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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/33324017?noj=FRM33324017-12DC" width="1" height="1"></div>

Float.swf

This is the info page for
Flash #30326

(Click the ID number above for more basic data on this flash file.)


Text
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Sponsored by

Loading Complete.
Starting game...

<p align="left"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0">sound render</font></p>

<p align="left"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0">sound render</font></p>

<p align="left"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0">sound render</font></p>

<p align="left"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0">sound render</font></p>

<p align="center"><font face="Akbar" size="27" color="#000000" letterSpacing="0.000000" kerning="0">PLAY</font></p>

<p align="center"><font face="Trebuchet MS" size="27" color="#000000" letterSpacing="0.000000" kerning="0">ARCADE</font></p>

<p align="center"><font face="Trebuchet MS" size="27" color="#000000" letterSpacing="0.000000" kerning="0">SPRINT</font></p>

<p align="center"><font face="Trebuchet MS" size="27" color="#000000" letterSpacing="0.000000" kerning="0">COUNTDOWN</font></p>

<p align="left"><font face="Trebuchet MS" size="26" color="#000000" letterSpacing="0.000000" kerning="0">MORE GAMES</font></p>

<p align="left"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0"><b>MORE GAMES</b></font></p>

FLOAT

HOW TO PLAY

CREDITS

Concept, code,
graphics, and music
by 2DArray
"Ping" noise from
Flashkit.com
Additional graphics
by luksy
Sponsored by
HallPass.com
Contact me on AIM:
FreeAsANerd

BASICS
Move with the arrow keys, jumping in and out of the water.  Stars are good...collect them.
ARCADE MODE
Collect stars, and avoid the bombs.  Black stars are worth 20 points, and flashing stars will make
you invincible for 20 seconds.  If a lock spawns on the screen, pick it up quickly!  No more stars
will spawn while a lock is present.
COUNTDOWN MODE
Collect as many stars as you can in 30 seconds-No special items or bombs.
SPRINT MODE
Collect all 100 stars as quickly as you can!
TIPS
Press P to pause the game.  Going too high and too low, especially if you are ending up off of the
screen, is rarely beneficial.  It makes the ball harder to control and you will have a harder time
predicting where you will land.
Click anywhere to close

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0">FPS counter</font></p>

stars collected:

<p align="right"><font face="Trebuchet MS" size="20" color="#000000" letterSpacing="0.000000" kerning="0">Main Menu</font></p>

seconds taken:

stars per second:

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false;
Instance of Symbol 11 MovieClip in Frame 1
onClipEvent (load) { clickToSite = new Object(); clickToSite.onMouseDown = function () { if (_root._currentframe == 1) { getURL ("http://www.hallpass.com", "_blank"); } }; Mouse.addListener(clickToSite); } onClipEvent (enterFrame) { if (c == undefined) { _xscale = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if ((_xscale == 100) && (c == undefined)) { c = 0; } } else { _root.logoText.gotoAndStop(2); c++; if (c >= 45) { _root.gotoAndStop(2); } } }
Frame 2
if (_root.musicStart != true) { _root.ping = new Sound(); _root.ping.attachSound("ping"); _root.music = new Sound(); _root.musicStart = true; } logoRotSpeed = 1;
Frame 3
stop(); p = false; lock = false; if (gameMode != "countdown") { timer = 0; } else { timer = 900; } _root.music.stop(); _root.music.attachSound("music"); _root.music.start(0, 99999999999999);
Instance of Symbol 77 MovieClip "watergen" in Frame 3
onClipEvent (load) { if (_name == "watergen") { _root.q = 0; _root.sep = 22; x = 0; while (x <= 550) { duplicateMovieClip (this, "water" + _root.q, _root.q); _root["water" + _root.q]._y = 200; _root["water" + _root.q]._x = x; _root["water" + _root.q].num = _root.q; _root.q++; x = x + _root.sep; } _root.createEmptyMovieClip("waterimage", _root.q); _root.q++; _root.waterimage._alpha = 30; _root.waterimage.onEnterFrame = function () { this.swapDepths(_root.q + 110); if (_root._currentframe != 3) { removeMovieClip(this); } }; } else { rise = 0; } } onClipEvent (enterFrame) { if (_root.p != true) { if (_name == "watergen") { i = 0; while (i <= (550 / _root.sep)) { tar1 = _root["water" + i]; tar2 = _root["water" + (i - 1)]; if (tar1._y != tar2._y) { diff = tar1._y - tar2._y; tar1._y = tar1._y - (diff / 3); tar2._y = tar2._y + (diff / 3); tar1.rise = tar1.rise - (diff / 4); tar2.rise = tar2.rise + (diff / 4); } i++; } i = 550 / _root.sep; while (i >= 0) { tar1 = _root["water" + i]; tar2 = _root["water" + (i + 1)]; if (tar1._y != tar2._y) { diff = tar1._y - tar2._y; tar1._y = tar1._y - (diff / 3); tar2._y = tar2._y + (diff / 3); tar1.rise = tar1.rise - (diff / 4); tar2.rise = tar2.rise + (diff / 4); } i--; } _root.waterimage.clear(); _root.waterimage.moveTo(_root.water0._x, _root.water0._y); _root.waterimage.beginFill(255, 100); i = 1; while (i <= (550 / _root.sep)) { _root.waterimage.lineTo(_root["water" + i]._x, _root["water" + i]._y); i++; } _root.waterimage.lineTo(550, 400); _root.waterimage.lineTo(0, 400); } else { rise = rise + ((200 - _y) / 20); rise = rise * 0.99; _y = (_y + rise); } } }
Instance of Symbol 81 MovieClip "guy" in Frame 3
onClipEvent (load) { s = -1; _x = 275; _y = (-_height); rise = (run = 0); c = 0; _root.stars = 0; } onClipEvent (enterFrame) { if (_root._currentframe != 3) { removeMovieClip(this); } this.swapDepths(_root.q + 100); if (_root.p != true) { if (_root.gameMode != "countdown") { _root.timer++; } else { if (_root._currentframe == 3) { _root.timer--; } _root.timerD = Math.round((_root.timer * 10) / 3) / 100; if (Math.round(_root.timerD) == _root.timerD) { _root.timerD = _root.timerD + ".00"; } else if ((Math.round(_root.timerD * 10) / 10) == _root.timerD) { _root.timerD = _root.timerD + "0"; } if (_root.timer == 0) { _root.gotoAndStop(4); } } if (s != -1) { s++; _alpha = 50; if (s > 570) { if ((s % 2) == 0) { _alpha = 100; } else { _alpha = 50; } } else if (s > 540) { if ((Math.floor(s / 2) % 2) == 0) { _alpha = 100; } else { _alpha = 50; } } if (s >= 600) { s = -1; _alpha = 100; _root.bg.play(); _root.music.stop(); _root.music.attachSound("music"); _root.music.start(0, 99999999999999); } } oM = m; oMY = mY; num = Math.floor(_x / _root.sep); if (_y > _root["water" + num]._y) { run = run * 0.9; m = 1; } else { run = run * 0.97; m = 0; } rise = rise + ((_root["water" + num]._y - _y) / 100); if ((m != oM) && (oM != undefined)) { c = 0; mVY = oMY - _y; num = Math.floor(_x / _root.sep); _root["water" + num].rise = _root["water" + num].rise - (mVY * 1.5); _root["water" + (num - 1)].rise = _root["water" + (num - 1)].rise - (mVY / 3); _root["water" + (num + 1)].rise = _root["water" + (num + 1)].rise - (mVY / 3); _root["water" + (num - 2)].rise = _root["water" + (num - 2)].rise - (mVY / 6); _root["water" + (num + 2)].rise = _root["water" + (num + 2)].rise - (mVY / 6); } mY = _y; if (Key.isDown(37)) { run = run - 0.5; } if (Key.isDown(39)) { run = run + 0.5; } if (Key.isDown(38) && (c < 30)) { c++; rise = rise - 0.3; } if (Key.isDown(40) && (c < 30)) { c++; rise = rise + 0.3; } rise = rise * 0.978; _x = (_x + run); _y = (_y + rise); _rotation = (_rotation + run); if ((_x - (_width / 2)) < 0) { _x = (_width / 2); run = run * -0.7; } if ((_x + (_width / 2)) > 550) { _x = (550 - (_width / 2)); run = run * -0.7; } } if (Key.isDown(80) && (hitP != true)) { hitP = true; if (_root.p == false) { _root.p = true; } else { _root.p = false; } } if (Key.isDown(80) == false) { hitP = false; } }
Instance of Symbol 83 MovieClip in Frame 3
onClipEvent (load) { c = 0; _visible = false; } onClipEvent (enterFrame) { if (((c++) % 2) == 0) { time = getTimer(); } else { _root.FPS = Math.round(1000 / (getTimer() - time)); } }
Instance of Symbol 99 MovieClip "stargen" in Frame 3
onClipEvent (load) { if (_name != "stargen") { _yscale = 100; _xscale = 100; if (_root.gameMode != "sprint") { _x = random(550); _y = random(400); } _rotation = random(360); if (_root.gameMode != "sprint") { spin = 2 + (random(100) / 50); } else { this.cacheAsBitmap = true; } if (random(2) == 0) { spin = -spin; } c = 0; if (_root.gameMode == "arcade") { if (random(30) == 0) { x = random(3); if (x == 0) { gotoAndStop (2); } else if (x == 1) { gotoAndStop (3); } else { gotoAndStop (4); _root.lock = true; spin = 0; _rotation = 0; } } else { gotoAndStop (1); } } else { gotoAndStop (1); } } else if (_root.gameMode == "sprint") { tStars = 0; x = 0; while (x < 550) { y = 0; while (y < 400) { duplicateMovieClip (this, "star" + _root.q, _root.q); _root["star" + _root.q]._x = x + 27.5; _root["star" + _root.q]._y = y + 20; _root.q++; tStars++; y = y + 40; } x = x + 55; } } } onClipEvent (enterFrame) { if (_root._currentframe != 3) { removeMovieClip(this); } if (_name == "stargen") { if (_root.p != true) { if (_root.gameMode == "arcade") { if ((random(30) == 0) && (_root.lock != true)) { duplicateMovieClip (this, "star" + _root.q, _root.q); _root.q++; } } else if (_root.gameMode == "countdown") { if (random(5) == 0) { duplicateMovieClip (this, "star" + _root.q, _root.q); _root.q++; } } } } else if (_root.p != true) { if (((caught != true) && (_root.gameMode != "sprint")) && (_currentframe != 4)) { c++; if (c > 100) { _alpha = (_alpha - 1); if (_alpha <= 0) { removeMovieClip(this); } } } _rotation = (_rotation + spin); dx = _root.guy._x - _x; dy = _root.guy._y - _y; if ((Math.sqrt((dx * dx) + (dy * dy)) < 35) && (caught != true)) { caught = true; _root.ping.start(); speed = 20; this.cacheAsBitmap = false; } if (caught == true) { _yscale = (speed * 5); _xscale = (speed * 5); _x = (_x + ((_root.guy._x - _x) / speed)); _y = (_y + ((_root.guy._y - _y) / speed)); speed--; spin = spin * 2; if (speed == 0) { if (_currentframe == 1) { _root.stars++; if ((_root.gameMode == "sprint") && (_root.stars == 100)) { _root.gotoAndStop(4); } } else if (_currentframe == 2) { _root.stars = _root.stars + 20; } else if (_currentframe == 3) { if (_root.guy.s == -1) { _root.bg.play(); _root.music.stop(); _root.music.attachSound("music fast"); _root.music.start(0, 99999999999999); } _root.guy.s = 0; } else if (_currentframe == 4) { _root.lock = false; } removeMovieClip(this); } } } }
Instance of Symbol 108 MovieClip in Frame 3
onClipEvent (enterFrame) { this.swapDepths(_root.q + 200); if (_root._currentframe != 3) { removeMovieClip(this); } }
Instance of Symbol 111 MovieClip "minegen" in Frame 3
onClipEvent (load) { if (_name != "minegen") { _x = random(550); _y = random(400); _alpha = 0; } else { c = 0; } } onClipEvent (enterFrame) { if (_root._currentframe != 3) { removeMovieClip(this); } if (_root.p != true) { if ((_name == "minegen") && (_root.gameMode == "arcade")) { c++; if (c >= 210) { c = 0; duplicateMovieClip (this, "mine" + _root.q, _root.q); _root.q++; } } else if (_alpha < 100) { _alpha = (_alpha + 2); } else { dx = _root.guy._x - _x; dy = _root.guy._y - _y; if ((Math.sqrt((dx * dx) + (dy * dy)) < 18) && (_root.guy.s == -1)) { _root.gotoAndStop(4); removeMovieClip(this); } } } }
Instance of Symbol 113 MovieClip "raingen" in Frame 3
onClipEvent (load) { if (_name != "raingen") { this.cacheAsBitmap = true; _x = (random(750) - 100); _y = -30; _rotation = -67.5; rise = 20 + (random(100) / 50); run = (-rise) / 2; } } onClipEvent (enterFrame) { if (_root.p != true) { if (_name == "raingen") { if (_root.guy.s != -1) { i = 0; while (i < 2) { duplicateMovieClip (this, "rain" + _root.q, _root.q); _root.q++; i++; } } } else { if (_root._currentframe != 3) { removeMovieClip(this); } num = Math.floor(_x / _root.sep); if (_y > _root["water" + num]._y) { _root["water" + num].rise = _root["water" + num].rise + 10; removeMovieClip(this); } _x = (_x + run); _y = (_y + rise); if (_x < -10) { removeMovieClip(this); } } } }
Frame 4
_root.music.stop();
Instance of Symbol 123 MovieClip "results" in Frame 4
onClipEvent (load) { highScoreSO = SharedObject.getLocal("waterGameHighScores"); sprintScores = highScoreSO.data.sprint; countdownScores = highScoreSO.data.countdown; arcadeScores = highScoreSO.data.arcade; sprintScores = (highScoreSO.data.sprint = [20, 30, 40, 50, 60]); countdownScores = (highScoreSO.data.countdown = [80, 70, 60, 50, 40]); arcadeScores = (highScoreSO.data.arcade = [60, 50, 40, 30, 20]); highScoreSO.flush(); _root.finalTime = _root.timer; _root.timer = Math.round((_root.timer * 10) / 3) / 100; if (Math.round(_root.timer) == _root.timer) { _root.timer = _root.timer + ".00"; } else if ((Math.round(_root.timer * 10) / 10) == _root.timer) { _root.timer = _root.timer + "0"; } if (_root.gameMode == "sprint") { _root.score = _root.finalTime / 30; i = 4; while (i >= 0) { if (_root.score < sprintScores[i]) { sprintScores[i + 1] = sprintScores[i]; sprintScores[i] = _root.score; newHS = true; } i--; } if (newHS == true) { highScoreSO.data.sprint = sprintScores; highScoreSO.flush(); } i = 0; while (i <= 4) { cScore = Math.round(sprintScores[i] * 100) / 100; if (Math.round(cScore) == cScore) { cScore = cScore + ".00"; } else if ((Math.round(cScore * 10) / 10) == cScore) { cScore = cScore + "0"; } cScore = (((i + 1) + ". ") + cScore) + " seconds"; _root["score" + (i + 1)] = cScore; i++; } } else if (_root.gameMode == "countdown") { _root.timer = "30.00"; _root.finalTime = 900; _root.score = _root.stars; newHS = false; i = 4; while (i >= 0) { if (_root.score > countdownScores[i]) { countdownScores[i + 1] = countdownScores[i]; countdownScores[i] = _root.score; newHS = true; } i--; } if (newHS == true) { highScoreSO.data.countdown = countdownScores; highScoreSO.flush(); } i = 0; while (i <= 4) { cScore = countdownScores[i]; cScore = (((i + 1) + ". ") + cScore) + " stars"; _root["score" + (i + 1)] = cScore; i++; } } else if (_root.gameMode == "arcade") { _root.score = _root.stars; i = 4; while (i >= 0) { if (_root.score > arcadeScores[i]) { arcadeScores[i + 1] = arcadeScores[i]; arcadeScores[i] = _root.score; newHS = true; } i--; } if (newHS == true) { highScoreSO.data.arcade = arcadeScores; highScoreSO.flush(); } i = 0; while (i <= 4) { cScore = arcadeScores[i]; cScore = (((i + 1) + ". ") + cScore) + " stars"; _root["score" + (i + 1)] = cScore; i++; } } sps = _root.stars / (_root.finalTime / 30); _root.sps = Math.round(sps * 100) / 100; }
Instance of Symbol 132 MovieClip in Frame 4
onClipEvent (load) { this.swapDepths(_root.q + 300); }
Symbol 9 MovieClip Frame 1
stop();
Symbol 20 MovieClip Frame 1
stop();
Symbol 27 Button
on (release) { gameMode = "arcade"; gotoAndStop (3); }
Symbol 31 Button
on (release) { _root.gameMode = "sprint"; gotoAndStop (3); }
Symbol 35 Button
on (release) { gameMode = "countdown"; gotoAndStop (3); }
Symbol 39 Button
on (release) { getURL ("http://www.hallpass.com", "_blank"); }
Instance of Symbol 41 MovieClip in Symbol 54 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + _root.logoRotSpeed); }
Instance of Symbol 45 MovieClip in Symbol 54 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + _root.logoRotSpeed); }
Instance of Symbol 47 MovieClip in Symbol 54 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + _root.logoRotSpeed); }
Symbol 55 MovieClip Frame 26
stop();
Symbol 58 Button
on (release) { _root.tutorial.play(); }
Symbol 68 Button
on (release) { play(); }
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 40
stop();
Symbol 76 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 11
stop();
Instance of Symbol 79 MovieClip in Symbol 81 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.p != true) { if (_parent.s != -1) { _x = ((random(13) - 6) - (_width / 2)); _y = ((random(13) - 6) - (_height / 2)); _visible = true; } else { _visible = false; } } }
Instance of Symbol 94 MovieClip in Symbol 99 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.p == true) { stop(); } else { play(); } }
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 12
gotoAndPlay (2);
Instance of Symbol 103 MovieClip in Symbol 108 MovieClip Frame 1
onClipEvent (load) { _visible = _root.p; } onClipEvent (enterFrame) { _visible = _root.p; }
Instance of Symbol 107 MovieClip in Symbol 108 MovieClip Frame 1
onClipEvent (load) { if (_root.gameMode == "countdown") { _visible = true; } else { _visible = false; } } onClipEvent (enterFrame) { _xscale = ((_root.timer / 900) * 100); if (_xscale < 15) { bar.play(); } }
Symbol 119 Button
on (release) { _root.gotoAndStop(2); }
Symbol 132 MovieClip Frame 27
stop();

Library Items

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Symbol 5 FontUsed by:6 7 8 38
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Symbol 15 Sound [ping]Used by:20 55
Symbol 16 EditableTextUses:12Used by:20
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Symbol 18 EditableTextUses:12Used by:20
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Instance Names

"logoText"Frame 1Symbol 9 MovieClip
"tutorial"Frame 2Symbol 71 MovieClip
"bg"Frame 3Symbol 76 MovieClip
"watergen"Frame 3Symbol 77 MovieClip
"guy"Frame 3Symbol 81 MovieClip
"stargen"Frame 3Symbol 99 MovieClip
"minegen"Frame 3Symbol 111 MovieClip
"raingen"Frame 3Symbol 113 MovieClip
"results"Frame 4Symbol 123 MovieClip
"bar"Symbol 107 MovieClip Frame 1Symbol 106 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 2Symbol 15 as "ping"
ExportAssets (56)Timeline Frame 2Symbol 17 as "music"
ExportAssets (56)Timeline Frame 2Symbol 19 as "music fast"

Dynamic Text Variables

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_root.starsSymbol 116 EditableText""
_root.timerSymbol 121 EditableText""
_root.spsSymbol 125 EditableText""
_root.score1Symbol 126 EditableText""
_root.score2Symbol 127 EditableText""
_root.score3Symbol 128 EditableText""
_root.score4Symbol 129 EditableText""
_root.score5Symbol 130 EditableText""




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Created: 19/5 -2019 10:58:12 Last modified: 19/5 -2019 10:58:12 Server time: 12/05 -2024 18:51:16