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Battle Tanks.swf

This is the info page for
Flash #30339

(Click the ID number above for more basic data on this flash file.)


Text
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Game Instructions

Game Instructions

Press Space to continue...

Datasphere file: Keys to use

Move foward  : Up                   Turn left  : Left
Move back     : Down               Turn right: Right
Shoot with space
Map zoom in  : X                     Sound (on/off): S
Map zoom out: Z                     Pause (on/off): P

Datasphere file: Enemy tank

Datasphere file: Advenced tank

Datasphere file: Phantom tank

Datasphere file: Laser pick up

Datasphere file: Reparation pick up

Datasphere file: Shield pick up

Datasphere file: Genocide pick up

<p align="left"></p>

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<p align="left"></p><p align="left"></p>

MENU

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Pause (P)

Sound (S)

Main Menu

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Pause (P)

Sound (S)

Main Menu

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score:

<p align="left"></p>

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ActionScript [AS1/AS2]

Frame 1
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); prel.gotoAndStop(tgPrel); if (b1 >= b2) { gotoAndPlay ("intro"); }
Frame 4
if (35 >= Math.round(b1 / 1024)) { gotoAndPlay ("loop1"); }
Frame 5
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); tg = tgprel - 1; if (9 >= tg) { procent = "0" + tg; } else { procent = tg; } prel.gotoAndStop(tgPrel);
Frame 9
if (100 >= Math.round(b1 / 1024)) { gotoAndPlay ("loop2"); }
Frame 11
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); tg = tgPrel - 2; if (9 >= tgPrel) { procent = "0" + tg; trace(procent); } else { procent = tg; } prel.gotoAndStop(tgPrel);
Frame 14
if (b1 < b2) { gotoAndPlay ("loop3"); }
Frame 15
procent = "--"; prel.gotoAndStop(100);
Frame 141
fscommand ("allowscale", false); fscommand ("showmenu", false); stop();
Frame 142
sc = 0; sunet = true; Ok = 1; sc = 0; w.t = getTimer(); pre.f = 0; s = ""; w.gotoAndStop(2); lev = 0; lT = new Array(10); lT[0] = " <u>Mission 1: <b>Enter into proxyma</b></u><br><br>You have found a portal into the enemies world. Go there<br>and destroy the portal guards. Be carefull, the spies<br>reports many tanks there. Try to destroy <b>6</b> simple tanks.<br>Good luck!<br><br><br>"; lT[1] = " <u>Mission 2: <b>Get ready</b></u><br><br>Congratulations!!!<br>You passed the portal, and now you are ready to enter<br>more into the mazze. You need to hunt <b>5 advanced</b> tanks.<br>Try to find out more objects possibile.<br>Good luck!<br><br><br>"; lT[2] = " <u>Mission 3: <b>The mazze</b></u><br><br>Congratulation!!!<br>You entered into the mazze, here are a small base of our<br>enemies. Try to collect <b>5 pick ups</b> to make your tank more<br>powerfull. Don't forget to watch the enemies tanks!<br>Good luck!"; lT[3] = " <u>Mission 4: <b>The bridge</b></u><br><br>Congratulations!!!<br>You passed to the special troops of our enemies.<br>There are some phantom tanks, waiting for you. Try to<br>eliminate <b>5 phantom</b> tanks.<br>Good luck!"; lT[4] = " <u>Mission 5: <b>Proxyma's fall</b></u><br><br>Congratulations!!!<br>You have entered to the center and activated the auto-<br>destroyer program. There are 5 minutes before the final<br>explosion. You need <b>3 minutes</b> to activate the <b>teleport</b><br>to your home. Surrive <b>3 minutes</b>.<br>Good luck!"; lE = new Array(10); lF = new Array(10); lE[0] = "<u>Mission 1:</u> Enter into<br>Destroy "; lF[0] = "</b> enemy tanks"; lE[1] = "<u>Mission 2:</u> Get ready<br>Destroy <b>"; lF[1] = "</b> advenced tanks"; lE[2] = "<u>Mission 3:</u> The mazze<br>Collect <b>"; lF[2] = "</b> pick ups"; lE[3] = "<u>Mission 4:</u> The bridge<br>Destroy <b>"; lF[3] = "</b> phantom tanks"; lE[4] = "<u>Mission 5:</u> Proxyma's fall<br>Surrive <b>"; lF[4] = "</b> in the center"; stop();
Instance of Symbol 85 MovieClip "w" in Frame 142
onClipEvent (enterFrame) { if (Key.isDown(83)) { if (_parent.sunet) { _parent.sunet = false; } else { _parent.sunet = true; } } if (_parent.Ok == 1) { _parent.Ok = 2; _parent.rec = _parent.tr; } if (Key.isDown(32) && (_parent.Ok == 2)) { _parent.gotoAndStop("Start"); } if (c < l) { c++; _parent.ss = _parent.ss add s.charAt(c); _parent.s = _parent.ss; if (c < l) { _parent.s = _parent.s add "|"; } } }
Instance of Symbol 262 MovieClip "pre" in Frame 142
onClipEvent (enterFrame) { f++; if (36 < f) { f = 1; r++; } if (5 < r) { if (_currentframe == _totalframes) { gotoAndStop (141); } else { nextFrame(); } } o.gotoAndStop(f); }
Frame 143
if (sunet) { w2.gotoAndStop("show"); } ss = ""; w.c = -1; s = ""; w.s = Lt[lev]; w.l = w.s.length; w.t2 = getTimer(); dt = 1; if (lev == 0) { dt = 6; } if (lev == 1) { dt = 5; } if (lev == 2) { dt = 5; } if (lev == 3) { dt = 5; } stop();
Instance of Symbol 85 MovieClip "w" in Frame 143
onClipEvent (enterFrame) { if (Key.isDown(83) && (500 < (getTimer() - t2))) { if (_parent.sunet) { _parent.sunet = false; } else { _parent.sunet = true; } if (_parent.sunet) { t2 = getTimer(); _parent.w2.gotoAndStop("show"); } else { t2 = getTimer(); _parent.w2.gotoAndStop(1); stopAllsunets(); } } if (_currentframe == 1) { c++; _parent.ss = _parent.ss add s.charAt(c); _parent.s = _parent.ss; if (c < s.length) { _parent.s = _parent.s add "|"; } else { gotoAndStop (142); } if (Key.isDown(32) && (500 < (getTimer() - t))) { _parent.s = s; t = getTimer(); gotoAndStop (142); } } if (_currentframe == 2) { if (Key.isDown(32) && (500 < (getTimer() - t))) { _parent.time = getTimer(); _parent.gotoAndStop("Game"); } } }
Frame 144
stopAllSounds(); pause = false; small.level = 0; tmsg = ""; w0.s = "Game started"; shl = 0; lsr = 0; gen = 0; flw = 0; ls = 0; la = 0; lp = 0; lo = 0; li = 0; ma = 0; mx = 0; my = 0; arm = 100; can.bg.gotoAndStop(100); armor.st = -1; small.sc = 1; small.old = 0; small.T2 = getTimer(); small.T1 = getTimer(); small.tt = 0; small.old = 0; tmax = lev + 3; te = 0; msg = (lE[lev] add dt) add LF[lev]; generate_map(); small.move = true; small.change = true; Ox = new Array(82); Oy = new Array(82); Ot = new Array(82); Oa = new Array(82); tn = 0; Tx = new Array(10); Ty = new Array(10); Ta = new Array(10); Ta2 = new Array(10); Ts = new Array(10); Tst = new Array(10); Tt = new Array(10); Tp = new Array(10); T_t = new Array(10); Gn = 0; Gx = new Array(10); Gy = new Array(10); Ga = new Array(10); Gt = new Array(10); Gp = new Array(10); Ps = new Array(3); Pp = new Array(3); Pr = new Array(3); Ps[0] = 0.025; Ps[1] = 0.05; Ps[2] = 0.075; Pp[0] = 1; Pp[1] = 2; Pp[2] = 3; Pr[0] = 2.5; Pr[1] = 5; Pr[2] = 10; Pg[0] = 10; Pg[1] = 15; Pg[2] = 20; en = 0; Ex = new Array(10); Ey = new Array(10); Et = new Array(10); Ea = new Array(10); small.Ox = new Array(110); small.Oy = new Array(110); small.Oa = new Array(110); small.Ot = new Array(110); small.Op = new Array(110); i = 0; while (i < 9) { j = 0; while (j < 9) { k = (i * 9) + j; Ox[k] = (i - 4) * 2; Oy[k] = (j - 4) * 2; Ot[k] = int(random(2)) + 1; Oa[k] = int(random(360) / 10); if (Ot[k] == 1) { Ox[k] = Ox[k] + (int(random(1)) - 1); Oy[k] = Oy[k] + (int(random(1)) - 1); } if ((Ox[k] == 0) && (Oy[k] == 0)) { Ox[k] = int(random(4)) * 0.25; } j++; } i++; } stop();
Instance of Symbol 279 MovieClip "bg" in Frame 144
/* no clip actions */
Instance of Symbol 324 MovieClip "small" in Frame 144
onClipEvent (enterFrame) { function control() { time = getTimer() - _parent.t; if (Key.isDown(32) && (500 < dt)) { if (_parent.can.bg._currentFrame == 50) { _parent.Gx[_parent.Gn] = _parent.mx; _parent.Gy[_parent.Gn] = _parent.my; _parent.Ga[_parent.Gn] = _parent.ma; _parent.Gt[_parent.Gn] = 0; _parent.Gp[_parent.Gn] = 0; _parent.Gn++; _parent.can.bg.gotoAndStop(1); if (_parent.sunet) { if (_parent.lsr) { _parent.w2.gotoAndPlay("Laser"); } else { _parent.w2.gotoAndPlay("Cannon"); } } } } if (Key.isDown(90)) { sc = sc + 0.5; if (2.5 < sc) { sc = 2.5; } change = true; } if (Key.isDown(88)) { sc = sc - 0.5; if (sc < 0.5) { sc = 0.5; } change = true; } if (Key.isDown(37)) { ma = _parent.ma - 10; if (ma < 0) { ma = 350; } _parent.ma = ma; _parent.bg._x = (-_parent.ma) * 4; change = true; } if (Key.isDown(39)) { ma = _parent.ma + 10; if (350 < ma) { ma = 0; } _parent.ma = ma; _parent.bg._x = (-_parent.ma) * 4; change = true; } if (Key.isDown(38)) { ma = ((_parent.ma + 90) * Math.PI) / 180; my = _parent.my + (0.25 * Math.sin(ma)); mx = _parent.mx - (0.25 * Math.cos(ma)); if (free(mx, my) && (Tfree(mx, my, -1))) { _parent.my = my; _parent.mx = mx; change = true; } } if (Key.isDown(40)) { ma = ((_parent.ma + 90) * Math.PI) / 180; my = _parent.my - (0.25 * Math.sin(ma)); mx = _parent.mx + (0.25 * Math.cos(ma)); if (free(mx, my) && (TFree(mx, my, -1))) { _parent.my = my; _parent.mx = mx; change = true; } } } function generate_tank() { tt++; if (((tt % 24) == 0) && (_parent.tn < _parent.tmax)) { do { A = ((_parent.tn + int(random(10))) * 360) / _parent.tmax; x = _parent.mx + (2.5 * Math.cos((A * Math.PI) / 180)); y = _parent.my + (2.5 * Math.sin((A * Math.PI) / 180)); } while ((!free(x, y)) && (!Tfree(x, y, _parent.tn))); _parent.Tx[_parent.tn] = x; _parent.Ty[_parent.tn] = y; _parent.Ta[_parent.tn] = int(random(36)) * 10; if (_parent.lev == 0) { l = 1; } if ((0 < _parent.lev) && (_parent.lev < 3)) { l = 2; } if (2 < _parent.lev) { l = 3; } _parent.Tt[_parent.tn] = int(random(l)); _parent.Ts[_parent.tn] = 0; _parent.Tst[_parent.tn] = 0; _parent.Tp[_parent.tn] = _parent.Pp[_parent.Tt[_parent.tn]]; _parent.Tt[_parent.tn] = _parent.Tt[_parent.tn] + 5; _parent.T_t[_parent.tn] = 0; _parent.tn++; move = true; } } function show_map() { i = 0; while (i < 81) { tellTarget ("p" add i) { _x = 300; }; i++; } ma = (_parent.ma * Math.PI) / 180; i = 0; while (i < 81) { t = _parent.Ot[i]; x = _parent.Ox[i] - _parent.mx; y = _parent.Oy[i] - _parent.my; if (y < -9) { _parent.Oy[i] = _parent.Oy[i] + 18; } if (9 < y) { _parent.Oy[i] = _parent.Oy[i] - 18; } if (x < -9) { _parent.Ox[i] = _parent.Ox[i] + 18; } if (9 < x) { _parent.Ox[i] = _parent.Ox[i] - 18; } r = Math.sqrt((x * x) + (y * y)); a = Math.atan(y / x) + ma; s = 1; sa = Math.sin(a); ca = Math.cos(a); ra = _parent.Oa[i] - _parent.ma; ra = ra % 360; s = 1; if (x < 0) { s = -1; } x = (r * s) * ca; y = (r * s) * sa; x = x * 10; y = y * 10; j = i + 1; tellTarget ("p" add j) { _x = (_parent.x * _parent.sc); _y = ((-_parent.y) * _parent.sc); _xscale = (_parent.sc * 100); _yscale = _xscale; _rotation = _parent.ra; gotoAndStop(_parent.t); }; i++; } change = false; } function show_tank() { i = 0; while (i < 10) { tellTarget ("p" add (i + 82)) { _x = 300; }; i++; } ma = (_parent.ma * Math.PI) / 180; i = 0; while (i < _parent.tn) { t = _parent.Tt[i]; x = _parent.Tx[i] - _parent.mx; y = _parent.Ty[i] - _parent.my; r = Math.sqrt((x * x) + (y * y)); a = Math.atan(y / x) + ma; s = 1; sa = Math.sin(a); ca = Math.cos(a); ra = _parent.Ta[i] - _parent.ma; ra = ra % 360; s = 1; if (x < 0) { s = -1; } x = (r * s) * ca; y = (r * s) * sa; x = x * 10; y = y * 10; j = i + 81; tellTarget ("p" add j) { _x = (_parent.x * _parent.sc); _y = ((-_parent.y) * _parent.sc); _xscale = (_parent.sc * 100); _yscale = _xscale; _rotation = _parent.ra; gotoAndStop(_parent.t); }; i++; } i = _parent.Tn; while (i < 10) { tellTarget ("p" add (i + 82)) { _x = 300; }; i++; } change = false; move = false; } function tanks() { if (0 < tt) { l = ""; ll = 1; i = 0; while (i < _parent.tn) { x = _parent.Tx[i] - _parent.mx; y = _parent.Ty[i] - _parent.my; tt2 = _parent.Tt[i] - 5; Ps = _parent.Ps[tt2]; Pr = _parent.Pr[tt2]; Pg = _parent.Pg[tt2]; if (((-0.5 < x) && (x < 0.5)) && (y < 0)) { ll = 2; } d = Math.sqrt((x * x) + (y * y)); a2 = (Math.atan(y / x) * 180) / Math.PI; if (x < 0) { a2 = 180 + a2; } else if (y < 0) { a2 = 360 + a2; } a2 = (270 - a2) % 360; a = _parent.Ta[i]; if (((a2 - Pr) < a) && (a < (a2 + Pr))) { l = "traced"; } if (0 < _parent.Tst[i]) { _parent.Tst[i]--; } if ((_parent.Tst[i] == 0) && (l != "")) { _parent.Ts[i] = 5; } if ((_parent.Ts[i] == 0) && (3 < d)) { _parent.Ts[i] = 1; } if (_parent.Ts[i] == 0) { a = (_parent.Ta[i] * Math.PI) / 180; ca = Math.cos(a); sa = Math.sin(a); y = _parent.Ty[i] + (Ps * Math.cos(a)); x = _parent.Tx[i] + (Ps * Math.sin(a)); if (free(x, y) && (Tfree(x, y, i))) { _parent.Tx[i] = x; _parent.Ty[i] = y; } else { _parent.Ts[i] = 3; } } if (_parent.Ts[i] == 1) { a = _parent.Ta[i]; if (a < a2) { a = a + Pr; } if (a2 < a) { a = a - Pr; } if (((a2 - Pr) < a) && (a < (a2 + Pr))) { _parent.Ts[i] = 2; } _parent.Ta[i] = a % 360; } if (_parent.Ts[i] == 2) { a = (_parent.Ta[i] * Math.PI) / 180; ca = Math.cos(a); sa = Math.sin(a); y = _parent.Ty[i] + (Ps * Math.cos(a)); x = _parent.Tx[i] + (Ps * Math.sin(a)); if (free(x, y) && (Tfree(x, y, i))) { _parent.Tx[i] = x; _parent.Ty[i] = y; } else { _parent.Ts[i] = 3; } } if (_parent.Ts[i] == 3) { if (_parent.T_t[i] < 5) { _parent.T_t[i]++; a = (_parent.Ta[i] * Math.PI) / 180; ca = Math.cos(a); sa = Math.sin(a); y = _parent.Ty[i] - (Ps * Math.cos(a)); x = _parent.Tx[i] - (Ps * Math.sin(a)); if (free(x, y) && (Tfree(x, y, i))) { _parent.Tx[i] = x; _parent.Ty[i] = y; } else { _parent.Ts[i] = 4; _parent.Ta2[i] = int(random(36)) * 10; _parent.T_t[i] = 0; } } else { _parent.Ts[i] = 4; _parent.Ta2[i] = int(random(36) * 10); _parent.T_t[i] = 0; } } if (_parent.Ts[i] == 4) { a = _parent.Ta[i]; a2 = _parent.Ta2[i]; if (a < a2) { a = a + Pr; } if (a2 < a) { a = a - Pr; } if (((a2 - (Pr + 5)) < a) && (a < (a2 + (Pr + 5)))) { _parent.Ts[i] = 0; } _parent.Ta[i] = a % 360; } if ((_parent.Ts[i] == 5) && (level == 0)) { _parent.Gx[_parent.Gn] = _parent.Tx[i]; _parent.Gy[_parent.Gn] = _parent.Ty[i]; _parent.Ga[_parent.Gn] = _parent.Ta[i]; _parent.Gt[_parent.Gn] = 1; _parent.Gp[_parent.Gn] = 0; _parent.Gn++; _parent.Ts[i] = 0; _parent.Tst[i] = 12; } i++; } move = true; _parent.x.txt = l; _parent.x.gotoAndStop(ll); } } function guns() { ma = (_parent.ma * Math.PI) / 180; j = 0; while (j < 10) { tellTarget ("p" add (j + 92)) { _x = 300; }; j++; } i = 0; while (i < _parent.Gn) { if (_parent.Gp[i] < 12) { score = 0; _parent.Gp[i]++; t = _parent.Gt[i]; a = (_parent.Ga[i] * Math.PI) / 180; x = _parent.Gx[i] - _parent.mx; y = _parent.Gy[i] - _parent.my; r = Math.sqrt((x * x) + (y * y)); if ((r < 0.2) && (_parent.Gt[i] == 1)) { _parent.Gp[i] = 13; if (_parent.shl == 0) { _parent.arm = _parent.arm - 10; } _parent.armor.st++; if (_parent.arm < 0) { _parent.armor.gotoAndStop(51); } } y = _parent.Gy[i] + (0.5 * Math.cos(a)); x = _parent.Gx[i] + (0.5 * Math.sin(a)); if (!free(x, y, 1)) { _parent.Gp[i] = 13; } if (!Tfree(x, y, -1)) { _parent.Tp[tg]--; if ((0 < _parent.gen) && (_parent.Gt[i] == 0)) { GS = 0; GA = 0; GP = 0; j = 0; while (j < _parent.tn) { _parent.Tp[j] = 0; if (_parent.Tt[i] == 5) { GS++; } if (_parent.Tt[i] == 6) { GA++; } if (_parent.Tt[i] == 7) { GP++; } j++; } if (0 < GS) { Gs--; } if (0 < Gp) { Gp--; } if (0 < Ga) { Ga--; } _parent.LS = _parent.LS + Gs; _parent.LA = _parent.LA + Ga; _parent.LP = _parent.LP + Gp; _parent.tn = 1; _parent.gen = 0; score = score + (((GS * 1000) + (GA * 2000)) + (GP * 3000)); } if (_parent.Tp[tg] < 1) { if (((int(random(10)) % 3) == 0) && (_parent.GT[i] == 0)) { _parent.w0.s = "Pick up avaiable"; if (_parent.sunet) { _parent.w1.gotoAndPlay("effect"); } _parent.Ex[_parent.en] = _parent.Tx[tg]; _parent.Ey[_parent.en] = _parent.Ty[tg]; _parent.Et[_parent.en] = int(random(4)); _parent.Ea[_parent.en] = _parent.Ta[tg]; if (_parent.en < 4) { _parent.en++; } } s12 = _parent.Tt[tg] - 4; if (s12 == 1) { _parent.LS++; } if (s12 == 2) { _parent.LA++; } if (s12 == 3) { _parent.LP++; } score = score + (s12 * 1000); if (_parent.Gt[i] == 0) { _parent.sc = _parent.sc + score; } j = tg; while (j < _parent.tn) { _parent.Tx[j] = _parent.Tx[j + 1]; _parent.Ty[j] = _parent.Ty[j + 1]; _parent.Ta[j] = _parent.Ta[j + 1]; _parent.Tt[j] = _parent.Tt[j + 1]; _parent.Tst[j] = _parent.Tst[j + 1]; _parent.Tp[j] = _parent.Tp[j + 1]; _parent.T_t[j] = _parent.T_t[j + 1]; _parent.Ts[j] = _parent.Ts[j + 1]; j++; } _parent.tn--; if (_parent.Gt[i] == 0) { if (_parent.lev == 0) { _parent.dt = 6 - _parent.LS; } if (_parent.lev == 1) { _parent.dt = 5 - _parent.LA; } if (_parent.lev == 3) { _parent.dt = 6 - _parent.LP; } _parent.msg = (_parent.LE[_parent.lev] add _parent.dt) add _parent.LF[_parent.lev]; } } _parent.Gp[i] = 13; } _parent.Gx[i] = x; _parent.Gy[i] = y; t = _parent.Gt[i]; x = _parent.Gx[i] - _parent.mx; y = _parent.Gy[i] - _parent.my; r = Math.sqrt((x * x) + (y * y)); a = Math.atan(y / x) + ma; s = 1; sa = Math.sin(a); ca = Math.cos(a); ra = _parent.Ga[i] - _parent.ma; ra = (ra + 90) % 360; s = 1; if (x < 0) { s = -1; } x = (r * s) * ca; y = (r * s) * sa; x = x * 10; y = y * 10; j = i + 92; tellTarget ("p" add j) { _x = (_parent.x * _parent.sc); _y = ((-_parent.y) * _parent.sc); _xscale = (_parent.sc * 100); _yscale = _xscale; _rotation = _parent.ra; gotoAndStop(_parent.t + 3); }; } i++; } i = 0; while (i < _parent.Gn) { if (12 < _parent.Gp[i]) { _parent.Gp[i]++; _parent.Ga[i] = 400 + _parent.Gp[i]; if (22 < _parent.Gp[i]) { _parent.Gp[i] = 12; } } if (_parent.Gp[i] == 12) { j = i; while (j < _parent.Gn) { _parent.Gp[j] = _parent.Gp[j + 1]; _parent.Gx[j] = _parent.Gx[j + 1]; _parent.Gy[j] = _parent.Gy[j + 1]; _parent.Ga[j] = _parent.Ga[j + 1]; _parent.Gt[j] = _parent.Gt[j + 1]; j++; } _parent.Gn--; } i++; } j = _parent.Gn; while (j < 10) { tellTarget ("p" add (j + 92)) { _x = 300; }; j++; } } function effects() { i = 101; while (i < 106) { tellTarget ("p" add i) { _x = 300; }; i++; } ma = (_parent.ma * Math.PI) / 180; i = 0; while (i < _parent.en) { t = _parent.Et[i]; _parent.Ea[i] = (_parent.Ea[i] + 10) % 360; x = _parent.Ex[i] - _parent.mx; y = _parent.Ey[i] - _parent.my; r = Math.sqrt((x * x) + (y * y)); if (r < 0.4) { _parent.te++; if (_parent.lev == 2) { _parent.dt = 5 - _parent.te; _parent.msg = (_parent.LE[_parent.lev] add _parent.dt) add _parent.LF[_parent.lev]; } _parent.sc = _parent.sc + 1500; _parent.Et[i] = 10; if (t == 0) { _parent.w0.s = "Armor picked up"; if (_parent.sunet) { _parent.w3.gotoAndPlay("take"); } _parent.arm = (_parent.arm + 50) % 360; } if (t == 1) { _parent.w0.s = "Laser picked up"; if (_parent.sunet) { _parent.w3.gotoAndPlay("take"); } _parent.lsr = _parent.lsr + 120; } if (t == 2) { _parent.w0.s = "Shield picked up"; if (_parent.sunet) { _parent.w3.gotoAndPlay("shield"); } _parent.shl = _parent.shl + 120; } if (t == 3) { _parent.w0.s = "Genocide mode"; if (_parent.sunet) { _parent.w3.gotoAndPlay("genocide"); } _parent.gen = _parent.gen + 120; } } else { a = Math.atan(y / x) + ma; s = 1; sa = Math.sin(a); ca = Math.cos(a); ra = _parent.Ea[i] - _parent.ma; ra = ra % 360; s = 1; if (x < 0) { s = -1; } x = (r * s) * ca; y = (r * s) * sa; x = x * 10; y = y * 10; j = i + 101; tellTarget ("p" add j) { _x = (_parent.x * _parent.sc); _y = ((-_parent.y) * _parent.sc); _xscale = (_parent.sc * 100); _yscale = _xscale; _rotation = _parent.ra; gotoAndStop(_parent.t + 9); }; } i++; } i = 0; while (i < _parent.en) { if (_parent.Et[i] == 10) { j = i; while (j < _parent.en) { _parent.Et[j] = _parent.Et[j + 1]; _parent.Ex[j] = _parent.Ex[j + 1]; _parent.Ey[j] = _parent.Ey[j + 1]; _parent.Ea[j] = _parent.Ea[j + 1]; j++; } _parent.en--; } i++; } } function free(x, y, z) { f = true; fi = 0; while (fi < 81) { if (_parent.Ot[fi] != 9) { xd = _parent.Ox[fi] - x; yd = _parent.Oy[fi] - y; d = Math.sqrt((xd * xd) + (yd * yd)); d1 = 0.35; if (z == 1) { if (_parent.Ot[fi] == 2) { d1 = 0.14; } else { d1 = 0.25; } } if (d < d1) { f = false; fj = fi; fi = 81; } } fi++; } return(f); } function Tfree(x, y, tank) { f = true; if (tank != -1) { xd = x - _parent.mx; yd = y - _parent.my; d = Math.sqrt((xd * xd) + (yd * yd)); if (d < 0.45) { f = false; } } fi = 0; while (fi < _parent.tn) { if (f && (fi != tank)) { xd = x - _parent.Tx[fi]; yd = y - _parent.Ty[fi]; d = Math.sqrt((xd * xd) + (yd * yd)); if (d < 0.25) { f = false; tg = fi; } } fi++; } return(f); } function Show_3D() { i = 0; j = 0; while (j < 81) { Ox[i] = _parent.Ox[j]; Oy[i] = _parent.Oy[j]; Oa[i] = _parent.Oa[j]; Ot[i] = _parent.Ot[j]; i++; j++; } j = 0; while (j < _parent.tn) { Ox[i] = _parent.Tx[j]; Oy[i] = _parent.Ty[j]; Oa[i] = _parent.Ta[j]; Op[i] = _parent.Tp[j]; Ot[i] = _parent.Tt[j]; i++; j++; } j = 0; while (j < _parent.gn) { Ox[i] = _parent.Gx[j]; Oy[i] = _parent.Gy[j]; Oa[i] = _parent.Ga[j]; Ot[i] = _parent.Gt[j] + 3; i++; j++; } j = 0; while (j < _parent.en) { Ox[i] = _parent.Ex[j]; Oy[i] = _parent.Ey[j]; Oa[i] = _parent.Ea[j]; Ot[i] = _parent.Et[j] + 9; i++; j++; } n = i; k = 0; mx = _parent.mx; my = _parent.my; ma = (_parent.ma * Math.PI) / 180; i = 0; while (i < n) { x = Ox[i] - mx; y = Oy[i] - my; r = Math.sqrt((x * x) + (y * y)); a = Math.atan(y / x) + ma; s = 1; sa = Math.sin(a); ca = Math.cos(a); s = 1; if (x < 0) { s = -1; } x = (r * s) * ca; y = (r * s) * sa; y = 350 - (y * 40); if ((r < 4.2) && (y < 350)) { k++; t = Ot[i]; s1 = 33.33 * r; s2 = 0.2 + ((3.6 - r) * 83.33); s = s1 + ((3.8 - r) * s2); x = (x * s) + 200; osc = (3.8 - r) * 80; alpha = (3.8 - r) * 40; a = (Oa[i] + _parent.ma) % 360; a = a / 10; if (t < 3) { f = Math.floor((a % 10) + 1); } if ((t == 3) || (t == 4)) { a = Oa[i]; if (400 < a) { f = a - 405; if (!_parent.sunet) { f = f + 10; } } else { f = Math.floor((((a + _parent.ma) % 360) % 10) + 1); } } if ((4 < t) && (t < 9)) { a = (540 + Oa[i]) - _parent.ma; a = (a % 360) / 10; f = Math.round(a) + 1; pf = Op[i]; } if (8 < t) { } tellTarget ("_parent.o" add k) { t = _parent.small.t; f = _parent.small.f; p = _parent.small.pf; _x = _parent.small.x; _y = _parent.small.y; _alpha = _parent.small.alpha; _quality = _parent.small.pf; _xscale = _parent.small.osc; _yscale = _xscale; gotoAndStop(t + 1); if ((t < 5) || (8 < t)) { o.gotoAndStop(f); } else { o1._alpha = 0; o2._alpha = 0; o3._alpha = 0; if (p == 1) { o1._alpha = 100; o1.gotoAndStop(f); } if (p == 2) { o2._alpha = 100; o2.gotoAndStop(f); } if (p == 3) { o3._alpha = 100; o3.gotoAndStop(f); } } }; } i++; } i = k + 1; while (i < (old + 1)) { tellTarget ("_parent.o" add i) { gotoAndStop (1); }; i++; } old = k; } if (Key.isDown(80) && (500 < (getTimer() - t2))) { if (_parent.pause) { _parent.w0.s = "Game restarted"; _parent.pause = false; } else { _parent.pause = true; _parent.w0.s = "Game paused"; } t2 = getTimer(); } if (0 < level) { level--; } if (level == 1) { _parent.lev++; _parent.gotoAndStop("Start"); } if (Key.isDown(83) && (500 < (getTimer() - t2))) { if (_parent.sunet) { _parent.w0.s = "Sound off"; _parent.sunet = false; } else { _parent.w0.s = "Sound on"; _parent.sunet = true; } t2 = getTimer(); } if (!_parent.pause) { if ((0 >= _parent.dt) && (level == 0)) { level = 12; } l = 1; dt = getTimer() - _parent.time; if (_parent.lev == 4) { time = 180 - int(dt / 1000); if (time < 10) { _parent.gotoAndStop("Win"); } m = int(time / 60); s = time - (m * 60); if (s < 10) { s = "0" add s; } _parent.msg = ((((_parent.LE[4] add "0") add m) add ":") add s) add _parent.LF[4]; } if ((_parent.armor._currentframe < 51) && (level == 0)) { control(); } me._xscale = sc * 100; me._yscale = me._xscale; move = change; generate_tank(); tanks(); if (0 < _parent.Gn) { guns(); } if (change) { show_map(); } if (move) { show_tank(); } if (0 < _parent.en) { effects(); } show_3D(); } }
Instance of Symbol 276 MovieClip "w0" in Frame 144
onClipEvent (enterFrame) { if (_parent.tmsg != s) { _parent.tmsg = s; t = getTimer(); ok = true; } if (ok) { t1 = getTimer() - t; if (1500 < t1) { ok = false; _parent.tmsg = ""; s = ""; } } }
Instance of Symbol 339 MovieClip "armor" in Frame 144
onClipEvent (enterFrame) { if (!_parent.pause) { if (_parent.arm < 0) { _parent.gotoAndStop("Loose"); } if (0 < _parent.shl) { gotoAndStop (142); txt = "Shield " add int(_parent.shl / 10); _parent.shl--; } else { gotoAndStop (141); txt = "Armor"; } bg.gotoAndStop(_parent.arm / 2); if (5 < _parent.td) { _parent.gotoAndStop("Start"); } if (-1 < st) { st++; if ((st % 2) == 1) { _parent.small._y = 310; _parent.bg._y = 175; } else { _parent.small._y = 300; _parent.bg._y = 165; } if (4 < st) { st = -1; } } } }
Instance of Symbol 339 MovieClip "can" in Frame 144
onClipEvent (enterFrame) { if (!_parent.pause) { f = bg._currentframe; st = 3; if (0 < _parent.gen) { _parent.gen--; _parent.txt2 = "Genocide"; } else { _parent.txt2 = ""; } if (0 < _parent.lsr) { st = 25; gotoAndStop (142); _parent.lsr--; txt = "Laser " add int(_parent.lsr / 12); } else { txt = "Cannon"; gotoAndStop (141); } if (f < 50) { bg.gotoAndStop(f + st); } } }
Frame 145
if (sunet) { w2.gotoAndStop("show"); } s = ""; ss = ""; w.s = (" Game Over!<br><br>You have failed in this battle. <br>Your score is <b>" add sc) add "</b>.<br>"; if (rec < sc) { w.s = w.s add "<br>You made a new highscore!<br>"; rec = sc; } w.s = ((w.s add "The highscore is <b>") add rec) add "</b>.<br>You can try again the tunk hunting."; w.l = w.s.length(); w.c = -1; stop();
Instance of Symbol 85 MovieClip "w" in Frame 145
onClipEvent (enterFrame) { if (_currentframe == 1) { c++; _parent.ss = _parent.ss add s.charAt(c); _parent.s = _parent.ss; if (c < s.length) { _parent.s = _parent.s add "|"; } else { gotoAndStop (142); } if (Key.isDown(32) && (500 < (getTimer() - t))) { _parent.s = s; t = getTimer(); gotoAndStop (142); } } if (_currentframe == 2) { if (Key.isDown(32) && (500 < (getTimer() - t))) { _parent.time = getTimer(); _parent.gotoAndStop("Begin"); } } }
Frame 146
if (sunet) { w2.gotoAndStop("show"); } s = ""; ss = ""; w.s = (" You made it !<br><br>You have destroyed our enemies! Our people are free!<br>Your score is <b>" add sc) add "</b>.<br>"; if (rec < sc) { w.s = w.s add "You made a new highscore too!<br>"; rec = sc; this.loadVariables("newrecord.php?r=" add rec); } w.s = ((w.s add "The highscore is <b>") add rec) add "</b>.<br><br>Thanks for playing and come back in future to check out<br>for new levels, weapons and highscore!"; w.l = w.s.length(); w.c = -1; stop();
Symbol 2 Button
on (release) { getURL ("http://www.freeonlinegames.com/?BattleTanks", "_blank"); }
Symbol 6 MovieClip Frame 1
stop();
Symbol 17 MovieClip Frame 1
stop();
Symbol 27 MovieClip Frame 50
stop(); _parent.play();
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 28
gotoAndPlay ("loop");
Symbol 58 Button
on (release) { getURL ("http://www.freeonlinegames.com/?BattleTanks", "_blank"); }
Symbol 61 Button
on (release) { getURL ("http://www.freeonlinegames.com/?BattleTanks", "_blank"); }
Symbol 69 Button
on (release) { _root.play(); }
Symbol 78 Button
on (release) { _root.play(); }
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 2
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 2
stop();
Symbol 126 MovieClip Frame 3
stop();
Symbol 126 MovieClip Frame 4
stop();
Symbol 126 MovieClip Frame 5
stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
Symbol 126 MovieClip Frame 12
stop();
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stop();
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stop();
Symbol 126 MovieClip Frame 15
stop();
Symbol 126 MovieClip Frame 16
stop();
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stop();
Symbol 126 MovieClip Frame 18
stop();
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stop();
Symbol 126 MovieClip Frame 20
stop();
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stop();
Symbol 126 MovieClip Frame 22
stop();
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stop();
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stop();
Symbol 126 MovieClip Frame 25
stop();
Symbol 126 MovieClip Frame 26
stop();
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stop();
Symbol 126 MovieClip Frame 28
stop();
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stop();
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stop();
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stop();
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stop();
Symbol 126 MovieClip Frame 33
stop();
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stop();
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stop();
Symbol 126 MovieClip Frame 36
stop();
Symbol 126 MovieClip Frame 37
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 2
stop();
Symbol 166 MovieClip Frame 3
stop();
Symbol 166 MovieClip Frame 4
stop();
Symbol 166 MovieClip Frame 5
stop();
Symbol 166 MovieClip Frame 6
stop();
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stop();
Symbol 166 MovieClip Frame 8
stop();
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stop();
Symbol 166 MovieClip Frame 10
stop();
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stop();
Symbol 166 MovieClip Frame 12
stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
Symbol 166 MovieClip Frame 20
stop();
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stop();
Symbol 166 MovieClip Frame 22
stop();
Symbol 166 MovieClip Frame 23
stop();
Symbol 166 MovieClip Frame 24
stop();
Symbol 166 MovieClip Frame 25
stop();
Symbol 166 MovieClip Frame 26
stop();
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stop();
Symbol 166 MovieClip Frame 28
stop();
Symbol 166 MovieClip Frame 29
stop();
Symbol 166 MovieClip Frame 30
stop();
Symbol 166 MovieClip Frame 31
stop();
Symbol 166 MovieClip Frame 32
stop();
Symbol 166 MovieClip Frame 33
stop();
Symbol 166 MovieClip Frame 34
stop();
Symbol 166 MovieClip Frame 35
stop();
Symbol 166 MovieClip Frame 36
stop();
Symbol 166 MovieClip Frame 37
stop();
Symbol 262 MovieClip Frame 1
r = 0; _parent.w.s = "<br> Wellcome to the Tank hunter. Press Space to play or learn more."; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 262 MovieClip Frame 2
r = 0; _parent.w.s = "Armament: 80mm Cannon Standard battle tank of enemy forces<br>Armor: 12cm BPC Light armor, hard manevrability<br>Top speed: 50kph Point value: 1000"; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 262 MovieClip Frame 3
r = 0; _parent.w.s = "Armament: 120mm Smoothbore Heavy dutty elite battle tank<br>Armor: 30cm BPC Strong armor and fast rotation<br>Top speed: 100kph Point value: 2000"; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 262 MovieClip Frame 4
r = 0; _parent.w.s = "Armament: 75mm Cannon Advenced stealth technology tank<br>Armor: 15cm BPC Strong armor and easy manevrability<br>Top speed: 150kph Point value: 3000"; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 262 MovieClip Frame 5
r = 0; _parent.w.s = "Gives a 10 second laser gun to your tank.<br>You can shoot more faster than with a simple Cannon.<br>It can apear after destroying an enemy tank."; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 262 MovieClip Frame 6
r = 0; _parent.w.s = "Increases your armor with 10 units.<br>If you have 100% armor will make no changes.<br>It can apear after destroying an enemy tank."; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 262 MovieClip Frame 7
r = 0; _parent.w.s = "Gives 10 second absolute shield to your tank.<br>You will have no damages until the shield is active.<br>It can apear after destroying an enemy tank."; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 262 MovieClip Frame 8
r = 0; _parent.w.s = "Gives 10 second genocide gun to you.<br>If you shoot a tank, all enemy tanks will be destroyed.<br>It can apear after destroying an enemy tank."; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 276 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 2
play();
Symbol 276 MovieClip Frame 13
gotoAndStop (1);
Symbol 276 MovieClip Frame 14
play();
Symbol 276 MovieClip Frame 19
gotoAndStop (1);
Symbol 276 MovieClip Frame 20
play();
Symbol 276 MovieClip Frame 21
gotoAndStop (1);
Symbol 276 MovieClip Frame 22
play();
Symbol 276 MovieClip Frame 23
gotoAndStop (1);
Symbol 276 MovieClip Frame 24
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Symbol 339 MovieClip Frame 1
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Symbol 339 MovieClip Frame 2
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Symbol 343 Button
on (press) { !!!ERROR
Symbol 350 Button
on (release) { !!!ERROR
Symbol 351 Button
on (release) { !!!ERROR
Symbol 352 Button
on (release, keyPress "p") { if (_root.pause) { _root.w0.s = "Game restarted"; _root.pause = false; } else { _root.pause = true; _root.w0.s = "Game paused"; } t2 = getTimer(); }
Symbol 353 Button
on (release, keyPress "s") { if (_root.sunet) { _root.w0.s = "Sound off"; _root.sunet = false; } else { _root.w0.s = "Sound on"; _root.sunet = true; } t2 = getTimer(); }
Symbol 368 Button
on (rollOver) { !!!ERROR
Symbol 370 MovieClip Frame 1
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Symbol 370 MovieClip Frame 10
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Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 ButtonUses:1Used by:Timeline
Symbol 3 ShapeTweeningUsed by:6
Symbol 4 GraphicUsed by:6
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:3 4 5Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:17
Symbol 9 FontUsed by:10
Symbol 10 EditableTextUses:9Used by:17
Symbol 11 ShapeTweeningUsed by:17
Symbol 12 FontUsed by:13 14
Symbol 13 TextUses:12Used by:17
Symbol 14 TextUses:12Used by:15
Symbol 15 MovieClipUses:14Used by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:8 10 11 13 15 16Used by:Timeline
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:27
Symbol 20 GraphicUsed by:27
Symbol 21 FontUsed by:22 24 25
Symbol 22 TextUses:21Used by:27
Symbol 23 SoundUsed by:27
Symbol 24 TextUses:21Used by:27
Symbol 25 TextUses:21Used by:27
Symbol 26 SoundUsed by:27
Symbol 27 MovieClipUses:19 20 22 23 24 25 26Used by:50
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:50
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:50
Symbol 32 BitmapUsed by:33
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Instance Names

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Special Tags

Protect (24)Timeline Frame 10 bytes ""
Tag 0x0FF (255)Timeline Frame 11 bytes "."

Labels

"loop1"Frame 1
"loop2"Frame 5
"loop3"Frame 11
"intro"Frame 15
"coperta"Frame 141
"begin"Frame 142
"start"Frame 143
"game"Frame 144
"loose"Frame 145
"win"Frame 146
"loop"Symbol 50 MovieClip Frame 3
"Laser"Symbol 276 MovieClip Frame 2
"Cannon"Symbol 276 MovieClip Frame 14
"take"Symbol 276 MovieClip Frame 20
"effect"Symbol 276 MovieClip Frame 22
"shield"Symbol 276 MovieClip Frame 24
"genocide"Symbol 276 MovieClip Frame 30
"show"Symbol 276 MovieClip Frame 44

Dynamic Text Variables

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sSymbol 268 EditableText"<p align="left"></p>"
txtSymbol 326 EditableText""
txtSymbol 328 EditableText""
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txtSymbol 338 EditableText""
sSymbol 373 EditableText"<p align="left"></p>"
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http://swfchan.com/7/30339/info.shtml
Created: 19/5 -2019 10:47:28 Last modified: 19/5 -2019 10:47:28 Server time: 05/11 -2024 06:49:47