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Skirmish - Game.swf

This is the info page for
Flash #30187

(Click the ID number above for more basic data on this flash file.)


Text
L

M

H

B

R

LOADING LOADING LOADING LOADING LOADING

***

PLAY

LOADED LOADED LOADED LOADED LOADED

The Window To Another Box

The Window To Another Box

STUDIOS

STUDIOS

STUDIOS

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

Requires 100+ sword kills.

Requires 100+ SMG kills.

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

Requires 100+ bazooka kills.

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

Rank specific.

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>

Requires a rank above soldier.

UNLOCKABLES:

DETAILED INSTRUCTIONS

DETAILED INSTRUCTIONS

Arrow keys or WASD keys to move.
Left mouse click to fire.
Hold the mouse key to charge the
bazooka and sword. The SMG will
continuously fire until it overheats or the
key is released.
Keys 1,2,3,4,5,6 or mouse scroll to
toggle weapons. The sword is able to
deflect bullets when swung, and can be
used to 'double jump' when completely
charged and the jump key is down. Both
the sword and bazooka deal more damage
at maximum charge.
N to toggle in-game music on/off.
M to toggle mute on/off.
P to pause.
Key 0 to commit suicide.
Q to toggle qualities.
Good luck!

BASIC CONTROLS:

<< BACK

<< BACK

NEXT PAGE >>

NEXT PAGE >>

CONTROLS:
Arrow keys or WASD keys to move.
The up arrow key, or W, is used to jump. You can double or even
triple jump depending on how long the key is down for. Tapping it
allows for multiple jumps. Also, with this key down and the sword fully
charged, another jump can be performed.
Left mouse click to fire.
For the sword: holding this down charges the sword, which enables for
extra damage and 'double jumping'. The sword will stay charged as
long as the mouse key is down. It also has the ability to deflect bullets
(thus causing no damage to you) when swung (ie. on release).
For the SMG: holding this down will allow for continuous fire until the
SMG 'overheats', releasing the key will allow 'cooling'.
For the bazooka: this is a tad tricky, but especially useful for mobs.
Holding the key will enable charging, but the bazooka will discharge
once it reaches maximum power, so precise timing is essential. The
explosions increase in damage with power, and will damage you a tiny
amount if you're too close.
And watch your ammo!

Keys 1,2,3,4,5,6 or mouse scroll to toggle weapons.
1. Sword. 2. SMG. 3. Bazooka.
Weapons pack: 4. Taser. 5. Shotgun. 6. Laser sniper.
N to toggle in-game music on/off.
M to toggle mute on/off.
P to pause.
Progress details are now shown when paused.
Key 0 to commit suicide.
May seem useless, but can be quite handy in attaining a specific
rank (for a specific bonus).
Q to toggle qualities.
RANKS:
This symbol will show to indicate an upgrade in rank.
Different ranks are used to obtain different bonus, they do not
accumulate with increasing rank, so aim for variation.
Unlocked bonuses will be instantly saved to your computer, allow
cookies to be enabled. You must select the bonuses from the
'unlocked' options to enable them.

DETAILED INSTRUCTIONS:

UPGRADES:
Health packs:
Heal 20% of your HP. Essential for survival.
Ammo:
Adds ammo to the currently equiped weapons, so obtaining
these with a sword is quite pointless.
Upgrades:
Can vary, from Damage: Increases damage of the selected
weapon.
Reload: Decreases the reload time of the bazooka.
Charge: Decreases the time required to charge the sword.
Coolant: Increases the rate of cooling for the SMG.
WEAPONS PACK:
Grants you three extra weapons, though extra bonuses cannot be
unlocked with this active.
The taser can be activated with the left mouse button, the shotgun and
laser sniper are both fired with the left mouse button, and must be
allowed to completely cool down before being fired again.
Holding down the button will prevent cooling.
These can be obtained with a military rank (a rank above soldier).

ENEMIES:
These will vary and become more difficult to deal with as you
progress.
Be careful of the melee enemies, as they can deal quite alot of
damage and knock you around.
Head shots yield more damage than body shots.
Parachutes can be shot or sliced down, and parachuting enemies
can be attacked without having their parachutes damaged if you aim
precisely enough. Aim for melee enemies on parachutes and take
them out before they can reach the ground.
There are five rounds of different enemies, see if you're able to
reach the final round. It may be quite a challenge.

PLAY

CONTROLS

UNLOCKED

PLAY

CONTROLS

UNLOCKED

CREDITS:
Scripting, gameplay and graphics:
Andrew A. Khassapov - IST Studios
Graphics assistance:
George Pryor
Sound effects and gameplay music:
Flashkit.com

<p align="left"><font face="Arial" size="12" color="#db0202" letterSpacing="0.000000" kerning="0"><b>WARNING:</b></font></p><p align="left"><font face="Arial" size="11" color="#db0202" letterSpacing="0.000000" kerning="0"><b>No further bonuses will be unlocked with the current bonuses active.</b></font></p>

XXXXXX

XXXXXX

TEST TXT

TEST

Details:

Sword kills:

SMG kills:

Bazooka kills:

Upgrades:

Sword damage:

Bazooka damage:

Sword charging:

SMG coolant:

Bazooka reload time:

SMG damage:

Rank:

Taser kills:

Shotgun kills:

Laser sniper kills:

Taser damage:

Laser sniper damage:

Shotgun damage:

PAUSED

<p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p>

Details:

Time in game:

Rockets fired:

Sword kills:

SMG kills:

Bazooka kills:

Shots fired:

Upgrades:

Sword damage:

Bazooka damage:

Sword charging:

SMG coolant:

Bazooka reload time:

SMG damage:

You have achieved the xxx rank.

CONGRATULATIONS!

Taser kills:

Shotgun kills:

Laser sniper kills:

Taser damage:

Laser sniper damage:

Shotgun damage:

Lasers fired:

Poor

Average

Good

Excellent

Unbelievable

MENU

MENU

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false;
Instance of Symbol 53 MovieClip "ISTMenuSIGNED" in Frame 1
onClipEvent (load) { this.swapDepths(1000159); this._x = Stage.width; this._y = Stage.height; xx = 0; timer = 10; timers = timer; timermm = timer; timerm = timer; mute = false; rollover = false; reset = false; } onClipEvent (enterFrame) { function sSOUND() { this.gotoAndStop("mm"); timermm = timerm; } MovieClip.prototype.ISTsetQCFn = function () { IST = _root.ISTMenuSIGNED; Qnumeric = IST.qquality[this.Qset - 1]; _quality = Qnumeric; }; MovieClip.prototype.ISTsetQFn = function () { IST = _root.ISTMenuSIGNED; Qnumeric = IST.qquality[this.Qset - 1]; this.gotoAndStop(this.Qset); if (!IST.rollover) { if (Qnumeric == _quality) { this._visible = 1; } else { this._visible = 0; } } else { this._visible = 1; if (Qnumeric == _quality) { this._alpha = 40; } else { this._alpha = 100; } } }; rollover = this.hitTest(_root._xmouse, _root._ymouse, true); if (rollover) { this.gotoAndStop("on"); } else if (!rollover) { if (!mousedown) { this.gotoAndStop("off"); } } if (xx >= qquality.length) { xx = 0; } timer--; if (timer <= 0) { timer = 0; } else { this.gotoAndStop("qm"); } timermm--; if (timermm <= 0) { timermm = 0; } else { this.gotoAndStop("mm"); } KeyQ = 81; KeyS = 77; qquality = new Array("LOW", "MEDIUM", "HIGH", "BEST"); if (Key.isDown(KeyQ) && (timer <= 0)) { takeq = qquality[xx]; _quality = takeq; xx++; timer = timers; } if ((Key.isDown(KeyS) && (timermm <= 0)) && (!mute)) { mute = true; sSOUND(); } if ((Key.isDown(KeyS) && (timermm <= 0)) && (mute)) { mute = false; sSOUND(); } if (mute) { globalsound = new Sound(_root); globalsound.setVolume(0); } else if (vm != undefined) { globalsound = new Sound(_root); globalsound.setVolume(vm); } else { globalsound = new Sound(_root); globalsound.setVolume(100); } if (reset) { _quality = "HIGH"; mute = false; Vsvx = 35; Vspx = 0; reset = false; } } onClipEvent (mouseDown) { mousedown = true; } onClipEvent (mouseUp) { mousedown = false; }
Instance of Symbol 65 MovieClip "IST!Auto Center" in Frame 1
on (release) { if (loadedvar) { _root.gotoAndStop("Ist!Loaded"); } else { getURL ("http://www.freewebs.com/iststudios/", "_blank"); } } onClipEvent (load) { ISTppXXYY = 0; this._y = (Stage.height / 2) + ISTppXXYY; this._x = (Stage.width / 2) + ISTppXXYY; _global.ISTXXTEST = 1; }
Instance of Symbol 67 MovieClip "ISTEngineSIGNED" in Frame 1
onClipEvent (load) { xp = 1; yp = 1; wwwvalue = 3; widthwww = (200 - (wwwvalue * this._width)) / 700; www = 1 - widthwww; if (this._name == "ISTEngineSIGNED") { startw = this._width; endw = 50; amount = 50; difw = (endw - startw) / amount; this.swapDepths(amount + 2); i = 1; while (i < amount) { duplicateMovieClip (this, "IST!MMF" + i, (amount + 1) - i); MMFi = _root["IST!MMF" + i]; ratio = _width / _height; MMFi._width = startw + (difw * i); MMFi._height = MMFi._width / ratio; i++; } } } onClipEvent (enterFrame) { MovieClip.prototype.mm = function (centerx, centery, inertia, k) { x = (-this._x) + centerx; y = (-this._y) + centery; xp = (xp * inertia) + (x * k); yp = (yp * inertia) + (y * k); _x = (_x + xp); _y = (_y + yp); }; this.mm(_root._xmouse, _root._ymouse, www, 0.07); }
Frame 2
gotoAndStop (1);
Instance of Symbol 82 MovieClip in Frame 3
on (release) { getURL ("http://www.freewebs.com/iststudios/", "_blank"); } onClipEvent (load) { ISTEngine = _root.ISTEngineSIGNED; amount = ISTEngine.amount; i = 1; while (i < amount) { removeMovieClip(_root["IST!MMF" + i]); removeMovieClip(ISTEngine); i++; } this._y = 0; this._x = (Stage.width - 1000) / 2; }
Frame 4
gotoAndStop(_currentframe + 1);
Instance of Symbol 139 MovieClip "Options" in Frame 4
onClipEvent (load) { this._visible = 0; this.swapDepths(2); MUSIC = new Sound(this); MUSIC.attachSound("SFX - Choir.wav"); MUSIC.start(0, 9999); } onClipEvent (enterFrame) { if (((((_global.WeaponsPack || (_global.LowGravity)) || (_global.NoHeating)) || (_global.FragileOpponents)) || (_global.AllUpgrades)) || (_global.Invincible)) { _global.NOUPGRADES = true; } else { _global.NOUPGRADES = false; } if (_global.NOUPGRADES) { _root.warning._visible = 1; } else { _root.warning._visible = 0; } }
Frame 5
stop();
Frame 6
gotoAndStop(_currentframe - 1);
Frame 10
gotoAndStop(_currentframe + 1);
Instance of Symbol 193 MovieClip "Clouds" in Frame 10
onClipEvent (load) { CLspeed = 15; CLspeedadd = 0.2; MovieClip.prototype.CloudLOAD = function () { startx = (-this._width) * 3; this.cloudspeed = (random(CLspeed) / 10) + CLspeedadd; gotostop = "c" + (random(3) + 1); this.CB.gotoAndStop(gotostop); }; } onClipEvent (enterFrame) { MovieClip.prototype.CloudMove = function () { if (!_global.PAUSE) { this._x = this._x + this.cloudspeed; if (this._x >= (_global.stagex + this._width)) { this.cloudspeed = (random(CLspeed) / 10) + CLspeedadd; this._x = startx - random(100); } } }; }
Instance of Symbol 297 MovieClip "Enemy" in Frame 10
onClipEvent (load) { Player = _root.Player; pbody = Player.ptorso; phead = Player.phead; ebody = this.EBody; ehead = this.EHead; efire = this.EFire; etorso = this.EBody; chutefront = this.ChuteFront; chute = this.Chute; SFXhit = new Sound(this); SFXhit.attachSound("Slice (Opposing).wav"); SFXfire = new Sound(this); chute._visible = 0; chutefront._visible = 0; gg = Player.gg; pHPtimes = Player.oHP / 100; fps = Player.fps; score = Player.score; scoreSet2 = Player.scoreSet2; scoreSet3 = Player.scoreSet3; scoreSet4 = Player.scoreSet4; scoreSet5 = Player.scoreSet5; JumpSet = false; thrust = 0; jumplim = 0; jumplimit = 2; disfromP = _width; thrustlow = Player.thrustlow; thrustii = Player.thrustii; jumpover = Player.jumpover; recoilX = 0; recoilY = 0; endrecoil = Player.endrecoil; jumpCancel = false; deadOnce = false; dead = false; GBspeed = 20; relayXtimer = 0; relayXtime = 1 * fps; jumptotimer = 0; jumptotime = (random(4) + 5) * fps; amountSetmax = 12; Set1 = 3; Set2 = 6; Set3 = 8; Set4 = 10; Set5 = amountSetmax; if (score < scoreSet2) { SetE = random(Set1) + 1; } else if ((score >= scoreSet2) && (score < scoreSet3)) { SetE = random(Set2) + 1; } else if ((score >= scoreSet3) && (score < scoreSet4)) { SetE = random(Set3) + 1; } else if ((score >= scoreSet4) && (score < scoreSet5)) { SetE = random(Set4) + 1; } else if (score >= scoreSet5) { SetE = random(Set5) + 1; } if (_name != "Enemy") { switch (SetE) { case 1 : case 2 : case 3 : if (_global.FragileOpponents) { HP = 1; } else { HP = 1000; } eWepSet = random(3) + 1; break; case 4 : case 5 : case 6 : if (_global.FragileOpponents) { HP = 1; } else { HP = 1600; } eWepSet = random(3) + 4; break; case 7 : case 8 : if (_global.FragileOpponents) { HP = 1; } else { HP = 2000; } eWepSet = random(2) + 7; break; case 9 : case 10 : if (_global.FragileOpponents) { HP = 1; } else { HP = 3000; } eWepSet = random(2) + 9; break; case 11 : if (_global.FragileOpponents) { HP = 1; } else { HP = 4000; } eWepSet = 11; break; case 12 : HP = 4000; eWepSet = 12; } scoreperkill = Player.scoreperkill; xmovestandard = 5; xmoveranged = 2; xRANGEDjump = 7; switch (eWepSet) { case 1 : atimeSet = 1.5; edamage = pHPtimes * 4; xmove = xmovestandard; melee = true; break; case 2 : SFXfire.attachSound("Colt 45.wav"); RecoileSet = 0.4; edamage = pHPtimes * 0.9; xmove = xmoveranged; break; case 3 : SFXfire.attachSound("Double Barrel Shotgun.wav"); RecoileSet = 0.6; edamage = pHPtimes * 1.3; xmove = xmoveranged; break; case 4 : SFXfire.attachSound("Sniper.wav"); atimeSet = 2.8; RecoileSet = 0.4; edamage = pHPtimes * 1.3; xmove = xmoveranged; break; case 5 : atimeSet = 1; melee = true; edamage = pHPtimes * 4; xmove = xmovestandard + 1; break; case 6 : SFXfire.attachSound("Magnum.wav"); atimeSet = 4.2; RecoileSet = 0.3; SHOTGUN = true; edamage = pHPtimes * 0.35; xmove = xmoveranged; break; case 7 : atimeSet = 1.5; melee = true; edamage = pHPtimes * 6; xmove = xmovestandard; break; case 8 : SFXfire.attachSound("Rapid Fire.wav"); atimeSet = 4; RecoileSet = 0.3; SMG = true; edamage = pHPtimes * 0.35; xmove = xmoveranged; break; case 9 : atimeSet = 1.5; melee = true; edamage = pHPtimes * 8; xmove = xmovestandard; break; case 10 : SFXfire.attachSound("Laser.wav"); RecoileSet = 0.4; LASER = true; edamage = pHPtimes * 1.6; xmove = xmoveranged; break; case 11 : atimeSet = 0.5; melee = true; edamage = pHPtimes * 4; xmove = xmovestandard + 2; break; case 12 : atimeSet = 4; SMG = true; SFXfire.attachSound("Laser.wav"); RecoileSet = 0.3; LASER = true; edamage = pHPtimes * 0.4; xmove = xmoveranged; } if (atimeSet != undefined) { AttackTime = atimeSet * fps; } else { AttackTime = 3.5 * fps; } AttackTimer = 0; ehitOnce = false; dropSet = random(2); initdisplaceXY = 100 + random(100); initPos = random(3); chuteYmove = gg; chutePlay = false; switch (initPos) { case 0 : this._x = _global.stagex + initdisplaceXY; parachute = false; break; case 1 : this._x = -initdisplaceXY; parachute = false; break; case 2 : this._x = random(_global.stagex - initdisplaceXY) + initdisplaceXY; this._y = -initdisplaceXY; parachute = true; break; } finalDepthofEnemy = (Player.finalEv + Player.setonReload) * 10; ydisplacemax = 16; ydisplace = (this.getDepth() - 200) / (finalDepthofEnemy / ydisplacemax); xoffset = random(27) - 13; } } onClipEvent (enterFrame) { function FireGun(nii) { efire.efire.play(); SFXfire.start(0, 0); ni = 0; while (ni < nii) { duplicateMovieClip (_root.BulletE, "eBullet" + (ni + this.getDepth()), (ni + this.getDepth()) + 2); with (_root["eBullet" + (ni + this.getDepth())]) { RotDisMax = 8; RotDisplace = random((2 * RotDisMax) + 1) - RotDisMax; if (LASER) { _root["eBullet" + (ni + this.getDepth())].gotoAndStop("Laser"); _root["eBullet" + (ni + this.getDepth())].LASER = true; } _x = this._x; _y = this._y - (ebody._height / 2); _rotation = (efire._rotation + properrotset) + RotDisplace; _root["eBullet" + (ni + this.getDepth())].xyv = 30; _root["eBullet" + (ni + this.getDepth())].esety = yborder; _root["eBullet" + (ni + this.getDepth())].edamage = edamage; _root["eBullet" + (ni + this.getDepth())].Recoil = RecoileSet; _root["eBullet" + (ni + this.getDepth())].xxmove = GBspeed * Math.cos(_rotation * (Math.PI/180)); _root["eBullet" + (ni + this.getDepth())].yymove = GBspeed * Math.sin(_rotation * (Math.PI/180)); this._x = this._x - (xxmove / Player.RecoilfactorSMG); this._y = this._y - (yymove / Player.RecoilfactorSMG); } ni++; } } function FireSMG(nset) { efire.efire.play(); SFXfire.start(0, 0); ni = nset - 1; while (ni < nset) { duplicateMovieClip (_root.BulletE, "eSMGBullet" + (ni + this.getDepth()), (ni + this.getDepth()) + 2); with (_root["eSMGBullet" + (ni + this.getDepth())]) { RotDisMax = 1; RotDisplace = random((2 * RotDisMax) + 1) - RotDisMax; if (LASER) { _root["eSMGBullet" + (ni + this.getDepth())].gotoAndStop("Laser"); } _x = this._x; _y = this._y - (ebody._height / 2); _rotation = (efire._rotation + properrotset) + RotDisplace; _root["eSMGBullet" + (ni + this.getDepth())].xyv = 30; _root["eSMGBullet" + (ni + this.getDepth())].esety = yborder; _root["eSMGBullet" + (ni + this.getDepth())].edamage = edamage; _root["eSMGBullet" + (ni + this.getDepth())].Recoil = RecoileSet; _root["eSMGBullet" + (ni + this.getDepth())].xxmove = GBspeed * Math.cos(_rotation * (Math.PI/180)); _root["eSMGBullet" + (ni + this.getDepth())].yymove = GBspeed * Math.sin(_rotation * (Math.PI/180)); this._x = this._x - (xxmove / Player.RecoilfactorSMG); this._y = this._y - (yymove / Player.RecoilfactorSMG); } ni++; } } yborder = _global.stagey + ydisplace; borderchute = yborder - this._height; if ((this._name != "Enemy") && (!_global.PAUSE)) { ehead.EHead.gotoAndStop(SetE); ebody.EBody.gotoAndStop(SetE); efire.gotoAndStop(eWepSet); if (AttackTimer >= AttackTime) { nset = 1; ehitOnce = true; AttackTimer = 0; } else { AttackTimer++; } if ((!dead) && (!deadOnce)) { if (melee) { if (this.hitTest(Player)) { SwordRecoil = 12; if (this.EFire.hitTest(phead) || (this.EFire.hitTest(pbody))) { if (ehitOnce && (!((Player.WepSet == 1) && (Player.attack == 2)))) { Player.HP = Player.HP - edamage; Player.recoilX = Player.recoilX - (SwordRecoil * xxset); Player.recoilY = Player.recoilY - (SwordRecoil * yyset); if (this.EFire.hitTest(phead)) { _root.Player.phead.gotoAndPlay(_root.Player.phead._currentframe + 1); } else if (this.EFire.hitTest(pbody)) { _root.Player.ptorso.gotoAndPlay(root.Player.ptorso._currentframe + 1); } SFXhit.start(0, 0); efire.efire.gotoAndPlay(efire.efire._currentframe + 1); ehitOnce = false; } } } } else if (((this._x <= _global.stagex) && (this._x >= 0)) && (this._y >= 0)) { if (ehitOnce) { if (SHOTGUN) { FireGun(5); ehitOnce = false; } else if (SMG) { if (nset <= 4) { FireSMG(nset); nset++; } else { ehitOnce = false; } } else { FireGun(1); ehitOnce = false; } } } else { ehitOnce = false; } } if (this._y >= Player._y) { yyset = -1; } else { yyset = 1; } if (recoilX > endrecoil) { jumpCancel = true; recoilX--; } else if (recoilX < (-1 * endrecoil)) { jumpCancel = true; recoilX++; } else { recoilX = 0; } if (recoilY > endrecoil) { if (recoilY >= thrustii) { recoilY--; } else { recoilY--; } } else if (recoilY < (-1 * endrecoil)) { if (recoilY <= (-1 * thrustii)) { recoilY++; } else { recoilY++; } } else { recoilY = 0; } if (HP <= 0) { if (parachute) { chutePlay = true; } else { deadOnce = true; if (setDetails == undefined) { switch (Player.WepSet) { case 1 : setKillsWithSword = 1; break; case 2 : setKillsWithSMG = 1; break; case 3 : setKillsWithRocket = 1; break; case 4 : setKillsWithTaser = 1; break; case 5 : setKillsWithShotgun = 1; break; case 6 : setKillsWithLaser = 1; } setDetails = 1; } this.play(); } if (dead) { deadOnce = false; Player.score = Player.score + scoreperkill; Player.enemyAdd++; if (setKillsWithSword != undefined) { _global.KillsWithSword = _global.KillsWithSword + setKillsWithSword; } if (setKillsWithSMG != undefined) { _global.KillsWithSMG = _global.KillsWithSMG + setKillsWithSMG; } if (setKillsWithRocket != undefined) { _global.KillsWithRocket = _global.KillsWithRocket + setKillsWithRocket; } if (setKillsWithTaser != undefined) { _global.KillsWithTaser = _global.KillsWithTaser + setKillsWithTaser; } if (setKillsWithShotgun != undefined) { _global.KillsWithShotgun = _global.KillsWithShotgun + setKillsWithShotgun; } if (setKillsWithLaser != undefined) { _global.KillsWithLaser = _global.KillsWithLaser + setKillsWithLaser; } if (dropSet) { duplicateMovieClip (_root.Drop, "DD" + this.getDepth(), 1 + this.getDepth()); with (_root["DD" + this.getDepth()]) { _x = this._x; _y = this._y - (ehead._width / 2); _root["DD" + this.getDepth()].yborder = yborder; } } removeMovieClip(this); } } if (Player._x >= this._x) { ehead._xscale = 100; etorso._xscale = 100; efire._xscale = 100; chutefront._xscale = 100; } else { ehead._xscale = -100; etorso._xscale = -100; efire._xscale = -100; chutefront._xscale = -100; } Rotationc = Math.round((Math.atan2(Player._y - this._y, Player._x - this._x) * 180) / Math.PI); if (ehead._xscale == 100) { ehead._rotation = Rotationc; efire._rotation = Rotationc; properrotset = 0; } else if (ehead._xscale == -100) { ehead._rotation = Rotationc + 180; efire._rotation = Rotationc + 180; properrotset = 180; } if (ehead._rotation >= 40) { ehead._rotation = 40; } else if (ehead._rotation <= -40) { ehead._rotation = -40; } relayXtimer++; if (relayXtimer >= relayXtime) { if (this._x >= Player._x) { xxset = -1; } else { xxset = 1; } relayXtimer = 0; } if (!parachute) { chute._visible = 0; chutefront._visible = 0; this._x = this._x - recoilX; this._y = this._y - recoilY; if ((!deadOnce) && (!dead)) { PlayerXlocation = xxset * ((Player._x - (xxset * xmeleeset)) - (xxset * xoffset)); if (melee) { xmeleeset = 20; if ((xxset * this._x) < PlayerXlocation) { if (recoilX == 0) { if (this._y >= yborder) { this._x = this._x + (xxset * xmove); } else if (!jumpCancel) { this._x = this._x + (xxset * xmove); } } } else if (Player._y <= jumpover) { JumpSet = true; } } else { xmeleeset = 120; if ((xxset * this._x) < PlayerXlocation) { if (recoilX == 0) { if (this._y >= yborder) { this._x = this._x + (xxset * xmove); } else if (!jumpCancel) { this._x = this._x + (xxset * xmove); } } } else { if (jumptotimer >= jumptotime) { JumpSet = true; jumptotimer = 0; } if (this._y <= (yborder - thrustii)) { this._x = this._x + (xxset * xRANGEDjump); relayXtimer--; } } } if (jumptotimer <= jumptotime) { jumptotimer++; } gg = Player.gg; JumpGen = random(120); if (JumpGen == 1) { JumpSet = true; } if (JumpSet) { if (jumplim <= jumplimit) { jumplim++; thrust = Player.thrustii; } JumpSet = false; } } if (!JumpSet) { if (this._y <= yborder) { if (thrust >= (-thrustii)) { thrust = thrust - (gg * Player.mass); } } if (this._y >= yborder) { jumpCancel = false; if (thrust < (-1 * thrustlow)) { thrust = thrust * -0.3; } else { jumplim = 0; this._y = yborder; } } this._y = this._y - thrust; } } else { chute._visible = 1; chutefront._visible = 1; this._y = this._y + chuteYmove; if (this._y >= borderchute) { chutePlay = true; } if (chutePlay) { JumpSet = false; chute.play(); } } } }
Instance of Symbol 303 MovieClip "Drop" in Frame 10
onClipEvent (load) { Player = _root.Player; phead = Player.phead; pbody = Player.ptorso; Type = this.Type; txt = this.txt; txtset = ""; setOnce = true; remOnce = true; UpSet = random(9); gg = Player.gg / 2; jumpii = 10; jump = jumpii; SFXdrop = new Sound(this); } onClipEvent (enterFrame) { function Upgrade(init, val, max) { if (val < max) { valC = val + ((max - init) / UpgradeInt); } else { valC = max; } } function Degrade(init, val, max) { if (val > max) { valC = val + ((max - init) / UpgradeInt); } else { valC = max; } } function Detail(detail) { if (detail < UpgradeInt) { detailPlus = 1; } else { detailPlus = 0; } } UpgradeInt = Player.UpgradeInt; if ((this._name != "Drop") && (!_global.PAUSE)) { if (this._y < yborder) { if (jump > (-jumpii)) { jump = jump - gg; } this._y = this._y - jump; } else { jump = 0; this._y = yborder; if (remOnce) { this.gotoAndPlay("Remove"); remOnce = false; } } txt = txtset; switch (UpSet) { case 0 : case 1 : SFXdrop.attachSound("Bloop.wav"); Type.gotoAndStop("HP"); break; case 2 : case 3 : SFXdrop.attachSound("Reload (Drop).wav"); Type.gotoAndStop("Ammo"); break; default : SFXdrop.attachSound("Reload (Drop).wav"); Type.gotoAndStop("Crate"); } if (this.hitTest(phead) || (this.hitTest(pbody))) { if (setOnce) { jump = 0; gg = 0; switch (UpSet) { case 0 : case 1 : Player.HP = Player.HP + Player.HPAdd; break; case 2 : case 3 : if (Player.WepSet == 2) { Player.Ammo2 = Player.Ammo2 + Player.Ammo2Add; } if (Player.WepSet == 3) { Player.Ammo3 = Player.Ammo3 + Player.Ammo3Add; } if (Player.WepSet == 5) { Player.Ammo5 = Player.Ammo5 + Player.Ammo5Add; } if (Player.WepSet == 6) { Player.Ammo6 = Player.Ammo6 + Player.Ammo6Add; } break; case 4 : case 5 : txtset = "DAMAGE"; if (Player.WepSet == 1) { Detail(_global.UpgradeD1); _global.UpgradeD1 = _global.UpgradeD1 + detailPlus; Upgrade(Player.iDamage1, Player.Damage1, Player.fDamage1); Player.Damage1 = valC; } else if (Player.WepSet == 2) { Detail(_global.UpgradeD2); _global.UpgradeD2 = _global.UpgradeD2 + detailPlus; Upgrade(Player.iDamage2, Player.Damage2, Player.fDamage2); Player.Damage2 = valC; } else if (Player.WepSet == 3) { Detail(_global.UpgradeD3); _global.UpgradeD3 = _global.UpgradeD3 + detailPlus; Upgrade(Player.iDamage3, Player.Damage3, Player.fDamage3); Player.Damage3 = valC; } else if (Player.WepSet == 4) { Detail(_global.UpgradeD4); _global.UpgradeD4 = _global.UpgradeD4 + detailPlus; Upgrade(Player.iDamage4, Player.Damage4, Player.fDamage4); Player.Damage4 = valC; } else if (Player.WepSet == 5) { Detail(_global.UpgradeD5); _global.UpgradeD5 = _global.UpgradeD5 + detailPlus; Upgrade(Player.iDamage5, Player.Damage5, Player.fDamage5); Player.Damage5 = valC; } else if (Player.WepSet == 6) { Detail(_global.UpgradeD6); _global.UpgradeD6 = _global.UpgradeD6 + detailPlus; Upgrade(Player.iDamage6, Player.Damage6, Player.fDamage6); Player.Damage6 = valC; } break; case 6 : txtset = "RELOAD"; Detail(_global.UpgradeReload); _global.UpgradeReload = _global.UpgradeReload + detailPlus; Degrade(Player.iWepReload, Player.WepReload, Player.fWepReload); Player.WepReload = valC; break; case 7 : txtset = "COOLANT"; Detail(_global.UpgradeCoolant); _global.UpgradeCoolant = _global.UpgradeCoolant + detailPlus; Degrade(Player.iSMGheat, Player.SMGheat, Player.fSMGheat); Player.SMGheat = valC; break; case 8 : txtset = "CHARGE"; Detail(_global.UpgradeCharge); _global.UpgradeCharge = _global.UpgradeCharge + detailPlus; Degrade(Player.iswordUpgrade, Player.swordUpgrade, Player.fswordUpgrade); Player.swordUpgrade = valC; } SFXdrop.start(0, 0); this.gotoAndPlay("Take"); setOnce = false; } } } }
Instance of Symbol 311 MovieClip "Bullet" in Frame 10
onClipEvent (load) { edam = 0; while (edam < _root.Player.eeN) { _root["Opp" + edam].hitOnceRocket = true; edam++; } } onClipEvent (enterFrame) { if ((_name != "Bullet") && (!_global.PAUSE)) { if (sethit) { this.swapDepths((oDepth + 1000) + 1); this.gotoAndPlay("Hit"); sethit = undefined; } if (sethit != undefined) { edam = 0; while (edam < _root.Player.eeN) { if (this.hitTest(_root["Opp" + edam].EHead) || (this.hitTest(_root["Opp" + edam].EBody))) { if (_root["Opp" + edam].parachute == true) { _root["Opp" + edam].chutePlay = true; } xxXmove = xxmove; yyYmove = yymove; if (sethit == false) { sethit = true; } gravity = 0; xxmove = 0; yymove = 0; } edam++; } } if (sethit == undefined) { edam = 0; while (edam < _root.Player.eeN) { centerset = _root["Opp" + edam].EBody._height / 2; maxExplosion = this._width + this._height; xdif = _root["Opp" + edam]._x - this._x; ydif = (_root["Opp" + edam]._y - centerset) - this._y; RotationcR = Math.round((Math.atan2(ydif, xdif) * 180) / Math.PI); Magnitude = Math.sqrt(Math.pow(ydif, 2) + Math.pow(xdif, 2)); if (this.hitTest(_root["Opp" + edam].EHead) || (this.hitTest(_root["Opp" + edam].EBody))) { magx = (1 + (Magnitude / maxExplosion)) * Math.cos(RotationcR * (Math.PI/180)); magy = (1 + (Magnitude / maxExplosion)) * Math.sin(RotationcR * (Math.PI/180)); if (_root["Opp" + edam].hitOnceRocket) { _root["Opp" + edam].HP = _root["Opp" + edam].HP - damage; _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX - (magx * (baseRecoilx + recoil)); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY - (magy * (baseRecoilx + recoil)); _root["Opp" + edam].EHead.play(); _root["Opp" + edam].hitOnceRocket = false; } } edam++; } if (this.hitTest(_root.Player.phead) || (this.hitTest(_root.Player.pbody))) { Pcenterset = _root.Player._height / 2; PmaxExplosion = this._width + this._height; Pxdif = _root.Player._x - this._x; Pydif = (_root.Player._y + Pcenterset) - this._y; RotationcRPP = Math.round((Math.atan2(Pydif, Pxdif) * 180) / Math.PI); MagnitudePP = Math.sqrt(Math.pow(Pydif, 2) + Math.pow(Pxdif, 2)); Pmagx = (PmaxExplosion / MagnitudePP) * Math.cos(RotationcRPP * (Math.PI/180)); Pmagy = (PmaxExplosion / MagnitudePP) * Math.sin(RotationcRPP * (Math.PI/180)); if (hitPonce) { _root.Player.HP = _root.Player.HP - (0.4 * (_root.Player.oHP / 100)); _root.Player.phead.play(); _root.Player.recoilX = _root.Player.recoilX - (Pmagx * (baseRecoilx + recoil)); _root.Player.recoilY = _root.Player.recoilY + (Pmagy * (baseRecoil + recoil)); hitPonce = false; } } } this._x = this._x + xxmove; this._y = this._y + yymove; rplus = _rotation + 270; if (yymove <= 0) { checkvar = 0; } else { checkvar = 180; } if (_rotation != desrot) { rotation = regdeg + (57.2957795130823 * Math.atan(xxmove / (-yymove))); _rotation = (rotation + checkvar); } gravity = gravity - (gg * mass); yymove = yymove - ((mass * gravity) / gset); if (_x >= (_global.stagex + xyv)) { removeMovieClip(this); } else if (_x < (-xyv)) { removeMovieClip(this); } else if (_y < (-xyv)) { removeMovieClip(this); } else if (_y >= (_global.stagey - (yymove * 1))) { xxXmove = xxmove; yyYmove = yymove; if (sethit == false) { sethit = true; } xxmove = 0; yymove = 0; gravity = 0; } } }
Instance of Symbol 314 MovieClip "BulletB" in Frame 10
onClipEvent (enterFrame) { if ((_name != "BulletB") && (!_global.PAUSE)) { edam = 0; while (edam < _root.Player.eeN) { if (this.hitTest(_root["Opp" + edam].EHead)) { _root["Opp" + edam].HP = _root["Opp" + edam].HP - damage; _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX - (recoil * xxmove); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY - (recoil * yymove); _root["Opp" + edam].EHead.play(); removeMovieClip(this); } else if (this.hitTest(_root["Opp" + edam].EBody)) { _root["Opp" + edam].HP = _root["Opp" + edam].HP - (damage * bodyDamage); _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX - (recoil * xxmove); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY - (recoil * yymove); _root["Opp" + edam].EBody.play(); removeMovieClip(this); } else if (this.hitTest(_root["Opp" + edam].Chute) && (_root["Opp" + edam].parachute == true)) { _root["Opp" + edam].chutePlay = true; removeMovieClip(this); } edam++; } this._x = this._x + xxmove; this._y = this._y + yymove; if (_x >= (_global.stagex + xyv)) { removeMovieClip(this); } else if (_x < (-xyv)) { removeMovieClip(this); } else if (_y < (-xyv)) { removeMovieClip(this); } else if (_y >= _global.stagey) { removeMovieClip(this); } } }
Instance of Symbol 314 MovieClip "BulletE" in Frame 10
onClipEvent (enterFrame) { if ((_name != "BulletE") && (!_global.PAUSE)) { Player = _root.Player; if (this.hitTest(Player.phead) || (this.hitTest(Player.ptorso))) { if ((!((Player.WepSet == 1) && (Player.attack == 2))) || (LASER == true)) { Player.HP = Player.HP - edamage; Player.recoilX = Player.recoilX - (Recoil * xxmove); Player.recoilY = Player.recoilY - (Recoil * yymove); if (this.hitTest(Player.phead)) { _root.Player.phead.play(); } else if (this.hitTest(Player.ptorso)) { _root.Player.ptorso.play(); } } else if ((Player.attack == 2) && (Player.WepSet == 1)) { SFXdeflect = new Sound(this); SFXdeflect.attachSound("Sword Rebound.wav"); SFXdeflect.start(0, 0); } removeMovieClip(this); } this._x = this._x + xxmove; this._y = this._y + yymove; if (_x >= (_global.stagex + xyv)) { removeMovieClip(this); } else if (_x < (-xyv)) { removeMovieClip(this); } else if (_y < (-xyv)) { removeMovieClip(this); } else if (_y >= esety) { removeMovieClip(this); } } }
Instance of Symbol 391 MovieClip "Player" in Frame 10
onClipEvent (load) { this.swapDepths(100); SFXsword = new Sound(this); SFXsword.attachSound("Slice.wav"); SFXfire = new Sound(this); SFXfire.attachSound("Rapid Fire.wav"); SFXreload = new Sound(this); SFXreload.attachSound("Reload (Short).wav"); SFXrank = new Sound(this); SFXrank.attachSound("Lift Up.wav"); SFXrocket = new Sound(this); SFXrocket.attachSound("Missile (Short).wav"); SFXrreload = new Sound(this); SFXrreload.attachSound("Reload (Delay).wav"); SFXhit = new Sound(this); SFXhit.attachSound("Bleed.wav"); SFXlaser = new Sound(this); SFXlaser.attachSound("Laser.wav"); SFXshotgun = new Sound(this); SFXshotgun.attachSound("Magnum.wav"); SFXshock = new Sound(this); SFXshock.attachSound("Shock.wav"); _global.TIMEINGAME = 0; _global.BulletsFired = 0; _global.RocketsFired = 0; _global.KillsWithSword = 0; _global.KillsWithSMG = 0; _global.KillsWithRocket = 0; _global.UpgradeD1 = 0; _global.UpgradeD2 = 0; _global.UpgradeD3 = 0; _global.UpgradeD4 = 0; _global.UpgradeD5 = 0; _global.UpgradeD6 = 0; _global.UpgradeCoolant = 0; _global.UpgradeReload = 0; _global.UpgradeCharge = 0; _global.LasersFired = 0; _global.KillsWithTaser = 0; _global.KillsWithShotgun = 0; _global.KillsWithLaser = 0; Pause = _root.Pause; pfire = this.pfire; phead = this.phead; ptorso = this.ptorso; Player = _root.Player; prank = this.Rank; Ptrans = phead.Ptrans; Dead = false; rank._visible = false; _global.PAUSE = false; Pause._visible = 0; KeyPause = 80; if (Key.isToggled(KeyPause)) { PauseSet = true; } else { PauseSet = false; } endrecoil = 0.5; score = 0; Degree = 57.2957795130823; thrustii = 16; thrust = thrustii; thrustlow = 2; altseti = 5; mass = 1; fps = 38; if (_global.LowGravity) { gg = 0.5; } else { gg = 1; } gravity = gg; _root.gforce = gg * 10; _global.stagex = Stage.width; _global.stagey = Stage.height - (2 * thrustii); jumpover = _global.stagey - this._height; scoreperkill = 10; arbEv = 250; initEv = 2; finalEv = 12; eeNc = initEv; ee = 0; enemyAdd = 0; scoreSet2 = 300; scoreSet3 = 800; scoreSet4 = 1300; scoreSet5 = 3000; Recoilfactor = 3; RecoilfactorSMG = 10; RecoilfactorSH = 1.6; MUSIC = new Sound(this); MUSIC.attachSound("Music"); MUSICon = true; MUSIC.start(0, 9999); MUSICtime = 0.5 * fps; MUSICtimer = 0; MouseListener = new Object(); WepSet = 1; WepArray = new Array("Sword", "SMG", "Rocket Launcher"); SMGBspeed = 30; SMGdamage = basedamage / 10; SMGrotvar = 2; SHrotvar = 4; Ammo2 = 1000; Ammo3 = 100; Ammo5 = 800; Ammo6 = 100; Ammo2Add = 400; Ammo3Add = 40; Ammo5Add = 300; Ammo6Add = 40; if (_global.SuperSword) { dd1 = 2; } else { dd1 = 1; } if (_global.SuperSMG) { dd2 = 2; } else { dd2 = 1; } if (_global.SuperRocket) { dd3 = 2; } else { dd3 = 1; } iDamage1 = dd1 * 250; fDamage1 = (dd1 * 5) * iDamage1; iDamage2 = dd2 * 40; fDamage2 = (dd2 * 5) * iDamage2; iDamage3 = dd3 * 350; fDamage3 = (dd3 * 3) * iDamage3; iDamage4 = 800; fDamage4 = 2 * iDamage4; iDamage5 = 200; fDamage5 = 2 * iDamage5; iDamage6 = 1200; fDamage6 = 2 * iDamage6; iswordUpgrade = 15; fswordUpgrade = iswordUpgrade / 3; iSMGheat = 30; fSMGheat = iSMGheat / 3; iWepReload = 0.9 * fps; fWepReload = 0.2 * fps; WepReloadtime = 0; UpgradeInt = 10; TaserUpgrade = 15; OTHERheat = iSMGheat / 2; if (_global.AllUpgrades) { Damage1 = fDamage1; Damage2 = fDamage2; Damage3 = fDamage3; Damage4 = fDamage4; Damage5 = fDamage5; Damage6 = fDamage6; WepReload = fWepReload; swordUpgrade = fswordUpgrade; SMGheat = fSMGheat; _global.UpgradeD1 = 10; _global.UpgradeD2 = 10; _global.UpgradeD3 = 10; _global.UpgradeD4 = 10; _global.UpgradeD5 = 10; _global.UpgradeD6 = 10; _global.UpgradeReload = 10; _global.UpgradeCoolant = 10; _global.UpgradeCharge = 10; } else { Damage1 = iDamage1; Damage2 = iDamage2; Damage3 = iDamage3; Damage4 = iDamage4; Damage5 = iDamage5; Damage6 = iDamage6; WepReload = iWepReload; swordUpgrade = iswordUpgrade; SMGheat = iSMGheat; } bodyDamage = 0.7; SwordRecoilFix = 7; SMGRCfix = 0.025; Rocketfix = 2; SHRCfix = 0.05; TaserRecoilFix = 13; Precoilfix = 2; RocketbaseRecoil = 5; RocketbaseRecoilx = 2 * RocketbaseRecoil; oHP = 1000; HP = oHP; HPAdd = (20 * oHP) / 100; MCWeapons = _root.MCWeapons; WReload = WCWeapons.Reload; MCSky = _root.MCSky; Skytime = 0; SkytimeLimit = 30 * fps; i = 0; nn = 0; ipmxms = 1; mouseup = 0; mouseupTEMP = mouseup; powermax = 20; timeri = 1 * fps; timer = 0; tempFull = 0; this._y = _global.stagey; mousedown = false; MCpower = _root.MCpower; MCmask = MCpower.MCCmask; MCcolour = MCpower.MCC; MCcolour.setMask(MCmask); PBmax = MCmask._width; PBstartpos = -PBmax; MCmask._x = PBstartpos; MCHP = _root.MCHP; MCHPmask = MCHP.MCCmask; _global.RankAr = new Array("Commoner", "Sociopath", "Vigilante", "Soldier", "Private", "Corporal", "Major", "Lieutenant", "Sergeant", "Godlike"); Rank = 0; } onClipEvent (enterFrame) { function Fire() { if (Ammo3 > 0) { SFXrocket.start(0, 0); pfire.play(); duplicateMovieClip (_root.Bullet, "BB" + i, i); with (_root["BB" + i]) { _x = this._x; _y = this._y - (this._width / 2); _rotation = pfire._rotation + properrotset; _root["BB" + i].xyv = 50; power = mouseup * 1.5; _root["BB" + i].oDepth = i; _root["BB" + i].xxmove = power * Math.sin((_rotation + 90) * (Math.PI/180)); _root["BB" + i].yymove = (-power) * Math.cos((_rotation + 90) * (Math.PI/180)); _root["BB" + i].mass = 0.2; _root["BB" + i].desrot = 90; _root["BB" + i].baseRecoil = RocketbaseRecoil; _root["BB" + i].baseRecoilx = RocketbaseRecoilx; _root["BB" + i].damage = Damage3 + ((0.5 * Damage3) * (mouseup / powermax)); _root["BB" + i].recoil = Rocketfix * (Damage3 / fDamage3); _root["BB" + i].regdeg = 270; _root["BB" + i].gset = 2; _root["BB" + i].gg = this.gg; _root["BB" + i].gravity = 0; _root["BB" + i].sethit = false; _root["BB" + i].hitPonce = true; Player._x = Player._x - (xxmove / Recoilfactor); Player._y = Player._y - (yymove / Recoilfactor); } SFXrreload.start(0, 0); WepReloadtime = WepReload; _global.RocketsFired++; Ammo3--; i++; } else { Ammo3 = 0; } } function FireSMG() { if ((!tempFull) && (Ammo2 > 0)) { SFXfire.start(0, 0); pfire.play(); duplicateMovieClip (_root.BulletB, "SMGB" + nn, nn + 101); with (_root["SMGB" + nn]) { SMGRVAR = random((2 * SMGrotvar) + 1) - SMGrotvar; _x = this._x; _y = this._y - (this._width / 2); _rotation = (pfire._rotation + properrotset) + SMGRVAR; _root["SMGB" + nn].xyv = 40; _root["SMGB" + nn].damage = Damage2; _root["SMGB" + nn].bodyDamage = bodyDamage; _root["SMGB" + nn].recoil = SMGRCfix * (1 + (Damage2 / fDamage2)); _root["SMGB" + nn].xxmove = SMGBspeed * Math.sin((_rotation + 90) * (Math.PI/180)); _root["SMGB" + nn].yymove = (-SMGBspeed) * Math.cos((_rotation + 90) * (Math.PI/180)); Player._x = Player._x - (xxmove / RecoilfactorSMG); Player._y = Player._y - (yymove / RecoilfactorSMG); } _global.BulletsFired++; Ammo2--; nn++; } if (Ammo2 <= 0) { Ammo2 = 0; SFXreload.start(0, 0); } if (tempFull) { } } function FireSHOTGUN() { if ((!tempFull) && (Ammo5 > 0)) { pfire.play(); duplicateMovieClip (_root.BulletB, "SMGB" + nn, nn + 101); with (_root["SMGB" + nn]) { SMGRVAR = random((2 * SHrotvar) + 1) - SMGrotvar; _x = this._x; _y = this._y - (this._width / 2); _rotation = (pfire._rotation + properrotset) + SMGRVAR; _root["SMGB" + nn].xyv = 40; _root["SMGB" + nn].damage = Damage5; _root["SMGB" + nn].bodyDamage = bodyDamage; _root["SMGB" + nn].recoil = SHRCfix * (1 + (Damage5 / fDamage5)); _root["SMGB" + nn].xxmove = SMGBspeed * Math.sin((_rotation + 90) * (Math.PI/180)); _root["SMGB" + nn].yymove = (-SMGBspeed) * Math.cos((_rotation + 90) * (Math.PI/180)); Player.recoilX = xxmove / RecoilfactorSH; Player.recoilY = yymove / RecoilfactorSH; } _global.BulletsFired++; Ammo5--; nn++; } if (Ammo5 <= 0) { Ammo5 = 0; SFXreload.start(0, 0); } if (tempFull) { } } function FireLASER() { if ((!tempFull) && (Ammo6 > 0)) { SFXlaser.start(0, 0); pfire.play(); duplicateMovieClip (_root.BulletB, "SMGB" + nn, nn + 101); with (_root["SMGB" + nn]) { _x = this._x; _y = this._y - (this._width / 2); _rotation = pfire._rotation + properrotset; _root["SMGB" + nn].gotoAndStop("Laser"); _root["SMGB" + nn].xyv = 40; _root["SMGB" + nn].damage = Damage6; _root["SMGB" + nn].bodyDamage = bodyDamage; _root["SMGB" + nn].recoil = SMGRCfix * (1 + (Damage6 / fDamage6)); _root["SMGB" + nn].xxmove = SMGBspeed * Math.sin((_rotation + 90) * (Math.PI/180)); _root["SMGB" + nn].yymove = (-SMGBspeed) * Math.cos((_rotation + 90) * (Math.PI/180)); Player._x = Player._x - (xxmove / RecoilfactorSMG); Player._y = Player._y - (yymove / RecoilfactorSMG); } _global.LasersFired++; Ammo6--; nn++; } if (Ammo6 <= 0) { Ammo6 = 0; } if (tempFull) { } } if (_global.Invincible) { HP = oHP; } this.pfire.SwordGFX.gotoAndStop(dd1); this.pfire.SMGGFX.gotoAndStop(dd2); this.pfire.RocketGFX.gotoAndStop(dd3); alt = _global.stagey - this._y; Pause.txt3 = "Rank: " + _global.RankAr[Rank]; Pause.txt4 = "Sword kills: " + _global.KillsWithSword; Pause.txt5 = "SMG kills: " + _global.KillsWithSMG; Pause.txt6 = "Bazooka kills: " + _global.KillsWithRocket; Pause.utxt1 = ("Sword damage: " + _global.UpgradeD1) + " / 10"; Pause.utxt2 = ("SMG damage: " + _global.UpgradeD2) + " / 10"; Pause.utxt3 = ("Bazooka damage: " + _global.UpgradeD3) + " / 10"; Pause.utxt4 = ("Sword charging: " + _global.UpgradeCharge) + " / 10"; Pause.utxt5 = ("SMG coolant: " + _global.UpgradeCoolant) + " / 10"; Pause.utxt6 = ("Bazooka reload time: " + _global.UpgradeReload) + " / 10"; if (_global.WeaponsPack) { Pause.etxt1 = "Taser kills: " + _global.KillsWithTaser; Pause.etxt2 = "Shotgun kills: " + _global.KillsWithShotgun; Pause.etxt3 = "Laser sniper kills: " + _global.KillsWithLaser; Pause.etxt4 = ("Taser damage: " + _global.UpgradeD4) + " / 10"; Pause.etxt5 = ("Shotgun damage: " + _global.UpgradeD5) + " / 10"; Pause.etxt6 = ("Laser sniper damage: " + _global.UpgradeD6) + " / 10"; Pause.etxt1._visible = 1; Pause.etxt2._visible = 1; Pause.etxt3._visible = 1; Pause.etxt4._visible = 1; Pause.etxt5._visible = 1; Pause.etxt6._visible = 1; } else { Pause.etxt1._visible = 0; Pause.etxt2._visible = 0; Pause.etxt3._visible = 0; Pause.etxt4._visible = 0; Pause.etxt5._visible = 0; Pause.etxt6._visible = 0; } if (Key.isToggled(KeyPause)) { if (!PauseSet) { _global.PAUSE = true; Pause._visible = 1; } else { _global.PAUSE = false; Pause._visible = 0; } } else if (PauseSet) { _global.PAUSE = true; Pause._visible = 1; } else { _global.PAUSE = false; Pause._visible = 0; } if (!_global.PAUSE) { KeySuicide = 48; if (Key.isDown(KeySuicide)) { HP = 0; } KeyMusic = 78; if (MUSICtimer <= 0) { if (Key.isDown(KeyMusic)) { if (MUSICon) { MUSIC.stop(); MUSICon = false; } else if (!MUSICon) { MUSIC.start(0, 9999); MUSICon = true; } MUSICtimer = MUSICtime; } } else { MUSICtimer--; } Skytime++; if (Skytime >= SkytimeLimit) { endingframe = 15; if (_root.MCSky._currentframe < endingframe) { _root.MCSky.gotoAndStop(_root.MCSky._currentframe + 1); } else { _root.MCSky.gotoAndStop(1); } Skytime = 0; } if (HP <= 0) { HP = 0; Dead = true; } else if (HP > oHP) { HP = oHP; } HPpercent = (HP / oHP) * 100; MCHPmask._width = HPpercent; if (!Dead) { _global.TIMEINGAME = _global.TIMEINGAME + (1 / fps); ptorso.TT.gotoAndStop(Rank + 1); RankUp = (Rank * (finalEv * arbEv)) / (RankAr.length - 1); if (Rank >= (_global.RankAr.length - 1)) { Rank = _global.RankAr.length - 1; } else if (score > RankUp) { if (Rank == (_global.RankAr.length - 2)) { Ptrans.play(); } Rank++; prank.play(); SFXrank.start(0, 0); } if (prank._currentframe == 1) { prank._visible = 0; } else { prank._visible = 1; } setonReload = finalEv * 2; eeN = (finalEv + setonReload) + 1; if (enemyAdd >= setonReload) { eeNc = eeNc - enemyAdd; ee = ee - enemyAdd; enemyAdd = 0; } if (score < (finalEv * arbEv)) { eeNc = (initEv + enemyAdd) + (score / arbEv); } else { eeNc = finalEv + enemyAdd; } while (ee < eeNc) { duplicateMovieClip (_root.Enemy, "Opp" + ee, 200 + (10 * ee)); with (_root["Opp" + ee]) { } ee++; } Mouse.addListener(MouseListener); MouseListener.onMouseWheel = function (ddd) { WepSet = WepSet + (ddd / 3); }; if (_global.WeaponsPack) { if (WepSet <= 1) { WepSet = 1; } if (WepSet >= 6) { WepSet = 6; } } else { if (WepSet <= 1) { WepSet = 1; } if (WepSet >= 3) { WepSet = 3; } } Key1 = 49; Key2 = 50; Key3 = 51; Key4 = 52; Key5 = 53; Key6 = 54; if (_global.WeaponsPack) { if (Key.isDown(Key4)) { WepSet = 4; } if (Key.isDown(Key5)) { WepSet = 5; } if (Key.isDown(Key6)) { WepSet = 6; } } if (Key.isDown(Key1)) { WepSet = 1; } if (Key.isDown(Key2)) { WepSet = 2; } if (Key.isDown(Key3)) { WepSet = 3; mouseup = 0; } if ((WepSet != 1) && (WepSet != 4)) { attack = 0; } this.gotoAndStop(WepSet); if (_global.WeaponsPack) { MCWeapons.MCWeaponsExtra._visible = 1; } else { MCWeapons.MCWeaponsExtra._visible = 0; } if (WepSet >= 4) { MCWeapons.gotoAndStop("None"); MCWeapons.MCWeaponsExtra.gotoAndStop(WepSet - 3); } else { MCWeapons.gotoAndStop(WepSet); MCWeapons.MCWeaponsExtra.gotoAndStop("None"); } if (timer > 0) { timer--; } if (WepReloadtime >= 0) { if (_global.NoReload) { WepReloadtime = -1; } else { WepReloadtime--; _root.MCWeapons.Reload._visible = 1; } } else { _root.MCWeapons.Reload._visible = 0; } if (WepSet == 1) { MCWeapons.Ammo = ""; if (mousedown) { if (_global.InstantCharging) { mouseup = powermax; } else { mouseup = mouseup + (powermax / swordUpgrade); } if (!attack) { pfire.play(); } else { pfire.gotoAndStop("Mousehold"); } } if (mouseup >= powermax) { mouseup = powermax; } if ((mouseup > 0) && (!mousedown)) { pfire.gotoAndPlay("Mousedown"); SwordDamage = Damage1 + (Damage1 * (mouseup / powermax)); if (((mouseup >= powermax) && (this._y <= jumpover)) && (this._y >= 0)) { if (Key.isDown(KeyW) || (Key.isDown(38))) { thrust = thrustii / 1.4; } } timer = 0; mouseup = 0; } if (attack == 2) { SwordRecoil = SwordRecoilFix * (1 + (SwordDamage / fDamage1)); edam = 0; while (edam < eeN) { if (this.pfire.hitTest(_root["Opp" + edam].EHead)) { if (_root["Opp" + edam].hitOnce) { SFXhit.start(0, 0); _root["Opp" + edam].HP = _root["Opp" + edam].HP - SwordDamage; _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX + (SwordRecoil * _root["Opp" + edam].xxset); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY + (SwordRecoil * _root["Opp" + edam].yyset); _root["Opp" + edam].EHead.play(); _root["Opp" + edam].hitOnce = false; } } else if (this.pfire.hitTest(_root["Opp" + edam].EBody)) { if (_root["Opp" + edam].hitOnce) { SFXhit.start(0, 0); _root["Opp" + edam].HP = _root["Opp" + edam].HP - (SwordDamage * bodyDamage); _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX + (SwordRecoil * _root["Opp" + edam].xxset); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY + (SwordRecoil * _root["Opp" + edam].yyset); _root["Opp" + edam].EBody.play(); _root["Opp" + edam].hitOnce = false; } } else if (this.pfire.hitTest(_root["Opp" + edam].Chute) && (_root["Opp" + edam].parachute == true)) { _root["Opp" + edam].chutePlay = true; } edam++; } } PBpercent = ((mouseup / powermax) * PBmax) + (PBmax / 2); MCmask._x = PBpercent + PBstartpos; } if (WepSet == 2) { MCWeapons.Ammo = "x" + Ammo2; if (mousedown) { FireSMG(); if (Ammo2 > 0) { if (_global.NoHeating) { } else { mouseupTEMP = mouseupTEMP + (powermax / 15); } } } if ((!mousedown) && (mouseupTEMP >= 0)) { mouseupTEMP = mouseupTEMP - (powermax / SMGheat); } if (mouseupTEMP >= powermax) { mouseupTEMP = powermax; tempFull = true; } else { tempFull = false; } if (nn >= 30) { nn = 0; } PBpercent = ((mouseupTEMP / powermax) * PBmax) + (PBmax / 2); MCmask._x = PBpercent + PBstartpos; } if (WepSet == 3) { MCWeapons.Ammo = "x" + Ammo3; if (timer > 0) { if (mousedown) { mouseup = mouseup + ((ipmxms * powermax) / 15); } } if ((mouseup > 0) && ((timer <= 0) || (!mousedown))) { Fire(); ipmxms = 1; mouseup = 0; timer = 0; } else if ((mouseup < 0) && ((timer <= 0) || (!mousedown))) { ipmxms = 1; mouseup = 0; timer = 0; } if (mouseup >= powermax) { mouseup = powermax; ipmxms = -1; } if (i >= 50) { i = 0; } PBpercent = ((mouseup / powermax) * PBmax) + (PBmax / 2); MCmask._x = PBpercent + PBstartpos; } if (_global.WeaponsPack) { if (WepSet == 4) { MCWeapons.Ammo = ""; if (mousedown) { if (mouseup < powermax) { mouseup = mouseup + (powermax / TaserUpgrade); pfire.play(); } } if (mouseup >= powermax) { pfire.gotoAndStop("Hold"); mouseup = powermax; } if ((mouseup > 0) && (!mousedown)) { mouseup = mouseup - (powermax / OTHERheat); } if (attack == 2) { TRecoil = TaserRecoilFix * (1 + (Damage4 / fDamage4)); edam = 0; while (edam < eeN) { if (this.pfire.hitTest(_root["Opp" + edam].EHead)) { if (_root["Opp" + edam].hitOnce) { SFXshock.start(0, 0); _root["Opp" + edam].HP = _root["Opp" + edam].HP - Damage4; _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX + (TRecoil * _root["Opp" + edam].xxset); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY + (TRecoil * _root["Opp" + edam].yyset); _root["Opp" + edam].EHead.play(); _root["Opp" + edam].hitOnce = false; } } else if (this.pfire.hitTest(_root["Opp" + edam].EBody)) { if (_root["Opp" + edam].hitOnce) { SFXshock.start(0, 0); _root["Opp" + edam].HP = _root["Opp" + edam].HP - (Damage4 * bodyDamage); _root["Opp" + edam].recoilX = _root["Opp" + edam].recoilX + (TRecoil * _root["Opp" + edam].xxset); _root["Opp" + edam].recoilY = _root["Opp" + edam].recoilY + (TRecoil * _root["Opp" + edam].yyset); _root["Opp" + edam].EBody.play(); _root["Opp" + edam].hitOnce = false; } } else if (this.pfire.hitTest(_root["Opp" + edam].Chute) && (_root["Opp" + edam].parachute == true)) { _root["Opp" + edam].chutePlay = true; } edam++; } } PBpercent = ((mouseup / powermax) * PBmax) + (PBmax / 2); MCmask._x = PBpercent + PBstartpos; } if (WepSet == 5) { MCWeapons.Ammo = "x" + Ammo5; if (mousedown) { if (mouseupTEMP <= 0) { FireSHOTGUN(); FireSHOTGUN(); FireSHOTGUN(); FireSHOTGUN(); FireSHOTGUN(); FireSHOTGUN(); SFXshotgun.start(0, 0); SFXrreload.start(0, 0); if (Ammo5 > 0) { mouseupTEMP = powermax; } } } if ((!mousedown) && (mouseupTEMP >= 0)) { mouseupTEMP = mouseupTEMP - (powermax / OTHERheat); } if (mouseupTEMP >= powermax) { mouseupTEMP = powermax; tempFull = true; } else { tempFull = false; } if (nn >= 30) { nn = 0; } PBpercent = ((mouseupTEMP / powermax) * PBmax) + (PBmax / 2); MCmask._x = PBpercent + PBstartpos; } if (WepSet == 6) { MCWeapons.Ammo = "x" + Ammo6; if (mousedown) { if (mouseupTEMP <= 0) { FireLASER(); if (Ammo6 > 0) { mouseupTEMP = powermax; } } } if ((!mousedown) && (mouseupTEMP >= 0)) { mouseupTEMP = mouseupTEMP - (powermax / OTHERheat); } if (mouseupTEMP >= powermax) { mouseupTEMP = powermax; tempFull = true; } else { tempFull = false; } if (nn >= 30) { nn = 0; } PBpercent = ((mouseupTEMP / powermax) * PBmax) + (PBmax / 2); MCmask._x = PBpercent + PBstartpos; } } if (_root._xmouse >= this._x) { phead._xscale = 100; ptorso._xscale = 100; pfire._xscale = 100; } else { phead._xscale = -100; ptorso._xscale = -100; pfire._xscale = -100; } Rotationc = Math.round((Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x) * 180) / Math.PI); if (phead._xscale == 100) { phead._rotation = Rotationc; pfire._rotation = Rotationc; properrotset = 0; } else if (phead._xscale == -100) { phead._rotation = Rotationc + 180; pfire._rotation = Rotationc + 180; properrotset = 180; } if (phead._rotation >= 30) { phead._rotation = 30; } else if (phead._rotation <= -30) { phead._rotation = -30; } movex = 10; KeyD = 68; KeyA = 65; KeyW = 87; KeyS = 83; if (Key.isDown(KeyD) || (Key.isDown(39))) { this._x = this._x + movex; } if (Key.isDown(KeyA) || (Key.isDown(37))) { this._x = this._x - movex; } if (Key.isDown(KeyS) || (Key.isDown(40))) { gravity = 3 * gg; } else { gravity = gg; } if (altset > 0) { if (Key.isDown(KeyW) || (Key.isDown(38))) { thrust = thrustii; altset--; } } } else { edam = 0; while (edam < eeN) { removeMovieClip(_root["Opp" + edam]); edam++; } _global.Rank = Rank; _root.gotoAndStop("Dead"); } if (((Key.isDown(KeyW) && (Key.isDown(38))) || (!Key.isDown(KeyW))) || (!Key.isDown(38))) { if (alt > 0) { if (thrust >= (-thrustii)) { thrust = thrust - (gravity * mass); } } if (alt <= 0) { this._y = _global.stagey; altset = altseti; } if ((alt <= 0) && (thrust < (-1 * thrustlow))) { thrust = thrust * -0.3; } } this._y = this._y - thrust; if (recoilX > endrecoil) { recoilX--; } else if (recoilX < (-1 * endrecoil)) { recoilX++; } else { recoilX = 0; } if (recoilY > endrecoil) { recoilY--; } else if (recoilY < (-1 * endrecoil)) { recoilY++; } else { recoilY = 0; } this._x = this._x - (recoilX / Precoilfix); this._y = this._y - (recoilY / Precoilfix); if (_x >= _global.stagex) { _x = _global.stagex; } if (_x <= 0) { _x = 0; } } } onClipEvent (mouseDown) { if (!_global.PAUSE) { edam = 0; while (edam < eeN) { _root["Opp" + edam].hitOnce = true; edam++; } if (timer > 0) { } else { timer = timeri; } if (WepSet == 3) { if (WepReloadtime <= 0) { ipmxms = 1; mousedown = true; } } else { mousedown = true; } } } onClipEvent (mouseUp) { if (!_global.PAUSE) { mousedown = false; } }
Instance of Symbol 415 MovieClip "Gs" in Frame 10
onClipEvent (load) { this.swapDepths(9000); } onClipEvent (enterFrame) { if (_root.Player.Dead) { Mouse.show(); stopDrag(); removeMovieClip(this); } else { Mouse.hide(); startDrag (this, true); } }
Instance of Symbol 436 MovieClip "Pause" in Frame 10
onClipEvent (load) { this.swapDepths(8000); }
Frame 11
stop();
Frame 12
gotoAndStop(_currentframe - 1);
Frame 16
gotoAndStop(_currentframe + 1);
Instance of Symbol 499 MovieClip "End" in Frame 16
onClipEvent (load) { Player = _root.Player; score = Player.score; finalScore = Player.finalEv * Player.arbEv; this.swapDepths(10000); RankSet = _global.RankAr[_global.Rank]; TimeAdd = ""; super1 = ""; super2 = ""; super3 = ""; rankbonus = ""; extra = ""; } onClipEvent (enterFrame) { this.settxt = ("You have achieved the " + RankSet) + " rank."; MCmask = this.Progress.MMask; MCmask._xscale = 100 * (score / finalScore); TIMEmin = Math.floor(_global.TIMEINGAME / 60); TIMEsec = Math.floor(_global.TIMEINGAME - (60 * TIMEmin)); if (TIMEsec < 10) { TimeAdd = "0"; } else { TimeAdd = ""; } this.txt1 = ((("Time in game: " + TIMEmin) + ":") + TimeAdd) + TIMEsec; this.txt2 = "Shots fired: " + _global.BulletsFired; this.txt3 = "Rockets fired: " + _global.RocketsFired; this.txt4 = "Sword kills: " + _global.KillsWithSword; this.txt5 = "SMG kills: " + _global.KillsWithSMG; this.txt6 = "Bazooka kills: " + _global.KillsWithRocket; this.utxt1 = ("Sword damage: " + _global.UpgradeD1) + " / 10"; this.utxt2 = ("SMG damage: " + _global.UpgradeD2) + " / 10"; this.utxt3 = ("Bazooka damage: " + _global.UpgradeD3) + " / 10"; this.utxt4 = ("Sword charging: " + _global.UpgradeCharge) + " / 10"; this.utxt5 = ("SMG coolant: " + _global.UpgradeCoolant) + " / 10"; this.utxt6 = ("Bazooka reload time: " + _global.UpgradeReload) + " / 10"; if (_global.WeaponsPack) { this.etxt1 = "Taser kills: " + _global.KillsWithTaser; this.etxt2 = "Shotgun kills: " + _global.KillsWithShotgun; this.etxt3 = "Laser sniper kills: " + _global.KillsWithLaser; this.etxt4 = ("Taser damage: " + _global.UpgradeD4) + " / 10"; this.etxt5 = ("Shotgun damage: " + _global.UpgradeD5) + " / 10"; this.etxt6 = ("Laser sniper damage: " + _global.UpgradeD6) + " / 10"; this.etxt7 = "Lasers fired: " + _global.LasersFired; this.etxt1._visible = 1; this.etxt2._visible = 1; this.etxt3._visible = 1; this.etxt4._visible = 1; this.etxt5._visible = 1; this.etxt6._visible = 1; this.etxt7._visible = 1; } else { this.etxt1._visible = 0; this.etxt2._visible = 0; this.etxt3._visible = 0; this.etxt4._visible = 0; this.etxt5._visible = 0; this.etxt6._visible = 0; this.etxt7._visible = 0; } this.bonus = ((((("<b>" + super1) + super2) + super3) + rankbonus) + extra) + "</b>"; if (_global.NOUPGRADES != true) { this.Badge.gotoAndStop(_global.Rank + 1); SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.Rank >= 3) { extra = "<br>'Weapons pack' bonus attained."; SkirmishSave.data.WeaponsPack = true; } if (_global.KillsWithSword >= 100) { super1 = "'Super sword' bonus attained.<br>"; SkirmishSave.data.SuperSword = true; } if (_global.KillsWithSMG >= 100) { super2 = "'Super SMG' bonus attained.<br>"; SkirmishSave.data.SuperSMG = true; } if (_global.KillsWithRocket >= 100) { super3 = "'Super bazooka' bonus attained.<br>"; SkirmishSave.data.SuperRocket = true; } if (_global.Rank == 0) { rankbonus = "'Moon gravity' bonus attained."; SkirmishSave.data.LowGravity = true; } if (_global.Rank == 3) { rankbonus = "'No overheating' bonus attained."; SkirmishSave.data.NoHeating = true; } if (_global.Rank == 4) { rankbonus = "'Instant bazooka reloading' bonus attained."; SkirmishSave.data.NoReload = true; } if (_global.Rank == 5) { rankbonus = "'Instant sword charging' bonus attained."; SkirmishSave.data.InstantCharging = true; } if (_global.Rank == 6) { rankbonus = "'Fragile opponents' bonus attained."; SkirmishSave.data.FragileOpponents = true; } if ((_global.Rank == 7) || (_global.Rank == 8)) { rankbonus = "'All upgrades' bonus attained."; SkirmishSave.data.AllUpgrades = true; } if (_global.Rank == 9) { rankbonus = "'Invincibility' bonus attained."; SkirmishSave.data.Invincible = true; } SkirmishSave.data.flush(); } else { this.Badge.gotoAndStop(_global.Rank + 11); } }
Frame 17
stop();
Frame 18
gotoAndStop(_currentframe - 1);
Instance of Symbol 31 MovieClip in Symbol 32 MovieClip Frame 1
onClipEvent (load) { Percent = 1.42857142857143; IST = _root.ISTMenuSIGNED; Vs = this.ISTxxBar; if (IST.Vsvx != undefined) { Vs._x = IST.Vsvx; } else { Vs._x = 35; } Locky = Vs._y; } onClipEvent (enterFrame) { MagicNo = 35; IST.Vsvx = Vs._x; IST.vm = vm; vm = (Vs._x + MagicNo) * Percent; globalsound = new Sound(_root); if (!IST.mute) { globalsound.setVolume(vm); } if (IST.reset) { Vs._x = 35; } } on (press) { startDrag (Vs, true, -MagicNo, Locky, MagicNo, Locky); } on (release) { stopDrag(); }
Instance of Symbol 31 MovieClip in Symbol 32 MovieClip Frame 1
onClipEvent (load) { Percent = 100 / (this._width / 2); IST = _root.ISTMenuSIGNED; Vs = this.ISTxxBar; Vs._x = IST.Vspx; Locky = Vs._y; } onClipEvent (enterFrame) { MagicNo = this._width / 2; IST.Vspx = Vs._x; vmp = Vs._x * Percent; globalsound = new Sound(_root); globalsound.setPan(vmp); if (IST.reset) { Vs._x = 0; } } on (press) { startDrag (Vs, true, -MagicNo, Locky, MagicNo, Locky); } on (release) { stopDrag(); }
Symbol 48 MovieClip Frame 1
Symbol 53 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 2
stop();
Instance of Symbol 44 MovieClip "Q1" in Symbol 53 MovieClip Frame 2
onClipEvent (load) { Qset = 1; ISTsetQFn(); } onClipEvent (enterFrame) { ISTsetQFn(); } on (release) { ISTsetQCFn(); }
Instance of Symbol 44 MovieClip "Q2" in Symbol 53 MovieClip Frame 2
onClipEvent (load) { Qset = 2; ISTsetQFn(); } onClipEvent (enterFrame) { ISTsetQFn(); } on (release) { ISTsetQCFn(); }
Instance of Symbol 44 MovieClip "Q3" in Symbol 53 MovieClip Frame 2
onClipEvent (load) { Qset = 3; ISTsetQFn(); } onClipEvent (enterFrame) { ISTsetQFn(); } on (release) { ISTsetQCFn(); }
Instance of Symbol 44 MovieClip "Q4" in Symbol 53 MovieClip Frame 2
onClipEvent (load) { Qset = 4; ISTsetQFn(); } onClipEvent (enterFrame) { ISTsetQFn(); } on (release) { ISTsetQCFn(); }
Instance of Symbol 48 MovieClip "RESET" in Symbol 53 MovieClip Frame 2
onClipEvent (load) { IST = _root.ISTMenuSIGNED; this.gotoAndStop("RESETOFF"); } on (release) { IST.reset = true; }
Instance of Symbol 51 MovieClip "MUTE" in Symbol 53 MovieClip Frame 2
onClipEvent (load) { function GM() { if (IST.mute) { this.gotoAndStop("ON"); } else { this.gotoAndStop("OFF"); } } IST = _root.ISTMenuSIGNED; GM(); } onClipEvent (enterFrame) { GM(); } on (release) { if (!IST.mute) { IST.mute = true; } else if (IST.mute) { IST.mute = false; } GM(); }
Symbol 53 MovieClip Frame 3
stop();
Symbol 53 MovieClip Frame 4
stop();
Instance of Symbol 51 MovieClip "MUTE" in Symbol 53 MovieClip Frame 4
onClipEvent (load) { function GM() { if (IST.mute) { this.gotoAndStop("ON"); } else { this.gotoAndStop("OFF"); } } IST = _root.ISTMenuSIGNED; GM(); } onClipEvent (enterFrame) { GM(); } on (release) { if (!IST.mute) { IST.mute = true; } else if (IST.mute) { IST.mute = false; } GM(); }
Symbol 65 MovieClip Frame 1
_root.stop(); stop(); _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (!_global.ISTXXTEST) { gotoAndStop ("Loading"); } if (_global.ISTXXTEST) { if (_global.PercentLoaded != 100) { gotoAndStop ("Loading"); } else { _root["IST!Auto Center"].loadedvar = true; gotoAndStop ("Loaded"); } }
Symbol 65 MovieClip Frame 2
stop();
Instance of Symbol 55 MovieClip "loader" in Symbol 65 MovieClip Frame 2
onClipEvent (load) { if (!ISTXXTEST) { _xscale = 0; ISTxxXSCALE = 0.3; } } onClipEvent (enterFrame) { function ISTxxLoaded() { _parent.loadedvar = true; _parent.gotoAndStop("Loaded"); } Display = Percentloadeddisplay; _parent.LoadBarLoading.loadingpercent = Display; _root.stop(); _global.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (ISTXXTEST) { if (_global.PercentLoaded != 100) { setProperty(this, _xscale , _global.PercentLoaded); Percentloadeddisplay = Math.round(_global.PercentLoaded) + "%"; } else { ISTxxLoaded(); } } else if (_xscale < 100) { _xscale = (_xscale + ISTxxXSCALE); Percentloadeddisplay = Math.round(_xscale) + "%"; } else { ISTxxLoaded(); } }
Symbol 65 MovieClip Frame 3
stop();
Symbol 82 MovieClip Frame 100
_root.gotoAndStop(_root._currentframe + 1); Mouse.show();
Symbol 89 Button
on (release) { _root.Options.MUSIC.stop(); removeMovieClip(_root.Options); _root.gotoAndStop("Play"); }
Symbol 90 Button
on (release) { Unlocked = _root.Options; Unlocked._visible = 1; Unlocked.gotoAndStop("O"); }
Symbol 91 Button
on (release) { Unlocked = _root.Options; Unlocked._visible = 1; Unlocked.gotoAndStop("U"); }
Symbol 120 Button
on (release) { _root.Options.gotoAndStop("O2"); }
Symbol 128 Button
on (release) { _root.Options.gotoAndStop(_root.Options._currentframe - 1); }
Symbol 131 Button
on (release) { _root.Options.gotoAndStop(_root.Options._currentframe + 1); }
Instance of Symbol 97 MovieClip in Symbol 139 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.SuperSword) { ONset = true; } dat = SkirmishSave.data.SuperSword; txtin = "Super sword"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt1 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt1 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.SuperSword = true; } if (this._currentframe == 3) { ONset = false; _global.SuperSword = false; } } }
Instance of Symbol 97 MovieClip in Symbol 139 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.SuperSMG) { ONset = true; } dat = SkirmishSave.data.SuperSMG; txtin = "Super SMG"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt2 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt2 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.SuperSMG = true; } if (this._currentframe == 3) { ONset = false; _global.SuperSMG = false; } } }
Instance of Symbol 97 MovieClip in Symbol 139 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.SuperRocket) { ONset = true; } dat = SkirmishSave.data.SuperRocket; txtin = "Super Bazooka"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt3 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt3 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.SuperRocket = true; } if (this._currentframe == 3) { ONset = false; _global.SuperRocket = false; } } }
Instance of Symbol 97 MovieClip in Symbol 139 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.LowGravity) { ONset = true; } dat = SkirmishSave.data.LowGravity; txtin = "Moon gravity"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt4 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt4 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.LowGravity = true; } if (this._currentframe == 3) { ONset = false; _global.LowGravity = false; } } }
Instance of Symbol 97 MovieClip in Symbol 139 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.NoHeating) { ONset = true; } dat = SkirmishSave.data.NoHeating; txtin = "No SMG overheating"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt5 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt5 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.NoHeating = true; } if (this._currentframe == 3) { ONset = false; _global.NoHeating = false; } } }
Instance of Symbol 97 MovieClip in Symbol 139 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.NoReload) { ONset = true; } dat = SkirmishSave.data.NoReload; txtin = "Instant bazooka reloading"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt6 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt6 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.NoReload = true; } if (this._currentframe == 3) { ONset = false; _global.NoReload = false; } } }
Instance of Symbol 97 MovieClip in Symbol 139 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.InstantCharging) { ONset = true; } dat = SkirmishSave.data.InstantCharging; txtin = "Instant sword charging"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt7 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt7 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.InstantCharging = true; } if (this._currentframe == 3) { ONset = false; _global.InstantCharging = false; } } }
Instance of Symbol 97 MovieClip in Symbol 139 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.FragileOpponents) { ONset = true; } dat = SkirmishSave.data.FragileOpponents; txtin = "Fragile opponents"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt8 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt8 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.FragileOpponents = true; } if (this._currentframe == 3) { ONset = false; _global.FragileOpponents = false; } } }
Instance of Symbol 97 MovieClip in Symbol 139 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.AllUpgrades) { ONset = true; } dat = SkirmishSave.data.AllUpgrades; txtin = "All upgrades"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt9 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt9 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.AllUpgrades = true; } if (this._currentframe == 3) { ONset = false; _global.AllUpgrades = false; } } }
Instance of Symbol 97 MovieClip in Symbol 139 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.Invincible) { ONset = true; } dat = SkirmishSave.data.Invincible; txtin = "Invincibility"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt10 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt10 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.Invincible = true; } if (this._currentframe == 3) { ONset = false; _global.Invincible = false; } } }
Instance of Symbol 97 MovieClip in Symbol 139 MovieClip Frame 1
onClipEvent (enterFrame) { SkirmishSave = SharedObject.getLocal("SkirmishCookie"); if (_global.WeaponsPack) { ONset = true; } dat = SkirmishSave.data.WeaponsPack; txtin = "Weapons pack"; if (dat != true) { varset = false; this.gotoAndStop("NO"); _root.Options.txt0 = ("<font color='#999999'><b>" + txtin) + "</font color='#999999'></b>"; } if (dat == true) { varset = true; if (ONset != true) { this.gotoAndStop("YES"); } else { this.gotoAndStop("ON"); } _root.Options.txt0 = ("<font color='#000000'><b>" + txtin) + "</font color='#000000'></b>"; } } on (press) { if (varset) { if (this._currentframe == 2) { ONset = true; _global.WeaponsPack = true; } if (this._currentframe == 3) { ONset = false; _global.WeaponsPack = false; } } }
Symbol 164 MovieClip Frame 1
stop();
Symbol 177 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 1
stop();
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Instance of Symbol 191 MovieClip "cloud" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { CloudLOAD(); } onClipEvent (enterFrame) { CloudMove(); }
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 8
_parent.parachute = false; stop();
Symbol 211 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 2
stop();
Symbol 211 MovieClip Frame 3
stop();
Symbol 211 MovieClip Frame 4
stop();
Symbol 211 MovieClip Frame 5
stop();
Symbol 211 MovieClip Frame 6
stop();
Symbol 211 MovieClip Frame 7
stop();
Symbol 211 MovieClip Frame 8
stop();
Symbol 211 MovieClip Frame 9
stop();
Symbol 211 MovieClip Frame 10
stop();
Symbol 211 MovieClip Frame 11
stop();
Symbol 211 MovieClip Frame 12
stop();
Symbol 215 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 2
stop();
Symbol 231 MovieClip Frame 3
stop();
Symbol 231 MovieClip Frame 4
stop();
Symbol 231 MovieClip Frame 5
stop();
Symbol 231 MovieClip Frame 6
stop();
Symbol 231 MovieClip Frame 7
stop();
Symbol 231 MovieClip Frame 8
stop();
Symbol 231 MovieClip Frame 9
stop();
Symbol 231 MovieClip Frame 10
stop();
Symbol 231 MovieClip Frame 11
stop();
Symbol 231 MovieClip Frame 12
stop();
Symbol 233 MovieClip Frame 1
stop();
Symbol 238 MovieClip Frame 1
stop();
Symbol 243 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 1
stop();
Symbol 258 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 268 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 1
stop();
Symbol 297 MovieClip Frame 1
stop();
Symbol 297 MovieClip Frame 26
stop();
Instance of Symbol 296 MovieClip in Symbol 297 MovieClip Frame 26
onClipEvent (load) { this._parent.dead = true; }
Symbol 297 MovieClip Frame 27
gotoAndStop(_currentframe - 1);
Symbol 300 MovieClip Frame 1
stop();
Symbol 300 MovieClip Frame 2
stop();
Symbol 300 MovieClip Frame 3
stop();
Symbol 303 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 2
play();
Symbol 303 MovieClip Frame 15
stop();
Instance of Symbol 296 MovieClip in Symbol 303 MovieClip Frame 15
onClipEvent (load) { removeMovieClip(this._parent); }
Symbol 303 MovieClip Frame 16
play();
Symbol 303 MovieClip Frame 34
stop();
Instance of Symbol 296 MovieClip in Symbol 303 MovieClip Frame 34
onClipEvent (load) { removeMovieClip(this._parent); }
Symbol 311 MovieClip Frame 15
stop();
Symbol 311 MovieClip Frame 16
play();
Symbol 311 MovieClip Frame 26
stop();
Instance of Symbol 296 MovieClip in Symbol 311 MovieClip Frame 26
onClipEvent (enterFrame) { removeMovieClip(_parent); }
Symbol 311 MovieClip Frame 27
gotoAndStop(_currentframe - 1);
Symbol 314 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 2
stop();
Symbol 327 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 2
play();
Symbol 330 MovieClip Frame 3
play();
Symbol 330 MovieClip Frame 4
play();
Symbol 330 MovieClip Frame 5
play();
Symbol 335 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 16
stop();
Symbol 335 MovieClip Frame 17
gotoAndStop(_currentframe - 1);
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 2
play();
Symbol 337 MovieClip Frame 3
play();
Symbol 337 MovieClip Frame 4
play();
Symbol 337 MovieClip Frame 5
play();
Symbol 340 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 2
stop();
Symbol 348 MovieClip Frame 1
stop(); _parent.attack = 0;
Symbol 348 MovieClip Frame 15
_parent.attack = 1;
Symbol 348 MovieClip Frame 16
_parent.attack = 2;
Symbol 348 MovieClip Frame 25
gotoAndStop (1);
Symbol 350 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 2
play();
Symbol 350 MovieClip Frame 10
play();
Symbol 350 MovieClip Frame 15
gotoAndStop (1);
Symbol 353 MovieClip Frame 1
stop();
Symbol 353 MovieClip Frame 2
stop();
Symbol 357 MovieClip Frame 1
stop();
Symbol 360 MovieClip Frame 1
stop();
Symbol 360 MovieClip Frame 2
stop();
Symbol 361 MovieClip Frame 1
stop();
Symbol 363 MovieClip Frame 1
stop();
Symbol 376 MovieClip Frame 1
stop(); _parent.attack = 0;
Symbol 376 MovieClip Frame 2
_parent.attack = 2;
Symbol 376 MovieClip Frame 15
gotoAndStop (1);
Symbol 378 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 1
stop();
Symbol 385 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 391 MovieClip Frame 1
stop();
Symbol 391 MovieClip Frame 2
Symbol 391 MovieClip Frame 3
stop();
Symbol 391 MovieClip Frame 4
stop();
Symbol 391 MovieClip Frame 5
stop();
Symbol 391 MovieClip Frame 6
stop();
Symbol 410 MovieClip Frame 1
stop();
Symbol 410 MovieClip Frame 2
Symbol 410 MovieClip Frame 3
stop();
Symbol 413 MovieClip Frame 1
stop();
Symbol 413 MovieClip Frame 2
Symbol 413 MovieClip Frame 3
stop();
Symbol 436 MovieClip Frame 1
stop();
Symbol 460 MovieClip Frame 1
stop();
Symbol 460 MovieClip Frame 11
stop();
Symbol 498 Button
on (release) { _root.Player.MUSIC.stop(); removeMovieClip(_root.Player); removeMovieClip(_root.End); removeMovieClip(_root.Gs); removeMovieClip(_root.Pause); _root.gotoAndStop("Main"); }
Symbol 499 MovieClip Frame 30
stop();
Symbol 499 MovieClip Frame 31
gotoAndStop(_currentframe - 1);

Library Items

Symbol 1 Sound [Music]
Symbol 2 Sound [Sword Rebound.wav]
Symbol 3 Sound [Sniper.wav]
Symbol 4 Sound [Slice (Opposing).wav]
Symbol 5 Sound [Shock.wav]
Symbol 6 Sound [SFX - Choir.wav]
Symbol 7 Sound [Reload.wav]
Symbol 8 Sound [Reload (Short).wav]
Symbol 9 Sound [Reload (Long).wav]
Symbol 10 Sound [Reload (Drop).wav]
Symbol 11 Sound [Reload (Delay).wav]
Symbol 12 Sound [Rapid Fire.wav]
Symbol 13 Sound [Punch.wav]
Symbol 14 Sound [Missile (Short).wav]
Symbol 15 Sound [Magnum.wav]
Symbol 16 Sound [Lift Up.wav]
Symbol 17 Sound [Laser.wav]
Symbol 18 Sound [Double Barrel Shotgun.wav]
Symbol 19 Sound [Colt 45.wav]
Symbol 20 Sound [Bloop.wav]
Symbol 21 Sound [Bleed.wav]
Symbol 22 Sound [Slice.wav]Used by:348
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:53
Symbol 25 GraphicUsed by:53
Symbol 26 GraphicUsed by:31 32 56 65
Symbol 27 GraphicUsed by:31
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClipUses:26 27 28 30Used by:32
Symbol 32 MovieClipUses:26 31Used by:53
Symbol 33 GraphicUsed by:44
Symbol 34 GraphicUsed by:44
Symbol 35 FontUsed by:36 39 41 43
Symbol 36 TextUses:35Used by:44
Symbol 37 GraphicUsed by:44 48
Symbol 38 GraphicUsed by:44
Symbol 39 TextUses:35Used by:44
Symbol 40 GraphicUsed by:44
Symbol 41 TextUses:35Used by:44
Symbol 42 GraphicUsed by:44
Symbol 43 TextUses:35Used by:44
Symbol 44 MovieClipUses:33 34 36 37 38 39 40 41 42 43Used by:53
Symbol 45 GraphicUsed by:48
Symbol 46 FontUsed by:47 57 59 62 63 74 75 76 77 78 141 142 143 144 145 146
Symbol 47 TextUses:46Used by:48
Symbol 48 MovieClipUses:45 47 37Used by:53
Symbol 49 GraphicUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:49 50Used by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:24 25 32 44 48 51 52Used by:Timeline
Symbol 54 GraphicUsed by:55 68 395 399 485
Symbol 55 MovieClipUses:54Used by:65
Symbol 56 MovieClipUses:26Used by:65
Symbol 57 TextUses:46Used by:60
Symbol 58 GraphicUsed by:60 64
Symbol 59 EditableTextUses:46Used by:60
Symbol 60 MovieClipUses:57 58 59Used by:65
Symbol 61 GraphicUsed by:65
Symbol 62 TextUses:46Used by:65
Symbol 63 TextUses:46Used by:64
Symbol 64 MovieClipUses:63 58Used by:65
Symbol 65 MovieClipUses:26 55 56 60 61 62 64Used by:Timeline
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 MovieClipUses:54Used by:82
Symbol 69 GraphicUsed by:79
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:70 71 72Used by:79
Symbol 74 TextUses:46Used by:79
Symbol 75 TextUses:46Used by:79
Symbol 76 TextUses:46Used by:79
Symbol 77 TextUses:46Used by:79
Symbol 78 TextUses:46Used by:79
Symbol 79 MovieClipUses:69 73 74 75 76 77 78Used by:82
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClipUses:68 79 81 SS1Used by:Timeline
Symbol 83 GraphicUsed by:Timeline
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:Timeline
Symbol 86 GraphicUsed by:89 90 91
Symbol 87 GraphicUsed by:89 90 91
Symbol 88 GraphicUsed by:89 90 91
Symbol 89 ButtonUses:86 87 88Used by:Timeline
Symbol 90 ButtonUses:86 87 88Used by:Timeline
Symbol 91 ButtonUses:86 87 88Used by:Timeline
Symbol 92 GraphicUsed by:139
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:93 94 95 96Used by:139
Symbol 98 FontUsed by:99 100 104 106 108 109 110 111 112 113 114 116 117 118 122 123 126 127 129 130 132 133 134 137 138 147 148 301 302 304 406 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 490 491 492 493 494 496 497
Symbol 99 EditableTextUses:98Used by:139
Symbol 100 EditableTextUses:98Used by:139
Symbol 101 FontUsed by:102 103 105 107 115
Symbol 102 TextUses:101Used by:139
Symbol 103 TextUses:101Used by:139
Symbol 104 EditableTextUses:98Used by:139
Symbol 105 TextUses:101Used by:139
Symbol 106 EditableTextUses:98Used by:139
Symbol 107 TextUses:101Used by:139
Symbol 108 EditableTextUses:98Used by:139
Symbol 109 EditableTextUses:98Used by:139
Symbol 110 EditableTextUses:98Used by:139
Symbol 111 EditableTextUses:98Used by:139
Symbol 112 EditableTextUses:98Used by:139
Symbol 113 EditableTextUses:98Used by:139
Symbol 114 EditableTextUses:98Used by:139
Symbol 115 TextUses:101Used by:139
Symbol 116 TextUses:98Used by:139
Symbol 117 TextUses:98Used by:120
Symbol 118 TextUses:98Used by:120
Symbol 119 GraphicUsed by:120 128 131
Symbol 120 ButtonUses:117 118 119Used by:139
Symbol 121 FontUsed by:122 132 133 137 138 147
Symbol 122 TextUses:98 121Used by:139
Symbol 123 TextUses:98Used by:139
Symbol 124 GraphicUsed by:139
Symbol 125 GraphicUsed by:139
Symbol 126 TextUses:98Used by:128
Symbol 127 TextUses:98Used by:128
Symbol 128 ButtonUses:126 127 119Used by:139
Symbol 129 TextUses:98Used by:131
Symbol 130 TextUses:98Used by:131
Symbol 131 ButtonUses:129 130 119Used by:139
Symbol 132 TextUses:98 121Used by:139
Symbol 133 TextUses:98 121Used by:139
Symbol 134 TextUses:98Used by:139
Symbol 135 GraphicUsed by:139
Symbol 136 GraphicUsed by:139 300
Symbol 137 TextUses:98 121Used by:139
Symbol 138 TextUses:98 121Used by:139
Symbol 139 MovieClipUses:92 97 99 100 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 120 122 123 124 125 128 131 132 133 134 135 136 137 138Used by:Timeline
Symbol 140 GraphicUsed by:Timeline
Symbol 141 TextUses:46Used by:Timeline
Symbol 142 TextUses:46Used by:Timeline
Symbol 143 TextUses:46Used by:Timeline
Symbol 144 TextUses:46Used by:Timeline
Symbol 145 TextUses:46Used by:Timeline
Symbol 146 TextUses:46Used by:Timeline
Symbol 147 TextUses:98 121Used by:Timeline
Symbol 148 EditableTextUses:98Used by:Timeline
Symbol 149 GraphicUsed by:164
Symbol 150 GraphicUsed by:164
Symbol 151 GraphicUsed by:164
Symbol 152 GraphicUsed by:164
Symbol 153 GraphicUsed by:164
Symbol 154 GraphicUsed by:164
Symbol 155 GraphicUsed by:164
Symbol 156 GraphicUsed by:164
Symbol 157 GraphicUsed by:164
Symbol 158 GraphicUsed by:164
Symbol 159 GraphicUsed by:164
Symbol 160 GraphicUsed by:164
Symbol 161 GraphicUsed by:164
Symbol 162 GraphicUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:149 150 151 152 153 154 155 156 157 158 159 160 161 162 163Used by:Timeline
Symbol 165 GraphicUsed by:193
Symbol 166 GraphicUsed by:177
Symbol 167 GraphicUsed by:177
Symbol 168 GraphicUsed by:177
Symbol 169 GraphicUsed by:177
Symbol 170 GraphicUsed by:177
Symbol 171 GraphicUsed by:177
Symbol 172 GraphicUsed by:177
Symbol 173 GraphicUsed by:177
Symbol 174 GraphicUsed by:177
Symbol 175 GraphicUsed by:177
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:166 167 168 169 170 171 172 173 174 175 176Used by:191
Symbol 178 GraphicUsed by:190
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:190
Symbol 181 GraphicUsed by:190
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:190
Symbol 184 GraphicUsed by:190
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:190
Symbol 187 GraphicUsed by:190
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClipUses:178 180 181 183 184 186 187 189Used by:191
Symbol 191 MovieClipUses:177 190Used by:193
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:165 191 192Used by:Timeline
Symbol 194 GraphicUsed by:198
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:198
Symbol 197 SoundUsed by:198
Symbol 198 MovieClipUses:194 196 197Used by:297
Symbol 199 GraphicUsed by:211
Symbol 200 GraphicUsed by:211
Symbol 201 GraphicUsed by:211
Symbol 202 GraphicUsed by:211
Symbol 203 GraphicUsed by:211
Symbol 204 GraphicUsed by:211
Symbol 205 GraphicUsed by:211
Symbol 206 GraphicUsed by:211
Symbol 207 GraphicUsed by:211
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:199 200 201 202 203 204 205 206 207 208 209 210Used by:215
Symbol 212 GraphicUsed by:215
Symbol 213 GraphicUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:211 212 213 214Used by:297
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:297
Symbol 218 GraphicUsed by:231
Symbol 219 GraphicUsed by:231
Symbol 220 GraphicUsed by:231
Symbol 221 GraphicUsed by:231
Symbol 222 GraphicUsed by:231
Symbol 223 GraphicUsed by:231
Symbol 224 GraphicUsed by:231
Symbol 225 GraphicUsed by:231
Symbol 226 GraphicUsed by:231
Symbol 227 GraphicUsed by:231
Symbol 228 GraphicUsed by:231
Symbol 229 GraphicUsed by:231
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:218 219 220 221 222 223 224 225 226 227 228 229 230Used by:233
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:231 232Used by:297
Symbol 234 GraphicUsed by:238
Symbol 235 GraphicUsed by:238
Symbol 236 GraphicUsed by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:234 235 236 237Used by:294
Symbol 239 GraphicUsed by:243
Symbol 240 GraphicUsed by:243
Symbol 241 GraphicUsed by:243
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:239 240 241 242Used by:294
Symbol 244 GraphicUsed by:248
Symbol 245 GraphicUsed by:248
Symbol 246 GraphicUsed by:248
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:244 245 246 247Used by:294
Symbol 249 GraphicUsed by:253
Symbol 250 GraphicUsed by:253
Symbol 251 GraphicUsed by:253
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:249 250 251 252Used by:294
Symbol 254 GraphicUsed by:258
Symbol 255 GraphicUsed by:258
Symbol 256 GraphicUsed by:258
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:254 255 256 257Used by:294
Symbol 259 GraphicUsed by:263
Symbol 260 GraphicUsed by:263
Symbol 261 GraphicUsed by:263
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:259 260 261 262Used by:294
Symbol 264 GraphicUsed by:268
Symbol 265 GraphicUsed by:268
Symbol 266 GraphicUsed by:268
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:264 265 266 267Used by:294
Symbol 269 GraphicUsed by:273
Symbol 270 GraphicUsed by:273
Symbol 271 GraphicUsed by:273
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:269 270 271 272Used by:294
Symbol 274 GraphicUsed by:278
Symbol 275 GraphicUsed by:278
Symbol 276 GraphicUsed by:278
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:274 275 276 277Used by:294
Symbol 279 GraphicUsed by:283
Symbol 280 GraphicUsed by:283
Symbol 281 GraphicUsed by:283
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:279 280 281 282Used by:294
Symbol 284 GraphicUsed by:288
Symbol 285 GraphicUsed by:288
Symbol 286 GraphicUsed by:288
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:284 285 286 287Used by:294
Symbol 289 GraphicUsed by:293
Symbol 290 GraphicUsed by:293
Symbol 291 GraphicUsed by:293
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:289 290 291 292Used by:294
Symbol 294 MovieClipUses:238 243 248 253 258 263 268 273 278 283 288 293Used by:297
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:297 303 311
Symbol 297 MovieClipUses:198 215 217 233 294 296Used by:Timeline
Symbol 298 GraphicUsed by:300
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:298 299 136Used by:303
Symbol 301 EditableTextUses:98Used by:303
Symbol 302 EditableTextUses:98Used by:303
Symbol 303 MovieClipUses:300 301 302 296Used by:Timeline
Symbol 304 EditableTextUses:98Used by:Timeline
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:311
Symbol 307 GraphicUsed by:311
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:308Used by:311
Symbol 310 SoundUsed by:311
Symbol 311 MovieClipUses:306 307 309 310 296Used by:Timeline
Symbol 312 GraphicUsed by:314
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:312 313Used by:Timeline
Symbol 315 GraphicUsed by:327
Symbol 316 GraphicUsed by:327
Symbol 317 GraphicUsed by:327
Symbol 318 GraphicUsed by:327
Symbol 319 GraphicUsed by:327
Symbol 320 GraphicUsed by:327
Symbol 321 GraphicUsed by:327
Symbol 322 GraphicUsed by:327
Symbol 323 GraphicUsed by:327
Symbol 324 GraphicUsed by:327
Symbol 325 GraphicUsed by:327
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:315 316 317 318 319 320 321 322 323 324 325 326Used by:330
Symbol 328 GraphicUsed by:330
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:327 328 329Used by:391
Symbol 331 GraphicUsed by:335
Symbol 332 GraphicUsed by:335
Symbol 333 GraphicUsed by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:331 332 333 334Used by:337
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:335 336Used by:391
Symbol 338 GraphicUsed by:340
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:338 339Used by:348
Symbol 341 GraphicUsed by:348 376
Symbol 342 GraphicUsed by:348
Symbol 343 GraphicUsed by:348
Symbol 344 GraphicUsed by:348
Symbol 345 GraphicUsed by:348
Symbol 346 GraphicUsed by:348
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:340 341 22 342 343 344 345 346 347Used by:391
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:349Used by:391
Symbol 351 GraphicUsed by:353
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClipUses:351 352Used by:357
Symbol 354 GraphicUsed by:357
Symbol 355 GraphicUsed by:357
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:353 354 355 356Used by:391
Symbol 358 GraphicUsed by:360
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:358 359Used by:361
Symbol 361 MovieClipUses:360Used by:391
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClipUses:362Used by:376
Symbol 364 SoundUsed by:376
Symbol 365 GraphicUsed by:376
Symbol 366 GraphicUsed by:376
Symbol 367 GraphicUsed by:376
Symbol 368 GraphicUsed by:376
Symbol 369 GraphicUsed by:376
Symbol 370 GraphicUsed by:376
Symbol 371 GraphicUsed by:376
Symbol 372 GraphicUsed by:376
Symbol 373 GraphicUsed by:376
Symbol 374 GraphicUsed by:376
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:363 341 364 365 366 367 368 369 370 371 372 373 374 375Used by:391
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClipUses:377Used by:383
Symbol 379 GraphicUsed by:383
Symbol 380 GraphicUsed by:383
Symbol 381 GraphicUsed by:383
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:378 379 380 381 382Used by:391
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClipUses:384Used by:390
Symbol 386 GraphicUsed by:390
Symbol 387 GraphicUsed by:390
Symbol 388 GraphicUsed by:390
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClipUses:385 386 387 388 389Used by:391
Symbol 391 MovieClipUses:330 337 348 350 357 361 376 383 390Used by:Timeline
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Symbol 393 GraphicUsed by:394
Symbol 394 MovieClipUses:393Used by:397
Symbol 395 MovieClipUses:54Used by:397
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClipUses:392 394 395 396Used by:Timeline
Symbol 398 GraphicUsed by:402
Symbol 399 MovieClipUses:54Used by:402
Symbol 400 GraphicUsed by:402
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:398 399 400 401Used by:Timeline
Symbol 403 GraphicUsed by:413
Symbol 404 GraphicUsed by:413
Symbol 405 GraphicUsed by:413
Symbol 406 EditableTextUses:98Used by:413
Symbol 407 GraphicUsed by:410
Symbol 408 GraphicUsed by:410
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClipUses:407 408 409Used by:413
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClipUses:411Used by:413
Symbol 413 MovieClipUses:403 404 405 406 410 412Used by:Timeline
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClipUses:414Used by:Timeline
Symbol 416 GraphicUsed by:436
Symbol 417 TextUses:98Used by:436
Symbol 418 EditableTextUses:98Used by:436
Symbol 419 EditableTextUses:98Used by:436
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Symbol 421 TextUses:98Used by:436
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Symbol 437 GraphicUsed by:499
Symbol 438 GraphicUsed by:460
Symbol 439 GraphicUsed by:460
Symbol 440 GraphicUsed by:460
Symbol 441 GraphicUsed by:460
Symbol 442 GraphicUsed by:460
Symbol 443 GraphicUsed by:460
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Symbol 445 GraphicUsed by:460
Symbol 446 GraphicUsed by:460
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Symbol 450 GraphicUsed by:460
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Symbol 452 GraphicUsed by:460
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Symbol 454 GraphicUsed by:460
Symbol 455 GraphicUsed by:460
Symbol 456 GraphicUsed by:460
Symbol 457 GraphicUsed by:460
Symbol 458 GraphicUsed by:460
Symbol 459 GraphicUsed by:460
Symbol 460 MovieClipUses:438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459Used by:499
Symbol 461 EditableTextUses:98Used by:499
Symbol 462 TextUses:98Used by:499
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Symbol 466 EditableTextUses:98Used by:499
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Symbol 468 EditableTextUses:98Used by:499
Symbol 469 TextUses:98Used by:499
Symbol 470 EditableTextUses:98Used by:499
Symbol 471 EditableTextUses:98Used by:499
Symbol 472 EditableTextUses:98Used by:499
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Symbol 474 EditableTextUses:98Used by:499
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Symbol 477 TextUses:98Used by:499
Symbol 478 EditableTextUses:98Used by:499
Symbol 479 EditableTextUses:98Used by:499
Symbol 480 EditableTextUses:98Used by:499
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Symbol 482 EditableTextUses:98Used by:499
Symbol 483 EditableTextUses:98Used by:499
Symbol 484 EditableTextUses:98Used by:499
Symbol 485 MovieClipUses:54Used by:495
Symbol 486 GraphicUsed by:495
Symbol 487 GraphicUsed by:488
Symbol 488 MovieClipUses:487Used by:495
Symbol 489 GraphicUsed by:495
Symbol 490 TextUses:98Used by:495
Symbol 491 TextUses:98Used by:495
Symbol 492 TextUses:98Used by:495
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Symbol 494 TextUses:98Used by:495
Symbol 495 MovieClipUses:485 486 488 489 490 491 492 493 494Used by:499
Symbol 496 TextUses:98Used by:498
Symbol 497 TextUses:98Used by:498
Symbol 498 ButtonUses:496 497Used by:499
Symbol 499 MovieClipUses:437 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 495 498Used by:Timeline
Streaming Sound 1Used by:Symbol 82 MovieClip

Instance Names

"ISTMenuSIGNED"Frame 1Symbol 53 MovieClip
"IST!Auto Center"Frame 1Symbol 65 MovieClip
"ISTEngineSIGNED"Frame 1Symbol 67 MovieClip
"Options"Frame 4Symbol 139 MovieClip
"warning"Frame 4Symbol 148 EditableText
"MCSky"Frame 10Symbol 164 MovieClip
"Clouds"Frame 10Symbol 193 MovieClip
"Enemy"Frame 10Symbol 297 MovieClip
"Drop"Frame 10Symbol 303 MovieClip
"testtxt"Frame 10Symbol 304 EditableText
"Bullet"Frame 10Symbol 311 MovieClip
"BulletB"Frame 10Symbol 314 MovieClip
"BulletE"Frame 10Symbol 314 MovieClip
"Player"Frame 10Symbol 391 MovieClip
"MCpower"Frame 10Symbol 397 MovieClip
"MCHP"Frame 10Symbol 402 MovieClip
"MCWeapons"Frame 10Symbol 413 MovieClip
"Gs"Frame 10Symbol 415 MovieClip
"Pause"Frame 10Symbol 436 MovieClip
"End"Frame 16Symbol 499 MovieClip
"ISTxxBar"Symbol 31 MovieClip Frame 1Symbol 30 MovieClip
"Q1"Symbol 53 MovieClip Frame 2Symbol 44 MovieClip
"Q2"Symbol 53 MovieClip Frame 2Symbol 44 MovieClip
"Q3"Symbol 53 MovieClip Frame 2Symbol 44 MovieClip
"Q4"Symbol 53 MovieClip Frame 2Symbol 44 MovieClip
"RESET"Symbol 53 MovieClip Frame 2Symbol 48 MovieClip
"MUTE"Symbol 53 MovieClip Frame 2Symbol 51 MovieClip
"MUTE"Symbol 53 MovieClip Frame 4Symbol 51 MovieClip
"loadingpercent"Symbol 60 MovieClip Frame 1Symbol 59 EditableText
"loader"Symbol 65 MovieClip Frame 2Symbol 55 MovieClip
"LoadBarLoading"Symbol 65 MovieClip Frame 2Symbol 60 MovieClip
"LoadBarLoading"Symbol 65 MovieClip Frame 3Symbol 64 MovieClip
"CB2"Symbol 190 MovieClip Frame 1Symbol 180 MovieClip
"CB2"Symbol 190 MovieClip Frame 2Symbol 183 MovieClip
"CB2"Symbol 190 MovieClip Frame 3Symbol 186 MovieClip
"CB2"Symbol 190 MovieClip Frame 4Symbol 189 MovieClip
"CB2"Symbol 191 MovieClip Frame 1Symbol 177 MovieClip
"CB"Symbol 191 MovieClip Frame 1Symbol 190 MovieClip
"CB2"Symbol 191 MovieClip Frame 1Symbol 177 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
"cloud"Symbol 193 MovieClip Frame 1Symbol 191 MovieClip
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"etxt7"Symbol 499 MovieClip Frame 30Symbol 484 EditableText
"Progress"Symbol 499 MovieClip Frame 30Symbol 495 MovieClip
"Menu"Symbol 499 MovieClip Frame 30Symbol 498 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Music"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Sword Rebound.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Sniper.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Slice (Opposing).wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Shock.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "SFX - Choir.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Reload.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Reload (Short).wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Reload (Long).wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Reload (Drop).wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Reload (Delay).wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Rapid Fire.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Punch.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Missile (Short).wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Magnum.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Lift Up.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "Laser.wav"
ExportAssets (56)Timeline Frame 1Symbol 18 as "Double Barrel Shotgun.wav"
ExportAssets (56)Timeline Frame 1Symbol 19 as "Colt 45.wav"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Bloop.wav"
ExportAssets (56)Timeline Frame 1Symbol 21 as "Bleed.wav"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Slice.wav"

Labels

"Ist!Loaded"Frame 3
"Main"Frame 5
"Play"Frame 11
"Dead"Frame 17
"LOW"Symbol 44 MovieClip Frame 1
"MEDIUM"Symbol 44 MovieClip Frame 2
"HIGH"Symbol 44 MovieClip Frame 3
"BEST"Symbol 44 MovieClip Frame 4
"RESETOFF"Symbol 48 MovieClip Frame 1
"OFF"Symbol 51 MovieClip Frame 1
"ON"Symbol 51 MovieClip Frame 2
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"on"Symbol 53 MovieClip Frame 2
"qm"Symbol 53 MovieClip Frame 3
"mm"Symbol 53 MovieClip Frame 4
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"Loaded"Symbol 65 MovieClip Frame 3
"IST!End"Symbol 82 MovieClip Frame 100
"NO"Symbol 97 MovieClip Frame 1
"YES"Symbol 97 MovieClip Frame 2
"ON"Symbol 97 MovieClip Frame 3
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"O"Symbol 139 MovieClip Frame 2
"O2"Symbol 139 MovieClip Frame 3
"O3"Symbol 139 MovieClip Frame 4
"c1"Symbol 190 MovieClip Frame 1
"c2"Symbol 190 MovieClip Frame 2
"c3"Symbol 190 MovieClip Frame 3
"c4"Symbol 190 MovieClip Frame 4
"M"Symbol 297 MovieClip Frame 1
"Dead"Symbol 297 MovieClip Frame 2
"Ammo"Symbol 300 MovieClip Frame 1
"HP"Symbol 300 MovieClip Frame 2
"Crate"Symbol 300 MovieClip Frame 3
"Take"Symbol 303 MovieClip Frame 2
"Remove"Symbol 303 MovieClip Frame 16
"Shoot"Symbol 311 MovieClip Frame 1
"Hit"Symbol 311 MovieClip Frame 16
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"A"Symbol 391 MovieClip Frame 3
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"Shotgun"Symbol 410 MovieClip Frame 2
"Sniper/Laser"Symbol 410 MovieClip Frame 3
"None"Symbol 410 MovieClip Frame 4
"Sword"Symbol 413 MovieClip Frame 1
"SMG"Symbol 413 MovieClip Frame 2
"Rocket Launcher"Symbol 413 MovieClip Frame 3
"None"Symbol 413 MovieClip Frame 4

Dynamic Text Variables

loadingpercentSymbol 59 EditableText"***"
txt1Symbol 99 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt2Symbol 100 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt3Symbol 104 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt4Symbol 106 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt5Symbol 108 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt6Symbol 109 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt7Symbol 110 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt8Symbol 111 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt9Symbol 112 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt10Symbol 113 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txt0Symbol 114 EditableText"<p align="left"><font face="Arial" size="12" color="#999999" letterSpacing="0.000000" kerning="0"><b>Super sword</b></font></p>"
txtSymbol 301 EditableText"XXXXXX"
txtSymbol 302 EditableText"XXXXXX"
testtxtSymbol 304 EditableText"TEST TXT"
AmmoSymbol 406 EditableText"TEST"
txt4Symbol 418 EditableText"Sword kills:"
txt5Symbol 419 EditableText"SMG kills:"
txt6Symbol 420 EditableText"Bazooka kills:"
utxt1Symbol 422 EditableText"Sword damage:"
utxt3Symbol 423 EditableText"Bazooka damage:"
utxt4Symbol 424 EditableText"Sword charging:"
utxt5Symbol 425 EditableText"SMG coolant:"
utxt6Symbol 426 EditableText"Bazooka reload time:"
utxt2Symbol 427 EditableText"SMG damage:"
txt3Symbol 428 EditableText"Rank: "
etxt1Symbol 429 EditableText"Taser kills:"
etxt2Symbol 430 EditableText"Shotgun kills:"
etxt3Symbol 431 EditableText"Laser sniper kills:"
etxt4Symbol 432 EditableText"Taser damage:"
etxt6Symbol 433 EditableText"Laser sniper damage:"
etxt5Symbol 434 EditableText"Shotgun damage:"
bonusSymbol 461 EditableText"<p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p><p align="left"><font face="Arial" size="13" color="#ffffcc" letterSpacing="0.000000" kerning="0"><b>&apos;Super sword&apos; bonus attained.</b></font></p>"
txt1Symbol 463 EditableText"Time in game:"
txt3Symbol 464 EditableText"Rockets fired:"
txt4Symbol 465 EditableText"Sword kills:"
txt5Symbol 466 EditableText"SMG kills:"
txt6Symbol 467 EditableText"Bazooka kills:"
txt2Symbol 468 EditableText"Shots fired:"
utxt1Symbol 470 EditableText"Sword damage:"
utxt3Symbol 471 EditableText"Bazooka damage:"
utxt4Symbol 472 EditableText"Sword charging:"
utxt5Symbol 473 EditableText"SMG coolant:"
utxt6Symbol 474 EditableText"Bazooka reload time:"
utxt2Symbol 475 EditableText"SMG damage:"
settxtSymbol 476 EditableText"You have achieved the xxx rank."
etxt1Symbol 478 EditableText"Taser kills:"
etxt2Symbol 479 EditableText"Shotgun kills:"
etxt3Symbol 480 EditableText"Laser sniper kills:"
etxt4Symbol 481 EditableText"Taser damage:"
etxt6Symbol 482 EditableText"Laser sniper damage:"
etxt5Symbol 483 EditableText"Shotgun damage:"
etxt7Symbol 484 EditableText"Lasers fired:"




http://swfchan.com/7/30187/info.shtml
Created: 19/5 -2019 12:28:08 Last modified: 19/5 -2019 12:28:08 Server time: 22/12 -2024 11:52:46