STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #30810 |
0% |
HOLD |
Royal flush |
300000 |
Make Your Bet |
$100 |
$200 |
$300 |
DEAL |
Credit: $1000 |
Bet: $100 |
Win: $0 |
Select cards which you want to hold |
DEAL AGAIN |
Empty combination You lost you bet |
NEXT |
Guess a color to double |
or go to |
BLACK |
RED |
Wrong choice You lost you bet |
MENU |
GAME OVER You have no more money |
PLAY AGAIN |
MORE GAMES |
WINNER Shake you mouse up and down to fuck me harder |
PLAY |
HOW TO PLAY |
More Adult Games At |
HOW TO PLAY |
The goal of this game is to make different combinations of cards, which will be rewarded. You have to decide which cards you want to keep and which to discard. You have a chance to double your winning or lose it all. All you have to do is to guess the color of the next card in the deck |
WINNING COMBINATIONS |
Pair. Any two cards of the same rank. |
Three of Kind. Any three cards of the same rank. |
Straight. Any five consecutive cards of different suits. |
Flush. Any five cards of the same suit which are not consecutive. |
Full House. Any three cards of the same rank together with any two cards of the same rank. |
Four of Kind. Any four cards of the same rank. |
Straight Flush. Any straight with all five cards of the same suit. |
Royal Flush. A straight from a ten to an ace and all five cards of the same suit |
SOUNDS |
ActionScript [AS1/AS2]
Frame 1stop(); onEnterFrame = function () { if (_currentframe != 1) { return(undefined); } percent = int((100 * getBytesLoaded()) / getBytesTotal()) + "%"; if (getBytesLoaded() == getBytesTotal()) { gotoAndStop (3); } };Frame 3function setScreen(clip_name) { if (screen != undefined) { removeMovieClip(screen); } attachMovie(clip_name, "screen", 0); } function gotoScreen(clip_name) { if (trans != undefined) { removeMovieClip(trans); } attachMovie("trans_screen", "trans", 1).next_screen = clip_name; } function playSound(snd_name) { snd = new Sound(); snd.attachSound(snd_name); snd.start(); delete snd; } stop(); owner_URL = "http://adult-sex-games.com/"; setScreen("mainmenu");Symbol 167 MovieClip [card] Frame 1hold._visible = false; type = "p"; if (val < 13) { type = "b"; } else if (val < 26) { type = "c"; } else if (val < 39) { type = "k"; } front.attachMovie(type + ((val % 13) + 2), "type", 0); onPress = function () { if (!_parent.hold_hint._visible) { return(undefined); } hold._visible = !hold._visible; };Symbol 167 MovieClip [card] Frame 10stop(); if (_parent.guess_card) { _parent.guess_card = false; } else if (_parent.replace_cards) { _parent.ReplaceCard(); } else { _parent.AddCard(); }Symbol 186 MovieClip Frame 1stop();Symbol 208 MovieClip Frame 1stop();Symbol 270 MovieClip Frame 1if (ymouse == undefined) { ymouse = _ymouse; mouse_up = false; changes = 0; changes_prev = 0; counter = 0; frames_per_cicle = 0; } onMouseMove = function () { if ((!mouse_up) && (_ymouse < ymouse)) { mouse_up = true; changes++; } else if (mouse_up && (_ymouse > ymouse)) { mouse_up = false; changes++; } ymouse = _ymouse; }; onEnterFrame = function () { counter++; if (counter >= 10) { counter = 0; if ((changes >= changes_prev) && (changes != 0)) { frames_per_cicle = frames_per_cicle + 2; } else { if (frames_per_cicle > 8) { frames_per_cicle = frames_per_cicle - 4; } else { frames_per_cicle = frames_per_cicle - 2; } if (frames_per_cicle < 0) { frames_per_cicle = 0; } } changes_prev = changes; changes = 0; } if (frames_per_cicle > 25) { head1.gotoAndStop(2); head2.gotoAndStop(2); } else { head1.gotoAndStop(1); head2.gotoAndStop(1); } frame = _currentframe + frames_per_cicle; if (frame > 200) { frame = frame - 200; } gotoAndStop(frame); };Symbol 271 MovieClip Frame 1stop(); points = new Array(1, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225); point_goto = 0; onEnterFrame = function () { if (_currentframe < points[point_goto]) { gotoAndStop(_currentframe + 1); } else if (_currentframe > points[point_goto]) { gotoAndStop(_currentframe - 1); } };Symbol 271 MovieClip Frame 149boobs_bra2.gotoAndPlay(pose4.booba4_2._currentframe);Symbol 271 MovieClip Frame 164boobs_bra1.gotoAndPlay(pose4.boobs4_1._currentframe);Symbol 279 MovieClip Frame 1stop();Symbol 279 MovieClip Frame 15gotoAndPlay (2);Symbol 283 MovieClip Frame 1stop();Symbol 287 MovieClip Frame 1bet1.onPress = function () { bet1.gotoAndStop(2); bet2.gotoAndStop(1); bet3.gotoAndStop(1); _parent.SetBet(100); }; bet2.onPress = function () { bet1.gotoAndStop(1); bet2.gotoAndStop(2); bet3.gotoAndStop(1); _parent.SetBet(200); }; bet3.onPress = function () { bet1.gotoAndStop(1); bet2.gotoAndStop(1); bet3.gotoAndStop(2); _parent.SetBet(300); }; bet1.onPress();Symbol 336 MovieClip Frame 1again_btn.onPress = function () { _parent._parent.gotoScreen("game"); }; moregames_btn.onPress = function () { getURL (_parent._parent.owner_URL, "_blank"); };Symbol 339 MovieClip Frame 1again_btn.onPress = function () { _parent._parent.gotoScreen("game"); }; moregames_btn.onPress = function () { getURL (_parent._parent.owner_URL, "_blank"); };Symbol 340 MovieClip [game] Frame 1function InitDesk() { desk.splice(0, desk.length); i = 0; while (i < 52) { desk.push(i); i++; } } function GetFromDesk() { i = random(desk.length); val = desk[i]; desk.splice(i, 1); return(val); } function SetComboNames() { i = 0; while (i < combo_names.length) { eval ("combo" + (i + 1)).name = combo_names[i]; i++; } } function SetBet(_bet) { bet = _bet; i = 0; while (i < combo_names.length) { eval ("combo" + (i + 1)).sum = bet * combo_sums[i]; i++; } } function SetBetWinPanel() { bet_win_panel.bet = "Bet: $" + bet; bet_win_panel.win = "Win: $" + win; } function SetCreditLabel() { credit_label = "Credit: $" + credit; } function AddCard() { if (cards.length >= 5) { CheckCombos(); hold_hint._visible = true; deal_again_btn._visible = true; return(undefined); } clip = attachMovie("card", "card" + layer, layer); clip._x = cards_x + (cards.length * 80); clip._y = cards_y; clip.val = GetFromDesk(); layer++; cards.push(clip); } function ReplaceCard() { i = 0; while (i < 5) { x = cards_x + (i * 80); exist = false; j = 0; while (j < cards.length) { if ((x > (cards[j]._x - 5)) && (x < (cards[j]._x + 5))) { exist = true; break; } j++; } if (!exist) { clip = attachMovie("card", "card" + layer, layer); clip._x = x; clip._y = cards_y; clip.val = GetFromDesk(); layer++; cards.push(clip); replace_cards = true; return(undefined); } i++; } replace_cards = false; CheckCombos(); if (empty) { _parent.playSound("miss"); loose_sign._visible = true; next_btn._visible = true; } else { _parent.playSound("hit"); guess_label._visible = true; black_btn._visible = true; red_btn._visible = true; next_btn._visible = true; } } function RemoveUnholdenCards() { i = 0; while (i < cards.length) { if (!cards[i].hold._visible) { x = cards[i]._x; y = cards[i]._y; removeMovieClip(cards[i]); cards.splice(i, 1); i--; } i++; } i = 0; while (i < cards.length) { cards[i].hold._visible = false; i++; } } function IsRoyalFlush() { royal = true; i = 0; while (i < 5) { if ((cards[i].val < 8) || (cards[i].val > 12)) { royal = false; break; } i++; } if (royal) { return(true); } royal = true; i = 0; while (i < 5) { if ((cards[i].val < 21) || (cards[i].val > 25)) { royal = false; break; } i++; } if (royal) { return(true); } royal = true; i = 0; while (i < 5) { if ((cards[i].val < 34) || (cards[i].val > 38)) { royal = false; break; } i++; } if (royal) { return(true); } royal = true; i = 0; while (i < 5) { if (cards[i].val < 47) { royal = false; break; } i++; } if (royal) { return(true); } return(false); } function IsStraightFlush() { max = 0; min = 52; i = 0; while (i < 5) { if (cards[i].val > max) { max = cards[i].val; } if (cards[i].val < min) { min = cards[i].val; } i++; } if ((((max <= 12) || ((min >= 13) && (max <= 25))) || ((min >= 26) && (max <= 38))) || (min >= 39)) { if ((max - min) == 4) { return(true); } if ((((max == 12) || (max == 25)) || (max == 38)) || (max == 51)) { max = 0; i = 0; while (i < 5) { if (((((cards[i].val > max) && (cards[i].val != 12)) && (cards[i].val != 25)) && (cards[i].val != 38)) && (cards[i].val != 51)) { max = cards[i].val; } i++; } trace(max); if ((max - min) == 3) { return(true); } } } return(false); } function IsFourOfKind() { i = 0; while (i < 2) { kind = 0; j = 0; while (j < 5) { if (i != j) { if (((Math.abs(cards[i].val - cards[j].val) == 13) || (Math.abs(cards[i].val - cards[j].val) == 26)) || (Math.abs(cards[i].val - cards[j].val) == 39)) { kind++; } } j++; } if (kind == 3) { return(true); } i++; } return(false); } function IsFullHouse() { three_of_kind = false; pair = false; i = 0; while (i < 5) { kind = 0; j = 0; while (j < 5) { if (i != j) { if (((Math.abs(cards[i].val - cards[j].val) == 13) || (Math.abs(cards[i].val - cards[j].val) == 26)) || (Math.abs(cards[i].val - cards[j].val) == 39)) { kind++; } } j++; } if (kind == 2) { three_of_kind = true; } if (kind == 1) { pair = true; } i++; } if (three_of_kind && (pair)) { return(true); } return(false); } function IsFlush() { max = 0; min = 52; i = 0; while (i < 5) { if (cards[i].val > max) { max = cards[i].val; } if (cards[i].val < min) { min = cards[i].val; } i++; } if ((((max <= 12) || ((min >= 13) && (max <= 25))) || ((min >= 26) && (max <= 38))) || (min >= 39)) { return(true); } return(false); } function IsStraight() { temp_cards = new Array(); i = 0; while (i < 5) { val = cards[i].val; if (val >= 39) { val = val - 39; } if (val >= 26) { val = val - 26; } if (val >= 13) { val = val - 13; } temp_cards.push(val); i++; } i = 0; while (i < 5) { j = 0; while (j < 5) { if (i != j) { if (temp_cards[i] == temp_cards[j]) { return(false); } } j++; } i++; } max = 0; min = 52; i = 0; while (i < 5) { if (temp_cards[i] > max) { max = temp_cards[i]; } if (temp_cards[i] < min) { min = temp_cards[i]; } i++; } if ((max - min) == 4) { return(true); } return(false); } function IsThreeOfKind() { i = 0; while (i < 3) { kind = 0; j = 0; while (j < 5) { if (i != j) { if (((Math.abs(cards[i].val - cards[j].val) == 13) || (Math.abs(cards[i].val - cards[j].val) == 26)) || (Math.abs(cards[i].val - cards[j].val) == 39)) { kind++; } } j++; } if (kind == 2) { return(true); } i++; } return(false); } function GetPairsCount() { temp_cards = new Array(); i = 0; while (i < 5) { val = cards[i].val; if (val >= 39) { val = val - 39; } if (val >= 26) { val = val - 26; } if (val >= 13) { val = val - 13; } temp_cards.push(val); i++; } pairs = 0; i = 0; while (i < temp_cards.length) { j = 0; while (j < temp_cards.length) { if (i != j) { if (temp_cards[i] == temp_cards[j]) { pairs++; temp_cards.splice(j, 1); break; } } j++; } temp_cards.splice(i, 1); i--; i++; } return(pairs); } function ActivateCombo(num) { i = 0; while (i < combo_names.length) { if (i == (num - 1)) { eval ("combo" + (i + 1)).gotoAndPlay(2); } else { eval ("combo" + (i + 1)).gotoAndStop(1); } i++; } if (num > 0) { win = bet * combo_sums[num - 1]; } else { win = 0; } SetBetWinPanel(); } function CheckCombos() { empty = false; if (IsRoyalFlush()) { ActivateCombo(1); } else if (IsStraightFlush()) { ActivateCombo(2); } else if (IsFourOfKind()) { ActivateCombo(3); } else if (IsFullHouse()) { ActivateCombo(4); } else if (IsFlush()) { ActivateCombo(5); } else if (IsStraight()) { ActivateCombo(6); } else if (IsThreeOfKind()) { ActivateCombo(7); } else { pairs = GetPairsCount(); if (pairs == 2) { ActivateCombo(8); } else if (pairs == 1) { ActivateCombo(9); } else { empty = true; ActivateCombo(0); } } } function ClearCards() { i = 0; while (i < cards.length) { removeMovieClip(cards[i]); i++; } cards.splice(0, cards.length); } function AddGuessCard() { if (cards.length == 5) { ClearCards(); } if (cards.length == 4) { black_btn._visible = false; red_btn._visible = false; guess_label._visible = false; } clip = attachMovie("card", "card" + layer, layer); clip._x = cards_x + (cards.length * 80); clip._y = cards_y; clip.val = GetFromDesk(); layer++; cards.push(clip); guess_card = true; if ((guess_black && (clip.val >= 26)) || ((!guess_black) && (clip.val < 26))) { _parent.playSound("hit"); win = win * 2; SetBetWinPanel(); } else { _parent.playSound("miss"); black_btn._visible = false; red_btn._visible = false; guess_label._visible = false; wrong_label._visible = true; ActivateCombo(0); } } combo_names = new Array("Royal flush", "Straight flush", "Four of kind", "Full house", "Flush", "Straight", "Three of kind", "Two pairs", "One pair"); combo_sums = new Array(100, 50, 25, 9, 6, 4, 3, 2, 1); bet_win_panel._visible = false; hold_hint._visible = false; deal_again_btn._visible = false; loose_sign._visible = false; next_btn._visible = false; guess_label._visible = false; black_btn._visible = false; red_btn._visible = false; wrong_label._visible = false; loose_dialog._visible = false; win_dialog._visible = false; desk = new Array(); InitDesk(); SetComboNames(); bet = 100; credit = 1000; win = 0; SetCreditLabel(); cards = new Array(); layer = 0; cards_x = 40; cards_y = 363; replace_cards = false; deal_btn.onPress = function () { AddCard(); deal_btn._visible = false; bet_panel._visible = false; credit = credit - bet; SetCreditLabel(); SetBetWinPanel(); bet_win_panel._visible = true; }; deal_again_btn.onPress = function () { deal_again_btn._visible = false; hold_hint._visible = false; RemoveUnholdenCards(); ReplaceCard(); }; empty = false; guess_card = false; guess_black = false; black_btn.onPress = function () { guess_black = true; AddGuessCard(); }; red_btn.onPress = function () { guess_black = false; AddGuessCard(); }; next_btn.onPress = function () { if (black_btn._visible) { credit = credit + win; SetCreditLabel(); } next_btn._visible = false; loose_sign._visible = false; ClearCards(); bet_win_panel._visible = false; guess_label._visible = false; wrong_label._visible = false; black_btn._visible = false; red_btn._visible = false; bet_panel._visible = true; deal_btn._visible = true; ActivateCombo(0); InitDesk(); cop.point_goto = int((credit - 1000) / 200); if (cop.point_goto < 0) { cop.point_goto = 0; } if (cop.point_goto >= (cop.points.length - 1)) { cop.point_goto = cop.points.length - 1; win_dialog._visible = true; bet_panel._visible = false; deal_btn._visible = false; } if (credit <= 0) { _parent.playSound("game_over"); loose_dialog._visible = true; bet_panel._visible = false; deal_btn._visible = false; } }; menu_btn.onPress = function () { _parent.gotoScreen("mainmenu"); }; moregames.onPress = function () { getURL (_parent.owner_URL, "_blank"); };Symbol 351 MovieClip [mainmenu] Frame 1play_btn.onPress = function () { _parent.gotoScreen("game"); }; help_btn.onPress = function () { _parent.gotoScreen("help_screen"); }; moregames.onPress = function () { getURL (_parent.owner_URL, "_blank"); };Symbol 374 MovieClip [help_screen] Frame 1menu_btn.onPress = function () { _parent.gotoScreen("mainmenu"); };Symbol 378 MovieClip [trans_screen] Frame 1var next_screen;Symbol 378 MovieClip [trans_screen] Frame 10_parent.setScreen(next_screen);Symbol 378 MovieClip [trans_screen] Frame 20removeMovieClip(this);
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Symbol 171 MovieClip | Uses:170 | Used by:190 224 230 238 251 270 |
Symbol 172 Graphic | Used by:190 | |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:173 | Used by:190 |
Symbol 175 Graphic | Used by:186 | |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip | Uses:176 | Used by:186 |
Symbol 178 Graphic | Used by:180 202 | |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:178 179 | Used by:186 |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:181 | Used by:186 |
Symbol 183 Graphic | Used by:186 | |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:186 |
Symbol 186 MovieClip | Uses:175 177 180 182 183 185 | Used by:190 224 230 238 251 270 |
Symbol 187 Graphic | Used by:189 | |
Symbol 188 Graphic | Used by:189 211 | |
Symbol 189 MovieClip | Uses:187 188 | Used by:190 271 |
Symbol 190 MovieClip | Uses:171 172 174 186 189 | Used by:271 351 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:212 |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:193 | Used by:212 224 230 238 251 270 |
Symbol 195 Graphic | Used by:212 | |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:196 | Used by:212 |
Symbol 198 Graphic | Used by:208 | |
Symbol 199 Graphic | Used by:200 | |
Symbol 200 MovieClip | Uses:199 | Used by:208 |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 MovieClip | Uses:178 201 | Used by:208 |
Symbol 203 Graphic | Used by:204 | |
Symbol 204 MovieClip | Uses:203 | Used by:208 |
Symbol 205 Graphic | Used by:208 | |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:206 | Used by:208 |
Symbol 208 MovieClip | Uses:198 200 202 204 205 207 | Used by:212 224 230 238 251 270 |
Symbol 209 Graphic | Used by:211 | |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:209 188 210 | Used by:212 271 |
Symbol 212 MovieClip | Uses:192 194 195 197 208 211 | Used by:271 351 |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip | Uses:213 | Used by:271 |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip | Uses:215 | Used by:271 |
Symbol 217 Graphic | Used by:224 | |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:218 | Used by:224 |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip | Uses:220 | Used by:224 |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip | Uses:222 | Used by:224 |
Symbol 224 MovieClip | Uses:171 194 217 219 221 223 186 208 | Used by:271 |
Symbol 225 Graphic | Used by:230 | |
Symbol 226 Graphic | Used by:230 | |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip | Uses:227 | Used by:230 |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:225 194 171 186 226 228 208 229 | Used by:271 |
Symbol 231 Graphic | Used by:271 | |
Symbol 232 Graphic | Used by:271 | |
Symbol 233 Graphic | Used by:238 | |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:234 | Used by:238 |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:236 | Used by:238 |
Symbol 238 MovieClip | Uses:194 171 233 235 237 208 186 | Used by:271 |
Symbol 239 Graphic | Used by:271 | |
Symbol 240 Graphic | Used by:241 | |
Symbol 241 MovieClip | Uses:240 | Used by:271 |
Symbol 242 Graphic | Used by:271 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:243 | Used by:271 |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:245 | Used by:271 |
Symbol 247 Graphic | Used by:251 | |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 | Used by:251 |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:171 194 247 249 208 186 250 | Used by:271 |
Symbol 252 Graphic | Used by:271 | |
Symbol 253 Graphic | Used by:271 | |
Symbol 254 Graphic | Used by:270 | |
Symbol 255 Graphic | Used by:270 | |
Symbol 256 Graphic | Used by:270 | |
Symbol 257 Graphic | Used by:270 | |
Symbol 258 Graphic | Used by:270 | |
Symbol 259 Graphic | Used by:270 | |
Symbol 260 Graphic | Used by:270 | |
Symbol 261 Graphic | Used by:270 | |
Symbol 262 Graphic | Used by:270 | |
Symbol 263 Graphic | Used by:270 | |
Symbol 264 Graphic | Used by:270 | |
Symbol 265 Graphic | Used by:270 | |
Symbol 266 Graphic | Used by:270 | |
Symbol 267 Graphic | Used by:270 | |
Symbol 268 Graphic | Used by:270 | |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:171 254 255 194 256 257 258 186 259 260 261 262 263 264 265 266 267 208 268 269 | Used by:271 |
Symbol 271 MovieClip | Uses:190 212 214 216 224 211 189 230 231 232 238 239 241 242 244 246 251 252 253 270 | Used by:340 |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 | Used by:340 |
Symbol 274 Graphic | Used by:279 | |
Symbol 275 EditableText | Uses:163 | Used by:279 |
Symbol 276 EditableText | Uses:163 | Used by:279 |
Symbol 277 ShapeTweening | Used by:279 | |
Symbol 278 ShapeTweening | Used by:279 | |
Symbol 279 MovieClip | Uses:274 275 276 277 278 | Used by:340 |
Symbol 280 Text | Uses:163 | Used by:287 |
Symbol 281 Graphic | Used by:283 | |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 MovieClip | Uses:281 282 | Used by:287 |
Symbol 284 Text | Uses:163 | Used by:287 |
Symbol 285 Text | Uses:163 | Used by:287 |
Symbol 286 Text | Uses:163 | Used by:287 |
Symbol 287 MovieClip | Uses:280 283 284 285 286 | Used by:340 |
Symbol 288 Graphic | Used by:291 305 320 343 | |
Symbol 289 Text | Uses:163 | Used by:291 |
Symbol 290 Graphic | Used by:291 305 320 343 | |
Symbol 291 Button | Uses:288 289 290 | Used by:340 |
Symbol 292 EditableText | Uses:163 | Used by:340 |
Symbol 293 EditableText | Uses:163 | Used by:295 |
Symbol 294 EditableText | Uses:163 | Used by:295 |
Symbol 295 MovieClip | Uses:293 294 | Used by:340 |
Symbol 296 Text | Uses:163 | Used by:297 |
Symbol 297 MovieClip | Uses:296 | Used by:340 |
Symbol 298 Graphic | Used by:301 | |
Symbol 299 Text | Uses:163 | Used by:301 |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 Button | Uses:298 299 300 | Used by:340 |
Symbol 302 Text | Uses:163 | Used by:303 |
Symbol 303 MovieClip | Uses:302 | Used by:340 |
Symbol 304 Text | Uses:163 | Used by:305 |
Symbol 305 Button | Uses:288 304 290 | Used by:340 |
Symbol 306 Text | Uses:163 | Used by:308 |
Symbol 307 Text | Uses:163 | Used by:308 |
Symbol 308 MovieClip | Uses:306 307 | Used by:340 |
Symbol 309 Graphic | Used by:312 | |
Symbol 310 Text | Uses:163 | Used by:312 |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 Button | Uses:309 310 311 | Used by:340 |
Symbol 313 Graphic | Used by:316 | |
Symbol 314 Text | Uses:163 | Used by:316 |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 Button | Uses:313 314 315 | Used by:340 |
Symbol 317 Text | Uses:163 | Used by:318 |
Symbol 318 MovieClip | Uses:317 | Used by:340 |
Symbol 319 Text | Uses:163 | Used by:320 |
Symbol 320 Button | Uses:288 319 290 | Used by:340 374 |
Symbol 321 Graphic | Used by:325 326 | |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:325 326 |
Symbol 324 Graphic | Used by:325 326 | |
Symbol 325 MovieClip | Uses:321 323 324 | Used by:326 |
Symbol 326 Button [moregames] | Uses:325 321 323 324 | Used by:340 351 |
Symbol 327 Graphic | Used by:336 | |
Symbol 328 Text | Uses:163 | Used by:336 |
Symbol 329 Graphic | Used by:332 335 | |
Symbol 330 Text | Uses:163 | Used by:332 |
Symbol 331 Graphic | Used by:332 335 | |
Symbol 332 Button | Uses:329 330 331 | Used by:336 339 |
Symbol 333 Text | Uses:163 | Used by:335 |
Symbol 334 Text | Used by:335 | |
Symbol 335 Button | Uses:329 333 331 334 | Used by:336 339 |
Symbol 336 MovieClip | Uses:327 328 332 335 | Used by:340 |
Symbol 337 Graphic | Used by:339 | |
Symbol 338 Text | Uses:163 | Used by:339 |
Symbol 339 MovieClip | Uses:337 338 332 335 | Used by:340 |
Symbol 340 MovieClip [game] | Uses:169 271 273 279 287 291 292 295 297 301 303 305 308 312 316 318 320 326 336 339 | Used by:Timeline |
Symbol 341 Graphic | Uses:168 | Used by:351 |
Symbol 342 Text | Uses:163 | Used by:343 |
Symbol 343 Button | Uses:288 342 290 | Used by:351 |
Symbol 344 Graphic | Used by:347 | |
Symbol 345 Text | Uses:163 | Used by:347 |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 Button | Uses:344 345 346 | Used by:351 |
Symbol 348 Graphic | Used by:350 | |
Symbol 349 Text | Uses:163 | Used by:350 |
Symbol 350 Button | Uses:348 349 | Used by:351 |
Symbol 351 MovieClip [mainmenu] | Uses:341 343 347 350 190 326 212 | Used by:Timeline |
Symbol 352 Graphic | Uses:168 | Used by:374 |
Symbol 353 Text | Uses:163 | Used by:374 |
Symbol 354 Text | Uses:163 | Used by:374 |
Symbol 355 Text | Uses:163 | Used by:374 |
Symbol 356 Text | Uses:163 | Used by:374 |
Symbol 357 Graphic | Uses:103 | Used by:374 |
Symbol 358 Text | Uses:163 | Used by:374 |
Symbol 359 Graphic | Uses:94 | Used by:374 |
Symbol 360 Graphic | Uses:16 | Used by:374 |
Symbol 361 Text | Uses:163 | Used by:374 |
Symbol 362 Graphic | Uses:133 91 49 7 | Used by:374 |
Symbol 363 Text | Uses:163 | Used by:374 |
Symbol 364 Graphic | Uses:115 106 100 91 85 | Used by:374 |
Symbol 365 Text | Uses:163 | Used by:374 |
Symbol 366 Graphic | Uses:112 | Used by:374 |
Symbol 367 Graphic | Uses:103 | Used by:374 |
Symbol 368 Text | Uses:163 | Used by:374 |
Symbol 369 Graphic | Uses:124 85 | Used by:374 |
Symbol 370 Text | Uses:163 | Used by:374 |
Symbol 371 Graphic | Uses:16 13 10 7 4 | Used by:374 |
Symbol 372 Text | Uses:163 | Used by:374 |
Symbol 373 Graphic | Uses:79 76 73 70 67 | Used by:374 |
Symbol 374 MovieClip [help_screen] | Uses:352 353 354 355 356 27 357 358 359 57 360 361 362 60 363 364 365 366 75 36 367 368 48 369 9 370 371 372 373 320 | Used by:Timeline |
Symbol 375 ShapeTweening | Used by:378 | |
Symbol 376 ShapeTweening | Used by:378 | |
Symbol 377 Graphic | Used by:378 | |
Symbol 378 MovieClip [trans_screen] | Uses:375 376 377 | Used by:Timeline |
Symbol 379 Text | Uses:163 | Used by:383 |
Symbol 380 Sound [miss] | Used by:383 | |
Symbol 381 Sound [hit] | Used by:383 | |
Symbol 382 Sound [game_over] | Used by:383 | |
Symbol 383 MovieClip | Uses:379 166 380 381 382 | Used by:Timeline |
Symbol 384 Sound | Used by:Timeline |
Instance Names
"front" | Symbol 167 MovieClip [card] Frame 1 | Symbol 161 MovieClip |
"hold" | Symbol 167 MovieClip [card] Frame 1 | Symbol 165 MovieClip |
"boobs4_1" | Symbol 238 MovieClip Frame 1 | Symbol 235 MovieClip |
"boobs4_2" | Symbol 238 MovieClip Frame 1 | Symbol 237 MovieClip |
"head1" | Symbol 270 MovieClip Frame 1 | Symbol 186 MovieClip |
"head2" | Symbol 270 MovieClip Frame 1 | Symbol 208 MovieClip |
"boobs_bra1" | Symbol 271 MovieClip Frame 128 | Symbol 241 MovieClip |
"boobs_bra2" | Symbol 271 MovieClip Frame 128 | Symbol 244 MovieClip |
"bet1" | Symbol 287 MovieClip Frame 1 | Symbol 283 MovieClip |
"bet2" | Symbol 287 MovieClip Frame 1 | Symbol 283 MovieClip |
"bet3" | Symbol 287 MovieClip Frame 1 | Symbol 283 MovieClip |
"again_btn" | Symbol 336 MovieClip Frame 1 | Symbol 332 Button |
"moregames_btn" | Symbol 336 MovieClip Frame 1 | Symbol 335 Button |
"again_btn" | Symbol 339 MovieClip Frame 1 | Symbol 332 Button |
"moregames_btn" | Symbol 339 MovieClip Frame 1 | Symbol 335 Button |
"cop" | Symbol 340 MovieClip [game] Frame 1 | Symbol 271 MovieClip |
"combo1" | Symbol 340 MovieClip [game] Frame 1 | Symbol 279 MovieClip |
"combo2" | Symbol 340 MovieClip [game] Frame 1 | Symbol 279 MovieClip |
"combo3" | Symbol 340 MovieClip [game] Frame 1 | Symbol 279 MovieClip |
"combo4" | Symbol 340 MovieClip [game] Frame 1 | Symbol 279 MovieClip |
"combo5" | Symbol 340 MovieClip [game] Frame 1 | Symbol 279 MovieClip |
"combo6" | Symbol 340 MovieClip [game] Frame 1 | Symbol 279 MovieClip |
"combo7" | Symbol 340 MovieClip [game] Frame 1 | Symbol 279 MovieClip |
"combo8" | Symbol 340 MovieClip [game] Frame 1 | Symbol 279 MovieClip |
"combo9" | Symbol 340 MovieClip [game] Frame 1 | Symbol 279 MovieClip |
"bet_panel" | Symbol 340 MovieClip [game] Frame 1 | Symbol 287 MovieClip |
"deal_btn" | Symbol 340 MovieClip [game] Frame 1 | Symbol 291 Button |
"bet_win_panel" | Symbol 340 MovieClip [game] Frame 1 | Symbol 295 MovieClip |
"hold_hint" | Symbol 340 MovieClip [game] Frame 1 | Symbol 297 MovieClip |
"deal_again_btn" | Symbol 340 MovieClip [game] Frame 1 | Symbol 301 Button |
"loose_sign" | Symbol 340 MovieClip [game] Frame 1 | Symbol 303 MovieClip |
"next_btn" | Symbol 340 MovieClip [game] Frame 1 | Symbol 305 Button |
"guess_label" | Symbol 340 MovieClip [game] Frame 1 | Symbol 308 MovieClip |
"black_btn" | Symbol 340 MovieClip [game] Frame 1 | Symbol 312 Button |
"red_btn" | Symbol 340 MovieClip [game] Frame 1 | Symbol 316 Button |
"wrong_label" | Symbol 340 MovieClip [game] Frame 1 | Symbol 318 MovieClip |
"menu_btn" | Symbol 340 MovieClip [game] Frame 1 | Symbol 320 Button |
"moregames" | Symbol 340 MovieClip [game] Frame 1 | Symbol 326 Button [moregames] |
"loose_dialog" | Symbol 340 MovieClip [game] Frame 1 | Symbol 336 MovieClip |
"win_dialog" | Symbol 340 MovieClip [game] Frame 1 | Symbol 339 MovieClip |
"play_btn" | Symbol 351 MovieClip [mainmenu] Frame 1 | Symbol 343 Button |
"help_btn" | Symbol 351 MovieClip [mainmenu] Frame 1 | Symbol 347 Button |
"moregames" | Symbol 351 MovieClip [mainmenu] Frame 1 | Symbol 326 Button [moregames] |
"menu_btn" | Symbol 374 MovieClip [help_screen] Frame 1 | Symbol 320 Button |
Special Tags
ExportAssets (56) | Timeline Frame 2 | Symbol 6 as "b2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 9 as "b3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 12 as "b4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 15 as "b5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 18 as "b6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 21 as "b7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 24 as "b8" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "b9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 30 as "b10" |
ExportAssets (56) | Timeline Frame 2 | Symbol 33 as "b11" |
ExportAssets (56) | Timeline Frame 2 | Symbol 36 as "b12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 39 as "b13" |
ExportAssets (56) | Timeline Frame 2 | Symbol 42 as "b14" |
ExportAssets (56) | Timeline Frame 2 | Symbol 45 as "c2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 48 as "c3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 51 as "c4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 54 as "c5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 57 as "c6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 60 as "c7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 63 as "c8" |
ExportAssets (56) | Timeline Frame 2 | Symbol 66 as "c9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 69 as "c10" |
ExportAssets (56) | Timeline Frame 2 | Symbol 72 as "c11" |
ExportAssets (56) | Timeline Frame 2 | Symbol 75 as "c12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 78 as "c13" |
ExportAssets (56) | Timeline Frame 2 | Symbol 81 as "c14" |
ExportAssets (56) | Timeline Frame 2 | Symbol 84 as "k2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "k3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 90 as "k4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 93 as "k5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 96 as "k6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 99 as "k7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 102 as "k8" |
ExportAssets (56) | Timeline Frame 2 | Symbol 105 as "k9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 108 as "k10" |
ExportAssets (56) | Timeline Frame 2 | Symbol 111 as "k11" |
ExportAssets (56) | Timeline Frame 2 | Symbol 114 as "k12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 117 as "k13" |
ExportAssets (56) | Timeline Frame 2 | Symbol 120 as "k14" |
ExportAssets (56) | Timeline Frame 2 | Symbol 123 as "p2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 126 as "p3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 129 as "p4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 132 as "p5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 135 as "p6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 138 as "p7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 141 as "p8" |
ExportAssets (56) | Timeline Frame 2 | Symbol 144 as "p9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 147 as "p10" |
ExportAssets (56) | Timeline Frame 2 | Symbol 150 as "p11" |
ExportAssets (56) | Timeline Frame 2 | Symbol 153 as "p12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 156 as "p13" |
ExportAssets (56) | Timeline Frame 2 | Symbol 159 as "p14" |
ExportAssets (56) | Timeline Frame 2 | Symbol 167 as "card" |
ExportAssets (56) | Timeline Frame 2 | Symbol 326 as "moregames" |
ExportAssets (56) | Timeline Frame 2 | Symbol 340 as "game" |
ExportAssets (56) | Timeline Frame 2 | Symbol 326 as "moregames" |
ExportAssets (56) | Timeline Frame 2 | Symbol 351 as "mainmenu" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "b9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 57 as "c6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 60 as "c7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 75 as "c12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 36 as "b12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "b9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 48 as "c3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 9 as "b3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 374 as "help_screen" |
ExportAssets (56) | Timeline Frame 2 | Symbol 378 as "trans_screen" |
ExportAssets (56) | Timeline Frame 2 | Symbol 380 as "miss" |
ExportAssets (56) | Timeline Frame 2 | Symbol 381 as "hit" |
ExportAssets (56) | Timeline Frame 2 | Symbol 382 as "game_over" |
Dynamic Text Variables
percent | Symbol 3 EditableText | "0%" |
name | Symbol 275 EditableText | "Royal flush" |
sum | Symbol 276 EditableText | "300000" |
credit_label | Symbol 292 EditableText | "Credit: $1000" |
bet | Symbol 293 EditableText | "Bet: $100" |
win | Symbol 294 EditableText | "Win: $0" |
|