STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229494
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2575 · P5149

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13486394?noj=FRM13486394-14DC" width="1" height="1"></div>

Wanted Promogame.swf

This is the info page for
Flash #30813

(Click the ID number above for more basic data on this flash file.)


Text
Collect the coins!

Loading

PLAY MORE GAMES

PLAY MORE GAMES

TOGGLE QUALITY

PLAY AGAIN

PLAY AGAIN

Name

Points

Loading scoreboard...

Loading failed...

Could not load
score board

Enter your name

SUBMIT SCORE

Your final score was

JAMES

McAVOY

MORGAN

FREEMAN

AND

ANGELINA

JOLIE

In Cinemas 25.06.08

START GAME

START GAME

Wanted tells the story of 25-year-old Wes (James McAvoy), the most
disaffected, cube-dwelling drone the planet had ever known. His boss
chewed him out hourly, his girlfriend ignored him routinely and his
life plodded on interminably. Everyone was certain this disengaged
slacker would amount to nothing. There was little else for Wes to do
but wile away the days and die in his slow, clock-punching rut.
Until he met a woman named Fox (Angelina Jolie).

See if you have what it takes to be part of The Fraternity
Of Assassins by battling with various foes in this action-
packed driving and shooting game!

Use your mouse to aim. Click and hold to shoot!

Next

HOW TO PLAY

Use your arrow keys to control your car

Press Left and Right to move your car left or right

Press Up and Down to change lanes

Enemies will try to ram and shoot you,
damaging your health!

Tip: Blue vans are weak. Red vans are a little tougher. Black vans are strong!

When you destroy an enemy, be careful not
to let the destroyed vehicle land on you!

Tip: Watch out for its shadow!

DANGER!

If this warning symbol appears, get out of
the lane it's being shown in!

The game is over if you take too much
damage! Try to last until the end!

PLAY

YOU MADE IT TO THE END!

CONGRATULATIONS!

0

ActionScript [AS1/AS2]

Frame 1
var land = (new util.Landings());
Frame 3
function intro() { temp = attachMovie("intro", "intro", _root.getNextHighestDepth()); temp.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.removeMovieClip(); mainmenu(); } }; } function mainmenu() { gotoAndStop ("mainmenu"); temp = attachMovie("mainmenu", "mainmenu", _root.getNextHighestDepth()); temp.startgame_btn.onRelease = function () { temp.play(); temp.onEnterFrame = function () { if (this._currentframe == this._totalframes) { gotoAndStop ("game"); this.removeMovieClip(); } }; }; temp.quality_btn.onRelease = function () { togglequality(); }; var _local3 = temp.soundControl_mc; _local3.gotoAndStop(1); _local3.onRelease = function () { if (!_root.isMute) { _root.isMute = true; } else { _root.isMute = false; } toggleSound(this); }; } function toggleSound(t) { if (_root.isMute == true) { t.gotoAndStop(2); bg_snd.fnStop(); } else { t.gotoAndStop(1); bg_snd.fnPlay(); } } function gameover() { temp = attachMovie("gameover", "gameover", _root.getNextHighestDepth()); temp.playagain_btn.onRelease = function () { this._parent.removeMovieClip(); clear_enemies(); init(); mousecontrols(); spawn_player(); update_health(); }; temp.togglequality_btn.onRelease = function () { togglequality(); }; temp.playmoregames_btn.onRelease = function () { getURL ("http://www.jackpotjoy.com/jackpotjoy/home.do", "_blank"); }; } function win() { container_characters.player_mc.win = true; container_characters.player_mc.alive = false; controls_disable(); score = container_characters.player_mc.score; temp = attachMovie("winscreen", "winscreen", _root.getNextHighestDepth()); temp.playagain_btn.onRelease = function () { _root.container_characters.player_mc.removeMovieClip(); this._parent.removeMovieClip(); clear_enemies(); init(); mousecontrols(); spawn_player(); update_health(); }; temp.togglequality_btn.onRelease = function () { togglequality(); }; temp.playmoregames_btn.onRelease = function () { getURL ("http://www.jackpotjoy.com/jackpotjoy/home.do", "_blank"); }; } function init() { score = 0; lane = [290, 360, 430]; enemies = []; bgspeed = -128; shooting_count = 0; shooting_max = 2; scenario = -1; scenario_phase = 0; scenario_delay = 0; update_scenario(); } function togglequality() { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else { _quality = "HIGH"; } } function update_scenario() { scenario_phase--; } function next_scenario() { if (container_characters.player_mc.alive == true) { scenario++; switch (scenario) { case 0 : controls_disable(); scenario_phase = 1; tutorial(); scenario_delay = 30; break; case 1 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(2, 75); scenario_delay = 15; break; case 2 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(0, 75); scenario_delay = 15; break; case 3 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(1, 75); scenario_delay = 15; break; case 4 : scenario_phase = scenario_phase + 2; spawn_enemy_trafficshort(0, 75); spawn_enemy_trafficshort(2, 75); scenario_delay = 0; break; case 5 : scenario_phase = scenario_phase + 1; spawn_enemy_van(40, 10, 30, "safe", "safe"); scenario_delay = 30; break; case 6 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(0, 60); scenario_delay = 0; break; case 7 : scenario_phase = scenario_phase + 2; spawn_enemy_trafficshort(1, 60); spawn_enemy_trafficshort(2, 60); scenario_delay = 0; break; case 8 : scenario_phase = scenario_phase + 1; spawn_enemy_van(60, 13, 20, "safe", "safe"); scenario_delay = 30; break; case 9 : scenario_phase = scenario_phase + 1; spawn_enemy_van(60, 13, 10, "player", "safe"); scenario_delay = 30; break; case 10 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(1, 60); scenario_delay = 0; break; case 11 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(2, 60); scenario_delay = 90; break; case 12 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(1, 20); scenario_delay = 0; break; case 13 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(2, 20); scenario_delay = 0; break; case 14 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(2, 20); scenario_delay = 0; break; case 15 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(0, 20); scenario_delay = 0; break; case 16 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(1, 20); scenario_delay = 0; break; case 17 : scenario_phase = scenario_phase + 2; spawn_enemy_trafficshort(0, 30); spawn_enemy_trafficshort(2, 30); scenario_delay = 0; break; case 18 : scenario_phase = scenario_phase + 2; spawn_enemy_trafficshort(0, 30); spawn_enemy_trafficshort(1, 30); scenario_delay = 0; break; case 19 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(1, 0); scenario_delay = 0; break; case 20 : scenario_phase = scenario_phase + 2; spawn_enemy_trafficshort(1, 0); spawn_enemy_van(20, 15, 0, 0, 0); scenario_delay = 60; break; case 21 : scenario_phase = scenario_phase + 2; spawn_enemy_trafficshort(2, 60); spawn_enemy_van(20, 15, 0, 1, "safe"); scenario_delay = 15; break; case 22 : scenario_phase = scenario_phase + 1; spawn_enemy_van(20, 15, 0, 0, "safe"); scenario_delay = 0; break; case 23 : scenario_phase = scenario_phase + 1; spawn_enemy_van(20, 15, 0, 1, "safe"); scenario_delay = 0; break; case 24 : scenario_phase = scenario_phase + 1; spawn_enemy_van(20, 15, 0, 0, "safe"); scenario_delay = 0; break; case 25 : scenario_phase = scenario_phase + 1; spawn_enemy_van(20, 15, 0, 1, "safe"); scenario_delay = 60; break; case 26 : scenario_phase = scenario_phase + 1; spawn_enemy_van(100, 18, 0, 0, "safe"); spawn_enemy_van(100, 18, 0, 1, "safe"); scenario_delay = 60; break; case 27 : scenario_phase = scenario_phase + 1; spawn_enemy_van(20, 15, 0, 1, "safe"); scenario_delay = 30; break; case 28 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(1, 60); scenario_delay = 30; break; case 29 : scenario_phase = scenario_phase + 2; spawn_enemy_van(100, 18, 0, 0, "safe"); scenario_delay = 30; break; case 30 : scenario_phase = scenario_phase + 2; spawn_enemy_trafficshort(1, 30); spawn_enemy_trafficshort(2, 30); scenario_delay = 0; break; case 31 : scenario_phase = scenario_phase + 2; spawn_enemy_trafficshort(0, 30); spawn_enemy_trafficshort(1, 30); scenario_delay = 0; break; case 32 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(2, 30); scenario_delay = 0; break; case 33 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(1, 30); scenario_delay = 0; break; case 34 : scenario_phase = scenario_phase + 2; spawn_enemy_trafficshort(0, 30); spawn_enemy_trafficshort(2, 30); scenario_delay = 0; break; case 35 : scenario_phase = scenario_phase + 2; spawn_enemy_van(100, 18, 0, "safe", 1); spawn_enemy_trafficshort(0, 0); spawn_enemy_trafficshort(2, 0); scenario_delay = 0; break; case 36 : scenario_phase = scenario_phase + 3; spawn_enemy_trafficshort(0, 0); spawn_enemy_trafficshort(2, 0); scenario_delay = 0; break; case 37 : scenario_phase = scenario_phase + 2; spawn_enemy_van(40, 10, 30, "safe", 1); spawn_enemy_trafficshort(0, 30); spawn_enemy_trafficshort(2, 30); scenario_delay = 0; break; case 38 : scenario_phase = scenario_phase + 1; spawn_enemy_van(20, 15, 0, "safe", "safe"); scenario_delay = 0; break; case 39 : scenario_phase = scenario_phase + 1; spawn_enemy_van(20, 15, 0, "player", "safe"); scenario_delay = 0; break; case 40 : scenario_phase = scenario_phase + 1; spawn_enemy_van(20, 15, 0, "safe", "safe"); scenario_delay = 0; break; case 41 : scenario_phase = scenario_phase + 2; spawn_enemy_van(100, 20, 0, "player", "safe"); scenario_delay = 0; break; case 42 : scenario_phase = scenario_phase + 2; spawn_enemy_trafficshort(0, 20); spawn_enemy_trafficshort(2, 20); scenario_delay = 0; break; case 43 : scenario_phase = scenario_phase + 2; spawn_enemy_trafficshort(0, 20); spawn_enemy_trafficshort(1, 20); scenario_delay = 0; break; case 44 : scenario_phase = scenario_phase + 2; spawn_enemy_trafficshort(1, 20); spawn_enemy_trafficshort(2, 20); scenario_delay = 0; break; case 45 : scenario_phase = scenario_phase + 1; spawn_enemy_van(100, 20, 0, "player", 0); spawn_enemy_van(100, 20, 0, "player", 2); spawn_enemy_trafficshort(1, 20); scenario_delay = 90; break; case 46 : scenario_phase = scenario_phase + 2; spawn_enemy_van(20, 15, 0, "player", "safe"); scenario_delay = 0; break; case 47 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(0, 20); scenario_delay = 0; break; case 48 : scenario_phase = scenario_phase + 1; spawn_enemy_trafficshort(0, 20); scenario_delay = 0; break; case 49 : scenario_phase = scenario_phase + 2; spawn_enemy_van(100, 20, 0, "player", "safe"); scenario_delay = 90; break; case 50 : scenario_phase = scenario_phase + 1; bonus(); scenario_delay = 30; break; case 51 : scenario_phase = scenario_phase + 1; spawn_5bonuscoins(1); scenario_delay = 0; break; case 52 : scenario_phase = scenario_phase + 1; spawn_5bonuscoins(0); scenario_delay = 0; break; case 53 : scenario_phase = scenario_phase + 1; spawn_5bonuscoins(1); scenario_delay = 0; break; case 54 : scenario_phase = scenario_phase + 1; spawn_5bonuscoins(2); scenario_delay = 0; break; case 55 : scenario_phase = scenario_phase + 1; spawn_5bonuscoins(1); scenario_delay = 30; break; case 56 : scenario_phase = scenario_phase + 1; spawn_2bonuscoins(1); scenario_delay = 0; break; case 57 : scenario_phase = scenario_phase + 1; spawn_2bonuscoins(0); scenario_delay = 0; break; case 58 : scenario_phase = scenario_phase + 1; spawn_2bonuscoins(1); scenario_delay = 0; break; case 59 : scenario_phase = scenario_phase + 1; spawn_2bonuscoins(2); scenario_delay = 0; break; case 60 : scenario_phase = scenario_phase + 1; spawn_2bonuscoins(0); scenario_delay = 0; break; case 61 : scenario_phase = scenario_phase + 1; spawn_2bonuscoins(1); scenario_delay = 0; break; case 62 : scenario_phase = scenario_phase + 1; spawn_2bonuscoins(2); scenario_delay = 0; break; case 63 : scenario_phase = scenario_phase + 1; spawn_2bonuscoins(1); scenario_delay = 0; break; case 64 : scenario_phase = scenario_phase + 1; spawn_2bonuscoins(0); scenario_delay = 0; break; case 65 : scenario_phase = scenario_phase + 1; spawn_2bonuscoins(1); scenario_delay = 30; break; case 66 : win(); } trace("Scenario " + scenario); trace("-----------------"); } } function mousecontrols() { onEnterFrame = function () { if (shooting == true) { container_mouseshots.mouseshots_mc._rotation = Math.random() * 360; container_mouseshots.mouseshots_mc._x = (_xmouse - 10) + (Math.random() * 20); container_mouseshots.mouseshots_mc._y = (_ymouse - 10) + (Math.random() * 20); if (shooting_count >= shooting_max) { shooting_count = 0; i = 0; while (i < enemies.length) { if (enemies[i].targetbox_mc.hitTest(_xmouse, _ymouse)) { enemies[i].healthbar_mc._visible = true; enemies[i].healthbarbacking_mc._visible = true; enemies[i].healthbar_mc._xscale = (enemies[i].health / enemies[i].healthmax) * 100; enemies[i].health--; enemies[i].gotoAndPlay("shot"); sparks(5, _xmouse, _ymouse); if (enemies[i].health <= 0) { container_characters.player_mc.score = container_characters.player_mc.score + (enemies[i].healthmax * 10); update_scenario(); spawn_enemy_van_dead(enemies[i]._x, enemies[i]._y); explosion_smoke(10, enemies[i]._x, enemies[i]._y); explosion(enemies[i]._x, enemies[i]._y); enemies[i].removeMovieClip(); enemies.splice(i, 1); } } i++; } } else { shooting_count++; } } if (scenario_phase <= 0) { scenario_delay--; if (scenario_delay <= 0) { next_scenario(); } } }; temp = container_crosshair.attachMovie("crosshair", "crosshair_mc", container_crosshair.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse, _visible:false}); temp = container_mouseshots.attachMovie("mouseshots", "mouseshots_mc", container_mouseshots.getNextHighestDepth(), {_visible:false}); onMouseDown = function () { if (container_characters.player_mc.enable == true) { if (!_root.isMute) { shot_snd.fnPlay(); } container_characters.player_mc.driver_mc._visible = false; container_characters.player_mc.drivershooting_mc._visible = true; container_mouseshots.mouseshots_mc._visible = true; container_crosshair.crosshair_mc._visible = false; shooting = true; } else { shot_snd.fnStop(); shooting = false; } }; onMouseUp = function () { if (container_characters.player_mc.enable == true) { container_characters.player_mc.driver_mc._visible = true; container_characters.player_mc.drivershooting_mc._visible = false; container_mouseshots.mouseshots_mc._visible = false; container_crosshair.crosshair_mc._visible = true; } shot_snd.fnStop(); shooting = false; }; onMouseMove = function () { if (container_characters.player_mc.enable == true) { container_crosshair.crosshair_mc._x = _xmouse; container_crosshair.crosshair_mc._y = _ymouse; container_mouseshots.mouseshots_mc._x = _xmouse; container_mouseshots.mouseshots_mc._y = _ymouse; updateAfterEvent(); } }; } function spawn_player() { temp = container_characters.attachMovie("player", "player_mc", container_characters.getNextHighestDepth(), {_x:Stage.width / 2, _y:lane[1]}); temp.win = false; temp.alive = true; temp.enable = false; temp.health = 100; temp.score = 0; temp.hitbox_mc._visible = false; temp.drivershooting_mc._visible = false; temp.changeanim = true; temp.collision = false; temp.collisionin = 8; temp.vx = 0; temp.vxcontrol = 4; temp.vxmax = 20; temp.vxfade = 0.7; temp.vy = 5; temp.vyfade = 3; temp.tolerance = 50; temp.keyup = false; temp.keydown = false; temp.lane = 1; temp.lanechange = false; temp.lanedist = 0; temp.space = false; temp.onEnterFrame = function () { if (this.enable == true) { if (Key.isDown(38)) { if ((this.keyup == false) && (this.lane != 0)) { this.keyup = true; this.lanechange = true; switch (this.lane) { case 1 : this.lane = 0; break; case 2 : this.lane = 1; } } } else if (Key.isDown(40)) { if ((this.keydown == false) && (this.lane != 2)) { this.keydown = true; this.lanechange = true; switch (this.lane) { case 0 : this.lane = 1; break; case 1 : this.lane = 2; } } } else { this.keyup = false; this.keydown = false; } } if (this.enable == true) { if (Key.isDown(37)) { if (this._x > this.tolerance) { if (this.vx < (-this.vxmax)) { this.vx = -this.vxmax; } else { this.vx = this.vx - this.vxcontrol; if (this.changeanim == true) { this.changeanim = false; this.gotoAndPlay("left"); } } } else { this.vx = 0; } } else if (Key.isDown(39)) { if (this._x < (Stage.width - this.tolerance)) { if (this.vx > this.vxmax) { this.vx = this.vxmax; } else { this.vx = this.vx + this.vxcontrol; if (this.changeanim == true) { this.changeanim = false; this.gotoAndPlay("right"); } } } else if (this._x <= this.tolerance) { this.vx = 0; this._x == this.tolerance; } else { this.vx = 0; } } else { if ((this.vx < 0) && (this.changeanim == false)) { this.gotoAndPlay("leftstop"); } else if ((this.vx > 0) && (this.changeanim == false)) { this.gotoAndPlay("rightstop"); } this.changeanim = true; if ((this.vx > 1) || (this.vx < -1)) { this.vx = this.vx * this.vxfade; } else { this.vx = 0; } if ((this._x <= this.tolerance) || (this._x >= (Stage.width - this.tolerance))) { this.vx = 0; } } } if (this.lanechange == true) { this.lanedist = lane[this.lane] - this._y; this._y = this._y + (this.lanedist / this.vyfade); if ((this.lanedist < 1) && (this.lanedist > -1)) { this._y = lane[this.lane]; this.lanechange = false; } if ((this.lanedist < 20) && (this.lanedist > -20)) { this.keyup = false; this.keydown = false; } } this._x = this._x + this.vx; if (this.enable == true) { this.dx = this._xmouse - this.driverref_mc._x; this.dy = this._ymouse - this.driverref_mc._y; this.radians = Math.atan2(this.dy, this.dx); this.degrees = (this.radians * 180) / Math.PI; if ((this.degrees >= -180) && (this.degrees < -168)) { this.driver_mc.gotoAndStop("left"); } else if ((this.degrees >= -168) && (this.degrees < -130)) { this.driver_mc.gotoAndStop("upleft"); } else if ((this.degrees >= -130) && (this.degrees < -50)) { this.driver_mc.gotoAndStop("up"); } else if ((this.degrees >= -50) && (this.degrees < -12)) { this.driver_mc.gotoAndStop("upright"); } else if ((this.degrees >= -12) && (this.degrees < 12)) { this.driver_mc.gotoAndStop("right"); } else if ((this.degrees >= 12) && (this.degrees < 50)) { this.driver_mc.gotoAndStop("downright"); } else if ((this.degrees >= 50) && (this.degrees < 130)) { this.driver_mc.gotoAndStop("down"); } else if ((this.degrees >= 130) && (this.degrees < 168)) { this.driver_mc.gotoAndStop("downleft"); } else if ((this.degrees >= 168) && (this.degrees <= 180)) { this.driver_mc.gotoAndStop("left"); } this.drivershooting_mc.gotoAndStop(this.driver_mc._currentframe); } i = 0; while (i < enemies.length) { if ((this._y >= enemies[i]._y) && (this.getDepth() < enemies[i].getDepth())) { this.swapDepths(enemies[i]); } else if ((this._y < enemies[i]._y) && (this.getDepth() > enemies[i].getDepth())) { this.swapDepths(enemies[i]); } if (this.collisionin <= 0) { if (this.hitbox_mc.hitTest(enemies[i].hitbox_mc) == true) { if (!_root.isMute) { hit_snd.fnPlay(); } if (this._y < enemies[i]._y) { if (this.lane > 0) { this.lanechange = true; this.lane--; } } else if (this._y > enemies[i]._y) { if (this.lane < 2) { this.lanechange = true; this.lane++; } } this.changeanim = true; this.gotoAndPlay("collision"); enemies[i].gotoAndPlay("collision"); this.health = this.health - 5; update_health(); this.collisionin = 8; if (this._x < enemies[i]._x) { this.vx = -40; } else { this.vx = 40; } } else if (this.hitbox_mc.hitTest(enemies[i].badhitbox_mc) == true) { if (!_root.isMute) { hit_snd.fnPlay(); } this.changeanim = true; this.gotoAndPlay("collision"); this.health = this.health - 10; update_health(); this.collisionin = 3; this.vx = -60 + (Math.random() * 50); } else { this.collision = false; this.collisionin = 0; } } i++; } if (this.win == false) { if (this._x <= this.tolerance) { this._x = this.tolerance; this.vx = 0; if (this.changeanim == false) { this.gotoAndPlay("leftstop"); this.changeanim = true; } } else if (this._x > (Stage.width - this.tolerance)) { this._x = Stage.width - this.tolerance; this.vx = 0; if (this.changeanim == false) { this.gotoAndPlay("rightstop"); this.changeanim = true; } } this.collisionin--; } if (this.win == true) { this.vx = this.vx + 2; } }; } function update_health() { health_mc._xscale = container_characters.player_mc.health; if (container_characters.player_mc.health < 0) { shot_snd.fnStop(); enemyshot_snd.fnStop(); hit_snd.fnStop(); pass_snd.fnStop(); horn_snd.fnStop(); score = container_characters.player_mc.score; container_characters.player_mc.alive = false; controls_disable(); health_mc._xscale = 0; explosion_smoke(25, container_characters.player_mc._x, container_characters.player_mc._y); explosion(container_characters.player_mc._x, container_characters.player_mc._y); container_characters.player_mc.removeMovieClip(); container_mouseshots.mouseshots_mc._visible = false; gameover(); } } function controls_enable() { container_characters.player_mc.enable = true; Mouse.hide(); container_crosshair._visible = true; container_crosshair.crosshair_mc._visible = true; container_crosshair.crosshair_mc._x = _xmouse; container_crosshair.crosshair_mc._y = _ymouse; } function controls_disable() { container_characters.player_mc.enable = false; Mouse.show(); container_crosshair._visible = false; } function tutorial() { temp = container_characters.attachMovie("tutorial", "tutorial", container_characters.getNextHighestDepth()); temp.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.removeMovieClip(); update_scenario(); controls_enable(); } }; } function bonus() { temp = container_characters.attachMovie("bonus", "bonus", container_characters.getNextHighestDepth()); temp.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.removeMovieClip(); update_scenario(); } }; } function spawn_enemy_van(HEALTH, SPEED, THINKSPEED, SIDE, LANE) { temp = container_characters.attachMovie("enemy_van", "enemy_mc" + container_characters.getNextHighestDepth(), container_characters.getNextHighestDepth()); enemies.push(temp); temp.healthbar_mc._visible = false; temp.healthbarbacking_mc._visible = false; temp.body_mc.gotoAndStop("intro"); temp.intro = true; temp.health = HEALTH; temp.healthmax = HEALTH; if (temp.health >= 80) { temp.body_mc.body_mc.gotoAndStop(3); temp.body_mc.door_mc.gotoAndStop(3); } else if (temp.health >= 40) { temp.body_mc.body_mc.gotoAndStop(2); temp.body_mc.door_mc.gotoAndStop(2); } temp.side = SIDE; switch (temp.side) { case undefined : temp.side = Math.round(Math.random() * 1); switch (temp.side) { case 0 : temp._x = -125; temp.introstop = 100; temp.vx = 10; break; case 1 : temp._x = Stage.width + 125; temp.introstop = Stage.width - 100; temp.vx = -10; } break; case "safe" : if (container_characters.player_mc._x < (Stage.width / 2)) { temp.side = 1; temp._x = Stage.width + 125; temp.introstop = Stage.width - 100; temp.vx = -10; } else { temp.side = 0; temp._x = -125; temp.introstop = 100; temp.vx = 10; } break; case "player" : if (container_characters.player_mc._x < (Stage.width / 2)) { temp.side = 0; temp._x = -125; temp.introstop = 100; temp.vx = 10; } else { temp.side = 1; temp._x = Stage.width + 125; temp.introstop = Stage.width - 100; temp.vx = -10; } break; case 0 : temp._x = -125; temp.introstop = 100; temp.vx = 10; break; case 1 : temp._x = Stage.width + 125; temp.introstop = Stage.width - 100; temp.vx = -10; } temp.lane = LANE; switch (temp.lane) { case undefined : temp.lane = Math.round(Math.random() * 2); break; case "safe" : temp.lane = Math.round(Math.random() * 2); while (temp.lane == container_characters.player_mc.lane) { temp.lane = Math.round(Math.random() * 2); } break; case "player" : temp.lane = container_characters.player_mc.lane; } temp._y = lane[temp.lane]; temp.vy = SPEED * 0.5; temp.thinkfor = 30; temp.hitbox_mc._visible = false; temp.targetbox_mc._visible = false; temp.onEnterFrame = function () { if (this.health <= 0) { this.removeMovieClip(); } if (this.intro == true) { this._x = this._x + this.vx; if (this.side == 0) { if (this._x > this.introstop) { this.intro = false; this.vx = SPEED; this.body_mc.gotoAndPlay("intro"); } } else if (this._x < this.introstop) { this.intro = false; this.vx = SPEED; this.body_mc.gotoAndPlay("intro"); } } else if (this.thinkfor <= 0) { if (container_characters.player_mc.enabled == true) { if (this.choice == undefined) { this.choice = Math.round(Math.random() * 1); } if (this.choice == 0) { if (this.dest == undefined) { this.dest = container_characters.player_mc._x; } if (this.dest > this._x) { this._x = this._x + this.vx; if (this._x >= container_characters.player_mc._x) { this.dest = undefined; this.choice = 4; } } else { this._x = this._x - this.vx; if (this._x <= container_characters.player_mc._x) { this.dest = undefined; this.choice = 4; } } } else if (this.choice == 1) { if (this.dest == undefined) { this.dest = lane[container_characters.player_mc.lane]; } if (this.dest > this._y) { this._y = this._y + this.vy; if (this._y >= this.dest) { this._y = this.dest; this.dest = undefined; this.choice = 3; } } else if (this.dest < this._y) { this._y = this._y - this.vy; if (this._y <= this.dest) { this._y = this.dest; this.dest = undefined; this.choice = 3; } } else { while (this.choice == 1) { this.choice = Math.round(Math.random() * 2); } } } else if (this.choice >= 2) { this.body_mc.shootbox_mc._visible = false; if (this.dest == undefined) { this.dest = true; if (this.choice == 2) { if (this._y == lane[container_characters.player_mc.lane]) { if (this._x < (container_characters.player_mc._x - (this._width / 2))) { this.body_mc.gotoAndPlay("shootright"); } else if (this._x > (container_characters.player_mc._x + (this._width / 2))) { this.body_mc.gotoAndPlay("shootleft"); } } else { this.dist = this._x - container_characters.player_mc._x; if ((this.dist >= -100) && (this.dist <= 100)) { if (this._y < container_characters.player_mc._y) { this.body_mc.gotoAndPlay("shootdown"); } else { this.body_mc.gotoAndPlay("shootup"); } } else { trace("huh? I can't shoot him from here!"); this.dest = undefined; this.thinkfor = THINKSPEED; this.choice = Math.round(Math.random() * 1); } } } else if (this.choice == 3) { if (!_root.isMute) { enemyshot_snd.fnPlay(); } if (this._x < container_characters.player_mc._x) { this.body_mc.gotoAndPlay("shootright"); } else { this.body_mc.gotoAndPlay("shootleft"); } } else if (this.choice == 4) { if (!_root.isMute) { enemyshot_snd.fnPlay(); } if (this._y < container_characters.player_mc._y) { this.body_mc.gotoAndPlay("shootdown"); } else { this.body_mc.gotoAndPlay("shootup"); } } } else { if (this.body_mc.shootbox_mc.hitTest(container_characters.player_mc.hitbox_mc)) { container_characters.player_mc.gotoAndPlay("shot"); container_characters.player_mc.health = container_characters.player_mc.health - 3; update_health(); } if (this.body_mc._currentframe == 1) { this.thinkfor = THINKSPEED; this.dest = undefined; this.choice = undefined; } } } } } else { this.thinkfor--; } sortdepth(this); }; } function spawn_enemy_van_dead(X, Y) { temp = container_characters.attachMovie("enemy_van_dead", "enemy_van_dead" + container_characters.getNextHighestDepth(), container_characters.getNextHighestDepth(), {_x:X, _y:Y}); enemies.push(temp); temp.badhitbox_mc._visible = false; temp.vx = -5 + (Math.random() * 10); temp.vy = -25; temp.vr = -15 + (Math.random() * 30); temp.gravity = 1; temp.count = 2; temp.countmax = 1; temp.bounce = false; temp.onEnterFrame = function () { this.body_mc._rotation = this.body_mc._rotation + this.vr; this.body_mc._x = this.body_mc._x + this.vx; this.body_mc._y = this.body_mc._y + this.vy; i = 0; while (i < 5) { this["dummy" + i]._x = this["dummy" + i]._x + this.vx; this["dummy" + i]._y = this["dummy" + i]._y + this.vy; i++; } this.vy = this.vy + this.gravity; if (this.count >= this.countmax) { this.count = 0; this.randomi = Math.round(Math.random() * 4); smoke(this, this["dummy" + this.randomi]._x, this["dummy" + this.randomi]._y); } else { this.count++; } if (this.body_mc._y > -70) { this.body_mc._y = -70; this.vy = this.vy * -0.85; this.vx = this.vx - 10; this.vr = this.vr + 10; if (this.vr > 25) { this.vr = 25; } } if (this.body_mc._y < -70) { this.badhitbox_mc._y = -1000; } else { this.badhitbox_mc._y = 0; } this.shadow_mc._x = this.body_mc._x; this.badhitbox_mc._x = this.body_mc._x; if (this.body_mc._x < ((-Stage.width) - 100)) { i = 0; while (i < enemies.length) { if (enemies[i]._name == this._name) { enemies.splice(i, 1); } i++; } this.removeMovieClip(); } sortdepth(this); }; } function spawn_enemy_trafficshort(LANE, FRAMES) { temp = container_characters.attachMovie("enemy_traffic_short", "enemy_mc" + container_characters.getNextHighestDepth(), container_characters.getNextHighestDepth(), {_x:Stage.width + 100, _y:lane[LANE]}); enemies.push(temp); temp.badhitbox_mc._visible = false; i = 0; while (i < 4) { temp["car" + i].gotoAndStop(1 + Math.round(Math.random() * (temp["car" + i]._totalframes - 1))); temp["car" + i].car_mc.gotoAndStop(1 + Math.round(Math.random() * (temp["car" + i].car_mc._totalframes - 1))); i++; } temp.vx = bgspeed; temp.run = false; temp.onEnterFrame = function () { if (this.run == true) { this._x = this._x + this.vx; sortdepth(this); if (this._x <= (-this._width)) { if (container_characters.player_mc.alive == true) { container_characters.player_mc.score = container_characters.player_mc.score + 100; } update_scenario(); this.removeMovieClip(); i = 0; while (i < enemies.length) { if (enemies[i]._name == this._name) { enemies.splice(i, 1); } i++; } } } }; temp2 = container_warnings.attachMovie("warning", "warning" + container_warnings.getNextHighestDepth(), container_warnings.getNextHighestDepth(), {_x:Stage.width - 100, _y:lane[LANE]}); temp2.frames = FRAMES; temp2.onEnterFrame = function () { if (this.frames <= 0) { if (!_root.isMute) { pass_snd.fnPlay(); horn_snd.fnPlay(); } i = 0; while (i < enemies.length) { enemies[i].run = true; i++; } this.removeMovieClip(); } else { this.frames--; } }; } function sortdepth(MC) { i = 0; while (i < enemies.length) { if ((MC._y > enemies[i]._y) && (MC.getDepth() < enemies[i].getDepth())) { MC.swapDepths(enemies[i]); } else if ((MC._y < enemies[i]._y) && (MC.getDepth() > enemies[i].getDepth())) { MC.swapDepths(enemies[i]); } i++; } } function clear_enemies() { i = 0; while (i < enemies.length) { enemies[i].removeMovieClip(); i++; } enemies = []; } function spawn_5bonuscoins(LANE) { temp = container_characters.attachMovie("5bonuscoins", "5bonuscoins" + container_characters.getNextHighestDepth(), container_characters.getNextHighestDepth(), {_y:lane[LANE]}); temp._x = Stage.width + temp._width; temp.ok = false; i = 0; while (i < 5) { temp["hitbox" + i]._visible = false; i++; } temp.onEnterFrame = function () { this._x = this._x + (bgspeed * 0.4); i = 0; while (i < 5) { if (container_characters.player_mc.hitbox_mc.hitTest(this["hitbox" + i])) { coincollected(); this["coin" + i]._visible = false; this["hitbox" + i]._y = this["hitbox" + i]._y + 1000; } i++; } if ((this._x < (Stage.width / 2)) && (this.ok == false)) { this.ok = true; update_scenario(); } if (this._x <= 0) { this.removeMovieClip(); } }; } function spawn_2bonuscoins(LANE) { temp = container_characters.attachMovie("2bonuscoins", "2bonuscoins" + container_characters.getNextHighestDepth(), container_characters.getNextHighestDepth(), {_y:lane[LANE]}); temp._x = Stage.width + temp._width; temp.ok = false; i = 0; while (i < 2) { temp["hitbox" + i]._visible = false; i++; } temp.onEnterFrame = function () { this._x = this._x + (bgspeed * 0.4); i = 0; while (i < 2) { if (container_characters.player_mc.hitbox_mc.hitTest(this["hitbox" + i])) { coincollected(); this["coin" + i]._visible = false; this["hitbox" + i]._y = this["hitbox" + i]._y + 1000; } i++; } if ((this._x < (Stage.width / 2)) && (this.ok == false)) { this.ok = true; update_scenario(); } if (this._x <= 0) { this.removeMovieClip(); } }; } function coincollected() { coin_snd.fnPlay(); container_characters.player_mc.score = container_characters.player_mc.score + 250; temp = container_characters.attachMovie("coincollected", "coincollected" + container_characters.getNextHighestDepth(), container_characters.getNextHighestDepth(), {_x:container_characters.player_mc._x, _y:container_characters.player_mc._y}); temp.onEnterFrame = function () { this._x = this._x - 5; if (this._currentframe == this._totalframes) { this.removeMovieClip(); } }; } function spawn_background() { i = 0; while (i < 5) { temp = container_road.attachMovie("road", "road" + container_road.getNextHighestDepth(), container_road.getNextHighestDepth()); temp._y = Stage.height - temp._height; temp._x = temp._width * i; i++; } container_road.vx = bgspeed; container_road.onEnterFrame = function () { this._x = this._x + this.vx; if (this._x <= (-this.road0._width)) { this._x = 0; } }; i = 0; while (i < 2) { temp = container_bg.attachMovie("bg", "bg" + container_bg.getNextHighestDepth(), container_bg.getNextHighestDepth()); temp._x = temp._width * i; i++; } container_bg.vx = bgspeed; container_bg.onEnterFrame = function () { this._x = this._x + this.vx; if (this._x <= (-this.bg0._width)) { this._x = 0; } }; } function sparks(COUNT, X, Y) { var _local2 = 0; while (_local2 < COUNT) { temp = container_fx.attachMovie("spark", "spark" + container_fx.getNextHighestDepth(), container_fx.getNextHighestDepth(), {_x:X, _y:Y}); temp._xscale = (temp._yscale = temp._yscale * (1 + (Math.random() * 0.5))); temp.vx = -20 + (Math.random() * 30); temp.vy = -20 + (Math.random() * 30); temp.vs = -20; temp.gravity = 5; temp._rotation = Math.random() * 360; temp.onEnterFrame = function () { this.x1 = this._x; this.y1 = this._y; this._x = this._x + this.vx; this._y = this._y + this.vy; this.vy = this.vy + this.gravity; this.x2 = this._x; this.y2 = this._y; this.dx = this.x1 - this.x2; this.dy = this.y1 - this.y2; this.radians = Math.atan2(this.dy, this.dx); this._rotation = (this.radians * 180) / Math.PI; this._xscale = (this._yscale = this._yscale + this.vs); if (this._xscale <= 3) { this.removeMovieClip(); } }; _local2++; } } function explosion(X, Y) { if (!_root.isMute) { explode_snd.fnPlay(); } temp = container_characters.attachMovie("explosion", "explosion" + container_characters.getNextHighestDepth(), container_characters.getNextHighestDepth(), {_x:X, _y:Y}); enemies.push(temp); temp.vx = bgspeed * 0.25; temp.onEnterFrame = function () { sortdepth(this); this._x = this._x + this.vx; if (this._x < (-this._width)) { this.removeMovieClip(); var _local2 = 0; while (_local2 < enemies.length) { if (enemies[_local2]._name == this._name) { enemies.splice(_local2, 1); } _local2++; } } }; } function explosion_smoke(COUNT, X, Y) { i = 0; while (i < COUNT) { temp = container_characters.attachMovie("smoke", "smoke" + container_characters.getNextHighestDepth(), container_characters.getNextHighestDepth(), {_x:X, _y:Y}); enemies.push(temp); temp._rotation = Math.random() * 360; temp.vbx = -25 + (Math.random() * 50); temp.vby = -25 + (Math.random() * 25); temp.vbdivide = 0.9; temp.vr = -5 + (Math.random() * 10); temp.vs = -2 - (Math.random() * 2); temp.onEnterFrame = function () { this._x = this._x + this.vbx; this._y = this._y + this.vby; this._rotation = this._rotation + this.vr; this._xscale = (this._yscale = this._yscale + this.vs); if (this._xscale <= 0) { i = 0; while (i < enemies.length) { if (enemies[i]._name == this._name) { enemies.splice(i, 1); } i++; } this.removeMovieClip(); } sortdepth(this); this.vbx = this.vbx * this.vbdivide; this.vby = this.vby * this.vbdivide; }; i++; } } function smoke(MC, X, Y) { temp = MC.attachMovie("smoke", "smoke" + MC.getNextHighestDepth(), MC.getNextHighestDepth(), {_x:X, _y:Y}); temp._rotation = Math.random() * 360; temp.vx = -20; temp.vr = -20 + (Math.random() * 40); temp.vs = -10; temp.onEnterFrame = function () { this._x = this._x + this.vx; this._rotation = this._rotation + this.vr; this._xscale = (this._yscale = this._yscale + this.vs); if (this._xscale <= 0) { i = 0; while (i < enemies.length) { if (enemies[i]._name == this._name) { enemies.splice(i, 1); } i++; } this.removeMovieClip(); } }; } var bg_snd = (new sound.SoundControl("bg_sound", true, null, 9000, 0.02, 13.7, 100)); var shot_snd = (new sound.SoundControl("gun", false, null, 90000, 0.15, 0.82, 100)); var explode_snd = (new sound.SoundControl("explode")); var enemyshot_snd = (new sound.SoundControl("vangun", false, null, 0, 0, 1.82, 100)); var coin_snd = (new sound.SoundControl("coin")); var hit_snd = (new sound.SoundControl("crash")); var pass_snd = (new sound.SoundControl("pass")); var horn_snd = (new sound.SoundControl("horn")); stop(); init(); spawn_background(); intro();
Frame 4
init(); mousecontrols(); spawn_player();
Symbol 8 MovieClip Frame 7
gotoAndPlay (1);
Symbol 13 MovieClip Frame 4
gotoAndPlay (1);
Symbol 23 MovieClip Frame 1
stop();
Symbol 39 MovieClip Frame 1
stop();
Symbol 43 MovieClip [player] Frame 1
stop();
Symbol 43 MovieClip [player] Frame 18
stop();
Symbol 43 MovieClip [player] Frame 39
stop();
Symbol 43 MovieClip [player] Frame 64
stop();
Symbol 43 MovieClip [player] Frame 86
stop();
Symbol 43 MovieClip [player] Frame 91
gotoAndPlay ("idle");
Symbol 43 MovieClip [player] Frame 93
gotoAndPlay ("idle");
Symbol 53 MovieClip Frame 5
gotoAndPlay (1);
Symbol 69 MovieClip [preloader] Frame 1
#initclip 7 Object.registerClass("preloader", ui.Preloader); #endinitclip
Symbol 386 MovieClip [__Packages.ui.Preloader] Frame 0
class ui.Preloader extends MovieClip { var onEnterFrame, filler_mc, msg_tf, handshakeUrl, errorFunction, frameName; function Preloader () { super(); _root.stop(); } function onLoad() { _root.stop(); onEnterFrame = check; } function check() { var _local3 = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); filler_mc._xscale = _local3; msg_tf.text = String(_local3) + "%"; if (filler_mc._xscale >= 100) { delete onEnterFrame; if (handshakeUrl == null) { finishedLoading(); } else { if (errorFunction == null) { errorFunction = _root.fnError; } _root.handshake = new util.GetXML(handshakeUrl, finishedLoading, errorFunction, "There was an error\rcontacting the server"); msg_tf.text = "Contacting server..."; } } } function finishedLoading() { if (frameName == null) { frameName = "intro"; } if (animate == true) { _root.gotoAndPlay(frameName); } else { _root.gotoAndStop(frameName); } } var animate = false; }
Symbol 387 MovieClip [__Packages.util.GetXML] Frame 0
class util.GetXML { var good, bad, param, theXML; function GetXML (path, goodFunc, badFund, allParams) { good = goodFunc; bad = badFund; param = allParams; fnLoad(path); } function fnCallBack(func, param) { func.apply(null, [param]); } function fnLoad(path) { theXML = new XML(); theXML.ignoreWhite = true; theXML.load(path); theXML.onLoad = mx.utils.Delegate.create(this, fnLoaded); } function fnLoaded(success) { if (success == true) { fnCallBack(good, param); } else { fnCallBack(bad, param); } } function fnShowXML() { return(theXML); } }
Symbol 388 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 389 MovieClip [__Packages.util.Landings] Frame 0
class util.Landings { var iron; function Landings () { iron = new util.VarsIroning(["creativeURL", "theURL", "a", "g", "epi", "url", "pointsURL", "server", "partner", "page", "clickTag", "partnerId", "promotionId", "bannerId", "prizeWindowTarget"]); } function fnGetLandings() { if (_root.creativeURL != undefined) { return(_root.creativeURL); } if (_root.theURL != undefined) { if (_root.a != undefined) { _root.theURL = _root.theURL + ("&a=" + _root.a); } if (_root.g != undefined) { _root.theURL = _root.theURL + ("&g=" + _root.g); } if (_root.epi != undefined) { _root.theURL = _root.theURL + ("&epi=" + _root.epi); } if (_root.url != undefined) { _root.theURL = _root.theURL + ("&url=" + _root.url); } return(_root.theURL); } if (_root.pointsURL != undefined) { return(_root.pointsURL); } if (_root.clickTag != undefined) { return(_root.clickTag); } var _local2 = ((_root.server != undefined) ? (_root.server) : "https://www.jackpotjoy.com/"); if (_root.server.indexOf("static") != -1) { _local2 = "https://www.jackpotjoy.com/"; } _local2 = _local2 + ((_root.partner != undefined) ? (_root.partner) : "jackpotjoy"); _local2 = _local2 + "/"; _local2 = _local2 + ((_root.page != undefined) ? (_root.page) : "register.do"); return(_local2); } function fnGetHome() { var _local2 = ((_root.server != undefined) ? (_root.server) : "https://www.jackpotjoy.com/"); _local2 = _local2 + ((_root.partner != undefined) ? (_root.partner) : "jackpotjoy"); _local2 = _local2 + "/"; _local2 = _local2 + ((_root.page != undefined) ? (_root.page) : "home.do"); return(_local2); } function fnTargetWindow() { var _local2 = ((_root.prizeWindowTarget != undefined) ? (_root.prizeWindowTarget) : "_blank"); return(_local2); } }
Symbol 390 MovieClip [__Packages.util.VarsIroning] Frame 0
class util.VarsIroning { function VarsIroning (all) { for (var _local4 in _root) { var _local2 = 0; while (_local2 < all.length) { if ((_local4.toLowerCase() == all[_local2].toLowerCase()) && (_local4 != all[_local2])) { _root[all[_local2]] = _root[_local4]; delete _root[_local4]; } _local2++; } } } }
Symbol 391 MovieClip [__Packages.sound.SoundControl] Frame 0
class sound.SoundControl { var offsetSeconds, mc, vol, mySound, loops, endTime, totalLoops, xsound, interval; function SoundControl (_linkage_id, autoStart, _target_mc, _loops, _startOffset, _endTime, _vol) { offsetSeconds = _startOffset; mc = _target_mc; vol = _vol; mySound = _linkage_id; loops = _loops; endTime = _endTime * 1000; totalLoops = _loops; if (_root[mc] == undefined) { mc = _root.createEmptyMovieClip(mySound + "_snd", _root.getNextHighestDepth()); } xsound = new Sound(mc); if ((loops == undefined) || (loops == null)) { loops = 0; } if ((offsetSeconds == undefined) || (offsetSeconds == null)) { offsetSeconds = 0; } if ((vol == undefined) || (vol == null)) { vol = 100; } xsound.attachSound(mySound); xsound.setVolume(vol); if (isNaN(endTime) || (endTime == null)) { endTime = xsound.duration - 70; } trace(endTime); if (autoStart == true) { fnPlay(); } if ((endTime != undefined) && (endTime < xsound.duration)) { interval = setInterval(this, "checkEnd", 20); } } function checkEnd() { if (xsound.getPosition() >= endTime) { xsound.stop(); if (loops >= 0) { fnPlay(); } else { clearInterval(interval); loops = totalLoops; } } } function fnPlay() { xsound.start(offsetSeconds); loops--; } function fnVol() { var _local2 = xsound.getVolume(); xsound.setVolume(_local2 + 10); } function fnStop() { xsound.stop(); } function mute() { xsound.setVolume(0); } function unmute() { xsound.setVolume(vol); } function get movieHolder() { return(mc); } function get volumeLevel() { return(xsound.getVolume()); } }
Symbol 105 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 18
stop();
Symbol 118 MovieClip Frame 77
gotoAndStop ("idle");
Symbol 118 MovieClip Frame 127
gotoAndStop ("idle");
Symbol 118 MovieClip Frame 174
gotoAndStop ("idle");
Symbol 118 MovieClip Frame 229
gotoAndStop ("idle");
Symbol 124 MovieClip Frame 13
gotoAndPlay (1);
Symbol 130 MovieClip [enemy_van] Frame 1
stop();
Symbol 130 MovieClip [enemy_van] Frame 3
gotoAndStop ("idle");
Symbol 202 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 1
function loadStuff() { loaded = new util.GetXML("http://www.miceanddice-promotions.com/scoreboards/wanted_promo/load.php", showStuff, error); } function showStuff() { var _local2 = 0; loading_mc._visible = false; var _local1 = loaded.fnShowXML().firstChild.firstChild; while (_local1 != null) { mc[("name" + _local2) + "_tf"].text = _local1.attributes.name; mc[("points" + _local2) + "_tf"].text = _local1.attributes.points; _local2++; _local1 = _local1.nextSibling; } } function error() { loading_mc.gotoAndStop(2); } var loaded; var mc = this; loadStuff(); stop();
Symbol 216 MovieClip Frame 1
function save() { if (name_tf.text.length > 0) { name_tf.selectable = false; msg_tf.text = "Sending..."; this.enabled = false; var _local4 = new Color(send_mc); var _local3 = {ra:40, rb:60, ga:40, gb:60, ba:40, bb:60}; _local4.setTransform(_local3); saving = new util.GetXML((("http://www.miceanddice-promotions.com/scoreboards/wanted_promo/save.php?name=" + name_tf.text) + "&points=") + _root.score, finished, error); } else { msg_tf.text = "Enter your name"; } } function finished() { if (saving.fnShowXML().firstChild.attributes.error == "0") { _parent.scoreboard_mc.loadStuff(); msg_tf.text = ""; } else { error(); } } function error() { msg_tf.text = "Could not save score!"; } var saving; send_mc.send_bt.onRelease = save;
Symbol 250 MovieClip Frame 36
stop();
Symbol 251 MovieClip [gameover] Frame 92
stop();
Symbol 269 MovieClip Frame 51
stop();
Symbol 287 MovieClip [mainmenu] Frame 15
stop();
Symbol 305 MovieClip [explosion] Frame 27
stop();
Symbol 317 MovieClip Frame 1
car_mc.carshine_mc.stop();
Symbol 318 MovieClip Frame 1
car_mc.carshine_mc.stop(); player_mc.gotoAndStop(6); player_mc.gunshots_mc.stop(); player_mc.gunflash_mc.stop();
Symbol 323 Button
on (release) { nextFrame(); }
Symbol 327 Button
on (release) { gotoAndPlay ("skip"); }
Symbol 342 MovieClip Frame 1
car_mc.carshine_mc.stop(); player_mc.gotoAndStop(5);
Symbol 345 MovieClip Frame 1
car0_mc.car_mc.carshine_mc.stop(); car1_mc.car_mc.carshine_mc.stop(); car2_mc.car_mc.carshine_mc.stop(); car0_mc.player_mc.gotoAndStop(5); car1_mc.player_mc.gotoAndStop(5); car2_mc.player_mc.gotoAndStop(5);
Symbol 347 MovieClip Frame 1
car0_mc.car_mc.carshine_mc.stop(); car1_mc.car_mc.carshine_mc.stop(); car2_mc.car_mc.carshine_mc.stop(); car0_mc.player_mc.gotoAndStop(5); car1_mc.player_mc.gotoAndStop(5); car2_mc.player_mc.gotoAndStop(5);
Symbol 351 MovieClip Frame 1
car_mc.car_mc.carshine_mc.stop(); enemy_mc.gunshots_mc.stop(); enemy_mc.gunflash_mc.stop(); enemy_mc.guntrail_mc.stop();
Symbol 354 MovieClip Frame 1
car_mc.car_mc.carshine_mc.stop(); enemy_mc.gunshots_mc.stop(); enemy_mc.gunflash_mc.stop(); enemy_mc.guntrail_mc.stop();
Symbol 359 MovieClip Frame 1
car_mc.car_mc.carshine_mc.stop(); car_mc.player_mc.gotoAndStop(5);
Symbol 364 Button
on (release) { play(); }
Symbol 365 MovieClip [tutorial] Frame 10
stop();
Symbol 372 MovieClip [winscreen] Frame 93
stop();

Library Items

Symbol 1 GraphicUsed by:43
Symbol 2 GraphicUsed by:9
Symbol 3 GraphicUsed by:8
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:8 137
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:3 5 6 7Used by:9
Symbol 9 MovieClipUses:2 8Used by:10 43 317 318 342 344
Symbol 10 MovieClipUses:9Used by:43
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:13 73 77 81 317 318 342 344
Symbol 13 MovieClipUses:12Used by:14 43
Symbol 14 MovieClipUses:13Used by:43
Symbol 15 GraphicUsed by:23
Symbol 16 GraphicUsed by:23
Symbol 17 GraphicUsed by:23 39
Symbol 18 GraphicUsed by:23
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23 317
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:15 16 17 18 19 20 21 22Used by:43 342 344
Symbol 24 GraphicUsed by:39
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:27 137 250
Symbol 27 MovieClipUses:26Used by:39 118 350
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:28 29 30 31Used by:39 118 350
Symbol 33 GraphicUsed by:39
Symbol 34 GraphicUsed by:39
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:24 27 32 33 17 34 35 36 37 38Used by:43 318
Symbol 40 MovieClipUsed by:43 147  Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43 85 118 130 143 144 147  Timeline
Symbol 43 MovieClip [player]Uses:1 10 14 23 39 40 42 9 13
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:55
Symbol 46 GraphicUsed by:54
Symbol 47 FontUsed by:48 150 151 157 163 164 217 274 275 285 315 320 328 343 346 348 349 352 353 355 360 361 362 366 368 385
Symbol 48 TextUses:47Used by:54
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:53 142
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:50 51 52Used by:54 137
Symbol 54 MovieClipUses:46 48 53Used by:55
Symbol 55 MovieClip [bonus]Uses:45 54
Symbol 56 GraphicUsed by:69
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:69
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:69
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:69
Symbol 64 FontUsed by:65 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 206
Symbol 65 EditableTextUses:64Used by:69
Symbol 66 FontUsed by:67
Symbol 67 TextUses:66Used by:68
Symbol 68 MovieClipUses:67Used by:69
Symbol 69 MovieClip [preloader]Uses:56 58 61 63 65 68Used by:Timeline
Symbol 386 MovieClip [__Packages.ui.Preloader]
Symbol 387 MovieClip [__Packages.util.GetXML]
Symbol 388 MovieClip [__Packages.mx.utils.Delegate]
Symbol 389 MovieClip [__Packages.util.Landings]
Symbol 390 MovieClip [__Packages.util.VarsIroning]
Symbol 391 MovieClip [__Packages.sound.SoundControl]
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:71 12 72Used by:82
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:75 12 76Used by:82
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:79 12 80Used by:82
Symbol 82 MovieClipUses:73 77 81Used by:85
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClip [enemy_traffic_short]Uses:42 82 84Used by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:130 142 147 317 318 342 344 350 354
Symbol 88 GraphicUsed by:118 350
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:118 350
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:118 350
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:118 350
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:118 350
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:118 350
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:118 350
Symbol 101 GraphicUsed by:105
Symbol 102 GraphicUsed by:105
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:101 102 103 104Used by:118 350
Symbol 106 GraphicUsed by:109
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:106 107 108Used by:118 350
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:118
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:118
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:118
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClipUses:88 90 92 94 96 98 100 105 109 111 27 32 42 113 115 117Used by:130
Symbol 119 GraphicUsed by:123
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:119 121 122Used by:124 350
Symbol 124 MovieClipUses:123Used by:125
Symbol 125 MovieClipUses:124Used by:130
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:130
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClip [enemy_van]Uses:87 118 125 127 129 42Used by:Timeline
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClip [bg]Uses:132Used by:317 318 342 345 347 351 354 359  Timeline
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:136
Symbol 136 MovieClip [road]Uses:135Used by:317 318 342 345 347 351 354 359  Timeline
Symbol 137 MovieClip [coincollected]Uses:53 26 5Used by:Timeline
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [crosshair]Uses:138Used by:317  Timeline
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:142
Symbol 142 MovieClipUses:141 50 87Used by:143 144
Symbol 143 MovieClip [2bonuscoins]Uses:42 142Used by:Timeline
Symbol 144 MovieClip [5bonuscoins]Uses:42 142Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:147 354
Symbol 147 MovieClip [enemy_van_dead]Uses:87 146 42 40Used by:Timeline
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:153
Symbol 150 TextUses:47Used by:153
Symbol 151 TextUses:47Used by:153
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:149 150 151 152Used by:155
Symbol 154 GraphicUsed by:155 167 277
Symbol 155 ButtonUses:153 154Used by:251 372
Symbol 156 GraphicUsed by:158
Symbol 157 TextUses:47Used by:158
Symbol 158 MovieClipUses:156 157Used by:160
Symbol 159 GraphicUsed by:160
Symbol 160 ButtonUses:158 159Used by:251 287
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:166 276
Symbol 163 TextUses:47Used by:166
Symbol 164 TextUses:47Used by:166
Symbol 165 GraphicUsed by:166 212 276
Symbol 166 MovieClipUses:162 163 164 165Used by:167
Symbol 167 ButtonUses:166 154Used by:251 372
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:170
Symbol 170 MovieClipUses:169Used by:251 372
Symbol 171 GraphicUsed by:174
Symbol 172 GraphicUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:171 172 173Used by:251
Symbol 175 GraphicUsed by:204
Symbol 176 EditableTextUses:64Used by:204
Symbol 177 EditableTextUses:64Used by:204
Symbol 178 EditableTextUses:64Used by:204
Symbol 179 EditableTextUses:64Used by:204
Symbol 180 EditableTextUses:64Used by:204
Symbol 181 EditableTextUses:64Used by:204
Symbol 182 EditableTextUses:64Used by:204
Symbol 183 EditableTextUses:64Used by:204
Symbol 184 EditableTextUses:64Used by:204
Symbol 185 EditableTextUses:64Used by:204
Symbol 186 EditableTextUses:64Used by:204
Symbol 187 EditableTextUses:64Used by:204
Symbol 188 EditableTextUses:64Used by:204
Symbol 189 EditableTextUses:64Used by:204
Symbol 190 EditableTextUses:64Used by:204
Symbol 191 EditableTextUses:64Used by:204
Symbol 192 EditableTextUses:64Used by:204
Symbol 193 EditableTextUses:64Used by:204
Symbol 194 EditableTextUses:64Used by:204
Symbol 195 EditableTextUses:64Used by:204
Symbol 196 FontUsed by:197 198 210
Symbol 197 TextUses:196Used by:204
Symbol 198 TextUses:196Used by:204
Symbol 199 FontUsed by:200 201 203 207 208
Symbol 200 TextUses:199Used by:202
Symbol 201 TextUses:199Used by:202
Symbol 202 MovieClipUses:200 201Used by:204
Symbol 203 TextUses:199Used by:204
Symbol 204 MovieClipUses:175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 197 198 202 203Used by:251 372
Symbol 205 GraphicUsed by:216
Symbol 206 EditableTextUses:64Used by:216
Symbol 207 EditableTextUses:199Used by:216
Symbol 208 TextUses:199Used by:216
Symbol 209 GraphicUsed by:212
Symbol 210 TextUses:196Used by:211
Symbol 211 MovieClipUses:210Used by:212
Symbol 212 MovieClipUses:209 211 165Used by:214
Symbol 213 GraphicUsed by:214
Symbol 214 ButtonUses:212 213Used by:215
Symbol 215 MovieClipUses:214Used by:216
Symbol 216 MovieClipUses:205 206 207 208 215Used by:251 372
Symbol 217 TextUses:47Used by:220
Symbol 218 FontUsed by:219 284
Symbol 219 EditableTextUses:218Used by:220
Symbol 220 MovieClipUses:217 219Used by:221
Symbol 221 MovieClipUses:220Used by:251 372
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:251 269 372
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:251 269 372  Timeline
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:251 269 372
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:251 269 372  Timeline
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:232
Symbol 232 MovieClipUses:231Used by:251 372
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:250
Symbol 235 FontUsed by:236 240 243 245
Symbol 236 TextUses:235Used by:239
Symbol 237 FontUsed by:238 241 246 248
Symbol 238 TextUses:237Used by:239
Symbol 239 MovieClipUses:236 238Used by:250
Symbol 240 TextUses:235Used by:242
Symbol 241 TextUses:237Used by:242
Symbol 242 MovieClipUses:240 241Used by:250
Symbol 243 TextUses:235Used by:244
Symbol 244 MovieClipUses:243Used by:250
Symbol 245 TextUses:235Used by:247
Symbol 246 TextUses:237Used by:247
Symbol 247 MovieClipUses:245 246Used by:250
Symbol 248 TextUses:237Used by:249
Symbol 249 MovieClipUses:248Used by:250
Symbol 250 MovieClipUses:26 234 239 242 244 247 249Used by:251 372
Symbol 251 MovieClip [gameover]Uses:155 160 167 170 174 204 216 221 223 225 227 229 232 250Used by:Timeline
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:252Used by:273 305
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:273
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:269
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:269
Symbol 260 GraphicUsed by:269
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:269
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:269
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:269
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:269
Symbol 269 MovieClipUses:223 257 259 260 262 264 225 227 229 266 268Used by:273 287
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:272
Symbol 272 MovieClipUses:271Used by:273 287
Symbol 273 MovieClip [intro]Uses:253 255 269 272Used by:Timeline
Symbol 274 TextUses:47Used by:276
Symbol 275 TextUses:47Used by:276
Symbol 276 MovieClipUses:162 274 275 165Used by:277
Symbol 277 ButtonUses:276 154Used by:287
Symbol 278 GraphicUsed by:281
Symbol 279 GraphicUsed by:281
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:278 279 280Used by:287
Symbol 282 ShapeTweeningUsed by:287
Symbol 283 GraphicUsed by:287
Symbol 284 TextUses:218Used by:286
Symbol 285 TextUses:47Used by:286
Symbol 286 MovieClipUses:284 285Used by:287
Symbol 287 MovieClip [mainmenu]Uses:272 269 277 160 281 282 283 286Used by:Timeline
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:288Used by:305 354
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:305 354
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:305 354
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:305 354
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:305 354
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:298Used by:305 354
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:302
Symbol 302 MovieClipUses:301Used by:305
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:303Used by:305 354
Symbol 305 MovieClip [explosion]Uses:289 291 293 295 297 299 253 302 304Used by:Timeline
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClip [smoke]Uses:306Used by:354  Timeline
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:308Used by:310 318
Symbol 310 MovieClip [mouseshots]Uses:309Used by:Timeline
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClip [spark]Uses:311Used by:Timeline
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:365
Symbol 315 TextUses:47Used by:365
Symbol 316 GraphicUsed by:317 318
Symbol 317 MovieClipUses:316 133 136 87 9 12 20 139Used by:365
Symbol 318 MovieClipUses:316 133 136 87 9 12 39 309Used by:365
Symbol 319 GraphicUsed by:321 363
Symbol 320 TextUses:47Used by:321
Symbol 321 MovieClipUses:319 320Used by:323
Symbol 322 GraphicUsed by:323 364
Symbol 323 ButtonUses:321 322Used by:365
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:327
Symbol 326 GraphicUsed by:327
Symbol 327 ButtonUses:325 326Used by:365
Symbol 328 TextUses:47Used by:329
Symbol 329 MovieClipUses:328Used by:365
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:330Used by:334 337 338 339
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:334 337 338 339 345 347
Symbol 334 MovieClipUses:331 333Used by:340 365
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:335Used by:337 338 339
Symbol 337 MovieClipUses:336 331 333Used by:340 365
Symbol 338 MovieClipUses:336 331 333Used by:340 365
Symbol 339 MovieClipUses:336 331 333Used by:340 365
Symbol 340 MovieClipUses:334 337 338 339Used by:365
Symbol 341 GraphicUsed by:342 345 347 351 354 359
Symbol 342 MovieClipUses:341 133 136 87 9 12 23Used by:365
Symbol 343 TextUses:47Used by:365
Symbol 344 MovieClipUses:87 9 12 23Used by:345 347 351 354 359
Symbol 345 MovieClipUses:341 133 136 344 333Used by:365
Symbol 346 TextUses:47Used by:365
Symbol 347 MovieClipUses:341 133 136 344 333Used by:365
Symbol 348 TextUses:47Used by:365
Symbol 349 TextUses:47Used by:365
Symbol 350 MovieClipUses:88 87 90 92 94 100 105 109 96 98 32 27 123Used by:351
Symbol 351 MovieClipUses:341 133 136 344 350Used by:365
Symbol 352 TextUses:47Used by:365
Symbol 353 TextUses:47Used by:365
Symbol 354 MovieClipUses:341 133 136 344 87 299 289 291 293 295 297 304 146 307Used by:365
Symbol 355 TextUses:47Used by:365
Symbol 356 GraphicUsed by:359 373
Symbol 357 FontUsed by:358
Symbol 358 TextUses:357Used by:359 373
Symbol 359 MovieClipUses:341 133 136 344 356 358Used by:365
Symbol 360 TextUses:47Used by:365
Symbol 361 TextUses:47Used by:365
Symbol 362 TextUses:47Used by:363
Symbol 363 MovieClipUses:319 362Used by:364
Symbol 364 ButtonUses:363 322Used by:365
Symbol 365 MovieClip [tutorial]Uses:314 315 317 318 323 327 329 340 342 343 345 334 337 338 339 346 347 348 349 351 352 353 354 355 359 360 361 364Used by:Timeline
Symbol 366 TextUses:47Used by:367
Symbol 367 MovieClipUses:366Used by:371
Symbol 368 TextUses:47Used by:369
Symbol 369 MovieClipUses:368Used by:371
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClipUses:367 369 370Used by:372
Symbol 372 MovieClip [winscreen]Uses:167 155 170 223 225 227 229 371 204 216 221 232 250Used by:Timeline
Symbol 373 MovieClip [warning]Uses:356 358Used by:Timeline
Symbol 374 Sound [coin]Used by:Timeline
Symbol 375 Sound [crash]Used by:Timeline
Symbol 376 Sound [explode]Used by:Timeline
Symbol 377 Sound [pass]Used by:Timeline
Symbol 378 Sound [horn]Used by:Timeline
Symbol 379 Sound [gun]Used by:Timeline
Symbol 380 Sound [vangun]Used by:Timeline
Symbol 381 Sound [bg_sound]Used by:Timeline
Symbol 382 GraphicUsed by:Timeline
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:383Used by:Timeline
Symbol 385 EditableTextUses:47Used by:Timeline

Instance Names

"preloader_mc"Frame 1Symbol 69 MovieClip [preloader]
"container_road"Frame 3Symbol 40 MovieClip
"container_bg"Frame 3Symbol 40 MovieClip
"container_characters"Frame 3Symbol 40 MovieClip
"container_warnings"Frame 3Symbol 40 MovieClip
"container_crosshair"Frame 3Symbol 40 MovieClip
"container_fx"Frame 3Symbol 40 MovieClip
"container_mouseshots"Frame 3Symbol 40 MovieClip
"health_mc"Frame 4Symbol 384 MovieClip
"carshine_mc"Symbol 9 MovieClip Frame 1Symbol 8 MovieClip
"gunflash_mc"Symbol 39 MovieClip Frame 1Symbol 27 MovieClip
"gunshots_mc"Symbol 39 MovieClip Frame 1Symbol 32 MovieClip
"gunflash_mc"Symbol 39 MovieClip Frame 2Symbol 27 MovieClip
"gunshots_mc"Symbol 39 MovieClip Frame 2Symbol 32 MovieClip
"gunflash_mc"Symbol 39 MovieClip Frame 5Symbol 27 MovieClip
"gunshots_mc"Symbol 39 MovieClip Frame 5Symbol 32 MovieClip
"driver_mc"Symbol 43 MovieClip [player] Frame 1Symbol 23 MovieClip
"drivershooting_mc"Symbol 43 MovieClip [player] Frame 1Symbol 39 MovieClip
"driverref_mc"Symbol 43 MovieClip [player] Frame 1Symbol 40 MovieClip
"hitbox_mc"Symbol 43 MovieClip [player] Frame 1Symbol 42 MovieClip
"filler_mc"Symbol 69 MovieClip [preloader] Frame 1Symbol 58 MovieClip
"lolly_mc"Symbol 69 MovieClip [preloader] Frame 1Symbol 61 MovieClip
"msg_tf"Symbol 69 MovieClip [preloader] Frame 1Symbol 65 EditableText
"car_mc"Symbol 82 MovieClip Frame 1Symbol 73 MovieClip
"car_mc"Symbol 82 MovieClip Frame 3Symbol 77 MovieClip
"car_mc"Symbol 82 MovieClip Frame 5Symbol 81 MovieClip
"badhitbox_mc"Symbol 85 MovieClip [enemy_traffic_short] Frame 1Symbol 42 MovieClip
"car0"Symbol 85 MovieClip [enemy_traffic_short] Frame 1Symbol 82 MovieClip
"car1"Symbol 85 MovieClip [enemy_traffic_short] Frame 1Symbol 82 MovieClip
"car2"Symbol 85 MovieClip [enemy_traffic_short] Frame 1Symbol 82 MovieClip
"car3"Symbol 85 MovieClip [enemy_traffic_short] Frame 1Symbol 82 MovieClip
"body_mc"Symbol 118 MovieClip Frame 1Symbol 105 MovieClip
"door_mc"Symbol 118 MovieClip Frame 1Symbol 109 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 49Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 52Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 55Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 58Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 61Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 64Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 93Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 96Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 99Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 102Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 105Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 108Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 143Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 146Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 149Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 152Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 155Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 158Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 200Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 203Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 206Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 209Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 212Symbol 42 MovieClip
"shootbox_mc"Symbol 118 MovieClip Frame 215Symbol 42 MovieClip
"body_mc"Symbol 130 MovieClip [enemy_van] Frame 1Symbol 118 MovieClip
"healthbarbacking_mc"Symbol 130 MovieClip [enemy_van] Frame 1Symbol 127 MovieClip
"healthbar_mc"Symbol 130 MovieClip [enemy_van] Frame 1Symbol 129 MovieClip
"hitbox_mc"Symbol 130 MovieClip [enemy_van] Frame 1Symbol 42 MovieClip
"targetbox_mc"Symbol 130 MovieClip [enemy_van] Frame 1Symbol 42 MovieClip
"hitbox0"Symbol 143 MovieClip [2bonuscoins] Frame 1Symbol 42 MovieClip
"hitbox1"Symbol 143 MovieClip [2bonuscoins] Frame 1Symbol 42 MovieClip
"coin0"Symbol 143 MovieClip [2bonuscoins] Frame 1Symbol 142 MovieClip
"coin1"Symbol 143 MovieClip [2bonuscoins] Frame 1Symbol 142 MovieClip
"hitbox0"Symbol 144 MovieClip [5bonuscoins] Frame 1Symbol 42 MovieClip
"hitbox1"Symbol 144 MovieClip [5bonuscoins] Frame 1Symbol 42 MovieClip
"hitbox2"Symbol 144 MovieClip [5bonuscoins] Frame 1Symbol 42 MovieClip
"hitbox3"Symbol 144 MovieClip [5bonuscoins] Frame 1Symbol 42 MovieClip
"hitbox4"Symbol 144 MovieClip [5bonuscoins] Frame 1Symbol 42 MovieClip
"coin0"Symbol 144 MovieClip [5bonuscoins] Frame 1Symbol 142 MovieClip
"coin1"Symbol 144 MovieClip [5bonuscoins] Frame 1Symbol 142 MovieClip
"coin2"Symbol 144 MovieClip [5bonuscoins] Frame 1Symbol 142 MovieClip
"coin3"Symbol 144 MovieClip [5bonuscoins] Frame 1Symbol 142 MovieClip
"coin4"Symbol 144 MovieClip [5bonuscoins] Frame 1Symbol 142 MovieClip
"shadow_mc"Symbol 147 MovieClip [enemy_van_dead] Frame 1Symbol 87 MovieClip
"body_mc"Symbol 147 MovieClip [enemy_van_dead] Frame 1Symbol 146 MovieClip
"badhitbox_mc"Symbol 147 MovieClip [enemy_van_dead] Frame 1Symbol 42 MovieClip
"dummy1"Symbol 147 MovieClip [enemy_van_dead] Frame 1Symbol 40 MovieClip
"dummy0"Symbol 147 MovieClip [enemy_van_dead] Frame 1Symbol 40 MovieClip
"dummy4"Symbol 147 MovieClip [enemy_van_dead] Frame 1Symbol 40 MovieClip
"dummy2"Symbol 147 MovieClip [enemy_van_dead] Frame 1Symbol 40 MovieClip
"dummy3"Symbol 147 MovieClip [enemy_van_dead] Frame 1Symbol 40 MovieClip
"name0_tf"Symbol 204 MovieClip Frame 1Symbol 176 EditableText
"points0_tf"Symbol 204 MovieClip Frame 1Symbol 177 EditableText
"name1_tf"Symbol 204 MovieClip Frame 1Symbol 178 EditableText
"points1_tf"Symbol 204 MovieClip Frame 1Symbol 179 EditableText
"name2_tf"Symbol 204 MovieClip Frame 1Symbol 180 EditableText
"points2_tf"Symbol 204 MovieClip Frame 1Symbol 181 EditableText
"name3_tf"Symbol 204 MovieClip Frame 1Symbol 182 EditableText
"points3_tf"Symbol 204 MovieClip Frame 1Symbol 183 EditableText
"name4_tf"Symbol 204 MovieClip Frame 1Symbol 184 EditableText
"points4_tf"Symbol 204 MovieClip Frame 1Symbol 185 EditableText
"name5_tf"Symbol 204 MovieClip Frame 1Symbol 186 EditableText
"points5_tf"Symbol 204 MovieClip Frame 1Symbol 187 EditableText
"name6_tf"Symbol 204 MovieClip Frame 1Symbol 188 EditableText
"points6_tf"Symbol 204 MovieClip Frame 1Symbol 189 EditableText
"name7_tf"Symbol 204 MovieClip Frame 1Symbol 190 EditableText
"points7_tf"Symbol 204 MovieClip Frame 1Symbol 191 EditableText
"name8_tf"Symbol 204 MovieClip Frame 1Symbol 192 EditableText
"points8_tf"Symbol 204 MovieClip Frame 1Symbol 193 EditableText
"name9_tf"Symbol 204 MovieClip Frame 1Symbol 194 EditableText
"points9_tf"Symbol 204 MovieClip Frame 1Symbol 195 EditableText
"loading_mc"Symbol 204 MovieClip Frame 1Symbol 202 MovieClip
"send_bt"Symbol 215 MovieClip Frame 1Symbol 214 Button
"name_tf"Symbol 216 MovieClip Frame 1Symbol 206 EditableText
"msg_tf"Symbol 216 MovieClip Frame 1Symbol 207 EditableText
"send_mc"Symbol 216 MovieClip Frame 1Symbol 215 MovieClip
"playmoregames_btn"Symbol 251 MovieClip [gameover] Frame 1Symbol 155 Button
"togglequality_btn"Symbol 251 MovieClip [gameover] Frame 1Symbol 160 Button
"playagain_btn"Symbol 251 MovieClip [gameover] Frame 1Symbol 167 Button
"scoreboard_mc"Symbol 251 MovieClip [gameover] Frame 45Symbol 204 MovieClip
"startgame_btn"Symbol 287 MovieClip [mainmenu] Frame 1Symbol 277 Button
"quality_btn"Symbol 287 MovieClip [mainmenu] Frame 1Symbol 160 Button
"soundControl_mc"Symbol 287 MovieClip [mainmenu] Frame 1Symbol 281 MovieClip
"car_mc"Symbol 317 MovieClip Frame 1Symbol 9 MovieClip
"car_mc"Symbol 318 MovieClip Frame 1Symbol 9 MovieClip
"player_mc"Symbol 318 MovieClip Frame 1Symbol 39 MovieClip
"car_mc"Symbol 342 MovieClip Frame 1Symbol 9 MovieClip
"player_mc"Symbol 342 MovieClip Frame 1Symbol 23 MovieClip
"car_mc"Symbol 344 MovieClip Frame 1Symbol 9 MovieClip
"player_mc"Symbol 344 MovieClip Frame 1Symbol 23 MovieClip
"car0_mc"Symbol 345 MovieClip Frame 1Symbol 344 MovieClip
"car1_mc"Symbol 345 MovieClip Frame 1Symbol 344 MovieClip
"car2_mc"Symbol 345 MovieClip Frame 1Symbol 344 MovieClip
"car0_mc"Symbol 347 MovieClip Frame 1Symbol 344 MovieClip
"car1_mc"Symbol 347 MovieClip Frame 1Symbol 344 MovieClip
"car2_mc"Symbol 347 MovieClip Frame 1Symbol 344 MovieClip
"guntrail_mc"Symbol 350 MovieClip Frame 1Symbol 32 MovieClip
"gunflash_mc"Symbol 350 MovieClip Frame 1Symbol 27 MovieClip
"gunshots_mc"Symbol 350 MovieClip Frame 1Symbol 32 MovieClip
"car_mc"Symbol 351 MovieClip Frame 1Symbol 344 MovieClip
"enemy_mc"Symbol 351 MovieClip Frame 1Symbol 350 MovieClip
"car_mc"Symbol 354 MovieClip Frame 1Symbol 344 MovieClip
"shadow_mc"Symbol 354 MovieClip Frame 1Symbol 87 MovieClip
"body_mc"Symbol 354 MovieClip Frame 1Symbol 146 MovieClip
"body_mc"Symbol 354 MovieClip Frame 1Symbol 307 MovieClip [smoke]
"body_mc"Symbol 354 MovieClip Frame 1Symbol 307 MovieClip [smoke]
"body_mc"Symbol 354 MovieClip Frame 1Symbol 307 MovieClip [smoke]
"body_mc"Symbol 354 MovieClip Frame 1Symbol 307 MovieClip [smoke]
"body_mc"Symbol 354 MovieClip Frame 1Symbol 307 MovieClip [smoke]
"body_mc"Symbol 354 MovieClip Frame 1Symbol 307 MovieClip [smoke]
"car_mc"Symbol 359 MovieClip Frame 1Symbol 344 MovieClip
"playagain_btn"Symbol 372 MovieClip [winscreen] Frame 1Symbol 167 Button
"playmoregames_btn"Symbol 372 MovieClip [winscreen] Frame 1Symbol 155 Button
"scoreboard_mc"Symbol 372 MovieClip [winscreen] Frame 48Symbol 204 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 43 as "player"
ExportAssets (56)Timeline Frame 1Symbol 55 as "bonus"
ExportAssets (56)Timeline Frame 1Symbol 69 as "preloader"
ExportAssets (56)Timeline Frame 1Symbol 386 as "__Packages.ui.Preloader"
ExportAssets (56)Timeline Frame 1Symbol 387 as "__Packages.util.GetXML"
ExportAssets (56)Timeline Frame 1Symbol 388 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 389 as "__Packages.util.Landings"
ExportAssets (56)Timeline Frame 1Symbol 390 as "__Packages.util.VarsIroning"
ExportAssets (56)Timeline Frame 1Symbol 391 as "__Packages.sound.SoundControl"
ExportAssets (56)Timeline Frame 2Symbol 85 as "enemy_traffic_short"
ExportAssets (56)Timeline Frame 2Symbol 130 as "enemy_van"
ExportAssets (56)Timeline Frame 2Symbol 133 as "bg"
ExportAssets (56)Timeline Frame 2Symbol 136 as "road"
ExportAssets (56)Timeline Frame 2Symbol 137 as "coincollected"
ExportAssets (56)Timeline Frame 2Symbol 139 as "crosshair"
ExportAssets (56)Timeline Frame 2Symbol 143 as "2bonuscoins"
ExportAssets (56)Timeline Frame 2Symbol 144 as "5bonuscoins"
ExportAssets (56)Timeline Frame 2Symbol 147 as "enemy_van_dead"
ExportAssets (56)Timeline Frame 2Symbol 251 as "gameover"
ExportAssets (56)Timeline Frame 2Symbol 273 as "intro"
ExportAssets (56)Timeline Frame 2Symbol 287 as "mainmenu"
ExportAssets (56)Timeline Frame 2Symbol 305 as "explosion"
ExportAssets (56)Timeline Frame 2Symbol 307 as "smoke"
ExportAssets (56)Timeline Frame 2Symbol 310 as "mouseshots"
ExportAssets (56)Timeline Frame 2Symbol 312 as "spark"
ExportAssets (56)Timeline Frame 2Symbol 365 as "tutorial"
ExportAssets (56)Timeline Frame 2Symbol 372 as "winscreen"
ExportAssets (56)Timeline Frame 2Symbol 373 as "warning"
ExportAssets (56)Timeline Frame 2Symbol 374 as "coin"
ExportAssets (56)Timeline Frame 2Symbol 375 as "crash"
ExportAssets (56)Timeline Frame 2Symbol 376 as "explode"
ExportAssets (56)Timeline Frame 2Symbol 377 as "pass"
ExportAssets (56)Timeline Frame 2Symbol 378 as "horn"
ExportAssets (56)Timeline Frame 2Symbol 379 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 380 as "vangun"
ExportAssets (56)Timeline Frame 2Symbol 381 as "bg_sound"

Labels

"intro"Frame 3
"game"Frame 4
"left"Symbol 23 MovieClip Frame 1
"upleft"Symbol 23 MovieClip Frame 2
"up"Symbol 23 MovieClip Frame 3
"upright"Symbol 23 MovieClip Frame 4
"right"Symbol 23 MovieClip Frame 5
"downright"Symbol 23 MovieClip Frame 6
"down"Symbol 23 MovieClip Frame 7
"downleft"Symbol 23 MovieClip Frame 8
"left"Symbol 39 MovieClip Frame 1
"upleft"Symbol 39 MovieClip Frame 2
"up"Symbol 39 MovieClip Frame 3
"upright"Symbol 39 MovieClip Frame 4
"right"Symbol 39 MovieClip Frame 5
"downright"Symbol 39 MovieClip Frame 6
"down"Symbol 39 MovieClip Frame 7
"downleft"Symbol 39 MovieClip Frame 8
"idle"Symbol 43 MovieClip [player] Frame 1
"left"Symbol 43 MovieClip [player] Frame 2
"right"Symbol 43 MovieClip [player] Frame 19
"leftstop"Symbol 43 MovieClip [player] Frame 40
"rightstop"Symbol 43 MovieClip [player] Frame 65
"collision"Symbol 43 MovieClip [player] Frame 87
"shot"Symbol 43 MovieClip [player] Frame 92
"idle"Symbol 118 MovieClip Frame 1
"intro"Symbol 118 MovieClip Frame 2
"shootleft"Symbol 118 MovieClip Frame 34
"shootright"Symbol 118 MovieClip Frame 78
"shootup"Symbol 118 MovieClip Frame 128
"shootdown"Symbol 118 MovieClip Frame 185
"idle"Symbol 130 MovieClip [enemy_van] Frame 1
"shot"Symbol 130 MovieClip [enemy_van] Frame 2
"collision"Symbol 130 MovieClip [enemy_van] Frame 4
"skip"Symbol 365 MovieClip [tutorial] Frame 18

Dynamic Text Variables

_root.scoreSymbol 219 EditableText""
_root.container_characters.player_mc.scoreSymbol 385 EditableText"0"




http://swfchan.com/7/30813/info.shtml
Created: 19/5 -2019 03:43:27 Last modified: 19/5 -2019 03:43:27 Server time: 14/11 -2024 06:34:37