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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82661997?noj=FRM82661997-9DC" width="1" height="1"></div>

commando.swf

This is the info page for
Flash #30453

(Click the ID number above for more basic data on this flash file.)


Text
Free Games AND ShowS

MINICLIP.COM INTRO COMPONENT v1.7

Place this component on the top layer of
the first and second frame and other
content on frame two onwards.
The silhouette helps you position the
preloader correctly on your page.

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相关声音

BATTLE OF BRITAIN

CLICK TO SKIP INTRO...

PLAY MORE GREAT GAMES!

PLAY MORE GREAT GAMES!

OPTIONS

OPTIONS

DIFFICULTY

DIFFICULTY

GAME OPTIONS

MUSIC                     SOUND                   QUALITY

ON  /  OFF

ON  /  OFF

LOW  /  MEDIUM  /  HIGH

LOW  /  MEDIUM  /  HIGH

LOW  /  MEDIUM  /  HIGH

UP
DOWN
LEFT
RIGHT

<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">A</font></p>

<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">Press a key......</font></p>

SHOOT
JUMP
GRENADE

KEYBOARD ONLY
KEYBOARD AND MOUSE

SHOOT
GRENADE

LEFT MOUSE

JUMP
CROUCH
LEFT
RIGHT

KEYBOARD ONLY
KEYBOARD AND MOUSE

Add this game to your Website or Blog

<p align="left"><font face="tahoma_14pt_st" size="14" color="#333333" letterSpacing="0.000000" kerning="1">&lt;script src=&quot;http://www.miniclip.com/free-games/commando.js&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt;</font></p>

To add Commando to your website you simply have to copy
and the paste the code below into your website editor.

By using this game you agree to our Terms and Conditions

GAME DIFFICULTY

EASY                         HARD                       SURVIVOR

EASY                         HARD                       SURVIVOR

EASY                         HARD                       SURVIVOR

Mission 1

The Germans needed to have
control of the skies over the English
Channel in order to mount a
successful invasion of the British
Isles.
From July 1940 the Luftwaffe
attacked shipping convoys in the
channel and Radar stations along
the south coast.

Attention
Rockfall

Mission 2
In early August, the German
invasion force is assembled on the
French coast and air raids on
England are being increased in size
and number.

No Fire
Alarms Here

Mission 3
To keep up the pressure on the
British, the Nazi High Command
authorise night-time raids to prevent
essential repairs to the RAF
fighters.
During these raids civilian areas
of London are hit, prompting the
British Government to bomb Berlin.

Mission 4
Enraged by the attacks on Berlin
and the lack of success in crippling
the RAF, Hitler orders a change of
target.
By destroying cities and industrial
area he hoped to break the British
moral, and if RAF Forces gathered
in large numbers to defend the cities
the Luftwaffe would be able to
destroy large numbers of fighters
thereby gaining the air superiority
they needed.

DON' T SHOOT THE
BOMBS

ActionScript [AS1/AS2]

Frame 3
_root.controlScheme = "mouse"; function loadingAction() { this.onEnterFrame = function () { var _local4 = getBytesLoaded(); var _local3 = getBytesTotal(); var _local2 = int((_local4 / _local3) * 100) * 2; this.text_loading.text = _local2 + "% Loaded"; if (this._framesloaded >= 35) { delete this.onEnterFrame; gotoAndStop ("game_start"); } }; } loadingAction(); stop();
Frame 10
function play_soundAction(what) { if (game_sounds) { this[what].start(); } } function play_music(what, cyc) { if (this[what] == undefined) { this[what] = new Sound(); this[what].attachSound(what); } if (game_music) { if (now_music != what) { now_music = what; stopAllSounds(); if (!cyc) { this[what].start(); } else { this[what].start(0, 999999); } } } } function set_key_data(how) { control_method = how; if (how == "keyboard") { Wcode = (org_Wcode = 87); Scode = (org_Scode = 83); Acode = (org_Acode = 65); Dcode = (org_Dcode = 68); Jcode = (org_Jcode = 74); Kcode = (org_Kcode = 75); Lcode = (org_Lcode = 76); } else if (how == "mouse") { Wcode = (org_Wcode = 87); Scode = (org_Scode = 83); Acode = (org_Acode = 65); Dcode = (org_Dcode = 68); Jcode = (org_Jcode = 1); Kcode = (org_Kcode = 87); Lcode = (org_Lcode = 32); } } function set_keyAction(code) { var _local1 = 0; while (_local1 < keycodes.length) { if (keycodes[_local1][1] == code) { return(keycodes[_local1][0]); } _local1++; } return("Wrong key"); } function set_current_key() { clip.wcode.order = 1; clip.scode.order = 2; clip.acode.order = 3; clip.dcode.order = 4; clip.jcode.order = 5; clip.kcode.order = 6; clip.lcode.order = 7; clip.wcode.what = set_keyAction(Wcode); clip.wcode.gotoAndStop(1); clip.scode.what = set_keyAction(Scode); clip.scode.gotoAndStop(1); clip.acode.what = set_keyAction(Acode); clip.acode.gotoAndStop(1); clip.dcode.what = set_keyAction(Dcode); clip.dcode.gotoAndStop(1); clip.jcode.what = set_keyAction(Jcode); clip.jcode.gotoAndStop(1); clip.kcode.what = set_keyAction(Kcode); clip.kcode.gotoAndStop(1); clip.lcode.what = set_keyAction(Lcode); clip.lcode.gotoAndStop(1); end_set_key(); } function reset_org_key() { Wcode = org_Wcode; Scode = org_Scode; Acode = org_Acode; Dcode = org_Dcode; Jcode = org_Jcode; Kcode = org_Kcode; Lcode = org_Lcode; set_current_key(); } function start_set_key(which) { play_soundAction("\u8865\u5145\u5F39\u836F"); set_current_key(); which.gotoAndPlay(2); key_set_pressed = false; keyListener = new Object(); keyListener.onKeyDown = function () { set_this_key(Key.getCode(), which); }; keyListener.onKeyUp = function () { end_set_key(); }; Key.addListener(keyListener); } function end_set_key() { Key.removeListener(keyListener); delete keyListener; } function set_this_key(code, which) { if (!key_set_pressed) { if (which.order == 1) { Wcode = code; } else if (which.order == 2) { Scode = code; } else if (which.order == 3) { Acode = code; } else if (which.order == 4) { Dcode = code; } else if (which.order == 5) { Jcode = code; } else if (which.order == 6) { Kcode = code; } else if (which.order == 7) { Lcode = code; } which.gotoAndStop(1); which.what = set_keyAction(code); key_set_pressed = true; } } function check_correct() { if (clip.wcode.what == "Wrong key") { start_set_key(_root.clip.wcode); return("wrong"); } if (clip.scode.what == "Wrong key") { start_set_key(_root.clip.scode); return("wrong"); } if (clip.acode.what == "Wrong key") { start_set_key(_root.clip.acode); return("wrong"); } if (clip.dcode.what == "Wrong key") { start_set_key(_root.clip.dcode); return("wrong"); } if (clip.jcode.what == "Wrong key") { start_set_key(_root.clip.jcode); return("wrong"); } if (clip.kcode.what == "Wrong key") { start_set_key(_root.clip.kcode); return("wrong"); } if (clip.lcode.what == "Wrong key") { start_set_key(_root.clip.lcode); return("wrong"); } var _local4 = [Wcode, Scode, Acode, Dcode, Jcode, Kcode, Lcode]; var _local5 = ["wcode", "scode", "acode", "dcode", "jcode", "kcode", "lcode"]; var _local2 = 0; while (_local2 < (_local4.length - 1)) { var _local3 = _local2 + 1; while (_local3 < _local4.length) { if (_local4[_local2] == _local4[_local3]) { if (_root.clip[_local5[_local2]] != undefined) { start_set_key(_root.clip[_local5[_local2]]); return("wrong"); } } _local3++; } _local2++; } return("finish"); } function set_current_options() { clip.music.order = 1; clip.sound.order = 2; clip.qua.order = 3; clip.diff.order = 4; clip.music.gotoAndStop(game_music); clip.sound.gotoAndStop(game_sounds); clip.qua.gotoAndStop(game_quality); clip.diff.gotoAndStop(game_level); } function set_options(which, dataVal) { play_soundAction("\u8865\u5145\u5F39\u836F"); var _local1 = which.order; if (_local1 == 1) { if (game_music) { game_music = false; clip.music.gotoAndStop(2); } else { game_music = true; clip.music.gotoAndStop(1); } } else if (_local1 == 2) { if (game_sounds) { game_sounds = false; clip.sound.gotoAndStop(2); } else { game_sounds = true; clip.sound.gotoAndStop(1); } } else if (_local1 == 3) { if (game_quality == 1) { game_quality = 2; _quality = "MEDIUM"; } else if (game_quality == 2) { game_quality = 3; _quality = "HIGH"; } else if (game_quality == 3) { game_quality = 1; _quality = "LOW"; } clip.qua.gotoAndStop(game_quality); } else if (_local1 == 4) { game_level = dataVal; clip.diff.gotoAndStop(game_level); } } function moveAction(who, speed) { speed = Math.round(speed); var _local15 = get_map_point(who); var _local14 = _local15[0]; var _local16 = _local15[1]; if (((_local14 + speed) > 10) and ((_local14 + speed) < 390)) { var _local7 = false; var _local8 = who._x + main._x; var _local9 = (who._y + main._y) - who.org_height; var _local5 = false; var _local11 = (who._x + main._x) + speed; var _local10 = (who._y + main._y) - who.g._height; var _local1 = false; var _local4 = (who._x + main._x) + speed; var _local3 = (who._y + main._y) - Math.round(who.g._height / 3); do { if ((in main.bg) == null) { break; } var _local12 = in main.bg; if (main.bg[_local12].g.hitTest(_local8, _local9, true)) { _local7 = true; } if (main.bg[_local12].g.hitTest(_local11, _local10, true)) { _local5 = true; } if (main.bg[_local12].g.hitTest(_local4, _local3, true)) { _local1 = true; } } while (!(_local5 | _local1)); do { } while (() != null); for (_local12 in main.objects) { if (main.objects[_local12].can_block) { if (main.objects[_local12].g.hitTest(_local4, _local3, true)) { _local1 = true; break; } } } for (var _local13 in main.enemies) { if (main.enemies[_local13].can_block) { if (main.enemies[_local13].g != undefined) { if (main.enemies[_local13].g.hitTest(_local4, _local3, true)) { _local1 = true; break; } } } } who.stand_hit_head = _local7; who.hit_head = _local5; who.hit_ground = _local1; if ((!_local1) and (!_local5)) { if (speed > 0) { if ((player_max_x == undefined) or ((who._x + speed) < player_max_x)) { who._x = who._x + speed; } } else if (speed < 0) { if ((player_min_x == undefined) or ((who._x + speed) > player_min_x)) { who._x = who._x + speed; } } } } else if (Math.abs(_local14 - 200) > 200) { control_able = false; who.dead = true; who.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); delete who.up.onEnterFrame; delete who.down.onEnterFrame; } adjustAction1(who); } function adjustAction1(who) { var _local3 = who._x + main._x; if (who.y_speed == undefined) { var _local2 = who._y + main._y; } else { var _local2 = (who._y + main._y) + who.y_speed; } for (var _local4 in main.enemies) { if (main.enemies[_local4].hitTest(_local3, _local2, true)) { if (main.enemies[_local4].g != undefined) { if (main.enemies[_local4].can_stand) { adjustAction2(who, main.enemies[_local4].g); if (main.enemies[_local4].can_jump) { who.force_jump_speed = 10; justFrame(who, "down", "jump"); return(undefined); } return(undefined); } } } } for (var _local5 in main.objects) { if (main.objects[_local5].hitTest(_local3, _local2, true)) { if (main.objects[_local5].g != undefined) { adjustAction2(who, main.objects[_local5].g); return(undefined); } } } for (var _local5 in main.bg) { if (main.bg[_local5].hitTest(_local3, _local2, true)) { if (main.bg[_local5].d.hitTest(_local3, _local2, true)) { player_die(who, main.bg[_local5].d.type, 100); return(undefined); } if (main.bg[_local5].g != undefined) { adjustAction2(who, main.bg[_local5].g); return(undefined); } } } if (who.states != "jump") { forceFrame(who, "down", "fall"); } } function adjustAction2(who, where) { if (where != undefined) { if (who.states != "jump") { if (!where.hitTest(who._x + main._x, (who._y + main._y) + 15, true)) { justFrame(who, "down", "fall"); } else { adjustY(who, where); } } } } function adjustY(who, where) { var _local3 = 5; while (_local3 >= 1) { if (!where.hitTest(who._x + main._x, ((who._y + main._y) + _local3) - 1, true)) { who._y = who._y + _local3; } else { _local3--; } } var _local2 = 5; while (_local2 >= 1) { if (where.hitTest(who._x + main._x, (who._y + main._y) - _local2, true)) { who._y = who._y - _local2; } else { _local2--; } } } function moveAction2(who, speedx, speedy) { var _local2 = (who.updown + "_") + who.lright; if (who.frame != _local2) { who.gotoAndPlay(_local2); } var _local4 = get_map_point(who)[0]; var _local3 = get_map_point(who)[1]; if ((_local4 >= (20 - speedx)) and (_local4 <= (380 - speedx))) { who._x = who._x + speedx; } if ((_local3 > (20 - speedy)) and (_local3 < (290 - speedy))) { who._y = who._y + speedy; } } function adjustAction3(who, where) { do { if (!where.hitTest(who._x + main._x, who._y + main._y, true)) { break; } who._x = who._x - (5 * Math.cos(who._rotation * 0.01745)); who._y = who._y - (5 * Math.sin(who._rotation * 0.01745)); } while (!(((who._x > (560 - main._x)) or (who._x < (-main._x))) or ((who._y > (400 - main._y)) or (who._y < (-main._y))))); } function remove_objects() { for (var _local1 in main.objects) { main.objects[_local1].removeMovieClip(); } } function add_object(what, temp_x, temp_y) { var _local2 = main.objects.getNextHighestDepth(); var _local1 = main.objects.attachMovie(what, (what + "_") + _local2, _local2); _local1._x = temp_x; _local1._y = temp_y; return(_local1); } function effect_Action(main_x, main_y) { if (this[(("effect_array" + stages) + "_") + stages_section] != undefined) { var _local2 = 0; while (_local2 < this[(("effect_array" + stages) + "_") + stages_section].length) { if (this[(("effect_array" + stages) + "_") + stages_section][_local2][2] == false) { if (main_x < this[(("effect_array" + stages) + "_") + stages_section][_local2][0]) { this[(("effect_array" + stages) + "_") + stages_section][_local2][2] = true; add_effect(this[(("effect_array" + stages) + "_") + stages_section][_local2][1]); break; } } _local2++; } } } function add_effect(what) { if (what[0] == "add") { effect_clip.attachMovie(what[1], "effect", effect_clip.getNextHighestDepth()); } else { for (var _local1 in effect_clip) { effect_clip[_local1].remove_me(); } } } function change_color(target_mc, color) { target_mc.filters = [new flash.filters.ColorMatrixFilter(color)]; } function camera_it(from_mc, to_mc) { var _local2 = new flash.display.BitmapData(400, 300); var _local1 = new flash.geom.Matrix(); _local1.tx = from_mc._x; _local1.ty = from_mc._y; _local2.draw(from_mc, _local1); to_mc.attachBitmap(_local2, to_mc.getNextHighestDepth()); } function gameControl(who) { if (control_able and (who.dead == false)) { if (who.my_type == "man") { gameControl01(who); } else if (who.my_type == "plane") { gameControl02(who); } else if (who.my_type == "gun") { gameControl03(who); } } if (game_testing) { if (Key.isDown(37)) { _root.main._x = _root.main._x - 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(39)) { _root.main._x = _root.main._x + 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(38)) { _root.main._y = _root.main._y - 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(40)) { _root.main._y = _root.main._y + 5; trace(((((("player._x=" + main.player._x) + " main._x=") + main._x) + " ") + "main._y=") + main._y); } else if (Key.isDown(32)) { trace((((("_xmouse=" + main._xmouse) + " _ymouse=") + main._ymouse) + " control=") + control_able); } else if (Key.isDown(90)) { for (var _local3 in _root.main.bg) { _root.main.bg[_local3].g._visible = 1; } } else if (Key.isDown(88)) { for (var _local3 in _root.main.bg) { _root.main.bg[_local3].g._visible = 0; } } } } function gameControl01(who) { if (Key.isDown(Scode)) { key_S_Action(who); } else { normalAction_S(who); if (KeyisDownWcode()) { key_W_Action(who); } else { normalAction_W(who); } } if (Key.isDown(Acode)) { key_AD_Action(who, -100); } else if (Key.isDown(Dcode)) { key_AD_Action(who, 100); } else { normalAction_AD(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action(who); } } else { Kcode_pressed = false; } if (Key.isDown(Lcode)) { if (!Lcode_pressed) { Lcode_pressed = true; key_L_Action(who); } } else { Lcode_pressed = false; } moveAction(who, ((who.player_speed * who.speed_rate) * Math.abs(who._xscale)) / who._xscale); } function gameControl02(who) { if (Key.isDown(Scode)) { key_WS_Action2(who, "down"); } else if (Key.isDown(Wcode)) { key_WS_Action2(who, "up"); } else { normalAction_WS2(who); } if (Key.isDown(Acode)) { key_AD_Action2(who, "back"); } else if (Key.isDown(Dcode)) { key_AD_Action2(who, "front"); } else { normalAction_AD2(who); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action2(who); } } else { Jcode_pressed = false; } moveAction2(who, who.speedx, who.speedy); } function gameControl03(who) { if (Key.isDown(Scode)) { key_S_Action3(who); } else if (Key.isDown(Acode)) { key_AD_Action3(1); } else if (Key.isDown(Dcode)) { key_AD_Action3(-1); } if (Key.isDown(Jcode)) { if (!Jcode_pressed) { Jcode_pressed = true; key_J_Action3(who); } } else { Jcode_pressed = false; } if (Key.isDown(Kcode)) { if (!Kcode_pressed) { Kcode_pressed = true; key_K_Action3(who); } } else { Kcode_pressed = false; } } function gotoFrame(who, part, where) { if ((!who.shooting) and (!who.turning)) { justFrame(who, part, where); } } function forceFrame(who, part, where) { if (who.ready and (!who.turning)) { justFrame(who, part, where); } } function justFrame(who, part, where) { if (who[part].frame != where) { who.ready = true; who.shooting = false; who.turning = false; who[part].gotoAndStop(where); } } function changeFrame(who, part, where) { if (who[part].frame != where) { who[part].gotoAndStop(where); } } function shootFrame(who, part, where) { if (slug_left > 0) { if (who.ready) { if (who[part].frame != where) { who[part].gotoAndStop(where); } else { who[part].clip.gotoAndPlay(1); } } } else { who.gun_type = "pistol"; who.gun = 0; who.gun_shoot = "single"; slug_left = 999999 /* 0x0F423F */; adjust_amr(slug_left); if (who.states == "stand") { changeFrame(who, "up", "get_pistol"); changeFrame(who, "down", "stand"); play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); } } } function KeyisDownWcode() { if (control_method == "keyboard") { if (Key.isDown(Wcode)) { return(true); } return(false); } if (control_method == "mouse") { if (main._ymouse < (main.player._y - 80)) { return(true); } return(false); } } function key_W_Action(who) { if (who.states != "crouch") { if ((who.gun == 1) and who.shooting) { if (!who.near) { if (who.up.frame != "machinegun_up_running") { changeFrame(who, "up", "s_to_u"); } } } else if (who.gun_direction != "up") { forceFrame(who, "up", who.gun_type + "_lookup"); } } } function key_S_Action(who) { if (who.states == "stand") { who.states = "crouch"; justFrame(who, "up", who.gun_type + "_crouch"); justFrame(who, "down", "crouch"); } else if (who.states == "jump") { if ((who.gun == 1) and who.shooting) { if (who.up.frame != "machinegun_down_running") { changeFrame(who, "up", "s_to_d"); } } else { forceFrame(who, "up", who.gun_type + "_down"); } } } function key_AD_Action(who, directions) { if (who.states == "stand") { if (directions != who._xscale) { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_turn"); } else { if (!KeyisDownWcode()) { gotoFrame(who, "up", ((who.gun_type + "_") + who.states) + "_run"); } forceFrame(who, "down", who.states + "_run"); } } else if (who.states == "crouch") { if (directions != who._xscale) { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_turn"); } else { gotoFrame(who, "up", (who.gun_type + "_") + who.states); gotoFrame(who, "down", who.states + "_run"); } } else if (who.states == "jump") { who._xscale = directions; if (who.speed_rate == 0) { who.speed_rate = 1; } } } function normalAction_S(who) { if (who.states == "jump") { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "down") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "d_to_s"); } } } else if (!KeyisDownWcode()) { who.gun_direction = "straight"; gotoFrame(who, "up", who.gun_type + "_jump"); } } else if (who.states == "crouch") { if (!who.stand_hit_head) { forceFrame(who, "up", who.gun_type + "_stand"); forceFrame(who, "down", "stand"); } } } function normalAction_W(who) { if (who.states == "stand") { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "up") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "u_to_s"); } } } else { who.gun_direction = "straight"; } } else if (who.states == "jump") { if (!Key.isDown(Scode)) { if ((who.gun == 1) and who.shooting) { if (who.gun_direction == "up") { if (who.up.frame != "machinegun_straight_running") { changeFrame(who, "up", "u_to_s"); } } } else { gotoFrame(who, "up", who.gun_type + "_jump"); } } } } function normalAction_AD(who) { if (who.states == "stand") { if (!KeyisDownWcode()) { if (!((who.gun == 1) and who.shooting)) { gotoFrame(who, "up", who.gun_type + "_stand"); } } forceFrame(who, "down", "stand"); } else if (who.states == "crouch") { gotoFrame(who, "up", who.gun_type + "_crouch"); gotoFrame(who, "down", "crouch"); } } function key_J_Action(who) { who.near = false; for (var _local3 in main.enemies) { if (main.enemies[_local3].can_kill) { if (main.enemies[_local3].g.hitTest(who)) { who.near = true; break; } } } if (who.near) { if (who.states == "crouch") { forceFrame(who, "up", "attack_crouch1"); } else if (who.near_type) { forceFrame(who, "up", "attack_stand1"); who.near_type = false; } else { forceFrame(who, "up", "attack_stand2"); who.near_type = true; } } else { var _local2 = true; if (who.gun == 2) { if (main["shoot" + (slug_left + 2)] != undefined) { _local2 = false; } } else if (who.gun == 3) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 4) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 5) { if (main["shoot" + (slug_left + 3)] != undefined) { _local2 = false; } } else if (who.gun == 6) { if (main["shoot" + (slug_left + 1)] != undefined) { _local2 = false; } } else if (who.gun == 7) { if (main["shoot" + (slug_left + 2)] != undefined) { _local2 = false; } } if (_local2) { if (who.ready) { if (who.states == "stand") { shootFrame(who, "up", (((who.gun_type + "_") + who.gun_direction) + "_") + who.gun_shoot); } else if (who.states == "crouch") { shootFrame(who, "up", (who.gun_type + "_crouch_") + who.gun_shoot); forceFrame(who, "down", "crouch_shoot"); } else if (who.states == "jump") { shootFrame(who, "up", (((who.gun_type + "_") + who.gun_direction) + "_") + who.gun_shoot); } } } } } function key_K_Action(who) { if (who.states != "jump") { if (!who.stand_hit_head) { forceFrame(who, "up", who.gun_type + "_jump"); justFrame(who, "down", "jump"); } } } function key_L_Action(who) { if (who.states != "jump") { forceFrame(who, "up", ((who.gun_type + "_") + who.states) + "_bomb"); if (who.states == "crouch") { forceFrame(who, "down", "crouch_shoot"); } } else { forceFrame(who, "up", who.gun_type + "_stand_bomb"); } } function key_WS_Action2(who, updown) { who.updown = updown; if (updown == "up") { if (who.lright == "NA") { roll_gun(who, -90); } else if (who.lright == "front") { roll_gun(who, -45); } else if (who.lright == "back") { roll_gun(who, -135); } } else if (updown == "down") { if (who.lright == "NA") { roll_gun(who, 90); } else if (who.lright == "front") { roll_gun(who, 45); } else if (who.lright == "back") { roll_gun(who, 135); } } } function key_AD_Action2(who, lright) { who.lright = lright; if (lright == "front") { if (who.updown == "NA") { roll_gun(who, 0); } else if (who.updown == "up") { roll_gun(who, -45); } else if (who.updown == "down") { roll_gun(who, 45); } } else if (lright == "back") { if (who.updown == "NA") { roll_gun(who, 180); } else if (who.updown == "up") { roll_gun(who, -135); } else if (who.updown == "down") { roll_gun(who, 135); } } } function roll_gun(who, where) { var _local3 = who.mgun._rotation + 360; var _local2 = Number(where) + 360; var _local1 = 10; if (_local3 > _local2) { if ((_local3 - _local2) <= 180) { who.mgun._rotation = who.mgun._rotation - _local1; } else { who.mgun._rotation = who.mgun._rotation + _local1; } } else if (_local3 < _local2) { if ((_local2 - _local3) <= 180) { who.mgun._rotation = who.mgun._rotation + _local1; } else { who.mgun._rotation = who.mgun._rotation - _local1; } } } function normalAction_WS2(who) { who.updown = "NA"; } function normalAction_AD2(who) { who.lright = "NA"; } function key_J_Action2(who) { if ((who.mgun.fire <= 1) or (who.mgun.fire == undefined)) { who.mgun.delay = 3; who.mgun.fire = 3; who.mgun.onEnterFrame = function () { if ((--who.mgun.delay) == 0) { who.mgun.delay = 3; key_J_Action2_action(who); if ((--who.mgun.fire) == 0) { delete this.onEnterFrame; } } }; } play_soundAction("\u673A\u68B0\u5F00\u673A\u67AA"); } function key_J_Action2_action(who) { var _local6 = main.getNextHighestDepth(); var _local4 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F391", "shoot" + _local6, _local6); _local4._x = get_shoot_point(who.mgun.point)[0] + active_object_speed; _local4._y = get_shoot_point(who.mgun.point)[1]; _local4._rotation = (who.mgun._rotation + random(8)) - random(8); _local4.kill_num = 1; _local4.onEnterFrame = function () { var _local5 = active_object_speed; if (((this._x > (-main._x)) and (this._x < (400 - main._x))) and ((this._y > (-main._y)) and (this._y < (300 - main._y)))) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local5); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { this._x = get_shoot_point(who.mgun.point)[0] + _local5; this._y = get_shoot_point(who.mgun.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local3 = false; for (var _local4 in _root.main.enemies) { if (_root.main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { _root.main.enemies[_local4].to_die("shoot", this.kill_num); _local3 = true; game_score = game_score + 100; adjust_score(game_UI); break; } } if (_local3) { this.gotoAndStop("hit"); play_soundAction("H\u5F39\u51FB\u4E2D"); delete this.onEnterFrame; } } }; } function key_S_Action3() { if ((--key_gun_buffer) == 0) { key_gun_buffer = 2; if (key_gun_point > 8) { key_gun_point--; } else if (key_gun_point < 8) { key_gun_point++; } active_map_drawer.gun.gotoAndStop("dir_" + key_gun_point); main.player._x = get_shoot_point(active_map_drawer.gun.g)[0]; main.player._y = get_shoot_point(active_map_drawer.gun.g)[1]; } } function key_AD_Action3(directions) { if ((--key_gun_buffer) == 0) { key_gun_buffer = 2; var _local1 = key_gun_point + directions; if ((_local1 >= 0) and (_local1 <= 16)) { key_gun_point = key_gun_point + directions; } active_map_drawer.gun.gotoAndStop("dir_" + key_gun_point); main.player._x = get_shoot_point(active_map_drawer.gun.g)[0]; main.player._y = get_shoot_point(active_map_drawer.gun.g)[1]; if (key_gun_point != 8) { main.player._xscale = (100 * Math.abs(key_gun_point - 8)) / (key_gun_point - 8); } } } function key_J_Action3() { if ((active_map_drawer.gun.fire <= 1) or (active_map_drawer.gun.fire == undefined)) { active_map_drawer.gun.delay = 3; active_map_drawer.gun.fire = 3; active_map_drawer.gun.onEnterFrame = function () { if ((--active_map_drawer.gun.delay) == 0) { active_map_drawer.gun.delay = 3; key_J_Action3_action(); if ((--active_map_drawer.gun.fire) == 0) { delete this.onEnterFrame; } } }; play_soundAction("\u673A\u68B0\u5F00\u673A\u67AA"); } } function key_J_Action3_action() { var _local6 = main.getNextHighestDepth(); var _local4 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F391", "\u4E3B\u89D2_\u5B50\u5F391" + _local6, _local6); _local4._x = get_shoot_point(active_map_drawer.gun.point)[0] + active_object_speed; _local4._y = get_shoot_point(active_map_drawer.gun.point)[1]; var _local8 = [-180, -170, -157, -141, -132, -123, -113, -96, -90, -82, -67, -55, -42, -37, -24, -10, 0]; _local4._rotation = (_local8[key_gun_point] + random(5)) - random(5); _local4.kill_num = 1; _local4.onEnterFrame = function () { var _local5 = active_object_speed; if (((this._x > (-main._x)) and (this._x < (560 - main._x))) and ((this._y > (-main._y)) and (this._y < (400 - main._y)))) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local5); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { this._x = get_shoot_point(active_map_drawer.gun.point)[0] + _local5; this._y = get_shoot_point(active_map_drawer.gun.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local3 = false; for (var _local4 in _root.main.enemies) { if (_root.main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { _root.main.enemies[_local4].to_die("shoot", this.kill_num); _local3 = true; game_score = game_score + 100; adjust_score(game_UI); break; } } if (_local3) { this.gotoAndStop("hit"); play_soundAction("H\u5F39\u51FB\u4E2D"); delete this.onEnterFrame; } } }; } function key_K_Action3() { _root.main.player._visible = 1; _root.main.player.my_type = "man"; justFrame(main.player, "up", main.player.gun_type + "_jump"); justFrame(main.player, "down", "jump"); unbreakAction(main.player); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); } function add_player(what, temp_x, temp_y) { main.player.removeMovieClip(); if (what == "man") { main.attachMovie("player", "player", main.getNextHighestDepth()); main.player.states = "stand"; main.player.gun_direction = "straight"; main.player.turning = false; main.player.player_speed = 6; } else if (what == "plane") { main.attachMovie("player_plane", "player", main.getNextHighestDepth()); main.player.player_speed = 5; main.player.speed_rate = 1; } main.player._x = temp_x; main.player._y = temp_y; main.player.gun_type = "pistol"; main.player.gun = 0; main.player.gun_shoot = "single"; adjust_amr(slug_left); adjust_bomb(bomb_left); main.player.shooting = false; main.player.ready = true; main.player.my_type = what; main.player.dead = false; main.player.org_height = main.player.g._height; main.player.unbreak = false; main.player.near = false; main.player.can_with = true; control_able = true; return(main.player); } function unbreakAction(who) { who.unbreak = true; who.unbreak_start = 0; who.onEnterFrame = function () { this.unbreak_start++; var _local2 = this.unbreak_start % 10; if (_local2 < 5) { this._alpha = 60; } else { this._alpha = 100; } if (this.unbreak_start > 70) { this._alpha = 100; delete this.onEnterFrame; delete this.unbreak_start; who.unbreak = false; } }; } function player_die(who, how, much) { if (!boss_killed) { if ((!who.dead) and (!who.unbreak)) { life_left = life_left - Math.round((much * game_level) / 2); if (life_left <= 0) { life = 0; if (how == "water") { control_able = false; who.dead = true; who.up.gotoAndStop("die03"); play_soundAction("\u843D\u6C34"); } else if (((how == "kill") and (!who.unbreak)) and (!game_testing)) { control_able = false; who.dead = true; if (who.my_type == "man") { who.up.gotoAndStop("die02"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } else if (who.my_type == "plane") { who.gotoAndPlay("explode"); } else if (who.my_type == "gun") { who.my_type = "man"; who._visible = 1; who.up.gotoAndStop("die02"); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } } else if (((how == "shoot") and (!who.unbreak)) and (!game_testing)) { control_able = false; who.dead = true; if (who.my_type == "man") { who.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } else if (who.my_type == "plane") { who.gotoAndPlay("explode"); } else if (who.my_type == "gun") { who.my_type = "man"; who._visible = 1; who.up.gotoAndStop("die01"); active_map_drawer.gun.gotoAndStop("em_" + key_gun_point); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); } } else if (how == "h2so4") { control_able = false; who.dead = true; who.up.gotoAndStop("die04"); play_soundAction("\u843D\u6C34"); } } else { shot_shine(game_UI.life, "red"); unbreakAction(who); } adjust_life(); } } } function jump_Action(where, lives) { where.onEnterFrame = function () { if (!player_paused) { if (Math.abs(this.y_speed) <= 20) { this.y_speed = this.y_speed - 1.35; } this._parent._y = this._parent._y - this.y_speed; if ((this._parent._y + main._y) > 330) { control_able = false; this._parent.dead = true; this._parent.up.gotoAndStop("die01"); play_soundAction("\u4E3B\u89D2\u6B7B\u4EA1"); delete this.onEnterFrame; } if (this.y_speed <= 0) { var _local3 = this._parent._x + main._x; var _local2 = (this._parent._y + main._y) - this.y_speed; for (var _local4 in main.enemies) { if (main.enemies[_local4].g.hitTest(_local3, _local2, true)) { if (main.enemies[_local4].can_stand) { if (lives) { landAction(this._parent); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } if (main.enemies[_local4].can_jump) { adjustAction2(this._parent, main.enemies[_local4].g); this._parent.force_jump_speed = 12; forceFrame(this._parent, "up", this._parent.gun_type + "_jump"); justFrame(this._parent, "down", "jump"); return(undefined); } } } for (var _local5 in main.objects) { if (main.objects[_local5].g.hitTest(_local3, _local2, true)) { if (lives) { landAction(this._parent); main.objects[_local5].startAction(); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } } for (var _local5 in main.bg) { if (main.bg[_local5].g.hitTest(_local3, _local2, true)) { if (lives) { landAction(this._parent); } this._parent.states = "stand"; delete this.onEnterFrame; return(undefined); } } } } }; } function landAction(who) { who.up.gotoAndStop(_parent.gun_type + "_Stand"); who.down.gotoAndStop("stand"); who.shooting = false; who.ready = true; delete who.force_jump_speed; } function player_born() { delete this.onEnterFrame; if ((--chance_left) > 0) { shot_shine(_root, "white"); var _local4 = stages; var _local3 = stages_section; play_game(_local4, _local3); } else { this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("lose_game"); } } function get_shoot_point(which) { if (which != undefined) { var _local1 = new Object(); _local1.x = which._x; _local1.y = which._y; which._parent.localToGlobal(_local1); var _local2 = []; _local2[0] = _local1.x - main._x; _local2[1] = _local1.y - main._y; return(_local2); } } function get_map_point(which) { if (which != undefined) { var _local1 = new Object(); _local1.x = which._x; _local1.y = which._y; which._parent.localToGlobal(_local1); var _local2 = []; _local2[0] = _local1.x; _local2[1] = _local1.y; return(_local2); } } function get_distance(a, b) { var _local2 = Math.abs(a._x - b._x); var _local1 = Math.abs(a._y - b._y); var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); } function attackAction(which) { var _local4 = false; for (var _local5 in main.enemies) { if (main.enemies[_local5].can_kill) { if (main.enemies[_local5].g.hitTest(which)) { _local4 = true; main.enemies[_local5].to_die("kill", 5); game_score = game_score + 350; adjust_score(game_UI); var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(which)[0]; _local2._y = get_shoot_point(which)[1]; _local2._xscale = (Math.abs(which._xscale) / which._xscale) * 100; } } } if (_local4) { play_soundAction("\u5C0F\u52000" + (random(2) + 1)); } } function shootAction() { if (slug_left > 0) { var _local14 = main.player.gun; if (_local14 == 3) { _local14 = 1; } var _local3 = main.attachMovie("\u4E3B\u89D2_\u5B50\u5F39" + _local14, "shoot" + slug_left, main.getNextHighestDepth()); _local3.type = main.player.gun; _local3._x = get_shoot_point(main.player.up.clip.point)[0]; _local3._y = get_shoot_point(main.player.up.clip.point)[1]; var _local15 = Math.abs(main.player._xscale) / main.player._xscale; var _local10 = main.player.gun_direction; if (_local10 == "straight") { _local3._rotation = Math.abs(_local15 - 1) * 90; } else if (_local10 == "up") { _local3._rotation = -90; } else if (_local10 == "down") { _local3._rotation = 90; } else if (_local15 == 1) { if (_local10 > 0) { _local3._rotation = _local10; } else if (_local10 < 0) { _local3._rotation = _local10; } } else if (_local15 == -1) { if (_local10 > 0) { _local3._rotation = 180 - _local10; } else if (_local10 < 0) { _local3._rotation = -180 - _local10; } } if (main.player.gun == 0) { play_soundAction("\u624B\u67AA\u53D1\u5C04"); _local3.kill_num = 1; if (game_powerup) { _local3.kill_num = _local3.kill_num * 50; } } else if (main.player.gun == 1) { play_soundAction("H\u5F39\u53D1\u5C04"); _local3.kill_num = 1; } else if (main.player.gun == 3) { play_soundAction("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04"); _local3.kill_num = 5; } else if (main.player.gun == 4) { play_soundAction("S\u5F39\u53D1\u5C04"); shot_shine(_root, "white"); _local3.kill_num = 25; } else { play_soundAction("R\u5F39\u53D1\u5C04"); var _local17 = main.getNextHighestDepth(); var _local11 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE" + _local17, _local17); _local11._x = _local3._x; _local11._y = _local3._y; _local11._rotation = _local3._rotation; _local11.onEnterFrame = function () { this._x = this._x + active_object_speed; }; if (main.player.gun == 2) { _local3.kill_num = 0; _local3.single_power = 10; _local3.total_power = 40; } else if (main.player.gun == 5) { _local3.kill_num = 0; _local3.single_power = 15; _local3.total_power = 45; } else if (main.player.gun == 6) { _local3.kill_num = 10; _local3.single_power = 10; _local3.total_power = 30; } else if (main.player.gun == 7) { _local3.kill_num = 10; _local3.single_power = 25; _local3.total_power = 75; } _local3.exploding = function () { this.rotater.removeMovieClip(); this._rotation = 0; for (var _local2 in main.enemies) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", this.single_power); this.total_power = this.total_power - this.single_power; game_score = game_score + 150; adjust_score(game_UI); if (this.total_power <= 0) { break; } } } }; } _local3.onEnterFrame = function () { var _local10 = active_object_speed; var _local4 = get_map_point(this); if ((Math.abs(_local4[0] - 200) < 200) and (Math.abs(_local4[1] - 150) < 150)) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + _local10); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); if (this.speed_up) { this.speed++; } if (this.y_trace) { if ((this.trace_target == undefined) or (this.trace_target == null)) { for (var _local8 in main.enemies) { if (main.enemies[_local8] != undefined) { _local4 = get_map_point(main.enemies[_local8]); if ((Math.abs(_local4[0] - 150) < 150) and (Math.abs(_local4[1] - 150) < 150)) { this.trace_target = main.enemies[_local8]; break; } } } } if ((this.trace_target != undefined) and (this.trace_target != null)) { if ((this.trace_target._y - this._y) > 15) { this._y = this._y + ((Math.abs(this.trace_target._y - this._y) / (this.trace_target._y - this._y)) * 5); } } } } else if (main.player.up.clip.point != undefined) { this._x = get_shoot_point(main.player.up.clip.point)[0] + _local10; this._y = get_shoot_point(main.player.up.clip.point)[1]; } } else { this.removeMovieClip(); } if (this.can_go) { var _local7 = false; if (this.type != 4) { for (var _local9 in main.bg) { if (main.bg[_local9].d.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction3(this, main.bg[_local9].g); this._rotation = 0; this.gotoAndStop(main.bg[_local9].d.type); _local7 = true; delete this.onEnterFrame; return(undefined); } if (main.bg[_local9].g.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction3(this, main.bg[_local9].g); this.gotoAndPlay("fired"); _local7 = true; delete this.onEnterFrame; } } } var _local2 = false; if (!_local7) { if (!this.got_enemy) { for (var _local8 in main.enemies) { if (this.type <= 1) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("shoot", this.kill_num); _local2 = true; this.gotoAndStop("hit"); game_score = game_score + 100; adjust_score(game_UI); break; } } else if (this.type == 3) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); _local2 = true; this.gotoAndStop("hit"); game_score = game_score + 100; adjust_score(game_UI); break; } } else if (this.type == 4) { if (main.enemies[_local8].g.hitTest(this.g)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); _local2 = true; game_score = game_score + 200; adjust_score(game_UI); } } else if (this.type == 6) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); this.got_enemy = true; var _local6 = this.createEmptyMovieClip("rotater", this.getNextHighestDepth()); _local6.onEnterFrame = function () { if ((this._parent._rotation >= 0) and (this._parent._rotation < 90)) { this._parent._rotation = this._parent._rotation + 10; } else if ((this._parent._rotation >= 90) and (this._parent._rotation <= 180)) { this._parent._rotation = this._parent._rotation - 10; } else if ((this._parent._rotation >= -180) and (this._parent._rotation < -90)) { this._parent._rotation = this._parent._rotation - 10; } else if ((this._parent._rotation > -90) and (this._parent._rotation < 0)) { this._parent._rotation = this._parent._rotation + 10; } else if (this._parent._rotation == 90) { this._parent.removeMovieClip(); } }; break; } } else if (this.type == 7) { if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { if (main.enemies[_local8].can_kill) { play_soundAction("\u6253\u51FB\u58F0\u97F3"); main.enemies[_local8].to_die("fly", this.kill_num, this._rotation); var _local5 = main.getNextHighestDepth(); var _local3 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local5, _local5); _local3._x = this._x; _local3._y = this._y; _local3._xscale = this._xscale; } else { _local2 = true; this.gotoAndStop("hit"); break; } } } else if (main.enemies[_local8].g.hitTest(this._x + main._x, this._y + main._y, true)) { _local2 = true; this.gotoAndStop("hit"); break; } } } } if (_local2 or _local7) { if (this.type == 0) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 1) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("R\u5F39\u7206\u70B8"); } else if (this.type == 3) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else { play_soundAction("\u624B\u96F7\u7206\u70B8"); } delete this.onEnterFrame; } } }; adjust_amr(--slug_left); } } function throwAction() { if (bomb_left > 0) { var _local3 = main.attachMovie("\u4E3B\u89D2_\u624B\u96F701", "bomb01" + bomb_left, main.getNextHighestDepth()); _local3._x = get_shoot_point(main.player.up.clip.point)[0]; _local3._y = get_shoot_point(main.player.up.clip.point)[1]; _local3.x_direciton = Math.abs(main.player._xscale) / main.player._xscale; if ((_local3.x_direciton * active_object_speed) > 0) { var _local8 = active_object_speed; } else { var _local8 = -active_object_speed; } _local3.x_speed = (9 + ((main.player.player_speed * main.player.speed_rate) / 2)) + _local8; _local3.y_speed = -15; _local3.y_add = 3; _local3.jumped = 0; _local3.power = 60; _local3.exploding = function () { do { if ((in main.enemies) == null) { break; } var _local2 = in main.enemies; if (main.enemies[_local2].g.hitTest(this.point)) { this.power = this.power - 20; main.enemies[_local2].to_die("blow", 20); game_score = game_score + 200; adjust_score(game_UI); } } while (this.power > 0); do { } while ("exploding" != null); }; _local3.onEnterFrame = function () { var _local6 = get_map_point(this); if ((Math.abs(_local6[0] - 200) < 200) and (Math.abs(_local6[1] - 150) < 150)) { this._rotation = this._rotation + 10; this._x = this._x + (this.x_speed * this.x_direciton); this._y = this._y + this.y_speed; if (Math.abs(this.y_speed) <= 20) { this.y_speed = this.y_speed + this.y_add; } } else { this.removeMovieClip(); } var _local2 = false; for (var _local5 in main.bg) { if (main.bg[_local5].d.hitTest(this._x + main._x, this._y + main._y, true)) { adjustAction2(this, main.bg[_local5].d); this._rotation = 0; this.gotoAndStop(main.bg[_local5].d.type); _local2 = true; delete this.onEnterFrame; break; } if (main.bg[_local5].g.hitTest(this._x + main._x, this._y + main._y, true)) { if (!main.bg[_local5].g.hitTest(this._x + main._x, (this._y + main._y) - this._height, true)) { adjustAction2(this, main.bg[_local5].g); if (this.jumped >= 1) { this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local2 = true; delete this.onEnterFrame; break; } this.jumped++; this.x_speed = 0.6 * this.x_speed; this.y_speed = -0.6 * this.y_speed; break; } this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local2 = true; delete this.onEnterFrame; break; } } var _local3 = false; if (!_local2) { for (var _local4 in main.enemies) { if (main.enemies[_local4].g.hitTest(this._x + main._x, this._y + main._y, true)) { this._rotation = 0; this.gotoAndStop("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); _local3 = true; delete this.onEnterFrame; break; } } } }; adjust_bomb(--bomb_left); } } function initial_data() { stopAllSounds(); now_music = ""; stages = 1; player_paused = false; life_left = 100; slug_left = 999999 /* 0x0F423F */; bomb_left = 10; modify_XY_array1_3 = [[-2706, 80, false], [-3080, 100, false], [-3600, 50, false], [-3735, 30, false], [-4200, 0, false]]; allow_area_array_1_1 = -2400; allow_area_array_1_2 = -1600; allow_area_array_1_3 = -5600; stg_array_1 = 3; get_map_infor(1, 1, "man", 1, [0, 0], 14, 4000, 380); get_map_infor(1, 2, "man", 1, [20, 230], 7, 2400, 380); get_map_infor(1, 3, "man", 1, [24, 240], 15, 5600, 380); stg1_1_map_xy[8] = [0, -300]; stg1_1_map_xy[9] = [0, -300]; stg1_1_map_xy[10] = [0, -300]; allow_next_map_1_1 = 7; modify_XY_array2_1 = [[-1240, 70, false], [-1420, 135, false], [-1650, 195, false], [-1920, 270, false], [-2200, 300, false], [-3550, 375, false], [-3750, 478, false]]; allow_area_array_2_1 = -17200; allow_area_array_2_2 = -4400; allow_area_array_2_3 = -4400; allow_area_array_2_4 = -800; stg_array_2 = 4; get_map_infor(2, 1, "man", 1, [0, 0], 44, 17200, 360); get_map_infor(2, 2, "man", 1, [20, 252], 12, 4400, 380); get_map_infor(2, 3, "man", 1, [20, 240], 12, 4400, 380); get_map_infor(2, 4, "man", 1, [20, 282], 3, 800, 380); stg2_1_map_xy[6] = [400, -127]; stg2_1_map_xy[7] = [400, -173]; stg2_1_map_xy[12] = [400, -178]; modify_XY_array3_1 = []; allow_area_array_3_1 = -800; allow_area_array_3_2 = -3200; allow_area_array_3_3 = -5200; allow_area_array_3_4 = -400; allow_area_array_3_5 = 0; allow_area_array_3_6 = -4000; stg_array_3 = 6; get_map_infor(3, 1, "man", 1, [0, 0], 3, 800, 360); get_map_infor(3, 2, "plane", 1, [50, 150], 9, 3200, 380); get_map_infor(3, 3, "plane", 1, [50, 150], 14, 5200, 380); get_map_infor(3, 4, "plane", 1, [50, 150], 2, 400, 200); get_map_infor(3, 5, "man", 1, [100, 50], 5, 1600, 380); get_map_infor(3, 6, "man", 1, [20, 280], 11, 4000, 380); stg3_3_map_xy[13] = [400, 300]; stg3_5_map_xy[2] = [400, 600]; modify_XY_array4_2 = [[-1460, 60, false], [-1830, 150, false], [-2130, 230, false], [-2410, 280, false], [-2660, 345, false], [-2780, 455, false], [-2990, 535, false]]; allow_area_array_4_1 = -3200; allow_area_array_4_2 = -5200; allow_area_array_4_3 = -600; allow_area_array_4_4 = -3600; allow_area_array_4_5 = -400; stg_array_4 = 5; get_map_infor(4, 1, "man", 1, [0, 0], 9, 3200, 380); get_map_infor(4, 2, "man", 1, [20, 279], 14, 5200, 380); get_map_infor(4, 3, "plane", 1, [50, 150], 3, 600, 380); get_map_infor(4, 4, "man", 1, [20, 237], 35, 7200, 380); get_map_infor(4, 5, "man", 1, [20, 269], 2, 400, 380); stg4_2_map_xy[8] = [400, -228]; stg4_2_map_xy[9] = [400, -72]; stg4_2_map_xy[10] = [400, -128]; stg4_2_map_xy[14] = [400, 128]; stg4_4_map_xy[11] = [0, -300]; stg4_4_map_xy[12] = [0, -300]; stg4_4_map_xy[13] = [0, -300]; stg4_4_map_xy[14] = [0, -300]; stg4_4_map_xy[15] = [0, -300]; stg4_4_map_xy[16] = [-400, 0]; stg4_4_map_xy[17] = [-400, 0]; stg4_4_map_xy[18] = [-400, 0]; stg4_4_map_xy[19] = [0, -300]; stg4_4_map_xy[20] = [0, -300]; stg4_4_map_xy[21] = [0, -300]; stg4_4_map_xy[22] = [0, -300]; stg4_4_map_xy[23] = [0, -300]; allow_next_map_4_4 = 10; stopAllSounds(); } function get_map_infor(stg, sec, type, direct, start_point, array, wide, end) { this[((("stg" + stg) + "_") + sec) + "_map_xy"] = []; this[(("stg_type_" + stg) + "_") + sec] = type; this[(("stg_direct_" + stg) + "_") + sec] = direct; this[(("stg_array_" + stg) + "_") + sec] = array; this[(("stg_width_" + stg) + "_") + sec] = wide; this[(("stg_end_" + stg) + "_") + sec] = end; this[(("player_start_" + stg) + "_") + sec] = start_point; this[(("allow_next_map_" + stg) + "_") + sec] = 500; } function draw_map_start(stg, sec) { clean_stage(); var _local1 = main.bg.attachMovie(("stage" + stg) + "_bg", "bg1", main.bg.getNextHighestDepth()); _local1.gotoAndStop("s" + sec); main._x = 0; main._y = 0; } function change_scene(how) { if (stages_section != this["stg_array_" + stages]) { if (this.game_intro == undefined) { var _local2 = this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); if (how == 0) { if ((stages == 3) and (stages_section == 4)) { if (main.player.my_type == "plane") { control_able = false; main.player.gotoAndPlay("jump"); main.player._name = "plane"; stg_end_3_4 = 380; _local2.removeMovieClip(); } else if (main.player.my_type == "man") { _local2.gotoAndStop("level_pass"); } } else { _local2.gotoAndStop("level_pass"); } } else if (how == 1) { _local2.gotoAndStop("wind_pass"); _local2.wind_dir = "up"; _local2.onEnterFrame = function () { main._y = main._y + 4; main.player._y = main.player._y - 4; }; } else if (how == 2) { _local2.gotoAndStop("wind_pass"); _local2.wind_dir = "down"; _local2.onEnterFrame = function () { main._y = main._y - 4; main.player._y = main.player._y + 4; }; } active_object_speed = 0; active_map_drawer = "main.player"; } } } function draw_map(stg, sec, par, which) { if (stg == 1) { if ((sec == 2) and (main._x <= -1900)) { active_object_speed = 10; draw_map03(active_object_speed, 7, 21); } else { draw_map01(which); } } else if (stg == 2) { if ((sec == 4) and (main._x <= -800)) { active_object_speed = 15; draw_map03(active_object_speed, 3, 71); } else { draw_map01(which); } } else if (stg == 3) { if ((sec == 2) or (sec == 3)) { draw_map02(4); } else { draw_map01(which); } } else if (stg == 4) { if (sec == 3) { if (main._x >= -780) { draw_map02(8); } else { active_object_speed = 8; draw_map03(active_object_speed, 3, 26); } } else { draw_map01(which); } } modify_XY(main._x, main._y); effect_Action(main._x, main._y); } function move_maps(temp, temp_area) { if (active_map_drawer == "main.player") { var _local1 = (main.player.player_speed * main.player.speed_rate) * temp; if (_local1 == 0) { _local1 = 5 * temp; } } else { var _local1 = active_object_speed; } if (temp == 1) { if (main._x >= (temp_area + _local1)) { main._x = main._x - _local1; } else if (main._x < (temp_area + _local1)) { main._x = temp_area; } } else if (temp == -1) { if (main._x <= (temp_area - _local1)) { main._x = main._x - _local1; } else if (main._x > (temp_area - _local1)) { main._x = temp_area; } } } function draw_map01(which) { var _local3 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (which != undefined) { var _local4 = get_map_point(which)[0]; var _local9 = get_map_point(which)[1]; var _local2 = this[(("allow_area_array_" + stages) + "_") + stages_section]; var _local5 = -this[(("stg_width_" + stages) + "_") + stages_section]; var _local7 = this[(("stg_end_" + stages) + "_") + stages_section]; var _local6 = this[(("stg_array_" + stages) + "_") + stages_section]; if (_local3 == 1) { if (_local4 >= 130) { if (main._x > _local5) { if (main._x > _local2) { move_maps(_local3, _local2); } else { main._x = _local2; } } else { main._x = _local5; if (_local6 == stages_part) { if (_local4 > _local7) { change_scene(0); } } } } } else if (_local3 == -1) { if (_local4 <= 270) { if (main._x < _local5) { if (main._x < _local2) { move_maps(_local3, _local2); } else { main._x = _local2; } } else { main._x = _local5; if (_local6 == stages_part) { if (_local4 < _local7) { change_scene(0); } } } } } draw_game_maps(); } } function draw_map02(speed) { main._x = main._x - speed; if (main.player.can_with == true) { main.player._x = main.player._x + speed; } for (var _local5 in main.tools) { if (!main.tools[_local5].cant_with) { main.tools[_local5]._x = main.tools[_local5]._x + speed; } } for (var _local3 in main.objects) { if (!main.objects[_local3].cant_with) { main.objects[_local3]._x = main.objects[_local3]._x + speed; } } for (var _local4 in main.enemies) { if (!main.enemies[_local4].cant_with) { main.enemies[_local4]._x = main.enemies[_local4]._x + speed; } } var _local6 = -this[(("stg_width_" + stages) + "_") + stages_section]; if (main._x < (_local6 + 350)) { if (stages == 3) { if (stages_section == 2) { change_scene(1); } else if (stages_section == 3) { change_scene(2); } } } draw_game_maps(); } function draw_map03(speed, part, frame) { main._x = main._x - speed; if (main.player.can_with == true) { main.player._x = main.player._x + speed; } for (var _local12 in main.tools) { if (!main.tools[_local12].cant_with) { main.tools[_local12]._x = main.tools[_local12]._x + speed; } } for (var _local8 in main.objects) { if (!main.objects[_local8].cant_with) { main.objects[_local8]._x = main.objects[_local8]._x + speed; } } for (var _local9 in main.enemies) { if (!main.enemies[_local9].cant_with) { main.enemies[_local9]._x = main.enemies[_local9]._x + speed; } } for (var _local11 in main.bg) { var _local3 = get_map_point(main.bg[_local11])[0]; var _local2 = get_map_point(main.bg[_local11])[1]; if (adjust_map(_local3, _local2) == 1) { var _local1 = Number(_local11.slice(2)) + 1; if (main.bg["bg" + _local1] == undefined) { var _local6 = main.bg.attachMovie(("stage" + stages) + "_bg", "bg" + _local1, main.bg.getNextHighestDepth()); main.bg["bg" + _local1]._x = main.bg["bg" + (_local1 - 1)]._x + 400; if (((_local1 - part) % 2) == 1) { main.bg["bg" + _local1].gotoAndStop(frame - 1); } else { main.bg["bg" + _local1].gotoAndStop(frame); } break; } } else if (adjust_map(_local3, _local2) == 0) { var _local4 = main.bg["bg" + (Number(_local11.slice(2)) - 1)]; if (_local4 != undefined) { _local4.removeMovieClip(); break; } } } } function draw_game_maps() { do { if ((in main.bg) == null) { break; } var _local3 = in main.bg; var _local2 = get_map_point(main.bg[_local3])[0]; var _local1 = get_map_point(main.bg[_local3])[1]; } while (!draw_next_map(_local2, _local1, _local3)); do { } while (() != null); } function adjust_map(poz_x, poz_y) { var _local2 = this[(("stg_direct_" + stages) + "_") + stages_section]; if (_local2 == 1) { if (poz_x < -25) { return(0); } if (poz_x < 25) { return(1); } } else if (_local2 == -1) { if (poz_x > 25) { return(0); } if (poz_x > -25) { return(1); } } else if (_local2 == 2) { if (poz_y < -25) { return(0); } if (poz_y < 25) { return(1); } } else if (_local2 == -2) { if (poz_y > 25) { return(0); } if (poz_y > -25) { return(1); } } return(2); } function draw_next_map(poz_x, poz_y, grounds) { if (adjust_map(poz_x, poz_y) == 1) { if (this[(("allow_next_map_" + stages) + "_") + stages_section] > stages_part) { if (this[(("stg_array_" + stages) + "_") + stages_section] > stages_part) { var _local2 = Number(grounds.slice(2)) + 1; if (main.bg["bg" + _local2] == undefined) { stages_part++; main.bg.attachMovie(("stage" + stages) + "_bg", "bg" + _local2, main.bg.getNextHighestDepth()); var _local3 = this[((("stg" + stages) + "_") + stages_section) + "_map_xy"][stages_part]; if (_local3 == undefined) { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x + 400; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y; } else { main.bg["bg" + _local2]._x = main.bg["bg" + (_local2 - 1)]._x + _local3[0]; main.bg["bg" + _local2]._y = main.bg["bg" + (_local2 - 1)]._y + _local3[1]; } main.bg["bg" + _local2].gotoAndStop(main.bg["bg" + (_local2 - 1)]._currentframe + 1); return(true); } } } } else if (adjust_map(poz_x, poz_y) == 0) { var _local4 = main.bg["bg" + (Number(grounds.slice(2)) - 1)]; if (_local4 != undefined) { _local4.removeMovieClip(); return(true); } } return(false); } function modify_XY(main_x, main_y) { var _local3 = this[(("modify_XY_array" + stages) + "_") + stages_section]; if (_local3 != undefined) { var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2][2] == false) { if (main_x < _local3[_local2][0]) { _local3[_local2][2] = true; main_move_Y(0, _local3[_local2][1]); break; } } _local2++; } } } function main_move_Y(targetX, targetY) { main.targetX = targetX; main.targetY = targetY; main.onEnterFrame = function () { if (Math.abs(this._y - this.targetY) > 3) { if (this.targetX != 0) { this._x = this._x + ((this.targetX - this._x) / 20); } this._y = this._y + ((this.targetY - this._y) / 20); effect_clip._y = effect_clip._y + ((this.targetY - this._y) / 20); } else { if (this.targetX != 0) { this._x = this.targetX; } this._y = this.targetY; effect_clip._y = this.targetY; delete this.onEnterFrame; } }; } function blocksAction(my_name, x, y, blood) { var _local4 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(my_name, my_name + _local4, _local4); _local2.blood = game_level * blood; _local2.org_blood = _local2.blood; _local2._x = x; _local2._y = y; _local2.can_kill = false; _local2.can_block = true; _local2.can_stand = true; _local2.level = 1; if (my_name == "\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61") { _local2.level = 2; _local2.gotoAndStop("normal1"); _local2.can_stand = true; } else { _local2.stop(); } _local2.exploding = function () { for (var _local2 in main.enemies) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", 20); } } }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } } else { shot_shine(this, "red"); if (this.level > 1) { var _local4 = this.org_blood - this.blood; var _local3 = this.org_blood / this.level; var _local2 = Math.floor(_local4 / _local3) + 1; if (this.frame != ("normal" + _local2)) { play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("normal" + _local2); } } } }; return(_local2); } function adjust_score(where) { var _local1 = 100000000 + game_score; var _local10 = Number(_local1.toString().slice(8, 9)) + 1; var _local9 = Number(_local1.toString().slice(7, 8)) + 1; var _local8 = Number(_local1.toString().slice(6, 7)) + 1; var _local7 = Number(_local1.toString().slice(5, 6)) + 1; var _local6 = Number(_local1.toString().slice(4, 5)) + 1; var _local5 = Number(_local1.toString().slice(3, 4)) + 1; var _local4 = Number(_local1.toString().slice(2, 3)) + 1; var _local3 = Number(_local1.toString().slice(1, 2)) + 1; where.scorepad.num1.gotoAndStop(_local10); where.scorepad.num10.gotoAndStop(_local9); where.scorepad.num100.gotoAndStop(_local8); where.scorepad.num1000.gotoAndStop(_local7); where.scorepad.num10000.gotoAndStop(_local6); where.scorepad.num100000.gotoAndStop(_local5); where.scorepad.num1000000.gotoAndStop(_local4); where.scorepad.num10000000.gotoAndStop(_local3); } function adjust_life() { game_UI.life.onEnterFrame = function () { var _local2 = 101 - life_left; if ((this._currentframe < _local2) and (this._currentframe < this._totalframes)) { this.nextFrame(); } else if ((this._currentframe > _local2) and (this._currentframe > 1)) { this.prevFrame(); } else { this.stop(); delete this.onEnterFrame; } }; } function adjust_amr(my_slug_left) { if (my_slug_left > 999) { game_UI.amr.gotoAndStop("very"); } else { game_UI.amr.gotoAndStop("some"); var _local1 = 1000 + my_slug_left; var _local4 = Number(_local1.toString().slice(3, 4)) + 1; var _local3 = Number(_local1.toString().slice(2, 3)) + 1; var _local2 = Number(_local1.toString().slice(1, 2)) + 1; game_UI.amr.amr1.gotoAndStop(_local4); game_UI.amr.amr10.gotoAndStop(_local3); game_UI.amr.amr100.gotoAndStop(_local2); } } function adjust_bomb(my_bomb_left) { var _local1 = 100 + my_bomb_left; var _local3 = Number(_local1.toString().slice(2, 3)) + 1; var _local2 = Number(_local1.toString().slice(1, 2)) + 1; game_UI.bomb.bomb1.gotoAndStop(_local3); game_UI.bomb.bomb10.gotoAndStop(_local2); } function recover_all() { this.start_end.removeMovieClip(); this.game_intro.removeMovieClip(); clean_fire(); } function clean_fire() { this.main.removeMovieClip(); this.effect_clip.removeMovieClip(); this.game_UI.removeMovieClip(); this.main.setMask(null); this.game_mask.removeMovieClip(); delete this.onEnterFrame; } function play_game(stg, sec) { initial_data(); stages = stg; game_start(sec - 1); if (stages_section == 1) { main.attachMovie("mission_start", "mission_start", main.getNextHighestDepth()); } else { level_start(); } } function game_start(section) { recover_all(); this.createEmptyMovieClip("main", this.getNextHighestDepth()); this.createEmptyMovieClip("effect_clip", this.getNextHighestDepth()); this.attachMovie("game_UI", "game_UI", this.getNextHighestDepth()); if (game_masked) { this.attachMovie("game_mask", "game_mask", this.getNextHighestDepth()); game_mask.gotoAndStop("white"); this.main.setMask(game_mask); } main.createEmptyMovieClip("bg", main.getNextHighestDepth()); main.createEmptyMovieClip("objects", main.getNextHighestDepth()); main.createEmptyMovieClip("enemies", main.getNextHighestDepth()); main.createEmptyMovieClip("tools", main.getNextHighestDepth()); stages_section = section; next_scene(); } function level_start() { if (stages_section == 1) { if (stages == 1) { add_player("man", 127, 263); } else if (stages == 2) { add_player("man", 75, 263).swapDepths(main.mission_start); main.mission_start.onEnterFrame = function () { if (main._x <= -400) { this.removeMovieClip(); } }; } else if (stages == 3) { } else if (stages == 4) { add_player("man", 61, 268); } active_object_speed = 0; active_map_drawer = "main.player"; } this.onEnterFrame = function () { gameControl(main.player); draw_map(stages, stages_section, stages_part, eval (active_map_drawer)); }; adjust_score(game_UI); adjust_life(); } function next_scene() { clean_stage(); stages_section++; stages_part = 1; draw_map_start(stages, stages_section); if (stages_section > 1) { var _local4 = this[(("player_start_" + stages) + "_") + stages_section][0]; var _local3 = this[(("player_start_" + stages) + "_") + stages_section][1]; if (main.player.my_type == this[(("stg_type_" + stages) + "_") + stages_section]) { if (main.player.my_type == "man") { justFrame(main.player, "up", ((main.player.gun_type + "_") + main.player.states) + "_run"); justFrame(main.player, "down", "stand_run"); } main.player._x = _local4; main.player._y = _local3; main.player._xscale = 100; main.player._visible = 1; } else { active_object_speed = 0; active_map_drawer = "main.player"; add_player(this[(("stg_type_" + stages) + "_") + stages_section], _local4, _local3); } } delete _root.player_min_x; delete _root.player_max_x; } function clean_stage() { for (var _local1 in effect_clip) { effect_clip[_local1].removeMovieClip(); } for (var _local1 in main.bg) { main.bg[_local1].removeMovieClip(); } for (var _local1 in main.enemies) { main.enemies[_local1].removeMovieClip(); } for (var _local1 in main.objects) { main.objects[_local1].removeMovieClip(); } for (var _local1 in main.tools) { main.tools[_local1].removeMovieClip(); } boss_killed = false; } function game_over() { delete this.onEnterFrame; this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("lose_game"); this.start_end.count_score = function () { var _local2 = 100000000 + game_score; var _local10 = Number(_local2.toString().slice(8, 9)) + 1; var _local9 = Number(_local2.toString().slice(7, 8)) + 1; var _local8 = Number(_local2.toString().slice(6, 7)) + 1; var _local7 = Number(_local2.toString().slice(5, 6)) + 1; var _local6 = Number(_local2.toString().slice(4, 5)) + 1; var _local5 = Number(_local2.toString().slice(3, 4)) + 1; var _local4 = Number(_local2.toString().slice(2, 3)) + 1; var _local3 = Number(_local2.toString().slice(1, 2)) + 1; this.clip.scorepad.num1.gotoAndStop(_local10); this.clip.scorepad.num10.gotoAndStop(_local9); this.clip.scorepad.num100.gotoAndStop(_local8); this.clip.scorepad.num1000.gotoAndStop(_local7); this.clip.scorepad.num10000.gotoAndStop(_local6); this.clip.scorepad.num100000.gotoAndStop(_local5); this.clip.scorepad.num1000000.gotoAndStop(_local4); this.clip.scorepad.num10000000.gotoAndStop(_local3); }; } function restart_game() { recover_all(); play_game(stages, stages_section); } function shot_shine(who, shine) { who.createEmptyMovieClip("shine_mc", who.getNextHighestDepth()); var _local3 = new Color(who); if (shine == "white") { _local3.setTransform(shine_Transform2); } else if (shine == "red") { _local3.setTransform(shine_Transform3); } who.shine_mc.onEnterFrame = function () { var _local2 = new Color(this._parent); _local2.setTransform(shine_Transform1); this.removeMovieClip(); }; } function enemy_shake(mc, speed, dir, with_me) { if (mc.y_speed == undefined) { mc.y_speed = speed; mc.y_dir = dir; mc.with_me = with_me; mc.createEmptyMovieClip("driver", mc.getNextHighestDepth()); mc.driver.onEnterFrame = function () { if (this._parent.y_dir == -1) { if (this._parent.y_speed < 1) { this._parent.y_speed = this._parent.y_speed + 0.1; } else { this._parent.y_dir = 1; } } else if (this._parent.y_dir == 1) { if (this._parent.y_speed > -1) { this._parent.y_speed = this._parent.y_speed - 0.1; } else { this._parent.y_dir = -1; } } if (this._parent.y_dir != 0) { this._parent._y = this._parent._y + this._parent.y_speed; } if (this._parent.with_me) { for (var _local3 in main.enemies) { var _local2 = main.enemies[_local3]; if (this._parent.g.hitTest(_local2._x + main._x, _local2._y + main._y, true)) { _local2._y = _local2._y + this._parent.y_speed; } } } }; } } function enemy_move(who, xspeed, yspeed) { if (who.g == undefined) { var _local13 = who._height; } else { var _local13 = who.g._height; } var _local5 = who._x + main._x; var _local3 = (who._y + main._y) + 15; var _local4 = (who._x + main._x) + xspeed; var _local9 = (who._y + main._y) - (_local13 / 3); var _local8 = (who._y + main._y) - _local13; if (who.yspeed == undefined) { who.yspeed = yspeed; } var _local2 = false; if (who.yspeed >= 0) { for (var _local10 in main.objects) { if (!main.objects[_local10].without_enemy) { if (main.objects[_local10].g.hitTest(_local5, _local3, true)) { _local2 = true; adjustY(who, main.objects[_local10].g); break; } } } if (!_local2) { for (var _local11 in main.bg) { if (main.bg[_local11].g.hitTest(_local5, _local3, true)) { _local2 = true; adjustY(who, main.bg[_local11].g); break; } } } } if (_local2 and (who.yspeed >= 0)) { if (who.type != undefined) { if (who.states == "jump") { if (who.dead == false) { if (Math.abs(xspeed) < Math.abs(who.speed)) { who.gotoAndStop("walk"); } else { who.gotoAndStop("run" + who.type); } } } } who.states = "stand"; delete who.yspeed; delete who.drop; delete who.fly; } if ((!_local2) or (who.yspeed < 0)) { if (who.type != undefined) { if (who.states == "stand") { if (who.dead == false) { if (who.fly) { who.gotoAndStop("fall"); } else { who.gotoAndStop("jump"); } } } } who.yspeed = who.yspeed + 0.75; if (who.fly) { if (who.yspeed > 3) { who.yspeed = 3; } } who._y = who._y + who.yspeed; if ((who._y + main._y) > 400) { if (who.dieEvents != undefined) { who.dieEvents(); } who.removeMovieClip(); } who.states = "jump"; } var _local6 = false; var _local7 = false; for (var _local11 in main.bg) { if (main.bg[_local11].g.hitTest(_local4, _local9, true)) { _local6 = true; break; } if (main.bg[_local11].g.hitTest(_local4, _local8, true)) { _local7 = true; break; } } if (_local6) { if (who.dead == false) { who.get_blocked(); } } else if (_local7) { if (who.dead == false) { who.stand(); } } else if (who.states == "jump") { who._x = who._x + (xspeed / 2); } else { who._x = who._x + xspeed; } return(_local2); } function kill_boss() { if (stages_section == this["stg_array_" + stages]) { if (stages_part == this[(("stg_array_" + stages) + "_") + stages_section]) { _root["Mission_pictrue_" + stages] = new flash.display.BitmapData(400, 300); _root["Mission_pictrue_" + stages].draw(_root); boss_killed = true; justFrame(main.player, "up", main.player.gun_type + "_stand"); justFrame(main.player, "down", "stand"); delete this.onEnterFrame; this.attachMovie("game_intro", "game_intro", this.getNextHighestDepth()); this.game_intro.gotoAndStop("mission_end"); play_music("\u80CC\u666F\u97F3\u4E50_10", false); play_soundAction("\u5927\u7206\u70B8"); shot_shine(_root, "white"); } } } function show_kill_boss(where) { var _local4 = 1; while (_local4 <= 4) { var _local3 = where.createEmptyMovieClip("pic" + _local4, where.getNextHighestDepth()); _local3._x = (_local3.org_x = 15); _local3._y = (_local3.org_y = 15 + (53 * (_local4 - 1))); _local3.attachBitmap(_root["Mission_pictrue_" + _local4], _local3.getNextHighestDepth()); _local3._xscale = 16; _local3._yscale = 16; _local3.useHandCursor = false; _local3.onPress = function () { this.swapDepths(this._parent.getNextHighestDepth()); if (this._xscale == 16) { this._x = 0; this._y = 0; this._xscale = 100; this._yscale = 100; } else { this._x = this.org_x; this._y = this.org_y; this._xscale = 16; this._yscale = 16; } }; delete _root["Mission_pictrue_" + _local4]; _local4++; } } function tracerAction(tracer, targeter, speed, trace_rate) { tracer.targeter = targeter; tracer.speed = speed + (random(5) / 4); tracer.trace_rate = trace_rate; tracer.get_blocked = function () { this._rotation = 0; this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; tracer.to_die = function (how, much) { this.get_blocked(); }; tracer.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_dir = (Math.atan2((this.target._y - 35) - this._y, this.target._x - this._x) / 0.01745); if (temp_dir >= 0) { target_rotation = temp_dir - 180; } else { target_rotation = temp_dir + 180; } if (Math.abs(target_rotation - this._rotation) > 10) { if ((target_rotation * this._rotation) >= 0) { this._rotation = this._rotation + ((this.trace_rate * Math.abs(target_rotation - this._rotation)) / (target_rotation - this._rotation)); } else { var t_angle1 = Math.abs(target_rotation); var t_angle2 = (180 - Math.abs(target_rotation)); var m_angle1 = Math.abs(this._rotation); var m_angle2 = (180 - Math.abs(this._rotation)); var direction1 = (t_angle1 + m_angle1); var direction2 = (t_angle2 + m_angle2); var temp = (Math.abs(target_rotation - this._rotation) / (target_rotation - this._rotation)); if (direction1 >= direction2) { this._rotation = this._rotation - (this.trace_rate * temp); } else { this._rotation = this._rotation + (this.trace_rate * temp); } } } } var temp_array = get_map_point(this); if ((Math.abs(temp_array[1] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); } else { this.removeMovieClip(); } for (grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 15); this.get_blocked(); } } }; } function enemy_add_items(where) { if (game_level == 3) { if (!random(30)) { var _local2 = ["B", "M", "R", "E", "F", "P", "S", "D"]; add_weapon(where, _local2[random(8)]); } else if (!random(10)) { add_present(where, "pre" + (random(6) + 1)); } } else if (game_level == 2) { if (!random(30)) { var _local2 = ["B", "M", "R", "E"]; add_weapon(where, _local2[random(4)]); } else if (!random(10)) { add_present(where, "pre" + (random(3) + 1)); } else if (!random(30)) { add_food(where, "food" + (random(3) + 1)); } } else if (game_level == 1) { if (!random(15)) { add_present(where, "pre" + (random(3) + 1)); } else if (!random(30)) { add_food(where, "food" + (random(3) + 1)); } } } function enemy_npc(who, x, y, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc._xscale = xscale; this_mc.speed = -10; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.gotoAndStop("stand"); this_mc.check_player = function () { this.target = eval (this.targeter); this.onEnterFrame = function () { if (this.target != undefined) { if (Math.abs(this.target._y - this._y) < 100) { var _local2 = get_distance(this, this.target); if (_local2 < 200) { if (this.target._x > this._x) { this._xscale = -100; } else { this._xscale = 100; } this.gotoAndPlay("shocked"); play_soundAction("\u58EB\u5175\u53D7\u60CA"); delete this.onEnterFrame; } } } }; }; this_mc.run_away = function () { if (this.target._x > this._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run"); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 210) > 210) or (Math.abs(_local2[1] - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; this_mc.get_blocked = function () { this.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 5) { this.removeMovieClip(); } }; }; this_mc.check_player(); return(this_mc); } function enemy_object01(who, x, y) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.dead = false; _local2.enemies = 5; _local2.stop(); _local2.to_die = function (how, much) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.onEnterFrame = function () { if ((this.target._x - this._x) > 400) { this.removeMovieClip(); } }; if (this.dieEvents != undefined) { this.dieEvents(); } } }; _local2.come_out = function (e_x, e_y) { if ((this.enemies--) > 0) { enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", e_x, e_y, 15, -1, 100).drop = true; } }; return(_local2); } function enemy_object02(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.fall = false; this_mc.to_die = function (how, much) { if (!this.fall) { this.fall = true; this.gotoAndPlay("up"); } else { this.player_big_jump(); this.gotoAndPlay("fly"); } }; this_mc.player_big_jump = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (this.jump.hitTest(this.target._x + main._x, this.target._y + main._y, true)) { this.target.force_jump_speed = 20; forceFrame(this.target, "up", this.target.gun_type + "_jump"); justFrame(this.target, "down", "jump"); play_soundAction("\u5927\u8DF3\u8DC3"); } } }; this_mc.check_player = function () { }; return(this_mc); } function enemy_object03(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local4, _local4); _local3.blood = _root.game_level * 15; _local3._x = x; _local3._y = y; _local3.can_block = true; _local3.can_stand = true; _local3.dead = false; _local3.gotoAndStop("stand"); _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "red"); } }; return(_local3); } function enemy_object04(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = 1; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.start_shoot = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.to_die("blow", 20); } } for (var object in main.objects) { if (main.objects[object].player_in) { if (main.objects[object].g.hitTest(this.g)) { this.to_die("blow", 20); break; } } } }; }; this_mc.to_die = function (how, much) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.exploding(); this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); } }; this_mc.exploding = function () { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 50); } for (var _local2 in main.objects) { if (main.objects[_local2].player_in) { if (main.objects[_local2].g.hitTest(this.g)) { main.objects[_local2].to_die(10); } } } }; this_mc.start_shoot(); return(this_mc); } function enemy_object05(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.can_kill = true; this_mc.blood = _root.game_level; this_mc.targeter = "_root.main.player"; this_mc.enemies = 2; this_mc.check_dis = function () { this.gotoAndStop("close"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 350) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; }; this_mc.come = function () { if ((this.enemies--) > 0) { this.gotoAndPlay("come"); } else { this.stop(); } }; this_mc.stand = function () { this.dead = false; this.blood = _root.game_level; this.gotoAndStop("stand"); this.onEnterFrame = function () { if (!random(30)) { this.shoot(); delete this.onEnterFrame; } }; }; this_mc.shoot = function () { this.target = eval (this.targeter); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u624B\u96F7", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u96F7\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._xscale = this._xscale; } }; this_mc.check_dis(); return(this_mc); } function enemy_object06(who, x, y) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.enemies = 2; _local2.check_dis = function () { this.gotoAndStop("close"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 300) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; }; _local2.come_out = function (e_x, e_y) { enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + this.e_x, this._y + this.e_y, 15, -1, 100).drop = true; }; _local2.stand = function () { this.gotoAndStop("stand"); if ((this.enemies--) > 0) { this.come_count = 0; this.onEnterFrame = function () { if ((++this.come_count) == 30) { this.gotoAndPlay("open"); delete this.onEnterFrame; } }; } }; _local2.check_dis(); return(_local2); } function enemy_object07(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + _local4, _local4); this_mc.blood = _root.game_level * 2; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.stand = function () { this_mc.gotoAndStop("stand"); this_mc.onEnterFrame = function () { if (get_map_point(this)[0] < -100) { this.removeMovieClip(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "red"); } }; this_mc.exploding = function () { for (var _local2 in main.enemies) { if (main.enemies[_local2].can_kill) { if (main.enemies[_local2].g.hitTest(this)) { main.enemies[_local2].to_die("blow", 99999); } } } if (main.player.g.hitTest(this)) { player_die(main.player, "shoot", 99999); } }; this_mc.stand(); return(this_mc); } function enemy_object08(who, x, y) { var _local4 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local4, _local4); _local3.blood = _root.game_level * 30; _local3._x = x; _local3._y = y; _local3.can_block = true; _local3.dead = false; _local3.gotoAndStop("stand"); _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this.bg, "red"); } }; return(_local3); } function enemysAction01(who, x, y, atk, typ, moves, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._xscale = xscale; this_mc.blood = game_level; this_mc.speed = -6; this_mc._x = x; this_mc._y = y; this_mc.attacks = atk; this_mc.type = typ; if (moves == -3) { this_mc.drop = true; this_mc.fly = true; this_mc.ballute = true; } this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.states = "stand"; this_mc.dead = false; this_mc.get_ballute = function () { if (this.ballute) { this.ballute = false; var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u666E\u901A\u58EB\u5175_\u4F1E", "\u654C\u4EBA_\u666E\u901A\u58EB\u5175_\u4F1E" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 50; _local2._xscale = this._xscale; _local2.can_go = true; } }; this_mc.drop_weapon = function () { if (this.type >= 2) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4", "\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668\u7FA4" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 40; _local2._xscale = this._xscale; _local2.gotoAndStop(this.type + 1); _local2.count = 15; _local2.onEnterFrame = function () { if ((--this.count) > 0) { this._rotation = this._rotation + 20; this._y++; } else { this.removeMovieClip(); } if ((this.count % 9) == 0) { this._alpha = 20; } else if ((this.count % 5) == 0) { this._alpha = 100; } }; } }; this_mc.turn = function () { if (this.states == "stand") { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this._xscale = -100; } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this._xscale = 100; } } } }; this_mc.areaAction = function () { var _local2 = (this.speed * Math.abs(this._xscale)) / this._xscale; var _local3 = get_map_point(this)[0]; if (_local2 > 0) { if (this.max_area_x != undefined) { if ((_local3 + _local2) > this.max_area_x) { return(true); } } } else if (_local2 < 0) { if (this.min_area_x != undefined) { if ((_local3 + _local2) < this.min_area_x) { return(true); } } } return(false); }; this_mc.stand = function () { if (this.states == "stand") { this.target = eval (this.targeter); if (this.moves < 50) { if (this.moves >= 0) { if (this.type == 3) { if (this.grovel) { this.gotoAndStop((("stand" + this.type) + "_") + 2); } else { this.gotoAndStop((("stand" + this.type) + "_") + 1); } } else { this.gotoAndStop("stand" + this.type); } this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); this.turn(); if (_local2 > 850) { this.removeMovieClip(); } else if ((_local2 > 350) and (_local2 < 400)) { if (!random(50)) { this.move_me(); } } else if ((_local2 > 150) and (_local2 < 350)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if ((_local2 > 40) and (_local2 < 150)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 < 40) { if (random(2)) { this.attack(); } else if (Math.abs(this.moves) == 1) { this.move_me(); } else if (this.moves != 0) { this.fear(); } } } }; } else { this.move_me(); } } else if (this.moves >= 50) { if (this.moves == 50) { this.gotoAndStop("talk1"); } else if (this.moves == 51) { this.gotoAndStop("talk2"); } else if (this.moves == 52) { this.gotoAndStop("stand2"); } else if (this.moves == 53) { this.gotoAndStop("stand3_1"); } this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } else if (_local2 < 200) { if (Math.abs(this.target._y - this._y) < 100) { this.get_shocked(); } } } }; } } }; this_mc.get_shocked = function () { if (this.type <= 2) { delete this.onEnterFrame; this._xscale = 100; this.gotoAndStop("shocked"); play_soundAction("\u58EB\u5175\u53D7\u60CA"); this.moves = random(2) + 1; } else { this.stand(); } }; this_mc.get_blocked = function () { if (this.type <= 2) { this.gotoAndStop("blocked"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; } else { this.stand(); } }; this_mc.attack = function () { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; this.gotoAndStop("kill"); } else { this.run_away(); } }; this_mc.attackAction = function () { if (this.target != undefined) { if (this.m.point.hitTest(this.target.g)) { player_die(this.target, "kill", 30); play_soundAction("\u5C0F\u52000" + (random(2) + 1)); } } }; this_mc.move_me = function () { if (!this.areaAction()) { if (this.moves > 0) { if (this.moves == 2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 2; } else { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(30)) or this.areaAction()) { this.stand(); } var _local2 = get_map_point(this)[0]; if ((_local2 > 380) or (_local2 < 20)) { this.stand(); } else if (Math.abs(this._x - this.target._x) < 40) { this.stand(); } else if (this.target == undefined) { this.stand(); } } }; } else if (this.moves < 0) { if (this.drop) { if (this.moves == -3) { this.gotoAndStop("fall"); this.move_speed = 0; } else { this.gotoAndStop("jump"); this.move_speed = this.speed / 4; } } else if (this.moves == -2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 2; } else if (this.moves == -1) { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } else { this.gotoAndStop("run" + this.type); this.move_speed = this.speed; } this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 200) < 150) { if (!this.drop) { if ((!random(15)) or (_local2 < 40)) { this.moves = Math.abs(this.moves); this.stand(); } } this.turn(); } var _local4 = enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); if (this.moves == -3) { if (_local4) { this.get_ballute(); this.moves = Math.abs(this.moves); this.stand(); } else { var _local5 = get_map_point(this)[1]; var _local3 = Math.floor(_local5 / 50) + 1; if (this.clip._currentframe != _local3) { this.clip.gotoAndStop(_local3 * 5); } } } }; } } }; this_mc.fear = function () { if (this.type <= 2) { this.gotoAndStop("fear"); this.onEnterFrame = function () { if (enemy_move(this, (3 * Math.abs(this._xscale)) / this._xscale, 0)) { if (!random(25)) { this.stand(); } } }; } else { this.move_me(); } }; this_mc.shoot = function () { if (this.moves == 49) { if (!random(30)) { this.run_away(); } } else { var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 200) < 200) and (Math.abs(_local2[1] - 150) < 150)) { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; if (this.type <= 1) { this.gotoAndStop("shoot" + this.type); } else if (this.type == 2) { if (random(2)) { this.gotoAndStop(("shoot" + this.type) + "_1"); } else { this.gotoAndStop(("shoot" + this.type) + "_2"); } } else if (this.type == 3) { if (!this.grovel) { this.gotoAndStop(("shoot" + this.type) + "_1"); } else { this.gotoAndStop(("shoot" + this.type) + "_2"); } } } else { this.run_away(); } } } }; this_mc.shootAction = function () { if (this.type == 0) { var weapon_name = "\u654C\u4EBA_\u624B\u96F7"; } else if (this.type == 1) { var weapon_name = "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39"; play_soundAction("\u624B\u67AA\u53D1\u5C04"); } else if (this.type == 2) { var weapon_name = "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39"; play_soundAction("H\u5F39\u53D1\u5C04"); } else if (this.type == 3) { var weapon_name = "\u654C\u4EBA_\u706B\u7BAD\u70AE"; play_soundAction("\u5766\u514B\u5C04\u51FB"); } var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie(weapon_name, "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.m.point)[0]; shoot_mc._y = get_shoot_point(this.m.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); shoot_mc.type = this.type; if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; if (this.type == 0) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } else if (this.type == 1) { play_soundAction("\u624B\u67AA\u51FB\u4E2D"); } else if (this.type == 2) { play_soundAction("H\u5F39\u51FB\u4E2D"); } else if (this.type == 3) { play_soundAction("\u624B\u96F7\u7206\u70B8"); } }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { if (this.type == 0) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } else { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + active_object_speed); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this._x = this._x + active_object_speed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much, dir) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.fly; delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("die0"); play_soundAction("\u654C\u5175\u6B7B\u4EA104"); this.states = "jump"; this.yspeed = -12; this.onEnterFrame = function () { enemy_move(this, (3 * this._xscale) / 100, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; this.gotoAndStop("die" + (random(3) + 1)); } }; } else if (how == "fly") { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA102"); if (dir == 0) { var fly_xspeed = 20; var _local5 = -10; } else if (dir == 180) { var fly_xspeed = -20; var _local5 = -10; } else if (dir == -90) { var fly_xspeed = 0; var _local5 = -20; } else if (dir == 90) { var fly_xspeed = 0; var _local5 = 0; } this.yspeed = _local5; this.onEnterFrame = function () { enemy_move(this, fly_xspeed, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; } }; } else { this.gotoAndStop("die" + (random(3) + 1)); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); this.onEnterFrame = function () { if (enemy_move(this, 0, this.yspeed)) { delete this.onEnterFrame; } }; } this.drop_weapon(); this.get_ballute(); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this)[0]; _local2._y = get_shoot_point(this)[1]; _local2._xscale = this._xscale; } }; this_mc.run_away = function () { if (this.moves != 0) { if (this._x < this.target._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run" + this.type); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local2 = get_map_point(this); if ((Math.abs(_local2[0] - 225) > 225) or (Math.abs(_local2[1] - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; this_mc.stand(); return(this_mc); } function enemysAction02(who, x, y) { var _local5 = main.enemies.getNextHighestDepth(); var _local3 = main.enemies.attachMovie(who, who + _local5, _local5); _local3.blood = game_level * 30; _local3._x = x; _local3._y = y; _local3.dead = false; _local3.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; _local3.have_droped = 0; _local3.child_number = 50; _local3.moves = function () { this.gotoAndStop("move"); this.attack_where = 150 + random(100); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > -200) { this._x = this._x - 6; } else { this._xscale = -100; } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 600) { this._x = this._x + 6; } else { this._xscale = 100; } } if (Math.abs(get_map_point(this)[0] - this.attack_where) < 6) { this.drop_enemy(); } if (!random(50)) { if ((--this.child_number) > 0) { if (this.have_droped < 10) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local3, main.player._y, 5, 0, -(random(2) + 1), -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; }; _local3.drop_enemy = function () { if ((--this.child_number) > 0) { if (this.have_droped < 10) { this.have_droped++; var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x, this._y, 5, 0, -(random(2) + 1), this._xscale); _local2.drop = true; _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } }; _local3.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; _local3.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; _local3.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; _local3.moves(); return(_local3); } function enemysAction03(who, x, y, moves) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 70; this_mc._x = x; this_mc._y = y; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; if (moves != 49) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; if (moves == -1) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } else { _root[(("allow_area_array_" + stages) + "_") + stages_section] = (-get_shoot_point(this_mc)[0]) + 300; } } this_mc.have_droped = 0; this_mc.child_number = 30; this_mc.fall = function () { this.gotoAndStop("fall"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { delete this.onEnterFrame; this.gotoAndPlay("land"); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (Math.abs(temp_array[0] - 180) > 180) { if (this.moves) { this.move_me(); } } else { this.shoot(); } } }; }; this_mc.move_me = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { enemy_move(this, (this.target._x - this._x) / 350, 0); if (!random(25)) { this.stand(); } }; }; this_mc.get_blocked = function () { this.stand(); }; this_mc.shoot = function () { if (!random(35)) { delete this.onEnterFrame; this.shooting = true; this.gotoAndPlay("shoot"); play_soundAction("\u5766\u514B\u5C04\u51FB"); } if (!random(35)) { if ((--this.child_number) > 0) { if (this.have_droped < 5) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local3, this._y, 5, 0, -(random(2) + 1), -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.moves != 49) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; if (moves == 49) { this_mc.gotoAndStop("stand"); } else if (moves == -1) { this_mc.fall(); } else { this_mc.stand(); } return(this_mc); } function enemysAction04(who, x, y, enemies, xscale, allow) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 50; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc._xscale = xscale; this_mc.speed = (-xscale) / 20; this_mc.enemies = enemies; this_mc.allow = allow; this_mc.child_number = 30; this_mc.check_dis = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (get_distance(this, this.target) < 360) { if (this.allow) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } this.moves(); } } }; }; this_mc.moves = function () { play_soundAction("\u5361\u8F66\u5239\u8F66"); this.onEnterFrame = function () { this._x = this._x + this.speed; var _local2 = 18 * this.speed; this.w1._rotation = this.w1._rotation + _local2; this.w2._rotation = this.w2._rotation + _local2; this.w3._rotation = this.w3._rotation + _local2; this.w4._rotation = this.w4._rotation + _local2; this.w5._rotation = this.w5._rotation + _local2; this.w6._rotation = this.w6._rotation + _local2; if (this._xscale == 100) { if (get_map_point(this)[0] < 370) { this.speed = this.speed * 0.9; } } else if (this._xscale == -100) { if (get_map_point(this)[0] > 30) { this.speed = this.speed * 0.9; } } if (Math.floor(Math.abs(this.speed)) == 2) { this.comes(); delete this.onEnterFrame; } else if (Math.floor(Math.abs(this.speed)) == 0) { this.w1._rotation = 0; this.w2._rotation = 0; this.w3._rotation = 0; this.w4._rotation = 0; this.w5._rotation = 0; this.w6._rotation = 0; delete this.onEnterFrame; } }; }; this_mc.comes = function () { if (this.enemy_driver == undefined) { var _local3 = this.createEmptyMovieClip("enemy_driver", this.getNextHighestDepth()); _local3.count = -1; _local3.enemies = this.enemies; _local3.child_number = this.child_number; _local3.onEnterFrame = function () { this.count++; var _local2 = false; if (this.count == 0) { _local2 = true; } else if (this.count == 15) { _local2 = true; } else if (this.count == 30) { _local2 = true; } else if (this.count == 80) { this.count = -1; this.enemies--; } if (_local2) { if (this.enemies > 0) { var _local5 = this._parent._x - ((Math.abs(this._parent._xscale) / this._parent._xscale) * 70); var _local4 = this._parent._y - 20; var _local3 = enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local5, _local4, 5, 0, -1, this._parent._xscale); _local3.drop = true; _local3.swapDepths(this._parent); } else if ((--this.child_number) > 0) { if (random(2)) { var _local7 = this._parent._x + ((Math.abs(this._parent._xscale) / this._parent._xscale) * 80); var _local6 = this._parent._y; enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local7, _local6, 5, 0, -(random(2) + 1), this._parent._xscale); } else { var _local7 = this._parent._x - ((Math.abs(this._parent._xscale) / this._parent._xscale) * 400); var _local6 = this._parent._y; enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local7, _local6, 5, 0, -(random(2) + 1), -this._parent._xscale); } } } }; } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.enemy_driver.removeMovieClip(); delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.allow) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; this_mc.check_dis(); return(this_mc); } function enemysAction05(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 35; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc.count = 0; this_mc.all_count = random(20) + 40; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if ((++this.count) == this.all_count) { this.count = 0; this.gotoAndPlay("shoot"); play_soundAction("\u5766\u514B\u5C04\u51FB"); delete this.onEnterFrame; } var _local2 = get_map_point(this); if (_local2[0] < 0) { this.removeMovieClip(); } }; }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; this_mc.stand(); return(this_mc); } function enemysAction06(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 160; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.yspeed = 3; this_mc.dead = false; this_mc.shoot_count = 0; this_mc.shoot_all = 80; this_mc.checkAction = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { if (main._x == (-_root[(("stg_width_" + stages) + "_") + stages_section])) { this.fall(); } }; }; this_mc.fall = function () { this.onEnterFrame = function () { this._y = this._y + this.yspeed; if (get_map_point(this)[1] > 80) { this.yspeed = this.yspeed - 0.25; if (this.yspeed <= 0) { this.stand(); } } }; }; this_mc.stand = function () { delete this.onEnterFrame; enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this.blood < (_root.game_level * 100)) { play_soundAction("R\u5F39\u53D1\u5C04"); play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); if (random(2)) { this.gun1.play(); this.shoot_tracer(this.point2); } else { this.gun2.play(); this.shoot_tracer(this.point1); } } else { play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); if (random(2)) { this.gun1.play(); } else { this.gun2.play(); } } } }; }; this_mc.machinegun = function (where, rotate) { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(where)[0]; shoot_mc._y = get_shoot_point(where)[1]; shoot_mc.targeter = this.targeter; if (where._parent._name == "gun1") { shoot_mc._rotation = rotate; } else { shoot_mc._rotation = (-rotate) - 180; } shoot_mc.mother = this; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u67AA\u51FB\u4E2D"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_tracer = function (where) { var _local3 = main.enemies.getNextHighestDepth(); var _local1 = main.enemies.attachMovie("\u654C\u4EBA_\u706B\u7BAD\u70AE", "boss_shoot" + _local3, _local3); _local1._x = get_shoot_point(where)[0]; _local1._y = get_shoot_point(where)[1]; _local1._rotation = -90; var _local4 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local4, _local4); _local2._x = _local1._x; _local2._y = _local1._y; _local2._rotation = 90; tracerAction(_local1, "_root.main.player", 6, 2); }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.org_x = this._x; this.x_dis = -1; this.onEnterFrame = function () { this.x_dis = this.x_dis * -1; this._x = this.org_x + this.x_dis; this._y = this._y + 2; }; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.checkAction(); return(this_mc); } function enemysAction07(who, x, y, atk, moves, xscale) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc._xscale = xscale; this_mc.blood = game_level * 3; this_mc.speed = -6; this_mc._x = x; this_mc._y = y; this_mc.attacks = atk; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_kill = true; this_mc.can_block = true; this_mc.states = "stand"; this_mc.dead = false; this_mc.patrol_max_x = x + 80; this_mc.patrol_min_x = x - 80; this_mc.drop_weapon = function () { if (!this.captain) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668", "\u654C\u4EBA_\u58EB\u5175_\u6B66\u5668" + _local3, _local3); _local2._x = this._x + active_object_speed; _local2._y = this._y - 40; _local2._xscale = this._xscale; _local2.gotoAndStop(3); _local2.count = 15; _local2.onEnterFrame = function () { if ((--this.count) > 0) { this._rotation = this._rotation + 20; this._y++; } else { this.removeMovieClip(); } if ((this.count % 9) == 0) { this._alpha = 20; } else if ((this.count % 5) == 0) { this._alpha = 100; } }; } }; this_mc.turn = function () { if (this.states == "stand") { if (this._x < (this.target._x - 10)) { if (this._xscale == 100) { this.gotoAndStop("turn"); } } else if (this._x > (this.target._x + 10)) { if (this._xscale == -100) { this.gotoAndStop("turn"); } } } }; this_mc.areaAction = function () { var _local2 = (this.speed * Math.abs(this._xscale)) / this._xscale; var _local3 = get_map_point(this)[0]; if (_local2 >= 0) { if (this.max_area_x != undefined) { if ((_local3 + _local2) > this.max_area_x) { return(true); } } } else if (_local2 < 0) { if (this.min_area_x != undefined) { if ((_local3 + _local2) < this.min_area_x) { return(true); } } } return(false); }; this_mc.check_discoverd = function () { }; this_mc.stand = function () { if (this.states == "stand") { this.target = eval (this.targeter); if (this.moves < 50) { if (this.moves >= 0) { this.turn(); this.gotoAndStop("stand"); this.onEnterFrame = function () { if (this.target.dead == false) { var _local2 = get_distance(this, this.target); this.turn(); if (_local2 > 850) { this.removeMovieClip(); } else if ((_local2 > 350) and (_local2 < 400)) { if (!random(50)) { this.move_me(); } } else if ((_local2 > 150) and (_local2 < 350)) { if (!random(50)) { this.shoot(); } else if (!random(30)) { this.move_me(); } } else if (_local2 < 150) { if (!random(20)) { this.shoot(); } } } }; } else { this.move_me(); } } } }; this_mc.get_shocked = function () { delete this.onEnterFrame; this.turn(); this.moves = 1; this.check_discoverd(); this.shoot(); }; this_mc.get_blocked = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (!random(50)) { this.stand(); } }; }; this_mc.move_me = function () { if (!this.areaAction()) { if (this.moves > 0) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { this.turn(); if (enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0)) { if ((!random(30)) or this.areaAction()) { this.stand(); } var _local2 = get_map_point(this)[0]; if ((_local2 > 380) or (_local2 < 20)) { this.stand(); } else if (Math.abs(this._x - this.target._x) < 100) { this.stand(); } else if (this.target == undefined) { this.stand(); } } }; } else if (this.moves < 0) { if (this.moves == -2) { this.gotoAndStop("walk"); this.move_speed = this.speed / 3; this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } else if (((this.target._x - this._x) * this._xscale) <= 0) { if (_local2 < 200) { if (Math.abs(this.target._y - this._y) < 100) { if (this.target.states != "crouch") { var _local3 = get_map_point(this)[0]; if ((_local3 > 20) and (_local3 < 380)) { this.get_shocked(); } } else if (_local2 < 100) { var _local3 = get_map_point(this)[0]; if ((_local3 > 20) and (_local3 < 380)) { this.get_shocked(); } } } } } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } if ((this._x > this.patrol_max_x) and (this._xscale == -100)) { delete this.onEnterFrame; this.gotoAndStop("turn"); } else if ((this._x < this.patrol_min_x) and (this._xscale == 100)) { delete this.onEnterFrame; this.gotoAndStop("turn"); } enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); }; } else if (this.moves == -1) { this.gotoAndStop("run"); this.move_speed = this.speed; this.onEnterFrame = function () { var _local2 = get_distance(this, this.target); if (_local2 > 850) { this.removeMovieClip(); } if (this.areaAction()) { this.moves = Math.abs(this.moves); this.stand(); } else if (Math.abs(get_map_point(this)[0] - 200) < 150) { if ((!random(15)) or (_local2 < 100)) { this.moves = Math.abs(this.moves); this.stand(); } this.turn(); } enemy_move(this, (this.move_speed * Math.abs(this._xscale)) / this._xscale, 0); }; } } } }; this_mc.shoot = function () { if (this.moves == 49) { if (!random(30)) { this.run_away(); } } else { var _local3 = get_map_point(this)[0]; var _local2 = get_map_point(this)[1]; if ((Math.abs(_local3 - 200) < 200) and (Math.abs(_local2 - 150) < 150)) { delete this.onEnterFrame; if (this.attacks > 0) { this.attacks--; if (game_level <= 1) { this.gotoAndStop("shoot_1"); } else if (random(2)) { this.gotoAndStop("shoot_1"); } else { this.gotoAndStop("shoot_2"); } } else { this.run_away(); } } } }; this_mc.shootAction = function () { play_soundAction("\u624B\u67AA\u53D1\u5C04"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.m.point)[0]; shoot_mc._y = get_shoot_point(this.m.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); var tempxspeed = -1; shoot_mc.xspeed = tempxspeed; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u67AA\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this.removeMovieClip(); } if (this.can_go) { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much, dir) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; if (how != "kill") { this.check_discoverd(); } delete this.fly; delete this.onEnterFrame; if (how == "blow") { this.gotoAndStop("die0"); play_soundAction("\u654C\u5175\u6B7B\u4EA104"); this.states = "jump"; this.yspeed = -12; this.onEnterFrame = function () { enemy_move(this, (3 * this._xscale) / 100, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; this.gotoAndStop("die1"); } }; } else if (how == "fly") { this.gotoAndStop("die1"); play_soundAction("\u654C\u5175\u6B7B\u4EA102"); if (dir == 0) { var fly_xspeed = 20; var _local6 = -10; } else if (dir == 180) { var fly_xspeed = -20; var _local6 = -10; } else if (dir == -90) { var fly_xspeed = 0; var _local6 = -20; } else if (dir == 90) { var fly_xspeed = 0; var _local6 = 0; } this.yspeed = _local6; this.onEnterFrame = function () { enemy_move(this, fly_xspeed, 0); if (this.yspeed == undefined) { delete this.onEnterFrame; } }; } else { this.gotoAndStop("die1"); play_soundAction("\u654C\u5175\u6B7B\u4EA10" + (random(3) + 1)); this.onEnterFrame = function () { if (enemy_move(this, 0, this.yspeed)) { delete this.onEnterFrame; } }; } this.drop_weapon(); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { this.check_discoverd(); this.turn(); if (this.moves == -2) { this.moves = -1; } this.move_me(); var _local3 = main.getNextHighestDepth(); var _local2 = main.attachMovie("\u5C0F\u5200\u780D\u4EBA_\u6548\u679C", "attack_effect" + _local3, _local3); _local2._x = get_shoot_point(this)[0]; _local2._y = get_shoot_point(this)[1]; _local2._xscale = this._xscale; } }; this_mc.run_away = function () { if (this.moves != 0) { if (this._x < this.target._x) { this._xscale = 100; } else { this._xscale = -100; } this.gotoAndStop("run"); this.onEnterFrame = function () { enemy_move(this, (this.speed * Math.abs(this._xscale)) / this._xscale, 0); var _local3 = get_map_point(this)[0]; var _local2 = get_map_point(this)[1]; if ((Math.abs(_local3 - 225) > 225) or (Math.abs(_local2 - 160) > 160)) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } }; this_mc.stand(); return(this_mc); } function enemysAction08(who, x, y, moves) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 70; this_mc._x = x; this_mc._y = y; this_mc.moves = moves; this_mc.targeter = "_root.main.player"; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; if (moves != 49) { this_mc.allow_area_array = _root[(("allow_area_array_" + stages) + "_") + stages_section]; if (moves == -1) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = main._x; } else { _root[(("allow_area_array_" + stages) + "_") + stages_section] = (-get_shoot_point(this_mc)[0]) + 320; } } this_mc.have_droped = 0; this_mc.child_number = 30; this_mc.fall = function () { this.gotoAndStop("fall"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { delete this.onEnterFrame; this.gotoAndPlay("land"); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (Math.abs(temp_array[0] - 180) > 180) { if (this.moves) { this.move_me(); } } else { this.shoot(); } } }; }; this_mc.move_me = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { enemy_move(this, (this.target._x - this._x) / 350, 0); if (!random(50)) { this.stand(); } }; }; this_mc.get_blocked = function () { this.stand(); }; this_mc.shoot = function () { if (!random(35)) { delete this.onEnterFrame; this.shooting = true; if (random(4)) { this.gotoAndPlay("shoot_1"); } else { this.gotoAndPlay("shoot_2"); } } if (!random(50)) { if ((--this.child_number) > 0) { if (this.have_droped < 5) { this.have_droped++; if (this._xscale == 100) { var _local3 = -main._x; } else { var _local3 = (-main._x) + 400; } var _local2 = enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", _local3, this._y, 15, -1, -this._xscale); _local2.mother = this; _local2.dieEvents = function () { this.mother.have_droped--; }; } } } }; this_mc.shootAction1 = function () { play_soundAction("\u5766\u514B\u5C04\u51FB"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction2 = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u624B\u96F7", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = 90 * (1 - (Math.abs(this._xscale) / this._xscale)); if (this.target != undefined) { var tempxspeed = ((-(shoot_mc._x - this.target._x)) / 62); if (game_level <= 1) { if (Math.abs(tempxspeed) > 3) { tempxspeed = -4 * (Math.abs(shoot_mc._x - this.target._x) / (shoot_mc._x - this.target._x)); } } } else { var tempxspeed = -1; } shoot_mc.xspeed = tempxspeed + active_object_speed; shoot_mc.yspeed = -7.5; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u624B\u96F7\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._rotation = this._rotation + 10; this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.35; this._y = this._y + this.yspeed; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shootAction3 = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = (get_shoot_point(this.point)[1] + random(5)) - random(5); shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u67AA\u51FB\u4E2D"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction4 = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); trace(_local2); if (Math.abs(_local2[0] - 180) < 180) { this._x = this._x - (this._xscale / 20); } else { this.stand(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.moves != 49) { _root[(("allow_area_array_" + stages) + "_") + stages_section] = this.allow_area_array; } if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } } } else { shot_shine(this, "white"); } }; if (moves == 49) { this_mc.gotoAndStop("stand"); } else if (moves == -1) { this_mc.fall(); } else { this_mc.stand(); } return(this_mc); } function enemysAction09(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 250; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.yspeed = 3; this_mc.dead = false; this_mc.org_x = 108; this_mc.org_y = 10; this_mc.shoot_count = 0; this_mc.shoot_all = 30; this_mc.fall = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { this._y = this._y + this.yspeed; if (get_map_point(this)[1] > this.org_y) { this.yspeed = this.yspeed - 0.25; if (this.yspeed <= 0) { this.stand(); } } }; }; this_mc.stand = function () { delete this.onEnterFrame; enemy_shake(this, 2, 1, false); this.gotoAndStop("move"); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this.blood < (_root.game_level * 150)) { play_soundAction("R\u5F39\u53D1\u5C04"); this.shoot_tracer(); } this.target = eval (this.targeter); var temp_array = get_map_point(this.target); if (temp_array[0] > 263) { this.gotoAndPlay("shoot2"); delete this.onEnterFrame; } else { this.swordAction1(); } } }; }; this_mc.swordAction1 = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] < 145) { this._x = this._x - 2; this._y = this._y + 4; } else { this.gotoAndPlay("shoot1"); delete this.onEnterFrame; } }; }; this_mc.swordAction2 = function () { this.onEnterFrame = function () { var this_array = get_map_point(this); if (this_array[0] < 500) { this._x = this._x + 10; this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.shooter)) { player_die(this.target, "shoot", 25); play_soundAction("\u6253\u51FB\u58F0\u97F3"); } } } else { this._x = (-main._x) + 108; this._y = (-main._y) - 200; this.yspeed = 3; this.fall(); } }; }; this_mc.machinegun = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._rotation = (-145 + random(35)) - random(35); shoot_mc.mother = this; shoot_mc.get_blocked = function () { this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("H\u5F39\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + ((this.speed * Math.cos(this._rotation * 0.01745)) + active_object_speed); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_tracer = function () { var _local4 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "boss_shoot" + _local4, _local4); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._rotation = -134; var _local5 = main.getNextHighestDepth(); var _local3 = main.attachMovie("\u4E3B\u89D2_\u5BFC\u5F39\u70DF\u96FE", "BOSS_\u5BFC\u5F39\u70DF\u96FE" + _local5, _local5); _local3._x = _local2._x; _local3._y = _local2._y; _local3._rotation = 56; tracerAction(_local2, "_root.main.player", 6, 5); }; this_mc.to_die = function (how, much) { var _local2 = get_map_point(this); this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); this.org_x = this._x; this.x_dis = -1; this.onEnterFrame = function () { this.x_dis = this.x_dis * -1; this._x = this.org_x + this.x_dis; this._y = this._y + 2; }; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.fall(); return(this_mc); } function enemysAction10(who, x, y, xscale) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2.blood = game_level * 5; _local2._x = x; _local2._y = y; _local2.speed = -3; _local2._xscale = xscale; _local2.dead = false; _local2.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { this._x = this._x + this.speed; }; }; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; _local2.fall = function () { play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); if (get_map_point(this)[1] >= 400) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; _local2.moves(); return(_local2); } function enemysAction11(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 5; this_mc._x = x; this_mc._y = y; this_mc.speed = -9; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.moves = function () { this.gotoAndStop("move"); this.onEnterFrame = function () { var temp_array = get_map_point(this); if (temp_array[0] < -200) { this.removeMovieClip(); } else { this._x = this._x + this.speed; this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.hit)) { this.to_die("shoot", 100); player_die(this.target, "shoot", 30); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); if (get_map_point(this)[1] >= 400) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; }; this_mc.moves(); return(this_mc); } function enemysAction12(who, x, y, start_pos) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = _root.game_level * 20; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.speed = 5; this_mc.dead = false; this_mc.random_pos1 = [60, 50]; this_mc.random_pos2 = [300, 50]; this_mc.random_pos3 = [100, 250]; this_mc.random_pos4 = [260, 250]; this_mc.random_pos5 = [-200, -200]; this_mc.start_pos = start_pos; this_mc.attack_times = 0; this_mc.move_me = function () { this.gotoAndStop("move"); this.targetX = this["random_pos" + this.start_pos][0]; this.targetY = this["random_pos" + this.start_pos][1]; this.onEnterFrame = function () { var _local2 = get_map_point(this); if (Math.abs(_local2[0] - this.targetX) > 3) { this._x = this._x + ((this.targetX - _local2[0]) / 20); this._y = this._y + ((this.targetY - _local2[1]) / 20); if (_local2[0] < -150) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } else { this.shoot(); } }; }; this_mc.shoot = function () { this.attack_times++; delete this.onEnterFrame; play_soundAction("R\u5F39\u53D1\u5C04"); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u9AD8\u901F\u98DE\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = this._xscale; shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.blood = _root.game_level; this.target = eval (this.targeter); if (this.target != undefined) { shoot_mc.speed = (2 * Math.abs(this.target._x - this._x)) / (this.target._x - this._x); } else { shoot_mc.speed = 2; } shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.speed = this.speed * 1.05; this._x = this._x + this.speed; if (Math.abs(this.target._y - this._y) > 15) { this._y = this._y + ((this.target._y - this._y) / 15); } } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 15); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; play_soundAction("\u5927\u7206\u70B8"); this.gotoAndPlay("explode"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); enemy_move(this, this.move_speed, 0); var _local2 = get_map_point(this); if (Math.abs(_local2[1] - 160) > 160) { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } }; } } else { shot_shine(this, "white"); } }; this_mc.move_me(); return(this_mc); } function enemysAction13(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 50; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.attacked = 0; this_mc.moves = function () { this.counts = 0; this.shooting = false; this.gotoAndStop("move"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { if (Math.abs(this.target._x - this._x) > 20) { this._x = this._x + ((this.target._x - this._x) / 20); } if ((this.counts++) == 30) { this.counts = 0; this.shoot(); } var tempy = (this.target._y - 200); if (Math.abs(tempy - this._y) > 20) { this._y = this._y + ((tempy - this._y) / 20); } } }; }; this_mc.shoot = function () { if (!this.shooting) { this.shooting = true; this.gotoAndPlay("shoot"); } }; this_mc.shootAction = function () { play_soundAction("\u8F70\u70B8\u673A\u843D\u5F39"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u8F70\u70B8\u70B8\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.yspeed = 4 + Math.floor(_root.game_level); shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.yspeed = this.yspeed + 0.25; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } var hit_ground = false; var temp_array = get_map_point(this); for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(temp_array[0], temp_array[1], true)) { if (!main.bg[grounds].g.hitTest(temp_array[0], temp_array[1] - this._height, true)) { adjustAction2(this, main.bg[grounds].g); this.get_blocked(); hit_ground = true; break; } } } var hit_enemys = false; if (!hit_ground) { this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this)) { this.get_blocked(); hit_enemys = true; player_die(this.target, "shoot", 30); } } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; }; this_mc.check_point = function () { this.attacked++; if ((this.attacked - Math.floor(game_level)) >= 2) { this.attacked = 0; this.moves(); } else { this.gotoAndPlay("shoot"); } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction14(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, "boss", my_number); this_mc.blood = _root.game_level * 350; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.count_time = 150; this_mc.xspeed = -3; this_mc.can_stand = true; this_mc.can_block = true; this_mc.can_jump = true; this_mc.dead = false; this_mc.shoot_count = 0; this_mc.shoot_all = 50; this_mc.position_changed = false; this_mc.check_dis = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if (get_map_point(this)[0] < 550) { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.onEnterFrame = function () { this._x = this._x + this.xspeed; if (get_map_point(this)[0] <= 375) { this.stand(); } }; } }; }; this_mc.next_position = function () { this.gotoAndStop("move"); play_soundAction("\u5766\u514B\u8FD0\u884C"); this.position_changed = true; this.onEnterFrame = function () { this._x = this._x + this.xspeed; if (get_map_point(this)[0] <= 270) { this.stand(); } }; }; this_mc.stand = function () { this.gotoAndStop("stand"); this.target = eval (this.targeter); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (!this.position_changed) { if (this.blood > (_root.game_level * 400)) { this.shootAction1(); } else { this.next_position(); } } else { this.shootAction1(); } } }; }; this_mc.shootAction1 = function () { delete this.onEnterFrame; this.gotoAndPlay("shoot1"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u5766\u514B_\u70AE\u5F39", "\u5766\u514B_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc._xscale = this._xscale; shoot_mc.speed = -10; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + ((this.speed * this._xscale) / 100); } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { player_die(this.target, "shoot", 30); this.get_blocked(); } } }; }; this_mc.shootAction2 = function (temp_dis) { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_BOSS3_\u70AE\u5F39", "\u654C\u4EBA_BOSS3_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.xspeed = ((-(shoot_mc._x - this.target._x)) / 64) + temp_dis; shoot_mc.yspeed = -3; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this._rotation > -90) { this._rotation = this._rotation - 2; } this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.15; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this._x + main._x, this._y + main._y, true)) { player_die(this.target, "shoot", 20); this.get_blocked(); } } }; }; this_mc.missleAction = function () { play_soundAction("R\u5F39\u53D1\u5C04"); var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie("\u654C\u4EBA_BOSS3_\u706B\u7BAD", "\u654C\u4EBA_BOSS3_\u706B\u7BAD" + _local3, _local3); _local2._x = get_shoot_point(this.point)[0]; _local2._y = get_shoot_point(this.point)[1]; _local2._rotation = 76; tracerAction(_local2, "_root.main.player", -6, 3); }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("explode"); if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this, "white"); } }; this_mc.check_dis(); return(this_mc); } function enemysAction15(who, x, y, attack_where) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 10; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.speed = 8; this_mc.attack_where = attack_where; this_mc.shot = false; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > -100) { this._x = this._x - this.speed; } else { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 500) { this._x = this._x + this.speed; } else { if (this.dieEvents != undefined) { this.dieEvents(); } this.removeMovieClip(); } } if (Math.abs(get_map_point(this)[0] - this.attack_where) < 20) { if (!this.shot) { this.shot = true; this.shoot(); } } }; }; this_mc.shoot = function () { play_soundAction("R\u5F39\u53D1\u5C04"); this.gotoAndPlay("shoot"); }; this_mc.shootAction = function () { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = this._xscale; shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.blood = _root.game_level; this.target = eval (this.targeter); shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 210) < 210) and (Math.abs(temp_array[1] - 160) < 160)) { this.speed = this.speed * 1.05; this._x = this._x + this.speed; if (Math.abs(this.target._y - this._y) > 15) { this._y = this._y + ((this.target._y - this._y) / 15); } } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 30); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndPlay("explode1"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 50); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode2"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction16(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = 150 * game_level; this_mc._x = x; this_mc._y = y; this_mc.targeter = "_root.main.player"; this_mc.dead = false; this_mc.speed = -2; this_mc.shoot_count = 0; this_mc.shoot_all = 120; this_mc.shoot_order = true; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.5, 1, false); this.onEnterFrame = function () { if (get_map_point(this)[0] > 30) { this._x = this._x + this.speed; } else if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; delete this.onEnterFrame; shot_shine(_root, "white"); play_soundAction("\u624B\u96F7\u7206\u70B8"); this.gotoAndPlay("shoot"); } }; }; this_mc.shootAction = function () { if (this.shoot_order) { where = -25; } else { where = 25; } this.shootAction2(-where); this.shootAction2(50 - where); this.shootAction2(100 - where); this.shootAction2(150 - where); this.shootAction2(200 - where); this.shootAction2(250 - where); this.shootAction2(300 - where); this.shoot_order = !this.shoot_order; }; this_mc.shootAction2 = function (where) { var depth = main.enemies.getNextHighestDepth(); var shoot_mc = main.enemies.attachMovie("\u8FFD\u8E2A\u5BFC\u5F39", "npc_shoot" + depth, depth); shoot_mc._xscale = -100; shoot_mc._x = (-200 - random(150)) - main._x; shoot_mc._y = where - main._y; shoot_mc.targeter = this.targeter; shoot_mc.blood = game_level; this.target = eval (this.targeter); shoot_mc.onEnterFrame = function () { this.target = eval (this.targeter); var temp_array = get_map_point(this); if (temp_array[0] < 500) { this._x = this._x - this.speed; } else { this.removeMovieClip(); } if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { this.get_blocked(); player_die(this.target, "shoot", 30); } } }; shoot_mc.get_blocked = function () { this.gotoAndPlay("hit"); play_soundAction("R\u5F39\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { this.get_blocked(); } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; delete this.onEnterFrame; this.gotoAndPlay("open"); } } else { shot_shine(this.bg, "white"); } }; this_mc.find_player = function () { control_able = false; main.player.unbreak = true; this.onEnterFrame = function () { var _local4 = this._x + 301; var _local3 = this._y - 19; _root.main.player._x = _root.main.player._x + ((_local4 - _root.main.player._x) / 20); _root.main.player._y = _root.main.player._y + ((_local3 - _root.main.player._y) / 20); if ((Math.abs(_local4 - _root.main.player._x) < 5) and (Math.abs(_local3 - _root.main.player._Y) < 5)) { _root.main.player.gotoAndPlay("jump"); this.gotoAndPlay("come_in"); delete this.onEnterFrame; } }; }; this_mc.moves(); return(this_mc); } function enemysAction17(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 3; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.shoot_count = 0; this_mc.shoot_all = random(20) + 40; this_mc.moves = function () { this.gotoAndStop("move"); enemy_shake(this, 0.2, 1, false); this.onEnterFrame = function () { if (this._xscale == 100) { if (get_map_point(this)[0] > 0) { this._x = this._x - 5; } else { this._xscale = -100; } } else if (this._xscale == -100) { if (get_map_point(this)[0] < 400) { this._x = this._x + 5; } else { this._xscale = 100; } } if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.shootAction(); } }; }; this_mc.shootAction = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_\u67AA\u68B0\u5B50\u5F39", "npc_shoot" + depth, depth); shoot_mc._x = get_shoot_point(this.point)[0]; shoot_mc._y = get_shoot_point(this.point)[1]; play_soundAction("H\u5F39\u53D1\u5C04"); shoot_mc.targeter = this.targeter; shoot_mc._rotation = -90 + (60 * (this._xscale / 100)); shoot_mc.mother = this; shoot_mc.get_blocked = function () { this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("H\u5F39\u51FB\u4E2D"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } else { var shoot_array = get_shoot_point(this.mother.point); this._x = shoot_array[0]; this._y = shoot_array[1]; } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.fall(); } } else { shot_shine(this, "white"); } }; this_mc.fall = function () { this.gotoAndStop("fall"); this.move_speed = (-this._xscale) / 50; this.onEnterFrame = function () { this._rotation = this._rotation + (this._xscale / 4); if (enemy_move(this, this.move_speed, 0)) { this.deadAction(); } }; }; this_mc.deadAction = function () { this._rotation = 0; delete this.onEnterFrame; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); if (this.dieEvents != undefined) { this.dieEvents(); } else { enemy_add_items(this); } }; this_mc.moves(); return(this_mc); } function enemysAction18(who, x, y) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 1500; this_mc._x = x; this_mc._y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.child_killed = 0; this_mc.shoot_count = 0; this_mc.shoot_all = 80; this_mc.checkAction = function () { this.gotoAndStop("come"); this.onEnterFrame = function () { if (main._x == (-_root[(("stg_width_" + stages) + "_") + stages_section])) { this.play(); delete this.onEnterFrame; } }; }; this_mc.head_out = function () { play_soundAction("\u98DE\u673A\u8FDB\u5165"); this.gotoAndPlay("head_out"); }; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { this.target = eval (this.targeter); if (this.target != undefined) { var temp_x = get_map_point(this.target)[0]; if (temp_x < 80) { if (this.head.frame != "l") { this.head.gotoAndStop("l"); } } else if ((temp_x >= 80) and (temp_x < 160)) { if (this.head.frame != "dl") { this.head.gotoAndStop("dl"); } } else if ((temp_x >= 160) and (temp_x < 240)) { if (this.head.frame != "d") { this.head.gotoAndStop("d"); } } else if ((temp_x >= 240) and (temp_x < 320)) { if (this.head.frame != "dr") { this.head.gotoAndStop("dr"); } } else if (temp_x >= 320) { if (this.head.frame != "r") { this.head.gotoAndStop("r"); } } if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.headShoot(); if (this.blood < (_root.game_level * 700)) { this["rain" + random(2)].play(); } } } }; }; this_mc.headShoot = function () { var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u654C\u4EBA_BOSS4_\u70AE\u5F39", "\u654C\u4EBA_BOSS4_\u70AE\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(this.head.point)[0]; shoot_mc._y = get_shoot_point(this.head.point)[1]; play_soundAction("\u624B\u96F7\u7206\u70B8"); shoot_mc.targeter = this.targeter; shoot_mc._rotation = this.head.my_rotation; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndStop("hit"); delete this.onEnterFrame; play_soundAction("\u5927\u7206\u70B8"); }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { if (this.can_go) { this._x = this._x + (this.speed * Math.cos(this._rotation * 0.01745)); this._y = this._y + (this.speed * Math.sin(this._rotation * 0.01745)); } } else { this.removeMovieClip(); } if (this.can_go) { for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { var temp_array = get_map_point(this); if (this.target.g.hitTest(temp_array[0], temp_array[1], true)) { player_die(this.target, "shoot", 25); this.get_blocked(); } } } }; }; this_mc.shoot_rain = function (where, dis) { if (where._name == "rain1") { dis = dis + 40; } play_soundAction("R\u5F39\u53D1\u5C04"); var depth = main.getNextHighestDepth(); var shoot_mc = main.attachMovie("\u8F70\u70B8\u70B8\u5F39", "\u8F70\u70B8\u70B8\u5F39" + depth, depth); shoot_mc._x = get_shoot_point(where.point)[0]; shoot_mc._y = get_shoot_point(where.point)[1]; shoot_mc.targeter = this.targeter; shoot_mc.xspeed = (-(shoot_mc._x - (dis - main._x))) / 49; shoot_mc.yspeed = 0; shoot_mc.get_blocked = function () { this._rotation = 0; this.gotoAndPlay("explode"); play_soundAction("\u624B\u96F7\u7206\u70B8"); delete this.onEnterFrame; }; shoot_mc.onEnterFrame = function () { var temp_array = get_map_point(this); if ((Math.abs(temp_array[0] - 200) < 300) and (Math.abs(temp_array[1] - 200) < 300)) { this._x = this._x + this.xspeed; this.yspeed = this.yspeed + 0.2; this._y = this._y + this.yspeed; } else { this.removeMovieClip(); } for (var grounds in main.bg) { if (main.bg[grounds].g.hitTest(this._x + main._x, this._y + main._y, true)) { this.get_blocked(); break; } } this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this._x + main._x, this._y + main._y, true)) { player_die(this.target, "shoot", 20); this.get_blocked(); } } }; }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } kill_boss(); } } else { shot_shine(this.head, "white"); } }; this_mc.checkAction(); return(this_mc); } function enemysAction18_a(who, x, y, count) { var my_number = main.enemies.getNextHighestDepth(); var this_mc = main.enemies.attachMovie(who, who + my_number, my_number); this_mc.blood = game_level * 200; this_mc._x = x; this_mc._y = y; this_mc.org_x = x; this_mc.org_y = y; this_mc.dead = false; this_mc.targeter = "_root.main.player"; this_mc.shoot_count = 0; this_mc.shoot_all = count; this_mc.stand = function () { this.gotoAndStop("stand"); this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; this.swordAction(); } }; }; this_mc.swordAction = function () { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] > -150) { this._x = this._x - (this._xscale / 50); this._y = this._y - 10; } else { this.onEnterFrame = function () { var _local2 = get_map_point(this); if (_local2[1] < this.org_y) { this._x = this._x + (this._xscale / 50); this._y = this._y + 10; } else { this._y = this.org_y; delete this.onEnterFrame; this.gotoAndPlay("hit"); } }; } }; }; this_mc.swordExplode = function () { play_soundAction("\u5927\u7206\u70B8"); this.target = eval (this.targeter); if (this.target != undefined) { if (this.target.g.hitTest(this.hit)) { player_die(this.target, "shoot", 25); } } }; this_mc.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "white"); } }; this_mc.stand(); return(this_mc); } function enemysAction18_b(who, x, y, count) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2._x = x; _local2._y = y; _local2.org_x = x; _local2.org_y = y; _local2.dead = false; _local2.shoot_count = random(100); _local2.shoot_all = 180; _local2.can_block = true; _local2.can_stand = true; _local2.stand = function () { this.onEnterFrame = function () { if ((++this.shoot_count) == this.shoot_all) { this.shoot_count = 0; if (this._y == this.org_y) { this.onEnterFrame = function () { this._y = this._y - 2; if (this._y <= (this.org_y - 80)) { this._y = this.org_y - 80; this.stand(); } }; } else if (this._y == (this.org_y - 80)) { this.onEnterFrame = function () { this._y = this._y + 2; if (this._y >= this.org_y) { this._y = this.org_y; this.stand(); } }; } } }; }; _local2.to_die = function (how, much) { }; _local2.stand(); return(_local2); } function enemysAction18_c(who, x, y, count) { var _local3 = main.enemies.getNextHighestDepth(); var _local2 = main.enemies.attachMovie(who, who + _local3, _local3); _local2.blood = game_level * 30; _local2._x = x; _local2._y = y; _local2.dead = false; _local2.to_die = function (how, much) { this.blood = this.blood - much; if (this.blood <= 0) { if (!this.dead) { this.dead = true; this.gotoAndPlay("explode"); play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame; if (this.dieEvents != undefined) { this.dieEvents(); } } } else { shot_shine(this, "white"); } }; _local2.stand(); return(_local2); } function add_weapon(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.my_type == "man") { if (player.dead == false) { if (this.hitTest(player.g)) { if (this.type == "B") { bomb_left = bomb_left + 10; if (bomb_left > 99) { bomb_left = 99; } adjust_bomb(bomb_left); } else { if (this.type == "M") { temp_type = 1; temp_number = 200; player.gun_type = "machinegun"; player.gun_shoot = "running"; } else if (this.type == "R") { temp_type = 2; temp_number = 30; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "E") { temp_type = 5; temp_number = 20; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "F") { temp_type = 6; temp_number = 15; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "P") { temp_type = 3; temp_number = 40; player.gun_type = "pistol"; player.gun_shoot = "single"; } else if (this.type == "S") { temp_type = 4; temp_number = 15; player.gun_type = "machinegun"; player.gun_shoot = "single"; } else if (this.type == "D") { temp_type = 7; temp_number = 25; player.gun_type = "machinegun"; player.gun_shoot = "single"; } if (player.gun != temp_type) { slug_left = temp_number; } else { slug_left = slug_left + temp_number; if (slug_left > 999) { slug_left = 999; } } player.gun = temp_type; adjust_amr(slug_left); } player.shooting = false; player.ready = true; this.gotoAndPlay("go"); play_soundAction("\u8865\u5145\u5F39\u836F"); delete this.onEnterFrame; } } } } }; }; this_mc.come_out(); } function add_food(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.dead == false) { if (this.hitTest(player.g)) { this.add_life(); this.gotoAndPlay("go"); play_soundAction("\u8BB0\u5206\u97F3\u6548"); delete this.onEnterFrame; } } } }; }; this_mc.add_life = function () { life_left = life_left + this.numbers; if (life_left > 100) { life_left = 100; } adjust_life(); }; this_mc.come_out(); } function add_present(where, what) { var my_number = main.tools.getNextHighestDepth(); var this_mc = main.tools.attachMovie("\u5404\u79CD\u5956\u52B1", "\u5404\u79CD\u5956\u52B1" + my_number, my_number); this_mc._x = Math.round(where._x); this_mc._y = Math.round(where._y); this_mc.type = what; this_mc.targeter = "_root.main.player"; this_mc.come_out = function () { this.gotoAndPlay("come"); this.onEnterFrame = function () { if (enemy_move(this, 0, 0)) { this.find_player(); } }; }; this_mc.check_item = function () { this.items.gotoAndStop(this.type); }; this_mc.find_player = function () { this.onEnterFrame = function () { if (this.ready) { var player = eval (this.targeter); if (player.dead == false) { if (this.hitTest(player.g)) { game_score = game_score + Number(this.numbers); adjust_score(game_UI); this.gotoAndStop("score"); play_soundAction("\u6361\u5230\u5206\u6570"); delete this.onEnterFrame; } } } }; }; this_mc.show_score = function (which) { var _local5 = 100000 + this.numbers; var _local4 = this.numbers.toString().length; if (which > _local4) { this.b["num" + which]._visible = 0; } else { var _local3 = Number(_local5.toString().slice(6 - which, 7 - which)); this.b["num" + which].gotoAndStop(_local3 + 1); } }; this_mc.come_out(); } Set("\u5C0F\u520001", new Sound()); \u5C0F\u520001.attachSound("\u5C0F\u520001"); Set("\u5C0F\u520002", new Sound()); \u5C0F\u520002.attachSound("\u5C0F\u520002"); Set("\u624B\u67AA\u53D1\u5C04", new Sound()); \u624B\u67AA\u53D1\u5C04.attachSound("\u624B\u67AA\u53D1\u5C04"); Set("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04", new Sound()); \u624B\u67AA\u6D88\u97F3\u53D1\u5C04.attachSound("\u624B\u67AA\u6D88\u97F3\u53D1\u5C04"); Set("\u624B\u67AA\u51FB\u4E2D", new Sound()); \u624B\u67AA\u51FB\u4E2D.attachSound("\u624B\u67AA\u51FB\u4E2D"); Set("H\u5F39\u53D1\u5C04", new Sound()); H\u5F39\u53D1\u5C04.attachSound("H\u5F39\u53D1\u5C04"); Set("H\u5F39\u51FB\u4E2D", new Sound()); H\u5F39\u51FB\u4E2D.attachSound("H\u5F39\u51FB\u4E2D"); Set("R\u5F39\u7206\u70B8", new Sound()); R\u5F39\u7206\u70B8.attachSound("R\u5F39\u7206\u70B8"); Set("R\u5F39\u53D1\u5C04", new Sound()); R\u5F39\u53D1\u5C04.attachSound("R\u5F39\u53D1\u5C04"); Set("S\u5F39\u53D1\u5C04", new Sound()); S\u5F39\u53D1\u5C04.attachSound("S\u5F39\u53D1\u5C04"); Set("\u673A\u68B0\u5F00\u673A\u67AA", new Sound()); \u673A\u68B0\u5F00\u673A\u67AA.attachSound("\u673A\u68B0\u5F00\u673A\u67AA"); Set("\u6253\u51FB\u58F0\u97F3", new Sound()); \u6253\u51FB\u58F0\u97F3.attachSound("\u6253\u51FB\u58F0\u97F3"); Set("\u8865\u5145\u5F39\u836F", new Sound()); \u8865\u5145\u5F39\u836F.attachSound("\u8865\u5145\u5F39\u836F"); Set("\u624B\u67AA\u4E0A\u5B50\u5F39", new Sound()); \u624B\u67AA\u4E0A\u5B50\u5F39.attachSound("\u624B\u67AA\u4E0A\u5B50\u5F39"); Set("\u624B\u96F7\u7206\u70B8", new Sound()); \u624B\u96F7\u7206\u70B8.attachSound("\u624B\u96F7\u7206\u70B8"); Set("\u4E3B\u89D2\u6B7B\u4EA1", new Sound()); \u4E3B\u89D2\u6B7B\u4EA1.attachSound("\u4E3B\u89D2\u6B7B\u4EA1"); Set("\u51FA\u6C34", new Sound()); \u51FA\u6C34.attachSound("\u51FA\u6C34"); Set("\u843D\u6C34", new Sound()); \u843D\u6C34.attachSound("\u843D\u6C34"); Set("\u5927\u7206\u70B8", new Sound()); \u5927\u7206\u70B8.attachSound("\u5927\u7206\u70B8"); Set("\u7535\u7F51", new Sound()); \u7535\u7F51.attachSound("\u7535\u7F51"); Set("\u5766\u514B\u5C04\u51FB", new Sound()); \u5766\u514B\u5C04\u51FB.attachSound("\u5766\u514B\u5C04\u51FB"); Set("\u5766\u514B\u8FD0\u884C", new Sound()); \u5766\u514B\u8FD0\u884C.attachSound("\u5766\u514B\u8FD0\u884C"); Set("\u5361\u8F66\u5F00\u52A8", new Sound()); \u5361\u8F66\u5F00\u52A8.attachSound("\u5361\u8F66\u5F00\u52A8"); Set("\u5361\u8F66\u5239\u8F66", new Sound()); \u5361\u8F66\u5239\u8F66.attachSound("\u5361\u8F66\u5239\u8F66"); Set("\u5927\u8DF3\u8DC3", new Sound()); \u5927\u8DF3\u8DC3.attachSound("\u5927\u8DF3\u8DC3"); Set("\u98DE\u673A\u8FDB\u5165", new Sound()); \u98DE\u673A\u8FDB\u5165.attachSound("\u98DE\u673A\u8FDB\u5165"); Set("\u98DE\u673A\u8DF3\u51FA", new Sound()); \u98DE\u673A\u8DF3\u51FA.attachSound("\u98DE\u673A\u8DF3\u51FA"); Set("\u8F70\u70B8\u673A\u843D\u5F39", new Sound()); \u8F70\u70B8\u673A\u843D\u5F39.attachSound("\u8F70\u70B8\u673A\u843D\u5F39"); Set("\u98DE\u673A\u98DE\u8FC7", new Sound()); \u98DE\u673A\u98DE\u8FC7.attachSound("\u98DE\u673A\u98DE\u8FC7"); Set("\u5927\u578B\u673A\u67AA\u53D1\u5C04", new Sound()); \u5927\u578B\u673A\u67AA\u53D1\u5C04.attachSound("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); Set("\u8BB0\u5206\u97F3\u6548", new Sound()); \u8BB0\u5206\u97F3\u6548.attachSound("\u8BB0\u5206\u97F3\u6548"); Set("\u6361\u5230\u5206\u6570", new Sound()); \u6361\u5230\u5206\u6570.attachSound("\u6361\u5230\u5206\u6570"); Set("\u654C\u5175\u6B7B\u4EA101", new Sound()); \u654C\u5175\u6B7B\u4EA101.attachSound("\u654C\u5175\u6B7B\u4EA101"); Set("\u654C\u5175\u6B7B\u4EA102", new Sound()); \u654C\u5175\u6B7B\u4EA102.attachSound("\u654C\u5175\u6B7B\u4EA102"); Set("\u654C\u5175\u6B7B\u4EA103", new Sound()); \u654C\u5175\u6B7B\u4EA103.attachSound("\u654C\u5175\u6B7B\u4EA103"); Set("\u654C\u5175\u6B7B\u4EA104", new Sound()); \u654C\u5175\u6B7B\u4EA104.attachSound("\u654C\u5175\u6B7B\u4EA104"); Set("\u58EB\u5175\u53D7\u60CA", new Sound()); \u58EB\u5175\u53D7\u60CA.attachSound("\u58EB\u5175\u53D7\u60CA"); stop(); keycodes = [["A", 65], ["B", 66], ["C", 67], ["D", 68], ["E", 69], ["F", 70], ["G", 71], ["H", 72], ["I", 73], ["J", 74], ["K", 75], ["L", 76], ["M", 77], ["N", 78], ["O", 79], ["P", 80], ["Q", 81], ["R", 82], ["S", 83], ["T", 84], ["U", 85], ["V", 86], ["W", 87], ["X", 88], ["Y", 89], ["Z", 90], ["0", 48], ["1", 49], ["2", 50], ["3", 51], ["4", 52], ["5", 53], ["6", 54], ["7", 55], ["8", 56], ["9", 57], ["Number 0", 96], ["Number 1", 97], ["Number 2", 98], ["Number 3", 99], ["Number 4", 100], ["Number 5", 101], ["Number 6", 102], ["Number 7", 103], ["Number 8", 104], ["Number 9", 105], ["*", 106], ["+", 107], ["-", 109], [".", 110], ["/", 111][112], ["F2", 113], ["F3", 114], ["F4", 115], ["F5", 116], ["F6", 117], ["F7", 118], ["F8", 119], ["F9", 120], ["F11", 122], ["F12", 123][8], ["Tab", 9], ["Enter", 13], ["Shift", 16], ["Control", 17], ["Caps Lock", 20], ["Esc", 27], ["Space", 32], ["Page Up", 33], ["Page Down", 34], ["End", 35], ["Home", 36], ["\u2190", 37], ["\u2191", 38], ["\u2192", 39], ["\u2193", 40], ["Insert", 45], ["Delete", 46], ["Num Lock", 144], ["ScrLk", 145], ["Pause/Break", 19], ["; :", 186], ["= +", 187], ["- _", 189], ["/ ?", 191], ["` ~", 192], ["[ {", 219], ["\\|", 220], ["] }", 221], ["\u201D \u2019", 222], [", <", 188], [". >", 190]]; game_music = true; game_sounds = true; game_quality = 1; game_level = 1; chance_left = 3; game_score = 0; Stage.scaleMode = "noScale"; myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; fscommand ("trapallkeys", true); game_masked = true; game_testing = false; game_powerup = false; Jcode_pressed = false; Kcode_pressed = false; Lcode_pressed = false; key_gun_buffer = 2; key_gun_point = 8; shine_Transform1 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; shine_Transform2 = {ra:0, rb:255, ga:0, gb:255, ba:0, bb:255, aa:100, ab:0}; shine_Transform3 = {ra:50, rb:185, ga:50, gb:-50, ba:50, bb:-255, aa:100, ab:0};
Frame 20
stop();
Frame 28
play_game(1, 1);
Frame 37
stop();
Frame 45
play_game(2, 1);
Frame 54
stop();
Frame 62
play_game(3, 1);
Frame 71
stop();
Frame 79
play_game(4, 1);
Symbol 4 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 5 MovieClip Frame 2
_parent.mcAnimation.play(); stop();
Symbol 5 MovieClip Frame 13
_parent.gotoAndPlay("preload"); stop();
Symbol 21 MovieClip Frame 1
stop();
Symbol 21 MovieClip Frame 60
Symbol 21 MovieClip Frame 121
_parent.mcBackground.play(); stop();
Symbol 26 MovieClip Frame 1
this._visible = false;
Symbol 32 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 37 MovieClip Frame 2
if (_url.indexOf("http") > -1) { if (_parent._parent._parent.loadAdNow) { cacheBuster = getTimer() + random(999999); showAd = "http://www.miniclip.com/swfcontent/push/didyouknow.swf?cacheBuster" + cacheBuster; trace("Loading ad: " + showAd); mcAd.loadMovie(showAd); } else { gotoAndPlay(_currentframe - 1); } }
Symbol 37 MovieClip Frame 4
if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }
Symbol 37 MovieClip Frame 12
stop();
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 100
stop();
Symbol 49 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 12
_root.play(); _root.isFinished = true; _parent.stop(); stop();
Symbol 50 MovieClip Frame 1
loadAdNow = false; _root.stop(); play();
Instance of Symbol 26 MovieClip "mcIntro" in Symbol 50 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 50 MovieClip Frame 2
xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();
Instance of Symbol 49 MovieClip "mcLoadingAnimated" in Symbol 50 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Symbol 50 MovieClip Frame 3
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); stop(); } else { loadAdNow = true; mcLoadingAnimated._visible = true; }
Symbol 50 MovieClip Frame 5
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }
Symbol 115 MovieClip Frame 4
_root.play_soundAction("\u5766\u514B\u5C04\u51FB");
Symbol 120 MovieClip Frame 1
this._x = random(10) - random(10); this._y = random(10) - random(10);
Symbol 120 MovieClip Frame 2
this._x = random(10) - random(10); this._y = random(10) - random(10);
Symbol 137 MovieClip Frame 36
stop();
Symbol 151 MovieClip Frame 1
_root.play_soundAction("\u98DE\u673A\u98DE\u8FC7");
Symbol 151 MovieClip Frame 147
_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");
Symbol 151 MovieClip Frame 169
_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");
Symbol 151 MovieClip Frame 243
_root.play_soundAction("\u5766\u514B\u5C04\u51FB");
Symbol 151 MovieClip Frame 249
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 151 MovieClip Frame 299
_parent._parent.gotoAndStop("index");
Symbol 156 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 157 MovieClip Frame 1
function remove_function() { stopAllSounds(); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); Key.removeListener(keyListener); Mouse.removeListener(mouseListener); _parent.gotoAndStop("index"); } var keyListener = new Object(); keyListener.onKeyDown = function () { remove_function(); }; Key.addListener(keyListener); var mouseListener = new Object(); mouseListener.onMouseDown = function () { remove_function(); }; Mouse.addListener(mouseListener);
Symbol 190 MovieClip Frame 1
btn.onPress = function () { _root.set_options(this._parent); }; stop();
Symbol 194 MovieClip Frame 1
function set_options() { _root.set_options(this); } btn.onPress = function () { set_options(); }; stop();
Symbol 198 MovieClip Frame 1
btn.onPress = function () { _root.start_set_key(this._parent); }; stop();
Symbol 198 MovieClip Frame 16
gotoAndPlay (2);
Symbol 249 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 250 MovieClip [敌人_火箭炮] Frame 1
speed = -5 - Math.floor(_root.game_level); can_go = true; stop();
Symbol 250 MovieClip [敌人_火箭炮] Frame 7
stop();
Symbol 257 MovieClip [game_mask] Frame 1
stop();
Symbol 257 MovieClip [game_mask] Frame 15
gotoAndStop (1);
Symbol 257 MovieClip [game_mask] Frame 31
stop();
Symbol 277 MovieClip Frame 1
function set_options(buttonValue) { _root.set_options(this, buttonValue); } btn1.onPress = function () { set_options(1); }; btn2.onPress = function () { set_options(2); }; btn3.onPress = function () { set_options(3); }; stop();
Symbol 280 MovieClip Frame 1
_root.control_able = false;
Symbol 280 MovieClip Frame 13
_root.next_scene();
Symbol 280 MovieClip Frame 25
_root.control_able = true; _parent.removeMovieClip();
Symbol 286 MovieClip [天空_云] Frame 1
gotoAndPlay(_parent.wind_dir);
Symbol 286 MovieClip [天空_云] Frame 53
_root.next_scene(); delete _parent.onEnterFrame;
Symbol 286 MovieClip [天空_云] Frame 69
_parent.removeMovieClip();
Symbol 286 MovieClip [天空_云] Frame 123
_root.next_scene(); delete _parent.onEnterFrame;
Symbol 286 MovieClip [天空_云] Frame 138
_parent.removeMovieClip();
Symbol 307 MovieClip Frame 160
if (_root.stages < 4) { _root.gotoAndStop(("m" + (_root.stages + 1)) + "_intro"); _root.recover_all(); } else if (_root.stages == 4) { _root.clean_fire(); _parent.gotoAndStop("win_game"); }
Symbol 340 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 1
_root.adjust_score(this);
Symbol 345 MovieClip Frame 1
temp_shine = [3.3946, 6.7034, 0.902, 0, -635, 3.3946, 6.7034, 0.902, 0, -635, 3.3946, 6.7034, 0.902, 0, -635, 0, 0, 0, 1, 0]; temp_black = [0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0]; _root.change_color(_root.main, temp_shine);
Symbol 345 MovieClip Frame 4
_root.change_color(_root.main, temp_black); _root.main.setMask(null); _root.game_mask.removeMovieClip(); _root.camera_it(_root.main, this.movie); _root.clean_fire();
Symbol 345 MovieClip Frame 76
_root.play_music("\u80CC\u666F\u97F3\u4E50_09", false);
Symbol 345 MovieClip Frame 103
stop(); _root.clean_fire(); btn01.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _parent.gotoAndPlay("hiscores"); }; btn02.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); play(); };
Symbol 345 MovieClip Frame 110
stopAllSounds(); _root.skipIntro = true; _root.gotoAndStop("game_start"); _root.recover_all();
Symbol 348 MovieClip Frame 1
_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);
Symbol 348 MovieClip Frame 28
stop(); _root.clean_fire(); btn01.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _parent.gotoAndPlay("hiscores"); }; btn02.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); play(); }; _root.show_kill_boss(this);
Symbol 348 MovieClip Frame 35
stopAllSounds(); _root.skipIntro = true; _root.gotoAndStop("game_start"); _root.recover_all();
Symbol 350 MovieClip Frame 1
this._visible = false;
Symbol 359 Button
on (release) { gameURL = ("http://www.miniclip.com/games/" + gamename) + "/en/"; trace("Going to game: " + gameURL); getURL (gameURL, "_blank"); }
Symbol 361 MovieClip Frame 1
System.security.allowDomain("www.miniclip.com");
Instance of Symbol 350 MovieClip "mcHighscores" in Symbol 361 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 361 MovieClip Frame 2
if ((((_url.indexOf("miniclip.com") == -1) && (_url.indexOf("miniclip.net") == -1)) && (_url.indexOf("miniclip.co.uk") == -1)) && (_url.indexOf("miniclips.com"))) { gotoAndStop(_currentframe + 1); } else { var noCache = (getTimer() + random(100000)); mcTarget.loadMovie("http://www.miniclip.com/swfcontent/highscore.swf?noCache=" + noCache); stop(); }
Symbol 361 MovieClip Frame 3
stop();
Symbol 367 MovieClip [game_intro] Frame 2
stop(); if (_root.skipIntro == true) { gotoAndStop ("index"); }
Symbol 367 MovieClip [game_intro] Frame 11
stop(); btn.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); if (_root.controlScheme == "mouse") { gotoAndStop ("c_mouse"); } else { gotoAndStop ("c_key"); } }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); getURL ("javascript:urchinTracker('/commando/playGame');"); _root.gotoAndStop("m1_intro"); } }; btn3.onPress = function () { getURL ("javascript:urchinTracker('/commando/playMoreGames');"); getURL ("http://www.miniclip.com"); }; btn4.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("website"); }; btn2.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_difficulty"); }; diff.order = 4; _root.set_key_data(_root.controlScheme); _root.set_current_options(); _root.set_current_key(); _root.play_music("menuMusic", true);
Symbol 367 MovieClip [game_intro] Frame 21
stop(); btn0.onPress = function () { shine.gotoAndPlay("white"); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.reset_org_key(); }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.end_set_key(); gotoAndStop ("index"); } }; btn4.onPress = function () { gotoAndStop ("index"); }; control.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_mouse"); }; music.order = 1; sound.order = 2; qua.order = 3; _root.set_key_data("keyboard"); _root.controlScheme = "keyboard"; _root.set_current_options(); _root.set_current_key();
Symbol 367 MovieClip [game_intro] Frame 31
stop(); btn0.onPress = function () { shine.gotoAndPlay("white"); _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.reset_org_key(); }; btn1.onPress = function () { if (_root.check_correct() == "finish") { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.end_set_key(); gotoAndStop ("index"); } }; control.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("c_key"); }; music.order = 1; sound.order = 2; qua.order = 3; _root.set_key_data("mouse"); _root.controlScheme = "mouse"; _root.set_current_options(); _root.set_current_key();
Symbol 367 MovieClip [game_intro] Frame 41
stop(); btn1.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("index"); };
Symbol 367 MovieClip [game_intro] Frame 51
diff.order = 4; btn1.onPress = function () { _root.play_soundAction("\u8865\u5145\u5F39\u836F"); gotoAndStop ("index"); };
Symbol 367 MovieClip [game_intro] Frame 61
stop();
Symbol 367 MovieClip [game_intro] Frame 81
stop(); shine.gotoAndPlay("black");
Symbol 367 MovieClip [game_intro] Frame 91
stop();
Symbol 367 MovieClip [game_intro] Frame 101
stop();
Symbol 367 MovieClip [game_intro] Frame 111
btn1.onPress = function () { stopAllSounds(); _root.skipIntro = true; _root.play_soundAction("\u8865\u5145\u5F39\u836F"); _root.gotoAndStop("game_start"); _root.recover_all(); }; stop();
Instance of Symbol 361 MovieClip "comHighscores" in Symbol 367 MovieClip [game_intro] Frame 111
//component parameters onClipEvent (construct) { scoreLocation = "_root.game_score"; gamename = "commando"; saveScore = true; scoreIsTime = false; scoreReversed = false; negativeScoreAllowed = false; }
Symbol 382 MovieClip Frame 1
btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 27) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };
Symbol 382 MovieClip Frame 15
stop();
Symbol 382 MovieClip Frame 30
_parent.gotoAndStop("m1_game");
Symbol 530 MovieClip Frame 1
if (_name == "life") { this.gotoAndStop(_root.chance_left); } else { stop(); }
Symbol 534 MovieClip Frame 1
stop();
Symbol 537 MovieClip Frame 1
stop();
Symbol 554 MovieClip Frame 29
level.gotoAndStop(20 + _root.stages);
Symbol 554 MovieClip Frame 80
stop();
Symbol 561 MovieClip Frame 2
w1._rotation = w1._rotation + 80; w2._rotation = w2._rotation + 80; w3._rotation = w3._rotation + 80; w4._rotation = w4._rotation + 80; w5._rotation = w5._rotation + 80; w6._rotation = w6._rotation + 80;
Symbol 754 MovieClip Frame 1
stop();
Symbol 755 MovieClip [交通工具_快艇] Frame 1
function add_enemies() { if ((++count) == 50) { count = 0; if (this.have_droped < 3) { this.have_droped++; var _local4 = random(140); var _local5 = ((-_root.main._x) + 220) + _local4; var _local3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", _local5, -random(50), 500, 3, -3, 100); _local3.min_area_x = 210 + random(_local4); _local3.max_area_x = 380; _local3.mother = this; _local3.dieEvents = function () { this.mother.have_droped--; }; } } } function startAction() { if (!started) { started = true; _root.play_music("\u80CC\u666F\u97F3\u4E50_05", true); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.enemy_shake(this, -1, -1, true); _root.active_map_drawer = this; _root.active_object_speed = 0; this.onEnterFrame = function () { if (!enemy_added) { if (_root.main._x <= -2500) { enemy_added = true; _root.add_object("\u654C\u4EBA_\u5FEB\u8247", this._x - 600, 300); } } else { add_enemies(); } }; } else if (this.gun.stand.hitTest(_root.main.player._x + _root.main._x, _root.main.player._y + _root.main._y, true)) { _root.main.player._visible = 0; _root.main.player.my_type = "gun"; _root.main.player._x = _root.get_shoot_point(this.gun.stand)[0]; _root.main.player._y = _root.get_shoot_point(this.gun.stand)[1]; _root.justFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); this.gun.gotoAndStop("dir_" + _root.key_gun_point); } } started = false; if (!_parent.animation) { this.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = (-_root.get_shoot_point(this)[0]) + 350; } enemy_added = false; count = 0; have_droped = 0;
Symbol 836 MovieClip [轰炸炸弹] Frame 1
stop();
Symbol 836 MovieClip [轰炸炸弹] Frame 37
this.removeMovieClip();
Symbol 895 MovieClip [德军_战斗机3] Frame 1
stop();
Symbol 895 MovieClip [德军_战斗机3] Frame 25
this.shootAction();
Symbol 895 MovieClip [德军_战斗机3] Frame 30
this.check_point();
Symbol 895 MovieClip [德军_战斗机3] Frame 64
stop();
Symbol 895 MovieClip [德军_战斗机3] Frame 98
this.removeMovieClip();
Symbol 940 MovieClip [mission_start] Frame 49
animation = true; gotoAndPlay("s" + _root.stages);
Symbol 940 MovieClip [mission_start] Frame 50
_root.play_soundAction("\u5361\u8F66\u5F00\u52A8");
Symbol 940 MovieClip [mission_start] Frame 73
_root.play_soundAction("\u5361\u8F66\u5239\u8F66");
Symbol 940 MovieClip [mission_start] Frame 94
_root.level_start(); _root.play_music("\u80CC\u666F\u97F3\u4E50_01", true); _root.play_soundAction("\u5927\u7206\u70B8");
Symbol 940 MovieClip [mission_start] Frame 132
this.removeMovieClip();
Symbol 940 MovieClip [mission_start] Frame 205
_root.level_start(); _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); stop();
Symbol 940 MovieClip [mission_start] Frame 267
_root.play_soundAction("\u98DE\u673A\u8FDB\u5165");
Symbol 940 MovieClip [mission_start] Frame 299
_root.level_start(); _root.active_map_drawer = this.player; _root.active_object_speed = 15; this.onEnterFrame = function () { this._x = this._x + 15; };
Symbol 940 MovieClip [mission_start] Frame 370
this.removeMovieClip();
Symbol 940 MovieClip [mission_start] Frame 399
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 940 MovieClip [mission_start] Frame 471
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 940 MovieClip [mission_start] Frame 494
_root.play_music("\u80CC\u666F\u97F3\u4E50_07", true);
Symbol 940 MovieClip [mission_start] Frame 548
_root.play_soundAction("\u8865\u5145\u5F39\u836F");
Symbol 940 MovieClip [mission_start] Frame 553
_root.level_start(); this.removeMovieClip();
Symbol 955 MovieClip Frame 1
stop(); frame = "stand"; _parent.states = "stand"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 100;
Symbol 955 MovieClip Frame 8
stop(); frame = "stand_run"; _parent.states = "stand"; _parent.speed_rate = 1; _parent.can_with = true; _parent.g._yscale = 100;
Symbol 955 MovieClip Frame 15
stop(); frame = "crouch"; _parent.states = "crouch"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 60;
Symbol 955 MovieClip Frame 22
stop(); frame = "crouch_run"; _parent.states = "crouch"; _parent.speed_rate = 0.25; _parent.can_with = true; _parent.g._yscale = 60;
Symbol 955 MovieClip Frame 29
stop(); frame = "crouch_shoot"; _parent.states = "crouch"; _parent.speed_rate = 0; _parent.can_with = true; _parent.g._yscale = 60;
Symbol 955 MovieClip Frame 37
stop(); frame = "jump"; _parent.states = "jump"; _parent.speed_rate = _parent.speed_rate * 1.2; _parent.can_with = true; if (_parent.force_jump_speed == undefined) { y_speed = 18; } else { y_speed = _parent.force_jump_speed; } _root.jump_Action(this, 1); _parent.g._yscale = 100;
Symbol 955 MovieClip Frame 45
stop(); frame = "fall"; _parent.states = "jump"; _parent.speed_rate = _parent.speed_rate * 0.5; _parent.can_with = true; y_speed = -5; _root.jump_Action(this, 1); _parent.g._yscale = 100;
Symbol 955 MovieClip Frame 52
stop(); frame = "nothing1"; _parent.speed_rate = 0; delete this.onEnterFrame; _parent.can_with = true; _parent.g._yscale = 0;
Symbol 955 MovieClip Frame 58
stop(); frame = "nothing2"; _parent.speed_rate = 0; delete this.onEnterFrame; _parent.can_with = false; _parent.g._yscale = 0;
Symbol 969 MovieClip Frame 5
stop();
Symbol 976 MovieClip Frame 5
stop();
Symbol 1015 MovieClip Frame 4
stop();
Symbol 1022 MovieClip Frame 3
stop();
Symbol 1042 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1042 MovieClip Frame 18
_parent._parent.ready = true; _parent._parent.shooting = false;
Symbol 1043 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1043 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1047 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1047 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1051 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1051 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1055 MovieClip Frame 1
_parent._parent.ready = false; _parent._parent.turning = true;
Symbol 1055 MovieClip Frame 5
_parent._parent.ready = true; _parent._parent._xscale = _parent._parent._xscale * -1; _parent._parent.turning = false;
Symbol 1068 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1068 MovieClip Frame 3
_root.attackAction(point);
Symbol 1068 MovieClip Frame 7
_parent._parent.ready = true;
Symbol 1068 MovieClip Frame 20
_parent._parent.shooting = false;
Symbol 1087 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1087 MovieClip Frame 3
_root.attackAction(point);
Symbol 1087 MovieClip Frame 7
_parent._parent.ready = true;
Symbol 1087 MovieClip Frame 20
_parent._parent.shooting = false;
Symbol 1100 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1100 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1100 MovieClip Frame 6
_parent._parent.shooting = false;
Symbol 1113 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1113 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1113 MovieClip Frame 6
_parent._parent.shooting = false;
Symbol 1128 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1128 MovieClip Frame 2
_parent._parent.ready = true;
Symbol 1128 MovieClip Frame 9
_parent._parent.shooting = false;
Symbol 1141 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1141 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1141 MovieClip Frame 8
_parent._parent.shooting = false;
Symbol 1141 MovieClip Frame 9
stop();
Symbol 1154 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1154 MovieClip Frame 5
_parent._parent.ready = true;
Symbol 1154 MovieClip Frame 15
_parent._parent.shooting = false;
Symbol 1159 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1159 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1159 MovieClip Frame 9
_root.shootAction();
Symbol 1159 MovieClip Frame 12
_parent._parent.shooting = false;
Symbol 1174 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1174 MovieClip Frame 5
_parent._parent.ready = true;
Symbol 1174 MovieClip Frame 17
_parent._parent.shooting = false;
Symbol 1174 MovieClip Frame 18
stop();
Symbol 1179 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1179 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1179 MovieClip Frame 9
_root.shootAction();
Symbol 1179 MovieClip Frame 12
_parent._parent.shooting = false; stop();
Symbol 1184 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = -15; _root.shootAction();
Symbol 1184 MovieClip Frame 3
_parent._parent.gun_direction = -40; _root.shootAction();
Symbol 1184 MovieClip Frame 5
_parent._parent.gun_direction = -65; _root.shootAction();
Symbol 1184 MovieClip Frame 7
_parent.gotoAndStop("machinegun_up_running");
Symbol 1185 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = -65; _root.shootAction();
Symbol 1185 MovieClip Frame 3
_parent._parent.gun_direction = -40; _root.shootAction();
Symbol 1185 MovieClip Frame 5
_parent._parent.gun_direction = -15; _root.shootAction();
Symbol 1185 MovieClip Frame 7
_parent.gotoAndStop("machinegun_straight_running");
Symbol 1190 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = 15; _root.shootAction();
Symbol 1190 MovieClip Frame 3
_parent._parent.gun_direction = 40; _root.shootAction();
Symbol 1190 MovieClip Frame 5
_parent._parent.gun_direction = 65; _root.shootAction();
Symbol 1190 MovieClip Frame 7
_parent.gotoAndStop("machinegun_down_running");
Symbol 1191 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _parent._parent.gun_direction = 65; _root.shootAction();
Symbol 1191 MovieClip Frame 3
_parent._parent.gun_direction = 40; _root.shootAction();
Symbol 1191 MovieClip Frame 5
_parent._parent.gun_direction = 15; _root.shootAction();
Symbol 1191 MovieClip Frame 7
_parent.gotoAndStop("machinegun_straight_running");
Symbol 1196 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1196 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1196 MovieClip Frame 7
_parent._parent.shooting = false;
Symbol 1201 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1201 MovieClip Frame 6
_parent._parent.ready = true;
Symbol 1201 MovieClip Frame 15
_parent._parent.shooting = false;
Symbol 1202 MovieClip Frame 1
if (!_parent.changing) { _parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction(); } else { _parent.changing = false; _parent._parent.shooting = false; _parent._parent.ready = true; }
Symbol 1202 MovieClip Frame 5
_root.shootAction(); _parent._parent.ready = true;
Symbol 1202 MovieClip Frame 9
_root.shootAction();
Symbol 1202 MovieClip Frame 12
_parent._parent.shooting = false; stop();
Symbol 1213 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false;
Symbol 1213 MovieClip Frame 3
_root.attackAction(point);
Symbol 1213 MovieClip Frame 7
_parent._parent.ready = true;
Symbol 1213 MovieClip Frame 20
_parent._parent.shooting = false;
Symbol 1228 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1228 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1228 MovieClip Frame 9
_parent._parent.shooting = false; _parent.gotoAndStop("pistol_crouch");
Symbol 1233 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1233 MovieClip Frame 5
_parent._parent.ready = true; _root.shootAction();
Symbol 1233 MovieClip Frame 9
_root.shootAction();
Symbol 1233 MovieClip Frame 12
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1246 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.shootAction();
Symbol 1246 MovieClip Frame 4
_parent._parent.ready = true;
Symbol 1246 MovieClip Frame 15
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1259 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1259 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1259 MovieClip Frame 6
_parent._parent.shooting = false; _parent.gotoAndStop("pistol_crouch");
Symbol 1272 MovieClip Frame 1
_parent._parent.shooting = true; _parent._parent.ready = false; _root.throwAction();
Symbol 1272 MovieClip Frame 3
_parent._parent.ready = true;
Symbol 1272 MovieClip Frame 6
_parent._parent.shooting = false; _parent.gotoAndStop("machinegun_crouch");
Symbol 1287 MovieClip Frame 23
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 26
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 29
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 32
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 35
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 38
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 41
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 44
_parent._visible = !_parent._visible;
Symbol 1287 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1308 MovieClip Frame 26
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 29
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 32
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 35
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 38
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 41
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 44
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 47
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 50
_parent._visible = !_parent._visible;
Symbol 1308 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1330 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1331 MovieClip Frame 80
stop(); _root.player_born();
Symbol 1332 MovieClip Frame 1
stop(); frame = "pistol_stand"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 9
stop(); frame = "machinegun_stand"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 17
stop(); frame = "pistol_lookup"; _parent.gun_direction = "up";
Symbol 1332 MovieClip Frame 25
stop(); frame = "machinegun_lookup"; _parent.gun_direction = "up";
Symbol 1332 MovieClip Frame 34
stop(); frame = "pistol_stand_run"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 42
stop(); frame = "machinegun_stand_run"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 50
stop(); frame = "pistol_jump"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 58
stop(); frame = "machinegun_jump"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 66
stop(); frame = "pistol_down"; _parent.gun_direction = "down";
Symbol 1332 MovieClip Frame 77
stop(); frame = "machinegun_down"; _parent.gun_direction = "down";
Symbol 1332 MovieClip Frame 87
stop(); frame = "pistol_crouch"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 95
stop(); frame = "machinegun_crouch"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 103
stop(); frame = "get_pistol"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 110
stop(); frame = "pistol_stand_turn"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 118
stop(); frame = "machinegun_stand_turn"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 126
stop(); frame = "pistol_crouch_turn"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 134
stop(); frame = "machinegun_crouch_turn"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 158
stop(); frame = "go_05"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 166
stop(); frame = "go_06"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 174
stop(); frame = "pistol_stand_bomb"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 185
stop(); frame = "machinegun_stand_bomb"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 196
stop(); frame = "pistol_straight_single"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 207
stop(); frame = "pistol_up_single"; _parent.gun_direction = "up";
Symbol 1332 MovieClip Frame 219
stop(); frame = "machinegun_straight_single"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 231
stop(); frame = "machinegun_straight_running"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 244
stop(); frame = "machinegun_up_single"; _parent.gun_direction = "up";
Symbol 1332 MovieClip Frame 256
stop(); frame = "machinegun_up_running"; _parent.gun_direction = "up";
Symbol 1332 MovieClip Frame 268
stop(); frame = "s_to_u"; changing = true;
Symbol 1332 MovieClip Frame 279
stop(); frame = "u_to_s"; changing = true;
Symbol 1332 MovieClip Frame 290
stop(); frame = "s_to_d"; changing = true;
Symbol 1332 MovieClip Frame 301
stop(); frame = "d_to_s"; changing = true;
Symbol 1332 MovieClip Frame 328
stop(); frame = "pistol_down_single"; _parent.gun_direction = "down";
Symbol 1332 MovieClip Frame 339
stop(); frame = "machinegun_down_single"; _parent.gun_direction = "down";
Symbol 1332 MovieClip Frame 350
stop(); frame = "machinegun_down_running"; _parent.gun_direction = "down";
Symbol 1332 MovieClip Frame 380
stop(); frame = "go_20"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 388
stop(); frame = "pistol_crouch_single"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 399
stop(); frame = "machinegun_crouch_running"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 410
stop(); frame = "machinegun_crouch_single"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 421
stop(); frame = "pistol_crouch_bomb"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 432
stop(); frame = "machinegun_crouch_bomb"; _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 450
stop(); _parent.down.gotoAndStop("nothing1"); _parent.gun_direction = "straight"; y_speed = 2; _root.jump_Action(this, 0);
Symbol 1332 MovieClip Frame 460
stop(); _parent.down.gotoAndStop("nothing1"); _parent.gun_direction = "straight"; y_speed = 2; _root.jump_Action(this, 0);
Symbol 1332 MovieClip Frame 470
stop(); _parent.down.gotoAndStop("nothing2"); _parent.gun_direction = "straight";
Symbol 1332 MovieClip Frame 480
stop(); _parent.down.gotoAndStop("nothing2"); _parent.gun_direction = "straight";
Symbol 1369 MovieClip Frame 11
_parent.removeMovieClip();
Symbol 1370 MovieClip Frame 15
_parent.removeMovieClip();
Symbol 1371 MovieClip [主角_子弹0] Frame 1
speed = 0;
Symbol 1371 MovieClip [主角_子弹0] Frame 2
can_go = true;
Symbol 1371 MovieClip [主角_子弹0] Frame 3
speed = 25;
Symbol 1371 MovieClip [主角_子弹0] Frame 4
stop();
Symbol 1371 MovieClip [主角_子弹0] Frame 10
can_go = false; play();
Symbol 1371 MovieClip [主角_子弹0] Frame 19
this.removeMovieClip();
Symbol 1371 MovieClip [主角_子弹0] Frame 25
stop();
Symbol 1371 MovieClip [主角_子弹0] Frame 30
stop();
Symbol 1371 MovieClip [主角_子弹0] Frame 37
stop();
Symbol 1382 MovieClip [小刀砍人_效果] Frame 11
this.removeMovieClip();
Symbol 1386 MovieClip Frame 27
_parent.removeMovieClip();
Symbol 1387 MovieClip [主角_手雷01] Frame 1
stop();
Symbol 1387 MovieClip [主角_手雷01] Frame 2
stop(); this.exploding();
Symbol 1387 MovieClip [主角_手雷01] Frame 3
stop();
Symbol 1387 MovieClip [主角_手雷01] Frame 4
stop();
Symbol 1406 MovieClip [主角_子弹1] Frame 1
speed = 0;
Symbol 1406 MovieClip [主角_子弹1] Frame 2
_y = (_y + (random(10) * ((random(2) * 2) - 1))); _x = (_x + (random(10) * ((random(2) * 2) - 1))); can_go = true;
Symbol 1406 MovieClip [主角_子弹1] Frame 3
speed = 25;
Symbol 1406 MovieClip [主角_子弹1] Frame 4
stop();
Symbol 1406 MovieClip [主角_子弹1] Frame 10
can_go = false; play();
Symbol 1406 MovieClip [主角_子弹1] Frame 15
this.removeMovieClip();
Symbol 1406 MovieClip [主角_子弹1] Frame 21
stop();
Symbol 1406 MovieClip [主角_子弹1] Frame 26
stop();
Symbol 1406 MovieClip [主角_子弹1] Frame 33
stop();
Symbol 1474 MovieClip Frame 17
_parent.numbers = 10;
Symbol 1474 MovieClip Frame 18
_parent.numbers = 20;
Symbol 1474 MovieClip Frame 19
_parent.numbers = 30;
Symbol 1474 MovieClip Frame 20
_parent.numbers = 40;
Symbol 1474 MovieClip Frame 21
_parent.numbers = 50;
Symbol 1474 MovieClip Frame 22
_parent.numbers = 60;
Symbol 1474 MovieClip Frame 23
_parent.numbers = 70;
Symbol 1474 MovieClip Frame 27
_parent.numbers = 500;
Symbol 1474 MovieClip Frame 28
_parent.numbers = 1000;
Symbol 1474 MovieClip Frame 29
_parent.numbers = 3000;
Symbol 1474 MovieClip Frame 30
_parent.numbers = 5000;
Symbol 1474 MovieClip Frame 31
_parent.numbers = 10000;
Symbol 1474 MovieClip Frame 32
_parent.numbers = 30000;
Symbol 1495 MovieClip Frame 1
stop();
Symbol 1496 MovieClip Frame 1
_parent.show_score(5);
Symbol 1496 MovieClip Frame 4
_parent.show_score(4);
Symbol 1496 MovieClip Frame 7
_parent.show_score(3);
Symbol 1496 MovieClip Frame 10
_parent.show_score(2);
Symbol 1496 MovieClip Frame 13
_parent.show_score(1);
Symbol 1496 MovieClip Frame 66
_parent.removeMovieClip();
Symbol 1497 MovieClip [各种奖励] Frame 7
this.check_item();
Symbol 1497 MovieClip [各种奖励] Frame 13
stop(); ready = true;
Symbol 1497 MovieClip [各种奖励] Frame 23
this.removeMovieClip();
Symbol 1500 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 1501 MovieClip [主角_子弹2] Frame 1
stop(); speed = 20; can_go = true;
Symbol 1501 MovieClip [主角_子弹2] Frame 7
stop(); this.exploding();
Symbol 1501 MovieClip [主角_子弹2] Frame 13
stop(); this.exploding();
Symbol 1501 MovieClip [主角_子弹2] Frame 18
stop();
Symbol 1501 MovieClip [主角_子弹2] Frame 25
stop();
Symbol 1504 MovieClip [主角_子弹5] Frame 1
stop(); speed = 10; can_go = true; speed_up = true; y_trace = true;
Symbol 1504 MovieClip [主角_子弹5] Frame 7
stop(); this.exploding();
Symbol 1504 MovieClip [主角_子弹5] Frame 13
stop(); this.exploding();
Symbol 1504 MovieClip [主角_子弹5] Frame 18
stop();
Symbol 1504 MovieClip [主角_子弹5] Frame 25
stop();
Symbol 1531 MovieClip [主角_子弹4] Frame 1
speed = 2; can_go = false;
Symbol 1531 MovieClip [主角_子弹4] Frame 3
can_go = true;
Symbol 1531 MovieClip [主角_子弹4] Frame 23
this.removeMovieClip();
Symbol 1534 MovieClip Frame 1
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 1534 MovieClip Frame 5
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 1534 MovieClip Frame 10
_parent.exploding(); _root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 1534 MovieClip Frame 39
_parent.removeMovieClip();
Symbol 1535 MovieClip [主角_子弹6] Frame 1
stop(); speed = 15; can_go = true;
Symbol 1535 MovieClip [主角_子弹6] Frame 7
stop();
Symbol 1535 MovieClip [主角_子弹6] Frame 13
stop();
Symbol 1535 MovieClip [主角_子弹6] Frame 18
stop();
Symbol 1535 MovieClip [主角_子弹6] Frame 25
stop();
Symbol 1538 MovieClip [主角_子弹7] Frame 1
stop(); speed = 20; speed_up = true; can_go = true;
Symbol 1538 MovieClip [主角_子弹7] Frame 7
stop(); this.exploding();
Symbol 1538 MovieClip [主角_子弹7] Frame 14
stop(); this.exploding();
Symbol 1538 MovieClip [主角_子弹7] Frame 19
stop();
Symbol 1538 MovieClip [主角_子弹7] Frame 26
stop();
Symbol 1561 MovieClip [主角_导弹烟雾] Frame 23
this.removeMovieClip();
Symbol 1562 MovieClip [player] Frame 1
stop();
Symbol 1562 MovieClip [player] Frame 8
stop();
Symbol 1581 MovieClip [1-01-台阶01] Frame 1
function startAction() { if (!started) { started = true; _root.stg_direct_1_1 = -2; _root.allow_next_map_1_1 = 10; _root.main_move_Y(-2400, 165); play(); } } stop(); re = 0; can_block = false; g._visible = 0; started = false;
Symbol 1581 MovieClip [1-01-台阶01] Frame 11
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1581 MovieClip [1-01-台阶01] Frame 13
g._visible = 0;
Symbol 1581 MovieClip [1-01-台阶01] Frame 45
stop();
Symbol 1612 MovieClip [1-01-台阶02] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 340); play(); } } stop(); replay = false; can_block = false; started = false;
Symbol 1612 MovieClip [1-01-台阶02] Frame 6
if (replay) { play(); } else { replay = true; gotoAndPlay(_currentframe - 7); }
Symbol 1612 MovieClip [1-01-台阶02] Frame 123
this.removeMovieClip();
Symbol 1615 MovieClip [1-01-台阶04] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 705); play(); } } stop(); re = 0; can_block = false; started = false;
Symbol 1615 MovieClip [1-01-台阶04] Frame 10
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1615 MovieClip [1-01-台阶04] Frame 31
this.removeMovieClip();
Symbol 1618 MovieClip [1-01-台阶05] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 780); play(); } } stop(); re = 0; can_block = false; started = false;
Symbol 1618 MovieClip [1-01-台阶05] Frame 10
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1618 MovieClip [1-01-台阶05] Frame 34
this.removeMovieClip();
Symbol 1621 MovieClip [1-01-台阶06] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 790); play(); } } stop(); re = 0; can_block = false; started = false;
Symbol 1621 MovieClip [1-01-台阶06] Frame 12
if ((re++) > 5) { play(); } else { gotoAndPlay (2); }
Symbol 1621 MovieClip [1-01-台阶06] Frame 36
this.removeMovieClip();
Symbol 1624 MovieClip [1-01-台阶03] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(-2400, 495); } } can_block = false; started = false;
Symbol 1626 MovieClip [1-01-台阶08] Frame 1
function startAction() { if (!started) { started = true; _root.stg_direct_1_1 = 1; _root.allow_next_map_1_1 = 14; _root.allow_area_array_1_1 = -4000; } } can_block = false; started = false;
Symbol 1640 MovieClip Frame 45
temp_array = _root.get_shoot_point(this); temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_array[0], temp_array[1], 3, random(2), (-random(2)) - 1, 100); temp_mc.drop = true;
Symbol 1640 MovieClip Frame 55
this.checkAction();
Symbol 1643 MovieClip [第一关_潜艇] Frame 1
function startAction() { if (!started) { started = true; open1.play(); } } open1.stop(); open1.enemies = 2; open2.stop(); open2.enemies = 2; open3.stop(); open4.stop(); open1.checkAction = function () { if ((--this.enemies) == 0) { this.stop(); open2.play(); } }; open2.checkAction = function () { if ((--this.enemies) == 0) { this.stop(); } }; started = false;
Symbol 1646 MovieClip [1-01-台阶07] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(0, 900); } } can_block = false; started = false;
Symbol 1697 MovieClip [敌人_普通士兵_伞] Frame 1
stop(); if (can_go) { play(); }
Symbol 1697 MovieClip [敌人_普通士兵_伞] Frame 29
stop(); this.removeMovieClip();
Symbol 1766 MovieClip Frame 18
_parent.stand();
Symbol 1804 MovieClip Frame 20
_parent.shootAction();
Symbol 1804 MovieClip Frame 31
_parent.stand();
Symbol 1823 MovieClip Frame 13
_parent.shootAction();
Symbol 1823 MovieClip Frame 41
_parent.stand();
Symbol 1838 MovieClip Frame 10
_parent.shootAction();
Symbol 1838 MovieClip Frame 25
_parent.stand();
Symbol 1847 MovieClip Frame 3
_parent.shootAction();
Symbol 1847 MovieClip Frame 15
_parent.stand();
Symbol 1858 MovieClip Frame 6
_parent.shootAction();
Symbol 1858 MovieClip Frame 23
_parent.stand();
Symbol 1865 MovieClip Frame 7
_parent.shootAction();
Symbol 1865 MovieClip Frame 25
_parent.stand();
Symbol 1880 MovieClip Frame 19
_parent.attackAction();
Symbol 1880 MovieClip Frame 47
_parent.stand();
Symbol 1910 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (13); }
Symbol 1910 MovieClip Frame 52
_parent.removeMovieClip();
Symbol 1923 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (9); }
Symbol 1923 MovieClip Frame 48
_parent.removeMovieClip();
Symbol 1946 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (18); }
Symbol 1946 MovieClip Frame 56
_parent.removeMovieClip();
Symbol 1963 MovieClip [敌人_枪械子弹] Frame 1
speed = -7 - Math.floor(_root.game_level);
Symbol 1963 MovieClip [敌人_枪械子弹] Frame 6
stop(); can_go = true;
Symbol 1963 MovieClip [敌人_枪械子弹] Frame 12
stop(); can_go = false;
Symbol 1964 MovieClip [敌人_手雷] Frame 1
can_go = true; stop();
Symbol 1964 MovieClip [敌人_手雷] Frame 9
stop();
Symbol 1965 MovieClip [敌人_普通士兵] Frame 236
quick_death = true;
Symbol 1970 MovieClip [敌人_轰炸机] Frame 41
stop();
Symbol 1970 MovieClip [敌人_轰炸机] Frame 75
this.removeMovieClip();
Symbol 2032 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 2033 MovieClip [坦克_炮弹] Frame 1
stop();
Symbol 2034 MovieClip [德军_坦克1] Frame 37
this.stand();
Symbol 2034 MovieClip [德军_坦克1] Frame 61
this.shootAction();
Symbol 2034 MovieClip [德军_坦克1] Frame 87
this.stand();
Symbol 2034 MovieClip [德军_坦克1] Frame 169
this.removeMovieClip();
Symbol 2036 MovieClip [敌人_运输卡车] Frame 80
this.removeMovieClip();
Symbol 2038 MovieClip [敌人_快艇] Frame 1
function add_enemies() { if ((++count) == 40) { count = 0; if (enemies > 0) { if (have_droped < 3) { enemies--; have_droped++; var _local3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x, this._y - 34, 5, random(4), -1, -100); _local3.max_area_x = 30 + random(70); _local3.mother = this; _local3.dieEvents = function () { this.mother.have_droped--; }; } } else if ((have_droped == 0) and (!played)) { played = true; play(); } } } function moveAction() { _root.enemy_shake(this, 1, 1, true); this.onEnterFrame = function () { var _local3 = _root.get_map_point(this)[0]; if (_local3 < -20) { if (speed < 3) { speed = speed + 1; } } else if (speed > 0) { speed = speed - 1; } if (speed != 0) { this._x = this._x + speed; } add_enemies(); }; } stop(); speed = 0; count = 0; have_droped = 0; enemies = 30; this.moveAction();
Symbol 2038 MovieClip [敌人_快艇] Frame 3
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2038 MovieClip [敌人_快艇] Frame 17
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2038 MovieClip [敌人_快艇] Frame 33
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2038 MovieClip [敌人_快艇] Frame 44
cant_with = true;
Symbol 2038 MovieClip [敌人_快艇] Frame 95
stop(); if (_root.main.player.dead == false) { _root.main.player.my_type = "man"; _root.change_scene(0); }
Symbol 2043 MovieClip [1-03-航母踏板] Frame 1
function startAction() { if (!started) { started = true; } } can_block = false; started = false;
Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 1
frame = "normal1";
Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 9
stop();
Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 11
frame = "normal2";
Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 41
stop();
Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 43
frame = "explode";
Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 73
this.removeMovieClip();
Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 9
this.shootAction();
Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 35
this.stand();
Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 105
this.removeMovieClip();
Symbol 2075 MovieClip Frame 1
stop();
Symbol 2075 MovieClip Frame 13
_parent.machinegun(this.point, -154);
Symbol 2075 MovieClip Frame 17
_parent.machinegun(this.point, -136);
Symbol 2075 MovieClip Frame 21
_parent.machinegun(this.point, -121);
Symbol 2075 MovieClip Frame 25
_parent.machinegun(this.point, -90);
Symbol 2075 MovieClip Frame 29
_parent.machinegun(this.point, -63);
Symbol 2075 MovieClip Frame 33
_parent.machinegun(this.point, -46);
Symbol 2075 MovieClip Frame 37
_parent.machinegun(this.point, -28);
Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 62
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 93
this.removeMovieClip();
Symbol 2081 MovieClip [场景_木箱] Frame 38
this.removeMovieClip();
Symbol 2086 MovieClip [stage1_bg] Frame 1
g._visible = 0; d._visible = 0; d.type = "water";
Symbol 2086 MovieClip [stage1_bg] Frame 2
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 442, 228, 5, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 223, 5, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 667, 199, 500, 0, 0, 100).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 654, 263, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2086 MovieClip [stage1_bg] Frame 3
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 893, 257, 2, 0, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 939, 246, 2, 1, 51, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 4
_root.enemysAction02("\u654C\u4EBA_\u8F70\u70B8\u673A", 1338, 56); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 153, this._y + 198, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 210, this._y + 198, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 270, this._y + 198, 5).dieEvents = function () { _root.add_present(this, "pre2"); };
Symbol 2086 MovieClip [stage1_bg] Frame 5
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1633, 190, 2, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1680, 190, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1730, 190, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1830, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1890, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1910, 190, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1860, 271, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1890, 271, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1940, 271, 2, 0, 1, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 6
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2125, 191, 2, 0, -2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2164, 191, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2207, 192, 2, 0, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2127, 270, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2130, 270, 2, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2216, 270, 2, 0, 1, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 7
_root.add_object("1-01-\u53F0\u963601", 2559, 79); temp_mc = _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 2316, -5, -1); temp_mc.fly = true; temp_mc.dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2751, 66, 3, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2787, 49, 3, 1, 1, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 8
_root.add_object("1-01-\u53F0\u963602", 2646, -32); _root.add_object("1-01-\u53F0\u963603", 2382, -300); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2442, -221, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2462, -221, 3, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2631, -262, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2621, -80, 3, 0, 2, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2534, -129, 3, 0, 1, -100); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 2783, -262, 5).dieEvents = function () { _root.add_food(this, "food4"); };
Symbol 2086 MovieClip [stage1_bg] Frame 9
_root.add_object("1-01-\u53F0\u963604", 2548, -437); _root.add_object("1-01-\u53F0\u963605", 2377, -472); _root.add_object("1-01-\u53F0\u963606", 2400, -572); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2779, -368, 500, 0, 0, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 10
_root.add_object("1-01-\u53F0\u963607", 2460, -670); _root.add_object("1-01-\u53F0\u963608", 2717, -640); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2495, -646, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2539, -637, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2581, -627, 500, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", 2750, -634, 42);
Symbol 2086 MovieClip [stage1_bg] Frame 12
_root.enemysAction04("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", 3540, -635, 2, 100, true).dieEvents = function () { _root.add_weapon(this, "M"); };
Symbol 2086 MovieClip [stage1_bg] Frame 13
var temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3803, -777, 500, 0, 0, 100); var temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3838, -763, 500, 0, 0, 100); var temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3870, -749, 500, 0, 0, 100); var temp_mc4 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3913, -729, 500, 0, 0, 100); var temp_mc5 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3937, -716, 500, 0, 0, 100); _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3808, -638, 0).dieEvents = function () { temp_mc1.moves = random(2) + 1; temp_mc2.moves = random(2) + 1; temp_mc3.moves = random(2) + 1; temp_mc4.moves = random(2) + 1; temp_mc5.moves = random(2) + 1; };
Symbol 2086 MovieClip [stage1_bg] Frame 15
_root.play_music("\u80CC\u666F\u97F3\u4E50_01", true);
Symbol 2086 MovieClip [stage1_bg] Frame 16
var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 17
var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 18
var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 19
_root.enemysAction02("\u654C\u4EBA_\u8F70\u70B8\u673A", 1674, 30).dieEvents = function () { _root.add_food(this, "food1"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1900, 255, 500, 1, 1, 100).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1919, 255, 500, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1949, 255, 500, 1, 0, 100).dieEvents = function () { _root.add_weapon(this, "M"); _root.add_object("\u4EA4\u901A\u5DE5\u5177_\u5FEB\u8247", 2250, 300); _root[(("allow_area_array_" + stages) + "_") + stages_section] = -2400; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2153, 263, 500, 1, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2203, 261, 500, 1, 0, 100); };
Symbol 2086 MovieClip [stage1_bg] Frame 22
_root.active_object_speed = 0; _root.active_map_drawer = "main.player"; _root.play_music("\u80CC\u666F\u97F3\u4E50_01", true);
Symbol 2086 MovieClip [stage1_bg] Frame 23
var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(250) + 400, random(100) - 100, 5, 3, -3, 100); i++; }
Symbol 2086 MovieClip [stage1_bg] Frame 25
var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(350) + 1150, random(100) - 100, 5, 3, -3, 100); i++; }
Symbol 2086 MovieClip [stage1_bg] Frame 27
var i = 1; while (i <= 5) { _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(390) + 1900, random(100) - 100, 5, 3, -3, 100); i++; }
Symbol 2086 MovieClip [stage1_bg] Frame 28
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2651, 134, 2, 0, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2690, 136, 2, 1, 51, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2530, 251, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2584, 252, 5, 0, 1, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 29
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2929, 137, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2973, 137, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3051, 137, 5, 1, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3114, 137, 5, 1, 1, 100); _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3200, 136, 5).dieEvents = function () { _root.add_food(this, "food2"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3252, 134, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", 3300, 133, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2086 MovieClip [stage1_bg] Frame 30
temp_mc1 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3370, 100); temp_mc2 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3459, 59); temp_mc3 = _root.enemysAction05("\u5FB7\u519B\u9A71\u9010\u8230_\u5C0F\u70AE1", 3550, 30); temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root.add_weapon(this, "M"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -3205;
Symbol 2086 MovieClip [stage1_bg] Frame 31
_root.add_object("1-03-\u822A\u6BCD\u8E0F\u677F", 3843, 69); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3818, 175, 5, 0, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3866, 175, 5, 0, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3889, 103, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3944, 99, 500, 0, 0, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 32
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4021, 96, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4095, 92, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4165, 92, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4250, 95, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4138, 182, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4213, 181, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4253, 181, 3, 0, 1, 100);
Symbol 2086 MovieClip [stage1_bg] Frame 33
temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4610, 227, 0, 1, 49, 100); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4645, 227, 9999, 0, 0, 100); temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4700, 158, 9999, 2, 0, 100); temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { _root.change_color(this["temp_mc" + i], temp_color); this["temp_mc" + i].blood = this["temp_mc" + i].blood * 30; this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.remove_objects(); _root.add_object("\u7B2C\u4E00\u5173_\u6F5C\u8247", 4845, 38); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5188, 126, 500, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5306, 195, 500, 0, 0, 100); _root.add_weapon(this, "B"); } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -4443; _root.blocksAction("\u573A\u666F_\u6728\u7BB1", this._x + 118, this._y + 183, 5).dieEvents = function () { _root.add_food(this, "food5"); };
Symbol 2086 MovieClip [stage1_bg] Frame 36
_root.enemysAction06("\u5FB7\u519B_\u5DE8\u578B\u8F70\u70B8\u673A", 5800, -40);
Symbol 2090 MovieClip Frame 1
btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn.onKeyDown = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 44) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };
Symbol 2090 MovieClip Frame 15
stop();
Symbol 2090 MovieClip Frame 30
_parent.gotoAndStop("m2_game");
Symbol 2175 MovieClip Frame 1
stop(); play_dir = 1; this.onEnterFrame = function () { var _local1 = _currentframe + play_dir; if (_local1 < _totalframes) { gotoAndStop(_local1); } else { play_dir = -1; } };
Symbol 2317 MovieClip [敌人_吉普车] Frame 1
function startAction() { if (!started) { started = true; player_in = true; org_g_x = this.g._x; this.onEnterFrame = function () { if (!dead) { if (speed < 20) { speed = speed + 0.5; _root.active_map_drawer = this; } for (var _local4 in _root.main.enemies) { var _local3 = _root.main.enemies[_local4]; if (this.g.hitTest(_local3.g)) { _local3.to_die("fly", 50, 0); } } } else { speed = speed - 0.5; } _root.active_object_speed = speed; this._x = this._x + speed; _root.main.player._x = _root.main.player._x + speed; w1._rotation = w1._rotation + (speed * 4); w2._rotation = w2._rotation + (speed * 4); w3._rotation = w3._rotation + (speed * 4); w4._rotation = w4._rotation + (speed * 4); _root.player_min_x = this._x - 60; _root.player_max_x = this._x + 60; }; } } function to_die(much) { blood = blood - much; if (blood > 0) { _root.shot_shine(this, "red"); } else { dead = true; this.gotoAndPlay("explode"); } } stop(); g._visible = 0; speed = 0; started = false; can_block = true; blood = 20; without_enemy = true; dead = false;
Symbol 2317 MovieClip [敌人_吉普车] Frame 48
_root.main.player.force_jump_speed = 20; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); _root.active_map_drawer = "main.player"; _root.active_object_speed = 0; delete _root.player_min_x; delete _root.player_max_x; _root.play_soundAction("\u5927\u7206\u70B8"); delete this.onEnterFrame;
Symbol 2317 MovieClip [敌人_吉普车] Frame 95
this.removeMovieClip();
Symbol 2324 MovieClip [移动_钢板] Frame 1
function jumpAction() { this.onEnterFrame = function () { if (this.child_dead == 3) { if (this.g.hitTest(_root.main.player)) { play(); if (!started) { started = true; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.active_map_drawer = this.g; _root.active_object_speed = speed; this.onEnterFrame = function () { var _local4 = _root.get_map_point(_root.main.player); if (this.g.hitTest(_local4[0], _local4[1] + 15, true)) { if (_root.main.player.can_with) { if ((!_root.main.player.hit_head) and (!_root.main.player.hit_ground)) { _root.main.player._x = _root.main.player._x + speed; } } } for (var _local5 in _root.main.enemies) { var _local3 = _root.main.enemies[_local5]; _local4 = _root.get_map_point(_local3); if (this.g.hitTest(_local4[0], _local4[1] + 15, true)) { _local3._x = _local3._x + speed; } } }; } } } }; } function startAction() { jumpAction(); } stop(); speed = 2; child_dead = 0; started = false;
Symbol 2324 MovieClip [移动_钢板] Frame 100
_root.active_map_drawer = "main.player"; _root.active_object_speed = 0; delete this.onEnterFrame;
Symbol 2324 MovieClip [移动_钢板] Frame 187
stop();
Symbol 2334 MovieClip [敌人_德军卡车] Frame 1
function startAction() { if (!started) { started = true; this.onEnterFrame = function () { if (_root.main._x <= -800) { w4._rotation = w4._rotation + (speed * 4); w5._rotation = w5._rotation + (speed * 4); w6._rotation = w6._rotation + (speed * 4); w7._rotation = w7._rotation + (speed * 4); if (_root.main._x < 1200) { if (!boss_added) { boss_added = true; _root.enemysAction09("\u5FB7\u519B_\u5DE8\u578B\u673A\u5668\u4EBA", this._x + 250, -200); } } } }; } } speed = 15; can_block = true; boss_added = false;
Symbol 2351 MovieClip Frame 5
_parent._xscale = _parent._xscale * -1; _parent.move_me();
Symbol 2382 MovieClip Frame 10
_parent.shootAction();
Symbol 2382 MovieClip Frame 19
_parent.shootAction();
Symbol 2382 MovieClip Frame 28
_parent.shootAction();
Symbol 2382 MovieClip Frame 42
_parent.stand();
Symbol 2391 MovieClip Frame 6
_parent.shootAction();
Symbol 2391 MovieClip Frame 15
_parent.shootAction();
Symbol 2391 MovieClip Frame 24
_parent.shootAction();
Symbol 2391 MovieClip Frame 32
_parent.stand();
Symbol 2419 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (9); }
Symbol 2419 MovieClip Frame 50
_parent.removeMovieClip();
Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 47
quick_death = true;
Symbol 2437 MovieClip Frame 5
_parent._xscale = _parent._xscale * -1; _parent.move_me();
Symbol 2466 MovieClip Frame 10
_parent.shootAction();
Symbol 2466 MovieClip Frame 29
_parent.stand();
Symbol 2479 MovieClip Frame 10
_parent.shootAction();
Symbol 2479 MovieClip Frame 29
_parent.stand();
Symbol 2505 MovieClip Frame 1
if (_parent.quick_death) { gotoAndPlay (4); }
Symbol 2505 MovieClip Frame 49
_parent.removeMovieClip();
Symbol 2506 MovieClip [敌人_巡逻军官] Frame 47
quick_death = true;
Symbol 2512 MovieClip [2-02-翘翘板] Frame 1
stop();
Symbol 2512 MovieClip [2-02-翘翘板] Frame 32
stop();
Symbol 2512 MovieClip [2-02-翘翘板] Frame 56
this.check_player();
Symbol 2512 MovieClip [2-02-翘翘板] Frame 76
gotoAndStop ("down");
Symbol 2520 MovieClip [德军_警报灯] Frame 18
this.come_out(this.e_x, this.e_y);
Symbol 2520 MovieClip [德军_警报灯] Frame 30
if (!this.dead) { this.gotoAndPlay("shine"); } else { this.gotoAndPlay("explode"); }
Symbol 2520 MovieClip [德军_警报灯] Frame 62
stop();
Symbol 2535 MovieClip [德军_装甲车1] Frame 37
this.stand();
Symbol 2535 MovieClip [德军_装甲车1] Frame 68
this.shootAction1();
Symbol 2535 MovieClip [德军_装甲车1] Frame 87
this.stand();
Symbol 2535 MovieClip [德军_装甲车1] Frame 115
this.shootAction2();
Symbol 2535 MovieClip [德军_装甲车1] Frame 134
this.stand();
Symbol 2535 MovieClip [德军_装甲车1] Frame 216
this.removeMovieClip();
Symbol 2552 MovieClip [NPC01] Frame 25
this.run_away();
Symbol 2569 MovieClip [NPC02] Frame 25
this.run_away();
Symbol 2576 MovieClip [德军_驳船] Frame 25
stop();
Symbol 2623 MovieClip Frame 31
_parent.removeMovieClip();
Symbol 2624 MovieClip [追踪导弹] Frame 1
speed = -4 - Math.floor(_root.game_level); can_go = true; stop();
Symbol 2624 MovieClip [追踪导弹] Frame 11
stop();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 22
stop(); this.swordAction2();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 54
this.machinegun(); _root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");
Symbol 2625 MovieClip [德军_巨型机器人] Frame 56
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 58
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 60
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 62
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 64
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 66
this.machinegun(); _root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04");
Symbol 2625 MovieClip [德军_巨型机器人] Frame 68
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 70
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 72
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 74
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 76
this.machinegun();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 111
this.stand();
Symbol 2625 MovieClip [德军_巨型机器人] Frame 166
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2625 MovieClip [德军_巨型机器人] Frame 197
this.removeMovieClip();
Symbol 2637 MovieClip [德军_地雷] Frame 44
this.removeMovieClip();
Symbol 2640 MovieClip [场景_木盒子] Frame 38
this.removeMovieClip();
Symbol 2644 MovieClip [stage2_bg] Frame 1
g._visible = 0; d._visible = 0; d.type = "water";
Symbol 2644 MovieClip [stage2_bg] Frame 2
_root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 184, this._y + 261, 5).dieEvents = function () { _root.add_weapon(this, "P"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 252, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 314, this._y + 258, 5);
Symbol 2644 MovieClip [stage2_bg] Frame 3
shine_mc1 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 1142, 48); shine_mc1.e_x = 1142; shine_mc1.e_y = 229; shine_mc1.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1050, 254, 15, -2, 100).check_discoverd = function () { shine_mc1.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); };
Symbol 2644 MovieClip [stage2_bg] Frame 4
shine_mc2 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 1536, -77); shine_mc2.e_x = 1539; shine_mc2.e_y = 113; shine_mc2.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; temp_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1476, 163, 15, -2, 100); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1300; temp_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; temp_mc.check_discoverd = function () { shine_mc2.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); };
Symbol 2644 MovieClip [stage2_bg] Frame 5
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1879, 53, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1907, 44, 15, -2, 100); temp_numbers = 2; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 6
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2203, -31, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2240, -42, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2271, -50, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 7
shine_mc3 = _root.enemy_object01("\u5FB7\u519B_\u8B66\u62A5\u706F", 2597, -261); shine_mc3.e_x = 2515; shine_mc3.e_y = -107; shine_mc3.dieEvents = function () { if (_root.now_music != "\u80CC\u666F\u97F3\u4E50_03") { _root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); } }; enemy_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2470, -68, 15, -2, -100); enemy_mc.check_discoverd = function () { shine_mc3.play(); _root.play_music("\u80CC\u666F\u97F3\u4E50_11", true); }; object_mc = _root.enemy_object02("2-02-\u7FD8\u7FD8\u677F", 2505, -50); object_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; object_mc.check_player = function () { if (this.target._x > 2615) { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.player_min_x = 2615; } this.onEnterFrame = function () { if ((this.target._x - this._x) > 400) { delete _root.player_min_x; this.removeMovieClip(); } }; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -2338;
Symbol 2644 MovieClip [stage2_bg] Frame 8
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2900, -60, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2950, -60, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3000, -60, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3050, -60, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 9
_root.play_music("\u80CC\u666F\u97F3\u4E50_03", true); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3463, -69, 15, -2, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 10
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3733, -127, 15, -2, 100); temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3770, -145, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3801, -159, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3838, -168, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 11
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 4206, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 4238, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 4278, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 12
_root.add_object("\u654C\u4EBA_\u5409\u666E\u8F66", 4800, -209); temp_array = [1, 0, 0, 0, -35, 0, 1, 0, 0, -35, 0, 0, 1, 0, -35, 0, 0, 0, 1, 0]; _root.change_color(_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4592, -210, 3, 0, 50, -100), temp_array); _root.change_color(_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 4631, -210, 3, 0, 51, 100), temp_array);
Symbol 2644 MovieClip [stage2_bg] Frame 15
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 20
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, 100); temp_numbers = 3; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 24
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -227, 15, -2, -100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, -227, 15, -2, -100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, -227, 15, -2, -100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, -227, 15, -2, -100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 27
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 50, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210);
Symbol 2644 MovieClip [stage2_bg] Frame 28
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 300, -210);
Symbol 2644 MovieClip [stage2_bg] Frame 29
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210);
Symbol 2644 MovieClip [stage2_bg] Frame 31
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 140, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -210, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 280, -210, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } car_1.stop(); car_2.stop(); car_3.stop();
Symbol 2644 MovieClip [stage2_bg] Frame 33
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 34
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 35
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210);
Symbol 2644 MovieClip [stage2_bg] Frame 37
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", this._x + 100, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 140, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -210, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 280, -210, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } car_1.stop(); car_2.stop();
Symbol 2644 MovieClip [stage2_bg] Frame 39
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_npc("NPC02", this._x + 230, -210, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 40
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210);
Symbol 2644 MovieClip [stage2_bg] Frame 41
_root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 100, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 150, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 200, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 250, -210); _root.enemy_object04("\u5FB7\u519B_\u5730\u96F7", this._x + 300, -210);
Symbol 2644 MovieClip [stage2_bg] Frame 42
car_1.stop(); car_2.stop();
Symbol 2644 MovieClip [stage2_bg] Frame 44
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 17234, -210, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "B"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17277, -210, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17316, -210, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 17346, -210, 15, -2, 100); temp_numbers = 4; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 45
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 180, 251, 3, 1, 51, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 225, 251, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 260, 251, 3, 2, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 310, 251, 3, 2, 2, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 149, this._y + 35, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 217, this._y + 36, 5).dieEvents = function () { _root.add_present(this, "pre5"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 287, this._y + 35, 5).dieEvents = function () { _root.add_food(this, "food2"); };
Symbol 2644 MovieClip [stage2_bg] Frame 46
plate_mc = _root.add_object("\u79FB\u52A8_\u94A2\u677F", 572, 0); plate_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -550; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 671, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 705, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 737, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 490, 207, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 207, 500, 2, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 560, 207, 500, 2, 0, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 47
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1100, 110, 300, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1185, 110, 300, 2, 1, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 48
plate_mc = _root.add_object("\u79FB\u52A8_\u94A2\u677F", 1450, 0); plate_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1450; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1538, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1578, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1623, 153, 300, 0, 1, 100).dieEvents = function () { plate_mc.child_dead++; plate_mc.jumpAction(); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1375, 251, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1423, 251, 500, 2, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1482, 251, 500, 2, 0, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 50
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2011, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2039, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2080, 158, 3, 2, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2163, 207, 3, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2310, 251, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2350, 251, 3, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2380, 251, 3, 0, 1, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 51
_root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 198, this._y + 214, 5).dieEvents = function () { _root.add_food(this, "food2"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 250, this._y + 156, 5).dieEvents = function () { _root.add_present(this, "pre3"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 317, this._y + 96, 5).dieEvents = function () { _root.add_food(this, "food3"); };
Symbol 2644 MovieClip [stage2_bg] Frame 52
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 2900, 259, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 2950, 259, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3000, 259, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3050, 259, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3100, 259, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; } _root.enemy_npc("NPC01", 3095, 162, 100); _root.enemy_npc("NPC01", 3145, 162, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 53
_root.enemy_npc("NPC01", 3320, 162, 100); _root.enemy_npc("NPC01", 3360, 162, 100); temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 3260, 259, 15, -2, 100); temp_mc1.captain = true; temp_mc2 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3300, 259, 15, -2, 100); temp_mc3 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3340, 259, 15, -2, 100); temp_mc4 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3390, 259, 15, -2, 100); temp_mc5 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 3430, 259, 15, -2, 100); temp_numbers = 5; temp_min = temp_mc1.patrol_min_x; temp_max = this["temp_mc" + temp_numbers].patrol_max_x; var i = 1; while (i <= temp_numbers) { this["temp_mc" + i].patrol_min_x = temp_min; this["temp_mc" + i].patrol_max_x = temp_max; i++; }
Symbol 2644 MovieClip [stage2_bg] Frame 54
_root.enemy_npc("NPC02", 3840, 155, 100); _root.enemy_npc("NPC02", 3890, 155, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 59, this._y + 195, 5).dieEvents = function () { _root.add_present(this, "pre1"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 240, this._y + 259, 5).dieEvents = function () { _root.add_present(this, "pre6"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 377, this._y + 195, 5).dieEvents = function () { _root.add_present(this, "pre2"); };
Symbol 2644 MovieClip [stage2_bg] Frame 56
_root.enemy_npc("NPC02", 4600, 155, 100); _root.enemy_npc("NPC02", 4650, 155, 100); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 55, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "E"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 150, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 250, this._y + 259, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2644 MovieClip [stage2_bg] Frame 57
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 330, 240); boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 545, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -300; _root.enemy_npc("NPC01", 330, 250, -100); _root.enemy_npc("NPC02", 400, 250, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 59
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 800, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 850, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 900, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 950, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1000, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1050, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1100, 240, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 900, 240, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1000, 240, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1100, 240, 15, 1, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 60
_root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1400, 245); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1530, 245); boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 1660, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1300; _root.enemy_npc("NPC02", 1470, 250, -100); _root.enemy_npc("NPC01", 1580, 250, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 61
_root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2000, 245); _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2130, 245);
Symbol 2644 MovieClip [stage2_bg] Frame 62
boat_mc = _root.enemy_object03("\u5FB7\u519B_\u9A73\u8239", 2260, 245); boat_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; boat_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -1900; _root.enemy_npc("NPC01", 2140, 250, -100); _root.enemy_npc("NPC01", 2240, 250, 100);
Symbol 2644 MovieClip [stage2_bg] Frame 63
temp_mc1 = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u519B\u5B98", 2685, 250, 15, -2, 100); temp_mc1.captain = true; temp_mc1.dieEvents = function () { _root.add_weapon(this, "S"); };
Symbol 2644 MovieClip [stage2_bg] Frame 65
_root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 3255, 260).started = true; _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3356, 218, 0).dieEvents = function () { _root.enemysAction03("\u5FB7\u519B_\u5766\u514B1", 3550, 218, 0); };
Symbol 2644 MovieClip [stage2_bg] Frame 67
_root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 4055, 260).started = true; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", 4156, 218, 0).dieEvents = function () { _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", 4350, 218, 0); };
Symbol 2644 MovieClip [stage2_bg] Frame 69
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 184, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 252, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "E"); }; _root.blocksAction("\u573A\u666F_\u6728\u76D2\u5B50", this._x + 314, this._y + 282, 5).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.add_object("\u654C\u4EBA_\u5FB7\u519B\u5361\u8F66", 658, 280);
Symbol 2648 MovieClip Frame 1
btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 61) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };
Symbol 2648 MovieClip Frame 15
stop();
Symbol 2648 MovieClip Frame 30
_parent.gotoAndStop("m3_game");
Symbol 2702 MovieClip Frame 1
stop();
Symbol 2702 MovieClip Frame 5
stop();
Symbol 2703 MovieClip Frame 1
function start_Action() { this.count = 0; this.onEnterFrame = function () { if (_root.main.player != undefined) { if ((++count) >= 10) { var _local5 = _root.main.player._x + _root.main._x; var _local4 = _root.main.player._y + _root.main._y; if (this.g.hitTest(_local5, _local4, true)) { player._visible = 1; player.gotoAndPlay(2); player._xscale = _root.main.player._xscale; player._y = _root.main.player._y - this._y; _root.main.player._visible = 0; _root.player_paused = true; _root.main.player.dead = true; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); if (_name == "line2") { delete _parent.line1.onEnterFrame; } else if (_name == "line3") { delete _parent.line2.onEnterFrame; } this.onEnterFrame = function () { if ((_root.main.player._y + _root.main._y) > 150) { if (_name == "line1") { if (_root.main._y > -160) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -160; } } else if (_name == "line2") { if (_root.main._y > -360) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -360; } } else if (_name == "line3") { if (_root.main._y > -600) { _root.main._y = _root.main._y - 5; _root.effect_clip._y = _root.effect_clip._y - 5; } else { _root.main._y = -600; } } } player._y = player._y + 5; _root.main.player._y = _root.main.player._y + 5; var _local4 = _root.main.player._x + _root.main._x; var _local3 = _root.main.player._y + _root.main._y; if (!this.g.hitTest(_local4, _local3, true)) { player._visible = 0; _root.main.player._visible = 1; _root.player_paused = false; _root.main.player.dead = false; _root.main.player.speed_rate = 0; if (_name == "line3") { _root.main_move_Y(0, -600); } start_Action(); } if (Key.isDown(_root.Kcode)) { player._visible = 0; _root.main.player._visible = 1; _root.main.player.states = "jump"; _root.player_paused = false; _root.main.player.dead = false; _root.main.player._x = this._x; _root.main.player._y = this.player._y + this._y; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); start_Action(); } }; } } } }; } player._visible = 0; start_Action();
Symbol 2745 MovieClip [player_plane] Frame 1
speedx = 0; speedy = 0; frame = "NA_NA";
Symbol 2745 MovieClip [player_plane] Frame 8
stop();
Symbol 2745 MovieClip [player_plane] Frame 10
speedx = player_speed; speedy = 0; frame = "NA_front";
Symbol 2745 MovieClip [player_plane] Frame 19
stop();
Symbol 2745 MovieClip [player_plane] Frame 21
speedx = -player_speed; speedy = 0; frame = "NA_back";
Symbol 2745 MovieClip [player_plane] Frame 29
stop();
Symbol 2745 MovieClip [player_plane] Frame 31
speedx = 0; speedy = -player_speed; frame = "up_NA";
Symbol 2745 MovieClip [player_plane] Frame 38
stop();
Symbol 2745 MovieClip [player_plane] Frame 40
speedx = -player_speed; speedy = -player_speed; frame = "up_back";
Symbol 2745 MovieClip [player_plane] Frame 48
stop();
Symbol 2745 MovieClip [player_plane] Frame 50
speedx = player_speed; speedy = -player_speed; frame = "up_front";
Symbol 2745 MovieClip [player_plane] Frame 58
stop();
Symbol 2745 MovieClip [player_plane] Frame 60
speedx = 0; speedy = player_speed; frame = "down_NA";
Symbol 2745 MovieClip [player_plane] Frame 69
stop();
Symbol 2745 MovieClip [player_plane] Frame 71
speedx = -player_speed; speedy = player_speed; frame = "down_back";
Symbol 2745 MovieClip [player_plane] Frame 80
stop();
Symbol 2745 MovieClip [player_plane] Frame 82
speedx = player_speed; speedy = player_speed; frame = "down_front";
Symbol 2745 MovieClip [player_plane] Frame 92
stop();
Symbol 2745 MovieClip [player_plane] Frame 118
_root.play_soundAction("\u98DE\u673A\u8DF3\u51FA");
Symbol 2745 MovieClip [player_plane] Frame 128
if (_root.stages == 3) { _root.add_player("man", _x, _y); } stop();
Symbol 2745 MovieClip [player_plane] Frame 155
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2745 MovieClip [player_plane] Frame 215
stop(); _root.player_born();
Symbol 2748 MovieClip [教堂踏板01] Frame 1
function startAction() { if (!started) { started = true; } } can_block = false; started = false;
Symbol 2750 MovieClip [教堂踏板02] Frame 1
function startAction() { if (!started) { started = true; _root.main_move_Y(0, -160); } } can_block = false; started = false;
Symbol 2770 MovieClip [德军_坦克2] Frame 37
this.stand();
Symbol 2770 MovieClip [德军_坦克2] Frame 61
this.shootAction();
Symbol 2770 MovieClip [德军_坦克2] Frame 87
this.stand();
Symbol 2770 MovieClip [德军_坦克2] Frame 169
this.removeMovieClip();
Symbol 2783 MovieClip [高速飞弹] Frame 1
stop();
Symbol 2783 MovieClip [高速飞弹] Frame 41
this.removeMovieClip();
Symbol 2786 MovieClip [德军_战斗机2] Frame 25
this.shootAction();
Symbol 2786 MovieClip [德军_战斗机2] Frame 41
if (this.attack_times < 5) { this.start_pos = random(4) + 1; } else { this.start_pos = 5; } this.move_me();
Symbol 2786 MovieClip [德军_战斗机2] Frame 75
stop();
Symbol 2789 MovieClip [德军_大型导弹] Frame 55
this.removeMovieClip();
Symbol 2803 MovieClip [NPC03] Frame 25
this.run_away();
Symbol 2830 MovieClip [敌人_BOSS3_火箭] Frame 1
stop();
Symbol 2830 MovieClip [敌人_BOSS3_火箭] Frame 8
stop();
Symbol 2838 MovieClip [敌人_BOSS3_炮弹] Frame 1
stop();
Symbol 2839 MovieClip [德军_巨型坦克] Frame 25
_root.play_soundAction("\u5766\u514B\u5C04\u51FB");
Symbol 2839 MovieClip [德军_巨型坦克] Frame 54
if (this.blood < (_root.game_level * 400)) { this.gotoAndPlay("shoot3"); } else { this.gotoAndPlay("shoot2"); }
Symbol 2839 MovieClip [德军_巨型坦克] Frame 56
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(-1.5);
Symbol 2839 MovieClip [德军_巨型坦克] Frame 58
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(-0.75);
Symbol 2839 MovieClip [德军_巨型坦克] Frame 60
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(0);
Symbol 2839 MovieClip [德军_巨型坦克] Frame 62
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(0.75);
Symbol 2839 MovieClip [德军_巨型坦克] Frame 64
_root.play_soundAction("\u5766\u514B\u5C04\u51FB"); this.shootAction2(1.5);
Symbol 2839 MovieClip [德军_巨型坦克] Frame 86
this.stand();
Symbol 2839 MovieClip [德军_巨型坦克] Frame 105
this.missleAction();
Symbol 2839 MovieClip [德军_巨型坦克] Frame 161
this.gotoAndPlay("shoot2");
Symbol 2839 MovieClip [德军_巨型坦克] Frame 214
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 2839 MovieClip [德军_巨型坦克] Frame 271
this.removeMovieClip();
Symbol 2842 MovieClip [场景_宝箱] Frame 38
this.removeMovieClip();
Symbol 2845 MovieClip [stage3_bg] Frame 1
g._visible = 0;
Symbol 2845 MovieClip [stage3_bg] Frame 4
_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);
Symbol 2845 MovieClip [stage3_bg] Frame 5
_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 150, -100).speed = -2;
Symbol 2845 MovieClip [stage3_bg] Frame 6
_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 100, -100).speed = -2;
Symbol 2845 MovieClip [stage3_bg] Frame 7
_root.enemysAction10("\u654C\u4EBA_\u8F70\u70B8\u673A", this._x + 100, this._y + 270, -100).speed = -2;
Symbol 2845 MovieClip [stage3_bg] Frame 8
temp_x = this._x - 400; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 100, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 200, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + 300, -random(100), 5, 3, -3, 100);
Symbol 2845 MovieClip [stage3_bg] Frame 9
temp_x = (this._x - 400) + 50; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100);
Symbol 2845 MovieClip [stage3_bg] Frame 10
temp_x = (this._x - 400) + 50; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", temp_x + random(250), -random(200), 5, 3, -3, 100);
Symbol 2845 MovieClip [stage3_bg] Frame 13
_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);
Symbol 2845 MovieClip [stage3_bg] Frame 14
_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 80); _root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 350, 220);
Symbol 2845 MovieClip [stage3_bg] Frame 15
_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 350, 150);
Symbol 2845 MovieClip [stage3_bg] Frame 16
temp_mc = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc._xscale = -100; temp_mc.dieEvents = function () { temp_mc1 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc1._xscale = -100; temp_mc2 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, 350, random(4) + 1); temp_mc2._xscale = -100; temp_mc2.dieEvents = function () { temp_mc3 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc3._xscale = -100; temp_mc3.dieEvents = function () { temp_mc4 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, -50, random(4) + 1); temp_mc4._xscale = -100; temp_mc5 = _root.enemysAction12("\u5FB7\u519B_\u6218\u6597\u673A2", 200 - _root.main._x, 350, random(4) + 1); temp_mc5._xscale = -100; }; }; };
Symbol 2845 MovieClip [stage3_bg] Frame 26
for (var i in _root.main.enemies) { if (_root.main.enemies[i].start_pos != undefined) { _root.main.enemies[i].attack_times = 5; _root.main.enemies[i].move_me(); } else { _root.main.enemies[i].to_die(100); } }
Symbol 2845 MovieClip [stage3_bg] Frame 27
_root.play_music("\u80CC\u666F\u97F3\u4E50_04", true);
Symbol 2845 MovieClip [stage3_bg] Frame 28
_root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 142, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 309, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 370, this._y + 276, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2845 MovieClip [stage3_bg] Frame 29
_root.play_music("\u80CC\u666F\u97F3\u4E50_06", true); _root.add_object("\u6559\u5802\u8E0F\u677F01", 71, 149); _root.add_object("\u6559\u5802\u8E0F\u677F02", 218, 352); _root.main.plane.removeMovieClip(); _root.enemy_npc("NPC03", 80, 880, -100).dieEvents = function () { _root.main_move_Y(0, -600); }; _root.enemy_npc("NPC03", 200, 880, 100).dieEvents = function () { _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", -20, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", -50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 450, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 500, 880, 15, -1, 100).dieEvents = function () { _root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", 650, 880, 1).dieEvents = function () { _root.allow_area_array_3_5 = -5600; }; }; }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", 240, 155, 5).dieEvents = function () { _root.add_food(this, "food7"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", 248, 357, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2845 MovieClip [stage3_bg] Frame 31
_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", 920, 880, 1).dieEvents = function () { _root.add_weapon(this, "F"); };
Symbol 2845 MovieClip [stage3_bg] Frame 32
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 100, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 880, 15, -1, 100); this_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, -1, 100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 2845 MovieClip [stage3_bg] Frame 33
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 80, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 110, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 140, 880, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 880, 15, -1, 100); this_mc = _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 300, 880, 15, -1, 100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 880, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 880, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 300, 880, 15, 1, 100);
Symbol 2845 MovieClip [stage3_bg] Frame 34
_root.play_music("\u80CC\u666F\u97F3\u4E50_06", true);
Symbol 2845 MovieClip [stage3_bg] Frame 35
_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", this._x + 50, 279, 1).dieEvents = function () { _root.add_weapon(this, "B"); }; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 279, 15, -1, 100);
Symbol 2845 MovieClip [stage3_bg] Frame 36
_root.enemysAction03("\u5FB7\u519B_\u5766\u514B2", this._x + 200, 279, 1); _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1104, 119, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1134, 119, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1167, 119, 999, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", 1098, 278, 42).dieEvents = function () { _root.add_weapon(this, "E"); };
Symbol 2845 MovieClip [stage3_bg] Frame 37
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1301, 128, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1341, 124, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1381, 130, 999, 0, 0, 100); _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", this._x + 50, 278, 42).dieEvents = function () { _root.add_weapon(this, "F"); }; _root.blocksAction("\u654C\u4EBA_\u7BB1\u5B50\u963B\u62E61", this._x + 350, 278, 42); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 100, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 150, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 200, 278, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 250, 278, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 300, 278, 5, 0, 2, 100);
Symbol 2845 MovieClip [stage3_bg] Frame 38
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 250, 279, 15, -1, 100); this_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 2845 MovieClip [stage3_bg] Frame 39
_root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", this._x + 100, 279, 1).dieEvents = function () { _root.add_weapon(this, "R"); };
Symbol 2845 MovieClip [stage3_bg] Frame 40
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 50, 279, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", (-_root.main._x) - 100, 279, 15, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 279, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 279, 15, -1, 100); this_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", (-_root.main._x) + 200, -100); this_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this_mc.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 2845 MovieClip [stage3_bg] Frame 41
_root.enemysAction04("\u654C\u4EBA_\u8FD0\u8F93\u5361\u8F66", this._x + 100, 279, 2, 100, false); temp_mc = _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", (-_root.main._x) + 50, -50, -1); temp_mc._xscale = -100; temp_mc.fly = true;
Symbol 2845 MovieClip [stage3_bg] Frame 42
_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 50);
Symbol 2845 MovieClip [stage3_bg] Frame 43
_root.enemysAction11("\u5FB7\u519B_\u5927\u578B\u5BFC\u5F39", this._x + 200, 220); _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 142, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 220, this._y + 279, 5).dieEvents = function () { _root.add_food(this, "food6"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 309, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "R"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 370, this._y + 279, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 2845 MovieClip [stage3_bg] Frame 44
boss_mc = _root.enemysAction14("\u5FB7\u519B_\u5DE8\u578B\u5766\u514B", this._x + 540, 279); temp_array = [1, 0, 0, 0, -35, 0, 1, 0, 0, -35, 0, 0, 1, 0, -35, 0, 0, 0, 1, 0]; _root.change_color(boss_mc, temp_array);
Symbol 2849 MovieClip Frame 1
btn.onPress = function () { _root.play_soundAction("\u624B\u67AA\u4E0A\u5B50\u5F39"); this.enabled = false; gotoAndPlay ("next"); }; btn._visible = 0; this.onEnterFrame = function () { if (_root._framesloaded >= 78) { loading._visible = 0; btn._visible = 1; delete this.onEnterFrame; } };
Symbol 2849 MovieClip Frame 15
stop();
Symbol 2849 MovieClip Frame 30
_parent.gotoAndStop("m4_game");
Symbol 2965 MovieClip Frame 1
delete this.onEnterFrame;
Symbol 2965 MovieClip Frame 28
this.onEnterFrame = function () { this.target = _root.main.player; if (this.target != undefined) { if (this.target.g.hitTest(this.g)) { _root.player_die(this.target, "shoot", 30); } } };
Symbol 2986 MovieClip Frame 1
delete this.onEnterFrame;
Symbol 2986 MovieClip Frame 28
this.onEnterFrame = function () { temp1 = _root.get_map_point(this.point1); temp2 = _root.get_map_point(this.point2); this.target = _root.main.player; if (this.target != undefined) { var i = 0; while (i <= 4) { var temp_x = (temp1[0] + (((temp2[0] - temp1[0]) * i) / 4)); var temp_y = (temp1[1] + (((temp2[1] - temp1[1]) * i) / 4)); if (this.target.g.hitTest(temp_x, temp_y, true)) { _root.player_die(this.target, "shoot", 30); return; } i++; } } };
Symbol 2998 MovieClip Frame 1
function find_player() { if (_root.main.player != undefined) { var _local4 = _root.main.player._x + _root.main._x; var _local3 = _root.main.player._y + _root.main._y; if (this.point.hitTest(_local4, _local3, true)) { point._visible = 1; point.gotoAndStop(_root.main.player.gun_type); _root.main.player._visible = 0; _root.player_paused = true; _root.main.player.dead = true; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_stand"); _root.justFrame(_root.main.player, "down", "stand"); _root.allow_area_array_4_4 = _root.main._x; startAction(); } } } function startAction() { this.onEnterFrame = function () { if (this.dir == -1) { if (this._rotation > -50) { this._rotation = this._rotation - 5; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._rotation < 50) { this._rotation = this._rotation + 5; } else { this.dir = -1; } } poz = new Object(); poz.x = this.point._x; poz.y = this.point._y; this.localToGlobal(poz); _root.main.player._x = poz.x - _root.main._x; _root.main.player._y = poz.y - _root.main._y; if (Key.isDown(_root.Kcode)) { _root.main.player._visible = 1; _root.main.player.states = "jump"; _root.player_paused = false; _root.main.player.dead = false; _root.forceFrame(_root.main.player, "up", _root.main.player.gun_type + "_jump"); _root.justFrame(_root.main.player, "down", "jump"); _root.allow_area_array_4_4 = -7200; point._visible = 0; this.onEnterFrame = function () { stopAction(); }; } }; } function stopAction() { if (this.dir == -1) { if (this._rotation > -50) { this._rotation = this._rotation - 4; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._rotation < 50) { this._rotation = this._rotation + 4; } else { this.dir = -1; } } } point.stop(); point._visible = 0; dir = -1; if (_name == "m_wheel") { this.onEnterFrame = function () { stopAction(); find_player(); }; } else { this.onEnterFrame = function () { find_player(); }; }
Symbol 3009 MovieClip [4-04-电梯01] Frame 1
function startAction() { if (!started) { started = true; _root.stg_direct_4_4 = -2; _root.allow_next_map_4_4 = 15; _root.enemy_shake(this, -3, 0, true); this.onEnterFrame = function () { if (this._y > this_y) { this._y = this._y - 3; _root.main._y = _root.main._y + 3; } else { _root.stg_direct_4_4 = -1; _root.allow_next_map_4_4 = 18; _root.stg_width_4_4 = 2400; _root.allow_area_array_4_4 = -2400; delete this.onEnterFrame; } }; } } started = false; can_block = true; g._visible = 0; this_y = _y - 1500;
Symbol 3011 MovieClip [4-04-电梯02] Frame 1
function startAction() { if (!started) { started = true; _root.stg_direct_4_4 = -2; _root.allow_next_map_4_4 = 23; _root.enemy_shake(this, -3, 0, true); this.onEnterFrame = function () { if (this._y > this_y) { this._y = this._y - 3; _root.main._y = _root.main._y + 3; } else { _root.stg_direct_4_4 = 1; _root.allow_next_map_4_4 = 35; _root.stg_width_4_4 = 7200; _root.allow_area_array_4_4 = -7200; delete this.onEnterFrame; } }; } } started = false; can_block = true; g._visible = 0; this_y = _y - 1500;
Symbol 3015 MovieClip [4-04-硫酸台01] Frame 1
function startAction() { if (!started) { started = true; } } started = false; can_block = true;
Symbol 3017 MovieClip [4-04-硫酸台02] Frame 1
function startAction() { if (!started) { started = true; } } started = false; can_block = true;
Symbol 3021 MovieClip [4-04-硫酸台03] Frame 1
function startAction() { if (!started) { started = true; play(); } } started = false; can_block = true; stop();
Symbol 3021 MovieClip [4-04-硫酸台03] Frame 44
stop();
Symbol 3041 MovieClip Frame 9
stop();
Symbol 3044 MovieClip [德军_装甲车2] Frame 37
this.stand();
Symbol 3044 MovieClip [德军_装甲车2] Frame 61
_root.play_soundAction("\u5927\u578B\u673A\u67AA\u53D1\u5C04"); this.shootAction3();
Symbol 3044 MovieClip [德军_装甲车2] Frame 63
this.shootAction3();
Symbol 3044 MovieClip [德军_装甲车2] Frame 65
this.shootAction3();
Symbol 3044 MovieClip [德军_装甲车2] Frame 67
this.shootAction3();
Symbol 3044 MovieClip [德军_装甲车2] Frame 69
this.shootAction3();
Symbol 3044 MovieClip [德军_装甲车2] Frame 87
this.stand();
Symbol 3044 MovieClip [德军_装甲车2] Frame 89
_root.play_soundAction("\u5361\u8F66\u5239\u8F66");
Symbol 3044 MovieClip [德军_装甲车2] Frame 115
stop(); this.shootAction4();
Symbol 3044 MovieClip [德军_装甲车2] Frame 205
this.removeMovieClip();
Symbol 3050 MovieClip [德军_战斗机1] Frame 17
this.shootAction();
Symbol 3050 MovieClip [德军_战斗机1] Frame 39
this.moves();
Symbol 3050 MovieClip [德军_战斗机1] Frame 73
stop();
Symbol 3050 MovieClip [德军_战斗机1] Frame 107
this.removeMovieClip();
Symbol 3054 MovieClip [4-04-窗户01] Frame 7
_root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 3054 MovieClip [4-04-窗户01] Frame 38
this.come();
Symbol 3054 MovieClip [4-04-窗户01] Frame 53
this.stand();
Symbol 3054 MovieClip [4-04-窗户01] Frame 84
this.shootAction();
Symbol 3054 MovieClip [4-04-窗户01] Frame 94
this.stand();
Symbol 3054 MovieClip [4-04-窗户01] Frame 119
this.come();
Symbol 3054 MovieClip [4-04-窗户01] Frame 140
this.come();
Symbol 3054 MovieClip [4-04-窗户01] Frame 167
this.come();
Symbol 3058 MovieClip [4-04-窗户03] Frame 16
this.come();
Symbol 3058 MovieClip [4-04-窗户03] Frame 30
this.stand();
Symbol 3058 MovieClip [4-04-窗户03] Frame 62
this.shootAction();
Symbol 3058 MovieClip [4-04-窗户03] Frame 72
this.stand();
Symbol 3058 MovieClip [4-04-窗户03] Frame 97
this.come();
Symbol 3058 MovieClip [4-04-窗户03] Frame 118
this.come();
Symbol 3058 MovieClip [4-04-窗户03] Frame 145
this.come();
Symbol 3062 MovieClip [4-04-房子门01] Frame 26
this.come_out(); this.stand();
Symbol 3065 MovieClip [4-04-房子门02] Frame 23
this.come_out(); this.stand();
Symbol 3069 MovieClip [4-04-窗户02] Frame 7
_root.play_soundAction("\u624B\u96F7\u7206\u70B8");
Symbol 3069 MovieClip [4-04-窗户02] Frame 38
this.come();
Symbol 3069 MovieClip [4-04-窗户02] Frame 53
this.stand();
Symbol 3069 MovieClip [4-04-窗户02] Frame 84
this.shootAction();
Symbol 3069 MovieClip [4-04-窗户02] Frame 94
this.stand();
Symbol 3069 MovieClip [4-04-窗户02] Frame 119
this.come();
Symbol 3069 MovieClip [4-04-窗户02] Frame 140
this.come();
Symbol 3069 MovieClip [4-04-窗户02] Frame 167
this.come();
Symbol 3070 MovieClip [交通工具_战斗机] Frame 1
function startAction() { if (!started) { started = true; delete _root.player_max_x; _root.main.player.removeMovieClip(); _root.active_map_drawer = this; _root.active_object_speed = 0; this.gotoAndPlay("go"); } } stop(); started = false; can_block = true;
Symbol 3070 MovieClip [交通工具_战斗机] Frame 20
this.onEnterFrame = function () { _root.active_object_speed = _root.active_object_speed + 0.5; this._x = this._x + _root.active_object_speed; };
Symbol 3070 MovieClip [交通工具_战斗机] Frame 123
stop();
Symbol 3086 MovieClip [4-04-德军_飞船] Frame 41
this.shootAction(); this.moves();
Symbol 3086 MovieClip [4-04-德军_飞船] Frame 74
stop(); this.find_player();
Symbol 3086 MovieClip [4-04-德军_飞船] Frame 204
_root.change_scene(0); stop();
Symbol 3089 MovieClip [德军_飞船_小炮] Frame 49
this.removeMovieClip();
Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 9
this.exploding();
Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 18
this.exploding();
Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 27
this.exploding();
Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 36
this.exploding();
Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 74
this.removeMovieClip();
Symbol 3099 MovieClip [4-04-飞船-门] Frame 40
this.removeMovieClip();
Symbol 3115 MovieClip [4-05-BOSS-台阶1] Frame 1
g._visible = 0; b._visible = 0;
Symbol 3118 MovieClip [4-05-BOSS-台阶2] Frame 1
g._visible = 0; b._visible = 0;
Symbol 3123 MovieClip [4-05-BOSS-灯] Frame 1
stop();
Symbol 3123 MovieClip [4-05-BOSS-灯] Frame 39
stop();
Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 1
stop();
Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 13
this.swordExplode();
Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 18
this.swordExplode();
Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 23
this.swordExplode();
Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 28
this.swordExplode();
Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 56
this.stand();
Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 91
this.removeMovieClip();
Symbol 3139 MovieClip Frame 1
frame = "n"; my_rotation = -90; stop();
Symbol 3139 MovieClip Frame 4
frame = "dl"; my_rotation = -72;
Symbol 3139 MovieClip Frame 7
frame = "l"; my_rotation = -55;
Symbol 3139 MovieClip Frame 10
frame = "dr"; my_rotation = -107;
Symbol 3139 MovieClip Frame 13
frame = "r"; my_rotation = -125;
Symbol 3140 MovieClip Frame 1
stop();
Symbol 3140 MovieClip Frame 2
_parent.shoot_rain(this, 0);
Symbol 3140 MovieClip Frame 12
_parent.shoot_rain(this, 80);
Symbol 3140 MovieClip Frame 24
_parent.shoot_rain(this, 160);
Symbol 3140 MovieClip Frame 37
_parent.shoot_rain(this, 240);
Symbol 3140 MovieClip Frame 48
_parent.shoot_rain(this, 320);
Symbol 3140 MovieClip Frame 61
_parent.shoot_rain(this, 400);
Symbol 3148 MovieClip [敌人_BOSS4_炮弹] Frame 1
speed = -15 - Math.floor(_root.game_level); can_go = true; stop();
Symbol 3149 MovieClip [德军_巨型炮座] Frame 10
_root.play_soundAction("\u7535\u7F51");
Symbol 3149 MovieClip [德军_巨型炮座] Frame 30
_root.play_soundAction("\u7535\u7F51");
Symbol 3149 MovieClip [德军_巨型炮座] Frame 50
_root.play_soundAction("\u7535\u7F51");
Symbol 3149 MovieClip [德军_巨型炮座] Frame 62
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 3149 MovieClip [德军_巨型炮座] Frame 71
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 3149 MovieClip [德军_巨型炮座] Frame 80
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 3149 MovieClip [德军_巨型炮座] Frame 89
_root.play_soundAction("\u5927\u7206\u70B8");
Symbol 3149 MovieClip [德军_巨型炮座] Frame 196
temp_array = _root.get_shoot_point(this.step1); _root.enemysAction18_b("4-05-BOSS-\u53F0\u96361", temp_array[0], temp_array[1]); temp_array = _root.get_shoot_point(this.step2); _root.enemysAction18_b("4-05-BOSS-\u53F0\u96362", temp_array[0], temp_array[1]); temp_array = _root.get_shoot_point(this.f1); temp_mc1 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc1.dieEvents = function () { _root.add_weapon(this, "S"); }; temp_array = _root.get_shoot_point(this.f2); temp_mc2 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc2.dieEvents = function () { _root.add_weapon(this, "R"); }; temp_array = _root.get_shoot_point(this.f3); temp_mc3 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc3.dieEvents = function () { _root.add_weapon(this, "M"); }; temp_array = _root.get_shoot_point(this.f4); temp_mc4 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc4._xscale = -100; temp_mc4.dieEvents = function () { _root.add_food(this, "food7"); }; temp_array = _root.get_shoot_point(this.f5); temp_mc5 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc5._xscale = -100; temp_mc5.dieEvents = function () { _root.add_food(this, "food6"); }; temp_array = _root.get_shoot_point(this.f6); temp_mc6 = _root.enemysAction18_c("4-05-BOSS-\u706F", temp_array[0], temp_array[1]); temp_mc6._xscale = -100; temp_mc6.dieEvents = function () { _root.add_food(this, "food5"); }; temp_array = _root.get_shoot_point(this.arm1); temp_arm1 = _root.enemysAction18_a("\u654C\u4EBA_BOSS4_\u624B\u81C2", temp_array[0], temp_array[1], 50); temp_arm1.mother = this; temp_arm1.dieEvents = function () { if ((++this.mother.child_killed) == 2) { this.mother.head_out(); } }; temp_array = _root.get_shoot_point(this.arm2); temp_arm2 = _root.enemysAction18_a("\u654C\u4EBA_BOSS4_\u624B\u81C2", temp_array[0], temp_array[1], 100); temp_arm2.mother = this; temp_arm2.dieEvents = function () { if ((++this.mother.child_killed) == 2) { this.mother.head_out(); } }; temp_arm2._xscale = -100;
Symbol 3149 MovieClip [德军_巨型炮座] Frame 202
stop();
Symbol 3149 MovieClip [德军_巨型炮座] Frame 222
this.stand();
Symbol 3149 MovieClip [德军_巨型炮座] Frame 299
stop();
Symbol 3154 MovieClip [场景_沙袋] Frame 14
stop();
Symbol 3157 MovieClip [stage4_bg] Frame 1
g._visible = 0; d._visible = 0; d.type = "h2so4";
Symbol 3157 MovieClip [stage4_bg] Frame 2
_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 108, this._y + 265, 20).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 597, 298, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 648, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 687, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 730, 298, 5, 0, 1, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 3
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 856, 270, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1001, 270, 15, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 856, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 929, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1001, 270, 15, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", 1075, 270, 15, 1, 100).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; }; };
Symbol 3157 MovieClip [stage4_bg] Frame 4
_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 26, this._y + 265, 20); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1283, 298, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1327, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1367, 298, 999, 0, 0, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1406, 298, 5, 0, 1, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 5
_root.enemy_object05("4-04-\u7A97\u623703", this._x + 103, this._y + 174); _root.enemy_object05("4-04-\u7A97\u623703", this._x + 313, this._y + 174); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E802", this._x + 200, this._y + 158); temp_mc.e_x = 34; temp_mc.e_y = 95; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F661", this._x + 100, 269, 1).dieEvents = function () { _root.add_weapon(this, "D"); };
Symbol 3157 MovieClip [stage4_bg] Frame 6
_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86;
Symbol 3157 MovieClip [stage4_bg] Frame 7
_root.enemy_object05("4-04-\u7A97\u623703", this._x + 103, this._y + 174); _root.enemy_object05("4-04-\u7A97\u623703", this._x + 313, this._y + 174); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E802", this._x + 200, this._y + 158); temp_mc.e_x = 34; temp_mc.e_y = 95; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", this._x + 100, 269, 1);
Symbol 3157 MovieClip [stage4_bg] Frame 8
_root.enemy_object05("4-04-\u7A97\u623701", this._x + 162, this._y + 133); _root.enemy_object05("4-04-\u7A97\u623702", this._x + 362, this._y + 129); temp_mc = _root.enemy_object06("4-04-\u623F\u5B50\u95E801", this._x + 251, this._y + 170); temp_mc.e_x = 45; temp_mc.e_y = 86; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, 30, 330); }; };
Symbol 3157 MovieClip [stage4_bg] Frame 9
_root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", this._x + 100, 269, 1);
Symbol 3157 MovieClip [stage4_bg] Frame 10
_root.play_music("\u80CC\u666F\u97F3\u4E50_07", true); var temp = (_root.main.player._x + 130); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", random(300) + temp, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 460, 279, 5, 3, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, 279, 5, 3, -1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 560, 279, 5, 3, -1, 100).dieEvents = function () { _root.add_weapon(this, "D"); };
Symbol 3157 MovieClip [stage4_bg] Frame 11
temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 200, 279, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 300, 279, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 380, 279, 999, 3, 0, 100); temp_mc3.grovel = true; temp_mc3.gotoAndStop((("stand" + temp_mc3.type) + "_") + 2); temp_mc3.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc3.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; _root.enemysAction08("\u5FB7\u519B_\u88C5\u7532\u8F662", 650, -50, -1).fly = true; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -380; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 400, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 480, -random(100), 5, 3, -3, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 520, -random(100), 5, 3, -3, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 12
temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 978, 207, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1042, 213, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 923, 276, 999, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 943, 276, 999, 0, 0, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 13
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1248, 221, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1292, 219, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1336, 214, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1396, 211, 5, 0, 2, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 14
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1719, 149, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1766, 136, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1842, 116, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1905, 101, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 1962, 85, 5, 0, 1, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 15
_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330); }; }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2070, 60, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2120, 47, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2173, 33, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2225, 18, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2291, 2, 5, 0, 1, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 17
_root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 30, 330).dieEvents = function () { _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (-_root.main._x) + 500, (-_root.main._y) + 50, 330); }; }; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2847, -157, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2892, -174, 5, 0, 1, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 2948, -193, 5, 0, 2, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 3019, -218, 5, 0, 2, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 18
_root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 42, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 105, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "M"); }; _root.blocksAction("\u573A\u666F_\u5B9D\u7BB1", this._x + 162, this._y - 112, 5).dieEvents = function () { _root.add_weapon(this, "B"); };
Symbol 3157 MovieClip [stage4_bg] Frame 19
temp_mc = _root.enemysAction13("\u5FB7\u519B_\u6218\u6597\u673A3", -_root.main._x, (-_root.main._y) + 400); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc.dieEvents = function () { _root.add_food(this, "food4"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -3182;
Symbol 3157 MovieClip [stage4_bg] Frame 20
temp_mc = _root.enemysAction06("\u5FB7\u519B_\u5DE8\u578B\u8F70\u70B8\u673A", (-_root.main._x) + 200, (-_root.main._y) - 100); temp_mc.blood = _root.game_level * 250; temp_mc.fall(); temp_mc.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc.dieEvents = function () { _root.add_food(this, "food5"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 3157 MovieClip [stage4_bg] Frame 21
_root.player_max_x = this._x + 65; _root.add_object("\u4EA4\u901A\u5DE5\u5177_\u6218\u6597\u673A", this._x + 65, this._y + 122);
Symbol 3157 MovieClip [stage4_bg] Frame 24
_root.play_music("\u80CC\u666F\u97F3\u4E50_02", true); _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 600) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 900) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1200) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1600) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 1900) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction15("\u5FB7\u519B_\u6218\u6597\u673A1", (this._x + 2200) + random(200), random(200) + 50, 350).speed = 9; _root.enemysAction16("4-04-\u5FB7\u519B_\u98DE\u8239", this._x + 1000, this._y + 200);
Symbol 3157 MovieClip [stage4_bg] Frame 27
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 120, 236, 2, 1, 50, -100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 180, 236, 2, 1, 1, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 28
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, -1, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 29
temp_mc1 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x, this._y + 100); temp_mc2 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x + 200, this._y + 100); temp_mc3 = _root.enemysAction17("\u5FB7\u519B_\u98DE\u8239_\u5C0F\u70AE", this._x + 400, this._y + 100); temp_mc1.friend1 = temp_mc2; temp_mc1.friend2 = temp_mc3; temp_mc2.friend1 = temp_mc1; temp_mc2.friend2 = temp_mc3; temp_mc3.friend1 = temp_mc1; temp_mc3.friend2 = temp_mc2; var i = 1; while (i <= 3) { this["temp_mc" + i].allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; this["temp_mc" + i].dieEvents = function () { if (this.friend1.dead and this.friend2.dead) { var _local3 = true; } else if (this.friend1.dead and (this.friend2.dead == undefined)) { var _local3 = true; } else if ((this.friend1.dead == undefined) and this.friend2.dead) { var _local3 = true; } else if ((this.friend1.dead == undefined) and (this.friend2.dead == undefined)) { var _local3 = true; } if (_local3) { _root.add_weapon(this, "B"); _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; } }; i++; } _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = _root.main._x;
Symbol 3157 MovieClip [stage4_bg] Frame 30
_root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, -1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 50, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 100, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 150, 236, 5, 1, 100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 200, 236, 5, 1, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 32
_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 33
_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 34
_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 35
_root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 67, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 201, this._y + 237); _root.enemy_object07("4-04-\u98DE\u8239_\u70B8\u5F39\u7BB1", this._x + 336, this._y + 237); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 10, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 67, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 121, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 176, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 235, this._y + 237, 999, 1, 49, 100); _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", this._x + 245, this._y + 237, 999, 1, 49, 100);
Symbol 3157 MovieClip [stage4_bg] Frame 36
_root.add_object("4-04-\u7535\u68AF01", 3730, 100); _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 201, this._y + 237, 20).dieEvents = function () { _root.add_food(this, "food1"); }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 266, this._y + 237, 20).dieEvents = function () { _root.add_food(this, "food3"); };
Symbol 3157 MovieClip [stage4_bg] Frame 38
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;
Symbol 3157 MovieClip [stage4_bg] Frame 39
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;
Symbol 3157 MovieClip [stage4_bg] Frame 40
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;
Symbol 3157 MovieClip [stage4_bg] Frame 41
_root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true; _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100).drop = true;
Symbol 3157 MovieClip [stage4_bg] Frame 42
temp_mc1 = _root.enemy_object08("4-04-\u98DE\u8239-\u95E8", this._x, this._y + 47); temp_mc1.dieEvents = function () { _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 17; }; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 16;
Symbol 3157 MovieClip [stage4_bg] Frame 43
temp_mc2 = _root.enemy_object08("4-04-\u98DE\u8239-\u95E8", this._x, this._y + 47); temp_mc2.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc2.dieEvents = function () { _root[(("allow_next_map_" + _root.stages) + "_") + _root.stages_section] = 18; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = 2400; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -2400; }; _root[(("stg_width_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -this._x; _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 260, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 320, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 360, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 390, -1264, 5, -1, -100);
Symbol 3157 MovieClip [stage4_bg] Frame 44
_root.add_object("4-04-\u7535\u68AF02", 2435, -1400); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 130, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 180, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 220, -1264, 5, -1, -100); _root.enemysAction07("\u654C\u4EBA_\u5DE1\u903B\u673A\u67AA\u5175", this._x + 290, -1264, 5, -1, -100); _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 71, this._y + 237, 20).dieEvents = function () { _root.add_present(this, "pre6"); }; _root.blocksAction("\u573A\u666F_\u6C99\u888B", this._x + 149, this._y + 237, 20).dieEvents = function () { _root.add_present(this, "pre4"); };
Symbol 3157 MovieClip [stage4_bg] Frame 46
temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;
Symbol 3157 MovieClip [stage4_bg] Frame 47
temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;
Symbol 3157 MovieClip [stage4_bg] Frame 48
temp_mc = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", (this._x + 140) + random(100), (this._y + 320) - random(100), 999, 1, -1, 100); temp_mc.drop = true; temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.change_color(temp_mc, temp_color); temp_mc.blood = temp_mc.blood * 30;
Symbol 3157 MovieClip [stage4_bg] Frame 50
b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes));
Symbol 3157 MovieClip [stage4_bg] Frame 51
b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes)); b4.gotoAndPlay(random(b4._totalframes));
Symbol 3157 MovieClip [stage4_bg] Frame 52
b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes));
Symbol 3157 MovieClip [stage4_bg] Frame 53
b1.gotoAndPlay(45); b2.gotoAndPlay(40); b3.gotoAndPlay(35); b4.gotoAndPlay(30); b5.gotoAndPlay(25); b6.gotoAndPlay(20); b7.gotoAndPlay(15); b8.gotoAndPlay(10); b9.gotoAndPlay(5);
Symbol 3157 MovieClip [stage4_bg] Frame 54
b1.gotoAndPlay(random(b1._totalframes)); b2.gotoAndPlay(random(b2._totalframes)); b3.gotoAndPlay(random(b3._totalframes)); b4.gotoAndPlay(random(b4._totalframes)); b1.my_x = b1._x; b1.dir = -1; b2.my_x = b2._x; b2.dir = 1; b3.my_x = b3._x; b3.dir = -1; b4.my_x = b4._x; b4.dir = 1; b1.onEnterFrame = (b2.onEnterFrame = (b3.onEnterFrame = (b4.onEnterFrame = function () { if (this.dir == -1) { if (this._x > (this.my_x - 25)) { this._x = this._x - 2; } else { this.dir = 1; } } else if (this.dir == 1) { if (this._x < (this.my_x + 25)) { this._x = this._x + 2; } else { this.dir = -1; } } })));
Symbol 3157 MovieClip [stage4_bg] Frame 56
temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; _root.add_object("4-04-\u786B\u9178\u53F001", 5199, -2815); temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5295, -2807, 999, 3, 0, 100); temp_mc1.grovel = true; temp_mc1.gotoAndStop((("stand" + temp_mc1.type) + "_") + 2); _root.change_color(temp_mc1, temp_color); temp_mc1.blood = temp_mc1.blood * 30; temp_mc1.dieEvents = function () { _root.add_weapon(this, "M"); }; _root.add_object("4-04-\u786B\u9178\u53F002", 5398, -2822); temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 5490, -2812, 999, 3, 0, 100); temp_mc2.grovel = true; temp_mc2.gotoAndStop((("stand" + temp_mc2.type) + "_") + 2); _root.change_color(temp_mc2, temp_color); temp_mc2.blood = temp_mc2.blood * 30; temp_mc2.dieEvents = function () { _root.add_weapon(this, "M"); };
Symbol 3157 MovieClip [stage4_bg] Frame 57
_root.add_object("4-04-\u786B\u9178\u53F001", 5846, -2815);
Symbol 3157 MovieClip [stage4_bg] Frame 58
_root.add_object("4-04-\u786B\u9178\u53F002", 6246, -2815);
Symbol 3157 MovieClip [stage4_bg] Frame 59
_root.add_object("4-04-\u786B\u9178\u53F002", 6630, -2815);
Symbol 3157 MovieClip [stage4_bg] Frame 60
_root.add_object("4-04-\u786B\u9178\u53F003", 6850, -2765); _root.add_object("4-04-\u786B\u9178\u53F003", 7000, -2765); _root.add_object("4-04-\u786B\u9178\u53F003", 7100, -2765);
Symbol 3157 MovieClip [stage4_bg] Frame 61
temp_color = [0.824697183686884, 0.783755772313774, -0.608452956000658, 0, -50, 0.000747695393677947, 0.772793422051606, 0.226458882554716, 0, -50, 0.641926894284263, -0.20214342598035, 0.560216531696088, 0, -50, 0, 0, 0, 1, 0]; temp_mc1 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7267, -2837, 999, 0, 0, 100); _root.change_color(temp_mc1, temp_color); temp_mc1.blood = temp_mc1.blood * 30; temp_mc2 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7302, -2837, 999, 0, 0, 100); _root.change_color(temp_mc2, temp_color); temp_mc2.blood = temp_mc2.blood * 30; temp_mc3 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7341, -2839, 999, 0, 0, 100); _root.change_color(temp_mc3, temp_color); temp_mc3.blood = temp_mc3.blood * 30; temp_mc4 = _root.enemysAction01("\u654C\u4EBA_\u666E\u901A\u58EB\u5175", 7472, -2732, 999, 0, 0, 100); _root.change_color(temp_mc4, temp_color); temp_mc4.blood = temp_mc4.blood * 50; temp_mc4.allow_area_array = _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section]; temp_mc4.dieEvents = function () { _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = this.allow_area_array; }; _root[(("allow_area_array_" + _root.stages) + "_") + _root.stages_section] = -7115;
Symbol 3157 MovieClip [stage4_bg] Frame 62
_root.play_music("\u80CC\u666F\u97F3\u4E50_08", true);
Symbol 3157 MovieClip [stage4_bg] Frame 63
_root.enemysAction18("\u5FB7\u519B_\u5DE8\u578B\u70AE\u5EA7", this._x, this._y).dieEvents = function () { this.temp_step1.removeMovieClip(); this.temp_step2.removeMovieClip(); this.temp_mc1.removeMovieClip(); this.temp_mc2.removeMovieClip(); this.temp_mc3.removeMovieClip(); this.temp_mc4.removeMovieClip(); this.temp_mc5.removeMovieClip(); this.temp_mc6.removeMovieClip(); this.temp_arm1.to_die("shoot", 99999); this.temp_arm2.to_die("shoot", 99999); trace(this.temp_arm1); };

Library Items

Symbol 1 GraphicUsed by:5
Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:4
Symbol 4 ButtonUses:3Used by:5
Symbol 5 MovieClipUses:1 2 4Used by:50
Symbol 6 GraphicUsed by:21
Symbol 7 ShapeTweeningUsed by:21
Symbol 8 GraphicUsed by:21
Symbol 9 SoundUsed by:21
Symbol 10 GraphicUsed by:21 359
Symbol 11 GraphicUsed by:21
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:21
Symbol 14 GraphicUsed by:21
Symbol 15 GraphicUsed by:21
Symbol 16 GraphicUsed by:21
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Symbol 20 GraphicUsed by:21
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Symbol 28 GraphicUsed by:47
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Symbol 30 GraphicUsed by:32
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Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:35
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Symbol 58 Sound [手枪消音发射]Used by:93
Symbol 59 Sound [手枪击中]Used by:93
Symbol 60 Sound [H弹发射]Used by:93
Symbol 61 Sound [H弹击中]Used by:93
Symbol 62 Sound [R弹发射]Used by:93
Symbol 63 Sound [R弹爆炸]Used by:93
Symbol 64 Sound [S弹发射]Used by:93
Symbol 65 Sound [机械开机枪]Used by:93
Symbol 66 Sound [打击声音]Used by:93
Symbol 67 Sound [补充弹药]Used by:93
Symbol 68 Sound [手枪上子弹]Used by:93
Symbol 69 Sound [手雷爆炸]Used by:93
Symbol 70 Sound [主角死亡]Used by:93
Symbol 71 Sound [出水]Used by:93
Symbol 72 Sound [落水]Used by:93
Symbol 73 Sound [大爆炸]Used by:93
Symbol 74 Sound [电网]Used by:93
Symbol 75 Sound [坦克射击]Used by:93
Symbol 76 Sound [坦克运行]Used by:93
Symbol 77 Sound [卡车开动]Used by:93
Symbol 78 Sound [卡车刹车]Used by:93
Symbol 79 Sound [大跳跃]Used by:93
Symbol 80 Sound [飞机进入]Used by:93
Symbol 81 Sound [飞机跳出]Used by:93
Symbol 82 Sound [轰炸机落弹]Used by:93
Symbol 83 Sound [飞机飞过]Used by:93
Symbol 84 Sound [大型机枪发射]Used by:93
Symbol 85 Sound [记分音效]Used by:93
Symbol 86 Sound [捡到分数]Used by:93
Symbol 87 Sound [敌兵死亡01]Used by:93
Symbol 88 Sound [敌兵死亡02]Used by:93
Symbol 89 Sound [敌兵死亡03]Used by:93
Symbol 90 Sound [敌兵死亡04]Used by:93
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Symbol 3085 GraphicUses:3084Used by:3086
Symbol 3086 MovieClip [4-04-德军_飞船]Uses:3072 3075 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 3074 897 899 870 872 874 876 878 880 882 884 886 888 890 892 894 3077 3079 3081 3083 3085 906 908 910 912 914 916 918 920 922 924 926 928 930 764 766 775 777 779 781 783 785 787 789 791 793 795 797 799 801Used by:3157
Symbol 3087 BitmapUsed by:3088
Symbol 3088 GraphicUses:3087Used by:3089
Symbol 3089 MovieClip [德军_飞船_小炮]Uses:215 3088 218 729 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681Used by:3157
Symbol 3090 BitmapUsed by:3091
Symbol 3091 GraphicUses:3090Used by:3092
Symbol 3092 MovieClipUses:3091Used by:3093 3094
Symbol 3093 MovieClipUses:3092Used by:3094
Symbol 3094 MovieClip [4-04-飞船_炸弹箱]Uses:3093 218 3092 593 599 605 611 617 623 629 635 641 647 653 659 665 671 677 683 685 687 689Used by:3157
Symbol 3095 BitmapUsed by:3096
Symbol 3096 GraphicUses:3095Used by:3097
Symbol 3097 MovieClipUses:3096Used by:3099
Symbol 3098 GraphicUsed by:3099
Symbol 3099 MovieClip [4-04-飞船-门]Uses:3097 3098 218 595 597 897 601 603 899 607 609 870 613 615 872 1981 619 621 874 1983 625 627 876 1985 631 633 878 1987 637 639 880 643 645 882 649 651 884 655 657 886 661 663 888 667 669 890 673 675 892 679 681 894Used by:3157
Symbol 3100 BitmapUsed by:3105 3106 3107 3108
Symbol 3101 BitmapUsed by:3105 3106 3107 3108
Symbol 3102 BitmapUsed by:3105 3106 3107
Symbol 3103 BitmapUsed by:3105 3106
Symbol 3104 BitmapUsed by:3105 3106 3107 3108
Symbol 3105 GraphicUses:3100 3101 3102 3103 3104Used by:3149
Symbol 3106 GraphicUses:3100 3101 3102 3103 3104Used by:3149
Symbol 3107 GraphicUses:3100 3101 3102 3104Used by:3149
Symbol 3108 GraphicUses:3100 3101 3104Used by:3149
Symbol 3109 BitmapUsed by:3112 3141
Symbol 3110 BitmapUsed by:3112 3141
Symbol 3111 BitmapUsed by:3112 3141
Symbol 3112 GraphicUses:3109 3110 3111Used by:3149
Symbol 3113 BitmapUsed by:3114
Symbol 3114 GraphicUses:3113Used by:3115
Symbol 3115 MovieClip [4-05-BOSS-台阶1]Uses:386 3114Used by:3149
Symbol 3116 BitmapUsed by:3117
Symbol 3117 GraphicUses:3116Used by:3118
Symbol 3118 MovieClip [4-05-BOSS-台阶2]Uses:386 3117Used by:3149
Symbol 3119 BitmapUsed by:3120
Symbol 3120 GraphicUses:3119Used by:3123
Symbol 3121 BitmapUsed by:3122
Symbol 3122 GraphicUses:3121Used by:3123
Symbol 3123 MovieClip [4-05-BOSS-灯]Uses:3120 386 3122 597 603 609 615 621 627 633 639 645 651 657 663 669 675 681Used by:3149
Symbol 3124 BitmapUsed by:3125 3141
Symbol 3125 GraphicUses:3124Used by:3139 3149
Symbol 3126 GraphicUses:2582Used by:3127
Symbol 3127 MovieClipUses:3126Used by:3130
Symbol 3128 BitmapUsed by:3129
Symbol 3129 GraphicUses:3128Used by:3130
Symbol 3130 MovieClip [敌人_BOSS4_手臂]Uses:3127 3129 218 597 811 603 813 609 815 615 817 621 819 627 821 633 823 639 825 645 827 651 829 657 831 663 833 669 835 675 681Used by:3149
Symbol 3131 BitmapUsed by:3132
Symbol 3132 GraphicUses:3131Used by:3139
Symbol 3133 BitmapUsed by:3134
Symbol 3134 GraphicUses:3133Used by:3139
Symbol 3135 BitmapUsed by:3136
Symbol 3136 GraphicUses:3135Used by:3139
Symbol 3137 BitmapUsed by:3138
Symbol 3138 GraphicUses:3137Used by:3139
Symbol 3139 MovieClipUses:3125 729 3132 3134 3136 3138Used by:3149
Symbol 3140 MovieClipUses:1996 729 1998 2001 2004 2006 2010 2012 2014 2016 2018 2020 2022 2024Used by:3149
Symbol 3141 GraphicUses:3124 3109 3110 3111Used by:3149
Symbol 3142 BitmapUsed by:3143
Symbol 3143 GraphicUses:3142Used by:3149
Symbol 3144 BitmapUsed by:3145
Symbol 3145 GraphicUses:3144Used by:3146
Symbol 3146 MovieClipUses:3145Used by:3147
Symbol 3147 MovieClipUses:3146Used by:3148
Symbol 3148 MovieClip [敌人_BOSS4_炮弹]Uses:3147 1500Used by:3149
Symbol 3149 MovieClip [德军_巨型炮座]Uses:253 3105 595 601 607 3106 613 619 625 631 3107 637 643 649 655 661 3108 667 673 679 3112 3115 3118 3123 385 3125 729 3130 1981 1983 1985 1987 3139 3140 218 3141 593 599 605 611 617 3143 623 629 635 641 647 653 659 665 671 677 683 685 687 689 3148Used by:3157
Symbol 3150 BitmapUsed by:3151
Symbol 3151 GraphicUses:3150Used by:3154
Symbol 3152 BitmapUsed by:3153
Symbol 3153 GraphicUses:3152Used by:3154
Symbol 3154 MovieClip [场景_沙袋]Uses:3151 218 3153 1981 1983 1985 1987Used by:3157
Symbol 3155 Sound [背景音乐_02]Used by:3157
Symbol 3156 Sound [背景音乐_07]Used by:3157
Symbol 3157 MovieClip [stage4_bg]Uses:2851 386 2854 2856 2858 2861 2863 2865 2866 2868 2870 2872 2874 2876 2878 2880 2882 2884 2886 2888 2890 2892 2894 2896 2898 2899 2900 2901 2903 2905 2907 2909 2911 2913 2915 2916 2917 2918 2920 2922 2924 2926 2928 2930 2932 2934 2936 2938 2940 2942 2944 2946 2948 2965 2967 2986 2988 2990 2992 2998 3000 3002 3004 3006 3009 3011 3015 3017 3021 3044 3050 3054 3058 3062 3065 3069 3070 3086 3089 3094 3099 3149 3154 3155 3156Used by:Timeline

Instance Names

"text_loading"Frame 3Symbol 52 EditableText
"clip"Frame 10Symbol 367 MovieClip [game_intro]
"mcAd"Symbol 37 MovieClip Frame 1Symbol 35 MovieClip
"mcLoading"Symbol 49 MovieClip Frame 1Symbol 47 MovieClip
"mcLoading"Symbol 49 MovieClip Frame 11Symbol 47 MovieClip
"mcBackground"Symbol 50 MovieClip Frame 1Symbol 5 MovieClip
"mcAnimation"Symbol 50 MovieClip Frame 1Symbol 21 MovieClip
"mcIntro"Symbol 50 MovieClip Frame 1Symbol 26 MovieClip
"mcLoadingAnimated"Symbol 50 MovieClip Frame 2Symbol 49 MovieClip
"btn"Symbol 190 MovieClip Frame 1Symbol 188 Button
"btn"Symbol 194 MovieClip Frame 1Symbol 188 Button
"btn"Symbol 198 MovieClip Frame 1Symbol 188 Button
"g"Symbol 250 MovieClip [敌人_火箭炮] Frame 1Symbol 218 MovieClip
"btn1"Symbol 277 MovieClip Frame 1Symbol 188 Button
"btn2"Symbol 277 MovieClip Frame 1Symbol 188 Button
"btn3"Symbol 277 MovieClip Frame 1Symbol 188 Button
"num10000000"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"num1000000"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"num100000"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"num10000"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"num1000"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"num100"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"num10"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"num1"Symbol 341 MovieClip Frame 1Symbol 340 MovieClip
"scorepad"Symbol 344 MovieClip Frame 1Symbol 341 MovieClip
"movie"Symbol 345 MovieClip Frame 1Symbol 257 MovieClip [game_mask]
"btn01"Symbol 345 MovieClip Frame 90Symbol 314 Button
"btn02"Symbol 345 MovieClip Frame 90Symbol 319 Button
"btn01"Symbol 348 MovieClip Frame 15Symbol 314 Button
"btn02"Symbol 348 MovieClip Frame 15Symbol 319 Button
"mcHighscores"Symbol 361 MovieClip Frame 1Symbol 350 MovieClip
"mcTarget"Symbol 361 MovieClip Frame 2Symbol 351 MovieClip
"btn1"Symbol 367 MovieClip [game_intro] Frame 11Symbol 169 Button
"btn3"Symbol 367 MovieClip [game_intro] Frame 11Symbol 173 Button
"btn"Symbol 367 MovieClip [game_intro] Frame 11Symbol 177 Button
"btn2"Symbol 367 MovieClip [game_intro] Frame 11Symbol 180 Button
"music"Symbol 367 MovieClip [game_intro] Frame 21Symbol 190 MovieClip
"qua"Symbol 367 MovieClip [game_intro] Frame 21Symbol 194 MovieClip
"sound"Symbol 367 MovieClip [game_intro] Frame 21Symbol 190 MovieClip
"wcode"Symbol 367 MovieClip [game_intro] Frame 21Symbol 198 MovieClip
"scode"Symbol 367 MovieClip [game_intro] Frame 21Symbol 198 MovieClip
"acode"Symbol 367 MovieClip [game_intro] Frame 21Symbol 198 MovieClip
"dcode"Symbol 367 MovieClip [game_intro] Frame 21Symbol 198 MovieClip
"jcode"Symbol 367 MovieClip [game_intro] Frame 21Symbol 198 MovieClip
"kcode"Symbol 367 MovieClip [game_intro] Frame 21Symbol 198 MovieClip
"lcode"Symbol 367 MovieClip [game_intro] Frame 21Symbol 198 MovieClip
"control"Symbol 367 MovieClip [game_intro] Frame 21Symbol 200 Button
"btn0"Symbol 367 MovieClip [game_intro] Frame 21Symbol 205 Button
"btn1"Symbol 367 MovieClip [game_intro] Frame 21Symbol 210 Button
"control"Symbol 367 MovieClip [game_intro] Frame 21Symbol 250 MovieClip [敌人_火箭炮]
"shine"Symbol 367 MovieClip [game_intro] Frame 21Symbol 257 MovieClip [game_mask]
"lcode"Symbol 367 MovieClip [game_intro] Frame 31Symbol 198 MovieClip
"kcode"Symbol 367 MovieClip [game_intro] Frame 31Symbol 198 MovieClip
"scode"Symbol 367 MovieClip [game_intro] Frame 31Symbol 198 MovieClip
"acode"Symbol 367 MovieClip [game_intro] Frame 31Symbol 198 MovieClip
"dcode"Symbol 367 MovieClip [game_intro] Frame 31Symbol 198 MovieClip
"control"Symbol 367 MovieClip [game_intro] Frame 31Symbol 200 Button
"btn0"Symbol 367 MovieClip [game_intro] Frame 31Symbol 205 Button
"btn1"Symbol 367 MovieClip [game_intro] Frame 31Symbol 210 Button
"shine"Symbol 367 MovieClip [game_intro] Frame 31Symbol 257 MovieClip [game_mask]
"btn1"Symbol 367 MovieClip [game_intro] Frame 51Symbol 210 Button
"diff"Symbol 367 MovieClip [game_intro] Frame 51Symbol 277 MovieClip
"comHighscores"Symbol 367 MovieClip [game_intro] Frame 111Symbol 361 MovieClip
"btn1"Symbol 367 MovieClip [game_intro] Frame 111Symbol 366 Button
"btn"Symbol 382 MovieClip Frame 1Symbol 375 Button
"loading"Symbol 382 MovieClip Frame 1Symbol 381 MovieClip
"life"Symbol 534 MovieClip Frame 1Symbol 530 MovieClip
"amr100"Symbol 537 MovieClip Frame 1Symbol 530 MovieClip
"amr10"Symbol 537 MovieClip Frame 1Symbol 530 MovieClip
"amr1"Symbol 537 MovieClip Frame 1Symbol 530 MovieClip
"bomb10"Symbol 538 MovieClip Frame 1Symbol 530 MovieClip
"bomb1"Symbol 538 MovieClip Frame 1Symbol 530 MovieClip
"life"Symbol 540 MovieClip [game_UI] Frame 1Symbol 534 MovieClip
"amr"Symbol 540 MovieClip [game_UI] Frame 1Symbol 537 MovieClip
"bomb"Symbol 540 MovieClip [game_UI] Frame 1Symbol 538 MovieClip
"scorepad"Symbol 540 MovieClip [game_UI] Frame 1Symbol 341 MovieClip
"level"Symbol 554 MovieClip Frame 29Symbol 553 MovieClip
"w4"Symbol 561 MovieClip Frame 1Symbol 557 MovieClip
"w5"Symbol 561 MovieClip Frame 1Symbol 557 MovieClip
"w6"Symbol 561 MovieClip Frame 1Symbol 557 MovieClip
"w3"Symbol 561 MovieClip Frame 1Symbol 557 MovieClip
"w2"Symbol 561 MovieClip Frame 1Symbol 557 MovieClip
"w1"Symbol 561 MovieClip Frame 1Symbol 557 MovieClip
"stand"Symbol 754 MovieClip Frame 1Symbol 702 MovieClip
"stand"Symbol 754 MovieClip Frame 7Symbol 702 MovieClip
"g"Symbol 754 MovieClip Frame 30Symbol 702 MovieClip
"stand"Symbol 754 MovieClip Frame 34Symbol 702 MovieClip
"g"Symbol 754 MovieClip Frame 61Symbol 702 MovieClip
"point"Symbol 754 MovieClip Frame 61Symbol 729 MovieClip
"g"Symbol 754 MovieClip Frame 67Symbol 702 MovieClip
"point"Symbol 754 MovieClip Frame 67Symbol 729 MovieClip
"g"Symbol 754 MovieClip Frame 94Symbol 702 MovieClip
"point"Symbol 754 MovieClip Frame 94Symbol 729 MovieClip
"gun"Symbol 755 MovieClip [交通工具_快艇] Frame 1Symbol 754 MovieClip
"g"Symbol 755 MovieClip [交通工具_快艇] Frame 1Symbol 386 MovieClip
"g"Symbol 895 MovieClip [德军_战斗机3] Frame 1Symbol 218 MovieClip
"point"Symbol 895 MovieClip [德军_战斗机3] Frame 10Symbol 836 MovieClip [轰炸炸弹]
"point"Symbol 902 MovieClip Frame 1Symbol 729 MovieClip
"mgun"Symbol 903 MovieClip Frame 1Symbol 902 MovieClip
"player"Symbol 940 MovieClip [mission_start] Frame 211Symbol 773 MovieClip
"point"Symbol 1068 MovieClip Frame 1Symbol 702 MovieClip
"point"Symbol 1087 MovieClip Frame 1Symbol 702 MovieClip
"point"Symbol 1100 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1113 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1128 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1141 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1154 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1159 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1174 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1179 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1184 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1185 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1190 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1191 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1196 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1201 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1202 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1213 MovieClip Frame 1Symbol 702 MovieClip
"point"Symbol 1228 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1233 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1246 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1259 MovieClip Frame 1Symbol 729 MovieClip
"point"Symbol 1272 MovieClip Frame 1Symbol 729 MovieClip
"clip"Symbol 1330 MovieClip Frame 1Symbol 1315 MovieClip
"clip"Symbol 1331 MovieClip Frame 1Symbol 1315 MovieClip
"clip"Symbol 1332 MovieClip Frame 1Symbol 762 MovieClip
"clip"Symbol 1332 MovieClip Frame 9Symbol 962 MovieClip
"clip"Symbol 1332 MovieClip Frame 17Symbol 969 MovieClip
"clip"Symbol 1332 MovieClip Frame 25Symbol 976 MovieClip
"clip"Symbol 1332 MovieClip Frame 34Symbol 977 MovieClip
"clip"Symbol 1332 MovieClip Frame 42Symbol 994 MovieClip
"clip"Symbol 1332 MovieClip Frame 50Symbol 995 MovieClip
"clip"Symbol 1332 MovieClip Frame 58Symbol 1006 MovieClip
"clip"Symbol 1332 MovieClip Frame 66Symbol 1015 MovieClip
"clip"Symbol 1332 MovieClip Frame 77Symbol 1022 MovieClip
"clip"Symbol 1332 MovieClip Frame 87Symbol 1028 MovieClip
"clip"Symbol 1332 MovieClip Frame 95Symbol 1037 MovieClip
"clip"Symbol 1332 MovieClip Frame 103Symbol 1042 MovieClip
"clip"Symbol 1332 MovieClip Frame 110Symbol 1043 MovieClip
"clip"Symbol 1332 MovieClip Frame 118Symbol 1047 MovieClip
"clip"Symbol 1332 MovieClip Frame 126Symbol 1051 MovieClip
"clip"Symbol 1332 MovieClip Frame 134Symbol 1055 MovieClip
"clip"Symbol 1332 MovieClip Frame 158Symbol 1068 MovieClip
"clip"Symbol 1332 MovieClip Frame 166Symbol 1087 MovieClip
"clip"Symbol 1332 MovieClip Frame 174Symbol 1100 MovieClip
"clip"Symbol 1332 MovieClip Frame 185Symbol 1113 MovieClip
"clip"Symbol 1332 MovieClip Frame 196Symbol 1128 MovieClip
"clip"Symbol 1332 MovieClip Frame 207Symbol 1141 MovieClip
"clip"Symbol 1332 MovieClip Frame 219Symbol 1154 MovieClip
"clip"Symbol 1332 MovieClip Frame 231Symbol 1159 MovieClip
"clip"Symbol 1332 MovieClip Frame 244Symbol 1174 MovieClip
"clip"Symbol 1332 MovieClip Frame 256Symbol 1179 MovieClip
"clip"Symbol 1332 MovieClip Frame 268Symbol 1184 MovieClip
"clip"Symbol 1332 MovieClip Frame 279Symbol 1185 MovieClip
"clip"Symbol 1332 MovieClip Frame 290Symbol 1190 MovieClip
"clip"Symbol 1332 MovieClip Frame 301Symbol 1191 MovieClip
"clip"Symbol 1332 MovieClip Frame 328Symbol 1196 MovieClip
"clip"Symbol 1332 MovieClip Frame 339Symbol 1201 MovieClip
"clip"Symbol 1332 MovieClip Frame 350Symbol 1202 MovieClip
"clip"Symbol 1332 MovieClip Frame 380Symbol 1213 MovieClip
"clip"Symbol 1332 MovieClip Frame 388Symbol 1228 MovieClip
"clip"Symbol 1332 MovieClip Frame 399Symbol 1233 MovieClip
"clip"Symbol 1332 MovieClip Frame 410Symbol 1246 MovieClip
"clip"Symbol 1332 MovieClip Frame 421Symbol 1259 MovieClip
"clip"Symbol 1332 MovieClip Frame 432Symbol 1272 MovieClip
"clip"Symbol 1332 MovieClip Frame 450Symbol 1287 MovieClip
"clip"Symbol 1332 MovieClip Frame 460Symbol 1308 MovieClip
"g"Symbol 1387 MovieClip [主角_手雷01] Frame 1Symbol 1385 MovieClip
"point"Symbol 1387 MovieClip [主角_手雷01] Frame 2Symbol 702 MovieClip
"num5"Symbol 1496 MovieClip Frame 1Symbol 1495 MovieClip
"num4"Symbol 1496 MovieClip Frame 4Symbol 1495 MovieClip
"num3"Symbol 1496 MovieClip Frame 7Symbol 1495 MovieClip
"num2"Symbol 1496 MovieClip Frame 10Symbol 1495 MovieClip
"num1"Symbol 1496 MovieClip Frame 13Symbol 1495 MovieClip
"items"Symbol 1497 MovieClip [各种奖励] Frame 7Symbol 1474 MovieClip
"b"Symbol 1497 MovieClip [各种奖励] Frame 27Symbol 1496 MovieClip
"g"Symbol 1531 MovieClip [主角_子弹4] Frame 1Symbol 218 MovieClip
"down"Symbol 1562 MovieClip [player] Frame 1Symbol 955 MovieClip
"up"Symbol 1562 MovieClip [player] Frame 1Symbol 1332 MovieClip
"g"Symbol 1562 MovieClip [player] Frame 1Symbol 702 MovieClip
"g"Symbol 1581 MovieClip [1-01-台阶01] Frame 1Symbol 1578 MovieClip
"g"Symbol 1581 MovieClip [1-01-台阶01] Frame 13Symbol 1580 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 1Symbol 1589 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 14Symbol 1591 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 22Symbol 1593 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 31Symbol 1595 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 39Symbol 1597 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 47Symbol 1599 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 55Symbol 1601 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 63Symbol 1603 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 71Symbol 1605 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 79Symbol 1607 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 87Symbol 1609 MovieClip
"g"Symbol 1612 MovieClip [1-01-台阶02] Frame 95Symbol 1611 MovieClip
"g"Symbol 1615 MovieClip [1-01-台阶04] Frame 1Symbol 1614 MovieClip
"g"Symbol 1618 MovieClip [1-01-台阶05] Frame 1Symbol 1617 MovieClip
"g"Symbol 1621 MovieClip [1-01-台阶06] Frame 1Symbol 1620 MovieClip
"g"Symbol 1624 MovieClip [1-01-台阶03] Frame 1Symbol 1623 MovieClip
"b"Symbol 1626 MovieClip [1-01-台阶08] Frame 1Symbol 1625 MovieClip
"g"Symbol 1626 MovieClip [1-01-台阶08] Frame 1Symbol 1625 MovieClip
"open3"Symbol 1643 MovieClip [第一关_潜艇] Frame 1Symbol 1640 MovieClip
"open4"Symbol 1643 MovieClip [第一关_潜艇] Frame 1Symbol 1640 MovieClip
"open2"Symbol 1643 MovieClip [第一关_潜艇] Frame 1Symbol 1640 MovieClip
"open1"Symbol 1643 MovieClip [第一关_潜艇] Frame 1Symbol 1640 MovieClip
"g"Symbol 1643 MovieClip [第一关_潜艇] Frame 1Symbol 1642 MovieClip
"g"Symbol 1646 MovieClip [1-01-台阶07] Frame 1Symbol 1645 MovieClip
"point"Symbol 1804 MovieClip Frame 20Symbol 729 MovieClip
"point"Symbol 1823 MovieClip Frame 13Symbol 729 MovieClip
"point"Symbol 1838 MovieClip Frame 10Symbol 729 MovieClip
"point"Symbol 1847 MovieClip Frame 3Symbol 729 MovieClip
"point"Symbol 1858 MovieClip Frame 6Symbol 729 MovieClip
"point"Symbol 1865 MovieClip Frame 7Symbol 729 MovieClip
"point"Symbol 1880 MovieClip Frame 19Symbol 218 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 1Symbol 218 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 35Symbol 218 MovieClip
"clip"Symbol 1965 MovieClip [敌人_普通士兵] Frame 50Symbol 1674 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 50Symbol 218 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 63Symbol 218 MovieClip
"m"Symbol 1965 MovieClip [敌人_普通士兵] Frame 166Symbol 1804 MovieClip
"m"Symbol 1965 MovieClip [敌人_普通士兵] Frame 174Symbol 1823 MovieClip
"m"Symbol 1965 MovieClip [敌人_普通士兵] Frame 182Symbol 1838 MovieClip
"m"Symbol 1965 MovieClip [敌人_普通士兵] Frame 192Symbol 1847 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 192Symbol 218 MovieClip
"m"Symbol 1965 MovieClip [敌人_普通士兵] Frame 202Symbol 1858 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 202Symbol 218 MovieClip
"m"Symbol 1965 MovieClip [敌人_普通士兵] Frame 212Symbol 1865 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 212Symbol 218 MovieClip
"m"Symbol 1965 MovieClip [敌人_普通士兵] Frame 228Symbol 1880 MovieClip
"g"Symbol 1965 MovieClip [敌人_普通士兵] Frame 228Symbol 218 MovieClip
"g"Symbol 1970 MovieClip [敌人_轰炸机] Frame 1Symbol 218 MovieClip
"g"Symbol 2033 MovieClip [坦克_炮弹] Frame 1Symbol 218 MovieClip
"g"Symbol 2034 MovieClip [德军_坦克1] Frame 43Symbol 1989 MovieClip
"point"Symbol 2034 MovieClip [德军_坦克1] Frame 61Symbol 729 MovieClip
"w4"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 557 MovieClip
"w5"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 557 MovieClip
"w6"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 557 MovieClip
"body"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 560 MovieClip
"w3"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 557 MovieClip
"w2"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 557 MovieClip
"w1"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 557 MovieClip
"g"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1Symbol 218 MovieClip
"w4"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11Symbol 557 MovieClip
"w5"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11Symbol 557 MovieClip
"w6"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11Symbol 557 MovieClip
"body"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11Symbol 560 MovieClip
"w3"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11Symbol 557 MovieClip
"w2"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11Symbol 557 MovieClip
"w1"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11Symbol 557 MovieClip
"g"Symbol 2038 MovieClip [敌人_快艇] Frame 1Symbol 386 MovieClip
"water"Symbol 2038 MovieClip [敌人_快艇] Frame 1Symbol 699 MovieClip
"g"Symbol 2043 MovieClip [1-03-航母踏板] Frame 1Symbol 2042 MovieClip
"g"Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 1Symbol 218 MovieClip
"g"Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 11Symbol 218 MovieClip
"g"Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 1Symbol 218 MovieClip
"point"Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 9Symbol 729 MovieClip
"w1"Symbol 2060 MovieClip Frame 1Symbol 2059 MovieClip
"point"Symbol 2075 MovieClip Frame 13Symbol 729 MovieClip
"gun1"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1Symbol 2075 MovieClip
"gun2"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1Symbol 2075 MovieClip
"g"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1Symbol 218 MovieClip
"point1"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1Symbol 729 MovieClip
"point2"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1Symbol 729 MovieClip
"gun1"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 9Symbol 2075 MovieClip
"gun2"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 9Symbol 2075 MovieClip
"g"Symbol 2081 MovieClip [场景_木箱] Frame 1Symbol 218 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 1Symbol 386 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 2Symbol 391 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 3Symbol 395 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 4Symbol 399 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 5Symbol 403 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 6Symbol 414 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 7Symbol 418 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 9Symbol 386 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 11Symbol 386 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 13Symbol 432 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 14Symbol 436 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 15Symbol 386 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 16Symbol 442 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 17Symbol 446 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 18Symbol 386 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 19Symbol 453 MovieClip
"d"Symbol 2086 MovieClip [stage1_bg] Frame 20Symbol 386 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 22Symbol 461 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 23Symbol 465 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 24Symbol 469 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 25Symbol 473 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 26Symbol 477 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 27Symbol 481 MovieClip
"g"Symbol 2086 MovieClip [stage1_bg] Frame 28Symbol 485 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$IH$O5AchJcQhGrvNhsUgHUT11."
ExportAssets (56)Timeline Frame 6Symbol 55 as "小刀01"
ExportAssets (56)Timeline Frame 6Symbol 56 as "小刀02"
ExportAssets (56)Timeline Frame 6Symbol 57 as "手枪发射"
ExportAssets (56)Timeline Frame 6Symbol 58 as "手枪消音发射"
ExportAssets (56)Timeline Frame 6Symbol 59 as "手枪击中"
ExportAssets (56)Timeline Frame 6Symbol 60 as "H弹发射"
ExportAssets (56)Timeline Frame 6Symbol 61 as "H弹击中"
ExportAssets (56)Timeline Frame 6Symbol 62 as "R弹发射"
ExportAssets (56)Timeline Frame 6Symbol 63 as "R弹爆炸"
ExportAssets (56)Timeline Frame 6Symbol 64 as "S弹发射"
ExportAssets (56)Timeline Frame 6Symbol 65 as "机械开机枪"
ExportAssets (56)Timeline Frame 6Symbol 66 as "打击声音"
ExportAssets (56)Timeline Frame 6Symbol 67 as "补充弹药"
ExportAssets (56)Timeline Frame 6Symbol 68 as "手枪上子弹"
ExportAssets (56)Timeline Frame 6Symbol 69 as "手雷爆炸"
ExportAssets (56)Timeline Frame 6Symbol 70 as "主角死亡"
ExportAssets (56)Timeline Frame 6Symbol 71 as "出水"
ExportAssets (56)Timeline Frame 6Symbol 72 as "落水"
ExportAssets (56)Timeline Frame 6Symbol 73 as "大爆炸"
ExportAssets (56)Timeline Frame 6Symbol 74 as "电网"
ExportAssets (56)Timeline Frame 6Symbol 75 as "坦克射击"
ExportAssets (56)Timeline Frame 6Symbol 76 as "坦克运行"
ExportAssets (56)Timeline Frame 6Symbol 77 as "卡车开动"
ExportAssets (56)Timeline Frame 6Symbol 78 as "卡车刹车"
ExportAssets (56)Timeline Frame 6Symbol 79 as "大跳跃"
ExportAssets (56)Timeline Frame 6Symbol 80 as "飞机进入"
ExportAssets (56)Timeline Frame 6Symbol 81 as "飞机跳出"
ExportAssets (56)Timeline Frame 6Symbol 82 as "轰炸机落弹"
ExportAssets (56)Timeline Frame 6Symbol 83 as "飞机飞过"
ExportAssets (56)Timeline Frame 6Symbol 84 as "大型机枪发射"
ExportAssets (56)Timeline Frame 6Symbol 85 as "记分音效"
ExportAssets (56)Timeline Frame 6Symbol 86 as "捡到分数"
ExportAssets (56)Timeline Frame 6Symbol 87 as "敌兵死亡01"
ExportAssets (56)Timeline Frame 6Symbol 88 as "敌兵死亡02"
ExportAssets (56)Timeline Frame 6Symbol 89 as "敌兵死亡03"
ExportAssets (56)Timeline Frame 6Symbol 90 as "敌兵死亡04"
ExportAssets (56)Timeline Frame 6Symbol 91 as "士兵受惊"
ExportAssets (56)Timeline Frame 6Symbol 92 as "menuMusic"
ExportAssets (56)Timeline Frame 10Symbol 250 as "敌人_火箭炮"
ExportAssets (56)Timeline Frame 10Symbol 257 as "game_mask"
ExportAssets (56)Timeline Frame 10Symbol 286 as "天空_云"
ExportAssets (56)Timeline Frame 10Symbol 367 as "game_intro"
ExportAssets (56)Timeline Frame 24Symbol 540 as "game_UI"
ExportAssets (56)Timeline Frame 24Symbol 755 as "交通工具_快艇"
ExportAssets (56)Timeline Frame 24Symbol 836 as "轰炸炸弹"
ExportAssets (56)Timeline Frame 24Symbol 895 as "德军_战斗机3"
ExportAssets (56)Timeline Frame 24Symbol 940 as "mission_start"
ExportAssets (56)Timeline Frame 24Symbol 1371 as "主角_子弹0"
ExportAssets (56)Timeline Frame 24Symbol 1382 as "小刀砍人_效果"
ExportAssets (56)Timeline Frame 24Symbol 1387 as "主角_手雷01"
ExportAssets (56)Timeline Frame 24Symbol 1406 as "主角_子弹1"
ExportAssets (56)Timeline Frame 24Symbol 1497 as "各种奖励"
ExportAssets (56)Timeline Frame 24Symbol 1501 as "主角_子弹2"
ExportAssets (56)Timeline Frame 24Symbol 1504 as "主角_子弹5"
ExportAssets (56)Timeline Frame 24Symbol 1531 as "主角_子弹4"
ExportAssets (56)Timeline Frame 24Symbol 1535 as "主角_子弹6"
ExportAssets (56)Timeline Frame 24Symbol 1538 as "主角_子弹7"
ExportAssets (56)Timeline Frame 24Symbol 1561 as "主角_导弹烟雾"
ExportAssets (56)Timeline Frame 24Symbol 1562 as "player"
ExportAssets (56)Timeline Frame 24Symbol 1581 as "1-01-台阶01"
ExportAssets (56)Timeline Frame 24Symbol 1612 as "1-01-台阶02"
ExportAssets (56)Timeline Frame 24Symbol 1615 as "1-01-台阶04"
ExportAssets (56)Timeline Frame 24Symbol 1618 as "1-01-台阶05"
ExportAssets (56)Timeline Frame 24Symbol 1621 as "1-01-台阶06"
ExportAssets (56)Timeline Frame 24Symbol 1624 as "1-01-台阶03"
ExportAssets (56)Timeline Frame 24Symbol 1626 as "1-01-台阶08"
ExportAssets (56)Timeline Frame 24Symbol 1643 as "第一关_潜艇"
ExportAssets (56)Timeline Frame 24Symbol 1646 as "1-01-台阶07"
ExportAssets (56)Timeline Frame 24Symbol 1697 as "敌人_普通士兵_伞"
ExportAssets (56)Timeline Frame 24Symbol 1957 as "敌人_士兵_武器群"
ExportAssets (56)Timeline Frame 24Symbol 1963 as "敌人_枪械子弹"
ExportAssets (56)Timeline Frame 24Symbol 1964 as "敌人_手雷"
ExportAssets (56)Timeline Frame 24Symbol 1965 as "敌人_普通士兵"
ExportAssets (56)Timeline Frame 24Symbol 1970 as "敌人_轰炸机"
ExportAssets (56)Timeline Frame 24Symbol 2033 as "坦克_炮弹"
ExportAssets (56)Timeline Frame 24Symbol 2034 as "德军_坦克1"
ExportAssets (56)Timeline Frame 24Symbol 2036 as "敌人_运输卡车"
ExportAssets (56)Timeline Frame 24Symbol 2038 as "敌人_快艇"
ExportAssets (56)Timeline Frame 24Symbol 2043 as "1-03-航母踏板"
ExportAssets (56)Timeline Frame 24Symbol 2046 as "敌人_箱子阻拦1"
ExportAssets (56)Timeline Frame 24Symbol 2054 as "德军驱逐舰_小炮1"
ExportAssets (56)Timeline Frame 24Symbol 2078 as "德军_巨型轰炸机"
ExportAssets (56)Timeline Frame 24Symbol 2081 as "场景_木箱"
ExportAssets (56)Timeline Frame 24Symbol 2082 as "背景音乐_01"
ExportAssets (56)Timeline Frame 24Symbol 2083 as "背景音乐_05"
ExportAssets (56)Timeline Frame 24Symbol 2084 as "背景音乐_09"
ExportAssets (56)Timeline Frame 24Symbol 2085 as "背景音乐_10"
ExportAssets (56)Timeline Frame 24Symbol 2086 as "stage1_bg"
ExportAssets (56)Timeline Frame 41Symbol 2317 as "敌人_吉普车"
ExportAssets (56)Timeline Frame 41Symbol 2324 as "移动_钢板"
ExportAssets (56)Timeline Frame 41Symbol 2334 as "敌人_德军卡车"
ExportAssets (56)Timeline Frame 41Symbol 2420 as "敌人_巡逻机枪兵"
ExportAssets (56)Timeline Frame 41Symbol 2506 as "敌人_巡逻军官"
ExportAssets (56)Timeline Frame 41Symbol 2512 as "2-02-翘翘板"
ExportAssets (56)Timeline Frame 41Symbol 2520 as "德军_警报灯"
ExportAssets (56)Timeline Frame 41Symbol 2535 as "德军_装甲车1"
ExportAssets (56)Timeline Frame 41Symbol 2552 as "NPC01"
ExportAssets (56)Timeline Frame 41Symbol 2569 as "NPC02"
ExportAssets (56)Timeline Frame 41Symbol 2576 as "德军_驳船"
ExportAssets (56)Timeline Frame 41Symbol 2624 as "追踪导弹"
ExportAssets (56)Timeline Frame 41Symbol 2625 as "德军_巨型机器人"
ExportAssets (56)Timeline Frame 41Symbol 2637 as "德军_地雷"
ExportAssets (56)Timeline Frame 41Symbol 2640 as "场景_木盒子"
ExportAssets (56)Timeline Frame 41Symbol 2641 as "背景音乐_03"
ExportAssets (56)Timeline Frame 41Symbol 2642 as "背景音乐_08"
ExportAssets (56)Timeline Frame 41Symbol 2643 as "背景音乐_11"
ExportAssets (56)Timeline Frame 41Symbol 2644 as "stage2_bg"
ExportAssets (56)Timeline Frame 58Symbol 2745 as "player_plane"
ExportAssets (56)Timeline Frame 58Symbol 2748 as "教堂踏板01"
ExportAssets (56)Timeline Frame 58Symbol 2750 as "教堂踏板02"
ExportAssets (56)Timeline Frame 58Symbol 2770 as "德军_坦克2"
ExportAssets (56)Timeline Frame 58Symbol 2783 as "高速飞弹"
ExportAssets (56)Timeline Frame 58Symbol 2786 as "德军_战斗机2"
ExportAssets (56)Timeline Frame 58Symbol 2789 as "德军_大型导弹"
ExportAssets (56)Timeline Frame 58Symbol 2803 as "NPC03"
ExportAssets (56)Timeline Frame 58Symbol 2830 as "敌人_BOSS3_火箭"
ExportAssets (56)Timeline Frame 58Symbol 2838 as "敌人_BOSS3_炮弹"
ExportAssets (56)Timeline Frame 58Symbol 2839 as "德军_巨型坦克"
ExportAssets (56)Timeline Frame 58Symbol 2842 as "场景_宝箱"
ExportAssets (56)Timeline Frame 58Symbol 2843 as "背景音乐_04"
ExportAssets (56)Timeline Frame 58Symbol 2844 as "背景音乐_06"
ExportAssets (56)Timeline Frame 58Symbol 2845 as "stage3_bg"
ExportAssets (56)Timeline Frame 75Symbol 3009 as "4-04-电梯01"
ExportAssets (56)Timeline Frame 75Symbol 3011 as "4-04-电梯02"
ExportAssets (56)Timeline Frame 75Symbol 3015 as "4-04-硫酸台01"
ExportAssets (56)Timeline Frame 75Symbol 3017 as "4-04-硫酸台02"
ExportAssets (56)Timeline Frame 75Symbol 3021 as "4-04-硫酸台03"
ExportAssets (56)Timeline Frame 75Symbol 3044 as "德军_装甲车2"
ExportAssets (56)Timeline Frame 75Symbol 3050 as "德军_战斗机1"
ExportAssets (56)Timeline Frame 75Symbol 3054 as "4-04-窗户01"
ExportAssets (56)Timeline Frame 75Symbol 3058 as "4-04-窗户03"
ExportAssets (56)Timeline Frame 75Symbol 3062 as "4-04-房子门01"
ExportAssets (56)Timeline Frame 75Symbol 3065 as "4-04-房子门02"
ExportAssets (56)Timeline Frame 75Symbol 3069 as "4-04-窗户02"
ExportAssets (56)Timeline Frame 75Symbol 3070 as "交通工具_战斗机"
ExportAssets (56)Timeline Frame 75Symbol 3086 as "4-04-德军_飞船"
ExportAssets (56)Timeline Frame 75Symbol 3089 as "德军_飞船_小炮"
ExportAssets (56)Timeline Frame 75Symbol 3094 as "4-04-飞船_炸弹箱"
ExportAssets (56)Timeline Frame 75Symbol 3099 as "4-04-飞船-门"
ExportAssets (56)Timeline Frame 75Symbol 3115 as "4-05-BOSS-台阶1"
ExportAssets (56)Timeline Frame 75Symbol 3118 as "4-05-BOSS-台阶2"
ExportAssets (56)Timeline Frame 75Symbol 3123 as "4-05-BOSS-灯"
ExportAssets (56)Timeline Frame 75Symbol 3130 as "敌人_BOSS4_手臂"
ExportAssets (56)Timeline Frame 75Symbol 3148 as "敌人_BOSS4_炮弹"
ExportAssets (56)Timeline Frame 75Symbol 3149 as "德军_巨型炮座"
ExportAssets (56)Timeline Frame 75Symbol 3154 as "场景_沙袋"
ExportAssets (56)Timeline Frame 75Symbol 3155 as "背景音乐_02"
ExportAssets (56)Timeline Frame 75Symbol 3156 as "背景音乐_07"
ExportAssets (56)Timeline Frame 75Symbol 3157 as "stage4_bg"

Labels

"loading"Frame 3
"game_start"Frame 10
"m1_intro"Frame 20
"m1_game"Frame 28
"m2_intro"Frame 37
"m2_game"Frame 45
"m3_intro"Frame 54
"m3_game"Frame 62
"m4_intro"Frame 71
"m4_game"Frame 79
"loadAd"Symbol 37 MovieClip Frame 2
"showAd"Symbol 37 MovieClip Frame 12
"preload"Symbol 50 MovieClip Frame 3
"hit"Symbol 250 MovieClip [敌人_火箭炮] Frame 7
"white"Symbol 257 MovieClip [game_mask] Frame 2
"black"Symbol 257 MovieClip [game_mask] Frame 17
"up"Symbol 286 MovieClip [天空_云] Frame 2
"down"Symbol 286 MovieClip [天空_云] Frame 70
"op"Symbol 367 MovieClip [game_intro] Frame 2
"index"Symbol 367 MovieClip [game_intro] Frame 11
"c_key"Symbol 367 MovieClip [game_intro] Frame 21
"c_mouse"Symbol 367 MovieClip [game_intro] Frame 31
"website"Symbol 367 MovieClip [game_intro] Frame 41
"c_difficulty"Symbol 367 MovieClip [game_intro] Frame 51
"level_pass"Symbol 367 MovieClip [game_intro] Frame 61
"wind_pass"Symbol 367 MovieClip [game_intro] Frame 71
"mission_end"Symbol 367 MovieClip [game_intro] Frame 81
"lose_game"Symbol 367 MovieClip [game_intro] Frame 91
"win_game"Symbol 367 MovieClip [game_intro] Frame 101
"hiscores"Symbol 367 MovieClip [game_intro] Frame 111
"next"Symbol 382 MovieClip Frame 16
"some"Symbol 537 MovieClip Frame 1
"very"Symbol 537 MovieClip Frame 9
"em_8"Symbol 754 MovieClip Frame 1
"em_9"Symbol 754 MovieClip Frame 7
"em_10"Symbol 754 MovieClip Frame 10
"em_11"Symbol 754 MovieClip Frame 13
"em_12"Symbol 754 MovieClip Frame 16
"em_13"Symbol 754 MovieClip Frame 19
"em_14"Symbol 754 MovieClip Frame 22
"em_15"Symbol 754 MovieClip Frame 25
"em_16"Symbol 754 MovieClip Frame 28
"em_7"Symbol 754 MovieClip Frame 34
"em_6"Symbol 754 MovieClip Frame 37
"em_5"Symbol 754 MovieClip Frame 40
"em_4"Symbol 754 MovieClip Frame 43
"em_3"Symbol 754 MovieClip Frame 46
"em_2"Symbol 754 MovieClip Frame 49
"em_1"Symbol 754 MovieClip Frame 52
"em_0"Symbol 754 MovieClip Frame 55
"dir_8"Symbol 754 MovieClip Frame 61
"dir_9"Symbol 754 MovieClip Frame 67
"dir_10"Symbol 754 MovieClip Frame 70
"dir_11"Symbol 754 MovieClip Frame 73
"dir_12"Symbol 754 MovieClip Frame 76
"dir_13"Symbol 754 MovieClip Frame 79
"dir_14"Symbol 754 MovieClip Frame 82
"dir_15"Symbol 754 MovieClip Frame 85
"dir_16"Symbol 754 MovieClip Frame 88
"dir_7"Symbol 754 MovieClip Frame 94
"dir_6"Symbol 754 MovieClip Frame 97
"dir_5"Symbol 754 MovieClip Frame 100
"dir_4"Symbol 754 MovieClip Frame 103
"dir_3"Symbol 754 MovieClip Frame 106
"dir_2"Symbol 754 MovieClip Frame 109
"dir_1"Symbol 754 MovieClip Frame 112
"dir_0"Symbol 754 MovieClip Frame 115
"move"Symbol 836 MovieClip [轰炸炸弹] Frame 1
"explode"Symbol 836 MovieClip [轰炸炸弹] Frame 10
"move"Symbol 895 MovieClip [德军_战斗机3] Frame 1
"shoot"Symbol 895 MovieClip [德军_战斗机3] Frame 10
"explode1"Symbol 895 MovieClip [德军_战斗机3] Frame 32
"explode2"Symbol 895 MovieClip [德军_战斗机3] Frame 65
"s1"Symbol 940 MovieClip [mission_start] Frame 50
"s2"Symbol 940 MovieClip [mission_start] Frame 138
"s3"Symbol 940 MovieClip [mission_start] Frame 211
"s4"Symbol 940 MovieClip [mission_start] Frame 376
"stand"Symbol 955 MovieClip Frame 1
"stand_run"Symbol 955 MovieClip Frame 8
"crouch"Symbol 955 MovieClip Frame 15
"crouch_run"Symbol 955 MovieClip Frame 22
"crouch_shoot"Symbol 955 MovieClip Frame 29
"jump"Symbol 955 MovieClip Frame 37
"fall"Symbol 955 MovieClip Frame 45
"nothing1"Symbol 955 MovieClip Frame 52
"nothing2"Symbol 955 MovieClip Frame 58
"pistol_stand"Symbol 1332 MovieClip Frame 1
"machinegun_stand"Symbol 1332 MovieClip Frame 9
"pistol_lookup"Symbol 1332 MovieClip Frame 17
"machinegun_lookup"Symbol 1332 MovieClip Frame 25
"pistol_stand_run"Symbol 1332 MovieClip Frame 34
"machinegun_stand_run"Symbol 1332 MovieClip Frame 42
"pistol_jump"Symbol 1332 MovieClip Frame 50
"machinegun_jump"Symbol 1332 MovieClip Frame 58
"pistol_down"Symbol 1332 MovieClip Frame 66
"machinegun_down"Symbol 1332 MovieClip Frame 77
"pistol_crouch"Symbol 1332 MovieClip Frame 87
"machinegun_crouch"Symbol 1332 MovieClip Frame 95
"get_pistol"Symbol 1332 MovieClip Frame 103
"pistol_stand_turn"Symbol 1332 MovieClip Frame 110
"machinegun_stand_turn"Symbol 1332 MovieClip Frame 118
"pistol_crouch_turn"Symbol 1332 MovieClip Frame 126
"machinegun_crouch_turn"Symbol 1332 MovieClip Frame 134
"attack_stand1"Symbol 1332 MovieClip Frame 158
"attack_stand2"Symbol 1332 MovieClip Frame 166
"pistol_stand_bomb"Symbol 1332 MovieClip Frame 174
"machinegun_stand_bomb"Symbol 1332 MovieClip Frame 185
"pistol_straight_single"Symbol 1332 MovieClip Frame 196
"pistol_up_single"Symbol 1332 MovieClip Frame 207
"machinegun_straight_single"Symbol 1332 MovieClip Frame 219
"machinegun_straight_running"Symbol 1332 MovieClip Frame 231
"machinegun_up_single"Symbol 1332 MovieClip Frame 244
"machinegun_up_running"Symbol 1332 MovieClip Frame 256
"s_to_u"Symbol 1332 MovieClip Frame 268
"u_to_s"Symbol 1332 MovieClip Frame 279
"s_to_d"Symbol 1332 MovieClip Frame 290
"d_to_s"Symbol 1332 MovieClip Frame 301
"pistol_down_single"Symbol 1332 MovieClip Frame 328
"machinegun_down_single"Symbol 1332 MovieClip Frame 339
"machinegun_down_running"Symbol 1332 MovieClip Frame 350
"attack_crouch1"Symbol 1332 MovieClip Frame 380
"pistol_crouch_single"Symbol 1332 MovieClip Frame 388
"machinegun_crouch_running"Symbol 1332 MovieClip Frame 399
"machinegun_crouch_single"Symbol 1332 MovieClip Frame 410
"pistol_crouch_bomb"Symbol 1332 MovieClip Frame 421
"machinegun_crouch_bomb"Symbol 1332 MovieClip Frame 432
"die01"Symbol 1332 MovieClip Frame 450
"die02"Symbol 1332 MovieClip Frame 460
"die03"Symbol 1332 MovieClip Frame 470
"die04"Symbol 1332 MovieClip Frame 480
"fired"Symbol 1371 MovieClip [主角_子弹0] Frame 10
"hit"Symbol 1371 MovieClip [主角_子弹0] Frame 25
"water"Symbol 1371 MovieClip [主角_子弹0] Frame 30
"h2so4"Symbol 1371 MovieClip [主角_子弹0] Frame 37
"explode"Symbol 1387 MovieClip [主角_手雷01] Frame 2
"water"Symbol 1387 MovieClip [主角_手雷01] Frame 3
"h2so4"Symbol 1387 MovieClip [主角_手雷01] Frame 4
"fired"Symbol 1406 MovieClip [主角_子弹1] Frame 10
"hit"Symbol 1406 MovieClip [主角_子弹1] Frame 21
"water"Symbol 1406 MovieClip [主角_子弹1] Frame 26
"h2so4"Symbol 1406 MovieClip [主角_子弹1] Frame 33
"A"Symbol 1474 MovieClip Frame 1
"D"Symbol 1474 MovieClip Frame 2
"E"Symbol 1474 MovieClip Frame 3
"F"Symbol 1474 MovieClip Frame 4
"G"Symbol 1474 MovieClip Frame 5
"H"Symbol 1474 MovieClip Frame 6
"L"Symbol 1474 MovieClip Frame 7
"M"Symbol 1474 MovieClip Frame 8
"P"Symbol 1474 MovieClip Frame 9
"R"Symbol 1474 MovieClip Frame 10
"S"Symbol 1474 MovieClip Frame 11
"T"Symbol 1474 MovieClip Frame 12
"B"Symbol 1474 MovieClip Frame 13
"food1"Symbol 1474 MovieClip Frame 17
"food2"Symbol 1474 MovieClip Frame 18
"food3"Symbol 1474 MovieClip Frame 19
"food4"Symbol 1474 MovieClip Frame 20
"food5"Symbol 1474 MovieClip Frame 21
"food6"Symbol 1474 MovieClip Frame 22
"food7"Symbol 1474 MovieClip Frame 23
"pre1"Symbol 1474 MovieClip Frame 27
"pre2"Symbol 1474 MovieClip Frame 28
"pre3"Symbol 1474 MovieClip Frame 29
"pre4"Symbol 1474 MovieClip Frame 30
"pre5"Symbol 1474 MovieClip Frame 31
"pre6"Symbol 1474 MovieClip Frame 32
"come"Symbol 1497 MovieClip [各种奖励] Frame 1
"go"Symbol 1497 MovieClip [各种奖励] Frame 17
"score"Symbol 1497 MovieClip [各种奖励] Frame 27
"fired"Symbol 1501 MovieClip [主角_子弹2] Frame 7
"hit"Symbol 1501 MovieClip [主角_子弹2] Frame 13
"water"Symbol 1501 MovieClip [主角_子弹2] Frame 18
"h2so4"Symbol 1501 MovieClip [主角_子弹2] Frame 25
"fired"Symbol 1504 MovieClip [主角_子弹5] Frame 7
"hit"Symbol 1504 MovieClip [主角_子弹5] Frame 13
"water"Symbol 1504 MovieClip [主角_子弹5] Frame 18
"h2so4"Symbol 1504 MovieClip [主角_子弹5] Frame 25
"fired"Symbol 1535 MovieClip [主角_子弹6] Frame 7
"hit"Symbol 1535 MovieClip [主角_子弹6] Frame 13
"water"Symbol 1535 MovieClip [主角_子弹6] Frame 18
"h2so4"Symbol 1535 MovieClip [主角_子弹6] Frame 25
"fired"Symbol 1538 MovieClip [主角_子弹7] Frame 7
"hit"Symbol 1538 MovieClip [主角_子弹7] Frame 14
"water"Symbol 1538 MovieClip [主角_子弹7] Frame 19
"h2so4"Symbol 1538 MovieClip [主角_子弹7] Frame 26
"out"Symbol 1640 MovieClip Frame 19
"hit"Symbol 1963 MovieClip [敌人_枪械子弹] Frame 12
"hit"Symbol 1964 MovieClip [敌人_手雷] Frame 9
"stand0"Symbol 1965 MovieClip [敌人_普通士兵] Frame 1
"stand1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 9
"stand2"Symbol 1965 MovieClip [敌人_普通士兵] Frame 17
"stand3_1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 25
"stand3_2"Symbol 1965 MovieClip [敌人_普通士兵] Frame 35
"fall"Symbol 1965 MovieClip [敌人_普通士兵] Frame 50
"walk"Symbol 1965 MovieClip [敌人_普通士兵] Frame 63
"fear"Symbol 1965 MovieClip [敌人_普通士兵] Frame 70
"jump"Symbol 1965 MovieClip [敌人_普通士兵] Frame 81
"run0"Symbol 1965 MovieClip [敌人_普通士兵] Frame 93
"run1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 101
"run2"Symbol 1965 MovieClip [敌人_普通士兵] Frame 109
"run3"Symbol 1965 MovieClip [敌人_普通士兵] Frame 116
"blocked"Symbol 1965 MovieClip [敌人_普通士兵] Frame 128
"shocked"Symbol 1965 MovieClip [敌人_普通士兵] Frame 136
"talk1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 145
"talk2"Symbol 1965 MovieClip [敌人_普通士兵] Frame 153
"shoot0"Symbol 1965 MovieClip [敌人_普通士兵] Frame 166
"shoot1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 174
"shoot2_1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 182
"shoot2_2"Symbol 1965 MovieClip [敌人_普通士兵] Frame 192
"shoot3_1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 202
"shoot3_2"Symbol 1965 MovieClip [敌人_普通士兵] Frame 212
"kill"Symbol 1965 MovieClip [敌人_普通士兵] Frame 228
"die0"Symbol 1965 MovieClip [敌人_普通士兵] Frame 236
"die1"Symbol 1965 MovieClip [敌人_普通士兵] Frame 244
"die2"Symbol 1965 MovieClip [敌人_普通士兵] Frame 252
"die3"Symbol 1965 MovieClip [敌人_普通士兵] Frame 260
"move"Symbol 1970 MovieClip [敌人_轰炸机] Frame 1
"explode1"Symbol 1970 MovieClip [敌人_轰炸机] Frame 9
"explode2"Symbol 1970 MovieClip [敌人_轰炸机] Frame 42
"stand"Symbol 2033 MovieClip [坦克_炮弹] Frame 1
"hit"Symbol 2033 MovieClip [坦克_炮弹] Frame 8
"fall"Symbol 2034 MovieClip [德军_坦克1] Frame 1
"land"Symbol 2034 MovieClip [德军_坦克1] Frame 10
"stand"Symbol 2034 MovieClip [德军_坦克1] Frame 43
"move"Symbol 2034 MovieClip [德军_坦克1] Frame 53
"shoot"Symbol 2034 MovieClip [德军_坦克1] Frame 61
"explode"Symbol 2034 MovieClip [德军_坦克1] Frame 89
"move"Symbol 2036 MovieClip [敌人_运输卡车] Frame 1
"explode"Symbol 2036 MovieClip [敌人_运输卡车] Frame 11
"normal1"Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 1
"normal2"Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 11
"explode"Symbol 2046 MovieClip [敌人_箱子阻拦1] Frame 43
"stand"Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 1
"shoot"Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 9
"explode"Symbol 2054 MovieClip [德军驱逐舰_小炮1] Frame 37
"move"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 1
"explode"Symbol 2078 MovieClip [德军_巨型轰炸机] Frame 9
"stand"Symbol 2081 MovieClip [场景_木箱] Frame 1
"explode"Symbol 2081 MovieClip [场景_木箱] Frame 8
"s1"Symbol 2086 MovieClip [stage1_bg] Frame 1
"s2"Symbol 2086 MovieClip [stage1_bg] Frame 15
"s3"Symbol 2086 MovieClip [stage1_bg] Frame 22
"next"Symbol 2090 MovieClip Frame 16
"stand"Symbol 2317 MovieClip [敌人_吉普车] Frame 1
"explode"Symbol 2317 MovieClip [敌人_吉普车] Frame 9
"walk"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 1
"turn"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 8
"stand"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 15
"run"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 22
"shoot_1"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 29
"shoot_2"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 38
"die0"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 47
"die1"Symbol 2420 MovieClip [敌人_巡逻机枪兵] Frame 54
"walk"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 1
"turn"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 8
"stand"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 15
"run"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 22
"shoot_1"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 29
"shoot_2"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 38
"die0"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 47
"die1"Symbol 2506 MovieClip [敌人_巡逻军官] Frame 54
"up"Symbol 2512 MovieClip [2-02-翘翘板] Frame 2
"down"Symbol 2512 MovieClip [2-02-翘翘板] Frame 32
"fly"Symbol 2512 MovieClip [2-02-翘翘板] Frame 33
"shine"Symbol 2520 MovieClip [德军_警报灯] Frame 1
"explode"Symbol 2520 MovieClip [德军_警报灯] Frame 32
"fall"Symbol 2535 MovieClip [德军_装甲车1] Frame 1
"land"Symbol 2535 MovieClip [德军_装甲车1] Frame 10
"stand"Symbol 2535 MovieClip [德军_装甲车1] Frame 43
"move"Symbol 2535 MovieClip [德军_装甲车1] Frame 53
"shoot_1"Symbol 2535 MovieClip [德军_装甲车1] Frame 61
"shoot_2"Symbol 2535 MovieClip [德军_装甲车1] Frame 89
"explode"Symbol 2535 MovieClip [德军_装甲车1] Frame 136
"stand"Symbol 2552 MovieClip [NPC01] Frame 1
"shocked"Symbol 2552 MovieClip [NPC01] Frame 9
"run"Symbol 2552 MovieClip [NPC01] Frame 27
"stand"Symbol 2569 MovieClip [NPC02] Frame 1
"shocked"Symbol 2569 MovieClip [NPC02] Frame 9
"run"Symbol 2569 MovieClip [NPC02] Frame 27
"stand"Symbol 2576 MovieClip [德军_驳船] Frame 1
"explode"Symbol 2576 MovieClip [德军_驳船] Frame 11
"move"Symbol 2624 MovieClip [追踪导弹] Frame 1
"hit"Symbol 2624 MovieClip [追踪导弹] Frame 11
"move"Symbol 2625 MovieClip [德军_巨型机器人] Frame 1
"shoot1"Symbol 2625 MovieClip [德军_巨型机器人] Frame 9
"shoot2"Symbol 2625 MovieClip [德军_巨型机器人] Frame 24
"explode"Symbol 2625 MovieClip [德军_巨型机器人] Frame 113
"stand"Symbol 2637 MovieClip [德军_地雷] Frame 1
"explode"Symbol 2637 MovieClip [德军_地雷] Frame 11
"stand"Symbol 2640 MovieClip [场景_木盒子] Frame 1
"explode"Symbol 2640 MovieClip [场景_木盒子] Frame 8
"s1"Symbol 2644 MovieClip [stage2_bg] Frame 1
"s2"Symbol 2644 MovieClip [stage2_bg] Frame 45
"s3"Symbol 2644 MovieClip [stage2_bg] Frame 57
"s4"Symbol 2644 MovieClip [stage2_bg] Frame 69
"next"Symbol 2648 MovieClip Frame 16
"NA_NA"Symbol 2745 MovieClip [player_plane] Frame 1
"NA_front"Symbol 2745 MovieClip [player_plane] Frame 10
"NA_back"Symbol 2745 MovieClip [player_plane] Frame 21
"up_NA"Symbol 2745 MovieClip [player_plane] Frame 31
"up_back"Symbol 2745 MovieClip [player_plane] Frame 40
"up_front"Symbol 2745 MovieClip [player_plane] Frame 50
"down_NA"Symbol 2745 MovieClip [player_plane] Frame 60
"down_back"Symbol 2745 MovieClip [player_plane] Frame 71
"down_front"Symbol 2745 MovieClip [player_plane] Frame 82
"jump"Symbol 2745 MovieClip [player_plane] Frame 94
"explode"Symbol 2745 MovieClip [player_plane] Frame 130
"fall"Symbol 2770 MovieClip [德军_坦克2] Frame 1
"land"Symbol 2770 MovieClip [德军_坦克2] Frame 10
"stand"Symbol 2770 MovieClip [德军_坦克2] Frame 43
"move"Symbol 2770 MovieClip [德军_坦克2] Frame 53
"shoot"Symbol 2770 MovieClip [德军_坦克2] Frame 61
"explode"Symbol 2770 MovieClip [德军_坦克2] Frame 89
"move"Symbol 2783 MovieClip [高速飞弹] Frame 1
"hit"Symbol 2783 MovieClip [高速飞弹] Frame 11
"move"Symbol 2786 MovieClip [德军_战斗机2] Frame 1
"shoot"Symbol 2786 MovieClip [德军_战斗机2] Frame 10
"explode"Symbol 2786 MovieClip [德军_战斗机2] Frame 43
"move"Symbol 2789 MovieClip [德军_大型导弹] Frame 1
"explode"Symbol 2789 MovieClip [德军_大型导弹] Frame 8
"stand"Symbol 2803 MovieClip [NPC03] Frame 1
"shocked"Symbol 2803 MovieClip [NPC03] Frame 9
"run"Symbol 2803 MovieClip [NPC03] Frame 27
"hit"Symbol 2830 MovieClip [敌人_BOSS3_火箭] Frame 8
"hit"Symbol 2838 MovieClip [敌人_BOSS3_炮弹] Frame 7
"stand"Symbol 2839 MovieClip [德军_巨型坦克] Frame 1
"move"Symbol 2839 MovieClip [德军_巨型坦克] Frame 10
"shoot1"Symbol 2839 MovieClip [德军_巨型坦克] Frame 22
"shoot2"Symbol 2839 MovieClip [德军_巨型坦克] Frame 56
"shoot3"Symbol 2839 MovieClip [德军_巨型坦克] Frame 88
"explode"Symbol 2839 MovieClip [德军_巨型坦克] Frame 163
"stand"Symbol 2842 MovieClip [场景_宝箱] Frame 1
"explode"Symbol 2842 MovieClip [场景_宝箱] Frame 8
"s1"Symbol 2845 MovieClip [stage3_bg] Frame 1
"s2"Symbol 2845 MovieClip [stage3_bg] Frame 4
"s3"Symbol 2845 MovieClip [stage3_bg] Frame 13
"s4"Symbol 2845 MovieClip [stage3_bg] Frame 27
"s5"Symbol 2845 MovieClip [stage3_bg] Frame 29
"s6"Symbol 2845 MovieClip [stage3_bg] Frame 34
"next"Symbol 2849 MovieClip Frame 16
"pistol"Symbol 2997 MovieClip Frame 1
"machinegun"Symbol 2997 MovieClip Frame 2
"fall"Symbol 3044 MovieClip [德军_装甲车2] Frame 1
"land"Symbol 3044 MovieClip [德军_装甲车2] Frame 10
"stand"Symbol 3044 MovieClip [德军_装甲车2] Frame 43
"move"Symbol 3044 MovieClip [德军_装甲车2] Frame 53
"shoot_1"Symbol 3044 MovieClip [德军_装甲车2] Frame 61
"shoot_2"Symbol 3044 MovieClip [德军_装甲车2] Frame 89
"explode"Symbol 3044 MovieClip [德军_装甲车2] Frame 125
"move"Symbol 3050 MovieClip [德军_战斗机1] Frame 1
"shoot"Symbol 3050 MovieClip [德军_战斗机1] Frame 9
"explode1"Symbol 3050 MovieClip [德军_战斗机1] Frame 41
"explode2"Symbol 3050 MovieClip [德军_战斗机1] Frame 74
"close"Symbol 3054 MovieClip [4-04-窗户01] Frame 1
"open"Symbol 3054 MovieClip [4-04-窗户01] Frame 7
"come"Symbol 3054 MovieClip [4-04-窗户01] Frame 40
"stand"Symbol 3054 MovieClip [4-04-窗户01] Frame 55
"shoot"Symbol 3054 MovieClip [4-04-窗户01] Frame 65
"die1"Symbol 3054 MovieClip [4-04-窗户01] Frame 96
"die2"Symbol 3054 MovieClip [4-04-窗户01] Frame 121
"die3"Symbol 3054 MovieClip [4-04-窗户01] Frame 142
"close"Symbol 3058 MovieClip [4-04-窗户03] Frame 1
"open"Symbol 3058 MovieClip [4-04-窗户03] Frame 7
"come"Symbol 3058 MovieClip [4-04-窗户03] Frame 18
"stand"Symbol 3058 MovieClip [4-04-窗户03] Frame 32
"shoot"Symbol 3058 MovieClip [4-04-窗户03] Frame 43
"die1"Symbol 3058 MovieClip [4-04-窗户03] Frame 74
"die2"Symbol 3058 MovieClip [4-04-窗户03] Frame 99
"die3"Symbol 3058 MovieClip [4-04-窗户03] Frame 120
"close"Symbol 3062 MovieClip [4-04-房子门01] Frame 1
"open"Symbol 3062 MovieClip [4-04-房子门01] Frame 8
"stand"Symbol 3062 MovieClip [4-04-房子门01] Frame 28
"close"Symbol 3065 MovieClip [4-04-房子门02] Frame 1
"open"Symbol 3065 MovieClip [4-04-房子门02] Frame 8
"stand"Symbol 3065 MovieClip [4-04-房子门02] Frame 25
"close"Symbol 3069 MovieClip [4-04-窗户02] Frame 1
"open"Symbol 3069 MovieClip [4-04-窗户02] Frame 7
"come"Symbol 3069 MovieClip [4-04-窗户02] Frame 40
"stand"Symbol 3069 MovieClip [4-04-窗户02] Frame 55
"shoot"Symbol 3069 MovieClip [4-04-窗户02] Frame 65
"die1"Symbol 3069 MovieClip [4-04-窗户02] Frame 96
"die2"Symbol 3069 MovieClip [4-04-窗户02] Frame 121
"die3"Symbol 3069 MovieClip [4-04-窗户02] Frame 142
"stand"Symbol 3070 MovieClip [交通工具_战斗机] Frame 1
"go"Symbol 3070 MovieClip [交通工具_战斗机] Frame 11
"move"Symbol 3086 MovieClip [4-04-德军_飞船] Frame 1
"shoot"Symbol 3086 MovieClip [4-04-德军_飞船] Frame 10
"open"Symbol 3086 MovieClip [4-04-德军_飞船] Frame 43
"come_in"Symbol 3086 MovieClip [4-04-德军_飞船] Frame 76
"move"Symbol 3089 MovieClip [德军_飞船_小炮] Frame 1
"fall"Symbol 3089 MovieClip [德军_飞船_小炮] Frame 8
"explode"Symbol 3089 MovieClip [德军_飞船_小炮] Frame 18
"stand"Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 1
"explode"Symbol 3094 MovieClip [4-04-飞船_炸弹箱] Frame 9
"stand"Symbol 3099 MovieClip [4-04-飞船-门] Frame 1
"explode"Symbol 3099 MovieClip [4-04-飞船-门] Frame 9
"stand"Symbol 3123 MovieClip [4-05-BOSS-灯] Frame 1
"explode"Symbol 3123 MovieClip [4-05-BOSS-灯] Frame 8
"stand"Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 1
"hit"Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 11
"explode"Symbol 3130 MovieClip [敌人_BOSS4_手臂] Frame 61
"d"Symbol 3139 MovieClip Frame 1
"dl"Symbol 3139 MovieClip Frame 4
"l"Symbol 3139 MovieClip Frame 7
"dr"Symbol 3139 MovieClip Frame 10
"r"Symbol 3139 MovieClip Frame 13
"hit"Symbol 3148 MovieClip [敌人_BOSS4_炮弹] Frame 9
"come"Symbol 3149 MovieClip [德军_巨型炮座] Frame 1
"head_out"Symbol 3149 MovieClip [德军_巨型炮座] Frame 204
"stand"Symbol 3149 MovieClip [德军_巨型炮座] Frame 224
"explode"Symbol 3149 MovieClip [德军_巨型炮座] Frame 250
"stand"Symbol 3154 MovieClip [场景_沙袋] Frame 1
"explode"Symbol 3154 MovieClip [场景_沙袋] Frame 7
"s1"Symbol 3157 MovieClip [stage4_bg] Frame 1
"s2"Symbol 3157 MovieClip [stage4_bg] Frame 10
"s3"Symbol 3157 MovieClip [stage4_bg] Frame 24
"s4"Symbol 3157 MovieClip [stage4_bg] Frame 27
"s5"Symbol 3157 MovieClip [stage4_bg] Frame 62

Dynamic Text Variables

txtPercentLoaded2Symbol 39 EditableText"The ecard is loading (0%)"
txtPercentLoaded2Symbol 42 EditableText"The ecard is loading (0%)"
whatSymbol 196 EditableText"<p align="center"><font face="Arial CE" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">A</font></p>"




http://swfchan.com/7/30453/info.shtml
Created: 19/5 -2019 08:35:11 Last modified: 19/5 -2019 08:35:11 Server time: 09/05 -2024 21:23:41