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Blazing Squad.swf

This is the info page for
Flash #30134

(Click the ID number above for more basic data on this flash file.)


Text
enter your name

BEGIN

BLAZING
SQUAD

DEVELOPED BY BARRAXWORLD

Blast as many of the targets within the
timelimit with your machinegun and pistol.
The targets shoot back - so don't forget
to click on the health symbols to keep
your energy up for the next level.
DONT FORGET TO RELOAD!

BACK

NEXT

PREVIOUS

HIGH SCORERS

LOADING
SCOREBOARD...

65654

points

machinegun

23

playername

cxzcxzcxzcxz

cxzcxzcxzcxz

Accuracy:

Score:

LEVEL SUMMARY

NEXT LEVEL

level 1 of 3 completed!

MISSION COMPLETE

SUBMIT SCORE

PLAY AGAIN

SENDING . . .

MISSION FAILED

ActionScript [AS1/AS2]

Frame 1
function doAim() { sightmc.startDrag(true); this.onEnterFrame = function () { scene._x = scene._x - (scene._x + _xmouse); scene._y = scene._y - (scene._y + _ymouse); }; } function startGame() { powerupsArray = []; pInt = setInterval(displayPowerUp, 3000); updateStatus(); resetAmmo(); Mouse.hide(); selectWeapon(1); doAim(); startTimer(); Key.addListener(keyListener); } function startTimer() { time = timelimit; countdown(); _root.timerInt = setInterval(countdown, 1000); } function countdown() { if (time > 0) { time = time - 1; } else { stopGame(); } timetxt = time; } function stopGame(failed) { var _local1 = _root; stopTargetIntervals(); clearInterval(_local1.pInt); clearInterval(_local1.timerInt); clearInterval(_local1.wri); delete tprocess.onEnterFrame; delete this.onMouseDown; delete this.onMouseUp; Mouse.show(); Key.removeListener(keyListener); if (failed) { gotoAndStop ("failed"); } else { levelstatus = ((("LEVEL " + level) + "/") + numlevels) + " COMPLETED!"; level++; if (level <= numlevels) { gotoAndStop ("nextlevel"); } else { gotoAndStop ("complete"); } } } function selectWeapon(id) { currwid = id; wObject = wArray[currwid]; weaponname = (weaponstatusmc.weaponname = wObject.wname); hitPoints = int(wObject.hitPoints); clearInterval(_root.wri); i = 0; while (i < wArray.length) { if (i == currwid) { weapons["weapon" + i]._visible = true; } else { weapons["weapon" + i]._visible = false; } i++; } ammo = (weaponstatusmc.ammo = ammoArray[currwid]); this.onMouseDown = function () { fireWeapon(); }; this.onMouseUp = function () { stopfire(); }; } function fireWeapon() { if (wObject.firetype == "rapid") { process.onEnterFrame = function () { if (bd < wObject.burstdelay) { bd++; firing = false; } else if (ammo > 0) { firing = true; bd = 0; weapons["weapon" + currwid].gotoAndPlay("fire"); shots++; updateStatus(); detectTargetHit(); monitorAmmo(); makeBulletHole(); shakeScene(); } else { reloadWeapon(); } }; } if (wObject.firetype == "single") { if (ammo > 0) { firing = true; shots++; detectTargetHit(); monitorAmmo(); makeBulletHole(); shakeScene(); weapons["weapon" + currwid].gotoAndPlay("fire"); } else { reloadWeapon(); } } } function makeBulletHole() { var _local1 = _root; if (!hittingtarget) { b = scene.attachMovie("bullethole", "bullethole" + id, id++); b._x = _local1._xmouse - scene._x; b._y = _local1._ymouse - scene._y; b._xscale = (b._yscale = (b._y * 400) / 1400); b._alpha = 50 + random(50); if (scene.building.hitTest(_local1._xmouse, _local1._ymouse, true)) { b.effect._visible = false; } else if (scene.ground.hitTest(_local1._xmouse, _local1._ymouse, true)) { b.effect._visible = true; } else { b._visible = 0; } } } function monitorAmmo() { ammoArray[currwid]--; ammo = (weaponstatusmc.ammo = ammoArray[currwid]); } function shakeScene() { scene.gotoAndPlay("shake"); } function stopfire() { firing = false; delete process.onEnterFrame; bd = wObject.burstdelay; } function reloadWeapon() { var _local1 = this; firing = false; delete _local1.onMouseDown; delete _local1.onMouseUp; delete process.onEnterFrame; weapons["weapon" + currwid].gotoAndPlay("reloadout"); _root.wri = setInterval(function () { clearInterval(_root.wri); weapons["weapon" + currwid].gotoAndPlay("reloadin"); process.onEnterFrame = function () { if (weapons["weapon" + currwid]._currentframe == 1) { delete this.onEnterFrame; ammo = (ammoArray[currwid] = wArray[currwid].numammo); selectWeapon(currwid); } }; }, wArray[currwid].reloaddelay); } function cycleWeapons() { nextwid = ((currwid < (wArray.length - 1)) ? (currwid + 1) : 0); selectWeapon(nextwid); } function reportTargetArray() { trace("======================="); trace("Target array report"); trace("======================="); for (i in targetsArray) { trace((i + " = ") + targetsArray[i]); } trace("...end"); } function detectTargetHit() { var _local1 = _root; hittingtarget = false; i = 0; while (i < targetsArray.length) { tmpTarget = targetsArray[i]; if (tmpTarget.isAlive) { if (tmpTarget.hit1.hitTest(_local1._xmouse, _local1._ymouse, true)) { hits++; points = points + hitPoints; hittingtarget = true; tmpTarget.killme(); } else if (tmpTarget.hit2.hitTest(_local1._xmouse, _local1._ymouse, true)) { eid++; e = tmpTarget.attachMovie("explosion1", "explosion" + eid, eid); e._xscale = (e._yscale = 50); e._x = tmpTarget._xmouse; e._y = tmpTarget._ymouse; } } i++; } updateStatus(); } function updateStatus() { pointstxt = "Points: " + points; accuracy = Math.round((hits / shots) * 100); accuracytxt = ("Accuracy: " + accuracy) + "%"; healthbar.fill._yscale = health; if (health <= 0) { stopGame(true); } } function startTargets(num) { var _local3 = num; trace("numtargets = " + _local3); targetsArray = []; targetspeed = 2; i = 0; while (i < _local3) { var _local1 = scene.bg["target" + i]; trace("============================="); trace("setting up: " + tmptarget); _local1.startx = _local1._x; _local1.dx = targetspeed; _local1.spawndelay = 3000 + random(10000 - (level * 1000)); _local1.retaliatedelay = 2000 + random(8000 - (level * 1000)); _local1.isAlive = false; trace("dx: " + _local1.dx); trace("startx: " + _local1.startx); trace("spawndelay: " + _local1.spawndelay); _local1.spawnme = spawnme; _local1.retaliate = retaliate; _local1.killme = killme; trace("killme: " + _local1.killme); trace("spawnme = " + _local1.spawnme); trace("retaliate = " + _local1.retaliate); _local1.spawnme(); targetsArray.push(_local1); i++; } tprocess.onEnterFrame = function () { for (i in targetsArray) { var _local1 = targetsArray[i]; if (_local1.isAlive) { var _local2 = _local1._x; if (_local2 < (_local1.startx - 200)) { _local2 = _local1.startx - 200; _local1.dx = _local1.dx * -1; } else if (_local2 > (_local1.startx + 200)) { _local2 = _local1.startx + 200; _local1.dx = _local1.dx * -1; } _local1._x = _local1._x + _local1.dx; } } }; } function playerHit() { health = health - 5; hitblood.gotoAndPlay("show"); updateStatus(); } function displayPowerUp() { var _local2 = this; var _local1 = _root; powerUp_mc._visible = 0; currPowerUp = powerupsArray[random(powerupsArray.length)]; powerUp_mc = currPowerUp.mc; trace("powerUp_mc = " + powerUp_mc); powerUp_mc._visible = 1; powerUp_mc.gotoAndPlay("show"); powerUp_mc.onPress = function () { var _local2 = this; var _local1 = _root; _local2.gotoAndPlay("kill"); _local1[currPowerUp.ptype] = (((_local1[currPowerUp.ptype] + currPowerUp.val) <= 100) ? ((_local1[currPowerUp.ptype] = _local1[currPowerUp.ptype] + currPowerUp.val)) : 100); _local2.title = "+" + currPowerUp.val; updateStatus(); delete _local2.onPress; }; } function submit() { var _local1 = _root; sendVars = new LoadVars(); replyVars = new LoadVars(); sendVars.playername = _local1.playername; sendVars.score = _local1.points; sendVars.accuracy = _local1.accuracy; trace("sending: " + sendVars.toString()); sendVars.sendAndLoad("http://www.mousebreaker.net/games/blazingsquad/scripts/bs_save_scores.php", replyVars, "POST"); sendingMC._visible = 1; replyVars.onLoad = function (success) { if (success) { sendingMC._visible = 0; gotoAndStop ("start"); } }; } function highscores() { scoresClip._visible = 1; scoresClip.doXML(); } Stage.showMenu = false; wArray = []; wArray[0] = {wname:"machinegun", hitPoints:50, firetype:"rapid", burstdelay:2, numammo:50, reloaddelay:2000}; wArray[1] = {wname:"pistol", hitPoints:100, firetype:"single", burstdelay:0, numammo:8, reloaddelay:750}; resetAmmo = function () { ammoArray = []; ammoArray[0] = wArray[0].numammo; ammoArray[1] = wArray[1].numammo; }; numlevels = 3; level = 1; timelimit = 50; points = 0; hits = 0; accuracy = 0; health = 100; newcontent.loadMovie("http://www.barrax.co.uk/bs/newcontent.swf"); keyListener = {}; keyListener.onKeyUp = function () { if (Key.getCode() == 32) { cycleWeapons(); } if (Key.getCode() == 82) { reloadWeapon(); } }; spawnme = function () { var t = this; t.spawninterval = setInterval(function () { clearInterval(t.respawndelay); clearInterval(t.spawninterval); t.gotoAndPlay("spawn"); }, t.spawndelay); }; retaliate = function () { var t = this; t.retinterval = setInterval(function () { clearInterval(t.retinterval); t.gotoAndPlay("fire"); }, t.retaliatedelay); }; killme = function () { var _local1 = this; clearInterval(_local1.retinterval); clearInterval(_local1.spawninterval); _local1.isAlive = false; _local1.gotoAndPlay("explode"); _local1.spawnme(); }; stopTargetIntervals = function () { i = 0; while (i < targetsArray.length) { var _local1 = targetsArray[i]; clearInterval(_local1.retinterval); clearInterval(_local1.spawninterval); i++; } }; stop(); field_1.onSetFocus = function () { playername = ""; entered_name = true; }; startbtn.onRelease = function () { if ((playername.length > 0) && (entered_name)) { gotoAndStop("level" + level); } };
Frame 15
stop(); startGame(); startTargets(5);
Instance of Symbol 241 MovieClip "weapons" in Frame 15
onClipEvent (load) { yoffset = this._y; myarea = this._height; } onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = ((_root._ymouse / 600) * myarea) + yoffset; }
Frame 20
stop(); startGame(); startTargets(6);
Frame 25
stop(); startGame(); startTargets(7);
Frame 30
stop();
Frame 36
trace("WOO HOO");
Symbol 80 Button
on (release) { highscores(); }
Symbol 83 Button
on (release) { getURL ("http://www.barraxworld.co.uk", "_blank"); }
Symbol 90 Button
on (release) { this._visible = 0; }
Symbol 101 MovieClip Frame 1
function doXML() { myXML = new XML(); randomStr = Math.round(Math.random() * 99999); myXML.load((scriptURL + "?") + randomStr); myXML.ignoreWhite = true; myXML.onLoad = function (success) { if (success) { trace("loaded xml......"); rootNode = myXML.firstChild; scores = rootNode.childNodes; lastpage = Math.floor(scores.length / numToDisplay); drawscores(); } else { trace("failed xml load......."); } }; } function drawscores() { var _local1 = this; for (mc in _local1) { _local1[mc].removeMovieClip(); } pagestatus = (("Page: " + (pagenum + 1)) + "/") + (lastpage + 1); loadingmc._visible = 0; gap = 16; maxnum = 100; yOffset = anchory; headingcol = "0x660000"; hicol = "0x990000"; normalcol = "0x000066"; startindex = pagenum * numToDisplay; endindex = startindex + numToDisplay; i = startindex; while (i <= endindex) { if (i > startindex) { pName = scores[i - 1].firstChild.nextSibling.firstChild.nodeValue; if (pName != null) { pAccuracy = scores[i - 1].firstChild.nextSibling.nextSibling.firstChild.nodeValue + "%"; pScore = scores[i - 1].firstChild.nextSibling.nextSibling.nextSibling.firstChild.nodeValue; pRank = i; } else { pAccuracy = (pScore = (pRank = "")); } col = normalcol; } else { pName = "PLAYERNAME"; pAccuracy = "ACCURACY"; pScore = "SCORE"; pRank = "RANK"; col = headingcol; } bar = _local1.attachMovie("scorebar", "scorebar" + i, i, {rank:pRank, name:pName, accuracy:pAccuracy, score:pScore, _x:anchorx, _y:yOffset, col:col}); yOffset = yOffset + gap; i++; } } scriptURL = "scripts/bs_show_scores.php"; numToDisplay = 10; pagenum = 0; anchorx = loadingmc._x; anchory = loadingmc._y; _visible = 0; nextbtn.onRelease = function () { pagenum = ((pagenum < lastpage) ? ((pagenum = pagenum + 1)) : (lastpage)); drawscores(); }; backbtn.onRelease = function () { pagenum = ((pagenum > 0) ? ((pagenum = pagenum - 1)) : 0); drawscores(); };
Symbol 9 MovieClip [scorebar] Frame 1
mycol = new Color(bar); mycol.setRGB(col);
Symbol 15 MovieClip Frame 10
stop();
Symbol 16 MovieClip [bullethole] Frame 25
this.removeMovieClip();
Symbol 63 MovieClip [explosion1] Frame 21
stop();
Symbol 148 MovieClip Frame 1
function rewind() { stop(); this.onEnterFrame = function () { if (_currentframe > 1) { prevFrame(); } else { delete this.onEnterFrame; play(); } }; }
Symbol 148 MovieClip Frame 21
rewind();
Symbol 152 MovieClip Frame 1
if (!pushed) { _visible = 0; _root.powerupsArray.push({mc:this, ptype:"health", val:10}); } pushed = true;
Symbol 152 MovieClip Frame 29
gotoAndPlay ("loop");
Symbol 152 MovieClip Frame 35
this._visible = 0; stop();
Symbol 152 MovieClip Frame 49
this._visible = 0; stop();
Symbol 212 MovieClip Frame 21
stop();
Symbol 213 MovieClip Frame 1
isAlive = false; stop();
Symbol 213 MovieClip Frame 2
isAlive = true; play();
Symbol 213 MovieClip Frame 6
stop(); retaliate();
Symbol 213 MovieClip Frame 7
hitting = random(5 - _root.level); if (hitting == 1) { _root.playerHit(); }
Symbol 213 MovieClip Frame 11
if (isAlive) { gotoAndPlay ("fire"); }
Symbol 213 MovieClip Frame 12
isAlive = false;
Symbol 214 MovieClip Frame 1
_global.targetsTL = this;
Symbol 225 MovieClip Frame 1
stop();
Symbol 234 MovieClip Frame 1
stop();
Symbol 234 MovieClip Frame 7
gotoAndStop (1);
Symbol 234 MovieClip Frame 15
stop();
Symbol 234 MovieClip Frame 23
gotoAndStop (1);
Symbol 240 MovieClip Frame 1
stop();
Symbol 240 MovieClip Frame 7
gotoAndStop (1);
Symbol 240 MovieClip Frame 15
stop();
Symbol 240 MovieClip Frame 23
gotoAndStop (1);
Instance of Symbol 234 MovieClip "weapon0" in Symbol 241 MovieClip Frame 1
onClipEvent (load) { yoffset = this._y; myarea = this._height; } onClipEvent (enterFrame) { if ((gRoot.gamePaused != true) && (gRoot.gameon == true)) { this._x = _parent.sight._x; this._y = ((_root._ymouse / 400) * myarea) + yoffset; } }
Symbol 251 MovieClip Frame 1
stop();
Symbol 264 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 281 Button
on (release) { gotoAndStop("level" + level); }
Symbol 288 Button
on (release) { gotoAndStop ("start"); }
Symbol 291 Button
on (release) { gotoAndStop ("start"); }
Symbol 295 MovieClip Frame 1
this.onRollOver = function () { }; this.useHandCursor = false; this._visible = 0;

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Symbol 259 MovieClipUses:254 255 213 256 257 258 152Used by:264
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:260Used by:264
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:264
Symbol 264 MovieClipUses:259 261 263Used by:Timeline
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:268
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:266 267 213 152Used by:269
Symbol 269 MovieClipUses:268 215 217 219Used by:Timeline
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:Timeline
Symbol 272 EditableTextUses:5Used by:Timeline
Symbol 273 EditableTextUses:5Used by:Timeline
Symbol 274 TextUses:5Used by:Timeline
Symbol 275 TextUses:5Used by:Timeline
Symbol 276 GraphicUsed by:Timeline
Symbol 277 TextUses:76Used by:Timeline
Symbol 278 GraphicUsed by:281
Symbol 279 TextUses:76Used by:281
Symbol 280 GraphicUsed by:281
Symbol 281 ButtonUses:278 279 280Used by:Timeline
Symbol 282 FontUsed by:283
Symbol 283 EditableTextUses:282Used by:Timeline
Symbol 284 GraphicUsed by:Timeline
Symbol 285 TextUses:76Used by:Timeline
Symbol 286 GraphicUsed by:288
Symbol 287 TextUses:5Used by:288
Symbol 288 ButtonUses:286 287Used by:Timeline
Symbol 289 GraphicUsed by:291
Symbol 290 TextUses:5Used by:291
Symbol 291 ButtonUses:289 290Used by:Timeline
Symbol 292 GraphicUsed by:295
Symbol 293 GraphicUsed by:295
Symbol 294 TextUses:76Used by:295
Symbol 295 MovieClipUses:292 293 294Used by:Timeline
Symbol 296 GraphicUsed by:Timeline
Symbol 297 TextUses:76Used by:Timeline

Instance Names

"field_1"Frame 1Symbol 68 EditableText
"startbtn"Frame 1Symbol 72 Button
"scoresClip"Frame 1Symbol 101 MovieClip
"newcontent"Frame 1Symbol 102 MovieClip
"scene"Frame 15Symbol 220 MovieClip
"healthbar"Frame 15Symbol 224 MovieClip
"hitblood"Frame 15Symbol 225 MovieClip
"weapons"Frame 15Symbol 241 MovieClip
"process"Frame 15Symbol 102 MovieClip
"tprocess"Frame 15Symbol 102 MovieClip
"sightmc"Frame 15Symbol 243 MovieClip
"weaponstatusmc"Frame 15Symbol 251 MovieClip
"scene"Frame 20Symbol 264 MovieClip
"scene"Frame 25Symbol 269 MovieClip
"sendingMC"Frame 36Symbol 295 MovieClip
"nextbtn"Symbol 101 MovieClip Frame 1Symbol 93 Button
"backbtn"Symbol 101 MovieClip Frame 1Symbol 96 Button
"loadingmc"Symbol 101 MovieClip Frame 1Symbol 99 MovieClip
"bar"Symbol 9 MovieClip [scorebar] Frame 1Symbol 2 MovieClip
"effect"Symbol 16 MovieClip [bullethole] Frame 1Symbol 15 MovieClip
"targetbg"Symbol 213 MovieClip Frame 1Symbol 158 MovieClip
"hit2"Symbol 213 MovieClip Frame 6Symbol 163 MovieClip
"hit1"Symbol 213 MovieClip Frame 6Symbol 164 MovieClip
"hitmask"Symbol 213 MovieClip Frame 6Symbol 102 MovieClip
"target3"Symbol 214 MovieClip Frame 1Symbol 213 MovieClip
"target1"Symbol 214 MovieClip Frame 1Symbol 213 MovieClip
"target4"Symbol 214 MovieClip Frame 1Symbol 213 MovieClip
"target2"Symbol 214 MovieClip Frame 1Symbol 213 MovieClip
"target0"Symbol 214 MovieClip Frame 1Symbol 213 MovieClip
"bg"Symbol 220 MovieClip Frame 1Symbol 214 MovieClip
"building"Symbol 220 MovieClip Frame 1Symbol 217 MovieClip
"ground"Symbol 220 MovieClip Frame 1Symbol 219 MovieClip
"fill"Symbol 224 MovieClip Frame 1Symbol 222 MovieClip
"weapon0"Symbol 241 MovieClip Frame 1Symbol 234 MovieClip
"weapon1"Symbol 241 MovieClip Frame 1Symbol 240 MovieClip
"target3"Symbol 259 MovieClip Frame 1Symbol 213 MovieClip
"target4"Symbol 259 MovieClip Frame 1Symbol 213 MovieClip
"target2"Symbol 259 MovieClip Frame 1Symbol 213 MovieClip
"target0"Symbol 259 MovieClip Frame 1Symbol 213 MovieClip
"target1"Symbol 259 MovieClip Frame 1Symbol 213 MovieClip
"target5"Symbol 259 MovieClip Frame 1Symbol 213 MovieClip
"bg"Symbol 264 MovieClip Frame 1Symbol 259 MovieClip
"ground"Symbol 264 MovieClip Frame 1Symbol 261 MovieClip
"building"Symbol 264 MovieClip Frame 1Symbol 263 MovieClip
"target3"Symbol 268 MovieClip Frame 1Symbol 213 MovieClip
"target6"Symbol 268 MovieClip Frame 1Symbol 213 MovieClip
"target1"Symbol 268 MovieClip Frame 1Symbol 213 MovieClip
"target2"Symbol 268 MovieClip Frame 1Symbol 213 MovieClip
"target5"Symbol 268 MovieClip Frame 1Symbol 213 MovieClip
"target4"Symbol 268 MovieClip Frame 1Symbol 213 MovieClip
"target0"Symbol 268 MovieClip Frame 1Symbol 213 MovieClip
"bg"Symbol 269 MovieClip Frame 1Symbol 268 MovieClip
"building"Symbol 269 MovieClip Frame 1Symbol 217 MovieClip
"ground"Symbol 269 MovieClip Frame 1Symbol 219 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 9 as "scorebar"
ExportAssets (56)Timeline Frame 1Symbol 16 as "bullethole"
ExportAssets (56)Timeline Frame 1Symbol 20 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 22 as "hitmask_hole"
ExportAssets (56)Timeline Frame 1Symbol 63 as "explosion1"

Labels

"start"Frame 1
"level1"Frame 15
"level2"Frame 20
"level3"Frame 25
"nextlevel"Frame 30
"complete"Frame 36
"failed"Frame 42
"show"Symbol 152 MovieClip Frame 2
"loop"Symbol 152 MovieClip Frame 10
"hide"Symbol 152 MovieClip Frame 30
"kill"Symbol 152 MovieClip Frame 36
"spawn"Symbol 213 MovieClip Frame 2
"idle"Symbol 213 MovieClip Frame 6
"fire"Symbol 213 MovieClip Frame 7
"explode"Symbol 213 MovieClip Frame 12
"show"Symbol 225 MovieClip Frame 2
"fire"Symbol 234 MovieClip Frame 3
"reloadout"Symbol 234 MovieClip Frame 8
"reloadin"Symbol 234 MovieClip Frame 16
"fire"Symbol 240 MovieClip Frame 3
"reloadout"Symbol 240 MovieClip Frame 8
"reloadin"Symbol 240 MovieClip Frame 16
"pistol"Symbol 251 MovieClip Frame 1
"shake"Symbol 264 MovieClip Frame 2
"shake"Symbol 269 MovieClip Frame 2

Dynamic Text Variables

playernameSymbol 68 EditableText"enter your name"
pagestatusSymbol 100 EditableText""
nameSymbol 4 EditableText""
accuracySymbol 6 EditableText""
scoreSymbol 7 EditableText""
rankSymbol 8 EditableText""
titleSymbol 151 EditableText"65654"
pointstxtSymbol 246 EditableText"points"
timetxtSymbol 247 EditableText""
weaponnameSymbol 249 EditableText"machinegun"
ammoSymbol 250 EditableText"23"
playernameSymbol 252 EditableText"playername"
pointsSymbol 272 EditableText"cxzcxzcxzcxz"
accuracySymbol 273 EditableText"cxzcxzcxzcxz"
levelstatusSymbol 283 EditableText"level 1 of 3 completed!"




http://swfchan.com/7/30134/info.shtml
Created: 19/5 -2019 13:07:48 Last modified: 19/5 -2019 13:07:48 Server time: 05/11 -2024 06:47:50