STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #30453 |
Free Games AND ShowS |
MINICLIP.COM INTRO COMPONENT v1.7 |
Place this component on the top layer of the first and second frame and other content on frame two onwards. The silhouette helps you position the preloader correctly on your page. |
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相关声音 |
BATTLE OF BRITAIN |
CLICK TO SKIP INTRO... |
PLAY MORE GREAT GAMES! |
PLAY MORE GREAT GAMES! |
OPTIONS |
OPTIONS |
DIFFICULTY |
DIFFICULTY |
GAME OPTIONS |
MUSIC SOUND QUALITY |
ON / OFF |
ON / OFF |
LOW / MEDIUM / HIGH |
LOW / MEDIUM / HIGH |
LOW / MEDIUM / HIGH |
UP DOWN LEFT RIGHT |
<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">A</font></p> |
<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">Press a key......</font></p> |
SHOOT JUMP GRENADE |
KEYBOARD ONLY KEYBOARD AND MOUSE |
SHOOT GRENADE |
LEFT MOUSE |
JUMP CROUCH LEFT RIGHT |
KEYBOARD ONLY KEYBOARD AND MOUSE |
Add this game to your Website or Blog |
<p align="left"><font face="tahoma_14pt_st" size="14" color="#333333" letterSpacing="0.000000" kerning="1"><script src="http://www.miniclip.com/free-games/commando.js" type="text/javascript"></script></font></p> |
To add Commando to your website you simply have to copy and the paste the code below into your website editor. |
By using this game you agree to our Terms and Conditions |
GAME DIFFICULTY |
EASY HARD SURVIVOR |
EASY HARD SURVIVOR |
EASY HARD SURVIVOR |
Mission 1 The Germans needed to have control of the skies over the English Channel in order to mount a successful invasion of the British Isles. From July 1940 the Luftwaffe attacked shipping convoys in the channel and Radar stations along the south coast. |
Attention Rockfall |
Mission 2 In early August, the German invasion force is assembled on the French coast and air raids on England are being increased in size and number. |
No Fire Alarms Here |
Mission 3 To keep up the pressure on the British, the Nazi High Command authorise night-time raids to prevent essential repairs to the RAF fighters. During these raids civilian areas of London are hit, prompting the British Government to bomb Berlin. |
Mission 4 Enraged by the attacks on Berlin and the lack of success in crippling the RAF, Hitler orders a change of target. By destroying cities and industrial area he hoped to break the British moral, and if RAF Forces gathered in large numbers to defend the cities the Luftwaffe would be able to destroy large numbers of fighters thereby gaining the air superiority they needed. |
DON' T SHOOT THE BOMBS |
ActionScript [AS1/AS2]
Frame 3_root.controlScheme = "mouse"; function loadingAction() { this.onEnterFrame = function () { var _local4 = getBytesLoaded(); var _local3 = getBytesTotal(); var _local2 = int((_local4 / _local3) * 100) * 2; this.text_loading.text = _local2 + "% Loaded"; if (this._framesloaded >= 35) { delete this.onEnterFrame; gotoAndStop ("game_start"); } }; } loadingAction(); stop();Frame 10function play_soundAction(what) { if (game_sounds) { this[what].start(); } } function play_music(what, cyc) { if (this[what] == undefined) { this[what] = new Sound(); this[what].attachSound(what); } if (game_music) { if (now_music != what) { now_music = what; stopAllSounds(); if (!cyc) { this[what].start(); } else { this[what].start(0, 999999); } } } } function set_key_data(how) { control_method = how; if (how == "keyboard") { Wcode = (org_Wcode = 87); Scode = (org_Scode = 83); Acode = (org_Acode = 65); Dcode = (org_Dcode = 68); Jcode = (org_Jcode = 74); Kcode = (org_Kcode = 75); Lcode = (org_Lcode = 76); } else if (how == "mouse") { Wcode = (org_Wcode = 87); Scode = (org_Scode = 83); Acode = (org_Acode = 65); Dcode = (org_Dcode = 68); Jcode = (org_Jcode = 1); Kcode = (org_Kcode = 87); Lcode = (org_Lcode = 32); } } function set_keyAction(code) { var _local1 = 0; while (_local1 < keycodes.length) { if (keycodes[_local1][1] == code) { return(keycodes[_local1][0]); } _local1++; } return("Wrong key"); } function set_current_key() { clip.wcode.order = 1; clip.scode.order = 2; clip.acode.order = 3; clip.dcode.order = 4; clip.jcode.order = 5; clip.kcode.order = 6; clip.lcode.order = 7; clip.wcode.what = set_keyAction(Wcode); clip.wcode.gotoAndStop(1); clip.scode.what = set_keyAction(Scode); clip.scode.gotoAndStop(1); clip.acode.what = set_keyAction(Acode); clip.acode.gotoAndStop(1); clip.dcode.what = set_keyAction(Dcode); clip.dcode.gotoAndStop(1); clip.jcode.what = set_keyAction(Jcode); clip.jcode.gotoAndStop(1); clip.kcode.what = set_keyAction(Kcode); clip.kcode.gotoAndStop(1); clip.lcode.what = set_keyAction(Lcode); clip.lcode.gotoAndStop(1); end_set_key(); } function reset_org_key() { Wcode = org_Wcode; Scode = org_Scode; Acode = org_Acode; Dcode = org_Dcode; Jcode = org_Jcode; Kcode = org_Kcode; Lcode = org_Lcode; set_current_key(); } function start_set_key(which) { play_soundAction("\u8865\u5145\u5F39\u836F"); set_current_key(); which.gotoAndPlay(2); key_set_pressed = false; keyListener = new Object(); keyListener.onKeyDown = function () { set_this_key(Key.getCode(), which); }; keyListener.onKeyUp = function () { end_set_key(); }; Key.addListener(keyListener); } function end_set_key() { Key.removeListener(keyListener); delete keyListener; } function set_this_key(code, which) { if (!key_set_pressed) { if (which.order == 1) { Wcode = code; } else if (which.order == 2) { Scode = code; } else if (which.order == 3) { Acode = code; } else if (which.order == 4) { Dcode = code; } else if (which.order == 5) { Jcode = code; } else if (which.order == 6) { Kcode = code; } else if (which.order == 7) { Lcode = code; } which.gotoAndStop(1); which.what = set_keyAction(code); key_set_pressed = true; } } function check_correct() { if (clip.wcode.what == "Wrong key") { start_set_key(_root.clip.wcode); return("wrong"); } if (clip.scode.what == "Wrong key") { start_set_key(_root.clip.scode); return("wrong"); } if (clip.acode.what == "Wrong key") { start_set_key(_root.clip.acode); return("wrong"); } if (clip.dcode.what == "Wrong key") { start_set_key(_root.clip.dcode); return("wrong"); } if (clip.jcode.what == "Wrong key") { start_set_key(_root.clip.jcode); return("wrong"); } if (clip.kcode.what == "Wrong key") { start_set_key(_root.clip.kcode); return("wrong"); } if (clip.lcode.what == "Wrong key") { start_set_key(_root.clip.lcode); return("wrong"); } var _local4 = [Wcode, Scode, Acode, Dcode, Jcode, Kcode, Lcode]; var _local5 = ["wcode", "scode", "acode", "dcode", "jcode", "kcode", "lcode"]; var _local2 = 0; while (_local2 < (_local4.length - 1)) { var _local3 = _local2 + 1; while (_local3 < _local4.length) { if (_local4[_local2] == _local4[_local3]) { if (_root.clip[_local5[_local2]] != undefined) { start_set_key(_root.clip[_local5[_local2]]); return("wrong"); } } _local3++; } _local2++; } return("finish"); } function set_current_options() { clip.music.order = 1; clip.sound.order = 2; clip.qua.order = 3; clip.diff.order = 4; clip.music.gotoAndStop(game_music); clip.sound.gotoAndStop(game_sounds); clip.qua.gotoAndStop(game_quality); clip.diff.gotoAndStop(game_level); } function set_options(which, dataVal) { play_soundAction("\u8865\u5145\u5F39\u836F"); var _local1 = which.order; if (_local1 == 1) { if (game_music) { game_music = false; clip.music.gotoAndStop(2); } else { game_music = true; clip.music.gotoAndStop(1); } } else if (_local1 == 2) { if (game_sounds) { game_sounds = false; clip.sound.gotoAndStop(2); } else { game_sounds = true; clip.sound.gotoAndStop(1); } } else if (_local1 == 3) { if (game_quality == 1) { game_quality = 2; _quality = "MEDIUM"; } else if (game_quality == 2) { game_quality = 3; _quality = "HIGH"; } else if (game_quality == 3) { game_quality = 1; _quality = "LOW"; } clip.qua.gotoAndStop(game_quality); } else if (_local1 == 4) { game_level = dataVal; clip.diff.gotoAndStop(game_level); } } function moveAction(who, speed) { speed = Math.round(speed); var _local15 = get_map_point(who); var _local14 = _local15[0]; var _local16 = _local15[1]; if (((_local14 + speed) > 10) and ((_local14 + speed) < 390)) { var _local7 = false; var _local8 = who._x + main._x; var _local9 = (who._y + main._y) - who.org_height; var _local5 = false; var _local11 = (who._x + main._x) + speed; var _local10 = (who._y + main._y) - who.g._height; var _local1 = false; var _local4 = (who._x + main._x) + speed; var _local3 = (who._y + main._y) - Math.round(who.g._height / 3); do { if ((in main.bg) == null) { break; } var _local12 = in main.bg; if (main.bg[_local12].g.hitTest(_local8, _local9, true)) { _local7 = true; } if (main.bg[_local12].g.hitTest(_local11, _local10, true)) { _local5 = true; } if (main.bg[_local12].g.hitTest(_local4, _local3, true)) { _local1 = true; } } while (!(_local5 | _local1)); do { } while (() != null); for (_local12 in main.objects) { if (main.objects[_local12].can_block) { if (main.objects[_local12].g.hitTest(_local4, _local3, true)) { _local1 = true; break; } } } for (var _local13 in main.enemies) { if (main.enemies[_local13].can_block) { if (main.enemies[_local13].g != undefined) { if (main.enemies[_local13].g.hitTest(_local4, _local3, true)) { _local1 = true; break; } } } } who.stand_hit_head = _local7; who.hit_head = _local5; who.hit_ground = _local1; if ((!_local1) and (!_local5)) { if (speed > 0) { if ((player_max_x == undefined) or ((who._x + speed) < player_max_x)) { who._x = who._x + speed; } } else if (speed < 0) { if ((player_min_x == undefined) or ((who._x + speed) > player_min_x)) { who._x = who._x + speed; } } } } else if (Math.abs(_local14 - 200) > 200) { control_able = false; who.dead = true; who.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); delete who.up.onEnterFrame; delete who.down.onEnterFrame; } adjustAction1(who); } function adjustAction1(who) { var _local3 = who._x + main._x; if (who.y_speed == undefined) { var _local2 = who._y + main._y; } else { var _local2 = (who._y + main._y) + who.y_speed; } for (var _local4 in main.enemies) { if (main.enemies[_local4].hitTest(_local3, _local2, true)) { if (main.enemies[_local4].g != undefined) { if (main.enemies[_local4].can_stand) { adjustAction2(who, main.enemies[_local4].g); if (main.enemies[_local4].can_jump) { who.force_jump_speed = 10; justFrame(who, "down", "jump"); return(undefined); } return(undefined); } } } } for (var _local5 in main.objects) { if (main.objects[_local5].hitTest(_local3, _local2, true)) { if (main.objects[_local5].g != undefined) { adjustAction2(who, main.objects[_local5].g); return(undefined); } } } for (var _local5 in main.bg) { if (main.bg[_local5].hitTest(_local3, _local2, true)) { if (main.bg[_local5].d.hitTest(_local3, _local2, true)) { player_die(who, main.bg[_local5].d.type, 100); return(undefined); } if (main.bg[_local5].g != undefined) { adjustAction2(who, main.bg[_local5].g); return(undefined); } } } if (who.states != "jump") { forceFrame(who, "down", "fall"); } } function adjustAction2(who, where) { if (where != undefined) { if (who.states != "jump") { if (!where.hitTest(who._x + main._x, (who._y + main._y) + 15, true)) { justFrame(who, "down", "fall"); } else { adjustY(who, where); } } } } function adjustY(who, where) { var _local3 = 5; while (_local3 >= 1) { if (!where.hitTest(who._x + main._x, ((who._y + main._y) + _local3) - 1, true)) { who._y = who._y + _local3; } else { _local3--; } } var _local2 = 5; while (_local2 >= 1) { if (where.hitTest(who._x + main._x, (who._y + main._y) - _local2, true)) { who._y = who._y - _local2; } else { _local2--; } } } function moveAction2(who, speedx, speedy) { var _local2 = (who.updown + "_") + who.lright; if (who.frame != _local2) { who.gotoAndPlay(_local2); } var _local4 = get_map_point(who)[0]; var _local3 = get_map_point(who)[1]; if ((_local4 >= (20 - speedx)) and (_local4 <= (380 - speedx))) { who._x = who._x + speedx; } if ((_local3 > (20 - speedy)) and (_local3 < (290 - speedy))) { who._y = who._y + speedy; } } function adjustAction3(who, where) { do { if (!where.hitTest(who._x + main._x, who._y + main._y, true)) { break; } who._x = who._x - (5 * Math.cos(who._rotation * 0.01745)); who._y = who._y - (5 * Math.sin(who._rotation * 0.01745)); } while (!(((who._x > (560 - main._x)) or (who._x < (-main._x))) or ((who._y > (400 - main._y)) or (who._y < (-main._y))))); } function remove_objects() { for (var _local1 in main.objects) { main.objects[_local1].removeMovieClip(); } } function add_object(what, temp_x, temp_y) { var _local2 = main.objects.getNextHighestDepth(); var _local1 = main.objects.attachMovie(what, (what + "_") + _local2, _local2); _local1._x = temp_x; _local1._y = temp_y; return(_local1); } function effect_Action(main_x, main_y) { if (this[(("effect_array" + stages) + "_") + stages_section] != undefined) { var _local2 = 0; while (_local2 < this[(("effect_array" + stages) + "_") + stages_section].length) { if (this[(("effect_array" + stages) + "_") + stages_section][_local2][2] == false) { if (main_x < this[(("effect_array" + stages) + "_") + stages_section][_local2][0]) { this[(("effect_array" + stages) + "_") + stages_section][_local2][2] = true; add_effect(this[(("effect_array" + stages) + "_") + stages_section][_local2][1]); break; } } _local2++; } } } function add_effect(what) { if (what[0] == "add") { effect_clip.attachMovie(what[1], "effect", effect_clip.getNextHighestDepth()); } else { for (var _local1 in effect_clip) { effect_clip[_local1].remove_me(); } } } function change_color(target_mc, color) { target_mc.filters = [new flash.filters.ColorMatrixFilter(color)]; } function camera_it(from_mc, to_mc) { var _local2 = new flash.display.BitmapData(400, 300); var _local1 = new flash.geom.Matrix(); _local1.tx = from_mc._x; _local1.ty = from_mc._y; _local2.draw(from_mc, _local1); to_mc.attachBitmap(_local2, to_mc.getNextHighestDepth()); } function gameControl(who) { if (control_able and (who.dead == false)) { if (who.my_type == "man") { gameControl01(who); } else if (who.my_type == "plane") { gameControl02(who); } else if (who.my_type == "gun") { gameControl03(who); } } if (game_testing) { if (Key.isDown(37)) { _root.main._x = _root.main._x - 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(39)) { _root.main._x = _root.main._x + 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(38)) { _root.main._y = _root.main._y - 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(40)) { _root.main._y = _root.main._y + 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(32)) { trace((((("_xmouse=" + main._xmouse) + " _ymouse=") + main._ymouse) + " control=") + control_able); } else if (Key.isDown(90)) { for (var _local3 in _root.main.bg) { _root.main.bg[_local3].g._visible = 1; } } else if (Key.isDown(88)) { for (var _local3 in _root.main.bg) { _root.main.bg[_local3].g._visible = 0; } } } } function gameControl01(who) { if (Key.isDown(Scode)) { key_S_Action(who); } else { normalAction_S(who); if (KeyisDownWcode()) { key_W_Action(who); } else { normalAction_W(who); } } if (Key.isDown(Acode)) { key_AD_Action(who, -100); } else if (Key.isDown(Dcode)) { key_AD_Action(who, 100); } else { normalAction_AD(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action(who); } } else { Kcode_pressed = false; } if (Key.isDown(Lcode)) { if (!Lcode_pressed) { Lcode_pressed = true; key_L_Action(who); } } else { Lcode_pressed = false; } moveAction(who, ((who.player_speed * who.speed_rate) * Math.abs(who._xscale)) / who._xscale); } function gameControl02(who) { if (Key.isDown(Scode)) { key_WS_Action2(who, "down"); } else if (Key.isDown(Wcode)) { key_WS_Action2(who, "up"); } else { normalAction_WS2(who); } if (Key.isDown(Acode)) { key_AD_Action2(who, "back"); } else if (Key.isDown(Dcode)) { key_AD_Action2(who, "front"); } else { normalAction_AD2(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action2(who); } } else { Jcode_pressed = false; } moveAction2(who, who.speedx, who.speedy); } function gameControl03(who) { if (Key.isDown(Scode)) { key_S_Action3(who); } else if (Key.isDown(Acode)) { key_AD_Action3(1); } else if (Key.isDown(Dcode)) { key_AD_Action3(-1); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action3(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action3(who); } } else { Kcode_pressed = false; } } function gotoFrame(who, part, where) { if ((!who.shooting) and (!who.turning)) { justFrame(who, part, where); } } function forceFrame(who, part, where) { if (who.ready and (!who.turning)) { justFrame(who, part, where); } } function justFrame(who, part, where) { if (who[part].frame != where) { who.ready = true; who.shooting = false; who.turning = false; who[part].gotoAndStop(where); } } function changeFrame(who, part, where) { if (who[part].frame != where) { who[part].gotoAndStop(where); } } function shootFrame(who, part, where) { if (slug_left > 0) { if (who.ready) { if (who[part].frame != where) { who[part].gotoAndStop(where); } else { who[part].clip.gotoAndPlay(1); } } } else { who.gun_type = "pistol"; who.gun = 0; who.gun_shoot = "single"; slug_left = 999999 /* 0x0F423F */; adjust_amr(slug_left); if (who.states == "stand") { changeFrame(who, "up", "get_pistol"); changeFrame(who, "down", "stand"); play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); } } } function KeyisDownWcode() { if (control_method == "keyboard") { if (Key.isDown(Wcode)) { return(true); } return(false); } if (control_method == "mouse") { if (main._ymouse < (main.player._y - 80)) { return(true); } return(false); } } function key_W_Action(who) { if (who.states != "crouch") { if ((who.gun == 1) and who.shooting) { if (!who.near) { if (who.up.frame != "machinegun_up_running") { changeFrame(who, "up", "s_to_u"); } } } else if (who.gun_direction != "up") { forceFrame(who, "up", who.gun_type + "_lookup"); } } } function key_S_Action(who) { if (who.states == "stand") { who.states = "crouch"; justFrame(who, "up", who.gun_type + "_crouch"); justFrame(who, "down", "crouch"); } else if (who.states == "jump") { if ((who.gun == 1) and who.shooting) { if (who.up.frame != "machinegun_down_running") { changeFrame(who, "up", "s_to_d"); } } else { forceFrame(who, "up", who.gun_type + "_down"); } } } function key_AD_Action(who, directions) { if (who.states == "stand") { if (directions != who._xscale) { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_turn"); } else { if (!KeyisDownWcode()) { gotoFrame(who, "up", ((who.gun_type + "_") + who.states) + "_run"); } forceFrame(who, "down", who.states + "_run"); } } else if (who.states == "crouch") { if (directions != who._xscale) { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_turn"); } else { gotoFrame(who, "up", (who.gun_type + "_") + who.states); gotoFrame(who, "down", who.states + "_run"); } } else if (who.states == "jump") { who._xscale = directions; if (who.speed_rate == 0) { who.speed_rate = 1; } } } function normalAction_S(who) { if (who.states == "jump") { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "down") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "d_to_s"); } } } else if (!KeyisDownWcode()) { who.gun_direction = "straight"; gotoFrame(who, "up", who.gun_type + "_jump"); } } else if (who.states == "crouch") { if (!who.stand_hit_head) { forceFrame(who, "up", who.gun_type + "_stand"); forceFrame(who, "down", "stand"); } } } function normalAction_W(who) { if (who.states == "stand") { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "up") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "u_to_s"); } } } else { who.gun_direction = "straight"; } } else if (who.states == "jump") { if (!Key.isDown(Scode)) { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "up") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "u_to_s"); } } } else { gotoFrame(who, "up", who.gun_type + "_jump"); } } } } function normalAction_AD(who) { if (who.states == "stand") { if (!KeyisDownWcode()) { if (!((who.gun == 1) and who.shooting)) { gotoFrame(who, "up", who.gun_type + "_stand"); } } forceFrame(who, "down", "stand"); } else if (who.states == "crouch") { gotoFrame(who, "up", who.gun_type + "_crouch"); gotoFrame(who, "down", "crouch"); } } function key_J_Action(who) { who.near = false; for (var _local3 in main.enemies) { if (main.enemies[_local3].can_kill) { if (main.enemies[_local3].g.hitTest(who)) { who.near = true; break; } } } if (who.near) { if (who.states == "crouch") { forceFrame(who, "up", "attack_crouch1"); } else if (who.near_type) { forceFrame(who, "up", "attack_stand1"); who.near_type = false; } else { forceFrame(who, "up", "attack_stand2"); who.near_type = true; } } else { var _local2 = true; if (who.gun == 2) { if (main["shoot" + (slug_left + 2)] != undefined) { _local2 = false; } } else if (who.gun == 3) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 4) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 5) { if (main["shoot" + (slug_left + 3)] != undefined) { _local2 = false; } } else if (who.gun == 6) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 7) { if (main["shoot" + (slug_left + 2)] != undefined) { _local2 = false; } } if (_local2) { if (who.ready) { if (who.states == "stand") { shootFrame(who, "up", (((who.gun_type + "_") + who.gun_direction) + "_") + who.gun_shoot); } else if (who.states == "crouch") { shootFrame(who, "up", (who.gun_type + "_crouch_") + who.gun_shoot); forceFrame(who, "down", "crouch_shoot"); } else if (who.states == "jump") { shootFrame(who, "up", (((who.gun_type + "_") + who.gun_direction) + "_") + who.gun_shoot); } } } } } function key_K_Action(who) { if (who.states != "jump") { if (!who.stand_hit_head) { forceFrame(who, "up", who.gun_type + "_jump"); justFrame(who, "down", "jump"); } } } function key_L_Action(who) { if (who.states != "jump") { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_bomb"); if (who.states == "crouch") { forceFrame(who, "down", "crouch_shoot"); } } else { forceFrame(who, "up", who.gun_type + "_stand_bomb"); } } function key_WS_Action2(who, updown) { who.updown = updown; if (updown == "up") { if (who.lright == "NA") { roll_gun(who, -90); } else if (who.lright == "front") { roll_gun(who, -45); } else if (who.lright == "back") { roll_gun(who, -135); } } else if (updown == "down") { if (who.lright == "NA") { roll_gun(who, 90); } else if (who.lright == "front") { roll_gun(who, 45); } else if (who.lright == "back") { roll_gun(who, 135); } } } function key_AD_Action2(who, lright) { who.lright = lright; if (lright == "front") { if (who.updown == "NA") { roll_gun(who, 0); } else if (who.updown == "up") { roll_gun(who, -45); } else if (who.updown == "down") { roll_gun(who, 45); } } else if (lright == "back") { if (who.updown == "NA") { roll_gun(who, 180); } else if (who.updown == "up") { roll_gun(who, -135); } else if (who.updown == "down") { roll_gun(who, 135); } } } function roll_gun(who, where) { var _local3 = who.mgun._rotation + 360; var _local2 = Number(where) + 360; var _local1 = 10; if (_local3 > _local2) { if ((_local3 - _local2) <= 180) { who.mgun._rotation = who.mgun._rotation - _local1; } else { who.mgun._rotation = who.mgun._rotation + _local1; } } else if (_local3 < _local2) { if ((_local2 - _local3) <= 180) { who.mgun._rotation = who.mgun._rotation + _local1; } else { who.mgun._rotation = who.mgun._rotation - _local1; } } } function normalAction_WS2(who) { who.updown = "NA"; } function normalAction_AD2(who) { who.lright = "NA"; } function key_J_Action2(who) { if ((who.mgun.fire <= 1) or (who.mgun.fire == undefined)) { who.mgun.delay = 3; who.mgun.fire = 3; who.mgun.onEnterFrame = function () { if ((--who.mgun.delay) == 0) { who.mgun.delay = 3; key_J_Action2_action(who); if ((--who.mgun.fire) == 0) { delete this.onEnterFrame; } } }; } play_soundAction("\u673A\u68B0\u5F00\u673A\u67AA"); } function key_J_Action2_action(who) { var _local6 = main.getNextHighestDepth(); var _local4 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F391", "shoot" + _local6, _local6); _local4._x = get_shoot_point(who.mgun.point)[0] + active_object_speed; _local4._y = get_shoot_point(who.mgun.point)[1]; _local4._rotation = (who.mgun._rotation + random(8)) - random(8); _local4.kill_num = 1; _local4.onEnterFrame = function () { var _local5 = active_object_speed; if (((this._x > (-main._x)) and (this._x < (400 - main._x))) and ((this._y > (-main._y)) and (this._y < (300 - main._y)))) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local5); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { this._x = get_shoot_point(who.mgun.point)[0] + _local5; this._y = get_shoot_point(who.mgun.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local3 = false; for (var _local4 in _root.main.enemies) { if (_root.main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { _root.main.enemies[_local4].to_die("shoot", this.kill_num); _local3 = true; game_score = game_score + 100; adjust_score(game_UI); break; } } if (_local3) { this.gotoAndStop("hit"); play_soundAction("H\u5F39\u51FB\u4E2D"); delete this.onEnterFrame; } } }; } function key_S_Action3() { if ((--key_gun_buffer) == 0) { key_gun_buffer = 2; if (key_gun_point > 8) { key_gun_point--; } else if (key_gun_point < 8) { key_gun_point++; } active_map_drawer.gun.gotoAndStop("dir_" + key_gun_point); main.player._x = get_shoot_point(active_map_drawer.gun.g)[0]; main.player._y = get_shoot_point(active_map_drawer.gun.g)[1]; } } function key_AD_Action3(directions) { if ((--key_gun_buffer) == 0) { key_gun_buffer = 2; var _local1 = key_gun_point + directions; if ((_local1 >= 0) and (_local1 <= 16)) { key_gun_point = key_gun_point + directions; } active_map_drawer.gun.gotoAndStop("dir_" + key_gun_point); main.player._x = get_shoot_point(active_map_drawer.gun.g)[0]; main.player._y = get_shoot_point(active_map_drawer.gun.g)[1]; if (key_gun_point != 8) { main.player._xscale = (100 * Math.abs(key_gun_point - 8)) / (key_gun_point - 8); } } } function key_J_Action3() { if ((active_map_drawer.gun.fire <= 1) or (active_map_drawer.gun.fire == undefined)) { active_map_drawer.gun.delay = 3; active_map_drawer.gun.fire = 3; active_map_drawer.gun.onEnterFrame = function () { if ((--active_map_drawer.gun.delay) == 0) { active_map_drawer.gun.delay = 3; key_J_Action3_action(); if ((--active_map_drawer.gun.fire) == 0) { delete this.onEnterFrame; } } }; play_soundAction("\u673A\u68B0\u5F00\u673A\u67AA"); } } function key_J_Action3_action() { var _local6 = main.getNextHighestDepth(); var _local4 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F391", "\u4E3B\u89D2_\u5B50\u5F391" + _local6, _local6); _local4._x = get_shoot_point(active_map_drawer.gun.point)[0] + active_object_speed; _local4._y = get_shoot_point(active_map_drawer.gun.point)[1]; var _local8 = [-180, -170, -157, -141, -132, -123, -113, -96, -90, -82, -67, -55, -42, -37, -24, -10, 0]; _local4._rotation = (_local8[key_gun_point] + random(5)) - random(5); _local4.kill_num = 1; _local4.onEnterFrame = function () { var _local5 = active_object_speed; if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > (-main._y)) and (this._y < (400 - main._y)))) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local5); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { this._x = get_shoot_point(active_map_drawer.gun.point)[0] + _local5; this._y = get_shoot_point(active_map_drawer.gun.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local3 = false; for (var _local4 in _root.main.enemies) { if (_root.main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { _root.main.enemies[_local4].to_die("shoot", this.kill_num); _local3 = true; game_score = game_score + 100; adjust_score(game_UI); break; } } if (_local3) { this.gotoAndStop("hit"); play_soundAction("H\u5F39\u51FB\u4E2D"); delete this.onEnterFrame; } } }; } function key_K_Action3() { _root.main.player._visible = 1; _root.main.player.my_type = "man"; justFrame(main.player, "up", main.player.gun_type + "_jump"); justFrame(main.player, "down", "jump"); unbreakAction(main.player); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); } function add_player(what, temp_x, temp_y) { main.player.removeMovieClip(); if (what == "man") { main.attachMovie("player", "player", main.getNextHighestDepth()); main.player.states = "stand"; main.player.gun_direction = "straight"; main.player.turning = false; main.player.player_speed = 6; } else if (what == "plane") { main.attachMovie("player_plane", "player", main.getNextHighestDepth()); main.player.player_speed = 5; main.player.speed_rate = 1; } main.player._x = temp_x; main.player._y = temp_y; main.player.gun_type = "pistol"; main.player.gun = 0; main.player.gun_shoot = "single"; adjust_amr(slug_left); adjust_bomb(bomb_left); main.player.shooting = false; main.player.ready = true; main.player.my_type = what; main.player.dead = false; main.player.org_height = main.player.g._height; main.player.unbreak = false; main.player.near = false; main.player.can_with = true; control_able = true; return(main.player); } function unbreakAction(who) { who.unbreak = true; who.unbreak_start = 0; who.onEnterFrame = function () { this.unbreak_start++; var _local2 = this.unbreak_start % 10; if (_local2 < 5) { this._alpha = 60; } else { this._alpha = 100; } if (this.unbreak_start > 70) { this._alpha = 100; delete this.onEnterFrame; delete this.unbreak_start; who.unbreak = false; } }; } function player_die(who, how, much) { if (!boss_killed) { if ((!who.dead) and (!who.unbreak)) { life_left = life_left - Math.round((much * game_level) / 2); if (life_left <= 0) { life = 0; if (how == "water") { control_able = false; who.dead = true; who.up.gotoAndStop("die03"); play_soundAction("\u843D\u6C34"); } else if (((how == "kill") and (!who.unbreak)) and (!game_testing)) { control_able = false; who.dead = true; if (who.my_type == "man") { who.up.gotoAndStop("die02"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } else if (who.my_type == "plane") { who.gotoAndPlay("explode"); } else if (who.my_type == "gun") { who.my_type = "man"; who._visible = 1; who.up.gotoAndStop("die02"); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } } else if (((how == "shoot") and (!who.unbreak)) and (!game_testing)) { control_able = false; who.dead = true; if (who.my_type == "man") { who.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } else if (who.my_type == "plane") { who.gotoAndPlay("explode"); } else if (who.my_type == "gun") { who.my_type = "man"; who._visible = 1; who.up.gotoAndStop("die01"); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } } else if (how == "h2so4") { control_able = false; who.dead = true; who.up.gotoAndStop("die04"); play_soundAction("\u843D\u6C34"); } } else { shot_shine(game_UI.life, "red"); unbreakAction(who); } adjust_life(); } } } function jump_Action(where, lives) { where.onEnterFrame = function () { if (!player_paused) { if (Math.abs(this.y_speed) <= 20) { this.y_speed = this.y_speed - 1.35; } this._parent._y = this._parent._y - this.y_speed; if ((this._parent._y + main._y) > 330) { control_able = false; this._parent.dead = true; this._parent.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); delete this.onEnterFrame; } if (this.y_speed <= 0) { var _local3 = this._parent._x + main._x; var _local2 = (this._parent._y + main._y) - this.y_speed; for (var _local4 in main.enemies) { if (main.enemies[_local4].g.hitTest(_local3, _local2, true)) { if (main.enemies[_local4].can_stand) { if (lives) { landAction(this._parent); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } if (main.enemies[_local4].can_jump) { adjustAction2(this._parent, main.enemies[_local4].g); this._parent.force_jump_speed = 12; forceFrame(this._parent, "up", this._parent.gun_type + "_jump"); justFrame(this._parent, "down", "jump"); return(undefined); } } } for (var _local5 in main.objects) { if (main.objects[_local5].g.hitTest(_local3, _local2, true)) { if (lives) { landAction(this._parent); main.objects[_local5].startAction(); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } } for (var _local5 in main.bg) { if (main.bg[_local5].g.hitTest(_local3, _local2, true)) { if (lives) { landAction(this._parent); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } } } } }; } function landAction(who) { who.up.gotoAndStop(_parent.gun_type + "_Stand"); who.down.gotoAndStop("stand"); who.shooting = false; who.ready = true; delete who.force_jump_speed; } function player_born() { delete this.onEnterFrame; if ((--chance_left) > 0) { shot_shine(_root, "white"); var _local4 = stages; var _local3 = stages_section; play_game(_local4, _local3); } else { this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("lose_game"); } } function get_shoot_point(which) { if (which != undefined) { var _local1 = new Object(); _local1.x = which._x; _local1.y = which._y; which._parent.localToGlobal(_local1); var _local2 = []; _local2[0] = _local1.x - main._x; _local2[1] = _local1.y - main._y; return(_local2); } } function get_map_point(which) { if (which != undefined) { var _local1 = new Object(); _local1.x = which._x; _local1.y = which._y; which._parent.localToGlobal(_local1); var _local2 = []; _local2[0] = _local1.x; _local2[1] = _local1.y; return(_local2); } } function get_distance(a, b) { var _local2 = Math.abs(a._x - b._x); var _local1 = Math.abs(a._y - b._y); var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); } function attackAction(which) { var _local4 = false; for (var _local5 in main.enemies) { if (main.enemies[_local5].can_kill) { if (main.enemies[_local5].g.hitTest(which)) { _local4 = true; main.enemies[_local5].to_die("kill", 5); game_score = game_score + 350; adjust_score(game_UI); var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(which)[0]; _local2._y = get_shoot_point(which)[1]; _local2._xscale = (Math.abs(which._xscale) / which._xscale) * 100; } } } if (_local4) { play_soundAction("\u5C0F\u52000" + (random(2) + 1)); } } function shootAction() { if (slug_left > 0) { var _local14 = main.player.gun; if (_local14 == 3) { _local14 = 1; } var _local3 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F39" + _local14, "shoot" + slug_left, main.getNextHighestDepth()); _local3.type = main.player.gun; _local3._x = get_shoot_point(main.player.up.clip.point)[0]; _local3._y = get_shoot_point(main.player.up.clip.point)[1]; var _local15 = Math.abs(main.player._xscale) / main.player._xscale; var _local10 = main.player.gun_direction; if (_local10 == "straight") { _local3._rotation = Math.abs(_local15 - 1) * 90; } else if (_local10 == "up") { _local3._rotation = -90; } else if (_local10 == "down") { _local3._rotation = 90; } else if (_local15 == 1) { if (_local10 > 0) { _local3._rotation = _local10; } else if (_local10 < 0) { _local3._rotation = _local10; } } else if (_local15 == -1) { if (_local10 > 0) { _local3._rotation = 180 - _local10; } else if (_local10 < 0) { _local3._rotation = -180 - _local10; } } if (main.player.gun == 0) { play_soundAction("\u624B\u67AA\u53D1\u5C04"); _local3.kill_num = 1; if (game_powerup) { _local3.kill_num = _local3.kill_num * 50; } } else if (main.player.gun == 1) { play_soundAction("H\u5F39\u53D1\u5C04"); _local3.kill_num = 1; } else if (main.player.gun == 3) { play_soundAction("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04"); _local3.kill_num = 5; } else if (main.player.gun == 4) { play_soundAction("S\u5F39\u53D1\u5C04"); shot_shine(_root, "white"); _local3.kill_num = 25; } else { play_soundAction("R\u5F39\u53D1\u5C04"); var _local17 = main.getNextHighestDepth(); var _local11 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE" + _local17, _local17); _local11._x = _local3._x; _local11._y = _local3._y; _local11._rotation = _local3._rotation; _local11.onEnterFrame = function () { this._x = this._x + active_object_speed; }; if (main.player.gun == 2) { _local3.kill_num = 0; _local3.single_power = 10; _local3.total_power = 40; } else if (main.player.gun == 5) { _local3.kill_num = 0; _local3.single_power = 15; _local3.total_power = 45; } else if (main.player.gun == 6) { _local3.kill_num = 10; _local3.single_power = 10; _local3.total_power = 30; } else if (main.player.gun == 7) { _local3.kill_num = 10; _local3.single_power = 25; _local3.total_power = 75; } _local3.exploding = function () { this.rotater.removeMovieClip(); this._rotation = 0; for (var _local2 in main.enemies) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", this.single_power); this.total_power = this.total_power - this.single_power; game_score = game_score + 150; adjust_score(game_UI); if (this.total_power <= 0) { break; } } } }; } _local3.onEnterFrame = function () { var _local10 = active_object_speed; var _local4 = get_map_point(this); if ((Math.abs(_local4[0] - 200) < 200) and (Math.abs(_local4[1] - 150) < 150)) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local10); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); if (this.speed_up) { this.speed++; } if (this.y_trace) { if ((this.trace_target == undefined) or (this.trace_target == null)) { for (var _local8 in main.enemies) { if (main.enemies[_local8] != undefined) { _local4 = get_map_point(main.enemies[_local8]); if ((Math.abs(_local4[0] - 150) < 150) and (Math.abs(_local4[1] - 150) < 150)) { this.trace_target = main.enemies[_local8]; break; } } } } if ((this.trace_target != undefined) and (this.trace_target != null)) { if ((this.trace_target._y - this._y) > 15) { this._y = this._y + ((Math.abs(this.trace_target._y - this._y) / (this.trace_target._y - this._y)) * 5); } } } } else if (main.player.up.clip.point != undefined) { this._x = get_shoot_point(main.player.up.clip.point)[0] + _local10; this._y = get_shoot_point(main.player.up.clip.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local7 = false; if (this.type != 4) { for (var _local9 in main.bg) { if (main.bg[_local9].d.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction3(this, main.bg[_local9].g); this._rotation = 0; this.gotoAndStop(main.bg[_local9].d.type); _local7 = true; delete this.onEnterFrame; return(undefined); } if (main.bg[_local9].g.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction3(this, main.bg[_local9].g); this.gotoAndPlay("fired"); _local7 = true; delete this.onEnterFrame; } } } var _local2 = false; if (!_local7) { if (!this.got_enemy) { for (var _local8 in main.enemies) { if (this.type <= 1) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("shoot", this.kill_num); _local2 = true; this.gotoAndStop("hit"); game_score = game_score + 100; adjust_score(game_UI); break; } } else if (this.type == 3) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); _local2 = true; this.gotoAndStop("hit"); game_score = game_score + 100; adjust_score(game_UI); break; } } else if (this.type == 4) { if (main.enemies[_local8].g.hitTest(this.g)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); _local2 = true; game_score = game_score + 200; adjust_score(game_UI); } } else if (this.type == 6) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); this.got_enemy = true; var _local6 = this.createEmptyMovieClip("rotater", this.getNextHighestDepth()); _local6.onEnterFrame = function () { if ((this._parent._rotation >= 0) and (this._parent._rotation < 90)) { this._parent._rotation = this._parent._rotation + 10; } else if ((this._parent._rotation >= 90) and (this._parent._rotation <= 180)) { this._parent._rotation = this._parent._rotation - 10; } else if ((this._parent._rotation >= -180) and (this._parent._rotation < -90)) { this._parent._rotation = this._parent._rotation - 10; } else if ((this._parent._rotation > -90) and (this._parent._rotation < 0)) { this._parent._rotation = this._parent._rotation + 10; } else if (this._parent._rotation == 90) { this._parent.removeMovieClip(); } }; break; } } else if (this.type == 7) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { if (main.enemies[_local8].can_kill) { play_soundAction("\u6253\u51FB\u58F0\u97F3"); main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); var _local5 = main.getNextHighestDepth(); var _local3 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local5, _local5); _local3._x = this._x; _local3._y = this._y; _local3._xscale = this._xscale; } else { _local2 = true; this.gotoAndStop("hit"); break; } } } else if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { _local2 = true; this.gotoAndStop("hit"); break; } } } } if (_local2 or _local7) { if (this.type == 0) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 1) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("R\u5F39\u7206\u70B8"); } else if (this.type == 3) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else { play_soundAction("\u624B\u96F7\u7206\u70B8"); } delete this.onEnterFrame; } } }; adjust_amr(--slug_left); } } function throwAction() { if (bomb_left > 0) { var _local3 = main.attachMovie("\u4E3B\u89D2_\u624B\u96F701", "bomb01" + bomb_left, main.getNextHighestDepth()); _local3._x = get_shoot_point(main.player.up.clip.point)[0]; _local3._y = get_shoot_point(main.player.up.clip.point)[1]; _local3.x_direciton = Math.abs(main.player._xscale) / main.player._xscale; if ((_local3.x_direciton * active_object_speed) > 0) { var _local8 = active_object_speed; } else { var _local8 = -active_object_speed; } _local3.x_speed = (9 + ((main.player.player_speed * main.player.speed_rate) / 2)) + _local8; _local3.y_speed = -15; _local3.y_add = 3; _local3.jumped = 0; _local3.power = 60; _local3.exploding = function () { do { if ((in main.enemies) == null) { break; } var _local2 = in main.enemies; if (main.enemies[_local2].g.hitTest(this.point)) { this.power = this.power - 20; main.enemies[_local2].to_die("blow", 20); game_score = game_score + 200; adjust_score(game_UI); } } while (this.power > 0); do { } while ("exploding" != null); }; _local3.onEnterFrame = function () { var _local6 = get_map_point(this); if ((Math.abs(_local6[0] - 200) < 200) and (Math.abs(_local6[1] - 150) < 150)) { this._rotation = this._rotation + 10; this._x = this._x + (this.x_speed * this.x_direciton); this._y = this._y + this.y_speed; if (Math.abs(this.y_speed) <= 20) { this.y_speed = this.y_speed + this.y_add; } } else { this.removeMovieClip(); } var _local2 = false; for (var _local5 in main.bg) { if (main.bg[_local5].d.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction2(this, main.bg[_local5].d); this._rotation = 0; this.gotoAndStop(main.bg[_local5].d.type); _local2 = true; delete this.onEnterFrame; break; } if (main.bg[_local5].g.hitTest(this._x + main._x, this._y + main._y, true)) { if (!main.bg[_local5].g.hitTest(this._x + main._x, (this._y + main._y) - this._height, true)) { adjustAction2(this, main.bg[_local5].g); if (this.jumped >= 1) { this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local2 = true; delete this.onEnterFrame; break; } this.jumped++; this.x_speed = 0.6 * this.x_speed; this.y_speed = -0.6 * this.y_speed; break; } this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local2 = true; delete this.onEnterFrame; break; } } var _local3 = false; if (!_local2) { for (var _local4 in main.enemies) { if (main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local3 = true; delete this.onEnterFrame; break; } } } }; adjust_bomb(--bomb_left); } } function initial_data() { stopAllSounds(); now_music = ""; stages = 1; player_paused = false; life_left = 100; slug_left = 999999 /* 0x0F423F */; bomb_left = 10; modify_XY_array1_3 = [[-2706, 80, false], [-3080, 100, false], [-3600, 50, false], [-3735, 30, false], [-4200, 0, false]]; allow_area_array_1_1 = -2400; allow_area_array_1_2 = -1600; allow_area_array_1_3 = -5600; stg_array_1 = 3; get_map_infor(1, 1, "man", 1, [0, 0], 14, 4000, 380); get_map_infor(1, 2, "man", 1, [20, 230], 7, 2400, 380); get_map_infor(1, 3, "man", 1, [24, 240], 15, 5600, 380); stg1_1_map_xy[8] = [0, -300]; stg1_1_map_xy[9] = [0, -300]; stg1_1_map_xy[10] = [0, -300]; allow_next_map_1_1 = 7; modify_XY_array2_1 = [[-1240, 70, false], [-1420, 135, false], [-1650, 195, false], [-1920, 270, false], [-2200, 300, false], [-3550, 375, false], [-3750, 478, false]]; allow_area_array_2_1 = -17200; allow_area_array_2_2 = -4400; allow_area_array_2_3 = -4400; allow_area_array_2_4 = -800; stg_array_2 = 4; get_map_infor(2, 1, "man", 1, [0, 0], 44, 17200, 360); get_map_infor(2, 2, "man", 1, [20, 252], 12, 4400, 380); get_map_infor(2, 3, "man", 1, [20, 240], 12, 4400, 380); get_map_infor(2, 4, "man", 1, [20, 282], 3, 800, 380); stg2_1_map_xy[6] = [400, -127]; stg2_1_map_xy[7] = [400, -173]; stg2_1_map_xy[12] = [400, -178]; modify_XY_array3_1 = []; allow_area_array_3_1 = -800; allow_area_array_3_2 = -3200; allow_area_array_3_3 = -5200; allow_area_array_3_4 = -400; allow_area_array_3_5 = 0; allow_area_array_3_6 = -4000; stg_array_3 = 6; get_map_infor(3, 1, "man", 1, [0, 0], 3, 800, 360); get_map_infor(3, 2, "plane", 1, [50, 150], 9, 3200, 380); get_map_infor(3, 3, "plane", 1, [50, 150], 14, 5200, 380); get_map_infor(3, 4, "plane", 1, [50, 150], 2, 400, 200); get_map_infor(3, 5, "man", 1, [100, 50], 5, 1600, 380); get_map_infor(3, 6, "man", 1, [20, 280], 11, 4000, 380); stg3_3_map_xy[13] = [400, 300]; stg3_5_map_xy[2] = [400, 600]; modify_XY_array4_2 = [[-1460, 60, false], [-1830, 150, false], [-2130, 230, false], [-2410, 280, false], [-2660, 345, false], [-2780, 455, false], [-2990, 535, false]]; allow_area_array_4_1 = -3200; allow_area_array_4_2 = -5200; allow_area_array_4_3 = -600; allow_area_array_4_4 = -3600; allow_area_array_4_5 = -400; stg_array_4 = 5; get_map_infor(4, 1, "man", 1, [0, 0], 9, 3200, 380); get_map_infor(4, 2, "man", 1, [20, 279], 14, 5200, 380); get_map_infor(4, 3, "plane", 1, [50, 150], 3, 600, 380); get_map_infor(4, 4, "man", 1, [20, 237], 35, 7200, 380); get_map_infor(4, 5, "man", 1, [20, 269], 2, 400, 380); stg4_2_map_xy[8] = [400, -228]; stg4_2_map_xy[9] = [400, -72]; stg4_2_map_xy[10] = [400, -128]; stg4_2_map_xy[14] = [400, 128]; stg4_4_map_xy[11] = [0, -300]; stg4_4_map_xy[12] = [0, -300]; stg4_4_map_xy[13] = [0, -300]; stg4_4_map_xy[14] = [0, -300]; stg4_4_map_xy[15] = [0, -300]; stg4_4_map_xy[16] = [-400, 0]; stg4_4_map_xy[17] = [-400, 0]; stg4_4_map_xy[18] = [-400, 0]; stg4_4_map_xy[19] = [0, -300]; stg4_4_map_xy[20] = [0, -300]; stg4_4_map_xy[21] = [0, -300]; stg4_4_map_xy[22] = [0, -300]; stg4_4_map_xy[23] = [0, -300]; allow_next_map_4_4 = 10; stopAllSounds(); } function get_map_infor(stg, sec, type, direct, start_point, array, wide, end) { this[((("stg" + stg) + "_") + sec) + "_map_xy"] = []; this[(("stg_type_" + stg) + "_") + sec] = type; this[(("stg_direct_" + stg) + "_") + sec] = direct; this[(("stg_array_" + stg) + "_") + sec] = array; this[(("stg_width_" + stg) + "_") + sec] = wide; this[(("stg_end_" + stg) + "_") + sec] = end; this[(("player_start_" + stg) + "_") + sec] = start_point; this[(("allow_next_map_" + stg) + "_") + sec] = 500; } function draw_map_start(stg, sec) { clean_stage(); var _local1 = main.bg.attachMovie(("stage" + stg) + "_bg", "bg1", main.bg.getNextHighestDepth()); _local1.gotoAndStop("s" + sec); main._x = 0; main._y = 0; } function change_scene(how) { if (stages_section != this["stg_array_" + stages]) { if (this.game_intro == undefined) { var _local2 = this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); if (how == 0) { if ((stages == 3) and (stages_section == 4)) { if (main.player.my_type == "plane") { control_able = false; main.player.gotoAndPlay("jump"); main.player._name = "plane"; stg_end_3_4 = 380; _local2.removeMovieClip(); } else if (main.player.my_type == "man") { _local2.gotoAndStop("level_pass"); } } else { _local2.gotoAndStop("level_pass"); } } else if (how == 1) { _local2.gotoAndStop("wind_pass"); _local2.wind_dir = "up"; _local2.onEnterFrame = function () { main._y = main._y + 4; main.player._y = main.player._y - 4; }; } else if (how == 2) { _local2.gotoAndStop("wind_pass"); _local2.wind_dir = "down"; _local2.onEnterFrame = function () { main._y = main._y - 4; main.player._y = main.player._y + 4; }; } active_object_speed = 0; active_map_drawer = "main.player"; } } } function draw_map(stg, sec, par, which) { if (stg == 1) { if ((sec == 2) and (main._x <= -1900)) { active_object_speed = 10; draw_map03(active_object_speed, 7, 21); } else { draw_map01(which); } } else if (stg == 2) { if ((sec == 4) and (main._x <= -800)) { active_object_speed = 15; draw_map03(active_object_speed, 3, 71); } else { draw_map01(which); } } else if (stg == 3) { if ((sec == 2) or (sec == 3)) { draw_map02(4); } else { draw_map01(which); } } else if (stg == 4) { if (sec == 3) { if (main._x >= -780) { draw_map02(8); } else { active_object_speed = 8; draw_map03(active_object_speed, 3, 26); } } else { draw_map01(which); } } modify_XY(main._x, main._y); effect_Action(main._x, main._y); } function move_maps(temp, temp_area) { if (active_map_drawer == "main.player") { var _local1 = (main.player.player_speed * main.player.speed_rate) * temp; if (_local1 == 0) { _local1 = 5 * temp; } } else { var _local1 = active_object_speed; } if (temp == 1) { if (main._x >= (temp_area + _local1)) { main._x = main._x - _local1; } else if (main._x < (temp_area + _local1)) { main._x = temp_area; } } else if (temp == -1) { if (main._x <= (temp_area - _local1)) { main._x = main._x - _local1; } else if (main._x > (temp_area - _local1)) { main._x = temp_area; } } } function draw_map01(which) { var _local3 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (which != undefined) { var _local4 = get_map_point(which)[0]; var _local9 = get_map_point(which)[1]; var _local2 = this[(("allow_area_array_" + stages) + "_") + stages_section]; var _local5 = -this[(("stg_width_" + stages) + "_") + stages_section]; var _local7 = this[(("stg_end_" + stages) + "_") + stages_section]; var _local6 = this[(("stg_array_" + stages) + "_") + stages_section]; if (_local3 == 1) { if (_local4 >= 130) { if (main._x > _local5) { if (main._x > _local2) { move_maps(_local3, _local2); } else { main._x = _local2; } } else { main._x = _local5; if (_local6 == stages_part) { if (_local4 > _local7) { change_scene(0); } } } } } else if (_local3 == -1) { if (_local4 <= 270) { if (main._x < _local5) { if (main._x < _local2) { move_maps(_local3, _local2); } else { main._x = _local2; } } else { main._x = _local5; if (_local6 == stages_part) { if (_local4 < _local7) { change_scene(0); } } } } } draw_game_maps(); } } function draw_map02(speed) { main._x = main._x - speed; if (main.player.can_with == true) { main.player._x = main.player._x + speed; } for (var _local5 in main.tools) { if (!main.tools[_local5].cant_with) { main.tools[_local5]._x = main.tools[_local5]._x + speed; } } for (var _local3 in main.objects) { if (!main.objects[_local3].cant_with) { main.objects[_local3]._x = main.objects[_local3]._x + speed; } } for (var _local4 in main.enemies) { if (!main.enemies[_local4].cant_with) { main.enemies[_local4]._x = main.enemies[_local4]._x + speed; } } var _local6 = -this[(("stg_width_" + stages) + "_") + stages_section]; if (main._x < (_local6 + 350)) { if (stages == 3) { if (stages_section == 2) { change_scene(1); } else if (stages_section == 3) { change_scene(2); } } } draw_game_maps(); } function draw_map03(speed, part, frame) { main._x = main._x - speed; if (main.player.can_with == true) { main.player._x = main.player._x + speed; } for (var _local12 in main.tools) { if (!main.tools[_local12].cant_with) { main.tools[_local12]._x = main.tools[_local12]._x + speed; } } for (var _local8 in main.objects) { if (!main.objects[_local8].cant_with) { main.objects[_local8]._x = main.objects[_local8]._x + speed; } } for (var _local9 in main.enemies) { if (!main.enemies[_local9].cant_with) { main.enemies[_local9]._x = main.enemies[_local9]._x + speed; } } for (var _local11 in main.bg) { var _local3 = get_map_point(main.bg[_local11])[0]; var _local2 = get_map_point(main.bg[_local11])[1]; if (adjust_map(_local3, _local2) == 1) { var _local1 = Number(_local11.slice(2)) + 1; if (main.bg["bg" + _local1] == undefined) { var _local6 = main.bg.attachMovie(("stage" + stages) + "_bg", "bg" + _local1, main.bg.getNextHighestDepth()); main.bg["bg" + _local1]._x = main.bg["bg" + (_local1 - 1)]._x + 400; if (((_local1 - part) % 2) == 1) { main.bg["bg" + _local1].gotoAndStop(frame - 1); } else { main.bg["bg" + _local1].gotoAndStop(frame); } break; } } else if (adjust_map(_local3, _local2) == 0) { var _local4 = main.bg["bg" + (Number(_local11.slice(2)) - 1)]; if (_local4 != undefined) { _local4.removeMovieClip(); break; } } } } function draw_game_maps() { do { if ((in main.bg) == null) { break; } var _local3 = in main.bg; var _local2 = get_map_point(main.bg[_local3])[0]; var _local1 = get_map_point(main.bg[_local3])[1]; } while (!draw_next_map(_local2, _local1, _local3)); do { } while (() != null); } function adjust_map(poz_x, poz_y) { var _local2 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (_local2 == 1) { if (poz_x < -25) { return(0); } if (poz_x < 25) { return(1); } } else if (_local2 == -1) { if (poz_x > 25) { return(0); } if (poz_x > -25) { return(1); } } else if (_local2 == 2) { if (poz_y < -25) { return(0); } if (poz_y < 25) { return(1); } } else if (_local2 == -2) { if (poz_y > 25) { return(0); } if (poz_y > -25) { return(1); } } return(2); } function draw_next_map(poz_x, poz_y, grounds) { if (adjust_map(poz_x, poz_y) == 1) { if (this[(("allow_next_map_" + stages) + "_") + stages_section] > stages_part) { if (this[(("stg_array_" + stages) + "_") + stages_section] > stages_part) { var _local2 = Number(grounds.slice(2)) + 1; if (main.bg["bg" + _local2] == undefined) { stages_part++; main.bg.attachMovie(("stage" + stages) + "_bg", "bg" + _local2, main.bg.getNextHighestDepth()); var _local3 = this[((("stg" + stages) + "_") + stages_section) + "_map_xy"][stages_part]; if (_local3 == undefined) { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x + 400; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y; } else { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x + _local3[0]; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y + _local3[1]; } main.bg["bg" + _local2].gotoAndStop(main.bg["bg" + (_local2 - 1)]._currentframe + 1); return(true); } } } } else if (adjust_map(poz_x, poz_y) == 0) { var _local4 = main.bg["bg" + (Number(grounds.slice(2)) - 1)]; if (_local4 != undefined) { _local4.removeMovieClip(); return(true); } } return(false); } function modify_XY(main_x, main_y) { var _local3 = this[(("modify_XY_array" + stages) + "_") + stages_section]; if (_local3 != undefined) { var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2][2] == false) { if (main_x < _local3[_local2][0]) { _local3[_local2][2] = true; main_move_Y(0, _local3[_local2][1]); break; } } _local2++; } } } function main_move_Y(targetX, targetY) { main.targetX = targetX; main.targetY = targetY; main.onEnterFrame = function () { if (Math.abs(this._y - this.targetY) > 3) { if (this.targetX != 0) { this._x = this._x + ((this.targetX - this._x) / 20); } this._y = this._y + ((this.targetY - this._y) / 20); effect_clip._y = effect_clip._y + ((this.targetY - this._y) / 20); } else { if (this.targetX != 0) { this._x = this.targetX; } this._y = this.targetY; effect_clip._y = this.targetY; delete this.onEnterFrame; } }; } function blocksAction(my_name, x, y, blood) { var _local4 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(my_name, my_name + _local4, _local4); _local2.blood = game_level * blood; _local2.org_blood = _local2.blood; _local2._x = x; _local2._y = y; _local2.can_kill = false; _local2.can_block = true; _local2.can_stand = true; _local2.level = 1; if (my_name == "\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61") { _local2.level = 2; _local2.gotoAndStop("normal1"); _local2.can_stand = true; } else { _local2.stop(); } _local2.exploding = function () { for (var _local2 in main.enemies) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", 20); } } }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } } else { shot_shine(this, "red"); if (this.level > 1) { var _local4 = this.org_blood - this.blood; var _local3 = this.org_blood / this.level; var _local2 = Math.floor(_local4 / _local3) + 1; if (this.frame != ("normal" + _local2)) { play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("normal" + _local2); } } } }; return(_local2); } function adjust_score(where) { var _local1 = 100000000 + game_score; var _local10 = Number(_local1.toString().slice(8, 9)) + 1; var _local9 = Number(_local1.toString().slice(7, 8)) + 1; var _local8 = Number(_local1.toString().slice(6, 7)) + 1; var _local7 = Number(_local1.toString().slice(5, 6)) + 1; var _local6 = Number(_local1.toString().slice(4, 5)) + 1; var _local5 = Number(_local1.toString().slice(3, 4)) + 1; var _local4 = Number(_local1.toString().slice(2, 3)) + 1; var _local3 = Number(_local1.toString().slice(1, 2)) + 1; where.scorepad.num1.gotoAndStop(_local10); where.scorepad.num10.gotoAndStop(_local9); where.scorepad.num100.gotoAndStop(_local8); where.scorepad.num1000.gotoAndStop(_local7); where.scorepad.num10000.gotoAndStop(_local6); where.scorepad.num100000.gotoAndStop(_local5); where.scorepad.num1000000.gotoAndStop(_local4); where.scorepad.num10000000.gotoAndStop(_local3); } function adjust_life() { game_UI.life.onEnterFrame = function () { var _local2 = 101 - life_left; if ((this._currentframe < _local2) and (this._currentframe < this._totalframes)) { this.nextFrame(); } else if ((this._currentframe > _local2) and (this._currentframe > 1)) { this.prevFrame(); } else { this.stop(); delete this.onEnterFrame; } }; } function adjust_amr(my_slug_left) { if (my_slug_left > 999) { game_UI.amr.gotoAndStop("very"); } else { game_UI.amr.gotoAndStop("some"); var _local1 = 1000 + my_slug_left; var _local4 = Number(_local1.toString().slice(3, 4)) + 1; var _local3 = Number(_local1.toString().slice(2, 3)) + 1; var _local2 = Number(_local1.toString().slice(1, 2)) + 1; game_UI.amr.amr1.gotoAndStop(_local4); game_UI.amr.amr10.gotoAndStop(_local3); game_UI.amr.amr100.gotoAndStop(_local2); } } function adjust_bomb(my_bomb_left) { var _local1 = 100 + my_bomb_left; var _local3 = Number(_local1.toString().slice(2, 3)) + 1; var _local2 = Number(_local1.toString().slice(1, 2)) + 1; game_UI.bomb.bomb1.gotoAndStop(_local3); game_UI.bomb.bomb10.gotoAndStop(_local2); } function recover_all() { this.start_end.removeMovieClip(); this.game_intro.removeMovieClip(); clean_fire(); } function clean_fire() { this.main.removeMovieClip(); this.effect_clip.removeMovieClip(); this.game_UI.removeMovieClip(); this.main.setMask(null); this.game_mask.removeMovieClip(); delete this.onEnterFrame; } function play_game(stg, sec) { initial_data(); stages = stg; game_start(sec - 1); if (stages_section == 1) { main.attachMovie("mission_start", "mission_start", main.getNextHighestDepth()); } else { level_start(); } } function game_start(section) { recover_all(); this.createEmptyMovieClip("main", this.getNextHighestDepth()); this.createEmptyMovieClip("effect_clip", this.getNextHighestDepth()); this.attachMovie("game_UI", "game_UI", this.getNextHighestDepth()); if (game_masked) { this.attachMovie("game_mask", "game_mask", this.getNextHighestDepth()); game_mask.gotoAndStop("white"); this.main.setMask(game_mask); } main.createEmptyMovieClip("bg", main.getNextHighestDepth()); main.createEmptyMovieClip("objects", main.getNextHighestDepth()); main.createEmptyMovieClip("enemies", main.getNextHighestDepth()); main.createEmptyMovieClip("tools", main.getNextHighestDepth()); stages_section = section; next_scene(); } function level_start() { if (stages_section == 1) { if (stages == 1) { add_player("man", 127, 263); } else if (stages == 2) { add_player("man", 75, 263).swapDepths(main.mission_start); main.mission_start.onEnterFrame = function () { if (main._x <= -400) { this.removeMovieClip(); } }; } else if (stages == 3) { } else if (stages == 4) { add_player("man", 61, 268); } active_object_speed = 0; active_map_drawer = "main.player"; } this.onEnterFrame = function () { gameControl(main.player); draw_map(stages, stages_section, stages_part, eval (active_map_drawer)); }; adjust_score(game_UI); adjust_life(); } function next_scene() { clean_stage(); stages_section++; stages_part = 1; draw_map_start(stages, stages_section); if (stages_section > 1) { var _local4 = this[(("player_start_" + stages) + "_") + stages_section][0]; var _local3 = this[(("player_start_" + stages) + "_") + stages_section][1]; if (main.player.my_type == this[(("stg_type_" + stages) + "_") + stages_section]) { if (main.player.my_type == "man") { justFrame(main.player, "up", ((main.player.gun_type + "_") + main.player.states) + "_run"); justFrame(main.player, "down", "stand_run"); } main.player._x = _local4; main.player._y = _local3; main.player._xscale = 100; main.player._visible = 1; } else { active_object_speed = 0; active_map_drawer = "main.player"; add_player(this[(("stg_type_" + stages) + "_") + stages_section], _local4, _local3); } } delete _root.player_min_x; delete _root.player_max_x; } function clean_stage() { for (var _local1 in effect_clip) { effect_clip[_local1].removeMovieClip(); } for (var _local1 in main.bg) { main.bg[_local1].removeMovieClip(); } for (var _local1 in main.enemies) { main.enemies[_local1].removeMovieClip(); } for (var _local1 in main.objects) { main.objects[_local1].removeMovieClip(); } for (var _local1 in main.tools) { main.tools[_local1].removeMovieClip(); } boss_killed = false; } function game_over() { delete this.onEnterFrame; this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("lose_game"); this.start_end.count_score = function () { var _local2 = 100000000 + game_score; var _local10 = Number(_local2.toString().slice(8, 9)) + 1; var _local9 = Number(_local2.toString().slice(7, 8)) + 1; var _local8 = Number(_local2.toString().slice(6, 7)) + 1; var _local7 = Number(_local2.toString().slice(5, 6)) + 1; var _local6 = Number(_local2.toString().slice(4, 5)) + 1; var _local5 = Number(_local2.toString().slice(3, 4)) + 1; var _local4 = Number(_local2.toString().slice(2, 3)) + 1; var _local3 = Number(_local2.toString().slice(1, 2)) + 1; this.clip.scorepad.num1.gotoAndStop(_local10); this.clip.scorepad.num10.gotoAndStop(_local9); this.clip.scorepad.num100.gotoAndStop(_local8); this.clip.scorepad.num1000.gotoAndStop(_local7); this.clip.scorepad.num10000.gotoAndStop(_local6); this.clip.scorepad.num100000.gotoAndStop(_local5); this.clip.scorepad.num1000000.gotoAndStop(_local4); this.clip.scorepad.num10000000.gotoAndStop(_local3); }; } function restart_game() { recover_all(); play_game(stages, stages_section); } function shot_shine(who, shine) { who.createEmptyMovieClip("shine_mc", who.getNextHighestDepth()); var _local3 = new Color(who); if (shine == "white") { _local3.setTransform(shine_Transform2); } else if (shine == "red") { _local3.setTransform(shine_Transform3); } who.shine_mc.onEnterFrame = function () { var _local2 = new Color(this._parent); _local2.setTransform(shine_Transform1); this.removeMovieClip(); }; } function enemy_shake(mc, speed, dir, with_me) { if (mc.y_speed == undefined) { mc.y_speed = speed; mc.y_dir = dir; mc.with_me = with_me; mc.createEmptyMovieClip("driver", mc.getNextHighestDepth()); mc.driver.onEnterFrame = function () { if (this._parent.y_dir == -1) { if (this._parent.y_speed < 1) { this._parent.y_speed = this._parent.y_speed + 0.1; } else { this._parent.y_dir = 1; } } else if (this._parent.y_dir == 1) { if (this._parent.y_speed > -1) { this._parent.y_speed = this._parent.y_speed - 0.1; } else { this._parent.y_dir = -1; } } if (this._parent.y_dir != 0) { this._parent._y = this._parent._y + this._parent.y_speed; } if (this._parent.with_me) { for (var _local3 in main.enemies) { var _local2 = main.enemies[_local3]; if (this._parent.g.hitTest(_local2._x + main._x, _local2._y + main._y, true)) { _local2._y = _local2._y + this._parent.y_speed; } } } }; } } function enemy_move(who, xspeed, yspeed) { if (who.g == undefined) { var _local13 = who._height; } else { var _local13 = who.g._height; } var _local5 = who._x + main._x; var _local3 = (who._y + main._y) + 15; var _local4 = (who._x + main._x) + xspeed; var _local9 = (who._y + main._y) - (_local13 / 3); var _local8 = (who._y + main._y) - _local13; if (who.yspeed == undefined) { who.yspeed = yspeed; } var _local2 = false; if (who.yspeed >= 0) { for (var _local10 in main.objects) { if (!main.objects[_local10].without_enemy) { if (main.objects[_local10].g.hitTest(_local5, _local3, true)) { _local2 = true; adjustY(who, main.objects[_local10].g); break; } } } if (!_local2) { for (var _local11 in main.bg) { if (main.bg[_local11].g.hitTest(_local5, _local3, true)) { _local2 = true; adjustY(who, main.bg[_local11].g); break; } } } } if (_local2 and (who.yspeed >= 0)) { if (who.type != undefined) { if (who.states == "jump") { if (who.dead == false) { if (Math.abs(xspeed) < Math.abs(who.speed)) { who.gotoAndStop("walk"); } else { who.gotoAndStop("run" + who.type); } } } } who.states = "stand"; delete who.yspeed; delete who.drop; delete who.fly; } if ((!_local2) or (who.yspeed < 0)) { if (who.type != undefined) { if (who.states == "stand") { if (who.dead == false) { if (who.fly) { who.gotoAndStop("fall"); } else { who.gotoAndStop("jump"); } } } } who.yspeed = who.yspeed + 0.75; if (who.fly) { if (who.yspeed > 3) { who.yspeed = 3; } } who._y = who._y + who.yspeed; if ((who._y + main._y) > 400) { if (who.dieEvents != undefined) { who.dieEvents(); } who.removeMovieClip(); } who.states = "jump"; } var _local6 = false; var _local7 = false; for (var _local11 in main.bg) { if (main.bg[_local11].g.hitTest(_local4, _local9, true)) { _local6 = true; break; } if (main.bg[_local11].g.hitTest(_local4, _local8, true)) { _local7 = true; break; } } if (_local6) { if (who.dead == false) { who.get_blocked(); } } else if (_local7) { if (who.dead == false) { who.stand(); } } else if (who.states == "jump") { who._x = who._x + (xspeed / 2); } else { who._x = who._x + xspeed; } return(_local2); } function kill_boss() { if (stages_section == this["stg_array_" + stages]) { if (stages_part == this[(("stg_array_" + stages) + "_") + stages_section]) { _root["Mission_pictrue_" + stages] = new flash.display.BitmapData(400, 300); _root["Mission_pictrue_" + stages].draw(_root); boss_killed = true; justFrame(main.player, "up", main.player.gun_type + "_stand"); justFrame(main.player, "down", "stand"); delete this.onEnterFrame; this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("mission_end"); play_music("\u80CC\u666F\u97F3\u4E50_10", false); play_soundAction("\u5927\u7206\u70B8"); shot_shine(_root, "white"); } } } function show_kill_boss(where) { var _local4 = 1; while (_local4 <= 4) { var _local3 = where.createEmptyMovieClip("pic" + _local4, where.getNextHighestDepth()); _local3._x = (_local3.org_x = 15); _local3._y = (_local3.org_y = 15 + (53 * (_local4 - 1))); _local3.attachBitmap(_root["Mission_pictrue_" + _local4], _local3.getNextHighestDepth()); _local3._xscale = 16; _local3._yscale = 16; _local3.useHandCursor = false; _local3.onPress = function () { this.swapDepths(this._parent.getNextHighestDepth()); if (this._xscale == 16) { this._x = 0; this._y = 0; this._xscale = 100; this._yscale = 100; } else { this._x = this.org_x; this._y = this.org_y; this._xscale = 16; this._yscale = 16; } }; delete _root["Mission_pictrue_" + _local4]; _local4++; } } function tracerAction(tracer, targeter, speed, trace_rate) { tracer.targeter = targeter; tracer.speed = speed + (random(5) / 4); tracer.trace_rate = trace_rate; tracer.get_blocked = function () { this._rotation = 0; this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; tracer.to_die = function (how, much) { this.get_blocked(); }; tracer.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_dir = (Math.atan2((this.target._y - 35) - this._y, this.target._x - this._x) / 0.01745); if (temp_dir >= 0) { target_rotation = temp_dir - 180; } else { target_rotation = temp_dir + 180; } if (Math.abs(target_rotation - this._rotation) > 10) { if ((target_rotation * this._rotation) >= 0) { this._rotation = this._rotation + ((this.trace_rate * Math.abs(target_rotation - this._rotation)) / (target_rotation - this._rotation)); } else { var t_angle1 = Math.abs(target_rotation); var t_angle2 = (180 - Math.abs(target_rotation)); var m_angle1 = Math.abs(this._rotation); var m_angle2 = (180 - Math.abs(this._rotation)); var direction1 = (t_angle1 + m_angle1); var direction2 = (t_angle2 + m_angle2); var temp = (Math.abs(target_rotation - this._rotation) / (target_rotation - this._rotation)); if (direction1 >= direction2) { this._rotation = this._rotation - (this.trace_rate * temp); } else { this._rotation = this._rotation + (this.trace_rate * temp); } } } } var temp_array = get_map_point(this); if ((Math.abs(temp_array[1] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); } else { this.removeMovieClip(); } for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 15); this.get_blocked(); } } }; } function enemy_add_items(where) { if (game_level == 3) { if (!random(30)) { var _local2 = ["B", "M", "R", "E", "F", "P", "S", "D"]; add_weapon(where, _local2[random(8)]); } else if (!random(10)) { add_present(where, "pre" + (random(6) + 1)); } } else if (game_level == 2) { if (!random(30)) { var _local2 = ["B", "M", "R", "E"]; add_weapon(where, _local2[random(4)]); } else if (!random(10)) { add_present(where, "pre" + (random(3) + 1)); } else if (!random(30)) { add_food(where, "food" + (random(3) + 1)); } } else if (game_level == 1) { if (!random(15)) { add_present(where, "pre" + (random(3) + 1)); } else if (!random(30)) { add_food(where, "food" + (random(3) + 1)); } } } function enemy_npc(who, x, y, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc._xscale = xscale; this_mc.speed = -10; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.gotoAndStop("stand"); this_mc.check_player = function () { this.target = eval (this.targeter); this.onEnterFrame = function () { if (this.target != undefined) { if (Math.abs(this.target._y - this._y) < 100) { var _local2 = get_distance(this, this.target); if (_local2 < 200) { if (this.target._x > this._x) { this._xscale = -100; } else { this._xscale = 100; } this.gotoAndPlay("shocked"); play_soundAction("\u58EB\u5175\u53D7\u60CA"); delete this.onEnterFrame; } } } }; }; this_mc.run_away = function () { if (this.target._x > this._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run"); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 210) > 210) or (Math.abs(_local2[1] - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; this_mc.get_blocked = function () { this.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 5) { this.removeMovieClip(); } }; }; this_mc.check_player(); return(this_mc); } function enemy_object01(who, x, y) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.dead = false; _local2.enemies = 5; _local2.stop(); _local2.to_die = function (how, much) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.onEnterFrame = function () { if ((this.target._x - this._x) > 400) { this.removeMovieClip(); } }; if (this.dieEvents != undefined) { this.dieEvents(); } } }; _local2.come_out = function (e_x, e_y) { if ((this.enemies--) > 0) { enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", e_x, e_y, 15, -1, 100).drop = true; } }; return(_local2); } function enemy_object02(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.fall = false; this_mc.to_die = function (how, much) { if (!this.fall) { this.fall = true; this.gotoAndPlay("up"); } else { this.player_big_jump(); this.gotoAndPlay("fly"); } }; this_mc.player_big_jump = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (this.jump.hitTest(this.target._x + main._x, this.target._y + main._y, true)) { this.target.force_jump_speed = 20; forceFrame(this.target, "up", this.target.gun_type + "_jump"); justFrame(this.target, "down", "jump"); play_soundAction("\u5927\u8DF3\u8DC3"); } } }; this_mc.check_player = function () { }; return(this_mc); } function enemy_object03(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local4, _local4); _local3.blood = _root.game_level * 15; _local3._x = x; _local3._y = y; _local3.can_block = true; _local3.can_stand = true; _local3.dead = false; _local3.gotoAndStop("stand"); _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "red"); } }; return(_local3); } function enemy_object04(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = 1; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.start_shoot = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.to_die("blow", 20); } } for (var object in main.objects) { if (main.objects[object].player_in) { if (main.objects[object].g.hitTest(this.g)) { this.to_die("blow", 20); break; } } } }; }; this_mc.to_die = function (how, much) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.exploding(); this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); } }; this_mc.exploding = function () { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 50); } for (var _local2 in main.objects) { if (main.objects[_local2].player_in) { if (main.objects[_local2].g.hitTest(this.g)) { main.objects[_local2].to_die(10); } } } }; this_mc.start_shoot(); return(this_mc); } function enemy_object05(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.can_kill = true; this_mc.blood = _root.game_level; this_mc.targeter = "_root.main.player"; this_mc.enemies = 2; this_mc.check_dis = function () { this.gotoAndStop("close"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 350) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; }; this_mc.come = function () { if ((this.enemies--) > 0) { this.gotoAndPlay("come"); } else { this.stop(); } }; this_mc.stand = function () { this.dead = false; this.blood = _root.game_level; this.gotoAndStop("stand"); this.onEnterFrame = function () { if (!random(30)) { this.shoot(); delete this.onEnterFrame; } }; }; this_mc.shoot = function () { this.target = eval (this.targeter); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u624B\u96F7", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u96F7\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._xscale = this._xscale; } }; this_mc.check_dis(); return(this_mc); } function enemy_object06(who, x, y) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.enemies = 2; _local2.check_dis = function () { this.gotoAndStop("close"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 300) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; }; _local2.come_out = function (e_x, e_y) { enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + this.e_x, this._y + this.e_y, 15, -1, 100).drop = true; }; _local2.stand = function () { this.gotoAndStop("stand"); if ((this.enemies--) > 0) { this.come_count = 0; this.onEnterFrame = function () { if ((++this.come_count) == 30) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; } }; _local2.check_dis(); return(_local2); } function enemy_object07(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + _local4, _local4); this_mc.blood = _root.game_level * 2; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.stand = function () { this_mc.gotoAndStop("stand"); this_mc.onEnterFrame = function () { if (get_map_point(this)[0] < -100) { this.removeMovieClip(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "red"); } }; this_mc.exploding = function () { for (var _local2 in main.enemies) { if (main.enemies[_local2].can_kill) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", 99999); } } } if (main.player.g.hitTest(this)) { player_die(main.player, "shoot", 99999); } }; this_mc.stand(); return(this_mc); } function enemy_object08(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local4, _local4); _local3.blood = _root.game_level * 30; _local3._x = x; _local3._y = y; _local3.can_block = true; _local3.dead = false; _local3.gotoAndStop("stand"); _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this.bg, "red"); } }; return(_local3); } function enemysAction01(who, x, y, atk, typ, moves, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._xscale = xscale; this_mc.blood = game_level; this_mc.speed = -6; this_mc._x = x; this_mc._y = y; this_mc.attacks = atk; this_mc.type = typ; if (moves == -3) { this_mc.drop = true; this_mc.fly = true; this_mc.ballute = true; } this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.states = "stand"; this_mc.dead = false; this_mc.get_ballute = function () { if (this.ballute) { this.ballute = false; var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u666E\u901A\u58EB\u5175_\u4F1E", "\u654C\u4EBA_\u666E\u901A\u58EB\u5175_\u4F1E" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 50; _local2._xscale = this._xscale; _local2.can_go = true; } }; this_mc.drop_weapon = function () { if (this.type >= 2) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4", "\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 40; _local2._xscale = this._xscale; _local2.gotoAndStop(this.type + 1); _local2.count = 15; _local2.onEnterFrame = function () { if ((--this.count) > 0) { this._rotation = this._rotation + 20; this._y++; } else { this.removeMovieClip(); } if ((this.count % 9) == 0) { this._alpha = 20; } else if ((this.count % 5) == 0) { this._alpha = 100; } }; } }; this_mc.turn = function () { if (this.states == "stand") { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this._xscale = 100; } } } }; this_mc.areaAction = function () { var _local2 = (this.speed * Math.abs(this._xscale)) / this._xscale; var _local3 = get_map_point(this)[0]; if (_local2 > 0) { if (this.max_area_x != undefined) { if ((_local3 + _local2) > this.max_area_x) { return(true); } } } else if (_local2 < 0) { if (this.min_area_x != undefined) { if ((_local3 + _local2) < this.min_area_x) { return(true); } } } return(false); }; this_mc.stand = function () { if (this.states == "stand") { this.target = eval (this.targeter); if (this.moves < 50) { if (this.moves >= 0) { if (this.type == 3) { if (this.grovel) { this.gotoAndStop((("stand" + this.type) + "_") + 2); } else { this.gotoAndStop((("stand" + this.type) + "_") + 1); } } else { this.gotoAndStop("stand" + this.type); } this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); this.turn(); if (_local2 > 850) { this.removeMovieClip(); } else if ((_local2 > 350) and (_local2 < 400)) { if (!random(50)) { this.move_me(); } } else if ((_local2 > 150) and (_local2 < 350)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if ((_local2 > 40) and (_local2 < 150)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 < 40) { if (random(2)) { this.attack(); } else if (Math.abs(this.moves) == 1) { this.move_me(); } else if (this.moves != 0) { this.fear(); } } } }; } else { this.move_me(); } } else if (this.moves >= 50) { if (this.moves == 50) { this.gotoAndStop("talk1"); } else if (this.moves == 51) { this.gotoAndStop("talk2"); } else if (this.moves == 52) { this.gotoAndStop("stand2"); } else if (this.moves == 53) { this.gotoAndStop("stand3_1"); } this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } else if (_local2 < 200) { if (Math.abs(this.target._y - this._y) < 100) { this.get_shocked(); } } } }; } } }; this_mc.get_shocked = function () { if (this.type <= 2) { delete this.onEnterFrame; this._xscale = 100; this.gotoAndStop("shocked"); play_soundAction("\u58EB\u5175\u53D7\u60CA"); this.moves = random(2) + 1; } else { this.stand(); } }; this_mc.get_blocked = function () { if (this.type <= 2) { this.gotoAndStop("blocked"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; } else { this.stand(); } }; this_mc.attack = function () { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; this.gotoAndStop("kill"); } else { this.run_away(); } }; this_mc.attackAction = function () { if (this.target != undefined) { if (this.m.point.hitTest(this.target.g)) { player_die(this.target, "kill", 30); play_soundAction("\u5C0F\u52000" + (random(2) + 1)); } } }; this_mc.move_me = function () { if (!this.areaAction()) { if (this.moves > 0) { if (this.moves == 2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 2; } else { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(30)) or this.areaAction()) { this.stand(); } var _local2 = get_map_point(this)[0]; if ((_local2 > 380) or (_local2 < 20)) { this.stand(); } else if (Math.abs(this._x - this.target._x) < 40) { this.stand(); } else if (this.target == undefined) { this.stand(); } } }; } else if (this.moves < 0) { if (this.drop) { if (this.moves == -3) { this.gotoAndStop("fall"); this.move_speed = 0; } else { this.gotoAndStop("jump"); this.move_speed = this.speed / 4; } } else if (this.moves == -2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 2; } else if (this.moves == -1) { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } else { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 200) < 150) { if (!this.drop) { if ((!random(15)) or (_local2 < 40)) { this.moves = Math.abs(this.moves); this.stand(); } } this.turn(); } var _local4 = enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); if (this.moves == -3) { if (_local4) { this.get_ballute(); this.moves = Math.abs(this.moves); this.stand(); } else { var _local5 = get_map_point(this)[1]; var _local3 = Math.floor(_local5 / 50) + 1; if (this.clip._currentframe != _local3) { this.clip.gotoAndStop(_local3 * 5); } } } }; } } }; this_mc.fear = function () { if (this.type <= 2) { this.gotoAndStop("fear"); this.onEnterFrame = function () { if (enemy_move(this, (3 * Math.abs(this._xscale)) / this._xscale, 0)) { if (!random(25)) { this.stand(); } } }; } else { this.move_me(); } }; this_mc.shoot = function () { if (this.moves == 49) { if (!random(30)) { this.run_away(); } } else { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 200) < 200) and (Math.abs(_local2[1] - 150) < 150)) { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; if (this.type <= 1) { this.gotoAndStop("shoot" + this.type); } else if (this.type == 2) { if (random(2)) { this.gotoAndStop(("shoot" + this.type) + "_1"); } else { this.gotoAndStop(("shoot" + this.type) + "_2"); } } else if (this.type == 3) { if (!this.grovel) { this.gotoAndStop(("shoot" + this.type) + "_1"); } else { this.gotoAndStop(("shoot" + this.type) + "_2"); } } } else { this.run_away(); } } } }; this_mc.shootAction = function () { if (this.type == 0) { var weapon_name = "\u654C\u4EBA_\u624B\u96F7"; } else if (this.type == 1) { var weapon_name = "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39"; play_soundAction("\u624B\u67AA\u53D1\u5C04"); } else if (this.type == 2) { var weapon_name = "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39"; play_soundAction("H\u5F39\u53D1\u5C04"); } else if (this.type == 3) { var weapon_name = "\u654C\u4EBA_\u706B\u7BAD\u70AE"; play_soundAction("\u5766\u514B\u5C04\u51FB"); } var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie(weapon_name, "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.m.point)[0]; shoot_mc._y = get_shoot_point(this.m.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); shoot_mc.type = this.type; if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; if (this.type == 0) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } else if (this.type == 1) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 3) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { if (this.type == 0) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } else { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + active_object_speed); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this._x = this._x + active_object_speed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much, dir) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.fly; delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("die0"); play_soundAction("\u654C\u5175\u6B7B\u4EA104"); this.states = "jump"; this.yspeed = -12; this.onEnterFrame = function () { enemy_move(this, (3 * this._xscale) / 100, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; this.gotoAndStop("die" + (random(3) + 1)); } }; } else if (how == "fly") { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA102"); if (dir == 0) { var fly_xspeed = 20; var _local5 = -10; } else if (dir == 180) { var fly_xspeed = -20; var _local5 = -10; } else if (dir == -90) { var fly_xspeed = 0; var _local5 = -20; } else if (dir == 90) { var fly_xspeed = 0; var _local5 = 0; } this.yspeed = _local5; this.onEnterFrame = function () { enemy_move(this, fly_xspeed, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; } }; } else { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); this.onEnterFrame = function () { if (enemy_move(this, 0, this.yspeed)) { delete this.onEnterFrame; } }; } this.drop_weapon(); this.get_ballute(); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this)[0]; _local2._y = get_shoot_point(this)[1]; _local2._xscale = this._xscale; } }; this_mc.run_away = function () { if (this.moves != 0) { if (this._x < this.target._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run" + this.type); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 225) > 225) or (Math.abs(_local2[1] - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; this_mc.stand(); return(this_mc); } function enemysAction02(who, x, y) { var _local5 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local5, _local5); _local3.blood = game_level * 30; _local3._x = x; _local3._y = y; _local3.dead = false; _local3.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; _local3.have_droped = 0; _local3.child_number = 50; _local3.moves = function () { this.gotoAndStop("move"); this.attack_where = 150 + random(100); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > -200) { this._x = this._x - 6; } else { this._xscale = -100; } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 600) { this._x = this._x + 6; } else { this._xscale = 100; } } if (Math.abs(get_map_point(this)[0] - this.attack_where) < 6) { this.drop_enemy(); } if (!random(50)) { if ((--this.child_number) > 0) { if (this.have_droped < 10) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local3, main.player._y, 5, 0, -(random(2) + 1), -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; }; _local3.drop_enemy = function () { if ((--this.child_number) > 0) { if (this.have_droped < 10) { this.have_droped++; var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x, this._y, 5, 0, -(random(2) + 1), this._xscale); _local2.drop = true; _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } }; _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; _local3.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; _local3.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; _local3.moves(); return(_local3); } function enemysAction03(who, x, y, moves) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 70; this_mc._x = x; this_mc._y = y; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; if (moves != 49) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; if (moves == -1) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } else { _root[(("allow_area_array_" + stages) + "_") + stages_section] = (-get_shoot_point(this_mc)[0]) + 300; } } this_mc.have_droped = 0; this_mc.child_number = 30; this_mc.fall = function () { this.gotoAndStop("fall"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { delete this.onEnterFrame; this.gotoAndPlay("land"); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (Math.abs(temp_array[0] - 180) > 180) { if (this.moves) { this.move_me(); } } else { this.shoot(); } } }; }; this_mc.move_me = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { enemy_move(this, (this.target._x - this._x) / 350, 0); if (!random(25)) { this.stand(); } }; }; this_mc.get_blocked = function () { this.stand(); }; this_mc.shoot = function () { if (!random(35)) { delete this.onEnterFrame; this.shooting = true; this.gotoAndPlay("shoot"); play_soundAction("\u5766\u514B\u5C04\u51FB"); } if (!random(35)) { if ((--this.child_number) > 0) { if (this.have_droped < 5) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local3, this._y, 5, 0, -(random(2) + 1), -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.moves != 49) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; if (moves == 49) { this_mc.gotoAndStop("stand"); } else if (moves == -1) { this_mc.fall(); } else { this_mc.stand(); } return(this_mc); } function enemysAction04(who, x, y, enemies, xscale, allow) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 50; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc._xscale = xscale; this_mc.speed = (-xscale) / 20; this_mc.enemies = enemies; this_mc.allow = allow; this_mc.child_number = 30; this_mc.check_dis = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (get_distance(this, this.target) < 360) { if (this.allow) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } this.moves(); } } }; }; this_mc.moves = function () { play_soundAction("\u5361\u8F66\u5239\u8F66"); this.onEnterFrame = function () { this._x = this._x + this.speed; var _local2 = 18 * this.speed; this.w1._rotation = this.w1._rotation + _local2; this.w2._rotation = this.w2._rotation + _local2; this.w3._rotation = this.w3._rotation + _local2; this.w4._rotation = this.w4._rotation + _local2; this.w5._rotation = this.w5._rotation + _local2; this.w6._rotation = this.w6._rotation + _local2; if (this._xscale == 100) { if (get_map_point(this)[0] < 370) { this.speed = this.speed * 0.9; } } else if (this._xscale == -100) { if (get_map_point(this)[0] > 30) { this.speed = this.speed * 0.9; } } if (Math.floor(Math.abs(this.speed)) == 2) { this.comes(); delete this.onEnterFrame; } else if (Math.floor(Math.abs(this.speed)) == 0) { this.w1._rotation = 0; this.w2._rotation = 0; this.w3._rotation = 0; this.w4._rotation = 0; this.w5._rotation = 0; this.w6._rotation = 0; delete this.onEnterFrame; } }; }; this_mc.comes = function () { if (this.enemy_driver == undefined) { var _local3 = this.createEmptyMovieClip("enemy_driver", this.getNextHighestDepth()); _local3.count = -1; _local3.enemies = this.enemies; _local3.child_number = this.child_number; _local3.onEnterFrame = function () { this.count++; var _local2 = false; if (this.count == 0) { _local2 = true; } else if (this.count == 15) { _local2 = true; } else if (this.count == 30) { _local2 = true; } else if (this.count == 80) { this.count = -1; this.enemies--; } if (_local2) { if (this.enemies > 0) { var _local5 = this._parent._x - ((Math.abs(this._parent._xscale) / this._parent._xscale) * 70); var _local4 = this._parent._y - 20; var _local3 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local5, _local4, 5, 0, -1, this._parent._xscale); _local3.drop = true; _local3.swapDepths(this._parent); } else if ((--this.child_number) > 0) { if (random(2)) { var _local7 = this._parent._x + ((Math.abs(this._parent._xscale) / this._parent._xscale) * 80); var _local6 = this._parent._y; enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local7, _local6, 5, 0, -(random(2) + 1), this._parent._xscale); } else { var _local7 = this._parent._x - ((Math.abs(this._parent._xscale) / this._parent._xscale) * 400); var _local6 = this._parent._y; enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local7, _local6, 5, 0, -(random(2) + 1), -this._parent._xscale); } } } }; } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.enemy_driver.removeMovieClip(); delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.allow) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; this_mc.check_dis(); return(this_mc); } function enemysAction05(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 35; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc.count = 0; this_mc.all_count = random(20) + 40; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if ((++this.count) == this.all_count) { this.count = 0; this.gotoAndPlay("shoot"); play_soundAction("\u5766\u514B\u5C04\u51FB"); delete this.onEnterFrame; } var _local2 = get_map_point(this); if (_local2[0] < 0) { this.removeMovieClip(); } }; }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; this_mc.stand(); return(this_mc); } function enemysAction06(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 160; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.yspeed = 3; this_mc.dead = false; this_mc.shoot_count = 0; this_mc.shoot_all = 80; this_mc.checkAction = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { if (main._x == (-_root[(("stg_width_" + stages) + "_") + stages_section])) { this.fall(); } }; }; this_mc.fall = function () { this.onEnterFrame = function () { this._y = this._y + this.yspeed; if (get_map_point(this)[1] > 80) { this.yspeed = this.yspeed - 0.25; if (this.yspeed <= 0) { this.stand(); } } }; }; this_mc.stand = function () { delete this.onEnterFrame; enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this.blood < (_root.game_level * 100)) { play_soundAction("R\u5F39\u53D1\u5C04"); play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); if (random(2)) { this.gun1.play(); this.shoot_tracer(this.point2); } else { this.gun2.play(); this.shoot_tracer(this.point1); } } else { play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); if (random(2)) { this.gun1.play(); } else { this.gun2.play(); } } } }; }; this_mc.machinegun = function (where, rotate) { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(where)[0]; shoot_mc._y = get_shoot_point(where)[1]; shoot_mc.targeter = this.targeter; if (where._parent._name == "gun1") { shoot_mc._rotation = rotate; } else { shoot_mc._rotation = (-rotate) - 180; } shoot_mc.mother = this; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u67AA\u51FB\u4E2D"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_tracer = function (where) { var _local3 = main.enemies.getNextHighestDepth(); var _local1 = main.enemies.attachMovie("\u654C\u4EBA_\u706B\u7BAD\u70AE", "boss_shoot" + _local3, _local3); _local1._x = get_shoot_point(where)[0]; _local1._y = get_shoot_point(where)[1]; _local1._rotation = -90; var _local4 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local4, _local4); _local2._x = _local1._x; _local2._y = _local1._y; _local2._rotation = 90; tracerAction(_local1, "_root.main.player", 6, 2); }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.org_x = this._x; this.x_dis = -1; this.onEnterFrame = function () { this.x_dis = this.x_dis * -1; this._x = this.org_x + this.x_dis; this._y = this._y + 2; }; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.checkAction(); return(this_mc); } function enemysAction07(who, x, y, atk, moves, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._xscale = xscale; this_mc.blood = game_level * 3; this_mc.speed = -6; this_mc._x = x; this_mc._y = y; this_mc.attacks = atk; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.states = "stand"; this_mc.dead = false; this_mc.patrol_max_x = x + 80; this_mc.patrol_min_x = x - 80; this_mc.drop_weapon = function () { if (!this.captain) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668", "\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 40; _local2._xscale = this._xscale; _local2.gotoAndStop(3); _local2.count = 15; _local2.onEnterFrame = function () { if ((--this.count) > 0) { this._rotation = this._rotation + 20; this._y++; } else { this.removeMovieClip(); } if ((this.count % 9) == 0) { this._alpha = 20; } else if ((this.count % 5) == 0) { this._alpha = 100; } }; } }; this_mc.turn = function () { if (this.states == "stand") { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this.gotoAndStop("turn"); } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this.gotoAndStop("turn"); } } } }; this_mc.areaAction = function () { var _local2 = (this.speed * Math.abs(this._xscale)) / this._xscale; var _local3 = get_map_point(this)[0]; if (_local2 >= 0) { if (this.max_area_x != undefined) { if ((_local3 + _local2) > this.max_area_x) { return(true); } } } else if (_local2 < 0) { if (this.min_area_x != undefined) { if ((_local3 + _local2) < this.min_area_x) { return(true); } } } return(false); }; this_mc.check_discoverd = function () { }; this_mc.stand = function () { if (this.states == "stand") { this.target = eval (this.targeter); if (this.moves < 50) { if (this.moves >= 0) { this.turn(); this.gotoAndStop("stand"); this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); this.turn(); if (_local2 > 850) { this.removeMovieClip(); } else if ((_local2 > 350) and (_local2 < 400)) { if (!random(50)) { this.move_me(); } } else if ((_local2 > 150) and (_local2 < 350)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 < 150) { if (!random(20)) { this.shoot(); } } } }; } else { this.move_me(); } } } }; this_mc.get_shocked = function () { delete this.onEnterFrame; this.turn(); this.moves = 1; this.check_discoverd(); this.shoot(); }; this_mc.get_blocked = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; }; this_mc.move_me = function () { if (!this.areaAction()) { if (this.moves > 0) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(30)) or this.areaAction()) { this.stand(); } var _local2 = get_map_point(this)[0]; if ((_local2 > 380) or (_local2 < 20)) { this.stand(); } else if (Math.abs(this._x - this.target._x) < 100) { this.stand(); } else if (this.target == undefined) { this.stand(); } } }; } else if (this.moves < 0) { if (this.moves == -2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 3; this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } else if (((this.target._x - this._x) * this._xscale) <= 0) { if (_local2 < 200) { if (Math.abs(this.target._y - this._y) < 100) { if (this.target.states != "crouch") { var _local3 = get_map_point(this)[0]; if ((_local3 > 20) and (_local3 < 380)) { this.get_shocked(); } } else if (_local2 < 100) { var _local3 = get_map_point(this)[0]; if ((_local3 > 20) and (_local3 < 380)) { this.get_shocked(); } } } } } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } if ((this._x > this.patrol_max_x) and (this._xscale == -100)) { delete this.onEnterFrame; this.gotoAndStop("turn"); } else if ((this._x < this.patrol_min_x) and (this._xscale == 100)) { delete this.onEnterFrame; this.gotoAndStop("turn"); } enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); }; } else if (this.moves == -1) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 200) < 150) { if ((!random(15)) or (_local2 < 100)) { this.moves = Math.abs(this.moves); this.stand(); } this.turn(); } enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); }; } } } }; this_mc.shoot = function () { if (this.moves == 49) { if (!random(30)) { this.run_away(); } } else { var _local3 = get_map_point(this)[0]; var _local2 = get_map_point(this)[1]; if ((Math.abs(_local3 - 200) < 200) and (Math.abs(_local2 - 150) < 150)) { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; if (game_level <= 1) { this.gotoAndStop("shoot_1"); } else if (random(2)) { this.gotoAndStop("shoot_1"); } else { this.gotoAndStop("shoot_2"); } } else { this.run_away(); } } } }; this_mc.shootAction = function () { play_soundAction("\u624B\u67AA\u53D1\u5C04"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.m.point)[0]; shoot_mc._y = get_shoot_point(this.m.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); var tempxspeed = -1; shoot_mc.xspeed = tempxspeed; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u67AA\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this.removeMovieClip(); } if (this.can_go) { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much, dir) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; if (how != "kill") { this.check_discoverd(); } delete this.fly; delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("die0"); play_soundAction("\u654C\u5175\u6B7B\u4EA104"); this.states = "jump"; this.yspeed = -12; this.onEnterFrame = function () { enemy_move(this, (3 * this._xscale) / 100, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; this.gotoAndStop("die1"); } }; } else if (how == "fly") { this.gotoAndStop("die1"); play_soundAction("\u654C\u5175\u6B7B\u4EA102"); if (dir == 0) { var fly_xspeed = 20; var _local6 = -10; } else if (dir == 180) { var fly_xspeed = -20; var _local6 = -10; } else if (dir == -90) { var fly_xspeed = 0; var _local6 = -20; } else if (dir == 90) { var fly_xspeed = 0; var _local6 = 0; } this.yspeed = _local6; this.onEnterFrame = function () { enemy_move(this, fly_xspeed, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; } }; } else { this.gotoAndStop("die1"); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); this.onEnterFrame = function () { if (enemy_move(this, 0, this.yspeed)) { delete this.onEnterFrame; } }; } this.drop_weapon(); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { this.check_discoverd(); this.turn(); if (this.moves == -2) { this.moves = -1; } this.move_me(); var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this)[0]; _local2._y = get_shoot_point(this)[1]; _local2._xscale = this._xscale; } }; this_mc.run_away = function () { if (this.moves != 0) { if (this._x < this.target._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run"); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local3 = get_map_point(this)[0]; var _local2 = get_map_point(this)[1]; if ((Math.abs(_local3 - 225) > 225) or (Math.abs(_local2 - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; this_mc.stand(); return(this_mc); } function enemysAction08(who, x, y, moves) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 70; this_mc._x = x; this_mc._y = y; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; if (moves != 49) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; if (moves == -1) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } else { _root[(("allow_area_array_" + stages) + "_") + stages_section] = (-get_shoot_point(this_mc)[0]) + 320; } } this_mc.have_droped = 0; this_mc.child_number = 30; this_mc.fall = function () { this.gotoAndStop("fall"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { delete this.onEnterFrame; this.gotoAndPlay("land"); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (Math.abs(temp_array[0] - 180) > 180) { if (this.moves) { this.move_me(); } } else { this.shoot(); } } }; }; this_mc.move_me = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { enemy_move(this, (this.target._x - this._x) / 350, 0); if (!random(50)) { this.stand(); } }; }; this_mc.get_blocked = function () { this.stand(); }; this_mc.shoot = function () { if (!random(35)) { delete this.onEnterFrame; this.shooting = true; if (random(4)) { this.gotoAndPlay("shoot_1"); } else { this.gotoAndPlay("shoot_2"); } } if (!random(50)) { if ((--this.child_number) > 0) { if (this.have_droped < 5) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", _local3, this._y, 15, -1, -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; this_mc.shootAction1 = function () { play_soundAction("\u5766\u514B\u5C04\u51FB"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction2 = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u624B\u96F7", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u96F7\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shootAction3 = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = (get_shoot_point(this.point)[1] + random(5)) - random(5); shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u67AA\u51FB\u4E2D"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction4 = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); trace(_local2); if (Math.abs(_local2[0] - 180) < 180) { this._x = this._x - (this._xscale / 20); } else { this.stand(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.moves != 49) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; if (moves == 49) { this_mc.gotoAndStop("stand"); } else if (moves == -1) { this_mc.fall(); } else { this_mc.stand(); } return(this_mc); } function enemysAction09(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 250; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.yspeed = 3; this_mc.dead = false; this_mc.org_x = 108; this_mc.org_y = 10; this_mc.shoot_count = 0; this_mc.shoot_all = 30; this_mc.fall = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this._y = this._y + this.yspeed; if (get_map_point(this)[1] > this.org_y) { this.yspeed = this.yspeed - 0.25; if (this.yspeed <= 0) { this.stand(); } } }; }; this_mc.stand = function () { delete this.onEnterFrame; enemy_shake(this, 2, 1, false); this.gotoAndStop("move"); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this.blood < (_root.game_level * 150)) { play_soundAction("R\u5F39\u53D1\u5C04"); this.shoot_tracer(); } this.target = eval (this.targeter); var temp_array = get_map_point(this.target); if (temp_array[0] > 263) { this.gotoAndPlay("shoot2"); delete this.onEnterFrame; } else { this.swordAction1(); } } }; }; this_mc.swordAction1 = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] < 145) { this._x = this._x - 2; this._y = this._y + 4; } else { this.gotoAndPlay("shoot1"); delete this.onEnterFrame; } }; }; this_mc.swordAction2 = function () { this.onEnterFrame = function () { var this_array = get_map_point(this); if (this_array[0] < 500) { this._x = this._x + 10; this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.shooter)) { player_die(this.target, "shoot", 25); play_soundAction("\u6253\u51FB\u58F0\u97F3"); } } } else { this._x = (-main._x) + 108; this._y = (-main._y) - 200; this.yspeed = 3; this.fall(); } }; }; this_mc.machinegun = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = (-145 + random(35)) - random(35); shoot_mc.mother = this; shoot_mc.get_blocked = function () { this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("H\u5F39\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + active_object_speed); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_tracer = function () { var _local4 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "boss_shoot" + _local4, _local4); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._rotation = -134; var _local5 = main.getNextHighestDepth(); var _local3 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local5, _local5); _local3._x = _local2._x; _local3._y = _local2._y; _local3._rotation = 56; tracerAction(_local2, "_root.main.player", 6, 5); }; this_mc.to_die = function (how, much) { var _local2 = get_map_point(this); this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.org_x = this._x; this.x_dis = -1; this.onEnterFrame = function () { this.x_dis = this.x_dis * -1; this._x = this.org_x + this.x_dis; this._y = this._y + 2; }; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.fall(); return(this_mc); } function enemysAction10(who, x, y, xscale) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2.blood = game_level * 5; _local2._x = x; _local2._y = y; _local2.speed = -3; _local2._xscale = xscale; _local2.dead = false; _local2.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { this._x = this._x + this.speed; }; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; _local2.fall = function () { play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); if (get_map_point(this)[1] >= 400) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; _local2.moves(); return(_local2); } function enemysAction11(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 5; this_mc._x = x; this_mc._y = y; this_mc.speed = -9; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.moves = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { var temp_array = get_map_point(this); if (temp_array[0] < -200) { this.removeMovieClip(); } else { this._x = this._x + this.speed; this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.hit)) { this.to_die("shoot", 100); player_die(this.target, "shoot", 30); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); if (get_map_point(this)[1] >= 400) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; this_mc.moves(); return(this_mc); } function enemysAction12(who, x, y, start_pos) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 20; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.speed = 5; this_mc.dead = false; this_mc.random_pos1 = [60, 50]; this_mc.random_pos2 = [300, 50]; this_mc.random_pos3 = [100, 250]; this_mc.random_pos4 = [260, 250]; this_mc.random_pos5 = [-200, -200]; this_mc.start_pos = start_pos; this_mc.attack_times = 0; this_mc.move_me = function () { this.gotoAndStop("move"); this.targetX = this["random_pos" + this.start_pos][0]; this.targetY = this["random_pos" + this.start_pos][1]; this.onEnterFrame = function () { var _local2 = get_map_point(this); if (Math.abs(_local2[0] - this.targetX) > 3) { this._x = this._x + ((this.targetX - _local2[0]) / 20); this._y = this._y + ((this.targetY - _local2[1]) / 20); if (_local2[0] < -150) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } else { this.shoot(); } }; }; this_mc.shoot = function () { this.attack_times++; delete this.onEnterFrame; play_soundAction("R\u5F39\u53D1\u5C04"); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u9AD8\u901F\u98DE\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = this._xscale; shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.blood = _root.game_level; this.target = eval (this.targeter); if (this.target != undefined) { shoot_mc.speed = (2 * Math.abs(this.target._x - this._x)) / (this.target._x - this._x); } else { shoot_mc.speed = 2; } shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.speed = this.speed * 1.05; this._x = this._x + this.speed; if (Math.abs(this.target._y - this._y) > 15) { this._y = this._y + ((this.target._y - this._y) / 15); } } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 15); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); var _local2 = get_map_point(this); if (Math.abs(_local2[1] - 160) > 160) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } } else { shot_shine(this, "white"); } }; this_mc.move_me(); return(this_mc); } function enemysAction13(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 50; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.attacked = 0; this_mc.moves = function () { this.counts = 0; this.shooting = false; this.gotoAndStop("move"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (Math.abs(this.target._x - this._x) > 20) { this._x = this._x + ((this.target._x - this._x) / 20); } if ((this.counts++) == 30) { this.counts = 0; this.shoot(); } var tempy = (this.target._y - 200); if (Math.abs(tempy - this._y) > 20) { this._y = this._y + ((tempy - this._y) / 20); } } }; }; this_mc.shoot = function () { if (!this.shooting) { this.shooting = true; this.gotoAndPlay("shoot"); } }; this_mc.shootAction = function () { play_soundAction("\u8F70\u70B8\u673A\u843D\u5F39"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u8F70\u70B8\u70B8\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.yspeed = 4 + Math.floor(_root.game_level); shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.yspeed = this.yspeed + 0.25; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } var hit_ground = false; var temp_array = get_map_point(this); for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(temp_array[0], temp_array[1], true)) { if (!main.bg[grounds].g.hitTest(temp_array[0], temp_array[1] - this._height, true)) { adjustAction2(this, main.bg[grounds].g); this.get_blocked(); hit_ground = true; break; } } } var hit_enemys = false; if (!hit_ground) { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { this.get_blocked(); hit_enemys = true; player_die(this.target, "shoot", 30); } } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; }; this_mc.check_point = function () { this.attacked++; if ((this.attacked - Math.floor(game_level)) >= 2) { this.attacked = 0; this.moves(); } else { this.gotoAndPlay("shoot"); } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction14(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 350; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.xspeed = -3; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc.shoot_count = 0; this_mc.shoot_all = 50; this_mc.position_changed = false; this_mc.check_dis = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 550) { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { this._x = this._x + this.xspeed; if (get_map_point(this)[0] <= 375) { this.stand(); } }; } }; }; this_mc.next_position = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.position_changed = true; this.onEnterFrame = function () { this._x = this._x + this.xspeed; if (get_map_point(this)[0] <= 270) { this.stand(); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.target = eval (this.targeter); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (!this.position_changed) { if (this.blood > (_root.game_level * 400)) { this.shootAction1(); } else { this.next_position(); } } else { this.shootAction1(); } } }; }; this_mc.shootAction1 = function () { delete this.onEnterFrame; this.gotoAndPlay("shoot1"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction2 = function (temp_dis) { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_BOSS3_\u70AE\u5F39", "\u654C\u4EBA_BOSS3_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.xspeed = ((-(shoot_mc._x - this.target._x)) / 64) + temp_dis; shoot_mc.yspeed = -3; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this._rotation > -90) { this._rotation = this._rotation - 2; } this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.15; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this._x + main._x, this._y + main._y, true)) { player_die(this.target, "shoot", 20); this.get_blocked(); } } }; }; this_mc.missleAction = function () { play_soundAction("R\u5F39\u53D1\u5C04"); var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_BOSS3_\u706B\u7BAD", "\u654C\u4EBA_BOSS3_\u706B\u7BAD" + _local3, _local3); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._rotation = 76; tracerAction(_local2, "_root.main.player", -6, 3); }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.check_dis(); return(this_mc); } function enemysAction15(who, x, y, attack_where) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 10; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.speed = 8; this_mc.attack_where = attack_where; this_mc.shot = false; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > -100) { this._x = this._x - this.speed; } else { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 500) { this._x = this._x + this.speed; } else { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } if (Math.abs(get_map_point(this)[0] - this.attack_where) < 20) { if (!this.shot) { this.shot = true; this.shoot(); } } }; }; this_mc.shoot = function () { play_soundAction("R\u5F39\u53D1\u5C04"); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = this._xscale; shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.blood = _root.game_level; this.target = eval (this.targeter); shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.speed = this.speed * 1.05; this._x = this._x + this.speed; if (Math.abs(this.target._y - this._y) > 15) { this._y = this._y + ((this.target._y - this._y) / 15); } } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 30); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction16(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = 150 * game_level; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.speed = -2; this_mc.shoot_count = 0; this_mc.shoot_all = 120; this_mc.shoot_order = true; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { if (get_map_point(this)[0] > 30) { this._x = this._x + this.speed; } else if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; delete this.onEnterFrame; shot_shine(_root, "white"); play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("shoot"); } }; }; this_mc.shootAction = function () { if (this.shoot_order) { where = -25; } else { where = 25; } this.shootAction2(-where); this.shootAction2(50 - where); this.shootAction2(100 - where); this.shootAction2(150 - where); this.shootAction2(200 - where); this.shootAction2(250 - where); this.shootAction2(300 - where); this.shoot_order = !this.shoot_order; }; this_mc.shootAction2 = function (where) { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = -100; shoot_mc._x = (-200 - random(150)) - main._x; shoot_mc._y = where - main._y; shoot_mc.targeter = this.targeter; shoot_mc.blood = game_level; this.target = eval (this.targeter); shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if (temp_array[0] < 500) { this._x = this._x - this.speed; } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 30); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("open"); } } else { shot_shine(this.bg, "white"); } }; this_mc.find_player = function () { control_able = false; main.player.unbreak = true; this.onEnterFrame = function () { var _local4 = this._x + 301; var _local3 = this._y - 19; _root.main.player._x = _root.main.player._x + ((_local4 - _root.main.player._x) / 20); _root.main.player._y = _root.main.player._y + ((_local3 - _root.main.player._y) / 20); if ((Math.abs(_local4 - _root.main.player._x) < 5) and (Math.abs(_local3 - _root.main.player._Y) < 5)) { _root.main.player.gotoAndPlay("jump"); this.gotoAndPlay("come_in"); delete this.onEnterFrame; } }; }; this_mc.moves(); return(this_mc); } function enemysAction17(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 3; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.shoot_count = 0; this_mc.shoot_all = random(20) + 40; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > 0) { this._x = this._x - 5; } else { this._xscale = -100; } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 400) { this._x = this._x + 5; } else { this._xscale = 100; } } if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.shootAction(); } }; }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; play_soundAction("H\u5F39\u53D1\u5C04"); shoot_mc.targeter = this.targeter; shoot_mc._rotation = -90 + (60 * (this._xscale / 100)); shoot_mc.mother = this; shoot_mc.get_blocked = function () { this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("H\u5F39\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndStop("fall"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 4); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction18(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 1500; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.child_killed = 0; this_mc.shoot_count = 0; this_mc.shoot_all = 80; this_mc.checkAction = function () { this.gotoAndStop("come"); this.onEnterFrame = function () { if (main._x == (-_root[(("stg_width_" + stages) + "_") + stages_section])) { this.play(); delete this.onEnterFrame; } }; }; this_mc.head_out = function () { play_soundAction("\u98DE\u673A\u8FDB\u5165"); this.gotoAndPlay("head_out"); }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_x = get_map_point(this.target)[0]; if (temp_x < 80) { if (this.head.frame != "l") { this.head.gotoAndStop("l"); } } else if ((temp_x >= 80) and (temp_x < 160)) { if (this.head.frame != "dl") { this.head.gotoAndStop("dl"); } } else if ((temp_x >= 160) and (temp_x < 240)) { if (this.head.frame != "d") { this.head.gotoAndStop("d"); } } else if ((temp_x >= 240) and (temp_x < 320)) { if (this.head.frame != "dr") { this.head.gotoAndStop("dr"); } } else if (temp_x >= 320) { if (this.head.frame != "r") { this.head.gotoAndStop("r"); } } if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.headShoot(); if (this.blood < (_root.game_level * 700)) { this["rain" + random(2)].play(); } } } }; }; this_mc.headShoot = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_BOSS4_\u70AE\u5F39", "\u654C\u4EBA_BOSS4_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.head.point)[0]; shoot_mc._y = get_shoot_point(this.head.point)[1]; play_soundAction("\u624B\u96F7\u7206\u70B8"); shoot_mc.targeter = this.targeter; shoot_mc._rotation = this.head.my_rotation; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u5927\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_rain = function (where, dis) { if (where._name == "rain1") { dis = dis + 40; } play_soundAction("R\u5F39\u53D1\u5C04"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u8F70\u70B8\u70B8\u5F39", "\u8F70\u70B8\u70B8\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(where.point)[0]; shoot_mc._y = get_shoot_point(where.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.xspeed = (-(shoot_mc._x - (dis - main._x))) / 49; shoot_mc.yspeed = 0; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.2; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this._x + main._x, this._y + main._y, true)) { player_die(this.target, "shoot", 20); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this.head, "white"); } }; this_mc.checkAction(); return(this_mc); } function enemysAction18_a(who, x, y, count) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 200; this_mc._x = x; this_mc._y = y; this_mc.org_x = x; this_mc.org_y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.shoot_count = 0; this_mc.shoot_all = count; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.swordAction(); } }; }; this_mc.swordAction = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] > -150) { this._x = this._x - (this._xscale / 50); this._y = this._y - 10; } else { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] < this.org_y) { this._x = this._x + (this._xscale / 50); this._y = this._y + 10; } else { this._y = this.org_y; delete this.onEnterFrame; this.gotoAndPlay("hit"); } }; } }; }; this_mc.swordExplode = function () { play_soundAction("\u5927\u7206\u70B8"); this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.hit)) { player_die(this.target, "shoot", 25); } } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "white"); } }; this_mc.stand(); return(this_mc); } function enemysAction18_b(who, x, y, count) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.org_x = x; _local2.org_y = y; _local2.dead = false; _local2.shoot_count = random(100); _local2.shoot_all = 180; _local2.can_block = true; _local2.can_stand = true; _local2.stand = function () { this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this._y == this.org_y) { this.onEnterFrame = function () { this._y = this._y - 2; if (this._y <= (this.org_y - 80)) { this._y = this.org_y - 80; this.stand(); } }; } else if (this._y == (this.org_y - 80)) { this.onEnterFrame = function () { this._y = this._y + 2; if (this._y >= this.org_y) { this._y = this.org_y; this.stand(); } }; } } }; }; _local2.to_die = function (how, much) { }; _local2.stand(); return(_local2); } function enemysAction18_c(who, x, y, count) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2.blood = game_level * 30; _local2._x = x; _local2._y = y; _local2.dead = false; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "white"); } }; _local2.stand(); return(_local2); } function add_weapon(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.my_type == "man") { if (player.dead == false) { if (this.hitTest(player.g)) { if (this.type == "B") { bomb_left = bomb_left + 10; if (bomb_left > 99) { bomb_left = 99; } adjust_bomb(bomb_left); } else { if (this.type == "M") { temp_type = 1; temp_number = 200; player.gun_type = "machinegun"; player.gun_shoot = "running"; } else if (this.type == "R") { temp_type = 2; temp_number = 30; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "E") { temp_type = 5; temp_number = 20; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "F") { temp_type = 6; temp_number = 15; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "P") { temp_type = 3; temp_number = 40; player.gun_type = "pistol"; player.gun_shoot = "single"; } else if (this.type == "S") { temp_type = 4; temp_number = 15; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "D") { temp_type = 7; temp_number = 25; player.gun_type = "machinegun"; player.gun_shoot = "single"; } if (player.gun != temp_type) { slug_left = temp_number; } else { slug_left = slug_left + temp_number; if (slug_left > 999) { slug_left = 999; } } player.gun = temp_type; adjust_amr(slug_left); } player.shooting = false; player.ready = true; this.gotoAndPlay("go"); play_soundAction("\u8865\u5145\u5F39\u836F"); delete this.onEnterFrame; } } } } }; }; this_mc.come_out(); } function add_food(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.dead == false) { if (this.hitTest(player.g)) { this.add_life(); this.gotoAndPlay("go"); play_soundAction("\u8BB0\u5206\u97F3\u6548"); delete this.onEnterFrame; } } } }; }; this_mc.add_life = function () { life_left = life_left + this.numbers; if (life_left > 100) { life_left = 100; } adjust_life(); }; this_mc.come_out(); } function add_present(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.dead == false) { if (this.hitTest(player.g)) { game_score = game_score + Number(this.numbers); adjust_score(game_UI); this.gotoAndStop("score"); play_soundAction("\u6361\u5230\u5206\u6570"); delete this.onEnterFrame; } } } }; }; this_mc.show_score = function (which) { var _local5 = 100000 + this.numbers; var _local4 = this.numbers.toString().length; if (which > _local4) { this.b["num" + which]._visible = 0; } else { var _local3 = Number(_local5.toString().slice(6 - which, 7 - which)); this.b["num" + which].gotoAndStop(_local3 + 1); } }; this_mc.come_out(); } Set("\u5C0F\u520001", new Sound()); \u5C0F\u520001.attachSound("\u5C0F\u520001"); Set("\u5C0F\u520002", new Sound()); \u5C0F\u520002.attachSound("\u5C0F\u520002"); Set("\u624B\u67AA\u53D1\u5C04", new Sound()); \u624B\u67AA\u53D1\u5C04.attachSound("\u624B\u67AA\u53D1\u5C04"); Set("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04", new Sound()); \u624B\u67AA\u6D88\u97F3\u53D1\u5C04.attachSound("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04"); Set("\u624B\u67AA\u51FB\u4E2D", new Sound()); \u624B\u67AA\u51FB\u4E2D.attachSound("\u624B\u67AA\u51FB\u4E2D"); Set("H\u5F39\u53D1\u5C04", new Sound()); H\u5F39\u53D1\u5C04.attachSound("H\u5F39\u53D1\u5C04"); Set("H\u5F39\u51FB\u4E2D", new Sound()); H\u5F39\u51FB\u4E2D.attachSound("H\u5F39\u51FB\u4E2D"); Set("R\u5F39\u7206\u70B8", new Sound()); R\u5F39\u7206\u70B8.attachSound("R\u5F39\u7206\u70B8"); Set("R\u5F39\u53D1\u5C04", new Sound()); R\u5F39\u53D1\u5C04.attachSound("R\u5F39\u53D1\u5C04"); Set("S\u5F39\u53D1\u5C04", new Sound()); S\u5F39\u53D1\u5C04.attachSound("S\u5F39\u53D1\u5C04"); Set("\u673A\u68B0\u5F00\u673A\u67AA", new Sound()); \u673A\u68B0\u5F00\u673A\u67AA.attachSound("\u673A\u68B0\u5F00\u673A\u67AA"); Set("\u6253\u51FB\u58F0\u97F3", new Sound()); \u6253\u51FB\u58F0\u97F3.attachSound("\u6253\u51FB\u58F0\u97F3"); Set("\u8865\u5145\u5F39\u836F", new Sound()); \u8865\u5145\u5F39\u836F.attachSound("\u8865\u5145\u5F39\u836F"); Set("\u624B\u67AA\u4E0A\u5B50\u5F39", new Sound()); \u624B\u67AA\u4E0A\u5B50\u5F39.attachSound("\u624B\u67AA\u4E0A\u5B50\u5F39"); Set("\u624B\u96F7\u7206\u70B8", new Sound()); \u624B\u96F7\u7206\u70B8.attachSound("\u624B\u96F7\u7206\u70B8"); Set("\u4E3B\u89D2\u6B7B\u4EA1", new Sound()); \u4E3B\u89D2\u6B7B\u4EA1.attachSound("\u4E3B\u89D2\u6B7B\u4EA1"); Set("\u51FA\u6C34", new Sound()); \u51FA\u6C34.attachSound("\u51FA\u6C34"); Set("\u843D\u6C34", new Sound()); \u843D\u6C34.attachSound("\u843D\u6C34"); Set("\u5927\u7206\u70B8", new Sound()); \u5927\u7206\u70B8.attachSound("\u5927\u7206\u70B8"); Set("\u7535\u7F51", new Sound()); \u7535\u7F51.attachSound("\u7535\u7F51"); Set("\u5766\u514B\u5C04\u51FB", new Sound()); \u5766\u514B\u5C04\u51FB.attachSound("\u5766\u514B\u5C04\u51FB"); Set("\u5766\u514B\u8FD0\u884C", new Sound()); \u5766\u514B\u8FD0\u884C.attachSound("\u5766\u514B\u8FD0\u884C"); Set("\u5361\u8F66\u5F00\u52A8", new Sound()); \u5361\u8F66\u5F00\u52A8.attachSound("\u5361\u8F66\u5F00\u52A8"); Set("\u5361\u8F66\u5239\u8F66", new Sound()); \u5361\u8F66\u5239\u8F66.attachSound("\u5361\u8F66\u5239\u8F66"); Set("\u5927\u8DF3\u8DC3", new Sound()); \u5927\u8DF3\u8DC3.attachSound("\u5927\u8DF3\u8DC3"); Set("\u98DE\u673A\u8FDB\u5165", new Sound()); \u98DE\u673A\u8FDB\u5165.attachSound("\u98DE\u673A\u8FDB\u5165"); Set("\u98DE\u673A\u8DF3\u51FA", new Sound()); \u98DE\u673A\u8DF3\u51FA.attachSound("\u98DE\u673A\u8DF3\u51FA"); Set("\u8F70\u70B8\u673A\u843D\u5F39", new Sound()); \u8F70\u70B8\u673A\u843D\u5F39.attachSound("\u8F70\u70B8\u673A\u843D\u5F39"); Set("\u98DE\u673A\u98DE\u8FC7", new Sound()); \u98DE\u673A\u98DE\u8FC7.attachSound("\u98DE\u673A\u98DE\u8FC7"); Set("\u5927\u578B\u673A\u67AA\u53D1\u5C04", new Sound()); \u5927\u578B\u673A\u67AA\u53D1\u5C04.attachSound("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); Set("\u8BB0\u5206\u97F3\u6548", new Sound()); \u8BB0\u5206\u97F3\u6548.attachSound("\u8BB0\u5206\u97F3\u6548"); Set("\u6361\u5230\u5206\u6570", new Sound()); \u6361\u5230\u5206\u6570.attachSound("\u6361\u5230\u5206\u6570"); Set("\u654C\u5175\u6B7B\u4EA101", new Sound()); \u654C\u5175\u6B7B\u4EA101.attachSound("\u654C\u5175\u6B7B\u4EA101"); Set("\u654C\u5175\u6B7B\u4EA102", new Sound()); \u654C\u5175\u6B7B\u4EA102.attachSound("\u654C\u5175\u6B7B\u4EA102"); Set("\u654C\u5175\u6B7B\u4EA103", new Sound()); \u654C\u5175\u6B7B\u4EA103.attachSound("\u654C\u5175\u6B7B\u4EA103"); Set("\u654C\u5175\u6B7B\u4EA104", new Sound()); \u654C\u5175\u6B7B\u4EA104.attachSound("\u654C\u5175\u6B7B\u4EA104"); Set("\u58EB\u5175\u53D7\u60CA", new Sound()); \u58EB\u5175\u53D7\u60CA.attachSound("\u58EB\u5175\u53D7\u60CA"); stop(); keycodes = [["A", 65], ["B", 66], ["C", 67], ["D", 68], ["E", 69], ["F", 70], ["G", 71], ["H", 72], ["I", 73], ["J", 74], ["K", 75], ["L", 76], ["M", 77], ["N", 78], ["O", 79], ["P", 80], ["Q", 81], ["R", 82], ["S", 83], ["T", 84], ["U", 85], ["V", 86], ["W", 87], ["X", 88], ["Y", 89], ["Z", 90], ["0", 48], ["1", 49], ["2", 50], ["3", 51], ["4", 52], ["5", 53], ["6", 54], ["7", 55], ["8", 56], ["9", 57], ["Number 0", 96], ["Number 1", 97], ["Number 2", 98], ["Number 3", 99], ["Number 4", 100], ["Number 5", 101], ["Number 6", 102], ["Number 7", 103], ["Number 8", 104], ["Number 9", 105], ["*", 106], ["+", 107], ["-", 109], [".", 110], ["/", 111][112], ["F2", 113], ["F3", 114], ["F4", 115], ["F5", 116], ["F6", 117], ["F7", 118], ["F8", 119], ["F9", 120], ["F11", 122], ["F12", 123][8], ["Tab", 9], ["Enter", 13], ["Shift", 16], ["Control", 17], ["Caps Lock", 20], ["Esc", 27], ["Space", 32], ["Page Up", 33], ["Page Down", 34], ["End", 35], ["Home", 36], ["\u2190", 37], ["\u2191", 38], ["\u2192", 39], ["\u2193", 40], ["Insert", 45], ["Delete", 46], ["Num Lock", 144], ["ScrLk", 145], ["Pause/Break", 19], ["; :", 186], ["= +", 187], ["- _", 189], ["/ ?", 191], ["` ~", 192], ["[ {", 219], ["\\|", 220], ["] }", 221], ["\u201D \u2019", 222], [", <", 188], [". >", 190]]; game_music = true; game_sounds = true; game_quality = 1; game_level = 1; chance_left = 3; game_score = 0; Stage.scaleMode = "noScale"; myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; fscommand ("trapallkeys", true); game_masked = true; game_testing = false; game_powerup = false; Jcode_pressed = false; Kcode_pressed = false; Lcode_pressed = false; key_gun_buffer = 2; key_gun_point = 8; shine_Transform1 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; shine_Transform2 = {ra:0, rb:255, ga:0, gb:255, ba:0, bb:255, aa:100, ab:0}; shine_Transform3 = {ra:50, rb:185, ga:50, gb:-50, ba:50, bb:-255, aa:100, ab:0};Frame 20stop();Frame 28play_game(1, 1);Frame 37stop();Frame 45play_game(2, 1);Frame 54stop();Frame 62play_game(3, 1);Frame 71stop();Frame 79play_game(4, 1);Symbol 4 Buttonon (release) { getURL ("http://www.miniclip.com/", "_blank"); }Symbol 5 MovieClip Frame 2_parent.mcAnimation.play(); stop();Symbol 5 MovieClip Frame 13_parent.gotoAndPlay("preload"); stop();Symbol 21 MovieClip Frame 1stop();Symbol 21 MovieClip Frame 60Symbol 21 MovieClip Frame 121_parent.mcBackground.play(); stop();Symbol 26 MovieClip Frame 1this._visible = false;Symbol 32 Buttonon (release) { getURL ("http://www.miniclip.com", "_blank"); }Symbol 37 MovieClip Frame 2if (_url.indexOf("http") > -1) { if (_parent._parent._parent.loadAdNow) { cacheBuster = getTimer() + random(999999); showAd = "http://www.miniclip.com/swfcontent/push/didyouknow.swf?cacheBuster" + cacheBuster; trace("Loading ad: " + showAd); mcAd.loadMovie(showAd); } else { gotoAndPlay(_currentframe - 1); } }Symbol 37 MovieClip Frame 4if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }Symbol 37 MovieClip Frame 12stop();Symbol 47 MovieClip Frame 1stop();Symbol 47 MovieClip Frame 100stop();Symbol 49 MovieClip Frame 1stop();Symbol 49 MovieClip Frame 12_root.play(); _root.isFinished = true; _parent.stop(); stop();Symbol 50 MovieClip Frame 1loadAdNow = false; _root.stop(); play();Instance of Symbol 26 MovieClip "mcIntro" in Symbol 50 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 50 MovieClip Frame 2xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();Instance of Symbol 49 MovieClip "mcLoadingAnimated" in Symbol 50 MovieClip Frame 2onClipEvent (load) { _visible = false; }Symbol 50 MovieClip Frame 3var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); stop(); } else { loadAdNow = true; mcLoadingAnimated._visible = true; }Symbol 50 MovieClip Frame 5var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }Symbol 115 MovieClip Frame 4_root.play_soundAction("\u5766\u514B\u5C04\u51FB");Symbol 120 MovieClip Frame 1this._x = random(10) - random(10); this._y = random(10) - random(10);Symbol 120 MovieClip Frame 2this._x = random(10) - random(10); this._y = random(10) - random(10);Symbol 137 MovieClip Frame 36stop();Symbol 151 MovieClip Frame 1_root.play_soundAction("\u98DE\u673A\u98DE\u8FC7");Symbol 151 MovieClip Frame 147_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");Symbol 151 MovieClip Frame 169_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");Symbol 151 MovieClip Frame 243_root.play_soundAction("\u5766\u514B\u5C04\u51FB");Symbol 151 MovieClip Frame 249_root.play_soundAction("\u5927\u7206\u70B8");Symbol 151 MovieClip Frame 299_parent._parent.gotoAndStop("index");Symbol 156 Buttonon (release) { getURL ("http://www.miniclip.com", "_blank"); }Symbol 157 MovieClip Frame 1function remove_function() { stopAllSounds(); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); Key.removeListener(keyListener); Mouse.removeListener(mouseListener); _parent.gotoAndStop("index"); } var keyListener = new Object(); keyListener.onKeyDown = function () { remove_function(); }; Key.addListener(keyListener); var mouseListener = new Object(); mouseListener.onMouseDown = function () { remove_function(); }; Mouse.addListener(mouseListener);Symbol 190 MovieClip Frame 1btn.onPress = function () { _root.set_options(this._parent); }; stop();Symbol 194 MovieClip Frame 1function set_options() { _root.set_options(this); } btn.onPress = function () { set_options(); }; stop();Symbol 198 MovieClip Frame 1btn.onPress = function () { _root.start_set_key(this._parent); }; stop();Symbol 198 MovieClip Frame 16gotoAndPlay (2);Symbol 249 MovieClip Frame 31_parent.removeMovieClip();Symbol 250 MovieClip [敌人_火箭炮] Frame 1speed = -5 - Math.floor(_root.game_level); can_go = true; stop();Symbol 250 MovieClip [敌人_火箭炮] Frame 7stop();Symbol 257 MovieClip [game_mask] Frame 1stop();Symbol 257 MovieClip [game_mask] Frame 15gotoAndStop (1);Symbol 257 MovieClip [game_mask] Frame 31stop();Symbol 277 MovieClip Frame 1function set_options(buttonValue) { _root.set_options(this, buttonValue); } btn1.onPress = function () { set_options(1); }; btn2.onPress = function () { set_options(2); }; btn3.onPress = function () { set_options(3); }; stop();Symbol 280 MovieClip Frame 1_root.control_able = false;Symbol 280 MovieClip Frame 13_root.next_scene();Symbol 280 MovieClip Frame 25_root.control_able = true; _parent.removeMovieClip();Symbol 286 MovieClip [天空_云] Frame 1gotoAndPlay(_parent.wind_dir);Symbol 286 MovieClip [天空_云] Frame 53_root.next_scene(); delete _parent.onEnterFrame;Symbol 286 MovieClip [天空_云] Frame 69_parent.removeMovieClip();Symbol 286 MovieClip [天空_云] Frame 123_root.next_scene(); delete _parent.onEnterFrame;Symbol 286 MovieClip [天空_云] Frame 138_parent.removeMovieClip();Symbol 307 MovieClip Frame 160if (_root.stages < 4) { _root.gotoAndStop(("m" + (_root.stages + 1)) + "_intro"); _root.recover_all(); } else if (_root.stages == 4) { _root.clean_fire(); _parent.gotoAndStop("win_game"); }Symbol 340 MovieClip Frame 1stop();Symbol 344 MovieClip Frame 1_root.adjust_score(this);Symbol 345 MovieClip Frame 1temp_shine = [3.3946, 6.7034, 0.902, 0, -635, 3.3946, 6.7034, 0.902, 0, -635, 3.3946, 6.7034, 0.902, 0, -635, 0, 0, 0, 1, 0]; temp_black = [0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0]; _root.change_color(_root.main, temp_shine);Symbol 345 MovieClip Frame 4_root.change_color(_root.main, temp_black); _root.main.setMask(null); _root.game_mask.removeMovieClip(); _root.camera_it(_root.main, this.movie); _root.clean_fire();Symbol 345 MovieClip Frame 76_root.play_music("\u80CC\u666F\u97F3\u4E50_09", false);Symbol 345 MovieClip Frame 103stop(); _root.clean_fire(); btn01.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _parent.gotoAndPlay("hiscores"); }; btn02.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); play(); };Symbol 345 MovieClip Frame 110stopAllSounds(); _root.skipIntro = true; _root.gotoAndStop("game_start"); _root.recover_all();Symbol 348 MovieClip Frame 1_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);Symbol 348 MovieClip Frame 28stop(); _root.clean_fire(); btn01.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _parent.gotoAndPlay("hiscores"); }; btn02.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); play(); }; _root.show_kill_boss(this);Symbol 348 MovieClip Frame 35stopAllSounds(); _root.skipIntro = true; _root.gotoAndStop("game_start"); _root.recover_all();Symbol 350 MovieClip Frame 1this._visible = false;Symbol 359 Buttonon (release) { gameURL = ("http://www.miniclip.com/games/" + gamename) + "/en/"; trace("Going to game: " + gameURL); getURL (gameURL, "_blank"); }Symbol 361 MovieClip Frame 1System.security.allowDomain("www.miniclip.com");Instance of Symbol 350 MovieClip "mcHighscores" in Symbol 361 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 361 MovieClip Frame 2if ((((_url.indexOf("miniclip.com") == -1) && (_url.indexOf("miniclip.net") == -1)) && (_url.indexOf("miniclip.co.uk") == -1)) && (_url.indexOf("miniclips.com"))) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?noCache=" + noCache); stop(); }Symbol 361 MovieClip Frame 3stop();Symbol 367 MovieClip [game_intro] Frame 2stop(); if (_root.skipIntro == true) { gotoAndStop ("index"); }Symbol 367 MovieClip [game_intro] Frame 11stop(); btn.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); if (_root.controlScheme == "mouse") { gotoAndStop ("c_mouse"); } else { gotoAndStop ("c_key"); } }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); getURL ("javascript:urchinTracker('/commando/playGame');"); _root.gotoAndStop("m1_intro"); } }; btn3.onPress = function () { getURL ("javascript:urchinTracker('/commando/playMoreGames');"); getURL ("http://www.miniclip.com"); }; btn4.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("website"); }; btn2.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_difficulty"); }; diff.order = 4; _root.set_key_data(_root.controlScheme); _root.set_current_options(); _root.set_current_key(); _root.play_music("menuMusic", true);Symbol 367 MovieClip [game_intro] Frame 21stop(); btn0.onPress = function () { shine.gotoAndPlay("white"); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.reset_org_key(); }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.end_set_key(); gotoAndStop ("index"); } }; btn4.onPress = function () { gotoAndStop ("index"); }; control.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_mouse"); }; music.order = 1; sound.order = 2; qua.order = 3; _root.set_key_data("keyboard"); _root.controlScheme = "keyboard"; _root.set_current_options(); _root.set_current_key();Symbol 367 MovieClip [game_intro] Frame 31stop(); btn0.onPress = function () { shine.gotoAndPlay("white"); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.reset_org_key(); }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.end_set_key(); gotoAndStop ("index"); } }; control.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_key"); }; music.order = 1; sound.order = 2; qua.order = 3; _root.set_key_data("mouse"); _root.controlScheme = "mouse"; _root.set_current_options(); _root.set_current_key();Symbol 367 MovieClip [game_intro] Frame 41stop(); btn1.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("index"); };Symbol 367 MovieClip [game_intro] Frame 51diff.order = 4; btn1.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("index"); };Symbol 367 MovieClip [game_intro] Frame 61stop();Symbol 367 MovieClip [game_intro] Frame 81stop(); shine.gotoAndPlay("black");Symbol 367 MovieClip [game_intro] Frame 91stop();Symbol 367 MovieClip [game_intro] Frame 101stop();Symbol 367 MovieClip [game_intro] Frame 111btn1.onPress = function () { stopAllSounds(); _root.skipIntro = true; _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.gotoAndStop("game_start"); _root.recover_all(); }; stop();Instance of Symbol 361 MovieClip "comHighscores" in Symbol 367 MovieClip [game_intro] Frame 111//component parameters onClipEvent (construct) { scoreLocation = "_root.game_score"; gamename = "commando"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }Symbol 382 MovieClip Frame 1btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 27) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };Symbol 382 MovieClip Frame 15stop();Symbol 382 MovieClip Frame 30_parent.gotoAndStop("m1_game");Symbol 530 MovieClip Frame 1if (_name == "life") { this.gotoAndStop(_root.chance_left); } else { stop(); }Symbol 534 MovieClip Frame 1stop();Symbol 537 MovieClip Frame 1stop();Symbol 554 MovieClip Frame 29level.gotoAndStop(20 + _root.stages);Symbol 554 MovieClip Frame 80stop();Symbol 561 MovieClip Frame 2w1._rotation = w1._rotation + 80; w2._rotation = w2._rotation + 80; w3._rotation = w3._rotation + 80; w4._rotation = w4._rotation + 80; w5._rotation = w5._rotation + 80; w6._rotation = w6._rotation + 80;Symbol 754 MovieClip Frame 1stop();Symbol 755 MovieClip [交通工具_快艇] Frame 1function add_enemies() { if ((++count) == 50) { count = 0; if (this.have_droped < 3) { this.have_droped++; var _local4 = random(140); var _local5 = ((-_root.main._x) + 220) + _local4; var _local3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local5, -random(50), 500, 3, -3, 100); _local3.min_area_x = 210 + random(_local4); _local3.max_area_x = 380; _local3.mother = this; _local3.dieEvents = function () { this.mother.have_droped--; }; } } } function startAction() { if (!started) { started = true; _root.play_music("\u80CC\u666F\u97F3\u4E50_05", true); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.enemy_shake(this, -1, -1, true); _root.active_map_drawer = this; _root.active_object_speed = 0; this.onEnterFrame = function () { if (!enemy_added) { if (_root.main._x <= -2500) { enemy_added = true; _root.add_object("\u654C\u4EBA_\u5FEB\u8247", this._x - 600, 300); } } else { add_enemies(); } }; } else if (this.gun.stand.hitTest(_root.main.player._x + _root.main._x, _root.main.player._y + _root.main._y, true)) { _root.main.player._visible = 0; _root.main.player.my_type = "gun"; _root.main.player._x = _root.get_shoot_point(this.gun.stand)[0]; _root.main.player._y = _root.get_shoot_point(this.gun.stand)[1]; _root.justFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); this.gun.gotoAndStop("dir_" + _root.key_gun_point); } } started = false; if (!_parent.animation) { this.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = (-_root.get_shoot_point(this)[0]) + 350; } enemy_added = false; count = 0; have_droped = 0;Symbol 836 MovieClip [轰炸炸弹] Frame 1stop();Symbol 836 MovieClip [轰炸炸弹] Frame 37this.removeMovieClip();Symbol 895 MovieClip [德军_战斗机3] Frame 1stop();Symbol 895 MovieClip [德军_战斗机3] Frame 25this.shootAction();Symbol 895 MovieClip [德军_战斗机3] Frame 30this.check_point();Symbol 895 MovieClip [德军_战斗机3] Frame 64stop();Symbol 895 MovieClip [德军_战斗机3] Frame 98this.removeMovieClip();Symbol 940 MovieClip [mission_start] Frame 49animation = true; gotoAndPlay("s" + _root.stages);Symbol 940 MovieClip [mission_start] Frame 50_root.play_soundAction("\u5361\u8F66\u5F00\u52A8");Symbol 940 MovieClip [mission_start] Frame 73_root.play_soundAction("\u5361\u8F66\u5239\u8F66");Symbol 940 MovieClip [mission_start] Frame 94_root.level_start(); _root.play_music("\u80CC\u666F\u97F3\u4E50_01", true); _root.play_soundAction("\u5927\u7206\u70B8");Symbol 940 MovieClip [mission_start] Frame 132this.removeMovieClip();Symbol 940 MovieClip [mission_start] Frame 205_root.level_start(); _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); stop();Symbol 940 MovieClip [mission_start] Frame 267_root.play_soundAction("\u98DE\u673A\u8FDB\u5165");Symbol 940 MovieClip [mission_start] Frame 299_root.level_start(); _root.active_map_drawer = this.player; _root.active_object_speed = 15; this.onEnterFrame = function () { this._x = this._x + 15; };Symbol 940 MovieClip [mission_start] Frame 370this.removeMovieClip();Symbol 940 MovieClip [mission_start] Frame 399_root.play_soundAction("\u5927\u7206\u70B8");Symbol 940 MovieClip [mission_start] Frame 471_root.play_soundAction("\u5927\u7206\u70B8");Symbol 940 MovieClip [mission_start] Frame 494_root.play_music("\u80CC\u666F\u97F3\u4E50_07", true);Symbol 940 MovieClip [mission_start] Frame 548_root.play_soundAction("\u8865\u5145\u5F39\u836F");Symbol 940 MovieClip [mission_start] Frame 553_root.level_start(); this.removeMovieClip();Symbol 955 MovieClip Frame 1stop(); frame = "stand"; _parent.states = "stand"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 100;Symbol 955 MovieClip Frame 8stop(); frame = "stand_run"; _parent.states = "stand"; _parent.speed_rate = 1; _parent.can_with = true; _parent.g._yscale = 100;Symbol 955 MovieClip Frame 15stop(); frame = "crouch"; _parent.states = "crouch"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 60;Symbol 955 MovieClip Frame 22stop(); frame = "crouch_run"; _parent.states = "crouch"; _parent.speed_rate = 0.25; _parent.can_with = true; _parent.g._yscale = 60;Symbol 955 MovieClip Frame 29stop(); frame = "crouch_shoot"; _parent.states = "crouch"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 60;Symbol 955 MovieClip Frame 37stop(); frame = "jump"; _parent.states = "jump"; _parent.speed_rate = _parent.speed_rate * 1.2; _parent.can_with = true; if (_parent.force_jump_speed == undefined) { y_speed = 18; } else { y_speed = _parent.force_jump_speed; } _root.jump_Action(this, 1); _parent.g._yscale = 100;Symbol 955 MovieClip Frame 45stop(); frame = "fall"; _parent.states = "jump"; _parent.speed_rate = _parent.speed_rate * 0.5; _parent.can_with = true; y_speed = -5; _root.jump_Action(this, 1); _parent.g._yscale = 100;Symbol 955 MovieClip Frame 52stop(); frame = "nothing1"; _parent.speed_rate = 0; delete this.onEnterFrame; _parent.can_with = true; _parent.g._yscale = 0;Symbol 955 MovieClip Frame 58stop(); frame = "nothing2"; _parent.speed_rate = 0; delete this.onEnterFrame; _parent.can_with = false; _parent.g._yscale = 0;Symbol 969 MovieClip Frame 5stop();Symbol 976 MovieClip Frame 5stop();Symbol 1015 MovieClip Frame 4stop();Symbol 1022 MovieClip Frame 3stop();Symbol 1042 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false;Symbol 1042 MovieClip Frame 18_parent._parent.ready = true; _parent._parent.shooting = false;Symbol 1043 MovieClip Frame 1_parent._parent.ready = false; _parent._parent.turning = true;Symbol 1043 MovieClip Frame 5_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;Symbol 1047 MovieClip Frame 1_parent._parent.ready = false; _parent._parent.turning = true;Symbol 1047 MovieClip Frame 5_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;Symbol 1051 MovieClip Frame 1_parent._parent.ready = false; _parent._parent.turning = true;Symbol 1051 MovieClip Frame 5_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;Symbol 1055 MovieClip Frame 1_parent._parent.ready = false; _parent._parent.turning = true;Symbol 1055 MovieClip Frame 5_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;Symbol 1068 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false;Symbol 1068 MovieClip Frame 3_root.attackAction(point);Symbol 1068 MovieClip Frame 7_parent._parent.ready = true;Symbol 1068 MovieClip Frame 20_parent._parent.shooting = false;Symbol 1087 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false;Symbol 1087 MovieClip Frame 3_root.attackAction(point);Symbol 1087 MovieClip Frame 7_parent._parent.ready = true;Symbol 1087 MovieClip Frame 20_parent._parent.shooting = false;Symbol 1100 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();Symbol 1100 MovieClip Frame 3_parent._parent.ready = true;Symbol 1100 MovieClip Frame 6_parent._parent.shooting = false;Symbol 1113 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();Symbol 1113 MovieClip Frame 3_parent._parent.ready = true;Symbol 1113 MovieClip Frame 6_parent._parent.shooting = false;Symbol 1128 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1128 MovieClip Frame 2_parent._parent.ready = true;Symbol 1128 MovieClip Frame 9_parent._parent.shooting = false;Symbol 1141 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1141 MovieClip Frame 3_parent._parent.ready = true;Symbol 1141 MovieClip Frame 8_parent._parent.shooting = false;Symbol 1141 MovieClip Frame 9stop();Symbol 1154 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1154 MovieClip Frame 5_parent._parent.ready = true;Symbol 1154 MovieClip Frame 15_parent._parent.shooting = false;Symbol 1159 MovieClip Frame 1if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }Symbol 1159 MovieClip Frame 5_root.shootAction(); _parent._parent.ready = true;Symbol 1159 MovieClip Frame 9_root.shootAction();Symbol 1159 MovieClip Frame 12_parent._parent.shooting = false;Symbol 1174 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1174 MovieClip Frame 5_parent._parent.ready = true;Symbol 1174 MovieClip Frame 17_parent._parent.shooting = false;Symbol 1174 MovieClip Frame 18stop();Symbol 1179 MovieClip Frame 1if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }Symbol 1179 MovieClip Frame 5_root.shootAction(); _parent._parent.ready = true;Symbol 1179 MovieClip Frame 9_root.shootAction();Symbol 1179 MovieClip Frame 12_parent._parent.shooting = false; stop();Symbol 1184 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = -15; _root.shootAction();Symbol 1184 MovieClip Frame 3_parent._parent.gun_direction = -40; _root.shootAction();Symbol 1184 MovieClip Frame 5_parent._parent.gun_direction = -65; _root.shootAction();Symbol 1184 MovieClip Frame 7_parent.gotoAndStop("machinegun_up_running");Symbol 1185 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = -65; _root.shootAction();Symbol 1185 MovieClip Frame 3_parent._parent.gun_direction = -40; _root.shootAction();Symbol 1185 MovieClip Frame 5_parent._parent.gun_direction = -15; _root.shootAction();Symbol 1185 MovieClip Frame 7_parent.gotoAndStop("machinegun_straight_running");Symbol 1190 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = 15; _root.shootAction();Symbol 1190 MovieClip Frame 3_parent._parent.gun_direction = 40; _root.shootAction();Symbol 1190 MovieClip Frame 5_parent._parent.gun_direction = 65; _root.shootAction();Symbol 1190 MovieClip Frame 7_parent.gotoAndStop("machinegun_down_running");Symbol 1191 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = 65; _root.shootAction();Symbol 1191 MovieClip Frame 3_parent._parent.gun_direction = 40; _root.shootAction();Symbol 1191 MovieClip Frame 5_parent._parent.gun_direction = 15; _root.shootAction();Symbol 1191 MovieClip Frame 7_parent.gotoAndStop("machinegun_straight_running");Symbol 1196 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1196 MovieClip Frame 3_parent._parent.ready = true;Symbol 1196 MovieClip Frame 7_parent._parent.shooting = false;Symbol 1201 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1201 MovieClip Frame 6_parent._parent.ready = true;Symbol 1201 MovieClip Frame 15_parent._parent.shooting = false;Symbol 1202 MovieClip Frame 1if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }Symbol 1202 MovieClip Frame 5_root.shootAction(); _parent._parent.ready = true;Symbol 1202 MovieClip Frame 9_root.shootAction();Symbol 1202 MovieClip Frame 12_parent._parent.shooting = false; stop();Symbol 1213 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false;Symbol 1213 MovieClip Frame 3_root.attackAction(point);Symbol 1213 MovieClip Frame 7_parent._parent.ready = true;Symbol 1213 MovieClip Frame 20_parent._parent.shooting = false;Symbol 1228 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1228 MovieClip Frame 3_parent._parent.ready = true;Symbol 1228 MovieClip Frame 9_parent._parent.shooting = false; _parent.gotoAndStop("pistol_crouch");Symbol 1233 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1233 MovieClip Frame 5_parent._parent.ready = true; _root.shootAction();Symbol 1233 MovieClip Frame 9_root.shootAction();Symbol 1233 MovieClip Frame 12_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");Symbol 1246 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();Symbol 1246 MovieClip Frame 4_parent._parent.ready = true;Symbol 1246 MovieClip Frame 15_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");Symbol 1259 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();Symbol 1259 MovieClip Frame 3_parent._parent.ready = true;Symbol 1259 MovieClip Frame 6_parent._parent.shooting = false; _parent.gotoAndStop("pistol_crouch");Symbol 1272 MovieClip Frame 1_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();Symbol 1272 MovieClip Frame 3_parent._parent.ready = true;Symbol 1272 MovieClip Frame 6_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");Symbol 1287 MovieClip Frame 23_parent._visible = !_parent._visible;Symbol 1287 MovieClip Frame 26_parent._visible = !_parent._visible;Symbol 1287 MovieClip Frame 29_parent._visible = !_parent._visible;Symbol 1287 MovieClip Frame 32_parent._visible = !_parent._visible;Symbol 1287 MovieClip Frame 35_parent._visible = !_parent._visible;Symbol 1287 MovieClip Frame 38_parent._visible = !_parent._visible;Symbol 1287 MovieClip Frame 41_parent._visible = !_parent._visible;Symbol 1287 MovieClip Frame 44_parent._visible = !_parent._visible;Symbol 1287 MovieClip Frame 80stop(); _root.player_born();Symbol 1308 MovieClip Frame 26_parent._visible = !_parent._visible;Symbol 1308 MovieClip Frame 29_parent._visible = !_parent._visible;Symbol 1308 MovieClip Frame 32_parent._visible = !_parent._visible;Symbol 1308 MovieClip Frame 35_parent._visible = !_parent._visible;Symbol 1308 MovieClip Frame 38_parent._visible = !_parent._visible;Symbol 1308 MovieClip Frame 41_parent._visible = !_parent._visible;Symbol 1308 MovieClip Frame 44_parent._visible = !_parent._visible;Symbol 1308 MovieClip Frame 47_parent._visible = !_parent._visible;Symbol 1308 MovieClip Frame 50_parent._visible = !_parent._visible;Symbol 1308 MovieClip Frame 80stop(); _root.player_born();Symbol 1330 MovieClip Frame 80stop(); _root.player_born();Symbol 1331 MovieClip Frame 80stop(); _root.player_born();Symbol 1332 MovieClip Frame 1stop(); frame = "pistol_stand"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 9stop(); frame = "machinegun_stand"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 17stop(); frame = "pistol_lookup"; _parent.gun_direction = "up";Symbol 1332 MovieClip Frame 25stop(); frame = "machinegun_lookup"; _parent.gun_direction = "up";Symbol 1332 MovieClip Frame 34stop(); frame = "pistol_stand_run"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 42stop(); frame = "machinegun_stand_run"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 50stop(); frame = "pistol_jump"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 58stop(); frame = "machinegun_jump"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 66stop(); frame = "pistol_down"; _parent.gun_direction = "down";Symbol 1332 MovieClip Frame 77stop(); frame = "machinegun_down"; _parent.gun_direction = "down";Symbol 1332 MovieClip Frame 87stop(); frame = "pistol_crouch"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 95stop(); frame = "machinegun_crouch"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 103stop(); frame = "get_pistol"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 110stop(); frame = "pistol_stand_turn"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 118stop(); frame = "machinegun_stand_turn"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 126stop(); frame = "pistol_crouch_turn"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 134stop(); frame = "machinegun_crouch_turn"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 158stop(); frame = "go_05"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 166stop(); frame = "go_06"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 174stop(); frame = "pistol_stand_bomb"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 185stop(); frame = "machinegun_stand_bomb"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 196stop(); frame = "pistol_straight_single"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 207stop(); frame = "pistol_up_single"; _parent.gun_direction = "up";Symbol 1332 MovieClip Frame 219stop(); frame = "machinegun_straight_single"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 231stop(); frame = "machinegun_straight_running"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 244stop(); frame = "machinegun_up_single"; _parent.gun_direction = "up";Symbol 1332 MovieClip Frame 256stop(); frame = "machinegun_up_running"; _parent.gun_direction = "up";Symbol 1332 MovieClip Frame 268stop(); frame = "s_to_u"; changing = true;Symbol 1332 MovieClip Frame 279stop(); frame = "u_to_s"; changing = true;Symbol 1332 MovieClip Frame 290stop(); frame = "s_to_d"; changing = true;Symbol 1332 MovieClip Frame 301stop(); frame = "d_to_s"; changing = true;Symbol 1332 MovieClip Frame 328stop(); frame = "pistol_down_single"; _parent.gun_direction = "down";Symbol 1332 MovieClip Frame 339stop(); frame = "machinegun_down_single"; _parent.gun_direction = "down";Symbol 1332 MovieClip Frame 350stop(); frame = "machinegun_down_running"; _parent.gun_direction = "down";Symbol 1332 MovieClip Frame 380stop(); frame = "go_20"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 388stop(); frame = "pistol_crouch_single"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 399stop(); frame = "machinegun_crouch_running"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 410stop(); frame = "machinegun_crouch_single"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 421stop(); frame = "pistol_crouch_bomb"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 432stop(); frame = "machinegun_crouch_bomb"; _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 450stop(); _parent.down.gotoAndStop("nothing1"); _parent.gun_direction = "straight"; y_speed = 2; _root.jump_Action(this, 0);Symbol 1332 MovieClip Frame 460stop(); _parent.down.gotoAndStop("nothing1"); _parent.gun_direction = "straight"; y_speed = 2; _root.jump_Action(this, 0);Symbol 1332 MovieClip Frame 470stop(); _parent.down.gotoAndStop("nothing2"); _parent.gun_direction = "straight";Symbol 1332 MovieClip Frame 480stop(); _parent.down.gotoAndStop("nothing2"); _parent.gun_direction = "straight";Symbol 1369 MovieClip Frame 11_parent.removeMovieClip();Symbol 1370 MovieClip Frame 15_parent.removeMovieClip();Symbol 1371 MovieClip [主角_子弹0] Frame 1speed = 0;Symbol 1371 MovieClip [主角_子弹0] Frame 2can_go = true;Symbol 1371 MovieClip [主角_子弹0] Frame 3speed = 25;Symbol 1371 MovieClip [主角_子弹0] Frame 4stop();Symbol 1371 MovieClip [主角_子弹0] Frame 10can_go = false; play();Symbol 1371 MovieClip [主角_子弹0] Frame 19this.removeMovieClip();Symbol 1371 MovieClip [主角_子弹0] Frame 25stop();Symbol 1371 MovieClip [主角_子弹0] Frame 30stop();Symbol 1371 MovieClip [主角_子弹0] Frame 37stop();Symbol 1382 MovieClip [小刀砍人_效果] Frame 11this.removeMovieClip();Symbol 1386 MovieClip Frame 27_parent.removeMovieClip();Symbol 1387 MovieClip [主角_手雷01] Frame 1stop();Symbol 1387 MovieClip [主角_手雷01] Frame 2stop(); this.exploding();Symbol 1387 MovieClip [主角_手雷01] Frame 3stop();Symbol 1387 MovieClip [主角_手雷01] Frame 4stop();Symbol 1406 MovieClip [主角_子弹1] Frame 1speed = 0;Symbol 1406 MovieClip [主角_子弹1] Frame 2_y = (_y + (random(10) * ((random(2) * 2) - 1))); _x = (_x + (random(10) * ((random(2) * 2) - 1))); can_go = true;Symbol 1406 MovieClip [主角_子弹1] Frame 3speed = 25;Symbol 1406 MovieClip [主角_子弹1] Frame 4stop();Symbol 1406 MovieClip [主角_子弹1] Frame 10can_go = false; play();Symbol 1406 MovieClip [主角_子弹1] Frame 15this.removeMovieClip();Symbol 1406 MovieClip [主角_子弹1] Frame 21stop();Symbol 1406 MovieClip [主角_子弹1] Frame 26stop();Symbol 1406 MovieClip [主角_子弹1] Frame 33stop();Symbol 1474 MovieClip Frame 17_parent.numbers = 10;Symbol 1474 MovieClip Frame 18_parent.numbers = 20;Symbol 1474 MovieClip Frame 19_parent.numbers = 30;Symbol 1474 MovieClip Frame 20_parent.numbers = 40;Symbol 1474 MovieClip Frame 21_parent.numbers = 50;Symbol 1474 MovieClip Frame 22_parent.numbers = 60;Symbol 1474 MovieClip Frame 23_parent.numbers = 70;Symbol 1474 MovieClip Frame 27_parent.numbers = 500;Symbol 1474 MovieClip Frame 28_parent.numbers = 1000;Symbol 1474 MovieClip Frame 29_parent.numbers = 3000;Symbol 1474 MovieClip Frame 30_parent.numbers = 5000;Symbol 1474 MovieClip Frame 31_parent.numbers = 10000;Symbol 1474 MovieClip Frame 32_parent.numbers = 30000;Symbol 1495 MovieClip Frame 1stop();Symbol 1496 MovieClip Frame 1_parent.show_score(5);Symbol 1496 MovieClip Frame 4_parent.show_score(4);Symbol 1496 MovieClip Frame 7_parent.show_score(3);Symbol 1496 MovieClip Frame 10_parent.show_score(2);Symbol 1496 MovieClip Frame 13_parent.show_score(1);Symbol 1496 MovieClip Frame 66_parent.removeMovieClip();Symbol 1497 MovieClip [各种奖励] Frame 7this.check_item();Symbol 1497 MovieClip [各种奖励] Frame 13stop(); ready = true;Symbol 1497 MovieClip [各种奖励] Frame 23this.removeMovieClip();Symbol 1500 MovieClip Frame 31_parent.removeMovieClip();Symbol 1501 MovieClip [主角_子弹2] Frame 1stop(); speed = 20; can_go = true;Symbol 1501 MovieClip [主角_子弹2] Frame 7stop(); this.exploding();Symbol 1501 MovieClip [主角_子弹2] Frame 13stop(); this.exploding();Symbol 1501 MovieClip [主角_子弹2] Frame 18stop();Symbol 1501 MovieClip [主角_子弹2] Frame 25stop();Symbol 1504 MovieClip [主角_子弹5] Frame 1stop(); speed = 10; can_go = true; speed_up = true; y_trace = true;Symbol 1504 MovieClip [主角_子弹5] Frame 7stop(); this.exploding();Symbol 1504 MovieClip [主角_子弹5] Frame 13stop(); this.exploding();Symbol 1504 MovieClip [主角_子弹5] Frame 18stop();Symbol 1504 MovieClip [主角_子弹5] Frame 25stop();Symbol 1531 MovieClip [主角_子弹4] Frame 1speed = 2; can_go = false;Symbol 1531 MovieClip [主角_子弹4] Frame 3can_go = true;Symbol 1531 MovieClip [主角_子弹4] Frame 23this.removeMovieClip();Symbol 1534 MovieClip Frame 1_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");Symbol 1534 MovieClip Frame 5_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");Symbol 1534 MovieClip Frame 10_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");Symbol 1534 MovieClip Frame 39_parent.removeMovieClip();Symbol 1535 MovieClip [主角_子弹6] Frame 1stop(); speed = 15; can_go = true;Symbol 1535 MovieClip [主角_子弹6] Frame 7stop();Symbol 1535 MovieClip [主角_子弹6] Frame 13stop();Symbol 1535 MovieClip [主角_子弹6] Frame 18stop();Symbol 1535 MovieClip [主角_子弹6] Frame 25stop();Symbol 1538 MovieClip [主角_子弹7] Frame 1stop(); speed = 20; speed_up = true; can_go = true;Symbol 1538 MovieClip [主角_子弹7] Frame 7stop(); this.exploding();Symbol 1538 MovieClip [主角_子弹7] Frame 14stop(); this.exploding();Symbol 1538 MovieClip [主角_子弹7] Frame 19stop();Symbol 1538 MovieClip [主角_子弹7] Frame 26stop();Symbol 1561 MovieClip [主角_导弹烟雾] Frame 23this.removeMovieClip();Symbol 1562 MovieClip [player] Frame 1stop();Symbol 1562 MovieClip [player] Frame 8stop();Symbol 1581 MovieClip [1-01-台阶01] Frame 1function startAction() { if (!started) { started = true; _root.stg_direct_1_1 = -2; _root.allow_next_map_1_1 = 10; _root.main_move_Y(-2400, 165); play(); } } stop(); re = 0; can_block = false; g._visible = 0; started = false;Symbol 1581 MovieClip [1-01-台阶01] Frame 11if ((re++) > 5) { play(); } else { gotoAndPlay (2); }Symbol 1581 MovieClip [1-01-台阶01] Frame 13g._visible = 0;Symbol 1581 MovieClip [1-01-台阶01] Frame 45stop();Symbol 1612 MovieClip [1-01-台阶02] Frame 1function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 340); play(); } } stop(); replay = false; can_block = false; started = false;Symbol 1612 MovieClip [1-01-台阶02] Frame 6if (replay) { play(); } else { replay = true; gotoAndPlay(_currentframe - 7); }Symbol 1612 MovieClip [1-01-台阶02] Frame 123this.removeMovieClip();Symbol 1615 MovieClip [1-01-台阶04] Frame 1function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 705); play(); } } stop(); re = 0; can_block = false; started = false;Symbol 1615 MovieClip [1-01-台阶04] Frame 10if ((re++) > 5) { play(); } else { gotoAndPlay (2); }Symbol 1615 MovieClip [1-01-台阶04] Frame 31this.removeMovieClip();Symbol 1618 MovieClip [1-01-台阶05] Frame 1function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 780); play(); } } stop(); re = 0; can_block = false; started = false;Symbol 1618 MovieClip [1-01-台阶05] Frame 10if ((re++) > 5) { play(); } else { gotoAndPlay (2); }Symbol 1618 MovieClip [1-01-台阶05] Frame 34this.removeMovieClip();Symbol 1621 MovieClip [1-01-台阶06] Frame 1function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 790); play(); } } stop(); re = 0; can_block = false; started = false;Symbol 1621 MovieClip [1-01-台阶06] Frame 12if ((re++) > 5) { play(); } else { gotoAndPlay (2); }Symbol 1621 MovieClip [1-01-台阶06] Frame 36this.removeMovieClip();Symbol 1624 MovieClip [1-01-台阶03] Frame 1function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 495); } } can_block = false; started = false;Symbol 1626 MovieClip [1-01-台阶08] Frame 1function startAction() { if (!started) { started = true; _root.stg_direct_1_1 = 1; _root.allow_next_map_1_1 = 14; _root.allow_area_array_1_1 = -4000; } } can_block = false; started = false;Symbol 1640 MovieClip Frame 45temp_array = _root.get_shoot_point(this); temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_array[0], temp_array[1], 3, random(2), (-random(2)) - 1, 100); temp_mc.drop = true;Symbol 1640 MovieClip Frame 55this.checkAction();Symbol 1643 MovieClip [第一关_潜艇] Frame 1function startAction() { if (!started) { started = true; open1.play(); } } open1.stop(); open1.enemies = 2; open2.stop(); open2.enemies = 2; open3.stop(); open4.stop(); open1.checkAction = function () { if ((--this.enemies) == 0) { this.stop(); open2.play(); } }; open2.checkAction = function () { if ((--this.enemies) == 0) { this.stop(); } }; started = false;Symbol 1646 MovieClip [1-01-台阶07] Frame 1function startAction() { if (!started) { started = true; _root.main_move_Y(0, 900); } } can_block = false; started = false;Symbol 1697 MovieClip [敌人_普通士兵_伞] Frame 1stop(); if (can_go) { play(); }Symbol 1697 MovieClip [敌人_普通士兵_伞] Frame 29stop(); this.removeMovieClip();Symbol 1766 MovieClip Frame 18_parent.stand();Symbol 1804 MovieClip Frame 20_parent.shootAction();Symbol 1804 MovieClip Frame 31_parent.stand();Symbol 1823 MovieClip Frame 13_parent.shootAction();Symbol 1823 MovieClip Frame 41_parent.stand();Symbol 1838 MovieClip Frame 10_parent.shootAction();Symbol 1838 MovieClip Frame 25_parent.stand();Symbol 1847 MovieClip Frame 3_parent.shootAction();Symbol 1847 MovieClip Frame 15_parent.stand();Symbol 1858 MovieClip Frame 6_parent.shootAction();Symbol 1858 MovieClip Frame 23_parent.stand();Symbol 1865 MovieClip Frame 7_parent.shootAction();Symbol 1865 MovieClip Frame 25_parent.stand();Symbol 1880 MovieClip Frame 19_parent.attackAction();Symbol 1880 MovieClip Frame 47_parent.stand();Symbol 1910 MovieClip Frame 1if (_parent.quick_death) { gotoAndPlay (13); }Symbol 1910 MovieClip Frame 52_parent.removeMovieClip();Symbol 1923 MovieClip Frame 1if (_parent.quick_death) { gotoAndPlay (9); }Symbol 1923 MovieClip Frame 48_parent.removeMovieClip();Symbol 1946 MovieClip Frame 1if (_parent.quick_death) { gotoAndPlay (18); }Symbol 1946 MovieClip Frame 56_parent.removeMovieClip();Symbol 1963 MovieClip [敌人_枪械子弹] Frame 1speed = -7 - Math.floor(_root.game_level);Symbol 1963 MovieClip [敌人_枪械子弹] Frame 6stop(); can_go = true;Symbol 1963 MovieClip [敌人_枪械子弹] Frame 12stop(); can_go = false;Symbol 1964 MovieClip [敌人_手雷] Frame 1can_go = true; stop();Symbol 1964 MovieClip [敌人_手雷] Frame 9stop();Symbol 1965 MovieClip [敌人_普通士兵] Frame 236quick_death = true;Symbol 1970 MovieClip [敌人_轰炸机] Frame 41stop();Symbol 1970 MovieClip [敌人_轰炸机] Frame 75this.removeMovieClip();Symbol 2032 MovieClip Frame 31_parent.removeMovieClip();Symbol 2033 MovieClip [坦克_炮弹] Frame 1stop();Symbol 2034 MovieClip [德军_坦克1] Frame 37this.stand();Symbol 2034 MovieClip [德军_坦克1] Frame 61this.shootAction();Symbol 2034 MovieClip [德军_坦克1] Frame 87this.stand();Symbol 2034 MovieClip [德军_坦克1] Frame 169this.removeMovieClip();Symbol 2036 MovieClip [敌人_运输卡车] Frame 80this.removeMovieClip();Symbol 2038 MovieClip [敌人_快艇] Frame 1function add_enemies() { if ((++count) == 40) { count = 0; if (enemies > 0) { if (have_droped < 3) { enemies--; have_droped++; var _local3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x, this._y - 34, 5, random(4), -1, -100); _local3.max_area_x = 30 + random(70); _local3.mother = this; _local3.dieEvents = function () { this.mother.have_droped--; }; } } else if ((have_droped == 0) and (!played)) { played = true; play(); } } } function moveAction() { _root.enemy_shake(this, 1, 1, true); this.onEnterFrame = function () { var _local3 = _root.get_map_point(this)[0]; if (_local3 < -20) { if (speed < 3) { speed = speed + 1; } } else if (speed > 0) { speed = speed - 1; } if (speed != 0) { this._x = this._x + speed; } add_enemies(); }; } stop(); speed = 0; count = 0; have_droped = 0; enemies = 30; this.moveAction();Symbol 2038 MovieClip [敌人_快艇] Frame 3_root.play_soundAction("\u5927\u7206\u70B8");Symbol 2038 MovieClip [敌人_快艇] Frame 17_root.play_soundAction("\u5927\u7206\u70B8");Symbol 2038 MovieClip [敌人_快艇] Frame 33_root.play_soundAction("\u5927\u7206\u70B8");Symbol 2038 MovieClip [敌人_快艇] Frame 44cant_with = true;Symbol 2038 MovieClip [敌人_快艇] Frame 95stop(); if (_root.main.player.dead == false) { _root.main.player.my_type = "man"; _root.change_scene(0); }Symbol 2043 MovieClip [1-03-航母踏板] Frame 1function startAction() { if (!started) { started = true; } } can_block = false; started = false;Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 1frame = "normal1";Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 9stop();Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 11frame = "normal2";Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 41stop();Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 43frame = "explode";Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 73this.removeMovieClip();Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 9this.shootAction();Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 35this.stand();Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 105this.removeMovieClip();Symbol 2075 MovieClip Frame 1stop();Symbol 2075 MovieClip Frame 13_parent.machinegun(this.point, -154);Symbol 2075 MovieClip Frame 17_parent.machinegun(this.point, -136);Symbol 2075 MovieClip Frame 21_parent.machinegun(this.point, -121);Symbol 2075 MovieClip Frame 25_parent.machinegun(this.point, -90);Symbol 2075 MovieClip Frame 29_parent.machinegun(this.point, -63);Symbol 2075 MovieClip Frame 33_parent.machinegun(this.point, -46);Symbol 2075 MovieClip Frame 37_parent.machinegun(this.point, -28);Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 62_root.play_soundAction("\u5927\u7206\u70B8");Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 93this.removeMovieClip();Symbol 2081 MovieClip [场景_木箱] Frame 38this.removeMovieClip();Symbol 2086 MovieClip [stage1_bg] Frame 1g._visible = 0; d._visible = 0; d.type = "water";Symbol 2086 MovieClip [stage1_bg] Frame 2_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 442, 228, 5, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 223, 5, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 667, 199, 500, 0, 0, 100).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 654, 263, 5).dieEvents = function () { _root.add_weapon(this, "B"); };Symbol 2086 MovieClip [stage1_bg] Frame 3_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 893, 257, 2, 0, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 939, 246, 2, 1, 51, 100);Symbol 2086 MovieClip [stage1_bg] Frame 4_root.enemysAction02("\u654C\u4EBA_\u8F70\u70B8\u673A", 1338, 56); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 153, this._y + 198, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 210, this._y + 198, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 270, this._y + 198, 5).dieEvents = function () { _root.add_present(this, "pre2"); };Symbol 2086 MovieClip [stage1_bg] Frame 5_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1633, 190, 2, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1680, 190, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1730, 190, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1830, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1890, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1910, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1860, 271, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1890, 271, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1940, 271, 2, 0, 1, 100);Symbol 2086 MovieClip [stage1_bg] Frame 6_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2125, 191, 2, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2164, 191, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2207, 192, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2127, 270, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2130, 270, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2216, 270, 2, 0, 1, 100);Symbol 2086 MovieClip [stage1_bg] Frame 7_root.add_object("1-01-\u53F0\u963601", 2559, 79); temp_mc = _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 2316, -5, -1); temp_mc.fly = true; temp_mc.dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2751, 66, 3, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2787, 49, 3, 1, 1, 100);Symbol 2086 MovieClip [stage1_bg] Frame 8_root.add_object("1-01-\u53F0\u963602", 2646, -32); _root.add_object("1-01-\u53F0\u963603", 2382, -300); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2442, -221, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2462, -221, 3, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2631, -262, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2621, -80, 3, 0, 2, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2534, -129, 3, 0, 1, -100); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 2783, -262, 5).dieEvents = function () { _root.add_food(this, "food4"); };Symbol 2086 MovieClip [stage1_bg] Frame 9_root.add_object("1-01-\u53F0\u963604", 2548, -437); _root.add_object("1-01-\u53F0\u963605", 2377, -472); _root.add_object("1-01-\u53F0\u963606", 2400, -572); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2779, -368, 500, 0, 0, 100);Symbol 2086 MovieClip [stage1_bg] Frame 10_root.add_object("1-01-\u53F0\u963607", 2460, -670); _root.add_object("1-01-\u53F0\u963608", 2717, -640); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2495, -646, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2539, -637, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2581, -627, 500, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", 2750, -634, 42);Symbol 2086 MovieClip [stage1_bg] Frame 12_root.enemysAction04("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", 3540, -635, 2, 100, true).dieEvents = function () { _root.add_weapon(this, "M"); };Symbol 2086 MovieClip [stage1_bg] Frame 13var temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3803, -777, 500, 0, 0, 100); var temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3838, -763, 500, 0, 0, 100); var temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3870, -749, 500, 0, 0, 100); var temp_mc4 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3913, -729, 500, 0, 0, 100); var temp_mc5 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3937, -716, 500, 0, 0, 100); _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3808, -638, 0).dieEvents = function () { temp_mc1.moves = random(2) + 1; temp_mc2.moves = random(2) + 1; temp_mc3.moves = random(2) + 1; temp_mc4.moves = random(2) + 1; temp_mc5.moves = random(2) + 1; };Symbol 2086 MovieClip [stage1_bg] Frame 15_root.play_music("\u80CC\u666F\u97F3\u4E50_01", true);Symbol 2086 MovieClip [stage1_bg] Frame 16var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);Symbol 2086 MovieClip [stage1_bg] Frame 17var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);Symbol 2086 MovieClip [stage1_bg] Frame 18var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);Symbol 2086 MovieClip [stage1_bg] Frame 19_root.enemysAction02("\u654C\u4EBA_\u8F70\u70B8\u673A", 1674, 30).dieEvents = function () { _root.add_food(this, "food1"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1900, 255, 500, 1, 1, 100).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1919, 255, 500, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1949, 255, 500, 1, 0, 100).dieEvents = function () { _root.add_weapon(this, "M"); _root.add_object("\u4EA4\u901A\u5DE5\u5177_\u5FEB\u8247", 2250, 300); _root[(("allow_area_array_" + stages) + "_") + stages_section] = -2400; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2153, 263, 500, 1, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2203, 261, 500, 1, 0, 100); };Symbol 2086 MovieClip [stage1_bg] Frame 22_root.active_object_speed = 0; _root.active_map_drawer = "main.player"; _root.play_music("\u80CC\u666F\u97F3\u4E50_01", true);Symbol 2086 MovieClip [stage1_bg] Frame 23var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(250) + 400, random(100) - 100, 5, 3, -3, 100); i++; }Symbol 2086 MovieClip [stage1_bg] Frame 25var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(350) + 1150, random(100) - 100, 5, 3, -3, 100); i++; }Symbol 2086 MovieClip [stage1_bg] Frame 27var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(390) + 1900, random(100) - 100, 5, 3, -3, 100); i++; }Symbol 2086 MovieClip [stage1_bg] Frame 28_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2651, 134, 2, 0, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2690, 136, 2, 1, 51, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2530, 251, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2584, 252, 5, 0, 1, 100);Symbol 2086 MovieClip [stage1_bg] Frame 29_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2929, 137, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2973, 137, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3051, 137, 5, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3114, 137, 5, 1, 1, 100); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3200, 136, 5).dieEvents = function () { _root.add_food(this, "food2"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3252, 134, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3300, 133, 5).dieEvents = function () { _root.add_weapon(this, "B"); };Symbol 2086 MovieClip [stage1_bg] Frame 30temp_mc1 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3370, 100); temp_mc2 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3459, 59); temp_mc3 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3550, 30); temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root.add_weapon(this, "M"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -3205;Symbol 2086 MovieClip [stage1_bg] Frame 31_root.add_object("1-03-\u822A\u6BCD\u8E0F\u677F", 3843, 69); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3818, 175, 5, 0, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3866, 175, 5, 0, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3889, 103, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3944, 99, 500, 0, 0, 100);Symbol 2086 MovieClip [stage1_bg] Frame 32_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4021, 96, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4095, 92, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4165, 92, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4250, 95, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4138, 182, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4213, 181, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4253, 181, 3, 0, 1, 100);Symbol 2086 MovieClip [stage1_bg] Frame 33temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4610, 227, 0, 1, 49, 100); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4645, 227, 9999, 0, 0, 100); temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4700, 158, 9999, 2, 0, 100); temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { _root.change_color(this["temp_mc" + i], temp_color); this["temp_mc" + i].blood = this["temp_mc" + i].blood * 30; this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.remove_objects(); _root.add_object("\u7B2C\u4E00\u5173_\u6F5C\u8247", 4845, 38); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5188, 126, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5306, 195, 500, 0, 0, 100); _root.add_weapon(this, "B"); } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -4443; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 118, this._y + 183, 5).dieEvents = function () { _root.add_food(this, "food5"); };Symbol 2086 MovieClip [stage1_bg] Frame 36_root.enemysAction06("\u5FB7\u519B_\u5DE8\u578B\u8F70\u70B8\u673A", 5800, -40);Symbol 2090 MovieClip Frame 1btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn.onKeyDown = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 44) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };Symbol 2090 MovieClip Frame 15stop();Symbol 2090 MovieClip Frame 30_parent.gotoAndStop("m2_game");Symbol 2175 MovieClip Frame 1stop(); play_dir = 1; this.onEnterFrame = function () { var _local1 = _currentframe + play_dir; if (_local1 < _totalframes) { gotoAndStop(_local1); } else { play_dir = -1; } };Symbol 2317 MovieClip [敌人_吉普车] Frame 1function startAction() { if (!started) { started = true; player_in = true; org_g_x = this.g._x; this.onEnterFrame = function () { if (!dead) { if (speed < 20) { speed = speed + 0.5; _root.active_map_drawer = this; } for (var _local4 in _root.main.enemies) { var _local3 = _root.main.enemies[_local4]; if (this.g.hitTest(_local3.g)) { _local3.to_die("fly", 50, 0); } } } else { speed = speed - 0.5; } _root.active_object_speed = speed; this._x = this._x + speed; _root.main.player._x = _root.main.player._x + speed; w1._rotation = w1._rotation + (speed * 4); w2._rotation = w2._rotation + (speed * 4); w3._rotation = w3._rotation + (speed * 4); w4._rotation = w4._rotation + (speed * 4); _root.player_min_x = this._x - 60; _root.player_max_x = this._x + 60; }; } } function to_die(much) { blood = blood - much; if (blood > 0) { _root.shot_shine(this, "red"); } else { dead = true; this.gotoAndPlay("explode"); } } stop(); g._visible = 0; speed = 0; started = false; can_block = true; blood = 20; without_enemy = true; dead = false;Symbol 2317 MovieClip [敌人_吉普车] Frame 48_root.main.player.force_jump_speed = 20; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); _root.active_map_drawer = "main.player"; _root.active_object_speed = 0; delete _root.player_min_x; delete _root.player_max_x; _root.play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame;Symbol 2317 MovieClip [敌人_吉普车] Frame 95this.removeMovieClip();Symbol 2324 MovieClip [移动_钢板] Frame 1function jumpAction() { this.onEnterFrame = function () { if (this.child_dead == 3) { if (this.g.hitTest(_root.main.player)) { play(); if (!started) { started = true; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.active_map_drawer = this.g; _root.active_object_speed = speed; this.onEnterFrame = function () { var _local4 = _root.get_map_point(_root.main.player); if (this.g.hitTest(_local4[0], _local4[1] + 15, true)) { if (_root.main.player.can_with) { if ((!_root.main.player.hit_head) and (!_root.main.player.hit_ground)) { _root.main.player._x = _root.main.player._x + speed; } } } for (var _local5 in _root.main.enemies) { var _local3 = _root.main.enemies[_local5]; _local4 = _root.get_map_point(_local3); if (this.g.hitTest(_local4[0], _local4[1] + 15, true)) { _local3._x = _local3._x + speed; } } }; } } } }; } function startAction() { jumpAction(); } stop(); speed = 2; child_dead = 0; started = false;Symbol 2324 MovieClip [移动_钢板] Frame 100_root.active_map_drawer = "main.player"; _root.active_object_speed = 0; delete this.onEnterFrame;Symbol 2324 MovieClip [移动_钢板] Frame 187stop();Symbol 2334 MovieClip [敌人_德军卡车] Frame 1function startAction() { if (!started) { started = true; this.onEnterFrame = function () { if (_root.main._x <= -800) { w4._rotation = w4._rotation + (speed * 4); w5._rotation = w5._rotation + (speed * 4); w6._rotation = w6._rotation + (speed * 4); w7._rotation = w7._rotation + (speed * 4); if (_root.main._x < 1200) { if (!boss_added) { boss_added = true; _root.enemysAction09("\u5FB7\u519B_\u5DE8\u578B\u673A\u5668\u4EBA", this._x + 250, -200); } } } }; } } speed = 15; can_block = true; boss_added = false;Symbol 2351 MovieClip Frame 5_parent._xscale = _parent._xscale * -1; _parent.move_me();Symbol 2382 MovieClip Frame 10_parent.shootAction();Symbol 2382 MovieClip Frame 19_parent.shootAction();Symbol 2382 MovieClip Frame 28_parent.shootAction();Symbol 2382 MovieClip Frame 42_parent.stand();Symbol 2391 MovieClip Frame 6_parent.shootAction();Symbol 2391 MovieClip Frame 15_parent.shootAction();Symbol 2391 MovieClip Frame 24_parent.shootAction();Symbol 2391 MovieClip Frame 32_parent.stand();Symbol 2419 MovieClip Frame 1if (_parent.quick_death) { gotoAndPlay (9); }Symbol 2419 MovieClip Frame 50_parent.removeMovieClip();Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 47quick_death = true;Symbol 2437 MovieClip Frame 5_parent._xscale = _parent._xscale * -1; _parent.move_me();Symbol 2466 MovieClip Frame 10_parent.shootAction();Symbol 2466 MovieClip Frame 29_parent.stand();Symbol 2479 MovieClip Frame 10_parent.shootAction();Symbol 2479 MovieClip Frame 29_parent.stand();Symbol 2505 MovieClip Frame 1if (_parent.quick_death) { gotoAndPlay (4); }Symbol 2505 MovieClip Frame 49_parent.removeMovieClip();Symbol 2506 MovieClip [敌人_巡逻军官] Frame 47quick_death = true;Symbol 2512 MovieClip [2-02-翘翘板] Frame 1stop();Symbol 2512 MovieClip [2-02-翘翘板] Frame 32stop();Symbol 2512 MovieClip [2-02-翘翘板] Frame 56this.check_player();Symbol 2512 MovieClip [2-02-翘翘板] Frame 76gotoAndStop ("down");Symbol 2520 MovieClip [德军_警报灯] Frame 18this.come_out(this.e_x, this.e_y);Symbol 2520 MovieClip [德军_警报灯] Frame 30if (!this.dead) { this.gotoAndPlay("shine"); } else { this.gotoAndPlay("explode"); }Symbol 2520 MovieClip [德军_警报灯] Frame 62stop();Symbol 2535 MovieClip [德军_装甲车1] Frame 37this.stand();Symbol 2535 MovieClip [德军_装甲车1] Frame 68this.shootAction1();Symbol 2535 MovieClip [德军_装甲车1] Frame 87this.stand();Symbol 2535 MovieClip [德军_装甲车1] Frame 115this.shootAction2();Symbol 2535 MovieClip [德军_装甲车1] Frame 134this.stand();Symbol 2535 MovieClip [德军_装甲车1] Frame 216this.removeMovieClip();Symbol 2552 MovieClip [NPC01] Frame 25this.run_away();Symbol 2569 MovieClip [NPC02] Frame 25this.run_away();Symbol 2576 MovieClip [德军_驳船] Frame 25stop();Symbol 2623 MovieClip Frame 31_parent.removeMovieClip();Symbol 2624 MovieClip [追踪导弹] Frame 1speed = -4 - Math.floor(_root.game_level); can_go = true; stop();Symbol 2624 MovieClip [追踪导弹] Frame 11stop();Symbol 2625 MovieClip [德军_巨型机器人] Frame 22stop(); this.swordAction2();Symbol 2625 MovieClip [德军_巨型机器人] Frame 54this.machinegun(); _root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");Symbol 2625 MovieClip [德军_巨型机器人] Frame 56this.machinegun();Symbol 2625 MovieClip [德军_巨型机器人] Frame 58this.machinegun();Symbol 2625 MovieClip [德军_巨型机器人] Frame 60this.machinegun();Symbol 2625 MovieClip [德军_巨型机器人] Frame 62this.machinegun();Symbol 2625 MovieClip [德军_巨型机器人] Frame 64this.machinegun();Symbol 2625 MovieClip [德军_巨型机器人] Frame 66this.machinegun(); _root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");Symbol 2625 MovieClip [德军_巨型机器人] Frame 68this.machinegun();Symbol 2625 MovieClip [德军_巨型机器人] Frame 70this.machinegun();Symbol 2625 MovieClip [德军_巨型机器人] Frame 72this.machinegun();Symbol 2625 MovieClip [德军_巨型机器人] Frame 74this.machinegun();Symbol 2625 MovieClip [德军_巨型机器人] Frame 76this.machinegun();Symbol 2625 MovieClip [德军_巨型机器人] Frame 111this.stand();Symbol 2625 MovieClip [德军_巨型机器人] Frame 166_root.play_soundAction("\u5927\u7206\u70B8");Symbol 2625 MovieClip [德军_巨型机器人] Frame 197this.removeMovieClip();Symbol 2637 MovieClip [德军_地雷] Frame 44this.removeMovieClip();Symbol 2640 MovieClip [场景_木盒子] Frame 38this.removeMovieClip();Symbol 2644 MovieClip [stage2_bg] Frame 1g._visible = 0; d._visible = 0; d.type = "water";Symbol 2644 MovieClip [stage2_bg] Frame 2_root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 184, this._y + 261, 5).dieEvents = function () { _root.add_weapon(this, "P"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 252, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 314, this._y + 258, 5);Symbol 2644 MovieClip [stage2_bg] Frame 3shine_mc1 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 1142, 48); shine_mc1.e_x = 1142; shine_mc1.e_y = 229; shine_mc1.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1050, 254, 15, -2, 100).check_discoverd = function () { shine_mc1.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); };Symbol 2644 MovieClip [stage2_bg] Frame 4shine_mc2 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 1536, -77); shine_mc2.e_x = 1539; shine_mc2.e_y = 113; shine_mc2.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; temp_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1476, 163, 15, -2, 100); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1300; temp_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; temp_mc.check_discoverd = function () { shine_mc2.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); };Symbol 2644 MovieClip [stage2_bg] Frame 5temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1879, 53, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1907, 44, 15, -2, 100); temp_numbers = 2; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2644 MovieClip [stage2_bg] Frame 6temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2203, -31, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2240, -42, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2271, -50, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2644 MovieClip [stage2_bg] Frame 7shine_mc3 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 2597, -261); shine_mc3.e_x = 2515; shine_mc3.e_y = -107; shine_mc3.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; enemy_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2470, -68, 15, -2, -100); enemy_mc.check_discoverd = function () { shine_mc3.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); }; object_mc = _root.enemy_object02("2-02-\u7FD8\u7FD8\u677F", 2505, -50); object_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; object_mc.check_player = function () { if (this.target._x > 2615) { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.player_min_x = 2615; } this.onEnterFrame = function () { if ((this.target._x - this._x) > 400) { delete _root.player_min_x; this.removeMovieClip(); } }; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -2338;Symbol 2644 MovieClip [stage2_bg] Frame 8temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2900, -60, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2950, -60, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3000, -60, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3050, -60, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2644 MovieClip [stage2_bg] Frame 9_root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3463, -69, 15, -2, 100);Symbol 2644 MovieClip [stage2_bg] Frame 10temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3733, -127, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3770, -145, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3801, -159, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3838, -168, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2644 MovieClip [stage2_bg] Frame 11temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 4206, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 4238, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 4278, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2644 MovieClip [stage2_bg] Frame 12_root.add_object("\u654C\u4EBA_\u5409\u666E\u8F66", 4800, -209); temp_array = [1, 0, 0, 0, -35, 0, 1, 0, 0, -35, 0, 0, 1, 0, -35, 0, 0, 0, 1, 0]; _root.change_color(_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4592, -210, 3, 0, 50, -100), temp_array); _root.change_color(_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4631, -210, 3, 0, 51, 100), temp_array);Symbol 2644 MovieClip [stage2_bg] Frame 15temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2644 MovieClip [stage2_bg] Frame 20temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2644 MovieClip [stage2_bg] Frame 24temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, -100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, -100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, -100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, -227, 15, -2, -100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2644 MovieClip [stage2_bg] Frame 27_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 50, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210);Symbol 2644 MovieClip [stage2_bg] Frame 28_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 300, -210);Symbol 2644 MovieClip [stage2_bg] Frame 29_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210);Symbol 2644 MovieClip [stage2_bg] Frame 31temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 140, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -210, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 280, -210, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } car_1.stop(); car_2.stop(); car_3.stop();Symbol 2644 MovieClip [stage2_bg] Frame 33_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);Symbol 2644 MovieClip [stage2_bg] Frame 34_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);Symbol 2644 MovieClip [stage2_bg] Frame 35_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210);Symbol 2644 MovieClip [stage2_bg] Frame 37temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 140, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -210, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 280, -210, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } car_1.stop(); car_2.stop();Symbol 2644 MovieClip [stage2_bg] Frame 39_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);Symbol 2644 MovieClip [stage2_bg] Frame 40_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210);Symbol 2644 MovieClip [stage2_bg] Frame 41_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 100, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 150, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 300, -210);Symbol 2644 MovieClip [stage2_bg] Frame 42car_1.stop(); car_2.stop();Symbol 2644 MovieClip [stage2_bg] Frame 44temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 17234, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "B"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17277, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17316, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17346, -210, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2644 MovieClip [stage2_bg] Frame 45_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 180, 251, 3, 1, 51, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 225, 251, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 260, 251, 3, 2, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 310, 251, 3, 2, 2, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 149, this._y + 35, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 217, this._y + 36, 5).dieEvents = function () { _root.add_present(this, "pre5"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 287, this._y + 35, 5).dieEvents = function () { _root.add_food(this, "food2"); };Symbol 2644 MovieClip [stage2_bg] Frame 46plate_mc = _root.add_object("\u79FB\u52A8_\u94A2\u677F", 572, 0); plate_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -550; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 671, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 705, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 737, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 490, 207, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 207, 500, 2, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 560, 207, 500, 2, 0, 100);Symbol 2644 MovieClip [stage2_bg] Frame 47_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1100, 110, 300, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1185, 110, 300, 2, 1, 100);Symbol 2644 MovieClip [stage2_bg] Frame 48plate_mc = _root.add_object("\u79FB\u52A8_\u94A2\u677F", 1450, 0); plate_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1450; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1538, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1578, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1623, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1375, 251, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1423, 251, 500, 2, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1482, 251, 500, 2, 0, 100);Symbol 2644 MovieClip [stage2_bg] Frame 50_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2011, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2039, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2080, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2163, 207, 3, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2310, 251, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2350, 251, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2380, 251, 3, 0, 1, 100);Symbol 2644 MovieClip [stage2_bg] Frame 51_root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 198, this._y + 214, 5).dieEvents = function () { _root.add_food(this, "food2"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 250, this._y + 156, 5).dieEvents = function () { _root.add_present(this, "pre3"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 317, this._y + 96, 5).dieEvents = function () { _root.add_food(this, "food3"); };Symbol 2644 MovieClip [stage2_bg] Frame 52temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 2900, 259, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2950, 259, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3000, 259, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3050, 259, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3100, 259, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } _root.enemy_npc("NPC01", 3095, 162, 100); _root.enemy_npc("NPC01", 3145, 162, 100);Symbol 2644 MovieClip [stage2_bg] Frame 53_root.enemy_npc("NPC01", 3320, 162, 100); _root.enemy_npc("NPC01", 3360, 162, 100); temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 3260, 259, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3300, 259, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3340, 259, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3390, 259, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3430, 259, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }Symbol 2644 MovieClip [stage2_bg] Frame 54_root.enemy_npc("NPC02", 3840, 155, 100); _root.enemy_npc("NPC02", 3890, 155, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 59, this._y + 195, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 240, this._y + 259, 5).dieEvents = function () { _root.add_present(this, "pre6"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 377, this._y + 195, 5).dieEvents = function () { _root.add_present(this, "pre2"); };Symbol 2644 MovieClip [stage2_bg] Frame 56_root.enemy_npc("NPC02", 4600, 155, 100); _root.enemy_npc("NPC02", 4650, 155, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 55, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "E"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 150, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 250, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "B"); };Symbol 2644 MovieClip [stage2_bg] Frame 57_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 330, 240); boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 545, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -300; _root.enemy_npc("NPC01", 330, 250, -100); _root.enemy_npc("NPC02", 400, 250, 100);Symbol 2644 MovieClip [stage2_bg] Frame 59_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 800, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 850, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 900, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 950, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1000, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1050, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1100, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 900, 240, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1000, 240, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1100, 240, 15, 1, 100);Symbol 2644 MovieClip [stage2_bg] Frame 60_root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1400, 245); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1530, 245); boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1660, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1300; _root.enemy_npc("NPC02", 1470, 250, -100); _root.enemy_npc("NPC01", 1580, 250, 100);Symbol 2644 MovieClip [stage2_bg] Frame 61_root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2000, 245); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2130, 245);Symbol 2644 MovieClip [stage2_bg] Frame 62boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2260, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1900; _root.enemy_npc("NPC01", 2140, 250, -100); _root.enemy_npc("NPC01", 2240, 250, 100);Symbol 2644 MovieClip [stage2_bg] Frame 63temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 2685, 250, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "S"); };Symbol 2644 MovieClip [stage2_bg] Frame 65_root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 3255, 260).started = true; _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3356, 218, 0).dieEvents = function () { _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3550, 218, 0); };Symbol 2644 MovieClip [stage2_bg] Frame 67_root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 4055, 260).started = true; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", 4156, 218, 0).dieEvents = function () { _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", 4350, 218, 0); };Symbol 2644 MovieClip [stage2_bg] Frame 69_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 184, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 252, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "E"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 314, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 658, 280);Symbol 2648 MovieClip Frame 1btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 61) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };Symbol 2648 MovieClip Frame 15stop();Symbol 2648 MovieClip Frame 30_parent.gotoAndStop("m3_game");Symbol 2702 MovieClip Frame 1stop();Symbol 2702 MovieClip Frame 5stop();Symbol 2703 MovieClip Frame 1function start_Action() { this.count = 0; this.onEnterFrame = function () { if (_root.main.player != undefined) { if ((++count) >= 10) { var _local5 = _root.main.player._x + _root.main._x; var _local4 = _root.main.player._y + _root.main._y; if (this.g.hitTest(_local5, _local4, true)) { player._visible = 1; player.gotoAndPlay(2); player._xscale = _root.main.player._xscale; player._y = _root.main.player._y - this._y; _root.main.player._visible = 0; _root.player_paused = true; _root.main.player.dead = true; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); if (_name == "line2") { delete _parent.line1.onEnterFrame; } else if (_name == "line3") { delete _parent.line2.onEnterFrame; } this.onEnterFrame = function () { if ((_root.main.player._y + _root.main._y) > 150) { if (_name == "line1") { if (_root.main._y > -160) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -160; } } else if (_name == "line2") { if (_root.main._y > -360) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -360; } } else if (_name == "line3") { if (_root.main._y > -600) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -600; } } } player._y = player._y + 5; _root.main.player._y = _root.main.player._y + 5; var _local4 = _root.main.player._x + _root.main._x; var _local3 = _root.main.player._y + _root.main._y; if (!this.g.hitTest(_local4, _local3, true)) { player._visible = 0; _root.main.player._visible = 1; _root.player_paused = false; _root.main.player.dead = false; _root.main.player.speed_rate = 0; if (_name == "line3") { _root.main_move_Y(0, -600); } start_Action(); } if (Key.isDown(_root.Kcode)) { player._visible = 0; _root.main.player._visible = 1; _root.main.player.states = "jump"; _root.player_paused = false; _root.main.player.dead = false; _root.main.player._x = this._x; _root.main.player._y = this.player._y + this._y; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); start_Action(); } }; } } } }; } player._visible = 0; start_Action();Symbol 2745 MovieClip [player_plane] Frame 1speedx = 0; speedy = 0; frame = "NA_NA";Symbol 2745 MovieClip [player_plane] Frame 8stop();Symbol 2745 MovieClip [player_plane] Frame 10speedx = player_speed; speedy = 0; frame = "NA_front";Symbol 2745 MovieClip [player_plane] Frame 19stop();Symbol 2745 MovieClip [player_plane] Frame 21speedx = -player_speed; speedy = 0; frame = "NA_back";Symbol 2745 MovieClip [player_plane] Frame 29stop();Symbol 2745 MovieClip [player_plane] Frame 31speedx = 0; speedy = -player_speed; frame = "up_NA";Symbol 2745 MovieClip [player_plane] Frame 38stop();Symbol 2745 MovieClip [player_plane] Frame 40speedx = -player_speed; speedy = -player_speed; frame = "up_back";Symbol 2745 MovieClip [player_plane] Frame 48stop();Symbol 2745 MovieClip [player_plane] Frame 50speedx = player_speed; speedy = -player_speed; frame = "up_front";Symbol 2745 MovieClip [player_plane] Frame 58stop();Symbol 2745 MovieClip [player_plane] Frame 60speedx = 0; speedy = player_speed; frame = "down_NA";Symbol 2745 MovieClip [player_plane] Frame 69stop();Symbol 2745 MovieClip [player_plane] Frame 71speedx = -player_speed; speedy = player_speed; frame = "down_back";Symbol 2745 MovieClip [player_plane] Frame 80stop();Symbol 2745 MovieClip [player_plane] Frame 82speedx = player_speed; speedy = player_speed; frame = "down_front";Symbol 2745 MovieClip [player_plane] Frame 92stop();Symbol 2745 MovieClip [player_plane] Frame 118_root.play_soundAction("\u98DE\u673A\u8DF3\u51FA");Symbol 2745 MovieClip [player_plane] Frame 128if (_root.stages == 3) { _root.add_player("man", _x, _y); } stop();Symbol 2745 MovieClip [player_plane] Frame 155_root.play_soundAction("\u5927\u7206\u70B8");Symbol 2745 MovieClip [player_plane] Frame 215stop(); _root.player_born();Symbol 2748 MovieClip [教堂踏板01] Frame 1function startAction() { if (!started) { started = true; } } can_block = false; started = false;Symbol 2750 MovieClip [教堂踏板02] Frame 1function startAction() { if (!started) { started = true; _root.main_move_Y(0, -160); } } can_block = false; started = false;Symbol 2770 MovieClip [德军_坦克2] Frame 37this.stand();Symbol 2770 MovieClip [德军_坦克2] Frame 61this.shootAction();Symbol 2770 MovieClip [德军_坦克2] Frame 87this.stand();Symbol 2770 MovieClip [德军_坦克2] Frame 169this.removeMovieClip();Symbol 2783 MovieClip [高速飞弹] Frame 1stop();Symbol 2783 MovieClip [高速飞弹] Frame 41this.removeMovieClip();Symbol 2786 MovieClip [德军_战斗机2] Frame 25this.shootAction();Symbol 2786 MovieClip [德军_战斗机2] Frame 41if (this.attack_times < 5) { this.start_pos = random(4) + 1; } else { this.start_pos = 5; } this.move_me();Symbol 2786 MovieClip [德军_战斗机2] Frame 75stop();Symbol 2789 MovieClip [德军_大型导弹] Frame 55this.removeMovieClip();Symbol 2803 MovieClip [NPC03] Frame 25this.run_away();Symbol 2830 MovieClip [敌人_BOSS3_火箭] Frame 1stop();Symbol 2830 MovieClip [敌人_BOSS3_火箭] Frame 8stop();Symbol 2838 MovieClip [敌人_BOSS3_炮弹] Frame 1stop();Symbol 2839 MovieClip [德军_巨型坦克] Frame 25_root.play_soundAction("\u5766\u514B\u5C04\u51FB");Symbol 2839 MovieClip [德军_巨型坦克] Frame 54if (this.blood < (_root.game_level * 400)) { this.gotoAndPlay("shoot3"); } else { this.gotoAndPlay("shoot2"); }Symbol 2839 MovieClip [德军_巨型坦克] Frame 56_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(-1.5);Symbol 2839 MovieClip [德军_巨型坦克] Frame 58_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(-0.75);Symbol 2839 MovieClip [德军_巨型坦克] Frame 60_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(0);Symbol 2839 MovieClip [德军_巨型坦克] Frame 62_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(0.75);Symbol 2839 MovieClip [德军_巨型坦克] Frame 64_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(1.5);Symbol 2839 MovieClip [德军_巨型坦克] Frame 86this.stand();Symbol 2839 MovieClip [德军_巨型坦克] Frame 105this.missleAction();Symbol 2839 MovieClip [德军_巨型坦克] Frame 161this.gotoAndPlay("shoot2");Symbol 2839 MovieClip [德军_巨型坦克] Frame 214_root.play_soundAction("\u5927\u7206\u70B8");Symbol 2839 MovieClip [德军_巨型坦克] Frame 271this.removeMovieClip();Symbol 2842 MovieClip [场景_宝箱] Frame 38this.removeMovieClip();Symbol 2845 MovieClip [stage3_bg] Frame 1g._visible = 0;Symbol 2845 MovieClip [stage3_bg] Frame 4_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);Symbol 2845 MovieClip [stage3_bg] Frame 5_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 150, -100).speed = -2;Symbol 2845 MovieClip [stage3_bg] Frame 6_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 100, -100).speed = -2;Symbol 2845 MovieClip [stage3_bg] Frame 7_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 270, -100).speed = -2;Symbol 2845 MovieClip [stage3_bg] Frame 8temp_x = this._x - 400; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 100, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 200, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 300, -random(100), 5, 3, -3, 100);Symbol 2845 MovieClip [stage3_bg] Frame 9temp_x = (this._x - 400) + 50; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100);Symbol 2845 MovieClip [stage3_bg] Frame 10temp_x = (this._x - 400) + 50; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100);Symbol 2845 MovieClip [stage3_bg] Frame 13_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);Symbol 2845 MovieClip [stage3_bg] Frame 14_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 80); _root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 350, 220);Symbol 2845 MovieClip [stage3_bg] Frame 15_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 350, 150);Symbol 2845 MovieClip [stage3_bg] Frame 16temp_mc = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc._xscale = -100; temp_mc.dieEvents = function () { temp_mc1 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc1._xscale = -100; temp_mc2 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, 350, random(4) + 1); temp_mc2._xscale = -100; temp_mc2.dieEvents = function () { temp_mc3 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc3._xscale = -100; temp_mc3.dieEvents = function () { temp_mc4 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc4._xscale = -100; temp_mc5 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, 350, random(4) + 1); temp_mc5._xscale = -100; }; }; };Symbol 2845 MovieClip [stage3_bg] Frame 26for (var i in _root.main.enemies) { if (_root.main.enemies[i].start_pos != undefined) { _root.main.enemies[i].attack_times = 5; _root.main.enemies[i].move_me(); } else { _root.main.enemies[i].to_die(100); } }Symbol 2845 MovieClip [stage3_bg] Frame 27_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);Symbol 2845 MovieClip [stage3_bg] Frame 28_root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 142, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 309, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 370, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "B"); };Symbol 2845 MovieClip [stage3_bg] Frame 29_root.play_music("\u80CC\u666F\u97F3\u4E50_06", true); _root.add_object("\u6559\u5802\u8E0F\u677F01", 71, 149); _root.add_object("\u6559\u5802\u8E0F\u677F02", 218, 352); _root.main.plane.removeMovieClip(); _root.enemy_npc("NPC03", 80, 880, -100).dieEvents = function () { _root.main_move_Y(0, -600); }; _root.enemy_npc("NPC03", 200, 880, 100).dieEvents = function () { _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", -20, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", -50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 450, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 500, 880, 15, -1, 100).dieEvents = function () { _root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", 650, 880, 1).dieEvents = function () { _root.allow_area_array_3_5 = -5600; }; }; }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", 240, 155, 5).dieEvents = function () { _root.add_food(this, "food7"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", 248, 357, 5).dieEvents = function () { _root.add_weapon(this, "B"); };Symbol 2845 MovieClip [stage3_bg] Frame 31_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", 920, 880, 1).dieEvents = function () { _root.add_weapon(this, "F"); };Symbol 2845 MovieClip [stage3_bg] Frame 32_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 100, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 880, 15, -1, 100); this_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, -1, 100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;Symbol 2845 MovieClip [stage3_bg] Frame 33_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 80, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 110, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 140, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 880, 15, -1, 100); this_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 300, 880, 15, -1, 100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 880, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 300, 880, 15, 1, 100);Symbol 2845 MovieClip [stage3_bg] Frame 34_root.play_music("\u80CC\u666F\u97F3\u4E50_06", true);Symbol 2845 MovieClip [stage3_bg] Frame 35_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", this._x + 50, 279, 1).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 279, 15, -1, 100);Symbol 2845 MovieClip [stage3_bg] Frame 36_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", this._x + 200, 279, 1); _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1104, 119, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1134, 119, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1167, 119, 999, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", 1098, 278, 42).dieEvents = function () { _root.add_weapon(this, "E"); };Symbol 2845 MovieClip [stage3_bg] Frame 37_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1301, 128, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1341, 124, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1381, 130, 999, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", this._x + 50, 278, 42).dieEvents = function () { _root.add_weapon(this, "F"); }; _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", this._x + 350, 278, 42); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 100, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 150, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 200, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 250, 278, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 300, 278, 5, 0, 2, 100);Symbol 2845 MovieClip [stage3_bg] Frame 38_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 279, 15, -1, 100); this_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;Symbol 2845 MovieClip [stage3_bg] Frame 39_root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", this._x + 100, 279, 1).dieEvents = function () { _root.add_weapon(this, "R"); };Symbol 2845 MovieClip [stage3_bg] Frame 40_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 279, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 100, 279, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); this_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;Symbol 2845 MovieClip [stage3_bg] Frame 41_root.enemysAction04("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 100, 279, 2, 100, false); temp_mc = _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", (-_root.main._x) + 50, -50, -1); temp_mc._xscale = -100; temp_mc.fly = true;Symbol 2845 MovieClip [stage3_bg] Frame 42_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 50);Symbol 2845 MovieClip [stage3_bg] Frame 43_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 220); _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 142, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 220, this._y + 279, 5).dieEvents = function () { _root.add_food(this, "food6"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 309, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 370, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "B"); };Symbol 2845 MovieClip [stage3_bg] Frame 44boss_mc = _root.enemysAction14("\u5FB7\u519B_\u5DE8\u578B\u5766\u514B", this._x + 540, 279); temp_array = [1, 0, 0, 0, -35, 0, 1, 0, 0, -35, 0, 0, 1, 0, -35, 0, 0, 0, 1, 0]; _root.change_color(boss_mc, temp_array);Symbol 2849 MovieClip Frame 1btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 78) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };Symbol 2849 MovieClip Frame 15stop();Symbol 2849 MovieClip Frame 30_parent.gotoAndStop("m4_game");Symbol 2965 MovieClip Frame 1delete this.onEnterFrame;Symbol 2965 MovieClip Frame 28this.onEnterFrame = function () { this.target = _root.main.player; if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { _root.player_die(this.target, "shoot", 30); } } };Symbol 2986 MovieClip Frame 1delete this.onEnterFrame;Symbol 2986 MovieClip Frame 28this.onEnterFrame = function () { temp1 = _root.get_map_point(this.point1); temp2 = _root.get_map_point(this.point2); this.target = _root.main.player; if (this.target != undefined) { var i = 0; while (i <= 4) { var temp_x = (temp1[0] + (((temp2[0] - temp1[0]) * i) / 4)); var temp_y = (temp1[1] + (((temp2[1] - temp1[1]) * i) / 4)); if (this.target.g.hitTest(temp_x, temp_y, true)) { _root.player_die(this.target, "shoot", 30); return; } i++; } } };Symbol 2998 MovieClip Frame 1function find_player() { if (_root.main.player != undefined) { var _local4 = _root.main.player._x + _root.main._x; var _local3 = _root.main.player._y + _root.main._y; if (this.point.hitTest(_local4, _local3, true)) { point._visible = 1; point.gotoAndStop(_root.main.player.gun_type); _root.main.player._visible = 0; _root.player_paused = true; _root.main.player.dead = true; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); _root.allow_area_array_4_4 = _root.main._x; startAction(); } } } function startAction() { this.onEnterFrame = function () { if (this.dir == -1) { if (this._rotation > -50) { this._rotation = this._rotation - 5; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._rotation < 50) { this._rotation = this._rotation + 5; } else { this.dir = -1; } } poz = new Object(); poz.x = this.point._x; poz.y = this.point._y; this.localToGlobal(poz); _root.main.player._x = poz.x - _root.main._x; _root.main.player._y = poz.y - _root.main._y; if (Key.isDown(_root.Kcode)) { _root.main.player._visible = 1; _root.main.player.states = "jump"; _root.player_paused = false; _root.main.player.dead = false; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); _root.allow_area_array_4_4 = -7200; point._visible = 0; this.onEnterFrame = function () { stopAction(); }; } }; } function stopAction() { if (this.dir == -1) { if (this._rotation > -50) { this._rotation = this._rotation - 4; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._rotation < 50) { this._rotation = this._rotation + 4; } else { this.dir = -1; } } } point.stop(); point._visible = 0; dir = -1; if (_name == "m_wheel") { this.onEnterFrame = function () { stopAction(); find_player(); }; } else { this.onEnterFrame = function () { find_player(); }; }Symbol 3009 MovieClip [4-04-电梯01] Frame 1function startAction() { if (!started) { started = true; _root.stg_direct_4_4 = -2; _root.allow_next_map_4_4 = 15; _root.enemy_shake(this, -3, 0, true); this.onEnterFrame = function () { if (this._y > this_y) { this._y = this._y - 3; _root.main._y = _root.main._y + 3; } else { _root.stg_direct_4_4 = -1; _root.allow_next_map_4_4 = 18; _root.stg_width_4_4 = 2400; _root.allow_area_array_4_4 = -2400; delete this.onEnterFrame; } }; } } started = false; can_block = true; g._visible = 0; this_y = _y - 1500;Symbol 3011 MovieClip [4-04-电梯02] Frame 1function startAction() { if (!started) { started = true; _root.stg_direct_4_4 = -2; _root.allow_next_map_4_4 = 23; _root.enemy_shake(this, -3, 0, true); this.onEnterFrame = function () { if (this._y > this_y) { this._y = this._y - 3; _root.main._y = _root.main._y + 3; } else { _root.stg_direct_4_4 = 1; _root.allow_next_map_4_4 = 35; _root.stg_width_4_4 = 7200; _root.allow_area_array_4_4 = -7200; delete this.onEnterFrame; } }; } } started = false; can_block = true; g._visible = 0; this_y = _y - 1500;Symbol 3015 MovieClip [4-04-硫酸台01] Frame 1function startAction() { if (!started) { started = true; } } started = false; can_block = true;Symbol 3017 MovieClip [4-04-硫酸台02] Frame 1function startAction() { if (!started) { started = true; } } started = false; can_block = true;Symbol 3021 MovieClip [4-04-硫酸台03] Frame 1function startAction() { if (!started) { started = true; play(); } } started = false; can_block = true; stop();Symbol 3021 MovieClip [4-04-硫酸台03] Frame 44stop();Symbol 3041 MovieClip Frame 9stop();Symbol 3044 MovieClip [德军_装甲车2] Frame 37this.stand();Symbol 3044 MovieClip [德军_装甲车2] Frame 61_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); this.shootAction3();Symbol 3044 MovieClip [德军_装甲车2] Frame 63this.shootAction3();Symbol 3044 MovieClip [德军_装甲车2] Frame 65this.shootAction3();Symbol 3044 MovieClip [德军_装甲车2] Frame 67this.shootAction3();Symbol 3044 MovieClip [德军_装甲车2] Frame 69this.shootAction3();Symbol 3044 MovieClip [德军_装甲车2] Frame 87this.stand();Symbol 3044 MovieClip [德军_装甲车2] Frame 89_root.play_soundAction("\u5361\u8F66\u5239\u8F66");Symbol 3044 MovieClip [德军_装甲车2] Frame 115stop(); this.shootAction4();Symbol 3044 MovieClip [德军_装甲车2] Frame 205this.removeMovieClip();Symbol 3050 MovieClip [德军_战斗机1] Frame 17this.shootAction();Symbol 3050 MovieClip [德军_战斗机1] Frame 39this.moves();Symbol 3050 MovieClip [德军_战斗机1] Frame 73stop();Symbol 3050 MovieClip [德军_战斗机1] Frame 107this.removeMovieClip();Symbol 3054 MovieClip [4-04-窗户01] Frame 7_root.play_soundAction("\u624B\u96F7\u7206\u70B8");Symbol 3054 MovieClip [4-04-窗户01] Frame 38this.come();Symbol 3054 MovieClip [4-04-窗户01] Frame 53this.stand();Symbol 3054 MovieClip [4-04-窗户01] Frame 84this.shootAction();Symbol 3054 MovieClip [4-04-窗户01] Frame 94this.stand();Symbol 3054 MovieClip [4-04-窗户01] Frame 119this.come();Symbol 3054 MovieClip [4-04-窗户01] Frame 140this.come();Symbol 3054 MovieClip [4-04-窗户01] Frame 167this.come();Symbol 3058 MovieClip [4-04-窗户03] Frame 16this.come();Symbol 3058 MovieClip [4-04-窗户03] Frame 30this.stand();Symbol 3058 MovieClip [4-04-窗户03] Frame 62this.shootAction();Symbol 3058 MovieClip [4-04-窗户03] Frame 72this.stand();Symbol 3058 MovieClip [4-04-窗户03] Frame 97this.come();Symbol 3058 MovieClip [4-04-窗户03] Frame 118this.come();Symbol 3058 MovieClip [4-04-窗户03] Frame 145this.come();Symbol 3062 MovieClip [4-04-房子门01] Frame 26this.come_out(); this.stand();Symbol 3065 MovieClip [4-04-房子门02] Frame 23this.come_out(); this.stand();Symbol 3069 MovieClip [4-04-窗户02] Frame 7_root.play_soundAction("\u624B\u96F7\u7206\u70B8");Symbol 3069 MovieClip [4-04-窗户02] Frame 38this.come();Symbol 3069 MovieClip [4-04-窗户02] Frame 53this.stand();Symbol 3069 MovieClip [4-04-窗户02] Frame 84this.shootAction();Symbol 3069 MovieClip [4-04-窗户02] Frame 94this.stand();Symbol 3069 MovieClip [4-04-窗户02] Frame 119this.come();Symbol 3069 MovieClip [4-04-窗户02] Frame 140this.come();Symbol 3069 MovieClip [4-04-窗户02] Frame 167this.come();Symbol 3070 MovieClip [交通工具_战斗机] Frame 1function startAction() { if (!started) { started = true; delete _root.player_max_x; _root.main.player.removeMovieClip(); _root.active_map_drawer = this; _root.active_object_speed = 0; this.gotoAndPlay("go"); } } stop(); started = false; can_block = true;Symbol 3070 MovieClip [交通工具_战斗机] Frame 20this.onEnterFrame = function () { _root.active_object_speed = _root.active_object_speed + 0.5; this._x = this._x + _root.active_object_speed; };Symbol 3070 MovieClip [交通工具_战斗机] Frame 123stop();Symbol 3086 MovieClip [4-04-德军_飞船] Frame 41this.shootAction(); this.moves();Symbol 3086 MovieClip [4-04-德军_飞船] Frame 74stop(); this.find_player();Symbol 3086 MovieClip [4-04-德军_飞船] Frame 204_root.change_scene(0); stop();Symbol 3089 MovieClip [德军_飞船_小炮] Frame 49this.removeMovieClip();Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 9this.exploding();Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 18this.exploding();Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 27this.exploding();Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 36this.exploding();Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 74this.removeMovieClip();Symbol 3099 MovieClip [4-04-飞船-门] Frame 40this.removeMovieClip();Symbol 3115 MovieClip [4-05-BOSS-台阶1] Frame 1g._visible = 0; b._visible = 0;Symbol 3118 MovieClip [4-05-BOSS-台阶2] Frame 1g._visible = 0; b._visible = 0;Symbol 3123 MovieClip [4-05-BOSS-灯] Frame 1stop();Symbol 3123 MovieClip [4-05-BOSS-灯] Frame 39stop();Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 1stop();Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 13this.swordExplode();Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 18this.swordExplode();Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 23this.swordExplode();Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 28this.swordExplode();Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 56this.stand();Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 91this.removeMovieClip();Symbol 3139 MovieClip Frame 1frame = "n"; my_rotation = -90; stop();Symbol 3139 MovieClip Frame 4frame = "dl"; my_rotation = -72;Symbol 3139 MovieClip Frame 7frame = "l"; my_rotation = -55;Symbol 3139 MovieClip Frame 10frame = "dr"; my_rotation = -107;Symbol 3139 MovieClip Frame 13frame = "r"; my_rotation = -125;Symbol 3140 MovieClip Frame 1stop();Symbol 3140 MovieClip Frame 2_parent.shoot_rain(this, 0);Symbol 3140 MovieClip Frame 12_parent.shoot_rain(this, 80);Symbol 3140 MovieClip Frame 24_parent.shoot_rain(this, 160);Symbol 3140 MovieClip Frame 37_parent.shoot_rain(this, 240);Symbol 3140 MovieClip Frame 48_parent.shoot_rain(this, 320);Symbol 3140 MovieClip Frame 61_parent.shoot_rain(this, 400);Symbol 3148 MovieClip [敌人_BOSS4_炮弹] Frame 1speed = -15 - Math.floor(_root.game_level); can_go = true; stop();Symbol 3149 MovieClip [德军_巨型炮座] Frame 10_root.play_soundAction("\u7535\u7F51");Symbol 3149 MovieClip [德军_巨型炮座] Frame 30_root.play_soundAction("\u7535\u7F51");Symbol 3149 MovieClip [德军_巨型炮座] Frame 50_root.play_soundAction("\u7535\u7F51");Symbol 3149 MovieClip [德军_巨型炮座] Frame 62_root.play_soundAction("\u5927\u7206\u70B8");Symbol 3149 MovieClip [德军_巨型炮座] Frame 71_root.play_soundAction("\u5927\u7206\u70B8");Symbol 3149 MovieClip [德军_巨型炮座] Frame 80_root.play_soundAction("\u5927\u7206\u70B8");Symbol 3149 MovieClip [德军_巨型炮座] Frame 89_root.play_soundAction("\u5927\u7206\u70B8");Symbol 3149 MovieClip [德军_巨型炮座] Frame 196temp_array = _root.get_shoot_point(this.step1); _root.enemysAction18_b("4-05-BOSS-\u53F0\u96361", temp_array[0], temp_array[1]); temp_array = _root.get_shoot_point(this.step2); _root.enemysAction18_b("4-05-BOSS-\u53F0\u96362", temp_array[0], temp_array[1]); temp_array = _root.get_shoot_point(this.f1); temp_mc1 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc1.dieEvents = function () { _root.add_weapon(this, "S"); }; temp_array = _root.get_shoot_point(this.f2); temp_mc2 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc2.dieEvents = function () { _root.add_weapon(this, "R"); }; temp_array = _root.get_shoot_point(this.f3); temp_mc3 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc3.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_array = _root.get_shoot_point(this.f4); temp_mc4 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc4._xscale = -100; temp_mc4.dieEvents = function () { _root.add_food(this, "food7"); }; temp_array = _root.get_shoot_point(this.f5); temp_mc5 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc5._xscale = -100; temp_mc5.dieEvents = function () { _root.add_food(this, "food6"); }; temp_array = _root.get_shoot_point(this.f6); temp_mc6 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc6._xscale = -100; temp_mc6.dieEvents = function () { _root.add_food(this, "food5"); }; temp_array = _root.get_shoot_point(this.arm1); temp_arm1 = _root.enemysAction18_a("\u654C\u4EBA_BOSS4_\u624B\u81C2", temp_array[0], temp_array[1], 50); temp_arm1.mother = this; temp_arm1.dieEvents = function () { if ((++this.mother.child_killed) == 2) { this.mother.head_out(); } }; temp_array = _root.get_shoot_point(this.arm2); temp_arm2 = _root.enemysAction18_a("\u654C\u4EBA_BOSS4_\u624B\u81C2", temp_array[0], temp_array[1], 100); temp_arm2.mother = this; temp_arm2.dieEvents = function () { if ((++this.mother.child_killed) == 2) { this.mother.head_out(); } }; temp_arm2._xscale = -100;Symbol 3149 MovieClip [德军_巨型炮座] Frame 202stop();Symbol 3149 MovieClip [德军_巨型炮座] Frame 222this.stand();Symbol 3149 MovieClip [德军_巨型炮座] Frame 299stop();Symbol 3154 MovieClip [场景_沙袋] Frame 14stop();Symbol 3157 MovieClip [stage4_bg] Frame 1g._visible = 0; d._visible = 0; d.type = "h2so4";Symbol 3157 MovieClip [stage4_bg] Frame 2_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 108, this._y + 265, 20).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 597, 298, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 648, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 687, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 730, 298, 5, 0, 1, 100);Symbol 3157 MovieClip [stage4_bg] Frame 3_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 856, 270, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1001, 270, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 856, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 929, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1001, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1075, 270, 15, 1, 100).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; }; };Symbol 3157 MovieClip [stage4_bg] Frame 4_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 26, this._y + 265, 20); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1283, 298, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1327, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1367, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1406, 298, 5, 0, 1, 100);Symbol 3157 MovieClip [stage4_bg] Frame 5_root.enemy_object05("4-04-\u7A97\u623703", this._x + 103, this._y + 174); _root.enemy_object05("4-04-\u7A97\u623703", this._x + 313, this._y + 174); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E802", this._x + 200, this._y + 158); temp_mc.e_x = 34; temp_mc.e_y = 95; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", this._x + 100, 269, 1).dieEvents = function () { _root.add_weapon(this, "D"); };Symbol 3157 MovieClip [stage4_bg] Frame 6_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86;Symbol 3157 MovieClip [stage4_bg] Frame 7_root.enemy_object05("4-04-\u7A97\u623703", this._x + 103, this._y + 174); _root.enemy_object05("4-04-\u7A97\u623703", this._x + 313, this._y + 174); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E802", this._x + 200, this._y + 158); temp_mc.e_x = 34; temp_mc.e_y = 95; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", this._x + 100, 269, 1);Symbol 3157 MovieClip [stage4_bg] Frame 8_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; };Symbol 3157 MovieClip [stage4_bg] Frame 9_root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", this._x + 100, 269, 1);Symbol 3157 MovieClip [stage4_bg] Frame 10_root.play_music("\u80CC\u666F\u97F3\u4E50_07", true); var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 460, 279, 5, 3, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 279, 5, 3, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 560, 279, 5, 3, -1, 100).dieEvents = function () { _root.add_weapon(this, "D"); };Symbol 3157 MovieClip [stage4_bg] Frame 11temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 200, 279, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 300, 279, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 380, 279, 999, 3, 0, 100); temp_mc3.grovel = true; temp_mc3.gotoAndStop((("stand" + temp_mc3.type) + "_") + 2); temp_mc3.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc3.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", 650, -50, -1).fly = true; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -380; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 400, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 480, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, -random(100), 5, 3, -3, 100);Symbol 3157 MovieClip [stage4_bg] Frame 12temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 978, 207, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1042, 213, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 923, 276, 999, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 943, 276, 999, 0, 0, 100);Symbol 3157 MovieClip [stage4_bg] Frame 13_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1248, 221, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1292, 219, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1336, 214, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1396, 211, 5, 0, 2, 100);Symbol 3157 MovieClip [stage4_bg] Frame 14_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1719, 149, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1766, 136, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1842, 116, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1905, 101, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1962, 85, 5, 0, 1, 100);Symbol 3157 MovieClip [stage4_bg] Frame 15_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330); }; }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2070, 60, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2120, 47, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2173, 33, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2225, 18, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2291, 2, 5, 0, 1, 100);Symbol 3157 MovieClip [stage4_bg] Frame 17_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330); }; }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2847, -157, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2892, -174, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2948, -193, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3019, -218, 5, 0, 2, 100);Symbol 3157 MovieClip [stage4_bg] Frame 18_root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 42, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 105, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 162, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "B"); };Symbol 3157 MovieClip [stage4_bg] Frame 19temp_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", -_root.main._x, (-_root.main._y) + 400); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc.dieEvents = function () { _root.add_food(this, "food4"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -3182;Symbol 3157 MovieClip [stage4_bg] Frame 20temp_mc = _root.enemysAction06("\u5FB7\u519B_\u5DE8\u578B\u8F70\u70B8\u673A", (-_root.main._x) + 200, (-_root.main._y) - 100); temp_mc.blood = _root.game_level * 250; temp_mc.fall(); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc.dieEvents = function () { _root.add_food(this, "food5"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;Symbol 3157 MovieClip [stage4_bg] Frame 21_root.player_max_x = this._x + 65; _root.add_object("\u4EA4\u901A\u5DE5\u5177_\u6218\u6597\u673A", this._x + 65, this._y + 122);Symbol 3157 MovieClip [stage4_bg] Frame 24_root.play_music("\u80CC\u666F\u97F3\u4E50_02", true); _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 600) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 900) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1200) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1600) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1900) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 2200) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction16("4-04-\u5FB7\u519B_\u98DE\u8239", this._x + 1000, this._y + 200);Symbol 3157 MovieClip [stage4_bg] Frame 27_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 120, 236, 2, 1, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 180, 236, 2, 1, 1, 100);Symbol 3157 MovieClip [stage4_bg] Frame 28_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, -1, 100);Symbol 3157 MovieClip [stage4_bg] Frame 29temp_mc1 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x, this._y + 100); temp_mc2 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x + 200, this._y + 100); temp_mc3 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x + 400, this._y + 100); temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root.add_weapon(this, "B"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;Symbol 3157 MovieClip [stage4_bg] Frame 30_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, 1, 100);Symbol 3157 MovieClip [stage4_bg] Frame 32_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);Symbol 3157 MovieClip [stage4_bg] Frame 33_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);Symbol 3157 MovieClip [stage4_bg] Frame 34_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);Symbol 3157 MovieClip [stage4_bg] Frame 35_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);Symbol 3157 MovieClip [stage4_bg] Frame 36_root.add_object("4-04-\u7535\u68AF01", 3730, 100); _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 201, this._y + 237, 20).dieEvents = function () { _root.add_food(this, "food1"); }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 266, this._y + 237, 20).dieEvents = function () { _root.add_food(this, "food3"); };Symbol 3157 MovieClip [stage4_bg] Frame 38_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;Symbol 3157 MovieClip [stage4_bg] Frame 39_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;Symbol 3157 MovieClip [stage4_bg] Frame 40_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;Symbol 3157 MovieClip [stage4_bg] Frame 41_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;Symbol 3157 MovieClip [stage4_bg] Frame 42temp_mc1 = _root.enemy_object08("4-04-\u98DE\u8239-\u95E8", this._x, this._y + 47); temp_mc1.dieEvents = function () { _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 17; }; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 16;Symbol 3157 MovieClip [stage4_bg] Frame 43temp_mc2 = _root.enemy_object08("4-04-\u98DE\u8239-\u95E8", this._x, this._y + 47); temp_mc2.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc2.dieEvents = function () { _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 18; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = 2400; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -2400; }; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 260, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 320, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 360, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 390, -1264, 5, -1, -100);Symbol 3157 MovieClip [stage4_bg] Frame 44_root.add_object("4-04-\u7535\u68AF02", 2435, -1400); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 130, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 290, -1264, 5, -1, -100); _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 71, this._y + 237, 20).dieEvents = function () { _root.add_present(this, "pre6"); }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 149, this._y + 237, 20).dieEvents = function () { _root.add_present(this, "pre4"); };Symbol 3157 MovieClip [stage4_bg] Frame 46temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;Symbol 3157 MovieClip [stage4_bg] Frame 47temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;Symbol 3157 MovieClip [stage4_bg] Frame 48temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;Symbol 3157 MovieClip [stage4_bg] Frame 50b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes));Symbol 3157 MovieClip [stage4_bg] Frame 51b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes)); b4.gotoAndPlay(random(b4._totalframes));Symbol 3157 MovieClip [stage4_bg] Frame 52b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes));Symbol 3157 MovieClip [stage4_bg] Frame 53b1.gotoAndPlay(45); b2.gotoAndPlay(40); b3.gotoAndPlay(35); b4.gotoAndPlay(30); b5.gotoAndPlay(25); b6.gotoAndPlay(20); b7.gotoAndPlay(15); b8.gotoAndPlay(10); b9.gotoAndPlay(5);Symbol 3157 MovieClip [stage4_bg] Frame 54b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes)); b4.gotoAndPlay(random(b4._totalframes)); b1.my_x = b1._x; b1.dir = -1; b2.my_x = b2._x; b2.dir = 1; b3.my_x = b3._x; b3.dir = -1; b4.my_x = b4._x; b4.dir = 1; b1.onEnterFrame = (b2.onEnterFrame = (b3.onEnterFrame = (b4.onEnterFrame = function () { if (this.dir == -1) { if (this._x > (this.my_x - 25)) { this._x = this._x - 2; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._x < (this.my_x + 25)) { this._x = this._x + 2; } else { this.dir = -1; } } })));Symbol 3157 MovieClip [stage4_bg] Frame 56temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.add_object("4-04-\u786B\u9178\u53F001", 5199, -2815); temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5295, -2807, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); _root.change_color(temp_mc1, temp_color); temp_mc1.blood = temp_mc1.blood * 30; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; _root.add_object("4-04-\u786B\u9178\u53F002", 5398, -2822); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5490, -2812, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); _root.change_color(temp_mc2, temp_color); temp_mc2.blood = temp_mc2.blood * 30; temp_mc2.dieEvents = function () { _root.add_weapon(this, "M"); };Symbol 3157 MovieClip [stage4_bg] Frame 57_root.add_object("4-04-\u786B\u9178\u53F001", 5846, -2815);Symbol 3157 MovieClip [stage4_bg] Frame 58_root.add_object("4-04-\u786B\u9178\u53F002", 6246, -2815);Symbol 3157 MovieClip [stage4_bg] Frame 59_root.add_object("4-04-\u786B\u9178\u53F002", 6630, -2815);Symbol 3157 MovieClip [stage4_bg] Frame 60_root.add_object("4-04-\u786B\u9178\u53F003", 6850, -2765); _root.add_object("4-04-\u786B\u9178\u53F003", 7000, -2765); _root.add_object("4-04-\u786B\u9178\u53F003", 7100, -2765);Symbol 3157 MovieClip [stage4_bg] Frame 61temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7267, -2837, 999, 0, 0, 100); _root.change_color(temp_mc1, temp_color); temp_mc1.blood = temp_mc1.blood * 30; temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7302, -2837, 999, 0, 0, 100); _root.change_color(temp_mc2, temp_color); temp_mc2.blood = temp_mc2.blood * 30; temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7341, -2839, 999, 0, 0, 100); _root.change_color(temp_mc3, temp_color); temp_mc3.blood = temp_mc3.blood * 30; temp_mc4 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7472, -2732, 999, 0, 0, 100); _root.change_color(temp_mc4, temp_color); temp_mc4.blood = temp_mc4.blood * 50; temp_mc4.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc4.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -7115;Symbol 3157 MovieClip [stage4_bg] Frame 62_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true);Symbol 3157 MovieClip [stage4_bg] Frame 63_root.enemysAction18("\u5FB7\u519B_\u5DE8\u578B\u70AE\u5EA7", this._x, this._y).dieEvents = function () { this.temp_step1.removeMovieClip(); this.temp_step2.removeMovieClip(); this.temp_mc1.removeMovieClip(); this.temp_mc2.removeMovieClip(); this.temp_mc3.removeMovieClip(); this.temp_mc4.removeMovieClip(); this.temp_mc5.removeMovieClip(); this.temp_mc6.removeMovieClip(); this.temp_arm1.to_die("shoot", 99999); this.temp_arm2.to_die("shoot", 99999); trace(this.temp_arm1); };
Library Items
Symbol 1 Graphic | Used by:5 | |
Symbol 2 Graphic | Used by:5 | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 Button | Uses:3 | Used by:5 |
Symbol 5 MovieClip | Uses:1 2 4 | Used by:50 |
Symbol 6 Graphic | Used by:21 | |
Symbol 7 ShapeTweening | Used by:21 | |
Symbol 8 Graphic | Used by:21 | |
Symbol 9 Sound | Used by:21 | |
Symbol 10 Graphic | Used by:21 359 | |
Symbol 11 Graphic | Used by:21 | |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:21 |
Symbol 14 Graphic | Used by:21 | |
Symbol 15 Graphic | Used by:21 | |
Symbol 16 Graphic | Used by:21 | |
Symbol 17 Sound | Used by:21 | |
Symbol 18 Font | Used by:19 | |
Symbol 19 Text | Uses:18 | Used by:21 |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:6 7 8 9 10 11 13 14 15 16 17 19 20 | Used by:50 |
Symbol 22 Graphic | Used by:26 | |
Symbol 23 Font | Used by:24 25 39 42 | |
Symbol 24 Text | Uses:23 | Used by:26 |
Symbol 25 Text | Uses:23 | Used by:26 |
Symbol 26 MovieClip | Uses:22 24 25 | Used by:50 |
Symbol 27 ShapeTweening | Used by:49 | |
Symbol 28 Graphic | Used by:47 | |
Symbol 29 Graphic | Used by:32 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 173 177 180 218 702 | |
Symbol 32 Button | Uses:29 30 31 | Used by:47 |
Symbol 33 Graphic | Used by:37 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:37 |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:33 35 36 | Used by:47 |
Symbol 38 Graphic | Used by:47 | |
Symbol 39 EditableText | Uses:23 | Used by:47 |
Symbol 40 ShapeTweening | Used by:47 | |
Symbol 41 Graphic | Used by:47 | |
Symbol 42 EditableText | Uses:23 | Used by:47 |
Symbol 43 Graphic | Used by:47 | |
Symbol 44 Graphic | Used by:47 | |
Symbol 45 Graphic | Used by:47 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:28 32 37 38 39 40 41 42 43 44 45 46 | Used by:49 |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:27 47 48 | Used by:50 |
Symbol 50 MovieClip | Uses:5 21 26 49 | Used by:Timeline |
Symbol 51 Font | Used by:52 196 197 | |
Symbol 52 EditableText | Uses:51 | Used by:Timeline |
Symbol 53 Font | Used by:54 184 185 189 191 192 193 195 199 259 260 261 376 412 2089 2097 2647 2848 2918 | |
Symbol 54 Text | Uses:53 | Used by:93 |
Symbol 55 Sound [小刀01] | Used by:93 | |
Symbol 56 Sound [小刀02] | Used by:93 | |
Symbol 57 Sound [手枪发射] | Used by:93 | |
Symbol 58 Sound [手枪消音发射] | Used by:93 | |
Symbol 59 Sound [手枪击中] | Used by:93 | |
Symbol 60 Sound [H弹发射] | Used by:93 | |
Symbol 61 Sound [H弹击中] | Used by:93 | |
Symbol 62 Sound [R弹发射] | Used by:93 | |
Symbol 63 Sound [R弹爆炸] | Used by:93 | |
Symbol 64 Sound [S弹发射] | Used by:93 | |
Symbol 65 Sound [机械开机枪] | Used by:93 | |
Symbol 66 Sound [打击声音] | Used by:93 | |
Symbol 67 Sound [补充弹药] | Used by:93 | |
Symbol 68 Sound [手枪上子弹] | Used by:93 | |
Symbol 69 Sound [手雷爆炸] | Used by:93 | |
Symbol 70 Sound [主角死亡] | Used by:93 | |
Symbol 71 Sound [出水] | Used by:93 | |
Symbol 72 Sound [落水] | Used by:93 | |
Symbol 73 Sound [大爆炸] | Used by:93 | |
Symbol 74 Sound [电网] | Used by:93 | |
Symbol 75 Sound [坦克射击] | Used by:93 | |
Symbol 76 Sound [坦克运行] | Used by:93 | |
Symbol 77 Sound [卡车开动] | Used by:93 | |
Symbol 78 Sound [卡车刹车] | Used by:93 | |
Symbol 79 Sound [大跳跃] | Used by:93 | |
Symbol 80 Sound [飞机进入] | Used by:93 | |
Symbol 81 Sound [飞机跳出] | Used by:93 | |
Symbol 82 Sound [轰炸机落弹] | Used by:93 | |
Symbol 83 Sound [飞机飞过] | Used by:93 | |
Symbol 84 Sound [大型机枪发射] | Used by:93 | |
Symbol 85 Sound [记分音效] | Used by:93 | |
Symbol 86 Sound [捡到分数] | Used by:93 | |
Symbol 87 Sound [敌兵死亡01] | Used by:93 | |
Symbol 88 Sound [敌兵死亡02] | Used by:93 | |
Symbol 89 Sound [敌兵死亡03] | Used by:93 | |
Symbol 90 Sound [敌兵死亡04] | Used by:93 | |
Symbol 91 Sound [士兵受惊] | Used by:93 | |
Symbol 92 Sound [menuMusic] | Used by:93 | |
Symbol 93 MovieClip | Uses:54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | Used by:Timeline |
Symbol 94 Graphic | Used by:151 1562 1965 | |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:151 |
Symbol 97 Graphic | Used by:151 | |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:98 | Used by:100 151 |
Symbol 100 MovieClip | Uses:99 | Used by:151 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:115 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:115 1963 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:115 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:115 1963 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:115 1963 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:115 1963 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:115 1963 |
Symbol 115 MovieClip | Uses:102 104 106 108 110 112 114 | Used by:151 |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:120 |
Symbol 118 Bitmap | Used by:119 | |
Symbol 119 Graphic | Uses:118 | Used by:120 |
Symbol 120 MovieClip | Uses:117 119 | Used by:151 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:151 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:138 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:137 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:137 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:137 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:137 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:137 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:137 |
Symbol 137 MovieClip | Uses:126 128 130 132 134 136 | Used by:138 |
Symbol 138 MovieClip | Uses:124 137 | Used by:151 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:141 |
Symbol 141 MovieClip | Uses:140 | Used by:151 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:144 |
Symbol 144 MovieClip | Uses:143 | Used by:151 367 |
Symbol 145 Graphic | Used by:150 | |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:150 |
Symbol 148 Font | Used by:149 | |
Symbol 149 Text | Uses:148 | Used by:150 |
Symbol 150 MovieClip | Uses:145 147 149 | Used by:151 367 |
Symbol 151 MovieClip | Uses:94 96 97 99 100 115 120 122 138 141 144 150 | Used by:157 |
Symbol 152 Font | Used by:153 | |
Symbol 153 Text | Uses:152 | Used by:157 |
Symbol 154 Graphic | Used by:156 272 | |
Symbol 155 Graphic | Used by:156 272 | |
Symbol 156 Button | Uses:154 155 | Used by:157 367 382 2090 2648 2849 |
Symbol 157 MovieClip | Uses:151 153 156 | Used by:367 |
Symbol 158 Graphic | Used by:163 | |
Symbol 159 Graphic | Used by:163 | |
Symbol 160 Graphic | Used by:163 | |
Symbol 161 Graphic | Used by:163 | |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:158 159 160 161 162 | Used by:367 |
Symbol 164 Graphic | Used by:173 177 180 200 367 | |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:169 |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:169 |
Symbol 169 Button | Uses:166 168 | Used by:367 |
Symbol 170 Font | Used by:171 172 174 175 178 179 | |
Symbol 171 Text | Uses:170 | Used by:173 |
Symbol 172 Text | Uses:170 | Used by:173 |
Symbol 173 Button | Uses:171 164 172 31 | Used by:367 |
Symbol 174 Text | Uses:170 | Used by:177 |
Symbol 175 Text | Uses:170 | Used by:177 |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 Button | Uses:174 164 175 31 176 | Used by:367 |
Symbol 178 Text | Uses:170 | Used by:180 |
Symbol 179 Text | Uses:170 | Used by:180 |
Symbol 180 Button | Uses:178 164 179 31 | Used by:367 |
Symbol 181 Graphic | Used by:367 | |
Symbol 182 Font | Used by:183 264 271 | |
Symbol 183 Text | Uses:182 | Used by:367 |
Symbol 184 Text | Uses:53 | Used by:367 |
Symbol 185 Text | Uses:53 | Used by:190 |
Symbol 186 Graphic | Used by:188 | |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 Button | Uses:186 187 | Used by:190 194 198 277 |
Symbol 189 Text | Uses:53 | Used by:190 |
Symbol 190 MovieClip | Uses:185 188 189 | Used by:367 |
Symbol 191 Text | Uses:53 | Used by:194 |
Symbol 192 Text | Uses:53 | Used by:194 |
Symbol 193 Text | Uses:53 | Used by:194 |
Symbol 194 MovieClip | Uses:191 188 192 193 | Used by:367 |
Symbol 195 Text | Uses:53 | Used by:367 |
Symbol 196 EditableText | Uses:51 | Used by:198 |
Symbol 197 EditableText | Uses:51 | Used by:198 |
Symbol 198 MovieClip | Uses:196 188 197 | Used by:367 |
Symbol 199 Text | Uses:53 | Used by:367 |
Symbol 200 Button | Uses:164 | Used by:367 |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:205 |
Symbol 203 Bitmap | Used by:204 | |
Symbol 204 Graphic | Uses:203 | Used by:205 |
Symbol 205 Button | Uses:202 204 | Used by:367 |
Symbol 206 Bitmap | Used by:207 | |
Symbol 207 Graphic | Uses:206 | Used by:210 |
Symbol 208 Bitmap | Used by:209 | |
Symbol 209 Graphic | Uses:208 | Used by:210 |
Symbol 210 Button | Uses:207 209 | Used by:367 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:215 903 2622 2733 2737 2741 2782 |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:215 2622 2733 2737 2741 2782 |
Symbol 215 MovieClip | Uses:212 214 | Used by:250 805 1501 1504 1535 1538 1970 2078 2745 2773 2789 2830 3047 3089 |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:250 |
Symbol 218 MovieClip | Uses:31 | Used by:250 895 1531 1880 1965 1970 2033 2036 2046 2054 2078 2081 2246 2420 2506 2512 2520 2535 2624 2625 2640 2745 2770 2783 2786 2789 2830 2839 2842 2965 3044 3050 3054 3058 3069 3070 3086 3089 3094 3099 3130 3149 3154 |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:249 1534 2637 3086 |
Symbol 221 Bitmap | Used by:222 | |
Symbol 222 Graphic | Uses:221 | Used by:249 1534 2637 3086 |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:249 1534 2637 3086 |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:249 1534 2637 3086 |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:249 1534 2637 3086 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:249 1534 2637 3086 |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:249 1534 2637 3086 |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:249 1534 2637 3086 |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:249 1534 2637 3086 |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:249 1534 2637 3086 |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:249 1534 2637 3086 |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:249 1534 2637 3086 |
Symbol 243 Bitmap | Used by:244 | |
Symbol 244 Graphic | Uses:243 | Used by:249 1534 2637 3086 |
Symbol 245 Bitmap | Used by:246 | |
Symbol 246 Graphic | Uses:245 | Used by:249 1534 2637 3086 |
Symbol 247 Bitmap | Used by:248 | |
Symbol 248 Graphic | Uses:247 | Used by:249 1534 2637 3086 |
Symbol 249 MovieClip | Uses:220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 | Used by:250 1504 1964 |
Symbol 250 MovieClip [敌人_火箭炮] | Uses:215 217 218 249 | Used by:367 1965 |
Symbol 251 Font | Used by:252 262 | |
Symbol 252 Text | Uses:251 | Used by:367 |
Symbol 253 ShapeTweening | Used by:257 345 348 382 940 2090 2648 2849 3149 | |
Symbol 254 Graphic | Used by:257 345 348 382 940 2090 2648 2849 | |
Symbol 255 ShapeTweening | Used by:257 307 345 348 382 2090 2648 2849 | |
Symbol 256 Graphic | Used by:257 307 345 348 382 2090 2648 2849 | |
Symbol 257 MovieClip [game_mask] | Uses:253 254 255 256 | Used by:345 367 |
Symbol 258 Graphic | Used by:367 | |
Symbol 259 Text | Uses:53 | Used by:367 |
Symbol 260 Text | Uses:53 | Used by:367 |
Symbol 261 Text | Uses:53 | Used by:367 |
Symbol 262 Text | Uses:251 | Used by:367 |
Symbol 263 Graphic | Used by:367 | |
Symbol 264 Text | Uses:182 | Used by:367 |
Symbol 265 Font | Used by:266 | |
Symbol 266 EditableText | Uses:265 | Used by:367 |
Symbol 267 Font | Used by:268 | |
Symbol 268 Text | Uses:267 | Used by:367 |
Symbol 269 Font | Used by:270 | |
Symbol 270 Text | Uses:269 | Used by:367 |
Symbol 271 Text | Uses:182 | Used by:367 |
Symbol 272 Button | Uses:154 155 | Used by:367 |
Symbol 273 Font | Used by:274 275 276 | |
Symbol 274 Text | Uses:273 | Used by:277 |
Symbol 275 Text | Uses:273 | Used by:277 |
Symbol 276 Text | Uses:273 | Used by:277 |
Symbol 277 MovieClip | Uses:274 188 275 276 | Used by:367 |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:278 | Used by:280 |
Symbol 280 MovieClip | Uses:279 | Used by:367 |
Symbol 281 Bitmap | Used by:284 | |
Symbol 282 Bitmap | Used by:284 | |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:281 282 283 | Used by:285 |
Symbol 285 MovieClip | Uses:284 | Used by:286 |
Symbol 286 MovieClip [天空_云] | Uses:285 | Used by:367 |
Symbol 287 Bitmap | Used by:288 | |
Symbol 288 Graphic | Uses:287 | Used by:307 553 |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:307 553 554 |
Symbol 291 Bitmap | Used by:292 | |
Symbol 292 Graphic | Uses:291 | Used by:307 553 554 |
Symbol 293 Bitmap | Used by:294 | |
Symbol 294 Graphic | Uses:293 | Used by:307 553 554 |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:307 553 554 |
Symbol 297 Bitmap | Used by:298 | |
Symbol 298 Graphic | Uses:297 | Used by:307 553 |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:307 553 554 |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:307 553 |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:307 553 |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:307 553 554 |
Symbol 307 MovieClip | Uses:255 288 290 292 294 296 298 300 302 304 306 256 | Used by:367 |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:345 |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:314 |
Symbol 312 Bitmap | Used by:313 | |
Symbol 313 Graphic | Uses:312 | Used by:314 |
Symbol 314 Button | Uses:311 313 | Used by:345 348 |
Symbol 315 Bitmap | Used by:316 | |
Symbol 316 Graphic | Uses:315 | Used by:319 |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:319 |
Symbol 319 Button | Uses:316 318 | Used by:345 348 |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:340 |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:340 |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:340 |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:340 |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:340 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:340 |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:340 |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:340 |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:340 |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:340 |
Symbol 340 MovieClip | Uses:321 323 325 327 329 331 333 335 337 339 | Used by:341 |
Symbol 341 MovieClip | Uses:340 | Used by:344 540 |
Symbol 342 Bitmap | Used by:343 | |
Symbol 343 Graphic | Uses:342 | Used by:344 |
Symbol 344 MovieClip | Uses:341 343 | Used by:345 348 |
Symbol 345 MovieClip | Uses:257 254 255 256 309 314 319 344 253 | Used by:367 |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:348 |
Symbol 348 MovieClip | Uses:255 256 347 344 314 319 253 254 | Used by:367 |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip | Uses:349 | Used by:361 |
Symbol 351 MovieClip | Used by:361 | |
Symbol 352 Graphic | Used by:361 | |
Symbol 353 Graphic | Used by:361 | |
Symbol 354 Graphic | Used by:361 | |
Symbol 355 Graphic | Used by:359 | |
Symbol 356 Graphic | Used by:357 359 | |
Symbol 357 MovieClip | Uses:356 | Used by:359 |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 Button | Uses:355 357 358 10 356 | Used by:361 |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip | Uses:350 351 352 353 354 359 360 | Used by:367 |
Symbol 362 Bitmap | Used by:363 | |
Symbol 363 Graphic | Uses:362 | Used by:366 |
Symbol 364 Bitmap | Used by:365 | |
Symbol 365 Graphic | Uses:364 | Used by:366 |
Symbol 366 Button | Uses:363 365 | Used by:367 |
Symbol 367 MovieClip [game_intro] | Uses:157 163 144 150 156 164 169 173 177 180 181 183 184 190 194 195 198 199 200 205 210 250 252 257 258 259 260 261 262 263 264 266 268 270 271 272 277 280 286 307 345 348 361 366 | Used by:Timeline |
Symbol 368 Bitmap | Used by:369 | |
Symbol 369 Graphic | Uses:368 | Used by:382 |
Symbol 370 Bitmap | Used by:371 | |
Symbol 371 Graphic | Uses:370 | Used by:375 |
Symbol 372 Graphic | Used by:375 | |
Symbol 373 Bitmap | Used by:374 | |
Symbol 374 Graphic | Uses:373 | Used by:375 |
Symbol 375 Button | Uses:371 372 374 | Used by:382 2090 2648 2849 |
Symbol 376 Text | Uses:53 | Used by:382 |
Symbol 377 Bitmap | Used by:378 | |
Symbol 378 Graphic | Uses:377 | Used by:381 |
Symbol 379 Bitmap | Used by:380 | |
Symbol 380 Graphic | Uses:379 | Used by:381 |
Symbol 381 MovieClip | Uses:378 380 | Used by:382 2090 2648 2849 |
Symbol 382 MovieClip | Uses:369 375 376 156 381 253 254 255 256 | Used by:Timeline |
Symbol 383 Bitmap | Used by:384 | |
Symbol 384 Graphic | Uses:383 | Used by:2086 |
Symbol 385 Graphic | Used by:386 534 1330 1331 1625 2038 2054 2320 3149 | |
Symbol 386 MovieClip | Uses:385 | Used by:755 2038 2043 2086 2644 2748 2750 2845 3009 3011 3015 3017 3021 3115 3118 3123 3157 |
Symbol 387 Bitmap | Used by:389 2035 | |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:387 388 | Used by:2086 |
Symbol 390 Graphic | Used by:391 | |
Symbol 391 MovieClip | Uses:390 | Used by:2086 |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:2086 |
Symbol 394 Graphic | Used by:395 | |
Symbol 395 MovieClip | Uses:394 | Used by:2086 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:2086 |
Symbol 398 Graphic | Used by:399 | |
Symbol 399 MovieClip | Uses:398 | Used by:2086 |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:2086 |
Symbol 402 Graphic | Used by:403 | |
Symbol 403 MovieClip | Uses:402 | Used by:2086 |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:2086 |
Symbol 406 Bitmap | Used by:407 | |
Symbol 407 Graphic | Uses:406 | Used by:2086 2644 |
Symbol 408 Bitmap | Used by:409 | |
Symbol 409 Graphic | Uses:408 | Used by:410 |
Symbol 410 MovieClip | Uses:409 | Used by:411 |
Symbol 411 MovieClip | Uses:410 | Used by:2086 2644 |
Symbol 412 Text | Uses:53 | Used by:2086 |
Symbol 413 Graphic | Used by:414 | |
Symbol 414 MovieClip | Uses:413 | Used by:2086 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:2086 |
Symbol 417 Graphic | Used by:418 | |
Symbol 418 MovieClip | Uses:417 | Used by:2086 |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:2086 |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:1581 1624 1646 2086 |
Symbol 423 Bitmap | Used by:424 | |
Symbol 424 Graphic | Uses:423 | Used by:2086 |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:2086 |
Symbol 427 Bitmap | Used by:428 | |
Symbol 428 Graphic | Uses:427 | Used by:2086 |
Symbol 429 Bitmap | Used by:430 | |
Symbol 430 Graphic | Uses:429 | Used by:2086 |
Symbol 431 Graphic | Used by:432 | |
Symbol 432 MovieClip | Uses:431 | Used by:2086 |
Symbol 433 Bitmap | Used by:434 | |
Symbol 434 Graphic | Uses:433 | Used by:2086 |
Symbol 435 Graphic | Used by:436 | |
Symbol 436 MovieClip | Uses:435 | Used by:2086 |
Symbol 437 Bitmap | Used by:438 | |
Symbol 438 Graphic | Uses:437 | Used by:2086 |
Symbol 439 Bitmap | Used by:440 | |
Symbol 440 Graphic | Uses:439 | Used by:2086 |
Symbol 441 Graphic | Used by:442 | |
Symbol 442 MovieClip | Uses:441 | Used by:2086 |
Symbol 443 Bitmap | Used by:444 | |
Symbol 444 Graphic | Uses:443 | Used by:2086 |
Symbol 445 Graphic | Used by:446 | |
Symbol 446 MovieClip | Uses:445 | Used by:2086 |
Symbol 447 Bitmap | Used by:448 | |
Symbol 448 Graphic | Uses:447 | Used by:2086 |
Symbol 449 Bitmap | Used by:451 459 690 | |
Symbol 450 Bitmap | Used by:451 | |
Symbol 451 Graphic | Uses:449 450 | Used by:2086 |
Symbol 452 Graphic | Used by:453 | |
Symbol 453 MovieClip | Uses:452 | Used by:2086 |
Symbol 454 Bitmap | Used by:455 | |
Symbol 455 Graphic | Uses:454 | Used by:2086 |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:2086 |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:449 458 | Used by:2086 |
Symbol 460 Graphic | Used by:461 | |
Symbol 461 MovieClip | Uses:460 | Used by:2086 |
Symbol 462 Bitmap | Used by:463 | |
Symbol 463 Graphic | Uses:462 | Used by:2086 |
Symbol 464 Graphic | Used by:465 | |
Symbol 465 MovieClip | Uses:464 | Used by:2086 |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:2086 |
Symbol 468 Graphic | Used by:469 | |
Symbol 469 MovieClip | Uses:468 | Used by:2086 |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:2086 |
Symbol 472 Graphic | Used by:473 | |
Symbol 473 MovieClip | Uses:472 | Used by:2086 |
Symbol 474 Bitmap | Used by:475 | |
Symbol 475 Graphic | Uses:474 | Used by:2086 |
Symbol 476 Graphic | Used by:477 | |
Symbol 477 MovieClip | Uses:476 | Used by:2086 |
Symbol 478 Bitmap | Used by:479 | |
Symbol 479 Graphic | Uses:478 | Used by:2086 |
Symbol 480 Graphic | Used by:481 | |
Symbol 481 MovieClip | Uses:480 | Used by:2086 |
Symbol 482 Bitmap | Used by:483 | |
Symbol 483 Graphic | Uses:482 | Used by:2086 |
Symbol 484 Graphic | Used by:485 | |
Symbol 485 MovieClip | Uses:484 | Used by:2086 |
Symbol 486 Bitmap | Used by:487 | |
Symbol 487 Graphic | Uses:486 | Used by:2086 |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:2086 |
Symbol 490 Graphic | Used by:491 | |
Symbol 491 MovieClip | Uses:490 | Used by:2086 |
Symbol 492 Bitmap | Used by:493 | |
Symbol 493 Graphic | Uses:492 | Used by:2086 |
Symbol 494 Graphic | Used by:495 | |
Symbol 495 MovieClip | Uses:494 | Used by:2086 |
Symbol 496 Bitmap | Used by:497 | |
Symbol 497 Graphic | Uses:496 | Used by:2086 |
Symbol 498 Graphic | Used by:499 | |
Symbol 499 MovieClip | Uses:498 | Used by:2086 |
Symbol 500 Bitmap | Used by:502 2044 3018 | |
Symbol 501 Bitmap | Used by:502 | |
Symbol 502 Graphic | Uses:500 501 | Used by:2086 |
Symbol 503 Graphic | Used by:504 | |
Symbol 504 MovieClip | Uses:503 | Used by:2086 |
Symbol 505 Bitmap | Used by:507 | |
Symbol 506 Bitmap | Used by:507 | |
Symbol 507 Graphic | Uses:505 506 | Used by:540 |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:508 | Used by:534 |
Symbol 510 Bitmap | Used by:511 | |
Symbol 511 Graphic | Uses:510 | Used by:530 |
Symbol 512 Bitmap | Used by:513 | |
Symbol 513 Graphic | Uses:512 | Used by:530 |
Symbol 514 Bitmap | Used by:515 | |
Symbol 515 Graphic | Uses:514 | Used by:530 |
Symbol 516 Bitmap | Used by:517 | |
Symbol 517 Graphic | Uses:516 | Used by:530 |
Symbol 518 Bitmap | Used by:519 | |
Symbol 519 Graphic | Uses:518 | Used by:530 |
Symbol 520 Bitmap | Used by:521 | |
Symbol 521 Graphic | Uses:520 | Used by:530 |
Symbol 522 Bitmap | Used by:523 | |
Symbol 523 Graphic | Uses:522 | Used by:530 |
Symbol 524 Bitmap | Used by:525 | |
Symbol 525 Graphic | Uses:524 | Used by:530 |
Symbol 526 Bitmap | Used by:527 | |
Symbol 527 Graphic | Uses:526 | Used by:530 |
Symbol 528 Bitmap | Used by:529 | |
Symbol 529 Graphic | Uses:528 | Used by:530 |
Symbol 530 MovieClip | Uses:511 513 515 517 519 521 523 525 527 529 | Used by:534 537 538 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:533 |
Symbol 533 MovieClip | Uses:532 | Used by:534 |
Symbol 534 MovieClip | Uses:509 530 385 533 | Used by:540 |
Symbol 535 Bitmap | Used by:536 | |
Symbol 536 Graphic | Uses:535 | Used by:537 |
Symbol 537 MovieClip | Uses:530 536 | Used by:540 |
Symbol 538 MovieClip | Uses:530 | Used by:540 |
Symbol 539 Graphic | Used by:540 | |
Symbol 540 MovieClip [game_UI] | Uses:507 534 537 538 341 539 | Used by:2086 |
Symbol 541 Bitmap | Used by:542 | |
Symbol 542 Graphic | Uses:541 | Used by:553 554 |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:553 554 |
Symbol 545 Bitmap | Used by:546 | |
Symbol 546 Graphic | Uses:545 | Used by:553 |
Symbol 547 Bitmap | Used by:548 | |
Symbol 548 Graphic | Uses:547 | Used by:553 |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:549 | Used by:553 |
Symbol 551 Bitmap | Used by:552 | |
Symbol 552 Graphic | Uses:551 | Used by:553 |
Symbol 553 MovieClip | Uses:294 296 300 292 290 306 542 544 288 298 302 304 546 548 550 552 | Used by:554 |
Symbol 554 MovieClip | Uses:294 296 300 292 290 306 542 553 544 | Used by:940 |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:557 |
Symbol 557 MovieClip | Uses:556 | Used by:561 2036 |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:560 |
Symbol 560 MovieClip | Uses:559 | Used by:561 2036 |
Symbol 561 MovieClip | Uses:557 560 | Used by:940 |
Symbol 562 Bitmap | Used by:563 2995 2996 | |
Symbol 563 Graphic | Uses:562 | Used by:940 954 2745 3070 |
Symbol 564 Bitmap | Used by:565 | |
Symbol 565 Graphic | Uses:564 | Used by:940 995 3070 |
Symbol 566 Bitmap | Used by:567 | |
Symbol 567 Graphic | Uses:566 | Used by:940 954 3070 |
Symbol 568 Bitmap | Used by:569 | |
Symbol 569 Graphic | Uses:568 | Used by:940 995 3070 |
Symbol 570 Bitmap | Used by:571 | |
Symbol 571 Graphic | Uses:570 | Used by:940 954 |
Symbol 572 Bitmap | Used by:573 | |
Symbol 573 Graphic | Uses:572 | Used by:940 995 2745 |
Symbol 574 Bitmap | Used by:575 | |
Symbol 575 Graphic | Uses:574 | Used by:940 954 |
Symbol 576 Bitmap | Used by:577 | |
Symbol 577 Graphic | Uses:576 | Used by:940 995 2745 3070 |
Symbol 578 Bitmap | Used by:579 | |
Symbol 579 Graphic | Uses:578 | Used by:940 954 |
Symbol 580 Bitmap | Used by:581 2995 | |
Symbol 581 Graphic | Uses:580 | Used by:940 995 |
Symbol 582 Bitmap | Used by:584 591 757 802 2730 2732 2735 2736 2739 2740 | |
Symbol 583 Bitmap | Used by:584 591 756 931 | |
Symbol 584 Graphic | Uses:582 583 | Used by:940 |
Symbol 585 Bitmap | Used by:587 904 1023 | |
Symbol 586 Bitmap | Used by:587 904 942 | |
Symbol 587 Graphic | Uses:585 586 | Used by:940 |
Symbol 588 Bitmap | Used by:589 590 | |
Symbol 589 Graphic | Uses:588 | Used by:940 1043 |
Symbol 590 Graphic | Uses:588 | Used by:940 1043 |
Symbol 591 Graphic | Uses:582 583 | Used by:940 |
Symbol 592 Bitmap | Used by:593 | |
Symbol 593 Graphic | Uses:592 | Used by:940 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 594 Bitmap | Used by:595 | |
Symbol 595 Graphic | Uses:594 | Used by:940 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 596 Bitmap | Used by:597 | |
Symbol 597 Graphic | Uses:596 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 598 Bitmap | Used by:599 | |
Symbol 599 Graphic | Uses:598 | Used by:940 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 600 Bitmap | Used by:601 | |
Symbol 601 Graphic | Uses:600 | Used by:940 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 602 Bitmap | Used by:603 | |
Symbol 603 Graphic | Uses:602 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 604 Bitmap | Used by:605 | |
Symbol 605 Graphic | Uses:604 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 606 Bitmap | Used by:607 | |
Symbol 607 Graphic | Uses:606 | Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 608 Bitmap | Used by:609 | |
Symbol 609 Graphic | Uses:608 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 610 Bitmap | Used by:611 | |
Symbol 611 Graphic | Uses:610 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 612 Bitmap | Used by:613 | |
Symbol 613 Graphic | Uses:612 | Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 614 Bitmap | Used by:615 | |
Symbol 615 Graphic | Uses:614 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 616 Bitmap | Used by:617 | |
Symbol 617 Graphic | Uses:616 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 618 Bitmap | Used by:619 | |
Symbol 619 Graphic | Uses:618 | Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 620 Bitmap | Used by:621 | |
Symbol 621 Graphic | Uses:620 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 622 Bitmap | Used by:623 | |
Symbol 623 Graphic | Uses:622 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 624 Bitmap | Used by:625 | |
Symbol 625 Graphic | Uses:624 | Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 626 Bitmap | Used by:627 | |
Symbol 627 Graphic | Uses:626 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 628 Bitmap | Used by:629 | |
Symbol 629 Graphic | Uses:628 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 630 Bitmap | Used by:631 | |
Symbol 631 Graphic | Uses:630 | Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 632 Bitmap | Used by:633 | |
Symbol 633 Graphic | Uses:632 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 634 Bitmap | Used by:635 | |
Symbol 635 Graphic | Uses:634 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 636 Bitmap | Used by:637 | |
Symbol 637 Graphic | Uses:636 | Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 638 Bitmap | Used by:639 | |
Symbol 639 Graphic | Uses:638 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 640 Bitmap | Used by:641 | |
Symbol 641 Graphic | Uses:640 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 642 Bitmap | Used by:643 | |
Symbol 643 Graphic | Uses:642 | Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 644 Bitmap | Used by:645 | |
Symbol 645 Graphic | Uses:644 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 646 Bitmap | Used by:647 | |
Symbol 647 Graphic | Uses:646 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 648 Bitmap | Used by:649 | |
Symbol 649 Graphic | Uses:648 | Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 650 Bitmap | Used by:651 | |
Symbol 651 Graphic | Uses:650 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 652 Bitmap | Used by:653 | |
Symbol 653 Graphic | Uses:652 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 654 Bitmap | Used by:655 | |
Symbol 655 Graphic | Uses:654 | Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 656 Bitmap | Used by:657 | |
Symbol 657 Graphic | Uses:656 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 658 Bitmap | Used by:659 | |
Symbol 659 Graphic | Uses:658 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 660 Bitmap | Used by:661 | |
Symbol 661 Graphic | Uses:660 | Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 662 Bitmap | Used by:663 | |
Symbol 663 Graphic | Uses:662 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 664 Bitmap | Used by:665 | |
Symbol 665 Graphic | Uses:664 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 666 Bitmap | Used by:667 | |
Symbol 667 Graphic | Uses:666 | Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 668 Bitmap | Used by:669 | |
Symbol 669 Graphic | Uses:668 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 670 Bitmap | Used by:671 | |
Symbol 671 Graphic | Uses:670 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 672 Bitmap | Used by:673 | |
Symbol 673 Graphic | Uses:672 | Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 674 Bitmap | Used by:675 | |
Symbol 675 Graphic | Uses:674 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 676 Bitmap | Used by:677 | |
Symbol 677 Graphic | Uses:676 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 678 Bitmap | Used by:679 | |
Symbol 679 Graphic | Uses:678 | Used by:895 940 1970 2032 2034 2036 2046 2535 2770 2789 2839 3044 3054 3069 3099 3149 |
Symbol 680 Bitmap | Used by:681 | |
Symbol 681 Graphic | Uses:680 | Used by:940 1500 2034 2036 2038 2054 2078 2081 2520 2535 2625 2640 2745 2770 2789 2839 2842 3044 3089 3099 3123 3130 |
Symbol 682 Bitmap | Used by:683 | |
Symbol 683 Graphic | Uses:682 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 684 Bitmap | Used by:685 | |
Symbol 685 Graphic | Uses:684 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3050 3094 3149 |
Symbol 686 Bitmap | Used by:687 | |
Symbol 687 Graphic | Uses:686 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3094 3149 |
Symbol 688 Bitmap | Used by:689 | |
Symbol 689 Graphic | Uses:688 | Used by:895 940 1970 2034 2036 2317 2535 2770 2839 3044 3094 3149 |
Symbol 690 Graphic | Uses:449 | Used by:755 2037 |
Symbol 691 Bitmap | Used by:692 | |
Symbol 692 Graphic | Uses:691 | Used by:699 |
Symbol 693 Bitmap | Used by:694 | |
Symbol 694 Graphic | Uses:693 | Used by:699 |
Symbol 695 Bitmap | Used by:696 | |
Symbol 696 Graphic | Uses:695 | Used by:699 |
Symbol 697 Bitmap | Used by:698 | |
Symbol 698 Graphic | Uses:697 | Used by:699 |
Symbol 699 MovieClip | Uses:692 694 696 698 | Used by:755 2038 |
Symbol 700 Bitmap | Used by:701 728 | |
Symbol 701 Graphic | Uses:700 | Used by:754 |
Symbol 702 MovieClip | Uses:31 | Used by:754 1068 1087 1213 1387 1562 |
Symbol 703 Bitmap | Used by:704 719 731 746 | |
Symbol 704 Graphic | Uses:703 | Used by:754 |
Symbol 705 Bitmap | Used by:706 720 733 747 | |
Symbol 706 Graphic | Uses:705 | Used by:754 |
Symbol 707 Bitmap | Used by:708 721 735 748 | |
Symbol 708 Graphic | Uses:707 | Used by:754 |
Symbol 709 Bitmap | Used by:710 722 737 749 | |
Symbol 710 Graphic | Uses:709 | Used by:754 |
Symbol 711 Bitmap | Used by:712 723 739 750 | |
Symbol 712 Graphic | Uses:711 | Used by:754 |
Symbol 713 Bitmap | Used by:714 724 741 751 | |
Symbol 714 Graphic | Uses:713 | Used by:754 |
Symbol 715 Bitmap | Used by:716 725 743 752 | |
Symbol 716 Graphic | Uses:715 | Used by:754 |
Symbol 717 Bitmap | Used by:718 726 745 753 | |
Symbol 718 Graphic | Uses:717 | Used by:754 |
Symbol 719 Graphic | Uses:703 | Used by:754 |
Symbol 720 Graphic | Uses:705 | Used by:754 |
Symbol 721 Graphic | Uses:707 | Used by:754 |
Symbol 722 Graphic | Uses:709 | Used by:754 |
Symbol 723 Graphic | Uses:711 | Used by:754 |
Symbol 724 Graphic | Uses:713 | Used by:754 |
Symbol 725 Graphic | Uses:715 | Used by:754 |
Symbol 726 Graphic | Uses:717 | Used by:754 |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:727 700 | Used by:754 |
Symbol 729 MovieClip | Used by:754 902 1100 1113 1128 1141 1154 1159 1174 1179 1184 1185 1190 1191 1196 1201 1202 1228 1233 1246 1259 1272 1804 1823 1838 1847 1858 1865 2034 2054 2075 2078 2382 2391 2466 2479 2535 2625 2770 2839 2986 3044 3054 3058 3069 3089 3139 3140 3149 | |
Symbol 730 Bitmap | Used by:731 746 | |
Symbol 731 Graphic | Uses:730 703 | Used by:754 |
Symbol 732 Bitmap | Used by:733 747 | |
Symbol 733 Graphic | Uses:732 705 | Used by:754 |
Symbol 734 Bitmap | Used by:735 748 | |
Symbol 735 Graphic | Uses:734 707 | Used by:754 |
Symbol 736 Bitmap | Used by:737 749 | |
Symbol 737 Graphic | Uses:736 709 | Used by:754 |
Symbol 738 Bitmap | Used by:739 750 | |
Symbol 739 Graphic | Uses:738 711 | Used by:754 |
Symbol 740 Bitmap | Used by:741 751 | |
Symbol 741 Graphic | Uses:740 713 | Used by:754 |
Symbol 742 Bitmap | Used by:743 752 | |
Symbol 743 Graphic | Uses:742 715 | Used by:754 |
Symbol 744 Bitmap | Used by:745 753 | |
Symbol 745 Graphic | Uses:744 717 | Used by:754 |
Symbol 746 Graphic | Uses:730 703 | Used by:754 |
Symbol 747 Graphic | Uses:732 705 | Used by:754 |
Symbol 748 Graphic | Uses:734 707 | Used by:754 |
Symbol 749 Graphic | Uses:736 709 | Used by:754 |
Symbol 750 Graphic | Uses:738 711 | Used by:754 |
Symbol 751 Graphic | Uses:740 713 | Used by:754 |
Symbol 752 Graphic | Uses:742 715 | Used by:754 |
Symbol 753 Graphic | Uses:744 717 | Used by:754 |
Symbol 754 MovieClip | Uses:701 702 704 706 708 710 712 714 716 718 719 720 721 722 723 724 725 726 728 729 731 733 735 737 739 741 743 745 746 747 748 749 750 751 752 753 | Used by:755 |
Symbol 755 MovieClip [交通工具_快艇] | Uses:690 699 754 386 | Used by:940 2086 |
Symbol 756 Graphic | Uses:583 | Used by:940 955 |
Symbol 757 Graphic | Uses:582 | Used by:762 940 3070 |
Symbol 758 Bitmap | Used by:759 | |
Symbol 759 Graphic | Uses:758 | Used by:762 |
Symbol 760 Bitmap | Used by:761 | |
Symbol 761 Graphic | Uses:760 | Used by:762 |
Symbol 762 MovieClip | Uses:757 759 761 | Used by:940 1332 |
Symbol 763 Bitmap | Used by:764 | |
Symbol 764 Graphic | Uses:763 | Used by:940 941 3086 |
Symbol 765 Bitmap | Used by:766 | |
Symbol 766 Graphic | Uses:765 | Used by:940 977 3086 |
Symbol 767 Bitmap | Used by:770 772 901 | |
Symbol 768 Bitmap | Used by:770 772 | |
Symbol 769 Bitmap | Used by:770 772 900 2730 2732 | |
Symbol 770 Graphic | Uses:767 768 769 | Used by:773 |
Symbol 771 Bitmap | Used by:772 2731 | |
Symbol 772 Graphic | Uses:771 767 768 769 | Used by:773 |
Symbol 773 MovieClip | Uses:770 772 | Used by:940 3070 |
Symbol 774 Bitmap | Used by:775 | |
Symbol 775 Graphic | Uses:774 | Used by:940 941 3086 |
Symbol 776 Bitmap | Used by:777 | |
Symbol 777 Graphic | Uses:776 | Used by:940 977 3086 |
Symbol 778 Bitmap | Used by:779 | |
Symbol 779 Graphic | Uses:778 | Used by:940 941 3086 |
Symbol 780 Bitmap | Used by:781 2742 | |
Symbol 781 Graphic | Uses:780 | Used by:940 977 3086 |
Symbol 782 Bitmap | Used by:783 | |
Symbol 783 Graphic | Uses:782 | Used by:940 941 3086 |
Symbol 784 Bitmap | Used by:785 2743 | |
Symbol 785 Graphic | Uses:784 | Used by:940 977 3086 |
Symbol 786 Bitmap | Used by:787 | |
Symbol 787 Graphic | Uses:786 | Used by:940 941 3086 |
Symbol 788 Bitmap | Used by:789 2744 | |
Symbol 789 Graphic | Uses:788 | Used by:940 977 3086 |
Symbol 790 Bitmap | Used by:791 | |
Symbol 791 Graphic | Uses:790 | Used by:940 941 3086 |
Symbol 792 Bitmap | Used by:793 | |
Symbol 793 Graphic | Uses:792 | Used by:940 977 3086 |
Symbol 794 Bitmap | Used by:795 | |
Symbol 795 Graphic | Uses:794 | Used by:940 941 3086 |
Symbol 796 Bitmap | Used by:797 | |
Symbol 797 Graphic | Uses:796 | Used by:940 977 3086 |
Symbol 798 Bitmap | Used by:799 | |
Symbol 799 Graphic | Uses:798 | Used by:940 941 3086 |
Symbol 800 Bitmap | Used by:801 | |
Symbol 801 Graphic | Uses:800 | Used by:940 977 3086 |
Symbol 802 Graphic | Uses:582 | Used by:940 |
Symbol 803 Bitmap | Used by:804 | |
Symbol 804 Graphic | Uses:803 | Used by:805 |
Symbol 805 MovieClip | Uses:215 804 | Used by:895 |
Symbol 806 Bitmap | Used by:807 | |
Symbol 807 Graphic | Uses:806 | Used by:808 |
Symbol 808 MovieClip | Uses:807 | Used by:809 |
Symbol 809 MovieClip | Uses:808 | Used by:836 |
Symbol 810 Bitmap | Used by:811 | |
Symbol 811 Graphic | Uses:810 | Used by:836 1386 3130 |
Symbol 812 Bitmap | Used by:813 | |
Symbol 813 Graphic | Uses:812 | Used by:836 1386 3130 |
Symbol 814 Bitmap | Used by:815 | |
Symbol 815 Graphic | Uses:814 | Used by:836 1386 3130 |
Symbol 816 Bitmap | Used by:817 | |
Symbol 817 Graphic | Uses:816 | Used by:836 1386 3130 |
Symbol 818 Bitmap | Used by:819 | |
Symbol 819 Graphic | Uses:818 | Used by:836 1386 3130 |
Symbol 820 Bitmap | Used by:821 | |
Symbol 821 Graphic | Uses:820 | Used by:836 1386 3130 |
Symbol 822 Bitmap | Used by:823 | |
Symbol 823 Graphic | Uses:822 | Used by:836 1386 3130 |
Symbol 824 Bitmap | Used by:825 | |
Symbol 825 Graphic | Uses:824 | Used by:836 1386 3130 |
Symbol 826 Bitmap | Used by:827 | |
Symbol 827 Graphic | Uses:826 | Used by:836 1386 3130 |
Symbol 828 Bitmap | Used by:829 | |
Symbol 829 Graphic | Uses:828 | Used by:836 1386 3130 |
Symbol 830 Bitmap | Used by:831 | |
Symbol 831 Graphic | Uses:830 | Used by:836 1386 3130 |
Symbol 832 Bitmap | Used by:833 | |
Symbol 833 Graphic | Uses:832 | Used by:836 1386 3130 |
Symbol 834 Bitmap | Used by:835 | |
Symbol 835 Graphic | Uses:834 | Used by:836 1386 3130 |
Symbol 836 MovieClip [轰炸炸弹] | Uses:809 811 813 815 817 819 821 823 825 827 829 831 833 835 | Used by:895 |
Symbol 837 Bitmap | Used by:838 | |
Symbol 838 Graphic | Uses:837 | Used by:895 1970 2078 2625 2745 |
Symbol 839 Bitmap | Used by:840 | |
Symbol 840 Graphic | Uses:839 | Used by:895 1970 2078 2625 2745 |
Symbol 841 Bitmap | Used by:842 | |
Symbol 842 Graphic | Uses:841 | Used by:895 1970 2078 2625 2745 |
Symbol 843 Bitmap | Used by:844 | |
Symbol 844 Graphic | Uses:843 | Used by:895 940 |
Symbol 845 Bitmap | Used by:846 | |
Symbol 846 Graphic | Uses:845 | Used by:895 1970 2078 2625 2745 |
Symbol 847 Bitmap | Used by:848 | |
Symbol 848 Graphic | Uses:847 | Used by:895 1970 2078 2625 2745 |
Symbol 849 Bitmap | Used by:850 | |
Symbol 850 Graphic | Uses:849 | Used by:895 1970 2078 2625 2745 |
Symbol 851 Bitmap | Used by:852 | |
Symbol 852 Graphic | Uses:851 | Used by:895 1970 2078 2625 2745 |
Symbol 853 Bitmap | Used by:854 | |
Symbol 854 Graphic | Uses:853 | Used by:895 1970 2078 2625 2745 |
Symbol 855 Bitmap | Used by:856 | |
Symbol 856 Graphic | Uses:855 | Used by:895 1970 2078 2625 2745 |
Symbol 857 Bitmap | Used by:858 | |
Symbol 858 Graphic | Uses:857 | Used by:895 1970 2078 2625 2745 |
Symbol 859 Bitmap | Used by:860 | |
Symbol 860 Graphic | Uses:859 | Used by:895 1970 2078 2625 2745 |
Symbol 861 Bitmap | Used by:862 | |
Symbol 862 Graphic | Uses:861 | Used by:895 1970 2078 2625 2745 |
Symbol 863 Bitmap | Used by:864 | |
Symbol 864 Graphic | Uses:863 | Used by:895 1970 2078 2625 2745 |
Symbol 865 Bitmap | Used by:866 | |
Symbol 866 Graphic | Uses:865 | Used by:895 1970 2078 2625 2745 |
Symbol 867 Bitmap | Used by:868 | |
Symbol 868 Graphic | Uses:867 | Used by:895 1970 2078 2625 2745 |
Symbol 869 Bitmap | Used by:870 | |
Symbol 870 Graphic | Uses:869 | Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099 |
Symbol 871 Bitmap | Used by:872 | |
Symbol 872 Graphic | Uses:871 | Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099 |
Symbol 873 Bitmap | Used by:874 | |
Symbol 874 Graphic | Uses:873 | Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099 |
Symbol 875 Bitmap | Used by:876 | |
Symbol 876 Graphic | Uses:875 | Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099 |
Symbol 877 Bitmap | Used by:878 | |
Symbol 878 Graphic | Uses:877 | Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099 |
Symbol 879 Bitmap | Used by:880 | |
Symbol 880 Graphic | Uses:879 | Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099 |
Symbol 881 Bitmap | Used by:882 | |
Symbol 882 Graphic | Uses:881 | Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099 |
Symbol 883 Bitmap | Used by:884 | |
Symbol 884 Graphic | Uses:883 | Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099 |
Symbol 885 Bitmap | Used by:886 | |
Symbol 886 Graphic | Uses:885 | Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099 |
Symbol 887 Bitmap | Used by:888 | |
Symbol 888 Graphic | Uses:887 | Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099 |
Symbol 889 Bitmap | Used by:890 | |
Symbol 890 Graphic | Uses:889 | Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099 |
Symbol 891 Bitmap | Used by:892 | |
Symbol 892 Graphic | Uses:891 | Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099 |
Symbol 893 Bitmap | Used by:894 | |
Symbol 894 Graphic | Uses:893 | Used by:895 940 1970 2034 2036 2054 2078 2535 2623 2625 2770 2783 2786 2789 2839 3044 3050 3086 3099 |
Symbol 895 MovieClip [德军_战斗机3] | Uses:805 218 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 607 870 605 613 872 611 619 874 617 625 876 623 631 878 629 637 880 635 643 882 641 649 884 647 655 886 653 661 888 659 667 890 665 673 892 671 679 894 677 683 685 687 689 | Used by:940 2845 |
Symbol 896 Bitmap | Used by:897 | |
Symbol 897 Graphic | Uses:896 | Used by:940 2034 2036 2054 2078 2535 2623 2625 2770 2783 2789 2839 3044 3086 3099 |
Symbol 898 Bitmap | Used by:899 | |
Symbol 899 Graphic | Uses:898 | Used by:940 2034 2036 2054 2078 2535 2623 2625 2770 2783 2789 2839 3044 3086 3099 |
Symbol 900 Graphic | Uses:769 | Used by:903 2745 |
Symbol 901 Graphic | Uses:767 | Used by:902 |
Symbol 902 MovieClip | Uses:901 729 | Used by:903 2745 |
Symbol 903 MovieClip | Uses:212 900 902 | Used by:940 |
Symbol 904 Graphic | Uses:585 586 | Used by:940 |
Symbol 905 Bitmap | Used by:906 | |
Symbol 906 Graphic | Uses:905 | Used by:940 3086 |
Symbol 907 Bitmap | Used by:908 | |
Symbol 908 Graphic | Uses:907 | Used by:940 3086 |
Symbol 909 Bitmap | Used by:910 | |
Symbol 910 Graphic | Uses:909 | Used by:940 3086 |
Symbol 911 Bitmap | Used by:912 | |
Symbol 912 Graphic | Uses:911 | Used by:940 3086 |
Symbol 913 Bitmap | Used by:914 | |
Symbol 914 Graphic | Uses:913 | Used by:940 3086 |
Symbol 915 Bitmap | Used by:916 | |
Symbol 916 Graphic | Uses:915 | Used by:940 3086 |
Symbol 917 Bitmap | Used by:918 | |
Symbol 918 Graphic | Uses:917 | Used by:940 3086 |
Symbol 919 Bitmap | Used by:920 | |
Symbol 920 Graphic | Uses:919 | Used by:940 3086 |
Symbol 921 Bitmap | Used by:922 | |
Symbol 922 Graphic | Uses:921 | Used by:940 3086 |
Symbol 923 Bitmap | Used by:924 | |
Symbol 924 Graphic | Uses:923 | Used by:940 3086 |
Symbol 925 Bitmap | Used by:926 | |
Symbol 926 Graphic | Uses:925 | Used by:940 3086 |
Symbol 927 Bitmap | Used by:928 | |
Symbol 928 Graphic | Uses:927 | Used by:940 3086 |
Symbol 929 Bitmap | Used by:930 | |
Symbol 930 Graphic | Uses:929 | Used by:940 3086 |
Symbol 931 Graphic | Uses:583 | Used by:940 |
Symbol 932 Bitmap | Used by:933 | |
Symbol 933 Graphic | Uses:932 | Used by:940 1042 |
Symbol 934 Bitmap | Used by:935 | |
Symbol 935 Graphic | Uses:934 | Used by:940 1042 |
Symbol 936 Bitmap | Used by:937 | |
Symbol 937 Graphic | Uses:936 | Used by:940 1042 |
Symbol 938 Bitmap | Used by:939 | |
Symbol 939 Graphic | Uses:938 | Used by:940 1042 |
Symbol 940 MovieClip [mission_start] | Uses:253 554 254 561 563 565 567 569 571 573 575 577 579 581 584 587 589 590 591 593 595 597 599 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 635 637 639 641 643 645 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 755 756 762 764 766 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 802 757 895 844 897 899 870 872 874 903 876 878 880 882 884 886 888 890 892 894 904 906 908 910 912 914 916 918 920 922 924 926 928 930 931 933 935 937 939 | Used by:2086 |
Symbol 941 MovieClip | Uses:764 775 779 783 787 791 795 799 | Used by:955 |
Symbol 942 Graphic | Uses:586 | Used by:955 |
Symbol 943 Bitmap | Used by:944 | |
Symbol 944 Graphic | Uses:943 | Used by:951 |
Symbol 945 Bitmap | Used by:946 | |
Symbol 946 Graphic | Uses:945 | Used by:951 |
Symbol 947 Bitmap | Used by:948 | |
Symbol 948 Graphic | Uses:947 | Used by:951 |
Symbol 949 Bitmap | Used by:950 | |
Symbol 950 Graphic | Uses:949 | Used by:951 |
Symbol 951 MovieClip | Uses:944 946 948 950 | Used by:955 |
Symbol 952 Bitmap | Used by:953 | |
Symbol 953 Graphic | Uses:952 | Used by:955 |
Symbol 954 MovieClip | Uses:563 567 571 575 579 | Used by:955 |
Symbol 955 MovieClip | Uses:756 941 942 951 953 954 | Used by:1562 |
Symbol 956 Bitmap | Used by:957 | |
Symbol 957 Graphic | Uses:956 | Used by:962 |
Symbol 958 Bitmap | Used by:959 | |
Symbol 959 Graphic | Uses:958 | Used by:962 |
Symbol 960 Bitmap | Used by:961 | |
Symbol 961 Graphic | Uses:960 | Used by:962 |
Symbol 962 MovieClip | Uses:957 959 961 | Used by:1332 |
Symbol 963 Bitmap | Used by:964 | |
Symbol 964 Graphic | Uses:963 | Used by:969 |
Symbol 965 Bitmap | Used by:966 | |
Symbol 966 Graphic | Uses:965 | Used by:969 |
Symbol 967 Bitmap | Used by:968 | |
Symbol 968 Graphic | Uses:967 | Used by:969 |
Symbol 969 MovieClip | Uses:964 966 968 | Used by:1332 |
Symbol 970 Bitmap | Used by:971 | |
Symbol 971 Graphic | Uses:970 | Used by:976 |
Symbol 972 Bitmap | Used by:973 | |
Symbol 973 Graphic | Uses:972 | Used by:976 |
Symbol 974 Bitmap | Used by:975 | |
Symbol 975 Graphic | Uses:974 | Used by:976 |
Symbol 976 MovieClip | Uses:971 973 975 | Used by:1332 |
Symbol 977 MovieClip | Uses:766 777 781 785 789 793 797 801 | Used by:1332 |
Symbol 978 Bitmap | Used by:979 | |
Symbol 979 Graphic | Uses:978 | Used by:994 |
Symbol 980 Bitmap | Used by:981 | |
Symbol 981 Graphic | Uses:980 | Used by:994 |
Symbol 982 Bitmap | Used by:983 | |
Symbol 983 Graphic | Uses:982 | Used by:994 |
Symbol 984 Bitmap | Used by:985 | |
Symbol 985 Graphic | Uses:984 | Used by:994 |
Symbol 986 Bitmap | Used by:987 | |
Symbol 987 Graphic | Uses:986 | Used by:994 |
Symbol 988 Bitmap | Used by:989 | |
Symbol 989 Graphic | Uses:988 | Used by:994 |
Symbol 990 Bitmap | Used by:991 | |
Symbol 991 Graphic | Uses:990 | Used by:994 |
Symbol 992 Bitmap | Used by:993 | |
Symbol 993 Graphic | Uses:992 | Used by:994 |
Symbol 994 MovieClip | Uses:979 981 983 985 987 989 991 993 | Used by:1332 |
Symbol 995 MovieClip | Uses:565 569 573 577 581 | Used by:1332 |
Symbol 996 Bitmap | Used by:997 | |
Symbol 997 Graphic | Uses:996 | Used by:1006 |
Symbol 998 Bitmap | Used by:999 | |
Symbol 999 Graphic | Uses:998 | Used by:1006 |
Symbol 1000 Bitmap | Used by:1001 | |
Symbol 1001 Graphic | Uses:1000 | Used by:1006 |
Symbol 1002 Bitmap | Used by:1003 | |
Symbol 1003 Graphic | Uses:1002 | Used by:1006 |
Symbol 1004 Bitmap | Used by:1005 2996 | |
Symbol 1005 Graphic | Uses:1004 | Used by:1006 |
Symbol 1006 MovieClip | Uses:997 999 1001 1003 1005 | Used by:1332 |
Symbol 1007 Bitmap | Used by:1008 | |
Symbol 1008 Graphic | Uses:1007 | Used by:1015 |
Symbol 1009 Bitmap | Used by:1010 | |
Symbol 1010 Graphic | Uses:1009 | Used by:1015 |
Symbol 1011 Bitmap | Used by:1012 | |
Symbol 1012 Graphic | Uses:1011 | Used by:1015 |
Symbol 1013 Bitmap | Used by:1014 | |
Symbol 1014 Graphic | Uses:1013 | Used by:1015 |
Symbol 1015 MovieClip | Uses:1008 1010 1012 1014 | Used by:1332 |
Symbol 1016 Bitmap | Used by:1017 | |
Symbol 1017 Graphic | Uses:1016 | Used by:1022 |
Symbol 1018 Bitmap | Used by:1019 | |
Symbol 1019 Graphic | Uses:1018 | Used by:1022 |
Symbol 1020 Bitmap | Used by:1021 | |
Symbol 1021 Graphic | Uses:1020 | Used by:1022 |
Symbol 1022 MovieClip | Uses:1017 1019 1021 | Used by:1332 |
Symbol 1023 Graphic | Uses:585 | Used by:1028 |
Symbol 1024 Bitmap | Used by:1025 | |
Symbol 1025 Graphic | Uses:1024 | Used by:1028 |
Symbol 1026 Bitmap | Used by:1027 | |
Symbol 1027 Graphic | Uses:1026 | Used by:1028 |
Symbol 1028 MovieClip | Uses:1023 1025 1027 | Used by:1332 |
Symbol 1029 Bitmap | Used by:1030 | |
Symbol 1030 Graphic | Uses:1029 | Used by:1037 |
Symbol 1031 Bitmap | Used by:1032 | |
Symbol 1032 Graphic | Uses:1031 | Used by:1037 |
Symbol 1033 Bitmap | Used by:1034 | |
Symbol 1034 Graphic | Uses:1033 | Used by:1037 |
Symbol 1035 Bitmap | Used by:1036 | |
Symbol 1036 Graphic | Uses:1035 | Used by:1037 |
Symbol 1037 MovieClip | Uses:1030 1032 1034 1036 | Used by:1332 |
Symbol 1038 Bitmap | Used by:1039 | |
Symbol 1039 Graphic | Uses:1038 | Used by:1042 |
Symbol 1040 Bitmap | Used by:1041 | |
Symbol 1041 Graphic | Uses:1040 | Used by:1042 |
Symbol 1042 MovieClip | Uses:1039 1041 933 935 937 939 | Used by:1332 |
Symbol 1043 MovieClip | Uses:589 590 | Used by:1332 |
Symbol 1044 Bitmap | Used by:1045 1046 | |
Symbol 1045 Graphic | Uses:1044 | Used by:1047 |
Symbol 1046 Graphic | Uses:1044 | Used by:1047 |
Symbol 1047 MovieClip | Uses:1045 1046 | Used by:1332 |
Symbol 1048 Bitmap | Used by:1049 1050 | |
Symbol 1049 Graphic | Uses:1048 | Used by:1051 |
Symbol 1050 Graphic | Uses:1048 | Used by:1051 |
Symbol 1051 MovieClip | Uses:1049 1050 | Used by:1332 |
Symbol 1052 Bitmap | Used by:1053 1054 | |
Symbol 1053 Graphic | Uses:1052 | Used by:1055 |
Symbol 1054 Graphic | Uses:1052 | Used by:1055 |
Symbol 1055 MovieClip | Uses:1053 1054 | Used by:1332 |
Symbol 1056 Bitmap | Used by:1057 | |
Symbol 1057 Graphic | Uses:1056 | Used by:1068 |
Symbol 1058 Bitmap | Used by:1059 | |
Symbol 1059 Graphic | Uses:1058 | Used by:1068 |
Symbol 1060 Bitmap | Used by:1061 | |
Symbol 1061 Graphic | Uses:1060 | Used by:1068 |
Symbol 1062 Bitmap | Used by:1063 | |
Symbol 1063 Graphic | Uses:1062 | Used by:1068 |
Symbol 1064 Bitmap | Used by:1065 | |
Symbol 1065 Graphic | Uses:1064 | Used by:1068 |
Symbol 1066 Bitmap | Used by:1067 | |
Symbol 1067 Graphic | Uses:1066 | Used by:1068 |
Symbol 1068 MovieClip | Uses:1057 702 1059 1061 1063 1065 1067 | Used by:1332 |
Symbol 1069 Bitmap | Used by:1070 | |
Symbol 1070 Graphic | Uses:1069 | Used by:1087 |
Symbol 1071 Bitmap | Used by:1072 | |
Symbol 1072 Graphic | Uses:1071 | Used by:1087 |
Symbol 1073 Bitmap | Used by:1074 | |
Symbol 1074 Graphic | Uses:1073 | Used by:1087 |
Symbol 1075 Bitmap | Used by:1076 | |
Symbol 1076 Graphic | Uses:1075 | Used by:1087 |
Symbol 1077 Bitmap | Used by:1078 | |
Symbol 1078 Graphic | Uses:1077 | Used by:1087 |
Symbol 1079 Bitmap | Used by:1080 | |
Symbol 1080 Graphic | Uses:1079 | Used by:1087 |
Symbol 1081 Bitmap | Used by:1082 | |
Symbol 1082 Graphic | Uses:1081 | Used by:1087 |
Symbol 1083 Bitmap | Used by:1084 | |
Symbol 1084 Graphic | Uses:1083 | Used by:1087 |
Symbol 1085 Bitmap | Used by:1086 | |
Symbol 1086 Graphic | Uses:1085 | Used by:1087 |
Symbol 1087 MovieClip | Uses:1070 702 1072 1074 1076 1078 1080 1082 1084 1086 | Used by:1332 |
Symbol 1088 Bitmap | Used by:1089 | |
Symbol 1089 Graphic | Uses:1088 | Used by:1100 |
Symbol 1090 Bitmap | Used by:1091 | |
Symbol 1091 Graphic | Uses:1090 | Used by:1100 |
Symbol 1092 Bitmap | Used by:1093 | |
Symbol 1093 Graphic | Uses:1092 | Used by:1100 |
Symbol 1094 Bitmap | Used by:1095 | |
Symbol 1095 Graphic | Uses:1094 | Used by:1100 |
Symbol 1096 Bitmap | Used by:1097 | |
Symbol 1097 Graphic | Uses:1096 | Used by:1100 |
Symbol 1098 Bitmap | Used by:1099 | |
Symbol 1099 Graphic | Uses:1098 | Used by:1100 |
Symbol 1100 MovieClip | Uses:1089 729 1091 1093 1095 1097 1099 | Used by:1332 |
Symbol 1101 Bitmap | Used by:1102 | |
Symbol 1102 Graphic | Uses:1101 | Used by:1113 |
Symbol 1103 Bitmap | Used by:1104 | |
Symbol 1104 Graphic | Uses:1103 | Used by:1113 |
Symbol 1105 Bitmap | Used by:1106 | |
Symbol 1106 Graphic | Uses:1105 | Used by:1113 |
Symbol 1107 Bitmap | Used by:1108 | |
Symbol 1108 Graphic | Uses:1107 | Used by:1113 |
Symbol 1109 Bitmap | Used by:1110 | |
Symbol 1110 Graphic | Uses:1109 | Used by:1113 |
Symbol 1111 Bitmap | Used by:1112 | |
Symbol 1112 Graphic | Uses:1111 | Used by:1113 |
Symbol 1113 MovieClip | Uses:1102 729 1104 1106 1108 1110 1112 | Used by:1332 |
Symbol 1114 Bitmap | Used by:1115 | |
Symbol 1115 Graphic | Uses:1114 | Used by:1128 |
Symbol 1116 Bitmap | Used by:1117 | |
Symbol 1117 Graphic | Uses:1116 | Used by:1128 |
Symbol 1118 Bitmap | Used by:1119 | |
Symbol 1119 Graphic | Uses:1118 | Used by:1128 |
Symbol 1120 Bitmap | Used by:1121 | |
Symbol 1121 Graphic | Uses:1120 | Used by:1128 |
Symbol 1122 Bitmap | Used by:1123 | |
Symbol 1123 Graphic | Uses:1122 | Used by:1128 |
Symbol 1124 Bitmap | Used by:1125 | |
Symbol 1125 Graphic | Uses:1124 | Used by:1128 |
Symbol 1126 Bitmap | Used by:1127 | |
Symbol 1127 Graphic | Uses:1126 | Used by:1128 |
Symbol 1128 MovieClip | Uses:1115 729 1117 1119 1121 1123 1125 1127 | Used by:1332 |
Symbol 1129 Bitmap | Used by:1130 | |
Symbol 1130 Graphic | Uses:1129 | Used by:1141 |
Symbol 1131 Bitmap | Used by:1132 | |
Symbol 1132 Graphic | Uses:1131 | Used by:1141 |
Symbol 1133 Bitmap | Used by:1134 | |
Symbol 1134 Graphic | Uses:1133 | Used by:1141 |
Symbol 1135 Bitmap | Used by:1136 | |
Symbol 1136 Graphic | Uses:1135 | Used by:1141 |
Symbol 1137 Bitmap | Used by:1138 | |
Symbol 1138 Graphic | Uses:1137 | Used by:1141 |
Symbol 1139 Bitmap | Used by:1140 | |
Symbol 1140 Graphic | Uses:1139 | Used by:1141 |
Symbol 1141 MovieClip | Uses:1130 729 1132 1134 1136 1138 1140 | Used by:1332 |
Symbol 1142 Bitmap | Used by:1143 | |
Symbol 1143 Graphic | Uses:1142 | Used by:1154 |
Symbol 1144 Bitmap | Used by:1145 | |
Symbol 1145 Graphic | Uses:1144 | Used by:1154 |
Symbol 1146 Bitmap | Used by:1147 | |
Symbol 1147 Graphic | Uses:1146 | Used by:1154 |
Symbol 1148 Bitmap | Used by:1149 | |
Symbol 1149 Graphic | Uses:1148 | Used by:1154 |
Symbol 1150 Bitmap | Used by:1151 | |
Symbol 1151 Graphic | Uses:1150 | Used by:1154 |
Symbol 1152 Bitmap | Used by:1153 | |
Symbol 1153 Graphic | Uses:1152 | Used by:1154 |
Symbol 1154 MovieClip | Uses:1143 729 1145 1147 1149 1151 1153 | Used by:1332 |
Symbol 1155 Bitmap | Used by:1156 | |
Symbol 1156 Graphic | Uses:1155 | Used by:1159 |
Symbol 1157 Bitmap | Used by:1158 | |
Symbol 1158 Graphic | Uses:1157 | Used by:1159 |
Symbol 1159 MovieClip | Uses:1156 729 1158 | Used by:1332 |
Symbol 1160 Bitmap | Used by:1161 | |
Symbol 1161 Graphic | Uses:1160 | Used by:1174 |
Symbol 1162 Bitmap | Used by:1163 | |
Symbol 1163 Graphic | Uses:1162 | Used by:1174 |
Symbol 1164 Bitmap | Used by:1165 | |
Symbol 1165 Graphic | Uses:1164 | Used by:1174 |
Symbol 1166 Bitmap | Used by:1167 | |
Symbol 1167 Graphic | Uses:1166 | Used by:1174 |
Symbol 1168 Bitmap | Used by:1169 | |
Symbol 1169 Graphic | Uses:1168 | Used by:1174 |
Symbol 1170 Bitmap | Used by:1171 | |
Symbol 1171 Graphic | Uses:1170 | Used by:1174 |
Symbol 1172 Bitmap | Used by:1173 | |
Symbol 1173 Graphic | Uses:1172 | Used by:1174 |
Symbol 1174 MovieClip | Uses:1161 729 1163 1165 1167 1169 1171 1173 | Used by:1332 |
Symbol 1175 Bitmap | Used by:1176 | |
Symbol 1176 Graphic | Uses:1175 | Used by:1179 |
Symbol 1177 Bitmap | Used by:1178 | |
Symbol 1178 Graphic | Uses:1177 | Used by:1179 |
Symbol 1179 MovieClip | Uses:1176 729 1178 | Used by:1332 |
Symbol 1180 Bitmap | Used by:1181 | |
Symbol 1181 Graphic | Uses:1180 | Used by:1184 1185 |
Symbol 1182 Bitmap | Used by:1183 | |
Symbol 1183 Graphic | Uses:1182 | Used by:1184 1185 |
Symbol 1184 MovieClip | Uses:1181 729 1183 | Used by:1332 |
Symbol 1185 MovieClip | Uses:1183 729 1181 | Used by:1332 |
Symbol 1186 Bitmap | Used by:1187 | |
Symbol 1187 Graphic | Uses:1186 | Used by:1190 1191 |
Symbol 1188 Bitmap | Used by:1189 | |
Symbol 1189 Graphic | Uses:1188 | Used by:1190 1191 |
Symbol 1190 MovieClip | Uses:1187 729 1189 | Used by:1332 |
Symbol 1191 MovieClip | Uses:1189 729 1187 | Used by:1332 |
Symbol 1192 Bitmap | Used by:1193 | |
Symbol 1193 Graphic | Uses:1192 | Used by:1196 |
Symbol 1194 Bitmap | Used by:1195 | |
Symbol 1195 Graphic | Uses:1194 | Used by:1196 |
Symbol 1196 MovieClip | Uses:1193 729 1195 | Used by:1332 |
Symbol 1197 Bitmap | Used by:1198 | |
Symbol 1198 Graphic | Uses:1197 | Used by:1201 1202 |
Symbol 1199 Bitmap | Used by:1200 | |
Symbol 1200 Graphic | Uses:1199 | Used by:1201 1202 |
Symbol 1201 MovieClip | Uses:1198 729 1200 | Used by:1332 |
Symbol 1202 MovieClip | Uses:1198 729 1200 | Used by:1332 |
Symbol 1203 Bitmap | Used by:1204 | |
Symbol 1204 Graphic | Uses:1203 | Used by:1213 |
Symbol 1205 Bitmap | Used by:1206 | |
Symbol 1206 Graphic | Uses:1205 | Used by:1213 |
Symbol 1207 Bitmap | Used by:1208 | |
Symbol 1208 Graphic | Uses:1207 | Used by:1213 |
Symbol 1209 Bitmap | Used by:1210 | |
Symbol 1210 Graphic | Uses:1209 | Used by:1213 |
Symbol 1211 Bitmap | Used by:1212 | |
Symbol 1212 Graphic | Uses:1211 | Used by:1213 |
Symbol 1213 MovieClip | Uses:1204 702 1206 1208 1210 1212 | Used by:1332 |
Symbol 1214 Bitmap | Used by:1215 | |
Symbol 1215 Graphic | Uses:1214 | Used by:1228 |
Symbol 1216 Bitmap | Used by:1217 | |
Symbol 1217 Graphic | Uses:1216 | Used by:1228 |
Symbol 1218 Bitmap | Used by:1219 | |
Symbol 1219 Graphic | Uses:1218 | Used by:1228 |
Symbol 1220 Bitmap | Used by:1221 | |
Symbol 1221 Graphic | Uses:1220 | Used by:1228 |
Symbol 1222 Bitmap | Used by:1223 | |
Symbol 1223 Graphic | Uses:1222 | Used by:1228 |
Symbol 1224 Bitmap | Used by:1225 | |
Symbol 1225 Graphic | Uses:1224 | Used by:1228 |
Symbol 1226 Bitmap | Used by:1227 | |
Symbol 1227 Graphic | Uses:1226 | Used by:1228 |
Symbol 1228 MovieClip | Uses:1215 729 1217 1219 1221 1223 1225 1227 | Used by:1332 |
Symbol 1229 Bitmap | Used by:1230 | |
Symbol 1230 Graphic | Uses:1229 | Used by:1233 |
Symbol 1231 Bitmap | Used by:1232 | |
Symbol 1232 Graphic | Uses:1231 | Used by:1233 |
Symbol 1233 MovieClip | Uses:1230 729 1232 | Used by:1332 |
Symbol 1234 Bitmap | Used by:1235 | |
Symbol 1235 Graphic | Uses:1234 | Used by:1246 |
Symbol 1236 Bitmap | Used by:1237 | |
Symbol 1237 Graphic | Uses:1236 | Used by:1246 |
Symbol 1238 Bitmap | Used by:1239 | |
Symbol 1239 Graphic | Uses:1238 | Used by:1246 |
Symbol 1240 Bitmap | Used by:1241 | |
Symbol 1241 Graphic | Uses:1240 | Used by:1246 |
Symbol 1242 Bitmap | Used by:1243 | |
Symbol 1243 Graphic | Uses:1242 | Used by:1246 |
Symbol 1244 Bitmap | Used by:1245 | |
Symbol 1245 Graphic | Uses:1244 | Used by:1246 |
Symbol 1246 MovieClip | Uses:1235 729 1237 1239 1241 1243 1245 | Used by:1332 |
Symbol 1247 Bitmap | Used by:1248 | |
Symbol 1248 Graphic | Uses:1247 | Used by:1259 |
Symbol 1249 Bitmap | Used by:1250 | |
Symbol 1250 Graphic | Uses:1249 | Used by:1259 |
Symbol 1251 Bitmap | Used by:1252 | |
Symbol 1252 Graphic | Uses:1251 | Used by:1259 |
Symbol 1253 Bitmap | Used by:1254 | |
Symbol 1254 Graphic | Uses:1253 | Used by:1259 |
Symbol 1255 Bitmap | Used by:1256 | |
Symbol 1256 Graphic | Uses:1255 | Used by:1259 |
Symbol 1257 Bitmap | Used by:1258 | |
Symbol 1258 Graphic | Uses:1257 | Used by:1259 |
Symbol 1259 MovieClip | Uses:1248 729 1250 1252 1254 1256 1258 | Used by:1332 |
Symbol 1260 Bitmap | Used by:1261 | |
Symbol 1261 Graphic | Uses:1260 | Used by:1272 |
Symbol 1262 Bitmap | Used by:1263 | |
Symbol 1263 Graphic | Uses:1262 | Used by:1272 |
Symbol 1264 Bitmap | Used by:1265 | |
Symbol 1265 Graphic | Uses:1264 | Used by:1272 |
Symbol 1266 Bitmap | Used by:1267 | |
Symbol 1267 Graphic | Uses:1266 | Used by:1272 |
Symbol 1268 Bitmap | Used by:1269 | |
Symbol 1269 Graphic | Uses:1268 | Used by:1272 |
Symbol 1270 Bitmap | Used by:1271 | |
Symbol 1271 Graphic | Uses:1270 | Used by:1272 |
Symbol 1272 MovieClip | Uses:1261 729 1263 1265 1267 1269 1271 | Used by:1332 |
Symbol 1273 Bitmap | Used by:1274 | |
Symbol 1274 Graphic | Uses:1273 | Used by:1287 2745 |
Symbol 1275 Bitmap | Used by:1276 | |
Symbol 1276 Graphic | Uses:1275 | Used by:1287 2745 |
Symbol 1277 Bitmap | Used by:1278 | |
Symbol 1278 Graphic | Uses:1277 | Used by:1287 2745 |
Symbol 1279 Bitmap | Used by:1280 | |
Symbol 1280 Graphic | Uses:1279 | Used by:1287 2745 |
Symbol 1281 Bitmap | Used by:1282 | |
Symbol 1282 Graphic | Uses:1281 | Used by:1287 |
Symbol 1283 Bitmap | Used by:1284 | |
Symbol 1284 Graphic | Uses:1283 | Used by:1287 |
Symbol 1285 Bitmap | Used by:1286 | |
Symbol 1286 Graphic | Uses:1285 | Used by:1287 |
Symbol 1287 MovieClip | Uses:1274 1276 1278 1280 1282 1284 1286 | Used by:1332 |
Symbol 1288 Bitmap | Used by:1289 | |
Symbol 1289 Graphic | Uses:1288 | Used by:1308 |
Symbol 1290 Bitmap | Used by:1291 | |
Symbol 1291 Graphic | Uses:1290 | Used by:1308 |
Symbol 1292 Bitmap | Used by:1293 | |
Symbol 1293 Graphic | Uses:1292 | Used by:1308 |
Symbol 1294 Bitmap | Used by:1295 | |
Symbol 1295 Graphic | Uses:1294 | Used by:1308 |
Symbol 1296 Bitmap | Used by:1297 | |
Symbol 1297 Graphic | Uses:1296 | Used by:1308 |
Symbol 1298 Bitmap | Used by:1299 | |
Symbol 1299 Graphic | Uses:1298 | Used by:1308 |
Symbol 1300 Bitmap | Used by:1301 | |
Symbol 1301 Graphic | Uses:1300 | Used by:1308 |
Symbol 1302 Bitmap | Used by:1303 | |
Symbol 1303 Graphic | Uses:1302 | Used by:1308 |
Symbol 1304 Bitmap | Used by:1305 | |
Symbol 1305 Graphic | Uses:1304 | Used by:1308 |
Symbol 1306 Bitmap | Used by:1307 | |
Symbol 1307 Graphic | Uses:1306 | Used by:1308 |
Symbol 1308 MovieClip | Uses:1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 | Used by:1332 |
Symbol 1309 Bitmap | Used by:1310 | |
Symbol 1310 Graphic | Uses:1309 | Used by:1315 |
Symbol 1311 Bitmap | Used by:1312 | |
Symbol 1312 Graphic | Uses:1311 | Used by:1315 |
Symbol 1313 Bitmap | Used by:1314 | |
Symbol 1314 Graphic | Uses:1313 | Used by:1315 |
Symbol 1315 MovieClip | Uses:1310 1312 1314 | Used by:1330 1331 |
Symbol 1316 Bitmap | Used by:1317 | |
Symbol 1317 Graphic | Uses:1316 | Used by:1330 1331 1370 |
Symbol 1318 Bitmap | Used by:1319 | |
Symbol 1319 Graphic | Uses:1318 | Used by:1330 1331 1370 |
Symbol 1320 Bitmap | Used by:1321 | |
Symbol 1321 Graphic | Uses:1320 | Used by:1330 1331 1370 |
Symbol 1322 Bitmap | Used by:1323 | |
Symbol 1323 Graphic | Uses:1322 | Used by:1330 1331 1370 |
Symbol 1324 Bitmap | Used by:1325 | |
Symbol 1325 Graphic | Uses:1324 | Used by:1330 1331 1370 |
Symbol 1326 Bitmap | Used by:1327 | |
Symbol 1327 Graphic | Uses:1326 | Used by:1330 1331 1370 |
Symbol 1328 Bitmap | Used by:1329 | |
Symbol 1329 Graphic | Uses:1328 | Used by:1330 1331 1370 |
Symbol 1330 MovieClip | Uses:385 1315 1317 1319 1321 1323 1325 1327 1329 | Used by:1332 |
Symbol 1331 MovieClip | Uses:385 1315 1317 1319 1321 1323 1325 1327 1329 | Used by:1332 |
Symbol 1332 MovieClip | Uses:762 962 969 976 977 994 995 1006 1015 1022 1028 1037 1042 1043 1047 1051 1055 1068 1087 1100 1113 1128 1141 1154 1159 1174 1179 1184 1185 1190 1191 1196 1201 1202 1213 1228 1233 1246 1259 1272 1287 1308 1330 1331 | Used by:1562 |
Symbol 1333 Bitmap | Used by:1334 | |
Symbol 1334 Graphic | Uses:1333 | Used by:1371 |
Symbol 1335 Bitmap | Used by:1336 | |
Symbol 1336 Graphic | Uses:1335 | Used by:1371 |
Symbol 1337 Bitmap | Used by:1338 | |
Symbol 1338 Graphic | Uses:1337 | Used by:1371 |
Symbol 1339 Bitmap | Used by:1340 | |
Symbol 1340 Graphic | Uses:1339 | Used by:1371 |
Symbol 1341 Bitmap | Used by:1342 | |
Symbol 1342 Graphic | Uses:1341 | Used by:1371 |
Symbol 1343 Bitmap | Used by:1344 | |
Symbol 1344 Graphic | Uses:1343 | Used by:1371 |
Symbol 1345 Bitmap | Used by:1346 | |
Symbol 1346 Graphic | Uses:1345 | Used by:1371 |
Symbol 1347 Bitmap | Used by:1348 | |
Symbol 1348 Graphic | Uses:1347 | Used by:1371 |
Symbol 1349 Bitmap | Used by:1350 | |
Symbol 1350 Graphic | Uses:1349 | Used by:1371 |
Symbol 1351 Bitmap | Used by:1352 | |
Symbol 1352 Graphic | Uses:1351 | Used by:1371 |
Symbol 1353 Bitmap | Used by:1354 | |
Symbol 1354 Graphic | Uses:1353 | Used by:1371 |
Symbol 1355 Bitmap | Used by:1356 | |
Symbol 1356 Graphic | Uses:1355 | Used by:1371 |
Symbol 1357 Bitmap | Used by:1358 | |
Symbol 1358 Graphic | Uses:1357 | Used by:1371 |
Symbol 1359 Bitmap | Used by:1360 | |
Symbol 1360 Graphic | Uses:1359 | Used by:1369 |
Symbol 1361 Bitmap | Used by:1362 | |
Symbol 1362 Graphic | Uses:1361 | Used by:1369 |
Symbol 1363 Bitmap | Used by:1364 | |
Symbol 1364 Graphic | Uses:1363 | Used by:1369 |
Symbol 1365 Bitmap | Used by:1366 | |
Symbol 1366 Graphic | Uses:1365 | Used by:1369 |
Symbol 1367 Bitmap | Used by:1368 | |
Symbol 1368 Graphic | Uses:1367 | Used by:1369 |
Symbol 1369 MovieClip | Uses:1360 1362 1364 1366 1368 | Used by:1371 1406 1963 |
Symbol 1370 MovieClip | Uses:1317 1319 1321 1323 1325 1327 1329 | Used by:1371 1387 1406 1501 1504 1535 1538 |
Symbol 1371 MovieClip [主角_子弹0] | Uses:1334 1336 1338 1340 1342 1344 1346 1348 1350 1352 1354 1356 1358 1369 1370 | Used by:1562 |
Symbol 1372 Bitmap | Used by:1373 | |
Symbol 1373 Graphic | Uses:1372 | Used by:1382 |
Symbol 1374 Bitmap | Used by:1375 | |
Symbol 1375 Graphic | Uses:1374 | Used by:1382 |
Symbol 1376 Bitmap | Used by:1377 | |
Symbol 1377 Graphic | Uses:1376 | Used by:1382 |
Symbol 1378 Bitmap | Used by:1379 | |
Symbol 1379 Graphic | Uses:1378 | Used by:1382 |
Symbol 1380 Bitmap | Used by:1381 | |
Symbol 1381 Graphic | Uses:1380 | Used by:1382 |
Symbol 1382 MovieClip [小刀砍人_效果] | Uses:1373 1375 1377 1379 1381 | Used by:1562 |
Symbol 1383 Bitmap | Used by:1384 | |
Symbol 1384 Graphic | Uses:1383 | Used by:1385 |
Symbol 1385 MovieClip | Uses:1384 | Used by:1387 |
Symbol 1386 MovieClip | Uses:811 813 815 817 819 821 823 825 827 829 831 833 835 | Used by:1387 1538 2830 |
Symbol 1387 MovieClip [主角_手雷01] | Uses:1385 1386 702 1370 | Used by:1562 |
Symbol 1388 Bitmap | Used by:1389 | |
Symbol 1389 Graphic | Uses:1388 | Used by:1406 |
Symbol 1390 Bitmap | Used by:1391 | |
Symbol 1391 Graphic | Uses:1390 | Used by:1406 |
Symbol 1392 Bitmap | Used by:1393 | |
Symbol 1393 Graphic | Uses:1392 | Used by:1406 |
Symbol 1394 Bitmap | Used by:1395 | |
Symbol 1395 Graphic | Uses:1394 | Used by:1406 |
Symbol 1396 Bitmap | Used by:1397 | |
Symbol 1397 Graphic | Uses:1396 | Used by:1406 |
Symbol 1398 Bitmap | Used by:1399 | |
Symbol 1399 Graphic | Uses:1398 | Used by:1406 |
Symbol 1400 Bitmap | Used by:1401 | |
Symbol 1401 Graphic | Uses:1400 | Used by:1406 |
Symbol 1402 Bitmap | Used by:1403 | |
Symbol 1403 Graphic | Uses:1402 | Used by:1406 |
Symbol 1404 Bitmap | Used by:1405 | |
Symbol 1405 Graphic | Uses:1404 | Used by:1406 |
Symbol 1406 MovieClip [主角_子弹1] | Uses:1389 1391 1393 1395 1397 1399 1401 1403 1405 1369 1370 | Used by:1562 |
Symbol 1407 Bitmap | Used by:1408 | |
Symbol 1408 Graphic | Uses:1407 | Used by:1497 |
Symbol 1409 Bitmap | Used by:1410 | |
Symbol 1410 Graphic | Uses:1409 | Used by:1497 |
Symbol 1411 Bitmap | Used by:1412 | |
Symbol 1412 Graphic | Uses:1411 | Used by:1497 |
Symbol 1413 Bitmap | Used by:1414 | |
Symbol 1414 Graphic | Uses:1413 | Used by:1497 |
Symbol 1415 Bitmap | Used by:1416 | |
Symbol 1416 Graphic | Uses:1415 | Used by:1497 |
Symbol 1417 Bitmap | Used by:1418 | |
Symbol 1418 Graphic | Uses:1417 | Used by:1497 |
Symbol 1419 Bitmap | Used by:1420 | |
Symbol 1420 Graphic | Uses:1419 | Used by:1421 |
Symbol 1421 MovieClip | Uses:1420 | Used by:1474 |
Symbol 1422 Bitmap | Used by:1423 | |
Symbol 1423 Graphic | Uses:1422 | Used by:1474 |
Symbol 1424 Bitmap | Used by:1425 | |
Symbol 1425 Graphic | Uses:1424 | Used by:1474 |
Symbol 1426 Bitmap | Used by:1427 | |
Symbol 1427 Graphic | Uses:1426 | Used by:1474 |
Symbol 1428 Bitmap | Used by:1429 | |
Symbol 1429 Graphic | Uses:1428 | Used by:1474 |
Symbol 1430 Bitmap | Used by:1431 | |
Symbol 1431 Graphic | Uses:1430 | Used by:1474 |
Symbol 1432 Bitmap | Used by:1433 | |
Symbol 1433 Graphic | Uses:1432 | Used by:1474 |
Symbol 1434 Bitmap | Used by:1435 | |
Symbol 1435 Graphic | Uses:1434 | Used by:1474 |
Symbol 1436 Bitmap | Used by:1437 | |
Symbol 1437 Graphic | Uses:1436 | Used by:1474 |
Symbol 1438 Bitmap | Used by:1439 | |
Symbol 1439 Graphic | Uses:1438 | Used by:1474 |
Symbol 1440 Bitmap | Used by:1441 | |
Symbol 1441 Graphic | Uses:1440 | Used by:1474 |
Symbol 1442 Bitmap | Used by:1443 | |
Symbol 1443 Graphic | Uses:1442 | Used by:1474 |
Symbol 1444 Bitmap | Used by:1445 | |
Symbol 1445 Graphic | Uses:1444 | Used by:1474 |
Symbol 1446 Bitmap | Used by:1447 | |
Symbol 1447 Graphic | Uses:1446 | Used by:1474 |
Symbol 1448 Bitmap | Used by:1449 | |
Symbol 1449 Graphic | Uses:1448 | Used by:1474 |
Symbol 1450 Bitmap | Used by:1451 | |
Symbol 1451 Graphic | Uses:1450 | Used by:1474 |
Symbol 1452 Bitmap | Used by:1453 | |
Symbol 1453 Graphic | Uses:1452 | Used by:1474 |
Symbol 1454 Bitmap | Used by:1455 | |
Symbol 1455 Graphic | Uses:1454 | Used by:1474 |
Symbol 1456 Bitmap | Used by:1457 | |
Symbol 1457 Graphic | Uses:1456 | Used by:1474 |
Symbol 1458 Bitmap | Used by:1459 | |
Symbol 1459 Graphic | Uses:1458 | Used by:1474 |
Symbol 1460 Bitmap | Used by:1461 | |
Symbol 1461 Graphic | Uses:1460 | Used by:1474 |
Symbol 1462 Bitmap | Used by:1463 | |
Symbol 1463 Graphic | Uses:1462 | Used by:1474 |
Symbol 1464 Bitmap | Used by:1465 | |
Symbol 1465 Graphic | Uses:1464 | Used by:1474 |
Symbol 1466 Bitmap | Used by:1467 | |
Symbol 1467 Graphic | Uses:1466 | Used by:1474 |
Symbol 1468 Bitmap | Used by:1469 | |
Symbol 1469 Graphic | Uses:1468 | Used by:1474 |
Symbol 1470 Bitmap | Used by:1471 | |
Symbol 1471 Graphic | Uses:1470 | Used by:1474 |
Symbol 1472 Bitmap | Used by:1473 | |
Symbol 1473 Graphic | Uses:1472 | Used by:1474 |
Symbol 1474 MovieClip | Uses:1421 1423 1425 1427 1429 1431 1433 1435 1437 1439 1441 1443 1445 1447 1449 1451 1453 1455 1457 1459 1461 1463 1465 1467 1469 1471 1473 | Used by:1497 |
Symbol 1475 Bitmap | Used by:1476 | |
Symbol 1476 Graphic | Uses:1475 | Used by:1495 |
Symbol 1477 Bitmap | Used by:1478 | |
Symbol 1478 Graphic | Uses:1477 | Used by:1495 |
Symbol 1479 Bitmap | Used by:1480 | |
Symbol 1480 Graphic | Uses:1479 | Used by:1495 |
Symbol 1481 Bitmap | Used by:1482 | |
Symbol 1482 Graphic | Uses:1481 | Used by:1495 |
Symbol 1483 Bitmap | Used by:1484 | |
Symbol 1484 Graphic | Uses:1483 | Used by:1495 |
Symbol 1485 Bitmap | Used by:1486 | |
Symbol 1486 Graphic | Uses:1485 | Used by:1495 |
Symbol 1487 Bitmap | Used by:1488 | |
Symbol 1488 Graphic | Uses:1487 | Used by:1495 |
Symbol 1489 Bitmap | Used by:1490 | |
Symbol 1490 Graphic | Uses:1489 | Used by:1495 |
Symbol 1491 Bitmap | Used by:1492 | |
Symbol 1492 Graphic | Uses:1491 | Used by:1495 |
Symbol 1493 Bitmap | Used by:1494 | |
Symbol 1494 Graphic | Uses:1493 | Used by:1495 |
Symbol 1495 MovieClip | Uses:1476 1478 1480 1482 1484 1486 1488 1490 1492 1494 | Used by:1496 |
Symbol 1496 MovieClip | Uses:1495 | Used by:1497 |
Symbol 1497 MovieClip [各种奖励] | Uses:1408 1410 1412 1414 1416 1418 1474 1496 | Used by:1562 |
Symbol 1498 Bitmap | Used by:1499 | |
Symbol 1499 Graphic | Uses:1498 | Used by:1501 |
Symbol 1500 MovieClip | Uses:597 603 609 615 621 627 633 639 645 651 657 663 669 675 681 | Used by:1501 2838 3148 |
Symbol 1501 MovieClip [主角_子弹2] | Uses:215 1499 1500 1370 | Used by:1562 |
Symbol 1502 Bitmap | Used by:1503 | |
Symbol 1503 Graphic | Uses:1502 | Used by:1504 |
Symbol 1504 MovieClip [主角_子弹5] | Uses:215 1503 249 1370 | Used by:1562 |
Symbol 1505 Bitmap | Used by:1506 | |
Symbol 1506 Graphic | Uses:1505 | Used by:1531 |
Symbol 1507 Bitmap | Used by:1508 | |
Symbol 1508 Graphic | Uses:1507 | Used by:1531 |
Symbol 1509 Bitmap | Used by:1510 | |
Symbol 1510 Graphic | Uses:1509 | Used by:1531 |
Symbol 1511 Bitmap | Used by:1512 | |
Symbol 1512 Graphic | Uses:1511 | Used by:1531 |
Symbol 1513 Bitmap | Used by:1514 | |
Symbol 1514 Graphic | Uses:1513 | Used by:1531 |
Symbol 1515 Bitmap | Used by:1516 | |
Symbol 1516 Graphic | Uses:1515 | Used by:1531 |
Symbol 1517 Bitmap | Used by:1518 | |
Symbol 1518 Graphic | Uses:1517 | Used by:1531 |
Symbol 1519 Bitmap | Used by:1520 | |
Symbol 1520 Graphic | Uses:1519 | Used by:1531 |
Symbol 1521 Bitmap | Used by:1522 | |
Symbol 1522 Graphic | Uses:1521 | Used by:1531 |
Symbol 1523 Bitmap | Used by:1524 | |
Symbol 1524 Graphic | Uses:1523 | Used by:1531 |
Symbol 1525 Bitmap | Used by:1526 | |
Symbol 1526 Graphic | Uses:1525 | Used by:1531 |
Symbol 1527 Bitmap | Used by:1528 | |
Symbol 1528 Graphic | Uses:1527 | Used by:1531 |
Symbol 1529 Bitmap | Used by:1530 | |
Symbol 1530 Graphic | Uses:1529 | Used by:1531 |
Symbol 1531 MovieClip [主角_子弹4] | Uses:1506 218 1508 1510 1512 1514 1516 1518 1520 1522 1524 1526 1528 1530 | Used by:1562 |
Symbol 1532 Bitmap | Used by:1533 | |
Symbol 1533 Graphic | Uses:1532 | Used by:1535 |
Symbol 1534 MovieClip | Uses:220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 | Used by:1535 |
Symbol 1535 MovieClip [主角_子弹6] | Uses:215 1533 1534 1370 | Used by:1562 |
Symbol 1536 Bitmap | Used by:1537 | |
Symbol 1537 Graphic | Uses:1536 | Used by:1538 |
Symbol 1538 MovieClip [主角_子弹7] | Uses:215 1537 1386 1370 | Used by:1562 |
Symbol 1539 Bitmap | Used by:1540 | |
Symbol 1540 Graphic | Uses:1539 | Used by:1561 1858 1865 |
Symbol 1541 Bitmap | Used by:1542 | |
Symbol 1542 Graphic | Uses:1541 | Used by:1561 1858 1865 |
Symbol 1543 Bitmap | Used by:1544 | |
Symbol 1544 Graphic | Uses:1543 | Used by:1561 1858 1865 |
Symbol 1545 Bitmap | Used by:1546 | |
Symbol 1546 Graphic | Uses:1545 | Used by:1561 1858 1865 |
Symbol 1547 Bitmap | Used by:1548 | |
Symbol 1548 Graphic | Uses:1547 | Used by:1561 1858 1865 |
Symbol 1549 Bitmap | Used by:1550 | |
Symbol 1550 Graphic | Uses:1549 | Used by:1561 1858 1865 |
Symbol 1551 Bitmap | Used by:1552 | |
Symbol 1552 Graphic | Uses:1551 | Used by:1561 1858 1865 |
Symbol 1553 Bitmap | Used by:1554 | |
Symbol 1554 Graphic | Uses:1553 | Used by:1561 1858 1865 |
Symbol 1555 Bitmap | Used by:1556 | |
Symbol 1556 Graphic | Uses:1555 | Used by:1561 1858 1865 |
Symbol 1557 Bitmap | Used by:1558 | |
Symbol 1558 Graphic | Uses:1557 | Used by:1561 1858 1865 |
Symbol 1559 Bitmap | Used by:1560 | |
Symbol 1560 Graphic | Uses:1559 | Used by:1561 1858 1865 |
Symbol 1561 MovieClip [主角_导弹烟雾] | Uses:1540 1542 1544 1546 1548 1550 1552 1554 1556 1558 1560 | Used by:1562 |
Symbol 1562 MovieClip [player] | Uses:955 1332 702 94 1371 1382 1387 1406 1497 1501 1504 1531 1535 1538 1561 | Used by:2086 |
Symbol 1563 Bitmap | Used by:1564 | |
Symbol 1564 Graphic | Uses:1563 | Used by:1581 1624 1646 |
Symbol 1565 Bitmap | Used by:1566 | |
Symbol 1566 Graphic | Uses:1565 | Used by:1581 1612 1618 |
Symbol 1567 Bitmap | Used by:1568 | |
Symbol 1568 Graphic | Uses:1567 | Used by:1581 1612 1615 1621 |
Symbol 1569 Bitmap | Used by:1570 | |
Symbol 1570 Graphic | Uses:1569 | Used by:1581 1612 1615 1621 |
Symbol 1571 Bitmap | Used by:1572 | |
Symbol 1572 Graphic | Uses:1571 | Used by:1581 1612 1615 |
Symbol 1573 Bitmap | Used by:1574 | |
Symbol 1574 Graphic | Uses:1573 | Used by:1581 1612 1615 |
Symbol 1575 Bitmap | Used by:1576 | |
Symbol 1576 Graphic | Uses:1575 | Used by:1581 |
Symbol 1577 Graphic | Used by:1578 | |
Symbol 1578 MovieClip | Uses:1577 | Used by:1581 |
Symbol 1579 Graphic | Used by:1580 | |
Symbol 1580 MovieClip | Uses:1579 | Used by:1581 |
Symbol 1581 MovieClip [1-01-台阶01] | Uses:1564 422 1566 1568 1570 1572 1574 1576 1578 1580 | Used by:2086 |
Symbol 1582 Bitmap | Used by:1583 | |
Symbol 1583 Graphic | Uses:1582 | Used by:1612 1618 |
Symbol 1584 Bitmap | Used by:1585 | |
Symbol 1585 Graphic | Uses:1584 | Used by:1612 1618 |
Symbol 1586 Bitmap | Used by:1587 | |
Symbol 1587 Graphic | Uses:1586 | Used by:1612 1621 |
Symbol 1588 Graphic | Used by:1589 | |
Symbol 1589 MovieClip | Uses:1588 | Used by:1612 |
Symbol 1590 Graphic | Used by:1591 | |
Symbol 1591 MovieClip | Uses:1590 | Used by:1612 |
Symbol 1592 Graphic | Used by:1593 | |
Symbol 1593 MovieClip | Uses:1592 | Used by:1612 |
Symbol 1594 Graphic | Used by:1595 | |
Symbol 1595 MovieClip | Uses:1594 | Used by:1612 |
Symbol 1596 Graphic | Used by:1597 | |
Symbol 1597 MovieClip | Uses:1596 | Used by:1612 |
Symbol 1598 Graphic | Used by:1599 | |
Symbol 1599 MovieClip | Uses:1598 | Used by:1612 |
Symbol 1600 Graphic | Used by:1601 | |
Symbol 1601 MovieClip | Uses:1600 | Used by:1612 |
Symbol 1602 Graphic | Used by:1603 | |
Symbol 1603 MovieClip | Uses:1602 | Used by:1612 |
Symbol 1604 Graphic | Used by:1605 | |
Symbol 1605 MovieClip | Uses:1604 | Used by:1612 |
Symbol 1606 Graphic | Used by:1607 | |
Symbol 1607 MovieClip | Uses:1606 | Used by:1612 |
Symbol 1608 Graphic | Used by:1609 | |
Symbol 1609 MovieClip | Uses:1608 | Used by:1612 |
Symbol 1610 Graphic | Used by:1611 | |
Symbol 1611 MovieClip | Uses:1610 | Used by:1612 |
Symbol 1612 MovieClip [1-01-台阶02] | Uses:1568 1570 1572 1574 1583 1566 1585 1587 1589 1591 1593 1595 1597 1599 1601 1603 1605 1607 1609 1611 | Used by:2086 |
Symbol 1613 Graphic | Used by:1614 | |
Symbol 1614 MovieClip | Uses:1613 | Used by:1615 |
Symbol 1615 MovieClip [1-01-台阶04] | Uses:1574 1572 1570 1568 1614 | Used by:2086 |
Symbol 1616 Graphic | Used by:1617 | |
Symbol 1617 MovieClip | Uses:1616 | Used by:1618 |
Symbol 1618 MovieClip [1-01-台阶05] | Uses:1566 1583 1585 1617 | Used by:2086 |
Symbol 1619 Graphic | Used by:1620 | |
Symbol 1620 MovieClip | Uses:1619 | Used by:1621 |
Symbol 1621 MovieClip [1-01-台阶06] | Uses:1570 1568 1587 1620 | Used by:2086 |
Symbol 1622 Graphic | Used by:1623 | |
Symbol 1623 MovieClip | Uses:1622 | Used by:1624 |
Symbol 1624 MovieClip [1-01-台阶03] | Uses:422 1564 1623 | Used by:2086 |
Symbol 1625 MovieClip | Uses:385 | Used by:1626 |
Symbol 1626 MovieClip [1-01-台阶08] | Uses:1625 | Used by:2086 |
Symbol 1627 Bitmap | Used by:1628 | |
Symbol 1628 Graphic | Uses:1627 | Used by:1629 |
Symbol 1629 MovieClip | Uses:1628 | Used by:1643 |
Symbol 1630 Bitmap | Used by:1631 | |
Symbol 1631 Graphic | Uses:1630 | Used by:1640 |
Symbol 1632 Graphic | Used by:1640 | |
Symbol 1633 Bitmap | Used by:1634 | |
Symbol 1634 Graphic | Uses:1633 | Used by:1640 |
Symbol 1635 Bitmap | Used by:1636 | |
Symbol 1636 Graphic | Uses:1635 | Used by:1639 |
Symbol 1637 Bitmap | Used by:1638 | |
Symbol 1638 Graphic | Uses:1637 | Used by:1639 |
Symbol 1639 MovieClip | Uses:1636 1638 | Used by:1640 1965 |
Symbol 1640 MovieClip | Uses:1631 1632 1634 1639 | Used by:1643 |
Symbol 1641 Graphic | Used by:1642 | |
Symbol 1642 MovieClip | Uses:1641 | Used by:1643 |
Symbol 1643 MovieClip [第一关_潜艇] | Uses:1629 1640 1642 | Used by:2086 |
Symbol 1644 Graphic | Used by:1645 | |
Symbol 1645 MovieClip | Uses:1644 | Used by:1646 |
Symbol 1646 MovieClip [1-01-台阶07] | Uses:422 1564 1645 | Used by:2086 |
Symbol 1647 Bitmap | Used by:1648 | |
Symbol 1648 Graphic | Uses:1647 | Used by:1651 |
Symbol 1649 Bitmap | Used by:1650 | |
Symbol 1650 Graphic | Uses:1649 | Used by:1651 |
Symbol 1651 MovieClip | Uses:1648 1650 | Used by:1965 2535 3054 3058 3069 |
Symbol 1652 Bitmap | Used by:1653 | |
Symbol 1653 Graphic | Uses:1652 | Used by:1656 |
Symbol 1654 Bitmap | Used by:1655 | |
Symbol 1655 Graphic | Uses:1654 | Used by:1656 |
Symbol 1656 MovieClip | Uses:1653 1655 | Used by:1965 |
Symbol 1657 Bitmap | Used by:1658 | |
Symbol 1658 Graphic | Uses:1657 | Used by:1661 |
Symbol 1659 Bitmap | Used by:1660 | |
Symbol 1660 Graphic | Uses:1659 | Used by:1661 |
Symbol 1661 MovieClip | Uses:1658 1660 | Used by:1965 |
Symbol 1662 Bitmap | Used by:1663 | |
Symbol 1663 Graphic | Uses:1662 | Used by:1865 1965 |
Symbol 1664 Bitmap | Used by:1665 | |
Symbol 1665 Graphic | Uses:1664 | Used by:1674 |
Symbol 1666 Bitmap | Used by:1667 | |
Symbol 1667 Graphic | Uses:1666 | Used by:1674 |
Symbol 1668 Bitmap | Used by:1669 | |
Symbol 1669 Graphic | Uses:1668 | Used by:1674 |
Symbol 1670 Bitmap | Used by:1671 | |
Symbol 1671 Graphic | Uses:1670 | Used by:1674 |
Symbol 1672 Bitmap | Used by:1673 | |
Symbol 1673 Graphic | Uses:1672 | Used by:1674 |
Symbol 1674 MovieClip | Uses:1665 1667 1669 1671 1673 | Used by:1965 |
Symbol 1675 Bitmap | Used by:1676 | |
Symbol 1676 Graphic | Uses:1675 | Used by:1697 2034 2535 2770 3044 |
Symbol 1677 Bitmap | Used by:1678 | |
Symbol 1678 Graphic | Uses:1677 | Used by:1697 2034 2535 2770 3044 |
Symbol 1679 Bitmap | Used by:1680 | |
Symbol 1680 Graphic | Uses:1679 | Used by:1697 2034 2535 2770 3044 |
Symbol 1681 Bitmap | Used by:1682 | |
Symbol 1682 Graphic | Uses:1681 | Used by:1697 2034 2535 2770 3044 |
Symbol 1683 Bitmap | Used by:1684 | |
Symbol 1684 Graphic | Uses:1683 | Used by:1697 2034 2535 2770 3044 |
Symbol 1685 Bitmap | Used by:1686 | |
Symbol 1686 Graphic | Uses:1685 | Used by:1697 2034 2535 2770 3044 |
Symbol 1687 Bitmap | Used by:1688 | |
Symbol 1688 Graphic | Uses:1687 | Used by:1697 2034 2535 2770 3044 |
Symbol 1689 Bitmap | Used by:1690 | |
Symbol 1690 Graphic | Uses:1689 | Used by:1697 2034 2535 2770 3044 |
Symbol 1691 Bitmap | Used by:1692 | |
Symbol 1692 Graphic | Uses:1691 | Used by:1697 2034 2535 2770 3044 |
Symbol 1693 Bitmap | Used by:1694 | |
Symbol 1694 Graphic | Uses:1693 | Used by:1697 2034 2535 2770 3044 |
Symbol 1695 Bitmap | Used by:1696 | |
Symbol 1696 Graphic | Uses:1695 | Used by:1697 2034 2535 2770 3044 |
Symbol 1697 MovieClip [敌人_普通士兵_伞] | Uses:1676 1678 1680 1682 1684 1686 1688 1690 1692 1694 1696 | Used by:1965 |
Symbol 1698 Bitmap | Used by:1699 | |
Symbol 1699 Graphic | Uses:1698 | Used by:1718 1719 |
Symbol 1700 Bitmap | Used by:1701 | |
Symbol 1701 Graphic | Uses:1700 | Used by:1718 1719 |
Symbol 1702 Bitmap | Used by:1703 | |
Symbol 1703 Graphic | Uses:1702 | Used by:1718 1719 |
Symbol 1704 Bitmap | Used by:1705 | |
Symbol 1705 Graphic | Uses:1704 | Used by:1718 1719 |
Symbol 1706 Bitmap | Used by:1707 | |
Symbol 1707 Graphic | Uses:1706 | Used by:1718 1719 |
Symbol 1708 Bitmap | Used by:1709 | |
Symbol 1709 Graphic | Uses:1708 | Used by:1718 1719 |
Symbol 1710 Bitmap | Used by:1711 | |
Symbol 1711 Graphic | Uses:1710 | Used by:1718 1719 |
Symbol 1712 Bitmap | Used by:1713 | |
Symbol 1713 Graphic | Uses:1712 | Used by:1718 1719 |
Symbol 1714 Bitmap | Used by:1715 | |
Symbol 1715 Graphic | Uses:1714 | Used by:1718 1719 |
Symbol 1716 Bitmap | Used by:1717 | |
Symbol 1717 Graphic | Uses:1716 | Used by:1718 1719 |
Symbol 1718 MovieClip | Uses:1699 1701 1703 1705 1707 1709 1711 1713 1715 1717 | Used by:1965 |
Symbol 1719 MovieClip | Uses:1717 1715 1713 1711 1709 1707 1705 1703 1701 1699 | Used by:1965 |
Symbol 1720 Bitmap | Used by:1721 | |
Symbol 1721 Graphic | Uses:1720 | Used by:1730 |
Symbol 1722 Bitmap | Used by:1723 | |
Symbol 1723 Graphic | Uses:1722 | Used by:1730 |
Symbol 1724 Bitmap | Used by:1725 | |
Symbol 1725 Graphic | Uses:1724 | Used by:1730 |
Symbol 1726 Bitmap | Used by:1727 | |
Symbol 1727 Graphic | Uses:1726 | Used by:1730 |
Symbol 1728 Bitmap | Used by:1729 | |
Symbol 1729 Graphic | Uses:1728 | Used by:1730 |
Symbol 1730 MovieClip | Uses:1721 1723 1725 1727 1729 | Used by:1965 3054 3058 3069 |
Symbol 1731 Bitmap | Used by:1732 | |
Symbol 1732 Graphic | Uses:1731 | Used by:1741 |
Symbol 1733 Bitmap | Used by:1734 | |
Symbol 1734 Graphic | Uses:1733 | Used by:1741 |
Symbol 1735 Bitmap | Used by:1736 | |
Symbol 1736 Graphic | Uses:1735 | Used by:1741 |
Symbol 1737 Bitmap | Used by:1738 | |
Symbol 1738 Graphic | Uses:1737 | Used by:1741 |
Symbol 1739 Bitmap | Used by:1740 | |
Symbol 1740 Graphic | Uses:1739 | Used by:1741 |
Symbol 1741 MovieClip | Uses:1732 1734 1736 1738 1740 | Used by:1965 |
Symbol 1742 Bitmap | Used by:1743 | |
Symbol 1743 Graphic | Uses:1742 | Used by:1752 |
Symbol 1744 Bitmap | Used by:1745 | |
Symbol 1745 Graphic | Uses:1744 | Used by:1752 |
Symbol 1746 Bitmap | Used by:1747 | |
Symbol 1747 Graphic | Uses:1746 | Used by:1752 |
Symbol 1748 Bitmap | Used by:1749 | |
Symbol 1749 Graphic | Uses:1748 | Used by:1752 |
Symbol 1750 Bitmap | Used by:1751 | |
Symbol 1751 Graphic | Uses:1750 | Used by:1752 |
Symbol 1752 MovieClip | Uses:1743 1745 1747 1749 1751 | Used by:1965 |
Symbol 1753 Bitmap | Used by:1754 | |
Symbol 1754 Graphic | Uses:1753 | Used by:1759 |
Symbol 1755 Bitmap | Used by:1756 | |
Symbol 1756 Graphic | Uses:1755 | Used by:1759 |
Symbol 1757 Bitmap | Used by:1758 | |
Symbol 1758 Graphic | Uses:1757 | Used by:1759 |
Symbol 1759 MovieClip | Uses:1754 1756 1758 | Used by:1965 |
Symbol 1760 Bitmap | Used by:1761 | |
Symbol 1761 Graphic | Uses:1760 | Used by:1766 |
Symbol 1762 Bitmap | Used by:1763 | |
Symbol 1763 Graphic | Uses:1762 | Used by:1766 |
Symbol 1764 Bitmap | Used by:1765 | |
Symbol 1765 Graphic | Uses:1764 | Used by:1766 |
Symbol 1766 MovieClip | Uses:1761 1763 1765 | Used by:1965 |
Symbol 1767 Bitmap | Used by:1768 | |
Symbol 1768 Graphic | Uses:1767 | Used by:1775 |
Symbol 1769 Bitmap | Used by:1770 | |
Symbol 1770 Graphic | Uses:1769 | Used by:1775 |
Symbol 1771 Bitmap | Used by:1772 | |
Symbol 1772 Graphic | Uses:1771 | Used by:1775 |
Symbol 1773 Bitmap | Used by:1774 | |
Symbol 1774 Graphic | Uses:1773 | Used by:1775 |
Symbol 1775 MovieClip | Uses:1768 1770 1772 1774 | Used by:1965 |
Symbol 1776 Bitmap | Used by:1777 | |
Symbol 1777 Graphic | Uses:1776 | Used by:1782 |
Symbol 1778 Bitmap | Used by:1779 | |
Symbol 1779 Graphic | Uses:1778 | Used by:1782 |
Symbol 1780 Bitmap | Used by:1781 | |
Symbol 1781 Graphic | Uses:1780 | Used by:1782 |
Symbol 1782 MovieClip | Uses:1777 1779 1781 | Used by:1965 |
Symbol 1783 Bitmap | Used by:1785 1787 1789 1791 1793 1795 1947 | |
Symbol 1784 Bitmap | Used by:1785 | |
Symbol 1785 Graphic | Uses:1783 1784 | Used by:1804 2535 3054 3058 3069 |
Symbol 1786 Bitmap | Used by:1787 | |
Symbol 1787 Graphic | Uses:1783 1786 | Used by:1804 2535 3054 3058 3069 |
Symbol 1788 Bitmap | Used by:1789 | |
Symbol 1789 Graphic | Uses:1783 1788 | Used by:1804 2535 3054 3058 3069 |
Symbol 1790 Bitmap | Used by:1791 | |
Symbol 1791 Graphic | Uses:1783 1790 | Used by:1804 2535 3054 3058 3069 |
Symbol 1792 Bitmap | Used by:1793 | |
Symbol 1793 Graphic | Uses:1783 1792 | Used by:1804 2535 3054 3058 3069 |
Symbol 1794 Bitmap | Used by:1795 | |
Symbol 1795 Graphic | Uses:1783 1794 | Used by:1804 2535 3054 3058 3069 |
Symbol 1796 Bitmap | Used by:1797 | |
Symbol 1797 Graphic | Uses:1796 | Used by:1804 2535 3054 3058 3069 |
Symbol 1798 Bitmap | Used by:1799 | |
Symbol 1799 Graphic | Uses:1798 | Used by:1804 2535 3054 3058 3069 |
Symbol 1800 Bitmap | Used by:1801 | |
Symbol 1801 Graphic | Uses:1800 | Used by:1804 2535 3054 3058 3069 |
Symbol 1802 Bitmap | Used by:1803 | |
Symbol 1803 Graphic | Uses:1802 | Used by:1804 2535 3054 3058 3069 |
Symbol 1804 MovieClip | Uses:1785 1787 1789 1791 1793 1795 1797 729 1799 1801 1803 | Used by:1965 |
Symbol 1805 Bitmap | Used by:1806 | |
Symbol 1806 Graphic | Uses:1805 | Used by:1823 |
Symbol 1807 Bitmap | Used by:1808 | |
Symbol 1808 Graphic | Uses:1807 | Used by:1823 |
Symbol 1809 Bitmap | Used by:1810 | |
Symbol 1810 Graphic | Uses:1809 | Used by:1823 |
Symbol 1811 Bitmap | Used by:1812 | |
Symbol 1812 Graphic | Uses:1811 | Used by:1823 |
Symbol 1813 Bitmap | Used by:1814 | |
Symbol 1814 Graphic | Uses:1813 | Used by:1823 |
Symbol 1815 Bitmap | Used by:1816 | |
Symbol 1816 Graphic | Uses:1815 | Used by:1823 |
Symbol 1817 Bitmap | Used by:1818 | |
Symbol 1818 Graphic | Uses:1817 | Used by:1823 |
Symbol 1819 Bitmap | Used by:1820 | |
Symbol 1820 Graphic | Uses:1819 | Used by:1823 |
Symbol 1821 Bitmap | Used by:1822 | |
Symbol 1822 Graphic | Uses:1821 | Used by:1823 |
Symbol 1823 MovieClip | Uses:1806 1808 1810 1812 1814 1816 1818 729 1820 1822 | Used by:1965 |
Symbol 1824 Bitmap | Used by:1825 | |
Symbol 1825 Graphic | Uses:1824 | Used by:1838 |
Symbol 1826 Bitmap | Used by:1827 | |
Symbol 1827 Graphic | Uses:1826 | Used by:1838 |
Symbol 1828 Bitmap | Used by:1829 | |
Symbol 1829 Graphic | Uses:1828 | Used by:1838 |
Symbol 1830 Bitmap | Used by:1831 | |
Symbol 1831 Graphic | Uses:1830 | Used by:1838 |
Symbol 1832 Bitmap | Used by:1833 | |
Symbol 1833 Graphic | Uses:1832 | Used by:1838 |
Symbol 1834 Bitmap | Used by:1835 | |
Symbol 1835 Graphic | Uses:1834 | Used by:1838 |
Symbol 1836 Bitmap | Used by:1837 | |
Symbol 1837 Graphic | Uses:1836 | Used by:1838 |
Symbol 1838 MovieClip | Uses:1825 1827 1829 1831 729 1833 1835 1837 | Used by:1965 |
Symbol 1839 Bitmap | Used by:1840 | |
Symbol 1840 Graphic | Uses:1839 | Used by:1847 |
Symbol 1841 Bitmap | Used by:1842 | |
Symbol 1842 Graphic | Uses:1841 | Used by:1847 |
Symbol 1843 Bitmap | Used by:1844 | |
Symbol 1844 Graphic | Uses:1843 | Used by:1847 |
Symbol 1845 Bitmap | Used by:1846 | |
Symbol 1846 Graphic | Uses:1845 | Used by:1847 |
Symbol 1847 MovieClip | Uses:1840 729 1842 1844 1846 | Used by:1965 |
Symbol 1848 Bitmap | Used by:1849 | |
Symbol 1849 Graphic | Uses:1848 | Used by:1858 |
Symbol 1850 Bitmap | Used by:1851 | |
Symbol 1851 Graphic | Uses:1850 | Used by:1858 |
Symbol 1852 Bitmap | Used by:1853 | |
Symbol 1853 Graphic | Uses:1852 | Used by:1858 |
Symbol 1854 Bitmap | Used by:1855 | |
Symbol 1855 Graphic | Uses:1854 | Used by:1858 |
Symbol 1856 Bitmap | Used by:1857 | |
Symbol 1857 Graphic | Uses:1856 | Used by:1858 |
Symbol 1858 MovieClip | Uses:1849 1540 1542 1851 1544 729 1853 1546 1548 1855 1550 1552 1554 1556 1857 1558 1560 | Used by:1965 |
Symbol 1859 Bitmap | Used by:1860 | |
Symbol 1860 Graphic | Uses:1859 | Used by:1865 |
Symbol 1861 Bitmap | Used by:1862 | |
Symbol 1862 Graphic | Uses:1861 | Used by:1865 |
Symbol 1863 Bitmap | Used by:1864 | |
Symbol 1864 Graphic | Uses:1863 | Used by:1865 |
Symbol 1865 MovieClip | Uses:1663 1540 1860 1542 729 1862 1544 1864 1546 1548 1550 1552 1554 1556 1558 1560 | Used by:1965 |
Symbol 1866 Bitmap | Used by:1867 | |
Symbol 1867 Graphic | Uses:1866 | Used by:1880 |
Symbol 1868 Bitmap | Used by:1869 | |
Symbol 1869 Graphic | Uses:1868 | Used by:1880 |
Symbol 1870 Bitmap | Used by:1871 | |
Symbol 1871 Graphic | Uses:1870 | Used by:1880 |
Symbol 1872 Bitmap | Used by:1873 | |
Symbol 1873 Graphic | Uses:1872 | Used by:1880 |
Symbol 1874 Bitmap | Used by:1875 | |
Symbol 1875 Graphic | Uses:1874 | Used by:1880 |
Symbol 1876 Bitmap | Used by:1877 | |
Symbol 1877 Graphic | Uses:1876 | Used by:1880 |
Symbol 1878 Bitmap | Used by:1879 | |
Symbol 1879 Graphic | Uses:1878 | Used by:1880 |
Symbol 1880 MovieClip | Uses:1867 1869 1871 1873 1875 1877 1879 218 | Used by:1965 |
Symbol 1881 Bitmap | Used by:1882 | |
Symbol 1882 Graphic | Uses:1881 | Used by:1891 |
Symbol 1883 Bitmap | Used by:1884 | |
Symbol 1884 Graphic | Uses:1883 | Used by:1891 |
Symbol 1885 Bitmap | Used by:1886 | |
Symbol 1886 Graphic | Uses:1885 | Used by:1891 |
Symbol 1887 Bitmap | Used by:1888 | |
Symbol 1888 Graphic | Uses:1887 | Used by:1891 |
Symbol 1889 Bitmap | Used by:1890 | |
Symbol 1890 Graphic | Uses:1889 | Used by:1891 |
Symbol 1891 MovieClip | Uses:1882 1884 1886 1888 1890 | Used by:1965 |
Symbol 1892 Bitmap | Used by:1893 | |
Symbol 1893 Graphic | Uses:1892 | Used by:1910 3054 3058 3069 |
Symbol 1894 Bitmap | Used by:1895 | |
Symbol 1895 Graphic | Uses:1894 | Used by:1910 3054 3058 3069 |
Symbol 1896 Bitmap | Used by:1897 | |
Symbol 1897 Graphic | Uses:1896 | Used by:1910 3054 3058 3069 |
Symbol 1898 Bitmap | Used by:1899 | |
Symbol 1899 Graphic | Uses:1898 | Used by:1910 3054 3058 3069 |
Symbol 1900 Bitmap | Used by:1901 | |
Symbol 1901 Graphic | Uses:1900 | Used by:1910 3054 3058 3069 |
Symbol 1902 Bitmap | Used by:1903 | |
Symbol 1903 Graphic | Uses:1902 | Used by:1910 3054 3058 3069 |
Symbol 1904 Bitmap | Used by:1905 | |
Symbol 1905 Graphic | Uses:1904 | Used by:1910 3054 3058 3069 |
Symbol 1906 Bitmap | Used by:1907 | |
Symbol 1907 Graphic | Uses:1906 | Used by:1910 3054 3058 3069 |
Symbol 1908 Bitmap | Used by:1909 | |
Symbol 1909 Graphic | Uses:1908 | Used by:1910 3054 3058 3069 |
Symbol 1910 MovieClip | Uses:1893 1895 1897 1899 1901 1903 1905 1907 1909 | Used by:1965 |
Symbol 1911 Bitmap | Used by:1912 | |
Symbol 1912 Graphic | Uses:1911 | Used by:1923 3054 3058 3069 |
Symbol 1913 Bitmap | Used by:1914 | |
Symbol 1914 Graphic | Uses:1913 | Used by:1923 3054 3058 3069 |
Symbol 1915 Bitmap | Used by:1916 | |
Symbol 1916 Graphic | Uses:1915 | Used by:1923 3054 3058 3069 |
Symbol 1917 Bitmap | Used by:1918 | |
Symbol 1918 Graphic | Uses:1917 | Used by:1923 3054 3058 3069 |
Symbol 1919 Bitmap | Used by:1920 | |
Symbol 1920 Graphic | Uses:1919 | Used by:1923 3054 3058 3069 |
Symbol 1921 Bitmap | Used by:1922 | |
Symbol 1922 Graphic | Uses:1921 | Used by:1923 3054 3058 3069 |
Symbol 1923 MovieClip | Uses:1912 1914 1916 1918 1920 1922 | Used by:1965 |
Symbol 1924 Bitmap | Used by:1925 | |
Symbol 1925 Graphic | Uses:1924 | Used by:1946 3054 3058 3069 |
Symbol 1926 Bitmap | Used by:1927 | |
Symbol 1927 Graphic | Uses:1926 | Used by:1946 3054 3058 3069 |
Symbol 1928 Bitmap | Used by:1929 | |
Symbol 1929 Graphic | Uses:1928 | Used by:1946 3054 3058 3069 |
Symbol 1930 Bitmap | Used by:1931 | |
Symbol 1931 Graphic | Uses:1930 | Used by:1946 3054 3058 3069 |
Symbol 1932 Bitmap | Used by:1933 | |
Symbol 1933 Graphic | Uses:1932 | Used by:1946 3054 3058 3069 |
Symbol 1934 Bitmap | Used by:1935 | |
Symbol 1935 Graphic | Uses:1934 | Used by:1946 3054 3058 3069 |
Symbol 1936 Bitmap | Used by:1937 | |
Symbol 1937 Graphic | Uses:1936 | Used by:1946 3054 3058 3069 |
Symbol 1938 Bitmap | Used by:1939 | |
Symbol 1939 Graphic | Uses:1938 | Used by:1946 3054 3058 3069 |
Symbol 1940 Bitmap | Used by:1941 | |
Symbol 1941 Graphic | Uses:1940 | Used by:1946 3054 3058 3069 |
Symbol 1942 Bitmap | Used by:1943 | |
Symbol 1943 Graphic | Uses:1942 | Used by:1946 3054 3058 3069 |
Symbol 1944 Bitmap | Used by:1945 | |
Symbol 1945 Graphic | Uses:1944 | Used by:1946 3058 |
Symbol 1946 MovieClip | Uses:1925 1927 1929 1931 1933 1935 1937 1939 1941 1943 1945 | Used by:1965 |
Symbol 1947 Graphic | Uses:1783 | Used by:1952 |
Symbol 1948 Bitmap | Used by:1949 | |
Symbol 1949 Graphic | Uses:1948 | Used by:1952 |
Symbol 1950 Bitmap | Used by:1951 | |
Symbol 1951 Graphic | Uses:1950 | Used by:1952 |
Symbol 1952 MovieClip | Uses:1947 1949 1951 | Used by:1957 1964 |
Symbol 1953 Bitmap | Used by:1954 | |
Symbol 1954 Graphic | Uses:1953 | Used by:1957 |
Symbol 1955 Bitmap | Used by:1956 | |
Symbol 1956 Graphic | Uses:1955 | Used by:1957 |
Symbol 1957 MovieClip [敌人_士兵_武器群] | Uses:1952 1954 1956 | Used by:1965 |
Symbol 1958 Bitmap | Used by:1959 | |
Symbol 1959 Graphic | Uses:1958 | Used by:1962 |
Symbol 1960 Bitmap | Used by:1961 | |
Symbol 1961 Graphic | Uses:1960 | Used by:1962 |
Symbol 1962 MovieClip | Uses:1959 1961 | Used by:1963 |
Symbol 1963 MovieClip [敌人_枪械子弹] | Uses:104 108 110 112 114 1962 1369 | Used by:1965 |
Symbol 1964 MovieClip [敌人_手雷] | Uses:1952 249 | Used by:1965 |
Symbol 1965 MovieClip [敌人_普通士兵] | Uses:1651 218 1656 1661 1663 1674 1697 1718 1719 1639 1730 1741 1752 1759 1766 1775 1782 1804 1823 1838 1847 1858 1865 1880 1891 1910 1923 1946 94 1957 1963 1964 250 | Used by:2086 |
Symbol 1966 Bitmap | Used by:1967 | |
Symbol 1967 Graphic | Uses:1966 | Used by:1970 |
Symbol 1968 Bitmap | Used by:1969 | |
Symbol 1969 Graphic | Uses:1968 | Used by:1970 |
Symbol 1970 MovieClip [敌人_轰炸机] | Uses:215 1967 218 838 840 842 846 1969 848 850 852 854 856 858 860 862 864 866 868 607 870 605 613 872 611 619 874 617 625 876 623 631 878 629 637 880 635 643 882 641 649 884 647 655 886 653 661 888 659 667 890 665 673 892 671 679 894 677 683 685 687 689 | Used by:2086 |
Symbol 1971 Bitmap | Used by:1976 1978 1991 1999 2002 2008 | |
Symbol 1972 Bitmap | Used by:1976 1978 1991 1999 2002 2007 | |
Symbol 1973 Bitmap | Used by:1976 1978 1991 1999 2002 2007 | |
Symbol 1974 Bitmap | Used by:1976 1978 1991 1999 2002 2007 | |
Symbol 1975 Bitmap | Used by:1976 1990 2002 | |
Symbol 1976 Graphic | Uses:1971 1972 1973 1974 1975 | Used by:1979 2034 |
Symbol 1977 Bitmap | Used by:1978 1999 2007 | |
Symbol 1978 Graphic | Uses:1971 1972 1973 1974 1977 | Used by:1979 1994 |
Symbol 1979 MovieClip | Uses:1976 1978 | Used by:2034 |
Symbol 1980 Bitmap | Used by:1981 | |
Symbol 1981 Graphic | Uses:1980 | Used by:2034 2535 2576 2770 3041 3044 3099 3149 3154 |
Symbol 1982 Bitmap | Used by:1983 | |
Symbol 1983 Graphic | Uses:1982 | Used by:2034 2535 2576 2770 3041 3044 3099 3149 3154 |
Symbol 1984 Bitmap | Used by:1985 | |
Symbol 1985 Graphic | Uses:1984 | Used by:2034 2535 2576 2770 3041 3044 3099 3149 3154 |
Symbol 1986 Bitmap | Used by:1987 | |
Symbol 1987 Graphic | Uses:1986 | Used by:2034 2535 2576 2770 3041 3044 3099 3149 3154 |
Symbol 1988 Graphic | Used by:1989 | |
Symbol 1989 MovieClip | Uses:1988 | Used by:2034 |
Symbol 1990 Graphic | Uses:1975 | Used by:1994 |
Symbol 1991 Graphic | Uses:1971 1972 1973 1974 | Used by:1994 |
Symbol 1992 Bitmap | Used by:1993 | |
Symbol 1993 Graphic | Uses:1992 | Used by:1994 |
Symbol 1994 MovieClip | Uses:1990 1991 1993 1978 | Used by:2034 |
Symbol 1995 Bitmap | Used by:1996 | |
Symbol 1996 Graphic | Uses:1995 | Used by:2034 2054 2535 2770 2839 3140 |
Symbol 1997 Bitmap | Used by:1998 | |
Symbol 1998 Graphic | Uses:1997 | Used by:2034 2054 2535 2770 2839 3140 |
Symbol 1999 Graphic | Uses:1971 1972 1973 1974 1977 | Used by:2034 |
Symbol 2000 Bitmap | Used by:2001 | |
Symbol 2001 Graphic | Uses:2000 | Used by:2034 2054 2535 2770 2839 3140 |
Symbol 2002 Graphic | Uses:1971 1972 1973 1974 1975 | Used by:2034 |
Symbol 2003 Bitmap | Used by:2004 | |
Symbol 2004 Graphic | Uses:2003 | Used by:2034 2054 2535 2770 2839 3140 |
Symbol 2005 Bitmap | Used by:2006 | |
Symbol 2006 Graphic | Uses:2005 | Used by:2034 2054 2535 2770 2839 3140 |
Symbol 2007 Graphic | Uses:1972 1973 1974 1977 | Used by:2034 |
Symbol 2008 Graphic | Uses:1971 | Used by:2034 |
Symbol 2009 Bitmap | Used by:2010 | |
Symbol 2010 Graphic | Uses:2009 | Used by:2034 2054 2535 2770 2839 3140 |
Symbol 2011 Bitmap | Used by:2012 | |
Symbol 2012 Graphic | Uses:2011 | Used by:2034 2054 2535 2770 2839 3140 |
Symbol 2013 Bitmap | Used by:2014 | |
Symbol 2014 Graphic | Uses:2013 | Used by:2034 2054 2535 2770 2839 3140 |
Symbol 2015 Bitmap | Used by:2016 | |
Symbol 2016 Graphic | Uses:2015 | Used by:2034 2054 2535 2770 2839 3140 |
Symbol 2017 Bitmap | Used by:2018 | |
Symbol 2018 Graphic | Uses:2017 | Used by:2034 2054 2535 2770 2839 3140 |
Symbol 2019 Bitmap | Used by:2020 | |
Symbol 2020 Graphic | Uses:2019 | Used by:2034 2054 2535 2770 2839 3140 |
Symbol 2021 Bitmap | Used by:2022 | |
Symbol 2022 Graphic | Uses:2021 | Used by:2034 2054 2535 2770 2839 3140 |
Symbol 2023 Bitmap | Used by:2024 | |
Symbol 2024 Graphic | Uses:2023 | Used by:2034 2054 2535 2770 2839 3140 |
Symbol 2025 Bitmap | Used by:2026 | |
Symbol 2026 Graphic | Uses:2025 | Used by:2034 |
Symbol 2027 Bitmap | Used by:2028 | |
Symbol 2028 Graphic | Uses:2027 | Used by:2031 |
Symbol 2029 Bitmap | Used by:2030 | |
Symbol 2030 Graphic | Uses:2029 | Used by:2031 |
Symbol 2031 MovieClip | Uses:2028 2030 | Used by:2033 |
Symbol 2032 MovieClip | Uses:595 601 607 613 619 625 631 637 643 649 655 661 667 673 679 | Used by:2033 |
Symbol 2033 MovieClip [坦克_炮弹] | Uses:2031 218 2032 | Used by:2034 |
Symbol 2034 MovieClip [德军_坦克1] | Uses:1979 1676 1981 1983 1985 1678 1987 1680 1682 1684 1686 1688 1690 1692 1694 1696 1989 1994 1976 1996 729 1998 1999 2001 2002 2004 2006 2007 2008 2010 2012 2014 2016 2018 2020 2022 2024 593 595 597 599 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 635 637 639 2026 641 643 645 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894 2033 | Used by:2086 |
Symbol 2035 Graphic | Uses:387 | Used by:2036 |
Symbol 2036 MovieClip [敌人_运输卡车] | Uses:557 560 218 897 593 899 599 870 605 872 611 874 617 876 623 878 629 880 635 882 641 884 647 886 653 2035 888 659 890 665 892 671 894 677 683 685 687 689 597 595 603 601 609 607 615 613 621 619 627 625 633 631 639 637 645 643 651 649 657 655 663 661 669 667 675 673 681 679 | Used by:2086 2644 |
Symbol 2037 MovieClip | Uses:690 | Used by:2038 |
Symbol 2038 MovieClip [敌人_快艇] | Uses:385 2037 386 699 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681 | Used by:2086 |
Symbol 2039 Bitmap | Used by:2040 | |
Symbol 2040 Graphic | Uses:2039 | Used by:2043 |
Symbol 2041 Graphic | Used by:2042 | |
Symbol 2042 MovieClip | Uses:2041 | Used by:2043 |
Symbol 2043 MovieClip [1-03-航母踏板] | Uses:386 2040 2042 | Used by:2086 |
Symbol 2044 Graphic | Uses:500 | Used by:2045 |
Symbol 2045 MovieClip | Uses:2044 | Used by:2046 |
Symbol 2046 MovieClip [敌人_箱子阻拦1] | Uses:2045 218 595 601 607 613 619 625 631 637 643 649 655 661 667 673 679 | Used by:2086 |
Symbol 2047 Bitmap | Used by:2048 | |
Symbol 2048 Graphic | Uses:2047 | Used by:2054 |
Symbol 2049 Bitmap | Used by:2050 | |
Symbol 2050 Graphic | Uses:2049 | Used by:2051 |
Symbol 2051 MovieClip | Uses:2050 | Used by:2054 |
Symbol 2052 Bitmap | Used by:2053 | |
Symbol 2053 Graphic | Uses:2052 | Used by:2054 |
Symbol 2054 MovieClip [德军驱逐舰_小炮1] | Uses:2048 385 2051 218 1996 729 1998 2001 2004 2006 2010 2012 2014 2016 2018 2020 2022 2024 597 603 609 615 621 627 633 2053 639 645 651 657 663 669 675 681 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894 | Used by:2086 |
Symbol 2055 Bitmap | Used by:2056 | |
Symbol 2056 Graphic | Uses:2055 | Used by:2078 |
Symbol 2057 Bitmap | Used by:2058 | |
Symbol 2058 Graphic | Uses:2057 | Used by:2059 |
Symbol 2059 MovieClip | Uses:2058 | Used by:2060 |
Symbol 2060 MovieClip | Uses:2059 | Used by:2078 |
Symbol 2061 Bitmap | Used by:2062 | |
Symbol 2062 Graphic | Uses:2061 | Used by:2075 |
Symbol 2063 Bitmap | Used by:2064 | |
Symbol 2064 Graphic | Uses:2063 | Used by:2075 |
Symbol 2065 Bitmap | Used by:2066 | |
Symbol 2066 Graphic | Uses:2065 | Used by:2075 |
Symbol 2067 Bitmap | Used by:2068 | |
Symbol 2068 Graphic | Uses:2067 | Used by:2075 |
Symbol 2069 Bitmap | Used by:2070 | |
Symbol 2070 Graphic | Uses:2069 | Used by:2075 |
Symbol 2071 Bitmap | Used by:2072 | |
Symbol 2072 Graphic | Uses:2071 | Used by:2075 |
Symbol 2073 Bitmap | Used by:2074 | |
Symbol 2074 Graphic | Uses:2073 | Used by:2075 |
Symbol 2075 MovieClip | Uses:2062 2064 2066 2068 729 2070 2072 2074 | Used by:2078 |
Symbol 2076 Bitmap | Used by:2077 | |
Symbol 2077 Graphic | Uses:2076 | Used by:2078 |
Symbol 2078 MovieClip [德军_巨型轰炸机] | Uses:215 2056 2060 2075 218 729 897 838 597 899 840 603 870 842 609 872 846 615 2077 874 848 621 876 850 627 878 852 633 880 854 639 882 856 645 884 858 651 886 860 657 888 862 663 890 864 669 892 866 675 894 868 681 | Used by:2086 |
Symbol 2079 Bitmap | Used by:2080 | |
Symbol 2080 Graphic | Uses:2079 | Used by:2081 |
Symbol 2081 MovieClip [场景_木箱] | Uses:2080 218 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681 | Used by:2086 |
Symbol 2082 Sound [背景音乐_01] | Used by:2086 | |
Symbol 2083 Sound [背景音乐_05] | Used by:2086 | |
Symbol 2084 Sound [背景音乐_09] | Used by:2086 | |
Symbol 2085 Sound [背景音乐_10] | Used by:2086 | |
Symbol 2086 MovieClip [stage1_bg] | Uses:384 386 389 391 393 395 397 399 401 403 405 407 411 412 414 416 418 420 422 424 426 428 430 432 434 436 438 440 442 444 446 448 451 453 455 457 459 461 463 465 467 469 471 473 475 477 479 481 483 485 487 489 491 493 495 497 499 502 504 540 940 1562 1581 1612 1615 1618 1621 1624 1626 755 1643 1646 1965 1970 2034 2036 2038 2043 2046 2054 2078 2081 2082 2083 2084 2085 | Used by:Timeline |
Symbol 2087 Bitmap | Used by:2088 | |
Symbol 2088 Graphic | Uses:2087 | Used by:2090 |
Symbol 2089 Text | Uses:53 | Used by:2090 |
Symbol 2090 MovieClip | Uses:2088 375 2089 156 381 253 254 255 256 | Used by:Timeline |
Symbol 2091 Bitmap | Used by:2092 | |
Symbol 2092 Graphic | Uses:2091 | Used by:2644 |
Symbol 2093 Graphic | Used by:2094 | |
Symbol 2094 MovieClip | Uses:2093 | Used by:2644 |
Symbol 2095 Bitmap | Used by:2096 | |
Symbol 2096 Graphic | Uses:2095 | Used by:2644 |
Symbol 2097 Text | Uses:53 | Used by:2644 |
Symbol 2098 Graphic | Used by:2099 | |
Symbol 2099 MovieClip | Uses:2098 | Used by:2644 |
Symbol 2100 Bitmap | Used by:2101 | |
Symbol 2101 Graphic | Uses:2100 | Used by:2644 |
Symbol 2102 Graphic | Used by:2103 | |
Symbol 2103 MovieClip | Uses:2102 | Used by:2644 |
Symbol 2104 Bitmap | Used by:2105 | |
Symbol 2105 Graphic | Uses:2104 | Used by:2644 |
Symbol 2106 Graphic | Used by:2175 | |
Symbol 2107 Graphic | Used by:2175 | |
Symbol 2108 Graphic | Used by:2175 | |
Symbol 2109 Graphic | Used by:2175 | |
Symbol 2110 Graphic | Used by:2175 | |
Symbol 2111 Graphic | Used by:2175 | |
Symbol 2112 Graphic | Used by:2175 | |
Symbol 2113 Graphic | Used by:2175 | |
Symbol 2114 Graphic | Used by:2175 | |
Symbol 2115 Graphic | Used by:2175 | |
Symbol 2116 Graphic | Used by:2175 | |
Symbol 2117 Graphic | Used by:2175 | |
Symbol 2118 Graphic | Used by:2175 | |
Symbol 2119 Graphic | Used by:2175 | |
Symbol 2120 Graphic | Used by:2175 | |
Symbol 2121 Graphic | Used by:2175 | |
Symbol 2122 Graphic | Used by:2175 | |
Symbol 2123 Graphic | Used by:2175 | |
Symbol 2124 Graphic | Used by:2175 | |
Symbol 2125 Graphic | Used by:2175 | |
Symbol 2126 Graphic | Used by:2175 | |
Symbol 2127 Graphic | Used by:2175 | |
Symbol 2128 Graphic | Used by:2175 | |
Symbol 2129 Graphic | Used by:2175 | |
Symbol 2130 Graphic | Used by:2175 | |
Symbol 2131 Graphic | Used by:2175 | |
Symbol 2132 Graphic | Used by:2175 | |
Symbol 2133 Graphic | Used by:2175 | |
Symbol 2134 Graphic | Used by:2175 | |
Symbol 2135 Graphic | Used by:2175 | |
Symbol 2136 Graphic | Used by:2175 | |
Symbol 2137 Graphic | Used by:2175 | |
Symbol 2138 Graphic | Used by:2175 | |
Symbol 2139 Graphic | Used by:2175 | |
Symbol 2140 Graphic | Used by:2175 | |
Symbol 2141 Graphic | Used by:2175 | |
Symbol 2142 Graphic | Used by:2175 | |
Symbol 2143 Graphic | Used by:2175 | |
Symbol 2144 Graphic | Used by:2175 | |
Symbol 2145 Graphic | Used by:2175 | |
Symbol 2146 Graphic | Used by:2175 | |
Symbol 2147 Graphic | Used by:2175 | |
Symbol 2148 Graphic | Used by:2175 | |
Symbol 2149 Graphic | Used by:2175 | |
Symbol 2150 Graphic | Used by:2175 | |
Symbol 2151 Graphic | Used by:2175 | |
Symbol 2152 Graphic | Used by:2175 | |
Symbol 2153 Graphic | Used by:2175 | |
Symbol 2154 Graphic | Used by:2175 | |
Symbol 2155 Graphic | Used by:2175 | |
Symbol 2156 Graphic | Used by:2175 | |
Symbol 2157 Graphic | Used by:2175 | |
Symbol 2158 Graphic | Used by:2175 | |
Symbol 2159 Graphic | Used by:2175 | |
Symbol 2160 Graphic | Used by:2175 | |
Symbol 2161 Graphic | Used by:2175 | |
Symbol 2162 Graphic | Used by:2175 | |
Symbol 2163 Graphic | Used by:2175 | |
Symbol 2164 Graphic | Used by:2175 | |
Symbol 2165 Graphic | Used by:2175 | |
Symbol 2166 Graphic | Used by:2175 | |
Symbol 2167 Graphic | Used by:2175 | |
Symbol 2168 Graphic | Used by:2175 | |
Symbol 2169 Graphic | Used by:2175 | |
Symbol 2170 Graphic | Used by:2175 | |
Symbol 2171 Graphic | Used by:2175 | |
Symbol 2172 Graphic | Used by:2175 | |
Symbol 2173 Graphic | Used by:2175 | |
Symbol 2174 Graphic | Used by:2175 | |
Symbol 2175 MovieClip | Uses:2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 | Used by:2644 |
Symbol 2176 Graphic | Used by:2177 | |
Symbol 2177 MovieClip | Uses:2176 | Used by:2644 |
Symbol 2178 Bitmap | Used by:2179 | |
Symbol 2179 Graphic | Uses:2178 | Used by:2644 |
Symbol 2180 Graphic | Used by:2181 | |
Symbol 2181 MovieClip | Uses:2180 | Used by:2644 |
Symbol 2182 Bitmap | Used by:2183 | |
Symbol 2183 Graphic | Uses:2182 | Used by:2644 |
Symbol 2184 Graphic | Used by:2185 | |
Symbol 2185 MovieClip | Uses:2184 | Used by:2644 |
Symbol 2186 Bitmap | Used by:2187 | |
Symbol 2187 Graphic | Uses:2186 | Used by:2644 |
Symbol 2188 Graphic | Used by:2189 | |
Symbol 2189 MovieClip | Uses:2188 | Used by:2644 |
Symbol 2190 Bitmap | Used by:2191 | |
Symbol 2191 Graphic | Uses:2190 | Used by:2644 |
Symbol 2192 Bitmap | Used by:2193 | |
Symbol 2193 Graphic | Uses:2192 | Used by:2644 |
Symbol 2194 Bitmap | Used by:2195 | |
Symbol 2195 Graphic | Uses:2194 | Used by:2644 |
Symbol 2196 Graphic | Used by:2197 | |
Symbol 2197 MovieClip | Uses:2196 | Used by:2644 |
Symbol 2198 Bitmap | Used by:2199 | |
Symbol 2199 Graphic | Uses:2198 | Used by:2644 |
Symbol 2200 Graphic | Used by:2201 | |
Symbol 2201 MovieClip | Uses:2200 | Used by:2644 |
Symbol 2202 Bitmap | Used by:2203 | |
Symbol 2203 Graphic | Uses:2202 | Used by:2644 |
Symbol 2204 Graphic | Used by:2205 | |
Symbol 2205 MovieClip | Uses:2204 | Used by:2644 |
Symbol 2206 Bitmap | Used by:2207 | |
Symbol 2207 Graphic | Uses:2206 | Used by:2644 |
Symbol 2208 Bitmap | Used by:2209 | |
Symbol 2209 Graphic | Uses:2208 | Used by:2644 |
Symbol 2210 Graphic | Used by:2211 | |
Symbol 2211 MovieClip | Uses:2210 | Used by:2644 |
Symbol 2212 Bitmap | Used by:2214 2216 2220 2230 2234 | |
Symbol 2213 Bitmap | Used by:2214 | |
Symbol 2214 Graphic | Uses:2212 2213 | Used by:2644 |
Symbol 2215 Bitmap | Used by:2216 | |
Symbol 2216 Graphic | Uses:2212 2215 | Used by:2644 |
Symbol 2217 Graphic | Used by:2218 | |
Symbol 2218 MovieClip | Uses:2217 | Used by:2644 |
Symbol 2219 Bitmap | Used by:2220 | |
Symbol 2220 Graphic | Uses:2212 2219 | Used by:2644 |
Symbol 2221 Graphic | Used by:2222 | |
Symbol 2222 MovieClip | Uses:2221 | Used by:2644 |
Symbol 2223 Bitmap | Used by:2224 | |
Symbol 2224 Graphic | Uses:2223 | Used by:2644 |
Symbol 2225 Bitmap | Used by:2226 | |
Symbol 2226 Graphic | Uses:2225 | Used by:2644 |
Symbol 2227 Graphic | Used by:2228 | |
Symbol 2228 MovieClip | Uses:2227 | Used by:2644 |
Symbol 2229 Bitmap | Used by:2230 | |
Symbol 2230 Graphic | Uses:2212 2229 | Used by:2644 |
Symbol 2231 Graphic | Used by:2232 | |
Symbol 2232 MovieClip | Uses:2231 | Used by:2644 |
Symbol 2233 Bitmap | Used by:2234 | |
Symbol 2234 Graphic | Uses:2212 2233 | Used by:2644 |
Symbol 2235 Graphic | Used by:2236 | |
Symbol 2236 MovieClip | Uses:2235 | Used by:2644 |
Symbol 2237 Bitmap | Used by:2238 | |
Symbol 2238 Graphic | Uses:2237 | Used by:2644 |
Symbol 2239 Bitmap | Used by:2245 2522 2525 2531 | |
Symbol 2240 Bitmap | Used by:2245 2522 2525 2531 | |
Symbol 2241 Bitmap | Used by:2245 2522 2525 2530 | |
Symbol 2242 Bitmap | Used by:2245 2522 2525 2529 2532 | |
Symbol 2243 Bitmap | Used by:2245 2522 2525 2529 2532 | |
Symbol 2244 Bitmap | Used by:2245 2524 | |
Symbol 2245 Graphic | Uses:2239 2240 2241 2242 2243 2244 | Used by:2246 2523 |
Symbol 2246 MovieClip | Uses:2245 218 | Used by:2644 |
Symbol 2247 Graphic | Used by:2248 | |
Symbol 2248 MovieClip | Uses:2247 | Used by:2644 |
Symbol 2249 Bitmap | Used by:2250 | |
Symbol 2250 Graphic | Uses:2249 | Used by:2644 |
Symbol 2251 Bitmap | Used by:2256 | |
Symbol 2252 Bitmap | Used by:2256 | |
Symbol 2253 Bitmap | Used by:2256 | |
Symbol 2254 Bitmap | Used by:2256 | |
Symbol 2255 Bitmap | Used by:2256 | |
Symbol 2256 Graphic | Uses:2251 2252 2253 2254 2255 | Used by:2257 |
Symbol 2257 MovieClip | Uses:2256 | Used by:2644 |
Symbol 2258 Graphic | Used by:2259 | |
Symbol 2259 MovieClip | Uses:2258 | Used by:2644 |
Symbol 2260 Bitmap | Used by:2261 | |
Symbol 2261 Graphic | Uses:2260 | Used by:2644 |
Symbol 2262 Graphic | Used by:2263 | |
Symbol 2263 MovieClip | Uses:2262 | Used by:2644 |
Symbol 2264 Bitmap | Used by:2265 | |
Symbol 2265 Graphic | Uses:2264 | Used by:2644 |
Symbol 2266 Graphic | Used by:2267 | |
Symbol 2267 MovieClip | Uses:2266 | Used by:2644 |
Symbol 2268 Bitmap | Used by:2269 | |
Symbol 2269 Graphic | Uses:2268 | Used by:2644 |
Symbol 2270 Graphic | Used by:2271 | |
Symbol 2271 MovieClip | Uses:2270 | Used by:2644 |
Symbol 2272 Bitmap | Used by:2273 | |
Symbol 2273 Graphic | Uses:2272 | Used by:2644 |
Symbol 2274 Bitmap | Used by:2275 | |
Symbol 2275 Graphic | Uses:2274 | Used by:2644 |
Symbol 2276 Bitmap | Used by:2277 | |
Symbol 2277 Graphic | Uses:2276 | Used by:2644 |
Symbol 2278 Bitmap | Used by:2279 | |
Symbol 2279 Graphic | Uses:2278 | Used by:2644 |
Symbol 2280 Bitmap | Used by:2281 | |
Symbol 2281 Graphic | Uses:2280 | Used by:2644 |
Symbol 2282 Bitmap | Used by:2283 | |
Symbol 2283 Graphic | Uses:2282 | Used by:2644 |
Symbol 2284 Bitmap | Used by:2286 | |
Symbol 2285 Bitmap | Used by:2286 | |
Symbol 2286 Graphic | Uses:2284 2285 | Used by:2644 |
Symbol 2287 Graphic | Used by:2288 | |
Symbol 2288 MovieClip | Uses:2287 | Used by:2644 |
Symbol 2289 Bitmap | Used by:2290 | |
Symbol 2290 Graphic | Uses:2289 | Used by:2644 |
Symbol 2291 Graphic | Used by:2292 | |
Symbol 2292 MovieClip | Uses:2291 | Used by:2644 |
Symbol 2293 Bitmap | Used by:2294 | |
Symbol 2294 Graphic | Uses:2293 | Used by:2644 |
Symbol 2295 Bitmap | Used by:2296 | |
Symbol 2296 Graphic | Uses:2295 | Used by:2644 |
Symbol 2297 Bitmap | Used by:2298 | |
Symbol 2298 Graphic | Uses:2297 | Used by:2644 |
Symbol 2299 Bitmap | Used by:2300 | |
Symbol 2300 Graphic | Uses:2299 | Used by:2644 |
Symbol 2301 Bitmap | Used by:2302 | |
Symbol 2302 Graphic | Uses:2301 | Used by:2644 |
Symbol 2303 Bitmap | Used by:2304 | |
Symbol 2304 Graphic | Uses:2303 | Used by:2644 |
Symbol 2305 Bitmap | Used by:2306 | |
Symbol 2306 Graphic | Uses:2305 | Used by:2644 |
Symbol 2307 Bitmap | Used by:2308 | |
Symbol 2308 Graphic | Uses:2307 | Used by:2317 |
Symbol 2309 Bitmap | Used by:2310 | |
Symbol 2310 Graphic | Uses:2309 | Used by:2311 |
Symbol 2311 MovieClip | Uses:2310 | Used by:2317 |
Symbol 2312 Bitmap | Used by:2313 | |
Symbol 2313 Graphic | Uses:2312 | Used by:2314 |
Symbol 2314 MovieClip | Uses:2313 | Used by:2317 |
Symbol 2315 Graphic | Used by:2316 | |
Symbol 2316 MovieClip | Uses:2315 | Used by:2317 |
Symbol 2317 MovieClip [敌人_吉普车] | Uses:2308 2311 2314 2316 593 599 605 611 617 623 629 635 641 647 653 659 665 671 677 683 685 687 689 | Used by:2644 |
Symbol 2318 Bitmap | Used by:2319 | |
Symbol 2319 Graphic | Uses:2318 | Used by:2320 |
Symbol 2320 MovieClip | Uses:2319 385 | Used by:2324 |
Symbol 2321 Bitmap | Used by:2322 | |
Symbol 2322 Graphic | Uses:2321 | Used by:2323 |
Symbol 2323 MovieClip | Uses:2322 | Used by:2324 |
Symbol 2324 MovieClip [移动_钢板] | Uses:2320 2323 | Used by:2644 |
Symbol 2325 Bitmap | Used by:2326 | |
Symbol 2326 Graphic | Uses:2325 | Used by:2334 |
Symbol 2327 Bitmap | Used by:2328 | |
Symbol 2328 Graphic | Uses:2327 | Used by:2329 |
Symbol 2329 MovieClip | Uses:2328 | Used by:2334 |
Symbol 2330 Bitmap | Used by:2331 | |
Symbol 2331 Graphic | Uses:2330 | Used by:2334 |
Symbol 2332 Graphic | Used by:2333 | |
Symbol 2333 MovieClip | Uses:2332 | Used by:2334 |
Symbol 2334 MovieClip [敌人_德军卡车] | Uses:2326 2329 2331 2333 | Used by:2644 |
Symbol 2335 Bitmap | Used by:2336 | |
Symbol 2336 Graphic | Uses:2335 | Used by:2347 |
Symbol 2337 Bitmap | Used by:2338 | |
Symbol 2338 Graphic | Uses:2337 | Used by:2347 |
Symbol 2339 Bitmap | Used by:2340 | |
Symbol 2340 Graphic | Uses:2339 | Used by:2347 |
Symbol 2341 Bitmap | Used by:2342 | |
Symbol 2342 Graphic | Uses:2341 | Used by:2347 |
Symbol 2343 Bitmap | Used by:2344 | |
Symbol 2344 Graphic | Uses:2343 | Used by:2347 |
Symbol 2345 Bitmap | Used by:2346 | |
Symbol 2346 Graphic | Uses:2345 | Used by:2347 |
Symbol 2347 MovieClip | Uses:2336 2338 2340 2342 2344 2346 | Used by:2420 |
Symbol 2348 Bitmap | Used by:2349 2350 | |
Symbol 2349 Graphic | Uses:2348 | Used by:2351 |
Symbol 2350 Graphic | Uses:2348 | Used by:2351 |
Symbol 2351 MovieClip | Uses:2349 2350 | Used by:2420 |
Symbol 2352 Bitmap | Used by:2353 | |
Symbol 2353 Graphic | Uses:2352 | Used by:2356 |
Symbol 2354 Bitmap | Used by:2355 | |
Symbol 2355 Graphic | Uses:2354 | Used by:2356 |
Symbol 2356 MovieClip | Uses:2353 2355 | Used by:2420 |
Symbol 2357 Bitmap | Used by:2358 | |
Symbol 2358 Graphic | Uses:2357 | Used by:2367 |
Symbol 2359 Bitmap | Used by:2360 | |
Symbol 2360 Graphic | Uses:2359 | Used by:2367 |
Symbol 2361 Bitmap | Used by:2362 | |
Symbol 2362 Graphic | Uses:2361 | Used by:2367 |
Symbol 2363 Bitmap | Used by:2364 | |
Symbol 2364 Graphic | Uses:2363 | Used by:2367 |
Symbol 2365 Bitmap | Used by:2366 | |
Symbol 2366 Graphic | Uses:2365 | Used by:2367 |
Symbol 2367 MovieClip | Uses:2358 2360 2362 2364 2366 | Used by:2420 3062 3065 |
Symbol 2368 Bitmap | Used by:2369 | |
Symbol 2369 Graphic | Uses:2368 | Used by:2382 |
Symbol 2370 Bitmap | Used by:2371 | |
Symbol 2371 Graphic | Uses:2370 | Used by:2382 |
Symbol 2372 Bitmap | Used by:2373 | |
Symbol 2373 Graphic | Uses:2372 | Used by:2382 |
Symbol 2374 Bitmap | Used by:2375 | |
Symbol 2375 Graphic | Uses:2374 | Used by:2382 |
Symbol 2376 Bitmap | Used by:2377 | |
Symbol 2377 Graphic | Uses:2376 | Used by:2382 |
Symbol 2378 Bitmap | Used by:2379 | |
Symbol 2379 Graphic | Uses:2378 | Used by:2382 |
Symbol 2380 Bitmap | Used by:2381 | |
Symbol 2381 Graphic | Uses:2380 | Used by:2382 |
Symbol 2382 MovieClip | Uses:2369 2371 2373 2375 729 2377 2379 2381 | Used by:2420 |
Symbol 2383 Bitmap | Used by:2384 | |
Symbol 2384 Graphic | Uses:2383 | Used by:2391 |
Symbol 2385 Bitmap | Used by:2386 | |
Symbol 2386 Graphic | Uses:2385 | Used by:2391 |
Symbol 2387 Bitmap | Used by:2388 | |
Symbol 2388 Graphic | Uses:2387 | Used by:2391 |
Symbol 2389 Bitmap | Used by:2390 | |
Symbol 2390 Graphic | Uses:2389 | Used by:2391 |
Symbol 2391 MovieClip | Uses:2384 729 2386 2388 2390 | Used by:2420 |
Symbol 2392 Bitmap | Used by:2393 | |
Symbol 2393 Graphic | Uses:2392 | Used by:2402 |
Symbol 2394 Bitmap | Used by:2395 | |
Symbol 2395 Graphic | Uses:2394 | Used by:2402 |
Symbol 2396 Bitmap | Used by:2397 | |
Symbol 2397 Graphic | Uses:2396 | Used by:2402 |
Symbol 2398 Bitmap | Used by:2399 | |
Symbol 2399 Graphic | Uses:2398 | Used by:2402 |
Symbol 2400 Bitmap | Used by:2401 | |
Symbol 2401 Graphic | Uses:2400 | Used by:2402 |
Symbol 2402 MovieClip | Uses:2393 2395 2397 2399 2401 | Used by:2420 |
Symbol 2403 Bitmap | Used by:2404 | |
Symbol 2404 Graphic | Uses:2403 | Used by:2419 |
Symbol 2405 Bitmap | Used by:2406 | |
Symbol 2406 Graphic | Uses:2405 | Used by:2419 |
Symbol 2407 Bitmap | Used by:2408 | |
Symbol 2408 Graphic | Uses:2407 | Used by:2419 |
Symbol 2409 Bitmap | Used by:2410 | |
Symbol 2410 Graphic | Uses:2409 | Used by:2419 |
Symbol 2411 Bitmap | Used by:2412 | |
Symbol 2412 Graphic | Uses:2411 | Used by:2419 |
Symbol 2413 Bitmap | Used by:2414 | |
Symbol 2414 Graphic | Uses:2413 | Used by:2419 |
Symbol 2415 Bitmap | Used by:2416 | |
Symbol 2416 Graphic | Uses:2415 | Used by:2419 |
Symbol 2417 Bitmap | Used by:2418 | |
Symbol 2418 Graphic | Uses:2417 | Used by:2419 |
Symbol 2419 MovieClip | Uses:2404 2406 2408 2410 2412 2414 2416 2418 | Used by:2420 |
Symbol 2420 MovieClip [敌人_巡逻机枪兵] | Uses:2347 218 2351 2356 2367 2382 2391 2402 2419 | Used by:2644 |
Symbol 2421 Bitmap | Used by:2422 | |
Symbol 2422 Graphic | Uses:2421 | Used by:2433 |
Symbol 2423 Bitmap | Used by:2424 | |
Symbol 2424 Graphic | Uses:2423 | Used by:2433 |
Symbol 2425 Bitmap | Used by:2426 | |
Symbol 2426 Graphic | Uses:2425 | Used by:2433 |
Symbol 2427 Bitmap | Used by:2428 | |
Symbol 2428 Graphic | Uses:2427 | Used by:2433 |
Symbol 2429 Bitmap | Used by:2430 | |
Symbol 2430 Graphic | Uses:2429 | Used by:2433 |
Symbol 2431 Bitmap | Used by:2432 | |
Symbol 2432 Graphic | Uses:2431 | Used by:2433 |
Symbol 2433 MovieClip | Uses:2422 2424 2426 2428 2430 2432 | Used by:2506 |
Symbol 2434 Bitmap | Used by:2435 2436 | |
Symbol 2435 Graphic | Uses:2434 | Used by:2437 |
Symbol 2436 Graphic | Uses:2434 | Used by:2437 |
Symbol 2437 MovieClip | Uses:2435 2436 | Used by:2506 |
Symbol 2438 Bitmap | Used by:2439 | |
Symbol 2439 Graphic | Uses:2438 | Used by:2442 |
Symbol 2440 Bitmap | Used by:2441 | |
Symbol 2441 Graphic | Uses:2440 | Used by:2442 |
Symbol 2442 MovieClip | Uses:2439 2441 | Used by:2506 |
Symbol 2443 Bitmap | Used by:2444 | |
Symbol 2444 Graphic | Uses:2443 | Used by:2453 |
Symbol 2445 Bitmap | Used by:2446 | |
Symbol 2446 Graphic | Uses:2445 | Used by:2453 |
Symbol 2447 Bitmap | Used by:2448 | |
Symbol 2448 Graphic | Uses:2447 | Used by:2453 |
Symbol 2449 Bitmap | Used by:2450 | |
Symbol 2450 Graphic | Uses:2449 | Used by:2453 |
Symbol 2451 Bitmap | Used by:2452 | |
Symbol 2452 Graphic | Uses:2451 | Used by:2453 |
Symbol 2453 MovieClip | Uses:2444 2446 2448 2450 2452 | Used by:2506 |
Symbol 2454 Bitmap | Used by:2455 | |
Symbol 2455 Graphic | Uses:2454 | Used by:2466 |
Symbol 2456 Bitmap | Used by:2457 | |
Symbol 2457 Graphic | Uses:2456 | Used by:2466 |
Symbol 2458 Bitmap | Used by:2459 | |
Symbol 2459 Graphic | Uses:2458 | Used by:2466 |
Symbol 2460 Bitmap | Used by:2461 | |
Symbol 2461 Graphic | Uses:2460 | Used by:2466 |
Symbol 2462 Bitmap | Used by:2463 | |
Symbol 2463 Graphic | Uses:2462 | Used by:2466 |
Symbol 2464 Bitmap | Used by:2465 | |
Symbol 2465 Graphic | Uses:2464 | Used by:2466 |
Symbol 2466 MovieClip | Uses:2455 2457 2459 2461 729 2463 2465 | Used by:2506 |
Symbol 2467 Bitmap | Used by:2468 | |
Symbol 2468 Graphic | Uses:2467 | Used by:2479 |
Symbol 2469 Bitmap | Used by:2470 | |
Symbol 2470 Graphic | Uses:2469 | Used by:2479 |
Symbol 2471 Bitmap | Used by:2472 | |
Symbol 2472 Graphic | Uses:2471 | Used by:2479 |
Symbol 2473 Bitmap | Used by:2474 | |
Symbol 2474 Graphic | Uses:2473 | Used by:2479 |
Symbol 2475 Bitmap | Used by:2476 | |
Symbol 2476 Graphic | Uses:2475 | Used by:2479 |
Symbol 2477 Bitmap | Used by:2478 | |
Symbol 2478 Graphic | Uses:2477 | Used by:2479 |
Symbol 2479 MovieClip | Uses:2468 2470 2472 2474 729 2476 2478 | Used by:2506 |
Symbol 2480 Bitmap | Used by:2481 | |
Symbol 2481 Graphic | Uses:2480 | Used by:2490 |
Symbol 2482 Bitmap | Used by:2483 | |
Symbol 2483 Graphic | Uses:2482 | Used by:2490 |
Symbol 2484 Bitmap | Used by:2485 | |
Symbol 2485 Graphic | Uses:2484 | Used by:2490 |
Symbol 2486 Bitmap | Used by:2487 | |
Symbol 2487 Graphic | Uses:2486 | Used by:2490 |
Symbol 2488 Bitmap | Used by:2489 | |
Symbol 2489 Graphic | Uses:2488 | Used by:2490 |
Symbol 2490 MovieClip | Uses:2481 2483 2485 2487 2489 | Used by:2506 |
Symbol 2491 Bitmap | Used by:2492 | |
Symbol 2492 Graphic | Uses:2491 | Used by:2505 |
Symbol 2493 Bitmap | Used by:2494 | |
Symbol 2494 Graphic | Uses:2493 | Used by:2505 |
Symbol 2495 Bitmap | Used by:2496 | |
Symbol 2496 Graphic | Uses:2495 | Used by:2505 |
Symbol 2497 Bitmap | Used by:2498 | |
Symbol 2498 Graphic | Uses:2497 | Used by:2505 |
Symbol 2499 Bitmap | Used by:2500 | |
Symbol 2500 Graphic | Uses:2499 | Used by:2505 |
Symbol 2501 Bitmap | Used by:2502 | |
Symbol 2502 Graphic | Uses:2501 | Used by:2505 |
Symbol 2503 Bitmap | Used by:2504 | |
Symbol 2504 Graphic | Uses:2503 | Used by:2505 |
Symbol 2505 MovieClip | Uses:2492 2494 2496 2498 2500 2502 2504 | Used by:2506 |
Symbol 2506 MovieClip [敌人_巡逻军官] | Uses:2433 218 2437 2442 2453 2466 2479 2490 2505 | Used by:2644 |
Symbol 2507 Bitmap | Used by:2508 | |
Symbol 2508 Graphic | Uses:2507 | Used by:2512 |
Symbol 2509 Bitmap | Used by:2510 | |
Symbol 2510 Graphic | Uses:2509 | Used by:2511 |
Symbol 2511 MovieClip | Uses:2510 | Used by:2512 |
Symbol 2512 MovieClip [2-02-翘翘板] | Uses:2508 2511 218 | Used by:2644 |
Symbol 2513 Bitmap | Used by:2514 | |
Symbol 2514 Graphic | Uses:2513 | Used by:2520 |
Symbol 2515 Bitmap | Used by:2516 | |
Symbol 2516 Graphic | Uses:2515 | Used by:2517 |
Symbol 2517 MovieClip | Uses:2516 | Used by:2520 |
Symbol 2518 Bitmap | Used by:2519 | |
Symbol 2519 Graphic | Uses:2518 | Used by:2520 |
Symbol 2520 MovieClip [德军_警报灯] | Uses:2514 218 2517 2519 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681 | Used by:2644 |
Symbol 2521 Bitmap | Used by:2522 2532 | |
Symbol 2522 Graphic | Uses:2239 2240 2241 2242 2243 2521 | Used by:2523 2528 |
Symbol 2523 MovieClip | Uses:2245 2522 | Used by:2535 |
Symbol 2524 Graphic | Uses:2244 | Used by:2528 2535 |
Symbol 2525 Graphic | Uses:2239 2240 2241 2242 2243 | Used by:2528 |
Symbol 2526 Bitmap | Used by:2527 | |
Symbol 2527 Graphic | Uses:2526 | Used by:2528 2535 |
Symbol 2528 MovieClip | Uses:2524 2525 2527 2522 | Used by:2535 |
Symbol 2529 Graphic | Uses:2242 2243 | Used by:2535 |
Symbol 2530 Graphic | Uses:2241 | Used by:2535 |
Symbol 2531 Graphic | Uses:2239 2240 | Used by:2535 |
Symbol 2532 Graphic | Uses:2242 2243 2521 | Used by:2535 |
Symbol 2533 Bitmap | Used by:2534 | |
Symbol 2534 Graphic | Uses:2533 | Used by:2535 |
Symbol 2535 MovieClip [德军_装甲车1] | Uses:2523 1676 1981 1983 1985 1678 1987 1680 1682 1684 1686 1688 1690 1692 1694 1696 218 2528 2524 2529 2530 2531 1996 1998 2527 2001 2004 729 2532 2006 2010 2012 2014 2016 2018 2020 2022 2024 1651 1785 1787 1789 1791 1793 1795 1797 1799 1801 1803 593 595 597 599 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 635 637 639 641 643 645 2534 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894 | Used by:2644 |
Symbol 2536 Bitmap | Used by:2537 | |
Symbol 2537 Graphic | Uses:2536 | Used by:2540 |
Symbol 2538 Bitmap | Used by:2539 | |
Symbol 2539 Graphic | Uses:2538 | Used by:2540 |
Symbol 2540 MovieClip | Uses:2537 2539 | Used by:2552 |
Symbol 2541 Bitmap | Used by:2542 | |
Symbol 2542 Graphic | Uses:2541 | Used by:2552 |
Symbol 2543 Bitmap | Used by:2544 | |
Symbol 2544 Graphic | Uses:2543 | Used by:2552 |
Symbol 2545 Bitmap | Used by:2546 | |
Symbol 2546 Graphic | Uses:2545 | Used by:2551 |
Symbol 2547 Bitmap | Used by:2548 | |
Symbol 2548 Graphic | Uses:2547 | Used by:2551 |
Symbol 2549 Bitmap | Used by:2550 | |
Symbol 2550 Graphic | Uses:2549 | Used by:2551 |
Symbol 2551 MovieClip | Uses:2546 2548 2550 | Used by:2552 |
Symbol 2552 MovieClip [NPC01] | Uses:2540 2542 2544 2551 | Used by:2644 |
Symbol 2553 Bitmap | Used by:2554 | |
Symbol 2554 Graphic | Uses:2553 | Used by:2557 |
Symbol 2555 Bitmap | Used by:2556 | |
Symbol 2556 Graphic | Uses:2555 | Used by:2557 |
Symbol 2557 MovieClip | Uses:2554 2556 | Used by:2569 |
Symbol 2558 Bitmap | Used by:2559 | |
Symbol 2559 Graphic | Uses:2558 | Used by:2569 2916 |
Symbol 2560 Bitmap | Used by:2561 | |
Symbol 2561 Graphic | Uses:2560 | Used by:2569 2916 |
Symbol 2562 Bitmap | Used by:2563 | |
Symbol 2563 Graphic | Uses:2562 | Used by:2568 |
Symbol 2564 Bitmap | Used by:2565 | |
Symbol 2565 Graphic | Uses:2564 | Used by:2568 |
Symbol 2566 Bitmap | Used by:2567 | |
Symbol 2567 Graphic | Uses:2566 | Used by:2568 |
Symbol 2568 MovieClip | Uses:2563 2565 2567 | Used by:2569 |
Symbol 2569 MovieClip [NPC02] | Uses:2557 2559 2561 2568 | Used by:2644 |
Symbol 2570 Bitmap | Used by:2571 | |
Symbol 2571 Graphic | Uses:2570 | Used by:2576 |
Symbol 2572 Graphic | Used by:2573 | |
Symbol 2573 MovieClip | Uses:2572 | Used by:2576 |
Symbol 2574 Bitmap | Used by:2575 | |
Symbol 2575 Graphic | Uses:2574 | Used by:2576 |
Symbol 2576 MovieClip [德军_驳船] | Uses:2571 2573 1981 1983 2575 1985 1987 | Used by:2644 |
Symbol 2577 Bitmap | Used by:2580 2598 2601 | |
Symbol 2578 Bitmap | Used by:2580 2603 | |
Symbol 2579 Bitmap | Used by:2580 2599 | |
Symbol 2580 Graphic | Uses:2577 2578 2579 | Used by:2625 |
Symbol 2581 Bitmap | Used by:2584 2585 2592 | |
Symbol 2582 Bitmap | Used by:2584 2592 3126 | |
Symbol 2583 Bitmap | Used by:2584 2592 | |
Symbol 2584 Graphic | Uses:2581 2582 2583 | Used by:2586 |
Symbol 2585 Graphic | Uses:2581 | Used by:2586 2593 |
Symbol 2586 MovieClip | Uses:2584 2585 | Used by:2594 |
Symbol 2587 Bitmap | Used by:2590 | |
Symbol 2588 Bitmap | Used by:2590 | |
Symbol 2589 Bitmap | Used by:2590 | |
Symbol 2590 Graphic | Uses:2587 2588 2589 | Used by:2591 |
Symbol 2591 MovieClip | Uses:2590 | Used by:2594 |
Symbol 2592 Graphic | Uses:2581 2582 2583 | Used by:2593 |
Symbol 2593 MovieClip | Uses:2592 2585 | Used by:2594 |
Symbol 2594 MovieClip | Uses:2586 2591 2593 | Used by:2625 |
Symbol 2595 Bitmap | Used by:2598 2608 | |
Symbol 2596 Bitmap | Used by:2598 2610 | |
Symbol 2597 Bitmap | Used by:2598 2605 | |
Symbol 2598 Graphic | Uses:2595 2596 2577 2597 | Used by:2625 |
Symbol 2599 Graphic | Uses:2579 | Used by:2600 |
Symbol 2600 MovieClip | Uses:2599 | Used by:2625 |
Symbol 2601 Graphic | Uses:2577 | Used by:2602 2607 |
Symbol 2602 MovieClip | Uses:2601 | Used by:2625 |
Symbol 2603 Graphic | Uses:2578 | Used by:2604 |
Symbol 2604 MovieClip | Uses:2603 | Used by:2625 |
Symbol 2605 Graphic | Uses:2597 | Used by:2606 |
Symbol 2606 MovieClip | Uses:2605 | Used by:2625 |
Symbol 2607 MovieClip | Uses:2601 | Used by:2625 |
Symbol 2608 Graphic | Uses:2595 | Used by:2609 |
Symbol 2609 MovieClip | Uses:2608 | Used by:2625 |
Symbol 2610 Graphic | Uses:2596 | Used by:2611 |
Symbol 2611 MovieClip | Uses:2610 | Used by:2625 |
Symbol 2612 Bitmap | Used by:2613 | |
Symbol 2613 Graphic | Uses:2612 | Used by:2625 |
Symbol 2614 Bitmap | Used by:2615 | |
Symbol 2615 Graphic | Uses:2614 | Used by:2622 |
Symbol 2616 Bitmap | Used by:2617 | |
Symbol 2617 Graphic | Uses:2616 | Used by:2622 |
Symbol 2618 Bitmap | Used by:2619 | |
Symbol 2619 Graphic | Uses:2618 | Used by:2622 |
Symbol 2620 Bitmap | Used by:2621 | |
Symbol 2621 Graphic | Uses:2620 | Used by:2622 |
Symbol 2622 MovieClip | Uses:212 2615 214 2617 2619 2621 | Used by:2624 |
Symbol 2623 MovieClip | Uses:897 899 870 872 874 876 878 880 882 884 886 888 890 892 894 | Used by:2624 |
Symbol 2624 MovieClip [追踪导弹] | Uses:2622 218 2623 | Used by:2625 3050 |
Symbol 2625 MovieClip [德军_巨型机器人] | Uses:2580 2594 2598 729 218 2600 2602 2604 2606 2607 2609 2611 897 838 597 899 840 603 870 842 609 872 846 615 2613 874 848 621 876 850 627 878 852 633 880 854 639 882 856 645 884 858 651 886 860 657 888 862 663 890 864 669 892 866 675 894 868 681 2624 | Used by:2644 |
Symbol 2626 Bitmap | Used by:2627 | |
Symbol 2627 Graphic | Uses:2626 | Used by:2630 |
Symbol 2628 Bitmap | Used by:2629 | |
Symbol 2629 Graphic | Uses:2628 | Used by:2630 |
Symbol 2630 MovieClip | Uses:2627 2629 | Used by:2637 |
Symbol 2631 Bitmap | Used by:2632 | |
Symbol 2632 Graphic | Uses:2631 | Used by:2637 |
Symbol 2633 Bitmap | Used by:2634 | |
Symbol 2634 Graphic | Uses:2633 | Used by:2637 |
Symbol 2635 Bitmap | Used by:2636 | |
Symbol 2636 Graphic | Uses:2635 | Used by:2637 |
Symbol 2637 MovieClip [德军_地雷] | Uses:2630 2632 2634 2636 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 | Used by:2644 |
Symbol 2638 Bitmap | Used by:2639 | |
Symbol 2639 Graphic | Uses:2638 | Used by:2640 |
Symbol 2640 MovieClip [场景_木盒子] | Uses:2639 218 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681 | Used by:2644 |
Symbol 2641 Sound [背景音乐_03] | Used by:2644 | |
Symbol 2642 Sound [背景音乐_08] | Used by:2644 | |
Symbol 2643 Sound [背景音乐_11] | Used by:2644 | |
Symbol 2644 MovieClip [stage2_bg] | Uses:2092 2094 2096 407 411 2097 2099 2101 2103 2105 2175 2177 2179 2181 2183 2185 2187 2189 2191 386 2193 2195 2197 2199 2201 2203 2205 2207 2036 2209 2211 2214 2216 2218 2220 2222 2224 2226 2228 2230 2232 2234 2236 2238 2246 2248 2250 2257 2259 2261 2263 2265 2267 2269 2271 2273 2275 2277 2279 2281 2283 2286 2288 2290 2292 2294 2296 2298 2300 2302 2304 2306 2317 2324 2334 2420 2506 2512 2520 2535 2552 2569 2576 2625 2637 2640 2641 2642 2643 | Used by:Timeline |
Symbol 2645 Bitmap | Used by:2646 | |
Symbol 2646 Graphic | Uses:2645 | Used by:2648 |
Symbol 2647 Text | Uses:53 | Used by:2648 |
Symbol 2648 MovieClip | Uses:2646 375 2647 156 381 253 254 255 256 | Used by:Timeline |
Symbol 2649 Bitmap | Used by:2650 | |
Symbol 2650 Graphic | Uses:2649 | Used by:2845 |
Symbol 2651 Bitmap | Used by:2652 | |
Symbol 2652 Graphic | Uses:2651 | Used by:2845 |
Symbol 2653 Bitmap | Used by:2654 | |
Symbol 2654 Graphic | Uses:2653 | Used by:2845 |
Symbol 2655 Bitmap | Used by:2656 | |
Symbol 2656 Graphic | Uses:2655 | Used by:2845 |
Symbol 2657 Bitmap | Used by:2658 | |
Symbol 2658 Graphic | Uses:2657 | Used by:2845 |
Symbol 2659 Bitmap | Used by:2660 | |
Symbol 2660 Graphic | Uses:2659 | Used by:2845 |
Symbol 2661 Bitmap | Used by:2662 | |
Symbol 2662 Graphic | Uses:2661 | Used by:2845 |
Symbol 2663 Bitmap | Used by:2664 | |
Symbol 2664 Graphic | Uses:2663 | Used by:2845 |
Symbol 2665 Bitmap | Used by:2666 | |
Symbol 2666 Graphic | Uses:2665 | Used by:2845 |
Symbol 2667 Bitmap | Used by:2668 | |
Symbol 2668 Graphic | Uses:2667 | Used by:2845 |
Symbol 2669 Bitmap | Used by:2670 | |
Symbol 2670 Graphic | Uses:2669 | Used by:2845 |
Symbol 2671 Bitmap | Used by:2672 | |
Symbol 2672 Graphic | Uses:2671 | Used by:2845 |
Symbol 2673 Bitmap | Used by:2674 | |
Symbol 2674 Graphic | Uses:2673 | Used by:2845 |
Symbol 2675 Bitmap | Used by:2676 | |
Symbol 2676 Graphic | Uses:2675 | Used by:2845 |
Symbol 2677 Bitmap | Used by:2678 | |
Symbol 2678 Graphic | Uses:2677 | Used by:2845 |
Symbol 2679 Bitmap | Used by:2680 | |
Symbol 2680 Graphic | Uses:2679 | Used by:2845 |
Symbol 2681 Bitmap | Used by:2682 | |
Symbol 2682 Graphic | Uses:2681 | Used by:2845 |
Symbol 2683 Bitmap | Used by:2684 | |
Symbol 2684 Graphic | Uses:2683 | Used by:2845 |
Symbol 2685 Bitmap | Used by:2686 | |
Symbol 2686 Graphic | Uses:2685 | Used by:2845 |
Symbol 2687 Bitmap | Used by:2688 | |
Symbol 2688 Graphic | Uses:2687 | Used by:2845 |
Symbol 2689 Bitmap | Used by:2692 | |
Symbol 2690 Bitmap | Used by:2692 | |
Symbol 2691 Bitmap | Used by:2692 | |
Symbol 2692 Graphic | Uses:2689 2690 2691 | Used by:2845 |
Symbol 2693 Bitmap | Used by:2694 | |
Symbol 2694 Graphic | Uses:2693 | Used by:2695 |
Symbol 2695 MovieClip | Uses:2694 | Used by:2703 |
Symbol 2696 Bitmap | Used by:2697 | |
Symbol 2697 Graphic | Uses:2696 | Used by:2702 |
Symbol 2698 Bitmap | Used by:2699 | |
Symbol 2699 Graphic | Uses:2698 | Used by:2702 |
Symbol 2700 Bitmap | Used by:2701 | |
Symbol 2701 Graphic | Uses:2700 | Used by:2702 |
Symbol 2702 MovieClip | Uses:2697 2699 2701 | Used by:2703 |
Symbol 2703 MovieClip | Uses:2695 2702 | Used by:2845 |
Symbol 2704 Graphic | Used by:2705 | |
Symbol 2705 MovieClip | Uses:2704 | Used by:2845 |
Symbol 2706 Bitmap | Used by:2707 | |
Symbol 2707 Graphic | Uses:2706 | Used by:2845 |
Symbol 2708 Bitmap | Used by:2709 | |
Symbol 2709 Graphic | Uses:2708 | Used by:2845 |
Symbol 2710 Bitmap | Used by:2711 | |
Symbol 2711 Graphic | Uses:2710 | Used by:2845 |
Symbol 2712 Bitmap | Used by:2713 | |
Symbol 2713 Graphic | Uses:2712 | Used by:2845 |
Symbol 2714 Bitmap | Used by:2715 | |
Symbol 2715 Graphic | Uses:2714 | Used by:2845 |
Symbol 2716 Bitmap | Used by:2717 | |
Symbol 2717 Graphic | Uses:2716 | Used by:2845 |
Symbol 2718 Bitmap | Used by:2719 | |
Symbol 2719 Graphic | Uses:2718 | Used by:2845 |
Symbol 2720 Bitmap | Used by:2721 | |
Symbol 2721 Graphic | Uses:2720 | Used by:2845 |
Symbol 2722 Bitmap | Used by:2723 | |
Symbol 2723 Graphic | Uses:2722 | Used by:2845 |
Symbol 2724 Bitmap | Used by:2725 | |
Symbol 2725 Graphic | Uses:2724 | Used by:2845 |
Symbol 2726 Bitmap | Used by:2727 | |
Symbol 2727 Graphic | Uses:2726 | Used by:2845 |
Symbol 2728 Bitmap | Used by:2729 | |
Symbol 2729 Graphic | Uses:2728 | Used by:2845 |
Symbol 2730 Graphic | Uses:769 582 | Used by:2733 |
Symbol 2731 Graphic | Uses:771 | Used by:2733 2737 2741 2745 |
Symbol 2732 Graphic | Uses:769 582 | Used by:2733 |
Symbol 2733 MovieClip | Uses:212 2730 2731 214 2732 | Used by:2745 |
Symbol 2734 Bitmap | Used by:2735 2736 | |
Symbol 2735 Graphic | Uses:2734 582 | Used by:2737 |
Symbol 2736 Graphic | Uses:2734 582 | Used by:2737 |
Symbol 2737 MovieClip | Uses:212 2735 2731 214 2736 | Used by:2745 |
Symbol 2738 Bitmap | Used by:2739 2740 | |
Symbol 2739 Graphic | Uses:2738 582 | Used by:2741 |
Symbol 2740 Graphic | Uses:2738 582 | Used by:2741 |
Symbol 2741 MovieClip | Uses:212 2739 2731 214 2740 | Used by:2745 |
Symbol 2742 Graphic | Uses:780 | Used by:2745 |
Symbol 2743 Graphic | Uses:784 | Used by:2745 |
Symbol 2744 Graphic | Uses:788 | Used by:2745 |
Symbol 2745 MovieClip [player_plane] | Uses:2733 902 218 2737 2741 215 2742 900 2731 2743 2744 573 563 577 838 840 842 597 846 603 848 609 850 615 852 621 854 627 856 633 858 639 860 645 862 651 864 657 1274 866 663 868 669 1276 675 681 1278 1280 | Used by:2845 |
Symbol 2746 Bitmap | Used by:2747 2749 | |
Symbol 2747 Graphic | Uses:2746 | Used by:2748 |
Symbol 2748 MovieClip [教堂踏板01] | Uses:2747 386 | Used by:2845 |
Symbol 2749 Graphic | Uses:2746 | Used by:2750 |
Symbol 2750 MovieClip [教堂踏板02] | Uses:2749 386 | Used by:2845 |
Symbol 2751 Bitmap | Used by:2755 2757 2760 2764 2765 2767 | |
Symbol 2752 Bitmap | Used by:2755 2757 2760 2764 2765 2766 | |
Symbol 2753 Bitmap | Used by:2755 2757 2760 2764 2765 2766 | |
Symbol 2754 Bitmap | Used by:2755 2759 2766 | |
Symbol 2755 Graphic | Uses:2751 2752 2753 2754 | Used by:2758 |
Symbol 2756 Bitmap | Used by:2757 2765 | |
Symbol 2757 Graphic | Uses:2751 2752 2753 2756 | Used by:2758 2763 |
Symbol 2758 MovieClip | Uses:2755 2757 | Used by:2770 |
Symbol 2759 Graphic | Uses:2754 | Used by:2763 2770 |
Symbol 2760 Graphic | Uses:2751 2752 2753 | Used by:2763 |
Symbol 2761 Bitmap | Used by:2762 | |
Symbol 2762 Graphic | Uses:2761 | Used by:2763 2770 |
Symbol 2763 MovieClip | Uses:2759 2760 2762 2757 | Used by:2770 |
Symbol 2764 Graphic | Uses:2751 2752 2753 | Used by:2770 |
Symbol 2765 Graphic | Uses:2751 2752 2753 2756 | Used by:2770 |
Symbol 2766 Graphic | Uses:2752 2753 2754 | Used by:2770 |
Symbol 2767 Graphic | Uses:2751 | Used by:2770 |
Symbol 2768 Bitmap | Used by:2769 | |
Symbol 2769 Graphic | Uses:2768 | Used by:2770 |
Symbol 2770 MovieClip [德军_坦克2] | Uses:2758 1676 1981 1983 1985 1678 1987 1680 1682 1684 1686 1688 1690 1692 1694 1696 218 2763 2759 2764 1996 729 2762 1998 2765 2001 2004 2766 2767 2006 2010 2012 2014 2016 2018 2020 2022 2024 593 595 597 599 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 635 637 639 641 643 645 2769 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894 | Used by:2845 |
Symbol 2771 Bitmap | Used by:2772 | |
Symbol 2772 Graphic | Uses:2771 | Used by:2773 |
Symbol 2773 MovieClip | Uses:2772 215 | Used by:2786 |
Symbol 2774 Bitmap | Used by:2775 | |
Symbol 2775 Graphic | Uses:2774 | Used by:2782 |
Symbol 2776 Bitmap | Used by:2777 | |
Symbol 2777 Graphic | Uses:2776 | Used by:2782 |
Symbol 2778 Bitmap | Used by:2779 | |
Symbol 2779 Graphic | Uses:2778 | Used by:2782 |
Symbol 2780 Bitmap | Used by:2781 | |
Symbol 2781 Graphic | Uses:2780 | Used by:2782 |
Symbol 2782 MovieClip | Uses:212 2775 214 2777 2779 2781 | Used by:2783 |
Symbol 2783 MovieClip [高速飞弹] | Uses:2782 218 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894 | Used by:2786 |
Symbol 2784 Bitmap | Used by:2785 | |
Symbol 2785 Graphic | Uses:2784 | Used by:2786 |
Symbol 2786 MovieClip [德军_战斗机2] | Uses:2773 218 2783 870 872 874 2785 876 878 880 882 884 886 888 890 892 894 | Used by:2845 |
Symbol 2787 Bitmap | Used by:2788 | |
Symbol 2788 Graphic | Uses:2787 | Used by:2789 |
Symbol 2789 MovieClip [德军_大型导弹] | Uses:215 2788 218 597 603 609 897 615 899 621 870 595 627 872 601 633 874 607 639 876 613 645 878 619 651 880 625 657 882 631 663 884 637 669 886 643 675 888 649 681 890 655 892 661 894 667 673 679 | Used by:2845 |
Symbol 2790 Bitmap | Used by:2791 | |
Symbol 2791 Graphic | Uses:2790 | Used by:2803 |
Symbol 2792 Bitmap | Used by:2793 | |
Symbol 2793 Graphic | Uses:2792 | Used by:2803 |
Symbol 2794 Bitmap | Used by:2795 | |
Symbol 2795 Graphic | Uses:2794 | Used by:2803 |
Symbol 2796 Bitmap | Used by:2797 | |
Symbol 2797 Graphic | Uses:2796 | Used by:2802 |
Symbol 2798 Bitmap | Used by:2799 | |
Symbol 2799 Graphic | Uses:2798 | Used by:2802 |
Symbol 2800 Bitmap | Used by:2801 | |
Symbol 2801 Graphic | Uses:2800 | Used by:2802 |
Symbol 2802 MovieClip | Uses:2797 2799 2801 | Used by:2803 |
Symbol 2803 MovieClip [NPC03] | Uses:2791 2793 2795 2802 | Used by:2845 |
Symbol 2804 Bitmap | Used by:2805 | |
Symbol 2805 Graphic | Uses:2804 | Used by:2820 2839 |
Symbol 2806 Bitmap | Used by:2809 2826 2827 2828 2831 | |
Symbol 2807 Bitmap | Used by:2809 2826 2827 2828 2831 | |
Symbol 2808 Bitmap | Used by:2809 2826 2827 2828 2829 | |
Symbol 2809 Graphic | Uses:2806 2807 2808 | Used by:2810 2839 |
Symbol 2810 MovieClip | Uses:2809 | Used by:2811 |
Symbol 2811 MovieClip | Uses:2810 | Used by:2839 |
Symbol 2812 Bitmap | Used by:2813 | |
Symbol 2813 Graphic | Uses:2812 | Used by:2825 2839 |
Symbol 2814 Bitmap | Used by:2815 | |
Symbol 2815 Graphic | Uses:2814 | Used by:2825 2839 |
Symbol 2816 Bitmap | Used by:2817 | |
Symbol 2817 Graphic | Uses:2816 | Used by:2820 |
Symbol 2818 Bitmap | Used by:2819 | |
Symbol 2819 Graphic | Uses:2818 | Used by:2820 |
Symbol 2820 MovieClip | Uses:2805 2817 2819 | Used by:2839 |
Symbol 2821 Bitmap | Used by:2822 | |
Symbol 2822 Graphic | Uses:2821 | Used by:2825 |
Symbol 2823 Bitmap | Used by:2824 | |
Symbol 2824 Graphic | Uses:2823 | Used by:2825 |
Symbol 2825 MovieClip | Uses:2813 2815 2822 2824 | Used by:2839 |
Symbol 2826 Graphic | Uses:2806 2807 2808 | Used by:2839 |
Symbol 2827 Graphic | Uses:2806 2807 2808 | Used by:2839 |
Symbol 2828 Graphic | Uses:2806 2807 2808 | Used by:2839 |
Symbol 2829 Graphic | Uses:2808 | Used by:2830 |
Symbol 2830 MovieClip [敌人_BOSS3_火箭] | Uses:215 2829 218 1386 | Used by:2839 |
Symbol 2831 Graphic | Uses:2806 2807 | Used by:2839 |
Symbol 2832 Bitmap | Used by:2833 | |
Symbol 2833 Graphic | Uses:2832 | Used by:2839 |
Symbol 2834 Bitmap | Used by:2835 | |
Symbol 2835 Graphic | Uses:2834 | Used by:2836 |
Symbol 2836 MovieClip | Uses:2835 | Used by:2837 |
Symbol 2837 MovieClip | Uses:2836 | Used by:2838 |
Symbol 2838 MovieClip [敌人_BOSS3_炮弹] | Uses:2837 1500 | Used by:2839 |
Symbol 2839 MovieClip [德军_巨型坦克] | Uses:2805 2811 2813 2815 218 2820 2825 2809 729 2826 1996 1998 2827 2001 2004 2006 2010 2012 2014 2016 2018 2020 2022 2024 2828 2830 2831 593 595 597 599 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 635 637 639 2833 641 643 645 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894 2838 | Used by:2845 |
Symbol 2840 Bitmap | Used by:2841 | |
Symbol 2841 Graphic | Uses:2840 | Used by:2842 |
Symbol 2842 MovieClip [场景_宝箱] | Uses:2841 218 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681 | Used by:2845 |
Symbol 2843 Sound [背景音乐_04] | Used by:2845 | |
Symbol 2844 Sound [背景音乐_06] | Used by:2845 | |
Symbol 2845 MovieClip [stage3_bg] | Uses:2650 2652 2654 2656 2658 2660 2662 2664 2666 2668 2670 2672 2674 2676 2678 2680 2682 2684 2686 2688 386 2692 2703 2705 2707 2709 2711 2713 2715 2717 2719 2721 2723 2725 2727 2729 2745 2748 2750 2770 2786 2789 2803 2839 895 2842 2843 2844 | Used by:Timeline |
Symbol 2846 Bitmap | Used by:2847 | |
Symbol 2847 Graphic | Uses:2846 | Used by:2849 |
Symbol 2848 Text | Uses:53 | Used by:2849 |
Symbol 2849 MovieClip | Uses:2847 375 2848 156 381 253 254 255 256 | Used by:Timeline |
Symbol 2850 Bitmap | Used by:2851 | |
Symbol 2851 Graphic | Uses:2850 | Used by:3157 |
Symbol 2852 Bitmap | Used by:2854 | |
Symbol 2853 Bitmap | Used by:2854 | |
Symbol 2854 Graphic | Uses:2852 2853 | Used by:3157 |
Symbol 2855 Graphic | Used by:2856 | |
Symbol 2856 MovieClip | Uses:2855 | Used by:3157 |
Symbol 2857 Bitmap | Used by:2858 | |
Symbol 2858 Graphic | Uses:2857 | Used by:3157 |
Symbol 2859 Bitmap | Used by:2861 | |
Symbol 2860 Bitmap | Used by:2861 2866 | |
Symbol 2861 Graphic | Uses:2859 2860 | Used by:3157 |
Symbol 2862 Graphic | Used by:2863 | |
Symbol 2863 MovieClip | Uses:2862 | Used by:3157 |
Symbol 2864 Bitmap | Used by:2865 | |
Symbol 2865 Graphic | Uses:2864 | Used by:3157 |
Symbol 2866 Graphic | Uses:2860 | Used by:3157 |
Symbol 2867 Bitmap | Used by:2868 | |
Symbol 2868 Graphic | Uses:2867 | Used by:3157 |
Symbol 2869 Bitmap | Used by:2870 | |
Symbol 2870 Graphic | Uses:2869 | Used by:3157 |
Symbol 2871 Bitmap | Used by:2872 | |
Symbol 2872 Graphic | Uses:2871 | Used by:3157 |
Symbol 2873 Graphic | Used by:2874 | |
Symbol 2874 MovieClip | Uses:2873 | Used by:3157 |
Symbol 2875 Bitmap | Used by:2876 | |
Symbol 2876 Graphic | Uses:2875 | Used by:3157 |
Symbol 2877 Graphic | Used by:2878 | |
Symbol 2878 MovieClip | Uses:2877 | Used by:3157 |
Symbol 2879 Bitmap | Used by:2880 | |
Symbol 2880 Graphic | Uses:2879 | Used by:3157 |
Symbol 2881 Graphic | Used by:2882 | |
Symbol 2882 MovieClip | Uses:2881 | Used by:3157 |
Symbol 2883 Bitmap | Used by:2884 | |
Symbol 2884 Graphic | Uses:2883 | Used by:3157 |
Symbol 2885 Bitmap | Used by:2886 | |
Symbol 2886 Graphic | Uses:2885 | Used by:3157 |
Symbol 2887 Bitmap | Used by:2888 | |
Symbol 2888 Graphic | Uses:2887 | Used by:3157 |
Symbol 2889 Graphic | Used by:2890 | |
Symbol 2890 MovieClip | Uses:2889 | Used by:3157 |
Symbol 2891 Bitmap | Used by:2892 2901 | |
Symbol 2892 Graphic | Uses:2891 | Used by:3157 |
Symbol 2893 Graphic | Used by:2894 | |
Symbol 2894 MovieClip | Uses:2893 | Used by:3157 |
Symbol 2895 Bitmap | Used by:2896 2900 | |
Symbol 2896 Graphic | Uses:2895 | Used by:3157 |
Symbol 2897 Bitmap | Used by:2898 2899 | |
Symbol 2898 Graphic | Uses:2897 | Used by:3157 |
Symbol 2899 Graphic | Uses:2897 | Used by:3157 |
Symbol 2900 Graphic | Uses:2895 | Used by:3157 |
Symbol 2901 Graphic | Uses:2891 | Used by:3157 |
Symbol 2902 Bitmap | Used by:2903 | |
Symbol 2903 Graphic | Uses:2902 | Used by:3157 |
Symbol 2904 Bitmap | Used by:2905 | |
Symbol 2905 Graphic | Uses:2904 | Used by:3157 |
Symbol 2906 Bitmap | Used by:2907 | |
Symbol 2907 Graphic | Uses:2906 | Used by:3157 |
Symbol 2908 Bitmap | Used by:2909 | |
Symbol 2909 Graphic | Uses:2908 | Used by:3157 |
Symbol 2910 Graphic | Used by:2911 | |
Symbol 2911 MovieClip | Uses:2910 | Used by:3157 |
Symbol 2912 Bitmap | Used by:2913 | |
Symbol 2913 Graphic | Uses:2912 | Used by:3157 |
Symbol 2914 Bitmap | Used by:2915 | |
Symbol 2915 Graphic | Uses:2914 | Used by:3157 |
Symbol 2916 MovieClip | Uses:2559 2561 | Used by:3157 |
Symbol 2917 Graphic | Used by:3157 | |
Symbol 2918 Text | Uses:53 | Used by:3157 |
Symbol 2919 Bitmap | Used by:2920 | |
Symbol 2920 Graphic | Uses:2919 | Used by:3157 |
Symbol 2921 Graphic | Used by:2922 | |
Symbol 2922 MovieClip | Uses:2921 | Used by:3157 |
Symbol 2923 Bitmap | Used by:2924 | |
Symbol 2924 Graphic | Uses:2923 | Used by:3157 |
Symbol 2925 Graphic | Used by:2926 | |
Symbol 2926 MovieClip | Uses:2925 | Used by:3157 |
Symbol 2927 Bitmap | Used by:2928 | |
Symbol 2928 Graphic | Uses:2927 | Used by:3157 |
Symbol 2929 Bitmap | Used by:2930 | |
Symbol 2930 Graphic | Uses:2929 | Used by:3157 |
Symbol 2931 Graphic | Used by:2932 | |
Symbol 2932 MovieClip | Uses:2931 | Used by:3157 |
Symbol 2933 Bitmap | Used by:2934 | |
Symbol 2934 Graphic | Uses:2933 | Used by:3157 |
Symbol 2935 Bitmap | Used by:2936 | |
Symbol 2936 Graphic | Uses:2935 | Used by:3157 |
Symbol 2937 Bitmap | Used by:2938 | |
Symbol 2938 Graphic | Uses:2937 | Used by:3157 |
Symbol 2939 Graphic | Used by:2940 | |
Symbol 2940 MovieClip | Uses:2939 | Used by:3157 |
Symbol 2941 Bitmap | Used by:2942 | |
Symbol 2942 Graphic | Uses:2941 | Used by:3157 |
Symbol 2943 Bitmap | Used by:2944 | |
Symbol 2944 Graphic | Uses:2943 | Used by:3157 |
Symbol 2945 Graphic | Used by:2946 | |
Symbol 2946 MovieClip | Uses:2945 | Used by:3157 |
Symbol 2947 Bitmap | Used by:2948 | |
Symbol 2948 Graphic | Uses:2947 | Used by:3157 |
Symbol 2949 Bitmap | Used by:2951 | |
Symbol 2950 Bitmap | Used by:2951 | |
Symbol 2951 Graphic | Uses:2949 2950 | Used by:2965 2986 |
Symbol 2952 Graphic | Used by:2965 2986 | |
Symbol 2953 ShapeTweening | Used by:2965 | |
Symbol 2954 Graphic | Used by:2965 2986 | |
Symbol 2955 Graphic | Used by:2965 | |
Symbol 2956 Graphic | Used by:2965 | |
Symbol 2957 Graphic | Used by:2965 | |
Symbol 2958 Graphic | Used by:2965 | |
Symbol 2959 Graphic | Used by:2965 | |
Symbol 2960 Graphic | Used by:2965 | |
Symbol 2961 Graphic | Used by:2965 | |
Symbol 2962 Graphic | Used by:2965 | |
Symbol 2963 Graphic | Used by:2965 | |
Symbol 2964 Graphic | Used by:2965 | |
Symbol 2965 MovieClip | Uses:2951 2952 2953 2954 2955 218 2956 2957 2958 2959 2960 2961 2962 2963 2964 | Used by:3157 |
Symbol 2966 Graphic | Used by:2967 | |
Symbol 2967 MovieClip | Uses:2966 | Used by:3157 |
Symbol 2968 ShapeTweening | Used by:2986 | |
Symbol 2969 Graphic | Used by:2986 | |
Symbol 2970 Graphic | Used by:2986 | |
Symbol 2971 Graphic | Used by:2986 | |
Symbol 2972 Graphic | Used by:2986 | |
Symbol 2973 Graphic | Used by:2986 | |
Symbol 2974 Graphic | Used by:2986 | |
Symbol 2975 Graphic | Used by:2986 | |
Symbol 2976 Graphic | Used by:2986 | |
Symbol 2977 Graphic | Used by:2986 | |
Symbol 2978 Graphic | Used by:2986 | |
Symbol 2979 Graphic | Used by:2986 | |
Symbol 2980 Graphic | Used by:2986 | |
Symbol 2981 Graphic | Used by:2986 | |
Symbol 2982 Graphic | Used by:2986 | |
Symbol 2983 Graphic | Used by:2986 | |
Symbol 2984 Graphic | Used by:2986 | |
Symbol 2985 Graphic | Used by:2986 | |
Symbol 2986 MovieClip | Uses:2951 2952 2968 2954 2969 729 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 | Used by:3157 |
Symbol 2987 Bitmap | Used by:2988 | |
Symbol 2988 Graphic | Uses:2987 | Used by:3157 |
Symbol 2989 Graphic | Used by:2990 | |
Symbol 2990 MovieClip | Uses:2989 | Used by:3157 |
Symbol 2991 Bitmap | Used by:2992 | |
Symbol 2992 Graphic | Uses:2991 | Used by:3157 |
Symbol 2993 Bitmap | Used by:2994 | |
Symbol 2994 Graphic | Uses:2993 | Used by:2998 |
Symbol 2995 Graphic | Uses:580 562 | Used by:2997 |
Symbol 2996 Graphic | Uses:1004 562 | Used by:2997 |
Symbol 2997 MovieClip | Uses:2995 2996 | Used by:2998 |
Symbol 2998 MovieClip | Uses:2994 2997 | Used by:3157 |
Symbol 2999 Bitmap | Used by:3000 | |
Symbol 3000 Graphic | Uses:2999 | Used by:3157 |
Symbol 3001 Graphic | Used by:3002 | |
Symbol 3002 MovieClip | Uses:3001 | Used by:3157 |
Symbol 3003 Bitmap | Used by:3004 | |
Symbol 3004 Graphic | Uses:3003 | Used by:3157 |
Symbol 3005 Bitmap | Used by:3006 | |
Symbol 3006 Graphic | Uses:3005 | Used by:3157 |
Symbol 3007 Bitmap | Used by:3008 3010 | |
Symbol 3008 Graphic | Uses:3007 | Used by:3009 |
Symbol 3009 MovieClip [4-04-电梯01] | Uses:3008 386 | Used by:3157 |
Symbol 3010 Graphic | Uses:3007 | Used by:3011 |
Symbol 3011 MovieClip [4-04-电梯02] | Uses:3010 386 | Used by:3157 |
Symbol 3012 Bitmap | Used by:3014 3016 3020 | |
Symbol 3013 Bitmap | Used by:3014 3016 | |
Symbol 3014 Graphic | Uses:3012 3013 | Used by:3015 |
Symbol 3015 MovieClip [4-04-硫酸台01] | Uses:3014 386 | Used by:3157 |
Symbol 3016 Graphic | Uses:3012 3013 | Used by:3017 |
Symbol 3017 MovieClip [4-04-硫酸台02] | Uses:3016 386 | Used by:3157 |
Symbol 3018 Graphic | Uses:500 | Used by:3019 |
Symbol 3019 MovieClip | Uses:3018 | Used by:3021 |
Symbol 3020 Graphic | Uses:3012 | Used by:3021 |
Symbol 3021 MovieClip [4-04-硫酸台03] | Uses:3019 3020 386 | Used by:3157 |
Symbol 3022 Bitmap | Used by:3027 3029 3034 3040 | |
Symbol 3023 Bitmap | Used by:3027 3029 3034 3039 | |
Symbol 3024 Bitmap | Used by:3027 3029 3033 3037 3039 | |
Symbol 3025 Bitmap | Used by:3027 3029 3032 3039 | |
Symbol 3026 Bitmap | Used by:3027 3031 3039 | |
Symbol 3027 Graphic | Uses:3022 3023 3024 3025 3026 | Used by:3030 |
Symbol 3028 Bitmap | Used by:3029 | |
Symbol 3029 Graphic | Uses:3022 3023 3024 3025 3028 | Used by:3030 3038 |
Symbol 3030 MovieClip | Uses:3027 3029 | Used by:3044 |
Symbol 3031 Graphic | Uses:3026 | Used by:3038 |
Symbol 3032 Graphic | Uses:3025 | Used by:3038 |
Symbol 3033 Graphic | Uses:3024 | Used by:3038 |
Symbol 3034 Graphic | Uses:3022 3023 | Used by:3038 |
Symbol 3035 Bitmap | Used by:3036 | |
Symbol 3036 Graphic | Uses:3035 | Used by:3038 |
Symbol 3037 Graphic | Uses:3024 | Used by:3038 |
Symbol 3038 MovieClip | Uses:3031 3032 3033 3034 3036 3037 3029 | Used by:3044 |
Symbol 3039 Graphic | Uses:3023 3024 3025 3026 | Used by:3044 |
Symbol 3040 Graphic | Uses:3022 | Used by:3044 |
Symbol 3041 MovieClip | Uses:1981 1983 1985 1987 | Used by:3044 |
Symbol 3042 Bitmap | Used by:3043 | |
Symbol 3043 Graphic | Uses:3042 | Used by:3044 |
Symbol 3044 MovieClip [德军_装甲车2] | Uses:3030 1676 1981 1983 1985 1678 1987 1680 1682 1684 1686 1688 1690 1692 1694 1696 218 3038 3039 3040 729 3041 593 595 597 599 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 3043 635 637 639 641 643 645 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894 | Used by:3157 |
Symbol 3045 Bitmap | Used by:3046 | |
Symbol 3046 Graphic | Uses:3045 | Used by:3047 |
Symbol 3047 MovieClip | Uses:215 3046 | Used by:3050 |
Symbol 3048 Bitmap | Used by:3049 | |
Symbol 3049 Graphic | Uses:3048 | Used by:3050 |
Symbol 3050 MovieClip [德军_战斗机1] | Uses:3047 218 2624 870 872 874 876 3049 878 880 882 884 886 888 890 892 894 593 599 605 611 617 623 629 635 641 647 653 659 665 671 677 683 685 | Used by:3157 |
Symbol 3051 Bitmap | Used by:3052 | |
Symbol 3052 Graphic | Uses:3051 | Used by:3054 |
Symbol 3053 Graphic | Used by:3054 | |
Symbol 3054 MovieClip [4-04-窗户01] | Uses:595 601 607 613 3052 619 625 631 637 643 649 655 661 667 673 679 3053 1730 218 1651 1785 1787 1789 1791 1793 1795 1797 729 1799 1801 1803 1893 1895 1897 1899 1901 1903 1905 1907 1909 1912 1914 1916 1918 1920 1922 1925 1927 1929 1931 1933 1935 1937 1939 1941 1943 | Used by:3157 |
Symbol 3055 Bitmap | Used by:3056 | |
Symbol 3056 Graphic | Uses:3055 | Used by:3058 |
Symbol 3057 Graphic | Used by:3058 | |
Symbol 3058 MovieClip [4-04-窗户03] | Uses:3056 3057 1730 218 1651 1785 1787 1789 1791 1793 1795 1797 729 1799 1801 1803 1893 1895 1897 1899 1901 1903 1905 1907 1909 1912 1914 1916 1918 1920 1922 1925 1927 1929 1931 1933 1935 1937 1939 1941 1943 1945 | Used by:3157 |
Symbol 3059 Bitmap | Used by:3060 | |
Symbol 3060 Graphic | Uses:3059 | Used by:3062 |
Symbol 3061 Graphic | Used by:3062 3065 | |
Symbol 3062 MovieClip [4-04-房子门01] | Uses:3060 3061 2367 | Used by:3157 |
Symbol 3063 Bitmap | Used by:3064 | |
Symbol 3064 Graphic | Uses:3063 | Used by:3065 |
Symbol 3065 MovieClip [4-04-房子门02] | Uses:3064 3061 2367 | Used by:3157 |
Symbol 3066 Bitmap | Used by:3067 | |
Symbol 3067 Graphic | Uses:3066 | Used by:3069 |
Symbol 3068 Graphic | Used by:3069 | |
Symbol 3069 MovieClip [4-04-窗户02] | Uses:595 601 607 613 619 3067 625 631 637 643 649 655 661 667 673 679 3068 1730 218 1651 1785 1787 1789 1791 1793 1795 1797 729 1799 1801 1803 1893 1895 1897 1899 1901 1903 1905 1907 1909 1912 1914 1916 1918 1920 1922 1925 1927 1929 1931 1933 1935 1937 1939 1941 1943 | Used by:3157 |
Symbol 3070 MovieClip [交通工具_战斗机] | Uses:773 218 563 565 567 569 577 757 | Used by:3157 |
Symbol 3071 Bitmap | Used by:3072 | |
Symbol 3072 Graphic | Uses:3071 | Used by:3086 |
Symbol 3073 Bitmap | Used by:3074 | |
Symbol 3074 Graphic | Uses:3073 | Used by:3075 3086 |
Symbol 3075 MovieClip | Uses:3074 | Used by:3086 |
Symbol 3076 Bitmap | Used by:3077 | |
Symbol 3077 Graphic | Uses:3076 | Used by:3086 |
Symbol 3078 Bitmap | Used by:3079 | |
Symbol 3079 Graphic | Uses:3078 | Used by:3086 |
Symbol 3080 Bitmap | Used by:3081 | |
Symbol 3081 Graphic | Uses:3080 | Used by:3086 |
Symbol 3082 Bitmap | Used by:3083 | |
Symbol 3083 Graphic | Uses:3082 | Used by:3086 |
Symbol 3084 Bitmap | Used by:3085 | |
Symbol 3085 Graphic | Uses:3084 | Used by:3086 |
Symbol 3086 MovieClip [4-04-德军_飞船] | Uses:3072 3075 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 3074 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894 3077 3079 3081 3083 3085 906 908 910 912 914 916 918 920 922 924 926 928 930 764 766 775 777 779 781 783 785 787 789 791 793 795 797 799 801 | Used by:3157 |
Symbol 3087 Bitmap | Used by:3088 | |
Symbol 3088 Graphic | Uses:3087 | Used by:3089 |
Symbol 3089 MovieClip [德军_飞船_小炮] | Uses:215 3088 218 729 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681 | Used by:3157 |
Symbol 3090 Bitmap | Used by:3091 | |
Symbol 3091 Graphic | Uses:3090 | Used by:3092 |
Symbol 3092 MovieClip | Uses:3091 | Used by:3093 3094 |
Symbol 3093 MovieClip | Uses:3092 | Used by:3094 |
Symbol 3094 MovieClip [4-04-飞船_炸弹箱] | Uses:3093 218 3092 593 599 605 611 617 623 629 635 641 647 653 659 665 671 677 683 685 687 689 | Used by:3157 |
Symbol 3095 Bitmap | Used by:3096 | |
Symbol 3096 Graphic | Uses:3095 | Used by:3097 |
Symbol 3097 MovieClip | Uses:3096 | Used by:3099 |
Symbol 3098 Graphic | Used by:3099 | |
Symbol 3099 MovieClip [4-04-飞船-门] | Uses:3097 3098 218 595 597 897 601 603 899 607 609 870 613 615 872 1981 619 621 874 1983 625 627 876 1985 631 633 878 1987 637 639 880 643 645 882 649 651 884 655 657 886 661 663 888 667 669 890 673 675 892 679 681 894 | Used by:3157 |
Symbol 3100 Bitmap | Used by:3105 3106 3107 3108 | |
Symbol 3101 Bitmap | Used by:3105 3106 3107 3108 | |
Symbol 3102 Bitmap | Used by:3105 3106 3107 | |
Symbol 3103 Bitmap | Used by:3105 3106 | |
Symbol 3104 Bitmap | Used by:3105 3106 3107 3108 | |
Symbol 3105 Graphic | Uses:3100 3101 3102 3103 3104 | Used by:3149 |
Symbol 3106 Graphic | Uses:3100 3101 3102 3103 3104 | Used by:3149 |
Symbol 3107 Graphic | Uses:3100 3101 3102 3104 | Used by:3149 |
Symbol 3108 Graphic | Uses:3100 3101 3104 | Used by:3149 |
Symbol 3109 Bitmap | Used by:3112 3141 | |
Symbol 3110 Bitmap | Used by:3112 3141 | |
Symbol 3111 Bitmap | Used by:3112 3141 | |
Symbol 3112 Graphic | Uses:3109 3110 3111 | Used by:3149 |
Symbol 3113 Bitmap | Used by:3114 | |
Symbol 3114 Graphic | Uses:3113 | Used by:3115 |
Symbol 3115 MovieClip [4-05-BOSS-台阶1] | Uses:386 3114 | Used by:3149 |
Symbol 3116 Bitmap | Used by:3117 | |
Symbol 3117 Graphic | Uses:3116 | Used by:3118 |
Symbol 3118 MovieClip [4-05-BOSS-台阶2] | Uses:386 3117 | Used by:3149 |
Symbol 3119 Bitmap | Used by:3120 | |
Symbol 3120 Graphic | Uses:3119 | Used by:3123 |
Symbol 3121 Bitmap | Used by:3122 | |
Symbol 3122 Graphic | Uses:3121 | Used by:3123 |
Symbol 3123 MovieClip [4-05-BOSS-灯] | Uses:3120 386 3122 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681 | Used by:3149 |
Symbol 3124 Bitmap | Used by:3125 3141 | |
Symbol 3125 Graphic | Uses:3124 | Used by:3139 3149 |
Symbol 3126 Graphic | Uses:2582 | Used by:3127 |
Symbol 3127 MovieClip | Uses:3126 | Used by:3130 |
Symbol 3128 Bitmap | Used by:3129 | |
Symbol 3129 Graphic | Uses:3128 | Used by:3130 |
Symbol 3130 MovieClip [敌人_BOSS4_手臂] | Uses:3127 3129 218 597 811 603 813 609 815 615 817 621 819 627 821 633 823 639 825 645 827 651 829 657 831 663 833 669 835 675 681 | Used by:3149 |
Symbol 3131 Bitmap | Used by:3132 | |
Symbol 3132 Graphic | Uses:3131 | Used by:3139 |
Symbol 3133 Bitmap | Used by:3134 | |
Symbol 3134 Graphic | Uses:3133 | Used by:3139 |
Symbol 3135 Bitmap | Used by:3136 | |
Symbol 3136 Graphic | Uses:3135 | Used by:3139 |
Symbol 3137 Bitmap | Used by:3138 | |
Symbol 3138 Graphic | Uses:3137 | Used by:3139 |
Symbol 3139 MovieClip | Uses:3125 729 3132 3134 3136 3138 | Used by:3149 |
Symbol 3140 MovieClip | Uses:1996 729 1998 2001 2004 2006 2010 2012 2014 2016 2018 2020 2022 2024 | Used by:3149 |
Symbol 3141 Graphic | Uses:3124 3109 3110 3111 | Used by:3149 |
Symbol 3142 Bitmap | Used by:3143 | |
Symbol 3143 Graphic | Uses:3142 | Used by:3149 |
Symbol 3144 Bitmap | Used by:3145 | |
Symbol 3145 Graphic | Uses:3144 | Used by:3146 |
Symbol 3146 MovieClip | Uses:3145 | Used by:3147 |
Symbol 3147 MovieClip | Uses:3146 | Used by:3148 |
Symbol 3148 MovieClip [敌人_BOSS4_炮弹] | Uses:3147 1500 | Used by:3149 |
Symbol 3149 MovieClip [德军_巨型炮座] | Uses:253 3105 595 601 607 3106 613 619 625 631 3107 637 643 649 655 661 3108 667 673 679 3112 3115 3118 3123 385 3125 729 3130 1981 1983 1985 1987 3139 3140 218 3141 593 599 605 611 617 3143 623 629 635 641 647 653 659 665 671 677 683 685 687 689 3148 | Used by:3157 |
Symbol 3150 Bitmap | Used by:3151 | |
Symbol 3151 Graphic | Uses:3150 | Used by:3154 |
Symbol 3152 Bitmap | Used by:3153 | |
Symbol 3153 Graphic | Uses:3152 | Used by:3154 |
Symbol 3154 MovieClip [场景_沙袋] | Uses:3151 218 3153 1981 1983 1985 1987 | Used by:3157 |
Symbol 3155 Sound [背景音乐_02] | Used by:3157 | |
Symbol 3156 Sound [背景音乐_07] | Used by:3157 | |
Symbol 3157 MovieClip [stage4_bg] | Uses:2851 386 2854 2856 2858 2861 2863 2865 2866 2868 2870 2872 2874 2876 2878 2880 2882 2884 2886 2888 2890 2892 2894 2896 2898 2899 2900 2901 2903 2905 2907 2909 2911 2913 2915 2916 2917 2918 2920 2922 2924 2926 2928 2930 2932 2934 2936 2938 2940 2942 2944 2946 2948 2965 2967 2986 2988 2990 2992 2998 3000 3002 3004 3006 3009 3011 3015 3017 3021 3044 3050 3054 3058 3062 3065 3069 3070 3086 3089 3094 3099 3149 3154 3155 3156 | Used by:Timeline |
Instance Names
"text_loading" | Frame 3 | Symbol 52 EditableText |
"clip" | Frame 10 | Symbol 367 MovieClip [game_intro] |
"mcAd" | Symbol 37 MovieClip Frame 1 | Symbol 35 MovieClip |
"mcLoading" | Symbol 49 MovieClip Frame 1 | Symbol 47 MovieClip |
"mcLoading" | Symbol 49 MovieClip Frame 11 | Symbol 47 MovieClip |
"mcBackground" | Symbol 50 MovieClip Frame 1 | Symbol 5 MovieClip |
"mcAnimation" | Symbol 50 MovieClip Frame 1 | Symbol 21 MovieClip |
"mcIntro" | Symbol 50 MovieClip Frame 1 | Symbol 26 MovieClip |
"mcLoadingAnimated" | Symbol 50 MovieClip Frame 2 | Symbol 49 MovieClip |
"btn" | Symbol 190 MovieClip Frame 1 | Symbol 188 Button |
"btn" | Symbol 194 MovieClip Frame 1 | Symbol 188 Button |
"btn" | Symbol 198 MovieClip Frame 1 | Symbol 188 Button |
"g" | Symbol 250 MovieClip [敌人_火箭炮] Frame 1 | Symbol 218 MovieClip |
"btn1" | Symbol 277 MovieClip Frame 1 | Symbol 188 Button |
"btn2" | Symbol 277 MovieClip Frame 1 | Symbol 188 Button |
"btn3" | Symbol 277 MovieClip Frame 1 | Symbol 188 Button |
"num10000000" | Symbol 341 MovieClip Frame 1 | Symbol 340 MovieClip |
"num1000000" | Symbol 341 MovieClip Frame 1 | Symbol 340 MovieClip |
"num100000" | Symbol 341 MovieClip Frame 1 | Symbol 340 MovieClip |
"num10000" | Symbol 341 MovieClip Frame 1 | Symbol 340 MovieClip |
"num1000" | Symbol 341 MovieClip Frame 1 | Symbol 340 MovieClip |
"num100" | Symbol 341 MovieClip Frame 1 | Symbol 340 MovieClip |
"num10" | Symbol 341 MovieClip Frame 1 | Symbol 340 MovieClip |
"num1" | Symbol 341 MovieClip Frame 1 | Symbol 340 MovieClip |
"scorepad" | Symbol 344 MovieClip Frame 1 | Symbol 341 MovieClip |
"movie" | Symbol 345 MovieClip Frame 1 | Symbol 257 MovieClip [game_mask] |
"btn01" | Symbol 345 MovieClip Frame 90 | Symbol 314 Button |
"btn02" | Symbol 345 MovieClip Frame 90 | Symbol 319 Button |
"btn01" | Symbol 348 MovieClip Frame 15 | Symbol 314 Button |
"btn02" | Symbol 348 MovieClip Frame 15 | Symbol 319 Button |
"mcHighscores" | Symbol 361 MovieClip Frame 1 | Symbol 350 MovieClip |
"mcTarget" | Symbol 361 MovieClip Frame 2 | Symbol 351 MovieClip |
"btn1" | Symbol 367 MovieClip [game_intro] Frame 11 | Symbol 169 Button |
"btn3" | Symbol 367 MovieClip [game_intro] Frame 11 | Symbol 173 Button |
"btn" | Symbol 367 MovieClip [game_intro] Frame 11 | Symbol 177 Button |
"btn2" | Symbol 367 MovieClip [game_intro] Frame 11 | Symbol 180 Button |
"music" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 190 MovieClip |
"qua" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 194 MovieClip |
"sound" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 190 MovieClip |
"wcode" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 198 MovieClip |
"scode" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 198 MovieClip |
"acode" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 198 MovieClip |
"dcode" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 198 MovieClip |
"jcode" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 198 MovieClip |
"kcode" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 198 MovieClip |
"lcode" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 198 MovieClip |
"control" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 200 Button |
"btn0" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 205 Button |
"btn1" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 210 Button |
"control" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 250 MovieClip [敌人_火箭炮] |
"shine" | Symbol 367 MovieClip [game_intro] Frame 21 | Symbol 257 MovieClip [game_mask] |
"lcode" | Symbol 367 MovieClip [game_intro] Frame 31 | Symbol 198 MovieClip |
"kcode" | Symbol 367 MovieClip [game_intro] Frame 31 | Symbol 198 MovieClip |
"scode" | Symbol 367 MovieClip [game_intro] Frame 31 | Symbol 198 MovieClip |
"acode" | Symbol 367 MovieClip [game_intro] Frame 31 | Symbol 198 MovieClip |
"dcode" | Symbol 367 MovieClip [game_intro] Frame 31 | Symbol 198 MovieClip |
"control" | Symbol 367 MovieClip [game_intro] Frame 31 | Symbol 200 Button |
"btn0" | Symbol 367 MovieClip [game_intro] Frame 31 | Symbol 205 Button |
"btn1" | Symbol 367 MovieClip [game_intro] Frame 31 | Symbol 210 Button |
"shine" | Symbol 367 MovieClip [game_intro] Frame 31 | Symbol 257 MovieClip [game_mask] |
"btn1" | Symbol 367 MovieClip [game_intro] Frame 51 | Symbol 210 Button |
"diff" | Symbol 367 MovieClip [game_intro] Frame 51 | Symbol 277 MovieClip |
"comHighscores" | Symbol 367 MovieClip [game_intro] Frame 111 | Symbol 361 MovieClip |
"btn1" | Symbol 367 MovieClip [game_intro] Frame 111 | Symbol 366 Button |
"btn" | Symbol 382 MovieClip Frame 1 | Symbol 375 Button |
"loading" | Symbol 382 MovieClip Frame 1 | Symbol 381 MovieClip |
"life" | Symbol 534 MovieClip Frame 1 | Symbol 530 MovieClip |
"amr100" | Symbol 537 MovieClip Frame 1 | Symbol 530 MovieClip |
"amr10" | Symbol 537 MovieClip Frame 1 | Symbol 530 MovieClip |
"amr1" | Symbol 537 MovieClip Frame 1 | Symbol 530 MovieClip |
"bomb10" | Symbol 538 MovieClip Frame 1 | Symbol 530 MovieClip |
"bomb1" | Symbol 538 MovieClip Frame 1 | Symbol 530 MovieClip |
"life" | Symbol 540 MovieClip [game_UI] Frame 1 | Symbol 534 MovieClip |
"amr" | Symbol 540 MovieClip [game_UI] Frame 1 | Symbol 537 MovieClip |
"bomb" | Symbol 540 MovieClip [game_UI] Frame 1 | Symbol 538 MovieClip |
"scorepad" | Symbol 540 MovieClip [game_UI] Frame 1 | Symbol 341 MovieClip |
"level" | Symbol 554 MovieClip Frame 29 | Symbol 553 MovieClip |
"w4" | Symbol 561 MovieClip Frame 1 | Symbol 557 MovieClip |
"w5" | Symbol 561 MovieClip Frame 1 | Symbol 557 MovieClip |
"w6" | Symbol 561 MovieClip Frame 1 | Symbol 557 MovieClip |
"w3" | Symbol 561 MovieClip Frame 1 | Symbol 557 MovieClip |
"w2" | Symbol 561 MovieClip Frame 1 | Symbol 557 MovieClip |
"w1" | Symbol 561 MovieClip Frame 1 | Symbol 557 MovieClip |
"stand" | Symbol 754 MovieClip Frame 1 | Symbol 702 MovieClip |
"stand" | Symbol 754 MovieClip Frame 7 | Symbol 702 MovieClip |
"g" | Symbol 754 MovieClip Frame 30 | Symbol 702 MovieClip |
"stand" | Symbol 754 MovieClip Frame 34 | Symbol 702 MovieClip |
"g" | Symbol 754 MovieClip Frame 61 | Symbol 702 MovieClip |
"point" | Symbol 754 MovieClip Frame 61 | Symbol 729 MovieClip |
"g" | Symbol 754 MovieClip Frame 67 | Symbol 702 MovieClip |
"point" | Symbol 754 MovieClip Frame 67 | Symbol 729 MovieClip |
"g" | Symbol 754 MovieClip Frame 94 | Symbol 702 MovieClip |
"point" | Symbol 754 MovieClip Frame 94 | Symbol 729 MovieClip |
"gun" | Symbol 755 MovieClip [交通工具_快艇] Frame 1 | Symbol 754 MovieClip |
"g" | Symbol 755 MovieClip [交通工具_快艇] Frame 1 | Symbol 386 MovieClip |
"g" | Symbol 895 MovieClip [德军_战斗机3] Frame 1 | Symbol 218 MovieClip |
"point" | Symbol 895 MovieClip [德军_战斗机3] Frame 10 | Symbol 836 MovieClip [轰炸炸弹] |
"point" | Symbol 902 MovieClip Frame 1 | Symbol 729 MovieClip |
"mgun" | Symbol 903 MovieClip Frame 1 | Symbol 902 MovieClip |
"player" | Symbol 940 MovieClip [mission_start] Frame 211 | Symbol 773 MovieClip |
"point" | Symbol 1068 MovieClip Frame 1 | Symbol 702 MovieClip |
"point" | Symbol 1087 MovieClip Frame 1 | Symbol 702 MovieClip |
"point" | Symbol 1100 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1113 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1128 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1141 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1154 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1159 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1174 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1179 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1184 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1185 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1190 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1191 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1196 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1201 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1202 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1213 MovieClip Frame 1 | Symbol 702 MovieClip |
"point" | Symbol 1228 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1233 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1246 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1259 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 1272 MovieClip Frame 1 | Symbol 729 MovieClip |
"clip" | Symbol 1330 MovieClip Frame 1 | Symbol 1315 MovieClip |
"clip" | Symbol 1331 MovieClip Frame 1 | Symbol 1315 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 1 | Symbol 762 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 9 | Symbol 962 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 17 | Symbol 969 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 25 | Symbol 976 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 34 | Symbol 977 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 42 | Symbol 994 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 50 | Symbol 995 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 58 | Symbol 1006 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 66 | Symbol 1015 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 77 | Symbol 1022 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 87 | Symbol 1028 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 95 | Symbol 1037 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 103 | Symbol 1042 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 110 | Symbol 1043 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 118 | Symbol 1047 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 126 | Symbol 1051 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 134 | Symbol 1055 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 158 | Symbol 1068 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 166 | Symbol 1087 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 174 | Symbol 1100 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 185 | Symbol 1113 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 196 | Symbol 1128 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 207 | Symbol 1141 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 219 | Symbol 1154 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 231 | Symbol 1159 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 244 | Symbol 1174 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 256 | Symbol 1179 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 268 | Symbol 1184 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 279 | Symbol 1185 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 290 | Symbol 1190 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 301 | Symbol 1191 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 328 | Symbol 1196 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 339 | Symbol 1201 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 350 | Symbol 1202 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 380 | Symbol 1213 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 388 | Symbol 1228 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 399 | Symbol 1233 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 410 | Symbol 1246 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 421 | Symbol 1259 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 432 | Symbol 1272 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 450 | Symbol 1287 MovieClip |
"clip" | Symbol 1332 MovieClip Frame 460 | Symbol 1308 MovieClip |
"g" | Symbol 1387 MovieClip [主角_手雷01] Frame 1 | Symbol 1385 MovieClip |
"point" | Symbol 1387 MovieClip [主角_手雷01] Frame 2 | Symbol 702 MovieClip |
"num5" | Symbol 1496 MovieClip Frame 1 | Symbol 1495 MovieClip |
"num4" | Symbol 1496 MovieClip Frame 4 | Symbol 1495 MovieClip |
"num3" | Symbol 1496 MovieClip Frame 7 | Symbol 1495 MovieClip |
"num2" | Symbol 1496 MovieClip Frame 10 | Symbol 1495 MovieClip |
"num1" | Symbol 1496 MovieClip Frame 13 | Symbol 1495 MovieClip |
"items" | Symbol 1497 MovieClip [各种奖励] Frame 7 | Symbol 1474 MovieClip |
"b" | Symbol 1497 MovieClip [各种奖励] Frame 27 | Symbol 1496 MovieClip |
"g" | Symbol 1531 MovieClip [主角_子弹4] Frame 1 | Symbol 218 MovieClip |
"down" | Symbol 1562 MovieClip [player] Frame 1 | Symbol 955 MovieClip |
"up" | Symbol 1562 MovieClip [player] Frame 1 | Symbol 1332 MovieClip |
"g" | Symbol 1562 MovieClip [player] Frame 1 | Symbol 702 MovieClip |
"g" | Symbol 1581 MovieClip [1-01-台阶01] Frame 1 | Symbol 1578 MovieClip |
"g" | Symbol 1581 MovieClip [1-01-台阶01] Frame 13 | Symbol 1580 MovieClip |
"g" | Symbol 1612 MovieClip [1-01-台阶02] Frame 1 | Symbol 1589 MovieClip |
"g" | Symbol 1612 MovieClip [1-01-台阶02] Frame 14 | Symbol 1591 MovieClip |
"g" | Symbol 1612 MovieClip [1-01-台阶02] Frame 22 | Symbol 1593 MovieClip |
"g" | Symbol 1612 MovieClip [1-01-台阶02] Frame 31 | Symbol 1595 MovieClip |
"g" | Symbol 1612 MovieClip [1-01-台阶02] Frame 39 | Symbol 1597 MovieClip |
"g" | Symbol 1612 MovieClip [1-01-台阶02] Frame 47 | Symbol 1599 MovieClip |
"g" | Symbol 1612 MovieClip [1-01-台阶02] Frame 55 | Symbol 1601 MovieClip |
"g" | Symbol 1612 MovieClip [1-01-台阶02] Frame 63 | Symbol 1603 MovieClip |
"g" | Symbol 1612 MovieClip [1-01-台阶02] Frame 71 | Symbol 1605 MovieClip |
"g" | Symbol 1612 MovieClip [1-01-台阶02] Frame 79 | Symbol 1607 MovieClip |
"g" | Symbol 1612 MovieClip [1-01-台阶02] Frame 87 | Symbol 1609 MovieClip |
"g" | Symbol 1612 MovieClip [1-01-台阶02] Frame 95 | Symbol 1611 MovieClip |
"g" | Symbol 1615 MovieClip [1-01-台阶04] Frame 1 | Symbol 1614 MovieClip |
"g" | Symbol 1618 MovieClip [1-01-台阶05] Frame 1 | Symbol 1617 MovieClip |
"g" | Symbol 1621 MovieClip [1-01-台阶06] Frame 1 | Symbol 1620 MovieClip |
"g" | Symbol 1624 MovieClip [1-01-台阶03] Frame 1 | Symbol 1623 MovieClip |
"b" | Symbol 1626 MovieClip [1-01-台阶08] Frame 1 | Symbol 1625 MovieClip |
"g" | Symbol 1626 MovieClip [1-01-台阶08] Frame 1 | Symbol 1625 MovieClip |
"open3" | Symbol 1643 MovieClip [第一关_潜艇] Frame 1 | Symbol 1640 MovieClip |
"open4" | Symbol 1643 MovieClip [第一关_潜艇] Frame 1 | Symbol 1640 MovieClip |
"open2" | Symbol 1643 MovieClip [第一关_潜艇] Frame 1 | Symbol 1640 MovieClip |
"open1" | Symbol 1643 MovieClip [第一关_潜艇] Frame 1 | Symbol 1640 MovieClip |
"g" | Symbol 1643 MovieClip [第一关_潜艇] Frame 1 | Symbol 1642 MovieClip |
"g" | Symbol 1646 MovieClip [1-01-台阶07] Frame 1 | Symbol 1645 MovieClip |
"point" | Symbol 1804 MovieClip Frame 20 | Symbol 729 MovieClip |
"point" | Symbol 1823 MovieClip Frame 13 | Symbol 729 MovieClip |
"point" | Symbol 1838 MovieClip Frame 10 | Symbol 729 MovieClip |
"point" | Symbol 1847 MovieClip Frame 3 | Symbol 729 MovieClip |
"point" | Symbol 1858 MovieClip Frame 6 | Symbol 729 MovieClip |
"point" | Symbol 1865 MovieClip Frame 7 | Symbol 729 MovieClip |
"point" | Symbol 1880 MovieClip Frame 19 | Symbol 218 MovieClip |
"g" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 1 | Symbol 218 MovieClip |
"g" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 35 | Symbol 218 MovieClip |
"clip" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 50 | Symbol 1674 MovieClip |
"g" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 50 | Symbol 218 MovieClip |
"g" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 63 | Symbol 218 MovieClip |
"m" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 166 | Symbol 1804 MovieClip |
"m" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 174 | Symbol 1823 MovieClip |
"m" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 182 | Symbol 1838 MovieClip |
"m" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 192 | Symbol 1847 MovieClip |
"g" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 192 | Symbol 218 MovieClip |
"m" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 202 | Symbol 1858 MovieClip |
"g" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 202 | Symbol 218 MovieClip |
"m" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 212 | Symbol 1865 MovieClip |
"g" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 212 | Symbol 218 MovieClip |
"m" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 228 | Symbol 1880 MovieClip |
"g" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 228 | Symbol 218 MovieClip |
"g" | Symbol 1970 MovieClip [敌人_轰炸机] Frame 1 | Symbol 218 MovieClip |
"g" | Symbol 2033 MovieClip [坦克_炮弹] Frame 1 | Symbol 218 MovieClip |
"g" | Symbol 2034 MovieClip [德军_坦克1] Frame 43 | Symbol 1989 MovieClip |
"point" | Symbol 2034 MovieClip [德军_坦克1] Frame 61 | Symbol 729 MovieClip |
"w4" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 1 | Symbol 557 MovieClip |
"w5" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 1 | Symbol 557 MovieClip |
"w6" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 1 | Symbol 557 MovieClip |
"body" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 1 | Symbol 560 MovieClip |
"w3" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 1 | Symbol 557 MovieClip |
"w2" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 1 | Symbol 557 MovieClip |
"w1" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 1 | Symbol 557 MovieClip |
"g" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 1 | Symbol 218 MovieClip |
"w4" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 11 | Symbol 557 MovieClip |
"w5" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 11 | Symbol 557 MovieClip |
"w6" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 11 | Symbol 557 MovieClip |
"body" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 11 | Symbol 560 MovieClip |
"w3" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 11 | Symbol 557 MovieClip |
"w2" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 11 | Symbol 557 MovieClip |
"w1" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 11 | Symbol 557 MovieClip |
"g" | Symbol 2038 MovieClip [敌人_快艇] Frame 1 | Symbol 386 MovieClip |
"water" | Symbol 2038 MovieClip [敌人_快艇] Frame 1 | Symbol 699 MovieClip |
"g" | Symbol 2043 MovieClip [1-03-航母踏板] Frame 1 | Symbol 2042 MovieClip |
"g" | Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 1 | Symbol 218 MovieClip |
"g" | Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 11 | Symbol 218 MovieClip |
"g" | Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 1 | Symbol 218 MovieClip |
"point" | Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 9 | Symbol 729 MovieClip |
"w1" | Symbol 2060 MovieClip Frame 1 | Symbol 2059 MovieClip |
"point" | Symbol 2075 MovieClip Frame 13 | Symbol 729 MovieClip |
"gun1" | Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1 | Symbol 2075 MovieClip |
"gun2" | Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1 | Symbol 2075 MovieClip |
"g" | Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1 | Symbol 218 MovieClip |
"point1" | Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1 | Symbol 729 MovieClip |
"point2" | Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1 | Symbol 729 MovieClip |
"gun1" | Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 9 | Symbol 2075 MovieClip |
"gun2" | Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 9 | Symbol 2075 MovieClip |
"g" | Symbol 2081 MovieClip [场景_木箱] Frame 1 | Symbol 218 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 1 | Symbol 386 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 2 | Symbol 391 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 3 | Symbol 395 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 4 | Symbol 399 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 5 | Symbol 403 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 6 | Symbol 414 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 7 | Symbol 418 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 9 | Symbol 386 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 11 | Symbol 386 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 13 | Symbol 432 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 14 | Symbol 436 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 15 | Symbol 386 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 16 | Symbol 442 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 17 | Symbol 446 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 18 | Symbol 386 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 19 | Symbol 453 MovieClip |
"d" | Symbol 2086 MovieClip [stage1_bg] Frame 20 | Symbol 386 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 22 | Symbol 461 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 23 | Symbol 465 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 24 | Symbol 469 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 25 | Symbol 473 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 26 | Symbol 477 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 27 | Symbol 481 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 28 | Symbol 485 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 29 | Symbol 386 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 30 | Symbol 491 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 31 | Symbol 495 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 32 | Symbol 499 MovieClip |
"g" | Symbol 2086 MovieClip [stage1_bg] Frame 33 | Symbol 504 MovieClip |
"d" | Symbol 2086 MovieClip [stage1_bg] Frame 33 | Symbol 386 MovieClip |
"btn" | Symbol 2090 MovieClip Frame 1 | Symbol 375 Button |
"loading" | Symbol 2090 MovieClip Frame 1 | Symbol 381 MovieClip |
"g" | Symbol 2246 MovieClip Frame 1 | Symbol 218 MovieClip |
"w4" | Symbol 2317 MovieClip [敌人_吉普车] Frame 1 | Symbol 2311 MovieClip |
"w3" | Symbol 2317 MovieClip [敌人_吉普车] Frame 1 | Symbol 2311 MovieClip |
"w2" | Symbol 2317 MovieClip [敌人_吉普车] Frame 1 | Symbol 2311 MovieClip |
"w1" | Symbol 2317 MovieClip [敌人_吉普车] Frame 1 | Symbol 2311 MovieClip |
"g" | Symbol 2317 MovieClip [敌人_吉普车] Frame 1 | Symbol 2316 MovieClip |
"w4" | Symbol 2317 MovieClip [敌人_吉普车] Frame 9 | Symbol 2311 MovieClip |
"w3" | Symbol 2317 MovieClip [敌人_吉普车] Frame 9 | Symbol 2311 MovieClip |
"w2" | Symbol 2317 MovieClip [敌人_吉普车] Frame 9 | Symbol 2311 MovieClip |
"w1" | Symbol 2317 MovieClip [敌人_吉普车] Frame 9 | Symbol 2311 MovieClip |
"g" | Symbol 2324 MovieClip [移动_钢板] Frame 1 | Symbol 2320 MovieClip |
"w7" | Symbol 2334 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2329 MovieClip |
"w6" | Symbol 2334 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2329 MovieClip |
"w5" | Symbol 2334 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2329 MovieClip |
"w4" | Symbol 2334 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2329 MovieClip |
"w3" | Symbol 2334 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2329 MovieClip |
"w2" | Symbol 2334 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2329 MovieClip |
"w1" | Symbol 2334 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2329 MovieClip |
"g" | Symbol 2334 MovieClip [敌人_德军卡车] Frame 1 | Symbol 2333 MovieClip |
"point" | Symbol 2382 MovieClip Frame 10 | Symbol 729 MovieClip |
"point" | Symbol 2382 MovieClip Frame 19 | Symbol 729 MovieClip |
"point" | Symbol 2382 MovieClip Frame 28 | Symbol 729 MovieClip |
"point" | Symbol 2391 MovieClip Frame 6 | Symbol 729 MovieClip |
"point" | Symbol 2391 MovieClip Frame 15 | Symbol 729 MovieClip |
"point" | Symbol 2391 MovieClip Frame 24 | Symbol 729 MovieClip |
"g" | Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 1 | Symbol 218 MovieClip |
"m" | Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 29 | Symbol 2382 MovieClip |
"m" | Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 38 | Symbol 2391 MovieClip |
"g" | Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 38 | Symbol 218 MovieClip |
"point" | Symbol 2466 MovieClip Frame 10 | Symbol 729 MovieClip |
"point" | Symbol 2479 MovieClip Frame 10 | Symbol 729 MovieClip |
"g" | Symbol 2506 MovieClip [敌人_巡逻军官] Frame 1 | Symbol 218 MovieClip |
"m" | Symbol 2506 MovieClip [敌人_巡逻军官] Frame 29 | Symbol 2466 MovieClip |
"m" | Symbol 2506 MovieClip [敌人_巡逻军官] Frame 38 | Symbol 2479 MovieClip |
"g" | Symbol 2506 MovieClip [敌人_巡逻军官] Frame 38 | Symbol 218 MovieClip |
"g" | Symbol 2512 MovieClip [2-02-翘翘板] Frame 1 | Symbol 218 MovieClip |
"g" | Symbol 2512 MovieClip [2-02-翘翘板] Frame 32 | Symbol 218 MovieClip |
"jump" | Symbol 2512 MovieClip [2-02-翘翘板] Frame 32 | Symbol 218 MovieClip |
"g" | Symbol 2520 MovieClip [德军_警报灯] Frame 1 | Symbol 218 MovieClip |
"g" | Symbol 2535 MovieClip [德军_装甲车1] Frame 43 | Symbol 218 MovieClip |
"point" | Symbol 2535 MovieClip [德军_装甲车1] Frame 68 | Symbol 729 MovieClip |
"point" | Symbol 2535 MovieClip [德军_装甲车1] Frame 115 | Symbol 729 MovieClip |
"point" | Symbol 2535 MovieClip [德军_装甲车1] Frame 115 | Symbol 729 MovieClip |
"g" | Symbol 2576 MovieClip [德军_驳船] Frame 1 | Symbol 2573 MovieClip |
"g" | Symbol 2624 MovieClip [追踪导弹] Frame 1 | Symbol 218 MovieClip |
"point" | Symbol 2625 MovieClip [德军_巨型机器人] Frame 1 | Symbol 729 MovieClip |
"g" | Symbol 2625 MovieClip [德军_巨型机器人] Frame 1 | Symbol 218 MovieClip |
"shooter" | Symbol 2625 MovieClip [德军_巨型机器人] Frame 9 | Symbol 218 MovieClip |
"g" | Symbol 2625 MovieClip [德军_巨型机器人] Frame 9 | Symbol 218 MovieClip |
"point" | Symbol 2625 MovieClip [德军_巨型机器人] Frame 24 | Symbol 729 MovieClip |
"g" | Symbol 2625 MovieClip [德军_巨型机器人] Frame 24 | Symbol 218 MovieClip |
"g" | Symbol 2637 MovieClip [德军_地雷] Frame 1 | Symbol 2630 MovieClip |
"g" | Symbol 2640 MovieClip [场景_木盒子] Frame 1 | Symbol 218 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 1 | Symbol 2094 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 2 | Symbol 2099 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 3 | Symbol 2103 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 4 | Symbol 2177 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 5 | Symbol 2181 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 6 | Symbol 2185 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 7 | Symbol 2189 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 8 | Symbol 386 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 10 | Symbol 2197 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 11 | Symbol 2201 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 12 | Symbol 2205 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 13 | Symbol 386 MovieClip |
"car_3" | Symbol 2644 MovieClip [stage2_bg] Frame 31 | Symbol 2036 MovieClip [敌人_运输卡车] |
"car_2" | Symbol 2644 MovieClip [stage2_bg] Frame 31 | Symbol 2036 MovieClip [敌人_运输卡车] |
"car_1" | Symbol 2644 MovieClip [stage2_bg] Frame 31 | Symbol 2036 MovieClip [敌人_运输卡车] |
"car_2" | Symbol 2644 MovieClip [stage2_bg] Frame 37 | Symbol 2036 MovieClip [敌人_运输卡车] |
"car_1" | Symbol 2644 MovieClip [stage2_bg] Frame 37 | Symbol 2036 MovieClip [敌人_运输卡车] |
"car_2" | Symbol 2644 MovieClip [stage2_bg] Frame 42 | Symbol 2036 MovieClip [敌人_运输卡车] |
"car_1" | Symbol 2644 MovieClip [stage2_bg] Frame 42 | Symbol 2036 MovieClip [敌人_运输卡车] |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 44 | Symbol 2211 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 45 | Symbol 386 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 46 | Symbol 2218 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 47 | Symbol 2222 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 48 | Symbol 386 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 49 | Symbol 2228 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 50 | Symbol 2232 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 51 | Symbol 2236 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 52 | Symbol 2248 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 53 | Symbol 2259 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 54 | Symbol 2263 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 55 | Symbol 2267 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 56 | Symbol 2271 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 57 | Symbol 386 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 63 | Symbol 2288 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 64 | Symbol 2292 MovieClip |
"g" | Symbol 2644 MovieClip [stage2_bg] Frame 65 | Symbol 386 MovieClip |
"btn" | Symbol 2648 MovieClip Frame 1 | Symbol 375 Button |
"loading" | Symbol 2648 MovieClip Frame 1 | Symbol 381 MovieClip |
"g" | Symbol 2703 MovieClip Frame 1 | Symbol 2695 MovieClip |
"player" | Symbol 2703 MovieClip Frame 1 | Symbol 2702 MovieClip |
"clip" | Symbol 2745 MovieClip [player_plane] Frame 1 | Symbol 2733 MovieClip |
"mgun" | Symbol 2745 MovieClip [player_plane] Frame 1 | Symbol 902 MovieClip |
"g" | Symbol 2745 MovieClip [player_plane] Frame 1 | Symbol 218 MovieClip |
"clip" | Symbol 2745 MovieClip [player_plane] Frame 10 | Symbol 2733 MovieClip |
"clip" | Symbol 2745 MovieClip [player_plane] Frame 21 | Symbol 2733 MovieClip |
"clip" | Symbol 2745 MovieClip [player_plane] Frame 31 | Symbol 2737 MovieClip |
"clip" | Symbol 2745 MovieClip [player_plane] Frame 40 | Symbol 2737 MovieClip |
"clip" | Symbol 2745 MovieClip [player_plane] Frame 50 | Symbol 2737 MovieClip |
"clip" | Symbol 2745 MovieClip [player_plane] Frame 60 | Symbol 2741 MovieClip |
"clip" | Symbol 2745 MovieClip [player_plane] Frame 71 | Symbol 2741 MovieClip |
"clip" | Symbol 2745 MovieClip [player_plane] Frame 82 | Symbol 2741 MovieClip |
"clip" | Symbol 2745 MovieClip [player_plane] Frame 130 | Symbol 2733 MovieClip |
"mgun" | Symbol 2745 MovieClip [player_plane] Frame 130 | Symbol 902 MovieClip |
"g" | Symbol 2748 MovieClip [教堂踏板01] Frame 1 | Symbol 386 MovieClip |
"g" | Symbol 2750 MovieClip [教堂踏板02] Frame 1 | Symbol 386 MovieClip |
"g" | Symbol 2770 MovieClip [德军_坦克2] Frame 43 | Symbol 218 MovieClip |
"point" | Symbol 2770 MovieClip [德军_坦克2] Frame 61 | Symbol 729 MovieClip |
"g" | Symbol 2783 MovieClip [高速飞弹] Frame 1 | Symbol 218 MovieClip |
"g" | Symbol 2786 MovieClip [德军_战斗机2] Frame 1 | Symbol 218 MovieClip |
"point" | Symbol 2786 MovieClip [德军_战斗机2] Frame 10 | Symbol 2783 MovieClip [高速飞弹] |
"g" | Symbol 2789 MovieClip [德军_大型导弹] Frame 1 | Symbol 218 MovieClip |
"hit" | Symbol 2789 MovieClip [德军_大型导弹] Frame 1 | Symbol 218 MovieClip |
"g" | Symbol 2830 MovieClip [敌人_BOSS3_火箭] Frame 1 | Symbol 218 MovieClip |
"g" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 1 | Symbol 218 MovieClip |
"g" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 10 | Symbol 218 MovieClip |
"g" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 22 | Symbol 218 MovieClip |
"point" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 22 | Symbol 729 MovieClip |
"g" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 56 | Symbol 218 MovieClip |
"point" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 56 | Symbol 729 MovieClip |
"point" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 88 | Symbol 2830 MovieClip [敌人_BOSS3_火箭] |
"g" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 88 | Symbol 218 MovieClip |
"point" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 111 | Symbol 2830 MovieClip [敌人_BOSS3_火箭] |
"g" | Symbol 2842 MovieClip [场景_宝箱] Frame 1 | Symbol 218 MovieClip |
"g" | Symbol 2845 MovieClip [stage3_bg] Frame 28 | Symbol 386 MovieClip |
"line2" | Symbol 2845 MovieClip [stage3_bg] Frame 29 | Symbol 2703 MovieClip |
"line3" | Symbol 2845 MovieClip [stage3_bg] Frame 29 | Symbol 2703 MovieClip |
"line1" | Symbol 2845 MovieClip [stage3_bg] Frame 29 | Symbol 2703 MovieClip |
"g" | Symbol 2845 MovieClip [stage3_bg] Frame 29 | Symbol 2705 MovieClip |
"g" | Symbol 2845 MovieClip [stage3_bg] Frame 30 | Symbol 386 MovieClip |
"btn" | Symbol 2849 MovieClip Frame 1 | Symbol 375 Button |
"loading" | Symbol 2849 MovieClip Frame 1 | Symbol 381 MovieClip |
"g" | Symbol 2965 MovieClip Frame 28 | Symbol 218 MovieClip |
"point2" | Symbol 2986 MovieClip Frame 28 | Symbol 729 MovieClip |
"point1" | Symbol 2986 MovieClip Frame 28 | Symbol 729 MovieClip |
"point" | Symbol 2998 MovieClip Frame 1 | Symbol 2997 MovieClip |
"g" | Symbol 3009 MovieClip [4-04-电梯01] Frame 1 | Symbol 386 MovieClip |
"g" | Symbol 3011 MovieClip [4-04-电梯02] Frame 1 | Symbol 386 MovieClip |
"g" | Symbol 3015 MovieClip [4-04-硫酸台01] Frame 1 | Symbol 386 MovieClip |
"g" | Symbol 3017 MovieClip [4-04-硫酸台02] Frame 1 | Symbol 386 MovieClip |
"g" | Symbol 3021 MovieClip [4-04-硫酸台03] Frame 1 | Symbol 386 MovieClip |
"g" | Symbol 3044 MovieClip [德军_装甲车2] Frame 43 | Symbol 218 MovieClip |
"point" | Symbol 3044 MovieClip [德军_装甲车2] Frame 61 | Symbol 729 MovieClip |
"g" | Symbol 3050 MovieClip [德军_战斗机1] Frame 1 | Symbol 218 MovieClip |
"point" | Symbol 3050 MovieClip [德军_战斗机1] Frame 9 | Symbol 2624 MovieClip [追踪导弹] |
"g" | Symbol 3054 MovieClip [4-04-窗户01] Frame 55 | Symbol 218 MovieClip |
"point" | Symbol 3054 MovieClip [4-04-窗户01] Frame 84 | Symbol 729 MovieClip |
"point" | Symbol 3054 MovieClip [4-04-窗户01] Frame 84 | Symbol 729 MovieClip |
"g" | Symbol 3058 MovieClip [4-04-窗户03] Frame 32 | Symbol 218 MovieClip |
"point" | Symbol 3058 MovieClip [4-04-窗户03] Frame 62 | Symbol 729 MovieClip |
"point" | Symbol 3058 MovieClip [4-04-窗户03] Frame 62 | Symbol 729 MovieClip |
"g" | Symbol 3069 MovieClip [4-04-窗户02] Frame 55 | Symbol 218 MovieClip |
"point" | Symbol 3069 MovieClip [4-04-窗户02] Frame 84 | Symbol 729 MovieClip |
"point" | Symbol 3069 MovieClip [4-04-窗户02] Frame 84 | Symbol 729 MovieClip |
"player" | Symbol 3070 MovieClip [交通工具_战斗机] Frame 1 | Symbol 773 MovieClip |
"g" | Symbol 3070 MovieClip [交通工具_战斗机] Frame 1 | Symbol 218 MovieClip |
"player" | Symbol 3070 MovieClip [交通工具_战斗机] Frame 11 | Symbol 773 MovieClip |
"bg" | Symbol 3086 MovieClip [4-04-德军_飞船] Frame 1 | Symbol 3075 MovieClip |
"g" | Symbol 3086 MovieClip [4-04-德军_飞船] Frame 1 | Symbol 218 MovieClip |
"bg" | Symbol 3086 MovieClip [4-04-德军_飞船] Frame 10 | Symbol 3075 MovieClip |
"g" | Symbol 3086 MovieClip [4-04-德军_飞船] Frame 10 | Symbol 218 MovieClip |
"g" | Symbol 3089 MovieClip [德军_飞船_小炮] Frame 1 | Symbol 218 MovieClip |
"point" | Symbol 3089 MovieClip [德军_飞船_小炮] Frame 1 | Symbol 729 MovieClip |
"g" | Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 1 | Symbol 218 MovieClip |
"bg" | Symbol 3099 MovieClip [4-04-飞船-门] Frame 1 | Symbol 3097 MovieClip |
"g" | Symbol 3099 MovieClip [4-04-飞船-门] Frame 1 | Symbol 218 MovieClip |
"bg" | Symbol 3099 MovieClip [4-04-飞船-门] Frame 9 | Symbol 3097 MovieClip |
"b" | Symbol 3115 MovieClip [4-05-BOSS-台阶1] Frame 1 | Symbol 386 MovieClip |
"g" | Symbol 3115 MovieClip [4-05-BOSS-台阶1] Frame 1 | Symbol 386 MovieClip |
"b" | Symbol 3118 MovieClip [4-05-BOSS-台阶2] Frame 1 | Symbol 386 MovieClip |
"g" | Symbol 3118 MovieClip [4-05-BOSS-台阶2] Frame 1 | Symbol 386 MovieClip |
"g" | Symbol 3123 MovieClip [4-05-BOSS-灯] Frame 1 | Symbol 386 MovieClip |
"g" | Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 1 | Symbol 218 MovieClip |
"hit" | Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 13 | Symbol 218 MovieClip |
"point" | Symbol 3139 MovieClip Frame 1 | Symbol 729 MovieClip |
"point" | Symbol 3140 MovieClip Frame 2 | Symbol 729 MovieClip |
"point" | Symbol 3140 MovieClip Frame 12 | Symbol 729 MovieClip |
"point" | Symbol 3140 MovieClip Frame 24 | Symbol 729 MovieClip |
"point" | Symbol 3140 MovieClip Frame 37 | Symbol 729 MovieClip |
"point" | Symbol 3140 MovieClip Frame 48 | Symbol 729 MovieClip |
"point" | Symbol 3140 MovieClip Frame 61 | Symbol 729 MovieClip |
"step1" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3115 MovieClip [4-05-BOSS-台阶1] |
"step2" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3118 MovieClip [4-05-BOSS-台阶2] |
"f1" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3123 MovieClip [4-05-BOSS-灯] |
"f2" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3123 MovieClip [4-05-BOSS-灯] |
"f3" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3123 MovieClip [4-05-BOSS-灯] |
"f6" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3123 MovieClip [4-05-BOSS-灯] |
"f5" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3123 MovieClip [4-05-BOSS-灯] |
"f4" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 121 | Symbol 3123 MovieClip [4-05-BOSS-灯] |
"point" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 121 | Symbol 729 MovieClip |
"arm2" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 141 | Symbol 3130 MovieClip [敌人_BOSS4_手臂] |
"arm1" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 141 | Symbol 3130 MovieClip [敌人_BOSS4_手臂] |
"point" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 204 | Symbol 729 MovieClip |
"head" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 224 | Symbol 3139 MovieClip |
"rain0" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 224 | Symbol 3140 MovieClip |
"rain1" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 224 | Symbol 3140 MovieClip |
"g" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 224 | Symbol 218 MovieClip |
"g" | Symbol 3154 MovieClip [场景_沙袋] Frame 1 | Symbol 218 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 1 | Symbol 386 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 2 | Symbol 2856 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 3 | Symbol 386 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 4 | Symbol 2863 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 5 | Symbol 386 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 12 | Symbol 2874 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 13 | Symbol 2878 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 14 | Symbol 2882 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 17 | Symbol 2890 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 18 | Symbol 2894 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 19 | Symbol 386 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 27 | Symbol 2911 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 36 | Symbol 2922 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 37 | Symbol 2926 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 41 | Symbol 2932 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 42 | Symbol 2911 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 44 | Symbol 2940 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 45 | Symbol 2926 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 49 | Symbol 2946 MovieClip |
"b1" | Symbol 3157 MovieClip [stage4_bg] Frame 50 | Symbol 2965 MovieClip |
"b2" | Symbol 3157 MovieClip [stage4_bg] Frame 50 | Symbol 2965 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 50 | Symbol 2967 MovieClip |
"b3" | Symbol 3157 MovieClip [stage4_bg] Frame 51 | Symbol 2965 MovieClip |
"b4" | Symbol 3157 MovieClip [stage4_bg] Frame 51 | Symbol 2965 MovieClip |
"b4" | Symbol 3157 MovieClip [stage4_bg] Frame 53 | Symbol 2965 MovieClip |
"b5" | Symbol 3157 MovieClip [stage4_bg] Frame 53 | Symbol 2965 MovieClip |
"b6" | Symbol 3157 MovieClip [stage4_bg] Frame 53 | Symbol 2965 MovieClip |
"b7" | Symbol 3157 MovieClip [stage4_bg] Frame 53 | Symbol 2965 MovieClip |
"b8" | Symbol 3157 MovieClip [stage4_bg] Frame 53 | Symbol 2965 MovieClip |
"b9" | Symbol 3157 MovieClip [stage4_bg] Frame 53 | Symbol 2965 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 55 | Symbol 2990 MovieClip |
"d" | Symbol 3157 MovieClip [stage4_bg] Frame 55 | Symbol 386 MovieClip |
"wheel" | Symbol 3157 MovieClip [stage4_bg] Frame 57 | Symbol 2998 MovieClip |
"m_wheel" | Symbol 3157 MovieClip [stage4_bg] Frame 59 | Symbol 2998 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 61 | Symbol 3002 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 62 | Symbol 2967 MovieClip |
"g" | Symbol 3157 MovieClip [stage4_bg] Frame 63 | Symbol 386 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$IH$O5AchJcQhGrvNhsUgHUT11." |
ExportAssets (56) | Timeline Frame 6 | Symbol 55 as "小刀01" |
ExportAssets (56) | Timeline Frame 6 | Symbol 56 as "小刀02" |
ExportAssets (56) | Timeline Frame 6 | Symbol 57 as "手枪发射" |
ExportAssets (56) | Timeline Frame 6 | Symbol 58 as "手枪消音发射" |
ExportAssets (56) | Timeline Frame 6 | Symbol 59 as "手枪击中" |
ExportAssets (56) | Timeline Frame 6 | Symbol 60 as "H弹发射" |
ExportAssets (56) | Timeline Frame 6 | Symbol 61 as "H弹击中" |
ExportAssets (56) | Timeline Frame 6 | Symbol 62 as "R弹发射" |
ExportAssets (56) | Timeline Frame 6 | Symbol 63 as "R弹爆炸" |
ExportAssets (56) | Timeline Frame 6 | Symbol 64 as "S弹发射" |
ExportAssets (56) | Timeline Frame 6 | Symbol 65 as "机械开机枪" |
ExportAssets (56) | Timeline Frame 6 | Symbol 66 as "打击声音" |
ExportAssets (56) | Timeline Frame 6 | Symbol 67 as "补充弹药" |
ExportAssets (56) | Timeline Frame 6 | Symbol 68 as "手枪上子弹" |
ExportAssets (56) | Timeline Frame 6 | Symbol 69 as "手雷爆炸" |
ExportAssets (56) | Timeline Frame 6 | Symbol 70 as "主角死亡" |
ExportAssets (56) | Timeline Frame 6 | Symbol 71 as "出水" |
ExportAssets (56) | Timeline Frame 6 | Symbol 72 as "落水" |
ExportAssets (56) | Timeline Frame 6 | Symbol 73 as "大爆炸" |
ExportAssets (56) | Timeline Frame 6 | Symbol 74 as "电网" |
ExportAssets (56) | Timeline Frame 6 | Symbol 75 as "坦克射击" |
ExportAssets (56) | Timeline Frame 6 | Symbol 76 as "坦克运行" |
ExportAssets (56) | Timeline Frame 6 | Symbol 77 as "卡车开动" |
ExportAssets (56) | Timeline Frame 6 | Symbol 78 as "卡车刹车" |
ExportAssets (56) | Timeline Frame 6 | Symbol 79 as "大跳跃" |
ExportAssets (56) | Timeline Frame 6 | Symbol 80 as "飞机进入" |
ExportAssets (56) | Timeline Frame 6 | Symbol 81 as "飞机跳出" |
ExportAssets (56) | Timeline Frame 6 | Symbol 82 as "轰炸机落弹" |
ExportAssets (56) | Timeline Frame 6 | Symbol 83 as "飞机飞过" |
ExportAssets (56) | Timeline Frame 6 | Symbol 84 as "大型机枪发射" |
ExportAssets (56) | Timeline Frame 6 | Symbol 85 as "记分音效" |
ExportAssets (56) | Timeline Frame 6 | Symbol 86 as "捡到分数" |
ExportAssets (56) | Timeline Frame 6 | Symbol 87 as "敌兵死亡01" |
ExportAssets (56) | Timeline Frame 6 | Symbol 88 as "敌兵死亡02" |
ExportAssets (56) | Timeline Frame 6 | Symbol 89 as "敌兵死亡03" |
ExportAssets (56) | Timeline Frame 6 | Symbol 90 as "敌兵死亡04" |
ExportAssets (56) | Timeline Frame 6 | Symbol 91 as "士兵受惊" |
ExportAssets (56) | Timeline Frame 6 | Symbol 92 as "menuMusic" |
ExportAssets (56) | Timeline Frame 10 | Symbol 250 as "敌人_火箭炮" |
ExportAssets (56) | Timeline Frame 10 | Symbol 257 as "game_mask" |
ExportAssets (56) | Timeline Frame 10 | Symbol 286 as "天空_云" |
ExportAssets (56) | Timeline Frame 10 | Symbol 367 as "game_intro" |
ExportAssets (56) | Timeline Frame 24 | Symbol 540 as "game_UI" |
ExportAssets (56) | Timeline Frame 24 | Symbol 755 as "交通工具_快艇" |
ExportAssets (56) | Timeline Frame 24 | Symbol 836 as "轰炸炸弹" |
ExportAssets (56) | Timeline Frame 24 | Symbol 895 as "德军_战斗机3" |
ExportAssets (56) | Timeline Frame 24 | Symbol 940 as "mission_start" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1371 as "主角_子弹0" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1382 as "小刀砍人_效果" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1387 as "主角_手雷01" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1406 as "主角_子弹1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1497 as "各种奖励" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1501 as "主角_子弹2" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1504 as "主角_子弹5" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1531 as "主角_子弹4" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1535 as "主角_子弹6" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1538 as "主角_子弹7" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1561 as "主角_导弹烟雾" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1562 as "player" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1581 as "1-01-台阶01" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1612 as "1-01-台阶02" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1615 as "1-01-台阶04" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1618 as "1-01-台阶05" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1621 as "1-01-台阶06" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1624 as "1-01-台阶03" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1626 as "1-01-台阶08" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1643 as "第一关_潜艇" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1646 as "1-01-台阶07" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1697 as "敌人_普通士兵_伞" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1957 as "敌人_士兵_武器群" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1963 as "敌人_枪械子弹" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1964 as "敌人_手雷" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1965 as "敌人_普通士兵" |
ExportAssets (56) | Timeline Frame 24 | Symbol 1970 as "敌人_轰炸机" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2033 as "坦克_炮弹" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2034 as "德军_坦克1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2036 as "敌人_运输卡车" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2038 as "敌人_快艇" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2043 as "1-03-航母踏板" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2046 as "敌人_箱子阻拦1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2054 as "德军驱逐舰_小炮1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2078 as "德军_巨型轰炸机" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2081 as "场景_木箱" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2082 as "背景音乐_01" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2083 as "背景音乐_05" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2084 as "背景音乐_09" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2085 as "背景音乐_10" |
ExportAssets (56) | Timeline Frame 24 | Symbol 2086 as "stage1_bg" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2317 as "敌人_吉普车" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2324 as "移动_钢板" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2334 as "敌人_德军卡车" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2420 as "敌人_巡逻机枪兵" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2506 as "敌人_巡逻军官" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2512 as "2-02-翘翘板" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2520 as "德军_警报灯" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2535 as "德军_装甲车1" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2552 as "NPC01" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2569 as "NPC02" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2576 as "德军_驳船" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2624 as "追踪导弹" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2625 as "德军_巨型机器人" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2637 as "德军_地雷" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2640 as "场景_木盒子" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2641 as "背景音乐_03" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2642 as "背景音乐_08" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2643 as "背景音乐_11" |
ExportAssets (56) | Timeline Frame 41 | Symbol 2644 as "stage2_bg" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2745 as "player_plane" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2748 as "教堂踏板01" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2750 as "教堂踏板02" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2770 as "德军_坦克2" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2783 as "高速飞弹" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2786 as "德军_战斗机2" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2789 as "德军_大型导弹" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2803 as "NPC03" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2830 as "敌人_BOSS3_火箭" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2838 as "敌人_BOSS3_炮弹" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2839 as "德军_巨型坦克" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2842 as "场景_宝箱" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2843 as "背景音乐_04" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2844 as "背景音乐_06" |
ExportAssets (56) | Timeline Frame 58 | Symbol 2845 as "stage3_bg" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3009 as "4-04-电梯01" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3011 as "4-04-电梯02" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3015 as "4-04-硫酸台01" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3017 as "4-04-硫酸台02" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3021 as "4-04-硫酸台03" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3044 as "德军_装甲车2" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3050 as "德军_战斗机1" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3054 as "4-04-窗户01" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3058 as "4-04-窗户03" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3062 as "4-04-房子门01" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3065 as "4-04-房子门02" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3069 as "4-04-窗户02" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3070 as "交通工具_战斗机" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3086 as "4-04-德军_飞船" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3089 as "德军_飞船_小炮" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3094 as "4-04-飞船_炸弹箱" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3099 as "4-04-飞船-门" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3115 as "4-05-BOSS-台阶1" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3118 as "4-05-BOSS-台阶2" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3123 as "4-05-BOSS-灯" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3130 as "敌人_BOSS4_手臂" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3148 as "敌人_BOSS4_炮弹" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3149 as "德军_巨型炮座" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3154 as "场景_沙袋" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3155 as "背景音乐_02" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3156 as "背景音乐_07" |
ExportAssets (56) | Timeline Frame 75 | Symbol 3157 as "stage4_bg" |
Labels
"loading" | Frame 3 |
"game_start" | Frame 10 |
"m1_intro" | Frame 20 |
"m1_game" | Frame 28 |
"m2_intro" | Frame 37 |
"m2_game" | Frame 45 |
"m3_intro" | Frame 54 |
"m3_game" | Frame 62 |
"m4_intro" | Frame 71 |
"m4_game" | Frame 79 |
"loadAd" | Symbol 37 MovieClip Frame 2 |
"showAd" | Symbol 37 MovieClip Frame 12 |
"preload" | Symbol 50 MovieClip Frame 3 |
"hit" | Symbol 250 MovieClip [敌人_火箭炮] Frame 7 |
"white" | Symbol 257 MovieClip [game_mask] Frame 2 |
"black" | Symbol 257 MovieClip [game_mask] Frame 17 |
"up" | Symbol 286 MovieClip [天空_云] Frame 2 |
"down" | Symbol 286 MovieClip [天空_云] Frame 70 |
"op" | Symbol 367 MovieClip [game_intro] Frame 2 |
"index" | Symbol 367 MovieClip [game_intro] Frame 11 |
"c_key" | Symbol 367 MovieClip [game_intro] Frame 21 |
"c_mouse" | Symbol 367 MovieClip [game_intro] Frame 31 |
"website" | Symbol 367 MovieClip [game_intro] Frame 41 |
"c_difficulty" | Symbol 367 MovieClip [game_intro] Frame 51 |
"level_pass" | Symbol 367 MovieClip [game_intro] Frame 61 |
"wind_pass" | Symbol 367 MovieClip [game_intro] Frame 71 |
"mission_end" | Symbol 367 MovieClip [game_intro] Frame 81 |
"lose_game" | Symbol 367 MovieClip [game_intro] Frame 91 |
"win_game" | Symbol 367 MovieClip [game_intro] Frame 101 |
"hiscores" | Symbol 367 MovieClip [game_intro] Frame 111 |
"next" | Symbol 382 MovieClip Frame 16 |
"some" | Symbol 537 MovieClip Frame 1 |
"very" | Symbol 537 MovieClip Frame 9 |
"em_8" | Symbol 754 MovieClip Frame 1 |
"em_9" | Symbol 754 MovieClip Frame 7 |
"em_10" | Symbol 754 MovieClip Frame 10 |
"em_11" | Symbol 754 MovieClip Frame 13 |
"em_12" | Symbol 754 MovieClip Frame 16 |
"em_13" | Symbol 754 MovieClip Frame 19 |
"em_14" | Symbol 754 MovieClip Frame 22 |
"em_15" | Symbol 754 MovieClip Frame 25 |
"em_16" | Symbol 754 MovieClip Frame 28 |
"em_7" | Symbol 754 MovieClip Frame 34 |
"em_6" | Symbol 754 MovieClip Frame 37 |
"em_5" | Symbol 754 MovieClip Frame 40 |
"em_4" | Symbol 754 MovieClip Frame 43 |
"em_3" | Symbol 754 MovieClip Frame 46 |
"em_2" | Symbol 754 MovieClip Frame 49 |
"em_1" | Symbol 754 MovieClip Frame 52 |
"em_0" | Symbol 754 MovieClip Frame 55 |
"dir_8" | Symbol 754 MovieClip Frame 61 |
"dir_9" | Symbol 754 MovieClip Frame 67 |
"dir_10" | Symbol 754 MovieClip Frame 70 |
"dir_11" | Symbol 754 MovieClip Frame 73 |
"dir_12" | Symbol 754 MovieClip Frame 76 |
"dir_13" | Symbol 754 MovieClip Frame 79 |
"dir_14" | Symbol 754 MovieClip Frame 82 |
"dir_15" | Symbol 754 MovieClip Frame 85 |
"dir_16" | Symbol 754 MovieClip Frame 88 |
"dir_7" | Symbol 754 MovieClip Frame 94 |
"dir_6" | Symbol 754 MovieClip Frame 97 |
"dir_5" | Symbol 754 MovieClip Frame 100 |
"dir_4" | Symbol 754 MovieClip Frame 103 |
"dir_3" | Symbol 754 MovieClip Frame 106 |
"dir_2" | Symbol 754 MovieClip Frame 109 |
"dir_1" | Symbol 754 MovieClip Frame 112 |
"dir_0" | Symbol 754 MovieClip Frame 115 |
"move" | Symbol 836 MovieClip [轰炸炸弹] Frame 1 |
"explode" | Symbol 836 MovieClip [轰炸炸弹] Frame 10 |
"move" | Symbol 895 MovieClip [德军_战斗机3] Frame 1 |
"shoot" | Symbol 895 MovieClip [德军_战斗机3] Frame 10 |
"explode1" | Symbol 895 MovieClip [德军_战斗机3] Frame 32 |
"explode2" | Symbol 895 MovieClip [德军_战斗机3] Frame 65 |
"s1" | Symbol 940 MovieClip [mission_start] Frame 50 |
"s2" | Symbol 940 MovieClip [mission_start] Frame 138 |
"s3" | Symbol 940 MovieClip [mission_start] Frame 211 |
"s4" | Symbol 940 MovieClip [mission_start] Frame 376 |
"stand" | Symbol 955 MovieClip Frame 1 |
"stand_run" | Symbol 955 MovieClip Frame 8 |
"crouch" | Symbol 955 MovieClip Frame 15 |
"crouch_run" | Symbol 955 MovieClip Frame 22 |
"crouch_shoot" | Symbol 955 MovieClip Frame 29 |
"jump" | Symbol 955 MovieClip Frame 37 |
"fall" | Symbol 955 MovieClip Frame 45 |
"nothing1" | Symbol 955 MovieClip Frame 52 |
"nothing2" | Symbol 955 MovieClip Frame 58 |
"pistol_stand" | Symbol 1332 MovieClip Frame 1 |
"machinegun_stand" | Symbol 1332 MovieClip Frame 9 |
"pistol_lookup" | Symbol 1332 MovieClip Frame 17 |
"machinegun_lookup" | Symbol 1332 MovieClip Frame 25 |
"pistol_stand_run" | Symbol 1332 MovieClip Frame 34 |
"machinegun_stand_run" | Symbol 1332 MovieClip Frame 42 |
"pistol_jump" | Symbol 1332 MovieClip Frame 50 |
"machinegun_jump" | Symbol 1332 MovieClip Frame 58 |
"pistol_down" | Symbol 1332 MovieClip Frame 66 |
"machinegun_down" | Symbol 1332 MovieClip Frame 77 |
"pistol_crouch" | Symbol 1332 MovieClip Frame 87 |
"machinegun_crouch" | Symbol 1332 MovieClip Frame 95 |
"get_pistol" | Symbol 1332 MovieClip Frame 103 |
"pistol_stand_turn" | Symbol 1332 MovieClip Frame 110 |
"machinegun_stand_turn" | Symbol 1332 MovieClip Frame 118 |
"pistol_crouch_turn" | Symbol 1332 MovieClip Frame 126 |
"machinegun_crouch_turn" | Symbol 1332 MovieClip Frame 134 |
"attack_stand1" | Symbol 1332 MovieClip Frame 158 |
"attack_stand2" | Symbol 1332 MovieClip Frame 166 |
"pistol_stand_bomb" | Symbol 1332 MovieClip Frame 174 |
"machinegun_stand_bomb" | Symbol 1332 MovieClip Frame 185 |
"pistol_straight_single" | Symbol 1332 MovieClip Frame 196 |
"pistol_up_single" | Symbol 1332 MovieClip Frame 207 |
"machinegun_straight_single" | Symbol 1332 MovieClip Frame 219 |
"machinegun_straight_running" | Symbol 1332 MovieClip Frame 231 |
"machinegun_up_single" | Symbol 1332 MovieClip Frame 244 |
"machinegun_up_running" | Symbol 1332 MovieClip Frame 256 |
"s_to_u" | Symbol 1332 MovieClip Frame 268 |
"u_to_s" | Symbol 1332 MovieClip Frame 279 |
"s_to_d" | Symbol 1332 MovieClip Frame 290 |
"d_to_s" | Symbol 1332 MovieClip Frame 301 |
"pistol_down_single" | Symbol 1332 MovieClip Frame 328 |
"machinegun_down_single" | Symbol 1332 MovieClip Frame 339 |
"machinegun_down_running" | Symbol 1332 MovieClip Frame 350 |
"attack_crouch1" | Symbol 1332 MovieClip Frame 380 |
"pistol_crouch_single" | Symbol 1332 MovieClip Frame 388 |
"machinegun_crouch_running" | Symbol 1332 MovieClip Frame 399 |
"machinegun_crouch_single" | Symbol 1332 MovieClip Frame 410 |
"pistol_crouch_bomb" | Symbol 1332 MovieClip Frame 421 |
"machinegun_crouch_bomb" | Symbol 1332 MovieClip Frame 432 |
"die01" | Symbol 1332 MovieClip Frame 450 |
"die02" | Symbol 1332 MovieClip Frame 460 |
"die03" | Symbol 1332 MovieClip Frame 470 |
"die04" | Symbol 1332 MovieClip Frame 480 |
"fired" | Symbol 1371 MovieClip [主角_子弹0] Frame 10 |
"hit" | Symbol 1371 MovieClip [主角_子弹0] Frame 25 |
"water" | Symbol 1371 MovieClip [主角_子弹0] Frame 30 |
"h2so4" | Symbol 1371 MovieClip [主角_子弹0] Frame 37 |
"explode" | Symbol 1387 MovieClip [主角_手雷01] Frame 2 |
"water" | Symbol 1387 MovieClip [主角_手雷01] Frame 3 |
"h2so4" | Symbol 1387 MovieClip [主角_手雷01] Frame 4 |
"fired" | Symbol 1406 MovieClip [主角_子弹1] Frame 10 |
"hit" | Symbol 1406 MovieClip [主角_子弹1] Frame 21 |
"water" | Symbol 1406 MovieClip [主角_子弹1] Frame 26 |
"h2so4" | Symbol 1406 MovieClip [主角_子弹1] Frame 33 |
"A" | Symbol 1474 MovieClip Frame 1 |
"D" | Symbol 1474 MovieClip Frame 2 |
"E" | Symbol 1474 MovieClip Frame 3 |
"F" | Symbol 1474 MovieClip Frame 4 |
"G" | Symbol 1474 MovieClip Frame 5 |
"H" | Symbol 1474 MovieClip Frame 6 |
"L" | Symbol 1474 MovieClip Frame 7 |
"M" | Symbol 1474 MovieClip Frame 8 |
"P" | Symbol 1474 MovieClip Frame 9 |
"R" | Symbol 1474 MovieClip Frame 10 |
"S" | Symbol 1474 MovieClip Frame 11 |
"T" | Symbol 1474 MovieClip Frame 12 |
"B" | Symbol 1474 MovieClip Frame 13 |
"food1" | Symbol 1474 MovieClip Frame 17 |
"food2" | Symbol 1474 MovieClip Frame 18 |
"food3" | Symbol 1474 MovieClip Frame 19 |
"food4" | Symbol 1474 MovieClip Frame 20 |
"food5" | Symbol 1474 MovieClip Frame 21 |
"food6" | Symbol 1474 MovieClip Frame 22 |
"food7" | Symbol 1474 MovieClip Frame 23 |
"pre1" | Symbol 1474 MovieClip Frame 27 |
"pre2" | Symbol 1474 MovieClip Frame 28 |
"pre3" | Symbol 1474 MovieClip Frame 29 |
"pre4" | Symbol 1474 MovieClip Frame 30 |
"pre5" | Symbol 1474 MovieClip Frame 31 |
"pre6" | Symbol 1474 MovieClip Frame 32 |
"come" | Symbol 1497 MovieClip [各种奖励] Frame 1 |
"go" | Symbol 1497 MovieClip [各种奖励] Frame 17 |
"score" | Symbol 1497 MovieClip [各种奖励] Frame 27 |
"fired" | Symbol 1501 MovieClip [主角_子弹2] Frame 7 |
"hit" | Symbol 1501 MovieClip [主角_子弹2] Frame 13 |
"water" | Symbol 1501 MovieClip [主角_子弹2] Frame 18 |
"h2so4" | Symbol 1501 MovieClip [主角_子弹2] Frame 25 |
"fired" | Symbol 1504 MovieClip [主角_子弹5] Frame 7 |
"hit" | Symbol 1504 MovieClip [主角_子弹5] Frame 13 |
"water" | Symbol 1504 MovieClip [主角_子弹5] Frame 18 |
"h2so4" | Symbol 1504 MovieClip [主角_子弹5] Frame 25 |
"fired" | Symbol 1535 MovieClip [主角_子弹6] Frame 7 |
"hit" | Symbol 1535 MovieClip [主角_子弹6] Frame 13 |
"water" | Symbol 1535 MovieClip [主角_子弹6] Frame 18 |
"h2so4" | Symbol 1535 MovieClip [主角_子弹6] Frame 25 |
"fired" | Symbol 1538 MovieClip [主角_子弹7] Frame 7 |
"hit" | Symbol 1538 MovieClip [主角_子弹7] Frame 14 |
"water" | Symbol 1538 MovieClip [主角_子弹7] Frame 19 |
"h2so4" | Symbol 1538 MovieClip [主角_子弹7] Frame 26 |
"out" | Symbol 1640 MovieClip Frame 19 |
"hit" | Symbol 1963 MovieClip [敌人_枪械子弹] Frame 12 |
"hit" | Symbol 1964 MovieClip [敌人_手雷] Frame 9 |
"stand0" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 1 |
"stand1" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 9 |
"stand2" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 17 |
"stand3_1" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 25 |
"stand3_2" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 35 |
"fall" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 50 |
"walk" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 63 |
"fear" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 70 |
"jump" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 81 |
"run0" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 93 |
"run1" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 101 |
"run2" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 109 |
"run3" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 116 |
"blocked" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 128 |
"shocked" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 136 |
"talk1" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 145 |
"talk2" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 153 |
"shoot0" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 166 |
"shoot1" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 174 |
"shoot2_1" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 182 |
"shoot2_2" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 192 |
"shoot3_1" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 202 |
"shoot3_2" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 212 |
"kill" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 228 |
"die0" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 236 |
"die1" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 244 |
"die2" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 252 |
"die3" | Symbol 1965 MovieClip [敌人_普通士兵] Frame 260 |
"move" | Symbol 1970 MovieClip [敌人_轰炸机] Frame 1 |
"explode1" | Symbol 1970 MovieClip [敌人_轰炸机] Frame 9 |
"explode2" | Symbol 1970 MovieClip [敌人_轰炸机] Frame 42 |
"stand" | Symbol 2033 MovieClip [坦克_炮弹] Frame 1 |
"hit" | Symbol 2033 MovieClip [坦克_炮弹] Frame 8 |
"fall" | Symbol 2034 MovieClip [德军_坦克1] Frame 1 |
"land" | Symbol 2034 MovieClip [德军_坦克1] Frame 10 |
"stand" | Symbol 2034 MovieClip [德军_坦克1] Frame 43 |
"move" | Symbol 2034 MovieClip [德军_坦克1] Frame 53 |
"shoot" | Symbol 2034 MovieClip [德军_坦克1] Frame 61 |
"explode" | Symbol 2034 MovieClip [德军_坦克1] Frame 89 |
"move" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 1 |
"explode" | Symbol 2036 MovieClip [敌人_运输卡车] Frame 11 |
"normal1" | Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 1 |
"normal2" | Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 11 |
"explode" | Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 43 |
"stand" | Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 1 |
"shoot" | Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 9 |
"explode" | Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 37 |
"move" | Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1 |
"explode" | Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 9 |
"stand" | Symbol 2081 MovieClip [场景_木箱] Frame 1 |
"explode" | Symbol 2081 MovieClip [场景_木箱] Frame 8 |
"s1" | Symbol 2086 MovieClip [stage1_bg] Frame 1 |
"s2" | Symbol 2086 MovieClip [stage1_bg] Frame 15 |
"s3" | Symbol 2086 MovieClip [stage1_bg] Frame 22 |
"next" | Symbol 2090 MovieClip Frame 16 |
"stand" | Symbol 2317 MovieClip [敌人_吉普车] Frame 1 |
"explode" | Symbol 2317 MovieClip [敌人_吉普车] Frame 9 |
"walk" | Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 1 |
"turn" | Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 8 |
"stand" | Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 15 |
"run" | Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 22 |
"shoot_1" | Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 29 |
"shoot_2" | Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 38 |
"die0" | Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 47 |
"die1" | Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 54 |
"walk" | Symbol 2506 MovieClip [敌人_巡逻军官] Frame 1 |
"turn" | Symbol 2506 MovieClip [敌人_巡逻军官] Frame 8 |
"stand" | Symbol 2506 MovieClip [敌人_巡逻军官] Frame 15 |
"run" | Symbol 2506 MovieClip [敌人_巡逻军官] Frame 22 |
"shoot_1" | Symbol 2506 MovieClip [敌人_巡逻军官] Frame 29 |
"shoot_2" | Symbol 2506 MovieClip [敌人_巡逻军官] Frame 38 |
"die0" | Symbol 2506 MovieClip [敌人_巡逻军官] Frame 47 |
"die1" | Symbol 2506 MovieClip [敌人_巡逻军官] Frame 54 |
"up" | Symbol 2512 MovieClip [2-02-翘翘板] Frame 2 |
"down" | Symbol 2512 MovieClip [2-02-翘翘板] Frame 32 |
"fly" | Symbol 2512 MovieClip [2-02-翘翘板] Frame 33 |
"shine" | Symbol 2520 MovieClip [德军_警报灯] Frame 1 |
"explode" | Symbol 2520 MovieClip [德军_警报灯] Frame 32 |
"fall" | Symbol 2535 MovieClip [德军_装甲车1] Frame 1 |
"land" | Symbol 2535 MovieClip [德军_装甲车1] Frame 10 |
"stand" | Symbol 2535 MovieClip [德军_装甲车1] Frame 43 |
"move" | Symbol 2535 MovieClip [德军_装甲车1] Frame 53 |
"shoot_1" | Symbol 2535 MovieClip [德军_装甲车1] Frame 61 |
"shoot_2" | Symbol 2535 MovieClip [德军_装甲车1] Frame 89 |
"explode" | Symbol 2535 MovieClip [德军_装甲车1] Frame 136 |
"stand" | Symbol 2552 MovieClip [NPC01] Frame 1 |
"shocked" | Symbol 2552 MovieClip [NPC01] Frame 9 |
"run" | Symbol 2552 MovieClip [NPC01] Frame 27 |
"stand" | Symbol 2569 MovieClip [NPC02] Frame 1 |
"shocked" | Symbol 2569 MovieClip [NPC02] Frame 9 |
"run" | Symbol 2569 MovieClip [NPC02] Frame 27 |
"stand" | Symbol 2576 MovieClip [德军_驳船] Frame 1 |
"explode" | Symbol 2576 MovieClip [德军_驳船] Frame 11 |
"move" | Symbol 2624 MovieClip [追踪导弹] Frame 1 |
"hit" | Symbol 2624 MovieClip [追踪导弹] Frame 11 |
"move" | Symbol 2625 MovieClip [德军_巨型机器人] Frame 1 |
"shoot1" | Symbol 2625 MovieClip [德军_巨型机器人] Frame 9 |
"shoot2" | Symbol 2625 MovieClip [德军_巨型机器人] Frame 24 |
"explode" | Symbol 2625 MovieClip [德军_巨型机器人] Frame 113 |
"stand" | Symbol 2637 MovieClip [德军_地雷] Frame 1 |
"explode" | Symbol 2637 MovieClip [德军_地雷] Frame 11 |
"stand" | Symbol 2640 MovieClip [场景_木盒子] Frame 1 |
"explode" | Symbol 2640 MovieClip [场景_木盒子] Frame 8 |
"s1" | Symbol 2644 MovieClip [stage2_bg] Frame 1 |
"s2" | Symbol 2644 MovieClip [stage2_bg] Frame 45 |
"s3" | Symbol 2644 MovieClip [stage2_bg] Frame 57 |
"s4" | Symbol 2644 MovieClip [stage2_bg] Frame 69 |
"next" | Symbol 2648 MovieClip Frame 16 |
"NA_NA" | Symbol 2745 MovieClip [player_plane] Frame 1 |
"NA_front" | Symbol 2745 MovieClip [player_plane] Frame 10 |
"NA_back" | Symbol 2745 MovieClip [player_plane] Frame 21 |
"up_NA" | Symbol 2745 MovieClip [player_plane] Frame 31 |
"up_back" | Symbol 2745 MovieClip [player_plane] Frame 40 |
"up_front" | Symbol 2745 MovieClip [player_plane] Frame 50 |
"down_NA" | Symbol 2745 MovieClip [player_plane] Frame 60 |
"down_back" | Symbol 2745 MovieClip [player_plane] Frame 71 |
"down_front" | Symbol 2745 MovieClip [player_plane] Frame 82 |
"jump" | Symbol 2745 MovieClip [player_plane] Frame 94 |
"explode" | Symbol 2745 MovieClip [player_plane] Frame 130 |
"fall" | Symbol 2770 MovieClip [德军_坦克2] Frame 1 |
"land" | Symbol 2770 MovieClip [德军_坦克2] Frame 10 |
"stand" | Symbol 2770 MovieClip [德军_坦克2] Frame 43 |
"move" | Symbol 2770 MovieClip [德军_坦克2] Frame 53 |
"shoot" | Symbol 2770 MovieClip [德军_坦克2] Frame 61 |
"explode" | Symbol 2770 MovieClip [德军_坦克2] Frame 89 |
"move" | Symbol 2783 MovieClip [高速飞弹] Frame 1 |
"hit" | Symbol 2783 MovieClip [高速飞弹] Frame 11 |
"move" | Symbol 2786 MovieClip [德军_战斗机2] Frame 1 |
"shoot" | Symbol 2786 MovieClip [德军_战斗机2] Frame 10 |
"explode" | Symbol 2786 MovieClip [德军_战斗机2] Frame 43 |
"move" | Symbol 2789 MovieClip [德军_大型导弹] Frame 1 |
"explode" | Symbol 2789 MovieClip [德军_大型导弹] Frame 8 |
"stand" | Symbol 2803 MovieClip [NPC03] Frame 1 |
"shocked" | Symbol 2803 MovieClip [NPC03] Frame 9 |
"run" | Symbol 2803 MovieClip [NPC03] Frame 27 |
"hit" | Symbol 2830 MovieClip [敌人_BOSS3_火箭] Frame 8 |
"hit" | Symbol 2838 MovieClip [敌人_BOSS3_炮弹] Frame 7 |
"stand" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 1 |
"move" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 10 |
"shoot1" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 22 |
"shoot2" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 56 |
"shoot3" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 88 |
"explode" | Symbol 2839 MovieClip [德军_巨型坦克] Frame 163 |
"stand" | Symbol 2842 MovieClip [场景_宝箱] Frame 1 |
"explode" | Symbol 2842 MovieClip [场景_宝箱] Frame 8 |
"s1" | Symbol 2845 MovieClip [stage3_bg] Frame 1 |
"s2" | Symbol 2845 MovieClip [stage3_bg] Frame 4 |
"s3" | Symbol 2845 MovieClip [stage3_bg] Frame 13 |
"s4" | Symbol 2845 MovieClip [stage3_bg] Frame 27 |
"s5" | Symbol 2845 MovieClip [stage3_bg] Frame 29 |
"s6" | Symbol 2845 MovieClip [stage3_bg] Frame 34 |
"next" | Symbol 2849 MovieClip Frame 16 |
"pistol" | Symbol 2997 MovieClip Frame 1 |
"machinegun" | Symbol 2997 MovieClip Frame 2 |
"fall" | Symbol 3044 MovieClip [德军_装甲车2] Frame 1 |
"land" | Symbol 3044 MovieClip [德军_装甲车2] Frame 10 |
"stand" | Symbol 3044 MovieClip [德军_装甲车2] Frame 43 |
"move" | Symbol 3044 MovieClip [德军_装甲车2] Frame 53 |
"shoot_1" | Symbol 3044 MovieClip [德军_装甲车2] Frame 61 |
"shoot_2" | Symbol 3044 MovieClip [德军_装甲车2] Frame 89 |
"explode" | Symbol 3044 MovieClip [德军_装甲车2] Frame 125 |
"move" | Symbol 3050 MovieClip [德军_战斗机1] Frame 1 |
"shoot" | Symbol 3050 MovieClip [德军_战斗机1] Frame 9 |
"explode1" | Symbol 3050 MovieClip [德军_战斗机1] Frame 41 |
"explode2" | Symbol 3050 MovieClip [德军_战斗机1] Frame 74 |
"close" | Symbol 3054 MovieClip [4-04-窗户01] Frame 1 |
"open" | Symbol 3054 MovieClip [4-04-窗户01] Frame 7 |
"come" | Symbol 3054 MovieClip [4-04-窗户01] Frame 40 |
"stand" | Symbol 3054 MovieClip [4-04-窗户01] Frame 55 |
"shoot" | Symbol 3054 MovieClip [4-04-窗户01] Frame 65 |
"die1" | Symbol 3054 MovieClip [4-04-窗户01] Frame 96 |
"die2" | Symbol 3054 MovieClip [4-04-窗户01] Frame 121 |
"die3" | Symbol 3054 MovieClip [4-04-窗户01] Frame 142 |
"close" | Symbol 3058 MovieClip [4-04-窗户03] Frame 1 |
"open" | Symbol 3058 MovieClip [4-04-窗户03] Frame 7 |
"come" | Symbol 3058 MovieClip [4-04-窗户03] Frame 18 |
"stand" | Symbol 3058 MovieClip [4-04-窗户03] Frame 32 |
"shoot" | Symbol 3058 MovieClip [4-04-窗户03] Frame 43 |
"die1" | Symbol 3058 MovieClip [4-04-窗户03] Frame 74 |
"die2" | Symbol 3058 MovieClip [4-04-窗户03] Frame 99 |
"die3" | Symbol 3058 MovieClip [4-04-窗户03] Frame 120 |
"close" | Symbol 3062 MovieClip [4-04-房子门01] Frame 1 |
"open" | Symbol 3062 MovieClip [4-04-房子门01] Frame 8 |
"stand" | Symbol 3062 MovieClip [4-04-房子门01] Frame 28 |
"close" | Symbol 3065 MovieClip [4-04-房子门02] Frame 1 |
"open" | Symbol 3065 MovieClip [4-04-房子门02] Frame 8 |
"stand" | Symbol 3065 MovieClip [4-04-房子门02] Frame 25 |
"close" | Symbol 3069 MovieClip [4-04-窗户02] Frame 1 |
"open" | Symbol 3069 MovieClip [4-04-窗户02] Frame 7 |
"come" | Symbol 3069 MovieClip [4-04-窗户02] Frame 40 |
"stand" | Symbol 3069 MovieClip [4-04-窗户02] Frame 55 |
"shoot" | Symbol 3069 MovieClip [4-04-窗户02] Frame 65 |
"die1" | Symbol 3069 MovieClip [4-04-窗户02] Frame 96 |
"die2" | Symbol 3069 MovieClip [4-04-窗户02] Frame 121 |
"die3" | Symbol 3069 MovieClip [4-04-窗户02] Frame 142 |
"stand" | Symbol 3070 MovieClip [交通工具_战斗机] Frame 1 |
"go" | Symbol 3070 MovieClip [交通工具_战斗机] Frame 11 |
"move" | Symbol 3086 MovieClip [4-04-德军_飞船] Frame 1 |
"shoot" | Symbol 3086 MovieClip [4-04-德军_飞船] Frame 10 |
"open" | Symbol 3086 MovieClip [4-04-德军_飞船] Frame 43 |
"come_in" | Symbol 3086 MovieClip [4-04-德军_飞船] Frame 76 |
"move" | Symbol 3089 MovieClip [德军_飞船_小炮] Frame 1 |
"fall" | Symbol 3089 MovieClip [德军_飞船_小炮] Frame 8 |
"explode" | Symbol 3089 MovieClip [德军_飞船_小炮] Frame 18 |
"stand" | Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 1 |
"explode" | Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 9 |
"stand" | Symbol 3099 MovieClip [4-04-飞船-门] Frame 1 |
"explode" | Symbol 3099 MovieClip [4-04-飞船-门] Frame 9 |
"stand" | Symbol 3123 MovieClip [4-05-BOSS-灯] Frame 1 |
"explode" | Symbol 3123 MovieClip [4-05-BOSS-灯] Frame 8 |
"stand" | Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 1 |
"hit" | Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 11 |
"explode" | Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 61 |
"d" | Symbol 3139 MovieClip Frame 1 |
"dl" | Symbol 3139 MovieClip Frame 4 |
"l" | Symbol 3139 MovieClip Frame 7 |
"dr" | Symbol 3139 MovieClip Frame 10 |
"r" | Symbol 3139 MovieClip Frame 13 |
"hit" | Symbol 3148 MovieClip [敌人_BOSS4_炮弹] Frame 9 |
"come" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 1 |
"head_out" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 204 |
"stand" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 224 |
"explode" | Symbol 3149 MovieClip [德军_巨型炮座] Frame 250 |
"stand" | Symbol 3154 MovieClip [场景_沙袋] Frame 1 |
"explode" | Symbol 3154 MovieClip [场景_沙袋] Frame 7 |
"s1" | Symbol 3157 MovieClip [stage4_bg] Frame 1 |
"s2" | Symbol 3157 MovieClip [stage4_bg] Frame 10 |
"s3" | Symbol 3157 MovieClip [stage4_bg] Frame 24 |
"s4" | Symbol 3157 MovieClip [stage4_bg] Frame 27 |
"s5" | Symbol 3157 MovieClip [stage4_bg] Frame 62 |
Dynamic Text Variables
txtPercentLoaded2 | Symbol 39 EditableText | "The ecard is loading (0%)" |
txtPercentLoaded2 | Symbol 42 EditableText | "The ecard is loading (0%)" |
what | Symbol 196 EditableText | "<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">A</font></p>" |
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