STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229459 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #30506 |
onlinegames |
presents |
DELIGHT |
DELIGHT |
end turn |
scores_API |
move your mouse over the hotspots to read further details ... |
stock: your money, ressources, population, dot-happiness and fortress upgrades are shown here. |
army: Recruit your army here. For one army you need 100 bucks + 1 weapon + 1 dot! Building up an army is very important! At the end of the game the forces of the evil squares will attack! It`s recommended that you have an army of at least 200 dot-soldiers! If you are being defeated the game will be lost! |
build: You can build farms, marketplaces, mines and smithies to produce ressources. FARM (cost: 1000): produces up to 300 units of food MARKETPLACE (cost: 2000): gives you up to 500 bucks income MINE (cost: 3000): produces 10 units of iron SMITHY (cost: 5000): produces 5 weapons (needs 1 iron for 1 weapon) |
food rate: Your dots want to eat! Increase food rate to make them happier. But be careful! Be sure to have enough farms to keep your promise or your dots become unhappy. |
taxes: Your dots will pay taxes! The lower the tax rate the happier they are! |
trade: Buy and sell your ressources here! (costs: food=1 / iron = 50 / weapon = 100) You have to build a marketplace to trade. |
upgrade: Upgrade your fortress and your village here! This will increase happiness and your status level. |
options: click here to open the OPTIONS screen. |
- quit game - turn sound on/off - save/load game - close option screen |
end turn: at the end of a turn your buildings will produce their goods (food, income, iron, weapons), dots will pay taxes and events will happen. If happiness falls to zero the game is lost. |
view village: click here for an overview of your village. |
turns: Your life as a dot-leader lasts for 50 turns (years). In this time you have to become Dot Emperor or the game will be lost! |
your status level: Under certain conditions your power will rise. You start as a DOT CITIZEN. Your goal is to become DOT EMPEROR! Your status depends on the dot-happiness and the size of your fortress. 0 - Dot Citizen 1 - Dot Hero.......... (20 happy + 1 fortress upgrade) 2 - Dot Prince........ (100 happy + 2 fortress upgrades) 3 - Dot King.......... (200 happy + 5 fortress upgrades) 4 - Dot Emperor.... (400 happy + 10 fortress upgrades) |
> |
your status level: Under certain conditions your power will rise. You start as a DOT CITIZEN. Your goal is to become DOT EMPEROR! Your status depends on the dot-happiness and the size of your fortress. 0 - Dot Citizen 1 - Dot Hero.......... (20 happy + 1 fortress upgrade) 2 - Dot Prince........ (100 happy + 2 fortress upgrades) 3 - Dot King.......... (200 happy + 5 fortress upgrades) 4 - Dot Emperor.... (400 happy + 10 fortress upgrades) |
build: You can build farms, marketplaces, mines and smithies to produce ressources. FARM (cost: 1000): produces up to 300 units of food MARKETPLACE (cost: 2000): gives you up to 500 bucks income MINE (cost: 3000): produces 10 units of iron SMITHY (cost: 5000): produces 5 weapons (needs 1 iron for 1 weapon) |
trade: Buy and sell your ressources here! (costs: food=1 / iron = 50 / weapon = 100) You have to build a marketplace to trade. army: Recruit your army here. For one army you need 100 bucks + 1 weapon + 1 dot! Building up an army is very important! At the end of the game the forces of the evil squares will attack! It`s recommended that you have an army of at least 200 dot-soldiers! If you are being defeated the game will be lost! food rate: Your dots want to eat! Increase food rate to make them happier. But be careful! Be sure to have enough farms to keep your promise or your dots become unhappy. taxes: Your dots will pay taxes! The lower the tax rate the happier they are! upgrade: Upgrade your fortress and your village here! This will increase happiness and your status level. stock: your money, ressources, population, dot-happiness and fortress upgrades are shown here. |
happy: Happiness is the most important ressource in the game. The happier your dots are, the faster the population will grow. If 'happy' falls to zero, the game will be lost. food: No - in fact, food is the most important ressource in the game! Make sure you have built enough farms before you attend to other village improvements. The food rate defines the ammount of food that will be consumed at the end of the round! turns: Your life as a dot-leader lasts for 50 turns (years). In this time you have to become Dot Emperor or the game will be lost! final battle: The evil squares will attack you, be sure to build up a strong army! |
next step |
This is one way to start a new round ... |
1. click the "Build" icon ... |
2. build a marketplace ... |
3. click the "Trade" icon ... |
4. sell 1000 food for 1000 bucks ... |
5. go back to the "Build" menu ... |
6. build two more farms ... |
7. click the "Food Rate" icon ... |
8. set food rate to 5 ... |
9. click the "Taxes" icon ... |
10. lower tax rate to increase happy ... |
11. click "end turn" |
Build |
Trade |
Food Rate |
Taxes |
Army |
Upgrade |
view village |
bucks: |
food: |
dots: |
weapons: |
happy: |
iron: |
army: |
fortress: |
<p align="left"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="0">OPTIONS</font></p> |
<p align="left"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="0">HELP</font></p> |
Quit? All data will be lost! |
data will be saved on your local machine... click here for settings |
0 - Dot Citizen 1 - Dot Hero 2 - Dot Prince 3 - Dot King 4 - Dot Emperor |
Farm |
Marketplace |
Mine |
Smithy |
+ |
- |
multiply: |
buy: 1000 sell: 500 |
buy: 2000 sell: 1000 |
buy: 3000 sell: 1500 |
buy: 5000 sell: 2500 |
iron: |
weapons: |
You have to build a marketplace to trade! |
1 army = 100 bucks + 1 weapon + 1 dot |
Army: |
food rate: |
tax %: |
Upgrade Fortress for 10000 Bucks! |
OK |
YOU LOST THE GAME! |
script MC |
Your evil squared neighbour challenges you! get three in a row! |
YOU WIN! happy +10 |
YOU LOOSE! happy -10 |
TIE! |
menu |
~DOTville~ credits graphics and programming: G. Haase aka finefin ~ TICTACTOE by lab-au.com/enjeux ~ music: Pornsquad - Gorm tkisum - Meine Blechdose and others ~ special thanks to moons testers: MrB K3ks Mueller Taube real M the_X Zix Poppa-Dot ~ home: www.finefin.tk sponsored by: www.neodelight.com |
Your Excellency, this is the final battle! Your rectangular neighbour, the Square Emperor, gathers his troops along the border. Defend your empire! Choose the number of soldiers you are willing to sacrifice for each skirmish. Then pick "paper", "rock" or "scissors" to start the fight. The one who has lost all his soldiers first will suffer defeat. Good luck! |
engage troops: |
army: |
multiply: |
army: |
score +10000 |
score -10000 |
<p align="center"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="0">opens new window</font></p> |
saved games can't be submitted to world score |
dots: |
happy: |
A new window has opened, your highscore has been submitted to www.neodelight.com click on the logos above to visit the author's and the sponsor's websites. |
ActionScript [AS1/AS2]
Frame 1stop();Frame 3stop();Frame 469my_mc._quality = "BEST"; stop();Instance of Symbol 487 MovieClip "help_popup" in Frame 469onClipEvent (load) { this._visible = false; }Instance of Symbol 494 MovieClip "cheat_mc" in Frame 469onClipEvent (load) { this._visible = false; }Frame 470dots = dots + newdots; newdots = 0; if (_root.happy <= 0) { lost_txt = "Your dots turn away from you! You should take their happiness seriously!"; gotoAndStop ("lost"); } army_loss_txt = ""; wprod = 0; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; if (((player_level == 0) && (happy >= 20)) && (fort_upgr >= 1)) { player_level = player_level + 1; leveltxt = ("Dot Hero (" + player_level) + ")"; event_txt = "Congratulations! Your Dots are celebrating you as their Dot Hero!"; gotoAndStop ("l_1"); } if (((player_level == 1) && (happy >= 100)) && (fort_upgr >= 2)) { player_level = player_level + 1; leveltxt = ("Dot Prince (" + player_level) + ")"; event_txt = "Congratulations! Your Dots are celebrating you as their Dot Prince!"; gotoAndStop ("l_2"); } if (((player_level == 2) && (happy >= 200)) && (fort_upgr >= 5)) { player_level = player_level + 1; leveltxt = ("Dot King (" + player_level) + ")"; event_txt = "Congratulations! Your Dots are celebrating you as their Dot King!"; gotoAndStop ("l_3"); } if (((player_level == 3) && (happy >= 400)) && (fort_upgr >= 10)) { player_level = player_level + 1; leveltxt = ("Dot Emperor (" + player_level) + ")"; event_txt = "Congratulations! Your Dots are celebrating you as their Dot Emperor!"; gotoAndStop ("l_4"); } stop();Instance of Symbol 786 MovieClip "opt_screen" in Frame 470onClipEvent (load) { this._visible = false; }Frame 479multiplier = 1; mptxt = multiplier + "X";Instance of Symbol 838 MovieClip "ingame_mentor" in Frame 479on (press) { this.play(); m_text_tick = Math.round(Math.random() * 7) + 1; if (m_text_tick == 1) { _root.mentor_txt = "Stop that! I'm ticklish!"; } else if (m_text_tick == 2) { _root.mentor_txt = "HA HA HA HA!"; } else if (m_text_tick == 3) { _root.mentor_txt = "HA HA HA ha ha ha!"; } else if (m_text_tick == 4) { _root.mentor_txt = "Please stop!"; } else if (m_text_tick == 5) { _root.mentor_txt = "HAHAHA ha ha ha HA HA HA!"; } else if (m_text_tick == 6) { _root.mentor_txt = "STOP THAT!!"; } else if (m_text_tick == 7) { _root.mentor_txt = "Nooo please! Stop!!"; } else if (m_text_tick == 8) { _root.mentor_txt = "That's enough!"; } else if (m_text_tick == 9) { _root.mentor_txt = "LOL! ROFLMAO!"; } }Frame 489if (markets < 1) { gotoAndStop ("notrade"); } multiplier = 1; mptxt = multiplier + "X";Frame 499multiplier = 1; mptxt = multiplier + "X";Frame 509multiplier = 1; mptxt = multiplier + "X";Frame 529fort = _root.fort_upgr + " of 10"; if (_root.fort_upgr < 10) { fort_txt = "one upgrade per round! (+ 10 happy)"; } else { fort_txt = "all built!"; } stat_txt = _root.status_height + " of 7"; status_price = dots * 10; if (_root.status_height < 7) { buy_status_txt = ("buy status symbol for " + status_price) + " (+5 happy/round)"; } else { buy_status_txt = "all village upgrades built!"; }Frame 540stopAllSounds(); gotoAndStop ("events");Frame 541stop(); if (happy <= 0) { lost_txt = "Your dots turn away from you! You should take their happiness seriously!"; gotoAndPlay ("lost"); trace("lost"); } _root.event = Math.round(Math.random() * 30) + 1; if (_root.event == 1) { if (army > 1) { armykilled = Math.round(Math.random() * (Math.round(army) / 10)) + 1; army = army - armykilled; stolen = Math.round(Math.random() * (Math.round(bucks) / 10)); bucks = bucks - stolen; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((((("An assassin killed " + armykilled) + " Units and stole ") + stolen) + " bucks! (happy: -") + neg_happy) + ")"; gotoAndStop ("assassin"); } else { gotoAndStop ("end_screen"); } } if (_root.event == 2) { burned = Math.round(Math.random() * (Math.round(food) / 10)) + 1; food = food - burned; f_burned = Math.round(Math.random() * (Math.round(farms) / 10)) + 1; farms = farms - f_burned; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((((("Fire! " + burned) + " food rations burned and ") + f_burned) + " farms destroyed! (happy: -") + neg_happy) + ")"; gotoAndStop ("fire"); xyz = f_burned; while (xyz > 0) { _root.bg_farm.prevFrame(); xyz--; } } if (_root.event == 3) { dotdie = Math.round(Math.random() * (Math.round(dots) / 10)) + 1; dots = dots - dotdie; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((("Plague! " + dotdie) + " dots die an awful death! (happy: -") + neg_happy) + ")"; gotoAndStop ("plague"); } if (_root.event == 4) { dotdie = Math.round(Math.random() * (Math.round(dots) / 10)) + 10; dots = dots - dotdie; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((("Oh my gosh! A big black hole kills " + dotdie) + " dots! (happy: -") + neg_happy) + ")"; gotoAndStop ("bhole"); } if (_root.event == 5) { if (_root.poempel != 1) { neg_happy = Math.round(happy / ((Math.random() * 8) + 3)) + 1; happy = happy - neg_happy; event_txt = ("Your dots are unhappy because of all the jammed drains!(happy: -" + neg_happy) + ")"; gotoAndStop ("not_happy"); } else { gotoAndStop ("end_screen"); } } if (_root.event == 6) { neg_happy = Math.round(happy / Math.round((Math.random() * 6) + 2)) + 1; happy = happy - neg_happy; event_txt = ("A spectre is haunting DotVille! 'This system makes us sick!' (happy: -" + neg_happy) + ")"; gotoAndStop ("capitalism"); } if (_root.event == 7) { neg_happy = Math.round(happy / 10) + 1; happy = happy + neg_happy; event_txt = ("A wedding feast takes place in DotVille! (happy: +" + neg_happy) + ")"; gotoAndStop ("p_event"); } if (_root.event > 7) { gotoAndStop ("end_screen"); }Instance of Symbol 905 MovieClip "opt_screen" in Frame 541onClipEvent (load) { this._visible = false; }Frame 554max_buildings = 50;Frame 555max_buildings = 100;Frame 556max_buildings = 150;Frame 557max_buildings = 200;Frame 566thisround = 0; event_txt = ""; rounds = rounds + 1; round_txt = ("Turn " + rounds) + "/50"; if (_root.rounds == 10) { gotoAndStop ("tictactoe"); } if (_root.rounds == 20) { gotoAndStop ("tictactoe"); } if (_root.rounds == 30) { gotoAndStop ("tictactoe"); } if (_root.rounds == 40) { gotoAndStop ("tictactoe"); } if (_root.rounds > 50) { if (player_level == 4) { gotoAndPlay ("battle"); } else { lost_txt = "The square emperor laughs at you: 'Ha ha ha! Puny dots have no emperor!'"; gotoAndPlay ("lost"); } } tax_income = Math.round(_root.dots * (_root.taxes / 100)); e_army = e_army + Math.round(Math.random() * 5); rnd_harv = Math.round((Math.random() * 150) + 150); ernte = farms * rnd_harv; food = food + ernte; konsum = Math.round(dots * (food_rate / 10)); food = food - konsum; if (food < 0) { starve = Math.round((food * -1) / 100); happyly = ("Your dots are hungry! (happy: -" + starve) + ")"; happy = happy - starve; tax_income = Math.round(_root.dots * (_root.taxes / 100)) / 2; food = 0; } else if (food_rate >= 20) { happy_plus = happy_plus + Math.round(food_rate / 10); happy = happy + happy_plus; happyly = ("Your dots live in luxury! (happy: +" + happy_plus) + ")"; tax_income = Math.round((_root.dots * (_root.taxes / 100)) * 1.5); } else { happyly = ""; } if (rnd_harv <= 175) { year = "This year\u00B4s harvest was bad!"; happymeter.gotoAndStop(3); } if ((rnd_harv > 175) && (rnd_harv <= 270)) { year = "This was an average crop year."; happymeter.gotoAndStop(2); } if (rnd_harv > 270) { year = "This year\u00B4s harvest was very good!"; happymeter.gotoAndStop(1); } bucks = bucks + Math.round(tax_income); mincome = Math.round(markets * ((Math.random() * 250) + 250)); bucks = bucks + mincome; _root.iron = _root.iron + (mines * 10); pwprod = _root.smithys * 5; if (_root.smithys > 0) { i = pwprod; while (i >= 1) { if (iron > 0) { wprod = wprod + 1; iron = iron - 1; } i--; } } _root.weapons = _root.weapons + wprod; happy = happy + (status_height * 5); haphouse = Math.round(happy / 10); _root.bg_happyhouse.gotoAndStop(haphouse); newdots = newdots + Math.round((Math.random() * happy) * (Math.random() * 10)); harvest = ernte + " food rations harvested."; consume = ((dots + " dots demand ") + konsum) + " food rations."; foodleft = ("You have " + food) + " food rations left."; taxreport = ("Dots pay " + Math.round(tax_income)) + " bucks taxes."; if (markets >= 1) { marketreport = mincome + " bucks marketplace income."; } else { marketreport = "Build a marketplace!"; } if (smithys >= 1) { smithreport = ((((smithys + " smithies produce ") + wprod) + " weapons (-") + wprod) + " iron)."; } else if (mines >= 1) { smithreport = "Build smithies!"; } if (mines >= 1) { minereport = ("You have " + iron) + " bars of iron."; } else { minereport = "Prospect for iron! Build a mine!"; } dotreport = "Dot-population increases by " + newdots; nextFrame();Frame 567stop(); if (rnd_harv <= 175) { year = "This year\u00B4s harvest was bad!"; happymeter.gotoAndStop(3); } if ((rnd_harv > 175) && (rnd_harv <= 270)) { year = "This was an average crop year."; happymeter.gotoAndStop(2); } if (rnd_harv > 270) { year = "This year\u00B4s harvest was very good!"; happymeter.gotoAndStop(1); }Frame 578stopAllSounds(); nextFrame();Frame 579stop();Frame 588function userMove(index1, index2) { var _local1 = _root; _local1.tictactoeArray[index1][index2] = 1; _local1.player1 = false; _local1.movenumber = _local1.movenumber + 1; if (_local1.movenumber == 9) { _local1.message = "match nul"; _local1.gotoAndStop("ttt_even"); } } function computerAI() { var _local1 = _root; if (_local1.player1 == false) { checkWinner(); do_Move(); } checkWinner(); if (_local1.movenumber == 9) { _local1.message = "match nul"; _local1.gotoAndStop("ttt_even"); } } function randomMove() { var _local1 = _root; rownumber = 0; while (rownumber < 3) { columnumber = 0; while (columnumber < 3) { tempvar = _local1.tictactoeArray[rownumber][columnumber]; switch (tempvar) { case -1 : break; case 1 : break; case 0 : _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } columnumber++; } rownumber++; } } function chooseComputerMove(rownumber, columnumber) { var _local1 = _root; absvalue = Math.abs(_local1.winvalue); bestabsvalue = Math.abs(_local1.bestvalue); if (((absvalue > bestabsvalue) or ((absvalue == bestabsvalue) && (_local1.winvalue < 0))) or (_local1.bestvalue == 0)) { _local1.bestvalue = _local1.winvalue; if (_local1.winvalue == 3) { _local1.message = "X WIN !!"; _local1.gotoAndStop("ttt_win"); } else if (_local1.winvalue == -3) { _local1.message = "O WIN !!"; _local1.gotoAndStop("ttt_LOST"); } else if (_local1.winvalue == -2) { _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } else if (_local1.winvalue == 2) { _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } else if (_local1.tictactoeArray[1][1] == 0) { _local1.targetRow = 1; _local1.targetColumn = 1; } else if ((_local1.tictactoeArray[1][1] == -1) && (_local1.movenumber == 4)) { if (_local1.tictactoeArray[0][0] == -1) { if (_local1.tictactoeArray[1][0] == 0) { _local1.targetRow = 1; _local1.targetColumn = 0; } else if (_local1.tictactoeArray[0][1] == 0) { _local1.targetRow = 0; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[0][2] == -1) { if (_local1.tictactoeArray[1][2] == 0) { _local1.targetRow = 1; _local1.targetColumn = 2; } else if (_local1.tictactoeArray[0][1] == 0) { _local1.targetRow = 0; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[2][0] == -1) { if (_local1.tictactoeArray[1][0] == 0) { _local1.targetRow = 1; _local1.targetColumn = 0; } else if (_local1.tictactoeArray[2][1] == 0) { _local1.targetRow = 2; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[2][2] == -1) { if (_local1.tictactoeArray[1][2] == 0) { _local1.targetRow = 1; _local1.targetColumn = 2; } else if (_local1.tictactoeArray[2][1] == 0) { _local1.targetRow = 2; _local1.targetColumn = 1; } else { randomMove(); } } } else if (((_local1.tictactoeArray[1][1] == -1) && (_local1.tictactoeArray[0][0] == 0)) && (_local1.tictactoeArray[2][2] == 0)) { _local1.targetRow = 0; _local1.targetColumn = 0; } else if (((_local1.tictactoeArray[1][1] == -1) && (_local1.tictactoeArray[2][0] == 0)) && (_local1.tictactoeArray[0][2] == 0)) { _local1.targetRow = 2; _local1.targetColumn = 0; } else { randomMove(); } } } function do_Move() { if (_root.targetColumn == -1) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[_root.targetRow][i]; if (tempvar == 0) { _root.targetColumn = i; } i++; } } else if (_root.targetRow == -1) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[i][_root.targetColumn]; if (tempvar == 0) { _root.targetRow = i; } i++; } } else if ((_root.targetRow == 2) && (_root.targetColumn == 2)) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[i][i]; if (tempvar == 0) { _root.targetRow = i; _root.targetColumn = i; } i++; } } else if ((_root.targetRow == 2) && (_root.targetColumn == 0)) { i = 0; while (i < 3) { j = Math.abs(i - 2); tempvar = _root.tictactoeArray[i][j]; if (tempvar == 0) { _root.targetRow = i; _root.targetColumn = j; } i++; } } cible = ("_root.case" + _root.targetRow) + _root.targetColumn; eval (cible).gotoAndStop("valeurO"); _root.tictactoeArray[_root.targetRow][_root.targetColumn] = -1; _root.targetRow = null; _root.targetColumn = null; _root.player1 = true; _root.bestvalue = 0; _root.movenumber = _root.movenumber + 1; } function checkRows() { var _local1 = _root; _local1.winvalue = 0; rownumber = 0; while (rownumber < 3) { columnumber = 0; while (columnumber < 3) { _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[rownumber][columnumber]; columnumber++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(rownumber, -1); } _local1.winvalue = 0; rownumber++; } } function checkcolumns() { var _local2 = _root; _local2.winvalue = 0; var _local3; var _local1; _local3 = 0; while (_local3 < 3) { _local1 = 0; while (_local1 < 3) { _local2.winvalue = _local2.winvalue + _local2.tictactoeArray[_local1][_local3]; _local1++; } checkWinvalue(_local2.winvalue); if (_local2.player1 == false) { chooseComputerMove(-1, _local3); } _local2.winvalue = 0; _local3++; } } function checkdiagonals() { var _local1 = _root; _local1.winvalue = 0; var _local3; var _local2; i = 0; while (i < 3) { _local2 = i; _local3 = i; _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[_local2][_local3]; i++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(2, 2); } _local1.winvalue = 0; i = 0; while (i < 3) { _local2 = i; _local3 = Math.abs(i - 2); _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[_local2][_local3]; i++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(2, 0); } _local1.winvalue = 0; } function checkWinner() { checkRows(); if (_root.winvalue == 0) { checkColumns(); } if (_root.winvalue == 0) { checkdiagonals(); } } function checkWinvalue(value) { var _local1 = _root; switch (value) { case 3 : _local1.message = "X WIN !!"; _local1.gotoAndStop("ttt_win"); return; case -3 : _local1.message = "O WIN !!"; _local1.gotoAndStop("ttt_lost"); return; case 2 : _local1.message = "X va bientot gagner ! NDJ pas certain!"; return; case -2 : _local1.message = "O va bientot gagner ! NDJ pas certain!"; return; } } stop(); _root.player1 = true; _root.tictactoeArray = new Array([0, 0, 0], [0, 0, 0], [0, 0, 0]); _root.center = true; _root.bestvalue = 0; _root.movenumber = 0;Instance of Symbol 1170 MovieClip in Frame 588onClipEvent (enterFrame) { _root.computerAI(); }Frame 590happy = happy + 10; e_army_loss = Math.round(army / 10); if ((e_army_loss >= 1) && (army > 0)) { e_army = e_army - e_army_loss; e_army_loss_txt = "enemy army -" + e_army_loss; }Frame 591happy = happy - 10; army_loss = Math.round(army / 10); if (army_loss >= 1) { army = army - army_loss; army_loss_txt = "army -" + army_loss; }Frame 598stop();Frame 614e_score = 0; p_score = 0; e_army = e_army + Math.round(army / 2); multiplier = 1; mptxt = multiplier + "X"; bet = 1; stop();Frame 615enemy.play(); wonlost = (("WON/LOST = " + p_score) + "/") + e_score; if (bet > army) { bet = army; } if (bet > e_army) { bet = e_army; } stop();Frame 616if (_root.ene == "pap") { anzeige = "TIE!"; } if (_root.ene == "roc") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army <= 0) { gotoAndPlay ("battle_won"); } } if (_root.ene == "sci") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } enemy.stop();Frame 617if (_root.ene == "pap") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } if (_root.ene == "roc") { anzeige = "TIE!"; } if (_root.ene == "sci") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army < 1) { gotoAndPlay ("battle_won"); } } enemy.stop();Frame 618if (_root.ene == "pap") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army < 1) { gotoAndPlay ("battle_won"); } } if (_root.ene == "roc") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } if (_root.ene == "sci") { anzeige = "TIE!"; } enemy.stop();Frame 623battle_score = 10000; stop();Frame 624stop();Frame 648battle_score = -10000; stop();Frame 649stop();Frame 674score = (((((((((((((((player_level * 1000) + status_score) + bucks) + (status_height * 1000)) + food) + iron) + weapons) + (army * 200)) + (farms * 500)) + (markets * 1000)) + (mines * 1500)) + (smithys * 2000)) + (fort_upgr * 2500)) + dots) + happy) + battle_score; pl_lev_anzeige = (player_level * 1000) + status_score; stop();Frame 675stop();Frame 676stop();Symbol 28 MovieClip [fortress_evolve] Frame 1stop();Symbol 36 MovieClip Frame 1total_bytes = _root.getBytesTotal(); loaded_bytes = _root.getBytesLoaded(); rem_bytes = int((total_bytes - loaded_bytes) / 1024); percent_done = int((loaded_bytes / total_bytes) * 100); bar.gotoAndStop(percent_done); prozent_txt = ((percent_done + "% / ") + rem_bytes) + "kB remaining"; if (rem_bytes == 0) { _root.play(); }Symbol 36 MovieClip Frame 2gotoAndPlay (1);Symbol 38 Buttonon (release) { getURL (("http://www.neodelight.com?ref=" + _url.split("/").pop().split(".").shift()) + "&ref_loc=intro", "_BLANK"); }Symbol 49 MovieClip Frame 1startFrame = _parent._currentframe;Symbol 49 MovieClip Frame 2vol = (1 - ((_parent._currentFrame - startFrame) / (_parent._totalFrames - startFrame))) * 100; if (vol < 0) { vol = 0; } _parent.snd.setVolume(vol);Symbol 49 MovieClip Frame 3gotoAndPlay ("loop");Symbol 50 MovieClip Frame 1snd = new Sound(this); snd.setVolume(100); _parent.stop();Symbol 50 MovieClip Frame 90stop(); _parent.play();Symbol 62 MovieClip Frame 7stop();Symbol 76 MovieClip Frame 75_root.play();Symbol 89 Buttonon (release) { getURL ("http://www.neodelight.com?ref=" + _url.split("/").pop().split(".").shift(), "_BLANK"); }Symbol 95 Buttonon (release) { stopAllSounds(); gotoAndPlay (469); }Symbol 216 MovieClip Frame 14stop();Symbol 225 MovieClip Frame 1stop();Symbol 335 Buttonon (release) { stopAllSounds(); _root.cheater = 0; game_loaded = 0; _root.poempel = 0; var player_level = 0; leveltxt = ("Dot Citizen (" + player_level) + ")"; var multiplier = 1; mptxt = multiplier + "X"; var bucks = 3000; var dots = 1000; var happy = 10; var happy_plus = 0; var rounds = 1; round_txt = ("Turn " + rounds) + "/50"; var status_height = 0; stat_txt = status_height + " of 6"; var food = 1000; var iron = 0; var army = 0; var e_army_loss = 0; var weapons = 0; var wprod = 0; var max_buildings = 30; var farms = 1; var markets = 0; var mines = 0; var smithys = 0; var fort_upgr = 0; var fort = (fort_upgr + " of 10"); var food_rate = 10; var taxes = 50; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; _global.api.highscore.initSession(); gotoAndStop ("new_round"); }Symbol 339 Buttonon (release) { stopAllSounds(); gotoAndStop (598); }Symbol 342 Buttonon (release) { getURL ("http://www.neodelight.com/highscores/dotville", "_blank"); }Symbol 347 Buttonon (release) { gotoAndStop ("end_round"); }Symbol 351 Buttonon (release) { getURL ("http://www.neodelight.com/", "_blank"); }Symbol 355 Buttonon (release) { stopAllSounds(); gotoAndStop ("credits"); }Symbol 358 Buttonon (release) { stopAllSounds(); gotoAndPlay (8); }Symbol 359 MovieClip Frame 3stop();Symbol 362 Buttonon (release) { getURL ("http://www.neodelight.com/webmaster", "_BLANK"); }Symbol 364 MovieClip Frame 1_global.api = new Object(); _global.api.highscore = new Object(); _global.api.highscore.keystring = "uishdtebfhdj"; _global.api.highscore.keystring2 = "laisjenrhduf"; _global.api.highscore.urlSubmit = "http://www.neodelight.com/v4/high_enter.php"; _global.api.highscore.initSession = function () { var _local1 = this; _local1.session = ""; while (_local1.session.length < 20) { _local1.session = _local1.session + _local1.charTable.charAt(Math.round(Math.random() * (_local1.charTable.length - 4))); } _local1.charTableIndex = new Array(); var _local2 = 0; while (_local2 < _local1.charTable.length) { _local1.charTableIndex[_local1.charTable.charCodeAt(_local2)] = _local2; _local2++; } }; _global.api.highscore.submit = function (pGame, pDisciple, pScore0) { var _local2 = this; var _local1 = ("g=" + pGame) + "&"; _local1 = _local1 + (("d=" + pDisciple) + "&"); _local1 = _local1 + (("s0=" + pScore0) + "&"); _local1 = _local1 + "s1=&"; _local1 = _local1 + ("se=" + escape(session)); _local1 = _local1 + "&c=42"; var _local3 = (((_local2.urlSubmit + "?g=") + pGame) + "&s=") + escape(_local2.encrypt(_local2.encrypt(_local1, _local2.keystring), _local2.keystring2)).split("%").join("_"); trace(_local3); getURL (_local3, "_blank"); }; _global.api.highscore.encrypt = function (text, pKey) { var _local2 = this; var crypt = ""; var checkSum = 0; var shift; var _local3; var _local1 = 0; while (_local1 < text.length) { char = _local2.charTableIndex[text.charCodeAt(_local1)]; shift = _local2.charTableIndex[pKey.charCodeAt(_local1 % pKey.length)]; _local3 = (char + shift) + checkSum; _local3 = _local3 % _local2.charTable.length; crypt = crypt + _local2.charTable.charAt(_local3); checkSum = checkSum + _local3; _local1++; } checkSum = checkSum % _local2.charTable.length; return((crypt + "") + _local2.charTable.charAt(checkSum)); }; _global.api.highscore.charTable = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz&=."; _global.api.highscore.initSession();Symbol 371 Buttonon (release) { _root.help_popup._visible = false; }Symbol 375 Buttonon (release) { gotoAndStop ("gamescreen"); }Symbol 379 Buttonon (release) { gotoAndStop ("detailed"); }Symbol 383 Buttonon (release) { gotoAndStop ("gettingst"); }Symbol 419 Buttonon (release) { nextFrame(); }Symbol 422 Buttonon (release) { prevFrame(); }Symbol 436 Buttonon (release) { prevFrame(); }Symbol 445 Buttonon (release) { play(); }Symbol 485 Buttonon (release) { play(); }Symbol 486 MovieClip Frame 1stop();Symbol 486 MovieClip Frame 24stop();Symbol 486 MovieClip Frame 40stop();Symbol 486 MovieClip Frame 60stop();Symbol 486 MovieClip Frame 74stop();Symbol 486 MovieClip Frame 89stop();Symbol 486 MovieClip Frame 103stop();Symbol 486 MovieClip Frame 117stop();Symbol 486 MovieClip Frame 129stop();Symbol 486 MovieClip Frame 143stop();Symbol 486 MovieClip Frame 160stop();Symbol 486 MovieClip Frame 180stop();Symbol 487 MovieClip Frame 1pop_bg.useHandCursor = false; stop();Symbol 488 Buttonon (release) { cheat_mc._visible = true; }Symbol 489 Buttonon (release) { getURL ("http://www.finefin.tk", "_blank"); }Symbol 491 Buttonon (release) { stopAllSounds(); _root.army = 236; _root.e_army = 10; _root.gotoAndPlay("battle"); _root.cheater = 1; }Symbol 492 Buttonon (release) { _root.gotoAndStop("lost"); _root.cheater = 1; }Symbol 493 Buttonon (release) { _root.bucks = _root.bucks + 100000; _root.cheater = 1; }Symbol 602 MovieClip Frame 1stop();Symbol 635 MovieClip Frame 1stop();Symbol 636 MovieClip Frame 1stop();Symbol 676 MovieClip Frame 1stop();Symbol 676 MovieClip Frame 2_root.poempel = 1;Symbol 682 MovieClip Frame 1stop();Symbol 698 MovieClip Frame 1stop();Symbol 702 Buttonon (release) { gotoAndStop ("build"); mentor_txt = "Put up buildings to produce ressources."; max_msg = ""; }Symbol 706 Buttonon (release) { gotoAndStop ("trade"); mentor_txt = "Buy and sell your ressources here."; }Symbol 710 Buttonon (release) { gotoAndStop ("food"); mentor_txt = "Food will be consumed at the end of a turn."; }Symbol 715 Buttonon (release) { gotoAndStop ("taxes"); mentor_txt = "Raise and lower tax rate."; }Symbol 719 Buttonon (release) { gotoAndStop ("army"); mentor_txt = "Recruit your army here."; }Symbol 723 Buttonon (release) { gotoAndStop ("upgrade"); mentor_txt = "Upgrade your village."; }Symbol 727 Buttonon (release) { gotoAndStop ("site"); }Symbol 749 Buttonon (press) { opt_screen._visible = true; }Symbol 753 Buttonon (release) { help_popup._visible = true; }Symbol 756 Buttonon (release) { var muteSound = new Sound(); muteSound.setVolume(0); nextFrame(); }Symbol 758 Buttonon (release) { var muteSound = new Sound(); muteSound.setVolume(100); prevFrame(); }Symbol 759 MovieClip Frame 1stop();Symbol 759 MovieClip Frame 2stop();Symbol 762 Buttonon (release) { gotoAndStop ("quit"); }Symbol 766 Buttonon (press) { _root.opt_screen._visible = false; }Symbol 770 Buttonon (release) { gamesav = ""; gotoAndStop ("save"); }Symbol 772 Buttonon (release) { gotoAndPlay (1); }Symbol 775 Buttonon (release) { _root.gotoAndPlay("start"); }Symbol 779 Buttonon (release) { System.showSettings(1); }Symbol 780 Buttonon (release) { mySO = SharedObject.getLocal("dotville"); if (mySO.data.obj[2] > 0) { _root.player_level = mySO.data.obj[0]; _root.bucks = mySO.data.obj[1]; _root.dots = mySO.data.obj[2]; _root.food_rate = mySO.data.obj[3]; _root.taxes = mySO.data.obj[4]; _root.happy = mySO.data.obj[5]; _root.rounds = mySO.data.obj[6]; _root.food = mySO.data.obj[7]; _root.iron = mySO.data.obj[8]; _root.army = mySO.data.obj[9]; _root.bg_army.gotoAndStop(_root.army + 1); _root.weapons = mySO.data.obj[10]; _root.farms = mySO.data.obj[11]; _root.bg_farm.gotoAndStop(_root.farms); _root.markets = mySO.data.obj[12]; _root.bg_markets.gotoAndStop(_root.markets + 1); _root.mines = mySO.data.obj[13]; _root.bg_mines.gotoAndStop(_root.mines + 1); _root.smithys = mySO.data.obj[14]; _root.bg_smithy.gotoAndStop(_root.smithys + 1); _root.fort_upgr = mySO.data.obj[15]; _root.fortress_evolve.gotoAndStop(_root.fort_upgr + 1); _root.status_height = mySO.data.obj[16]; _root.village_evolve.gotoAndStop(_root.status_height + 1); _root.thisround = mySO.data.obj[17]; _root.cheater = mySO.data.obj[18]; _root.round_txt = ("Round " + _root.rounds) + "/60"; gamesav = "game loaded"; _root.game_loaded = 1; } }Symbol 781 Buttonon (release) { mySO = SharedObject.getLocal("dotville"); mySO.data.obj = new Array(_root.player_level, _root.bucks, _root.dots, _root.food_rate, _root.taxes, _root.happy, _root.rounds, _root.food, _root.iron, _root.army, _root.weapons, _root.farms, _root.markets, _root.mines, _root.smithys, _root.fort_upgr, _root.status_height, _root.thisround, _root.cheater); mySO.flush(); gamesav = "game saved"; }Symbol 786 MovieClip Frame 1stop();Symbol 786 MovieClip Frame 5bg_blende.useHandCursor = false;Symbol 800 Buttonon (release) { if (_root.bucks >= (1000 * multiplier)) { if ((_root.farms + multiplier) <= max_buildings) { _root.farms = _root.farms + (1 * multiplier); _root.bucks = _root.bucks - (1000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_farm.nextFrame(); bmore--; } } else { max_msg = ("Increase your prestige to build more than " + max_buildings) + " farms!"; } if (farms == 200) { max_msg = "You can not build more farms!"; } } else { max_msg = "You need more bucks!"; } } on (rollOver) { mentor_txt = "Build farms to produce food."; }Symbol 803 Buttonon (release) { if (_root.farms >= (1 * multiplier)) { _root.farms = _root.farms - (1 * multiplier); _root.bucks = _root.bucks + (500 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_farm.prevFrame(); bmore--; } } } on (rollOver) { mentor_txt = "Be careful with selling buildings!"; }Symbol 804 Buttonon (release) { if (_root.bucks >= (2000 * multiplier)) { if ((_root.markets + multiplier) <= max_buildings) { _root.markets = _root.markets + (1 * multiplier); _root.bucks = _root.bucks - (2000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_markets.nextFrame(); bmore--; } } else { max_msg = ("Increase your prestige to build more than " + max_buildings) + " markets!"; } if (markets == 200) { max_msg = "You can not build more markets!"; } } else { max_msg = "You need more bucks!"; } } on (rollOver) { mentor_txt = "Build markets to raise income."; }Symbol 805 Buttonon (release) { if (_root.markets >= (1 * multiplier)) { _root.markets = _root.markets - (1 * multiplier); _root.bucks = _root.bucks + (1000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_markets.prevFrame(); bmore--; } } } on (rollOver) { mentor_txt = "Be careful with selling buildings!"; }Symbol 806 Buttonon (release) { if (_root.bucks >= (3000 * multiplier)) { if ((_root.mines + multiplier) <= Math.round(max_buildings / 2)) { _root.mines = _root.mines + (1 * multiplier); _root.bucks = _root.bucks - (3000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_mines.nextFrame(); bmore--; } } else { max_msg = ("Increase your prestige to build more than " + Math.round(max_buildings / 2)) + " mines!"; } if (mines == 100) { max_msg = "You can not build more mines!"; } } else { max_msg = "You need more bucks!"; } } on (rollOver) { mentor_txt = "Mines produce iron."; }Symbol 807 Buttonon (release) { if (_root.mines >= (1 * multiplier)) { _root.mines = _root.mines - (1 * multiplier); _root.bucks = _root.bucks + (1500 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_mines.prevFrame(); bmore--; } } } on (rollOver) { mentor_txt = "Be careful with selling buildings!"; }Symbol 808 Buttonon (release) { if (_root.bucks >= (5000 * multiplier)) { if ((_root.smithys + multiplier) <= max_buildings) { _root.smithys = _root.smithys + (1 * multiplier); _root.bucks = _root.bucks - (5000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_smithy.nextFrame(); bmore--; } } else { max_msg = ("Increase your prestige to build more than " + max_buildings) + " smithies!"; } if (smithys == 200) { max_msg = "You can not build more smithies!"; } } else { max_msg = "You need more bucks!"; } } on (rollOver) { mentor_txt = "Smithies produce weapons."; }Symbol 809 Buttonon (release) { if (_root.smithys >= (1 * multiplier)) { _root.smithys = _root.smithys - (1 * multiplier); _root.bucks = _root.bucks + (2500 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_smithys.prevFrame(); bmore--; } } } on (rollOver) { mentor_txt = "Be careful with selling buildings!"; }Symbol 815 Buttonon (release) { if (multiplier <= 10) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } } on (rollOver) { mentor_txt = "Raise buy/sell multiplier by factor 10."; }Symbol 816 Buttonon (release) { multi = multiplier / 10; if (multi < 1) { multi = 1; } multiplier = multi; mptxt = multiplier + "X"; } on (rollOver) { mentor_txt = "Lower buy/sell multiplier by factor 10."; }Symbol 838 MovieClip Frame 1stop();Symbol 841 Buttonon (release) { if (_root.bucks >= (1 * multiplier)) { _root.food = _root.food + (1 * multiplier); _root.bucks = _root.bucks - (1 * multiplier); } }Symbol 842 Buttonon (release) { if (_root.food >= (1 * multiplier)) { _root.food = _root.food - (1 * multiplier); _root.bucks = _root.bucks + (1 * multiplier); } }Symbol 845 Buttonon (release) { if (_root.bucks >= (50 * multiplier)) { _root.iron = _root.iron + (1 * multiplier); _root.bucks = _root.bucks - (50 * multiplier); } }Symbol 846 Buttonon (release) { if (_root.iron >= (1 * multiplier)) { _root.iron = _root.iron - (1 * multiplier); _root.bucks = _root.bucks + (50 * multiplier); } }Symbol 849 Buttonon (release) { if (_root.bucks >= (100 * multiplier)) { _root.weapons = _root.weapons + (1 * multiplier); _root.bucks = _root.bucks - (100 * multiplier); } }Symbol 850 Buttonon (release) { if (_root.weapons >= (1 * multiplier)) { _root.weapons = _root.weapons - (1 * multiplier); _root.bucks = _root.bucks + (100 * multiplier); } }Symbol 852 Buttonon (release) { _root.bucks = _root.bucks + _root.food; _root.food = 0; }Symbol 853 Buttonon (release) { _root.bucks = _root.bucks + (_root.iron * 25); _root.iron = 0; }Symbol 854 Buttonon (release) { _root.bucks = _root.bucks + (_root.weapons * 100); _root.weapons = 0; }Symbol 856 Buttonon (release) { if (multiplier <= 100000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } } on (rollOver) { mentor_txt = "Raise buy/sell multiplier by factor 10."; }Symbol 857 Buttonon (release) { multi = multiplier / 10; if (multi < 1) { multi = 1; } multiplier = multi; mptxt = multiplier + "X"; } on (rollOver) { mentor_txt = "Lower buy/sell multiplier by factor 10."; }Symbol 865 Buttonon (release) { if (_root.weapons >= (1 * multiplier)) { if (_root.bucks >= (100 * multiplier)) { if ((_root.dots - (1 * multiplier)) >= 1000) { _root.army = _root.army + (1 * multiplier); _root.dots = _root.dots - (1 * multiplier); _root.weapons = _root.weapons - (1 * multiplier); _root.bucks = _root.bucks - (100 * multiplier); _root.bg_army.gotoAndStop(army + 1); } } } }Symbol 866 Buttonon (release) { if (_root.army >= (1 * multiplier)) { _root.army = _root.army - (1 * multiplier); _root.dots = _root.dots + (1 * multiplier); _root.weapons = _root.weapons + (1 * multiplier); _root.bucks = _root.bucks + (100 * multiplier); _root.bg_army.gotoAndStop(army + 1); } }Symbol 868 Buttonon (release) { if (multiplier <= 1000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } } on (rollOver) { mentor_txt = "Raise multiplier by factor 10."; }Symbol 869 Buttonon (release) { multi = multiplier / 10; if (multi < 1) { multi = 1; } multiplier = multi; mptxt = multiplier + "X"; } on (rollOver) { mentor_txt = "Lower multiplier by factor 10."; }Symbol 876 Buttonon (release) { if (_root.food_rate < 30) { _root.food_rate = _root.food_rate + 1; happy = happy + 1; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; } }Symbol 877 Buttonon (release) { if (_root.food_rate > 5) { _root.food_rate = _root.food_rate - 1; _root.happy = _root.happy - 1; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; } }Symbol 883 Buttonon (release) { if (_root.taxes < 100) { _root.taxes = _root.taxes + 1; _root.happy = _root.happy - 1; } }Symbol 884 Buttonon (release) { if (_root.taxes > 0) { _root.taxes = _root.taxes - 1; _root.happy = _root.happy + 1; } }Symbol 888 Buttonon (release) { if (bucks > 10000) { if (fort_upgr < 10) { if (thisround != 1) { bucks = bucks - 10000; fort_upgr = fort_upgr + 1; thisround = 1; happy = happy + 10; fort = _root.fort_upgr + " of 10"; if (_root.fort_upgr <= 10) { fort_txt = "one upgrade per round! (+ 10 happy)"; } else { fort_txt = "all built!"; } _root.fortress_evolve.nextFrame(); } } } }Symbol 889 Buttonon (release) { if (bucks > (dots * 10)) { if (status_height < 7) { bucks = bucks - (dots * 10); status_score = status_score + (dots * 10); happy = happy + 5; status_height = status_height + 1; stat_txt = _root.status_height + " of 7"; _root.village_evolve.nextFrame(); } } }Symbol 900 Buttonon (release) { gotoAndStop ("end_screen"); }Symbol 903 Buttonon (release) { _root.opt_screen._visible = false; }Symbol 916 MovieClip Frame 78stop();Symbol 921 MovieClip Frame 26stop();Symbol 929 MovieClip Frame 25stop();Symbol 930 MovieClip Frame 30stop();Symbol 944 MovieClip Frame 34stop();Symbol 961 MovieClip Frame 45stop();Symbol 984 MovieClip Frame 45stop();Symbol 987 MovieClip Frame 1function mysound(idname) { mysoundobj.stop(idname); mysoundobj = new Sound(this); mysoundobj.attachSound(idname); mysoundobj.start(0, 4); } MovieClip.prototype.schnee = function (pObj, pAnzahl, pBreite, pHoehe) { var _local1 = this; var _local3 = pObj; var _local2 = 0; while (_local2 <= pAnzahl) { _local1.attachMovie(_local3, "flocke" + _local2, _local2); _local1["flocke" + _local2].skal = 0 + (Math.random() * 100); _local1["flocke" + _local2]._xscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2]._yscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2].xpos = _local1["flocke" + _local2]._x; _local1["flocke" + _local2]._x = Math.random() * pBreite; _local1["flocke" + _local2].zufall = 1 + (Math.random() * 2); _local1["flocke" + _local2]._y = Math.random() * pHoehe; _local1["flocke" + _local2].wind = -3.14159265358979 + (Math.random() * Math.PI); _local1["flocke" + _local2].onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x - Math.cos(_local1.rad); _local1._y = _local1._y + _local1.zufall; if (_local1._y >= pHoehe) { _local1._y = -10; } if ((_local1._x >= pBreite) || (_local1._x <= 0)) { _local1._x = -10 + (Math.random() * pBreite); } }; _local2++; } }; schnee("fClip", 50, 300, 200);Symbol 988 MovieClip Frame 51stop();Symbol 989 Buttonon (release) { gotoAndStop ("levup"); }Symbol 995 MovieClip Frame 70stop();Instance of Symbol 1000 MovieClip "one" in Symbol 1001 MovieClip Frame 1onClipEvent (load) { _alpha = 80; count = 0; } onClipEvent (enterFrame) { if (count > 50) { count = 1; } rand = Math.random(); if (_name == "one") { myColor.setRGB(16737792); this.duplicateMovieClip("copy" + count, count); count++; } else { _yscale = (_yscale - 8); _xscale = (_yscale - 8); _alpha = (_alpha - 6); _y = (_y - 4); if (rand < 0.5) { _x = (_x - (Math.random() * 2)); } if (rand > 0.5) { _x = (_x + (Math.random() * 2)); } if (_alpha <= 0) { this.removeMovieClip(); } } }Symbol 1014 MovieClip Frame 70stop();Symbol 1025 MovieClip Frame 7stop();Symbol 1030 MovieClip Frame 70stop();Symbol 1036 MovieClip Frame 63stop();Symbol 1074 Buttonon (release) { gotoAndStop ("new_round"); }Symbol 1093 MovieClip Frame 1stop();Symbol 1127 Buttonon (release) { stopAllSounds(); gotoAndPlay ("highscore"); }Symbol 1132 Buttonon (release) { _root.userMove(0, 0); _root.checkWinner(); _root.player1 = false; this.gotoAndStop("valeurX"); }Symbol 1135 MovieClip Frame 1stop();Symbol 1135 MovieClip Frame 2stop(); stop();Symbol 1135 MovieClip Frame 3stop(); stop();Symbol 1136 Buttonon (release) { _root.userMove(1, 0); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 1139 MovieClip Frame 1stop();Symbol 1139 MovieClip Frame 2stop(); stop();Symbol 1139 MovieClip Frame 3stop(); stop();Symbol 1140 Buttonon (release) { _root.userMove(2, 0); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 1143 MovieClip Frame 1stop();Symbol 1143 MovieClip Frame 2stop(); stop();Symbol 1143 MovieClip Frame 3stop(); stop();Symbol 1144 Buttonon (release) { _root.userMove(0, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 1147 MovieClip Frame 1stop();Symbol 1147 MovieClip Frame 2stop();Symbol 1147 MovieClip Frame 3stop();Symbol 1148 Buttonon (release) { _root.userMove(1, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 1151 MovieClip Frame 1stop();Symbol 1151 MovieClip Frame 2stop(); stop();Symbol 1151 MovieClip Frame 3stop(); stop();Symbol 1152 Buttonon (release) { _root.userMove(2, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 1155 MovieClip Frame 1stop();Symbol 1155 MovieClip Frame 2stop(); stop();Symbol 1155 MovieClip Frame 3stop(); stop();Symbol 1156 Buttonon (release) { _root.userMove(0, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 1159 MovieClip Frame 1stop();Symbol 1159 MovieClip Frame 2stop(); stop();Symbol 1159 MovieClip Frame 3stop(); stop();Symbol 1160 Buttonon (release) { _root.userMove(1, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 1163 MovieClip Frame 1stop();Symbol 1163 MovieClip Frame 2stop(); stop();Symbol 1163 MovieClip Frame 3stop(); stop();Symbol 1164 Buttonon (release) { _root.userMove(2, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 1167 MovieClip Frame 1stop();Symbol 1167 MovieClip Frame 2stop(); stop();Symbol 1167 MovieClip Frame 3stop(); stop();Symbol 1180 MovieClip Frame 1function mysound(idname) { mysoundobj.stop(idname); mysoundobj = new Sound(this); mysoundobj.attachSound(idname); mysoundobj.start(0, 4); } MovieClip.prototype.schnee = function (pObj, pAnzahl, pBreite, pHoehe) { var _local1 = this; var _local3 = pObj; var _local2 = 0; while (_local2 <= pAnzahl) { _local1.attachMovie(_local3, "flocke" + _local2, _local2); _local1["flocke" + _local2].skal = 0 + (Math.random() * 100); _local1["flocke" + _local2]._xscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2]._yscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2].xpos = _local1["flocke" + _local2]._x; _local1["flocke" + _local2]._x = -10 + (Math.random() * pBreite); _local1["flocke" + _local2].zufall = 1 + (Math.random() * 2); _local1["flocke" + _local2]._y = -10 + (Math.random() * pHoehe); _local1["flocke" + _local2].wind = -3.14159265358979 + (Math.random() * Math.PI); _local1["flocke" + _local2].onEnterFrame = function () { var _local1 = this; _local1.rad = _local1.rad + ((_local1.wind / 180) * Math.PI); _local1._x = _local1._x - Math.cos(_local1.rad); _local1._y = _local1._y + _local1.zufall; if (_local1._y >= pHoehe) { _local1._y = -5; } if ((_local1._x >= pBreite) || (_local1._x <= 0)) { _local1._x = -10 + (Math.random() * pBreite); } }; _local2++; } }; schnee("fClip", 200, 500, 500);Symbol 1182 Buttonon (release) { gotoAndStop ("post_end"); }Symbol 1192 Buttonon (release) { gotoAndStop ("start"); }Symbol 1193 Buttonon (release) { gotoAndStop ("gamescreen"); }Symbol 1194 Buttonon (release) { gotoAndStop ("detailed"); }Symbol 1195 Buttonon (release) { gotoAndStop ("gettingst"); }Symbol 1215 MovieClip Frame 4stop();Symbol 1225 Buttonon (release) { getURL ("http://www.finefin.tk", "_blank"); }Symbol 1226 MovieClip Frame 5stop();Symbol 1231 Buttonon (release) { gotoAndPlay ("los"); }Symbol 1247 MovieClip Frame 15stop();Symbol 1248 Buttonon (release) { opt_screen._visible = true; }Instance of Symbol 1000 MovieClip "one" in Symbol 1253 MovieClip Frame 1onClipEvent (load) { _alpha = 80; count = 0; } onClipEvent (enterFrame) { if (count > 50) { count = 1; } rand = Math.random(); if (_name == "one") { myColor.setRGB(16737792); this.duplicateMovieClip("copy" + count, count); count++; } else { _yscale = (_yscale - 8); _xscale = (_yscale - 8); _alpha = (_alpha - 6); _y = (_y - 4); if (rand < 0.5) { _x = (_x - (Math.random() * 2)); } if (rand > 0.5) { _x = (_x + (Math.random() * 2)); } if (_alpha <= 0) { this.removeMovieClip(); } } }Symbol 1274 MovieClip Frame 1stop();Symbol 1283 MovieClip Frame 1stop();Symbol 1286 Buttonon (release) { p1 = "pap"; gotoAndStop ("papi"); }Symbol 1289 Buttonon (release) { p1 = "roc"; gotoAndStop ("stei"); }Symbol 1292 Buttonon (release) { p1 = "sci"; gotoAndStop ("sche"); }Symbol 1302 MovieClip Frame 1_root.ene = "pap";Symbol 1302 MovieClip Frame 2_root.ene = "roc";Symbol 1302 MovieClip Frame 3_root.ene = "sci";Symbol 1302 MovieClip Frame 4_root.ene = "pap";Symbol 1302 MovieClip Frame 5_root.ene = "sci";Symbol 1302 MovieClip Frame 6_root.ene = "roc";Symbol 1302 MovieClip Frame 7_root.ene = "pap";Symbol 1302 MovieClip Frame 8_root.ene = "sci";Symbol 1302 MovieClip Frame 9_root.ene = "roc";Symbol 1307 Buttonon (release) { if ((bet + multiplier) <= army) { bet = bet + (1 * multiplier); if (bet > army) { bet = army; } if (bet > e_army) { bet = e_army; } } }Symbol 1308 Buttonon (release) { if (bet > (1 * multiplier)) { bet = bet - (1 * multiplier); } }Symbol 1312 Buttonon (release) { if (multiplier <= 1000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }Symbol 1313 Buttonon (release) { multi = multiplier / 10; if (multi < 1) { multi = 1; } multiplier = multi; mptxt = multiplier + "X"; }Symbol 1318 Buttonon (release) { anzeige = ""; gotoAndPlay ("los"); }Symbol 1333 MovieClip Frame 1stopAllSounds();Symbol 1333 MovieClip Frame 80stopAllSounds(); _root.play();Symbol 1334 Buttonon (release) { stopAllSounds(); gotoAndPlay ("highscore"); }Symbol 1343 MovieClip Frame 15stop();Symbol 1347 MovieClip Frame 1stopAllSounds();Symbol 1347 MovieClip Frame 80stopAllSounds(); _root.play();Symbol 1352 MovieClip Frame 15stop();Symbol 1359 Buttonon (release) { stopAllSounds(); gotoAndStop ("start"); }Symbol 1379 Buttonon (release) { _global.api.highscore.submit("dotville", "", _root.score); _root.gotoAndStop("nothome"); }Symbol 1382 MovieClip Frame 1if (_root.cheater == 1) { nextFrame(); } if (_root.game_loaded == 1) { gotoAndStop ("no_world_score"); } stop();Symbol 1391 Buttonon (release) { getURL ("http://www.neodelight.com?ref=default&ref_loc=logo&ref_ver=0", "_BLANK"); }
Library Items
Symbol 1 Sound [neodelight_music] | ||
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip [fclip] | Uses:2 | Used by:987 1180 |
Symbol 4 Graphic | Used by:8 | |
Symbol 5 Graphic | Used by:8 | |
Symbol 6 Graphic | Used by:8 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:4 5 6 7 | Used by:9 |
Symbol 9 MovieClip [fire] | Uses:8 | Used by:921 |
Symbol 10 Graphic | Used by:28 | |
Symbol 11 Graphic | Used by:28 | |
Symbol 12 Graphic | Used by:28 | |
Symbol 13 Graphic | Used by:28 | |
Symbol 14 Graphic | Used by:28 | |
Symbol 15 Graphic | Used by:28 | |
Symbol 16 Graphic | Used by:21 | |
Symbol 17 Graphic | Used by:20 | |
Symbol 18 Graphic | Used by:20 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip | Uses:17 18 19 | Used by:21 28 Timeline |
Symbol 21 MovieClip | Uses:16 20 | Used by:28 Timeline |
Symbol 22 Graphic | Used by:28 | |
Symbol 23 Graphic | Used by:28 | |
Symbol 24 Graphic | Used by:28 | |
Symbol 25 Graphic | Used by:28 | |
Symbol 26 Graphic | Used by:28 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip [fortress_evolve] | Uses:10 11 12 13 14 15 21 22 23 24 25 26 20 27 | Used by:Timeline |
Symbol 29 Graphic | Used by:38 342 407 409 411 413 415 488 489 786 1226 Timeline | |
Symbol 30 Graphic | Used by:33 | |
Symbol 31 Graphic | Used by:33 | |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:30 31 32 | Used by:36 |
Symbol 34 Font | Used by:35 363 388 390 392 394 396 398 400 402 405 406 408 410 412 414 420 423 434 437 439 446 452 455 458 461 464 467 470 473 476 479 482 700 704 708 713 717 721 747 752 783 784 787 818 819 820 821 839 860 872 880 887 1076 1077 1080 1081 1084 1171 1205 1304 1305 1306 1309 1310 1311 1314 1315 1316 1377 1381 | |
Symbol 35 EditableText | Uses:34 | Used by:36 |
Symbol 36 MovieClip | Uses:33 35 | Used by:Timeline |
Symbol 37 Graphic | Used by:Timeline | |
Symbol 38 Button | Uses:29 | Used by:50 |
Symbol 39 Bitmap | Used by:41 | |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:39 40 | Used by:45 |
Symbol 42 Graphic | Used by:45 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:45 |
Symbol 45 MovieClip | Uses:41 42 44 | Used by:50 |
Symbol 46 Font | Used by:47 48 | |
Symbol 47 Text | Uses:46 | Used by:50 |
Symbol 48 Text | Uses:46 | Used by:50 |
Symbol 49 MovieClip | Used by:50 | |
Symbol 50 MovieClip | Uses:38 45 47 48 49 SS2 | Used by:Timeline |
Symbol 51 Graphic | Used by:76 | |
Symbol 52 Graphic | Used by:76 | |
Symbol 53 Graphic | Used by:76 | |
Symbol 54 Graphic | Used by:76 | |
Symbol 55 Graphic | Used by:63 | |
Symbol 56 Graphic | Used by:62 1025 | |
Symbol 57 Graphic | Used by:62 1025 | |
Symbol 58 Graphic | Used by:62 | |
Symbol 59 Graphic | Used by:62 | |
Symbol 60 Graphic | Used by:62 | |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:56 57 58 59 60 61 | Used by:63 |
Symbol 63 MovieClip | Uses:55 62 | Used by:76 92 |
Symbol 64 Graphic | Used by:70 | |
Symbol 65 Graphic | Used by:70 | |
Symbol 66 Graphic | Used by:70 | |
Symbol 67 Graphic | Used by:70 | |
Symbol 68 Graphic | Used by:70 | |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:64 65 66 67 68 69 | Used by:76 92 |
Symbol 71 Graphic | Used by:75 | |
Symbol 72 Graphic | Used by:75 | |
Symbol 73 Graphic | Used by:75 | |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:71 72 73 74 | Used by:76 92 Timeline |
Symbol 76 MovieClip | Uses:51 52 53 54 63 70 75 SS3 | Used by:Timeline |
Symbol 77 Graphic | Used by:Timeline | |
Symbol 78 Graphic | Used by:81 | |
Symbol 79 Graphic | Used by:81 | |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip | Uses:78 79 80 | Used by:507 Timeline |
Symbol 82 Graphic | Used by:88 89 | |
Symbol 83 Font | Used by:84 86 | |
Symbol 84 Text | Uses:83 | Used by:88 89 |
Symbol 85 Graphic | Used by:88 89 | |
Symbol 86 Text | Uses:83 | Used by:88 89 |
Symbol 87 Graphic | Used by:88 89 | |
Symbol 88 MovieClip | Uses:82 84 85 86 87 | Used by:89 |
Symbol 89 Button | Uses:88 82 84 85 86 87 | Used by:Timeline |
Symbol 90 Graphic | Used by:92 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:90 75 70 91 63 | Used by:Timeline |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 Button | Uses:94 | Used by:Timeline |
Symbol 96 Graphic | Used by:Timeline | |
Symbol 97 Graphic | Used by:Timeline | |
Symbol 98 Graphic | Used by:Timeline | |
Symbol 99 Graphic | Used by:Timeline | |
Symbol 100 Graphic | Used by:Timeline | |
Symbol 101 Graphic | Used by:Timeline | |
Symbol 102 Graphic | Used by:Timeline | |
Symbol 103 Graphic | Used by:Timeline | |
Symbol 104 Graphic | Used by:Timeline | |
Symbol 105 Graphic | Used by:Timeline | |
Symbol 106 Graphic | Used by:Timeline | |
Symbol 107 Graphic | Used by:Timeline | |
Symbol 108 Graphic | Used by:Timeline | |
Symbol 109 Graphic | Used by:Timeline | |
Symbol 110 Graphic | Used by:Timeline | |
Symbol 111 Graphic | Used by:Timeline | |
Symbol 112 Graphic | Used by:Timeline | |
Symbol 113 Graphic | Used by:Timeline | |
Symbol 114 Graphic | Used by:Timeline | |
Symbol 115 Graphic | Used by:Timeline | |
Symbol 116 Graphic | Used by:Timeline | |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 Graphic | Used by:Timeline | |
Symbol 119 Graphic | Used by:Timeline | |
Symbol 120 Graphic | Used by:Timeline | |
Symbol 121 Graphic | Used by:Timeline | |
Symbol 122 Graphic | Used by:Timeline | |
Symbol 123 Graphic | Used by:Timeline | |
Symbol 124 Graphic | Used by:Timeline | |
Symbol 125 Graphic | Used by:Timeline | |
Symbol 126 Graphic | Used by:Timeline | |
Symbol 127 Graphic | Used by:Timeline | |
Symbol 128 Graphic | Used by:Timeline | |
Symbol 129 Graphic | Used by:Timeline | |
Symbol 130 Graphic | Used by:Timeline | |
Symbol 131 Graphic | Used by:Timeline | |
Symbol 132 Graphic | Used by:Timeline | |
Symbol 133 Graphic | Used by:Timeline | |
Symbol 134 Graphic | Used by:Timeline | |
Symbol 135 Graphic | Used by:Timeline | |
Symbol 136 Graphic | Used by:Timeline | |
Symbol 137 Graphic | Used by:Timeline | |
Symbol 138 Graphic | Used by:Timeline | |
Symbol 139 Graphic | Used by:Timeline | |
Symbol 140 Graphic | Used by:Timeline | |
Symbol 141 Graphic | Used by:Timeline | |
Symbol 142 Graphic | Used by:Timeline | |
Symbol 143 Graphic | Used by:Timeline | |
Symbol 144 Graphic | Used by:Timeline | |
Symbol 145 Graphic | Used by:Timeline | |
Symbol 146 Graphic | Used by:Timeline | |
Symbol 147 Graphic | Used by:Timeline | |
Symbol 148 Graphic | Used by:Timeline | |
Symbol 149 Graphic | Used by:Timeline | |
Symbol 150 Graphic | Used by:Timeline | |
Symbol 151 Graphic | Used by:Timeline | |
Symbol 152 Graphic | Used by:Timeline | |
Symbol 153 Graphic | Used by:Timeline | |
Symbol 154 Graphic | Used by:Timeline | |
Symbol 155 Graphic | Used by:Timeline | |
Symbol 156 Graphic | Used by:Timeline | |
Symbol 157 Graphic | Used by:Timeline | |
Symbol 158 Graphic | Used by:Timeline | |
Symbol 159 Graphic | Used by:Timeline | |
Symbol 160 Graphic | Used by:Timeline | |
Symbol 161 Graphic | Used by:Timeline | |
Symbol 162 Graphic | Used by:Timeline | |
Symbol 163 Graphic | Used by:Timeline | |
Symbol 164 Graphic | Used by:Timeline | |
Symbol 165 Graphic | Used by:Timeline | |
Symbol 166 Graphic | Used by:Timeline | |
Symbol 167 Graphic | Used by:Timeline | |
Symbol 168 Graphic | Used by:Timeline | |
Symbol 169 Graphic | Used by:Timeline | |
Symbol 170 Graphic | Used by:Timeline | |
Symbol 171 Graphic | Used by:Timeline | |
Symbol 172 Graphic | Used by:Timeline | |
Symbol 173 Graphic | Used by:Timeline | |
Symbol 174 Graphic | Used by:Timeline | |
Symbol 175 Graphic | Used by:Timeline | |
Symbol 176 Graphic | Used by:Timeline | |
Symbol 177 Graphic | Used by:Timeline | |
Symbol 178 Graphic | Used by:Timeline | |
Symbol 179 Graphic | Used by:Timeline | |
Symbol 180 Graphic | Used by:Timeline | |
Symbol 181 Graphic | Used by:Timeline | |
Symbol 182 Graphic | Used by:Timeline | |
Symbol 183 Graphic | Used by:Timeline | |
Symbol 184 Graphic | Used by:Timeline | |
Symbol 185 Graphic | Used by:Timeline | |
Symbol 186 Graphic | Used by:Timeline | |
Symbol 187 Graphic | Used by:Timeline | |
Symbol 188 Graphic | Used by:Timeline | |
Symbol 189 Graphic | Used by:Timeline | |
Symbol 190 Graphic | Used by:Timeline | |
Symbol 191 Graphic | Used by:Timeline | |
Symbol 192 Graphic | Used by:Timeline | |
Symbol 193 Graphic | Used by:Timeline | |
Symbol 194 Graphic | Used by:Timeline | |
Symbol 195 Graphic | Used by:Timeline | |
Symbol 196 Graphic | Used by:Timeline | |
Symbol 197 Graphic | Used by:Timeline | |
Symbol 198 Graphic | Used by:Timeline | |
Symbol 199 Graphic | Used by:Timeline | |
Symbol 200 Graphic | Used by:Timeline | |
Symbol 201 Graphic | Used by:Timeline | |
Symbol 202 Graphic | Used by:Timeline | |
Symbol 203 Graphic | Used by:Timeline | |
Symbol 204 Graphic | Used by:Timeline | |
Symbol 205 Graphic | Used by:Timeline | |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 Graphic | Used by:Timeline | |
Symbol 208 Graphic | Used by:216 | |
Symbol 209 Graphic | Used by:216 | |
Symbol 210 Graphic | Used by:216 | |
Symbol 211 Graphic | Used by:216 | |
Symbol 212 Graphic | Used by:216 | |
Symbol 213 Graphic | Used by:216 | |
Symbol 214 Graphic | Used by:216 | |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip | Uses:208 209 210 211 212 213 214 215 | Used by:Timeline |
Symbol 217 Graphic | Used by:Timeline | |
Symbol 218 Graphic | Used by:225 487 702 Timeline | |
Symbol 219 Graphic | Used by:225 | |
Symbol 220 Graphic | Used by:225 | |
Symbol 221 Graphic | Used by:225 | |
Symbol 222 Graphic | Used by:225 | |
Symbol 223 Graphic | Used by:225 | |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 MovieClip | Uses:218 219 220 221 222 223 224 | Used by:702 Timeline |
Symbol 226 Graphic | Used by:Timeline | |
Symbol 227 Graphic | Used by:Timeline | |
Symbol 228 Graphic | Used by:Timeline | |
Symbol 229 Graphic | Used by:Timeline | |
Symbol 230 Graphic | Used by:Timeline | |
Symbol 231 Graphic | Used by:Timeline | |
Symbol 232 Graphic | Used by:Timeline | |
Symbol 233 Graphic | Used by:Timeline | |
Symbol 234 Graphic | Used by:Timeline | |
Symbol 235 Graphic | Used by:Timeline | |
Symbol 236 Graphic | Used by:Timeline | |
Symbol 237 Graphic | Used by:Timeline | |
Symbol 238 Graphic | Used by:Timeline | |
Symbol 239 Graphic | Used by:Timeline | |
Symbol 240 Graphic | Used by:Timeline | |
Symbol 241 Graphic | Used by:Timeline | |
Symbol 242 Graphic | Used by:Timeline | |
Symbol 243 Graphic | Used by:Timeline | |
Symbol 244 Graphic | Used by:Timeline | |
Symbol 245 Graphic | Used by:Timeline | |
Symbol 246 Graphic | Used by:Timeline | |
Symbol 247 Graphic | Used by:Timeline | |
Symbol 248 Graphic | Used by:Timeline | |
Symbol 249 Graphic | Used by:Timeline | |
Symbol 250 Graphic | Used by:Timeline | |
Symbol 251 Graphic | Used by:Timeline | |
Symbol 252 Graphic | Used by:Timeline | |
Symbol 253 Graphic | Used by:Timeline | |
Symbol 254 Graphic | Used by:Timeline | |
Symbol 255 Graphic | Used by:Timeline | |
Symbol 256 Graphic | Used by:Timeline | |
Symbol 257 Graphic | Used by:Timeline | |
Symbol 258 Graphic | Used by:Timeline | |
Symbol 259 Graphic | Used by:Timeline | |
Symbol 260 Graphic | Used by:Timeline | |
Symbol 261 Graphic | Used by:Timeline | |
Symbol 262 Graphic | Used by:Timeline | |
Symbol 263 Graphic | Used by:Timeline | |
Symbol 264 Graphic | Used by:Timeline | |
Symbol 265 Graphic | Used by:Timeline | |
Symbol 266 Graphic | Used by:Timeline | |
Symbol 267 Graphic | Used by:Timeline | |
Symbol 268 Graphic | Used by:Timeline | |
Symbol 269 Graphic | Used by:Timeline | |
Symbol 270 Graphic | Used by:273 | |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:271 | Used by:273 |
Symbol 273 MovieClip | Uses:270 272 | Used by:636 Timeline |
Symbol 274 Graphic | Used by:Timeline | |
Symbol 275 Graphic | Used by:Timeline | |
Symbol 276 Graphic | Used by:Timeline | |
Symbol 277 Graphic | Used by:Timeline | |
Symbol 278 Graphic | Used by:Timeline | |
Symbol 279 Graphic | Used by:Timeline | |
Symbol 280 Graphic | Used by:Timeline | |
Symbol 281 Graphic | Used by:Timeline | |
Symbol 282 Graphic | Used by:Timeline | |
Symbol 283 Graphic | Used by:Timeline | |
Symbol 284 Graphic | Used by:Timeline | |
Symbol 285 Graphic | Used by:Timeline | |
Symbol 286 Graphic | Used by:Timeline | |
Symbol 287 Graphic | Used by:Timeline | |
Symbol 288 Graphic | Used by:Timeline | |
Symbol 289 Graphic | Used by:Timeline | |
Symbol 290 Graphic | Used by:Timeline | |
Symbol 291 Graphic | Used by:Timeline | |
Symbol 292 Graphic | Used by:Timeline | |
Symbol 293 Graphic | Used by:Timeline | |
Symbol 294 Graphic | Used by:Timeline | |
Symbol 295 Graphic | Used by:Timeline | |
Symbol 296 Graphic | Used by:Timeline | |
Symbol 297 Graphic | Used by:Timeline | |
Symbol 298 Graphic | Used by:Timeline | |
Symbol 299 Graphic | Used by:Timeline | |
Symbol 300 Graphic | Used by:Timeline | |
Symbol 301 Graphic | Used by:Timeline | |
Symbol 302 Graphic | Used by:Timeline | |
Symbol 303 Graphic | Used by:Timeline | |
Symbol 304 Graphic | Used by:Timeline | |
Symbol 305 Graphic | Used by:Timeline | |
Symbol 306 Graphic | Used by:Timeline | |
Symbol 307 Graphic | Used by:Timeline | |
Symbol 308 Graphic | Used by:Timeline | |
Symbol 309 Graphic | Used by:Timeline | |
Symbol 310 Graphic | Used by:Timeline | |
Symbol 311 Graphic | Used by:Timeline | |
Symbol 312 Graphic | Used by:Timeline | |
Symbol 313 Graphic | Used by:Timeline | |
Symbol 314 Graphic | Used by:Timeline | |
Symbol 315 Graphic | Used by:Timeline | |
Symbol 316 Graphic | Used by:Timeline | |
Symbol 317 Graphic | Used by:Timeline | |
Symbol 318 Graphic | Used by:Timeline | |
Symbol 319 Graphic | Used by:359 364 391 393 397 399 403 756 758 1132 1136 1140 1144 1148 1152 1156 1160 1164 1286 1289 1292 1318 Timeline | |
Symbol 320 Graphic | Used by:Timeline | |
Symbol 321 Graphic | Used by:Timeline | |
Symbol 322 Graphic | Used by:Timeline | |
Symbol 323 Graphic | Used by:327 | |
Symbol 324 Graphic | Used by:327 | |
Symbol 325 Graphic | Used by:327 | |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip | Uses:323 324 325 326 | Used by:Timeline |
Symbol 328 Graphic | Used by:Timeline | |
Symbol 329 Graphic | Used by:786 888 889 905 Timeline | |
Symbol 330 Graphic | Used by:786 888 889 905 Timeline | |
Symbol 331 Graphic | Used by:335 | |
Symbol 332 Graphic | Used by:335 | |
Symbol 333 Graphic | Used by:335 | |
Symbol 334 Sound | Used by:335 339 342 351 355 358 375 379 383 1193 1194 1195 | |
Symbol 335 Button | Uses:331 332 333 334 | Used by:Timeline |
Symbol 336 Graphic | Used by:339 | |
Symbol 337 Graphic | Used by:339 | |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 Button | Uses:336 337 338 334 | Used by:Timeline |
Symbol 340 Graphic | Used by:342 | |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 Button | Uses:340 341 29 334 | Used by:Timeline |
Symbol 343 Graphic | Used by:347 | |
Symbol 344 Font | Used by:345 390 392 394 396 398 400 402 405 408 410 412 414 417 420 423 434 437 725 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 771 792 793 794 795 797 801 810 811 812 813 814 817 818 819 820 821 822 823 843 844 847 848 851 858 861 863 864 867 870 874 875 878 882 885 890 891 892 893 894 898 901 990 1075 1078 1079 1082 1083 1125 1126 1179 1181 1184 1186 1187 1191 1232 1342 1351 1361 1362 1363 1364 1365 1367 1368 1369 1370 1371 1372 1373 1383 1384 1385 1386 1387 | |
Symbol 345 Text | Uses:344 | Used by:347 |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 Button | Uses:343 345 346 | Used by:Timeline |
Symbol 348 Graphic | Used by:351 | |
Symbol 349 Graphic | Used by:351 | |
Symbol 350 Graphic | Used by:351 358 395 | |
Symbol 351 Button | Uses:348 349 350 334 | Used by:Timeline |
Symbol 352 Graphic | Used by:355 | |
Symbol 353 Graphic | Used by:355 | |
Symbol 354 Graphic | Used by:355 | |
Symbol 355 Button | Uses:352 353 354 334 | Used by:Timeline |
Symbol 356 Graphic | Used by:358 | |
Symbol 357 Graphic | Used by:358 | |
Symbol 358 Button | Uses:356 357 350 334 | Used by:Timeline |
Symbol 359 MovieClip | Uses:319 | Used by:1333 1347 Timeline |
Symbol 360 Graphic | Used by:362 | |
Symbol 361 Graphic | Used by:362 | |
Symbol 362 Button | Uses:360 361 | Used by:Timeline |
Symbol 363 Text | Uses:34 | Used by:364 |
Symbol 364 MovieClip | Uses:319 363 | Used by:Timeline |
Symbol 365 Graphic | Used by:366 | |
Symbol 366 Button | Uses:365 | Used by:487 |
Symbol 367 Graphic | Used by:371 | |
Symbol 368 Graphic | Used by:371 | |
Symbol 369 Graphic | Used by:371 | |
Symbol 370 Sound | Used by:371 766 903 1135 1139 1143 1147 1151 1155 1159 1163 1167 | |
Symbol 371 Button | Uses:367 368 369 370 | Used by:487 |
Symbol 372 Graphic | Used by:375 487 1193 Timeline | |
Symbol 373 Graphic | Used by:375 1193 | |
Symbol 374 Graphic | Used by:375 1193 | |
Symbol 375 Button | Uses:372 373 374 334 | Used by:487 |
Symbol 376 Graphic | Used by:379 1194 | |
Symbol 377 Graphic | Used by:379 1194 | |
Symbol 378 Graphic | Used by:379 1194 | |
Symbol 379 Button | Uses:376 377 378 334 | Used by:487 |
Symbol 380 Graphic | Used by:383 487 1195 Timeline | |
Symbol 381 Graphic | Used by:383 1195 | |
Symbol 382 Graphic | Used by:383 1195 | |
Symbol 383 Button | Uses:380 381 382 334 | Used by:487 |
Symbol 384 Graphic | Used by:385 | |
Symbol 385 MovieClip | Uses:384 | Used by:487 Timeline |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:487 Timeline |
Symbol 388 Text | Uses:34 | Used by:487 Timeline |
Symbol 389 Graphic | Used by:391 393 395 397 399 401 403 409 411 413 415 | |
Symbol 390 Text | Uses:344 34 | Used by:391 |
Symbol 391 Button | Uses:389 390 319 | Used by:487 Timeline |
Symbol 392 Text | Uses:344 34 | Used by:393 |
Symbol 393 Button | Uses:389 392 319 | Used by:487 Timeline |
Symbol 394 Text | Uses:344 34 | Used by:395 |
Symbol 395 Button | Uses:389 394 350 | Used by:487 Timeline |
Symbol 396 Text | Uses:344 34 | Used by:397 |
Symbol 397 Button | Uses:389 396 319 | Used by:487 Timeline |
Symbol 398 Text | Uses:344 34 | Used by:399 |
Symbol 399 Button | Uses:389 398 319 | Used by:487 Timeline |
Symbol 400 Text | Uses:344 34 | Used by:401 |
Symbol 401 Button | Uses:389 400 | Used by:487 Timeline |
Symbol 402 Text | Uses:344 34 | Used by:403 |
Symbol 403 Button | Uses:389 402 319 | Used by:487 Timeline |
Symbol 404 Graphic | Used by:407 | |
Symbol 405 Text | Uses:344 34 | Used by:407 |
Symbol 406 Text | Uses:34 | Used by:407 |
Symbol 407 Button | Uses:404 405 406 29 | Used by:487 Timeline |
Symbol 408 Text | Uses:344 34 | Used by:409 |
Symbol 409 Button | Uses:389 408 29 | Used by:487 Timeline |
Symbol 410 Text | Uses:344 34 | Used by:411 |
Symbol 411 Button | Uses:389 410 29 | Used by:487 Timeline |
Symbol 412 Text | Uses:344 34 | Used by:413 |
Symbol 413 Button | Uses:389 412 29 | Used by:487 Timeline |
Symbol 414 Text | Uses:344 34 | Used by:415 |
Symbol 415 Button | Uses:389 414 29 | Used by:487 Timeline |
Symbol 416 Graphic | Used by:419 422 436 | |
Symbol 417 Text | Uses:344 | Used by:419 422 436 |
Symbol 418 Sound | Used by:419 422 436 702 706 710 715 719 723 900 989 1074 1127 1182 1192 1231 1286 1289 1292 1334 1359 | |
Symbol 419 Button | Uses:416 417 418 | Used by:487 Timeline |
Symbol 420 Text | Uses:344 34 | Used by:487 Timeline |
Symbol 421 Graphic | Used by:487 | |
Symbol 422 Button | Uses:416 417 418 | Used by:487 Timeline |
Symbol 423 Text | Uses:344 34 | Used by:487 Timeline |
Symbol 424 Graphic | Used by:487 635 Timeline | |
Symbol 425 Graphic | Used by:427 | |
Symbol 426 Graphic | Used by:427 | |
Symbol 427 MovieClip | Uses:425 426 | Used by:487 635 Timeline |
Symbol 428 Graphic | Used by:487 | |
Symbol 429 Graphic | Used by:487 602 Timeline | |
Symbol 430 Graphic | Used by:487 698 Timeline | |
Symbol 431 Graphic | Used by:432 | |
Symbol 432 MovieClip | Uses:431 | Used by:487 698 Timeline |
Symbol 433 Graphic | Used by:487 698 Timeline | |
Symbol 434 Text | Uses:344 34 | Used by:487 Timeline |
Symbol 435 Graphic | Used by:487 | |
Symbol 436 Button | Uses:416 417 418 | Used by:487 Timeline |
Symbol 437 Text | Uses:344 34 | Used by:487 Timeline |
Symbol 438 Graphic | Used by:445 485 | |
Symbol 439 Text | Uses:34 | Used by:445 |
Symbol 440 Graphic | Used by:445 | |
Symbol 441 Graphic | Used by:445 485 | |
Symbol 442 Graphic | Used by:445 | |
Symbol 443 Graphic | Used by:445 | |
Symbol 444 Graphic | Used by:445 485 | |
Symbol 445 Button | Uses:438 439 440 441 442 443 444 | Used by:486 |
Symbol 446 Text | Uses:34 | Used by:486 |
Symbol 447 Graphic | Used by:486 | |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:448 | Used by:486 |
Symbol 450 Bitmap | Used by:451 | |
Symbol 451 Graphic | Uses:450 | Used by:486 |
Symbol 452 Text | Uses:34 | Used by:486 |
Symbol 453 Bitmap | Used by:454 | |
Symbol 454 Graphic | Uses:453 | Used by:486 |
Symbol 455 Text | Uses:34 | Used by:486 |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:486 |
Symbol 458 Text | Uses:34 | Used by:486 |
Symbol 459 Bitmap | Used by:460 | |
Symbol 460 Graphic | Uses:459 | Used by:486 |
Symbol 461 Text | Uses:34 | Used by:486 |
Symbol 462 Bitmap | Used by:463 | |
Symbol 463 Graphic | Uses:462 | Used by:486 |
Symbol 464 Text | Uses:34 | Used by:486 |
Symbol 465 Bitmap | Used by:466 | |
Symbol 466 Graphic | Uses:465 | Used by:486 |
Symbol 467 Text | Uses:34 | Used by:486 |
Symbol 468 Bitmap | Used by:469 | |
Symbol 469 Graphic | Uses:468 | Used by:486 |
Symbol 470 Text | Uses:34 | Used by:486 |
Symbol 471 Bitmap | Used by:472 | |
Symbol 472 Graphic | Uses:471 | Used by:486 |
Symbol 473 Text | Uses:34 | Used by:486 |
Symbol 474 Bitmap | Used by:475 | |
Symbol 475 Graphic | Uses:474 | Used by:486 |
Symbol 476 Text | Uses:34 | Used by:486 |
Symbol 477 Bitmap | Used by:478 | |
Symbol 478 Graphic | Uses:477 | Used by:486 |
Symbol 479 Text | Uses:34 | Used by:486 |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:480 | Used by:486 |
Symbol 482 Text | Uses:34 | Used by:486 |
Symbol 483 Graphic | Used by:485 | |
Symbol 484 Graphic | Used by:485 | |
Symbol 485 Button | Uses:438 483 441 484 444 | Used by:486 |
Symbol 486 MovieClip | Uses:445 446 447 449 451 452 454 455 457 458 460 461 463 464 466 467 469 470 472 473 475 476 478 479 481 482 485 | Used by:487 Timeline |
Symbol 487 MovieClip | Uses:366 371 375 379 383 385 387 388 391 393 395 397 399 401 403 407 409 411 413 415 372 419 420 421 422 423 218 424 427 428 429 430 432 433 434 435 436 437 486 380 | Used by:Timeline |
Symbol 488 Button | Uses:29 | Used by:Timeline |
Symbol 489 Button | Uses:29 | Used by:Timeline |
Symbol 490 Graphic | Used by:491 492 493 | |
Symbol 491 Button | Uses:490 | Used by:494 |
Symbol 492 Button | Uses:490 | Used by:494 |
Symbol 493 Button | Uses:490 | Used by:494 |
Symbol 494 MovieClip | Uses:491 492 493 | Used by:Timeline |
Symbol 495 Graphic | Used by:Timeline | |
Symbol 496 Graphic | Used by:Timeline | |
Symbol 497 Graphic | Used by:507 | |
Symbol 498 Graphic | Used by:507 | |
Symbol 499 Graphic | Used by:505 | |
Symbol 500 Graphic | Used by:505 | |
Symbol 501 Graphic | Used by:505 | |
Symbol 502 Graphic | Used by:505 | |
Symbol 503 Graphic | Used by:505 | |
Symbol 504 Graphic | Used by:505 | |
Symbol 505 MovieClip | Uses:499 500 501 502 503 504 | Used by:506 |
Symbol 506 MovieClip | Uses:505 | Used by:507 Timeline |
Symbol 507 MovieClip | Uses:497 81 498 506 | Used by:Timeline |
Symbol 508 Graphic | Used by:602 | |
Symbol 509 Graphic | Used by:602 | |
Symbol 510 Graphic | Used by:602 | |
Symbol 511 Graphic | Used by:602 | |
Symbol 512 Graphic | Used by:602 | |
Symbol 513 Graphic | Used by:602 | |
Symbol 514 Graphic | Used by:602 | |
Symbol 515 Graphic | Used by:602 | |
Symbol 516 Graphic | Used by:602 | |
Symbol 517 Graphic | Used by:602 | |
Symbol 518 Graphic | Used by:602 | |
Symbol 519 Graphic | Used by:602 | |
Symbol 520 Graphic | Used by:602 | |
Symbol 521 Graphic | Used by:602 | |
Symbol 522 Graphic | Used by:602 | |
Symbol 523 Graphic | Used by:602 | |
Symbol 524 Graphic | Used by:602 | |
Symbol 525 Graphic | Used by:602 | |
Symbol 526 Graphic | Used by:602 | |
Symbol 527 Graphic | Used by:602 | |
Symbol 528 Graphic | Used by:602 | |
Symbol 529 Graphic | Used by:602 | |
Symbol 530 Graphic | Used by:602 | |
Symbol 531 Graphic | Used by:602 | |
Symbol 532 Graphic | Used by:602 | |
Symbol 533 Graphic | Used by:602 | |
Symbol 534 Graphic | Used by:602 | |
Symbol 535 Graphic | Used by:602 | |
Symbol 536 Graphic | Used by:602 | |
Symbol 537 Graphic | Used by:602 | |
Symbol 538 Graphic | Used by:602 | |
Symbol 539 Graphic | Used by:602 | |
Symbol 540 Graphic | Used by:602 | |
Symbol 541 Graphic | Used by:602 | |
Symbol 542 Graphic | Used by:602 | |
Symbol 543 Graphic | Used by:602 | |
Symbol 544 Graphic | Used by:602 | |
Symbol 545 Graphic | Used by:602 | |
Symbol 546 Graphic | Used by:602 | |
Symbol 547 Graphic | Used by:602 | |
Symbol 548 Graphic | Used by:602 | |
Symbol 549 Graphic | Used by:602 | |
Symbol 550 Graphic | Used by:602 | |
Symbol 551 Graphic | Used by:602 | |
Symbol 552 Graphic | Used by:602 | |
Symbol 553 Graphic | Used by:602 | |
Symbol 554 Graphic | Used by:602 | |
Symbol 555 Graphic | Used by:602 | |
Symbol 556 Graphic | Used by:602 | |
Symbol 557 Graphic | Used by:602 | |
Symbol 558 Graphic | Used by:602 | |
Symbol 559 Graphic | Used by:602 | |
Symbol 560 Graphic | Used by:602 | |
Symbol 561 Graphic | Used by:602 | |
Symbol 562 Graphic | Used by:602 | |
Symbol 563 Graphic | Used by:602 | |
Symbol 564 Graphic | Used by:602 | |
Symbol 565 Graphic | Used by:602 | |
Symbol 566 Graphic | Used by:602 | |
Symbol 567 Graphic | Used by:602 | |
Symbol 568 Graphic | Used by:602 | |
Symbol 569 Graphic | Used by:602 | |
Symbol 570 Graphic | Used by:602 | |
Symbol 571 Graphic | Used by:602 | |
Symbol 572 Graphic | Used by:602 | |
Symbol 573 Graphic | Used by:602 | |
Symbol 574 Graphic | Used by:602 | |
Symbol 575 Graphic | Used by:602 | |
Symbol 576 Graphic | Used by:602 | |
Symbol 577 Graphic | Used by:602 | |
Symbol 578 Graphic | Used by:602 | |
Symbol 579 Graphic | Used by:602 | |
Symbol 580 Graphic | Used by:602 | |
Symbol 581 Graphic | Used by:602 | |
Symbol 582 Graphic | Used by:602 | |
Symbol 583 Graphic | Used by:602 | |
Symbol 584 Graphic | Used by:602 | |
Symbol 585 Graphic | Used by:602 | |
Symbol 586 Graphic | Used by:602 | |
Symbol 587 Graphic | Used by:602 | |
Symbol 588 Graphic | Used by:602 | |
Symbol 589 Graphic | Used by:602 | |
Symbol 590 Graphic | Used by:602 | |
Symbol 591 Graphic | Used by:602 | |
Symbol 592 Graphic | Used by:602 | |
Symbol 593 Graphic | Used by:602 | |
Symbol 594 Graphic | Used by:602 | |
Symbol 595 Graphic | Used by:602 | |
Symbol 596 Graphic | Used by:602 | |
Symbol 597 Graphic | Used by:602 | |
Symbol 598 Graphic | Used by:602 | |
Symbol 599 Graphic | Used by:602 | |
Symbol 600 Graphic | Used by:602 | |
Symbol 601 Graphic | Used by:602 | |
Symbol 602 MovieClip | Uses:508 429 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 | Used by:Timeline |
Symbol 603 Graphic | Used by:635 | |
Symbol 604 Graphic | Used by:635 | |
Symbol 605 Graphic | Used by:635 | |
Symbol 606 Graphic | Used by:635 | |
Symbol 607 Graphic | Used by:635 | |
Symbol 608 Graphic | Used by:635 | |
Symbol 609 Graphic | Used by:635 | |
Symbol 610 Graphic | Used by:635 | |
Symbol 611 Graphic | Used by:635 | |
Symbol 612 Graphic | Used by:635 | |
Symbol 613 Graphic | Used by:635 | |
Symbol 614 Graphic | Used by:635 | |
Symbol 615 Graphic | Used by:635 | |
Symbol 616 Graphic | Used by:635 | |
Symbol 617 Graphic | Used by:635 | |
Symbol 618 Graphic | Used by:635 | |
Symbol 619 Graphic | Used by:635 | |
Symbol 620 Graphic | Used by:635 | |
Symbol 621 Graphic | Used by:635 | |
Symbol 622 Graphic | Used by:635 | |
Symbol 623 Graphic | Used by:635 | |
Symbol 624 Graphic | Used by:635 | |
Symbol 625 Graphic | Used by:635 | |
Symbol 626 Graphic | Used by:635 | |
Symbol 627 Graphic | Used by:635 | |
Symbol 628 Graphic | Used by:635 | |
Symbol 629 Graphic | Used by:635 | |
Symbol 630 Graphic | Used by:635 | |
Symbol 631 Graphic | Used by:635 | |
Symbol 632 Graphic | Used by:635 | |
Symbol 633 Graphic | Used by:635 | |
Symbol 634 Graphic | Used by:635 | |
Symbol 635 MovieClip | Uses:603 424 427 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 | Used by:Timeline |
Symbol 636 MovieClip | Uses:273 | Used by:Timeline |
Symbol 637 Graphic | Used by:653 | |
Symbol 638 Graphic | Used by:652 | |
Symbol 639 Graphic | Used by:652 | |
Symbol 640 Graphic | Used by:652 | |
Symbol 641 Graphic | Used by:652 | |
Symbol 642 Graphic | Used by:652 | |
Symbol 643 Graphic | Used by:652 | |
Symbol 644 Graphic | Used by:652 | |
Symbol 645 Graphic | Used by:652 | |
Symbol 646 Graphic | Used by:652 | |
Symbol 647 Graphic | Used by:652 | |
Symbol 648 Graphic | Used by:652 | |
Symbol 649 Graphic | Used by:652 | |
Symbol 650 Graphic | Used by:652 | |
Symbol 651 Graphic | Used by:652 | |
Symbol 652 MovieClip | Uses:638 639 640 641 642 643 644 645 646 647 648 649 650 651 | Used by:653 |
Symbol 653 MovieClip | Uses:637 652 | Used by:676 |
Symbol 654 Graphic | Used by:655 | |
Symbol 655 MovieClip | Uses:654 | Used by:676 |
Symbol 656 Graphic | Used by:660 | |
Symbol 657 Graphic | Used by:659 | |
Symbol 658 Graphic | Used by:659 | |
Symbol 659 MovieClip | Uses:657 658 | Used by:660 |
Symbol 660 MovieClip | Uses:656 659 | Used by:676 |
Symbol 661 Graphic | Used by:662 | |
Symbol 662 MovieClip | Uses:661 | Used by:676 |
Symbol 663 Graphic | Used by:664 | |
Symbol 664 MovieClip | Uses:663 | Used by:676 |
Symbol 665 Graphic | Used by:666 | |
Symbol 666 MovieClip | Uses:665 | Used by:676 |
Symbol 667 Graphic | Used by:668 | |
Symbol 668 MovieClip | Uses:667 | Used by:676 |
Symbol 669 Graphic | Used by:673 | |
Symbol 670 Graphic | Used by:673 | |
Symbol 671 Graphic | Used by:673 | |
Symbol 672 Graphic | Used by:673 | |
Symbol 673 MovieClip | Uses:669 670 671 672 | Used by:675 |
Symbol 674 Graphic | Used by:675 | |
Symbol 675 MovieClip | Uses:673 674 | Used by:676 |
Symbol 676 MovieClip | Uses:653 655 660 662 664 666 668 675 | Used by:Timeline |
Symbol 677 Graphic | Used by:681 | |
Symbol 678 Graphic | Used by:681 | |
Symbol 679 Graphic | Used by:681 | |
Symbol 680 Graphic | Used by:681 | |
Symbol 681 MovieClip | Uses:677 678 679 680 | Used by:682 |
Symbol 682 MovieClip | Uses:681 | Used by:Timeline |
Symbol 683 Graphic | Used by:698 | |
Symbol 684 Graphic | Used by:698 | |
Symbol 685 Graphic | Used by:698 | |
Symbol 686 Graphic | Used by:698 | |
Symbol 687 Graphic | Used by:698 | |
Symbol 688 Graphic | Used by:698 | |
Symbol 689 Graphic | Used by:698 | |
Symbol 690 Graphic | Used by:698 | |
Symbol 691 Graphic | Used by:698 | |
Symbol 692 Graphic | Used by:698 | |
Symbol 693 Graphic | Used by:698 | |
Symbol 694 Graphic | Used by:698 | |
Symbol 695 Graphic | Used by:698 | |
Symbol 696 Graphic | Used by:698 | |
Symbol 697 Graphic | Used by:698 | |
Symbol 698 MovieClip | Uses:683 430 432 433 684 685 686 687 688 689 690 691 692 693 694 695 696 697 | Used by:Timeline |
Symbol 699 Graphic | Used by:Timeline | |
Symbol 700 EditableText | Uses:34 | Used by:702 |
Symbol 701 Graphic | Used by:702 | |
Symbol 702 Button | Uses:225 700 701 218 418 | Used by:Timeline |
Symbol 703 Graphic | Used by:706 | |
Symbol 704 EditableText | Uses:34 | Used by:706 |
Symbol 705 Graphic | Used by:706 | |
Symbol 706 Button | Uses:703 704 705 418 | Used by:Timeline |
Symbol 707 Graphic | Used by:710 | |
Symbol 708 EditableText | Uses:34 | Used by:710 |
Symbol 709 Graphic | Used by:710 | |
Symbol 710 Button | Uses:707 708 709 418 | Used by:Timeline |
Symbol 711 Graphic | Used by:715 | |
Symbol 712 Graphic | Used by:715 | |
Symbol 713 EditableText | Uses:34 | Used by:715 |
Symbol 714 Graphic | Used by:715 | |
Symbol 715 Button | Uses:711 712 713 714 418 | Used by:Timeline |
Symbol 716 Graphic | Used by:719 | |
Symbol 717 EditableText | Uses:34 | Used by:719 |
Symbol 718 Graphic | Used by:719 | |
Symbol 719 Button | Uses:716 717 718 418 | Used by:Timeline |
Symbol 720 Graphic | Used by:723 | |
Symbol 721 EditableText | Uses:34 | Used by:723 |
Symbol 722 Graphic | Used by:723 | |
Symbol 723 Button | Uses:720 721 722 418 | Used by:Timeline |
Symbol 724 Graphic | Used by:727 | |
Symbol 725 Text | Uses:344 | Used by:727 |
Symbol 726 Graphic | Used by:727 | |
Symbol 727 Button | Uses:724 725 726 | Used by:Timeline |
Symbol 728 EditableText | Uses:344 | Used by:Timeline |
Symbol 729 EditableText | Uses:344 | Used by:Timeline |
Symbol 730 Text | Uses:344 | Used by:Timeline |
Symbol 731 EditableText | Uses:344 | Used by:Timeline |
Symbol 732 Text | Uses:344 | Used by:Timeline |
Symbol 733 EditableText | Uses:344 | Used by:Timeline |
Symbol 734 Text | Uses:344 | Used by:Timeline |
Symbol 735 EditableText | Uses:344 | Used by:Timeline |
Symbol 736 Text | Uses:344 | Used by:Timeline |
Symbol 737 EditableText | Uses:344 | Used by:Timeline |
Symbol 738 Text | Uses:344 | Used by:Timeline |
Symbol 739 EditableText | Uses:344 | Used by:Timeline |
Symbol 740 Text | Uses:344 | Used by:Timeline |
Symbol 741 EditableText | Uses:344 | Used by:Timeline |
Symbol 742 Text | Uses:344 | Used by:Timeline |
Symbol 743 EditableText | Uses:344 | Used by:Timeline |
Symbol 744 Text | Uses:344 | Used by:Timeline |
Symbol 745 EditableText | Uses:344 | Used by:Timeline |
Symbol 746 Graphic | Used by:749 1248 | |
Symbol 747 EditableText | Uses:34 | Used by:749 1248 |
Symbol 748 Sound | Used by:749 753 1135 1139 1143 1147 1151 1155 1159 1163 1167 1248 | |
Symbol 749 Button | Uses:746 747 748 | Used by:Timeline |
Symbol 750 Graphic | Used by:753 | |
Symbol 751 Graphic | Used by:753 | |
Symbol 752 EditableText | Uses:34 | Used by:753 |
Symbol 753 Button | Uses:750 751 752 748 | Used by:Timeline |
Symbol 754 Graphic | Used by:759 | |
Symbol 755 Sound | Used by:756 758 762 770 772 775 780 781 902 904 1318 | |
Symbol 756 Button | Uses:319 755 | Used by:759 |
Symbol 757 Graphic | Used by:759 | |
Symbol 758 Button | Uses:319 755 | Used by:759 |
Symbol 759 MovieClip | Uses:754 756 757 758 | Used by:786 905 |
Symbol 760 Graphic | Used by:762 772 902 | |
Symbol 761 Graphic | Used by:762 772 902 | |
Symbol 762 Button | Uses:760 761 755 | Used by:786 |
Symbol 763 Graphic | Used by:766 903 | |
Symbol 764 Graphic | Used by:766 903 | |
Symbol 765 Graphic | Used by:766 903 | |
Symbol 766 Button | Uses:763 764 765 370 | Used by:786 |
Symbol 767 Graphic | Used by:770 780 781 904 | |
Symbol 768 Graphic | Used by:770 780 781 904 | |
Symbol 769 Graphic | Used by:770 780 781 904 | |
Symbol 770 Button | Uses:767 768 769 755 | Used by:786 |
Symbol 771 Text | Uses:344 | Used by:786 |
Symbol 772 Button | Uses:760 761 755 | Used by:786 |
Symbol 773 Graphic | Used by:775 | |
Symbol 774 Graphic | Used by:775 | |
Symbol 775 Button | Uses:773 774 755 | Used by:786 |
Symbol 776 Graphic | Used by:777 | |
Symbol 777 Button | Uses:776 | Used by:786 |
Symbol 778 Graphic | Used by:779 | |
Symbol 779 Button | Uses:778 | Used by:786 |
Symbol 780 Button | Uses:767 768 769 755 | Used by:786 |
Symbol 781 Button | Uses:767 768 769 755 | Used by:786 |
Symbol 782 Graphic | Used by:786 | |
Symbol 783 EditableText | Uses:34 | Used by:786 |
Symbol 784 EditableText | Uses:34 | Used by:786 |
Symbol 785 Graphic | Used by:786 | |
Symbol 786 MovieClip | Uses:329 330 759 762 766 770 771 772 775 777 29 779 780 781 782 783 784 785 | Used by:Timeline |
Symbol 787 Text | Uses:34 | Used by:Timeline |
Symbol 788 Sound | Used by:Timeline | |
Symbol 789 Graphic | Used by:Timeline | |
Symbol 790 Bitmap | Used by:791 840 862 873 881 1229 1303 1353 | |
Symbol 791 Graphic | Uses:790 | Used by:Timeline |
Symbol 792 Text | Uses:344 | Used by:Timeline |
Symbol 793 Text | Uses:344 | Used by:Timeline |
Symbol 794 Text | Uses:344 | Used by:Timeline |
Symbol 795 Text | Uses:344 | Used by:Timeline |
Symbol 796 Graphic | Used by:800 803 804 805 806 807 808 809 815 816 841 842 845 846 849 850 852 853 854 856 857 865 866 868 869 876 877 883 884 1307 1308 1312 1313 | |
Symbol 797 Text | Uses:344 | Used by:800 804 806 808 815 841 845 849 856 865 868 876 883 1307 1312 |
Symbol 798 Graphic | Used by:800 804 806 808 815 841 845 849 856 865 868 876 883 1307 1312 | |
Symbol 799 Sound | Used by:800 803 804 805 806 807 808 809 815 816 841 842 845 846 849 850 852 853 854 856 857 865 866 868 869 876 877 883 884 1307 1308 1312 1313 | |
Symbol 800 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 801 Text | Uses:344 | Used by:803 805 807 809 816 842 846 850 852 853 854 857 866 869 877 884 1308 1313 |
Symbol 802 Graphic | Used by:803 805 807 809 816 842 846 850 852 853 854 857 866 869 877 884 1308 1313 | |
Symbol 803 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 804 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 805 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 806 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 807 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 808 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 809 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 810 EditableText | Uses:344 | Used by:Timeline |
Symbol 811 EditableText | Uses:344 | Used by:Timeline |
Symbol 812 EditableText | Uses:344 | Used by:Timeline |
Symbol 813 EditableText | Uses:344 | Used by:Timeline |
Symbol 814 Text | Uses:344 | Used by:Timeline |
Symbol 815 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 816 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 817 EditableText | Uses:344 | Used by:Timeline |
Symbol 818 Text | Uses:34 344 | Used by:Timeline |
Symbol 819 Text | Uses:34 344 | Used by:Timeline |
Symbol 820 Text | Uses:34 344 | Used by:Timeline |
Symbol 821 Text | Uses:34 344 | Used by:Timeline |
Symbol 822 EditableText | Uses:344 | Used by:Timeline |
Symbol 823 EditableText | Uses:344 | Used by:Timeline |
Symbol 824 Graphic | Used by:Timeline | |
Symbol 825 Graphic | Used by:838 | |
Symbol 826 Graphic | Used by:829 | |
Symbol 827 Graphic | Used by:829 | |
Symbol 828 Graphic | Used by:829 | |
Symbol 829 MovieClip | Uses:826 827 828 | Used by:838 |
Symbol 830 Graphic | Used by:833 | |
Symbol 831 Graphic | Used by:833 | |
Symbol 832 Graphic | Used by:833 | |
Symbol 833 MovieClip | Uses:830 831 832 | Used by:838 |
Symbol 834 Graphic | Used by:838 | |
Symbol 835 Graphic | Used by:838 | |
Symbol 836 Graphic | Used by:838 | |
Symbol 837 Graphic | Used by:838 | |
Symbol 838 MovieClip | Uses:825 829 833 834 835 836 837 SS4 | Used by:Timeline |
Symbol 839 EditableText | Uses:34 | Used by:Timeline |
Symbol 840 Graphic | Uses:790 | Used by:Timeline |
Symbol 841 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 842 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 843 EditableText | Uses:344 | Used by:Timeline |
Symbol 844 Text | Uses:344 | Used by:Timeline |
Symbol 845 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 846 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 847 EditableText | Uses:344 | Used by:Timeline |
Symbol 848 Text | Uses:344 | Used by:Timeline |
Symbol 849 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 850 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 851 EditableText | Uses:344 | Used by:Timeline |
Symbol 852 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 853 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 854 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 855 Graphic | Used by:Timeline | |
Symbol 856 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 857 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 858 EditableText | Uses:344 | Used by:Timeline |
Symbol 859 Graphic | Used by:Timeline | |
Symbol 860 EditableText | Uses:34 | Used by:Timeline |
Symbol 861 Text | Uses:344 | Used by:Timeline |
Symbol 862 Graphic | Uses:790 | Used by:Timeline |
Symbol 863 Text | Uses:344 | Used by:Timeline |
Symbol 864 Text | Uses:344 | Used by:Timeline |
Symbol 865 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 866 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 867 EditableText | Uses:344 | Used by:Timeline |
Symbol 868 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 869 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 870 EditableText | Uses:344 | Used by:Timeline |
Symbol 871 Graphic | Used by:Timeline | |
Symbol 872 EditableText | Uses:34 | Used by:Timeline |
Symbol 873 Graphic | Uses:790 | Used by:Timeline |
Symbol 874 EditableText | Uses:344 | Used by:Timeline |
Symbol 875 Text | Uses:344 | Used by:Timeline |
Symbol 876 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 877 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 878 EditableText | Uses:344 | Used by:Timeline |
Symbol 879 Graphic | Used by:Timeline | |
Symbol 880 EditableText | Uses:34 | Used by:Timeline |
Symbol 881 Graphic | Uses:790 | Used by:Timeline |
Symbol 882 Text | Uses:344 | Used by:Timeline |
Symbol 883 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 884 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 885 EditableText | Uses:344 | Used by:Timeline |
Symbol 886 Graphic | Used by:Timeline | |
Symbol 887 EditableText | Uses:34 | Used by:Timeline |
Symbol 888 Button | Uses:329 330 | Used by:Timeline |
Symbol 889 Button | Uses:329 330 | Used by:Timeline |
Symbol 890 EditableText | Uses:344 | Used by:Timeline |
Symbol 891 Text | Uses:344 | Used by:Timeline |
Symbol 892 EditableText | Uses:344 | Used by:Timeline |
Symbol 893 EditableText | Uses:344 | Used by:Timeline |
Symbol 894 EditableText | Uses:344 | Used by:Timeline |
Symbol 895 Bitmap | Used by:896 1037 1130 | |
Symbol 896 Graphic | Uses:895 | Used by:Timeline |
Symbol 897 Graphic | Used by:900 989 1074 1127 1182 1231 1334 | |
Symbol 898 Text | Uses:344 | Used by:900 989 1074 1127 1182 1231 1334 |
Symbol 899 Graphic | Used by:900 989 1074 1127 1182 1231 1334 | |
Symbol 900 Button | Uses:897 898 899 418 | Used by:Timeline |
Symbol 901 EditableText | Uses:344 | Used by:Timeline |
Symbol 902 Button | Uses:760 761 755 | Used by:905 |
Symbol 903 Button | Uses:763 764 765 370 | Used by:905 |
Symbol 904 Button | Uses:767 768 769 755 | Used by:905 |
Symbol 905 MovieClip | Uses:329 330 759 902 903 904 | Used by:Timeline |
Symbol 906 Graphic | Used by:916 921 930 944 961 984 988 995 1014 1030 1036 | |
Symbol 907 Graphic | Used by:915 | |
Symbol 908 Graphic | Used by:915 | |
Symbol 909 Graphic | Used by:915 | |
Symbol 910 Graphic | Used by:915 | |
Symbol 911 Graphic | Used by:915 | |
Symbol 912 Graphic | Used by:915 | |
Symbol 913 Graphic | Used by:915 | |
Symbol 914 Graphic | Used by:915 | |
Symbol 915 MovieClip | Uses:907 908 909 910 911 912 913 914 | Used by:916 |
Symbol 916 MovieClip | Uses:906 915 SS5 | Used by:Timeline |
Symbol 917 Graphic | Used by:920 | |
Symbol 918 Graphic | Used by:920 | |
Symbol 919 Graphic | Used by:920 | |
Symbol 920 MovieClip | Uses:917 918 919 | Used by:921 |
Symbol 921 MovieClip | Uses:906 9 920 SS6 | Used by:Timeline |
Symbol 922 Graphic | Used by:929 | |
Symbol 923 Graphic | Used by:929 | |
Symbol 924 Graphic | Used by:929 | |
Symbol 925 Graphic | Used by:929 | |
Symbol 926 Graphic | Used by:929 | |
Symbol 927 Graphic | Used by:929 | |
Symbol 928 Graphic | Used by:929 | |
Symbol 929 MovieClip | Uses:922 923 924 925 926 927 928 SS7 | Used by:930 |
Symbol 930 MovieClip | Uses:906 929 SS8 | Used by:Timeline |
Symbol 931 Graphic | Used by:944 | |
Symbol 932 Graphic | Used by:933 | |
Symbol 933 MovieClip | Uses:932 | Used by:944 |
Symbol 934 Graphic | Used by:944 | |
Symbol 935 Graphic | Used by:944 | |
Symbol 936 Graphic | Used by:944 | |
Symbol 937 Graphic | Used by:944 | |
Symbol 938 Graphic | Used by:944 | |
Symbol 939 Graphic | Used by:944 | |
Symbol 940 Graphic | Used by:944 | |
Symbol 941 Graphic | Used by:944 | |
Symbol 942 Graphic | Used by:944 | |
Symbol 943 Graphic | Used by:944 | |
Symbol 944 MovieClip | Uses:931 906 933 934 935 936 937 938 939 940 941 942 943 SS9 | Used by:Timeline |
Symbol 945 Graphic | Used by:961 | |
Symbol 946 Graphic | Used by:948 | |
Symbol 947 Graphic | Used by:948 | |
Symbol 948 MovieClip | Uses:946 947 | Used by:961 |
Symbol 949 Graphic | Used by:955 | |
Symbol 950 Graphic | Used by:955 | |
Symbol 951 Graphic | Used by:955 | |
Symbol 952 Graphic | Used by:955 | |
Symbol 953 Graphic | Used by:955 | |
Symbol 954 Graphic | Used by:955 | |
Symbol 955 MovieClip | Uses:949 950 951 952 953 954 | Used by:961 |
Symbol 956 Graphic | Used by:960 | |
Symbol 957 Graphic | Used by:960 | |
Symbol 958 Graphic | Used by:960 | |
Symbol 959 Graphic | Used by:960 | |
Symbol 960 MovieClip | Uses:956 957 958 959 | Used by:961 |
Symbol 961 MovieClip | Uses:945 948 955 960 906 SS10 | Used by:Timeline |
Symbol 962 Graphic | Used by:971 | |
Symbol 963 Graphic | Used by:971 | |
Symbol 964 Graphic | Used by:971 | |
Symbol 965 Graphic | Used by:971 | |
Symbol 966 Graphic | Used by:971 | |
Symbol 967 Graphic | Used by:971 | |
Symbol 968 Graphic | Used by:971 | |
Symbol 969 Graphic | Used by:971 | |
Symbol 970 Graphic | Used by:971 | |
Symbol 971 MovieClip | Uses:962 963 964 965 966 967 968 969 970 | Used by:983 |
Symbol 972 Graphic | Used by:973 | |
Symbol 973 MovieClip | Uses:972 | Used by:983 |
Symbol 974 Graphic | Used by:983 | |
Symbol 975 Graphic | Used by:976 | |
Symbol 976 MovieClip | Uses:975 | Used by:983 |
Symbol 977 Graphic | Used by:981 | |
Symbol 978 Graphic | Used by:981 | |
Symbol 979 Graphic | Used by:981 | |
Symbol 980 Graphic | Used by:981 | |
Symbol 981 MovieClip | Uses:977 978 979 980 | Used by:983 |
Symbol 982 Graphic | Used by:983 | |
Symbol 983 MovieClip | Uses:971 973 974 976 981 982 | Used by:984 |
Symbol 984 MovieClip | Uses:906 983 SS11 | Used by:Timeline |
Symbol 985 Graphic | Used by:988 | |
Symbol 986 Graphic | Used by:988 | |
Symbol 987 MovieClip | Uses:3 | Used by:988 |
Symbol 988 MovieClip | Uses:906 985 986 987 SS12 | Used by:Timeline |
Symbol 989 Button | Uses:897 898 899 418 | Used by:Timeline |
Symbol 990 EditableText | Uses:344 | Used by:Timeline |
Symbol 991 Graphic | Used by:994 | |
Symbol 992 Graphic | Used by:994 | |
Symbol 993 Graphic | Used by:994 | |
Symbol 994 MovieClip | Uses:991 992 993 | Used by:995 |
Symbol 995 MovieClip | Uses:906 994 SS13 | Used by:Timeline |
Symbol 996 Graphic | Used by:1013 | |
Symbol 997 Graphic | Used by:1012 | |
Symbol 998 Graphic | Used by:1012 | |
Symbol 999 Graphic | Used by:1000 | |
Symbol 1000 MovieClip | Uses:999 | Used by:1001 1253 |
Symbol 1001 MovieClip | Uses:1000 | Used by:1012 1254 |
Symbol 1002 Graphic | Used by:1012 | |
Symbol 1003 Graphic | Used by:1012 | |
Symbol 1004 Graphic | Used by:1012 | |
Symbol 1005 Graphic | Used by:1012 | |
Symbol 1006 Graphic | Used by:1012 | |
Symbol 1007 Graphic | Used by:1012 | |
Symbol 1008 Graphic | Used by:1012 | |
Symbol 1009 Graphic | Used by:1012 | |
Symbol 1010 Graphic | Used by:1012 | |
Symbol 1011 Graphic | Used by:1012 | |
Symbol 1012 MovieClip | Uses:997 998 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 | Used by:1013 1035 |
Symbol 1013 MovieClip | Uses:996 1012 | Used by:1014 |
Symbol 1014 MovieClip | Uses:906 1013 SS14 | Used by:Timeline |
Symbol 1015 Graphic | Used by:1029 | |
Symbol 1016 Graphic | Used by:1026 | |
Symbol 1017 Graphic | Used by:1026 | |
Symbol 1018 Graphic | Used by:1026 | |
Symbol 1019 Graphic | Used by:1026 | |
Symbol 1020 Graphic | Used by:1026 | |
Symbol 1021 Graphic | Used by:1025 | |
Symbol 1022 Graphic | Used by:1025 | |
Symbol 1023 Graphic | Used by:1025 | |
Symbol 1024 Graphic | Used by:1025 | |
Symbol 1025 MovieClip | Uses:56 57 1021 1022 1023 1024 SS15 | Used by:1026 1034 |
Symbol 1026 MovieClip | Uses:1016 1017 1018 1019 1020 1025 | Used by:1029 1035 |
Symbol 1027 Graphic | Used by:1028 | |
Symbol 1028 MovieClip | Uses:1027 | Used by:1029 1035 |
Symbol 1029 MovieClip | Uses:1015 1026 1028 | Used by:1030 |
Symbol 1030 MovieClip | Uses:906 1029 SS16 | Used by:Timeline |
Symbol 1031 Graphic | Used by:1035 | |
Symbol 1032 Graphic | Used by:1035 | |
Symbol 1033 Graphic | Used by:1035 | |
Symbol 1034 MovieClip | Uses:1025 | Used by:1035 |
Symbol 1035 MovieClip | Uses:1031 1026 1032 1012 1028 1033 1034 | Used by:1036 |
Symbol 1036 MovieClip | Uses:906 1035 SS17 | Used by:Timeline |
Symbol 1037 Graphic | Uses:895 | Used by:Timeline |
Symbol 1038 Graphic | Used by:1073 | |
Symbol 1039 Graphic | Used by:1067 | |
Symbol 1040 Graphic | Used by:1062 | |
Symbol 1041 Graphic | Used by:1062 | |
Symbol 1042 Graphic | Used by:1062 | |
Symbol 1043 Graphic | Used by:1062 | |
Symbol 1044 Graphic | Used by:1062 | |
Symbol 1045 Graphic | Used by:1062 | |
Symbol 1046 Graphic | Used by:1062 | |
Symbol 1047 Graphic | Used by:1062 | |
Symbol 1048 Graphic | Used by:1062 | |
Symbol 1049 Graphic | Used by:1062 | |
Symbol 1050 Graphic | Used by:1062 | |
Symbol 1051 Graphic | Used by:1062 | |
Symbol 1052 Graphic | Used by:1062 | |
Symbol 1053 Graphic | Used by:1062 | |
Symbol 1054 Graphic | Used by:1062 | |
Symbol 1055 Graphic | Used by:1062 | |
Symbol 1056 Graphic | Used by:1062 | |
Symbol 1057 Graphic | Used by:1062 | |
Symbol 1058 Graphic | Used by:1062 | |
Symbol 1059 Graphic | Used by:1062 | |
Symbol 1060 Graphic | Used by:1062 | |
Symbol 1061 Graphic | Used by:1062 | |
Symbol 1062 MovieClip | Uses:1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 | Used by:1067 |
Symbol 1063 Graphic | Used by:1066 | |
Symbol 1064 Graphic | Used by:1066 | |
Symbol 1065 Graphic | Used by:1066 | |
Symbol 1066 MovieClip | Uses:1063 1064 1065 | Used by:1067 |
Symbol 1067 MovieClip | Uses:1039 1062 1066 | Used by:1073 |
Symbol 1068 Graphic | Used by:1072 | |
Symbol 1069 Graphic | Used by:1072 | |
Symbol 1070 Graphic | Used by:1072 | |
Symbol 1071 Graphic | Used by:1072 | |
Symbol 1072 MovieClip | Uses:1068 1069 1070 1071 | Used by:1073 |
Symbol 1073 MovieClip | Uses:1038 1067 1072 | Used by:Timeline |
Symbol 1074 Button | Uses:897 898 899 418 | Used by:Timeline |
Symbol 1075 EditableText | Uses:344 | Used by:Timeline |
Symbol 1076 EditableText | Uses:34 | Used by:Timeline |
Symbol 1077 EditableText | Uses:34 | Used by:Timeline |
Symbol 1078 EditableText | Uses:344 | Used by:Timeline |
Symbol 1079 EditableText | Uses:344 | Used by:Timeline |
Symbol 1080 EditableText | Uses:34 | Used by:Timeline |
Symbol 1081 EditableText | Uses:34 | Used by:Timeline |
Symbol 1082 EditableText | Uses:344 | Used by:Timeline |
Symbol 1083 EditableText | Uses:344 | Used by:Timeline |
Symbol 1084 EditableText | Uses:34 | Used by:Timeline |
Symbol 1085 Graphic | Used by:Timeline | |
Symbol 1086 Graphic | Used by:1093 | |
Symbol 1087 Graphic | Used by:1093 | |
Symbol 1088 Graphic | Used by:1093 | |
Symbol 1089 Graphic | Used by:1093 | |
Symbol 1090 Graphic | Used by:1093 | |
Symbol 1091 Graphic | Used by:1093 | |
Symbol 1092 Graphic | Used by:1093 | |
Symbol 1093 MovieClip | Uses:1086 1087 1088 1089 1090 1091 1092 | Used by:Timeline |
Symbol 1094 Graphic | Used by:Timeline | |
Symbol 1095 Sound | Used by:Timeline | |
Symbol 1096 Graphic | Used by:1097 | |
Symbol 1097 MovieClip | Uses:1096 | Used by:Timeline |
Symbol 1098 Graphic | Used by:1099 | |
Symbol 1099 MovieClip | Uses:1098 | Used by:1124 1180 |
Symbol 1100 Graphic | Used by:1124 | |
Symbol 1101 Graphic | Used by:1122 | |
Symbol 1102 Graphic | Used by:1122 | |
Symbol 1103 Graphic | Used by:1122 | |
Symbol 1104 Graphic | Used by:1122 | |
Symbol 1105 Graphic | Used by:1122 | |
Symbol 1106 Graphic | Used by:1122 | |
Symbol 1107 Graphic | Used by:1122 | |
Symbol 1108 Graphic | Used by:1122 | |
Symbol 1109 Graphic | Used by:1122 | |
Symbol 1110 Graphic | Used by:1122 | |
Symbol 1111 Graphic | Used by:1122 | |
Symbol 1112 Graphic | Used by:1122 | |
Symbol 1113 Graphic | Used by:1122 | |
Symbol 1114 Graphic | Used by:1122 | |
Symbol 1115 Graphic | Used by:1122 | |
Symbol 1116 Graphic | Used by:1122 | |
Symbol 1117 Graphic | Used by:1122 | |
Symbol 1118 Graphic | Used by:1122 | |
Symbol 1119 Graphic | Used by:1122 | |
Symbol 1120 Graphic | Used by:1122 | |
Symbol 1121 Graphic | Used by:1122 | |
Symbol 1122 MovieClip | Uses:1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 | Used by:1124 |
Symbol 1123 Graphic | Used by:1124 | |
Symbol 1124 MovieClip | Uses:1099 1100 1122 1123 | Used by:Timeline |
Symbol 1125 Text | Uses:344 | Used by:Timeline |
Symbol 1126 EditableText | Uses:344 | Used by:Timeline |
Symbol 1127 Button | Uses:897 898 899 418 | Used by:Timeline |
Symbol 1128 Sound | Used by:Timeline | |
Symbol 1129 Sound | Used by:Timeline | |
Symbol 1130 Graphic | Uses:895 | Used by:Timeline |
Symbol 1131 Graphic | Used by:1135 1139 1143 1147 1151 1155 1159 1163 1167 | |
Symbol 1132 Button | Uses:319 | Used by:1135 |
Symbol 1133 Graphic | Used by:1135 | |
Symbol 1134 Graphic | Used by:1135 | |
Symbol 1135 MovieClip | Uses:1131 1132 1133 748 1134 370 | Used by:Timeline |
Symbol 1136 Button | Uses:319 | Used by:1139 |
Symbol 1137 Graphic | Used by:1139 | |
Symbol 1138 Graphic | Used by:1139 | |
Symbol 1139 MovieClip | Uses:1131 1136 1137 748 1138 370 | Used by:Timeline |
Symbol 1140 Button | Uses:319 | Used by:1143 |
Symbol 1141 Graphic | Used by:1143 | |
Symbol 1142 Graphic | Used by:1143 | |
Symbol 1143 MovieClip | Uses:1131 1140 1141 748 1142 370 | Used by:Timeline |
Symbol 1144 Button | Uses:319 | Used by:1147 |
Symbol 1145 Graphic | Used by:1147 | |
Symbol 1146 Graphic | Used by:1147 | |
Symbol 1147 MovieClip | Uses:1131 1144 1145 748 1146 370 | Used by:Timeline |
Symbol 1148 Button | Uses:319 | Used by:1151 |
Symbol 1149 Graphic | Used by:1151 | |
Symbol 1150 Graphic | Used by:1151 | |
Symbol 1151 MovieClip | Uses:1131 1148 1149 748 1150 370 | Used by:Timeline |
Symbol 1152 Button | Uses:319 | Used by:1155 |
Symbol 1153 Graphic | Used by:1155 | |
Symbol 1154 Graphic | Used by:1155 | |
Symbol 1155 MovieClip | Uses:1131 1152 1153 748 1154 370 | Used by:Timeline |
Symbol 1156 Button | Uses:319 | Used by:1159 |
Symbol 1157 Graphic | Used by:1159 | |
Symbol 1158 Graphic | Used by:1159 | |
Symbol 1159 MovieClip | Uses:1131 1156 1157 748 1158 370 | Used by:Timeline |
Symbol 1160 Button | Uses:319 | Used by:1163 |
Symbol 1161 Graphic | Used by:1163 | |
Symbol 1162 Graphic | Used by:1163 | |
Symbol 1163 MovieClip | Uses:1131 1160 1161 748 1162 370 | Used by:Timeline |
Symbol 1164 Button | Uses:319 | Used by:1167 |
Symbol 1165 Graphic | Used by:1167 | |
Symbol 1166 Graphic | Used by:1167 | |
Symbol 1167 MovieClip | Uses:1131 1164 1165 748 1166 370 | Used by:Timeline |
Symbol 1168 Font | Used by:1169 | |
Symbol 1169 EditableText | Uses:1168 | Used by:1170 |
Symbol 1170 MovieClip | Uses:1169 | Used by:Timeline |
Symbol 1171 Text | Uses:34 | Used by:Timeline |
Symbol 1172 Graphic | Used by:1180 | |
Symbol 1173 Graphic | Used by:1178 | |
Symbol 1174 Graphic | Used by:1178 | |
Symbol 1175 Graphic | Used by:1178 | |
Symbol 1176 Graphic | Used by:1178 | |
Symbol 1177 Graphic | Used by:1178 | |
Symbol 1178 MovieClip | Uses:1173 1174 1175 1176 1177 | Used by:1180 |
Symbol 1179 Text | Uses:344 | Used by:1180 |
Symbol 1180 MovieClip | Uses:1099 1172 3 1178 1179 | Used by:Timeline |
Symbol 1181 EditableText | Uses:344 | Used by:Timeline |
Symbol 1182 Button | Uses:897 898 899 418 | Used by:Timeline |
Symbol 1183 Sound | Used by:Timeline | |
Symbol 1184 Text | Uses:344 | Used by:1185 |
Symbol 1185 MovieClip | Uses:1184 | Used by:Timeline |
Symbol 1186 EditableText | Uses:344 | Used by:Timeline |
Symbol 1187 Text | Uses:344 | Used by:Timeline |
Symbol 1188 Sound | Used by:Timeline | |
Symbol 1189 Graphic | Used by:Timeline | |
Symbol 1190 Graphic | Used by:1192 1359 | |
Symbol 1191 Text | Uses:344 | Used by:1192 1359 |
Symbol 1192 Button | Uses:1190 1191 418 | Used by:Timeline |
Symbol 1193 Button | Uses:372 373 374 334 | Used by:Timeline |
Symbol 1194 Button | Uses:376 377 378 334 | Used by:Timeline |
Symbol 1195 Button | Uses:380 381 382 334 | Used by:Timeline |
Symbol 1196 Graphic | Used by:Timeline | |
Symbol 1197 Graphic | Used by:Timeline | |
Symbol 1198 Graphic | Used by:Timeline | |
Symbol 1199 Graphic | Used by:Timeline | |
Symbol 1200 Graphic | Used by:Timeline | |
Symbol 1201 Graphic | Used by:Timeline | |
Symbol 1202 Graphic | Used by:Timeline | |
Symbol 1203 Graphic | Used by:Timeline | |
Symbol 1204 Graphic | Used by:1222 | |
Symbol 1205 EditableText | Uses:34 | Used by:1206 |
Symbol 1206 MovieClip | Uses:1205 SS18 | Used by:1222 |
Symbol 1207 Graphic | Used by:1222 | |
Symbol 1208 Graphic | Used by:1219 | |
Symbol 1209 Graphic | Used by:1213 1215 | |
Symbol 1210 Graphic | Used by:1213 1215 | |
Symbol 1211 Graphic | Used by:1213 1215 | |
Symbol 1212 Graphic | Used by:1213 | |
Symbol 1213 MovieClip | Uses:1209 1210 1211 1212 | Used by:1218 |
Symbol 1214 Graphic | Used by:1215 | |
Symbol 1215 MovieClip | Uses:1209 1210 1211 1214 | Used by:1218 |
Symbol 1216 Graphic | Used by:1218 | |
Symbol 1217 Sound | Used by:1218 | |
Symbol 1218 Button | Uses:1213 1215 1216 1217 | Used by:1219 |
Symbol 1219 MovieClip | Uses:1208 1218 | Used by:1221 1222 |
Symbol 1220 Graphic | Used by:1221 | |
Symbol 1221 MovieClip | Uses:1220 1219 | Used by:1222 |
Symbol 1222 MovieClip | Uses:1204 1206 1207 1219 1221 | Used by:Timeline |
Symbol 1223 Graphic | Used by:1225 | |
Symbol 1224 Graphic | Used by:1225 | |
Symbol 1225 Button | Uses:1223 1224 | Used by:Timeline |
Symbol 1226 MovieClip | Uses:29 | Used by:Timeline |
Symbol 1227 Graphic | Used by:Timeline | |
Symbol 1228 Graphic | Used by:Timeline | |
Symbol 1229 Graphic | Uses:790 | Used by:1230 |
Symbol 1230 MovieClip | Uses:1229 | Used by:Timeline |
Symbol 1231 Button | Uses:897 898 899 418 | Used by:Timeline |
Symbol 1232 EditableText | Uses:344 | Used by:Timeline |
Symbol 1233 Graphic | Used by:Timeline | |
Symbol 1234 Graphic | Used by:1247 | |
Symbol 1235 Graphic | Used by:1247 | |
Symbol 1236 Graphic | Used by:1247 | |
Symbol 1237 Graphic | Used by:1247 | |
Symbol 1238 Graphic | Used by:1247 | |
Symbol 1239 Graphic | Used by:1247 | |
Symbol 1240 Graphic | Used by:1247 | |
Symbol 1241 Graphic | Used by:1247 | |
Symbol 1242 Graphic | Used by:1247 | |
Symbol 1243 Graphic | Used by:1247 | |
Symbol 1244 Graphic | Used by:1247 | |
Symbol 1245 Graphic | Used by:1247 | |
Symbol 1246 Graphic | Used by:1247 | |
Symbol 1247 MovieClip | Uses:1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 SS19 | Used by:Timeline |
Symbol 1248 Button | Uses:746 747 748 | Used by:Timeline |
Symbol 1249 Sound | Used by:Timeline | |
Symbol 1250 Graphic | Used by:Timeline | |
Symbol 1251 Graphic | Used by:Timeline | |
Symbol 1252 Graphic | Used by:Timeline | |
Symbol 1253 MovieClip | Uses:1000 | Used by:1254 |
Symbol 1254 MovieClip | Uses:1001 1253 | Used by:1257 1349 Timeline |
Symbol 1255 MovieClip | Used by:1257 Timeline | |
Symbol 1256 Graphic | Used by:1257 | |
Symbol 1257 MovieClip | Uses:1254 1255 1256 | Used by:Timeline |
Symbol 1258 Graphic | Used by:1267 | |
Symbol 1259 Graphic | Used by:1261 | |
Symbol 1260 Graphic | Used by:1261 | |
Symbol 1261 MovieClip | Uses:1259 1260 | Used by:1267 1341 |
Symbol 1262 Graphic | Used by:1263 | |
Symbol 1263 MovieClip | Uses:1262 | Used by:1267 |
Symbol 1264 Graphic | Used by:1265 | |
Symbol 1265 MovieClip | Uses:1264 | Used by:1267 1341 |
Symbol 1266 Graphic | Used by:1267 | |
Symbol 1267 MovieClip | Uses:1258 1261 1263 1265 1266 | Used by:1274 |
Symbol 1268 Sound | Used by:1274 1283 1333 1347 | |
Symbol 1269 Graphic | Used by:1274 1283 1333 1347 | |
Symbol 1270 Font | Used by:1271 | |
Symbol 1271 EditableText | Uses:1270 | Used by:1274 1283 |
Symbol 1272 Sound | Used by:1274 1283 1333 1347 | |
Symbol 1273 Sound | Used by:1274 | |
Symbol 1274 MovieClip | Uses:1267 1268 1269 1271 1272 1273 | Used by:Timeline |
Symbol 1275 Graphic | Used by:1281 | |
Symbol 1276 Graphic | Used by:1277 | |
Symbol 1277 MovieClip | Uses:1276 | Used by:1281 1333 1347 |
Symbol 1278 Graphic | Used by:1279 | |
Symbol 1279 MovieClip | Uses:1278 | Used by:1281 1333 1347 Timeline |
Symbol 1280 Graphic | Used by:1281 | |
Symbol 1281 MovieClip | Uses:1275 1277 1279 1280 | Used by:1283 |
Symbol 1282 Sound | Used by:1283 | |
Symbol 1283 MovieClip | Uses:1281 1268 1269 1271 1272 1282 | Used by:Timeline |
Symbol 1284 Graphic | Used by:1286 | |
Symbol 1285 Graphic | Used by:1286 | |
Symbol 1286 Button | Uses:1284 1285 319 418 | Used by:Timeline |
Symbol 1287 Graphic | Used by:1289 | |
Symbol 1288 Graphic | Used by:1289 | |
Symbol 1289 Button | Uses:1287 1288 319 418 | Used by:Timeline |
Symbol 1290 Graphic | Used by:1292 | |
Symbol 1291 Graphic | Used by:1292 | |
Symbol 1292 Button | Uses:1290 1291 319 418 | Used by:Timeline |
Symbol 1293 Graphic | Used by:1302 | |
Symbol 1294 Graphic | Used by:1302 | |
Symbol 1295 Graphic | Used by:1302 | |
Symbol 1296 Graphic | Used by:1302 | |
Symbol 1297 Graphic | Used by:1302 | |
Symbol 1298 Graphic | Used by:1302 | |
Symbol 1299 Graphic | Used by:1302 | |
Symbol 1300 Graphic | Used by:1302 | |
Symbol 1301 Graphic | Used by:1302 | |
Symbol 1302 MovieClip | Uses:1293 1294 1295 1296 1297 1298 1299 1300 1301 | Used by:Timeline |
Symbol 1303 Graphic | Uses:790 | Used by:Timeline |
Symbol 1304 EditableText | Uses:34 | Used by:Timeline |
Symbol 1305 EditableText | Uses:34 | Used by:Timeline |
Symbol 1306 EditableText | Uses:34 | Used by:Timeline |
Symbol 1307 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 1308 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 1309 EditableText | Uses:34 | Used by:Timeline |
Symbol 1310 EditableText | Uses:34 | Used by:Timeline |
Symbol 1311 EditableText | Uses:34 | Used by:Timeline |
Symbol 1312 Button | Uses:796 797 798 799 | Used by:Timeline |
Symbol 1313 Button | Uses:796 801 802 799 | Used by:Timeline |
Symbol 1314 EditableText | Uses:34 | Used by:Timeline |
Symbol 1315 EditableText | Uses:34 | Used by:Timeline |
Symbol 1316 EditableText | Uses:34 | Used by:Timeline |
Symbol 1317 Graphic | Used by:Timeline | |
Symbol 1318 Button | Uses:319 755 | Used by:Timeline |
Symbol 1319 Font | Used by:1320 | |
Symbol 1320 EditableText | Uses:1319 | Used by:Timeline |
Symbol 1321 Graphic | Used by:Timeline | |
Symbol 1322 Graphic | Used by:Timeline | |
Symbol 1323 Graphic | Used by:Timeline | |
Symbol 1324 Graphic | Used by:Timeline | |
Symbol 1325 Graphic | Used by:Timeline | |
Symbol 1326 Graphic | Used by:1327 | |
Symbol 1327 MovieClip | Uses:1326 | Used by:1333 1347 |
Symbol 1328 Graphic | Used by:1333 | |
Symbol 1329 Sound | Used by:1333 1347 | |
Symbol 1330 Graphic | Used by:1333 1347 | |
Symbol 1331 Graphic | Used by:1333 1347 | |
Symbol 1332 Graphic | Used by:1333 | |
Symbol 1333 MovieClip | Uses:1327 1328 359 1329 1330 1277 1279 1268 1269 1331 1272 1332 | Used by:Timeline |
Symbol 1334 Button | Uses:897 898 899 418 | Used by:Timeline |
Symbol 1335 Graphic | Used by:Timeline | |
Symbol 1336 Graphic | Used by:Timeline | |
Symbol 1337 Graphic | Used by:Timeline | |
Symbol 1338 Graphic | Used by:Timeline | |
Symbol 1339 Graphic | Used by:1341 | |
Symbol 1340 Graphic | Used by:1341 | |
Symbol 1341 MovieClip | Uses:1339 1261 1340 1265 | Used by:Timeline |
Symbol 1342 Text | Uses:344 | Used by:1343 |
Symbol 1343 MovieClip | Uses:1342 | Used by:Timeline |
Symbol 1344 Sound | Used by:Timeline | |
Symbol 1345 Graphic | Used by:1347 | |
Symbol 1346 Graphic | Used by:1347 | |
Symbol 1347 MovieClip | Uses:1327 1330 1277 1279 359 1329 1345 1268 1269 1331 1272 1346 | Used by:Timeline |
Symbol 1348 Graphic | Used by:1349 | |
Symbol 1349 MovieClip | Uses:1254 1348 | Used by:Timeline |
Symbol 1350 Graphic | Used by:Timeline | |
Symbol 1351 Text | Uses:344 | Used by:1352 |
Symbol 1352 MovieClip | Uses:1351 | Used by:Timeline |
Symbol 1353 Graphic | Uses:790 | Used by:1354 |
Symbol 1354 MovieClip | Uses:1353 | Used by:Timeline |
Symbol 1355 Graphic | Used by:Timeline | |
Symbol 1356 Graphic | Used by:Timeline | |
Symbol 1357 Graphic | Used by:Timeline | |
Symbol 1358 Graphic | Used by:Timeline | |
Symbol 1359 Button | Uses:1190 1191 418 | Used by:Timeline |
Symbol 1360 Graphic | Used by:Timeline | |
Symbol 1361 EditableText | Uses:344 | Used by:Timeline |
Symbol 1362 EditableText | Uses:344 | Used by:Timeline |
Symbol 1363 EditableText | Uses:344 | Used by:Timeline |
Symbol 1364 EditableText | Uses:344 | Used by:Timeline |
Symbol 1365 EditableText | Uses:344 | Used by:Timeline |
Symbol 1366 Graphic | Used by:Timeline | |
Symbol 1367 EditableText | Uses:344 | Used by:Timeline |
Symbol 1368 EditableText | Uses:344 | Used by:Timeline |
Symbol 1369 EditableText | Uses:344 | Used by:Timeline |
Symbol 1370 EditableText | Uses:344 | Used by:Timeline |
Symbol 1371 EditableText | Uses:344 | Used by:Timeline |
Symbol 1372 EditableText | Uses:344 | Used by:Timeline |
Symbol 1373 EditableText | Uses:344 | Used by:Timeline |
Symbol 1374 Graphic | Used by:Timeline | |
Symbol 1375 Graphic | Used by:1379 | |
Symbol 1376 Graphic | Used by:1379 | |
Symbol 1377 EditableText | Uses:34 | Used by:1379 |
Symbol 1378 Graphic | Used by:1379 | |
Symbol 1379 Button | Uses:1375 1376 1377 1378 | Used by:1382 |
Symbol 1380 Graphic | Used by:1382 | |
Symbol 1381 EditableText | Uses:34 | Used by:1382 |
Symbol 1382 MovieClip | Uses:1379 1380 1381 | Used by:Timeline |
Symbol 1383 EditableText | Uses:344 | Used by:Timeline |
Symbol 1384 EditableText | Uses:344 | Used by:Timeline |
Symbol 1385 EditableText | Uses:344 | Used by:Timeline |
Symbol 1386 EditableText | Uses:344 | Used by:Timeline |
Symbol 1387 EditableText | Uses:344 | Used by:Timeline |
Symbol 1388 Bitmap | Used by:1390 | |
Symbol 1389 Bitmap | Used by:1390 | |
Symbol 1390 Graphic | Uses:1388 1389 | Used by:1391 |
Symbol 1391 Button | Uses:1390 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 50 MovieClip | |
Streaming Sound 3 | Used by:Symbol 76 MovieClip | |
Streaming Sound 4 | Used by:Symbol 838 MovieClip | |
Streaming Sound 5 | Used by:Symbol 916 MovieClip | |
Streaming Sound 6 | Used by:Symbol 921 MovieClip | |
Streaming Sound 7 | Used by:Symbol 929 MovieClip | |
Streaming Sound 8 | Used by:Symbol 930 MovieClip | |
Streaming Sound 9 | Used by:Symbol 944 MovieClip | |
Streaming Sound 10 | Used by:Symbol 961 MovieClip | |
Streaming Sound 11 | Used by:Symbol 984 MovieClip | |
Streaming Sound 12 | Used by:Symbol 988 MovieClip | |
Streaming Sound 13 | Used by:Symbol 995 MovieClip | |
Streaming Sound 14 | Used by:Symbol 1014 MovieClip | |
Streaming Sound 15 | Used by:Symbol 1025 MovieClip | |
Streaming Sound 16 | Used by:Symbol 1030 MovieClip | |
Streaming Sound 17 | Used by:Symbol 1036 MovieClip | |
Streaming Sound 18 | Used by:Symbol 1206 MovieClip | |
Streaming Sound 19 | Used by:Symbol 1247 MovieClip |
Instance Names
"fortress_evolve" | Frame 4 | Symbol 28 MovieClip [fortress_evolve] |
"bg_farm" | Frame 270 | Symbol 225 MovieClip |
"help_popup" | Frame 469 | Symbol 487 MovieClip |
"cheat_mc" | Frame 469 | Symbol 494 MovieClip |
"fortress_evolve" | Frame 470 | Symbol 28 MovieClip [fortress_evolve] |
"bg_farm" | Frame 470 | Symbol 225 MovieClip |
"bg_mines" | Frame 470 | Symbol 602 MovieClip |
"bg_markets" | Frame 470 | Symbol 635 MovieClip |
"bg_happyhouse" | Frame 470 | Symbol 636 MovieClip |
"village_evolve" | Frame 470 | Symbol 676 MovieClip |
"bg_army" | Frame 470 | Symbol 682 MovieClip |
"bg_smithy" | Frame 470 | Symbol 698 MovieClip |
"opt_screen" | Frame 470 | Symbol 786 MovieClip |
"ingame_mentor" | Frame 479 | Symbol 838 MovieClip |
"taxes" | Frame 519 | Symbol 885 EditableText |
"opt_screen" | Frame 541 | Symbol 905 MovieClip |
"fire" | Frame 543 | Symbol 921 MovieClip |
"happymeter" | Frame 566 | Symbol 1093 MovieClip |
"case00" | Frame 588 | Symbol 1135 MovieClip |
"case10" | Frame 588 | Symbol 1139 MovieClip |
"case20" | Frame 588 | Symbol 1143 MovieClip |
"case01" | Frame 588 | Symbol 1147 MovieClip |
"case11" | Frame 588 | Symbol 1151 MovieClip |
"case21" | Frame 588 | Symbol 1155 MovieClip |
"case02" | Frame 588 | Symbol 1159 MovieClip |
"case12" | Frame 588 | Symbol 1163 MovieClip |
"case22" | Frame 588 | Symbol 1167 MovieClip |
"b_dot" | Frame 615 | Symbol 1274 MovieClip |
"b_squ" | Frame 615 | Symbol 1283 MovieClip |
"papier" | Frame 615 | Symbol 1286 Button |
"stein" | Frame 615 | Symbol 1289 Button |
"schere" | Frame 615 | Symbol 1292 Button |
"enemy" | Frame 615 | Symbol 1302 MovieClip |
"b_squ" | Frame 649 | Symbol 1283 MovieClip |
"bar" | Symbol 36 MovieClip Frame 1 | Symbol 33 MovieClip |
"pop_bg" | Symbol 487 MovieClip Frame 1 | Symbol 366 Button |
"close_opt" | Symbol 786 MovieClip Frame 1 | Symbol 766 Button |
"bg_blende" | Symbol 786 MovieClip Frame 5 | Symbol 777 Button |
"close_opt" | Symbol 905 MovieClip Frame 1 | Symbol 903 Button |
"one" | Symbol 1001 MovieClip Frame 1 | Symbol 1000 MovieClip |
"one" | Symbol 1253 MovieClip Frame 1 | Symbol 1000 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "neodelight_music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "fclip" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 4 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 5 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 6 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 7 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 8 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 9 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 10 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 11 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 12 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 13 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 14 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 15 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 16 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 17 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 18 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 19 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 20 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 21 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 22 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 23 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 24 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 25 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 26 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 27 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 28 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 29 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 30 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 31 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 32 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 33 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 34 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 35 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 36 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 37 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 38 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 39 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 40 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 41 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 42 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 43 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 44 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 45 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 46 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 47 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 48 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 49 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 50 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 51 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 52 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 53 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 54 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 55 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 56 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 57 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 58 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 59 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 60 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 61 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 62 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 63 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 64 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 65 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 66 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 67 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 68 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 69 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 70 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 71 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 72 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 73 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 74 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 75 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 76 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 77 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 78 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 79 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 80 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 81 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 82 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 83 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 84 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 85 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 86 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 87 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 88 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 89 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 90 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 91 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 92 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 93 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 94 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 95 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 96 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 97 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 98 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 99 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 100 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 101 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 102 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 103 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 104 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 105 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 106 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 107 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 108 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 109 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 110 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 111 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 112 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 113 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 114 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 115 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 116 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 117 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 118 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 119 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 120 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 121 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 122 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 123 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 124 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 125 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 126 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 127 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 128 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 129 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 130 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 131 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 132 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 133 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 134 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 135 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 136 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 137 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 138 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 139 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 140 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 141 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 142 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 143 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 144 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 145 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 146 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 147 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 148 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 149 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 150 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 151 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 152 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 153 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 154 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 155 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 156 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 157 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 158 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 159 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 160 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 161 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 162 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 163 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 164 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 165 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 166 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 167 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 168 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 169 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 170 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 171 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 172 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 173 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 174 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 175 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 176 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 177 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 178 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 179 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 180 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 181 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 182 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 183 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 184 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 185 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 186 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 187 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 188 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 189 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 190 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 191 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 192 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 193 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 194 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 195 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 196 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 197 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 198 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 199 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 200 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 201 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 202 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 203 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 204 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 205 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 206 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 207 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 208 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 209 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 210 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 211 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 212 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 213 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 214 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 215 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 216 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 217 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 218 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 219 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 220 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 221 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 222 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 223 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 224 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 225 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 226 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 227 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 228 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 229 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 230 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 231 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 232 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 233 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 234 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 235 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 236 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 237 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 238 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 239 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 240 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 241 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 242 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 243 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 244 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 245 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 246 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 247 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 248 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 249 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 250 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 251 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 252 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 253 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 254 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 255 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 256 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 257 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 258 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 259 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 260 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 261 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 262 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 263 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 264 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 265 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 266 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 267 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 268 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 269 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 270 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 271 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 272 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 273 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 274 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 275 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 276 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 277 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 278 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 279 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 280 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 281 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 282 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 283 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 284 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 285 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 286 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 287 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 288 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 289 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 290 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 291 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 292 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 293 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 294 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 295 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 296 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 297 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 298 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 299 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 300 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 301 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 302 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 303 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 304 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 305 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 306 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 307 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 308 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 309 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 310 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 311 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 312 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 313 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 314 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 315 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 316 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 317 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 318 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 319 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 320 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 321 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 322 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 323 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 324 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 325 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 326 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 327 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 328 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 329 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 330 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 331 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 332 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 333 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 334 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 335 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 336 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 337 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 338 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 339 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 340 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 341 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 342 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 343 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 344 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 345 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 346 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 347 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 348 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 349 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 350 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 351 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 352 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 353 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 354 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 355 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 356 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 357 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 358 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 359 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 360 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 361 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 362 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 363 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 364 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 365 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 366 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 367 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 368 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 369 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 370 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 371 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 372 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 373 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 374 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 375 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 376 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 377 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 378 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 379 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 380 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 381 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 382 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 383 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 384 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 385 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 386 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 387 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 388 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 389 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 390 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 391 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 392 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 393 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 394 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 395 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 396 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 397 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 398 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 399 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 400 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 401 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 402 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 403 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 404 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 405 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 406 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 407 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 408 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 409 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 410 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 411 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 412 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 413 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 414 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 415 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 416 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 417 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 418 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 419 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 420 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 421 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 422 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 423 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 424 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 425 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 426 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 427 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 428 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 429 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 430 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 431 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 432 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 433 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 434 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 435 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 436 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 437 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 438 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 439 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 440 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 441 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 442 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 443 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 444 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 445 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 446 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 447 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 448 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 449 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 450 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 451 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 452 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 453 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 454 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 455 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 456 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 457 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 458 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 459 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 460 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 461 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 462 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 463 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 464 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 465 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 466 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 467 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 468 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 470 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 471 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 472 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 473 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 474 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 475 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 476 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 477 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 478 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 479 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 480 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 481 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 482 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 483 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 484 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 485 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 486 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 487 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 488 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 489 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 490 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 491 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 492 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 493 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 494 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 495 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 496 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 497 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 498 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 499 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 500 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 501 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 502 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 503 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 504 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 505 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 506 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 507 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 508 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 509 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 510 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 511 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 512 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 513 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 514 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 515 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 516 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 517 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 518 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 519 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 520 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 521 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 522 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 523 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 524 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 525 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 526 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 527 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 528 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 529 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 530 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 531 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 532 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 533 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 534 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 535 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 536 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 537 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 538 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 539 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 540 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 541 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 542 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 543 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 543 | Symbol 9 as "fire" |
ExportAssets (56) | Timeline Frame 544 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 545 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 546 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 547 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 548 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 548 | Symbol 3 as "fclip" |
ExportAssets (56) | Timeline Frame 549 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 550 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 551 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 552 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 553 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 554 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 555 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 556 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 557 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 558 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 559 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 560 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 561 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 562 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 563 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 564 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 565 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 566 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 567 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 568 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 569 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 570 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 571 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 572 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 573 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 574 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 575 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 576 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 577 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 578 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 579 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 580 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 581 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 582 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 583 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 584 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 585 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 586 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 587 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 588 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 589 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 590 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 590 | Symbol 3 as "fclip" |
ExportAssets (56) | Timeline Frame 591 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 592 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 593 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 594 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 595 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 596 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 597 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 598 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 599 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 600 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 601 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 602 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 603 | Symbol 28 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 604 | Symbol 28 as "fortress_evolve" |
Labels
"start" | Frame 469 |
"new_round" | Frame 470 |
"levup" | Frame 471 |
"build" | Frame 479 |
"trade" | Frame 489 |
"notrade" | Frame 493 |
"army" | Frame 499 |
"food" | Frame 509 |
"taxes" | Frame 519 |
"upgrade" | Frame 529 |
"site" | Frame 539 |
"end_round" | Frame 540 |
"events" | Frame 541 |
"assassin" | Frame 542 |
"fire" | Frame 543 |
"plague" | Frame 544 |
"bhole" | Frame 545 |
"not_happy" | Frame 546 |
"capitalism" | Frame 547 |
"p_event" | Frame 548 |
"level_up" | Frame 553 |
"l_1" | Frame 554 |
"l_2" | Frame 555 |
"l_3" | Frame 556 |
"l_4" | Frame 557 |
"end_screen" | Frame 566 |
"post_end" | Frame 567 |
"lost" | Frame 578 |
"tictactoe" | Frame 588 |
"ttt_win" | Frame 590 |
"ttt_lost" | Frame 591 |
"ttt_even" | Frame 592 |
"helper" | Frame 598 |
"gamescreen" | Frame 599 |
"detailed" | Frame 600 |
"gettingst" | Frame 604 |
"credits" | Frame 605 |
"battle" | Frame 613 |
"los" | Frame 615 |
"papi" | Frame 616 |
"stei" | Frame 617 |
"sche" | Frame 618 |
"battle_won" | Frame 623 |
"battle_lose" | Frame 648 |
"highscore" | Frame 674 |
"home" | Frame 675 |
"nothome" | Frame 676 |
"preloader" | Symbol 36 MovieClip Frame 1 |
"loop" | Symbol 49 MovieClip Frame 2 |
"helper" | Symbol 487 MovieClip Frame 1 |
"gamescreen" | Symbol 487 MovieClip Frame 2 |
"detailed" | Symbol 487 MovieClip Frame 3 |
"gettingst" | Symbol 487 MovieClip Frame 7 |
"quit" | Symbol 786 MovieClip Frame 2 |
"save" | Symbol 786 MovieClip Frame 5 |
"fire_go" | Symbol 921 MovieClip Frame 1 |
"valeurX" | Symbol 1135 MovieClip Frame 2 |
"valeurO" | Symbol 1135 MovieClip Frame 3 |
"valeurX" | Symbol 1139 MovieClip Frame 2 |
"valeurO" | Symbol 1139 MovieClip Frame 3 |
"valeurX" | Symbol 1143 MovieClip Frame 2 |
"valeurO" | Symbol 1143 MovieClip Frame 3 |
"valeurX" | Symbol 1147 MovieClip Frame 2 |
"valeurO" | Symbol 1147 MovieClip Frame 3 |
"valeurX" | Symbol 1151 MovieClip Frame 2 |
"valeurO" | Symbol 1151 MovieClip Frame 3 |
"valeurX" | Symbol 1155 MovieClip Frame 2 |
"valeurO" | Symbol 1155 MovieClip Frame 3 |
"valeurX" | Symbol 1159 MovieClip Frame 2 |
"valeurO" | Symbol 1159 MovieClip Frame 3 |
"valeurX" | Symbol 1163 MovieClip Frame 2 |
"valeurO" | Symbol 1163 MovieClip Frame 3 |
"valeurX" | Symbol 1167 MovieClip Frame 2 |
"valeurO" | Symbol 1167 MovieClip Frame 3 |
"no_world_score" | Symbol 1382 MovieClip Frame 5 |
Dynamic Text Variables
prozent_txt | Symbol 35 EditableText | "" |
round_txt | Symbol 728 EditableText | "" |
leveltxt | Symbol 729 EditableText | "" |
bucks | Symbol 731 EditableText | "" |
food | Symbol 733 EditableText | "" |
dots | Symbol 735 EditableText | "" |
weapons | Symbol 737 EditableText | "" |
happy | Symbol 739 EditableText | "" |
iron | Symbol 741 EditableText | "" |
army | Symbol 743 EditableText | "" |
fort_upgr | Symbol 745 EditableText | "" |
gamesav | Symbol 783 EditableText | "" |
farms | Symbol 810 EditableText | "" |
markets | Symbol 811 EditableText | "" |
mines | Symbol 812 EditableText | "" |
smithys | Symbol 813 EditableText | "" |
mptxt | Symbol 817 EditableText | "" |
max_msg | Symbol 822 EditableText | "" |
max_msg | Symbol 823 EditableText | "" |
mentor_txt | Symbol 839 EditableText | "" |
food | Symbol 843 EditableText | "" |
iron | Symbol 847 EditableText | "" |
weapons | Symbol 851 EditableText | "" |
mptxt | Symbol 858 EditableText | "" |
mentor_txt | Symbol 860 EditableText | "" |
army | Symbol 867 EditableText | "" |
mptxt | Symbol 870 EditableText | "" |
mentor_txt | Symbol 872 EditableText | "" |
needed | Symbol 874 EditableText | "" |
food_rate | Symbol 878 EditableText | "" |
mentor_txt | Symbol 880 EditableText | "" |
taxes | Symbol 885 EditableText | "" |
mentor_txt | Symbol 887 EditableText | "" |
buy_status_txt | Symbol 890 EditableText | "" |
fort_txt | Symbol 892 EditableText | "" |
fort | Symbol 893 EditableText | "" |
stat_txt | Symbol 894 EditableText | "" |
event_txt | Symbol 901 EditableText | "" |
event_txt | Symbol 990 EditableText | "" |
harvest | Symbol 1075 EditableText | "" |
year | Symbol 1076 EditableText | "" |
consume | Symbol 1077 EditableText | "" |
happyly | Symbol 1078 EditableText | "" |
taxreport | Symbol 1079 EditableText | "" |
minereport | Symbol 1080 EditableText | "" |
smithreport | Symbol 1081 EditableText | "" |
dotreport | Symbol 1082 EditableText | "" |
marketreport | Symbol 1083 EditableText | "" |
foodleft | Symbol 1084 EditableText | "" |
lost_txt | Symbol 1126 EditableText | "" |
e_army_loss_txt | Symbol 1181 EditableText | "" |
army_loss_txt | Symbol 1186 EditableText | "" |
_root.bet | Symbol 1271 EditableText | "" |
wonlost | Symbol 1304 EditableText | "" |
bet | Symbol 1305 EditableText | "" |
army | Symbol 1309 EditableText | "" |
mptxt | Symbol 1314 EditableText | "" |
e_army | Symbol 1315 EditableText | "" |
anzeige | Symbol 1320 EditableText | "" |
farms | Symbol 1361 EditableText | "" |
markets | Symbol 1362 EditableText | "" |
mines | Symbol 1363 EditableText | "" |
smithys | Symbol 1364 EditableText | "" |
food | Symbol 1365 EditableText | "" |
iron | Symbol 1367 EditableText | "" |
weapons | Symbol 1368 EditableText | "" |
fort_upgr | Symbol 1369 EditableText | "" |
pl_lev_anzeige | Symbol 1370 EditableText | "" |
bucks | Symbol 1371 EditableText | "" |
score | Symbol 1372 EditableText | "" |
army | Symbol 1373 EditableText | "" |
dots | Symbol 1383 EditableText | "" |
happy | Symbol 1384 EditableText | "" |
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