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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/15910038?noj=FRM15910038-2DC" width="1" height="1"></div>

Rainbow Spider.swf

This is the info page for
Flash #31084

(Click the ID number above for more basic data on this flash file.)


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<p align="center"><font face="Arial Black" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">wwwwwwwwwwww</font></p>

<p align="center"><font face="Arial Black" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">123456789012 </font></p>

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RANK

RANG

RANG

PLATZ

POZYCJA

PLATS

POSIZIONE

CLASIFICACIÓN

CLASS.

LUGAR

МЕСТО

KEDUDUKAN

名次

NAME

NAAM

NOM

IMIĘ

NAMN

NOME

NOMBRE

ИМЯ

NAMA

姓名

SCORE

PUNKTE

WYNIK

POÄNG

PUNTEGGIO

PUNTUACIÓN

PONTOS

PONTUAÇÃO

РЕЗУЛЬТАТ

SKOR

分数

New!

Nieuw!

Nouveau!

Neu!

Nowy!

Ny!

Nuovo!

¡Nuevo!

Novo!

Новый!

Baru!

BACK

TERUG

RETOUR

ZURÜCK

POWRÓT

BAKÅT

INDIETRO

ATRÁS

VOLTAR

RETROCEDER

НАЗАД

KEMBALI

返回

MORE FREE GAMES AT:

Meer gratis online spellen op:

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Больше бесплатных онлайн игр на:

Lebih banyak lagi permainan online gratis di:

+1000

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<p align="center"><font face="Arial Black" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1"> Up!</font></p>

<p align="center"><font face="Arial Black" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1">Normal</font></p>

<p align="center"><font face="Arial Black" size="30" color="#ffff00" letterSpacing="0.000000" kerning="1">D</font></p>

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SOUND:ON

GELUID:AAN

SON:ACTIVÉ

TON:AN

DŹWIĘK:WŁ

LJUD:PÅ

AUDIO:ON

SONIDO:ACTIVADO

SOM:LIG.

SOM:LIGADO

ЗВУК:ВК.

SUARA:HIDUPKAN

声音:开

SOUND:OFF

GELUID:UIT

SON:DÉSACTIVÉ

TON:AUS

DŹWIĘK:WYŁ

LJUD:AV

AUDIO:OFF

SONIDO:DESACTIVADO

SOM:DESL.

SOM:DESLIGADO

ЗВУК:ВЫК.

SUARA:MATIKAN

声音:关

QUALITY:HIGH

KWALITEIT:HOOG

QUALITÉ:BASSE

QUALITÄT:HOCH

JAKOŚĆ:WYSOKA

KVALITET:HÖG

QUALITÀ:ALTA

CALIDAD:ALTA

QUALIDADE:ALTA

КАЧЕСТВО:ВЫСОКОЕ

KUALITAS:TINGGI

画质:精美

QUALITY:NORMAL

KWALITEIT:NORMAAL

QUALITÉ:NORMALE

QUALITÄT:NORMAL

JAKOŚĆ:NORMALNA

KVALITET:NORMAL

QUALITÀ:NORMALE

CALIDAD:NORMAL

QUALIDADE:NORMAL

КАЧЕСТВО:НОРМАЛЬНОЕ

KUALITAS:NORMAL

画质:一般

QUALITY:LOW

KWALITEIT:LAAG

QUALITÉ:HAUTE

QUALITÄT:NIEDRIG

JAKOŚĆ:NISKA

KVALITET:LÅG

QUALITÀ:BASSA

CALIDAD:BAJA

QUALIDADE:BAIXA

КАЧЕСТВО:НИЗКОЕ

KUALITAS:RENDAH

画质:很差

START GAME

START SPEL

JOUER

SPIEL STARTEN

START

STARTA SPEL

AVVIA PARTITA

EMPEZAR A JUGAR

JOGAR

INICIAR JOGO

СТАРТ

MEMULAI PERMAINAN

开始游戏

HOW  TO  PLAY

SPELUITLEG

INSTRUCTIONS

ANLEITUNG

JAK GRAĆ

SPELRÅD

REGOLE

CÓMO JUGAR

COMO JOGAR

КАК ИГРАТЬ

CARA BERMAIN

游戏介绍

HIGH SCORES

HIGHSCORES

MEILLEURS SCORES

RANKING

TOPPOÄNG

RECORD

PUNTUACIONES MÁXIMAS

RECORDES

PONTUAÇÕES MAIS ALTAS

РАНКИНГ

SKOR TERTINGGI

排行榜

MORE  GAMES

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MAIS JOGOS

БОЛЬШЕ ИГР

LEBIH BANYAK
PERMAINAN LAGI

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FREE  GAMES
FOR  YOUR  SITE

GRATIS SPELLEN
VOOR JOUW WEBSITE

JEUX GRATUITS
POUR VOTRE SITE

KOSTENLOSE SPIELE
FÜR DEINE WEBSITE

DARMOWE
GRY NA STRONĘ

GRATIS SPEL
TILL DIN HEMSIDA

GIOCHI GRATUITI
PER IL TUO SITO

JUEGOS GRATUITOS
PARA TU SITIO

JOGOS GRÁTIS
PARA SEU SÍTIO

JOGOS GRATUITOS
PARA O SEU SITE

БЕСПЛАТНЫЕ
ИГРЫ ДЛЯ САЙТА

PERMAINAN GRATIS
UNTUK TEMPAT ANDA

加载免费游戏

EASY

MAKKELIJK

FACILE

LEICHT

ŁATWY

LÄTT

FÁCIL

ЛЕГКИЙ

MUDAH

简单

BACK

TERUG

RETOUR

ZURÜCK

POWRÓT

BAKÅT

INDIETRO

ATRÁS

VOLTAR

RETROCEDER

НАЗАД

KEMBALI

NORMAL

NORMAAL

NORMALNY

NORMALE

НОРМАЛЬНЫЙ

一般

HARD

MOEILIJK

DIFFICILE

SCHWER

TRUDNY

SVÅRT

DIFÍCIL

ТРУДНЫЙ

SUKAR

困难

V 1.01

<p align="left"></p>

<p align="left"><font face="Arial Black" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">ENTER NAME</font></p>

YOUR SCORE

JOUW SCORE

TON SCORE

DEINE PUNKTE

TWÓJ WYNIK

DIN POÄNG

TUO PUNTEGGIO

TU PUNTUACIÓN

SEU PLACAR

A SUA PONTUAÇÃO

ВАШ РЕЗУЛЬТАТ

SKOR ANDA

你的分数

YOUR NAME

JOUW NAAM

TON NOM

DEIN NAME

TWOJE IMIĘ

DITT NAMN

TUO NOME

TU NOMBRE

SEU NOME

O SEU NOME

ВАШЕ ИМЯ

NAMA ANDA

你的姓名

SUBMIT SCORE

VERSTUUR SCORE

ENREGISTRER LE SCORE

PUNKTE EINTRAGEN

ZAPISZ WYNIK

SKICKA POÄNG

INVIA PUNTEGGIO

ENVIAR PUNTUACIÓN

ENVIAR PLACAR

SUBMETER PONTUAÇÃO

СОХРАНИТЬ РЕЗУЛЬТАТ

KUMPUL SKOR

上传分数

MORE GAMES

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PLUS DE JEUX

MEHR SPIELE

WIĘCEJ GIER

FLER SPEL

ALTRI GIOCHI

MÁS JUEGOS

MAIS JOGOS

БОЛЬШЕ ИГР

LEBIH BANYAK PERMAINAN LAGI

更多游戏

<p align="left"><font face="Arial Black" size="15" color="#ffff00" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="Arial Black" size="15" color="#ffff00" letterSpacing="0.000000" kerning="1">87654321</font></p>

Power Bar

Krachtmeter

Barre de Puissance

Energieanzeige

Wskaźnik mocy

Kraftmätare

Potenziometro

Indicador de energía

Barra de Energia

Barra de potência

Показатель мощи

Balok kekuatan

能量

Left click on

Klik op

Clique gauche sur

Klicke auf

Kliknij na

Vänsterklicka på

Fai clic su

Haz clic en

Clique em

Clicar com o botão esquerdo em

Левый щелчок по

Klik kiri pada

左键点击

Collect
to fill the

Verzamel

om de

te vullen

Collecte les          pour
remplir la

Sammle

um die

zu füllen

Zbieraj
aby zapełnić

Samla
för att fylla

Raccogli
e riempi

Recoge los         para
completar el

Recolha           para
encher a

Recolha           para
preencher a

Собирайте       чтобы
заполнить

Kumpul            untuk
memenuhi

收集
可以增长

When the Power Bar is full, you get the
rainbow web

Als de Krachtmeter vol is, krijg je het
regenboogweb

Quand la Barre de Puissance est
pleine, tu obtiens une toile  d'araignée
en arc-en-ciel

Wenn die Energieanzeige
voll ist, bekommst du das
Regenbogennetz

Kiedy wskaźnik mocy jest
pełny, otrzymujesz
tęczową sieć

När kraftmätaren är full får du
regnbågsnätet

Quando il Potenziometro è pieno,
avrai la rete iridea

Cuando el indicador de energía
está lleno, consigues
la red arco iris

Encha a Barra de Energia e ganhe a
teia do arco-íris

Quando a Barra de Potência
estiver cheia, obtém a teia
arco-íris

Когда показатель мощи
заполнится, вы получаете
радужнуюпаутину

Saat balok kekuatan penuh,
anda akan memperoleh jaring
pelangi

当能量满的时候,你得到
超能力

The rainbow web stays until the Power
Bar is empty again

Het regenboogweb blijft tot de
Krachtmeter weer leeg is

La toile en arc-en-ciel reste jusqu'au
moment où la Barre de Puissance s'est
vidée.

Das Regenbogennetz bleibt so
lange, bis die Energieanzeige
wieder leer ist

Tęczowa sieć istnieje, dopóki
wskaźnik mocy jest pełny.

Regnbågsnätet är kvar så länge
kraftmätaren är full

La rete iridea rimarrà finché il
Potenziometro è pieno

La red arc oiris se mantiene
mientras el indicador de
energía está lleno

A teia do arco-íris fica até a Barra de
Energia esvaziar

A teia arco-íris mantém-se desde
que a Barra de Potência esteja
cheia

Радужная паутина существует, пока
показатель мощи полон

Jaring pelangi akan bertahan
selama Balok Kekuatan dalam
keadaan penuh

超能量持续到能量为零

Don`t let Rainbow Spider fall!

Laat de Rainbow Spider niet vallen!

Ne fais pas tomber l'araignée arc-en-ciel!

Lass die Regenbogenspinne nicht fallen!

Nie pozwól, aby Tęczowy Pająk spadł!

Låt inte regnbågsspindeln falla ner!

Non far cadere Rainbow Spider!

¡No dejes que la araña arco iris se caiga!

Não deixe a Aranha do Arco-Íris cair!

Не дай Радужному Пауку упасть!

Jangan biarkan Laba-laba Pelangi jatuh!

蜘蛛坠落,游戏结束

ÜBERLEBE 30 KM, UM DEN NORMALEN MODUS FREIZUSCHALTEN

<p align="center"><font face="Arial Black" size="16" color="#ffff00" letterSpacing="0.000000" kerning="1">25m</font></p>

ActionScript [AS1/AS2]

Frame 1
function btnRelease() { sound.PlaySound("btnRelease_wav", VOLUME); _root.btnRollOut(); } function btnRollOver() { sound.PlaySound("btnRollOver_wav", VOLUME); sound.LoopSound("btnRollOverStar_wav", VOLUME + 100); } function btnRollOut() { sound.StopSound("btnRollOverStar_wav"); } function UIupdate() { sound.PlaySound("UIupdate_wav", VOLUME); } function backgroundMusic1() { _root.music1IsPlaying = true; sound.StartMusic("mainscreen_mp3", VOLUME_BG); } function easyMusic() { _root.music1IsPlaying = false; sound.StartMusic("easy_music_mp3", VOLUME_BG); } function normalMusic() { _root.music1IsPlaying = false; sound.StartMusic("normal_music_mp3", VOLUME_BG); } function hardMusic() { _root.music1IsPlaying = false; sound.StartMusic("hard_music_mp3", VOLUME_BG); } function gameOverMusic() { sound.PlaySound("game_over_mp3", VOLUME_BG); } function stopGameOverMusic() { sound.StopSound("game_over_mp3"); } function stopBGMusic() { _root.sound.StopSound("easy_music_mp3"); _root.sound.StopSound("normal_music_mp3"); _root.sound.StopSound("hard_music_mp3"); _root.sound.StopSound("mainscreen_mp3"); _root.sound.StopSound("supertime_wav"); } var localization_moregames; var localization_freegames; var localization_language_nr; var localization_branding_nr; _root.localization_url1 = "http://www.gamesgames.com/moregames/?utm_source=brandedgames&utm_medium=rainbow_spider"; _root.localization_url2 = "http://www.gamesgames.com/freegames/?utm_source=brandedgames&utm_medium=rainbow_spider"; _root.localization_language_nr = 1; _root.localization_branding_nr = 1; var enterName; var player; var cpu; var day; var levelUp; var normal; var hard; var unlockEasy; var unlockHard; var unlockVeryHard; switch (_root.localization_language_nr) { case 1 : enterName = "ENTER NAME"; player = "Player"; cpu = "CPU"; day = "Day"; levelUp = "Level-up!"; normal = "NORMAL"; hard = "HARD"; unlockEasy = "SURVIVE 30 KM TO UNLOCK NORMAL MODE"; unlockHard = "SURVIVE 30 KM TO UNLOCK HARD MODE"; unlockVeryHard = "HOW LONG CAN YOU SURVIVE?"; break; case 2 : enterName = "VUL JE NAAM IN"; player = "Speler"; cpu = "CPU"; day = "Dag"; levelUp = "Level omhoog!"; normal = "NORMAAL"; hard = "MOEILIJK"; unlockEasy = "OVERLEEF 30 KM OM DE NORMALE MODUS VRIJ TE SPELEN"; unlockHard = "OVERLEEF 30 KM OM DE MOEILIJKE MODUS VRIJ TE SPELEN"; unlockVeryHard = "HOE LANG KAN JE OVERLEVEN?"; break; case 3 : enterName = ""; player = "Joueur"; cpu = "PC"; day = "Jour"; levelUp = "Niveau termin\u00E9!"; normal = "NORMAL"; hard = "DIFFICILE"; unlockEasy = "SURVIS SUR 30 KM POUR D\u00C9BLOQUER LE MODE \u201CNORMAL\u201D"; unlockHard = "SURVIS SUR 30 KM POUR D\u00C9BLOQUER LE MODE \u201CDIFFICILE\u201D"; unlockVeryHard = "MODE \u201CDIFFICILE\u201D"; break; case 4 : enterName = ""; player = "Spieler"; cpu = "CPU"; day = "Tag"; levelUp = "Level-up!"; normal = "NORMAL"; hard = "SCHWER"; unlockEasy = "\u00DCBERLEBE 30 KM, UM DEN NORMALEN MODUS FREIZUSCHALTEN"; unlockHard = "\u00DCBERLEBE 30 KM, UM DEN SCHWEREN MODUS FREIZUSCHALTEN"; unlockVeryHard = "SCHWEREN MODUS"; break; case 5 : enterName = "WPISZ IMI\u0118"; player = "Gracz"; cpu = "KOMPUTER"; day = "Dzie\u0144"; levelUp = "Poziom w g\u00F3r\u0119!"; normal = "NORMALNY"; hard = "TRUDNY"; unlockEasy = "POKONAJ 30 KM, ABY ODBLOKOWA\u0106 TRYB NORMALNY"; unlockHard = "POKONAJ 30 KM, ABY ODBLOKOWA\u0106 TRYB TRUDNY"; unlockVeryHard = "TRYB TRUDNY"; break; case 6 : enterName = "ANGE NAMN"; player = "Spelare"; cpu = "DAT"; day = "Dag "; levelUp = "Niv\u00E5 klarad!"; normal = "NORMAL"; hard = "SV\u00C5RT"; unlockEasy = "\u00D6VERLEV 30 KM F\u00D6R ATT L\u00C5SA UPP NORMALT L\u00C4GE"; unlockHard = "\u00D6VERLEV 30 KM F\u00D6R ATT L\u00C5SA UPP SV\u00C5RT L\u00C4GE"; unlockVeryHard = "SV\u00C5RT L\u00C4GE"; break; case 7 : enterName = "DIGITA NOME"; player = "Giocatore"; cpu = "PC"; day = "Giorno"; levelUp = "Nuovo livello!"; normal = "NORMALE"; hard = "DIFFICILE"; unlockEasy = "PERCORRI 30 KM E SBLOCCHI LA MODALIT\u00C0 NORMALE"; unlockHard = "PERCORRI 30 KM E SBLOCCHI LA MODALIT\u00C0 DIFFICILE"; unlockVeryHard = "MODALIT\u00C0 DIFFICILE"; break; case 8 : enterName = ""; player = "Jugador"; cpu = "CPU"; day = "D\u00EDa"; levelUp = "\u00A1Subes de nivel!"; normal = "NORMAL"; hard = "DIF\u00CDCIL"; unlockEasy = "SOBREVIVE 30KM PARA DESBLOQUEAR EL MODO NORMAL"; unlockHard = "SOBREVIVE 30KM PARA DESBLOQUEAR EL MODO DIF\u00CDCIL"; unlockVeryHard = "MODO DIF\u00CDCIL"; break; case 9 : enterName = ""; player = "Jogador"; cpu = "CPU"; day = "Dia"; levelUp = "Novo N\u00EDvel!"; normal = "NORMAL"; hard = "DIF\u00CDCIL"; unlockEasy = "SOBREVIVA 30 KM PARA LIBERAR MODO NORMAL"; unlockHard = "SOBREVIVA 30 KM PARA LIBERAR MODO DIF\u00CDCIL"; unlockVeryHard = "MODO DIF\u00CDCIL"; break; case 10 : enterName = "INSERIR NOME"; player = "Jogador"; cpu = "CPU"; day = "Dia"; levelUp = "N\u00EDvel acima!"; normal = "NORMAL"; hard = "DIF\u00CDCIL"; unlockEasy = "SOBREVIVA 30 KM PARA DESBLOQUEAR O MODO NORMAL"; unlockHard = "SOBREVIVA 30 KM PARA DESBLOQUEAR O MODO DIF\u00CDCIL"; unlockVeryHard = "MODO DIF\u00CDCIL"; break; case 11 : enterName = "\u0412\u041F\u0418\u0428\u0418\u0422\u0415 \u0418\u041C\u042F"; player = "\u0418\u0433\u0440\u043E\u043A"; cpu = "\u041A\u041E\u041C\u041F\u042C\u042E\u0422\u0415\u0420"; day = "\u0414\u0435\u043D\u044C"; levelUp = "\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u0432\u0435\u0440\u0445!"; normal = "\u041D\u041E\u0420\u041C\u0410\u041B\u042C\u041D\u042B\u0419"; hard = "\u0422\u0420\u0423\u0414\u041D\u042B\u0419"; unlockEasy = "\u041F\u0420\u0415\u041E\u0414\u041E\u041B\u0415\u0419\u0422\u0415 30 \u041A\u041C, \u0427\u0422\u041E\u0411\u042B \u041E\u0422\u0411\u041B\u041E\u041A\u0418\u0420\u041E\u0412\u0410\u0422\u042C \u041D\u041E\u0420\u041C\u0410\u041B\u042C\u041D\u042B\u0419 \u0420\u0415\u0416\u0418\u041C"; unlockHard = "\u041F\u0420\u0415\u041E\u0414\u041E\u041B\u0415\u0419\u0422\u0415 30 \u041A\u041C, \u0427\u0422\u041E\u0411\u042B \u041E\u0422\u0411\u041B\u041E\u041A\u0418\u0420\u041E\u0412\u0410\u0422\u042C \u0422\u0420\u0423\u0414\u041D\u042B\u0419 \u0420\u0415\u0416\u0418\u041C"; unlockVeryHard = "\u0422\u0420\u0423\u0414\u041D\u042B\u0419 \u0420\u0415\u0416\u0418\u041C"; break; case 12 : enterName = ""; player = "Pemain"; cpu = "KOMPUTER"; day = "Hari"; levelUp = "Level-naik!"; normal = "SUKAR"; hard = "SKOR"; unlockEasy = "BERTAHAN SELAMA 30 KM UNTUK MEMBUKA MODE NORMAL"; unlockHard = "BERTAHAN SELAMA 30 KM UNTUK MEMBUKA MODE SUKAR"; unlockVeryHard = "MODE SUKAR"; break; case 13 : enterName = "\u8F93\u5165\u59D3\u540D"; player = "Player"; cpu = "CPU"; day = "Day"; levelUp = "\u5347\u7EA7"; normal = "\u4E00\u822C"; hard = "\u56F0\u96BE"; unlockEasy = "\u98DE\u884C 30KM \u89E3\u9501\u201C\u4E00\u822C\u201C\u5173\u5361"; unlockHard = "\u98DE\u884C 30KM \u89E3\u9501\u201C\u56F0\u96BE\u201C\u5173\u5361"; unlockVeryHard = "\u4F60\u80FD\u98DE\u591A\u8FDC\uFF1F"; } stop(); fscommand ("allowscale", false); fscommand ("showmenu", false); var currentScore; var level; var qualityNum; var soundNum; var callBack = this; var VOLUME = 100; var VOLUME_BG = 50; var music1IsPlaying = false; var da = SharedObject.getLocal("shareObject20"); if (da.getSize() == 0) { var initScoreArr = [{name:cpu, score:150000}, {name:cpu, score:120000}, {name:cpu, score:100000}, {name:cpu, score:70000}, {name:cpu, score:50000}, {name:cpu, score:20000}, {name:cpu, score:10000}, {name:cpu, score:6000}, {name:cpu, score:4000}, {name:cpu, score:2000}]; da.data.arr = new Array(); var temp = new Array(); da.data.arr = initScoreArr.concat(temp); da.data.personal = 0; da.data.level = 1; da.data.lastName = ""; } percent = 0; totalBytes = _root.getBytesTotal(); this.onEnterFrame = function () { if (percent < 100) { percent = Math.round((_root.getBytesLoaded() / totalBytes) * 100); loading_mc.loadingBar_mc.cover_mc._x = (percent / 100) * loading_mc.loadingBar_mc.cover_mc._width; } else { delete this.onEnterFrame; gotoAndStop (3); } }; this.loading_mc.moreGames_btn.onRelease = function () { getURL (_root.localization_url1, "_blank"); _root.btnRelease(); }; this.loading_mc.logo_mc.onRelease = function () { getURL (_root.localization_url1, "_blank"); };
Frame 3
stop(); if (!firstrun) { _quality = "MEDIUM"; _root.qualityNum = 2; this.mainmenu_mc.qualityBtn_mc.gotoAndStop(2); firstrun = 1; } if (!sound) { var sound = (new as.Sounds(_root)); } if (!music1IsPlaying) { backgroundMusic1(); } this.mainmenu_mc.soundBtn_mc.gotoAndStop(_root.soundNum); this.mainmenu_mc.qualityBtn_mc.gotoAndStop(_root.qualityNum); this.mainmenu_mc.soundBtn_mc.onRelease = function () { if (this._currentframe == 1) { _root.soundNum = 2; _root.sound.soundEnabled = false; _root.sound.FadeMusic(); this.gotoAndStop(2); } else if (this._currentframe == 2) { _root.soundNum = 1; _root.sound.soundEnabled = true; _root.backgroundMusic1(); _root.music1IsPlaying = true; this.gotoAndStop(1); } }; this.mainmenu_mc.qualityBtn_mc.onRelease = function () { if (this._currentframe == 1) { _quality = "MEDIUM"; _root.qualityNum = 2; this.gotoAndStop(2); } else if (this._currentframe == 2) { _quality = "LOW"; _root.qualityNum = 3; this.gotoAndStop(3); } else if (this._currentframe == 3) { _quality = "HIGH"; _root.qualityNum = 1; this.gotoAndStop(1); } }; this.mainmenu_mc.logo_mc.onRelease = function () { getURL (_root.localization_url1, "_blank"); };
Frame 4
stop(); this.gameOver_mc.yourScore_txt.text = _root.currentScore; if (da.data.lastName == "") { this.gameOver_mc.yourName_txt.text = enterName; } else { this.gameOver_mc.yourName_txt.text = da.data.lastName; } this.gameOver_mc.yourName_txt.onSetFocus = function () { if (this.text == enterName) { this.text = ""; } }; this.gameOver_mc.yourName_txt.onKillFocus = function () { if (this.text == "") { this.text = enterName; } }; this.gameOver_mc.submitScore_btn.onRelease = function () { if ((_root.gameOver_mc.yourName_txt.text != enterName) && (_root.gameOver_mc.yourName_txt.text != "")) { _root.da.data.lastName = _root.gameOver_mc.yourName_txt.text; } var _local2 = new Object(); if ((_root.gameOver_mc.yourName_txt.text == "") || (_root.gameOver_mc.yourName_txt.text == enterName)) { _local2.name = player; } else { _local2.name = _root.gameOver_mc.yourName_txt.text; } _local2.score = Number(_root.gameOver_mc.yourScore_txt.text); _root.da.data.arr.push(_local2); if (_local2.score > _root.da.data.personal) { _root.da.data.personal = _local2.score; } _root.btnRelease(); _root.stopGameOverMusic(); _root.backgroundMusic1(); _root.gotoAndStop("highScore"); }; this.gameOver_mc.moreGames_btn.onRelease = function () { getURL (_root.localization_url1, "_blank"); _root.btnRelease(); }; this.gameOver_mc.logo_mc.onRelease = function () { getURL (_root.localization_url1, "_blank"); };
Frame 5
stop(); var temp_mc = this.submitScore_mc.paiMing_mc.txt_mc; var temp_arr = da.data.arr; temp_arr.sortOn("score", Array.DESCENDING | Array.NUMERIC); var j = 0; while (j < 10) { temp_mc["name_" + (j + 1)].text = temp_arr[j].name; temp_mc["score_" + (j + 1)].text = temp_arr[j].score; if (temp_mc["score_" + (j + 1)].text == _root.currentScore) { temp_mc["new_" + (j + 1)]._alpha = 100; } else { temp_mc["new_" + (j + 1)]._alpha = 0; } j++; } this.submitScore_mc.back_btn.onRelease = function () { _root.btnRelease(); _root.gotoAndPlay("mainmenu"); }; this.submitScore_mc.back_btn.onRollOver = function () { _root.btnRollOver(); };
Frame 6
stop();
Frame 7
stop(); currentScore = 0; da.data.arr.sortOn("score", Array.DESCENDING | Array.NUMERIC); this.scoreBar_mc.record_txt.text = _root.da.data.personal; as.Game.main(this.game_mc); if (_root.level == 1) { stopBGMusic(); easyMusic(); } else if (_root.level == 2) { stopBGMusic(); normalMusic(); } else if (_root.level == 3) { stopBGMusic(); hardMusic(); } ground_top_2_mc._x = ground_top_2_mc._width; ground_top_2_mc._y = 0;
Symbol 27 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 65 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 76 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 88 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 102 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 120 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 154 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 167 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 210 MovieClip Frame 1
gotoAndStop(_root.localization_branding_nr);
Instance of Symbol 171 MovieClip in Symbol 210 MovieClip Frame 1
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 174 MovieClip in Symbol 210 MovieClip Frame 2
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 177 MovieClip in Symbol 210 MovieClip Frame 3
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 180 MovieClip in Symbol 210 MovieClip Frame 4
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 183 MovieClip in Symbol 210 MovieClip Frame 5
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 186 MovieClip in Symbol 210 MovieClip Frame 6
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 189 MovieClip in Symbol 210 MovieClip Frame 7
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 192 MovieClip in Symbol 210 MovieClip Frame 8
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 195 MovieClip in Symbol 210 MovieClip Frame 9
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 198 MovieClip in Symbol 210 MovieClip Frame 10
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 201 MovieClip in Symbol 210 MovieClip Frame 11
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 204 MovieClip in Symbol 210 MovieClip Frame 12
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 207 MovieClip in Symbol 210 MovieClip Frame 15
on (release) { getURL (_root.localization_url1, "_blank"); }
Instance of Symbol 209 MovieClip in Symbol 210 MovieClip Frame 16
on (release) { getURL (_root.localization_url1, "_blank"); }
Symbol 1271 MovieClip [__Packages.as.Sounds] Frame 0
class as.Sounds { var dmc, sounds, soundsmc, currentMusicName; function Sounds (mc) { dmc = mc.createEmptyMovieClip("sounds", mc.getNextHighestDepth()); Init(); } function CreateSound(soundName) { var _local2 = dmc.createEmptyMovieClip(soundName, dmc.getNextHighestDepth()); _local2.isPlaying = false; var _local3 = new Sound(_local2); _local3.attachSound(soundName); sounds[soundName] = _local3; soundsmc[soundName] = _local2; } function Init() { sounds = new Array(); soundsmc = new Array(); CreateSound("btnRelease_wav"); CreateSound("btnRollOver_wav"); CreateSound("UIupdate_wav"); CreateSound("btnRollOverStar_wav"); CreateSound("mainscreen_mp3"); CreateSound("easy_music_mp3"); CreateSound("normal_music_mp3"); CreateSound("hard_music_mp3"); CreateSound("eat_wav"); CreateSound("eatPower_wav"); CreateSound("catchUp_wav"); CreateSound("catchUpPower_wav"); CreateSound("putInArm_wav"); CreateSound("putOutArm_wav"); CreateSound("displayPelsEffect_wav"); CreateSound("updataDayNight_wav"); CreateSound("supertime_wav"); CreateSound("game_over_mp3"); } function PlaySound(soundName, Volume) { if (Volume == null) { Volume = 100; } if (soundEnabled) { var mc = soundsmc[soundName]; mc.onEnterFrame = null; var _local2 = sounds[soundName]; _local2.stop(); _local2.setVolume(Volume); _local2.start(0, 1); mc.isPlaying = true; _local2.onSoundComplete = function () { mc.isPlaying = false; }; } } function StopSound(soundName) { var _local3 = sounds[soundName]; var _local2 = soundsmc[soundName]; _local3.stop(); _local2.isPlaying = false; } function LoopSound(soundName, Volume) { if (Volume == null) { Volume = 100; } if (soundEnabled) { var _local3 = sounds[soundName]; var _local2 = soundsmc[soundName]; if (!_local2.isPlaying) { _local2.isPlaying = true; _local3.start(0, 1); _local3.onSoundComplete = function () { this.start(0, 1); }; } else { FadeVolume(soundName, true, false, 3, Volume); } } } function playSpeedUp() { var _local3 = sounds.speedUp; var _local2 = soundsmc.speedUp; if (!_local2.isPlaying) { _local2.isPlaying = true; _local3.start(); var owner = this; _local3.onSoundComplete = function () { owner.LoopKeepUp(); }; } } function LoopKeepUp() { var _local3 = sounds.keepUp; var _local2 = soundsmc.keepUp; if (!_local2.isPlaying) { _local2.isPlaying = true; _local3.start(0, 1); _local3.onSoundComplete = function () { this.start(0, 1); }; } } function playSpeedDown() { var _local5 = sounds.speedUp; var _local2 = soundsmc.speedUp; var _local7 = sounds.keepUp; var _local3 = soundsmc.keepUp; if (_local2.isPlaying) { _local5.stop(); _local2.isPlaying = false; } if (_local3.isPlaying) { _local7.stop(); _local3.isPlaying = false; var _local4 = sounds.speedDown; var _local6 = soundsmc.speedDown; _local4.start(0, 1); _local6.isPlaying = true; var owner = this; _local4.onSoundComplete = function () { owner.soundsmc.speedUp.isPlaying = false; }; } } function StartMusic(musicName, Volume) { if (Volume == null) { Volume = 40; } if (soundEnabled) { var _local3 = soundsmc[musicName]; _local3.onEnterFrame = null; var _local2 = sounds[musicName]; _local2.stop(); _local2.setVolume(Volume); _local2.start(0, 999); } currentMusicName = musicName; } function FadeMusic() { if (currentMusicName != null) { FadeVolume(currentMusicName, false, false, 1); currentMusicName = null; } } function ToggleSound(mc) { soundEnabled = !soundEnabled; if (soundEnabled) { mc.gotoAndStop("on"); if (currentMusicName != null) { StartMusic(currentMusicName); } } else { mc.gotoAndStop("off"); for (var _local2 in sounds) { FadeVolume(_local2, false, false, null); } } } function FadeVolume(soundName, louder, fromStart, speed, Volume) { if (speed == null) { speed = 3; } if (Volume == null) { Volume = 100; } var snd = sounds[soundName]; var _local2 = soundsmc[soundName]; if (fromStart) { if (louder) { snd.setVolume(1); snd.start(0, 1); _local2.isPlaying = true; } else { snd.setVolume(Volume - 1); } } if (louder) { _local2.onEnterFrame = function () { snd.setVolume(snd.getVolume() + speed); if (snd.getVolume() >= (Volume - 1)) { snd.setVolume(Volume); delete this.onEnterFrame; } }; } else { _local2.onEnterFrame = function () { snd.setVolume(snd.getVolume() - speed); if (snd.getVolume() <= 0) { snd.stop(); snd.setVolume(Volume); this.isPlaying = false; delete this.onEnterFrame; } }; } } var soundEnabled = true; }
Symbol 1272 MovieClip [__Packages.as.Game] Frame 0
class as.Game { var rootMc, basicSpeed, initSpeed, coinNum, powerNum, powerFull, days, pels, upWallNum, powerFullTimes, displayPelsTimes, speedUpTimes, topWallArr, middleWallArr, bottomWallArr, rainbowArr, coinArr, engine, ui, spider, updataDayInterval, mouseDownVector, dynamicSpeed, startLevel, level, speedupNum, speedupBiggest, probability_Upright_top, probabliity_Level_top, probability_Upright_middle, probabliity_Level_middle, probability_Upright_bottom, probabliity_Level_bottom, sphere_top, sphere_middle, sphere_bottom, speedupPels, react_middle, upWallNum_max; function Game (mc) { setLevel(); rootMc = mc; basicSpeed = initSpeed; coinNum = 0; powerNum = 0; powerFull = false; days = 0; pels = 0; upWallNum = 0; powerFullTimes = 0; displayPelsTimes = 0; speedUpTimes = 0; topWallArr = new Array(); middleWallArr = new Array(); bottomWallArr = new Array(); rainbowArr = new Array(); coinArr = new Array(); engine = new org.cove.flade.DynamicsEngine(); engine.setDamping(0.95); engine.setGravity(0, 0.2); engine.setSurfaceBounce(0.05); engine.setSurfaceFriction(0.1); ui = new as.UI(this); spider = new as.actor.Spider(this); new as.prop.BottomWall(this, 100, 385, 7); new as.prop.BottomWall(this, 270, 385, 7); new as.prop.BottomWall(this, 440, 385, 7); new as.prop.BottomWall(this); new as.prop.TopWall(this, 100, 50); new as.prop.TopWall(this, 400, 80); new as.prop.TopWall(this); new as.prop.MiddleWall(this); new as.prop.Coin(this, 350, null, true); new as.prop.Rainbow(this, 500, null, true); updataDayInterval = setInterval(this, "updataDay", 30000); } function run() { as.tools.Timer.run(); updataGravity(); updataDynamicSpeed(); reducePower(); checkVanish(); checkCreate(); var _local6 = 0; while (_local6 < middleWallArr.length) { middleWallArr[_local6].run(); _local6++; } var _local5 = 0; while (_local5 < topWallArr.length) { topWallArr[_local5].run(); _local5++; } var _local4 = 0; while (_local4 < bottomWallArr.length) { bottomWallArr[_local4].run(); _local4++; } var _local3 = 0; while (_local3 < rainbowArr.length) { rainbowArr[_local3].run(); _local3++; } var _local2 = 0; while (_local2 < coinArr.length) { coinArr[_local2].run(); _local2++; } spider.run(); engine.timeStep(); updataPels(); updataLevel(); displayPels(); speedUp(); checkGameOver(); ui.run(); } function onMouseDown() { mouseDownVector = new org.cove.flade.util.Vector(rootMc._xmouse, rootMc._ymouse); spider.onMouseDown(); } static function main(mc) { var c = (new as.Game(mc)); Mouse.addListener(c); mc.onEnterFrame = function () { c.run(); }; } function updataGravity() { if (spider.body.curr.y <= (spider.body.prev.y - 1)) { engine.setGravity(0, -0.025); } else { engine.setGravity(0, 0.4); } } function updataDynamicSpeed() { if (spider.body.curr.x > SPEEDUPBOUNDARY) { dynamicSpeed = basicSpeed + (((spider.body.curr.x - SPEEDUPBOUNDARY) / 100) * ACCELERATION); } else { dynamicSpeed = basicSpeed; } } function updataDay() { days = days + 0.5; ui.updataBottomGround(); if ((days % 1) == 0) { ui.addDaysEffect(); } } function updataPels() { pels = pels + dynamicSpeed; } function updataLevel() { if ((pels > (riseLevelPels * ((level - startLevel) + 1))) && (level < 3)) { level++; if (level == 2) { if (_root.da.data.level < 2) { _root.da.data.level = 2; } if (_root.sound.currentMusicName != "supertime_wav") { _root.sound.FadeMusic(); as.tools.Timer.AddTimer(_root, "normalMusic", 1000); } } else if (level == 3) { if (_root.da.data.level < 3) { _root.da.data.level = 3; } if (_root.sound.currentMusicName != "supertime_wav") { _root.sound.FadeMusic(); as.tools.Timer.AddTimer(_root, "hardMusic", 1000); } } ui.addLevelEffect(); ui.addMupaiEffect(); } if (_root.level == 1) { speedupNum = speedupNum + (((end_speedupNum - easy_speedupNum) / riseLevelPels_easy) * dynamicSpeed); speedupBiggest = speedupBiggest + (((end_speedupBiggest - easy_speedupBiggest) / riseLevelPels_easy) * dynamicSpeed); probability_Upright_top = probability_Upright_top + (((end_probability_Upright_top - easy_probability_Upright_top) / riseLevelPels_easy) * dynamicSpeed); probabliity_Level_top = probabliity_Level_top + (((end_probabliity_Level_top - easy_probabliity_Level_top) / riseLevelPels_easy) * dynamicSpeed); probability_Upright_middle = probability_Upright_middle + (((end_probability_Upright_middle - easy_probability_Upright_middle) / riseLevelPels_easy) * dynamicSpeed); probabliity_Level_middle = probabliity_Level_middle + (((end_probabliity_Level_middle - easy_probabliity_Level_middle) / riseLevelPels_easy) * dynamicSpeed); probability_Upright_bottom = probability_Upright_bottom + (((end_probability_Upright_bottom - easy_probability_Upright_bottom) / riseLevelPels_easy) * dynamicSpeed); probabliity_Level_bottom = probabliity_Level_bottom + (((end_probabliity_Level_bottom - easy_probabliity_Level_bottom) / riseLevelPels_easy) * dynamicSpeed); sphere_top.maxX = sphere_top.maxX + (((end_sphere_top_max_x - easy_sphere_top_max_x) / riseLevelPels_easy) * dynamicSpeed); sphere_top.minX = sphere_top.minX + (((end_sphere_top_min_x - easy_sphere_top_min_x) / riseLevelPels_easy) * dynamicSpeed); sphere_middle.maxX = sphere_middle.maxX + (((end_sphere_middle_max_x - easy_sphere_middle_max_x) / riseLevelPels_easy) * dynamicSpeed); sphere_middle.minX = sphere_middle.minX + (((end_sphere_middle_min_x - easy_sphere_middle_min_x) / riseLevelPels_easy) * dynamicSpeed); sphere_bottom.maxX = sphere_bottom.maxX + (((end_sphere_bottom_max_x - easy_sphere_bottom_max_x) / riseLevelPels_easy) * dynamicSpeed); sphere_bottom.minX = sphere_bottom.minX + (((end_sphere_bottom_min_x - easy_sphere_bottom_min_x) / riseLevelPels_easy) * dynamicSpeed); } else if (_root.level == 2) { speedupNum = speedupNum + (((end_speedupNum - normal_speedupNum) / riseLevelPels_normal) * dynamicSpeed); speedupBiggest = speedupBiggest + (((end_speedupBiggest - normal_speedupBiggest) / riseLevelPels_normal) * dynamicSpeed); probability_Upright_top = probability_Upright_top + (((end_probability_Upright_top - normal_probability_Upright_top) / riseLevelPels_normal) * dynamicSpeed); probabliity_Level_top = probabliity_Level_top + (((end_probabliity_Level_top - normal_probabliity_Level_top) / riseLevelPels_normal) * dynamicSpeed); probability_Upright_middle = probability_Upright_middle + (((end_probability_Upright_middle - normal_probability_Upright_middle) / riseLevelPels_normal) * dynamicSpeed); probabliity_Level_middle = probabliity_Level_middle + (((end_probabliity_Level_middle - normal_probabliity_Level_middle) / riseLevelPels_normal) * dynamicSpeed); probability_Upright_bottom = probability_Upright_bottom + (((end_probability_Upright_bottom - normal_probability_Upright_bottom) / riseLevelPels_normal) * dynamicSpeed); probabliity_Level_bottom = probabliity_Level_bottom + (((end_probabliity_Level_bottom - normal_probabliity_Level_bottom) / riseLevelPels_normal) * dynamicSpeed); sphere_top.maxX = sphere_top.maxX + (((end_sphere_top_max_x - normal_sphere_top_max_x) / riseLevelPels_normal) * dynamicSpeed); sphere_top.minX = sphere_top.minX + (((end_sphere_top_min_x - normal_sphere_top_min_x) / riseLevelPels_normal) * dynamicSpeed); sphere_middle.maxX = sphere_middle.maxX + (((end_sphere_middle_max_x - normal_sphere_middle_max_x) / riseLevelPels_normal) * dynamicSpeed); sphere_middle.minX = sphere_middle.minX + (((end_sphere_middle_min_x - normal_sphere_middle_min_x) / riseLevelPels_normal) * dynamicSpeed); sphere_bottom.maxX = sphere_bottom.maxX + (((end_sphere_bottom_max_x - normal_sphere_bottom_max_x) / riseLevelPels_normal) * dynamicSpeed); sphere_bottom.minX = sphere_bottom.minX + (((end_sphere_bottom_min_x - normal_sphere_bottom_min_x) / riseLevelPels_normal) * dynamicSpeed); } else if (_root.level == 3) { speedupNum = speedupNum + (((end_speedupNum - hard_speedupNum) / riseLevelPels_hard) * dynamicSpeed); speedupBiggest = speedupBiggest + (((end_speedupBiggest - hard_speedupBiggest) / riseLevelPels_hard) * dynamicSpeed); probability_Upright_top = probability_Upright_top + (((end_probability_Upright_top - hard_probability_Upright_top) / riseLevelPels_hard) * dynamicSpeed); probabliity_Level_top = probabliity_Level_top + (((end_probabliity_Level_top - hard_probabliity_Level_top) / riseLevelPels_hard) * dynamicSpeed); probability_Upright_middle = probability_Upright_middle + (((end_probability_Upright_middle - hard_probability_Upright_middle) / riseLevelPels_hard) * dynamicSpeed); probabliity_Level_middle = probabliity_Level_middle + (((end_probabliity_Level_middle - hard_probabliity_Level_middle) / riseLevelPels_hard) * dynamicSpeed); probability_Upright_bottom = probability_Upright_bottom + (((end_probability_Upright_bottom - hard_probability_Upright_bottom) / riseLevelPels_hard) * dynamicSpeed); probabliity_Level_bottom = probabliity_Level_bottom + (((end_probabliity_Level_bottom - hard_probabliity_Level_bottom) / riseLevelPels_hard) * dynamicSpeed); sphere_top.maxX = sphere_top.maxX + (((end_sphere_top_max_x - hard_sphere_top_max_x) / riseLevelPels_hard) * dynamicSpeed); sphere_top.minX = sphere_top.minX + (((end_sphere_top_min_x - hard_sphere_top_min_x) / riseLevelPels_hard) * dynamicSpeed); sphere_middle.maxX = sphere_middle.maxX + (((end_sphere_middle_max_x - hard_sphere_middle_max_x) / riseLevelPels_hard) * dynamicSpeed); sphere_middle.minX = sphere_middle.minX + (((end_sphere_middle_min_x - hard_sphere_middle_min_x) / riseLevelPels_hard) * dynamicSpeed); sphere_bottom.maxX = sphere_bottom.maxX + (((end_sphere_bottom_max_x - hard_sphere_bottom_max_x) / riseLevelPels_hard) * dynamicSpeed); sphere_bottom.minX = sphere_bottom.minX + (((end_sphere_bottom_min_x - hard_sphere_bottom_min_x) / riseLevelPels_hard) * dynamicSpeed); } } function addPowerNum() { powerNum++; ui.updataPowerNum(); if (powerNum == POWERFULL_NUM) { powerFullTimes++; powerFull = true; var _local3 = rainbowArr.length; var _local2 = 0; while (_local2 < _local3) { rainbowArr[0].del(); _local2++; } as.tools.Timer.AddCycleTimer(this, "throwInCoin", 600, 20); ui.stopBGMusic(); ui.supertime(); } } function reducePower() { if (_root.powerBar_mc._currentframe == 50) { if (_root.powerBar_mc.mask_mc._x > -224.7) { ui.reducePower(); } else { _root.powerBar_mc.mask_mc._x = 0; powerFull = false; new as.prop.Rainbow(this); if (level == 1) { ui.stopBGMusic(); _root.easyMusic(); } else if (level == 2) { ui.stopBGMusic(); _root.normalMusic(); } else if (level == 3) { ui.stopBGMusic(); _root.hardMusic(); } powerNum = 0; ui.updataPowerNum(); } } } function checkVanish() { var _local6 = 0; while (_local6 <= topWallArr.length) { if (topWallArr[_local6].x < VANISHBOUNDARY) { topWallArr[_local6].vanish(); } _local6++; } var _local5 = 0; while (_local5 <= middleWallArr.length) { if (middleWallArr[_local5].x < VANISHBOUNDARY) { middleWallArr[_local5].vanish(); } _local5++; } var _local4 = 0; while (_local4 <= bottomWallArr.length) { if (bottomWallArr[_local4].x < VANISHBOUNDARY) { bottomWallArr[_local4].vanish(); } _local4++; } var _local3 = 0; while (_local3 <= coinArr.length) { if (coinArr[_local3].x < VANISHBOUNDARY) { coinArr[_local3].vanish(); } _local3++; } var _local2 = 0; while (_local2 <= rainbowArr.length) { if (rainbowArr[_local2].x < VANISHBOUNDARY) { rainbowArr[_local2].vanish(); } _local2++; } } function checkCreate() { var _local6 = 0; while (_local6 <= topWallArr.length) { if (topWallArr[_local6].allowCreateNext) { if ((topWallArr[_local6].x + (topWallArr[_local6].width / 2)) < CREATEBOUNDARY_WALL) { new as.prop.TopWall(this); topWallArr[_local6].allowCreateNext = false; } } _local6++; } var _local5 = 0; while (_local5 <= middleWallArr.length) { if (middleWallArr[_local5].allowCreateNext) { if ((middleWallArr[_local5].x + (middleWallArr[_local5].width / 2)) < CREATEBOUNDARY_WALL) { new as.prop.MiddleWall(this); middleWallArr[_local5].allowCreateNext = false; } } _local5++; } var _local4 = 0; while (_local4 <= bottomWallArr.length) { if (bottomWallArr[_local4].allowCreateNext) { if ((bottomWallArr[_local4].x + (bottomWallArr[_local4].width / 2)) < CREATEBOUNDARY_WALL) { new as.prop.BottomWall(this); bottomWallArr[_local4].allowCreateNext = false; } } _local4++; } var _local3 = 0; while (_local3 <= coinArr.length) { if (((coinArr[_local3].x + (coinArr[_local3].WIDTH / 2)) < CREATEBOUNDARY_PROP) && (coinArr[_local3].allowCreateNext)) { new as.prop.Coin(this); coinArr[_local3].allowCreateNext = false; } _local3++; } var _local2 = 0; while (_local2 <= rainbowArr.length) { if (((rainbowArr[_local2].x + (rainbowArr[_local2].WIDTH / 2)) < CREATEBOUNDARY_PROP) && (rainbowArr[_local2].allowCreateNext)) { new as.prop.Rainbow(this); rainbowArr[_local2].allowCreateNext = false; } _local2++; } } function speedUp() { if (basicSpeed < speedupBiggest) { if ((pels - (speedUpTimes * speedupPels)) > speedupPels) { speedUpTimes++; basicSpeed = basicSpeed + speedupNum; } } } function displayPels() { if ((pels - (displayPelsTimes * DISPLAYPELSES)) > DISPLAYPELSES) { displayPelsTimes++; ui.addPelsEffect(); } } function checkGameOver() { if ((spider.body.curr.x < LFETOVERBOUNDARY) || (spider.body.curr.y > BOTTOMOVERBOUNDARY)) { gameOver(); } } function throwInCoin() { new as.prop.Coin(this, 600, null, false); } function gameOver() { var _local6 = 0; while (_local6 < topWallArr.length) { topWallArr[_local6].del(); delete topWallArr[_local6]; _local6++; } var _local5 = 0; while (_local5 < middleWallArr.length) { middleWallArr[_local5].del(); delete middleWallArr[_local5]; _local5++; } var _local4 = 0; while (_local4 < bottomWallArr.length) { bottomWallArr[_local4].del(); delete bottomWallArr[_local4]; _local4++; } var _local3 = 0; while (_local3 < coinArr.length) { coinArr[_local3].del(); delete coinArr[_local3]; _local3++; } var _local2 = 0; while (_local2 < rainbowArr.length) { rainbowArr[_local2].del(); delete rainbowArr[_local2]; _local2++; } spider.del(); clearInterval(updataDayInterval); engine.del(); delete engine; delete eval (onMouseDown()); delete eval (rootMc.onEnterFrame()); rootMc.removeMovieClip(); ui.gameOver(); } function setLevel() { switch (_root.level) { case 1 : level = 1; startLevel = 1; initSpeed = easy_initSpeed; speedupPels = easy_speedupPels; speedupNum = easy_speedupNum; speedupBiggest = easy_speedupBiggest; probability_Upright_top = easy_probability_Upright_top; probabliity_Level_top = easy_probabliity_Level_top; probability_Upright_middle = easy_probability_Upright_middle; probabliity_Level_middle = easy_probabliity_Level_middle; probability_Upright_bottom = easy_probability_Upright_bottom; probabliity_Level_bottom = easy_probabliity_Level_bottom; sphere_top = new as.tools.Sphere(easy_sphere_middle_min_x, easy_sphere_top_max_x, easy_sphere_top_min_y, easy_sphere_top_max_y); sphere_middle = new as.tools.Sphere(easy_sphere_middle_min_x, easy_sphere_middle_max_x, easy_sphere_middle_min_y, easy_sphere_middle_max_y); sphere_bottom = new as.tools.Sphere(easy_sphere_bottom_min_x, easy_sphere_bottom_max_x, easy_sphere_bottom_min_y, easy_sphere_bottom_max_y); react_middle = easy_react_middle; upWallNum_max = easy_upWallNum_max; break; case 2 : level = 2; startLevel = 2; initSpeed = normal_initSpeed; speedupPels = normal_speedupPels; speedupNum = normal_speedupNum; speedupBiggest = normal_speedupBiggest; probability_Upright_top = normal_probability_Upright_top; probabliity_Level_top = normal_probabliity_Level_top; probability_Upright_middle = normal_probability_Upright_middle; probabliity_Level_middle = normal_probabliity_Level_middle; probability_Upright_bottom = normal_probability_Upright_bottom; probabliity_Level_bottom = normal_probabliity_Level_bottom; sphere_top = new as.tools.Sphere(normal_sphere_middle_min_x, normal_sphere_top_max_x, normal_sphere_top_min_y, normal_sphere_top_max_y); sphere_middle = new as.tools.Sphere(normal_sphere_middle_min_x, normal_sphere_middle_max_x, normal_sphere_middle_min_y, normal_sphere_middle_max_y); sphere_bottom = new as.tools.Sphere(normal_sphere_bottom_min_x, normal_sphere_bottom_max_x, normal_sphere_bottom_min_y, normal_sphere_bottom_max_y); react_middle = normal_react_middle; upWallNum_max = normal_upWallNum_max; break; case 3 : level = 3; startLevel = 3; initSpeed = hard_initSpeed; speedupPels = hard_speedupPels; speedupNum = hard_speedupNum; speedupBiggest = hard_speedupBiggest; probability_Upright_top = hard_probability_Upright_top; probabliity_Level_top = hard_probabliity_Level_top; probability_Upright_middle = hard_probability_Upright_middle; probabliity_Level_middle = hard_probabliity_Level_middle; probability_Upright_bottom = hard_probability_Upright_bottom; probabliity_Level_bottom = hard_probabliity_Level_bottom; sphere_top = new as.tools.Sphere(hard_sphere_middle_min_x, hard_sphere_top_max_x, hard_sphere_top_min_y, hard_sphere_top_max_y); sphere_middle = new as.tools.Sphere(hard_sphere_middle_min_x, hard_sphere_middle_max_x, hard_sphere_middle_min_y, hard_sphere_middle_max_y); sphere_bottom = new as.tools.Sphere(hard_sphere_bottom_min_x, hard_sphere_bottom_max_x, hard_sphere_bottom_min_y, hard_sphere_bottom_max_y); react_middle = hard_react_middle; upWallNum_max = hard_upWallNum_max; } } var easy_initSpeed = 0.5; var easy_speedupPels = 5000; var easy_speedupNum = 0.35; var easy_speedupBiggest = 5; var easy_probability_Upright_top = 0; var easy_probabliity_Level_top = 0.8; var easy_probability_Upright_middle = 0; var easy_probabliity_Level_middle = 0; var easy_probability_Upright_bottom = 0; var easy_probabliity_Level_bottom = 0.95; var easy_sphere_top_max_x = 580; var easy_sphere_top_min_x = 550; var easy_sphere_top_max_y = 100; var easy_sphere_top_min_y = 20; var easy_sphere_middle_max_x = 2000; var easy_sphere_middle_min_x = 600; var easy_sphere_middle_max_y = 250; var easy_sphere_middle_min_y = 150; var easy_sphere_bottom_max_x = 600; var easy_sphere_bottom_min_x = 550; var easy_sphere_bottom_max_y = 400; var easy_sphere_bottom_min_y = 320; var easy_react_middle = true; var easy_upWallNum_max = 1; var normal_initSpeed = 1; var normal_speedupPels = 5000; var normal_speedupNum = 0.45; var normal_speedupBiggest = 6; var normal_probability_Upright_top = 0.05; var normal_probabliity_Level_top = 0.4; var normal_probability_Upright_middle = 0; var normal_probabliity_Level_middle = 0; var normal_probability_Upright_bottom = 0.05; var normal_probabliity_Level_bottom = 0.45; var normal_sphere_top_max_x = 850; var normal_sphere_top_min_x = 550; var normal_sphere_top_max_y = 100; var normal_sphere_top_min_y = 20; var normal_sphere_middle_max_x = 1200; var normal_sphere_middle_min_x = 600; var normal_sphere_middle_max_y = 250; var normal_sphere_middle_min_y = 170; var normal_sphere_bottom_max_x = 800; var normal_sphere_bottom_min_x = 600; var normal_sphere_bottom_max_y = 400; var normal_sphere_bottom_min_y = 320; var normal_react_middle = true; var normal_upWallNum_max = 1; var hard_initSpeed = 1; var hard_speedupPels = 5000; var hard_speedupNum = 1; var hard_speedupBiggest = 6; var hard_probability_Upright_top = 0.4; var hard_probabliity_Level_top = 0.2; var hard_probability_Upright_middle = 0; var hard_probabliity_Level_middle = 0; var hard_probability_Upright_bottom = 0.45; var hard_probabliity_Level_bottom = 0.2; var hard_sphere_top_max_x = 660; var hard_sphere_top_min_x = 650; var hard_sphere_top_max_y = 100; var hard_sphere_top_min_y = 20; var hard_sphere_middle_max_x = 900; var hard_sphere_middle_min_x = 600; var hard_sphere_middle_max_y = 230; var hard_sphere_middle_min_y = 180; var hard_sphere_bottom_max_x = 860; var hard_sphere_bottom_min_x = 800; var hard_sphere_bottom_max_y = 400; var hard_sphere_bottom_min_y = 320; var hard_react_middle = true; var hard_upWallNum_max = 1; var end_initSpeed = 1; var end_speedupPels = 5000; var end_speedupNum = 1; var end_speedupBiggest = 10; var end_probability_Upright_top = 0.4; var end_probabliity_Level_top = 0.2; var end_probability_Upright_middle = 0; var end_probabliity_Level_middle = 0; var end_probability_Upright_bottom = 0.45; var end_probabliity_Level_bottom = 0.2; var end_sphere_top_max_x = 660; var end_sphere_top_min_x = 650; var end_sphere_top_max_y = 100; var end_sphere_top_min_y = 20; var end_sphere_middle_max_x = 660; var end_sphere_middle_min_x = 550; var end_sphere_middle_max_y = 230; var end_sphere_middle_min_y = 180; var end_sphere_bottom_max_x = 860; var end_sphere_bottom_min_x = 800; var end_sphere_bottom_max_y = 400; var end_sphere_bottom_min_y = 320; var end_react_middle = true; var end_upWallNum_max = 1; var riseLevelPels_easy = 90000; var riseLevelPels_normal = 60000; var riseLevelPels_hard = 30000; var riseLevelPels = 30000; var POWERFULL_NUM = 7; var POWERFULL_TIME = 15; var SPEEDUPBOUNDARY = 250; var ACCELERATION = 15; var VANISHBOUNDARY = -200; var CREATEBOUNDARY_WALL = 500; var CREATEBOUNDARY_PROP = 550; var LFETOVERBOUNDARY = -180; var BOTTOMOVERBOUNDARY = 900; var DISPLAYPELSES = 5000; var ADDPOWER = 25; }
Symbol 1273 MovieClip [__Packages.as.tools.Sphere] Frame 0
class as.tools.Sphere { var minY, maxY, minX, maxX; function Sphere (minx, maxx, miny, maxy) { minY = miny; maxY = maxy; minX = minx; maxX = maxx; } function copy(a) { maxX = a.maxX; minX = a.minX; maxY = a.maxY; minY = a.minY; } }
Symbol 1274 MovieClip [__Packages.org.cove.flade.DynamicsEngine] Frame 0
class org.cove.flade.DynamicsEngine { var primitives, PrimitivecheckCollisions, surfaces, constraints, gravity, coeffRest, coeffFric, coeffDamp; function DynamicsEngine () { primitives = new Array(); PrimitivecheckCollisions = new Array(); surfaces = new Array(); constraints = new Array(); gravity = new org.cove.flade.util.Vector(0, 1); coeffRest = 1.5; coeffFric = 0.01; coeffDamp = 0.99; } function addPrimitive(p) { primitives.push(p); } function addPrimitivecheckCollisions(p) { PrimitivecheckCollisions.push(p); } function addSurface(s) { surfaces.push(s); } function addConstraint(c) { constraints.push(c); } function paintSurfaces() { var _local2 = 0; while (_local2 < surfaces.length) { surfaces[_local2].paint(); _local2++; } } function paintPrimitives() { var _local2 = 0; while (_local2 < primitives.length) { primitives[_local2].paint(); _local2++; } } function paintConstraints() { var _local2 = 0; while (_local2 < constraints.length) { constraints[_local2].paint(); _local2++; } } function timeStep() { verlet(); satisfyConstraints(); satisfyConstraints(); checkCollisions(); } function setSurfaceBounce(kfr) { coeffRest = 1 + kfr; } function setSurfaceFriction(f) { coeffFric = f; } function setDamping(d) { coeffDamp = d; } function setGravity(gx, gy) { gravity.x = gx; gravity.y = gy; } function verlet() { var _local2 = 0; while (_local2 < primitives.length) { primitives[_local2].verlet(this); _local2++; } } function satisfyConstraints() { var _local2 = 0; while (_local2 < constraints.length) { constraints[_local2].resolve(); _local2++; } } function checkCollisions() { var _local4 = 0; while (_local4 < surfaces.length) { var _local3 = surfaces[_local4]; if (_local3.getActiveState()) { var _local2 = 0; while (_local2 < PrimitivecheckCollisions.length) { PrimitivecheckCollisions[_local2].checkCollision(_local3, this); _local2++; } } _local4++; } } function del() { var _local4 = 0; while (_local4 < surfaces.length) { surfaces[_local4].del(); _local4++; } var _local3 = 0; while (_local3 < primitives.length) { primitives[_local3].del(); _local3++; } var _local2 = 0; while (_local2 < constraints.length) { surfaces[_local2].del(); _local2++; } } }
Symbol 1275 MovieClip [__Packages.org.cove.flade.util.Vector] Frame 0
class org.cove.flade.util.Vector { var x, y; function Vector (px, py) { x = px; y = py; } function setTo(px, py) { x = px; y = py; } function copy(v) { x = v.x; y = v.y; } function dot(v) { return((x * v.x) + (y * v.y)); } function cross(v) { return((x * v.y) - (y * v.x)); } function plus(v) { x = x + v.x; y = y + v.y; return(this); } function plusNew(v) { return(new org.cove.flade.util.Vector(x + v.x, y + v.y)); } function minus(v) { x = x - v.x; y = y - v.y; return(this); } function minusNew(v) { return(new org.cove.flade.util.Vector(x - v.x, y - v.y)); } function mult(s) { x = x * s; y = y * s; return(this); } function multNew(s) { return(new org.cove.flade.util.Vector(x * s, y * s)); } function distance(v) { var _local3 = x - v.x; var _local2 = y - v.y; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } function normalize() { var _local2 = Math.sqrt((x * x) + (y * y)); x = x / _local2; y = y / _local2; return(this); } function magnitude() { return(Math.sqrt((x * x) + (y * y))); } function project(b) { var _local5 = dot(b); var _local4 = (b.x * b.x) + (b.y * b.y); var _local3 = new org.cove.flade.util.Vector(0, 0); _local3.x = (_local5 / _local4) * b.x; _local3.y = (_local5 / _local4) * b.y; return(_local3); } }
Symbol 1276 MovieClip [__Packages.org.cove.flade.primitives.Particle] Frame 0
class org.cove.flade.primitives.Particle { var init, curr, prev, temp, extents, bmin, bmax, mtd, isVisible, dmc; function Particle (posX, posY) { init = new org.cove.flade.util.Vector(posX, posY); curr = new org.cove.flade.util.Vector(posX, posY); prev = new org.cove.flade.util.Vector(posX, posY); temp = new org.cove.flade.util.Vector(0, 0); extents = new org.cove.flade.util.Vector(0, 0); bmin = 0; bmax = 0; mtd = new org.cove.flade.util.Vector(0, 0); isVisible = true; } function initializeContainer() { var _local2 = _root.getNextHighestDepth(); var _local3 = "_" + _local2; } function setVisible(v) { isVisible = v; } function verlet(sysObj) { temp.x = curr.x; temp.y = curr.y; curr.x = curr.x + ((sysObj.coeffDamp * (curr.x - prev.x)) + sysObj.gravity.x); curr.y = curr.y + ((sysObj.coeffDamp * (curr.y - prev.y)) + sysObj.gravity.y); prev.x = temp.x; prev.y = temp.y; } function pin() { curr.x = init.x; curr.y = init.y; prev.x = init.x; prev.y = init.y; } function setPos(px, py) { curr.x = px; curr.y = py; prev.x = px; prev.y = py; } function getCardXProjection() { bmin = curr.x - extents.x; bmax = curr.x + extents.x; } function getCardYProjection() { bmin = curr.y - extents.y; bmax = curr.y + extents.y; } function getAxisProjection(axis) { var _local5 = new org.cove.flade.util.Vector(Math.abs(axis.x), Math.abs(axis.y)); var _local2 = curr.dot(axis); var _local3 = extents.dot(_local5); bmin = _local2 - _local3; bmax = _local2 + _local3; } function setMTD(depthX, depthY, depthN, surfNormal) { var _local4 = Math.abs(depthX); var _local3 = Math.abs(depthY); var _local2 = Math.abs(depthN); if ((_local4 < _local3) && (_local4 < _local2)) { mtd.setTo(depthX, 0); } else if ((_local3 < _local4) && (_local3 < _local2)) { mtd.setTo(0, depthY); } else if ((_local2 < _local4) && (_local2 < _local3)) { mtd = surfNormal.multNew(depthN); } } function setXYMTD(depthX, depthY) { var _local3 = Math.abs(depthX); var _local2 = Math.abs(depthY); if (_local3 < _local2) { mtd.setTo(depthX, 0); } else { mtd.setTo(0, depthY); } } function resolveCollision(normal, sysObj) { var _local2 = curr.minusNew(prev); var _local3 = normal.dot(_local2); var _local8 = _local2.minusNew(normal.multNew(_local3)); var _local4 = _local8.multNew(sysObj.coeffFric); var _local5 = normal.multNew(_local3 * sysObj.coeffRest); var _local6 = _local5.plusNew(_local4); var _local7 = _local2.minusNew(_local6); curr.plus(mtd); prev = curr.minusNew(_local7); } function paint() { } function checkCollision(surface, sysObj) { } function del() { dmc.removeMovieClip(); } }
Symbol 1277 MovieClip [__Packages.org.cove.flade.surfaces.Surface] Frame 0
interface org.cove.flade.surfaces.Surface { }
Symbol 1278 MovieClip [__Packages.org.cove.flade.primitives.CircleParticle] Frame 0
class org.cove.flade.primitives.CircleParticle extends org.cove.flade.primitives.Particle { var radius, contactRadius, extents, closestPoint, dmc, curr; function CircleParticle (px, py, r) { super(px, py); radius = r; contactRadius = r; extents = new org.cove.flade.util.Vector(r, r); closestPoint = new org.cove.flade.util.Vector(0, 0); } function paint() { dmc.clear(); dmc.lineStyle(0, 6710886, 100); org.cove.flade.graphics.Graphics.paintCircle(dmc, curr.x, curr.y, radius); } function checkCollision(surface, sysObj) { surface.resolveCircleCollision(this, sysObj); } }
Symbol 1279 MovieClip [__Packages.org.cove.flade.graphics.Graphics] Frame 0
class org.cove.flade.graphics.Graphics { function Graphics () { } static function paintLine(dmc, x0, y0, x1, y1) { dmc.moveTo(x0, y0); dmc.lineTo(x1, y1); } static function paintCircle(dmc, x, y, r) { var mtp8r = (0.414213562373095 * r); var msp4r = (0.707106781186547 * r); with (dmc) { moveTo(x + r, y); curveTo(r + x, mtp8r + y, msp4r + x, msp4r + y); curveTo(mtp8r + x, r + y, x, r + y); curveTo((-mtp8r) + x, r + y, (-msp4r) + x, msp4r + y); curveTo((-r) + x, mtp8r + y, (-r) + x, y); curveTo((-r) + x, (-mtp8r) + y, (-msp4r) + x, (-msp4r) + y); curveTo((-mtp8r) + x, (-r) + y, x, (-r) + y); curveTo(mtp8r + x, (-r) + y, msp4r + x, (-msp4r) + y); curveTo(r + x, (-mtp8r) + y, r + x, y); } } static function paintRectangle(dmc, x, y, w, h) { var w2 = (w / 2); var h2 = (h / 2); with (dmc) { moveTo(x - w2, y - h2); lineTo(x + w2, y - h2); lineTo(x + w2, y + h2); lineTo(x - w2, y + h2); lineTo(x - w2, y - h2); } } }
Symbol 1280 MovieClip [__Packages.org.cove.flade.primitives.RectangleParticle] Frame 0
class org.cove.flade.primitives.RectangleParticle extends org.cove.flade.primitives.Particle { var width, height, vertex, extents, isVisible, dmc, curr; function RectangleParticle (px, py, w, h) { super(px, py); width = w; height = h; vertex = new org.cove.flade.util.Vector(0, 0); extents = new org.cove.flade.util.Vector(w / 2, h / 2); } function paint() { if (isVisible) { dmc.clear(); dmc.lineStyle(0, 6710886, 100); org.cove.flade.graphics.Graphics.paintRectangle(dmc, curr.x, curr.y, width, height); } } function checkCollision(surface, sysObj) { surface.resolveRectangleCollision(this, sysObj); } }
Symbol 1281 MovieClip [__Packages.org.cove.flade.constraints.Constraint] Frame 0
interface org.cove.flade.constraints.Constraint { }
Symbol 1282 MovieClip [__Packages.as.actor.Spider] Frame 0
class as.actor.Spider { var game, mc, bodyVector, armVector, lengthBS, arm1, arm2, body, controlArm, intervalID; function Spider (g) { game = g; mc = game.rootMc.attachMovie("spider", "spider_mc", game.rootMc.getNextHighestDepth(), {_x:MCINITPOS_X, _y:MCINITPOS_Y}); bodyVector = getGlobalXY(mc.bodyVector_mc); armVector = getGlobalXY(mc.armVector_mc); lengthBS = new org.cove.flade.util.Vector(mc._x - bodyVector.x, mc._y - bodyVector.y); arm1 = new as.actor.Arm(mc.arm1_mc, this); arm2 = new as.actor.Arm(mc.arm2_mc, this); body = new as.actor.Body(this); controlArm = 0; } function run() { mc._x = body.curr.x + lengthBS.x; mc._y = body.curr.y + lengthBS.y; if (mc._currentframe == 16) { armVector = getGlobalXY(mc.spider_cartoon_mc.armVector_mc); } else { armVector = getGlobalXY(mc.armVector_mc); } arm1.run(); arm2.run(); } function onMouseDown() { if ((controlArm % 2) != 0) { arm1.mouseDown(); } else { arm2.mouseDown(); } controlArm++; } function getGlobalXY(m) { var _local2 = {x:m._x, y:m._y}; mc.localToGlobal(_local2); var _local3 = new org.cove.flade.util.Vector(_local2.x, _local2.y); return(_local3); } function rise(v) { var _local3 = Math.atan2(v.y - body.curr.y, v.x - body.curr.x); _local3 = (-_local3) * RT; var _local2 = Math.ceil(_local3 / 3); _local2 = Math.floor(_local2 / 3) + 1; if (_local2 > 15) { _local2 = 15; } mc.gotoAndStop(_local2); } function fall() { intervalID = setInterval(this, "fallFunction", FALLSPEED); } function fallFunction() { if (((arm1.isTouch || (arm2.isTouch)) || (mc._currentframe == 1)) || (mc._currentframe == 16)) { clearInterval(intervalID); } else if ((!arm1.isTouch) && (!arm2.isTouch)) { mc.prevFrame(); } } function del() { mc.removeMovieClip(); clearInterval(intervalID); arm1.del(); delete arm1; arm2.del(); delete arm2; body.del(); delete body; } var RT = 57.2957795130823; var MCINITPOS_X = 100; var MCINITPOS_Y = 100; var FALLSPEED = 20; }
Symbol 1283 MovieClip [__Packages.as.actor.Body] Frame 0
class as.actor.Body extends org.cove.flade.primitives.RectangleParticle { var spider, curr, prev; function Body (sp) { super(sp.bodyVector.x, sp.bodyVector.y, WIDTH, HEIGHT); spider = sp; spider.game.engine.addPrimitive(this); spider.game.engine.addPrimitivecheckCollisions(this); } function rise(v) { curr.x = curr.x + ((v.x - curr.x) * RISESPEED); curr.y = curr.y + ((v.y - curr.y) * RISESPEED); } function move() { curr.x = curr.x - (spider.game.dynamicSpeed - MOVESPEED); prev.x = prev.x - (spider.game.dynamicSpeed - MOVESPEED); } function del() { } var RISESPEED = 0.005; var WIDTH = 50; var HEIGHT = 50; var MOVESPEED = 1.5; }
Symbol 1284 MovieClip [__Packages.as.actor.Arm] Frame 0
class as.actor.Arm { var spider, game, mc, pan, panLeftLine, panRightLine, caudaVector, shooted, isTouch, allowShoot, armPrimitives, head, cauda, length, webCauda, webHead, star_mc, touchVector, shootAngle, leftVector, rightVector, caudaShootAngle, TimerID; function Arm (m, s) { spider = s; game = spider.game; mc = m; pan = game.rootMc.createEmptyMovieClip("paintArm" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); panLeftLine = game.rootMc.createEmptyMovieClip("paintLeftLine" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); panRightLine = game.rootMc.createEmptyMovieClip("paintRightLine" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); caudaVector = new org.cove.flade.util.Vector(); caudaVector.copy(getGlobalXY(mc.caudaVector_mc)); shooted = false; isTouch = false; allowShoot = true; armPrimitives = new Array(); head = new org.cove.flade.primitives.RectangleParticle(spider.armVector.x, spider.armVector.y, 1, 1); game.engine.addPrimitive(head); cauda = new org.cove.flade.primitives.RectangleParticle(caudaVector.x, caudaVector.y, 1, 1); game.engine.addPrimitive(cauda); length = head.curr.distance(cauda.curr); webCauda = new org.cove.flade.primitives.RectangleParticle(cauda.curr.x, cauda.curr.y, 1, 1); armPrimitives.push(webCauda); game.engine.addPrimitive(webCauda); var _local3 = 0; while (_local3 < (PRIMITIVENUM - 2)) { var _local4 = new org.cove.flade.primitives.RectangleParticle((caudaVector.x + (PRIMITIVEDISTANCE * (_local3 + 1))) + 10, caudaVector.y, 1, 1); armPrimitives.push(_local4); game.engine.addPrimitive(_local4); _local3++; } webHead = new org.cove.flade.primitives.RectangleParticle((caudaVector.x + (PRIMITIVEDISTANCE * (_local3 + 1))) + 10, caudaVector.y, 1, 1); armPrimitives.push(webHead); game.engine.addPrimitive(webHead); game.engine.addPrimitivecheckCollisions(webHead); var _local7 = new org.cove.flade.constraints.SpringConstraint(head, cauda); _local7.setRestLength(length); game.engine.addConstraint(_local7); var _local2 = 0; while (_local2 < (armPrimitives.length - 1)) { var _local6 = armPrimitives[_local2]; var _local5 = armPrimitives[_local2 + 1]; game.engine.addConstraint(new org.cove.flade.constraints.SpringConstraint(_local6, _local5)); _local2++; } var _local8 = game.rootMc.getNextHighestDepth(); star_mc = game.rootMc.attachMovie("star", "star" + _local8, _local8, {_x:touchVector.x, _y:touchVector.y}); star_mc._alpha = 0; } function run() { if ((game.powerFull && (touchVector != null)) && (!isTouch)) { if (webHead.curr.distance(touchVector) <= 50) { addTouch(); } } if (shootAngle != null) { webHead.curr.x = webHead.curr.x + (WEBHEADRISESPEED * Math.cos(shootAngle)); webHead.curr.y = webHead.curr.y + (WEBHEADRISESPEED * Math.sin(shootAngle)); if (webHead.curr.distance(head.curr) >= BIGGESTLENGTH) { game.ui.putInArm(); shootAngle = null; if (game.powerFull) { addTouch(); } } } if (isTouch) { webHead.curr = touchVector.multNew(1); webHead.prev = touchVector.multNew(1); touchVector.x = touchVector.x - game.dynamicSpeed; if (leftVector != null) { leftVector.x = leftVector.x - game.dynamicSpeed; } if (rightVector != null) { rightVector.x = rightVector.x - game.dynamicSpeed; } spider.rise(touchVector); spider.body.rise(touchVector); } if ((shootAngle != null) || (isTouch)) { caudaShootAngle = Math.atan2(game.mouseDownVector.y - cauda.curr.y, game.mouseDownVector.x - cauda.curr.x); if (((game.mouseDownVector.y - head.curr.y) * (cauda.curr.y - head.curr.y)) > 0) { cauda.curr.x = cauda.curr.x + (CAUDARISESPEED * Math.cos(caudaShootAngle)); cauda.curr.y = cauda.curr.y + (CAUDARISESPEED * Math.sin(caudaShootAngle)); } else { cauda.curr.x = cauda.curr.x + (CAUDARISESPEED * 1); } } if (cauda.curr.x < head.curr.x) { cauda.curr.x = cauda.curr.x + (Math.abs(cauda.curr.x - head.curr.x) * 0.5); } cauda.curr.x = cauda.curr.x + 0.4; adjustMc(); head.curr.copy(spider.armVector); head.prev.copy(spider.armVector); webCauda.curr.copy(cauda.curr); webCauda.prev.copy(cauda.curr); pan.clear(); panLeftLine.clear(); panRightLine.clear(); paint(); paintHangingLine(); star_mc._x = webHead.curr.x; star_mc._y = webHead.curr.y; if (game.powerFull && (isTouch)) { star_mc._alpha = 100; } else { star_mc._alpha = 0; } } function mouseDown() { if (allowShoot) { game.ui.putOutArm(); shooted = true; shootAngle = Math.atan2(game.mouseDownVector.y - webHead.curr.y, game.mouseDownVector.x - webHead.curr.x); if (game.powerFull) { touchVector = new org.cove.flade.util.Vector(game.rootMc._xmouse, game.rootMc._ymouse); as.tools.Timer.DelTimer(TimerID); TimerID = as.tools.Timer.AddTimer(this, "removeTouch", (TOUCHTIME * 1000) + 200); } var _local2 = 0; while (_local2 < armPrimitives.length) { armPrimitives[_local2].prev.x = armPrimitives[_local2].curr.x; armPrimitives[_local2].prev.y = armPrimitives[_local2].curr.y; _local2++; } allowShoot = false; as.tools.Timer.AddTimer(this, "setAllowShoot", SHOOTINTERVAL * 1000); } } function onContact(p, t) { var _local3 = ((game.mouseDownVector.y - game.spider.body.curr.y) * (webHead.curr.y - game.spider.body.curr.y)) > 0; if ((((p == webHead) && (shooted)) && (!isTouch)) && (_local3)) { addTouch(); leftVector = new org.cove.flade.util.Vector(touchVector.x - 6, touchVector.y + 6); rightVector = new org.cove.flade.util.Vector(touchVector.x + 6, touchVector.y + 6); if ((((leftVector.x > t.maxX) || (leftVector.x < t.minX)) || (leftVector.y < t.minY)) || (leftVector.y > t.maxY)) { leftVector = null; } if ((((rightVector.x > t.maxX) || (rightVector.x < t.minX)) || (rightVector.y < t.minY)) || (rightVector.y > t.maxY)) { rightVector = null; } as.tools.Timer.DelTimer(TimerID); TimerID = as.tools.Timer.AddTimer(this, "removeTouch", TOUCHTIME * 1000); } } function setAllowShoot() { allowShoot = true; } function removeTouch() { isTouch = false; touchVector = null; leftVector = null; rightVector = null; spider.fall(); } function addTouch() { if (game.powerFull) { game.ui.catchUpPower(); } else { game.ui.catchUp(); } as.tools.Timer.AddTimer(game.ui, "putInArm", 70); touchVector = webHead.curr.multNew(1); isTouch = true; shootAngle = null; shooted = false; } function adjustMc() { var _local2 = Math.atan2(head.curr.y - cauda.curr.y, head.curr.x - cauda.curr.x); mc._rotation = ((_local2 * RT) + 155) - spider.mc._rotation; mc._x = spider.mc.armVector_mc._x; mc._y = spider.mc.armVector_mc._y; } function getGlobalXY(m) { var _local2 = {x:m._x, y:m._y}; mc.localToGlobal(_local2); var _local3 = new org.cove.flade.util.Vector(_local2.x, _local2.y); return(_local3); } function paint() { pan.moveTo(armPrimitives[0].curr.x, armPrimitives[0].curr.y); if (game.powerFull) { pan.lineStyle(2, 15601424, 100); pan.lineTo(armPrimitives[2].curr.x, armPrimitives[2].curr.y); pan.lineStyle(2, 16741140, 100); pan.lineTo(armPrimitives[4].curr.x, armPrimitives[4].curr.y); pan.lineStyle(2, 16776707, 100); pan.lineTo(armPrimitives[6].curr.x, armPrimitives[6].curr.y); pan.lineStyle(2, 52737, 100); pan.lineTo(armPrimitives[8].curr.x, armPrimitives[8].curr.y); pan.lineStyle(2, 486399, 100); pan.lineTo(armPrimitives[10].curr.x, armPrimitives[10].curr.y); pan.lineStyle(2, 67535, 100); pan.lineTo(armPrimitives[12].curr.x, armPrimitives[12].curr.y); pan.lineStyle(2, 7079326, 100); pan.lineTo(armPrimitives[14].curr.x, armPrimitives[14].curr.y); } else { pan.lineStyle(2, 16777215, 100); var _local2 = 0; while (_local2 < armPrimitives.length) { pan.lineTo(armPrimitives[_local2].curr.x, armPrimitives[_local2].curr.y); _local2++; } } } function paintHangingLine() { if (isTouch && (!game.powerFull)) { if (leftVector != null) { panLeftLine.moveTo(leftVector.x, leftVector.y); panLeftLine.lineStyle(2, 16777215, 100); panLeftLine.lineTo(armPrimitives[10].curr.x, armPrimitives[10].curr.y); } if (rightVector != null) { panRightLine.moveTo(rightVector.x, rightVector.y); panRightLine.lineStyle(2, 16777215, 100); panRightLine.lineTo(armPrimitives[10].curr.x, armPrimitives[10].curr.y); } } } function del() { pan.removeMovieClip(); panLeftLine.removeMovieClip(); panRightLine.removeMovieClip(); star_mc.removeMovieClip(); mc.removeMovieClip(); as.tools.Timer.DelTimer(TimerID); var _local2 = 0; while (_local2 < armPrimitives.length) { armPrimitives[_local2].del(); delete armPrimitives[_local2]; _local2++; } } var RT = 57.2957795130823; var PRIMITIVEDISTANCE = 1.5; var PRIMITIVENUM = 15; var BIGGESTLENGTH = 300; var WEBHEADRISESPEED = 50; var CAUDARISESPEED = 5; var TOUCHTIME = 1; var SHOOTINTERVAL = 1.2; }
Symbol 1285 MovieClip [__Packages.org.cove.flade.constraints.SpringConstraint] Frame 0
class org.cove.flade.constraints.SpringConstraint implements org.cove.flade.constraints.Constraint { var p1, p2, p1s, p2s, restLength, stiffness, color, isVisible, dmc; function SpringConstraint (p1, p2, p1s, p2s) { this.p1 = p1; this.p2 = p2; if (p1s == undefined) { p1s = 0; } if (p2s == undefined) { p2s = 0; } this.p1s = p1s; this.p2s = p2s; restLength = p1.curr.distance(p2.curr); stiffness = 0.4; color = 10053171 /* 0x996633 */; isVisible = true; } function initializeContainer() { var _local2 = _root.getNextHighestDepth(); var _local3 = "_" + _local2; } function resolve() { var _local5 = p1.curr.minusNew(p2.curr); var _local3 = p1.curr.distance(p2.curr); var _local4 = (_local3 - restLength) / _local3; var _local2 = _local5.mult(_local4 * stiffness); p1.curr.minus(_local2.multNew(1 + p1s)); p2.curr.plus(_local2.multNew(1 + p2s)); } function setRestLength(r) { restLength = r; } function setStiffness(s) { stiffness = s; } function setVisible(v) { isVisible = v; } function paint() { if (isVisible) { dmc.clear(); dmc.lineStyle(0, color, 100); org.cove.flade.graphics.Graphics.paintLine(dmc, p1.curr.x, p1.curr.y, p2.curr.x, p2.curr.y); } } function del() { dmc.removeMovieClip(); } }
Symbol 1286 MovieClip [__Packages.as.tools.Timer] Frame 0
class as.tools.Timer { var CycleNum, Id, ob, Millisecond, functionname, StartTime, parameters, broadcastMessageObject; function Timer (ob, functionname, Millisecond, CycleNum) { this.CycleNum = CycleNum; if ((CycleNum == undefined) || (CycleNum == null)) { this.CycleNum = 0; } Id = ++TimerId; this.ob = ob; this.Millisecond = Millisecond; this.functionname = functionname; var _local3 = new Date(); StartTime = _local3.getTime(); parameters = new Array(); broadcastMessageObject = new AsBroadcaster(); AsBroadcaster.initialize(broadcastMessageObject); broadcastMessageObject.addListener(ob); } function AddParameters() { parameters.push(arguments[0]); } function CheckTime() { var _local3 = new Date(); var _local2 = _local3.getTime(); if ((_local2 - StartTime) > Millisecond) { broadcastMessageObject.broadcastMessage(functionname, parameters); StartTime = _local2; if (CycleNum > 0) { CycleNum--; } if (CycleNum == 0) { return(Id); } } return(null); } function dele() { broadcastMessageObject.removeListener(ob); } static function run() { var _local1 = 0; while (_local1 < TimerArr.length) { DelTimer(TimerArr[_local1].CheckTime()); _local1++; } } static function AddTimer(ob, functionname, Millisecond) { var _local3 = new as.tools.Timer(ob, functionname, Millisecond); TimerArr.push(_local3); var _local2 = 3; while (_local2 < arguments.length) { _local3.AddParameters(arguments[_local2]); _local2++; } return(TimerId); } static function AddCycleTimer(ob, functionname, Millisecond, CycleNum) { if ((CycleNum == undefined) || (CycleNum == null)) { CycleNum = -1; } var _local3 = new as.tools.Timer(ob, functionname, Millisecond, CycleNum); TimerArr.push(_local3); var _local2 = 4; while (_local2 < arguments.length) { _local3.AddParameters(arguments[_local2]); _local2++; } return(TimerId); } static function DelTimer(TimerId) { var _local1 = 0; while (_local1 < TimerArr.length) { if (TimerArr[_local1].Id == TimerId) { TimerArr[_local1].dele(); delete TimerArr[_local1]; TimerArr.splice(_local1, 1); _local1--; } _local1++; } } static function del() { var _local1 = 0; while (_local1 < TimerArr.length) { TimerArr[_local1].dele(); delete TimerArr[_local1]; _local1++; } } static var TimerArr = new Array(); static var TimerId = 0; }
Symbol 1287 MovieClip [__Packages.org.cove.flade.surfaces.AbstractTile] Frame 0
class org.cove.flade.surfaces.AbstractTile { var center, verts, normal, isVisible, isActivated, minX, maxX, minY, maxY; function AbstractTile (cx, cy) { center = new org.cove.flade.util.Vector(cx, cy); verts = new Array(); normal = new org.cove.flade.util.Vector(0, 0); isVisible = true; isActivated = true; } function initializeContainer() { var _local2 = _root.getNextHighestDepth(); var _local3 = "_" + _local2; } function setVisible(v) { isVisible = v; } function setActiveState(a) { isActivated = a; } function getActiveState() { return(isActivated); } function createBoundingRect(rw, rh) { var _local2 = center.y - (rh / 2); var _local3 = center.y + (rh / 2); var _local5 = center.x - (rw / 2); var _local4 = center.x + (rw / 2); verts.push(new org.cove.flade.util.Vector(_local4, _local3)); verts.push(new org.cove.flade.util.Vector(_local4, _local2)); verts.push(new org.cove.flade.util.Vector(_local5, _local2)); verts.push(new org.cove.flade.util.Vector(_local5, _local3)); setCardProjections(); } function testIntervals(boxMin, boxMax, tileMin, tileMax) { if (boxMax < tileMin) { return(0); } if (tileMax < boxMin) { return(0); } var _local2 = tileMax - boxMin; var _local1 = tileMin - boxMax; if (Math.abs(_local2) < Math.abs(_local1)) { return(_local2); } return(_local1); } function setCardProjections() { getCardXProjection(); getCardYProjection(); } function getCardXProjection() { minX = verts[0].x; var _local3 = 1; while (_local3 < verts.length) { if (verts[_local3].x < minX) { minX = verts[_local3].x; } _local3++; } maxX = verts[0].x; var _local2 = 1; while (_local2 < verts.length) { if (verts[_local2].x > maxX) { maxX = verts[_local2].x; } _local2++; } } function getCardYProjection() { minY = verts[0].y; var _local3 = 1; while (_local3 < verts.length) { if (verts[_local3].y < minY) { minY = verts[_local3].y; } _local3++; } maxY = verts[0].y; var _local2 = 1; while (_local2 < verts.length) { if (verts[_local2].y > maxY) { maxY = verts[_local2].y; } _local2++; } } function onContact() { } }
Symbol 1288 MovieClip [__Packages.as.UI] Frame 0
class as.UI { var game, mc; function UI (g) { game = g; mc = game.rootMc; addMupaiEffect(); } function run() { updataMiddleGround(); updataTopGround(); updataScores(); updataSuperscript(); } function updataBottomGround() { updataDayNight(); _root.ground_bottom_mc.gotoAndPlay(_root.ground_bottom_mc._currentframe + 1); } function updataMiddleGround() { if (_root.ground_middle_1_mc._x <= (-_root.ground_middle_1_mc._width)) { _root.ground_middle_1_mc._x = _root.ground_middle_1_mc._width; } else if (_root.ground_middle_2_mc._x <= (-_root.ground_middle_1_mc._width)) { _root.ground_middle_2_mc._x = _root.ground_middle_1_mc._width; } _root.ground_middle_1_mc._x = _root.ground_middle_1_mc._x - Math.round(game.dynamicSpeed / 8); _root.ground_middle_2_mc._x = _root.ground_middle_2_mc._x - Math.round(game.dynamicSpeed / 8); } function updataTopGround() { if (_root.ground_top_1_mc._x <= (-_root.ground_top_1_mc._width)) { _root.ground_top_1_mc._x = _root.ground_top_1_mc._width; } else if (_root.ground_top_2_mc._x <= (-_root.ground_top_2_mc._width)) { _root.ground_top_2_mc._x = _root.ground_top_2_mc._width; } _root.ground_top_1_mc._x = _root.ground_top_1_mc._x - Math.round(game.dynamicSpeed / 2); _root.ground_top_2_mc._x = _root.ground_top_2_mc._x - Math.round(game.dynamicSpeed / 2); } function updataScores() { _root.scoreBar_mc.score_txt.text = ((game.coinNum * COINSCORE) + (int(game.pels) * PELSSCORE)) + (game.powerFullTimes * POWERFULLSCORE); } function updataSuperscript() { if (game.spider.body.curr.y <= -20) { _root.superscript_mc._alpha = 100; _root.superscript_mc.pos_txt.text = String(-Math.round(game.spider.body.curr.y + 20)) + "m"; } else { _root.superscript_mc._alpha = 0; _root.superscript_mc.pos_txt.text = ""; } _root.superscript_mc._x = game.spider.body.curr.x; } function gameOver() { _root.currentScore = Number(_root.scoreBar_mc.score_txt.text); stopBGMusic(); _root.gameOverMusic(); _root.gotoAndPlay("gameOver"); } function updataPowerNum() { _root.powerBar_mc.gotoAndPlay("frame_" + String(game.powerNum)); } function addPower() { _root.powerBar_mc.mask_mc._x = _root.powerBar_mc.mask_mc._x + game.ADDPOWER; } function reducePower() { _root.powerBar_mc.mask_mc._x = _root.powerBar_mc.mask_mc._x - 0.5; } function addRainbowEffect(obj) { mc.attachMovie("rainbowEffect", "rainbowEffect", mc.getNextHighestDepth(), obj); } function addCoinEffect(obj) { mc.attachMovie("scoreEffect", "scoreEffect", mc.getNextHighestDepth(), obj); } function addPelsEffect() { displayPelsEffect(); mc.attachMovie("displayPelsEffect", "displayPelsEffect", mc.getNextHighestDepth(), {_x:275, _y:200}); var callBack = this; mc.displayPelsEffect.onEnterFrame = function () { this.pos_txt.text = (Math.round(callBack.game.pels) / 1000) + " KM"; }; } function addDaysEffect() { var _local9 = _root.day.length; var _local6 = Stage.width; var _local5 = Stage.height / 2; var _local7 = 25; var _local8 = 0; var _local4 = 250; var _local3 = 0; while (_local3 < _local9) { as.tools.Timer.AddTimer(this, "attachDay", _local4 * _local3, mc, (_local7 * _local3) + _local6, (_local8 * _local3) + _local5, _root.day.substr(_local3, 1)); _local3++; } as.tools.Timer.AddTimer(this, "attachDay", _local4 * _local3, mc, (_local7 * _local3) + _local6, (_local8 * _local3) + _local5, String(game.days)); } function addLevelEffect() { mc.attachMovie("displayLevelEffect", "displayLevelEffect", mc.getNextHighestDepth(), {_x:275, _y:200}); var callBack = this; mc.displayLevelEffect.onEnterFrame = function () { var _local3; if (callBack.game.level == 2) { _local3 = _root.normal; } else if (callBack.game.level == 3) { _local3 = _root.hard; } this.level_txt.pos_txt.text = _local3; this.levelUp_1.levelUp_txt.pos_txt.text = _root.levelUp; this.levelUp_2.levelUp_txt.pos_txt.text = _root.levelUp; }; } function addMupaiEffect() { var callBack = this; _root.mupai_mc._x = 550; _root.mupai_mc._y = 0; if ((_root.da.data.level == 1) && (game.level == 1)) { _root.mupai_mc.mupai_txt.text = _root.unlockEasy; _root.mupai_mc.onEnterFrame = function () { if ((this._x + this._width) > 0) { this._x = this._x - Math.round(callBack.game.dynamicSpeed / 2); } }; } else if ((_root.da.data.level == 2) && (game.level == 2)) { _root.mupai_mc.mupai_txt.text = _root.unlockHard; _root.mupai_mc.onEnterFrame = function () { if ((this._x + this._width) > 0) { this._x = this._x - Math.round(callBack.game.dynamicSpeed / 2); } }; } else if ((_root.da.data.level == 3) && (game.level == 3)) { _root.mupai_mc.mupai_txt.text = _root.unlockVeryHard; _root.mupai_mc.onEnterFrame = function () { if ((this._x + this._width) > 0) { this._x = this._x - Math.round(callBack.game.dynamicSpeed / 2); } }; } } function attachRainbow() { var _local2 = mc.attachMovie("prop_rainbow", "prop_rainbow" + mc.getNextHighestDepth(), mc.getNextHighestDepth()); return(_local2); } function attachCoin() { var _local2 = mc.attachMovie("prop_coin", "prop_coin" + mc.getNextHighestDepth(), mc.getNextHighestDepth()); return(_local2); } function eat() { _root.sound.PlaySound("eat_wav", _root.VOLUME); } function eatPower() { _root.sound.PlaySound("eatPower_wav", _root.VOLUME); } function catchUp() { _root.sound.PlaySound("catchUp_wav", _root.VOLUME); } function catchUpPower() { _root.sound.PlaySound("catchUpPower_wav", _root.VOLUME); } function putOutArm() { _root.sound.PlaySound("putOutArm_wav", _root.VOLUME); } function putInArm() { _root.sound.PlaySound("putInArm_wav", _root.VOLUME); } function displayPelsEffect() { _root.sound.PlaySound("displayPelsEffect_wav", _root.VOLUME); } function updataDayNight() { _root.sound.PlaySound("updataDayNight_wav", _root.VOLUME); } function supertime() { _root.sound.StartMusic("supertime_wav", _root.VOLUME_BG); } function stopBGMusic() { _root.stopBGMusic(); } function attachDay(arr) { var temp = arr[0].attachMovie("day", "day" + arr[0].getNextHighestDepth(), arr[0].getNextHighestDepth(), {_x:arr[1], _y:arr[2]}); temp.onEnterFrame = function () { temp.txt.text = arr[3]; }; } var COINSCORE = 1000; var PELSSCORE = 1; var POWERFULLSCORE = 1000; }
Symbol 1289 MovieClip [__Packages.as.prop.BottomWall] Frame 0
class as.prop.BottomWall { var game, surfaceArr, typeId, x, width, y, allowCreateNext, mc, height; function BottomWall (ga, cx, cy, ty) { game = ga; game.bottomWallArr.push(this); surfaceArr = new Array(); if (ty != null) { typeId = ty; } else { rundomID(); } size(); if ((cx == undefined) && (cy == undefined)) { x = ((Math.random() * (game.sphere_bottom.maxX - game.sphere_bottom.minX)) + game.sphere_bottom.minX) + (width / 2); y = (Math.random() * (game.sphere_bottom.maxY - game.sphere_bottom.minY)) + game.sphere_bottom.minY; allowCreateNext = true; } else { x = cx; y = cy; allowCreateNext = false; } newType(); mc._x = x; mc._y = y; } function run() { if ((x > 550) && (x <= (550 + width))) { checkOverLap(); } x = x - game.dynamicSpeed; var _local2 = 0; while (_local2 < surfaceArr.length) { surfaceArr[_local2].center.x = surfaceArr[_local2].center.x - game.dynamicSpeed; surfaceArr[_local2].maxX = surfaceArr[_local2].maxX - game.dynamicSpeed; surfaceArr[_local2].minX = surfaceArr[_local2].minX - game.dynamicSpeed; _local2++; } mc._x = x; mc._y = y; } function checkOverLap() { var _local2 = 0; while (_local2 < game.middleWallArr.length) { if (game.middleWallArr[_local2].mc.hitTest(mc)) { vanish(); new as.prop.BottomWall(game); break; } _local2++; } } function rundomID() { var _local3 = Math.random(); if (_local3 <= game.probability_Upright_bottom) { typeId = 8; } else { var _local2 = Math.random(); if (_local2 <= game.probabliity_Level_bottom) { typeId = 7; } else { typeId = random(7); } } } function size() { switch (typeId) { case 0 : width = 50; height = 51.5; break; case 1 : width = 60; height = 56.5; break; case 2 : width = 60; height = 57.3; break; case 3 : width = 60; height = 61.5; break; case 4 : width = 50; height = 59.8; break; case 5 : width = 50; height = 41.3; break; case 6 : width = 40; height = 45.5; break; case 7 : width = 160; height = 40; break; case 8 : width = 40; height = 160; } } function newType() { switch (typeId) { case 0 : var _local10 = new as.prop.CircleWall(x, y, 24, game); surfaceArr.push(_local10); game.engine.addSurface(_local10); var _local17 = random(4); mc = game.rootMc.attachMovie("wall_0_" + _local17, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 1 : var _local9 = new as.prop.CircleWall(x, y, 20.8, game); surfaceArr.push(_local9); game.engine.addSurface(_local9); var _local18 = random(4); mc = game.rootMc.attachMovie("wall_1_" + _local18, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 2 : var _local8 = new as.prop.CircleWall(x, y, 18.5, game); surfaceArr.push(_local8); game.engine.addSurface(_local8); var _local19 = random(4); mc = game.rootMc.attachMovie("wall_2_" + _local19, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 3 : var _local7 = new as.prop.CircleWall(x, y, 25, game); surfaceArr.push(_local7); game.engine.addSurface(_local7); var _local11 = random(4); mc = game.rootMc.attachMovie("wall_3_" + _local11, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 4 : var _local6 = new as.prop.CircleWall(x, y, 24.5, game); surfaceArr.push(_local6); game.engine.addSurface(_local6); var _local12 = random(4); mc = game.rootMc.attachMovie("wall_4_" + _local12, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 5 : var _local5 = new as.prop.CircleWall(x, y, 19, game); surfaceArr.push(_local5); game.engine.addSurface(_local5); var _local13 = random(4); mc = game.rootMc.attachMovie("wall_5_" + _local13, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 6 : var _local4 = new as.prop.CircleWall(x, y, 24.3, game); surfaceArr.push(_local4); game.engine.addSurface(_local4); var _local14 = random(4); mc = game.rootMc.attachMovie("wall_6_" + _local14, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 7 : var _local3 = new as.prop.RectangleWall(x, y, 156, 39, game); surfaceArr.push(_local3); game.engine.addSurface(_local3); var _local15 = random(4); mc = game.rootMc.attachMovie("wall_7_" + _local15, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 8 : if (game.upWallNum < game.upWallNum_max) { game.upWallNum = game.upWallNum + 1; var _local2 = new as.prop.RectangleWall(x, y, 39, 156, game); surfaceArr.push(_local2); game.engine.addSurface(_local2); var _local16 = random(4); mc = game.rootMc.attachMovie("wall_8_" + _local16, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); } else { rundomID(); size(); x = ((Math.random() * (game.sphere_bottom.maxX - game.sphere_bottom.minX)) + game.sphere_bottom.minX) + (width / 2); y = (Math.random() * (game.sphere_bottom.maxY - game.sphere_bottom.minY)) + game.sphere_bottom.minY; newType(); } } } function vanish() { if (typeId == 8) { game.upWallNum = game.upWallNum - 1; } mc.removeMovieClip(); var _local4 = 0; while (_local4 <= game.bottomWallArr.length) { if (game.bottomWallArr[_local4] == this) { game.bottomWallArr.splice(_local4, 1); } _local4++; } var _local3 = 0; while (_local3 < surfaceArr.length) { var _local2 = 0; while (_local2 < game.engine.surfaces.length) { if (game.engine.surfaces[_local2] == surfaceArr[_local3]) { surfaceArr[_local3].dmc.removeMovieClip(); game.engine.surfaces.splice(_local2, 1); } _local2++; } _local3++; } } function del() { mc.removeMovieClip(); } }
Symbol 1290 MovieClip [__Packages.org.cove.flade.surfaces.CircleTile] Frame 0
class org.cove.flade.surfaces.CircleTile extends org.cove.flade.surfaces.AbstractTile implements org.cove.flade.surfaces.Surface { var createBoundingRect, radius, isVisible, dmc, center, onContact, normal, testIntervals, minX, maxX, minY, maxY; function CircleTile (cx, cy, r) { super(cx, cy); createBoundingRect(r * 2, r * 2); radius = r; } function paint() { if (isVisible) { dmc.clear(); dmc.lineStyle(0, 2237064, 100); org.cove.flade.graphics.Graphics.paintCircle(dmc, center.x, center.y, radius); } } function resolveCircleCollision(p, sysObj) { if (isCircleColliding(p)) { onContact(p); p.resolveCollision(normal, sysObj); } } function resolveRectangleCollision(p, sysObj) { if (isRectangleColliding(p)) { onContact(p); p.resolveCollision(normal, sysObj); } } function isCircleColliding(p) { p.getCardXProjection(); var _local8 = testIntervals(p.bmin, p.bmax, minX, maxX); if (_local8 == 0) { return(false); } p.getCardYProjection(); var _local7 = testIntervals(p.bmin, p.bmax, minY, maxY); if (_local7 == 0) { return(false); } var _local4 = center.x - p.curr.x; var _local3 = center.y - p.curr.y; var _local5 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local6 = (p.radius + radius) - _local5; if (_local6 > 0) { _local4 = _local4 / _local5; _local3 = _local3 / _local5; p.mtd.setTo((-_local4) * _local6, (-_local3) * _local6); normal.setTo(-_local4, -_local3); return(true); } return(false); } function isRectangleColliding(p) { p.getCardXProjection(); var _local6 = testIntervals(p.bmin, p.bmax, minX, maxX); if (_local6 == 0) { return(false); } p.getCardYProjection(); var _local5 = testIntervals(p.bmin, p.bmax, minY, maxY); if (_local5 == 0) { return(false); } var _local11 = Math.abs(_local6) < radius; var _local12 = Math.abs(_local5) < radius; if (_local11 && (_local12)) { var _local10 = p.curr.x + (sign(center.x - p.curr.x) * (p.width / 2)); var _local9 = p.curr.y + (sign(center.y - p.curr.y) * (p.height / 2)); p.vertex.setTo(_local10, _local9); var _local4 = p.vertex.x - center.x; var _local3 = p.vertex.y - center.y; var _local8 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local7 = radius - _local8; if (_local7 > 0) { _local4 = _local4 / _local8; _local3 = _local3 / _local8; p.mtd.setTo(_local4 * _local7, _local3 * _local7); normal.setTo(_local4, _local3); return(true); } return(false); } p.setXYMTD(_local6, _local5); normal.setTo(p.mtd.x / Math.abs(_local6), p.mtd.y / Math.abs(_local5)); return(true); } function sign(val) { if (val < 0) { return(-1); } if (val > 0) { return(1); } } function del() { dmc.removeMovieClip(); } }
Symbol 1291 MovieClip [__Packages.as.prop.CircleWall] Frame 0
class as.prop.CircleWall extends org.cove.flade.surfaces.CircleTile { var game, isCircleColliding, normal, isRectangleColliding, minY, timeID; function CircleWall (cx, cy, r, ga) { super(cx, cy, r); game = ga; } function resolveCircleCollision(p, sysObj) { if (isCircleColliding(p)) { onContact(p); if ((!game.spider.arm1.isTouch) && (!game.spider.arm2.isTouch)) { p.resolveCollision(normal, sysObj); } else if (((p == game.spider.body) || (p == game.spider.arm1.webHead)) || (p == game.spider.arm2.webHead)) { p.resolveCollision(normal, sysObj); } } } function resolveRectangleCollision(p, sysObj) { if (isRectangleColliding(p)) { onContact(p); if ((!game.spider.arm1.isTouch) && (!game.spider.arm2.isTouch)) { p.resolveCollision(normal, sysObj); } else if (((p == game.spider.body) || (p == game.spider.arm1.webHead)) || (p == game.spider.arm2.webHead)) { p.resolveCollision(normal, sysObj); } } } function onContact(p) { game.spider.arm1.onContact(p, this); game.spider.arm2.onContact(p, this); if ((p == game.spider.body) && (p.curr.y < minY)) { game.spider.mc.gotoAndStop(16); game.spider.body.move(); as.tools.Timer.DelTimer(timeID); timeID = as.tools.Timer.AddTimer(this, "removeContact", 500); } } function removeContact() { game.spider.mc.gotoAndStop(1); } }
Symbol 1292 MovieClip [__Packages.org.cove.flade.surfaces.RectangleTile] Frame 0
class org.cove.flade.surfaces.RectangleTile extends org.cove.flade.surfaces.AbstractTile implements org.cove.flade.surfaces.Surface { var rectWidth, rectHeight, createBoundingRect, isVisible, dmc, center, onContact, normal, testIntervals, minX, maxX, minY, maxY; function RectangleTile (cx, cy, rw, rh) { super(cx, cy); rectWidth = rw; rectHeight = rh; createBoundingRect(rw, rh); } function paint() { if (isVisible) { dmc.clear(); dmc.lineStyle(0, 2237064, 100); org.cove.flade.graphics.Graphics.paintRectangle(dmc, center.x, center.y, rectWidth, rectHeight); } } function resolveCircleCollision(p, sysObj) { if (isCircleColliding(p)) { onContact(p); p.resolveCollision(normal, sysObj); } } function resolveRectangleCollision(p, sysObj) { if (isRectangleColliding(p)) { onContact(p); p.resolveCollision(normal, sysObj); } } function isCircleColliding(p) { p.getCardXProjection(); var _local6 = testIntervals(p.bmin, p.bmax, minX, maxX); if (_local6 == 0) { return(false); } p.getCardYProjection(); var _local5 = testIntervals(p.bmin, p.bmax, minY, maxY); if (_local5 == 0) { return(false); } var _local11 = Math.abs(_local6) < p.radius; var _local12 = Math.abs(_local5) < p.radius; if (_local11 && (_local12)) { var _local10 = center.x + (sign(p.curr.x - center.x) * (rectWidth / 2)); var _local9 = center.y + (sign(p.curr.y - center.y) * (rectHeight / 2)); var _local4 = p.curr.x - _local10; var _local3 = p.curr.y - _local9; var _local8 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local7 = p.radius - _local8; if (_local7 > 0) { _local4 = _local4 / _local8; _local3 = _local3 / _local8; p.mtd.setTo(_local4 * _local7, _local3 * _local7); normal.setTo(_local4, _local3); return(true); } return(false); } p.setXYMTD(_local6, _local5); normal.setTo(p.mtd.x / Math.abs(_local6), p.mtd.y / Math.abs(_local5)); return(true); } function isRectangleColliding(p) { p.getCardXProjection(); var _local4 = testIntervals(p.bmin, p.bmax, minX, maxX); if (_local4 == 0) { return(false); } p.getCardYProjection(); var _local3 = testIntervals(p.bmin, p.bmax, minY, maxY); if (_local3 == 0) { return(false); } p.setXYMTD(_local4, _local3); normal.setTo(p.mtd.x / Math.abs(_local4), p.mtd.y / Math.abs(_local3)); return(true); } function sign(val) { if (val < 0) { return(-1); } if (val > 0) { return(1); } } function del() { dmc.removeMovieClip(); } }
Symbol 1293 MovieClip [__Packages.as.prop.RectangleWall] Frame 0
class as.prop.RectangleWall extends org.cove.flade.surfaces.RectangleTile { var game, isCircleColliding, normal, isRectangleColliding, minY, timeID; function RectangleWall (cx, cy, rw, rh, ga) { super(cx, cy, rw, rh); game = ga; } function resolveCircleCollision(p, sysObj) { if (isCircleColliding(p)) { onContact(p); if ((!game.spider.arm1.isTouch) && (!game.spider.arm2.isTouch)) { p.resolveCollision(normal, sysObj); } else if (((p == game.spider.body) || (p == game.spider.arm1.webHead)) || (p == game.spider.arm2.webHead)) { p.resolveCollision(normal, sysObj); } } } function resolveRectangleCollision(p, sysObj) { if (isRectangleColliding(p)) { onContact(p); if ((!game.spider.arm1.isTouch) && (!game.spider.arm2.isTouch)) { p.resolveCollision(normal, sysObj); } else if (((p == game.spider.body) || (p == game.spider.arm1.webHead)) || (p == game.spider.arm2.webHead)) { p.resolveCollision(normal, sysObj); } } } function onContact(p) { game.spider.arm1.onContact(p, this); game.spider.arm2.onContact(p, this); if ((p == game.spider.body) && (p.curr.y < minY)) { game.spider.mc.gotoAndStop(16); game.spider.body.move(); as.tools.Timer.DelTimer(timeID); timeID = as.tools.Timer.AddTimer(this, "removeContact", 100); } } function removeContact() { game.spider.mc.gotoAndStop(1); } }
Symbol 1294 MovieClip [__Packages.as.prop.TopWall] Frame 0
class as.prop.TopWall { var game, surfaceArr, x, width, typeId, y, height, allowCreateNext, mc; function TopWall (ga, cx, cy) { game = ga; game.topWallArr.push(this); surfaceArr = new Array(); rundomID(); size(); if ((cx == undefined) && (cy == undefined)) { x = ((Math.random() * (game.sphere_top.maxX - game.sphere_top.minX)) + game.sphere_top.minX) + (width / 2); if (typeId == 8) { y = (Math.random() * ((game.sphere_top.maxY - game.sphere_top.minY) - (height / 2))) + game.sphere_top.minY; } else { y = ((Math.random() * ((game.sphere_top.maxY - game.sphere_top.minY) - height)) + game.sphere_top.minY) + (height / 2); } allowCreateNext = true; } else { x = cx; y = cy; allowCreateNext = false; } newType(); mc._x = x; mc._y = y; } function run() { if ((x > 550) && (x <= (550 + width))) { checkOverLap(); } x = x - game.dynamicSpeed; var _local2 = 0; while (_local2 < surfaceArr.length) { surfaceArr[_local2].center.x = surfaceArr[_local2].center.x - game.dynamicSpeed; surfaceArr[_local2].maxX = surfaceArr[_local2].maxX - game.dynamicSpeed; surfaceArr[_local2].minX = surfaceArr[_local2].minX - game.dynamicSpeed; _local2++; } mc._x = x; mc._y = y; } function checkOverLap() { var _local2 = 0; while (_local2 < game.middleWallArr.length) { if (game.middleWallArr[_local2].mc.hitTest(mc)) { vanish(); new as.prop.TopWall(game); break; } _local2++; } } function rundomID() { var _local3 = Math.random(); if (_local3 <= game.probability_Upright_top) { typeId = 8; } else { var _local2 = Math.random(); if (_local2 <= game.probabliity_Level_top) { typeId = 7; } else { typeId = random(7); } } } function size() { switch (typeId) { case 0 : width = 50; height = 51.5; break; case 1 : width = 60; height = 56.5; break; case 2 : width = 60; height = 57.3; break; case 3 : width = 60; height = 61.5; break; case 4 : width = 50; height = 59.8; break; case 5 : width = 50; height = 41.3; break; case 6 : width = 40; height = 45.5; break; case 7 : width = 160; height = 40; break; case 8 : width = 40; height = 160; } } function newType() { switch (typeId) { case 0 : var _local10 = new as.prop.CircleWall(x, y, 24, game); surfaceArr.push(_local10); game.engine.addSurface(_local10); var _local17 = random(4); mc = game.rootMc.attachMovie("wall_0_" + _local17, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 1 : var _local9 = new as.prop.CircleWall(x, y, 20.8, game); surfaceArr.push(_local9); game.engine.addSurface(_local9); var _local18 = random(4); mc = game.rootMc.attachMovie("wall_1_" + _local18, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 2 : var _local8 = new as.prop.CircleWall(x, y, 18.5, game); surfaceArr.push(_local8); game.engine.addSurface(_local8); var _local19 = random(4); mc = game.rootMc.attachMovie("wall_2_" + _local19, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 3 : var _local7 = new as.prop.CircleWall(x, y, 25, game); surfaceArr.push(_local7); game.engine.addSurface(_local7); var _local11 = random(4); mc = game.rootMc.attachMovie("wall_3_" + _local11, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 4 : var _local6 = new as.prop.CircleWall(x, y, 24.5, game); surfaceArr.push(_local6); game.engine.addSurface(_local6); var _local12 = random(4); mc = game.rootMc.attachMovie("wall_4_" + _local12, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 5 : var _local5 = new as.prop.CircleWall(x, y, 19, game); surfaceArr.push(_local5); game.engine.addSurface(_local5); var _local13 = random(4); mc = game.rootMc.attachMovie("wall_5_" + _local13, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 6 : var _local4 = new as.prop.CircleWall(x, y, 24.3, game); surfaceArr.push(_local4); game.engine.addSurface(_local4); var _local14 = random(4); mc = game.rootMc.attachMovie("wall_6_" + _local14, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 7 : var _local3 = new as.prop.RectangleWall(x, y, 156, 39, game); surfaceArr.push(_local3); game.engine.addSurface(_local3); var _local15 = random(4); mc = game.rootMc.attachMovie("wall_7_" + _local15, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 8 : if (game.upWallNum < game.upWallNum_max) { game.upWallNum = game.upWallNum + 1; var _local2 = new as.prop.RectangleWall(x, y, 39, 156, game); surfaceArr.push(_local2); game.engine.addSurface(_local2); var _local16 = random(4); mc = game.rootMc.attachMovie("wall_8_" + _local16, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); } else { rundomID(); size(); x = ((Math.random() * (game.sphere_top.maxX - game.sphere_top.minX)) + game.sphere_top.minX) + (width / 2); if (typeId == 8) { y = (Math.random() * ((game.sphere_top.maxY - game.sphere_top.minY) - (height / 2))) + game.sphere_top.minY; } else { y = ((Math.random() * ((game.sphere_top.maxY - game.sphere_top.minY) - height)) + game.sphere_top.minY) + (height / 2); } newType(); } } } function vanish() { if (typeId == 8) { game.upWallNum = game.upWallNum - 1; } mc.removeMovieClip(); var _local4 = 0; while (_local4 <= game.topWallArr.length) { if (game.topWallArr[_local4] == this) { game.topWallArr.splice(_local4, 1); } _local4++; } var _local3 = 0; while (_local3 < surfaceArr.length) { var _local2 = 0; while (_local2 < game.engine.surfaces.length) { if (game.engine.surfaces[_local2] == surfaceArr[_local3]) { surfaceArr[_local3].dmc.removeMovieClip(); game.engine.surfaces.splice(_local2, 1); } _local2++; } _local3++; } } function del() { mc.removeMovieClip(); } }
Symbol 1295 MovieClip [__Packages.as.prop.MiddleWall] Frame 0
class as.prop.MiddleWall { var game, surfaceArr, x, width, y, allowCreateNext, mc, typeId, height; function MiddleWall (ga, cx, cy) { if (ga.react_middle) { game = ga; game.middleWallArr.push(this); surfaceArr = new Array(); rundomID(); size(); if ((cx == undefined) && (cy == undefined)) { x = ((Math.random() * (game.sphere_middle.maxX - game.sphere_middle.minX)) + game.sphere_middle.minX) + (width / 2); y = (Math.random() * (game.sphere_middle.maxY - game.sphere_middle.minY)) + game.sphere_middle.minY; allowCreateNext = true; } else { x = cx; y = cy; allowCreateNext = false; } newType(); mc._x = x; mc._y = y; } } function run() { if ((x > 550) && (x <= 550)) { checkOverLap(); } x = x - game.dynamicSpeed; var _local2 = 0; while (_local2 < surfaceArr.length) { surfaceArr[_local2].center.x = surfaceArr[_local2].center.x - game.dynamicSpeed; surfaceArr[_local2].maxX = surfaceArr[_local2].maxX - game.dynamicSpeed; surfaceArr[_local2].minX = surfaceArr[_local2].minX - game.dynamicSpeed; _local2++; } mc._x = x; mc._y = y; } function checkOverLap() { var _local3 = 0; while (_local3 < game.topWallArr.length) { if (game.topWallArr[_local3].mc.hitTest(mc)) { vanish(); new as.prop.MiddleWall(game); break; } _local3++; } var _local2 = 0; while (_local2 < game.bottomWallArr.length) { if (game.bottomWallArr[_local2].mc.hitTest(mc)) { vanish(); new as.prop.MiddleWall(game); break; } _local2++; } } function rundomID() { var _local3 = Math.random(); if (_local3 <= game.probability_Upright_middle) { typeId = 8; } else { var _local2 = Math.random(); if (_local2 <= game.probabliity_Level_middle) { typeId = 7; } else { typeId = random(7); } } } function size() { switch (typeId) { case 0 : width = 50; height = 51.5; break; case 1 : width = 60; height = 56.5; break; case 2 : width = 60; height = 57.3; break; case 3 : width = 60; height = 61.5; break; case 4 : width = 50; height = 59.8; break; case 5 : width = 50; height = 41.3; break; case 6 : width = 40; height = 45.5; break; case 7 : width = 160; height = 40; break; case 8 : width = 40; height = 160; } } function newType() { switch (typeId) { case 0 : var _local10 = new as.prop.CircleWall(x, y, 24, game); surfaceArr.push(_local10); game.engine.addSurface(_local10); var _local17 = random(4); mc = game.rootMc.attachMovie("wall_0_" + _local17, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 1 : var _local9 = new as.prop.CircleWall(x, y, 20.8, game); surfaceArr.push(_local9); game.engine.addSurface(_local9); var _local18 = random(4); mc = game.rootMc.attachMovie("wall_1_" + _local18, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 2 : var _local8 = new as.prop.CircleWall(x, y, 18.5, game); surfaceArr.push(_local8); game.engine.addSurface(_local8); var _local19 = random(4); mc = game.rootMc.attachMovie("wall_2_" + _local19, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 3 : var _local7 = new as.prop.CircleWall(x, y, 25, game); surfaceArr.push(_local7); game.engine.addSurface(_local7); var _local11 = random(4); mc = game.rootMc.attachMovie("wall_3_" + _local11, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 4 : var _local6 = new as.prop.CircleWall(x, y, 24.5, game); surfaceArr.push(_local6); game.engine.addSurface(_local6); var _local12 = random(4); mc = game.rootMc.attachMovie("wall_4_" + _local12, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 5 : var _local5 = new as.prop.CircleWall(x, y, 19, game); surfaceArr.push(_local5); game.engine.addSurface(_local5); var _local13 = random(4); mc = game.rootMc.attachMovie("wall_5_" + _local13, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 6 : var _local4 = new as.prop.CircleWall(x, y, 24.3, game); surfaceArr.push(_local4); game.engine.addSurface(_local4); var _local14 = random(4); mc = game.rootMc.attachMovie("wall_6_" + _local14, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 7 : var _local3 = new as.prop.RectangleWall(x, y, 156, 39, game); surfaceArr.push(_local3); game.engine.addSurface(_local3); var _local15 = random(4); mc = game.rootMc.attachMovie("wall_7_" + _local15, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); break; case 8 : if (game.upWallNum < game.upWallNum_max) { game.upWallNum = game.upWallNum + 1; var _local2 = new as.prop.RectangleWall(x, y, 39, 156, game); surfaceArr.push(_local2); game.engine.addSurface(_local2); var _local16 = random(4); mc = game.rootMc.attachMovie("wall_8_" + _local16, "wall" + game.rootMc.getNextHighestDepth(), game.rootMc.getNextHighestDepth()); } else { rundomID(); size(); x = ((Math.random() * (game.sphere_middle.maxX - game.sphere_middle.minX)) + game.sphere_middle.minX) + (width / 2); y = (Math.random() * (game.sphere_middle.maxY - game.sphere_middle.minY)) + game.sphere_middle.minY; newType(); } } } function vanish() { if (typeId == 8) { game.upWallNum = game.upWallNum - 1; } mc.removeMovieClip(); var _local3 = 0; while (_local3 <= game.middleWallArr.length) { if (game.middleWallArr[_local3] == this) { game.middleWallArr.splice(_local3, 1); } _local3++; } var _local4 = 0; while (_local4 < surfaceArr.length) { var _local2 = 0; while (_local2 < game.engine.surfaces.length) { if (game.engine.surfaces[_local2] == surfaceArr[_local4]) { surfaceArr[_local3].dmc.removeMovieClip(); game.engine.surfaces.splice(_local2, 1); } _local2++; } _local4++; } } function del() { mc.removeMovieClip(); } }
Symbol 1296 MovieClip [__Packages.as.prop.Coin] Frame 0
class as.prop.Coin { var sphere, x, y, allowCreateNext, game, rectangleCoin, mc; function Coin (ga, cx, cy, al) { sphere = new as.tools.Sphere(600, 1800, 100, 350); if ((cx == undefined) || (cx == null)) { x = (Math.random() * (sphere.maxX - sphere.minX)) + sphere.minX; } else { x = cx; } if ((cy == undefined) || (cy == null)) { y = (Math.random() * (sphere.maxY - sphere.minY)) + sphere.minY; } else { y = cy; } if ((al == undefined) || (al == null)) { allowCreateNext = true; } else { allowCreateNext = al; } game = ga; rectangleCoin = new as.prop.RectangleCoin(x, y, WIDTH, HEIGHT, this); game.engine.addSurface(rectangleCoin); game.coinArr.push(this); mc = game.ui.attachCoin(); adjustPos(); mc._x = x; mc._y = y; } function run() { if ((x > 550) && (x <= (550 + WIDTH))) { checkOverLap(); } x = x - game.dynamicSpeed; rectangleCoin.center.x = rectangleCoin.center.x - game.dynamicSpeed; rectangleCoin.maxX = rectangleCoin.maxX - game.dynamicSpeed; rectangleCoin.minX = rectangleCoin.minX - game.dynamicSpeed; mc._x = x; mc._y = y; } function checkOverLap() { var _local4 = 0; while (_local4 < game.middleWallArr.length) { if (game.middleWallArr[_local4].mc.hitTest(mc)) { vanish(); new as.prop.Coin(game, x + 50, null, allowCreateNext); } _local4++; } var _local3 = 0; while (_local3 < game.topWallArr.length) { if (game.topWallArr[_local3].mc.hitTest(mc)) { vanish(); new as.prop.Coin(game, x + 50, null, allowCreateNext); } _local3++; } var _local2 = 0; while (_local2 < game.bottomWallArr.length) { if (game.bottomWallArr[_local2].mc.hitTest(mc)) { vanish(); new as.prop.Coin(game, x + 50, null, allowCreateNext); } _local2++; } } function adjustPos() { if ((x > sphere.minX) && (x < sphere.maxX)) { if ((x - (WIDTH / 2)) < sphere.minX) { x = sphere.minX + (WIDTH / 2); } } } function vanish() { mc.removeMovieClip(); var _local3 = 0; while (_local3 <= game.coinArr.length) { if (game.coinArr[_local3] == this) { game.coinArr.splice(_local3, 1); } _local3++; } var _local2 = 0; while (_local2 < game.engine.surfaces.length) { if (game.engine.surfaces[_local2] == rectangleCoin) { rectangleCoin.dmc.removeMovieClip(); game.engine.surfaces.splice(_local2, 1); } _local2++; } } function del() { mc.removeMovieClip(); rectangleCoin.del(); delete rectangleCoin; } var WIDTH = 24; var HEIGHT = 28; }
Symbol 1297 MovieClip [__Packages.as.prop.RectangleCoin] Frame 0
class as.prop.RectangleCoin extends org.cove.flade.surfaces.RectangleTile { var coin, isCircleColliding, isRectangleColliding, center; function RectangleCoin (cx, cy, rw, rh, co) { super(cx, cy, rw, rh); coin = co; } function resolveCircleCollision(p) { if (isCircleColliding(p)) { onContact(p); } } function resolveRectangleCollision(p) { if (isRectangleColliding(p)) { onContact(p); } } function onContact(p) { if ((p == coin.game.spider.body) && (center.x < coin.game.CREATEBOUNDARY_PROP)) { coin.game.ui.eat(); coin.game.ui.addCoinEffect({_x:center.x, _y:center.y}); coin.game.coinNum++; coin.vanish(); } } function del() { } }
Symbol 1298 MovieClip [__Packages.as.prop.Rainbow] Frame 0
class as.prop.Rainbow { var sphere, x, y, allowCreateNext, game, rectangleRainbow, mc; function Rainbow (ga, cx, cy, al) { sphere = new as.tools.Sphere(600, 1800, 100, 350); if ((cx == undefined) || (cx == null)) { x = (Math.random() * (sphere.maxX - sphere.minX)) + sphere.minX; } else { x = cx; } if ((cy == undefined) || (cy == null)) { y = (Math.random() * (sphere.maxY - sphere.minY)) + sphere.minY; } else { y = cy; } if ((al == undefined) || (al == null)) { allowCreateNext = true; } else { allowCreateNext = al; } game = ga; rectangleRainbow = new as.prop.RectangleRainbow(x, y, WIDTH, HEIGHT, this); game.engine.addSurface(rectangleRainbow); game.rainbowArr.push(this); if (!game.powerFull) { mc = game.ui.attachRainbow(); } else { mc = game.ui.attachCoin(); } adjustPos(); mc._x = x; mc._y = y; } function run() { if ((x > 550) && (x <= (550 + WIDTH))) { checkOverLap(); } x = x - game.dynamicSpeed; rectangleRainbow.center.x = rectangleRainbow.center.x - game.dynamicSpeed; rectangleRainbow.maxX = rectangleRainbow.maxX - game.dynamicSpeed; rectangleRainbow.minX = rectangleRainbow.minX - game.dynamicSpeed; mc._x = x; mc._y = y; } function checkOverLap() { var _local4 = 0; while (_local4 < game.middleWallArr.length) { if (game.middleWallArr[_local4].mc.hitTest(mc)) { vanish(); new as.prop.Rainbow(game, x + 50, null, allowCreateNext); } _local4++; } var _local3 = 0; while (_local3 < game.topWallArr.length) { if (game.topWallArr[_local3].mc.hitTest(mc)) { vanish(); new as.prop.Rainbow(game, x + 50, null, allowCreateNext); } _local3++; } var _local2 = 0; while (_local2 < game.bottomWallArr.length) { if (game.bottomWallArr[_local2].mc.hitTest(mc)) { vanish(); new as.prop.Rainbow(game, x + 50, null, allowCreateNext); } _local2++; } } function adjustPos() { if ((x > sphere.minX) && (x < sphere.maxX)) { if ((x - (WIDTH / 2)) < sphere.minX) { x = sphere.minX + (WIDTH / 2); } } } function vanish() { mc.removeMovieClip(); var _local3 = 0; while (_local3 <= game.rainbowArr.length) { if (game.rainbowArr[_local3] == this) { game.rainbowArr.splice(_local3, 1); } _local3++; } var _local2 = 0; while (_local2 < game.engine.surfaces.length) { if (game.engine.surfaces[_local2] == rectangleRainbow) { rectangleRainbow.dmc.removeMovieClip(); game.engine.surfaces.splice(_local2, 1); } _local2++; } } function del() { var _local3 = 0; while (_local3 <= game.rainbowArr.length) { if (game.rainbowArr[_local3] == this) { game.rainbowArr.splice(_local3, 1); } _local3++; } var _local2 = 0; while (_local2 < game.engine.surfaces.length) { if (game.engine.surfaces[_local2] == rectangleRainbow) { rectangleRainbow.dmc.removeMovieClip(); game.engine.surfaces.splice(_local2, 1); } _local2++; } mc.removeMovieClip(); rectangleRainbow.del(); delete rectangleRainbow; } var WIDTH = 24; var HEIGHT = 28; }
Symbol 1299 MovieClip [__Packages.as.prop.RectangleRainbow] Frame 0
class as.prop.RectangleRainbow extends org.cove.flade.surfaces.RectangleTile { var rainbow, isCircleColliding, isRectangleColliding, center; function RectangleRainbow (cx, cy, rw, rh, ra) { super(cx, cy, rw, rh); rainbow = ra; } function resolveCircleCollision(p) { if (isCircleColliding(p)) { onContact(p); } } function resolveRectangleCollision(p) { if (isRectangleColliding(p)) { onContact(p); } } function onContact(p) { if ((p == rainbow.game.spider.body) && (center.x < rainbow.game.CREATEBOUNDARY_PROP)) { rainbow.game.ui.eat(); rainbow.game.ui.eatPower(); rainbow.game.addPowerNum(); rainbow.game.ui.addRainbowEffect({_x:center.x, _y:center.y}); rainbow.vanish(); } } function del() { } }
Symbol 317 MovieClip [spider] Frame 1
stop();
Symbol 317 MovieClip [spider] Frame 2
stop();
Symbol 317 MovieClip [spider] Frame 3
stop();
Symbol 317 MovieClip [spider] Frame 4
stop();
Symbol 317 MovieClip [spider] Frame 5
stop();
Symbol 317 MovieClip [spider] Frame 6
stop();
Symbol 317 MovieClip [spider] Frame 7
stop();
Symbol 317 MovieClip [spider] Frame 8
stop();
Symbol 317 MovieClip [spider] Frame 9
stop();
Symbol 317 MovieClip [spider] Frame 10
stop();
Symbol 317 MovieClip [spider] Frame 11
stop();
Symbol 317 MovieClip [spider] Frame 12
stop();
Symbol 317 MovieClip [spider] Frame 13
stop();
Symbol 317 MovieClip [spider] Frame 14
stop();
Symbol 317 MovieClip [spider] Frame 15
stop();
Symbol 317 MovieClip [spider] Frame 16
stop();
Symbol 320 MovieClip Frame 11
stop();
Symbol 332 MovieClip [star] Frame 12
stop();
Symbol 363 MovieClip Frame 15
stop();
Symbol 367 MovieClip [scoreEffect] Frame 20
stop(); this.removeMovieClip();
Symbol 385 MovieClip [displayPelsEffect] Frame 56
stop(); delete this.onEnterFrame; this.removeMovieClip();
Symbol 427 MovieClip [rainbowEffect] Frame 10
stop(); this.removeMovieClip();
Symbol 496 MovieClip [displayLevelEffect] Frame 154
stop(); delete this.onEnterFrame; this.removeMovieClip();
Symbol 512 MovieClip [day] Frame 64
this.removeMovieClip();
Symbol 535 MovieClip [ground_bottom] Frame 1
stop();
Instance of Symbol 522 MovieClip "starT" in Symbol 535 MovieClip [ground_bottom] Frame 1
onClipEvent (load) { this.gotoAndPlay(random(this._totalframes)); star_speed = this._xscale / _root.star_speed; } onClipEvent (enterFrame) { if (this._x > 0) { this._x = this._x - star_speed; } else { this._x = _root.scene_width; } }
Instance of Symbol 522 MovieClip "starT" in Symbol 535 MovieClip [ground_bottom] Frame 1
onClipEvent (load) { this.gotoAndPlay(random(this._totalframes)); star_speed = this._xscale / _root.star_speed; } onClipEvent (enterFrame) { if (this._x > 0) { this._x = this._x - star_speed; } else { this._x = _root.scene_width; } }
Instance of Symbol 522 MovieClip "starT" in Symbol 535 MovieClip [ground_bottom] Frame 1
onClipEvent (load) { this.gotoAndPlay(random(this._totalframes)); star_speed = this._xscale / _root.star_speed; } onClipEvent (enterFrame) { if (this._x > 0) { this._x = this._x - star_speed; } else { this._x = _root.scene_width; } }
Instance of Symbol 522 MovieClip "starT" in Symbol 535 MovieClip [ground_bottom] Frame 1
onClipEvent (load) { this.gotoAndPlay(random(this._totalframes)); star_speed = this._xscale / _root.star_speed; } onClipEvent (enterFrame) { if (this._x > 0) { this._x = this._x - star_speed; } else { this._x = _root.scene_width; } }
Symbol 535 MovieClip [ground_bottom] Frame 49
stop();
Symbol 535 MovieClip [ground_bottom] Frame 100
gotoAndPlay (1);
Symbol 569 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 583 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 584 MovieClip Frame 1
stop();
Symbol 597 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 610 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 623 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 624 MovieClip Frame 1
stop();
Symbol 641 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 660 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 674 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 688 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 703 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 726 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 744 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 752 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 764 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 769 MovieClip Frame 1
stop(); delete this.onEnterFrame; this.startGame_btn.onRelease = function () { _root.btnRelease(); _root.btnRollOut(); _root.UIupdate(); _root.mainmenu_mc.gotoAndPlay(2); }; this.howToPlay_btn.onRelease = function () { _root.btnRelease(); _root.btnRollOut(); _root.gotoAndStop("help"); }; this.highScore_btn.onRelease = function () { _root.btnRelease(); _root.btnRollOut(); _root.gotoAndStop("highScore"); }; this.moreGames_btn.onRelease = function () { _root.btnRelease(); getURL (_root.localization_url1, "_blank"); }; this.freeGames_btn.onRelease = function () { getURL (_root.localization_url2, "_blank"); _root.btnRelease(); }; this.startGame_btn.onRollOver = function () { _root.btnRollOver(); }; this.howToPlay_btn.onRollOver = function () { _root.btnRollOver(); }; this.highScore_btn.onRollOver = function () { _root.btnRollOver(); }; this.moreGames_btn.onRollOver = function () { _root.btnRollOver(); }; this.freeGames_btn.onRollOver = function () { _root.btnRollOver(); }; this.startGame_btn.onRollOut = function () { _root.btnRollOut(); }; this.howToPlay_btn.onRollOut = function () { _root.btnRollOut(); }; this.highScore_btn.onRollOut = function () { _root.btnRollOut(); }; this.moreGames_btn.onRollOut = function () { _root.btnRollOut(); }; this.freeGames_btn.onRollOut = function () { _root.btnRollOut(); };
Symbol 769 MovieClip Frame 19
stop(); if (_root.da.data.level == 1) { lock1_mc._visible = true; lock2_mc._visible = true; } else if (_root.da.data.level == 2) { lock1_mc._visible = false; lock2_mc._visible = true; } else if (_root.da.data.level == 3) { lock1_mc._visible = false; lock2_mc._visible = false; } this.easy_btn.onRelease = function () { if (_root.da.data.level >= 1) { _root.level = 1; _root.btnRelease(); _root.btnRollOut(); _root.gotoAndPlay("startGame"); } }; this.normal_btn.onRelease = function () { if (_root.da.data.level >= 2) { _root.level = 2; _root.btnRelease(); _root.btnRollOut(); _root.gotoAndPlay("startGame"); } }; this.hard_btn.onRelease = function () { if (_root.da.data.level >= 3) { _root.level = 3; _root.btnRelease(); _root.btnRollOut(); _root.gotoAndPlay("startGame"); } }; this.back_btn.onRelease = function () { _root.btnRelease(); _root.btnRollOut(); _root.UIupdate(); _root.mainmenu_mc.onEnterFrame = function () { prevFrame(); }; }; this.easy_btn.onRollOver = function () { _root.btnRollOver(); }; this.normal_btn.onRollOver = function () { _root.btnRollOver(); }; this.hard_btn.onRollOver = function () { _root.btnRollOver(); }; this.back_btn.onRollOver = function () { _root.btnRollOver(); }; this.easy_btn.onRollOut = function () { _root.btnRollOut(); }; this.normal_btn.onRollOut = function () { _root.btnRollOut(); }; this.hard_btn.onRollOut = function () { _root.btnRollOut(); }; this.back_btn.onRollOut = function () { _root.btnRollOut(); };
Symbol 791 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 807 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 821 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 835 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 851 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 888 MovieClip Frame 10
stop(); removeMovieClip(this._parent);
Symbol 890 MovieClip Frame 8
i = 0; onEnterFrame = function () { duplicateMovieClip (star, "star" + i, i); a = 360 * Math.random(); b = random(95) + 5; c = random(20); this["star" + i]._xscale = (this["star" + i]._yscale = b); this["star" + i]._y = this["star" + i]._y + c; i++; };
Symbol 890 MovieClip Frame 27
stop();
Symbol 896 MovieClip Frame 30
stop();
Symbol 901 MovieClip Frame 30
stop();
Symbol 906 MovieClip Frame 30
stop();
Symbol 911 MovieClip Frame 30
stop();
Symbol 916 MovieClip Frame 30
stop();
Symbol 921 MovieClip Frame 30
stop();
Symbol 926 MovieClip Frame 30
stop();
Symbol 931 MovieClip Frame 1
i = 0; star._visible = 0; onEnterFrame = function () { if ((i % 4) == 0) { aa = Math.pow(-1, random(2)); duplicateMovieClip (star, "star" + i, i); a = 360 * Math.random(); b = random(35) + 5; c = random(18); this["star" + i]._xscale = b; this["star" + i]._yscale = b * 1.2; this["star" + i]._y = this["star" + i]._y + (aa * c); } i++; };
Symbol 933 MovieClip Frame 1
stop();
Symbol 933 MovieClip Frame 2
this.mask_mc._x = -226.3;
Symbol 933 MovieClip Frame 8
stop(); this.mask_mc._x = -195.2;
Symbol 933 MovieClip Frame 9
this.mask_mc._x = -195.2;
Symbol 933 MovieClip Frame 15
stop(); this.mask_mc._x = -162.3;
Symbol 933 MovieClip Frame 16
this.mask_mc._x = -162.3;
Symbol 933 MovieClip Frame 22
stop(); this.mask_mc._x = -129.1;
Symbol 933 MovieClip Frame 23
this.mask_mc._x = -129.1;
Symbol 933 MovieClip Frame 29
stop(); this.mask_mc._x = -96.2;
Symbol 933 MovieClip Frame 30
this.mask_mc._x = -96.2;
Symbol 933 MovieClip Frame 36
stop(); this.mask_mc._x = -63.4;
Symbol 933 MovieClip Frame 37
this.mask_mc._x = -63.4;
Symbol 933 MovieClip Frame 43
stop(); this.mask_mc._x = -29.6;
Symbol 933 MovieClip Frame 44
this.mask_mc._x = -29.6;
Symbol 933 MovieClip Frame 50
stop();
Symbol 956 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 979 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 982 Button
on (release) { _root.btnRelease(); _root.gotoAndPlay("mainmenu"); } on (rollOver) { _root.btnRollOver(); }
Symbol 1006 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 1042 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 1093 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 1143 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 1194 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 1237 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 1259 MovieClip Frame 1
function onEnterFrameFun() { if ((_currentframe >= 112) && (_currentframe < 148)) { coin = 1; } else if (_currentframe >= 148) { coin = 2; } this.scoreBar_mc.score_txt.text = ((-int(wall_mc._x)) * 2) + (coin * 1000); if (time == 2) { this.gotoAndStop(this._currentframe + 1); time = 0; } else { time++; } } this.scoreBar_mc.score_txt.text = 0; var coin = 0; var time = 0; this.onEnterFrame = onEnterFrameFun;
Symbol 1259 MovieClip Frame 190
stop(); _parent.gotoAndPlay("mainmenu");

Library Items

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Symbol 5 BitmapUsed by:6
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Symbol 176 GraphicUses:175Used by:177
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Symbol 179 GraphicUses:178Used by:180
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Symbol 182 GraphicUses:181Used by:183
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Symbol 185 GraphicUses:184Used by:186
Symbol 186 MovieClipUses:185Used by:210
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:189
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Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:192
Symbol 192 MovieClipUses:191Used by:210
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Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:210
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:198
Symbol 198 MovieClipUses:197Used by:210
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:201
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Symbol 202 BitmapUsed by:203
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Symbol 204 MovieClipUses:203Used by:210
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClipUses:206Used by:210
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:210
Symbol 210 MovieClipUses:171 174 177 180 183 186 189 192 195 198 201 204 207 209Used by:211 515 769 855 1262
Symbol 211 MovieClipUses:127 133 143 168 210Used by:Timeline
Symbol 212 GraphicUsed by:Timeline
Symbol 1271 MovieClip [__Packages.as.Sounds]
Symbol 1272 MovieClip [__Packages.as.Game]
Symbol 1273 MovieClip [__Packages.as.tools.Sphere]
Symbol 1274 MovieClip [__Packages.org.cove.flade.DynamicsEngine]
Symbol 1275 MovieClip [__Packages.org.cove.flade.util.Vector]
Symbol 1276 MovieClip [__Packages.org.cove.flade.primitives.Particle]
Symbol 1277 MovieClip [__Packages.org.cove.flade.surfaces.Surface]
Symbol 1278 MovieClip [__Packages.org.cove.flade.primitives.CircleParticle]
Symbol 1279 MovieClip [__Packages.org.cove.flade.graphics.Graphics]
Symbol 1280 MovieClip [__Packages.org.cove.flade.primitives.RectangleParticle]
Symbol 1281 MovieClip [__Packages.org.cove.flade.constraints.Constraint]
Symbol 1282 MovieClip [__Packages.as.actor.Spider]
Symbol 1283 MovieClip [__Packages.as.actor.Body]
Symbol 1284 MovieClip [__Packages.as.actor.Arm]
Symbol 1285 MovieClip [__Packages.org.cove.flade.constraints.SpringConstraint]
Symbol 1286 MovieClip [__Packages.as.tools.Timer]
Symbol 1287 MovieClip [__Packages.org.cove.flade.surfaces.AbstractTile]
Symbol 1288 MovieClip [__Packages.as.UI]
Symbol 1289 MovieClip [__Packages.as.prop.BottomWall]
Symbol 1290 MovieClip [__Packages.org.cove.flade.surfaces.CircleTile]
Symbol 1291 MovieClip [__Packages.as.prop.CircleWall]
Symbol 1292 MovieClip [__Packages.org.cove.flade.surfaces.RectangleTile]
Symbol 1293 MovieClip [__Packages.as.prop.RectangleWall]
Symbol 1294 MovieClip [__Packages.as.prop.TopWall]
Symbol 1295 MovieClip [__Packages.as.prop.MiddleWall]
Symbol 1296 MovieClip [__Packages.as.prop.Coin]
Symbol 1297 MovieClip [__Packages.as.prop.RectangleCoin]
Symbol 1298 MovieClip [__Packages.as.prop.Rainbow]
Symbol 1299 MovieClip [__Packages.as.prop.RectangleRainbow]
Symbol 213 GraphicUsed by:Timeline
Symbol 214 BitmapUsed by:215
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Symbol 262 MovieClipUses:261Used by:263
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Symbol 264 GraphicUsed by:267
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Symbol 329 GraphicUsed by:330
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Symbol 331 MovieClipUses:330Used by:332 1154
Symbol 332 MovieClip [star]Uses:320 323 326 331Used by:1259  Timeline
Symbol 333 BitmapUsed by:334 863
Symbol 334 GraphicUses:333Used by:335
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Symbol 336 BitmapUsed by:337
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Symbol 339 BitmapUsed by:340
Symbol 340 GraphicUses:339Used by:341
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Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:344
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Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:347
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Symbol 883 BitmapUsed by:884 938 1125 1127 1129 1131 1133 1135
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Symbol 923 GraphicUsed by:924
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Symbol 927 GraphicUsed by:928
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Symbol 933 MovieClipUses:881 882 884 885 891 896 897 901 902 906 907 911 912 916 917 921 922 926 930 932Used by:1093 1194 1259  Timeline
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Symbol 979 MovieClipUses:958 960 962 964 966 968 970 972 974 976 978Used by:980
Symbol 980 MovieClipUses:939 940 941 956 979Used by:1259  Timeline
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Symbol 983 GraphicUsed by:1259
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Symbol 1070 GraphicUsed by:1071
Symbol 1071 MovieClipUses:1070Used by:1259
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Symbol 1102 MovieClipUses:879 878Used by:1259
Symbol 1103 GraphicUsed by:1259
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Symbol 1118 MovieClipUses:879 878Used by:1259
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Symbol 1120 GraphicUsed by:1259
Symbol 1121 GraphicUsed by:1259
Symbol 1122 GraphicUsed by:1259
Symbol 1123 GraphicUsed by:1259
Symbol 1124 TextUses:28Used by:1143
Symbol 1125 GraphicUses:883Used by:1143
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Symbol 1127 GraphicUses:883Used by:1143
Symbol 1128 TextUses:28Used by:1143
Symbol 1129 GraphicUses:883Used by:1143
Symbol 1130 TextUses:28Used by:1143
Symbol 1131 GraphicUses:883Used by:1143
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Symbol 1143 MovieClipUses:992 937 1124 1125 323 324 330 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142Used by:1259
Symbol 1144 GraphicUsed by:1259
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Symbol 1146 GraphicUsed by:1259
Symbol 1147 GraphicUsed by:1259
Symbol 1148 GraphicUsed by:1259
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Symbol 1150 GraphicUsed by:1259
Symbol 1151 GraphicUsed by:1259
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Symbol 1153 GraphicUsed by:1259
Symbol 1154 MovieClipUses:324 330 331 323Used by:1259
Symbol 1155 GraphicUsed by:1259
Symbol 1156 GraphicUsed by:1259
Symbol 1157 MovieClipUses:879 878Used by:1259
Symbol 1158 GraphicUsed by:1259
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Symbol 1160 GraphicUsed by:1259
Symbol 1161 GraphicUsed by:1259
Symbol 1162 GraphicUsed by:1259
Symbol 1163 MovieClipUses:879 878Used by:1259
Symbol 1164 GraphicUsed by:1259
Symbol 1165 GraphicUsed by:1259
Symbol 1166 GraphicUsed by:1259
Symbol 1167 GraphicUsed by:1259
Symbol 1168 MovieClipUses:879 878Used by:1259
Symbol 1169 GraphicUsed by:1259
Symbol 1170 GraphicUsed by:1259
Symbol 1171 GraphicUsed by:1259
Symbol 1172 GraphicUsed by:1259
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Symbol 1176 GraphicUsed by:1259
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Symbol 1179 GraphicUsed by:1259
Symbol 1180 MovieClipUses:879 878Used by:1259
Symbol 1181 TextUses:28Used by:1194
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Symbol 1193 TextUses:62Used by:1194
Symbol 1194 MovieClipUses:992 1181 933 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193Used by:1259
Symbol 1195 GraphicUsed by:1259
Symbol 1196 GraphicUsed by:1259
Symbol 1197 GraphicUsed by:1259
Symbol 1198 GraphicUsed by:1259
Symbol 1199 GraphicUsed by:1259
Symbol 1200 GraphicUsed by:1259
Symbol 1201 GraphicUsed by:1259
Symbol 1202 GraphicUsed by:1259
Symbol 1203 GraphicUsed by:1259
Symbol 1204 GraphicUsed by:1259
Symbol 1205 MovieClipUses:879 878Used by:1259
Symbol 1206 GraphicUsed by:1259
Symbol 1207 GraphicUsed by:1259
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Symbol 1209 GraphicUsed by:1259
Symbol 1210 MovieClipUses:879 878Used by:1259
Symbol 1211 GraphicUsed by:1259
Symbol 1212 GraphicUsed by:1259
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Symbol 1214 GraphicUsed by:1259
Symbol 1215 GraphicUsed by:1259
Symbol 1216 GraphicUsed by:1259
Symbol 1217 MovieClipUses:879 878Used by:1259
Symbol 1218 GraphicUsed by:1259
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Symbol 1220 GraphicUsed by:1259
Symbol 1221 GraphicUsed by:1259
Symbol 1222 GraphicUsed by:1259
Symbol 1223 GraphicUsed by:1259
Symbol 1224 GraphicUsed by:1259
Symbol 1225 TextUses:28Used by:1237
Symbol 1226 TextUses:28Used by:1237
Symbol 1227 TextUses:28Used by:1237
Symbol 1228 TextUses:28Used by:1237
Symbol 1229 TextUses:28Used by:1237
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Symbol 1231 TextUses:28Used by:1237
Symbol 1232 TextUses:28Used by:1237
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Symbol 1234 TextUses:28Used by:1237
Symbol 1235 TextUses:28Used by:1237
Symbol 1236 TextUses:62 63Used by:1237
Symbol 1237 MovieClipUses:992 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236Used by:1259
Symbol 1238 GraphicUsed by:1259
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Symbol 1240 GraphicUsed by:1259
Symbol 1241 GraphicUsed by:1259
Symbol 1242 GraphicUsed by:1259
Symbol 1243 GraphicUsed by:1259
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Symbol 1250 GraphicUsed by:1259
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Symbol 1253 GraphicUsed by:1259
Symbol 1254 GraphicUsed by:1259
Symbol 1255 GraphicUsed by:1259
Symbol 1256 GraphicUsed by:1259
Symbol 1257 GraphicUsed by:1259
Symbol 1258 MovieClipUses:879 878Used by:1259
Symbol 1259 MovieClipUses:535 856 515 301 307 308 309 267 857 858 877 880 933 935 937 938 980 981 982 983 302 984 985 303 986 987 304 988 989 315 990 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 269 270 271 1069 1071 1073 1074 1075 1093 1094 1095 1096 878 1097 1098 1099 1100 1101 1102 891 896 427 1103 1104 1105 1106 1107 1109 1111 1112 1113 1114 1115 1116 1117 1118 897 901 1119 1120 1121 1122 1123 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 324 330 332 323 1153 1154 1155 1156 1157 367 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 930Used by:Timeline
Symbol 1260 BitmapUsed by:1261
Symbol 1261 GraphicUses:1260Used by:1262
Symbol 1262 MovieClipUses:1261 210Used by:Timeline
Symbol 1263 BitmapUsed by:1264
Symbol 1264 GraphicUses:1263Used by:1266
Symbol 1265 EditableTextUses:28Used by:1266
Symbol 1266 MovieClip [mupai]Uses:1264 1265Used by:Timeline
Symbol 1267 MovieClipUsed by:Timeline
Symbol 1268 EditableTextUses:28 364Used by:1270
Symbol 1269 GraphicUsed by:1270
Symbol 1270 MovieClipUses:1268 1269Used by:Timeline

Instance Names

"loading_mc"Frame 1Symbol 211 MovieClip
"ground_top_1_mc"Frame 2Symbol 515 MovieClip
"ground_top_2_mc"Frame 2Symbol 515 MovieClip
"ground_middle_1_mc"Frame 2Symbol 518 MovieClip [ground_middle]
"ground_middle_2_mc"Frame 2Symbol 518 MovieClip [ground_middle]
"ground_bottom_mc"Frame 2Symbol 535 MovieClip [ground_bottom]
"mainmenu_mc"Frame 3Symbol 769 MovieClip
"gameOver_mc"Frame 4Symbol 855 MovieClip
"submitScore_mc"Frame 5Symbol 124 MovieClip [submitScore]
"help_mc"Frame 6Symbol 1259 MovieClip
"ground_bottom_mc"Frame 7Symbol 535 MovieClip [ground_bottom]
"ground_middle_1_mc"Frame 7Symbol 518 MovieClip [ground_middle]
"ground_middle_2_mc"Frame 7Symbol 518 MovieClip [ground_middle]
"ground_top_1_mc"Frame 7Symbol 515 MovieClip
"ground_top_2_mc"Frame 7Symbol 1262 MovieClip
"mupai_mc"Frame 7Symbol 1266 MovieClip [mupai]
"game_mc"Frame 7Symbol 1267 MovieClip
"superscript_mc"Frame 7Symbol 1270 MovieClip
"scoreBar_mc"Frame 7Symbol 980 MovieClip
"powerBar_mc"Frame 7Symbol 933 MovieClip
"name_1"Symbol 104 MovieClip Frame 1Symbol 30 EditableText
"name_2"Symbol 104 MovieClip Frame 1Symbol 31 EditableText
"name_3"Symbol 104 MovieClip Frame 1Symbol 32 EditableText
"name_4"Symbol 104 MovieClip Frame 1Symbol 33 EditableText
"name_5"Symbol 104 MovieClip Frame 1Symbol 34 EditableText
"name_6"Symbol 104 MovieClip Frame 1Symbol 35 EditableText
"name_7"Symbol 104 MovieClip Frame 1Symbol 36 EditableText
"name_8"Symbol 104 MovieClip Frame 1Symbol 37 EditableText
"name_9"Symbol 104 MovieClip Frame 1Symbol 38 EditableText
"name_10"Symbol 104 MovieClip Frame 1Symbol 39 EditableText
"score_1"Symbol 104 MovieClip Frame 1Symbol 40 EditableText
"score_2"Symbol 104 MovieClip Frame 1Symbol 41 EditableText
"score_3"Symbol 104 MovieClip Frame 1Symbol 42 EditableText
"score_4"Symbol 104 MovieClip Frame 1Symbol 43 EditableText
"score_5"Symbol 104 MovieClip Frame 1Symbol 44 EditableText
"score_6"Symbol 104 MovieClip Frame 1Symbol 45 EditableText
"score_7"Symbol 104 MovieClip Frame 1Symbol 46 EditableText
"score_8"Symbol 104 MovieClip Frame 1Symbol 47 EditableText
"score_9"Symbol 104 MovieClip Frame 1Symbol 48 EditableText
"score_10"Symbol 104 MovieClip Frame 1Symbol 49 EditableText
"new_1"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"new_2"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"new_3"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"new_4"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"new_5"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"new_6"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"new_7"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"new_8"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"new_9"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"new_10"Symbol 104 MovieClip Frame 1Symbol 103 MovieClip
"txt_mc"Symbol 105 MovieClip Frame 1Symbol 104 MovieClip
"paiMing_mc"Symbol 124 MovieClip [submitScore] Frame 1Symbol 105 MovieClip
"back_btn"Symbol 124 MovieClip [submitScore] Frame 1Symbol 123 Button
"cover_mc"Symbol 133 MovieClip Frame 1Symbol 131 MovieClip
"loadingBar_mc"Symbol 211 MovieClip Frame 1Symbol 133 MovieClip
"moreGames_btn"Symbol 211 MovieClip Frame 1Symbol 168 Button
"logo_mc"Symbol 211 MovieClip Frame 1Symbol 210 MovieClip
"caudaVector_mc"Symbol 267 MovieClip Frame 1Symbol 266 MovieClip
"armVector_mc"Symbol 310 MovieClip Frame 1Symbol 266 MovieClip
"arm2_mc"Symbol 317 MovieClip [spider] Frame 1Symbol 267 MovieClip
"arm1_mc"Symbol 317 MovieClip [spider] Frame 1Symbol 267 MovieClip
"bodyVector_mc"Symbol 317 MovieClip [spider] Frame 1Symbol 266 MovieClip
"armVector_mc"Symbol 317 MovieClip [spider] Frame 1Symbol 266 MovieClip
"spider_cartoon_mc"Symbol 317 MovieClip [spider] Frame 16Symbol 310 MovieClip
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 1Symbol 368 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 10Symbol 369 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 13Symbol 370 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 14Symbol 371 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 15Symbol 372 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 18Symbol 373 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 20Symbol 374 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 22Symbol 375 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 23Symbol 376 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 24Symbol 377 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 25Symbol 378 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 26Symbol 379 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 35Symbol 380 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 45Symbol 381 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 47Symbol 382 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 48Symbol 383 EditableText
"pos_txt"Symbol 385 MovieClip [displayPelsEffect] Frame 56Symbol 384 EditableText
"pos_txt"Symbol 492 MovieClip Frame 1Symbol 491 EditableText
"levelUp_txt"Symbol 493 MovieClip Frame 1Symbol 492 MovieClip
"pos_txt"Symbol 495 MovieClip Frame 1Symbol 494 EditableText
"levelUp_2"Symbol 496 MovieClip [displayLevelEffect] Frame 67Symbol 493 MovieClip
"levelUp_1"Symbol 496 MovieClip [displayLevelEffect] Frame 76Symbol 493 MovieClip
"level_txt"Symbol 496 MovieClip [displayLevelEffect] Frame 101Symbol 495 MovieClip
"txt"Symbol 512 MovieClip [day] Frame 1Symbol 497 EditableText
"txt"Symbol 512 MovieClip [day] Frame 21Symbol 498 EditableText
"txt"Symbol 512 MovieClip [day] Frame 24Symbol 499 EditableText
"txt"Symbol 512 MovieClip [day] Frame 26Symbol 500 EditableText
"txt"Symbol 512 MovieClip [day] Frame 28Symbol 501 EditableText
"txt"Symbol 512 MovieClip [day] Frame 29Symbol 502 EditableText
"txt"Symbol 512 MovieClip [day] Frame 30Symbol 503 EditableText
"txt"Symbol 512 MovieClip [day] Frame 31Symbol 504 EditableText
"txt"Symbol 512 MovieClip [day] Frame 32Symbol 505 EditableText
"txt"Symbol 512 MovieClip [day] Frame 34Symbol 506 EditableText
"txt"Symbol 512 MovieClip [day] Frame 46Symbol 507 EditableText
"txt"Symbol 512 MovieClip [day] Frame 48Symbol 508 EditableText
"txt"Symbol 512 MovieClip [day] Frame 52Symbol 509 EditableText
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"txt"Symbol 512 MovieClip [day] Frame 64Symbol 511 EditableText
"starT"Symbol 535 MovieClip [ground_bottom] Frame 1Symbol 522 MovieClip
"starT"Symbol 535 MovieClip [ground_bottom] Frame 1Symbol 522 MovieClip
"starT"Symbol 535 MovieClip [ground_bottom] Frame 1Symbol 522 MovieClip
"starT"Symbol 535 MovieClip [ground_bottom] Frame 1Symbol 522 MovieClip
"soundBtn_mc"Symbol 769 MovieClip Frame 1Symbol 584 MovieClip
"qualityBtn_mc"Symbol 769 MovieClip Frame 1Symbol 624 MovieClip
"startGame_btn"Symbol 769 MovieClip Frame 1Symbol 646 Button
"howToPlay_btn"Symbol 769 MovieClip Frame 1Symbol 661 Button
"highScore_btn"Symbol 769 MovieClip Frame 1Symbol 675 Button
"moreGames_btn"Symbol 769 MovieClip Frame 1Symbol 689 Button
"freeGames_btn"Symbol 769 MovieClip Frame 1Symbol 704 Button
"logo_mc"Symbol 769 MovieClip Frame 1Symbol 210 MovieClip
"easy_btn"Symbol 769 MovieClip Frame 19Symbol 730 Button
"back_btn"Symbol 769 MovieClip Frame 19Symbol 745 Button
"normal_btn"Symbol 769 MovieClip Frame 19Symbol 753 Button
"hard_btn"Symbol 769 MovieClip Frame 19Symbol 766 Button
"lock1_mc"Symbol 769 MovieClip Frame 19Symbol 768 Button
"lock2_mc"Symbol 769 MovieClip Frame 19Symbol 768 Button
"yourScore_txt"Symbol 855 MovieClip Frame 1Symbol 773 EditableText
"yourName_txt"Symbol 855 MovieClip Frame 1Symbol 774 EditableText
"submitScore_btn"Symbol 855 MovieClip Frame 1Symbol 838 Button
"moreGames_btn"Symbol 855 MovieClip Frame 1Symbol 854 Button
"logo_mc"Symbol 855 MovieClip Frame 1Symbol 210 MovieClip
"yy"Symbol 889 MovieClip Frame 1Symbol 888 MovieClip
"star"Symbol 890 MovieClip Frame 8Symbol 889 MovieClip
"star"Symbol 931 MovieClip Frame 1Symbol 889 MovieClip
"mask_mc"Symbol 933 MovieClip Frame 1Symbol 882 MovieClip
"record_txt"Symbol 980 MovieClip Frame 1Symbol 940 EditableText
"score_txt"Symbol 980 MovieClip Frame 1Symbol 941 EditableText
"powerBar_mc"Symbol 1093 MovieClip Frame 1Symbol 933 MovieClip
"powerBar_mc"Symbol 1194 MovieClip Frame 1Symbol 933 MovieClip
"wall_mc"Symbol 1259 MovieClip Frame 1Symbol 877 MovieClip
"powerBar_mc"Symbol 1259 MovieClip Frame 1Symbol 933 MovieClip
"scoreBar_mc"Symbol 1259 MovieClip Frame 1Symbol 980 MovieClip
"back_btn"Symbol 1259 MovieClip Frame 1Symbol 982 Button
"mupai_txt"Symbol 1266 MovieClip [mupai] Frame 1Symbol 1265 EditableText
"pos_txt"Symbol 1270 MovieClip Frame 1Symbol 1268 EditableText

Special Tags

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Labels

"loading"Frame 1
"loadingmc"Frame 2
"mainmenu"Frame 3
"gameOver"Frame 4
"highScore"Frame 5
"help"Frame 6
"startGame"Frame 7
"frame_0"Symbol 933 MovieClip Frame 1
"frame_1"Symbol 933 MovieClip Frame 2
"frame_2"Symbol 933 MovieClip Frame 9
"frame_3"Symbol 933 MovieClip Frame 16
"frame_4"Symbol 933 MovieClip Frame 23
"frame_5"Symbol 933 MovieClip Frame 30
"frame_6"Symbol 933 MovieClip Frame 37
"frame_7"Symbol 933 MovieClip Frame 44




http://swfchan.com/7/31084/info.shtml
Created: 18/5 -2019 21:25:38 Last modified: 18/5 -2019 21:25:38 Server time: 02/05 -2024 11:40:36