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229595
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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/67113188?noj=FRM67113188-22DC" width="1" height="1"></div>

Heidi One.swf

This is the info page for
Flash #30144

(Click the ID number above for more basic data on this flash file.)


Text
Congratulations!      You have completed Heidi One.

Visit BubbleBox.com to play Heidi One with high scores enabled, and extra bonus levels.

More retro games coming soon!

link opens in new window

visit Bubblebox.com

visit Bubblebox.com

presents

dedicated to sharing quality games

dedicated to sharing quality games

heidi one

credits

credits

heidi

One

start new game

start new game

start new game

configure

configure

missiles

gold:

0

shields

x 0

exit

exit

help

help

go back

go back

0

exit game

exit game

play more free games at BubbleBox.com   --  Heidi One, v1.3, freeware version  --  credits  --    Concept, Graphics & Programming: Martijn Kunst -

www.BubbleBox.com

www.BubbleBox.com

--   Soundtrack: based on 'Gallantry' from the SNES Raiden game (1991). Sequenced by Alluro95. Copyright Seibu Kaihatsu.   --   This game was inspired by:  Asteroids - Atari (1979), PacMan - Tohru Iwatani (1980), Doomrunner - Defrag Studios (2005).  -- copyright (c) 2006 BubbleBox.com  --  This game is freeware. Feel free to host it on your website. Decompilation or modification of the source code is prohibited.

14

exit

press any key to close

checkpoint

14

restore shield

Missiles

Gold

Collect these:

(missing a checkpoint costs 100 gold)

Destroy these:

controls:

forward:

turn left:

turn right:

fire plasma gun:

fire missile:

forward:

turn left:

turn right:

fire plasma gun:

fire missile:

press any key to continue

mission failed

press any key to start

avoid at all cost

instructions

instructions

info

info

buy missile

cost: 40

cost: 80

repair shield

upgrade shield

please wait

.

LAUNCH

LAUNCH

warning: low shields

game over

game over

level x

plasma

missile

forward

left

right

current keys:

alter keys

Press a key...

confirm

confirm

error: conflicting keys

configure

REDEFINE KEYS

ActionScript [AS1/AS2]

Frame 1
var \x01 = 347; // swfAction0x03 // Unknown action
Frame 3
var \x01 = 823; // swfAction0x03 // Unknown action
Frame 4
var \x01 = 405; // swfAction0x03 // Unknown action
Frame 5
var \x01 = 267; // swfAction0x03 // Unknown action
Frame 6
var \x01 = 574; // swfAction0x03 // Unknown action
Frame 7
!!!ERROR
Frame 8
!!!ERROR
Frame 9
!!!ERROR
Frame 10
!!!ERROR
Frame 11
!!!ERROR
Frame 12
!!!ERROR
Frame 13
!!!ERROR
Frame 14
!!!ERROR
Frame 15
maakDemoArray1 = function () { aDemoToetsen = []; var _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); };
Frame 16
maakDemoArray2 = function () { aDemoToetsen = []; var _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); };
Frame 17
maakDemoArray3 = function () { aDemoToetsen = []; var _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:true, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:true}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:true, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:true, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:undefined, right:undefined, left:undefined, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:null, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:true, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:null, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); _local1 = {up:true, right:null, left:true, ammo:null, rocket:false}; aDemoToetsen.push(_local1); };
Frame 19
!!!ERROR
Frame 21
!!!ERROR
Frame 22
!!!ERROR
Frame 23
!!!ERROR
Frame 24
!!!ERROR
Frame 29
if (false) { }
Symbol 11 MovieClip [mcStars2] Frame 1
!!!ERROR
Symbol 18 MovieClip [mcStars1] Frame 1
!!!ERROR
Symbol 64 MovieClip Frame 1
!!!ERROR
Symbol 69 MovieClip [mcBg] Frame 1
!!!ERROR
Symbol 83 MovieClip Frame 1
!!!ERROR
Symbol 89 MovieClip Frame 1
!!!ERROR
Symbol 89 MovieClip Frame 8
!!!ERROR
Symbol 106 MovieClip [mcExplosieGeel] Frame 9
!!!ERROR
Symbol 127 MovieClip [mcExplosieGroot] Frame 11
!!!ERROR
Symbol 127 MovieClip [mcExplosieGroot] Frame 13
!!!ERROR
Symbol 145 MovieClip [mcExplosieRing] Frame 1
!!!ERROR
Symbol 145 MovieClip [mcExplosieRing] Frame 9
!!!ERROR
Symbol 148 MovieClip [mcCredits] Frame 1
!!!ERROR
Symbol 160 MovieClip Frame 1
!!!ERROR
Symbol 162 MovieClip Frame 1
!!!ERROR
Symbol 163 MovieClip Frame 1
!!!ERROR
Symbol 165 MovieClip Frame 1
!!!ERROR
Symbol 168 MovieClip Frame 1
!!!ERROR
Symbol 169 MovieClip Frame 1
!!!ERROR
Symbol 170 MovieClip [mcDemoHud] Frame 1
!!!ERROR
Symbol 187 MovieClip Frame 1
!!!ERROR
Symbol 190 MovieClip Frame 1
!!!ERROR
Symbol 195 MovieClip Frame 1
!!!ERROR
Symbol 200 MovieClip Frame 1
!!!ERROR
Symbol 207 MovieClip Frame 1
!!!ERROR
Symbol 209 MovieClip [mcScrollTekst_text] Frame 1
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Symbol 224 MovieClip [level0] Frame 1
!!!ERROR
Instance of Symbol 221 MovieClip "wp4" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp5" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp12" in Symbol 224 MovieClip [level0] Frame 1
onClipEvent (load) { !!!ERROR
Symbol 232 MovieClip Frame 20
!!!ERROR
Symbol 234 MovieClip Frame 1
!!!ERROR
Symbol 235 MovieClip Frame 1
!!!ERROR
Symbol 237 MovieClip Frame 1
!!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 243 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp4" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp5" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp12" in Symbol 244 MovieClip [level2] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 248 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Symbol 249 MovieClip [level1] Frame 1
!!!ERROR
Instance of Symbol 221 MovieClip "wp4" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp5" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp12" in Symbol 249 MovieClip [level1] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 256 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp14" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp15" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp16" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp12" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp4" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp5" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp13" in Symbol 257 MovieClip [level3] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp14" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp15" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp16" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp12" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp4" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp5" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp13" in Symbol 264 MovieClip [level4] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Symbol 271 MovieClip [level5] Frame 1
!!!ERROR
Instance of Symbol 221 MovieClip "wp4" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp5" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 271 MovieClip [level5] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 277 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Symbol 278 MovieClip [level6] Frame 1
!!!ERROR
Instance of Symbol 221 MovieClip "wp4" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp5" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 278 MovieClip [level6] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 284 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp14" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp15" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp16" in Symbol 285 MovieClip [level7] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 215 MovieClip in Symbol 291 MovieClip Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp7" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp14" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp15" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp11" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp8" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp1" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp2" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp3" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp6" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp9" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp10" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Instance of Symbol 221 MovieClip "wp16" in Symbol 292 MovieClip [level8] Frame 1
onClipEvent (load) { !!!ERROR
Symbol 301 MovieClip [mcCheckpoint] Frame 1
!!!ERROR
Symbol 306 MovieClip [mcDebris] Frame 1
!!!ERROR
Symbol 308 MovieClip [mcExitpoint] Frame 1
!!!ERROR
Symbol 309 MovieClip [mcExplosie] Frame 1
!!!ERROR
Symbol 309 MovieClip [mcExplosie] Frame 22
!!!ERROR
Symbol 314 MovieClip [mcGoud1] Frame 1
!!!ERROR
Symbol 318 MovieClip [mcGoud2] Frame 1
!!!ERROR
Symbol 321 MovieClip Frame 1
!!!ERROR
Symbol 329 MovieClip Frame 1
!!!ERROR
Symbol 332 MovieClip Frame 40
!!!ERROR
Symbol 335 MovieClip Frame 1
!!!ERROR
Symbol 338 MovieClip Frame 1
!!!ERROR
Symbol 341 MovieClip Frame 1
!!!ERROR
Symbol 346 MovieClip Frame 1
!!!ERROR
Symbol 357 MovieClip Frame 1
!!!ERROR
Symbol 358 MovieClip Frame 1
!!!ERROR
Symbol 360 MovieClip [mcPowerup_schild] Frame 1
!!!ERROR
Symbol 363 MovieClip [mcPowerup_rocket] Frame 1
!!!ERROR
Symbol 378 MovieClip Frame 1
!!!ERROR
Symbol 391 MovieClip [mcHelp] Frame 1
!!!ERROR
Instance of Symbol 318 MovieClip [mcGoud2] in Symbol 391 MovieClip [mcHelp] Frame 1
onClipEvent (enterFrame) { !!!ERROR
Symbol 398 MovieClip [mcMijn] Frame 1
!!!ERROR
Symbol 411 MovieClip [mcPlasmaSplat] Frame 1
!!!ERROR
Symbol 416 MovieClip [mcPlasmaSplatWit] Frame 1
!!!ERROR
Symbol 418 MovieClip [mcPressAnyKey] Frame 1
!!!ERROR
Symbol 438 MovieClip [mcStopLoop] Frame 1
!!!ERROR
Symbol 443 MovieClip [mcTrail] Frame 1
!!!ERROR
Symbol 443 MovieClip [mcTrail] Frame 2
!!!ERROR
Symbol 443 MovieClip [mcTrail] Frame 3
!!!ERROR
Symbol 443 MovieClip [mcTrail] Frame 4
!!!ERROR
Symbol 448 MovieClip [mcWave] Frame 1
!!!ERROR
Symbol 449 MovieClip [mcWitteFlash] Frame 1
!!!ERROR
Symbol 455 MovieClip Frame 1
!!!ERROR
Instance of Symbol 318 MovieClip [mcGoud2] in Symbol 455 MovieClip Frame 1
onClipEvent (enterFrame) { !!!ERROR
Symbol 457 MovieClip Frame 40
!!!ERROR
Symbol 460 MovieClip Frame 1
!!!ERROR
Symbol 461 MovieClip Frame 1
!!!ERROR
Symbol 464 MovieClip Frame 1
!!!ERROR
Symbol 465 MovieClip Frame 1
!!!ERROR
Symbol 473 MovieClip Frame 1
!!!ERROR
Symbol 481 MovieClip Frame 1
!!!ERROR
Symbol 486 MovieClip Frame 1
!!!ERROR
Symbol 489 MovieClip Frame 1
!!!ERROR
Symbol 495 MovieClip Frame 1
!!!ERROR
Symbol 496 MovieClip Frame 1
!!!ERROR
Symbol 513 MovieClip Frame 1
!!!ERROR
Symbol 514 MovieClip Frame 1
!!!ERROR
Symbol 519 MovieClip Frame 1
!!!ERROR
Symbol 521 MovieClip Frame 1
!!!ERROR
Symbol 521 MovieClip Frame 2
!!!ERROR
Symbol 524 MovieClip Frame 1
!!!ERROR
Symbol 527 MovieClip Frame 1
!!!ERROR
Symbol 530 MovieClip [mcShop] Frame 1
!!!ERROR
Symbol 530 MovieClip [mcShop] Frame 2
!!!ERROR
Symbol 536 MovieClip Frame 1
!!!ERROR
Symbol 537 MovieClip [mcBird] Frame 16
!!!ERROR
Symbol 540 MovieClip [mcPathfinder] Frame 19
!!!ERROR
Symbol 559 MovieClip Frame 1
!!!ERROR

Library Items

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Symbol 2 GraphicUses:1Used by:11
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:11
Symbol 5 BitmapUsed by:6 323
Symbol 6 GraphicUses:5Used by:11
Symbol 7 BitmapUsed by:8 323
Symbol 8 GraphicUses:7Used by:11
Symbol 9 BitmapUsed by:10 323
Symbol 10 GraphicUses:9Used by:11 18
Symbol 11 MovieClip [mcStars2]Uses:2 4 6 8 10Used by:559
Symbol 12 BitmapUsed by:13 323
Symbol 13 GraphicUses:12Used by:18
Symbol 14 BitmapUsed by:15 323
Symbol 15 GraphicUses:14Used by:18
Symbol 16 BitmapUsed by:17 323
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [mcStars1]Uses:13 15 17 10Used by:559
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:29
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:29
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:29
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:29
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClip [mcPlanets]Uses:20 22 24 26 28Used by:559
Symbol 30 MovieClip [mcFog]Used by:559
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClip [fog_7]Uses:32Used by:559
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClip [fog_6]Uses:35Used by:559
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClip [fog_5]Uses:38Used by:559
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClip [fog_2]Uses:41Used by:559
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClip [fog_1]Uses:44Used by:559
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48
Symbol 48 MovieClip [fog_0]Uses:47Used by:559
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClip [fog_4]Uses:50Used by:325 559
Symbol 52 FontUsed by:53 62 63 85 146 147 158 159 166 167 353 361 364 365 366 369 380 381 382 383 384 385 386 387 388 389 390 401 417 458 459 462 463 468 479 480 487 488 493 494 499 501 502 503 504 505 506 512 522 523 528 529
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Symbol 54 BitmapUsed by:55 161
Symbol 55 GraphicUses:54Used by:65
Symbol 56 FontUsed by:57 58 60 155 172 177 178 179 184 185 186 188 189 193 194 197 198 199 320 399 497 498 507 508 509 510 511
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Symbol 58 TextUses:56Used by:65
Symbol 59 GraphicUsed by:64 148 160 168 519
Symbol 60 TextUses:56Used by:61
Symbol 61 MovieClipUses:60Used by:64
Symbol 62 TextUses:52Used by:64
Symbol 63 TextUses:52Used by:64
Symbol 64 MovieClipUses:59 61 62 63Used by:65
Symbol 65 MovieClip [mcEndOfGame]Uses:53 55 57 58 64Used by:559
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:68
Symbol 68 MovieClip [fog_3]Uses:67Used by:325 559
Symbol 69 MovieClip [mcBg]Used by:559  Timeline
Symbol 70 GraphicUsed by:71 164 174 449
Symbol 71 MovieClip [mcMask]Uses:70Used by:Timeline
Symbol 72 GraphicUsed by:Timeline
Symbol 73 FontUsed by:74 77 81 300 490 525
Symbol 74 TextUses:73Used by:75
Symbol 75 MovieClipUses:74Used by:89
Symbol 76 GraphicUsed by:83 187 190 195 200 207 402 461 465 489 524
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Symbol 79 GraphicUsed by:80
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Symbol 81 TextUses:73Used by:83
Symbol 82 GraphicUsed by:83
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Symbol 85 TextUses:52Used by:88
Symbol 86 GraphicUsed by:87 391 455 489 524 530
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClipUses:84 85 87Used by:89
Symbol 89 MovieClipUses:75 83 88Used by:Timeline
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:106
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:106
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:106
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:106
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:106
Symbol 100 BitmapUsed by:101
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Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:106
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:106
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Symbol 107 BitmapUsed by:108
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Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:127
Symbol 111 BitmapUsed by:112
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Symbol 117 BitmapUsed by:118
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Symbol 119 BitmapUsed by:120
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Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:127
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127
Symbol 127 MovieClip [mcExplosieGroot]Uses:108 110 112 114 116 118 120 122 124 126Used by:559
Symbol 128 GraphicUsed by:145
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:145
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:145
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Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:145
Symbol 137 BitmapUsed by:138
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Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:145
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:145
Symbol 145 MovieClip [mcExplosieRing]Uses:128 130 132 134 136 138 140 142 144Used by:559
Symbol 146 TextUses:52Used by:148
Symbol 147 TextUses:52Used by:148
Symbol 148 MovieClip [mcCredits]Uses:59 146 147Used by:559
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Symbol 150 GraphicUsed by:169
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Symbol 168 MovieClipUses:59 166 167Used by:169
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Symbol 171 GraphicUsed by:192 196 201
Symbol 172 TextUses:56Used by:192 201
Symbol 173 GraphicUsed by:176
Symbol 174 MovieClipUses:70Used by:176 182
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:173 174 175Used by:192 201
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Symbol 179 TextUses:56Used by:192 201
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Symbol 185 TextUses:56Used by:187
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Symbol 190 MovieClipUses:76 188 189Used by:192
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Symbol 192 MovieClip [mcHud]Uses:171 172 176 177 178 179 182 183 184 187 190 191Used by:559  Timeline
Symbol 193 TextUses:56Used by:195
Symbol 194 TextUses:56Used by:195
Symbol 195 MovieClipUses:76 193 194Used by:196
Symbol 196 MovieClip [mcHudConfig]Uses:171 195Used by:559
Symbol 197 EditableTextUses:56Used by:201
Symbol 198 TextUses:56Used by:200
Symbol 199 TextUses:56Used by:200
Symbol 200 MovieClipUses:76 198 199Used by:201
Symbol 201 MovieClip [mcHudMenu]Uses:171 172 176 177 197 179 182 200Used by:559
Symbol 202 FontUsed by:204 208 307
Symbol 203 FontUsed by:204 205 206 208
Symbol 204 TextUses:202 203Used by:209
Symbol 205 TextUses:203Used by:207
Symbol 206 TextUses:203Used by:207
Symbol 207 MovieClipUses:76 205 206Used by:209
Symbol 208 TextUses:203 202Used by:209
Symbol 209 MovieClip [mcScrollTekst_text]Uses:204 207 208Used by:559
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:224
Symbol 212 GraphicUsed by:213 247
Symbol 213 MovieClipUses:212Used by:224
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:216 243 248 256 263 270 277 284 291
Symbol 216 MovieClipUses:215Used by:224
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:224 244 249 257 264 271 278 285 292
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:221
Symbol 221 MovieClipUses:220Used by:224 244 249 257 264 271 278 285 292
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:224 244 249 257 264 271 278 285 292
Symbol 224 MovieClip [level0]Uses:211 213 216 218 221 223Used by:559
Symbol 225 GraphicUsed by:232
Symbol 226 GraphicUsed by:232
Symbol 227 GraphicUsed by:232
Symbol 228 GraphicUsed by:232
Symbol 229 GraphicUsed by:232
Symbol 230 GraphicUsed by:232
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:225 226 227 228 229 230 231Used by:235 237
Symbol 233 GraphicUsed by:234 235
Symbol 234 MovieClipUses:233Used by:235 237
Symbol 235 MovieClipUses:232 233 234Used by:238 250 251 258 265 272 279 286 293
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:232 236 234Used by:238 250 251 265
Symbol 238 MovieClip [levelBricks0]Uses:235 237Used by:559  Timeline
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:244
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:244
Symbol 243 MovieClipUses:215Used by:244
Symbol 244 MovieClip [level2]Uses:240 242 243 218 221 223Used by:559
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245Used by:249
Symbol 247 MovieClipUses:212Used by:249
Symbol 248 MovieClipUses:215Used by:249
Symbol 249 MovieClip [level1]Uses:246 247 248 218 221 223Used by:559  Timeline
Symbol 250 MovieClip [levelBricks1]Uses:235 237Used by:559
Symbol 251 MovieClip [levelBricks2]Uses:235 237Used by:559
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:252Used by:257
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:257
Symbol 256 MovieClipUses:215Used by:257
Symbol 257 MovieClip [level3]Uses:253 255 256 221 223 218Used by:559
Symbol 258 MovieClip [levelBricks3]Uses:235Used by:559
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:264
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:264
Symbol 263 MovieClipUses:215Used by:264
Symbol 264 MovieClip [level4]Uses:260 262 263 221 223 218Used by:559
Symbol 265 MovieClip [levelBricks4]Uses:235 237Used by:559
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:271
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:271
Symbol 270 MovieClipUses:215Used by:271
Symbol 271 MovieClip [level5]Uses:267 269 270 218 221 223Used by:559
Symbol 272 MovieClip [levelBricks5]Uses:235Used by:559
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:278
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:278
Symbol 277 MovieClipUses:215Used by:278
Symbol 278 MovieClip [level6]Uses:274 276 277 218 221 223Used by:559
Symbol 279 MovieClip [levelBricks6]Uses:235Used by:559
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:285
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:285
Symbol 284 MovieClipUses:215Used by:285
Symbol 285 MovieClip [level7]Uses:281 283 284 221 223 218Used by:559
Symbol 286 MovieClip [levelBricks7]Uses:235Used by:559
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:292
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:292
Symbol 291 MovieClipUses:215Used by:292
Symbol 292 MovieClip [level8]Uses:288 290 291 221 223 218Used by:559
Symbol 293 MovieClip [levelBricks8]Uses:235Used by:559
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClip [mcAmmo]Uses:294Used by:559
Symbol 296 ShapeTweeningUsed by:299
Symbol 297 ShapeTweeningUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:296 297 298Used by:301 308
Symbol 300 EditableTextUses:73Used by:301
Symbol 301 MovieClip [mcCheckpoint]Uses:299 300Used by:559
Symbol 302 GraphicUsed by:306
Symbol 303 GraphicUsed by:306
Symbol 304 GraphicUsed by:306
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClip [mcDebris]Uses:302 303 304 305Used by:559
Symbol 307 TextUses:202Used by:308
Symbol 308 MovieClip [mcExitpoint]Uses:299 307Used by:559
Symbol 309 MovieClip [mcExplosie]Used by:559
Symbol 310 ShapeTweeningUsed by:314
Symbol 311 ShapeTweeningUsed by:314
Symbol 312 ShapeTweeningUsed by:314
Symbol 313 GraphicUsed by:314 318
Symbol 314 MovieClip [mcGoud1]Uses:310 311 312 313Used by:559
Symbol 315 ShapeTweeningUsed by:318
Symbol 316 ShapeTweeningUsed by:318
Symbol 317 ShapeTweeningUsed by:318
Symbol 318 MovieClip [mcGoud2]Uses:315 316 317 313Used by:391 455 559
Symbol 319 GraphicUsed by:391 461 465
Symbol 320 TextUses:56Used by:321
Symbol 321 MovieClipUses:320Used by:391
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:5 322 1 16 14 12 7 9Used by:324
Symbol 324 MovieClipUses:323Used by:325
Symbol 325 MovieClipUses:68 51 324Used by:391
Symbol 326 GraphicUsed by:329
Symbol 327 GraphicUsed by:329
Symbol 328 GraphicUsed by:329 341 378 536
Symbol 329 MovieClipUses:326 327 328Used by:391 455 540
Symbol 330 ShapeTweeningUsed by:332
Symbol 331 GraphicUsed by:332 457
Symbol 332 MovieClipUses:330 331Used by:391 455
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:335
Symbol 335 MovieClipUses:334Used by:342
Symbol 336 GraphicUsed by:342
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClipUses:337Used by:342
Symbol 339 GraphicUsed by:341
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClipUses:339 340 328Used by:342
Symbol 342 MovieClip [mcOverlord]Uses:335 336 338 341Used by:391 455 559
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:343Used by:391 455 540
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClipUses:345Used by:391 423 455
Symbol 347 GraphicUsed by:391 455
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClipUses:348Used by:391 398 455
Symbol 350 GraphicUsed by:391 455
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:351Used by:391 398 455
Symbol 353 TextUses:52Used by:391 455
Symbol 354 FontUsed by:355
Symbol 355 EditableTextUses:354Used by:358
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:356Used by:358
Symbol 358 MovieClipUses:355 357Used by:391 455
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClip [mcPowerup_schild]Uses:359Used by:391 455 559
Symbol 361 TextUses:52Used by:391 455
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClip [mcPowerup_rocket]Uses:362Used by:391 455 559
Symbol 364 TextUses:52Used by:391 455
Symbol 365 TextUses:52Used by:391 455
Symbol 366 TextUses:52Used by:391 455
Symbol 367 FontUsed by:368 469 478 483 484
Symbol 368 TextUses:367Used by:391
Symbol 369 TextUses:52Used by:391 455
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClipUses:370Used by:391 455 537
Symbol 372 GraphicUsed by:379
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClipUses:373Used by:375
Symbol 375 MovieClipUses:374Used by:379
Symbol 376 GraphicUsed by:378
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClipUses:376 377 328Used by:379
Symbol 379 MovieClip [mcMini]Uses:372 375 378Used by:391 455 559
Symbol 380 TextUses:52Used by:391
Symbol 381 TextUses:52Used by:391
Symbol 382 TextUses:52Used by:391
Symbol 383 TextUses:52Used by:391
Symbol 384 TextUses:52Used by:391
Symbol 385 TextUses:52Used by:391
Symbol 386 EditableTextUses:52Used by:391
Symbol 387 EditableTextUses:52Used by:391
Symbol 388 EditableTextUses:52Used by:391
Symbol 389 EditableTextUses:52Used by:391
Symbol 390 EditableTextUses:52Used by:391
Symbol 391 MovieClip [mcHelp]Uses:319 321 325 329 332 342 344 346 347 349 350 352 86 353 358 360 361 363 364 365 318 366 368 369 371 379 380 381 382 383 384 385 386 387 388 389 390Used by:559
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClip [mcHero]Uses:392Used by:559
Symbol 394 GraphicUsed by:396
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClip [mcHero_shield]Uses:394 395Used by:559
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClip [mcMijn]Uses:349 397 352Used by:559
Symbol 399 TextUses:56Used by:400
Symbol 400 MovieClipUses:399Used by:402
Symbol 401 TextUses:52Used by:402
Symbol 402 MovieClip [mcMislukt]Uses:76 400 401Used by:559
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClip [mcMissile]Uses:403Used by:559
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClip [mcPlasma]Uses:405Used by:559
Symbol 407 GraphicUsed by:411
Symbol 408 GraphicUsed by:411
Symbol 409 GraphicUsed by:411
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClip [mcPlasmaSplat]Uses:407 408 409 410Used by:559
Symbol 412 GraphicUsed by:416
Symbol 413 GraphicUsed by:416
Symbol 414 GraphicUsed by:416
Symbol 415 GraphicUsed by:416
Symbol 416 MovieClip [mcPlasmaSplatWit]Uses:412 413 414 415Used by:559
Symbol 417 TextUses:52Used by:418
Symbol 418 MovieClip [mcPressAnyKey]Uses:417Used by:559
Symbol 419 GraphicUsed by:420
Symbol 420 MovieClip [mcRingBom]Uses:419Used by:559
Symbol 421 GraphicUsed by:423
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClip [mcRots]Uses:346 421 422Used by:559
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClip [mcSeeker]Uses:424Used by:559
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClip [mcSeekerWit]Uses:426Used by:559
Symbol 428 BitmapUsed by:429
Symbol 429 GraphicUses:428Used by:438
Symbol 430 FontUsed by:431 437
Symbol 431 EditableTextUses:430Used by:438
Symbol 432 BitmapUsed by:433
Symbol 433 GraphicUses:432Used by:434
Symbol 434 MovieClipUses:433Used by:438
Symbol 435 BitmapUsed by:436
Symbol 436 GraphicUses:435Used by:438
Symbol 437 EditableTextUses:430Used by:438
Symbol 438 MovieClip [mcStopLoop]Uses:429 431 434 436 437Used by:530 559
Symbol 439 GraphicUsed by:443
Symbol 440 GraphicUsed by:443
Symbol 441 GraphicUsed by:443
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClip [mcTrail]Uses:439 440 441 442Used by:559
Symbol 444 GraphicUsed by:448
Symbol 445 GraphicUsed by:448
Symbol 446 GraphicUsed by:448
Symbol 447 GraphicUsed by:448
Symbol 448 MovieClip [mcWave]Uses:444 445 446 447Used by:559
Symbol 449 MovieClip [mcWitteFlash]Uses:70Used by:559
Symbol 450 GraphicUsed by:530
Symbol 451 GraphicUsed by:455
Symbol 452 GraphicUsed by:455
Symbol 453 FontUsed by:454
Symbol 454 TextUses:453Used by:455
Symbol 455 MovieClipUses:451 329 332 342 344 346 347 349 350 352 86 353 358 360 361 363 364 365 318 366 369 371 379 452 454Used by:530
Symbol 456 ShapeTweeningUsed by:457
Symbol 457 MovieClipUses:456 331Used by:530
Symbol 458 TextUses:52Used by:460
Symbol 459 TextUses:52Used by:460
Symbol 460 MovieClipUses:458 459Used by:461
Symbol 461 MovieClipUses:319 460 76Used by:530
Symbol 462 TextUses:52Used by:464
Symbol 463 TextUses:52Used by:464
Symbol 464 MovieClipUses:462 463Used by:465
Symbol 465 MovieClipUses:319 464 76Used by:530
Symbol 466 BitmapUsed by:467 470 474 482
Symbol 467 GraphicUses:466Used by:473 513
Symbol 468 TextUses:52Used by:473
Symbol 469 EditableTextUses:367Used by:473
Symbol 470 GraphicUses:466Used by:473 513
Symbol 471 BitmapUsed by:472
Symbol 472 GraphicUses:471Used by:473 486
Symbol 473 MovieClipUses:467 468 469 470 472Used by:530
Symbol 474 GraphicUses:466Used by:486
Symbol 475 BitmapUsed by:476
Symbol 476 GraphicUses:475Used by:477
Symbol 477 MovieClipUses:476Used by:486
Symbol 478 EditableTextUses:367Used by:486
Symbol 479 TextUses:52Used by:481
Symbol 480 TextUses:52Used by:481
Symbol 481 MovieClipUses:479 480Used by:486
Symbol 482 GraphicUses:466Used by:486
Symbol 483 TextUses:367Used by:486
Symbol 484 TextUses:367Used by:485
Symbol 485 MovieClipUses:484Used by:486
Symbol 486 MovieClipUses:474 477 478 481 482 472 483 485Used by:530
Symbol 487 TextUses:52Used by:489
Symbol 488 TextUses:52Used by:489
Symbol 489 MovieClipUses:76 487 86 488Used by:496
Symbol 490 TextUses:73Used by:491
Symbol 491 MovieClipUses:490Used by:496
Symbol 492 GraphicUsed by:495
Symbol 493 TextUses:52Used by:495
Symbol 494 TextUses:52Used by:495
Symbol 495 MovieClipUses:492 493 494Used by:496
Symbol 496 MovieClipUses:489 491 495Used by:530
Symbol 497 EditableTextUses:56Used by:500
Symbol 498 EditableTextUses:56Used by:500
Symbol 499 EditableTextUses:52Used by:500
Symbol 500 MovieClipUses:497 498 499Used by:530
Symbol 501 TextUses:52Used by:514 530
Symbol 502 TextUses:52Used by:514 530
Symbol 503 TextUses:52Used by:514 530
Symbol 504 TextUses:52Used by:514 530
Symbol 505 TextUses:52Used by:514 530
Symbol 506 TextUses:52Used by:514
Symbol 507 EditableTextUses:56Used by:514
Symbol 508 EditableTextUses:56Used by:514
Symbol 509 EditableTextUses:56Used by:514
Symbol 510 EditableTextUses:56Used by:514
Symbol 511 EditableTextUses:56Used by:514
Symbol 512 TextUses:52Used by:513
Symbol 513 MovieClipUses:467 512 470Used by:514
Symbol 514 MovieClipUses:501 502 503 504 505 506 507 508 509 510 511 513Used by:530
Symbol 515 GraphicUsed by:530
Symbol 516 FontUsed by:517 518 520
Symbol 517 EditableTextUses:516Used by:519
Symbol 518 EditableTextUses:516Used by:519
Symbol 519 MovieClipUses:59 517 518Used by:521
Symbol 520 TextUses:516Used by:521
Symbol 521 MovieClipUses:519 520Used by:530
Symbol 522 TextUses:52Used by:524
Symbol 523 TextUses:52Used by:524
Symbol 524 MovieClipUses:76 522 86 523Used by:527
Symbol 525 TextUses:73Used by:526
Symbol 526 MovieClipUses:525Used by:527
Symbol 527 MovieClipUses:524 526Used by:530
Symbol 528 EditableTextUses:52Used by:530
Symbol 529 TextUses:52Used by:530
Symbol 530 MovieClip [mcShop]Uses:450 455 457 461 465 473 486 496 500 514 515 521 527 528 501 502 529 86 503 504 505 438Used by:559
Symbol 531 GraphicUsed by:537 540
Symbol 532 GraphicUsed by:537 540
Symbol 533 GraphicUsed by:537 540
Symbol 534 GraphicUsed by:536
Symbol 535 GraphicUsed by:536
Symbol 536 MovieClipUses:534 535 328Used by:537
Symbol 537 MovieClip [mcBird]Uses:531 532 371 533 536Used by:559
Symbol 538 GraphicUsed by:539
Symbol 539 MovieClip [mcMiniPlasma]Uses:538Used by:559
Symbol 540 MovieClip [mcPathfinder]Uses:531 532 533 344 329Used by:559
Symbol 541 Sound [sfx_botsing]Used by:559
Symbol 542 Sound [sfx_checkpoint]Used by:559
Symbol 543 Sound [sfx_enemy_exp]Used by:559
Symbol 544 Sound [sfx_enemy_hit]Used by:559
Symbol 545 Sound [sfx_enemy_plasma]Used by:559
Symbol 546 Sound [sfx_enemy_rocket]Used by:559
Symbol 547 Sound [loop]Used by:559
Symbol 548 Sound [sfx_get_gold]Used by:559
Symbol 549 Sound [sfx_hero_exp]Used by:559
Symbol 550 Sound [sfx_hero_hit]Used by:559
Symbol 551 Sound [sfx_hero_rocket]Used by:559
Symbol 552 Sound [sfx_insert_overlord]Used by:559
Symbol 553 Sound [sfx_plasma]Used by:559
Symbol 554 Sound [sfx_ringbom]Used by:559
Symbol 555 Sound [sfx_rock_collision]Used by:559
Symbol 556 Sound [sfx_rock_exp]Used by:559
Symbol 557 Sound [sfx_rock_hit]Used by:559
Symbol 558 Sound [sfx_warp]Used by:559
Symbol 559 MovieClipUses:106 127 145 68 148 170 192 196 201 209 224 238 244 249 250 251 257 258 264 265 271 272 278 279 285 286 292 293 295 301 306 65 308 309 314 318 391 393 396 398 402 404 406 411 416 363 360 418 420 423 425 427 438 443 448 449 530 48 45 42 51 39 36 33 69 30 29 18 11 537 379 539 342 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558Used by:Timeline

Instance Names

"mcBg"Frame 1Symbol 69 MovieClip [mcBg]
"level"Frame 29Symbol 249 MovieClip [level1]
"notice"Symbol 64 MovieClip Frame 1Symbol 61 MovieClip
"loadBar"Symbol 88 MovieClip Frame 1Symbol 87 MovieClip
"presents"Symbol 89 MovieClip Frame 1Symbol 75 MovieClip
"fadeMc"Symbol 89 MovieClip Frame 1Symbol 83 MovieClip
"fadeMc"Symbol 89 MovieClip Frame 8Symbol 88 MovieClip
"tekst_container"Symbol 164 MovieClip Frame 1Symbol 163 MovieClip
"start_new_game"Symbol 169 MovieClip Frame 2Symbol 160 MovieClip
"configure"Symbol 169 MovieClip Frame 2Symbol 168 MovieClip
"demoHud_content"Symbol 170 MovieClip [mcDemoHud] Frame 1Symbol 169 MovieClip
"missileMask"Symbol 176 MovieClip Frame 1Symbol 174 MovieClip
"shieldMask2"Symbol 182 MovieClip Frame 1Symbol 174 MovieClip
"shieldMask"Symbol 182 MovieClip Frame 1Symbol 174 MovieClip
"missileBar"Symbol 192 MovieClip [mcHud] Frame 1Symbol 176 MovieClip
"gold"Symbol 192 MovieClip [mcHud] Frame 1Symbol 178 EditableText
"shieldBar"Symbol 192 MovieClip [mcHud] Frame 1Symbol 182 MovieClip
"cpLeft"Symbol 192 MovieClip [mcHud] Frame 1Symbol 184 EditableText
"exit"Symbol 192 MovieClip [mcHud] Frame 1Symbol 187 MovieClip
"help"Symbol 192 MovieClip [mcHud] Frame 1Symbol 190 MovieClip
"go_back"Symbol 196 MovieClip [mcHudConfig] Frame 1Symbol 195 MovieClip
"missileBar"Symbol 201 MovieClip [mcHudMenu] Frame 1Symbol 176 MovieClip
"gold"Symbol 201 MovieClip [mcHudMenu] Frame 1Symbol 197 EditableText
"shieldBar"Symbol 201 MovieClip [mcHudMenu] Frame 1Symbol 182 MovieClip
"exit_game"Symbol 201 MovieClip [mcHudMenu] Frame 1Symbol 200 MovieClip
"link"Symbol 209 MovieClip [mcScrollTekst_text] Frame 1Symbol 207 MovieClip
"point1"Symbol 221 MovieClip Frame 1Symbol 220 MovieClip
"point2"Symbol 221 MovieClip Frame 1Symbol 220 MovieClip
"point3"Symbol 221 MovieClip Frame 1Symbol 220 MovieClip
"point4"Symbol 221 MovieClip Frame 1Symbol 220 MovieClip
"shipKeeper"Symbol 224 MovieClip [level0] Frame 1Symbol 211 MovieClip
"hittestWalls"Symbol 224 MovieClip [level0] Frame 1Symbol 213 MovieClip
"checkpoints"Symbol 224 MovieClip [level0] Frame 1Symbol 216 MovieClip
"t_0_3"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_0_2"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_0_1"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_0_0"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_0_5"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_0_4"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_1_4"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_1_5"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_1_0"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_1_1"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_1_2"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_1_3"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"wp4"Symbol 224 MovieClip [level0] Frame 1Symbol 221 MovieClip
"wp10"Symbol 224 MovieClip [level0] Frame 1Symbol 221 MovieClip
"wp11"Symbol 224 MovieClip [level0] Frame 1Symbol 221 MovieClip
"wp9"Symbol 224 MovieClip [level0] Frame 1Symbol 221 MovieClip
"wp5"Symbol 224 MovieClip [level0] Frame 1Symbol 221 MovieClip
"wp1"Symbol 224 MovieClip [level0] Frame 1Symbol 221 MovieClip
"wp2"Symbol 224 MovieClip [level0] Frame 1Symbol 221 MovieClip
"wp3"Symbol 224 MovieClip [level0] Frame 1Symbol 221 MovieClip
"wp6"Symbol 224 MovieClip [level0] Frame 1Symbol 221 MovieClip
"wp7"Symbol 224 MovieClip [level0] Frame 1Symbol 221 MovieClip
"t_2_3"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_2_2"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_2_1"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_2_0"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_2_5"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_2_4"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_3_3"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_3_2"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_3_1"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_3_0"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_3_5"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"t_3_4"Symbol 224 MovieClip [level0] Frame 1Symbol 218 MovieClip
"wp8"Symbol 224 MovieClip [level0] Frame 1Symbol 221 MovieClip
"wp12"Symbol 224 MovieClip [level0] Frame 1Symbol 221 MovieClip
"entree"Symbol 224 MovieClip [level0] Frame 1Symbol 223 MovieClip
"doel"Symbol 224 MovieClip [level0] Frame 1Symbol 223 MovieClip
"mask"Symbol 235 MovieClip Frame 1Symbol 232 MovieClip
"mask"Symbol 237 MovieClip Frame 1Symbol 232 MovieClip
"shipKeeper"Symbol 244 MovieClip [level2] Frame 1Symbol 240 MovieClip
"hittestWalls"Symbol 244 MovieClip [level2] Frame 1Symbol 242 MovieClip
"checkpoints"Symbol 244 MovieClip [level2] Frame 1Symbol 243 MovieClip
"t_0_14"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_13"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_12"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_7"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_6"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_5"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_15"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_16"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_17"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_2"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_3"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_4"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"wp4"Symbol 244 MovieClip [level2] Frame 1Symbol 221 MovieClip
"wp10"Symbol 244 MovieClip [level2] Frame 1Symbol 221 MovieClip
"wp11"Symbol 244 MovieClip [level2] Frame 1Symbol 221 MovieClip
"wp9"Symbol 244 MovieClip [level2] Frame 1Symbol 221 MovieClip
"wp5"Symbol 244 MovieClip [level2] Frame 1Symbol 221 MovieClip
"wp1"Symbol 244 MovieClip [level2] Frame 1Symbol 221 MovieClip
"wp2"Symbol 244 MovieClip [level2] Frame 1Symbol 221 MovieClip
"wp3"Symbol 244 MovieClip [level2] Frame 1Symbol 221 MovieClip
"wp6"Symbol 244 MovieClip [level2] Frame 1Symbol 221 MovieClip
"wp7"Symbol 244 MovieClip [level2] Frame 1Symbol 221 MovieClip
"t_0_19"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_18"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_1"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_0"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_10"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_11"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_8"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"t_0_9"Symbol 244 MovieClip [level2] Frame 1Symbol 218 MovieClip
"wp8"Symbol 244 MovieClip [level2] Frame 1Symbol 221 MovieClip
"wp12"Symbol 244 MovieClip [level2] Frame 1Symbol 221 MovieClip
"entree"Symbol 244 MovieClip [level2] Frame 1Symbol 223 MovieClip
"doel"Symbol 244 MovieClip [level2] Frame 1Symbol 223 MovieClip
"shipKeeper"Symbol 249 MovieClip [level1] Frame 1Symbol 246 MovieClip
"hittestWalls"Symbol 249 MovieClip [level1] Frame 1Symbol 247 MovieClip
"checkpoints"Symbol 249 MovieClip [level1] Frame 1Symbol 248 MovieClip
"t_0_3"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_0_2"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_0_1"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_0_0"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_0_5"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_0_4"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_1_4"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_1_5"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_1_0"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_1_1"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_1_2"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_1_3"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"wp4"Symbol 249 MovieClip [level1] Frame 1Symbol 221 MovieClip
"wp10"Symbol 249 MovieClip [level1] Frame 1Symbol 221 MovieClip
"wp11"Symbol 249 MovieClip [level1] Frame 1Symbol 221 MovieClip
"wp9"Symbol 249 MovieClip [level1] Frame 1Symbol 221 MovieClip
"wp5"Symbol 249 MovieClip [level1] Frame 1Symbol 221 MovieClip
"wp1"Symbol 249 MovieClip [level1] Frame 1Symbol 221 MovieClip
"wp2"Symbol 249 MovieClip [level1] Frame 1Symbol 221 MovieClip
"wp3"Symbol 249 MovieClip [level1] Frame 1Symbol 221 MovieClip
"wp6"Symbol 249 MovieClip [level1] Frame 1Symbol 221 MovieClip
"wp7"Symbol 249 MovieClip [level1] Frame 1Symbol 221 MovieClip
"t_2_3"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_2_2"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_2_1"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_2_0"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_2_5"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_2_4"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_3_3"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_3_2"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_3_1"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_3_0"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_3_5"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"t_3_4"Symbol 249 MovieClip [level1] Frame 1Symbol 218 MovieClip
"wp8"Symbol 249 MovieClip [level1] Frame 1Symbol 221 MovieClip
"wp12"Symbol 249 MovieClip [level1] Frame 1Symbol 221 MovieClip
"entree"Symbol 249 MovieClip [level1] Frame 1Symbol 223 MovieClip
"doel"Symbol 249 MovieClip [level1] Frame 1Symbol 223 MovieClip
"shipKeeper"Symbol 257 MovieClip [level3] Frame 1Symbol 253 MovieClip
"hittestWalls"Symbol 257 MovieClip [level3] Frame 1Symbol 255 MovieClip
"checkpoints"Symbol 257 MovieClip [level3] Frame 1Symbol 256 MovieClip
"wp7"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"wp14"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"wp15"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"wp11"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"wp8"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"wp1"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"wp2"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"wp3"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"wp6"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"wp9"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"wp10"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"wp16"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"entree"Symbol 257 MovieClip [level3] Frame 1Symbol 223 MovieClip
"doel"Symbol 257 MovieClip [level3] Frame 1Symbol 223 MovieClip
"wp12"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"wp4"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"wp5"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"wp13"Symbol 257 MovieClip [level3] Frame 1Symbol 221 MovieClip
"t_0_3"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_0_2"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_0_0"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_0_1"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_1_3"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_1_2"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_1_0"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_1_1"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_3_3"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_3_2"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_3_0"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_3_1"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_2_3"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_2_2"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_2_0"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"t_2_1"Symbol 257 MovieClip [level3] Frame 1Symbol 218 MovieClip
"shipKeeper"Symbol 264 MovieClip [level4] Frame 1Symbol 260 MovieClip
"hittestWalls"Symbol 264 MovieClip [level4] Frame 1Symbol 262 MovieClip
"checkpoints"Symbol 264 MovieClip [level4] Frame 1Symbol 263 MovieClip
"wp7"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"wp14"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"wp15"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"wp11"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"wp8"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"wp1"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"wp2"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"wp3"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"wp6"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"wp9"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"wp10"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"wp16"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"entree"Symbol 264 MovieClip [level4] Frame 1Symbol 223 MovieClip
"doel"Symbol 264 MovieClip [level4] Frame 1Symbol 223 MovieClip
"wp12"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"wp4"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"wp5"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"wp13"Symbol 264 MovieClip [level4] Frame 1Symbol 221 MovieClip
"t_0_7"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_8"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_3"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_6"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_4"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_5"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_2"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_9"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_0"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_1"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_3_3"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_3_4"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_3_5"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_3_2"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_3_0"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_3_1"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_10"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_11"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_12"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_16"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_15"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_14"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_13"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_20"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_21"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_22"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_23"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_17"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_18"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"t_0_19"Symbol 264 MovieClip [level4] Frame 1Symbol 218 MovieClip
"shipKeeper"Symbol 271 MovieClip [level5] Frame 1Symbol 267 MovieClip
"hittestWalls"Symbol 271 MovieClip [level5] Frame 1Symbol 269 MovieClip
"checkpoints"Symbol 271 MovieClip [level5] Frame 1Symbol 270 MovieClip
"t_0_3"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"t_0_2"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"t_0_1"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"t_0_0"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"t_0_5"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"t_0_4"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"wp4"Symbol 271 MovieClip [level5] Frame 1Symbol 221 MovieClip
"wp8"Symbol 271 MovieClip [level5] Frame 1Symbol 221 MovieClip
"wp9"Symbol 271 MovieClip [level5] Frame 1Symbol 221 MovieClip
"wp7"Symbol 271 MovieClip [level5] Frame 1Symbol 221 MovieClip
"wp1"Symbol 271 MovieClip [level5] Frame 1Symbol 221 MovieClip
"wp2"Symbol 271 MovieClip [level5] Frame 1Symbol 221 MovieClip
"wp3"Symbol 271 MovieClip [level5] Frame 1Symbol 221 MovieClip
"wp5"Symbol 271 MovieClip [level5] Frame 1Symbol 221 MovieClip
"wp6"Symbol 271 MovieClip [level5] Frame 1Symbol 221 MovieClip
"wp11"Symbol 271 MovieClip [level5] Frame 1Symbol 221 MovieClip
"wp10"Symbol 271 MovieClip [level5] Frame 1Symbol 221 MovieClip
"entree"Symbol 271 MovieClip [level5] Frame 1Symbol 223 MovieClip
"doel"Symbol 271 MovieClip [level5] Frame 1Symbol 223 MovieClip
"t_0_6"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"t_0_7"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"t_1_3"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"t_1_2"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"t_1_1"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"t_1_0"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"t_1_5"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"t_1_4"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"t_1_6"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"t_1_7"Symbol 271 MovieClip [level5] Frame 1Symbol 218 MovieClip
"shipKeeper"Symbol 278 MovieClip [level6] Frame 1Symbol 274 MovieClip
"hittestWalls"Symbol 278 MovieClip [level6] Frame 1Symbol 276 MovieClip
"checkpoints"Symbol 278 MovieClip [level6] Frame 1Symbol 277 MovieClip
"t_0_3"Symbol 278 MovieClip [level6] Frame 1Symbol 218 MovieClip
"t_0_2"Symbol 278 MovieClip [level6] Frame 1Symbol 218 MovieClip
"t_0_1"Symbol 278 MovieClip [level6] Frame 1Symbol 218 MovieClip
"t_0_0"Symbol 278 MovieClip [level6] Frame 1Symbol 218 MovieClip
"wp4"Symbol 278 MovieClip [level6] Frame 1Symbol 221 MovieClip
"wp6"Symbol 278 MovieClip [level6] Frame 1Symbol 221 MovieClip
"wp7"Symbol 278 MovieClip [level6] Frame 1Symbol 221 MovieClip
"wp1"Symbol 278 MovieClip [level6] Frame 1Symbol 221 MovieClip
"wp2"Symbol 278 MovieClip [level6] Frame 1Symbol 221 MovieClip
"wp3"Symbol 278 MovieClip [level6] Frame 1Symbol 221 MovieClip
"wp5"Symbol 278 MovieClip [level6] Frame 1Symbol 221 MovieClip
"wp8"Symbol 278 MovieClip [level6] Frame 1Symbol 221 MovieClip
"wp9"Symbol 278 MovieClip [level6] Frame 1Symbol 221 MovieClip
"entree"Symbol 278 MovieClip [level6] Frame 1Symbol 223 MovieClip
"doel"Symbol 278 MovieClip [level6] Frame 1Symbol 223 MovieClip
"t_1_3"Symbol 278 MovieClip [level6] Frame 1Symbol 218 MovieClip
"t_1_2"Symbol 278 MovieClip [level6] Frame 1Symbol 218 MovieClip
"t_1_1"Symbol 278 MovieClip [level6] Frame 1Symbol 218 MovieClip
"t_1_0"Symbol 278 MovieClip [level6] Frame 1Symbol 218 MovieClip
"wp10"Symbol 278 MovieClip [level6] Frame 1Symbol 221 MovieClip
"wp11"Symbol 278 MovieClip [level6] Frame 1Symbol 221 MovieClip
"shipKeeper"Symbol 285 MovieClip [level7] Frame 1Symbol 281 MovieClip
"hittestWalls"Symbol 285 MovieClip [level7] Frame 1Symbol 283 MovieClip
"checkpoints"Symbol 285 MovieClip [level7] Frame 1Symbol 284 MovieClip
"wp7"Symbol 285 MovieClip [level7] Frame 1Symbol 221 MovieClip
"wp14"Symbol 285 MovieClip [level7] Frame 1Symbol 221 MovieClip
"wp15"Symbol 285 MovieClip [level7] Frame 1Symbol 221 MovieClip
"wp11"Symbol 285 MovieClip [level7] Frame 1Symbol 221 MovieClip
"wp8"Symbol 285 MovieClip [level7] Frame 1Symbol 221 MovieClip
"wp1"Symbol 285 MovieClip [level7] Frame 1Symbol 221 MovieClip
"wp2"Symbol 285 MovieClip [level7] Frame 1Symbol 221 MovieClip
"wp3"Symbol 285 MovieClip [level7] Frame 1Symbol 221 MovieClip
"wp6"Symbol 285 MovieClip [level7] Frame 1Symbol 221 MovieClip
"wp9"Symbol 285 MovieClip [level7] Frame 1Symbol 221 MovieClip
"wp10"Symbol 285 MovieClip [level7] Frame 1Symbol 221 MovieClip
"wp16"Symbol 285 MovieClip [level7] Frame 1Symbol 221 MovieClip
"entree"Symbol 285 MovieClip [level7] Frame 1Symbol 223 MovieClip
"doel"Symbol 285 MovieClip [level7] Frame 1Symbol 223 MovieClip
"t_0_3"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_0_2"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_0_0"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_0_1"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_1_3"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_1_2"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_1_0"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_1_1"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_3_3"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_3_2"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_3_0"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_3_1"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_2_3"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_2_2"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_2_0"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_2_1"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_4_3"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_4_2"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_4_0"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"t_4_1"Symbol 285 MovieClip [level7] Frame 1Symbol 218 MovieClip
"shipKeeper"Symbol 292 MovieClip [level8] Frame 1Symbol 288 MovieClip
"hittestWalls"Symbol 292 MovieClip [level8] Frame 1Symbol 290 MovieClip
"checkpoints"Symbol 292 MovieClip [level8] Frame 1Symbol 291 MovieClip
"wp7"Symbol 292 MovieClip [level8] Frame 1Symbol 221 MovieClip
"wp14"Symbol 292 MovieClip [level8] Frame 1Symbol 221 MovieClip
"wp15"Symbol 292 MovieClip [level8] Frame 1Symbol 221 MovieClip
"wp11"Symbol 292 MovieClip [level8] Frame 1Symbol 221 MovieClip
"wp8"Symbol 292 MovieClip [level8] Frame 1Symbol 221 MovieClip
"wp1"Symbol 292 MovieClip [level8] Frame 1Symbol 221 MovieClip
"wp2"Symbol 292 MovieClip [level8] Frame 1Symbol 221 MovieClip
"wp3"Symbol 292 MovieClip [level8] Frame 1Symbol 221 MovieClip
"wp6"Symbol 292 MovieClip [level8] Frame 1Symbol 221 MovieClip
"wp9"Symbol 292 MovieClip [level8] Frame 1Symbol 221 MovieClip
"wp10"Symbol 292 MovieClip [level8] Frame 1Symbol 221 MovieClip
"wp16"Symbol 292 MovieClip [level8] Frame 1Symbol 221 MovieClip
"entree"Symbol 292 MovieClip [level8] Frame 1Symbol 223 MovieClip
"doel"Symbol 292 MovieClip [level8] Frame 1Symbol 223 MovieClip
"t_0_3"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_0_2"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_0_0"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_0_1"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_1_3"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_1_2"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_1_0"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_1_1"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_2_3"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_2_2"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_2_0"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_2_1"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_3_3"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_3_2"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_3_0"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_3_1"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_4_3"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_4_2"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_4_0"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_4_1"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_5_3"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_5_2"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_5_0"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"t_5_1"Symbol 292 MovieClip [level8] Frame 1Symbol 218 MovieClip
"target"Symbol 301 MovieClip [mcCheckpoint] Frame 1Symbol 299 MovieClip
"target"Symbol 308 MovieClip [mcExitpoint] Frame 1Symbol 299 MovieClip
"hit"Symbol 342 MovieClip [mcOverlord] Frame 1Symbol 341 MovieClip
"hit"Symbol 379 MovieClip [mcMini] Frame 1Symbol 378 MovieClip
"pressAnyKey"Symbol 391 MovieClip [mcHelp] Frame 1Symbol 321 MovieClip
"hit"Symbol 391 MovieClip [mcHelp] Frame 1Symbol 329 MovieClip
"mask"Symbol 391 MovieClip [mcHelp] Frame 1Symbol 332 MovieClip
"btm"Symbol 391 MovieClip [mcHelp] Frame 1Symbol 349 MovieClip
"top"Symbol 391 MovieClip [mcHelp] Frame 1Symbol 352 MovieClip
"forward"Symbol 391 MovieClip [mcHelp] Frame 1Symbol 386 EditableText
"left"Symbol 391 MovieClip [mcHelp] Frame 1Symbol 387 EditableText
"right"Symbol 391 MovieClip [mcHelp] Frame 1Symbol 388 EditableText
"plasma"Symbol 391 MovieClip [mcHelp] Frame 1Symbol 389 EditableText
"missile"Symbol 391 MovieClip [mcHelp] Frame 1Symbol 390 EditableText
"btm"Symbol 398 MovieClip [mcMijn] Frame 1Symbol 349 MovieClip
"top"Symbol 398 MovieClip [mcMijn] Frame 1Symbol 352 MovieClip
"press_any_key"Symbol 402 MovieClip [mcMislukt] Frame 1Symbol 400 MovieClip
"red"Symbol 438 MovieClip [mcStopLoop] Frame 1Symbol 434 MovieClip
"hit"Symbol 455 MovieClip Frame 1Symbol 329 MovieClip
"mask"Symbol 455 MovieClip Frame 1Symbol 332 MovieClip
"btm"Symbol 455 MovieClip Frame 1Symbol 349 MovieClip
"top"Symbol 455 MovieClip Frame 1Symbol 352 MovieClip
"ro"Symbol 461 MovieClip Frame 1Symbol 460 MovieClip
"ro"Symbol 465 MovieClip Frame 1Symbol 464 MovieClip
"cost"Symbol 473 MovieClip Frame 1Symbol 469 EditableText
"upgradeBlink"Symbol 486 MovieClip Frame 1Symbol 477 MovieClip
"cost"Symbol 486 MovieClip Frame 1Symbol 478 EditableText
"btn_text"Symbol 486 MovieClip Frame 1Symbol 481 MovieClip
"launch"Symbol 496 MovieClip Frame 1Symbol 489 MovieClip
"low_shields"Symbol 496 MovieClip Frame 1Symbol 491 MovieClip
"game_over"Symbol 496 MovieClip Frame 2Symbol 495 MovieClip
"veld"Symbol 500 MovieClip Frame 1Symbol 497 EditableText
"veld2"Symbol 500 MovieClip Frame 1Symbol 498 EditableText
"levelNr"Symbol 500 MovieClip Frame 1Symbol 499 EditableText
"keyForward"Symbol 514 MovieClip Frame 1Symbol 507 EditableText
"keyLeft"Symbol 514 MovieClip Frame 1Symbol 508 EditableText
"keyRight"Symbol 514 MovieClip Frame 1Symbol 509 EditableText
"keyPlasma"Symbol 514 MovieClip Frame 1Symbol 510 EditableText
"keyMissile"Symbol 514 MovieClip Frame 1Symbol 511 EditableText
"btn_alter_keys"Symbol 514 MovieClip Frame 1Symbol 513 MovieClip
"mcNaam"Symbol 521 MovieClip Frame 1Symbol 519 MovieClip
"submit_ro"Symbol 527 MovieClip Frame 1Symbol 524 MovieClip
"conflict"Symbol 527 MovieClip Frame 1Symbol 526 MovieClip
"help"Symbol 530 MovieClip [mcShop] Frame 1Symbol 455 MovieClip
"mask"Symbol 530 MovieClip [mcShop] Frame 1Symbol 457 MovieClip
"btnRechts"Symbol 530 MovieClip [mcShop] Frame 1Symbol 461 MovieClip
"btnLinks"Symbol 530 MovieClip [mcShop] Frame 1Symbol 465 MovieClip
"buy_missile"Symbol 530 MovieClip [mcShop] Frame 1Symbol 473 MovieClip
"buy_shield"Symbol 530 MovieClip [mcShop] Frame 1Symbol 486 MovieClip
"continue_game"Symbol 530 MovieClip [mcShop] Frame 1Symbol 496 MovieClip
"shop_text"Symbol 530 MovieClip [mcShop] Frame 1Symbol 500 MovieClip
"alter_keys"Symbol 530 MovieClip [mcShop] Frame 1Symbol 514 MovieClip
"keyPlasma"Symbol 530 MovieClip [mcShop] Frame 2Symbol 521 MovieClip
"keyMissile"Symbol 530 MovieClip [mcShop] Frame 2Symbol 521 MovieClip
"submit"Symbol 530 MovieClip [mcShop] Frame 2Symbol 527 MovieClip
"keyForward"Symbol 530 MovieClip [mcShop] Frame 2Symbol 521 MovieClip
"keyLeft"Symbol 530 MovieClip [mcShop] Frame 2Symbol 521 MovieClip
"keyRight"Symbol 530 MovieClip [mcShop] Frame 2Symbol 521 MovieClip
"levelNr"Symbol 530 MovieClip [mcShop] Frame 2Symbol 528 EditableText
"music"Symbol 530 MovieClip [mcShop] Frame 2Symbol 438 MovieClip [mcStopLoop]
"hit"Symbol 537 MovieClip [mcBird] Frame 16Symbol 536 MovieClip
"hit"Symbol 540 MovieClip [mcPathfinder] Frame 19Symbol 329 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 11 as "mcStars2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "mcStars1"
ExportAssets (56)Timeline Frame 1Symbol 29 as "mcPlanets"
ExportAssets (56)Timeline Frame 1Symbol 30 as "mcFog"
ExportAssets (56)Timeline Frame 1Symbol 33 as "fog_7"
ExportAssets (56)Timeline Frame 1Symbol 36 as "fog_6"
ExportAssets (56)Timeline Frame 1Symbol 39 as "fog_5"
ExportAssets (56)Timeline Frame 1Symbol 42 as "fog_2"
ExportAssets (56)Timeline Frame 1Symbol 45 as "fog_1"
ExportAssets (56)Timeline Frame 1Symbol 48 as "fog_0"
ExportAssets (56)Timeline Frame 1Symbol 51 as "fog_4"
ExportAssets (56)Timeline Frame 1Symbol 65 as "mcEndOfGame"
ExportAssets (56)Timeline Frame 1Symbol 68 as "fog_3"
ExportAssets (56)Timeline Frame 1Symbol 69 as "mcBg"
ExportAssets (56)Timeline Frame 1Symbol 71 as "mcMask"
ExportAssets (56)Timeline Frame 1Symbol 71 as "mcMask"
ExportAssets (56)Timeline Frame 1Symbol 69 as "mcBg"
ExportAssets (56)Timeline Frame 1Symbol 71 as "mcMask"
ExportAssets (56)Timeline Frame 2Symbol 71 as "mcMask"
ExportAssets (56)Timeline Frame 2Symbol 69 as "mcBg"
ExportAssets (56)Timeline Frame 2Symbol 106 as "mcExplosieGeel"
ExportAssets (56)Timeline Frame 2Symbol 127 as "mcExplosieGroot"
ExportAssets (56)Timeline Frame 2Symbol 145 as "mcExplosieRing"
ExportAssets (56)Timeline Frame 2Symbol 68 as "fog_3"
ExportAssets (56)Timeline Frame 2Symbol 148 as "mcCredits"
ExportAssets (56)Timeline Frame 2Symbol 170 as "mcDemoHud"
ExportAssets (56)Timeline Frame 2Symbol 192 as "mcHud"
ExportAssets (56)Timeline Frame 2Symbol 196 as "mcHudConfig"
ExportAssets (56)Timeline Frame 2Symbol 201 as "mcHudMenu"
ExportAssets (56)Timeline Frame 2Symbol 209 as "mcScrollTekst_text"
ExportAssets (56)Timeline Frame 2Symbol 224 as "level0"
ExportAssets (56)Timeline Frame 2Symbol 238 as "levelBricks0"
ExportAssets (56)Timeline Frame 2Symbol 244 as "level2"
ExportAssets (56)Timeline Frame 2Symbol 249 as "level1"
ExportAssets (56)Timeline Frame 2Symbol 250 as "levelBricks1"
ExportAssets (56)Timeline Frame 2Symbol 251 as "levelBricks2"
ExportAssets (56)Timeline Frame 2Symbol 257 as "level3"
ExportAssets (56)Timeline Frame 2Symbol 258 as "levelBricks3"
ExportAssets (56)Timeline Frame 2Symbol 264 as "level4"
ExportAssets (56)Timeline Frame 2Symbol 265 as "levelBricks4"
ExportAssets (56)Timeline Frame 2Symbol 271 as "level5"
ExportAssets (56)Timeline Frame 2Symbol 272 as "levelBricks5"
ExportAssets (56)Timeline Frame 2Symbol 278 as "level6"
ExportAssets (56)Timeline Frame 2Symbol 279 as "levelBricks6"
ExportAssets (56)Timeline Frame 2Symbol 285 as "level7"
ExportAssets (56)Timeline Frame 2Symbol 286 as "levelBricks7"
ExportAssets (56)Timeline Frame 2Symbol 292 as "level8"
ExportAssets (56)Timeline Frame 2Symbol 293 as "levelBricks8"
ExportAssets (56)Timeline Frame 2Symbol 295 as "mcAmmo"
ExportAssets (56)Timeline Frame 2Symbol 301 as "mcCheckpoint"
ExportAssets (56)Timeline Frame 2Symbol 306 as "mcDebris"
ExportAssets (56)Timeline Frame 2Symbol 65 as "mcEndOfGame"
ExportAssets (56)Timeline Frame 2Symbol 308 as "mcExitpoint"
ExportAssets (56)Timeline Frame 2Symbol 309 as "mcExplosie"
ExportAssets (56)Timeline Frame 2Symbol 314 as "mcGoud1"
ExportAssets (56)Timeline Frame 2Symbol 318 as "mcGoud2"
ExportAssets (56)Timeline Frame 2Symbol 68 as "fog_3"
ExportAssets (56)Timeline Frame 2Symbol 51 as "fog_4"
ExportAssets (56)Timeline Frame 2Symbol 342 as "mcOverlord"
ExportAssets (56)Timeline Frame 2Symbol 360 as "mcPowerup_schild"
ExportAssets (56)Timeline Frame 2Symbol 363 as "mcPowerup_rocket"
ExportAssets (56)Timeline Frame 2Symbol 318 as "mcGoud2"
ExportAssets (56)Timeline Frame 2Symbol 379 as "mcMini"
ExportAssets (56)Timeline Frame 2Symbol 391 as "mcHelp"
ExportAssets (56)Timeline Frame 2Symbol 393 as "mcHero"
ExportAssets (56)Timeline Frame 2Symbol 396 as "mcHero_shield"
ExportAssets (56)Timeline Frame 2Symbol 398 as "mcMijn"
ExportAssets (56)Timeline Frame 2Symbol 402 as "mcMislukt"
ExportAssets (56)Timeline Frame 2Symbol 404 as "mcMissile"
ExportAssets (56)Timeline Frame 2Symbol 406 as "mcPlasma"
ExportAssets (56)Timeline Frame 2Symbol 411 as "mcPlasmaSplat"
ExportAssets (56)Timeline Frame 2Symbol 416 as "mcPlasmaSplatWit"
ExportAssets (56)Timeline Frame 2Symbol 363 as "mcPowerup_rocket"
ExportAssets (56)Timeline Frame 2Symbol 360 as "mcPowerup_schild"
ExportAssets (56)Timeline Frame 2Symbol 418 as "mcPressAnyKey"
ExportAssets (56)Timeline Frame 2Symbol 420 as "mcRingBom"
ExportAssets (56)Timeline Frame 2Symbol 423 as "mcRots"
ExportAssets (56)Timeline Frame 2Symbol 425 as "mcSeeker"
ExportAssets (56)Timeline Frame 2Symbol 427 as "mcSeekerWit"
ExportAssets (56)Timeline Frame 2Symbol 438 as "mcStopLoop"
ExportAssets (56)Timeline Frame 2Symbol 443 as "mcTrail"
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Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 291 MovieClip Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [level8] Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [level8] Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [level8] Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [level8] Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [level8] Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [level8] Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [level8] Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [level8] Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [level8] Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [level8] Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [level8] Frame 1
Tag 0x0FD (253)Symbol 292 MovieClip [level8] Frame 1
Tag 0x0FD (253)Symbol 301 MovieClip [mcCheckpoint] Frame 1
Tag 0x0FD (253)Symbol 306 MovieClip [mcDebris] Frame 1
Tag 0x0FD (253)Symbol 308 MovieClip [mcExitpoint] Frame 1
Tag 0x0FD (253)Symbol 309 MovieClip [mcExplosie] Frame 1
Tag 0x0FD (253)Symbol 309 MovieClip [mcExplosie] Frame 22
Tag 0x0FD (253)Symbol 314 MovieClip [mcGoud1] Frame 1
Tag 0x0FD (253)Symbol 318 MovieClip [mcGoud2] Frame 1
Tag 0x0FD (253)Symbol 321 MovieClip Frame 1
Tag 0x0FD (253)Symbol 329 MovieClip Frame 1
Tag 0x0FD (253)Symbol 332 MovieClip Frame 40
Tag 0x0FD (253)Symbol 335 MovieClip Frame 1
Tag 0x0FD (253)Symbol 338 MovieClip Frame 1
Tag 0x0FD (253)Symbol 341 MovieClip Frame 1
Tag 0x0FD (253)Symbol 346 MovieClip Frame 1
Tag 0x0FD (253)Symbol 357 MovieClip Frame 1
Tag 0x0FD (253)Symbol 358 MovieClip Frame 1
Tag 0x0FD (253)Symbol 360 MovieClip [mcPowerup_schild] Frame 1
Tag 0x0FD (253)Symbol 363 MovieClip [mcPowerup_rocket] Frame 1
Tag 0x0FD (253)Symbol 378 MovieClip Frame 1
Tag 0x0FD (253)Symbol 391 MovieClip [mcHelp] Frame 1
Tag 0x0FD (253)Symbol 391 MovieClip [mcHelp] Frame 1
Tag 0x0FD (253)Symbol 398 MovieClip [mcMijn] Frame 1
Tag 0x0FD (253)Symbol 411 MovieClip [mcPlasmaSplat] Frame 1
Tag 0x0FD (253)Symbol 416 MovieClip [mcPlasmaSplatWit] Frame 1
Tag 0x0FD (253)Symbol 418 MovieClip [mcPressAnyKey] Frame 1
Tag 0x0FD (253)Symbol 438 MovieClip [mcStopLoop] Frame 1
Tag 0x0FD (253)Symbol 443 MovieClip [mcTrail] Frame 1
Tag 0x0FD (253)Symbol 443 MovieClip [mcTrail] Frame 2
Tag 0x0FD (253)Symbol 443 MovieClip [mcTrail] Frame 3
Tag 0x0FD (253)Symbol 443 MovieClip [mcTrail] Frame 4
Tag 0x0FD (253)Symbol 448 MovieClip [mcWave] Frame 1
Tag 0x0FD (253)Symbol 449 MovieClip [mcWitteFlash] Frame 1
Tag 0x0FD (253)Symbol 455 MovieClip Frame 1
Tag 0x0FD (253)Symbol 455 MovieClip Frame 1
Tag 0x0FD (253)Symbol 457 MovieClip Frame 40
Tag 0x0FD (253)Symbol 460 MovieClip Frame 1
Tag 0x0FD (253)Symbol 461 MovieClip Frame 1
Tag 0x0FD (253)Symbol 464 MovieClip Frame 1
Tag 0x0FD (253)Symbol 465 MovieClip Frame 1
Tag 0x0FD (253)Symbol 473 MovieClip Frame 1
Tag 0x0FD (253)Symbol 481 MovieClip Frame 1
Tag 0x0FD (253)Symbol 486 MovieClip Frame 1
Tag 0x0FD (253)Symbol 489 MovieClip Frame 1
Tag 0x0FD (253)Symbol 495 MovieClip Frame 1
Tag 0x0FD (253)Symbol 496 MovieClip Frame 1
Tag 0x0FD (253)Symbol 513 MovieClip Frame 1
Tag 0x0FD (253)Symbol 514 MovieClip Frame 1387 bytes "Ȋ...objKeys._global.saveConfig.keys.this.keyLeft.text.left.getKeyName.keyRight.right.keyForward.for ..."
Tag 0x0FD (253)Symbol 519 MovieClip Frame 1
Tag 0x0FD (253)Symbol 521 MovieClip Frame 1
Tag 0x0FD (253)Symbol 521 MovieClip Frame 2
Tag 0x0FD (253)Symbol 524 MovieClip Frame 1
Tag 0x0FD (253)Symbol 527 MovieClip Frame 1
Tag 0x0FD (253)Symbol 530 MovieClip [mcShop] Frame 1
Tag 0x0FD (253)Symbol 530 MovieClip [mcShop] Frame 2
Tag 0x0FD (253)Symbol 536 MovieClip Frame 1
Tag 0x0FD (253)Symbol 537 MovieClip [mcBird] Frame 16
Tag 0x0FD (253)Symbol 540 MovieClip [mcPathfinder] Frame 19
Tag 0x0FD (253)Symbol 559 MovieClip Frame 1

Labels

"demoscherm"Frame 21
"configure"Frame 22
"start_spel"Frame 23
"speel"Frame 24
"low_shields"Symbol 496 MovieClip Frame 1
"game_over"Symbol 496 MovieClip Frame 2
"low_shields"Symbol 527 MovieClip Frame 1
"launch"Symbol 530 MovieClip [mcShop] Frame 1

Dynamic Text Variables

secsSymbol 300 EditableText"14"
secsSymbol 355 EditableText"14"
descSymbol 431 EditableText""
descSymbol 437 EditableText""
naamSymbol 517 EditableText""
naamSymbol 518 EditableText""




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Created: 19/5 -2019 13:02:53 Last modified: 19/5 -2019 13:02:53 Server time: 22/12 -2024 05:34:59