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Trogdor.swf

This is the info page for
Flash #31026

(Click the ID number above for more basic data on this flash file.)


Text
loading...

presents

click anywhere to START

Programmed by Jonathan Howe
Designed by Mike and Matt

Use the arrow keys to control Trogdor
Stomp 10 peasants to achieve burnination.
Burn all cottages to advance a level.
Avoid knights and archers!
Press SPACE to pause.

SECRET HINTS!!
-Don't let the peasants return to their cottages
-Once you're burninating, you're invicible
-Burninated peasants set their cottages on fire
-Get an extra man every 300 points
-What's a treasure hut?!?!
- Secret Code?!?!

1

3

3

SCORE:

MANS:

LEVEL:

BURNINATE!

BURNINATE!

paused
press 'SPACE' to resume

LEVEL
BEATEN!

LEVEL
BEATEN!

nice work!

AGAIN!

CHALLENGE

AGAIN!

CHALLENGE

AGAIN!

CHALLENGE

AGAIN!

CHALLENGE

IT'S OVER!

IT'S OVER!

ENTER INITIALS:

send'em

HI-SCORES

VIEW

HI-SCORES

VIEW

HI-SCORES

VIEW

HI-SCORES

VIEW

stompin' good!

fry 'em up dan.

parade of trogdors

dancin' time

flex it, troggie.

peasant dominoes

trogdor incognito

go trogdor # 2!

forbidden peasant love

2 cottages

a funny joke

smote that kerrek!

congratulations.

congratulations.
you got

congratulations.
you got
good score

cast

trogdor

perez

hackworth

'the steve'

the blue knight

the red knight

the siamese
archers

and Wordly Wise
as The Kerrek

keep playing!

high score test

YE OLDE HI-SCORES

name

level

score

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (219) { gotoAndPlay (16); }
Frame 15
gotoAndPlay (1);
Frame 16
Frame 193
function typeStuff() { if (contraActive == false) { trace("Yes, the function was called"); trace("array length = " + contraArray.length); traceString = "("; contraCodeCorrect = true; i = 0; while ((i < contraArray.length) && (contraCodeCorrect == true)) { if (contraArray[i] != contraArrayKey[i]) { contraCodeCorrect = false; contraArray = new Array(); } traceString = traceString + (contraArray[i] + ","); i++; } if (contraCodeCorrect && (contraArray.length == 10)) { trace("Hot damn, you got it right!"); contraActive = true; } traceString = traceString + ")"; trace(traceString); } } contraActive = false; contraArray = new Array(); contraArrayKey = new Array(38, 38, 40, 40, 37, 39, 37, 39, 66, 65); stop();
Instance of Symbol 49 MovieClip in Frame 193
onClipEvent (keyDown) { _parent.contraArray.push(Key.getCode()); _parent.typeStuff(); }
Frame 195
function gameUpdate() { if ((!paused) && (!manually_paused)) { playerInvinceCheck(); popArchers(); getPlayerInput(); updateKnight(); testWon(); if (!burnination) { popPeasants(); peasantEatTest(); peasantTimerClick(); testKnightHit(); } else { updateBurnmeter(); testBurnHut(); testBurnPeasant(); peasantTimerClick(); } } if (gameOver) { gotoAndStop ("gameOver"); } } function systemInit() { upKey = DEFAULT_UP; downKey = DEFAULT_DOWN; leftKey = DEFAULT_LEFT; rightKey = DEFAULT_RIGHT; fireKey = DEFAULT_FIRE; spaceDown = false; } function gameInit() { extraMansCounter = 1; level = 1; if (contraActive == true) { STARTING_MANS = 30; } mans = STARTING_MANS; score = 0; peasants = 0; burninator = 0; paused = false; manually_paused = false; gameOver = false; getHighScores(); } function levelInit() { peasantometer._visible = true; burnmeter._visible = false; burnination = 0; archerFrequency = 0.2; burnrate = 0.7; if (level > 5) { burnrate = 0.9; archerFrequency = 0.4; } if (level > 10) { burnrate = 1; archerFrequency = 0.6; } if (level > 15) { burnrate = 1.1; archerFrequency = 0.8; } if (level > 20) { burnrate = 1.2; archerFrequency = 2; } if (level > 25) { burnrate = 1.3; archerFrequency = 4; } archerR.facingRight = true; archerL.facingRight = false; invince = 0; if (level == 1) { hutLevelClip.gotoAndStop(1); } else { hutLevelClip.gotoAndStop(((level - 2) % 32) + 2); } breath.offset_y = breath._y - player._y; breath.offset_x = breath._x - player._x; blank = new Array(); arrowArrayR = blank; i = 1; while (getProperty("Rarrow" + i, _name) == ("Rarrow" + i)) { arrowArrayR.push(eval ("Rarrow" + i)); i++; } blank = new Array(); arrowArrayL = blank; i = 1; while (getProperty("Larrow" + i, _name) == ("Larrow" + i)) { arrowArrayL.push(eval ("Larrow" + i)); i++; } blank = new Array(); hutArray = blank; i = 1; while (getProperty("hutLevelClip.hut" + i, _name) == ("hut" + i)) { hutArray.push(eval ("hutLevelClip.hut" + i)); hutArray[i].burned = false; i++; } blank = new Array(); peasantArray = blank; i = 1; while (getProperty("peasant" + i, _name) == ("peasant" + i)) { peasantArray.push(eval ("peasant" + i)); peasantArray[i].burning = false; peasantArray[i].waiting = false; peasantArray[i].returning = false; peasantArray[i].timer = 0; i++; } blank = new Array(); knightArray = blank; i = 1; while (getProperty("knight" + i, _name) == ("knight" + i)) { knightArray.push(eval ("knight" + i)); knightArray[i].direction; knightArray[i].direction = 1; i++; } clearPeasantometer(); player.orig_x = player._x; player.orig_y = player._y; burnmeter._visible = false; breath._visible = false; playerFacingRight = true; } function clearPeasantometer() { peasantometer.count = 0; i = 1; while (i <= 10) { eval ("peasantometer.peasant_indicator" + i).gotoAndStop("off"); i++; } } function getPlayerInput() { var x_offset = 0; var y_offset = 0; if (Key.isDown(upKey)) { y_offset = -TROGDOR_INCREMENT; } if (Key.isDown(downKey)) { y_offset = TROGDOR_INCREMENT; } if (Key.isDown(leftKey)) { x_offset = -TROGDOR_INCREMENT; } if (Key.isDown(rightKey)) { x_offset = TROGDOR_INCREMENT; } playerMove(x_offset, y_offset); if (Key.isDown(fireKey)) { spaceDown = true; } if ((spaceDown == true) && (!Key.isDown(fireKey))) { spaceDown = false; pause(); } } function playerMove(delta_x, delta_y) { if (((treasureHutSequence.found == false) && (!hutArray[0].burned)) && (hutLevelClip.treasure_button.hitTest(player))) { trace("hit that treasure, yeah!"); paused = true; treasureHutSequence._visible = true; treasureHutSequence.gotoAndPlay("go"); } var store_x; var store_y; store_x = player._x; store_y = player._y; var x_movable = true; var y_movable = true; if ((delta_x < 0) && (playerFacingRight)) { player.gotoAndStop("faceLeft"); breath.gotoAndStop("faceLeft"); playerFacingRight = false; } if ((delta_x > 0) && (!playerFacingRight)) { player.gotoAndStop("faceRight"); breath.gotoAndStop("faceRight"); playerFacingRight = true; } player._x = player._x + delta_x; i = 0; while (i < hutArray.length) { if (hutArray[i].collision.hitTest(player) && (!hutArray[i].burned)) { x_movable = false; } i++; } player._x = player._x - delta_x; player._y = player._y + delta_y; i = 0; while (i < hutArray.length) { if (hutArray[i].collision.hitTest(player) && (!hutArray[i].burned)) { y_movable = false; } i++; } player._x = player._x + delta_x; if (delta_x || (delta_y)) { player.nextFrame(); } if (player._x < TL_BOUND.x) { x_movable = false; } if (player._x > BR_BOUND.x) { x_movable = false; } if (player._y < TL_BOUND.y) { y_movable = false; } if (player._y > BR_BOUND.y) { y_movable = false; } if (!x_movable) { player._x = store_x; } if (!y_movable) { player._y = store_y; } breath.updateLoc(); } function popArchers() { x = Math.random() * 100; if (x < archerFrequency) { if ((Math.floor(x) % 2) == 0) { archer = archerR; } else { archer = archerL; } if (!archer.active) { archer.active = true; archer._y = Math.floor(Math.random() * (BR_BOUND.y - TL_BOUND.y)) + TL_BOUND.y; archer.gotoAndPlay("go"); } } } function shootArrow(archer) { if (archer.facingRight) { arrArray = arrowArrayR; } else { arrArray = arrowArrayL; } i = 1; while (i < arrArray.length) { arr = arrArray[i]; if (!arr.active) { arr.active = true; arr._y = archer._y; arr._x = archer._x; arr.gotoAndPlay("go"); i = arrArray.length + 1; } i++; } } function clearArrows() { i = 1; while (i < arrowArrayR.length) { arrowArrayR[i].active = false; arrowArrayR[i]._x = -500; arrowArrayR[i].gotoAndStop(1); i++; } i = 1; while (i < arrowArrayL.length) { arrowArrayL[i].active = false; arrowArrayL[i]._x = -500; arrowArrayL[i].gotoAndStop(1); i++; } } function popPeasants() { if ((Math.random() * 100) < 4) { i = 1; while (i < peasantArray.length) { p = peasantArray[i]; if (!p.active) { p.active = true; hutChoice = Math.floor(Math.random() * hutArray.length); p.myHome = hutChoice; p.returning = false; p.waiting = false; p.stomped = false; p.myDirection = hutArray[hutChoice].direction; switch (p.myDirection) { case "DOWN" : p._x = (hutArray[hutChoice]._x + hutLevelClip._x) + 6; p._y = (hutArray[hutChoice]._y + hutLevelClip._y) + 3; p.myTargety = p._y + (Math.floor(Math.random() * ((BR_BOUND.y - p._y) - 5)) + 5); p.myTargetx = p._x; break; case "UP" : p._x = (hutArray[hutChoice]._x + hutLevelClip._x) + 6; p._y = (hutArray[hutChoice]._y + hutLevelClip._y) - 20; p.myTargety = p._y - (Math.floor(Math.random() * ((p._y - TL_BOUND.y) + 5)) + 5); p.myTargetx = p._x; break; case "RIGHT" : p._x = (hutArray[hutChoice]._x + hutLevelClip._x) + 13; p._y = (hutArray[hutChoice]._y + hutLevelClip._y) + 3; p.myTargetx = p._x + (Math.floor(Math.random() * ((BR_BOUND.x - p._x) + 8)) + 8); p.myTargety = p._y; break; case "LEFT" : p._x = (hutArray[hutChoice]._x + hutLevelClip._x) + 2; p._y = (hutArray[hutChoice]._y + hutLevelClip._y) + 3; p.myTargetx = p._x - (Math.floor(Math.random() * ((p._x - TL_BOUND.x) - 7)) + 7); p.myTargety = p._y; break; default : trace("assertion failure, popPeasants()"); } p.myStartx = p._x; p.myStarty = p._y; i = peasantArray.length + 1; } i++; } } } function peasantEatTest() { i = 1; while (i < peasantArray.length) { if ((peasantArray[i].active && (player.player_collision.hitTest(peasantArray[i]))) && (!peasantArray[i].stomped)) { peasantEaten(peasantArray[i]); } i++; } } function peasantEaten(peasant) { peasant.stomped = true; peasant.gotoAndPlay("stomped"); updateScore(2); peasantometer.count++; eval ("peasantometer.peasant_indicator" + peasantometer.count).gotoAndStop("on"); if (peasantometer.count == 10) { burnination_ani.gotoAndPlay("go"); } } function burninateModeBegin() { clearPeasantometer(); peasantometer._visible = false; burnmeter._visible = true; burnination = 100; breath._visible = true; } function burninateModeEnd() { peasantometer._visible = true; burnmeter._visible = false; burnmeter.coverup._x = burnmeter.coverup.orig_x; breath._visible = false; } function peasantTimerClick() { var x_offset; var y_offset; i = 1; while (i < peasantArray.length) { if ((peasantArray[i].active && (!peasantArray[i].waiting)) && (!peasantArray[i].stomped)) { switch (peasantArray[i].myDirection) { case "DOWN" : x_offset = 0; y_offset = 1; break; case "RIGHT" : x_offset = 1; y_offset = 0; break; case "UP" : x_offset = 0; y_offset = -1; break; case "LEFT" : x_offset = -1; y_offset = 0; break; default : x_offset = 0; y_offset = 0; } if (peasantArray[i].burning) { y_offset = y_offset * 2; x_offset = x_offset * 2; peasantArray[i].returning = true; peasantArray[i].waiting = false; } if (peasantArray[i].returning) { if (((((y_offset >= 1) && (peasantArray[i]._y >= peasantArray[i].myStarty)) || ((y_offset <= -1) && (peasantArray[i]._y <= peasantArray[i].myStarty))) || ((x_offset >= 1) && (peasantArray[i]._x >= peasantArray[i].myStartx))) || ((x_offset <= -1) && (peasantArray[i]._x <= peasantArray[i].myStartx))) { peasantArray[i]._y = peasantArray[i]._y - y_offset; peasantArray[i]._x = peasantArray[i]._x - x_offset; peasantArray[i].nextFrame(); } else { peasantArray[i].active = false; peasantArray[i].returning = false; if (peasantArray[i].burning && (!hutArray[peasantArray[i].myHome].burning)) { hutArray[peasantArray[i].myHome].burning = true; hutArray[peasantArray[i].myHome].gotoAndPlay("burn"); } peasantArray[i].burning = false; peasantArray[i].gotoAndStop(1); peasantArray[i]._x = -300; if (peasantometer.count > 0) { eval ("peasantometer.peasant_indicator" + peasantometer.count).gotoAndStop("off"); peasantometer.count--; } } } else if (((((y_offset >= 1) && (peasantArray[i]._y <= peasantArray[i].myTargety)) || ((y_offset <= -1) && (peasantArray[i]._y >= peasantArray[i].myTargety))) || ((x_offset >= 1) && (peasantArray[i]._x <= peasantArray[i].myTargetx))) || ((x_offset <= -1) && (peasantArray[i]._x >= peasantArray[i].myTargetx))) { peasantArray[i]._y = peasantArray[i]._y + y_offset; peasantArray[i]._x = peasantArray[i]._x + x_offset; peasantArray[i].nextFrame(); } else { peasantArray[i].waiting = true; peasantArray[i].timer = Math.floor(60 / level) + 24; } } if (peasantArray[i].active && (peasantArray[i].waiting)) { peasantArray[i].timer--; if (peasantArray[i].timer < 0) { peasantArray[i].waiting = false; peasantArray[i].returning = true; } } i++; } } function updateKnight() { i = 0; while (i < knightArray.length) { if (knightArray[i]._x < TL_BOUND.x) { knightArray[i].direction = knightDirection(); knightArray[i]._x = TL_BOUND.x + 1; } if (knightArray[i]._x > BR_BOUND.x) { knightArray[i].direction = knightDirection(); knightArray[i]._x = BR_BOUND.x - 1; } if (knightArray[i]._y < (TL_BOUND.y + 50)) { knightArray[i].direction = knightDirection(); knightArray[i]._y = (TL_BOUND.y + 50) + 1; } if (knightArray[i]._y > BR_BOUND.y) { knightArray[i].direction = knightDirection(); knightArray[i]._y = BR_BOUND.y - 1; } switch (knightArray[i].direction) { case 0 : knightArray[i]._x = knightArray[i]._x + knightIncrement; break; case 1 : knightArray[i]._y = knightArray[i]._y + knightIncrement; break; case 2 : knightArray[i]._x = knightArray[i]._x - knightIncrement; break; case 3 : knightArray[i]._y = knightArray[i]._y - knightIncrement; break; } i++; } } function testBurnHut() { i = 0; while (i < hutArray.length) { if ((!hutArray[i].burning) && (breath.hitTest(hutArray[i]))) { hutArray[i].burning = true; if (Math.random() < 0.05) { ohyeah = new Sound(); ohyeah.attachSound("trog_sbdooj.wav"); ohyeah.start(); } hutArray[i].gotoAndPlay("burn"); } i++; } } function testBurnPeasant() { i = 0; while (i < peasantArray.length) { if ((((!peasantArray[i].burning) && (!peasantArray[i].stomped)) && (peasantArray[i].active)) && (breath.hitTest(peasantArray[i]))) { scream.start(); if (Math.random() < 0.4) { if (Math.random() > 0.5) { taunt = newSound(); taunt.attachSound("trog_sb6.wav"); taunt.start(); } else { taunt = newSound(); taunt.attachSound("trog_sb6.wav"); taunt.start(); } } peasantArray[i].returning = true; peasantArray[i].waiting = false; peasantArray[i].timer = false; peasantArray[i].burning = true; peasantArray[i].gotoAndPlay("burn"); } i++; } } function testKnightHit() { if (invince == 0) { i = 0; while (i < knightArray.length) { if (player.hitTest(knightArray[i].collision)) { trace("Killed trogdor!"); paused = true; toggleKnightMotion(false); clearArrows(); dead_ani.gotoAndPlay("go"); } i++; } } } function arrowHitEventHandler() { if (((invince == 0) && (burnination == 0)) && (!paused)) { paused = true; dead_ani.gotoAndPlay("go_arrowed"); clearArrows(); } } function toggleKnightMotion(value) { i = 0; while (i < knightArray.length) { if (value) { knightArray[i].gotoAndPlay("loop"); } else { knightArray[i].stop(); } i++; } } function knightDirection() { var x = Math.floor((Math.random() * 3) + 0.5); return(x); } function updateBurnmeter() { burnination = burnination - burnrate; if (burnination <= 0) { burnination = 0; burninateModeEnd(); } burnmeter.coverup._x = Math.floor(burnmeter.coverup.orig_x - ((1 - (burnination / 100)) * burnmeter.coverup._width)); } function testWon() { var won; won = true; i = 0; while (i < hutArray.length) { if (!hutArray[i].burned) { won = false; } i++; } if (won) { scoreBoost = 20 + ((Math.floor(level / 5) + 1) * 5); if (scoreBoost > 200) { scoreBoost = 200; } updateScore(scoreBoost); clearArrows(); gotoAndPlay ("won"); } } function updateScore(increment) { var prev_score = score; score = score + increment; if ((prev_score < (EXTRA_MANS_BREAK * extraMansCounter)) && (score >= (EXTRA_MANS_BREAK * extraMansCounter))) { mans++; extraMansCounter++; } } function playerInvinceCheck() { if (invince >= 1) { invince--; if ((invince % 3) == 0) { player._visible = false; } else { player._visible = true; } if (invince == 0) { player._visible = true; } } } function unpause() { manually_paused = false; i = 1; while (i < arrowArrayR.length) { if (arrowArrayR[i].active) { arrowArrayR[i].play(); } i++; } i = 1; while (i < arrowArrayL.length) { if (arrowArrayL[i].active) { arrowArrayL[i].play(); } i++; } i = 0; while (i < knightArray.length) { knightArray[i].play(); if (archerL.active) { archerL.play(); } if (archerR.active) { archerR.play(); } i++; } gotoAndPlay ("gameLoop"); trace("unpause() called"); if (archerL.busy) { archerL.play(); } if (archerR.busy) { archerR.play(); } } function pause() { i = 0; while (i < knightArray.length) { knightArray[i].stop(); i++; } i = 1; while (i < arrowArrayR.length) { arrowArrayR[i].stop(); i++; } i = 1; while (i < arrowArrayL.length) { arrowArrayL[i].stop(); i++; } archerL.stop(); archerR.stop(); manually_paused = true; gotoAndPlay ("paused"); trace("pause() called"); } function getHighScores() { url = "http://www.homestarrunner.com/test/getscores.pl"; myLoadVars = new LoadVars(); myLoadVars.load(url); highScoresText = "Getting High Scores..."; myLoadVars.onLoad = function () { var i = 1; while (i <= 10) { Set("level" + i, eval ("myLoadVars.level" + i)); Set("name" + i, eval ("myLoadVars.name" + i)); Set("score" + i, eval ("myLoadVars.score" + i)); i++; } highscoresText = myLoadVars.highscoresText; }; } function sendScores(name) { url = "http://www.homestarrunner.com/test/submitscore.pl"; myLoadVars = new LoadVars(); myLoadVars.name = name; myLoadVars.score = score; myLoadVars.level = level; returnedVars = new LoadVars(); myLoadVars.sendAndLoad(url, returnedVars, "GET"); resultText = "Sending..."; returnedVars.onLoad = function () { resultText = "Done."; }; pressViewScores(); } function pressViewScores() { gotoAndPlay (1737); } HISCORES = false; score10 = 10; STARTING_MANS = 3; INVINCE_TICKS = 36; DEFAULT_UP = 38; DEFAULT_DOWN = 40; DEFAULT_LEFT = 37; DEFAULT_RIGHT = 39; DEFAULT_FIRE = 32; TL_BOUND = new Object(); TL_BOUND.x = 17; TL_BOUND.y = 30; BR_BOUND = new Object(); BR_BOUND.x = 233; BR_BOUND.y = 155; TROGDOR_INCREMENT = 3; EXTRA_MANS_BREAK = 300; scream = new Sound(); scream.attachSound("trog_peasantscream"); var mans; var score; var playerFacingRight; var invince; var peasants; var burnination; var burnrate; var paused; var manually_paused; var spaceDown; var gameOver; var extraMansCounter; var archerFrequency; var arched; hutArray = new Array(); peasantArray = new Array(); knightArray = new Array(); var upKey; var downKey; var leftKey; var rightKey; var fireKey; var knightIncrement; systemInit(); gameInit(); gotoAndPlay ("levelInit");
Instance of Symbol 50 MovieClip "gamebutton" in Frame 195
/* no clip actions */
Frame 203
knightIncrement = 1; levelInit(); gotoAndPlay ("gameLoop");
Frame 213
gameUpdate();
Frame 214
gotoAndPlay ("gameLoop");
Frame 240
if (Key.isDown(fireKey)) { spaceDown = true; } if ((spaceDown == true) && (!Key.isDown(fireKey))) { spaceDown = false; unpause(); }
Frame 241
gotoAndPlay ("paused");
Frame 257
if (Math.random() < 0.1) { if (Math.random() < 0.5) { ohyeah = new Sound(); ohyeah.attachSound("trog_sblevelbeat.wav"); ohyeah.start(); } else { ohyeah = new Sound(); ohyeah.attachSound("trog_sb1.wav"); ohyeah.start(); } }
Frame 265
if (Math.random() < 0.1) { ohyeah = new Sound(); ohyeah.attachSound("trog_sbbest.wav"); ohyeah.start(); }
Frame 285
level++;
Frame 316
switch (level) { case 5 : gotoAndPlay ("level4interlude"); break; case 9 : gotoAndPlay ("level8interlude"); break; case 13 : gotoAndPlay ("level12interlude"); break; case 17 : gotoAndPlay ("level16interlude"); break; case 21 : gotoAndPlay ("level20interlude"); break; case 25 : gotoAndPlay ("level24interlude"); break; case 31 : gotoAndPlay ("level30interlude"); break; case 35 : gotoAndPlay ("level34interlude"); break; case 39 : gotoAndPlay ("level38interlude"); break; case 43 : gotoAndPlay ("level42interlude"); break; case 47 : gotoAndPlay ("level46interlude"); break; case 51 : gotoAndPlay ("level50interlude"); break; case 101 : gotoAndPlay ("level100interlude"); break; default : gotoAndPlay ("levelInit"); }
Frame 321
if (score < 2000) { scoresecret._visible = false; if (arched) { if (Math.random() < 0.5) { ohyeah = new Sound(); ohyeah.attachSound("trog_sbarchend.wav"); ohyeah.start(); } } else if ((score > 1000) && (Math.random() < 0.7)) { ohyeah = new Sound(); ohyeah.attachSound("trog_sbscore.wav"); ohyeah.start(); } else if (Math.random() < 0.7) { ohyeah = new Sound(); ohyeah.attachSound("trog_sbgameover.wav"); ohyeah.start(); } } else { secretSound = new Sound(); secretSound.attachSound("trog_sbsecret.wav"); secretSound.start(); } if (!HISCORES) { scoreButton._visible = false; } if ((score10 <= score) && (HISCORES)) { getInitials._visible = true; viewscores._visible = true; } else { getInitials._visible = false; viewscores._visible = false; } mans = 0; stop();
Frame 419
gotoAndPlay (193);
Frame 492
gotoAndPlay ("levelInit");
Frame 566
gotoAndPlay ("levelInit");
Frame 640
gotoAndPlay ("levelInit");
Frame 709
gotoAndPlay ("levelInit");
Frame 779
gotoAndPlay ("levelInit");
Frame 850
gotoAndPlay ("levelInit");
Frame 924
gotoAndPlay ("levelInit");
Frame 997
gotoAndPlay ("levelInit");
Frame 1071
gotoAndPlay ("levelInit");
Frame 1147
gotoAndPlay ("levelInit");
Frame 1222
gotoAndPlay ("levelInit");
Frame 1297
if (Math.random() < 0.5) { stupid = new Sound(); stupid.attachSound("trog_sbkerrek.wav"); stupid.start(); }
Frame 1334
gotoAndPlay ("levelInit");
Frame 1349
if (Math.random() < 0.5) { stupid = new Sound(); stupid.attachSound("trog_sbwin.wav"); stupid.start(); }
Frame 1456
if (Math.random() < 0.5) { stupid = new Sound(); stupid.attachSound("trog_sbwin2.wav"); stupid.start(); }
Frame 1716
gotoAndPlay ("levelInit");
Frame 1722
stop();
Frame 1768
getHighScores(); trace("level 2 =" + level2);
Frame 1891
gotoAndPlay (1737);
Symbol 38 Button
on (release) { if (contraActive == true) { stupid = new Sound(); stupid.attachSound("trog_sfx2"); stupid.start(); } gotoAndPlay (195); }
Symbol 45 Button
on (press) { tellTarget ("hints") { gotoAndStop (2); }; } on (release) { tellTarget ("hints") { gotoAndStop (1); }; }
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 2
stop();
Symbol 48 Button
on (keyPress "<Up>") { nextFrame(); }
Symbol 49 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 10
stop();
Symbol 65 MovieClip Frame 1
this.orig_x = this._x; stop();
Symbol 79 MovieClip Frame 1
collision._visible = false; burning = false; burned = false; direction = "LEFT"; stop();
Symbol 79 MovieClip Frame 30
burned = true;
Symbol 79 MovieClip Frame 36
stop();
Symbol 83 MovieClip Frame 1
collision._visible = false; burning = false; burned = false; direction = "RIGHT"; stop();
Symbol 83 MovieClip Frame 30
burned = true;
Symbol 83 MovieClip Frame 36
stop();
Symbol 87 MovieClip Frame 1
collision._visible = false; burning = false; burned = false; direction = "DOWN"; stop();
Symbol 87 MovieClip Frame 30
burned = true;
Symbol 87 MovieClip Frame 36
stop();
Symbol 90 MovieClip Frame 1
collision._visible = false; burning = false; burned = false; direction = "UP"; stop();
Symbol 90 MovieClip Frame 30
burned = true;
Symbol 90 MovieClip Frame 36
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 1
collision._visible = false; direction = 1;
Symbol 102 MovieClip Frame 60
gotoAndPlay ("loop");
Symbol 108 MovieClip Frame 1
active = false; myHome = 0; stomped = false; waiting = false; stomped = false; burning = false; myStart = new Object(); myStartx = 0; myStarty = 0; myDirection = "DOWN"; myStart = new Object(); myTargetx = 0; myTargety = 0; returning = false; stop();
Symbol 108 MovieClip Frame 2
stop();
Symbol 108 MovieClip Frame 3
stop();
Symbol 108 MovieClip Frame 4
stop();
Symbol 108 MovieClip Frame 5
stop();
Symbol 108 MovieClip Frame 6
stop();
Symbol 108 MovieClip Frame 7
gotoAndStop ("loop");
Symbol 108 MovieClip Frame 8
crap = Math.random(); if (crap < 0.003) { ohyeah = new Sound(); ohyeah.attachSound("trog_sb2.wav"); ohyeah.start(); } if ((crap > 0.003) && (crap < 0.006)) { ohyeah = new Sound(); ohyeah.attachSound("trog_sbsquish1.wav"); ohyeah.start(); } if ((crap > 0.006) && (crap < 0.01)) { ohyeah = new Sound(); ohyeah.attachSound("trog_sbsquish2.wav"); ohyeah.start(); }
Symbol 108 MovieClip Frame 25
active = false; stomped = false; _x = -300; gotoAndStop ("loop");
Symbol 108 MovieClip Frame 26
stop();
Symbol 108 MovieClip Frame 27
stop();
Symbol 108 MovieClip Frame 28
gotoAndPlay ("burn");
Symbol 111 MovieClip Frame 1
active = false; stop();
Symbol 111 MovieClip Frame 20
_parent.shootArrow(this);
Symbol 111 MovieClip Frame 23
gotoAndStop ("wait"); this._y = -300;
Symbol 114 MovieClip Frame 1
collision._visible = false; if (collision.hitTest(_parent._parent.player.player_collision)) { _parent._parent.arrowHitEventHandler(); }
Symbol 114 MovieClip Frame 2
gotoAndPlay (1);
Symbol 115 MovieClip Frame 1
active = false; stop();
Symbol 115 MovieClip Frame 50
gotoAndStop ("init");
Symbol 118 MovieClip Frame 1
found = false; stop();
Symbol 118 MovieClip Frame 5
stop();
Symbol 118 MovieClip Frame 14
function getPlayerInput() { var x_offset = 0; var y_offset = 0; if (Key.isDown(_parent.upKey)) { y_offset = -_parent.TROGDOR_INCREMENT; } if (Key.isDown(_parent.downKey)) { y_offset = _parent.TROGDOR_INCREMENT; } if (Key.isDown(_parent.leftKey)) { x_offset = -_parent.TROGDOR_INCREMENT; } if (Key.isDown(_parent.rightKey)) { x_offset = _parent.TROGDOR_INCREMENT; } playerMove(x_offset, y_offset); if (Key.isDown(fireKey)) { trace((("Trogdor x = " + _parent.player._x) + " and y = ") + _parent.player._y); trace("Trogdor rotation = " + _parent.player._rotation); trace("invince = " + _parent.invince); trace("breath.offset_x for breath = " + _parent.breath.offset_x); } } function testLootHit() { i = 1; while (i <= 7) { if (_parent.player.hitTest(eval ("loot" + i)) && (getProperty("loot" + i, _visible))) { _parent.updateScore(50); bling = new Sound(); bling.attachSound("trog_goldget"); bling.start(); setProperty("loot" + i, _visible , false); } i++; } } function playerMove(delta_x, delta_y) { player = _parent.player; var store_x; var store_y; store_x = player._x; store_y = player._y; var x_movable = true; var y_movable = true; if ((delta_x < 0) && (playerFacingRight)) { player.gotoAndStop("faceLeft"); breath.gotoAndStop("faceLeft"); playerFacingRight = false; } if ((delta_x > 0) && (!playerFacingRight)) { player.gotoAndStop("faceRight"); breath.gotoAndStop("faceRight"); playerFacingRight = true; } player._x = player._x + delta_x; player._x = player._x - delta_x; player._y = player._y + delta_y; player._x = player._x + delta_x; if (delta_x || (delta_y)) { player.nextFrame(); } if (player._x < _parent.TL_BOUND.x) { x_movable = false; } if (player._x > _parent.BR_BOUND.x) { x_movable = false; } if (player._y < (_parent.TL_BOUND.y + 50)) { y_movable = false; } if (player._y > _parent.BR_BOUND.y) { y_movable = false; } if (!x_movable) { player._x = store_x; } if (!y_movable) { player._y = store_y; } breath.updateLoc(); } timer--; getPlayerInput(); testLootHit(); if (timer <= 0) { _parent.paused = false; _parent.player._x = storex; _parent.player._y = storey; gotoAndStop ("done"); }
Symbol 118 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 118 MovieClip Frame 23
found = true; storex = _parent.player._x; storey = _parent.player._y; _parent.player._x = 211; _parent.player._y = 118; _parent.player._visible = true; timer = 110; gotoAndPlay ("loop");
Symbol 129 MovieClip Frame 1
player_collision._visible = false;
Symbol 129 MovieClip Frame 2
facingRight = true; stop();
Symbol 129 MovieClip Frame 10
gotoAndPlay ("faceRight");
Symbol 129 MovieClip Frame 11
facingRight = false; stop();
Symbol 129 MovieClip Frame 19
gotoAndPlay ("faceLeft");
Symbol 135 MovieClip Frame 1
function updateLoc() { _y = (offset_y + _parent.player._y); _x = (offset_x + _parent.player._x); if (_parent.player.facingRight && (!facingRight)) { gotoAndPlay ("facingRight"); } if ((!_parent.player.facingRight) && (facingLeft)) { gotoAndPlay ("facingLeft"); } }
Symbol 135 MovieClip Frame 2
facingRight = true; stop();
Symbol 135 MovieClip Frame 3
Symbol 135 MovieClip Frame 8
facingRight = false; stop();
Symbol 135 MovieClip Frame 9
Symbol 143 MovieClip Frame 1
this._visible = false; stop();
Symbol 143 MovieClip Frame 4
r = Math.random(); if (r < 0.1) { if (r < 0.5) { turned = new Sound(); turned.attachSound("trog_sb4.wav"); turned.start(); } else { turned = new Sound(); turned.attachSound("trog_sb5.wav"); turned.start(); } } this._visible = true; _parent.player._visible = true; _parent.breath._visible = false; _parent.paused = true;
Symbol 143 MovieClip Frame 18
this._visible = false; _parent.player._visible = true; _parent.breath._visible = true; _parent.paused = false; _parent.burninateModeBegin();
Symbol 170 MovieClip Frame 1
this._visible = false; stop();
Symbol 170 MovieClip Frame 4
this._visible = true; _parent.player.gotoAndPlay("sworded"); _parent.paused = true; _parent.arched = false;
Symbol 170 MovieClip Frame 6
trace("executed!" + _parent.peasantometer.count); if ((_parent.peasantometer.count == 9) && (_parent.mans > 0)) { trace("executed!" + _parent.peasantometer.count); stupid = new Sound(); stupid.attachSound("trog_sb3.wav"); stupid.start(); } else if ((Math.random() < 0.2) && (_parent.mans > 0)) { ohyeah = new Sound(); ohyeah.attachSound("trog_sbworst.wav"); ohyeah.start(); }
Symbol 170 MovieClip Frame 27
this._visible = false; _parent.player.gotoAndPlay("faceRight"); _parent.playerFacingRight = true; _parent.mans--; _parent.clearPeasantometer(); if (_parent.mans < 0) { trace("gameover!"); mans = 0; _parent.gameOver = true; } else { _parent.player._x = _parent.player.orig_x; _parent.player._y = _parent.player.orig_y; _parent.paused = false; _parent.invince = _parent.INVINCE_TICKS; _parent.toggleKnightMotion(true); } gotoAndStop ("off");
Symbol 170 MovieClip Frame 28
this._visible = true; _parent.player.gotoAndPlay("arrowed"); _parent.paused = true; _parent.arched = true;
Symbol 170 MovieClip Frame 30
if ((_parent.mans > 0) && (Math.random() < 0.2)) { stupid = new Sound(); stupid.attachSound("trog_sbarch.wav"); stupid.start(); }
Symbol 170 MovieClip Frame 51
this._visible = false; _parent.player.gotoAndPlay("faceRight"); _parent.playerFacingRight = true; _parent.mans--; _parent.clearPeasantometer(); if (_parent.mans < 0) { mans = 0; _parent.gameOver = true; } else { _parent.player._x = _parent.player.orig_x; _parent.player._y = _parent.player.orig_y; _parent.paused = false; _parent.invince = _parent.INVINCE_TICKS; _parent.toggleKnightMotion(true); } gotoAndStop ("off");
Symbol 172 Button
on (keyPress "k") { gotoAndPlay (2); }
Symbol 174 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 29
gotoAndStop (1);
Symbol 229 Button
on (release) { gotoAndPlay (195); }
Symbol 249 MovieClip Frame 7
gotoAndPlay (2);
Symbol 253 Button
on (release) { _parent.sendScores(username); }
Symbol 256 MovieClip Frame 1
stop();
Symbol 265 Button
on (release) { _parent.pressViewScores(); }
Symbol 378 Button
on (release) { gotoAndPlay (195); }

Library Items

Symbol 1 Sound [trog_sbworst.wav]
Symbol 2 Sound [trog_sbwin2.wav]
Symbol 3 Sound [trog_sbwin.wav]
Symbol 4 Sound [trog_sbsquish2.wav]
Symbol 5 Sound [trog_sbsquish1.wav]
Symbol 6 Sound [trog_sbsecret.wav]
Symbol 7 Sound [trog_sbscore.wav]
Symbol 8 Sound [trog_sblevelbeat.wav]
Symbol 9 Sound [trog_sbkerrek.wav]
Symbol 10 Sound [trog_sbgameover.wav]
Symbol 11 Sound [trog_sbdooj.wav]
Symbol 12 Sound [trog_sbbest.wav]
Symbol 13 Sound [trog_sbarchend.wav]
Symbol 14 Sound [trog_sbarch.wav]
Symbol 15 Sound [trog_sb7.wav]
Symbol 16 Sound [trog_sb6.wav]
Symbol 17 Sound [trog_sb5.wav]
Symbol 18 Sound [trog_sb4.wav]
Symbol 19 Sound [trog_sb3.wav]
Symbol 20 Sound [trog_sb2.wav]
Symbol 21 Sound [trog_sb1.wav]
Symbol 22 Sound [trog_peasantscream]
Symbol 23 Sound [trog_goldget]
Symbol 24 Sound [trog_sfx2]Used by:118
Symbol 25 GraphicUsed by:38 47 50 65  Timeline
Symbol 26 GraphicUsed by:Timeline
Symbol 27 FontUsed by:28 39 41 42 46 51 52 53 179 184 185 187 221 222 223 224 225 226 227 228 230 232 251 254 255 257 258 259 260 261 262 263 264 270 274 276 277 280 284 285 286 288 293 294 296 309 311 312 313 314 316 318 320 322 324 327 329 330 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377
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Symbol 29 FontUsed by:30
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Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:Timeline
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:Timeline
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:Timeline
Symbol 37 SoundUsed by:174  Timeline
Symbol 38 ButtonUses:25Used by:Timeline
Symbol 39 TextUses:27Used by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 TextUses:27Used by:Timeline
Symbol 42 TextUses:27Used by:Timeline
Symbol 43 GraphicUsed by:Timeline
Symbol 44 GraphicUsed by:45 48 70 98 112  Timeline
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Symbol 69 GraphicUsed by:97
Symbol 70 MovieClipUses:44Used by:79 83 87 90
Symbol 71 GraphicUsed by:79
Symbol 72 SoundUsed by:79 83 87 90 108 115  Timeline
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Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
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Symbol 82 GraphicUsed by:83
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Symbol 86 GraphicUsed by:87
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Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUsed by:90
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Symbol 96 GraphicUsed by:97 117
Symbol 97 MovieClipUses:69 79 83 87 90 91 92 94 95 96Used by:Timeline
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Symbol 99 GraphicUsed by:102 321  Timeline
Symbol 100 GraphicUsed by:102 323  Timeline
Symbol 101 GraphicUsed by:102  Timeline
Symbol 102 MovieClipUses:98 99 100 101Used by:Timeline
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Symbol 104 GraphicUsed by:108 273 317
Symbol 105 GraphicUsed by:108  Timeline
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Symbol 107 GraphicUsed by:108 275
Symbol 108 MovieClipUses:103 104 105 72 106 107Used by:Timeline
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Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:112 113Used by:115  Timeline
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Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:98 119 120 121 122 123 124 125 126 127 128 SS2Used by:Timeline
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Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:130 131 132 133Used by:135  Timeline
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Symbol 136 TextUses:54Used by:143
Symbol 137 TextUses:54Used by:143
Symbol 138 GraphicUsed by:141
Symbol 139 GraphicUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:138 139 140Used by:143
Symbol 142 SoundUsed by:143
Symbol 143 MovieClipUses:136 137 141 142Used by:Timeline
Symbol 144 GraphicUsed by:156
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Symbol 146 GraphicUsed by:156
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Symbol 148 GraphicUsed by:156
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Symbol 156 MovieClipUses:144 145 146 147 148 149 150 151 152 153 154 155Used by:170
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Symbol 170 MovieClipUses:156 169Used by:Timeline
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Symbol 172 ButtonUses:171Used by:174
Symbol 173 SoundUsed by:174
Symbol 174 MovieClipUses:172 173 37Used by:Timeline
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Symbol 178 ButtonUses:177Used by:Timeline
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Symbol 229 ButtonUses:220 221 222 223 224 225 226 227 228Used by:Timeline
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Symbol 233 GraphicUsed by:242
Symbol 234 GraphicUsed by:242
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Symbol 242 MovieClipUses:230 231 232 233 234 235 236 237 238 239 240 241Used by:Timeline
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Symbol 249 MovieClipUses:243 244 245 246 247 248Used by:Timeline
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Symbol 251 EditableTextUses:27Used by:256
Symbol 252 GraphicUsed by:253
Symbol 253 ButtonUses:252Used by:256
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Symbol 266 MovieClipUses:265Used by:Timeline
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Symbol 268 GraphicUses:267Used by:Timeline
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Symbol 375 EditableTextUses:27Used by:Timeline
Symbol 376 EditableTextUses:27Used by:Timeline
Symbol 377 TextUses:27Used by:Timeline
Symbol 378 ButtonUses:220 221 222 223 224 225 226 227 228Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 129 MovieClip

Instance Names

"hints"Frame 193Symbol 47 MovieClip
"gamebutton"Frame 195Symbol 50 MovieClip
"peasantometer"Frame 195Symbol 63 MovieClip
"burnmeter"Frame 195Symbol 68 MovieClip
"hutLevelClip"Frame 195Symbol 97 MovieClip
"knight1"Frame 195Symbol 102 MovieClip
"knight2"Frame 195Symbol 102 MovieClip
"peasant1"Frame 195Symbol 108 MovieClip
"peasant2"Frame 195Symbol 108 MovieClip
"peasant3"Frame 195Symbol 108 MovieClip
"peasant4"Frame 195Symbol 108 MovieClip
"peasant5"Frame 195Symbol 108 MovieClip
"peasant6"Frame 195Symbol 108 MovieClip
"peasant7"Frame 195Symbol 108 MovieClip
"peasant8"Frame 195Symbol 108 MovieClip
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"loot7"Symbol 118 MovieClip Frame 14Symbol 117 MovieClip
"loot6"Symbol 118 MovieClip Frame 14Symbol 117 MovieClip
"loot4"Symbol 118 MovieClip Frame 14Symbol 117 MovieClip
"player_collision"Symbol 129 MovieClip Frame 1Symbol 98 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$.8$Yr14SE20OEttrIk33qHty.."
ExportAssets (56)Timeline Frame 1Symbol 1 as "trog_sbworst.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "trog_sbwin2.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "trog_sbwin.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "trog_sbsquish2.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "trog_sbsquish1.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "trog_sbsecret.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "trog_sbscore.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "trog_sblevelbeat.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "trog_sbkerrek.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "trog_sbgameover.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "trog_sbdooj.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "trog_sbbest.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "trog_sbarchend.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "trog_sbarch.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "trog_sb7.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "trog_sb6.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "trog_sb5.wav"
ExportAssets (56)Timeline Frame 1Symbol 18 as "trog_sb4.wav"
ExportAssets (56)Timeline Frame 1Symbol 19 as "trog_sb3.wav"
ExportAssets (56)Timeline Frame 1Symbol 20 as "trog_sb2.wav"
ExportAssets (56)Timeline Frame 1Symbol 21 as "trog_sb1.wav"
ExportAssets (56)Timeline Frame 1Symbol 22 as "trog_peasantscream"
ExportAssets (56)Timeline Frame 1Symbol 23 as "trog_goldget"
ExportAssets (56)Timeline Frame 1Symbol 24 as "trog_sfx2"
ExportAssets (56)Timeline Frame 195Symbol 24 as "trog_sfx2"
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$V.$5a1c7EEGTtjshnNEHfTVI.."
DebugMX1 (63)Timeline Frame 1

Labels

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"levelInit"Frame 203
"gameLoop"Frame 213
"paused"Frame 240
"won"Frame 257
"gameOver"Frame 321
"level4interlude"Frame 420
"level8interlude"Frame 493
"level12interlude"Frame 567
"level16interlude"Frame 641
"level20interlude"Frame 710
"level24interlude"Frame 780
"level30interlude"Frame 853
"level34interlude"Frame 927
"level38interlude"Frame 1000
"level42interlude"Frame 1076
"level46interlude"Frame 1153
"level50interlude"Frame 1226
"level100interlude"Frame 1337
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"burn"Symbol 108 MovieClip Frame 26
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"faceLeft"Symbol 135 MovieClip Frame 8
"off"Symbol 143 MovieClip Frame 1
"go"Symbol 143 MovieClip Frame 4
"off"Symbol 170 MovieClip Frame 1
"go"Symbol 170 MovieClip Frame 4
"go_arrowed"Symbol 170 MovieClip Frame 28

Dynamic Text Variables

scoreSymbol 51 EditableText"1"
mansSymbol 52 EditableText"3"
levelSymbol 53 EditableText"3"
usernameSymbol 251 EditableText""
name1Symbol 338 EditableText""
level1Symbol 339 EditableText""
score1Symbol 340 EditableText""
name2Symbol 342 EditableText""
level2Symbol 343 EditableText""
score2Symbol 344 EditableText""
name3Symbol 346 EditableText""
level3Symbol 347 EditableText""
score3Symbol 348 EditableText""
name4Symbol 350 EditableText""
level4Symbol 351 EditableText""
score4Symbol 352 EditableText""
name5Symbol 354 EditableText""
level5Symbol 355 EditableText""
score5Symbol 356 EditableText""
name6Symbol 358 EditableText""
level6Symbol 359 EditableText""
score6Symbol 360 EditableText""
name7Symbol 362 EditableText""
level7Symbol 363 EditableText""
score7Symbol 364 EditableText""
name8Symbol 366 EditableText""
level8Symbol 367 EditableText""
score8Symbol 368 EditableText""
name9Symbol 370 EditableText""
level9Symbol 371 EditableText""
score9Symbol 372 EditableText""
name10Symbol 374 EditableText""
level10Symbol 375 EditableText""
score10Symbol 376 EditableText""




http://swfchan.com/7/31026/info.shtml
Created: 18/5 -2019 22:15:18 Last modified: 18/5 -2019 22:15:18 Server time: 22/12 -2024 03:50:05