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Fruits.swf

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Flash #30858

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作者:翟宝利

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地球的生灵啊~~~
我是掌管宇宙平衡的神...

由于你们无尽的消耗和
污染,这个星球的生命力
已经接近终点了...

作为最后的机会,这个星
球的代表要去天界收集
到5颗生命水晶...

只有那样,地球才可以恢
复活力...
去吧!!被选中的勇者!!

开始游戏

开始游戏

游戏操纵

游戏操纵

请先阅读

游戏攻略

.

sound

2

2

222

222

重新开机

音乐开关

正在装入程序……

程序加载完成

开始游戏

开始游戏

开始游戏

本关结束,继续努力

下一关

下一关

Game Over

Game Over

再挑战

再挑战

You Win!

You Win!

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(或空格)

胜利条件:
取得

返回标题画面

返回标题画面

首先,推荐大家使用小窗口来玩,并且一定要保证是在上网的状态。
由于比赛的具体规定,这个游戏的舞台设定不得不相当大,这会使一
部分主机跑起来比较吃力,在此Horidream向各位表示歉意。
另外,游戏的设定资料文件用了XML,在上传时由于无法保证路径
和文件名的一致性,我不得不把设定内容传到了自已的主页。如果您在游
戏时无法Load到正常的设定内容,则可能是我的主页无法正常下载的关
系,请过一段时间再试。
最后,再次感谢主办单位--中山市环保局,恒雅环保公司以及闪吧工
作人员的支持。

写在前面

当成功Load完游戏之后便会有一小段动画交待剧情,主要也是说主人公代表地球去
天界拿取5颗生命水晶。
在标题画面下可以进入"游戏操纵"选项查看一下操纵方法,而"请先阅读"里则可以
看到一些相关的注意事项。
第一关
这一关只是让玩家熟悉一下操作,只有两只敌人,而且也没什么障碍物,在接近终
点处会出现按"ZHB"排列的金钱阵。ZHB?到底是什么意思呢?跳起接触到水晶便可以成
功通关了。

环保大冒险完全攻略

第二关
这一关一开始的第一块砖里面有隐藏的"钱箱子",助跑之后蹲下,滑到砖下面按空
格键便可以成功吃到了:)
再往前走会有一片叶子,注意它的右边界是在叶柄的最细处,不要不小心滑下去。
走到图示处,头上面的砖原来也是个钱箱子,有一枚金钱作指引,所以很容易发现

第三关
这一关的目的地是在头上面,要一路向上走。从浮动的叶子那里可以跳到白云上
,也可以由右侧的高台一点点跳过去。两种走法都是可以的,不过那片会动的云是很
容易浮下去的,要小心。这一关的钱比较少……

第四关
最难的一关吧。路上有两片左右移动
的叶子,要当它们最接近的时候再跳过去
。另外,右侧的那片叶子上有风,不要以
为跳过去就万事大吉了,一不小心就会从
另一面冲出去……
再往前走还有一个钱箱子,不过里面
只有五个钱,终点处的白云站上去的话可
以走到地下,不要怕,别乱动,在地下面
还有五枚金币。
最后当白云升到最高处时全力向右上
跳便可以取得生命水晶顺利过关。

第五关
终于到了最后一关了,那里原来留了作者给玩家的口信。反正我看了是满
开心啦:)
结局1
顺利取得五颗水晶的话便可以完成游戏了。不过好象还有另一个结局
结局2
据传闻如果能够拿到一定数量的金币便可以到达隐藏结局……

?

我们大家的积极参与加上足够的资金投入便会使
生活环境变得更美好。
希望各界有识有能之士能够为我们的环保事业贡
献自己的力量。

恭喜你收集到了111个金币

制作人:horidream 翟宝利

ActionScript [AS1/AS2]

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Symbol 22 Button
on (release) { gotoAndStop (956); }
Symbol 34 Button
on (press) { getURL ("http://dreamstudio.nease.net", _blank); }
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Symbol 161 MovieClip Frame 14
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Symbol 165 MovieClip [flag] Frame 1
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Symbol 165 MovieClip [flag] Frame 20
where.levelComplete(); stop();
Symbol 170 MovieClip Frame 1
stop();
Symbol 174 Button
on (release) { this.gotoAndPlay("readme"); }
Symbol 175 Button
on (release) { this.gotoAndPlay("tactics"); }
Symbol 179 Button
on (release) { stopAllSounds(); this.gotoAndStop("Game"); }
Symbol 182 Button
on (release) { this.gotoAndPlay("introduction"); }
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Symbol 231 MovieClip Frame 1
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Symbol 250 MovieClip Frame 1
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var clip = gameClip.overlay.attachMovie("corner", name, depth); clip._x = (xend - clip._width) + 15; clip._y = game.floor; } if (j == 0) { var cornerx = (xstart + 26); var depth = (++game.depth); var name = ("corner" + depth); var clip = gameClip.overlay.attachMovie("corner", name, depth); clip._x = cornerx; clip._y = game.floor; clip._xscale = -100; } if (j != (numTiles - 2)) { var nowx = (nowx + groundWidth); } else { var nowx = (xend - groundWidth); } j++; } i++; } var temp = info.firstChild.nextSibling.nextSibling.childNodes; game.baddies = []; var i = 0; while (i < temp.length) { var atts = temp[i].attributes; var x = Number(atts.x); var y = Number(atts.y); var speed = Number(atts.speed); var breadth = Number(atts.breadth); if (atts.start_direction == "left") { var dir = -1; } else { var dir = 1; } var depth = (++game.depth); var name = ("baddy" + depth); var clip = gameClip.overlay.attachMovie("baddy", name, depth); var ob = {homex:x, homey:y, speed:speed, breadth:breadth, dir:dir, clip:clip}; clip.me = ob; game.baddies.push(ob); clip._x = x; clip._y = y; placeEnemy(ob); i++; } var tempBlocks = info.firstChild.childNodes; var i = 0; while (i < tempBlocks.length) { var blockNode = tempBlocks[i].attributes; var ob = new Object(); for (j in blockNode) { var nan = isNaN(Number(blockNode[j])); if (nan) { ob[j] = blockNode[j]; if (ob[j].toLowerCase() == "true") { ob[j] = true; } else if (ob[j].toLowerCase() == "false") { ob[j] = false; } } else { ob[j] = Number(blockNode[j]); } } var depth = (++game.depth); var name = ("platform" + depth); var clip = gameClip.overlay.attachMovie("platform", name, depth); ob.clip = clip; ob.clip._x = ob.x; ob.clip._y = ob.y; if (ob.graphic == null) { ob.clip.gotoAndStop("cube"); } else { ob.clip.gotoAndStop(ob.graphic); } ob.width = ob.clip.vertical._x; ob.clip.vertical._visible = false; ob.height = ob.clip.horizontal._y; ob.clip.horizontal._visible = false; ob.clip.me = ob; if (ob.mover == "yes") { makeMover(ob.clip); } game.platforms.column.push(ob); i++; } var temp = info.firstChild.nextSibling.nextSibling.nextSibling.childNodes; game.collectables = []; var i = 0; while (i < temp.length) { var atts = temp[i].attributes; var x = Number(atts.x); var y = Number(atts.y); var type = atts.type; var depth = (++game.depth); var name = ("collectable" + depth); var clip = gameClip.overlay.attachMovie(type, name, depth); clip._x = x; clip._y = y; if (type == "ice cube") { clip._xscale = (clip._yscale = 50); } clip.gotoAndStop("Display"); var ob = {x:x, y:y, type:type, clip:clip}; game.collectables.push(ob); i++; } } function setGoal() { var depth = (++game.depth); var name = ("flag" + depth); var clip = gameClip.overlay.attachMovie("flag", name, depth); clip._x = game.flag.x; clip._y = game.flag.y; clip.where = this; game.flag.clip = clip; } function placeEnemy(ob) { ob.minx = ob.homex - (ob.breadth / 2); ob.maxx = ob.homex + (ob.breadth / 2); ob.x = ob.homex; ob.clip._xscale = (-ob.dir) * 100; ob.clip.onEnterFrame = function () { moveEnemy(this.me); }; } function moveEnemy(ob) { var tempx = (ob.x + (ob.dir * ob.speed)); if ((ob.dir < 0) && (tempx < ob.minx)) { ob.dir = ob.dir * -1; tempx = ob.x; ob.clip._xscale = (-ob.dir) * 100; } else if ((ob.dir > 0) && (tempx > ob.maxx)) { ob.dir = ob.dir * -1; tempx = ob.x; ob.clip._xscale = (-ob.dir) * 100; } ob.x = tempx; ob.clip._x = ob.x; } function makeMover(who) { who.me.homex = who._x; who.me.homey = who._y; who.onEnterFrame = moverFXN; } function missionStart() { hero.x = hero.startx; hero.y = hero.starty; hero.xMov = 0; hero.yMov = 0; hero.clip._x = hero.x; hero.clip._y = hero.y; game.inPlay = true; game.reachGoal = false; waitingScreen._visible = false; gameClip._visible = true; } function loadNextLevel() { var level = (++game.level); loadLevel(level); } function loadLevel(levelNum) { waitingScreen.staredloading(); game.loaded = false; if (levelNum == 1) { levelXML = new XML(level1); } else if (levelNum == 2) { levelXML = new XML(level2); } else if (levelNum == 3) { levelXML = new XML(level3); } else if (levelNum == 4) { levelXML = new XML(level4); } else if (levelNum == 5) { levelXML = new XML(level5); } levelloaded(); levelXML.ignoreWhite = true; } function levelComplete() { game.inPlay = false; if (display.B >= 111) { _root.gotoAndPlay("secret"); } if (hero.lives >= 0) { waitingScreen.showstats(); } else { waitingScreen.gameOver(); } for (i in gameClip.overlay) { var type = typeof(gameClip.overlay[i]); if (type == "movieclip") { if (gameClip.overlay[i]._name != "man") { gameClip.overlay[i].removeMovieClip(); } } } } function reStart() { hero.lives = game.totalLives - 1; display.A = hero.lives; game.level = 0; loadNextLevel(); } function playSound(which) { if (soundON) { soundFX.gotoAndPlay(which); } } function pushButtons() { hero.wasCrouching = hero.isCrouching; if (hero.inAir) { hero.walkIncresement = hero.airWalkIncresement; } else { hero.walkIncresement = hero.groundWalkIncresement; } if (Key.isDown(39) && ((!hero.isCrouching) || (hero.isCrouching && (hero.inAir)))) { hero.xMov = hero.xMov + hero.walkIncresement; hero.walkRight(); } else if (Key.isDown(37) && ((!hero.isCrouching) || (hero.isCrouching && (hero.inAir)))) { hero.xMov = hero.xMov - hero.walkIncresement; hero.walkLeft(); } if ((Key.isDown(32) || (Key.isDown(38))) && (jumpOk)) { jumpOk = false; if ((!hero.isJumping) && (!hero.inAir)) { hero.inAir = true; hero.yMov = hero.yMov - hero.jumpSpeed; hero.jump(); } } else if ((!key.isDown(32)) && (!Key.isDown(38))) { jumpOk = true; } if (Key.isDown(40)) { hero.crouch(); } else { hero.standUp(); } } function addForceField() { hero.yMov = hero.yMov + game.gravity; if (!hero.inAir) { hero.xMov = hero.xMov * game.runDecay; } else { hero.xMov = hero.xMov * game.decayByWind; } if (Math.abs(hero.xMov) < hero.minXmov) { if (hero.isWalking) { hero.stopWalking(); } hero.xMov = 0; } else if (Math.abs(hero.xMov) > hero.maxXmov) { hero.xMov = (Math.abs(hero.xMov) / hero.xMov) * hero.maxXmov; } } function checkFloor() { var heroOnFloor = (hero.tempY > game.floor); if (heroOnFloor) { var heroMin = hero.x; var heroMax = (hero.x + hero.width); var heroOnFeet = false; var i = 0; while (i < game.grounds.length) { var groundSample = game.grounds[i]; if ((heroMax > groundSample.x1) && (heroMin < groundSample.x2)) { var heroOnFeet = true; break; } i++; } if (!heroOnFeet) { hero.dead = true; } } if (((heroOnFloor && (heroOnfeet)) && (!hero.onPlatform)) && (!hero.fallDown)) { hero.yMov = 0; hero.tempy = game.floor; hero.stopJumping(); hero.inAir = false; } } function checkPlatform() { var oldOnPlatform = hero.onPlatform; var onPlatform = false; var i = 0; while (i < game.platforms.column.length) { var platform = game.platforms.column[i]; var px = platform.x; var py = platform.y; var pw = platform.width; var ph = platform.height; var type = platform.type; var iteration = 1; while (iteration <= game.totalIterations) { hero.tempx = hero.x + ((hero.xmov / game.totalIterations) * iteration); hero.tempy = hero.y + ((hero.ymov / game.totalIterations) * iteration); if (((((hero.tempx + hero.width) > px) && (hero.tempx < (px + pw))) && ((hero.tempy - hero.height) < (py + ph))) && (hero.tempy > py)) { if ((((hero.tempy > py) && (hero.y <= (py + 0.01))) && (hero.tempy < (py + ph))) && (hero.ymov > 0)) { var onPlatform = true; var platformTop = py; landOnPlatform(platformTop); if (platform.mover == "yes") { var xinc = (platform.xspeed + (hero.xmov * 0.5)); hero.x = hero.x + xinc; hero.y = hero.y + (platform.yspeed + (hero.ymov * 0.5)); hero.tempx = hero.x; hero.tempy = hero.y; } } else if ((((((type != "cloud") && ((hero.tempy - hero.height) > py)) && ((hero.tempy - hero.height) < (py + ph))) && ((hero.tempx + (hero.width / 2)) > px)) && (hero.tempx < ((px + pw) - (hero.width / 2)))) && (hero.ymov < 0)) { var newy = ((py + ph) + hero.height); bounceOffBottom(newy); if (platform.container) { platform.clip.item.gotoAndPlay("Display"); display.B = Number(display.B) + 1; playSound("collect"); if ((--platform.containerCounter) <= 0) { platform.container = false; } } } else if (((type != "cloud") && ((hero.tempx + hero.width) > px)) && ((hero.tempx + hero.width) < (px + pw))) { if (!hero.wasCrouching) { var newx = (px - hero.width); bounceOffPlatform(newx); } else { hero.crouch(); var crouchMove = true; var left = true; } } else if (((type != "cloud") && (hero.tempx > px)) && (hero.tempx < (px + pw))) { if (!hero.wasCrouching) { var newx = (px + pw); bounceOffPlatform(newx); } else { hero.crouch(); var crouchMove = true; var left = false; } } } iteration++; } i++; } hero.onPlatform = onPlatform; if (crouchMove) { if (left) { hero.tempx = hero.tempx - hero.pushSpeed; } else { hero.tempx = hero.tempx + hero.pushSpeed; } } if ((!hero.onPlatform) && (oldOnPlatform)) { hero.inAir = true; } } function checkEnemy() { var i = 0; while (i < game.baddies.length) { var baddy = game.baddies[i]; if (hero.clip.hitTest(baddy.clip.hitArea)) { if (hero.yMov > game.gravity) { hero.tempy = hero.y; hero.yMov = -10; killEnemy(baddy, i); } else { hero.yMov = -20; hero.xMov = 15; hero.die(); } } i++; } } function killEnemy(who, index) { playSound("kill"); who.clip.animation.gotoAndPlay("dead"); game.baddies.splice(index, 1); } function checkCoin() { var i = 0; while (i < game.collectables.length) { var ob = game.collectables[i]; if (hero.clip.hitTest(ob.clip) && (!ob.captured)) { display.B = Number(display.B) + 1; playSound("collect"); ob.captured = true; ob.clip.gotoAndPlay("Capture"); } i++; } } function checkGoal() { if (hero.clip.hitTest(game.flag.clip.crystal) && (!game.reachGoal)) { game.reachGoal = true; game.flag.clip.play(); } } function bounceOffPlatform(thisx) { hero.x = thisx; hero.xMov = 0; hero.tempx = hero.x + hero.xMov; } function bounceOffBottom(thisy) { hero.y = thisy; hero.yMov = 0; hero.tempy = hero.y + hero.yMov; } function landOnPlatform(thisy) { hero.yMov = 0; hero.y = thisy; hero.tempy = hero.y + hero.yMov; hero.inAir = false; hero.stopJumping(); } function createTempPosition() { hero.tempx = hero.x + hero.xMov; hero.tempy = hero.y + hero.yMov; var ymovABS = Math.abs(hero.yMov); if (ymovABS > 10) { if (ymovABS > 22) { hero.yMov = 22 * (hero.yMov / ymovABS); } game.totalIterations = 2; } else { game.totalIterations = 1; } } function renderScene() { hero.lastX = hero.x; hero.lastY = hero.y; hero.x = hero.tempx; hero.y = hero.tempy; clip._x = hero.x; clip._y = hero.y; if (hero.dead && ((hero.y - game.floor) > 250)) { nextLife(); } var x = ((-hero.x) * game.xScrollFactor); var y = (((-((hero.y - game.floor) - 20)) * game.yScrollFactor) - (game.bg.height - game.viewableHeight)); game.bg.position(x, y); var x = ((-hero.x) + (game.viewableWidth / 2)); var y = ((-hero.y) + (game.viewableHeight / 2)); game.overlay.position(x, y); } function nextLife() { playSound("die"); hero.lives--; display.A = hero.lives; hero.dead = false; hero.fallDown = false; hero.x = hero.startx; hero.y = hero.starty; hero.xMov = 0; hero.yMov = 0; hero.walkRight(); if (hero.lives < 0) { levelComplete(); } } function checkCoin2() { if (display.B >= 111) { levelComplete(); } } stop(); display.B = 0; soundOn = true; game = {}; game.level = 1; game.totalLevels = 5; game.hero = {}; game.hero.clip = gameClip.overlay.man; game.bg = {}; game.bg.clip = gameClip.bg; game.bg.x = 0; game.bg.y = 0; game.bg.height = game.bg.clip._height; game.bg.width = game.bg.clip._width; game.overlay = {}; game.overlay.clip = gameClip.overlay; game.overlay.x = 0; game.overlay.y = 0; game.gravity = 2; game.decayByWind = 0.92; game.totalLives = 9; hero = game.hero; hero.lives = game.totalLives - 1; clip = game.hero.clip; hero.xMov = 0; hero.startx = 50; hero.starty = 400; hero.standingHeight = 80; hero.crouchingHeight = 60; hero.width = 28; hero.height = hero.standingHeight; hero.yMov = 0; hero.minXmov = 0.75; hero.maxXmov = 12; hero.groundWalkIncresement = 1.7; hero.airWalkIncresement = 0.85; hero.pushSpeed = 4; hero.walkIncresement = hero.groundWalkIncresement; hero.jumpSpeed = 23; hero.clip.swapDepths(999999); game.runDecay = 0.85; game.depth = 10000; game.floor = 450; game.ViewableHeight = 476; game.viewableWidth = 704; game.totalHeight = 4800; game.totalWidth = 4000; game.xScrollFactor = (game.bg.width - game.viewableWidth) / game.totalWidth; game.yScrollFactor = game.bg.height / game.totalHeight; moverFXN = function () { this.me.tempx = this._x + this.me.xspeed; this.me.tempy = this._y + this.me.yspeed; if (this.me.xspeed > 0) { if (this.me.tempx < (this.me.homex + this.me.maxxmov)) { this._x = this.me.tempx; } else { this.me.xspeed = -Math.abs(this.me.xspeed); } } if (this.me.xspeed < 0) { if (this.me.tempx > (this.me.homex - this.me.maxxmov)) { this._x = this.me.tempx; } else { this.me.xspeed = Math.abs(this.me.xspeed); } } if (this.me.yspeed > 0) { if (this.me.tempy < (this.me.homey + this.me.maxymov)) { this._y = this.me.tempy; } else { this.me.yspeed = -Math.abs(this.me.yspeed); } } if (this.me.yspeed < 0) { if (this.me.tempy > (this.me.homey - this.me.maxymov)) { this._y = this.me.tempy; } else { this.me.yspeed = Math.abs(this.me.yspeed); } } this.me.x = this._x; this.me.y = this._y; }; hero.stopWalking = function () { this.isWalking = false; if (!this.isCrouching) { this.clip.animation.gotoAndStop(1); } }; hero.walkRight = function () { this.isWalking = true; this.clip.animation._xscale = 100; if (!this.inAir) { this.clip.animation.play(); } }; hero.walkLeft = function () { this.isWalking = true; this.clip.animation._xscale = -100; if (!this.inAir) { this.clip.animation.play(); } }; hero.crouch = function () { this.isCrouching = true; this.height = this.crouchingHeight; this.clip.animation.gotoAndStop("Crouch"); if (Key.isDown(39)) { this.clip.animation._xscale = 100; } else if (Key.isDown(37)) { this.clip.animation._xscale = -100; } }; hero.standUp = function () { if (this.isCrouching) { this.isCrouching = false; this.height = this.standingHeight; if (!this.inAir) { if (this.isWalking) { this.clip.animation.gotoAndPlay("Walk"); } else { this.clip.animation.gotoAndStop(1); } } else if (this.inAir) { if (this.isJumping) { this.clip.animation.gotoAndStop("Jump"); } } } }; hero.jump = function () { playSound("jump"); this.isJumping = true; this.clip.animation.gotoAndStop("Jump"); }; hero.stopJumping = function () { if (this.isJumping) { this.isJumping = false; if (!this.isWalking) { if (!this.isCrouching) { this.clip.animation.gotoAndStop(1); } else { this.clip.animation.gotoAndStop("Crouch"); } } else if (this.isCrouching) { this.clip.animation.gotoAndStop("Crouch"); } else { this.clip.animation.gotoAndPlay("Walk"); } } }; hero.die = function () { playSound("die"); this.dead = true; this.clip.animation.gotoAndStop("Dead"); }; game.bg.position = function (x, y) { if (x > 0) { var x = 0; } if ((y + game.bg.height) < (game.floor + 30)) { var y = ((game.floor + 30) - game.bg.heright); } if ((x + game.bg.width) < game.viewableWidth) { var x = (game.viewableWidth - game.bg.width); } game.bg.clip.x = x; game.bg.clip.y = y; game.bg.clip._x = x; game.bg.clip._y = y; }; game.overlay.position = function (x, y) { if (x > 0) { var x = 0; } else if (x < ((-game.totalWidth) + game.viewableWidth)) { var x = ((-game.totalWidth) + game.viewableWidth); } if (y < 0) { var y = 0; } game.overlay.clip.x = x; game.overlay.clip.y = y; game.overlay.clip._x = x; game.overlay.clip._y = y; }; game.bg.position(0, 0); loadLevel(1); hero.stopWalking(); playSound("music"); this.onEnterFrame = function () { if (game.inPlay) { if (!game.reachGoal) { if (!hero.dead) { pushbuttons(); } addForceField(); } else { hero.xMov = 0; hero.yMov = 0; } createTempPosition(); if (!hero.dead) { checkEnemy(); checkPlatform(); checkCoin(); checkFloor(); checkGoal(); checkCoin2(); } renderScene(); } };
Symbol 287 Button
on (release) { gotoAndPlay(_currentframe + 1 +1); }
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on (release) { nextFrame(); }
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on (release) { prevFrame(); }
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stop();
Symbol 317 MovieClip Frame 2
stop();
Symbol 317 MovieClip Frame 3
stop();
Symbol 317 MovieClip Frame 4
stop();
Symbol 317 MovieClip Frame 5
stop();
Symbol 333 MovieClip Frame 30
stop();

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Instance Names

"loadBar"Frame 1Symbol 13 MovieClip
"mail"Frame 31Symbol 34 Button
"mail"Frame 1018Symbol 34 Button
"load"Symbol 13 MovieClip Frame 1Symbol 12 MovieClip
"horizontal"Symbol 148 MovieClip [platform] Frame 1Symbol 122 MovieClip
"vertical"Symbol 148 MovieClip [platform] Frame 1Symbol 124 MovieClip
"item"Symbol 148 MovieClip [platform] Frame 1Symbol 142 MovieClip [ice cube]
"hitarea"Symbol 162 MovieClip [baddy] Frame 1Symbol 156 MovieClip
"animation"Symbol 162 MovieClip [baddy] Frame 1Symbol 161 MovieClip
"crystal"Symbol 165 MovieClip [flag] Frame 1Symbol 118 MovieClip
"animation"Symbol 202 MovieClip Frame 1Symbol 201 MovieClip
"man"Symbol 203 MovieClip Frame 1Symbol 202 MovieClip
"overlay"Symbol 204 MovieClip Frame 1Symbol 203 MovieClip
"status"Symbol 250 MovieClip Frame 1Symbol 231 MovieClip
"playButton"Symbol 250 MovieClip Frame 1Symbol 236 Button
"gameClip"Symbol 257 MovieClip Frame 1Symbol 204 MovieClip
"soundfx"Symbol 257 MovieClip Frame 1Symbol 212 MovieClip
"display"Symbol 257 MovieClip Frame 1Symbol 219 MovieClip
"waitingScreen"Symbol 257 MovieClip Frame 1Symbol 250 MovieClip

Special Tags

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Labels

"Prologue"Frame 2
"Title"Frame 956
"Game"Frame 972
"introduction"Frame 982
"readme"Frame 995
"tactics"Frame 1006
"secret"Frame 1018
"display"Symbol 142 MovieClip [ice cube] Frame 2
"capture"Symbol 142 MovieClip [ice cube] Frame 7
"cube"Symbol 148 MovieClip [platform] Frame 1
"cloud"Symbol 148 MovieClip [platform] Frame 8
"ice platform"Symbol 148 MovieClip [platform] Frame 18
"tree"Symbol 148 MovieClip [platform] Frame 27
"walking"Symbol 161 MovieClip Frame 1
"dead"Symbol 161 MovieClip Frame 15
"Walk"Symbol 201 MovieClip Frame 2
"Jump"Symbol 201 MovieClip Frame 10
"Crouch"Symbol 201 MovieClip Frame 20
"Dead"Symbol 201 MovieClip Frame 30
"collect"Symbol 212 MovieClip Frame 5
"intro"Symbol 212 MovieClip Frame 25
"jump"Symbol 212 MovieClip Frame 40
"kill"Symbol 212 MovieClip Frame 54
"music"Symbol 212 MovieClip Frame 66
"die"Symbol 212 MovieClip Frame 79
"Loading"Symbol 231 MovieClip Frame 1
"Loaded"Symbol 231 MovieClip Frame 8
"Stats"Symbol 250 MovieClip Frame 5
"Lose"Symbol 250 MovieClip Frame 12
"Win"Symbol 250 MovieClip Frame 21

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