STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #30858 |
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作者:翟宝利 |
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地球的生灵啊~~~ 我是掌管宇宙平衡的神... |
由于你们无尽的消耗和 污染,这个星球的生命力 已经接近终点了... |
作为最后的机会,这个星 球的代表要去天界收集 到5颗生命水晶... |
只有那样,地球才可以恢 复活力... 去吧!!被选中的勇者!! |
开始游戏 |
开始游戏 |
游戏操纵 |
游戏操纵 |
请先阅读 |
游戏攻略 |
. |
sound |
2 |
2 |
222 |
222 |
重新开机 |
音乐开关 |
正在装入程序…… |
程序加载完成 |
开始游戏 |
开始游戏 |
开始游戏 |
本关结束,继续努力 |
下一关 |
下一关 |
Game Over |
Game Over |
再挑战 |
再挑战 |
You Win! |
You Win! |
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(或空格) |
走 |
左 |
向 |
右 |
蹲 |
下 |
跃 |
跳 |
胜利条件: 取得 |
返回标题画面 |
返回标题画面 |
首先,推荐大家使用小窗口来玩,并且一定要保证是在上网的状态。 由于比赛的具体规定,这个游戏的舞台设定不得不相当大,这会使一 部分主机跑起来比较吃力,在此Horidream向各位表示歉意。 另外,游戏的设定资料文件用了XML,在上传时由于无法保证路径 和文件名的一致性,我不得不把设定内容传到了自已的主页。如果您在游 戏时无法Load到正常的设定内容,则可能是我的主页无法正常下载的关 系,请过一段时间再试。 最后,再次感谢主办单位--中山市环保局,恒雅环保公司以及闪吧工 作人员的支持。 |
写在前面 |
当成功Load完游戏之后便会有一小段动画交待剧情,主要也是说主人公代表地球去 天界拿取5颗生命水晶。 在标题画面下可以进入"游戏操纵"选项查看一下操纵方法,而"请先阅读"里则可以 看到一些相关的注意事项。 第一关 这一关只是让玩家熟悉一下操作,只有两只敌人,而且也没什么障碍物,在接近终 点处会出现按"ZHB"排列的金钱阵。ZHB?到底是什么意思呢?跳起接触到水晶便可以成 功通关了。 |
环保大冒险完全攻略 |
第二关 这一关一开始的第一块砖里面有隐藏的"钱箱子",助跑之后蹲下,滑到砖下面按空 格键便可以成功吃到了:) 再往前走会有一片叶子,注意它的右边界是在叶柄的最细处,不要不小心滑下去。 走到图示处,头上面的砖原来也是个钱箱子,有一枚金钱作指引,所以很容易发现 。 |
第三关 这一关的目的地是在头上面,要一路向上走。从浮动的叶子那里可以跳到白云上 ,也可以由右侧的高台一点点跳过去。两种走法都是可以的,不过那片会动的云是很 容易浮下去的,要小心。这一关的钱比较少…… |
第四关 最难的一关吧。路上有两片左右移动 的叶子,要当它们最接近的时候再跳过去 。另外,右侧的那片叶子上有风,不要以 为跳过去就万事大吉了,一不小心就会从 另一面冲出去…… 再往前走还有一个钱箱子,不过里面 只有五个钱,终点处的白云站上去的话可 以走到地下,不要怕,别乱动,在地下面 还有五枚金币。 最后当白云升到最高处时全力向右上 跳便可以取得生命水晶顺利过关。 |
第五关 终于到了最后一关了,那里原来留了作者给玩家的口信。反正我看了是满 开心啦:) 结局1 顺利取得五颗水晶的话便可以完成游戏了。不过好象还有另一个结局 结局2 据传闻如果能够拿到一定数量的金币便可以到达隐藏结局…… |
? |
完 |
我们大家的积极参与加上足够的资金投入便会使 生活环境变得更美好。 希望各界有识有能之士能够为我们的环保事业贡 献自己的力量。 |
恭喜你收集到了111个金币 |
制作人:horidream 翟宝利 |
ActionScript [AS1/AS2]
Frame 1stop(); loadBar._xscale = 1; loadbar.onEnterFrame = function () { Loaded = _root.getBytesLoaded(); Total = _root.getBytesTotal(); LoadPercent = Math.ceil((Loaded / Total) * 100); loadBar._xscale = LoadPercent; loadedNum = LoadPercent; if (loadPercent >= 100) { gotoAndPlay (2); } };Frame 2Frame 956stop();Frame 972stop();Frame 987stop();Frame 993gotoAndStop (956);Frame 1000stop();Frame 1005gotoAndStop (956);Frame 1011stop();Frame 1016gotoAndStop (956);Frame 1018stop();Symbol 22 Buttonon (release) { gotoAndStop (956); }Symbol 34 Buttonon (press) { getURL ("http://dreamstudio.nease.net", _blank); }Symbol 74 MovieClip Frame 13stop();Symbol 80 MovieClip Frame 31stop();Symbol 112 MovieClip Frame 53stop();Symbol 142 MovieClip [ice cube] Frame 1stop();Symbol 142 MovieClip [ice cube] Frame 22stop();Symbol 148 MovieClip [platform] Frame 1stop();Symbol 161 MovieClip Frame 14this.gotoAndPlay(1);Symbol 161 MovieClip Frame 21_parent.removeMovieClip();Symbol 162 MovieClip [baddy] Frame 1hitArea._visible = false;Symbol 165 MovieClip [flag] Frame 1stop();Symbol 165 MovieClip [flag] Frame 20where.levelComplete(); stop();Symbol 170 MovieClip Frame 1stop();Symbol 174 Buttonon (release) { this.gotoAndPlay("readme"); }Symbol 175 Buttonon (release) { this.gotoAndPlay("tactics"); }Symbol 179 Buttonon (release) { stopAllSounds(); this.gotoAndStop("Game"); }Symbol 182 Buttonon (release) { this.gotoAndPlay("introduction"); }Symbol 201 MovieClip Frame 1stop();Symbol 201 MovieClip Frame 9gotoAndPlay (2);Symbol 212 MovieClip Frame 1stop();Symbol 212 MovieClip Frame 5this.gotoAndStop(1);Symbol 212 MovieClip Frame 25this.gotoAndStop(1);Symbol 212 MovieClip Frame 40this.gotoAndStop(1);Symbol 212 MovieClip Frame 54this.gotoAndStop(1);Symbol 212 MovieClip Frame 66this.gotoAndStop(1);Symbol 212 MovieClip Frame 79this.gotoAndStop(1);Symbol 224 Buttonon (release) { stopAllSounds(); _root.gotoAndStop("Title"); }Symbol 226 Buttonon (release) { if (!soundOn) { soundOn = true; playSound("music"); } else { stopAllSounds(); soundOn = false; } }Symbol 231 MovieClip Frame 1stop();Symbol 236 Buttonon (release) { playClicked(); }Symbol 238 Buttonon (release) { _parent.loadNextLevel(); _parent.missionStart(); }Symbol 243 Buttonon (release) { _parent.reStart(); _parent.missionStart(); }Symbol 250 MovieClip Frame 1function playClicked() { if (_parent.game.loaded) { _parent.missionStart(); } } function startedLoading() { this.gotoAndStop(1); status.gotoAndStop("Loading"); playButton._alpha = 50; } function finishedLoading() { status.gotoAndStop("Loaded"); playButton._alpha = 100; } function gameOver() { this._visible = true; _parent.gameClip._visible = false; this.gotoAndStop("Lose"); } function showStats() { this._visible = true; _parent.gameClip._visible = false; if (_parent.game.level == _parent.game.totalLevels) { this.gotoAndStop("Win"); } else { this.gotoAndStop("Stats"); } } stop();Symbol 257 MovieClip Frame 2function levelLoaded() { display.A = hero.lives; waitingScreen.finishedLoading(); game.loaded = true; game.platforms = {}; game.platforms.column = []; var info = levelXML.firstChild; game.flag = {}; game.flag.x = Number(info.attributes.flagx); game.flag.y = Number(info.attributes.flagy); setGoal(); var temp = info.firstChild.nextSibling.childNodes; var groundWidth = 233; game.grounds = []; var i = 0; while (i < temp.length) { var atts = temp[i].attributes; var xstart = Number(atts.xstart); var xend = Number(atts.xend); var ob = {x1:xstart, x2:xend}; game.grounds.push(ob); var numTiles = Math.ceil((xend - xstart) / groundWidth); var nowx = xstart; var j = 0; while (j < numTiles) { var depth = (++game.depth); var name = ("ground" + depth); var clip = gameClip.overlay.attachMovie("ground", name, depth); clip._y = game.floor; clip._x = nowx; if (numTiles == 1) { clip._width = xend - xstart; } if (j == (numTiles - 1)) { var cornerx = endx; var depth = (++game.depth); var name = ("corner" + depth); var clip = gameClip.overlay.attachMovie("corner", name, depth); clip._x = (xend - clip._width) + 15; clip._y = game.floor; } if (j == 0) { var cornerx = (xstart + 26); var depth = (++game.depth); var name = ("corner" + depth); var clip = gameClip.overlay.attachMovie("corner", name, depth); clip._x = cornerx; clip._y = game.floor; clip._xscale = -100; } if (j != (numTiles - 2)) { var nowx = (nowx + groundWidth); } else { var nowx = (xend - groundWidth); } j++; } i++; } var temp = info.firstChild.nextSibling.nextSibling.childNodes; game.baddies = []; var i = 0; while (i < temp.length) { var atts = temp[i].attributes; var x = Number(atts.x); var y = Number(atts.y); var speed = Number(atts.speed); var breadth = Number(atts.breadth); if (atts.start_direction == "left") { var dir = -1; } else { var dir = 1; } var depth = (++game.depth); var name = ("baddy" + depth); var clip = gameClip.overlay.attachMovie("baddy", name, depth); var ob = {homex:x, homey:y, speed:speed, breadth:breadth, dir:dir, clip:clip}; clip.me = ob; game.baddies.push(ob); clip._x = x; clip._y = y; placeEnemy(ob); i++; } var tempBlocks = info.firstChild.childNodes; var i = 0; while (i < tempBlocks.length) { var blockNode = tempBlocks[i].attributes; var ob = new Object(); for (j in blockNode) { var nan = isNaN(Number(blockNode[j])); if (nan) { ob[j] = blockNode[j]; if (ob[j].toLowerCase() == "true") { ob[j] = true; } else if (ob[j].toLowerCase() == "false") { ob[j] = false; } } else { ob[j] = Number(blockNode[j]); } } var depth = (++game.depth); var name = ("platform" + depth); var clip = gameClip.overlay.attachMovie("platform", name, depth); ob.clip = clip; ob.clip._x = ob.x; ob.clip._y = ob.y; if (ob.graphic == null) { ob.clip.gotoAndStop("cube"); } else { ob.clip.gotoAndStop(ob.graphic); } ob.width = ob.clip.vertical._x; ob.clip.vertical._visible = false; ob.height = ob.clip.horizontal._y; ob.clip.horizontal._visible = false; ob.clip.me = ob; if (ob.mover == "yes") { makeMover(ob.clip); } game.platforms.column.push(ob); i++; } var temp = info.firstChild.nextSibling.nextSibling.nextSibling.childNodes; game.collectables = []; var i = 0; while (i < temp.length) { var atts = temp[i].attributes; var x = Number(atts.x); var y = Number(atts.y); var type = atts.type; var depth = (++game.depth); var name = ("collectable" + depth); var clip = gameClip.overlay.attachMovie(type, name, depth); clip._x = x; clip._y = y; if (type == "ice cube") { clip._xscale = (clip._yscale = 50); } clip.gotoAndStop("Display"); var ob = {x:x, y:y, type:type, clip:clip}; game.collectables.push(ob); i++; } } function setGoal() { var depth = (++game.depth); var name = ("flag" + depth); var clip = gameClip.overlay.attachMovie("flag", name, depth); clip._x = game.flag.x; clip._y = game.flag.y; clip.where = this; game.flag.clip = clip; } function placeEnemy(ob) { ob.minx = ob.homex - (ob.breadth / 2); ob.maxx = ob.homex + (ob.breadth / 2); ob.x = ob.homex; ob.clip._xscale = (-ob.dir) * 100; ob.clip.onEnterFrame = function () { moveEnemy(this.me); }; } function moveEnemy(ob) { var tempx = (ob.x + (ob.dir * ob.speed)); if ((ob.dir < 0) && (tempx < ob.minx)) { ob.dir = ob.dir * -1; tempx = ob.x; ob.clip._xscale = (-ob.dir) * 100; } else if ((ob.dir > 0) && (tempx > ob.maxx)) { ob.dir = ob.dir * -1; tempx = ob.x; ob.clip._xscale = (-ob.dir) * 100; } ob.x = tempx; ob.clip._x = ob.x; } function makeMover(who) { who.me.homex = who._x; who.me.homey = who._y; who.onEnterFrame = moverFXN; } function missionStart() { hero.x = hero.startx; hero.y = hero.starty; hero.xMov = 0; hero.yMov = 0; hero.clip._x = hero.x; hero.clip._y = hero.y; game.inPlay = true; game.reachGoal = false; waitingScreen._visible = false; gameClip._visible = true; } function loadNextLevel() { var level = (++game.level); loadLevel(level); } function loadLevel(levelNum) { waitingScreen.staredloading(); game.loaded = false; if (levelNum == 1) { levelXML = new XML(level1); } else if (levelNum == 2) { levelXML = new XML(level2); } else if (levelNum == 3) { levelXML = new XML(level3); } else if (levelNum == 4) { levelXML = new XML(level4); } else if (levelNum == 5) { levelXML = new XML(level5); } levelloaded(); levelXML.ignoreWhite = true; } function levelComplete() { game.inPlay = false; if (display.B >= 111) { _root.gotoAndPlay("secret"); } if (hero.lives >= 0) { waitingScreen.showstats(); } else { waitingScreen.gameOver(); } for (i in gameClip.overlay) { var type = typeof(gameClip.overlay[i]); if (type == "movieclip") { if (gameClip.overlay[i]._name != "man") { gameClip.overlay[i].removeMovieClip(); } } } } function reStart() { hero.lives = game.totalLives - 1; display.A = hero.lives; game.level = 0; loadNextLevel(); } function playSound(which) { if (soundON) { soundFX.gotoAndPlay(which); } } function pushButtons() { hero.wasCrouching = hero.isCrouching; if (hero.inAir) { hero.walkIncresement = hero.airWalkIncresement; } else { hero.walkIncresement = hero.groundWalkIncresement; } if (Key.isDown(39) && ((!hero.isCrouching) || (hero.isCrouching && (hero.inAir)))) { hero.xMov = hero.xMov + hero.walkIncresement; hero.walkRight(); } else if (Key.isDown(37) && ((!hero.isCrouching) || (hero.isCrouching && (hero.inAir)))) { hero.xMov = hero.xMov - hero.walkIncresement; hero.walkLeft(); } if ((Key.isDown(32) || (Key.isDown(38))) && (jumpOk)) { jumpOk = false; if ((!hero.isJumping) && (!hero.inAir)) { hero.inAir = true; hero.yMov = hero.yMov - hero.jumpSpeed; hero.jump(); } } else if ((!key.isDown(32)) && (!Key.isDown(38))) { jumpOk = true; } if (Key.isDown(40)) { hero.crouch(); } else { hero.standUp(); } } function addForceField() { hero.yMov = hero.yMov + game.gravity; if (!hero.inAir) { hero.xMov = hero.xMov * game.runDecay; } else { hero.xMov = hero.xMov * game.decayByWind; } if (Math.abs(hero.xMov) < hero.minXmov) { if (hero.isWalking) { hero.stopWalking(); } hero.xMov = 0; } else if (Math.abs(hero.xMov) > hero.maxXmov) { hero.xMov = (Math.abs(hero.xMov) / hero.xMov) * hero.maxXmov; } } function checkFloor() { var heroOnFloor = (hero.tempY > game.floor); if (heroOnFloor) { var heroMin = hero.x; var heroMax = (hero.x + hero.width); var heroOnFeet = false; var i = 0; while (i < game.grounds.length) { var groundSample = game.grounds[i]; if ((heroMax > groundSample.x1) && (heroMin < groundSample.x2)) { var heroOnFeet = true; break; } i++; } if (!heroOnFeet) { hero.dead = true; } } if (((heroOnFloor && (heroOnfeet)) && (!hero.onPlatform)) && (!hero.fallDown)) { hero.yMov = 0; hero.tempy = game.floor; hero.stopJumping(); hero.inAir = false; } } function checkPlatform() { var oldOnPlatform = hero.onPlatform; var onPlatform = false; var i = 0; while (i < game.platforms.column.length) { var platform = game.platforms.column[i]; var px = platform.x; var py = platform.y; var pw = platform.width; var ph = platform.height; var type = platform.type; var iteration = 1; while (iteration <= game.totalIterations) { hero.tempx = hero.x + ((hero.xmov / game.totalIterations) * iteration); hero.tempy = hero.y + ((hero.ymov / game.totalIterations) * iteration); if (((((hero.tempx + hero.width) > px) && (hero.tempx < (px + pw))) && ((hero.tempy - hero.height) < (py + ph))) && (hero.tempy > py)) { if ((((hero.tempy > py) && (hero.y <= (py + 0.01))) && (hero.tempy < (py + ph))) && (hero.ymov > 0)) { var onPlatform = true; var platformTop = py; landOnPlatform(platformTop); if (platform.mover == "yes") { var xinc = (platform.xspeed + (hero.xmov * 0.5)); hero.x = hero.x + xinc; hero.y = hero.y + (platform.yspeed + (hero.ymov * 0.5)); hero.tempx = hero.x; hero.tempy = hero.y; } } else if ((((((type != "cloud") && ((hero.tempy - hero.height) > py)) && ((hero.tempy - hero.height) < (py + ph))) && ((hero.tempx + (hero.width / 2)) > px)) && (hero.tempx < ((px + pw) - (hero.width / 2)))) && (hero.ymov < 0)) { var newy = ((py + ph) + hero.height); bounceOffBottom(newy); if (platform.container) { platform.clip.item.gotoAndPlay("Display"); display.B = Number(display.B) + 1; playSound("collect"); if ((--platform.containerCounter) <= 0) { platform.container = false; } } } else if (((type != "cloud") && ((hero.tempx + hero.width) > px)) && ((hero.tempx + hero.width) < (px + pw))) { if (!hero.wasCrouching) { var newx = (px - hero.width); bounceOffPlatform(newx); } else { hero.crouch(); var crouchMove = true; var left = true; } } else if (((type != "cloud") && (hero.tempx > px)) && (hero.tempx < (px + pw))) { if (!hero.wasCrouching) { var newx = (px + pw); bounceOffPlatform(newx); } else { hero.crouch(); var crouchMove = true; var left = false; } } } iteration++; } i++; } hero.onPlatform = onPlatform; if (crouchMove) { if (left) { hero.tempx = hero.tempx - hero.pushSpeed; } else { hero.tempx = hero.tempx + hero.pushSpeed; } } if ((!hero.onPlatform) && (oldOnPlatform)) { hero.inAir = true; } } function checkEnemy() { var i = 0; while (i < game.baddies.length) { var baddy = game.baddies[i]; if (hero.clip.hitTest(baddy.clip.hitArea)) { if (hero.yMov > game.gravity) { hero.tempy = hero.y; hero.yMov = -10; killEnemy(baddy, i); } else { hero.yMov = -20; hero.xMov = 15; hero.die(); } } i++; } } function killEnemy(who, index) { playSound("kill"); who.clip.animation.gotoAndPlay("dead"); game.baddies.splice(index, 1); } function checkCoin() { var i = 0; while (i < game.collectables.length) { var ob = game.collectables[i]; if (hero.clip.hitTest(ob.clip) && (!ob.captured)) { display.B = Number(display.B) + 1; playSound("collect"); ob.captured = true; ob.clip.gotoAndPlay("Capture"); } i++; } } function checkGoal() { if (hero.clip.hitTest(game.flag.clip.crystal) && (!game.reachGoal)) { game.reachGoal = true; game.flag.clip.play(); } } function bounceOffPlatform(thisx) { hero.x = thisx; hero.xMov = 0; hero.tempx = hero.x + hero.xMov; } function bounceOffBottom(thisy) { hero.y = thisy; hero.yMov = 0; hero.tempy = hero.y + hero.yMov; } function landOnPlatform(thisy) { hero.yMov = 0; hero.y = thisy; hero.tempy = hero.y + hero.yMov; hero.inAir = false; hero.stopJumping(); } function createTempPosition() { hero.tempx = hero.x + hero.xMov; hero.tempy = hero.y + hero.yMov; var ymovABS = Math.abs(hero.yMov); if (ymovABS > 10) { if (ymovABS > 22) { hero.yMov = 22 * (hero.yMov / ymovABS); } game.totalIterations = 2; } else { game.totalIterations = 1; } } function renderScene() { hero.lastX = hero.x; hero.lastY = hero.y; hero.x = hero.tempx; hero.y = hero.tempy; clip._x = hero.x; clip._y = hero.y; if (hero.dead && ((hero.y - game.floor) > 250)) { nextLife(); } var x = ((-hero.x) * game.xScrollFactor); var y = (((-((hero.y - game.floor) - 20)) * game.yScrollFactor) - (game.bg.height - game.viewableHeight)); game.bg.position(x, y); var x = ((-hero.x) + (game.viewableWidth / 2)); var y = ((-hero.y) + (game.viewableHeight / 2)); game.overlay.position(x, y); } function nextLife() { playSound("die"); hero.lives--; display.A = hero.lives; hero.dead = false; hero.fallDown = false; hero.x = hero.startx; hero.y = hero.starty; hero.xMov = 0; hero.yMov = 0; hero.walkRight(); if (hero.lives < 0) { levelComplete(); } } function checkCoin2() { if (display.B >= 111) { levelComplete(); } } stop(); display.B = 0; soundOn = true; game = {}; game.level = 1; game.totalLevels = 5; game.hero = {}; game.hero.clip = gameClip.overlay.man; game.bg = {}; game.bg.clip = gameClip.bg; game.bg.x = 0; game.bg.y = 0; game.bg.height = game.bg.clip._height; game.bg.width = game.bg.clip._width; game.overlay = {}; game.overlay.clip = gameClip.overlay; game.overlay.x = 0; game.overlay.y = 0; game.gravity = 2; game.decayByWind = 0.92; game.totalLives = 9; hero = game.hero; hero.lives = game.totalLives - 1; clip = game.hero.clip; hero.xMov = 0; hero.startx = 50; hero.starty = 400; hero.standingHeight = 80; hero.crouchingHeight = 60; hero.width = 28; hero.height = hero.standingHeight; hero.yMov = 0; hero.minXmov = 0.75; hero.maxXmov = 12; hero.groundWalkIncresement = 1.7; hero.airWalkIncresement = 0.85; hero.pushSpeed = 4; hero.walkIncresement = hero.groundWalkIncresement; hero.jumpSpeed = 23; hero.clip.swapDepths(999999); game.runDecay = 0.85; game.depth = 10000; game.floor = 450; game.ViewableHeight = 476; game.viewableWidth = 704; game.totalHeight = 4800; game.totalWidth = 4000; game.xScrollFactor = (game.bg.width - game.viewableWidth) / game.totalWidth; game.yScrollFactor = game.bg.height / game.totalHeight; moverFXN = function () { this.me.tempx = this._x + this.me.xspeed; this.me.tempy = this._y + this.me.yspeed; if (this.me.xspeed > 0) { if (this.me.tempx < (this.me.homex + this.me.maxxmov)) { this._x = this.me.tempx; } else { this.me.xspeed = -Math.abs(this.me.xspeed); } } if (this.me.xspeed < 0) { if (this.me.tempx > (this.me.homex - this.me.maxxmov)) { this._x = this.me.tempx; } else { this.me.xspeed = Math.abs(this.me.xspeed); } } if (this.me.yspeed > 0) { if (this.me.tempy < (this.me.homey + this.me.maxymov)) { this._y = this.me.tempy; } else { this.me.yspeed = -Math.abs(this.me.yspeed); } } if (this.me.yspeed < 0) { if (this.me.tempy > (this.me.homey - this.me.maxymov)) { this._y = this.me.tempy; } else { this.me.yspeed = Math.abs(this.me.yspeed); } } this.me.x = this._x; this.me.y = this._y; }; hero.stopWalking = function () { this.isWalking = false; if (!this.isCrouching) { this.clip.animation.gotoAndStop(1); } }; hero.walkRight = function () { this.isWalking = true; this.clip.animation._xscale = 100; if (!this.inAir) { this.clip.animation.play(); } }; hero.walkLeft = function () { this.isWalking = true; this.clip.animation._xscale = -100; if (!this.inAir) { this.clip.animation.play(); } }; hero.crouch = function () { this.isCrouching = true; this.height = this.crouchingHeight; this.clip.animation.gotoAndStop("Crouch"); if (Key.isDown(39)) { this.clip.animation._xscale = 100; } else if (Key.isDown(37)) { this.clip.animation._xscale = -100; } }; hero.standUp = function () { if (this.isCrouching) { this.isCrouching = false; this.height = this.standingHeight; if (!this.inAir) { if (this.isWalking) { this.clip.animation.gotoAndPlay("Walk"); } else { this.clip.animation.gotoAndStop(1); } } else if (this.inAir) { if (this.isJumping) { this.clip.animation.gotoAndStop("Jump"); } } } }; hero.jump = function () { playSound("jump"); this.isJumping = true; this.clip.animation.gotoAndStop("Jump"); }; hero.stopJumping = function () { if (this.isJumping) { this.isJumping = false; if (!this.isWalking) { if (!this.isCrouching) { this.clip.animation.gotoAndStop(1); } else { this.clip.animation.gotoAndStop("Crouch"); } } else if (this.isCrouching) { this.clip.animation.gotoAndStop("Crouch"); } else { this.clip.animation.gotoAndPlay("Walk"); } } }; hero.die = function () { playSound("die"); this.dead = true; this.clip.animation.gotoAndStop("Dead"); }; game.bg.position = function (x, y) { if (x > 0) { var x = 0; } if ((y + game.bg.height) < (game.floor + 30)) { var y = ((game.floor + 30) - game.bg.heright); } if ((x + game.bg.width) < game.viewableWidth) { var x = (game.viewableWidth - game.bg.width); } game.bg.clip.x = x; game.bg.clip.y = y; game.bg.clip._x = x; game.bg.clip._y = y; }; game.overlay.position = function (x, y) { if (x > 0) { var x = 0; } else if (x < ((-game.totalWidth) + game.viewableWidth)) { var x = ((-game.totalWidth) + game.viewableWidth); } if (y < 0) { var y = 0; } game.overlay.clip.x = x; game.overlay.clip.y = y; game.overlay.clip._x = x; game.overlay.clip._y = y; }; game.bg.position(0, 0); loadLevel(1); hero.stopWalking(); playSound("music"); this.onEnterFrame = function () { if (game.inPlay) { if (!game.reachGoal) { if (!hero.dead) { pushbuttons(); } addForceField(); } else { hero.xMov = 0; hero.yMov = 0; } createTempPosition(); if (!hero.dead) { checkEnemy(); checkPlatform(); checkCoin(); checkFloor(); checkGoal(); checkCoin2(); } renderScene(); } };Symbol 287 Buttonon (release) { gotoAndPlay(_currentframe + 1 +1); }Symbol 299 Buttonon (release) { nextFrame(); }Symbol 306 Buttonon (release) { prevFrame(); }Symbol 317 MovieClip Frame 1stop();Symbol 317 MovieClip Frame 2stop();Symbol 317 MovieClip Frame 3stop();Symbol 317 MovieClip Frame 4stop();Symbol 317 MovieClip Frame 5stop();Symbol 333 MovieClip Frame 30stop();
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:6 | |
Symbol 3 Graphic | Used by:6 | |
Symbol 4 Graphic | Used by:6 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:2 3 4 5 | Used by:Timeline |
Symbol 7 Font | Used by:8 9 | |
Symbol 8 EditableText | Uses:7 | Used by:Timeline |
Symbol 9 Text | Uses:7 | Used by:Timeline |
Symbol 10 Graphic | Used by:11 250 333 | |
Symbol 11 MovieClip | Uses:10 | Used by:12 |
Symbol 12 MovieClip | Uses:11 | Used by:13 |
Symbol 13 MovieClip | Uses:12 | Used by:Timeline |
Symbol 14 Graphic | Used by:Timeline | |
Symbol 15 Graphic | Used by:Timeline | |
Symbol 16 Font | Used by:17 183 184 288 289 292 334 336 | |
Symbol 17 Text | Uses:16 | Used by:Timeline |
Symbol 18 Graphic | Used by:22 | |
Symbol 19 Font | Used by:20 | |
Symbol 20 Text | Uses:19 | Used by:21 22 |
Symbol 21 MovieClip | Uses:20 | Used by:22 |
Symbol 22 Button | Uses:18 21 20 | Used by:Timeline |
Symbol 23 Sound | Used by:Timeline | |
Symbol 24 Bitmap | Used by:26 | |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:24 25 | Used by:Timeline |
Symbol 27 Graphic | Used by:28 34 | |
Symbol 28 MovieClip | Uses:27 | Used by:34 |
Symbol 29 Graphic | Used by:34 | |
Symbol 30 Graphic | Used by:33 | |
Symbol 31 Graphic | Used by:33 | |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:30 31 32 | Used by:34 |
Symbol 34 Button | Uses:28 29 33 27 | Used by:Timeline |
Symbol 35 Graphic | Used by:Timeline | |
Symbol 36 Graphic | Used by:Timeline | |
Symbol 37 Graphic | Used by:Timeline | |
Symbol 38 Graphic | Used by:Timeline | |
Symbol 39 Graphic | Used by:Timeline | |
Symbol 40 Graphic | Used by:Timeline | |
Symbol 41 Graphic | Used by:43 | |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip | Uses:41 42 | Used by:Timeline |
Symbol 44 Graphic | Used by:48 | |
Symbol 45 Graphic | Used by:48 | |
Symbol 46 Graphic | Used by:48 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:44 45 46 47 | Used by:Timeline |
Symbol 49 Graphic | Used by:Timeline | |
Symbol 50 Graphic | Used by:Timeline | |
Symbol 51 Graphic | Used by:Timeline | |
Symbol 52 Graphic | Used by:56 | |
Symbol 53 Graphic | Used by:56 | |
Symbol 54 Graphic | Used by:56 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:52 53 54 55 | Used by:57 |
Symbol 57 MovieClip | Uses:56 | Used by:Timeline |
Symbol 58 Graphic | Used by:88 Timeline | |
Symbol 59 Graphic | Used by:88 Timeline | |
Symbol 60 Graphic | Used by:88 Timeline | |
Symbol 61 Graphic | Used by:65 | |
Symbol 62 Graphic | Used by:65 | |
Symbol 63 Graphic | Used by:65 | |
Symbol 64 Graphic | Used by:65 | |
Symbol 65 MovieClip | Uses:61 62 63 64 | Used by:Timeline |
Symbol 66 Graphic | Used by:74 | |
Symbol 67 Graphic | Used by:74 | |
Symbol 68 Graphic | Used by:74 | |
Symbol 69 Graphic | Used by:74 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 Graphic | Used by:74 | |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:66 67 68 69 70 71 72 73 | Used by:Timeline |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:75 | Used by:80 |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:77 | Used by:79 |
Symbol 79 MovieClip | Uses:78 | Used by:80 |
Symbol 80 MovieClip | Uses:76 79 | Used by:Timeline |
Symbol 81 Graphic | Used by:Timeline | |
Symbol 82 Graphic | Used by:Timeline | |
Symbol 83 Graphic | Used by:Timeline | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:84 | Used by:Timeline |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:86 | Used by:Timeline |
Symbol 88 MovieClip | Uses:58 59 60 | Used by:Timeline |
Symbol 89 Graphic | Used by:92 | |
Symbol 90 Graphic | Used by:92 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:89 90 91 | Used by:Timeline |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 MovieClip | Uses:94 | Used by:96 |
Symbol 96 MovieClip | Uses:95 | Used by:99 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:99 |
Symbol 99 MovieClip | Uses:96 98 | Used by:100 |
Symbol 100 MovieClip | Uses:99 | Used by:Timeline |
Symbol 101 Graphic | Used by:Timeline | |
Symbol 102 Font | Used by:103 104 105 106 176 178 180 181 274 275 276 277 278 279 280 281 282 283 284 286 | |
Symbol 103 Text | Uses:102 | Used by:Timeline |
Symbol 104 Text | Uses:102 | Used by:Timeline |
Symbol 105 Text | Uses:102 | Used by:Timeline |
Symbol 106 Text | Uses:102 | Used by:Timeline |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:112 |
Symbol 109 Bitmap | Used by:111 | |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:109 110 | Used by:112 |
Symbol 112 MovieClip | Uses:108 111 | Used by:Timeline |
Symbol 113 Graphic | Used by:118 | |
Symbol 114 Graphic | Used by:118 | |
Symbol 115 Graphic | Used by:118 | |
Symbol 116 Graphic | Used by:118 | |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:113 114 115 116 117 | Used by:165 Timeline |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip | Uses:119 | Used by:148 |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 MovieClip | Uses:121 | Used by:148 |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 MovieClip | Uses:123 | Used by:148 |
Symbol 125 Graphic | Used by:133 | |
Symbol 126 Graphic | Used by:133 | |
Symbol 127 Graphic | Used by:133 | |
Symbol 128 Graphic | Used by:133 | |
Symbol 129 Graphic | Used by:133 | |
Symbol 130 Graphic | Used by:133 | |
Symbol 131 Graphic | Used by:133 | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:125 126 127 128 129 130 131 132 | Used by:134 |
Symbol 134 MovieClip | Uses:133 | Used by:142 219 |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:142 |
Symbol 137 Graphic | Used by:142 | |
Symbol 138 Graphic | Used by:142 | |
Symbol 139 Graphic | Used by:142 | |
Symbol 140 Graphic | Used by:142 | |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip [ice cube] | Uses:134 136 137 138 139 140 141 | Used by:148 |
Symbol 143 Graphic | Used by:148 | |
Symbol 144 Graphic | Used by:148 | |
Symbol 145 Graphic | Used by:148 | |
Symbol 146 Graphic | Used by:148 | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip [platform] | Uses:120 122 124 142 143 144 145 146 147 | Used by:Timeline |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:151 |
Symbol 151 MovieClip [ground] | Uses:150 | Used by:Timeline |
Symbol 152 Graphic | Used by:153 | |
Symbol 153 MovieClip | Uses:152 | Used by:154 |
Symbol 154 MovieClip [corner] | Uses:153 | Used by:Timeline |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:155 | Used by:162 |
Symbol 157 Graphic | Used by:161 | |
Symbol 158 Graphic | Used by:161 | |
Symbol 159 Graphic | Used by:161 | |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:157 158 159 160 | Used by:162 |
Symbol 162 MovieClip [baddy] | Uses:156 161 | Used by:Timeline |
Symbol 163 Graphic | Used by:165 | |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip [flag] | Uses:118 163 164 | Used by:Timeline |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:Timeline |
Symbol 168 Graphic | Used by:Timeline | |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:Timeline |
Symbol 171 Graphic | Used by:Timeline | |
Symbol 172 Graphic | Used by:174 175 | |
Symbol 173 Graphic | Used by:174 175 | |
Symbol 174 Button | Uses:172 173 | Used by:Timeline |
Symbol 175 Button | Uses:172 173 | Used by:Timeline |
Symbol 176 Text | Uses:102 | Used by:179 |
Symbol 177 Graphic | Used by:179 182 | |
Symbol 178 Text | Uses:102 | Used by:179 |
Symbol 179 Button | Uses:176 177 178 | Used by:Timeline |
Symbol 180 Text | Uses:102 | Used by:182 |
Symbol 181 Text | Uses:102 | Used by:182 |
Symbol 182 Button | Uses:180 177 181 | Used by:Timeline |
Symbol 183 Text | Uses:16 | Used by:Timeline |
Symbol 184 Text | Uses:16 | Used by:Timeline |
Symbol 185 Graphic | Used by:Timeline | |
Symbol 186 Font | Used by:187 188 | |
Symbol 187 Text | Uses:186 | Used by:Timeline |
Symbol 188 Text | Uses:186 | Used by:Timeline |
Symbol 189 Graphic | Used by:Timeline | |
Symbol 190 Graphic | Used by:204 | |
Symbol 191 Graphic | Used by:204 | |
Symbol 192 Graphic | Used by:204 | |
Symbol 193 Graphic | Used by:204 | |
Symbol 194 Graphic | Used by:201 | |
Symbol 195 Graphic | Used by:201 | |
Symbol 196 Graphic | Used by:201 | |
Symbol 197 Graphic | Used by:201 | |
Symbol 198 Graphic | Used by:201 | |
Symbol 199 Graphic | Used by:201 | |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:194 195 196 197 198 199 200 | Used by:202 |
Symbol 202 MovieClip | Uses:201 | Used by:203 |
Symbol 203 MovieClip | Uses:202 | Used by:204 |
Symbol 204 MovieClip | Uses:190 191 192 193 203 | Used by:257 |
Symbol 205 Font | Used by:206 241 242 248 249 | |
Symbol 206 Text | Uses:205 | Used by:212 |
Symbol 207 Sound | Used by:212 | |
Symbol 208 Sound | Used by:212 | |
Symbol 209 Sound | Used by:212 | |
Symbol 210 Sound | Used by:212 | |
Symbol 211 Sound | Used by:212 | |
Symbol 212 MovieClip | Uses:206 207 208 209 210 211 | Used by:257 |
Symbol 213 Graphic | Used by:219 | |
Symbol 214 Font | Used by:215 216 217 218 | |
Symbol 215 EditableText | Uses:214 | Used by:219 |
Symbol 216 EditableText | Uses:214 | Used by:219 |
Symbol 217 EditableText | Uses:214 | Used by:219 |
Symbol 218 EditableText | Uses:214 | Used by:219 |
Symbol 219 MovieClip | Uses:213 134 215 216 217 218 | Used by:257 |
Symbol 220 Graphic | Used by:257 | |
Symbol 221 Font | Used by:222 225 228 233 234 235 237 239 240 244 245 | |
Symbol 222 Text | Uses:221 | Used by:257 |
Symbol 223 Graphic | Used by:224 226 238 243 | |
Symbol 224 Button | Uses:223 | Used by:257 |
Symbol 225 Text | Uses:221 | Used by:257 |
Symbol 226 Button | Uses:223 | Used by:257 |
Symbol 227 Graphic | Used by:250 | |
Symbol 228 Text | Uses:221 | Used by:231 |
Symbol 229 Font | Used by:230 | |
Symbol 230 Text | Uses:229 | Used by:231 |
Symbol 231 MovieClip | Uses:228 230 | Used by:250 |
Symbol 232 Graphic | Used by:236 | |
Symbol 233 Text | Uses:221 | Used by:236 |
Symbol 234 Text | Uses:221 | Used by:236 |
Symbol 235 Text | Uses:221 | Used by:236 |
Symbol 236 Button | Uses:232 233 234 235 | Used by:250 |
Symbol 237 Text | Uses:221 | Used by:250 |
Symbol 238 Button | Uses:223 | Used by:250 |
Symbol 239 Text | Uses:221 | Used by:250 |
Symbol 240 Text | Uses:221 | Used by:250 |
Symbol 241 Text | Uses:205 | Used by:250 |
Symbol 242 Text | Uses:205 | Used by:250 |
Symbol 243 Button | Uses:223 | Used by:250 |
Symbol 244 Text | Uses:221 | Used by:250 |
Symbol 245 Text | Uses:221 | Used by:250 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:250 |
Symbol 248 Text | Uses:205 | Used by:250 |
Symbol 249 Text | Uses:205 | Used by:250 |
Symbol 250 MovieClip | Uses:10 227 231 236 237 238 239 240 241 242 243 244 245 247 248 249 | Used by:257 |
Symbol 251 Font | Used by:252 253 254 255 256 | |
Symbol 252 EditableText | Uses:251 | Used by:257 |
Symbol 253 EditableText | Uses:251 | Used by:257 |
Symbol 254 EditableText | Uses:251 | Used by:257 |
Symbol 255 EditableText | Uses:251 | Used by:257 |
Symbol 256 EditableText | Uses:251 | Used by:257 |
Symbol 257 MovieClip | Uses:204 212 219 220 222 224 225 226 250 252 253 254 255 256 | Used by:Timeline |
Symbol 258 Graphic | Used by:261 | |
Symbol 259 Graphic | Used by:261 | |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 Button | Uses:258 259 260 | Used by:Timeline |
Symbol 262 Graphic | Used by:265 | |
Symbol 263 Graphic | Used by:265 | |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 Button | Uses:262 263 264 | Used by:Timeline |
Symbol 266 Graphic | Used by:269 | |
Symbol 267 Graphic | Used by:269 | |
Symbol 268 Graphic | Used by:269 | |
Symbol 269 Button | Uses:266 267 268 | Used by:Timeline |
Symbol 270 Graphic | Used by:273 | |
Symbol 271 Graphic | Used by:273 | |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 Button | Uses:270 271 272 | Used by:Timeline |
Symbol 274 Text | Uses:102 | Used by:Timeline |
Symbol 275 Text | Uses:102 | Used by:Timeline |
Symbol 276 Text | Uses:102 | Used by:Timeline |
Symbol 277 Text | Uses:102 | Used by:Timeline |
Symbol 278 Text | Uses:102 | Used by:Timeline |
Symbol 279 Text | Uses:102 | Used by:Timeline |
Symbol 280 Text | Uses:102 | Used by:Timeline |
Symbol 281 Text | Uses:102 | Used by:Timeline |
Symbol 282 Text | Uses:102 | Used by:Timeline |
Symbol 283 Text | Uses:102 | Used by:Timeline |
Symbol 284 Text | Uses:102 | Used by:287 |
Symbol 285 Graphic | Used by:287 | |
Symbol 286 Text | Uses:102 | Used by:287 |
Symbol 287 Button | Uses:284 285 286 | Used by:Timeline |
Symbol 288 Text | Uses:16 | Used by:Timeline |
Symbol 289 Text | Uses:16 | Used by:Timeline |
Symbol 290 Font | Used by:291 300 307 310 315 316 | |
Symbol 291 Text | Uses:290 | Used by:317 |
Symbol 292 Text | Uses:16 | Used by:317 |
Symbol 293 Bitmap | Used by:295 | |
Symbol 294 Bitmap | Used by:295 | |
Symbol 295 Graphic | Uses:293 294 | Used by:317 |
Symbol 296 Graphic | Used by:299 306 | |
Symbol 297 Graphic | Used by:299 306 | |
Symbol 298 Graphic | Used by:299 306 | |
Symbol 299 Button | Uses:296 297 298 | Used by:317 |
Symbol 300 Text | Uses:290 | Used by:317 |
Symbol 301 Bitmap | Used by:305 | |
Symbol 302 Bitmap | Used by:305 | |
Symbol 303 Bitmap | Used by:305 | |
Symbol 304 Bitmap | Used by:305 | |
Symbol 305 Graphic | Uses:301 302 303 304 | Used by:317 |
Symbol 306 Button | Uses:296 297 298 | Used by:317 |
Symbol 307 Text | Uses:290 | Used by:317 |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:317 |
Symbol 310 Text | Uses:290 | Used by:317 |
Symbol 311 Bitmap | Used by:314 | |
Symbol 312 Bitmap | Used by:314 | |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:311 312 313 | Used by:317 |
Symbol 315 Text | Uses:290 | Used by:317 |
Symbol 316 Text | Uses:290 | Used by:317 |
Symbol 317 MovieClip | Uses:291 292 295 299 300 305 306 307 309 310 314 315 316 | Used by:Timeline |
Symbol 318 Graphic | Used by:Timeline | |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:333 |
Symbol 321 Graphic | Used by:333 | |
Symbol 322 Graphic | Used by:333 | |
Symbol 323 Graphic | Used by:333 | |
Symbol 324 Graphic | Used by:333 | |
Symbol 325 Graphic | Used by:333 | |
Symbol 326 Graphic | Used by:333 | |
Symbol 327 Graphic | Used by:333 | |
Symbol 328 Graphic | Used by:333 | |
Symbol 329 Graphic | Used by:333 | |
Symbol 330 Graphic | Used by:333 | |
Symbol 331 Font | Used by:332 335 | |
Symbol 332 Text | Uses:331 | Used by:333 |
Symbol 333 MovieClip | Uses:10 320 321 322 323 324 325 326 327 328 329 330 332 | Used by:Timeline |
Symbol 334 Text | Uses:16 | Used by:Timeline |
Symbol 335 Text | Uses:331 | Used by:Timeline |
Symbol 336 Text | Uses:16 | Used by:Timeline |
Instance Names
"loadBar" | Frame 1 | Symbol 13 MovieClip |
"mail" | Frame 31 | Symbol 34 Button |
"mail" | Frame 1018 | Symbol 34 Button |
"load" | Symbol 13 MovieClip Frame 1 | Symbol 12 MovieClip |
"horizontal" | Symbol 148 MovieClip [platform] Frame 1 | Symbol 122 MovieClip |
"vertical" | Symbol 148 MovieClip [platform] Frame 1 | Symbol 124 MovieClip |
"item" | Symbol 148 MovieClip [platform] Frame 1 | Symbol 142 MovieClip [ice cube] |
"hitarea" | Symbol 162 MovieClip [baddy] Frame 1 | Symbol 156 MovieClip |
"animation" | Symbol 162 MovieClip [baddy] Frame 1 | Symbol 161 MovieClip |
"crystal" | Symbol 165 MovieClip [flag] Frame 1 | Symbol 118 MovieClip |
"animation" | Symbol 202 MovieClip Frame 1 | Symbol 201 MovieClip |
"man" | Symbol 203 MovieClip Frame 1 | Symbol 202 MovieClip |
"overlay" | Symbol 204 MovieClip Frame 1 | Symbol 203 MovieClip |
"status" | Symbol 250 MovieClip Frame 1 | Symbol 231 MovieClip |
"playButton" | Symbol 250 MovieClip Frame 1 | Symbol 236 Button |
"gameClip" | Symbol 257 MovieClip Frame 1 | Symbol 204 MovieClip |
"soundfx" | Symbol 257 MovieClip Frame 1 | Symbol 212 MovieClip |
"display" | Symbol 257 MovieClip Frame 1 | Symbol 219 MovieClip |
"waitingScreen" | Symbol 257 MovieClip Frame 1 | Symbol 250 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 142 as "ice cube" |
ExportAssets (56) | Timeline Frame 956 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 956 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 956 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 956 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 956 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 957 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 957 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 957 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 957 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 957 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 958 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 958 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 958 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 958 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 958 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 959 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 959 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 959 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 959 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 959 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 960 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 960 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 960 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 960 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 960 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 961 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 961 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 961 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 961 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 961 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 962 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 962 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 962 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 962 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 962 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 963 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 963 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 963 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 963 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 963 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 964 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 964 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 964 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 964 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 964 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 965 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 965 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 965 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 965 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 965 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 966 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 966 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 966 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 966 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 966 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 967 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 967 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 967 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 967 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 967 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 968 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 968 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 968 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 968 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 968 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 969 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 969 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 969 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 969 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 969 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 970 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 970 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 970 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 970 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 970 | Symbol 165 as "flag" |
ExportAssets (56) | Timeline Frame 971 | Symbol 148 as "platform" |
ExportAssets (56) | Timeline Frame 971 | Symbol 151 as "ground" |
ExportAssets (56) | Timeline Frame 971 | Symbol 154 as "corner" |
ExportAssets (56) | Timeline Frame 971 | Symbol 162 as "baddy" |
ExportAssets (56) | Timeline Frame 971 | Symbol 165 as "flag" |
Labels
"Prologue" | Frame 2 |
"Title" | Frame 956 |
"Game" | Frame 972 |
"introduction" | Frame 982 |
"readme" | Frame 995 |
"tactics" | Frame 1006 |
"secret" | Frame 1018 |
"display" | Symbol 142 MovieClip [ice cube] Frame 2 |
"capture" | Symbol 142 MovieClip [ice cube] Frame 7 |
"cube" | Symbol 148 MovieClip [platform] Frame 1 |
"cloud" | Symbol 148 MovieClip [platform] Frame 8 |
"ice platform" | Symbol 148 MovieClip [platform] Frame 18 |
"tree" | Symbol 148 MovieClip [platform] Frame 27 |
"walking" | Symbol 161 MovieClip Frame 1 |
"dead" | Symbol 161 MovieClip Frame 15 |
"Walk" | Symbol 201 MovieClip Frame 2 |
"Jump" | Symbol 201 MovieClip Frame 10 |
"Crouch" | Symbol 201 MovieClip Frame 20 |
"Dead" | Symbol 201 MovieClip Frame 30 |
"collect" | Symbol 212 MovieClip Frame 5 |
"intro" | Symbol 212 MovieClip Frame 25 |
"jump" | Symbol 212 MovieClip Frame 40 |
"kill" | Symbol 212 MovieClip Frame 54 |
"music" | Symbol 212 MovieClip Frame 66 |
"die" | Symbol 212 MovieClip Frame 79 |
"Loading" | Symbol 231 MovieClip Frame 1 |
"Loaded" | Symbol 231 MovieClip Frame 8 |
"Stats" | Symbol 250 MovieClip Frame 5 |
"Lose" | Symbol 250 MovieClip Frame 12 |
"Win" | Symbol 250 MovieClip Frame 21 |
Dynamic Text Variables
loadedNum | Symbol 8 EditableText | "" |
A | Symbol 215 EditableText | "2" |
A | Symbol 216 EditableText | "2" |
B | Symbol 217 EditableText | "222" |
B | Symbol 218 EditableText | "222" |
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