[Tools][Expand/Collapse All]Note that automatic extraction of ActionScript 3 is still pretty much unsupported by swfchan. AS1/AS2 works okay most of the time.Frame 2 (77 B)
if (_root.getBytesTotal() == _root.getBytesLoaded()) {
gotoAndPlay (4);
}
Frame 5 (8.81 KiB) ● ●
function TurnOn() {
y = 1;
while (y <= 5) {
x = 1;
while (x <= 5) {
this[("h" + x) + y].gotoAndStop("oncomplete");
x++;
}
y++;
}
}
function Click(x, y) {
holestatinc = 0;
xvals = new Array(-1, 1, 0, 0);
yvals = new Array(0, 0, -1, 1);
moves++;
j = 0;
while (j < 4) {
nx = x + xvals[j];
ny = y + yvals[j];
mc = ("h" + nx) + ny;
if (this[mc]._x) {
this[mc].Swap();
}
j++;
}
if (!resetbutton.reset) {
resetbutton.gotoAndStop(2);
}
if (PuzzleSolved()) {
if (solver.count <= 0) {
gotoAndPlay (139);
} else {
stop();
}
}
}
function ReadPuzzle(wp) {
var puzzlines = new Array();
puzzlines = puzzles[wp].split("|");
j = 0;
while (j < 5) {
puzzarray[j] = new Array();
puzzarray[j] = puzzlines[j].split(",");
j++;
}
}
function PuzzleSolved() {
y = 0;
while (y <= 4) {
x = 0;
while (x <= 4) {
if (puzzarray[y][x] == 1) {
return(0);
}
x++;
}
y++;
}
solved = true;
return(1);
}
function ShowPuzzle() {
solver.stop();
solved = false;
moves = 0;
holestatinc = 1;
holestats = 0;
var x;
var y;
var knob;
y = 0;
while (y < 5) {
x = 0;
while (x < 5) {
knob = ("h" + (x + 1)) + (y + 1);
if ((puzzarray[y][x] == 1) && (this[knob].status == 0)) {
this[knob].gotoAndPlay("on");
holestats++;
}
if ((puzzarray[y][x] == 0) && (this[knob].status == 1)) {
this[knob].gotoAndPlay("off");
holestats++;
}
if (this[knob].solution == 1) {
this[knob].base.gotoAndPlay("solutionoff");
}
x++;
}
y++;
}
timer.startTime = getTimer();
activebuttons = true;
resetbutton.gotoAndStop(1);
solvebutton.gotoAndStop(1);
randombutton.gotoAndStop(1);
_parent.activebuttons = true;
}
function Reset() {
y = 1;
while (y <= 5) {
x = 1;
while (x <= 5) {
this[("h" + x) + y].base.gotoAndStop(1);
x++;
}
y++;
}
}
function SolvePuzzle() {
var hint = new Array();
hint[0] = new Array(0, 1, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0);
hint[1] = new Array(1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0);
hint[2] = new Array(1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0);
hint[3] = new Array(1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1);
hint[4] = new Array(0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 1, 1, 0);
hint[5] = new Array(0, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0);
hint[6] = new Array(0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 0);
hint[7] = new Array(1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1);
hint[8] = new Array(0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1);
hint[9] = new Array(1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1);
hint[10] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0);
hint[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1);
hint[12] = new Array(0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0);
hint[13] = new Array(1, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0);
hint[14] = new Array(1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 0);
hint[15] = new Array(0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1);
hint[16] = new Array(0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1);
hint[17] = new Array(0, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0);
hint[18] = new Array(0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1);
hint[19] = new Array(1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 0, 1);
hint[20] = new Array(0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 0);
hint[21] = new Array(0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1);
hint[22] = new Array(0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0);
goal = new Array();
j = 0;
while (j < 5) {
goal[j] = new Array(0, 0, 0, 0, 0);
j++;
}
var current_state = new Array();
var hint_vector = new Array();
i = 0;
while (i < 23) {
hint_vector[i] = 0;
if (puzzarray[i % 5][int(i / 5)] == 0) {
current_state[i] = 0;
} else {
current_state[i] = 1;
}
i++;
}
i = 0;
while (i < 23) {
j = 0;
while (j < 23) {
hint_vector[i] = (hint_vector[i] + (current_state[j] * hint[i][j])) % 2;
j++;
}
i++;
}
i = 0;
while (i < 23) {
goal[i % 5][int(i / 5)] = hint_vector[i];
i++;
}
Reset();
}
function ShowSolution() {
y = 0;
while (y < 5) {
x = 0;
while (x < 5) {
if (goal[y][x] == 1) {
this[("h" + (x + 1)) + (y + 1)].base.gotoAndPlay("solutionon");
} else {
this[("h" + (x + 1)) + (y + 1)].base.gotoAndStop(1);
}
x++;
}
y++;
}
}
activebuttons = false;
puzzarray = new Array();
puzzles = new Array();
puzzles[1] = "1,1,0,1,1|1,0,1,0,1|0,1,1,1,0|1,0,1,0,1|1,1,0,1,1";
puzzles[2] = "0,1,0,1,0|1,1,0,1,1|0,1,0,1,0|1,0,1,0,1|1,0,1,0,1";
puzzles[3] = "1,0,0,0,1|1,1,0,1,1|0,0,1,0,0|1,0,1,0,0|1,0,1,1,0";
puzzles[4] = "1,1,0,1,1|0,0,0,0,0|1,1,0,1,1|0,0,0,0,1|1,1,0,0,0";
puzzles[5] = "1,1,1,1,1|1,1,1,1,1|1,1,1,1,1|1,1,1,1,1|1,1,1,1,1";
puzzles[6] = "0,1,1,1,0|1,0,0,0,1|1,0,1,0,1|1,0,0,0,1|0,1,1,1,0";
puzzles[6] = "0,0,0,1,1|0,0,0,1,1|0,0,0,0,0|1,1,0,0,0|1,1,0,0,0";
puzzles[7] = "0,0,0,0,0|0,1,1,1,0|1,1,1,1,1|0,1,1,1,0|0,0,0,0,0";
puzzles[8] = "0,0,0,0,0|0,1,1,1,0|0,1,1,1,0|0,1,1,1,0|0,0,0,0,0";
puzzles[9] = "1,1,0,1,1|1,1,0,1,1|0,0,0,0,0|1,1,0,1,1|1,1,0,1,1";
puzzles[10] = "1,1,1,1,1|0,1,1,1,0|0,0,1,0,0|0,1,1,1,0|1,1,1,1,1";
puzzles[11] = "1,1,1,1,1|1,0,0,0,1|1,0,0,0,1|1,0,0,0,1|1,1,1,1,1";
puzzles[12] = "0,0,1,1,1|0,0,0,1,1|1,0,0,0,1|1,1,0,0,0|1,1,1,0,0";
puzzles[13] = "1,0,0,0,1|0,1,0,1,0|0,0,1,0,0|0,1,0,1,0|1,0,0,0,1";
puzzles[14] = "1,1,1,1,1|1,0,1,0,1|1,1,1,1,1|1,0,1,0,1|1,1,1,1,1";
puzzles[15] = "1,0,0,0,0|1,1,1,1,0|1,1,1,1,0|1,1,1,1,0|1,1,1,1,1";
puzzles[16] = "1,1,1,1,1|1,1,1,1,1|1,1,0,1,1|1,1,1,1,1|1,1,1,1,1";
puzzles[17] = "1,0,1,0,1|0,1,0,1,0|0,0,1,0,0|0,1,0,1,0|1,0,1,0,1";
puzzles[18] = "1,1,1,0,1|1,1,1,0,1|0,0,0,0,0|1,0,1,1,1|1,0,1,1,1";
puzzles[19] = "1,1,0,1,1|1,1,0,1,1|1,1,0,1,1|1,1,0,1,1|1,1,0,1,1";
puzzles[20] = "1,1,1,1,1|1,0,0,0,1|1,1,0,1,1|1,1,0,1,1|1,1,1,1,1";
puzzles[21] = "1,1,1,1,1|1,1,1,1,1|0,0,0,1,1|0,0,0,1,1|0,0,0,1,1";
puzzles[22] = "1,1,1,0,1|1,1,1,0,0|1,1,1,0,0|1,1,1,0,0|1,1,1,0,1";
puzzles[23] = "1,1,1,1,1|0,0,1,0,0|0,0,1,0,0|0,0,1,0,0|1,1,1,1,1";
puzzles[24] = "0,0,0,0,0|0,1,1,0,0|0,1,1,1,0|0,0,1,1,0|0,0,0,0,0";
puzzles[25] = "0,0,0,1,1|0,0,1,1,1|0,0,1,0,0|1,1,1,0,0|1,1,0,0,0";
puzzles[26] = "0,0,0,1,1|1,1,0,1,1|1,1,0,0,0|1,1,0,0,0|1,1,0,1,1";
puzzles[27] = "1,0,0,0,1|0,1,1,1,0|0,1,1,1,0|0,1,1,1,0|1,0,0,0,1";
puzzles[28] = "1,0,1,0,1|0,1,0,1,0|1,0,1,0,1|0,1,0,1,0|1,0,1,0,1";
puzzles[29] = "0,0,1,0,0|1,0,0,1,0|0,1,1,1,1|1,0,0,0,0|1,1,0,1,0";
puzzles[30] = "0,0,0,0,1|0,0,0,1,1|0,0,1,0,1|0,1,0,0,1|1,1,1,1,1";
puzzles[31] = "1,1,0,1,1|0,1,0,1,0|1,1,1,1,1|1,1,0,1,1|1,0,0,0,1";
puzzles[32] = "0,1,1,0,0|0,1,1,0,1|0,1,0,0,1|1,1,0,0,0|1,1,1,1,0";
puzzles[33] = "0,0,0,0,1|1,1,1,0,0|1,0,1,1,1|1,1,1,1,0|1,0,0,1,0";
puzzles[34] = "1,0,1,1,1|0,0,1,0,1|0,0,0,0,0|1,1,1,1,0|1,1,0,1,0";
puzzles[35] = "1,1,0,1,1|0,1,0,1,1|0,0,0,1,0|1,1,0,0,0|1,1,1,1,0";
puzzles[36] = "1,1,1,1,1|0,0,0,1,0|0,1,0,1,1|1,1,1,0,1|1,0,1,0,0";
puzzles[37] = "0,0,0,1,1|1,0,1,1,0|0,0,1,0,0|0,1,1,1,1|1,0,0,1,0";
puzzles[38] = "0,0,0,0,1|0,0,1,1,1|1,1,0,0,1|1,1,1,0,0|0,0,1,0,0";
puzzles[39] = "0,0,1,1,1|1,0,1,1,1|1,1,1,0,0|0,0,1,0,0|1,1,0,1,1";
puzzles[40] = "0,1,1,1,1|0,0,1,1,1|0,0,1,1,1|1,1,1,1,0|0,0,0,1,0";
puzzles[41] = "1,1,1,1,1|1,0,0,0,0|0,1,0,0,1|0,0,0,1,1|1,1,1,1,1";
puzzles[42] = "1,1,1,1,1|1,0,0,0,0|0,0,1,0,0|0,1,1,1,0|0,1,0,0,1";
puzzles[43] = "0,0,0,0,0|0,0,0,1,0|1,1,0,1,1|0,1,1,0,0|1,1,1,1,1";
puzzles[44] = "0,0,0,1,1|0,1,1,0,0|0,1,0,0,0|1,1,1,1,0|1,1,1,1,0";
puzzles[45] = "0,0,0,1,0|1,1,1,1,1|0,0,0,0,0|0,0,1,0,0|1,1,1,1,0";
puzzles[46] = "0,1,0,1,0|0,0,0,1,0|0,1,0,1,0|0,0,1,0,0|0,1,1,1,0";
puzzles[47] = "1,0,0,1,0|0,0,0,0,1|0,1,0,0,0|0,0,0,0,0|1,0,1,0,0";
puzzles[48] = "1,1,0,0,1|0,1,0,0,1|0,1,1,1,1|0,1,0,1,0|1,1,1,1,1";
puzzles[49] = "1,1,1,1,1|0,0,1,0,0|0,1,1,0,0|0,0,1,1,0|1,1,1,0,1";
puzzles[50] = "1,0,1,0,1|1,0,1,0,0|0,0,0,1,1|0,1,0,1,0|1,0,0,1,0";
puzzles[51] = "0,1,0,1,0|1,0,0,1,0|0,1,1,1,1|1,0,1,0,0|0,1,1,0,0";
puzzles[52] = "1,1,1,1,1|1,1,0,0,0|0,0,0,1,1|0,1,1,1,0|0,0,1,0,0";
puzzsize = puzzles.length - 1;
chooser.levelnum = 1;
popSound = new Sound();
popSound.attachSound("pop");
winSound = new Sound();
winSound.attachSound("winsound");
lewbeep = new Sound();
lewbeep.attachSound("lewbeep");
app = "allout";
version = "1.41";
Instance of Symbol 56 MovieClip "solver" in Frame 5 (77 B)
onClipEvent (load) {
_visible = false;
setProperty("", _visible, false);
}
Instance of Symbol 58 MovieClip "chooser" in Frame 5 (83 B)
onClipEvent (load) {
maxlevel = _parent.puzzles.length - 1;
newlevelnum = "01";
}
Instance of Symbol 95 MovieClip "timer" in Frame 5 (351 B)
onClipEvent (enterFrame) {
if (!_parent.solved) {
elapsed = Math.round((getTimer() - startTime) / 1000);
minutes = int(elapsed / 60);
seconds = elapsed % 60;
if (seconds < 10) {
seconds = "0" + seconds;
}
_parent.elapsed = (minutes + ":") + seconds;
}
}
onClipEvent (load) {
_visible = false;
setProperty("", _visible, false);
}
Instance of Symbol 141 MovieClip "scroll" in Frame 5 (77 B)
onClipEvent (load) {
_visible = false;
setProperty("", _visible, false);
}
Instance of Symbol 374 MovieClip "mouselevelind" in Frame 5 (158 B)
onClipEvent (load) {
_visible = false;
setProperty("", _visible, false);
}
onClipEvent (enterFrame) {
if (_visible == true) {
this.startDrag(true);
}
}
Instance of Symbol 378 MovieClip "enet" in Frame 5 (216 B)
//component parameters
onClipEvent (initialize) {
eflashon = 1;
version = "v.1.4";
jstart = 0;
quit = 0;
screensaver = 0;
downloadlinkurl = "http://games.ncbuy.com/downloads/title_10000.html";
swfstudio = 1;
}
Frame 28 (92 B)
title.play();
lewlegsframe = 1;
if (random(10) == 1) {
lewlegsframe = random(3) + 1;
}
Frame 95 (29 B)
lew.gotoAndPlay("entrance");
Frame 133 (54 B)
ReadPuzzle(chooser.levelnum);
ShowPuzzle();
stop();
Frame 145 (34 B)
if (sfx) {
winSound.start();
}
Frame 187 (38 B)
stop();
chooser.gotoAndPlay("next");
Frame 222 (35 B)
help.gotoAndStop("stop");
stop();
Frame 223 (26 B)
help.gotoAndPlay("walk");
Frame 247 (47 B)
helpbutton.gotoAndStop(1);
gotoAndStop (134);
Symbol 8 Button (42 B)
on (release) {
getURL (itemUrl, "new");
}
Instance of Symbol 28 MovieClip "preloadbar" in Symbol 17 MovieClip Frame 1 (338 B)
onClipEvent (load) {
totalbytes = _root.getBytesTotal();
}
onClipEvent (enterFrame) {
bytesloaded = _root.getBytesLoaded();
_xscale = (100 * (bytesloaded / totalbytes));
setProperty("", _xscale, 100 * (bytesloaded / totalbytes));
_parent.percent = int(_xscale) + "%";
if (bytesloaded == totalbytes) {
_parent._parent.play();
}
}
Symbol 34 MovieClip Frame 1 (16 B)
_parent.stop();
Symbol 34 MovieClip Frame 61 (16 B)
_parent.play();
Symbol 48 MovieClip Frame 1 (31 B)
stop();
_parent.solution = 0;
Symbol 48 MovieClip Frame 2 (22 B)
_parent.solution = 1;
Symbol 48 MovieClip Frame 8 (8 B)
stop();
Symbol 48 MovieClip Frame 13 (17 B)
gotoAndStop (1);
Symbol 53 Button (408 B)
on (press) {
if (!_parent.activebuttons) {
return(undefined);
}
if (_parent.sfx) {
_parent.popSound.start();
}
Swap();
if (solution == 1) {
base.gotoAndPlay("solutionoff");
}
_parent.Click(x, y);
}
on (rollOver) {
if (status) {
gotoAndStop (19);
}
base.gotoAndStop("solutionoff");
}
on (rollOut, dragOut) {
if (status) {
gotoAndStop (8);
}
if (!solution) {
base.gotoAndStop(1);
}
}
Symbol 47 MovieClip Frame 1 (260 B)
function Swap() {
if (status != 0) {
_parent.puzzarray[y - 1][x - 1] = 0;
gotoAndPlay (12);
} else {
_parent.puzzarray[y - 1][x - 1] = 1;
gotoAndPlay (4);
}
}
status = 0;
x = Number(_name.charAt(1));
y = Number(_name.charAt(2));
stop();
Symbol 47 MovieClip Frame 4 (12 B)
status = 1;
Symbol 47 MovieClip Frame 6 (83 B)
stop();
status = 1;
_parent.holestats = _parent.holestats - _parent.holestatinc;
Symbol 47 MovieClip Frame 12 (12 B)
status = 0;
Symbol 47 MovieClip Frame 14 (83 B)
status = 0;
stop();
_parent.holestats = _parent.holestats - _parent.holestatinc;
Symbol 56 MovieClip Frame 1 (35 B)
stop();
count = 0;
complete = 0;
Symbol 56 MovieClip Frame 2 (289 B)
do {
if (count > 23) {
complete = 1;
}
y = count % 5;
x = int(count / 5);
count++;
} while ((_parent.goal[y][x] != 1) && (complete != 1));
if (count <= 23) {
_parent[("h" + (x + 1)) + (y + 1)].base.gotoAndPlay("solutionon");
} else {
gotoAndStop (1);
}
Symbol 56 MovieClip Frame 14 (124 B)
_parent[("h" + (x + 1)) + (y + 1)].Swap();
_parent.Click(x + 1, y + 1);
if (_parent.sfx) {
_parent.popSound.start();
}
Symbol 56 MovieClip Frame 25 (73 B)
if (count <= 24) {
gotoAndPlay (2);
} else {
gotoAndStop (1);
}
Symbol 67 Button (273 B)
on (press) {
if (_parent.holestats == 0) {
gotoAndPlay (15);
next = true;
buttonpause.dir = "next";
buttonpause.gotoAndPlay(2);
}
}
on (release, releaseOutside) {
next = false;
btn = false;
buttonpause.gotoAndStop(1);
_parent.mouselevelind._visible = false;
}
Symbol 72 Button (272 B)
on (press) {
if (_parent.holestats == 0) {
gotoAndPlay (7);
back = true;
buttonpause.dir = "back";
buttonpause.gotoAndPlay(2);
}
}
on (release, releaseOutside) {
back = false;
btn = false;
buttonpause.gotoAndStop(1);
_parent.mouselevelind._visible = false;
}
Symbol 77 MovieClip Frame 1 (8 B)
stop();
Symbol 77 MovieClip Frame 12 (95 B)
_parent.btn = true;
_parent.gotoAndPlay(dir);
_parent._parent.mouselevelind._visible = true;
Symbol 80 Button (210 B)
on (press) {
if (_parent.holestats == 0) {
levelnum = 2;
gotoAndPlay (7);
back = true;
buttonpause.dir = "back";
}
}
on (release, dragOut) {
back = false;
btn = false;
buttonpause.gotoAndStop(1);
}
Symbol 83 Button (263 B)
on (press) {
if (_parent.holestats == 0) {
levelnum = maxlevel - 1;
gotoAndPlay (15);
next = true;
buttonpause.dir = "next";
}
}
on (release, dragOut) {
next = false;
btn = false;
buttonpause.gotoAndStop(1);
_parent.mouselevelind._visible = false;
}
Symbol 58 MovieClip Frame 1 (357 B)
function nextLevel(d) {
levelnum = levelnum + d;
if (levelnum >= 1) {
if (levelnum > maxlevel) {
levelnum = 1;
}
} else {
levelnum = maxlevel;
}
if (levelnum >= 10) {
s = "";
} else {
s = "0";
}
newlevelnum = s + levelnum;
lnum.levelnum = newlevelnum;
}
stop();
_parent.solver.gotoAndStop(1);
nextLevel(0);
Instance of Symbol 77 MovieClip "buttonpause" in Symbol 58 MovieClip Frame 1 (77 B)
onClipEvent (load) {
_visible = false;
setProperty("", _visible, false);
}
Symbol 58 MovieClip Frame 7 (129 B)
lnum.levelnum = newlevelnum;
mli = levelnum - 1;
if (mli < 1) {
mli = maxlevel;
}
_parent.mouselevelind.levelnum = mli;
Symbol 58 MovieClip Frame 11 (76 B)
nextLevel(-1);
levelnum2 = levelnum + 1;
if (btn) {
gotoAndPlay (7);
}
Symbol 58 MovieClip Frame 12 (71 B)
gotoAndStop (1);
_parent.ReadPuzzle(levelnum);
_parent.ShowPuzzle();
Symbol 58 MovieClip Frame 15 (129 B)
lnum.levelnum = newlevelnum;
mli = levelnum + 1;
if (mli > maxlevel) {
mli = 1;
}
_parent.mouselevelind.levelnum = mli;
Symbol 58 MovieClip Frame 19 (49 B)
nextLevel(1);
if (btn) {
gotoAndPlay (15);
}
Symbol 58 MovieClip Frame 20 (71 B)
gotoAndStop (1);
_parent.ReadPuzzle(levelnum);
_parent.ShowPuzzle();
Symbol 93 Button (34 B)
on (release) {
gotoAndStop (2);
}
Symbol 94 Button (34 B)
on (release) {
gotoAndStop (1);
}
Symbol 90 MovieClip Frame 1 (26 B)
_parent.sfx = 1;
stop();
Symbol 90 MovieClip Frame 2 (17 B)
_parent.sfx = 0;
Symbol 103 Button (142 B)
on (release) {
_parent.lew.gotoAndPlay("solution");
_parent.activebuttons = false;
gotoAndStop (2);
_parent.randombutton.gotoAndStop(2);
}
Symbol 102 MovieClip Frame 1 (8 B)
stop();
Symbol 114 Button (138 B)
on (release) {
_parent.solver.gotoAndStop(1);
_parent.lew.action = "reset";
_parent.lew.gotoAndPlay("clickbutton");
gotoAndStop (1);
}
Symbol 111 MovieClip Frame 1 (20 B)
stop();
reset = 0;
Symbol 111 MovieClip Frame 2 (11 B)
reset = 1;
Symbol 120 Button (139 B)
on (release) {
_parent.solver.gotoAndStop(1);
_parent.lew.action = "random";
_parent.lew.gotoAndPlay("clickbutton");
gotoAndStop (2);
}
Symbol 119 MovieClip Frame 1 (8 B)
stop();
Symbol 128 Button (105 B)
on (release) {
gotoAndStop (2);
_parent.lew.action = "help";
_parent.lew.gotoAndPlay("clickbutton");
}
Symbol 127 MovieClip Frame 1 (8 B)
stop();
Symbol 149 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 154 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 159 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 160 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 161 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 162 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 163 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 164 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 165 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 166 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 167 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 168 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 169 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 170 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 171 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 172 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 173 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 174 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 175 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 176 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 177 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 178 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 179 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 180 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 181 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 182 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 183 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 184 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 185 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 186 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 187 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 188 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 189 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 190 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 191 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 192 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 193 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 194 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 195 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 196 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 197 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 198 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 199 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 200 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 201 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 202 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 203 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 204 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 205 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 206 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 207 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 208 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 209 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 210 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 211 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 212 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 213 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 214 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 215 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 216 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 217 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 218 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 219 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 220 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 221 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 222 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 223 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 224 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 225 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 226 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 227 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 228 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 229 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 230 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 231 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 232 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 233 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 234 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 235 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 236 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 237 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 238 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 239 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 240 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 241 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 242 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 243 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 244 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 245 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 246 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 247 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 248 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 249 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 250 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 251 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 252 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 253 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 254 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 255 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 256 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 257 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 258 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 259 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 260 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 261 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 262 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 263 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 264 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 265 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 266 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 267 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 268 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 269 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 270 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 271 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 272 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 273 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 274 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 275 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 276 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 277 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 278 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 279 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 280 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 281 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 282 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 283 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 284 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 285 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 286 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 287 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 288 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 289 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 290 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 291 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 292 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 293 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 294 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 295 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 296 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 297 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 298 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 299 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 300 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 301 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 302 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 303 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 304 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 305 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 306 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 307 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 308 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 309 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 310 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 311 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 312 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 313 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 314 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 315 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 316 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 317 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 318 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 319 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 320 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 321 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 322 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 323 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 324 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 325 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 326 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 327 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 328 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 329 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 330 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 331 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 332 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 333 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 334 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 335 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 336 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 337 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 338 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 339 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 340 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 341 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 342 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 343 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 344 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 345 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 346 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 347 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 348 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 349 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 350 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 351 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 352 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 353 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 354 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 355 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 356 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 357 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 358 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 359 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 360 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 361 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 362 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 363 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 364 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 365 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 366 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 367 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 368 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 369 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 370 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 371 Button (75 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "solve";
}
Symbol 372 Button (152 B)
on (release) {
this.gotoAndPlay("close");
_parent.lew.action = "nosolve";
_parent.solvebutton.gotoAndStop(1);
_parent.randombutton.gotoAndStop(1);
}
Symbol 141 MovieClip Frame 1 (8 B)
stop();
Symbol 141 MovieClip Frame 69 (18 B)
gotoAndPlay (16);
Symbol 141 MovieClip Frame 80 (20 B)
_parent.lew.play();
Symbol 141 MovieClip Frame 84 (72 B)
gotoAndStop (1);
_visible = false;
setProperty("", _visible, false);
Symbol 382 Button (36 B)
on (press) {
_parent.revealAll();
}
Symbol 379 MovieClip Frame 1 (8 B)
stop();
Symbol 379 MovieClip Frame 67 (32 B)
stop();
_parent.startScroll();
Symbol 379 MovieClip Frame 81 (8 B)
stop();
Symbol 386 Button (30 B)
on (release) {
enet_menu();
}
Symbol 391 Button (59 B)
on (release) {
getURL ("http://www.netcent.com", "new");
}
Symbol 395 Button (35 B)
on (release) {
enet_copyright();
}
Symbol 403 MovieClip Frame 1 (8 B)
stop();
Symbol 401 MovieClip Frame 10 (64 B)
blinkCount++;
if (blinkCount > 19) {
gotoAndStop (25);
}
Symbol 401 MovieClip Frame 23 (106 B)
textframe++;
if (textframe > 4) {
textframe = 1;
}
text.gotoAndStop(textframe);
gotoAndPlay (1);
Symbol 401 MovieClip Frame 25 (35 B)
stop();
text.gotoAndStop("menu");
Symbol 408 Button (50 B)
on (release) {
getURL (downloadlinkurl, "new");
}
Symbol 424 Button (56 B)
on (release) {
getURL (_parent.mainURL + url, "new");
}
Symbol 421 MovieClip Frame 1 (73 B)
if (bg) {
var barcolor = new Color(bgcolor);
barcolor.setRGB(bg);
}
Symbol 436 Button (69 B)
on (release) {
getURL ("http://www.ncbuy.com" + qualifier, "new");
}
Symbol 444 Button (38 B)
on (release) {
_parent.enet_menu();
}
Symbol 449 Button (85 B)
on (release) {
getURL ("http://www.ncbuy.com/servicecenter/contacts.html", "new");
}
Symbol 417 MovieClip Frame 1 (8 B)
stop();
Symbol 417 MovieClip Frame 2 (1.38 KiB) ●
mainURL = "http://www.ncbuy.com/redir.php?ref=all10&id=";
ncbuy1.label = "ASTROLOGY";
ncbuy1.url = 10100;
ncbuy2.label = "BUSINESS & FINANCE";
ncbuy2.url = 10101;
ncbuy3.label = "CONTESTS & SWEEPSTAKES";
ncbuy3.url = 10102;
ncbuy4.label = "CREDIT CARD OFFERS";
ncbuy4.url = 10103;
ncbuy5.label = "ENTERTAINMENT CENTER";
ncbuy5.url = 10104;
ncbuy6.label = "FLOWERS & ARRANGEMENTS";
ncbuy6.url = 10105;
ncbuy7.label = "FREE STUFF";
ncbuy7.url = 10106;
ncbuy8.label = "GAMEHOUSE - PLAY ONLINE";
ncbuy8.url = 10107;
ncbuy9.label = "HUMOR & JOKES";
ncbuy9.url = 10108;
ncbuy10.label = "MAGAZINE SUBSCRIPTIONS";
ncbuy10.url = 10109;
ncbuy11.label = "SHOPPING";
ncbuy11.url = 10110;
ncbuy12.label = "TRAVEL & VACATIONS";
ncbuy12.url = 10114;
ncbuy13.label = "TODAY IN HISTORY";
ncbuy13.url = 10111;
ncbuy14.label = "WEATHER CONDITIONS";
ncbuy14.url = 10112;
ncbuy15.label = "WEIRD & WORLD NEWS";
ncbuy15.url = 10113;
ncbuy16.label = "SEARCH THE NET";
ncbuy16.url = 10115;
ncbuy17.label = "DOWNLOAD MORE GAMES";
ncbuy17.url = 10116;
ncbuy18.label = "REGISTER - JOIN TODAY";
ncbuy18.url = 10117;
ncbuy19.label = "WEBMASTER AFFILIATE PRG";
ncbuy19.url = 10118;
ncbuy15.bg = 10092492 /* 0x99FFCC */;
ncbuy16.bg = 10092492 /* 0x99FFCC */;
ncbuy17.bg = 16763904 /* 0xFFCC00 */;
ncbuy18.bg = 16763904 /* 0xFFCC00 */;
ncbuy19.bg = 16763904 /* 0xFFCC00 */;
Symbol 456 Button (57 B)
on (release) {
gotoAndStop (1);
_parent.enetstatus--;
}
Symbol 459 Button (186 B)
on (press) {
if (_ymouse >= slider.top) {
if (_ymouse <= slider.btm) {
slider._y = _ymouse;
} else {
slider._y = slider.btm;
}
} else {
slider._y = slider.top;
}
}
Symbol 463 Button (85 B)
on (press) {
startDrag (this, true, 0, top, 0, btm);
}
on (release) {
stopDrag();
}
Symbol 467 Button (62 B)
on (press) {
movetext = -1;
}
on (release) {
movetext = 0;
}
Symbol 469 Button (61 B)
on (press) {
movetext = 1;
}
on (release) {
movetext = 0;
}
Instance of Symbol 461 MovieClip "slider" in Symbol 457 MovieClip Frame 1 (486 B)
onClipEvent (enterFrame) {
if (_parent.movetext != 0) {
sliderpos = _y + ((dy / _parent._parent.text.maxscroll) * _parent.movetext);
if (sliderpos >= top) {
if (sliderpos > btm) {
sliderpos = btm;
}
} else {
sliderpos = top;
}
_y = sliderpos;
setProperty("", _y, sliderpos);
}
percent = (_y - top) / dy;
_parent._parent.text.scroll = _parent._parent.text.maxscroll * percent;
}
onClipEvent (load) {
top = -70;
btm = 70;
dy = btm - top;
inc = 4;
}
Symbol 454 MovieClip Frame 1 (23 B)
stop();
movetext = 0;
Symbol 378 MovieClip Frame 1 (3.34 KiB) ●
trace("enet_template");
enet_menu = function () {
if (menu._currentframe != 2) {
if (menu._currentframe == 1) {
menu.gotoAndStop("on");
clickhere.gotoAndStop("stopmenu");
}
} else {
menu.gotoAndStop("off");
}
};
enet_copyright = function () {
if (scrollwindow._currentframe != 2) {
if (scrollwindow._currentframe == 1) {
scrollwindow.text = "NCBUY END USER APPLICATION LICENSE AGREEMENT\n\nACCEPTANCE: By installing or using this Software you are agreeing to the terms of this License Agreement (\"Agreement\"). Please read this Agreement carefully.\n\nThis is an Agreement between you, either individually or as a representative of your company or institution and NetCent Communications (the \"Company\").\n\nYOU MAY redistribute the software freely, providing that: (a) The Software is not modified in any way; and (b) All credits and copyright notices remain intact.\n\nYOU MAY NOT: (a) Sublicense, sell, assign, transfer, pledge, distribute, rent or remove any proprietary notices on the Software except as expressly permitted in this Agreement; (b) Use, copy, adapt, disassemble, decompile, reverse engineer or modify the Software, in whole or in part, except as expressly permitted in this Agreement; or (c) Take any action designed to unlock or bypass any Company-implemented restrictions on usage, access to, or number of installations of the Software.\n\nIF YOU DO ANY OF THE FOREGOING, YOUR RIGHTS UNDER THIS LICENSE WILL AUTOMATICALLY TERMINATE. SUCH TERMINATION SHALL BE IN ADDITION TO AND NOT IN LIEU OF ANY CRIMINAL, CIVIL OR OTHER REMEDIES AVAILABLE TO THE COMPANY.\n\nThe Company does not warrant that the functions contained in the Software will meet your requirements or expectations or that the operation of the Software will be entirely error free, or appear precisely as described in the Software documentation.\n\nDISCLAIMER OF WARRANTY AND REMEDY: EXCEPT AS SPECIFICALLY STATED IN THIS AGREEMENT, THE SOFTWARE IS PROVIDED \"AS IS\" AND THERE ARE NO WARRANTIES OR CONDITIONS (EXPRESSED OR IMPLIED, ARISING BY STATUTE OR OTHERWISE IN LAW OR FROM A COURSE OF DEALING OR USAGE OF TRADE) FOR THE SOFTWARE. THE ENTIRE RISK AS TO SATISFACTORY QUALITY, PERFORMANCE, ACCURACY, AND EFFORT IS WITH YOU, THE USER. THE COMPANY AND ITS DIRECT AND INDIRECT SUPPLIERS DISCLAIM ALL IMPLIED WARRANTIES OR CONDITIONS OF MERCHANTABILITY, MERCHANTABLE QUALITY OR FITNESS FOR ANY PURPOSE, PARTICULAR, SPECIFIC OR OTHERWISE.\n\nLIMITATION OF LIABILITY: TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT WILL THE COMPANY OR ITS DIRECT OR INDIRECT SUPPLIERS BE LIABLE TO YOU FOR ANY DAMAGES, INCLUDING LOST PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL DAMAGES, ARISING OUT OF THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.\n\nYOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT AND BY INSTALLING THIS SOFTWARE, INDICATE YOUR ACCEPTANCE OF ITS TERMS AND CONDITIONS. YOU ALSO AGREE THAT THIS IS THE COMPLETE AGREEMENT BETWEEN YOU AND THE COMPANY AND IT SUPERSEDES ANY OTHER INFORMATION YOU MAY HAVE RECEIVED RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT.\n\nNCBuy ( http://www.ncbuy.com/ ) is a service of NetCent Communications. Copyright 2007, NetCent Communications, All Rights Reserved.\n";
scrollwindow.gotoAndStop("on");
}
} else {
scrollwindow.gotoAndStop("off");
}
};
Instance of Symbol 401 MovieClip "clickhere" in Symbol 378 MovieClip Frame 1 (38 B)
onClipEvent (load) {
textframe = 1;
}
Symbol 378 MovieClip Frame 6 (8 B)
stop();
Symbol 471 MovieClip Frame 1 (8 B)
stop();
Symbol 471 MovieClip Frame 6 (8 B)
stop();
Symbol 478 MovieClip Frame 1 (42 B)
stop();
gotoAndStop(_root.lewlegsframe);
Symbol 485 MovieClip Frame 1 (8 B)
stop();
Symbol 485 MovieClip Frame 17 (17 B)
gotoAndStop (1);
Symbol 489 MovieClip Frame 107 (17 B)
gotoAndPlay (1);
Symbol 489 MovieClip Frame 113 (8 B)
stop();
Symbol 489 MovieClip Frame 185 (17 B)
gotoAndPlay (1);
Symbol 484 MovieClip Frame 1 (8 B)
stop();
Symbol 484 MovieClip Frame 11 (28 B)
hair.gotoAndPlay("bounce");
Symbol 484 MovieClip Frame 38 (17 B)
gotoAndStop (1);
Symbol 484 MovieClip Frame 54 (29 B)
eye.gotoAndPlay("lookdown");
Symbol 499 MovieClip Frame 1 (8 B)
stop();
Symbol 499 MovieClip Frame 23 (78 B)
tap--;
if (tap >= 0) {
gotoAndPlay (2);
} else {
gotoAndStop (1);
}
Symbol 476 MovieClip Frame 1 (45 B)
stop();
stillcount = 0;
smokeinterval = 3;
Instance of Symbol 499 MovieClip "lewrightarm" in Symbol 476 MovieClip Frame 1 (150 B)
onClipEvent (load) {
tap = -1;
}
onClipEvent (enterFrame) {
if ((random(150) == 25) && (tap < 0)) {
tap = random(3) + 1;
play();
}
}
Symbol 476 MovieClip Frame 2 (21 B)
head.gotoAndStop(1);
Symbol 476 MovieClip Frame 42 (65 B)
if (random(25) == 10) {
head.eye.gotoAndPlay("lookaround");
}
Symbol 476 MovieClip Frame 91 (156 B)
stillcount++;
if (stillcount <= smokeinterval) {
gotoAndPlay (2);
} else {
stillcount = 0;
smokeinterval = random(6) + 4;
gotoAndPlay (93);
}
Symbol 476 MovieClip Frame 143 (21 B)
head.gotoAndStop(2);
Symbol 476 MovieClip Frame 187 (31 B)
head.gotoAndPlay("blowsmoke");
Symbol 476 MovieClip Frame 270 (17 B)
gotoAndPlay (2);
Symbol 476 MovieClip Frame 274 (63 B)
head.eye.gotoAndPlay("lookdownforward");
head.gotoAndStop(2);
Symbol 476 MovieClip Frame 279 (33 B)
head.hair.gotoAndPlay("bounce");
Symbol 476 MovieClip Frame 286 (49 B)
if (_parent.sfx) {
_parent.lewbeep.start();
}
Symbol 476 MovieClip Frame 294 (568 B)
head.eye.gotoAndPlay("blink");
head.hair.gotoAndPlay("bounce");
if (action != "reset") {
if (action != "random") {
if (action != "solve") {
if (action == "help") {
_parent.gotoAndPlay("help");
}
} else {
_parent.SolvePuzzle();
_parent.solver.play();
}
} else {
with (_parent) {
do {
newlevel = random(50) + 1;
} while (newlevel == chooser.levelnum);
chooser.levelnum = newlevel - 1;
chooser.gotoAndPlay("next");
}
}
} else {
with (_parent) {
ReadPuzzle(chooser.levelnum);
ShowPuzzle();
}
}
Symbol 476 MovieClip Frame 297 (17 B)
gotoAndPlay (2);
Symbol 476 MovieClip Frame 300 (30 B)
head.gotoAndStop("entrance");
Symbol 476 MovieClip Frame 362 (17 B)
gotoAndPlay (2);
Symbol 476 MovieClip Frame 383 (69 B)
_parent.scroll._visible = true;
_parent.scroll.gotoAndPlay("open");
Symbol 476 MovieClip Frame 391 (8 B)
stop();
Symbol 476 MovieClip Frame 409 (112 B)
if (action != "nosolve") {
gotoAndPlay (271);
} else {
_parent.activebuttons = true;
gotoAndPlay (2);
}
Symbol 524 Button (33 B)
on (release) {
_parent.play();
}
Symbol 538 Button (33 B)
on (release) {
_parent.play();
}
Symbol 539 Button (33 B)
on (release) {
_parent.play();
}
Symbol 540 Button (33 B)
on (release) {
_parent.play();
}
Symbol 541 Button (33 B)
on (release) {
_parent.play();
}
Symbol 542 Button (33 B)
on (release) {
_parent.play();
}
Symbol 543 Button (33 B)
on (release) {
_parent.play();
}
Symbol 544 Button (33 B)
on (release) {
_parent.play();
}
Symbol 545 Button (33 B)
on (release) {
_parent.play();
}
Symbol 546 Button (33 B)
on (release) {
_parent.play();
}
Symbol 547 Button (33 B)
on (release) {
_parent.play();
}
Symbol 548 MovieClip Frame 1 (8 B)
stop();
Symbol 522 MovieClip Frame 11 (17 B)
gotoAndPlay (1);
Symbol 522 MovieClip Frame 12 (56 B)
deadguy1.gotoAndStop(2);
deadguy2.eyes.gotoAndPlay(8);