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Easter Egg Hop.swf

This is the info page for
Flash #30512

(Click the ID number above for more basic data on this flash file.)


Text
GAME PAUSED

GAME PAUSED

resume

menu

ezone.com

ezone.com

For more free games, visit us at:

For more free games, visit us at:

PLAY

SCORES

INSTRUCTIONS

EASY

MEDIUM

HARD

choose your difficulty setting:

choose your difficulty setting:

Level 1: collect 20 eggs or baby chicks!

GO!

BABY CHICKS
100 POINTS

WATCH OUT!
THE HENS
PECK!

TURBO BUTTERFLY
1000 POINTS

EGGS
250 POINTS

PRESS 'ESC' TO PAUSE THE GAME

0

-

TIME:

SCORE:

-

TIME'S UP!

Level 1: Score over 200 to advance!

your name

ENTER SCORE

Level 1: Score over 200 to advance!

NEXT LEVEL

Level 1: Score over 200 to advance!

your name

wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000
wally          level 2            4000

NEXT

Instructions
you are hopper, a trainee easter bunny.
use your mouse (no need to click!) to guide
hopper around the screen collecting eggs and
baby chicks for easter presents.
collect enough in time and you get a  bite of the
chocolate bunny and entry to the next level.
complete all levels to become a  real easter
bunny!!

Instructions
you are hopper, a trainee easter bunny.
use your mouse (no need to click!) to guide
hopper around the screen collecting eggs and
baby chicks for easter presents.
collect enough in time and you get a  bite of the
chocolate bunny and entry to the next level.
complete all levels to become a  real easter
bunny!!

Instructions
here's what you're chasing!

Instructions
here's what you're chasing!

hints
keep the mouse on the playing field and use
smooth movements to place the target where
you want hopper to go.
collect eggs before they turn into chicks - they
are worth much more!
move around behind hens while they are laying -
eggs always pop out the back!
catch the butterfly for extra speed and points!

hints
keep the mouse on the playing field and use
smooth movements to place the target where
you want hopper to go.
collect eggs before they turn into chicks - they
are worth much more!
move around behind hens while they are laying -
eggs always pop out the back!
catch the butterfly for extra speed and points!

Credits
Jamie Edis
Simon Edis
For more free games, visit our website:

Credits
Jamie Edis
Simon Edis
For more free games, visit our website:

ActionScript [AS1/AS2]

Frame 1
function zeroAngle(whichAngle) { var _local1 = whichAngle; _local1 = Math.round(_local1); _local1 = _local1 % 360; if (_local1 < 0) { _local1 = _local1 + 360; } return(_local1); } function sinQuick(whichAngle) { var _local1 = whichAngle; _local1 = zeroAngle(_local1); toReturn = _global.sinLookup[_local1]; return(toReturn); } function cosQuick(whichAngle) { var _local1 = whichAngle; _local1 = zeroAngle(_local1); toReturn = _global.cosLookup[_local1]; return(toReturn); } fscommand ("fullscreen", "true"); _global.scoreControl = new ScoreControlLocal(this); _root.lastGameScore = ""; _global.sinLookup = new Array(); _global.cosLookup = new Array(); i = 0; while (i <= 360) { sinLookup[i] = Math.sin((i * Math.PI) / 180); cosLookup[i] = Math.cos((i * Math.PI) / 180); i++; }
Frame 4
stop();
Frame 9
stop();
Frame 14
stop();
Frame 15
Frame 19
stop();
Frame 20
Frame 24
stop();
Frame 29
stop();
Frame 34
stop();
Frame 39
stop();
Frame 40
stop();
Frame 41
stop();
Frame 44
stop();
Frame 49
stop();
Symbol 8 MovieClip [collect1000] Frame 1
#initclip 12 Object.registerClass("collect1000", Explosion); #endinitclip
Symbol 8 MovieClip [collect1000] Frame 18
removeMovieClip(this);
Symbol 9 MovieClip [explosion] Frame 1
#initclip 6 Object.registerClass("explosion", Explosion); #endinitclip
Symbol 9 MovieClip [explosion] Frame 18
removeMovieClip(this);
Symbol 41 MovieClip [fish] Frame 1
#initclip 7 Object.registerClass("fish", Fish); #endinitclip
Symbol 41 MovieClip [fish] Frame 32
gotoAndPlay(this.form + this.movement);
Symbol 41 MovieClip [fish] Frame 64
Symbol 41 MovieClip [fish] Frame 96
Symbol 41 MovieClip [fish] Frame 98
this.form = "chick"; this.movement = "stop"; this._rotation = Math.random() * 360;
Symbol 41 MovieClip [fish] Frame 147
if (_root.gameControl.action == "playing") { this.movement = "wait"; this.action = "alive"; } else { gotoAndPlay ("chickstop"); }
Symbol 41 MovieClip [fish] Frame 167
gotoAndPlay(this.form + this.movement);
Symbol 41 MovieClip [fish] Frame 168
removeMovieClip(this);
Symbol 46 MovieClip [bonus_turbo] Frame 1
#initclip 8 Object.registerClass("bonus_turbo", Fish); #endinitclip
Symbol 46 MovieClip [bonus_turbo] Frame 6
gotoAndPlay (1);
Symbol 46 MovieClip [bonus_turbo] Frame 7
removeMovieClip(this);
Symbol 92 MovieClip [hen] Frame 1
#initclip 9 Object.registerClass("hen", Fish); #endinitclip
Symbol 92 MovieClip [hen] Frame 14
gotoAndPlay(this.action);
Symbol 92 MovieClip [hen] Frame 71
_root.gameControl.layEgg(this._x, this._y, this._rotation);
Symbol 92 MovieClip [hen] Frame 88
this.action = "alive"; gotoAndPlay(this.action);
Symbol 92 MovieClip [hen] Frame 143
this.action = "alive"; gotoAndPlay(this.action);
Symbol 92 MovieClip [hen] Frame 144
removeMovieClip(this);
Symbol 99 Button
on (release) { _root.gameControl.unpauseGame(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 101 Button
on (release) { _root.gameControl.abortGame(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 106 Button
on (release) { getURL ("http://www.ezone.com/", "_blank"); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 180 MovieClip [Hero] Frame 1
#initclip 10 Object.registerClass("Hero", Freerun); #endinitclip
Symbol 180 MovieClip [Hero] Frame 23
gotoAndPlay(this.action);
Symbol 180 MovieClip [Hero] Frame 25
gotoAndPlay(this.action);
Symbol 180 MovieClip [Hero] Frame 50
gotoAndPlay(this.action);
Symbol 182 MovieClip [gameControl] Frame 1
#initclip 11 Object.registerClass("gameControl", GameMaster); #endinitclip
Symbol 298 MovieClip [__Packages.ScoreControlLocal] Frame 0
class ScoreControlLocal { function ScoreControlLocal () { initialize(); } function initialize() { var _local1 = this; _root.yourName = "your name"; _local1.user = SharedObject.getLocal("ezone_easteregghop"); if (_local1.user.data.scores == undefined) { } else { _local1.myData = _local1.user.data.scores; } } function submitscore() { var _local1 = this; var _local2 = _root; _local1.myData.push((((_local2.gameScore + ":") + _local2.gameControl.level) + ":") + _local2.yourName); _local1.user.data.scores = _local1.myData; _local1.user.flush(); _local1.showScore(); } function showScore() { var _local3 = this; _local3.myData.sort(_local3.order); _root.scoreboard = ""; var _local1 = 0; while (_local1 < _local3.myData.length) { var _local2 = _local3.myData[_local1]; _root.scoreboard = (((((_root.scoreboard + (_local1 + 1)) + ". ") + _local2.split(":")[2]) + " ") + _local2.split(":")[0]) + newline; _local1++; } gotoAndPlay ("HighScores"); } function order(a, b) { var _local2 = Math.floor(a.split(":")[0]); var _local1 = Math.floor(b.split(":")[0]); if (_local2 < _local1) { return(1); } if (_local2 > _local1) { return(-1); } return(0); } var myData = []; }
Symbol 299 MovieClip [__Packages.Explosion] Frame 0
class Explosion extends MovieClip { function Explosion () { var _local1 = this; super(); _local1.mysound = new Sound(_local1); _local1.mysound.attachSound(_local1.myWav); _local1.mysound.setVolume(50); _local1.mysound.start(); _local1._x = _local1.origx; _local1._y = _local1.origy; } function onEnterFrame() { } var myWav = "rollover_snd"; var myScore = 300; }
Symbol 300 MovieClip [__Packages.Fish] Frame 0
class Fish extends MovieClip { function Fish () { var _local1 = this; super(); _local1.initialize(); _local1.mysound = new Sound(_local1); if (_local1.name.indexOf("bonus") != -1) { _root.attachMovie("trail", "bonusTrail", _local1.getDepth() - 1); _local1.mysound.attachSound("bonus_snd"); } if (_local1.name.indexOf("baddie") != -1) { _root.attachMovie("trail", "baddieTrail", _local1.getDepth() - 1); } if (_local1.chick) { _local1.instantChick(); } } function checkCollision() { var _local1 = this; var _local2 = _root; if (_local1.hitTest(_local2.Hero)) { var _local3 = Math.abs(_local2.Hero._x - _local1._x) + Math.abs(_local2.Hero._y - _local1._y); if (_local3 < _local2.Hero.collideDist) { _local1.collide(); } } } function onEnterFrame() { var _local1 = this; var _local2 = _root; _local2 = ((_local2.gameControl.action == "playing") ? (_local1.animCel = _local1.animCel + 1if (_local1.action == "alive") { _local1.layCount = _local1.layCount - 1_local1._x = (_local1._x + (_local1.speed * _local1.xVel)) + _local2.gameControl.velocity[0]_local1._y = (_local1._y + (_local1.speed * _local1.yVel)) + _local2.gameControl.velocity[1]if (_local2.Hero.powerupcount > 0) { if (_local2.Hero.mypowerup == "magnet") { if (_local1.yVel == 0) { _local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 100)} else if (_local1.xVel == 0) { _local1._x = _local1._x + ((_local2.Hero._x - _local1._x) / 20)} } if (_local2.Hero.mypowerup == "time") { _local1._x = _local1._x - ((_local1.speed * _local1.xVel) * 0.66)_local1._y = _local1._y - ((_local1.speed * _local1.yVel) * 0.66)} } if (_local1._x > (Stage.width + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._x < (-_local1.offsetEdge)) { _local1.initialize()} else if (_local1._y > (Stage.height + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._y < (-_local1.offsetEdge)) { _local1.initialize()} if (_local1.name.indexOf("bonus") != -1) { if ((_local1.animCel % 30) == 0) { if (_local1.myTurn == 0) { _local1.myTurn = 1 - (Math.random() * 2)} else { _local1.myTurn = 0} } _local1._rotation = _local1._rotation + _local1.myTurn_local1.xVel = _local2.sinQuick(_local1._rotation)_local1.yVel = -_local2.cosQuick(_local1._rotation)} else if (_local1.name.indexOf("hen") != -1) { if ((_local1.animCel % 30) == 0) { if (_local1.myTurn == 0) { _local1.myTurn = 4 - (Math.random() * 8)} else { _local1.myTurn = 0} } _local1._rotation = _local1._rotation + _local1.myTurn_local1.xVel = _local2.sinQuick(_local1._rotation)_local1.yVel = -_local2.cosQuick(_local1._rotation)if (_local1.layCount <= 0) { _local1.layCount = (30 + (Math.random() * 70)) * _local1.layCountMult_local1.action = "stop"} } else if (_local1.name.indexOf("baddie") != -1) { _local2.baddieTrail._x = _local1._x_local2.baddieTrail._y = _local1._y_local2.baddieTrail._rotation = 180} else { if (_local1.form == "egg1") { if (_local1.animCel > 100) { _local1.form = "egg2"_local1.animCel = 1} } if (_local1.movement == "wait") { if (_local1.form == "chick") { _local1.speed = 6} else { _local1.speed = 2} if ((_local1.animCel % 30) == 0) { if (_local1.myTurn == 0) { _local1.myTurn = 3 - (Math.random() * 6)} else { _local1.myTurn = 0} } _local1._rotation = _local1._rotation + _local1.myTurn_local1.xVel = _local2.sinQuick(_local1._rotation)_local1.yVel = -_local2.cosQuick(_local1._rotation)} else { _local1.speed = 0_local1.xVel = 0_local1.yVel = 0} } if (_local1.bounce) { if ((_local1._x > (Stage.width - _local1.offsetEdge)) || (_local1._x < _local1.offsetEdge)) { _local1.xVel = -_local1.xVel_local1._rotation = -57.32 * Math.atan(_local1.xVel / _local1.yVel)if (_local1.yVel > 0) { _local1._rotation = 180 + _local1._rotation} _local1._y = (_local1._y + (_local1.speed * _local1.yVel)) + _local2.gameControl.velocity[1]if (_local1._x > (Stage.width / 2)) { _local1._x = Stage.width - _local1.offsetEdge} else { _local1._x = _local1.offsetEdge} } if ((_local1._y > (Stage.height - _local1.offsetEdge)) || (_local1._y < _local1.offsetEdge)) { _local1.yVel = -_local1.yVel_local1._rotation = -57.32 * Math.atan(_local1.xVel / _local1.yVel)if (_local1.yVel > 0) { _local1._rotation = 180 + _local1._rotation} _local1._x = (_local1._x + (_local1.speed * _local1.xVel)) + _local2.gameControl.velocity[0]if (_local1._y > (Stage.height / 2)) { _local1._y = Stage.height - _local1.offsetEdge} else { _local1._y = _local1.offsetEdge} } } } _local1.checkCollision()if (_local1.action == "disabled") { _local1._x = 90000} _local1.play()) : (_local1.stop())); _local1 = _local2; } function remove() { var _local1 = this; _root.attachMovie("explosion", "explosion" + _local1.getDepth(), 200 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local1.action = "disabled"; _local1._x = 90000 /* 0x015F90 */; if (_local1.name == "hen") { _local1.gotoAndPlay("destroy"); } } function rebirth(whichX, whichY, whichRot) { var _local1 = this; _local1.action = "alive"; _local1.form = "egg1"; _local1.movement = "wait"; _local1.animCel = 90 * Math.random(); _local1._x = whichX; _local1._y = whichY; _local1._rotation = whichRot; _local1.gotoAndPlay(1); _local1.xVel = _root.sinQuick(_local1._rotation); _local1.yVel = -_root.cosQuick(_local1._rotation); _local1.myTurn = 0; } function instantChickOLD() { var _local1 = this; _local1.action = "alive"; _local1.form = "chick"; _local1.movement = "stop"; _local1.animCel = 1; if (Math.random() <= 0.5) { _local1._x = _local1.offsetEdge + (Math.random() * 100); } else { _local1._x = (Stage.width - _local1.offsetEdge) - (Math.random() * 100); } if (Math.random() <= 0.5) { _local1._y = _local1.offsetEdge + (Math.random() * 100); } else { _local1._y = (Stage.height - _local1.offsetEdge) - (Math.random() * 100); } _local1.gotoAndPlay("chickstop"); _local1._rotation = 360 * Math.random(); } function instantChick() { var _local1 = this; _local1.action = "alive"; _local1.form = "chick"; _local1.movement = "wait"; _local1.animCel = 1; _local1.xVel = 1; _local1.yVel = 0; _local1.speed = 4 + (2 * Math.random()); _local1._y = _local1.offsetEdge + (Math.random() * (Stage.height - (2 * _local1.offsetEdge))); _local1._x = Stage.width + _local1.offsetEdge; _local1._rotation = -90; _local1.gotoAndPlay("chickwait"); } function collide(whichAction) { var _local1 = this; var _local2 = _root; if (_local2.Hero.action == "float") { } else { if (_local1.name.indexOf("baddie") != -1) { _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local1.action = "wait"; if (whichAction != "explode") { _local2.Hero.doBaddie(_local1.name.substring(7)); } _local1.initialize(); } else if (_local1.name.indexOf("hen") != -1) { if (_local2.Hero.flicker) { return(undefined); } _local1.action = "fight"; _local1.gotoAndPlay("fight"); _local1._x = _local2.Hero._x; _local1._y = _local2.Hero._y; _local2.Hero.doBaddie(); } else if (_local1.name.indexOf("bonus") != -1) { _local2.gameControl.updateScore(_local1.score); _local2.attachMovie("collect1000", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y, myWav:"collect_snd"}); _local1.mysound.attachSound("pop1"); _local1.mysound.start(); _local1.action = "wait"; _local2.Hero.doPowerup(_local1.name.substring(6)); _local1.initialize(); } else { if (_local1.form == "chick") { _local1.score = 100; } else { _local1.score = 250; } _local2.gameControl.updateScore(_local1.score); _local2.gameControl.eatFish(_local1); if (_local2.gameControl.difficulty == "hard") { _local1.chick = false; } if (_local1.chick == true) { _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 200 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local1.initialize(); } else { _local1.remove(); } } return("surface"); } return(undefined); } function initialize() { var _local1 = this; var _local3 = _root; _local1.animCel = 0; _local1.form = "egg1"; _local1.gotoAndPlay(1); var _local2 = 70; _local1.layCount = (Math.random() * 40) * _local1.layCountMult; if (Math.random() > 0.5) { _local1._x = -_local1.offsetEdge; _local1.xVel = 1; _local1._xscale = _local2; _local1._yscale = _local2; } else { _local1._x = Stage.width + _local1.offsetEdge; _local1.xVel = -1; _local1._xscale = -_local2; _local1._yscale = _local2; } if (_local1.name.indexOf("baddie") != -1) { _local1.action = "wait"; _local3.gameControl.baddiecount = 100; _local1.xVel = 0; _local1.yVel = -1; _local1.speed = 4 + (3 * Math.random()); _local1._y = Stage.height + _local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } _local3.baddieTrail._x = 10000; } else if (_local1.name.indexOf("bonus") != -1) { _local1.action = "wait"; _local3.gameControl.powerupcount = 100; _local1.xVel = 1; _local1.yVel = 0; _local1.speed = 2 + (2 * Math.random()); _local1._y = _local1.offsetEdge + (Math.random() * (Stage.height - (2 * _local1.offsetEdge))); _local1._x = (-_local1.offsetEdge) * 0.95; _local1._rotation = 90; _local3.bonusTrail._x = 10000; } else if (_local1.name.indexOf("hen") != -1) { _local1.action = "alive"; _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 4 + (2 * Math.random()); _local1._y = _local1.offsetEdge + (Math.random() * (Stage.height - (2 * _local1.offsetEdge))); _local1._x = Stage.width + _local1.offsetEdge; _local1._rotation = -90; } else { _local1.action = "disabled"; _local1.movement = "wait"; _local1.animCel = 90 * Math.random(); _local1._rotation = 360 * Math.random(); _local1._y = _local1.origy; _local1._x = _local1.origx; if (_local1.chick == true) { _local1.instantChick(); } } } var animCel = 1; var action = "alive"; var size = 1; var xVel = 1; var yVel = 0; var speed = 5; var offsetEdge = 20; var score = 100; var name = "fish"; var myTurn = 0; var form = "egg1"; var movement = "stop"; var origx = 90000; var origy = 0; var layCount = 100; var layCountMult = 1; var chick = false; var bounce = false; }
Symbol 301 MovieClip [__Packages.Freerun] Frame 0
class Freerun extends MovieClip { var hitTest; function Freerun (myName, myAge) { var _local1 = this; super(); _local1.name = myName; _local1.age = myAge; _local1.origY = _local1._y; _local1.mysound = new Sound(_local1); _local1.mysound.attachSound("float_snd"); _local1.origMaxSpeed = _local1.maxSpeed; } function doPowerup(thisPowerup) { var _local1 = this; _local1.mypowerup = thisPowerup; _local1.powerupcount = 500; _root.bonusmsg.text = thisPowerup + " corn!"; if (_local1.mypowerup == "bomb") { _local1.explodeAll(); } } function doBaddie(thisPowerup) { changeAction("float"); baddiecount = 120; } function onEnterFrame() { var _local1 = this; var _local3 = ((_root.gameControl.action != "paused") ? (_local1.animCel = _local1.animCel + 1_local1.powerupcount = _local1.powerupcount - 1if (_local1.powerupcount < 300) { _root.bonusmsg.text = ""} _local1.baddiecount = _local1.baddiecount - 1if (_local1.action == "float") { _local1._rotation = 0if (_local1.baddiecount == 0) { _local1.changeAction("wait")_local1.flicker = true_local1.animCel = 1} } else if ((_local1.action == "wait") or (_local1.action == "stop")) { _local1.myLastX = _local1._x_local1.myLastY = _local1._y_local1.myLastRot = _local1._rotationvar myLag = 20if ((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) { myLag = 5_local1.maxSpeed = _local1.origMaxSpeed * 2} else { _local1.maxSpeed = _local1.origMaxSpeed} var diffX = (_root.gameControl.myNewMouseX - _local1._x)_local3 = _root.gameControl.myNewMouseY - _local1._yvar newrot = (-57.32 * Math.atan(diffX / _local3))if (_local3 > 0) { newrot = 180 + newrot} var howMuch = 2_local2 = newrot - _local1._rotationif (_local2 > 180) { _local2 = _local2 - 360} if (Math.abs(_local2) > howMuch) { var dChange = (_local2 * 0.5)_local1._rotation = _local1._rotation + dChange} _local1.speed = Math.sqrt((diffX * diffX) + (_local3 * _local3))if (_local1.speed < _local1.maxSpeed) { _local1.speed = 0} if (_local1.speed >= _local1.maxSpeed) { _local1.speed = _local1.maxSpeed} _local1.velocity[0] = Math.sin(_local1._rotation / 57.295) * _local1.speed_local1.velocity[1] = (-Math.cos(_local1._rotation / 57.295)) * _local1.speedif ((_local1._y < _local1.offsetEdge) && (_local1.velocity[1] < 0)) { _local1.velocity[1] = 0} if ((_local1._y > (Stage.height - _local1.offsetEdge)) && (_local1.velocity[1] > 0)) { _local1.velocity[1] = 0} if ((_local1._x > (Stage.width - _local1.offsetEdge)) and (_local1.velocity[0] > 0)) { _local1.velocity[0] = 0} if ((_local1._x < _local1.offsetEdge) and (_local1.velocity[0] < 0)) { _local1.velocity[0] = 0} _local1._x = _local1._x + _local1.velocity[0]_local1._y = _local1._y + _local1.velocity[1]if (_local1.speed < _local1.maxSpeed) { _local1.action = "stop"} else { _local1.action = "wait"} if (_local1.flicker) { if ((_local1.animCel % 5) == 0) { if (_local1._alpha == 50) { _local1._alpha = 100} else { _local1._alpha = 50} } if (_local1.animCel >= 50) { _local1._alpha = 100_local1.flicker = false} } } _local1.play()) : (_local1.stop())); var _local2 = _local3; _local1 = _local2; } function checkCollision() { if (_root.gameControl.action != "playing") { return(undefined); } var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); if (hitTest(myCollideObstacle)) { myCollideObstacle.collide(); return; } i++; } } function explodeAll(whichOne) { _root.lastGameScore = ""; var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.remove(); i++; } } function decideAction() { trace(action); if (action == "wait") { _root.Hero.gotoAndPlay("wait"); } else { _root.Hero.gotoAndPlay("stop"); } } function changeAction(myAction) { var _local1 = this; var _local2 = myAction; if (_local1.action == _local2) { } else if ((_local2 == "dive") and (_local1.action == "wait")) { _local1.animCel = 1; _local1.action = _local2; _local1._rotation = _local1._rotation + 180; _local1.speed = 5; _local1.velocity[0] = Math.sin((_local1._rotation * Math.PI) / 180); _local1.velocity[1] = -Math.cos((_local1._rotation * Math.PI) / 180); _local1.mysound.attachSound("splash"); _local1.mysound.start(); (_local1.gotoAndPlay("dive"));// not popped } else if (_local2 == "surface") { _local1.animCel = 1; _local1.action = _local2; _local1._rotation = _local1._rotation + 180; _local1.velocity[0] = Math.sin((_local1._rotation * Math.PI) / 180); _local1.velocity[1] = -Math.cos((_local1._rotation * Math.PI) / 180); } else if (_local2 == "wait") { _local1.animCel = 1; _local1.action = _local2; _local1.speed = 0; _local1.mysound.stop(); _root.Hero.gotoAndPlay("wait"); } else if (_local2 == "float") { if (_local1.flicker) { } else { _local1.powerupcount = 0; _local1.action = _local2; _local1.mysound.attachSound("float_snd"); _local1.mysound.setVolume(70); _local1.mysound.start(); _root.Hero.gotoAndPlay("float"); } } } function AutoRotate() { var _local1 = this; _local1._rotation = _local1._rotation + _local1.tilt; if (_local1._rotation > 50) { _local1.tilt = -_local1.tilt; } if (_local1._rotation < -50) { _local1.tilt = -_local1.tilt; } } var tilt = 2; var animCel = 1; var bobHeight = 5; var action = "wait"; var velocity = [0, 0]; var speed = 0; var offsetEdge = 50; var mymotion = "across"; var powerupcount = 0; var mypowerup = "none"; var baddiecount = 0; var maxSpeed = 5; var origMaxSpeed = 5; var collideDist = 60; var flicker = false; }
Symbol 302 MovieClip [__Packages.GameMaster] Frame 0
class GameMaster extends MovieClip { var mymusic, myObstacles; function GameMaster () { var _local1 = this; super(); _local1.mysound = new Sound(); _local1.mymusic = new Sound(_local1); _local1.mymusic.attachSound("menu_snd"); _local1.mymusic.setVolume(35); _local1.mymusic.start(0, 99); _local1.myStageWidth = Stage.width; _local1.myStageHeight = Stage.height; _local1.myMouseOffsetX = _local1.myStageWidth / 4; _local1.myMouseOffsetY = _local1.myStageHeight / 4; _root.attachMovie("pauseScreen", "pauseScreen", 2000); _root.pauseScreen._visible = false; } function changeHero(whichaction) { _root.Hero.gotoAndPlay(whichaction); trace("changeHero to " + whichaction); } function explodeButton() { var _local1 = _root; _local1.attachMovie("explosion", "explosionButton", 30, {origx:_local1._xmouse, origy:_local1._ymouse}); } function playSound(whichsound) { var _local1 = this; _local1.mysound.setVolume(50); _local1.mysound.attachSound(whichsound); _local1.mysound.start(); } function activatePowerup() { var _local1 = this; var _local2 = 15; if (_local2 > _local1.myBonuses.length) { _local2 = _local1.myBonuses.length; } _local2 = Math.floor(_local2 * Math.random()); _root.attachMovie(_local1.myBonuses[_local2], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[_local2], score:1000, offsetEdge:60}); _root.powerup.action = "alive"; _local1.powerupcount = 100000 /* 0x0186A0 */; } function activateBaddie() { var _local1 = this; var _local2 = 15; if (_local2 > _local1.myBaddies.length) { _local2 = _local1.myBaddies.length; } _local2 = Math.floor(_local2 * Math.random()); _root.attachMovie(_local1.myBaddies[_local2], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[_local2], score:0}); _root.baddie.action = "alive"; _local1.baddiecount = 100000 /* 0x0186A0 */; } function updateScore(thisScore) { var _local1 = _root; var _local2 = thisScore; if (action != "playing") { } else { if ((_local1.Hero.powerupcount > 0) and (_local1.Hero.mypowerup == "twice")) { _local2 = _local2 * 2; } _local1.gameScore = _local1.gameScore + _local2; _local1.lastGameScore = _local2; } } function eatFish(whichFish) { fishEaten = fishEaten + 1; } function modifyMouse() { var _local1 = this; var _local3 = _root; var _local2 = "ok"; if (_local1.action == "playing") { _local1.myNewMouseX = (_local3._xmouse - _local1.myMouseOffsetX) * 2; _local1.myNewMouseY = (_local3._ymouse - _local1.myMouseOffsetY) * 2; } else { _local1.myNewMouseX = _local3._xmouse; _local1.myNewMouseY = _local3._ymouse; } var myRawMouseX = _local1.myNewMouseX; var myRawMouseY = _local1.myNewMouseY; if (_local1.myLastMouseX == _local1.myNewMouseX) { if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; _local2 = "off"; } else if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) < 0) { _local1.myNewMouseX = 0; _local2 = "off"; } } else { _local1.myMouseDiffX = _local1.myNewMouseX - _local1.myLastMouseX; } if (_local1.myNewMouseX > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } if (_local1.myNewMouseX < 0) { _local1.myNewMouseX = 0; } _local1.myLastMouseX = myRawMouseX; if (_local1.myLastMouseY == _local1.myNewMouseY) { if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; _local2 = "off"; } else if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) < 0) { _local1.myNewMouseY = 0; _local2 = "off"; } } else { _local1.myMouseDiffY = _local1.myNewMouseY - _local1.myLastMouseY; } if (_local1.myNewMouseY > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } if (_local1.myNewMouseY < 0) { _local1.myNewMouseY = 0; } _local1.myLastMouseY = myRawMouseY; return(_local2); } function pauseGame() { action = "paused"; _root.pause.swapMovie; mymusic.stop("music_snd"); _root.pauseScreen._visible = true; } function abortGame() { var _local1 = _root; startMusic("menu_snd"); _local1.Hero.explodeAll("endLevel"); action = "enterscore"; _local1.pauseScreen._visible = false; _local1.gotoAndPlay("Credits"); } function unpauseGame() { var _local1 = this; var _local2 = _root; _local1.action = "playing"; _local1.startMusic(); _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; _local1.myLastMouseX = _local1.myNewMouseX; _local1.myLastMouseY = _local1.myNewMouseY; _local1._x = _local1.myNewMouseX; _local1._y = _local1.myNewMouseY; _local2.cursor._x = _local1._x; _local2.cursor._y = _local1._y; _local2.pauseScreen._visible = false; } function onEnterFrame() { var _local1 = this; var _local2 = _root; if (_local1.action == "playing") { Mouse.hide(); _local1.modifyMouse(); _local1._x = _local1._x + ((_local1.myNewMouseX - _local1._x) / 3); _local1._y = _local1._y + ((_local1.myNewMouseY - _local1._y) / 3); _local2.cursor._x = _local1._x; _local2.cursor._y = _local1._y; } else { Mouse.show(); _local1.myNewMouseX = _local2._xmouse + 50; _local1.myNewMouseY = _local2._ymouse - 50; _local1._x = -10000; _local2.cursor._x = _local1._x; } if (_local1.action == "playing") { if (Key.isDown(27)) { _local1.pauseGame(); } _local1.animCel = _local1.animCel + 1; _local1.baddiecount = _local1.baddiecount - 1; _local1.powerupcount = _local1.powerupcount - 1; _local2.targetscore.text = _local1.fishTarget - _local1.fishEaten; var _local3 = 30; if ((_local2.Hero.powerupcount > 0) and (_local2.Hero.mypowerup == "time")) { _local3 = 90; } if ((_local1.animCel - _local1.mylasttime) > _local3) { _local1.mylasttime = _local1.animCel; _local2.gameTime = _local2.gameTime - 1; } if (_local1.powerupcount == 0) { _local1.activatePowerup(); } if (_local1.baddiecount == 0) { _local1.activateBaddie(); } if (_local1.fishEaten >= _local1.fishTarget) { _local1.mymusic.stop("music_snd"); _local1.action = "won"; _local2.Hero.explodeAll("endLevel"); _local2.Hero.powerupcount = 0; _local2.gameScore = _local2.gameScore + (_local2.gameTime * _local1.myTimeBonus); if (_local1.level >= _local1.myMaxLevels) { _local1.action = "enterscore"; _local2.gotoAndPlay("WinBig"); Selection.setFocus("_root.yourName"); Selection.setSelection(0, length(_local2.yourName)); } else { _local2.gotoAndPlay("Won"); } _local2.levelmsg.text = "Time Bonus " + (_local2.gameTime * _local1.myTimeBonus); } else if (_local2.gameTime <= 0) { _local1.mymusic.stop("music_snd"); _local1.action = "enterscore"; _local2.Hero.explodeAll("endLevel"); _local2.Hero.powerupcount = 0; if (_local1.level > _local1.myMaxLevels) { _local2.gotoAndPlay("WinBig"); _local2.levelmsg.text = "You got to Level " + _local1.level; Selection.setFocus("_root.yourName"); Selection.setSelection(0, length(_local2.yourName)); } else { _local2.gotoAndPlay("Lost"); _local2.levelmsg.text = "You got to Level " + _local1.level; Selection.setFocus("_root.yourName"); Selection.setSelection(0, length(_local2.yourName)); } } } else if (_local1.action == "enterscore") { if (Key.isDown(13)) { _local1.action = "scoreboard"; _local1.startMusic("menu_snd"); _global.scoreControl.submitscore(); } } else if (_local1.action == "paused") { } } function start() { var _local1 = this; var _local2 = _root; _local1._x = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1._y = (_local2._ymouse - _local1.myMouseOffsetY) * 2; _local1.myLastMouseX = ((_local2._xmouse - _local1.myMouseOffsetX) * 2) + 2; _local1.myLastMouseY = ((_local2._ymouse - _local1.myMouseOffsetY) * 2) + 2; _local1.action = "playing"; _local2.gotoAndPlay("game"); } function startMusic(whichMusic) { var _local1 = this; var _local2 = whichMusic; if (_local2 == undefined) { _local2 = "music_snd"; } _local1.mymusic.stop(_local1.lastMusic); _local1.mymusic.attachSound(_local2); _local1.lastMusic = _local2; _local1.mymusic.start(0, 99); } function layEgg(whichX, whichY, whichRot) { var myHowMany = 0; var newRot = (whichRot + 150); var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCheckObstacle = eval (_root.gameControl.myObstacles[i]); if ((myCheckObstacle.name == "fish") && (myCheckObstacle.action == "disabled")) { myCheckObstacle.rebirth(whichX, whichY, newRot); newRot = newRot + 60; myHowMany = myHowMany + 1; fishMade = fishMade + 1; if (myHowMany >= 2) { return; } } i++; } } function nextlevel() { var _local1 = this; _local1.level = _local1.level + 1; _root.lastGameScore = ""; _local1.animCel = 1; _local1.mylasttime = 1; var myMaxHens = (_local1.level + 1); var myMaxChicks = 10; var henBounce = true; if (_local1.difficulty == "easy") { _local1.myTimeBonus = 250; _local1.myMaxLevels = 3; myMaxHens = _local1.level - 1; myMaxChicks = _local1.level + 4; if (_local1.level < _local1.myMaxLevels) { henBounce = false; } if (myMaxHens > 1) { myMaxHens = 1; } _root.gameTime = 30 + (_local1.level * 5); _local1.fishTarget = 15 + (_local1.level * 5); } else if (_local1.difficulty == "medium") { _local1.myTimeBonus = 500; _local1.myMaxLevels = 4; myMaxHens = _local1.level; myMaxChicks = 10; if (_local1.level < _local1.myMaxLevels) { henBounce = false; } if (myMaxHens > 3) { myMaxHens = 3; } _root.gameTime = 25 + (_local1.level * 5); _local1.fishTarget = 20 + (_local1.level * 5); } else { _local1.myTimeBonus = 1000; _local1.myMaxLevels = 5; if (myMaxHens > 4) { myMaxHens = 4; } _root.gameTime = 35 + (_local1.level * 6); _local1.fishTarget = 20 + (_local1.level * 10); } _local1.action = "ready"; _local1.levelscore = _root.gameScore + 300; _local1.fishMade = 0; _local1.fishEaten = 0; _local1.myBonuses = ["bonus_turbo", "bonus_points", "bonus_bomb", "bonus_time", "bonus_magnet", "bonus_twice", "bonus_grow"]; _local1.myBaddies = ["baddie_bomb"]; _local1.myChoices = ["hen"]; _local1.myObstacles = []; var _local2 = 1; while (_local2 <= myMaxHens) { var _local3 = 1; if (_local2 == 3) { _local3 = 10; } _root.attachMovie("hen", "fish" + _local2, _local1.myFishDepth + _local2, {name:"hen", offsetEdge:40, layCountMult:_local3, bounce:henBounce}); _local1.myObstacles.push("_root.fish" + _local2); _local2++; } _local2 = 1; while (_local2 <= myMaxChicks) { var myChickOn = false; if (_local2 < 5) { myChickOn = true; } _root.attachMovie("fish", "egg" + _local2, _local1.myEggDepth + _local2, {name:"fish", chick:myChickOn, bounce:true}); _local1.myObstacles.push("_root.egg" + _local2); _local2++; } _root.attachMovie(_local1.myBonuses[0], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[0], score:1000, offsetEdge:60}); _local1.myObstacles.push("_root.powerup"); _root.attachMovie(_local1.myBaddies[0], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[0]}); _local1.myObstacles.push("_root.baddie"); _root.gotoAndPlay("Ready"); var levelsLeft = ((_local1.myMaxLevels - _local1.level) + 1); _local1.percentDone = (_local1.level / _local1.myMaxLevels) * 100; if (levelsLeft == 1) { _root.levelmsg.text = ("Final Level!! Collect " + _local1.fishTarget) + " eggs or chicks"; } else { _root.levelmsg.text = ((levelsLeft + " Levels to complete: Collect ") + _local1.fishTarget) + " eggs or chicks"; } _root.targetscore.text = _local1.fishTarget - _local1.fishEaten; _local1.startMusic(); } function clearObstacles() { while (myObstacles.length > 1) { var myCollideObstacle = eval (myObstacles.shift()); myCollideObstacle.action = "destroy"; trace(myCollideObstacle.action); myCollideObstacle.gotoAndPlay("destroy"); } } function chooseDifficulty(whichDiff) { difficulty = whichDiff; nextlevel(); } function initialize() { var _local1 = _root; var _local2 = this; _local1.gameScore = 0; _local1.gameTime = 30; _local1.lastGameScore = ""; _local2.action = "ready"; _local2.mylasttime = 1; _local2.level = 0; _local1.gotoAndPlay("Difficulty"); } var animCel = 1; var action = "ready"; var level = 1; var gems = 4; var mylasttime = 1; var levelscore = 200; var velocity = [0, 0]; var fishMade = 0; var fishTarget = 100; var fishEaten = 0; var powerupcount = 200; var baddiecount = 300; var myLastMouseX = 0; var myLastMouseY = 0; var myNewMouseX = 0; var myNewMouseY = 0; var myMouseDiffX = 0; var myMouseDiffY = 0; var myOffset = 40; var myMaxLevels = 5; var lastMusic = "menu_snd"; var powerupDepth = 15; var baddieDepth = 300; var myEggDepth = 20; var myFishDepth = 40; var difficulty = "easy"; var myTimeBonus = 1000; var percentDone = 0; }
Symbol 210 Button
on (release) { _root.gameControl.initialize(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 212 Button
on (release) { _global.scoreControl.showScore(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 214 Button
on (release) { gotoAndPlay ("Instructions"); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 216 Button
on (release) { _root.gameControl.chooseDifficulty("easy"); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 218 Button
on (release) { _root.gameControl.chooseDifficulty("medium"); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 220 Button
on (release) { _root.gameControl.chooseDifficulty("hard"); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 228 Button
on (release) { _root.gameControl.start(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 247 Button
on (release) { _root.gameControl.startMusic("menu_snd"); _global.scoreControl.submitscore(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 275 MovieClip Frame 33
if (_root.gameControl.percentDone < 15) { stop(); }
Symbol 275 MovieClip Frame 50
if (_root.gameControl.percentDone < 30) { stop(); }
Symbol 275 MovieClip Frame 68
if (_root.gameControl.percentDone < 45) { stop(); }
Symbol 275 MovieClip Frame 84
if (_root.gameControl.percentDone < 60) { stop(); }
Symbol 275 MovieClip Frame 100
if (_root.gameControl.percentDone < 75) { stop(); }
Symbol 275 MovieClip Frame 116
if (_root.gameControl.percentDone < 90) { stop(); }
Symbol 275 MovieClip Frame 134
if (_root.gameControl.percentDone < 95) { stop(); }
Symbol 275 MovieClip Frame 230
stop();
Symbol 278 Button
on (release) { _root.gameControl.nextlevel(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 279 Button
on (release) { _root.gameControl.startMusic("menu_snd"); _global.scoreControl.submitscore(); }
Symbol 284 Button
on (release) { gotoAndPlay ("Credits"); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 286 Button
on (release) { scoreboard.scroll = scoreboard.scroll - 10; scoreboard_top.scroll = scoreboard_top.scroll - 10; }
Symbol 287 Button
on (release) { scoreboard.scroll = scoreboard.scroll + 10; scoreboard_top.scroll = scoreboard_top.scroll + 10; }
Symbol 289 Button
on (release) { play(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 296 Button
on (release) { gotoAndPlay ("Title"); } on (rollOver) { _root.gameControl.explodeButton(); }

Library Items

Symbol 1 Sound [rollover_snd]
Symbol 2 Sound [music_snd]
Symbol 3 Sound [menu_snd]
Symbol 4 Sound [collect_snd]
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:8 9
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [collect1000]Uses:6 7
Symbol 9 MovieClip [explosion]Uses:6
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:41
Symbol 12 GraphicUsed by:13  Timeline
Symbol 13 MovieClipUses:12Used by:41
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:41
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:41
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:41
Symbol 20 SoundUsed by:41
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:41  Timeline
Symbol 23 GraphicUsed by:41
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:41
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:41
Symbol 28 GraphicUsed by:41
Symbol 29 GraphicUsed by:41
Symbol 30 GraphicUsed by:41
Symbol 31 GraphicUsed by:41
Symbol 32 GraphicUsed by:41
Symbol 33 GraphicUsed by:41
Symbol 34 GraphicUsed by:41
Symbol 35 GraphicUsed by:41
Symbol 36 GraphicUsed by:41
Symbol 37 GraphicUsed by:41
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [fish]Uses:11 13 15 17 19 20 22 23 25 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Symbol 42 GraphicUsed by:46  Timeline
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [bonus_turbo]Uses:42 43 44 45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:92  Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:92  Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:92  Timeline
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:92  Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:92
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:92
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:92
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:92
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:92
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:92
Symbol 67 SoundUsed by:92
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:92
Symbol 70 GraphicUsed by:76
Symbol 71 GraphicUsed by:76
Symbol 72 GraphicUsed by:76
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:70 71 72 73 74 75Used by:92
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:92 180
Symbol 79 SoundUsed by:92
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:92
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:92 180
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:92
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:92
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:92 180
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:92
Symbol 92 MovieClip [hen]Uses:48 50 52 54 56 58 60 62 64 66 67 69 76 78 79 81 83 85 87 89 91
Symbol 93 GraphicUsed by:109
Symbol 94 FontUsed by:95 96 98 100 107 108 209 211 213 215 217 219 221 222 227 243 245 246 277 281 282 283 288 290 291 292 293 294 295 297
Symbol 95 TextUses:94Used by:109
Symbol 96 TextUses:94Used by:109
Symbol 97 GraphicUsed by:99 101 210 212 214 216 218 220 247 278 279 284 289 296
Symbol 98 TextUses:94Used by:99
Symbol 99 ButtonUses:97 98Used by:109
Symbol 100 TextUses:94Used by:101
Symbol 101 ButtonUses:97 100Used by:109
Symbol 102 GraphicUsed by:106
Symbol 103 FontUsed by:104 105
Symbol 104 TextUses:103Used by:106
Symbol 105 TextUses:103Used by:106
Symbol 106 ButtonUses:102 104 105Used by:109  Timeline
Symbol 107 TextUses:94Used by:109  Timeline
Symbol 108 TextUses:94Used by:109  Timeline
Symbol 109 MovieClip [pauseScreen]Uses:93 95 96 99 101 106 107 108
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClip [cursor]Uses:110Used by:Timeline
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:180
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:180
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:180
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:180
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:180
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:180
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:180
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:180
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:180
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:180
Symbol 132 SoundUsed by:180
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:180
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:180
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:180
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:180
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:180
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:180
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:180
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:180
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:180
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:180
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:180
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:180
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:165 180
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:165 180
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:165
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:165
Symbol 165 MovieClipUses:158 160 162 164Used by:180
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:180
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:180
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:180
Symbol 172 GraphicUsed by:178
Symbol 173 GraphicUsed by:178
Symbol 174 GraphicUsed by:178
Symbol 175 GraphicUsed by:178
Symbol 176 GraphicUsed by:178
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:172 173 174 175 176 177Used by:180
Symbol 179 SoundUsed by:180
Symbol 180 MovieClip [Hero]Uses:113 115 117 119 121 123 125 127 129 131 132 134 136 138 140 142 144 146 148 150 152 154 156 158 160 165 167 169 171 83 178 78 89 179Used by:Timeline
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClip [gameControl]Uses:181Used by:Timeline
Symbol 183 GraphicUsed by:187
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:187
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:183 185 186Used by:188
Symbol 188 MovieClipUses:187Used by:Timeline
Symbol 189 GraphicUsed by:207
Symbol 190 GraphicUsed by:207
Symbol 191 GraphicUsed by:207
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:207
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:198
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:198
Symbol 198 MovieClipUses:195 197Used by:207
Symbol 199 GraphicUsed by:207
Symbol 200 GraphicUsed by:207
Symbol 201 GraphicUsed by:207
Symbol 202 GraphicUsed by:207
Symbol 203 GraphicUsed by:207
Symbol 204 GraphicUsed by:207
Symbol 205 GraphicUsed by:207
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:189 190 191 193 198 199 200 201 202 203 204 205 206Used by:208  Timeline
Symbol 208 MovieClipUses:207Used by:Timeline
Symbol 298 MovieClip [__Packages.ScoreControlLocal]
Symbol 299 MovieClip [__Packages.Explosion]
Symbol 300 MovieClip [__Packages.Fish]
Symbol 301 MovieClip [__Packages.Freerun]
Symbol 302 MovieClip [__Packages.GameMaster]
Symbol 209 TextUses:94Used by:210
Symbol 210 ButtonUses:97 209Used by:Timeline
Symbol 211 TextUses:94Used by:212
Symbol 212 ButtonUses:97 211Used by:Timeline
Symbol 213 TextUses:94Used by:214
Symbol 214 ButtonUses:97 213Used by:Timeline
Symbol 215 TextUses:94Used by:216
Symbol 216 ButtonUses:97 215Used by:Timeline
Symbol 217 TextUses:94Used by:218
Symbol 218 ButtonUses:97 217Used by:Timeline
Symbol 219 TextUses:94Used by:220
Symbol 220 ButtonUses:97 219Used by:Timeline
Symbol 221 TextUses:94Used by:Timeline
Symbol 222 TextUses:94Used by:Timeline
Symbol 223 FontUsed by:224 231 232 233 234 235 239 240 244 276 280
Symbol 224 EditableTextUses:223Used by:Timeline
Symbol 225 GraphicUsed by:226 228
Symbol 226 MovieClipUses:225Used by:228
Symbol 227 TextUses:94Used by:228
Symbol 228 ButtonUses:226 227 225Used by:Timeline
Symbol 229 GraphicUsed by:Timeline
Symbol 230 GraphicUsed by:Timeline
Symbol 231 TextUses:223Used by:Timeline
Symbol 232 TextUses:223Used by:Timeline
Symbol 233 TextUses:223Used by:Timeline
Symbol 234 TextUses:223Used by:Timeline
Symbol 235 TextUses:223Used by:Timeline
Symbol 236 FontUsed by:237 238 241
Symbol 237 EditableTextUses:236Used by:Timeline
Symbol 238 EditableTextUses:236Used by:Timeline
Symbol 239 TextUses:223Used by:Timeline
Symbol 240 TextUses:223Used by:Timeline
Symbol 241 EditableTextUses:236Used by:Timeline
Symbol 242 GraphicUsed by:Timeline
Symbol 243 TextUses:94Used by:Timeline
Symbol 244 EditableTextUses:223Used by:Timeline
Symbol 245 EditableTextUses:94Used by:Timeline
Symbol 246 TextUses:94Used by:247 279
Symbol 247 ButtonUses:97 246Used by:Timeline
Symbol 248 SoundUsed by:Timeline
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:275
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:275
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:275
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:275
Symbol 257 SoundUsed by:275
Symbol 258 SoundUsed by:275
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:275
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:275
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:275
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:275
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:275
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:275
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:271Used by:275
Symbol 273 SoundUsed by:275  Timeline
Symbol 274 SoundUsed by:275
Symbol 275 MovieClipUses:250 252 254 256 257 258 260 262 264 266 268 270 272 273 274Used by:Timeline
Symbol 276 EditableTextUses:223Used by:Timeline
Symbol 277 TextUses:94Used by:278
Symbol 278 ButtonUses:97 277Used by:Timeline
Symbol 279 ButtonUses:97 246Used by:Timeline
Symbol 280 EditableTextUses:223Used by:Timeline
Symbol 281 EditableTextUses:94Used by:Timeline
Symbol 282 EditableTextUses:94Used by:Timeline
Symbol 283 TextUses:94Used by:284 289 296
Symbol 284 ButtonUses:97 283Used by:Timeline
Symbol 285 GraphicUsed by:286 287
Symbol 286 ButtonUses:285Used by:Timeline
Symbol 287 ButtonUses:285Used by:Timeline
Symbol 288 TextUses:94Used by:Timeline
Symbol 289 ButtonUses:97 283Used by:Timeline
Symbol 290 TextUses:94Used by:Timeline
Symbol 291 TextUses:94Used by:Timeline
Symbol 292 TextUses:94Used by:Timeline
Symbol 293 TextUses:94Used by:Timeline
Symbol 294 TextUses:94Used by:Timeline
Symbol 295 TextUses:94Used by:Timeline
Symbol 296 ButtonUses:97 283Used by:Timeline
Symbol 297 TextUses:94Used by:Timeline

Instance Names

"gameControl"Frame 1Symbol 182 MovieClip [gameControl]
"Hero"Frame 1Symbol 180 MovieClip [Hero]
"cursor"Frame 1Symbol 111 MovieClip [cursor]
"start"Frame 2Symbol 210 Button
"scores"Frame 2Symbol 212 Button
"start"Frame 5Symbol 216 Button
"start"Frame 5Symbol 218 Button
"start"Frame 5Symbol 220 Button
"levelmsg"Frame 10Symbol 224 EditableText
"start"Frame 10Symbol 228 Button
"targetscore"Frame 10Symbol 241 EditableText
"levelmsg"Frame 20Symbol 244 EditableText
"yourName"Frame 20Symbol 245 EditableText
"levelmsg"Frame 25Symbol 276 EditableText
"levelmsg"Frame 30Symbol 280 EditableText
"yourName"Frame 30Symbol 281 EditableText
"scoreboard"Frame 35Symbol 282 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "rollover_snd"
ExportAssets (56)Timeline Frame 1Symbol 2 as "music_snd"
ExportAssets (56)Timeline Frame 1Symbol 3 as "menu_snd"
ExportAssets (56)Timeline Frame 1Symbol 4 as "collect_snd"
ExportAssets (56)Timeline Frame 1Symbol 8 as "collect1000"
ExportAssets (56)Timeline Frame 1Symbol 9 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 41 as "fish"
ExportAssets (56)Timeline Frame 1Symbol 46 as "bonus_turbo"
ExportAssets (56)Timeline Frame 1Symbol 92 as "hen"
ExportAssets (56)Timeline Frame 1Symbol 109 as "pauseScreen"
ExportAssets (56)Timeline Frame 1Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 1Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 1Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 1Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 1Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 298 as "__Packages.ScoreControlLocal"
ExportAssets (56)Timeline Frame 1Symbol 299 as "__Packages.Explosion"
ExportAssets (56)Timeline Frame 1Symbol 300 as "__Packages.Fish"
ExportAssets (56)Timeline Frame 1Symbol 301 as "__Packages.Freerun"
ExportAssets (56)Timeline Frame 1Symbol 302 as "__Packages.GameMaster"
ExportAssets (56)Timeline Frame 2Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 2Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 2Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 3Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 3Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 3Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 4Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 4Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 4Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 5Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 5Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 5Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 6Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 6Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 6Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 7Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 7Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 7Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 8Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 8Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 8Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 9Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 9Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 9Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 10Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 10Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 10Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 11Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 11Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 11Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 12Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 12Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 12Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 13Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 13Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 13Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 14Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 14Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 14Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 15Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 15Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 15Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 16Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 16Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 16Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 17Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 17Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 17Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 18Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 18Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 18Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 19Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 19Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 19Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 20Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 20Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 20Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 21Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 21Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 21Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 22Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 22Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 22Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 23Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 23Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 23Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 24Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 24Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 24Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 25Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 25Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 25Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 26Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 26Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 26Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 27Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 27Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 27Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 28Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 28Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 28Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 29Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 29Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 29Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 30Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 30Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 30Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 31Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 31Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 31Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 32Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 32Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 32Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 33Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 33Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 33Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 34Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 34Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 34Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 35Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 35Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 35Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 36Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 36Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 36Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 37Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 37Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 37Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 38Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 38Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 38Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 39Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 39Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 39Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 40Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 40Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 40Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 41Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 41Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 41Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 42Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 42Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 42Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 43Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 43Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 43Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 44Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 44Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 44Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 45Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 45Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 45Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 46Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 46Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 46Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 47Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 47Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 47Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 48Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 48Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 48Symbol 111 as "cursor"
ExportAssets (56)Timeline Frame 49Symbol 182 as "gameControl"
ExportAssets (56)Timeline Frame 49Symbol 180 as "Hero"
ExportAssets (56)Timeline Frame 49Symbol 111 as "cursor"

Labels

"Title"Frame 2
"Difficulty"Frame 5
"Ready"Frame 10
"Game"Frame 15
"Lost"Frame 20
"Won"Frame 25
"WinBig"Frame 30
"HighScores"Frame 35
"Instructions"Frame 40
"Credits"Frame 45
"egg1wait"Symbol 41 MovieClip [fish] Frame 1
"egg2wait"Symbol 41 MovieClip [fish] Frame 33
"egg3wait"Symbol 41 MovieClip [fish] Frame 65
"egg4stop"Symbol 41 MovieClip [fish] Frame 97
"chickstop"Symbol 41 MovieClip [fish] Frame 123
"chickwait"Symbol 41 MovieClip [fish] Frame 148
"destroy"Symbol 41 MovieClip [fish] Frame 168
"destroy"Symbol 46 MovieClip [bonus_turbo] Frame 7
"alive"Symbol 92 MovieClip [hen] Frame 1
"stop"Symbol 92 MovieClip [hen] Frame 15
"fight"Symbol 92 MovieClip [hen] Frame 89
"destroy"Symbol 92 MovieClip [hen] Frame 144
"wait"Symbol 180 MovieClip [Hero] Frame 1
"stop"Symbol 180 MovieClip [Hero] Frame 24
"float"Symbol 180 MovieClip [Hero] Frame 26
"100%win"Symbol 275 MovieClip Frame 1
"90%"Symbol 275 MovieClip Frame 16
"80%"Symbol 275 MovieClip Frame 34
"75%"Symbol 275 MovieClip Frame 51
"60%"Symbol 275 MovieClip Frame 69
"45%"Symbol 275 MovieClip Frame 85
"30%"Symbol 275 MovieClip Frame 101
"15%"Symbol 275 MovieClip Frame 117
"0%"Symbol 275 MovieClip Frame 135

Dynamic Text Variables

gameScoreSymbol 237 EditableText"0"
gameTimeSymbol 238 EditableText"-"
yourNameSymbol 245 EditableText"your name"
yourNameSymbol 281 EditableText"your name"
scoreboardSymbol 282 EditableText"wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000 wally          level 2            4000"




http://swfchan.com/7/30512/info.shtml
Created: 19/5 -2019 07:57:31 Last modified: 19/5 -2019 07:57:31 Server time: 09/05 -2024 00:39:35