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Hardcore Roulette 2 - Lovely Nurse.swf

This is the info page for
Flash #30842

(Click the ID number above for more basic data on this flash file.)


Text
0%

36

36

36

SUPERB

+300$

1-18

EVEN

RED

BLACK

ODD

19-36

1-12

13-24

25-36

1-9

10-18

19-27

28-36

ZERO

x1

x2

x3

x37

Make your bet

SPIN

SPIN

Player: 0$

Dealer: 0$

MENU

MENU

Recent won numbers

100$

200$

300$

GAME OVER

You have no more money

MORE GAMES

MORE GAMES

PLAY AGAIN

PLAY AGAIN

Shake you mouse
up and down to fuck
me harder!

Ooooohhhh... Thanks!
It was awesome!!!

PLAY

PLAY

INSTRUCTIONS

INSTRUCTIONS

t

a

s

e

m

G

l

u

d

A

r

o

M

The game rules is simple:
Make your bet and press
'SPIN' button. If you're
lucky enough then you'll
fuck lovely nurse.

SOUNDS

36

36

36

ActionScript [AS1/AS2]

Frame 1
stop(); onEnterFrame = function () { if (_currentframe != 1) { return(undefined); } percent = int((100 * getBytesLoaded()) / getBytesTotal()) + "%"; loading_bar.SetProgress(getBytesLoaded() / getBytesTotal()); if (getBytesLoaded() == getBytesTotal()) { gotoAndStop (3); } };
Frame 3
function setScreen(clip_name) { if (screen != undefined) { removeMovieClip(screen); } attachMovie(clip_name, "screen", 0); } function gotoScreen(clip_name) { if (trans != undefined) { removeMovieClip(trans); } attachMovie("trans_screen", "trans", 1).next_screen = clip_name; } function playSound(snd_name) { snd = new Sound(); snd.attachSound(snd_name); snd.start(); delete snd; } stop(); owner_URL = "http://adult-sex-games.com/"; setScreen("mainmenu");
Symbol 7 MovieClip Frame 1
function SetProgress(value) { progress._y = (1 - value) * 175; }
Symbol 28 MovieClip Frame 1
stop(); if (eyes_x == undefined) { eyes_x = eyes._x; eyes_y = eyes._y; moan_timer = 0; } onEnterFrame = function () { if (static_eyes && (moan_timer == 0)) { _parent._parent._parent._parent.playSound("moan" + random(4)); moan_timer = 50; } if (moan_timer > 0) { moan_timer--; } if (static_eyes) { return(undefined); } x = _xmouse; y = _ymouse; x_ = x; y_ = y; if (x < 0) { x_ = -x; } if (y < 0) { y_ = -y; } alpha = ((x_ == 0) ? (Math.PI/2) : (Math.atan(y_ / x_))); if (x >= 0) { if (y < 0) { alpha = (Math.PI*2) - alpha; } } else if (y >= 0) { alpha = Math.PI - alpha; } else { alpha = alpha + Math.PI; } eyes._x = eyes_x + (3 * Math.cos(alpha)); eyes._y = eyes_y + (3 * Math.sin(alpha)); };
Symbol 95 MovieClip Frame 1
if (ymouse == undefined) { head.static_eyes = true; ymouse = _ymouse; mouse_up = false; changes = 0; changes_prev = 0; counter = 0; frames_per_cicle = 0; } onMouseMove = function () { if ((!mouse_up) && (_ymouse < ymouse)) { mouse_up = true; changes++; } else if (mouse_up && (_ymouse > ymouse)) { mouse_up = false; changes++; } ymouse = _ymouse; }; cummed = false; onEnterFrame = function () { if (!_visible) { return(undefined); } if (cummed) { return(undefined); } counter++; if (counter >= 10) { counter = 0; if ((changes >= changes_prev) && (changes != 0)) { frames_per_cicle = frames_per_cicle + 2; } else { if (frames_per_cicle > 8) { frames_per_cicle = frames_per_cicle - 4; } else { frames_per_cicle = frames_per_cicle - 2; } if (frames_per_cicle < 0) { frames_per_cicle = 0; } } changes_prev = changes; changes = 0; } _parent.thermo.SetLevel(frames_per_cicle / 35); if (frames_per_cicle > 35) { cummed = true; gotoAndPlay (201); return(undefined); } if (frames_per_cicle > 20) { head.gotoAndStop(2); } else { head.gotoAndStop(1); } frame = _currentframe + frames_per_cicle; if (frame > 200) { frame = frame - 200; } gotoAndStop(frame); };
Symbol 95 MovieClip Frame 201
_parent.thermo._visible = false; head.static_eyes = false; _parent._parent.win_dialog.gotoAndStop(2);
Symbol 95 MovieClip Frame 275
stop();
Symbol 100 MovieClip Frame 1
function SetLevel(_level) { level = _level; value._y = (1 - _level) * value._height; } level = 0; SetLevel(level); onEnterFrame = function () { if ((_parent.act.pose_num < 1) || (_parent.act.pose_num > 6)) { return(undefined); } level = level + ((_parent.bar.speed - 0.5) / 100); if (level > 1) { level = 1; _parent.act.pose_num = 7; _parent.act.gotoAndPlay("next"); } else if (level < 0) { level = 0; } SetLevel(level); };
Symbol 101 MovieClip Frame 1
stop(); points = new Array(1, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225); point_goto = 0; onEnterFrame = function () { if (_currentframe < points[point_goto]) { gotoAndStop(_currentframe + 1); } else if (_currentframe > points[point_goto]) { gotoAndStop(_currentframe - 1); } };
Symbol 119 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 36
stop(); _parent._parent.ResetBets();
Symbol 123 MovieClip Frame 1
function CheckResult(number) { _parent.AddWonNumber(number); money = _parent.bet * _parent.ratio; i = 0; while (i < _parent.set_nums.length) { if (_parent.set_nums[i] == number) { num_anim.sign = good_signs[random(good_signs.length)]; num_anim.money = ("+" + money) + "$"; _parent.player_money = _parent.player_money + money; _parent.dealer_money = _parent.dealer_money - money; _parent.SetMoneyLabels(); _parent._parent.playSound("win"); return(undefined); } i++; } num_anim.sign = bad_signs[random(bad_signs.length)]; num_anim.money = ("-" + _parent.bet) + "$"; _parent.player_money = _parent.player_money - _parent.bet; _parent.dealer_money = _parent.dealer_money + _parent.bet; _parent.SetMoneyLabels(); _parent._parent.playSound("loose"); } function Start() { time = 112 + random(25); ball._x = ball_x; ball._y = ball_y; ball_radius = Math.sqrt(Math.pow(ball_x - center_x, 2) + Math.pow(ball_y - center_y, 2)); ball_angle = 0; fix = false; } time = 0; ball_x = ball._x; ball_y = ball._y; center_x = numbers._x; center_y = numbers._y; fix = false; num_anim.gotoAndStop("hide"); good_signs = new Array("SUPERB", "NICE", "PERFECT", "GREAT"); bad_signs = new Array("BAD LUCK", "MISS", "WRONG", "FAIL"); nums = new Array(4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26, 0, 32, 15, 19); onEnterFrame = function () { if (time == 0) { return(undefined); } time--; if (ball_radius > 82) { ball_radius = ball_radius - 0.55; } else if (!fix) { cell_angle = 9.72972972972973; ball._rotation = ball_angle; num = int((ball._rotation - numbers._rotation) / cell_angle); if (num < 0) { num = num + 37; } fix_angle = cell_angle * num; fix = true; num_anim.gotoAndPlay(1); num_anim.colored_num.num = nums[num]; num_anim.colored_num.gotoAndStop(1); CheckResult(nums[num]); if (nums[num] == 0) { num_anim.colored_num.gotoAndStop(3); } else { i = 0; while (i < _parent.blacks.length) { if (_parent.blacks[i] == nums[num]) { num_anim.colored_num.gotoAndStop(2); break; } i++; } } } numbers._rotation = numbers._rotation + ((time * time) / 1000); if (!fix) { ball_angle = ball_angle - ((time * time) / 500); } else { ball_angle = numbers._rotation + fix_angle; } ball._x = center_x + (ball_radius * Math.cos(((Math.PI*2) * ball_angle) / 360)); ball._y = center_y + (ball_radius * Math.sin(((Math.PI*2) * ball_angle) / 360)); };
Symbol 190 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 1
again_btn.onPress = function () { _parent._parent.gotoScreen("game"); }; moregames_btn.onPress = function () { getURL (_parent._parent.owner_URL, "_blank"); };
Symbol 215 MovieClip Frame 1
stop();
Symbol 215 MovieClip Frame 2
again_btn.onPress = function () { _parent._parent.gotoScreen("game"); }; moregames_btn.onPress = function () { getURL (_parent._parent.owner_URL, "_blank"); };
Symbol 216 MovieClip [game] Frame 1
function ResetBets() { make_your_bet._visible = true; playable = true; check._x = 900; check._y = 0; dealer.point_goto = (-dealer_money) / 100; if (dealer.point_goto < 0) { dealer.point_goto = 0; } else if (dealer.point_goto >= (dealer.points.length - 1)) { dealer.point_goto = dealer.points.length - 1; make_your_bet._visible = false; win_dialog._visible = true; _parent.playSound("victory"); playable = false; } if (player_money <= 0) { _parent.playSound("gameover_snd"); gameover_dialog._visible = true; make_your_bet._visible = false; playable = false; } } function SetMoneyLabels() { player_bank = ("Player: " + player_money) + "$"; dealer_bank = ("Dealer: " + dealer_money) + "$"; } function ClearNumSet() { make_your_bet._visible = false; spin_btn._visible = true; set_nums.splice(0, set_nums.length); } function AddWonNumber(num) { clip = attachMovie("history_num", "won_num" + layer, layer); layer++; clip.num = num; if (num == 0) { clip.gotoAndStop(3); } else { i = 0; while (i < blacks.length) { if (num == blacks[i]) { clip.gotoAndStop(2); break; } i++; } } won_nums.push(clip); if (won_nums.length > 10) { removeMovieClip(won_nums[0]); won_nums.splice(0, 1); } i = 0; while (i < won_nums.length) { won_nums[i]._x = 15 + (29 * i); won_nums[i]._y = 50; i++; } } spin_btn._visible = false; gameover_dialog._visible = false; win_dialog._visible = false; player_money = 1000; dealer_money = 0; playable = true; SetMoneyLabels(); reds = new Array(21, 25, 34, 27, 36, 30, 23, 5, 16, 1, 14, 9, 18, 7, 12, 3, 32, 19); blacks = new Array(4, 2, 17, 6, 13, 11, 8, 10, 24, 33, 20, 31, 22, 29, 28, 35, 26, 15); bet = 0; ratio = 1; set_nums = new Array(); zero.onPress = function () { if (!playable) { return(undefined); } ratio = 37; check._x = zero._x + (zero._width / 2); check._y = zero._y + (zero._height / 2); ClearNumSet(); set_nums.push(0); }; p1_9.onPress = function () { if (!playable) { return(undefined); } ratio = 3; check._x = p1_9._x + (p1_9._width / 2); check._y = p1_9._y + (p1_9._height / 2); ClearNumSet(); i = 1; while (i <= 9) { set_nums.push(i); i++; } }; p10_18.onPress = function () { if (!playable) { return(undefined); } ratio = 3; check._x = p10_18._x + (p10_18._width / 2); check._y = p10_18._y + (p10_18._height / 2); ClearNumSet(); i = 10; while (i <= 18) { set_nums.push(i); i++; } }; p19_27.onPress = function () { if (!playable) { return(undefined); } ratio = 3; check._x = p19_27._x + (p19_27._width / 2); check._y = p19_27._y + (p19_27._height / 2); ClearNumSet(); i = 19; while (i <= 27) { set_nums.push(i); i++; } }; p28_36.onPress = function () { if (!playable) { return(undefined); } ratio = 3; check._x = p28_36._x + (p28_36._width / 2); check._y = p28_36._y + (p28_36._height / 2); ClearNumSet(); i = 28; while (i <= 36) { set_nums.push(i); i++; } }; p1_12.onPress = function () { if (!playable) { return(undefined); } ratio = 2; check._x = p1_12._x + (p1_12._width / 2); check._y = p1_12._y + (p1_12._height / 2); ClearNumSet(); i = 1; while (i <= 12) { set_nums.push(i); i++; } }; p13_24.onPress = function () { if (!playable) { return(undefined); } ratio = 2; check._x = p13_24._x + (p13_24._width / 2); check._y = p13_24._y + (p13_24._height / 2); ClearNumSet(); i = 13; while (i <= 24) { set_nums.push(i); i++; } }; p25_36.onPress = function () { if (!playable) { return(undefined); } ratio = 2; check._x = p25_36._x + (p25_36._width / 2); check._y = p25_36._y + (p25_36._height / 2); ClearNumSet(); i = 25; while (i <= 36) { set_nums.push(i); i++; } }; p1_18.onPress = function () { if (!playable) { return(undefined); } ratio = 1; check._x = p1_18._x + (p1_18._width / 2); check._y = p1_18._y + (p1_18._height / 2); ClearNumSet(); i = 1; while (i <= 18) { set_nums.push(i); i++; } }; p19_36.onPress = function () { if (!playable) { return(undefined); } ratio = 1; check._x = p19_36._x + (p19_36._width / 2); check._y = p19_36._y + (p19_36._height / 2); ClearNumSet(); i = 19; while (i <= 36) { set_nums.push(i); i++; } }; even.onPress = function () { if (!playable) { return(undefined); } ratio = 1; check._x = even._x + (even._width / 2); check._y = even._y + (even._height / 2); ClearNumSet(); i = 2; while (i <= 36) { set_nums.push(i); i = i + 2; } }; odd.onPress = function () { if (!playable) { return(undefined); } ratio = 1; check._x = odd._x + (odd._width / 2); check._y = odd._y + (odd._height / 2); ClearNumSet(); i = 1; while (i <= 35) { set_nums.push(i); i = i + 2; } }; red.onPress = function () { if (!playable) { return(undefined); } ratio = 1; check._x = red._x + (red._width / 2); check._y = red._y + (red._height / 2); ClearNumSet(); i = 0; while (i < reds.length) { set_nums.push(reds[i]); i++; } }; black.onPress = function () { if (!playable) { return(undefined); } ratio = 1; check._x = black._x + (black._width / 2); check._y = black._y + (black._height / 2); ClearNumSet(); i = 0; while (i < blacks.length) { set_nums.push(blacks[i]); i++; } }; radio1.onPress = function () { if (!playable) { return(undefined); } radio1.gotoAndStop(2); radio2.gotoAndStop(1); radio3.gotoAndStop(1); bet = 100; }; radio2.onPress = function () { if (!playable) { return(undefined); } radio1.gotoAndStop(1); radio2.gotoAndStop(2); radio3.gotoAndStop(1); bet = 200; }; radio3.onPress = function () { if (!playable) { return(undefined); } radio1.gotoAndStop(1); radio2.gotoAndStop(1); radio3.gotoAndStop(2); bet = 300; }; radio1.onPress(); spin_btn.onPress = function () { playable = false; spin_btn._visible = false; roulette.Start(); _parent.playSound("roulette_begin"); }; menu_btn.onPress = function () { _parent.gotoScreen("mainmenu"); }; won_nums = new Array(); layer = 0; moregames.onPress = function () { getURL (_parent.owner_URL, "_blank"); };
Symbol 247 MovieClip [mainmenu] Frame 1
play_btn.onPress = function () { _parent.gotoScreen("game"); }; help_btn.onPress = function () { _parent.gotoScreen("help_screen"); }; moregames.onPress = function () { getURL (_parent.owner_URL, "_blank"); };
Symbol 251 MovieClip [help_screen] Frame 1
menu_btn.onPress = function () { _parent.gotoScreen("mainmenu"); };
Symbol 255 MovieClip [trans_screen] Frame 1
var next_screen;
Symbol 255 MovieClip [trans_screen] Frame 10
_parent.setScreen(next_screen);
Symbol 255 MovieClip [trans_screen] Frame 20
removeMovieClip(this);
Symbol 273 MovieClip [history_num] Frame 1
stop();

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Symbol 224 GraphicUsed by:225
Symbol 225 ButtonUses:219 220 221 222 223 224Used by:247
Symbol 226 GraphicUsed by:232
Symbol 227 TextUses:8Used by:232
Symbol 228 GraphicUsed by:232
Symbol 229 TextUses:8Used by:232
Symbol 230 GraphicUsed by:232
Symbol 231 GraphicUsed by:232
Symbol 232 ButtonUses:226 227 228 229 230 231Used by:247
Symbol 233 FontUsed by:234 235 236 237 238 239 240 241 242 243 244 245 246 249 256
Symbol 234 TextUses:233Used by:247
Symbol 235 TextUses:233Used by:247
Symbol 236 TextUses:233Used by:247
Symbol 237 TextUses:233Used by:247
Symbol 238 TextUses:233Used by:247
Symbol 239 TextUses:233Used by:247
Symbol 240 TextUses:233Used by:247
Symbol 241 TextUses:233Used by:247
Symbol 242 TextUses:233Used by:247
Symbol 243 TextUses:233Used by:247
Symbol 244 TextUses:233Used by:247
Symbol 245 TextUses:233Used by:247
Symbol 246 TextUses:233Used by:247
Symbol 247 MovieClip [mainmenu]Uses:218 225 232 234 235 236 237 238 239 240 241 242 243 244 245 246 184 37 38 40 41Used by:Timeline
Symbol 248 GraphicUses:102 10 217Used by:251
Symbol 249 TextUses:233Used by:251
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip [help_screen]Uses:248 177 37 38 41 249 250Used by:Timeline
Symbol 252 ShapeTweeningUsed by:255
Symbol 253 ShapeTweeningUsed by:255
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClip [trans_screen]Uses:252 253 254Used by:Timeline
Symbol 256 TextUses:233Used by:266
Symbol 257 Sound [roulette_begin]Used by:266
Symbol 258 Sound [win]Used by:266
Symbol 259 Sound [loose]Used by:266
Symbol 260 Sound [gameover_snd]Used by:266
Symbol 261 Sound [victory]Used by:266
Symbol 262 Sound [moan0]Used by:266
Symbol 263 Sound [moan1]Used by:266
Symbol 264 Sound [moan2]Used by:266
Symbol 265 Sound [moan3]Used by:266
Symbol 266 MovieClipUses:256 257 258 259 260 261 262 263 264 265Used by:Timeline
Symbol 267 GraphicUsed by:273
Symbol 268 EditableTextUses:113Used by:273
Symbol 269 GraphicUsed by:273
Symbol 270 EditableTextUses:113Used by:273
Symbol 271 GraphicUsed by:273
Symbol 272 EditableTextUses:113Used by:273
Symbol 273 MovieClip [history_num]Uses:267 268 269 270 271 272Used by:Timeline
Symbol 274 SoundUsed by:Timeline

Instance Names

"loading_bar"Frame 1Symbol 7 MovieClip
"progress"Symbol 7 MovieClip Frame 1Symbol 4 MovieClip
"eyes"Symbol 28 MovieClip Frame 1Symbol 17 MovieClip
"head"Symbol 95 MovieClip Frame 1Symbol 28 MovieClip
"value"Symbol 100 MovieClip Frame 1Symbol 99 MovieClip
"thermo"Symbol 101 MovieClip Frame 219Symbol 100 MovieClip
"colored_num"Symbol 122 MovieClip Frame 1Symbol 119 MovieClip
"numbers"Symbol 123 MovieClip Frame 1Symbol 109 MovieClip
"ball"Symbol 123 MovieClip Frame 1Symbol 111 MovieClip
"num_anim"Symbol 123 MovieClip Frame 1Symbol 122 MovieClip
"moregames_btn"Symbol 211 MovieClip Frame 1Symbol 203 Button
"again_btn"Symbol 211 MovieClip Frame 1Symbol 210 Button
"moregames_btn"Symbol 215 MovieClip Frame 2Symbol 203 Button
"again_btn"Symbol 215 MovieClip Frame 2Symbol 210 Button
"dealer"Symbol 216 MovieClip [game] Frame 1Symbol 101 MovieClip
"roulette"Symbol 216 MovieClip [game] Frame 1Symbol 123 MovieClip
"p1_18"Symbol 216 MovieClip [game] Frame 1Symbol 126 MovieClip
"even"Symbol 216 MovieClip [game] Frame 1Symbol 128 MovieClip
"red"Symbol 216 MovieClip [game] Frame 1Symbol 130 MovieClip
"black"Symbol 216 MovieClip [game] Frame 1Symbol 133 MovieClip
"odd"Symbol 216 MovieClip [game] Frame 1Symbol 135 MovieClip
"p19_36"Symbol 216 MovieClip [game] Frame 1Symbol 137 MovieClip
"p1_12"Symbol 216 MovieClip [game] Frame 1Symbol 139 MovieClip
"p13_24"Symbol 216 MovieClip [game] Frame 1Symbol 141 MovieClip
"p25_36"Symbol 216 MovieClip [game] Frame 1Symbol 144 MovieClip
"p1_9"Symbol 216 MovieClip [game] Frame 1Symbol 146 MovieClip
"p10_18"Symbol 216 MovieClip [game] Frame 1Symbol 148 MovieClip
"p19_27"Symbol 216 MovieClip [game] Frame 1Symbol 150 MovieClip
"p28_36"Symbol 216 MovieClip [game] Frame 1Symbol 152 MovieClip
"zero"Symbol 216 MovieClip [game] Frame 1Symbol 155 MovieClip
"make_your_bet"Symbol 216 MovieClip [game] Frame 1Symbol 161 MovieClip
"spin_btn"Symbol 216 MovieClip [game] Frame 1Symbol 168 Button
"menu_btn"Symbol 216 MovieClip [game] Frame 1Symbol 177 Button
"moregames"Symbol 216 MovieClip [game] Frame 1Symbol 184 Button [moregames]
"check"Symbol 216 MovieClip [game] Frame 1Symbol 187 MovieClip
"radio1"Symbol 216 MovieClip [game] Frame 1Symbol 190 MovieClip
"radio2"Symbol 216 MovieClip [game] Frame 1Symbol 190 MovieClip
"radio3"Symbol 216 MovieClip [game] Frame 1Symbol 190 MovieClip
"gameover_dialog"Symbol 216 MovieClip [game] Frame 1Symbol 211 MovieClip
"win_dialog"Symbol 216 MovieClip [game] Frame 1Symbol 215 MovieClip
"play_btn"Symbol 247 MovieClip [mainmenu] Frame 1Symbol 225 Button
"help_btn"Symbol 247 MovieClip [mainmenu] Frame 1Symbol 232 Button
"moregames"Symbol 247 MovieClip [mainmenu] Frame 1Symbol 184 Button [moregames]
"menu_btn"Symbol 251 MovieClip [help_screen] Frame 1Symbol 177 Button

Special Tags

ExportAssets (56)Timeline Frame 2Symbol 184 as "moregames"
ExportAssets (56)Timeline Frame 2Symbol 216 as "game"
ExportAssets (56)Timeline Frame 2Symbol 184 as "moregames"
ExportAssets (56)Timeline Frame 2Symbol 247 as "mainmenu"
ExportAssets (56)Timeline Frame 2Symbol 251 as "help_screen"
ExportAssets (56)Timeline Frame 2Symbol 255 as "trans_screen"
ExportAssets (56)Timeline Frame 2Symbol 257 as "roulette_begin"
ExportAssets (56)Timeline Frame 2Symbol 258 as "win"
ExportAssets (56)Timeline Frame 2Symbol 259 as "loose"
ExportAssets (56)Timeline Frame 2Symbol 260 as "gameover_snd"
ExportAssets (56)Timeline Frame 2Symbol 261 as "victory"
ExportAssets (56)Timeline Frame 2Symbol 262 as "moan0"
ExportAssets (56)Timeline Frame 2Symbol 263 as "moan1"
ExportAssets (56)Timeline Frame 2Symbol 264 as "moan2"
ExportAssets (56)Timeline Frame 2Symbol 265 as "moan3"
ExportAssets (56)Timeline Frame 2Symbol 273 as "history_num"

Labels

"hide"Symbol 122 MovieClip Frame 36

Dynamic Text Variables

percentSymbol 9 EditableText"0%"
numSymbol 114 EditableText"36"
numSymbol 116 EditableText"36"
numSymbol 118 EditableText"36"
signSymbol 120 EditableText"SUPERB"
moneySymbol 121 EditableText"+300$"
player_bankSymbol 169 EditableText"Player: 0$"
dealer_bankSymbol 170 EditableText"Dealer: 0$"
numSymbol 268 EditableText"36"
numSymbol 270 EditableText"36"
numSymbol 272 EditableText"36"




http://swfchan.com/7/30842/info.shtml
Created: 11/8 -2019 16:27:40 Last modified: 11/8 -2019 16:27:40 Server time: 22/12 -2024 23:03:38