Frame 1
var \x01 = 347;
// swfAction0x03 // Unknown action
Frame 3
var \x01 = 823;
// swfAction0x03 // Unknown action
Frame 4
var \x01 = 405;
// swfAction0x03 // Unknown action
Frame 5
var \x01 = 267;
// swfAction0x03 // Unknown action
Frame 6
var \x01 = 574;
// swfAction0x03 // Unknown action
Frame 7
!!!ERROR
Frame 8
!!!ERROR
Frame 9
!!!ERROR
Frame 10
!!!ERROR
Frame 11
!!!ERROR
Frame 12
!!!ERROR
Frame 13
!!!ERROR
Frame 14
!!!ERROR
Frame 15
maakDemoArray1 = function () {
aDemoToetsen = [];
var _local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
};
Frame 16
maakDemoArray2 = function () {
aDemoToetsen = [];
var _local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
};
Frame 17
maakDemoArray3 = function () {
aDemoToetsen = [];
var _local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:true, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:true};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:true, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:true, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:null, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:true, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:null, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
_local1 = {up:true, right:null, left:true, ammo:null, rocket:false};
aDemoToetsen.push(_local1);
};
Frame 19
!!!ERROR
Frame 21
!!!ERROR
Frame 22
!!!ERROR
Frame 23
!!!ERROR
Frame 24
!!!ERROR
Frame 29
if (false) {
}
Symbol 11 MovieClip [mcStars2] Frame 1
!!!ERROR
Symbol 18 MovieClip [mcStars1] Frame 1
!!!ERROR
Symbol 64 MovieClip Frame 1
!!!ERROR
Symbol 69 MovieClip [mcBg] Frame 1
!!!ERROR
Symbol 83 MovieClip Frame 1
!!!ERROR
Symbol 89 MovieClip Frame 1
!!!ERROR
Symbol 89 MovieClip Frame 8
!!!ERROR
Symbol 106 MovieClip [mcExplosieGeel] Frame 9
!!!ERROR
Symbol 127 MovieClip [mcExplosieGroot] Frame 11
!!!ERROR
Symbol 127 MovieClip [mcExplosieGroot] Frame 13
!!!ERROR
Symbol 145 MovieClip [mcExplosieRing] Frame 1
!!!ERROR
Symbol 145 MovieClip [mcExplosieRing] Frame 9
!!!ERROR
Symbol 148 MovieClip [mcCredits] Frame 1
!!!ERROR
Symbol 160 MovieClip Frame 1
!!!ERROR
Symbol 162 MovieClip Frame 1
!!!ERROR
Symbol 163 MovieClip Frame 1
!!!ERROR
Symbol 165 MovieClip Frame 1
!!!ERROR
Symbol 168 MovieClip Frame 1
!!!ERROR
Symbol 169 MovieClip Frame 1
!!!ERROR
Symbol 170 MovieClip [mcDemoHud] Frame 1
!!!ERROR
Symbol 187 MovieClip Frame 1
!!!ERROR
Symbol 190 MovieClip Frame 1
!!!ERROR
Symbol 195 MovieClip Frame 1
!!!ERROR
Symbol 200 MovieClip Frame 1
!!!ERROR
Symbol 207 MovieClip Frame 1
!!!ERROR
Symbol 209 MovieClip [mcScrollTekst_text] Frame 1
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 224 MovieClip [level0] Frame 1
!!!ERROR
Instance of Symbol 221 MovieClip "wp4" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp5" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp12" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 232 MovieClip Frame 20
!!!ERROR
Symbol 234 MovieClip Frame 1
!!!ERROR
Symbol 235 MovieClip Frame 1
!!!ERROR
Symbol 237 MovieClip Frame 1
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp4" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp5" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp12" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 249 MovieClip [level1] Frame 1
!!!ERROR
Instance of Symbol 221 MovieClip "wp4" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp5" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp12" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp14" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp15" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp16" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp12" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp4" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp5" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp13" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp14" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp15" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp16" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp12" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp4" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp5" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp13" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 271 MovieClip [level5] Frame 1
!!!ERROR
Instance of Symbol 221 MovieClip "wp4" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp5" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 278 MovieClip [level6] Frame 1
!!!ERROR
Instance of Symbol 221 MovieClip "wp4" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp5" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp14" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp15" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp16" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp14" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp15" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Instance of Symbol 221 MovieClip "wp16" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) {
!!!ERROR
Symbol 301 MovieClip [mcCheckpoint] Frame 1
!!!ERROR
Symbol 306 MovieClip [mcDebris] Frame 1
!!!ERROR
Symbol 308 MovieClip [mcExitpoint] Frame 1
!!!ERROR
Symbol 309 MovieClip [mcExplosie] Frame 1
!!!ERROR
Symbol 309 MovieClip [mcExplosie] Frame 22
!!!ERROR
Symbol 314 MovieClip [mcGoud1] Frame 1
!!!ERROR
Symbol 318 MovieClip [mcGoud2] Frame 1
!!!ERROR
Symbol 321 MovieClip Frame 1
!!!ERROR
Symbol 329 MovieClip Frame 1
!!!ERROR
Symbol 332 MovieClip Frame 40
!!!ERROR
Symbol 335 MovieClip Frame 1
!!!ERROR
Symbol 338 MovieClip Frame 1
!!!ERROR
Symbol 341 MovieClip Frame 1
!!!ERROR
Symbol 346 MovieClip Frame 1
!!!ERROR
Symbol 357 MovieClip Frame 1
!!!ERROR
Symbol 358 MovieClip Frame 1
!!!ERROR
Symbol 360 MovieClip [mcPowerup_schild] Frame 1
!!!ERROR
Symbol 363 MovieClip [mcPowerup_rocket] Frame 1
!!!ERROR
Symbol 378 MovieClip Frame 1
!!!ERROR
Symbol 391 MovieClip [mcHelp] Frame 1
!!!ERROR
Instance of Symbol 318 MovieClip [mcGoud2] in Symbol 391 MovieClip [mcHelp] Frame 1
onClipEvent (enterFrame) {
!!!ERROR
Symbol 398 MovieClip [mcMijn] Frame 1
!!!ERROR
Symbol 411 MovieClip [mcPlasmaSplat] Frame 1
!!!ERROR
Symbol 416 MovieClip [mcPlasmaSplatWit] Frame 1
!!!ERROR
Symbol 418 MovieClip [mcPressAnyKey] Frame 1
!!!ERROR
Symbol 438 MovieClip [mcStopLoop] Frame 1
!!!ERROR
Symbol 443 MovieClip [mcTrail] Frame 1
!!!ERROR
Symbol 443 MovieClip [mcTrail] Frame 2
!!!ERROR
Symbol 443 MovieClip [mcTrail] Frame 3
!!!ERROR
Symbol 443 MovieClip [mcTrail] Frame 4
!!!ERROR
Symbol 448 MovieClip [mcWave] Frame 1
!!!ERROR
Symbol 449 MovieClip [mcWitteFlash] Frame 1
!!!ERROR
Symbol 455 MovieClip Frame 1
!!!ERROR
Instance of Symbol 318 MovieClip [mcGoud2] in Symbol 455 MovieClip Frame 1
onClipEvent (enterFrame) {
!!!ERROR
Symbol 457 MovieClip Frame 40
!!!ERROR
Symbol 460 MovieClip Frame 1
!!!ERROR
Symbol 461 MovieClip Frame 1
!!!ERROR
Symbol 464 MovieClip Frame 1
!!!ERROR
Symbol 465 MovieClip Frame 1
!!!ERROR
Symbol 473 MovieClip Frame 1
!!!ERROR
Symbol 481 MovieClip Frame 1
!!!ERROR
Symbol 486 MovieClip Frame 1
!!!ERROR
Symbol 489 MovieClip Frame 1
!!!ERROR
Symbol 495 MovieClip Frame 1
!!!ERROR
Symbol 496 MovieClip Frame 1
!!!ERROR
Symbol 513 MovieClip Frame 1
!!!ERROR
Symbol 514 MovieClip Frame 1
!!!ERROR
Symbol 519 MovieClip Frame 1
!!!ERROR
Symbol 521 MovieClip Frame 1
!!!ERROR
Symbol 521 MovieClip Frame 2
!!!ERROR
Symbol 524 MovieClip Frame 1
!!!ERROR
Symbol 527 MovieClip Frame 1
!!!ERROR
Symbol 530 MovieClip [mcShop] Frame 1
!!!ERROR
Symbol 530 MovieClip [mcShop] Frame 2
!!!ERROR
Symbol 536 MovieClip Frame 1
!!!ERROR
Symbol 537 MovieClip [mcBird] Frame 16
!!!ERROR
Symbol 540 MovieClip [mcPathfinder] Frame 19
!!!ERROR
Symbol 559 MovieClip Frame 1
!!!ERROR