STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #30485 |
% |
Plus Rapide, plus Ludique, plus Marrant ... mais aussi plus Malin ! |
Plus Rapide, plus Ludique, plus Marrant ... mais aussi plus Malin ! |
CaraySnake is back ! More speed, more difficult, more fun ! - Move it or ... lose it! |
START |
START |
START |
START |
CaraySnake is back ! More speed, more difficult, more fun ! - Move it or ... lose it! |
Guide the snake through a maze while eating food and avoiding being trapped by the snake's growing body. Deplacez le serpent à l'aide des flêches du clavier et mangez les "Crottes" sans vous mordre la queue. 20 Levels! |
Guide the snake through a maze while eating food and avoiding being trapped by the snake's growing body. Deplacez le serpent à l'aide des flêches du clavier et mangez les "Crottes" sans vous mordre la queue. 20 Levels! |
Guide the snake through a maze while eating food and avoiding being trapped by the snake's growing body. Deplacez le serpent à l'aide des flêches du clavier et mangez les "Crottes" sans vous mordre la queue. 20 Levels! |
Credits This game has been created by © Ray Lengelé (Montreal - Canada) Please send your comments to: Music by © Marc Di Nardo |
info@lengele.com |
info@lengele.com |
info@lengele.com |
info@lengele.com |
Credits This game has been created by © Ray Lengelé (Montreal - Canada) Please send your comments to: Music by © Marc Di Nardo |
Credits This game has been created by © Ray Lengelé (Montreal - Canada) Please send your comments to: Music by © Marc Di Nardo |
Life-Vie |
Life-Vie |
1 |
3 |
425600 |
Level |
Level |
Score |
Score |
www.lengele.com |
www.lengele.com |
www.lengele.com |
www.lengele.com |
Ha ha ha !... Stupid ! - Trop nul(le) ! |
Ha ha ha!... You loose ! Perdu ! |
High Scores |
Congratulations ! ... You Won ! Vous avez terminé tous les niveaux !...Trop Fort! |
ActionScript [AS1/AS2]
Frame 1fscommand ("fullscreen", "true"); fscommand ("fullscreen", "false"); total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); sound4 = new Sound(); sound4.attachSound("fond"); t = getTimer() / 1000; score1 = 0; score2 = 0; score3 = 0; score4 = 0; score5 = 0; score6 = 0; score7 = 0; score8 = 0; score9 = 0; score10 = 0; score11 = 0; score12 = 0; score13 = 0; score14 = 0; score15 = 0; score16 = 0; score17 = 0; score18 = 0; score19 = 0; score20 = 0; name1 = ""; name2 = ""; name3 = ""; name4 = ""; name5 = ""; name6 = ""; name7 = ""; name8 = ""; name9 = ""; name10 = ""; name11 = ""; name12 = ""; name13 = ""; name14 = ""; name15 = ""; name16 = ""; name17 = ""; name18 = ""; name19 = ""; name20 = ""; loadVariablesNum ("scores.txt", 0); pourcent = (100 * loaded) / total; pDisplay = Math.floor(pourcent) + "%"; lDisplay = ((Math.floor(loaded / 1024) + " Ko / ") + Math.floor(total / 1024)) + " Ko"; vDisplay = Math.floor((loaded / 1024) / t) + " Ko/s"; if (pourcent == 100) { gotoAndStop (3); } else { barre.gotoAndStop(Math.floor(pourcent)); }Instance of Symbol 44 MovieClip in Frame 1onClipEvent (enterFrame) { prc = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; prc = math.Round(prc); barre._xscale = prc; if (prc > 99) { _root.gotoAndPlay("loaded"); } }Frame 2gotoAndPlay (1);Frame 4function level20() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 1, 1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1, 1, 1]; ligne2 = [1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1]; ligne3 = [1, 2, 2, 2, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 2, 0, 2, 2, 1]; ligne4 = [1, 2, 0, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 0, 2, 1]; ligne5 = [1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 0, 2, 0, 1, 1, 0, 2, 2, 1]; ligne6 = [1, 2, 0, 1, 1, 0, 2, 0, 2, 2, 0, 2, 0, 2, 2, 0, 2, 0, 2, 1]; ligne7 = [1, 1, 2, 1, 1, 2, 2, 4, 3, 3, 3, 0, 2, 2, 2, 2, 0, 2, 1, 1]; ligne8 = [1, 1, 0, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1]; ligne9 = [1, 2, 2, 2, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 0, 2, 2, 1]; ligne10 = [1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1, 1, 2, 0, 2, 1]; ligne11 = [1, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 0, 2, 2, 1]; ligne12 = [1, 2, 0, 2, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 0, 2, 1]; ligne13 = [1, 1, 2, 2, 2, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 2, 0, 2, 1, 1]; ligne14 = [1, 1, 1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1, 1, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level15() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1]; ligne2 = [1, 2, 1, 2, 1, 2, 1, 0, 0, 0, 0, 1, 2, 1, 1, 2, 1, 1, 0, 1]; ligne3 = [1, 0, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 0, 0, 1, 2, 1]; ligne4 = [1, 2, 1, 2, 1, 2, 1, 0, 0, 0, 0, 0, 2, 1, 0, 0, 2, 1, 0, 1]; ligne5 = [1, 0, 1, 2, 1, 2, 1, 0, 0, 0, 0, 1, 2, 1, 1, 2, 1, 1, 2, 1]; ligne6 = [1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 0, 1]; ligne7 = [1, 0, 2, 2, 2, 2, 1, 4, 3, 3, 3, 1, 2, 2, 2, 2, 2, 2, 2, 1]; ligne8 = [1, 2, 1, 1, 1, 2, 1, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 0, 1]; ligne9 = [1, 0, 1, 0, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 0, 0, 0, 1, 2, 1]; ligne10 = [1, 2, 1, 0, 1, 2, 1, 2, 2, 2, 2, 1, 2, 1, 0, 0, 0, 1, 0, 1]; ligne11 = [1, 0, 1, 1, 1, 2, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1]; ligne12 = [1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 0, 1]; ligne13 = [1, 0, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1]; ligne14 = [1, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level19() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1]; ligne2 = [1, 2, 2, 1, 1, 2, 2, 2, 0, 0, 1, 0, 2, 2, 2, 1, 1, 2, 2, 1]; ligne3 = [1, 2, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 2, 0, 0, 1, 1, 2, 1]; ligne4 = [1, 2, 1, 0, 1, 2, 2, 2, 2, 1, 2, 0, 2, 2, 2, 1, 0, 1, 2, 1]; ligne5 = [1, 2, 0, 0, 2, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 1]; ligne6 = [1, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 2, 1, 1, 0, 0, 0, 0, 2, 1]; ligne7 = [1, 2, 0, 2, 0, 1, 1, 4, 3, 3, 3, 0, 0, 1, 1, 0, 0, 0, 2, 1]; ligne8 = [1, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 1, 1, 2, 0, 0, 0, 2, 1]; ligne9 = [1, 2, 0, 1, 1, 2, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2, 0, 0, 2, 1]; ligne10 = [1, 2, 0, 0, 1, 1, 2, 2, 1, 1, 2, 0, 0, 2, 1, 1, 2, 0, 2, 1]; ligne11 = [1, 2, 0, 0, 0, 1, 1, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1]; ligne12 = [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1]; ligne13 = [1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0, 1]; ligne14 = [1, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level18() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1]; ligne2 = [1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1]; ligne3 = [1, 0, 2, 1, 0, 0, 2, 2, 0, 1, 1, 0, 2, 2, 0, 0, 1, 2, 0, 1]; ligne4 = [1, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 2, 0, 1]; ligne5 = [1, 0, 2, 1, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 1, 2, 0, 1]; ligne6 = [1, 0, 2, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1]; ligne7 = [1, 0, 2, 2, 2, 2, 0, 4, 3, 3, 3, 0, 1, 0, 2, 2, 2, 2, 0, 1]; ligne8 = [1, 0, 2, 1, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 1, 2, 0, 1]; ligne9 = [1, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 2, 0, 1]; ligne10 = [1, 0, 2, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 2, 0, 1]; ligne11 = [1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1]; ligne12 = [1, 0, 0, 0, 0, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 0, 0, 0, 0, 1]; ligne13 = [1, 2, 2, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 1]; ligne14 = [1, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level17() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1]; ligne2 = [1, 2, 0, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 0, 2, 1]; ligne3 = [1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1]; ligne4 = [1, 0, 1, 0, 0, 1, 0, 1, 1, 2, 2, 1, 1, 0, 1, 0, 0, 1, 0, 1]; ligne5 = [1, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 1]; ligne6 = [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1]; ligne7 = [1, 0, 1, 1, 1, 1, 2, 4, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 0, 1]; ligne8 = [1, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 1]; ligne9 = [1, 0, 1, 0, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 0, 1, 0, 1]; ligne10 = [1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1]; ligne11 = [1, 2, 0, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 0, 2, 1]; ligne12 = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; ligne13 = [1, 2, 2, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0, 1]; ligne14 = [1, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level16() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1]; ligne2 = [1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1]; ligne3 = [1, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1]; ligne4 = [1, 2, 1, 2, 1, 1, 2, 1, 1, 2, 2, 1, 1, 2, 1, 1, 2, 1, 2, 1]; ligne5 = [1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1]; ligne6 = [1, 2, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1]; ligne7 = [1, 2, 1, 0, 0, 0, 1, 4, 3, 3, 3, 0, 0, 1, 0, 0, 0, 1, 2, 1]; ligne8 = [1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1]; ligne9 = [1, 2, 1, 2, 1, 1, 2, 1, 1, 2, 2, 1, 1, 2, 1, 1, 2, 1, 2, 1]; ligne10 = [1, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1]; ligne11 = [1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1]; ligne12 = [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1]; ligne13 = [1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 2, 2, 1]; ligne14 = [1, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level13() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1]; ligne2 = [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1]; ligne3 = [1, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 2, 1]; ligne4 = [1, 2, 1, 2, 0, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 0, 1, 2, 1]; ligne5 = [1, 2, 1, 0, 1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1, 2, 1, 2, 1]; ligne6 = [1, 2, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 0, 1, 0, 1, 2, 1]; ligne7 = [1, 2, 1, 0, 1, 0, 2, 4, 3, 3, 3, 0, 2, 1, 2, 1, 2, 1, 2, 1]; ligne8 = [1, 2, 2, 2, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1]; ligne9 = [1, 2, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1]; ligne10 = [1, 2, 1, 2, 1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1, 0, 1, 2, 1]; ligne11 = [1, 2, 1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 0, 2, 1, 2, 1]; ligne12 = [1, 2, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1]; ligne13 = [1, 0, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1]; ligne14 = [1, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level10() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1]; ligne2 = [1, 2, 1, 1, 1, 2, 1, 0, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1]; ligne3 = [1, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 0, 0, 2, 1, 2, 2, 1]; ligne4 = [1, 2, 2, 2, 2, 2, 1, 0, 0, 2, 0, 2, 1, 1, 0, 2, 1, 2, 1, 1]; ligne5 = [1, 1, 1, 1, 1, 2, 1, 0, 2, 0, 2, 0, 2, 1, 0, 2, 1, 2, 2, 1]; ligne6 = [1, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 0, 1, 0, 2, 1, 1, 2, 1]; ligne7 = [1, 0, 1, 1, 0, 2, 0, 4, 3, 3, 3, 1, 2, 1, 0, 2, 1, 2, 2, 1]; ligne8 = [1, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 0, 1, 0, 2, 1, 2, 1, 1]; ligne9 = [1, 0, 1, 1, 0, 2, 1, 0, 2, 0, 2, 0, 2, 1, 0, 2, 1, 2, 2, 1]; ligne10 = [1, 0, 1, 1, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 2, 1]; ligne11 = [1, 2, 2, 1, 0, 2, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 2, 1]; ligne12 = [1, 2, 2, 2, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1]; ligne13 = [1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 2, 1]; ligne14 = [1, 2, 2, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level12() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 1]; ligne2 = [1, 2, 1, 2, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 2, 1, 2, 1]; ligne3 = [1, 2, 1, 2, 0, 1, 0, 0, 0, 1, 2, 0, 0, 0, 1, 1, 2, 1, 2, 1]; ligne4 = [1, 2, 2, 2, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 2, 2, 2, 1]; ligne5 = [1, 1, 1, 2, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 2, 1, 1, 1]; ligne6 = [1, 2, 2, 2, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 2, 2, 1, 1]; ligne7 = [1, 2, 2, 2, 2, 2, 0, 4, 3, 3, 3, 1, 1, 0, 2, 2, 2, 2, 1, 1]; ligne8 = [1, 1, 1, 2, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1]; ligne9 = [1, 2, 2, 2, 1, 0, 1, 0, 2, 1, 2, 0, 0, 0, 0, 1, 2, 2, 2, 1]; ligne10 = [1, 2, 1, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1]; ligne11 = [1, 2, 1, 2, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1]; ligne12 = [1, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 1]; ligne13 = [1, 2, 2, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 2, 1]; ligne14 = [1, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level11() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 0, 2, 1, 0, 2, 0, 1, 0, 2, 0, 1, 0, 2, 0, 2, 0, 2, 1]; ligne2 = [1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1]; ligne3 = [1, 0, 1, 2, 1, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 2, 1, 0, 1]; ligne4 = [1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1]; ligne5 = [1, 0, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 0, 1]; ligne6 = [1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1]; ligne7 = [1, 0, 2, 0, 2, 0, 2, 4, 3, 3, 3, 2, 2, 2, 0, 2, 0, 2, 0, 1]; ligne8 = [1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1]; ligne9 = [1, 0, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 0, 1]; ligne10 = [1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1]; ligne11 = [1, 0, 1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1, 0, 1]; ligne12 = [1, 2, 0, 0, 0, 1, 0, 2, 0, 1, 0, 2, 0, 1, 0, 2, 0, 1, 2, 1]; ligne13 = [1, 2, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 2, 0, 1]; ligne14 = [1, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level14() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 2, 1]; ligne2 = [1, 2, 1, 2, 0, 2, 1, 2, 0, 0, 0, 0, 2, 1, 2, 0, 2, 1, 2, 1]; ligne3 = [1, 2, 2, 1, 2, 0, 2, 1, 2, 0, 0, 2, 1, 2, 0, 2, 1, 2, 2, 1]; ligne4 = [1, 0, 0, 2, 1, 2, 0, 2, 1, 2, 2, 1, 2, 0, 2, 1, 2, 0, 0, 1]; ligne5 = [1, 2, 0, 0, 2, 1, 2, 0, 2, 1, 1, 2, 0, 2, 1, 2, 0, 0, 2, 1]; ligne6 = [1, 1, 2, 0, 0, 2, 1, 2, 0, 2, 2, 0, 2, 1, 2, 0, 0, 2, 1, 1]; ligne7 = [1, 1, 1, 2, 0, 0, 2, 4, 3, 3, 3, 0, 0, 2, 0, 0, 2, 1, 1, 1]; ligne8 = [1, 1, 1, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 1, 1, 1]; ligne9 = [1, 1, 2, 0, 0, 2, 1, 2, 0, 2, 2, 0, 2, 1, 2, 0, 0, 2, 1, 1]; ligne10 = [1, 2, 0, 0, 2, 1, 2, 0, 2, 1, 1, 2, 0, 2, 1, 2, 0, 0, 2, 1]; ligne11 = [1, 0, 0, 2, 1, 2, 0, 2, 1, 2, 2, 1, 2, 0, 2, 1, 2, 0, 0, 1]; ligne12 = [1, 0, 2, 1, 2, 0, 2, 1, 2, 0, 0, 2, 1, 2, 0, 2, 1, 2, 0, 1]; ligne13 = [1, 2, 1, 2, 0, 2, 1, 2, 0, 0, 0, 0, 2, 1, 2, 0, 2, 1, 2, 1]; ligne14 = [1, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level9() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 1, 2, 2, 1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1, 2, 2, 1, 1]; ligne2 = [1, 2, 2, 0, 2, 0, 2, 0, 1, 2, 2, 1, 2, 0, 2, 0, 2, 2, 2, 1]; ligne3 = [1, 2, 0, 1, 2, 0, 2, 0, 2, 1, 1, 2, 0, 1, 0, 2, 1, 2, 0, 1]; ligne4 = [1, 0, 2, 1, 1, 1, 1, 2, 0, 2, 2, 0, 2, 1, 1, 1, 1, 0, 2, 1]; ligne5 = [1, 2, 0, 1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1, 2, 0, 1]; ligne6 = [1, 0, 2, 1, 2, 0, 1, 0, 2, 1, 1, 0, 2, 0, 2, 0, 1, 0, 2, 1]; ligne7 = [1, 2, 0, 2, 0, 2, 0, 4, 3, 3, 3, 2, 0, 2, 0, 2, 0, 2, 0, 1]; ligne8 = [1, 2, 1, 1, 1, 0, 2, 0, 2, 1, 1, 0, 2, 0, 2, 1, 1, 1, 2, 1]; ligne9 = [1, 2, 0, 2, 0, 2, 1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1]; ligne10 = [1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne11 = [1, 2, 0, 1, 1, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2, 1, 1, 2, 0, 1]; ligne12 = [1, 2, 1, 1, 0, 2, 0, 2, 0, 1, 1, 0, 2, 0, 2, 0, 1, 0, 2, 1]; ligne13 = [1, 2, 0, 1, 2, 0, 2, 0, 1, 2, 2, 1, 0, 2, 0, 2, 1, 2, 2, 1]; ligne14 = [1, 1, 2, 2, 0, 2, 0, 2, 0, 2, 2, 0, 2, 0, 2, 0, 2, 2, 1, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level1() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1, 1]; ligne2 = [1, 2, 1, 1, 1, 0, 2, 0, 2, 0, 1, 1, 1, 0, 2, 0, 2, 2, 2, 1]; ligne3 = [1, 2, 0, 2, 0, 2, 1, 1, 1, 2, 0, 2, 0, 1, 1, 1, 0, 2, 2, 1]; ligne4 = [1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne5 = [1, 2, 0, 1, 1, 1, 0, 2, 2, 1, 2, 1, 1, 2, 0, 2, 1, 1, 2, 1]; ligne6 = [1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne7 = [1, 2, 1, 1, 0, 2, 0, 4, 3, 3, 3, 1, 2, 2, 0, 2, 0, 2, 2, 1]; ligne8 = [1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne9 = [1, 2, 0, 1, 1, 1, 0, 2, 2, 1, 2, 1, 1, 2, 0, 2, 1, 1, 2, 1]; ligne10 = [1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne11 = [1, 2, 1, 1, 0, 2, 0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0, 2, 2, 1]; ligne12 = [1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne13 = [1, 2, 0, 2, 1, 1, 1, 2, 0, 2, 1, 1, 1, 2, 0, 2, 1, 1, 2, 1]; ligne14 = [1, 1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level7() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 0, 0, 2, 2, 0, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1]; ligne2 = [1, 2, 2, 0, 2, 1, 2, 2, 1, 2, 2, 1, 2, 0, 0, 2, 1, 2, 2, 1]; ligne3 = [1, 2, 1, 2, 1, 2, 2, 1, 2, 2, 1, 2, 0, 0, 2, 1, 2, 2, 2, 1]; ligne4 = [1, 0, 2, 0, 2, 2, 1, 2, 2, 1, 2, 0, 0, 2, 1, 2, 2, 1, 2, 1]; ligne5 = [1, 0, 0, 2, 0, 0, 2, 2, 1, 2, 0, 0, 2, 1, 2, 2, 1, 2, 0, 1]; ligne6 = [1, 0, 2, 1, 2, 0, 0, 0, 2, 0, 0, 2, 1, 2, 2, 1, 2, 0, 0, 1]; ligne7 = [1, 2, 1, 2, 0, 2, 2, 4, 3, 3, 3, 0, 2, 2, 1, 2, 0, 0, 0, 1]; ligne8 = [1, 2, 2, 0, 2, 1, 2, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1]; ligne9 = [1, 2, 0, 2, 1, 2, 0, 0, 2, 1, 2, 0, 0, 0, 2, 0, 0, 2, 2, 1]; ligne10 = [1, 0, 2, 1, 2, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 2, 1, 2, 1]; ligne11 = [1, 2, 1, 2, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 2, 1, 2, 0, 1]; ligne12 = [1, 2, 2, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 0, 2, 2, 2, 0, 1]; ligne13 = [1, 2, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 1]; ligne14 = [1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level6() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 2, 1]; ligne2 = [1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1, 1, 1, 1, 2, 1]; ligne3 = [1, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 0, 2, 1, 1, 2, 2, 1]; ligne4 = [1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1, 2, 0, 2, 0, 1, 0, 2, 1, 1]; ligne5 = [1, 0, 2, 0, 2, 0, 2, 0, 1, 0, 2, 0, 1, 2, 2, 0, 2, 1, 1, 1]; ligne6 = [1, 2, 1, 2, 1, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1]; ligne7 = [1, 0, 1, 0, 1, 0, 2, 4, 3, 3, 3, 2, 1, 0, 2, 0, 2, 0, 2, 1]; ligne8 = [1, 2, 0, 2, 1, 2, 0, 0, 2, 0, 2, 0, 1, 2, 1, 1, 1, 2, 0, 1]; ligne9 = [1, 2, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 2, 0, 2, 0, 1, 1]; ligne10 = [1, 1, 1, 2, 1, 2, 1, 2, 2, 0, 2, 2, 1, 1, 1, 1, 0, 2, 0, 1]; ligne11 = [1, 2, 2, 2, 1, 0, 1, 2, 0, 2, 0, 2, 0, 2, 0, 1, 1, 1, 2, 1]; ligne12 = [1, 2, 2, 2, 1, 2, 1, 1, 2, 0, 2, 0, 1, 1, 2, 1, 0, 2, 0, 1]; ligne13 = [1, 2, 1, 1, 1, 0, 1, 1, 0, 2, 0, 2, 1, 2, 2, 1, 2, 1, 2, 1]; ligne14 = [1, 2, 2, 2, 2, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level2() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne2 = [1, 2, 1, 1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1]; ligne3 = [1, 0, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne4 = [1, 2, 1, 1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1]; ligne5 = [1, 0, 1, 1, 2, 1, 1, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 0, 2, 1]; ligne6 = [1, 2, 0, 2, 0, 1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1]; ligne7 = [1, 0, 1, 1, 1, 1, 2, 4, 3, 3, 3, 1, 2, 0, 1, 1, 2, 0, 2, 1]; ligne8 = [1, 2, 0, 2, 1, 2, 0, 2, 0, 2, 0, 1, 0, 2, 1, 1, 0, 1, 0, 1]; ligne9 = [1, 0, 1, 0, 1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1, 2, 1]; ligne10 = [1, 2, 1, 2, 1, 1, 1, 2, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1]; ligne11 = [1, 0, 1, 0, 2, 0, 2, 1, 2, 0, 2, 0, 2, 0, 2, 1, 2, 0, 2, 1]; ligne12 = [1, 2, 2, 2, 1, 2, 0, 1, 1, 1, 0, 2, 0, 2, 0, 1, 0, 2, 0, 1]; ligne13 = [1, 2, 1, 0, 1, 0, 2, 1, 2, 0, 2, 0, 2, 0, 2, 1, 1, 0, 2, 1]; ligne14 = [1, 2, 2, 2, 1, 1, 0, 2, 0, 2, 0, 1, 1, 1, 2, 2, 0, 2, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level4() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1]; ligne2 = [1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 1]; ligne3 = [1, 0, 2, 2, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 2, 2, 0, 1]; ligne4 = [1, 2, 0, 2, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 2, 0, 2, 1]; ligne5 = [1, 0, 2, 0, 1, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 1, 0, 2, 0, 1]; ligne6 = [1, 2, 0, 2, 1, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 1, 2, 0, 2, 1]; ligne7 = [1, 0, 2, 0, 0, 0, 0, 4, 3, 3, 3, 0, 0, 0, 0, 0, 0, 2, 0, 1]; ligne8 = [1, 2, 0, 2, 1, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 1, 2, 0, 2, 1]; ligne9 = [1, 0, 2, 2, 2, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 2, 2, 2, 0, 1]; ligne10 = [1, 2, 1, 2, 1, 2, 0, 0, 2, 2, 2, 2, 0, 0, 2, 1, 2, 1, 2, 1]; ligne11 = [1, 0, 2, 0, 2, 1, 2, 0, 0, 0, 0, 0, 2, 2, 1, 2, 0, 2, 0, 1]; ligne12 = [1, 2, 0, 2, 0, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 0, 2, 0, 2, 1]; ligne13 = [1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1]; ligne14 = [1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level8() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1]; ligne2 = [1, 1, 2, 0, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1]; ligne3 = [1, 2, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 2, 1]; ligne4 = [1, 2, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 2, 1]; ligne5 = [1, 2, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 2, 1]; ligne6 = [1, 1, 2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1]; ligne7 = [1, 1, 1, 0, 0, 0, 2, 4, 3, 3, 3, 0, 1, 1, 1, 0, 0, 0, 2, 1]; ligne8 = [1, 1, 2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1]; ligne9 = [1, 2, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 2, 1]; ligne10 = [1, 2, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 2, 1]; ligne11 = [1, 2, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 2, 1]; ligne12 = [1, 1, 2, 0, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1, 2, 0, 0, 0, 2, 1]; ligne13 = [1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 1]; ligne14 = [1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level3() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1, 1]; ligne2 = [1, 2, 2, 0, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 1]; ligne3 = [1, 0, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 0, 2, 0, 0, 1]; ligne4 = [1, 2, 1, 0, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 2, 0, 1, 2, 1]; ligne5 = [1, 0, 1, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1, 2, 1, 0, 1]; ligne6 = [1, 2, 1, 0, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 2, 1]; ligne7 = [1, 0, 1, 2, 1, 0, 2, 4, 3, 3, 3, 1, 2, 2, 2, 1, 2, 1, 0, 1]; ligne8 = [1, 2, 2, 0, 1, 2, 0, 2, 0, 2, 0, 1, 2, 2, 0, 1, 0, 2, 2, 1]; ligne9 = [1, 0, 1, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 0, 1]; ligne10 = [1, 2, 1, 0, 1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1, 2, 1]; ligne11 = [1, 0, 1, 2, 0, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 0, 2, 1, 0, 1]; ligne12 = [1, 2, 1, 0, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1, 2, 1]; ligne13 = [1, 2, 0, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 1]; ligne14 = [1, 1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level5() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 0, 2, 2, 1, 1, 2, 0, 2, 0, 2, 1, 1, 2, 2, 2, 2, 1]; ligne2 = [1, 2, 1, 1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1, 1, 2, 1]; ligne3 = [1, 2, 1, 1, 0, 2, 0, 2, 0, 1, 1, 2, 0, 2, 0, 2, 1, 1, 2, 1]; ligne4 = [1, 2, 0, 0, 2, 0, 2, 0, 2, 1, 1, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne5 = [1, 2, 0, 2, 1, 1, 0, 2, 0, 2, 0, 2, 0, 2, 1, 1, 0, 2, 2, 1]; ligne6 = [1, 2, 0, 0, 1, 1, 2, 0, 2, 0, 2, 0, 2, 0, 1, 1, 2, 0, 2, 1]; ligne7 = [1, 1, 1, 2, 0, 2, 0, 4, 3, 3, 3, 1, 1, 2, 0, 2, 0, 1, 1, 1]; ligne8 = [1, 1, 1, 0, 2, 0, 2, 0, 2, 0, 2, 1, 1, 0, 2, 0, 2, 1, 1, 1]; ligne9 = [1, 2, 0, 2, 1, 1, 0, 2, 0, 2, 0, 2, 0, 2, 1, 1, 0, 0, 2, 1]; ligne10 = [1, 2, 0, 0, 1, 1, 2, 0, 2, 0, 2, 0, 2, 0, 1, 1, 2, 0, 2, 1]; ligne11 = [1, 2, 0, 2, 0, 2, 0, 2, 0, 1, 1, 2, 0, 2, 0, 2, 0, 2, 2, 1]; ligne12 = [1, 2, 1, 1, 2, 0, 2, 0, 2, 1, 1, 0, 2, 0, 2, 0, 1, 1, 2, 1]; ligne13 = [1, 2, 1, 1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1, 1, 2, 1]; ligne14 = [1, 2, 2, 0, 2, 2, 1, 1, 2, 0, 2, 0, 2, 1, 1, 2, 2, 2, 2, 1]; ligne15 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function affiche_level() { var _local1 = _root; i = 1; while (i <= long) { corps.duplicateMovieClip("" + i, i); _local1["" + i]._x = boax[i]; _local1["" + i]._x = boay[i]; i++; } i = 0; while (i <= 15) { j = 0; while (j <= 19) { switch (_local1["ligne" + i][j]) { case 1 : duplicate(mur, i, j); break; case 2 : duplicate(fruit, i, j); } j++; } i++; } } function duplicate(clip, i, j) { var _local1 = j; var _local2 = i; var _local3 = clip; _local3.duplicateMovieClip(_local3._name + (5000 - ((20 * _local2) + _local1)), 5000 - ((20 * _local2) + _local1)); setProperty(_local3._name + (5000 - ((20 * _local2) + _local1)), _x , (30 * _local1) + 15); setProperty(_local3._name + (5000 - ((20 * _local2) + _local1)), _y , (30 * _local2) + 15); } function removeall() { i = 4; while (i <= long) { removeMovieClip("" + i); i++; } } function resetlevel() { var _local1 = _root; i = 5000; while (i >= 4500) { _local1["fruit" + i].removeMovieClip(); _local1["mur" + i].removeMovieClip(); i--; } } function restart() { var _local1 = _root; resetlevel(); removeall(); long = 4; manges = 0; corpsok = true; _local1.ligne = (_local1.colonne = 7); boax = [225, 255, 285, 315]; boay = [225, 225, 225, 225]; tete._x = _local1.boax[0]; tete._y = _local1.boay[0]; tete._rotation = -90; _local1.affiche_level(); } function calcultotal() { var _local1 = _root; total = 0; i = 0; while (i <= 15) { j = 0; while (j <= 19) { if (_local1["ligne" + i][j] == 2) { total++; } j++; } i++; } } stop(); sound1 = new Sound(); sound2 = new Sound(); sound3 = new Sound(); sound3.attachSound("yeah"); sound1.attachSound("mange"); sound2.attachSound("mort"); serveur = true; long = 4; level = 1; vie = 5; score = 0; total = (manges = 0); boax = [225, 255, 285, 315]; boay = [225, 225, 225, 225]; ligne = (colonne = 7); corpsok = true; _root.But2._visible = false; _root.But1.onRelease = function () { _root.But2._visible = true; _root.But1._visible = false; }; _root.But2.onRelease = function () { vpause = false; _root.But2._visible = false; _root.But1._visible = true; }; _root.Mus2._visible = false; _root.Mus1.onRelease = function () { _root.Mus2._visible = true; _root.Mus1._visible = false; }; _root.Mus2.onRelease = function () { vpause = false; _root.Mus2._visible = false; _root.Mus1._visible = true; }; _root["level" + level]();Instance of Symbol 148 MovieClip "fruit" in Frame 4onClipEvent (enterFrame) { if (this.hitTest(_root.tete)) { _root.sound1.start(); _root.long = _root.long + 1; _root.corps.duplicateMovieClip("" + _root.long, _root.long); _root.boax[_root.long] = _root.boax[_root.long - 1]; _root.boay[_root.long] = _root.boay[_root.long - 1]; _root.score = _root.score + (10 * _root.level); _root.manges++; if (_root.manges == _root.total) { _root.level++; _root.sound3.start(); if (_root.level <= 20) { _root["level" + _root.level](); } else { _root.gotoAndStop("end"); } } this.removeMovieClip(); } }Instance of Symbol 80 MovieClip "corps" in Frame 4onClipEvent (enterFrame) { n = this._name; if (_root.corpsok) { this._x = _root.boax[n]; this._y = _root.boay[n]; if (this.hitTest(_root.tete)) { _root.vie--; MonSon = new Sound(); MonSon.attachSound("Oh"); MonSon.start(); if (_root.vie < 0) { _parent.gotoAndStop("gameover"); } else { _root.sound2.start(); _root.restart(); } } } }Instance of Symbol 85 MovieClip "tete" in Frame 4onClipEvent (load) { this.swapDepths(9999); this._x = _root.boax[0]; this._y = _root.boay[0]; } onClipEvent (keyUp) { j = _root.long - 1; if (_root.corpsok) { do { _root.boax[j] = _root.boax[j - 1]; _root.boay[j] = _root.boay[j - 1]; j--; } while (j >= 1); } if (((Key.getCode() == 38) and (_rotation != 180)) and (_root["ligne" + (_root.ligne - 1)][_root.colonne] != 1)) { _root.ligne = _root.ligne - 1; _root.boay[0] = _root.boay[0] - 30; _rotation = 0; _root.corpsok = true; } else if (((Key.getCode() == 39) and (_rotation != -90)) and (_root["ligne" + _root.ligne][_root.colonne + 1] != 1)) { _root.colonne = _root.colonne + 1; _root.boax[0] = _root.boax[0] + 30; _rotation = 90; _root.corpsok = true; } else if (((Key.getCode() == 40) and (_rotation != 0)) and (_root["ligne" + (_root.ligne + 1)][_root.colonne] != 1)) { _root.ligne = _root.ligne + 1; _root.boay[0] = _root.boay[0] + 30; _rotation = 180; _root.corpsok = true; } else if (((Key.getCode() == 37) and (_rotation != 90)) and (_root["ligne" + _root.ligne][_root.colonne - 1] != 1)) { _root.colonne = _root.colonne - 1; _root.boax[0] = _root.boax[0] - 30; _rotation = -90; _root.corpsok = true; } else { _root.corpsok = false; } this._x = _root.boax[0]; this._y = _root.boay[0]; }Frame 5_root.resetlevel(); _root.removeall(); _root.tete._x = -150; i = 1; while (i <= 5) { _root.boax[i] = -500; i++; }Frame 6stop();Frame 7stop();Frame 9removeall(); resetlevel(); i = 1; while (i <= 3) { removeMovieClip("" + i); i++; } tete._x = -300;Symbol 36 MovieClip Frame 29gotoAndPlay (1);Symbol 59 Buttonon (release) { gotoAndStop ("start"); }Symbol 65 MovieClip Frame 6gotoAndPlay (1);Symbol 69 MovieClip Frame 23gotoAndPlay (1);Symbol 76 MovieClip Frame 28gotoAndPlay (1);Symbol 78 MovieClip Frame 50gotoAndPlay (1);Symbol 85 MovieClip Frame 30gotoAndPlay (1);Symbol 89 MovieClip Frame 1play(); sound4.start();Symbol 89 MovieClip Frame 60gotoAndPlay (1); sound4.stop();Symbol 93 Buttonon (release) { _root.level++; _root.sound3.start(); if (_root.level <= 20) { _root["level" + _root.level](); } else { _root.gotoAndStop("end"); } this.removeMovieClip(); }Symbol 102 Buttonon (release) { stopAllSounds(); }Symbol 105 Buttonon (release) { MonSon = new Sound(); MonSon.attachSound("Fond.aif"); MonSon.start(); }Symbol 120 Buttonon (release) { getURL ("mailto:info@lengele.com"); }Symbol 140 Buttonon (release) { getURL ("http://www.lengele.com/", "_blank"); }Symbol 148 MovieClip Frame 21gotoAndPlay (1);Symbol 153 MovieClip Frame 1stop();Symbol 155 Buttonon (release) { loadMovieNum ("CaraySnake2.swf", 0); }Symbol 159 Buttonon (release) { getURL ("http://www.lengele.com/", blank); }Symbol 206 MovieClip Frame 1i = 1; while (i <= 20) { this["time" + i] = _root["score" + i]; i++; }Symbol 206 MovieClip Frame 175stop();
Library Items
Symbol 1 Sound [Oh] | ||
Symbol 2 Sound [applause] | ||
Symbol 3 Sound [WHISTLER.WAV] | Used by:Timeline | |
Symbol 4 Sound [perdu.wav] | Used by:Timeline | |
Symbol 5 Sound [Mange] | Used by:120 140 159 | |
Symbol 6 Sound [Fond.aif] | Used by:Timeline | |
Symbol 7 Graphic | Used by:36 | |
Symbol 8 Graphic | Used by:36 | |
Symbol 9 Graphic | Used by:36 | |
Symbol 10 Graphic | Used by:36 | |
Symbol 11 Graphic | Used by:36 | |
Symbol 12 Graphic | Used by:36 | |
Symbol 13 Graphic | Used by:36 | |
Symbol 14 Graphic | Used by:36 | |
Symbol 15 Graphic | Used by:36 | |
Symbol 16 Graphic | Used by:36 | |
Symbol 17 Graphic | Used by:36 | |
Symbol 18 Graphic | Used by:36 | |
Symbol 19 Graphic | Used by:36 | |
Symbol 20 Graphic | Used by:36 | |
Symbol 21 Graphic | Used by:36 | |
Symbol 22 Graphic | Used by:36 | |
Symbol 23 Graphic | Used by:36 | |
Symbol 24 Graphic | Used by:36 | |
Symbol 25 Graphic | Used by:36 | |
Symbol 26 Graphic | Used by:36 | |
Symbol 27 Graphic | Used by:36 | |
Symbol 28 Graphic | Used by:36 | |
Symbol 29 Graphic | Used by:36 | |
Symbol 30 Graphic | Used by:36 | |
Symbol 31 Graphic | Used by:36 | |
Symbol 32 Graphic | Used by:36 | |
Symbol 33 Graphic | Used by:36 | |
Symbol 34 Graphic | Used by:36 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | Used by:Timeline |
Symbol 37 Font | Used by:38 51 53 55 56 126 127 128 | |
Symbol 38 EditableText | Uses:37 | Used by:44 |
Symbol 39 Font | Used by:40 115 117 118 119 | |
Symbol 40 Text | Uses:39 | Used by:44 |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:44 |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:38 40 42 43 | Used by:Timeline |
Symbol 45 Graphic | Used by:Timeline | |
Symbol 46 Font | Used by:47 48 49 90 108 110 111 113 121 122 124 125 129 130 131 132 134 136 138 139 | |
Symbol 47 Text | Uses:46 | Used by:Timeline |
Symbol 48 Text | Uses:46 | Used by:Timeline |
Symbol 49 Text | Uses:46 | Used by:Timeline |
Symbol 50 Graphic | Used by:59 155 | |
Symbol 51 Text | Uses:37 | Used by:59 155 |
Symbol 52 Graphic | Used by:59 155 | |
Symbol 53 Text | Uses:37 | Used by:59 155 |
Symbol 54 Graphic | Used by:59 155 | |
Symbol 55 Text | Uses:37 | Used by:59 155 |
Symbol 56 Text | Uses:37 | Used by:59 155 |
Symbol 57 Sound | Used by:59 112 120 140 155 159 | |
Symbol 58 Sound | Used by:59 93 112 123 155 | |
Symbol 59 Button | Uses:50 51 52 53 54 55 56 57 58 | Used by:Timeline |
Symbol 60 Graphic | Used by:78 | |
Symbol 61 Graphic | Used by:78 | |
Symbol 62 Graphic | Used by:78 | |
Symbol 63 Graphic | Used by:65 | |
Symbol 64 Graphic | Used by:65 | |
Symbol 65 MovieClip | Uses:63 64 | Used by:76 |
Symbol 66 Graphic | Used by:69 | |
Symbol 67 Graphic | Used by:69 | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:66 67 68 | Used by:76 |
Symbol 70 Graphic | Used by:76 | |
Symbol 71 Graphic | Used by:76 | |
Symbol 72 Graphic | Used by:76 | |
Symbol 73 Graphic | Used by:76 | |
Symbol 74 Graphic | Used by:76 | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:65 69 70 71 72 73 74 75 | Used by:78 |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:61 60 62 76 77 | Used by:89 Timeline |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:79 | Used by:89 Timeline |
Symbol 81 Graphic | Used by:85 | |
Symbol 82 Graphic | Used by:85 | |
Symbol 83 Graphic | Used by:85 | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:81 82 83 84 | Used by:89 Timeline |
Symbol 86 Graphic | Used by:88 | |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip | Uses:86 87 | Used by:89 Timeline |
Symbol 89 MovieClip | Uses:78 80 85 88 | Used by:Timeline |
Symbol 90 Text | Uses:46 | Used by:Timeline |
Symbol 91 Graphic | Used by:93 | |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 Button | Uses:91 92 58 | Used by:Timeline |
Symbol 94 Graphic | Used by:102 105 | |
Symbol 95 Graphic | Used by:102 105 | |
Symbol 96 Graphic | Used by:102 | |
Symbol 97 Graphic | Used by:102 | |
Symbol 98 Graphic | Used by:102 105 | |
Symbol 99 Graphic | Used by:102 105 | |
Symbol 100 Sound | Used by:102 105 123 | |
Symbol 101 Sound | Used by:102 105 112 123 140 159 | |
Symbol 102 Button | Uses:94 95 96 97 98 99 100 101 | Used by:Timeline |
Symbol 103 Graphic | Used by:105 | |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 Button | Uses:94 95 103 104 98 99 100 101 | Used by:Timeline |
Symbol 106 Graphic | Used by:Timeline | |
Symbol 107 Graphic | Used by:112 123 | |
Symbol 108 Text | Uses:46 | Used by:112 |
Symbol 109 Graphic | Used by:112 123 | |
Symbol 110 Text | Uses:46 | Used by:112 |
Symbol 111 Text | Uses:46 | Used by:112 |
Symbol 112 Button | Uses:107 108 109 110 111 57 58 101 | Used by:Timeline |
Symbol 113 Text | Uses:46 | Used by:123 |
Symbol 114 Graphic | Used by:120 140 159 | |
Symbol 115 Text | Uses:39 | Used by:120 |
Symbol 116 Graphic | Used by:120 | |
Symbol 117 Text | Uses:39 | Used by:120 |
Symbol 118 Text | Uses:39 | Used by:120 |
Symbol 119 Text | Uses:39 | Used by:120 |
Symbol 120 Button | Uses:114 115 116 117 118 119 57 5 | Used by:123 |
Symbol 121 Text | Uses:46 | Used by:123 |
Symbol 122 Text | Uses:46 | Used by:123 |
Symbol 123 Button | Uses:107 113 120 109 121 122 100 58 101 | Used by:Timeline |
Symbol 124 Text | Uses:46 | Used by:Timeline |
Symbol 125 Text | Uses:46 | Used by:Timeline |
Symbol 126 EditableText | Uses:37 | Used by:Timeline |
Symbol 127 EditableText | Uses:37 | Used by:Timeline |
Symbol 128 EditableText | Uses:37 | Used by:Timeline |
Symbol 129 Text | Uses:46 | Used by:Timeline |
Symbol 130 Text | Uses:46 | Used by:Timeline |
Symbol 131 Text | Uses:46 | Used by:Timeline |
Symbol 132 Text | Uses:46 | Used by:Timeline |
Symbol 133 Graphic | Used by:Timeline | |
Symbol 134 Text | Uses:46 | Used by:140 159 |
Symbol 135 Graphic | Used by:140 159 | |
Symbol 136 Text | Uses:46 | Used by:140 159 |
Symbol 137 Graphic | Used by:140 159 | |
Symbol 138 Text | Uses:46 | Used by:140 159 |
Symbol 139 Text | Uses:46 | Used by:140 159 |
Symbol 140 Button | Uses:114 134 135 136 137 138 139 57 5 101 | Used by:Timeline |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:141 | Used by:Timeline |
Symbol 143 Graphic | Used by:148 | |
Symbol 144 Graphic | Used by:148 | |
Symbol 145 Graphic | Used by:148 | |
Symbol 146 Graphic | Used by:148 | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:143 144 145 146 147 | Used by:Timeline |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:Timeline |
Symbol 151 Graphic | Used by:Timeline | |
Symbol 152 Graphic | Used by:153 | |
Symbol 153 MovieClip | Uses:152 | Used by:Timeline |
Symbol 154 Graphic | Used by:Timeline | |
Symbol 155 Button | Uses:50 51 52 53 54 55 56 57 58 | Used by:Timeline |
Symbol 156 Font | Used by:157 160 162 207 | |
Symbol 157 Text | Uses:156 | Used by:Timeline |
Symbol 158 Graphic | Used by:Timeline | |
Symbol 159 Button | Uses:114 134 135 136 137 138 139 57 5 101 | Used by:Timeline |
Symbol 160 Text | Uses:156 | Used by:Timeline |
Symbol 161 Graphic | Used by:Timeline | |
Symbol 162 Text | Uses:156 | Used by:Timeline |
Symbol 163 Graphic | Used by:206 | |
Symbol 164 Font | Used by:165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 | |
Symbol 165 EditableText | Uses:164 | Used by:206 |
Symbol 166 EditableText | Uses:164 | Used by:206 |
Symbol 167 EditableText | Uses:164 | Used by:206 |
Symbol 168 EditableText | Uses:164 | Used by:206 |
Symbol 169 EditableText | Uses:164 | Used by:206 |
Symbol 170 EditableText | Uses:164 | Used by:206 |
Symbol 171 EditableText | Uses:164 | Used by:206 |
Symbol 172 EditableText | Uses:164 | Used by:206 |
Symbol 173 EditableText | Uses:164 | Used by:206 |
Symbol 174 EditableText | Uses:164 | Used by:206 |
Symbol 175 EditableText | Uses:164 | Used by:206 |
Symbol 176 EditableText | Uses:164 | Used by:206 |
Symbol 177 EditableText | Uses:164 | Used by:206 |
Symbol 178 EditableText | Uses:164 | Used by:206 |
Symbol 179 EditableText | Uses:164 | Used by:206 |
Symbol 180 EditableText | Uses:164 | Used by:206 |
Symbol 181 EditableText | Uses:164 | Used by:206 |
Symbol 182 EditableText | Uses:164 | Used by:206 |
Symbol 183 EditableText | Uses:164 | Used by:206 |
Symbol 184 EditableText | Uses:164 | Used by:206 |
Symbol 185 EditableText | Uses:164 | Used by:206 |
Symbol 186 EditableText | Uses:164 | Used by:206 |
Symbol 187 EditableText | Uses:164 | Used by:206 |
Symbol 188 EditableText | Uses:164 | Used by:206 |
Symbol 189 EditableText | Uses:164 | Used by:206 |
Symbol 190 EditableText | Uses:164 | Used by:206 |
Symbol 191 EditableText | Uses:164 | Used by:206 |
Symbol 192 EditableText | Uses:164 | Used by:206 |
Symbol 193 EditableText | Uses:164 | Used by:206 |
Symbol 194 EditableText | Uses:164 | Used by:206 |
Symbol 195 EditableText | Uses:164 | Used by:206 |
Symbol 196 EditableText | Uses:164 | Used by:206 |
Symbol 197 EditableText | Uses:164 | Used by:206 |
Symbol 198 EditableText | Uses:164 | Used by:206 |
Symbol 199 EditableText | Uses:164 | Used by:206 |
Symbol 200 EditableText | Uses:164 | Used by:206 |
Symbol 201 EditableText | Uses:164 | Used by:206 |
Symbol 202 EditableText | Uses:164 | Used by:206 |
Symbol 203 EditableText | Uses:164 | Used by:206 |
Symbol 204 EditableText | Uses:164 | Used by:206 |
Symbol 205 Graphic | Used by:206 | |
Symbol 206 MovieClip | Uses:165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 163 | Used by:Timeline |
Symbol 207 Text | Uses:156 | Used by:Timeline |
Instance Names
"Mus1" | Frame 4 | Symbol 102 Button |
"Mus2" | Frame 4 | Symbol 105 Button |
"But1" | Frame 4 | Symbol 112 Button |
"But2" | Frame 4 | Symbol 123 Button |
"fruit" | Frame 4 | Symbol 148 MovieClip |
"corps" | Frame 4 | Symbol 80 MovieClip |
"tete" | Frame 4 | Symbol 85 MovieClip |
"mur" | Frame 4 | Symbol 150 MovieClip |
"barre" | Symbol 44 MovieClip Frame 1 | Symbol 42 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Oh" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "applause" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "WHISTLER.WAV" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "perdu.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Mange" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "Fond.aif" |
ExportAssets (56) | Timeline Frame 3 | Symbol 6 as "Fond.aif" |
ExportAssets (56) | Timeline Frame 4 | Symbol 5 as "Mange" |
ExportAssets (56) | Timeline Frame 4 | Symbol 5 as "Mange" |
ExportAssets (56) | Timeline Frame 5 | Symbol 4 as "perdu.wav" |
ExportAssets (56) | Timeline Frame 6 | Symbol 5 as "Mange" |
ExportAssets (56) | Timeline Frame 9 | Symbol 3 as "WHISTLER.WAV" |
Labels
"loaded" | Frame 3 |
"start" | Frame 4 |
"gameover" | Frame 5 |
"highscores" | Frame 7 |
"probleme" | Frame 8 |
"end" | Frame 9 |
Dynamic Text Variables
prc | Symbol 38 EditableText | "" |
level | Symbol 126 EditableText | "1" |
vie | Symbol 127 EditableText | "3" |
score | Symbol 128 EditableText | "425600" |
time20 | Symbol 165 EditableText | "" |
_root.name20 | Symbol 166 EditableText | "" |
time19 | Symbol 167 EditableText | "" |
_root.name19 | Symbol 168 EditableText | "" |
time18 | Symbol 169 EditableText | "" |
_root.name18 | Symbol 170 EditableText | "" |
time17 | Symbol 171 EditableText | "" |
_root.name17 | Symbol 172 EditableText | "" |
time16 | Symbol 173 EditableText | "" |
_root.name16 | Symbol 174 EditableText | "" |
time15 | Symbol 175 EditableText | "" |
_root.name15 | Symbol 176 EditableText | "" |
time14 | Symbol 177 EditableText | "" |
_root.name14 | Symbol 178 EditableText | "" |
time13 | Symbol 179 EditableText | "" |
_root.name13 | Symbol 180 EditableText | "" |
time12 | Symbol 181 EditableText | "" |
_root.name12 | Symbol 182 EditableText | "" |
time11 | Symbol 183 EditableText | "" |
_root.name11 | Symbol 184 EditableText | "" |
time10 | Symbol 185 EditableText | "" |
_root.name10 | Symbol 186 EditableText | "" |
time9 | Symbol 187 EditableText | "" |
_root.name9 | Symbol 188 EditableText | "" |
time8 | Symbol 189 EditableText | "" |
_root.name8 | Symbol 190 EditableText | "" |
time7 | Symbol 191 EditableText | "" |
_root.name7 | Symbol 192 EditableText | "" |
time6 | Symbol 193 EditableText | "" |
_root.name6 | Symbol 194 EditableText | "" |
time5 | Symbol 195 EditableText | "" |
_root.name5 | Symbol 196 EditableText | "" |
time4 | Symbol 197 EditableText | "" |
_root.name4 | Symbol 198 EditableText | "" |
time3 | Symbol 199 EditableText | "" |
_root.name3 | Symbol 200 EditableText | "" |
time2 | Symbol 201 EditableText | "" |
_root.name2 | Symbol 202 EditableText | "" |
time1 | Symbol 203 EditableText | "" |
_root.name1 | Symbol 204 EditableText | "" |
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