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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/77310121?noj=FRM77310121-21DC" width="1" height="1"></div>

The Fight For Glorton.swf

This is the info page for
Flash #30094

(Click the ID number above for more basic data on this flash file.)


Text
Aubergine Lock

StrawberryLock

Coffee Lock

Trash Lock

Peach Lock

Ball Lock

RedGuy

6

AI LEVEL

N/A

P1

Loading, please wait...

Special Attack

A

MAYOR

VOTE
5

<p align="center"><font face="_sans" size="25" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.locklegion.com" target = "_blank"><b>locklegion.com</b></a></font></p><p align="center"><font face="_sans" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>in association with</b></font></p><p align="center"><font face="_sans" size="25" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.armorgames.com" target = "_blank"><b>armorgames.com</b></a></font></p>

A game by Matthew Watson (art) and Florian Segginger (programming)

Loading...0%

Play

A locklegion.com production

Press any key or click anywhere

000:00

THIS SPACE
FOR RENT

x100

SCORE +1

SCORE -1

0%

B-52 BOMBER

MOGADISHU

LL HEADQUARTERS

SPACE

CP

CP

CP

CP

Multi Player Mode

Multi Player Mode

Multi Player Mode

Single Player Mode

Single Player Mode

Single Player Mode

Controls

Controls

Controls

Options

Options

Options

Play More Games

Play More Games

How to Play

How to Play

Main Menu

Main Menu

Main Menu

Single Player

Endurance Test

Endurance Test

Endurance Test

One on One

One on One

One on One

Quick Fight

Quick Fight

Quick Fight

Multi Player

VS Mode

VS Mode

VS Mode

Drag Coins!!

CHOOSE A FIGHTER

GO!

GO!

5

STOCK

TIME

CHOOSE A STAGE

Controls Setup

<p align="justify"><font face="Futura Md BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Got a Joystick or Game Controller? Click </b><font color="#66ccff"><a href="http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm" target = "_blank"><b>here</b></a></font><b> to download JoyToKey and play <sbr />this game with your controller!</b></font></p>

Player 1

Player 2

Player 3

Player 4

Player 1/Special Attack

A

Please press the key you
would like to be assigned
to:

Options

Image Quality:

High (poor performance)

Medium

Low (best performance)

Sound:

Sounds On

Sounds Off

Item Frequency:

5

Very High

Paused

End Game

Rank

KOs

Suicides

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 40
gotoAndStop ("Intro");
Frame 42
var Keys = new Array(); var SavedKeys; Keys.push(new Array({P:0, Name:"Left", K:65}, {P:0, Name:"Right", K:68}, {P:0, Name:"Up/Jump", K:87}, {P:0, Name:"Down/Crouch", K:83}, {P:0, Name:"Punch", K:74}, {P:0, Name:"Special Attack", K:75}, {P:0, Name:"Shield", K:16})); Keys.push(new Array({P:1, Name:"Left", K:37}, {P:1, Name:"Right", K:39}, {P:1, Name:"Up/Jump", K:38}, {P:1, Name:"Down/Crouch", K:40}, {P:1, Name:"Punch", K:96}, {P:1, Name:"Special Attack", K:97}, {P:1, Name:"Shield", K:98})); Keys.push(new Array({P:2, Name:"Left", K:0}, {P:2, Name:"Right", K:0}, {P:2, Name:"Up/Jump", K:0}, {P:2, Name:"Down/Crouch", K:0}, {P:2, Name:"Punch", K:0}, {P:2, Name:"Special Attack", K:0}, {P:2, Name:"Shield", K:0})); Keys.push(new Array({P:3, Name:"Left", K:0}, {P:3, Name:"Right", K:0}, {P:3, Name:"Up/Jump", K:0}, {P:3, Name:"Down/Crouch", K:0}, {P:3, Name:"Punch", K:0}, {P:3, Name:"Special Attack", K:0}, {P:3, Name:"Shield", K:0})); SavedKeys = SharedObject.getLocal("Keys"); if (SavedKeys.data.Keys != undefined) { Keys = SavedKeys.data.Keys; } else { SavedKeys.data.Keys = new Array(); SavedKeys.data.Keys = Keys; } var SavedSettings; Stage.showMenu = false; _quality; var Settings = new Object({Quality:"MEDIUM", ItemFrequency:3, Mute:false, BestEndurance:0}); SavedSettings = SharedObject.getLocal("Settings"); SavedSettings.flush(); if (SavedSettings.data.Settings != undefined) { Settings = SavedSettings.data.Settings; } else { SavedSettings.data.Settings = new Object(); SavedSettings.data.Settings = Settings; } _quality = Settings.Quality; Snd.init(); Snd.Mute = Settings.Mute; Snd.AddSound("Boom.wav", "Boom"); Snd.AddSound("Boom2.wav", "Boom"); Snd.AddSound("Electric.wav", "Electric"); Snd.AddSound("Fart.wav", "Fart"); Snd.AddSound("Fart2.wav", "Fart"); Snd.AddSound("Helicopter.wav", "Helicopter"); Snd.AddSound("HitGround.wav", "HitGround"); Snd.AddSound("JetEngine.wav", "JetEngine"); Snd.AddSound("PeachGun.wav", "Gun"); Snd.AddSound("PeachRocket.wav", "Rocket"); Snd.AddSound("Punch1.wav", "Punch"); Snd.AddSound("Punch2.wav", "Punch"); Snd.AddSound("Slap.wav", "Punch"); Snd.AddSound("ThrownReal.wav", "Thrown"); Snd.AddSound("Thunder.wav", "Thunder"); Snd.AddSound("WaterSplash.wav", "WaterSplash"); Snd.AddSound("Headshot.wav", "Headshot"); Snd.AddSound("Headshot.wav", "HitGround"); Snd.AddSound("Woosh.wav", "Woosh"); Snd.AddSound("MineActivate.wav", "MineActivate"); Snd.AddSound("Kamehameha.wav", "Kamehameha"); Snd.AddSound("Star.mp3", "Star"); Snd.AddSound("B52.mp3", "B52"); Snd.AddSound("Rooftop.mp3", "Rooftop"); Snd.AddSound("Mogadishu.mp3", "Mogadishu"); Snd.AddSound("MenuMusic.mp3", "MenuMusic"); Snd.AddSound("Space.mp3", "Space"); Snd.PlaySound("MenuMusic", true); var MenPlaying = true; var Listen = new Object(); var Stages = new Array("Rooftop", "Mogadishu", "B52", "Space"); var Fighters = new Array("SBLPlayer", "PeachPlayer", "TrashPlayer", "CoffeePlayer", "DefaultPlayer", "AuberginePlayer"); var Colors = new Array("red", "blue", "green", "orange"); var Game = new Object(); Game.Type = "menugame"; Game.Mode = "single"; Game.Players = new Array({Fighter:Fighters[random(Fighters.length)], Colr:Colors[random(Colors.length)], CP:true, Level:12, Team:"red"}, {Fighter:Fighters[random(Fighters.length)], Colr:Colors[random(Colors.length)], CP:true, Level:12, Team:"blue"}, {Fighter:Fighters[random(Fighters.length)], Colr:Colors[random(Colors.length)], CP:true, Level:12, Team:"green"}, {Fighter:Fighters[random(Fighters.length)], Colr:Colors[random(Colors.length)], CP:true, Level:12, Team:"orange"}); Game.Gamers = 0; Game.Computers = 4; Game.Level = Stages[random(Stages.length)]; Game.LimitMode = "time"; Game.LimitVal = 0; gotoAndStop ("Game");
Frame 43
onMouseDown = function () { }; Key.removeListener(Listen); var Game = new Object(); if (!MenPlaying) { Snd.PlaySound("MenuMusic", true); MenPlaying = true; }
Frame 46
function gotoStageSelect() { Game.Players = Array(); var _local8 = 0; var _local9 = 0; while (_local9 < Players.length) { if (Players[_local9].Embed == undefined) { Players[_local9].Enabled = false; Players[_local9].gotoAndStop("Disabled"); } else { _local8++; Game.Players.push({CP:Players[_local9].CP, Level:Players[_local9].Level, Team:Players[_local9].Team, Colr:Colors[Players[_local9].Colr], Fighter:Players[_local9].Fighter, Enabled:Players[_local9].Enabled}); } _local9++; } if (_local8 == 0) { return(undefined); } for (_local9 in this) { if (typeof(this[_local9]) != "movieclip") { continue; } this[_local9].removeMovieClip(); } gotoAndStop ("StageSelect"); } function SetColor(PlayerNum, Col) { var _local1 = 0; while (_local1 < Players.length) { if (PlayerNum == _local1) { } else if (Players[_local1].Fighter != Players[PlayerNum].Fighter) { } else if (Players[_local1].Colr == Col) { SetColor(PlayerNum, ((Col == 3) ? 0 : (Col + 1))); return(undefined); } _local1++; } Players[PlayerNum].Colr = Col; Players[PlayerNum].Embed.Colr = Colors[Col]; } function SelectFighter(Fighter, PlayerNum) { Players[PlayerNum].Fighter = Fighter; if (Players[PlayerNum].Embed != undefined) { Players[PlayerNum].Embed.removeMovieClip(); } Players[PlayerNum].Embed = new MovieClip(); Players[PlayerNum].Embed = Players[PlayerNum].attachMovie(Fighter, "Embed" + PlayerNum, 1); SetColor(PlayerNum, 0); var _local2 = Players[PlayerNum].Embed; _local2.Team = Players[PlayerNum].Team; _local2._xscale = 350; _local2._yscale = 350; _local2.gotoAndStop("run"); _local2._x = 70; _local2._y = 170; _local2.State = "run"; Players[PlayerNum].FName.text = Fighter; } var Players = new Array(); var i = 0; while (i < Fighters.length) { this.attachMovie("FighterBox", Fighters[i], this.getNextHighestDepth(), {_x:(i * 94) + 6, _y:70}); this[Fighters[i]].attachMovie(Fighters[i] + "_Pose", "Embed", this[Fighters[i]]); i++; } var Gamers; var Computers; Gamers = Game.NumGamers; Computers = Game.NumPlayers - Gamers; var i = 0; while (i < Game.NumPlayers) { Players.push(this.attachMovie("PlayerPoseBox", "P" + (i + 1), this.getNextHighestDepth(), {_x:(i * (550 / Game.NumPlayers)) + 25, _y:188, Team:Colors[i]})); Players[i].PNum = i + 1; this.attachMovie("PlayerCoin", ("P" + (i + 1)) + "Coin", this.getNextHighestDepth(), {_x:(i * 32) + 30, _y:50}).gotoAndStop(Colors[i]); this[("P" + (i + 1)) + "Coin"].PNum.text = "P" + (i + 1); this[("P" + (i + 1)) + "Coin"].Player = i; Players[i].Level = 7; if (Gamers > 0) { Players[i].CP = false; Players[i].Enabled = true; this["P" + (i + 1)].PText.text = "P" + (i + 1); Gamers--; } else if (Computers > 0) { this["P" + (i + 1)].PText.text = "CP"; Players[i].CP = true; if (Game.Rand != undefined) { var n = random(Fighters.length); SelectFighter(Fighters[n], i); this[("P" + (i + 1)) + "Coin"].Targ = n; this[("P" + (i + 1)) + "Coin"].Rand = random(60) - 30; this[("P" + (i + 1)) + "Coin"].Rand2 = random(60) - 30; Game.Rand.CP--; } Computers--; } i++; }
Frame 47
function SelectStage(StageName) { Game.Level = StageName; gotoAndPlay ("GameLoad"); } if (Game.Rand) { if (Game.Rand.Level) { Game.Level = Stages[random(Stages.length)]; gotoAndPlay ("GameLoad"); } } var i = 0; while (i < Stages.length) { var xP = (((((i > 2) ? (i - 3) : (i)) * 550) / 3) + 30); var yP = ((i <= 2) ? 90 : 210); var StageThumb = this.attachMovie("StageThumb", "Thumb" + i, this.getNextHighestDepth(), {_x:xP, _y:yP}); StageThumb.StageName = Stages[i]; StageThumb.attachMovie(Stages[i] + "_Thumb", "Th", StageThum.getNextHighestDepth()); i++; }
Frame 48
for (var i in this) { this[i].removeMovieClip(); } Snd.Sounds.MenuMusic.stop(); MenPlaying = false; stopAllSounds(); gotoAndStop ("Game");
Frame 49
function ASCIIfromKeyCode(KeyCode) { if ((KeyCode >= 65) && (KeyCode <= 90)) { return(chr(KeyCode)); } if ((KeyCode >= 48) && (KeyCode <= 57)) { return(chr(KeyCode - 48)); } if ((KeyCode >= 96) && (KeyCode <= 105)) { return("NUM " + (KeyCode - 96)); } if ((KeyCode >= 112) && (KeyCode <= 126)) { return("F" + (KeyCode - 111)); } switch (KeyCode) { case 8 : return("BACKSPACE"); case 9 : return("TAB"); case 13 : return("ENTER"); case 16 : return("SHIFT"); case 17 : return("CTRL"); case 20 : return("CAPS"); case 27 : return("ESC"); case 32 : return("SPACE"); case 33 : return("PGUP"); case 34 : return("PGDN"); case 35 : return("END"); case 36 : return("HOME"); case 37 : return("LEFT"); case 38 : return("UP"); case 39 : return("RIGHT"); case 40 : return("DOWN"); case 45 : return("INS"); case 46 : return("DEL"); case 144 : return("NUMLCK"); case 145 : return("SCRLK"); case 19 : return("BREAK"); case 107 : return("+"); case 106 : return("*"); case 109 : return("-"); case 110 : return("."); case 111 : return("/"); case 0 : return("N/A"); } } function NewKey(i, j) { KeyPresser.gotoAndStop(1); KeyPresser._visible = true; KeyPresser.KeyName.text = (("Player " + (Keys[i][j].P + 1)) + "/") + Keys[i][j].Name; KeyPresser.KeyPressed.text = ""; KeyPresser.i = i; KeyPresser.j = j; ListenKeys = true; } var Selected = 0; var ListenKeys = false; var KeyListener = new Object(); KeyListener.onKeyDown = function () { if (ListenKeys) { var _local2 = Key.getCode(); KeyPresser.KeyPressed.text = ASCIIfromKeyCode(_local2); Keys[KeyPresser.i][KeyPresser.j].K = _local2; SavedKeys.data.Keys[KeyPresser.i][KeyPresser.j].K = _local2; _root[(("CS" + KeyPresser.i) + "-") + KeyPresser.j].TheKey.text = ASCIIfromKeyCode(_local2); KeyPresser.play(); ListenKeys = false; } }; Key.addListener(KeyListener); var i = 0; while (i < 4) { var j = 0; while (j < Keys[i].length) { var Box = this.attachMovie("ControlSetter", (("CS" + i) + "-") + j, this.getNextHighestDepth(), {_x:i * 150, _y:(j * 25) + 150}); Box.BoxBG.gotoAndStop((j % 2) + 1); Box.i = i; Box.j = j; Box.KeyName.text = Keys[i][j].Name; Box.TheKey.text = ASCIIfromKeyCode(Keys[i][j].K); Box.onRelease = function () { NewKey(this.i, this.j); }; j++; } i++; } KeyPresser.swapDepths(this.getNextHighestDepth()); KeyPresser._visible = false;
Frame 51
function PauseChildren(Target, Rec) { for (var _local3 in Target) { if ((typeof(Target) == "movieclip") && (Rec < 100)) { PauseChildren(Target[_local3], Rec++); } Target[_local3].stop(); } Target.stop(); } function GenerateEndurancePlayer() { EnduranceLevel++; Computers[0].Level = EnduranceLevel; var _local4 = Fighters[random(Fighters.length)]; var _local3 = "red"; if (Players[0].Colr == "red") { _local3 = "blue"; } if (Players[1] == undefined) { this.attachMovie(_local4, "Player2", this.getNextHighestDepth(), {_x:WorldMC.SpawnP2._x, _y:WorldMC.SpawnP2._y, PlayNum:1, Weight:0.1}).init(Level); var _local2 = this.Player2; _local2._visible = false; Computers.push(new AIControl(_local2)); Computers[0].Level = 1; Computers[0].ForceVictim = true; Computers[0].Victim = Players[0]; Players.push(_local2); NPlayers++; } else { this.Player2.removeMovieClip(); this.HitTesterPlayer2.removeMovieClip(); this.FarInd1.removeMovieClip(); OnOSD.OSDD1.removeMovieClip(); var _local5 = Players[1].Depth; this.attachMovie(_local4, "Player2", _local5, {_x:WorldMC.SpawnP2._x, _y:0, PlayNum:1}).init(Level); Players[1] = this.Player2; Players[1]._visible = true; Level.Players[1] = Players[1]; Players[1].CamIn = VCam.FocusObjs.push(Players[1].HitTester) - 1; KilledPlayers++; } PlayersL[1].Fighter = Players[1].Fighter; PlayersL[1].Colr = Players[1].Colr; Players[1].Team = "blue"; Players[1].Colr = _local3; Players[1].Lives = 1; if (Players[1] != undefined) { OnOSD.AddDamageGraphic(1); } } function Pause(DoPause) { if (DoPause) { PauseMC._visible = true; PauseMC.swapDepths(this.getNextHighestDepth()); Paused = true; WorldMC.stop(); } else { PauseMC._visible = false; Paused = false; WorldMC.play(); } } function EndGame() { stopAllSounds(); PauseChildren(this); OnOSD.play(); OnOSD.BigText._visible = true; OnOSD.BigText.text = "GAME SET!"; clearInterval(MainInterval); clearInterval(TimerFight); Key.removeListener(PauseListener); if ((Game.Type == "menugame") || (Game.Type == "tutorial")) { _root._xscale = 100; _root._yscale = 100; _root._x = 0; _root._y = 0; WorldMC.swapDepths(1); var _local6 = 0; while (_local6 < Players.length) { Game.Players[_local6].Deaths = Players[_local6].Deaths; Game.Players[_local6].SDs = Players[_local6].SDs; Game.Players[_local6].KOs = Players[_local6].KOs; Game.Players[_local6].Lives = Players[_local6].Lives; Game.Players[_local6].DeathOrd = Players[_local6].DeathOrd; Players[_local6].removeMovieClip(); _local6++; } var _local4 = new Array("Game", "Keys", "Settings", "SavedSettings", "GameTime", "KilledPlayers", "Fighters", "Stages", "Colors"); for (_local6 in this) { this[_local6].removeMovieClip(); var _local3 = false; for (var _local5 in _local4) { if (_local6 == _local4[_local5]) { _local3 = true; } } if (!_local3) { delete this[_local6]; } } gotoAndStop ("Main"); return(undefined); } gotoAndPlay ("PreEnd"); Snd.PlaySound("Thunder"); Snd.PlaySound("Boom"); } function PlayerDeath() { if (Game.LimitMode != "stock") { return(undefined); } if (Game.Type == "endurance") { if (Players[0].Dead) { EndGame(); return(undefined); } if (Players[1].Dead) { GenerateEndurancePlayer(); } return(undefined); } var _local2 = 0; var _local1 = 0; while (_local1 < Players.length) { if (Players[_local1].Dead) { _local2++; } _local1++; } if ((_local2 == 1) && (Players.length == 1)) { EndGame(); } if ((_local2 == (Players.length - 1)) && (Players.length != 1)) { EndGame(); } } function InitArea(_Players) { NPlayers = _Players.length; VCam.Width = 600; VCam.Height = 400; var _local2 = 1; while (_local2 <= NPlayers) { var _local4 = new Object(_Players[_local2 - 1]); this.attachMovie(_local4.Fighter, "Player" + _local2, this.getNextHighestDepth(), {_x:WorldMC["SpawnP" + _local2]._x, _y:WorldMC["SpawnP" + _local2]._y, PlayNum:_local2 - 1}).init(Level); var _local3 = this["Player" + _local2]; _local3._visible = false; _local3.Team = _local4.Team; _local3.Colr = _local4.Colr; if (Game.LimitMode == "stock") { _local3.Lives = Game.LimitVal; } else { _local3.Lives = -1; } Players.push(_local3); Level.AddPlayer(_local3); if (_local4.AI) { Computers.push(new AIControl(_local3)); Computers[Computers.length - 1].Level = _local4.Level; } else { PlayerControl["Fighter" + _local2] = _local3; } _local2++; } if (Game.Type == "endurance") { GenerateEndurancePlayer(); Level.AddPlayer(Players[1]); PlayersL.push({Fighter:Game.Players[1].Fighter, Level:Game.Players[1].Level, AI:Game.Players[1].CP, Colr:Game.Players[1].Colr, Team:Game.Players[1].Team}); } StaticText.swapDepths(this.getNextHighestDepth()); Debug.swapDepths(this.getNextHighestDepth()); this.attachMovie("OSD", "OnOSD", this.getNextHighestDepth()).init(Players); Level.OSD = OnOSD; VCam.StillObjects.push(OnOSD); VCam.StillObjects.push(Debug); VCam.StillObjects.push(PauseMC); VCam.Backdrop = this.Backdrop; this.attachMovie("LoadingMC", "LoadingMC", this.getNextHighestDepth()); } function DoMain() { if (Paused) { return(undefined); } var _local1 = 0; while (_local1 <= NPlayers) { Players[_local1].DoFighter(); if (_local1 <= Computers.length) { Computers[_local1].DoAI(); } _local1++; } if (ReadySet != undefined) { VCam.DoCamera(); } OnOSD.DoOSD(); Debug._visible = false; } function getFPS() { if (signal == true) { time = getTimer(); } else { tempo = int(1000 / (getTimer() - time)); } signal = !signal; return(tempo); } function FightTimer() { if ((Game.Type == "menugame") || (Game.Type == "tutorial")) { clearInterval(TimerFight); } if (!GameOn) { if (ReadySet == undefined) { ReadySet = 5; } LoadingMC.removeMovieClip(); switch (ReadySet) { case 5 : VCam.FocusObjs.push(Players[0].HitTester); Players[0]._visible = true; Players[0].gotoAndStop("spawn"); VCam.init(); OnOSD.BigText.text = "5"; break; case 4 : if (Players.length > 2) { VCam.FocusObjs.pop(); VCam.FocusObjs.push(Players[1].HitTester); Players[1]._visible = true; Players[1].gotoAndStop("spawn"); } OnOSD.BigText.text = "4"; break; case 3 : if (Players.length == 2) { VCam.FocusObjs.pop(); VCam.FocusObjs.push(Players[1].HitTester); Players[1]._visible = true; Players[1].gotoAndStop("spawn"); } else if (Players.length > 2) { VCam.FocusObjs.pop(); VCam.FocusObjs.push(Players[2].HitTester); Players[2]._visible = true; Players[2].gotoAndStop("spawn"); } OnOSD.BigText.text = "3"; break; case 2 : if (Players.length == 4) { VCam.FocusObjs.pop(); VCam.FocusObjs.push(Players[3].HitTester); Players[3]._visible = true; Players[3].gotoAndStop("spawn"); } OnOSD.BigText.text = "2"; break; case 1 : VCam.FocusObjs.pop(); var _local2 = 0; while (_local2 < Players.length) { Players[_local2].CamIn = VCam.FocusObjs.push(Players[_local2].HitTester) - 1; _local2++; } OnOSD.BigText.text = "1"; break; case 0 : this.tutorial1.Started = true; OnOSD.BigText.text = "GO!"; break; case -1 : OnOSD.BigText._visible = false; GameOn = true; } ReadySet--; } if (Paused) { return(undefined); } GameTime++; if (((Game.LimitMode == "time") && (GameOn)) && (Game.LimitVal != 0)) { Game.LimitVal--; if (Game.LimitVal == 0) { EndGame(); } } } var VCam = new VCamera(); var Level; var OnSD; var Players; var PlayersL; var Humans; var Computers; var NPlayers = 0; var Paused = false; var PauseListener = new Object(); var IntTime = 25; var ItemDepths = 0; var TimerFight = 0; var GameOn = false; var ReadySet; var MainInterval; var NumDead = 0; var GameTime = 0; var EnduranceLevel = 0; var KilledPlayers = 0; Players = new Array(); PlayersL = new Array(); Humans = new Array(); Computers = new Array(); Pause(false); this.onMouseDown = function () { if (Game.Type == "menugame") { EndGame(); } }; PauseListener.onKeyDown = function () { if (Game.Type == "menugame") { EndGame(); } if (Key.getCode() == 80) { Pause(!Paused); } }; Key.addListener(PauseListener); Players = new Array(); PlayersL = new Array(); Humans = new Array(); Computers = new Array(); var Backdrop = this.attachMovie(Game.Level + "_Background", "Backdrop", this.getNextHighestDepth()); var WorldMC = this.attachMovie(Game.Level, "WorldMC", this.getNextHighestDepth()); Level = new World(WorldMC); ItemGen.Reset(); ItemGen.init(new Array("Mine", "Grenade"), Settings.ItemFrequency); if ((Game.Type != "tutorial") && (Game.Type != "menugame")) { Snd.PlaySound(Game.Level, true); } switch (Game.Level) { case "Rooftop" : Level.BoundsCam = new flash.geom.Rectangle(100, -100, 950, 450); Level.Bounds = new flash.geom.Rectangle(-50, -200, 1200, 700); Snd.PlaySound("Helicopter", true); break; case "Mogadishu" : Level.BoundsCam = new flash.geom.Rectangle(-900, -100, 2600, 500); Level.Bounds = new flash.geom.Rectangle(-1000, -200, 2700, 700); break; case "B52" : Level.BoundsCam = new flash.geom.Rectangle(50, -200, 950, 550); Level.Bounds = new flash.geom.Rectangle(-50, -300, 1200, 700); Snd.PlaySound("JetEngine", true); break; case "Space" : Level.BoundsCam = new flash.geom.Rectangle(-800, -400, 1500, 1000); Level.Bounds = new flash.geom.Rectangle(-900, -500, 1700, 1200); } TimerFight = setInterval(FightTimer, 1000); VCam.BoundsCam = Level.BoundsCam; var i = 0; while (i < Game.Players.length) { if (Game.Players[i].Enabled == false) { } else { PlayersL.push({Fighter:Game.Players[i].Fighter, Level:Game.Players[i].Level, AI:Game.Players[i].CP, Colr:Game.Players[i].Colr, Team:Game.Players[i].Team}); } i++; } InitArea(PlayersL); var Corresponder = new Object({Le:"L", Ri:"R", Up:"U", Do:"D", Pu:"P", Sp:"S", Sh:"B"}); PlayerControl.C = new Object(); var i = 0; while (i < Keys.length) { var j = 0; while (j < Keys[i].length) { var Name = (Corresponder[Keys[i][j].Name.substr(0, 2)] + (Keys[i][j].P + 1)); PlayerControl.C[Name] = Keys[i][j].K; j++; } i++; } PlayerControl.init(); if (Game.Type == "tutorial") { this.attachMovie("Tutorial", "tutorial1", this.getNextHighestDepth()); VCam.StillObjects.push(this.tutorial1); } else if (Game.Type == "menugame") { this.attachMovie("MenuInitMC", "menu1", this.getNextHighestDepth()); VCam.StillObjects.push(this.menu1); ItemGen.ItemFrequency = 0; } if ((Game.Type == "menugame") || (Game.Type == "tutorial")) { ReadySet = -1; LoadingMC.removeMovieClip(); VCam.init(); GameOn = true; var i = 0; while (i < Players.length) { Players[i]._visible = true; Players[i].CamIn = VCam.FocusObjs.push(Players[i].HitTester) - 1; i++; } OnOSD.BigText._visible = false; clearInterval(TimerFight); } MainInterval = setInterval(DoMain, IntTime);
Frame 100
_root._xscale = 100; _root._yscale = 100; _root._x = 0; _root._y = 0; WorldMC.swapDepths(1); var i = 0; while (i < Players.length) { Game.Players[i].Deaths = Players[i].Deaths; Game.Players[i].SDs = Players[i].SDs; Game.Players[i].KOs = Players[i].KOs; Game.Players[i].Lives = Players[i].Lives; Game.Players[i].DeathOrd = Players[i].DeathOrd; Players[i].removeMovieClip(); i++; } var Protected = new Array("Protected", "Game", "Keys", "Settings", "SavedSettings", "GameTime", "KilledPlayers", "Fighters", "Stages", "Colors"); for (var i in this) { this[i].removeMovieClip(); var fnd = false; for (var j in Protected) { if (i == Protected[j]) { fnd = true; break; } } if (!fnd) { delete this[i]; } fnd = false; } gotoAndPlay ("GameEnd");
Frame 101
if (Game.Type == "endurance") { WinMC.WinnerText.text = KilledPlayers + " KILLS!"; } else { var BestPlayers; BestPlayers = new Array(); BestScores = new Array(); var i = 0; while (i < Game.Players.length) { if (Game.LimitMode == "time") { var Score = (Game.Players[i].KOs - Game.Players[i].Deaths); var Ord = Array.DESCENDING; } else { if (Game.Players[i].DeathOrd == undefined) { Game.Players[i].DeathOrd = NumDead; } var Score = Game.Players[i].DeathOrd; var Ord = Array.DESCENDING; } BestPlayers.push(new Object({Score:Score, Index:i})); i++; } BestPlayers.sortOn("Score", Ord | Array.NUMERIC); WinMC.WinnerText.text = ("PLAYER " + (BestPlayers[0].Index + 1)) + " WINS!"; }
Frame 143
if (Game.Type != "endurance") { this.Blackness.swapDepths(1000); var i = 0; while (i < BestPlayers.length) { var Ind = BestPlayers[i].Index; Game.Players[Ind].Rank = i + 1; this.attachMovie(Game.Players[Ind].Fighter, "Player" + i, this.getNextHighestDepth(), {_x:this["p" + (i + 1)]._x, _y:this["p" + (i + 1)]._y}); var Player = this["Player" + i]; Player.Colr = Game.Players[Ind].Colr; Player.Team = Game.Players[Ind].Team; Player._xscale = 250; Player._yscale = 250; Player.State = "stop"; i++; } } else { this.attachMovie(Game.Players[0].Fighter, "Player1", 1, {_x:300, _y:380}); var Player = this.Player1; Player.Colr = Game.Players[Ind].Colr; Player.Team = Game.Players[Ind].Team; Player._xscale = 400; Player._yscale = 400; Player.State = "stop"; Podium._visible = false; }
Frame 170
if (Game.Type != "endurance") { if (Game.LimitMode == "stock") { MCTxt.Legend.text = "Rank\n\nKOs\n\nSuicides"; } else if (Game.LimitMode == "time") { MCTxt.Legend.text = "Rank\nKOs\nDeaths\n\nScore"; } var i = 0; while (i < Game.Players.length) { if (Game.LimitMode == "stock") { this.MCTxt[("P" + (i + 1)) + "t"].text = (((((("P" + (i + 1)) + newline) + Game.Players[i].Rank) + "\n\n") + Game.Players[i].KOs) + "\n\n") + Game.Players[i].SDs; } else { this.MCTxt[("P" + (i + 1)) + "t"].text = (((((((("P" + (i + 1)) + newline) + Game.Players[i].Rank) + "\n+") + Game.Players[i].KOs) + "\n-") + Game.Players[i].Deaths) + "\n\n") + (Game.Players[i].KOs - Game.Players[i].Deaths); } i++; } MCTxt.swapDepths(this.getNextHighestDepth()); } else { MCTxt.Legend.text = "Kills\n\nDeaths\n\nTime"; Settings.BestEnduranceT = ((KilledPlayers > Settings.BestEndurance) ? (KilledPlayers) : (Settings.BestEndurance)); SavedSettings.data.Settings = Settings; var Secs = (GameTime % 60); var Mins = ((GameTime - Secs) / 60); this.MCTxt.P1t.text = (((((("P1\n" + KilledPlayers) + "\n\n") + Game.Players[0].Deaths) + "\n\n") + Mins) + ":") + ((Secs < 10) ? ("0" + Secs) : (Secs)); } stop();
Symbol 8 MovieClip [Star] Frame 1
#initclip 31 Object.registerClass("Star", Star); #endinitclip
Symbol 8 MovieClip [Star] Frame 17
stop();
Symbol 16 MovieClip Frame 1
stop();
Symbol 20 MovieClip [SBLPlayer_Pose] Frame 1
stop();
Symbol 29 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 1
stop();
Symbol 35 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 1
stop();
Symbol 50 MovieClip [Mine] Frame 1
#initclip 29 Object.registerClass("Mine", Mine); #endinitclip gotoAndStop ("airbone");
Symbol 50 MovieClip [Mine] Frame 8
stop();
Symbol 52 MovieClip [Grenade] Frame 1
#initclip 30 Object.registerClass("Grenade", Grenade); #endinitclip gotoAndStop ("airbone");
Symbol 52 MovieClip [Grenade] Frame 9
stop();
Symbol 53 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 53 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 53 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 55 MovieClip [CoffeePlayer_Pose] Frame 1
stop();
Symbol 61 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 85 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 85 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 86 MovieClip [TrashPlayer_Pose] Frame 1
stop();
Instance of Symbol 71 MovieClip "f4" in Symbol 86 MovieClip [TrashPlayer_Pose] Frame 1
onClipEvent (load) { stop(); }
Symbol 95 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 1
stop();
Symbol 106 MovieClip [PeachPlayer_Pose] Frame 1
stop();
Symbol 109 MovieClip [Spawn2] Frame 40
stop();
Symbol 121 MovieClip [Spawn1] Frame 25
stop();
Symbol 128 MovieClip [DefaultPlayer_Pose] Frame 1
stop();
Symbol 132 MovieClip [BoomStar] Frame 4
stop();
Symbol 135 MovieClip [BoomWave] Frame 21
stop();
Symbol 137 MovieClip [BoomMatter] Frame 8
stop();
Symbol 142 MovieClip Frame 11
stop();
Symbol 149 MovieClip [PlayerDeath] Frame 28
this.removeMovieClip();
Symbol 152 MovieClip [PunchDamage] Frame 4
this.removeMovieClip();
Symbol 159 MovieClip [DeathStar] Frame 30
this.removeMovieClip();
Symbol 161 MovieClip [FighterBox] Frame 1
stop();
Symbol 167 Button
on (release) { if (_parent.Level <= 1) { return(undefined); } _parent.Level--; AILevel.text = _parent.Level; }
Symbol 168 Button
on (release) { if (_parent.Level >= 20) { _parent.Level = 20; return(undefined); } _parent.Level++; AILevel.text = _parent.Level; }
Symbol 170 MovieClip Frame 1
AILevel.text = _parent.Level;
Symbol 178 MovieClip [PlayerPoseBox] Frame 1
gotoAndStop(this.Team); if (!CP) { AISetter._visible = false; } Toggle.onRelease = function () { if (_parent.Game.Mode == "single") { return(undefined); } if ((!CP) && (Enabled)) { AISetter._visible = true; CP = true; PText.text = "CP"; _parent[("P" + PNum) + "Coin"].PNum.text = "CP"; return(undefined); } if (CP && (Enabled)) { _parent[("P" + PNum) + "Coin"]._visible = false; AISetter._visible = false; Embed._visible = false; Enabled = false; gotoAndStop ("Disabled"); return(undefined); } if (!Enabled) { AISetter._visible = false; CP = false; Enabled = true; gotoAndStop(Team); PText.text = "P" + PNum; _parent[("P" + PNum) + "Coin"].PNum.text = "P" + PNum; _parent[("P" + PNum) + "Coin"]._visible = true; Embed._visible = true; return(undefined); } };
Symbol 185 MovieClip [PlayerCoin] Frame 1
var Targ; var Rand; var Rand2; var Player; this.onRollOver = function () { }; this.onPress = function () { this.startDrag(true); this.swapDepths(_parent.getNextHighestDepth()); this.Targ = undefined; }; this.onRelease = function () { this.stopDrag(); i = 0; while (i < _parent.Fighters.length) { if (_x > ((i * 94) + 6)) { this.Targ = i; this.Rand = random(60) - 30; this.Rand2 = random(60) - 30; } i++; } _parent.SelectFighter(_parent.Fighters[this.Targ], this.Player); }; this.onEnterFrame = function () { if (this.Targ != undefined) { _x = (_x + (((((this.Targ * 94) + 40) + Rand) - this._x) / 3)); _y = (_y + (((125 - Rand2) - this._y) / 3)); } };
Symbol 188 MovieClip [StageThumb] Frame 1
stop(); this.onRollOver = function () { gotoAndStop (2); }; this.onRollOut = function () { gotoAndStop (1); }; this.onRelease = function () { _parent.SelectStage(this.StageName); };
Symbol 200 MovieClip [Shield] Frame 1
stop();
Symbol 223 MovieClip Frame 36
stop();
Symbol 237 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 1
stop();
Symbol 265 MovieClip [Puff] Frame 25
this.removeMovieClip();
Symbol 275 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 1
stop(); this.useHandCursor = false; this.onRollOver = function () { this.gotoAndStop(2); }; this.onRollOut = function () { this.gotoAndStop(1); }; this.onRelease = function () { this.gotoAndStop(1); _root.play(); }; this.onPress = function () { this.gotoAndStop(3); };
Symbol 283 MovieClip Frame 1
var loadedPercent = 0; _root.stop(); this._x = Math.round(this._x); this._y = Math.round(this._y); stop(); this.onEnterFrame = function () { loadedPercent = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; this.progress_clps.gotoAndStop(Math.round((loadedPercent / 100) * 23)); this.loading_text = ("Loading..." + Math.round(loadedPercent)) + "%"; if (loadedPercent >= 100) { this.gotoAndStop(2); } };
Symbol 283 MovieClip Frame 2
stop();
Symbol 1087 MovieClip [__Packages.Item] Frame 0
class Item extends MovieClip { var WorldObj, ArrInd, Age, State, Indicator, _name, _parent, _y, _x, Interval, removeMovieClip, xInc, yInc, Sender, _visible, Life, gotoAndStop; function Item () { super(); } function init(_WorldObj) { WorldObj = _WorldObj; ArrInd = WorldObj.Items.push(this) - 1; Age = 0; State = 1; Indicator = _root.attachMovie("ItemIndicator", "Indicator" + _name, _parent.getNextHighestDepth(), {_x:_x, _y:_y}); } function HitWall(HitData) { } function HitFighter(Which) { } function GetHit(_Sender) { } function Use(Attack) { return(false); } function Destroy() { clearInterval(Interval); WorldObj.Items.splice(ArrInd, 1); Indicator.removeMovieClip(); Indicator = undefined; removeMovieClip(); } function DoMovement() { _x = _x + xInc; if (yInc > 6) { yInc = 6; } else { yInc = yInc + 0.6; } _y = _y + yInc; } function Throw(Power, Angle) { if (Angle < 0) { Angle = 180 + Angle; } Angle = (Angle * Math.PI) / 180; xInc = (Math.cos(Angle) * Power) + Sender.xInc; yInc = ((-Math.sin(Angle)) * Power) + Sender.yInc; SetState(2); } function SetState(_State) { State = _State; if ((State != 3) && (Sender.CurrentItemObj == this)) { Sender.CurrentItem = ""; } if (State == 2) { _visible = true; } if (_State != 1) { Indicator.removeMovieClip(); Indicator = undefined; } else if (Indicator == undefined) { Indicator = _root.attachMovie("ItemIndicator", "Indicator" + _name, _parent.getNextHighestDepth(), {_x:_x, _y:_y}); } } function DoCommon() { Age = Age + _root.IntTime; switch (State) { case 1 : if ((Age + 3000) > Life) { if ((Age % 2) == 0) { _visible = false; } else { _visible = true; } } if (Age > Life) { Destroy(); } break; case 2 : DoMovement(); (gotoAndStop("airbone"));// not popped var _local5 = WorldObj.CollisionDetect(this, false, true, false, true, true); if (_local5.Hit == true) { HitWall(_local5); } var _local3 = WorldObj.CollisionDetectAttack(this, false); for (var _local4 in _local3) { HitFighter(_local3[_local4].object); } if (!WorldObj.Bounds.containsPoint(new flash.geom.Point(_x, _y))) { Destroy(); } break; case 3 : break; case 0 : } Indicator._visible = _visible; } }
Symbol 1088 MovieClip [__Packages.Mine] Frame 0
class Mine extends Item { var gotoAndStop, Influenced, _y, SelfDamage, Life, TimeActive, Interval, _x, _rotation, yInc, XDif, YDif, PlatN, _visible, SetState, WorldObj, Sender, Destroy, xInc, Throw, State; function Mine () { super(); } function init(_WorldObj) { super.init(_WorldObj); (gotoAndStop("spawn"));// not popped Influenced = new Array(4); _y = _y - 2; SelfDamage = false; Life = 10000; TimeActive = 0; Interval = setInterval(this, "DoMine", _root.IntTime); } function HitWall(HitData) { (gotoAndStop("active"));// not popped if ((HitData.RightBC && (!HitData.Bottom)) && (!HitData.LeftBC)) { _x = HitData.MC._x + World.WorldMC._x; _rotation = -90; } else if ((HitData.LeftBC && (!HitData.Bottom)) && (!HitData.RightBC)) { _x = (HitData.MC._x + HitData.MC._width) + World.WorldMC._x; _rotation = 90; } else if (HitData.Bottom && (yInc > 0)) { _y = HitData.Floor + World.WorldMC._y; _rotation = 0; } else { return(undefined); } Snd.PlaySound("MineActivate"); XDif = (_x - HitData.MC._x) - World.WorldMC._x; YDif = (_y - HitData.MC._y) - World.WorldMC._y; PlatN = HitData.MC._name; _visible = true; SetState(0); } function Explode() { new Explosion(WorldObj, Sender, _x, _y, 3); Destroy(); } function HitFighter(Which) { if (((Which == Sender) && (!SelfDamage)) || (Influenced[Which.PlayNum - 1] != undefined)) { return(undefined); } Which.Throw(2, 45, Sender); Which.Damage(20, Sender); var _local3 = ((xInc > 0) ? -5 : 5); _x = _x - xInc; Throw(Math.abs(xInc) * 0.6, _local3); Influenced[Which.PlayNum - 1] = 1; } function GetHit(_Sender, ForceGrab) { if (State == 1) { if (_Sender.CurrentItem != "") { return(undefined); } SetState(3); _Sender.CurrentItem = Name; _Sender.CurrentItemObj = this; Sender = _Sender; _visible = false; } } function Use(Attack) { _x = (((Sender[Attack].hand._x * (Sender._xscale / 100)) + (Sender[Attack]._x * (Sender._xscale / 100))) + Sender._x) + Sender[Attack]._x; _y = (Sender[Attack].hand._y + Sender._y) + Sender[Attack]._y; var _local3 = 10; var _local4 = 8; if (Attack == "punchUp") { _local3 = 90; _local4 = 15; _x = Sender._x; } else if (Attack == "punchAirDown") { _local3 = -90; } Throw(_local4, _local3 * (Sender._xscale / 100)); Sender.CurrentItem = ""; Sender.CurrentItemObj = undefined; return(false); } function DoMine() { super.DoCommon(); if (State == 0) { _x = (World.WorldMC[PlatN]._x + World.WorldMC._x) + XDif; _y = (World.WorldMC[PlatN]._y + World.WorldMC._y) + YDif; TimeActive = TimeActive + _root.IntTime; if (TimeActive < 1000) { return(undefined); } var _local4 = WorldObj.CollisionDetectAttack(this, false); var _local6; for (var _local5 in _local4) { Explode(); } } } var Name = "mine"; }
Symbol 1089 MovieClip [__Packages.World] Frame 0
class World { static var WorldMC; var Fixed, Moving, HitCheck, Players, AIHelp, Items, Booms, Killers; function World (MC) { WorldMC = MC; Fixed = new Array(); Moving = new Array(); HitCheck = new Array(); Players = new Array(); AIHelp = new Array(); Items = new Array(); Booms = new Array(); Killers = new Array(); for (var _local4 in WorldMC) { var _local2 = new Object(); if (typeof(WorldMC[_local4]) != "movieclip") { continue; } if (WorldMC[_local4]._name.substr(0, 5) == "Fixed") { Fixed.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "fixed"; _local2.Index = Fixed.length - 1; } else if (WorldMC[_local4]._name.substr(0, 6) == "Moving") { Moving.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "moving"; _local2.Index = Moving.length - 1; } else if (WorldMC[_local4]._name.substr(0, 2) == "AI") { AIHelp.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "ai"; var _local3 = WorldMC[_local4]._name.substr(3, 1); _local2.Subtype = _local3; _local2.Index = AIHelp.length - 1; } else if (WorldMC[_local4]._name.substr(0, 4) == "Boom") { Booms.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "boom"; _local2.Index = Booms.length - 1; } else { if (WorldMC[_local4]._name.substr(0, 6) == "SpawnH") { WorldMC[_local4]._visible = false; continue; } if (WorldMC[_local4]._name.substr(0, 6) == "Killer") { Killers.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "killer"; _local2.Index = Killers.length - 1; } else { continue; } } HitCheck.push(_local2); } } function AddPlayer(_Player) { Players.push(_Player); } function CollisionDetectAttack(Caster, _Items) { var _local5 = new Array(); if (_Items == undefined) { _Items = false; } for (var _local7 in Players) { if (Players[_local7].hitTest(Caster) && (Players[_local7] != Caster)) { var _local2 = new Object(); _local2.object = Players[_local7]; _local2.objType = "player"; _local5.push(_local2); } } if (_Items) { for (var _local6 in Items) { if (Items[_local6].hitTest(Caster) && (Items[_local6] != Caster)) { var _local3 = new Object(); _local3.object = Items[_local6]; _local3.objType = "item"; _local5.push(_local3); } } } return(_local5); } function CollisionDetect(MC, Basic, Platforms, Helpers, MovingC, LowRes) { var _local3 = new Object(); var _local4; var _local5 = new Object(); var _local7 = false; var _local11 = false; _local5.Floor = undefined; if (Platforms == undefined) { Platforms = true; } if (Helpers == undefined) { Helpers = false; } if (MovingC == undefined) { MovingC = true; } if (LowRes == undefined) { LowRes = false; } for (var _local16 in HitCheck) { if (HitCheck[_local16].Type == "fixed") { if (!Platforms) { continue; } _local4 = Fixed[HitCheck[_local16].Index]; } else if (HitCheck[_local16].Type == "moving") { if ((!Platforms) || (!MovingC)) { continue; } _local4 = Moving[HitCheck[_local16].Index]; } else if (HitCheck[_local16].Type == "ai") { if (!Helpers) { continue; } _local4 = AIHelp[HitCheck[_local16].Index]; } else if (HitCheck[_local16].Type == "boom") { _local4 = Booms[HitCheck[_local16].Index]; } else if (HitCheck[_local16].Type == "killer") { _local4 = Killers[HitCheck[_local16].Index]; } if (MC.hitTest(_local4)) { if ((HitCheck[_local16].Type == "boom") && (MC.Owner.CharacterName != undefined)) { new Explosion(this, undefined, MC._x, MC._y, 4); } if (HitCheck[_local16].Type == "killer") { MC.Owner._x = MC.Owner._x + 30; MC.Owner.yInc = 0; return({hitSomething:true}); } if (Basic) { if (HitCheck[_local16].Type == "ai") { return({hitSomething:true, Type:HitCheck[_local16].Subtype}); } return({hitSomething:true}); } _local3 = MC.getBounds(_root); if (_local5.Floor == undefined) { _local5.Floor = _local4._y; } else if (_local5.Floor < _local4._y) { _local5.Floor = _local4._y; } if (HitCheck[_local16].Type == "moving") { _local5.Moving = true; } else { _local11 = true; } if ((HitCheck[_local16].Type != "moving") || (!LowRes)) { if (_local4.hitTest(_local3.xMin, ((_local3.yMax - _local3.yMin) / 2) + _local3.yMin, false)) { _local7 = true; _local5.Left = true; } if (_local4.hitTest(_local3.xMax, ((_local3.yMax - _local3.yMin) / 2) + _local3.yMin, false)) { _local7 = true; _local5.Right = true; } } if (_local4.hitTest(_local3.xMax, _local3.yMax, false)) { _local7 = true; _local5.RightBC = true; _local5.MC = _local4; } if (_local4.hitTest(_local3.xMin, _local3.yMax, false)) { _local7 = true; _local5.LeftBC = true; _local5.MC = _local4; } if (_local4.hitTest(((_local3.xMax - _local3.xMin) / 2) + _local3.xMin, _local3.yMax, false)) { _local7 = true; _local5.Bottom = true; _local5.MC = _local4; } if (_local4.hitTest(((_local3.xMax - _local3.xMin) / 2) + _local3.xMin, _local3.yMin, false)) { _local7 = true; _local5.Top = true; _local5.H = _local4._height; _local5.MC = _local4; } } } if (_local11) { _local5.Moving = false; } _local5.Hit = _local7; return(_local5); } }
Symbol 1090 MovieClip [__Packages.Explosion] Frame 0
class Explosion { var Influenced, WorldObj, Sender, Size, SquareSize, ExplodeMC, Interval; function Explosion (_WorldObj, _Sender, __x, __y, _Size) { Influenced = new Array(4); WorldObj = _WorldObj; Sender = _Sender; Size = _Size; SquareSize = ((Size * 10) * (Size * 10)) + 400; ExplodeMC = _level0.createEmptyMovieClip("explosion" + random(200), _level0.getNextHighestDepth()); ExplodeMC._x = __x; ExplodeMC._y = __y; Snd.PlaySound("Boom"); var _local3 = 0; while (_local3 < Size) { var _local4 = Size; ExplodeMC.attachMovie("BoomMatter", "BoomMatter" + _local3, ExplodeMC.getNextHighestDepth(), {_x:random(Size * 10) - (Size * 5), _y:random(Size * 10) - (Size * 5), _width:_local4, _height:_local4}); _local3++; } ExplodeMC.attachMovie("BoomWave", "BoomWave", ExplodeMC.getNextHighestDepth(), {_width:Size * 2, _height:Size * 2}); ExplodeMC.attachMovie("BoomStar", "BoomStar", ExplodeMC.getNextHighestDepth(), {_x:0, _y:0, _width:Size * 50, _height:Size * 50}); Interval = setInterval(this, "DoExplosion", _root.IntTime); _level0.VCam.Shake(-500); } function DoExplosion() { if (ExplodeMC.BoomMatter1._currentframe < ExplodeMC.BoomMatter1._totalframes) { var _local2 = 0; while (_local2 < WorldObj.Players.length) { if (Influenced[_local2] != undefined) { } else { var _local3 = Math.pow(WorldObj.Players[_local2]._x - ExplodeMC._x, 2) + Math.pow(WorldObj.Players[_local2]._y - ExplodeMC._y, 2); if (_local3 <= SquareSize) { WorldObj.Players[_local2].Damage(Size * 5, Sender, true); var _local4 = ((WorldObj.Players[_local2]._x > ExplodeMC._x) ? 1 : -1); WorldObj.Players[_local2].Throw(Size * 2, 45 * _local4, Sender, true); Influenced[_local2] = 1; } } _local2++; } } if (ExplodeMC.BoomWave._currentframe == ExplodeMC.BoomWave._totalframes) { ExplodeMC.removeMovieClip(); clearInterval(Interval); } } }
Symbol 1091 MovieClip [__Packages.Snd] Frame 0
class Snd { static var Sounds, Mute; function Snd () { } static function init() { Sounds = new Object(); Mute = false; } static function AddSound(LinkName, NewName) { if (Sounds[NewName].duration != undefined) { var _local3 = Sounds[NewName]; Sounds[NewName] = new Array(); Sounds[NewName].push(_local3); Sounds[NewName].push(new Sound(_root)); Sounds[NewName][Sounds[NewName].length - 1].attachSound(LinkName); } else if (Sounds[NewName][0].duration != undefined) { Sounds[NewName].push(new Sound(_root)); Sounds[NewName][Sounds[NewName].length - 1].attachSound(LinkName); } else { Sounds[NewName] = new Sound(_root); Sounds[NewName].attachSound(LinkName); } } static function PlaySound(SndName, Loop) { if (Mute) { return(undefined); } if (Sounds[SndName].duration != undefined) { Sounds[SndName].start(); if (Loop) { Sounds[SndName].onSoundComplete = function () { this.start(); }; } } else { var _local3 = random(Sounds[SndName].length); Sounds[SndName][_local3].start(); if (Loop) { Sounds[SndName][_local3].onSoundComplete = function () { this.start(); }; } } } static function StopSound(SndName) { if (Sounds[SndName].duration != undefined) { Sounds[SndName].stop(Sounds[SndName]); Sounds[SndName].onSoundComplete = undefined; } else { var _local1 = 0; while (_local1 < Sounds[SndName].length) { Sounds[SndName][_local1].stop(Sounds[SndName][_local1]); Sounds[SndName][_local1].onSoundComplete = undefined; _local1++; } } } }
Symbol 1092 MovieClip [__Packages.Grenade] Frame 0
class Grenade extends Item { var gotoAndStop, Influenced, _y, SelfDamage, Life, TimeActive, Interval, WorldObj, Sender, _x, Destroy, State, SetState, _visible, Throw, _rotation; function Grenade () { super(); } function init(_WorldObj) { super.init(_WorldObj); (gotoAndStop("spawn"));// not popped Influenced = new Array(4); _y = _y - 2; SelfDamage = false; Life = 10000; TimeActive = 0; Interval = setInterval(this, "DoGrenade", _root.IntTime); } function HitWall(HitData) { Explode(); } function Explode() { new Explosion(WorldObj, Sender, _x, _y, 4); Destroy(); } function HitFighter(Which) { if (((Which == Sender) && (!SelfDamage)) || (Influenced[Which.PlayNum - 1] != undefined)) { return(undefined); } Explode(); } function GetHit(_Sender, ForceGrab) { if (State == 1) { if (_Sender.CurrentItem != "") { return(undefined); } SetState(3); _Sender.CurrentItem = Name; _Sender.CurrentItemObj = this; Sender = _Sender; _visible = false; } } function Use(Attack) { _x = (((Sender[Attack].hand._x * (Sender._xscale / 100)) + (Sender[Attack]._x * (Sender._xscale / 100))) + Sender._x) + Sender[Attack]._x; _y = (Sender[Attack].hand._y + Sender._y) + Sender[Attack]._y; var _local3 = 10; var _local4 = 8; if (Attack == "punchUp") { _local3 = 90; _local4 = 15; _x = Sender._x; } else if (Attack == "punchAirDown") { _local3 = -90; } Throw(_local4, _local3 * (Sender._xscale / 100)); Sender.CurrentItem = ""; Sender.CurrentItemObj = undefined; return(false); } function DoGrenade() { super.DoCommon(); _rotation = _rotation + ((State == 2) * 10); } var Name = "grenade"; }
Symbol 1093 MovieClip [__Packages.Star] Frame 0
class Star extends Item { var gotoAndStop, Influenced, _y, yInc, xInc, SelfDamage, Life, TimeActive, SetState, Interval, Destroy, Sender, State, Age, _visible; function Star () { super(); } function init(_WorldObj) { super.init(_WorldObj); (gotoAndStop("spawn"));// not popped Influenced = new Array(4); _y = _y - 10; yInc = -8; xInc = (random(3) - 1) * 5; SelfDamage = false; Life = 20000; TimeActive = 0; SetState(2); Interval = setInterval(this, "DoStar", _root.IntTime); } function HitWall(HitData) { if ((HitData.RightBC && (HitData.LeftBC)) && (HitData.Bottom)) { Destroy(); } if ((HitData.RightBC && (!HitData.Bottom)) && (!HitData.LeftBC)) { xInc = xInc * -1; } else if ((HitData.LeftBC && (!HitData.Bottom)) && (!HitData.RightBC)) { xInc = xInc * -1; } else if (HitData.Bottom && (yInc > 0)) { if (yInc > 0) { yInc = yInc * -1; } } else { return(undefined); } } function HitFighter(Which) { if (Sender != undefined) { return(undefined); } State = 0; Age = 0; Life = 9000; _visible = false; Which.Invincible = true; Which.Blinking = true; Sender = Which; } function DoStar() { super.DoCommon(); if (Age > Life) { Sender.Invincible = false; Sender.Blinking = false; Destroy(); } } var Name = "star"; }
Symbol 1094 MovieClip [__Packages.Fighter] Frame 0
class Fighter extends MovieClip { var xInc, yInc, DamageAmnt, Lives, Paralized, Combo, Gravity, jumpstate, Weight, Speed, CtrlLoss, Power, FighterName, HasControl, AttckDne, State, Dying, Spawning, Deaths, SDs, KOs, LstPf, Modifiers, Trans, Blinky, BlinkyCos, Dead, ShieldSize, IsDisp, onEnterFrame, WorldObj, HitTester, duplicateMovieClip, _name, _parent, attachMovie, _height, Colr, _visible, _alpha, _y, _x, gotoAndStop, onGround, SpInvTme, Invincible, TimeKo, CurrentAttack, Shielded, SpecUpOk, _currentframe, CurrentItemObj, dodge, LastSender, getDepth, swapDepths, VisIndex, CamIn, _xscale, _yscale, OldDepth, DeathOrd, PlayNum, MoveQueue, OldXMov, GoThrough, OBCalled, IsOB, Shield, OldXN; function Fighter (_Weight, _Speed, _Power, _FighterName) { super(); xInc = (yInc = (DamageAmnt = (Lives = (Paralized = 0)))); Combo = 2; Gravity = 1; jumpstate = 0; Weight = _Weight; Speed = _Speed; CtrlLoss = 0; Power = _Power; FighterName = _FighterName; CurrentItem = ""; HasControl = true; AttckDne = true; State = "stop"; Dying = false; Spawning = false; Deaths = 0; SDs = 0; KOs = 0; LstPf = new flash.geom.Point(); Modifiers = new Object(); Trans = new flash.geom.Transform(this); Blinky = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); Trans.colorTransform = Blinky; BlinkyCos = 0; Blinking = false; Dead = false; ShieldSize = 100; if (IsDisp) { onEnterFrame = function () { if (this.OldFrame != this.AttachedPlayer._currentframe) { this.gotoAndStop(this.AttachedPlayer._currentframe); } if (this.AttachedPlayer._x < this.AttachedPlayer.WorldObj.BoundsCam.left) { this._x = this.AttachedPlayer.WorldObj.BoundsCam.left + 50; this._y = this.AttachedPlayer._y; if (this.AttachedPlayer._x > this._parent.VCam.x) { this._visible = false; this._parent[this.AttachedPlayer._name + "Ind"]._visible = false; } else { this._visible = true; this._parent[this.AttachedPlayer._name + "Ind"]._visible = true; } } if (this.AttachedPlayer._x > this.AttachedPlayer.WorldObj.BoundsCam.right) { this._x = this.AttachedPlayer.WorldObj.BoundsCam.right - 50; this._y = this.AttachedPlayer._y; if (this.AttachedPlayer._x < ((this._parent.VCam.x + this._parent.VCam.Width) - this._width)) { this._visible = false; this._parent[this.AttachedPlayer._name + "Ind"]._visible = false; } else { this._visible = true; this._parent[this.AttachedPlayer._name + "Ind"]._visible = true; } } else if (this.AttachedPlayer._y < this.AttachedPlayer.WorldObj.BoundsCam.top) { this._x = this.AttachedPlayer._x; this._y = this.AttachedPlayer.WorldObj.BoundsCam.top + 50; if (this.AttachedPlayer._y < (this._parent.VCam.ViewArea.top + this.AttachedPlayer.height)) { this._visible = false; this._parent[this.AttachedPlayer._name + "Ind"]._visible = false; } else { this._visible = true; this._parent[this.AttachedPlayer._name + "Ind"]._visible = true; } } else if (this.AttachedPlayer._y > this.AttachedPlayer.WorldObj.BoundsCam.bottom) { this._x = this.AttachedPlayer._x; this._y = this.AttachedPlayer.WorldObj.BoundsCam.bottom - 50; if (this.AttachedPlayer._y > (this._parent.VCam.ViewArea.bottom - this.AttachedPlayer.height)) { this._visible = false; this._parent[this.AttachedPlayer._name + "Ind"]._visible = false; } else { this._visible = true; this._parent[this.AttachedPlayer._name + "Ind"]._visible = true; } } if (this.AttachedPlayer._x > ((this._parent.VCam.x + this._parent.VCam.Width) - this._width)) { this._x = (this._parent.VCam.x + this._parent.VCam.Width) - 50; } if (this.AttachedPlayer._x < this._parent.VCam.x) { this._x = this._parent.VCam.x + 50; } this.OldFrame = this.AttachedPlayer._currentframe; this._parent[this.AttachedPlayer._name + "Ind"]._x = this._x; this._parent[this.AttachedPlayer._name + "Ind"]._y = this._y; this._parent[this.AttachedPlayer._name + "Ind"]._rotation = (Math.atan2(this._y - this.AttachedPlayer._y, this._x - this.AttachedPlayer._x) * 180) / Math.PI; if (!this.AttachedPlayer.IsOB) { this._parent[this.AttachedPlayer._name + "Ind"].removeMovieClip(); this._parent.VCam.FocusObjs[this.AttachedPlayer.CamIn] = this.AttachedPlayer; this.removeMovieClip(); } this._y = this._y + 10; }; } } function init(_WorldObj) { WorldObj = _WorldObj; HitTester = duplicateMovieClip("HitTester" + _name, _parent.getNextHighestDepth(), {Owner:this}); attachMovie("Shield", "Shield", 3, {_visible:false, _y:(-_height) / 2}).gotoAndStop(Colr); HitTester.Colr = "red"; HitTester.gotoAndStop(1); HitTester._visible = false; } function Spawn(mkSpawn) { if ((State != "spawn") && (mkSpawn)) { _visible = false; _alpha = 1; var _local4 = random(2) + 1; _parent.attachMovie("Spawn" + _local4, "Spawn" + _name, _parent.getNextHighestDepth(), {_x:_x, _y:_y}).SType = _local4; State = "spawn"; HasControl = false; Blinky.redOffset = (Blinky.greenOffset = (Blinky.blueOffset = 255)); (gotoAndStop("still"));// not popped jumpstate = 0; onGround = true; SpInvTme = 3000; Invincible = true; Spawning = true; } if (SpInvTme > 0) { SpInvTme = SpInvTme - _root.IntTime; } if (State == "spawn") { if (SpInvTme <= 0) { Move("stop"); } (gotoAndStop("still"));// not popped var _local3 = _parent["Spawn" + _name]; _x = _local3._x; _y = _local3._y; if (_local3._currentframe >= (10 * _local3.SType)) { _visible = true; if (Blinky.blueOffset > 5) { Blinky.redOffset = (Blinky.greenOffset = (Blinky.blueOffset = Blinky.blueOffset / 2)); if (_alpha < 100) { (_alpha * 4);// not popped } else { } gotoAndStop("still")[this] = "_alpha"; } else { Blinking = true; HasControl = true; } } } if ((State != "spawn") && (Spawning)) { _parent["Spawn" + _name].removeMovieClip(); if (SpInvTme <= 0) { Spawning = false; Invincible = false; Blinking = false; } } } function Attack(Type, Extra) { if ((State == "ko") && (TimeKo > ((1000 * DamageAmnt) / 100))) { State = "stop"; AnimateAttack("koAttack"); return(undefined); } if ((((((CurrentAttack != "") || (!HasControl)) || (CtrlLoss > 0)) || (State == "thrown")) || (Dying)) || (Shielded)) { return(undefined); } if (Type == "punch") { if (Extra == "none") { if (onGround) { if (Math.abs(xInc) <= 0) { AnimateAttack("punchGround"); } else { AnimateAttack("punchRun"); _parent.attachMovie("Puff", "Puff" + random(500), _parent.getNextHighestDepth(), {_x:_x, _y:_y - 5, _rotation:random(360)}); } } else { AnimateAttack("punchAir"); } } else if (Extra == "up") { if (onGround) { if (Math.abs(xInc) <= 0) { AnimateAttack("punchUp"); } } } } else if (Type == "special") { switch (Extra) { case "none" : if (onGround) { State = "stop"; xInc = 0; AnimateAttack("specialGround"); } if (!onGround) { AnimateAttack("specialAir"); } break; case "up" : if (!SpecUpOk) { return(undefined); } AnimateAttack("specialUp"); SpecUpOk = false; } } } function AnimateAttack(Which) { CurrentAttack = Which; AttckDne = false; var _local2 = _currentframe; (gotoAndStop(Which));// not popped this[Which].play(); if ((CurrentItem != "") && (CurrentAttack.substr(0, 5) == "punch")) { if (CurrentItemObj.Use(CurrentAttack)) { (gotoAndStop(_local2));// not popped } } } function ParseAttacks(InfObj) { } function ParseSAttacks(InfObj) { } function Damage(Amnt, Sender, Force) { if ((((((State == "ko") && (!Force)) || (State == "spawn")) || (Dying)) || (Shielded && (dodge != undefined))) || (Invincible)) { return(undefined); } if (Shielded) { if (ShieldSize > 0) { ShieldSize = ShieldSize - (Amnt / 5); return(undefined); } Shielded = false; } if (Sender != undefined) { LastSender = Sender; } CurrentAttack = ""; AttckDne = true; SpecUpOk = true; Modifiers.Electrocuted = false; Snd.StopSound("Electric"); DamageAmnt = DamageAmnt + Math.floor(Amnt * (Combo / 2)); if (LastSender != undefined) { Combo++; } if (DamageAmnt > 999) { DamageAmnt = 999; Throw(30, 45, Sender); } WorldObj.OSD.UpdateDamage(this); Paralized = Amnt; Sender.Paralized = Amnt * 5; if (getDepth() > Sender.getDepth()) { var _local4 = Sender.getDepth(); Sender.swapDepths(getDepth()); swapDepths(_local4); } if ((State != "electrocuted") && (Sender.CurrentAttack.substr(0, 7) != "special")) { Sender[Sender.CurrentAttack].attachMovie("PunchDamage", "PunchDamage" + random(200).toString(), Sender.getNextHighestDepth(), {_x:Sender[Sender.CurrentAttack].hand._x, _y:Sender[Sender.CurrentAttack].hand._y, _rotation:random(40) - 20, _xscale:Math.log(Amnt) * 50, _yscale:Math.log(Amnt) * 50}); } } function Throw(Power, Angle, Sender, Force) { if ((((((State == "ko") && (!Force)) || (State == "spawn")) || (Dying)) || (Shielded && (dodge != undefined))) || (Invincible)) { return(undefined); } if (Shielded && (!Force)) { return(undefined); } if (Sender != undefined) { LastSender = Sender; } if (Angle < 0) { Angle = 180 + Angle; } if (Sender == undefined) { Sender = new Object(); Sender.Weight = 1; } Angle = (Angle * Math.PI) / 180; Power = (((Power + (Power * Sender.Weight)) - (Power * Weight)) + (((DamageAmnt / 100) * Math.log(Power)) * Power)) + (Combo / 4); if (Power < 0) { Power = 0; } xInc = Math.cos(Angle) * Power; yInc = (-Math.sin(Angle)) * Power; CtrlLoss = Math.pow(Power, 2) * 5; if (Power > 10) { Snd.PlaySound("Thrown"); } if ((Power > 10) && (CtrlLoss > 100)) { LstPf.x = _x; LstPf.y = _y; if (Power > 20) { _parent.VCam.Shake(500); } } else { LstPf.x = undefined; LstPf.y = undefined; } State = "thrown"; (gotoAndStop("thrown"));// not popped } function Die(DeathType) { WorldObj.OSD.Die(this, DeathType, LastSender); if (LastSender != undefined) { LastSender.KOs++; } else { SDs++; } if (_parent[_name + "Vis"] != undefined) { _parent[_name + "Vis"].removeMovieClip(); _parent[_name + "Ind"].removeMovieClip(); _parent.VCam.FocusObjs.splice(VisIndex, 1); } _parent.VCam.FocusObjs[CamIn] = this; if ((_parent.Game.LimitMode == "stock") || (_parent.Game.Type == "endurance")) { Lives--; } DamageAmnt = 0; WorldObj.OSD.UpdateDamage(this); _y = 0; _x = random(400) + 100; _xscale = 100; _yscale = 100; xInc = 0; yInc = 0; State = "stop"; HasControl = true; Dying = false; _alpha = 100; swapDepths(OldDepth); CtrlLoss = 0; Paralized = 0; Deaths++; if ((Lives > 0) || (_parent.Game.LimitMode == "time")) { Spawn(true); } else { _parent.VCam.FocusObjs.splice(CamIn, 1); Dead = true; _visible = false; HasControl = false; DeathOrd = _parent.NumDead++; _parent.Players[PlayNum] = undefined; _parent.Players[PlayNum] = new Object({Deaths:Deaths, SDs:SDs, KOs:KOs, Lives:Lives, DeathOrd:DeathOrd, Dead:true, Depth:getDepth()}); _parent.PlayerDeath(); return(undefined); } _parent.PlayerDeath(); } function Move(Direction) { if ((!HasControl) || (CtrlLoss > 0)) { return(undefined); } if ((State == "ko") && (TimeKo < ((1000 * DamageAmnt) / 100))) { return(undefined); } if (((CurrentAttack != "") && (onGround)) && (Direction != "stop")) { MoveQueue = Direction; return(undefined); } if ((CurrentAttack != "") && (Direction == "stop")) { MoveQueue = "stop"; return(undefined); } if (Direction == "right") { xInc = 8 * Speed; State = "goright"; } else if (Direction == "left") { xInc = -8 * Speed; State = "goleft"; } else if (Direction == "stop") { if ((dodge != undefined) && (Shielded)) { return(undefined); } if (onGround) { xInc = 0; } State = "stop"; } else if (Direction == "down") { if (onGround) { xInc = 0; State = "crouch"; } else { yInc = 8; } } } function Jump() { if ((((!HasControl) || (CtrlLoss > 0)) || (State == "ko")) || (Shielded)) { return(undefined); } if (CurrentAttack != "") { return(undefined); } OldXMov = undefined; GoThrough = false; if (State == "thrown") { State = "stop"; } if (jumpstate == 0) { jumpstate = 1; HitTester._y = HitTester._y - 1; yInc = -9 * Gravity; _parent.attachMovie("Puff", "Puff" + random(500), _parent.getNextHighestDepth(), {_x:_x, _y:_y, _rotation:random(360)}); } else if ((jumpstate == 1) && (yInc >= -3)) { jumpstate = 2; yInc = -9 * Gravity; _parent.attachMovie("Puff", "Puff" + random(500), _parent.getNextHighestDepth(), {_x:_x, _y:_y, _rotation:random(360)}); } } function Animate() { if (xInc > 0) { _xscale = 100; if (State == "thrown") { _xscale = -100; } } else if (xInc < 0) { _xscale = -100; if (State == "thrown") { _xscale = 100; } } if ((Paralized > 0) && (CurrentAttack == "")) { if ((_currentframe != 10) && (!Modifiers.Electrocuted)) { (gotoAndStop("takingHit"));// not popped } if ((_currentframe != 12) && (Modifiers.Electrocuted)) { (gotoAndStop("electrocuted"));// not popped } } if (((State == "thrown") && (Paralized <= 0)) && (_currentframe != 7)) { (gotoAndStop("thrown"));// not popped return(undefined); } if (State == "thrown") { return(undefined); } if (State == "ko") { (gotoAndStop("ko"));// not popped } if (CurrentAttack != "") { if (this[CurrentAttack]._currentframe == this[CurrentAttack]._totalframes) { CurrentAttack = ""; HasControl = true; if (MoveQueue != "") { Move(MoveQueue); MoveQueue = ""; } if (jumpstate > 0) { jumpstate = 3; } else { this[CurrentAttack].gotoAndStop(1); } AttckDne = true; } else { return(undefined); } } if (onGround) { if ((State == "goright") || (State == "goleft")) { if (Shielded) { if (dodge == undefined) { (gotoAndStop("dodge"));// not popped } else if (dodge._currentframe == dodge._totalframes) { xInc = 0; State = "stop"; } } else { (gotoAndStop("run"));// not popped } } else if (State == "crouch") { if (_currentframe != 5) { (gotoAndStop("crouch"));// not popped } } else if (jumpstate > 0) { if (_currentframe != 2) { (gotoAndStop("run"));// not popped } } else if (State == "stop") { (gotoAndStop("still"));// not popped } } else if (!onGround) { if ((jumpstate == 1) && (_currentframe != 3)) { (gotoAndStop("jump1"));// not popped } else if ((jumpstate == 2) && (_currentframe != 4)) { (gotoAndStop("jump2"));// not popped } else if (((jumpstate == 3) && (_currentframe != 15)) || ((_currentframe != 3) && (_currentframe != 4))) { (gotoAndStop("falling"));// not popped } } } function Gravitron() { _y = _y + yInc; if (yInc < 6) { if (!Dying) { yInc = yInc + (0.5 * Gravity); } else { yInc = 2; } } else { if (yInc == 8) { return(undefined); } yInc = 6; } } function GoOutBounds() { if (!OBCalled) { WorldObj.OSD.OutBounds(this); OBCalled = true; IsOB = true; } } function CheckBounds() { if (!WorldObj.BoundsCam.containsPoint(new flash.geom.Point(_x, _y))) { GoOutBounds(); } else { _visible = true; IsOB = false; OBCalled = false; } if (!WorldObj.Bounds.containsPoint(new flash.geom.Point(_x, _y))) { var _local2 = ""; if (_y > WorldObj.Bounds.bottom) { _local2 = "bot"; } else if (_y < WorldObj.Bounds.top) { _local2 = "top"; } if (_local2 == "") { if (_x < WorldObj.Bounds.left) { _local2 = "lef"; } else if (_x > WorldObj.Bounds.right) { _local2 = "rig"; } } Die(_local2); } } function Blinker() { if ((State == "ko") || (Blinking)) { BlinkyCos = BlinkyCos + 1; Blinky.redOffset = (Blinky.greenOffset = (Blinky.blueOffset = Math.cos(BlinkyCos) * 100)); Trans.colorTransform = Blinky; } else { Blinky.redOffset = (Blinky.greenOffset = (Blinky.blueOffset = 0)); Trans.colorTransform = Blinky; } } function DoFighter() { if (!_parent.GameOn) { return(undefined); } Shield._visible = Shielded; Shield._xscale = ShieldSize; Shield._yscale = ShieldSize; if (ShieldSize > 100) { ShieldSize = 100; } else if (ShieldSize < 0) { ShieldSize = 0; Shielded = false; } if (Shielded) { if (xInc != 0) { Shield._visible = false; } ShieldSize = ShieldSize - 0.2; } else { ShieldSize = ShieldSize + 0.1; if (dodge != undefined) { xInc = 0; State = "stop"; } } var _local5 = false; var _local3; var _local4 = new Array(); Blinker(); if (Paralized > 0) { Paralized = Paralized - _root.IntTime; Animate(); return(undefined); } if (CtrlLoss > 0) { CtrlLoss = CtrlLoss - _root.IntTime; } HitTester._x = HitTester._x + xInc; HitTester._y = HitTester._y + yInc; if (Dying) { HasControl = false; _xscale = 40; _yscale = 40; _alpha = 100; Gravitron(); if (_y > 30) { Die("beh"); } return(undefined); } if (State == "thrown") { if ((LstPf.x != undefined) && (CtrlLoss > 0)) { var _local8 = ((LstPf.x - _x) * (LstPf.x - _x)) + ((LstPf.y - _y) * (LstPf.y - _y)); if (_local8 > 400) { _parent.attachMovie("Puff", "Puff" + random(500), _parent.getNextHighestDepth(), {_x:_x, _y:_y, _rotation:random(360)}); LstPf.x = _x; LstPf.y = _y; } } HitTester.gotoAndStop("thrown"); } else { HitTester.gotoAndStop("still"); } if ((State == "stop") && (!onGround)) { xInc = xInc * 0.7; } else if ((State == "stop") && (onGround)) { xInc = 0; } if (((xInc == 0) && (jumpstate > 0)) && (onGround)) { State = "stop"; } if (Math.abs(xInc) < 0.5) { xInc = 0; } if (State == "ko") { if (TimeKo > DamageAmnt) { State = "stop"; HasControl = true; } TimeKo = TimeKo + _root.IntTime; } var _local7 = !((State == "thrown") && (yInc < 0)); if (OldXMov != undefined) { } _local3 = WorldObj.CollisionDetect(HitTester, false, true, false, _local7, false); if (_local3.Hit) { _local5 = true; } if ((!_local5) || (GoThrough)) { _x = _x + xInc; Gravitron(); if (GoThrough) { yInc = 5; xInc = 0; } onGround = false; if (!_local5) { GoThrough = false; } } else { if (((((_local3.LeftBC ^ _local3.RightBC) && (onGround)) && (_local3.Bottom)) && (!_local3.Left)) && (!_local3.Right)) { if (Shielded && (dodge != undefined)) { _x = _x - xInc; xInc = 0; } } if (((((((_local3.Bottom || (_local3.LeftBC)) || (_local3.RightBC)) && (!GoThrough)) && (yInc >= 0)) && (!_local3.Left)) && (!_local3.Right)) || (_local3.Bottom && ((_local3.Left && (_local3.RightBC)) || (_local3.Right && (_local3.LeftBC))))) { if (State == "thrown") { Snd.PlaySound("HitGround"); State = "ko"; TimeKo = 0; xInc = 0; HasControl = false; } if ((!_local3.Right) && (!_local3.Left)) { _x = _x + xInc; } _y = _local3.Floor + World.WorldMC._y; HitTester._y = _y; jumpstate = 0; yInc = 0; onGround = true; SpecUpOk = true; LastSender = undefined; Combo = 2; if (_local3.Moving && (State == "crouch")) { GoThrough = true; } } if ((_local3.Bottom && (yInc < 0)) && (_local3.Moving)) { _x = _x + xInc; Gravitron(); } if (_local3.Top && (_local3.Moving)) { _x = _x + xInc; Gravitron(); } if ((((_local3.Bottom && (!_local3.Moving)) && (!_local3.Left)) && (!_local3.Right)) && (!onGround)) { _x = _x + xInc; _y = _y + yInc; } if ((((!_local3.LeftBC) && (!_local3.RightBC)) && (_local3.Left || (_local3.Right))) && (!onGround)) { if (State == "thrown") { _xscale = _xscale * -1; xInc = xInc * -1; } Gravitron(); } if (((((_local3.LeftBC || (_local3.RightBC)) && (onGround)) && (!_local3.Bottom)) && (!_local3.Left)) && (!_local3.Right)) { if (!(Shielded && (dodge != undefined))) { _x = _x + xInc; } } if (((((_local3.LeftBC || (_local3.RightBC)) && (!onGround)) && (!_local3.Left)) && (!_local3.Right)) && (yInc != 0)) { if (State == "thrown") { _xscale = _xscale * -1; xInc = xInc * -1; } Gravitron(); } else if (((_local3.LeftBC && (_local3.Left)) || (_local3.RightBC && (_local3.Right))) && (!_local3.Bottom)) { if (State == "thrown") { _xscale = _xscale * -1; xInc = xInc * -1; } if (_local3.Moving) { _x = _x + xInc; } Gravitron(); } if (((((_local3.LeftBC || (_local3.RightBC)) && (!onGround)) && (!_local3.Left)) && (!_local3.Right)) && (!_local3.Bottom)) { if (State == "thrown") { _xscale = _xscale * -1; xInc = xInc * -1; } Gravitron(); } if ((_local3.Left && (_local3.Right)) && (_local3.Moving)) { _x = _x + xInc; } if (_local3.Top && (!_local3.Moving)) { _x = _x + xInc; yInc = 0; _y = (((_local3.Floor + _local3.H) + _height) + 5) + World.WorldMC._y; HitTester._y = _y; } if (_local3.Top && (_local3.Moving)) { Gravitron(); } if (((!_local3.Bottom) && (!(_local3.LeftBC && (_local3.RightBC)))) && (yInc != 0)) { onGround = false; } if (onGround && (_local3.Moving)) { var _local6 = World.WorldMC[OldXN]._x - OldXMov; if (((_local6 < 10) && (_local6 != 0)) && (OldXN == _local3.MC._name)) { _x = _x + (_local3.MC._x - OldXMov); } OldXMov = _local3.MC._x; OldXN = _local3.MC._name; } } CheckBounds(); if ((CurrentAttack != "") || (State == "thrown")) { if (CurrentAttack.substr(0, 7) == "special") { ParseSAttacks(_local4[ok]); } _local4 = WorldObj.CollisionDetectAttack(this, true); for (var ok in _local4) { if ((State == "thrown") && (_local4.type == "player")) { xInc = xInc * -1; _x = _x + xInc; _local4[ok].object.xInc = _local4[ok].object.xInc * -1; _local4[ok].object._x = _local4[ok].object._x + _local4[ok].object.xInc; return(undefined); } ParseAttacks(_local4[ok]); } } Animate(); Spawn(false); OldDepth = getDepth(); HitTester._x = _x; HitTester._y = _y; } var CurrentItem = ""; var Blinking = true; }
Symbol 1095 MovieClip [__Packages.TrashPlayer] Frame 0
class TrashPlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot, _parent, WorldObj, _height; function TrashPlayer () { super(0.6, 0.4, 0.5, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialUp" : } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local10 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local9 = this[CurrentAttack]._currentframe; var _local8 = this[CurrentAttack]._totalframes; var _local12 = (((_xscale / 100) * Math.cos((((_local9 * Math.PI) * 0.8) / _local8) - Math.PI)) * 25) + _x; var _local11 = (Math.sin((((_local9 * Math.PI) * 0.8) / _local8) - Math.PI) * 25) + _y; ThrowVictim._x = _local12; ThrowVictim._y = _local11; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 6) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; this[CurrentAttack].garbage._visible = false; var _local7 = new Object({x:this[CurrentAttack].garbage._x, y:this[CurrentAttack].garbage._y}); if (_xscale == -100) { _local7.x = -12; } _local7.x = _local7.x + ((this[CurrentAttack]._x + _x) + 5); _local7.y = _local7.y + ((this[CurrentAttack]._y + _y) - 7); _parent.attachMovie("Garbage", "Garbage" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local7.x, _y:_local7.y, _xscale:100 * (_xscale / 100), _yscale:100}).init(WorldObj, this, this[CurrentAttack].garbage._currentframe); AttckDne = true; } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe < 10) { yInc = yInc * 0.5; } else { yInc = -6; } if ((this[CurrentAttack]._currentframe > 10) && (_local10._y <= (_y + 5))) { if (BulletShot) { return(undefined); } BulletShot = true; Snd.PlaySound("Boom"); var _local2 = 0; while (_local2 < 20) { var _local4; var _local3 = 0; _local4 = Math.cos(((_local2 * 18) * Math.PI) / 180) * 15; _local3 = Math.sin(((_local2 * 18) * Math.PI) / 180) * 15; _parent.attachMovie("Garbage", "Garbage" + random(200), _parent.getNextHighestDepth(), {_x:_x, _y:_y - (_height / 2), _xscale:100 * (_xscale / 100), _yscale:100, xInc:_local4, yInc:_local3}).init(WorldObj, this, random(6)); _local2++; } } else { BulletShot = false; } } } var CharacterName = "TrashLock"; }
Symbol 1096 MovieClip [__Packages.SBLPlayer] Frame 0
class SBLPlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot; function SBLPlayer () { super(0.5, 0.5, 0.5, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); var _local5 = ((CurrentAttack == "punchAir") ? 80 : 90); Snd.PlaySound("Punch"); _local2.Throw(6, _local5 * (_xscale / 100), this); AttckDne = true; break; case "specialGround" : case "specialAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if ((((Math.abs(_local2._x - _x) < 240) && (Math.abs(_local2._x - _x) > 20)) && (this[CurrentAttack]._currentframe >= 9)) && (this[CurrentAttack]._currentframe < 15)) { var _local3 = 1 - (1 / (230 / Math.abs(_local2._x - _x))); if (_local3 < 0.2) { return(undefined); } Snd.PlaySound("Boom"); _local2.Damage(Math.round(10 * _local3), this); _local2.Throw(5 * _local3, 45 * (_xscale / 100), this); AttckDne = true; } break; case "specialUp" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(20, this); _local2.Throw(4, 45 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local6 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local3 = this[CurrentAttack]._currentframe; var _local2 = this[CurrentAttack]._totalframes; var _local5 = (((_xscale / 100) * Math.cos((((_local3 * Math.PI) * 0.8) / _local2) - Math.PI)) * 25) + _x; var _local4 = (Math.sin((((_local3 * Math.PI) * 0.8) / _local2) - Math.PI) * 25) + _y; ThrowVictim._x = _local5; ThrowVictim._y = _local4; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 5) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; Snd.PlaySound("Kamehameha"); } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe <= 2) { Snd.PlaySound("Woosh"); yInc = yInc * 0.5; } else { if (this[CurrentAttack]._currentframe <= 2) { break; } yInc = -8; } } } var CharacterName = "StrawberryLock"; }
Symbol 1097 MovieClip [__Packages.Projectile] Frame 0
class Projectile extends MovieClip { var WorldObj, Sender, Age, Life, _x, _y; function Projectile () { super(); } function init(_WorldObj, _Sender) { WorldObj = _WorldObj; Sender = _Sender; Age = 0; } function HitWall() { } function HitFighter(Which) { } function DoCommon() { Age = Age + _root.IntTime; if (Age > Life) { HitWall(); } if (WorldObj.CollisionDetect(this, true, true, false, false).hitSomething == true) { HitWall(); } var _local3 = WorldObj.CollisionDetectAttack(this); for (var _local4 in _local3) { HitFighter(_local3[_local4]); } if (!WorldObj.Bounds.containsPoint(new flash.geom.Point(_x, _y))) { HitWall(); } } }
Symbol 1098 MovieClip [__Packages.Bullet] Frame 0
class Bullet extends Projectile { var SelfDamage, Life, xInc, Sender, Interval, Weight, Age, removeMovieClip, _x; function Bullet () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 3000; xInc = 20; xInc = xInc * (Sender._xscale / 100); Interval = setInterval(this, "DoBullet", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } else { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } Snd.PlaySound("Headshot"); Which.object.Damage(10, Sender); Which.object.Throw(3, 45 * ((xInc > 0) ? 1 : -1), Sender); HitWall(true); } function DoBullet() { _x = _x + xInc; super.DoCommon(); } }
Symbol 1099 MovieClip [__Packages.Rocket] Frame 0
class Rocket extends Projectile { var SelfDamage, Life, Interval, Weight, Sender, Age, removeMovieClip, WorldObj, _x, _y, xInc, yInc, _rotation; function Rocket () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 3000; Interval = setInterval(this, "DoRocket", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } new Explosion(WorldObj, Sender, _x, _y, 5); HitWall(true); } function DoRocket() { _x = _x + xInc; yInc = yInc + 0.5; _y = _y + yInc; _rotation = ((Math.atan2(yInc, xInc) * 180) / Math.PI) + 90; super.DoCommon(); } }
Symbol 1100 MovieClip [__Packages.PeachPlayer] Frame 0
class PeachPlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot, _parent, WorldObj; function PeachPlayer () { super(0.4, 0.5, 0.6, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); Snd.PlaySound("Punch"); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialGround" : case "specialAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local9 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local5 = this[CurrentAttack]._currentframe; var _local4 = this[CurrentAttack]._totalframes; var _local8 = (((_xscale / 100) * Math.cos((((_local5 * Math.PI) * 0.8) / _local4) - Math.PI)) * 25) + _x; var _local7 = (Math.sin((((_local5 * Math.PI) * 0.8) / _local4) - Math.PI) * 25) + _y; ThrowVictim._x = _local8; ThrowVictim._y = _local7; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 5) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; this[CurrentAttack].bullet._visible = false; var _local2 = new Object({x:this[CurrentAttack].bullet._x, y:this[CurrentAttack].bullet._y}); if (_xscale == -100) { _local2.x = -54; } _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 7); Snd.PlaySound("Gun"); _parent.attachMovie("Bullet", "Bullet" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:50 * (_xscale / 100), _yscale:50}).init(WorldObj, this); AttckDne = true; } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe < 7) { yInc = yInc * 0.5; } else if ((this[CurrentAttack]._currentframe >= 7) && (this[CurrentAttack]._currentframe <= 10)) { yInc = -6; } if (this[CurrentAttack]._currentframe > 14) { if (BulletShot) { return(undefined); } yInc = -5; BulletShot = true; var _local6; var _local3 = 0; var _local2 = new Object({x:this[CurrentAttack].rocket._x, y:this[CurrentAttack].rocket._y, rot:this[CurrentAttack].rocket._rotation}); if (_xscale == -100) { _local2.x = -12; _local2.rot = -_local2.rot; } _local6 = Math.cos(((_local2.rot - 90) * Math.PI) / 180) * 15; _local3 = Math.sin(((_local2.rot - 90) * Math.PI) / 180) * 15; this[CurrentAttack].rocket._visible = false; _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 7); Snd.PlaySound("Rocket"); _parent.attachMovie("Rocket", "Rocket" + random(200), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:100 * (_xscale / 100), _yscale:100, xInc:_local6, yInc:_local3, _rotation:_local2.rot}).init(WorldObj, this); } else { BulletShot = false; } } } var CharacterName = "PeachLock"; }
Symbol 1101 MovieClip [__Packages.EnergyBall] Frame 0
class EnergyBall extends Projectile { var SelfDamage, Life, xInc, Sender, Interval, Weight, Age, removeMovieClip, _x, _y; function EnergyBall () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 2000; xInc = 5; xInc = xInc * (Sender._xscale / 100); Interval = setInterval(this, "DoBall", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { removeMovieClip(); clearInterval(Interval); } else { xInc = xInc * -1; if (xInc > 0) { _x = _x + 15; } else { _x = _x - 15; } } } function HitFighter(Which) { if (((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) || (Which.object.Invincible)) { return(undefined); } Snd.PlaySound("Electric"); Which.object.State = "electrocuted"; Which.object.Damage(7, Sender); Which.object.Modifiers.Electrocuted = true; Which.object.Paralized = 100; Which.object.Throw(2.5, 45 * ((xInc > 0) ? 1 : -1), this); HitWall(true); } function DoBall() { _x = _x + xInc; _y = _y + (Math.sin(((_x * Math.PI) / 180) * 10) * 2); super.DoCommon(); } }
Symbol 1102 MovieClip [__Packages.DefaultPlayer] Frame 0
class DefaultPlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, _parent, WorldObj; function DefaultPlayer () { super(0.5, 0.5, 0.5, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialGround" : case "specialAir" : if ((((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) || (_local2.Invincible)) { return(undefined); } Snd.PlaySound("Electric"); _local2.State = "electrocuted"; _local2.Damage(10, this); _local2.Modifiers.Electrocuted = true; _local2.Paralized = 100; _local2.Throw(2.5, 45 * (_xscale / 100), this); AttckDne = true; break; case "specialUp" : if ((((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) || (_local2.Invincible)) { return(undefined); } if (!((this[CurrentAttack]._currentframe > 10) && (_local2._y <= (_y + 5)))) { break; } Snd.PlaySound("Electric"); _local2.State = "electrocuted"; _local2.Damage(20, this); _local2.Modifiers.Electrocuted = true; _local2.Paralized = 300; _local2.Throw(5, 45 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local7 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local4 = this[CurrentAttack]._currentframe; var _local3 = this[CurrentAttack]._totalframes; var _local6 = (((_xscale / 100) * Math.cos((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI)) * 25) + _x; var _local5 = (Math.sin((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI) * 25) + _y; ThrowVictim._x = _local6; ThrowVictim._y = _local5; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe == this[CurrentAttack]._totalframes) && (this[CurrentAttack]._currentframe != undefined)) { var _local2 = new Object({x:this[CurrentAttack].hand._x, y:this[CurrentAttack].hand._y}); if (_xscale == -100) { _local2.x = -10; } _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 7); _parent.attachMovie("EnergyBall", "EnergyBall" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:50 * (_xscale / 100), _yscale:50}).init(WorldObj, this); AttckDne = true; } break; case "specialUp" : if (this[CurrentAttack]._currentframe < 10) { yInc = yInc * 0.5; } else { if (this[CurrentAttack]._currentframe < 12) { Snd.PlaySound("Thunder"); } yInc = -6; } } } var CharacterName = "BallLock"; }
Symbol 1103 MovieClip [__Packages.Poop] Frame 0
class Poop extends Projectile { var SelfDamage, Life, xInc, yInc, Sender, Interval, Weight, Age, removeMovieClip, _x; function Poop () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 3000; xInc = 7; yInc = 0; xInc = xInc * (Sender._xscale / 100); Interval = setInterval(this, "DoPoop", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } else { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } Snd.PlaySound("Fart"); Which.object.Damage(15, Sender); Which.object.Throw(3, 45 * ((xInc > 0) ? 1 : -1), Sender); HitWall(true); } function DoPoop() { _x = _x + xInc; super.DoCommon(); } }
Symbol 1104 MovieClip [__Packages.CoffeePlayer] Frame 0
class CoffeePlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot, _parent, WorldObj; function CoffeePlayer () { super(0.4, 0.7, 0.4, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); Snd.PlaySound("Punch"); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialUp" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(20, this); _local2.Throw(4, 45 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local7 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local4 = this[CurrentAttack]._currentframe; var _local3 = this[CurrentAttack]._totalframes; var _local6 = (((_xscale / 100) * Math.cos((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI)) * 25) + _x; var _local5 = (Math.sin((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI) * 25) + _y; ThrowVictim._x = _local6; ThrowVictim._y = _local5; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 9) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; this[CurrentAttack].bullet._visible = false; var _local2 = new Object({x:this[CurrentAttack].poop._x, y:this[CurrentAttack].poop._y}); if (_xscale == -100) { _local2.x = -7; } _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 5); this[CurrentAttack].poop._visible = false; Snd.PlaySound("Fart"); _parent.attachMovie("Poop", "Poop" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:40 * (_xscale / 100), _yscale:40}).init(WorldObj, this); AttckDne = true; } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe <= 2) { Snd.PlaySound("Woosh"); yInc = yInc * 0.5; } else { if (this[CurrentAttack]._currentframe <= 2) { break; } yInc = -8; } } } var CharacterName = "CoffeeLock"; }
Symbol 1105 MovieClip [__Packages.Pencil] Frame 0
class Pencil extends Projectile { var SelfDamage, Life, xInc, yInc, Sender, Interval, Weight, Age, removeMovieClip, _x, _rotation; function Pencil () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 2500; xInc = 7; yInc = 0; xInc = xInc * (Sender._xscale / 100); Interval = setInterval(this, "DoPencil", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } else { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } Snd.PlaySound("Punch"); Which.object.Damage(20, Sender); Which.object.Throw(3.5, 50 * ((xInc > 0) ? 1 : -1), Sender); HitWall(true); } function DoPencil() { _x = _x + xInc; _rotation = _rotation + 15; super.DoCommon(); } }
Symbol 1106 MovieClip [__Packages.AuberginePlayer] Frame 0
class AuberginePlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot, _parent, WorldObj; function AuberginePlayer () { super(0.5, 0.6, 0.4, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); Snd.PlaySound("Punch"); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialUp" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if ((_y - _local2._y) < 50) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(20, this); _local2.Throw(4, 85 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local7 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local4 = this[CurrentAttack]._currentframe; var _local3 = this[CurrentAttack]._totalframes; var _local6 = (((_xscale / 100) * Math.cos((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI)) * 25) + _x; var _local5 = (Math.sin((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI) * 25) + _y; ThrowVictim._x = _local6; ThrowVictim._y = _local5; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 9) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; var _local2 = new Object({x:this[CurrentAttack].pencil._x, y:this[CurrentAttack].pencil._y}); if (_xscale == -100) { _local2.x = -28; } _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 5); this[CurrentAttack].pencil._visible = false; _parent.attachMovie("Pencil", "Pencil" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:80 * (_xscale / 100), _yscale:80}).init(WorldObj, this); AttckDne = true; } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe <= 7) { if (this[CurrentAttack]._currentframe < 3) { Snd.PlaySound("Woosh"); } yInc = yInc * 0.2; } else { if (this[CurrentAttack]._currentframe <= 7) { break; } yInc = -9; } } } var CharacterName = "AubergineLock"; }
Symbol 1107 MovieClip [__Packages.OSD] Frame 0
class OSD extends MovieClip { var Players, Quick, attachMovie, getNextHighestDepth, _parent, Time, ShowFar; function OSD () { super(); Players = new Array(); Quick = new Object(); } function init(_Players) { Players = _Players; for (var _local3 in Players) { Quick[Players[_local3]._name] = _local3; } var _local2 = 0; while (_local2 < Players.length) { AddDamageGraphic(_local2); _local2++; } } function AddDamageGraphic(i) { attachMovie("OSDDamage", "OSDD" + i, getNextHighestDepth(), {_x:(150 * i) + 60, _y:340}); var _local4 = new flash.geom.Transform(this["OSDD" + i].bigicon); var _local3 = new flash.geom.ColorTransform(); this["OSDD" + i].bigicon.gotoAndStop(Players[i].CharacterName); switch (Players[i].Team) { case "red" : _local3.greenMultiplier = 0; _local3.blueMultiplier = 0; _local3.redOffset = 255; break; case "blue" : _local3.redMultiplier = 0; _local3.greenMultiplier = 0; break; case "orange" : _local3.greenMultiplier = 0.5; _local3.blueMultiplier = 0; _local3.redOffset = 40; _local3.greenOffset = 40; break; case "green" : _local3.blueMultiplier = 0; _local3.redMultiplier = 0; } _local4.colorTransform = _local3; this["OSDD" + i].bigicon._alpha = 50; if (_parent.Game.LimitMode != "stock") { this["OSDD" + i].Counter._visible = true; this["OSDD" + i].Counter.Lives._visible = false; } else { this["OSDD" + i].Counter._visible = true; this["OSDD" + i].Counter.gotoAndStop("More"); } UpdateLives(Players[i], true); UpdateDamage(Players[i]); this["OSDD" + i].gotoAndStop(1); _parent.attachMovie("FarIndicator", "FarInd" + i, _parent.getNextHighestDepth(), {_visible:false}).gotoAndStop(Players[i].Team); _parent["FarInd" + i].PTxt.text = (_parent.PlayersL[i].AI ? "CP" : ("P" + (i + 1))); } function UpdateLives(Player, isInit) { var _local4 = this["OSDD" + Quick[Player._name]].Counter; if (!isInit) { Player.Lives--; } if (Player.Lives < 6) { if (Player.Lives == 0) { _local4._visible = false; this["OSDD" + Quick[Player._name]].dmgMC.damage._visible = false; } _local4.gotoAndStop("Less"); if (_local4["Ic" + Player.Lives] == undefined) { var _local2 = 1; while (_local2 <= Player.Lives) { _local4.attachMovie("OSDLifeGraphic", "Ic" + _local2, _local4.getNextHighestDepth(), {_x:(_local2 - 1) * 17, _y:0}).gotoAndStop(Player.CharacterName); _local4["Ic" + _local2].Embed.gotoAndStop(Player.Colr); _local2++; } } else { _local4["Ic" + (Player.Lives + 1)].removeMovieClip(); } } else { _local4.gotoAndStop("More"); _local4.PGraphic.gotoAndStop(Player.CharacterName); _local4.PGraphic.Embed.gotoAndStop(Player.Colr); _local4.Lives.text = "x" + Player.Lives; } if (!isInit) { Player.Lives++; } } function UpdateDamage(Player) { this["OSDD" + Quick[Player._name]].dmgMC.damage.text = Player.DamageAmnt + "%"; this["OSDD" + Quick[Player._name]].gotoAndPlay(2); } function OutBounds(Player) { _parent.attachMovie("PosIndicator", Player._name + "Ind", _parent.getNextHighestDepth())._visible = false; _parent[Player._name + "Ind"].gotoAndStop(Player.Team); _parent.attachMovie(Player.FighterName, Player._name + "Vis", _parent.getNextHighestDepth(), {IsDisp:true, AttachedPlayer:Player, Colr:Player.Colr})._visible = false; } function Die(Player, DeathType, Killer) { var _local3 = 0; switch (DeathType) { case "lef" : _local3 = 90; break; case "rig" : _local3 = -90; break; case "bot" : _local3 = 0; break; case "top" : _local3 = 180; } this["OSDD" + Quick[Player._name]].damage.text = "0%"; UpdateLives(Player, false); if (Killer != undefined) { this["OSDD" + Quick[Killer._name]].ScoreUpper.gotoAndPlay("Plus1"); } if (_parent.Game.LimitMode == "time") { this["OSDD" + Quick[Player._name]].ScoreUpper.gotoAndPlay("Minus1"); } Snd.PlaySound("Thunder"); Snd.PlaySound("Boom"); var _local2 = "PlayerDeath" + _parent.getNextHighestDepth(); _parent.attachMovie("PlayerDeath", _local2, _parent.getNextHighestDepth(), {_x:Player._x, _y:Player._y, _rotation:_local3}); _parent.attachMovie("CameraTrick", _local2 + "tricky", _parent.getNextHighestDepth(), {_x:Player._x * 0.95, _y:Player._y * 0.95}); _parent[_local2 + "tricky"]._visible = false; _parent[_local2 + "tricky"].Ind = _parent.VCam.FocusObjs.push(_parent[_local2 + "tricky"]) - 1; _parent.VCam.Shake(500); } function DoOSD() { if ((_parent.Game.LimitMode == "time") && (_parent.Game.LimitVal != 0)) { Time._visible = true; var _local3 = _parent.Game.LimitVal % 60; var _local4 = (_parent.Game.LimitVal - _local3) / 60; var _local5 = ((_local3 > 9) ? (_local3) : ("0" + _local3)); var _local6 = ((_local4 > 9) ? (_local4) : ("0" + _local4)); Time.text = (_local6 + ":") + _local5; if (_parent.Game.LimitVal < 30) { Time.textColor = 13369344 /* 0xCC0000 */; } } else { Time._visible = false; } if (_parent.VCam.scaleX < 1.5) { ShowFar = true; } else if ((_parent.VCam.scaleX >= 1) && (ShowFar)) { var _local2 = 0; while (_local2 < Players.length) { _parent["FarInd" + _local2]._visible = false; _local2++; } ShowFar = false; } if (ShowFar) { var _local2 = 0; while (_local2 < Players.length) { if (Players[_local2].Dead) { _parent["FarInd" + _local2]._visible = false; } else { _parent["FarInd" + _local2]._visible = true; _parent["FarInd" + _local2]._x = Players[_local2]._x; _parent["FarInd" + _local2]._y = Players[_local2]._y; _parent["FarInd" + _local2]._xscale = (1 / _parent.VCam.scaleX) * 100; _parent["FarInd" + _local2]._yscale = _parent["FarInd" + _local2]._xscale; } _local2++; } } } }
Symbol 1108 MovieClip [__Packages.Garbage] Frame 0
class Garbage extends Projectile { var SelfDamage, Life, xInc, yInc, Sender, Interval, Weight, gotoAndStop, Age, removeMovieClip, _x, _y, _rotation; function Garbage () { super(); } function Bullet() { } function init(_WorldObj, _Sender, Type) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 500; if (xInc == undefined) { yInc = -2; xInc = 8; xInc = xInc * (Sender._xscale / 100); } Interval = setInterval(this, "DoGarbage", _root.IntTime); Weight = Sender.Weight; (gotoAndStop(Type));// not popped } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } else { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } Snd.PlaySound("punch"); Which.object.Damage(6, Sender); Which.object.Throw(3, 45 * ((xInc > 0) ? 1 : -1), Sender); HitWall(true); } function DoGarbage() { _x = _x + xInc; yInc = yInc + 0.5; _y = _y + yInc; _rotation = _rotation + 20; super.DoCommon(); } }
Symbol 1109 MovieClip [__Packages.PlayerControl] Frame 0
class PlayerControl { static var Fighter1, C, Fighter2, Fighter3, Fighter4, Trc; function PlayerControl () { } static function init() { if (Fighter1 != undefined) { KeyCombi.register(C.L1, C.R1, C.U1, C.D1, C.P1, C.S1, C.B1); } if (Fighter2 != undefined) { KeyCombi.register(C.L2, C.R2, C.U2, C.D2, C.P2, C.S2, C.B2); } if (Fighter3 != undefined) { KeyCombi.register(C.L3, C.R3, C.U3, C.D3, C.P3, C.S3, C.B3); } if (Fighter4 != undefined) { KeyCombi.register(C.L4, C.R4, C.U4, C.D4, C.P4, C.S4, C.B4); } KeyCombi.init(); Trc = new Object({Up1:false, Up2:false, Up3:false, Up4:false}); if (Fighter1 != undefined) { _root["keyhold" + C.U1] = function (tmeDwn) { if (tmeDwn < PlayerControl.Reflex) { PlayerControl.Trc.Up1 = true; } else { PlayerControl.Trc.Up1 = false; } if (!PlayerControl.Trc.Up1) { PlayerControl.Fighter1.Jump(); } }; _root["keydown" + C.B1] = function () { if (PlayerControl.Fighter1.xInc == 0) { PlayerControl.Fighter1.Shielded = true; } }; _root["keyup" + C.B1] = function () { PlayerControl.Fighter1.Shielded = false; }; _root["keyup" + C.U1] = function () { PlayerControl.Fighter1.Jump(); PlayerControl.Trc.Up1 = false; }; _root["keyhold" + C.D1] = function () { PlayerControl.Fighter1.Move("down"); }; _root["keyup" + C.D1] = function () { PlayerControl.Fighter1.Move("stop"); }; _root["keydown" + C.L1] = function () { PlayerControl.Fighter1.Move("left"); }; _root["keydown" + C.S1] = function () { if (PlayerControl.Trc.Up1) { PlayerControl.Fighter1.Attack("special", "up"); PlayerControl.Trc.Up1 = false; } PlayerControl.Fighter1.Attack("special", "none"); }; _root["keyup" + C.L1] = function () { if (!Key.isDown(PlayerControl.C.R1)) { PlayerControl.Fighter1.Move("stop"); } }; _root["keydown" + C.R1] = function () { PlayerControl.Fighter1.Move("right"); }; _root["keyup" + C.R1] = function () { if (!Key.isDown(PlayerControl.C.L1)) { PlayerControl.Fighter1.Move("stop"); } }; _root["keydown" + C.P1] = function () { if (PlayerControl.Trc.Up1) { PlayerControl.Fighter1.Attack("punch", "up"); PlayerControl.Trc.Up1 = false; } PlayerControl.Fighter1.Attack("punch", "none"); }; } if (Fighter2 != undefined) { _root["keyhold" + C.U2] = function (tmeDwn) { if (tmeDwn < PlayerControl.Reflex) { PlayerControl.Trc.Up2 = true; } else { PlayerControl.Trc.Up2 = false; } if (!PlayerControl.Trc.Up2) { PlayerControl.Fighter2.Jump(); } }; _root["keydown" + C.B2] = function () { if (PlayerControl.Fighter2.xInc == 0) { PlayerControl.Fighter2.Shielded = true; } }; _root["keyup" + C.B2] = function () { PlayerControl.Fighter2.Shielded = false; }; _root["keyup" + C.U2] = function () { PlayerControl.Fighter2.Jump(); PlayerControl.Trc.Up2 = false; }; _root["keyhold" + C.D2] = function () { PlayerControl.Fighter2.Move("down"); }; _root["keyup" + C.D2] = function () { PlayerControl.Fighter2.Move("stop"); }; _root["keydown" + C.L2] = function () { PlayerControl.Fighter2.Move("left"); }; _root["keydown" + C.S2] = function () { if (PlayerControl.Trc.Up2) { PlayerControl.Fighter2.Attack("special", "up"); PlayerControl.Trc.Up2 = false; } PlayerControl.Fighter2.Attack("special", "none"); }; _root["keyup" + C.L2] = function () { if (!Key.isDown(PlayerControl.C.R2)) { PlayerControl.Fighter2.Move("stop"); } }; _root["keydown" + C.R2] = function () { PlayerControl.Fighter2.Move("right"); }; _root["keyup" + C.R2] = function () { if (!Key.isDown(PlayerControl.C.L2)) { PlayerControl.Fighter2.Move("stop"); } }; _root["keydown" + C.P2] = function () { if (PlayerControl.Trc.Up2) { PlayerControl.Fighter2.Attack("punch", "up"); PlayerControl.Trc.Up2 = false; } PlayerControl.Fighter2.Attack("punch", "none"); }; } if (Fighter3 != undefined) { _root["keyhold" + C.U3] = function (tmeDwn) { if (tmeDwn < PlayerControl.Reflex) { PlayerControl.Trc.Up3 = true; } else { PlayerControl.Trc.Up3 = false; } if (!PlayerControl.Trc.Up3) { PlayerControl.Fighter3.Jump(); } }; _root["keydown" + C.B3] = function () { if (PlayerControl.Fighter3.xInc == 0) { PlayerControl.Fighter3.Shielded = true; } }; _root["keyup" + C.B3] = function () { PlayerControl.Fighter3.Shielded = false; }; _root["keyup" + C.U3] = function () { PlayerControl.Fighter3.Jump(); PlayerControl.Trc.Up3 = false; }; _root["keyhold" + C.D3] = function () { PlayerControl.Fighter3.Move("down"); }; _root["keyup" + C.D3] = function () { PlayerControl.Fighter3.Move("stop"); }; _root["keydown" + C.L3] = function () { PlayerControl.Fighter3.Move("left"); }; _root["keydown" + C.S3] = function () { if (PlayerControl.Trc.Up3) { PlayerControl.Fighter3.Attack("special", "up"); PlayerControl.Trc.Up3 = false; } PlayerControl.Fighter3.Attack("special", "none"); }; _root["keyup" + C.L3] = function () { if (!Key.isDown(PlayerControl.C.R3)) { PlayerControl.Fighter3.Move("stop"); } }; _root["keydown" + C.R3] = function () { PlayerControl.Fighter3.Move("right"); }; _root["keyup" + C.R3] = function () { if (!Key.isDown(PlayerControl.C.L3)) { PlayerControl.Fighter3.Move("stop"); } }; _root["keydown" + C.P3] = function () { if (PlayerControl.Trc.Up3) { PlayerControl.Fighter3.Attack("punch", "up"); PlayerControl.Trc.Up3 = false; } PlayerControl.Fighter3.Attack("punch", "none"); }; } if (Fighter4 != undefined) { _root["keyhold" + C.U4] = function (tmeDwn) { if (tmeDwn < PlayerControl.Reflex) { PlayerControl.Trc.Up4 = true; } else { PlayerControl.Trc.Up4 = false; } if (!PlayerControl.Trc.Up4) { PlayerControl.Fighter4.Jump(); } }; _root["keydown" + C.B4] = function () { if (PlayerControl.Fighter4.xInc == 0) { PlayerControl.Fighter4.Shielded = true; } }; _root["keyup" + C.B4] = function () { PlayerControl.Fighter4.Shielded = false; }; _root["keyup" + C.U4] = function () { PlayerControl.Fighter4.Jump(); PlayerControl.Trc.Up4 = false; }; _root["keyhold" + C.D4] = function () { PlayerControl.Fighter4.Move("down"); }; _root["keyup" + C.D4] = function () { PlayerControl.Fighter4.Move("stop"); }; _root["keydown" + C.L4] = function () { PlayerControl.Fighter4.Move("left"); }; _root["keydown" + C.S4] = function () { if (PlayerControl.Trc.Up4) { PlayerControl.Fighter4.Attack("special", "up"); PlayerControl.Trc.Up4 = false; } PlayerControl.Fighter4.Attack("special", "none"); }; _root["keyup" + C.L4] = function () { if (!Key.isDown(PlayerControl.C.R4)) { PlayerControl.Fighter4.Move("stop"); } }; _root["keydown" + C.R4] = function () { PlayerControl.Fighter4.Move("right"); }; _root["keyup" + C.R4] = function () { if (!Key.isDown(PlayerControl.C.L4)) { PlayerControl.Fighter4.Move("stop"); } }; _root["keydown" + C.P4] = function () { if (PlayerControl.Trc.Up4) { PlayerControl.Fighter4.Attack("punch", "up"); PlayerControl.Trc.Up4 = false; } PlayerControl.Fighter4.Attack("punch", "none"); }; } } static var Reflex = 50; }
Symbol 1110 MovieClip [__Packages.KeyCombi] Frame 0
class KeyCombi { static var listobj, inter; function KeyCombi () { } static function register() { var _local3 = arguments.length; var _local2 = 0; while (_local2 < _local3) { cach[arguments[_local2]] = -1 + regst.push(new KeyCombiKey(arguments[_local2])); _local2++; } } static function uplist() { if (_root.Paused) { return(undefined); } var _local3 = 0; while (_local3 < regst.length) { var _local2 = regst[_local3]; if (_local2.down) { if (!Key.isDown(_local2.code)) { _local2.down = false; _root["keyup" + _local2.code](getTimer() - _local2.time); } else { _root["keyhold" + _local2.code](getTimer() - _local2.time); } } _local3++; } } static function downlist() { if (_root.Paused) { return(undefined); } var _local3 = Key.getCode(); if (cach[_local3] != undefined) { var _local2 = regst[cach[_local3]]; if (!_local2.down) { _local2.down = true; _local2.time = getTimer(); _root["keydown" + _local2.code](); } } } static function init() { listobj = {}; listobj.onKeyDown = downlist; Key.addListener(listobj); inter = setInterval(uplist, 0); } static function clear() { regst = new Array(); cach = new Array(255); } static function end() { clearInterval(inter); Key.removeListener(listobj); } static var cach = new Array(255); static var regst = new Array(); }
Symbol 1111 MovieClip [__Packages.KeyCombiKey] Frame 0
class KeyCombiKey { var code, down, time; function KeyCombiKey (kcode) { code = kcode; down = Key.isDown(kcode); if (down) { time = getTimer(); } else { time = -1; } } }
Symbol 1112 MovieClip [__Packages.VCamera] Frame 0
class VCamera { var StillObjects, FocusObjs, ViewArea, MCR, ObjectRef, Ratio, Height, Width, y, x, bgW, Backdrop, bgH, cX, cY, sX, sY, ShakeTime, BoundsCam, scaleX, scaleY; function VCamera () { StillObjects = new Array(); FocusObjs = new Array(); ViewArea = new flash.geom.Rectangle(); MCR = new Object(); } function init() { ObjectRef = new Array(); for (var _local2 in StillObjects) { ObjectRef[_local2] = new Object(); ObjectRef[_local2].x = StillObjects[_local2]._x; ObjectRef[_local2].y = StillObjects[_local2]._y; ObjectRef[_local2].width = StillObjects[_local2]._width; ObjectRef[_local2].height = StillObjects[_local2]._height; } Ratio = Width / Height; y = (x = (Width = (Height = 0))); bgW = Backdrop._width; bgH = Backdrop._height; var _local3 = Stage.scaleMode; Stage.scaleMode = "exactFit"; cX = Stage.width / 2; cY = Stage.height / 2; sX = Stage.width; sY = Stage.height; Stage.scaleMode = _local3; } function Shake(offSet) { if (offSet == undefined) { offSet = 0; } ShakeTime = getTimer() + offSet; } function DoCamera() { ViewArea.x = undefined; var _local3 = 0; while (_local3 < FocusObjs.length) { if (FocusObjs[_local3] == undefined) { FocusObjs.splice(_local3, 1); } else { MCR = FocusObjs[_local3].getRect(_root); if (ViewArea.x == undefined) { ViewArea.x = MCR.xMin; ViewArea.y = MCR.yMin; ViewArea.right = MCR.xMax; ViewArea.bottom = MCR.yMax; } ViewArea.left = ((MCR.xMin < ViewArea.x) ? (MCR.xMin) : (ViewArea.x)); ViewArea.top = ((MCR.yMin < ViewArea.y) ? (MCR.yMin) : (ViewArea.y)); ViewArea.right = ((MCR.xMax > ViewArea.right) ? (MCR.xMax) : (ViewArea.right)); ViewArea.bottom = ((MCR.yMax > ViewArea.bottom) ? (MCR.yMax) : (ViewArea.bottom)); } _local3++; } ViewArea.width = ViewArea.width + 100; ViewArea.height = ViewArea.height + 100; ViewArea.x = ViewArea.x - 50; ViewArea.y = ViewArea.y - 50; if (ShakeTime != undefined) { ViewArea.x = ViewArea.x + ((Math.cos(getTimer() - ShakeTime) * ((1000 - getTimer()) + ShakeTime)) / 7); ViewArea.y = ViewArea.y + ((Math.sin(getTimer() - ShakeTime) * ((1000 - getTimer()) + ShakeTime)) / 7); if (Math.abs(getTimer() - ShakeTime) > 1000) { ShakeTime = undefined; } } var _local4 = ViewArea.width / ViewArea.height; if (_local4 > Ratio) { ViewArea.height = ViewArea.width / Ratio; ViewArea.y = ViewArea.y - (ViewArea.height / 4); } else if (_local4 < Ratio) { ViewArea.width = ViewArea.height * Ratio; } x = x + ((ViewArea.left - x) / 5); y = y + ((ViewArea.top - y) / 5); Width = Width + ((ViewArea.width - Width) / 5); Height = Height + ((ViewArea.height - Height) / 5); if ((y + Height) > BoundsCam.bottom) { y = BoundsCam.bottom - Height; } if (y < BoundsCam.top) { y = BoundsCam.top; } if (x < BoundsCam.left) { x = BoundsCam.left; } if ((x + Width) > BoundsCam.right) { x = BoundsCam.right - Width; } for (_local3 in StillObjects) { StillObjects[_local3]._x = x + ObjectRef[_local3].x; StillObjects[_local3]._y = y + ObjectRef[_local3].y; StillObjects[_local3]._width = (100 / _root._xscale) * ObjectRef[_local3].width; StillObjects[_local3]._height = (100 / _root._yscale) * ObjectRef[_local3].height; } scaleX = sX / Width; scaleY = sY / Height; Backdrop._x = x / 2; Backdrop._y = y / 2; Backdrop._width = (bgW / scaleX) + bgW; Backdrop._height = (bgH / scaleY) + bgH; _root._x = cX - ((x + (Width / 2)) * scaleX); _root._y = cY - ((y + (Height / 2)) * scaleY); _root._xscale = 100 * scaleX; _root._yscale = 100 * scaleY; } function Destroy() { _root._x = 0; _root._y = 0; _root._xscale = 100; _root._yscale = 100; } }
Symbol 1113 MovieClip [__Packages.AIControl] Frame 0
class AIControl { var Player, WorldObj, Behavior, ActionQ, Level, Dist, Victim; function AIControl (_Player) { Player = _Player; WorldObj = Player.WorldObj; Behavior = 3; ActionQ = new Object({Tm:0}); Level = Level * 2; } function Attack() { Dist = Math.pow(Victim._x - Player._x, 2) + Math.pow(Victim._y - Player._y, 2); if (Dist < 900) { if (((Player._y < Victim._y) && (!Player.onGround)) && (Player.yInc > 0)) { Act("punch", "none"); } var _local2 = Math.floor(random(Math.round(160 / Level))); switch (_local2) { case 0 : Act("punch", "none"); return(undefined); case 3 : Act("punch", "up"); return(undefined); case 4 : Player.Shielded = !Player.Shielded; return(undefined); } if (Player.Shielded && (_local2 > 12)) { Player.Shielded = false; } MoveTo(Victim._x, Victim._y); } else { var _local2 = Math.floor(random(Math.round(720 / Level))); Player.Shielded = false; switch (_local2) { case 0 : if (Math.abs(Victim._y - Player._y) > 30) { return(undefined); } Act("special", "none"); return(undefined); case 1 : Act("special", "up"); return(undefined); } MoveTo(Victim._x, Victim._y); } } function MoveTo(dX, dY, rand) { if (Math.abs(dX - Player._x) < 30) { Player.Move("stop"); return(undefined); } if (rand) { dX = dX + (random(40) - 20); } var _local2 = WorldObj.CollisionDetect(Player, true, false, true); if (((dY - Player._y) > 40) && (Player.onGround)) { Player.Move("down"); return(undefined); } if (dX > Player._x) { Player.Move("right"); } else if (dX < Player._x) { Player.Move("left"); } if ((dY < Player._y) && (Victim.onGround)) { Player.Jump(); } if (_local2.hitSomething) { if (!(_local2.Type === "J")) { } else { Player.Jump(); } } } function PickFighter() { var _local3 = new Array(); var _local4 = 0; Dist = 0; var _local2 = 0; while (_local2 < WorldObj.Players.length) { _local4 = 0; if (WorldObj.Players[_local2] == Player) { } else { Dist = Math.sqrt(Math.pow(Player._x - WorldObj.Players[_local2]._x, 2) + Math.pow(Player._y - WorldObj.Players[_local2]._y, 2)); _local4 = _local4 - (Dist / 5); _local4 = _local4 + (WorldObj.Players[_local2].Lives * 2); _local4 = _local4 + (random(100) - 50); _local3.push({Pt:_local4, Player:_local2}); } _local2++; } var _local5; var _local6; _local5 = _local3[0].Pt; _local6 = 0; _local2 = 0; while (_local2 < _local3.length) { _local6 = ((_local3[_local2].Pt > _local5) ? (_local3[_local2].Player) : (_local6)); _local5 = ((_local3[_local2].Pt > _local5) ? (_local3[_local2].Pt) : (_local5)); _local2++; } Victim = WorldObj.Players[_local6]; } function Act(Act1, Act2) { if (ActionQ.Tm == 0) { ActionQ.Tm = ((1 / Level) * 500) + random(200); ActionQ.Act1 = Act1; ActionQ.Act2 = Act2; } } function CheckAct() { if (ActionQ.Tm > 0) { ActionQ.Tm = ActionQ.Tm - _parent.IntTime; } else if ((ActionQ.Tm <= 0) && (ActionQ.Act1 != undefined)) { Player.Attack(ActionQ.Act1, ActionQ.Act2); ActionQ.Tm = 0; ActionQ.Act1 = undefined; ActionQ.Act2 = undefined; } } function DoAI() { if ((random(200) < 100) && (!ForceVictim)) { PickFighter(); } MoveTo(Victim._x, Victim._y); Attack(); CheckAct(); } var ForceVictim = false; }
Symbol 1114 MovieClip [__Packages.ItemGen] Frame 0
class ItemGen { static var ItemsList, ItemFrequency, Interval; function ItemGen () { } static function init(Items, _ItemFrequency) { ItemsList = Items; ItemFrequency = _ItemFrequency; if (ItemFrequency == 0) { return(undefined); } Interval = setInterval(DoItemGen, 10000 / ItemFrequency); } static function DoItemGen() { if (_root.Paused) { return(undefined); } var _local4 = random(ItemsList.length + (50 / ItemFrequency)); if (_local4 < ItemsList.length) { var _local2 = new flash.geom.Point(); var _local3 = random(4) + 1; _local2.x = (_root.WorldMC["SpawnH" + _local3]._x + random(_root.WorldMC["SpawnH" + _local3]._width)) + _root.WorldMC._x; _local2.y = _root.WorldMC["SpawnH" + _local3]._y + _root.WorldMC._y; _root.attachMovie(ItemsList[_local4], ItemsList[_local4] + random(20000), _root.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y}).init(_root.Level); } } static function Reset() { ItemsList = undefined; clearInterval(Interval); } }
Symbol 287 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 294 MovieClip Frame 81
_root.play(); _root.play();
Symbol 302 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 1
stop();
Symbol 308 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 308 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 308 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 313 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 315 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 315 MovieClip Frame 18
gotoAndPlay (4);
Symbol 316 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 316 MovieClip Frame 11
stop();
Symbol 318 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 318 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 318 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 319 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 319 MovieClip Frame 9
stop();
Symbol 320 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 320 MovieClip Frame 7
stop();
Symbol 322 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 322 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 322 MovieClip Frame 25
gotoAndPlay (9);
Symbol 323 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 323 MovieClip Frame 24
stop();
Symbol 324 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 324 MovieClip Frame 8
stop();
Symbol 325 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 325 MovieClip Frame 3
stop();
Symbol 332 MovieClip [Garbage] Frame 1
#initclip 44 Object.registerClass("Garbage", Garbage); #endinitclip gotoAndStop(random(_totalframes + 1));
Symbol 333 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 333 MovieClip Frame 5
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 333 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 333 MovieClip Frame 13
stop();
Symbol 349 MovieClip Frame 1
this.gotoAndStop(_parent._parent.Colr);
Symbol 360 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 360 MovieClip Frame 11
stop();
Symbol 361 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 361 MovieClip Frame 3
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 361 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 361 MovieClip Frame 11
stop();
Symbol 362 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 362 MovieClip Frame 7
stop();
Symbol 363 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 363 MovieClip Frame 5
stop();
Symbol 364 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 364 MovieClip Frame 10
stop();
Symbol 366 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 366 MovieClip Frame 20
stop();
Symbol 369 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 369 MovieClip Frame 13
stop();
Symbol 370 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 370 MovieClip Frame 28
gotoAndPlay (19);
Symbol 371 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 371 MovieClip Frame 13
stop();
Symbol 372 MovieClip [TrashPlayer] Frame 1
#initclip 32 Object.registerClass("TrashPlayer", TrashPlayer); #endinitclip stop();
Symbol 377 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 1
stop();
Symbol 387 MovieClip Frame 1
stop();
Symbol 388 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 388 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 388 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 391 MovieClip Frame 1
stop();
Symbol 394 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 401 MovieClip Frame 1
stop();
Symbol 404 MovieClip Frame 1
stop();
Symbol 409 MovieClip Frame 1
stop();
Symbol 410 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 410 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 410 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 411 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 411 MovieClip Frame 18
gotoAndPlay (4);
Symbol 412 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 412 MovieClip Frame 11
stop();
Symbol 414 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 414 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 414 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 415 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 415 MovieClip Frame 9
stop();
Symbol 416 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 416 MovieClip Frame 7
stop();
Symbol 418 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 418 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 418 MovieClip Frame 25
gotoAndPlay (9);
Symbol 419 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 419 MovieClip Frame 24
stop();
Symbol 420 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 420 MovieClip Frame 8
stop();
Symbol 421 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 421 MovieClip Frame 3
stop();
Symbol 430 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 430 MovieClip Frame 15
stop();
Symbol 447 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 447 MovieClip Frame 15
stop();
Symbol 448 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 448 MovieClip Frame 11
stop();
Symbol 449 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 449 MovieClip Frame 7
stop();
Symbol 450 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 450 MovieClip Frame 5
stop();
Symbol 451 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 451 MovieClip Frame 10
stop();
Symbol 457 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 457 MovieClip Frame 10
stop();
Symbol 459 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 459 MovieClip Frame 13
stop();
Symbol 461 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 461 MovieClip Frame 48
stop();
Symbol 462 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 462 MovieClip Frame 13
stop();
Symbol 463 MovieClip [SBLPlayer] Frame 1
#initclip 33 Object.registerClass("SBLPlayer", SBLPlayer); #endinitclip stop();
Symbol 468 MovieClip Frame 1
stop();
Symbol 473 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 474 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 474 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 476 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 481 MovieClip Frame 1
stop();
Symbol 485 MovieClip Frame 1
stop();
Symbol 490 MovieClip Frame 1
stop();
Symbol 491 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 491 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 491 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 492 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 492 MovieClip Frame 18
gotoAndPlay (4);
Symbol 493 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 493 MovieClip Frame 11
stop();
Symbol 495 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 495 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 495 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 496 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 496 MovieClip Frame 9
stop();
Symbol 497 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 497 MovieClip Frame 7
stop();
Symbol 499 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 499 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 499 MovieClip Frame 25
gotoAndPlay (9);
Symbol 500 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 500 MovieClip Frame 24
stop();
Symbol 501 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 501 MovieClip Frame 8
stop();
Symbol 502 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 502 MovieClip Frame 3
stop();
Symbol 520 MovieClip [Bullet] Frame 1
#initclip 34 Object.registerClass("Bullet", Bullet); #endinitclip
Symbol 521 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 521 MovieClip Frame 12
stop();
Symbol 538 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 538 MovieClip Frame 12
stop();
Symbol 539 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 539 MovieClip Frame 3
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 539 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 539 MovieClip Frame 11
stop();
Symbol 540 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 540 MovieClip Frame 7
stop();
Symbol 541 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 541 MovieClip Frame 5
stop();
Symbol 542 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 542 MovieClip Frame 10
stop();
Symbol 546 MovieClip [Rocket] Frame 1
#initclip 35 Object.registerClass("Rocket", Rocket); #endinitclip
Symbol 547 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 547 MovieClip Frame 20
stop();
Symbol 549 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 549 MovieClip Frame 6
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 549 MovieClip Frame 13
stop();
Symbol 576 MovieClip Frame 10
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 576 MovieClip Frame 57
stop();
Symbol 577 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 577 MovieClip Frame 13
stop();
Symbol 578 MovieClip [PeachPlayer] Frame 1
#initclip 36 Object.registerClass("PeachPlayer", PeachPlayer); #endinitclip stop();
Symbol 583 MovieClip Frame 1
stop();
Symbol 587 MovieClip Frame 1
stop();
Symbol 592 MovieClip Frame 1
stop();
Symbol 593 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 593 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 593 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 597 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 1
stop();
Symbol 603 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 608 MovieClip Frame 1
stop();
Symbol 612 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 618 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 618 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 619 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 619 MovieClip Frame 18
gotoAndPlay (4);
Symbol 620 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 620 MovieClip Frame 11
stop();
Symbol 622 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 622 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 622 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 623 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 623 MovieClip Frame 9
stop();
Symbol 624 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 624 MovieClip Frame 7
stop();
Symbol 626 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 626 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 626 MovieClip Frame 25
gotoAndPlay (9);
Symbol 627 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 627 MovieClip Frame 24
stop();
Symbol 628 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 628 MovieClip Frame 8
stop();
Symbol 629 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 629 MovieClip Frame 3
stop();
Symbol 639 MovieClip [EnergyBall] Frame 1
#initclip 37 Object.registerClass("EnergyBall", EnergyBall); #endinitclip
Symbol 640 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 640 MovieClip Frame 9
stop();
Symbol 657 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 657 MovieClip Frame 9
stop();
Symbol 658 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 658 MovieClip Frame 3
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 658 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 658 MovieClip Frame 11
stop();
Symbol 659 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 659 MovieClip Frame 7
stop();
Symbol 660 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 660 MovieClip Frame 5
stop();
Symbol 661 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 661 MovieClip Frame 10
stop();
Symbol 667 MovieClip Frame 16
stop();
Symbol 668 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 668 MovieClip Frame 19
stop();
Symbol 670 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 670 MovieClip Frame 13
stop();
Symbol 671 MovieClip Frame 10
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 671 MovieClip Frame 38
gotoAndPlay (30);
Symbol 672 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 672 MovieClip Frame 13
stop();
Symbol 673 MovieClip [DefaultPlayer] Frame 1
#initclip 38 Object.registerClass("DefaultPlayer", DefaultPlayer); #endinitclip stop();
Symbol 678 MovieClip Frame 1
stop();
Symbol 683 MovieClip Frame 1
stop();
Symbol 684 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 684 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 684 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 687 MovieClip Frame 1
stop();
Symbol 688 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 689 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 689 MovieClip Frame 18
gotoAndPlay (4);
Symbol 690 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 690 MovieClip Frame 11
stop();
Symbol 692 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 692 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 692 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 693 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 693 MovieClip Frame 9
stop();
Symbol 694 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 694 MovieClip Frame 7
stop();
Symbol 696 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 696 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 696 MovieClip Frame 25
gotoAndPlay (9);
Symbol 697 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 697 MovieClip Frame 24
stop();
Symbol 698 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 698 MovieClip Frame 8
stop();
Symbol 699 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 699 MovieClip Frame 3
stop();
Symbol 702 MovieClip [Poop] Frame 1
#initclip 39 Object.registerClass("Poop", Poop); #endinitclip
Symbol 703 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 703 MovieClip Frame 10
stop();
Symbol 720 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 720 MovieClip Frame 10
stop();
Symbol 721 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 721 MovieClip Frame 11
stop();
Symbol 722 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 722 MovieClip Frame 7
stop();
Symbol 723 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 723 MovieClip Frame 5
stop();
Symbol 724 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 724 MovieClip Frame 10
stop();
Symbol 732 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 732 MovieClip Frame 10
stop();
Symbol 734 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 734 MovieClip Frame 13
stop();
Symbol 736 MovieClip Frame 5
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 736 MovieClip Frame 47
stop();
Symbol 737 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 737 MovieClip Frame 13
stop();
Symbol 738 MovieClip [CoffeePlayer] Frame 1
#initclip 40 Object.registerClass("CoffeePlayer", CoffeePlayer); #endinitclip stop();
Symbol 743 MovieClip Frame 1
stop();
Symbol 748 MovieClip Frame 1
stop();
Symbol 753 MovieClip Frame 1
stop();
Symbol 754 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 754 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 757 MovieClip Frame 1
stop();
Symbol 761 MovieClip Frame 1
stop();
Symbol 763 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 768 MovieClip Frame 1
stop();
Symbol 772 MovieClip Frame 1
stop();
Symbol 773 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 773 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 773 MovieClip Frame 3
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 774 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 774 MovieClip Frame 18
gotoAndPlay (4);
Symbol 775 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 775 MovieClip Frame 11
stop();
Symbol 777 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 777 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 777 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 778 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 778 MovieClip Frame 9
stop();
Symbol 779 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 779 MovieClip Frame 7
stop();
Symbol 781 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 781 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 781 MovieClip Frame 25
gotoAndPlay (9);
Symbol 782 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 782 MovieClip Frame 24
stop();
Symbol 783 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 783 MovieClip Frame 8
stop();
Symbol 784 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 784 MovieClip Frame 3
stop();
Symbol 786 MovieClip [Pencil] Frame 1
#initclip 41 Object.registerClass("Pencil", Pencil); #endinitclip
Symbol 787 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 787 MovieClip Frame 10
stop();
Symbol 804 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 804 MovieClip Frame 10
stop();
Symbol 805 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 805 MovieClip Frame 11
stop();
Symbol 806 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 806 MovieClip Frame 7
stop();
Symbol 807 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 807 MovieClip Frame 5
stop();
Symbol 808 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 808 MovieClip Frame 10
stop();
Symbol 817 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 817 MovieClip Frame 15
stop();
Symbol 819 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 819 MovieClip Frame 13
stop();
Symbol 820 MovieClip Frame 5
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 820 MovieClip Frame 47
stop();
Symbol 821 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 821 MovieClip Frame 13
stop();
Symbol 822 MovieClip [AuberginePlayer] Frame 1
#initclip 42 Object.registerClass("AuberginePlayer", AuberginePlayer); #endinitclip stop();
Symbol 829 MovieClip [OSD] Frame 1
#initclip 43 Object.registerClass("OSD", OSD); #endinitclip
Symbol 879 MovieClip Frame 1
stop();
Symbol 884 MovieClip Frame 1
stop();
Symbol 884 MovieClip Frame 33
gotoAndStop (1);
Symbol 884 MovieClip Frame 67
gotoAndStop (1);
Symbol 888 MovieClip [OSDDamage] Frame 1
stop();
Symbol 890 MovieClip [Tutorial] Frame 1
function AkC(KeyCode) { if (typeof(KeyCode) != "number") { KeyCode = KeyCode.K; } if ((KeyCode >= 65) && (KeyCode <= 90)) { return(chr(KeyCode)); } if ((KeyCode >= 48) && (KeyCode <= 57)) { return(chr(KeyCode - 48)); } if ((KeyCode >= 96) && (KeyCode <= 105)) { return("NUM " + (KeyCode - 96)); } if ((KeyCode >= 112) && (KeyCode <= 126)) { return("F" + (KeyCode - 111)); } switch (KeyCode) { case 8 : return("BACKSPACE"); case 9 : return("TAB"); case 13 : return("ENTER"); case 16 : return("SHIFT"); case 17 : return("CTRL"); case 20 : return("CAPS"); case 27 : return("ESC"); case 32 : return("SPACE"); case 33 : return("PGUP"); case 34 : return("PGDN"); case 35 : return("END"); case 36 : return("HOME"); case 37 : return("LEFT"); case 38 : return("UP"); case 39 : return("RIGHT"); case 40 : return("DOWN"); case 45 : return("INS"); case 46 : return("DEL"); case 144 : return("NUMLCK"); case 145 : return("SCRLK"); case 19 : return("BREAK"); case 107 : return("+"); case 106 : return("*"); case 109 : return("-"); case 110 : return("."); case 111 : return("/"); case 0 : return("N/A"); } } var TutTimer = 0; var TimeL = 5; var i = 0; var Keys = _parent.Keys; var Texts = new Array("Welcome to The Fight for Glorton! After this tutorial, you\n will be playing like a pro!", "First off, look at the bottom of the screen: they're the\n damage percentage of each player.", "The more damage you have, the easier it is to get ejected by\n your opponent.", "The goal of the game is to damage a player enough so that you\n can eject him out of the arena.", ((((((("Still following me? Great. To move around, simply use " + AkC(Keys[0][2])) + ", ") + AkC(Keys[0][0])) + ", ") + AkC(Keys[0][3])) + " and ") + AkC(Keys[0][1])) + "\n to move around!", ("Now that you can move around, try punching your opponent using\n the " + AkC(Keys[0][4])) + " key.", ("Every character has his own set of special attacks. \nTry yours using the " + AkC(Keys[0][5])) + " key!", ((("Don't be fooled by the small number of buttons: \nyou can use combos to get different attacks. Pressing the " + AkC(Keys[0][2])) + " and ") + AkC(Keys[0][5])) + " keys simultaneously,\n for example, makes the Special+Up attack.", "Discover the rest of the other extra attacks by yourself,\n and figure out which one is best for which moment!", ("You can also protect yourself. To use your shield, press the " + AkC(Keys[0][6])) + " key.\n When your shield is active, you can't be damaged.", ((("If you hit " + AkC(Keys[0][0])) + " or ") + AkC(Keys[0][1])) + " while shielded, you'll dodge!", "Be careful with your shield though: the more you use it,\n the smaller it becomes!", ("Sometimes, items will randomly appear. To take it, go right next to it,\n and press the " + AkC(Keys[0][4])) + " key.", ("To throw it, press " + AkC(Keys[0][4])) + " again while holding the direction you\n want to throw it at.", "If you can manage to juggle with your opponent (that is, never let\n him hit the ground), he will be taking more damage every hit!", "Feel free to experiment and kill your opponent as many\n times as you want.", "To exit, press the P key to pause the game, then press 'End Game'\n which will bring you back to the menu!"); TutTimer = setInterval(function () { if (TimeL == 0) { TimeL = 6; i++; if (Texts[i] != undefined) { TutTxt.text = Texts[i]; } return(undefined); } TimeL--; }, 1000); TutTxt.text = Texts[0];
Symbol 922 MovieClip [CameraTrick] Frame 1
var D = (_parent.VCam.FocusObjs.length - 1);
Symbol 922 MovieClip [CameraTrick] Frame 30
this.removeMovieClip();
Symbol 957 Button
on (release) { Game.Mode = "multi"; gotoAndStop ("Multi"); } on (rollOver) { Hit.text = "Play with your friends or ennemies! Up to 4 people can play simultaneously!"; }
Symbol 961 Button
on (release) { Game.Mode = "single"; gotoAndStop ("Single"); } on (rollOver) { Hit.text = "No friends? Play by yourself and win challenges. "; }
Symbol 966 Button
on (rollOver) { Hit.text = "Change the keyboard controls."; } on (release) { gotoAndStop ("ControlsSetup"); }
Symbol 971 Button
on (rollOver) { Hit.text = "Change image quality or mute sounds!"; } on (release) { gotoAndStop ("Options"); }
Symbol 975 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 978 Button
on (release) { Game.Type = "tutorial"; Game.LimitMode = "time"; Game.LimitVal = 0; Game.Gamers = 1; Game.Computers = 1; Game.Players = new Array({Fighter:"DefaultPlayer", Level:0, CP:false, Colr:"red", Team:"red"}, {Fighter:"CoffeePlayer", Level:1, CP:false, Colr:"red", Team:"blue"}); Game.Level = "Rooftop"; gotoAndStop ("GameStart"); }
Symbol 983 Button
on (release) { gotoAndStop ("Main"); }
Symbol 989 Button
on (release) { Game.Type = "endurance"; Game.NumGamers = 1; Game.NumPlayers = 1; gotoAndStop ("PlayerSelect"); } on (rollOver) { Hit.text = "How long can you last against a never ending flow of enemies?"; }
Symbol 994 Button
on (release) { Game.Type = "oneonone"; Game.NumGamers = 1; Game.NumPlayers = 2; Game.Rand = new Object(); Game.Rand.CP = 1; gotoAndStop ("PlayerSelect"); } on (rollOver) { Hit.text = "Play against only one fighter."; }
Symbol 999 Button
on (release) { Game.Type = "quick"; Game.NumGamers = 1; Game.NumPlayers = 4; Game.Rand = new Object(); Game.Rand.CP = 3; gotoAndStop ("PlayerSelect"); } on (rollOver) { Hit.text = "Want to play right now? Just choose a fighter and you're ready to fight!"; }
Symbol 1005 Button
on (release) { Game.Type = "vsmode"; Game.NumGamers = 4; Game.NumPlayers = 4; gotoAndStop ("PlayerSelect"); } on (rollOver) { Hit.text = "The classical mode: every man for himself!"; }
Symbol 1006 Button
on (release) { for (var i in this) { this[i].removeMovieClip(); } gotoAndStop ("Main"); }
Symbol 1014 Button
on (release) { gotoStageSelect(); }
Symbol 1017 Button
on (release) { if (_root.Game.LimitMode == "time") { if ((Min <= 0) && (Sec <= 30)) { Sec = 0; Min = 0; } else if (Min >= 20) { Min = Min - 10; } else if (Min >= 10) { Min = Min - 5; } else if (Min > 2) { Min--; } else if (Min <= 2) { Sec = Sec - 30; if (Sec < 0) { Sec = 30; Min--; } } _root.Game.LimitVal = (Min * 60) + Sec; PrintTime(); } else { if (_root.Game.LimitVal <= 1) { return(undefined); } _root.Game.LimitVal--; Val.text = _root.Game.LimitVal; } }
Symbol 1018 Button
on (release) { if (_root.Game.LimitMode == "time") { if (Min >= 20) { Min = Min + 10; } else if (Min >= 10) { Min = Min + 5; } else if (Min > 2) { Min++; } else if (Min <= 2) { Sec = Sec + 30; if (Sec >= 60) { Sec = 0; Min++; } } _root.Game.LimitVal = (Min * 60) + Sec; PrintTime(); } else { _root.Game.LimitVal++; Val.text = _root.Game.LimitVal; } }
Symbol 1020 Button
on (release) { if (_root.Game.LimitMode == "stock") { _root.Game.LimitMode = "time"; Min = 5; Sec = 0; _root.Game.LimitVal = (Min * 60) + Sec; PrintTime(); gotoAndStop (2); } else { gotoAndStop (1); _root.Game.LimitMode = "stock"; Val = 5; } }
Symbol 1021 Button
on (release) { if (_root.Game.LimitMode == "stock") { _root.Game.LimitMode = "time"; Min = 5; Sec = 0; _root.Game.LimitVal = (Min * 60) + Sec; PrintTime(); gotoAndStop (2); } else { gotoAndStop (1); _root.Game.LimitMode = "stock"; _root.Game.LimitVal = 5; Val.text = 5; } }
Symbol 1023 MovieClip Frame 1
function PrintTime() { if ((Min == 0) && (Sec == 0)) { Val.text = "none"; return(undefined); } if (Min < 10) { Val.text = "0" + Min.toString(); } else { Val.text = Min.toString(); } Val.text = Val.text + ":"; if (Sec < 10) { Val.text = Val.text + ("0" + Sec.toString()); } else { Val.text = Val.text + Sec.toString(); } } stop(); _root.Game.LimitMode = "stock"; _root.Game.LimitVal = 5; var Min; var Sec;
Symbol 1036 MovieClip Frame 1
stop();
Symbol 1036 MovieClip Frame 20
this._visible = false;
Symbol 1046 MovieClip Frame 1
high.gotoAndStop(2); medium.gotoAndStop(2); low.gotoAndStop(2); this[_parent.Settings.Quality.toLowerCase()].gotoAndStop(1); high.onRelease = function () { _parent.Settings.Quality = "HIGH"; this.gotoAndStop(1); medium.gotoAndStop(2); low.gotoAndStop(2); _root._quality = _parent.Settings.Quality; }; medium.onRelease = function () { _parent.Settings.Quality = "MEDIUM"; this.gotoAndStop(1); high.gotoAndStop(2); low.gotoAndStop(2); _root._quality = _parent.Settings.Quality; }; low.onRelease = function () { _parent.Settings.Quality = "LOW"; this.gotoAndStop(1); high.gotoAndStop(2); medium.gotoAndStop(2); _root._quality = _parent.Settings.Quality; };
Symbol 1047 Button
on (release) { SavedSettings.data.Settings = Settings; gotoAndStop ("Main"); }
Symbol 1051 MovieClip Frame 1
SoundOn.gotoAndStop(2); SoundOff.gotoAndStop(2); if (_parent.Settings.Mute) { SoundOff.gotoAndStop(1); } else { SoundOn.gotoAndStop(1); } SoundOn.onRelease = function () { _parent.Settings.Mute = false; Snd.Mute = false; this.gotoAndStop(1); SoundOff.gotoAndStop(2); }; SoundOff.onRelease = function () { _parent.Settings.Mute = true; Snd.Mute = true; this.gotoAndStop(1); SoundOn.gotoAndStop(2); stopAllSounds(); };
Symbol 1054 Button
on (release) { if (_parent.Settings.ItemFrequency == 0) { return(undefined); } _parent.Settings.ItemFrequency--; Val.text = _parent.Settings.ItemFrequency; Legend.text = Legends[_parent.Settings.ItemFrequency]; }
Symbol 1055 Button
on (release) { if (_parent.Settings.ItemFrequency == 5) { return(undefined); } _parent.Settings.ItemFrequency++; Val.text = _parent.Settings.ItemFrequency; Legend.text = Legends[_parent.Settings.ItemFrequency]; }
Symbol 1057 MovieClip Frame 1
stop(); var Legends = new Array("Off", "Very Low", "Low", "Medium", "High", "Very High"); Val.text = _parent.Settings.ItemFrequency; Legend.text = Legends[_parent.Settings.ItemFrequency];
Symbol 1066 Button
on (release) { _parent.Pause(false); _parent.EndGame(); }
Symbol 1070 MovieClip Frame 60
stop();
Symbol 1078 Button
on (release) { for (var i in this) { this[i].removeMovieClip(); } gotoAndStop ("Main"); }

Library Items

Symbol 1 GraphicUsed by:8
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:8
Symbol 4 GraphicUsed by:8
Symbol 5 GraphicUsed by:8
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [Star]Uses:1 3 4 5 6 7
Symbol 9 FontUsed by:10 18 21 56 87 123 155 164 165 169 177 181 207 208 259 261 825 828 880 882 883 889 893 896 900 904 914 916 918 920 952 953 954 956 958 959 960 962 963 965 967 968 970 972 973 976 977 979 980 982 984 985 986 988 990 991 993 995 996 998 1000 1001 1002 1004 1007 1009 1011 1012 1016 1019 1022 1025 1026 1027 1028 1029 1030 1031 1033 1034 1035 1037 1038 1039 1044 1045 1048 1049 1050 1052 1053 1056 1064 1071
Symbol 10 TextUses:9Used by:17
Symbol 11 GraphicUsed by:17
Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:12 13 14 15Used by:17 773
Symbol 17 MovieClip [AuberginePlayer_Pose]Uses:10 11 16
Symbol 18 TextUses:9Used by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [SBLPlayer_Pose]Uses:18 19
Symbol 21 TextUses:9Used by:55
Symbol 22 GraphicUsed by:29
Symbol 23 GraphicUsed by:29 248
Symbol 24 GraphicUsed by:29
Symbol 25 GraphicUsed by:29 248
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29 248
Symbol 29 MovieClipUses:22 23 24 25 26 28Used by:55 688 689 690 691 692 693 694 695 696 697 698 699 703 720 721 722 723 724 732 734 736 737
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32 612
Symbol 32 MovieClipUses:30 31Used by:55 689 690 691 692 693 695 696 697 698 699 720 721 722 723 724 732 734 736 737
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:33 34Used by:55 688 689 690 691 692 693 694 695 696 697 698 699 703 720 721 722 723 724 732 734 736 737
Symbol 36 GraphicUsed by:37 79 104 128 245 395 475 602 762
Symbol 37 MovieClipUses:36Used by:55 688 689 690 691 692 693 694 695 696 697 698 699 703 720 721 722 723 724 732 734 736 737
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:38 39 40 41Used by:55 689 694 698 721 722 723 732 734
Symbol 43 GraphicUsed by:47
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:43 44 45 46Used by:53
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [Mine]Uses:48 49Used by:53 85 308 388 410 474 491 593 618 684 773 949
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [Grenade]Uses:51Used by:53 85 308 388 410 474 491 593 618 684 773 949
Symbol 53 MovieClipUses:47 50 52Used by:55 689 694 698 721 722 723 732 734
Symbol 54 GraphicUsed by:55 730
Symbol 55 MovieClip [CoffeePlayer_Pose]Uses:21 29 32 35 37 42 53 54
Symbol 56 TextUses:9Used by:86
Symbol 57 GraphicUsed by:61
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:57 58 59 60Used by:86 315 320 324 361 362 363 366 369
Symbol 62 GraphicUsed by:66
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:62 63 64 65Used by:86 314 315 316 317 318 319 320 321 322 323 324 325 333 360 361 362 363 364 366 369 370 371
Symbol 67 GraphicUsed by:71
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:67 68 69 70Used by:86 314 315 316 317 318 319 320 321 322 323 324 325 333 360 361 362 363 364 366 369 370 371
Symbol 72 GraphicUsed by:76
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:72 73 74 75Used by:86 315 316 317 318 319 321 322 323 324 325 361 362 363 364 366 369 370 371
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:36 77 78Used by:86 314 315 316 317 318 319 320 321 322 323 324 325 333 360 361 362 363 364 366 369 370 371
Symbol 80 GraphicUsed by:84
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:80 81 82 83Used by:85
Symbol 85 MovieClipUses:84 50 52Used by:86 315 320 324 333 360 361 362 363 366 369
Symbol 86 MovieClip [TrashPlayer_Pose]Uses:56 61 66 71 76 79 85
Symbol 87 TextUses:9Used by:106
Symbol 88 GraphicUsed by:95
Symbol 89 GraphicUsed by:95 237
Symbol 90 GraphicUsed by:95 237
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:95 237
Symbol 93 GraphicUsed by:95
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:88 89 90 92 93 94Used by:106 476 492 493 494 495 496 497 498 499 500 501 502 521 538 539 540 541 542 547 549 576 577
Symbol 96 GraphicUsed by:99
Symbol 97 GraphicUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:96 97 98Used by:106 476 497 521 541
Symbol 100 GraphicUsed by:103
Symbol 101 GraphicUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:100 101 102Used by:106 476 492 493 494 495 496 497 498 499 500 501 502 521 538 539 540 541 542 547 549 576 577
Symbol 104 MovieClipUses:36Used by:106 237 253 262 521
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [PeachPlayer_Pose]Uses:87 95 99 103 104 105
Symbol 107 GraphicUsed by:109 121
Symbol 108 GraphicUsed by:109 1077
Symbol 109 MovieClip [Spawn2]Uses:107 108
Symbol 110 GraphicUsed by:121 671
Symbol 111 GraphicUsed by:121 639 671
Symbol 112 GraphicUsed by:121 671
Symbol 113 GraphicUsed by:121 671
Symbol 114 GraphicUsed by:121 639 671
Symbol 115 GraphicUsed by:121 671
Symbol 116 GraphicUsed by:121 671
Symbol 117 GraphicUsed by:121 671
Symbol 118 GraphicUsed by:121 671
Symbol 119 GraphicUsed by:121 671
Symbol 120 GraphicUsed by:121 639 671
Symbol 121 MovieClip [Spawn1]Uses:107 110 111 112 113 114 115 116 117 118 119 120
Symbol 122 GraphicUsed by:128
Symbol 123 TextUses:9Used by:128
Symbol 124 GraphicUsed by:128 601
Symbol 125 GraphicUsed by:128 587
Symbol 126 GraphicUsed by:128 597
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [DefaultPlayer_Pose]Uses:122 123 124 125 126 36 127
Symbol 129 GraphicUsed by:132
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [BoomStar]Uses:129 130 131
Symbol 133 ShapeTweeningUsed by:135
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [BoomWave]Uses:133 134
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [BoomMatter]Uses:136
Symbol 138 GraphicUsed by:141
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:141
Symbol 141 MovieClipUses:138 140Used by:142
Symbol 142 MovieClipUses:141Used by:149
Symbol 143 GraphicUsed by:149
Symbol 144 GraphicUsed by:148
Symbol 145 GraphicUsed by:148
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:144 145 146 147Used by:149
Symbol 149 MovieClip [PlayerDeath]Uses:142 143 148
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:152
Symbol 152 MovieClip [PunchDamage]Uses:151
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [Rooftop_Background]Uses:153
Symbol 155 TextUses:9Used by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClip [RedGuy_Pose]Uses:155 156
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClip [DeathStar]Uses:158
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClip [FighterBox]Uses:160
Symbol 162 GraphicUsed by:178
Symbol 163 GraphicUsed by:178
Symbol 164 EditableTextUses:9Used by:178
Symbol 165 EditableTextUses:9Used by:170
Symbol 166 GraphicUsed by:167 168 1017 1018 1054 1055
Symbol 167 ButtonUses:166Used by:170
Symbol 168 ButtonUses:166Used by:170
Symbol 169 TextUses:9Used by:170
Symbol 170 MovieClipUses:165 167 168 169Used by:178
Symbol 171 GraphicUsed by:172 314 322 325 362 364 396 418 421 449 451 476 499 502 540 542 547 603 626 629 659 661 668 688 696 699 722 724 763 781 784 806 808 1020 1021
Symbol 172 ButtonUses:171Used by:178
Symbol 173 GraphicUsed by:178
Symbol 174 GraphicUsed by:178
Symbol 175 GraphicUsed by:178
Symbol 176 GraphicUsed by:178
Symbol 177 TextUses:9Used by:178
Symbol 178 MovieClip [PlayerPoseBox]Uses:162 163 164 170 172 173 174 175 176 177
Symbol 179 GraphicUsed by:185
Symbol 180 GraphicUsed by:185
Symbol 181 EditableTextUses:9Used by:185
Symbol 182 GraphicUsed by:185
Symbol 183 GraphicUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClip [PlayerCoin]Uses:179 180 181 182 183 184
Symbol 186 GraphicUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClip [StageThumb]Uses:186 187
Symbol 189 GraphicUsed by:192 294 922 961 978
Symbol 190 FontUsed by:191 827
Symbol 191 TextUses:190Used by:192
Symbol 192 MovieClip [LoadingMC]Uses:189 191
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:195
Symbol 195 MovieClip [Mogadishu_Background]Uses:194
Symbol 196 GraphicUsed by:200
Symbol 197 GraphicUsed by:200
Symbol 198 GraphicUsed by:200
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClip [Shield]Uses:196 197 198 199
Symbol 201 GraphicUsed by:204
Symbol 202 GraphicUsed by:204
Symbol 203 GraphicUsed by:204 842
Symbol 204 MovieClipUses:201 202 203Used by:209
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:209
Symbol 207 EditableTextUses:9Used by:209
Symbol 208 EditableTextUses:9Used by:209
Symbol 209 MovieClip [ControlSetter]Uses:204 206 207 208
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClip [B52_Background]Uses:210
Symbol 212 GraphicUsed by:215
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:215
Symbol 215 MovieClipUses:212 214Used by:226
Symbol 216 GraphicUsed by:222
Symbol 217 GraphicUsed by:222
Symbol 218 GraphicUsed by:222
Symbol 219 GraphicUsed by:222
Symbol 220 GraphicUsed by:222
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:216 217 218 219 220 221Used by:223
Symbol 223 MovieClipUses:222Used by:224
Symbol 224 MovieClipUses:223Used by:225
Symbol 225 MovieClipUses:224Used by:226
Symbol 226 MovieClip [Space_Background]Uses:215 225
Symbol 227 GraphicUsed by:231
Symbol 228 GraphicUsed by:231
Symbol 229 GraphicUsed by:231
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:227 228 229 230Used by:263
Symbol 232 GraphicUsed by:263
Symbol 233 GraphicUsed by:237
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:233 104 89 90 92 235 236Used by:263
Symbol 238 GraphicUsed by:243
Symbol 239 GraphicUsed by:243
Symbol 240 GraphicUsed by:243
Symbol 241 GraphicUsed by:243
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:238 239 240 241 242Used by:263
Symbol 244 GraphicUsed by:248
Symbol 245 MovieClipUses:36Used by:248
Symbol 246 GraphicUsed by:248
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:244 245 23 246 25 247 28Used by:263
Symbol 249 GraphicUsed by:253
Symbol 250 GraphicUsed by:253
Symbol 251 GraphicUsed by:253
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:249 104 250 251 252Used by:263
Symbol 254 GraphicUsed by:262
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:262 748
Symbol 257 GraphicUsed by:262
Symbol 258 GraphicUsed by:262
Symbol 259 TextUses:9Used by:262 748
Symbol 260 GraphicUsed by:262
Symbol 261 TextUses:9Used by:262 748
Symbol 262 MovieClipUses:254 104 256 257 258 259 260 261Used by:263
Symbol 263 MovieClip [OSDLifeGraphic]Uses:231 232 237 243 248 253 262Used by:881
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClip [Puff]Uses:264Used by:370
Symbol 266 FontUsed by:267 268
Symbol 267 EditableTextUses:266Used by:Timeline
Symbol 268 EditableTextUses:266Used by:Timeline
Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:Timeline
Symbol 271 GraphicUsed by:283
Symbol 272 GraphicUsed by:283
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:275
Symbol 275 MovieClipUses:274Used by:283
Symbol 276 FontUsed by:277 279
Symbol 277 EditableTextUses:276Used by:283
Symbol 278 GraphicUsed by:282
Symbol 279 TextUses:276Used by:282
Symbol 280 GraphicUsed by:282
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:278 279 280 281Used by:283
Symbol 283 MovieClipUses:271 272 275 277 282Used by:Timeline
Symbol 1087 MovieClip [__Packages.Item]
Symbol 1088 MovieClip [__Packages.Mine]
Symbol 1089 MovieClip [__Packages.World]
Symbol 1090 MovieClip [__Packages.Explosion]
Symbol 1091 MovieClip [__Packages.Snd]
Symbol 1092 MovieClip [__Packages.Grenade]
Symbol 1093 MovieClip [__Packages.Star]
Symbol 1094 MovieClip [__Packages.Fighter]
Symbol 1095 MovieClip [__Packages.TrashPlayer]
Symbol 1096 MovieClip [__Packages.SBLPlayer]
Symbol 1097 MovieClip [__Packages.Projectile]
Symbol 1098 MovieClip [__Packages.Bullet]
Symbol 1099 MovieClip [__Packages.Rocket]
Symbol 1100 MovieClip [__Packages.PeachPlayer]
Symbol 1101 MovieClip [__Packages.EnergyBall]
Symbol 1102 MovieClip [__Packages.DefaultPlayer]
Symbol 1103 MovieClip [__Packages.Poop]
Symbol 1104 MovieClip [__Packages.CoffeePlayer]
Symbol 1105 MovieClip [__Packages.Pencil]
Symbol 1106 MovieClip [__Packages.AuberginePlayer]
Symbol 1107 MovieClip [__Packages.OSD]
Symbol 1108 MovieClip [__Packages.Garbage]
Symbol 1109 MovieClip [__Packages.PlayerControl]
Symbol 1110 MovieClip [__Packages.KeyCombi]
Symbol 1111 MovieClip [__Packages.KeyCombiKey]
Symbol 1112 MovieClip [__Packages.VCamera]
Symbol 1113 MovieClip [__Packages.AIControl]
Symbol 1114 MovieClip [__Packages.ItemGen]
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:294
Symbol 286 GraphicUsed by:287
Symbol 287 ButtonUses:286Used by:294
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:288Used by:294
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:294
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:294
Symbol 294 MovieClipUses:189 285 287 289 291 293 SS1Used by:Timeline
Symbol 295 FontUsed by:296
Symbol 296 TextUses:295Used by:297
Symbol 297 MovieClipUses:296Used by:Timeline
Symbol 298 GraphicUsed by:302
Symbol 299 GraphicUsed by:302
Symbol 300 GraphicUsed by:302
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:298 299 300 301Used by:314 316 317 318 319 321 322 323 325 333 360 364 370 371
Symbol 303 GraphicUsed by:307
Symbol 304 GraphicUsed by:307
Symbol 305 GraphicUsed by:307
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:303 304 305 306Used by:308
Symbol 308 MovieClipUses:307 50 52Used by:314 316 317 318 319 321 322 323 325 333 360 364 370 371
Symbol 309 GraphicUsed by:313
Symbol 310 GraphicUsed by:313
Symbol 311 GraphicUsed by:313
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:309 310 311 312Used by:314 320 333 363
Symbol 314 MovieClipUses:302 71 308 313 66 79 171Used by:372
Symbol 315 MovieClipUses:61 76 71 66 85 79Used by:372
Symbol 316 MovieClipUses:302 76 71 66 308 79Used by:372
Symbol 317 MovieClipUses:302 76 71 66 308 79Used by:318
Symbol 318 MovieClipUses:302 76 71 66 308 79 317Used by:372
Symbol 319 MovieClipUses:302 76 71 66 308 79Used by:372
Symbol 320 MovieClipUses:61 71 313 66 79 85Used by:372
Symbol 321 MovieClipUses:302 71 308 76 66 79Used by:322
Symbol 322 MovieClipUses:302 71 76 66 79 308 171 321Used by:372
Symbol 323 MovieClipUses:302 71 308 76 66 79Used by:372
Symbol 324 MovieClipUses:61 71 76 66 79 85Used by:372
Symbol 325 MovieClipUses:302 71 308 76 66 79 171Used by:372
Symbol 326 GraphicUsed by:332
Symbol 327 GraphicUsed by:332
Symbol 328 GraphicUsed by:332
Symbol 329 GraphicUsed by:332
Symbol 330 GraphicUsed by:332
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClip [Garbage]Uses:326 327 328 329 330 331Used by:333 360 949
Symbol 333 MovieClipUses:302 71 308 313 66 79 332 85Used by:372
Symbol 334 GraphicUsed by:336
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:334 335Used by:359
Symbol 337 GraphicUsed by:339
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClipUses:337 338Used by:349
Symbol 340 GraphicUsed by:342
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:340 341Used by:349
Symbol 343 GraphicUsed by:345
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:343 344Used by:349
Symbol 346 GraphicUsed by:348
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:346 347Used by:349
Symbol 349 MovieClipUses:339 342 345 348Used by:359
Symbol 350 GraphicUsed by:352
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:350 351Used by:359
Symbol 353 GraphicUsed by:355
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClipUses:353 354Used by:359
Symbol 356 GraphicUsed by:358
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClipUses:356 357Used by:359
Symbol 359 MovieClipUses:336 349 352 355 358Used by:372
Symbol 360 MovieClipUses:302 71 308 66 79 332 85Used by:372
Symbol 361 MovieClipUses:61 66 71 76 79 85Used by:372
Symbol 362 MovieClipUses:61 66 76 71 79 85 171Used by:372
Symbol 363 MovieClipUses:61 66 71 76 79 85 313Used by:372
Symbol 364 MovieClipUses:302 71 308 76 66 79 171Used by:372
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:61 71 76 66 79 85 365Used by:372
Symbol 367 GraphicUsed by:368 458 548 669 733 818
Symbol 368 MovieClipUses:367Used by:369
Symbol 369 MovieClipUses:61 66 71 76 85 79 368Used by:372
Symbol 370 MovieClipUses:302 76 71 66 308 79 265Used by:372
Symbol 371 MovieClipUses:302 76 71 66 308 79Used by:372
Symbol 372 MovieClip [TrashPlayer]Uses:314 315 316 318 319 320 322 323 324 325 333 359 360 361 362 363 364 366 369 370 371Used by:949
Symbol 373 GraphicUsed by:377
Symbol 374 GraphicUsed by:377
Symbol 375 GraphicUsed by:377
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:373 374 375 376Used by:396 412 413 414 415 417 418 419 421 430 447 451 461 462
Symbol 378 GraphicUsed by:382
Symbol 379 GraphicUsed by:382
Symbol 380 GraphicUsed by:382
Symbol 381 GraphicUsed by:382
Symbol 382 MovieClipUses:378 379 380 381Used by:396 411 412 413 414 415 416 417 418 419 420 421 430 447 448 449 450 451 457 459 461 462
Symbol 383 GraphicUsed by:387
Symbol 384 GraphicUsed by:387
Symbol 385 GraphicUsed by:387
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:383 384 385 386Used by:388
Symbol 388 MovieClipUses:387 50 52Used by:396 412 413 414 415 417 418 419 421 430 447 451 461 462
Symbol 389 GraphicUsed by:391
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClipUses:389 390Used by:396 416 430 450
Symbol 392 GraphicUsed by:394
Symbol 393 GraphicUsed by:394
Symbol 394 MovieClipUses:392 393Used by:396 411 412 413 414 415 416 417 418 419 420 421 430 447 448 449 450 451 457 459 461 462
Symbol 395 MovieClipUses:36Used by:396 411 412 413 414 415 416 417 418 419 420 421 430 447 448 449 450 451 457 459 461 462
Symbol 396 MovieClipUses:377 382 388 391 394 395 171Used by:461 463
Symbol 397 GraphicUsed by:401
Symbol 398 GraphicUsed by:401
Symbol 399 GraphicUsed by:401
Symbol 400 GraphicUsed by:401
Symbol 401 MovieClipUses:397 398 399 400Used by:411 416 420 448 449 450 457 459
Symbol 402 GraphicUsed by:404
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClipUses:402 403Used by:411 412 413 414 415 417 418 419 420 421 447 448 449 450 451 457 459 461 462
Symbol 405 GraphicUsed by:409
Symbol 406 GraphicUsed by:409
Symbol 407 GraphicUsed by:409
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClipUses:405 406 407 408Used by:410
Symbol 410 MovieClipUses:409 50 52Used by:411 416 420 448 449 450 457 459
Symbol 411 MovieClipUses:401 404 382 394 410 395Used by:463
Symbol 412 MovieClipUses:377 404 382 394 388 395Used by:463
Symbol 413 MovieClipUses:377 404 382 394 388 395Used by:414
Symbol 414 MovieClipUses:377 404 382 394 388 395 413Used by:463
Symbol 415 MovieClipUses:377 404 382 394 388 395Used by:463
Symbol 416 MovieClipUses:401 382 391 394 395 410Used by:463
Symbol 417 MovieClipUses:377 382 388 404 394 395Used by:418
Symbol 418 MovieClipUses:377 382 404 394 395 388 171 417Used by:463
Symbol 419 MovieClipUses:377 382 388 404 394 395Used by:463
Symbol 420 MovieClipUses:401 382 404 394 395 410Used by:463
Symbol 421 MovieClipUses:377 382 388 404 394 395 171Used by:463
Symbol 422 GraphicUsed by:430 447
Symbol 423 GraphicUsed by:430 447
Symbol 424 GraphicUsed by:430 447
Symbol 425 GraphicUsed by:430 447
Symbol 426 GraphicUsed by:430 447
Symbol 427 GraphicUsed by:430 447
Symbol 428 GraphicUsed by:430 447
Symbol 429 GraphicUsed by:430 447
Symbol 430 MovieClipUses:377 382 388 391 394 395 422 423 424 425 426 427 428 429Used by:463
Symbol 431 GraphicUsed by:433
Symbol 432 GraphicUsed by:433
Symbol 433 MovieClipUses:431 432Used by:446
Symbol 434 GraphicUsed by:436
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:434 435Used by:446
Symbol 437 GraphicUsed by:439
Symbol 438 GraphicUsed by:439
Symbol 439 MovieClipUses:437 438Used by:446
Symbol 440 GraphicUsed by:442
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClipUses:440 441Used by:446
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Symbol 920 EditableTextUses:9Used by:921
Symbol 921 MovieClip [FarIndicator]Uses:913 914 915 916 917 918 919 920Used by:949
Symbol 922 MovieClip [CameraTrick]Uses:189Used by:949
Symbol 923 Sound [Woosh.wav]Used by:949
Symbol 924 Sound [Star.mp3]Used by:949
Symbol 925 Sound [Space.mp3]Used by:949
Symbol 926 Sound [MenuMusic.mp3]Used by:949
Symbol 927 Sound [Kamehameha.wav]Used by:949
Symbol 928 Sound [MineActivate.wav]Used by:949
Symbol 929 Sound [Mogadishu.mp3]Used by:949
Symbol 930 Sound [Rooftop.mp3]Used by:949
Symbol 931 Sound [B52.mp3]Used by:949
Symbol 932 Sound [Headshot.wav]Used by:949
Symbol 933 Sound [WaterSplash.wav]Used by:949
Symbol 934 Sound [Thunder.wav]Used by:949
Symbol 935 Sound [ThrownReal.wav]Used by:949
Symbol 936 Sound [Slap.wav]Used by:949
Symbol 937 Sound [Punch2.wav]Used by:949
Symbol 938 Sound [Punch1.wav]Used by:949
Symbol 939 Sound [PeachRocket.wav]Used by:949
Symbol 940 Sound [PeachGun.wav]Used by:949
Symbol 941 Sound [JetEngine.wav]Used by:949
Symbol 942 Sound [HitGround.wav]Used by:949
Symbol 943 Sound [Helicopter.wav]Used by:949
Symbol 944 Sound [Fart2.wav]Used by:949
Symbol 945 Sound [Fart.wav]Used by:949
Symbol 946 Sound [Electric.wav]Used by:949
Symbol 947 Sound [Boom2.wav]Used by:949
Symbol 948 Sound [Boom.wav]Used by:949
Symbol 949 MovieClipUses:372 463 578 673 738 822 826 829 846 852 864 871 888 890 894 897 901 905 50 546 52 786 702 639 520 332 907 912 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948Used by:Timeline
Symbol 950 BitmapUsed by:951
Symbol 951 GraphicUses:950Used by:Timeline
Symbol 952 EditableTextUses:9Used by:Timeline
Symbol 953 TextUses:9Used by:957
Symbol 954 TextUses:9Used by:957
Symbol 955 GraphicUsed by:957
Symbol 956 TextUses:9Used by:957
Symbol 957 ButtonUses:953 954 955 956Used by:Timeline
Symbol 958 TextUses:9Used by:961
Symbol 959 TextUses:9Used by:961
Symbol 960 TextUses:9Used by:961
Symbol 961 ButtonUses:958 959 189 960Used by:Timeline
Symbol 962 TextUses:9Used by:966
Symbol 963 TextUses:9Used by:966
Symbol 964 GraphicUsed by:966
Symbol 965 TextUses:9Used by:966
Symbol 966 ButtonUses:962 963 964 965Used by:Timeline
Symbol 967 TextUses:9Used by:971
Symbol 968 TextUses:9Used by:971
Symbol 969 GraphicUsed by:971
Symbol 970 TextUses:9Used by:971
Symbol 971 ButtonUses:967 968 969 970Used by:Timeline
Symbol 972 TextUses:9Used by:975
Symbol 973 TextUses:9Used by:975
Symbol 974 GraphicUsed by:975
Symbol 975 ButtonUses:972 973 974Used by:Timeline
Symbol 976 TextUses:9Used by:978
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Symbol 978 ButtonUses:976 977 189Used by:Timeline
Symbol 979 TextUses:9Used by:983 1006 1047 1078
Symbol 980 TextUses:9Used by:983 1006 1047 1078
Symbol 981 GraphicUsed by:983 1006 1047 1078
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Symbol 983 ButtonUses:979 980 981 982Used by:Timeline
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Symbol 994 ButtonUses:990 991 992 993Used by:Timeline
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Symbol 996 TextUses:9Used by:999
Symbol 997 GraphicUsed by:999
Symbol 998 TextUses:9Used by:999
Symbol 999 ButtonUses:995 996 997 998Used by:Timeline
Symbol 1000 TextUses:9Used by:Timeline
Symbol 1001 TextUses:9Used by:1005
Symbol 1002 TextUses:9Used by:1005
Symbol 1003 GraphicUsed by:1005
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Symbol 1005 ButtonUses:1001 1002 1003 1004Used by:Timeline
Symbol 1006 ButtonUses:979 980 981 982Used by:Timeline
Symbol 1007 TextUses:9Used by:1008
Symbol 1008 MovieClipUses:1007Used by:Timeline
Symbol 1009 TextUses:9Used by:Timeline
Symbol 1010 GraphicUsed by:1014
Symbol 1011 TextUses:9Used by:1014
Symbol 1012 TextUses:9Used by:1014
Symbol 1013 GraphicUsed by:1014
Symbol 1014 ButtonUses:1010 1011 1012 1013Used by:Timeline
Symbol 1015 GraphicUsed by:1024
Symbol 1016 EditableTextUses:9Used by:1023
Symbol 1017 ButtonUses:166Used by:1023
Symbol 1018 ButtonUses:166Used by:1023
Symbol 1019 TextUses:9Used by:1023
Symbol 1020 ButtonUses:171Used by:1023
Symbol 1021 ButtonUses:171Used by:1023
Symbol 1022 TextUses:9Used by:1023
Symbol 1023 MovieClipUses:1016 1017 1018 1019 1020 1021 1022Used by:1024
Symbol 1024 MovieClipUses:1015 1023Used by:Timeline
Symbol 1025 TextUses:9Used by:Timeline
Symbol 1026 TextUses:9Used by:Timeline
Symbol 1027 EditableTextUses:9 1080Used by:Timeline
Symbol 1028 TextUses:9Used by:Timeline
Symbol 1029 TextUses:9Used by:Timeline
Symbol 1030 TextUses:9Used by:Timeline
Symbol 1031 TextUses:9Used by:Timeline
Symbol 1032 GraphicUsed by:1036
Symbol 1033 EditableTextUses:9Used by:1036
Symbol 1034 EditableTextUses:9Used by:1036
Symbol 1035 TextUses:9Used by:1036
Symbol 1036 MovieClipUses:1032 1033 1034 1035Used by:Timeline
Symbol 1037 TextUses:9Used by:Timeline
Symbol 1038 TextUses:9Used by:Timeline
Symbol 1039 TextUses:9Used by:1046
Symbol 1040 GraphicUsed by:1043
Symbol 1041 GraphicUsed by:1043
Symbol 1042 GraphicUsed by:1043
Symbol 1043 MovieClipUses:1040 1041 1042Used by:1046 1051
Symbol 1044 TextUses:9Used by:1046
Symbol 1045 TextUses:9Used by:1046
Symbol 1046 MovieClipUses:1039 1043 1044 1045Used by:Timeline
Symbol 1047 ButtonUses:979 980 981 982Used by:Timeline
Symbol 1048 TextUses:9Used by:Timeline
Symbol 1049 TextUses:9Used by:1051
Symbol 1050 TextUses:9Used by:1051
Symbol 1051 MovieClipUses:1049 1043 1050Used by:Timeline
Symbol 1052 TextUses:9Used by:Timeline
Symbol 1053 EditableTextUses:9Used by:1057
Symbol 1054 ButtonUses:166Used by:1057
Symbol 1055 ButtonUses:166Used by:1057
Symbol 1056 EditableTextUses:9Used by:1057
Symbol 1057 MovieClipUses:1053 1054 1055 1056Used by:Timeline
Symbol 1058 FontUsed by:1059
Symbol 1059 EditableTextUses:1058Used by:1060
Symbol 1060 MovieClipUses:1059Used by:Timeline
Symbol 1061 GraphicUsed by:1067
Symbol 1062 TextUses:885Used by:1067
Symbol 1063 GraphicUsed by:1066
Symbol 1064 TextUses:9Used by:1066
Symbol 1065 GraphicUsed by:1066
Symbol 1066 ButtonUses:1063 1064 1065Used by:1067
Symbol 1067 MovieClipUses:1061 1062 1066Used by:Timeline
Symbol 1068 GraphicUsed by:Timeline
Symbol 1069 GraphicUsed by:1070
Symbol 1070 MovieClipUses:1069Used by:Timeline
Symbol 1071 EditableTextUses:9Used by:1072
Symbol 1072 MovieClipUses:1071Used by:Timeline
Symbol 1073 GraphicUsed by:1077
Symbol 1074 GraphicUsed by:1077
Symbol 1075 GraphicUsed by:1077
Symbol 1076 GraphicUsed by:1077
Symbol 1077 MovieClipUses:1073 1074 1075 108 1076Used by:Timeline
Symbol 1078 ButtonUses:979 980 981 982Used by:Timeline
Symbol 1079 GraphicUsed by:1086
Symbol 1080 FontUsed by:1027 1081 1082 1083 1084 1085
Symbol 1081 EditableTextUses:1080Used by:1086
Symbol 1082 EditableTextUses:1080Used by:1086
Symbol 1083 EditableTextUses:1080Used by:1086
Symbol 1084 EditableTextUses:1080Used by:1086
Symbol 1085 EditableTextUses:1080Used by:1086
Symbol 1086 MovieClipUses:1079 1081 1082 1083 1084 1085Used by:Timeline
Streaming Sound 1Used by:Symbol 294 MovieClip

Instance Names

"Hit"Frame 43Symbol 952 EditableText
"KeyPresser"Frame 49Symbol 1036 MovieClip
"Debug"Frame 51Symbol 1060 MovieClip
"PauseMC"Frame 51Symbol 1067 MovieClip
"Blackness"Frame 101Symbol 1070 MovieClip
"WinMC"Frame 101Symbol 1072 MovieClip
"Podium"Frame 143Symbol 1077 MovieClip
"p1"Frame 143Symbol 845 MovieClip
"p4"Frame 143Symbol 845 MovieClip
"p2"Frame 143Symbol 845 MovieClip
"p3"Frame 143Symbol 845 MovieClip
"MCTxt"Frame 170Symbol 1086 MovieClip
"hand"Symbol 17 MovieClip [AuberginePlayer_Pose] Frame 1Symbol 16 MovieClip
"hand"Symbol 53 MovieClip Frame 1Symbol 47 MovieClip
"f4"Symbol 55 MovieClip [CoffeePlayer_Pose] Frame 1Symbol 29 MovieClip
"f1"Symbol 55 MovieClip [CoffeePlayer_Pose] Frame 1Symbol 32 MovieClip
"f2"Symbol 55 MovieClip [CoffeePlayer_Pose] Frame 1Symbol 35 MovieClip
"f5"Symbol 55 MovieClip [CoffeePlayer_Pose] Frame 1Symbol 37 MovieClip
"f3"Symbol 55 MovieClip [CoffeePlayer_Pose] Frame 1Symbol 42 MovieClip
"hand"Symbol 55 MovieClip [CoffeePlayer_Pose] Frame 1Symbol 53 MovieClip
"hand"Symbol 85 MovieClip Frame 1Symbol 84 MovieClip
"f3"Symbol 86 MovieClip [TrashPlayer_Pose] Frame 1Symbol 61 MovieClip
"f2"Symbol 86 MovieClip [TrashPlayer_Pose] Frame 1Symbol 66 MovieClip
"f4"Symbol 86 MovieClip [TrashPlayer_Pose] Frame 1Symbol 71 MovieClip
"f1"Symbol 86 MovieClip [TrashPlayer_Pose] Frame 1Symbol 76 MovieClip
"f5"Symbol 86 MovieClip [TrashPlayer_Pose] Frame 1Symbol 79 MovieClip
"hand"Symbol 86 MovieClip [TrashPlayer_Pose] Frame 1Symbol 85 MovieClip
"f1"Symbol 106 MovieClip [PeachPlayer_Pose] Frame 1Symbol 95 MovieClip
"AILevel"Symbol 170 MovieClip Frame 1Symbol 165 EditableText
"PText"Symbol 178 MovieClip [PlayerPoseBox] Frame 1Symbol 164 EditableText
"AISetter"Symbol 178 MovieClip [PlayerPoseBox] Frame 1Symbol 170 MovieClip
"Toggle"Symbol 178 MovieClip [PlayerPoseBox] Frame 1Symbol 172 Button
"PNum"Symbol 185 MovieClip [PlayerCoin] Frame 1Symbol 181 EditableText
"BoxBG"Symbol 209 MovieClip [ControlSetter] Frame 1Symbol 204 MovieClip
"KeyBox"Symbol 209 MovieClip [ControlSetter] Frame 1Symbol 206 MovieClip
"KeyName"Symbol 209 MovieClip [ControlSetter] Frame 1Symbol 207 EditableText
"TheKey"Symbol 209 MovieClip [ControlSetter] Frame 1Symbol 208 EditableText
"Embed"Symbol 263 MovieClip [OSDLifeGraphic] Frame 1Symbol 231 MovieClip
"Embed"Symbol 263 MovieClip [OSDLifeGraphic] Frame 3Symbol 237 MovieClip
"Embed"Symbol 263 MovieClip [OSDLifeGraphic] Frame 4Symbol 243 MovieClip
"Embed"Symbol 263 MovieClip [OSDLifeGraphic] Frame 5Symbol 248 MovieClip
"Embed"Symbol 263 MovieClip [OSDLifeGraphic] Frame 6Symbol 253 MovieClip
"Embed"Symbol 263 MovieClip [OSDLifeGraphic] Frame 7Symbol 262 MovieClip
"progress_clps"Symbol 283 MovieClip Frame 1Symbol 275 MovieClip
"play_pb"Symbol 283 MovieClip Frame 2Symbol 282 MovieClip
"hand"Symbol 308 MovieClip Frame 1Symbol 307 MovieClip
"f3"Symbol 314 MovieClip Frame 1Symbol 302 MovieClip
"f4"Symbol 314 MovieClip Frame 1Symbol 71 MovieClip
"hand"Symbol 314 MovieClip Frame 1Symbol 308 MovieClip
"f1"Symbol 314 MovieClip Frame 1Symbol 313 MovieClip
"f2"Symbol 314 MovieClip Frame 1Symbol 66 MovieClip
"f5"Symbol 314 MovieClip Frame 1Symbol 79 MovieClip
"f3"Symbol 315 MovieClip Frame 1Symbol 61 MovieClip
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"hand"Symbol 315 MovieClip Frame 1Symbol 85 MovieClip
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"hand"Symbol 317 MovieClip Frame 1Symbol 308 MovieClip
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"f2"Symbol 318 MovieClip Frame 1Symbol 66 MovieClip
"hand"Symbol 318 MovieClip Frame 1Symbol 308 MovieClip
"f5"Symbol 318 MovieClip Frame 1Symbol 79 MovieClip
"spinna"Symbol 318 MovieClip Frame 4Symbol 317 MovieClip
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"f2"Symbol 318 MovieClip Frame 25Symbol 66 MovieClip
"hand"Symbol 318 MovieClip Frame 25Symbol 308 MovieClip
"f4"Symbol 318 MovieClip Frame 25Symbol 79 MovieClip
"f3"Symbol 319 MovieClip Frame 1Symbol 302 MovieClip
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"hand"Symbol 319 MovieClip Frame 1Symbol 308 MovieClip
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"f3"Symbol 320 MovieClip Frame 1Symbol 61 MovieClip
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"hand"Symbol 320 MovieClip Frame 1Symbol 85 MovieClip
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"f4"Symbol 321 MovieClip Frame 1Symbol 71 MovieClip
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"f1"Symbol 321 MovieClip Frame 1Symbol 76 MovieClip
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"f5"Symbol 321 MovieClip Frame 1Symbol 79 MovieClip
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"f5"Symbol 322 MovieClip Frame 1Symbol 79 MovieClip
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"spinna"Symbol 322 MovieClip Frame 9Symbol 321 MovieClip
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"f3"Symbol 361 MovieClip Frame 1Symbol 61 MovieClip
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"f1"Symbol 361 MovieClip Frame 3Symbol 85 MovieClip
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"f1"Symbol 361 MovieClip Frame 8Symbol 61 MovieClip
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"f4"Symbol 362 MovieClip Frame 1Symbol 71 MovieClip
"f5"Symbol 362 MovieClip Frame 1Symbol 79 MovieClip
"hand"Symbol 362 MovieClip Frame 1Symbol 85 MovieClip
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"f2"Symbol 363 MovieClip Frame 1Symbol 66 MovieClip
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"f5"Symbol 363 MovieClip Frame 1Symbol 79 MovieClip
"hand"Symbol 363 MovieClip Frame 1Symbol 85 MovieClip
"f1"Symbol 363 MovieClip Frame 3Symbol 313 MovieClip
"f3"Symbol 364 MovieClip Frame 1Symbol 302 MovieClip
"f4"Symbol 364 MovieClip Frame 1Symbol 71 MovieClip
"hand"Symbol 364 MovieClip Frame 1Symbol 308 MovieClip
"f2"Symbol 364 MovieClip Frame 1Symbol 76 MovieClip
"f1"Symbol 364 MovieClip Frame 1Symbol 66 MovieClip
"f5"Symbol 364 MovieClip Frame 1Symbol 79 MovieClip
"f3"Symbol 366 MovieClip Frame 1Symbol 61 MovieClip
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"f2"Symbol 366 MovieClip Frame 1Symbol 66 MovieClip
"f5"Symbol 366 MovieClip Frame 1Symbol 79 MovieClip
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"hand"Symbol 370 MovieClip Frame 1Symbol 308 MovieClip
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"f2"Symbol 371 MovieClip Frame 1Symbol 66 MovieClip
"hand"Symbol 371 MovieClip Frame 1Symbol 308 MovieClip
"f5"Symbol 371 MovieClip Frame 1Symbol 79 MovieClip
"stil"Symbol 372 MovieClip [TrashPlayer] Frame 1Symbol 314 MovieClip
"run"Symbol 372 MovieClip [TrashPlayer] Frame 2Symbol 315 MovieClip
"jump1"Symbol 372 MovieClip [TrashPlayer] Frame 3Symbol 316 MovieClip
"jump2"Symbol 372 MovieClip [TrashPlayer] Frame 4Symbol 318 MovieClip
"crouch"Symbol 372 MovieClip [TrashPlayer] Frame 5Symbol 319 MovieClip
"punchGround"Symbol 372 MovieClip [TrashPlayer] Frame 6Symbol 320 MovieClip
"thrown"Symbol 372 MovieClip [TrashPlayer] Frame 7Symbol 322 MovieClip
"ko"Symbol 372 MovieClip [TrashPlayer] Frame 8Symbol 323 MovieClip
"punchUp"Symbol 372 MovieClip [TrashPlayer] Frame 9Symbol 324 MovieClip
"takingHit"Symbol 372 MovieClip [TrashPlayer] Frame 10Symbol 325 MovieClip
"specialGround"Symbol 372 MovieClip [TrashPlayer] Frame 11Symbol 333 MovieClip
"electrocuted"Symbol 372 MovieClip [TrashPlayer] Frame 12Symbol 359 MovieClip
"specialAir"Symbol 372 MovieClip [TrashPlayer] Frame 13Symbol 360 MovieClip
"punchAir"Symbol 372 MovieClip [TrashPlayer] Frame 14Symbol 361 MovieClip
"falling"Symbol 372 MovieClip [TrashPlayer] Frame 15Symbol 316 MovieClip
"specialBackThrow"Symbol 372 MovieClip [TrashPlayer] Frame 16Symbol 362 MovieClip
"grab"Symbol 372 MovieClip [TrashPlayer] Frame 17Symbol 363 MovieClip
"koAttack"Symbol 372 MovieClip [TrashPlayer] Frame 19Symbol 364 MovieClip
"specialUp"Symbol 372 MovieClip [TrashPlayer] Frame 20Symbol 366 MovieClip
"punchRun"Symbol 372 MovieClip [TrashPlayer] Frame 21Symbol 369 MovieClip
"dodge"Symbol 372 MovieClip [TrashPlayer] Frame 23Symbol 371 MovieClip
"hand"Symbol 388 MovieClip Frame 1Symbol 387 MovieClip
"f3"Symbol 396 MovieClip Frame 1Symbol 377 MovieClip
"f4"Symbol 396 MovieClip Frame 1Symbol 382 MovieClip
"hand"Symbol 396 MovieClip Frame 1Symbol 388 MovieClip
"f1"Symbol 396 MovieClip Frame 1Symbol 391 MovieClip
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"hand"Symbol 410 MovieClip Frame 1Symbol 409 MovieClip
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"f5"Symbol 411 MovieClip Frame 1Symbol 395 MovieClip
"f3"Symbol 412 MovieClip Frame 1Symbol 377 MovieClip
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"hand"Symbol 412 MovieClip Frame 1Symbol 388 MovieClip
"f5"Symbol 412 MovieClip Frame 1Symbol 395 MovieClip
"f5"Symbol 413 MovieClip Frame 1Symbol 377 MovieClip
"f1"Symbol 413 MovieClip Frame 1Symbol 404 MovieClip
"f3"Symbol 413 MovieClip Frame 1Symbol 382 MovieClip
"f2"Symbol 413 MovieClip Frame 1Symbol 394 MovieClip
"hand"Symbol 413 MovieClip Frame 1Symbol 388 MovieClip
"f4"Symbol 413 MovieClip Frame 1Symbol 395 MovieClip
"f3"Symbol 414 MovieClip Frame 1Symbol 377 MovieClip
"f1"Symbol 414 MovieClip Frame 1Symbol 404 MovieClip
"f4"Symbol 414 MovieClip Frame 1Symbol 382 MovieClip
"f2"Symbol 414 MovieClip Frame 1Symbol 394 MovieClip
"hand"Symbol 414 MovieClip Frame 1Symbol 388 MovieClip
"f5"Symbol 414 MovieClip Frame 1Symbol 395 MovieClip
"spinna"Symbol 414 MovieClip Frame 4Symbol 413 MovieClip
"f5"Symbol 414 MovieClip Frame 25Symbol 377 MovieClip
"f1"Symbol 414 MovieClip Frame 25Symbol 404 MovieClip
"f3"Symbol 414 MovieClip Frame 25Symbol 382 MovieClip
"f2"Symbol 414 MovieClip Frame 25Symbol 394 MovieClip
"hand"Symbol 414 MovieClip Frame 25Symbol 388 MovieClip
"f4"Symbol 414 MovieClip Frame 25Symbol 395 MovieClip
"f3"Symbol 415 MovieClip Frame 1Symbol 377 MovieClip
"f1"Symbol 415 MovieClip Frame 1Symbol 404 MovieClip
"f4"Symbol 415 MovieClip Frame 1Symbol 382 MovieClip
"f2"Symbol 415 MovieClip Frame 1Symbol 394 MovieClip
"hand"Symbol 415 MovieClip Frame 1Symbol 388 MovieClip
"f5"Symbol 415 MovieClip Frame 1Symbol 395 MovieClip
"f3"Symbol 416 MovieClip Frame 1Symbol 401 MovieClip
"f4"Symbol 416 MovieClip Frame 1Symbol 382 MovieClip
"f1"Symbol 416 MovieClip Frame 1Symbol 391 MovieClip
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"hand"Symbol 416 MovieClip Frame 1Symbol 410 MovieClip
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"f4"Symbol 417 MovieClip Frame 1Symbol 382 MovieClip
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"hand"Symbol 418 MovieClip Frame 1Symbol 388 MovieClip
"spinna"Symbol 418 MovieClip Frame 9Symbol 417 MovieClip
"f3"Symbol 419 MovieClip Frame 1Symbol 377 MovieClip
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"f5"Symbol 447 MovieClip Frame 1Symbol 395 MovieClip
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"punchRun"Symbol 822 MovieClip [AuberginePlayer] Frame 21Symbol 819 MovieClip
"dodge"Symbol 822 MovieClip [AuberginePlayer] Frame 23Symbol 821 MovieClip
"Time"Symbol 829 MovieClip [OSD] Frame 1Symbol 827 EditableText
"BigText"Symbol 829 MovieClip [OSD] Frame 1Symbol 828 EditableText
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"Moving2"Symbol 846 MovieClip [B52] Frame 1Symbol 842 MovieClip
"Fixed1"Symbol 846 MovieClip [B52] Frame 1Symbol 842 MovieClip
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"Fixed3"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Fixed4"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Fixed5"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Fixed6"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Fixed7"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Fixed8"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Fixed9"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Fixed10"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Fixed11"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Fixed1"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Moving1"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Moving2"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Moving3"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Fixed12"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Fixed13"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"SpawnH1"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"SpawnH2"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"SpawnH3"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"SpawnH4"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Boom1"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"Boom2"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 851 MovieClip
"SpawnP2"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 845 MovieClip
"SpawnP1"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 845 MovieClip
"SpawnP3"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 845 MovieClip
"SpawnP4"Symbol 852 MovieClip [Mogadishu] Frame 1Symbol 845 MovieClip
"Fixed1"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 842 MovieClip
"Moving2"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 842 MovieClip
"Moving1"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 842 MovieClip
"Moving3"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 842 MovieClip
"Fixed4"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 842 MovieClip
"Fixed5"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 842 MovieClip
"Moving4"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 842 MovieClip
"SpawnH1"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 844 MovieClip
"SpawnH2"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 844 MovieClip
"SpawnH3"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 844 MovieClip
"SpawnH4"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 844 MovieClip
"SpawnP2"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 845 MovieClip
"SpawnP1"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 845 MovieClip
"SpawnP3"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 845 MovieClip
"SpawnP4"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 845 MovieClip
"AI_J1"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 842 MovieClip
"AI_J2"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 842 MovieClip
"AI_J3"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 842 MovieClip
"AI_J4"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 842 MovieClip
"AI_J5"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 842 MovieClip
"AI_J6"Symbol 864 MovieClip [Rooftop] Frame 1Symbol 842 MovieClip
"Fixed1"Symbol 871 MovieClip [Space] Frame 1Symbol 851 MovieClip
"Fixed2"Symbol 871 MovieClip [Space] Frame 1Symbol 851 MovieClip
"Moving1"Symbol 871 MovieClip [Space] Frame 1Symbol 851 MovieClip
"Fixed5"Symbol 871 MovieClip [Space] Frame 1Symbol 851 MovieClip
"Fixed6"Symbol 871 MovieClip [Space] Frame 1Symbol 851 MovieClip
"Fixed3"Symbol 871 MovieClip [Space] Frame 1Symbol 851 MovieClip
"Fixed4"Symbol 871 MovieClip [Space] Frame 1Symbol 851 MovieClip
"Fixed7"Symbol 871 MovieClip [Space] Frame 1Symbol 851 MovieClip
"Fixed8"Symbol 871 MovieClip [Space] Frame 1Symbol 851 MovieClip
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"SpawnP2"Symbol 871 MovieClip [Space] Frame 1Symbol 845 MovieClip
"SpawnP1"Symbol 871 MovieClip [Space] Frame 1Symbol 845 MovieClip
"SpawnH1"Symbol 871 MovieClip [Space] Frame 1Symbol 844 MovieClip
"SpawnH3"Symbol 871 MovieClip [Space] Frame 1Symbol 844 MovieClip
"SpawnH2"Symbol 871 MovieClip [Space] Frame 1Symbol 844 MovieClip
"SpawnH4"Symbol 871 MovieClip [Space] Frame 1Symbol 844 MovieClip
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"Lives"Symbol 881 MovieClip Frame 1Symbol 880 EditableText
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"bigicon"Symbol 888 MovieClip [OSDDamage] Frame 1Symbol 879 MovieClip
"Counter"Symbol 888 MovieClip [OSDDamage] Frame 1Symbol 881 MovieClip
"ScoreUpper"Symbol 888 MovieClip [OSDDamage] Frame 1Symbol 884 MovieClip
"dmgMC"Symbol 888 MovieClip [OSDDamage] Frame 1Symbol 887 MovieClip
"TutTxt"Symbol 890 MovieClip [Tutorial] Frame 1Symbol 889 EditableText
"PTxt"Symbol 921 MovieClip [FarIndicator] Frame 1Symbol 914 EditableText
"PTxt"Symbol 921 MovieClip [FarIndicator] Frame 2Symbol 916 EditableText
"PTxt"Symbol 921 MovieClip [FarIndicator] Frame 3Symbol 918 EditableText
"PTxt"Symbol 921 MovieClip [FarIndicator] Frame 4Symbol 920 EditableText
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"KeyPressed"Symbol 1036 MovieClip Frame 1Symbol 1034 EditableText
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"medium"Symbol 1046 MovieClip Frame 1Symbol 1043 MovieClip
"low"Symbol 1046 MovieClip Frame 1Symbol 1043 MovieClip
"SoundOn"Symbol 1051 MovieClip Frame 1Symbol 1043 MovieClip
"SoundOff"Symbol 1051 MovieClip Frame 1Symbol 1043 MovieClip
"Val"Symbol 1057 MovieClip Frame 1Symbol 1053 EditableText
"Legend"Symbol 1057 MovieClip Frame 1Symbol 1056 EditableText
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"Legend"Symbol 1086 MovieClip Frame 1Symbol 1081 EditableText
"P1t"Symbol 1086 MovieClip Frame 1Symbol 1082 EditableText
"P2t"Symbol 1086 MovieClip Frame 1Symbol 1083 EditableText
"P3t"Symbol 1086 MovieClip Frame 1Symbol 1084 EditableText
"P4t"Symbol 1086 MovieClip Frame 1Symbol 1085 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 8 as "Star"
ExportAssets (56)Timeline Frame 1Symbol 17 as "AuberginePlayer_Pose"
ExportAssets (56)Timeline Frame 1Symbol 20 as "SBLPlayer_Pose"
ExportAssets (56)Timeline Frame 1Symbol 50 as "Mine"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Grenade"
ExportAssets (56)Timeline Frame 1Symbol 55 as "CoffeePlayer_Pose"
ExportAssets (56)Timeline Frame 1Symbol 86 as "TrashPlayer_Pose"
ExportAssets (56)Timeline Frame 1Symbol 106 as "PeachPlayer_Pose"
ExportAssets (56)Timeline Frame 1Symbol 109 as "Spawn2"
ExportAssets (56)Timeline Frame 1Symbol 121 as "Spawn1"
ExportAssets (56)Timeline Frame 1Symbol 128 as "DefaultPlayer_Pose"
ExportAssets (56)Timeline Frame 1Symbol 132 as "BoomStar"
ExportAssets (56)Timeline Frame 1Symbol 135 as "BoomWave"
ExportAssets (56)Timeline Frame 1Symbol 137 as "BoomMatter"
ExportAssets (56)Timeline Frame 1Symbol 149 as "PlayerDeath"
ExportAssets (56)Timeline Frame 1Symbol 152 as "PunchDamage"
ExportAssets (56)Timeline Frame 1Symbol 154 as "Rooftop_Background"
ExportAssets (56)Timeline Frame 1Symbol 157 as "RedGuy_Pose"
ExportAssets (56)Timeline Frame 1Symbol 159 as "DeathStar"
ExportAssets (56)Timeline Frame 1Symbol 161 as "FighterBox"
ExportAssets (56)Timeline Frame 1Symbol 178 as "PlayerPoseBox"
ExportAssets (56)Timeline Frame 1Symbol 185 as "PlayerCoin"
ExportAssets (56)Timeline Frame 1Symbol 188 as "StageThumb"
ExportAssets (56)Timeline Frame 1Symbol 192 as "LoadingMC"
ExportAssets (56)Timeline Frame 1Symbol 195 as "Mogadishu_Background"
ExportAssets (56)Timeline Frame 1Symbol 200 as "Shield"
ExportAssets (56)Timeline Frame 1Symbol 209 as "ControlSetter"
ExportAssets (56)Timeline Frame 1Symbol 211 as "B52_Background"
ExportAssets (56)Timeline Frame 1Symbol 226 as "Space_Background"
ExportAssets (56)Timeline Frame 1Symbol 263 as "OSDLifeGraphic"
ExportAssets (56)Timeline Frame 1Symbol 265 as "Puff"
ExportAssets (56)Timeline Frame 1Symbol 1087 as "__Packages.Item"
ExportAssets (56)Timeline Frame 1Symbol 1088 as "__Packages.Mine"
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Labels

"Intro"Frame 42
"Main"Frame 43
"Single"Frame 44
"Multi"Frame 45
"PlayerSelect"Frame 46
"StageSelect"Frame 47
"GameStart"Frame 48
"ControlsSetup"Frame 49
"Options"Frame 50
"Game"Frame 51
"PreEnd"Frame 52
"GameEnd"Frame 101
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"green"Symbol 16 MovieClip Frame 3
"orange"Symbol 16 MovieClip Frame 4
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"orange"Symbol 29 MovieClip Frame 4
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"green"Symbol 32 MovieClip Frame 3
"orange"Symbol 32 MovieClip Frame 4
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"green"Symbol 35 MovieClip Frame 3
"orange"Symbol 35 MovieClip Frame 4
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"green"Symbol 42 MovieClip Frame 3
"orange"Symbol 42 MovieClip Frame 4
"red"Symbol 47 MovieClip Frame 1
"blue"Symbol 47 MovieClip Frame 2
"green"Symbol 47 MovieClip Frame 3
"orange"Symbol 47 MovieClip Frame 4
"spawn"Symbol 50 MovieClip [Mine] Frame 2
"airbone"Symbol 50 MovieClip [Mine] Frame 8
"active"Symbol 50 MovieClip [Mine] Frame 9
"spawn"Symbol 52 MovieClip [Grenade] Frame 2
"airbone"Symbol 52 MovieClip [Grenade] Frame 10
"mine"Symbol 53 MovieClip Frame 2
"grenade"Symbol 53 MovieClip Frame 3
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"green"Symbol 61 MovieClip Frame 3
"orange"Symbol 61 MovieClip Frame 4
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"orange"Symbol 79 MovieClip Frame 4
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"green"Symbol 84 MovieClip Frame 3
"orange"Symbol 84 MovieClip Frame 4
"mine"Symbol 85 MovieClip Frame 2
"grenade"Symbol 85 MovieClip Frame 3
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"green"Symbol 95 MovieClip Frame 3
"orange"Symbol 95 MovieClip Frame 4
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"green"Symbol 99 MovieClip Frame 3
"orange"Symbol 99 MovieClip Frame 4
"red"Symbol 103 MovieClip Frame 1
"blue"Symbol 103 MovieClip Frame 2
"green"Symbol 103 MovieClip Frame 3
"orange"Symbol 103 MovieClip Frame 4
"red"Symbol 178 MovieClip [PlayerPoseBox] Frame 1
"blue"Symbol 178 MovieClip [PlayerPoseBox] Frame 2
"green"Symbol 178 MovieClip [PlayerPoseBox] Frame 3
"orange"Symbol 178 MovieClip [PlayerPoseBox] Frame 4
"Disabled"Symbol 178 MovieClip [PlayerPoseBox] Frame 5
"red"Symbol 185 MovieClip [PlayerCoin] Frame 1
"blue"Symbol 185 MovieClip [PlayerCoin] Frame 2
"green"Symbol 185 MovieClip [PlayerCoin] Frame 3
"orange"Symbol 185 MovieClip [PlayerCoin] Frame 4
"red"Symbol 200 MovieClip [Shield] Frame 1
"blue"Symbol 200 MovieClip [Shield] Frame 2
"green"Symbol 200 MovieClip [Shield] Frame 3
"orange"Symbol 200 MovieClip [Shield] Frame 4
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"RedGuy"Symbol 263 MovieClip [OSDLifeGraphic] Frame 2
"PeachLock"Symbol 263 MovieClip [OSDLifeGraphic] Frame 3
"TrashLock"Symbol 263 MovieClip [OSDLifeGraphic] Frame 4
"CoffeeLock"Symbol 263 MovieClip [OSDLifeGraphic] Frame 5
"StrawberryLock"Symbol 263 MovieClip [OSDLifeGraphic] Frame 6
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"jump1"Symbol 372 MovieClip [TrashPlayer] Frame 3
"jump2"Symbol 372 MovieClip [TrashPlayer] Frame 4
"crouch"Symbol 372 MovieClip [TrashPlayer] Frame 5
"punchGround"Symbol 372 MovieClip [TrashPlayer] Frame 6
"thrown"Symbol 372 MovieClip [TrashPlayer] Frame 7
"ko"Symbol 372 MovieClip [TrashPlayer] Frame 8
"punchUp"Symbol 372 MovieClip [TrashPlayer] Frame 9
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"electrocuted"Symbol 372 MovieClip [TrashPlayer] Frame 12
"specialAir"Symbol 372 MovieClip [TrashPlayer] Frame 13
"punchAir"Symbol 372 MovieClip [TrashPlayer] Frame 14
"falling"Symbol 372 MovieClip [TrashPlayer] Frame 15
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"hanging"Symbol 372 MovieClip [TrashPlayer] Frame 18
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"punchUp"Symbol 463 MovieClip [SBLPlayer] Frame 9
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"electrocuted"Symbol 463 MovieClip [SBLPlayer] Frame 12
"specialAir"Symbol 463 MovieClip [SBLPlayer] Frame 13
"punchAir"Symbol 463 MovieClip [SBLPlayer] Frame 14
"falling"Symbol 463 MovieClip [SBLPlayer] Frame 15
"specialBackThrow"Symbol 463 MovieClip [SBLPlayer] Frame 16
"grab"Symbol 463 MovieClip [SBLPlayer] Frame 17
"hanging"Symbol 463 MovieClip [SBLPlayer] Frame 18
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"specialUp"Symbol 463 MovieClip [SBLPlayer] Frame 20
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http://swfchan.com/7/30094/info.shtml
Created: 19/5 -2019 13:41:02 Last modified: 19/5 -2019 13:41:02 Server time: 21/12 -2024 18:29:51