbol 440 Sound [sFx_Hit]Used by:479
Symbol 441 Sound [sFx_GunShoot]Used by:479
Symbol 442 Sound [sFx_ElecMotor]Used by:479
Symbol 443 Sound [sFx_ElectricShock]Used by:479
Symbol 444 Sound [sFx_ElectricShock2]Used by:479
Symbol 445 Sound [sFx_GoodCatch]Used by:479
Symbol 446 Sound [sFx_BadCatch]Used by:479
Symbol 447 Sound [sFx_Pop]Used by:479
Symbol 448 Sound [sFx_Duv]Used by:479
Symbol 449 Sound [sFx_SadPat]Used by:479
Symbol 450 Sound [sFx_YeeHaw]Used by:479
Symbol 451 Sound [sFx_happySB]Used by:479
Symbol 452 Sound [sFx_Bong]Used by:479
Symbol 453 Sound [sFx_sadViolon]Used by:479
Symbol 454 Sound [sFx_Violin]Used by:479
Symbol 455 Sound [sFx_Boing]Used by:479
Symbol 456 Sound [sFx_ThrowRing]Used by:479
Symbol 457 Sound [sFx_Sand]Used by:479
Symbol 458 Sound [sFx_Pts]Used by:479
Symbol 459 Sound [sFx_GlowRing]Used by:479
Symbol 460 Sound [sFx_unHappySB]Used by:479
Symbol 461 Sound [sFx_EelOut]Used by:479
Symbol 462 Sound [sFx_EelIn]Used by:479
Symbol 463 Sound [sFx_NagFish]Used by:479
Symbol 464 Sound [sFx_HammerDown]Used by:479
Symbol 465 Sound [sFx_HammerUp]Used by:479
Symbol 466 Sound [sFx_HammerPunch]Used by:479
Symbol 467 Sound [sFx_clicBtn]Used by:479
Symbol 468 Sound [sFx_YeahSB]Used by:479
Symbol 469 Sound [sFx_PickleFlip]Used by:479
Symbol 470 Sound [sFx_Pickle1]Used by:479
Symbol 471 Sound [sFx_Pickle2]Used by:479
Symbol 472 Sound [sFx_PickleThrow]Used by:479
Symbol 473 Sound [sFx_PickleLost]Used by:479
Symbol 474 Sound [sFx_Gulp]Used by:479
Symbol 475 Sound [sFx_Gonfle]Used by:479
Symbol 476 Sound [sFx_FishFly]Used by:479
Symbol 477 Sound [sFx_NonoSB]Used by:479
Symbol 478 Sound [sFx_btnOver1b]Used by:479
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Symbol 2369 MovieClipUses:2368Used by:2370 2371 2374
Symbol 2370 MovieClipUses:2361 2369Used by:2375
Symbol 2371 MovieClipUses:2361 2369Used by:2375
Symbol 2372 MovieClipUses:2361Used by:2375
Symbol 2373 MovieClipUses:2365 2361Used by:2375
Symbol 2374 MovieClipUses:2361 2369Used by:2375
Symbol 2375 MovieClipUses:2362 2363 2366 2367 2370 2371 2372 2373 2374Used by:2377
Symbol 2376 MovieClipUsed by:2377 2474
Symbol 2377 MovieClipUses:2218 2221 2224 2237 2240 2242 2243 2244 2247 2248 2256 2286 2349 2358 2359 2375 2376 316Used by:Timeline
Symbol 2378 MovieClipUses:965 967 970 1641Used by:Timeline
Symbol 2379 BitmapUsed by:2380
Symbol 2380 GraphicUses:2379Used by:2474
Symbol 2381 GraphicUsed by:2382
Symbol 2382 MovieClipUses:2381Used by:2387 2396 2401
Symbol 2383 GraphicUsed by:2384
Symbol 2384 MovieClipUses:2383Used by:2387 2396 2401
Symbol 2385 GraphicUsed by:2386
Symbol 2386 MovieClipUses:2385Used by:2387 2396 2401
Symbol 2387 MovieClipUses:2382 2384 2386Used by:2402
Symbol 2388 GraphicUsed by:2389
Symbol 2389 MovieClipUses:2388Used by:2396 2401
Symbol 2390 GraphicUsed by:2391
Symbol 2391 MovieClipUses:2390Used by:2396 2401
Symbol 2392 GraphicUsed by:2393
Symbol 2393 MovieClipUses:2392Used by:2396
Symbol 2394 GraphicUsed by:2395
Symbol 2395 MovieClipUses:2394Used by:2396 2401
Symbol 2396 MovieClipUses:2389 2391 2384 2386 2393 2395 2382Used by:2402
Symbol 2397 GraphicUsed by:2398
Symbol 2398 MovieClipUses:2397Used by:2401
Symbol 2399 GraphicUsed by:2401
Symbol 2400 GraphicUsed by:2401
Symbol 2401 MovieClipUses:2382 2384 2386 2395 2398 2391 2399 2389 2400Used by:2402
Symbol 2402 MovieClipUses:2387 2396 2401Used by:2474
Symbol 2403 MovieClipUses:720Used by:2404 2405 2416 2433 2440 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467
Symbol 2404 MovieClipUses:2403Used by:2406
Symbol 2405 MovieClipUses:2403 2097Used by:2406
Symbol 2406 MovieClipUses:2404 2405Used by:2474
Symbol 2407 GraphicUsed by:2414
Symbol 2408 GraphicUsed by:2409
Symbol 2409 MovieClipUses:2408Used by:2414 2430
Symbol 2410 GraphicUsed by:2411
Symbol 2411 MovieClipUses:2410Used by:2414 2430
Symbol 2412 GraphicUsed by:2413
Symbol 2413 MovieClipUses:2412Used by:2414
Symbol 2414 MovieClipUses:2407 2409 2411 720 2413Used by:2416 2418 2419 2420 2423 2426
Symbol 2415 MovieClipUses:720Used by:2416 2418
Symbol 2416 MovieClipUses:981 876 893 890 875 891 929 1057 1059 1061 2414 2415 1514 2403 894 895 934Used by:2427
Symbol 2417 MovieClipUses:893 890 875 891 929 894 895 934Used by:2418 2419 2420 2423 2426
Symbol 2418 MovieClipUses:981 876 1963 1057 1059 1061 2414 2415 893 890 875 891 929 894 895 934 2417 1521 1524 1516 1527Used by:2427
Symbol 2419 MovieClipUses:981 876 2417 1531 2414 1521 1059 1061 893 890 875 891 1057Used by:2427
Symbol 2420 MovieClipUses:893 981 876 890 875 891 2417 1057 1059 2414 1061Used by:2427
Symbol 2421 GraphicUsed by:2422
Symbol 2422 MovieClipUses:2421Used by:2423
Symbol 2423 MovieClipUses:893 981 876 890 875 891 1055 2417 1057 1059 1061 2414 1065 2084 2422 894Used by:2427
Symbol 2424 GraphicUsed by:2425
Symbol 2425 MovieClipUses:2424Used by:2426
Symbol 2426 MovieClipUses:981 876 2417 1057 1059 1061 2414 893 890 875 891 1524 1527 1521 1516 1984 1065 888 2425 894 1989 1531Used by:2427
Symbol 2427 MovieClipUses:2416 2418 2419 2420 2423 2426Used by:2474
Symbol 2428 GraphicUsed by:2429
Symbol 2429 MovieClipUses:2428Used by:2430
Symbol 2430 MovieClipUses:2409 2411 720 2429Used by:2433 2440 2443 2444 2445 2450 2452
Symbol 2431 GraphicUsed by:2432
Symbol 2432 MovieClipUses:2431Used by:2433 2440
Symbol 2433 MovieClipUses:1074 1080 793 769 1076 1078 765 1084 1082 2430 2403 2432 1873 1877 1879 1881 1883 1885 1887 1889 1891 1893 1895Used by:2453
Symbol 2434 GraphicUsed by:2435
Symbol 2435 MovieClipUses:2434Used by:2440 2443
Symbol 2436 GraphicUsed by:2437
Symbol 2437 MovieClipUses:2436Used by:2440
Symbol 2438 GraphicUsed by:2439
Symbol 2439 MovieClipUses:2438Used by:2440
Symbol 2440 MovieClipUses:1074 1080 793 769 1076 1078 765 1084 1082 2430 2403 2432 1873 2435 2437 2439Used by:2453
Symbol 2441 GraphicUsed by:2442
Symbol 2442 MovieClipUses:2441Used by:2443
Symbol 2443 MovieClipUses:1074 1080 793 769 1076 1078 765 1084 1082 2430 2442 2435 1873Used by:2453
Symbol 2444 MovieClipUses:1074 1080 793 769 1076 1078 765 1084 1082 2430 1086 1091Used by:2453
Symbol 2445 MovieClipUses:2430Used by:2450 2452
Symbol 2446 GraphicUsed by:2447
Symbol 2447 MovieClipUses:2446 1927 746 748 1929 778 780 782 732 769 759 795 765 1086 1091Used by:2450
Symbol 2448 GraphicUsed by:2449
Symbol 2449 MovieClipUses:2448Used by:2450 2452
Symbol 2450 MovieClipUses:1080 793 769 1076 1078 1074 765 1084 1082 2430 1086 1091 1922 2445 2447 2449 1936 754 757 791 780 786 759 1938 799 744 746 748 737 750 797 1225 778 782 1221Used by:2453
Symbol 2451 GraphicUsed by:2452
Symbol 2452 MovieClipUses:1080 793 769 1076 1078 1074 765 1084 1082 2430 1086 1091 1922 2445 1944 1891 2451 1927 746 748 1947 1879 778 780 782 732 2449 759 868 1877 737 797 1934 1936 754 757 791 786 1217 799 744 750 755 1213 763Used by:2453
Symbol 2453 MovieClipUses:2433 2440 2443 2444 2450 2452Used by:2474
Symbol 2454 MovieClipUses:2403Used by:2468
Symbol 2455 MovieClipUses:2403Used by:2468
Symbol 2456 MovieClipUses:2403Used by:2468
Symbol 2457 MovieClipUses:2403Used by:2468
Symbol 2458 MovieClipUses:2403Used by:2468
Symbol 2459 MovieClipUses:2403Used by:2468
Symbol 2460 MovieClipUses:2403Used by:2468
Symbol 2461 MovieClipUses:2403Used by:2468
Symbol 2462 MovieClipUses:2403Used by:2468
Symbol 2463 MovieClipUses:2403 2192 2196 2201 2203Used by:2468
Symbol 2464 MovieClipUses:2403Used by:2468
Symbol 2465 MovieClipUses:2403 2192 2196 2201 2203Used by:2468
Symbol 2466 MovieClipUses:2403 2192 2196 2201 2203Used by:2468
Symbol 2467 MovieClipUses:2403 2192 2196 2201 2203Used by:2468
Symbol 2468 MovieClipUses:2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467Used by:2474
Symbol 2469 GraphicUsed by:2470 2472
Symbol 2470 MovieClipUses:2469 2192 2196 2201 2203Used by:2471
Symbol 2471 MovieClipUses:2470Used by:2473
Symbol 2472 MovieClipUses:2469 2192 2196 2201 2203Used by:2473
Symbol 2473 MovieClipUses:2471 2472Used by:2474
Symbol 2474 MovieClipUses:2380 2402 2376 2406 2427 2453 2468 2473 316Used by:Timeline
Symbol 2475 MovieClipUses:965 967 970 1641Used by:Timeline

Instance Names

"HighScore"Frame 1Symbol 7 MovieClip
"mcLoadingScreen"Frame 2Symbol 306 MovieClip
"mcTitleScreen"Frame 3Symbol 367 MovieClip
"mcContSound"Frame 3Symbol 479 MovieClip
"mcTransition"Frame 3Symbol 498 MovieClip
"ScrSubmit"Frame 4Symbol 538 MovieClip
"QuitConfirm"Frame 4Symbol 544 MovieClip
"mcPlayModeScreen"Frame 5Symbol 583 MovieClip
"mcContGame"Frame 6Symbol 585 MovieClip
"mcSelectionScreen"Frame 6Symbol 646 MovieClip
"objPopup"Frame 6Symbol 298 MovieClip
"objHUD"Frame 6Symbol 721 MovieClip
"objPopup"Frame 6Symbol 298 MovieClip
"mcContGame"Frame 8Symbol 585 MovieClip
"mcLevelScreen"Frame 8Symbol 964 MovieClip
"mcContGame"Frame 9Symbol 585 MovieClip
"mcLevelScreen"Frame 9Symbol 1269 MovieClip
"mcContGame"Frame 10Symbol 585 MovieClip
"mcLevelScreen"Frame 10Symbol 1434 MovieClip
"mcContGame"Frame 12Symbol 585 MovieClip
"mcLevelScreen"Frame 12Symbol 1636 MovieClip
"mcContGame"Frame 13Symbol 585 MovieClip
"mcLevelScreen"Frame 13Symbol 1814 MovieClip
"mcContGame"Frame 14Symbol 585 MovieClip
"mcLevelScreen"Frame 14Symbol 2013 MovieClip
"mcContGame"Frame 16Symbol 585 MovieClip
"mcLevelScreen"Frame 16Symbol 2215 MovieClip
"mcContGame"Frame 17Symbol 585 MovieClip
"mcLevelScreen"Frame 17Symbol 2377 MovieClip
"mcContGame"Frame 18Symbol 585 MovieClip
"mcLevelScreen"Frame 18Symbol 2474 MovieClip
"left"Symbol 80 MovieClip Frame 1Symbol 77 MovieClip
"right"Symbol 81 MovieClip Frame 1Symbol 77 MovieClip
"btnResume"Symbol 91 MovieClip Frame 1Symbol 37 Button
"btnReturn"Symbol 91 MovieClip Frame 1Symbol 43 Button
"btnQuit"Symbol 91 MovieClip Frame 1Symbol 48 Button
"btnHelp"Symbol 91 MovieClip Frame 1Symbol 54 Button
"mcHighScoreP1"Symbol 91 MovieClip Frame 1Symbol 80 MovieClip
"mcHighScoreP2"Symbol 91 MovieClip Frame 1Symbol 81 MovieClip
"btnYes"Symbol 91 MovieClip Frame 3Symbol 87 Button
"btnNo"Symbol 91 MovieClip Frame 3Symbol 90 Button
"btnResume"Symbol 193 MovieClip Frame 1Symbol 93 Button
"btnResume"Symbol 193 MovieClip Frame 4Symbol 93 Button
"btnResume"Symbol 193 MovieClip Frame 7Symbol 93 Button
"btnResume"Symbol 193 MovieClip Frame 11Symbol 93 Button
"btnResume"Symbol 193 MovieClip Frame 14Symbol 93 Button
"mcState"Symbol 193 MovieClip Frame 14Symbol 145 MovieClip
"mcState"Symbol 193 MovieClip Frame 15Symbol 145 MovieClip
"btnResume"Symbol 193 MovieClip Frame 17Symbol 93 Button
"btnResume"Symbol 193 MovieClip Frame 20Symbol 93 Button
"btnResume"Symbol 193 MovieClip Frame 23Symbol 93 Button
"btnResume"Symbol 193 MovieClip Frame 27Symbol 93 Button
"btnResume"Symbol 221 MovieClip Frame 1Symbol 219 Button
"puff"Symbol 221 MovieClip Frame 2Symbol 105 MovieClip
"btnResume"Symbol 221 MovieClip Frame 2Symbol 220 Button
"btnResume"Symbol 221 MovieClip Frame 4Symbol 219 Button
"puff"Symbol 221 MovieClip Frame 5Symbol 105 MovieClip
"btnResume"Symbol 221 MovieClip Frame 5Symbol 220 Button
"btnResume"Symbol 221 MovieClip Frame 7Symbol 219 Button
"puff"Symbol 221 MovieClip Frame 9Symbol 105 MovieClip
"btnResume"Symbol 221 MovieClip Frame 9Symbol 220 Button
"btnResume"Symbol 221 MovieClip Frame 11Symbol 219 Button
"puff"Symbol 221 MovieClip Frame 12Symbol 105 MovieClip
"btnResume"Symbol 221 MovieClip Frame 12Symbol 220 Button
"btnResume"Symbol 221 MovieClip Frame 14Symbol 219 Button
"mcState"Symbol 221 MovieClip Frame 14Symbol 145 MovieClip
"puff"Symbol 221 MovieClip Frame 15Symbol 105 MovieClip
"btnResume"Symbol 221 MovieClip Frame 15Symbol 220 Button
"mcState"Symbol 221 MovieClip Frame 15Symbol 145 MovieClip
"btnResume"Symbol 221 MovieClip Frame 17Symbol 219 Button
"puff"Symbol 221 MovieClip Frame 18Symbol 105 MovieClip
"btnResume"Symbol 221 MovieClip Frame 18Symbol 220 Button
"btnResume"Symbol 221 MovieClip Frame 20Symbol 219 Button
"puff"Symbol 221 MovieClip Frame 21Symbol 105 MovieClip
"btnResume"Symbol 221 MovieClip Frame 21Symbol 220 Button
"btnResume"Symbol 221 MovieClip Frame 23Symbol 219 Button
"puff"Symbol 221 MovieClip Frame 25Symbol 105 MovieClip
"btnResume"Symbol 221 MovieClip Frame 25Symbol 220 Button
"btnResume"Symbol 221 MovieClip Frame 27Symbol 219 Button
"puff"Symbol 221 MovieClip Frame 28Symbol 105 MovieClip
"btnResume"Symbol 221 MovieClip Frame 28Symbol 220 Button
"mcPrize"Symbol 286 MovieClip Frame 1Symbol 283 MovieClip
"mcPrize"Symbol 286 MovieClip Frame 3Symbol 283 MovieClip
"mcBoard"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"mcBoard"Symbol 288 MovieClip Frame 1Symbol 26 MovieClip
"mcBoard"Symbol 291 MovieClip Frame 1Symbol 26 MovieClip
"mcBoard"Symbol 294 MovieClip Frame 1Symbol 26 MovieClip
"mcBoard"Symbol 296 MovieClip Frame 1Symbol 26 MovieClip
"mcBoard"Symbol 297 MovieClip Frame 1Symbol 26 MovieClip
"mcBlocker"Symbol 298 MovieClip Frame 2Symbol 23 Button
"mcState"Symbol 298 MovieClip Frame 2Symbol 27 MovieClip
"mcState"Symbol 298 MovieClip Frame 3Symbol 91 MovieClip
"mcState"Symbol 298 MovieClip Frame 4Symbol 92 MovieClip
"mcState"Symbol 298 MovieClip Frame 5Symbol 193 MovieClip
"mcState"Symbol 298 MovieClip Frame 6Symbol 214 MovieClip
"mcBoard"Symbol 298 MovieClip Frame 6Symbol 221 MovieClip
"mcState"Symbol 298 MovieClip Frame 7Symbol 287 MovieClip
"mcState2"Symbol 298 MovieClip Frame 7Symbol 287 MovieClip
"mcState"Symbol 298 MovieClip Frame 8Symbol 288 MovieClip
"mcState"Symbol 298 MovieClip Frame 9Symbol 291 MovieClip
"mcState"Symbol 298 MovieClip Frame 10Symbol 294 MovieClip
"mcState"Symbol 298 MovieClip Frame 11Symbol 296 MovieClip
"mcState"Symbol 298 MovieClip Frame 12Symbol 297 MovieClip
"objPopup"Symbol 306 MovieClip Frame 1Symbol 298 MovieClip
"btnPlay"Symbol 367 MovieClip Frame 1Symbol 335 Button
"LockBtn"Symbol 498 MovieClip Frame 2Symbol 23 Button
"mcState"Symbol 498 MovieClip Frame 2Symbol 492 MovieClip
"mcState"Symbol 498 MovieClip Frame 3Symbol 497 MovieClip
"btnPlay"Symbol 538 MovieClip Frame 1Symbol 510 Button
"txt_highScore"Symbol 538 MovieClip Frame 1Symbol 528 EditableText
"ControlScroll"Symbol 538 MovieClip Frame 1Symbol 7 MovieClip
"btnYes"Symbol 543 MovieClip Frame 6Symbol 541 Button
"btnNo"Symbol 543 MovieClip Frame 6Symbol 542 Button
"LockBtn"Symbol 544 MovieClip Frame 2Symbol 23 Button
"mcState"Symbol 544 MovieClip Frame 2Symbol 543 MovieClip
"btnModeP1"Symbol 583 MovieClip Frame 1Symbol 558 Button
"btnModeP2"Symbol 583 MovieClip Frame 1Symbol 565 Button
"btnSB"Symbol 583 MovieClip Frame 2Symbol 578 Button
"btnPA"Symbol 583 MovieClip Frame 2Symbol 582 Button
"SpongeBob_1"Symbol 645 MovieClip Frame 4Symbol 627 MovieClip
"Patrick_1"Symbol 645 MovieClip Frame 4Symbol 627 MovieClip
"mcState"Symbol 645 MovieClip Frame 5Symbol 635 MovieClip
"mcState"Symbol 645 MovieClip Frame 5Symbol 145 MovieClip
"SpongeBob_2"Symbol 645 MovieClip Frame 5Symbol 627 MovieClip
"Patrick_2"Symbol 645 MovieClip Frame 5Symbol 627 MovieClip
"SpongeBob_3"Symbol 645 MovieClip Frame 6Symbol 627 MovieClip
"Patrick_3"Symbol 645 MovieClip Frame 6Symbol 627 MovieClip
"SpongeBob_4"Symbol 645 MovieClip Frame 7Symbol 627 MovieClip
"Patrick_4"Symbol 645 MovieClip Frame 7Symbol 627 MovieClip
"SpongeBob_5"Symbol 645 MovieClip Frame 8Symbol 627 MovieClip
"Patrick_5"Symbol 645 MovieClip Frame 8Symbol 627 MovieClip
"SpongeBob_6"Symbol 645 MovieClip Frame 9Symbol 627 MovieClip
"Patrick_6"Symbol 645 MovieClip Frame 9Symbol 627 MovieClip
"SpongeBob_7"Symbol 645 MovieClip Frame 10Symbol 627 MovieClip
"Patrick_7"Symbol 645 MovieClip Frame 10Symbol 627 MovieClip
"SpongeBob_8"Symbol 645 MovieClip Frame 11Symbol 627 MovieClip
"Patrick_8"Symbol 645 MovieClip Frame 11Symbol 627 MovieClip
"SpongeBob_9"Symbol 645 MovieClip Frame 12Symbol 627 MovieClip
"Patrick_9"Symbol 645 MovieClip Frame 12Symbol 627 MovieClip
"btnGame2"Symbol 646 MovieClip Frame 1Symbol 592 Button
"btnGame4"Symbol 646 MovieClip Frame 1Symbol 595 Button
"btnGame3"Symbol 646 MovieClip Frame 1Symbol 599 Button
"btnGame5"Symbol 646 MovieClip Frame 1Symbol 602 Button
"btnGame7"Symbol 646 MovieClip Frame 1Symbol 606 Button
"btnGame6"Symbol 646 MovieClip Frame 1Symbol 609 Button
"btnGame8"Symbol 646 MovieClip Frame 1Symbol 613 Button
"btnGame9"Symbol 646 MovieClip Frame 1Symbol 617 Button
"btnGame1"Symbol 646 MovieClip Frame 1Symbol 621 Button
"mcGameInfo"Symbol 646 MovieClip Frame 1Symbol 645 MovieClip
"mcTugMeter"Symbol 696 MovieClip Frame 1Symbol 692 MovieClip
"mcHudItem_1"Symbol 721 MovieClip Frame 5Symbol 667 MovieClip
"mcHudItem_3"Symbol 721 MovieClip Frame 5Symbol 668 MovieClip
"mcHudItem_1"Symbol 721 MovieClip Frame 8Symbol 684 MovieClip
"mcHudItem_3"Symbol 721 MovieClip Frame 8Symbol 685 MovieClip
"mcTug"Symbol 721 MovieClip Frame 11Symbol 696 MovieClip
"mcHudItem_1"Symbol 721 MovieClip Frame 14Symbol 667 MovieClip
"mcHudItem_3"Symbol 721 MovieClip Frame 14Symbol 668 MovieClip
"bkgMid"Symbol 721 MovieClip Frame 14Symbol 316 MovieClip
"mcHudItem_1"Symbol 721 MovieClip Frame 17Symbol 684 MovieClip
"mcHudItem_3"Symbol 721 MovieClip Frame 17Symbol 685 MovieClip
"mcHudItem_1"Symbol 721 MovieClip Frame 20Symbol 667 MovieClip
"mcHudItem_3"Symbol 721 MovieClip Frame 20Symbol 668 MovieClip
"mcHudItem_1"Symbol 721 MovieClip Frame 23Symbol 684 MovieClip
"mcHudItem_3"Symbol 721 MovieClip Frame 23Symbol 685 MovieClip
"bkgMid"Symbol 721 MovieClip Frame 23Symbol 316 MovieClip
"bkgMid"Symbol 721 MovieClip Frame 26Symbol 316 MovieClip
"mcHudItem_1"Symbol 721 MovieClip Frame 29Symbol 667 MovieClip
"mcHudItem_3"Symbol 721 MovieClip Frame 29Symbol 668 MovieClip
"bkgMid"Symbol 721 MovieClip Frame 29Symbol 316 MovieClip
"mcState"Symbol 872 MovieClip Frame 1Symbol 800 MovieClip
"mcState"Symbol 872 MovieClip Frame 6Symbol 833 MovieClip
"mcState"Symbol 872 MovieClip Frame 12Symbol 858 MovieClip
"mcState"Symbol 872 MovieClip Frame 19Symbol 866 MovieClip
"mcState"Symbol 872 MovieClip Frame 26Symbol 871 MovieClip
"mcState"Symbol 941 MovieClip Frame 1Symbol 898 MovieClip
"mcState"Symbol 941 MovieClip Frame 6Symbol 911 MovieClip
"mcState"Symbol 941 MovieClip Frame 12Symbol 920 MovieClip
"mcState"Symbol 941 MovieClip Frame 18Symbol 933 MovieClip
"mcState"Symbol 941 MovieClip Frame 25Symbol 940 MovieClip
"mcKey5"Symbol 947 MovieClip Frame 1Symbol 946 MovieClip
"mcKey4"Symbol 947 MovieClip Frame 1Symbol 946 MovieClip
"mcKey3"Symbol 947 MovieClip Frame 1Symbol 946 MovieClip
"mcKey2"Symbol 947 MovieClip Frame 1Symbol 946 MovieClip
"mcKey1"Symbol 947 MovieClip Frame 1Symbol 946 MovieClip
"mcState"Symbol 963 MovieClip Frame 7Symbol 962 MovieClip
"objPlayerP1"Symbol 964 MovieClip Frame 1Symbol 872 MovieClip
"objPlayerP2"Symbol 964 MovieClip Frame 1Symbol 941 MovieClip
"objPlayerP1P"Symbol 964 MovieClip Frame 1Symbol 941 MovieClip
"mcKeyReelP1"Symbol 964 MovieClip Frame 1Symbol 947 MovieClip
"mcKeyReelP2"Symbol 964 MovieClip Frame 1Symbol 947 MovieClip
"objSundayP1"Symbol 964 MovieClip Frame 1Symbol 963 MovieClip
"objSundayP2"Symbol 964 MovieClip Frame 1Symbol 963 MovieClip
"mcColor"Symbol 970 MovieClip [mcBubble] Frame 1Symbol 969 MovieClip
"mcShoot"Symbol 1026 MovieClip Frame 2Symbol 1025 MovieClip
"mcArm"Symbol 1048 MovieClip Frame 1Symbol 1026 MovieClip
"mcState"Symbol 1072 MovieClip Frame 1Symbol 996 MovieClip
"mcState"Symbol 1072 MovieClip Frame 6Symbol 1013 MovieClip
"mcArm"Symbol 1072 MovieClip Frame 15Symbol 1026 MovieClip
"mcState"Symbol 1072 MovieClip Frame 22Symbol 1048 MovieClip
"mcState"Symbol 1072 MovieClip Frame 29Symbol 1071 MovieClip
"mcShoot"Symbol 1125 MovieClip Frame 2Symbol 1124 MovieClip
"mcState"Symbol 1264 MovieClip Frame 1Symbol 1116 MovieClip
"mcState"Symbol 1264 MovieClip Frame 6Symbol 1101 MovieClip
"mcState"Symbol 1264 MovieClip Frame 14Symbol 1119 MovieClip
"mcArm"Symbol 1264 MovieClip Frame 14Symbol 1125 MovieClip
"mcState"Symbol 1264 MovieClip Frame 21Symbol 1262 MovieClip
"mcState"Symbol 1264 MovieClip Frame 28Symbol 1263 MovieClip
"bkgMid"Symbol 1269 MovieClip Frame 1Symbol 316 MovieClip
"objPlayerP1P"Symbol 1269 MovieClip Frame 1Symbol 1072 MovieClip
"objPlayerP2"Symbol 1269 MovieClip Frame 1Symbol 1072 MovieClip
"objPlayerP1"Symbol 1269 MovieClip Frame 1Symbol 1264 MovieClip
"mcCrossHairP1"Symbol 1269 MovieClip Frame 1Symbol 1268 MovieClip
"mcCrossHairP2"Symbol 1269 MovieClip Frame 1Symbol 1268 MovieClip
"mcState"Symbol 1271 MovieClip [G2_mcTargetBad1] Frame 1Symbol 635 MovieClip
"mcState"Symbol 1271 MovieClip [G2_mcTargetBad1] Frame 2Symbol 1270 MovieClip
"mcState"Symbol 1279 MovieClip [G2_mcTargetBad2] Frame 1Symbol 1277 MovieClip
"mcState"Symbol 1279 MovieClip [G2_mcTargetBad2] Frame 2Symbol 1278 MovieClip
"mcState"Symbol 1280 MovieClip Frame 1Symbol 145 MovieClip
"mcState"Symbol 1281 MovieClip [G2_mcTargetGood1] Frame 1Symbol 145 MovieClip
"mcState"Symbol 1281 MovieClip [G2_mcTargetGood1] Frame 2Symbol 1280 MovieClip
"mcState"Symbol 1292 MovieClip Frame 1Symbol 1291 MovieClip
"mcState"Symbol 1293 MovieClip [G2_mcTargetAddT] Frame 1Symbol 1291 MovieClip
"mcState"Symbol 1293 MovieClip [G2_mcTargetAddT] Frame 2Symbol 1292 MovieClip
"mcState"Symbol 1300 MovieClip Frame 1Symbol 1299 MovieClip
"mcState"Symbol 1301 MovieClip [G2_mcTargetSubT] Frame 1Symbol 1299 MovieClip
"mcState"Symbol 1301 MovieClip [G2_mcTargetSubT] Frame 2Symbol 1300 MovieClip
"mcState"Symbol 1308 MovieClip Frame 1Symbol 1307 MovieClip
"mcState"Symbol 1309 MovieClip [G2_mcTargetBad3] Frame 1Symbol 1307 MovieClip
"wire"Symbol 1367 MovieClip Frame 1Symbol 1325 MovieClip
"wire"Symbol 1391 MovieClip Frame 1Symbol 1325 MovieClip
"wire"Symbol 1391 MovieClip Frame 19Symbol 1325 MovieClip
"wire"Symbol 1400 MovieClip Frame 1Symbol 1325 MovieClip
"mcState"Symbol 1403 MovieClip Frame 1Symbol 1367 MovieClip
"mcState"Symbol 1403 MovieClip Frame 6Symbol 1391 MovieClip
"mcState"Symbol 1403 MovieClip Frame 11Symbol 1393 MovieClip
"mcState"Symbol 1403 MovieClip Frame 18Symbol 1400 MovieClip
"mcState"Symbol 1403 MovieClip Frame 25Symbol 1402 MovieClip
"wire"Symbol 1420 MovieClip Frame 1Symbol 1325 MovieClip
"wire"Symbol 1429 MovieClip Frame 1Symbol 1325 MovieClip
"wire"Symbol 1429 MovieClip Frame 19Symbol 1325 MovieClip
"wire"Symbol 1431 MovieClip Frame 1Symbol 1325 MovieClip
"wire"Symbol 1432 MovieClip Frame 1Symbol 1325 MovieClip
"mcState"Symbol 1433 MovieClip Frame 1Symbol 1420 MovieClip
"mcState"Symbol 1433 MovieClip Frame 6Symbol 1429 MovieClip
"mcState"Symbol 1433 MovieClip Frame 11Symbol 1430 MovieClip
"mcState"Symbol 1433 MovieClip Frame 18Symbol 1431 MovieClip
"mcState"Symbol 1433 MovieClip Frame 25Symbol 1432 MovieClip
"bkgMid"Symbol 1434 MovieClip Frame 1Symbol 316 MovieClip
"objPlayerP1P"Symbol 1434 MovieClip Frame 1Symbol 1403 MovieClip
"objPlayerP1"Symbol 1434 MovieClip Frame 1Symbol 1433 MovieClip
"objPlayerP2"Symbol 1434 MovieClip Frame 1Symbol 1403 MovieClip
"mcState"Symbol 1437 MovieClip Frame 1Symbol 1436 MovieClip
"mcState"Symbol 1438 MovieClip [G3_mcTargetStar] Frame 1Symbol 1436 MovieClip
"mcState"Symbol 1438 MovieClip [G3_mcTargetStar] Frame 2Symbol 1437 MovieClip
"mcState"Symbol 1447 MovieClip Frame 1Symbol 1446 MovieClip
"mcState"Symbol 1448 MovieClip [G3_mcTargetJelly] Frame 1Symbol 1446 MovieClip
"mcState"Symbol 1448 MovieClip [G3_mcTargetJelly] Frame 2Symbol 1447 MovieClip
"mcState"Symbol 1468 MovieClip [G3_mcTargetEel] Frame 1Symbol 1460 MovieClip
"mcState"Symbol 1468 MovieClip [G3_mcTargetEel] Frame 2Symbol 1467 MovieClip
"mcState"Symbol 1471 MovieClip Frame 1Symbol 1470 MovieClip
"mcState"Symbol 1472 MovieClip [G3_mcTargetStarP] Frame 1Symbol 1470 MovieClip
"mcState"Symbol 1472 MovieClip [G3_mcTargetStarP] Frame 2Symbol 1471 MovieClip
"mcState"Symbol 1510 MovieClip Frame 1Symbol 1497 MovieClip
"mcState"Symbol 1510 MovieClip Frame 2Symbol 1509 MovieClip
"mcNode"Symbol 1529 MovieClip Frame 6Symbol 1512 MovieClip
"mcState"Symbol 1548 MovieClip Frame 1Symbol 1519 MovieClip
" mcState"Symbol 1548 MovieClip Frame 6Symbol 1520 MovieClip
"mcState"Symbol 1548 MovieClip Frame 15Symbol 1528 MovieClip
"mcState"Symbol 1548 MovieClip Frame 24Symbol 1529 MovieClip
"mcState"Symbol 1548 MovieClip Frame 34Symbol 1532 MovieClip
"mcState"Symbol 1548 MovieClip Frame 41Symbol 1540 MovieClip
"mcState"Symbol 1548 MovieClip Frame 48Symbol 1547 MovieClip
"mcState"Symbol 1548 MovieClip Frame 58Symbol 1520 MovieClip
"mcNode"Symbol 1580 MovieClip Frame 3Symbol 1512 MovieClip
"glow"Symbol 1626 MovieClip Frame 1Symbol 1620 MovieClip
"ringG"Symbol 1627 MovieClip Frame 31Symbol 1626 MovieClip
"ringG"Symbol 1627 MovieClip Frame 38Symbol 1626 MovieClip
"mcState"Symbol 1628 MovieClip Frame 1Symbol 1555 MovieClip
"mcState"Symbol 1628 MovieClip Frame 7Symbol 1564 MovieClip
"mcState"Symbol 1628 MovieClip Frame 14Symbol 1579 MovieClip
"mcState"Symbol 1628 MovieClip Frame 22Symbol 1580 MovieClip
"mcState"Symbol 1628 MovieClip Frame 33Symbol 1605 MovieClip
"mcState"Symbol 1628 MovieClip Frame 41Symbol 1610 MovieClip
"mcState"Symbol 1628 MovieClip Frame 49Symbol 1627 MovieClip
"mcState"Symbol 1628 MovieClip Frame 57Symbol 1564 MovieClip
"objPlayerP2"Symbol 1636 MovieClip Frame 1Symbol 1548 MovieClip
"objPlayerP1P"Symbol 1636 MovieClip Frame 1Symbol 1548 MovieClip
"objPlayerP1"Symbol 1636 MovieClip Frame 1Symbol 1628 MovieClip
"PowerUpP1"Symbol 1636 MovieClip Frame 1Symbol 1635 MovieClip
"PowerUpP2"Symbol 1636 MovieClip Frame 1Symbol 1635 MovieClip
"mcState"Symbol 1639 MovieClip [G4_mcRing] Frame 1Symbol 1637 MovieClip
"mcState"Symbol 1639 MovieClip [G4_mcRing] Frame 2Symbol 1638 MovieClip
"mcState"Symbol 1692 MovieClip Frame 1Symbol 1665 MovieClip
"mcState"Symbol 1692 MovieClip Frame 6Symbol 1681 MovieClip
"mcState"Symbol 1692 MovieClip Frame 11Symbol 1682 MovieClip
"mcState"Symbol 1692 MovieClip Frame 21Symbol 1683 MovieClip
"mcState"Symbol 1692 MovieClip Frame 29Symbol 1684 MovieClip
"mcState"Symbol 1692 MovieClip Frame 39Symbol 1690 MovieClip
"mcState"Symbol 1692 MovieClip Frame 47Symbol 1691 MovieClip
"mcState"Symbol 1718 MovieClip Frame 1Symbol 1705 MovieClip
"mcState"Symbol 1718 MovieClip Frame 6Symbol 1710 MovieClip
"mcState"Symbol 1718 MovieClip Frame 11Symbol 1713 MovieClip
"mcState"Symbol 1718 MovieClip Frame 20Symbol 1714 MovieClip
"mcState"Symbol 1718 MovieClip Frame 27Symbol 1715 MovieClip
"mcState"Symbol 1718 MovieClip Frame 36Symbol 1716 MovieClip
"mcState"Symbol 1718 MovieClip Frame 43Symbol 1717 MovieClip
"mcState"Symbol 1746 MovieClip Frame 6Symbol 1731 MovieClip
"mcState"Symbol 1746 MovieClip Frame 13Symbol 1734 MovieClip
"mcState"Symbol 1746 MovieClip Frame 21Symbol 1737 MovieClip
"mcState"Symbol 1746 MovieClip Frame 28Symbol 1740 MovieClip
"mcState"Symbol 1746 MovieClip Frame 38Symbol 1745 MovieClip
"mcState"Symbol 1801 MovieClip Frame 7Symbol 1791 MovieClip
"mcState"Symbol 1801 MovieClip Frame 12Symbol 1797 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
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Labels

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"1_1"Symbol 1983 MovieClip Frame 1
"1_2"Symbol 1983 MovieClip Frame 6
"1_3"Symbol 1983 MovieClip Frame 11
"1_4"Symbol 1983 MovieClip Frame 16
"1_5"Symbol 1983 MovieClip Frame 21
"2_1"Symbol 1983 MovieClip Frame 26
"2_2"Symbol 1983 MovieClip Frame 31
"2_3"Symbol 1983 MovieClip Frame 36
"2_4"Symbol 1983 MovieClip Frame 41
"2_5"Symbol 1983 MovieClip Frame 46
"3_1"Symbol 1983 MovieClip Frame 51
"3_2"Symbol 1983 MovieClip Frame 56
"3_3"Symbol 1983 MovieClip Frame 61
"3_4"Symbol 1983 MovieClip Frame 66
"3_5"Symbol 1983 MovieClip Frame 71
"Idle"Symbol 1995 MovieClip Frame 1
"PlaceThrow"Symbol 1995 MovieClip Frame 7
"Throw"Symbol 1995 MovieClip Frame 17
"EndWin"Symbol 1995 MovieClip Frame 25
"EndLose"Symbol 1995 MovieClip Frame 32
"WaitEnd"Symbol 1995 MovieClip Frame 39
"1_1"Symbol 2011 MovieClip Frame 1
"1_2"Symbol 2011 MovieClip Frame 6
"1_3"Symbol 2011 MovieClip Frame 11
"1_4"Symbol 2011 MovieClip Frame 16
"1_5"Symbol 2011 MovieClip Frame 21
"2_1"Symbol 2011 MovieClip Frame 26
"2_2"Symbol 2011 MovieClip Frame 31
"2_3"Symbol 2011 MovieClip Frame 36
"2_4"Symbol 2011 MovieClip Frame 41
"2_5"Symbol 2011 MovieClip Frame 46
"3_1"Symbol 2011 MovieClip Frame 51
"3_2"Symbol 2011 MovieClip Frame 56
"3_3"Symbol 2011 MovieClip Frame 61
"3_4"Symbol 2011 MovieClip Frame 66
"3_5"Symbol 2011 MovieClip Frame 71
"Idle"Symbol 2012 MovieClip Frame 1
"PlaceThrow"Symbol 2012 MovieClip Frame 6
"Throw"Symbol 2012 MovieClip Frame 16
"EndWin"Symbol 2012 MovieClip Frame 23
"EndLose"Symbol 2012 MovieClip Frame 30
"WaitEnd"Symbol 2012 MovieClip Frame 38
"Idle"Symbol 2014 MovieClip [G6_mcRing] Frame 1
"Hit"Symbol 2014 MovieClip [G6_mcRing] Frame 2
"Idle"Symbol 2033 MovieClip Frame 1
"Bounce"Symbol 2033 MovieClip Frame 10
"Idle"Symbol 2038 MovieClip Frame 1
"Ring"Symbol 2038 MovieClip Frame 11
"P0"Symbol 2059 MovieClip Frame 1
"P0ToP1"Symbol 2059 MovieClip Frame 10
"P1ToP0"Symbol 2059 MovieClip Frame 20
"P0ToP2"Symbol 2059 MovieClip Frame 30
"P2ToP0"Symbol 2059 MovieClip Frame 40
"P0ToP3"Symbol 2059 MovieClip Frame 50
"P3ToP0"Symbol 2059 MovieClip Frame 60
"P0ToP4"Symbol 2059 MovieClip Frame 70
"P4ToP0"Symbol 2059 MovieClip Frame 80
"P0ToP5"Symbol 2059 MovieClip Frame 90
"P5ToP0"Symbol 2059 MovieClip Frame 100
"P0ToP6"Symbol 2059 MovieClip Frame 110
"P6ToP0"Symbol 2059 MovieClip Frame 120
"P0ToP7"Symbol 2059 MovieClip Frame 131
"P7ToP0"Symbol 2059 MovieClip Frame 141
"Idle"Symbol 2118 MovieClip Frame 1
"EndIdle"Symbol 2118 MovieClip Frame 10
"Step1"Symbol 2118 MovieClip Frame 20
"Step2"Symbol 2118 MovieClip Frame 30
"Step3"Symbol 2118 MovieClip Frame 40
"Step4"Symbol 2118 MovieClip Frame 50
"Step5"Symbol 2118 MovieClip Frame 60
"Step6"Symbol 2118 MovieClip Frame 70
"Step7"Symbol 2118 MovieClip Frame 80
"P1ToHit"Symbol 2118 MovieClip Frame 90
"P2ToHit"Symbol 2118 MovieClip Frame 100
"P3ToHit"Symbol 2118 MovieClip Frame 110
"P4ToHit"Symbol 2118 MovieClip Frame 120
"P5ToHit"Symbol 2118 MovieClip Frame 130
"P6ToHit"Symbol 2118 MovieClip Frame 140
"P7ToHit"Symbol 2118 MovieClip Frame 150
"EndHit"Symbol 2118 MovieClip Frame 160
"Stunned"Symbol 2118 MovieClip Frame 170
"EndWin"Symbol 2118 MovieClip Frame 180
"EndLose"Symbol 2118 MovieClip Frame 190
"Idle"Symbol 2214 MovieClip Frame 1
"EndIdle"Symbol 2214 MovieClip Frame 10
"Step1"Symbol 2214 MovieClip Frame 20
"Step2"Symbol 2214 MovieClip Frame 30
"Step3"Symbol 2214 MovieClip Frame 40
"Step4"Symbol 2214 MovieClip Frame 50
"Step5"Symbol 2214 MovieClip Frame 60
"Step6"Symbol 2214 MovieClip Frame 70
"Step7"Symbol 2214 MovieClip Frame 80
"P1ToHit"Symbol 2214 MovieClip Frame 90
"P2ToHit"Symbol 2214 MovieClip Frame 100
"P3ToHit"Symbol 2214 MovieClip Frame 110
"P4ToHit"Symbol 2214 MovieClip Frame 120
"P5ToHit"Symbol 2214 MovieClip Frame 130
"P6ToHit"Symbol 2214 MovieClip Frame 140
"P7ToHit"Symbol 2214 MovieClip Frame 150
"EndHit"Symbol 2214 MovieClip Frame 160
"Stunned"Symbol 2214 MovieClip Frame 170
"EndLose"Symbol 2214 MovieClip Frame 180
"EndWin"Symbol 2214 MovieClip Frame 190
"Move0"Symbol 2237 MovieClip Frame 1
"Move1"Symbol 2237 MovieClip Frame 10
"Move2"Symbol 2237 MovieClip Frame 20
"Move3"Symbol 2237 MovieClip Frame 30
"Move4"Symbol 2237 MovieClip Frame 40
"Move5"Symbol 2237 MovieClip Frame 50
"Move6"Symbol 2237 MovieClip Frame 60
"PasLa"Symbol 2237 MovieClip Frame 70
"Move0"Symbol 2256 MovieClip Frame 1
"Move1"Symbol 2256 MovieClip Frame 10
"Move2"Symbol 2256 MovieClip Frame 20
"Move3"Symbol 2256 MovieClip Frame 30
"Move4"Symbol 2256 MovieClip Frame 40
"Move5"Symbol 2256 MovieClip Frame 50
"Move6"Symbol 2256 MovieClip Frame 60
"PasLa"Symbol 2256 MovieClip Frame 70
"Idle"Symbol 2286 MovieClip Frame 1
"StartShoot"Symbol 2286 MovieClip Frame 10
"EndShoot"Symbol 2286 MovieClip Frame 20
"WaitBall"Symbol 2286 MovieClip Frame 30
"GetBall"Symbol 2286 MovieClip Frame 40
"EndLose"Symbol 2286 MovieClip Frame 50
"EndWin"Symbol 2286 MovieClip Frame 60
"Idle"Symbol 2349 MovieClip Frame 1
"StartShoot"Symbol 2349 MovieClip Frame 10
"EndShoot"Symbol 2349 MovieClip Frame 20
"WaitBall"Symbol 2349 MovieClip Frame 30
"GetBall"Symbol 2349 MovieClip Frame 40
"EndLose"Symbol 2349 MovieClip Frame 50
"EndWin"Symbol 2349 MovieClip Frame 60
"Idle"Symbol 2375 MovieClip Frame 1
"WaitIdle"Symbol 2375 MovieClip Frame 10
"Appear"Symbol 2375 MovieClip Frame 20
"Success"Symbol 2375 MovieClip Frame 30
"SuccessIdle"Symbol 2375 MovieClip Frame 40
"WaitSuccessIdle"Symbol 2375 MovieClip Frame 50
"Failure"Symbol 2375 MovieClip Frame 60
"FailureIdle"Symbol 2375 MovieClip Frame 70
"WaitFailureIdle"Symbol 2375 MovieClip Frame 80
"IdleGo"Symbol 2375 MovieClip Frame 90
"SuccessGo"Symbol 2375 MovieClip Frame 100
"FailureGo"Symbol 2375 MovieClip Frame 110
"Wait"Symbol 2375 MovieClip Frame 120
"WaitEnd"Symbol 2375 MovieClip Frame 130
"Idle"Symbol 2402 MovieClip Frame 1
"ComeIn"Symbol 2402 MovieClip Frame 10
"GoAway"Symbol 2402 MovieClip Frame 20
"PasLa"Symbol 2402 MovieClip Frame 30
"Idle"Symbol 2406 MovieClip Frame 1
"GoAway"Symbol 2406 MovieClip Frame 10
"PasLa"Symbol 2406 MovieClip Frame 20
"Idle"Symbol 2427 MovieClip Frame 1
"StartShoot"Symbol 2427 MovieClip Frame 10
"EndShoot"Symbol 2427 MovieClip Frame 20
"Wait"Symbol 2427 MovieClip Frame 30
"EndLose"Symbol 2427 MovieClip Frame 40
"EndWin"Symbol 2427 MovieClip Frame 50
"Idle"Symbol 2453 MovieClip Frame 1
"StartShoot"Symbol 2453 MovieClip Frame 10
"EndShoot"Symbol 2453 MovieClip Frame 20
"Wait"Symbol 2453 MovieClip Frame 30
"EndLose"Symbol 2453 MovieClip Frame 40
"EndWin"Symbol 2453 MovieClip Frame 50
"ToHole1"Symbol 2468 MovieClip Frame 1
"ToHole2"Symbol 2468 MovieClip Frame 10
"ToHole3"Symbol 2468 MovieClip Frame 20
"ToHole4"Symbol 2468 MovieClip Frame 30
"ToHole5"Symbol 2468 MovieClip Frame 40
"ToHole6"Symbol 2468 MovieClip Frame 50
"ToHole7"Symbol 2468 MovieClip Frame 60
"ToHole8"Symbol 2468 MovieClip Frame 70
"ToHole9"Symbol 2468 MovieClip Frame 80
"ToBad1"Symbol 2468 MovieClip Frame 90
"ToBad2"Symbol 2468 MovieClip Frame 100
"ToBad3"Symbol 2468 MovieClip Frame 110
"ToBad4"Symbol 2468 MovieClip Frame 120
"ToBad5"Symbol 2468 MovieClip Frame 130
"PasLa"Symbol 2468 MovieClip Frame 140
"Explode"Symbol 2470 MovieClip Frame 2
"Move"Symbol 2473 MovieClip Frame 1
"GoAway"Symbol 2473 MovieClip Frame 10
"PasLa"Symbol 2473 MovieClip Frame 20

Dynamic Text Variables

ptsSymbol 76 EditableText"999 999"
sScorePlayerSymbol 224 EditableText"999 999 999"
sPercentSymbol 305 EditableText"100"
sScorePlayer1Symbol 536 EditableText"1 200 500  "
sCharacterSymbol 537 EditableText"spongebob : "
ptsSymbol 626 EditableText"1 200 500 "
sScorePlayer1Symbol 647 EditableText"1 200 500  "
sCharacterSymbol 648 EditableText"spongebob : "
sScorePlayer1Symbol 658 EditableText"1 200 500  "
sScorePlayer2Symbol 659 EditableText"1 500 000 "
sScorePlayer1Symbol 669 EditableText"0 024 700"
sScorePlayer2Symbol 670 EditableText"0 024 700"
sSundayPlayer1Symbol 674 EditableText"05"
sSundayPlayer2Symbol 675 EditableText"05"
sTimerSymbol 681 EditableText"58:07    "
sScorePlayer1Symbol 686 EditableText"0 024 700"
sScorePlayer2Symbol 687 EditableText"0 024 700"
sScorePlayer1Symbol 697 EditableText"0 024 700"
sScorePlayer2Symbol 698 EditableText"0 024 700"
sRingP1Symbol 699 EditableText"05"
sRingP2Symbol 700 EditableText"05"
sScorePlayer1Symbol 703 EditableText"0 024 700"
sScorePlayer2Symbol 704 EditableText"0 024 700"
sTimerSymbol 705 EditableText"58:07    "
sScorePlayer1Symbol 706 EditableText"0 024 700"
sScorePlayer2Symbol 707 EditableText"0 024 700"
sRingP1Symbol 708 EditableText"05"
sRingP2Symbol 709 EditableText"05"
sScorePlayer1Symbol 712 EditableText"0 024 700"
sScorePlayer2Symbol 713 EditableText"0 024 700"
sTimerSymbol 714 EditableText"58:07    "
sScorePlayer1Symbol 715 EditableText"0 024 700"
sScorePlayer2Symbol 716 EditableText"0 024 700"
sPotatoP1Symbol 717 EditableText"05"
sPotatoP2Symbol 718 EditableText"05"
sLetterSymbol 945 EditableText"P"
sPointSymbol 1640 EditableText"+120"
TxtLetterSymbol 2360 EditableText"A"




http://swfchan.com/7/30084/info.shtml
Created: 19/5 -2019 13:45:31 Last modified: 19/5 -2019 13:45:31 Server time: 05/11 -2024 08:37:24