STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229455 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #30134 |
enter your name |
BEGIN |
BLAZING SQUAD |
DEVELOPED BY BARRAXWORLD |
Blast as many of the targets within the timelimit with your machinegun and pistol. The targets shoot back - so don't forget to click on the health symbols to keep your energy up for the next level. DONT FORGET TO RELOAD! |
BACK |
NEXT |
PREVIOUS |
HIGH SCORERS |
LOADING SCOREBOARD... |
65654 |
points |
machinegun |
23 |
playername |
cxzcxzcxzcxz |
cxzcxzcxzcxz |
Accuracy: |
Score: |
LEVEL SUMMARY |
NEXT LEVEL |
level 1 of 3 completed! |
MISSION COMPLETE |
SUBMIT SCORE |
PLAY AGAIN |
SENDING . . . |
MISSION FAILED |
ActionScript [AS1/AS2]
Frame 1function doAim() { sightmc.startDrag(true); this.onEnterFrame = function () { scene._x = scene._x - (scene._x + _xmouse); scene._y = scene._y - (scene._y + _ymouse); }; } function startGame() { powerupsArray = []; pInt = setInterval(displayPowerUp, 3000); updateStatus(); resetAmmo(); Mouse.hide(); selectWeapon(1); doAim(); startTimer(); Key.addListener(keyListener); } function startTimer() { time = timelimit; countdown(); _root.timerInt = setInterval(countdown, 1000); } function countdown() { if (time > 0) { time = time - 1; } else { stopGame(); } timetxt = time; } function stopGame(failed) { var _local1 = _root; stopTargetIntervals(); clearInterval(_local1.pInt); clearInterval(_local1.timerInt); clearInterval(_local1.wri); delete tprocess.onEnterFrame; delete this.onMouseDown; delete this.onMouseUp; Mouse.show(); Key.removeListener(keyListener); if (failed) { gotoAndStop ("failed"); } else { levelstatus = ((("LEVEL " + level) + "/") + numlevels) + " COMPLETED!"; level++; if (level <= numlevels) { gotoAndStop ("nextlevel"); } else { gotoAndStop ("complete"); } } } function selectWeapon(id) { currwid = id; wObject = wArray[currwid]; weaponname = (weaponstatusmc.weaponname = wObject.wname); hitPoints = int(wObject.hitPoints); clearInterval(_root.wri); i = 0; while (i < wArray.length) { if (i == currwid) { weapons["weapon" + i]._visible = true; } else { weapons["weapon" + i]._visible = false; } i++; } ammo = (weaponstatusmc.ammo = ammoArray[currwid]); this.onMouseDown = function () { fireWeapon(); }; this.onMouseUp = function () { stopfire(); }; } function fireWeapon() { if (wObject.firetype == "rapid") { process.onEnterFrame = function () { if (bd < wObject.burstdelay) { bd++; firing = false; } else if (ammo > 0) { firing = true; bd = 0; weapons["weapon" + currwid].gotoAndPlay("fire"); shots++; updateStatus(); detectTargetHit(); monitorAmmo(); makeBulletHole(); shakeScene(); } else { reloadWeapon(); } }; } if (wObject.firetype == "single") { if (ammo > 0) { firing = true; shots++; detectTargetHit(); monitorAmmo(); makeBulletHole(); shakeScene(); weapons["weapon" + currwid].gotoAndPlay("fire"); } else { reloadWeapon(); } } } function makeBulletHole() { var _local1 = _root; if (!hittingtarget) { b = scene.attachMovie("bullethole", "bullethole" + id, id++); b._x = _local1._xmouse - scene._x; b._y = _local1._ymouse - scene._y; b._xscale = (b._yscale = (b._y * 400) / 1400); b._alpha = 50 + random(50); if (scene.building.hitTest(_local1._xmouse, _local1._ymouse, true)) { b.effect._visible = false; } else if (scene.ground.hitTest(_local1._xmouse, _local1._ymouse, true)) { b.effect._visible = true; } else { b._visible = 0; } } } function monitorAmmo() { ammoArray[currwid]--; ammo = (weaponstatusmc.ammo = ammoArray[currwid]); } function shakeScene() { scene.gotoAndPlay("shake"); } function stopfire() { firing = false; delete process.onEnterFrame; bd = wObject.burstdelay; } function reloadWeapon() { var _local1 = this; firing = false; delete _local1.onMouseDown; delete _local1.onMouseUp; delete process.onEnterFrame; weapons["weapon" + currwid].gotoAndPlay("reloadout"); _root.wri = setInterval(function () { clearInterval(_root.wri); weapons["weapon" + currwid].gotoAndPlay("reloadin"); process.onEnterFrame = function () { if (weapons["weapon" + currwid]._currentframe == 1) { delete this.onEnterFrame; ammo = (ammoArray[currwid] = wArray[currwid].numammo); selectWeapon(currwid); } }; }, wArray[currwid].reloaddelay); } function cycleWeapons() { nextwid = ((currwid < (wArray.length - 1)) ? (currwid + 1) : 0); selectWeapon(nextwid); } function reportTargetArray() { trace("======================="); trace("Target array report"); trace("======================="); for (i in targetsArray) { trace((i + " = ") + targetsArray[i]); } trace("...end"); } function detectTargetHit() { var _local1 = _root; hittingtarget = false; i = 0; while (i < targetsArray.length) { tmpTarget = targetsArray[i]; if (tmpTarget.isAlive) { if (tmpTarget.hit1.hitTest(_local1._xmouse, _local1._ymouse, true)) { hits++; points = points + hitPoints; hittingtarget = true; tmpTarget.killme(); } else if (tmpTarget.hit2.hitTest(_local1._xmouse, _local1._ymouse, true)) { eid++; e = tmpTarget.attachMovie("explosion1", "explosion" + eid, eid); e._xscale = (e._yscale = 50); e._x = tmpTarget._xmouse; e._y = tmpTarget._ymouse; } } i++; } updateStatus(); } function updateStatus() { pointstxt = "Points: " + points; accuracy = Math.round((hits / shots) * 100); accuracytxt = ("Accuracy: " + accuracy) + "%"; healthbar.fill._yscale = health; if (health <= 0) { stopGame(true); } } function startTargets(num) { var _local3 = num; trace("numtargets = " + _local3); targetsArray = []; targetspeed = 2; i = 0; while (i < _local3) { var _local1 = scene.bg["target" + i]; trace("============================="); trace("setting up: " + tmptarget); _local1.startx = _local1._x; _local1.dx = targetspeed; _local1.spawndelay = 3000 + random(10000 - (level * 1000)); _local1.retaliatedelay = 2000 + random(8000 - (level * 1000)); _local1.isAlive = false; trace("dx: " + _local1.dx); trace("startx: " + _local1.startx); trace("spawndelay: " + _local1.spawndelay); _local1.spawnme = spawnme; _local1.retaliate = retaliate; _local1.killme = killme; trace("killme: " + _local1.killme); trace("spawnme = " + _local1.spawnme); trace("retaliate = " + _local1.retaliate); _local1.spawnme(); targetsArray.push(_local1); i++; } tprocess.onEnterFrame = function () { for (i in targetsArray) { var _local1 = targetsArray[i]; if (_local1.isAlive) { var _local2 = _local1._x; if (_local2 < (_local1.startx - 200)) { _local2 = _local1.startx - 200; _local1.dx = _local1.dx * -1; } else if (_local2 > (_local1.startx + 200)) { _local2 = _local1.startx + 200; _local1.dx = _local1.dx * -1; } _local1._x = _local1._x + _local1.dx; } } }; } function playerHit() { health = health - 5; hitblood.gotoAndPlay("show"); updateStatus(); } function displayPowerUp() { var _local2 = this; var _local1 = _root; powerUp_mc._visible = 0; currPowerUp = powerupsArray[random(powerupsArray.length)]; powerUp_mc = currPowerUp.mc; trace("powerUp_mc = " + powerUp_mc); powerUp_mc._visible = 1; powerUp_mc.gotoAndPlay("show"); powerUp_mc.onPress = function () { var _local2 = this; var _local1 = _root; _local2.gotoAndPlay("kill"); _local1[currPowerUp.ptype] = (((_local1[currPowerUp.ptype] + currPowerUp.val) <= 100) ? ((_local1[currPowerUp.ptype] = _local1[currPowerUp.ptype] + currPowerUp.val)) : 100); _local2.title = "+" + currPowerUp.val; updateStatus(); delete _local2.onPress; }; } function submit() { var _local1 = _root; sendVars = new LoadVars(); replyVars = new LoadVars(); sendVars.playername = _local1.playername; sendVars.score = _local1.points; sendVars.accuracy = _local1.accuracy; trace("sending: " + sendVars.toString()); sendVars.sendAndLoad("http://www.mousebreaker.net/games/blazingsquad/scripts/bs_save_scores.php", replyVars, "POST"); sendingMC._visible = 1; replyVars.onLoad = function (success) { if (success) { sendingMC._visible = 0; gotoAndStop ("start"); } }; } function highscores() { scoresClip._visible = 1; scoresClip.doXML(); } Stage.showMenu = false; wArray = []; wArray[0] = {wname:"machinegun", hitPoints:50, firetype:"rapid", burstdelay:2, numammo:50, reloaddelay:2000}; wArray[1] = {wname:"pistol", hitPoints:100, firetype:"single", burstdelay:0, numammo:8, reloaddelay:750}; resetAmmo = function () { ammoArray = []; ammoArray[0] = wArray[0].numammo; ammoArray[1] = wArray[1].numammo; }; numlevels = 3; level = 1; timelimit = 50; points = 0; hits = 0; accuracy = 0; health = 100; newcontent.loadMovie("http://www.barrax.co.uk/bs/newcontent.swf"); keyListener = {}; keyListener.onKeyUp = function () { if (Key.getCode() == 32) { cycleWeapons(); } if (Key.getCode() == 82) { reloadWeapon(); } }; spawnme = function () { var t = this; t.spawninterval = setInterval(function () { clearInterval(t.respawndelay); clearInterval(t.spawninterval); t.gotoAndPlay("spawn"); }, t.spawndelay); }; retaliate = function () { var t = this; t.retinterval = setInterval(function () { clearInterval(t.retinterval); t.gotoAndPlay("fire"); }, t.retaliatedelay); }; killme = function () { var _local1 = this; clearInterval(_local1.retinterval); clearInterval(_local1.spawninterval); _local1.isAlive = false; _local1.gotoAndPlay("explode"); _local1.spawnme(); }; stopTargetIntervals = function () { i = 0; while (i < targetsArray.length) { var _local1 = targetsArray[i]; clearInterval(_local1.retinterval); clearInterval(_local1.spawninterval); i++; } }; stop(); field_1.onSetFocus = function () { playername = ""; entered_name = true; }; startbtn.onRelease = function () { if ((playername.length > 0) && (entered_name)) { gotoAndStop("level" + level); } };Frame 15stop(); startGame(); startTargets(5);Instance of Symbol 241 MovieClip "weapons" in Frame 15onClipEvent (load) { yoffset = this._y; myarea = this._height; } onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = ((_root._ymouse / 600) * myarea) + yoffset; }Frame 20stop(); startGame(); startTargets(6);Frame 25stop(); startGame(); startTargets(7);Frame 30stop();Frame 36trace("WOO HOO");Symbol 80 Buttonon (release) { highscores(); }Symbol 83 Buttonon (release) { getURL ("http://www.barraxworld.co.uk", "_blank"); }Symbol 90 Buttonon (release) { this._visible = 0; }Symbol 101 MovieClip Frame 1function doXML() { myXML = new XML(); randomStr = Math.round(Math.random() * 99999); myXML.load((scriptURL + "?") + randomStr); myXML.ignoreWhite = true; myXML.onLoad = function (success) { if (success) { trace("loaded xml......"); rootNode = myXML.firstChild; scores = rootNode.childNodes; lastpage = Math.floor(scores.length / numToDisplay); drawscores(); } else { trace("failed xml load......."); } }; } function drawscores() { var _local1 = this; for (mc in _local1) { _local1[mc].removeMovieClip(); } pagestatus = (("Page: " + (pagenum + 1)) + "/") + (lastpage + 1); loadingmc._visible = 0; gap = 16; maxnum = 100; yOffset = anchory; headingcol = "0x660000"; hicol = "0x990000"; normalcol = "0x000066"; startindex = pagenum * numToDisplay; endindex = startindex + numToDisplay; i = startindex; while (i <= endindex) { if (i > startindex) { pName = scores[i - 1].firstChild.nextSibling.firstChild.nodeValue; if (pName != null) { pAccuracy = scores[i - 1].firstChild.nextSibling.nextSibling.firstChild.nodeValue + "%"; pScore = scores[i - 1].firstChild.nextSibling.nextSibling.nextSibling.firstChild.nodeValue; pRank = i; } else { pAccuracy = (pScore = (pRank = "")); } col = normalcol; } else { pName = "PLAYERNAME"; pAccuracy = "ACCURACY"; pScore = "SCORE"; pRank = "RANK"; col = headingcol; } bar = _local1.attachMovie("scorebar", "scorebar" + i, i, {rank:pRank, name:pName, accuracy:pAccuracy, score:pScore, _x:anchorx, _y:yOffset, col:col}); yOffset = yOffset + gap; i++; } } scriptURL = "scripts/bs_show_scores.php"; numToDisplay = 10; pagenum = 0; anchorx = loadingmc._x; anchory = loadingmc._y; _visible = 0; nextbtn.onRelease = function () { pagenum = ((pagenum < lastpage) ? ((pagenum = pagenum + 1)) : (lastpage)); drawscores(); }; backbtn.onRelease = function () { pagenum = ((pagenum > 0) ? ((pagenum = pagenum - 1)) : 0); drawscores(); };Symbol 9 MovieClip [scorebar] Frame 1mycol = new Color(bar); mycol.setRGB(col);Symbol 15 MovieClip Frame 10stop();Symbol 16 MovieClip [bullethole] Frame 25this.removeMovieClip();Symbol 63 MovieClip [explosion1] Frame 21stop();Symbol 148 MovieClip Frame 1function rewind() { stop(); this.onEnterFrame = function () { if (_currentframe > 1) { prevFrame(); } else { delete this.onEnterFrame; play(); } }; }Symbol 148 MovieClip Frame 21rewind();Symbol 152 MovieClip Frame 1if (!pushed) { _visible = 0; _root.powerupsArray.push({mc:this, ptype:"health", val:10}); } pushed = true;Symbol 152 MovieClip Frame 29gotoAndPlay ("loop");Symbol 152 MovieClip Frame 35this._visible = 0; stop();Symbol 152 MovieClip Frame 49this._visible = 0; stop();Symbol 212 MovieClip Frame 21stop();Symbol 213 MovieClip Frame 1isAlive = false; stop();Symbol 213 MovieClip Frame 2isAlive = true; play();Symbol 213 MovieClip Frame 6stop(); retaliate();Symbol 213 MovieClip Frame 7hitting = random(5 - _root.level); if (hitting == 1) { _root.playerHit(); }Symbol 213 MovieClip Frame 11if (isAlive) { gotoAndPlay ("fire"); }Symbol 213 MovieClip Frame 12isAlive = false;Symbol 214 MovieClip Frame 1_global.targetsTL = this;Symbol 225 MovieClip Frame 1stop();Symbol 234 MovieClip Frame 1stop();Symbol 234 MovieClip Frame 7gotoAndStop (1);Symbol 234 MovieClip Frame 15stop();Symbol 234 MovieClip Frame 23gotoAndStop (1);Symbol 240 MovieClip Frame 1stop();Symbol 240 MovieClip Frame 7gotoAndStop (1);Symbol 240 MovieClip Frame 15stop();Symbol 240 MovieClip Frame 23gotoAndStop (1);Instance of Symbol 234 MovieClip "weapon0" in Symbol 241 MovieClip Frame 1onClipEvent (load) { yoffset = this._y; myarea = this._height; } onClipEvent (enterFrame) { if ((gRoot.gamePaused != true) && (gRoot.gameon == true)) { this._x = _parent.sight._x; this._y = ((_root._ymouse / 400) * myarea) + yoffset; } }Symbol 251 MovieClip Frame 1stop();Symbol 264 MovieClip Frame 1stop();Symbol 269 MovieClip Frame 1stop();Symbol 281 Buttonon (release) { gotoAndStop("level" + level); }Symbol 288 Buttonon (release) { gotoAndStop ("start"); }Symbol 291 Buttonon (release) { gotoAndStop ("start"); }Symbol 295 MovieClip Frame 1this.onRollOver = function () { }; this.useHandCursor = false; this._visible = 0;
Library Items
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:Timeline |
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Symbol 67 Graphic | Used by:Timeline | |
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Symbol 68 EditableText | Uses:3 | Used by:Timeline |
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Symbol 72 Button | Uses:69 70 71 | Used by:Timeline |
Symbol 73 Bitmap | Used by:74 165 | |
Symbol 74 Graphic | Uses:73 | Used by:166 Timeline |
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Symbol 76 Font | Used by:77 277 279 285 294 297 | |
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Symbol 79 Graphic | Used by:80 | |
Symbol 80 Button | Uses:78 79 | Used by:Timeline |
Symbol 81 Text | Uses:3 | Used by:Timeline |
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Symbol 83 Button | Uses:82 | Used by:Timeline |
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Symbol 85 Font | Used by:86 | |
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Symbol 89 Text | Uses:3 | Used by:90 |
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Symbol 99 MovieClip | Uses:98 | Used by:101 |
Symbol 100 EditableText | Uses:3 | Used by:101 |
Symbol 101 MovieClip | Uses:87 90 93 96 97 99 100 | Used by:Timeline |
Symbol 102 MovieClip | Used by:213 Timeline | |
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Symbol 2 MovieClip | Uses:1 | Used by:9 |
Symbol 4 EditableText | Uses:3 | Used by:9 |
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Symbol 6 EditableText | Uses:5 | Used by:9 |
Symbol 7 EditableText | Uses:3 | Used by:9 |
Symbol 8 EditableText | Uses:3 | Used by:9 |
Symbol 9 MovieClip [scorebar] | Uses:2 4 6 7 8 | |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:16 |
Symbol 12 Graphic | Used by:15 222 225 | |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:15 |
Symbol 15 MovieClip | Uses:12 14 | Used by:16 |
Symbol 16 MovieClip [bullethole] | Uses:11 15 | |
Symbol 17 Graphic | Used by:20 | |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:20 |
Symbol 20 MovieClip [explosion] | Uses:17 19 | |
Symbol 21 Graphic | Used by:22 164 | |
Symbol 22 MovieClip [hitmask_hole] | Uses:21 | |
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Symbol 63 MovieClip [explosion1] | Uses:24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 | Used by:213 |
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Symbol 220 MovieClip | Uses:214 215 217 219 | Used by:Timeline |
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Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:229 |
Symbol 229 MovieClip | Uses:226 228 | Used by:234 |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:234 240 |
Symbol 232 Sound | Used by:234 | |
Symbol 233 Sound | Used by:234 | |
Symbol 234 MovieClip | Uses:229 231 232 233 | Used by:241 |
Symbol 235 Graphic | Used by:240 | |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:240 |
Symbol 238 Sound | Used by:240 | |
Symbol 239 Sound | Used by:240 | |
Symbol 240 MovieClip | Uses:235 237 231 238 239 | Used by:241 |
Symbol 241 MovieClip | Uses:234 240 | Used by:Timeline |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip | Uses:242 | Used by:Timeline |
Symbol 244 Graphic | Used by:Timeline | |
Symbol 245 Font | Used by:246 247 249 250 252 | |
Symbol 246 EditableText | Uses:245 | Used by:Timeline |
Symbol 247 EditableText | Uses:245 | Used by:Timeline |
Symbol 248 Graphic | Used by:251 | |
Symbol 249 EditableText | Uses:245 | Used by:251 |
Symbol 250 EditableText | Uses:245 | Used by:251 |
Symbol 251 MovieClip | Uses:248 249 250 | Used by:Timeline |
Symbol 252 EditableText | Uses:245 | Used by:Timeline |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:259 |
Symbol 255 Graphic | Used by:259 | |
Symbol 256 Graphic | Used by:259 | |
Symbol 257 Graphic | Used by:259 | |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:254 255 213 256 257 258 152 | Used by:264 |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:260 | Used by:264 |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:262 | Used by:264 |
Symbol 264 MovieClip | Uses:259 261 263 | Used by:Timeline |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:268 |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:266 267 213 152 | Used by:269 |
Symbol 269 MovieClip | Uses:268 215 217 219 | Used by:Timeline |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:Timeline |
Symbol 272 EditableText | Uses:5 | Used by:Timeline |
Symbol 273 EditableText | Uses:5 | Used by:Timeline |
Symbol 274 Text | Uses:5 | Used by:Timeline |
Symbol 275 Text | Uses:5 | Used by:Timeline |
Symbol 276 Graphic | Used by:Timeline | |
Symbol 277 Text | Uses:76 | Used by:Timeline |
Symbol 278 Graphic | Used by:281 | |
Symbol 279 Text | Uses:76 | Used by:281 |
Symbol 280 Graphic | Used by:281 | |
Symbol 281 Button | Uses:278 279 280 | Used by:Timeline |
Symbol 282 Font | Used by:283 | |
Symbol 283 EditableText | Uses:282 | Used by:Timeline |
Symbol 284 Graphic | Used by:Timeline | |
Symbol 285 Text | Uses:76 | Used by:Timeline |
Symbol 286 Graphic | Used by:288 | |
Symbol 287 Text | Uses:5 | Used by:288 |
Symbol 288 Button | Uses:286 287 | Used by:Timeline |
Symbol 289 Graphic | Used by:291 | |
Symbol 290 Text | Uses:5 | Used by:291 |
Symbol 291 Button | Uses:289 290 | Used by:Timeline |
Symbol 292 Graphic | Used by:295 | |
Symbol 293 Graphic | Used by:295 | |
Symbol 294 Text | Uses:76 | Used by:295 |
Symbol 295 MovieClip | Uses:292 293 294 | Used by:Timeline |
Symbol 296 Graphic | Used by:Timeline | |
Symbol 297 Text | Uses:76 | Used by:Timeline |
Instance Names
"field_1" | Frame 1 | Symbol 68 EditableText |
"startbtn" | Frame 1 | Symbol 72 Button |
"scoresClip" | Frame 1 | Symbol 101 MovieClip |
"newcontent" | Frame 1 | Symbol 102 MovieClip |
"scene" | Frame 15 | Symbol 220 MovieClip |
"healthbar" | Frame 15 | Symbol 224 MovieClip |
"hitblood" | Frame 15 | Symbol 225 MovieClip |
"weapons" | Frame 15 | Symbol 241 MovieClip |
"process" | Frame 15 | Symbol 102 MovieClip |
"tprocess" | Frame 15 | Symbol 102 MovieClip |
"sightmc" | Frame 15 | Symbol 243 MovieClip |
"weaponstatusmc" | Frame 15 | Symbol 251 MovieClip |
"scene" | Frame 20 | Symbol 264 MovieClip |
"scene" | Frame 25 | Symbol 269 MovieClip |
"sendingMC" | Frame 36 | Symbol 295 MovieClip |
"nextbtn" | Symbol 101 MovieClip Frame 1 | Symbol 93 Button |
"backbtn" | Symbol 101 MovieClip Frame 1 | Symbol 96 Button |
"loadingmc" | Symbol 101 MovieClip Frame 1 | Symbol 99 MovieClip |
"bar" | Symbol 9 MovieClip [scorebar] Frame 1 | Symbol 2 MovieClip |
"effect" | Symbol 16 MovieClip [bullethole] Frame 1 | Symbol 15 MovieClip |
"targetbg" | Symbol 213 MovieClip Frame 1 | Symbol 158 MovieClip |
"hit2" | Symbol 213 MovieClip Frame 6 | Symbol 163 MovieClip |
"hit1" | Symbol 213 MovieClip Frame 6 | Symbol 164 MovieClip |
"hitmask" | Symbol 213 MovieClip Frame 6 | Symbol 102 MovieClip |
"target3" | Symbol 214 MovieClip Frame 1 | Symbol 213 MovieClip |
"target1" | Symbol 214 MovieClip Frame 1 | Symbol 213 MovieClip |
"target4" | Symbol 214 MovieClip Frame 1 | Symbol 213 MovieClip |
"target2" | Symbol 214 MovieClip Frame 1 | Symbol 213 MovieClip |
"target0" | Symbol 214 MovieClip Frame 1 | Symbol 213 MovieClip |
"bg" | Symbol 220 MovieClip Frame 1 | Symbol 214 MovieClip |
"building" | Symbol 220 MovieClip Frame 1 | Symbol 217 MovieClip |
"ground" | Symbol 220 MovieClip Frame 1 | Symbol 219 MovieClip |
"fill" | Symbol 224 MovieClip Frame 1 | Symbol 222 MovieClip |
"weapon0" | Symbol 241 MovieClip Frame 1 | Symbol 234 MovieClip |
"weapon1" | Symbol 241 MovieClip Frame 1 | Symbol 240 MovieClip |
"target3" | Symbol 259 MovieClip Frame 1 | Symbol 213 MovieClip |
"target4" | Symbol 259 MovieClip Frame 1 | Symbol 213 MovieClip |
"target2" | Symbol 259 MovieClip Frame 1 | Symbol 213 MovieClip |
"target0" | Symbol 259 MovieClip Frame 1 | Symbol 213 MovieClip |
"target1" | Symbol 259 MovieClip Frame 1 | Symbol 213 MovieClip |
"target5" | Symbol 259 MovieClip Frame 1 | Symbol 213 MovieClip |
"bg" | Symbol 264 MovieClip Frame 1 | Symbol 259 MovieClip |
"ground" | Symbol 264 MovieClip Frame 1 | Symbol 261 MovieClip |
"building" | Symbol 264 MovieClip Frame 1 | Symbol 263 MovieClip |
"target3" | Symbol 268 MovieClip Frame 1 | Symbol 213 MovieClip |
"target6" | Symbol 268 MovieClip Frame 1 | Symbol 213 MovieClip |
"target1" | Symbol 268 MovieClip Frame 1 | Symbol 213 MovieClip |
"target2" | Symbol 268 MovieClip Frame 1 | Symbol 213 MovieClip |
"target5" | Symbol 268 MovieClip Frame 1 | Symbol 213 MovieClip |
"target4" | Symbol 268 MovieClip Frame 1 | Symbol 213 MovieClip |
"target0" | Symbol 268 MovieClip Frame 1 | Symbol 213 MovieClip |
"bg" | Symbol 269 MovieClip Frame 1 | Symbol 268 MovieClip |
"building" | Symbol 269 MovieClip Frame 1 | Symbol 217 MovieClip |
"ground" | Symbol 269 MovieClip Frame 1 | Symbol 219 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "scorebar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "bullethole" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "hitmask_hole" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "explosion1" |
Labels
"start" | Frame 1 |
"level1" | Frame 15 |
"level2" | Frame 20 |
"level3" | Frame 25 |
"nextlevel" | Frame 30 |
"complete" | Frame 36 |
"failed" | Frame 42 |
"show" | Symbol 152 MovieClip Frame 2 |
"loop" | Symbol 152 MovieClip Frame 10 |
"hide" | Symbol 152 MovieClip Frame 30 |
"kill" | Symbol 152 MovieClip Frame 36 |
"spawn" | Symbol 213 MovieClip Frame 2 |
"idle" | Symbol 213 MovieClip Frame 6 |
"fire" | Symbol 213 MovieClip Frame 7 |
"explode" | Symbol 213 MovieClip Frame 12 |
"show" | Symbol 225 MovieClip Frame 2 |
"fire" | Symbol 234 MovieClip Frame 3 |
"reloadout" | Symbol 234 MovieClip Frame 8 |
"reloadin" | Symbol 234 MovieClip Frame 16 |
"fire" | Symbol 240 MovieClip Frame 3 |
"reloadout" | Symbol 240 MovieClip Frame 8 |
"reloadin" | Symbol 240 MovieClip Frame 16 |
"pistol" | Symbol 251 MovieClip Frame 1 |
"shake" | Symbol 264 MovieClip Frame 2 |
"shake" | Symbol 269 MovieClip Frame 2 |
Dynamic Text Variables
playername | Symbol 68 EditableText | "enter your name" |
pagestatus | Symbol 100 EditableText | "" |
name | Symbol 4 EditableText | "" |
accuracy | Symbol 6 EditableText | "" |
score | Symbol 7 EditableText | "" |
rank | Symbol 8 EditableText | "" |
title | Symbol 151 EditableText | "65654" |
pointstxt | Symbol 246 EditableText | "points" |
timetxt | Symbol 247 EditableText | "" |
weaponname | Symbol 249 EditableText | "machinegun" |
ammo | Symbol 250 EditableText | "23" |
playername | Symbol 252 EditableText | "playername" |
points | Symbol 272 EditableText | "cxzcxzcxzcxz" |
accuracy | Symbol 273 EditableText | "cxzcxzcxzcxz" |
levelstatus | Symbol 283 EditableText | "level 1 of 3 completed!" |
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