STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

commando.swf

This is the info page for
Flash #30453

(Click the ID number above for more basic data on this flash file.)


Text
Free Games AND ShowS

MINICLIP.COM INTRO COMPONENT v1.7

Place this component on the top layer of
the first and second frame and other
content on frame two onwards.
The silhouette helps you position the
preloader correctly on your page.

The ecard is loading (0%)

The ecard is loading (0%)

相关声音

BATTLE OF BRITAIN

CLICK TO SKIP INTRO...

PLAY MORE GREAT GAMES!

PLAY MORE GREAT GAMES!

OPTIONS

OPTIONS

DIFFICULTY

DIFFICULTY

GAME OPTIONS

MUSIC                     SOUND                   QUALITY

ON  /  OFF

ON  /  OFF

LOW  /  MEDIUM  /  HIGH

LOW  /  MEDIUM  /  HIGH

LOW  /  MEDIUM  /  HIGH

UP
DOWN
LEFT
RIGHT

<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">A</font></p>

<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">Press a key......</font></p>

SHOOT
JUMP
GRENADE

KEYBOARD ONLY
KEYBOARD AND MOUSE

SHOOT
GRENADE

LEFT MOUSE

JUMP
CROUCH
LEFT
RIGHT

KEYBOARD ONLY
KEYBOARD AND MOUSE

Add this game to your Website or Blog

<p align="left"><font face="tahoma_14pt_st" size="14" color="#333333" letterSpacing="0.000000" kerning="1">&lt;script src=&quot;http://www.miniclip.com/free-games/commando.js&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt;</font></p>

To add Commando to your website you simply have to copy
and the paste the code below into your website editor.

By using this game you agree to our Terms and Conditions

GAME DIFFICULTY

EASY                         HARD                       SURVIVOR

EASY                         HARD                       SURVIVOR

EASY                         HARD                       SURVIVOR

Mission 1

The Germans needed to have
control of the skies over the English
Channel in order to mount a
successful invasion of the British
Isles.
From July 1940 the Luftwaffe
attacked shipping convoys in the
channel and Radar stations along
the south coast.

Attention
Rockfall

Mission 2
In early August, the German
invasion force is assembled on the
French coast and air raids on
England are being increased in size
and number.

No Fire
Alarms Here

Mission 3
To keep up the pressure on the
British, the Nazi High Command
authorise night-time raids to prevent
essential repairs to the RAF
fighters.
During these raids civilian areas
of London are hit, prompting the
British Government to bomb Berlin.

Mission 4
Enraged by the attacks on Berlin
and the lack of success in crippling
the RAF, Hitler orders a change of
target.
By destroying cities and industrial
area he hoped to break the British
moral, and if RAF Forces gathered
in large numbers to defend the cities
the Luftwaffe would be able to
destroy large numbers of fighters
thereby gaining the air superiority
they needed.

DON' T SHOOT THE
BOMBS

ActionScript [AS1/AS2]

Frame 3
_root.controlScheme = "mouse"; function loadingAction() { this.onEnterFrame = function () { var _local4 = getBytesLoaded(); var _local3 = getBytesTotal(); var _local2 = int((_local4 / _local3) * 100) * 2; this.text_loading.text = _local2 + "% Loaded"; if (this._framesloaded >= 35) { delete this.onEnterFrame; gotoAndStop ("game_start"); } }; } loadingAction(); stop();
Frame 10
function play_soundAction(what) { if (game_sounds) { this[what].start(); } } function play_music(what, cyc) { if (this[what] == undefined) { this[what] = new Sound(); this[what].attachSound(what); } if (game_music) { if (now_music != what) { now_music = what; stopAllSounds(); if (!cyc) { this[what].start(); } else { this[what].start(0, 999999); } } } } function set_key_data(how) { control_method = how; if (how == "keyboard") { Wcode = (org_Wcode = 87); Scode = (org_Scode = 83); Acode = (org_Acode = 65); Dcode = (org_Dcode = 68); Jcode = (org_Jcode = 74); Kcode = (org_Kcode = 75); Lcode = (org_Lcode = 76); } else if (how == "mouse") { Wcode = (org_Wcode = 87); Scode = (org_Scode = 83); Acode = (org_Acode = 65); Dcode = (org_Dcode = 68); Jcode = (org_Jcode = 1); Kcode = (org_Kcode = 87); Lcode = (org_Lcode = 32); } } function set_keyAction(code) { var _local1 = 0; while (_local1 < keycodes.length) { if (keycodes[_local1][1] == code) { return(keycodes[_local1][0]); } _local1++; } return("Wrong key"); } function set_current_key() { clip.wcode.order = 1; clip.scode.order = 2; clip.acode.order = 3; clip.dcode.order = 4; clip.jcode.order = 5; clip.kcode.order = 6; clip.lcode.order = 7; clip.wcode.what = set_keyAction(Wcode); clip.wcode.gotoAndStop(1); clip.scode.what = set_keyAction(Scode); clip.scode.gotoAndStop(1); clip.acode.what = set_keyAction(Acode); clip.acode.gotoAndStop(1); clip.dcode.what = set_keyAction(Dcode); clip.dcode.gotoAndStop(1); clip.jcode.what = set_keyAction(Jcode); clip.jcode.gotoAndStop(1); clip.kcode.what = set_keyAction(Kcode); clip.kcode.gotoAndStop(1); clip.lcode.what = set_keyAction(Lcode); clip.lcode.gotoAndStop(1); end_set_key(); } function reset_org_key() { Wcode = org_Wcode; Scode = org_Scode; Acode = org_Acode; Dcode = org_Dcode; Jcode = org_Jcode; Kcode = org_Kcode; Lcode = org_Lcode; set_current_key(); } function start_set_key(which) { play_soundAction("\u8865\u5145\u5F39\u836F"); set_current_key(); which.gotoAndPlay(2); key_set_pressed = false; keyListener = new Object(); keyListener.onKeyDown = function () { set_this_key(Key.getCode(), which); }; keyListener.onKeyUp = function () { end_set_key(); }; Key.addListener(keyListener); } function end_set_key() { Key.removeListener(keyListener); delete keyListener; } function set_this_key(code, which) { if (!key_set_pressed) { if (which.order == 1) { Wcode = code; } else if (which.order == 2) { Scode = code; } else if (which.order == 3) { Acode = code; } else if (which.order == 4) { Dcode = code; } else if (which.order == 5) { Jcode = code; } else if (which.order == 6) { Kcode = code; } else if (which.order == 7) { Lcode = code; } which.gotoAndStop(1); which.what = set_keyAction(code); key_set_pressed = true; } } function check_correct() { if (clip.wcode.what == "Wrong key") { start_set_key(_root.clip.wcode); return("wrong"); } if (clip.scode.what == "Wrong key") { start_set_key(_root.clip.scode); return("wrong"); } if (clip.acode.what == "Wrong key") { start_set_key(_root.clip.acode); return("wrong"); } if (clip.dcode.what == "Wrong key") { start_set_key(_root.clip.dcode); return("wrong"); } if (clip.jcode.what == "Wrong key") { start_set_key(_root.clip.jcode); return("wrong"); } if (clip.kcode.what == "Wrong key") { start_set_key(_root.clip.kcode); return("wrong"); } if (clip.lcode.what == "Wrong key") { start_set_key(_root.clip.lcode); return("wrong"); } var _local4 = [Wcode, Scode, Acode, Dcode, Jcode, Kcode, Lcode]; var _local5 = ["wcode", "scode", "acode", "dcode", "jcode", "kcode", "lcode"]; var _local2 = 0; while (_local2 < (_local4.length - 1)) { var _local3 = _local2 + 1; while (_local3 < _local4.length) { if (_local4[_local2] == _local4[_local3]) { if (_root.clip[_local5[_local2]] != undefined) { start_set_key(_root.clip[_local5[_local2]]); return("wrong"); } } _local3++; } _local2++; } return("finish"); } function set_current_options() { clip.music.order = 1; clip.sound.order = 2; clip.qua.order = 3; clip.diff.order = 4; clip.music.gotoAndStop(game_music); clip.sound.gotoAndStop(game_sounds); clip.qua.gotoAndStop(game_quality); clip.diff.gotoAndStop(game_level); } function set_options(which, dataVal) { play_soundAction("\u8865\u5145\u5F39\u836F"); var _local1 = which.order; if (_local1 == 1) { if (game_music) { game_music = false; clip.music.gotoAndStop(2); } else { game_music = true; clip.music.gotoAndStop(1); } } else if (_local1 == 2) { if (game_sounds) { game_sounds = false; clip.sound.gotoAndStop(2); } else { game_sounds = true; clip.sound.gotoAndStop(1); } } else if (_local1 == 3) { if (game_quality == 1) { game_quality = 2; _quality = "MEDIUM"; } else if (game_quality == 2) { game_quality = 3; _quality = "HIGH"; } else if (game_quality == 3) { game_quality = 1; _quality = "LOW"; } clip.qua.gotoAndStop(game_quality); } else if (_local1 == 4) { game_level = dataVal; clip.diff.gotoAndStop(game_level); } } function moveAction(who, speed) { speed = Math.round(speed); var _local15 = get_map_point(who); var _local14 = _local15[0]; var _local16 = _local15[1]; if (((_local14 + speed) > 10) and ((_local14 + speed) < 390)) { var _local7 = false; var _local8 = who._x + main._x; var _local9 = (who._y + main._y) - who.org_height; var _local5 = false; var _local11 = (who._x + main._x) + speed; var _local10 = (who._y + main._y) - who.g._height; var _local1 = false; var _local4 = (who._x + main._x) + speed; var _local3 = (who._y + main._y) - Math.round(who.g._height / 3); do { if ((in main.bg) == null) { break; } var _local12 = in main.bg; if (main.bg[_local12].g.hitTest(_local8, _local9, true)) { _local7 = true; } if (main.bg[_local12].g.hitTest(_local11, _local10, true)) { _local5 = true; } if (main.bg[_local12].g.hitTest(_local4, _local3, true)) { _local1 = true; } } while (!(_local5 | _local1)); do { } while (() != null); for (_local12 in main.objects) { if (main.objects[_local12].can_block) { if (main.objects[_local12].g.hitTest(_local4, _local3, true)) { _local1 = true; break; } } } for (var _local13 in main.enemies) { if (main.enemies[_local13].can_block) { if (main.enemies[_local13].g != undefined) { if (main.enemies[_local13].g.hitTest(_local4, _local3, true)) { _local1 = true; break; } } } } who.stand_hit_head = _local7; who.hit_head = _local5; who.hit_ground = _local1; if ((!_local1) and (!_local5)) { if (speed > 0) { if ((player_max_x == undefined) or ((who._x + speed) < player_max_x)) { who._x = who._x + speed; } } else if (speed < 0) { if ((player_min_x == undefined) or ((who._x + speed) > player_min_x)) { who._x = who._x + speed; } } } } else if (Math.abs(_local14 - 200) > 200) { control_able = false; who.dead = true; who.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); delete who.up.onEnterFrame; delete who.down.onEnterFrame; } adjustAction1(who); } function adjustAction1(who) { var _local3 = who._x + main._x; if (who.y_speed == undefined) { var _local2 = who._y + main._y; } else { var _local2 = (who._y + main._y) + who.y_speed; } for (var _local4 in main.enemies) { if (main.enemies[_local4].hitTest(_local3, _local2, true)) { if (main.enemies[_local4].g != undefined) { if (main.enemies[_local4].can_stand) { adjustAction2(who, main.enemies[_local4].g); if (main.enemies[_local4].can_jump) { who.force_jump_speed = 10; justFrame(who, "down", "jump"); return(undefined); } return(undefined); } } } } for (var _local5 in main.objects) { if (main.objects[_local5].hitTest(_local3, _local2, true)) { if (main.objects[_local5].g != undefined) { adjustAction2(who, main.objects[_local5].g); return(undefined); } } } for (var _local5 in main.bg) { if (main.bg[_local5].hitTest(_local3, _local2, true)) { if (main.bg[_local5].d.hitTest(_local3, _local2, true)) { player_die(who, main.bg[_local5].d.type, 100); return(undefined); } if (main.bg[_local5].g != undefined) { adjustAction2(who, main.bg[_local5].g); return(undefined); } } } if (who.states != "jump") { forceFrame(who, "down", "fall"); } } function adjustAction2(who, where) { if (where != undefined) { if (who.states != "jump") { if (!where.hitTest(who._x + main._x, (who._y + main._y) + 15, true)) { justFrame(who, "down", "fall"); } else { adjustY(who, where); } } } } function adjustY(who, where) { var _local3 = 5; while (_local3 >= 1) { if (!where.hitTest(who._x + main._x, ((who._y + main._y) + _local3) - 1, true)) { who._y = who._y + _local3; } else { _local3--; } } var _local2 = 5; while (_local2 >= 1) { if (where.hitTest(who._x + main._x, (who._y + main._y) - _local2, true)) { who._y = who._y - _local2; } else { _local2--; } } } function moveAction2(who, speedx, speedy) { var _local2 = (who.updown + "_") + who.lright; if (who.frame != _local2) { who.gotoAndPlay(_local2); } var _local4 = get_map_point(who)[0]; var _local3 = get_map_point(who)[1]; if ((_local4 >= (20 - speedx)) and (_local4 <= (380 - speedx))) { who._x = who._x + speedx; } if ((_local3 > (20 - speedy)) and (_local3 < (290 - speedy))) { who._y = who._y + speedy; } } function adjustAction3(who, where) { do { if (!where.hitTest(who._x + main._x, who._y + main._y, true)) { break; } who._x = who._x - (5 * Math.cos(who._rotation * 0.01745)); who._y = who._y - (5 * Math.sin(who._rotation * 0.01745)); } while (!(((who._x > (560 - main._x)) or (who._x < (-main._x))) or ((who._y > (400 - main._y)) or (who._y < (-main._y))))); } function remove_objects() { for (var _local1 in main.objects) { main.objects[_local1].removeMovieClip(); } } function add_object(what, temp_x, temp_y) { var _local2 = main.objects.getNextHighestDepth(); var _local1 = main.objects.attachMovie(what, (what + "_") + _local2, _local2); _local1._x = temp_x; _local1._y = temp_y; return(_local1); } function effect_Action(main_x, main_y) { if (this[(("effect_array" + stages) + "_") + stages_section] != undefined) { var _local2 = 0; while (_local2 < this[(("effect_array" + stages) + "_") + stages_section].length) { if (this[(("effect_array" + stages) + "_") + stages_section][_local2][2] == false) { if (main_x < this[(("effect_array" + stages) + "_") + stages_section][_local2][0]) { this[(("effect_array" + stages) + "_") + stages_section][_local2][2] = true; add_effect(this[(("effect_array" + stages) + "_") + stages_section][_local2][1]); break; } } _local2++; } } } function add_effect(what) { if (what[0] == "add") { effect_clip.attachMovie(what[1], "effect", effect_clip.getNextHighestDepth()); } else { for (var _local1 in effect_clip) { effect_clip[_local1].remove_me(); } } } function change_color(target_mc, color) { target_mc.filters = [new flash.filters.ColorMatrixFilter(color)]; } function camera_it(from_mc, to_mc) { var _local2 = new flash.display.BitmapData(400, 300); var _local1 = new flash.geom.Matrix(); _local1.tx = from_mc._x; _local1.ty = from_mc._y; _local2.draw(from_mc, _local1); to_mc.attachBitmap(_local2, to_mc.getNextHighestDepth()); } function gameControl(who) { if (control_able and (who.dead == false)) { if (who.my_type == "man") { gameControl01(who); } else if (who.my_type == "plane") { gameControl02(who); } else if (who.my_type == "gun") { gameControl03(who); } } if (game_testing) { if (Key.isDown(37)) { _root.main._x = _root.main._x - 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(39)) { _root.main._x = _root.main._x + 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(38)) { _root.main._y = _root.main._y - 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(40)) { _root.main._y = _root.main._y + 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(32)) { trace((((("_xmouse=" + main._xmouse) + " _ymouse=") + main._ymouse) + " control=") + control_able); } else if (Key.isDown(90)) { for (var _local3 in _root.main.bg) { _root.main.bg[_local3].g._visible = 1; } } else if (Key.isDown(88)) { for (var _local3 in _root.main.bg) { _root.main.bg[_local3].g._visible = 0; } } } } function gameControl01(who) { if (Key.isDown(Scode)) { key_S_Action(who); } else { normalAction_S(who); if (KeyisDownWcode()) { key_W_Action(who); } else { normalAction_W(who); } } if (Key.isDown(Acode)) { key_AD_Action(who, -100); } else if (Key.isDown(Dcode)) { key_AD_Action(who, 100); } else { normalAction_AD(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action(who); } } else { Kcode_pressed = false; } if (Key.isDown(Lcode)) { if (!Lcode_pressed) { Lcode_pressed = true; key_L_Action(who); } } else { Lcode_pressed = false; } moveAction(who, ((who.player_speed * who.speed_rate) * Math.abs(who._xscale)) / who._xscale); } function gameControl02(who) { if (Key.isDown(Scode)) { key_WS_Action2(who, "down"); } else if (Key.isDown(Wcode)) { key_WS_Action2(who, "up"); } else { normalAction_WS2(who); } if (Key.isDown(Acode)) { key_AD_Action2(who, "back"); } else if (Key.isDown(Dcode)) { key_AD_Action2(who, "front"); } else { normalAction_AD2(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action2(who); } } else { Jcode_pressed = false; } moveAction2(who, who.speedx, who.speedy); } function gameControl03(who) { if (Key.isDown(Scode)) { key_S_Action3(who); } else if (Key.isDown(Acode)) { key_AD_Action3(1); } else if (Key.isDown(Dcode)) { key_AD_Action3(-1); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action3(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action3(who); } } else { Kcode_pressed = false; } } function gotoFrame(who, part, where) { if ((!who.shooting) and (!who.turning)) { justFrame(who, part, where); } } function forceFrame(who, part, where) { if (who.ready and (!who.turning)) { justFrame(who, part, where); } } function justFrame(who, part, where) { if (who[part].frame != where) { who.ready = true; who.shooting = false; who.turning = false; who[part].gotoAndStop(where); } } function changeFrame(who, part, where) { if (who[part].frame != where) { who[part].gotoAndStop(where); } } function shootFrame(who, part, where) { if (slug_left > 0) { if (who.ready) { if (who[part].frame != where) { who[part].gotoAndStop(where); } else { who[part].clip.gotoAndPlay(1); } } } else { who.gun_type = "pistol"; who.gun = 0; who.gun_shoot = "single"; slug_left = 999999 /* 0x0F423F */; adjust_amr(slug_left); if (who.states == "stand") { changeFrame(who, "up", "get_pistol"); changeFrame(who, "down", "stand"); play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); } } } function KeyisDownWcode() { if (control_method == "keyboard") { if (Key.isDown(Wcode)) { return(true); } return(false); } if (control_method == "mouse") { if (main._ymouse < (main.player._y - 80)) { return(true); } return(false); } } function key_W_Action(who) { if (who.states != "crouch") { if ((who.gun == 1) and who.shooting) { if (!who.near) { if (who.up.frame != "machinegun_up_running") { changeFrame(who, "up", "s_to_u"); } } } else if (who.gun_direction != "up") { forceFrame(who, "up", who.gun_type + "_lookup"); } } } function key_S_Action(who) { if (who.states == "stand") { who.states = "crouch"; justFrame(who, "up", who.gun_type + "_crouch"); justFrame(who, "down", "crouch"); } else if (who.states == "jump") { if ((who.gun == 1) and who.shooting) { if (who.up.frame != "machinegun_down_running") { changeFrame(who, "up", "s_to_d"); } } else { forceFrame(who, "up", who.gun_type + "_down"); } } } function key_AD_Action(who, directions) { if (who.states == "stand") { if (directions != who._xscale) { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_turn"); } else { if (!KeyisDownWcode()) { gotoFrame(who, "up", ((who.gun_type + "_") + who.states) + "_run"); } forceFrame(who, "down", who.states + "_run"); } } else if (who.states == "crouch") { if (directions != who._xscale) { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_turn"); } else { gotoFrame(who, "up", (who.gun_type + "_") + who.states); gotoFrame(who, "down", who.states + "_run"); } } else if (who.states == "jump") { who._xscale = directions; if (who.speed_rate == 0) { who.speed_rate = 1; } } } function normalAction_S(who) { if (who.states == "jump") { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "down") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "d_to_s"); } } } else if (!KeyisDownWcode()) { who.gun_direction = "straight"; gotoFrame(who, "up", who.gun_type + "_jump"); } } else if (who.states == "crouch") { if (!who.stand_hit_head) { forceFrame(who, "up", who.gun_type + "_stand"); forceFrame(who, "down", "stand"); } } } function normalAction_W(who) { if (who.states == "stand") { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "up") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "u_to_s"); } } } else { who.gun_direction = "straight"; } } else if (who.states == "jump") { if (!Key.isDown(Scode)) { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "up") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "u_to_s"); } } } else { gotoFrame(who, "up", who.gun_type + "_jump"); } } } } function normalAction_AD(who) { if (who.states == "stand") { if (!KeyisDownWcode()) { if (!((who.gun == 1) and who.shooting)) { gotoFrame(who, "up", who.gun_type + "_stand"); } } forceFrame(who, "down", "stand"); } else if (who.states == "crouch") { gotoFrame(who, "up", who.gun_type + "_crouch"); gotoFrame(who, "down", "crouch"); } } function key_J_Action(who) { who.near = false; for (var _local3 in main.enemies) { if (main.enemies[_local3].can_kill) { if (main.enemies[_local3].g.hitTest(who)) { who.near = true; break; } } } if (who.near) { if (who.states == "crouch") { forceFrame(who, "up", "attack_crouch1"); } else if (who.near_type) { forceFrame(who, "up", "attack_stand1"); who.near_type = false; } else { forceFrame(who, "up", "attack_stand2"); who.near_type = true; } } else { var _local2 = true; if (who.gun == 2) { if (main["shoot" + (slug_left + 2)] != undefined) { _local2 = false; } } else if (who.gun == 3) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 4) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 5) { if (main["shoot" + (slug_left + 3)] != undefined) { _local2 = false; } } else if (who.gun == 6) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 7) { if (main["shoot" + (slug_left + 2)] != undefined) { _local2 = false; } } if (_local2) { if (who.ready) { if (who.states == "stand") { shootFrame(who, "up", (((who.gun_type + "_") + who.gun_direction) + "_") + who.gun_shoot); } else if (who.states == "crouch") { shootFrame(who, "up", (who.gun_type + "_crouch_") + who.gun_shoot); forceFrame(who, "down", "crouch_shoot"); } else if (who.states == "jump") { shootFrame(who, "up", (((who.gun_type + "_") + who.gun_direction) + "_") + who.gun_shoot); } } } } } function key_K_Action(who) { if (who.states != "jump") { if (!who.stand_hit_head) { forceFrame(who, "up", who.gun_type + "_jump"); justFrame(who, "down", "jump"); } } } function key_L_Action(who) { if (who.states != "jump") { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_bomb"); if (who.states == "crouch") { forceFrame(who, "down", "crouch_shoot"); } } else { forceFrame(who, "up", who.gun_type + "_stand_bomb"); } } function key_WS_Action2(who, updown) { who.updown = updown; if (updown == "up") { if (who.lright == "NA") { roll_gun(who, -90); } else if (who.lright == "front") { roll_gun(who, -45); } else if (who.lright == "back") { roll_gun(who, -135); } } else if (updown == "down") { if (who.lright == "NA") { roll_gun(who, 90); } else if (who.lright == "front") { roll_gun(who, 45); } else if (who.lright == "back") { roll_gun(who, 135); } } } function key_AD_Action2(who, lright) { who.lright = lright; if (lright == "front") { if (who.updown == "NA") { roll_gun(who, 0); } else if (who.updown == "up") { roll_gun(who, -45); } else if (who.updown == "down") { roll_gun(who, 45); } } else if (lright == "back") { if (who.updown == "NA") { roll_gun(who, 180); } else if (who.updown == "up") { roll_gun(who, -135); } else if (who.updown == "down") { roll_gun(who, 135); } } } function roll_gun(who, where) { var _local3 = who.mgun._rotation + 360; var _local2 = Number(where) + 360; var _local1 = 10; if (_local3 > _local2) { if ((_local3 - _local2) <= 180) { who.mgun._rotation = who.mgun._rotation - _local1; } else { who.mgun._rotation = who.mgun._rotation + _local1; } } else if (_local3 < _local2) { if ((_local2 - _local3) <= 180) { who.mgun._rotation = who.mgun._rotation + _local1; } else { who.mgun._rotation = who.mgun._rotation - _local1; } } } function normalAction_WS2(who) { who.updown = "NA"; } function normalAction_AD2(who) { who.lright = "NA"; } function key_J_Action2(who) { if ((who.mgun.fire <= 1) or (who.mgun.fire == undefined)) { who.mgun.delay = 3; who.mgun.fire = 3; who.mgun.onEnterFrame = function () { if ((--who.mgun.delay) == 0) { who.mgun.delay = 3; key_J_Action2_action(who); if ((--who.mgun.fire) == 0) { delete this.onEnterFrame; } } }; } play_soundAction("\u673A\u68B0\u5F00\u673A\u67AA"); } function key_J_Action2_action(who) { var _local6 = main.getNextHighestDepth(); var _local4 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F391", "shoot" + _local6, _local6); _local4._x = get_shoot_point(who.mgun.point)[0] + active_object_speed; _local4._y = get_shoot_point(who.mgun.point)[1]; _local4._rotation = (who.mgun._rotation + random(8)) - random(8); _local4.kill_num = 1; _local4.onEnterFrame = function () { var _local5 = active_object_speed; if (((this._x > (-main._x)) and (this._x < (400 - main._x))) and ((this._y > (-main._y)) and (this._y < (300 - main._y)))) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local5); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { this._x = get_shoot_point(who.mgun.point)[0] + _local5; this._y = get_shoot_point(who.mgun.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local3 = false; for (var _local4 in _root.main.enemies) { if (_root.main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { _root.main.enemies[_local4].to_die("shoot", this.kill_num); _local3 = true; game_score = game_score + 100; adjust_score(game_UI); break; } } if (_local3) { this.gotoAndStop("hit"); play_soundAction("H\u5F39\u51FB\u4E2D"); delete this.onEnterFrame; } } }; } function key_S_Action3() { if ((--key_gun_buffer) == 0) { key_gun_buffer = 2; if (key_gun_point > 8) { key_gun_point--; } else if (key_gun_point < 8) { key_gun_point++; } active_map_drawer.gun.gotoAndStop("dir_" + key_gun_point); main.player._x = get_shoot_point(active_map_drawer.gun.g)[0]; main.player._y = get_shoot_point(active_map_drawer.gun.g)[1]; } } function key_AD_Action3(directions) { if ((--key_gun_buffer) == 0) { key_gun_buffer = 2; var _local1 = key_gun_point + directions; if ((_local1 >= 0) and (_local1 <= 16)) { key_gun_point = key_gun_point + directions; } active_map_drawer.gun.gotoAndStop("dir_" + key_gun_point); main.player._x = get_shoot_point(active_map_drawer.gun.g)[0]; main.player._y = get_shoot_point(active_map_drawer.gun.g)[1]; if (key_gun_point != 8) { main.player._xscale = (100 * Math.abs(key_gun_point - 8)) / (key_gun_point - 8); } } } function key_J_Action3() { if ((active_map_drawer.gun.fire <= 1) or (active_map_drawer.gun.fire == undefined)) { active_map_drawer.gun.delay = 3; active_map_drawer.gun.fire = 3; active_map_drawer.gun.onEnterFrame = function () { if ((--active_map_drawer.gun.delay) == 0) { active_map_drawer.gun.delay = 3; key_J_Action3_action(); if ((--active_map_drawer.gun.fire) == 0) { delete this.onEnterFrame; } } }; play_soundAction("\u673A\u68B0\u5F00\u673A\u67AA"); } } function key_J_Action3_action() { var _local6 = main.getNextHighestDepth(); var _local4 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F391", "\u4E3B\u89D2_\u5B50\u5F391" + _local6, _local6); _local4._x = get_shoot_point(active_map_drawer.gun.point)[0] + active_object_speed; _local4._y = get_shoot_point(active_map_drawer.gun.point)[1]; var _local8 = [-180, -170, -157, -141, -132, -123, -113, -96, -90, -82, -67, -55, -42, -37, -24, -10, 0]; _local4._rotation = (_local8[key_gun_point] + random(5)) - random(5); _local4.kill_num = 1; _local4.onEnterFrame = function () { var _local5 = active_object_speed; if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > (-main._y)) and (this._y < (400 - main._y)))) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local5); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { this._x = get_shoot_point(active_map_drawer.gun.point)[0] + _local5; this._y = get_shoot_point(active_map_drawer.gun.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local3 = false; for (var _local4 in _root.main.enemies) { if (_root.main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { _root.main.enemies[_local4].to_die("shoot", this.kill_num); _local3 = true; game_score = game_score + 100; adjust_score(game_UI); break; } } if (_local3) { this.gotoAndStop("hit"); play_soundAction("H\u5F39\u51FB\u4E2D"); delete this.onEnterFrame; } } }; } function key_K_Action3() { _root.main.player._visible = 1; _root.main.player.my_type = "man"; justFrame(main.player, "up", main.player.gun_type + "_jump"); justFrame(main.player, "down", "jump"); unbreakAction(main.player); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); } function add_player(what, temp_x, temp_y) { main.player.removeMovieClip(); if (what == "man") { main.attachMovie("player", "player", main.getNextHighestDepth()); main.player.states = "stand"; main.player.gun_direction = "straight"; main.player.turning = false; main.player.player_speed = 6; } else if (what == "plane") { main.attachMovie("player_plane", "player", main.getNextHighestDepth()); main.player.player_speed = 5; main.player.speed_rate = 1; } main.player._x = temp_x; main.player._y = temp_y; main.player.gun_type = "pistol"; main.player.gun = 0; main.player.gun_shoot = "single"; adjust_amr(slug_left); adjust_bomb(bomb_left); main.player.shooting = false; main.player.ready = true; main.player.my_type = what; main.player.dead = false; main.player.org_height = main.player.g._height; main.player.unbreak = false; main.player.near = false; main.player.can_with = true; control_able = true; return(main.player); } function unbreakAction(who) { who.unbreak = true; who.unbreak_start = 0; who.onEnterFrame = function () { this.unbreak_start++; var _local2 = this.unbreak_start % 10; if (_local2 < 5) { this._alpha = 60; } else { this._alpha = 100; } if (this.unbreak_start > 70) { this._alpha = 100; delete this.onEnterFrame; delete this.unbreak_start; who.unbreak = false; } }; } function player_die(who, how, much) { if (!boss_killed) { if ((!who.dead) and (!who.unbreak)) { life_left = life_left - Math.round((much * game_level) / 2); if (life_left <= 0) { life = 0; if (how == "water") { control_able = false; who.dead = true; who.up.gotoAndStop("die03"); play_soundAction("\u843D\u6C34"); } else if (((how == "kill") and (!who.unbreak)) and (!game_testing)) { control_able = false; who.dead = true; if (who.my_type == "man") { who.up.gotoAndStop("die02"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } else if (who.my_type == "plane") { who.gotoAndPlay("explode"); } else if (who.my_type == "gun") { who.my_type = "man"; who._visible = 1; who.up.gotoAndStop("die02"); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } } else if (((how == "shoot") and (!who.unbreak)) and (!game_testing)) { control_able = false; who.dead = true; if (who.my_type == "man") { who.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } else if (who.my_type == "plane") { who.gotoAndPlay("explode"); } else if (who.my_type == "gun") { who.my_type = "man"; who._visible = 1; who.up.gotoAndStop("die01"); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } } else if (how == "h2so4") { control_able = false; who.dead = true; who.up.gotoAndStop("die04"); play_soundAction("\u843D\u6C34"); } } else { shot_shine(game_UI.life, "red"); unbreakAction(who); } adjust_life(); } } } function jump_Action(where, lives) { where.onEnterFrame = function () { if (!player_paused) { if (Math.abs(this.y_speed) <= 20) { this.y_speed = this.y_speed - 1.35; } this._parent._y = this._parent._y - this.y_speed; if ((this._parent._y + main._y) > 330) { control_able = false; this._parent.dead = true; this._parent.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); delete this.onEnterFrame; } if (this.y_speed <= 0) { var _local3 = this._parent._x + main._x; var _local2 = (this._parent._y + main._y) - this.y_speed; for (var _local4 in main.enemies) { if (main.enemies[_local4].g.hitTest(_local3, _local2, true)) { if (main.enemies[_local4].can_stand) { if (lives) { landAction(this._parent); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } if (main.enemies[_local4].can_jump) { adjustAction2(this._parent, main.enemies[_local4].g); this._parent.force_jump_speed = 12; forceFrame(this._parent, "up", this._parent.gun_type + "_jump"); justFrame(this._parent, "down", "jump"); return(undefined); } } } for (var _local5 in main.objects) { if (main.objects[_local5].g.hitTest(_local3, _local2, true)) { if (lives) { landAction(this._parent); main.objects[_local5].startAction(); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } } for (var _local5 in main.bg) { if (main.bg[_local5].g.hitTest(_local3, _local2, true)) { if (lives) { landAction(this._parent); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } } } } }; } function landAction(who) { who.up.gotoAndStop(_parent.gun_type + "_Stand"); who.down.gotoAndStop("stand"); who.shooting = false; who.ready = true; delete who.force_jump_speed; } function player_born() { delete this.onEnterFrame; if ((--chance_left) > 0) { shot_shine(_root, "white"); var _local4 = stages; var _local3 = stages_section; play_game(_local4, _local3); } else { this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("lose_game"); } } function get_shoot_point(which) { if (which != undefined) { var _local1 = new Object(); _local1.x = which._x; _local1.y = which._y; which._parent.localToGlobal(_local1); var _local2 = []; _local2[0] = _local1.x - main._x; _local2[1] = _local1.y - main._y; return(_local2); } } function get_map_point(which) { if (which != undefined) { var _local1 = new Object(); _local1.x = which._x; _local1.y = which._y; which._parent.localToGlobal(_local1); var _local2 = []; _local2[0] = _local1.x; _local2[1] = _local1.y; return(_local2); } } function get_distance(a, b) { var _local2 = Math.abs(a._x - b._x); var _local1 = Math.abs(a._y - b._y); var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); } function attackAction(which) { var _local4 = false; for (var _local5 in main.enemies) { if (main.enemies[_local5].can_kill) { if (main.enemies[_local5].g.hitTest(which)) { _local4 = true; main.enemies[_local5].to_die("kill", 5); game_score = game_score + 350; adjust_score(game_UI); var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(which)[0]; _local2._y = get_shoot_point(which)[1]; _local2._xscale = (Math.abs(which._xscale) / which._xscale) * 100; } } } if (_local4) { play_soundAction("\u5C0F\u52000" + (random(2) + 1)); } } function shootAction() { if (slug_left > 0) { var _local14 = main.player.gun; if (_local14 == 3) { _local14 = 1; } var _local3 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F39" + _local14, "shoot" + slug_left, main.getNextHighestDepth()); _local3.type = main.player.gun; _local3._x = get_shoot_point(main.player.up.clip.point)[0]; _local3._y = get_shoot_point(main.player.up.clip.point)[1]; var _local15 = Math.abs(main.player._xscale) / main.player._xscale; var _local10 = main.player.gun_direction; if (_local10 == "straight") { _local3._rotation = Math.abs(_local15 - 1) * 90; } else if (_local10 == "up") { _local3._rotation = -90; } else if (_local10 == "down") { _local3._rotation = 90; } else if (_local15 == 1) { if (_local10 > 0) { _local3._rotation = _local10; } else if (_local10 < 0) { _local3._rotation = _local10; } } else if (_local15 == -1) { if (_local10 > 0) { _local3._rotation = 180 - _local10; } else if (_local10 < 0) { _local3._rotation = -180 - _local10; } } if (main.player.gun == 0) { play_soundAction("\u624B\u67AA\u53D1\u5C04"); _local3.kill_num = 1; if (game_powerup) { _local3.kill_num = _local3.kill_num * 50; } } else if (main.player.gun == 1) { play_soundAction("H\u5F39\u53D1\u5C04"); _local3.kill_num = 1; } else if (main.player.gun == 3) { play_soundAction("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04"); _local3.kill_num = 5; } else if (main.player.gun == 4) { play_soundAction("S\u5F39\u53D1\u5C04"); shot_shine(_root, "white"); _local3.kill_num = 25; } else { play_soundAction("R\u5F39\u53D1\u5C04"); var _local17 = main.getNextHighestDepth(); var _local11 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE" + _local17, _local17); _local11._x = _local3._x; _local11._y = _local3._y; _local11._rotation = _local3._rotation; _local11.onEnterFrame = function () { this._x = this._x + active_object_speed; }; if (main.player.gun == 2) { _local3.kill_num = 0; _local3.single_power = 10; _local3.total_power = 40; } else if (main.player.gun == 5) { _local3.kill_num = 0; _local3.single_power = 15; _local3.total_power = 45; } else if (main.player.gun == 6) { _local3.kill_num = 10; _local3.single_power = 10; _local3.total_power = 30; } else if (main.player.gun == 7) { _local3.kill_num = 10; _local3.single_power = 25; _local3.total_power = 75; } _local3.exploding = function () { this.rotater.removeMovieClip(); this._rotation = 0; for (var _local2 in main.enemies) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", this.single_power); this.total_power = this.total_power - this.single_power; game_score = game_score + 150; adjust_score(game_UI); if (this.total_power <= 0) { break; } } } }; } _local3.onEnterFrame = function () { var _local10 = active_object_speed; var _local4 = get_map_point(this); if ((Math.abs(_local4[0] - 200) < 200) and (Math.abs(_local4[1] - 150) < 150)) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local10); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); if (this.speed_up) { this.speed++; } if (this.y_trace) { if ((this.trace_target == undefined) or (this.trace_target == null)) { for (var _local8 in main.enemies) { if (main.enemies[_local8] != undefined) { _local4 = get_map_point(main.enemies[_local8]); if ((Math.abs(_local4[0] - 150) < 150) and (Math.abs(_local4[1] - 150) < 150)) { this.trace_target = main.enemies[_local8]; break; } } } } if ((this.trace_target != undefined) and (this.trace_target != null)) { if ((this.trace_target._y - this._y) > 15) { this._y = this._y + ((Math.abs(this.trace_target._y - this._y) / (this.trace_target._y - this._y)) * 5); } } } } else if (main.player.up.clip.point != undefined) { this._x = get_shoot_point(main.player.up.clip.point)[0] + _local10; this._y = get_shoot_point(main.player.up.clip.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local7 = false; if (this.type != 4) { for (var _local9 in main.bg) { if (main.bg[_local9].d.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction3(this, main.bg[_local9].g); this._rotation = 0; this.gotoAndStop(main.bg[_local9].d.type); _local7 = true; delete this.onEnterFrame; return(undefined); } if (main.bg[_local9].g.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction3(this, main.bg[_local9].g); this.gotoAndPlay("fired"); _local7 = true; delete this.onEnterFrame; } } } var _local2 = false; if (!_local7) { if (!this.got_enemy) { for (var _local8 in main.enemies) { if (this.type <= 1) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("shoot", this.kill_num); _local2 = true; this.gotoAndStop("hit"); game_score = game_score + 100; adjust_score(game_UI); break; } } else if (this.type == 3) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); _local2 = true; this.gotoAndStop("hit"); game_score = game_score + 100; adjust_score(game_UI); break; } } else if (this.type == 4) { if (main.enemies[_local8].g.hitTest(this.g)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); _local2 = true; game_score = game_score + 200; adjust_score(game_UI); } } else if (this.type == 6) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); this.got_enemy = true; var _local6 = this.createEmptyMovieClip("rotater", this.getNextHighestDepth()); _local6.onEnterFrame = function () { if ((this._parent._rotation >= 0) and (this._parent._rotation < 90)) { this._parent._rotation = this._parent._rotation + 10; } else if ((this._parent._rotation >= 90) and (this._parent._rotation <= 180)) { this._parent._rotation = this._parent._rotation - 10; } else if ((this._parent._rotation >= -180) and (this._parent._rotation < -90)) { this._parent._rotation = this._parent._rotation - 10; } else if ((this._parent._rotation > -90) and (this._parent._rotation < 0)) { this._parent._rotation = this._parent._rotation + 10; } else if (this._parent._rotation == 90) { this._parent.removeMovieClip(); } }; break; } } else if (this.type == 7) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { if (main.enemies[_local8].can_kill) { play_soundAction("\u6253\u51FB\u58F0\u97F3"); main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); var _local5 = main.getNextHighestDepth(); var _local3 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local5, _local5); _local3._x = this._x; _local3._y = this._y; _local3._xscale = this._xscale; } else { _local2 = true; this.gotoAndStop("hit"); break; } } } else if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { _local2 = true; this.gotoAndStop("hit"); break; } } } } if (_local2 or _local7) { if (this.type == 0) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 1) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("R\u5F39\u7206\u70B8"); } else if (this.type == 3) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else { play_soundAction("\u624B\u96F7\u7206\u70B8"); } delete this.onEnterFrame; } } }; adjust_amr(--slug_left); } } function throwAction() { if (bomb_left > 0) { var _local3 = main.attachMovie("\u4E3B\u89D2_\u624B\u96F701", "bomb01" + bomb_left, main.getNextHighestDepth()); _local3._x = get_shoot_point(main.player.up.clip.point)[0]; _local3._y = get_shoot_point(main.player.up.clip.point)[1]; _local3.x_direciton = Math.abs(main.player._xscale) / main.player._xscale; if ((_local3.x_direciton * active_object_speed) > 0) { var _local8 = active_object_speed; } else { var _local8 = -active_object_speed; } _local3.x_speed = (9 + ((main.player.player_speed * main.player.speed_rate) / 2)) + _local8; _local3.y_speed = -15; _local3.y_add = 3; _local3.jumped = 0; _local3.power = 60; _local3.exploding = function () { do { if ((in main.enemies) == null) { break; } var _local2 = in main.enemies; if (main.enemies[_local2].g.hitTest(this.point)) { this.power = this.power - 20; main.enemies[_local2].to_die("blow", 20); game_score = game_score + 200; adjust_score(game_UI); } } while (this.power > 0); do { } while ("exploding" != null); }; _local3.onEnterFrame = function () { var _local6 = get_map_point(this); if ((Math.abs(_local6[0] - 200) < 200) and (Math.abs(_local6[1] - 150) < 150)) { this._rotation = this._rotation + 10; this._x = this._x + (this.x_speed * this.x_direciton); this._y = this._y + this.y_speed; if (Math.abs(this.y_speed) <= 20) { this.y_speed = this.y_speed + this.y_add; } } else { this.removeMovieClip(); } var _local2 = false; for (var _local5 in main.bg) { if (main.bg[_local5].d.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction2(this, main.bg[_local5].d); this._rotation = 0; this.gotoAndStop(main.bg[_local5].d.type); _local2 = true; delete this.onEnterFrame; break; } if (main.bg[_local5].g.hitTest(this._x + main._x, this._y + main._y, true)) { if (!main.bg[_local5].g.hitTest(this._x + main._x, (this._y + main._y) - this._height, true)) { adjustAction2(this, main.bg[_local5].g); if (this.jumped >= 1) { this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local2 = true; delete this.onEnterFrame; break; } this.jumped++; this.x_speed = 0.6 * this.x_speed; this.y_speed = -0.6 * this.y_speed; break; } this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local2 = true; delete this.onEnterFrame; break; } } var _local3 = false; if (!_local2) { for (var _local4 in main.enemies) { if (main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local3 = true; delete this.onEnterFrame; break; } } } }; adjust_bomb(--bomb_left); } } function initial_data() { stopAllSounds(); now_music = ""; stages = 1; player_paused = false; life_left = 100; slug_left = 999999 /* 0x0F423F */; bomb_left = 10; modify_XY_array1_3 = [[-2706, 80, false], [-3080, 100, false], [-3600, 50, false], [-3735, 30, false], [-4200, 0, false]]; allow_area_array_1_1 = -2400; allow_area_array_1_2 = -1600; allow_area_array_1_3 = -5600; stg_array_1 = 3; get_map_infor(1, 1, "man", 1, [0, 0], 14, 4000, 380); get_map_infor(1, 2, "man", 1, [20, 230], 7, 2400, 380); get_map_infor(1, 3, "man", 1, [24, 240], 15, 5600, 380); stg1_1_map_xy[8] = [0, -300]; stg1_1_map_xy[9] = [0, -300]; stg1_1_map_xy[10] = [0, -300]; allow_next_map_1_1 = 7; modify_XY_array2_1 = [[-1240, 70, false], [-1420, 135, false], [-1650, 195, false], [-1920, 270, false], [-2200, 300, false], [-3550, 375, false], [-3750, 478, false]]; allow_area_array_2_1 = -17200; allow_area_array_2_2 = -4400; allow_area_array_2_3 = -4400; allow_area_array_2_4 = -800; stg_array_2 = 4; get_map_infor(2, 1, "man", 1, [0, 0], 44, 17200, 360); get_map_infor(2, 2, "man", 1, [20, 252], 12, 4400, 380); get_map_infor(2, 3, "man", 1, [20, 240], 12, 4400, 380); get_map_infor(2, 4, "man", 1, [20, 282], 3, 800, 380); stg2_1_map_xy[6] = [400, -127]; stg2_1_map_xy[7] = [400, -173]; stg2_1_map_xy[12] = [400, -178]; modify_XY_array3_1 = []; allow_area_array_3_1 = -800; allow_area_array_3_2 = -3200; allow_area_array_3_3 = -5200; allow_area_array_3_4 = -400; allow_area_array_3_5 = 0; allow_area_array_3_6 = -4000; stg_array_3 = 6; get_map_infor(3, 1, "man", 1, [0, 0], 3, 800, 360); get_map_infor(3, 2, "plane", 1, [50, 150], 9, 3200, 380); get_map_infor(3, 3, "plane", 1, [50, 150], 14, 5200, 380); get_map_infor(3, 4, "plane", 1, [50, 150], 2, 400, 200); get_map_infor(3, 5, "man", 1, [100, 50], 5, 1600, 380); get_map_infor(3, 6, "man", 1, [20, 280], 11, 4000, 380); stg3_3_map_xy[13] = [400, 300]; stg3_5_map_xy[2] = [400, 600]; modify_XY_array4_2 = [[-1460, 60, false], [-1830, 150, false], [-2130, 230, false], [-2410, 280, false], [-2660, 345, false], [-2780, 455, false], [-2990, 535, false]]; allow_area_array_4_1 = -3200; allow_area_array_4_2 = -5200; allow_area_array_4_3 = -600; allow_area_array_4_4 = -3600; allow_area_array_4_5 = -400; stg_array_4 = 5; get_map_infor(4, 1, "man", 1, [0, 0], 9, 3200, 380); get_map_infor(4, 2, "man", 1, [20, 279], 14, 5200, 380); get_map_infor(4, 3, "plane", 1, [50, 150], 3, 600, 380); get_map_infor(4, 4, "man", 1, [20, 237], 35, 7200, 380); get_map_infor(4, 5, "man", 1, [20, 269], 2, 400, 380); stg4_2_map_xy[8] = [400, -228]; stg4_2_map_xy[9] = [400, -72]; stg4_2_map_xy[10] = [400, -128]; stg4_2_map_xy[14] = [400, 128]; stg4_4_map_xy[11] = [0, -300]; stg4_4_map_xy[12] = [0, -300]; stg4_4_map_xy[13] = [0, -300]; stg4_4_map_xy[14] = [0, -300]; stg4_4_map_xy[15] = [0, -300]; stg4_4_map_xy[16] = [-400, 0]; stg4_4_map_xy[17] = [-400, 0]; stg4_4_map_xy[18] = [-400, 0]; stg4_4_map_xy[19] = [0, -300]; stg4_4_map_xy[20] = [0, -300]; stg4_4_map_xy[21] = [0, -300]; stg4_4_map_xy[22] = [0, -300]; stg4_4_map_xy[23] = [0, -300]; allow_next_map_4_4 = 10; stopAllSounds(); } function get_map_infor(stg, sec, type, direct, start_point, array, wide, end) { this[((("stg" + stg) + "_") + sec) + "_map_xy"] = []; this[(("stg_type_" + stg) + "_") + sec] = type; this[(("stg_direct_" + stg) + "_") + sec] = direct; this[(("stg_array_" + stg) + "_") + sec] = array; this[(("stg_width_" + stg) + "_") + sec] = wide; this[(("stg_end_" + stg) + "_") + sec] = end; this[(("player_start_" + stg) + "_") + sec] = start_point; this[(("allow_next_map_" + stg) + "_") + sec] = 500; } function draw_map_start(stg, sec) { clean_stage(); var _local1 = main.bg.attachMovie(("stage" + stg) + "_bg", "bg1", main.bg.getNextHighestDepth()); _local1.gotoAndStop("s" + sec); main._x = 0; main._y = 0; } function change_scene(how) { if (stages_section != this["stg_array_" + stages]) { if (this.game_intro == undefined) { var _local2 = this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); if (how == 0) { if ((stages == 3) and (stages_section == 4)) { if (main.player.my_type == "plane") { control_able = false; main.player.gotoAndPlay("jump"); main.player._name = "plane"; stg_end_3_4 = 380; _local2.removeMovieClip(); } else if (main.player.my_type == "man") { _local2.gotoAndStop("level_pass"); } } else { _local2.gotoAndStop("level_pass"); } } else if (how == 1) { _local2.gotoAndStop("wind_pass"); _local2.wind_dir = "up"; _local2.onEnterFrame = function () { main._y = main._y + 4; main.player._y = main.player._y - 4; }; } else if (how == 2) { _local2.gotoAndStop("wind_pass"); _local2.wind_dir = "down"; _local2.onEnterFrame = function () { main._y = main._y - 4; main.player._y = main.player._y + 4; }; } active_object_speed = 0; active_map_drawer = "main.player"; } } } function draw_map(stg, sec, par, which) { if (stg == 1) { if ((sec == 2) and (main._x <= -1900)) { active_object_speed = 10; draw_map03(active_object_speed, 7, 21); } else { draw_map01(which); } } else if (stg == 2) { if ((sec == 4) and (main._x <= -800)) { active_object_speed = 15; draw_map03(active_object_speed, 3, 71); } else { draw_map01(which); } } else if (stg == 3) { if ((sec == 2) or (sec == 3)) { draw_map02(4); } else { draw_map01(which); } } else if (stg == 4) { if (sec == 3) { if (main._x >= -780) { draw_map02(8); } else { active_object_speed = 8; draw_map03(active_object_speed, 3, 26); } } else { draw_map01(which); } } modify_XY(main._x, main._y); effect_Action(main._x, main._y); } function move_maps(temp, temp_area) { if (active_map_drawer == "main.player") { var _local1 = (main.player.player_speed * main.player.speed_rate) * temp; if (_local1 == 0) { _local1 = 5 * temp; } } else { var _local1 = active_object_speed; } if (temp == 1) { if (main._x >= (temp_area + _local1)) { main._x = main._x - _local1; } else if (main._x < (temp_area + _local1)) { main._x = temp_area; } } else if (temp == -1) { if (main._x <= (temp_area - _local1)) { main._x = main._x - _local1; } else if (main._x > (temp_area - _local1)) { main._x = temp_area; } } } function draw_map01(which) { var _local3 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (which != undefined) { var _local4 = get_map_point(which)[0]; var _local9 = get_map_point(which)[1]; var _local2 = this[(("allow_area_array_" + stages) + "_") + stages_section]; var _local5 = -this[(("stg_width_" + stages) + "_") + stages_section]; var _local7 = this[(("stg_end_" + stages) + "_") + stages_section]; var _local6 = this[(("stg_array_" + stages) + "_") + stages_section]; if (_local3 == 1) { if (_local4 >= 130) { if (main._x > _local5) { if (main._x > _local2) { move_maps(_local3, _local2); } else { main._x = _local2; } } else { main._x = _local5; if (_local6 == stages_part) { if (_local4 > _local7) { change_scene(0); } } } } } else if (_local3 == -1) { if (_local4 <= 270) { if (main._x < _local5) { if (main._x < _local2) { move_maps(_local3, _local2); } else { main._x = _local2; } } else { main._x = _local5; if (_local6 == stages_part) { if (_local4 < _local7) { change_scene(0); } } } } } draw_game_maps(); } } function draw_map02(speed) { main._x = main._x - speed; if (main.player.can_with == true) { main.player._x = main.player._x + speed; } for (var _local5 in main.tools) { if (!main.tools[_local5].cant_with) { main.tools[_local5]._x = main.tools[_local5]._x + speed; } } for (var _local3 in main.objects) { if (!main.objects[_local3].cant_with) { main.objects[_local3]._x = main.objects[_local3]._x + speed; } } for (var _local4 in main.enemies) { if (!main.enemies[_local4].cant_with) { main.enemies[_local4]._x = main.enemies[_local4]._x + speed; } } var _local6 = -this[(("stg_width_" + stages) + "_") + stages_section]; if (main._x < (_local6 + 350)) { if (stages == 3) { if (stages_section == 2) { change_scene(1); } else if (stages_section == 3) { change_scene(2); } } } draw_game_maps(); } function draw_map03(speed, part, frame) { main._x = main._x - speed; if (main.player.can_with == true) { main.player._x = main.player._x + speed; } for (var _local12 in main.tools) { if (!main.tools[_local12].cant_with) { main.tools[_local12]._x = main.tools[_local12]._x + speed; } } for (var _local8 in main.objects) { if (!main.objects[_local8].cant_with) { main.objects[_local8]._x = main.objects[_local8]._x + speed; } } for (var _local9 in main.enemies) { if (!main.enemies[_local9].cant_with) { main.enemies[_local9]._x = main.enemies[_local9]._x + speed; } } for (var _local11 in main.bg) { var _local3 = get_map_point(main.bg[_local11])[0]; var _local2 = get_map_point(main.bg[_local11])[1]; if (adjust_map(_local3, _local2) == 1) { var _local1 = Number(_local11.slice(2)) + 1; if (main.bg["bg" + _local1] == undefined) { var _local6 = main.bg.attachMovie(("stage" + stages) + "_bg", "bg" + _local1, main.bg.getNextHighestDepth()); main.bg["bg" + _local1]._x = main.bg["bg" + (_local1 - 1)]._x + 400; if (((_local1 - part) % 2) == 1) { main.bg["bg" + _local1].gotoAndStop(frame - 1); } else { main.bg["bg" + _local1].gotoAndStop(frame); } break; } } else if (adjust_map(_local3, _local2) == 0) { var _local4 = main.bg["bg" + (Number(_local11.slice(2)) - 1)]; if (_local4 != undefined) { _local4.removeMovieClip(); break; } } } } function draw_game_maps() { do { if ((in main.bg) == null) { break; } var _local3 = in main.bg; var _local2 = get_map_point(main.bg[_local3])[0]; var _local1 = get_map_point(main.bg[_local3])[1]; } while (!draw_next_map(_local2, _local1, _local3)); do { } while (() != null); } function adjust_map(poz_x, poz_y) { var _local2 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (_local2 == 1) { if (poz_x < -25) { return(0); } if (poz_x < 25) { return(1); } } else if (_local2 == -1) { if (poz_x > 25) { return(0); } if (poz_x > -25) { return(1); } } else if (_local2 == 2) { if (poz_y < -25) { return(0); } if (poz_y < 25) { return(1); } } else if (_local2 == -2) { if (poz_y > 25) { return(0); } if (poz_y > -25) { return(1); } } return(2); } function draw_next_map(poz_x, poz_y, grounds) { if (adjust_map(poz_x, poz_y) == 1) { if (this[(("allow_next_map_" + stages) + "_") + stages_section] > stages_part) { if (this[(("stg_array_" + stages) + "_") + stages_section] > stages_part) { var _local2 = Number(grounds.slice(2)) + 1; if (main.bg["bg" + _local2] == undefined) { stages_part++; main.bg.attachMovie(("stage" + stages) + "_bg", "bg" + _local2, main.bg.getNextHighestDepth()); var _local3 = this[((("stg" + stages) + "_") + stages_section) + "_map_xy"][stages_part]; if (_local3 == undefined) { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x + 400; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y; } else { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x + _local3[0]; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y + _local3[1]; } main.bg["bg" + _local2].gotoAndStop(main.bg["bg" + (_local2 - 1)]._currentframe + 1); return(true); } } } } else if (adjust_map(poz_x, poz_y) == 0) { var _local4 = main.bg["bg" + (Number(grounds.slice(2)) - 1)]; if (_local4 != undefined) { _local4.removeMovieClip(); return(true); } } return(false); } function modify_XY(main_x, main_y) { var _local3 = this[(("modify_XY_array" + stages) + "_") + stages_section]; if (_local3 != undefined) { var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2][2] == false) { if (main_x < _local3[_local2][0]) { _local3[_local2][2] = true; main_move_Y(0, _local3[_local2][1]); break; } } _local2++; } } } function main_move_Y(targetX, targetY) { main.targetX = targetX; main.targetY = targetY; main.onEnterFrame = function () { if (Math.abs(this._y - this.targetY) > 3) { if (this.targetX != 0) { this._x = this._x + ((this.targetX - this._x) / 20); } this._y = this._y + ((this.targetY - this._y) / 20); effect_clip._y = effect_clip._y + ((this.targetY - this._y) / 20); } else { if (this.targetX != 0) { this._x = this.targetX; } this._y = this.targetY; effect_clip._y = this.targetY; delete this.onEnterFrame; } }; } function blocksAction(my_name, x, y, blood) { var _local4 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(my_name, my_name + _local4, _local4); _local2.blood = game_level * blood; _local2.org_blood = _local2.blood; _local2._x = x; _local2._y = y; _local2.can_kill = false; _local2.can_block = true; _local2.can_stand = true; _local2.level = 1; if (my_name == "\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61") { _local2.level = 2; _local2.gotoAndStop("normal1"); _local2.can_stand = true; } else { _local2.stop(); } _local2.exploding = function () { for (var _local2 in main.enemies) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", 20); } } }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } } else { shot_shine(this, "red"); if (this.level > 1) { var _local4 = this.org_blood - this.blood; var _local3 = this.org_blood / this.level; var _local2 = Math.floor(_local4 / _local3) + 1; if (this.frame != ("normal" + _local2)) { play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("normal" + _local2); } } } }; return(_local2); } function adjust_score(where) { var _local1 = 100000000 + game_score; var _local10 = Number(_local1.toString().slice(8, 9)) + 1; var _local9 = Number(_local1.toString().slice(7, 8)) + 1; var _local8 = Number(_local1.toString().slice(6, 7)) + 1; var _local7 = Number(_local1.toString().slice(5, 6)) + 1; var _local6 = Number(_local1.toString().slice(4, 5)) + 1; var _local5 = Number(_local1.toString().slice(3, 4)) + 1; var _local4 = Number(_local1.toString().slice(2, 3)) + 1; var _local3 = Number(_local1.toString().slice(1, 2)) + 1; where.scorepad.num1.gotoAndStop(_local10); where.scorepad.num10.gotoAndStop(_local9); where.scorepad.num100.gotoAndStop(_local8); where.scorepad.num1000.gotoAndStop(_local7); where.scorepad.num10000.gotoAndStop(_local6); where.scorepad.num100000.gotoAndStop(_local5); where.scorepad.num1000000.gotoAndStop(_local4); where.scorepad.num10000000.gotoAndStop(_local3); } function adjust_life() { game_UI.life.onEnterFrame = function () { var _local2 = 101 - life_left; if ((this._currentframe < _local2) and (this._currentframe < this._totalframes)) { this.nextFrame(); } else if ((this._currentframe > _local2) and (this._currentframe > 1)) { this.prevFrame(); } else { this.stop(); delete this.onEnterFrame; } }; } function adjust_amr(my_slug_left) { if (my_slug_left > 999) { game_UI.amr.gotoAndStop("very"); } else { game_UI.amr.gotoAndStop("some"); var _local1 = 1000 + my_slug_left; var _local4 = Number(_local1.toString().slice(3, 4)) + 1; var _local3 = Number(_local1.toString().slice(2, 3)) + 1; var _local2 = Number(_local1.toString().slice(1, 2)) + 1; game_UI.amr.amr1.gotoAndStop(_local4); game_UI.amr.amr10.gotoAndStop(_local3); game_UI.amr.amr100.gotoAndStop(_local2); } } function adjust_bomb(my_bomb_left) { var _local1 = 100 + my_bomb_left; var _local3 = Number(_local1.toString().slice(2, 3)) + 1; var _local2 = Number(_local1.toString().slice(1, 2)) + 1; game_UI.bomb.bomb1.gotoAndStop(_local3); game_UI.bomb.bomb10.gotoAndStop(_local2); } function recover_all() { this.start_end.removeMovieClip(); this.game_intro.removeMovieClip(); clean_fire(); } function clean_fire() { this.main.removeMovieClip(); this.effect_clip.removeMovieClip(); this.game_UI.removeMovieClip(); this.main.setMask(null); this.game_mask.removeMovieClip(); delete this.onEnterFrame; } function play_game(stg, sec) { initial_data(); stages = stg; game_start(sec - 1); if (stages_section == 1) { main.attachMovie("mission_start", "mission_start", main.getNextHighestDepth()); } else { level_start(); } } function game_start(section) { recover_all(); this.createEmptyMovieClip("main", this.getNextHighestDepth()); this.createEmptyMovieClip("effect_clip", this.getNextHighestDepth()); this.attachMovie("game_UI", "game_UI", this.getNextHighestDepth()); if (game_masked) { this.attachMovie("game_mask", "game_mask", this.getNextHighestDepth()); game_mask.gotoAndStop("white"); this.main.setMask(game_mask); } main.createEmptyMovieClip("bg", main.getNextHighestDepth()); main.createEmptyMovieClip("objects", main.getNextHighestDepth()); main.createEmptyMovieClip("enemies", main.getNextHighestDepth()); main.createEmptyMovieClip("tools", main.getNextHighestDepth()); stages_section = section; next_scene(); } function level_start() { if (stages_section == 1) { if (stages == 1) { add_player("man", 127, 263); } else if (stages == 2) { add_player("man", 75, 263).swapDepths(main.mission_start); main.mission_start.onEnterFrame = function () { if (main._x <= -400) { this.removeMovieClip(); } }; } else if (stages == 3) { } else if (stages == 4) { add_player("man", 61, 268); } active_object_speed = 0; active_map_drawer = "main.player"; } this.onEnterFrame = function () { gameControl(main.player); draw_map(stages, stages_section, stages_part, eval (active_map_drawer)); }; adjust_score(game_UI); adjust_life(); } function next_scene() { clean_stage(); stages_section++; stages_part = 1; draw_map_start(stages, stages_section); if (stages_section > 1) { var _local4 = this[(("player_start_" + stages) + "_") + stages_section][0]; var _local3 = this[(("player_start_" + stages) + "_") + stages_section][1]; if (main.player.my_type == this[(("stg_type_" + stages) + "_") + stages_section]) { if (main.player.my_type == "man") { justFrame(main.player, "up", ((main.player.gun_type + "_") + main.player.states) + "_run"); justFrame(main.player, "down", "stand_run"); } main.player._x = _local4; main.player._y = _local3; main.player._xscale = 100; main.player._visible = 1; } else { active_object_speed = 0; active_map_drawer = "main.player"; add_player(this[(("stg_type_" + stages) + "_") + stages_section], _local4, _local3); } } delete _root.player_min_x; delete _root.player_max_x; } function clean_stage() { for (var _local1 in effect_clip) { effect_clip[_local1].removeMovieClip(); } for (var _local1 in main.bg) { main.bg[_local1].removeMovieClip(); } for (var _local1 in main.enemies) { main.enemies[_local1].removeMovieClip(); } for (var _local1 in main.objects) { main.objects[_local1].removeMovieClip(); } for (var _local1 in main.tools) { main.tools[_local1].removeMovieClip(); } boss_killed = false; } function game_over() { delete this.onEnterFrame; this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("lose_game"); this.start_end.count_score = function () { var _local2 = 100000000 + game_score; var _local10 = Number(_local2.toString().slice(8, 9)) + 1; var _local9 = Number(_local2.toString().slice(7, 8)) + 1; var _local8 = Number(_local2.toString().slice(6, 7)) + 1; var _local7 = Number(_local2.toString().slice(5, 6)) + 1; var _local6 = Number(_local2.toString().slice(4, 5)) + 1; var _local5 = Number(_local2.toString().slice(3, 4)) + 1; var _local4 = Number(_local2.toString().slice(2, 3)) + 1; var _local3 = Number(_local2.toString().slice(1, 2)) + 1; this.clip.scorepad.num1.gotoAndStop(_local10); this.clip.scorepad.num10.gotoAndStop(_local9); this.clip.scorepad.num100.gotoAndStop(_local8); this.clip.scorepad.num1000.gotoAndStop(_local7); this.clip.scorepad.num10000.gotoAndStop(_local6); this.clip.scorepad.num100000.gotoAndStop(_local5); this.clip.scorepad.num1000000.gotoAndStop(_local4); this.clip.scorepad.num10000000.gotoAndStop(_local3); }; } function restart_game() { recover_all(); play_game(stages, stages_section); } function shot_shine(who, shine) { who.createEmptyMovieClip("shine_mc", who.getNextHighestDepth()); var _local3 = new Color(who); if (shine == "white") { _local3.setTransform(shine_Transform2); } else if (shine == "red") { _local3.setTransform(shine_Transform3); } who.shine_mc.onEnterFrame = function () { var _local2 = new Color(this._parent); _local2.setTransform(shine_Transform1); this.removeMovieClip(); }; } function enemy_shake(mc, speed, dir, with_me) { if (mc.y_speed == undefined) { mc.y_speed = speed; mc.y_dir = dir; mc.with_me = with_me; mc.createEmptyMovieClip("driver", mc.getNextHighestDepth()); mc.driver.onEnterFrame = function () { if (this._parent.y_dir == -1) { if (this._parent.y_speed < 1) { this._parent.y_speed = this._parent.y_speed + 0.1; } else { this._parent.y_dir = 1; } } else if (this._parent.y_dir == 1) { if (this._parent.y_speed > -1) { this._parent.y_speed = this._parent.y_speed - 0.1; } else { this._parent.y_dir = -1; } } if (this._parent.y_dir != 0) { this._parent._y = this._parent._y + this._parent.y_speed; } if (this._parent.with_me) { for (var _local3 in main.enemies) { var _local2 = main.enemies[_local3]; if (this._parent.g.hitTest(_local2._x + main._x, _local2._y + main._y, true)) { _local2._y = _local2._y + this._parent.y_speed; } } } }; } } function enemy_move(who, xspeed, yspeed) { if (who.g == undefined) { var _local13 = who._height; } else { var _local13 = who.g._height; } var _local5 = who._x + main._x; var _local3 = (who._y + main._y) + 15; var _local4 = (who._x + main._x) + xspeed; var _local9 = (who._y + main._y) - (_local13 / 3); var _local8 = (who._y + main._y) - _local13; if (who.yspeed == undefined) { who.yspeed = yspeed; } var _local2 = false; if (who.yspeed >= 0) { for (var _local10 in main.objects) { if (!main.objects[_local10].without_enemy) { if (main.objects[_local10].g.hitTest(_local5, _local3, true)) { _local2 = true; adjustY(who, main.objects[_local10].g); break; } } } if (!_local2) { for (var _local11 in main.bg) { if (main.bg[_local11].g.hitTest(_local5, _local3, true)) { _local2 = true; adjustY(who, main.bg[_local11].g); break; } } } } if (_local2 and (who.yspeed >= 0)) { if (who.type != undefined) { if (who.states == "jump") { if (who.dead == false) { if (Math.abs(xspeed) < Math.abs(who.speed)) { who.gotoAndStop("walk"); } else { who.gotoAndStop("run" + who.type); } } } } who.states = "stand"; delete who.yspeed; delete who.drop; delete who.fly; } if ((!_local2) or (who.yspeed < 0)) { if (who.type != undefined) { if (who.states == "stand") { if (who.dead == false) { if (who.fly) { who.gotoAndStop("fall"); } else { who.gotoAndStop("jump"); } } } } who.yspeed = who.yspeed + 0.75; if (who.fly) { if (who.yspeed > 3) { who.yspeed = 3; } } who._y = who._y + who.yspeed; if ((who._y + main._y) > 400) { if (who.dieEvents != undefined) { who.dieEvents(); } who.removeMovieClip(); } who.states = "jump"; } var _local6 = false; var _local7 = false; for (var _local11 in main.bg) { if (main.bg[_local11].g.hitTest(_local4, _local9, true)) { _local6 = true; break; } if (main.bg[_local11].g.hitTest(_local4, _local8, true)) { _local7 = true; break; } } if (_local6) { if (who.dead == false) { who.get_blocked(); } } else if (_local7) { if (who.dead == false) { who.stand(); } } else if (who.states == "jump") { who._x = who._x + (xspeed / 2); } else { who._x = who._x + xspeed; } return(_local2); } function kill_boss() { if (stages_section == this["stg_array_" + stages]) { if (stages_part == this[(("stg_array_" + stages) + "_") + stages_section]) { _root["Mission_pictrue_" + stages] = new flash.display.BitmapData(400, 300); _root["Mission_pictrue_" + stages].draw(_root); boss_killed = true; justFrame(main.player, "up", main.player.gun_type + "_stand"); justFrame(main.player, "down", "stand"); delete this.onEnterFrame; this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("mission_end"); play_music("\u80CC\u666F\u97F3\u4E50_10", false); play_soundAction("\u5927\u7206\u70B8"); shot_shine(_root, "white"); } } } function show_kill_boss(where) { var _local4 = 1; while (_local4 <= 4) { var _local3 = where.createEmptyMovieClip("pic" + _local4, where.getNextHighestDepth()); _local3._x = (_local3.org_x = 15); _local3._y = (_local3.org_y = 15 + (53 * (_local4 - 1))); _local3.attachBitmap(_root["Mission_pictrue_" + _local4], _local3.getNextHighestDepth()); _local3._xscale = 16; _local3._yscale = 16; _local3.useHandCursor = false; _local3.onPress = function () { this.swapDepths(this._parent.getNextHighestDepth()); if (this._xscale == 16) { this._x = 0; this._y = 0; this._xscale = 100; this._yscale = 100; } else { this._x = this.org_x; this._y = this.org_y; this._xscale = 16; this._yscale = 16; } }; delete _root["Mission_pictrue_" + _local4]; _local4++; } } function tracerAction(tracer, targeter, speed, trace_rate) { tracer.targeter = targeter; tracer.speed = speed + (random(5) / 4); tracer.trace_rate = trace_rate; tracer.get_blocked = function () { this._rotation = 0; this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; tracer.to_die = function (how, much) { this.get_blocked(); }; tracer.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_dir = (Math.atan2((this.target._y - 35) - this._y, this.target._x - this._x) / 0.01745); if (temp_dir >= 0) { target_rotation = temp_dir - 180; } else { target_rotation = temp_dir + 180; } if (Math.abs(target_rotation - this._rotation) > 10) { if ((target_rotation * this._rotation) >= 0) { this._rotation = this._rotation + ((this.trace_rate * Math.abs(target_rotation - this._rotation)) / (target_rotation - this._rotation)); } else { var t_angle1 = Math.abs(target_rotation); var t_angle2 = (180 - Math.abs(target_rotation)); var m_angle1 = Math.abs(this._rotation); var m_angle2 = (180 - Math.abs(this._rotation)); var direction1 = (t_angle1 + m_angle1); var direction2 = (t_angle2 + m_angle2); var temp = (Math.abs(target_rotation - this._rotation) / (target_rotation - this._rotation)); if (direction1 >= direction2) { this._rotation = this._rotation - (this.trace_rate * temp); } else { this._rotation = this._rotation + (this.trace_rate * temp); } } } } var temp_array = get_map_point(this); if ((Math.abs(temp_array[1] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); } else { this.removeMovieClip(); } for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 15); this.get_blocked(); } } }; } function enemy_add_items(where) { if (game_level == 3) { if (!random(30)) { var _local2 = ["B", "M", "R", "E", "F", "P", "S", "D"]; add_weapon(where, _local2[random(8)]); } else if (!random(10)) { add_present(where, "pre" + (random(6) + 1)); } } else if (game_level == 2) { if (!random(30)) { var _local2 = ["B", "M", "R", "E"]; add_weapon(where, _local2[random(4)]); } else if (!random(10)) { add_present(where, "pre" + (random(3) + 1)); } else if (!random(30)) { add_food(where, "food" + (random(3) + 1)); } } else if (game_level == 1) { if (!random(15)) { add_present(where, "pre" + (random(3) + 1)); } else if (!random(30)) { add_food(where, "food" + (random(3) + 1)); } } } function enemy_npc(who, x, y, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc._xscale = xscale; this_mc.speed = -10; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.gotoAndStop("stand"); this_mc.check_player = function () { this.target = eval (this.targeter); this.onEnterFrame = function () { if (this.target != undefined) { if (Math.abs(this.target._y - this._y) < 100) { var _local2 = get_distance(this, this.target); if (_local2 < 200) { if (this.target._x > this._x) { this._xscale = -100; } else { this._xscale = 100; } this.gotoAndPlay("shocked"); play_soundAction("\u58EB\u5175\u53D7\u60CA"); delete this.onEnterFrame; } } } }; }; this_mc.run_away = function () { if (this.target._x > this._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run"); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 210) > 210) or (Math.abs(_local2[1] - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; this_mc.get_blocked = function () { this.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 5) { this.removeMovieClip(); } }; }; this_mc.check_player(); return(this_mc); } function enemy_object01(who, x, y) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.dead = false; _local2.enemies = 5; _local2.stop(); _local2.to_die = function (how, much) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.onEnterFrame = function () { if ((this.target._x - this._x) > 400) { this.removeMovieClip(); } }; if (this.dieEvents != undefined) { this.dieEvents(); } } }; _local2.come_out = function (e_x, e_y) { if ((this.enemies--) > 0) { enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", e_x, e_y, 15, -1, 100).drop = true; } }; return(_local2); } function enemy_object02(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.fall = false; this_mc.to_die = function (how, much) { if (!this.fall) { this.fall = true; this.gotoAndPlay("up"); } else { this.player_big_jump(); this.gotoAndPlay("fly"); } }; this_mc.player_big_jump = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (this.jump.hitTest(this.target._x + main._x, this.target._y + main._y, true)) { this.target.force_jump_speed = 20; forceFrame(this.target, "up", this.target.gun_type + "_jump"); justFrame(this.target, "down", "jump"); play_soundAction("\u5927\u8DF3\u8DC3"); } } }; this_mc.check_player = function () { }; return(this_mc); } function enemy_object03(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local4, _local4); _local3.blood = _root.game_level * 15; _local3._x = x; _local3._y = y; _local3.can_block = true; _local3.can_stand = true; _local3.dead = false; _local3.gotoAndStop("stand"); _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "red"); } }; return(_local3); } function enemy_object04(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = 1; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.start_shoot = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.to_die("blow", 20); } } for (var object in main.objects) { if (main.objects[object].player_in) { if (main.objects[object].g.hitTest(this.g)) { this.to_die("blow", 20); break; } } } }; }; this_mc.to_die = function (how, much) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.exploding(); this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); } }; this_mc.exploding = function () { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 50); } for (var _local2 in main.objects) { if (main.objects[_local2].player_in) { if (main.objects[_local2].g.hitTest(this.g)) { main.objects[_local2].to_die(10); } } } }; this_mc.start_shoot(); return(this_mc); } function enemy_object05(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.can_kill = true; this_mc.blood = _root.game_level; this_mc.targeter = "_root.main.player"; this_mc.enemies = 2; this_mc.check_dis = function () { this.gotoAndStop("close"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 350) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; }; this_mc.come = function () { if ((this.enemies--) > 0) { this.gotoAndPlay("come"); } else { this.stop(); } }; this_mc.stand = function () { this.dead = false; this.blood = _root.game_level; this.gotoAndStop("stand"); this.onEnterFrame = function () { if (!random(30)) { this.shoot(); delete this.onEnterFrame; } }; }; this_mc.shoot = function () { this.target = eval (this.targeter); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u624B\u96F7", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u96F7\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._xscale = this._xscale; } }; this_mc.check_dis(); return(this_mc); } function enemy_object06(who, x, y) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.enemies = 2; _local2.check_dis = function () { this.gotoAndStop("close"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 300) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; }; _local2.come_out = function (e_x, e_y) { enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + this.e_x, this._y + this.e_y, 15, -1, 100).drop = true; }; _local2.stand = function () { this.gotoAndStop("stand"); if ((this.enemies--) > 0) { this.come_count = 0; this.onEnterFrame = function () { if ((++this.come_count) == 30) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; } }; _local2.check_dis(); return(_local2); } function enemy_object07(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + _local4, _local4); this_mc.blood = _root.game_level * 2; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.stand = function () { this_mc.gotoAndStop("stand"); this_mc.onEnterFrame = function () { if (get_map_point(this)[0] < -100) { this.removeMovieClip(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "red"); } }; this_mc.exploding = function () { for (var _local2 in main.enemies) { if (main.enemies[_local2].can_kill) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", 99999); } } } if (main.player.g.hitTest(this)) { player_die(main.player, "shoot", 99999); } }; this_mc.stand(); return(this_mc); } function enemy_object08(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local4, _local4); _local3.blood = _root.game_level * 30; _local3._x = x; _local3._y = y; _local3.can_block = true; _local3.dead = false; _local3.gotoAndStop("stand"); _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this.bg, "red"); } }; return(_local3); } function enemysAction01(who, x, y, atk, typ, moves, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._xscale = xscale; this_mc.blood = game_level; this_mc.speed = -6; this_mc._x = x; this_mc._y = y; this_mc.attacks = atk; this_mc.type = typ; if (moves == -3) { this_mc.drop = true; this_mc.fly = true; this_mc.ballute = true; } this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.states = "stand"; this_mc.dead = false; this_mc.get_ballute = function () { if (this.ballute) { this.ballute = false; var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u666E\u901A\u58EB\u5175_\u4F1E", "\u654C\u4EBA_\u666E\u901A\u58EB\u5175_\u4F1E" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 50; _local2._xscale = this._xscale; _local2.can_go = true; } }; this_mc.drop_weapon = function () { if (this.type >= 2) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4", "\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 40; _local2._xscale = this._xscale; _local2.gotoAndStop(this.type + 1); _local2.count = 15; _local2.onEnterFrame = function () { if ((--this.count) > 0) { this._rotation = this._rotation + 20; this._y++; } else { this.removeMovieClip(); } if ((this.count % 9) == 0) { this._alpha = 20; } else if ((this.count % 5) == 0) { this._alpha = 100; } }; } }; this_mc.turn = function () { if (this.states == "stand") { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this._xscale = 100; } } } }; this_mc.areaAction = function () { var _local2 = (this.speed * Math.abs(this._xscale)) / this._xscale; var _local3 = get_map_point(this)[0]; if (_local2 > 0) { if (this.max_area_x != undefined) { if ((_local3 + _local2) > this.max_area_x) { return(true); } } } else if (_local2 < 0) { if (this.min_area_x != undefined) { if ((_local3 + _local2) < this.min_area_x) { return(true); } } } return(false); }; this_mc.stand = function () { if (this.states == "stand") { this.target = eval (this.targeter); if (this.moves < 50) { if (this.moves >= 0) { if (this.type == 3) { if (this.grovel) { this.gotoAndStop((("stand" + this.type) + "_") + 2); } else { this.gotoAndStop((("stand" + this.type) + "_") + 1); } } else { this.gotoAndStop("stand" + this.type); } this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); this.turn(); if (_local2 > 850) { this.removeMovieClip(); } else if ((_local2 > 350) and (_local2 < 400)) { if (!random(50)) { this.move_me(); } } else if ((_local2 > 150) and (_local2 < 350)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if ((_local2 > 40) and (_local2 < 150)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 < 40) { if (random(2)) { this.attack(); } else if (Math.abs(this.moves) == 1) { this.move_me(); } else if (this.moves != 0) { this.fear(); } } } }; } else { this.move_me(); } } else if (this.moves >= 50) { if (this.moves == 50) { this.gotoAndStop("talk1"); } else if (this.moves == 51) { this.gotoAndStop("talk2"); } else if (this.moves == 52) { this.gotoAndStop("stand2"); } else if (this.moves == 53) { this.gotoAndStop("stand3_1"); } this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } else if (_local2 < 200) { if (Math.abs(this.target._y - this._y) < 100) { this.get_shocked(); } } } }; } } }; this_mc.get_shocked = function () { if (this.type <= 2) { delete this.onEnterFrame; this._xscale = 100; this.gotoAndStop("shocked"); play_soundAction("\u58EB\u5175\u53D7\u60CA"); this.moves = random(2) + 1; } else { this.stand(); } }; this_mc.get_blocked = function () { if (this.type <= 2) { this.gotoAndStop("blocked"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; } else { this.stand(); } }; this_mc.attack = function () { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; this.gotoAndStop("kill"); } else { this.run_away(); } }; this_mc.attackAction = function () { if (this.target != undefined) { if (this.m.point.hitTest(this.target.g)) { player_die(this.target, "kill", 30); play_soundAction("\u5C0F\u52000" + (random(2) + 1)); } } }; this_mc.move_me = function () { if (!this.areaAction()) { if (this.moves > 0) { if (this.moves == 2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 2; } else { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(30)) or this.areaAction()) { this.stand(); } var _local2 = get_map_point(this)[0]; if ((_local2 > 380) or (_local2 < 20)) { this.stand(); } else if (Math.abs(this._x - this.target._x) < 40) { this.stand(); } else if (this.target == undefined) { this.stand(); } } }; } else if (this.moves < 0) { if (this.drop) { if (this.moves == -3) { this.gotoAndStop("fall"); this.move_speed = 0; } else { this.gotoAndStop("jump"); this.move_speed = this.speed / 4; } } else if (this.moves == -2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 2; } else if (this.moves == -1) { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } else { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 200) < 150) { if (!this.drop) { if ((!random(15)) or (_local2 < 40)) { this.moves = Math.abs(this.moves); this.stand(); } } this.turn(); } var _local4 = enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); if (this.moves == -3) { if (_local4) { this.get_ballute(); this.moves = Math.abs(this.moves); this.stand(); } else { var _local5 = get_map_point(this)[1]; var _local3 = Math.floor(_local5 / 50) + 1; if (this.clip._currentframe != _local3) { this.clip.gotoAndStop(_local3 * 5); } } } }; } } }; this_mc.fear = function () { if (this.type <= 2) { this.gotoAndStop("fear"); this.onEnterFrame = function () { if (enemy_move(this, (3 * Math.abs(this._xscale)) / this._xscale, 0)) { if (!random(25)) { this.stand(); } } }; } else { this.move_me(); } }; this_mc.shoot = function () { if (this.moves == 49) { if (!random(30)) { this.run_away(); } } else { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 200) < 200) and (Math.abs(_local2[1] - 150) < 150)) { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; if (this.type <= 1) { this.gotoAndStop("shoot" + this.type); } else if (this.type == 2) { if (random(2)) { this.gotoAndStop(("shoot" + this.type) + "_1"); } else { this.gotoAndStop(("shoot" + this.type) + "_2"); } } else if (this.type == 3) { if (!this.grovel) { this.gotoAndStop(("shoot" + this.type) + "_1"); } else { this.gotoAndStop(("shoot" + this.type) + "_2"); } } } else { this.run_away(); } } } }; this_mc.shootAction = function () { if (this.type == 0) { var weapon_name = "\u654C\u4EBA_\u624B\u96F7"; } else if (this.type == 1) { var weapon_name = "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39"; play_soundAction("\u624B\u67AA\u53D1\u5C04"); } else if (this.type == 2) { var weapon_name = "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39"; play_soundAction("H\u5F39\u53D1\u5C04"); } else if (this.type == 3) { var weapon_name = "\u654C\u4EBA_\u706B\u7BAD\u70AE"; play_soundAction("\u5766\u514B\u5C04\u51FB"); } var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie(weapon_name, "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.m.point)[0]; shoot_mc._y = get_shoot_point(this.m.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); shoot_mc.type = this.type; if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; if (this.type == 0) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } else if (this.type == 1) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 3) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { if (this.type == 0) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } else { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + active_object_speed); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this._x = this._x + active_object_speed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much, dir) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.fly; delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("die0"); play_soundAction("\u654C\u5175\u6B7B\u4EA104"); this.states = "jump"; this.yspeed = -12; this.onEnterFrame = function () { enemy_move(this, (3 * this._xscale) / 100, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; this.gotoAndStop("die" + (random(3) + 1)); } }; } else if (how == "fly") { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA102"); if (dir == 0) { var fly_xspeed = 20; var _local5 = -10; } else if (dir == 180) { var fly_xspeed = -20; var _local5 = -10; } else if (dir == -90) { var fly_xspeed = 0; var _local5 = -20; } else if (dir == 90) { var fly_xspeed = 0; var _local5 = 0; } this.yspeed = _local5; this.onEnterFrame = function () { enemy_move(this, fly_xspeed, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; } }; } else { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); this.onEnterFrame = function () { if (enemy_move(this, 0, this.yspeed)) { delete this.onEnterFrame; } }; } this.drop_weapon(); this.get_ballute(); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this)[0]; _local2._y = get_shoot_point(this)[1]; _local2._xscale = this._xscale; } }; this_mc.run_away = function () { if (this.moves != 0) { if (this._x < this.target._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run" + this.type); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 225) > 225) or (Math.abs(_local2[1] - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; this_mc.stand(); return(this_mc); } function enemysAction02(who, x, y) { var _local5 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local5, _local5); _local3.blood = game_level * 30; _local3._x = x; _local3._y = y; _local3.dead = false; _local3.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; _local3.have_droped = 0; _local3.child_number = 50; _local3.moves = function () { this.gotoAndStop("move"); this.attack_where = 150 + random(100); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > -200) { this._x = this._x - 6; } else { this._xscale = -100; } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 600) { this._x = this._x + 6; } else { this._xscale = 100; } } if (Math.abs(get_map_point(this)[0] - this.attack_where) < 6) { this.drop_enemy(); } if (!random(50)) { if ((--this.child_number) > 0) { if (this.have_droped < 10) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local3, main.player._y, 5, 0, -(random(2) + 1), -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; }; _local3.drop_enemy = function () { if ((--this.child_number) > 0) { if (this.have_droped < 10) { this.have_droped++; var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x, this._y, 5, 0, -(random(2) + 1), this._xscale); _local2.drop = true; _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } }; _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; _local3.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; _local3.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; _local3.moves(); return(_local3); } function enemysAction03(who, x, y, moves) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 70; this_mc._x = x; this_mc._y = y; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; if (moves != 49) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; if (moves == -1) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } else { _root[(("allow_area_array_" + stages) + "_") + stages_section] = (-get_shoot_point(this_mc)[0]) + 300; } } this_mc.have_droped = 0; this_mc.child_number = 30; this_mc.fall = function () { this.gotoAndStop("fall"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { delete this.onEnterFrame; this.gotoAndPlay("land"); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (Math.abs(temp_array[0] - 180) > 180) { if (this.moves) { this.move_me(); } } else { this.shoot(); } } }; }; this_mc.move_me = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { enemy_move(this, (this.target._x - this._x) / 350, 0); if (!random(25)) { this.stand(); } }; }; this_mc.get_blocked = function () { this.stand(); }; this_mc.shoot = function () { if (!random(35)) { delete this.onEnterFrame; this.shooting = true; this.gotoAndPlay("shoot"); play_soundAction("\u5766\u514B\u5C04\u51FB"); } if (!random(35)) { if ((--this.child_number) > 0) { if (this.have_droped < 5) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local3, this._y, 5, 0, -(random(2) + 1), -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.moves != 49) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; if (moves == 49) { this_mc.gotoAndStop("stand"); } else if (moves == -1) { this_mc.fall(); } else { this_mc.stand(); } return(this_mc); } function enemysAction04(who, x, y, enemies, xscale, allow) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 50; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc._xscale = xscale; this_mc.speed = (-xscale) / 20; this_mc.enemies = enemies; this_mc.allow = allow; this_mc.child_number = 30; this_mc.check_dis = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (get_distance(this, this.target) < 360) { if (this.allow) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } this.moves(); } } }; }; this_mc.moves = function () { play_soundAction("\u5361\u8F66\u5239\u8F66"); this.onEnterFrame = function () { this._x = this._x + this.speed; var _local2 = 18 * this.speed; this.w1._rotation = this.w1._rotation + _local2; this.w2._rotation = this.w2._rotation + _local2; this.w3._rotation = this.w3._rotation + _local2; this.w4._rotation = this.w4._rotation + _local2; this.w5._rotation = this.w5._rotation + _local2; this.w6._rotation = this.w6._rotation + _local2; if (this._xscale == 100) { if (get_map_point(this)[0] < 370) { this.speed = this.speed * 0.9; } } else if (this._xscale == -100) { if (get_map_point(this)[0] > 30) { this.speed = this.speed * 0.9; } } if (Math.floor(Math.abs(this.speed)) == 2) { this.comes(); delete this.onEnterFrame; } else if (Math.floor(Math.abs(this.speed)) == 0) { this.w1._rotation = 0; this.w2._rotation = 0; this.w3._rotation = 0; this.w4._rotation = 0; this.w5._rotation = 0; this.w6._rotation = 0; delete this.onEnterFrame; } }; }; this_mc.comes = function () { if (this.enemy_driver == undefined) { var _local3 = this.createEmptyMovieClip("enemy_driver", this.getNextHighestDepth()); _local3.count = -1; _local3.enemies = this.enemies; _local3.child_number = this.child_number; _local3.onEnterFrame = function () { this.count++; var _local2 = false; if (this.count == 0) { _local2 = true; } else if (this.count == 15) { _local2 = true; } else if (this.count == 30) { _local2 = true; } else if (this.count == 80) { this.count = -1; this.enemies--; } if (_local2) { if (this.enemies > 0) { var _local5 = this._parent._x - ((Math.abs(this._parent._xscale) / this._parent._xscale) * 70); var _local4 = this._parent._y - 20; var _local3 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local5, _local4, 5, 0, -1, this._parent._xscale); _local3.drop = true; _local3.swapDepths(this._parent); } else if ((--this.child_number) > 0) { if (random(2)) { var _local7 = this._parent._x + ((Math.abs(this._parent._xscale) / this._parent._xscale) * 80); var _local6 = this._parent._y; enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local7, _local6, 5, 0, -(random(2) + 1), this._parent._xscale); } else { var _local7 = this._parent._x - ((Math.abs(this._parent._xscale) / this._parent._xscale) * 400); var _local6 = this._parent._y; enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local7, _local6, 5, 0, -(random(2) + 1), -this._parent._xscale); } } } }; } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.enemy_driver.removeMovieClip(); delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.allow) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; this_mc.check_dis(); return(this_mc); } function enemysAction05(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 35; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc.count = 0; this_mc.all_count = random(20) + 40; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if ((++this.count) == this.all_count) { this.count = 0; this.gotoAndPlay("shoot"); play_soundAction("\u5766\u514B\u5C04\u51FB"); delete this.onEnterFrame; } var _local2 = get_map_point(this); if (_local2[0] < 0) { this.removeMovieClip(); } }; }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; this_mc.stand(); return(this_mc); } function enemysAction06(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 160; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.yspeed = 3; this_mc.dead = false; this_mc.shoot_count = 0; this_mc.shoot_all = 80; this_mc.checkAction = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { if (main._x == (-_root[(("stg_width_" + stages) + "_") + stages_section])) { this.fall(); } }; }; this_mc.fall = function () { this.onEnterFrame = function () { this._y = this._y + this.yspeed; if (get_map_point(this)[1] > 80) { this.yspeed = this.yspeed - 0.25; if (this.yspeed <= 0) { this.stand(); } } }; }; this_mc.stand = function () { delete this.onEnterFrame; enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this.blood < (_root.game_level * 100)) { play_soundAction("R\u5F39\u53D1\u5C04"); play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); if (random(2)) { this.gun1.play(); this.shoot_tracer(this.point2); } else { this.gun2.play(); this.shoot_tracer(this.point1); } } else { play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); if (random(2)) { this.gun1.play(); } else { this.gun2.play(); } } } }; }; this_mc.machinegun = function (where, rotate) { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(where)[0]; shoot_mc._y = get_shoot_point(where)[1]; shoot_mc.targeter = this.targeter; if (where._parent._name == "gun1") { shoot_mc._rotation = rotate; } else { shoot_mc._rotation = (-rotate) - 180; } shoot_mc.mother = this; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u67AA\u51FB\u4E2D"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_tracer = function (where) { var _local3 = main.enemies.getNextHighestDepth(); var _local1 = main.enemies.attachMovie("\u654C\u4EBA_\u706B\u7BAD\u70AE", "boss_shoot" + _local3, _local3); _local1._x = get_shoot_point(where)[0]; _local1._y = get_shoot_point(where)[1]; _local1._rotation = -90; var _local4 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local4, _local4); _local2._x = _local1._x; _local2._y = _local1._y; _local2._rotation = 90; tracerAction(_local1, "_root.main.player", 6, 2); }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.org_x = this._x; this.x_dis = -1; this.onEnterFrame = function () { this.x_dis = this.x_dis * -1; this._x = this.org_x + this.x_dis; this._y = this._y + 2; }; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.checkAction(); return(this_mc); } function enemysAction07(who, x, y, atk, moves, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._xscale = xscale; this_mc.blood = game_level * 3; this_mc.speed = -6; this_mc._x = x; this_mc._y = y; this_mc.attacks = atk; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.states = "stand"; this_mc.dead = false; this_mc.patrol_max_x = x + 80; this_mc.patrol_min_x = x - 80; this_mc.drop_weapon = function () { if (!this.captain) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668", "\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 40; _local2._xscale = this._xscale; _local2.gotoAndStop(3); _local2.count = 15; _local2.onEnterFrame = function () { if ((--this.count) > 0) { this._rotation = this._rotation + 20; this._y++; } else { this.removeMovieClip(); } if ((this.count % 9) == 0) { this._alpha = 20; } else if ((this.count % 5) == 0) { this._alpha = 100; } }; } }; this_mc.turn = function () { if (this.states == "stand") { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this.gotoAndStop("turn"); } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this.gotoAndStop("turn"); } } } }; this_mc.areaAction = function () { var _local2 = (this.speed * Math.abs(this._xscale)) / this._xscale; var _local3 = get_map_point(this)[0]; if (_local2 >= 0) { if (this.max_area_x != undefined) { if ((_local3 + _local2) > this.max_area_x) { return(true); } } } else if (_local2 < 0) { if (this.min_area_x != undefined) { if ((_local3 + _local2) < this.min_area_x) { return(true); } } } return(false); }; this_mc.check_discoverd = function () { }; this_mc.stand = function () { if (this.states == "stand") { this.target = eval (this.targeter); if (this.moves < 50) { if (this.moves >= 0) { this.turn(); this.gotoAndStop("stand"); this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); this.turn(); if (_local2 > 850) { this.removeMovieClip(); } else if ((_local2 > 350) and (_local2 < 400)) { if (!random(50)) { this.move_me(); } } else if ((_local2 > 150) and (_local2 < 350)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 < 150) { if (!random(20)) { this.shoot(); } } } }; } else { this.move_me(); } } } }; this_mc.get_shocked = function () { delete this.onEnterFrame; this.turn(); this.moves = 1; this.check_discoverd(); this.shoot(); }; this_mc.get_blocked = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; }; this_mc.move_me = function () { if (!this.areaAction()) { if (this.moves > 0) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(30)) or this.areaAction()) { this.stand(); } var _local2 = get_map_point(this)[0]; if ((_local2 > 380) or (_local2 < 20)) { this.stand(); } else if (Math.abs(this._x - this.target._x) < 100) { this.stand(); } else if (this.target == undefined) { this.stand(); } } }; } else if (this.moves < 0) { if (this.moves == -2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 3; this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } else if (((this.target._x - this._x) * this._xscale) <= 0) { if (_local2 < 200) { if (Math.abs(this.target._y - this._y) < 100) { if (this.target.states != "crouch") { var _local3 = get_map_point(this)[0]; if ((_local3 > 20) and (_local3 < 380)) { this.get_shocked(); } } else if (_local2 < 100) { var _local3 = get_map_point(this)[0]; if ((_local3 > 20) and (_local3 < 380)) { this.get_shocked(); } } } } } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } if ((this._x > this.patrol_max_x) and (this._xscale == -100)) { delete this.onEnterFrame; this.gotoAndStop("turn"); } else if ((this._x < this.patrol_min_x) and (this._xscale == 100)) { delete this.onEnterFrame; this.gotoAndStop("turn"); } enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); }; } else if (this.moves == -1) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 200) < 150) { if ((!random(15)) or (_local2 < 100)) { this.moves = Math.abs(this.moves); this.stand(); } this.turn(); } enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); }; } } } }; this_mc.shoot = function () { if (this.moves == 49) { if (!random(30)) { this.run_away(); } } else { var _local3 = get_map_point(this)[0]; var _local2 = get_map_point(this)[1]; if ((Math.abs(_local3 - 200) < 200) and (Math.abs(_local2 - 150) < 150)) { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; if (game_level <= 1) { this.gotoAndStop("shoot_1"); } else if (random(2)) { this.gotoAndStop("shoot_1"); } else { this.gotoAndStop("shoot_2"); } } else { this.run_away(); } } } }; this_mc.shootAction = function () { play_soundAction("\u624B\u67AA\u53D1\u5C04"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.m.point)[0]; shoot_mc._y = get_shoot_point(this.m.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); var tempxspeed = -1; shoot_mc.xspeed = tempxspeed; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u67AA\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this.removeMovieClip(); } if (this.can_go) { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much, dir) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; if (how != "kill") { this.check_discoverd(); } delete this.fly; delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("die0"); play_soundAction("\u654C\u5175\u6B7B\u4EA104"); this.states = "jump"; this.yspeed = -12; this.onEnterFrame = function () { enemy_move(this, (3 * this._xscale) / 100, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; this.gotoAndStop("die1"); } }; } else if (how == "fly") { this.gotoAndStop("die1"); play_soundAction("\u654C\u5175\u6B7B\u4EA102"); if (dir == 0) { var fly_xspeed = 20; var _local6 = -10; } else if (dir == 180) { var fly_xspeed = -20; var _local6 = -10; } else if (dir == -90) { var fly_xspeed = 0; var _local6 = -20; } else if (dir == 90) { var fly_xspeed = 0; var _local6 = 0; } this.yspeed = _local6; this.onEnterFrame = function () { enemy_move(this, fly_xspeed, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; } }; } else { this.gotoAndStop("die1"); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); this.onEnterFrame = function () { if (enemy_move(this, 0, this.yspeed)) { delete this.onEnterFrame; } }; } this.drop_weapon(); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { this.check_discoverd(); this.turn(); if (this.moves == -2) { this.moves = -1; } this.move_me(); var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this)[0]; _local2._y = get_shoot_point(this)[1]; _local2._xscale = this._xscale; } }; this_mc.run_away = function () { if (this.moves != 0) { if (this._x < this.target._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run"); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local3 = get_map_point(this)[0]; var _local2 = get_map_point(this)[1]; if ((Math.abs(_local3 - 225) > 225) or (Math.abs(_local2 - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; this_mc.stand(); return(this_mc); } function enemysAction08(who, x, y, moves) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 70; this_mc._x = x; this_mc._y = y; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; if (moves != 49) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; if (moves == -1) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } else { _root[(("allow_area_array_" + stages) + "_") + stages_section] = (-get_shoot_point(this_mc)[0]) + 320; } } this_mc.have_droped = 0; this_mc.child_number = 30; this_mc.fall = function () { this.gotoAndStop("fall"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { delete this.onEnterFrame; this.gotoAndPlay("land"); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (Math.abs(temp_array[0] - 180) > 180) { if (this.moves) { this.move_me(); } } else { this.shoot(); } } }; }; this_mc.move_me = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { enemy_move(this, (this.target._x - this._x) / 350, 0); if (!random(50)) { this.stand(); } }; }; this_mc.get_blocked = function () { this.stand(); }; this_mc.shoot = function () { if (!random(35)) { delete this.onEnterFrame; this.shooting = true; if (random(4)) { this.gotoAndPlay("shoot_1"); } else { this.gotoAndPlay("shoot_2"); } } if (!random(50)) { if ((--this.child_number) > 0) { if (this.have_droped < 5) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", _local3, this._y, 15, -1, -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; this_mc.shootAction1 = function () { play_soundAction("\u5766\u514B\u5C04\u51FB"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction2 = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u624B\u96F7", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u96F7\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shootAction3 = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = (get_shoot_point(this.point)[1] + random(5)) - random(5); shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u67AA\u51FB\u4E2D"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction4 = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); trace(_local2); if (Math.abs(_local2[0] - 180) < 180) { this._x = this._x - (this._xscale / 20); } else { this.stand(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.moves != 49) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; if (moves == 49) { this_mc.gotoAndStop("stand"); } else if (moves == -1) { this_mc.fall(); } else { this_mc.stand(); } return(this_mc); } function enemysAction09(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 250; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.yspeed = 3; this_mc.dead = false; this_mc.org_x = 108; this_mc.org_y = 10; this_mc.shoot_count = 0; this_mc.shoot_all = 30; this_mc.fall = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this._y = this._y + this.yspeed; if (get_map_point(this)[1] > this.org_y) { this.yspeed = this.yspeed - 0.25; if (this.yspeed <= 0) { this.stand(); } } }; }; this_mc.stand = function () { delete this.onEnterFrame; enemy_shake(this, 2, 1, false); this.gotoAndStop("move"); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this.blood < (_root.game_level * 150)) { play_soundAction("R\u5F39\u53D1\u5C04"); this.shoot_tracer(); } this.target = eval (this.targeter); var temp_array = get_map_point(this.target); if (temp_array[0] > 263) { this.gotoAndPlay("shoot2"); delete this.onEnterFrame; } else { this.swordAction1(); } } }; }; this_mc.swordAction1 = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] < 145) { this._x = this._x - 2; this._y = this._y + 4; } else { this.gotoAndPlay("shoot1"); delete this.onEnterFrame; } }; }; this_mc.swordAction2 = function () { this.onEnterFrame = function () { var this_array = get_map_point(this); if (this_array[0] < 500) { this._x = this._x + 10; this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.shooter)) { player_die(this.target, "shoot", 25); play_soundAction("\u6253\u51FB\u58F0\u97F3"); } } } else { this._x = (-main._x) + 108; this._y = (-main._y) - 200; this.yspeed = 3; this.fall(); } }; }; this_mc.machinegun = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = (-145 + random(35)) - random(35); shoot_mc.mother = this; shoot_mc.get_blocked = function () { this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("H\u5F39\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + active_object_speed); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_tracer = function () { var _local4 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "boss_shoot" + _local4, _local4); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._rotation = -134; var _local5 = main.getNextHighestDepth(); var _local3 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local5, _local5); _local3._x = _local2._x; _local3._y = _local2._y; _local3._rotation = 56; tracerAction(_local2, "_root.main.player", 6, 5); }; this_mc.to_die = function (how, much) { var _local2 = get_map_point(this); this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.org_x = this._x; this.x_dis = -1; this.onEnterFrame = function () { this.x_dis = this.x_dis * -1; this._x = this.org_x + this.x_dis; this._y = this._y + 2; }; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.fall(); return(this_mc); } function enemysAction10(who, x, y, xscale) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2.blood = game_level * 5; _local2._x = x; _local2._y = y; _local2.speed = -3; _local2._xscale = xscale; _local2.dead = false; _local2.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { this._x = this._x + this.speed; }; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; _local2.fall = function () { play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); if (get_map_point(this)[1] >= 400) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; _local2.moves(); return(_local2); } function enemysAction11(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 5; this_mc._x = x; this_mc._y = y; this_mc.speed = -9; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.moves = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { var temp_array = get_map_point(this); if (temp_array[0] < -200) { this.removeMovieClip(); } else { this._x = this._x + this.speed; this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.hit)) { this.to_die("shoot", 100); player_die(this.target, "shoot", 30); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); if (get_map_point(this)[1] >= 400) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; this_mc.moves(); return(this_mc); } function enemysAction12(who, x, y, start_pos) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 20; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.speed = 5; this_mc.dead = false; this_mc.random_pos1 = [60, 50]; this_mc.random_pos2 = [300, 50]; this_mc.random_pos3 = [100, 250]; this_mc.random_pos4 = [260, 250]; this_mc.random_pos5 = [-200, -200]; this_mc.start_pos = start_pos; this_mc.attack_times = 0; this_mc.move_me = function () { this.gotoAndStop("move"); this.targetX = this["random_pos" + this.start_pos][0]; this.targetY = this["random_pos" + this.start_pos][1]; this.onEnterFrame = function () { var _local2 = get_map_point(this); if (Math.abs(_local2[0] - this.targetX) > 3) { this._x = this._x + ((this.targetX - _local2[0]) / 20); this._y = this._y + ((this.targetY - _local2[1]) / 20); if (_local2[0] < -150) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } else { this.shoot(); } }; }; this_mc.shoot = function () { this.attack_times++; delete this.onEnterFrame; play_soundAction("R\u5F39\u53D1\u5C04"); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u9AD8\u901F\u98DE\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = this._xscale; shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.blood = _root.game_level; this.target = eval (this.targeter); if (this.target != undefined) { shoot_mc.speed = (2 * Math.abs(this.target._x - this._x)) / (this.target._x - this._x); } else { shoot_mc.speed = 2; } shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.speed = this.speed * 1.05; this._x = this._x + this.speed; if (Math.abs(this.target._y - this._y) > 15) { this._y = this._y + ((this.target._y - this._y) / 15); } } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 15); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); var _local2 = get_map_point(this); if (Math.abs(_local2[1] - 160) > 160) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } } else { shot_shine(this, "white"); } }; this_mc.move_me(); return(this_mc); } function enemysAction13(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 50; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.attacked = 0; this_mc.moves = function () { this.counts = 0; this.shooting = false; this.gotoAndStop("move"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (Math.abs(this.target._x - this._x) > 20) { this._x = this._x + ((this.target._x - this._x) / 20); } if ((this.counts++) == 30) { this.counts = 0; this.shoot(); } var tempy = (this.target._y - 200); if (Math.abs(tempy - this._y) > 20) { this._y = this._y + ((tempy - this._y) / 20); } } }; }; this_mc.shoot = function () { if (!this.shooting) { this.shooting = true; this.gotoAndPlay("shoot"); } }; this_mc.shootAction = function () { play_soundAction("\u8F70\u70B8\u673A\u843D\u5F39"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u8F70\u70B8\u70B8\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.yspeed = 4 + Math.floor(_root.game_level); shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.yspeed = this.yspeed + 0.25; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } var hit_ground = false; var temp_array = get_map_point(this); for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(temp_array[0], temp_array[1], true)) { if (!main.bg[grounds].g.hitTest(temp_array[0], temp_array[1] - this._height, true)) { adjustAction2(this, main.bg[grounds].g); this.get_blocked(); hit_ground = true; break; } } } var hit_enemys = false; if (!hit_ground) { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { this.get_blocked(); hit_enemys = true; player_die(this.target, "shoot", 30); } } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; }; this_mc.check_point = function () { this.attacked++; if ((this.attacked - Math.floor(game_level)) >= 2) { this.attacked = 0; this.moves(); } else { this.gotoAndPlay("shoot"); } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction14(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 350; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.xspeed = -3; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc.shoot_count = 0; this_mc.shoot_all = 50; this_mc.position_changed = false; this_mc.check_dis = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 550) { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { this._x = this._x + this.xspeed; if (get_map_point(this)[0] <= 375) { this.stand(); } }; } }; }; this_mc.next_position = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.position_changed = true; this.onEnterFrame = function () { this._x = this._x + this.xspeed; if (get_map_point(this)[0] <= 270) { this.stand(); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.target = eval (this.targeter); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (!this.position_changed) { if (this.blood > (_root.game_level * 400)) { this.shootAction1(); } else { this.next_position(); } } else { this.shootAction1(); } } }; }; this_mc.shootAction1 = function () { delete this.onEnterFrame; this.gotoAndPlay("shoot1"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction2 = function (temp_dis) { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_BOSS3_\u70AE\u5F39", "\u654C\u4EBA_BOSS3_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.xspeed = ((-(shoot_mc._x - this.target._x)) / 64) + temp_dis; shoot_mc.yspeed = -3; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this._rotation > -90) { this._rotation = this._rotation - 2; } this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.15; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this._x + main._x, this._y + main._y, true)) { player_die(this.target, "shoot", 20); this.get_blocked(); } } }; }; this_mc.missleAction = function () { play_soundAction("R\u5F39\u53D1\u5C04"); var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_BOSS3_\u706B\u7BAD", "\u654C\u4EBA_BOSS3_\u706B\u7BAD" + _local3, _local3); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._rotation = 76; tracerAction(_local2, "_root.main.player", -6, 3); }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.check_dis(); return(this_mc); } function enemysAction15(who, x, y, attack_where) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 10; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.speed = 8; this_mc.attack_where = attack_where; this_mc.shot = false; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > -100) { this._x = this._x - this.speed; } else { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 500) { this._x = this._x + this.speed; } else { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } if (Math.abs(get_map_point(this)[0] - this.attack_where) < 20) { if (!this.shot) { this.shot = true; this.shoot(); } } }; }; this_mc.shoot = function () { play_soundAction("R\u5F39\u53D1\u5C04"); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = this._xscale; shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.blood = _root.game_level; this.target = eval (this.targeter); shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.speed = this.speed * 1.05; this._x = this._x + this.speed; if (Math.abs(this.target._y - this._y) > 15) { this._y = this._y + ((this.target._y - this._y) / 15); } } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 30); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction16(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = 150 * game_level; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.speed = -2; this_mc.shoot_count = 0; this_mc.shoot_all = 120; this_mc.shoot_order = true; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { if (get_map_point(this)[0] > 30) { this._x = this._x + this.speed; } else if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; delete this.onEnterFrame; shot_shine(_root, "white"); play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("shoot"); } }; }; this_mc.shootAction = function () { if (this.shoot_order) { where = -25; } else { where = 25; } this.shootAction2(-where); this.shootAction2(50 - where); this.shootAction2(100 - where); this.shootAction2(150 - where); this.shootAction2(200 - where); this.shootAction2(250 - where); this.shootAction2(300 - where); this.shoot_order = !this.shoot_order; }; this_mc.shootAction2 = function (where) { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = -100; shoot_mc._x = (-200 - random(150)) - main._x; shoot_mc._y = where - main._y; shoot_mc.targeter = this.targeter; shoot_mc.blood = game_level; this.target = eval (this.targeter); shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if (temp_array[0] < 500) { this._x = this._x - this.speed; } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 30); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("open"); } } else { shot_shine(this.bg, "white"); } }; this_mc.find_player = function () { control_able = false; main.player.unbreak = true; this.onEnterFrame = function () { var _local4 = this._x + 301; var _local3 = this._y - 19; _root.main.player._x = _root.main.player._x + ((_local4 - _root.main.player._x) / 20); _root.main.player._y = _root.main.player._y + ((_local3 - _root.main.player._y) / 20); if ((Math.abs(_local4 - _root.main.player._x) < 5) and (Math.abs(_local3 - _root.main.player._Y) < 5)) { _root.main.player.gotoAndPlay("jump"); this.gotoAndPlay("come_in"); delete this.onEnterFrame; } }; }; this_mc.moves(); return(this_mc); } function enemysAction17(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 3; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.shoot_count = 0; this_mc.shoot_all = random(20) + 40; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > 0) { this._x = this._x - 5; } else { this._xscale = -100; } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 400) { this._x = this._x + 5; } else { this._xscale = 100; } } if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.shootAction(); } }; }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; play_soundAction("H\u5F39\u53D1\u5C04"); shoot_mc.targeter = this.targeter; shoot_mc._rotation = -90 + (60 * (this._xscale / 100)); shoot_mc.mother = this; shoot_mc.get_blocked = function () { this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("H\u5F39\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndStop("fall"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 4); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction18(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 1500; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.child_killed = 0; this_mc.shoot_count = 0; this_mc.shoot_all = 80; this_mc.checkAction = function () { this.gotoAndStop("come"); this.onEnterFrame = function () { if (main._x == (-_root[(("stg_width_" + stages) + "_") + stages_section])) { this.play(); delete this.onEnterFrame; } }; }; this_mc.head_out = function () { play_soundAction("\u98DE\u673A\u8FDB\u5165"); this.gotoAndPlay("head_out"); }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_x = get_map_point(this.target)[0]; if (temp_x < 80) { if (this.head.frame != "l") { this.head.gotoAndStop("l"); } } else if ((temp_x >= 80) and (temp_x < 160)) { if (this.head.frame != "dl") { this.head.gotoAndStop("dl"); } } else if ((temp_x >= 160) and (temp_x < 240)) { if (this.head.frame != "d") { this.head.gotoAndStop("d"); } } else if ((temp_x >= 240) and (temp_x < 320)) { if (this.head.frame != "dr") { this.head.gotoAndStop("dr"); } } else if (temp_x >= 320) { if (this.head.frame != "r") { this.head.gotoAndStop("r"); } } if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.headShoot(); if (this.blood < (_root.game_level * 700)) { this["rain" + random(2)].play(); } } } }; }; this_mc.headShoot = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_BOSS4_\u70AE\u5F39", "\u654C\u4EBA_BOSS4_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.head.point)[0]; shoot_mc._y = get_shoot_point(this.head.point)[1]; play_soundAction("\u624B\u96F7\u7206\u70B8"); shoot_mc.targeter = this.targeter; shoot_mc._rotation = this.head.my_rotation; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u5927\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_rain = function (where, dis) { if (where._name == "rain1") { dis = dis + 40; } play_soundAction("R\u5F39\u53D1\u5C04"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u8F70\u70B8\u70B8\u5F39", "\u8F70\u70B8\u70B8\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(where.point)[0]; shoot_mc._y = get_shoot_point(where.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.xspeed = (-(shoot_mc._x - (dis - main._x))) / 49; shoot_mc.yspeed = 0; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.2; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this._x + main._x, this._y + main._y, true)) { player_die(this.target, "shoot", 20); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this.head, "white"); } }; this_mc.checkAction(); return(this_mc); } function enemysAction18_a(who, x, y, count) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 200; this_mc._x = x; this_mc._y = y; this_mc.org_x = x; this_mc.org_y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.shoot_count = 0; this_mc.shoot_all = count; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.swordAction(); } }; }; this_mc.swordAction = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] > -150) { this._x = this._x - (this._xscale / 50); this._y = this._y - 10; } else { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] < this.org_y) { this._x = this._x + (this._xscale / 50); this._y = this._y + 10; } else { this._y = this.org_y; delete this.onEnterFrame; this.gotoAndPlay("hit"); } }; } }; }; this_mc.swordExplode = function () { play_soundAction("\u5927\u7206\u70B8"); this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.hit)) { player_die(this.target, "shoot", 25); } } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "white"); } }; this_mc.stand(); return(this_mc); } function enemysAction18_b(who, x, y, count) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.org_x = x; _local2.org_y = y; _local2.dead = false; _local2.shoot_count = random(100); _local2.shoot_all = 180; _local2.can_block = true; _local2.can_stand = true; _local2.stand = function () { this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this._y == this.org_y) { this.onEnterFrame = function () { this._y = this._y - 2; if (this._y <= (this.org_y - 80)) { this._y = this.org_y - 80; this.stand(); } }; } else if (this._y == (this.org_y - 80)) { this.onEnterFrame = function () { this._y = this._y + 2; if (this._y >= this.org_y) { this._y = this.org_y; this.stand(); } }; } } }; }; _local2.to_die = function (how, much) { }; _local2.stand(); return(_local2); } function enemysAction18_c(who, x, y, count) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2.blood = game_level * 30; _local2._x = x; _local2._y = y; _local2.dead = false; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "white"); } }; _local2.stand(); return(_local2); } function add_weapon(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.my_type == "man") { if (player.dead == false) { if (this.hitTest(player.g)) { if (this.type == "B") { bomb_left = bomb_left + 10; if (bomb_left > 99) { bomb_left = 99; } adjust_bomb(bomb_left); } else { if (this.type == "M") { temp_type = 1; temp_number = 200; player.gun_type = "machinegun"; player.gun_shoot = "running"; } else if (this.type == "R") { temp_type = 2; temp_number = 30; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "E") { temp_type = 5; temp_number = 20; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "F") { temp_type = 6; temp_number = 15; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "P") { temp_type = 3; temp_number = 40; player.gun_type = "pistol"; player.gun_shoot = "single"; } else if (this.type == "S") { temp_type = 4; temp_number = 15; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "D") { temp_type = 7; temp_number = 25; player.gun_type = "machinegun"; player.gun_shoot = "single"; } if (player.gun != temp_type) { slug_left = temp_number; } else { slug_left = slug_left + temp_number; if (slug_left > 999) { slug_left = 999; } } player.gun = temp_type; adjust_amr(slug_left); } player.shooting = false; player.ready = true; this.gotoAndPlay("go"); play_soundAction("\u8865\u5145\u5F39\u836F"); delete this.onEnterFrame; } } } } }; }; this_mc.come_out(); } function add_food(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.dead == false) { if (this.hitTest(player.g)) { this.add_life(); this.gotoAndPlay("go"); play_soundAction("\u8BB0\u5206\u97F3\u6548"); delete this.onEnterFrame; } } } }; }; this_mc.add_life = function () { life_left = life_left + this.numbers; if (life_left > 100) { life_left = 100; } adjust_life(); }; this_mc.come_out(); } function add_present(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.dead == false) { if (this.hitTest(player.g)) { game_score = game_score + Number(this.numbers); adjust_score(game_UI); this.gotoAndStop("score"); play_soundAction("\u6361\u5230\u5206\u6570"); delete this.onEnterFrame; } } } }; }; this_mc.show_score = function (which) { var _local5 = 100000 + this.numbers; var _local4 = this.numbers.toString().length; if (which > _local4) { this.b["num" + which]._visible = 0; } else { var _local3 = Number(_local5.toString().slice(6 - which, 7 - which)); this.b["num" + which].gotoAndStop(_local3 + 1); } }; this_mc.come_out(); } Set("\u5C0F\u520001", new Sound()); \u5C0F\u520001.attachSound("\u5C0F\u520001"); Set("\u5C0F\u520002", new Sound()); \u5C0F\u520002.attachSound("\u5C0F\u520002"); Set("\u624B\u67AA\u53D1\u5C04", new Sound()); \u624B\u67AA\u53D1\u5C04.attachSound("\u624B\u67AA\u53D1\u5C04"); Set("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04", new Sound()); \u624B\u67AA\u6D88\u97F3\u53D1\u5C04.attachSound("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04"); Set("\u624B\u67AA\u51FB\u4E2D", new Sound()); \u624B\u67AA\u51FB\u4E2D.attachSound("\u624B\u67AA\u51FB\u4E2D"); Set("H\u5F39\u53D1\u5C04", new Sound()); H\u5F39\u53D1\u5C04.attachSound("H\u5F39\u53D1\u5C04"); Set("H\u5F39\u51FB\u4E2D", new Sound()); H\u5F39\u51FB\u4E2D.attachSound("H\u5F39\u51FB\u4E2D"); Set("R\u5F39\u7206\u70B8", new Sound()); R\u5F39\u7206\u70B8.attachSound("R\u5F39\u7206\u70B8"); Set("R\u5F39\u53D1\u5C04", new Sound()); R\u5F39\u53D1\u5C04.attachSound("R\u5F39\u53D1\u5C04"); Set("S\u5F39\u53D1\u5C04", new Sound()); S\u5F39\u53D1\u5C04.attachSound("S\u5F39\u53D1\u5C04"); Set("\u673A\u68B0\u5F00\u673A\u67AA", new Sound()); \u673A\u68B0\u5F00\u673A\u67AA.attachSound("\u673A\u68B0\u5F00\u673A\u67AA"); Set("\u6253\u51FB\u58F0\u97F3", new Sound()); \u6253\u51FB\u58F0\u97F3.attachSound("\u6253\u51FB\u58F0\u97F3"); Set("\u8865\u5145\u5F39\u836F", new Sound()); \u8865\u5145\u5F39\u836F.attachSound("\u8865\u5145\u5F39\u836F"); Set("\u624B\u67AA\u4E0A\u5B50\u5F39", new Sound()); \u624B\u67AA\u4E0A\u5B50\u5F39.attachSound("\u624B\u67AA\u4E0A\u5B50\u5F39"); Set("\u624B\u96F7\u7206\u70B8", new Sound()); \u624B\u96F7\u7206\u70B8.attachSound("\u624B\u96F7\u7206\u70B8"); Set("\u4E3B\u89D2\u6B7B\u4EA1", new Sound()); \u4E3B\u89D2\u6B7B\u4EA1.attachSound("\u4E3B\u89D2\u6B7B\u4EA1"); Set("\u51FA\u6C34", new Sound()); \u51FA\u6C34.attachSound("\u51FA\u6C34"); Set("\u843D\u6C34", new Sound()); \u843D\u6C34.attachSound("\u843D\u6C34"); Set("\u5927\u7206\u70B8", new Sound()); \u5927\u7206\u70B8.attachSound("\u5927\u7206\u70B8"); Set("\u7535\u7F51", new Sound()); \u7535\u7F51.attachSound("\u7535\u7F51"); Set("\u5766\u514B\u5C04\u51FB", new Sound()); \u5766\u514B\u5C04\u51FB.attachSound("\u5766\u514B\u5C04\u51FB"); Set("\u5766\u514B\u8FD0\u884C", new Sound()); \u5766\u514B\u8FD0\u884C.attachSound("\u5766\u514B\u8FD0\u884C"); Set("\u5361\u8F66\u5F00\u52A8", new Sound()); \u5361\u8F66\u5F00\u52A8.attachSound("\u5361\u8F66\u5F00\u52A8"); Set("\u5361\u8F66\u5239\u8F66", new Sound()); \u5361\u8F66\u5239\u8F66.attachSound("\u5361\u8F66\u5239\u8F66"); Set("\u5927\u8DF3\u8DC3", new Sound()); \u5927\u8DF3\u8DC3.attachSound("\u5927\u8DF3\u8DC3"); Set("\u98DE\u673A\u8FDB\u5165", new Sound()); \u98DE\u673A\u8FDB\u5165.attachSound("\u98DE\u673A\u8FDB\u5165"); Set("\u98DE\u673A\u8DF3\u51FA", new Sound()); \u98DE\u673A\u8DF3\u51FA.attachSound("\u98DE\u673A\u8DF3\u51FA"); Set("\u8F70\u70B8\u673A\u843D\u5F39", new Sound()); \u8F70\u70B8\u673A\u843D\u5F39.attachSound("\u8F70\u70B8\u673A\u843D\u5F39"); Set("\u98DE\u673A\u98DE\u8FC7", new Sound()); \u98DE\u673A\u98DE\u8FC7.attachSound("\u98DE\u673A\u98DE\u8FC7"); Set("\u5927\u578B\u673A\u67AA\u53D1\u5C04", new Sound()); \u5927\u578B\u673A\u67AA\u53D1\u5C04.attachSound("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); Set("\u8BB0\u5206\u97F3\u6548", new Sound()); \u8BB0\u5206\u97F3\u6548.attachSound("\u8BB0\u5206\u97F3\u6548"); Set("\u6361\u5230\u5206\u6570", new Sound()); \u6361\u5230\u5206\u6570.attachSound("\u6361\u5230\u5206\u6570"); Set("\u654C\u5175\u6B7B\u4EA101", new Sound()); \u654C\u5175\u6B7B\u4EA101.attachSound("\u654C\u5175\u6B7B\u4EA101"); Set("\u654C\u5175\u6B7B\u4EA102", new Sound()); \u654C\u5175\u6B7B\u4EA102.attachSound("\u654C\u5175\u6B7B\u4EA102"); Set("\u654C\u5175\u6B7B\u4EA103", new Sound()); \u654C\u5175\u6B7B\u4EA103.attachSound("\u654C\u5175\u6B7B\u4EA103"); Set("\u654C\u5175\u6B7B\u4EA104", new Sound()); \u654C\u5175\u6B7B\u4EA104.attachSound("\u654C\u5175\u6B7B\u4EA104"); Set("\u58EB\u5175\u53D7\u60CA", new Sound()); \u58EB\u5175\u53D7\u60CA.attachSound("\u58EB\u5175\u53D7\u60CA"); stop(); keycodes = [["A", 65], ["B", 66], ["C", 67], ["D", 68], ["E", 69], ["F", 70], ["G", 71], ["H", 72], ["I", 73], ["J", 74], ["K", 75], ["L", 76], ["M", 77], ["N", 78], ["O", 79], ["P", 80], ["Q", 81], ["R", 82], ["S", 83], ["T", 84], ["U", 85], ["V", 86], ["W", 87], ["X", 88], ["Y", 89], ["Z", 90], ["0", 48], ["1", 49], ["2", 50], ["3", 51], ["4", 52], ["5", 53], ["6", 54], ["7", 55], ["8", 56], ["9", 57], ["Number 0", 96], ["Number 1", 97], ["Number 2", 98], ["Number 3", 99], ["Number 4", 100], ["Number 5", 101], ["Number 6", 102], ["Number 7", 103], ["Number 8", 104], ["Number 9", 105], ["*", 106], ["+", 107], ["-", 109], [".", 110], ["/", 111][112], ["F2", 113], ["F3", 114], ["F4", 115], ["F5", 116], ["F6", 117], ["F7", 118], ["F8", 119], ["F9", 120], ["F11", 122], ["F12", 123][8], ["Tab", 9], ["Enter", 13], ["Shift", 16], ["Control", 17], ["Caps Lock", 20], ["Esc", 27], ["Space", 32], ["Page Up", 33], ["Page Down", 34], ["End", 35], ["Home", 36], ["\u2190", 37], ["\u2191", 38], ["\u2192", 39], ["\u2193", 40], ["Insert", 45], ["Delete", 46], ["Num Lock", 144], ["ScrLk", 145], ["Pause/Break", 19], ["; :", 186], ["= +", 187], ["- _", 189], ["/ ?", 191], ["` ~", 192], ["[ {", 219], ["\\|", 220], ["] }", 221], ["\u201D \u2019", 222], [", <", 188], [". >", 190]]; game_music = true; game_sounds = true; game_quality = 1; game_level = 1; chance_left = 3; game_score = 0; Stage.scaleMode = "noScale"; myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; fscommand ("trapallkeys", true); game_masked = true; game_testing = false; game_powerup = false; Jcode_pressed = false; Kcode_pressed = false; Lcode_pressed = false; key_gun_buffer = 2; key_gun_point = 8; shine_Transform1 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; shine_Transform2 = {ra:0, rb:255, ga:0, gb:255, ba:0, bb:255, aa:100, ab:0}; shine_Transform3 = {ra:50, rb:185, ga:50, gb:-50, ba:50, bb:-255, aa:100, ab:0};
Frame 20
stop();
Frame 28
play_game(1, 1);
Frame 37
stop();
Frame 45
play_game(2, 1);
Frame 54
stop();
Frame 62
play_game(3, 1);
Frame 71
stop();
Frame 79
play_game(4, 1);
Symbol 4 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 5 MovieClip Frame 2
_parent.mcAnimation.play(); stop();
Symbol 5 MovieClip Frame 13
_parent.gotoAndPlay("preload"); stop();
Symbol 21 MovieClip Frame 1
stop();
Symbol 21 MovieClip Frame 60
Symbol 21 MovieClip Frame 121
_parent.mcBackground.play(); stop();
Symbol 26 MovieClip Frame 1
this._visible = false;
Symbol 32 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 37 MovieClip Frame 2
if (_url.indexOf("http") > -1) { if (_parent._parent._parent.loadAdNow) { cacheBuster = getTimer() + random(999999); showAd = "http://www.miniclip.com/swfcontent/push/didyouknow.swf?cacheBuster" + cacheBuster; trace("Loading ad: " + showAd); mcAd.loadMovie(showAd); } else { gotoAndPlay(_currentframe - 1); } }
Symbol 37 MovieClip Frame 4
if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }
Symbol 37 MovieClip Frame 12
stop();
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 100
stop();
Symbol 49 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 12
_root.play(); _root.isFinished = true; _parent.stop(); stop();
Symbol 50 MovieClip Frame 1
loadAdNow = false; _root.stop(); play();
Instance of Symbol 26 MovieClip "mcIntro" in Symbol 50 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 50 MovieClip Frame 2
xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();
Instance of Symbol 49 MovieClip "mcLoadingAnimated" in Symbol 50 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Symbol 50 MovieClip Frame 3
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); stop(); } else { loadAdNow = true; mcLoadingAnimated._visible = true; }
Symbol 50 MovieClip Frame 5
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }
Symbol 115 MovieClip Frame 4
_root.play_soundAction("\u5766\u514B\u5C04\u51FB");
Symbol 120 MovieClip Frame 1
this._x = random(10) - random(10); this._y = random(10) - random(10);
Symbol 120 MovieClip Frame 2
this._x = random(10) - random(10); this._y = random(10) - random(10);
Symbol 137 MovieClip Frame 36
stop();
Symbol 151 MovieClip Frame 1
_root.play_soundAction("\u98DE\u673A\u98DE\u8FC7");
Symbol 151 MovieClip Frame 147
_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");
Symbol 151 MovieClip Frame 169
_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");
Symbol 151 MovieClip Frame 243
_root.play_soundAction("\u5766\u514B\u5C04\u51FB");
Symbol 151 MovieClip Frame 249
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 151 MovieClip Frame 299
_parent._parent.gotoAndStop("index");
Symbol 156 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 157 MovieClip Frame 1
function remove_function() { stopAllSounds(); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); Key.removeListener(keyListener); Mouse.removeListener(mouseListener); _parent.gotoAndStop("index"); } var keyListener = new Object(); keyListener.onKeyDown = function () { remove_function(); }; Key.addListener(keyListener); var mouseListener = new Object(); mouseListener.onMouseDown = function () { remove_function(); }; Mouse.addListener(mouseListener);
Symbol 190 MovieClip Frame 1
btn.onPress = function () { _root.set_options(this._parent); }; stop();
Symbol 194 MovieClip Frame 1
function set_options() { _root.set_options(this); } btn.onPress = function () { set_options(); }; stop();
Symbol 198 MovieClip Frame 1
btn.onPress = function () { _root.start_set_key(this._parent); }; stop();
Symbol 198 MovieClip Frame 16
gotoAndPlay (2);
Symbol 249 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 250 MovieClip [敌人_火箭炮] Frame 1
speed = -5 - Math.floor(_root.game_level); can_go = true; stop();
Symbol 250 MovieClip [敌人_火箭炮] Frame 7
stop();
Symbol 257 MovieClip [game_mask] Frame 1
stop();
Symbol 257 MovieClip [game_mask] Frame 15
gotoAndStop (1);
Symbol 257 MovieClip [game_mask] Frame 31
stop();
Symbol 277 MovieClip Frame 1
function set_options(buttonValue) { _root.set_options(this, buttonValue); } btn1.onPress = function () { set_options(1); }; btn2.onPress = function () { set_options(2); }; btn3.onPress = function () { set_options(3); }; stop();
Symbol 280 MovieClip Frame 1
_root.control_able = false;
Symbol 280 MovieClip Frame 13
_root.next_scene();
Symbol 280 MovieClip Frame 25
_root.control_able = true; _parent.removeMovieClip();
Symbol 286 MovieClip [天空_云] Frame 1
gotoAndPlay(_parent.wind_dir);
Symbol 286 MovieClip [天空_云] Frame 53
_root.next_scene(); delete _parent.onEnterFrame;
Symbol 286 MovieClip [天空_云] Frame 69
_parent.removeMovieClip();
Symbol 286 MovieClip [天空_云] Frame 123
_root.next_scene(); delete _parent.onEnterFrame;
Symbol 286 MovieClip [天空_云] Frame 138
_parent.removeMovieClip();
Symbol 307 MovieClip Frame 160
if (_root.stages < 4) { _root.gotoAndStop(("m" + (_root.stages + 1)) + "_intro"); _root.recover_all(); } else if (_root.stages == 4) { _root.clean_fire(); _parent.gotoAndStop("win_game"); }
Symbol 340 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 1
_root.adjust_score(this);
Symbol 345 MovieClip Frame 1
temp_shine = [3.3946, 6.7034, 0.902, 0, -635, 3.3946, 6.7034, 0.902, 0, -635, 3.3946, 6.7034, 0.902, 0, -635, 0, 0, 0, 1, 0]; temp_black = [0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0]; _root.change_color(_root.main, temp_shine);
Symbol 345 MovieClip Frame 4
_root.change_color(_root.main, temp_black); _root.main.setMask(null); _root.game_mask.removeMovieClip(); _root.camera_it(_root.main, this.movie); _root.clean_fire();
Symbol 345 MovieClip Frame 76
_root.play_music("\u80CC\u666F\u97F3\u4E50_09", false);
Symbol 345 MovieClip Frame 103
stop(); _root.clean_fire(); btn01.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _parent.gotoAndPlay("hiscores"); }; btn02.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); play(); };
Symbol 345 MovieClip Frame 110
stopAllSounds(); _root.skipIntro = true; _root.gotoAndStop("game_start"); _root.recover_all();
Symbol 348 MovieClip Frame 1
_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);
Symbol 348 MovieClip Frame 28
stop(); _root.clean_fire(); btn01.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _parent.gotoAndPlay("hiscores"); }; btn02.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); play(); }; _root.show_kill_boss(this);
Symbol 348 MovieClip Frame 35
stopAllSounds(); _root.skipIntro = true; _root.gotoAndStop("game_start"); _root.recover_all();
Symbol 350 MovieClip Frame 1
this._visible = false;
Symbol 359 Button
on (release) { gameURL = ("http://www.miniclip.com/games/" + gamename) + "/en/"; trace("Going to game: " + gameURL); getURL (gameURL, "_blank"); }
Symbol 361 MovieClip Frame 1
System.security.allowDomain("www.miniclip.com");
Instance of Symbol 350 MovieClip "mcHighscores" in Symbol 361 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 361 MovieClip Frame 2
if ((((_url.indexOf("miniclip.com") == -1) && (_url.indexOf("miniclip.net") == -1)) && (_url.indexOf("miniclip.co.uk") == -1)) && (_url.indexOf("miniclips.com"))) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?noCache=" + noCache); stop(); }
Symbol 361 MovieClip Frame 3
stop();
Symbol 367 MovieClip [game_intro] Frame 2
stop(); if (_root.skipIntro == true) { gotoAndStop ("index"); }
Symbol 367 MovieClip [game_intro] Frame 11
stop(); btn.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); if (_root.controlScheme == "mouse") { gotoAndStop ("c_mouse"); } else { gotoAndStop ("c_key"); } }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); getURL ("javascript:urchinTracker('/commando/playGame');"); _root.gotoAndStop("m1_intro"); } }; btn3.onPress = function () { getURL ("javascript:urchinTracker('/commando/playMoreGames');"); getURL ("http://www.miniclip.com"); }; btn4.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("website"); }; btn2.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_difficulty"); }; diff.order = 4; _root.set_key_data(_root.controlScheme); _root.set_current_options(); _root.set_current_key(); _root.play_music("menuMusic", true);
Symbol 367 MovieClip [game_intro] Frame 21
stop(); btn0.onPress = function () { shine.gotoAndPlay("white"); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.reset_org_key(); }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.end_set_key(); gotoAndStop ("index"); } }; btn4.onPress = function () { gotoAndStop ("index"); }; control.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_mouse"); }; music.order = 1; sound.order = 2; qua.order = 3; _root.set_key_data("keyboard"); _root.controlScheme = "keyboard"; _root.set_current_options(); _root.set_current_key();
Symbol 367 MovieClip [game_intro] Frame 31
stop(); btn0.onPress = function () { shine.gotoAndPlay("white"); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.reset_org_key(); }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.end_set_key(); gotoAndStop ("index"); } }; control.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_key"); }; music.order = 1; sound.order = 2; qua.order = 3; _root.set_key_data("mouse"); _root.controlScheme = "mouse"; _root.set_current_options(); _root.set_current_key();
Symbol 367 MovieClip [game_intro] Frame 41
stop(); btn1.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("index"); };
Symbol 367 MovieClip [game_intro] Frame 51
diff.order = 4; btn1.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("index"); };
Symbol 367 MovieClip [game_intro] Frame 61
stop();
Symbol 367 MovieClip [game_intro] Frame 81
stop(); shine.gotoAndPlay("black");
Symbol 367 MovieClip [game_intro] Frame 91
stop();
Symbol 367 MovieClip [game_intro] Frame 101
stop();
Symbol 367 MovieClip [game_intro] Frame 111
btn1.onPress = function () { stopAllSounds(); _root.skipIntro = true; _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.gotoAndStop("game_start"); _root.recover_all(); }; stop();
Instance of Symbol 361 MovieClip "comHighscores" in Symbol 367 MovieClip [game_intro] Frame 111
//component parameters onClipEvent (construct) { scoreLocation = "_root.game_score"; gamename = "commando"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Symbol 382 MovieClip Frame 1
btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 27) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };
Symbol 382 MovieClip Frame 15
stop();
Symbol 382 MovieClip Frame 30
_parent.gotoAndStop("m1_game");
Symbol 530 MovieClip Frame 1
if (_name == "life") { this.gotoAndStop(_root.chance_left); } else { stop(); }
Symbol 534 MovieClip Frame 1
stop();
Symbol 537 MovieClip Frame 1
stop();
Symbol 554 MovieClip Frame 29
level.gotoAndStop(20 + _root.stages);
Symbol 554 MovieClip Frame 80
stop();
Symbol 561 MovieClip Frame 2
w1._rotation = w1._rotation + 80; w2._rotation = w2._rotation + 80; w3._rotation = w3._rotation + 80; w4._rotation = w4._rotation + 80; w5._rotation = w5._rotation + 80; w6._rotation = w6._rotation + 80;
Symbol 754 MovieClip Frame 1
stop();
Symbol 755 MovieClip [交通工具_快艇] Frame 1
function add_enemies() { if ((++count) == 50) { count = 0; if (this.have_droped < 3) { this.have_droped++; var _local4 = random(140); var _local5 = ((-_root.main._x) + 220) + _local4; var _local3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local5, -random(50), 500, 3, -3, 100); _local3.min_area_x = 210 + random(_local4); _local3.max_area_x = 380; _local3.mother = this; _local3.dieEvents = function () { this.mother.have_droped--; }; } } } function startAction() { if (!started) { started = true; _root.play_music("\u80CC\u666F\u97F3\u4E50_05", true); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.enemy_shake(this, -1, -1, true); _root.active_map_drawer = this; _root.active_object_speed = 0; this.onEnterFrame = function () { if (!enemy_added) { if (_root.main._x <= -2500) { enemy_added = true; _root.add_object("\u654C\u4EBA_\u5FEB\u8247", this._x - 600, 300); } } else { add_enemies(); } }; } else if (this.gun.stand.hitTest(_root.main.player._x + _root.main._x, _root.main.player._y + _root.main._y, true)) { _root.main.player._visible = 0; _root.main.player.my_type = "gun"; _root.main.player._x = _root.get_shoot_point(this.gun.stand)[0]; _root.main.player._y = _root.get_shoot_point(this.gun.stand)[1]; _root.justFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); this.gun.gotoAndStop("dir_" + _root.key_gun_point); } } started = false; if (!_parent.animation) { this.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = (-_root.get_shoot_point(this)[0]) + 350; } enemy_added = false; count = 0; have_droped = 0;
Symbol 836 MovieClip [轰炸炸弹] Frame 1
stop();
Symbol 836 MovieClip [轰炸炸弹] Frame 37
this.removeMovieClip();
Symbol 895 MovieClip [德军_战斗机3] Frame 1
stop();
Symbol 895 MovieClip [德军_战斗机3] Frame 25
this.shootAction();
Symbol 895 MovieClip [德军_战斗机3] Frame 30
this.check_point();
Symbol 895 MovieClip [德军_战斗机3] Frame 64
stop();
Symbol 895 MovieClip [德军_战斗机3] Frame 98
this.removeMovieClip();
Symbol 940 MovieClip [mission_start] Frame 49
animation = true; gotoAndPlay("s" + _root.stages);
Symbol 940 MovieClip [mission_start] Frame 50
_root.play_soundAction("\u5361\u8F66\u5F00\u52A8");
Symbol 940 MovieClip [mission_start] Frame 73
_root.play_soundAction("\u5361\u8F66\u5239\u8F66");
Symbol 940 MovieClip [mission_start] Frame 94
_root.level_start(); _root.play_music("\u80CC\u666F\u97F3\u4E50_01", true); _root.play_soundAction("\u5927\u7206\u70B8");
Symbol 940 MovieClip [mission_start] Frame 132
this.removeMovieClip();
Symbol 940 MovieClip [mission_start] Frame 205
_root.level_start(); _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); stop();
Symbol 940 MovieClip [mission_start] Frame 267
_root.play_soundAction("\u98DE\u673A\u8FDB\u5165");
Symbol 940 MovieClip [mission_start] Frame 299
_root.level_start(); _root.active_map_drawer = this.player; _root.active_object_speed = 15; this.onEnterFrame = function () { this._x = this._x + 15; };
Symbol 940 MovieClip [mission_start] Frame 370
this.removeMovieClip();
Symbol 940 MovieClip [mission_start] Frame 399
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 940 MovieClip [mission_start] Frame 471
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 940 MovieClip [mission_start] Frame 494
_root.play_music("\u80CC\u666F\u97F3\u4E50_07", true);
Symbol 940 MovieClip [mission_start] Frame 548
_root.play_soundAction("\u8865\u5145\u5F39\u836F");
Symbol 940 MovieClip [mission_start] Frame 553
_root.level_start(); this.removeMovieClip();
Symbol 955 MovieClip Frame 1
stop(); frame = "stand"; _parent.states = "stand"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 100;
Symbol 955 MovieClip Frame 8
stop(); frame = "stand_run"; _parent.states = "stand"; _parent.speed_rate = 1; _parent.can_with = true; _parent.g._yscale = 100;
Symbol 955 MovieClip Frame 15
stop(); frame = "crouch"; _parent.states = "crouch"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 60;
Symbol 955 MovieClip Frame 22
stop(); frame = "crouch_run"; _parent.states = "crouch"; _parent.speed_rate = 0.25; _parent.can_with = true; _parent.g._yscale = 60;
Symbol 955 MovieClip Frame 29
stop(); frame = "crouch_shoot"; _parent.states = "crouch"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 60;
Symbol 955 MovieClip Frame 37
stop(); frame = "jump"; _parent.states = "jump"; _parent.speed_rate = _parent.speed_rate * 1.2; _parent.can_with = true; if (_parent.force_jump_speed == undefined) { y_speed = 18; } else { y_speed = _parent.force_jump_speed; } _root.jump_Action(this, 1); _parent.g._yscale = 100;
Symbol 955 MovieClip Frame 45
stop(); frame = "fall"; _parent.states = "jump"; _parent.speed_rate = _parent.speed_rate * 0.5; _parent.can_with = true; y_speed = -5; _root.jump_Action(this, 1); _parent.g._yscale = 100;
Symbol 955 MovieClip Frame 52
stop(); frame = "nothing1"; _parent.speed_rate = 0; delete this.onEnterFrame; _parent.can_with = true; _parent.g._yscale = 0;
Symbol 955 MovieClip Frame 58
stop(); frame = "nothing2"; _parent.speed_rate = 0; delete this.onEnterFrame; _parent.can_with = false; _parent.g._yscale = 0;
Symbol 969 MovieClip Frame 5
stop();
Symbol 976 MovieClip Frame 5
stop();
Symbol 1015 MovieClip Frame 4
stop();
Symbol 1022 MovieClip Frame 3
stop();
Symbol 1042 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1042 MovieClip Frame 18
_parent._parent.ready = true; _parent._parent.shooting = false;
Symbol 1043 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1043 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1047 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1047 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1051 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1051 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1055 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1055 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1068 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1068 MovieClip Frame 3
_root.attackAction(point);
Symbol 1068 MovieClip Frame 7
_parent._parent.ready = true;
Symbol 1068 MovieClip Frame 20
_parent._parent.shooting = false;
Symbol 1087 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1087 MovieClip Frame 3
_root.attackAction(point);
Symbol 1087 MovieClip Frame 7
_parent._parent.ready = true;
Symbol 1087 MovieClip Frame 20
_parent._parent.shooting = false;
Symbol 1100 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1100 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1100 MovieClip Frame 6
_parent._parent.shooting = false;
Symbol 1113 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1113 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1113 MovieClip Frame 6
_parent._parent.shooting = false;
Symbol 1128 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1128 MovieClip Frame 2
_parent._parent.ready = true;
Symbol 1128 MovieClip Frame 9
_parent._parent.shooting = false;
Symbol 1141 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1141 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1141 MovieClip Frame 8
_parent._parent.shooting = false;
Symbol 1141 MovieClip Frame 9
stop();
Symbol 1154 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1154 MovieClip Frame 5
_parent._parent.ready = true;
Symbol 1154 MovieClip Frame 15
_parent._parent.shooting = false;
Symbol 1159 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1159 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1159 MovieClip Frame 9
_root.shootAction();
Symbol 1159 MovieClip Frame 12
_parent._parent.shooting = false;
Symbol 1174 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1174 MovieClip Frame 5
_parent._parent.ready = true;
Symbol 1174 MovieClip Frame 17
_parent._parent.shooting = false;
Symbol 1174 MovieClip Frame 18
stop();
Symbol 1179 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1179 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1179 MovieClip Frame 9
_root.shootAction();
Symbol 1179 MovieClip Frame 12
_parent._parent.shooting = false; stop();
Symbol 1184 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = -15; _root.shootAction();
Symbol 1184 MovieClip Frame 3
_parent._parent.gun_direction = -40; _root.shootAction();
Symbol 1184 MovieClip Frame 5
_parent._parent.gun_direction = -65; _root.shootAction();
Symbol 1184 MovieClip Frame 7
_parent.gotoAndStop("machinegun_up_running");
Symbol 1185 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = -65; _root.shootAction();
Symbol 1185 MovieClip Frame 3
_parent._parent.gun_direction = -40; _root.shootAction();
Symbol 1185 MovieClip Frame 5
_parent._parent.gun_direction = -15; _root.shootAction();
Symbol 1185 MovieClip Frame 7
_parent.gotoAndStop("machinegun_straight_running");
Symbol 1190 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = 15; _root.shootAction();
Symbol 1190 MovieClip Frame 3
_parent._parent.gun_direction = 40; _root.shootAction();
Symbol 1190 MovieClip Frame 5
_parent._parent.gun_direction = 65; _root.shootAction();
Symbol 1190 MovieClip Frame 7
_parent.gotoAndStop("machinegun_down_running");
Symbol 1191 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = 65; _root.shootAction();
Symbol 1191 MovieClip Frame 3
_parent._parent.gun_direction = 40; _root.shootAction();
Symbol 1191 MovieClip Frame 5
_parent._parent.gun_direction = 15; _root.shootAction();
Symbol 1191 MovieClip Frame 7
_parent.gotoAndStop("machinegun_straight_running");
Symbol 1196 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1196 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1196 MovieClip Frame 7
_parent._parent.shooting = false;
Symbol 1201 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1201 MovieClip Frame 6
_parent._parent.ready = true;
Symbol 1201 MovieClip Frame 15
_parent._parent.shooting = false;
Symbol 1202 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1202 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1202 MovieClip Frame 9
_root.shootAction();
Symbol 1202 MovieClip Frame 12
_parent._parent.shooting = false; stop();
Symbol 1213 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1213 MovieClip Frame 3
_root.attackAction(point);
Symbol 1213 MovieClip Frame 7
_parent._parent.ready = true;
Symbol 1213 MovieClip Frame 20
_parent._parent.shooting = false;
Symbol 1228 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1228 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1228 MovieClip Frame 9
_parent._parent.shooting = false; _parent.gotoAndStop("pistol_crouch");
Symbol 1233 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1233 MovieClip Frame 5
_parent._parent.ready = true; _root.shootAction();
Symbol 1233 MovieClip Frame 9
_root.shootAction();
Symbol 1233 MovieClip Frame 12
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1246 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1246 MovieClip Frame 4
_parent._parent.ready = true;
Symbol 1246 MovieClip Frame 15
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1259 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1259 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1259 MovieClip Frame 6
_parent._parent.shooting = false; _parent.gotoAndStop("pistol_crouch");
Symbol 1272 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1272 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1272 MovieClip Frame 6
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1287 MovieClip Frame 23
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 26
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 29
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 32
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 35
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 38
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 41
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 44
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1308 MovieClip Frame 26
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 29
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 32
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 35
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 38
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 41
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 44
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 47
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 50
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1330 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1331 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1332 MovieClip Frame 1
stop(); frame = "pistol_stand"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 9
stop(); frame = "machinegun_stand"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 17
stop(); frame = "pistol_lookup"; _parent.gun_direction = "up";
Symbol 1332 MovieClip Frame 25
stop(); frame = "machinegun_lookup"; _parent.gun_direction = "up";
Symbol 1332 MovieClip Frame 34
stop(); frame = "pistol_stand_run"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 42
stop(); frame = "machinegun_stand_run"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 50
stop(); frame = "pistol_jump"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 58
stop(); frame = "machinegun_jump"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 66
stop(); frame = "pistol_down"; _parent.gun_direction = "down";
Symbol 1332 MovieClip Frame 77
stop(); frame = "machinegun_down"; _parent.gun_direction = "down";
Symbol 1332 MovieClip Frame 87
stop(); frame = "pistol_crouch"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 95
stop(); frame = "machinegun_crouch"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 103
stop(); frame = "get_pistol"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 110
stop(); frame = "pistol_stand_turn"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 118
stop(); frame = "machinegun_stand_turn"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 126
stop(); frame = "pistol_crouch_turn"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 134
stop(); frame = "machinegun_crouch_turn"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 158
stop(); frame = "go_05"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 166
stop(); frame = "go_06"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 174
stop(); frame = "pistol_stand_bomb"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 185
stop(); frame = "machinegun_stand_bomb"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 196
stop(); frame = "pistol_straight_single"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 207
stop(); frame = "pistol_up_single"; _parent.gun_direction = "up";
Symbol 1332 MovieClip Frame 219
stop(); frame = "machinegun_straight_single"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 231
stop(); frame = "machinegun_straight_running"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 244
stop(); frame = "machinegun_up_single"; _parent.gun_direction = "up";
Symbol 1332 MovieClip Frame 256
stop(); frame = "machinegun_up_running"; _parent.gun_direction = "up";
Symbol 1332 MovieClip Frame 268
stop(); frame = "s_to_u"; changing = true;
Symbol 1332 MovieClip Frame 279
stop(); frame = "u_to_s"; changing = true;
Symbol 1332 MovieClip Frame 290
stop(); frame = "s_to_d"; changing = true;
Symbol 1332 MovieClip Frame 301
stop(); frame = "d_to_s"; changing = true;
Symbol 1332 MovieClip Frame 328
stop(); frame = "pistol_down_single"; _parent.gun_direction = "down";
Symbol 1332 MovieClip Frame 339
stop(); frame = "machinegun_down_single"; _parent.gun_direction = "down";
Symbol 1332 MovieClip Frame 350
stop(); frame = "machinegun_down_running"; _parent.gun_direction = "down";
Symbol 1332 MovieClip Frame 380
stop(); frame = "go_20"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 388
stop(); frame = "pistol_crouch_single"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 399
stop(); frame = "machinegun_crouch_running"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 410
stop(); frame = "machinegun_crouch_single"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 421
stop(); frame = "pistol_crouch_bomb"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 432
stop(); frame = "machinegun_crouch_bomb"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 450
stop(); _parent.down.gotoAndStop("nothing1"); _parent.gun_direction = "straight"; y_speed = 2; _root.jump_Action(this, 0);
Symbol 1332 MovieClip Frame 460
stop(); _parent.down.gotoAndStop("nothing1"); _parent.gun_direction = "straight"; y_speed = 2; _root.jump_Action(this, 0);
Symbol 1332 MovieClip Frame 470
stop(); _parent.down.gotoAndStop("nothing2"); _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 480
stop(); _parent.down.gotoAndStop("nothing2"); _parent.gun_direction = "straight";
Symbol 1369 MovieClip Frame 11
_parent.removeMovieClip();
Symbol 1370 MovieClip Frame 15
_parent.removeMovieClip();
Symbol 1371 MovieClip [主角_子弹0] Frame 1
speed = 0;
Symbol 1371 MovieClip [主角_子弹0] Frame 2
can_go = true;
Symbol 1371 MovieClip [主角_子弹0] Frame 3
speed = 25;
Symbol 1371 MovieClip [主角_子弹0] Frame 4
stop();
Symbol 1371 MovieClip [主角_子弹0] Frame 10
can_go = false; play();
Symbol 1371 MovieClip [主角_子弹0] Frame 19
this.removeMovieClip();
Symbol 1371 MovieClip [主角_子弹0] Frame 25
stop();
Symbol 1371 MovieClip [主角_子弹0] Frame 30
stop();
Symbol 1371 MovieClip [主角_子弹0] Frame 37
stop();
Symbol 1382 MovieClip [小刀砍人_效果] Frame 11
this.removeMovieClip();
Symbol 1386 MovieClip Frame 27
_parent.removeMovieClip();
Symbol 1387 MovieClip [主角_手雷01] Frame 1
stop();
Symbol 1387 MovieClip [主角_手雷01] Frame 2
stop(); this.exploding();
Symbol 1387 MovieClip [主角_手雷01] Frame 3
stop();
Symbol 1387 MovieClip [主角_手雷01] Frame 4
stop();
Symbol 1406 MovieClip [主角_子弹1] Frame 1
speed = 0;
Symbol 1406 MovieClip [主角_子弹1] Frame 2
_y = (_y + (random(10) * ((random(2) * 2) - 1))); _x = (_x + (random(10) * ((random(2) * 2) - 1))); can_go = true;
Symbol 1406 MovieClip [主角_子弹1] Frame 3
speed = 25;
Symbol 1406 MovieClip [主角_子弹1] Frame 4
stop();
Symbol 1406 MovieClip [主角_子弹1] Frame 10
can_go = false; play();
Symbol 1406 MovieClip [主角_子弹1] Frame 15
this.removeMovieClip();
Symbol 1406 MovieClip [主角_子弹1] Frame 21
stop();
Symbol 1406 MovieClip [主角_子弹1] Frame 26
stop();
Symbol 1406 MovieClip [主角_子弹1] Frame 33
stop();
Symbol 1474 MovieClip Frame 17
_parent.numbers = 10;
Symbol 1474 MovieClip Frame 18
_parent.numbers = 20;
Symbol 1474 MovieClip Frame 19
_parent.numbers = 30;
Symbol 1474 MovieClip Frame 20
_parent.numbers = 40;
Symbol 1474 MovieClip Frame 21
_parent.numbers = 50;
Symbol 1474 MovieClip Frame 22
_parent.numbers = 60;
Symbol 1474 MovieClip Frame 23
_parent.numbers = 70;
Symbol 1474 MovieClip Frame 27
_parent.numbers = 500;
Symbol 1474 MovieClip Frame 28
_parent.numbers = 1000;
Symbol 1474 MovieClip Frame 29
_parent.numbers = 3000;
Symbol 1474 MovieClip Frame 30
_parent.numbers = 5000;
Symbol 1474 MovieClip Frame 31
_parent.numbers = 10000;
Symbol 1474 MovieClip Frame 32
_parent.numbers = 30000;
Symbol 1495 MovieClip Frame 1
stop();
Symbol 1496 MovieClip Frame 1
_parent.show_score(5);
Symbol 1496 MovieClip Frame 4
_parent.show_score(4);
Symbol 1496 MovieClip Frame 7
_parent.show_score(3);
Symbol 1496 MovieClip Frame 10
_parent.show_score(2);
Symbol 1496 MovieClip Frame 13
_parent.show_score(1);
Symbol 1496 MovieClip Frame 66
_parent.removeMovieClip();
Symbol 1497 MovieClip [各种奖励] Frame 7
this.check_item();
Symbol 1497 MovieClip [各种奖励] Frame 13
stop(); ready = true;
Symbol 1497 MovieClip [各种奖励] Frame 23
this.removeMovieClip();
Symbol 1500 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 1501 MovieClip [主角_子弹2] Frame 1
stop(); speed = 20; can_go = true;
Symbol 1501 MovieClip [主角_子弹2] Frame 7
stop(); this.exploding();
Symbol 1501 MovieClip [主角_子弹2] Frame 13
stop(); this.exploding();
Symbol 1501 MovieClip [主角_子弹2] Frame 18
stop();
Symbol 1501 MovieClip [主角_子弹2] Frame 25
stop();
Symbol 1504 MovieClip [主角_子弹5] Frame 1
stop(); speed = 10; can_go = true; speed_up = true; y_trace = true;
Symbol 1504 MovieClip [主角_子弹5] Frame 7
stop(); this.exploding();
Symbol 1504 MovieClip [主角_子弹5] Frame 13
stop(); this.exploding();
Symbol 1504 MovieClip [主角_子弹5] Frame 18
stop();
Symbol 1504 MovieClip [主角_子弹5] Frame 25
stop();
Symbol 1531 MovieClip [主角_子弹4] Frame 1
speed = 2; can_go = false;
Symbol 1531 MovieClip [主角_子弹4] Frame 3
can_go = true;
Symbol 1531 MovieClip [主角_子弹4] Frame 23
this.removeMovieClip();
Symbol 1534 MovieClip Frame 1
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 1534 MovieClip Frame 5
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 1534 MovieClip Frame 10
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 1534 MovieClip Frame 39
_parent.removeMovieClip();
Symbol 1535 MovieClip [主角_子弹6] Frame 1
stop(); speed = 15; can_go = true;
Symbol 1535 MovieClip [主角_子弹6] Frame 7
stop();
Symbol 1535 MovieClip [主角_子弹6] Frame 13
stop();
Symbol 1535 MovieClip [主角_子弹6] Frame 18
stop();
Symbol 1535 MovieClip [主角_子弹6] Frame 25
stop();
Symbol 1538 MovieClip [主角_子弹7] Frame 1
stop(); speed = 20; speed_up = true; can_go = true;
Symbol 1538 MovieClip [主角_子弹7] Frame 7
stop(); this.exploding();
Symbol 1538 MovieClip [主角_子弹7] Frame 14
stop(); this.exploding();
Symbol 1538 MovieClip [主角_子弹7] Frame 19
stop();
Symbol 1538 MovieClip [主角_子弹7] Frame 26
stop();
Symbol 1561 MovieClip [主角_导弹烟雾] Frame 23
this.removeMovieClip();
Symbol 1562 MovieClip [player] Frame 1
stop();
Symbol 1562 MovieClip [player] Frame 8
stop();
Symbol 1581 MovieClip [1-01-台阶01] Frame 1
function startAction() { if (!started) { started = true; _root.stg_direct_1_1 = -2; _root.allow_next_map_1_1 = 10; _root.main_move_Y(-2400, 165); play(); } } stop(); re = 0; can_block = false; g._visible = 0; started = false;
Symbol 1581 MovieClip [1-01-台阶01] Frame 11
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1581 MovieClip [1-01-台阶01] Frame 13
g._visible = 0;
Symbol 1581 MovieClip [1-01-台阶01] Frame 45
stop();
Symbol 1612 MovieClip [1-01-台阶02] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 340); play(); } } stop(); replay = false; can_block = false; started = false;
Symbol 1612 MovieClip [1-01-台阶02] Frame 6
if (replay) { play(); } else { replay = true; gotoAndPlay(_currentframe - 7); }
Symbol 1612 MovieClip [1-01-台阶02] Frame 123
this.removeMovieClip();
Symbol 1615 MovieClip [1-01-台阶04] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 705); play(); } } stop(); re = 0; can_block = false; started = false;
Symbol 1615 MovieClip [1-01-台阶04] Frame 10
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1615 MovieClip [1-01-台阶04] Frame 31
this.removeMovieClip();
Symbol 1618 MovieClip [1-01-台阶05] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 780); play(); } } stop(); re = 0; can_block = false; started = false;
Symbol 1618 MovieClip [1-01-台阶05] Frame 10
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1618 MovieClip [1-01-台阶05] Frame 34
this.removeMovieClip();
Symbol 1621 MovieClip [1-01-台阶06] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 790); play(); } } stop(); re = 0; can_block = false; started = false;
Symbol 1621 MovieClip [1-01-台阶06] Frame 12
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1621 MovieClip [1-01-台阶06] Frame 36
this.removeMovieClip();
Symbol 1624 MovieClip [1-01-台阶03] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 495); } } can_block = false; started = false;
Symbol 1626 MovieClip [1-01-台阶08] Frame 1
function startAction() { if (!started) { started = true; _root.stg_direct_1_1 = 1; _root.allow_next_map_1_1 = 14; _root.allow_area_array_1_1 = -4000; } } can_block = false; started = false;
Symbol 1640 MovieClip Frame 45
temp_array = _root.get_shoot_point(this); temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_array[0], temp_array[1], 3, random(2), (-random(2)) - 1, 100); temp_mc.drop = true;
Symbol 1640 MovieClip Frame 55
this.checkAction();
Symbol 1643 MovieClip [第一关_潜艇] Frame 1
function startAction() { if (!started) { started = true; open1.play(); } } open1.stop(); open1.enemies = 2; open2.stop(); open2.enemies = 2; open3.stop(); open4.stop(); open1.checkAction = function () { if ((--this.enemies) == 0) { this.stop(); open2.play(); } }; open2.checkAction = function () { if ((--this.enemies) == 0) { this.stop(); } }; started = false;
Symbol 1646 MovieClip [1-01-台阶07] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(0, 900); } } can_block = false; started = false;
Symbol 1697 MovieClip [敌人_普通士兵_伞] Frame 1
stop(); if (can_go) { play(); }
Symbol 1697 MovieClip [敌人_普通士兵_伞] Frame 29
stop(); this.removeMovieClip();
Symbol 1766 MovieClip Frame 18
_parent.stand();
Symbol 1804 MovieClip Frame 20
_parent.shootAction();
Symbol 1804 MovieClip Frame 31
_parent.stand();
Symbol 1823 MovieClip Frame 13
_parent.shootAction();
Symbol 1823 MovieClip Frame 41
_parent.stand();
Symbol 1838 MovieClip Frame 10
_parent.shootAction();
Symbol 1838 MovieClip Frame 25
_parent.stand();
Symbol 1847 MovieClip Frame 3
_parent.shootAction();
Symbol 1847 MovieClip Frame 15
_parent.stand();
Symbol 1858 MovieClip Frame 6
_parent.shootAction();
Symbol 1858 MovieClip Frame 23
_parent.stand();
Symbol 1865 MovieClip Frame 7
_parent.shootAction();
Symbol 1865 MovieClip Frame 25
_parent.stand();
Symbol 1880 MovieClip Frame 19
_parent.attackAction();
Symbol 1880 MovieClip Frame 47
_parent.stand();
Symbol 1910 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (13); }
Symbol 1910 MovieClip Frame 52
_parent.removeMovieClip();
Symbol 1923 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (9); }
Symbol 1923 MovieClip Frame 48
_parent.removeMovieClip();
Symbol 1946 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (18); }
Symbol 1946 MovieClip Frame 56
_parent.removeMovieClip();
Symbol 1963 MovieClip [敌人_枪械子弹] Frame 1
speed = -7 - Math.floor(_root.game_level);
Symbol 1963 MovieClip [敌人_枪械子弹] Frame 6
stop(); can_go = true;
Symbol 1963 MovieClip [敌人_枪械子弹] Frame 12
stop(); can_go = false;
Symbol 1964 MovieClip [敌人_手雷] Frame 1
can_go = true; stop();
Symbol 1964 MovieClip [敌人_手雷] Frame 9
stop();
Symbol 1965 MovieClip [敌人_普通士兵] Frame 236
quick_death = true;
Symbol 1970 MovieClip [敌人_轰炸机] Frame 41
stop();
Symbol 1970 MovieClip [敌人_轰炸机] Frame 75
this.removeMovieClip();
Symbol 2032 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 2033 MovieClip [坦克_炮弹] Frame 1
stop();
Symbol 2034 MovieClip [德军_坦克1] Frame 37
this.stand();
Symbol 2034 MovieClip [德军_坦克1] Frame 61
this.shootAction();
Symbol 2034 MovieClip [德军_坦克1] Frame 87
this.stand();
Symbol 2034 MovieClip [德军_坦克1] Frame 169
this.removeMovieClip();
Symbol 2036 MovieClip [敌人_运输卡车] Frame 80
this.removeMovieClip();
Symbol 2038 MovieClip [敌人_快艇] Frame 1
function add_enemies() { if ((++count) == 40) { count = 0; if (enemies > 0) { if (have_droped < 3) { enemies--; have_droped++; var _local3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x, this._y - 34, 5, random(4), -1, -100); _local3.max_area_x = 30 + random(70); _local3.mother = this; _local3.dieEvents = function () { this.mother.have_droped--; }; } } else if ((have_droped == 0) and (!played)) { played = true; play(); } } } function moveAction() { _root.enemy_shake(this, 1, 1, true); this.onEnterFrame = function () { var _local3 = _root.get_map_point(this)[0]; if (_local3 < -20) { if (speed < 3) { speed = speed + 1; } } else if (speed > 0) { speed = speed - 1; } if (speed != 0) { this._x = this._x + speed; } add_enemies(); }; } stop(); speed = 0; count = 0; have_droped = 0; enemies = 30; this.moveAction();
Symbol 2038 MovieClip [敌人_快艇] Frame 3
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2038 MovieClip [敌人_快艇] Frame 17
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2038 MovieClip [敌人_快艇] Frame 33
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2038 MovieClip [敌人_快艇] Frame 44
cant_with = true;
Symbol 2038 MovieClip [敌人_快艇] Frame 95
stop(); if (_root.main.player.dead == false) { _root.main.player.my_type = "man"; _root.change_scene(0); }
Symbol 2043 MovieClip [1-03-航母踏板] Frame 1
function startAction() { if (!started) { started = true; } } can_block = false; started = false;
Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 1
frame = "normal1";
Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 9
stop();
Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 11
frame = "normal2";
Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 41
stop();
Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 43
frame = "explode";
Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 73
this.removeMovieClip();
Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 9
this.shootAction();
Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 35
this.stand();
Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 105
this.removeMovieClip();
Symbol 2075 MovieClip Frame 1
stop();
Symbol 2075 MovieClip Frame 13
_parent.machinegun(this.point, -154);
Symbol 2075 MovieClip Frame 17
_parent.machinegun(this.point, -136);
Symbol 2075 MovieClip Frame 21
_parent.machinegun(this.point, -121);
Symbol 2075 MovieClip Frame 25
_parent.machinegun(this.point, -90);
Symbol 2075 MovieClip Frame 29
_parent.machinegun(this.point, -63);
Symbol 2075 MovieClip Frame 33
_parent.machinegun(this.point, -46);
Symbol 2075 MovieClip Frame 37
_parent.machinegun(this.point, -28);
Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 62
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 93
this.removeMovieClip();
Symbol 2081 MovieClip [场景_木箱] Frame 38
this.removeMovieClip();
Symbol 2086 MovieClip [stage1_bg] Frame 1
g._visible = 0; d._visible = 0; d.type = "water";
Symbol 2086 MovieClip [stage1_bg] Frame 2
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 442, 228, 5, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 223, 5, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 667, 199, 500, 0, 0, 100).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 654, 263, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2086 MovieClip [stage1_bg] Frame 3
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 893, 257, 2, 0, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 939, 246, 2, 1, 51, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 4
_root.enemysAction02("\u654C\u4EBA_\u8F70\u70B8\u673A", 1338, 56); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 153, this._y + 198, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 210, this._y + 198, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 270, this._y + 198, 5).dieEvents = function () { _root.add_present(this, "pre2"); };
Symbol 2086 MovieClip [stage1_bg] Frame 5
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1633, 190, 2, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1680, 190, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1730, 190, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1830, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1890, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1910, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1860, 271, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1890, 271, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1940, 271, 2, 0, 1, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 6
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2125, 191, 2, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2164, 191, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2207, 192, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2127, 270, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2130, 270, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2216, 270, 2, 0, 1, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 7
_root.add_object("1-01-\u53F0\u963601", 2559, 79); temp_mc = _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 2316, -5, -1); temp_mc.fly = true; temp_mc.dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2751, 66, 3, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2787, 49, 3, 1, 1, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 8
_root.add_object("1-01-\u53F0\u963602", 2646, -32); _root.add_object("1-01-\u53F0\u963603", 2382, -300); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2442, -221, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2462, -221, 3, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2631, -262, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2621, -80, 3, 0, 2, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2534, -129, 3, 0, 1, -100); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 2783, -262, 5).dieEvents = function () { _root.add_food(this, "food4"); };
Symbol 2086 MovieClip [stage1_bg] Frame 9
_root.add_object("1-01-\u53F0\u963604", 2548, -437); _root.add_object("1-01-\u53F0\u963605", 2377, -472); _root.add_object("1-01-\u53F0\u963606", 2400, -572); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2779, -368, 500, 0, 0, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 10
_root.add_object("1-01-\u53F0\u963607", 2460, -670); _root.add_object("1-01-\u53F0\u963608", 2717, -640); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2495, -646, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2539, -637, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2581, -627, 500, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", 2750, -634, 42);
Symbol 2086 MovieClip [stage1_bg] Frame 12
_root.enemysAction04("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", 3540, -635, 2, 100, true).dieEvents = function () { _root.add_weapon(this, "M"); };
Symbol 2086 MovieClip [stage1_bg] Frame 13
var temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3803, -777, 500, 0, 0, 100); var temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3838, -763, 500, 0, 0, 100); var temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3870, -749, 500, 0, 0, 100); var temp_mc4 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3913, -729, 500, 0, 0, 100); var temp_mc5 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3937, -716, 500, 0, 0, 100); _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3808, -638, 0).dieEvents = function () { temp_mc1.moves = random(2) + 1; temp_mc2.moves = random(2) + 1; temp_mc3.moves = random(2) + 1; temp_mc4.moves = random(2) + 1; temp_mc5.moves = random(2) + 1; };
Symbol 2086 MovieClip [stage1_bg] Frame 15
_root.play_music("\u80CC\u666F\u97F3\u4E50_01", true);
Symbol 2086 MovieClip [stage1_bg] Frame 16
var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 17
var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 18
var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 19
_root.enemysAction02("\u654C\u4EBA_\u8F70\u70B8\u673A", 1674, 30).dieEvents = function () { _root.add_food(this, "food1"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1900, 255, 500, 1, 1, 100).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1919, 255, 500, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1949, 255, 500, 1, 0, 100).dieEvents = function () { _root.add_weapon(this, "M"); _root.add_object("\u4EA4\u901A\u5DE5\u5177_\u5FEB\u8247", 2250, 300); _root[(("allow_area_array_" + stages) + "_") + stages_section] = -2400; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2153, 263, 500, 1, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2203, 261, 500, 1, 0, 100); };
Symbol 2086 MovieClip [stage1_bg] Frame 22
_root.active_object_speed = 0; _root.active_map_drawer = "main.player"; _root.play_music("\u80CC\u666F\u97F3\u4E50_01", true);
Symbol 2086 MovieClip [stage1_bg] Frame 23
var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(250) + 400, random(100) - 100, 5, 3, -3, 100); i++; }
Symbol 2086 MovieClip [stage1_bg] Frame 25
var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(350) + 1150, random(100) - 100, 5, 3, -3, 100); i++; }
Symbol 2086 MovieClip [stage1_bg] Frame 27
var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(390) + 1900, random(100) - 100, 5, 3, -3, 100); i++; }
Symbol 2086 MovieClip [stage1_bg] Frame 28
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2651, 134, 2, 0, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2690, 136, 2, 1, 51, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2530, 251, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2584, 252, 5, 0, 1, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 29
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2929, 137, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2973, 137, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3051, 137, 5, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3114, 137, 5, 1, 1, 100); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3200, 136, 5).dieEvents = function () { _root.add_food(this, "food2"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3252, 134, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3300, 133, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2086 MovieClip [stage1_bg] Frame 30
temp_mc1 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3370, 100); temp_mc2 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3459, 59); temp_mc3 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3550, 30); temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root.add_weapon(this, "M"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -3205;
Symbol 2086 MovieClip [stage1_bg] Frame 31
_root.add_object("1-03-\u822A\u6BCD\u8E0F\u677F", 3843, 69); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3818, 175, 5, 0, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3866, 175, 5, 0, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3889, 103, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3944, 99, 500, 0, 0, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 32
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4021, 96, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4095, 92, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4165, 92, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4250, 95, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4138, 182, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4213, 181, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4253, 181, 3, 0, 1, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 33
temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4610, 227, 0, 1, 49, 100); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4645, 227, 9999, 0, 0, 100); temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4700, 158, 9999, 2, 0, 100); temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { _root.change_color(this["temp_mc" + i], temp_color); this["temp_mc" + i].blood = this["temp_mc" + i].blood * 30; this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.remove_objects(); _root.add_object("\u7B2C\u4E00\u5173_\u6F5C\u8247", 4845, 38); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5188, 126, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5306, 195, 500, 0, 0, 100); _root.add_weapon(this, "B"); } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -4443; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 118, this._y + 183, 5).dieEvents = function () { _root.add_food(this, "food5"); };
Symbol 2086 MovieClip [stage1_bg] Frame 36
_root.enemysAction06("\u5FB7\u519B_\u5DE8\u578B\u8F70\u70B8\u673A", 5800, -40);
Symbol 2090 MovieClip Frame 1
btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn.onKeyDown = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 44) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };
Symbol 2090 MovieClip Frame 15
stop();
Symbol 2090 MovieClip Frame 30
_parent.gotoAndStop("m2_game");
Symbol 2175 MovieClip Frame 1
stop(); play_dir = 1; this.onEnterFrame = function () { var _local1 = _currentframe + play_dir; if (_local1 < _totalframes) { gotoAndStop(_local1); } else { play_dir = -1; } };
Symbol 2317 MovieClip [敌人_吉普车] Frame 1
function startAction() { if (!started) { started = true; player_in = true; org_g_x = this.g._x; this.onEnterFrame = function () { if (!dead) { if (speed < 20) { speed = speed + 0.5; _root.active_map_drawer = this; } for (var _local4 in _root.main.enemies) { var _local3 = _root.main.enemies[_local4]; if (this.g.hitTest(_local3.g)) { _local3.to_die("fly", 50, 0); } } } else { speed = speed - 0.5; } _root.active_object_speed = speed; this._x = this._x + speed; _root.main.player._x = _root.main.player._x + speed; w1._rotation = w1._rotation + (speed * 4); w2._rotation = w2._rotation + (speed * 4); w3._rotation = w3._rotation + (speed * 4); w4._rotation = w4._rotation + (speed * 4); _root.player_min_x = this._x - 60; _root.player_max_x = this._x + 60; }; } } function to_die(much) { blood = blood - much; if (blood > 0) { _root.shot_shine(this, "red"); } else { dead = true; this.gotoAndPlay("explode"); } } stop(); g._visible = 0; speed = 0; started = false; can_block = true; blood = 20; without_enemy = true; dead = false;
Symbol 2317 MovieClip [敌人_吉普车] Frame 48
_root.main.player.force_jump_speed = 20; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); _root.active_map_drawer = "main.player"; _root.active_object_speed = 0; delete _root.player_min_x; delete _root.player_max_x; _root.play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame;
Symbol 2317 MovieClip [敌人_吉普车] Frame 95
this.removeMovieClip();
Symbol 2324 MovieClip [移动_钢板] Frame 1
function jumpAction() { this.onEnterFrame = function () { if (this.child_dead == 3) { if (this.g.hitTest(_root.main.player)) { play(); if (!started) { started = true; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.active_map_drawer = this.g; _root.active_object_speed = speed; this.onEnterFrame = function () { var _local4 = _root.get_map_point(_root.main.player); if (this.g.hitTest(_local4[0], _local4[1] + 15, true)) { if (_root.main.player.can_with) { if ((!_root.main.player.hit_head) and (!_root.main.player.hit_ground)) { _root.main.player._x = _root.main.player._x + speed; } } } for (var _local5 in _root.main.enemies) { var _local3 = _root.main.enemies[_local5]; _local4 = _root.get_map_point(_local3); if (this.g.hitTest(_local4[0], _local4[1] + 15, true)) { _local3._x = _local3._x + speed; } } }; } } } }; } function startAction() { jumpAction(); } stop(); speed = 2; child_dead = 0; started = false;
Symbol 2324 MovieClip [移动_钢板] Frame 100
_root.active_map_drawer = "main.player"; _root.active_object_speed = 0; delete this.onEnterFrame;
Symbol 2324 MovieClip [移动_钢板] Frame 187
stop();
Symbol 2334 MovieClip [敌人_德军卡车] Frame 1
function startAction() { if (!started) { started = true; this.onEnterFrame = function () { if (_root.main._x <= -800) { w4._rotation = w4._rotation + (speed * 4); w5._rotation = w5._rotation + (speed * 4); w6._rotation = w6._rotation + (speed * 4); w7._rotation = w7._rotation + (speed * 4); if (_root.main._x < 1200) { if (!boss_added) { boss_added = true; _root.enemysAction09("\u5FB7\u519B_\u5DE8\u578B\u673A\u5668\u4EBA", this._x + 250, -200); } } } }; } } speed = 15; can_block = true; boss_added = false;
Symbol 2351 MovieClip Frame 5
_parent._xscale = _parent._xscale * -1; _parent.move_me();
Symbol 2382 MovieClip Frame 10
_parent.shootAction();
Symbol 2382 MovieClip Frame 19
_parent.shootAction();
Symbol 2382 MovieClip Frame 28
_parent.shootAction();
Symbol 2382 MovieClip Frame 42
_parent.stand();
Symbol 2391 MovieClip Frame 6
_parent.shootAction();
Symbol 2391 MovieClip Frame 15
_parent.shootAction();
Symbol 2391 MovieClip Frame 24
_parent.shootAction();
Symbol 2391 MovieClip Frame 32
_parent.stand();
Symbol 2419 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (9); }
Symbol 2419 MovieClip Frame 50
_parent.removeMovieClip();
Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 47
quick_death = true;
Symbol 2437 MovieClip Frame 5
_parent._xscale = _parent._xscale * -1; _parent.move_me();
Symbol 2466 MovieClip Frame 10
_parent.shootAction();
Symbol 2466 MovieClip Frame 29
_parent.stand();
Symbol 2479 MovieClip Frame 10
_parent.shootAction();
Symbol 2479 MovieClip Frame 29
_parent.stand();
Symbol 2505 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (4); }
Symbol 2505 MovieClip Frame 49
_parent.removeMovieClip();
Symbol 2506 MovieClip [敌人_巡逻军官] Frame 47
quick_death = true;
Symbol 2512 MovieClip [2-02-翘翘板] Frame 1
stop();
Symbol 2512 MovieClip [2-02-翘翘板] Frame 32
stop();
Symbol 2512 MovieClip [2-02-翘翘板] Frame 56
this.check_player();
Symbol 2512 MovieClip [2-02-翘翘板] Frame 76
gotoAndStop ("down");
Symbol 2520 MovieClip [德军_警报灯] Frame 18
this.come_out(this.e_x, this.e_y);
Symbol 2520 MovieClip [德军_警报灯] Frame 30
if (!this.dead) { this.gotoAndPlay("shine"); } else { this.gotoAndPlay("explode"); }
Symbol 2520 MovieClip [德军_警报灯] Frame 62
stop();
Symbol 2535 MovieClip [德军_装甲车1] Frame 37
this.stand();
Symbol 2535 MovieClip [德军_装甲车1] Frame 68
this.shootAction1();
Symbol 2535 MovieClip [德军_装甲车1] Frame 87
this.stand();
Symbol 2535 MovieClip [德军_装甲车1] Frame 115
this.shootAction2();
Symbol 2535 MovieClip [德军_装甲车1] Frame 134
this.stand();
Symbol 2535 MovieClip [德军_装甲车1] Frame 216
this.removeMovieClip();
Symbol 2552 MovieClip [NPC01] Frame 25
this.run_away();
Symbol 2569 MovieClip [NPC02] Frame 25
this.run_away();
Symbol 2576 MovieClip [德军_驳船] Frame 25
stop();
Symbol 2623 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 2624 MovieClip [追踪导弹] Frame 1
speed = -4 - Math.floor(_root.game_level); can_go = true; stop();
Symbol 2624 MovieClip [追踪导弹] Frame 11
stop();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 22
stop(); this.swordAction2();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 54
this.machinegun(); _root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");
Symbol 2625 MovieClip [德军_巨型机器人] Frame 56
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 58
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 60
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 62
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 64
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 66
this.machinegun(); _root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");
Symbol 2625 MovieClip [德军_巨型机器人] Frame 68
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 70
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 72
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 74
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 76
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 111
this.stand();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 166
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2625 MovieClip [德军_巨型机器人] Frame 197
this.removeMovieClip();
Symbol 2637 MovieClip [德军_地雷] Frame 44
this.removeMovieClip();
Symbol 2640 MovieClip [场景_木盒子] Frame 38
this.removeMovieClip();
Symbol 2644 MovieClip [stage2_bg] Frame 1
g._visible = 0; d._visible = 0; d.type = "water";
Symbol 2644 MovieClip [stage2_bg] Frame 2
_root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 184, this._y + 261, 5).dieEvents = function () { _root.add_weapon(this, "P"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 252, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 314, this._y + 258, 5);
Symbol 2644 MovieClip [stage2_bg] Frame 3
shine_mc1 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 1142, 48); shine_mc1.e_x = 1142; shine_mc1.e_y = 229; shine_mc1.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1050, 254, 15, -2, 100).check_discoverd = function () { shine_mc1.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); };
Symbol 2644 MovieClip [stage2_bg] Frame 4
shine_mc2 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 1536, -77); shine_mc2.e_x = 1539; shine_mc2.e_y = 113; shine_mc2.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; temp_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1476, 163, 15, -2, 100); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1300; temp_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; temp_mc.check_discoverd = function () { shine_mc2.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); };
Symbol 2644 MovieClip [stage2_bg] Frame 5
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1879, 53, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1907, 44, 15, -2, 100); temp_numbers = 2; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 6
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2203, -31, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2240, -42, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2271, -50, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 7
shine_mc3 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 2597, -261); shine_mc3.e_x = 2515; shine_mc3.e_y = -107; shine_mc3.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; enemy_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2470, -68, 15, -2, -100); enemy_mc.check_discoverd = function () { shine_mc3.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); }; object_mc = _root.enemy_object02("2-02-\u7FD8\u7FD8\u677F", 2505, -50); object_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; object_mc.check_player = function () { if (this.target._x > 2615) { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.player_min_x = 2615; } this.onEnterFrame = function () { if ((this.target._x - this._x) > 400) { delete _root.player_min_x; this.removeMovieClip(); } }; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -2338;
Symbol 2644 MovieClip [stage2_bg] Frame 8
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2900, -60, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2950, -60, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3000, -60, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3050, -60, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 9
_root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3463, -69, 15, -2, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 10
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3733, -127, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3770, -145, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3801, -159, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3838, -168, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 11
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 4206, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 4238, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 4278, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 12
_root.add_object("\u654C\u4EBA_\u5409\u666E\u8F66", 4800, -209); temp_array = [1, 0, 0, 0, -35, 0, 1, 0, 0, -35, 0, 0, 1, 0, -35, 0, 0, 0, 1, 0]; _root.change_color(_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4592, -210, 3, 0, 50, -100), temp_array); _root.change_color(_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4631, -210, 3, 0, 51, 100), temp_array);
Symbol 2644 MovieClip [stage2_bg] Frame 15
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 20
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 24
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, -100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, -100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, -100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, -227, 15, -2, -100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 27
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 50, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210);
Symbol 2644 MovieClip [stage2_bg] Frame 28
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 300, -210);
Symbol 2644 MovieClip [stage2_bg] Frame 29
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210);
Symbol 2644 MovieClip [stage2_bg] Frame 31
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 140, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -210, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 280, -210, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } car_1.stop(); car_2.stop(); car_3.stop();
Symbol 2644 MovieClip [stage2_bg] Frame 33
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 34
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 35
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210);
Symbol 2644 MovieClip [stage2_bg] Frame 37
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 140, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -210, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 280, -210, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } car_1.stop(); car_2.stop();
Symbol 2644 MovieClip [stage2_bg] Frame 39
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 40
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210);
Symbol 2644 MovieClip [stage2_bg] Frame 41
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 100, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 150, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 300, -210);
Symbol 2644 MovieClip [stage2_bg] Frame 42
car_1.stop(); car_2.stop();
Symbol 2644 MovieClip [stage2_bg] Frame 44
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 17234, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "B"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17277, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17316, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17346, -210, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 45
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 180, 251, 3, 1, 51, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 225, 251, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 260, 251, 3, 2, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 310, 251, 3, 2, 2, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 149, this._y + 35, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 217, this._y + 36, 5).dieEvents = function () { _root.add_present(this, "pre5"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 287, this._y + 35, 5).dieEvents = function () { _root.add_food(this, "food2"); };
Symbol 2644 MovieClip [stage2_bg] Frame 46
plate_mc = _root.add_object("\u79FB\u52A8_\u94A2\u677F", 572, 0); plate_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -550; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 671, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 705, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 737, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 490, 207, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 207, 500, 2, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 560, 207, 500, 2, 0, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 47
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1100, 110, 300, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1185, 110, 300, 2, 1, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 48
plate_mc = _root.add_object("\u79FB\u52A8_\u94A2\u677F", 1450, 0); plate_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1450; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1538, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1578, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1623, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1375, 251, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1423, 251, 500, 2, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1482, 251, 500, 2, 0, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 50
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2011, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2039, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2080, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2163, 207, 3, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2310, 251, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2350, 251, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2380, 251, 3, 0, 1, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 51
_root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 198, this._y + 214, 5).dieEvents = function () { _root.add_food(this, "food2"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 250, this._y + 156, 5).dieEvents = function () { _root.add_present(this, "pre3"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 317, this._y + 96, 5).dieEvents = function () { _root.add_food(this, "food3"); };
Symbol 2644 MovieClip [stage2_bg] Frame 52
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 2900, 259, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2950, 259, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3000, 259, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3050, 259, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3100, 259, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } _root.enemy_npc("NPC01", 3095, 162, 100); _root.enemy_npc("NPC01", 3145, 162, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 53
_root.enemy_npc("NPC01", 3320, 162, 100); _root.enemy_npc("NPC01", 3360, 162, 100); temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 3260, 259, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3300, 259, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3340, 259, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3390, 259, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3430, 259, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 54
_root.enemy_npc("NPC02", 3840, 155, 100); _root.enemy_npc("NPC02", 3890, 155, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 59, this._y + 195, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 240, this._y + 259, 5).dieEvents = function () { _root.add_present(this, "pre6"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 377, this._y + 195, 5).dieEvents = function () { _root.add_present(this, "pre2"); };
Symbol 2644 MovieClip [stage2_bg] Frame 56
_root.enemy_npc("NPC02", 4600, 155, 100); _root.enemy_npc("NPC02", 4650, 155, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 55, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "E"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 150, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 250, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2644 MovieClip [stage2_bg] Frame 57
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 330, 240); boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 545, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -300; _root.enemy_npc("NPC01", 330, 250, -100); _root.enemy_npc("NPC02", 400, 250, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 59
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 800, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 850, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 900, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 950, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1000, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1050, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1100, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 900, 240, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1000, 240, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1100, 240, 15, 1, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 60
_root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1400, 245); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1530, 245); boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1660, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1300; _root.enemy_npc("NPC02", 1470, 250, -100); _root.enemy_npc("NPC01", 1580, 250, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 61
_root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2000, 245); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2130, 245);
Symbol 2644 MovieClip [stage2_bg] Frame 62
boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2260, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1900; _root.enemy_npc("NPC01", 2140, 250, -100); _root.enemy_npc("NPC01", 2240, 250, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 63
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 2685, 250, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "S"); };
Symbol 2644 MovieClip [stage2_bg] Frame 65
_root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 3255, 260).started = true; _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3356, 218, 0).dieEvents = function () { _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3550, 218, 0); };
Symbol 2644 MovieClip [stage2_bg] Frame 67
_root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 4055, 260).started = true; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", 4156, 218, 0).dieEvents = function () { _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", 4350, 218, 0); };
Symbol 2644 MovieClip [stage2_bg] Frame 69
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 184, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 252, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "E"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 314, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 658, 280);
Symbol 2648 MovieClip Frame 1
btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 61) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };
Symbol 2648 MovieClip Frame 15
stop();
Symbol 2648 MovieClip Frame 30
_parent.gotoAndStop("m3_game");
Symbol 2702 MovieClip Frame 1
stop();
Symbol 2702 MovieClip Frame 5
stop();
Symbol 2703 MovieClip Frame 1
function start_Action() { this.count = 0; this.onEnterFrame = function () { if (_root.main.player != undefined) { if ((++count) >= 10) { var _local5 = _root.main.player._x + _root.main._x; var _local4 = _root.main.player._y + _root.main._y; if (this.g.hitTest(_local5, _local4, true)) { player._visible = 1; player.gotoAndPlay(2); player._xscale = _root.main.player._xscale; player._y = _root.main.player._y - this._y; _root.main.player._visible = 0; _root.player_paused = true; _root.main.player.dead = true; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); if (_name == "line2") { delete _parent.line1.onEnterFrame; } else if (_name == "line3") { delete _parent.line2.onEnterFrame; } this.onEnterFrame = function () { if ((_root.main.player._y + _root.main._y) > 150) { if (_name == "line1") { if (_root.main._y > -160) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -160; } } else if (_name == "line2") { if (_root.main._y > -360) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -360; } } else if (_name == "line3") { if (_root.main._y > -600) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -600; } } } player._y = player._y + 5; _root.main.player._y = _root.main.player._y + 5; var _local4 = _root.main.player._x + _root.main._x; var _local3 = _root.main.player._y + _root.main._y; if (!this.g.hitTest(_local4, _local3, true)) { player._visible = 0; _root.main.player._visible = 1; _root.player_paused = false; _root.main.player.dead = false; _root.main.player.speed_rate = 0; if (_name == "line3") { _root.main_move_Y(0, -600); } start_Action(); } if (Key.isDown(_root.Kcode)) { player._visible = 0; _root.main.player._visible = 1; _root.main.player.states = "jump"; _root.player_paused = false; _root.main.player.dead = false; _root.main.player._x = this._x; _root.main.player._y = this.player._y + this._y; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); start_Action(); } }; } } } }; } player._visible = 0; start_Action();
Symbol 2745 MovieClip [player_plane] Frame 1
speedx = 0; speedy = 0; frame = "NA_NA";
Symbol 2745 MovieClip [player_plane] Frame 8
stop();
Symbol 2745 MovieClip [player_plane] Frame 10
speedx = player_speed; speedy = 0; frame = "NA_front";
Symbol 2745 MovieClip [player_plane] Frame 19
stop();
Symbol 2745 MovieClip [player_plane] Frame 21
speedx = -player_speed; speedy = 0; frame = "NA_back";
Symbol 2745 MovieClip [player_plane] Frame 29
stop();
Symbol 2745 MovieClip [player_plane] Frame 31
speedx = 0; speedy = -player_speed; frame = "up_NA";
Symbol 2745 MovieClip [player_plane] Frame 38
stop();
Symbol 2745 MovieClip [player_plane] Frame 40
speedx = -player_speed; speedy = -player_speed; frame = "up_back";
Symbol 2745 MovieClip [player_plane] Frame 48
stop();
Symbol 2745 MovieClip [player_plane] Frame 50
speedx = player_speed; speedy = -player_speed; frame = "up_front";
Symbol 2745 MovieClip [player_plane] Frame 58
stop();
Symbol 2745 MovieClip [player_plane] Frame 60
speedx = 0; speedy = player_speed; frame = "down_NA";
Symbol 2745 MovieClip [player_plane] Frame 69
stop();
Symbol 2745 MovieClip [player_plane] Frame 71
speedx = -player_speed; speedy = player_speed; frame = "down_back";
Symbol 2745 MovieClip [player_plane] Frame 80
stop();
Symbol 2745 MovieClip [player_plane] Frame 82
speedx = player_speed; speedy = player_speed; frame = "down_front";
Symbol 2745 MovieClip [player_plane] Frame 92
stop();
Symbol 2745 MovieClip [player_plane] Frame 118
_root.play_soundAction("\u98DE\u673A\u8DF3\u51FA");
Symbol 2745 MovieClip [player_plane] Frame 128
if (_root.stages == 3) { _root.add_player("man", _x, _y); } stop();
Symbol 2745 MovieClip [player_plane] Frame 155
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2745 MovieClip [player_plane] Frame 215
stop(); _root.player_born();
Symbol 2748 MovieClip [教堂踏板01] Frame 1
function startAction() { if (!started) { started = true; } } can_block = false; started = false;
Symbol 2750 MovieClip [教堂踏板02] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(0, -160); } } can_block = false; started = false;
Symbol 2770 MovieClip [德军_坦克2] Frame 37
this.stand();
Symbol 2770 MovieClip [德军_坦克2] Frame 61
this.shootAction();
Symbol 2770 MovieClip [德军_坦克2] Frame 87
this.stand();
Symbol 2770 MovieClip [德军_坦克2] Frame 169
this.removeMovieClip();
Symbol 2783 MovieClip [高速飞弹] Frame 1
stop();
Symbol 2783 MovieClip [高速飞弹] Frame 41
this.removeMovieClip();
Symbol 2786 MovieClip [德军_战斗机2] Frame 25
this.shootAction();
Symbol 2786 MovieClip [德军_战斗机2] Frame 41
if (this.attack_times < 5) { this.start_pos = random(4) + 1; } else { this.start_pos = 5; } this.move_me();
Symbol 2786 MovieClip [德军_战斗机2] Frame 75
stop();
Symbol 2789 MovieClip [德军_大型导弹] Frame 55
this.removeMovieClip();
Symbol 2803 MovieClip [NPC03] Frame 25
this.run_away();
Symbol 2830 MovieClip [敌人_BOSS3_火箭] Frame 1
stop();
Symbol 2830 MovieClip [敌人_BOSS3_火箭] Frame 8
stop();
Symbol 2838 MovieClip [敌人_BOSS3_炮弹] Frame 1
stop();
Symbol 2839 MovieClip [德军_巨型坦克] Frame 25
_root.play_soundAction("\u5766\u514B\u5C04\u51FB");
Symbol 2839 MovieClip [德军_巨型坦克] Frame 54
if (this.blood < (_root.game_level * 400)) { this.gotoAndPlay("shoot3"); } else { this.gotoAndPlay("shoot2"); }
Symbol 2839 MovieClip [德军_巨型坦克] Frame 56
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(-1.5);
Symbol 2839 MovieClip [德军_巨型坦克] Frame 58
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(-0.75);
Symbol 2839 MovieClip [德军_巨型坦克] Frame 60
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(0);
Symbol 2839 MovieClip [德军_巨型坦克] Frame 62
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(0.75);
Symbol 2839 MovieClip [德军_巨型坦克] Frame 64
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(1.5);
Symbol 2839 MovieClip [德军_巨型坦克] Frame 86
this.stand();
Symbol 2839 MovieClip [德军_巨型坦克] Frame 105
this.missleAction();
Symbol 2839 MovieClip [德军_巨型坦克] Frame 161
this.gotoAndPlay("shoot2");
Symbol 2839 MovieClip [德军_巨型坦克] Frame 214
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2839 MovieClip [德军_巨型坦克] Frame 271
this.removeMovieClip();
Symbol 2842 MovieClip [场景_宝箱] Frame 38
this.removeMovieClip();
Symbol 2845 MovieClip [stage3_bg] Frame 1
g._visible = 0;
Symbol 2845 MovieClip [stage3_bg] Frame 4
_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);
Symbol 2845 MovieClip [stage3_bg] Frame 5
_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 150, -100).speed = -2;
Symbol 2845 MovieClip [stage3_bg] Frame 6
_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 100, -100).speed = -2;
Symbol 2845 MovieClip [stage3_bg] Frame 7
_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 270, -100).speed = -2;
Symbol 2845 MovieClip [stage3_bg] Frame 8
temp_x = this._x - 400; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 100, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 200, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 300, -random(100), 5, 3, -3, 100);
Symbol 2845 MovieClip [stage3_bg] Frame 9
temp_x = (this._x - 400) + 50; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100);
Symbol 2845 MovieClip [stage3_bg] Frame 10
temp_x = (this._x - 400) + 50; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100);
Symbol 2845 MovieClip [stage3_bg] Frame 13
_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);
Symbol 2845 MovieClip [stage3_bg] Frame 14
_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 80); _root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 350, 220);
Symbol 2845 MovieClip [stage3_bg] Frame 15
_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 350, 150);
Symbol 2845 MovieClip [stage3_bg] Frame 16
temp_mc = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc._xscale = -100; temp_mc.dieEvents = function () { temp_mc1 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc1._xscale = -100; temp_mc2 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, 350, random(4) + 1); temp_mc2._xscale = -100; temp_mc2.dieEvents = function () { temp_mc3 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc3._xscale = -100; temp_mc3.dieEvents = function () { temp_mc4 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc4._xscale = -100; temp_mc5 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, 350, random(4) + 1); temp_mc5._xscale = -100; }; }; };
Symbol 2845 MovieClip [stage3_bg] Frame 26
for (var i in _root.main.enemies) { if (_root.main.enemies[i].start_pos != undefined) { _root.main.enemies[i].attack_times = 5; _root.main.enemies[i].move_me(); } else { _root.main.enemies[i].to_die(100); } }
Symbol 2845 MovieClip [stage3_bg] Frame 27
_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);
Symbol 2845 MovieClip [stage3_bg] Frame 28
_root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 142, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 309, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 370, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2845 MovieClip [stage3_bg] Frame 29
_root.play_music("\u80CC\u666F\u97F3\u4E50_06", true); _root.add_object("\u6559\u5802\u8E0F\u677F01", 71, 149); _root.add_object("\u6559\u5802\u8E0F\u677F02", 218, 352); _root.main.plane.removeMovieClip(); _root.enemy_npc("NPC03", 80, 880, -100).dieEvents = function () { _root.main_move_Y(0, -600); }; _root.enemy_npc("NPC03", 200, 880, 100).dieEvents = function () { _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", -20, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", -50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 450, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 500, 880, 15, -1, 100).dieEvents = function () { _root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", 650, 880, 1).dieEvents = function () { _root.allow_area_array_3_5 = -5600; }; }; }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", 240, 155, 5).dieEvents = function () { _root.add_food(this, "food7"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", 248, 357, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2845 MovieClip [stage3_bg] Frame 31
_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", 920, 880, 1).dieEvents = function () { _root.add_weapon(this, "F"); };
Symbol 2845 MovieClip [stage3_bg] Frame 32
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 100, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 880, 15, -1, 100); this_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, -1, 100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 2845 MovieClip [stage3_bg] Frame 33
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 80, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 110, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 140, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 880, 15, -1, 100); this_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 300, 880, 15, -1, 100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 880, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 300, 880, 15, 1, 100);
Symbol 2845 MovieClip [stage3_bg] Frame 34
_root.play_music("\u80CC\u666F\u97F3\u4E50_06", true);
Symbol 2845 MovieClip [stage3_bg] Frame 35
_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", this._x + 50, 279, 1).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 279, 15, -1, 100);
Symbol 2845 MovieClip [stage3_bg] Frame 36
_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", this._x + 200, 279, 1); _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1104, 119, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1134, 119, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1167, 119, 999, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", 1098, 278, 42).dieEvents = function () { _root.add_weapon(this, "E"); };
Symbol 2845 MovieClip [stage3_bg] Frame 37
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1301, 128, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1341, 124, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1381, 130, 999, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", this._x + 50, 278, 42).dieEvents = function () { _root.add_weapon(this, "F"); }; _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", this._x + 350, 278, 42); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 100, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 150, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 200, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 250, 278, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 300, 278, 5, 0, 2, 100);
Symbol 2845 MovieClip [stage3_bg] Frame 38
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 279, 15, -1, 100); this_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 2845 MovieClip [stage3_bg] Frame 39
_root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", this._x + 100, 279, 1).dieEvents = function () { _root.add_weapon(this, "R"); };
Symbol 2845 MovieClip [stage3_bg] Frame 40
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 279, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 100, 279, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); this_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 2845 MovieClip [stage3_bg] Frame 41
_root.enemysAction04("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 100, 279, 2, 100, false); temp_mc = _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", (-_root.main._x) + 50, -50, -1); temp_mc._xscale = -100; temp_mc.fly = true;
Symbol 2845 MovieClip [stage3_bg] Frame 42
_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 50);
Symbol 2845 MovieClip [stage3_bg] Frame 43
_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 220); _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 142, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 220, this._y + 279, 5).dieEvents = function () { _root.add_food(this, "food6"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 309, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 370, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2845 MovieClip [stage3_bg] Frame 44
boss_mc = _root.enemysAction14("\u5FB7\u519B_\u5DE8\u578B\u5766\u514B", this._x + 540, 279); temp_array = [1, 0, 0, 0, -35, 0, 1, 0, 0, -35, 0, 0, 1, 0, -35, 0, 0, 0, 1, 0]; _root.change_color(boss_mc, temp_array);
Symbol 2849 MovieClip Frame 1
btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 78) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };
Symbol 2849 MovieClip Frame 15
stop();
Symbol 2849 MovieClip Frame 30
_parent.gotoAndStop("m4_game");
Symbol 2965 MovieClip Frame 1
delete this.onEnterFrame;
Symbol 2965 MovieClip Frame 28
this.onEnterFrame = function () { this.target = _root.main.player; if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { _root.player_die(this.target, "shoot", 30); } } };
Symbol 2986 MovieClip Frame 1
delete this.onEnterFrame;
Symbol 2986 MovieClip Frame 28
this.onEnterFrame = function () { temp1 = _root.get_map_point(this.point1); temp2 = _root.get_map_point(this.point2); this.target = _root.main.player; if (this.target != undefined) { var i = 0; while (i <= 4) { var temp_x = (temp1[0] + (((temp2[0] - temp1[0]) * i) / 4)); var temp_y = (temp1[1] + (((temp2[1] - temp1[1]) * i) / 4)); if (this.target.g.hitTest(temp_x, temp_y, true)) { _root.player_die(this.target, "shoot", 30); return; } i++; } } };
Symbol 2998 MovieClip Frame 1
function find_player() { if (_root.main.player != undefined) { var _local4 = _root.main.player._x + _root.main._x; var _local3 = _root.main.player._y + _root.main._y; if (this.point.hitTest(_local4, _local3, true)) { point._visible = 1; point.gotoAndStop(_root.main.player.gun_type); _root.main.player._visible = 0; _root.player_paused = true; _root.main.player.dead = true; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); _root.allow_area_array_4_4 = _root.main._x; startAction(); } } } function startAction() { this.onEnterFrame = function () { if (this.dir == -1) { if (this._rotation > -50) { this._rotation = this._rotation - 5; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._rotation < 50) { this._rotation = this._rotation + 5; } else { this.dir = -1; } } poz = new Object(); poz.x = this.point._x; poz.y = this.point._y; this.localToGlobal(poz); _root.main.player._x = poz.x - _root.main._x; _root.main.player._y = poz.y - _root.main._y; if (Key.isDown(_root.Kcode)) { _root.main.player._visible = 1; _root.main.player.states = "jump"; _root.player_paused = false; _root.main.player.dead = false; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); _root.allow_area_array_4_4 = -7200; point._visible = 0; this.onEnterFrame = function () { stopAction(); }; } }; } function stopAction() { if (this.dir == -1) { if (this._rotation > -50) { this._rotation = this._rotation - 4; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._rotation < 50) { this._rotation = this._rotation + 4; } else { this.dir = -1; } } } point.stop(); point._visible = 0; dir = -1; if (_name == "m_wheel") { this.onEnterFrame = function () { stopAction(); find_player(); }; } else { this.onEnterFrame = function () { find_player(); }; }
Symbol 3009 MovieClip [4-04-电梯01] Frame 1
function startAction() { if (!started) { started = true; _root.stg_direct_4_4 = -2; _root.allow_next_map_4_4 = 15; _root.enemy_shake(this, -3, 0, true); this.onEnterFrame = function () { if (this._y > this_y) { this._y = this._y - 3; _root.main._y = _root.main._y + 3; } else { _root.stg_direct_4_4 = -1; _root.allow_next_map_4_4 = 18; _root.stg_width_4_4 = 2400; _root.allow_area_array_4_4 = -2400; delete this.onEnterFrame; } }; } } started = false; can_block = true; g._visible = 0; this_y = _y - 1500;
Symbol 3011 MovieClip [4-04-电梯02] Frame 1
function startAction() { if (!started) { started = true; _root.stg_direct_4_4 = -2; _root.allow_next_map_4_4 = 23; _root.enemy_shake(this, -3, 0, true); this.onEnterFrame = function () { if (this._y > this_y) { this._y = this._y - 3; _root.main._y = _root.main._y + 3; } else { _root.stg_direct_4_4 = 1; _root.allow_next_map_4_4 = 35; _root.stg_width_4_4 = 7200; _root.allow_area_array_4_4 = -7200; delete this.onEnterFrame; } }; } } started = false; can_block = true; g._visible = 0; this_y = _y - 1500;
Symbol 3015 MovieClip [4-04-硫酸台01] Frame 1
function startAction() { if (!started) { started = true; } } started = false; can_block = true;
Symbol 3017 MovieClip [4-04-硫酸台02] Frame 1
function startAction() { if (!started) { started = true; } } started = false; can_block = true;
Symbol 3021 MovieClip [4-04-硫酸台03] Frame 1
function startAction() { if (!started) { started = true; play(); } } started = false; can_block = true; stop();
Symbol 3021 MovieClip [4-04-硫酸台03] Frame 44
stop();
Symbol 3041 MovieClip Frame 9
stop();
Symbol 3044 MovieClip [德军_装甲车2] Frame 37
this.stand();
Symbol 3044 MovieClip [德军_装甲车2] Frame 61
_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); this.shootAction3();
Symbol 3044 MovieClip [德军_装甲车2] Frame 63
this.shootAction3();
Symbol 3044 MovieClip [德军_装甲车2] Frame 65
this.shootAction3();
Symbol 3044 MovieClip [德军_装甲车2] Frame 67
this.shootAction3();
Symbol 3044 MovieClip [德军_装甲车2] Frame 69
this.shootAction3();
Symbol 3044 MovieClip [德军_装甲车2] Frame 87
this.stand();
Symbol 3044 MovieClip [德军_装甲车2] Frame 89
_root.play_soundAction("\u5361\u8F66\u5239\u8F66");
Symbol 3044 MovieClip [德军_装甲车2] Frame 115
stop(); this.shootAction4();
Symbol 3044 MovieClip [德军_装甲车2] Frame 205
this.removeMovieClip();
Symbol 3050 MovieClip [德军_战斗机1] Frame 17
this.shootAction();
Symbol 3050 MovieClip [德军_战斗机1] Frame 39
this.moves();
Symbol 3050 MovieClip [德军_战斗机1] Frame 73
stop();
Symbol 3050 MovieClip [德军_战斗机1] Frame 107
this.removeMovieClip();
Symbol 3054 MovieClip [4-04-窗户01] Frame 7
_root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 3054 MovieClip [4-04-窗户01] Frame 38
this.come();
Symbol 3054 MovieClip [4-04-窗户01] Frame 53
this.stand();
Symbol 3054 MovieClip [4-04-窗户01] Frame 84
this.shootAction();
Symbol 3054 MovieClip [4-04-窗户01] Frame 94
this.stand();
Symbol 3054 MovieClip [4-04-窗户01] Frame 119
this.come();
Symbol 3054 MovieClip [4-04-窗户01] Frame 140
this.come();
Symbol 3054 MovieClip [4-04-窗户01] Frame 167
this.come();
Symbol 3058 MovieClip [4-04-窗户03] Frame 16
this.come();
Symbol 3058 MovieClip [4-04-窗户03] Frame 30
this.stand();
Symbol 3058 MovieClip [4-04-窗户03] Frame 62
this.shootAction();
Symbol 3058 MovieClip [4-04-窗户03] Frame 72
this.stand();
Symbol 3058 MovieClip [4-04-窗户03] Frame 97
this.come();
Symbol 3058 MovieClip [4-04-窗户03] Frame 118
this.come();
Symbol 3058 MovieClip [4-04-窗户03] Frame 145
this.come();
Symbol 3062 MovieClip [4-04-房子门01] Frame 26
this.come_out(); this.stand();
Symbol 3065 MovieClip [4-04-房子门02] Frame 23
this.come_out(); this.stand();
Symbol 3069 MovieClip [4-04-窗户02] Frame 7
_root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 3069 MovieClip [4-04-窗户02] Frame 38
this.come();
Symbol 3069 MovieClip [4-04-窗户02] Frame 53
this.stand();
Symbol 3069 MovieClip [4-04-窗户02] Frame 84
this.shootAction();
Symbol 3069 MovieClip [4-04-窗户02] Frame 94
this.stand();
Symbol 3069 MovieClip [4-04-窗户02] Frame 119
this.come();
Symbol 3069 MovieClip [4-04-窗户02] Frame 140
this.come();
Symbol 3069 MovieClip [4-04-窗户02] Frame 167
this.come();
Symbol 3070 MovieClip [交通工具_战斗机] Frame 1
function startAction() { if (!started) { started = true; delete _root.player_max_x; _root.main.player.removeMovieClip(); _root.active_map_drawer = this; _root.active_object_speed = 0; this.gotoAndPlay("go"); } } stop(); started = false; can_block = true;
Symbol 3070 MovieClip [交通工具_战斗机] Frame 20
this.onEnterFrame = function () { _root.active_object_speed = _root.active_object_speed + 0.5; this._x = this._x + _root.active_object_speed; };
Symbol 3070 MovieClip [交通工具_战斗机] Frame 123
stop();
Symbol 3086 MovieClip [4-04-德军_飞船] Frame 41
this.shootAction(); this.moves();
Symbol 3086 MovieClip [4-04-德军_飞船] Frame 74
stop(); this.find_player();
Symbol 3086 MovieClip [4-04-德军_飞船] Frame 204
_root.change_scene(0); stop();
Symbol 3089 MovieClip [德军_飞船_小炮] Frame 49
this.removeMovieClip();
Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 9
this.exploding();
Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 18
this.exploding();
Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 27
this.exploding();
Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 36
this.exploding();
Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 74
this.removeMovieClip();
Symbol 3099 MovieClip [4-04-飞船-门] Frame 40
this.removeMovieClip();
Symbol 3115 MovieClip [4-05-BOSS-台阶1] Frame 1
g._visible = 0; b._visible = 0;
Symbol 3118 MovieClip [4-05-BOSS-台阶2] Frame 1
g._visible = 0; b._visible = 0;
Symbol 3123 MovieClip [4-05-BOSS-灯] Frame 1
stop();
Symbol 3123 MovieClip [4-05-BOSS-灯] Frame 39
stop();
Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 1
stop();
Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 13
this.swordExplode();
Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 18
this.swordExplode();
Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 23
this.swordExplode();
Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 28
this.swordExplode();
Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 56
this.stand();
Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 91
this.removeMovieClip();
Symbol 3139 MovieClip Frame 1
frame = "n"; my_rotation = -90; stop();
Symbol 3139 MovieClip Frame 4
frame = "dl"; my_rotation = -72;
Symbol 3139 MovieClip Frame 7
frame = "l"; my_rotation = -55;
Symbol 3139 MovieClip Frame 10
frame = "dr"; my_rotation = -107;
Symbol 3139 MovieClip Frame 13
frame = "r"; my_rotation = -125;
Symbol 3140 MovieClip Frame 1
stop();
Symbol 3140 MovieClip Frame 2
_parent.shoot_rain(this, 0);
Symbol 3140 MovieClip Frame 12
_parent.shoot_rain(this, 80);
Symbol 3140 MovieClip Frame 24
_parent.shoot_rain(this, 160);
Symbol 3140 MovieClip Frame 37
_parent.shoot_rain(this, 240);
Symbol 3140 MovieClip Frame 48
_parent.shoot_rain(this, 320);
Symbol 3140 MovieClip Frame 61
_parent.shoot_rain(this, 400);
Symbol 3148 MovieClip [敌人_BOSS4_炮弹] Frame 1
speed = -15 - Math.floor(_root.game_level); can_go = true; stop();
Symbol 3149 MovieClip [德军_巨型炮座] Frame 10
_root.play_soundAction("\u7535\u7F51");
Symbol 3149 MovieClip [德军_巨型炮座] Frame 30
_root.play_soundAction("\u7535\u7F51");
Symbol 3149 MovieClip [德军_巨型炮座] Frame 50
_root.play_soundAction("\u7535\u7F51");
Symbol 3149 MovieClip [德军_巨型炮座] Frame 62
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 3149 MovieClip [德军_巨型炮座] Frame 71
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 3149 MovieClip [德军_巨型炮座] Frame 80
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 3149 MovieClip [德军_巨型炮座] Frame 89
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 3149 MovieClip [德军_巨型炮座] Frame 196
temp_array = _root.get_shoot_point(this.step1); _root.enemysAction18_b("4-05-BOSS-\u53F0\u96361", temp_array[0], temp_array[1]); temp_array = _root.get_shoot_point(this.step2); _root.enemysAction18_b("4-05-BOSS-\u53F0\u96362", temp_array[0], temp_array[1]); temp_array = _root.get_shoot_point(this.f1); temp_mc1 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc1.dieEvents = function () { _root.add_weapon(this, "S"); }; temp_array = _root.get_shoot_point(this.f2); temp_mc2 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc2.dieEvents = function () { _root.add_weapon(this, "R"); }; temp_array = _root.get_shoot_point(this.f3); temp_mc3 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc3.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_array = _root.get_shoot_point(this.f4); temp_mc4 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc4._xscale = -100; temp_mc4.dieEvents = function () { _root.add_food(this, "food7"); }; temp_array = _root.get_shoot_point(this.f5); temp_mc5 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc5._xscale = -100; temp_mc5.dieEvents = function () { _root.add_food(this, "food6"); }; temp_array = _root.get_shoot_point(this.f6); temp_mc6 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc6._xscale = -100; temp_mc6.dieEvents = function () { _root.add_food(this, "food5"); }; temp_array = _root.get_shoot_point(this.arm1); temp_arm1 = _root.enemysAction18_a("\u654C\u4EBA_BOSS4_\u624B\u81C2", temp_array[0], temp_array[1], 50); temp_arm1.mother = this; temp_arm1.dieEvents = function () { if ((++this.mother.child_killed) == 2) { this.mother.head_out(); } }; temp_array = _root.get_shoot_point(this.arm2); temp_arm2 = _root.enemysAction18_a("\u654C\u4EBA_BOSS4_\u624B\u81C2", temp_array[0], temp_array[1], 100); temp_arm2.mother = this; temp_arm2.dieEvents = function () { if ((++this.mother.child_killed) == 2) { this.mother.head_out(); } }; temp_arm2._xscale = -100;
Symbol 3149 MovieClip [德军_巨型炮座] Frame 202
stop();
Symbol 3149 MovieClip [德军_巨型炮座] Frame 222
this.stand();
Symbol 3149 MovieClip [德军_巨型炮座] Frame 299
stop();
Symbol 3154 MovieClip [场景_沙袋] Frame 14
stop();
Symbol 3157 MovieClip [stage4_bg] Frame 1
g._visible = 0; d._visible = 0; d.type = "h2so4";
Symbol 3157 MovieClip [stage4_bg] Frame 2
_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 108, this._y + 265, 20).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 597, 298, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 648, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 687, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 730, 298, 5, 0, 1, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 3
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 856, 270, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1001, 270, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 856, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 929, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1001, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1075, 270, 15, 1, 100).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; }; };
Symbol 3157 MovieClip [stage4_bg] Frame 4
_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 26, this._y + 265, 20); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1283, 298, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1327, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1367, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1406, 298, 5, 0, 1, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 5
_root.enemy_object05("4-04-\u7A97\u623703", this._x + 103, this._y + 174); _root.enemy_object05("4-04-\u7A97\u623703", this._x + 313, this._y + 174); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E802", this._x + 200, this._y + 158); temp_mc.e_x = 34; temp_mc.e_y = 95; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", this._x + 100, 269, 1).dieEvents = function () { _root.add_weapon(this, "D"); };
Symbol 3157 MovieClip [stage4_bg] Frame 6
_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86;
Symbol 3157 MovieClip [stage4_bg] Frame 7
_root.enemy_object05("4-04-\u7A97\u623703", this._x + 103, this._y + 174); _root.enemy_object05("4-04-\u7A97\u623703", this._x + 313, this._y + 174); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E802", this._x + 200, this._y + 158); temp_mc.e_x = 34; temp_mc.e_y = 95; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", this._x + 100, 269, 1);
Symbol 3157 MovieClip [stage4_bg] Frame 8
_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; };
Symbol 3157 MovieClip [stage4_bg] Frame 9
_root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", this._x + 100, 269, 1);
Symbol 3157 MovieClip [stage4_bg] Frame 10
_root.play_music("\u80CC\u666F\u97F3\u4E50_07", true); var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 460, 279, 5, 3, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 279, 5, 3, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 560, 279, 5, 3, -1, 100).dieEvents = function () { _root.add_weapon(this, "D"); };
Symbol 3157 MovieClip [stage4_bg] Frame 11
temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 200, 279, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 300, 279, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 380, 279, 999, 3, 0, 100); temp_mc3.grovel = true; temp_mc3.gotoAndStop((("stand" + temp_mc3.type) + "_") + 2); temp_mc3.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc3.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", 650, -50, -1).fly = true; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -380; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 400, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 480, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, -random(100), 5, 3, -3, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 12
temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 978, 207, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1042, 213, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 923, 276, 999, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 943, 276, 999, 0, 0, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 13
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1248, 221, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1292, 219, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1336, 214, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1396, 211, 5, 0, 2, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 14
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1719, 149, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1766, 136, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1842, 116, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1905, 101, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1962, 85, 5, 0, 1, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 15
_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330); }; }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2070, 60, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2120, 47, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2173, 33, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2225, 18, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2291, 2, 5, 0, 1, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 17
_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330); }; }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2847, -157, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2892, -174, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2948, -193, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3019, -218, 5, 0, 2, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 18
_root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 42, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 105, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 162, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 3157 MovieClip [stage4_bg] Frame 19
temp_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", -_root.main._x, (-_root.main._y) + 400); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc.dieEvents = function () { _root.add_food(this, "food4"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -3182;
Symbol 3157 MovieClip [stage4_bg] Frame 20
temp_mc = _root.enemysAction06("\u5FB7\u519B_\u5DE8\u578B\u8F70\u70B8\u673A", (-_root.main._x) + 200, (-_root.main._y) - 100); temp_mc.blood = _root.game_level * 250; temp_mc.fall(); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc.dieEvents = function () { _root.add_food(this, "food5"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 3157 MovieClip [stage4_bg] Frame 21
_root.player_max_x = this._x + 65; _root.add_object("\u4EA4\u901A\u5DE5\u5177_\u6218\u6597\u673A", this._x + 65, this._y + 122);
Symbol 3157 MovieClip [stage4_bg] Frame 24
_root.play_music("\u80CC\u666F\u97F3\u4E50_02", true); _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 600) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 900) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1200) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1600) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1900) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 2200) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction16("4-04-\u5FB7\u519B_\u98DE\u8239", this._x + 1000, this._y + 200);
Symbol 3157 MovieClip [stage4_bg] Frame 27
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 120, 236, 2, 1, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 180, 236, 2, 1, 1, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 28
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, -1, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 29
temp_mc1 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x, this._y + 100); temp_mc2 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x + 200, this._y + 100); temp_mc3 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x + 400, this._y + 100); temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root.add_weapon(this, "B"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 3157 MovieClip [stage4_bg] Frame 30
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, 1, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 32
_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 33
_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 34
_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 35
_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 36
_root.add_object("4-04-\u7535\u68AF01", 3730, 100); _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 201, this._y + 237, 20).dieEvents = function () { _root.add_food(this, "food1"); }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 266, this._y + 237, 20).dieEvents = function () { _root.add_food(this, "food3"); };
Symbol 3157 MovieClip [stage4_bg] Frame 38
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;
Symbol 3157 MovieClip [stage4_bg] Frame 39
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;
Symbol 3157 MovieClip [stage4_bg] Frame 40
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;
Symbol 3157 MovieClip [stage4_bg] Frame 41
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;
Symbol 3157 MovieClip [stage4_bg] Frame 42
temp_mc1 = _root.enemy_object08("4-04-\u98DE\u8239-\u95E8", this._x, this._y + 47); temp_mc1.dieEvents = function () { _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 17; }; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 16;
Symbol 3157 MovieClip [stage4_bg] Frame 43
temp_mc2 = _root.enemy_object08("4-04-\u98DE\u8239-\u95E8", this._x, this._y + 47); temp_mc2.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc2.dieEvents = function () { _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 18; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = 2400; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -2400; }; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 260, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 320, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 360, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 390, -1264, 5, -1, -100);
Symbol 3157 MovieClip [stage4_bg] Frame 44
_root.add_object("4-04-\u7535\u68AF02", 2435, -1400); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 130, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 290, -1264, 5, -1, -100); _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 71, this._y + 237, 20).dieEvents = function () { _root.add_present(this, "pre6"); }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 149, this._y + 237, 20).dieEvents = function () { _root.add_present(this, "pre4"); };
Symbol 3157 MovieClip [stage4_bg] Frame 46
temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;
Symbol 3157 MovieClip [stage4_bg] Frame 47
temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;
Symbol 3157 MovieClip [stage4_bg] Frame 48
temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;
Symbol 3157 MovieClip [stage4_bg] Frame 50
b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes));
Symbol 3157 MovieClip [stage4_bg] Frame 51
b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes)); b4.gotoAndPlay(random(b4._totalframes));
Symbol 3157 MovieClip [stage4_bg] Frame 52
b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes));
Symbol 3157 MovieClip [stage4_bg] Frame 53
b1.gotoAndPlay(45); b2.gotoAndPlay(40); b3.gotoAndPlay(35); b4.gotoAndPlay(30); b5.gotoAndPlay(25); b6.gotoAndPlay(20); b7.gotoAndPlay(15); b8.gotoAndPlay(10); b9.gotoAndPlay(5);
Symbol 3157 MovieClip [stage4_bg] Frame 54
b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes)); b4.gotoAndPlay(random(b4._totalframes)); b1.my_x = b1._x; b1.dir = -1; b2.my_x = b2._x; b2.dir = 1; b3.my_x = b3._x; b3.dir = -1; b4.my_x = b4._x; b4.dir = 1; b1.onEnterFrame = (b2.onEnterFrame = (b3.onEnterFrame = (b4.onEnterFrame = function () { if (this.dir == -1) { if (this._x > (this.my_x - 25)) { this._x = this._x - 2; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._x < (this.my_x + 25)) { this._x = this._x + 2; } else { this.dir = -1; } } })));
Symbol 3157 MovieClip [stage4_bg] Frame 56
temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.add_object("4-04-\u786B\u9178\u53F001", 5199, -2815); temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5295, -2807, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); _root.change_color(temp_mc1, temp_color); temp_mc1.blood = temp_mc1.blood * 30; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; _root.add_object("4-04-\u786B\u9178\u53F002", 5398, -2822); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5490, -2812, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); _root.change_color(temp_mc2, temp_color); temp_mc2.blood = temp_mc2.blood * 30; temp_mc2.dieEvents = function () { _root.add_weapon(this, "M"); };
Symbol 3157 MovieClip [stage4_bg] Frame 57
_root.add_object("4-04-\u786B\u9178\u53F001", 5846, -2815);
Symbol 3157 MovieClip [stage4_bg] Frame 58
_root.add_object("4-04-\u786B\u9178\u53F002", 6246, -2815);
Symbol 3157 MovieClip [stage4_bg] Frame 59
_root.add_object("4-04-\u786B\u9178\u53F002", 6630, -2815);
Symbol 3157 MovieClip [stage4_bg] Frame 60
_root.add_object("4-04-\u786B\u9178\u53F003", 6850, -2765); _root.add_object("4-04-\u786B\u9178\u53F003", 7000, -2765); _root.add_object("4-04-\u786B\u9178\u53F003", 7100, -2765);
Symbol 3157 MovieClip [stage4_bg] Frame 61
temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7267, -2837, 999, 0, 0, 100); _root.change_color(temp_mc1, temp_color); temp_mc1.blood = temp_mc1.blood * 30; temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7302, -2837, 999, 0, 0, 100); _root.change_color(temp_mc2, temp_color); temp_mc2.blood = temp_mc2.blood * 30; temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7341, -2839, 999, 0, 0, 100); _root.change_color(temp_mc3, temp_color); temp_mc3.blood = temp_mc3.blood * 30; temp_mc4 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7472, -2732, 999, 0, 0, 100); _root.change_color(temp_mc4, temp_color); temp_mc4.blood = temp_mc4.blood * 50; temp_mc4.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc4.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -7115;
Symbol 3157 MovieClip [stage4_bg] Frame 62
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true);
Symbol 3157 MovieClip [stage4_bg] Frame 63
_root.enemysAction18("\u5FB7\u519B_\u5DE8\u578B\u70AE\u5EA7", this._x, this._y).dieEvents = function () { this.temp_step1.removeMovieClip(); this.temp_step2.removeMovieClip(); this.temp_mc1.removeMovieClip(); this.temp_mc2.removeMovieClip(); this.temp_mc3.removeMovieClip(); this.temp_mc4.removeMovieClip(); this.temp_mc5.removeMovieClip(); this.temp_mc6.removeMovieClip(); this.temp_arm1.to_die("shoot", 99999); this.temp_arm2.to_die("shoot", 99999); trace(this.temp_arm1); };

Library Items

Symbol 1 GraphicUsed by:5
Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:4
Symbol 4 ButtonUses:3Used by:5
Symbol 5 MovieClipUses:1 2 4Used by:50
Symbol 6 GraphicUsed by:21
Symbol 7 ShapeTweeningUsed by:21
Symbol 8 GraphicUsed by:21
Symbol 9 SoundUsed by:21
Symbol 10 GraphicUsed by:21 359
Symbol 11 GraphicUsed by:21
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:21
Symbol 14 GraphicUsed by:21
Symbol 15 GraphicUsed by:21
Symbol 16 GraphicUsed by:21
Symbol 17 SoundUsed by:21
Symbol 18 FontUsed by:19
Symbol 19 TextUses:18Used by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:6 7 8 9 10 11 13 14 15 16 17 19 20Used by:50
Symbol 22 GraphicUsed by:26
Symbol 23 FontUsed by:24 25 39 42
Symbol 24 TextUses:23Used by:26
Symbol 25 TextUses:23Used by:26
Symbol 26 MovieClipUses:22 24 25Used by:50
Symbol 27 ShapeTweeningUsed by:49
Symbol 28 GraphicUsed by:47
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32 173 177 180 218 702
Symbol 32 ButtonUses:29 30 31Used by:47
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:33 35 36Used by:47
Symbol 38 GraphicUsed by:47
Symbol 39 EditableTextUses:23Used by:47
Symbol 40 ShapeTweeningUsed by:47
Symbol 41 GraphicUsed by:47
Symbol 42 EditableTextUses:23Used by:47
Symbol 43 GraphicUsed by:47
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:28 32 37 38 39 40 41 42 43 44 45 46Used by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:27 47 48Used by:50
Symbol 50 MovieClipUses:5 21 26 49Used by:Timeline
Symbol 51 FontUsed by:52 196 197
Symbol 52 EditableTextUses:51Used by:Timeline
Symbol 53 FontUsed by:54 184 185 189 191 192 193 195 199 259 260 261 376 412 2089 2097 2647 2848 2918
Symbol 54 TextUses:53Used by:93
Symbol 55 Sound [小刀01]Used by:93
Symbol 56 Sound [小刀02]Used by:93
Symbol 57 Sound [手枪发射]Used by:93
Symbol 58 Sound [手枪消音发射]Used by:93
Symbol 59 Sound [手枪击中]Used by:93
Symbol 60 Sound [H弹发射]Used by:93
Symbol 61 Sound [H弹击中]Used by:93
Symbol 62 Sound [R弹发射]Used by:93
Symbol 63 Sound [R弹爆炸]Used by:93
Symbol 64 Sound [S弹发射]Used by:93
Symbol 65 Sound [机械开机枪]Used by:93
Symbol 66 Sound [打击声音]Used by:93
Symbol 67 Sound [补充弹药]Used by:93
Symbol 68 Sound [手枪上子弹]Used by:93
Symbol 69 Sound [手雷爆炸]Used by:93
Symbol 70 Sound [主角死亡]Used by:93
Symbol 71 Sound [出水]Used by:93
Symbol 72 Sound [落水]Used by:93
Symbol 73 Sound [大爆炸]Used by:93
Symbol 74 Sound [电网]Used by:93
Symbol 75 Sound [坦克射击]Used by:93
Symbol 76 Sound [坦克运行]Used by:93
Symbol 77 Sound [卡车开动]Used by:93
Symbol 78 Sound [卡车刹车]Used by:93
Symbol 79 Sound [大跳跃]Used by:93
Symbol 80 Sound [飞机进入]Used by:93
Symbol 81 Sound [飞机跳出]Used by:93
Symbol 82 Sound [轰炸机落弹]Used by:93
Symbol 83 Sound [飞机飞过]Used by:93
Symbol 84 Sound [大型机枪发射]Used by:93
Symbol 85 Sound [记分音效]Used by:93
Symbol 86 Sound [捡到分数]Used by:93
Symbol 87 Sound [敌兵死亡01]Used by:93
Symbol 88 Sound [敌兵死亡02]Used by:93
Symbol 89 Sound [敌兵死亡03]Used by:93
Symbol 90 Sound [敌兵死亡04]Used by:93
Symbol 91 Sound [士兵受惊]Used by:93
Symbol 92 Sound [menuMusic]Used by:93
Symbol 93 MovieClipUses:54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92Used by:Timeline
Symbol 94 GraphicUsed by:151 1562 1965
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:151
Symbol 97 GraphicUsed by:151
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:100 151
Symbol 100 MovieClipUses:99Used by:151
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:115
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:115 1963
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:115
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:115 1963
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:115 1963
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:115 1963
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115 1963
Symbol 115 MovieClipUses:102 104 106 108 110 112 114Used by:151
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:120
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:120
Symbol 120 MovieClipUses:117 119Used by:151
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:151
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:138
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:137
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:137
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:137
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:137
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:137
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137
Symbol 137 MovieClipUses:126 128 130 132 134 136Used by:138
Symbol 138 MovieClipUses:124 137Used by:151
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141
Symbol 141 MovieClipUses:140Used by:151
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:144
Symbol 144 MovieClipUses:143Used by:151 367
Symbol 145 GraphicUsed by:150
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:150
Symbol 148 FontUsed by:149
Symbol 149 TextUses:148Used by:150
Symbol 150 MovieClipUses:145 147 149Used by:151 367
Symbol 151 MovieClipUses:94 96 97 99 100 115 120 122 138 141 144 150Used by:157
Symbol 152 FontUsed by:153
Symbol 153 TextUses:152Used by:157
Symbol 154 GraphicUsed by:156 272
Symbol 155 GraphicUsed by:156 272
Symbol 156 ButtonUses:154 155Used by:157 367 382 2090 2648 2849
Symbol 157 MovieClipUses:151 153 156Used by:367
Symbol 158 GraphicUsed by:163
Symbol 159 GraphicUsed by:163
Symbol 160 GraphicUsed by:163
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:158 159 160 161 162Used by:367
Symbol 164 GraphicUsed by:173 177 180 200 367
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:169
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 ButtonUses:166 168Used by:367
Symbol 170 FontUsed by:171 172 174 175 178 179
Symbol 171 TextUses:170Used by:173
Symbol 172 TextUses:170Used by:173
Symbol 173 ButtonUses:171 164 172 31Used by:367
Symbol 174 TextUses:170Used by:177
Symbol 175 TextUses:170Used by:177
Symbol 176 GraphicUsed by:177
Symbol 177 ButtonUses:174 164 175 31 176Used by:367
Symbol 178 TextUses:170Used by:180
Symbol 179 TextUses:170Used by:180
Symbol 180 ButtonUses:178 164 179 31Used by:367
Symbol 181 GraphicUsed by:367
Symbol 182 FontUsed by:183 264 271
Symbol 183 TextUses:182Used by:367
Symbol 184 TextUses:53Used by:367
Symbol 185 TextUses:53Used by:190
Symbol 186 GraphicUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 ButtonUses:186 187Used by:190 194 198 277
Symbol 189 TextUses:53Used by:190
Symbol 190 MovieClipUses:185 188 189Used by:367
Symbol 191 TextUses:53Used by:194
Symbol 192 TextUses:53Used by:194
Symbol 193 TextUses:53Used by:194
Symbol 194 MovieClipUses:191 188 192 193Used by:367
Symbol 195 TextUses:53Used by:367
Symbol 196 EditableTextUses:51Used by:198
Symbol 197 EditableTextUses:51Used by:198
Symbol 198 MovieClipUses:196 188 197Used by:367
Symbol 199 TextUses:53Used by:367
Symbol 200 ButtonUses:164Used by:367
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:205
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:205
Symbol 205 ButtonUses:202 204Used by:367
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:210
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 ButtonUses:207 209Used by:367
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:215 903 2622 2733 2737 2741 2782
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:215 2622 2733 2737 2741 2782
Symbol 215 MovieClipUses:212 214Used by:250 805 1501 1504 1535 1538 1970 2078 2745 2773 2789 2830 3047 3089
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:250
Symbol 218 MovieClipUses:31Used by:250 895 1531 1880 1965 1970 2033 2036 2046 2054 2078 2081 2246 2420 2506 2512 2520 2535 2624 2625 2640 2745 2770 2783 2786 2789 2830 2839 2842 2965 3044 3050 3054 3058 3069 3070 3086 3089 3094 3099 3130 3149 3154
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:249 1534 2637 3086
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:249 1534 2637 3086
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:249 1534 2637 3086
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:249 1534 2637 3086
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:249 1534 2637 3086
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:249 1534 2637 3086
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:249 1534 2637 3086
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:249 1534 2637 3086
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:249 1534 2637 3086
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:249 1534 2637 3086
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:249 1534 2637 3086
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:249 1534 2637 3086
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:249 1534 2637 3086
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:249 1534 2637 3086
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:249 1534 2637 3086
Symbol 249 MovieClipUses:220 222 224 226 228 230 232 234 236 238 240 242 244 246 248Used by:250 1504 1964
Symbol 250 MovieClip [敌人_火箭炮]Uses:215 217 218 249Used by:367 1965
Symbol 251 FontUsed by:252 262
Symbol 252 TextUses:251Used by:367
Symbol 253 ShapeTweeningUsed by:257 345 348 382 940 2090 2648 2849 3149
Symbol 254 GraphicUsed by:257 345 348 382 940 2090 2648 2849
Symbol 255 ShapeTweeningUsed by:257 307 345 348 382 2090 2648 2849
Symbol 256 GraphicUsed by:257 307 345 348 382 2090 2648 2849
Symbol 257 MovieClip [game_mask]Uses:253 254 255 256Used by:345 367
Symbol 258 GraphicUsed by:367
Symbol 259 TextUses:53Used by:367
Symbol 260 TextUses:53Used by:367
Symbol 261 TextUses:53Used by:367
Symbol 262 TextUses:251Used by:367
Symbol 263 GraphicUsed by:367
Symbol 264 TextUses:182Used by:367
Symbol 265 FontUsed by:266
Symbol 266 EditableTextUses:265Used by:367
Symbol 267 FontUsed by:268
Symbol 268 TextUses:267Used by:367
Symbol 269 FontUsed by:270
Symbol 270 TextUses:269Used by:367
Symbol 271 TextUses:182Used by:367
Symbol 272 ButtonUses:154 155Used by:367
Symbol 273 FontUsed by:274 275 276
Symbol 274 TextUses:273Used by:277
Symbol 275 TextUses:273Used by:277
Symbol 276 TextUses:273Used by:277
Symbol 277 MovieClipUses:274 188 275 276Used by:367
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:280
Symbol 280 MovieClipUses:279Used by:367
Symbol 281 BitmapUsed by:284
Symbol 282 BitmapUsed by:284
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:281 282 283Used by:285
Symbol 285 MovieClipUses:284Used by:286
Symbol 286 MovieClip [天空_云]Uses:285Used by:367
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:307 553
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:307 553 554
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:307 553 554
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:307 553 554
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:307 553 554
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:307 553
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:307 553 554
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:307 553
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:307 553
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:307 553 554
Symbol 307 MovieClipUses:255 288 290 292 294 296 298 300 302 304 306 256Used by:367
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:345
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:314
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:314
Symbol 314 ButtonUses:311 313Used by:345 348
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:319
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:319
Symbol 319 ButtonUses:316 318Used by:345 348
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:340
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:340
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:340
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:340
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:340
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:340
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:340
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:340
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:340
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:340
Symbol 340 MovieClipUses:321 323 325 327 329 331 333 335 337 339Used by:341
Symbol 341 MovieClipUses:340Used by:344 540
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:344
Symbol 344 MovieClipUses:341 343Used by:345 348
Symbol 345 MovieClipUses:257 254 255 256 309 314 319 344 253Used by:367
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:348
Symbol 348 MovieClipUses:255 256 347 344 314 319 253 254Used by:367
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:349Used by:361
Symbol 351 MovieClipUsed by:361
Symbol 352 GraphicUsed by:361
Symbol 353 GraphicUsed by:361
Symbol 354 GraphicUsed by:361
Symbol 355 GraphicUsed by:359
Symbol 356 GraphicUsed by:357 359
Symbol 357 MovieClipUses:356Used by:359
Symbol 358 GraphicUsed by:359
Symbol 359 ButtonUses:355 357 358 10 356Used by:361
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClipUses:350 351 352 353 354 359 360Used by:367
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:366
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:366
Symbol 366 ButtonUses:363 365Used by:367
Symbol 367 MovieClip [game_intro]Uses:157 163 144 150 156 164 169 173 177 180 181 183 184 190 194 195 198 199 200 205 210 250 252 257 258 259 260 261 262 263 264 266 268 270 271 272 277 280 286 307 345 348 361 366Used by:Timeline
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:382
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:375
Symbol 372 GraphicUsed by:375
Symbol 373 BitmapUsed by:374
Symbol 374 GraphicUses:373Used by:375
Symbol 375 ButtonUses:371 372 374Used by:382 2090 2648 2849
Symbol 376 TextUses:53Used by:382
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:381
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:381
Symbol 381 MovieClipUses:378 380Used by:382 2090 2648 2849
Symbol 382 MovieClipUses:369 375 376 156 381 253 254 255 256Used by:Timeline
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:2086
Symbol 385 GraphicUsed by:386 534 1330 1331 1625 2038 2054 2320 3149
Symbol 386 MovieClipUses:385Used by:755 2038 2043 2086 2644 2748 2750 2845 3009 3011 3015 3017 3021 3115 3118 3123 3157
Symbol 387 BitmapUsed by:389 2035
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:387 388Used by:2086
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClipUses:390Used by:2086
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:2086
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClipUses:394Used by:2086
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:2086
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClipUses:398Used by:2086
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:2086
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:402Used by:2086
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:2086
Symbol 406 BitmapUsed by:407
Symbol 407 GraphicUses:406Used by:2086 2644
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:410
Symbol 410 MovieClipUses:409Used by:411
Symbol 411 MovieClipUses:410Used by:2086 2644
Symbol 412 TextUses:53Used by:2086
Symbol 413 GraphicUsed by:414
Symbol 414 MovieClipUses:413Used by:2086
Symbol 415 BitmapUsed by:416
Symbol 416 GraphicUses:415Used by:2086
Symbol 417 GraphicUsed by:418
Symbol 418 MovieClipUses:417Used by:2086
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:2086
Symbol 421 BitmapUsed by:422
Symbol 422 GraphicUses:421Used by:1581 1624 1646 2086
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:2086
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:2086
Symbol 427 BitmapUsed by:428
Symbol 428 GraphicUses:427Used by:2086
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:2086
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClipUses:431Used by:2086
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:2086
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:435Used by:2086
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:2086
Symbol 439 BitmapUsed by:440
Symbol 440 GraphicUses:439Used by:2086
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClipUses:441Used by:2086
Symbol 443 BitmapUsed by:444
Symbol 444 GraphicUses:443Used by:2086
Symbol 445 GraphicUsed by:446
Symbol 446 MovieClipUses:445Used by:2086
Symbol 447 BitmapUsed by:448
Symbol 448 GraphicUses:447Used by:2086
Symbol 449 BitmapUsed by:451 459 690
Symbol 450 BitmapUsed by:451
Symbol 451 GraphicUses:449 450Used by:2086
Symbol 452 GraphicUsed by:453
Symbol 453 MovieClipUses:452Used by:2086
Symbol 454 BitmapUsed by:455
Symbol 455 GraphicUses:454Used by:2086
Symbol 456 BitmapUsed by:457
Symbol 457 GraphicUses:456Used by:2086
Symbol 458 BitmapUsed by:459
Symbol 459 GraphicUses:449 458Used by:2086
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClipUses:460Used by:2086
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:2086
Symbol 464 GraphicUsed by:465
Symbol 465 MovieClipUses:464Used by:2086
Symbol 466 BitmapUsed by:467
Symbol 467 GraphicUses:466Used by:2086
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClipUses:468Used by:2086
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:2086
Symbol 472 GraphicUsed by:473
Symbol 473 MovieClipUses:472Used by:2086
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:2086
Symbol 476 GraphicUsed by:477
Symbol 477 MovieClipUses:476Used by:2086
Symbol 478 BitmapUsed by:479
Symbol 479 GraphicUses:478Used by:2086
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClipUses:480Used by:2086
Symbol 482 BitmapUsed by:483
Symbol 483 GraphicUses:482Used by:2086
Symbol 484 GraphicUsed by:485
Symbol 485 MovieClipUses:484Used by:2086
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:2086
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:2086
Symbol 490 GraphicUsed by:491
Symbol 491 MovieClipUses:490Used by:2086
Symbol 492 BitmapUsed by:493
Symbol 493 GraphicUses:492Used by:2086
Symbol 494 GraphicUsed by:495
Symbol 495 MovieClipUses:494Used by:2086
Symbol 496 BitmapUsed by:497
Symbol 497 GraphicUses:496Used by:2086
Symbol 498 GraphicUsed by:499
Symbol 499 MovieClipUses:498Used by:2086
Symbol 500 BitmapUsed by:502 2044 3018
Symbol 501 BitmapUsed by:502
Symbol 502 GraphicUses:500 501Used by:2086
Symbol 503 GraphicUsed by:504
Symbol 504 MovieClipUses:503Used by:2086
Symbol 505 BitmapUsed by:507
Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:505 506Used by:540
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:534
Symbol 510 BitmapUsed by:511
Symbol 511 GraphicUses:510Used by:530
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:530
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:530
Symbol 516 BitmapUsed by:517
Symbol 517 GraphicUses:516Used by:530
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:530
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:530
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:530
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:530
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:530
Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:530
Symbol 530 MovieClipUses:511 513 515 517 519 521 523 525 527 529Used by:534 537 538
Symbol 531 BitmapUsed by:532
Symbol 532 GraphicUses:531Used by:533
Symbol 533 MovieClipUses:532Used by:534
Symbol 534 MovieClipUses:509 530 385 533Used by:540
Symbol 535 BitmapUsed by:536
Symbol 536 GraphicUses:535Used by:537
Symbol 537 MovieClipUses:530 536Used by:540
Symbol 538 MovieClipUses:530Used by:540
Symbol 539 GraphicUsed by:540
Symbol 540 MovieClip [game_UI]Uses:507 534 537 538 341 539Used by:2086
Symbol 541 BitmapUsed by:542
Symbol 542 GraphicUses:541Used by:553 554
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:553 554
Symbol 545 BitmapUsed by:546
Symbol 546 GraphicUses:545Used by:553
Symbol 547 BitmapUsed by:548
Symbol 548 GraphicUses:547Used by:553
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:553
Symbol 551 BitmapUsed by:552
Symbol 552 GraphicUses:551Used by:553
Symbol 553 MovieClipUses:294 296 300 292 290 306 542 544 288 298 302 304 546 548 550 552Used by:554
Symbol 554 MovieClipUses:294 296 300 292 290 306 542 553 544Used by:940
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:557
Symbol 557 MovieClipUses:556Used by:561 2036
Symbol 558 BitmapUsed by:559
Symbol 559 GraphicUses:558Used by:560
Symbol 560 MovieClipUses:559Used by:561 2036
Symbol 561 MovieClipUses:557 560Used by:940
Symbol 562 BitmapUsed by:563 2995 2996
Symbol 563 GraphicUses:562Used by:940 954 2745 3070
Symbol 564 BitmapUsed by:565
Symbol 565 GraphicUses:564Used by:940 995 3070
Symbol 566 BitmapUsed by:567
Symbol 567 GraphicUses:566Used by:940 954 3070
Symbol 568 BitmapUsed by:569
Symbol 569 GraphicUses:568Used by:940 995 3070
Symbol 570 BitmapUsed by:571
Symbol 571 GraphicUses:570Used by:940 954
Symbol 572 BitmapUsed by:573
Symbol 573 GraphicUses:572Used by:940 995 2745
Symbol 574 BitmapUsed by:575
Symbol 575 GraphicUses:574Used by:940 954
Symbol 576 BitmapUsed by:577
Symbol 577 GraphicUses:576Used by:940 995 2745 3070
Symbol 578 BitmapUsed by:579
Symbol 579 GraphicUses:578Used by:940 954
Symbol 580 BitmapUsed by:581 2995
Symbol 581 GraphicUses:580Used by:940 995
Symbol 582 BitmapUsed by:584 591 757 802 2730 2732 2735 2736 2739 2740
Symbol 583 BitmapUsed by:584 591 756 931
Symbol 584 GraphicUses:582 583Used by:940
Symbol 585 BitmapUsed by:587 904 1023
Symbol 586 BitmapUsed by:587 904 942
Symbol 587 GraphicUses:585 586Used by:940
Symbol 588 BitmapUsed by:589 590
Symbol 589 GraphicUses:588Used by:940 1043
Symbol 590 GraphicUses:588Used by:940 1043
Symbol 591 GraphicUses:582 583Used by:940
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:940 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 594 BitmapUsed by:595
Symbol 595 GraphicUses:594Used by:940 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 596 BitmapUsed by:597
Symbol 597 GraphicUses:596Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 598 BitmapUsed by:599
Symbol 599 GraphicUses:598Used by:940 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 600 BitmapUsed by:601
Symbol 601 GraphicUses:600Used by:940 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 602 BitmapUsed by:603
Symbol 603 GraphicUses:602Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 606 BitmapUsed by:607
Symbol 607 GraphicUses:606Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 608 BitmapUsed by:609
Symbol 609 GraphicUses:608Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 610 BitmapUsed by:611
Symbol 611 GraphicUses:610Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 612 BitmapUsed by:613
Symbol 613 GraphicUses:612Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 614 BitmapUsed by:615
Symbol 615 GraphicUses:614Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 616 BitmapUsed by:617
Symbol 617 GraphicUses:616Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 618 BitmapUsed by:619
Symbol 619 GraphicUses:618Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 620 BitmapUsed by:621
Symbol 621 GraphicUses:620Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 622 BitmapUsed by:623
Symbol 623 GraphicUses:622Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 624 BitmapUsed by:625
Symbol 625 GraphicUses:624Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 626 BitmapUsed by:627
Symbol 627 GraphicUses:626Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 628 BitmapUsed by:629
Symbol 629 GraphicUses:628Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 630 BitmapUsed by:631
Symbol 631 GraphicUses:630Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 632 BitmapUsed by:633
Symbol 633 GraphicUses:632Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 634 BitmapUsed by:635
Symbol 635 GraphicUses:634Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 636 BitmapUsed by:637
Symbol 637 GraphicUses:636Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 638 BitmapUsed by:639
Symbol 639 GraphicUses:638Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 640 BitmapUsed by:641
Symbol 641 GraphicUses:640Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 642 BitmapUsed by:643
Symbol 643 GraphicUses:642Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 644 BitmapUsed by:645
Symbol 645 GraphicUses:644Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 646 BitmapUsed by:647
Symbol 647 GraphicUses:646Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 648 BitmapUsed by:649
Symbol 649 GraphicUses:648Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 650 BitmapUsed by:651
Symbol 651 GraphicUses:650Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 652 BitmapUsed by:653
Symbol 653 GraphicUses:652Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 654 BitmapUsed by:655
Symbol 655 GraphicUses:654Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 656 BitmapUsed by:657
Symbol 657 GraphicUses:656Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 658 BitmapUsed by:659
Symbol 659 GraphicUses:658Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 660 BitmapUsed by:661
Symbol 661 GraphicUses:660Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 662 BitmapUsed by:663
Symbol 663 GraphicUses:662Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 664 BitmapUsed by:665
Symbol 665 GraphicUses:664Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 666 BitmapUsed by:667
Symbol 667 GraphicUses:666Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 668 BitmapUsed by:669
Symbol 669 GraphicUses:668Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 670 BitmapUsed by:671
Symbol 671 GraphicUses:670Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 672 BitmapUsed by:673
Symbol 673 GraphicUses:672Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 674 BitmapUsed by:675
Symbol 675 GraphicUses:674Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 676 BitmapUsed by:677
Symbol 677 GraphicUses:676Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 678 BitmapUsed by:679
Symbol 679 GraphicUses:678Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149
Symbol 680 BitmapUsed by:681
Symbol 681 GraphicUses:680Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130
Symbol 682 BitmapUsed by:683
Symbol 683 GraphicUses:682Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 684 BitmapUsed by:685
Symbol 685 GraphicUses:684Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149
Symbol 686 BitmapUsed by:687
Symbol 687 GraphicUses:686Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3094 3149
Symbol 688 BitmapUsed by:689
Symbol 689 GraphicUses:688Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3094 3149
Symbol 690 GraphicUses:449Used by:755 2037
Symbol 691 BitmapUsed by:692
Symbol 692 GraphicUses:691Used by:699
Symbol 693 BitmapUsed by:694
Symbol 694 GraphicUses:693Used by:699
Symbol 695 BitmapUsed by:696
Symbol 696 GraphicUses:695Used by:699
Symbol 697 BitmapUsed by:698
Symbol 698 GraphicUses:697Used by:699
Symbol 699 MovieClipUses:692 694 696 698Used by:755 2038
Symbol 700 BitmapUsed by:701 728
Symbol 701 GraphicUses:700Used by:754
Symbol 702 MovieClipUses:31Used by:754 1068 1087 1213 1387 1562
Symbol 703 BitmapUsed by:704 719 731 746
Symbol 704 GraphicUses:703Used by:754
Symbol 705 BitmapUsed by:706 720 733 747
Symbol 706 GraphicUses:705Used by:754
Symbol 707 BitmapUsed by:708 721 735 748
Symbol 708 GraphicUses:707Used by:754
Symbol 709 BitmapUsed by:710 722 737 749
Symbol 710 GraphicUses:709Used by:754
Symbol 711 BitmapUsed by:712 723 739 750
Symbol 712 GraphicUses:711Used by:754
Symbol 713 BitmapUsed by:714 724 741 751
Symbol 714 GraphicUses:713Used by:754
Symbol 715 BitmapUsed by:716 725 743 752
Symbol 716 GraphicUses:715Used by:754
Symbol 717 BitmapUsed by:718 726 745 753
Symbol 718 GraphicUses:717Used by:754
Symbol 719 GraphicUses:703Used by:754
Symbol 720 GraphicUses:705Used by:754
Symbol 721 GraphicUses:707Used by:754
Symbol 722 GraphicUses:709Used by:754
Symbol 723 GraphicUses:711Used by:754
Symbol 724 GraphicUses:713Used by:754
Symbol 725 GraphicUses:715Used by:754
Symbol 726 GraphicUses:717Used by:754
Symbol 727 BitmapUsed by:728
Symbol 728 GraphicUses:727 700Used by:754
Symbol 729 MovieClipUsed by:754 902 1100 1113 1128 1141 1154 1159 1174 1179 1184 1185 1190 1191 1196 1201 1202 1228 1233 1246 1259 1272 1804 1823 1838 1847 1858 1865 2034 2054 2075 2078 2382 2391 2466 2479 2535 2625 2770 2839 2986 3044 3054 3058 3069 3089 3139 3140 3149
Symbol 730 BitmapUsed by:731 746
Symbol 731 GraphicUses:730 703Used by:754
Symbol 732 BitmapUsed by:733 747
Symbol 733 GraphicUses:732 705Used by:754
Symbol 734 BitmapUsed by:735 748
Symbol 735 GraphicUses:734 707Used by:754
Symbol 736 BitmapUsed by:737 749
Symbol 737 GraphicUses:736 709Used by:754
Symbol 738 BitmapUsed by:739 750
Symbol 739 GraphicUses:738 711Used by:754
Symbol 740 BitmapUsed by:741 751
Symbol 741 GraphicUses:740 713Used by:754
Symbol 742 BitmapUsed by:743 752
Symbol 743 GraphicUses:742 715Used by:754
Symbol 744 BitmapUsed by:745 753
Symbol 745 GraphicUses:744 717Used by:754
Symbol 746 GraphicUses:730 703Used by:754
Symbol 747 GraphicUses:732 705Used by:754
Symbol 748 GraphicUses:734 707Used by:754
Symbol 749 GraphicUses:736 709Used by:754
Symbol 750 GraphicUses:738 711Used by:754
Symbol 751 GraphicUses:740 713Used by:754
Symbol 752 GraphicUses:742 715Used by:754
Symbol 753 GraphicUses:744 717Used by:754
Symbol 754 MovieClipUses:701 702 704 706 708 710 712 714 716 718 719 720 721 722 723 724 725 726 728 729 731 733 735 737 739 741 743 745 746 747 748 749 750 751 752 753Used by:755
Symbol 755 MovieClip [交通工具_快艇]Uses:690 699 754 386Used by:940 2086
Symbol 756 GraphicUses:583Used by:940 955
Symbol 757 GraphicUses:582Used by:762 940 3070
Symbol 758 BitmapUsed by:759
Symbol 759 GraphicUses:758Used by:762
Symbol 760 BitmapUsed by:761
Symbol 761 GraphicUses:760Used by:762
Symbol 762 MovieClipUses:757 759 761Used by:940 1332
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:763Used by:940 941 3086
Symbol 765 BitmapUsed by:766
Symbol 766 GraphicUses:765Used by:940 977 3086
Symbol 767 BitmapUsed by:770 772 901
Symbol 768 BitmapUsed by:770 772
Symbol 769 BitmapUsed by:770 772 900 2730 2732
Symbol 770 GraphicUses:767 768 769Used by:773
Symbol 771 BitmapUsed by:772 2731
Symbol 772 GraphicUses:771 767 768 769Used by:773
Symbol 773 MovieClipUses:770 772Used by:940 3070
Symbol 774 BitmapUsed by:775
Symbol 775 GraphicUses:774Used by:940 941 3086
Symbol 776 BitmapUsed by:777
Symbol 777 GraphicUses:776Used by:940 977 3086
Symbol 778 BitmapUsed by:779
Symbol 779 GraphicUses:778Used by:940 941 3086
Symbol 780 BitmapUsed by:781 2742
Symbol 781 GraphicUses:780Used by:940 977 3086
Symbol 782 BitmapUsed by:783
Symbol 783 GraphicUses:782Used by:940 941 3086
Symbol 784 BitmapUsed by:785 2743
Symbol 785 GraphicUses:784Used by:940 977 3086
Symbol 786 BitmapUsed by:787
Symbol 787 GraphicUses:786Used by:940 941 3086
Symbol 788 BitmapUsed by:789 2744
Symbol 789 GraphicUses:788Used by:940 977 3086
Symbol 790 BitmapUsed by:791
Symbol 791 GraphicUses:790Used by:940 941 3086
Symbol 792 BitmapUsed by:793
Symbol 793 GraphicUses:792Used by:940 977 3086
Symbol 794 BitmapUsed by:795
Symbol 795 GraphicUses:794Used by:940 941 3086
Symbol 796 BitmapUsed by:797
Symbol 797 GraphicUses:796Used by:940 977 3086
Symbol 798 BitmapUsed by:799
Symbol 799 GraphicUses:798Used by:940 941 3086
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:940 977 3086
Symbol 802 GraphicUses:582Used by:940
Symbol 803 BitmapUsed by:804
Symbol 804 GraphicUses:803Used by:805
Symbol 805 MovieClipUses:215 804Used by:895
Symbol 806 BitmapUsed by:807
Symbol 807 GraphicUses:806Used by:808
Symbol 808 MovieClipUses:807Used by:809
Symbol 809 MovieClipUses:808Used by:836
Symbol 810 BitmapUsed by:811
Symbol 811 GraphicUses:810Used by:836 1386 3130
Symbol 812 BitmapUsed by:813
Symbol 813 GraphicUses:812Used by:836 1386 3130
Symbol 814 BitmapUsed by:815
Symbol 815 GraphicUses:814Used by:836 1386 3130
Symbol 816 BitmapUsed by:817
Symbol 817 GraphicUses:816Used by:836 1386 3130
Symbol 818 BitmapUsed by:819
Symbol 819 GraphicUses:818Used by:836 1386 3130
Symbol 820 BitmapUsed by:821
Symbol 821 GraphicUses:820Used by:836 1386 3130
Symbol 822 BitmapUsed by:823
Symbol 823 GraphicUses:822Used by:836 1386 3130
Symbol 824 BitmapUsed by:825
Symbol 825 GraphicUses:824Used by:836 1386 3130
Symbol 826 BitmapUsed by:827
Symbol 827 GraphicUses:826Used by:836 1386 3130
Symbol 828 BitmapUsed by:829
Symbol 829 GraphicUses:828Used by:836 1386 3130
Symbol 830 BitmapUsed by:831
Symbol 831 GraphicUses:830Used by:836 1386 3130
Symbol 832 BitmapUsed by:833
Symbol 833 GraphicUses:832Used by:836 1386 3130
Symbol 834 BitmapUsed by:835
Symbol 835 GraphicUses:834Used by:836 1386 3130
Symbol 836 MovieClip [轰炸炸弹]Uses:809 811 813 815 817 819 821 823 825 827 829 831 833 835Used by:895
Symbol 837 BitmapUsed by:838
Symbol 838 GraphicUses:837Used by:895 1970 2078 2625 2745
Symbol 839 BitmapUsed by:840
Symbol 840 GraphicUses:839Used by:895 1970 2078 2625 2745
Symbol 841 BitmapUsed by:842
Symbol 842 GraphicUses:841Used by:895 1970 2078 2625 2745
Symbol 843 BitmapUsed by:844
Symbol 844 GraphicUses:843Used by:895 940
Symbol 845 BitmapUsed by:846
Symbol 846 GraphicUses:845Used by:895 1970 2078 2625 2745
Symbol 847 BitmapUsed by:848
Symbol 848 GraphicUses:847Used by:895 1970 2078 2625 2745
Symbol 849 BitmapUsed by:850
Symbol 850 GraphicUses:849Used by:895 1970 2078 2625 2745
Symbol 851 BitmapUsed by:852
Symbol 852 GraphicUses:851Used by:895 1970 2078 2625 2745
Symbol 853 BitmapUsed by:854
Symbol 854 GraphicUses:853Used by:895 1970 2078 2625 2745
Symbol 855 BitmapUsed by:856
Symbol 856 GraphicUses:855Used by:895 1970 2078 2625 2745
Symbol 857 BitmapUsed by:858
Symbol 858 GraphicUses:857Used by:895 1970 2078 2625 2745
Symbol 859 BitmapUsed by:860
Symbol 860 GraphicUses:859Used by:895 1970 2078 2625 2745
Symbol 861 BitmapUsed by:862
Symbol 862 GraphicUses:861Used by:895 1970 2078 2625 2745
Symbol 863 BitmapUsed by:864
Symbol 864 GraphicUses:863Used by:895 1970 2078 2625 2745
Symbol 865 BitmapUsed by:866
Symbol 866 GraphicUses:865Used by:895 1970 2078 2625 2745
Symbol 867 BitmapUsed by:868
Symbol 868 GraphicUses:867Used by:895 1970 2078 2625 2745
Symbol 869 BitmapUsed by:870
Symbol 870 GraphicUses:869Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099
Symbol 871 BitmapUsed by:872
Symbol 872 GraphicUses:871Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099
Symbol 873 BitmapUsed by:874
Symbol 874 GraphicUses:873Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099
Symbol 875 BitmapUsed by:876
Symbol 876 GraphicUses:875Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099
Symbol 877 BitmapUsed by:878
Symbol 878 GraphicUses:877Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099
Symbol 879 BitmapUsed by:880
Symbol 880 GraphicUses:879Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099
Symbol 881 BitmapUsed by:882
Symbol 882 GraphicUses:881Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099
Symbol 883 BitmapUsed by:884
Symbol 884 GraphicUses:883Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099
Symbol 885 BitmapUsed by:886
Symbol 886 GraphicUses:885Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099
Symbol 887 BitmapUsed by:888
Symbol 888 GraphicUses:887Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099
Symbol 889 BitmapUsed by:890
Symbol 890 GraphicUses:889Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099
Symbol 891 BitmapUsed by:892
Symbol 892 GraphicUses:891Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099
Symbol 893 BitmapUsed by:894
Symbol 894 GraphicUses:893Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099
Symbol 895 MovieClip [德军_战斗机3]Uses:805 218 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 607 870 605 613 872 611 619 874 617 625 876 623 631 878 629 637 880 635 643 882 641 649 884 647 655 886 653 661 888 659 667 890 665 673 892 671 679 894 677 683 685 687 689Used by:940 2845
Symbol 896 BitmapUsed by:897
Symbol 897 GraphicUses:896Used by:940 2034 2036 2054 2078 2535 2623 2625 2770 2783 2789 2839 3044 3086 3099
Symbol 898 BitmapUsed by:899
Symbol 899 GraphicUses:898Used by:940 2034 2036 2054 2078 2535 2623 2625 2770 2783 2789 2839 3044 3086 3099
Symbol 900 GraphicUses:769Used by:903 2745
Symbol 901 GraphicUses:767Used by:902
Symbol 902 MovieClipUses:901 729Used by:903 2745
Symbol 903 MovieClipUses:212 900 902Used by:940
Symbol 904 GraphicUses:585 586Used by:940
Symbol 905 BitmapUsed by:906
Symbol 906 GraphicUses:905Used by:940 3086
Symbol 907 BitmapUsed by:908
Symbol 908 GraphicUses:907Used by:940 3086
Symbol 909 BitmapUsed by:910
Symbol 910 GraphicUses:909Used by:940 3086
Symbol 911 BitmapUsed by:912
Symbol 912 GraphicUses:911Used by:940 3086
Symbol 913 BitmapUsed by:914
Symbol 914 GraphicUses:913Used by:940 3086
Symbol 915 BitmapUsed by:916
Symbol 916 GraphicUses:915Used by:940 3086
Symbol 917 BitmapUsed by:918
Symbol 918 GraphicUses:917Used by:940 3086
Symbol 919 BitmapUsed by:920
Symbol 920 GraphicUses:919Used by:940 3086
Symbol 921 BitmapUsed by:922
Symbol 922 GraphicUses:921Used by:940 3086
Symbol 923 BitmapUsed by:924
Symbol 924 GraphicUses:923Used by:940 3086
Symbol 925 BitmapUsed by:926
Symbol 926 GraphicUses:925Used by:940 3086
Symbol 927 BitmapUsed by:928
Symbol 928 GraphicUses:927Used by:940 3086
Symbol 929 BitmapUsed by:930
Symbol 930 GraphicUses:929Used by:940 3086
Symbol 931 GraphicUses:583Used by:940
Symbol 932 BitmapUsed by:933
Symbol 933 GraphicUses:932Used by:940 1042
Symbol 934 BitmapUsed by:935
Symbol 935 GraphicUses:934Used by:940 1042
Symbol 936 BitmapUsed by:937
Symbol 937 GraphicUses:936Used by:940 1042
Symbol 938 BitmapUsed by:939
Symbol 939 GraphicUses:938Used by:940 1042
Symbol 940 MovieClip [mission_start]Uses:253 554 254 561 563 565 567 569 571 573 575 577 579 581 584 587 589 590 591 593 595 597 599 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 635 637 639 641 643 645 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 755 756 762 764 766 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 802 757 895 844 897 899 870 872 874 903 876 878 880 882 884 886 888 890 892 894 904 906 908 910 912 914 916 918 920 922 924 926 928 930 931 933 935 937 939Used by:2086
Symbol 941 MovieClipUses:764 775 779 783 787 791 795 799Used by:955
Symbol 942 GraphicUses:586Used by:955
Symbol 943 BitmapUsed by:944
Symbol 944 GraphicUses:943Used by:951
Symbol 945 BitmapUsed by:946
Symbol 946 GraphicUses:945Used by:951
Symbol 947 BitmapUsed by:948
Symbol 948 GraphicUses:947Used by:951
Symbol 949 BitmapUsed by:950
Symbol 950 GraphicUses:949Used by:951
Symbol 951 MovieClipUses:944 946 948 950Used by:955
Symbol 952 BitmapUsed by:953
Symbol 953 GraphicUses:952Used by:955
Symbol 954 MovieClipUses:563 567 571 575 579Used by:955
Symbol 955 MovieClipUses:756 941 942 951 953 954Used by:1562
Symbol 956 BitmapUsed by:957
Symbol 957 GraphicUses:956Used by:962
Symbol 958 BitmapUsed by:959
Symbol 959 GraphicUses:958Used by:962
Symbol 960 BitmapUsed by:961
Symbol 961 GraphicUses:960Used by:962
Symbol 962 MovieClipUses:957 959 961Used by:1332
Symbol 963 BitmapUsed by:964
Symbol 964 GraphicUses:963Used by:969
Symbol 965 BitmapUsed by:966
Symbol 966 GraphicUses:965Used by:969
Symbol 967 BitmapUsed by:968
Symbol 968 GraphicUses:967Used by:969
Symbol 969 MovieClipUses:964 966 968Used by:1332
Symbol 970 BitmapUsed by:971
Symbol 971 GraphicUses:970Used by:976
Symbol 972 BitmapUsed by:973
Symbol 973 GraphicUses:972Used by:976
Symbol 974 BitmapUsed by:975
Symbol 975 GraphicUses:974Used by:976
Symbol 976 MovieClipUses:971 973 975Used by:1332
Symbol 977 MovieClipUses:766 777 781 785 789 793 797 801Used by:1332
Symbol 978 BitmapUsed by:979
Symbol 979 GraphicUses:978Used by:994
Symbol 980 BitmapUsed by:981
Symbol 981 GraphicUses:980Used by:994
Symbol 982 BitmapUsed by:983
Symbol 983 GraphicUses:982Used by:994
Symbol 984 BitmapUsed by:985
Symbol 985 GraphicUses:984Used by:994
Symbol 986 BitmapUsed by:987
Symbol 987 GraphicUses:986Used by:994
Symbol 988 BitmapUsed by:989
Symbol 989 GraphicUses:988Used by:994
Symbol 990 BitmapUsed by:991
Symbol 991 GraphicUses:990Used by:994
Symbol 992 BitmapUsed by:993
Symbol 993 GraphicUses:992Used by:994
Symbol 994 MovieClipUses:979 981 983 985 987 989 991 993Used by:1332
Symbol 995 MovieClipUses:565 569 573 577 581Used by:1332
Symbol 996 BitmapUsed by:997
Symbol 997 GraphicUses:996Used by:1006
Symbol 998 BitmapUsed by:999
Symbol 999 GraphicUses:998Used by:1006
Symbol 1000 BitmapUsed by:1001
Symbol 1001 GraphicUses:1000Used by:1006
Symbol 1002 BitmapUsed by:1003
Symbol 1003 GraphicUses:1002Used by:1006
Symbol 1004 BitmapUsed by:1005 2996
Symbol 1005 GraphicUses:1004Used by:1006
Symbol 1006 MovieClipUses:997 999 1001 1003 1005Used by:1332
Symbol 1007 BitmapUsed by:1008
Symbol 1008 GraphicUses:1007Used by:1015
Symbol 1009 BitmapUsed by:1010
Symbol 1010 GraphicUses:1009Used by:1015
Symbol 1011 BitmapUsed by:1012
Symbol 1012 GraphicUses:1011Used by:1015
Symbol 1013 BitmapUsed by:1014
Symbol 1014 GraphicUses:1013Used by:1015
Symbol 1015 MovieClipUses:1008 1010 1012 1014Used by:1332
Symbol 1016 BitmapUsed by:1017
Symbol 1017 GraphicUses:1016Used by:1022
Symbol 1018 BitmapUsed by:1019
Symbol 1019 GraphicUses:1018Used by:1022
Symbol 1020 BitmapUsed by:1021
Symbol 1021 GraphicUses:1020Used by:1022
Symbol 1022 MovieClipUses:1017 1019 1021Used by:1332
Symbol 1023 GraphicUses:585Used by:1028
Symbol 1024 BitmapUsed by:1025
Symbol 1025 GraphicUses:1024Used by:1028
Symbol 1026 BitmapUsed by:1027
Symbol 1027 GraphicUses:1026Used by:1028
Symbol 1028 MovieClipUses:1023 1025 1027Used by:1332
Symbol 1029 BitmapUsed by:1030
Symbol 1030 GraphicUses:1029Used by:1037
Symbol 1031 BitmapUsed by:1032
Symbol 1032 GraphicUses:1031Used by:1037
Symbol 1033 BitmapUsed by:1034
Symbol 1034 GraphicUses:1033Used by:1037
Symbol 1035 BitmapUsed by:1036
Symbol 1036 GraphicUses:1035Used by:1037
Symbol 1037 MovieClipUses:1030 1032 1034 1036Used by:1332
Symbol 1038 BitmapUsed by:1039
Symbol 1039 GraphicUses:1038Used by:1042
Symbol 1040 BitmapUsed by:1041
Symbol 1041 GraphicUses:1040Used by:1042
Symbol 1042 MovieClipUses:1039 1041 933 935 937 939Used by:1332
Symbol 1043 MovieClipUses:589 590Used by:1332
Symbol 1044 BitmapUsed by:1045 1046
Symbol 1045 GraphicUses:1044Used by:1047
Symbol 1046 GraphicUses:1044Used by:1047
Symbol 1047 MovieClipUses:1045 1046Used by:1332
Symbol 1048 BitmapUsed by:1049 1050
Symbol 1049 GraphicUses:1048Used by:1051
Symbol 1050 GraphicUses:1048Used by:1051
Symbol 1051 MovieClipUses:1049 1050Used by:1332
Symbol 1052 BitmapUsed by:1053 1054
Symbol 1053 GraphicUses:1052Used by:1055
Symbol 1054 GraphicUses:1052Used by:1055
Symbol 1055 MovieClipUses:1053 1054Used by:1332
Symbol 1056 BitmapUsed by:1057
Symbol 1057 GraphicUses:1056Used by:1068
Symbol 1058 BitmapUsed by:1059
Symbol 1059 GraphicUses:1058Used by:1068
Symbol 1060 BitmapUsed by:1061
Symbol 1061 GraphicUses:1060Used by:1068
Symbol 1062 BitmapUsed by:1063
Symbol 1063 GraphicUses:1062Used by:1068
Symbol 1064 BitmapUsed by:1065
Symbol 1065 GraphicUses:1064Used by:1068
Symbol 1066 BitmapUsed by:1067
Symbol 1067 GraphicUses:1066Used by:1068
Symbol 1068 MovieClipUses:1057 702 1059 1061 1063 1065 1067Used by:1332
Symbol 1069 BitmapUsed by:1070
Symbol 1070 GraphicUses:1069Used by:1087
Symbol 1071 BitmapUsed by:1072
Symbol 1072 GraphicUses:1071Used by:1087
Symbol 1073 BitmapUsed by:1074
Symbol 1074 GraphicUses:1073Used by:1087
Symbol 1075 BitmapUsed by:1076
Symbol 1076 GraphicUses:1075Used by:1087
Symbol 1077 BitmapUsed by:1078
Symbol 1078 GraphicUses:1077Used by:1087
Symbol 1079 BitmapUsed by:1080
Symbol 1080 GraphicUses:1079Used by:1087
Symbol 1081 BitmapUsed by:1082
Symbol 1082 GraphicUses:1081Used by:1087
Symbol 1083 BitmapUsed by:1084
Symbol 1084 GraphicUses:1083Used by:1087
Symbol 1085 BitmapUsed by:1086
Symbol 1086 GraphicUses:1085Used by:1087
Symbol 1087 MovieClipUses:1070 702 1072 1074 1076 1078 1080 1082 1084 1086Used by:1332
Symbol 1088 BitmapUsed by:1089
Symbol 1089 GraphicUses:1088Used by:1100
Symbol 1090 BitmapUsed by:1091
Symbol 1091 GraphicUses:1090Used by:1100
Symbol 1092 BitmapUsed by:1093
Symbol 1093 GraphicUses:1092Used by:1100
Symbol 1094 BitmapUsed by:1095
Symbol 1095 GraphicUses:1094Used by:1100
Symbol 1096 BitmapUsed by:1097
Symbol 1097 GraphicUses:1096Used by:1100
Symbol 1098 BitmapUsed by:1099
Symbol 1099 GraphicUses:1098Used by:1100
Symbol 1100 MovieClipUses:1089 729 1091 1093 1095 1097 1099Used by:1332
Symbol 1101 BitmapUsed by:1102
Symbol 1102 GraphicUses:1101Used by:1113
Symbol 1103 BitmapUsed by:1104
Symbol 1104 GraphicUses:1103Used by:1113
Symbol 1105 BitmapUsed by:1106
Symbol 1106 GraphicUses:1105Used by:1113
Symbol 1107 BitmapUsed by:1108
Symbol 1108 GraphicUses:1107Used by:1113
Symbol 1109 BitmapUsed by:1110
Symbol 1110 GraphicUses:1109Used by:1113
Symbol 1111 BitmapUsed by:1112
Symbol 1112 GraphicUses:1111Used by:1113
Symbol 1113 MovieClipUses:1102 729 1104 1106 1108 1110 1112Used by:1332
Symbol 1114 BitmapUsed by:1115
Symbol 1115 GraphicUses:1114Used by:1128
Symbol 1116 BitmapUsed by:1117
Symbol 1117 GraphicUses:1116Used by:1128
Symbol 1118 BitmapUsed by:1119
Symbol 1119 GraphicUses:1118Used by:1128
Symbol 1120 BitmapUsed by:1121
Symbol 1121 GraphicUses:1120Used by:1128
Symbol 1122 BitmapUsed by:1123
Symbol 1123 GraphicUses:1122Used by:1128
Symbol 1124 BitmapUsed by:1125
Symbol 1125 GraphicUses:1124Used by:1128
Symbol 1126 BitmapUsed by:1127
Symbol 1127 GraphicUses:1126Used by:1128
Symbol 1128 MovieClipUses:1115 729 1117 1119 1121 1123 1125 1127Used by:1332
Symbol 1129 BitmapUsed by:1130
Symbol 1130 GraphicUses:1129Used by:1141
Symbol 1131 BitmapUsed by:1132
Symbol 1132 GraphicUses:1131Used by:1141
Symbol 1133 BitmapUsed by:1134
Symbol 1134 GraphicUses:1133Used by:1141
Symbol 1135 BitmapUsed by:1136
Symbol 1136 GraphicUses:1135Used by:1141
Symbol 1137 BitmapUsed by:1138
Symbol 1138 GraphicUses:1137Used by:1141
Symbol 1139 BitmapUsed by:1140
Symbol 1140 GraphicUses:1139Used by:1141
Symbol 1141 MovieClipUses:1130 729 1132 1134 1136 1138 1140Used by:1332
Symbol 1142 BitmapUsed by:1143
Symbol 1143 GraphicUses:1142Used by:1154
Symbol 1144 BitmapUsed by:1145
Symbol 1145 GraphicUses:1144Used by:1154
Symbol 1146 BitmapUsed by:1147
Symbol 1147 GraphicUses:1146Used by:1154
Symbol 1148 BitmapUsed by:1149
Symbol 1149 GraphicUses:1148Used by:1154
Symbol 1150 BitmapUsed by:1151
Symbol 1151 GraphicUses:1150Used by:1154
Symbol 1152 BitmapUsed by:1153
Symbol 1153 GraphicUses:1152Used by:1154
Symbol 1154 MovieClipUses:1143 729 1145 1147 1149 1151 1153Used by:1332
Symbol 1155 BitmapUsed by:1156
Symbol 1156 GraphicUses:1155Used by:1159
Symbol 1157 BitmapUsed by:1158
Symbol 1158 GraphicUses:1157Used by:1159
Symbol 1159 MovieClipUses:1156 729 1158Used by:1332
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1174
Symbol 1162 BitmapUsed by:1163
Symbol 1163 GraphicUses:1162Used by:1174
Symbol 1164 BitmapUsed by:1165
Symbol 1165 GraphicUses:1164Used by:1174
Symbol 1166 BitmapUsed by:1167
Symbol 1167 GraphicUses:1166Used by:1174
Symbol 1168 BitmapUsed by:1169
Symbol 1169 GraphicUses:1168Used by:1174
Symbol 1170 BitmapUsed by:1171
Symbol 1171 GraphicUses:1170Used by:1174
Symbol 1172 BitmapUsed by:1173
Symbol 1173 GraphicUses:1172Used by:1174
Symbol 1174 MovieClipUses:1161 729 1163 1165 1167 1169 1171 1173Used by:1332
Symbol 1175 BitmapUsed by:1176
Symbol 1176 GraphicUses:1175Used by:1179
Symbol 1177 BitmapUsed by:1178
Symbol 1178 GraphicUses:1177Used by:1179
Symbol 1179 MovieClipUses:1176 729 1178Used by:1332
Symbol 1180 BitmapUsed by:1181
Symbol 1181 GraphicUses:1180Used by:1184 1185
Symbol 1182 BitmapUsed by:1183
Symbol 1183 GraphicUses:1182Used by:1184 1185
Symbol 1184 MovieClipUses:1181 729 1183Used by:1332
Symbol 1185 MovieClipUses:1183 729 1181Used by:1332
Symbol 1186 BitmapUsed by:1187
Symbol 1187 GraphicUses:1186Used by:1190 1191
Symbol 1188 BitmapUsed by:1189
Symbol 1189 GraphicUses:1188Used by:1190 1191
Symbol 1190 MovieClipUses:1187 729 1189Used by:1332
Symbol 1191 MovieClipUses:1189 729 1187Used by:1332
Symbol 1192 BitmapUsed by:1193
Symbol 1193 GraphicUses:1192Used by:1196
Symbol 1194 BitmapUsed by:1195
Symbol 1195 GraphicUses:1194Used by:1196
Symbol 1196 MovieClipUses:1193 729 1195Used by:1332
Symbol 1197 BitmapUsed by:1198
Symbol 1198 GraphicUses:1197Used by:1201 1202
Symbol 1199 BitmapUsed by:1200
Symbol 1200 GraphicUses:1199Used by:1201 1202
Symbol 1201 MovieClipUses:1198 729 1200Used by:1332
Symbol 1202 MovieClipUses:1198 729 1200Used by:1332
Symbol 1203 BitmapUsed by:1204
Symbol 1204 GraphicUses:1203Used by:1213
Symbol 1205 BitmapUsed by:1206
Symbol 1206 GraphicUses:1205Used by:1213
Symbol 1207 BitmapUsed by:1208
Symbol 1208 GraphicUses:1207Used by:1213
Symbol 1209 BitmapUsed by:1210
Symbol 1210 GraphicUses:1209Used by:1213
Symbol 1211 BitmapUsed by:1212
Symbol 1212 GraphicUses:1211Used by:1213
Symbol 1213 MovieClipUses:1204 702 1206 1208 1210 1212Used by:1332
Symbol 1214 BitmapUsed by:1215
Symbol 1215 GraphicUses:1214Used by:1228
Symbol 1216 BitmapUsed by:1217
Symbol 1217 GraphicUses:1216Used by:1228
Symbol 1218 BitmapUsed by:1219
Symbol 1219 GraphicUses:1218Used by:1228
Symbol 1220 BitmapUsed by:1221
Symbol 1221 GraphicUses:1220Used by:1228
Symbol 1222 BitmapUsed by:1223
Symbol 1223 GraphicUses:1222Used by:1228
Symbol 1224 BitmapUsed by:1225
Symbol 1225 GraphicUses:1224Used by:1228
Symbol 1226 BitmapUsed by:1227
Symbol 1227 GraphicUses:1226Used by:1228
Symbol 1228 MovieClipUses:1215 729 1217 1219 1221 1223 1225 1227Used by:1332
Symbol 1229 BitmapUsed by:1230
Symbol 1230 GraphicUses:1229Used by:1233
Symbol 1231 BitmapUsed by:1232
Symbol 1232 GraphicUses:1231Used by:1233
Symbol 1233 MovieClipUses:1230 729 1232Used by:1332
Symbol 1234 BitmapUsed by:1235
Symbol 1235 GraphicUses:1234Used by:1246
Symbol 1236 BitmapUsed by:1237
Symbol 1237 GraphicUses:1236Used by:1246
Symbol 1238 BitmapUsed by:1239
Symbol 1239 GraphicUses:1238Used by:1246
Symbol 1240 BitmapUsed by:1241
Symbol 1241 GraphicUses:1240Used by:1246
Symbol 1242 BitmapUsed by:1243
Symbol 1243 GraphicUses:1242Used by:1246
Symbol 1244 BitmapUsed by:1245
Symbol 1245 GraphicUses:1244Used by:1246
Symbol 1246 MovieClipUses:1235 729 1237 1239 1241 1243 1245Used by:1332
Symbol 1247 BitmapUsed by:1248
Symbol 1248 GraphicUses:1247Used by:1259
Symbol 1249 BitmapUsed by:1250
Symbol 1250 GraphicUses:1249Used by:1259
Symbol 1251 BitmapUsed by:1252
Symbol 1252 GraphicUses:1251Used by:1259
Symbol 1253 BitmapUsed by:1254
Symbol 1254 GraphicUses:1253Used by:1259
Symbol 1255 BitmapUsed by:1256
Symbol 1256 GraphicUses:1255Used by:1259
Symbol 1257 BitmapUsed by:1258
Symbol 1258 GraphicUses:1257Used by:1259
Symbol 1259 MovieClipUses:1248 729 1250 1252 1254 1256 1258Used by:1332
Symbol 1260 BitmapUsed by:1261
Symbol 1261 GraphicUses:1260Used by:1272
Symbol 1262 BitmapUsed by:1263
Symbol 1263 GraphicUses:1262Used by:1272
Symbol 1264 BitmapUsed by:1265
Symbol 1265 GraphicUses:1264Used by:1272
Symbol 1266 BitmapUsed by:1267
Symbol 1267 GraphicUses:1266Used by:1272
Symbol 1268 BitmapUsed by:1269
Symbol 1269 GraphicUses:1268Used by:1272
Symbol 1270 BitmapUsed by:1271
Symbol 1271 GraphicUses:1270Used by:1272
Symbol 1272 MovieClipUses:1261 729 1263 1265 1267 1269 1271Used by:1332
Symbol 1273 BitmapUsed by:1274
Symbol 1274 GraphicUses:1273Used by:1287 2745
Symbol 1275 BitmapUsed by:1276
Symbol 1276 GraphicUses:1275Used by:1287 2745
Symbol 1277 BitmapUsed by:1278
Symbol 1278 GraphicUses:1277Used by:1287 2745
Symbol 1279 BitmapUsed by:1280
Symbol 1280 GraphicUses:1279Used by:1287 2745
Symbol 1281 BitmapUsed by:1282
Symbol 1282 GraphicUses:1281Used by:1287
Symbol 1283 BitmapUsed by:1284
Symbol 1284 GraphicUses:1283Used by:1287
Symbol 1285 BitmapUsed by:1286
Symbol 1286 GraphicUses:1285Used by:1287
Symbol 1287 MovieClipUses:1274 1276 1278 1280 1282 1284 1286Used by:1332
Symbol 1288 BitmapUsed by:1289
Symbol 1289 GraphicUses:1288Used by:1308
Symbol 1290 BitmapUsed by:1291
Symbol 1291 GraphicUses:1290Used by:1308
Symbol 1292 BitmapUsed by:1293
Symbol 1293 GraphicUses:1292Used by:1308
Symbol 1294 BitmapUsed by:1295
Symbol 1295 GraphicUses:1294Used by:1308
Symbol 1296 BitmapUsed by:1297
Symbol 1297 GraphicUses:1296Used by:1308
Symbol 1298 BitmapUsed by:1299
Symbol 1299 GraphicUses:1298Used by:1308
Symbol 1300 BitmapUsed by:1301
Symbol 1301 GraphicUses:1300Used by:1308
Symbol 1302 BitmapUsed by:1303
Symbol 1303 GraphicUses:1302Used by:1308
Symbol 1304 BitmapUsed by:1305
Symbol 1305 GraphicUses:1304Used by:1308
Symbol 1306 BitmapUsed by:1307
Symbol 1307 GraphicUses:1306Used by:1308
Symbol 1308 MovieClipUses:1289 1291 1293 1295 1297 1299 1301 1303 1305 1307Used by:1332
Symbol 1309 BitmapUsed by:1310
Symbol 1310 GraphicUses:1309Used by:1315
Symbol 1311 BitmapUsed by:1312
Symbol 1312 GraphicUses:1311Used by:1315
Symbol 1313 BitmapUsed by:1314
Symbol 1314 GraphicUses:1313Used by:1315
Symbol 1315 MovieClipUses:1310 1312 1314Used by:1330 1331
Symbol 1316 BitmapUsed by:1317
Symbol 1317 GraphicUses:1316Used by:1330 1331 1370
Symbol 1318 BitmapUsed by:1319
Symbol 1319 GraphicUses:1318Used by:1330 1331 1370
Symbol 1320 BitmapUsed by:1321
Symbol 1321 GraphicUses:1320Used by:1330 1331 1370
Symbol 1322 BitmapUsed by:1323
Symbol 1323 GraphicUses:1322Used by:1330 1331 1370
Symbol 1324 BitmapUsed by:1325
Symbol 1325 GraphicUses:1324Used by:1330 1331 1370
Symbol 1326 BitmapUsed by:1327
Symbol 1327 GraphicUses:1326Used by:1330 1331 1370
Symbol 1328 BitmapUsed by:1329
Symbol 1329 GraphicUses:1328Used by:1330 1331 1370
Symbol 1330 MovieClipUses:385 1315 1317 1319 1321 1323 1325 1327 1329Used by:1332
Symbol 1331 MovieClipUses:385 1315 1317 1319 1321 1323 1325 1327 1329Used by:1332
Symbol 1332 MovieClipUses:762 962 969 976 977 994 995 1006 1015 1022 1028 1037 1042 1043 1047 1051 1055 1068 1087 1100 1113 1128 1141 1154 1159 1174 1179 1184 1185 1190 1191 1196 1201 1202 1213 1228 1233 1246 1259 1272 1287 1308 1330 1331Used by:1562
Symbol 1333 BitmapUsed by:1334
Symbol 1334 GraphicUses:1333Used by:1371
Symbol 1335 BitmapUsed by:1336
Symbol 1336 GraphicUses:1335Used by:1371
Symbol 1337 BitmapUsed by:1338
Symbol 1338 GraphicUses:1337Used by:1371
Symbol 1339 BitmapUsed by:1340
Symbol 1340 GraphicUses:1339Used by:1371
Symbol 1341 BitmapUsed by:1342
Symbol 1342 GraphicUses:1341Used by:1371
Symbol 1343 BitmapUsed by:1344
Symbol 1344 GraphicUses:1343Used by:1371
Symbol 1345 BitmapUsed by:1346
Symbol 1346 GraphicUses:1345Used by:1371
Symbol 1347 BitmapUsed by:1348
Symbol 1348 GraphicUses:1347Used by:1371
Symbol 1349 BitmapUsed by:1350
Symbol 1350 GraphicUses:1349Used by:1371
Symbol 1351 BitmapUsed by:1352
Symbol 1352 GraphicUses:1351Used by:1371
Symbol 1353 BitmapUsed by:1354
Symbol 1354 GraphicUses:1353Used by:1371
Symbol 1355 BitmapUsed by:1356
Symbol 1356 GraphicUses:1355Used by:1371
Symbol 1357 BitmapUsed by:1358
Symbol 1358 GraphicUses:1357Used by:1371
Symbol 1359 BitmapUsed by:1360
Symbol 1360 GraphicUses:1359Used by:1369
Symbol 1361 BitmapUsed by:1362
Symbol 1362 GraphicUses:1361Used by:1369
Symbol 1363 BitmapUsed by:1364
Symbol 1364 GraphicUses:1363Used by:1369
Symbol 1365 BitmapUsed by:1366
Symbol 1366 GraphicUses:1365Used by:1369
Symbol 1367 BitmapUsed by:1368
Symbol 1368 GraphicUses:1367Used by:1369
Symbol 1369 MovieClipUses:1360 1362 1364 1366 1368Used by:1371 1406 1963
Symbol 1370 MovieClipUses:1317 1319 1321 1323 1325 1327 1329Used by:1371 1387 1406 1501 1504 1535 1538
Symbol 1371 MovieClip [主角_子弹0]Uses:1334 1336 1338 1340 1342 1344 1346 1348 1350 1352 1354 1356 1358 1369 1370Used by:1562
Symbol 1372 BitmapUsed by:1373
Symbol 1373 GraphicUses:1372Used by:1382
Symbol 1374 BitmapUsed by:1375
Symbol 1375 GraphicUses:1374Used by:1382
Symbol 1376 BitmapUsed by:1377
Symbol 1377 GraphicUses:1376Used by:1382
Symbol 1378 BitmapUsed by:1379
Symbol 1379 GraphicUses:1378Used by:1382
Symbol 1380 BitmapUsed by:1381
Symbol 1381 GraphicUses:1380Used by:1382
Symbol 1382 MovieClip [小刀砍人_效果]Uses:1373 1375 1377 1379 1381Used by:1562
Symbol 1383 BitmapUsed by:1384
Symbol 1384 GraphicUses:1383Used by:1385
Symbol 1385 MovieClipUses:1384Used by:1387
Symbol 1386 MovieClipUses:811 813 815 817 819 821 823 825 827 829 831 833 835Used by:1387 1538 2830
Symbol 1387 MovieClip [主角_手雷01]Uses:1385 1386 702 1370Used by:1562
Symbol 1388 BitmapUsed by:1389
Symbol 1389 GraphicUses:1388Used by:1406
Symbol 1390 BitmapUsed by:1391
Symbol 1391 GraphicUses:1390Used by:1406
Symbol 1392 BitmapUsed by:1393
Symbol 1393 GraphicUses:1392Used by:1406
Symbol 1394 BitmapUsed by:1395
Symbol 1395 GraphicUses:1394Used by:1406
Symbol 1396 BitmapUsed by:1397
Symbol 1397 GraphicUses:1396Used by:1406
Symbol 1398 BitmapUsed by:1399
Symbol 1399 GraphicUses:1398Used by:1406
Symbol 1400 BitmapUsed by:1401
Symbol 1401 GraphicUses:1400Used by:1406
Symbol 1402 BitmapUsed by:1403
Symbol 1403 GraphicUses:1402Used by:1406
Symbol 1404 BitmapUsed by:1405
Symbol 1405 GraphicUses:1404Used by:1406
Symbol 1406 MovieClip [主角_子弹1]Uses:1389 1391 1393 1395 1397 1399 1401 1403 1405 1369 1370Used by:1562
Symbol 1407 BitmapUsed by:1408
Symbol 1408 GraphicUses:1407Used by:1497
Symbol 1409 BitmapUsed by:1410
Symbol 1410 GraphicUses:1409Used by:1497
Symbol 1411 BitmapUsed by:1412
Symbol 1412 GraphicUses:1411Used by:1497
Symbol 1413 BitmapUsed by:1414
Symbol 1414 GraphicUses:1413Used by:1497
Symbol 1415 BitmapUsed by:1416
Symbol 1416 GraphicUses:1415Used by:1497
Symbol 1417 BitmapUsed by:1418
Symbol 1418 GraphicUses:1417Used by:1497
Symbol 1419 BitmapUsed by:1420
Symbol 1420 GraphicUses:1419Used by:1421
Symbol 1421 MovieClipUses:1420Used by:1474
Symbol 1422 BitmapUsed by:1423
Symbol 1423 GraphicUses:1422Used by:1474
Symbol 1424 BitmapUsed by:1425
Symbol 1425 GraphicUses:1424Used by:1474
Symbol 1426 BitmapUsed by:1427
Symbol 1427 GraphicUses:1426Used by:1474
Symbol 1428 BitmapUsed by:1429
Symbol 1429 GraphicUses:1428Used by:1474
Symbol 1430 BitmapUsed by:1431
Symbol 1431 GraphicUses:1430Used by:1474
Symbol 1432 BitmapUsed by:1433
Symbol 1433 GraphicUses:1432Used by:1474
Symbol 1434 BitmapUsed by:1435
Symbol 1435 GraphicUses:1434Used by:1474
Symbol 1436 BitmapUsed by:1437
Symbol 1437 GraphicUses:1436Used by:1474
Symbol 1438 BitmapUsed by:1439
Symbol 1439 GraphicUses:1438Used by:1474
Symbol 1440 BitmapUsed by:1441
Symbol 1441 GraphicUses:1440Used by:1474
Symbol 1442 BitmapUsed by:1443
Symbol 1443 GraphicUses:1442Used by:1474
Symbol 1444 BitmapUsed by:1445
Symbol 1445 GraphicUses:1444Used by:1474
Symbol 1446 BitmapUsed by:1447
Symbol 1447 GraphicUses:1446Used by:1474
Symbol 1448 BitmapUsed by:1449
Symbol 1449 GraphicUses:1448Used by:1474
Symbol 1450 BitmapUsed by:1451
Symbol 1451 GraphicUses:1450Used by:1474
Symbol 1452 BitmapUsed by:1453
Symbol 1453 GraphicUses:1452Used by:1474
Symbol 1454 BitmapUsed by:1455
Symbol 1455 GraphicUses:1454Used by:1474
Symbol 1456 BitmapUsed by:1457
Symbol 1457 GraphicUses:1456Used by:1474
Symbol 1458 BitmapUsed by:1459
Symbol 1459 GraphicUses:1458Used by:1474
Symbol 1460 BitmapUsed by:1461
Symbol 1461 GraphicUses:1460Used by:1474
Symbol 1462 BitmapUsed by:1463
Symbol 1463 GraphicUses:1462Used by:1474
Symbol 1464 BitmapUsed by:1465
Symbol 1465 GraphicUses:1464Used by:1474
Symbol 1466 BitmapUsed by:1467
Symbol 1467 GraphicUses:1466Used by:1474
Symbol 1468 BitmapUsed by:1469
Symbol 1469 GraphicUses:1468Used by:1474
Symbol 1470 BitmapUsed by:1471
Symbol 1471 GraphicUses:1470Used by:1474
Symbol 1472 BitmapUsed by:1473
Symbol 1473 GraphicUses:1472Used by:1474
Symbol 1474 MovieClipUses:1421 1423 1425 1427 1429 1431 1433 1435 1437 1439 1441 1443 1445 1447 1449 1451 1453 1455 1457 1459 1461 1463 1465 1467 1469 1471 1473Used by:1497
Symbol 1475 BitmapUsed by:1476
Symbol 1476 GraphicUses:1475Used by:1495
Symbol 1477 BitmapUsed by:1478
Symbol 1478 GraphicUses:1477Used by:1495
Symbol 1479 BitmapUsed by:1480
Symbol 1480 GraphicUses:1479Used by:1495
Symbol 1481 BitmapUsed by:1482
Symbol 1482 GraphicUses:1481Used by:1495
Symbol 1483 BitmapUsed by:1484
Symbol 1484 GraphicUses:1483Used by:1495
Symbol 1485 BitmapUsed by:1486
Symbol 1486 GraphicUses:1485Used by:1495
Symbol 1487 BitmapUsed by:1488
Symbol 1488 GraphicUses:1487Used by:1495
Symbol 1489 BitmapUsed by:1490
Symbol 1490 GraphicUses:1489Used by:1495
Symbol 1491 BitmapUsed by:1492
Symbol 1492 GraphicUses:1491Used by:1495
Symbol 1493 BitmapUsed by:1494
Symbol 1494 GraphicUses:1493Used by:1495
Symbol 1495 MovieClipUses:1476 1478 1480 1482 1484 1486 1488 1490 1492 1494Used by:1496
Symbol 1496 MovieClipUses:1495Used by:1497
Symbol 1497 MovieClip [各种奖励]Uses:1408 1410 1412 1414 1416 1418 1474 1496Used by:1562
Symbol 1498 BitmapUsed by:1499
Symbol 1499 GraphicUses:1498Used by:1501
Symbol 1500 MovieClipUses:597 603 609 615 621 627 633 639 645 651 657 663 669 675 681Used by:1501 2838 3148
Symbol 1501 MovieClip [主角_子弹2]Uses:215 1499 1500 1370Used by:1562
Symbol 1502 BitmapUsed by:1503
Symbol 1503 GraphicUses:1502Used by:1504
Symbol 1504 MovieClip [主角_子弹5]Uses:215 1503 249 1370Used by:1562
Symbol 1505 BitmapUsed by:1506
Symbol 1506 GraphicUses:1505Used by:1531
Symbol 1507 BitmapUsed by:1508
Symbol 1508 GraphicUses:1507Used by:1531
Symbol 1509 BitmapUsed by:1510
Symbol 1510 GraphicUses:1509Used by:1531
Symbol 1511 BitmapUsed by:1512
Symbol 1512 GraphicUses:1511Used by:1531
Symbol 1513 BitmapUsed by:1514
Symbol 1514 GraphicUses:1513Used by:1531
Symbol 1515 BitmapUsed by:1516
Symbol 1516 GraphicUses:1515Used by:1531
Symbol 1517 BitmapUsed by:1518
Symbol 1518 GraphicUses:1517Used by:1531
Symbol 1519 BitmapUsed by:1520
Symbol 1520 GraphicUses:1519Used by:1531
Symbol 1521 BitmapUsed by:1522
Symbol 1522 GraphicUses:1521Used by:1531
Symbol 1523 BitmapUsed by:1524
Symbol 1524 GraphicUses:1523Used by:1531
Symbol 1525 BitmapUsed by:1526
Symbol 1526 GraphicUses:1525Used by:1531
Symbol 1527 BitmapUsed by:1528
Symbol 1528 GraphicUses:1527Used by:1531
Symbol 1529 BitmapUsed by:1530
Symbol 1530 GraphicUses:1529Used by:1531
Symbol 1531 MovieClip [主角_子弹4]Uses:1506 218 1508 1510 1512 1514 1516 1518 1520 1522 1524 1526 1528 1530Used by:1562
Symbol 1532 BitmapUsed by:1533
Symbol 1533 GraphicUses:1532Used by:1535
Symbol 1534 MovieClipUses:220 222 224 226 228 230 232 234 236 238 240 242 244 246 248Used by:1535
Symbol 1535 MovieClip [主角_子弹6]Uses:215 1533 1534 1370Used by:1562
Symbol 1536 BitmapUsed by:1537
Symbol 1537 GraphicUses:1536Used by:1538
Symbol 1538 MovieClip [主角_子弹7]Uses:215 1537 1386 1370Used by:1562
Symbol 1539 BitmapUsed by:1540
Symbol 1540 GraphicUses:1539Used by:1561 1858 1865
Symbol 1541 BitmapUsed by:1542
Symbol 1542 GraphicUses:1541Used by:1561 1858 1865
Symbol 1543 BitmapUsed by:1544
Symbol 1544 GraphicUses:1543Used by:1561 1858 1865
Symbol 1545 BitmapUsed by:1546
Symbol 1546 GraphicUses:1545Used by:1561 1858 1865
Symbol 1547 BitmapUsed by:1548
Symbol 1548 GraphicUses:1547Used by:1561 1858 1865
Symbol 1549 BitmapUsed by:1550
Symbol 1550 GraphicUses:1549Used by:1561 1858 1865
Symbol 1551 BitmapUsed by:1552
Symbol 1552 GraphicUses:1551Used by:1561 1858 1865
Symbol 1553 BitmapUsed by:1554
Symbol 1554 GraphicUses:1553Used by:1561 1858 1865
Symbol 1555 BitmapUsed by:1556
Symbol 1556 GraphicUses:1555Used by:1561 1858 1865
Symbol 1557 BitmapUsed by:1558
Symbol 1558 GraphicUses:1557Used by:1561 1858 1865
Symbol 1559 BitmapUsed by:1560
Symbol 1560 GraphicUses:1559Used by:1561 1858 1865
Symbol 1561 MovieClip [主角_导弹烟雾]Uses:1540 1542 1544 1546 1548 1550 1552 1554 1556 1558 1560Used by:1562
Symbol 1562 MovieClip [player]Uses:955 1332 702 94 1371 1382 1387 1406 1497 1501 1504 1531 1535 1538 1561Used by:2086
Symbol 1563 BitmapUsed by:1564
Symbol 1564 GraphicUses:1563Used by:1581 1624 1646
Symbol 1565 BitmapUsed by:1566
Symbol 1566 GraphicUses:1565Used by:1581 1612 1618
Symbol 1567 BitmapUsed by:1568
Symbol 1568 GraphicUses:1567Used by:1581 1612 1615 1621
Symbol 1569 BitmapUsed by:1570
Symbol 1570 GraphicUses:1569Used by:1581 1612 1615 1621
Symbol 1571 BitmapUsed by:1572
Symbol 1572 GraphicUses:1571Used by:1581 1612 1615
Symbol 1573 BitmapUsed by:1574
Symbol 1574 GraphicUses:1573Used by:1581 1612 1615
Symbol 1575 BitmapUsed by:1576
Symbol 1576 GraphicUses:1575Used by:1581
Symbol 1577 GraphicUsed by:1578
Symbol 1578 MovieClipUses:1577Used by:1581
Symbol 1579 GraphicUsed by:1580
Symbol 1580 MovieClipUses:1579Used by:1581
Symbol 1581 MovieClip [1-01-台阶01]Uses:1564 422 1566 1568 1570 1572 1574 1576 1578 1580Used by:2086
Symbol 1582 BitmapUsed by:1583
Symbol 1583 GraphicUses:1582Used by:1612 1618
Symbol 1584 BitmapUsed by:1585
Symbol 1585 GraphicUses:1584Used by:1612 1618
Symbol 1586 BitmapUsed by:1587
Symbol 1587 GraphicUses:1586Used by:1612 1621
Symbol 1588 GraphicUsed by:1589
Symbol 1589 MovieClipUses:1588Used by:1612
Symbol 1590 GraphicUsed by:1591
Symbol 1591 MovieClipUses:1590Used by:1612
Symbol 1592 GraphicUsed by:1593
Symbol 1593 MovieClipUses:1592Used by:1612
Symbol 1594 GraphicUsed by:1595
Symbol 1595 MovieClipUses:1594Used by:1612
Symbol 1596 GraphicUsed by:1597
Symbol 1597 MovieClipUses:1596Used by:1612
Symbol 1598 GraphicUsed by:1599
Symbol 1599 MovieClipUses:1598Used by:1612
Symbol 1600 GraphicUsed by:1601
Symbol 1601 MovieClipUses:1600Used by:1612
Symbol 1602 GraphicUsed by:1603
Symbol 1603 MovieClipUses:1602Used by:1612
Symbol 1604 GraphicUsed by:1605
Symbol 1605 MovieClipUses:1604Used by:1612
Symbol 1606 GraphicUsed by:1607
Symbol 1607 MovieClipUses:1606Used by:1612
Symbol 1608 GraphicUsed by:1609
Symbol 1609 MovieClipUses:1608Used by:1612
Symbol 1610 GraphicUsed by:1611
Symbol 1611 MovieClipUses:1610Used by:1612
Symbol 1612 MovieClip [1-01-台阶02]Uses:1568 1570 1572 1574 1583 1566 1585 1587 1589 1591 1593 1595 1597 1599 1601 1603 1605 1607 1609 1611Used by:2086
Symbol 1613 GraphicUsed by:1614
Symbol 1614 MovieClipUses:1613Used by:1615
Symbol 1615 MovieClip [1-01-台阶04]Uses:1574 1572 1570 1568 1614Used by:2086
Symbol 1616 GraphicUsed by:1617
Symbol 1617 MovieClipUses:1616Used by:1618
Symbol 1618 MovieClip [1-01-台阶05]Uses:1566 1583 1585 1617Used by:2086
Symbol 1619 GraphicUsed by:1620
Symbol 1620 MovieClipUses:1619Used by:1621
Symbol 1621 MovieClip [1-01-台阶06]Uses:1570 1568 1587 1620Used by:2086
Symbol 1622 GraphicUsed by:1623
Symbol 1623 MovieClipUses:1622Used by:1624
Symbol 1624 MovieClip [1-01-台阶03]Uses:422 1564 1623Used by:2086
Symbol 1625 MovieClipUses:385Used by:1626
Symbol 1626 MovieClip [1-01-台阶08]Uses:1625Used by:2086
Symbol 1627 BitmapUsed by:1628
Symbol 1628 GraphicUses:1627Used by:1629
Symbol 1629 MovieClipUses:1628Used by:1643
Symbol 1630 BitmapUsed by:1631
Symbol 1631 GraphicUses:1630Used by:1640
Symbol 1632 GraphicUsed by:1640
Symbol 1633 BitmapUsed by:1634
Symbol 1634 GraphicUses:1633Used by:1640
Symbol 1635 BitmapUsed by:1636
Symbol 1636 GraphicUses:1635Used by:1639
Symbol 1637 BitmapUsed by:1638
Symbol 1638 GraphicUses:1637Used by:1639
Symbol 1639 MovieClipUses:1636 1638Used by:1640 1965
Symbol 1640 MovieClipUses:1631 1632 1634 1639Used by:1643
Symbol 1641 GraphicUsed by:1642
Symbol 1642 MovieClipUses:1641Used by:1643
Symbol 1643 MovieClip [第一关_潜艇]Uses:1629 1640 1642Used by:2086
Symbol 1644 GraphicUsed by:1645
Symbol 1645 MovieClipUses:1644Used by:1646
Symbol 1646 MovieClip [1-01-台阶07]Uses:422 1564 1645Used by:2086
Symbol 1647 BitmapUsed by:1648
Symbol 1648 GraphicUses:1647Used by:1651
Symbol 1649 BitmapUsed by:1650
Symbol 1650 GraphicUses:1649Used by:1651
Symbol 1651 MovieClipUses:1648 1650Used by:1965 2535 3054 3058 3069
Symbol 1652 BitmapUsed by:1653
Symbol 1653 GraphicUses:1652Used by:1656
Symbol 1654 BitmapUsed by:1655
Symbol 1655 GraphicUses:1654Used by:1656
Symbol 1656 MovieClipUses:1653 1655Used by:1965
Symbol 1657 BitmapUsed by:1658
Symbol 1658 GraphicUses:1657Used by:1661
Symbol 1659 BitmapUsed by:1660
Symbol 1660 GraphicUses:1659Used by:1661
Symbol 1661 MovieClipUses:1658 1660Used by:1965
Symbol 1662 BitmapUsed by:1663
Symbol 1663 GraphicUses:1662Used by:1865 1965
Symbol 1664 BitmapUsed by:1665
Symbol 1665 GraphicUses:1664Used by:1674
Symbol 1666 BitmapUsed by:1667
Symbol 1667 GraphicUses:1666Used by:1674
Symbol 1668 BitmapUsed by:1669
Symbol 1669 GraphicUses:1668Used by:1674
Symbol 1670 BitmapUsed by:1671
Symbol 1671 GraphicUses:1670Used by:1674
Symbol 1672 BitmapUsed by:1673
Symbol 1673 GraphicUses:1672Used by:1674
Symbol 1674 MovieClipUses:1665 1667 1669 1671 1673Used by:1965
Symbol 1675 BitmapUsed by:1676
Symbol 1676 GraphicUses:1675Used by:1697 2034 2535 2770 3044
Symbol 1677 BitmapUsed by:1678
Symbol 1678 GraphicUses:1677Used by:1697 2034 2535 2770 3044
Symbol 1679 BitmapUsed by:1680
Symbol 1680 GraphicUses:1679Used by:1697 2034 2535 2770 3044
Symbol 1681 BitmapUsed by:1682
Symbol 1682 GraphicUses:1681Used by:1697 2034 2535 2770 3044
Symbol 1683 BitmapUsed by:1684
Symbol 1684 GraphicUses:1683Used by:1697 2034 2535 2770 3044
Symbol 1685 BitmapUsed by:1686
Symbol 1686 GraphicUses:1685Used by:1697 2034 2535 2770 3044
Symbol 1687 BitmapUsed by:1688
Symbol 1688 GraphicUses:1687Used by:1697 2034 2535 2770 3044
Symbol 1689 BitmapUsed by:1690
Symbol 1690 GraphicUses:1689Used by:1697 2034 2535 2770 3044
Symbol 1691 BitmapUsed by:1692
Symbol 1692 GraphicUses:1691Used by:1697 2034 2535 2770 3044
Symbol 1693 BitmapUsed by:1694
Symbol 1694 GraphicUses:1693Used by:1697 2034 2535 2770 3044
Symbol 1695 BitmapUsed by:1696
Symbol 1696 GraphicUses:1695Used by:1697 2034 2535 2770 3044
Symbol 1697 MovieClip [敌人_普通士兵_伞]Uses:1676 1678 1680 1682 1684 1686 1688 1690 1692 1694 1696Used by:1965
Symbol 1698 BitmapUsed by:1699
Symbol 1699 GraphicUses:1698Used by:1718 1719
Symbol 1700 BitmapUsed by:1701
Symbol 1701 GraphicUses:1700Used by:1718 1719
Symbol 1702 BitmapUsed by:1703
Symbol 1703 GraphicUses:1702Used by:1718 1719
Symbol 1704 BitmapUsed by:1705
Symbol 1705 GraphicUses:1704Used by:1718 1719
Symbol 1706 BitmapUsed by:1707
Symbol 1707 GraphicUses:1706Used by:1718 1719
Symbol 1708 BitmapUsed by:1709
Symbol 1709 GraphicUses:1708Used by:1718 1719
Symbol 1710 BitmapUsed by:1711
Symbol 1711 GraphicUses:1710Used by:1718 1719
Symbol 1712 BitmapUsed by:1713
Symbol 1713 GraphicUses:1712Used by:1718 1719
Symbol 1714 BitmapUsed by:1715
Symbol 1715 GraphicUses:1714Used by:1718 1719
Symbol 1716 BitmapUsed by:1717
Symbol 1717 GraphicUses:1716Used by:1718 1719
Symbol 1718 MovieClipUses:1699 1701 1703 1705 1707 1709 1711 1713 1715 1717Used by:1965
Symbol 1719 MovieClipUses:1717 1715 1713 1711 1709 1707 1705 1703 1701 1699Used by:1965
Symbol 1720 BitmapUsed by:1721
Symbol 1721 GraphicUses:1720Used by:1730
Symbol 1722 BitmapUsed by:1723
Symbol 1723 GraphicUses:1722Used by:1730
Symbol 1724 BitmapUsed by:1725
Symbol 1725 GraphicUses:1724Used by:1730
Symbol 1726 BitmapUsed by:1727
Symbol 1727 GraphicUses:1726Used by:1730
Symbol 1728 BitmapUsed by:1729
Symbol 1729 GraphicUses:1728Used by:1730
Symbol 1730 MovieClipUses:1721 1723 1725 1727 1729Used by:1965 3054 3058 3069
Symbol 1731 BitmapUsed by:1732
Symbol 1732 GraphicUses:1731Used by:1741
Symbol 1733 BitmapUsed by:1734
Symbol 1734 GraphicUses:1733Used by:1741
Symbol 1735 BitmapUsed by:1736
Symbol 1736 GraphicUses:1735Used by:1741
Symbol 1737 BitmapUsed by:1738
Symbol 1738 GraphicUses:1737Used by:1741
Symbol 1739 BitmapUsed by:1740
Symbol 1740 GraphicUses:1739Used by:1741
Symbol 1741 MovieClipUses:1732 1734 1736 1738 1740Used by:1965
Symbol 1742 BitmapUsed by:1743
Symbol 1743 GraphicUses:1742Used by:1752
Symbol 1744 BitmapUsed by:1745
Symbol 1745 GraphicUses:1744Used by:1752
Symbol 1746 BitmapUsed by:1747
Symbol 1747 GraphicUses:1746Used by:1752
Symbol 1748 BitmapUsed by:1749
Symbol 1749 GraphicUses:1748Used by:1752
Symbol 1750 BitmapUsed by:1751
Symbol 1751 GraphicUses:1750Used by:1752
Symbol 1752 MovieClipUses:1743 1745 1747 1749 1751Used by:1965
Symbol 1753 BitmapUsed by:1754
Symbol 1754 GraphicUses:1753Used by:1759
Symbol 1755 BitmapUsed by:1756
Symbol 1756 GraphicUses:1755Used by:1759
Symbol 1757 BitmapUsed by:1758
Symbol 1758 GraphicUses:1757Used by:1759
Symbol 1759 MovieClipUses:1754 1756 1758Used by:1965
Symbol 1760 BitmapUsed by:1761
Symbol 1761 GraphicUses:1760Used by:1766
Symbol 1762 BitmapUsed by:1763
Symbol 1763 GraphicUses:1762Used by:1766
Symbol 1764 BitmapUsed by:1765
Symbol 1765 GraphicUses:1764Used by:1766
Symbol 1766 MovieClipUses:1761 1763 1765Used by:1965
Symbol 1767 BitmapUsed by:1768
Symbol 1768 GraphicUses:1767Used by:1775
Symbol 1769 BitmapUsed by:1770
Symbol 1770 GraphicUses:1769Used by:1775
Symbol 1771 BitmapUsed by:1772
Symbol 1772 GraphicUses:1771Used by:1775
Symbol 1773 BitmapUsed by:1774
Symbol 1774 GraphicUses:1773Used by:1775
Symbol 1775 MovieClipUses:1768 1770 1772 1774Used by:1965
Symbol 1776 BitmapUsed by:1777
Symbol 1777 GraphicUses:1776Used by:1782
Symbol 1778 BitmapUsed by:1779
Symbol 1779 GraphicUses:1778Used by:1782
Symbol 1780 BitmapUsed by:1781
Symbol 1781 GraphicUses:1780Used by:1782
Symbol 1782 MovieClipUses:1777 1779 1781Used by:1965
Symbol 1783 BitmapUsed by:1785 1787 1789 1791 1793 1795 1947
Symbol 1784 BitmapUsed by:1785
Symbol 1785 GraphicUses:1783 1784Used by:1804 2535 3054 3058 3069
Symbol 1786 BitmapUsed by:1787
Symbol 1787 GraphicUses:1783 1786Used by:1804 2535 3054 3058 3069
Symbol 1788 BitmapUsed by:1789
Symbol 1789 GraphicUses:1783 1788Used by:1804 2535 3054 3058 3069
Symbol 1790 BitmapUsed by:1791
Symbol 1791 GraphicUses:1783 1790Used by:1804 2535 3054 3058 3069
Symbol 1792 BitmapUsed by:1793
Symbol 1793 GraphicUses:1783 1792Used by:1804 2535 3054 3058 3069
Symbol 1794 BitmapUsed by:1795
Symbol 1795 GraphicUses:1783 1794Used by:1804 2535 3054 3058 3069
Symbol 1796 BitmapUsed by:1797
Symbol 1797 GraphicUses:1796Used by:1804 2535 3054 3058 3069
Symbol 1798 BitmapUsed by:1799
Symbol 1799 GraphicUses:1798Used by:1804 2535 3054 3058 3069
Symbol 1800 BitmapUsed by:1801
Symbol 1801 GraphicUses:1800Used by:1804 2535 3054 3058 3069
Symbol 1802 BitmapUsed by:1803
Symbol 1803 GraphicUses:1802Used by:1804 2535 3054 3058 3069
Symbol 1804 MovieClipUses:1785 1787 1789 1791 1793 1795 1797 729 1799 1801 1803Used by:1965
Symbol 1805 BitmapUsed by:1806
Symbol 1806 GraphicUses:1805Used by:1823
Symbol 1807 BitmapUsed by:1808
Symbol 1808 GraphicUses:1807Used by:1823
Symbol 1809 BitmapUsed by:1810
Symbol 1810 GraphicUses:1809Used by:1823
Symbol 1811 BitmapUsed by:1812
Symbol 1812 GraphicUses:1811Used by:1823
Symbol 1813 BitmapUsed by:1814
Symbol 1814 GraphicUses:1813Used by:1823
Symbol 1815 BitmapUsed by:1816
Symbol 1816 GraphicUses:1815Used by:1823
Symbol 1817 BitmapUsed by:1818
Symbol 1818 GraphicUses:1817Used by:1823
Symbol 1819 BitmapUsed by:1820
Symbol 1820 GraphicUses:1819Used by:1823
Symbol 1821 BitmapUsed by:1822
Symbol 1822 GraphicUses:1821Used by:1823
Symbol 1823 MovieClipUses:1806 1808 1810 1812 1814 1816 1818 729 1820 1822Used by:1965
Symbol 1824 BitmapUsed by:1825
Symbol 1825 GraphicUses:1824Used by:1838
Symbol 1826 BitmapUsed by:1827
Symbol 1827 GraphicUses:1826Used by:1838
Symbol 1828 BitmapUsed by:1829
Symbol 1829 GraphicUses:1828Used by:1838
Symbol 1830 BitmapUsed by:1831
Symbol 1831 GraphicUses:1830Used by:1838
Symbol 1832 BitmapUsed by:1833
Symbol 1833 GraphicUses:1832Used by:1838
Symbol 1834 BitmapUsed by:1835
Symbol 1835 GraphicUses:1834Used by:1838
Symbol 1836 BitmapUsed by:1837
Symbol 1837 GraphicUses:1836Used by:1838
Symbol 1838 MovieClipUses:1825 1827 1829 1831 729 1833 1835 1837Used by:1965
Symbol 1839 BitmapUsed by:1840
Symbol 1840 GraphicUses:1839Used by:1847
Symbol 1841 BitmapUsed by:1842
Symbol 1842 GraphicUses:1841Used by:1847
Symbol 1843 BitmapUsed by:1844
Symbol 1844 GraphicUses:1843Used by:1847
Symbol 1845 BitmapUsed by:1846
Symbol 1846 GraphicUses:1845Used by:1847
Symbol 1847 MovieClipUses:1840 729 1842 1844 1846Used by:1965
Symbol 1848 BitmapUsed by:1849
Symbol 1849 GraphicUses:1848Used by:1858
Symbol 1850 BitmapUsed by:1851
Symbol 1851 GraphicUses:1850Used by:1858
Symbol 1852 BitmapUsed by:1853
Symbol 1853 GraphicUses:1852Used by:1858
Symbol 1854 BitmapUsed by:1855
Symbol 1855 GraphicUses:1854Used by:1858
Symbol 1856 BitmapUsed by:1857
Symbol 1857 GraphicUses:1856Used by:1858
Symbol 1858 MovieClipUses:1849 1540 1542 1851 1544 729 1853 1546 1548 1855 1550 1552 1554 1556 1857 1558 1560Used by:1965
Symbol 1859 BitmapUsed by:1860
Symbol 1860 GraphicUses:1859Used by:1865
Symbol 1861 BitmapUsed by:1862
Symbol 1862 GraphicUses:1861Used by:1865
Symbol 1863 BitmapUsed by:1864
Symbol 1864 GraphicUses:1863Used by:1865
Symbol 1865 MovieClipUses:1663 1540 1860 1542 729 1862 1544 1864 1546 1548 1550 1552 1554 1556 1558 1560Used by:1965
Symbol 1866 BitmapUsed by:1867
Symbol 1867 GraphicUses:1866Used by:1880
Symbol 1868 BitmapUsed by:1869
Symbol 1869 GraphicUses:1868Used by:1880
Symbol 1870 BitmapUsed by:1871
Symbol 1871 GraphicUses:1870Used by:1880
Symbol 1872 BitmapUsed by:1873
Symbol 1873 GraphicUses:1872Used by:1880
Symbol 1874 BitmapUsed by:1875
Symbol 1875 GraphicUses:1874Used by:1880
Symbol 1876 BitmapUsed by:1877
Symbol 1877 GraphicUses:1876Used by:1880
Symbol 1878 BitmapUsed by:1879
Symbol 1879 GraphicUses:1878Used by:1880
Symbol 1880 MovieClipUses:1867 1869 1871 1873 1875 1877 1879 218Used by:1965
Symbol 1881 BitmapUsed by:1882
Symbol 1882 GraphicUses:1881Used by:1891
Symbol 1883 BitmapUsed by:1884
Symbol 1884 GraphicUses:1883Used by:1891
Symbol 1885 BitmapUsed by:1886
Symbol 1886 GraphicUses:1885Used by:1891
Symbol 1887 BitmapUsed by:1888
Symbol 1888 GraphicUses:1887Used by:1891
Symbol 1889 BitmapUsed by:1890
Symbol 1890 GraphicUses:1889Used by:1891
Symbol 1891 MovieClipUses:1882 1884 1886 1888 1890Used by:1965
Symbol 1892 BitmapUsed by:1893
Symbol 1893 GraphicUses:1892Used by:1910 3054 3058 3069
Symbol 1894 BitmapUsed by:1895
Symbol 1895 GraphicUses:1894Used by:1910 3054 3058 3069
Symbol 1896 BitmapUsed by:1897
Symbol 1897 GraphicUses:1896Used by:1910 3054 3058 3069
Symbol 1898 BitmapUsed by:1899
Symbol 1899 GraphicUses:1898Used by:1910 3054 3058 3069
Symbol 1900 BitmapUsed by:1901
Symbol 1901 GraphicUses:1900Used by:1910 3054 3058 3069
Symbol 1902 BitmapUsed by:1903
Symbol 1903 GraphicUses:1902Used by:1910 3054 3058 3069
Symbol 1904 BitmapUsed by:1905
Symbol 1905 GraphicUses:1904Used by:1910 3054 3058 3069
Symbol 1906 BitmapUsed by:1907
Symbol 1907 GraphicUses:1906Used by:1910 3054 3058 3069
Symbol 1908 BitmapUsed by:1909
Symbol 1909 GraphicUses:1908Used by:1910 3054 3058 3069
Symbol 1910 MovieClipUses:1893 1895 1897 1899 1901 1903 1905 1907 1909Used by:1965
Symbol 1911 BitmapUsed by:1912
Symbol 1912 GraphicUses:1911Used by:1923 3054 3058 3069
Symbol 1913 BitmapUsed by:1914
Symbol 1914 GraphicUses:1913Used by:1923 3054 3058 3069
Symbol 1915 BitmapUsed by:1916
Symbol 1916 GraphicUses:1915Used by:1923 3054 3058 3069
Symbol 1917 BitmapUsed by:1918
Symbol 1918 GraphicUses:1917Used by:1923 3054 3058 3069
Symbol 1919 BitmapUsed by:1920
Symbol 1920 GraphicUses:1919Used by:1923 3054 3058 3069
Symbol 1921 BitmapUsed by:1922
Symbol 1922 GraphicUses:1921Used by:1923 3054 3058 3069
Symbol 1923 MovieClipUses:1912 1914 1916 1918 1920 1922Used by:1965
Symbol 1924 BitmapUsed by:1925
Symbol 1925 GraphicUses:1924Used by:1946 3054 3058 3069
Symbol 1926 BitmapUsed by:1927
Symbol 1927 GraphicUses:1926Used by:1946 3054 3058 3069
Symbol 1928 BitmapUsed by:1929
Symbol 1929 GraphicUses:1928Used by:1946 3054 3058 3069
Symbol 1930 BitmapUsed by:1931
Symbol 1931 GraphicUses:1930Used by:1946 3054 3058 3069
Symbol 1932 BitmapUsed by:1933
Symbol 1933 GraphicUses:1932Used by:1946 3054 3058 3069
Symbol 1934 BitmapUsed by:1935
Symbol 1935 GraphicUses:1934Used by:1946 3054 3058 3069
Symbol 1936 BitmapUsed by:1937
Symbol 1937 GraphicUses:1936Used by:1946 3054 3058 3069
Symbol 1938 BitmapUsed by:1939
Symbol 1939 GraphicUses:1938Used by:1946 3054 3058 3069
Symbol 1940 BitmapUsed by:1941
Symbol 1941 GraphicUses:1940Used by:1946 3054 3058 3069
Symbol 1942 BitmapUsed by:1943
Symbol 1943 GraphicUses:1942Used by:1946 3054 3058 3069
Symbol 1944 BitmapUsed by:1945
Symbol 1945 GraphicUses:1944Used by:1946 3058
Symbol 1946 MovieClipUses:1925 1927 1929 1931 1933 1935 1937 1939 1941 1943 1945Used by:1965
Symbol 1947 GraphicUses:1783Used by:1952
Symbol 1948 BitmapUsed by:1949
Symbol 1949 GraphicUses:1948Used by:1952
Symbol 1950 BitmapUsed by:1951
Symbol 1951 GraphicUses:1950Used by:1952
Symbol 1952 MovieClipUses:1947 1949 1951Used by:1957 1964
Symbol 1953 BitmapUsed by:1954
Symbol 1954 GraphicUses:1953Used by:1957
Symbol 1955 BitmapUsed by:1956
Symbol 1956 GraphicUses:1955Used by:1957
Symbol 1957 MovieClip [敌人_士兵_武器群]Uses:1952 1954 1956Used by:1965
Symbol 1958 BitmapUsed by:1959
Symbol 1959 GraphicUses:1958Used by:1962
Symbol 1960 BitmapUsed by:1961
Symbol 1961 GraphicUses:1960Used by:1962
Symbol 1962 MovieClipUses:1959 1961Used by:1963
Symbol 1963 MovieClip [敌人_枪械子弹]Uses:104 108 110 112 114 1962 1369Used by:1965
Symbol 1964 MovieClip [敌人_手雷]Uses:1952 249Used by:1965
Symbol 1965 MovieClip [敌人_普通士兵]Uses:1651 218 1656 1661 1663 1674 1697 1718 1719 1639 1730 1741 1752 1759 1766 1775 1782 1804 1823 1838 1847 1858 1865 1880 1891 1910 1923 1946 94 1957 1963 1964 250Used by:2086
Symbol 1966 BitmapUsed by:1967
Symbol 1967 GraphicUses:1966Used by:1970
Symbol 1968 BitmapUsed by:1969
Symbol 1969 GraphicUses:1968Used by:1970
Symbol 1970 MovieClip [敌人_轰炸机]Uses:215 1967 218 838 840 842 846 1969 848 850 852 854 856 858 860 862 864 866 868 607 870 605 613 872 611 619 874 617 625 876 623 631 878 629 637 880 635 643 882 641 649 884 647 655 886 653 661 888 659 667 890 665 673 892 671 679 894 677 683 685 687 689Used by:2086
Symbol 1971 BitmapUsed by:1976 1978 1991 1999 2002 2008
Symbol 1972 BitmapUsed by:1976 1978 1991 1999 2002 2007
Symbol 1973 BitmapUsed by:1976 1978 1991 1999 2002 2007
Symbol 1974 BitmapUsed by:1976 1978 1991 1999 2002 2007
Symbol 1975 BitmapUsed by:1976 1990 2002
Symbol 1976 GraphicUses:1971 1972 1973 1974 1975Used by:1979 2034
Symbol 1977 BitmapUsed by:1978 1999 2007
Symbol 1978 GraphicUses:1971 1972 1973 1974 1977Used by:1979 1994
Symbol 1979 MovieClipUses:1976 1978Used by:2034
Symbol 1980 BitmapUsed by:1981
Symbol 1981 GraphicUses:1980Used by:2034 2535 2576 2770 3041 3044 3099 3149 3154
Symbol 1982 BitmapUsed by:1983
Symbol 1983 GraphicUses:1982Used by:2034 2535 2576 2770 3041 3044 3099 3149 3154
Symbol 1984 BitmapUsed by:1985
Symbol 1985 GraphicUses:1984Used by:2034 2535 2576 2770 3041 3044 3099 3149 3154
Symbol 1986 BitmapUsed by:1987
Symbol 1987 GraphicUses:1986Used by:2034 2535 2576 2770 3041 3044 3099 3149 3154
Symbol 1988 GraphicUsed by:1989
Symbol 1989 MovieClipUses:1988Used by:2034
Symbol 1990 GraphicUses:1975Used by:1994
Symbol 1991 GraphicUses:1971 1972 1973 1974Used by:1994
Symbol 1992 BitmapUsed by:1993
Symbol 1993 GraphicUses:1992Used by:1994
Symbol 1994 MovieClipUses:1990 1991 1993 1978Used by:2034
Symbol 1995 BitmapUsed by:1996
Symbol 1996 GraphicUses:1995Used by:2034 2054 2535 2770 2839 3140
Symbol 1997 BitmapUsed by:1998
Symbol 1998 GraphicUses:1997Used by:2034 2054 2535 2770 2839 3140
Symbol 1999 GraphicUses:1971 1972 1973 1974 1977Used by:2034
Symbol 2000 BitmapUsed by:2001
Symbol 2001 GraphicUses:2000Used by:2034 2054 2535 2770 2839 3140
Symbol 2002 GraphicUses:1971 1972 1973 1974 1975Used by:2034
Symbol 2003 BitmapUsed by:2004
Symbol 2004 GraphicUses:2003Used by:2034 2054 2535 2770 2839 3140
Symbol 2005 BitmapUsed by:2006
Symbol 2006 GraphicUses:2005Used by:2034 2054 2535 2770 2839 3140
Symbol 2007 GraphicUses:1972 1973 1974 1977Used by:2034
Symbol 2008 GraphicUses:1971Used by:2034
Symbol 2009 BitmapUsed by:2010
Symbol 2010 GraphicUses:2009Used by:2034 2054 2535 2770 2839 3140
Symbol 2011 BitmapUsed by:2012
Symbol 2012 GraphicUses:2011Used by:2034 2054 2535 2770 2839 3140
Symbol 2013 BitmapUsed by:2014
Symbol 2014 GraphicUses:2013Used by:2034 2054 2535 2770 2839 3140
Symbol 2015 BitmapUsed by:2016
Symbol 2016 GraphicUses:2015Used by:2034 2054 2535 2770 2839 3140
Symbol 2017 BitmapUsed by:2018
Symbol 2018 GraphicUses:2017Used by:2034 2054 2535 2770 2839 3140
Symbol 2019 BitmapUsed by:2020
Symbol 2020 GraphicUses:2019Used by:2034 2054 2535 2770 2839 3140
Symbol 2021 BitmapUsed by:2022
Symbol 2022 GraphicUses:2021Used by:2034 2054 2535 2770 2839 3140
Symbol 2023 BitmapUsed by:2024
Symbol 2024 GraphicUses:2023Used by:2034 2054 2535 2770 2839 3140
Symbol 2025 BitmapUsed by:2026
Symbol 2026 GraphicUses:2025Used by:2034
Symbol 2027 BitmapUsed by:2028
Symbol 2028 GraphicUses:2027Used by:2031
Symbol 2029 BitmapUsed by:2030
Symbol 2030 GraphicUses:2029Used by:2031
Symbol 2031 MovieClipUses:2028 2030Used by:2033
Symbol 2032 MovieClipUses:595 601 607 613 619 625 631 637 643 649 655 661 667 673 679Used by:2033
Symbol 2033 MovieClip [坦克_炮弹]Uses:2031 218 2032Used by:2034
Symbol 2034 MovieClip [德军_坦克1]Uses:1979 1676 1981 1983 1985 1678 1987 1680 1682 1684 1686 1688 1690 1692 1694 1696 1989 1994 1976 1996 729 1998 1999 2001 2002 2004 2006 2007 2008 2010 2012 2014 2016 2018 2020 2022 2024 593 595 597 599 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 635 637 639 2026 641 643 645 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894 2033Used by:2086
Symbol 2035 GraphicUses:387Used by:2036
Symbol 2036 MovieClip [敌人_运输卡车]Uses:557 560 218 897 593 899 599 870 605 872 611 874 617 876 623 878 629 880 635 882 641 884 647 886 653 2035 888 659 890 665 892 671 894 677 683 685 687 689 597 595 603 601 609 607 615 613 621 619 627 625 633 631 639 637 645 643 651 649 657 655 663 661 669 667 675 673 681 679Used by:2086 2644
Symbol 2037 MovieClipUses:690Used by:2038
Symbol 2038 MovieClip [敌人_快艇]Uses:385 2037 386 699 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681Used by:2086
Symbol 2039 BitmapUsed by:2040
Symbol 2040 GraphicUses:2039Used by:2043
Symbol 2041 GraphicUsed by:2042
Symbol 2042 MovieClipUses:2041Used by:2043
Symbol 2043 MovieClip [1-03-航母踏板]Uses:386 2040 2042Used by:2086
Symbol 2044 GraphicUses:500Used by:2045
Symbol 2045 MovieClipUses:2044Used by:2046
Symbol 2046 MovieClip [敌人_箱子阻拦1]Uses:2045 218 595 601 607 613 619 625 631 637 643 649 655 661 667 673 679Used by:2086
Symbol 2047 BitmapUsed by:2048
Symbol 2048 GraphicUses:2047Used by:2054
Symbol 2049 BitmapUsed by:2050
Symbol 2050 GraphicUses:2049Used by:2051
Symbol 2051 MovieClipUses:2050Used by:2054
Symbol 2052 BitmapUsed by:2053
Symbol 2053 GraphicUses:2052Used by:2054
Symbol 2054 MovieClip [德军驱逐舰_小炮1]Uses:2048 385 2051 218 1996 729 1998 2001 2004 2006 2010 2012 2014 2016 2018 2020 2022 2024 597 603 609 615 621 627 633 2053 639 645 651 657 663 669 675 681 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894Used by:2086
Symbol 2055 BitmapUsed by:2056
Symbol 2056 GraphicUses:2055Used by:2078
Symbol 2057 BitmapUsed by:2058
Symbol 2058 GraphicUses:2057Used by:2059
Symbol 2059 MovieClipUses:2058Used by:2060
Symbol 2060 MovieClipUses:2059Used by:2078
Symbol 2061 BitmapUsed by:2062
Symbol 2062 GraphicUses:2061Used by:2075
Symbol 2063 BitmapUsed by:2064
Symbol 2064 GraphicUses:2063Used by:2075
Symbol 2065 BitmapUsed by:2066
Symbol 2066 GraphicUses:2065Used by:2075
Symbol 2067 BitmapUsed by:2068
Symbol 2068 GraphicUses:2067Used by:2075
Symbol 2069 BitmapUsed by:2070
Symbol 2070 GraphicUses:2069Used by:2075
Symbol 2071 BitmapUsed by:2072
Symbol 2072 GraphicUses:2071Used by:2075
Symbol 2073 BitmapUsed by:2074
Symbol 2074 GraphicUses:2073Used by:2075
Symbol 2075 MovieClipUses:2062 2064 2066 2068 729 2070 2072 2074Used by:2078
Symbol 2076 BitmapUsed by:2077
Symbol 2077 GraphicUses:2076Used by:2078
Symbol 2078 MovieClip [德军_巨型轰炸机]Uses:215 2056 2060 2075 218 729 897 838 597 899 840 603 870 842 609 872 846 615 2077 874 848 621 876 850 627 878 852 633 880 854 639 882 856 645 884 858 651 886 860 657 888 862 663 890 864 669 892 866 675 894 868 681Used by:2086
Symbol 2079 BitmapUsed by:2080
Symbol 2080 GraphicUses:2079Used by:2081
Symbol 2081 MovieClip [场景_木箱]Uses:2080 218 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681Used by:2086
Symbol 2082 Sound [背景音乐_01]Used by:2086
Symbol 2083 Sound [背景音乐_05]Used by:2086
Symbol 2084 Sound [背景音乐_09]Used by:2086
Symbol 2085 Sound [背景音乐_10]Used by:2086
Symbol 2086 MovieClip [stage1_bg]Uses:384 386 389 391 393 395 397 399 401 403 405 407 411 412 414 416 418 420 422 424 426 428 430 432 434 436 438 440 442 444 446 448 451 453 455 457 459 461 463 465 467 469 471 473 475 477 479 481 483 485 487 489 491 493 495 497 499 502 504 540 940 1562 1581 1612 1615 1618 1621 1624 1626 755 1643 1646 1965 1970 2034 2036 2038 2043 2046 2054 2078 2081 2082 2083 2084 2085Used by:Timeline
Symbol 2087 BitmapUsed by:2088
Symbol 2088 GraphicUses:2087Used by:2090
Symbol 2089 TextUses:53Used by:2090
Symbol 2090 MovieClipUses:2088 375 2089 156 381 253 254 255 256Used by:Timeline
Symbol 2091 BitmapUsed by:2092
Symbol 2092 GraphicUses:2091Used by:2644
Symbol 2093 GraphicUsed by:2094
Symbol 2094 MovieClipUses:2093Used by:2644
Symbol 2095 BitmapUsed by:2096
Symbol 2096 GraphicUses:2095Used by:2644
Symbol 2097 TextUses:53Used by:2644
Symbol 2098 GraphicUsed by:2099
Symbol 2099 MovieClipUses:2098Used by:2644
Symbol 2100 BitmapUsed by:2101
Symbol 2101 GraphicUses:2100Used by:2644
Symbol 2102 GraphicUsed by:2103
Symbol 2103 MovieClipUses:2102Used by:2644
Symbol 2104 BitmapUsed by:2105
Symbol 2105 GraphicUses:2104Used by:2644
Symbol 2106 GraphicUsed by:2175
Symbol 2107 GraphicUsed by:2175
Symbol 2108 GraphicUsed by:2175
Symbol 2109 GraphicUsed by:2175
Symbol 2110 GraphicUsed by:2175
Symbol 2111 GraphicUsed by:2175
Symbol 2112 GraphicUsed by:2175
Symbol 2113 GraphicUsed by:2175
Symbol 2114 GraphicUsed by:2175
Symbol 2115 GraphicUsed by:2175
Symbol 2116 GraphicUsed by:2175
Symbol 2117 GraphicUsed by:2175
Symbol 2118 GraphicUsed by:2175
Symbol 2119 GraphicUsed by:2175
Symbol 2120 GraphicUsed by:2175
Symbol 2121 GraphicUsed by:2175
Symbol 2122 GraphicUsed by:2175
Symbol 2123 GraphicUsed by:2175
Symbol 2124 GraphicUsed by:2175
Symbol 2125 GraphicUsed by:2175
Symbol 2126 GraphicUsed by:2175
Symbol 2127 GraphicUsed by:2175
Symbol 2128 GraphicUsed by:2175
Symbol 2129 GraphicUsed by:2175
Symbol 2130 GraphicUsed by:2175
Symbol 2131 GraphicUsed by:2175
Symbol 2132 GraphicUsed by:2175
Symbol 2133 GraphicUsed by:2175
Symbol 2134 GraphicUsed by:2175
Symbol 2135 GraphicUsed by:2175
Symbol 2136 GraphicUsed by:2175
Symbol 2137 GraphicUsed by:2175
Symbol 2138 GraphicUsed by:2175
Symbol 2139 GraphicUsed by:2175
Symbol 2140 GraphicUsed by:2175
Symbol 2141 GraphicUsed by:2175
Symbol 2142 GraphicUsed by:2175
Symbol 2143 GraphicUsed by:2175
Symbol 2144 GraphicUsed by:2175
Symbol 2145 GraphicUsed by:2175
Symbol 2146 GraphicUsed by:2175
Symbol 2147 GraphicUsed by:2175
Symbol 2148 GraphicUsed by:2175
Symbol 2149 GraphicUsed by:2175
Symbol 2150 GraphicUsed by:2175
Symbol 2151 GraphicUsed by:2175
Symbol 2152 GraphicUsed by:2175
Symbol 2153 GraphicUsed by:2175
Symbol 2154 GraphicUsed by:2175
Symbol 2155 GraphicUsed by:2175
Symbol 2156 GraphicUsed by:2175
Symbol 2157 GraphicUsed by:2175
Symbol 2158 GraphicUsed by:2175
Symbol 2159 GraphicUsed by:2175
Symbol 2160 GraphicUsed by:2175
Symbol 2161 GraphicUsed by:2175
Symbol 2162 GraphicUsed by:2175
Symbol 2163 GraphicUsed by:2175
Symbol 2164 GraphicUsed by:2175
Symbol 2165 GraphicUsed by:2175
Symbol 2166 GraphicUsed by:2175
Symbol 2167 GraphicUsed by:2175
Symbol 2168 GraphicUsed by:2175
Symbol 2169 GraphicUsed by:2175
Symbol 2170 GraphicUsed by:2175
Symbol 2171 GraphicUsed by:2175
Symbol 2172 GraphicUsed by:2175
Symbol 2173 GraphicUsed by:2175
Symbol 2174 GraphicUsed by:2175
Symbol 2175 MovieClipUses:2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174Used by:2644
Symbol 2176 GraphicUsed by:2177
Symbol 2177 MovieClipUses:2176Used by:2644
Symbol 2178 BitmapUsed by:2179
Symbol 2179 GraphicUses:2178Used by:2644
Symbol 2180 GraphicUsed by:2181
Symbol 2181 MovieClipUses:2180Used by:2644
Symbol 2182 BitmapUsed by:2183
Symbol 2183 GraphicUses:2182Used by:2644
Symbol 2184 GraphicUsed by:2185
Symbol 2185 MovieClipUses:2184Used by:2644
Symbol 2186 BitmapUsed by:2187
Symbol 2187 GraphicUses:2186Used by:2644
Symbol 2188 GraphicUsed by:2189
Symbol 2189 MovieClipUses:2188Used by:2644
Symbol 2190 BitmapUsed by:2191
Symbol 2191 GraphicUses:2190Used by:2644
Symbol 2192 BitmapUsed by:2193
Symbol 2193 GraphicUses:2192Used by:2644
Symbol 2194 BitmapUsed by:2195
Symbol 2195 GraphicUses:2194Used by:2644
Symbol 2196 GraphicUsed by:2197
Symbol 2197 MovieClipUses:2196Used by:2644
Symbol 2198 BitmapUsed by:2199
Symbol 2199 GraphicUses:2198Used by:2644
Symbol 2200 GraphicUsed by:2201
Symbol 2201 MovieClipUses:2200Used by:2644
Symbol 2202 BitmapUsed by:2203
Symbol 2203 GraphicUses:2202Used by:2644
Symbol 2204 GraphicUsed by:2205
Symbol 2205 MovieClipUses:2204Used by:2644
Symbol 2206 BitmapUsed by:2207
Symbol 2207 GraphicUses:2206Used by:2644
Symbol 2208 BitmapUsed by:2209
Symbol 2209 GraphicUses:2208Used by:2644
Symbol 2210 GraphicUsed by:2211
Symbol 2211 MovieClipUses:2210Used by:2644
Symbol 2212 BitmapUsed by:2214 2216 2220 2230 2234
Symbol 2213 BitmapUsed by:2214
Symbol 2214 GraphicUses:2212 2213Used by:2644
Symbol 2215 BitmapUsed by:2216
Symbol 2216 GraphicUses:2212 2215Used by:2644
Symbol 2217 GraphicUsed by:2218
Symbol 2218 MovieClipUses:2217Used by:2644
Symbol 2219 BitmapUsed by:2220
Symbol 2220 GraphicUses:2212 2219Used by:2644
Symbol 2221 GraphicUsed by:2222
Symbol 2222 MovieClipUses:2221Used by:2644
Symbol 2223 BitmapUsed by:2224
Symbol 2224 GraphicUses:2223Used by:2644
Symbol 2225 BitmapUsed by:2226
Symbol 2226 GraphicUses:2225Used by:2644
Symbol 2227 GraphicUsed by:2228
Symbol 2228 MovieClipUses:2227Used by:2644
Symbol 2229 BitmapUsed by:2230
Symbol 2230 GraphicUses:2212 2229Used by:2644
Symbol 2231 GraphicUsed by:2232
Symbol 2232 MovieClipUses:2231Used by:2644
Symbol 2233 BitmapUsed by:2234
Symbol 2234 GraphicUses:2212 2233Used by:2644
Symbol 2235 GraphicUsed by:2236
Symbol 2236 MovieClipUses:2235Used by:2644
Symbol 2237 BitmapUsed by:2238
Symbol 2238 GraphicUses:2237Used by:2644
Symbol 2239 BitmapUsed by:2245 2522 2525 2531
Symbol 2240 BitmapUsed by:2245 2522 2525 2531
Symbol 2241 BitmapUsed by:2245 2522 2525 2530
Symbol 2242 BitmapUsed by:2245 2522 2525 2529 2532
Symbol 2243 BitmapUsed by:2245 2522 2525 2529 2532
Symbol 2244 BitmapUsed by:2245 2524
Symbol 2245 GraphicUses:2239 2240 2241 2242 2243 2244Used by:2246 2523
Symbol 2246 MovieClipUses:2245 218Used by:2644
Symbol 2247 GraphicUsed by:2248
Symbol 2248 MovieClipUses:2247Used by:2644
Symbol 2249 BitmapUsed by:2250
Symbol 2250 GraphicUses:2249Used by:2644
Symbol 2251 BitmapUsed by:2256
Symbol 2252 BitmapUsed by:2256
Symbol 2253 BitmapUsed by:2256
Symbol 2254 BitmapUsed by:2256
Symbol 2255 BitmapUsed by:2256
Symbol 2256 GraphicUses:2251 2252 2253 2254 2255Used by:2257
Symbol 2257 MovieClipUses:2256Used by:2644
Symbol 2258 GraphicUsed by:2259
Symbol 2259 MovieClipUses:2258Used by:2644
Symbol 2260 BitmapUsed by:2261
Symbol 2261 GraphicUses:2260Used by:2644
Symbol 2262 GraphicUsed by:2263
Symbol 2263 MovieClipUses:2262Used by:2644
Symbol 2264 BitmapUsed by:2265
Symbol 2265 GraphicUses:2264Used by:2644
Symbol 2266 GraphicUsed by:2267
Symbol 2267 MovieClipUses:2266Used by:2644
Symbol 2268 BitmapUsed by:2269
Symbol 2269 GraphicUses:2268Used by:2644
Symbol 2270 GraphicUsed by:2271
Symbol 2271 MovieClipUses:2270Used by:2644
Symbol 2272 BitmapUsed by:2273
Symbol 2273 GraphicUses:2272Used by:2644
Symbol 2274 BitmapUsed by:2275
Symbol 2275 GraphicUses:2274Used by:2644
Symbol 2276 BitmapUsed by:2277
Symbol 2277 GraphicUses:2276Used by:2644
Symbol 2278 BitmapUsed by:2279
Symbol 2279 GraphicUses:2278Used by:2644
Symbol 2280 BitmapUsed by:2281
Symbol 2281 GraphicUses:2280Used by:2644
Symbol 2282 BitmapUsed by:2283
Symbol 2283 GraphicUses:2282Used by:2644
Symbol 2284 BitmapUsed by:2286
Symbol 2285 BitmapUsed by:2286
Symbol 2286 GraphicUses:2284 2285Used by:2644
Symbol 2287 GraphicUsed by:2288
Symbol 2288 MovieClipUses:2287Used by:2644
Symbol 2289 BitmapUsed by:2290
Symbol 2290 GraphicUses:2289Used by:2644
Symbol 2291 GraphicUsed by:2292
Symbol 2292 MovieClipUses:2291Used by:2644
Symbol 2293 BitmapUsed by:2294
Symbol 2294 GraphicUses:2293Used by:2644
Symbol 2295 BitmapUsed by:2296
Symbol 2296 GraphicUses:2295Used by:2644
Symbol 2297 BitmapUsed by:2298
Symbol 2298 GraphicUses:2297Used by:2644
Symbol 2299 BitmapUsed by:2300
Symbol 2300 GraphicUses:2299Used by:2644
Symbol 2301 BitmapUsed by:2302
Symbol 2302 GraphicUses:2301Used by:2644
Symbol 2303 BitmapUsed by:2304
Symbol 2304 GraphicUses:2303Used by:2644
Symbol 2305 BitmapUsed by:2306
Symbol 2306 GraphicUses:2305Used by:2644
Symbol 2307 BitmapUsed by:2308
Symbol 2308 GraphicUses:2307Used by:2317
Symbol 2309 BitmapUsed by:2310
Symbol 2310 GraphicUses:2309Used by:2311
Symbol 2311 MovieClipUses:2310Used by:2317
Symbol 2312 BitmapUsed by:2313
Symbol 2313 GraphicUses:2312Used by:2314
Symbol 2314 MovieClipUses:2313Used by:2317
Symbol 2315 GraphicUsed by:2316
Symbol 2316 MovieClipUses:2315Used by:2317
Symbol 2317 MovieClip [敌人_吉普车]Uses:2308 2311 2314 2316 593 599 605 611 617 623 629 635 641 647 653 659 665 671 677 683 685 687 689Used by:2644
Symbol 2318 BitmapUsed by:2319
Symbol 2319 GraphicUses:2318Used by:2320
Symbol 2320 MovieClipUses:2319 385Used by:2324
Symbol 2321 BitmapUsed by:2322
Symbol 2322 GraphicUses:2321Used by:2323
Symbol 2323 MovieClipUses:2322Used by:2324
Symbol 2324 MovieClip [移动_钢板]Uses:2320 2323Used by:2644
Symbol 2325 BitmapUsed by:2326
Symbol 2326 GraphicUses:2325Used by:2334
Symbol 2327 BitmapUsed by:2328
Symbol 2328 GraphicUses:2327Used by:2329
Symbol 2329 MovieClipUses:2328Used by:2334
Symbol 2330 BitmapUsed by:2331
Symbol 2331 GraphicUses:2330Used by:2334
Symbol 2332 GraphicUsed by:2333
Symbol 2333 MovieClipUses:2332Used by:2334
Symbol 2334 MovieClip [敌人_德军卡车]Uses:2326 2329 2331 2333Used by:2644
Symbol 2335 BitmapUsed by:2336
Symbol 2336 GraphicUses:2335Used by:2347
Symbol 2337 BitmapUsed by:2338
Symbol 2338 GraphicUses:2337Used by:2347
Symbol 2339 BitmapUsed by:2340
Symbol 2340 GraphicUses:2339Used by:2347
Symbol 2341 BitmapUsed by:2342
Symbol 2342 GraphicUses:2341Used by:2347
Symbol 2343 BitmapUsed by:2344
Symbol 2344 GraphicUses:2343Used by:2347
Symbol 2345 BitmapUsed by:2346
Symbol 2346 GraphicUses:2345Used by:2347
Symbol 2347 MovieClipUses:2336 2338 2340 2342 2344 2346Used by:2420
Symbol 2348 BitmapUsed by:2349 2350
Symbol 2349 GraphicUses:2348Used by:2351
Symbol 2350 GraphicUses:2348Used by:2351
Symbol 2351 MovieClipUses:2349 2350Used by:2420
Symbol 2352 BitmapUsed by:2353
Symbol 2353 GraphicUses:2352Used by:2356
Symbol 2354 BitmapUsed by:2355
Symbol 2355 GraphicUses:2354Used by:2356
Symbol 2356 MovieClipUses:2353 2355Used by:2420
Symbol 2357 BitmapUsed by:2358
Symbol 2358 GraphicUses:2357Used by:2367
Symbol 2359 BitmapUsed by:2360
Symbol 2360 GraphicUses:2359Used by:2367
Symbol 2361 BitmapUsed by:2362
Symbol 2362 GraphicUses:2361Used by:2367
Symbol 2363 BitmapUsed by:2364
Symbol 2364 GraphicUses:2363Used by:2367
Symbol 2365 BitmapUsed by:2366
Symbol 2366 GraphicUses:2365Used by:2367
Symbol 2367 MovieClipUses:2358 2360 2362 2364 2366Used by:2420 3062 3065
Symbol 2368 BitmapUsed by:2369
Symbol 2369 GraphicUses:2368Used by:2382
Symbol 2370 BitmapUsed by:2371
Symbol 2371 GraphicUses:2370Used by:2382
Symbol 2372 BitmapUsed by:2373
Symbol 2373 GraphicUses:2372Used by:2382
Symbol 2374 BitmapUsed by:2375
Symbol 2375 GraphicUses:2374Used by:2382
Symbol 2376 BitmapUsed by:2377
Symbol 2377 GraphicUses:2376Used by:2382
Symbol 2378 BitmapUsed by:2379
Symbol 2379 GraphicUses:2378Used by:2382
Symbol 2380 BitmapUsed by:2381
Symbol 2381 GraphicUses:2380Used by:2382
Symbol 2382 MovieClipUses:2369 2371 2373 2375 729 2377 2379 2381Used by:2420
Symbol 2383 BitmapUsed by:2384
Symbol 2384 GraphicUses:2383Used by:2391
Symbol 2385 BitmapUsed by:2386
Symbol 2386 GraphicUses:2385Used by:2391
Symbol 2387 BitmapUsed by:2388
Symbol 2388 GraphicUses:2387Used by:2391
Symbol 2389 BitmapUsed by:2390
Symbol 2390 GraphicUses:2389Used by:2391
Symbol 2391 MovieClipUses:2384 729 2386 2388 2390Used by:2420
Symbol 2392 BitmapUsed by:2393
Symbol 2393 GraphicUses:2392Used by:2402
Symbol 2394 BitmapUsed by:2395
Symbol 2395 GraphicUses:2394Used by:2402
Symbol 2396 BitmapUsed by:2397
Symbol 2397 GraphicUses:2396Used by:2402
Symbol 2398 BitmapUsed by:2399
Symbol 2399 GraphicUses:2398Used by:2402
Symbol 2400 BitmapUsed by:2401
Symbol 2401 GraphicUses:2400Used by:2402
Symbol 2402 MovieClipUses:2393 2395 2397 2399 2401Used by:2420
Symbol 2403 BitmapUsed by:2404
Symbol 2404 GraphicUses:2403Used by:2419
Symbol 2405 BitmapUsed by:2406
Symbol 2406 GraphicUses:2405Used by:2419
Symbol 2407 BitmapUsed by:2408
Symbol 2408 GraphicUses:2407Used by:2419
Symbol 2409 BitmapUsed by:2410
Symbol 2410 GraphicUses:2409Used by:2419
Symbol 2411 BitmapUsed by:2412
Symbol 2412 GraphicUses:2411Used by:2419
Symbol 2413 BitmapUsed by:2414
Symbol 2414 GraphicUses:2413Used by:2419
Symbol 2415 BitmapUsed by:2416
Symbol 2416 GraphicUses:2415Used by:2419
Symbol 2417 BitmapUsed by:2418
Symbol 2418 GraphicUses:2417Used by:2419
Symbol 2419 MovieClipUses:2404 2406 2408 2410 2412 2414 2416 2418Used by:2420
Symbol 2420 MovieClip [敌人_巡逻机枪兵]Uses:2347 218 2351 2356 2367 2382 2391 2402 2419Used by:2644
Symbol 2421 BitmapUsed by:2422
Symbol 2422 GraphicUses:2421Used by:2433
Symbol 2423 BitmapUsed by:2424
Symbol 2424 GraphicUses:2423Used by:2433
Symbol 2425 BitmapUsed by:2426
Symbol 2426 GraphicUses:2425Used by:2433
Symbol 2427 BitmapUsed by:2428
Symbol 2428 GraphicUses:2427Used by:2433
Symbol 2429 BitmapUsed by:2430
Symbol 2430 GraphicUses:2429Used by:2433
Symbol 2431 BitmapUsed by:2432
Symbol 2432 GraphicUses:2431Used by:2433
Symbol 2433 MovieClipUses:2422 2424 2426 2428 2430 2432Used by:2506
Symbol 2434 BitmapUsed by:2435 2436
Symbol 2435 GraphicUses:2434Used by:2437
Symbol 2436 GraphicUses:2434Used by:2437
Symbol 2437 MovieClipUses:2435 2436Used by:2506
Symbol 2438 BitmapUsed by:2439
Symbol 2439 GraphicUses:2438Used by:2442
Symbol 2440 BitmapUsed by:2441
Symbol 2441 GraphicUses:2440Used by:2442
Symbol 2442 MovieClipUses:2439 2441Used by:2506
Symbol 2443 BitmapUsed by:2444
Symbol 2444 GraphicUses:2443Used by:2453
Symbol 2445 BitmapUsed by:2446
Symbol 2446 GraphicUses:2445Used by:2453
Symbol 2447 BitmapUsed by:2448
Symbol 2448 GraphicUses:2447Used by:2453
Symbol 2449 BitmapUsed by:2450
Symbol 2450 GraphicUses:2449Used by:2453
Symbol 2451 BitmapUsed by:2452
Symbol 2452 GraphicUses:2451Used by:2453
Symbol 2453 MovieClipUses:2444 2446 2448 2450 2452Used by:2506
Symbol 2454 BitmapUsed by:2455
Symbol 2455 GraphicUses:2454Used by:2466
Symbol 2456 BitmapUsed by:2457
Symbol 2457 GraphicUses:2456Used by:2466
Symbol 2458 BitmapUsed by:2459
Symbol 2459 GraphicUses:2458Used by:2466
Symbol 2460 BitmapUsed by:2461
Symbol 2461 GraphicUses:2460Used by:2466
Symbol 2462 BitmapUsed by:2463
Symbol 2463 GraphicUses:2462Used by:2466
Symbol 2464 BitmapUsed by:2465
Symbol 2465 GraphicUses:2464Used by:2466
Symbol 2466 MovieClipUses:2455 2457 2459 2461 729 2463 2465Used by:2506
Symbol 2467 BitmapUsed by:2468
Symbol 2468 GraphicUses:2467Used by:2479
Symbol 2469 BitmapUsed by:2470
Symbol 2470 GraphicUses:2469Used by:2479
Symbol 2471 BitmapUsed by:2472
Symbol 2472 GraphicUses:2471Used by:2479
Symbol 2473 BitmapUsed by:2474
Symbol 2474 GraphicUses:2473Used by:2479
Symbol 2475 BitmapUsed by:2476
Symbol 2476 GraphicUses:2475Used by:2479
Symbol 2477 BitmapUsed by:2478
Symbol 2478 GraphicUses:2477Used by:2479
Symbol 2479 MovieClipUses:2468 2470 2472 2474 729 2476 2478Used by:2506
Symbol 2480 BitmapUsed by:2481
Symbol 2481 GraphicUses:2480Used by:2490
Symbol 2482 BitmapUsed by:2483
Symbol 2483 GraphicUses:2482Used by:2490
Symbol 2484 BitmapUsed by:2485
Symbol 2485 GraphicUses:2484Used by:2490
Symbol 2486 BitmapUsed by:2487
Symbol 2487 GraphicUses:2486Used by:2490
Symbol 2488 BitmapUsed by:2489
Symbol 2489 GraphicUses:2488Used by:2490
Symbol 2490 MovieClipUses:2481 2483 2485 2487 2489Used by:2506
Symbol 2491 BitmapUsed by:2492
Symbol 2492 GraphicUses:2491Used by:2505
Symbol 2493 BitmapUsed by:2494
Symbol 2494 GraphicUses:2493Used by:2505
Symbol 2495 BitmapUsed by:2496
Symbol 2496 GraphicUses:2495Used by:2505
Symbol 2497 BitmapUsed by:2498
Symbol 2498 GraphicUses:2497Used by:2505
Symbol 2499 BitmapUsed by:2500
Symbol 2500 GraphicUses:2499Used by:2505
Symbol 2501 BitmapUsed by:2502
Symbol 2502 GraphicUses:2501Used by:2505
Symbol 2503 BitmapUsed by:2504
Symbol 2504 GraphicUses:2503Used by:2505
Symbol 2505 MovieClipUses:2492 2494 2496 2498 2500 2502 2504Used by:2506
Symbol 2506 MovieClip [敌人_巡逻军官]Uses:2433 218 2437 2442 2453 2466 2479 2490 2505Used by:2644
Symbol 2507 BitmapUsed by:2508
Symbol 2508 GraphicUses:2507Used by:2512
Symbol 2509 BitmapUsed by:2510
Symbol 2510 GraphicUses:2509Used by:2511
Symbol 2511 MovieClipUses:2510Used by:2512
Symbol 2512 MovieClip [2-02-翘翘板]Uses:2508 2511 218Used by:2644
Symbol 2513 BitmapUsed by:2514
Symbol 2514 GraphicUses:2513Used by:2520
Symbol 2515 BitmapUsed by:2516
Symbol 2516 GraphicUses:2515Used by:2517
Symbol 2517 MovieClipUses:2516Used by:2520
Symbol 2518 BitmapUsed by:2519
Symbol 2519 GraphicUses:2518Used by:2520
Symbol 2520 MovieClip [德军_警报灯]Uses:2514 218 2517 2519 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681Used by:2644
Symbol 2521 BitmapUsed by:2522 2532
Symbol 2522 GraphicUses:2239 2240 2241 2242 2243 2521Used by:2523 2528
Symbol 2523 MovieClipUses:2245 2522Used by:2535
Symbol 2524 GraphicUses:2244Used by:2528 2535
Symbol 2525 GraphicUses:2239 2240 2241 2242 2243Used by:2528
Symbol 2526 BitmapUsed by:2527
Symbol 2527 GraphicUses:2526Used by:2528 2535
Symbol 2528 MovieClipUses:2524 2525 2527 2522Used by:2535
Symbol 2529 GraphicUses:2242 2243Used by:2535
Symbol 2530 GraphicUses:2241Used by:2535
Symbol 2531 GraphicUses:2239 2240Used by:2535
Symbol 2532 GraphicUses:2242 2243 2521Used by:2535
Symbol 2533 BitmapUsed by:2534
Symbol 2534 GraphicUses:2533Used by:2535
Symbol 2535 MovieClip [德军_装甲车1]Uses:2523 1676 1981 1983 1985 1678 1987 1680 1682 1684 1686 1688 1690 1692 1694 1696 218 2528 2524 2529 2530 2531 1996 1998 2527 2001 2004 729 2532 2006 2010 2012 2014 2016 2018 2020 2022 2024 1651 1785 1787 1789 1791 1793 1795 1797 1799 1801 1803 593 595 597 599 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 635 637 639 641 643 645 2534 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894Used by:2644
Symbol 2536 BitmapUsed by:2537
Symbol 2537 GraphicUses:2536Used by:2540
Symbol 2538 BitmapUsed by:2539
Symbol 2539 GraphicUses:2538Used by:2540
Symbol 2540 MovieClipUses:2537 2539Used by:2552
Symbol 2541 BitmapUsed by:2542
Symbol 2542 GraphicUses:2541Used by:2552
Symbol 2543 BitmapUsed by:2544
Symbol 2544 GraphicUses:2543Used by:2552
Symbol 2545 BitmapUsed by:2546
Symbol 2546 GraphicUses:2545Used by:2551
Symbol 2547 BitmapUsed by:2548
Symbol 2548 GraphicUses:2547Used by:2551
Symbol 2549 BitmapUsed by:2550
Symbol 2550 GraphicUses:2549Used by:2551
Symbol 2551 MovieClipUses:2546 2548 2550Used by:2552
Symbol 2552 MovieClip [NPC01]Uses:2540 2542 2544 2551Used by:2644
Symbol 2553 BitmapUsed by:2554
Symbol 2554 GraphicUses:2553Used by:2557
Symbol 2555 BitmapUsed by:2556
Symbol 2556 GraphicUses:2555Used by:2557
Symbol 2557 MovieClipUses:2554 2556Used by:2569
Symbol 2558 BitmapUsed by:2559
Symbol 2559 GraphicUses:2558Used by:2569 2916
Symbol 2560 BitmapUsed by:2561
Symbol 2561 GraphicUses:2560Used by:2569 2916
Symbol 2562 BitmapUsed by:2563
Symbol 2563 GraphicUses:2562Used by:2568
Symbol 2564 BitmapUsed by:2565
Symbol 2565 GraphicUses:2564Used by:2568
Symbol 2566 BitmapUsed by:2567
Symbol 2567 GraphicUses:2566Used by:2568
Symbol 2568 MovieClipUses:2563 2565 2567Used by:2569
Symbol 2569 MovieClip [NPC02]Uses:2557 2559 2561 2568Used by:2644
Symbol 2570 BitmapUsed by:2571
Symbol 2571 GraphicUses:2570Used by:2576
Symbol 2572 GraphicUsed by:2573
Symbol 2573 MovieClipUses:2572Used by:2576
Symbol 2574 BitmapUsed by:2575
Symbol 2575 GraphicUses:2574Used by:2576
Symbol 2576 MovieClip [德军_驳船]Uses:2571 2573 1981 1983 2575 1985 1987Used by:2644
Symbol 2577 BitmapUsed by:2580 2598 2601
Symbol 2578 BitmapUsed by:2580 2603
Symbol 2579 BitmapUsed by:2580 2599
Symbol 2580 GraphicUses:2577 2578 2579Used by:2625
Symbol 2581 BitmapUsed by:2584 2585 2592
Symbol 2582 BitmapUsed by:2584 2592 3126
Symbol 2583 BitmapUsed by:2584 2592
Symbol 2584 GraphicUses:2581 2582 2583Used by:2586
Symbol 2585 GraphicUses:2581Used by:2586 2593
Symbol 2586 MovieClipUses:2584 2585Used by:2594
Symbol 2587 BitmapUsed by:2590
Symbol 2588 BitmapUsed by:2590
Symbol 2589 BitmapUsed by:2590
Symbol 2590 GraphicUses:2587 2588 2589Used by:2591
Symbol 2591 MovieClipUses:2590Used by:2594
Symbol 2592 GraphicUses:2581 2582 2583Used by:2593
Symbol 2593 MovieClipUses:2592 2585Used by:2594
Symbol 2594 MovieClipUses:2586 2591 2593Used by:2625
Symbol 2595 BitmapUsed by:2598 2608
Symbol 2596 BitmapUsed by:2598 2610
Symbol 2597 BitmapUsed by:2598 2605
Symbol 2598 GraphicUses:2595 2596 2577 2597Used by:2625
Symbol 2599 GraphicUses:2579Used by:2600
Symbol 2600 MovieClipUses:2599Used by:2625
Symbol 2601 GraphicUses:2577Used by:2602 2607
Symbol 2602 MovieClipUses:2601Used by:2625
Symbol 2603 GraphicUses:2578Used by:2604
Symbol 2604 MovieClipUses:2603Used by:2625
Symbol 2605 GraphicUses:2597Used by:2606
Symbol 2606 MovieClipUses:2605Used by:2625
Symbol 2607 MovieClipUses:2601Used by:2625
Symbol 2608 GraphicUses:2595Used by:2609
Symbol 2609 MovieClipUses:2608Used by:2625
Symbol 2610 GraphicUses:2596Used by:2611
Symbol 2611 MovieClipUses:2610Used by:2625
Symbol 2612 BitmapUsed by:2613
Symbol 2613 GraphicUses:2612Used by:2625
Symbol 2614 BitmapUsed by:2615
Symbol 2615 GraphicUses:2614Used by:2622
Symbol 2616 BitmapUsed by:2617
Symbol 2617 GraphicUses:2616Used by:2622
Symbol 2618 BitmapUsed by:2619
Symbol 2619 GraphicUses:2618Used by:2622
Symbol 2620 BitmapUsed by:2621
Symbol 2621 GraphicUses:2620Used by:2622
Symbol 2622 MovieClipUses:212 2615 214 2617 2619 2621Used by:2624
Symbol 2623 MovieClipUses:897 899 870 872 874 876 878 880 882 884 886 888 890 892 894Used by:2624
Symbol 2624 MovieClip [追踪导弹]Uses:2622 218 2623Used by:2625 3050
Symbol 2625 MovieClip [德军_巨型机器人]Uses:2580 2594 2598 729 218 2600 2602 2604 2606 2607 2609 2611 897 838 597 899 840 603 870 842 609 872 846 615 2613 874 848 621 876 850 627 878 852 633 880 854 639 882 856 645 884 858 651 886 860 657 888 862 663 890 864 669 892 866 675 894 868 681 2624Used by:2644
Symbol 2626 BitmapUsed by:2627
Symbol 2627 GraphicUses:2626Used by:2630
Symbol 2628 BitmapUsed by:2629
Symbol 2629 GraphicUses:2628Used by:2630
Symbol 2630 MovieClipUses:2627 2629Used by:2637
Symbol 2631 BitmapUsed by:2632
Symbol 2632 GraphicUses:2631Used by:2637
Symbol 2633 BitmapUsed by:2634
Symbol 2634 GraphicUses:2633Used by:2637
Symbol 2635 BitmapUsed by:2636
Symbol 2636 GraphicUses:2635Used by:2637
Symbol 2637 MovieClip [德军_地雷]Uses:2630 2632 2634 2636 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248Used by:2644
Symbol 2638 BitmapUsed by:2639
Symbol 2639 GraphicUses:2638Used by:2640
Symbol 2640 MovieClip [场景_木盒子]Uses:2639 218 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681Used by:2644
Symbol 2641 Sound [背景音乐_03]Used by:2644
Symbol 2642 Sound [背景音乐_08]Used by:2644
Symbol 2643 Sound [背景音乐_11]Used by:2644
Symbol 2644 MovieClip [stage2_bg]Uses:2092 2094 2096 407 411 2097 2099 2101 2103 2105 2175 2177 2179 2181 2183 2185 2187 2189 2191 386 2193 2195 2197 2199 2201 2203 2205 2207 2036 2209 2211 2214 2216 2218 2220 2222 2224 2226 2228 2230 2232 2234 2236 2238 2246 2248 2250 2257 2259 2261 2263 2265 2267 2269 2271 2273 2275 2277 2279 2281 2283 2286 2288 2290 2292 2294 2296 2298 2300 2302 2304 2306 2317 2324 2334 2420 2506 2512 2520 2535 2552 2569 2576 2625 2637 2640 2641 2642 2643Used by:Timeline
Symbol 2645 BitmapUsed by:2646
Symbol 2646 GraphicUses:2645Used by:2648
Symbol 2647 TextUses:53Used by:2648
Symbol 2648 MovieClipUses:2646 375 2647 156 381 253 254 255 256Used by:Timeline
Symbol 2649 BitmapUsed by:2650
Symbol 2650 GraphicUses:2649Used by:2845
Symbol 2651 BitmapUsed by:2652
Symbol 2652 GraphicUses:2651Used by:2845
Symbol 2653 BitmapUsed by:2654
Symbol 2654 GraphicUses:2653Used by:2845
Symbol 2655 BitmapUsed by:2656
Symbol 2656 GraphicUses:2655Used by:2845
Symbol 2657 BitmapUsed by:2658
Symbol 2658 GraphicUses:2657Used by:2845
Symbol 2659 BitmapUsed by:2660
Symbol 2660 GraphicUses:2659Used by:2845
Symbol 2661 BitmapUsed by:2662
Symbol 2662 GraphicUses:2661Used by:2845
Symbol 2663 BitmapUsed by:2664
Symbol 2664 GraphicUses:2663Used by:2845
Symbol 2665 BitmapUsed by:2666
Symbol 2666 GraphicUses:2665Used by:2845
Symbol 2667 BitmapUsed by:2668
Symbol 2668 GraphicUses:2667Used by:2845
Symbol 2669 BitmapUsed by:2670
Symbol 2670 GraphicUses:2669Used by:2845
Symbol 2671 BitmapUsed by:2672
Symbol 2672 GraphicUses:2671Used by:2845
Symbol 2673 BitmapUsed by:2674
Symbol 2674 GraphicUses:2673Used by:2845
Symbol 2675 BitmapUsed by:2676
Symbol 2676 GraphicUses:2675Used by:2845
Symbol 2677 BitmapUsed by:2678
Symbol 2678 GraphicUses:2677Used by:2845
Symbol 2679 BitmapUsed by:2680
Symbol 2680 GraphicUses:2679Used by:2845
Symbol 2681 BitmapUsed by:2682
Symbol 2682 GraphicUses:2681Used by:2845
Symbol 2683 BitmapUsed by:2684
Symbol 2684 GraphicUses:2683Used by:2845
Symbol 2685 BitmapUsed by:2686
Symbol 2686 GraphicUses:2685Used by:2845
Symbol 2687 BitmapUsed by:2688
Symbol 2688 GraphicUses:2687Used by:2845
Symbol 2689 BitmapUsed by:2692
Symbol 2690 BitmapUsed by:2692
Symbol 2691 BitmapUsed by:2692
Symbol 2692 GraphicUses:2689 2690 2691Used by:2845
Symbol 2693 BitmapUsed by:2694
Symbol 2694 GraphicUses:2693Used by:2695
Symbol 2695 MovieClipUses:2694Used by:2703
Symbol 2696 BitmapUsed by:2697
Symbol 2697 GraphicUses:2696Used by:2702
Symbol 2698 BitmapUsed by:2699
Symbol 2699 GraphicUses:2698Used by:2702
Symbol 2700 BitmapUsed by:2701
Symbol 2701 GraphicUses:2700Used by:2702
Symbol 2702 MovieClipUses:2697 2699 2701Used by:2703
Symbol 2703 MovieClipUses:2695 2702Used by:2845
Symbol 2704 GraphicUsed by:2705
Symbol 2705 MovieClipUses:2704Used by:2845
Symbol 2706 BitmapUsed by:2707
Symbol 2707 GraphicUses:2706Used by:2845
Symbol 2708 BitmapUsed by:2709
Symbol 2709 GraphicUses:2708Used by:2845
Symbol 2710 BitmapUsed by:2711
Symbol 2711 GraphicUses:2710Used by:2845
Symbol 2712 BitmapUsed by:2713
Symbol 2713 GraphicUses:2712Used by:2845
Symbol 2714 BitmapUsed by:2715
Symbol 2715 GraphicUses:2714Used by:2845
Symbol 2716 BitmapUsed by:2717
Symbol 2717 GraphicUses:2716Used by:2845
Symbol 2718 BitmapUsed by:2719
Symbol 2719 GraphicUses:2718Used by:2845
Symbol 2720 BitmapUsed by:2721
Symbol 2721 GraphicUses:2720Used by:2845
Symbol 2722 BitmapUsed by:2723
Symbol 2723 GraphicUses:2722Used by:2845
Symbol 2724 BitmapUsed by:2725
Symbol 2725 GraphicUses:2724Used by:2845
Symbol 2726 BitmapUsed by:2727
Symbol 2727 GraphicUses:2726Used by:2845
Symbol 2728 BitmapUsed by:2729
Symbol 2729 GraphicUses:2728Used by:2845
Symbol 2730 GraphicUses:769 582Used by:2733
Symbol 2731 GraphicUses:771Used by:2733 2737 2741 2745
Symbol 2732 GraphicUses:769 582Used by:2733
Symbol 2733 MovieClipUses:212 2730 2731 214 2732Used by:2745
Symbol 2734 BitmapUsed by:2735 2736
Symbol 2735 GraphicUses:2734 582Used by:2737
Symbol 2736 GraphicUses:2734 582Used by:2737
Symbol 2737 MovieClipUses:212 2735 2731 214 2736Used by:2745
Symbol 2738 BitmapUsed by:2739 2740
Symbol 2739 GraphicUses:2738 582Used by:2741
Symbol 2740 GraphicUses:2738 582Used by:2741
Symbol 2741 MovieClipUses:212 2739 2731 214 2740Used by:2745
Symbol 2742 GraphicUses:780Used by:2745
Symbol 2743 GraphicUses:784Used by:2745
Symbol 2744 GraphicUses:788Used by:2745
Symbol 2745 MovieClip [player_plane]Uses:2733 902 218 2737 2741 215 2742 900 2731 2743 2744 573 563 577 838 840 842 597 846 603 848 609 850 615 852 621 854 627 856 633 858 639 860 645 862 651 864 657 1274 866 663 868 669 1276 675 681 1278 1280Used by:2845
Symbol 2746 BitmapUsed by:2747 2749
Symbol 2747 GraphicUses:2746Used by:2748
Symbol 2748 MovieClip [教堂踏板01]Uses:2747 386Used by:2845
Symbol 2749 GraphicUses:2746Used by:2750
Symbol 2750 MovieClip [教堂踏板02]Uses:2749 386Used by:2845
Symbol 2751 BitmapUsed by:2755 2757 2760 2764 2765 2767
Symbol 2752 BitmapUsed by:2755 2757 2760 2764 2765 2766
Symbol 2753 BitmapUsed by:2755 2757 2760 2764 2765 2766
Symbol 2754 BitmapUsed by:2755 2759 2766
Symbol 2755 GraphicUses:2751 2752 2753 2754Used by:2758
Symbol 2756 BitmapUsed by:2757 2765
Symbol 2757 GraphicUses:2751 2752 2753 2756Used by:2758 2763
Symbol 2758 MovieClipUses:2755 2757Used by:2770
Symbol 2759 GraphicUses:2754Used by:2763 2770
Symbol 2760 GraphicUses:2751 2752 2753Used by:2763
Symbol 2761 BitmapUsed by:2762
Symbol 2762 GraphicUses:2761Used by:2763 2770
Symbol 2763 MovieClipUses:2759 2760 2762 2757Used by:2770
Symbol 2764 GraphicUses:2751 2752 2753Used by:2770
Symbol 2765 GraphicUses:2751 2752 2753 2756Used by:2770
Symbol 2766 GraphicUses:2752 2753 2754Used by:2770
Symbol 2767 GraphicUses:2751Used by:2770
Symbol 2768 BitmapUsed by:2769
Symbol 2769 GraphicUses:2768Used by:2770
Symbol 2770 MovieClip [德军_坦克2]Uses:2758 1676 1981 1983 1985 1678 1987 1680 1682 1684 1686 1688 1690 1692 1694 1696 218 2763 2759 2764 1996 729 2762 1998 2765 2001 2004 2766 2767 2006 2010 2012 2014 2016 2018 2020 2022 2024 593 595 597 599 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 635 637 639 641 643 645 2769 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894Used by:2845
Symbol 2771 BitmapUsed by:2772
Symbol 2772 GraphicUses:2771Used by:2773
Symbol 2773 MovieClipUses:2772 215Used by:2786
Symbol 2774 BitmapUsed by:2775
Symbol 2775 GraphicUses:2774Used by:2782
Symbol 2776 BitmapUsed by:2777
Symbol 2777 GraphicUses:2776Used by:2782
Symbol 2778 BitmapUsed by:2779
Symbol 2779 GraphicUses:2778Used by:2782
Symbol 2780 BitmapUsed by:2781
Symbol 2781 GraphicUses:2780Used by:2782
Symbol 2782 MovieClipUses:212 2775 214 2777 2779 2781Used by:2783
Symbol 2783 MovieClip [高速飞弹]Uses:2782 218 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894Used by:2786
Symbol 2784 BitmapUsed by:2785
Symbol 2785 GraphicUses:2784Used by:2786
Symbol 2786 MovieClip [德军_战斗机2]Uses:2773 218 2783 870 872 874 2785 876 878 880 882 884 886 888 890 892 894Used by:2845
Symbol 2787 BitmapUsed by:2788
Symbol 2788 GraphicUses:2787Used by:2789
Symbol 2789 MovieClip [德军_大型导弹]Uses:215 2788 218 597 603 609 897 615 899 621 870 595 627 872 601 633 874 607 639 876 613 645 878 619 651 880 625 657 882 631 663 884 637 669 886 643 675 888 649 681 890 655 892 661 894 667 673 679Used by:2845
Symbol 2790 BitmapUsed by:2791
Symbol 2791 GraphicUses:2790Used by:2803
Symbol 2792 BitmapUsed by:2793
Symbol 2793 GraphicUses:2792Used by:2803
Symbol 2794 BitmapUsed by:2795
Symbol 2795 GraphicUses:2794Used by:2803
Symbol 2796 BitmapUsed by:2797
Symbol 2797 GraphicUses:2796Used by:2802
Symbol 2798 BitmapUsed by:2799
Symbol 2799 GraphicUses:2798Used by:2802
Symbol 2800 BitmapUsed by:2801
Symbol 2801 GraphicUses:2800Used by:2802
Symbol 2802 MovieClipUses:2797 2799 2801Used by:2803
Symbol 2803 MovieClip [NPC03]Uses:2791 2793 2795 2802Used by:2845
Symbol 2804 BitmapUsed by:2805
Symbol 2805 GraphicUses:2804Used by:2820 2839
Symbol 2806 BitmapUsed by:2809 2826 2827 2828 2831
Symbol 2807 BitmapUsed by:2809 2826 2827 2828 2831
Symbol 2808 BitmapUsed by:2809 2826 2827 2828 2829
Symbol 2809 GraphicUses:2806 2807 2808Used by:2810 2839
Symbol 2810 MovieClipUses:2809Used by:2811
Symbol 2811 MovieClipUses:2810Used by:2839
Symbol 2812 BitmapUsed by:2813
Symbol 2813 GraphicUses:2812Used by:2825 2839
Symbol 2814 BitmapUsed by:2815
Symbol 2815 GraphicUses:2814Used by:2825 2839
Symbol 2816 BitmapUsed by:2817
Symbol 2817 GraphicUses:2816Used by:2820
Symbol 2818 BitmapUsed by:2819
Symbol 2819 GraphicUses:2818Used by:2820
Symbol 2820 MovieClipUses:2805 2817 2819Used by:2839
Symbol 2821 BitmapUsed by:2822
Symbol 2822 GraphicUses:2821Used by:2825
Symbol 2823 BitmapUsed by:2824
Symbol 2824 GraphicUses:2823Used by:2825
Symbol 2825 MovieClipUses:2813 2815 2822 2824Used by:2839
Symbol 2826 GraphicUses:2806 2807 2808Used by:2839
Symbol 2827 GraphicUses:2806 2807 2808Used by:2839
Symbol 2828 GraphicUses:2806 2807 2808Used by:2839
Symbol 2829 GraphicUses:2808Used by:2830
Symbol 2830 MovieClip [敌人_BOSS3_火箭]Uses:215 2829 218 1386Used by:2839
Symbol 2831 GraphicUses:2806 2807Used by:2839
Symbol 2832 BitmapUsed by:2833
Symbol 2833 GraphicUses:2832Used by:2839
Symbol 2834 BitmapUsed by:2835
Symbol 2835 GraphicUses:2834Used by:2836
Symbol 2836 MovieClipUses:2835Used by:2837
Symbol 2837 MovieClipUses:2836Used by:2838
Symbol 2838 MovieClip [敌人_BOSS3_炮弹]Uses:2837 1500Used by:2839
Symbol 2839 MovieClip [德军_巨型坦克]Uses:2805 2811 2813 2815 218 2820 2825 2809 729 2826 1996 1998 2827 2001 2004 2006 2010 2012 2014 2016 2018 2020 2022 2024 2828 2830 2831 593 595 597 599 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 635 637 639 2833 641 643 645 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894 2838Used by:2845
Symbol 2840 BitmapUsed by:2841
Symbol 2841 GraphicUses:2840Used by:2842
Symbol 2842 MovieClip [场景_宝箱]Uses:2841 218 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681Used by:2845
Symbol 2843 Sound [背景音乐_04]Used by:2845
Symbol 2844 Sound [背景音乐_06]Used by:2845
Symbol 2845 MovieClip [stage3_bg]Uses:2650 2652 2654 2656 2658 2660 2662 2664 2666 2668 2670 2672 2674 2676 2678 2680 2682 2684 2686 2688 386 2692 2703 2705 2707 2709 2711 2713 2715 2717 2719 2721 2723 2725 2727 2729 2745 2748 2750 2770 2786 2789 2803 2839 895 2842 2843 2844Used by:Timeline
Symbol 2846 BitmapUsed by:2847
Symbol 2847 GraphicUses:2846Used by:2849
Symbol 2848 TextUses:53Used by:2849
Symbol 2849 MovieClipUses:2847 375 2848 156 381 253 254 255 256Used by:Timeline
Symbol 2850 BitmapUsed by:2851
Symbol 2851 GraphicUses:2850Used by:3157
Symbol 2852 BitmapUsed by:2854
Symbol 2853 BitmapUsed by:2854
Symbol 2854 GraphicUses:2852 2853Used by:3157
Symbol 2855 GraphicUsed by:2856
Symbol 2856 MovieClipUses:2855Used by:3157
Symbol 2857 BitmapUsed by:2858
Symbol 2858 GraphicUses:2857Used by:3157
Symbol 2859 BitmapUsed by:2861
Symbol 2860 BitmapUsed by:2861 2866
Symbol 2861 GraphicUses:2859 2860Used by:3157
Symbol 2862 GraphicUsed by:2863
Symbol 2863 MovieClipUses:2862Used by:3157
Symbol 2864 BitmapUsed by:2865
Symbol 2865 GraphicUses:2864Used by:3157
Symbol 2866 GraphicUses:2860Used by:3157
Symbol 2867 BitmapUsed by:2868
Symbol 2868 GraphicUses:2867Used by:3157
Symbol 2869 BitmapUsed by:2870
Symbol 2870 GraphicUses:2869Used by:3157
Symbol 2871 BitmapUsed by:2872
Symbol 2872 GraphicUses:2871Used by:3157
Symbol 2873 GraphicUsed by:2874
Symbol 2874 MovieClipUses:2873Used by:3157
Symbol 2875 BitmapUsed by:2876
Symbol 2876 GraphicUses:2875Used by:3157
Symbol 2877 GraphicUsed by:2878
Symbol 2878 MovieClipUses:2877Used by:3157
Symbol 2879 BitmapUsed by:2880
Symbol 2880 GraphicUses:2879Used by:3157
Symbol 2881 GraphicUsed by:2882
Symbol 2882 MovieClipUses:2881Used by:3157
Symbol 2883 BitmapUsed by:2884
Symbol 2884 GraphicUses:2883Used by:3157
Symbol 2885 BitmapUsed by:2886
Symbol 2886 GraphicUses:2885Used by:3157
Symbol 2887 BitmapUsed by:2888
Symbol 2888 GraphicUses:2887Used by:3157
Symbol 2889 GraphicUsed by:2890
Symbol 2890 MovieClipUses:2889Used by:3157
Symbol 2891 BitmapUsed by:2892 2901
Symbol 2892 GraphicUses:2891Used by:3157
Symbol 2893 GraphicUsed by:2894
Symbol 2894 MovieClipUses:2893Used by:3157
Symbol 2895 BitmapUsed by:2896 2900
Symbol 2896 GraphicUses:2895Used by:3157
Symbol 2897 BitmapUsed by:2898 2899
Symbol 2898 GraphicUses:2897Used by:3157
Symbol 2899 GraphicUses:2897Used by:3157
Symbol 2900 GraphicUses:2895Used by:3157
Symbol 2901 GraphicUses:2891Used by:3157
Symbol 2902 BitmapUsed by:2903
Symbol 2903 GraphicUses:2902Used by:3157
Symbol 2904 BitmapUsed by:2905
Symbol 2905 GraphicUses:2904Used by:3157
Symbol 2906 BitmapUsed by:2907
Symbol 2907 GraphicUses:2906Used by:3157
Symbol 2908 BitmapUsed by:2909
Symbol 2909 GraphicUses:2908Used by:3157
Symbol 2910 GraphicUsed by:2911
Symbol 2911 MovieClipUses:2910Used by:3157
Symbol 2912 BitmapUsed by:2913
Symbol 2913 GraphicUses:2912Used by:3157
Symbol 2914 BitmapUsed by:2915
Symbol 2915 GraphicUses:2914Used by:3157
Symbol 2916 MovieClipUses:2559 2561Used by:3157
Symbol 2917 GraphicUsed by:3157
Symbol 2918 TextUses:53Used by:3157
Symbol 2919 BitmapUsed by:2920
Symbol 2920 GraphicUses:2919Used by:3157
Symbol 2921 GraphicUsed by:2922
Symbol 2922 MovieClipUses:2921Used by:3157
Symbol 2923 BitmapUsed by:2924
Symbol 2924 GraphicUses:2923Used by:3157
Symbol 2925 GraphicUsed by:2926
Symbol 2926 MovieClipUses:2925Used by:3157
Symbol 2927 BitmapUsed by:2928
Symbol 2928 GraphicUses:2927Used by:3157
Symbol 2929 BitmapUsed by:2930
Symbol 2930 GraphicUses:2929Used by:3157
Symbol 2931 GraphicUsed by:2932
Symbol 2932 MovieClipUses:2931Used by:3157
Symbol 2933 BitmapUsed by:2934
Symbol 2934 GraphicUses:2933Used by:3157
Symbol 2935 BitmapUsed by:2936
Symbol 2936 GraphicUses:2935Used by:3157
Symbol 2937 BitmapUsed by:2938
Symbol 2938 GraphicUses:2937Used by:3157
Symbol 2939 GraphicUsed by:2940
Symbol 2940 MovieClipUses:2939Used by:3157
Symbol 2941 BitmapUsed by:2942
Symbol 2942 GraphicUses:2941Used by:3157
Symbol 2943 BitmapUsed by:2944
Symbol 2944 GraphicUses:2943Used by:3157
Symbol 2945 GraphicUsed by:2946
Symbol 2946 MovieClipUses:2945Used by:3157
Symbol 2947 BitmapUsed by:2948
Symbol 2948 GraphicUses:2947Used by:3157
Symbol 2949 BitmapUsed by:2951
Symbol 2950 BitmapUsed by:2951
Symbol 2951 GraphicUses:2949 2950Used by:2965 2986
Symbol 2952 GraphicUsed by:2965 2986
Symbol 2953 ShapeTweeningUsed by:2965
Symbol 2954 GraphicUsed by:2965 2986
Symbol 2955 GraphicUsed by:2965
Symbol 2956 GraphicUsed by:2965
Symbol 2957 GraphicUsed by:2965
Symbol 2958 GraphicUsed by:2965
Symbol 2959 GraphicUsed by:2965
Symbol 2960 GraphicUsed by:2965
Symbol 2961 GraphicUsed by:2965
Symbol 2962 GraphicUsed by:2965
Symbol 2963 GraphicUsed by:2965
Symbol 2964 GraphicUsed by:2965
Symbol 2965 MovieClipUses:2951 2952 2953 2954 2955 218 2956 2957 2958 2959 2960 2961 2962 2963 2964Used by:3157
Symbol 2966 GraphicUsed by:2967
Symbol 2967 MovieClipUses:2966Used by:3157
Symbol 2968 ShapeTweeningUsed by:2986
Symbol 2969 GraphicUsed by:2986
Symbol 2970 GraphicUsed by:2986
Symbol 2971 GraphicUsed by:2986
Symbol 2972 GraphicUsed by:2986
Symbol 2973 GraphicUsed by:2986
Symbol 2974 GraphicUsed by:2986
Symbol 2975 GraphicUsed by:2986
Symbol 2976 GraphicUsed by:2986
Symbol 2977 GraphicUsed by:2986
Symbol 2978 GraphicUsed by:2986
Symbol 2979 GraphicUsed by:2986
Symbol 2980 GraphicUsed by:2986
Symbol 2981 GraphicUsed by:2986
Symbol 2982 GraphicUsed by:2986
Symbol 2983 GraphicUsed by:2986
Symbol 2984 GraphicUsed by:2986
Symbol 2985 GraphicUsed by:2986
Symbol 2986 MovieClipUses:2951 2952 2968 2954 2969 729 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985Used by:3157
Symbol 2987 BitmapUsed by:2988
Symbol 2988 GraphicUses:2987Used by:3157
Symbol 2989 GraphicUsed by:2990
Symbol 2990 MovieClipUses:2989Used by:3157
Symbol 2991 BitmapUsed by:2992
Symbol 2992 GraphicUses:2991Used by:3157
Symbol 2993 BitmapUsed by:2994
Symbol 2994 GraphicUses:2993Used by:2998
Symbol 2995 GraphicUses:580 562Used by:2997
Symbol 2996 GraphicUses:1004 562Used by:2997
Symbol 2997 MovieClipUses:2995 2996Used by:2998
Symbol 2998 MovieClipUses:2994 2997Used by:3157
Symbol 2999 BitmapUsed by:3000
Symbol 3000 GraphicUses:2999Used by:3157
Symbol 3001 GraphicUsed by:3002
Symbol 3002 MovieClipUses:3001Used by:3157
Symbol 3003 BitmapUsed by:3004
Symbol 3004 GraphicUses:3003Used by:3157
Symbol 3005 BitmapUsed by:3006
Symbol 3006 GraphicUses:3005Used by:3157
Symbol 3007 BitmapUsed by:3008 3010
Symbol 3008 GraphicUses:3007Used by:3009
Symbol 3009 MovieClip [4-04-电梯01]Uses:3008 386Used by:3157
Symbol 3010 GraphicUses:3007Used by:3011
Symbol 3011 MovieClip [4-04-电梯02]Uses:3010 386Used by:3157
Symbol 3012 BitmapUsed by:3014 3016 3020
Symbol 3013 BitmapUsed by:3014 3016
Symbol 3014 GraphicUses:3012 3013Used by:3015
Symbol 3015 MovieClip [4-04-硫酸台01]Uses:3014 386Used by:3157
Symbol 3016 GraphicUses:3012 3013Used by:3017
Symbol 3017 MovieClip [4-04-硫酸台02]Uses:3016 386Used by:3157
Symbol 3018 GraphicUses:500Used by:3019
Symbol 3019 MovieClipUses:3018Used by:3021
Symbol 3020 GraphicUses:3012Used by:3021
Symbol 3021 MovieClip [4-04-硫酸台03]Uses:3019 3020 386Used by:3157
Symbol 3022 BitmapUsed by:3027 3029 3034 3040
Symbol 3023 BitmapUsed by:3027 3029 3034 3039
Symbol 3024 BitmapUsed by:3027 3029 3033 3037 3039
Symbol 3025 BitmapUsed by:3027 3029 3032 3039
Symbol 3026 BitmapUsed by:3027 3031 3039
Symbol 3027 GraphicUses:3022 3023 3024 3025 3026Used by:3030
Symbol 3028 BitmapUsed by:3029
Symbol 3029 GraphicUses:3022 3023 3024 3025 3028Used by:3030 3038
Symbol 3030 MovieClipUses:3027 3029Used by:3044
Symbol 3031 GraphicUses:3026Used by:3038
Symbol 3032 GraphicUses:3025Used by:3038
Symbol 3033 GraphicUses:3024Used by:3038
Symbol 3034 GraphicUses:3022 3023Used by:3038
Symbol 3035 BitmapUsed by:3036
Symbol 3036 GraphicUses:3035Used by:3038
Symbol 3037 GraphicUses:3024Used by:3038
Symbol 3038 MovieClipUses:3031 3032 3033 3034 3036 3037 3029Used by:3044
Symbol 3039 GraphicUses:3023 3024 3025 3026Used by:3044
Symbol 3040 GraphicUses:3022Used by:3044
Symbol 3041 MovieClipUses:1981 1983 1985 1987Used by:3044
Symbol 3042 BitmapUsed by:3043
Symbol 3043 GraphicUses:3042Used by:3044
Symbol 3044 MovieClip [德军_装甲车2]Uses:3030 1676 1981 1983 1985 1678 1987 1680 1682 1684 1686 1688 1690 1692 1694 1696 218 3038 3039 3040 729 3041 593 595 597 599 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 3043 635 637 639 641 643 645 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894Used by:3157
Symbol 3045 BitmapUsed by:3046
Symbol 3046 GraphicUses:3045Used by:3047
Symbol 3047 MovieClipUses:215 3046Used by:3050
Symbol 3048 BitmapUsed by:3049
Symbol 3049 GraphicUses:3048Used by:3050
Symbol 3050 MovieClip [德军_战斗机1]Uses:3047 218 2624 870 872 874 876 3049 878 880 882 884 886 888 890 892 894 593 599 605 611 617 623 629 635 641 647 653 659 665 671 677 683 685Used by:3157
Symbol 3051 BitmapUsed by:3052
Symbol 3052 GraphicUses:3051Used by:3054
Symbol 3053 GraphicUsed by:3054
Symbol 3054 MovieClip [4-04-窗户01]Uses:595 601 607 613 3052 619 625 631 637 643 649 655 661 667 673 679 3053 1730 218 1651 1785 1787 1789 1791 1793 1795 1797 729 1799 1801 1803 1893 1895 1897 1899 1901 1903 1905 1907 1909 1912 1914 1916 1918 1920 1922 1925 1927 1929 1931 1933 1935 1937 1939 1941 1943Used by:3157
Symbol 3055 BitmapUsed by:3056
Symbol 3056 GraphicUses:3055Used by:3058
Symbol 3057 GraphicUsed by:3058
Symbol 3058 MovieClip [4-04-窗户03]Uses:3056 3057 1730 218 1651 1785 1787 1789 1791 1793 1795 1797 729 1799 1801 1803 1893 1895 1897 1899 1901 1903 1905 1907 1909 1912 1914 1916 1918 1920 1922 1925 1927 1929 1931 1933 1935 1937 1939 1941 1943 1945Used by:3157
Symbol 3059 BitmapUsed by:3060
Symbol 3060 GraphicUses:3059Used by:3062
Symbol 3061 GraphicUsed by:3062 3065
Symbol 3062 MovieClip [4-04-房子门01]Uses:3060 3061 2367Used by:3157
Symbol 3063 BitmapUsed by:3064
Symbol 3064 GraphicUses:3063Used by:3065
Symbol 3065 MovieClip [4-04-房子门02]Uses:3064 3061 2367Used by:3157
Symbol 3066 BitmapUsed by:3067
Symbol 3067 GraphicUses:3066Used by:3069
Symbol 3068 GraphicUsed by:3069
Symbol 3069 MovieClip [4-04-窗户02]Uses:595 601 607 613 619 3067 625 631 637 643 649 655 661 667 673 679 3068 1730 218 1651 1785 1787 1789 1791 1793 1795 1797 729 1799 1801 1803 1893 1895 1897 1899 1901 1903 1905 1907 1909 1912 1914 1916 1918 1920 1922 1925 1927 1929 1931 1933 1935 1937 1939 1941 1943Used by:3157
Symbol 3070 MovieClip [交通工具_战斗机]Uses:773 218 563 565 567 569 577 757Used by:3157
Symbol 3071 BitmapUsed by:3072
Symbol 3072 GraphicUses:3071Used by:3086
Symbol 3073 BitmapUsed by:3074
Symbol 3074 GraphicUses:3073Used by:3075 3086
Symbol 3075 MovieClipUses:3074Used by:3086
Symbol 3076 BitmapUsed by:3077
Symbol 3077 GraphicUses:3076Used by:3086
Symbol 3078 BitmapUsed by:3079
Symbol 3079 GraphicUses:3078Used by:3086
Symbol 3080 BitmapUsed by:3081
Symbol 3081 GraphicUses:3080Used by:3086
Symbol 3082 BitmapUsed by:3083
Symbol 3083 GraphicUses:3082Used by:3086
Symbol 3084 BitmapUsed by:3085
Symbol 3085 GraphicUses:3084Used by:3086
Symbol 3086 MovieClip [4-04-德军_飞船]Uses:3072 3075 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 3074 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894 3077 3079 3081 3083 3085 906 908 910 912 914 916 918 920 922 924 926 928 930 764 766 775 777 779 781 783 785 787 789 791 793 795 797 799 801Used by:3157
Symbol 3087 BitmapUsed by:3088
Symbol 3088 GraphicUses:3087Used by:3089
Symbol 3089 MovieClip [德军_飞船_小炮]Uses:215 3088 218 729 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681Used by:3157
Symbol 3090 BitmapUsed by:3091
Symbol 3091 GraphicUses:3090Used by:3092
Symbol 3092 MovieClipUses:3091Used by:3093 3094
Symbol 3093 MovieClipUses:3092Used by:3094
Symbol 3094 MovieClip [4-04-飞船_炸弹箱]Uses:3093 218 3092 593 599 605 611 617 623 629 635 641 647 653 659 665 671 677 683 685 687 689Used by:3157
Symbol 3095 BitmapUsed by:3096
Symbol 3096 GraphicUses:3095Used by:3097
Symbol 3097 MovieClipUses:3096Used by:3099
Symbol 3098 GraphicUsed by:3099
Symbol 3099 MovieClip [4-04-飞船-门]Uses:3097 3098 218 595 597 897 601 603 899 607 609 870 613 615 872 1981 619 621 874 1983 625 627 876 1985 631 633 878 1987 637 639 880 643 645 882 649 651 884 655 657 886 661 663 888 667 669 890 673 675 892 679 681 894Used by:3157
Symbol 3100 BitmapUsed by:3105 3106 3107 3108
Symbol 3101 BitmapUsed by:3105 3106 3107 3108
Symbol 3102 BitmapUsed by:3105 3106 3107
Symbol 3103 BitmapUsed by:3105 3106
Symbol 3104 BitmapUsed by:3105 3106 3107 3108
Symbol 3105 GraphicUses:3100 3101 3102 3103 3104Used by:3149
Symbol 3106 GraphicUses:3100 3101 3102 3103 3104Used by:3149
Symbol 3107 GraphicUses:3100 3101 3102 3104Used by:3149
Symbol 3108 GraphicUses:3100 3101 3104Used by:3149
Symbol 3109 BitmapUsed by:3112 3141
Symbol 3110 BitmapUsed by:3112 3141
Symbol 3111 BitmapUsed by:3112 3141
Symbol 3112 GraphicUses:3109 3110 3111Used by:3149
Symbol 3113 BitmapUsed by:3114
Symbol 3114 GraphicUses:3113Used by:3115
Symbol 3115 MovieClip [4-05-BOSS-台阶1]Uses:386 3114Used by:3149
Symbol 3116 BitmapUsed by:3117
Symbol 3117 GraphicUses:3116Used by:3118
Symbol 3118 MovieClip [4-05-BOSS-台阶2]Uses:386 3117Used by:3149
Symbol 3119 BitmapUsed by:3120
Symbol 3120 GraphicUses:3119Used by:3123
Symbol 3121 BitmapUsed by:3122
Symbol 3122 GraphicUses:3121Used by:3123
Symbol 3123 MovieClip [4-05-BOSS-灯]Uses:3120 386 3122 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681Used by:3149
Symbol 3124 BitmapUsed by:3125 3141
Symbol 3125 GraphicUses:3124Used by:3139 3149
Symbol 3126 GraphicUses:2582Used by:3127
Symbol 3127 MovieClipUses:3126Used by:3130
Symbol 3128 BitmapUsed by:3129
Symbol 3129 GraphicUses:3128Used by:3130
Symbol 3130 MovieClip [敌人_BOSS4_手臂]Uses:3127 3129 218 597 811 603 813 609 815 615 817 621 819 627 821 633 823 639 825 645 827 651 829 657 831 663 833 669 835 675 681Used by:3149
Symbol 3131 BitmapUsed by:3132
Symbol 3132 GraphicUses:3131Used by:3139
Symbol 3133 BitmapUsed by:3134
Symbol 3134 GraphicUses:3133Used by:3139
Symbol 3135 BitmapUsed by:3136
Symbol 3136 GraphicUses:3135Used by:3139
Symbol 3137 BitmapUsed by:3138
Symbol 3138 GraphicUses:3137Used by:3139
Symbol 3139 MovieClipUses:3125 729 3132 3134 3136 3138Used by:3149
Symbol 3140 MovieClipUses:1996 729 1998 2001 2004 2006 2010 2012 2014 2016 2018 2020 2022 2024Used by:3149
Symbol 3141 GraphicUses:3124 3109 3110 3111Used by:3149
Symbol 3142 BitmapUsed by:3143
Symbol 3143 GraphicUses:3142Used by:3149
Symbol 3144 BitmapUsed by:3145
Symbol 3145 GraphicUses:3144Used by:3146
Symbol 3146 MovieClipUses:3145Used by:3147
Symbol 3147 MovieClipUses:3146Used by:3148
Symbol 3148 MovieClip [敌人_BOSS4_炮弹]Uses:3147 1500Used by:3149
Symbol 3149 MovieClip [德军_巨型炮座]Uses:253 3105 595 601 607 3106 613 619 625 631 3107 637 643 649 655 661 3108 667 673 679 3112 3115 3118 3123 385 3125 729 3130 1981 1983 1985 1987 3139 3140 218 3141 593 599 605 611 617 3143 623 629 635 641 647 653 659 665 671 677 683 685 687 689 3148Used by:3157
Symbol 3150 BitmapUsed by:3151
Symbol 3151 GraphicUses:3150Used by:3154
Symbol 3152 BitmapUsed by:3153
Symbol 3153 GraphicUses:3152Used by:3154
Symbol 3154 MovieClip [场景_沙袋]Uses:3151 218 3153 1981 1983 1985 1987Used by:3157
Symbol 3155 Sound [背景音乐_02]Used by:3157
Symbol 3156 Sound [背景音乐_07]Used by:3157
Symbol 3157 MovieClip [stage4_bg]Uses:2851 386 2854 2856 2858 2861 2863 2865 2866 2868 2870 2872 2874 2876 2878 2880 2882 2884 2886 2888 2890 2892 2894 2896 2898 2899 2900 2901 2903 2905 2907 2909 2911 2913 2915 2916 2917 2918 2920 2922 2924 2926 2928 2930 2932 2934 2936 2938 2940 2942 2944 2946 2948 2965 2967 2986 2988 2990 2992 2998 3000 3002 3004 3006 3009 3011 3015 3017 3021 3044 3050 3054 3058 3062 3065 3069 3070 3086 3089 3094 3099 3149 3154 3155 3156Used by:Timeline

Instance Names

"text_loading"Frame 3Symbol 52 EditableText
"clip"Frame 10Symbol 367 MovieClip [game_intro]
"mcAd"Symbol 37 MovieClip Frame 1Symbol 35 MovieClip
"mcLoading"Symbol 49 MovieClip Frame 1Symbol 47 MovieClip
"mcLoading"Symbol 49 MovieClip Frame 11Symbol 47 MovieClip
"mcBackground"Symbol 50 MovieClip Frame 1Symbol 5 MovieClip
"mcAnimation"Symbol 50 MovieClip Frame 1Symbol 21 MovieClip
"mcIntro"Symbol 50 MovieClip Frame 1Symbol 26 MovieClip
"mcLoadingAnimated"Symbol 50 MovieClip Frame 2Symbol 49 MovieClip
"btn"Symbol 190 MovieClip Frame 1Symbol 188 Button
"btn"Symbol 194 MovieClip Frame 1Symbol 188 Button
"btn"Symbol 198 MovieClip Frame 1Symbol 188 Button
"g"Symbol 250 MovieClip [敌人_火箭炮] Frame 1Symbol 218 MovieClip
"btn1"Symbol 277 MovieClip Frame 1Symbol 188 Button
"btn2"Symbol 277 MovieClip Frame 1Symbol 188 Button
"btn3"Symbol 277 MovieClip Frame 1Symbol 188 Button
"num10000000"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"num1000000"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"num100000"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"num10000"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"num1000"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"num100"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"num10"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"num1"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"scorepad"Symbol 344 MovieClip Frame 1Symbol 341 MovieClip
"movie"Symbol 345 MovieClip Frame 1Symbol 257 MovieClip [game_mask]
"btn01"Symbol 345 MovieClip Frame 90Symbol 314 Button
"btn02"Symbol 345 MovieClip Frame 90Symbol 319 Button
"btn01"Symbol 348 MovieClip Frame 15Symbol 314 Button
"btn02"Symbol 348 MovieClip Frame 15Symbol 319 Button
"mcHighscores"Symbol 361 MovieClip Frame 1Symbol 350 MovieClip
"mcTarget"Symbol 361 MovieClip Frame 2Symbol 351 MovieClip
"btn1"Symbol 367 MovieClip [game_intro] Frame 11Symbol 169 Button
"btn3"Symbol 367 MovieClip [game_intro] Frame 11Symbol 173 Button
"btn"Symbol 367 MovieClip [game_intro] Frame 11Symbol 177 Button
"btn2"Symbol 367 MovieClip [game_intro] Frame 11Symbol 180 Button
"music"Symbol 367 MovieClip [game_intro] Frame 21Symbol 190 MovieClip
"qua"Symbol 367 MovieClip [game_intro] Frame 21Symbol 194 MovieClip
"sound"Symbol 367 MovieClip [game_intro] Frame 21Symbol 190 MovieClip
"wcode"Symbol 367 MovieClip [game_intro] Frame 21Symbol 198 MovieClip
"scode"Symbol 367 MovieClip [game_intro] Frame 21Symbol 198 MovieClip
"acode"Symbol 367 MovieClip [game_intro] Frame 21Symbol 198 MovieClip
"dcode"Symbol 367 MovieClip [game_intro] Frame 21Symbol 198 MovieClip
"jcode"Symbol 367 MovieClip [game_intro] Frame 21Symbol 198 MovieClip
"kcode"Symbol 367 MovieClip [game_intro] Frame 21Symbol 198 MovieClip
"lcode"Symbol 367 MovieClip [game_intro] Frame 21Symbol 198 MovieClip
"control"Symbol 367 MovieClip [game_intro] Frame 21Symbol 200 Button
"btn0"Symbol 367 MovieClip [game_intro] Frame 21Symbol 205 Button
"btn1"Symbol 367 MovieClip [game_intro] Frame 21Symbol 210 Button
"control"Symbol 367 MovieClip [game_intro] Frame 21Symbol 250 MovieClip [敌人_火箭炮]
"shine"Symbol 367 MovieClip [game_intro] Frame 21Symbol 257 MovieClip [game_mask]
"lcode"Symbol 367 MovieClip [game_intro] Frame 31Symbol 198 MovieClip
"kcode"Symbol 367 MovieClip [game_intro] Frame 31Symbol 198 MovieClip
"scode"Symbol 367 MovieClip [game_intro] Frame 31Symbol 198 MovieClip
"acode"Symbol 367 MovieClip [game_intro] Frame 31Symbol 198 MovieClip
"dcode"Symbol 367 MovieClip [game_intro] Frame 31Symbol 198 MovieClip
"control"Symbol 367 MovieClip [game_intro] Frame 31Symbol 200 Button
"btn0"Symbol 367 MovieClip [game_intro] Frame 31Symbol 205 Button
"btn1"Symbol 367 MovieClip [game_intro] Frame 31Symbol 210 Button
"shine"Symbol 367 MovieClip [game_intro] Frame 31Symbol 257 MovieClip [game_mask]
"btn1"Symbol 367 MovieClip [game_intro] Frame 51Symbol 210 Button
"diff"Symbol 367 MovieClip [game_intro] Frame 51Symbol 277 MovieClip
"comHighscores"Symbol 367 MovieClip [game_intro] Frame 111Symbol 361 MovieClip
"btn1"Symbol 367 MovieClip [game_intro] Frame 111Symbol 366 Button
"btn"Symbol 382 MovieClip Frame 1Symbol 375 Button
"loading"Symbol 382 MovieClip Frame 1Symbol 381 MovieClip
"life"Symbol 534 MovieClip Frame 1Symbol 530 MovieClip
"amr100"Symbol 537 MovieClip Frame 1Symbol 530 MovieClip
"amr10"Symbol 537 MovieClip Frame 1Symbol 530 MovieClip
"amr1"Symbol 537 MovieClip Frame 1Symbol 530 MovieClip
"bomb10"Symbol 538 MovieClip Frame 1Symbol 530 MovieClip
"bomb1"Symbol 538 MovieClip Frame 1Symbol 530 MovieClip
"life"Symbol 540 MovieClip [game_UI] Frame 1Symbol 534 MovieClip
"amr"Symbol 540 MovieClip [game_UI] Frame 1Symbol 537 MovieClip
"bomb"Symbol 540 MovieClip [game_UI] Frame 1Symbol 538 MovieClip
"scorepad"Symbol 540 MovieClip [game_UI] Frame 1Symbol 341 MovieClip
"level"Symbol 554 MovieClip Frame 29Symbol 553 MovieClip
"w4"Symbol 561 MovieClip Frame 1Symbol 557 MovieClip
"w5"Symbol 561 MovieClip Frame 1Symbol 557 MovieClip
"w6"Symbol 561 MovieClip Frame 1Symbol 557 MovieClip
"w3"Symbol 561 MovieClip Frame 1Symbol 557 MovieClip
"w2"Symbol 561 MovieClip Frame 1Symbol 557 MovieClip
"w1"Symbol 561 MovieClip Frame 1Symbol 557 MovieClip
"stand"Symbol 754 MovieClip Frame 1Symbol 702 MovieClip
"stand"Symbol 754 MovieClip Frame 7Symbol 702 MovieClip
"g"Symbol 754 MovieClip Frame 30Symbol 702 MovieClip
"stand"Symbol 754 MovieClip Frame 34Symbol 702 MovieClip
"g"Symbol 754 MovieClip Frame 61Symbol 702 MovieClip
"point"Symbol 754 MovieClip Frame 61Symbol 729 MovieClip
"g"Symbol 754 MovieClip Frame 67Symbol 702 MovieClip
"point"Symbol 754 MovieClip Frame 67Symbol 729 MovieClip
"g"Symbol 754 MovieClip Frame 94Symbol 702 MovieClip
"point"Symbol 754 MovieClip Frame 94Symbol 729 MovieClip
"gun"Symbol 755 MovieClip [交通工具_快艇] Frame 1Symbol 754 MovieClip
"g"Symbol 755 MovieClip [交通工具_快艇] Frame 1Symbol 386 MovieClip
"g"Symbol 895 MovieClip [德军_战斗机3] Frame 1Symbol 218 MovieClip
"point"Symbol 895 MovieClip [德军_战斗机3] Frame 10Symbol 836 MovieClip [轰炸炸弹]
"point"Symbol 902 MovieClip Frame 1Symbol 729 MovieClip
"mgun"Symbol 903 MovieClip Frame 1Symbol 902 MovieClip
"player"Symbol 940 MovieClip [mission_start] Frame 211Symbol 773 MovieClip
"point"Symbol 1068 MovieClip Frame 1Symbol 702 MovieClip
"point"Symbol 1087 MovieClip Frame 1Symbol 702 MovieClip
"point"Symbol 1100 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1113 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1128 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1141 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1154 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1159 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1174 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1179 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1184 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1185 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1190 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1191 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1196 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1201 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1202 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1213 MovieClip Frame 1Symbol 702 MovieClip
"point"Symbol 1228 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1233 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1246 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1259 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1272 MovieClip Frame 1Symbol 729 MovieClip
"clip"Symbol 1330 MovieClip Frame 1Symbol 1315 MovieClip
"clip"Symbol 1331 MovieClip Frame 1Symbol 1315 MovieClip
"clip"Symbol 1332 MovieClip Frame 1Symbol 762 MovieClip
"clip"Symbol 1332 MovieClip Frame 9Symbol 962 MovieClip
"clip"Symbol 1332 MovieClip Frame 17Symbol 969 MovieClip
"clip"Symbol 1332 MovieClip Frame 25Symbol 976 MovieClip
"clip"Symbol 1332 MovieClip Frame 34Symbol 977 MovieClip
"clip"Symbol 1332 MovieClip Frame 42Symbol 994 MovieClip
"clip"Symbol 1332 MovieClip Frame 50Symbol 995 MovieClip
"clip"Symbol 1332 MovieClip Frame 58Symbol 1006 MovieClip
"clip"Symbol 1332 MovieClip Frame 66Symbol 1015 MovieClip
"clip"Symbol 1332 MovieClip Frame 77Symbol 1022 MovieClip
"clip"Symbol 1332 MovieClip Frame 87Symbol 1028 MovieClip
"clip"Symbol 1332 MovieClip Frame 95Symbol 1037 MovieClip
"clip"Symbol 1332 MovieClip Frame 103Symbol 1042 MovieClip
"clip"Symbol 1332 MovieClip Frame 110Symbol 1043 MovieClip
"clip"Symbol 1332 MovieClip Frame 118Symbol 1047 MovieClip
"clip"Symbol 1332 MovieClip Frame 126Symbol 1051 MovieClip
"clip"Symbol 1332 MovieClip Frame 134Symbol 1055 MovieClip
"clip"Symbol 1332 MovieClip Frame 158Symbol 1068 MovieClip
"clip"Symbol 1332 MovieClip Frame 166Symbol 1087 MovieClip
"clip"Symbol 1332 MovieClip Frame 174Symbol 1100 MovieClip
"clip"Symbol 1332 MovieClip Frame 185Symbol 1113 MovieClip
"clip"Symbol 1332 MovieClip Frame 196Symbol 1128 MovieClip
"clip"Symbol 1332 MovieClip Frame 207Symbol 1141 MovieClip
"clip"Symbol 1332 MovieClip Frame 219Symbol 1154 MovieClip
"clip"Symbol 1332 MovieClip Frame 231Symbol 1159 MovieClip
"clip"Symbol 1332 MovieClip Frame 244Symbol 1174 MovieClip
"clip"Symbol 1332 MovieClip Frame 256Symbol 1179 MovieClip
"clip"Symbol 1332 MovieClip Frame 268Symbol 1184 MovieClip
"clip"Symbol 1332 MovieClip Frame 279Symbol 1185 MovieClip
"clip"Symbol 1332 MovieClip Frame 290Symbol 1190 MovieClip
"clip"Symbol 1332 MovieClip Frame 301Symbol 1191 MovieClip
"clip"Symbol 1332 MovieClip Frame 328Symbol 1196 MovieClip
"clip"Symbol 1332 MovieClip Frame 339Symbol 1201 MovieClip
"clip"Symbol 1332 MovieClip Frame 350Symbol 1202 MovieClip
"clip"Symbol 1332 MovieClip Frame 380Symbol 1213 MovieClip
"clip"Symbol 1332 MovieClip Frame 388Symbol 1228 MovieClip
"clip"Symbol 1332 MovieClip Frame 399Symbol 1233 MovieClip
"clip"Symbol 1332 MovieClip Frame 410Symbol 1246 MovieClip
"clip"Symbol 1332 MovieClip Frame 421Symbol 1259 MovieClip
"clip"Symbol 1332 MovieClip Frame 432Symbol 1272 MovieClip
"clip"Symbol 1332 MovieClip Frame 450Symbol 1287 MovieClip
"clip"Symbol 1332 MovieClip Frame 460Symbol 1308 MovieClip
"g"Symbol 1387 MovieClip [主角_手雷01] Frame 1Symbol 1385 MovieClip
"point"Symbol 1387 MovieClip [主角_手雷01] Frame 2Symbol 702 MovieClip
"num5"Symbol 1496 MovieClip Frame 1Symbol 1495 MovieClip
"num4"Symbol 1496 MovieClip Frame 4Symbol 1495 MovieClip
"num3"Symbol 1496 MovieClip Frame 7Symbol 1495 MovieClip
"num2"Symbol 1496 MovieClip Frame 10Symbol 1495 MovieClip
"num1"Symbol 1496 MovieClip Frame 13Symbol 1495 MovieClip
"items"Symbol 1497 MovieClip [各种奖励] Frame 7Symbol 1474 MovieClip
"b"Symbol 1497 MovieClip [各种奖励] Frame 27Symbol 1496 MovieClip
"g"Symbol 1531 MovieClip [主角_子弹4] Frame 1Symbol 218 MovieClip
"down"Symbol 1562 MovieClip [player] Frame 1Symbol 955 MovieClip
"up"Symbol 1562 MovieClip [player] Frame 1Symbol 1332 MovieClip
"g"Symbol 1562 MovieClip [player] Frame 1Symbol 702 MovieClip
"g"Symbol 1581 MovieClip [1-01-台阶01] Frame 1Symbol 1578 MovieClip
"g"Symbol 1581 MovieClip [1-01-台阶01] Frame 13Symbol 1580 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 1Symbol 1589 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 14Symbol 1591 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 22Symbol 1593 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 31Symbol 1595 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 39Symbol 1597 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 47Symbol 1599 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 55Symbol 1601 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 63Symbol 1603 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 71Symbol 1605 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 79Symbol 1607 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 87Symbol 1609 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 95Symbol 1611 MovieClip
"g"Symbol 1615 MovieClip [1-01-台阶04] Frame 1Symbol 1614 MovieClip
"g"Symbol 1618 MovieClip [1-01-台阶05] Frame 1Symbol 1617 MovieClip
"g"Symbol 1621 MovieClip [1-01-台阶06] Frame 1Symbol 1620 MovieClip
"g"Symbol 1624 MovieClip [1-01-台阶03] Frame 1Symbol 1623 MovieClip
"b"Symbol 1626 MovieClip [1-01-台阶08] Frame 1Symbol 1625 MovieClip
"g"Symbol 1626 MovieClip [1-01-台阶08] Frame 1Symbol 1625 MovieClip
"open3"Symbol 1643 MovieClip [第一关_潜艇] Frame 1Symbol 1640 MovieClip
"open4"Symbol 1643 MovieClip [第一关_潜艇] Frame 1Symbol 1640 MovieClip
"open2"Symbol 1643 MovieClip [第一关_潜艇] Frame 1Symbol 1640 MovieClip
"open1"Symbol 1643 MovieClip [第一关_潜艇] Frame 1Symbol 1640 MovieClip
"g"Symbol 1643 MovieClip [第一关_潜艇] Frame 1Symbol 1642 MovieClip
"g"Symbol 1646 MovieClip [1-01-台阶07] Frame 1Symbol 1645 MovieClip
"point"Symbol 1804 MovieClip Frame 20Symbol 729 MovieClip
"point"Symbol 1823 MovieClip Frame 13Symbol 729 MovieClip
"point"Symbol 1838 MovieClip Frame 10Symbol 729 MovieClip
"point"Symbol 1847 MovieClip Frame 3Symbol 729 MovieClip
"point"Symbol 1858 MovieClip Frame 6Symbol 729 MovieClip
"point"Symbol 1865 MovieClip Frame 7Symbol 729 MovieClip
"point"Symbol 1880 MovieClip Frame 19Symbol 218 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 1Symbol 218 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 35Symbol 218 MovieClip
"clip"Symbol 1965 MovieClip [敌人_普通士兵] Frame 50Symbol 1674 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 50Symbol 218 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 63Symbol 218 MovieClip
"m"Symbol 1965 MovieClip [敌人_普通士兵] Frame 166Symbol 1804 MovieClip
"m"Symbol 1965 MovieClip [敌人_普通士兵] Frame 174Symbol 1823 MovieClip
"m"Symbol 1965 MovieClip [敌人_普通士兵] Frame 182Symbol 1838 MovieClip
"m"Symbol 1965 MovieClip [敌人_普通士兵] Frame 192Symbol 1847 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 192Symbol 218 MovieClip
"m"Symbol 1965 MovieClip [敌人_普通士兵] Frame 202Symbol 1858 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 202Symbol 218 MovieClip
"m"Symbol 1965 MovieClip [敌人_普通士兵] Frame 212Symbol 1865 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 212Symbol 218 MovieClip
"m"Symbol 1965 MovieClip [敌人_普通士兵] Frame 228Symbol 1880 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 228Symbol 218 MovieClip
"g"Symbol 1970 MovieClip [敌人_轰炸机] Frame 1Symbol 218 MovieClip
"g"Symbol 2033 MovieClip [坦克_炮弹] Frame 1Symbol 218 MovieClip
"g"Symbol 2034 MovieClip [德军_坦克1] Frame 43Symbol 1989 MovieClip
"point"Symbol 2034 MovieClip [德军_坦克1] Frame 61Symbol 729 MovieClip
"w4"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 557 MovieClip
"w5"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 557 MovieClip
"w6"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 557 MovieClip
"body"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 560 MovieClip
"w3"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 557 MovieClip
"w2"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 557 MovieClip
"w1"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 557 MovieClip
"g"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 218 MovieClip
"w4"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11Symbol 557 MovieClip
"w5"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11Symbol 557 MovieClip
"w6"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11Symbol 557 MovieClip
"body"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11Symbol 560 MovieClip
"w3"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11Symbol 557 MovieClip
"w2"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11Symbol 557 MovieClip
"w1"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11Symbol 557 MovieClip
"g"Symbol 2038 MovieClip [敌人_快艇] Frame 1Symbol 386 MovieClip
"water"Symbol 2038 MovieClip [敌人_快艇] Frame 1Symbol 699 MovieClip
"g"Symbol 2043 MovieClip [1-03-航母踏板] Frame 1Symbol 2042 MovieClip
"g"Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 1Symbol 218 MovieClip
"g"Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 11Symbol 218 MovieClip
"g"Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 1Symbol 218 MovieClip
"point"Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 9Symbol 729 MovieClip
"w1"Symbol 2060 MovieClip Frame 1Symbol 2059 MovieClip
"point"Symbol 2075 MovieClip Frame 13Symbol 729 MovieClip
"gun1"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1Symbol 2075 MovieClip
"gun2"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1Symbol 2075 MovieClip
"g"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1Symbol 218 MovieClip
"point1"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1Symbol 729 MovieClip
"point2"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1Symbol 729 MovieClip
"gun1"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 9Symbol 2075 MovieClip
"gun2"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 9Symbol 2075 MovieClip
"g"Symbol 2081 MovieClip [场景_木箱] Frame 1Symbol 218 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 1Symbol 386 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 2Symbol 391 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 3Symbol 395 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 4Symbol 399 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 5Symbol 403 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 6Symbol 414 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 7Symbol 418 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 9Symbol 386 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 11Symbol 386 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 13Symbol 432 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 14Symbol 436 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 15Symbol 386 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 16Symbol 442 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 17Symbol 446 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 18Symbol 386 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 19Symbol 453 MovieClip
"d"Symbol 2086 MovieClip [stage1_bg] Frame 20Symbol 386 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 22Symbol 461 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 23Symbol 465 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 24Symbol 469 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 25Symbol 473 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 26Symbol 477 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 27Symbol 481 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 28Symbol 485 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 29Symbol 386 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 30Symbol 491 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 31Symbol 495 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 32Symbol 499 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 33Symbol 504 MovieClip
"d"Symbol 2086 MovieClip [stage1_bg] Frame 33Symbol 386 MovieClip
"btn"Symbol 2090 MovieClip Frame 1Symbol 375 Button
"loading"Symbol 2090 MovieClip Frame 1Symbol 381 MovieClip
"g"Symbol 2246 MovieClip Frame 1Symbol 218 MovieClip
"w4"Symbol 2317 MovieClip [敌人_吉普车] Frame 1Symbol 2311 MovieClip
"w3"Symbol 2317 MovieClip [敌人_吉普车] Frame 1Symbol 2311 MovieClip
"w2"Symbol 2317 MovieClip [敌人_吉普车] Frame 1Symbol 2311 MovieClip
"w1"Symbol 2317 MovieClip [敌人_吉普车] Frame 1Symbol 2311 MovieClip
"g"Symbol 2317 MovieClip [敌人_吉普车] Frame 1Symbol 2316 MovieClip
"w4"Symbol 2317 MovieClip [敌人_吉普车] Frame 9Symbol 2311 MovieClip
"w3"Symbol 2317 MovieClip [敌人_吉普车] Frame 9Symbol 2311 MovieClip
"w2"Symbol 2317 MovieClip [敌人_吉普车] Frame 9Symbol 2311 MovieClip
"w1"Symbol 2317 MovieClip [敌人_吉普车] Frame 9Symbol 2311 MovieClip
"g"Symbol 2324 MovieClip [移动_钢板] Frame 1Symbol 2320 MovieClip
"w7"Symbol 2334 MovieClip [敌人_德军卡车] Frame 1Symbol 2329 MovieClip
"w6"Symbol 2334 MovieClip [敌人_德军卡车] Frame 1Symbol 2329 MovieClip
"w5"Symbol 2334 MovieClip [敌人_德军卡车] Frame 1Symbol 2329 MovieClip
"w4"Symbol 2334 MovieClip [敌人_德军卡车] Frame 1Symbol 2329 MovieClip
"w3"Symbol 2334 MovieClip [敌人_德军卡车] Frame 1Symbol 2329 MovieClip
"w2"Symbol 2334 MovieClip [敌人_德军卡车] Frame 1Symbol 2329 MovieClip
"w1"Symbol 2334 MovieClip [敌人_德军卡车] Frame 1Symbol 2329 MovieClip
"g"Symbol 2334 MovieClip [敌人_德军卡车] Frame 1Symbol 2333 MovieClip
"point"Symbol 2382 MovieClip Frame 10Symbol 729 MovieClip
"point"Symbol 2382 MovieClip Frame 19Symbol 729 MovieClip
"point"Symbol 2382 MovieClip Frame 28Symbol 729 MovieClip
"point"Symbol 2391 MovieClip Frame 6Symbol 729 MovieClip
"point"Symbol 2391 MovieClip Frame 15Symbol 729 MovieClip
"point"Symbol 2391 MovieClip Frame 24Symbol 729 MovieClip
"g"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 1Symbol 218 MovieClip
"m"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 29Symbol 2382 MovieClip
"m"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 38Symbol 2391 MovieClip
"g"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 38Symbol 218 MovieClip
"point"Symbol 2466 MovieClip Frame 10Symbol 729 MovieClip
"point"Symbol 2479 MovieClip Frame 10Symbol 729 MovieClip
"g"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 1Symbol 218 MovieClip
"m"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 29Symbol 2466 MovieClip
"m"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 38Symbol 2479 MovieClip
"g"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 38Symbol 218 MovieClip
"g"Symbol 2512 MovieClip [2-02-翘翘板] Frame 1Symbol 218 MovieClip
"g"Symbol 2512 MovieClip [2-02-翘翘板] Frame 32Symbol 218 MovieClip
"jump"Symbol 2512 MovieClip [2-02-翘翘板] Frame 32Symbol 218 MovieClip
"g"Symbol 2520 MovieClip [德军_警报灯] Frame 1Symbol 218 MovieClip
"g"Symbol 2535 MovieClip [德军_装甲车1] Frame 43Symbol 218 MovieClip
"point"Symbol 2535 MovieClip [德军_装甲车1] Frame 68Symbol 729 MovieClip
"point"Symbol 2535 MovieClip [德军_装甲车1] Frame 115Symbol 729 MovieClip
"point"Symbol 2535 MovieClip [德军_装甲车1] Frame 115Symbol 729 MovieClip
"g"Symbol 2576 MovieClip [德军_驳船] Frame 1Symbol 2573 MovieClip
"g"Symbol 2624 MovieClip [追踪导弹] Frame 1Symbol 218 MovieClip
"point"Symbol 2625 MovieClip [德军_巨型机器人] Frame 1Symbol 729 MovieClip
"g"Symbol 2625 MovieClip [德军_巨型机器人] Frame 1Symbol 218 MovieClip
"shooter"Symbol 2625 MovieClip [德军_巨型机器人] Frame 9Symbol 218 MovieClip
"g"Symbol 2625 MovieClip [德军_巨型机器人] Frame 9Symbol 218 MovieClip
"point"Symbol 2625 MovieClip [德军_巨型机器人] Frame 24Symbol 729 MovieClip
"g"Symbol 2625 MovieClip [德军_巨型机器人] Frame 24Symbol 218 MovieClip
"g"Symbol 2637 MovieClip [德军_地雷] Frame 1Symbol 2630 MovieClip
"g"Symbol 2640 MovieClip [场景_木盒子] Frame 1Symbol 218 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 1Symbol 2094 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 2Symbol 2099 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 3Symbol 2103 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 4Symbol 2177 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 5Symbol 2181 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 6Symbol 2185 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 7Symbol 2189 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 8Symbol 386 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 10Symbol 2197 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 11Symbol 2201 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 12Symbol 2205 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 13Symbol 386 MovieClip
"car_3"Symbol 2644 MovieClip [stage2_bg] Frame 31Symbol 2036 MovieClip [敌人_运输卡车]
"car_2"Symbol 2644 MovieClip [stage2_bg] Frame 31Symbol 2036 MovieClip [敌人_运输卡车]
"car_1"Symbol 2644 MovieClip [stage2_bg] Frame 31Symbol 2036 MovieClip [敌人_运输卡车]
"car_2"Symbol 2644 MovieClip [stage2_bg] Frame 37Symbol 2036 MovieClip [敌人_运输卡车]
"car_1"Symbol 2644 MovieClip [stage2_bg] Frame 37Symbol 2036 MovieClip [敌人_运输卡车]
"car_2"Symbol 2644 MovieClip [stage2_bg] Frame 42Symbol 2036 MovieClip [敌人_运输卡车]
"car_1"Symbol 2644 MovieClip [stage2_bg] Frame 42Symbol 2036 MovieClip [敌人_运输卡车]
"g"Symbol 2644 MovieClip [stage2_bg] Frame 44Symbol 2211 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 45Symbol 386 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 46Symbol 2218 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 47Symbol 2222 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 48Symbol 386 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 49Symbol 2228 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 50Symbol 2232 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 51Symbol 2236 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 52Symbol 2248 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 53Symbol 2259 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 54Symbol 2263 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 55Symbol 2267 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 56Symbol 2271 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 57Symbol 386 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 63Symbol 2288 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 64Symbol 2292 MovieClip
"g"Symbol 2644 MovieClip [stage2_bg] Frame 65Symbol 386 MovieClip
"btn"Symbol 2648 MovieClip Frame 1Symbol 375 Button
"loading"Symbol 2648 MovieClip Frame 1Symbol 381 MovieClip
"g"Symbol 2703 MovieClip Frame 1Symbol 2695 MovieClip
"player"Symbol 2703 MovieClip Frame 1Symbol 2702 MovieClip
"clip"Symbol 2745 MovieClip [player_plane] Frame 1Symbol 2733 MovieClip
"mgun"Symbol 2745 MovieClip [player_plane] Frame 1Symbol 902 MovieClip
"g"Symbol 2745 MovieClip [player_plane] Frame 1Symbol 218 MovieClip
"clip"Symbol 2745 MovieClip [player_plane] Frame 10Symbol 2733 MovieClip
"clip"Symbol 2745 MovieClip [player_plane] Frame 21Symbol 2733 MovieClip
"clip"Symbol 2745 MovieClip [player_plane] Frame 31Symbol 2737 MovieClip
"clip"Symbol 2745 MovieClip [player_plane] Frame 40Symbol 2737 MovieClip
"clip"Symbol 2745 MovieClip [player_plane] Frame 50Symbol 2737 MovieClip
"clip"Symbol 2745 MovieClip [player_plane] Frame 60Symbol 2741 MovieClip
"clip"Symbol 2745 MovieClip [player_plane] Frame 71Symbol 2741 MovieClip
"clip"Symbol 2745 MovieClip [player_plane] Frame 82Symbol 2741 MovieClip
"clip"Symbol 2745 MovieClip [player_plane] Frame 130Symbol 2733 MovieClip
"mgun"Symbol 2745 MovieClip [player_plane] Frame 130Symbol 902 MovieClip
"g"Symbol 2748 MovieClip [教堂踏板01] Frame 1Symbol 386 MovieClip
"g"Symbol 2750 MovieClip [教堂踏板02] Frame 1Symbol 386 MovieClip
"g"Symbol 2770 MovieClip [德军_坦克2] Frame 43Symbol 218 MovieClip
"point"Symbol 2770 MovieClip [德军_坦克2] Frame 61Symbol 729 MovieClip
"g"Symbol 2783 MovieClip [高速飞弹] Frame 1Symbol 218 MovieClip
"g"Symbol 2786 MovieClip [德军_战斗机2] Frame 1Symbol 218 MovieClip
"point"Symbol 2786 MovieClip [德军_战斗机2] Frame 10Symbol 2783 MovieClip [高速飞弹]
"g"Symbol 2789 MovieClip [德军_大型导弹] Frame 1Symbol 218 MovieClip
"hit"Symbol 2789 MovieClip [德军_大型导弹] Frame 1Symbol 218 MovieClip
"g"Symbol 2830 MovieClip [敌人_BOSS3_火箭] Frame 1Symbol 218 MovieClip
"g"Symbol 2839 MovieClip [德军_巨型坦克] Frame 1Symbol 218 MovieClip
"g"Symbol 2839 MovieClip [德军_巨型坦克] Frame 10Symbol 218 MovieClip
"g"Symbol 2839 MovieClip [德军_巨型坦克] Frame 22Symbol 218 MovieClip
"point"Symbol 2839 MovieClip [德军_巨型坦克] Frame 22Symbol 729 MovieClip
"g"Symbol 2839 MovieClip [德军_巨型坦克] Frame 56Symbol 218 MovieClip
"point"Symbol 2839 MovieClip [德军_巨型坦克] Frame 56Symbol 729 MovieClip
"point"Symbol 2839 MovieClip [德军_巨型坦克] Frame 88Symbol 2830 MovieClip [敌人_BOSS3_火箭]
"g"Symbol 2839 MovieClip [德军_巨型坦克] Frame 88Symbol 218 MovieClip
"point"Symbol 2839 MovieClip [德军_巨型坦克] Frame 111Symbol 2830 MovieClip [敌人_BOSS3_火箭]
"g"Symbol 2842 MovieClip [场景_宝箱] Frame 1Symbol 218 MovieClip
"g"Symbol 2845 MovieClip [stage3_bg] Frame 28Symbol 386 MovieClip
"line2"Symbol 2845 MovieClip [stage3_bg] Frame 29Symbol 2703 MovieClip
"line3"Symbol 2845 MovieClip [stage3_bg] Frame 29Symbol 2703 MovieClip
"line1"Symbol 2845 MovieClip [stage3_bg] Frame 29Symbol 2703 MovieClip
"g"Symbol 2845 MovieClip [stage3_bg] Frame 29Symbol 2705 MovieClip
"g"Symbol 2845 MovieClip [stage3_bg] Frame 30Symbol 386 MovieClip
"btn"Symbol 2849 MovieClip Frame 1Symbol 375 Button
"loading"Symbol 2849 MovieClip Frame 1Symbol 381 MovieClip
"g"Symbol 2965 MovieClip Frame 28Symbol 218 MovieClip
"point2"Symbol 2986 MovieClip Frame 28Symbol 729 MovieClip
"point1"Symbol 2986 MovieClip Frame 28Symbol 729 MovieClip
"point"Symbol 2998 MovieClip Frame 1Symbol 2997 MovieClip
"g"Symbol 3009 MovieClip [4-04-电梯01] Frame 1Symbol 386 MovieClip
"g"Symbol 3011 MovieClip [4-04-电梯02] Frame 1Symbol 386 MovieClip
"g"Symbol 3015 MovieClip [4-04-硫酸台01] Frame 1Symbol 386 MovieClip
"g"Symbol 3017 MovieClip [4-04-硫酸台02] Frame 1Symbol 386 MovieClip
"g"Symbol 3021 MovieClip [4-04-硫酸台03] Frame 1Symbol 386 MovieClip
"g"Symbol 3044 MovieClip [德军_装甲车2] Frame 43Symbol 218 MovieClip
"point"Symbol 3044 MovieClip [德军_装甲车2] Frame 61Symbol 729 MovieClip
"g"Symbol 3050 MovieClip [德军_战斗机1] Frame 1Symbol 218 MovieClip
"point"Symbol 3050 MovieClip [德军_战斗机1] Frame 9Symbol 2624 MovieClip [追踪导弹]
"g"Symbol 3054 MovieClip [4-04-窗户01] Frame 55Symbol 218 MovieClip
"point"Symbol 3054 MovieClip [4-04-窗户01] Frame 84Symbol 729 MovieClip
"point"Symbol 3054 MovieClip [4-04-窗户01] Frame 84Symbol 729 MovieClip
"g"Symbol 3058 MovieClip [4-04-窗户03] Frame 32Symbol 218 MovieClip
"point"Symbol 3058 MovieClip [4-04-窗户03] Frame 62Symbol 729 MovieClip
"point"Symbol 3058 MovieClip [4-04-窗户03] Frame 62Symbol 729 MovieClip
"g"Symbol 3069 MovieClip [4-04-窗户02] Frame 55Symbol 218 MovieClip
"point"Symbol 3069 MovieClip [4-04-窗户02] Frame 84Symbol 729 MovieClip
"point"Symbol 3069 MovieClip [4-04-窗户02] Frame 84Symbol 729 MovieClip
"player"Symbol 3070 MovieClip [交通工具_战斗机] Frame 1Symbol 773 MovieClip
"g"Symbol 3070 MovieClip [交通工具_战斗机] Frame 1Symbol 218 MovieClip
"player"Symbol 3070 MovieClip [交通工具_战斗机] Frame 11Symbol 773 MovieClip
"bg"Symbol 3086 MovieClip [4-04-德军_飞船] Frame 1Symbol 3075 MovieClip
"g"Symbol 3086 MovieClip [4-04-德军_飞船] Frame 1Symbol 218 MovieClip
"bg"Symbol 3086 MovieClip [4-04-德军_飞船] Frame 10Symbol 3075 MovieClip
"g"Symbol 3086 MovieClip [4-04-德军_飞船] Frame 10Symbol 218 MovieClip
"g"Symbol 3089 MovieClip [德军_飞船_小炮] Frame 1Symbol 218 MovieClip
"point"Symbol 3089 MovieClip [德军_飞船_小炮] Frame 1Symbol 729 MovieClip
"g"Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 1Symbol 218 MovieClip
"bg"Symbol 3099 MovieClip [4-04-飞船-门] Frame 1Symbol 3097 MovieClip
"g"Symbol 3099 MovieClip [4-04-飞船-门] Frame 1Symbol 218 MovieClip
"bg"Symbol 3099 MovieClip [4-04-飞船-门] Frame 9Symbol 3097 MovieClip
"b"Symbol 3115 MovieClip [4-05-BOSS-台阶1] Frame 1Symbol 386 MovieClip
"g"Symbol 3115 MovieClip [4-05-BOSS-台阶1] Frame 1Symbol 386 MovieClip
"b"Symbol 3118 MovieClip [4-05-BOSS-台阶2] Frame 1Symbol 386 MovieClip
"g"Symbol 3118 MovieClip [4-05-BOSS-台阶2] Frame 1Symbol 386 MovieClip
"g"Symbol 3123 MovieClip [4-05-BOSS-灯] Frame 1Symbol 386 MovieClip
"g"Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 1Symbol 218 MovieClip
"hit"Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 13Symbol 218 MovieClip
"point"Symbol 3139 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 3140 MovieClip Frame 2Symbol 729 MovieClip
"point"Symbol 3140 MovieClip Frame 12Symbol 729 MovieClip
"point"Symbol 3140 MovieClip Frame 24Symbol 729 MovieClip
"point"Symbol 3140 MovieClip Frame 37Symbol 729 MovieClip
"point"Symbol 3140 MovieClip Frame 48Symbol 729 MovieClip
"point"Symbol 3140 MovieClip Frame 61Symbol 729 MovieClip
"step1"Symbol 3149 MovieClip [德军_巨型炮座] Frame 121Symbol 3115 MovieClip [4-05-BOSS-台阶1]
"step2"Symbol 3149 MovieClip [德军_巨型炮座] Frame 121Symbol 3118 MovieClip [4-05-BOSS-台阶2]
"f1"Symbol 3149 MovieClip [德军_巨型炮座] Frame 121Symbol 3123 MovieClip [4-05-BOSS-灯]
"f2"Symbol 3149 MovieClip [德军_巨型炮座] Frame 121Symbol 3123 MovieClip [4-05-BOSS-灯]
"f3"Symbol 3149 MovieClip [德军_巨型炮座] Frame 121Symbol 3123 MovieClip [4-05-BOSS-灯]
"f6"Symbol 3149 MovieClip [德军_巨型炮座] Frame 121Symbol 3123 MovieClip [4-05-BOSS-灯]
"f5"Symbol 3149 MovieClip [德军_巨型炮座] Frame 121Symbol 3123 MovieClip [4-05-BOSS-灯]
"f4"Symbol 3149 MovieClip [德军_巨型炮座] Frame 121Symbol 3123 MovieClip [4-05-BOSS-灯]
"point"Symbol 3149 MovieClip [德军_巨型炮座] Frame 121Symbol 729 MovieClip
"arm2"Symbol 3149 MovieClip [德军_巨型炮座] Frame 141Symbol 3130 MovieClip [敌人_BOSS4_手臂]
"arm1"Symbol 3149 MovieClip [德军_巨型炮座] Frame 141Symbol 3130 MovieClip [敌人_BOSS4_手臂]
"point"Symbol 3149 MovieClip [德军_巨型炮座] Frame 204Symbol 729 MovieClip
"head"Symbol 3149 MovieClip [德军_巨型炮座] Frame 224Symbol 3139 MovieClip
"rain0"Symbol 3149 MovieClip [德军_巨型炮座] Frame 224Symbol 3140 MovieClip
"rain1"Symbol 3149 MovieClip [德军_巨型炮座] Frame 224Symbol 3140 MovieClip
"g"Symbol 3149 MovieClip [德军_巨型炮座] Frame 224Symbol 218 MovieClip
"g"Symbol 3154 MovieClip [场景_沙袋] Frame 1Symbol 218 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 1Symbol 386 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 2Symbol 2856 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 3Symbol 386 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 4Symbol 2863 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 5Symbol 386 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 12Symbol 2874 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 13Symbol 2878 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 14Symbol 2882 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 17Symbol 2890 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 18Symbol 2894 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 19Symbol 386 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 27Symbol 2911 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 36Symbol 2922 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 37Symbol 2926 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 41Symbol 2932 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 42Symbol 2911 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 44Symbol 2940 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 45Symbol 2926 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 49Symbol 2946 MovieClip
"b1"Symbol 3157 MovieClip [stage4_bg] Frame 50Symbol 2965 MovieClip
"b2"Symbol 3157 MovieClip [stage4_bg] Frame 50Symbol 2965 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 50Symbol 2967 MovieClip
"b3"Symbol 3157 MovieClip [stage4_bg] Frame 51Symbol 2965 MovieClip
"b4"Symbol 3157 MovieClip [stage4_bg] Frame 51Symbol 2965 MovieClip
"b4"Symbol 3157 MovieClip [stage4_bg] Frame 53Symbol 2965 MovieClip
"b5"Symbol 3157 MovieClip [stage4_bg] Frame 53Symbol 2965 MovieClip
"b6"Symbol 3157 MovieClip [stage4_bg] Frame 53Symbol 2965 MovieClip
"b7"Symbol 3157 MovieClip [stage4_bg] Frame 53Symbol 2965 MovieClip
"b8"Symbol 3157 MovieClip [stage4_bg] Frame 53Symbol 2965 MovieClip
"b9"Symbol 3157 MovieClip [stage4_bg] Frame 53Symbol 2965 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 55Symbol 2990 MovieClip
"d"Symbol 3157 MovieClip [stage4_bg] Frame 55Symbol 386 MovieClip
"wheel"Symbol 3157 MovieClip [stage4_bg] Frame 57Symbol 2998 MovieClip
"m_wheel"Symbol 3157 MovieClip [stage4_bg] Frame 59Symbol 2998 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 61Symbol 3002 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 62Symbol 2967 MovieClip
"g"Symbol 3157 MovieClip [stage4_bg] Frame 63Symbol 386 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$IH$O5AchJcQhGrvNhsUgHUT11."
ExportAssets (56)Timeline Frame 6Symbol 55 as "小刀01"
ExportAssets (56)Timeline Frame 6Symbol 56 as "小刀02"
ExportAssets (56)Timeline Frame 6Symbol 57 as "手枪发射"
ExportAssets (56)Timeline Frame 6Symbol 58 as "手枪消音发射"
ExportAssets (56)Timeline Frame 6Symbol 59 as "手枪击中"
ExportAssets (56)Timeline Frame 6Symbol 60 as "H弹发射"
ExportAssets (56)Timeline Frame 6Symbol 61 as "H弹击中"
ExportAssets (56)Timeline Frame 6Symbol 62 as "R弹发射"
ExportAssets (56)Timeline Frame 6Symbol 63 as "R弹爆炸"
ExportAssets (56)Timeline Frame 6Symbol 64 as "S弹发射"
ExportAssets (56)Timeline Frame 6Symbol 65 as "机械开机枪"
ExportAssets (56)Timeline Frame 6Symbol 66 as "打击声音"
ExportAssets (56)Timeline Frame 6Symbol 67 as "补充弹药"
ExportAssets (56)Timeline Frame 6Symbol 68 as "手枪上子弹"
ExportAssets (56)Timeline Frame 6Symbol 69 as "手雷爆炸"
ExportAssets (56)Timeline Frame 6Symbol 70 as "主角死亡"
ExportAssets (56)Timeline Frame 6Symbol 71 as "出水"
ExportAssets (56)Timeline Frame 6Symbol 72 as "落水"
ExportAssets (56)Timeline Frame 6Symbol 73 as "大爆炸"
ExportAssets (56)Timeline Frame 6Symbol 74 as "电网"
ExportAssets (56)Timeline Frame 6Symbol 75 as "坦克射击"
ExportAssets (56)Timeline Frame 6Symbol 76 as "坦克运行"
ExportAssets (56)Timeline Frame 6Symbol 77 as "卡车开动"
ExportAssets (56)Timeline Frame 6Symbol 78 as "卡车刹车"
ExportAssets (56)Timeline Frame 6Symbol 79 as "大跳跃"
ExportAssets (56)Timeline Frame 6Symbol 80 as "飞机进入"
ExportAssets (56)Timeline Frame 6Symbol 81 as "飞机跳出"
ExportAssets (56)Timeline Frame 6Symbol 82 as "轰炸机落弹"
ExportAssets (56)Timeline Frame 6Symbol 83 as "飞机飞过"
ExportAssets (56)Timeline Frame 6Symbol 84 as "大型机枪发射"
ExportAssets (56)Timeline Frame 6Symbol 85 as "记分音效"
ExportAssets (56)Timeline Frame 6Symbol 86 as "捡到分数"
ExportAssets (56)Timeline Frame 6Symbol 87 as "敌兵死亡01"
ExportAssets (56)Timeline Frame 6Symbol 88 as "敌兵死亡02"
ExportAssets (56)Timeline Frame 6Symbol 89 as "敌兵死亡03"
ExportAssets (56)Timeline Frame 6Symbol 90 as "敌兵死亡04"
ExportAssets (56)Timeline Frame 6Symbol 91 as "士兵受惊"
ExportAssets (56)Timeline Frame 6Symbol 92 as "menuMusic"
ExportAssets (56)Timeline Frame 10Symbol 250 as "敌人_火箭炮"
ExportAssets (56)Timeline Frame 10Symbol 257 as "game_mask"
ExportAssets (56)Timeline Frame 10Symbol 286 as "天空_云"
ExportAssets (56)Timeline Frame 10Symbol 367 as "game_intro"
ExportAssets (56)Timeline Frame 24Symbol 540 as "game_UI"
ExportAssets (56)Timeline Frame 24Symbol 755 as "交通工具_快艇"
ExportAssets (56)Timeline Frame 24Symbol 836 as "轰炸炸弹"
ExportAssets (56)Timeline Frame 24Symbol 895 as "德军_战斗机3"
ExportAssets (56)Timeline Frame 24Symbol 940 as "mission_start"
ExportAssets (56)Timeline Frame 24Symbol 1371 as "主角_子弹0"
ExportAssets (56)Timeline Frame 24Symbol 1382 as "小刀砍人_效果"
ExportAssets (56)Timeline Frame 24Symbol 1387 as "主角_手雷01"
ExportAssets (56)Timeline Frame 24Symbol 1406 as "主角_子弹1"
ExportAssets (56)Timeline Frame 24Symbol 1497 as "各种奖励"
ExportAssets (56)Timeline Frame 24Symbol 1501 as "主角_子弹2"
ExportAssets (56)Timeline Frame 24Symbol 1504 as "主角_子弹5"
ExportAssets (56)Timeline Frame 24Symbol 1531 as "主角_子弹4"
ExportAssets (56)Timeline Frame 24Symbol 1535 as "主角_子弹6"
ExportAssets (56)Timeline Frame 24Symbol 1538 as "主角_子弹7"
ExportAssets (56)Timeline Frame 24Symbol 1561 as "主角_导弹烟雾"
ExportAssets (56)Timeline Frame 24Symbol 1562 as "player"
ExportAssets (56)Timeline Frame 24Symbol 1581 as "1-01-台阶01"
ExportAssets (56)Timeline Frame 24Symbol 1612 as "1-01-台阶02"
ExportAssets (56)Timeline Frame 24Symbol 1615 as "1-01-台阶04"
ExportAssets (56)Timeline Frame 24Symbol 1618 as "1-01-台阶05"
ExportAssets (56)Timeline Frame 24Symbol 1621 as "1-01-台阶06"
ExportAssets (56)Timeline Frame 24Symbol 1624 as "1-01-台阶03"
ExportAssets (56)Timeline Frame 24Symbol 1626 as "1-01-台阶08"
ExportAssets (56)Timeline Frame 24Symbol 1643 as "第一关_潜艇"
ExportAssets (56)Timeline Frame 24Symbol 1646 as "1-01-台阶07"
ExportAssets (56)Timeline Frame 24Symbol 1697 as "敌人_普通士兵_伞"
ExportAssets (56)Timeline Frame 24Symbol 1957 as "敌人_士兵_武器群"
ExportAssets (56)Timeline Frame 24Symbol 1963 as "敌人_枪械子弹"
ExportAssets (56)Timeline Frame 24Symbol 1964 as "敌人_手雷"
ExportAssets (56)Timeline Frame 24Symbol 1965 as "敌人_普通士兵"
ExportAssets (56)Timeline Frame 24Symbol 1970 as "敌人_轰炸机"
ExportAssets (56)Timeline Frame 24Symbol 2033 as "坦克_炮弹"
ExportAssets (56)Timeline Frame 24Symbol 2034 as "德军_坦克1"
ExportAssets (56)Timeline Frame 24Symbol 2036 as "敌人_运输卡车"
ExportAssets (56)Timeline Frame 24Symbol 2038 as "敌人_快艇"
ExportAssets (56)Timeline Frame 24Symbol 2043 as "1-03-航母踏板"
ExportAssets (56)Timeline Frame 24Symbol 2046 as "敌人_箱子阻拦1"
ExportAssets (56)Timeline Frame 24Symbol 2054 as "德军驱逐舰_小炮1"
ExportAssets (56)Timeline Frame 24Symbol 2078 as "德军_巨型轰炸机"
ExportAssets (56)Timeline Frame 24Symbol 2081 as "场景_木箱"
ExportAssets (56)Timeline Frame 24Symbol 2082 as "背景音乐_01"
ExportAssets (56)Timeline Frame 24Symbol 2083 as "背景音乐_05"
ExportAssets (56)Timeline Frame 24Symbol 2084 as "背景音乐_09"
ExportAssets (56)Timeline Frame 24Symbol 2085 as "背景音乐_10"
ExportAssets (56)Timeline Frame 24Symbol 2086 as "stage1_bg"
ExportAssets (56)Timeline Frame 41Symbol 2317 as "敌人_吉普车"
ExportAssets (56)Timeline Frame 41Symbol 2324 as "移动_钢板"
ExportAssets (56)Timeline Frame 41Symbol 2334 as "敌人_德军卡车"
ExportAssets (56)Timeline Frame 41Symbol 2420 as "敌人_巡逻机枪兵"
ExportAssets (56)Timeline Frame 41Symbol 2506 as "敌人_巡逻军官"
ExportAssets (56)Timeline Frame 41Symbol 2512 as "2-02-翘翘板"
ExportAssets (56)Timeline Frame 41Symbol 2520 as "德军_警报灯"
ExportAssets (56)Timeline Frame 41Symbol 2535 as "德军_装甲车1"
ExportAssets (56)Timeline Frame 41Symbol 2552 as "NPC01"
ExportAssets (56)Timeline Frame 41Symbol 2569 as "NPC02"
ExportAssets (56)Timeline Frame 41Symbol 2576 as "德军_驳船"
ExportAssets (56)Timeline Frame 41Symbol 2624 as "追踪导弹"
ExportAssets (56)Timeline Frame 41Symbol 2625 as "德军_巨型机器人"
ExportAssets (56)Timeline Frame 41Symbol 2637 as "德军_地雷"
ExportAssets (56)Timeline Frame 41Symbol 2640 as "场景_木盒子"
ExportAssets (56)Timeline Frame 41Symbol 2641 as "背景音乐_03"
ExportAssets (56)Timeline Frame 41Symbol 2642 as "背景音乐_08"
ExportAssets (56)Timeline Frame 41Symbol 2643 as "背景音乐_11"
ExportAssets (56)Timeline Frame 41Symbol 2644 as "stage2_bg"
ExportAssets (56)Timeline Frame 58Symbol 2745 as "player_plane"
ExportAssets (56)Timeline Frame 58Symbol 2748 as "教堂踏板01"
ExportAssets (56)Timeline Frame 58Symbol 2750 as "教堂踏板02"
ExportAssets (56)Timeline Frame 58Symbol 2770 as "德军_坦克2"
ExportAssets (56)Timeline Frame 58Symbol 2783 as "高速飞弹"
ExportAssets (56)Timeline Frame 58Symbol 2786 as "德军_战斗机2"
ExportAssets (56)Timeline Frame 58Symbol 2789 as "德军_大型导弹"
ExportAssets (56)Timeline Frame 58Symbol 2803 as "NPC03"
ExportAssets (56)Timeline Frame 58Symbol 2830 as "敌人_BOSS3_火箭"
ExportAssets (56)Timeline Frame 58Symbol 2838 as "敌人_BOSS3_炮弹"
ExportAssets (56)Timeline Frame 58Symbol 2839 as "德军_巨型坦克"
ExportAssets (56)Timeline Frame 58Symbol 2842 as "场景_宝箱"
ExportAssets (56)Timeline Frame 58Symbol 2843 as "背景音乐_04"
ExportAssets (56)Timeline Frame 58Symbol 2844 as "背景音乐_06"
ExportAssets (56)Timeline Frame 58Symbol 2845 as "stage3_bg"
ExportAssets (56)Timeline Frame 75Symbol 3009 as "4-04-电梯01"
ExportAssets (56)Timeline Frame 75Symbol 3011 as "4-04-电梯02"
ExportAssets (56)Timeline Frame 75Symbol 3015 as "4-04-硫酸台01"
ExportAssets (56)Timeline Frame 75Symbol 3017 as "4-04-硫酸台02"
ExportAssets (56)Timeline Frame 75Symbol 3021 as "4-04-硫酸台03"
ExportAssets (56)Timeline Frame 75Symbol 3044 as "德军_装甲车2"
ExportAssets (56)Timeline Frame 75Symbol 3050 as "德军_战斗机1"
ExportAssets (56)Timeline Frame 75Symbol 3054 as "4-04-窗户01"
ExportAssets (56)Timeline Frame 75Symbol 3058 as "4-04-窗户03"
ExportAssets (56)Timeline Frame 75Symbol 3062 as "4-04-房子门01"
ExportAssets (56)Timeline Frame 75Symbol 3065 as "4-04-房子门02"
ExportAssets (56)Timeline Frame 75Symbol 3069 as "4-04-窗户02"
ExportAssets (56)Timeline Frame 75Symbol 3070 as "交通工具_战斗机"
ExportAssets (56)Timeline Frame 75Symbol 3086 as "4-04-德军_飞船"
ExportAssets (56)Timeline Frame 75Symbol 3089 as "德军_飞船_小炮"
ExportAssets (56)Timeline Frame 75Symbol 3094 as "4-04-飞船_炸弹箱"
ExportAssets (56)Timeline Frame 75Symbol 3099 as "4-04-飞船-门"
ExportAssets (56)Timeline Frame 75Symbol 3115 as "4-05-BOSS-台阶1"
ExportAssets (56)Timeline Frame 75Symbol 3118 as "4-05-BOSS-台阶2"
ExportAssets (56)Timeline Frame 75Symbol 3123 as "4-05-BOSS-灯"
ExportAssets (56)Timeline Frame 75Symbol 3130 as "敌人_BOSS4_手臂"
ExportAssets (56)Timeline Frame 75Symbol 3148 as "敌人_BOSS4_炮弹"
ExportAssets (56)Timeline Frame 75Symbol 3149 as "德军_巨型炮座"
ExportAssets (56)Timeline Frame 75Symbol 3154 as "场景_沙袋"
ExportAssets (56)Timeline Frame 75Symbol 3155 as "背景音乐_02"
ExportAssets (56)Timeline Frame 75Symbol 3156 as "背景音乐_07"
ExportAssets (56)Timeline Frame 75Symbol 3157 as "stage4_bg"

Labels

"loading"Frame 3
"game_start"Frame 10
"m1_intro"Frame 20
"m1_game"Frame 28
"m2_intro"Frame 37
"m2_game"Frame 45
"m3_intro"Frame 54
"m3_game"Frame 62
"m4_intro"Frame 71
"m4_game"Frame 79
"loadAd"Symbol 37 MovieClip Frame 2
"showAd"Symbol 37 MovieClip Frame 12
"preload"Symbol 50 MovieClip Frame 3
"hit"Symbol 250 MovieClip [敌人_火箭炮] Frame 7
"white"Symbol 257 MovieClip [game_mask] Frame 2
"black"Symbol 257 MovieClip [game_mask] Frame 17
"up"Symbol 286 MovieClip [天空_云] Frame 2
"down"Symbol 286 MovieClip [天空_云] Frame 70
"op"Symbol 367 MovieClip [game_intro] Frame 2
"index"Symbol 367 MovieClip [game_intro] Frame 11
"c_key"Symbol 367 MovieClip [game_intro] Frame 21
"c_mouse"Symbol 367 MovieClip [game_intro] Frame 31
"website"Symbol 367 MovieClip [game_intro] Frame 41
"c_difficulty"Symbol 367 MovieClip [game_intro] Frame 51
"level_pass"Symbol 367 MovieClip [game_intro] Frame 61
"wind_pass"Symbol 367 MovieClip [game_intro] Frame 71
"mission_end"Symbol 367 MovieClip [game_intro] Frame 81
"lose_game"Symbol 367 MovieClip [game_intro] Frame 91
"win_game"Symbol 367 MovieClip [game_intro] Frame 101
"hiscores"Symbol 367 MovieClip [game_intro] Frame 111
"next"Symbol 382 MovieClip Frame 16
"some"Symbol 537 MovieClip Frame 1
"very"Symbol 537 MovieClip Frame 9
"em_8"Symbol 754 MovieClip Frame 1
"em_9"Symbol 754 MovieClip Frame 7
"em_10"Symbol 754 MovieClip Frame 10
"em_11"Symbol 754 MovieClip Frame 13
"em_12"Symbol 754 MovieClip Frame 16
"em_13"Symbol 754 MovieClip Frame 19
"em_14"Symbol 754 MovieClip Frame 22
"em_15"Symbol 754 MovieClip Frame 25
"em_16"Symbol 754 MovieClip Frame 28
"em_7"Symbol 754 MovieClip Frame 34
"em_6"Symbol 754 MovieClip Frame 37
"em_5"Symbol 754 MovieClip Frame 40
"em_4"Symbol 754 MovieClip Frame 43
"em_3"Symbol 754 MovieClip Frame 46
"em_2"Symbol 754 MovieClip Frame 49
"em_1"Symbol 754 MovieClip Frame 52
"em_0"Symbol 754 MovieClip Frame 55
"dir_8"Symbol 754 MovieClip Frame 61
"dir_9"Symbol 754 MovieClip Frame 67
"dir_10"Symbol 754 MovieClip Frame 70
"dir_11"Symbol 754 MovieClip Frame 73
"dir_12"Symbol 754 MovieClip Frame 76
"dir_13"Symbol 754 MovieClip Frame 79
"dir_14"Symbol 754 MovieClip Frame 82
"dir_15"Symbol 754 MovieClip Frame 85
"dir_16"Symbol 754 MovieClip Frame 88
"dir_7"Symbol 754 MovieClip Frame 94
"dir_6"Symbol 754 MovieClip Frame 97
"dir_5"Symbol 754 MovieClip Frame 100
"dir_4"Symbol 754 MovieClip Frame 103
"dir_3"Symbol 754 MovieClip Frame 106
"dir_2"Symbol 754 MovieClip Frame 109
"dir_1"Symbol 754 MovieClip Frame 112
"dir_0"Symbol 754 MovieClip Frame 115
"move"Symbol 836 MovieClip [轰炸炸弹] Frame 1
"explode"Symbol 836 MovieClip [轰炸炸弹] Frame 10
"move"Symbol 895 MovieClip [德军_战斗机3] Frame 1
"shoot"Symbol 895 MovieClip [德军_战斗机3] Frame 10
"explode1"Symbol 895 MovieClip [德军_战斗机3] Frame 32
"explode2"Symbol 895 MovieClip [德军_战斗机3] Frame 65
"s1"Symbol 940 MovieClip [mission_start] Frame 50
"s2"Symbol 940 MovieClip [mission_start] Frame 138
"s3"Symbol 940 MovieClip [mission_start] Frame 211
"s4"Symbol 940 MovieClip [mission_start] Frame 376
"stand"Symbol 955 MovieClip Frame 1
"stand_run"Symbol 955 MovieClip Frame 8
"crouch"Symbol 955 MovieClip Frame 15
"crouch_run"Symbol 955 MovieClip Frame 22
"crouch_shoot"Symbol 955 MovieClip Frame 29
"jump"Symbol 955 MovieClip Frame 37
"fall"Symbol 955 MovieClip Frame 45
"nothing1"Symbol 955 MovieClip Frame 52
"nothing2"Symbol 955 MovieClip Frame 58
"pistol_stand"Symbol 1332 MovieClip Frame 1
"machinegun_stand"Symbol 1332 MovieClip Frame 9
"pistol_lookup"Symbol 1332 MovieClip Frame 17
"machinegun_lookup"Symbol 1332 MovieClip Frame 25
"pistol_stand_run"Symbol 1332 MovieClip Frame 34
"machinegun_stand_run"Symbol 1332 MovieClip Frame 42
"pistol_jump"Symbol 1332 MovieClip Frame 50
"machinegun_jump"Symbol 1332 MovieClip Frame 58
"pistol_down"Symbol 1332 MovieClip Frame 66
"machinegun_down"Symbol 1332 MovieClip Frame 77
"pistol_crouch"Symbol 1332 MovieClip Frame 87
"machinegun_crouch"Symbol 1332 MovieClip Frame 95
"get_pistol"Symbol 1332 MovieClip Frame 103
"pistol_stand_turn"Symbol 1332 MovieClip Frame 110
"machinegun_stand_turn"Symbol 1332 MovieClip Frame 118
"pistol_crouch_turn"Symbol 1332 MovieClip Frame 126
"machinegun_crouch_turn"Symbol 1332 MovieClip Frame 134
"attack_stand1"Symbol 1332 MovieClip Frame 158
"attack_stand2"Symbol 1332 MovieClip Frame 166
"pistol_stand_bomb"Symbol 1332 MovieClip Frame 174
"machinegun_stand_bomb"Symbol 1332 MovieClip Frame 185
"pistol_straight_single"Symbol 1332 MovieClip Frame 196
"pistol_up_single"Symbol 1332 MovieClip Frame 207
"machinegun_straight_single"Symbol 1332 MovieClip Frame 219
"machinegun_straight_running"Symbol 1332 MovieClip Frame 231
"machinegun_up_single"Symbol 1332 MovieClip Frame 244
"machinegun_up_running"Symbol 1332 MovieClip Frame 256
"s_to_u"Symbol 1332 MovieClip Frame 268
"u_to_s"Symbol 1332 MovieClip Frame 279
"s_to_d"Symbol 1332 MovieClip Frame 290
"d_to_s"Symbol 1332 MovieClip Frame 301
"pistol_down_single"Symbol 1332 MovieClip Frame 328
"machinegun_down_single"Symbol 1332 MovieClip Frame 339
"machinegun_down_running"Symbol 1332 MovieClip Frame 350
"attack_crouch1"Symbol 1332 MovieClip Frame 380
"pistol_crouch_single"Symbol 1332 MovieClip Frame 388
"machinegun_crouch_running"Symbol 1332 MovieClip Frame 399
"machinegun_crouch_single"Symbol 1332 MovieClip Frame 410
"pistol_crouch_bomb"Symbol 1332 MovieClip Frame 421
"machinegun_crouch_bomb"Symbol 1332 MovieClip Frame 432
"die01"Symbol 1332 MovieClip Frame 450
"die02"Symbol 1332 MovieClip Frame 460
"die03"Symbol 1332 MovieClip Frame 470
"die04"Symbol 1332 MovieClip Frame 480
"fired"Symbol 1371 MovieClip [主角_子弹0] Frame 10
"hit"Symbol 1371 MovieClip [主角_子弹0] Frame 25
"water"Symbol 1371 MovieClip [主角_子弹0] Frame 30
"h2so4"Symbol 1371 MovieClip [主角_子弹0] Frame 37
"explode"Symbol 1387 MovieClip [主角_手雷01] Frame 2
"water"Symbol 1387 MovieClip [主角_手雷01] Frame 3
"h2so4"Symbol 1387 MovieClip [主角_手雷01] Frame 4
"fired"Symbol 1406 MovieClip [主角_子弹1] Frame 10
"hit"Symbol 1406 MovieClip [主角_子弹1] Frame 21
"water"Symbol 1406 MovieClip [主角_子弹1] Frame 26
"h2so4"Symbol 1406 MovieClip [主角_子弹1] Frame 33
"A"Symbol 1474 MovieClip Frame 1
"D"Symbol 1474 MovieClip Frame 2
"E"Symbol 1474 MovieClip Frame 3
"F"Symbol 1474 MovieClip Frame 4
"G"Symbol 1474 MovieClip Frame 5
"H"Symbol 1474 MovieClip Frame 6
"L"Symbol 1474 MovieClip Frame 7
"M"Symbol 1474 MovieClip Frame 8
"P"Symbol 1474 MovieClip Frame 9
"R"Symbol 1474 MovieClip Frame 10
"S"Symbol 1474 MovieClip Frame 11
"T"Symbol 1474 MovieClip Frame 12
"B"Symbol 1474 MovieClip Frame 13
"food1"Symbol 1474 MovieClip Frame 17
"food2"Symbol 1474 MovieClip Frame 18
"food3"Symbol 1474 MovieClip Frame 19
"food4"Symbol 1474 MovieClip Frame 20
"food5"Symbol 1474 MovieClip Frame 21
"food6"Symbol 1474 MovieClip Frame 22
"food7"Symbol 1474 MovieClip Frame 23
"pre1"Symbol 1474 MovieClip Frame 27
"pre2"Symbol 1474 MovieClip Frame 28
"pre3"Symbol 1474 MovieClip Frame 29
"pre4"Symbol 1474 MovieClip Frame 30
"pre5"Symbol 1474 MovieClip Frame 31
"pre6"Symbol 1474 MovieClip Frame 32
"come"Symbol 1497 MovieClip [各种奖励] Frame 1
"go"Symbol 1497 MovieClip [各种奖励] Frame 17
"score"Symbol 1497 MovieClip [各种奖励] Frame 27
"fired"Symbol 1501 MovieClip [主角_子弹2] Frame 7
"hit"Symbol 1501 MovieClip [主角_子弹2] Frame 13
"water"Symbol 1501 MovieClip [主角_子弹2] Frame 18
"h2so4"Symbol 1501 MovieClip [主角_子弹2] Frame 25
"fired"Symbol 1504 MovieClip [主角_子弹5] Frame 7
"hit"Symbol 1504 MovieClip [主角_子弹5] Frame 13
"water"Symbol 1504 MovieClip [主角_子弹5] Frame 18
"h2so4"Symbol 1504 MovieClip [主角_子弹5] Frame 25
"fired"Symbol 1535 MovieClip [主角_子弹6] Frame 7
"hit"Symbol 1535 MovieClip [主角_子弹6] Frame 13
"water"Symbol 1535 MovieClip [主角_子弹6] Frame 18
"h2so4"Symbol 1535 MovieClip [主角_子弹6] Frame 25
"fired"Symbol 1538 MovieClip [主角_子弹7] Frame 7
"hit"Symbol 1538 MovieClip [主角_子弹7] Frame 14
"water"Symbol 1538 MovieClip [主角_子弹7] Frame 19
"h2so4"Symbol 1538 MovieClip [主角_子弹7] Frame 26
"out"Symbol 1640 MovieClip Frame 19
"hit"Symbol 1963 MovieClip [敌人_枪械子弹] Frame 12
"hit"Symbol 1964 MovieClip [敌人_手雷] Frame 9
"stand0"Symbol 1965 MovieClip [敌人_普通士兵] Frame 1
"stand1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 9
"stand2"Symbol 1965 MovieClip [敌人_普通士兵] Frame 17
"stand3_1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 25
"stand3_2"Symbol 1965 MovieClip [敌人_普通士兵] Frame 35
"fall"Symbol 1965 MovieClip [敌人_普通士兵] Frame 50
"walk"Symbol 1965 MovieClip [敌人_普通士兵] Frame 63
"fear"Symbol 1965 MovieClip [敌人_普通士兵] Frame 70
"jump"Symbol 1965 MovieClip [敌人_普通士兵] Frame 81
"run0"Symbol 1965 MovieClip [敌人_普通士兵] Frame 93
"run1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 101
"run2"Symbol 1965 MovieClip [敌人_普通士兵] Frame 109
"run3"Symbol 1965 MovieClip [敌人_普通士兵] Frame 116
"blocked"Symbol 1965 MovieClip [敌人_普通士兵] Frame 128
"shocked"Symbol 1965 MovieClip [敌人_普通士兵] Frame 136
"talk1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 145
"talk2"Symbol 1965 MovieClip [敌人_普通士兵] Frame 153
"shoot0"Symbol 1965 MovieClip [敌人_普通士兵] Frame 166
"shoot1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 174
"shoot2_1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 182
"shoot2_2"Symbol 1965 MovieClip [敌人_普通士兵] Frame 192
"shoot3_1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 202
"shoot3_2"Symbol 1965 MovieClip [敌人_普通士兵] Frame 212
"kill"Symbol 1965 MovieClip [敌人_普通士兵] Frame 228
"die0"Symbol 1965 MovieClip [敌人_普通士兵] Frame 236
"die1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 244
"die2"Symbol 1965 MovieClip [敌人_普通士兵] Frame 252
"die3"Symbol 1965 MovieClip [敌人_普通士兵] Frame 260
"move"Symbol 1970 MovieClip [敌人_轰炸机] Frame 1
"explode1"Symbol 1970 MovieClip [敌人_轰炸机] Frame 9
"explode2"Symbol 1970 MovieClip [敌人_轰炸机] Frame 42
"stand"Symbol 2033 MovieClip [坦克_炮弹] Frame 1
"hit"Symbol 2033 MovieClip [坦克_炮弹] Frame 8
"fall"Symbol 2034 MovieClip [德军_坦克1] Frame 1
"land"Symbol 2034 MovieClip [德军_坦克1] Frame 10
"stand"Symbol 2034 MovieClip [德军_坦克1] Frame 43
"move"Symbol 2034 MovieClip [德军_坦克1] Frame 53
"shoot"Symbol 2034 MovieClip [德军_坦克1] Frame 61
"explode"Symbol 2034 MovieClip [德军_坦克1] Frame 89
"move"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1
"explode"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11
"normal1"Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 1
"normal2"Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 11
"explode"Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 43
"stand"Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 1
"shoot"Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 9
"explode"Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 37
"move"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1
"explode"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 9
"stand"Symbol 2081 MovieClip [场景_木箱] Frame 1
"explode"Symbol 2081 MovieClip [场景_木箱] Frame 8
"s1"Symbol 2086 MovieClip [stage1_bg] Frame 1
"s2"Symbol 2086 MovieClip [stage1_bg] Frame 15
"s3"Symbol 2086 MovieClip [stage1_bg] Frame 22
"next"Symbol 2090 MovieClip Frame 16
"stand"Symbol 2317 MovieClip [敌人_吉普车] Frame 1
"explode"Symbol 2317 MovieClip [敌人_吉普车] Frame 9
"walk"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 1
"turn"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 8
"stand"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 15
"run"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 22
"shoot_1"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 29
"shoot_2"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 38
"die0"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 47
"die1"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 54
"walk"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 1
"turn"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 8
"stand"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 15
"run"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 22
"shoot_1"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 29
"shoot_2"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 38
"die0"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 47
"die1"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 54
"up"Symbol 2512 MovieClip [2-02-翘翘板] Frame 2
"down"Symbol 2512 MovieClip [2-02-翘翘板] Frame 32
"fly"Symbol 2512 MovieClip [2-02-翘翘板] Frame 33
"shine"Symbol 2520 MovieClip [德军_警报灯] Frame 1
"explode"Symbol 2520 MovieClip [德军_警报灯] Frame 32
"fall"Symbol 2535 MovieClip [德军_装甲车1] Frame 1
"land"Symbol 2535 MovieClip [德军_装甲车1] Frame 10
"stand"Symbol 2535 MovieClip [德军_装甲车1] Frame 43
"move"Symbol 2535 MovieClip [德军_装甲车1] Frame 53
"shoot_1"Symbol 2535 MovieClip [德军_装甲车1] Frame 61
"shoot_2"Symbol 2535 MovieClip [德军_装甲车1] Frame 89
"explode"Symbol 2535 MovieClip [德军_装甲车1] Frame 136
"stand"Symbol 2552 MovieClip [NPC01] Frame 1
"shocked"Symbol 2552 MovieClip [NPC01] Frame 9
"run"Symbol 2552 MovieClip [NPC01] Frame 27
"stand"Symbol 2569 MovieClip [NPC02] Frame 1
"shocked"Symbol 2569 MovieClip [NPC02] Frame 9
"run"Symbol 2569 MovieClip [NPC02] Frame 27
"stand"Symbol 2576 MovieClip [德军_驳船] Frame 1
"explode"Symbol 2576 MovieClip [德军_驳船] Frame 11
"move"Symbol 2624 MovieClip [追踪导弹] Frame 1
"hit"Symbol 2624 MovieClip [追踪导弹] Frame 11
"move"Symbol 2625 MovieClip [德军_巨型机器人] Frame 1
"shoot1"Symbol 2625 MovieClip [德军_巨型机器人] Frame 9
"shoot2"Symbol 2625 MovieClip [德军_巨型机器人] Frame 24
"explode"Symbol 2625 MovieClip [德军_巨型机器人] Frame 113
"stand"Symbol 2637 MovieClip [德军_地雷] Frame 1
"explode"Symbol 2637 MovieClip [德军_地雷] Frame 11
"stand"Symbol 2640 MovieClip [场景_木盒子] Frame 1
"explode"Symbol 2640 MovieClip [场景_木盒子] Frame 8
"s1"Symbol 2644 MovieClip [stage2_bg] Frame 1
"s2"Symbol 2644 MovieClip [stage2_bg] Frame 45
"s3"Symbol 2644 MovieClip [stage2_bg] Frame 57
"s4"Symbol 2644 MovieClip [stage2_bg] Frame 69
"next"Symbol 2648 MovieClip Frame 16
"NA_NA"Symbol 2745 MovieClip [player_plane] Frame 1
"NA_front"Symbol 2745 MovieClip [player_plane] Frame 10
"NA_back"Symbol 2745 MovieClip [player_plane] Frame 21
"up_NA"Symbol 2745 MovieClip [player_plane] Frame 31
"up_back"Symbol 2745 MovieClip [player_plane] Frame 40
"up_front"Symbol 2745 MovieClip [player_plane] Frame 50
"down_NA"Symbol 2745 MovieClip [player_plane] Frame 60
"down_back"Symbol 2745 MovieClip [player_plane] Frame 71
"down_front"Symbol 2745 MovieClip [player_plane] Frame 82
"jump"Symbol 2745 MovieClip [player_plane] Frame 94
"explode"Symbol 2745 MovieClip [player_plane] Frame 130
"fall"Symbol 2770 MovieClip [德军_坦克2] Frame 1
"land"Symbol 2770 MovieClip [德军_坦克2] Frame 10
"stand"Symbol 2770 MovieClip [德军_坦克2] Frame 43
"move"Symbol 2770 MovieClip [德军_坦克2] Frame 53
"shoot"Symbol 2770 MovieClip [德军_坦克2] Frame 61
"explode"Symbol 2770 MovieClip [德军_坦克2] Frame 89
"move"Symbol 2783 MovieClip [高速飞弹] Frame 1
"hit"Symbol 2783 MovieClip [高速飞弹] Frame 11
"move"Symbol 2786 MovieClip [德军_战斗机2] Frame 1
"shoot"Symbol 2786 MovieClip [德军_战斗机2] Frame 10
"explode"Symbol 2786 MovieClip [德军_战斗机2] Frame 43
"move"Symbol 2789 MovieClip [德军_大型导弹] Frame 1
"explode"Symbol 2789 MovieClip [德军_大型导弹] Frame 8
"stand"Symbol 2803 MovieClip [NPC03] Frame 1
"shocked"Symbol 2803 MovieClip [NPC03] Frame 9
"run"Symbol 2803 MovieClip [NPC03] Frame 27
"hit"Symbol 2830 MovieClip [敌人_BOSS3_火箭] Frame 8
"hit"Symbol 2838 MovieClip [敌人_BOSS3_炮弹] Frame 7
"stand"Symbol 2839 MovieClip [德军_巨型坦克] Frame 1
"move"Symbol 2839 MovieClip [德军_巨型坦克] Frame 10
"shoot1"Symbol 2839 MovieClip [德军_巨型坦克] Frame 22
"shoot2"Symbol 2839 MovieClip [德军_巨型坦克] Frame 56
"shoot3"Symbol 2839 MovieClip [德军_巨型坦克] Frame 88
"explode"Symbol 2839 MovieClip [德军_巨型坦克] Frame 163
"stand"Symbol 2842 MovieClip [场景_宝箱] Frame 1
"explode"Symbol 2842 MovieClip [场景_宝箱] Frame 8
"s1"Symbol 2845 MovieClip [stage3_bg] Frame 1
"s2"Symbol 2845 MovieClip [stage3_bg] Frame 4
"s3"Symbol 2845 MovieClip [stage3_bg] Frame 13
"s4"Symbol 2845 MovieClip [stage3_bg] Frame 27
"s5"Symbol 2845 MovieClip [stage3_bg] Frame 29
"s6"Symbol 2845 MovieClip [stage3_bg] Frame 34
"next"Symbol 2849 MovieClip Frame 16
"pistol"Symbol 2997 MovieClip Frame 1
"machinegun"Symbol 2997 MovieClip Frame 2
"fall"Symbol 3044 MovieClip [德军_装甲车2] Frame 1
"land"Symbol 3044 MovieClip [德军_装甲车2] Frame 10
"stand"Symbol 3044 MovieClip [德军_装甲车2] Frame 43
"move"Symbol 3044 MovieClip [德军_装甲车2] Frame 53
"shoot_1"Symbol 3044 MovieClip [德军_装甲车2] Frame 61
"shoot_2"Symbol 3044 MovieClip [德军_装甲车2] Frame 89
"explode"Symbol 3044 MovieClip [德军_装甲车2] Frame 125
"move"Symbol 3050 MovieClip [德军_战斗机1] Frame 1
"shoot"Symbol 3050 MovieClip [德军_战斗机1] Frame 9
"explode1"Symbol 3050 MovieClip [德军_战斗机1] Frame 41
"explode2"Symbol 3050 MovieClip [德军_战斗机1] Frame 74
"close"Symbol 3054 MovieClip [4-04-窗户01] Frame 1
"open"Symbol 3054 MovieClip [4-04-窗户01] Frame 7
"come"Symbol 3054 MovieClip [4-04-窗户01] Frame 40
"stand"Symbol 3054 MovieClip [4-04-窗户01] Frame 55
"shoot"Symbol 3054 MovieClip [4-04-窗户01] Frame 65
"die1"Symbol 3054 MovieClip [4-04-窗户01] Frame 96
"die2"Symbol 3054 MovieClip [4-04-窗户01] Frame 121
"die3"Symbol 3054 MovieClip [4-04-窗户01] Frame 142
"close"Symbol 3058 MovieClip [4-04-窗户03] Frame 1
"open"Symbol 3058 MovieClip [4-04-窗户03] Frame 7
"come"Symbol 3058 MovieClip [4-04-窗户03] Frame 18
"stand"Symbol 3058 MovieClip [4-04-窗户03] Frame 32
"shoot"Symbol 3058 MovieClip [4-04-窗户03] Frame 43
"die1"Symbol 3058 MovieClip [4-04-窗户03] Frame 74
"die2"Symbol 3058 MovieClip [4-04-窗户03] Frame 99
"die3"Symbol 3058 MovieClip [4-04-窗户03] Frame 120
"close"Symbol 3062 MovieClip [4-04-房子门01] Frame 1
"open"Symbol 3062 MovieClip [4-04-房子门01] Frame 8
"stand"Symbol 3062 MovieClip [4-04-房子门01] Frame 28
"close"Symbol 3065 MovieClip [4-04-房子门02] Frame 1
"open"Symbol 3065 MovieClip [4-04-房子门02] Frame 8
"stand"Symbol 3065 MovieClip [4-04-房子门02] Frame 25
"close"Symbol 3069 MovieClip [4-04-窗户02] Frame 1
"open"Symbol 3069 MovieClip [4-04-窗户02] Frame 7
"come"Symbol 3069 MovieClip [4-04-窗户02] Frame 40
"stand"Symbol 3069 MovieClip [4-04-窗户02] Frame 55
"shoot"Symbol 3069 MovieClip [4-04-窗户02] Frame 65
"die1"Symbol 3069 MovieClip [4-04-窗户02] Frame 96
"die2"Symbol 3069 MovieClip [4-04-窗户02] Frame 121
"die3"Symbol 3069 MovieClip [4-04-窗户02] Frame 142
"stand"Symbol 3070 MovieClip [交通工具_战斗机] Frame 1
"go"Symbol 3070 MovieClip [交通工具_战斗机] Frame 11
"move"Symbol 3086 MovieClip [4-04-德军_飞船] Frame 1
"shoot"Symbol 3086 MovieClip [4-04-德军_飞船] Frame 10
"open"Symbol 3086 MovieClip [4-04-德军_飞船] Frame 43
"come_in"Symbol 3086 MovieClip [4-04-德军_飞船] Frame 76
"move"Symbol 3089 MovieClip [德军_飞船_小炮] Frame 1
"fall"Symbol 3089 MovieClip [德军_飞船_小炮] Frame 8
"explode"Symbol 3089 MovieClip [德军_飞船_小炮] Frame 18
"stand"Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 1
"explode"Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 9
"stand"Symbol 3099 MovieClip [4-04-飞船-门] Frame 1
"explode"Symbol 3099 MovieClip [4-04-飞船-门] Frame 9
"stand"Symbol 3123 MovieClip [4-05-BOSS-灯] Frame 1
"explode"Symbol 3123 MovieClip [4-05-BOSS-灯] Frame 8
"stand"Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 1
"hit"Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 11
"explode"Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 61
"d"Symbol 3139 MovieClip Frame 1
"dl"Symbol 3139 MovieClip Frame 4
"l"Symbol 3139 MovieClip Frame 7
"dr"Symbol 3139 MovieClip Frame 10
"r"Symbol 3139 MovieClip Frame 13
"hit"Symbol 3148 MovieClip [敌人_BOSS4_炮弹] Frame 9
"come"Symbol 3149 MovieClip [德军_巨型炮座] Frame 1
"head_out"Symbol 3149 MovieClip [德军_巨型炮座] Frame 204
"stand"Symbol 3149 MovieClip [德军_巨型炮座] Frame 224
"explode"Symbol 3149 MovieClip [德军_巨型炮座] Frame 250
"stand"Symbol 3154 MovieClip [场景_沙袋] Frame 1
"explode"Symbol 3154 MovieClip [场景_沙袋] Frame 7
"s1"Symbol 3157 MovieClip [stage4_bg] Frame 1
"s2"Symbol 3157 MovieClip [stage4_bg] Frame 10
"s3"Symbol 3157 MovieClip [stage4_bg] Frame 24
"s4"Symbol 3157 MovieClip [stage4_bg] Frame 27
"s5"Symbol 3157 MovieClip [stage4_bg] Frame 62

Dynamic Text Variables

txtPercentLoaded2Symbol 39 EditableText"The ecard is loading (0%)"
txtPercentLoaded2Symbol 42 EditableText"The ecard is loading (0%)"
whatSymbol 196 EditableText"<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">A</font></p>"




http://swfchan.com/7/30453/info.shtml
Created: 19/5 -2019 08:35:11 Last modified: 19/5 -2019 08:35:11 Server time: 22/12 -2024 10:01:28