Frame 2
if (_root.getBytesTotal() == _root.getBytesLoaded()) {
gotoAndPlay (4);
}
Frame 5
function TurnOn() {
y = 1;
while (y <= 5) {
x = 1;
while (x <= 5) {
this[("h" + x) + y].gotoAndStop("oncomplete");
x++;
}
y++;
}
}
function Click(x, y) {
holestatinc = 0;
xvals = new Array(-1, 1, 0, 0);
yvals = new Array(0, 0, -1, 1);
moves++;
j = 0;
while (j < 4) {
nx = x + xvals[j];
ny = y + yvals[j];
mc = ("h" + nx) + ny;
if (this[mc]._x) {
this[mc].Swap();
}
j++;
}
if (!resetbutton.reset) {
resetbutton.gotoAndStop(2);
}
if (PuzzleSolved()) {
if (solver.count <= 0) {
gotoAndPlay (139);
} else {
stop();
}
}
}
function ReadPuzzle(wp) {
var puzzlines = new Array();
puzzlines = puzzles[wp].split("|");
j = 0;
while (j < 5) {
puzzarray[j] = new Array();
puzzarray[j] = puzzlines[j].split(",");
j++;
}
}
function PuzzleSolved() {
y = 0;
while (y <= 4) {
x = 0;
while (x <= 4) {
if (puzzarray[y][x] == 1) {
return(0);
}
x++;
}
y++;
}
solved = true;
return(1);
}
function ShowPuzzle() {
solver.stop();
solved = false;
moves = 0;
holestatinc = 1;
holestats = 0;
var x;
var y;
var knob;
y = 0;
while (y < 5) {
x = 0;
while (x < 5) {
knob = ("h" + (x + 1)) + (y + 1);
if ((puzzarray[y][x] == 1) && (this[knob].status == 0)) {
this[knob].gotoAndPlay("on");
holestats++;
}
if ((puzzarray[y][x] == 0) && (this[knob].status == 1)) {
this[knob].gotoAndPlay("off");
holestats++;
}
if (this[knob].solution == 1) {
this[knob].base.gotoAndPlay("solutionoff");
}
x++;
}
y++;
}
timer.startTime = getTimer();
activebuttons = true;
resetbutton.gotoAndStop(1);
solvebutton.gotoAndStop(1);
randombutton.gotoAndStop(1);
_parent.activebuttons = true;
}
function Reset() {
y = 1;
while (y <= 5) {
x = 1;
while (x <= 5) {
this[("h" + x) + y].base.gotoAndStop(1);
x++;
}
y++;
}
}
function SolvePuzzle() {
var hint = new Array();
hint[0] = new Array(0, 1, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0);
hint[1] = new Array(1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0);
hint[2] = new Array(1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0);
hint[3] = new Array(1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1);
hint[4] = new Array(0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0);
hint[5] = new Array(0, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0);
hint[6] = new Array(0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 0);
hint[7] = new Array(1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1);
hint[8] = new Array(0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1);
hint[9] = new Array(1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1);
hint[10] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0);
hint[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1);
hint[12] = new Array(0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0);
hint[13] = new Array(1, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0);
hint[14] = new Array(1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 0);
hint[15] = new Array(0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1);
hint[16] = new Array(0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1);
hint[17] = new Array(0, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0);
hint[18] = new Array(0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1);
hint[19] = new Array(1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 0, 1);
hint[20] = new Array(0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 0);
hint[21] = new Array(0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1);
hint[22] = new Array(0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0);
goal = new Array();
j = 0;
while (j < 5) {
goal[j] = new Array(0, 0, 0, 0, 0);
j++;
}
var current_state = new Array();
var hint_vector = new Array();
i = 0;
while (i < 23) {
hint_vector[i] = 0;
if (puzzarray[i % 5][int(i / 5)] == 0) {
current_state[i] = 0;
} else {
current_state[i] = 1;
}
i++;
}
i = 0;
while (i < 23) {
j = 0;
while (j < 23) {
hint_vector[i] = (hint_vector[i] + (current_state[j] * hint[i][j])) % 2;
j++;
}
i++;
}
i = 0;
while (i < 23) {
goal[i % 5][int(i / 5)] = hint_vector[i];
i++;
}
Reset();
}
function ShowSolution() {
y = 0;
while (y < 5) {
x = 0;
while (x < 5) {
if (goal[y][x] == 1) {
this[("h" + (x + 1)) + (y + 1)].base.gotoAndPlay("solutionon");
} else {
this[("h" + (x + 1)) + (y + 1)].base.gotoAndStop(1);
}
x++;
}
y++;
}
}
activebuttons = false;
puzzarray = new Array();
puzzles = new Array();
puzzles[1] = "1,1,0,1,1|1,0,1,0,1|0,1,1,1,0|1,0,1,0,1|1,1,0,1,1";
puzzles[2] = "0,1,0,1,0|1,1,0,1,1|0,1,0,1,0|1,0,1,0,1|1,0,1,0,1";
puzzles[3] = "1,0,0,0,1|1,1,0,1,1|0,0,1,0,0|1,0,1,0,0|1,0,1,1,0";
puzzles[4] = "1,1,0,1,1|0,0,0,0,0|1,1,0,1,1|0,0,0,0,1|1,1,0,0,0";
puzzles[5] = "1,1,1,1,1|1,1,1,1,1|1,1,1,1,1|1,1,1,1,1|1,1,1,1,1";
puzzles[6] = "0,1,1,1,0|1,0,0,0,1|1,0,1,0,1|1,0,0,0,1|0,1,1,1,0";
puzzles[6] = "0,0,0,1,1|0,0,0,1,1|0,0,0,0,0|1,1,0,0,0|1,1,0,0,0";
puzzles[7] = "0,0,0,0,0|0,1,1,1,0|1,1,1,1,1|0,1,1,1,0|0,0,0,0,0";
puzzles[8] = "0,0,0,0,0|0,1,1,1,0|0,1,1,1,0|0,1,1,1,0|0,0,0,0,0";
puzzles[9] = "1,1,0,1,1|1,1,0,1,1|0,0,0,0,0|1,1,0,1,1|1,1,0,1,1";
puzzles[10] = "1,1,1,1,1|0,1,1,1,0|0,0,1,0,0|0,1,1,1,0|1,1,1,1,1";
puzzles[11] = "1,1,1,1,1|1,0,0,0,1|1,0,0,0,1|1,0,0,0,1|1,1,1,1,1";
puzzles[12] = "0,0,1,1,1|0,0,0,1,1|1,0,0,0,1|1,1,0,0,0|1,1,1,0,0";
puzzles[13] = "1,0,0,0,1|0,1,0,1,0|0,0,1,0,0|0,1,0,1,0|1,0,0,0,1";
puzzles[14] = "1,1,1,1,1|1,0,1,0,1|1,1,1,1,1|1,0,1,0,1|1,1,1,1,1";
puzzles[15] = "1,0,0,0,0|1,1,1,1,0|1,1,1,1,0|1,1,1,1,0|1,1,1,1,1";
puzzles[16] = "1,1,1,1,1|1,1,1,1,1|1,1,0,1,1|1,1,1,1,1|1,1,1,1,1";
puzzles[17] = "1,0,1,0,1|0,1,0,1,0|0,0,1,0,0|0,1,0,1,0|1,0,1,0,1";
puzzles[18] = "1,1,1,0,1|1,1,1,0,1|0,0,0,0,0|1,0,1,1,1|1,0,1,1,1";
puzzles[19] = "1,1,0,1,1|1,1,0,1,1|1,1,0,1,1|1,1,0,1,1|1,1,0,1,1";
puzzles[20] = "1,1,1,1,1|1,0,0,0,1|1,1,0,1,1|1,1,0,1,1|1,1,1,1,1";
puzzles[21] = "1,1,1,1,1|1,1,1,1,1|0,0,0,1,1|0,0,0,1,1|0,0,0,1,1";
puzzles[22] = "1,1,1,0,1|1,1,1,0,0|1,1,1,0,0|1,1,1,0,0|1,1,1,0,1";
puzzles[23] = "1,1,1,1,1|0,0,1,0,0|0,0,1,0,0|0,0,1,0,0|1,1,1,1,1";
puzzles[24] = "0,0,0,0,0|0,1,1,0,0|0,1,1,1,0|0,0,1,1,0|0,0,0,0,0";
puzzles[25] = "0,0,0,1,1|0,0,1,1,1|0,0,1,0,0|1,1,1,0,0|1,1,0,0,0";
puzzles[26] = "0,0,0,1,1|1,1,0,1,1|1,1,0,0,0|1,1,0,0,0|1,1,0,1,1";
puzzles[27] = "1,0,0,0,1|0,1,1,1,0|0,1,1,1,0|0,1,1,1,0|1,0,0,0,1";
puzzles[28] = "1,0,1,0,1|0,1,0,1,0|1,0,1,0,1|0,1,0,1,0|1,0,1,0,1";
puzzles[29] = "0,0,1,0,0|1,0,0,1,0|0,1,1,1,1|1,0,0,0,0|1,1,0,1,0";
puzzles[30] = "0,0,0,0,1|0,0,0,1,1|0,0,1,0,1|0,1,0,0,1|1,1,1,1,1";
puzzles[31] = "1,1,0,1,1|0,1,0,1,0|1,1,1,1,1|1,1,0,1,1|1,0,0,0,1";
puzzles[32] = "0,1,1,0,0|0,1,1,0,1|0,1,0,0,1|1,1,0,0,0|1,1,1,1,0";
puzzles[33] = "0,0,0,0,1|1,1,1,0,0|1,0,1,1,1|1,1,1,1,0|1,0,0,1,0";
puzzles[34] = "1,0,1,1,1|0,0,1,0,1|0,0,0,0,0|1,1,1,1,0|1,1,0,1,0";
puzzles[35] = "1,1,0,1,1|0,1,0,1,1|0,0,0,1,0|1,1,0,0,0|1,1,1,1,0";
puzzles[36] = "1,1,1,1,1|0,0,0,1,0|0,1,0,1,1|1,1,1,0,1|1,0,1,0,0";
puzzles[37] = "0,0,0,1,1|1,0,1,1,0|0,0,1,0,0|0,1,1,1,1|1,0,0,1,0";
puzzles[38] = "0,0,0,0,1|0,0,1,1,1|1,1,0,0,1|1,1,1,0,0|0,0,1,0,0";
puzzles[39] = "0,0,1,1,1|1,0,1,1,1|1,1,1,0,0|0,0,1,0,0|1,1,0,1,1";
puzzles[40] = "0,1,1,1,1|0,0,1,1,1|0,0,1,1,1|1,1,1,1,0|0,0,0,1,0";
puzzles[41] = "1,1,1,1,1|1,0,0,0,0|0,1,0,0,1|0,0,0,1,1|1,1,1,1,1";
puzzles[42] = "1,1,1,1,1|1,0,0,0,0|0,0,1,0,0|0,1,1,1,0|0,1,0,0,1";
puzzles[43] = "0,0,0,0,0|0,0,0,1,0|1,1,0,1,1|0,1,1,0,0|1,1,1,1,1";
puzzles[44] = "0,0,0,1,1|0,1,1,0,0|0,1,0,0,0|1,1,1,1,0|1,1,1,1,0";
puzzles[45] = "0,0,0,1,0|1,1,1,1,1|0,0,0,0,0|0,0,1,0,0|1,1,1,1,0";
puzzles[46] = "0,1,0,1,0|0,0,0,1,0|0,1,0,1,0|0,0,1,0,0|0,1,1,1,0";
puzzles[47] = "1,0,0,1,0|0,0,0,0,1|0,1,0,0,0|0,0,0,0,0|1,0,1,0,0";
puzzles[48] = "1,1,0,0,1|0,1,0,0,1|0,1,1,1,1|0,1,0,1,0|1,1,1,1,1";
puzzles[49] = "1,1,1,1,1|0,0,1,0,0|0,1,1,0,0|0,0,1,1,0|1,1,1,0,1";
puzzles[50] = "1,0,1,0,1|1,0,1,0,0|0,0,0,1,1|0,1,0,1,0|1,0,0,1,0";
puzzles[51] = "0,1,0,1,0|1,0,0,1,0|0,1,1,1,1|1,0,1,0,0|0,1,1,0,0";
puzzles[52] = "1,1,1,1,1|1,1,0,0,0|0,0,0,1,1|0,1,1,1,0|0,0,1,0,0";
puzzsize = puzzles.length - 1;
chooser.levelnum = 1;
popSound = new Sound();
popSound.attachSound("pop");
winSound = new Sound();
winSound.attachSound("winsound");
lewbeep = new Sound();
lewbeep.attachSound("lewbeep");
app = "allout";
version = "1.41";
Instance of Symbol 56 MovieClip "solver" in Frame 5
onClipEvent (load) {
_visible = false;
setProperty("", _visible, false);
}
Instance of Symbol 58 MovieClip "chooser" in Frame 5
onClipEvent (load) {
maxlevel = _parent.puzzles.length - 1;
newlevelnum = "01";
}
Instance of Symbol 95 MovieClip "timer" in Frame 5
onClipEvent (enterFrame) {
if (!_parent.solved) {
elapsed = Math.round((getTimer() - startTime) / 1000);
minutes = int(elapsed / 60);
seconds = elapsed % 60;
if (seconds < 10) {
seconds = "0" + seconds;
}
_parent.elapsed = (minutes + ":") + seconds;
}
}
onClipEvent (load) {
_visible = false;
setProperty("", _visible, false);
}
Instance of Symbol 141 MovieClip "scroll" in Frame 5
onClipEvent (load) {
_visible = false;
setProperty("", _visible, false);
}
Instance of Symbol 374 MovieClip "mouselevelind" in Frame 5
onClipEvent (load) {
_visible = false;
setProperty("", _visible, false);
}
onClipEvent (enterFrame) {
if (_visible == true) {
this.startDrag(true);
}
}
Instance of Symbol 378 MovieClip "enet" in Frame 5
//component parameters
onClipEvent (initialize) {
eflashon = 1;
version = "v.1.4";
jstart = 0;
quit = 0;
screensaver = 0;
downloadlinkurl = "http://games.ncbuy.com/downloads/title_10000.html";
swfstudio = 1;
}
Frame 28
title.play();
lewlegsframe = 1;
if (random(10) == 1) {
lewlegsframe = random(3) + 1;
}
Frame 95
lew.gotoAndPlay("entrance");
Frame 133
ReadPuzzle(chooser.levelnum);
ShowPuzzle();
stop();
Frame 145
if (sfx) {
winSound.start();
}
Frame 187
stop();
chooser.gotoAndPlay("next");
Frame 222
help.gotoAndStop("stop");
stop();
Frame 223
help.gotoAndPlay("walk");
Frame 247
helpbutton.gotoAndStop(1);
gotoAndStop (134);
Symbol 8 Button
on (release) {
getURL (itemUrl, "new");
}
Instance of Symbol 28 MovieClip "preloadbar" in Symbol 17 MovieClip Frame 1
onClipEvent (load) {
totalbytes = _root.getBytesTotal();
}
onClipEvent (enterFrame) {
bytesloaded = _root.getBytesLoaded();
_xscale = (100 * (bytesloaded / totalbytes));
setProperty("", _xscale, 100 * (bytesloaded / totalbytes));
_parent.percent = int(_xscale) + "%";
if (bytesloaded == totalbytes) {
_parent._parent.play();
}
}
Symbol 34 MovieClip Frame 1
_parent.stop();
Symbol 34 MovieClip Frame 61
_parent.play();
Symbol 48 MovieClip Frame 1
stop();
_parent.solution = 0;
Symbol 48 MovieClip Frame 2
_parent.solution = 1;
Symbol 48 MovieClip Frame 8
stop();
Symbol 48 MovieClip Frame 13
gotoAndStop (1);
Symbol 53 Button
on (press) {
if (!_parent.activebuttons) {
return(undefined);
}
if (_parent.sfx) {
_parent.popSound.start();
}
Swap();
if (solution == 1) {
base.gotoAndPlay("solutionoff");
}
_parent.Click(x, y);
}
on (rollOver) {
if (status) {
gotoAndStop (19);
}
base.gotoAndStop("solutionoff");
}
on (rollOut, dragOut) {
if (status) {
gotoAndStop (8);
}
if (!solution) {
base.gotoAndStop(1);
}
}
Symbol 47 MovieClip Frame 1
function Swap() {
if (status != 0) {
_parent.puzzarray[y - 1][x - 1] = 0;
gotoAndPlay (12);
} else {
_parent.puzzarray[y - 1][x - 1] = 1;
gotoAndPlay (4);
}
}
status = 0;
x = Number(_name.charAt(1));
y = Number(_name.charAt(2));
stop();
Symbol 47 MovieClip Frame 4
status = 1;
Symbol 47 MovieClip Frame 6
stop();
status = 1;
_parent.holestats = _parent.holestats - _parent.holestatinc;
Symbol 47 MovieClip Frame 12
status = 0;
Symbol 47 MovieClip Frame 14
status = 0;
stop();
_parent.holestats = _parent.holestats - _parent.holestatinc;
Symbol 56 MovieClip Frame 1
stop();
count = 0;
complete = 0;
Symbol 56 MovieClip Frame 2
do {
if (count > 23) {
complete = 1;
}
y = count % 5;
x = int(count / 5);
count++;
} while ((_parent.goal[y][x] != 1) && (complete != 1));
if (count <= 23) {
_parent[("h" + (x + 1)) + (y + 1)].base.gotoAndPlay("solutionon");
} else {
gotoAndStop (1);
}
Symbol 56 MovieClip Frame 14
_parent[("h" + (x + 1)) + (y + 1)].Swap();
_parent.Click(x + 1, y + 1);
if (_parent.sfx) {
_parent.popSound.start();
}
Symbol 56 MovieClip Frame 25
if (count <= 24) {
gotoAndPlay (2);
} else {
gotoAndStop (1);
}
Symbol 67 Button
on (press) {
if (_parent.holestats == 0) {
gotoAndPlay (15);
next = true;
buttonpause.dir = "next";
buttonpause.gotoAndPlay(2);
}
}
on (release, releaseOutside) {
next = false;
btn = false;
buttonpause.gotoAndStop(1);
_parent.mouselevelind._visible = false;
}
Symbol 72 Button
on (press) {
if (_parent.holestats == 0) {
gotoAndPlay (7);
back = true;
buttonpause.dir = "back";
buttonpause.gotoAndPlay(2);
}
}
on (release, releaseOutside) {
back = false;
btn = false;
buttonpause.gotoAndStop(1);
_parent.mouselevelind._visible = false;
}
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 12
_parent.btn = true;
_parent.gotoAndPlay(dir);
_parent._parent.mouselevelind._visible = true;
Symbol 80 Button
on (press) {
if (_parent.holestats == 0) {
levelnum = 2;
gotoAndPlay (7);
back = true;
buttonpause.dir = "back";
}
}
on (release, dragOut) {
back = false;
btn = false;
buttonpause.gotoAndStop(1);
}
Symbol 83 Button
on (press) {
if (_parent.holestats == 0) {
levelnum = maxlevel - 1;
gotoAndPlay (15);
next = true;
buttonpause.dir = "next";
}
}
on (release, dragOut) {
next = false;
btn = false;
buttonpause.gotoAndStop(1);
_parent.mouselevelind._visible = false;
}
Symbol 58 MovieClip Frame 1
function nextLevel(d) {
levelnum = levelnum + d;
if (levelnum >= 1) {
if (levelnum > maxlevel) {
levelnum = 1;
}
} else {
levelnum = maxlevel;
}
if (levelnum >= 10) {
s = "";
} else {
s = "0";
}
newlevelnum = s + levelnum;
lnum.levelnum = newlevelnum;
}
stop();
_parent.solver.gotoAndStop(1);
nextLevel(0);
Instance of Symbol 77 MovieClip "buttonpause" in Symbol 58 MovieClip Frame 1
onClipEvent (load) {
_visible = false;
setProperty("", _visible, false);
}
Symbol 58 MovieClip Frame 7
lnum.levelnum = newlevelnum;
mli = levelnum - 1;
if (mli < 1) {
mli = maxlevel;
}
_parent.mouselevelind.levelnum = mli;
Symbol 58 MovieClip Frame 11
nextLevel(-1);
levelnum2 = levelnum + 1;
if (btn) {
gotoAndPlay (7);
}
Symbol 58 MovieClip Frame 12
gotoAndStop (1);
_parent.ReadPuzzle(levelnum);
_parent.ShowPuzzle();
Symbol 58 MovieClip Frame 15
lnum.levelnum = newlevelnum;
mli = levelnum + 1;
if (mli > maxlevel) {
mli = 1;
}
_parent.mouselevelind.levelnum = mli;
Symbol 58 MovieClip Frame 19
nextLevel(1);
if (btn) {
gotoAndPlay (15);
}
Symbol 58 MovieClip Frame 20
gotoAndStop (1);
_parent.ReadPuzzle(levelnum);
_parent.ShowPuzzle();
Symbol 93 Button
on (release) {
gotoAndStop (2);
}
Symbol 94 Button
on (release) {
gotoAndStop (1);
}
Symbol 90 MovieClip Frame 1
_parent.sfx = 1;
stop();
Symbol 90 MovieClip Frame 2
_parent.sfx = 0;
Symbol 103 Button
on (release) {
_parent.lew.gotoAndPlay("solution");
_parent.activebuttons = false;
gotoAndStop (2);
_parent.randombutton.gotoAndStop(2);
}
Symbol 102 MovieClip Frame 1
stop();
Symbol 114 Button
on (release) {
_parent.solver.gotoAndStop(1);
_parent.lew.action = "reset";
_parent.lew.gotoAndPlay("clickbutton");
gotoAndStop (1);
}
Symbol 111 MovieClip Frame 1
stop();
reset = 0;
Symbol 111 MovieClip Frame 2
reset = 1;
Symbol 120 Button
on (release) {
_parent.solver.gotoAndStop(1);
_parent.lew.action = "random";
_parent.lew.gotoAndPlay("clickbutton");
gotoAndStop (2);
}
Symbol 119 MovieClip Frame 1
stop();
Symbol 128 Button
on (release) {
gotoAndStop (2);
_parent.lew.action = "help";
_parent.lew.gotoAndPlay("clickbutton");
}
Symbol 127 MovieClip Frame 1
stop();
Symbol 149 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 154 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 159 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 160 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 161 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 162 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 163 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 164 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 165 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 166 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 167 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 168 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 169 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 170 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 171 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 172 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 173 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 174 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 175 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 176 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 177 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 178 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 179 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 180 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 181 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 182 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 183 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 184 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 185 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 186 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 187 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 188 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 189 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 190 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 191 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 192 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 193 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 194 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 195 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 196 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 197 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 198 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 199 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 200 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 201 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 202 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 203 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 204 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 205 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 206 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 207 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 208 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 209 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 210 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 211 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 212 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 213 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 214 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 215 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 216 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 217 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 218 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 219 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 220 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 221 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 222 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 223 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 224 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 225 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 226 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 227 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 228 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 229 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 230 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 231 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 232 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 233 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 234 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 235 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 236 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 237 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 238 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 239 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 240 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 241 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 242 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 243 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 244 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 245 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 246 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 247 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 248 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 249 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 250 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 251 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 252 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 253 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 254 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 255 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 256 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 257 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 258 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 259 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 260 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 261 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 262 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 263 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 264 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 265 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 266 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 267 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 268 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 269 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 270 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 271 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 272 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 273 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 274 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 275 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 276 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 277 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 278 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 279 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 280 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 281 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 282 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 283 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 284 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 285 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 286 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 287 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 288 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 289 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 290 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 291 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 292 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 293 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 294 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 295 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 296 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 297 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 298 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 299 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 300 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 301 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 302 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 303 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 304 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 305 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 306 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 307 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 308 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 309 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 310 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 311 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 312 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 313 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 314 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 315 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 316 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 317 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 318 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 319 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 320 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 321 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 322 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 323 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 324 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 325 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 326 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 327 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 328 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 329 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 330 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 331 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 332 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 333 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 334 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 335 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 336 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 337 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 338 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 339 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 340 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 341 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 342 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 343 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 344 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 345 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 346 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 347 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 348 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 349 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 350 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 351 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 352 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 353 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 354 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 355 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 356 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 357 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 358 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 359 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 360 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 361 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 362 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 363 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 364 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 365 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 366 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 367 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 368 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 369 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 370 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 371 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 372 Button
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 69
gotoAndPlay (16);
Symbol 141 MovieClip Frame 80
_parent.lew.play();
Symbol 141 MovieClip Frame 84
gotoAndStop (1);
_visible = false;
setProperty("", _visible, false);
Symbol 382 Button
on (press) {
_parent.revealAll();
}
Symbol 379 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 67
stop();
_parent.startScroll();
Symbol 379 MovieClip Frame 81
stop();
Symbol 386 Button
on (release) {
enet_menu();
}
Symbol 391 Button
on (release) {
getURL ("http://www.netcent.com", "new");
}
Symbol 395 Button
on (release) {
enet_copyright();
}
Symbol 403 MovieClip Frame 1
stop();
Symbol 401 MovieClip Frame 10
blinkCount++;
if (blinkCount > 19) {
gotoAndStop (25);
}
Symbol 401 MovieClip Frame 23
textframe++;
if (textframe > 4) {
textframe = 1;
}
text.gotoAndStop(textframe);
gotoAndPlay (1);
Symbol 401 MovieClip Frame 25
stop();
text.gotoAndStop("menu");
Symbol 408 Button
on (release) {
getURL (downloadlinkurl, "new");
}
Symbol 424 Button
on (release) {
getURL (_parent.mainURL + url, "new");
}
Symbol 421 MovieClip Frame 1
if (bg) {
var barcolor = new Color(bgcolor);
barcolor.setRGB(bg);
}
Symbol 436 Button
on (release) {
getURL ("http://www.ncbuy.com" + qualifier, "new");
}
Symbol 444 Button
on (release) {
_parent.enet_menu();
}
Symbol 449 Button
on (release) {
getURL ("http://www.ncbuy.com/servicecenter/contacts.html", "new");
}
Symbol 417 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 2
mainURL = "http://www.ncbuy.com/redir.php?ref=all10&id=";
ncbuy1.label = "ASTROLOGY";
ncbuy1.url = 10100;
ncbuy2.label = "BUSINESS & FINANCE";
ncbuy2.url = 10101;
ncbuy3.label = "CONTESTS & SWEEPSTAKES";
ncbuy3.url = 10102;
ncbuy4.label = "CREDIT CARD OFFERS";
ncbuy4.url = 10103;
ncbuy5.label = "ENTERTAINMENT CENTER";
ncbuy5.url = 10104;
ncbuy6.label = "FLOWERS & ARRANGEMENTS";
ncbuy6.url = 10105;
ncbuy7.label = "FREE STUFF";
ncbuy7.url = 10106;
ncbuy8.label = "GAMEHOUSE - PLAY ONLINE";
ncbuy8.url = 10107;
ncbuy9.label = "HUMOR & JOKES";
ncbuy9.url = 10108;
ncbuy10.label = "MAGAZINE SUBSCRIPTIONS";
ncbuy10.url = 10109;
ncbuy11.label = "SHOPPING";
ncbuy11.url = 10110;
ncbuy12.label = "TRAVEL & VACATIONS";
ncbuy12.url = 10114;
ncbuy13.label = "TODAY IN HISTORY";
ncbuy13.url = 10111;
ncbuy14.label = "WEATHER CONDITIONS";
ncbuy14.url = 10112;
ncbuy15.label = "WEIRD & WORLD NEWS";
ncbuy15.url = 10113;
ncbuy16.label = "SEARCH THE NET";
ncbuy16.url = 10115;
ncbuy17.label = "DOWNLOAD MORE GAMES";
ncbuy17.url = 10116;
ncbuy18.label = "REGISTER - JOIN TODAY";
ncbuy18.url = 10117;
ncbuy19.label = "WEBMASTER AFFILIATE PRG";
ncbuy19.url = 10118;
ncbuy15.bg = 10092492 /* 0x99FFCC */;
ncbuy16.bg = 10092492 /* 0x99FFCC */;
ncbuy17.bg = 16763904 /* 0xFFCC00 */;
ncbuy18.bg = 16763904 /* 0xFFCC00 */;
ncbuy19.bg = 16763904 /* 0xFFCC00 */;
Symbol 456 Button
on (release) {
gotoAndStop (1);
_parent.enetstatus--;
}
Symbol 459 Button
on (press) {
if (_ymouse >= slider.top) {
if (_ymouse <= slider.btm) {
slider._y = _ymouse;
} else {
slider._y = slider.btm;
}
} else {
slider._y = slider.top;
}
}
Symbol 463 Button
on (press) {
startDrag (this, true, 0, top, 0, btm);
}
on (release) {
stopDrag();
}
Symbol 467 Button
on (press) {
movetext = -1;
}
on (release) {
movetext = 0;
}
Symbol 469 Button
on (press) {
movetext = 1;
}
on (release) {
movetext = 0;
}
Instance of Symbol 461 MovieClip "slider" in Symbol 457 MovieClip Frame 1
onClipEvent (enterFrame) {
if (_parent.movetext != 0) {
sliderpos = _y + ((dy / _parent._parent.text.maxscroll) * _parent.movetext);
if (sliderpos >= top) {
if (sliderpos > btm) {
sliderpos = btm;
}
} else {
sliderpos = top;
}
_y = sliderpos;
setProperty("", _y, sliderpos);
}
percent = (_y - top) / dy;
_parent._parent.text.scroll = _parent._parent.text.maxscroll * percent;
}
onClipEvent (load) {
top = -70;
btm = 70;
dy = btm - top;
inc = 4;
}
Symbol 454 MovieClip Frame 1
stop();
movetext = 0;
Symbol 378 MovieClip Frame 1
trace("enet_template");
enet_menu = function () {
if (menu._currentframe != 2) {
if (menu._currentframe == 1) {
menu.gotoAndStop("on");
clickhere.gotoAndStop("stopmenu");
}
} else {
menu.gotoAndStop("off");
}
};
enet_copyright = function () {
if (scrollwindow._currentframe != 2) {
if (scrollwindow._currentframe == 1) {
scrollwindow.text = "NCBUY END USER APPLICATION LICENSE AGREEMENT\n\nACCEPTANCE: By installing or using this Software you are agreeing to the terms of this License Agreement (\"Agreement\"). Please read this Agreement carefully.\n\nThis is an Agreement between you, either individually or as a representative of your company or institution and NetCent Communications (the \"Company\").\n\nYOU MAY redistribute the software freely, providing that: (a) The Software is not modified in any way; and (b) All credits and copyright notices remain intact.\n\nYOU MAY NOT: (a) Sublicense, sell, assign, transfer, pledge, distribute, rent or remove any proprietary notices on the Software except as expressly permitted in this Agreement; (b) Use, copy, adapt, disassemble, decompile, reverse engineer or modify the Software, in whole or in part, except as expressly permitted in this Agreement; or (c) Take any action designed to unlock or bypass any Company-implemented restrictions on usage, access to, or number of installations of the Software.\n\nIF YOU DO ANY OF THE FOREGOING, YOUR RIGHTS UNDER THIS LICENSE WILL AUTOMATICALLY TERMINATE. SUCH TERMINATION SHALL BE IN ADDITION TO AND NOT IN LIEU OF ANY CRIMINAL, CIVIL OR OTHER REMEDIES AVAILABLE TO THE COMPANY.\n\nThe Company does not warrant that the functions contained in the Software will meet your requirements or expectations or that the operation of the Software will be entirely error free, or appear precisely as described in the Software documentation.\n\nDISCLAIMER OF WARRANTY AND REMEDY: EXCEPT AS SPECIFICALLY STATED IN THIS AGREEMENT, THE SOFTWARE IS PROVIDED \"AS IS\" AND THERE ARE NO WARRANTIES OR CONDITIONS (EXPRESSED OR IMPLIED, ARISING BY STATUTE OR OTHERWISE IN LAW OR FROM A COURSE OF DEALING OR USAGE OF TRADE) FOR THE SOFTWARE. THE ENTIRE RISK AS TO SATISFACTORY QUALITY, PERFORMANCE, ACCURACY, AND EFFORT IS WITH YOU, THE USER. THE COMPANY AND ITS DIRECT AND INDIRECT SUPPLIERS DISCLAIM ALL IMPLIED WARRANTIES OR CONDITIONS OF MERCHANTABILITY, MERCHANTABLE QUALITY OR FITNESS FOR ANY PURPOSE, PARTICULAR, SPECIFIC OR OTHERWISE.\n\nLIMITATION OF LIABILITY: TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT WILL THE COMPANY OR ITS DIRECT OR INDIRECT SUPPLIERS BE LIABLE TO YOU FOR ANY DAMAGES, INCLUDING LOST PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL DAMAGES, ARISING OUT OF THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.\n\nYOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT AND BY INSTALLING THIS SOFTWARE, INDICATE YOUR ACCEPTANCE OF ITS TERMS AND CONDITIONS. YOU ALSO AGREE THAT THIS IS THE COMPLETE AGREEMENT BETWEEN YOU AND THE COMPANY AND IT SUPERSEDES ANY OTHER INFORMATION YOU MAY HAVE RECEIVED RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT.\n\nNCBuy ( http://www.ncbuy.com/ ) is a service of NetCent Communications. Copyright 2007, NetCent Communications, All Rights Reserved.\n";
scrollwindow.gotoAndStop("on");
}
} else {
scrollwindow.gotoAndStop("off");
}
};
Instance of Symbol 401 MovieClip "clickhere" in Symbol 378 MovieClip Frame 1
onClipEvent (load) {
textframe = 1;
}
Symbol 378 MovieClip Frame 6
stop();
Symbol 471 MovieClip Frame 1
stop();
Symbol 471 MovieClip Frame 6
stop();
Symbol 478 MovieClip Frame 1
stop();
gotoAndStop(_root.lewlegsframe);
Symbol 485 MovieClip Frame 1
stop();
Symbol 485 MovieClip Frame 17
gotoAndStop (1);
Symbol 489 MovieClip Frame 107
gotoAndPlay (1);
Symbol 489 MovieClip Frame 113
stop();
Symbol 489 MovieClip Frame 185
gotoAndPlay (1);
Symbol 484 MovieClip Frame 1
stop();
Symbol 484 MovieClip Frame 11
hair.gotoAndPlay("bounce");
Symbol 484 MovieClip Frame 38
gotoAndStop (1);
Symbol 484 MovieClip Frame 54
eye.gotoAndPlay("lookdown");
Symbol 499 MovieClip Frame 1
stop();
Symbol 499 MovieClip Frame 23
tap--;
if (tap >= 0) {
gotoAndPlay (2);
} else {
gotoAndStop (1);
}
Symbol 476 MovieClip Frame 1
stop();
stillcount = 0;
smokeinterval = 3;
Instance of Symbol 499 MovieClip "lewrightarm" in Symbol 476 MovieClip Frame 1
onClipEvent (load) {
tap = -1;
}
onClipEvent (enterFrame) {
if ((random(150) == 25) && (tap < 0)) {
tap = random(3) + 1;
play();
}
}
Symbol 476 MovieClip Frame 2
head.gotoAndStop(1);
Symbol 476 MovieClip Frame 42
if (random(25) == 10) {
head.eye.gotoAndPlay("lookaround");
}
Symbol 476 MovieClip Frame 91
stillcount++;
if (stillcount <= smokeinterval) {
gotoAndPlay (2);
} else {
stillcount = 0;
smokeinterval = random(6) + 4;
gotoAndPlay (93);
}
Symbol 476 MovieClip Frame 143
head.gotoAndStop(2);
Symbol 476 MovieClip Frame 187
head.gotoAndPlay("blowsmoke");
Symbol 476 MovieClip Frame 270
gotoAndPlay (2);
Symbol 476 MovieClip Frame 274
head.eye.gotoAndPlay("lookdownforward");
head.gotoAndStop(2);
Symbol 476 MovieClip Frame 279
head.hair.gotoAndPlay("bounce");
Symbol 476 MovieClip Frame 286
if (_parent.sfx) {
_parent.lewbeep.start();
}
Symbol 476 MovieClip Frame 294
head.eye.gotoAndPlay("blink");
head.hair.gotoAndPlay("bounce");
if (action != "reset") {
if (action != "random") {
if (action != "solve") {
if (action == "help") {
_parent.gotoAndPlay("help");
}
} else {
_parent.SolvePuzzle();
_parent.solver.play();
}
} else {
with (_parent) {
do {
newlevel = random(50) + 1;
} while (newlevel == chooser.levelnum);
chooser.levelnum = newlevel - 1;
chooser.gotoAndPlay("next");
}
}
} else {
with (_parent) {
ReadPuzzle(chooser.levelnum);
ShowPuzzle();
}
}
Symbol 476 MovieClip Frame 297
gotoAndPlay (2);
Symbol 476 MovieClip Frame 300
head.gotoAndStop("entrance");
Symbol 476 MovieClip Frame 362
gotoAndPlay (2);
Symbol 476 MovieClip Frame 383
_parent.scroll._visible = true;
_parent.scroll.gotoAndPlay("open");
Symbol 476 MovieClip Frame 391
stop();
Symbol 476 MovieClip Frame 409
if (action != "nosolve") {
gotoAndPlay (271);
} else {
_parent.activebuttons = true;
gotoAndPlay (2);
}
Symbol 524 Button
on (release) {
_parent.play();
}
Symbol 538 Button
on (release) {
_parent.play();
}
Symbol 539 Button
on (release) {
_parent.play();
}
Symbol 540 Button
on (release) {
_parent.play();
}
Symbol 541 Button
on (release) {
_parent.play();
}
Symbol 542 Button
on (release) {
_parent.play();
}
Symbol 543 Button
on (release) {
_parent.play();
}
Symbol 544 Button
on (release) {
_parent.play();
}
Symbol 545 Button
on (release) {
_parent.play();
}
Symbol 546 Button
on (release) {
_parent.play();
}
Symbol 547 Button
on (release) {
_parent.play();
}
Symbol 548 MovieClip Frame 1
stop();
Symbol 522 MovieClip Frame 11
gotoAndPlay (1);
Symbol 522 MovieClip Frame 12
deadguy1.gotoAndStop(2);
deadguy2.eyes.gotoAndPlay(8);