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Dead Frontier Night Three.swf

This is the info page for
Flash #30528

(Click the ID number above for more basic data on this flash file.)


Text
The helicopter left without you...

100

121

50%

Mossberg 500

22

dggddgdfgdfdgfdgdg

1. Combat Knife

2. Glock 19C

3. Colt 45

5. Mossberg 500

6. G94  Launcher

3. Colt 45

65

5:42

deadfrontier.com

Total Score:

10000

Enter Your Name

Your Name:

Rank:

A+

234

Damage Taken:

Accuracy:

87%

Zombies Killed:

Survived:

34

4:34

Add this game to your site

Add this game to your site

Copyright Jagged Blade Software 2007

Click to Continue

Game Paused

Knife and Steyr TMP

Knife and Mossberg 500

Chainsaw and Colt 45

Chainsaw and Glock 19C

10 minutes until the helicopter leaves. Let's move!

10000

Enter Your Name

A+

234

87%

Time Remaining:

34

4:34

ActionScript [AS1/AS2]

Frame 1
function BlackOut() { fade = _root.attachMovie("BlackOut", "BlackOut", 3000); fade._alpha = 0; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); _local2.onMotionFinished = function () { gotoAndStop (4); fade.swapDepths(0); fade.removeMovieClip(); }; } loader = _root.attachMovie("PreloaderMain", "main", 2000); blackout = 0;
Frame 3
main.loadbar._height = 0; if ((_root != undefined) && (_root.getBytesTotal() != 0)) { main.loadbar._height = (Math.round(_root.getBytesLoaded()) / Math.round(_root.getBytesTotal())) * 218; if ((Math.round(_root.getBytesLoaded()) == Math.round(_root.getBytesTotal())) && (blackout == 0)) { BlackOut(); blackout = 1; gotoAndStop (2); } else { gotoAndPlay (2); } } else { gotoAndPlay (2); }
Frame 4
main.swapDepths(0); main.removeMovieClip(); bkg.swapDepths(0); bkg.removeMovieClip(); gotoAndStop (5);
Frame 5
gotoAndStop (6);
Frame 6
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function searchandreplace(the_string, search_string, replace_string, occurrences, backward) { if (search_string == replace_string) { return(the_string); } var _local4 = 0; if (backward == true) { var _local2 = the_string.lastIndexOf(search_string); while (_local2 >= 0) { _local4++; var _local6 = the_string.substr(0, _local2); var _local7 = the_string.substr(_local2 + search_string.length); the_string = (_local6 + replace_string) + _local7; _local2 = the_string.lastIndexOf(search_string, _local6.length); if (_local4 == occurrences) { _local2 = -1; } } } else { var _local2 = the_string.indexOf(search_string); while (_local2 >= 0) { _local4++; var _local6 = the_string.substr(0, _local2); var _local7 = the_string.substr(_local2 + search_string.length); the_string = (_local6 + replace_string) + _local7; _local2 = the_string.indexOf(search_string, _local2 + replace_string.length); if (_local4 == occurrences) { _local2 = -1; } } } return(the_string); } function EncrpytString(strVal) { var _local7 = "aHfEjcDebChGiAfIjDbEjacD"; var _local8 = _local7.length; var _local11 = "0"; var _local3 = ""; var _local9 = strVal.length; var _local1 = 0; _local3 = ""; var _local4; var _local6; var _local2; var _local5 = 0; nCnt = 0; while (nCnt < _local9) { _local4 = strVal.charCodeAt(nCnt); if (_local4 >= 128) { _local4 = "X"; } _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local4 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local4 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; nCnt++; } _local5 = _local5 % 256; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local5 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local5 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); return(_local3); } function GetUrlParam(strUrl, strParam) { var _local4 = strUrl.toLowerCase(); var _local1 = _local4.indexOf(strParam); var _local5 = strParam.length; if (_local1 > 0) { var _local3; var _local2 = _local4.indexOf("&", _local1 + _local5); if (_local2 > 0) { _local3 = _local2 - _local1; } else { _local3 = strUrl.length - _local1; } return(strUrl.substr(_local1 + _local5, _local3)); } return(""); } function GetBaseUrl(strUrl) { var _local1 = strUrl.toLowerCase(); var _local2 = _local1.length; var _local3 = _local1.indexOf("?", 0); if (_local3 > 0) { _local2 = _local3; } var _local4 = "download"; if (_local1.substr(0, 4) == "http") { _local4 = strUrl.substr(7, _local2 - 7); } return(_local4); } function updateFrameRate() { if (counter == updateRate) { var _local4 = getTimer(); var _local7 = (_local4 - startTime) / 1000; var _local2 = updateRate / _local7; _local2 = Math.floor(_local2 * precision) / precision; speedFactor = 60 / _local2; if (speedFactor > 6) { speedFactor = 6; } if (_root.GamePaused > 0) { speedFactor = 0; } if (_local2 < 1) { lowfpstime = lowfpstime + _root.speedFactor; if ((lowfpstime > 180) && (_root.slowdown != 1)) { _root.slowdown = 1; _root.MainGame.player1.biglight.swapDepths(0); _root.MainGame.player1.biglight.removeMovieClip(); var _local6 = new flash.geom.Transform(_root.MainGame); var _local3 = _local6.colorTransform; _local3.redMultiplier = 0.75; _local3.greenMultiplier = 0.75; _local3.blueMultiplier = 0.75; _local6.colorTransform = _local3; } } else { lowfpstime = 0; } var _local5 = new TextFormat(); _local5.color = 16777215 /* 0xFFFFFF */; fps_txt.text = (((("FPS: " + _local2) + " X: ") + _root._xmouse) + " Y: ") + _root._ymouse; fps_txt.selectable = false; fps_txt.setTextFormat(_local5); startTime = _local4; counter = 1; } else { counter++; } } function frameAdvancer(actor, target, delay) { if (_root.GamePaused > 0) { actor.gotoAndStop(actor._currentframe); return(undefined); } if (target == 0) { target = actor._currentframe + 1; } actor.ttime = actor.ttime + _root.speedFactor; if (actor.ttime < delay) { actor.gotoAndStop(actor._currentframe); } else { actor.ttime = 0; actor.gotoAndPlay(target); } } function IsMouseOver(hotspot) { if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1)) { return(true); } } function CreateItemDataBase() { weapon_data = _root.attachMovie("blank", "weapon_data", 89); weapon_data.gun_shot_time = new Array(50); weapon_data.gun_type = new Array(50); weapon_data.gun_shots_fired = new Array(50); weapon_data.gun_spread = new Array(50); weapon_data.gun_shot_size = new Array(50); weapon_data.gun_calliber_type = new Array(50); weapon_data.gun_ammo_type = new Array(50); weapon_data.gun_bullet_capacity = new Array(50); weapon_data.gun_reload_time = new Array(50); weapon_data.gun_code = new Array(50); weapon_data.gun_name = new Array(50); weapon_data.gun_pic = new Array(50); weapon_data.gun_melee = new Array(50); weapon_data.gun_chainsaw = new Array(50); weapon_data.gun_explosive = new Array(50); weapon_data.gun_flamethrower = new Array(50); weapon_data.gun_preference = new Array(50); weapon_data.gun_critical = new Array(50); weapon_data.gun_shot_time[1] = 40; weapon_data.gun_type[1] = "revolver"; weapon_data.gun_shots_fired[1] = 1; weapon_data.gun_spread[1] = 0; weapon_data.gun_shot_size[1] = 20; weapon_data.gun_calliber_type[1] = 6; weapon_data.gun_ammo_type[1] = "45_ammo"; weapon_data.gun_bullet_capacity[1] = 6; weapon_data.gun_reload_time[1] = 180; weapon_data.gun_code[1] = "colt45"; weapon_data.gun_name[1] = "Colt 45"; weapon_data.gun_pic[1] = 1; weapon_data.gun_melee[1] = 0; weapon_data.gun_chainsaw[1] = 0; weapon_data.gun_explosive[1] = 0; weapon_data.gun_flamethrower[1] = 0; weapon_data.gun_preference[1] = 20; weapon_data.gun_critical[1] = 1.75; weapon_data.gun_shot_time[2] = 30; weapon_data.gun_type[2] = "autopistol"; weapon_data.gun_shots_fired[2] = 1; weapon_data.gun_spread[2] = 0; weapon_data.gun_shot_size[2] = 20; weapon_data.gun_calliber_type[2] = 2; weapon_data.gun_ammo_type[2] = "35_ammo"; weapon_data.gun_bullet_capacity[2] = 15; weapon_data.gun_reload_time[2] = 120; weapon_data.gun_code[2] = "glock19c"; weapon_data.gun_name[2] = "Glock 19C"; weapon_data.gun_pic[2] = 1; weapon_data.gun_melee[2] = 0; weapon_data.gun_chainsaw[2] = 0; weapon_data.gun_explosive[2] = 0; weapon_data.gun_flamethrower[2] = 0; weapon_data.gun_preference[2] = 5; weapon_data.gun_critical[2] = 1; weapon_data.gun_shot_time[3] = 60; weapon_data.gun_type[3] = "shotgun"; weapon_data.gun_shots_fired[3] = 5; weapon_data.gun_spread[3] = 12; weapon_data.gun_shot_size[3] = 20; weapon_data.gun_calliber_type[3] = 3; weapon_data.gun_ammo_type[3] = "12gauge_ammo"; weapon_data.gun_bullet_capacity[3] = 7; weapon_data.gun_reload_time[3] = 180; weapon_data.gun_code[3] = "mossberg500"; weapon_data.gun_name[3] = "Mossberg 500"; weapon_data.gun_pic[3] = 1; weapon_data.gun_melee[3] = 0; weapon_data.gun_chainsaw[3] = 0; weapon_data.gun_explosive[3] = 0; weapon_data.gun_flamethrower[3] = 0; weapon_data.gun_preference[3] = 50; weapon_data.gun_critical[3] = 0; weapon_data.gun_shot_time[4] = 7; weapon_data.gun_type[4] = "machinegun"; weapon_data.gun_shots_fired[4] = 1; weapon_data.gun_spread[4] = 0; weapon_data.gun_shot_size[4] = 20; weapon_data.gun_calliber_type[4] = 2; weapon_data.gun_ammo_type[4] = "35_ammo"; weapon_data.gun_bullet_capacity[4] = 30; weapon_data.gun_reload_time[4] = 120; weapon_data.gun_code[4] = "steyrtmp"; weapon_data.gun_name[4] = "Steyr TMP"; weapon_data.gun_pic[4] = 1; weapon_data.gun_melee[4] = 0; weapon_data.gun_chainsaw[4] = 0; weapon_data.gun_explosive[4] = 0; weapon_data.gun_flamethrower[4] = 0; weapon_data.gun_preference[4] = 40; weapon_data.gun_critical[4] = 0.5; weapon_data.gun_shot_time[5] = 40; weapon_data.gun_type[5] = "knife"; weapon_data.gun_shots_fired[5] = 0; weapon_data.gun_spread[5] = 0; weapon_data.gun_shot_size[5] = 20; weapon_data.gun_calliber_type[5] = 1; weapon_data.gun_ammo_type[5] = "nonammo"; weapon_data.gun_bullet_capacity[5] = 0; weapon_data.gun_reload_time[5] = 0; weapon_data.gun_code[5] = "combatknife"; weapon_data.gun_name[5] = "Combat Knife"; weapon_data.gun_pic[5] = 1; weapon_data.gun_melee[5] = 1; weapon_data.gun_chainsaw[5] = 0; weapon_data.gun_explosive[5] = 0; weapon_data.gun_flamethrower[5] = 0; weapon_data.gun_preference[5] = 1; weapon_data.gun_critical[5] = 2.5; weapon_data.gun_shot_time[6] = 60; weapon_data.gun_type[6] = "grenadelauncher"; weapon_data.gun_shots_fired[6] = 1; weapon_data.gun_spread[6] = 0; weapon_data.gun_shot_size[6] = 100; weapon_data.gun_calliber_type[6] = 30; weapon_data.gun_ammo_type[6] = "grenade_ammo"; weapon_data.gun_bullet_capacity[6] = 3; weapon_data.gun_reload_time[6] = 180; weapon_data.gun_code[6] = "gm94launcher"; weapon_data.gun_name[6] = "GM94 Launcher"; weapon_data.gun_pic[6] = 1; weapon_data.gun_melee[6] = 0; weapon_data.gun_chainsaw[6] = 0; weapon_data.gun_explosive[6] = 30; weapon_data.gun_flamethrower[6] = 0; weapon_data.gun_preference[6] = 99; weapon_data.gun_critical[6] = 0; weapon_data.gun_shot_time[7] = 5; weapon_data.gun_type[7] = "chainsaw"; weapon_data.gun_shots_fired[7] = 0; weapon_data.gun_spread[7] = 0; weapon_data.gun_shot_size[7] = 20; weapon_data.gun_calliber_type[7] = -0.5; weapon_data.gun_ammo_type[7] = "nonammo"; weapon_data.gun_bullet_capacity[5] = 0; weapon_data.gun_reload_time[5] = 0; weapon_data.gun_code[7] = "chainsaw"; weapon_data.gun_name[7] = "Chainsaw"; weapon_data.gun_pic[7] = 1; weapon_data.gun_melee[7] = 1; weapon_data.gun_chainsaw[7] = 0; weapon_data.gun_explosive[7] = 0; weapon_data.gun_flamethrower[7] = 0; weapon_data.gun_preference[7] = 1; weapon_data.gun_critical[7] = 1.75; weapon_data.gun_shot_time[8] = 60; weapon_data.gun_type[8] = "shotgun"; weapon_data.gun_shots_fired[8] = 5; weapon_data.gun_spread[8] = 12; weapon_data.gun_shot_size[8] = 20; weapon_data.gun_calliber_type[8] = 1; weapon_data.gun_ammo_type[8] = "20gauge_ammo"; weapon_data.gun_bullet_capacity[8] = 7; weapon_data.gun_reload_time[8] = 180; weapon_data.gun_code[8] = "mossberg5002"; weapon_data.gun_name[8] = "Mossberg 500"; weapon_data.gun_pic[8] = 1; weapon_data.gun_melee[8] = 0; weapon_data.gun_chainsaw[8] = 0; weapon_data.gun_explosive[8] = 0; weapon_data.gun_flamethrower[8] = 0; weapon_data.gun_preference[8] = 50; weapon_data.gun_critical[8] = 0; } function StartAction() { _root.ScoreVal = 0; DeleteActor(_root.MainGame); ResetProfile(); game = _root.attachMovie("MainGame", "MainGame", 1); game.onEnterFrame = function () { this.ActionLoop(); }; game.game_started = 0; var _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; _local3.bold = true; _local3.size = 30; _root.fps_txt.setTextFormat(_local3); _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; fps_txt.setTextFormat(_local3); } function StartGame() { splash = _root.attachMovie("arcadetown_splash", "splash", 1); splash.timeon = 0; splash.blackout = 0; splash.onEnterFrame = function () { this.timeon = this.timeon + _root.speedFactor; if ((this.timeon > 360) && (this.blackout == 0)) { this.blackout = 1; _root.BlackOut("MainMenu_Scene", 0); } }; BlackIn2(); } function ChangeMenu(menuname) { _root.chainsaw_idle.stop("chainsaw_idle"); _root.chainsaw_fire.stop("chainsaw_fire"); _root.reloading_sound.stop("reloading"); _root.DeleteActor(_root.MenuScreen); if (menuname != "none") { if (menuname == "GameOver_Scene2") { _root.soundon = 0; } menu = _root.attachMovie(menuname, "MenuScreen", 900); _root.current_menu = menuname; } else { _root.soundon = _root.basesoundon; _root.MainGame.UpdateChainsawSounds(); _root.MainGame.UpdateReloadingSounds(); _root.current_menu = ""; } } function DeleteActor(clip) { clip.swapDepths(0); clip.removeMovieClip(); clip.inplay = 0; } function PlayFootstepSound(player) { if (player.mainplayer == 0) { PlayEnemyFootstepSound(1); } if (_root.GamePaused > 0) { return(undefined); } if (random(2) == 1) { sound = _root.footstep1_sound; } else { sound = _root.footstep3_sound; } if (_root.soundon > 0) { sound.start(); } } function PlayEnemyFootstepSound(type) { if (type != 2) { return(undefined); } if (_root.GamePaused > 0) { return(undefined); } if (type == 2) { sound = _root.rumblehit_sound; } else if (random(2) == 1) { sound = _root.enemy_footstep1_sound; } else { sound = _root.enemy_footstep3_sound; } if (_root.soundon > 0) { sound.start(); } } function PlayHumanDeathSound(gender) { if (gender == "female") { sound = _root.female_death1; } else { sound = _root.male_death2; } if (_root.soundon > 0) { sound.start(); } } function PlayHumanPainSound(gender) { if (gender == "female") { rnd = random(3); if (rnd == 0) { sound = _root.female_hurt1; } if (rnd == 1) { sound = _root.female_hurt2; } if (rnd == 2) { sound = _root.female_hurt3; } } else { rnd = random(4); if (rnd == 0) { sound = _root.male_hurt1; } if (rnd == 1) { sound = _root.male_hurt2; } if (rnd == 2) { sound = _root.male_hurt3; } if (rnd == 3) { sound = _root.male_hurt4; } } if (_root.soundon > 0) { sound.start(); } } function WhiteOut(toscene) { _root.soundon = 0; _root.menu_interact = 0; fade = _root.attachMovie("WhiteOut", "WhiteOut", 1000); fade._alpha = 0; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); _local2.onMotionFinished = function () { _root.soundon = _root.basesoundon; _root.menu_interact = 1; if (toscene != "") { _root.ChangeMenu(toscene); WhiteIn(); } }; } function WhiteIn() { _root.menu_interact = 0; fade = _root.attachMovie("WhiteOut", "WhiteOut", 1000); fade._alpha = 100; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 100, 0, 1, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function BlackOut(toscene, startaction, time) { if (_root.BlackOut.inplay == 1) { return(undefined); } if (time == undefined) { time = 1; } _root.soundon = 0; _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); _root.BlackOut._alpha = 0; _root.BlackOut.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, time, true); toscene = toscene; _local2.onMotionFinished = function () { _root.BlackOut.inplay = 0; _root.soundon = _root.basesoundon; DeleteActor(_root.splash); _root.menu_interact = 1; if (toscene != "") { _root.ChangeMenu(toscene); if (startaction > 0) { StartAction(); } else { BlackIn(time); } } }; } function ChangeArea(movedirection) { if (_root.BlackOut.inplay == 1) { return(undefined); } if (movedirection == "north") { x = 0; y = 1; arrivedirection = "south"; } if (movedirection == "south") { x = 0; y = -1; arrivedirection = "north"; } if (movedirection == "east") { x = 1; y = 0; arrivedirection = "west"; } if (movedirection == "west") { x = -1; y = 0; arrivedirection = "east"; } _root.menu_interact = 0; _root.MainGame.map_posx = _root.MainGame.map_posx + x; _root.MainGame.map_posy = _root.MainGame.map_posy + y; entrance = arrivedirection + "entrance"; if (movedirection == "helipad") { _root.MainGame.map_posx = 10000; _root.MainGame.map_posy = 10000; entrance = "playerspawn1"; _root.music3.start(0, 99999); } fade = _root.attachMovie("BlackOut", "BlackOut", 1000); _root.BlackOut._alpha = 0; _root.BlackOut.inplay = 1; _root.BlackOut.had_boss = 0; if (entrance == "playerspawn1") { _root.BlackOut.had_boss = 1; } _root.BlackOut.entrance = entrance; _root.BlackOut.targetarea = 0; if ((_root.MainGame.map_posx == _root.MainGame.map_objectivex) && (_root.MainGame.map_posy == _root.MainGame.map_objectivey)) { _root.BlackOut.targetarea = 1; } var tween = (new mx.transitions.Tween(fade, "_alpha", 0, 0, 120, 0.5, true)); tween.onMotionFinished = function () { _root.BlackOut._alpha = 100; _root.BlackOut.inplay = 0; DeleteActor(_root.MainGame.Background); _root.MainGame.CreateBackground(); i = 1; while (i <= (_root.MainGame.MaxEnemies + _root.MainGame.MaxBarrels)) { DeleteActor(eval ("_root.MainGame.enemy" + i)); i++; } _root.MainGame.EnemiesInplay = 0; if (_root.BlackOut.had_boss == 1) { _root.MainGame.had_boss = 0; _root.MainGame.player1.pointer._visible = false; } _root.MainGame.CountHitBoxes(); _root.MainGame.Background._x = 0; _root.MainGame.Background._y = 0; _root.MainGame.player1._x = _root.MainGame.Background[_root.BlackOut.entrance]._x; _root.MainGame.player1._y = _root.MainGame.Background[_root.BlackOut.entrance]._y; _root.MainGame.player2._x = _root.MainGame.player1._x + 30; _root.MainGame.player2._y = _root.MainGame.player1._y; _root.MainGame.player3._x = _root.MainGame.player1._x - 30; _root.MainGame.player3._y = _root.MainGame.player1._y; i = 1; while (i <= _root.MainGame.MaxPlayers) { player = eval ("_root.MainGame.player" + i); _root.MainGame["playerchat" + player.profilenum]._alpha = 0; _root.MainGame["playerchat" + player.profilenum].chatbox.text = ""; player.chattime = 0; i++; } if (_root.MainGame.Background.addobjects == 1) { _root.MainGame.AddObjectsToBkg(); } if (_root.BlackOut.targetarea > 0) { temp = _root.MainGame.Background.attachMovie("Extraction", "helipadexit", _root.MainGame.Background.getNextHighestDepth()); temp._x = _root.MainGame.extraction_x; temp._y = _root.MainGame.extraction_y; } _root.MainGame.DoBackground(); _root.menu_interact = 1; BlackIn(0.5); }; } function BlackIn() { if (_root.BlackOut.inplay == 1) { return(undefined); } _root.chainsaw_idle.stop("chainsaw_idle"); _root.chainsaw_fire.stop("chainsaw_fire"); _root.reloading_sound.stop("reloading"); if (time == undefined) { time = 1; } _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); _root.BlackOut._alpha = 100; _root.BlackOut.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 100, 0, time, true); _local2.onMotionFinished = function () { _root.BlackOut.inplay = 0; _root.menu_interact = 1; }; } function BlackIn2() { _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 200; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 200, 0, 2, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function HotSpotClick(hotspot, interact_not_matter) { if (interact_not_matter == 1) { if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1)) { return(true); } } else if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1) && (_root.menu_interact > 0)) { return(true); } } function FindInventory(player, find_item) { inv_num = -1; var i; i = 0; while (i < 51) { if (eval ("_root.current_profile" + player.profilenum).inventory[i][1] == find_item) { inv_num = i; } i++; } return(inv_num); } function CalculateScore() { if (_root.current_profile1.shots_fired > 0) { _root.current_profile1.score_accuracy = Math.round((_root.current_profile1.shots_hit / _root.current_profile1.shots_fired) * 100); if (_root.current_profile1.score_accuracy > 99) { _root.current_profile1.score_accuracy = 99; } if (_root.current_profile1.score_accuracy < 0) { _root.current_profile1.score_accuracy = 0; } } else { _root.current_profile1.score_accuracy = 0; } if (_root.current_profile1.survived_time < 40000) { _root.time_remaining = 0; } if ((_root.current_profile1.survived > 0) && (_root.current_profile1.survived_time < 40000)) { _root.time_remaining = 32400 - _root.current_profile1.survived_time; _root.current_profile1.survived_time = 40000; } _root.current_profile1.total_score = 0; _root.current_profile1.total_score = _root.current_profile1.total_score + (_root.current_profile1.score_accuracy * 50); _root.current_profile1.total_score = _root.current_profile1.total_score + (_root.current_profile1.enemies_killed * 50); _root.current_profile1.total_score = _root.current_profile1.total_score + (_root.current_profile1.survived_time / 4); _root.current_profile1.total_score = _root.current_profile1.total_score + Math.round(_root.time_remaining * 1.2); _root.current_profile1.total_score = _root.current_profile1.total_score - (_root.current_profile1.damage_taken * 7); if (_root.current_profile1.total_score < 0) { _root.current_profile1.total_score = 0; } _root.current_profile1.total_score = Math.round(_root.current_profile1.total_score); if (_root.skill == 1) { _root.current_profile1.total_score = Math.round(_root.current_profile1.total_score * 0.75); } if (_root.skill == 3) { _root.current_profile1.total_score = (_root.current_profile1.total_score = _root.current_profile1.total_score + 5000); } if (_root.skill == 4) { _root.current_profile1.total_score = _root.current_profile1.total_score + 10000; } _root.current_profile1.rank = "A+"; if (_root.current_profile1.total_score < 34000) { _root.current_profile1.rank = "A"; } if (_root.current_profile1.total_score < 30000) { _root.current_profile1.rank = "B"; } if (_root.current_profile1.total_score < 26000) { _root.current_profile1.rank = "C"; } if (_root.current_profile1.total_score < 20000) { _root.current_profile1.rank = "D"; } if (_root.current_profile1.total_score < 15000) { _root.current_profile1.rank = "E"; } if (_root.current_profile1.total_score < 10000) { _root.current_profile1.rank = "F"; } _root.ScoreVal = _root.current_profile1.total_score; } function intersect(x1, y1, x2, y2, x3, y3, x4, y4) { var _local9; var _local7; var _local8; var _local5; var _local6; var _local4; var _local13; var _local12; var _local11; var _local10; var _local1; var _local3; var _local2; _local9 = y2 - y1; _local8 = x1 - x2; _local6 = (x2 * y1) - (x1 * y2); _local11 = ((_local9 * x3) + (_local8 * y3)) + _local6; _local10 = ((_local9 * x4) + (_local8 * y4)) + _local6; if (((_local11 != 0) && (_local10 != 0)) && (same_sign(_local11, _local10))) { return(0); } _local7 = y4 - y3; _local5 = x3 - x4; _local4 = (x4 * y3) - (x3 * y4); _local13 = ((_local7 * x1) + (_local5 * y1)) + _local4; _local12 = ((_local7 * x2) + (_local5 * y2)) + _local4; if (((_local13 != 0) && (_local12 != 0)) && (same_sign(_local13, _local12))) { return(0); } _local1 = (_local9 * _local5) - (_local7 * _local8); if (_local1 == 0) { return(1); } if (_local1 < 0) { _local3 = (-_local1) / 2; } else { _local3 = _local1 / 2; } _local2 = (_local8 * _local4) - (_local5 * _local6); if (_local2 < 0) { x = (_local2 - _local3) / _local1; } else { x = (_local2 + _local3) / _local1; } _local2 = (_local7 * _local6) - (_local9 * _local4); if (_local2 < 0) { y = (_local2 - _local3) / _local1; } else { y = (_local2 + _local3) / _local1; } intersect_y = y; intersect_x = x; return(2); } function same_sign(a, b) { return((a * b) >= 0); } function GetDist(ax, ay, bx, by) { theDistance = Math.abs(bx - ax) + Math.abs(by - ay); return(theDistance); } function ResetProfile() { var j; j = 1; while (j <= 10) { eval ("_root.current_profile" + j).enemies_killed = 0; eval ("_root.current_profile" + j).shots_fired = 0; eval ("_root.current_profile" + j).shots_hit = 0; eval ("_root.current_profile" + j).score_accuracy = 0; eval ("_root.current_profile" + j).survived = 0; eval ("_root.current_profile" + j).survived_time = 0; eval ("_root.current_profile" + j).rank = "F"; eval ("_root.current_profile" + j).damage_taken = 0; var i; i = 0; while (i < 51) { eval ("_root.current_profile" + j).inventory[i][1] = ""; eval ("_root.current_profile" + j).inventory[i][2] = 0; eval ("_root.current_profile" + j).inventory[i][3] = 0; eval ("_root.current_profile" + j).inventory[i][4] = 0; eval ("_root.current_profile" + j).inventory[i][5] = 0; i++; } i = 1; while (i < 3) { eval ("_root.current_profile" + j).hurtspeech[i] = ""; eval ("_root.current_profile" + j).killspeech[i] = ""; i++; } j++; } if (_root.skill == 1) { current_profile1.inventory[41][1] = "combatknife"; current_profile1.inventory[41][2] = 0; current_profile1.inventory[41][3] = 1; current_profile1.inventory[42][1] = "steyrtmp"; current_profile1.inventory[42][2] = 30; current_profile1.inventory[42][3] = 1; current_profile1.inventory[1][1] = "35_ammo"; current_profile1.inventory[1][2] = 2000; } if (_root.skill == 2) { current_profile1.inventory[41][1] = "combatknife"; current_profile1.inventory[41][2] = 0; current_profile1.inventory[41][3] = 1; current_profile1.inventory[42][1] = "mossberg500"; current_profile1.inventory[42][2] = 7; current_profile1.inventory[42][3] = 1; current_profile1.inventory[1][1] = "12gauge_ammo"; current_profile1.inventory[1][2] = 175; } if (_root.skill == 3) { current_profile1.inventory[41][1] = "chainsaw"; current_profile1.inventory[41][2] = 0; current_profile1.inventory[41][3] = 1; current_profile1.inventory[42][1] = "colt45"; current_profile1.inventory[42][2] = 6; current_profile1.inventory[42][3] = 1; current_profile1.inventory[1][1] = "45_ammo"; current_profile1.inventory[1][2] = 180; } if (_root.skill == 4) { current_profile1.inventory[41][1] = "chainsaw"; current_profile1.inventory[41][2] = 0; current_profile1.inventory[41][3] = 1; current_profile1.inventory[42][1] = "glock19c"; current_profile1.inventory[42][2] = 15; current_profile1.inventory[42][3] = 1; current_profile1.inventory[1][1] = "35_ammo"; current_profile1.inventory[1][2] = 250; } current_profile1.score = 0; current_profile1.max_inventory_slots = 20; current_profile1.max_health = 100; if (_root.cheat > 0) { current_profile1.max_health = 100000 /* 0x0186A0 */; } current_profile1.armour_max_health = 50; current_profile1.armour_protect = 35; current_profile1.gender = "male"; current_profile1.gun_limit = 3; current_profile1.walk_speed = 1.3; current_profile1.base_accuracy = 0; current_profile1.critical = 15; current_profile2.score = 0; current_profile2.max_inventory_slots = 20; current_profile2.max_health = 100; current_profile2.armour_max_health = 50; current_profile2.armour_protect = 35; current_profile2.gender = "male"; current_profile2.gun_limit = 6; current_profile2.walk_speed = 1.25; current_profile2.base_accuracy = 20; current_profile2.critical = 15; current_profile2.inventory[41][1] = "mossberg5002"; current_profile2.inventory[41][2] = 7; current_profile2.inventory[41][3] = 1; current_profile2.inventory[1][1] = "20gauge_ammo"; current_profile2.inventory[1][2] = 30000; current_profile2.killspeech[1] = "Eat lead maggots!"; current_profile2.killspeech[2] = "That will teach you to go after my daughter!"; current_profile2.killspeech[3] = "Die you bastards!"; current_profile2.killspeech[4] = "Get back you scum!"; current_profile2.killspeech[5] = "I'll blow you all to pieces!"; current_profile2.killspeech[6] = "Get away from her you piece of crap!"; current_profile2.killspeech[7] = "Haha! Another dead zombie."; current_profile2.killspeech[8] = "I'm gonna kill every one of you freaks."; current_profile2.hurtspeech[1] = "Damn, I'm bleedin!"; current_profile2.hurtspeech[2] = "Argh, get off me!"; current_profile2.hurtspeech[3] = "Could use a hand here!"; current_profile3.score = 0; current_profile3.max_inventory_slots = 0; current_profile3.max_health = 80; current_profile3.armour_max_health = 0; current_profile3.armour_protect = 0; current_profile3.gender = "female"; current_profile3.gun_limit = 1; current_profile3.walk_speed = 1.25; current_profile3.base_accuracy = 20; current_profile3.critical = 15; current_profile3.hurtspeech[1] = "Daddy help!!!"; current_profile3.hurtspeech[2] = "Nooo! Get away from me!!!"; current_profile3.hurtspeech[3] = "Please don't hurt me!!!"; current_profile3.inventory[41][1] = "mossberg5002"; current_profile3.inventory[41][2] = 7; current_profile3.inventory[41][3] = 1; current_profile3.inventory[1][1] = "20gauge_ammo"; current_profile3.inventory[1][2] = 0; } function CreateProfile() { var _local2; _local2 = 1; while (_local2 < 10) { c = _root.attachMovie("blank", "current_profile" + _local2, 90 + _local2); _root["current_profile" + _local2].killspeech = new Array(8); _root["current_profile" + _local2].hurtspeech = new Array(3); _root["current_profile" + _local2].inventory = new Array(50); i = 0; while (i < 51) { _root["current_profile" + _local2].inventory[i] = new Array(10); _root["current_profile" + _local2].inventory[i][1] = ""; _root["current_profile" + _local2].inventory[i][2] = 0; _root["current_profile" + _local2].inventory[i][3] = 0; _root["current_profile" + _local2].inventory[i][4] = 0; _root["current_profile" + _local2].inventory[i][5] = 0; i++; } _local2++; } } function LoadMapData() { _root.MapData = new Array(11); var _local3; _local3 = 0; while (_local3 <= 11) { _root.MapData[_local3] = new Array(11); var _local2; _local2 = 0; while (_local2 <= 11) { _root.MapData[_local3][_local2] = 0; _local2++; } _local3++; } x = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; x = 2; _root.MapData[x][1] = 1; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][5] = 1; _root.MapData[x][8] = 1; x = 3; _root.MapData[x][1] = 1; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][8] = 1; x = 4; _root.MapData[x][1] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; _root.MapData[x][9] = 1; _root.MapData[x][10] = 1; x = 5; _root.MapData[x][1] = 1; _root.MapData[x][6] = 1; _root.MapData[x][10] = 1; x = 6; _root.MapData[x][1] = 1; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; _root.MapData[x][9] = 1; _root.MapData[x][10] = 1; x = 7; _root.MapData[x][5] = 1; _root.MapData[x][8] = 1; _root.MapData[x][9] = 1; _root.MapData[x][10] = 1; x = 8; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; _root.MapData[x][10] = 1; x = 9; _root.MapData[x][2] = 1; _root.MapData[x][5] = 1; _root.MapData[x][9] = 1; _root.MapData[x][10] = 1; x = 10; _root.MapData[x][2] = 1; _root.MapData[x][3] = 1; _root.MapData[x][4] = 1; _root.MapData[x][5] = 1; _root.MapData[x][6] = 1; _root.MapData[x][7] = 1; _root.MapData[x][8] = 1; _root.MapData[x][9] = 1; _root.MapData[x][10] = 1; } resX = 550; resY = 400; stop(); stopAllSounds(); Mouse.hide(); stop(); var ScoreVal = 0; var basesoundon = 1; var soundon = basesoundon; var music1 = new Sound(this); music1.attachSound("music1"); var music2 = new Sound(this); music2.attachSound("music2"); var music3 = new Sound(this); music3.attachSound("music3"); if (_root.soundon > 0) { _root.music1.start(0, 99999); } var current_menu = ""; var counter = 1; var startTime = getTimer(); var updateRate = 6; var precision = 1; var speedFactor = 1; var frameDelay = 6; var GamePaused = -1; lowfpstime = 0; menu_interact = 1; speedFactor = 1; precision = Math.pow(10, precision); Mouse.hide(); LoadMapData(); CreateItemDataBase(); CreateProfile(); StartGame(); var footstep1_sound = new Sound(this); footstep1_sound.attachSound("footstep1_sound"); var footstep2_sound = new Sound(this); footstep2_sound.attachSound("footstep2_sound"); var footstep3_sound = new Sound(this); footstep3_sound.attachSound("footstep3_sound"); var footstep4_sound = new Sound(this); footstep4_sound.attachSound("footstep4_sound"); var enemy_footstep1_sound = new Sound(this); enemy_footstep1_sound.attachSound("enemy_footstep1_sound"); var enemy_footstep3_sound = new Sound(this); enemy_footstep3_sound.attachSound("enemy_footstep3_sound"); var chainsaw_fire = new Sound(this); chainsaw_fire.attachSound("chainsaw_fire"); var chainsaw_idle = new Sound(this); chainsaw_idle.attachSound("chainsaw_idle"); var Glock_shot = new Sound(this); Glock_shot.attachSound("Glock_shot"); var s12gauge_shot = new Sound(this); s12gauge_shot.attachSound("s12gauge_shot"); var s16gauge_shot = new Sound(this); s16gauge_shot.attachSound("s16gauge_shot"); var s20gauge_shot = new Sound(this); s20gauge_shot.attachSound("s20gauge_shot"); var s38_shot = new Sound(this); s38_shot.attachSound("s38_shot"); var s40_shot = new Sound(this); s40_shot.attachSound("s40_shot"); var s45_shot = new Sound(this); s45_shot.attachSound("s45_shot"); var s357_shot = new Sound(this); s357_shot.attachSound("s357_shot"); var DesertEagle_shot = new Sound(this); DesertEagle_shot.attachSound("DesertEagle_shot"); var Tomcat_shot = new Sound(this); Tomcat_shot.attachSound("Tomcat_shot"); var knife_shot = new Sound(this); knife_shot.attachSound("knife_shot"); var grenadelauncher_shot = new Sound(this); grenadelauncher_shot.attachSound("grenadelauncher_shot"); var reloading_sound = new Sound(this); reloading_sound.attachSound("reloading"); var reload_start_sound = new Sound(this); reload_start_sound.attachSound("reload_start"); var reload_finish_sound = new Sound(this); reload_finish_sound.attachSound("reload_finish"); var no_ammo_sound = new Sound(this); no_ammo_sound.attachSound("no_ammo"); var rumblehit_sound = new Sound(this); rumblehit_sound.attachSound("rumblehit"); var explosion1_sound = new Sound(this); explosion1_sound.attachSound("explosion1_sound"); var ammobonus_sound = new Sound(this); ammobonus_sound.attachSound("reload_start"); var armourbonus_sound = new Sound(this); armourbonus_sound.attachSound("reload_start"); var healthbonus_sound = new Sound(this); healthbonus_sound.attachSound("health_bonus"); var gunbonus_sound = new Sound(this); gunbonus_sound.attachSound("reload_finish"); var blood1_sound = new Sound(this); blood1_sound.attachSound("blood1_sound"); var blood2_sound = new Sound(this); blood2_sound.attachSound("blood2_sound"); var blood3_sound = new Sound(this); blood3_sound.attachSound("blood2_sound"); var zombie_pain1 = new Sound(this); zombie_pain1.attachSound("zombie_pain1"); var zombie_pain2 = new Sound(this); zombie_pain2.attachSound("zombie_pain2"); var zombie_pain3 = new Sound(this); zombie_pain3.attachSound("zombie_pain3"); var zombiedead1 = new Sound(this); zombiedead1.attachSound("zombiedead1"); var zombiedead2 = new Sound(this); zombiedead2.attachSound("zombiedead2"); var zombieidle1 = new Sound(this); zombieidle1.attachSound("zombieidle1"); var zombieidle2 = new Sound(this); zombieidle2.attachSound("zombieidle2"); var zombiedogidle1 = new Sound(this); zombiedogidle1.attachSound("zombiedogidle1"); var zombiedogidle2 = new Sound(this); zombiedogidle2.attachSound("zombiedogidle2"); var zombiedogpain1 = new Sound(this); zombiedogpain1.attachSound("zombiedogpain1"); var zombiedogpain2 = new Sound(this); zombiedogpain2.attachSound("zombiedogpain2"); var zombiedogdeath1 = new Sound(this); zombiedogdeath1.attachSound("zombiedogdeath1"); var zombiedogattack1 = new Sound(this); zombiedogattack1.attachSound("zombiedogattack1"); var zombiedogattack2 = new Sound(this); zombiedogattack2.attachSound("zombiedogattack2"); var crowattack1 = new Sound(this); crowattack1.attachSound("crowattack1"); var crowpain1 = new Sound(this); crowpain1.attachSound("crowpain1"); var crowidle1 = new Sound(this); crowidle1.attachSound("crowidle1"); var crowidle2 = new Sound(this); crowidle2.attachSound("crowidle2"); var crowdeath1 = new Sound(this); crowdeath1.attachSound("crowdeath1"); var male_death1 = new Sound(this); male_death1.attachSound("male_death1"); var male_death2 = new Sound(this); male_death2.attachSound("male_death2"); var male_hurt1 = new Sound(this); male_hurt1.attachSound("male_hurt1"); var male_hurt2 = new Sound(this); male_hurt2.attachSound("male_hurt2"); var male_hurt3 = new Sound(this); male_hurt3.attachSound("male_hurt3"); var male_hurt4 = new Sound(this); male_hurt4.attachSound("male_hurt4"); var female_death1 = new Sound(this); female_death1.attachSound("female_death1"); var female_hurt1 = new Sound(this); female_hurt1.attachSound("female_hurt1"); var female_hurt2 = new Sound(this); female_hurt2.attachSound("female_hurt2"); var female_hurt3 = new Sound(this); female_hurt3.attachSound("female_hurt3"); var metal_hit_sound = new Sound(this); metal_hit_sound.attachSound("metal_hit_sound"); var intersect_x; var intersect_y;
Instance of Symbol 1692 MovieClip [blank] in Frame 6
onClipEvent (enterFrame) { _root.updateFrameRate(); }
Instance of Symbol 12 MovieClip [Hitbox] in Symbol 13 MovieClip [GameOver_Scene2] Frame 1
onClipEvent (mouseUp) { _root.BlackOut("Stats_Scene", 0); }
Symbol 24 MovieClip [DownloadGame_Menu] Frame 1
stop();
Symbol 24 MovieClip [DownloadGame_Menu] Frame 2
stop();
Symbol 29 MovieClip [HighScores_Menu] Frame 1
stop();
Symbol 29 MovieClip [HighScores_Menu] Frame 2
stop();
Symbol 2585 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 2586 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 2587 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 2588 MovieClip [__Packages.PM_PRNG] Frame 0
class PM_PRNG { var seed; function PM_PRNG () { seed = 1; } function nextInt() { return(gen()); } function nextDouble() { return(gen() / 2147483647); } function nextIntRange(min, max) { min = min - 0.4999; max = max + 0.4999; return(Math.round(min + ((max - min) * nextDouble()))); } function rand(num) { var _local2 = 0; var _local3 = num - 1; _local2 = _local2 - 0.4999; _local3 = _local3 + 0.4999; return(Math.round(_local2 + ((_local3 - _local2) * nextDouble()))); } function nextDoubleRange(min, max) { return(min + ((max - min) * nextDouble())); } function gen() { return((seed = (seed * 16807) % 2147483647)); } }
Symbol 34 MovieClip [arcadetown_splash] Frame 1
cursor = this.attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };
Instance of Symbol 12 MovieClip [Hitbox] in Symbol 34 MovieClip [arcadetown_splash] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this, 1)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernightthree&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } else if (_root.menu_interact > 0) { this._parent.timeon = 361; } } onClipEvent (keyUp) { if (_root.menu_interact > 0) { this._parent.timeon = 361; } }
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 2
stop();
Symbol 57 MovieClip Frame 3
stop();
Symbol 57 MovieClip Frame 4
stop();
Symbol 57 MovieClip Frame 5
stop();
Symbol 57 MovieClip Frame 6
stop();
Symbol 57 MovieClip Frame 7
stop();
Symbol 57 MovieClip Frame 8
stop();
Symbol 77 MovieClip [MainGame] Frame 1
function CreatePlayer(x, y, type, mainplayer, nogun) { if (!type) { type = "Actor_Player"; } pnum = 0; if (mainplayer == 1) { player = _root.MainGame.attachMovie(type, "player1", 100 + MaxPlayers); player.onMouseDown = function () { _root.MouseDown = true; }; player.onMouseUp = function () { _root.MouseDown = false; }; player.profilenum = 1; cross = _root.MainGame.attachMovie("Crosshair", "Crosshair", 600); startDrag (_root.MainGame.Crosshair, true); yScaleT = new mx.transitions.Tween(player.pointer, "_height", 0, 40, 65, 0.35, true); yScaleT.onMotionFinished = function () { this.yoyo(); }; } else { i = 2; while (i <= MaxPlayers) { if ((!_root.MainGame["player" + i].inplay) > 0) { pnum = i; break; } i++; } if (pnum == 0) { return(0); } player.mainplayer = 0; player = _root.MainGame.attachMovie(type, "player" + pnum, 100 + (MaxPlayers - (pnum - 1))); player.profilenum = pnum; player.biglight.swapDepths(0); player.biglight.removeMovieClip(); } chat = _root.MainGame.attachMovie("playerchat", "playerchat" + player.profilenum, (780 + MaxPlayers) - player.profilenum); chat._alpha = 0; player._x = x; player._y = y; player.nogun = 0; if (nogun != undefined) { player.nogun = nogun; } player.inplay = 1; player.aion = 1; player.chattime = 0; player.mainplayer = mainplayer; player.moving = 0; player.lightalpha = 75; player.walk = 0; player.walk_speed = _root["current_profile" + player.profilenum].walk_speed; player.diag_speed = Math.sqrt((player.walk_speed * player.walk_speed) / 2); player.base_accuracy = _root["current_profile" + player.profilenum].base_accuracy; player.accuracy = player.base_accuracy; player.target_accuracy = player.base_accuracy; player.base_critical = _root["current_profile" + player.profilenum].critical; player.chainsaw_fire_playing = 0; player.chainsaw_idle_playing = 0; player.armour_protect = _root["current_profile" + player.profilenum].armour_protect; player.armour_max_health = _root["current_profile" + player.profilenum].armour_max_health; player.armour_health = player.armour_max_health; player.max_health = _root["current_profile" + player.profilenum].max_health; player.health = player.max_health; player.dying = 0; player.cycled = 0; player.gender = _root["current_profile" + player.profilenum].gender; player.hurtspeech = Array(3); player.killspeech = Array(8); var i; i = 1; while (i <= 8) { if (i < 4) { player.hurtspeech[i] = _root["current_profile" + player.profilenum].hurtspeech[i]; } player.killspeech[i] = _root["current_profile" + player.profilenum].killspeech[i]; i++; } player.current_shot_time = 0; player.max_guns = 0; player.gun_limit = _root["current_profile" + player.profilenum].gun_limit; player.gun_shot_time = new Array(20); player.gun_type = new Array(20); player.gun_shots_fired = new Array(20); player.gun_spread = new Array(20); player.gun_shot_size = new Array(20); player.gun_calliber_type = new Array(20); player.gun_ammo_type = new Array(20); player.gun_bullet_capacity = new Array(20); player.gun_bullets_loaded = new Array(20); player.gun_reload_time = new Array(20); player.gun_inventory_place = new Array(20); player.gun_name = new Array(20); player.gun_pic = new Array(20); player.gun_melee = new Array(20); player.gun_chainsaw = new Array(20); player.gun_flamethrower = new Array(20); player.gun_explosive = new Array(20); player.gun_preference = new Array(20); player.gun_critical = new Array(20); var i; i = 1; while (i < 21) { player.gun_shot_time[i] = 0; player.gun_type[i] = ""; player.gun_shots_fired[i] = 0; player.gun_spread[i] = 0; player.gun_shot_size[i] = 0; player.gun_calliber_type[i] = 0; player.gun_ammo_type[i] = ""; player.gun_bullet_capacity[i] = 0; player.gun_bullets_loaded[i] = 0; player.gun_reload_time[i] = 0; player.gun_inventory_place[i] = 0; player.gun_name[i] = ""; player.gun_pic[i] = 0; player.gun_melee[i] = 0; player.gun_chainsaw[i] = 0; player.gun_flamethrower[i] = 0; player.gun_explosive[i] = 0; player.gun_preference[i] = 0; player.gun_critical[i] = 0; i++; } player.reload_time = 0; player.reload_multi = 0.67; player.current_gun = 0; player.bloodspeed = 0; var _local3; _local3 = 0; while (_local3 < 51) { if (_root["current_profile" + player.profilenum].inventory[_local3][3] > 0) { added = AddWeapon(player, _root["current_profile" + player.profilenum].inventory[_local3][1], _root["current_profile" + player.profilenum].inventory[_local3][2], _local3); } _local3++; } pref = 0; num = 1; _local3 = 1; while (_local3 <= player.gun_limit) { if (player.gun_preference[_local3] > pref) { pref = player.gun_preference[_local3]; num = _local3; } _local3++; } num--; if (num < 1) { num = player.max_guns; } player.current_gun = num; CycleWeapon(player); DoPlayer(player); } function RemoveWeapon(player, num) { mustcycle = 0; if (player.current_gun == num) { mustcycle = 1; } player.gun_inventory_place[num] = 0; player.gun_shot_time[num] = 0; player.gun_type[num] = ""; player.gun_shots_fired[num] = 0; player.gun_spread[num] = 0; player.gun_shot_size[num] = 0; player.gun_calliber_type[num] = 0; player.gun_ammo_type[num] = 0; player.gun_bullet_capacity[num] = 0; player.gun_reload_time[num] = 0; player.gun_name[num] = ""; player.gun_pic[num] = ""; player.gun_melee[num] = 0; player.gun_bullets_loaded[num] = 0; player.gun_chainsaw[num] = 0; player.gun_flamethrower[num] = 0; player.gun_explosive[num] = 0; player.gun_preference[num] = 0; player.gun_critical[num] = 0; if (num < player.max_guns) { var _local3; _local3 = num + 1; while (_local3 <= player.max_guns) { player.gun_inventory_place[_local3 - 1] = player.gun_inventory_place[_local3]; player.gun_shot_time[_local3 - 1] = player.gun_shot_time[_local3]; player.gun_type[_local3 - 1] = player.gun_type[_local3]; player.gun_shots_fired[_local3 - 1] = player.gun_shots_fired[_local3]; player.gun_spread[_local3 - 1] = player.gun_spread[_local3]; player.gun_shot_size[_local3 - 1] = player.gun_shot_size[_local3]; player.gun_calliber_type[_local3 - 1] = player.gun_calliber_type[_local3]; player.gun_ammo_type[_local3 - 1] = player.gun_ammo_type[_local3]; player.gun_bullet_capacity[_local3 - 1] = player.gun_bullet_capacity[_local3]; player.gun_reload_time[_local3 - 1] = player.gun_reload_time[_local3]; player.gun_name[_local3 - 1] = player.gun_name[_local3]; player.gun_pic[_local3 - 1] = player.gun_pic[_local3]; player.gun_bullets_loaded[_local3 - 1] = player.gun_bullets_loaded[_local3]; player.gun_melee[_local3 - 1] = player.gun_melee[_local3]; player.gun_chainsaw[_local3 - 1] = player.gun_chainsaw[_local3]; player.gun_explosive[_local3 - 1] = player.gun_explosive[_local3]; player.gun_flamethrower[_local3 - 1] = player.gun_flamethrower[_local3]; player.gun_preference[_local3 - 1] = player.gun_preference[_local3]; player.gun_critical[_local3 - 1] = player.gun_critical[_local3]; if (player.current_gun == _local3) { player.current_gun--; } _local3++; } } player.max_guns--; if (player.reload_time > 0) { player.reload_time = 0; _root.reloading_sound.stop("reloading"); UpdateReloadSounds(); } if (mustcycle > 0) { CycleWeapon(player); } } function AddWeapon(player, code, ammoloaded, invplace) { added = 0; if (player.max_guns < player.gun_limit) { num = 0; var _local3; _local3 = 1; while (_local3 < 50) { if (_root.weapon_data.gun_code[_local3] == code) { num = _local3; } _local3++; } if (num > 0) { added = 1; player.max_guns++; player.gun_inventory_place[player.max_guns] = invplace; player.gun_shot_time[player.max_guns] = _root.weapon_data.gun_shot_time[num]; player.gun_type[player.max_guns] = _root.weapon_data.gun_type[num]; player.gun_shots_fired[player.max_guns] = _root.weapon_data.gun_shots_fired[num]; player.gun_spread[player.max_guns] = _root.weapon_data.gun_spread[num]; player.gun_shot_size[player.max_guns] = _root.weapon_data.gun_shot_size[num]; player.gun_calliber_type[player.max_guns] = _root.weapon_data.gun_calliber_type[num]; player.gun_ammo_type[player.max_guns] = _root.weapon_data.gun_ammo_type[num]; player.gun_bullet_capacity[player.max_guns] = _root.weapon_data.gun_bullet_capacity[num]; player.gun_reload_time[player.max_guns] = _root.weapon_data.gun_reload_time[num]; player.gun_name[player.max_guns] = _root.weapon_data.gun_name[num]; player.gun_pic[player.max_guns] = _root.weapon_data.gun_pic[num]; player.gun_bullets_loaded[player.max_guns] = ammoloaded; player.gun_melee[player.max_guns] = _root.weapon_data.gun_melee[num]; player.gun_chainsaw[player.max_guns] = _root.weapon_data.gun_chainsaw[num]; player.gun_explosive[player.max_guns] = _root.weapon_data.gun_explosive[num]; player.gun_flamethrower[player.max_guns] = _root.weapon_data.gun_flamethrower[num]; player.gun_preference[player.max_guns] = _root.weapon_data.gun_preference[num]; player.gun_critical[player.max_guns] = _root.weapon_data.gun_critical[num]; } } if ((added > 0) && (player.gun_preference[player.max_guns] > player.gun_preference[player.current_gun])) { player.current_gun = player.max_guns; player.torso.gotoAndStop(player.gun_type[player.current_gun]); if (player.mainplayer) { _root.MainHud.HUDGun.gotoAndStop(_root["current_profile" + player.profilenum].inventory[invplace][1]); } } return(added); } function CycleWeapon(player) { if (player.reload_time > 0) { player.reload_time = 0; _root.reloading_sound.stop("reloading"); } player.current_gun++; if (player.current_gun > player.max_guns) { player.current_gun = 1; } player.torso.gotoAndStop(player.gun_type[player.current_gun]); if (player.mainplayer == 1) { _root.MainHud.HUDGun.gotoAndStop(_root.current_profile1.inventory[player.gun_inventory_place[player.current_gun]][1]); _root.MainHud.GunNameText.text = player.gun_name[player.current_gun]; player.current_unloaded_bullets = 0; inv_place = -1; inv_place = _root.FindInventory(player, player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { player.current_unloaded_bullets = _root["current_profile" + player.profilenum].inventory[inv_place][2]; } } var _local3 = new TextFormat(); _local3.bold = true; _root.MainHud.GunNameText.setTextFormat(_local3); } function MovePlayer(player, x, y) { if (_root.GamePaused > 0) { return(undefined); } if ((x != 0) || (y != 0)) { speed = player.walk_speed * _root.speedFactor; diag = 0; if ((x != 0) && (y != 0)) { speed = player.diag_speed * _root.speedFactor; diag = 1; } backx = player._x; backy = player._y; player._y = player._y + ((y * speed) * 1); player._x = player._x + ((x * speed) * 1); player.moving = 1; speed = player.walk_speed * _root.speedFactor; nogood = 1; if (SceneCollide(player.hitbox, 0, nogood)) { player._x = backx; player._y = backy; if (diag == 1) { player._y = player._y + ((y * speed) * 1); if (SceneCollide(player.hitbox, 0, nogood)) { y = 0; player._y = backy; } if (y == 0) { player._x = player._x + ((x * speed) * 1); if (SceneCollide(player.hitbox, 0, nogood)) { x = 0; player._x = backx; } } else { x = 0; } } else { x = 0; y = 0; } } if ((x == 0) && (y == 0)) { player.moving = 0; } if ((x > 0) && (y == 0)) { player.legs.target_rotation = 270; } if ((x < 0) && (y == 0)) { player.legs.target_rotation = 90; } if ((x == 0) && (y > 0)) { player.legs.target_rotation = 0; } if ((x == 0) && (y < 0)) { player.legs.target_rotation = 180; } if ((x > 0) && (y > 0)) { player.legs.target_rotation = 315; } if ((x > 0) && (y < 0)) { player.legs.target_rotation = 225; } if ((x < 0) && (y > 0)) { player.legs.target_rotation = 45; } if ((x < 0) && (y < 0)) { player.legs.target_rotation = 135; } if ((x == 0) && (y == 0)) { player.moving = 0; } player.legs.target_rotation = player.legs.target_rotation - 180; } } function FireGun(player) { critchance = player.base_critical * player.gun_critical[player.current_gun]; crit = 0; if ((random(100) + 1) <= critchance) { crit = 1; } if (player.gun_melee[player.current_gun] == 1) { if ((!player.fire) == 1) { player.fire = 1; if ((_root.soundon > 0) && (player.gun_type[player.current_gun] == "knife")) { _root.knife_shot.start(); } player.torso.gotoAndPlay(player.gun_type[player.current_gun] + "fire"); player.current_shot_time = 0; actor = player.torso.meleehb; var i; hit = 0; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { hb = eval (("_root.MainGame.enemy" + i) + ".gunhitbox"); if ((hb != actor) && (hb._parent.current_state != "death")) { if (hb.hitTest(actor)) { enemy = eval ("_root.MainGame.enemy" + i); hit = i; break; } } i++; } if (hit > 0) { MakeShot(player, player.torso._rotation, enemy._x, enemy._y, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); if (crit == 1) { if (player.mainplayer == 1) { ScreenShake(); } MakeShot(player, player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); MakeShot(player, player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); MakeShot(player, player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1, 0, 1); } } } } else if ((player.gun_bullets_loaded[player.current_gun] > 0) && (player.reload_time == 0)) { if ((player.gun_explosive[player.current_gun] == 0) && (player.mainplayer == 1)) { ScreenShake(-9.5 + (player.gun_calliber_type[player.current_gun] / 2)); } player.gun_bullets_loaded[player.current_gun]--; player.fire = 1; soundplayed = 0; if (_root.soundon > 0) { if (player.gun_type[player.current_gun] == "shotgun") { soundplayed = 1; if (player.gun_calliber_type[player.current_gun] == 1) { _root.s20gauge_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 2) { _root.s16gauge_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 3) { _root.s12gauge_shot.start(); } } if (player.gun_type[player.current_gun] == "grenadelauncher") { soundplayed = 1; _root.grenadelauncher_shot.start(); } if (soundplayed == 0) { if (player.gun_calliber_type[player.current_gun] == 1) { _root.Tomcat_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 2) { _root.Glock_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 3) { _root.s357_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 4) { _root.s38_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 5) { _root.s40_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 6) { _root.s45_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 7) { _root.DesertEagle_shot.start(); } } } player.torso.gotoAndPlay(player.gun_type[player.current_gun] + "fire"); player.current_shot_time = 0; if (player.gun_explosive[player.current_gun] > 0) { x = _root.MainGame.Crosshair._x + (random(player.accuracy * 10) - (player.accuracy * 5)); y = _root.MainGame.Crosshair._y + (random(player.accuracy * 10) - (player.accuracy * 5)); MakeShot(player, player.torso._rotation, x, y, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 2, 0, 0, player.gun_explosive[player.current_gun]); } else { FireWeapon(player, player._x, player._y, player.torso._rotation, player.gun_shots_fired[player.current_gun], player.gun_spread[player.current_gun], player.accuracy, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 1, player.gun_explosive[player.current_gun], crit); } if ((player.gun_bullets_loaded[player.current_gun] == 0) && (player.gun_melee[player.current_gun] == 0)) { ReloadGun(player, 1); } } else { ReloadGun(player, 0); } } function TestShot(startx, starty, angle) { rads = (Math.PI/180); stepx = Math.sin(angle * rads); stepy = -Math.cos(angle * rads); best_dist = 3000; best_x = 3000; best_y = 3000; x1 = startx; y1 = starty; x2 = startx + (stepx * 450); y2 = starty + (stepy * 450); var i; i = 1; while (i <= MaxHitBoxes) { if (eval ("_root.MainGame.Background.hb" + i).inplay == 1) { hb = eval ("_root.MainGame.Background.hb" + i); if ((!hb.low) == 1) { k = 1; while (k <= 4) { if (((((k == 1) && ((angle > 90) || (angle <= -90))) || ((k == 2) && (angle <= 0))) || ((k == 3) && ((angle > -90) && (angle <= 90)))) || ((k == 4) && (angle > 0))) { if (k == 1) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); } if (k == 2) { x3 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 3) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 4) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; } } } k++; } } } i++; } hit = 0; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { hb = eval (("_root.MainGame.enemy" + i) + ".gunhitbox"); if (hb._parent.current_state == "death") { hb = undefined; } if (hb != undefined) { k = 1; while (k <= 2) { if (k == 1) { x3 = hb._parent._x + 0; y3 = (hb._parent._y + 0) - hb._height; x4 = hb._parent._x + 0; y4 = (hb._parent._y + 0) + hb._height; } if (k == 2) { x3 = (hb._parent._x + 0) - hb._width; y3 = hb._parent._y + 0; x4 = (hb._parent._x + 0) + hb._width; y4 = hb._parent._y + 0; } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; hit = i; } } k++; } } } i++; } return(hit); } function FireWeapon(player, startx, starty, angle, shots, spread, accuracy, size, calliber, addshot, explosive, crit) { angle = (angle = angle + (random(accuracy * 2) - accuracy)); if ((shots > 3) && (player.mainplayer == 1)) { ScreenShake(-6); } if (shots > 1) { var e; e = 1; while (e <= shots) { FireWeapon(player, startx, starty, angle, 1, spread, spread, size, calliber, addshot, 0, explosive, crit); e++; } return(undefined); } rads = (Math.PI/180); stepx = Math.sin(angle * rads); stepy = -Math.cos(angle * rads); best_dist = 3000; best_x = 3000; best_y = 3000; x1 = startx; y1 = starty; x2 = startx + (stepx * 450); y2 = starty + (stepy * 450); var i; i = 1; while (i <= MaxHitBoxes) { if (eval ("_root.MainGame.Background.hb" + i).inplay == 1) { hb = eval ("_root.MainGame.Background.hb" + i); if ((!hb.low) == 1) { k = 1; while (k <= 4) { if (((((k == 1) && ((angle > 90) || (angle <= -90))) || ((k == 2) && (angle <= 0))) || ((k == 3) && ((angle > -90) && (angle <= 90)))) || ((k == 4) && (angle > 0))) { if (k == 1) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); } if (k == 2) { x3 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 3) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 4) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; } } } k++; } } } i++; } hit = 0; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { hb = eval (("_root.MainGame.enemy" + i) + ".gunhitbox"); if (hb._parent.current_state == "death") { hb = undefined; } if (hb != undefined) { k = 1; while (k <= 2) { if (k == 1) { x3 = hb._parent._x + 0; y3 = (hb._parent._y + 0) - hb._height; x4 = hb._parent._x + 0; y4 = (hb._parent._y + 0) + hb._height; } if (k == 2) { x3 = (hb._parent._x + 0) - hb._width; y3 = hb._parent._y + 0; x4 = (hb._parent._x + 0) + hb._width; y4 = hb._parent._y + 0; } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; hit = i; } } k++; } } } i++; } basex = best_x; basey = best_y; MakeShot(player, angle, basex, basey, size, calliber, addshot, hit, 0, explosive); if ((crit == 1) && (hit > 0)) { if (player.mainplayer == 1) { ScreenShake(); } MakeShot(player, angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive); MakeShot(player, angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive); MakeShot(player, angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive, 1); } } function ReloadGun(player, no_sound) { player.current_shot_time = 0; if ((player.reload_time > 0) || (player.gun_bullets_loaded[player.current_gun] == player.gun_bullet_capacity[player.current_gun])) { return(undefined); } ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player, player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root["current_profile" + player.profilenum].inventory[inv_place][2]; } if (ammo_remaining > 0) { player.reload_time = player.gun_reload_time[player.current_gun] * player.reload_multi; if (_root.soundon > 0) { _root.reload_start_sound.start(); UpdateReloadSounds(); } } else { if (player.gun_bullets_loaded[player.current_gun] > 0) { return(undefined); } if ((_root.soundon > 0) && (no_sound == 0)) { _root.no_ammo_sound.start(); } gunwithammo = 0; preference = -10000; var _local3; _local3 = 1; while (_local3 <= player.max_guns) { ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player, player.gun_ammo_type[_local3]); if (inv_place > -1) { ammo_remaining = _root["current_profile" + player.profilenum].inventory[inv_place][2]; } ammo_remaining = ammo_remaining + player.gun_bullets_loaded[_local3]; if (((ammo_remaining > 0) || (player.gun_melee[_local3] > 0)) && ((player.gun_preference[_local3] - (100 * player.gun_explosive[_local3])) > preference)) { gunwithammo = _local3; preference = player.gun_preference[gunwithammo]; } _local3++; } if (gunwithammo > 0) { player.current_gun = gunwithammo; player.current_gun--; if (player.current_gun < 1) { player.current_gun = player.max_guns; } CycleWeapon(player); } } } function MakeShot(player, angle, x, y, size, calliber, addshot, hit, melee, explosive, noknockback) { _root["current_profile" + player.profilenum].shots_fired = _root["current_profile" + player.profilenum].shots_fired + addshot; if ((explosive != undefined) && (explosive > 0)) { MakeExplosion(x, y, size, calliber, explosive, player); return(undefined); } if (hit == 0) { if ((!melee) == 1) { CreateEffect("ShotHitEffectHolder", x, y, 0, size, size, _root.frameDelay / 1); } } else { addshot2 = 0; if (addshot > 0) { addshot2 = 1; } _root["current_profile" + player.profilenum].shots_hit = _root["current_profile" + player.profilenum].shots_hit + addshot2; knockback = 1 + (calliber * 0.5); if (noknockback == 1) { knockback = 0; } EnemyHit(eval ("_root.MainGame.enemy" + hit), 1 + calliber, angle, knockback, player); if (eval ("_root.MainGame.enemy" + hit).metallic == 0) { MakeBlood(x, y, angle); size = random(20) + 40; CreateEffect("BloodHitEffect1Holder", x, y, angle, size, size, _root.frameDelay / 2); } else { CreateEffect("ShotHitEffectHolder", x, y, 0, size, size, _root.frameDelay / 1); if (_root.soundon > 0) { _root.metal_hit_sound.start(); } } } } function PlayerChat(player, chattext) { _root.MainGame["playerchat" + player.profilenum]._alpha = 100; _root.MainGame["playerchat" + player.profilenum].chatbox.text = chattext; player.chattime = 100 + (chattext.length * 10); } function DoPlayerAI(player) { if (player.caimx == undefined) { player.caimx = player._x + 50; player.caimy = player._y + 25; } found = 0; fdist = 800; var _local3; speed = 1; _local3 = 1; while (_local3 <= MaxEnemies) { enemy = _root.MainGame["enemy" + _local3]; if ((enemy != undefined) && (enemy.current_state != "death")) { xdist = enemy._x - player._x; ydist = enemy._y - player._y; dist = Math.abs(xdist) + Math.abs(ydist); if (dist < fdist) { fdist = dist; found = enemy; } } _local3++; } if (player.ai_target_x == undefined) { player.ai_target_time = 120; player.ai_target_x = _root.MainGame.player1._x + (random(300) - 150); player.ai_target_y = _root.MainGame.player1._y + (random(300) - 150); } if (found == 0) { player.fire_button = 0; aimx = player.ai_target_x; aimy = player.ai_target_y; } else { target = found; aimx = target._x; aimy = target._y; if (player.nogun != 1) { player.fire_button = 1; } } if (player.caimx < aimx) { player.caimx = player.caimx + ((3 * _root.speedFactor) * speed); if (player.caimx > aimx) { player.caimx = aimx; } } if (player.caimx > aimx) { player.caimx = player.caimx - ((3 * _root.speedFactor) * speed); if (player.caimx < aimx) { player.caimx = aimx; } } if (player.caimy < aimy) { player.caimy = player.caimy + ((3 * _root.speedFactor) * speed); if (player.caimy > aimy) { player.caimy = aimy; } } if (player.caimy > aimy) { player.caimy = player.caimy - ((3 * _root.speedFactor) * speed); if (player.caimy < aimy) { player.caimy = aimy; } } player.torso.target_rotation = _root.MainGame.GetAngle(player._x, player._y, player.caimx, player.caimy); if ((player.current_shot_time >= player.gun_shot_time[player.current_gun]) && (player.fire_button == 1)) { if (TestShot(player._x, player._y, player.torso.target_rotation) == 0) { player.fire_button = 0; player.current_shot_time = 0; } } dirx = 0; diry = 0; player.ai_target_time = player.ai_target_time - _root.speedFactor; if (player._x < (player.ai_target_x - 10)) { dirx = 1; } if (player._x > (player.ai_target_x + 10)) { dirx = -1; } if (player._y < (player.ai_target_y - 10)) { diry = 1; } if (player._y > (player.ai_target_y + 10)) { diry = -1; } if ((((dirx == 0) && (diry == 0)) || (player.ai_target_time == undefined)) || (player.ai_target_time <= -60)) { player.ai_target_time = 120; player.ai_target_x = _root.MainGame.player1._x + (random(200) - 100); player.ai_target_y = _root.MainGame.player1._y + (random(200) - 100); } player.moving = 0; if (player.ai_runawaytime > 0) { player.ai_runawaytime = player.ai_runawaytime - _root.speedFactor; if (player.torso.target_rotation < 91) { dirx = -1; diry = 1; } if ((player.torso.target_rotation > 90) && (player.torso.target_rotation < 181)) { dirx = -1; diry = -1; } if ((player.torso.target_rotation > 180) && (player.torso.target_rotation < 271)) { dirx = 1; diry = -1; } if (player.torso.target_rotation > 270) { dirx = 1; diry = 1; } } MovePlayer(player, dirx, diry); if ((player.moving == 0) && ((dirx != 0) || (diry != 0))) { player.ai_target_time = 120; player.ai_target_x = _root.MainGame.player1._x + (random(200) - 100); player.ai_target_y = _root.MainGame.player1._y + (random(200) - 100); } } function DoPlayerControls(player) { player.fire_button = _root.MouseDown; if (Key.isDown(80) || (Key.isDown(27))) { _root.ChangeMenu("Paused_Scene"); } if (Key.isDown(82)) { ReloadGun(player, 1); } if (Key.isDown(32) && (player.cycled == 0)) { CycleWeapon(player); player.cycled = 1; } if (Key.isDown(49) && (player.cycled == 0)) { if (player.gun_type[1] != "") { player.current_gun = 0; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(50) && (player.cycled == 0)) { if (player.gun_type[2] != "") { player.current_gun = 1; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(51) && (player.cycled == 0)) { if (player.gun_type[3] != "") { player.current_gun = 2; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(52) && (player.cycled == 0)) { if (player.gun_type[4] != "") { player.current_gun = 3; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(53) && (player.cycled == 0)) { if (player.gun_type[5] != "") { player.current_gun = 4; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(54) && (player.cycled == 0)) { if (player.gun_type[6] != "") { player.current_gun = 5; CycleWeapon(player); player.cycled = 1; } } if ((((((((!Key.isDown(32)) && (!Key.isDown(49))) && (!Key.isDown(50))) && (!Key.isDown(51))) && (!Key.isDown(52))) && (!Key.isDown(53))) && (!Key.isDown(54))) && (!Key.isDown(55))) { player.cycled = 0; } player.torso.target_rotation = _root.MainGame.GetAngle(player._x, player._y, _root._xmouse, _root._ymouse); player.moving = 0; if ((((Key.isDown(37) || (Key.isDown(65))) && (!(Key.isDown(38) || (Key.isDown(87))))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(39) || (Key.isDown(68))))) { MovePlayer(player, -1, 0); } if ((((Key.isDown(39) || (Key.isDown(68))) && (!(Key.isDown(38) || (Key.isDown(87))))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(37) || (Key.isDown(65))))) { MovePlayer(player, 1, 0); } if ((((Key.isDown(38) || (Key.isDown(87))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(40) || (Key.isDown(83))))) { MovePlayer(player, 0, -1); } if ((((Key.isDown(40) || (Key.isDown(83))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, 0, 1); } amount = Math.sqrt((player.walk_speed * player.walk_speed) / 2); if ((((Key.isDown(40) || (Key.isDown(83))) && (Key.isDown(39) || (Key.isDown(68)))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, 1, 1); } if ((((Key.isDown(40) || (Key.isDown(83))) && (Key.isDown(37) || (Key.isDown(65)))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, -1, 1); } if ((((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(39) || (Key.isDown(68)))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(40) || (Key.isDown(83))))) { MovePlayer(player, 1, -1); } if ((((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(37) || (Key.isDown(65)))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(39) || (Key.isDown(68))))) { MovePlayer(player, -1, -1); } } function DoPlayer(player) { if (player.walk > 0) { _root.frameAdvancer(player.legs, 0, _root.frameDelay); } fd = _root.frameDelay / 2; if (player.gun_melee[player.current_gun] > 0) { fd = _root.frameDelay / 1.5; } if (player.fire > 0) { _root.frameAdvancer(player.torso, 0, fd); } if (_root.GamePaused > 0) { return(undefined); } if ((player.gun_type[player.current_gun] == "chainsaw") && (_root.soundon > 0)) { if (_root.MouseDown) { if (player.chainsaw_idle_playing > 0) { player.chainsaw_idle_playing = 0; UpdateChainsawSounds(); } if (player.chainsaw_fire_playing == 0) { player.chainsaw_fire_playing = 1; UpdateChainsawSounds(); } } else { if (player.chainsaw_fire_playing > 0) { player.chainsaw_fire_playing = 0; UpdateChainsawSounds(); } if (player.chainsaw_idle_playing == 0) { player.chainsaw_idle_playing = 1; UpdateChainsawSounds(); } } } else if ((player.chainsaw_idle_playing == 1) || (player.chainsaw_fire_playing == 1)) { player.chainsaw_fire_playing = 0; player.chainsaw_idle_playing = 0; UpdateChainsawSounds(); } if (player.mainplayer == 1) { if (_root.BlackOut.inplay != 1) { px = (player._x - _root.MainGame.Background._x) + (map_posx * 1800); py = (player._y - _root.MainGame.Background._y) + ((11 - map_posy) * 1800); ex = extraction_x + (map_objectivex * 1800); ey = (extraction_y + 20) + ((11 - map_objectivey) * 1800); angle = _root.MainGame.GetAngle(px, py, ex, ey); player.pointer._rotation = angle; } dist1 = Math.abs(player2._x - player._x) + Math.abs(player2._y - player._y); dist2 = Math.abs(player3._x - player._x) + Math.abs(player3._y - player._y); if (player.hitbox.hitTest(_root.MainGame.Background.helipadexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("helipad"); } else { PlayerChat(player, "I won't leave them behind..."); } } if (player.hitbox.hitTest(_root.MainGame.Background.northexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("north"); } else { PlayerChat(player, "I won't leave them behind..."); } } if (player.hitbox.hitTest(_root.MainGame.Background.southexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("south"); } else { PlayerChat(player, "I won't leave them behind..."); } } if (player.hitbox.hitTest(_root.MainGame.Background.eastexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("east"); } else { PlayerChat(player, "I won't leave them behind..."); } } if (player.hitbox.hitTest(_root.MainGame.Background.westexit)) { if ((dist1 < 300) && (dist2 < 300)) { _root.ChangeArea("west"); } else { PlayerChat(player, "I won't leave them behind..."); } } } _root.MainGame["playerchat" + player.profilenum]._x = player._x - (_root.MainGame["playerchat" + player.profilenum]._width / 2); _root.MainGame["playerchat" + player.profilenum]._y = (player._y - _root.MainGame["playerchat" + player.profilenum]._height) - 20; if (player.chattime > 0) { player.aion = 1; player.chattime = player.chattime - (_root.speedFactor * 2); _root.MainGame["playerchat" + player.profilenum]._alpha = player.chattime; } if (player.mainplayer == 1) { if (player.biglight._alpha != player.lightalpha) { player.biglight._alpha = player.lightalpha; } var i; i = 1; while (i <= MaxPlayers) { if (eval ("_root.MainGame.player" + i).biglightalpha == 0) { player.biglight._alpha = 0; } i++; } i = 1; while (i < 20) { if ((eval ("_root.MainGame.effect" + i).inplay > 0) && (eval ("_root.MainGame.effect" + i).light > 0)) { player.biglight._alpha = 0; } i++; } } if (player.reload_time > 0) { player.reload_time = player.reload_time - (1 * _root.speedFactor); if (player.reload_time <= 0) { inv_place = -1; inv_place = _root.FindInventory(player, player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root["current_profile" + player.profilenum].inventory[inv_place][2]; } amount = player.gun_bullet_capacity[player.current_gun] - player.gun_bullets_loaded[player.current_gun]; if (ammo_remaining < amount) { amount = ammo_remaining; } player.gun_bullets_loaded[player.current_gun] = player.gun_bullets_loaded[player.current_gun] + amount; ammo_remaining = ammo_remaining - amount; if (inv_place > -1) { _root["current_profile" + player.profilenum].inventory[inv_place][2] = ammo_remaining; } if (_root["current_profile" + player.profilenum].inventory[inv_place][2] == 0) { ClearInventory(player, inv_place); } player.current_unloaded_bullets = ammo_remaining; player.reload_time = 0; _root.reload_finish_sound.start(); UpdateReloadSounds(); } } player.current_shot_time = player.current_shot_time + _root.speedFactor; if (player.mainplayer == 1) { DoPlayerControls(player); } else if (player.aion == 1) { DoPlayerAI(player); } if ((player.current_shot_time >= player.gun_shot_time[player.current_gun]) && (player.fire_button == 1)) { FireGun(player); } if (player.moving == 0) { tempangle = 180 + player.torso._rotation; if ((Math.abs(tempangle - 0) < 45) || (tempangle > 315)) { player.legs.target_rotation = 0; } if (Math.abs(tempangle - 90) < 45) { player.legs.target_rotation = 90; } if (Math.abs(tempangle - 180) < 45) { player.legs.target_rotation = 180; } if (Math.abs(tempangle - 270) < 45) { player.legs.target_rotation = 270; } player.legs.target_rotation = player.legs.target_rotation - 180; if ((player.legs._rotation != player.legs.target_rotation) && (player.walk == 0)) { player.walk = 1; player.legs.gotoAndStop("walk"); } if ((player.legs._rotation == player.legs.target_rotation) && (player.walk == 1)) { player.walk = 0; player.legs.gotoAndStop("stand"); } } if ((player.moving == 1) && (player.walk == 0)) { player.walk = 1; player.legs.gotoAndStop("walk"); } player.torso._rotation = _root.MainGame.ReachAngle(player.torso._rotation, player.torso.target_rotation, 10 * _root.speedFactor, 1, 0); player.legs._rotation = _root.MainGame.ReachAngle(player.legs._rotation, player.legs.target_rotation, 7 * _root.speedFactor, 1, 0); if (player.health < 0) { player.health = 0; } if ((player.health <= 0) && (player.dying == 0)) { player.health = 0; player.dying = 1; _root.CalculateScore(); _root.reloading_sound.stop("reloading"); _root.PlayHumanDeathSound(player.gender); player.gotoAndPlay("gibb"); var gh = 0; gh = 1; while (gh < 8) { x = (player._x + random((amount * 2) + 1)) - amount; y = (player._y + random((amount * 2) + 1)) - amount; size = random(20) + 40; CreateEffect("BloodHitEffect1Holder", x, y, player.torso._rotation - 180, size, size, _root.frameDelay / 2); if (gh < 5) { MakeBlood(x, y, random(360)); } gh++; } if ((player == _root.MainGame.player1) && (_root.BlackOut.inplay == 0)) { _root.CalculateScore(); _root.WhiteOut("GameOver_Scene"); } if ((player == _root.MainGame.player2) && (_root.BlackOut.inplay == 0)) { _root.CalculateScore(); _root.losetext = "Nicholas was torn to pieces"; _root.BlackOut("GameOver_Scene2", 0, 3); } if ((player == _root.MainGame.player3) && (_root.BlackOut.inplay == 0)) { _root.CalculateScore(); _root.losetext = "Stephany was eaten alive"; _root.BlackOut("GameOver_Scene2", 0, 3); } } if (player.mainplayer == 1) { UpdateHUD(player); } } function ClearInventory(player, inv_place) { _root["current_profile" + player.profilenum].inventory[inv_place][1] = ""; _root["current_profile" + player.profilenum].inventory[inv_place][2] = 0; _root["current_profile" + player.profilenum].inventory[inv_place][3] = 0; _root["current_profile" + player.profilenum].inventory[inv_place][4] = 0; _root["current_profile" + player.profilenum].inventory[inv_place][5] = 0; var _local2; _local2 = 1; while (_local2 <= player.max_guns) { if (player.gun_inventory_place[_local2] == inv_place) { RemoveWeapon(player, _local2); } _local2++; } } function AddInventory(player, type, ammo, isweapon) { foundspace = 0; foundblankspace = 0; if (isweapon > 0) { var _local2; _local2 = 41; while (_local2 <= 50) { if (_root["current_profile" + player.profilenum].inventory[_local2][1] == "") { foundspace = _local2; break; } _local2++; } if (foundspace == 0) { foundspace = -10; } else { _root["current_profile" + player.profilenum].inventory[foundspace][1] = type; if (AddWeapon(player, type, ammo, foundspace) == 0) { _root["current_profile" + player.profilenum].inventory[foundspace][1] = ""; foundspace = -10; } } } else { var _local2 = 1; while (_local2 <= _root["current_profile" + player.profilenum].max_inventory_slots) { if (_root["current_profile" + player.profilenum].inventory[_local2][1] == "") { foundblankspace = _local2; } if (((_root["current_profile" + player.profilenum].inventory[_local2][1] == type) && (ammo > 0)) && (isweapon == 0)) { foundspace = _local2; } _local2++; } if (foundspace < 1) { foundspace = foundblankspace; } } if (foundspace > 0) { _root["current_profile" + player.profilenum].inventory[foundspace][1] = type; _root["current_profile" + player.profilenum].inventory[foundspace][2] = _root["current_profile" + player.profilenum].inventory[foundspace][2] + ammo; _root["current_profile" + player.profilenum].inventory[foundspace][3] = isweapon; } return(foundspace); } function DamageHuman(target, health_dam, enemy) { armour_dam = 0; health_dam = Math.round(health_dam); armour_dam = Math.round((health_dam / 100) * target.armour_protect); health_dam = health_dam - armour_dam; target.armour_health = target.armour_health - armour_dam; if (target.armour_health < 0) { health_dam = health_dam - target.armour_health; target.armour_health = 0; } target.health = target.health - health_dam; _root.current_profile1.damage_taken = _root.current_profile1.damage_taken + health_dam; if ((target.mainplayer == 0) && (target.hurtspeech[1].length > 0)) { rand = random(3) + 1; PlayerChat(target, target.hurtspeech[rand]); } target.bloodspeed = 10; CreateEffect("BloodHitEffect1Holder", target._x, target._y, enemy.main._rotation - 180, 40, 40, _root.frameDelay / 2); MakeBlood(target._x, target._y, random(360)); _root.PlayHumanPainSound(target.gender); } function ActionLoop() { var i; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { DoEnemy(eval ("_root.MainGame.enemy" + i)); } i++; } i = 1; while (i <= 20) { if (eval ("_root.MainGame.effect" + i).inplay == 1) { DoEffect(eval ("_root.MainGame.effect" + i)); } i++; } i = 1; while (i <= 16) { if (eval ("_root.MainGame.bonus" + i).inplay == 1) { DoBonus(eval ("_root.MainGame.bonus" + i)); } i++; } i = 1; while (i <= 5) { if (eval ("_root.MainGame.explodelay" + i).inplay == 1) { DoExplosionDelay(eval ("_root.MainGame.explodelay" + i)); } i++; } i = 1; while (i <= MaxPlayers) { if (eval ("_root.MainGame.player" + i).inplay > 0) { DoPlayer(eval ("_root.MainGame.player" + i)); } i++; } game_time = game_time + (_root.speedFactor * 1); if (_root.cheat > 0) { game_time = game_time + (_root.speedFactor * 4); } _root.GamePaused = 0; if ((_root.current_menu != "") || (_root.MainGame.player1.dying > 0)) { _root.GamePaused = 1; } if (_root.GamePaused > 0) { return(undefined); } if (game_started == 0) { StartGame(); _root.BlackIn(); } DoBackground(); DoLevel(); DoScreenShake(); if (wait_for_end < 1) { zombietime = zombietime + _root.speedFactor; } if ((wait_for_end == 1) && (EnemiesInplay == 0)) { wait_for_end = 1; _root.CalculateScore(); _root.current_profile1.survived = 1; _root.BlackOut("Stats_Scene2", 0, 3); } _root.current_profile1.survived_time = _root.current_profile1.survived_time + _root.speedFactor; if (zombietime > next_zombietime) { zombietime = 0; temp = random(3) + 1; zombie_type = zombie_types[random(5) + 1]; if ((!_root.MainGame.Background.exterior) == 1) { temp = random(3) + 1; if (temp == 1) { if (CreateEnemy(Background.spawn1._x + Background._x, Background.spawn1._y + Background._y, Background.spawn1.angle, zombie_type) == 0) { temp = 2; } else { temp = 0; } } if (temp == 2) { if (CreateEnemy(Background.spawn2._x + Background._x, Background.spawn2._y + Background._y, Background.spawn2.angle, zombie_type) == 0) { temp = 3; } } if (temp == 3) { if (CreateEnemy(Background.spawn3._x + Background._x, Background.spawn3._y + Background._y, Background.spawn3.angle, zombie_type) == 0) { temp = 1; } } if (temp == 1) { CreateEnemy(Background.spawn3._x + Background._x, Background.spawn3._y + Background._y, Background.spawn3.angle, zombie_type); } } else { ExteriorEnemySpawn(zombie_type, 0, 0, 0); } } } function LoadDecals() { BloodDecal1 = flash.display.BitmapData.loadBitmap("blood_decal1"); BloodDecal2 = flash.display.BitmapData.loadBitmap("blood_decal2"); BloodDecal3 = flash.display.BitmapData.loadBitmap("blood_decal3"); BloodDecal4 = flash.display.BitmapData.loadBitmap("blood_decal4"); Scorch = flash.display.BitmapData.loadBitmap("scorch"); } function StartGame() { if (_root.soundon > 0) { stopAllSounds(); _root.music2.start(0, 99999); } game_started = 1; game_time = 0; had_steyr = 0; had_gm94launcher = 0; had_boss = -1; LoadDecals(); CreateBackground(); CountHitBoxes(); CreateHUD(); CreatePlayer(_root.MainGame.Background.playerspawn1._x - 30, _root.MainGame.Background.playerspawn1._y, "Actor_Civilian1"); CreatePlayer(_root.MainGame.Background.playerspawn1._x + 30, _root.MainGame.Background.playerspawn1._y, "Actor_Girl1", 0, 1); CreatePlayer(_root.MainGame.Background.playerspawn1._x, _root.MainGame.Background.playerspawn1._y, "Actor_Player", 1); _root.MainGame.player2.aion = 0; PlayerChat(_root.MainGame.player2, "9 minutes until the helicopter leaves. Let's move!"); if (_root.MainGame.Background.addobjects == 1) { AddObjectsToBkg(); } DoBackground(); } function CreateBackground() { clipname = "Cross1Bkg"; bmpname = "Cross1Bkg_Image"; bmprotation = 0; up = _root.MapData[map_posx][map_posy + 1]; down = _root.MapData[map_posx][map_posy - 1]; left = _root.MapData[map_posx - 1][map_posy]; right = _root.MapData[map_posx + 1][map_posy]; if ((((up == 1) && (down == 1)) && (left == 0)) && (right == 0)) { clipname = "Street1Bkg"; bmpname = "Street1Bkg_Image"; bmprotation = 0; } if ((((up == 0) && (down == 0)) && (left == 1)) && (right == 1)) { clipname = "Street2Bkg"; bmpname = "Street1Bkg_Image"; bmprotation = 90; } if ((((up == 1) && (down == 0)) && (left == 0)) && (right == 1)) { clipname = "Corner1Bkg"; bmpname = "Corner1Bkg_Image"; bmprotation = 0; } if ((((up == 0) && (down == 1)) && (left == 0)) && (right == 1)) { clipname = "Corner2Bkg"; bmpname = "Corner1Bkg_Image"; bmprotation = 90; } if ((((up == 0) && (down == 1)) && (left == 1)) && (right == 0)) { clipname = "Corner3Bkg"; bmpname = "Corner1Bkg_Image"; bmprotation = 180; } if ((((up == 1) && (down == 0)) && (left == 1)) && (right == 0)) { clipname = "Corner4Bkg"; bmpname = "Corner1Bkg_Image"; bmprotation = 270; } if ((((up == 1) && (down == 0)) && (left == 1)) && (right == 1)) { clipname = "Tjunc1Bkg"; bmpname = "Tjunc1Bkg_Image"; bmprotation = 0; } if ((((up == 1) && (down == 1)) && (left == 0)) && (right == 1)) { clipname = "Tjunc2Bkg"; bmpname = "Tjunc1Bkg_Image"; bmprotation = 90; } if ((((up == 0) && (down == 1)) && (left == 1)) && (right == 1)) { clipname = "Tjunc3Bkg"; bmpname = "Tjunc1Bkg_Image"; bmprotation = 180; } if ((((up == 1) && (down == 1)) && (left == 1)) && (right == 0)) { clipname = "Tjunc4Bkg"; bmpname = "Tjunc1Bkg_Image"; bmprotation = 270; } addobjects = 1; if ((map_posx == 10000) && (map_posy == 10000)) { clipname = "Rooftop1Bkg"; bmpname = "Rooftop1Bkg_Image"; bmprotation = 0; addobjects = 0; } BackgroundBMP2 = flash.display.BitmapData.loadBitmap(bmpname); w = BackgroundBMP2.width; h = BackgroundBMP2.height; bkg = _root.MainGame.attachMovie(clipname, "Background", 2); bkg._x = 0; bkg._y = 0; bkg.addobjects = addobjects; bkg.seed = (map_posx * 11) + map_posy; prbkg.seed = bkg.seed; BackgroundBMP = rotateBitmap(BackgroundBMP2, bmprotation, w, h, false); BackgroundBMP2.dispose; bkg.attachBitmap(BackgroundBMP, bkg.getNextHighestDepth()); } function CountHitBoxes() { i = 1; while (i < MaxHitBoxes) { if (eval ("Background.hb" + i) != undefined) { eval ("Background.hb" + i).inplay = 1; eval ("Background.hb" + i)._x = Math.round(eval ("Background.hb" + i)._x); eval ("Background.hb" + i)._y = Math.round(eval ("Badddddddckground.hb" + i)._y); eval ("Background.hb" + i)._width = Math.round(eval ("Background.hb" + i)._width); eval ("Background.hb" + i)._height = Math.round(eval ("Background.hb" + i)._height); Background.num_hitboxes = i; } i++; } hbplaces = MaxHitBoxes - Background.num_hitboxes; } function AddObjectsToBkg() { var i; i = 1; while (i < MaxHitBoxes) { if (eval ("Background.hb" + i) != undefined) { eval ("Background.hb" + i).inplay = 1; eval ("Background.hb" + i)._x = Math.round(eval ("Background.hb" + i)._x); eval ("Background.hb" + i)._y = Math.round(eval ("Badddddddckground.hb" + i)._y); eval ("Background.hb" + i)._width = Math.round(eval ("Background.hb" + i)._width); eval ("Background.hb" + i)._height = Math.round(eval ("Background.hb" + i)._height); Background.num_hitboxes = i; } i++; } hbplaces = MaxHitBoxes - Background.num_hitboxes; size = (Background._x + Background._y) / 2; amount = 30; i = 1; while (i < amount) { ID = "paper_rubbish"; RandomPlaceObject(ID + "_decal", ID + ".png", 0, 0); i++; } amount = 30; i = 1; while (i < amount) { RandomPlaceObject("blood_decal", "blood_decal1", 0, 0); i++; } amount = 15; i = 1; while (i < amount) { rand = prbkg.rand(14) + 1; if (rand > 10) { ID = "bigblood"; } if (rand == 1) { ID = "deadoutline1"; } if (rand == 2) { ID = "deadoutline2"; } if (rand == 3) { ID = "deadoutline3"; } if (rand == 4) { ID = "deadperson1"; } if (rand == 5) { ID = "deadperson2"; } if (rand == 6) { ID = "deadperson3"; } if (rand == 7) { ID = "deadperson4"; } if (rand == 8) { ID = "deadperson5"; } if (rand == 9) { ID = "deadperson6"; } RandomPlaceObject(ID + "_decal", ID + ".png", 0, 0); i++; } ID = "mmo"; RandomPlaceObject(ID + "_decal", ID + ".png", 0, 0); amount = 3; i = 1; while (i < amount) { ID = "car" + (prbkg.rand(10) + 1); low = 0; if (ID == "car5") { low = 0; } if (ID == "car6") { low = 0; } if (ID == "car9") { low = 0; } if (ID == "car10") { low = 0; } RandomPlaceObject(ID + "_decal", ID + ".png", 1, low); i++; } amount = 5; i = 1; while (i < amount) { low = 1; rand = prbkg.rand(11) + 1; if ((rand == 1) || (rand == 8)) { ID = "barrier"; } if ((rand == 2) || (rand == 9)) { ID = "cones"; } if ((rand == 3) || (rand == 10)) { ID = "trashcans"; } if (rand == 4) { ID = "crates1"; low = 0; } if ((rand == 5) || (rand == 12)) { ID = "crates2"; low = 0; } if (rand == 6) { ID = "dumpster"; low = 0; } if (rand == 7) { ID = "container"; low = 0; } RandomPlaceObject(ID + "_decal", ID + ".png", 1, low); i++; } amount = 0; i = 1; while (i < amount) { CreateEnemy(100 + prbkg.rand(Background._width - 250), 100 + prbkg.rand(Background._height - 250), prbkg.rand(360), "Barrel" + (prbkg.rand(3) + 1), 1, 0); i++; } } function RandomPlaceObject(movieID, picID, addhitbox, low, forceplace) { var _local1; _local1 = 1; while (_local1 < 30) { if (PlaceObject(100 + prbkg.rand(Background._width - 250), 100 + prbkg.rand(Background._height - 250), prbkg.rand(4) * 90, movieID, picID, addhitbox, low, forceplace) == 1) { _local1 = 100; } _local1++; } } function PlaceObject(x, y, angle, movieID, picID, addhitbox, low, forceplace) { hbplaces = MaxHitBoxes - Background.num_hitboxes; if ((addhitbox > 0) && (hbplaces < 1)) { return(1); } object = _root.MainGame.attachMovie(movieID, "placeobjectcollider", 5676); object._rotation = angle; w = object._width; h = object._height; xmod = 0; ymod = 0; object._x = x + xmod; object._y = y + ymod; if (forceplace != 1) { if (SceneCollide(object.hb1, 0, 1 - addhitboxes)) { DeleteActor(object); return(0); } } tx = object.hb1._x; ty = object.hb1._y; if (angle == 90) { tx = -object.hb1._y; ty = object.hb1._x; } if (angle == 180) { tx = -object.hb1._x; ty = -object.hb1._y; } if (angle == 270) { tx = object.hb1._y; ty = -object.hb1._x; } hb_x = tx + object._x; hb_y = ty + object._y; hb_w = object.hb1._width; hb_h = object.hb1._height; DeleteActor(object); if (addhitbox > 0) { Background.num_hitboxes++; num = Background.num_hitboxes; temphb = _root.MainGame.Background.attachMovie("Hitbox", "hb" + num, _root.MainGame.Background.getNextHighestDepth()); temphb._width = hb_w; temphb._height = hb_h; if ((angle == 90) || (angle == 270)) { temphb._width = hb_h; temphb._height = hb_w; } temphb._x = hb_x; temphb._y = hb_y; temphb.low = low; temphb.inplay = 1; if (forceplace != 1) { if (SceneCollide(temphb, 0, 0)) { DeleteActor(temphb); Background.num_hitboxes--; return(undefined); } } } MakeDecal(x, y, angle, picID, w, h); return(1); } function CreateHUD() { HUD = _root.attachMovie("MainHud", "MainHud", 500); HUD._x = 0; HUD._y = 0; HUD.HUDBloodHit._alpha = 0; _root.MainHud.bonustext._alpha = 0; } function UpdateHUD(player) { if (_root.GamePaused > 0) { return(undefined); } _root.MainHud.bonustext._alpha = _root.MainHud.bonustext._alpha - (1 * _root.speedFactor); if (_root.MainHud.bonustext._alpha < 0) { _root.MainHud.bonustext._alpha = 0; } if (player.bloodspeed != 0) { _root.MainHud.HUDBloodHit._alpha = _root.MainHud.HUDBloodHit._alpha + (player.bloodspeed * _root.speedFactor); if (_root.MainHud.HUDBloodHit._alpha <= 0) { _root.MainHud.HUDBloodHit._alpha = 0; player.bloodspeed = 0; } if (_root.MainHud.HUDBloodHit._alpha >= 100) { _root.MainHud.HUDBloodHit._alpha = 100; player.bloodspeed = player.bloodspeed * -1; } } if (player.health != _root.MainHud.HealthText.text) { _root.MainHud.HealthText.text = player.health; } if (player.armour_health != _root.MainHud.ArmourText.text) { _root.MainHud.ArmourText.text = player.armour_health; } if (player.armour_protect != _root.MainHud.ArmourPercentText.text) { _root.MainHud.ArmourPercentText.text = ("" + player.armour_protect) + "%"; } ammo_remaining = 0; ammo_remaining = player.current_unloaded_bullets; bloadedtext = (player.gun_bullets_loaded[player.current_gun] + "|") + ammo_remaining; if (player.gun_melee[player.current_gun] > 0) { bloadedtext = ""; } if (bloadedtext != _root.MainHud.BulletsLoadedText.text) { _root.MainHud.BulletsLoadedText.text = bloadedtext; } _root.MainHud.ScoreText.text = _root.current_profile1.score; reloadingtext = ""; if (player.reload_time > 0) { reloadingtext = " - Reloading"; } if ((player.gun_name[player.current_gun] + reloadingtext) != _root.MainHud.GunNameText.text) { _root.MainHud.GunNameText.text = player.gun_name[player.current_gun] + reloadingtext; } var my_fmt = new TextFormat(); my_fmt.bold = true; time = time_limit - game_time; if ((time <= 0) && (_root.timeout != 1)) { time == 0; _root.timeout = 1; _root.CalculateScore(); _root.losetext = "The helicopter left without you"; _root.BlackOut("GameOver_Scene2"); } if (time <= 0) { time = 0; } seconds = Math.floor(time / 60); minutes = Math.floor(seconds / 60); milli = Math.round((Math.round(time) % 60) * 1.666); if (milli < 10) { milli = "0" + milli; } true_seconds = seconds % 60; if (true_seconds < 10) { true_seconds = "0" + true_seconds; } timestring = (minutes + ":") + true_seconds; _root.MainHud.TimerText.text = timestring; _root.MainHud.MilliText.text = milli; if (minutes < 1) { var my_fmt_timer = new TextFormat(); my_fmt_timer.color = 16711680 /* 0xFF0000 */; _root.MainHud.TimerText.setTextFormat(my_fmt_timer); _root.MainHud.MilliText.setTextFormat(my_fmt_timer); } if (_root.MainHud.WeaponSlot1.text != "") { _root.MainHud.WeaponSlot1.text = ""; } if (_root.MainHud.WeaponSlot2.text != "") { _root.MainHud.WeaponSlot2.text = ""; } if (_root.MainHud.WeaponSlot3.text != "") { _root.MainHud.WeaponSlot3.text = ""; } if (_root.MainHud.WeaponSlot4.text != "") { _root.MainHud.WeaponSlot4.text = ""; } if (_root.MainHud.WeaponSlot5.text != "") { _root.MainHud.WeaponSlot5.text = ""; } if (_root.MainHud.WeaponSlot6.text != "") { _root.MainHud.WeaponSlot6.text = ""; } if (player.gun_name[1] != "") { _root.MainHud.WeaponSlot1.text = "1. " + player.gun_name[1]; } if (player.gun_name[2] != "") { _root.MainHud.WeaponSlot2.text = "2. " + player.gun_name[2]; } if (player.gun_name[3] != "") { _root.MainHud.WeaponSlot3.text = "3. " + player.gun_name[3]; } if (player.gun_name[4] != "") { _root.MainHud.WeaponSlot4.text = "4. " + player.gun_name[4]; } if (player.gun_name[5] != "") { _root.MainHud.WeaponSlot5.text = "5. " + player.gun_name[5]; } if (player.gun_name[6] != "") { _root.MainHud.WeaponSlot6.text = "6. " + player.gun_name[6]; } var my_fmt2 = new TextFormat(); my_fmt2.bold = true; var my_fmt_nb = new TextFormat(); my_fmt_nb.bold = false; eval ("_root.MainHud.WeaponSlot" + player.current_gun).setTextFormat(my_fmt2); } function DoBackground() { if (_root.GamePaused > 0) { return(undefined); } oldbkgx = Background._x; oldbkgy = Background._y; player = _root.MainGame.player1; if ((player._x > (_root.resX / 2)) && (Background._x > (-(Background._width - _root.resX)))) { Background._x = Background._x - (player._x - (_root.resX / 2)); diff = 0; if (Background._x < (-(Background._width - _root.resX))) { diff = (-(Background._width - _root.resX)) - Background._x; Background._x = -(Background._width - _root.resX); } player._x = (_root.resX / 2) + diff; } if ((player._x < (_root.resX / 2)) && (Background._x < 0)) { diff = 0; Background._x = Background._x - (player._x - (_root.resX / 2)); if (Background._x > 0) { diff = -Background._x; Background._x = 0; } player._x = (_root.resX / 2) + diff; } if ((player._y > (_root.resY / 2)) && (Background._y > (-(Background._height - _root.resY)))) { diff = 0; Background._y = Background._y - (player._y - (_root.resY / 2)); if (Background._y < (-(Background._height - _root.resY))) { diff = (-(Background._height - _root.resY)) - Background._y; Background._y = -(Background._height - _root.resY); } player._y = (_root.resY / 2) + diff; } if ((player._y < (_root.resY / 2)) && (Background._y < 0)) { diff = 0; Background._y = Background._y - (player._y - (_root.resY / 2)); if (Background._y > 0) { diff = -Background._y; Background._y = 0; } player._y = (_root.resY / 2) + diff; } bkgXmove = Background._x - oldbkgx; bkgYmove = Background._y - oldbkgy; BackgroundOver._x = Background._x; BackgroundOver._y = Background._y; i = 1; while (i <= 20) { effect = eval ("_root.MainGame.effect" + i); effect._x = effect._x + bkgXmove; effect._y = effect._y + bkgYmove; i++; } var ps; ps = 2; while (ps <= _root.MainGame.MaxPlayers) { pl = eval ("_root.MainGame.player" + ps); pl._x = pl._x + bkgXmove; pl._y = pl._y + bkgYmove; ps++; } i = 1; while (i <= 5) { explodelay = eval ("_root.MainGame.explodelay" + i); explodelay._x = explodelay._x + bkgXmove; explodelay._y = explodelay._y + bkgYmove; i++; } i = 1; while (i <= (MaxEnemies + MaxBarrels)) { enemy = eval ("_root.MainGame.enemy" + i); enemy._x = enemy._x + bkgXmove; enemy._y = enemy._y + bkgYmove; i++; } i = 1; while (i <= 16) { bonus = eval ("_root.MainGame.bonus" + i); bonus._x = bonus._x + bkgXmove; bonus._y = bonus._y + bkgYmove; i++; } } function GetAngle(px1, py1, px2, py2) { angle = Math.atan2(px1 - px2, py1 - py2); angle = (angle / 3.14) * 180; return(angle * -1); } function ReachAngle(currentAngle, targetAngle, amount, locking, forcedirection) { currentAngle = currentAngle + 180; targetAngle = targetAngle + 180; TurnedDirection = 0; CA = currentAngle % 360; TA = targetAngle % 360; locking = 1; if (CA < 0) { CA = 360 + CA; } if (TA < 0) { TA = 360 + TA; } if ((CA > (TA - amount)) && (CA < (TA + amount))) { if (CA < TA) { TurnedDirection = 1; } if (CA > TA) { TurnedDirection = -1; } if (CA == TA) { TurnedDirection = 0; } CA = TA; NewAngle = CA; } else { CA = currentAngle % 360; TA = targetAngle % 360; locking = 1; if (CA < 0) { CA = 360 + CA; } if (TA < 0) { TA = 360 + TA; } Dist = CA - TA; if (forcedirection == 0) { if (((Dist > 0) && (Dist < 180)) || (Dist < -180)) { NewAngle = CA - amount; TurnedDirection = -1; } else { NewAngle = CA + amount; TurnedDirection = 1; } } else if (forcedirection == -1) { NewAngle = CA - amount; TurnedDirection = -1; } else { NewAngle = CA + amount; TurnedDirection = 1; } if ((NewAngle > (TA - amount)) && (NewAngle < (TA + amount))) { NewAngle = TA; } } return(NewAngle - 180); } function CreateEffect(type, x, y, angle, sx, sy, delay, light, reserve) { i = 1; while (i < 20) { if (eval ("_root.MainGame.effect" + effectnum).reserve > 0) { effectnum = effectnum + 1; if (effectnum > 20) { effectnum = 1; } } else { break; } i++; } effect = _root.MainGame.attachMovie(type, "effect" + effectnum, 150 + effectnum); effect._x = x; effect._y = y; if ((sx != 0) && (sy != 0)) { effect._xscale = sx; effect._yscale = sy; } effect._rotation = angle; effect.inplay = 1; effect.reserve = reserve; effect.delay = delay; effect.light = light; effectnum = effectnum + 1; if (effectnum > 20) { effectnum = 1; } return(effect); } function DoEffect(effect) { if ((!effect.inplay) > 0) { return(undefined); } _root.frameAdvancer(effect.main, 0, effect.delay); } function SceneCollide(actor, noenemy, nogood, enemy) { noenemy = 0; if (nogood == 0) { i = 1; while (i <= MaxPlayers) { hb = eval (("_root.MainGame.player" + i) + ".hitbox"); if (hb._parent.inplay > 0) { if (hb != actor) { if (hb.hitTest(actor)) { return(2); } } } i++; } } i = 1; while (i <= MaxHitBoxes) { if (eval ("_root.MainGame.Background.hb" + i).inplay == 1) { hb = eval ("_root.MainGame.Background.hb" + i); if ((hb != actor) && (((!enemy) == 1) || ((!hb.enemypass) == 1))) { if (hb.hitTest(actor)) { return(1); } } } i++; } if (noenemy == 0) { i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if ((hb != actor) && (hb._parent.current_state != "death")) { if (hb.hitTest(actor)) { return(2); } } } i++; } } return(0); } function SceneCollideX(actor) { i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); amount = hb._width + actor._width; if ((hb._x > (actor._x - amount)) || (hb._x < (actor._x + amount))) { return(true); } i++; } return(false); } function SceneCollideY(actor) { i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); amount = hb._height + actor._height; if ((hb._y > (actor._y - amount)) || (hb._y < (actor._y + amount))) { return(true); } i++; } return(false); } function CreateEnemy(x, y, angle, type, noalpha, boss, life) { enum = 0; if (((type == "Barrel1") || (type == "Barrel2")) || (type == "Barrel3")) { i = 1; while (i <= MaxBarrels) { enemy = eval ("_root.MainGame.enemy" + i); if ((!enemy.inplay) > 0) { enum = i; } i++; } } else { i = MaxBarrels + 1; while (i <= (MaxEnemies + MaxBarrels)) { enemy = eval ("_root.MainGame.enemy" + i); if ((!enemy.inplay) > 0) { enum = i; } i++; } } if (enum == 0) { return(0); } baselevel = 70; if ((type == "ZombieGiant") || (type == "Crow")) { baselevel = 105; } enemy = _root.MainGame.attachMovie(type, "enemy" + enum, baselevel + enum); if (enemy.no_ai == 0) { } enemy.weight = 1; enemy.explode = 0; enemy.explode_dam = 0; enemy.metallic = 0; enemy.no_ai = 0; enemy.dog = 0; enemy.can_run = 0; enemy.fly = 0; if (type == "Zombie") { enemy.melee_damage = 10; enemy.health = 14; enemy.walk_speed = 0.7; enemy.score = 5; } if (type == "ZombieCrawler") { enemy.melee_damage = 10; enemy.health = 14; enemy.walk_speed = 0.5; enemy.score = 7; } if (type == "ZombieSlowRunner") { enemy.melee_damage = 12; enemy.health = 16; enemy.walk_speed = 1.2; enemy.score = 10; } if (type == "ZombieRunner") { enemy.melee_damage = 12; enemy.health = 16; enemy.walk_speed = 1.6; enemy.score = 15; } if (type == "ZombieGiant") { enemy.melee_damage = 20; enemy.health = 150; enemy.walk_speed = 1.2; enemy.score = 400; enemy.weight = 2; } if (type == "ZombieDogWalk") { enemy.melee_damage = 8; enemy.health = 16; enemy.walk_speed = 0.9; enemy.score = 15; enemy.dog = 1; } if (type == "ZombieDogRun") { enemy.melee_damage = 8; enemy.health = 19; enemy.walk_speed = 1.8; enemy.score = 15; enemy.dog = 1; } if (type == "ZombieBigDog") { enemy.melee_damage = 12; enemy.health = 300; enemy.walk_speed = 1.2; enemy.score = 15; enemy.dog = 1; enemy.can_run = 1; } if (type == "Crow") { enemy.melee_damage = 3; enemy.health = 5; enemy.walk_speed = 1.8; enemy.score = 5; enemy.fly = 1; } if (((type == "Barrel1") || (type == "Barrel2")) || (type == "Barrel3")) { enemy.melee_damage = 0; enemy.health = 4; enemy.walk_speed = 0; enemy.score = 400; enemy.weight = 1; enemy.no_ai = 1; enemy.metallic = 1; enemy.explode = 120; enemy.explode_dam = 60; } if (life > 0) { enemy.health = life; } enemy.etype = type; if (Background.exterior == 1) { enemy.walk_speed = enemy.walk_speed * 1.1; } enemy.enum = enum; enemy.inplay = 1; if ((!noalpha) == 1) { enemy._alpha = 0; } enemy._x = x; enemy._y = y; if (SceneCollide(enemy.hitbox, 1, 0, 1)) { enemy.swapDepths(0); enemy.removeMovieClip(); return(0); } enemy.force_x = 0; enemy.force_y = 0; if (enemy.no_ai == 0) { enemy.main._rotation = angle; } enemy.target_rotation = angle; enemy.stuck_time = 0; enemy.node = 0; enemy.running = -1; enemy.boss = 0; if (boss == 1) { enemy.boss = boss; } enemy.animating = 0; if (enemy.no_ai == 0) { EnemiesInplay++; } enemy.current_state = "stand"; enemy.diag_speed = Math.sqrt((enemy.walk_speed * enemy.walk_speed) / 2); enemy.main.main.gotoAndPlay("stand"); return(1); } function DoEnemy(enemy) { if (_root.GamePaused > 0) { _root.frameAdvancer(enemy.main.main, 0, _root.frameDelay); return(undefined); } if ((((((enemy.dog == 0) && (enemy.fly == 0)) && (_root.soundon > 0)) && (enemy.current_state != "death")) && (random(150 / _root.speedFactor) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombieidle" + (random(2) + 1)).start(); } if (((((enemy.dog > 0) && (_root.soundon > 0)) && (enemy.current_state != "death")) && (random(100 / _root.speedFactor) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogidle" + (random(2) + 1)).start(); } if (((((enemy.fly > 0) && (_root.soundon > 0)) && (enemy.current_state != "death")) && (random(200 / _root.speedFactor) == 1)) && (enemy.no_ai == 0)) { eval ("_root.crowidle" + (random(2) + 1)).start(); } if ((enemy.can_run > 0) && (random(300 / _root.speedFactor) == 1)) { enemy.running = enemy.running * -1; if (enemy.current_state == "move") { ChangeState(enemy, "move"); } } if ((enemy.current_state != "death") && (enemy._alpha < 100)) { enemy._alpha = enemy._alpha + (1 * _root.speedFactor); } if (enemy._alpha > 100) { enemy._alpha = 100; } if (enemy.no_ai == 0) { DoEnemyAI(enemy); DoEnemyMovement(enemy); } if (((enemy.moving == 0) && (enemy.current_state == "move")) && (enemy.stuck_time > 10)) { ChangeState(enemy, "stand"); } if ((enemy.moving == 1) && (enemy.current_state != "move")) { ChangeState(enemy, "move"); } if ((enemy._alpha < 90) && (enemy.current_state == "move")) { ChangeState(enemy, "stand"); } if ((((enemy.force_x != 0) || (enemy.force_y != 0)) && (enemy.current_state != "stun")) && (enemy.current_state != "death")) { ChangeState(enemy, "stun"); } if (((enemy.force_x == 0) && (enemy.force_y == 0)) && (enemy.current_state == "stun")) { ChangeState(enemy, "stand"); } if (enemy == undefined) { return(undefined); } if ((enemy.health <= 0) && (enemy.current_state != "death")) { ChangeState(enemy, "death"); if ((enemy.lasthitby.mainplayer == 0) && (enemy.lasthitby.hurtspeech[1].length > 0)) { rand = random(8) + 1; PlayerChat(enemy.lasthitby, enemy.lasthitby.killspeech[rand]); } if ((((enemy.health < -3) && (random(2) == 1)) || (enemy.health < -10)) || (enemy.fly > 0)) { enemy.main.main.gotoAndPlay("gibb"); amount = 15; if (enemy.fly > 0) { amount = 8; } var gh = 0; gh = 1; while (gh < 8) { x = (enemy._x + random((amount * 2) + 1)) - amount; y = (enemy._y + random((amount * 2) + 1)) - amount; size = random(20) + 40; if (enemy.fly > 0) { size = 35; } CreateEffect("BloodHitEffect1Holder", x, y, enemy.main._rotation - 180, size, size, _root.frameDelay / 2); if (gh < 5) { MakeBlood(x, y, random(360)); } gh++; } } if (enemy.no_ai == 0) { EnemiesInplay--; _root.current_profile1.enemies_killed++; } if (enemy.explode > 0) { MakeExplosion(enemy._x, enemy._y, enemy.explode, enemy.explode_dam, 0); } _root.current_profile1.score = _root.current_profile1.score + enemy.score; if (enemy.boss == 1) { _root.MainGame.wait_for_end = _root.MainGame.wait_for_end + 1; } enemy.score = 0; if (enemy.dog > 0) { if ((_root.soundon > 0) && (enemy.no_ai == 0)) { _root.zombiedogdeath1.start(); } } if (enemy.fly > 0) { if ((_root.soundon > 0) && (enemy.no_ai == 0)) { _root.crowdeath1.start(); } } if ((enemy.dog == 0) && (enemy.fly == 0)) { if ((_root.soundon > 0) && (enemy.no_ai == 0)) { eval ("_root.zombiedead" + (random(2) + 1)).start(); } } enemy.swapDepths(20 + enemy.enum); if (((random(100) + 1) < 0) || (force_next_bonus != "")) { randomnum = random(5) + 1; if (force_next_bonus != "") { CreateBonus(force_next_bonus, enemy._x, enemy._y, 1); force_next_bonus = ""; } else { if (randomnum == 1) { CreateBonus("Bonus35Bullets", enemy._x, enemy._y, 1); } if (randomnum == 2) { inv_place2 = -1; inv_place2 = _root.FindInventory(player, "colt45"); if (inv_place2 > -1) { CreateBonus("Bonus45Bullets", enemy._x, enemy._y, 1); } } if (randomnum == 3) { inv_place2 = -1; inv_place2 = _root.FindInventory(player, "mossberg500"); if (inv_place2 > -1) { CreateBonus("Bonus12GaugeShells", enemy._x, enemy._y, 1); } } if (randomnum == 4) { inv_place2 = -1; inv_place2 = _root.FindInventory(player, "gm94launcher"); if (inv_place2 > -1) { CreateBonus("BonusGrenadeAmmo", enemy._x, enemy._y, 1); } } if (randomnum == 5) { if (_root.MainGame.player1.health < _root.MainGame.player1.max_health) { CreateBonus("BonusHealth", enemy._x, enemy._y, 1); } } } } } enemydelay = _root.frameDelay; if ((enemy.etype == "ZombieSlowRunner") && (enemy.current_state == "move")) { enemydelay = enemydelay * 0.75; } if (enemy.etype == "Crow") { enemydelay = enemydelay * 1.5; } _root.frameAdvancer(enemy.main.main, 0, enemydelay); if ((((Background.exterior == 1) && (enemy.no_ai == 0)) && (enemy.current_state != "death")) && ((((enemy._x > 740) || (enemy._x < -100)) || (enemy._y > 500)) || (enemy._y < -100))) { if (enemy.no_ai == 0) { EnemiesInplay--; } etype = enemy.etype; boss = enemy.boss; health = enemy.health; DeleteActor(enemy); ExteriorEnemySpawn(etype, boss, health, 1); } } function ChangeState(enemy, newstate) { enemy.current_state = newstate; if ((newstate == "move") && (enemy.running > 0)) { newstate = "run"; } enemy.main.main.gotoAndPlay(newstate); } function DoEnemyAI(enemy) { enemy.goX = 0; enemy.goY = 0; if (enemy.no_ai > 0) { return(undefined); } found = _root.MainGame.player1; fdist = 100000 /* 0x0186A0 */; i = 1; while (i <= MaxPlayers) { player = _root.MainGame["player" + i]; xdist = player._x - enemy._x; ydist = player._y - enemy._y; dist = Math.abs(xdist) + Math.abs(ydist); if (dist < fdist) { fdist = dist; found = player; } i++; } enemy.killtarget = found; if ((enemy.killtarget.hitbox.hitTest(enemy.threatbox) || (enemy.current_state == "attack")) || (enemy.current_state == "death")) { enemy.moving = 0; if (((enemy.current_state != "stun") && (enemy.current_state != "death")) && (enemy.current_state != "attack")) { ChangeState(enemy, "attack"); } if (enemy.current_state == "attack") { enemy.target_rotation = GetAngle(enemy._x, enemy._y, enemy.killtarget._x, enemy.killtarget._y); } } else { if (enemy.stuck_time > 5) { enemy.stuck_time = 0; if ((enemy.node == 0) && ((!Background.exterior) == 1)) { enemy.node = 999; i = 1; while (i <= 10) { hb = eval ("_root.MainGame.Background.stuck" + i); if (hb.hitTest(enemy.hitbox)) { enemy.node = i; break; } i++; } } else if ((!Background.exterior) == 1) { enemy.node = 0; i = 1; while (i <= 10) { hb = eval ("_root.MainGame.Background.stuck" + i); if (hb.hitTest(enemy.hitbox) && (enemy.node != i)) { enemy.node = i; break; } i++; } } else if (enemy.node == 9999) { enemy.node = 0; } else { enemy.node = 9999; diffx = enemy.killtarget._x - enemy._x; diffy = enemy.killtarget._y - enemy._y; diffx = diffx * -100; diffy = diffy * -100; enemy.target_x = enemy._x + diffx; enemy.target_y = enemy._y + diffy; } } if (enemy.node > 0) { node = eval ("_root.MainGame.Background.node" + enemy.node); if (enemy.node == 999) { node = _root.MainGame.Background.nodecentral; } if (node.hitTest(enemy.hitbox)) { enemy.node = 0; } } if (enemy.node != 9999) { if (enemy.node == 0) { enemy.target_x = enemy.killtarget._x; enemy.target_y = enemy.killtarget._y; } else { node = eval ("_root.MainGame.Background.node" + enemy.node); if (enemy.node == 999) { node = _root.MainGame.Background.nodecentral; } enemy.target_x = node._x + Background._x; enemy.target_y = node._y + Background._y; } } if (enemy.target_x > (enemy._x + 5)) { enemy.goX = 1; } if (enemy.target_x < (enemy._x - 5)) { enemy.goX = -1; } if (enemy.target_y > (enemy._y + 5)) { enemy.goY = 1; } if (enemy.target_y < (enemy._y - 5)) { enemy.goY = -1; } } if (enemy._alpha < 90) { enemy.goY = 0; enemy.goX = 0; } } function DoEnemyMovement(enemy) { force = 0; stuckmod = 1; mod = 1; if (enemy.running == 1) { mod = 1.6; } x = enemy.goX; y = enemy.goY; if (enemy.current_state == "death") { x = 0; y = 0; } enemy.moving = 0; if ((enemy.force_x != 0) || (enemy.force_y != 0)) { force = 1; x = 0; y = 0; } if ((x != 0) || (y != 0)) { speed = (enemy.walk_speed * _root.speedFactor) * mod; diag = 0; if ((x != 0) && (y != 0)) { speed = (enemy.diag_speed * _root.speedFactor) * mod; diag = 1; } backx = enemy._x; backy = enemy._y; enemy._y = enemy._y + ((y * speed) * 1); enemy._x = enemy._x + ((x * speed) * 1); enemy.moving = 1; speed = (enemy.walk_speed * _root.speedFactor) * mod; if (enemy.fly > 0) { collide = 0; } else { collide = SceneCollide(enemy.hitbox, 1, 0, 1); } if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } enemy._x = backx; enemy._y = backy; if (diag == 1) { enemy._y = enemy._y + ((y * speed) * 1); collide = SceneCollide(enemy.hitbox, 1, 0, 1); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } y = 0; enemy._y = backy; } if (y == 0) { enemy._x = enemy._x + ((x * speed) * 1); collide = SceneCollide(enemy.hitbox, 1, 0, 1); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } x = 0; enemy._x = backx; } } else { x = 0; } } else { y = 0; x = 0; } } if ((x == 0) && (y == 0)) { enemy.moving = 0; } if ((x > 0) && (y == 0)) { enemy.target_rotation = 270; } if ((x < 0) && (y == 0)) { enemy.target_rotation = 90; } if ((x == 0) && (y > 0)) { enemy.target_rotation = 0; } if ((x == 0) && (y < 0)) { enemy.target_rotation = 180; } if ((x > 0) && (y > 0)) { enemy.target_rotation = 315; } if ((x > 0) && (y < 0)) { enemy.target_rotation = 225; } if ((x < 0) && (y > 0)) { enemy.target_rotation = 45; } if ((x < 0) && (y < 0)) { enemy.target_rotation = 135; } if ((x == 0) && (y == 0)) { enemy.moving = 0; enemy.stuck_time = enemy.stuck_time + (stuckmod * _root.speedFactor); } else { enemy.target_rotation = enemy.target_rotation - 180; enemy.stuck_time = 0; } } if (force == 1) { if (enemy.force_x != 0) { direct = enemy.force_x / Math.abs(enemy.force_x); enemy.force_x = enemy.force_x - ((Math.abs(enemy.force_x / 10) * direct) * _root.speedFactor); if ((enemy.force_x > -0.5) && (direct < 0)) { enemy.force_x = 0; } if ((enemy.force_x < 0.5) && (direct > 0)) { enemy.force_x = 0; } } if (enemy.force_y != 0) { direct = enemy.force_y / Math.abs(enemy.force_y); enemy.force_y = enemy.force_y - ((Math.abs(enemy.force_y / 10) * direct) * _root.speedFactor); if ((enemy.force_y > -0.5) && (direct < 0)) { enemy.force_y = 0; } if ((enemy.force_y < 0.5) && (direct > 0)) { enemy.force_y = 0; } } backx = enemy._x; backy = enemy._y; enemy._x = enemy._x + (enemy.force_x * _root.speedFactor); enemy._y = enemy._y + (enemy.force_y * _root.speedFactor); y = 1; x = 1; if (enemy.fly == 0) { if (SceneCollide(enemy.hitbox, 1, 0)) { enemy._x = backx; enemy._y = backy; enemy._y = enemy._y + (enemy.force_y * _root.speedFactor); if (SceneCollide(enemy.hitbox, 1, 0)) { y = 0; enemy._y = backy; } if (y == 0) { enemy._x = enemy._x + (enemy.force_x * _root.speedFactor); if (SceneCollide(enemy.hitbox, 1, 0)) { enemy._x = backx; } } } } } if (enemy.no_ai == 0) { enemy.main._rotation = _root.MainGame.ReachAngle(enemy.main._rotation, enemy.target_rotation, 3 * _root.speedFactor, 1, 0); } enemy._y = Math.round(enemy._y); enemy._x = Math.round(enemy._x); } function EnemyMelee(enemy) { target = enemy.killtarget; if (target.hitbox.hitTest(enemy.meleebox)) { if (enemy.dog > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogattack" + (random(2) + 1)).start(); } } if (enemy.fly > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { _root.crowattack1.start(); } } health_dam = enemy.melee_damage; DamageHuman(target, health_dam); } } function EnemyHit(enemy, damage, angle, push, hitter) { if (enemy.current_state == "death") { return(undefined); } enemy.lasthitby = hitter; if (enemy.dog > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogpain" + (random(2) + 1)).start(); } } if (enemy.fly > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { _root.crowpain1.start(); } } if ((enemy.dog == 0) && (enemy.fly == 0)) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombie_pain" + (random(3) + 1)).start(); } } enemy.health = enemy.health - damage; push = push / enemy.weight; angle = angle - 90; pushx = Math.cos((angle * Math.PI) / 180) * push; pushy = Math.sin((angle * Math.PI) / 180) * push; enemy.force_x = enemy.force_x + pushx; enemy.force_y = enemy.force_y + pushy; if (enemy.force_x > 15) { enemy.force_x = 15; } if (enemy.force_y > 15) { enemy.force_y = 15; } if (enemy.force_x < -15) { enemy.force_x = -15; } if (enemy.force_y < -15) { enemy.force_y = -15; } } function rotateBitmap(img, angle, w, h, type) { var _local2 = new flash.geom.Matrix(); var _local5 = angle; var _local4 = (_local5 / 180) * Math.PI; w = img.width; h = img.height; _local2.translate((-w) / 2, (-h) / 2); _local2.rotate(_local4); if ((angle == 90) || (angle == 270)) { _local2.translate(h / 2, w / 2); h2 = h; h = w; w = h2; } else { _local2.translate(w / 2, h / 2); } if (type == undefined) { type = true; } img2 = new flash.display.BitmapData(w, h, type, 0); img2.draw(img, _local2, null, "normal", null, true); return(img2); } function MakeDecal(x, y, angle, decal, w, h) { x = x + (Background._x * -1); y = y + (Background._y * -1); ModX = 0; ModY = 0; x = (x - (w / 2)) + ModX; y = (y - (h / 2)) + ModY; if ((angle == 90) || (angle == 270)) { h2 = h; h = w; w = h2; } var _local1; _local1 = flash.display.BitmapData.loadBitmap(decal); if (angle != 0) { _local1 = rotateBitmap(_local1, angle, w, h); } w = _local1.width; h = _local1.height; BackgroundBMP.copyPixels(_local1, new flash.geom.Rectangle(0, 0, w, h), new flash.geom.Point(x, y)); _local1.dispose(); } function MakeDecalPreloaded(x, y, angle, decal, w, h) { x = x + (Background._x * -1); y = y + (Background._y * -1); x = (x - (w / 2)) + ModX; y = (y - (h / 2)) + ModY; BackgroundBMP.copyPixels(decal, new flash.geom.Rectangle(0, 0, w, h), new flash.geom.Point(x, y), null, null, true); } function FadeOut(actor) { actor._alpha = (actor._alpha = actor._alpha - (2 * _root.speedFactor)); if (actor._alpha <= 0) { if (actor.chattime != undefined) { DeleteActor(_root.MainGame["playerchat" + actor.profilenum]); } DeleteActor(actor); } } function MakeBlood(x, y, angle, nosound) { MakeDecalPreloaded(x, y, angle, eval ("BloodDecal" + (random(4) + 1)), 128, 128); if ((_root.soundon > 0) && ((!nosound) == 1)) { eval (("_root.blood" + (random(2) + 2)) + "_sound").start(); } } function DeleteActor(clip) { clip.swapDepths(0); clip.removeMovieClip(); clip.inplay = 0; } function CreateBonus(type, x, y, nocollide) { var i; bonusnum = 0; i = 1; while (i <= 16) { temp = eval ("_root.MainGame.bonus" + i); if ((!temp.inplay) > 0) { bonusnum = i; break; } i++; } if (bonusnum == 0) { return(0); } bonus = _root.MainGame.attachMovie(type, "bonus" + bonusnum, 50 + bonusnum); bonus.inplay = 1; bonuses_inplay++; if (bonses_inplay > 16) { bonuses_inplay = 16; } bonus._x = x; bonus._y = y; bonus.dying = 0; bonus.inplay = 1; bonus.btype = type; if ((!nocollide) == 1) { if (SceneCollide(bonus, 1, 1)) { DeleteActor(bonus); bonuses_inplay--; return(0); } } return(1); } function DoBonus(bonus) { if (_root.gamepaused > 0) { return(undefined); } if (bonus.dying > 0) { _root.frameAdvancer(bonus, 0, _root.frameDelay / 2); return(undefined); } i = 1; while (i <= MaxPlayers) { if (eval (("_root.MainGame.player" + i) + ".hitbox").hitTest(bonus.hitbox)) { if (CollectBonus(bonus.btype, eval ("_root.MainGame.player" + i)) > 0) { bonus.gotoAndPlay("death"); bonus.dying = 1; } } i++; } } function CollectBonus(type, player) { bonuses_inplay--; picked = 0; if (type == "BonusGlock19C") { inv = AddInventory(player, "glock19c", 15, 1); if (inv > 0) { picked = 1; MakeBonusText("Glock 19C"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusMossberg500") { inv = AddInventory(player, "mossberg500", 7, 1); if (inv > 0) { picked = 1; MakeBonusText("Mossberg 500"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusSteyrTMP") { inv = AddInventory(player, "steyrtmp", 30, 1); if (inv > 0) { picked = 1; MakeBonusText("Steyr TMP"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusColt45") { inv = AddInventory(player, "colt45", 6, 1); if (inv > 0) { picked = 1; MakeBonusText("Colt 45"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusGM94Launcher") { inv = AddInventory(player, "gm94launcher", 3, 1); if (inv > 0) { picked = 1; MakeBonusText("GM94 Launcher"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!", player); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!", player); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "Bonus12GaugeShells") { if (AddInventory(player, "12gauge_ammo", 7, 0) > 0) { picked = 1; MakeBonusText("Shotgun Shells", player); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "Bonus35Bullets") { if (AddInventory(player, "35_ammo", 25, 0) > 0) { picked = 1; MakeBonusText("9mm Bullets", player); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "Bonus45Bullets") { if (AddInventory(player, "45_ammo", 8, 0) > 0) { picked = 1; MakeBonusText(".45 Bullets", player); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusGrenadeAmmo") { if (AddInventory(player, "grenade_ammo", 3, 0) > 0) { picked = 1; MakeBonusText("Grenades"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!", player); } } if (type == "BonusHealth") { if (player.health < player.max_health) { picked = 1; MakeBonusText("+25 Health", player); if (_root.soundon > 0) { _root.healthbonus_sound.start(); } player.health = player.health + 25; if (player.health > player.max_health) { player.health = player.max_health; } } else { MakeBonusText("Already at max health", player); } } if (type == "BonusArmour") { if (player.armour_health < player.armour_max_health) { picked = 1; MakeBonusText("+25 Armour", player); if (_root.soundon > 0) { _root.armourbonus_sound.start(); } player.armour_health = player.armour_health + 25; if (player.armour_health > player.armour_max_health) { player.armour_health = player.armour_max_health; } } else { MakeBonusText("Already at max armour!", player); } } return(picked); } function MakeBonusText(msg, player) { if (player != _root.MainGame.player1) { return(undefined); } _root.MainHud.bonustext._alpha = 200; _root.MainHud.bonustext.maintext.text = msg; } function DoLevel() { next_zombietime = 3000; zombie_types[1] = ""; zombie_types[2] = ""; zombie_types[3] = ""; zombie_types[4] = ""; zombie_types[5] = ""; if (game_time > 600) { next_zombietime = 300; zombie_types[1] = "Crow"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Crow"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 2000) { next_zombietime = 150; zombie_types[1] = "Crow"; zombie_types[2] = "Crow"; zombie_types[3] = "Crow"; zombie_types[4] = "Crow"; zombie_types[5] = "Crow"; } if ((game_time * 1.3) > 4000) { next_zombietime = 300; zombie_types[1] = "Zombie"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 6000) { next_zombietime = 250; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "Zombie"; zombie_types[4] = "Crow"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 8000) { next_zombietime = 150; zombie_types[1] = "ZombieDogWalk"; zombie_types[2] = "Zombie"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieSlowRunner"; } if ((game_time * 1.3) > 10000) { next_zombietime = 50; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Crow"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 12000) { next_zombietime = 100; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "Crow"; zombie_types[4] = "Crow"; zombie_types[5] = "Crow"; } if ((game_time * 1.3) > 14000) { next_zombietime = 50; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "ZombieDogWalk"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 16000) { next_zombietime = 150; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 18000) { next_zombietime = 250; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "Crow"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieSlowRunner"; } if ((game_time * 1.3) > 20000) { next_zombietime = 150; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieDogRun"; zombie_types[3] = "ZombieDogRun"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieSlowRunner"; } if ((game_time * 1.3) > 22000) { next_zombietime = 200; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieDogRun"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieSlowRunner"; } if ((game_time * 1.3) > 24000) { next_zombietime = 250; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieDogRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieRunner"; } if ((game_time * 1.3) > 26000) { next_zombietime = 20; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if ((game_time * 1.3) > 29000) { next_zombietime = 200; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieDogRun"; } if ((game_time * 1.3) > 32000) { next_zombietime = 400; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieDogRun"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; } if ((game_time * 1.3) > 34000) { next_zombietime = 150; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieDogRun"; zombie_types[5] = "ZombieRunner"; } max_game_time = 36000; next_zombietime = 100; if (had_boss > -1) { if (had_boss < 1) { if (ExteriorEnemySpawn("ZombieBigDog", 1, 0, 0) == 1) { had_boss = had_boss + 1; } } zombie_types[1] = "Crow"; zombie_types[2] = "Crow"; zombie_types[3] = "Crow"; zombie_types[4] = "Crow"; zombie_types[5] = "Crow"; next_zombietime = 100; } } function MakeExplosion(x, y, size, calliber, delay, player) { if (delay > 0) { explodelaynum++; if (explodelaynum > 5) { explodelaynum = 1; } temp = _root.MainGame.createEmptyMovieClip("explodelay" + explodelaynum, 34000 + explodelaynum); temp.delay = delay; temp.esize = size; temp.player = player; temp._x = x; temp._y = y; temp.calliber = calliber; temp.inplay = 1; return(undefined); } ScreenShake(2); MakeDecalPreloaded(x, y, 0, Scorch, 90, 60); if (_root.soundon > 0) { _root.explosion1_sound.start(); } effect = CreateEffect("Explosion1HitEffectHolder", x, y, 0, size, size, _root.frameDelay * 2, 1, 1); actor = effect.hb; var i; i = 1; while (i <= MaxPlayers) { hb = eval (("_root.MainGame.player" + i) + ".hitbox"); if (hb._parent.inplay > 0) { if (hb.hitTest(actor)) { DamageHuman(hb._parent, 1 + (calliber / 3)); } } i++; } var i; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { hb = eval (("_root.MainGame.enemy" + i) + ".gunhitbox"); if (hb._parent.current_state != "death") { if (hb.hitTest(actor)) { hit = i; enemy = eval ("_root.MainGame.enemy" + hit); angle = GetAngle(x, y, enemy._x, enemy._y); EnemyHit(enemy, 1 + calliber, angle, 1 + (calliber * 0.5), player); j = 1; while (j < Math.round(calliber / 2)) { MakeBlood(enemy._x + (random(70) - 35), enemy._y + (random(70) - 35), 90 * random(4), 1); j++; } } } i++; } } function DoExplosionDelay(explosion) { if ((!explosion.inplay) > 0) { return(undefined); } explosion.delay = explosion.delay - _root.speedFactor; if (explosion.delay < 0) { MakeExplosion(explosion._x, explosion._y, explosion.esize, explosion.calliber, 0, explosion.player); _root.DeleteActor(explosion); } } function DoScreenShake() { if (screen_shake < 0) { screen_shake = screen_shake + (_root.speedFactor * 0.3); if (screen_shake > 0) { screen_shake = 0; } } if (screen_shake > 0) { screen_shake = screen_shake - (_root.speedFactor * screen_shake_speed); if (screen_shake < 0) { screen_shake = 0; } } screen_shake = screen_shake * -1; _root.MainGame._x = screen_shake / 2; _root.MainGame._y = screen_shake / 2; } function ScreenShake(amount) { if (amount == undefined) { amount = 0; } if ((10 + amount) < Math.abs(screen_shake)) { return(undefined); } screen_shake_speed = (10 + amount) / 10; if (screen_shake > 4) { } screen_shake = 10 + amount; } function ExteriorEnemySpawn(zombie_type, boss, life, force) { if (force == undefined) { force = 0; } again = 1; do { again = 0; done = 0; temp = random(4) + 1; if (temp == 1) { if (CreateEnemy(-50, random(_root.resY), 90, zombie_type, 1, boss, life) == 0) { temp = 2; } else { done = 1; } } if (temp == 2) { if (CreateEnemy(random(_root.resX), _root.resY + 50, 180, zombie_type, 1, boss, life) == 0) { temp = 3; } else { done = 1; } } if (temp == 3) { if (CreateEnemy(_root.resX + 50, random(_root.resY), 270, zombie_type, 1, boss, life) == 0) { temp = 4; } else { done = 1; } } if (temp == 4) { if (CreateEnemy(random(_root.resX), -50, 0, zombie_type, 1, boss, life) == 0) { temp = 1; } else { done = 1; } } if ((temp == 1) && (done == 0)) { if (CreateEnemy(-50, random(_root.resY), 90, zombie_type, 1, boss, life) == 0) { again = force; } else { done = 1; } } } while (again == 1); return(done); } function UpdateChainsawSounds() { if (_root.soundon == 0) { return(undefined); } cion = 0; cfon = 0; i = 1; while (i <= MaxPlayers) { if (eval ("_root.MainGame.player" + i).chainsaw_idle_playing == 1) { cion++; } if (eval ("_root.MainGame.player" + i).chainsaw_fire_playing == 1) { cfon++; } i++; } _root.chainsaw_idle.stop("chainsaw_idle"); _root.chainsaw_fire.stop("chainsaw_fire"); if (cion > 0) { _root.chainsaw_idle.start(0, 9999); } if (cion == 0) { _root.chainsaw_idle.stop("chainsaw_idle"); } if (cfon > 0) { _root.chainsaw_fire.start(0, 9999); } if (cfon == 0) { _root.chainsaw_fire.stop("chainsaw_fire"); } } function UpdateReloadSounds() { if (_root.soundon == 0) { return(undefined); } ron = 0; i = 1; while (i <= MaxPlayers) { if (eval ("_root.MainGame.player" + i).reload_time > 0) { ron++; } i++; } _root.reloading_sound.stop("reloading"); if (ron > 0) { _root.reloading_sound.start(0, 9999); } } effectnum = 1; enemynum = 1; MaxPlayers = 3; MaxEnemies = 4; MaxBarrels = 0; EnemiesInplay = 0; MaxHitBoxes = 50; zombietime = 0; bonusnum = 1; bonuses_inplay = 0; game_time = 0; time_limit = 32400; max_game_time = 0; explodelaynum = 1; wait_for_end = 0; force_next_bonus = ""; screen_shake = 0; screen_shake_speed = 0; intro_time = 0; map_posx = 2; map_posy = 1; map_objectivex = 9; map_objectivey = 9; extraction_x = 611; extraction_y = 443; next_zombietime = 500; zombie_types = new Array(6); zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; force_next_bonus = ""; had_mossberg = 0; had_steyr = 0; had_gm94launcher = 0; had_boss = -1; var yScaleT; var prbkg = new PM_PRNG(); var BloodDecal1; var BloodDecal2; var BloodDecal3; var BloodDecal4; var Scorch; var BackgroundBMP;
Instance of Symbol 12 MovieClip [Hitbox] in Symbol 82 MovieClip [GameOver_Scene] Frame 1
onClipEvent (mouseUp) { _root.BlackOut("Stats_Scene", 0); }
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 2
stop();
Symbol 90 MovieClip [Instructions_Scene] Frame 1
cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); };
Instance of Symbol 89 MovieClip in Symbol 90 MovieClip [Instructions_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("none", 1); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 102 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 2
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 2
stop();
Symbol 120 MovieClip [Stats_Scene] Frame 1
playerName.restrict = "a-z A-Z 0-9"; cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); }; playerScore.text = _root.ScoreVal; var my_fmt = new TextFormat(); my_fmt.bold = true; playerRank.text = _root.current_profile1.rank; playerDamageTaken.text = _root.current_profile1.damage_taken; playerAccuracy.text = _root.current_profile1.score_accuracy + "%"; playerEnemiesKilled.text = _root.current_profile1.enemies_killed; seconds = Math.round(_root.current_profile1.survived_time / 60); minutes = Math.floor(seconds / 60); true_seconds = seconds % 60; if (true_seconds < 10) { true_seconds = "0" + true_seconds; } survivedstring = (minutes + ":") + true_seconds; if (_root.current_profile1.survived > 0) { survivedstring = "All Night"; } playerSurvived.text = survivedstring; playerSurvived.setTextFormat(my_fmt); playerEnemiesKilled.setTextFormat(my_fmt); playerAccuracy.setTextFormat(my_fmt); playerDamageTaken.setTextFormat(my_fmt); playerRank.setTextFormat(my_fmt); playerScore.setTextFormat(my_fmt);
Instance of Symbol 102 MovieClip in Symbol 120 MovieClip [Stats_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { if (_root.soundon > 0) { stopAllSounds(); _root.music1.start(0, 99999); } _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 107 MovieClip in Symbol 120 MovieClip [Stats_Scene] Frame 1
onClipEvent (mouseUp) { if ((_root.HotSpotClick(this) && (_root.pname != "Enter Your Name")) && (_root.pname != "")) { var strOut = ((_root.pname + "|") + _root.ScoreVal); _root.pname = _root.searchandreplace(_root.pname, " ", "", 99999, false); var strOut2 = _root.EncrpytString(strOut); getURL ("http://www.arcadetown.com/deadfrontiernightthree/hs.asp?" + strOut2, "_blank"); if (_root.soundon > 0) { stopAllSounds(); _root.music1.start(0, 99999); } _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if ((_root.pname != "Enter Your Name") && (_root.pname != "")) { this._alpha = 100; if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } else { this._alpha = 50; } }
Symbol 151 MovieClip Frame 16
this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();
Symbol 181 MovieClip Frame 15
this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();
Symbol 185 MovieClip [Bonus12GaugeShells] Frame 1
stop();
Symbol 185 MovieClip [Bonus12GaugeShells] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 188 MovieClip [Bonus35Bullets] Frame 1
stop();
Symbol 188 MovieClip [Bonus35Bullets] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 191 MovieClip [BonusArmour] Frame 1
stop();
Symbol 191 MovieClip [BonusArmour] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 194 MovieClip [BonusGlock19C] Frame 1
stop();
Symbol 194 MovieClip [BonusGlock19C] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 197 MovieClip [BonusHealth] Frame 1
stop();
Symbol 197 MovieClip [BonusHealth] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 200 MovieClip [BonusMossberg500] Frame 1
stop();
Symbol 200 MovieClip [BonusMossberg500] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 203 MovieClip [BonusSteyrTMP] Frame 1
stop();
Symbol 203 MovieClip [BonusSteyrTMP] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 204 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 10
_root.MainGame.DeleteActor(this);
Symbol 207 MovieClip [MainBackground] Frame 1
this.exterior = 1;
Instance of Symbol 12 MovieClip [Hitbox] "hb5" in Symbol 207 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb6" in Symbol 207 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb7" in Symbol 207 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb8" in Symbol 207 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Symbol 248 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 7
_root.PlayFootstepSound(this._parent);
Symbol 248 MovieClip Frame 14
_root.PlayFootstepSound(this._parent);
Symbol 248 MovieClip Frame 17
gotoAndPlay ("walk");
Symbol 272 MovieClip Frame 1
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 272 MovieClip Frame 2
_parent.biglightalpha = 0; stop();
Symbol 272 MovieClip Frame 3
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("autopistol");
Symbol 272 MovieClip Frame 4
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 272 MovieClip Frame 5
_parent.biglightalpha = 0; stop();
Symbol 272 MovieClip Frame 6
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("revolver");
Symbol 272 MovieClip Frame 7
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 272 MovieClip Frame 8
_parent.biglightalpha = 0; stop();
Symbol 272 MovieClip Frame 9
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("shotgun");
Symbol 272 MovieClip Frame 10
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 272 MovieClip Frame 11
_parent.biglightalpha = 0; stop();
Symbol 272 MovieClip Frame 12
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("machinegun");
Symbol 272 MovieClip Frame 13
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 272 MovieClip Frame 14
_parent.biglightalpha = 0; stop();
Symbol 272 MovieClip Frame 15
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("grenadelauncher");
Symbol 272 MovieClip Frame 16
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 272 MovieClip Frame 17
stop();
Symbol 272 MovieClip Frame 18
stop();
Symbol 272 MovieClip Frame 19
stop();
Symbol 272 MovieClip Frame 20
stop();
Symbol 272 MovieClip Frame 21
_parent.fire = 0; gotoAndPlay ("knife");
Symbol 272 MovieClip Frame 22
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 272 MovieClip Frame 23
_parent.fire = 0; gotoAndPlay ("chainsaw");
Symbol 278 MovieClip [Actor_Player] Frame 1
stop();
Symbol 278 MovieClip [Actor_Player] Frame 2
_root.MainGame.FadeOut(this);
Symbol 278 MovieClip [Actor_Player] Frame 3
gotoAndPlay ("gibb");
Symbol 558 MovieClip Frame 7
_root.PlayEnemyFootstepSound(1);
Symbol 558 MovieClip Frame 14
_root.PlayEnemyFootstepSound(1);
Symbol 558 MovieClip Frame 22
gotoAndPlay ("move");
Symbol 558 MovieClip Frame 73
gotoAndPlay ("stand");
Symbol 558 MovieClip Frame 85
gotoAndPlay ("stun");
Symbol 558 MovieClip Frame 98
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 558 MovieClip Frame 111
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 558 MovieClip Frame 139
_root.MainGame.FadeOut(this._parent._parent);
Symbol 558 MovieClip Frame 140
gotoAndPlay ("dead1");
Symbol 558 MovieClip Frame 141
_root.MainGame.FadeOut(this._parent._parent);
Symbol 558 MovieClip Frame 142
gotoAndPlay ("gibb");
Symbol 877 MovieClip Frame 3
_root.PlayEnemyFootstepSound(2);
Symbol 877 MovieClip Frame 16
_root.PlayEnemyFootstepSound(2);
Symbol 877 MovieClip Frame 26
gotoAndPlay ("move");
Symbol 877 MovieClip Frame 77
gotoAndPlay ("stand");
Symbol 877 MovieClip Frame 103
gotoAndPlay ("stun");
Symbol 877 MovieClip Frame 116
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 877 MovieClip Frame 129
_root.MainGame.ChangeState(this._parent._parent, "stand"); stop();
Symbol 877 MovieClip Frame 157
_root.MainGame.FadeOut(this._parent._parent);
Symbol 877 MovieClip Frame 158
gotoAndPlay ("dead1");
Symbol 877 MovieClip Frame 159
_root.MainGame.FadeOut(this._parent._parent);
Symbol 877 MovieClip Frame 160
gotoAndPlay ("gibb");
Symbol 1168 MovieClip Frame 4
_root.PlayEnemyFootstepSound(1);
Symbol 1168 MovieClip Frame 9
_root.PlayEnemyFootstepSound(1);
Symbol 1168 MovieClip Frame 11
gotoAndPlay ("move");
Symbol 1168 MovieClip Frame 57
gotoAndPlay ("stand");
Symbol 1168 MovieClip Frame 83
gotoAndPlay ("stun");
Symbol 1168 MovieClip Frame 95
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1168 MovieClip Frame 114
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1168 MovieClip Frame 145
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1168 MovieClip Frame 146
gotoAndPlay ("dead1");
Symbol 1168 MovieClip Frame 147
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1168 MovieClip Frame 148
gotoAndPlay ("gibb");
Symbol 1384 MovieClip Frame 26
gotoAndPlay ("move");
Symbol 1384 MovieClip Frame 51
gotoAndPlay ("stand");
Symbol 1384 MovieClip Frame 53
gotoAndPlay ("stun");
Symbol 1384 MovieClip Frame 68
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1384 MovieClip Frame 83
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1384 MovieClip Frame 108
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1384 MovieClip Frame 109
gotoAndPlay ("dead1");
Symbol 1384 MovieClip Frame 110
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1384 MovieClip Frame 111
gotoAndPlay ("gibb");
Symbol 1689 MovieClip Frame 2
_root.PlayEnemyFootstepSound(1);
Symbol 1689 MovieClip Frame 14
_root.PlayEnemyFootstepSound(1);
Symbol 1689 MovieClip Frame 21
gotoAndPlay ("move");
Symbol 1689 MovieClip Frame 67
gotoAndPlay ("stand");
Symbol 1689 MovieClip Frame 93
gotoAndPlay ("stun");
Symbol 1689 MovieClip Frame 105
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1689 MovieClip Frame 124
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1689 MovieClip Frame 152
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1689 MovieClip Frame 153
gotoAndPlay ("dead1");
Symbol 1689 MovieClip Frame 154
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1689 MovieClip Frame 155
gotoAndPlay ("gibb");
Symbol 1701 MovieClip Frame 1
stop();
Symbol 1701 MovieClip Frame 2
stop();
Symbol 1706 MovieClip Frame 1
stop();
Symbol 1706 MovieClip Frame 2
stop();
Symbol 1711 MovieClip Frame 1
stop();
Symbol 1711 MovieClip Frame 2
stop();
Symbol 1716 MovieClip Frame 1
stop();
Symbol 1716 MovieClip Frame 2
stop();
Symbol 1718 MovieClip [MainMenu_Scene] Frame 1
cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); };
Instance of Symbol 1701 MovieClip in Symbol 1718 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("Intro_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 29 MovieClip [HighScores_Menu] in Symbol 1718 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/deadfrontiernightthree/view_high_scores.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 24 MovieClip [DownloadGame_Menu] in Symbol 1718 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/partner/download.asp?gameid=deadfrontiernightthree&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1706 MovieClip in Symbol 1718 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernightthree&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 12 MovieClip [Hitbox] in Symbol 1718 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernighttwo&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } }
Instance of Symbol 1711 MovieClip in Symbol 1718 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/deadfrontiernightthree/send_friend.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1716 MovieClip in Symbol 1718 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/free_content/index.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 1848 MovieClip Frame 20
_root.MainGame.Player.biglight._alpha = _root.MainGame.Player.lightalpha; this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();
Instance of Symbol 12 MovieClip [Hitbox] in Symbol 1853 MovieClip [Paused_Scene] Frame 1
onClipEvent (mouseUp) { _root.ChangeMenu("none"); }
Symbol 1855 MovieClip Frame 1
stop();
Symbol 1855 MovieClip Frame 2
gotoAndPlay ("stand");
Symbol 1855 MovieClip Frame 4
_root.MainGame.DeleteActor(this._parent._parent);
Symbol 1859 MovieClip Frame 1
stop();
Symbol 1859 MovieClip Frame 2
gotoAndPlay ("stand");
Symbol 1859 MovieClip Frame 4
_root.MainGame.DeleteActor(this._parent._parent);
Symbol 1863 MovieClip Frame 1
stop();
Symbol 1863 MovieClip Frame 2
gotoAndPlay ("stand");
Symbol 1863 MovieClip Frame 4
_root.MainGame.DeleteActor(this._parent._parent);
Symbol 1877 MovieClip [Intro_Scene] Frame 1
stop(); cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); }; var tween = (new mx.transitions.Tween(introtext, "_y", 0, 340, -600, 70, true));
Instance of Symbol 89 MovieClip in Symbol 1877 MovieClip [Intro_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("Skill_Scene", 0); } } onClipEvent (enterFrame) { if ((this._parent.introtext._y < -311) && (_root.menu_interact > 0)) { _root.BlackOut("Skill_Scene", 0); } if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 2064 MovieClip Frame 24
gotoAndPlay ("stand");
Symbol 2064 MovieClip Frame 48
gotoAndPlay ("stun");
Symbol 2064 MovieClip Frame 57
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2064 MovieClip Frame 61
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2064 MovieClip Frame 72
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2064 MovieClip Frame 98
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2064 MovieClip Frame 99
gotoAndPlay ("dead1");
Symbol 2064 MovieClip Frame 101
_root.PlayEnemyFootstepSound(1);
Symbol 2064 MovieClip Frame 102
_root.PlayEnemyFootstepSound(1);
Symbol 2064 MovieClip Frame 110
_root.PlayEnemyFootstepSound(1);
Symbol 2064 MovieClip Frame 111
_root.PlayEnemyFootstepSound(1);
Symbol 2064 MovieClip Frame 121
gotoAndPlay ("move");
Symbol 2064 MovieClip Frame 122
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2064 MovieClip Frame 123
gotoAndPlay ("gibb");
Symbol 2099 MovieClip Frame 24
gotoAndPlay ("stand");
Symbol 2099 MovieClip Frame 48
gotoAndPlay ("stun");
Symbol 2099 MovieClip Frame 57
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2099 MovieClip Frame 61
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2099 MovieClip Frame 72
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2099 MovieClip Frame 98
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2099 MovieClip Frame 99
gotoAndPlay ("dead1");
Symbol 2099 MovieClip Frame 102
_root.PlayEnemyFootstepSound(1);
Symbol 2099 MovieClip Frame 103
_root.PlayEnemyFootstepSound(1);
Symbol 2099 MovieClip Frame 109
_root.PlayEnemyFootstepSound(1);
Symbol 2099 MovieClip Frame 110
_root.PlayEnemyFootstepSound(1);
Symbol 2099 MovieClip Frame 116
gotoAndPlay ("move");
Symbol 2099 MovieClip Frame 117
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2099 MovieClip Frame 118
gotoAndPlay ("gibb");
Symbol 2104 MovieClip [Bonus45Bullets] Frame 1
stop();
Symbol 2104 MovieClip [Bonus45Bullets] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2107 MovieClip [BonusGM94Launcher] Frame 1
stop();
Symbol 2107 MovieClip [BonusGM94Launcher] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2110 MovieClip [BonusColt45] Frame 1
stop();
Symbol 2110 MovieClip [BonusColt45] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2113 MovieClip [BonusGrenadeAmmo] Frame 1
stop();
Symbol 2113 MovieClip [BonusGrenadeAmmo] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2332 MovieClip Frame 24
gotoAndPlay ("stand");
Symbol 2332 MovieClip Frame 48
gotoAndPlay ("stun");
Symbol 2332 MovieClip Frame 57
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2332 MovieClip Frame 61
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2332 MovieClip Frame 72
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2332 MovieClip Frame 98
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2332 MovieClip Frame 99
gotoAndPlay ("dead1");
Symbol 2332 MovieClip Frame 102
_root.PlayEnemyFootstepSound(1);
Symbol 2332 MovieClip Frame 103
_root.PlayEnemyFootstepSound(1);
Symbol 2332 MovieClip Frame 109
_root.PlayEnemyFootstepSound(1);
Symbol 2332 MovieClip Frame 110
_root.PlayEnemyFootstepSound(1);
Symbol 2332 MovieClip Frame 116
gotoAndPlay ("move");
Symbol 2332 MovieClip Frame 118
_root.PlayEnemyFootstepSound(1);
Symbol 2332 MovieClip Frame 119
_root.PlayEnemyFootstepSound(1);
Symbol 2332 MovieClip Frame 127
_root.PlayEnemyFootstepSound(1);
Symbol 2332 MovieClip Frame 128
_root.PlayEnemyFootstepSound(1);
Symbol 2332 MovieClip Frame 137
gotoAndPlay ("run");
Symbol 2332 MovieClip Frame 138
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2332 MovieClip Frame 139
gotoAndPlay ("gibb");
Symbol 2405 MovieClip Frame 35
gotoAndPlay ("move");
Symbol 2405 MovieClip Frame 70
gotoAndPlay ("stand");
Symbol 2405 MovieClip Frame 105
gotoAndPlay ("stun");
Symbol 2405 MovieClip Frame 113
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2405 MovieClip Frame 120
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2405 MovieClip Frame 128
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2405 MovieClip Frame 130
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2405 MovieClip Frame 131
gotoAndPlay ("dead1");
Symbol 2442 MovieClip Frame 1
stop();
Symbol 2442 MovieClip Frame 8
_root.PlayFootstepSound(this._parent);
Symbol 2442 MovieClip Frame 15
_root.PlayFootstepSound(this._parent);
Symbol 2442 MovieClip Frame 17
gotoAndPlay ("walk");
Symbol 2443 MovieClip [Actor_Girl1] Frame 1
stop();
Symbol 2443 MovieClip [Actor_Girl1] Frame 2
_root.MainGame.FadeOut(this);
Symbol 2443 MovieClip [Actor_Girl1] Frame 3
gotoAndPlay ("gibb");
Symbol 2446 MovieClip Frame 1
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2446 MovieClip Frame 2
_parent.biglightalpha = 0; stop();
Symbol 2446 MovieClip Frame 3
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("autopistol");
Symbol 2446 MovieClip Frame 4
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2446 MovieClip Frame 5
_parent.biglightalpha = 0; stop();
Symbol 2446 MovieClip Frame 6
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("revolver");
Symbol 2446 MovieClip Frame 7
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2446 MovieClip Frame 8
_parent.biglightalpha = 0; stop();
Symbol 2446 MovieClip Frame 9
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("shotgun");
Symbol 2446 MovieClip Frame 10
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2446 MovieClip Frame 11
_parent.biglightalpha = 0; stop();
Symbol 2446 MovieClip Frame 12
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("machinegun");
Symbol 2446 MovieClip Frame 13
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2446 MovieClip Frame 14
_parent.biglightalpha = 0; stop();
Symbol 2446 MovieClip Frame 15
_parent.biglightalpha = 0; _parent.fire = 0; gotoAndPlay ("grenadelauncher");
Symbol 2446 MovieClip Frame 16
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2446 MovieClip Frame 17
stop();
Symbol 2446 MovieClip Frame 18
stop();
Symbol 2446 MovieClip Frame 19
stop();
Symbol 2446 MovieClip Frame 20
stop();
Symbol 2446 MovieClip Frame 21
_parent.fire = 0; gotoAndPlay ("knife");
Symbol 2446 MovieClip Frame 22
_parent.biglightalpha = _parent.lightalpha; stop();
Symbol 2446 MovieClip Frame 23
_parent.fire = 0; gotoAndPlay ("chainsaw");
Symbol 2447 MovieClip [Actor_Civilian1] Frame 1
stop();
Symbol 2447 MovieClip [Actor_Civilian1] Frame 2
_root.MainGame.FadeOut(this);
Symbol 2447 MovieClip [Actor_Civilian1] Frame 3
gotoAndPlay ("gibb");
Symbol 2452 MovieClip Frame 1
stop();
Symbol 2452 MovieClip Frame 2
stop();
Symbol 2457 MovieClip Frame 1
stop();
Symbol 2457 MovieClip Frame 2
stop();
Symbol 2462 MovieClip Frame 1
stop();
Symbol 2462 MovieClip Frame 2
stop();
Symbol 2467 MovieClip Frame 1
stop();
Symbol 2467 MovieClip Frame 2
stop();
Symbol 2472 MovieClip [Skill_Scene] Frame 1
cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); };
Instance of Symbol 2452 MovieClip in Symbol 2472 MovieClip [Skill_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.skill = 1; _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 2457 MovieClip in Symbol 2472 MovieClip [Skill_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.skill = 3; _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 2462 MovieClip in Symbol 2472 MovieClip [Skill_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.skill = 2; _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 2467 MovieClip in Symbol 2472 MovieClip [Skill_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.skill = 4; _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 2486 MovieClip [Stats_Scene2] Frame 1
if (_root.soundon > 0) { stopAllSounds(); _root.music1.start(0, 99999); } playerName.restrict = "a-z A-Z 0-9"; cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); }; playerScore.text = _root.ScoreVal; var my_fmt = new TextFormat(); my_fmt.bold = true; playerRank.text = _root.current_profile1.rank; playerDamageTaken.text = _root.current_profile1.damage_taken; playerAccuracy.text = _root.current_profile1.score_accuracy + "%"; playerEnemiesKilled.text = _root.current_profile1.enemies_killed; seconds = Math.round(_root.time_remaining / 60); minutes = Math.floor(seconds / 60); true_seconds = seconds % 60; if (true_seconds < 10) { true_seconds = "0" + true_seconds; } survivedstring = (minutes + ":") + true_seconds; playerSurvived.text = survivedstring; playerSurvived.setTextFormat(my_fmt); playerEnemiesKilled.setTextFormat(my_fmt); playerAccuracy.setTextFormat(my_fmt); playerDamageTaken.setTextFormat(my_fmt); playerRank.setTextFormat(my_fmt); playerScore.setTextFormat(my_fmt);
Instance of Symbol 102 MovieClip in Symbol 2486 MovieClip [Stats_Scene2] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 107 MovieClip in Symbol 2486 MovieClip [Stats_Scene2] Frame 1
onClipEvent (mouseUp) { if ((_root.HotSpotClick(this) && (_root.pname != "Enter Your Name")) && (_root.pname != "")) { var strOut = ((_root.pname + "|") + _root.ScoreVal); _root.pname = _root.searchandreplace(_root.pname, " ", "", 99999, false); var strOut2 = _root.EncrpytString(strOut); getURL ("http://www.arcadetown.com/deadfrontiernightthree/hs.asp?" + strOut2, "_blank"); _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if ((_root.pname != "Enter Your Name") && (_root.pname != "")) { this._alpha = 100; if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } else { this._alpha = 50; } }
Symbol 2489 MovieClip [Corner1Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 12 MovieClip [Hitbox] "hb5" in Symbol 2489 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb6" in Symbol 2489 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb7" in Symbol 2489 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb8" in Symbol 2489 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northexit" in Symbol 2489 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northentrance" in Symbol 2489 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southexit" in Symbol 2489 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southentrance" in Symbol 2489 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastexit" in Symbol 2489 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastentrance" in Symbol 2489 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westexit" in Symbol 2489 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westentrance" in Symbol 2489 MovieClip [Corner1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2491 MovieClip [Corner2Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 12 MovieClip [Hitbox] "hb5" in Symbol 2491 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb6" in Symbol 2491 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb7" in Symbol 2491 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb8" in Symbol 2491 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northexit" in Symbol 2491 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northentrance" in Symbol 2491 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southexit" in Symbol 2491 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southentrance" in Symbol 2491 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastexit" in Symbol 2491 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastentrance" in Symbol 2491 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westexit" in Symbol 2491 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westentrance" in Symbol 2491 MovieClip [Corner2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2493 MovieClip [Corner3Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 12 MovieClip [Hitbox] "hb5" in Symbol 2493 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb6" in Symbol 2493 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb7" in Symbol 2493 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb8" in Symbol 2493 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northexit" in Symbol 2493 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northentrance" in Symbol 2493 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southexit" in Symbol 2493 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southentrance" in Symbol 2493 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastexit" in Symbol 2493 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastentrance" in Symbol 2493 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westexit" in Symbol 2493 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westentrance" in Symbol 2493 MovieClip [Corner3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2495 MovieClip [Corner4Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 12 MovieClip [Hitbox] "hb5" in Symbol 2495 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb6" in Symbol 2495 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb7" in Symbol 2495 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb8" in Symbol 2495 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northexit" in Symbol 2495 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northentrance" in Symbol 2495 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southexit" in Symbol 2495 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southentrance" in Symbol 2495 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastexit" in Symbol 2495 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastentrance" in Symbol 2495 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westexit" in Symbol 2495 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westentrance" in Symbol 2495 MovieClip [Corner4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2496 MovieClip [Cross1Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 12 MovieClip [Hitbox] "hb5" in Symbol 2496 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb6" in Symbol 2496 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb7" in Symbol 2496 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb8" in Symbol 2496 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northexit" in Symbol 2496 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northentrance" in Symbol 2496 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southexit" in Symbol 2496 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southentrance" in Symbol 2496 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastexit" in Symbol 2496 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastentrance" in Symbol 2496 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westexit" in Symbol 2496 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westentrance" in Symbol 2496 MovieClip [Cross1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2499 MovieClip [Rooftop1Bkg] Frame 1
this.exterior = 1;
Symbol 2502 MovieClip [Street1Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 12 MovieClip [Hitbox] "hb5" in Symbol 2502 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb6" in Symbol 2502 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb7" in Symbol 2502 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb8" in Symbol 2502 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northexit" in Symbol 2502 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northentrance" in Symbol 2502 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southexit" in Symbol 2502 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southentrance" in Symbol 2502 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastexit" in Symbol 2502 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastentrance" in Symbol 2502 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westexit" in Symbol 2502 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westentrance" in Symbol 2502 MovieClip [Street1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2504 MovieClip [Street2Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 12 MovieClip [Hitbox] "hb5" in Symbol 2504 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb6" in Symbol 2504 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb7" in Symbol 2504 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb8" in Symbol 2504 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northexit" in Symbol 2504 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northentrance" in Symbol 2504 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southexit" in Symbol 2504 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southentrance" in Symbol 2504 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastexit" in Symbol 2504 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastentrance" in Symbol 2504 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westexit" in Symbol 2504 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westentrance" in Symbol 2504 MovieClip [Street2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 12 MovieClip [Hitbox] "hb5" in Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb6" in Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb7" in Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb8" in Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northexit" in Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northentrance" in Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southexit" in Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southentrance" in Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastexit" in Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastentrance" in Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westexit" in Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westentrance" in Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 12 MovieClip [Hitbox] "hb5" in Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb6" in Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb7" in Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb8" in Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northexit" in Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northentrance" in Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southexit" in Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southentrance" in Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastexit" in Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastentrance" in Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westexit" in Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westentrance" in Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 12 MovieClip [Hitbox] "hb5" in Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb6" in Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb7" in Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb8" in Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northexit" in Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northentrance" in Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southexit" in Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southentrance" in Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastexit" in Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastentrance" in Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westexit" in Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westentrance" in Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1
this.exterior = 1;
Instance of Symbol 12 MovieClip [Hitbox] "hb5" in Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb6" in Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb7" in Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "hb8" in Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northexit" in Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "northentrance" in Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southexit" in Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "southentrance" in Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastexit" in Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "eastentrance" in Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westexit" in Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 12 MovieClip [Hitbox] "westentrance" in Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }

Library Items

Symbol 1 GraphicUsed by:6
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:6
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:6
Symbol 6 MovieClip [PreloaderMain]Uses:1 3 5
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:13
Symbol 9 FontUsed by:10 58 59 60 61 62 63 96 97 108 109 110 111 112 113 114 115 116 117 118 119 1713 1715 1717 1852 2473 2478 2479 2480 2481 2482 2483 2484 2485
Symbol 10 EditableTextUses:9Used by:13
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [Hitbox]Uses:11Used by:13 16 19 34 82 185 188 191 194 197 200 203 204 207 272 278 560 879 1170 1386 1691 1718 1752 1754 1756 1758 1760 1762 1764 1766 1768 1770 1772 1774 1776 1778 1780 1782 1784 1786 1788 1790 1792 1794 1796 1798 1800 1802 1804 1806 1809 1849 1853 1857 1861 1865 1877 2066 2101 2104 2107 2110 2113 2334 2407 2443 2446 2447 2489 2491 2493 2495 2496 2499 2502 2504 2507 2509 2511 2513 2520  Timeline
Symbol 13 MovieClip [GameOver_Scene2]Uses:8 10 12Used by:Timeline
Symbol 14 Bitmap [cones.png]Used by:15 1750
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClip [cones_decal]Uses:15 12Used by:Timeline
Symbol 17 Bitmap [car8.png]Used by:18 1750
Symbol 18 GraphicUses:17Used by:19
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Symbol 20 BitmapUsed by:21
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Symbol 2280 BitmapUsed by:2281
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Symbol 2282 BitmapUsed by:2283
Symbol 2283 GraphicUses:2282Used by:2332
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Symbol 2302 BitmapUsed by:2303
Symbol 2303 GraphicUses:2302Used by:2332
Symbol 2304 BitmapUsed by:2305
Symbol 2305 GraphicUses:2304Used by:2332
Symbol 2306 BitmapUsed by:2307
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Symbol 2308 BitmapUsed by:2309
Symbol 2309 GraphicUses:2308Used by:2332
Symbol 2310 BitmapUsed by:2311
Symbol 2311 GraphicUses:2310Used by:2332
Symbol 2312 BitmapUsed by:2313
Symbol 2313 GraphicUses:2312Used by:2332
Symbol 2314 BitmapUsed by:2315
Symbol 2315 GraphicUses:2314Used by:2332
Symbol 2316 BitmapUsed by:2317
Symbol 2317 GraphicUses:2316Used by:2332
Symbol 2318 BitmapUsed by:2319
Symbol 2319 GraphicUses:2318Used by:2332
Symbol 2320 BitmapUsed by:2321
Symbol 2321 GraphicUses:2320Used by:2332
Symbol 2322 BitmapUsed by:2323
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Symbol 2324 BitmapUsed by:2325
Symbol 2325 GraphicUses:2324Used by:2332
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Symbol 2327 GraphicUses:2326Used by:2332
Symbol 2328 BitmapUsed by:2329
Symbol 2329 GraphicUses:2328Used by:2332
Symbol 2330 BitmapUsed by:2331
Symbol 2331 GraphicUses:2330Used by:2332
Symbol 2332 MovieClipUses:2115 2117 2119 2121 2123 2125 2127 2129 2131 2133 2135 2137 2139 2141 2143 2145 2147 2149 2151 2153 2155 2157 2159 2161 2163 2165 2167 2169 2171 2173 2175 2177 2179 2181 2183 2185 2187 2189 2191 2193 2195 2197 2199 2201 2203 2205 2207 2209 2211 2213 2215 2217 2219 2221 2223 2225 2227 2229 2231 2233 2235 2237 2239 2241 2243 2245 2247 2249 2251 2253 2255 2257 2259 2261 2263 2265 2267 2269 2271 2273 2275 2277 2279 2281 2283 2285 2287 2289 2291 2293 2295 2297 2299 2301 2303 2305 2307 2309 2311 2313 2315 2317 2319 2321 2323 2325 2327 2329 2331 876Used by:2333
Symbol 2333 MovieClipUses:2332Used by:2334
Symbol 2334 MovieClip [ZombieBigDog]Uses:12 2333Used by:Timeline
Symbol 2335 BitmapUsed by:2336
Symbol 2336 GraphicUses:2335Used by:2405
Symbol 2337 BitmapUsed by:2338
Symbol 2338 GraphicUses:2337Used by:2405
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Symbol 2342 GraphicUses:2341Used by:2405
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Symbol 2344 GraphicUses:2343Used by:2405
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Symbol 2348 GraphicUses:2347Used by:2405
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Symbol 2358 GraphicUses:2357Used by:2405
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Symbol 2360 GraphicUses:2359Used by:2405
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Symbol 2362 GraphicUses:2361Used by:2405
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Symbol 2364 GraphicUses:2363Used by:2405
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Symbol 2366 GraphicUses:2365Used by:2405
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Symbol 2368 GraphicUses:2367Used by:2405
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Symbol 2370 GraphicUses:2369Used by:2405
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Symbol 2372 GraphicUses:2371Used by:2405
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Symbol 2374 GraphicUses:2373Used by:2405
Symbol 2375 BitmapUsed by:2376
Symbol 2376 GraphicUses:2375Used by:2405
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Symbol 2378 GraphicUses:2377Used by:2405
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Symbol 2380 GraphicUses:2379Used by:2405
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Symbol 2382 GraphicUses:2381Used by:2405
Symbol 2383 BitmapUsed by:2384
Symbol 2384 GraphicUses:2383Used by:2405
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Symbol 2386 GraphicUses:2385Used by:2405
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Symbol 2394 GraphicUses:2393Used by:2405
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Symbol 2396 GraphicUses:2395Used by:2405
Symbol 2397 BitmapUsed by:2398
Symbol 2398 GraphicUses:2397Used by:2405
Symbol 2399 BitmapUsed by:2400 2403
Symbol 2400 GraphicUses:2399Used by:2405
Symbol 2401 BitmapUsed by:2402 2404
Symbol 2402 GraphicUses:2401Used by:2405
Symbol 2403 GraphicUses:2399Used by:2405
Symbol 2404 GraphicUses:2401Used by:2405
Symbol 2405 MovieClipUses:2336 2338 2340 2342 2344 2346 2348 2350 2352 2354 2356 2358 2360 2362 2364 2366 2368 2370 2372 2374 2376 2378 2380 2382 2384 2386 2388 2390 2392 2394 2396 2398 2400 2402 2403 2404Used by:2406
Symbol 2406 MovieClipUses:2405Used by:2407
Symbol 2407 MovieClip [Crow]Uses:12 2406Used by:Timeline
Symbol 2408 MovieClipUsed by:2409
Symbol 2409 MovieClip [GibbZombieEffect1Holder]Uses:2408Used by:Timeline
Symbol 2410 BitmapUsed by:2411
Symbol 2411 GraphicUses:2410Used by:2442
Symbol 2412 BitmapUsed by:2413
Symbol 2413 GraphicUses:2412Used by:2442
Symbol 2414 BitmapUsed by:2415
Symbol 2415 GraphicUses:2414Used by:2442
Symbol 2416 BitmapUsed by:2417
Symbol 2417 GraphicUses:2416Used by:2442
Symbol 2418 BitmapUsed by:2419
Symbol 2419 GraphicUses:2418Used by:2442
Symbol 2420 BitmapUsed by:2421
Symbol 2421 GraphicUses:2420Used by:2442
Symbol 2422 BitmapUsed by:2423
Symbol 2423 GraphicUses:2422Used by:2442
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Symbol 2425 GraphicUses:2424Used by:2442
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Symbol 2432 BitmapUsed by:2433
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Symbol 2441 GraphicUses:2440Used by:2442
Symbol 2442 MovieClipUses:2411 2413 2415 2417 2419 2421 2423 2425 2427 2429 2431 2433 2435 2437 2439 2441Used by:2443
Symbol 2443 MovieClip [Actor_Girl1]Uses:12 2442 1692 277Used by:Timeline
Symbol 2444 BitmapUsed by:2445
Symbol 2445 GraphicUses:2444Used by:2446
Symbol 2446 MovieClipUses:250 12 253 255 2445 259 261 263 265 267 269 271Used by:2447
Symbol 2447 MovieClip [Actor_Civilian1]Uses:12 248 2446 277Used by:Timeline
Symbol 2448 BitmapUsed by:2449
Symbol 2449 GraphicUses:2448Used by:2452
Symbol 2450 BitmapUsed by:2451
Symbol 2451 GraphicUses:2450Used by:2452
Symbol 2452 MovieClipUses:2449 2451Used by:2472
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Symbol 2462 MovieClipUses:2459 2461Used by:2472
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Symbol 2464 GraphicUses:2463Used by:2467
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Symbol 2466 GraphicUses:2465Used by:2467
Symbol 2467 MovieClipUses:2464 2466Used by:2472
Symbol 2468 TextUses:65Used by:2472
Symbol 2469 TextUses:65Used by:2472
Symbol 2470 TextUses:65Used by:2472
Symbol 2471 TextUses:65Used by:2472
Symbol 2472 MovieClip [Skill_Scene]Uses:95 2452 2457 2462 2467 2468 2469 2470 2471Used by:Timeline
Symbol 2473 EditableTextUses:9Used by:2474
Symbol 2474 MovieClip [playerchat]Uses:2473Used by:Timeline
Symbol 2475 BitmapUsed by:2476
Symbol 2476 GraphicUses:2475Used by:2477
Symbol 2477 MovieClipUses:2476Used by:2486
Symbol 2478 EditableTextUses:9Used by:2486
Symbol 2479 EditableTextUses:9Used by:2486
Symbol 2480 EditableTextUses:9Used by:2486
Symbol 2481 EditableTextUses:9Used by:2486
Symbol 2482 EditableTextUses:9Used by:2486
Symbol 2483 TextUses:9Used by:2486
Symbol 2484 EditableTextUses:9Used by:2486
Symbol 2485 EditableTextUses:9Used by:2486
Symbol 2486 MovieClip [Stats_Scene2]Uses:2477 102 96 2478 107 2479 109 110 2480 2481 113 114 2482 116 2483 2484 2485Used by:Timeline
Symbol 2487 Bitmap [Corner1Bkg_Image]Used by:2488 2490 2492 2494
Symbol 2488 GraphicUses:2487Used by:2489
Symbol 2489 MovieClip [Corner1Bkg]Uses:2488 12Used by:Timeline
Symbol 2490 GraphicUses:2487Used by:2491
Symbol 2491 MovieClip [Corner2Bkg]Uses:2490 12Used by:Timeline
Symbol 2492 GraphicUses:2487Used by:2493
Symbol 2493 MovieClip [Corner3Bkg]Uses:2492 12Used by:Timeline
Symbol 2494 GraphicUses:2487Used by:2495
Symbol 2495 MovieClip [Corner4Bkg]Uses:2494 12Used by:Timeline
Symbol 2496 MovieClip [Cross1Bkg]Uses:206 12Used by:Timeline
Symbol 2497 Bitmap [Rooftop1Bkg_Image]Used by:2498
Symbol 2498 GraphicUses:2497Used by:2499
Symbol 2499 MovieClip [Rooftop1Bkg]Uses:2498 12Used by:Timeline
Symbol 2500 Bitmap [Street1Bkg_Image]Used by:2501 2503
Symbol 2501 GraphicUses:2500Used by:2502
Symbol 2502 MovieClip [Street1Bkg]Uses:2501 12Used by:Timeline
Symbol 2503 GraphicUses:2500Used by:2504
Symbol 2504 MovieClip [Street2Bkg]Uses:2503 12Used by:Timeline
Symbol 2505 Bitmap [Tjunc1Bkg_Image]Used by:2506 2508 2510 2512
Symbol 2506 GraphicUses:2505Used by:2507
Symbol 2507 MovieClip [Tjunc1Bkg]Uses:2506 12Used by:Timeline
Symbol 2508 GraphicUses:2505Used by:2509
Symbol 2509 MovieClip [Tjunc2Bkg]Uses:2508 12Used by:Timeline
Symbol 2510 GraphicUses:2505Used by:2511
Symbol 2511 MovieClip [Tjunc3Bkg]Uses:2510 12Used by:Timeline
Symbol 2512 GraphicUses:2505Used by:2513
Symbol 2513 MovieClip [Tjunc4Bkg]Uses:2512 12Used by:Timeline
Symbol 2514 BitmapUsed by:2515
Symbol 2515 GraphicUses:2514Used by:2516
Symbol 2516 MovieClipUses:2515Used by:2517
Symbol 2517 MovieClip [Extraction]Uses:2516Used by:Timeline
Symbol 2518 Bitmap [mmo.png]Used by:2519 2521
Symbol 2519 GraphicUses:2518Used by:2520
Symbol 2520 MovieClip [mmo_decal]Uses:2519 12Used by:Timeline
Symbol 2521 GraphicUses:2518Used by:Timeline
Symbol 2522 Sound [s12gauge_shot]Used by:Timeline
Symbol 2523 Sound [s16gauge_shot]Used by:Timeline
Symbol 2524 Sound [s20gauge_shot]Used by:Timeline
Symbol 2525 Sound [s38_shot]Used by:Timeline
Symbol 2526 Sound [s40_shot]Used by:Timeline
Symbol 2527 Sound [s45_shot]Used by:Timeline
Symbol 2528 Sound [s357_shot]Used by:Timeline
Symbol 2529 Sound [blood1_sound]Used by:Timeline
Symbol 2530 Sound [blood2_sound]Used by:Timeline
Symbol 2531 Sound [blood3_sound]Used by:Timeline
Symbol 2532 Sound [DesertEagle_shot]Used by:Timeline
Symbol 2533 Sound [enemy_footstep1_sound]Used by:Timeline
Symbol 2534 Sound [enemy_footstep3_sound]Used by:Timeline
Symbol 2535 Sound [female_death1]Used by:Timeline
Symbol 2536 Sound [female_hurt1]Used by:Timeline
Symbol 2537 Sound [female_hurt2]Used by:Timeline
Symbol 2538 Sound [female_hurt3]Used by:Timeline
Symbol 2539 Sound [footstep2_sound]Used by:Timeline
Symbol 2540 Sound [footstep3_sound]Used by:Timeline
Symbol 2541 Sound [footstep4_sound]Used by:Timeline
Symbol 2542 Sound [Glock_shot]Used by:Timeline
Symbol 2543 Sound [health_bonus]Used by:Timeline
Symbol 2544 Sound [male_death1]Used by:Timeline
Symbol 2545 Sound [male_death2]Used by:Timeline
Symbol 2546 Sound [male_hurt1]Used by:Timeline
Symbol 2547 Sound [male_hurt2]Used by:Timeline
Symbol 2548 Sound [male_hurt3]Used by:Timeline
Symbol 2549 Sound [male_hurt4]Used by:Timeline
Symbol 2550 Sound [no_ammo]Used by:Timeline
Symbol 2551 Sound [reload_finish]Used by:Timeline
Symbol 2552 Sound [reload_start]Used by:Timeline
Symbol 2553 Sound [reloading]Used by:Timeline
Symbol 2554 Sound [rumblehit]Used by:Timeline
Symbol 2555 Sound [Tomcat_shot]Used by:Timeline
Symbol 2556 Sound [zombie_pain1]Used by:Timeline
Symbol 2557 Sound [zombie_pain2]Used by:Timeline
Symbol 2558 Sound [zombie_pain3]Used by:Timeline
Symbol 2559 Sound [zombiedead1]Used by:Timeline
Symbol 2560 Sound [zombiedead2]Used by:Timeline
Symbol 2561 Sound [zombieidle1]Used by:Timeline
Symbol 2562 Sound [zombieidle2]Used by:Timeline
Symbol 2563 Sound [footstep1_sound]Used by:Timeline
Symbol 2564 Sound [grenadelauncher_shot]Used by:Timeline
Symbol 2565 Sound [knife_shot]Used by:Timeline
Symbol 2566 Sound [metal_hit_sound]Used by:Timeline
Symbol 2567 Sound [explosion1_sound]Used by:Timeline
Symbol 2568 Sound [zombiedogattack1]Used by:Timeline
Symbol 2569 Sound [zombiedogattack2]Used by:Timeline
Symbol 2570 Sound [zombiedogdeath1]Used by:Timeline
Symbol 2571 Sound [zombiedogidle1]Used by:Timeline
Symbol 2572 Sound [zombiedogidle2]Used by:Timeline
Symbol 2573 Sound [zombiedogpain1]Used by:Timeline
Symbol 2574 Sound [zombiedogpain2]Used by:Timeline
Symbol 2575 Sound [music1]Used by:Timeline
Symbol 2576 Sound [chainsaw_fire]Used by:Timeline
Symbol 2577 Sound [chainsaw_idle]Used by:Timeline
Symbol 2578 Sound [crowpain1]Used by:Timeline
Symbol 2579 Sound [crowidle2]Used by:Timeline
Symbol 2580 Sound [crowidle1]Used by:Timeline
Symbol 2581 Sound [crowdeath1]Used by:Timeline
Symbol 2582 Sound [crowattack1]Used by:Timeline
Symbol 2583 Sound [music2]Used by:Timeline
Symbol 2584 Sound [music3]Used by:Timeline

Instance Names

"loadbar"Symbol 6 MovieClip [PreloaderMain] Frame 1Symbol 3 MovieClip
"hb1"Symbol 16 MovieClip [cones_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 19 MovieClip [car8_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"maintext"Symbol 64 MovieClip Frame 1Symbol 63 EditableText
"HUDBloodHit"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 37 MovieClip
"HUDGun"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 57 MovieClip
"HealthText"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 58 EditableText
"ArmourText"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 59 EditableText
"ArmourPercentText"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 60 EditableText
"GunNameText"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 61 EditableText
"BulletsLoadedText"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 62 EditableText
"bonustext"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 64 MovieClip
"WeaponSlot1"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 66 EditableText
"WeaponSlot2"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 67 EditableText
"WeaponSlot3"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 68 EditableText
"WeaponSlot5"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 69 EditableText
"WeaponSlot6"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 70 EditableText
"WeaponSlot4"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 71 EditableText
"MilliText"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 73 EditableText
"TimerText"Symbol 76 MovieClip [MainHUD] Frame 1Symbol 74 EditableText
"playerScore"Symbol 120 MovieClip [Stats_Scene] Frame 1Symbol 97 EditableText
"playerName"Symbol 120 MovieClip [Stats_Scene] Frame 1Symbol 108 EditableText
"playerRank"Symbol 120 MovieClip [Stats_Scene] Frame 1Symbol 111 EditableText
"playerDamageTaken"Symbol 120 MovieClip [Stats_Scene] Frame 1Symbol 112 EditableText
"playerAccuracy"Symbol 120 MovieClip [Stats_Scene] Frame 1Symbol 115 EditableText
"playerEnemiesKilled"Symbol 120 MovieClip [Stats_Scene] Frame 1Symbol 118 EditableText
"playerSurvived"Symbol 120 MovieClip [Stats_Scene] Frame 1Symbol 119 EditableText
"main"Symbol 152 MovieClip [BloodHitEffect1Holder] Frame 1Symbol 151 MovieClip
"main"Symbol 182 MovieClip [ShotHitEffectHolder] Frame 1Symbol 181 MovieClip
"hitbox"Symbol 185 MovieClip [Bonus12GaugeShells] Frame 1Symbol 12 MovieClip [Hitbox]
"hitbox"Symbol 188 MovieClip [Bonus35Bullets] Frame 1Symbol 12 MovieClip [Hitbox]
"hitbox"Symbol 191 MovieClip [BonusArmour] Frame 1Symbol 12 MovieClip [Hitbox]
"hitbox"Symbol 194 MovieClip [BonusGlock19C] Frame 1Symbol 12 MovieClip [Hitbox]
"hitbox"Symbol 197 MovieClip [BonusHealth] Frame 1Symbol 12 MovieClip [Hitbox]
"hitbox"Symbol 200 MovieClip [BonusMossberg500] Frame 1Symbol 12 MovieClip [Hitbox]
"hitbox"Symbol 203 MovieClip [BonusSteyrTMP] Frame 1Symbol 12 MovieClip [Hitbox]
"hitbox"Symbol 204 MovieClip Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 207 MovieClip [MainBackground] Frame 1Symbol 12 MovieClip [Hitbox]
"hb2"Symbol 207 MovieClip [MainBackground] Frame 1Symbol 12 MovieClip [Hitbox]
"hb3"Symbol 207 MovieClip [MainBackground] Frame 1Symbol 12 MovieClip [Hitbox]
"hb4"Symbol 207 MovieClip [MainBackground] Frame 1Symbol 12 MovieClip [Hitbox]
"hb5"Symbol 207 MovieClip [MainBackground] Frame 1Symbol 12 MovieClip [Hitbox]
"hb6"Symbol 207 MovieClip [MainBackground] Frame 1Symbol 12 MovieClip [Hitbox]
"hb7"Symbol 207 MovieClip [MainBackground] Frame 1Symbol 12 MovieClip [Hitbox]
"hb8"Symbol 207 MovieClip [MainBackground] Frame 1Symbol 12 MovieClip [Hitbox]
"nodecentral"Symbol 207 MovieClip [MainBackground] Frame 1Symbol 12 MovieClip [Hitbox]
"spawn1"Symbol 207 MovieClip [MainBackground] Frame 1Symbol 12 MovieClip [Hitbox]
"playerspawn1"Symbol 207 MovieClip [MainBackground] Frame 1Symbol 12 MovieClip [Hitbox]
"meleehb"Symbol 272 MovieClip Frame 1Symbol 12 MovieClip [Hitbox]
"hitbox"Symbol 278 MovieClip [Actor_Player] Frame 1Symbol 12 MovieClip [Hitbox]
"pointer"Symbol 278 MovieClip [Actor_Player] Frame 1Symbol 213 MovieClip
"legs"Symbol 278 MovieClip [Actor_Player] Frame 1Symbol 248 MovieClip
"torso"Symbol 278 MovieClip [Actor_Player] Frame 1Symbol 272 MovieClip
"biglight"Symbol 278 MovieClip [Actor_Player] Frame 1Symbol 275 MovieClip
"main"Symbol 559 MovieClip Frame 1Symbol 558 MovieClip
"hitbox"Symbol 560 MovieClip [Zombie] Frame 1Symbol 12 MovieClip [Hitbox]
"gunhitbox"Symbol 560 MovieClip [Zombie] Frame 1Symbol 12 MovieClip [Hitbox]
"threatbox"Symbol 560 MovieClip [Zombie] Frame 1Symbol 12 MovieClip [Hitbox]
"meleebox"Symbol 560 MovieClip [Zombie] Frame 1Symbol 12 MovieClip [Hitbox]
"main"Symbol 560 MovieClip [Zombie] Frame 1Symbol 559 MovieClip
"main"Symbol 878 MovieClip Frame 1Symbol 877 MovieClip
"hitbox"Symbol 879 MovieClip [ZombieGiant] Frame 1Symbol 12 MovieClip [Hitbox]
"gunhitbox"Symbol 879 MovieClip [ZombieGiant] Frame 1Symbol 12 MovieClip [Hitbox]
"threatbox"Symbol 879 MovieClip [ZombieGiant] Frame 1Symbol 12 MovieClip [Hitbox]
"meleebox"Symbol 879 MovieClip [ZombieGiant] Frame 1Symbol 12 MovieClip [Hitbox]
"main"Symbol 879 MovieClip [ZombieGiant] Frame 1Symbol 878 MovieClip
"main"Symbol 1169 MovieClip Frame 1Symbol 1168 MovieClip
"hitbox"Symbol 1170 MovieClip [ZombieRunner] Frame 1Symbol 12 MovieClip [Hitbox]
"gunhitbox"Symbol 1170 MovieClip [ZombieRunner] Frame 1Symbol 12 MovieClip [Hitbox]
"threatbox"Symbol 1170 MovieClip [ZombieRunner] Frame 1Symbol 12 MovieClip [Hitbox]
"meleebox"Symbol 1170 MovieClip [ZombieRunner] Frame 1Symbol 12 MovieClip [Hitbox]
"main"Symbol 1170 MovieClip [ZombieRunner] Frame 1Symbol 1169 MovieClip
"main"Symbol 1385 MovieClip Frame 1Symbol 1384 MovieClip
"hitbox"Symbol 1386 MovieClip [ZombieCrawler] Frame 1Symbol 12 MovieClip [Hitbox]
"gunhitbox"Symbol 1386 MovieClip [ZombieCrawler] Frame 1Symbol 12 MovieClip [Hitbox]
"threatbox"Symbol 1386 MovieClip [ZombieCrawler] Frame 1Symbol 12 MovieClip [Hitbox]
"meleebox"Symbol 1386 MovieClip [ZombieCrawler] Frame 1Symbol 12 MovieClip [Hitbox]
"main"Symbol 1386 MovieClip [ZombieCrawler] Frame 1Symbol 1385 MovieClip
"main"Symbol 1690 MovieClip Frame 1Symbol 1689 MovieClip
"hitbox"Symbol 1691 MovieClip [ZombieSlowRunner] Frame 1Symbol 12 MovieClip [Hitbox]
"gunhitbox"Symbol 1691 MovieClip [ZombieSlowRunner] Frame 1Symbol 12 MovieClip [Hitbox]
"threatbox"Symbol 1691 MovieClip [ZombieSlowRunner] Frame 1Symbol 12 MovieClip [Hitbox]
"meleebox"Symbol 1691 MovieClip [ZombieSlowRunner] Frame 1Symbol 12 MovieClip [Hitbox]
"main"Symbol 1691 MovieClip [ZombieSlowRunner] Frame 1Symbol 1690 MovieClip
"hb1"Symbol 1752 MovieClip [bigblood_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1754 MovieClip [deadoutline1_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1756 MovieClip [deadoutline2_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1758 MovieClip [deadoutline3_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1760 MovieClip [deadperson1_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1762 MovieClip [deadperson2_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1764 MovieClip [deadperson3_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1766 MovieClip [deadperson4_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1768 MovieClip [deadperson5_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1770 MovieClip [deadperson6_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1772 MovieClip [paper_rubbish_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1774 MovieClip [barricade_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1776 MovieClip [container_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1778 MovieClip [barrier_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1780 MovieClip [car1_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1782 MovieClip [car2_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1784 MovieClip [car3_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1786 MovieClip [car4_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1788 MovieClip [car5_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1790 MovieClip [car6_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1792 MovieClip [car7_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1794 MovieClip [car9_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1796 MovieClip [car10_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1798 MovieClip [crash-bus-police_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1800 MovieClip [crates1_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1802 MovieClip [crates2_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1804 MovieClip [dumpster_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1806 MovieClip [trashcans_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 1809 MovieClip [blood_decal] Frame 1Symbol 12 MovieClip [Hitbox]
"hb"Symbol 1849 MovieClip [Explosion1HitEffectHolder] Frame 1Symbol 12 MovieClip [Hitbox]
"main"Symbol 1856 MovieClip Frame 1Symbol 1855 MovieClip
"hitbox"Symbol 1857 MovieClip [Barrel1] Frame 1Symbol 12 MovieClip [Hitbox]
"gunhitbox"Symbol 1857 MovieClip [Barrel1] Frame 1Symbol 12 MovieClip [Hitbox]
"threatbox"Symbol 1857 MovieClip [Barrel1] Frame 1Symbol 12 MovieClip [Hitbox]
"meleebox"Symbol 1857 MovieClip [Barrel1] Frame 1Symbol 12 MovieClip [Hitbox]
"main"Symbol 1857 MovieClip [Barrel1] Frame 1Symbol 1856 MovieClip
"main"Symbol 1860 MovieClip Frame 1Symbol 1859 MovieClip
"hitbox"Symbol 1861 MovieClip [Barrel3] Frame 1Symbol 12 MovieClip [Hitbox]
"gunhitbox"Symbol 1861 MovieClip [Barrel3] Frame 1Symbol 12 MovieClip [Hitbox]
"threatbox"Symbol 1861 MovieClip [Barrel3] Frame 1Symbol 12 MovieClip [Hitbox]
"meleebox"Symbol 1861 MovieClip [Barrel3] Frame 1Symbol 12 MovieClip [Hitbox]
"main"Symbol 1861 MovieClip [Barrel3] Frame 1Symbol 1860 MovieClip
"main"Symbol 1864 MovieClip Frame 1Symbol 1863 MovieClip
"hitbox"Symbol 1865 MovieClip [Barrel2] Frame 1Symbol 12 MovieClip [Hitbox]
"gunhitbox"Symbol 1865 MovieClip [Barrel2] Frame 1Symbol 12 MovieClip [Hitbox]
"threatbox"Symbol 1865 MovieClip [Barrel2] Frame 1Symbol 12 MovieClip [Hitbox]
"meleebox"Symbol 1865 MovieClip [Barrel2] Frame 1Symbol 12 MovieClip [Hitbox]
"main"Symbol 1865 MovieClip [Barrel2] Frame 1Symbol 1864 MovieClip
"introtext"Symbol 1877 MovieClip [Intro_Scene] Frame 1Symbol 1873 MovieClip
"main"Symbol 2065 MovieClip Frame 1Symbol 2064 MovieClip
"hitbox"Symbol 2066 MovieClip [ZombieDogRun] Frame 1Symbol 12 MovieClip [Hitbox]
"gunhitbox"Symbol 2066 MovieClip [ZombieDogRun] Frame 1Symbol 12 MovieClip [Hitbox]
"threatbox"Symbol 2066 MovieClip [ZombieDogRun] Frame 1Symbol 12 MovieClip [Hitbox]
"meleebox"Symbol 2066 MovieClip [ZombieDogRun] Frame 1Symbol 12 MovieClip [Hitbox]
"main"Symbol 2066 MovieClip [ZombieDogRun] Frame 1Symbol 2065 MovieClip
"main"Symbol 2100 MovieClip Frame 1Symbol 2099 MovieClip
"hitbox"Symbol 2101 MovieClip [ZombieDogWalk] Frame 1Symbol 12 MovieClip [Hitbox]
"gunhitbox"Symbol 2101 MovieClip [ZombieDogWalk] Frame 1Symbol 12 MovieClip [Hitbox]
"threatbox"Symbol 2101 MovieClip [ZombieDogWalk] Frame 1Symbol 12 MovieClip [Hitbox]
"meleebox"Symbol 2101 MovieClip [ZombieDogWalk] Frame 1Symbol 12 MovieClip [Hitbox]
"main"Symbol 2101 MovieClip [ZombieDogWalk] Frame 1Symbol 2100 MovieClip
"hitbox"Symbol 2104 MovieClip [Bonus45Bullets] Frame 1Symbol 12 MovieClip [Hitbox]
"hitbox"Symbol 2107 MovieClip [BonusGM94Launcher] Frame 1Symbol 12 MovieClip [Hitbox]
"hitbox"Symbol 2110 MovieClip [BonusColt45] Frame 1Symbol 12 MovieClip [Hitbox]
"hitbox"Symbol 2113 MovieClip [BonusGrenadeAmmo] Frame 1Symbol 12 MovieClip [Hitbox]
"main"Symbol 2333 MovieClip Frame 1Symbol 2332 MovieClip
"hitbox"Symbol 2334 MovieClip [ZombieBigDog] Frame 1Symbol 12 MovieClip [Hitbox]
"gunhitbox"Symbol 2334 MovieClip [ZombieBigDog] Frame 1Symbol 12 MovieClip [Hitbox]
"threatbox"Symbol 2334 MovieClip [ZombieBigDog] Frame 1Symbol 12 MovieClip [Hitbox]
"meleebox"Symbol 2334 MovieClip [ZombieBigDog] Frame 1Symbol 12 MovieClip [Hitbox]
"main"Symbol 2334 MovieClip [ZombieBigDog] Frame 1Symbol 2333 MovieClip
"main"Symbol 2406 MovieClip Frame 1Symbol 2405 MovieClip
"gunhitbox"Symbol 2407 MovieClip [Crow] Frame 1Symbol 12 MovieClip [Hitbox]
"threatbox"Symbol 2407 MovieClip [Crow] Frame 1Symbol 12 MovieClip [Hitbox]
"meleebox"Symbol 2407 MovieClip [Crow] Frame 1Symbol 12 MovieClip [Hitbox]
"main"Symbol 2407 MovieClip [Crow] Frame 1Symbol 2406 MovieClip
"main"Symbol 2409 MovieClip [GibbZombieEffect1Holder] Frame 1Symbol 2408 MovieClip
"hitbox"Symbol 2443 MovieClip [Actor_Girl1] Frame 1Symbol 12 MovieClip [Hitbox]
"legs"Symbol 2443 MovieClip [Actor_Girl1] Frame 1Symbol 2442 MovieClip
"torso"Symbol 2443 MovieClip [Actor_Girl1] Frame 1Symbol 1692 MovieClip [blank]
"meleehb"Symbol 2446 MovieClip Frame 1Symbol 12 MovieClip [Hitbox]
"hitbox"Symbol 2447 MovieClip [Actor_Civilian1] Frame 1Symbol 12 MovieClip [Hitbox]
"legs"Symbol 2447 MovieClip [Actor_Civilian1] Frame 1Symbol 248 MovieClip
"torso"Symbol 2447 MovieClip [Actor_Civilian1] Frame 1Symbol 2446 MovieClip
"chatbox"Symbol 2474 MovieClip [playerchat] Frame 1Symbol 2473 EditableText
"playerScore"Symbol 2486 MovieClip [Stats_Scene2] Frame 1Symbol 2478 EditableText
"playerName"Symbol 2486 MovieClip [Stats_Scene2] Frame 1Symbol 2479 EditableText
"playerRank"Symbol 2486 MovieClip [Stats_Scene2] Frame 1Symbol 2480 EditableText
"playerDamageTaken"Symbol 2486 MovieClip [Stats_Scene2] Frame 1Symbol 2481 EditableText
"playerAccuracy"Symbol 2486 MovieClip [Stats_Scene2] Frame 1Symbol 2482 EditableText
"playerEnemiesKilled"Symbol 2486 MovieClip [Stats_Scene2] Frame 1Symbol 2484 EditableText
"playerSurvived"Symbol 2486 MovieClip [Stats_Scene2] Frame 1Symbol 2485 EditableText
"hb1"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb2"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb4"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb5"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb6"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb7"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb8"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb3"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"nodecentral"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"spawn1"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"playerspawn1"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northexit"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northentrance"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southexit"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southentrance"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastexit"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastentrance"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westexit"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westentrance"Symbol 2489 MovieClip [Corner1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb2"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb4"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb5"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb6"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb7"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb8"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb3"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"nodecentral"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"spawn1"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"playerspawn1"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northexit"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northentrance"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southexit"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southentrance"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastexit"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastentrance"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westexit"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westentrance"Symbol 2491 MovieClip [Corner2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb2"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb4"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb5"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb6"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb7"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb8"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb3"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"nodecentral"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"spawn1"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"playerspawn1"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northexit"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northentrance"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southexit"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southentrance"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastexit"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastentrance"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westexit"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westentrance"Symbol 2493 MovieClip [Corner3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb2"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb4"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb5"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb6"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb7"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb8"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb3"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"nodecentral"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"spawn1"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"playerspawn1"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northexit"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northentrance"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southexit"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southentrance"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastexit"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastentrance"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westexit"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westentrance"Symbol 2495 MovieClip [Corner4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb2"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb3"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb4"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb5"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb6"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb7"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb8"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"nodecentral"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"spawn1"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"playerspawn1"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northexit"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northentrance"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southexit"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southentrance"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastexit"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastentrance"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westexit"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westentrance"Symbol 2496 MovieClip [Cross1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 2499 MovieClip [Rooftop1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb2"Symbol 2499 MovieClip [Rooftop1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb3"Symbol 2499 MovieClip [Rooftop1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb4"Symbol 2499 MovieClip [Rooftop1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb5"Symbol 2499 MovieClip [Rooftop1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb6"Symbol 2499 MovieClip [Rooftop1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb7"Symbol 2499 MovieClip [Rooftop1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb8"Symbol 2499 MovieClip [Rooftop1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"nodecentral"Symbol 2499 MovieClip [Rooftop1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"spawn1"Symbol 2499 MovieClip [Rooftop1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"playerspawn1"Symbol 2499 MovieClip [Rooftop1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb3"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb5"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb6"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb7"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb8"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb4"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb2"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"nodecentral"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"spawn1"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"playerspawn1"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northexit"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northentrance"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southexit"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southentrance"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastexit"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastentrance"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westexit"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westentrance"Symbol 2502 MovieClip [Street1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb3"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb5"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb6"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb7"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb8"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb4"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"nodecentral"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"spawn1"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"playerspawn1"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northexit"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northentrance"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southexit"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southentrance"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastexit"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastentrance"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westexit"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westentrance"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb2"Symbol 2504 MovieClip [Street2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb2"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb4"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb5"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb6"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb7"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb8"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb3"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"nodecentral"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"spawn1"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"playerspawn1"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northexit"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northentrance"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southexit"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southentrance"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastexit"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastentrance"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westexit"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westentrance"Symbol 2507 MovieClip [Tjunc1Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb2"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb4"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb5"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb6"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb7"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb8"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb3"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"nodecentral"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"spawn1"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"playerspawn1"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northexit"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northentrance"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southexit"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southentrance"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastexit"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastentrance"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westexit"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westentrance"Symbol 2509 MovieClip [Tjunc2Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb3"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb2"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb4"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb5"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb6"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb7"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb8"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"nodecentral"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"spawn1"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"playerspawn1"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northexit"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northentrance"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southexit"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southentrance"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastexit"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastentrance"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westexit"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westentrance"Symbol 2511 MovieClip [Tjunc3Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb2"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb4"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb5"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb6"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb7"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb8"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb3"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"nodecentral"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"spawn1"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"playerspawn1"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northexit"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"northentrance"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southexit"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"southentrance"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastexit"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"eastentrance"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westexit"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"westentrance"Symbol 2513 MovieClip [Tjunc4Bkg] Frame 1Symbol 12 MovieClip [Hitbox]
"hb1"Symbol 2520 MovieClip [mmo_decal] Frame 1Symbol 12 MovieClip [Hitbox]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1197 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 6 as "PreloaderMain"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Hitbox"
ExportAssets (56)Timeline Frame 1Symbol 13 as "GameOver_Scene2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "cones.png"
ExportAssets (56)Timeline Frame 1Symbol 16 as "cones_decal"
ExportAssets (56)Timeline Frame 1Symbol 17 as "car8.png"
ExportAssets (56)Timeline Frame 1Symbol 19 as "car8_decal"
ExportAssets (56)Timeline Frame 1Symbol 24 as "DownloadGame_Menu"
ExportAssets (56)Timeline Frame 1Symbol 29 as "HighScores_Menu"
ExportAssets (56)Timeline Frame 1Symbol 31 as "BlackOut"
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ExportAssets (56)Timeline Frame 1Symbol 2588 as "__Packages.PM_PRNG"
ExportAssets (56)Timeline Frame 5Symbol 34 as "arcadetown_splash"
ExportAssets (56)Timeline Frame 5Symbol 76 as "MainHUD"
ExportAssets (56)Timeline Frame 5Symbol 77 as "MainGame"
ExportAssets (56)Timeline Frame 5Symbol 79 as "WhiteOut"
ExportAssets (56)Timeline Frame 5Symbol 82 as "GameOver_Scene"
ExportAssets (56)Timeline Frame 5Symbol 90 as "Instructions_Scene"
ExportAssets (56)Timeline Frame 5Symbol 93 as "MenuCursor"
ExportAssets (56)Timeline Frame 5Symbol 120 as "Stats_Scene"
ExportAssets (56)Timeline Frame 5Symbol 152 as "BloodHitEffect1Holder"
ExportAssets (56)Timeline Frame 5Symbol 182 as "ShotHitEffectHolder"
ExportAssets (56)Timeline Frame 5Symbol 185 as "Bonus12GaugeShells"
ExportAssets (56)Timeline Frame 5Symbol 188 as "Bonus35Bullets"
ExportAssets (56)Timeline Frame 5Symbol 191 as "BonusArmour"
ExportAssets (56)Timeline Frame 5Symbol 194 as "BonusGlock19C"
ExportAssets (56)Timeline Frame 5Symbol 197 as "BonusHealth"
ExportAssets (56)Timeline Frame 5Symbol 200 as "BonusMossberg500"
ExportAssets (56)Timeline Frame 5Symbol 203 as "BonusSteyrTMP"
ExportAssets (56)Timeline Frame 5Symbol 205 as "Cross1Bkg_Image"
ExportAssets (56)Timeline Frame 5Symbol 207 as "MainBackground"
ExportAssets (56)Timeline Frame 5Symbol 210 as "AccCircle"
ExportAssets (56)Timeline Frame 5Symbol 278 as "Actor_Player"
ExportAssets (56)Timeline Frame 5Symbol 281 as "Crosshair"
ExportAssets (56)Timeline Frame 5Symbol 560 as "Zombie"
ExportAssets (56)Timeline Frame 5Symbol 879 as "ZombieGiant"
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ExportAssets (56)Timeline Frame 5Symbol 1386 as "ZombieCrawler"
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ExportAssets (56)Timeline Frame 5Symbol 1749 as "barrel_pair.png"
ExportAssets (56)Timeline Frame 5Symbol 1752 as "bigblood_decal"
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ExportAssets (56)Timeline Frame 5Symbol 1853 as "Paused_Scene"
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ExportAssets (56)Timeline Frame 5Symbol 1877 as "Intro_Scene"
ExportAssets (56)Timeline Frame 5Symbol 2066 as "ZombieDogRun"
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ExportAssets (56)Timeline Frame 5Symbol 2104 as "Bonus45Bullets"
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ExportAssets (56)Timeline Frame 5Symbol 2407 as "Crow"
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Labels

"MainGame"Frame 6
"base"Symbol 57 MovieClip Frame 1
"glock19c"Symbol 57 MovieClip Frame 2
"mossberg500"Symbol 57 MovieClip Frame 3
"steyrtmp"Symbol 57 MovieClip Frame 4
"combatknife"Symbol 57 MovieClip Frame 5
"colt45"Symbol 57 MovieClip Frame 6
"gm94launcher"Symbol 57 MovieClip Frame 7
"chainsaw"Symbol 57 MovieClip Frame 8
"death"Symbol 185 MovieClip [Bonus12GaugeShells] Frame 2
"death"Symbol 188 MovieClip [Bonus35Bullets] Frame 2
"death"Symbol 191 MovieClip [BonusArmour] Frame 2
"death"Symbol 194 MovieClip [BonusGlock19C] Frame 2
"death"Symbol 197 MovieClip [BonusHealth] Frame 2
"death"Symbol 200 MovieClip [BonusMossberg500] Frame 2
"death"Symbol 203 MovieClip [BonusSteyrTMP] Frame 2
"death"Symbol 204 MovieClip Frame 2
"stand"Symbol 248 MovieClip Frame 1
"walk"Symbol 248 MovieClip Frame 2
"autopistol"Symbol 272 MovieClip Frame 1
"autopistolfire"Symbol 272 MovieClip Frame 2
"revolver"Symbol 272 MovieClip Frame 4
"revolverfire"Symbol 272 MovieClip Frame 5
"shotgun"Symbol 272 MovieClip Frame 7
"shotgunfire"Symbol 272 MovieClip Frame 8
"machinegun"Symbol 272 MovieClip Frame 10
"machinegunfire"Symbol 272 MovieClip Frame 11
"grenadelauncher"Symbol 272 MovieClip Frame 13
"grenadelauncherfire"Symbol 272 MovieClip Frame 14
"knife"Symbol 272 MovieClip Frame 16
"knifefire"Symbol 272 MovieClip Frame 17
"chainsaw"Symbol 272 MovieClip Frame 22
"chainsawfire"Symbol 272 MovieClip Frame 23
"gibb"Symbol 278 MovieClip [Actor_Player] Frame 2
"move"Symbol 558 MovieClip Frame 1
"stand"Symbol 558 MovieClip Frame 23
"stun"Symbol 558 MovieClip Frame 74
"attack"Symbol 558 MovieClip Frame 86
"death"Symbol 558 MovieClip Frame 112
"dead1"Symbol 558 MovieClip Frame 139
"gibb"Symbol 558 MovieClip Frame 141
"move"Symbol 877 MovieClip Frame 1
"stand"Symbol 877 MovieClip Frame 27
"stun"Symbol 877 MovieClip Frame 78
"attack"Symbol 877 MovieClip Frame 104
"death"Symbol 877 MovieClip Frame 130
"dead1"Symbol 877 MovieClip Frame 157
"gibb"Symbol 877 MovieClip Frame 159
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"attack"Symbol 1689 MovieClip Frame 94
"death"Symbol 1689 MovieClip Frame 125
"dead1"Symbol 1689 MovieClip Frame 152
"gibb"Symbol 1689 MovieClip Frame 154
"stand"Symbol 1855 MovieClip Frame 1
"death"Symbol 1855 MovieClip Frame 3
"main"Symbol 1857 MovieClip [Barrel1] Frame 1
"stand"Symbol 1859 MovieClip Frame 1
"death"Symbol 1859 MovieClip Frame 3
"main"Symbol 1861 MovieClip [Barrel3] Frame 1
"stand"Symbol 1863 MovieClip Frame 1
"death"Symbol 1863 MovieClip Frame 3
"main"Symbol 1865 MovieClip [Barrel2] Frame 1
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"stun"Symbol 2064 MovieClip Frame 25
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"move"Symbol 2099 MovieClip Frame 100
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"death"Symbol 2104 MovieClip [Bonus45Bullets] Frame 2
"death"Symbol 2107 MovieClip [BonusGM94Launcher] Frame 2
"death"Symbol 2110 MovieClip [BonusColt45] Frame 2
"death"Symbol 2113 MovieClip [BonusGrenadeAmmo] Frame 2
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"stun"Symbol 2332 MovieClip Frame 25
"attack"Symbol 2332 MovieClip Frame 49
"death"Symbol 2332 MovieClip Frame 73
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"stand"Symbol 2442 MovieClip Frame 1
"walk"Symbol 2442 MovieClip Frame 2
"gibb"Symbol 2443 MovieClip [Actor_Girl1] Frame 2
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"autopistolfire"Symbol 2446 MovieClip Frame 2
"revolver"Symbol 2446 MovieClip Frame 4
"revolverfire"Symbol 2446 MovieClip Frame 5
"shotgun"Symbol 2446 MovieClip Frame 7
"shotgunfire"Symbol 2446 MovieClip Frame 8
"machinegun"Symbol 2446 MovieClip Frame 10
"machinegunfire"Symbol 2446 MovieClip Frame 11
"grenadelauncher"Symbol 2446 MovieClip Frame 13
"grenadelauncherfire"Symbol 2446 MovieClip Frame 14
"knife"Symbol 2446 MovieClip Frame 16
"knifefire"Symbol 2446 MovieClip Frame 17
"chainsaw"Symbol 2446 MovieClip Frame 22
"chainsawfire"Symbol 2446 MovieClip Frame 23
"gibb"Symbol 2447 MovieClip [Actor_Civilian1] Frame 2

Dynamic Text Variables

_root.losetextSymbol 10 EditableText"The helicopter left without you... "
_root.pnameSymbol 108 EditableText"Enter Your Name"
_root.pnameSymbol 2479 EditableText"Enter Your Name"




http://swfchan.com/7/30528/info.shtml
Created: 19/5 -2019 07:47:58 Last modified: 19/5 -2019 07:47:58 Server time: 08/05 -2024 18:10:30