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El Tigre Game.swf

This is the info page for
Flash #30140

(Click the ID number above for more basic data on this flash file.)


Text
loading

000 %

Next

sTORY

Black Cuervo's broken
into the museum to steal
some precious works of art!

Will you be GOOD or EVIL,
El Tigre?

Now YOU, El Tigre,
must decide whether
to stop her--or steal them first!

Back

Activate the security system
before Black Cuervo gets the loot.

instructions

instructions

This arrow points towards
each security device.

GOOD

If you choose to do

If El Tigre reaches the good icon,
he'll be invincible to the guards.

Evil

Good

Neutral

Get to the golden loot
before Black Cuervo

This arrow points towards
Black Cuervo's objective.

If El Tigre reaches the evil icon,
you unlocked El Tigre's long range slash attack

If you choose to do

EVIL

$

Good

PLAY

PLAY

controls

controls

- Steal an object

- To move El Tigre

- To jump

- Cling to ceiling
and walls

....oh! And attack !

- Activate a security device

- Press left/right arrows repeatedly
to free yourself from the police's grasp

- Press left/right arrows repeatedly
to free yourself from the guard's grasp

SPACEBAR

Ready!

Get

level

2

!

O

G

UPGRADE
YOUR SKILLS!

Click on the           buttons to
manage your ability according to
the Skill Points you earn in the level.

If El Tigre reaches the good or evil icon,
then a Mighty Power will be revealed.

- CLOSE -

- CLOSE -

05

00

El Tigre

wins!

05

00

BlackCuervo

wins

MUSIC

SOUNDS

On

Off

/

On

Off

/

Off

On

RESUME

RESUME

QUIT

QUIT

HOW TO
PLAY

HOW TO
PLAY

Quitting Already?

This
tiger's
tired!

YEAH!

This
tiger's
tired!

YEAH!

This
tiger's
tired!

YEAH!

NOPE!

The claws
are still
out!

NOPE!

The claws
are still
out!

NOPE!

The claws
are still
out!

WICKED!!

You've been awarded:

Mystical claw
throw

- CLOSE -

- CLOSE -

Oh Goody!!

You've been awarded:

Police Invulnerability

Watch "El Tigre" on Nickelodeon!

PLAY

How

to

PLAY

How

to

VIEW

SCORES

HIGH

VIEW

SCORES

HIGH

1

CHEAT
Select a level (1 - 9) :

the

good

,

the

BAD

&

EL Tigre

start
point

MENU

MENU

999 999

score

TIMER

00

00

0

:

99

MENU

MENU

999 999

score

TIMER

00

00

0

:

99

MENU

MENU

999 999

score

TIMER

00

00

0

:

99

Speed

skill

points

NEXT

LEVEL

NEXT

LEVEL

00

STATUS

El Tigre's

UPER

Increase

S

-

OWERS

P

!

999  999 999

Doin' Good

That'll make my dad proud!

!

Your Score:

VIEW

SCORES

HIGH

VIEW

SCORES

HIGH

SCORE

SUBMIT

SCORE

SUBMIT

PLAY

AGAIN

PLAY

AGAIN

Your Score:

I AM AS BAD AS MY GRANPAPI.

!

A

H

w

M

999 999 999

VIEW

SCORES

HIGH

VIEW

SCORES

HIGH

SCORE

SUBMIT

SCORE

SUBMIT

PLAY

AGAIN

PLAY

AGAIN

PLAY

AGAIN

999 999 999

ou can't let
her win!

!

o

N

!

!

our

Score

Y

Y

SCORE

SUBMIT

SCORE

SUBMIT

PLAY

AGAIN

Scroll

No.

Name

Score

Final Score:

999 999 999

BACK

BACK

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; _focusrect = false;
Instance of Symbol 20 MovieClip "mcLoading" in Frame 2
onClipEvent (load) { function doEnterFrame() { var _local2 = Math.floor((_parent.getBytesLoaded() / _parent.getBytesTotal()) * 100); if (_local2 != 100) { _parent.mcState.txtPercent.text = _local2 + "%"; } else { _parent.mcState.txtPercent.text = "100%"; nDelay++; if (nDelay > DELAY_TODO) { _parent.gotoAndStop("Loaded"); } } } _visible = false; var DELAY_TODO = 4; var nDelay = 0; _parent.stop(); } onClipEvent (enterFrame) { doEnterFrame(); }
Frame 10
new MainCTRL(this, false);
Symbol 3 Button
on (keyPress "<Left>") { return(undefined); } on (keyPress "<Right>") { return(undefined); } on (keyPress "<Up>") { return(undefined); } on (keyPress "<Down>") { return(undefined); }
Symbol 75 MovieClip Frame 1
_visible = false;
Symbol 304 MovieClip Frame 28
stop();
Symbol 495 MovieClip [mcObjectiveItem1] Frame 1
GameCTRL.__get__Instance().addObjective(this, "Item");
Symbol 522 MovieClip Frame 9
stop();
Symbol 523 MovieClip [mcObjectiveSwitch] Frame 1
GameCTRL.__get__Instance().addObjective(this, "Switch");
Symbol 561 MovieClip Frame 12
gotoAndPlay ("Loop");
Symbol 567 MovieClip [mcObjectiveItem2] Frame 1
GameCTRL.__get__Instance().addObjective(this, "Item");
Symbol 572 MovieClip [mcObjectiveItem3] Frame 1
GameCTRL.__get__Instance().addObjective(this, "Item");
Symbol 586 MovieClip Frame 10
stop();
Symbol 589 MovieClip Frame 9
stop();
Symbol 590 MovieClip Frame 1
GameCTRL.__get__Instance().addObjective(this, "Switch");
Symbol 605 MovieClip Frame 10
stop();
Symbol 608 MovieClip Frame 9
stop();
Symbol 609 MovieClip Frame 1
GameCTRL.__get__Instance().addObjective(this, "Switch");
Symbol 610 MovieClip Frame 1
this.swapDepths(666); this.removeMovieClip();
Symbol 620 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); nextFrame(); }
Symbol 695 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); prevFrame(); }
Symbol 807 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); MainCTRL.__get__Instance().resumeHelp(); }
Symbol 837 MovieClip Frame 1
stop();
Symbol 865 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); MainCTRL.__get__Instance().manageSkip(true); }
Symbol 872 MovieClip Frame 27
stop();
Symbol 1013 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); MainCTRL.__get__Instance().muteGameSnd("music"); gotoAndStop ("Off"); }
Symbol 1015 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); MainCTRL.__get__Instance().unMuteGameSnd("music"); gotoAndStop ("On"); }
Symbol 1017 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().muteGameSnd("sfx"); MainCTRL.__get__Instance().muteGameSnd("btn"); MainCTRL.__get__Instance().muteGameSnd("VO"); gotoAndStop ("Off"); }
Symbol 1018 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().unMuteGameSnd("sfx"); MainCTRL.__get__Instance().unMuteGameSnd("btn"); MainCTRL.__get__Instance().unMuteGameSnd("VO"); gotoAndStop ("On"); }
Symbol 1023 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); MainCTRL.__get__Instance().resumeMenu(); }
Symbol 1026 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); MainCTRL.__get__Instance().getQuit(); }
Symbol 1029 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); MainCTRL.__get__Instance().getHelp(true); }
Instance of Symbol 1016 MovieClip in Symbol 1030 MovieClip Frame 1
onClipEvent (load) { if (MainCTRL.__get__Instance().getMute("music") == true) { gotoAndStop ("Off"); } else { gotoAndStop ("On"); } }
Instance of Symbol 1019 MovieClip in Symbol 1030 MovieClip Frame 1
onClipEvent (load) { if (MainCTRL.__get__Instance().getMute("sfx") == true) { gotoAndStop ("Off"); } else { gotoAndStop ("On"); } }
Symbol 1044 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); MainCTRL.__get__Instance().quitGame(); }
Symbol 1052 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); MainCTRL.__get__Instance().cancelQuit(); }
Symbol 1061 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); Popup.__get__Instance().setState("EndBadPower"); }
Symbol 1068 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); Popup.__get__Instance().setState("EndGoodPower"); }
Symbol 1138 MovieClip Frame 1
stop();
Symbol 1138 MovieClip Frame 2
gotoAndStop (1);
Symbol 1986 MovieClip [__Packages.State] Frame 0
class State { var mcRef, sState, nStateTotalFrame; function State (P_mcRef) { mcRef = P_mcRef; } function doEnterFrame() { this["do" + sState](); } function doUnPausableEnterFrame() { } function isStateComplete() { var _local2 = false; if (mcRef.mcState._currentframe >= nStateTotalFrame) { _local2 = true; } return(_local2); } function pause() { mcRef.mcState.stop(); } function unPause() { mcRef.mcState.play(); } function setState(P_sState) { if (sState != P_sState) { unloadState(sState); sState = P_sState; mcRef.gotoAndStop(sState); nStateTotalFrame = mcRef.mcState._totalframes; loadState(sState); } } function loadState() { } function unloadState() { } }
Symbol 1987 MovieClip [__Packages.MainCTRL] Frame 0
class MainCTRL extends State { static var oMainCTRL; var bPaused, bCheatOn, mcRef, sndPackaging, oEnterFrameListener, oTween, bKeyEasterEggReleased, bEasterEgg, setState, STAGE_WIDTH, STAGE_HEIGHT, STAGE_FPS, LEVEL_MAX, nCurLvl, nPlayerScore, sndInGame, sState; function MainCTRL (P_mcRef, _bCheatOn) { super(P_mcRef); bPaused = false; bCheatOn = _bCheatOn; initMainVar(); Library.Sound.SoundManager.doInit(mcRef.mcSound); Library.Sound.SoundManager.setCategoryVolume("btn", 60); Library.Sound.SoundManager.setCategoryVolume("music", 50); Library.Sound.SoundManager.setCategoryVolume("sfx", 80); Library.Sound.SoundManager.setCategoryVolume("VO", 150); sndPackaging = Library.Sound.SoundManager.doPlaySoundInCat("music", "sMu_pack", 100, 99999); sndPackaging.setFadeRate(5); mx.transitions.OnEnterFrameBeacon.init(); oEnterFrameListener = new Object(); oEnterFrameListener.onEnterFrame = Library.Utils.Delegate.create(this, doEnterFrame); MovieClip.addListener(oEnterFrameListener); oMainCTRL = this; oTween = undefined; bKeyEasterEggReleased = true; bEasterEgg = false; setState("Loaded"); } function initMainVar() { STAGE_WIDTH = 600; STAGE_HEIGHT = 400; STAGE_FPS = 35; LEVEL_MAX = 9; nCurLvl = 0; nPlayerScore = 0; } function loadState(P_sState) { switch (P_sState) { case "Loaded" : new Transition(mcRef.mcTransition); new Popup(mcRef.mcPopup); new NickHS("et_bad", true, false); NickHS.__get__Instance().initHiScores(); mcRef.mcEasterEgg.gotoAndStop("Empty"); Transition.__get__Instance().setTransition("Title"); break; case "Title" : if (bCheatOn == false) { mcRef.mcState.mcCheat._visible = false; } if (Player1.__get__Instance() == undefined) { new Player1(); } if (Player2.__get__Instance() == undefined) { new Player2(); } break; case "Game1" : case "Game2" : case "Game3" : case "Game4" : case "Game5" : case "Game6" : case "Game7" : case "Game8" : case "Game9" : if (Library.Sound.SoundManager.isSoundPlaying("sMu_game").bPlaying == false) { sndPackaging.doFadeTo(0, true); sndInGame = Library.Sound.SoundManager.doPlaySoundInCat("music", "sMu_game", 0, 99999); sndInGame.setFadeRate(5); sndInGame.doFadeTo(100, false); } new Timer(); new HUD(mcRef.mcHUD); new GameCTRL(mcRef.mcState); new ScrollerCamera(mcRef.mcState, STAGE_WIDTH / 2); if (Player1.__get__Instance() == undefined) { new Player1("mcPlayer1"); } else { Player1.__get__Instance().initPlayer("mcPlayer1"); } if (Player2.__get__Instance() == undefined) { new Player2("mcPlayer2"); } else { Player2.__get__Instance().initPlayer("mcPlayer2"); Player2.__get__Instance().initAIVars(); } break; case "Upgrade" : if (nCurLvl == 0) { Popup.__get__Instance().setState("UpgradeHelp"); } else { Popup.__get__Instance().setState("Blocker"); } mcRef.mcState.sSkillPoint = Player1.__get__Instance().nSkillPoint; var _local6 = mcRef.mcState.mcMeter._width / 2; var _local4 = _local6 / Player1.__get__Instance().STEP_TO_GAIN_STATUS; var _local5; var _local2 = 0; for (var _local3 in Player1.__get__Instance().aCurObjectiveDone) { if (Player1.__get__Instance().aCurObjectiveDone[_local3] == "Bad") { _local2++; } if (Player1.__get__Instance().aCurObjectiveDone[_local3] == "Good") { _local2--; } } if (Player1.__get__Instance().sCurStatus != "Neutral") { mcRef.mcState.mcStatusGood.gotoAndStop(1); mcRef.mcState.mcStatusBad.gotoAndStop(1); mcRef.mcState["mcStatus" + Player1.__get__Instance().sCurStatus].gotoAndStop(2); } else { mcRef.mcState.mcStatusGood.gotoAndStop(1); mcRef.mcState.mcStatusBad.gotoAndStop(1); mcRef.mcState.mcStatusFace._x = mcRef.mcState.mcMeter._x + (Player1.__get__Instance().nCurStatusPoint * _local4); Player1.__get__Instance().nCurStatusPoint = Player1.__get__Instance().nCurStatusPoint + _local2; } mcRef.mcState.mcStatusFace.gotoAndStop(Player1.__get__Instance().sCurStatus); if (Player1.__get__Instance().nCurStatusPoint > Player1.__get__Instance().STEP_TO_GAIN_STATUS) { Player1.__get__Instance().nCurStatusPoint = Player1.__get__Instance().STEP_TO_GAIN_STATUS; } else if (Player1.__get__Instance().nCurStatusPoint < (-Player1.__get__Instance().STEP_TO_GAIN_STATUS)) { Player1.__get__Instance().nCurStatusPoint = -Player1.__get__Instance().STEP_TO_GAIN_STATUS; } _local5 = mcRef.mcState.mcMeter._x + (Player1.__get__Instance().nCurStatusPoint * _local4); if ((Player1.__get__Instance().sCurStatus == "Neutral") && (_local5 != mcRef.mcState.mcStatusFace._x)) { oTween = new mx.transitions.Tween(mcRef.mcState.mcStatusFace, "_x", mx.transitions.easing.Elastic.easeInOut, mcRef.mcState.mcStatusFace._x, _local5, 1.5, true); oTween.onMotionFinished = Library.Utils.Delegate.create(this, onTweenComplete); } else { mcRef.mcState.mcStatusFace._x = mcRef.mcState["mcStatus" + Player1.__get__Instance().sCurStatus]._x; if (Popup.__get__Instance().__get__CurrentState() == "Blocker") { Popup.__get__Instance().setState("Idle"); } } nCurLvl++; mcRef.mcState.mcUpgradeSpeed.sType = "Speed"; mcRef.mcState.mcUpgradeSpeed.mcFill.gotoAndStop(Player1.__get__Instance().nCurSpeedSkill); mcRef.mcState.mcUpgradeSpeed.mcFillTemp.gotoAndStop(mcRef.mcState.mcUpgradeSpeed.mcFill._currentframe); mcRef.mcState.mcUpgradeStrength.sType = "Strength"; mcRef.mcState.mcUpgradeStrength.mcFill.gotoAndStop(Player1.__get__Instance().nCurStrengthSkill); mcRef.mcState.mcUpgradeStrength.mcFillTemp.gotoAndStop(mcRef.mcState.mcUpgradeStrength.mcFill._currentframe); mcRef.mcState.mcUpgradeJump.sType = "Jump"; mcRef.mcState.mcUpgradeJump.mcFill.gotoAndStop(Player1.__get__Instance().nCurJumpSkill); mcRef.mcState.mcUpgradeJump.mcFillTemp.gotoAndStop(mcRef.mcState.mcUpgradeJump.mcFill._currentframe); break; case "WinGood" : case "WinBad" : case "Lose" : if (Library.Sound.SoundManager.isSoundPlaying("sMu_pack").bPlaying == false) { sndPackaging = Library.Sound.SoundManager.doPlaySoundInCat("music", "sMu_pack", 0, 99999); sndPackaging.setFadeRate(5); sndPackaging.doFadeTo(100, false); sndInGame.setFadeRate(5); sndInGame.doFadeTo(0, true); } mcRef.mcState.sScore = Library.Utils.Tools.returnFormatedNumber(nPlayerScore); if (NickHS.__get__Instance().bHSAvailable == true) { NickHS.__get__Instance().doHSInit(); } else { mcRef.btnViewHS._visible = false; mcRef.btnSubmitHS._visible = false; } break; case "HighScore" : mcRef.mcState.sScore = Library.Utils.Tools.returnFormatedNumber(nPlayerScore); NickHS.__get__Instance().setHSBoard(mcRef.mcState.mcHS); if (NickHS.__get__Instance().bGetHS == true) { NickHS.__get__Instance().bGetHS = false; NickHS.__get__Instance().getScores(); } if (NickHS.__get__Instance().bSubmitHS == true) { NickHS.__get__Instance().bSubmitHS = false; NickHS.__get__Instance().submitScore(nPlayerScore); mcRef.btnSubmitHS._visible = false; } break; case "ViewOnlyHS" : if (NickHS.__get__Instance().bHSAvailable == true) { NickHS.__get__Instance().doHSInit(); } mcRef.mcState.sScore = Library.Utils.Tools.returnFormatedNumber(nPlayerScore); NickHS.__get__Instance().setHSBoard(mcRef.mcState.mcHS); NickHS.__get__Instance().getScores(); break; case "Reset" : new Player1(); new Player2(); initMainVar(); Transition.__get__Instance().setTransition("Upgrade"); } } function doEnterFrame() { switch (sState) { case "Loaded" : manageEasterEgg(); break; case "Title" : manageEasterEgg(); break; case "Game1" : case "Game2" : case "Game3" : case "Game4" : case "Game5" : case "Game6" : case "Game7" : case "Game8" : case "Game9" : manageEasterEgg(); GameCTRL.__get__Instance().doEnterFrame(bPaused); break; case "Upgrade" : manageEasterEgg(); manageSkip(); Popup.__get__Instance().doEnterFrame(); break; case "WinGood" : case "WinBad" : case "Lose" : manageEasterEgg(); break; case "HighScore" : case "ViewOnlyHS" : manageEasterEgg(); break; case "Reset" : } } function unloadState(P_sState) { if (P_sState != undefined) { } switch (P_sState) { case "Loaded" : break; case "Title" : if (bCheatOn) { var _local2 = Number(mcRef.mcState.mcCheat.sLevel.text); if ((isNaN(_local2) || (_local2 < 0)) || (_local2 > LEVEL_MAX)) { _local2 = 1; } nCurLvl = _local2 - 1; } break; case "Game1" : case "Game2" : case "Game3" : case "Game4" : case "Game5" : case "Game6" : case "Game7" : case "Game8" : case "Game9" : Popup.__get__Instance().setState("Idle"); GameCTRL.__get__Instance().addPointToAdd(); GameCTRL.__get__Instance().clearData(); break; case "Upgrade" : Player1.__get__Instance().nCurSpeedSkill = mcRef.mcState.mcUpgradeSpeed.mcFillTemp._currentframe; Player1.__get__Instance().nCurStrengthSkill = mcRef.mcState.mcUpgradeStrength.mcFillTemp._currentframe; Player1.__get__Instance().nCurJumpSkill = mcRef.mcState.mcUpgradeJump.mcFillTemp._currentframe; break; case "WinGood" : case "WinBad" : case "Lose" : break; case "HighScore" : break; case "Reset" : } } function onTweenComplete() { if (Player1.__get__Instance().nCurStatusPoint == Player1.__get__Instance().STEP_TO_GAIN_STATUS) { Player1.__get__Instance().sCurStatus = "Bad"; mcRef.mcState.mcStatusBad.gotoAndStop(2); Popup.__get__Instance().setState("StartBadPower"); } else if (Player1.__get__Instance().nCurStatusPoint == (-Player1.__get__Instance().STEP_TO_GAIN_STATUS)) { Player1.__get__Instance().sCurStatus = "Good"; mcRef.mcState.mcStatusGood.gotoAndStop(2); Popup.__get__Instance().setState("StartGoodPower"); } else { Popup.__get__Instance().setState("Idle"); } mcRef.mcState.mcStatusFace.gotoAndStop(Player1.__get__Instance().sCurStatus); } function doTransitionComplete() { } function getQuit() { Popup.__get__Instance().setState("QuitOpen"); } function quitGame() { pause(); Transition.__get__Instance().setTransition("Lose"); } function winGame(_sType) { pause(); Transition.__get__Instance().setTransition("Win" + _sType); } function cancelQuit() { Popup.__get__Instance().setState("MenuOpen"); } function playAgain() { Transition.__get__Instance().setTransition("Reset"); } function startNextLevel() { Transition.__get__Instance().setTransition("Game" + nCurLvl); } function getHelp(P_bOpen) { if (P_bOpen) { Popup.__get__Instance().setState("Help"); } else { Popup.__get__Instance().setState("Idle"); } } function resumeHelp() { if (sState.indexOf("Game") != -1) { Popup.__get__Instance().setState("MenuOpen"); } else { Transition.__get__Instance().setTransition("Upgrade"); } } function getMenu() { pause(); Popup.__get__Instance().setState("StartMenu"); } function resumeMenu() { Popup.__get__Instance().setState("EndMenu"); } function pause() { bPaused = true; GameCTRL.__get__Instance().doBroadcast("pause"); } function unPause() { bPaused = false; GameCTRL.__get__Instance().doBroadcast("unPause"); } static function get Instance() { return(oMainCTRL); } function get Mc() { return(mcRef); } function get CurrentState() { return(sState); } function get IsPaused() { return(bPaused); } function manageEasterEgg() { if (Key.isDown(69) && (bKeyEasterEggReleased == true)) { bKeyEasterEggReleased = false; if (bEasterEgg) { var _local2 = Library.Sound.SoundManager.isSoundPlaying("sfx_film"); if (_local2.bPlaying) { _local2.oSound.doStop(); } mcRef.mcEasterEgg.gotoAndStop("Empty"); mcRef.filters = []; bEasterEgg = false; } else { Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_film", 50, 99999); mcRef.mcEasterEgg.gotoAndStop("Idle"); var _local3 = [0.511608332462164, 0.748627520060819, -0.0102358525229834, 0, -15.875, 0.319731097031546, 0.810267055912478, 0.120001847055976, 0, -15.875, 0.41974848812026, 0.594837338064195, 0.235414173815545, 0, -15.875, 0, 0, 0, 1, 0]; var _local4 = new flash.filters.ColorMatrixFilter(_local3); mcRef.filters = [_local4]; bEasterEgg = true; } } else if ((!Key.isDown(69)) && (bKeyEasterEggReleased == false)) { bKeyEasterEggReleased = true; } } function manageSkip(_bAutoSkip) { if (Popup.__get__Instance().__get__CurrentState() == "UpgradeHelp") { if (Key.isDown(32) || (_bAutoSkip == true)) { if (Popup.__get__Instance().__get__Mc().mcState.bSkip != true) { Popup.__get__Instance().__get__Mc().mcState.gotoAndPlay("Skip"); Popup.__get__Instance().__get__Mc().mcState.bSkip = true; } } } } function playBtnSnd(P_sType) { if (P_sType == "Over") { var _local1 = Library.Sound.SoundManager.isSoundPlaying("rollover"); if (_local1.bPlaying) { _local1.oSound.doStop(); } Library.Sound.SoundManager.doPlaySoundInCat("btn", "rollover", 100, 1); } else { Library.Sound.SoundManager.doPlaySoundInCat("btn", "clic", 100, 1); } } function getMute(_sCategory) { return(Library.Sound.SoundManager.isCategoryMuted(_sCategory)); } function muteGameSnd(_sCategory) { Library.Sound.SoundManager.doMuteCategory(_sCategory); } function unMuteGameSnd(_sCategory) { Library.Sound.SoundManager.doUnMuteCategory(_sCategory); } }
Symbol 1988 MovieClip [__Packages.Library.Sound.SoundItem] Frame 0
class Library.Sound.SoundItem { var sndObj, sLinkage, mcRef, nRemainingLoop, nCurrentVolume, nTargetVolume, nFadeRate, sCategory, bFadeAtEnd, bMuted, bPaused, bNeedFreshStart, nCurrentTime, aEventListeners, bStopAfterFade; function SoundItem (__sndObject, __sLinkage, __nVolume, __nLoop, __sCategory, __mc) { sndObj = __sndObject; sLinkage = __sLinkage; mcRef = __mc; nRemainingLoop = __nLoop; nCurrentVolume = __nVolume; nTargetVolume = __nVolume; nFadeRate = FADE_RATE; sCategory = __sCategory; bFadeAtEnd = false; bMuted = false; bPaused = false; bNeedFreshStart = false; sndObj.onSoundComplete = Library.Utils.Delegate.create(this, doSoundComplete); sndObj.start(0, __nLoop); sndObj.setVolume(returnComputedVolume(nCurrentVolume)); nCurrentTime = 0; aEventListeners = new Array(); } function doEnterFrame() { if (!bPaused) { if (nCurrentTime > sndObj.position) { nRemainingLoop--; } nCurrentTime = sndObj.position; } doCheckFadeAtEnd(); doManageFade(); } function doAddListener(__oListener) { aEventListeners.push(__oListener); } function doRemoveListener(__oListener) { var _local2 = 0; while (_local2 < aEventListeners.length) { if (aEventListeners[_local2] == __oListener) { delete aEventListeners[_local2]; aEventListeners.splice(_local2, 1); } _local2++; } } function doSoundComplete() { if (bNeedFreshStart && (nRemainingLoop > 1)) { sndObj.start(0, nRemainingLoop - 1); } else { doManageEndEvent(); } } function doUpdateSound() { sndObj.setVolume(returnComputedVolume(nCurrentVolume)); } function doMute() { bMuted = true; doUpdateSound(); } function doUnMute() { bMuted = false; doUpdateSound(); } function doPause() { sndObj.stop(); bPaused = true; } function doResume() { bPaused = false; bNeedFreshStart = true; sndObj.start(nCurrentTime / 1000, 1); } function doStop() { sndObj.stop(); doManageEndEvent(); } function doFadeTo(__nVolume, __bStopAndDelete) { if (__bStopAndDelete == undefined) { __bStopAndDelete = true; } bStopAfterFade = __bStopAndDelete; nTargetVolume = __nVolume; } function setFadeRate(__nRate) { if (__nRate == undefined) { __nRate = FADE_RATE; } nFadeRate = __nRate; } function setFadeAtEnd(__bFadeAtEnd) { bFadeAtEnd = true; } function setPan(__nPan) { sndObj.setPan(__nPan); } function get Category() { return(sCategory); } function get LinkageName() { return(sLinkage); } function get Volume() { return(sndObj.getVolume()); } function get Position() { return(sndObj.position); } function get SoundObject() { return(sndObj); } function doCheckFadeAtEnd() { if (bFadeAtEnd) { if (nRemainingLoop == 1) { if ((sndObj.duration - nCurrentTime) <= FADE_AT_END_TIME) { doFadeTo(0); } } } } function doManageEndEvent() { var _local2 = 0; while (_local2 < aEventListeners.length) { aEventListeners[_local2].doSoundEvent(Library.Sound.SoundManager.EVENT_SOUND_COMPLETE, this); _local2++; } aEventListeners = new Array(); mcRef.removeMovieClip(); delete mcRef; delete aEventListeners; delete sndObj.onSoundComplete; delete sndObj; } function doManageFade() { if (nCurrentVolume != nTargetVolume) { nCurrentVolume = Library.Utils.MoreMath.getReachNum(nCurrentVolume, nTargetVolume, nFadeRate); sndObj.setVolume(returnComputedVolume(nCurrentVolume)); } if ((nCurrentVolume <= 0) && (bStopAfterFade)) { sndObj.stop(); doManageEndEvent(); } } function returnComputedVolume(__nVolume) { var _local2; if ((!bMuted) && (!Library.Sound.SoundManager.isCategoryMuted(sCategory))) { var _local3 = Library.Sound.SoundManager.__get__MasterVolume() / 100; var _local4 = Library.Sound.SoundManager.getCategoryVolume(sCategory) / 100; _local2 = __nVolume; _local2 = _local2 * _local4; _local2 = _local2 * _local3; } else { _local2 = 0; } return(_local2); } static var FADE_RATE = 8; static var FADE_AT_END_TIME = 800; }
Symbol 1989 MovieClip [__Packages.Library.Utils.Delegate] Frame 0
class Library.Utils.Delegate extends Object { var func; function Delegate () { super(); } function DelegateArgs(f) { func = f; } static function create(obj, func) { var _local2 = function () { var _local3 = arguments.callee.target; var _local4 = arguments.callee.func; var _local2 = arguments.callee.arg; _local2 = _local2.concat(arguments); return(_local4.apply(_local3, _local2)); }; _local2.target = obj; _local2.func = func; _local2.arg = arguments.slice(2); return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 1990 MovieClip [__Packages.Library.Sound.SoundManager] Frame 0
class Library.Sound.SoundManager { static var aSounds, nSoundNum, mcAttach, aSoundCategories, nMasterVolume, oEnterFrameListener; function SoundManager () { } static function doPlaySound(__sLinkage, __nVolume, __nLoop, __bUnique) { return(doPlaySoundInCat(DEFAULT_CATEGORY, __sLinkage, __nVolume, __nLoop, __bUnique)); } static function doPlaySoundInCat(__sCategoryName, __sLinkage, __nVolume, __nLoop, __bUnique) { doCheckInit(); if (__nVolume == undefined) { __nVolume = 100; } if (__nLoop == undefined) { __nLoop = 1; } if (__bUnique == undefined) { __bUnique = false; } var _local1; var _local2; if (__bUnique) { var _local4 = isSoundPlaying(__sLinkage); _local2 = _local4.bPlaying; if (!_local2) { _local1 = _local4.oSound; } } else { _local2 = true; } if (_local2) { doManageCategory(__sCategoryName); var _local5 = getMCForSound(); var _local3 = new Sound(_local5); _local3.attachSound(__sLinkage); if (_local3.duration != undefined) { _local1 = new Library.Sound.SoundItem(_local3, __sLinkage, __nVolume, __nLoop, __sCategoryName, _local5); } _local1.doAddListener(Library.Sound.SoundManager); aSounds.push(_local1); } return(_local1); } static function isSoundPlaying(__sLinkageName) { var _local1 = new Object(); _local1.bPlaying = false; _local1.oSound = undefined; for (var _local3 in aSounds) { if (aSounds[_local3].LinkageName == __sLinkageName) { _local1.bPlaying = true; _local1.oSound = aSounds[_local3]; } } return(_local1); } static function doManageExternalSound(__oSound) { doCheckInit(); doManageCategory(__oSound.__get__Category()); __oSound.doAddListener(Library.Sound.SoundManager); aSounds.push(__oSound); } static function getMCForSound() { nSoundNum++; var _local1 = mcAttach.createEmptyMovieClip("Snd" + nSoundNum, nSoundNum); return(_local1); } static function doInit(__mcAttach) { mcAttach = __mcAttach; if (!bInited) { bInited = true; nSoundNum = 0; aSounds = new Array(); aSoundCategories = new Array(); nMasterVolume = 100; mx.transitions.OnEnterFrameBeacon.init(); oEnterFrameListener = new Object(); oEnterFrameListener.onEnterFrame = Library.Utils.Delegate.create(Library.Sound.SoundManager, doEnterFrame); MovieClip.addListener(oEnterFrameListener); } } static function doEnterFrame() { for (var _local1 in aSounds) { aSounds[_local1].doEnterFrame(); } } static function setCategoryVolume(__sCategoryName, __nVol) { doManageCategory(__sCategoryName); for (var _local3 in aSoundCategories) { if (aSoundCategories[_local3].sName == __sCategoryName) { aSoundCategories[_local3].nVolume = __nVol; } } doUpdateAllSoundsVolume(); } static function getCategoryVolume(__sCategoryName) { doManageCategory(__sCategoryName); var _local1; for (var _local3 in aSoundCategories) { if (aSoundCategories[_local3].sName == __sCategoryName) { _local1 = aSoundCategories[_local3].nVolume; } } return(_local1); } static function isCategoryMuted(__sCategoryName) { doManageCategory(__sCategoryName); var _local1; for (var _local3 in aSoundCategories) { if (aSoundCategories[_local3].sName == __sCategoryName) { _local1 = aSoundCategories[_local3].bMuted; } } return(_local1); } static function doSoundEvent(__nEvent, __oSound) { if (!(__nEvent === EVENT_SOUND_COMPLETE)) { } else { for (var _local2 in aSounds) { if (aSounds[_local2] == __oSound) { delete aSounds[_local2]; aSounds.splice(_local2, 1); } } } } static function doMuteCategory(__sCategoryName) { for (var _local2 in aSoundCategories) { if (aSoundCategories[_local2].sName == __sCategoryName) { aSoundCategories[_local2].bMuted = true; } } doUpdateAllSoundsVolume(); } static function doUnMuteCategory(__sCategoryName) { for (var _local2 in aSoundCategories) { if (aSoundCategories[_local2].sName == __sCategoryName) { aSoundCategories[_local2].bMuted = false; } } doUpdateAllSoundsVolume(); } static function setMasterVolume(__nVol) { nMasterVolume = __nVol; doUpdateAllSoundsVolume(); } static function get MasterVolume() { return(nMasterVolume); } static function doRemoveListenerFromAllSounds(__oListener) { for (var _local2 in aSounds) { aSounds[_local2].doRemoveListener(__oListener); } } static function doUpdateAllSoundsVolume() { for (var _local1 in aSounds) { aSounds[_local1].doUpdateSound(); } } static function doCheckInit() { if (!bInited) { } } static function doManageCategory(__sCategoryName) { doCheckInit(); var _local1 = false; for (var _local4 in aSoundCategories) { if (aSoundCategories[_local4].sName == __sCategoryName) { _local1 = true; } } if (!_local1) { var _local3 = new Object(); _local3.sName = __sCategoryName; _local3.nVolume = 100; _local3.bMuted = false; aSoundCategories.push(_local3); } } static var EVENT_SOUND_COMPLETE = 1; static var DEFAULT_CATEGORY = "SFX"; static var bInited = false; }
Symbol 1991 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 1992 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 1993 MovieClip [__Packages.Library.Utils.MoreMath] Frame 0
class Library.Utils.MoreMath { function MoreMath () { } static function getRandomRange(__nMin, __nMax) { return(Math.floor(Math.random() * ((__nMax + 1) - __nMin)) + __nMin); } static function getPolarity(__nNum) { var _local1 = 0; if (__nNum < 0) { _local1 = -1; } else if (__nNum > 0) { _local1 = 1; } return(_local1); } static function getReachZero(__nNum, __nReducer) { return(getReachNum(__nNum, 0, __nReducer)); } static function getReachNum(__nNum, __nTargetNum, __nReducer) { var _local1 = __nNum; if (_local1 != __nTargetNum) { if (_local1 < __nTargetNum) { _local1 = _local1 + __nReducer; if (_local1 > __nTargetNum) { _local1 = __nTargetNum; } } else { _local1 = _local1 - __nReducer; if (_local1 < __nTargetNum) { _local1 = __nTargetNum; } } } return(_local1); } static function getDistance(__nX1, __nY1, __nX2, __nY2) { return(Math.sqrt(Math.pow(Math.abs(__nX2 - __nX1), 2) + Math.pow(Math.abs(__nY2 - __nY1), 2))); } static function getAngle(__nX1, __nY1, __nX2, __nY2) { var _local3; var _local2; var _local1; _local3 = Math.abs(__nX2) - Math.abs(__nX1); _local2 = Math.abs(__nY2) - Math.abs(__nY1); _local1 = Math.atan2(_local2, _local3); _local1 = (_local1 * 180) / Math.PI; return(_local1); } static function getHypotenuse(__nDX, __nDY) { return(Math.sqrt(Math.pow(__nDX, 2) + Math.pow(__nDY, 2))); } static function getBoundsCenter(_oBox) { var _local3 = (_oBox.xMin + _oBox.xMax) / 2; var _local2 = (_oBox.yMin + _oBox.yMax) / 2; return({x:_local3, y:_local2}); } }
Symbol 1994 MovieClip [__Packages.Transition] Frame 0
class Transition extends State { static var oTransition; var mcInsideMovieClip, sNextFrameLabel, isStateComplete, sState, mcRef, nStateTotalFrame, doEnterFrame; function Transition (P_mcRef) { super(P_mcRef); setState("Idle"); initTrans(); oTransition = this; } static function get Instance() { return(oTransition); } function initTrans() { mcInsideMovieClip = undefined; sNextFrameLabel = ""; } function doStartTransition() { if (isStateComplete()) { changeSection(); setState("EndTransition"); } } function doStartTransition2() { if (isStateComplete()) { changeSection(); setState("EndTransition"); } } function doEndTransition() { if (isStateComplete()) { setState("Idle"); MainCTRL.__get__Instance().doTransitionComplete(); } } function setTransition(P_sNextLabel, P_mcInsideMovieClip) { if ((sState == "StartTransition") || (sState == "StartTransition2")) { sNextFrameLabel = P_sNextLabel; changeSection(); } else { sNextFrameLabel = P_sNextLabel; if (P_mcInsideMovieClip != undefined) { mcInsideMovieClip = P_mcInsideMovieClip; } if ((MainCTRL.__get__Instance().__get__CurrentState() == "Upgrade") || (MainCTRL.__get__Instance().__get__CurrentState() == "Loaded")) { setState("StartTransition"); } else { setState("StartTransition2"); } } } function changeSection() { if (mcInsideMovieClip != undefined) { mcInsideMovieClip.gotoAndStop(sNextFrameLabel); mcInsideMovieClip = undefined; } else { MainCTRL.__get__Instance().setState(sNextFrameLabel); } } function setState(P_sState) { if (P_sState != "Idle") { sState = P_sState; mcRef.gotoAndStop(P_sState); nStateTotalFrame = mcRef.mcState._totalframes; mcRef.onEnterFrame = Library.Utils.Delegate.create(this, doEnterFrame); } else { sState = P_sState; mcRef.gotoAndStop(P_sState); delete mcRef.onEnterFrame; } loadState(); } function loadState() { mcRef.mcBlocker.useHandCursor = false; switch (sState) { case "Idle" : mcRef.stop(); break; case "StartTransition" : Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_transitionIn", 100, 1); break; case "EndTransition" : Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_transitionClaw-02", 100, 1); } } }
Symbol 1995 MovieClip [__Packages.Popup] Frame 0
class Popup extends State { static var oPopup; var setState, sState, mcRef, isStateComplete; function Popup (_mcRef) { super(_mcRef); setState("Idle"); oPopup = this; } static function get Instance() { return(oPopup); } function get CurrentState() { return(sState); } function get Mc() { return(mcRef); } function pause() { } function doEnterFrame() { this["do" + sState](); } function doUnpausableEnterFrame() { this["do" + sState](); } function doUpgradeHelp() { if (isStateComplete()) { setState("Idle"); } } function doStartMenu() { if (isStateComplete()) { setState("MenuOpen"); } } function doMenuOpen() { } function doEndMenu() { if (isStateComplete()) { MainCTRL.__get__Instance().unPause(); setState("Idle"); } } function doIntro() { if (isStateComplete()) { setState("Idle"); GameCTRL.__get__Instance().startGame(); } } function doEndLevelGood() { showObjective("Win"); if (isStateComplete()) { setState("Idle"); if (MainCTRL.__get__Instance().nCurLvl == MainCTRL.__get__Instance().LEVEL_MAX) { if (Player1.__get__Instance().nCurStatusPoint <= 0) { var _local2 = "Good"; } else { var _local2 = "Bad"; } MainCTRL.__get__Instance().winGame(_local2); } else { Transition.__get__Instance().setTransition("Upgrade"); } } } function doEndLevelBad() { showObjective("Lose"); if (isStateComplete()) { setState("Idle"); MainCTRL.__get__Instance().quitGame(); } } function doStartGoodPower() { if (isStateComplete()) { setState("GoodPower"); } } function doStartBadPower() { if (isStateComplete()) { setState("BadPower"); } } function doEndBadPower() { if (isStateComplete()) { setState("Idle"); } } function doEndGoodPower() { if (isStateComplete()) { setState("Idle"); } } function showObjective(_sStatePanel) { mcRef.mcState.mcPanel.mcPanel.gotoAndStop(_sStatePanel); mcRef.mcState.mcPanel.mcPanel._sObjectiveP1 = Player1.__get__Instance().nObjectiveDone; mcRef.mcState.mcPanel.mcPanel._sObjectiveP2 = Player2.__get__Instance().nObjectiveDone; } function loadState() { mcRef.mcBlocker.useHandCursor = false; switch (sState) { case "Idle" : break; case "Intro" : mcRef.mcState.nCurLvl = MainCTRL.__get__Instance().nCurLvl; break; case "StartMenu" : case "StartGoodPower" : case "StartBadPower" : case "EndLevelBad" : Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_popupIn", 100, 1); break; case "UpgradeHelp" : case "EndLevelGood" : Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_popupIn", 100, 1); break; case "MenuOpen" : break; case "EndMenu" : Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_popupOut", 100, 1); break; case "Help" : break; case "BadPower" : Library.Sound.SoundManager.doPlaySoundInCat("VO", "evil laugh el tigre", 100, 1); break; case "GoodPower" : Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_holyaura", 100, 1); } } }
Symbol 1996 MovieClip [__Packages.GameCTRL] Frame 0
class GameCTRL extends State { static var oGameCTRL; var bGameLoaded, nObjectIndex, nPointToAdd, oBroadcaster, aIndexSwapDepth, mcPlayer1Face, mcPlayer2Face, mcArrowSwitch, mcArrowItem, mcRef, oCurrObjective, oObjective; function GameCTRL (P_mcRef) { super(P_mcRef); initGameVars(); oGameCTRL = this; } function initGame() { if (bGameLoaded == false) { bGameLoaded = true; initGameObject(); } } function initGameVars() { bGameLoaded = false; nObjectIndex = 0; nPointToAdd = 0; oBroadcaster = new Object(); AsBroadcaster.initialize(oBroadcaster); aIndexSwapDepth = new Array(); aIndexSwapDepth[0] = {sType:"Enemy", nCurrentDepth:100000, nBaseDepth:100000, nLimitDepth:299999}; aIndexSwapDepth[1] = {sType:"SpecialFX", nCurrentDepth:300000, nBaseDepth:300000, nLimitDepth:499999}; aIndexSwapDepth[2] = {sType:"P2", nCurrentDepth:500000, nBaseDepth:500000, nLimitDepth:500000}; aIndexSwapDepth[3] = {sType:"P1", nCurrentDepth:500001, nBaseDepth:500001, nLimitDepth:500001}; aIndexSwapDepth[4] = {sType:"Attack", nCurrentDepth:600000, nBaseDepth:600000, nLimitDepth:799999}; aIndexSwapDepth[5] = {sType:"Remove", nCurrentDepth:900000, nBaseDepth:900000, nLimitDepth:999999}; } function initGameObject() { addBroadcastObj(Popup.__get__Instance()); addBroadcastObj(Timer.__get__Instance()); initTimer(); addBroadcastObj(Player1.__get__Instance()); addBroadcastObj(ScrollerCamera.__get__Instance()); ScrollerCamera.__get__Instance().setMcToFollow(Player1.__get__Instance().__get__Mc()); ScrollerCamera.__get__Instance().doFollow(); mcPlayer1Face = new PlayerFace(HUD.__get__Instance().__get__Mc().mcPlayer1Face, "P1"); addBroadcastObj(mcPlayer1Face); addBroadcastObj(Player2.__get__Instance()); mcPlayer2Face = new PlayerFace(HUD.__get__Instance().__get__Mc().mcPlayer2Face, "P2"); addBroadcastObj(mcPlayer2Face); mcArrowSwitch = new HUDArrow(MainCTRL.__get__Instance().__get__Mc().mcArrowSwitch); mcArrowItem = new HUDArrow(MainCTRL.__get__Instance().__get__Mc().mcArrowItem); addBroadcastObj(mcArrowSwitch); addBroadcastObj(mcArrowItem); HUD.__get__Instance().changeStatus(Player1.__get__Instance().sCurStatus); MainCTRL.__get__Instance().pause(); Popup.__get__Instance().setState("Intro"); Library.Sound.SoundManager.doPlaySoundInCat("VO", "El Tigre!", 100, 1); mcRef.mcHitWall._visible = false; mcRef.mcHitFloor._visible = false; doBroadcast("getSideDeflector"); } function doEnterFrame(_bPaused) { if (bGameLoaded == true) { if (_bPaused == false) { checkPointToAdd(); doBroadcast("doEnterFrame"); } else { doBroadcast("doUnpausableEnterFrame"); } } else { initGame(); } } function initTimer() { Timer.__get__Instance().initTimer({nHour:0, nMinute:0, nSecond:30}, HUD.__get__Instance().__get__Mc(), "Restricted"); } function addObjective(_mcRef, _sType) { var _local2 = "mcObjective" + getObjectIndex(); _mcRef._name = _local2; this[_local2] = new ObjectiveItem(_mcRef, _sType); addBroadcastObj(this[_local2]); } function addEnemy(_mcRef) { var _local3 = "mcEnemy" + getObjectIndex(); var _local4 = mcRef.attachMovie("mcEnemy", _local3, returnDepth("Enemy")); var _local5 = _mcRef._x; var _local6 = _mcRef._x + _mcRef._width; _local4._x = _mcRef._x; _local4._y = _mcRef._y; this[_local3] = new Enemy(_local4, _local5, _local6); addBroadcastObj(this[_local3]); removeInstance(_mcRef); } function addDeflector(_mcRef, _sType) { var _local2 = "mcDeflector" + getObjectIndex(); _mcRef._name = _local2; this[_local2] = new Deflector(_mcRef, _sType); addBroadcastObj(this[_local2]); } function getObjectivePoint(_nBonusPoint) { if (_nBonusPoint == undefined) { _nBonusPoint = 0; } var _local5 = Math.round((Timer.__get__Instance().nMillisecond / 1000) * (TIMER_SCORE + (TIMER_SCORE_BONUS * _nBonusPoint))); var _local2 = 0; if (Player1.__get__Instance().aCurObjectiveDone.length > 1) { for (var _local3 in Player1.__get__Instance().aCurObjectiveDone) { if (Player1.__get__Instance().aCurObjectiveDone[_local3] == Player1.__get__Instance().aCurObjectiveDone[_local3 - 1]) { _local2++; } else { break; } } } if (_local2 == 0) { _local2 = 1; } managePoint(_local5 * _local2); } function getNextObjective() { if (this[oCurrObjective.Item].sState == "IdleUnsecured") { this[oCurrObjective.Item].setState("Enable"); } oObjective = new Object(); oObjective.Item = new Array(); oObjective.Switch = new Array(); if (oCurrObjective == undefined) { oCurrObjective = new Object(); } doBroadcast("getObjective"); if (oObjective.Item.length > 0) { var _local3 = random(oObjective.Item.length); oCurrObjective.Item = oObjective.Item[_local3]; var _local2 = false; var _local4 = 0; while (_local2 == false) { if (oObjective.Switch.length > 0) { _local3 = random(oObjective.Switch.length); if (oCurrObjective.Switch != oObjective.Switch[_local3]) { _local2 = true; if (this[oCurrObjective.Switch].sState == "IdleUnsecured") { this[oCurrObjective.Switch].setState("Closing"); } oCurrObjective.Switch = oObjective.Switch[_local3]; this[oCurrObjective.Item].setState("Disable"); this[oCurrObjective.Switch].setState("Opening"); mcArrowItem.setTarget(this[oCurrObjective.Item].mcRef); mcArrowSwitch.setTarget(this[oCurrObjective.Switch].mcRef); initTimer(); } else { _local4++; if (_local4 >= oObjective.Switch.length) { _local2 = true; endLevel(true); } } } else { _local2 = true; endLevel(true); } } } else { if (this[oCurrObjective.Switch].sState == "IdleUnsecured") { this[oCurrObjective.Switch].setState("Closing"); } endLevel(true); } } function get Objective() { return({Item:this[oCurrObjective.Item], Switch:this[oCurrObjective.Switch]}); } function addObjectiveToArray(_sObjectName, _sType) { oObjective[_sType].push(_sObjectName); } function endLevel(_bCleared) { Instance.addPointToAdd(); HUD.__get__Instance().setScore(); Popup.__get__Instance().setState("Blocker"); MainCTRL.__get__Instance().pause(); if (_bCleared == true) { if (Player1.__get__Instance().nObjectiveDone >= Player2.__get__Instance().nObjectiveDone) { Player1.__get__Instance().manageSkillPoint(2); Popup.__get__Instance().setState("EndLevelGood"); } else { Popup.__get__Instance().setState("EndLevelBad"); } } else { MainCTRL.__get__Instance().quitGame(); } } function startGame() { MainCTRL.__get__Instance().unPause(); getNextObjective(); } function doTimeUp() { } function createSpecialFX(P_mcRef, P_sType) { var _local2 = "mcSpecialFx_" + getObjectIndex(); if (P_sType.indexOf("SpecialAttack") != -1) { var _local4 = P_mcRef.attachMovie("mcSpecialFX" + P_sType, _local2, returnDepth("Attack")); Library.Sound.SoundManager.doPlaySoundInCat("sfx", "Claw-0" + (random(5) + 1), 100, 1); } else { var _local4 = P_mcRef.attachMovie("mcSpecialFX" + P_sType, _local2, returnDepth("SpecialFX")); } this[_local2] = new SpecialFX(_local4, P_sType); addBroadcastObj(this[_local2]); return(_local4); } function createProjectile(P_mcRef, P_sType, _nAccel, _nDirection) { var _local2 = "mcProjectile_" + getObjectIndex(); var _local3 = P_mcRef.attachMovie(P_sType, _local2, returnDepth("Attack")); this[_local2] = new Projectile(_local3, P_sType, _nAccel, _nDirection); addBroadcastObj(this[_local2]); return(_local3); } function getObjectIndex() { nObjectIndex++; return(nObjectIndex); } function clearData() { doBroadcast("clearData"); delete oGameCTRL; } function doBroadcast(P_sMessage, P_Argument1, P_Argument2, P_Argument3) { oBroadcaster.broadcastMessage(P_sMessage, P_Argument1, P_Argument2, P_Argument3); } function addBroadcastObj(P_obj) { oBroadcaster.addListener(P_obj); } function removeBroadcastObj(P_obj) { oBroadcaster.removeListener(P_obj); } function removeObject(P_oInstance) { delete this[P_oInstance]; } function removeInstance(P_mcRef) { P_mcRef.swapDepths(returnDepth("Remove")); P_mcRef.removeMovieClip(); } function returnDepth(P_sType) { for (var _local3 in aIndexSwapDepth) { if (aIndexSwapDepth[_local3].sType == P_sType) { aIndexSwapDepth[_local3].nCurrentDepth++; if (aIndexSwapDepth[_local3].nCurrentDepth > aIndexSwapDepth[_local3].nLimitDepth) { aIndexSwapDepth[_local3].nCurrentDepth = aIndexSwapDepth[_local3].nBaseDepth; } return(aIndexSwapDepth[_local3].nCurrentDepth); } } } function managePoint(P_nPoint) { nPointToAdd = nPointToAdd + P_nPoint; } function checkPointToAdd() { if (nPointToAdd > 0) { if (nPointToAdd < SCORE_SPEED) { addPoint(nPointToAdd); nPointToAdd = 0; } else { nPointToAdd = nPointToAdd - SCORE_SPEED; addPoint(SCORE_SPEED); } } } function addPointToAdd() { MainCTRL.__get__Instance().nPlayerScore = MainCTRL.__get__Instance().nPlayerScore + nPointToAdd; nPointToAdd = 0; } function addPoint(P_nPoint) { MainCTRL.__get__Instance().nPlayerScore = MainCTRL.__get__Instance().nPlayerScore + P_nPoint; HUD.__get__Instance().setScore(); } static function get Instance() { return(oGameCTRL); } function get Mc() { return(mcRef); } var SCORE_SPEED = 200; var TIMER_SCORE = 1000; var TIMER_SCORE_BONUS = 500; var GRAVITY = 0.5; }
Symbol 1997 MovieClip [__Packages.Timer] Frame 0
class Timer extends State { static var oTimer; var setState, nMillisecond, nHour, nMinute, nSeconde, mcRefToSet, sTimerMode; function Timer () { super(); setState("Stop"); oTimer = this; } function initTimer(P_objCurTime, P_mcRef, P_sTimerMode) { nMillisecond = 0; nHour = P_objCurTime.nHour; nMinute = P_objCurTime.nMinute; nSeconde = P_objCurTime.nSecond; mcRefToSet = P_mcRef; sTimerMode = P_sTimerMode; getMillisecond(); showTime(); setState(sTimerMode); } function getMillisecond() { nMillisecond = nMillisecond + (nHour * 3600000); nMillisecond = nMillisecond + (nMinute * 60000); nMillisecond = nMillisecond + (nSeconde * 1000); } function manageTime(P_nTime) { nMillisecond = nMillisecond + P_nTime; } function doRestricted() { var _local2 = 1000 / MainCTRL.__get__Instance().STAGE_FPS; manageTime(-_local2); showTime(); validTime(); } function doOpenUp() { var _local2 = 1000 / MainCTRL.__get__Instance().STAGE_FPS; manageTime(_local2); showTime(); } function validTime() { if (sTimerMode == "Restricted") { if (nMillisecond <= 0) { GameCTRL.__get__Instance().doTimeUp(); } } } function showTime() { var _local3 = ""; var _local5 = ""; var _local7 = ""; var _local2 = nMillisecond; if (_local2 >= 0) { if (_local2 >= 3600000) { var _local8 = Math.floor(_local2 / 3600000); _local2 = _local2 - (_local8 * 3600000); nHour = _local8; _local3 = Library.Utils.Tools.returnFormatedNumber(_local8); } if (_local2 >= 60000) { var _local4 = Math.floor(_local2 / 60000); _local2 = _local2 - (_local4 * 60000); nMinute = _local4; _local5 = Library.Utils.Tools.returnFormatedNumber(_local4, 2); } else { nMinute = 0; _local5 = "00"; } if (_local2 >= 1000) { var _local6 = Math.floor(_local2 / 1000); _local2 = _local2 - (_local6 * 1000); nSeconde = _local6; _local7 = Library.Utils.Tools.returnFormatedNumber(_local6, 2); } else { nSeconde = 0; _local7 = "00"; } var _local9 = ""; if (_local3 != "") { _local9 = _local3 + ":"; } mcRefToSet.sTimerMin = _local5; mcRefToSet.sTimerSec = _local7; } else { var _local9 = ""; nMillisecond = 0; mcRefToSet.sTimerMin = "00"; mcRefToSet.sTimerSec = "00"; } } static function get Instance() { return(oTimer); } }
Symbol 1998 MovieClip [__Packages.Library.Utils.Tools] Frame 0
class Library.Utils.Tools { function Tools () { } static function isItemInArray(__aArray, __oItem) { var _local2 = false; for (var _local4 in __aArray) { if (__aArray[_local4] == __oItem) { _local2 = true; } } return(_local2); } static function doCopyArray(__aArraySource) { var _local3 = new Array(); var _local1 = 0; _local1 = 0; while (_local1 < __aArraySource.length) { if (__aArraySource[_local1] instanceof Array) { _local3.push(doCopyArray(__aArraySource[_local1])); } else { _local3.push(__aArraySource[_local1]); } _local1++; } return(_local3); } static function returnFormatedNumber(__nNumber, __nMinimumChar) { var _local1 = String(__nNumber); var _local3 = ""; var _local4 = _local1.length; _local4 = _local4 / 3; var _local5; var _local2; if (_local4 <= 1) { _local5 = _local1; if (_local5.length < __nMinimumChar) { _local5 = "0" + _local5; } } else { _local2 = _local4; while (_local2 > 1) { _local3 = (" " + _local1.substr(-3)) + _local3; _local1 = _local1.substr(0, -3); _local2--; } _local5 = _local1 + _local3; if (_local5.length < __nMinimumChar) { _local5 = "0" + _local5; } } return(_local5); } }
Symbol 1999 MovieClip [__Packages.Player] Frame 0
class Player extends State { var mcRef, sType, nWidth, nHeight, sEnemyName, sLastKey, JUMP_POWER, SKILL_STEP, STARTING_JUMP, SKILL_JUMP_LIMIT, nCurJumpSkill, STRENGTH_POWER, STARTING_STRENGTH, SKILL_STRENGTH_LIMIT, nCurStrengthSkill, SPEED_X_MAX, STARTING_MAX_SPEED, SKILL_SPEED_LIMIT, nCurSpeedSkill, WALL_SPEED_POWER, ACCEL_X, nDelayThrowTodo, nDelayThrowDone, setState, nObjectiveDone, aCurObjectiveDone, nSkillPoint, sState, nSpeedX, nSpeedY, nDirection, bKeyUp, bKeyDown, bKeyRight, bKeyLeft, bKeySpace, bCanAttack, nDelayKeySpace, nDelayKeyUp, bKeyUpRelease, CLAW_SCALE_FACTOR, GRIP_DELAY, RANGE_TO_HIT, nLastWallGripY, nStrengthAdded; function Player () { super(); } function initPlayer(P_sPlayerType) { mcRef = GameCTRL.__get__Instance().__get__Mc().attachMovie(P_sPlayerType, "mc" + sType, GameCTRL.__get__Instance().returnDepth(sType)); mcRef._x = GameCTRL.__get__Instance().__get__Mc()["mcStartPoint" + sType]._x; mcRef._y = GameCTRL.__get__Instance().__get__Mc()["mcStartPoint" + sType]._y; GameCTRL.__get__Instance().removeInstance(GameCTRL.__get__Instance().__get__Mc()["mcStartPoint" + sType]); nWidth = mcRef._width; nHeight = mcRef._height; sEnemyName = undefined; sLastKey = undefined; manageObjective(0); Player1.__get__Instance().aCurObjectiveDone = new Array(); JUMP_POWER = STARTING_JUMP + (nCurJumpSkill * ((SKILL_JUMP_LIMIT - STARTING_JUMP) / SKILL_STEP)); STRENGTH_POWER = STARTING_STRENGTH + (nCurStrengthSkill * ((SKILL_STRENGTH_LIMIT - STARTING_STRENGTH) / SKILL_STEP)); SPEED_X_MAX = STARTING_MAX_SPEED + (nCurSpeedSkill * ((SKILL_SPEED_LIMIT - STARTING_MAX_SPEED) / SKILL_STEP)); if (sType == "P1") { WALL_SPEED_POWER = 3; } else { WALL_SPEED_POWER = 3; } ACCEL_X = (SPEED_X_MAX * 5) / 100; nDelayThrowTodo = THROW_DELAY_TODO; nDelayThrowDone = nDelayThrowTodo; initMove(); setState("Empty"); setState("Idle"); } function manageObjective(_nObjective, _sTypeObjective) { if (_nObjective == 0) { nObjectiveDone = 0; } else { nObjectiveDone = nObjectiveDone + _nObjective; if (nObjectiveDone < 0) { nObjectiveDone = 0; } } if (sType == "P1") { aCurObjectiveDone.push(_sTypeObjective); } HUD.__get__Instance().setObjective(sType, nObjectiveDone); } function setEnemyGrabbing(_sEnemyName) { sEnemyName = _sEnemyName; if (sEnemyName != undefined) { setState("Catched"); } } function manageSkillPoint(_nSkillPoint) { nSkillPoint = nSkillPoint + _nSkillPoint; if (nSkillPoint < 0) { nSkillPoint = 0; } } function get isAttackable() { var _local2 = true; if ((sState.indexOf("Fall") != -1) || (sState == "Catched")) { _local2 = false; } return(_local2); } function initMove() { nSpeedX = 0; nSpeedY = 0; nDirection = 1; bKeyUp = false; bKeyDown = false; bKeyRight = false; bKeyLeft = false; bKeySpace = false; bCanAttack = true; nDelayKeySpace = 0; nDelayKeyUp = 0; bKeyUpRelease = true; } function initJump(P_nJumpPower, P_sState) { setKey("Up", false); nSpeedY = P_nJumpPower; if (P_sState != undefined) { setState(P_sState); } } function doIdle() { } function doIdleWall() { } function doIdleCeilling() { } function doRunCeilling() { } function doRun() { } function doJump() { } function doEndJump() { } function doStartFall() { } function doFallTransit() { } function doCatched() { } function doKeyAction() { } function jumpFromWall() { var _local3 = 0; while (_local3 <= 3) { var _local2 = GameCTRL.__get__Instance().createSpecialFX(GameCTRL.__get__Instance().__get__Mc(), "01"); if (nDirection == 1) { _local2._x = mcRef._x + (nWidth / 2); } else { _local2._xscale = _local2._xscale * -1; _local2._x = mcRef._x - (nWidth / 2); } _local2._rotation = _local2._rotation + (random(20) * ((random(3) - 2) + 1)); _local2._y = mcRef._y - (nHeight / 2); _local3++; } nDirection = nDirection * -1; nSpeedX = WALL_SPEED_POWER; initJump(JUMP_POWER, "StartJump"); } function createAttack() { if (bCanAttack) { var _local2 = GameCTRL.__get__Instance().createSpecialFX(mcRef, "SpecialAttack" + sType); _local2._xscale = _local2._xscale + (CLAW_SCALE_FACTOR * nCurStrengthSkill); _local2._yscale = _local2._yscale + (CLAW_SCALE_FACTOR * nCurStrengthSkill); _local2.mcState._rotation = _local2._rotation + (random(75) * ((random(3) - 2) + 1)); bCanAttack = false; } } function makeTrail() { if (nCurSpeedSkill == SKILL_STEP) { var _local2 = GameCTRL.__get__Instance().createSpecialFX(GameCTRL.__get__Instance().__get__Mc(), "Trail"); _local2._rotation = random(180); _local2._x = Player1.__get__Instance().__get__Mc()._x + (nSpeedX * nDirection); _local2._y = Player1.__get__Instance().__get__Mc()._y - (nHeight / 3); } } function jumpFromCeilling() { var _local3 = 0; while (_local3 <= 3) { var _local2 = GameCTRL.__get__Instance().createSpecialFX(GameCTRL.__get__Instance().__get__Mc(), "01"); if (random(2) == 0) { _local2._rotation = -45; } else { _local2._xscale = _local2._xscale * -1; } _local2._x = mcRef._x + (random(5) * ((random(3) - 2) + 1)); _local2._y = mcRef._y - nHeight; _local3++; } initJump(-2, "EndJump"); } function doClawAction(_bCanGrip) { } function doJumpMove() { } function doFallMove() { nSpeedY = nSpeedY - GameCTRL.__get__Instance().GRAVITY; var _local3 = checkCollideCeil(); if (_local3.bHit == true) { mcRef._y = _local3._nPosY; nSpeedY = 0; setState("Fall"); } var _local2 = checkCollideFloor(); if (_local2.bHit == true) { mcRef._y = _local2._nPosY; setState("FallHit"); } if (_local2.bHit == false) { if ((sState != "EndJump") && (nSpeedY <= 0)) { setState("Fall"); } mcRef._y = mcRef._y - nSpeedY; } makeTrail(); } function moveLR(_nDirection, _bCanAccel) { } function doDeccel() { } function checkKey() { checkKeyPressed(); checkKeyUnPressed(); } function setKey(P_sKey, P_bPressed) { this["bKey" + P_sKey] = P_bPressed; } function checkKeyPressed() { if (MainCTRL.__get__Instance().__get__IsPaused() == false) { if (Key.isDown(38) && (bKeyUpRelease == true)) { bKeyUpRelease = false; setKey("Up", true); } else if (Key.isDown(38) && (bKeyUpRelease == false)) { setKey("Up", false); } else if (Key.isDown(40)) { setKey("Down", true); } if (Key.isDown(39) && (bKeyRight == false)) { setKey("Right", true); } else if (Key.isDown(37) && (bKeyLeft == false)) { setKey("Left", true); } if (Key.isDown(32) && (nDelayKeySpace < GRIP_DELAY)) { nDelayKeySpace++; setKey("Space", true); } else { setKey("Space", false); } } } function checkKeyUnPressed() { if (!Key.isDown(38)) { setKey("Up", false); bKeyUpRelease = true; } if (!Key.isDown(39)) { setKey("Right", false); } if (!Key.isDown(40)) { setKey("Down", false); } if (!Key.isDown(37)) { setKey("Left", false); } if (!Key.isDown(32)) { setKey("Space", false); nDelayKeySpace = 0; bCanAttack = true; } } function checkCollideFloor() { var _local4 = {bHit:false, _nPosY:0}; var _local10 = false; var _local11; if (nSpeedY < 0) { var _local7 = mcRef._y; var _local9 = mcRef._y - nSpeedY; var _local3 = _local7; while (_local3 <= _local9) { var _local2 = {x:0, y:0}; _local2.x = mcRef._x; _local2.y = _local3; GameCTRL.__get__Instance().__get__Mc().localToGlobal(_local2); if (GameCTRL.__get__Instance().__get__Mc().mcHitFloor.hitTest(_local2.x, _local2.y, true)) { _local4.bHit = true; _local4._nPosY = _local3; break; } _local3++; } if (_local4.bHit == true) { mcRef._y = _local4._nPosY; _local7 = mcRef._y; var _local8 = mcRef._y - (nHeight / 2); _local3 = _local7; while (_local3 >= _local8) { var _local2 = {x:0, y:0}; _local2.x = mcRef._x; _local2.y = _local3; GameCTRL.__get__Instance().__get__Mc().localToGlobal(_local2); if (GameCTRL.__get__Instance().__get__Mc().mcHitFloor.hitTest(_local2.x, _local2.y, true) == false) { _local4.bHit = true; _local4._nPosY = _local3; break; } _local3--; } } } return(_local4); } function checkCollideCeil() { var _local4 = {bHit:false, _nPosY:0}; var _local9 = false; var _local10; var _local7 = mcRef._y + mcRef.mcHitCeil._y; var _local8 = _local7 - nSpeedY; var _local3 = _local7; while (_local3 >= _local8) { var _local2 = {x:0, y:0}; _local2.x = mcRef._x; _local2.y = _local3; GameCTRL.__get__Instance().__get__Mc().localToGlobal(_local2); if (GameCTRL.__get__Instance().__get__Mc().mcHitFloor.hitTest(_local2.x, _local2.y, true)) { _local4.bHit = true; _local4._nPosY = _local3 - mcRef.mcHitCeil._y; break; } _local3--; } return(_local4); } function checkCollideCeilForWall() { var _local4 = {bHit:false, _nPosY:0}; var _local9 = false; var _local10; var _local7 = mcRef._y + mcRef.mcHitCeil._y; var _local8 = mcRef._y; var _local3 = _local7; while (_local3 <= _local8) { var _local2 = {x:0, y:0}; _local2.x = mcRef._x; _local2.y = _local3; GameCTRL.__get__Instance().__get__Mc().localToGlobal(_local2); if (GameCTRL.__get__Instance().__get__Mc().mcHitFloor.hitTest(_local2.x, _local2.y, true)) { _local4.bHit = true; _local4._nPosY = _local3 - mcRef.mcHitCeil._y; break; } _local3++; } return(_local4); } function checkCollideWall() { var _local4 = {bHit:false, _nPosX:0}; var _local9 = false; var _local10; if (nDirection == 1) { var _local7 = mcRef._x + mcRef.mcHitWall._x; var _local8 = _local7 + nSpeedX; var _local3 = _local7; while (_local3 <= _local8) { var _local2 = {x:0, y:0}; _local2.x = _local3; _local2.y = mcRef._y + mcRef.mcHitWall._y; GameCTRL.__get__Instance().__get__Mc().localToGlobal(_local2); if (GameCTRL.__get__Instance().__get__Mc().mcHitWall.hitTest(_local2.x, _local2.y, true)) { _local4.bHit = true; _local4._nPosX = _local3 - mcRef.mcHitWall._x; break; } _local3++; } } else { var _local7 = mcRef._x - mcRef.mcHitWall._x; var _local8 = _local7 - nSpeedX; var _local3 = _local7; while (_local3 >= _local8) { var _local2 = {x:0, y:0}; _local2.x = _local3; _local2.y = mcRef._y + mcRef.mcHitWall._y; GameCTRL.__get__Instance().__get__Mc().localToGlobal(_local2); if (GameCTRL.__get__Instance().__get__Mc().mcHitWall.hitTest(_local2.x, _local2.y, true)) { _local4.bHit = true; _local4._nPosX = _local3 + mcRef.mcHitWall._x; break; } _local3--; } } return(_local4); } function checkRunFloor() { var _local3 = {bHit:true, _nPosX:0}; if ((sState == "Run") || ((sState == "Idle") && (nSpeedX > 0))) { var _local6; var _local4 = mcRef._x; var _local5 = (_local4 + nSpeedX) + (2 * nDirection); var _local2 = {x:0, y:0}; _local2.x = _local5; _local2.y = mcRef._y + 2; GameCTRL.__get__Instance().__get__Mc().localToGlobal(_local2); if (GameCTRL.__get__Instance().__get__Mc().mcHitFloor.hitTest(_local2.x, _local2.y, true) == false) { _local3.bHit = false; _local3._nPosX = undefined; } } return(_local3); } function checkRunCeillingFloor() { var _local3 = {bHit:true, _nPosX:0}; if (sState == "RunCeilling") { var _local6; var _local4 = mcRef._x; var _local5 = (_local4 + nSpeedX) + (10 * nDirection); var _local2 = {x:0, y:0}; _local2.x = _local5; _local2.y = mcRef._y + mcRef.mcHitCeil._y; GameCTRL.__get__Instance().__get__Mc().localToGlobal(_local2); if (GameCTRL.__get__Instance().__get__Mc().mcHitFloor.hitTest(_local2.x, _local2.y, true) == false) { _local3.bHit = false; _local3._nPosX = undefined; } } return(_local3); } function manageClaw(_mcRef, _nPlayer, _bStartAttack) { var _local4 = "P" + _nPlayer; if (_local4 != sType) { var _local3 = Library.Utils.MoreMath.getDistance(_mcRef._x, _mcRef._y - (_mcRef._height / 2), mcRef._x, mcRef._y - (mcRef._height / 2)); if (isAttackable && (_local3 <= RANGE_TO_HIT)) { setState("StartFall"); } } } function loadState() { switch (sState) { case "Idle" : break; case "Run" : if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } break; case "StartJump" : setState("Jump"); break; case "EndJump" : nLastWallGripY = 0; break; case "IdleCeilling" : break; case "IdleWall" : break; case "StartFall" : initMove(); break; case "Catched" : nStrengthAdded = 0; if (bKeyLeft) { sLastKey = "Left"; } else { if (!bKeyRight) { break; } sLastKey = "Right"; } } } function get HIT_RANGE() { return(RANGE_TO_HIT); } var THROW_DELAY_TODO = 15; }
Symbol 2000 MovieClip [__Packages.HUD] Frame 0
class HUD extends State { static var oHUD; var mcRef; function HUD (P_mcRef) { super(P_mcRef); oHUD = this; } static function get Instance() { return(oHUD); } function get Mc() { return(mcRef); } function changeStatus(_nCurStatus) { mcRef.gotoAndStop(_nCurStatus); setScore(); } function setScore() { mcRef.sScore = Library.Utils.Tools.returnFormatedNumber(MainCTRL.__get__Instance().nPlayerScore); } function setObjective(_sType, _nObjectiveDone) { mcRef["sObjective" + _sType] = _nObjectiveDone; } function clearData() { delete oHUD; } }
Symbol 2001 MovieClip [__Packages.Player1] Frame 0
class Player1 extends Player { static var oPlayer; var sType, nCurSpeedSkill, nCurStrengthSkill, nCurJumpSkill, nLastWallGripY, sCurStatus, nCurStatusPoint, nSkillPoint, initPlayer, checkKey, makeTrail, sState, doFallMove, isStateComplete, setState, bKeyUp, initJump, JUMP_POWER, bKeyLeft, nSpeedX, nDirection, bKeyRight, bKeySpace, bKeyDown, jumpFromCeilling, mcRef, sLastKey, createAttack, nStrengthAdded, STRENGTH_POWER, sEnemyName, setEnemyGrabbing, nDelayThrowDone, nDelayThrowTodo, bCanAttack, nHeight, checkCollideWall, checkCollideCeilForWall, checkCollideCeil, nSpeedY, checkCollideFloor, SPEED_X_MAX, checkRunCeillingFloor, checkRunFloor, ACCEL_X, nWidth, WALL_SPEED_POWER, bKeyUpRelease, setKey, nDelayKeyUp, nDelayKeySpace, initMove; function Player1 (P_sPlayerType) { super(); sType = "P1"; nCurSpeedSkill = 4; nCurStrengthSkill = 4; nCurJumpSkill = 4; nLastWallGripY = 0; sCurStatus = "Neutral"; nCurStatusPoint = 0; nSkillPoint = 2; if (P_sPlayerType != undefined) { initPlayer(P_sPlayerType); } oPlayer = this; } function doIdle() { checkKey(); doPlayerAction(); } function doIdleWall() { checkKey(); doPlayerAction(); } function doIdleCeilling() { checkKey(); doPlayerAction(); } function doRunCeilling() { checkKey(); doPlayerAction(); } function doRun() { checkKey(); doPlayerAction(); makeTrail(); } function doJump() { checkKey(); if (sState.indexOf("Jump") != -1) { doJumpMove(); doPlayerAction(); } } function doEndJump() { checkKey(); if (sState.indexOf("Jump") != -1) { doJumpMove(); doPlayerAction(); } } function doStartFall() { doFallMove(); } function doFallHit() { if (isStateComplete()) { setState("EndFall"); } } function doFall() { doFallMove(); } function doEndFall() { if (isStateComplete()) { setState("Idle"); } } function doCatched() { checkKey(); doPlayerAction(); } function doPlayerAction() { switch (sState) { case "Idle" : if (bKeyUp) { initJump(JUMP_POWER, "StartJump"); } else if (bKeyLeft) { if (nSpeedX == 0) { nDirection = -1; } setState("Run"); } else if (bKeyRight) { if (nSpeedX == 0) { nDirection = 1; } setState("Run"); } else { doDeccel(); } if (bKeySpace) { doClawAction(false); } break; case "IdleCeilling" : if (bKeyDown) { jumpFromCeilling(); } else if (bKeyLeft) { nDirection = -1; setState("RunCeilling"); } else if (bKeyRight) { nDirection = 1; setState("RunCeilling"); } else { nSpeedX = 0; } if (bKeySpace) { doClawAction(false); } break; case "IdleWall" : if (bKeyUp) { jumpFromWall(); } else if (bKeyRight && (nDirection == -1)) { jumpFromWall(); } else if (bKeyLeft && (nDirection == 1)) { jumpFromWall(); } if (bKeyDown) { initJump(-2, "EndJump"); nLastWallGripY = mcRef._y; } if (bKeySpace) { doClawAction(false); } break; case "Run" : if (bKeyUp) { initJump(JUMP_POWER, "StartJump"); } if (bKeyLeft) { moveLR(-1, true); } else if (bKeyRight) { moveLR(1, true); } else { doDeccel(); } if (bKeySpace) { doClawAction(false); } break; case "RunCeilling" : if (bKeyDown) { jumpFromCeilling(); } if (bKeyLeft) { moveLR(-1, false); } else if (bKeyRight) { moveLR(1, false); } else { nSpeedX = 0; setState("IdleCeilling"); } if (bKeySpace) { doClawAction(false); } break; case "Jump" : if (bKeyLeft) { moveLR(-1, true); } else if (bKeyRight) { moveLR(1, true); } else { doDeccel(); } if (bKeySpace) { doClawAction(true); } break; case "EndJump" : if (bKeyUp && (nCurJumpSkill == SKILL_STEP)) { initJump(JUMP_POWER, "StartJump"); } if (bKeyLeft) { moveLR(-1, true); } else if (bKeyRight) { moveLR(1, true); } else { doDeccel(); } if (bKeySpace) { doClawAction(true); } break; case "Catched" : var _local2 = false; if ((bKeyLeft && (bKeyRight == false)) && (sLastKey != "Left")) { sLastKey = "Left"; _local2 = true; } else if ((bKeyRight && (bKeyLeft == false)) && (sLastKey != "Right")) { sLastKey = "Right"; _local2 = true; } if (_local2) { createAttack(); nStrengthAdded = nStrengthAdded + STRENGTH_POWER; if (nStrengthAdded >= GameCTRL.__get__Instance()[sEnemyName].ENEMY_STRENGTH) { GameCTRL.__get__Instance()[sEnemyName].setState("StartFall"); initJump(JUMP_POWER, "StartJump"); GameCTRL.__get__Instance().managePoint(ESCAPE_ENEMY_POINT); setEnemyGrabbing(undefined); sLastKey = undefined; } } else { nStrengthAdded = nStrengthAdded - 1; if (nStrengthAdded >= 0) { break; } nStrengthAdded = 0; } } } function manageDelayThrow() { nDelayThrowDone++; if (nDelayThrowDone >= nDelayThrowTodo) { nDelayThrowDone = nDelayThrowTodo; } } function createProjectile() { if (bCanAttack && (nDelayThrowDone == nDelayThrowTodo)) { var _local2 = GameCTRL.__get__Instance().createProjectile(GameCTRL.__get__Instance().__get__Mc(), "mcProjectileSonicBoom", 0.5 + (nCurStrengthSkill / 5), nDirection); _local2._xscale = _local2._xscale * nDirection; _local2._x = mcRef._x; _local2._y = mcRef._y - (nHeight / 2); nDelayThrowDone = 0; } } function doClawAction(_bCanGrip) { if (_bCanGrip == true) { var _local2 = checkCollideWall(); if ((_local2.bHit == true) && (checkCollideCeilForWall().bHit == false)) { if (Math.abs(nLastWallGripY - mcRef._y) >= WALL_CLIMB_DIFF) { nLastWallGripY = mcRef._y; mcRef._x = _local2._nPosX; nSpeedX = 0; setState("IdleWall"); } } var _local3 = checkCollideCeil(); if ((_local3.bHit == true) && (_local2.bHit == false)) { mcRef._y = _local3._nPosY; setState("IdleCeilling"); nSpeedY = 0; } } if ((((_local2.bHit == false) && (_local3.bHit == false)) && (_bCanGrip == true)) || (_bCanGrip == false)) { if (sCurStatus == "Bad") { createProjectile(); } createAttack(); } } function doJumpMove() { manageDelayThrow(); nSpeedY = nSpeedY - GameCTRL.__get__Instance().GRAVITY; var _local2 = checkCollideCeil(); if (_local2.bHit == true) { mcRef._y = _local2._nPosY; nSpeedY = 0; setState("EndJump"); } var _local3 = checkCollideFloor(); if (_local3.bHit == true) { mcRef._y = _local3._nPosY; setState("Idle"); } if ((_local3.bHit == false) && (_local2.bHit == false)) { if ((sState != "EndJump") && (nSpeedY <= 0)) { setState("EndJump"); } mcRef._y = mcRef._y - nSpeedY; } makeTrail(); } function moveLR(_nDirection, _bCanAccel) { if (sState == "Run") { if (nDirection != _nDirection) { nSpeedX = nSpeedX / 2; } if (nSpeedX >= (SPEED_X_MAX / 1.25)) { mcRef.gotoAndStop("RunFast"); } else { mcRef.gotoAndStop("Run"); } } nDirection = _nDirection; if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } if (_bCanAccel == false) { var _local4 = checkRunCeillingFloor(); } else { var _local4 = checkRunFloor(); } if (_local4.bHit == true) { var _local3 = checkCollideWall(); if (_local3.bHit == true) { mcRef._x = _local3._nPosX; nSpeedX = 0; if ((((nDirection == 1) && (bKeyRight)) || ((nDirection == -1) && (bKeyLeft))) && (sState.indexOf("Jump") != -1)) { if (Math.abs(nLastWallGripY - mcRef._y) >= WALL_CLIMB_DIFF) { nLastWallGripY = mcRef._y; mcRef._x = _local3._nPosX; nSpeedX = 0; setState("IdleWall"); } } } else { if (_bCanAccel != false) { nSpeedX = nSpeedX + ACCEL_X; } else { nSpeedX = SPEED_X_MAX / 4; } if (nSpeedX > SPEED_X_MAX) { nSpeedX = SPEED_X_MAX; } mcRef._x = mcRef._x + (nSpeedX * nDirection); if (sState == "RunCeilling") { if (random(CEILLING_PARTICLE_ODDS) == 0) { var _local2 = GameCTRL.__get__Instance().createSpecialFX(GameCTRL.__get__Instance().__get__Mc(), "02"); if (nDirection == 1) { _local2._x = mcRef._x - (nWidth / 4); } else { _local2._xscale = _local2._xscale * -1; _local2._x = mcRef._x + (nWidth / 4); } _local2._y = mcRef._y + mcRef.mcHitCeil._y; _local2.mcState.gotoAndPlay(random(3) + 1); } } } } else if (sState == "RunCeilling") { jumpFromCeilling(); } else { initJump(0, "StartJump"); } } function doDeccel() { var _local2 = checkCollideWall(); if (_local2.bHit == true) { if (sState == "Run") { setState("Idle"); } mcRef._x = _local2._nPosX; nSpeedX = 0; } var _local3 = checkRunFloor(); if (_local3.bHit == true) { if (nSpeedX >= 0) { nSpeedX = nSpeedX - (ACCEL_X * 2); if (nSpeedX < 0) { nSpeedX = 0; if (sState == "Run") { setState("Idle"); } } if (sState == "Run") { if (nSpeedX >= (SPEED_X_MAX / 1.25)) { mcRef.gotoAndStop("RunFast"); } else { mcRef.gotoAndStop("Run"); } } if (_local2.bHit == false) { mcRef._x = mcRef._x + (nSpeedX * nDirection); } } } else { initJump(JUMP_POWER / 3, "StartJump"); } } function manageClimbCeil() { if (sState.indexOf("Jump") != -1) { var _local2 = checkCollideCeil(); if (_local2.bHit == true) { mcRef._y = _local2._nPosY; nSpeedY = 0; setState("IdleCeilling"); } } } function jumpFromWall() { var _local3 = 0; while (_local3 <= 3) { var _local2 = GameCTRL.__get__Instance().createSpecialFX(GameCTRL.__get__Instance().__get__Mc(), "01"); if (nDirection == 1) { _local2._x = mcRef._x + (nWidth / 2); } else { _local2._xscale = _local2._xscale * -1; _local2._x = mcRef._x - (nWidth / 2); } _local2._rotation = _local2._rotation + (random(20) * ((random(3) - 2) + 1)); _local2._y = mcRef._y - (nHeight / 2); _local3++; } nDirection = nDirection * -1; nSpeedX = WALL_SPEED_POWER; initJump(JUMP_POWER, "StartJump"); } function checkKeyPressed() { if (MainCTRL.__get__Instance().__get__IsPaused() == false) { if (Key.isDown(38)) { if (bKeyUpRelease) { bKeyUpRelease = false; setKey("Up", true); } else { setKey("Up", false); } if (bKeyUpRelease == false) { if (nDelayKeyUp < GRIP_DELAY) { nDelayKeyUp++; manageClimbCeil(); } } } else if (Key.isDown(40)) { setKey("Down", true); } if (Key.isDown(39) && (bKeyRight == false)) { setKey("Right", true); } else if (Key.isDown(37) && (bKeyLeft == false)) { setKey("Left", true); } if (Key.isDown(32) && (nDelayKeySpace < GRIP_DELAY)) { nDelayKeySpace++; setKey("Space", true); } else { setKey("Space", false); } } } function checkKeyUnPressed() { if (!Key.isDown(38)) { nDelayKeyUp = 0; setKey("Up", false); bKeyUpRelease = true; } if (!Key.isDown(39)) { setKey("Right", false); } if (!Key.isDown(40)) { setKey("Down", false); } if (!Key.isDown(37)) { setKey("Left", false); } if (!Key.isDown(32)) { setKey("Space", false); nDelayKeySpace = 0; bCanAttack = true; } } function loadState() { switch (sState) { case "Idle" : break; case "Run" : if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } break; case "StartJump" : setState("Jump"); Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_jump-01", 200, 1); break; case "EndJump" : nLastWallGripY = 0; break; case "IdleCeilling" : break; case "IdleWall" : break; case "StartFall" : initMove(); initJump(6); break; case "Catched" : nStrengthAdded = 0; if (bKeyLeft) { sLastKey = "Left"; } else { if (!bKeyRight) { break; } sLastKey = "Right"; } } } static function get Instance() { return(oPlayer); } function get Mc() { return(mcRef); } var STARTING_MAX_SPEED = 8; var STARTING_JUMP = 6; var STARTING_STRENGTH = 10; var CLAW_SCALE_FACTOR = 5; var SKILL_STEP = 11; var SKILL_SPEED_LIMIT = 14; var SKILL_STRENGTH_LIMIT = 50; var SKILL_JUMP_LIMIT = 14; var WALL_CLIMB_DIFF = 40; var GRIP_DELAY = 20; var CEILLING_PARTICLE_ODDS = 10; var ESCAPE_ENEMY_POINT = 250; var RANGE_TO_HIT = 25; var STEP_TO_GAIN_STATUS = 12; }
Symbol 2002 MovieClip [__Packages.ScrollerCamera] Frame 0
class ScrollerCamera extends State { static var oCamera; var mcRef, nCenterTo, oScreenLimit, setState, mcToFollow, sState; function ScrollerCamera (P_mcRef, P_nCenterTo) { super(mcRef); mcRef = P_mcRef; nCenterTo = P_nCenterTo; oScreenLimit = new Object(); oScreenLimit.nLeft = 0; oScreenLimit.nRight = mcRef._width; setState("Follow"); oCamera = this; } function setMcToFollow(P_mcToFollow) { mcToFollow = P_mcToFollow; } static function get Instance() { return(oCamera); } function get Mc() { return(mcRef); } function get CurrentState() { return(sState); } function doEnterFrame() { this["do" + sState](); } function doFollow() { var _local2 = (-mcToFollow._x) + nCenterTo; var _local3 = (oScreenLimit.nLeft - oScreenLimit.nRight) + MainCTRL.__get__Instance().STAGE_WIDTH; if (_local2 < _local3) { mcRef._x = _local3; } else if (_local2 < oScreenLimit.nLeft) { mcRef._x = _local2; } else { mcRef._x = 0; } var _local4 = mcRef._x + (mcRef._x / FOREGROUND_FACTOR); MainCTRL.__get__Instance().__get__Mc().mcForeGround._x = _local4; } function loadState() { switch (sState) { case "Follow" : var _local2 = mcRef._x + (mcRef._x / FOREGROUND_FACTOR); MainCTRL.__get__Instance().__get__Mc().mcForeGround._x = _local2; break; case "Stop" : } } var FOREGROUND_FACTOR = 10; var SPEED = 2; var EASE = 20; }
Symbol 2003 MovieClip [__Packages.PlayerFace] Frame 0
class PlayerFace extends State { var mcRef, sType, setState, isStateComplete, sState; function PlayerFace (_mcRef, _sType) { super(_mcRef); mcRef = _mcRef; sType = _sType; setState("Idle"); } function managePlayerFace(_sType, _sState) { if (_sType == sType) { setState(_sState); } } function doGood() { if (isStateComplete()) { setState("Idle"); } } function doBad() { if (isStateComplete()) { setState("Idle"); } } function doMiss() { if (isStateComplete()) { setState("Idle"); } } function loadState() { switch (sState) { case "Idle" : break; case "Good" : if (sType == "P1") { Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_holyaura", 100, 1); Library.Sound.SoundManager.doPlaySoundInCat("VO", "awsome", 100, 1); } break; case "Bad" : if (sType == "P1") { Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_flameburst", 50, 1); } if (sType == "P2") { Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_flameburst", 50, 1); } break; case "Miss" : if (sType == "P1") { Library.Sound.SoundManager.doPlaySoundInCat("VO", "black_cuervo", 100, 1); } if (sType != "P2") { break; } if (random(2) == 0) { Library.Sound.SoundManager.doPlaySoundInCat("VO", "vendetta", 100, 1); } else { Library.Sound.SoundManager.doPlaySoundInCat("VO", "revenge", 100, 1); } } } function clearData() { var _local2 = mcRef._name; GameCTRL.__get__Instance().removeInstance(mcRef); GameCTRL.__get__Instance().removeBroadcastObj(this); GameCTRL.__get__Instance().removeObject(_local2); } }
Symbol 2004 MovieClip [__Packages.Player2] Frame 0
class Player2 extends Player { static var oPlayer; var sType, nCurSpeedSkill, nCurStrengthSkill, nCurJumpSkill, nLastWallGripY, nSkillPoint, nDelayCanAttackTodo, nDelayCanAttackDone, nDelayCanAvoidTodo, nDelayCanAvoidDone, initPlayer, bCanAvoidEnemy, bCanAttack, sCurAction, mcNextX, nDelayThinkingDone, bCanAddDeflector, nDelayThinkingTodo, nDelayFallIdleDone, nDelayFallIdleTodo, STEP_FLOOR_3, STEP_FLOOR_2, STEP_FLOOR_1, doFallMove, isStateComplete, setState, sState, nDirection, createAttack, nStrengthAdded, STRENGTH_POWER, sEnemyName, initJump, JUMP_POWER, setEnemyGrabbing, jumpFromWall, mcRef, nSpeedX, aNearEnemy, __get__isAttackable, aNearDeflector, nHeight, checkCollideWall, checkCollideCeilForWall, nSpeedY, checkCollideCeil, checkCollideFloor, SPEED_X_MAX, checkRunCeillingFloor, checkRunFloor, ACCEL_X, nWidth, jumpFromCeilling, initMove; function Player2 (P_sPlayerType) { super(); sType = "P2"; nCurSpeedSkill = 4; nCurStrengthSkill = 9; nCurJumpSkill = 4; nLastWallGripY = 0; nSkillPoint = 4; nDelayCanAttackTodo = 50 - (5 * MainCTRL.__get__Instance().nCurLvl); nDelayCanAttackDone = 0; nDelayCanAvoidTodo = 60 - (5 * MainCTRL.__get__Instance().nCurLvl); nDelayCanAvoidDone = 0; if (P_sPlayerType != undefined) { initPlayer(P_sPlayerType); } initAIVars(); oPlayer = this; } function initAIVars() { bCanAvoidEnemy = true; bCanAttack = true; sCurAction = undefined; mcNextX = undefined; nDelayCanAttackDone = 0; nDelayCanAvoidDone = 0; nDelayThinkingDone = 0; bCanAddDeflector = true; if (MainCTRL.__get__Instance().nCurLvl == 1) { nDelayThinkingTodo = 70; } else { nDelayThinkingTodo = 55 - (5 * MainCTRL.__get__Instance().nCurLvl); } nDelayFallIdleDone = 0; nDelayFallIdleTodo = 0; STEP_FLOOR_3 = MainCTRL.__get__Instance().__get__Mc().mcFloorStep3._y; STEP_FLOOR_2 = MainCTRL.__get__Instance().__get__Mc().mcFloorStep2._y; STEP_FLOOR_1 = MainCTRL.__get__Instance().__get__Mc().mcFloorStep1._y; MainCTRL.__get__Instance().__get__Mc().mcFloorStep3._visible = false; MainCTRL.__get__Instance().__get__Mc().mcFloorStep2._visible = false; MainCTRL.__get__Instance().__get__Mc().mcFloorStep1._visible = false; } function doIdle() { manageCanAttack(); manageCanAvoid(); attackPlayer(); attackEnemy(); catchObjectiveItem(); manageThinking(); doPlayerAction(); } function doIdleWall() { manageCanAttack(); manageCanAvoid(); attackPlayer(); catchObjectiveItem(); if (MainCTRL.__get__Instance().nCurLvl == 1) { manageThinking(0.3); } else { manageThinking(); } doPlayerAction(); } function doIdleCeilling() { manageCanAttack(); manageCanAvoid(); attackPlayer(); catchObjectiveItem(); manageThinking(); doPlayerAction(); } function doRunCeilling() { manageCanAttack(); manageCanAvoid(); attackPlayer(); attackEnemy(); catchObjectiveItem(); manageThinking(); doPlayerAction(); } function doRun() { manageCanAttack(); manageCanAvoid(); avoidEnemy(); attackPlayer(); if (bCanAvoidEnemy == false) { attackEnemy(); } catchObjectiveItem(); manageThinking(5); doPlayerAction(); } function doJump() { manageCanAttack(); manageCanAvoid(); attackPlayer(); attackEnemy(); catchObjectiveItem(); manageThinking(10); doJumpMove(); doPlayerAction(); } function doEndJump() { manageCanAttack(); manageCanAvoid(); attackPlayer(); attackEnemy(); catchObjectiveItem(); manageThinking(10); doJumpMove(); doPlayerAction(); } function doStartFall() { doFallMove(); } function doFallHit() { if (isStateComplete()) { setState("FallIdle"); } } function doFallIdle() { manageFallIdle(); } function doFall() { doFallMove(); } function doEndFall() { if (isStateComplete()) { setState("Idle"); } } function doCatched() { manageCanAttack(); doPlayerAction(); } function doPlayerAction() { switch (sState) { case "Idle" : doDeccel(); break; case "IdleCeilling" : break; case "IdleWall" : break; case "Run" : moveLR(nDirection, true); break; case "RunCeilling" : moveLR(nDirection, false); break; case "Jump" : moveLR(nDirection, true); break; case "EndJump" : moveLR(nDirection, true); break; case "Catched" : if (!bCanAttack) { break; } createAttack(); nStrengthAdded = nStrengthAdded + STRENGTH_POWER; if (nStrengthAdded < GameCTRL.__get__Instance()[sEnemyName].ENEMY_STRENGTH) { break; } GameCTRL.__get__Instance()[sEnemyName].setState("StartFall"); initJump(JUMP_POWER, "StartJump"); setEnemyGrabbing(undefined); } } function findNextMove() { var _local2 = new Object(); _local2 = getNextDeflector(); switch (sState) { case "IdleWall" : jumpFromWall(); break; case "EndJump" : case "Jump" : case "IdleCeilling" : var _local3 = _local2.Mc._x; var _local4 = 35; if (mcNextX._y >= mcRef._y) { if (GameCTRL.__get__Instance()[mcNextX._name].sType == "Left") { _local3 = _local3 - _local4; } else if (GameCTRL.__get__Instance()[mcNextX._name].sType == "Right") { _local3 = _local3 + _local4; } } if (_local3 >= mcRef._x) { nDirection = 1; } else if (_local3 <= mcRef._x) { nDirection = -1; } if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } if (sState == "IdleCeilling") { setState("RunCeilling"); } break; default : if (_local2.Mc._x >= mcRef._x) { nDirection = 1; } else if (_local2.Mc._x <= mcRef._x) { nDirection = -1; } if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } if (_local2.Mc._x >= mcRef._x) { nDirection = 1; setState("Run"); } else if (_local2.Mc._x <= mcRef._x) { nDirection = -1; setState("Run"); } if (nDirection == 1) { if ((mcRef._x + (nSpeedX * nDirection)) >= _local2.Mc._x) { setState("Idle"); } } else { if ((mcRef._x + (nSpeedX * nDirection)) > _local2.Mc._x) { break; } setState("Idle"); } } } function avoidEnemy() { if (bCanAvoidEnemy) { aNearEnemy = new Array(); GameCTRL.__get__Instance().doBroadcast("getNearEnemyToAvoid", mcRef, 2, nDirection); for (var _local4 in aNearEnemy) { var _local2 = getStepFloor(aNearEnemy[_local4]); var _local3 = getCharacterStepFloor(mcRef); if (_local2 == _local3) { if (random(AVOIDING_ENEMY_ODDS) == 0) { sCurAction = "Avoid"; initJump(JUMP_POWER, "StartJump"); } bCanAvoidEnemy = false; break; } } } } function attackEnemy() { if (bCanAttack) { aNearEnemy = new Array(); GameCTRL.__get__Instance().doBroadcast("getNearEnemyToAttack", mcRef, 2); for (var _local2 in aNearEnemy) { if (random(ATTACK_ENEMY_ODDS) == 0) { doClawAction(false); bCanAttack = false; break; } } } } function getProjectileHit(_mcRef) { if (__get__isAttackable() == true) { var _local2 = Library.Utils.MoreMath.getDistance(_mcRef._x, _mcRef._y, mcRef._x, mcRef._y - (mcRef._height / 2)); if (_local2 <= RANGE_TO_HIT) { setState("StartFall"); } } } function addNearEnemy(_mcRef) { aNearEnemy.push(_mcRef); } function addDeflector(_mcDeflector) { aNearDeflector.push(_mcDeflector); } function getStepFloor(_mcRef) { var _local4 = 3; var _local2 = 1; while (_local2 <= 3) { var _local3 = Math.abs(_mcRef._y - this["STEP_FLOOR_" + _local2]); if (_local3 <= STEP_PROXIMITY) { _local4 = _local2; break; } _local2++; } return(_local4); } function getCharacterStepFloor(_mcRef) { var _local2 = 5; var _local3 = 1; if (_mcRef._y <= (STEP_FLOOR_3 + _local2)) { _local3 = 3; } else if ((_mcRef._y <= (STEP_FLOOR_2 + _local2)) && (_mcRef._y > (STEP_FLOOR_3 + _local2))) { _local3 = 2; } else if ((_mcRef._y <= (STEP_FLOOR_1 + _local2)) && (_mcRef._y > (STEP_FLOOR_2 + _local2))) { _local3 = 1; } return(_local3); } function attackPlayer() { if (bCanAttack) { var _local2 = Library.Utils.MoreMath.getDistance(Player1.__get__Instance().__get__Mc()._x, Player1.__get__Instance().__get__Mc()._y, mcRef._x, mcRef._y); if (_local2 <= Player1.__get__Instance().__get__HIT_RANGE()) { doClawAction(false); } } } function catchObjectiveItem() { if (bCanAttack) { var _local2 = Library.Utils.MoreMath.getDistance(GameCTRL.__get__Instance().__get__Objective().Item.mcRef._x, GameCTRL.__get__Instance().__get__Objective().Item.mcRef._y - (GameCTRL.__get__Instance().__get__Objective().Item.mcRef._height / 2), mcRef._x, mcRef._y - (nHeight / 2)); if (_local2 <= (GameCTRL.__get__Instance().__get__Objective().Item.HIT_RANGE + 10)) { doClawAction(false); } } } function manageCanAvoid() { if (bCanAvoidEnemy == false) { nDelayCanAvoidDone++; if (nDelayCanAvoidDone >= nDelayCanAvoidTodo) { nDelayCanAvoidDone = 0; bCanAvoidEnemy = true; } } } function manageCanAttack() { if (bCanAttack == false) { nDelayCanAttackDone++; if (nDelayCanAttackDone >= nDelayCanAttackTodo) { nDelayCanAttackDone = 0; bCanAttack = true; } } } function manageThinking(_nThinkingSpeed) { if (_nThinkingSpeed == undefined) { _nThinkingSpeed = 1; } nDelayThinkingDone = nDelayThinkingDone + _nThinkingSpeed; if (nDelayThinkingDone >= nDelayThinkingTodo) { nDelayThinkingDone = 0; findNextMove(); } } function manageFallIdle() { nDelayFallIdleDone = nDelayFallIdleDone + 1; if (nDelayFallIdleDone >= nDelayFallIdleTodo) { nDelayFallIdleDone = 0; setState("EndFall"); } } function doClawAction(_bCanGrip) { if (_bCanGrip == true) { var _local2 = checkCollideWall(); if ((_local2.bHit == true) && (checkCollideCeilForWall().bHit == false)) { if (Math.abs(nLastWallGripY - mcRef._y) >= WALL_CLIMB_DIFF) { nLastWallGripY = mcRef._y; mcRef._x = _local2._nPosX; nSpeedX = 0; if ((mcNextX._y <= mcRef._y) && (nSpeedY > -5)) { setState("IdleWall"); } } } var _local3 = checkCollideCeil(); if ((_local3.bHit == true) && (_local2.bHit == false)) { mcRef._y = _local3._nPosY; setState("IdleCeilling"); nSpeedY = 0; } } if ((((_local2.bHit == false) && (_local3.bHit == false)) && (_bCanGrip == true)) || (_bCanGrip == false)) { createAttack(); } } function doJumpMove() { nSpeedY = nSpeedY - GameCTRL.__get__Instance().GRAVITY; var _local2 = checkCollideCeil(); if (_local2.bHit == true) { mcRef._y = _local2._nPosY; nSpeedY = 0; if ((sState == "Jump") && (sCurAction == "Avoid")) { doClawAction(true); sCurAction = undefined; } } var _local3 = checkCollideFloor(); if (_local3.bHit == true) { mcRef._y = _local3._nPosY; if (sCurAction == "Avoid") { sCurAction = undefined; } setState("Idle"); } if ((_local3.bHit == false) && (_local2.bHit == false)) { if ((sState != "EndJump") && (nSpeedY <= 0)) { setState("EndJump"); } mcRef._y = mcRef._y - nSpeedY; } } function moveLR(_nDirection, _bCanAccel) { if (sState == "Run") { if (nDirection != _nDirection) { nSpeedX = nSpeedX / 2; } if (nSpeedX >= (SPEED_X_MAX / 1.25)) { mcRef.gotoAndStop("RunFast"); } else { mcRef.gotoAndStop("Run"); } } nDirection = _nDirection; if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } var _local4 = checkCollideWall(); if (_local4.bHit == true) { mcRef._x = _local4._nPosX; nSpeedX = 0; switch (sState) { case "Run" : case "Idle" : initJump(JUMP_POWER, "StartJump"); break; case "EndJump" : doClawAction(true); } } else { if (_bCanAccel == false) { var _local6 = checkRunCeillingFloor(); } else { var _local6 = checkRunFloor(); } if (_local6.bHit == true) { if (_bCanAccel != false) { nSpeedX = nSpeedX + ACCEL_X; } else { nSpeedX = SPEED_X_MAX / 4; } if (nSpeedX > SPEED_X_MAX) { nSpeedX = SPEED_X_MAX; } var _local5 = 35; var _local3 = mcNextX._x; if (GameCTRL.__get__Instance()[mcNextX._name].sType == "Left") { _local3 = _local3 - _local5; } else if (GameCTRL.__get__Instance()[mcNextX._name].sType == "Right") { _local3 = _local3 + _local5; } var _local7 = Math.abs(_local3 - mcRef._x); if ((sState == "EndJump") && (_local7 <= 10)) { mcRef._x = _local3; } else { mcRef._x = mcRef._x + (nSpeedX * nDirection); } if (sState == "RunCeilling") { if (random(CEILLING_PARTICLE_ODDS) == 0) { var _local2 = GameCTRL.__get__Instance().createSpecialFX(GameCTRL.__get__Instance().__get__Mc(), "02"); if (nDirection == 1) { _local2._x = mcRef._x - (nWidth / 4); } else { _local2._xscale = _local2._xscale * -1; _local2._x = mcRef._x + (nWidth / 4); } _local2._y = mcRef._y + mcRef.mcHitCeil._y; _local2.mcState.gotoAndPlay(random(3) + 1); } } } else if (sState == "RunCeilling") { jumpFromCeilling(); } else { initJump(JUMP_POWER / 2, "StartJump"); } } } function doDeccel() { var _local2 = checkCollideWall(); if (_local2.bHit == true) { if (sState == "Run") { setState("Idle"); } mcRef._x = _local2._nPosX; nSpeedX = 0; } else { var _local3 = checkRunFloor(); if (_local3.bHit == true) { if (nSpeedX >= 0) { nSpeedX = nSpeedX - (ACCEL_X * 2); if (nSpeedX < 0) { nSpeedX = 0; if (sState == "Run") { setState("Idle"); } } if (sState == "Run") { if (nSpeedX >= (SPEED_X_MAX / 1.25)) { mcRef.gotoAndStop("RunFast"); } else { mcRef.gotoAndStop("Run"); } } mcRef._x = mcRef._x + (nSpeedX * nDirection); } } else { initJump(JUMP_POWER / 1.5, "StartJump"); } } } function loadState() { switch (sState) { case "Idle" : break; case "Run" : if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } break; case "StartJump" : setState("Jump"); Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_jump-01", 100, 1); break; case "EndJump" : nLastWallGripY = 0; break; case "IdleCeilling" : break; case "IdleWall" : break; case "StartFall" : initMove(); initJump(6); nDelayFallIdleTodo = Math.floor(Player1.__get__Instance().STRENGTH_POWER * 1.5); break; case "Catched" : nStrengthAdded = 0; } } static function get Instance() { return(oPlayer); } function get Mc() { return(mcRef); } function getNextDeflector() { bCanAddDeflector = true; aNearDeflector = new Array(); var _local10 = new Array(); var _local4 = GameCTRL.__get__Instance().__get__Objective().Item.mcRef; GameCTRL.__get__Instance().doBroadcast("initDeflector"); GameCTRL.__get__Instance().doBroadcast("getDeflector"); var _local5 = 1000000 /* 0x0F4240 */; var _local3; var _local7; for (var _local8 in aNearDeflector) { var _local9 = Library.Utils.MoreMath.getDistance(_local4._x, _local4._y, aNearDeflector[_local8]._x, aNearDeflector[_local8]._y); if (_local9 <= _local5) { _local5 = _local9; _local7 = aNearDeflector[_local8]; } } _local5 = 1000000 /* 0x0F4240 */; for (var _local8 in aNearDeflector) { var _local9 = Library.Utils.MoreMath.getDistance(mcRef._x, mcRef._y, aNearDeflector[_local8]._x, aNearDeflector[_local8]._y); if ((_local9 <= _local5) && (aNearDeflector[_local8]._y >= mcRef._y)) { _local5 = _local9; _local3 = aNearDeflector[_local8]; } } aNearDeflector = new Array(); aNearDeflector.push(_local7); var _local6 = 0; var _local2 = 0; while (bCanAddDeflector) { _local6++; GameCTRL.__get__Instance()[aNearDeflector[_local2]._name].getNearDeflector(_local3, true, aNearDeflector[_local2]); _local2++; if (_local6 > 250) { bCanAddDeflector = false; } } if (aNearDeflector.length == 0) { mcNextX = _local7; } else { var _local9 = Math.abs(mcRef._y - aNearDeflector[_local2 - 1]._y); if ((_local9 < 50) || ((mcRef._y + 5) > aNearDeflector[_local2 - 1]._y)) { mcNextX = aNearDeflector[_local2 - 1]; } else { mcNextX = _local3; } } return({Mc:mcNextX}); } var STARTING_MAX_SPEED = 8; var STARTING_JUMP = 6; var STARTING_STRENGTH = 10; var CLAW_SCALE_FACTOR = 5; var SKILL_STEP = 10; var SKILL_SPEED_LIMIT = 14; var SKILL_STRENGTH_LIMIT = 50; var SKILL_JUMP_LIMIT = 14; var WALL_CLIMB_DIFF = 60; var GRIP_DELAY = 5; var CEILLING_PARTICLE_ODDS = 10; var AVOIDING_ENEMY_ODDS = 1; var ATTACK_ENEMY_ODDS = 1; var ESCAPE_ENEMY_POINT = 25; var RANGE_TO_HIT = 50; var STEP_PROXIMITY = 60; }
Symbol 2005 MovieClip [__Packages.HUDArrow] Frame 0
class HUDArrow extends State { var mcRef, setState, mcTarget; function HUDArrow (_mcRef) { super(_mcRef); mcRef = _mcRef; setState("Idle"); } function setTarget(_mcTarget) { mcTarget = _mcTarget; setState("Idle"); } function doIdle() { if (mcTarget != undefined) { var _local2 = Library.Utils.MoreMath.getAngle(mcRef._x - GameCTRL.__get__Instance().__get__Mc()._x, mcRef._y, mcTarget._x, mcTarget._y - (mcTarget._height / 2)); mcRef._rotation = _local2; } } function clearData() { var _local2 = mcRef._name; GameCTRL.__get__Instance().removeInstance(mcRef); GameCTRL.__get__Instance().removeBroadcastObj(this); GameCTRL.__get__Instance().removeObject(_local2); } }
Symbol 2006 MovieClip [__Packages.ObjectiveItem] Frame 0
class ObjectiveItem extends State { var mcRef, sType, bHaveGrab, setState, sState, mcPlayer1Face, isStateComplete; function ObjectiveItem (_mcRef, _sType) { super(_mcRef); mcRef = _mcRef; sType = _sType; bHaveGrab = false; setState("IdleSecured"); } function doUnpausableEnterFrame() { if ((sState == "Closing") || (sState == "Enable")) { if (Popup.__get__Instance().__get__CurrentState().indexOf("EndLevel") != -1) { mcRef.mcState.play(); this["do" + sState](); } } else { mcRef.mcState.stop(); } } function manageClaw(_mcRef, _nPlayer, _bStartAttack) { var _local4 = Library.Utils.MoreMath.getDistance(_mcRef._x, _mcRef._y - _mcRef._height, mcRef._x, mcRef._y - mcRef._height); if ((sState == "IdleUnsecured") && (bHaveGrab == false)) { if (_mcRef._y < (mcRef._y + 25)) { if (_local4 <= RANGE_TO_HIT) { if (sType == "Item") { if (_nPlayer == 1) { bHaveGrab = true; } else { bHaveGrab = true; } } else if (sType == "Switch") { if (_nPlayer == 1) { bHaveGrab = true; } } } } } if ((bHaveGrab == true) && (_bStartAttack == false)) { bHaveGrab = false; _local4 = Library.Utils.MoreMath.getDistance(_mcRef._x, _mcRef._y - _mcRef._height, mcRef._x, mcRef._y - mcRef._height); if (_local4 <= RANGE_TO_HIT) { if (sType == "Item") { setState("Empty"); if (_nPlayer == 1) { Player1.__get__Instance().manageObjective(1, "Bad"); mcPlayer1Face = new PlayerFace(HUD.__get__Instance().__get__Mc().mcPlayer1Face, "P1"); GameCTRL.__get__Instance().doBroadcast("managePlayerFace", "P1", "Bad"); GameCTRL.__get__Instance().doBroadcast("managePlayerFace", "P2", "Miss"); GameCTRL.__get__Instance().getObjectivePoint(0); } else { Player2.__get__Instance().manageObjective(1); GameCTRL.__get__Instance().doBroadcast("managePlayerFace", "P1", "Miss"); GameCTRL.__get__Instance().doBroadcast("managePlayerFace", "P2", "Bad"); } } else if (sType == "Switch") { if (_nPlayer == 1) { Player1.__get__Instance().manageObjective(1, "Good"); GameCTRL.__get__Instance().getObjectivePoint(1); GameCTRL.__get__Instance().doBroadcast("managePlayerFace", "P1", "Good"); GameCTRL.__get__Instance().doBroadcast("managePlayerFace", "P2", "Miss"); } } GameCTRL.__get__Instance().getNextObjective(); } } } function getObjective() { if (sState == "IdleSecured") { GameCTRL.__get__Instance().addObjectiveToArray(mcRef._name, sType); } } function doDisable() { if (isStateComplete()) { setState("IdleUnsecured"); } } function doOpening() { if (isStateComplete()) { setState("IdleUnsecured"); } } function doClosing() { if (isStateComplete()) { setState("IdleSecured"); } } function doEnable() { if (isStateComplete()) { setState("Locked"); } } function loadState() { switch (sState) { case "Empty" : break; case "IdleSecured" : mcRef.mcItem.gotoAndStop(random(mcRef.mcItem._totalframes) + 1); } } function get HIT_RANGE() { return(RANGE_TO_HIT); } function clearData() { var _local2 = mcRef._name; GameCTRL.__get__Instance().removeInstance(mcRef); GameCTRL.__get__Instance().removeBroadcastObj(this); GameCTRL.__get__Instance().removeObject(_local2); } var RANGE_TO_HIT = 55; }
Symbol 2007 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends State { var mcRef, nSpeedX, nLimitLeft, nLimitRight, nDelayFallDone, ENEMY_STRENGTH, setState, nDirection, sState, isStateComplete; function Enemy (_mcRef, _nLimitLeft, _nLimitRight) { super(_mcRef); mcRef = _mcRef; nSpeedX = 1; nLimitLeft = _nLimitLeft; nLimitRight = _nLimitRight; nDelayFallDone = 0; ENEMY_STRENGTH = 75 + (MainCTRL.__get__Instance().nCurLvl * 25); setState("Run"); mcRef._x = Library.Utils.MoreMath.getRandomRange(nLimitLeft + 10, nLimitRight - 10); if (random(2) == 0) { nDirection = 1; } else { nDirection = -1; } } function getNearEnemyToAvoid(_mcRef, _nPlayer, _nDirection) { if (sState == "Run") { if (_nPlayer == 2) { if ((((_mcRef._x >= nLimitLeft) && (_nDirection == 1)) && (_mcRef._x <= mcRef._x)) || (((_mcRef._x <= nLimitRight) && (_nDirection == -1)) && (_mcRef._x >= mcRef._x))) { Player2.__get__Instance().addNearEnemy(mcRef); } } } } function getNearEnemyToAttack(_mcRef, _nPlayer) { if (sState == "Run") { if (_nPlayer == 2) { var _local3 = Library.Utils.MoreMath.getDistance(_mcRef._x, _mcRef._y - (_mcRef._height / 2), mcRef._x, mcRef._y - (mcRef._height / 2)); if (_local3 <= RANGE_TO_HIT) { Player2.__get__Instance().addNearEnemy(mcRef); } } } } function getProjectileHit(_mcRef) { if (sState == "Run") { var _local2 = Library.Utils.MoreMath.getDistance(_mcRef._x, _mcRef._y, mcRef._x, mcRef._y - (mcRef._height / 2)); if (_local2 <= RANGE_TO_HIT) { setState("StartFall"); } } } function manageClaw(_mcRef, _nPlayer, _bStartAttack) { var _local3 = Library.Utils.MoreMath.getDistance(_mcRef._x, _mcRef._y - (_mcRef._height / 2), mcRef._x, mcRef._y - (mcRef._height / 2)); if ((((sState == "Run") || (sState.indexOf("StartCatch") != -1)) && (_local3 <= RANGE_TO_HIT)) && (_mcRef._y < (mcRef._y + 10))) { setState("StartFall"); } } function catchPlayer(_nPlayer) { if ((_nPlayer == 2) || ((_nPlayer == 1) && (Player1.__get__Instance().sCurStatus != "Good"))) { if (((_nPlayer == 1) && (sState != "StartCatchP2")) || ((_nPlayer == 2) && (sState != "StartCatchP1"))) { if (_nPlayer == 1) { var _local4 = "P1"; var _local2 = Player1.__get__Instance().__get__Mc(); } else { var _local4 = "P2"; var _local2 = Player2.__get__Instance().__get__Mc(); } var _local5 = Library.Utils.MoreMath.getDistance(_local2._x, _local2._y - (_local2._height / 2), mcRef._x, mcRef._y - (mcRef._height / 2)); if ((_local5 <= RANGE_TO_GRAB) && (_local2._y < (mcRef._y + 10))) { if (((nDirection == 1) && (_local2._x >= mcRef._x)) || ((nDirection == -1) && (_local2._x <= mcRef._x))) { if (sState.indexOf("StartCatch") != -1) { setState("Catch" + _local4); } else { setState("StartCatch" + _local4); } } } else if (sState.indexOf("StartCatch") != -1) { setState("Run"); } } } } function doStartCatchP1() { if (isStateComplete()) { catchPlayer(1); } } function doStartCatchP2() { if (isStateComplete()) { catchPlayer(2); } } function doStartFall() { if (isStateComplete()) { setState("Fall"); } } function doFall() { nDelayFallDone++; if (nDelayFallDone >= DELAY_FALL_TODO) { nDelayFallDone = 0; setState("EndFall"); } } function doEndFall() { if (isStateComplete()) { setState("Run"); } } function doRun() { if (nDirection == 1) { var _local3 = Library.Utils.MoreMath.getDistance(mcRef._x, mcRef._y, nLimitRight, mcRef._y); } else { var _local3 = Library.Utils.MoreMath.getDistance(mcRef._x, mcRef._y, nLimitLeft, mcRef._y); } var _local2 = mcRef._x + ((nSpeedX + (_local3 / EASE)) * nDirection); if (_local2 <= nLimitLeft) { mcRef._x = nLimitLeft; nDirection = nDirection * -1; } else if (_local2 >= nLimitRight) { mcRef._x = nLimitRight; nDirection = nDirection * -1; } else { mcRef._x = _local2; } if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } catchPlayer(1); catchPlayer(2); } function loadState() { switch (sState) { case "Idle" : break; case "Run" : if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } break; case "CatchP1" : mcRef._x = Player1.__get__Instance().__get__Mc()._x; Player1.__get__Instance().setEnemyGrabbing(mcRef._name); Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_jump-01", 100, 1); break; case "CatchP2" : Player2.__get__Instance().__get__Mc()._x = mcRef._x; Player2.__get__Instance().__get__Mc()._y = mcRef._y; Player2.__get__Instance().setEnemyGrabbing(mcRef._name); Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_jump-01", 100, 1); break; case "EndFall" : Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_robotfall", 100, 1); break; case "StartFall" : Library.Sound.SoundManager.doPlaySoundInCat("sfx", "sfx_robotSpin", 100, 1); } } var DELAY_FALL_TODO = 100; var RANGE_TO_HIT = 50; var RANGE_TO_GRAB = 30; var EASE = 100; }
Symbol 2008 MovieClip [__Packages.Deflector] Frame 0
class Deflector extends State { var mcRef, sType, aNearDeflector, setState, bUsed; function Deflector (_mcRef, _sType) { super(_mcRef); mcRef = _mcRef; sType = _sType; aNearDeflector = new Array(); mcRef._visible = false; initDeflector(); setState("Idle"); } function initDeflector() { bUsed = false; } function getDeflector() { Player2.__get__Instance().addDeflector(mcRef); } function getSideDeflector() { GameCTRL.__get__Instance().doBroadcast("pushToBesideDeflector", mcRef); } function pushToBesideDeflector(_mcBesideDeflector) { if ((_mcBesideDeflector != mcRef) && (((sType == undefined) || (GameCTRL.__get__Instance()[_mcBesideDeflector._name].sType == sType)) || (GameCTRL.__get__Instance()[_mcBesideDeflector._name].sType == undefined))) { if (Library.Utils.MoreMath.getDistance(mcRef._x, mcRef._y, _mcBesideDeflector._x, _mcBesideDeflector._y) <= RANGE) { GameCTRL.__get__Instance()[_mcBesideDeflector._name].aNearDeflector.push(mcRef); } } } function getNearDeflector(_mcNearest, _bAddDeflector, _mcRef) { if (Player2.__get__Instance().bCanAddDeflector) { if (mcRef == _mcNearest) { Player2.__get__Instance().addDeflector(mcRef); Player2.__get__Instance().bCanAddDeflector = false; bUsed = true; } else if (bUsed == false) { bUsed = true; for (var _local3 in aNearDeflector) { if (aNearDeflector[_local3] == _mcNearest) { Player2.__get__Instance().addDeflector(aNearDeflector[_local3]); Player2.__get__Instance().bCanAddDeflector = false; break; } Player2.__get__Instance().addDeflector(aNearDeflector[_local3]); } } } } function clearData() { var _local2 = mcRef._name; GameCTRL.__get__Instance().removeInstance(mcRef); GameCTRL.__get__Instance().removeBroadcastObj(this); GameCTRL.__get__Instance().removeObject(_local2); } var RANGE = 80; }
Symbol 2009 MovieClip [__Packages.SpecialFX] Frame 0
class SpecialFX extends State { var mcRef, sType, setState, isStateComplete, sState; function SpecialFX (_mcRef, _sType) { super(_mcRef); mcRef = _mcRef; sType = _sType; setState("Idle"); } function doIdle() { if (isStateComplete()) { if (sType == "SpecialAttackP1") { GameCTRL.__get__Instance().doBroadcast("manageClaw", mcRef._parent, 1, false); } if (sType == "SpecialAttackP2") { GameCTRL.__get__Instance().doBroadcast("manageClaw", mcRef._parent, 2, false); } clearData(); } } function loadState() { if (sState == "Idle") { if (sType == "SpecialAttackP1") { GameCTRL.__get__Instance().doBroadcast("manageClaw", mcRef._parent, 1, true); } if (sType == "SpecialAttackP2") { GameCTRL.__get__Instance().doBroadcast("manageClaw", mcRef._parent, 2, true); } } } function clearData() { var _local2 = mcRef._name; GameCTRL.__get__Instance().removeInstance(mcRef); GameCTRL.__get__Instance().removeBroadcastObj(this); GameCTRL.__get__Instance().removeObject(_local2); } }
Symbol 2010 MovieClip [__Packages.Projectile] Frame 0
class Projectile extends State { var mcRef, sType, nSpeedX, nSpeedAccel, nDirection, nLimitRight, nDelayAttackTodo, nDelayAttackDone, setState; function Projectile (_mcRef, _sType, _nSpeedAccel, _nDirection) { super(_mcRef); mcRef = _mcRef; sType = _sType; nSpeedX = 4; nSpeedAccel = _nSpeedAccel; nDirection = _nDirection; nLimitRight = mcRef._x + GameCTRL.__get__Instance().__get__Mc()._width; nDelayAttackTodo = 4; nDelayAttackDone = 0; setState("Idle"); } function doIdle() { nSpeedX = nSpeedX + nSpeedAccel; mcRef._x = mcRef._x + (nSpeedX * nDirection); nDelayAttackDone++; if (nDelayAttackDone >= nDelayAttackTodo) { nDelayAttackDone = 0; attackEnemy(); } manageLimits(); } function attackEnemy() { GameCTRL.__get__Instance().doBroadcast("getProjectileHit", mcRef); } function manageLimits() { if (mcRef._x < (-mcRef._width)) { clearData(); } else if (mcRef._x > (nLimitRight + mcRef._width)) { clearData(); } } function clearData() { var _local2 = mcRef._name; GameCTRL.__get__Instance().removeInstance(mcRef); GameCTRL.__get__Instance().removeBroadcastObj(this); GameCTRL.__get__Instance().removeObject(_local2); } }
Symbol 2011 MovieClip [__Packages.NickHS] Frame 0
class NickHS { static var oNickHS; var bHSAvailable, G_TestHighScore, bSubmitHS, bGetHS, G_GameID, mcHSZone, G_NoTxtField, G_NameTxtField, G_ScoreTxtField; function NickHS (_sGameID, _bHSAvailable, _bTestHighScore) { bHSAvailable = _bHSAvailable; G_TestHighScore = _bTestHighScore; bSubmitHS = false; bGetHS = false; G_GameID = _sGameID; mcHSZone = undefined; initHiScores(); if (G_TestHighScore == true) { _global.gProxyObj.setServer("www.nick.com"); _global.gProxyObj.setScreenName("PatBib"); _global.gProxyObj.setIsLoggedIn(true); } oNickHS = this; } function doHSInit() { initHiScores(); if (_global.gProxyObj.getIsLoggedIn()) { MainCTRL.__get__Instance().__get__Mc().btnSubmitHS._visible = true; } else { MainCTRL.__get__Instance().__get__Mc().btnSubmitHS._visible = false; } } function doSubmitHS() { Transition.__get__Instance().setTransition("HighScore"); bSubmitHS = true; } function doViewHS() { Transition.__get__Instance().setTransition("HighScore"); bGetHS = true; } function setHSBoard(_mcRef) { if (_global.gProxyObj.getIsLoggedIn()) { MainCTRL.__get__Instance().__get__Mc().btnSubmitHS._visible = true; } else { MainCTRL.__get__Instance().__get__Mc().btnSubmitHS._visible = false; } mcHSZone = _mcRef; G_NoTxtField = mcHSZone.txtHSNumber; G_NameTxtField = mcHSZone.txtHSName; G_ScoreTxtField = mcHSZone.txtHSScore; } static function get Instance() { return(oNickHS); } function getScores() { if (_global.gProxyObj == undefined) { Instance.listScores(); } else { _global.gProxyObj.getScores(cbFunc2); } } function submitScore(theScore) { G_NoTxtField.text = ""; G_NameTxtField.text = "The High Scores list is updating!"; G_ScoreTxtField.text = ""; _global.gProxyObj.submitScore(theScore, cbFunc); } function initHiScores() { _global.gProxyObj.setGame_Id(G_GameID); } function getScoreString() { var _local11 = "Oops! The High Scores list is not available right now!"; if (_global.gProxyObj != undefined) { var _local7 = _global.gProxyObj.getScoreCount(); if (_local7 > 0) { var _local3; var _local4; var _local5; var _local6; _local11 = ""; var _local10 = ""; var _local9 = ""; var _local8 = ""; _local3 = 0; while (_local3 < _local7) { _local4 = _global.gProxyObj.getScoreItem(_local3); _local5 = _local4[0]; _local6 = Library.Utils.Tools.returnFormatedNumber(_local4[1]); _local10 = _local10 + ((_local3 + 1) + newline); _local9 = _local9 + (_local5 + newline); _local8 = _local8 + ((_local6 + " pts") + newline); _local3++; } G_NoTxtField.text = _local10; G_NameTxtField.text = _local9; G_ScoreTxtField.text = _local8; } else { G_NameTxtField.text = "Oops! The High Scores list is not available right now!"; } } else { G_NameTxtField.text = "Oops! The High Scores list is not available right now!"; } return(_local11); } function listScores() { getScoreString(); } function cbFunc(thisBool) { if (thisBool) { Instance.listScores(); } else { G_NameTxtField.text = "Oops! The High Scores list is not available right now!"; } } function cbFunc2(thisBool) { if (thisBool) { Instance.listScores(); } else { G_NameTxtField.text = "Oops! The High Scores list is not available right now!"; } } }
Symbol 2012 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 2013 MovieClip [__Packages.mx.transitions.easing.Elastic] Frame 0
class mx.transitions.easing.Elastic { function Elastic () { } static function easeIn(t, b, c, d, a, p) { if (t == 0) { return(b); } t = t / d; if (t == 1) { return(b + c); } if (!p) { p = d * 0.3; } if ((!a) || (a < Math.abs(c))) { a = c; var _local7 = p / 4; } else { var _local7 = (p / (Math.PI*2)) * Math.asin(c / a); } t = t - 1; return((-((a * Math.pow(2, 10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p))) + b); } static function easeOut(t, b, c, d, a, p) { if (t == 0) { return(b); } t = t / d; if (t == 1) { return(b + c); } if (!p) { p = d * 0.3; } if ((!a) || (a < Math.abs(c))) { a = c; var _local7 = p / 4; } else { var _local7 = (p / (Math.PI*2)) * Math.asin(c / a); } return((((a * Math.pow(2, -10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p)) + c) + b); } static function easeInOut(t, b, c, d, a, p) { if (t == 0) { return(b); } t = t / (d / 2); if (t == 2) { return(b + c); } if (!p) { p = d * 0.45; } if ((!a) || (a < Math.abs(c))) { a = c; var _local7 = p / 4; } else { var _local7 = (p / (Math.PI*2)) * Math.asin(c / a); } if (t < 1) { t = t - 1; return((-0.5 * ((a * Math.pow(2, 10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p))) + b); } t = t - 1; return(((((a * Math.pow(2, -10 * t)) * Math.sin((((t * d) - _local7) * (Math.PI*2)) / p)) * 0.5) + c) + b); } static var version = "1.1.0.52"; }
Symbol 1163 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); Transition.__get__Instance().setTransition("Help"); }
Symbol 1164 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); Transition.__get__Instance().setTransition("Upgrade"); }
Symbol 1172 Button
on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); Transition.__get__Instance().setTransition("ViewOnlyHS"); } on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); }
Symbol 1175 MovieClip Frame 1
sLevel.restrict = "1-9";
Symbol 1276 MovieClip Frame 15
Library.Sound.SoundManager.doPlaySoundInCat("sfx", "Title_Screen_cuero_in", 100, 1);
Symbol 1276 MovieClip Frame 21
Library.Sound.SoundManager.doPlaySoundInCat("sfx", "Title_Screen_el_tigre_in", 100, 1);
Symbol 1276 MovieClip Frame 30
Library.Sound.SoundManager.doPlaySoundInCat("sfx", "Title_Screen_the_good_in", 100, 1);
Symbol 1276 MovieClip Frame 49
Library.Sound.SoundManager.doPlaySoundInCat("sfx", "Title_Screen_the_bad_in", 100, 1);
Symbol 1276 MovieClip Frame 61
Library.Sound.SoundManager.doPlaySoundInCat("sfx", "Title_Screen_&_in", 100, 1);
Symbol 1276 MovieClip Frame 68
Library.Sound.SoundManager.doPlaySoundInCat("sfx", "Title_Screen_EL TIGRE_text_in", 100, 1);
Symbol 1276 MovieClip Frame 94
stop();
Symbol 1335 MovieClip Frame 1
GameCTRL.__get__Instance().addDeflector(this, "Right");
Symbol 1336 MovieClip Frame 1
GameCTRL.__get__Instance().addDeflector(this, "Left");
Symbol 1337 MovieClip Frame 1
GameCTRL.__get__Instance().addDeflector(this);
Symbol 1362 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); MainCTRL.__get__Instance().getMenu(); }
Symbol 1408 MovieClip Frame 1
stop();
Symbol 1455 MovieClip Frame 1
stop();
Symbol 1466 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); MainCTRL.__get__Instance().getMenu(); }
Symbol 1477 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); MainCTRL.__get__Instance().getMenu(); }
Instance of Symbol 1357 MovieClip in Symbol 1486 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); }
Instance of Symbol 1357 MovieClip in Symbol 1486 MovieClip Frame 10
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 1357 MovieClip in Symbol 1486 MovieClip Frame 20
onClipEvent (load) { gotoAndStop (3); }
Symbol 1512 MovieClip Frame 1
GameCTRL.__get__Instance().addEnemy(this);
Symbol 1748 MovieClip Frame 1
stop();
Symbol 1756 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Down"); } on (release) { if (mcFillTemp._currentframe > mcFill._currentframe) { mcFillTemp.prevFrame(); Player1.__get__Instance().manageSkillPoint(1); MainCTRL.__get__Instance().__get__Mc().mcState.sSkillPoint = Player1.__get__Instance().nSkillPoint; Library.Sound.SoundManager.doPlaySoundInCat("btn", "sfx_downPower", 100, 1); } }
Symbol 1757 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Down"); } on (release) { if ((mcFillTemp._currentframe < mcFill._totalframes) && (Player1.__get__Instance().nSkillPoint > 0)) { mcFillTemp.nextFrame(); Player1.__get__Instance().manageSkillPoint(-1); MainCTRL.__get__Instance().__get__Mc().mcState.sSkillPoint = Player1.__get__Instance().nSkillPoint; Library.Sound.SoundManager.doPlaySoundInCat("btn", "sfx_upPower", 100, 1); } }
Symbol 1777 Button
on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); } on (release) { MainCTRL.__get__Instance().playBtnSnd("Down"); MainCTRL.__get__Instance().startNextLevel(); }
Symbol 1808 Button
on (release) { MainCTRL.__get__Instance().playBtnSnd("Over"); NickHS.__get__Instance().doViewHS(); } on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Down"); }
Symbol 1813 Button
on (release) { MainCTRL.__get__Instance().playBtnSnd("Over"); NickHS.__get__Instance().doSubmitHS(); } on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Down"); }
Symbol 1818 Button
on (release) { MainCTRL.__get__Instance().playBtnSnd("Over"); MainCTRL.__get__Instance().playAgain(); } on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Down"); }
Symbol 1921 Button
on (release) { MainCTRL.__get__Instance().playBtnSnd("Over"); NickHS.__get__Instance().doViewHS(); } on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Down"); }
Symbol 1926 Button
on (release) { MainCTRL.__get__Instance().playBtnSnd("Over"); NickHS.__get__Instance().doSubmitHS(); } on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Down"); }
Symbol 1933 Button
on (release) { MainCTRL.__get__Instance().playBtnSnd("Over"); MainCTRL.__get__Instance().playAgain(); } on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Down"); }
Symbol 1949 Button
on (release) { MainCTRL.__get__Instance().playBtnSnd("Over"); NickHS.__get__Instance().doViewHS(); } on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Down"); }
Symbol 1954 Button
on (release) { MainCTRL.__get__Instance().playBtnSnd("Over"); NickHS.__get__Instance().doSubmitHS(); } on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Down"); }
Symbol 1957 Button
on (release) { MainCTRL.__get__Instance().playBtnSnd("Over"); MainCTRL.__get__Instance().playAgain(); } on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Down"); }
Symbol 1976 Button
on (press) { MainCTRL.__get__Instance().playBtnSnd("Down"); ControlScroll.scrollDown = true; } on (release, releaseOutside) { ControlScroll.scrollDown = false; } on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); }
Symbol 1977 Button
on (press) { MainCTRL.__get__Instance().playBtnSnd("Down"); ControlScroll.scrollUp = true; } on (release, releaseOutside) { ControlScroll.scrollUp = false; } on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Over"); }
Instance of Symbol 1960 MovieClip "ControlScroll" in Symbol 1978 MovieClip Frame 1
onClipEvent (load) { scrollUp = false; scrollDown = false; } onClipEvent (enterFrame) { if (scrollUp == true) { _parent.txtHSNumber.scroll--; _parent.txtHSName.scroll--; _parent.txtHSScore.scroll--; } else if (scrollDown == true) { _parent.txtHSNumber.scroll++; _parent.txtHSName.scroll++; _parent.txtHSScore.scroll++; } }
Symbol 1982 Button
on (release) { MainCTRL.__get__Instance().playBtnSnd("Over"); btnSubmitHS._visible = false; NickHS.__get__Instance().submitScore(MainCTRL.__get__Instance().nPlayerScore); } on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Down"); }
Symbol 1985 Button
on (release) { MainCTRL.__get__Instance().playBtnSnd("Over"); MainCTRL.__get__Instance().playAgain(); } on (rollOver) { MainCTRL.__get__Instance().playBtnSnd("Down"); }

Library Items

Symbol 1 GraphicUsed by:18  Timeline
Symbol 2 GraphicUsed by:3
Symbol 3 ButtonUses:2Used by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:6 1163
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Symbol 8 GraphicUsed by:9
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Symbol 10 GraphicUsed by:11
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Symbol 18 MovieClipUses:1 7 9 11 15 17Used by:Timeline
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:Timeline
Symbol 21 GraphicUsed by:610
Symbol 22 GraphicUsed by:23
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Symbol 24 GraphicUsed by:25
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Symbol 29 MovieClipUses:28Used by:73 165 166 173 330 830
Symbol 30 GraphicUsed by:31
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Symbol 111 GraphicUses:110Used by:126
Symbol 112 BitmapUsed by:113
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Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:151
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Symbol 148 GraphicUses:147Used by:151
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:151
Symbol 151 MovieClipUses:136 138 140 142 144 146 148 150Used by:174
Symbol 152 GraphicUsed by:153
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Symbol 154 GraphicUsed by:155
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Symbol 166 MovieClipUses:23 25 29 33 35 39 41 43 45 164 157Used by:174
Symbol 167 GraphicUsed by:168
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Symbol 171 GraphicUsed by:173
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Symbol 173 MovieClipUses:23 25 29 33 35 39 41 43 45 168 157 169 170 171 56 172 27 131 37 58 31Used by:174
Symbol 174 MovieClip [mcPlayer1]Uses:73 75 92 105 126 129 134 151 159 165 166 173Used by:610
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Symbol 1102 Sound [sMu_game]Used by:1138
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Symbol 1104 Sound [awsome]Used by:1138
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Symbol 1114 Sound [evil laugh el tigre]Used by:1138
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Symbol 1986 MovieClip [__Packages.State]
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Symbol 1992 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 1993 MovieClip [__Packages.Library.Utils.MoreMath]
Symbol 1994 MovieClip [__Packages.Transition]
Symbol 1995 MovieClip [__Packages.Popup]
Symbol 1996 MovieClip [__Packages.GameCTRL]
Symbol 1997 MovieClip [__Packages.Timer]
Symbol 1998 MovieClip [__Packages.Library.Utils.Tools]
Symbol 1999 MovieClip [__Packages.Player]
Symbol 2000 MovieClip [__Packages.HUD]
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Symbol 2002 MovieClip [__Packages.ScrollerCamera]
Symbol 2003 MovieClip [__Packages.PlayerFace]
Symbol 2004 MovieClip [__Packages.Player2]
Symbol 2005 MovieClip [__Packages.HUDArrow]
Symbol 2006 MovieClip [__Packages.ObjectiveItem]
Symbol 2007 MovieClip [__Packages.Enemy]
Symbol 2008 MovieClip [__Packages.Deflector]
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Symbol 2011 MovieClip [__Packages.NickHS]
Symbol 2012 MovieClip [__Packages.mx.transitions.Tween]
Symbol 2013 MovieClip [__Packages.mx.transitions.easing.Elastic]
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Symbol 1773 TextUses:16Used by:1777
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Symbol 1800 TextUses:16Used by:1801
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Symbol 1813 ButtonUses:6 1809 1810 7 1811 1812 1171Used by:Timeline
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Symbol 1820 MovieClipUses:1819Used by:1914
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Symbol 1837 GraphicUsed by:1844
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Symbol 1839 MovieClipUses:1838Used by:1844 1914
Symbol 1840 GraphicUsed by:1841
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Symbol 1887 GraphicUsed by:1902
Symbol 1888 GraphicUsed by:1889
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Symbol 1890 GraphicUsed by:1891
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Symbol 1894 GraphicUsed by:1895
Symbol 1895 MovieClipUses:1894Used by:1902
Symbol 1896 GraphicUsed by:1897
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Symbol 1898 GraphicUsed by:1899
Symbol 1899 MovieClipUses:1898Used by:1902
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Symbol 1901 MovieClipUses:1900Used by:1902
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Symbol 1903 GraphicUsed by:1904
Symbol 1904 MovieClipUses:1903Used by:1914
Symbol 1905 TextUses:16Used by:1914
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Symbol 1907 TextUses:16Used by:1912
Symbol 1908 TextUses:16Used by:1912
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Symbol 1912 MovieClipUses:1907 1908 1909 1910 1911Used by:1914
Symbol 1913 EditableTextUses:16Used by:1914
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Symbol 1915 TextUses:16Used by:1921
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Symbol 1918 TextUses:16Used by:1921
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Symbol 1920 TextUses:16Used by:1921
Symbol 1921 ButtonUses:6 1915 1916 1917 7 1918 1919 1920 1171Used by:Timeline
Symbol 1922 TextUses:16Used by:1926
Symbol 1923 TextUses:16Used by:1926
Symbol 1924 TextUses:16Used by:1926
Symbol 1925 TextUses:16Used by:1926
Symbol 1926 ButtonUses:6 1922 1923 7 1924 1925 1171Used by:Timeline
Symbol 1927 TextUses:16Used by:1933
Symbol 1928 TextUses:16Used by:1933
Symbol 1929 TextUses:16Used by:1933
Symbol 1930 TextUses:16Used by:1933
Symbol 1931 TextUses:16Used by:1933 1957
Symbol 1932 TextUses:16Used by:1933 1957
Symbol 1933 ButtonUses:6 1927 1928 7 1929 1930 1931 1932 1171Used by:Timeline
Symbol 1934 BitmapUsed by:1935
Symbol 1935 GraphicUses:1934Used by:1948
Symbol 1936 EditableTextUses:16Used by:1948
Symbol 1937 TextUses:16Used by:1948
Symbol 1938 TextUses:16Used by:1943
Symbol 1939 TextUses:16Used by:1943
Symbol 1940 TextUses:16Used by:1943
Symbol 1941 TextUses:16Used by:1943
Symbol 1942 TextUses:16Used by:1943
Symbol 1943 MovieClipUses:1938 1939 1940 1941 1942Used by:1948
Symbol 1944 TextUses:16Used by:1948
Symbol 1945 TextUses:16Used by:1948
Symbol 1946 TextUses:16Used by:1948
Symbol 1947 TextUses:16Used by:1948
Symbol 1948 MovieClipUses:1935 1936 1937 1943 1944 1945 1946 1947Used by:Timeline
Symbol 1949 ButtonUses:6 1165 1166 1167 7 1168 1169 1170 1171Used by:Timeline
Symbol 1950 TextUses:16Used by:1954 1982
Symbol 1951 TextUses:16Used by:1954 1982
Symbol 1952 TextUses:16Used by:1954 1982
Symbol 1953 TextUses:16Used by:1954 1982
Symbol 1954 ButtonUses:6 1950 1951 7 1952 1953 1171Used by:Timeline
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Symbol 1956 TextUses:16Used by:1957
Symbol 1957 ButtonUses:6 1955 1956 7 1931 1932 1171Used by:Timeline
Symbol 1958 TextUses:1339Used by:1960
Symbol 1959 GraphicUsed by:1960
Symbol 1960 MovieClipUses:1958 1959Used by:1978
Symbol 1961 GraphicUsed by:1962
Symbol 1962 MovieClipUses:1961Used by:1978
Symbol 1963 TextUses:12Used by:1978
Symbol 1964 EditableTextUses:12Used by:1978
Symbol 1965 TextUses:12Used by:1978
Symbol 1966 TextUses:12Used by:1978
Symbol 1967 EditableTextUses:12Used by:1978
Symbol 1968 EditableTextUses:12Used by:1978
Symbol 1969 GraphicUsed by:1970
Symbol 1970 MovieClipUses:1969Used by:1978
Symbol 1971 GraphicUsed by:1972 1976 1977
Symbol 1972 MovieClipUses:1971Used by:1976 1977
Symbol 1973 GraphicUsed by:1976 1977
Symbol 1974 GraphicUsed by:1976 1977
Symbol 1975 GraphicUsed by:1976 1977
Symbol 1976 ButtonUses:1972 1973 1974 1975 1971Used by:1978
Symbol 1977 ButtonUses:1972 1973 1974 1975 1971Used by:1978
Symbol 1978 MovieClipUses:1960 1962 1963 1964 1965 1966 1967 1968 1970 1976 1977Used by:1981
Symbol 1979 TextUses:12Used by:1981
Symbol 1980 EditableTextUses:12Used by:1981
Symbol 1981 MovieClipUses:615 1978 1979 1980Used by:Timeline
Symbol 1982 ButtonUses:6 1950 1951 7 1952 1953 1171Used by:Timeline
Symbol 1983 TextUses:16Used by:1985
Symbol 1984 TextUses:16Used by:1985
Symbol 1985 ButtonUses:6 1983 7 1984 806Used by:Timeline

Instance Names

"mcState"Frame 2Symbol 18 MovieClip
"mcLoading"Frame 2Symbol 20 MovieClip
"mcPopup"Frame 10Symbol 1072 MovieClip
"mcTransition"Frame 10Symbol 1087 MovieClip
"mcEasterEgg"Frame 10Symbol 1099 MovieClip
"mcSound"Frame 10Symbol 1138 MovieClip
"mcState"Frame 20Symbol 1276 MovieClip
"mcState"Frame 30Symbol 837 MovieClip
"mcState"Frame 40Symbol 1342 MovieClip
"mcForeGround"Frame 40Symbol 1347 MovieClip
"mcHUD"Frame 40Symbol 1486 MovieClip
"mcArrowSwitch"Frame 40Symbol 763 MovieClip
"mcArrowItem"Frame 40Symbol 799 MovieClip
"mcFloorStep1"Frame 40Symbol 1488 MovieClip
"mcFloorStep2"Frame 40Symbol 1488 MovieClip
"mcFloorStep3"Frame 40Symbol 1488 MovieClip
"mcState"Frame 50Symbol 1513 MovieClip
"mcForeGround"Frame 50Symbol 1516 MovieClip
"mcState"Frame 60Symbol 1531 MovieClip
"mcForeGround"Frame 60Symbol 1532 MovieClip
"mcState"Frame 70Symbol 1569 MovieClip
"mcForeGround"Frame 70Symbol 1572 MovieClip
"mcState"Frame 80Symbol 1589 MovieClip
"mcForeGround"Frame 80Symbol 1592 MovieClip
"mcState"Frame 90Symbol 1617 MovieClip
"mcForeGround"Frame 90Symbol 1618 MovieClip
"mcState"Frame 100Symbol 1670 MovieClip
"mcForeGround"Frame 100Symbol 1679 MovieClip
"mcState"Frame 110Symbol 1710 MovieClip
"mcForeGround"Frame 110Symbol 1711 MovieClip
"mcState"Frame 120Symbol 1721 MovieClip
"mcForeGround"Frame 120Symbol 1722 MovieClip
"mcState"Frame 130Symbol 1792 MovieClip
"mcState"Frame 140Symbol 1801 MovieClip
"btnViewHS"Frame 140Symbol 1808 Button
"btnSubmitHS"Frame 140Symbol 1813 Button
"mcState"Frame 150Symbol 1914 MovieClip
"btnViewHS"Frame 150Symbol 1921 Button
"btnSubmitHS"Frame 150Symbol 1926 Button
"mcState"Frame 160Symbol 1948 MovieClip
"btnViewHS"Frame 160Symbol 1949 Button
"btnSubmitHS"Frame 160Symbol 1954 Button
"mcState"Frame 170Symbol 1981 MovieClip
"btnSubmitHS"Frame 170Symbol 1982 Button
"mcState"Frame 180Symbol 1981 MovieClip
"txtPercent"Symbol 18 MovieClip Frame 1Symbol 17 EditableText
"mcState"Symbol 174 MovieClip [mcPlayer1] Frame 1Symbol 73 MovieClip
"mcHitCeil"Symbol 174 MovieClip [mcPlayer1] Frame 1Symbol 75 MovieClip
"mcHitWall"Symbol 174 MovieClip [mcPlayer1] Frame 1Symbol 75 MovieClip
"mcState"Symbol 174 MovieClip [mcPlayer1] Frame 10Symbol 92 MovieClip
"mcState"Symbol 174 MovieClip [mcPlayer1] Frame 20Symbol 105 MovieClip
"mcState"Symbol 174 MovieClip [mcPlayer1] Frame 31Symbol 126 MovieClip
"mcState"Symbol 174 MovieClip [mcPlayer1] Frame 51Symbol 129 MovieClip
"mcState"Symbol 174 MovieClip [mcPlayer1] Frame 61Symbol 134 MovieClip
"mcState"Symbol 174 MovieClip [mcPlayer1] Frame 71Symbol 151 MovieClip
"mcState"Symbol 174 MovieClip [mcPlayer1] Frame 81Symbol 159 MovieClip
"mcState"Symbol 174 MovieClip [mcPlayer1] Frame 91Symbol 165 MovieClip
"mcState"Symbol 174 MovieClip [mcPlayer1] Frame 101Symbol 166 MovieClip
"mcState"Symbol 174 MovieClip [mcPlayer1] Frame 111Symbol 173 MovieClip
"mcState"Symbol 338 MovieClip [mcEnemy] Frame 1Symbol 212 MovieClip
"mcState"Symbol 338 MovieClip [mcEnemy] Frame 10Symbol 289 MovieClip
"mcState"Symbol 338 MovieClip [mcEnemy] Frame 20Symbol 304 MovieClip
"mcState"Symbol 338 MovieClip [mcEnemy] Frame 30Symbol 305 MovieClip
"mcState"Symbol 338 MovieClip [mcEnemy] Frame 40Symbol 307 MovieClip
"mcState"Symbol 338 MovieClip [mcEnemy] Frame 50Symbol 319 MovieClip
"mcState"Symbol 338 MovieClip [mcEnemy] Frame 60Symbol 321 MovieClip
"mcState"Symbol 338 MovieClip [mcEnemy] Frame 70Symbol 330 MovieClip
"mcState"Symbol 338 MovieClip [mcEnemy] Frame 80Symbol 337 MovieClip
"mcState"Symbol 431 MovieClip [mcPlayer2] Frame 1Symbol 353 MovieClip
"mcHitCeil"Symbol 431 MovieClip [mcPlayer2] Frame 1Symbol 75 MovieClip
"mcHitWall"Symbol 431 MovieClip [mcPlayer2] Frame 1Symbol 75 MovieClip
"mcState"Symbol 431 MovieClip [mcPlayer2] Frame 10Symbol 370 MovieClip
"mcState"Symbol 431 MovieClip [mcPlayer2] Frame 20Symbol 383 MovieClip
"mcState"Symbol 431 MovieClip [mcPlayer2] Frame 30Symbol 404 MovieClip
"mcState"Symbol 431 MovieClip [mcPlayer2] Frame 50Symbol 407 MovieClip
"mcState"Symbol 431 MovieClip [mcPlayer2] Frame 60Symbol 412 MovieClip
"mcState"Symbol 431 MovieClip [mcPlayer2] Frame 70Symbol 413 MovieClip
"mcState"Symbol 431 MovieClip [mcPlayer2] Frame 80Symbol 419 MovieClip
"mcState"Symbol 431 MovieClip [mcPlayer2] Frame 90Symbol 422 MovieClip
"mcState"Symbol 431 MovieClip [mcPlayer2] Frame 100Symbol 423 MovieClip
"mcState"Symbol 431 MovieClip [mcPlayer2] Frame 110Symbol 424 MovieClip
"mcState"Symbol 431 MovieClip [mcPlayer2] Frame 120Symbol 430 MovieClip
"mcItem"Symbol 495 MovieClip [mcObjectiveItem1] Frame 10Symbol 464 MovieClip
"mcState"Symbol 495 MovieClip [mcObjectiveItem1] Frame 10Symbol 477 MovieClip
"mcState"Symbol 495 MovieClip [mcObjectiveItem1] Frame 30Symbol 483 MovieClip
"mcState"Symbol 495 MovieClip [mcObjectiveItem1] Frame 50Symbol 494 MovieClip
"mcState"Symbol 523 MovieClip [mcObjectiveSwitch] Frame 20Symbol 519 MovieClip
"mcState"Symbol 523 MovieClip [mcObjectiveSwitch] Frame 30Symbol 505 MovieClip
"mcState"Symbol 523 MovieClip [mcObjectiveSwitch] Frame 40Symbol 522 MovieClip
"mcState"Symbol 527 MovieClip [mcSpecialFX01] Frame 1Symbol 526 MovieClip
"mcState"Symbol 536 MovieClip [mcSpecialFXSpecialAttackP1] Frame 1Symbol 535 MovieClip
"mcState"Symbol 545 MovieClip [mcSpecialFXSpecialAttackP2] Frame 1Symbol 544 MovieClip
"mcState"Symbol 550 MovieClip [mcSpecialFXTrail] Frame 1Symbol 549 MovieClip
"mcState"Symbol 552 MovieClip [mcSpecialFX02] Frame 1Symbol 551 MovieClip
"mcState"Symbol 562 MovieClip [mcProjectileSonicBoom] Frame 1Symbol 561 MovieClip
"mcItem"Symbol 567 MovieClip [mcObjectiveItem2] Frame 10Symbol 464 MovieClip
"mcState"Symbol 567 MovieClip [mcObjectiveItem2] Frame 10Symbol 477 MovieClip
"mcState"Symbol 567 MovieClip [mcObjectiveItem2] Frame 30Symbol 483 MovieClip
"mcState"Symbol 567 MovieClip [mcObjectiveItem2] Frame 50Symbol 494 MovieClip
"mcItem"Symbol 572 MovieClip [mcObjectiveItem3] Frame 10Symbol 464 MovieClip
"mcState"Symbol 572 MovieClip [mcObjectiveItem3] Frame 10Symbol 477 MovieClip
"mcState"Symbol 572 MovieClip [mcObjectiveItem3] Frame 30Symbol 483 MovieClip
"mcState"Symbol 572 MovieClip [mcObjectiveItem3] Frame 50Symbol 494 MovieClip
"mcState"Symbol 590 MovieClip Frame 20Symbol 586 MovieClip
"mcState"Symbol 590 MovieClip Frame 30Symbol 505 MovieClip
"mcState"Symbol 590 MovieClip Frame 40Symbol 589 MovieClip
"mcState"Symbol 609 MovieClip Frame 20Symbol 605 MovieClip
"mcState"Symbol 609 MovieClip Frame 30Symbol 505 MovieClip
"mcState"Symbol 609 MovieClip Frame 40Symbol 608 MovieClip
"mcState"Symbol 831 MovieClip Frame 1Symbol 129 MovieClip
"mcState"Symbol 837 MovieClip Frame 3Symbol 477 MovieClip
"mcState"Symbol 837 MovieClip Frame 4Symbol 212 MovieClip
"mcState"Symbol 837 MovieClip Frame 4Symbol 212 MovieClip
"mcState"Symbol 837 MovieClip Frame 4Symbol 129 MovieClip
"mcPanel"Symbol 872 MovieClip Frame 1Symbol 866 MovieClip
"mcPanel"Symbol 998 MovieClip Frame 1Symbol 997 MovieClip
"mcPanel"Symbol 999 MovieClip Frame 1Symbol 998 MovieClip
"mcBlocker"Symbol 1072 MovieClip Frame 10Symbol 613 Button
"mcState"Symbol 1072 MovieClip Frame 10Symbol 837 MovieClip
"mcState"Symbol 1072 MovieClip Frame 20Symbol 849 MovieClip
"mcState"Symbol 1072 MovieClip Frame 30Symbol 872 MovieClip
"mcState"Symbol 1072 MovieClip Frame 40Symbol 999 MovieClip
"mcState"Symbol 1072 MovieClip Frame 60Symbol 1031 MovieClip
"mcState"Symbol 1072 MovieClip Frame 70Symbol 1030 MovieClip
"mcState"Symbol 1072 MovieClip Frame 80Symbol 1054 MovieClip
"mcState"Symbol 1072 MovieClip Frame 90Symbol 1055 MovieClip
"mcState"Symbol 1072 MovieClip Frame 100Symbol 1063 MovieClip
"mcState"Symbol 1072 MovieClip Frame 110Symbol 1062 MovieClip
"mcState"Symbol 1072 MovieClip Frame 120Symbol 1064 MovieClip
"mcState"Symbol 1072 MovieClip Frame 130Symbol 1070 MovieClip
"mcState"Symbol 1072 MovieClip Frame 140Symbol 1069 MovieClip
"mcState"Symbol 1072 MovieClip Frame 150Symbol 1071 MovieClip
"mcBlocker"Symbol 1087 MovieClip Frame 10Symbol 613 Button
"mcState"Symbol 1087 MovieClip Frame 10Symbol 1079 MovieClip
"mcState"Symbol 1087 MovieClip Frame 20Symbol 1085 MovieClip
"mcState"Symbol 1087 MovieClip Frame 30Symbol 1086 MovieClip
"sLevel"Symbol 1175 MovieClip Frame 1Symbol 1173 EditableText
"mcCheat"Symbol 1276 MovieClip Frame 1Symbol 1175 MovieClip
"mcHitFloor"Symbol 1342 MovieClip Frame 1Symbol 1293 MovieClip
"mcHitWall"Symbol 1342 MovieClip Frame 1Symbol 1295 MovieClip
"mcStartPointP1"Symbol 1342 MovieClip Frame 1Symbol 1341 MovieClip
"mcStartPointP2"Symbol 1342 MovieClip Frame 1Symbol 1341 MovieClip
"mcState"Symbol 1408 MovieClip Frame 20Symbol 1402 MovieClip
"mcState"Symbol 1408 MovieClip Frame 30Symbol 1404 MovieClip
"mcState"Symbol 1455 MovieClip Frame 10Symbol 1428 MovieClip
"mcState"Symbol 1455 MovieClip Frame 20Symbol 1402 MovieClip
"mcState"Symbol 1455 MovieClip Frame 30Symbol 1404 MovieClip
"mcPlayer2Face"Symbol 1486 MovieClip Frame 1Symbol 1408 MovieClip
"mcPlayer1Face"Symbol 1486 MovieClip Frame 1Symbol 1455 MovieClip
"mcHitFloor"Symbol 1513 MovieClip Frame 1Symbol 1490 MovieClip
"mcHitWall"Symbol 1513 MovieClip Frame 1Symbol 1496 MovieClip
"mcStartPointP1"Symbol 1513 MovieClip Frame 1Symbol 1341 MovieClip
"mcStartPointP2"Symbol 1513 MovieClip Frame 1Symbol 1341 MovieClip
"mcHitFloor"Symbol 1531 MovieClip Frame 1Symbol 1520 MovieClip
"mcHitWall"Symbol 1531 MovieClip Frame 1Symbol 1530 MovieClip
"mcStartPointP1"Symbol 1531 MovieClip Frame 1Symbol 1341 MovieClip
"mcStartPointP2"Symbol 1531 MovieClip Frame 1Symbol 1341 MovieClip
"mcHitFloor"Symbol 1569 MovieClip Frame 1Symbol 1536 MovieClip
"mcHitWall"Symbol 1569 MovieClip Frame 1Symbol 1568 MovieClip
"mcStartPointP1"Symbol 1569 MovieClip Frame 1Symbol 1341 MovieClip
"mcStartPointP2"Symbol 1569 MovieClip Frame 1Symbol 1341 MovieClip
"mcHitFloor"Symbol 1589 MovieClip Frame 1Symbol 1574 MovieClip
"mcHitWall"Symbol 1589 MovieClip Frame 1Symbol 1586 MovieClip
"mcStartPointP1"Symbol 1589 MovieClip Frame 1Symbol 1341 MovieClip
"mcStartPointP2"Symbol 1589 MovieClip Frame 1Symbol 1341 MovieClip
"mcHitFloor"Symbol 1617 MovieClip Frame 1Symbol 1594 MovieClip
"mcHitWall"Symbol 1617 MovieClip Frame 1Symbol 1608 MovieClip
"mcStartPointP1"Symbol 1617 MovieClip Frame 1Symbol 1341 MovieClip
"mcStartPointP2"Symbol 1617 MovieClip Frame 1Symbol 1341 MovieClip
"mcHitFloor"Symbol 1670 MovieClip Frame 1Symbol 1624 MovieClip
"mcHitWall"Symbol 1670 MovieClip Frame 1Symbol 1669 MovieClip
"mcStartPointP1"Symbol 1670 MovieClip Frame 1Symbol 1341 MovieClip
"mcStartPointP2"Symbol 1670 MovieClip Frame 1Symbol 1341 MovieClip
"mcHitFloor"Symbol 1710 MovieClip Frame 1Symbol 1687 MovieClip
"mcHitWall"Symbol 1710 MovieClip Frame 1Symbol 1696 MovieClip
"mcStartPointP1"Symbol 1710 MovieClip Frame 1Symbol 1341 MovieClip
"mcStartPointP2"Symbol 1710 MovieClip Frame 1Symbol 1341 MovieClip
"mcHitFloor"Symbol 1721 MovieClip Frame 1Symbol 1715 MovieClip
"mcHitWall"Symbol 1721 MovieClip Frame 1Symbol 1717 MovieClip
"mcStartPointP1"Symbol 1721 MovieClip Frame 1Symbol 1341 MovieClip
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Special Tags

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Labels

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http://swfchan.com/7/30140/info.shtml
Created: 11/8 -2019 17:02:26 Last modified: 11/8 -2019 17:02:26 Server time: 22/12 -2024 05:46:42