STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #30512 |
GAME PAUSED |
GAME PAUSED |
resume |
menu |
ezone.com |
ezone.com |
For more free games, visit us at: |
For more free games, visit us at: |
PLAY |
SCORES |
INSTRUCTIONS |
EASY |
MEDIUM |
HARD |
choose your difficulty setting: |
choose your difficulty setting: |
Level 1: collect 20 eggs or baby chicks! |
GO! |
BABY CHICKS 100 POINTS |
WATCH OUT! THE HENS PECK! |
TURBO BUTTERFLY 1000 POINTS |
EGGS 250 POINTS |
PRESS 'ESC' TO PAUSE THE GAME |
0 |
- |
TIME: |
SCORE: |
- |
TIME'S UP! |
Level 1: Score over 200 to advance! |
your name |
ENTER SCORE |
Level 1: Score over 200 to advance! |
NEXT LEVEL |
Level 1: Score over 200 to advance! |
your name |
wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 |
NEXT |
Instructions you are hopper, a trainee easter bunny. use your mouse (no need to click!) to guide hopper around the screen collecting eggs and baby chicks for easter presents. collect enough in time and you get a bite of the chocolate bunny and entry to the next level. complete all levels to become a real easter bunny!! |
Instructions you are hopper, a trainee easter bunny. use your mouse (no need to click!) to guide hopper around the screen collecting eggs and baby chicks for easter presents. collect enough in time and you get a bite of the chocolate bunny and entry to the next level. complete all levels to become a real easter bunny!! |
Instructions here's what you're chasing! |
Instructions here's what you're chasing! |
hints keep the mouse on the playing field and use smooth movements to place the target where you want hopper to go. collect eggs before they turn into chicks - they are worth much more! move around behind hens while they are laying - eggs always pop out the back! catch the butterfly for extra speed and points! |
hints keep the mouse on the playing field and use smooth movements to place the target where you want hopper to go. collect eggs before they turn into chicks - they are worth much more! move around behind hens while they are laying - eggs always pop out the back! catch the butterfly for extra speed and points! |
Credits Jamie Edis Simon Edis For more free games, visit our website: |
Credits Jamie Edis Simon Edis For more free games, visit our website: |
ActionScript [AS1/AS2]
Frame 1function zeroAngle(whichAngle) { var _local1 = whichAngle; _local1 = Math.round(_local1); _local1 = _local1 % 360; if (_local1 < 0) { _local1 = _local1 + 360; } return(_local1); } function sinQuick(whichAngle) { var _local1 = whichAngle; _local1 = zeroAngle(_local1); toReturn = _global.sinLookup[_local1]; return(toReturn); } function cosQuick(whichAngle) { var _local1 = whichAngle; _local1 = zeroAngle(_local1); toReturn = _global.cosLookup[_local1]; return(toReturn); } fscommand ("fullscreen", "true"); _global.scoreControl = new ScoreControlLocal(this); _root.lastGameScore = ""; _global.sinLookup = new Array(); _global.cosLookup = new Array(); i = 0; while (i <= 360) { sinLookup[i] = Math.sin((i * Math.PI) / 180); cosLookup[i] = Math.cos((i * Math.PI) / 180); i++; }Frame 4stop();Frame 9stop();Frame 14stop();Frame 15Frame 19stop();Frame 20Frame 24stop();Frame 29stop();Frame 34stop();Frame 39stop();Frame 40stop();Frame 41stop();Frame 44stop();Frame 49stop();Symbol 8 MovieClip [collect1000] Frame 1#initclip 12 Object.registerClass("collect1000", Explosion); #endinitclipSymbol 8 MovieClip [collect1000] Frame 18removeMovieClip(this);Symbol 9 MovieClip [explosion] Frame 1#initclip 6 Object.registerClass("explosion", Explosion); #endinitclipSymbol 9 MovieClip [explosion] Frame 18removeMovieClip(this);Symbol 41 MovieClip [fish] Frame 1#initclip 7 Object.registerClass("fish", Fish); #endinitclipSymbol 41 MovieClip [fish] Frame 32gotoAndPlay(this.form + this.movement);Symbol 41 MovieClip [fish] Frame 64Symbol 41 MovieClip [fish] Frame 96Symbol 41 MovieClip [fish] Frame 98this.form = "chick"; this.movement = "stop"; this._rotation = Math.random() * 360;Symbol 41 MovieClip [fish] Frame 147if (_root.gameControl.action == "playing") { this.movement = "wait"; this.action = "alive"; } else { gotoAndPlay ("chickstop"); }Symbol 41 MovieClip [fish] Frame 167gotoAndPlay(this.form + this.movement);Symbol 41 MovieClip [fish] Frame 168removeMovieClip(this);Symbol 46 MovieClip [bonus_turbo] Frame 1#initclip 8 Object.registerClass("bonus_turbo", Fish); #endinitclipSymbol 46 MovieClip [bonus_turbo] Frame 6gotoAndPlay (1);Symbol 46 MovieClip [bonus_turbo] Frame 7removeMovieClip(this);Symbol 92 MovieClip [hen] Frame 1#initclip 9 Object.registerClass("hen", Fish); #endinitclipSymbol 92 MovieClip [hen] Frame 14gotoAndPlay(this.action);Symbol 92 MovieClip [hen] Frame 71_root.gameControl.layEgg(this._x, this._y, this._rotation);Symbol 92 MovieClip [hen] Frame 88this.action = "alive"; gotoAndPlay(this.action);Symbol 92 MovieClip [hen] Frame 143this.action = "alive"; gotoAndPlay(this.action);Symbol 92 MovieClip [hen] Frame 144removeMovieClip(this);Symbol 99 Buttonon (release) { _root.gameControl.unpauseGame(); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 101 Buttonon (release) { _root.gameControl.abortGame(); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 106 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 180 MovieClip [Hero] Frame 1#initclip 10 Object.registerClass("Hero", Freerun); #endinitclipSymbol 180 MovieClip [Hero] Frame 23gotoAndPlay(this.action);Symbol 180 MovieClip [Hero] Frame 25gotoAndPlay(this.action);Symbol 180 MovieClip [Hero] Frame 50gotoAndPlay(this.action);Symbol 182 MovieClip [gameControl] Frame 1#initclip 11 Object.registerClass("gameControl", GameMaster); #endinitclipSymbol 298 MovieClip [__Packages.ScoreControlLocal] Frame 0class ScoreControlLocal { function ScoreControlLocal () { initialize(); } function initialize() { var _local1 = this; _root.yourName = "your name"; _local1.user = SharedObject.getLocal("ezone_easteregghop"); if (_local1.user.data.scores == undefined) { } else { _local1.myData = _local1.user.data.scores; } } function submitscore() { var _local1 = this; var _local2 = _root; _local1.myData.push((((_local2.gameScore + ":") + _local2.gameControl.level) + ":") + _local2.yourName); _local1.user.data.scores = _local1.myData; _local1.user.flush(); _local1.showScore(); } function showScore() { var _local3 = this; _local3.myData.sort(_local3.order); _root.scoreboard = ""; var _local1 = 0; while (_local1 < _local3.myData.length) { var _local2 = _local3.myData[_local1]; _root.scoreboard = (((((_root.scoreboard + (_local1 + 1)) + ". ") + _local2.split(":")[2]) + " ") + _local2.split(":")[0]) + newline; _local1++; } gotoAndPlay ("HighScores"); } function order(a, b) { var _local2 = Math.floor(a.split(":")[0]); var _local1 = Math.floor(b.split(":")[0]); if (_local2 < _local1) { return(1); } if (_local2 > _local1) { return(-1); } return(0); } var myData = []; }Symbol 299 MovieClip [__Packages.Explosion] Frame 0class Explosion extends MovieClip { function Explosion () { var _local1 = this; super(); _local1.mysound = new Sound(_local1); _local1.mysound.attachSound(_local1.myWav); _local1.mysound.setVolume(50); _local1.mysound.start(); _local1._x = _local1.origx; _local1._y = _local1.origy; } function onEnterFrame() { } var myWav = "rollover_snd"; var myScore = 300; }Symbol 300 MovieClip [__Packages.Fish] Frame 0class Fish extends MovieClip { function Fish () { var _local1 = this; super(); _local1.initialize(); _local1.mysound = new Sound(_local1); if (_local1.name.indexOf("bonus") != -1) { _root.attachMovie("trail", "bonusTrail", _local1.getDepth() - 1); _local1.mysound.attachSound("bonus_snd"); } if (_local1.name.indexOf("baddie") != -1) { _root.attachMovie("trail", "baddieTrail", _local1.getDepth() - 1); } if (_local1.chick) { _local1.instantChick(); } } function checkCollision() { var _local1 = this; var _local2 = _root; if (_local1.hitTest(_local2.Hero)) { var _local3 = Math.abs(_local2.Hero._x - _local1._x) + Math.abs(_local2.Hero._y - _local1._y); if (_local3 < _local2.Hero.collideDist) { _local1.collide(); } } } function onEnterFrame() { var _local1 = this; var _local2 = _root; _local2 = ((_local2.gameControl.action == "playing") ? (_local1.animCel = _local1.animCel + 1if (_local1.action == "alive") { _local1.layCount = _local1.layCount - 1_local1._x = (_local1._x + (_local1.speed * _local1.xVel)) + _local2.gameControl.velocity[0]_local1._y = (_local1._y + (_local1.speed * _local1.yVel)) + _local2.gameControl.velocity[1]if (_local2.Hero.powerupcount > 0) { if (_local2.Hero.mypowerup == "magnet") { if (_local1.yVel == 0) { _local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 100)} else if (_local1.xVel == 0) { _local1._x = _local1._x + ((_local2.Hero._x - _local1._x) / 20)} } if (_local2.Hero.mypowerup == "time") { _local1._x = _local1._x - ((_local1.speed * _local1.xVel) * 0.66)_local1._y = _local1._y - ((_local1.speed * _local1.yVel) * 0.66)} } if (_local1._x > (Stage.width + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._x < (-_local1.offsetEdge)) { _local1.initialize()} else if (_local1._y > (Stage.height + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._y < (-_local1.offsetEdge)) { _local1.initialize()} if (_local1.name.indexOf("bonus") != -1) { if ((_local1.animCel % 30) == 0) { if (_local1.myTurn == 0) { _local1.myTurn = 1 - (Math.random() * 2)} else { _local1.myTurn = 0} } _local1._rotation = _local1._rotation + _local1.myTurn_local1.xVel = _local2.sinQuick(_local1._rotation)_local1.yVel = -_local2.cosQuick(_local1._rotation)} else if (_local1.name.indexOf("hen") != -1) { if ((_local1.animCel % 30) == 0) { if (_local1.myTurn == 0) { _local1.myTurn = 4 - (Math.random() * 8)} else { _local1.myTurn = 0} } _local1._rotation = _local1._rotation + _local1.myTurn_local1.xVel = _local2.sinQuick(_local1._rotation)_local1.yVel = -_local2.cosQuick(_local1._rotation)if (_local1.layCount <= 0) { _local1.layCount = (30 + (Math.random() * 70)) * _local1.layCountMult_local1.action = "stop"} } else if (_local1.name.indexOf("baddie") != -1) { _local2.baddieTrail._x = _local1._x_local2.baddieTrail._y = _local1._y_local2.baddieTrail._rotation = 180} else { if (_local1.form == "egg1") { if (_local1.animCel > 100) { _local1.form = "egg2"_local1.animCel = 1} } if (_local1.movement == "wait") { if (_local1.form == "chick") { _local1.speed = 6} else { _local1.speed = 2} if ((_local1.animCel % 30) == 0) { if (_local1.myTurn == 0) { _local1.myTurn = 3 - (Math.random() * 6)} else { _local1.myTurn = 0} } _local1._rotation = _local1._rotation + _local1.myTurn_local1.xVel = _local2.sinQuick(_local1._rotation)_local1.yVel = -_local2.cosQuick(_local1._rotation)} else { _local1.speed = 0_local1.xVel = 0_local1.yVel = 0} } if (_local1.bounce) { if ((_local1._x > (Stage.width - _local1.offsetEdge)) || (_local1._x < _local1.offsetEdge)) { _local1.xVel = -_local1.xVel_local1._rotation = -57.32 * Math.atan(_local1.xVel / _local1.yVel)if (_local1.yVel > 0) { _local1._rotation = 180 + _local1._rotation} _local1._y = (_local1._y + (_local1.speed * _local1.yVel)) + _local2.gameControl.velocity[1]if (_local1._x > (Stage.width / 2)) { _local1._x = Stage.width - _local1.offsetEdge} else { _local1._x = _local1.offsetEdge} } if ((_local1._y > (Stage.height - _local1.offsetEdge)) || (_local1._y < _local1.offsetEdge)) { _local1.yVel = -_local1.yVel_local1._rotation = -57.32 * Math.atan(_local1.xVel / _local1.yVel)if (_local1.yVel > 0) { _local1._rotation = 180 + _local1._rotation} _local1._x = (_local1._x + (_local1.speed * _local1.xVel)) + _local2.gameControl.velocity[0]if (_local1._y > (Stage.height / 2)) { _local1._y = Stage.height - _local1.offsetEdge} else { _local1._y = _local1.offsetEdge} } } } _local1.checkCollision()if (_local1.action == "disabled") { _local1._x = 90000} _local1.play()) : (_local1.stop())); _local1 = _local2; } function remove() { var _local1 = this; _root.attachMovie("explosion", "explosion" + _local1.getDepth(), 200 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local1.action = "disabled"; _local1._x = 90000 /* 0x015F90 */; if (_local1.name == "hen") { _local1.gotoAndPlay("destroy"); } } function rebirth(whichX, whichY, whichRot) { var _local1 = this; _local1.action = "alive"; _local1.form = "egg1"; _local1.movement = "wait"; _local1.animCel = 90 * Math.random(); _local1._x = whichX; _local1._y = whichY; _local1._rotation = whichRot; _local1.gotoAndPlay(1); _local1.xVel = _root.sinQuick(_local1._rotation); _local1.yVel = -_root.cosQuick(_local1._rotation); _local1.myTurn = 0; } function instantChickOLD() { var _local1 = this; _local1.action = "alive"; _local1.form = "chick"; _local1.movement = "stop"; _local1.animCel = 1; if (Math.random() <= 0.5) { _local1._x = _local1.offsetEdge + (Math.random() * 100); } else { _local1._x = (Stage.width - _local1.offsetEdge) - (Math.random() * 100); } if (Math.random() <= 0.5) { _local1._y = _local1.offsetEdge + (Math.random() * 100); } else { _local1._y = (Stage.height - _local1.offsetEdge) - (Math.random() * 100); } _local1.gotoAndPlay("chickstop"); _local1._rotation = 360 * Math.random(); } function instantChick() { var _local1 = this; _local1.action = "alive"; _local1.form = "chick"; _local1.movement = "wait"; _local1.animCel = 1; _local1.xVel = 1; _local1.yVel = 0; _local1.speed = 4 + (2 * Math.random()); _local1._y = _local1.offsetEdge + (Math.random() * (Stage.height - (2 * _local1.offsetEdge))); _local1._x = Stage.width + _local1.offsetEdge; _local1._rotation = -90; _local1.gotoAndPlay("chickwait"); } function collide(whichAction) { var _local1 = this; var _local2 = _root; if (_local2.Hero.action == "float") { } else { if (_local1.name.indexOf("baddie") != -1) { _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local1.action = "wait"; if (whichAction != "explode") { _local2.Hero.doBaddie(_local1.name.substring(7)); } _local1.initialize(); } else if (_local1.name.indexOf("hen") != -1) { if (_local2.Hero.flicker) { return(undefined); } _local1.action = "fight"; _local1.gotoAndPlay("fight"); _local1._x = _local2.Hero._x; _local1._y = _local2.Hero._y; _local2.Hero.doBaddie(); } else if (_local1.name.indexOf("bonus") != -1) { _local2.gameControl.updateScore(_local1.score); _local2.attachMovie("collect1000", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y, myWav:"collect_snd"}); _local1.mysound.attachSound("pop1"); _local1.mysound.start(); _local1.action = "wait"; _local2.Hero.doPowerup(_local1.name.substring(6)); _local1.initialize(); } else { if (_local1.form == "chick") { _local1.score = 100; } else { _local1.score = 250; } _local2.gameControl.updateScore(_local1.score); _local2.gameControl.eatFish(_local1); if (_local2.gameControl.difficulty == "hard") { _local1.chick = false; } if (_local1.chick == true) { _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 200 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local1.initialize(); } else { _local1.remove(); } } return("surface"); } return(undefined); } function initialize() { var _local1 = this; var _local3 = _root; _local1.animCel = 0; _local1.form = "egg1"; _local1.gotoAndPlay(1); var _local2 = 70; _local1.layCount = (Math.random() * 40) * _local1.layCountMult; if (Math.random() > 0.5) { _local1._x = -_local1.offsetEdge; _local1.xVel = 1; _local1._xscale = _local2; _local1._yscale = _local2; } else { _local1._x = Stage.width + _local1.offsetEdge; _local1.xVel = -1; _local1._xscale = -_local2; _local1._yscale = _local2; } if (_local1.name.indexOf("baddie") != -1) { _local1.action = "wait"; _local3.gameControl.baddiecount = 100; _local1.xVel = 0; _local1.yVel = -1; _local1.speed = 4 + (3 * Math.random()); _local1._y = Stage.height + _local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } _local3.baddieTrail._x = 10000; } else if (_local1.name.indexOf("bonus") != -1) { _local1.action = "wait"; _local3.gameControl.powerupcount = 100; _local1.xVel = 1; _local1.yVel = 0; _local1.speed = 2 + (2 * Math.random()); _local1._y = _local1.offsetEdge + (Math.random() * (Stage.height - (2 * _local1.offsetEdge))); _local1._x = (-_local1.offsetEdge) * 0.95; _local1._rotation = 90; _local3.bonusTrail._x = 10000; } else if (_local1.name.indexOf("hen") != -1) { _local1.action = "alive"; _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 4 + (2 * Math.random()); _local1._y = _local1.offsetEdge + (Math.random() * (Stage.height - (2 * _local1.offsetEdge))); _local1._x = Stage.width + _local1.offsetEdge; _local1._rotation = -90; } else { _local1.action = "disabled"; _local1.movement = "wait"; _local1.animCel = 90 * Math.random(); _local1._rotation = 360 * Math.random(); _local1._y = _local1.origy; _local1._x = _local1.origx; if (_local1.chick == true) { _local1.instantChick(); } } } var animCel = 1; var action = "alive"; var size = 1; var xVel = 1; var yVel = 0; var speed = 5; var offsetEdge = 20; var score = 100; var name = "fish"; var myTurn = 0; var form = "egg1"; var movement = "stop"; var origx = 90000; var origy = 0; var layCount = 100; var layCountMult = 1; var chick = false; var bounce = false; }Symbol 301 MovieClip [__Packages.Freerun] Frame 0class Freerun extends MovieClip { var hitTest; function Freerun (myName, myAge) { var _local1 = this; super(); _local1.name = myName; _local1.age = myAge; _local1.origY = _local1._y; _local1.mysound = new Sound(_local1); _local1.mysound.attachSound("float_snd"); _local1.origMaxSpeed = _local1.maxSpeed; } function doPowerup(thisPowerup) { var _local1 = this; _local1.mypowerup = thisPowerup; _local1.powerupcount = 500; _root.bonusmsg.text = thisPowerup + " corn!"; if (_local1.mypowerup == "bomb") { _local1.explodeAll(); } } function doBaddie(thisPowerup) { changeAction("float"); baddiecount = 120; } function onEnterFrame() { var _local1 = this; var _local3 = ((_root.gameControl.action != "paused") ? (_local1.animCel = _local1.animCel + 1_local1.powerupcount = _local1.powerupcount - 1if (_local1.powerupcount < 300) { _root.bonusmsg.text = ""} _local1.baddiecount = _local1.baddiecount - 1if (_local1.action == "float") { _local1._rotation = 0if (_local1.baddiecount == 0) { _local1.changeAction("wait")_local1.flicker = true_local1.animCel = 1} } else if ((_local1.action == "wait") or (_local1.action == "stop")) { _local1.myLastX = _local1._x_local1.myLastY = _local1._y_local1.myLastRot = _local1._rotationvar myLag = 20if ((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) { myLag = 5_local1.maxSpeed = _local1.origMaxSpeed * 2} else { _local1.maxSpeed = _local1.origMaxSpeed} var diffX = (_root.gameControl.myNewMouseX - _local1._x)_local3 = _root.gameControl.myNewMouseY - _local1._yvar newrot = (-57.32 * Math.atan(diffX / _local3))if (_local3 > 0) { newrot = 180 + newrot} var howMuch = 2_local2 = newrot - _local1._rotationif (_local2 > 180) { _local2 = _local2 - 360} if (Math.abs(_local2) > howMuch) { var dChange = (_local2 * 0.5)_local1._rotation = _local1._rotation + dChange} _local1.speed = Math.sqrt((diffX * diffX) + (_local3 * _local3))if (_local1.speed < _local1.maxSpeed) { _local1.speed = 0} if (_local1.speed >= _local1.maxSpeed) { _local1.speed = _local1.maxSpeed} _local1.velocity[0] = Math.sin(_local1._rotation / 57.295) * _local1.speed_local1.velocity[1] = (-Math.cos(_local1._rotation / 57.295)) * _local1.speedif ((_local1._y < _local1.offsetEdge) && (_local1.velocity[1] < 0)) { _local1.velocity[1] = 0} if ((_local1._y > (Stage.height - _local1.offsetEdge)) && (_local1.velocity[1] > 0)) { _local1.velocity[1] = 0} if ((_local1._x > (Stage.width - _local1.offsetEdge)) and (_local1.velocity[0] > 0)) { _local1.velocity[0] = 0} if ((_local1._x < _local1.offsetEdge) and (_local1.velocity[0] < 0)) { _local1.velocity[0] = 0} _local1._x = _local1._x + _local1.velocity[0]_local1._y = _local1._y + _local1.velocity[1]if (_local1.speed < _local1.maxSpeed) { _local1.action = "stop"} else { _local1.action = "wait"} if (_local1.flicker) { if ((_local1.animCel % 5) == 0) { if (_local1._alpha == 50) { _local1._alpha = 100} else { _local1._alpha = 50} } if (_local1.animCel >= 50) { _local1._alpha = 100_local1.flicker = false} } } _local1.play()) : (_local1.stop())); var _local2 = _local3; _local1 = _local2; } function checkCollision() { if (_root.gameControl.action != "playing") { return(undefined); } var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); if (hitTest(myCollideObstacle)) { myCollideObstacle.collide(); return; } i++; } } function explodeAll(whichOne) { _root.lastGameScore = ""; var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.remove(); i++; } } function decideAction() { trace(action); if (action == "wait") { _root.Hero.gotoAndPlay("wait"); } else { _root.Hero.gotoAndPlay("stop"); } } function changeAction(myAction) { var _local1 = this; var _local2 = myAction; if (_local1.action == _local2) { } else if ((_local2 == "dive") and (_local1.action == "wait")) { _local1.animCel = 1; _local1.action = _local2; _local1._rotation = _local1._rotation + 180; _local1.speed = 5; _local1.velocity[0] = Math.sin((_local1._rotation * Math.PI) / 180); _local1.velocity[1] = -Math.cos((_local1._rotation * Math.PI) / 180); _local1.mysound.attachSound("splash"); _local1.mysound.start(); (_local1.gotoAndPlay("dive"));// not popped } else if (_local2 == "surface") { _local1.animCel = 1; _local1.action = _local2; _local1._rotation = _local1._rotation + 180; _local1.velocity[0] = Math.sin((_local1._rotation * Math.PI) / 180); _local1.velocity[1] = -Math.cos((_local1._rotation * Math.PI) / 180); } else if (_local2 == "wait") { _local1.animCel = 1; _local1.action = _local2; _local1.speed = 0; _local1.mysound.stop(); _root.Hero.gotoAndPlay("wait"); } else if (_local2 == "float") { if (_local1.flicker) { } else { _local1.powerupcount = 0; _local1.action = _local2; _local1.mysound.attachSound("float_snd"); _local1.mysound.setVolume(70); _local1.mysound.start(); _root.Hero.gotoAndPlay("float"); } } } function AutoRotate() { var _local1 = this; _local1._rotation = _local1._rotation + _local1.tilt; if (_local1._rotation > 50) { _local1.tilt = -_local1.tilt; } if (_local1._rotation < -50) { _local1.tilt = -_local1.tilt; } } var tilt = 2; var animCel = 1; var bobHeight = 5; var action = "wait"; var velocity = [0, 0]; var speed = 0; var offsetEdge = 50; var mymotion = "across"; var powerupcount = 0; var mypowerup = "none"; var baddiecount = 0; var maxSpeed = 5; var origMaxSpeed = 5; var collideDist = 60; var flicker = false; }Symbol 302 MovieClip [__Packages.GameMaster] Frame 0class GameMaster extends MovieClip { var mymusic, myObstacles; function GameMaster () { var _local1 = this; super(); _local1.mysound = new Sound(); _local1.mymusic = new Sound(_local1); _local1.mymusic.attachSound("menu_snd"); _local1.mymusic.setVolume(35); _local1.mymusic.start(0, 99); _local1.myStageWidth = Stage.width; _local1.myStageHeight = Stage.height; _local1.myMouseOffsetX = _local1.myStageWidth / 4; _local1.myMouseOffsetY = _local1.myStageHeight / 4; _root.attachMovie("pauseScreen", "pauseScreen", 2000); _root.pauseScreen._visible = false; } function changeHero(whichaction) { _root.Hero.gotoAndPlay(whichaction); trace("changeHero to " + whichaction); } function explodeButton() { var _local1 = _root; _local1.attachMovie("explosion", "explosionButton", 30, {origx:_local1._xmouse, origy:_local1._ymouse}); } function playSound(whichsound) { var _local1 = this; _local1.mysound.setVolume(50); _local1.mysound.attachSound(whichsound); _local1.mysound.start(); } function activatePowerup() { var _local1 = this; var _local2 = 15; if (_local2 > _local1.myBonuses.length) { _local2 = _local1.myBonuses.length; } _local2 = Math.floor(_local2 * Math.random()); _root.attachMovie(_local1.myBonuses[_local2], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[_local2], score:1000, offsetEdge:60}); _root.powerup.action = "alive"; _local1.powerupcount = 100000 /* 0x0186A0 */; } function activateBaddie() { var _local1 = this; var _local2 = 15; if (_local2 > _local1.myBaddies.length) { _local2 = _local1.myBaddies.length; } _local2 = Math.floor(_local2 * Math.random()); _root.attachMovie(_local1.myBaddies[_local2], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[_local2], score:0}); _root.baddie.action = "alive"; _local1.baddiecount = 100000 /* 0x0186A0 */; } function updateScore(thisScore) { var _local1 = _root; var _local2 = thisScore; if (action != "playing") { } else { if ((_local1.Hero.powerupcount > 0) and (_local1.Hero.mypowerup == "twice")) { _local2 = _local2 * 2; } _local1.gameScore = _local1.gameScore + _local2; _local1.lastGameScore = _local2; } } function eatFish(whichFish) { fishEaten = fishEaten + 1; } function modifyMouse() { var _local1 = this; var _local3 = _root; var _local2 = "ok"; if (_local1.action == "playing") { _local1.myNewMouseX = (_local3._xmouse - _local1.myMouseOffsetX) * 2; _local1.myNewMouseY = (_local3._ymouse - _local1.myMouseOffsetY) * 2; } else { _local1.myNewMouseX = _local3._xmouse; _local1.myNewMouseY = _local3._ymouse; } var myRawMouseX = _local1.myNewMouseX; var myRawMouseY = _local1.myNewMouseY; if (_local1.myLastMouseX == _local1.myNewMouseX) { if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; _local2 = "off"; } else if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) < 0) { _local1.myNewMouseX = 0; _local2 = "off"; } } else { _local1.myMouseDiffX = _local1.myNewMouseX - _local1.myLastMouseX; } if (_local1.myNewMouseX > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } if (_local1.myNewMouseX < 0) { _local1.myNewMouseX = 0; } _local1.myLastMouseX = myRawMouseX; if (_local1.myLastMouseY == _local1.myNewMouseY) { if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; _local2 = "off"; } else if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) < 0) { _local1.myNewMouseY = 0; _local2 = "off"; } } else { _local1.myMouseDiffY = _local1.myNewMouseY - _local1.myLastMouseY; } if (_local1.myNewMouseY > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } if (_local1.myNewMouseY < 0) { _local1.myNewMouseY = 0; } _local1.myLastMouseY = myRawMouseY; return(_local2); } function pauseGame() { action = "paused"; _root.pause.swapMovie; mymusic.stop("music_snd"); _root.pauseScreen._visible = true; } function abortGame() { var _local1 = _root; startMusic("menu_snd"); _local1.Hero.explodeAll("endLevel"); action = "enterscore"; _local1.pauseScreen._visible = false; _local1.gotoAndPlay("Credits"); } function unpauseGame() { var _local1 = this; var _local2 = _root; _local1.action = "playing"; _local1.startMusic(); _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; _local1.myLastMouseX = _local1.myNewMouseX; _local1.myLastMouseY = _local1.myNewMouseY; _local1._x = _local1.myNewMouseX; _local1._y = _local1.myNewMouseY; _local2.cursor._x = _local1._x; _local2.cursor._y = _local1._y; _local2.pauseScreen._visible = false; } function onEnterFrame() { var _local1 = this; var _local2 = _root; if (_local1.action == "playing") { Mouse.hide(); _local1.modifyMouse(); _local1._x = _local1._x + ((_local1.myNewMouseX - _local1._x) / 3); _local1._y = _local1._y + ((_local1.myNewMouseY - _local1._y) / 3); _local2.cursor._x = _local1._x; _local2.cursor._y = _local1._y; } else { Mouse.show(); _local1.myNewMouseX = _local2._xmouse + 50; _local1.myNewMouseY = _local2._ymouse - 50; _local1._x = -10000; _local2.cursor._x = _local1._x; } if (_local1.action == "playing") { if (Key.isDown(27)) { _local1.pauseGame(); } _local1.animCel = _local1.animCel + 1; _local1.baddiecount = _local1.baddiecount - 1; _local1.powerupcount = _local1.powerupcount - 1; _local2.targetscore.text = _local1.fishTarget - _local1.fishEaten; var _local3 = 30; if ((_local2.Hero.powerupcount > 0) and (_local2.Hero.mypowerup == "time")) { _local3 = 90; } if ((_local1.animCel - _local1.mylasttime) > _local3) { _local1.mylasttime = _local1.animCel; _local2.gameTime = _local2.gameTime - 1; } if (_local1.powerupcount == 0) { _local1.activatePowerup(); } if (_local1.baddiecount == 0) { _local1.activateBaddie(); } if (_local1.fishEaten >= _local1.fishTarget) { _local1.mymusic.stop("music_snd"); _local1.action = "won"; _local2.Hero.explodeAll("endLevel"); _local2.Hero.powerupcount = 0; _local2.gameScore = _local2.gameScore + (_local2.gameTime * _local1.myTimeBonus); if (_local1.level >= _local1.myMaxLevels) { _local1.action = "enterscore"; _local2.gotoAndPlay("WinBig"); Selection.setFocus("_root.yourName"); Selection.setSelection(0, length(_local2.yourName)); } else { _local2.gotoAndPlay("Won"); } _local2.levelmsg.text = "Time Bonus " + (_local2.gameTime * _local1.myTimeBonus); } else if (_local2.gameTime <= 0) { _local1.mymusic.stop("music_snd"); _local1.action = "enterscore"; _local2.Hero.explodeAll("endLevel"); _local2.Hero.powerupcount = 0; if (_local1.level > _local1.myMaxLevels) { _local2.gotoAndPlay("WinBig"); _local2.levelmsg.text = "You got to Level " + _local1.level; Selection.setFocus("_root.yourName"); Selection.setSelection(0, length(_local2.yourName)); } else { _local2.gotoAndPlay("Lost"); _local2.levelmsg.text = "You got to Level " + _local1.level; Selection.setFocus("_root.yourName"); Selection.setSelection(0, length(_local2.yourName)); } } } else if (_local1.action == "enterscore") { if (Key.isDown(13)) { _local1.action = "scoreboard"; _local1.startMusic("menu_snd"); _global.scoreControl.submitscore(); } } else if (_local1.action == "paused") { } } function start() { var _local1 = this; var _local2 = _root; _local1._x = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1._y = (_local2._ymouse - _local1.myMouseOffsetY) * 2; _local1.myLastMouseX = ((_local2._xmouse - _local1.myMouseOffsetX) * 2) + 2; _local1.myLastMouseY = ((_local2._ymouse - _local1.myMouseOffsetY) * 2) + 2; _local1.action = "playing"; _local2.gotoAndPlay("game"); } function startMusic(whichMusic) { var _local1 = this; var _local2 = whichMusic; if (_local2 == undefined) { _local2 = "music_snd"; } _local1.mymusic.stop(_local1.lastMusic); _local1.mymusic.attachSound(_local2); _local1.lastMusic = _local2; _local1.mymusic.start(0, 99); } function layEgg(whichX, whichY, whichRot) { var myHowMany = 0; var newRot = (whichRot + 150); var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCheckObstacle = eval (_root.gameControl.myObstacles[i]); if ((myCheckObstacle.name == "fish") && (myCheckObstacle.action == "disabled")) { myCheckObstacle.rebirth(whichX, whichY, newRot); newRot = newRot + 60; myHowMany = myHowMany + 1; fishMade = fishMade + 1; if (myHowMany >= 2) { return; } } i++; } } function nextlevel() { var _local1 = this; _local1.level = _local1.level + 1; _root.lastGameScore = ""; _local1.animCel = 1; _local1.mylasttime = 1; var myMaxHens = (_local1.level + 1); var myMaxChicks = 10; var henBounce = true; if (_local1.difficulty == "easy") { _local1.myTimeBonus = 250; _local1.myMaxLevels = 3; myMaxHens = _local1.level - 1; myMaxChicks = _local1.level + 4; if (_local1.level < _local1.myMaxLevels) { henBounce = false; } if (myMaxHens > 1) { myMaxHens = 1; } _root.gameTime = 30 + (_local1.level * 5); _local1.fishTarget = 15 + (_local1.level * 5); } else if (_local1.difficulty == "medium") { _local1.myTimeBonus = 500; _local1.myMaxLevels = 4; myMaxHens = _local1.level; myMaxChicks = 10; if (_local1.level < _local1.myMaxLevels) { henBounce = false; } if (myMaxHens > 3) { myMaxHens = 3; } _root.gameTime = 25 + (_local1.level * 5); _local1.fishTarget = 20 + (_local1.level * 5); } else { _local1.myTimeBonus = 1000; _local1.myMaxLevels = 5; if (myMaxHens > 4) { myMaxHens = 4; } _root.gameTime = 35 + (_local1.level * 6); _local1.fishTarget = 20 + (_local1.level * 10); } _local1.action = "ready"; _local1.levelscore = _root.gameScore + 300; _local1.fishMade = 0; _local1.fishEaten = 0; _local1.myBonuses = ["bonus_turbo", "bonus_points", "bonus_bomb", "bonus_time", "bonus_magnet", "bonus_twice", "bonus_grow"]; _local1.myBaddies = ["baddie_bomb"]; _local1.myChoices = ["hen"]; _local1.myObstacles = []; var _local2 = 1; while (_local2 <= myMaxHens) { var _local3 = 1; if (_local2 == 3) { _local3 = 10; } _root.attachMovie("hen", "fish" + _local2, _local1.myFishDepth + _local2, {name:"hen", offsetEdge:40, layCountMult:_local3, bounce:henBounce}); _local1.myObstacles.push("_root.fish" + _local2); _local2++; } _local2 = 1; while (_local2 <= myMaxChicks) { var myChickOn = false; if (_local2 < 5) { myChickOn = true; } _root.attachMovie("fish", "egg" + _local2, _local1.myEggDepth + _local2, {name:"fish", chick:myChickOn, bounce:true}); _local1.myObstacles.push("_root.egg" + _local2); _local2++; } _root.attachMovie(_local1.myBonuses[0], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[0], score:1000, offsetEdge:60}); _local1.myObstacles.push("_root.powerup"); _root.attachMovie(_local1.myBaddies[0], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[0]}); _local1.myObstacles.push("_root.baddie"); _root.gotoAndPlay("Ready"); var levelsLeft = ((_local1.myMaxLevels - _local1.level) + 1); _local1.percentDone = (_local1.level / _local1.myMaxLevels) * 100; if (levelsLeft == 1) { _root.levelmsg.text = ("Final Level!! Collect " + _local1.fishTarget) + " eggs or chicks"; } else { _root.levelmsg.text = ((levelsLeft + " Levels to complete: Collect ") + _local1.fishTarget) + " eggs or chicks"; } _root.targetscore.text = _local1.fishTarget - _local1.fishEaten; _local1.startMusic(); } function clearObstacles() { while (myObstacles.length > 1) { var myCollideObstacle = eval (myObstacles.shift()); myCollideObstacle.action = "destroy"; trace(myCollideObstacle.action); myCollideObstacle.gotoAndPlay("destroy"); } } function chooseDifficulty(whichDiff) { difficulty = whichDiff; nextlevel(); } function initialize() { var _local1 = _root; var _local2 = this; _local1.gameScore = 0; _local1.gameTime = 30; _local1.lastGameScore = ""; _local2.action = "ready"; _local2.mylasttime = 1; _local2.level = 0; _local1.gotoAndPlay("Difficulty"); } var animCel = 1; var action = "ready"; var level = 1; var gems = 4; var mylasttime = 1; var levelscore = 200; var velocity = [0, 0]; var fishMade = 0; var fishTarget = 100; var fishEaten = 0; var powerupcount = 200; var baddiecount = 300; var myLastMouseX = 0; var myLastMouseY = 0; var myNewMouseX = 0; var myNewMouseY = 0; var myMouseDiffX = 0; var myMouseDiffY = 0; var myOffset = 40; var myMaxLevels = 5; var lastMusic = "menu_snd"; var powerupDepth = 15; var baddieDepth = 300; var myEggDepth = 20; var myFishDepth = 40; var difficulty = "easy"; var myTimeBonus = 1000; var percentDone = 0; }Symbol 210 Buttonon (release) { _root.gameControl.initialize(); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 212 Buttonon (release) { _global.scoreControl.showScore(); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 214 Buttonon (release) { gotoAndPlay ("Instructions"); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 216 Buttonon (release) { _root.gameControl.chooseDifficulty("easy"); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 218 Buttonon (release) { _root.gameControl.chooseDifficulty("medium"); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 220 Buttonon (release) { _root.gameControl.chooseDifficulty("hard"); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 228 Buttonon (release) { _root.gameControl.start(); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 247 Buttonon (release) { _root.gameControl.startMusic("menu_snd"); _global.scoreControl.submitscore(); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 275 MovieClip Frame 33if (_root.gameControl.percentDone < 15) { stop(); }Symbol 275 MovieClip Frame 50if (_root.gameControl.percentDone < 30) { stop(); }Symbol 275 MovieClip Frame 68if (_root.gameControl.percentDone < 45) { stop(); }Symbol 275 MovieClip Frame 84if (_root.gameControl.percentDone < 60) { stop(); }Symbol 275 MovieClip Frame 100if (_root.gameControl.percentDone < 75) { stop(); }Symbol 275 MovieClip Frame 116if (_root.gameControl.percentDone < 90) { stop(); }Symbol 275 MovieClip Frame 134if (_root.gameControl.percentDone < 95) { stop(); }Symbol 275 MovieClip Frame 230stop();Symbol 278 Buttonon (release) { _root.gameControl.nextlevel(); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 279 Buttonon (release) { _root.gameControl.startMusic("menu_snd"); _global.scoreControl.submitscore(); }Symbol 284 Buttonon (release) { gotoAndPlay ("Credits"); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 286 Buttonon (release) { scoreboard.scroll = scoreboard.scroll - 10; scoreboard_top.scroll = scoreboard_top.scroll - 10; }Symbol 287 Buttonon (release) { scoreboard.scroll = scoreboard.scroll + 10; scoreboard_top.scroll = scoreboard_top.scroll + 10; }Symbol 289 Buttonon (release) { play(); } on (rollOver) { _root.gameControl.explodeButton(); }Symbol 296 Buttonon (release) { gotoAndPlay ("Title"); } on (rollOver) { _root.gameControl.explodeButton(); }
Library Items
Symbol 1 Sound [rollover_snd] | ||
Symbol 2 Sound [music_snd] | ||
Symbol 3 Sound [menu_snd] | ||
Symbol 4 Sound [collect_snd] | ||
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:8 9 |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip [collect1000] | Uses:6 7 | |
Symbol 9 MovieClip [explosion] | Uses:6 | |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:10 | Used by:41 |
Symbol 12 Graphic | Used by:13 Timeline | |
Symbol 13 MovieClip | Uses:12 | Used by:41 |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:41 |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:41 |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:41 |
Symbol 20 Sound | Used by:41 | |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip | Uses:21 | Used by:41 Timeline |
Symbol 23 Graphic | Used by:41 | |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:24 | Used by:41 |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:41 |
Symbol 28 Graphic | Used by:41 | |
Symbol 29 Graphic | Used by:41 | |
Symbol 30 Graphic | Used by:41 | |
Symbol 31 Graphic | Used by:41 | |
Symbol 32 Graphic | Used by:41 | |
Symbol 33 Graphic | Used by:41 | |
Symbol 34 Graphic | Used by:41 | |
Symbol 35 Graphic | Used by:41 | |
Symbol 36 Graphic | Used by:41 | |
Symbol 37 Graphic | Used by:41 | |
Symbol 38 Graphic | Used by:41 | |
Symbol 39 Graphic | Used by:41 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip [fish] | Uses:11 13 15 17 19 20 22 23 25 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | |
Symbol 42 Graphic | Used by:46 Timeline | |
Symbol 43 Graphic | Used by:46 | |
Symbol 44 Graphic | Used by:46 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip [bonus_turbo] | Uses:42 43 44 45 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:47 | Used by:92 Timeline |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:92 Timeline |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:92 Timeline |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:53 | Used by:92 Timeline |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:55 | Used by:92 |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:92 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:92 |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:61 | Used by:92 |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:63 | Used by:92 |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:92 |
Symbol 67 Sound | Used by:92 | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:68 | Used by:92 |
Symbol 70 Graphic | Used by:76 | |
Symbol 71 Graphic | Used by:76 | |
Symbol 72 Graphic | Used by:76 | |
Symbol 73 Graphic | Used by:76 | |
Symbol 74 Graphic | Used by:76 | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:70 71 72 73 74 75 | Used by:92 |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:77 | Used by:92 180 |
Symbol 79 Sound | Used by:92 | |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip | Uses:80 | Used by:92 |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip | Uses:82 | Used by:92 180 |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:84 | Used by:92 |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:86 | Used by:92 |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip | Uses:88 | Used by:92 180 |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip | Uses:90 | Used by:92 |
Symbol 92 MovieClip [hen] | Uses:48 50 52 54 56 58 60 62 64 66 67 69 76 78 79 81 83 85 87 89 91 | |
Symbol 93 Graphic | Used by:109 | |
Symbol 94 Font | Used by:95 96 98 100 107 108 209 211 213 215 217 219 221 222 227 243 245 246 277 281 282 283 288 290 291 292 293 294 295 297 | |
Symbol 95 Text | Uses:94 | Used by:109 |
Symbol 96 Text | Uses:94 | Used by:109 |
Symbol 97 Graphic | Used by:99 101 210 212 214 216 218 220 247 278 279 284 289 296 | |
Symbol 98 Text | Uses:94 | Used by:99 |
Symbol 99 Button | Uses:97 98 | Used by:109 |
Symbol 100 Text | Uses:94 | Used by:101 |
Symbol 101 Button | Uses:97 100 | Used by:109 |
Symbol 102 Graphic | Used by:106 | |
Symbol 103 Font | Used by:104 105 | |
Symbol 104 Text | Uses:103 | Used by:106 |
Symbol 105 Text | Uses:103 | Used by:106 |
Symbol 106 Button | Uses:102 104 105 | Used by:109 Timeline |
Symbol 107 Text | Uses:94 | Used by:109 Timeline |
Symbol 108 Text | Uses:94 | Used by:109 Timeline |
Symbol 109 MovieClip [pauseScreen] | Uses:93 95 96 99 101 106 107 108 | |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip [cursor] | Uses:110 | Used by:Timeline |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:180 |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:114 | Used by:180 |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip | Uses:116 | Used by:180 |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:180 |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip | Uses:120 | Used by:180 |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:122 | Used by:180 |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:180 |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:180 |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:180 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:180 |
Symbol 132 Sound | Used by:180 | |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:133 | Used by:180 |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:180 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:180 |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip | Uses:139 | Used by:180 |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:141 | Used by:180 |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip | Uses:143 | Used by:180 |
Symbol 145 Graphic | Used by:146 | |
Symbol 146 MovieClip | Uses:145 | Used by:180 |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:147 | Used by:180 |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:180 |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:180 |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip | Uses:153 | Used by:180 |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:155 | Used by:180 |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:157 | Used by:165 180 |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 MovieClip | Uses:159 | Used by:165 180 |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 MovieClip | Uses:161 | Used by:165 |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:163 | Used by:165 |
Symbol 165 MovieClip | Uses:158 160 162 164 | Used by:180 |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip | Uses:166 | Used by:180 |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 MovieClip | Uses:168 | Used by:180 |
Symbol 170 Graphic | Used by:171 | |
Symbol 171 MovieClip | Uses:170 | Used by:180 |
Symbol 172 Graphic | Used by:178 | |
Symbol 173 Graphic | Used by:178 | |
Symbol 174 Graphic | Used by:178 | |
Symbol 175 Graphic | Used by:178 | |
Symbol 176 Graphic | Used by:178 | |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:172 173 174 175 176 177 | Used by:180 |
Symbol 179 Sound | Used by:180 | |
Symbol 180 MovieClip [Hero] | Uses:113 115 117 119 121 123 125 127 129 131 132 134 136 138 140 142 144 146 148 150 152 154 156 158 160 165 167 169 171 83 178 78 89 179 | Used by:Timeline |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip [gameControl] | Uses:181 | Used by:Timeline |
Symbol 183 Graphic | Used by:187 | |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:187 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:183 185 186 | Used by:188 |
Symbol 188 MovieClip | Uses:187 | Used by:Timeline |
Symbol 189 Graphic | Used by:207 | |
Symbol 190 Graphic | Used by:207 | |
Symbol 191 Graphic | Used by:207 | |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip | Uses:192 | Used by:207 |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:194 | Used by:198 |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:196 | Used by:198 |
Symbol 198 MovieClip | Uses:195 197 | Used by:207 |
Symbol 199 Graphic | Used by:207 | |
Symbol 200 Graphic | Used by:207 | |
Symbol 201 Graphic | Used by:207 | |
Symbol 202 Graphic | Used by:207 | |
Symbol 203 Graphic | Used by:207 | |
Symbol 204 Graphic | Used by:207 | |
Symbol 205 Graphic | Used by:207 | |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:189 190 191 193 198 199 200 201 202 203 204 205 206 | Used by:208 Timeline |
Symbol 208 MovieClip | Uses:207 | Used by:Timeline |
Symbol 298 MovieClip [__Packages.ScoreControlLocal] | ||
Symbol 299 MovieClip [__Packages.Explosion] | ||
Symbol 300 MovieClip [__Packages.Fish] | ||
Symbol 301 MovieClip [__Packages.Freerun] | ||
Symbol 302 MovieClip [__Packages.GameMaster] | ||
Symbol 209 Text | Uses:94 | Used by:210 |
Symbol 210 Button | Uses:97 209 | Used by:Timeline |
Symbol 211 Text | Uses:94 | Used by:212 |
Symbol 212 Button | Uses:97 211 | Used by:Timeline |
Symbol 213 Text | Uses:94 | Used by:214 |
Symbol 214 Button | Uses:97 213 | Used by:Timeline |
Symbol 215 Text | Uses:94 | Used by:216 |
Symbol 216 Button | Uses:97 215 | Used by:Timeline |
Symbol 217 Text | Uses:94 | Used by:218 |
Symbol 218 Button | Uses:97 217 | Used by:Timeline |
Symbol 219 Text | Uses:94 | Used by:220 |
Symbol 220 Button | Uses:97 219 | Used by:Timeline |
Symbol 221 Text | Uses:94 | Used by:Timeline |
Symbol 222 Text | Uses:94 | Used by:Timeline |
Symbol 223 Font | Used by:224 231 232 233 234 235 239 240 244 276 280 | |
Symbol 224 EditableText | Uses:223 | Used by:Timeline |
Symbol 225 Graphic | Used by:226 228 | |
Symbol 226 MovieClip | Uses:225 | Used by:228 |
Symbol 227 Text | Uses:94 | Used by:228 |
Symbol 228 Button | Uses:226 227 225 | Used by:Timeline |
Symbol 229 Graphic | Used by:Timeline | |
Symbol 230 Graphic | Used by:Timeline | |
Symbol 231 Text | Uses:223 | Used by:Timeline |
Symbol 232 Text | Uses:223 | Used by:Timeline |
Symbol 233 Text | Uses:223 | Used by:Timeline |
Symbol 234 Text | Uses:223 | Used by:Timeline |
Symbol 235 Text | Uses:223 | Used by:Timeline |
Symbol 236 Font | Used by:237 238 241 | |
Symbol 237 EditableText | Uses:236 | Used by:Timeline |
Symbol 238 EditableText | Uses:236 | Used by:Timeline |
Symbol 239 Text | Uses:223 | Used by:Timeline |
Symbol 240 Text | Uses:223 | Used by:Timeline |
Symbol 241 EditableText | Uses:236 | Used by:Timeline |
Symbol 242 Graphic | Used by:Timeline | |
Symbol 243 Text | Uses:94 | Used by:Timeline |
Symbol 244 EditableText | Uses:223 | Used by:Timeline |
Symbol 245 EditableText | Uses:94 | Used by:Timeline |
Symbol 246 Text | Uses:94 | Used by:247 279 |
Symbol 247 Button | Uses:97 246 | Used by:Timeline |
Symbol 248 Sound | Used by:Timeline | |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 MovieClip | Uses:249 | Used by:275 |
Symbol 251 Graphic | Used by:252 | |
Symbol 252 MovieClip | Uses:251 | Used by:275 |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 MovieClip | Uses:253 | Used by:275 |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 MovieClip | Uses:255 | Used by:275 |
Symbol 257 Sound | Used by:275 | |
Symbol 258 Sound | Used by:275 | |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 MovieClip | Uses:259 | Used by:275 |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip | Uses:261 | Used by:275 |
Symbol 263 Graphic | Used by:264 | |
Symbol 264 MovieClip | Uses:263 | Used by:275 |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:265 | Used by:275 |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:267 | Used by:275 |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:269 | Used by:275 |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:271 | Used by:275 |
Symbol 273 Sound | Used by:275 Timeline | |
Symbol 274 Sound | Used by:275 | |
Symbol 275 MovieClip | Uses:250 252 254 256 257 258 260 262 264 266 268 270 272 273 274 | Used by:Timeline |
Symbol 276 EditableText | Uses:223 | Used by:Timeline |
Symbol 277 Text | Uses:94 | Used by:278 |
Symbol 278 Button | Uses:97 277 | Used by:Timeline |
Symbol 279 Button | Uses:97 246 | Used by:Timeline |
Symbol 280 EditableText | Uses:223 | Used by:Timeline |
Symbol 281 EditableText | Uses:94 | Used by:Timeline |
Symbol 282 EditableText | Uses:94 | Used by:Timeline |
Symbol 283 Text | Uses:94 | Used by:284 289 296 |
Symbol 284 Button | Uses:97 283 | Used by:Timeline |
Symbol 285 Graphic | Used by:286 287 | |
Symbol 286 Button | Uses:285 | Used by:Timeline |
Symbol 287 Button | Uses:285 | Used by:Timeline |
Symbol 288 Text | Uses:94 | Used by:Timeline |
Symbol 289 Button | Uses:97 283 | Used by:Timeline |
Symbol 290 Text | Uses:94 | Used by:Timeline |
Symbol 291 Text | Uses:94 | Used by:Timeline |
Symbol 292 Text | Uses:94 | Used by:Timeline |
Symbol 293 Text | Uses:94 | Used by:Timeline |
Symbol 294 Text | Uses:94 | Used by:Timeline |
Symbol 295 Text | Uses:94 | Used by:Timeline |
Symbol 296 Button | Uses:97 283 | Used by:Timeline |
Symbol 297 Text | Uses:94 | Used by:Timeline |
Instance Names
"gameControl" | Frame 1 | Symbol 182 MovieClip [gameControl] |
"Hero" | Frame 1 | Symbol 180 MovieClip [Hero] |
"cursor" | Frame 1 | Symbol 111 MovieClip [cursor] |
"start" | Frame 2 | Symbol 210 Button |
"scores" | Frame 2 | Symbol 212 Button |
"start" | Frame 5 | Symbol 216 Button |
"start" | Frame 5 | Symbol 218 Button |
"start" | Frame 5 | Symbol 220 Button |
"levelmsg" | Frame 10 | Symbol 224 EditableText |
"start" | Frame 10 | Symbol 228 Button |
"targetscore" | Frame 10 | Symbol 241 EditableText |
"levelmsg" | Frame 20 | Symbol 244 EditableText |
"yourName" | Frame 20 | Symbol 245 EditableText |
"levelmsg" | Frame 25 | Symbol 276 EditableText |
"levelmsg" | Frame 30 | Symbol 280 EditableText |
"yourName" | Frame 30 | Symbol 281 EditableText |
"scoreboard" | Frame 35 | Symbol 282 EditableText |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "rollover_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "music_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "menu_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "collect_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "collect1000" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "fish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "bonus_turbo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 92 as "hen" |
ExportAssets (56) | Timeline Frame 1 | Symbol 109 as "pauseScreen" |
ExportAssets (56) | Timeline Frame 1 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 1 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 1 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 298 as "__Packages.ScoreControlLocal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 299 as "__Packages.Explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 300 as "__Packages.Fish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 301 as "__Packages.Freerun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 302 as "__Packages.GameMaster" |
ExportAssets (56) | Timeline Frame 2 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 2 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 2 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 3 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 3 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 3 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 4 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 4 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 4 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 5 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 5 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 5 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 6 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 6 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 6 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 7 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 7 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 7 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 8 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 8 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 8 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 9 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 9 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 9 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 10 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 10 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 10 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 11 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 11 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 11 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 12 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 12 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 12 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 13 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 13 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 13 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 14 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 14 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 14 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 15 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 15 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 15 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 16 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 16 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 16 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 17 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 17 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 17 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 18 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 18 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 18 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 19 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 19 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 19 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 20 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 20 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 20 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 21 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 21 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 21 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 22 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 22 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 22 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 23 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 23 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 23 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 24 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 24 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 24 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 25 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 25 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 25 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 26 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 26 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 26 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 27 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 27 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 27 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 28 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 28 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 28 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 29 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 29 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 29 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 30 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 30 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 30 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 31 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 31 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 31 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 32 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 32 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 32 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 33 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 33 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 33 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 34 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 34 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 34 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 35 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 35 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 35 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 36 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 36 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 36 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 37 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 37 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 37 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 38 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 38 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 38 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 39 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 39 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 39 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 40 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 40 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 40 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 41 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 41 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 41 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 42 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 42 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 42 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 43 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 43 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 43 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 44 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 44 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 44 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 45 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 45 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 45 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 46 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 46 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 46 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 47 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 47 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 47 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 48 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 48 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 48 | Symbol 111 as "cursor" |
ExportAssets (56) | Timeline Frame 49 | Symbol 182 as "gameControl" |
ExportAssets (56) | Timeline Frame 49 | Symbol 180 as "Hero" |
ExportAssets (56) | Timeline Frame 49 | Symbol 111 as "cursor" |
Labels
"Title" | Frame 2 |
"Difficulty" | Frame 5 |
"Ready" | Frame 10 |
"Game" | Frame 15 |
"Lost" | Frame 20 |
"Won" | Frame 25 |
"WinBig" | Frame 30 |
"HighScores" | Frame 35 |
"Instructions" | Frame 40 |
"Credits" | Frame 45 |
"egg1wait" | Symbol 41 MovieClip [fish] Frame 1 |
"egg2wait" | Symbol 41 MovieClip [fish] Frame 33 |
"egg3wait" | Symbol 41 MovieClip [fish] Frame 65 |
"egg4stop" | Symbol 41 MovieClip [fish] Frame 97 |
"chickstop" | Symbol 41 MovieClip [fish] Frame 123 |
"chickwait" | Symbol 41 MovieClip [fish] Frame 148 |
"destroy" | Symbol 41 MovieClip [fish] Frame 168 |
"destroy" | Symbol 46 MovieClip [bonus_turbo] Frame 7 |
"alive" | Symbol 92 MovieClip [hen] Frame 1 |
"stop" | Symbol 92 MovieClip [hen] Frame 15 |
"fight" | Symbol 92 MovieClip [hen] Frame 89 |
"destroy" | Symbol 92 MovieClip [hen] Frame 144 |
"wait" | Symbol 180 MovieClip [Hero] Frame 1 |
"stop" | Symbol 180 MovieClip [Hero] Frame 24 |
"float" | Symbol 180 MovieClip [Hero] Frame 26 |
"100%win" | Symbol 275 MovieClip Frame 1 |
"90%" | Symbol 275 MovieClip Frame 16 |
"80%" | Symbol 275 MovieClip Frame 34 |
"75%" | Symbol 275 MovieClip Frame 51 |
"60%" | Symbol 275 MovieClip Frame 69 |
"45%" | Symbol 275 MovieClip Frame 85 |
"30%" | Symbol 275 MovieClip Frame 101 |
"15%" | Symbol 275 MovieClip Frame 117 |
"0%" | Symbol 275 MovieClip Frame 135 |
Dynamic Text Variables
gameScore | Symbol 237 EditableText | "0" |
gameTime | Symbol 238 EditableText | "-" |
yourName | Symbol 245 EditableText | "your name" |
yourName | Symbol 281 EditableText | "your name" |
scoreboard | Symbol 282 EditableText | "wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000 wally level 2 4000" |
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