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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62693149?noj=FRM62693149-22DC" width="1" height="1"></div>

Vindex Chronicle.swf

This is the info page for
Flash #31085

(Click the ID number above for more basic data on this flash file.)


Text
resume game

resume game

resume game

resume game

quit to main menu

quit to main menu

quit to main menu

see map

see map

see map

upgrade

upgrade

upgrade

upgrade

controls

controls

controls

Play More Games

Play More Games

Play More Games

<p align="left"><font face="Lithos Pro Regular" size="11" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="11" color="#000000" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

items STATS
potions :
Ethers    :

ether
300

This item helps you gain 50% of  total SPs

buy items

upgrade vindex stats

Unlock Special combo attack

potion
300

This item helps you gain 50% of  total HPs

required 100 Exp to upgrade

required 200 Exp to upgrade

required 400 Exp to upgrade

required 800 Exp to upgrade

required 1000 Exp to upgrade

required 1200 Exp to upgrade

required 1400 Exp to upgrade

required 1600 Exp to upgrade

required 1800 Exp to upgrade

required 2000 Exp to upgrade

maximum level

Special Combo 1
Deals 5 hits to the enemy
Uses 80 SP Points
Confirmed using "Z" key
500 Exp to unlock

Special Combo 1
Deals 5 hits to the enemy
Uses 80 SP Points
Confirmed using "Z" key
500 Exp to unlock

Special Combo 1
Deals 5 hits to the enemy
Uses 80 SP Points
Confirmed using "Z" key
500 Exp to unlock

Special Combo 2
Deals 10 hits to the enemy
Uses 100 SP Points
Confirmed using "X" key
800 Exp to unlock

Special Combo 2
Deals 10 hits to the enemy
Uses 100 SP Points
Confirmed using "X" key
800 Exp to unlock

Special Combo 2
Deals 10 hits to the enemy
Uses 100 SP Points
Confirmed using "X" key
800 Exp to unlock

You have Mastered these special combos!

Vindex Stats
HP
SP
Total Points
Total Exp

:
:
:
:

<p align="left"><font face="Lithos Pro Regular" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>99999</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>99999</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>999 / 999</b></font></p>

<p align="left"><font face="Lithos Pro Regular" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>999 / 999</b></font></p>

Special

This skills determined how
many times he can produce
combo attack to the enemy.
Higher the skill level, more
combo attack he can bring.

Strength

This skills determined how
much damage he can produ-
ce to the enemy. Higher the
skill level, more damage he
can bring to the enemy.

Health

This skills determined how
much damage he can take
when get hit by the enemy.
Higher the skill level, better
he can deal the damage and
to survive.

Viking

Britons

Persian

Egypt

Sparta

Rome

controls

q

e

a

s

use potion

use ether

arrow key for movement

attack

BREAK

upgrade

U

D

GUARD

X

SPECIAL

Z

tips

tap "A" couple times
after hit the enemy to
confirm a different
attack styles
Collect EXP Points to
upgrade certain skills
including unlock
Vindex's 2 special combo
attacks
guard is the only way
to avoid enemies arrow
attack
When you facing the
boss in each level, use
your speed and attack
prepare yourself with
items and upgraded
skills before you begin

Are you sUre you want to Quit
and go back to main menu?

no

no

no

buy

yes

yes

yes

VINDEX

chronicles

play

play

play

play more games

play more games

play more games

add game to your site

add game to your site

add game to your site

rtlogic

g    a    m    e    s

rtlogic

CONTROLS

CONTROLS

CONTROLS

Credits

Credits

Credits

BGM credit
MaestroRage - The Desire to Destroy
MrMaestro- Journet
Calpomatt- Fallen Soldier , The Mystic
Project Manager > Rudy Sudarto
Programmer > Ferry Sugiarto
Illustrator > Firmansyah

Back

Back

Back

VINDEX CHRONICLE CONTROLS

tap "A" couple times after hit the
enemy to confirm a different
attack styles
Collect EXP Points to upgrade
certain skills including unlock
Vindex's 2 special combo attacks
guard is the only way to avoid
enemies arrow attack
When you facing the boss in each
level, use your speed and attack
prepare yourself with items and
upgraded skills before you begin

Q

E

A

S

D

Z

X

U

move left

move RIGHT

USE HEALTH POTION

USE ELIXER POTION

ATTACK

BREAK

GUARD

SPECIAL ATTACK 1

SPECIAL ATTACK 2

UPGRADE MENU

“ Step by step, VIndex fights his battle.  He wins each his battle.
First..... the Vikings ......"

" Britons....."

" .....................Persian....."

" ............................................................................Egypt....."

"............................................ANd .........The strongest oponent.......Sparta "

"  Vindex Finally made it.  He brings Rome Empire into their greatest
victory. Rufus becomes a great emperor. and VIndex, The Man who
make it possible, always be remembered as the greatest general of
rome.  And this is his Chronicles to Rome Empire."

the end....
thank you for playing

play more games

play more games

MAIN MENU

Main MEnu

MAIN MENU

Britons

Vikings

Spartan

Egypts

Persians

rome captures the vikings

rome captures the britons

rome captures the persians

rome captures the egypts

play next level

play next level

LEVEL

PNT

EXP

TNL

to next level - enemies to kill

Upgrade

Upgrade

play more games

<p align="left"><font face="Guadalupe" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>3</b></font></p>

<p align="left"><font face="Comic Sans MS" size="16" color="#333333" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>

<p align="right"><font face="Comic Sans MS" size="16" color="#000000" letterSpacing="-2.000000" kerning="1"><b>23576</b></font></p>

<p align="right"><font face="Comic Sans MS" size="16" color="#000000" letterSpacing="-2.000000" kerning="1"><b>200</b></font></p>

x

<p align="left"><font face="GuadalupeDos" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>7</b></font></p>

<p align="left"><font face="GuadalupeDos" size="13" color="#000000" letterSpacing="0.000000" kerning="1"><b>5</b></font></p>

game over

retry

retry

quit

quit

another game

another game

"Long long time ago, in the Great Rome Empire,
lived a noble and wise young man  named  Virginius Rufus.
at very young age OF him He successfully managed to be a governor ."

Skip Movie

Skip Movie

Skip Movie

“ Stands besides him, there is a brave warrior named Vindex. they
build  their friendship from their childhood.

“Vindex, is the brave soldier of Rome. He took part in many important
battles and won them.  ”

“ With so many wars he fought for ROme, he is well known as a
respectable general not only among his colleagues but also in the
eyes of his ENEMIES. ”

"AftEr the glory time of rome, comes a  moment where the senates,
the highest part of the Empire system, become so corrupt.   Meanwhile
the emperor becomes so tyran. People of Rome in great suffer because
of the very high tax raising. "

"AftEr the glory time of rome, comes a  moment where the senates,
the highest part of the Empire system, become so corrupt.   Meanwhile
the emperor becomes so tyran. People of Rome in great suffer because
of the very high tax raising. "

" unsatisfied people of rome arise to fight their rights. Rebellions
spread all over the country.  “

“ Rufus realizes he needs to end that chaotic situation. Leaded by
Vindex as his general they start a big step to take over the corrupted
Senates and tyranic emperor in the Empire. "

" By the bravery of Vindex, Rufus succeeded to take over the Rome
Empire and made himself An Emperor. Meanwhile Vindex became a
great hero for people of rome ”

" Together they lead rome into democracy and prosperity once again. "

“ Rufus realized the world will not at peace before the world is
united. Once again, for the glory of Rome, Rufus asks his general,
Vindex, for a duty of honour. Brings the world peace under the
wisdom of Rome Empire. “

play

play

ActionScript [AS3]

Section 1
//_Preloader_1 (VindexChronicle7_fla._Preloader_1) package VindexChronicle7_fla { import flash.display.*; public dynamic class _Preloader_1 extends MovieClip { public var link_btn:SimpleButton; public var logo_mc:MovieClip; public function _Preloader_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package VindexChronicle7_fla
Section 2
//bomb_preloader_2 (VindexChronicle7_fla.bomb_preloader_2) package VindexChronicle7_fla { import flash.display.*; public dynamic class bomb_preloader_2 extends MovieClip { public var loaderbar:MovieClip; public function bomb_preloader_2(){ addFrameScript(0, frame1, 214, frame215); } function frame215(){ stop(); } function frame1(){ stop(); } } }//package VindexChronicle7_fla
Section 3
//bomb_smoker3_16 (VindexChronicle7_fla.bomb_smoker3_16) package VindexChronicle7_fla { import flash.display.*; public dynamic class bomb_smoker3_16 extends MovieClip { public var sm:MovieClip; } }//package VindexChronicle7_fla
Section 4
//bomb_smoker4_15 (VindexChronicle7_fla.bomb_smoker4_15) package VindexChronicle7_fla { import flash.display.*; public dynamic class bomb_smoker4_15 extends MovieClip { public var sm:MovieClip; public function bomb_smoker4_15(){ addFrameScript(30, frame31); } function frame31(){ stop(); } } }//package VindexChronicle7_fla
Section 5
//enemy_hp_stat_mc_23 (VindexChronicle7_fla.enemy_hp_stat_mc_23) package VindexChronicle7_fla { import flash.display.*; public dynamic class enemy_hp_stat_mc_23 extends MovieClip { public var val:MovieClip; public function enemy_hp_stat_mc_23(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package VindexChronicle7_fla
Section 6
//inbetween_bg_mc_47 (VindexChronicle7_fla.inbetween_bg_mc_47) package VindexChronicle7_fla { import flash.display.*; public dynamic class inbetween_bg_mc_47 extends MovieClip { public function inbetween_bg_mc_47(){ addFrameScript(0, frame1, 19, frame20, 39, frame40, 59, frame60, 80, frame81); } function frame81(){ stop(); } function frame1(){ stop(); } function frame20(){ stop(); } function frame40(){ stop(); } function frame60(){ stop(); } } }//package VindexChronicle7_fla
Section 7
//live_mc_54 (VindexChronicle7_fla.live_mc_54) package VindexChronicle7_fla { import flash.display.*; public dynamic class live_mc_54 extends MovieClip { public function live_mc_54(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package VindexChronicle7_fla
Section 8
//MainTimeline (VindexChronicle7_fla.MainTimeline) package VindexChronicle7_fla { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.ui.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var VindexGame; public var preloader:MovieClip; public var gameLoaded:Boolean; public function MainTimeline(){ addFrameScript(0, frame1, 2, frame3); } function frame3(){ stop(); VindexGame = new VindexChronicle(stage); VindexGame.Start(); } function frame1(){ stop(); gameLoaded = false; preloader.stop(); preloader.logo_mc.stop(); preloader.logo_mc.loaderbar.stop(); preloader.addEventListener(Event.ENTER_FRAME, updatePreloader, false, 0, true); preloader.link_btn.addEventListener(MouseEvent.MOUSE_DOWN, gotoArc, false); } public function updatePreloader(_arg1:Event):void{ var _local2:Number; _local2 = ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100); if (_local2 != 100){ preloader.logo_mc.loaderbar.gotoAndStop(int(_local2)); } else { if (!gameLoaded){ gameLoaded = true; preloader.logo_mc.play(); }; if (preloader.logo_mc.currentFrame == preloader.logo_mc.totalFrames){ preloader.logo_mc.gotoAndStop(preloader.logo_mc.totalFrames); preloader.removeEventListener(Event.ENTER_FRAME, updatePreloader, false); this.gotoAndPlay(2); }; }; } public function gotoArc(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.arcadebomb.com"), "_blank"); } } }//package VindexChronicle7_fla
Section 9
//map_mc_97 (VindexChronicle7_fla.map_mc_97) package VindexChronicle7_fla { import flash.display.*; public dynamic class map_mc_97 extends MovieClip { public function map_mc_97(){ addFrameScript(6, frame7, 12, frame13, 18, frame19, 24, frame25, 30, frame31, 31, frame32); } function frame7(){ gotoAndPlay("viking"); } function frame19(){ gotoAndPlay("persian"); } function frame25(){ gotoAndPlay("egypt"); } function frame13(){ gotoAndPlay("britons"); } function frame31(){ gotoAndPlay("sparta"); } function frame32(){ stop(); } } }//package VindexChronicle7_fla
Section 10
//upgrade_special_mc_88 (VindexChronicle7_fla.upgrade_special_mc_88) package VindexChronicle7_fla { import flash.display.*; public dynamic class upgrade_special_mc_88 extends MovieClip { public function upgrade_special_mc_88(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package VindexChronicle7_fla
Section 11
//upgradeAdd_mc_87 (VindexChronicle7_fla.upgradeAdd_mc_87) package VindexChronicle7_fla { import flash.display.*; public dynamic class upgradeAdd_mc_87 extends MovieClip { public function upgradeAdd_mc_87(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11); } function frame10(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } function frame11(){ stop(); } } }//package VindexChronicle7_fla
Section 12
//upgradehintanimation_52 (VindexChronicle7_fla.upgradehintanimation_52) package VindexChronicle7_fla { import flash.display.*; public dynamic class upgradehintanimation_52 extends MovieClip { public function upgradehintanimation_52(){ addFrameScript(100, frame101); } function frame101(){ stop(); } } }//package VindexChronicle7_fla
Section 13
//zEXPORT_19 (VindexChronicle7_fla.zEXPORT_19) package VindexChronicle7_fla { import flash.display.*; public dynamic class zEXPORT_19 extends MovieClip { public var mn_pause:pause_upgrade_mc; public var mn_lose:ending_lose_mc; public var mn_interface:interface_all_mc; public var mn_changelv:change_lv; public var mn_main:main_mc; public var mn_ending:ending_movie_mc; public var mn_opening:opening_movie_mc; public function zEXPORT_19(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package VindexChronicle7_fla
Section 14
//zSndExport_125 (VindexChronicle7_fla.zSndExport_125) package VindexChronicle7_fla { import flash.display.*; public dynamic class zSndExport_125 extends MovieClip { public function zSndExport_125(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package VindexChronicle7_fla
Section 15
//_arrow_guard (_arrow_guard) package { public dynamic class _arrow_guard extends BaseSoundEffect { } }//package
Section 16
//_arrow_hit (_arrow_hit) package { public dynamic class _arrow_hit extends BaseSoundEffect { } }//package
Section 17
//_blunt_hit (_blunt_hit) package { public dynamic class _blunt_hit extends BaseSoundEffect { } }//package
Section 18
//_guard_hit (_guard_hit) package { public dynamic class _guard_hit extends BaseSoundEffect { } }//package
Section 19
//_kick_hit (_kick_hit) package { public dynamic class _kick_hit extends BaseSoundEffect { } }//package
Section 20
//_slash_hit (_slash_hit) package { public dynamic class _slash_hit extends BaseSoundEffect { } }//package
Section 21
//arrow_mc (arrow_mc) package { import flash.display.*; public dynamic class arrow_mc extends MovieClip { public var bodyBox:MovieClip; public function arrow_mc(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ stop(); } } }//package
Section 22
//ArrowClass (ArrowClass) package { import flash.events.*; import flash.display.*; public class ArrowClass extends MovieClip { private var worldMgr;// = null private var range:Number;// = 0 private var pow:int;// = 10 private var speed:Number;// = 0 private var objArrow;// = null private var objTarget;// = null private var objCont;// = null public function ArrowClass(_arg1, _arg2){ objCont = null; objArrow = null; objTarget = null; worldMgr = null; pow = 10; range = 0; speed = 0; super(); worldMgr = _arg1; objCont = _arg2; objArrow = new arrow_mc(); objCont.addChild(objArrow); objArrow.cacheAsBitmap = true; objArrow.visible = false; objArrow.scaleX = -1; speed = 30; } private function stopShoot(){ objArrow.visible = false; objArrow.removeEventListener(Event.ENTER_FRAME, throwHandle); } public function ShootArrow(_arg1, _arg2){ if (objArrow.visible == true){ return; }; range = 0; objTarget = _arg1; objArrow.x = objCont.stageX; objArrow.y = objCont.stageY; objArrow.y = (objArrow.y - 60); pow = _arg2; objArrow.gotoAndStop("stand"); objArrow.visible = true; objArrow.addEventListener(Event.ENTER_FRAME, throwHandle, false, 0, true); } public function remove(){ objArrow.removeEventListener(Event.ENTER_FRAME, throwHandle); objCont.removeChild(objArrow); objCont = null; objArrow = null; objTarget = null; worldMgr = null; } public function isReady():Boolean{ if (objArrow.visible == true){ return (false); }; return (true); } private function throwHandle(_arg1:Event):void{ var _local2:StdAtkRes; if (((objCont.getAI().getIsPaused()) || ((objTarget == null)))){ return; }; if (objArrow.currentLabel == "end"){ stopShoot(); }; if (objArrow.currentLabel != "stand"){ return; }; if (((objTarget.getAI().isEnableHit()) && ((objTarget.isKoed() == false)))){ if ((((Math.abs((objCont.y - objTarget.y)) < 30)) && (objTarget.bodyBox.hitTestObject(objArrow.bodyBox)))){ _local2 = new StdAtkRes(); _local2.setHit(pow, 3, 1, false); _local2.directionPush(objCont, objTarget); objTarget.getAI().setDamageHit(_local2); if (objTarget.getAI().isGuard()){ objArrow.gotoAndPlay("deflect"); } else { stopShoot(); }; }; }; if (range > 1000){ stopShoot(); } else { objArrow.x = (objArrow.x + speed); range = (range + speed); }; } } }//package
Section 23
//ba_mc (ba_mc) package { public dynamic class ba_mc extends EntityClass { public function ba_mc(){ addFrameScript(24, frame25, 41, frame42, 70, frame71, 96, frame97, 112, frame113, 123, frame124, 159, frame160, 216, frame217); } function frame160(){ stop(); } function frame25(){ gotoAndPlay("stand"); } function frame42(){ gotoAndPlay("walk"); } function frame71(){ gotoAndPlay("stand"); } function frame97(){ gotoAndPlay("stand"); } function frame217(){ stop(); } function frame113(){ gotoAndPlay("stand"); } function frame124(){ gotoAndPlay("stand"); } } }//package
Section 24
//BaseMovieClip (BaseMovieClip) package { import flash.display.*; public class BaseMovieClip extends MovieClip { public var _passable:Boolean;// = false private var _z:Number; public var _static:Boolean;// = false public function BaseMovieClip(){ _static = false; _passable = false; super(); } public function changeStatic(_arg1:Boolean){ _static = _arg1; } public function isCollisionHit(_arg1, _arg2):Boolean{ if (((_arg1.hitBox) && (_arg2.bodyBox))){ if (_arg1.hitBox.hitTestObject(_arg2.bodyBox)){ return (true); }; }; return (false); } public function getZDepthVal():Number{ return (_z); } public function setupProperty(_arg1:Boolean, _arg2:Boolean){ _static = _arg1; _passable = _arg2; } public function changePassable(_arg1:Boolean){ _passable = _arg1; } public function isCollisionFoot(_arg1, _arg2):Boolean{ if (_arg1._static){ return (false); }; if (_arg2._passable){ return (false); }; if (((_arg1.areaBox) && (_arg2.areaBox))){ if (_arg1.areaBox.hitTestObject(_arg2.areaBox)){ return (true); }; }; return (false); } public function updateProperty(){ _z = Math.round(this.y); } public function isCollisionArea(_arg1, _arg2):Boolean{ if (((_arg1.hitAreaBox) && (_arg2.areaBox))){ if (_arg1.hitAreaBox.hitTestObject(_arg2.areaBox)){ return (true); }; }; return (false); } public function pushObject(_arg1, _arg2){ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = (_arg2.x - _arg1.x); _local4 = (_arg2.y - _arg1.y); _local5 = Math.atan2(_local4, _local3); if (_arg2._static){ _arg1.x = (_arg1.x - (Math.max(_arg1._trace_spd_x, 2) * Math.cos(_local5))); _arg1.y = (_arg1.y - (Math.max(_arg1._trace_spd_y, 2) * Math.sin(_local5))); } else { _arg1.x = (_arg1.x - (Math.min(Math.abs((_local3 * 0.5)), 0.5) * Math.cos(_local5))); _arg1.y = (_arg1.y - (Math.min(Math.abs((_local4 * 0.5)), 0.5) * Math.sin(_local5))); _arg2.x = (_arg2.x + (Math.min(Math.abs((_local3 * 0.5)), 0.5) * Math.cos(_local5))); _arg2.y = (_arg2.y + (Math.min(Math.abs((_local4 * 0.5)), 0.5) * Math.sin(_local5))); }; } } }//package
Section 25
//BaseSound (BaseSound) package { import flash.events.*; import flash.utils.*; import flash.media.*; public class BaseSound extends Sound { private var sndTransform:SoundTransform; private var sndFadeOut:Boolean; private var sndFadeIn:Boolean; private var sndPosTime:Number; private var loop:Boolean; private var sndObj:Sound; private var sndChannel:SoundChannel; private var sndTimer:Timer; private var sndVolume:Number; private var sndPan:Number; public function BaseSound(){ sndObj = this; sndChannel = null; sndTransform = null; sndVolume = 1; sndPan = 0; sndPosTime = 0; sndFadeIn = false; sndFadeOut = false; loop = false; sndTimer = new Timer(50); sndTimer.addEventListener(TimerEvent.TIMER, sndTimerHandler); sndTimer.start(); } public function setVolume(_arg1:Number):void{ var _local2:SoundTransform; sndVolume = _arg1; if (sndChannel){ _local2 = sndChannel.soundTransform; _local2.volume = sndVolume; sndChannel.soundTransform = _local2; }; } public function stopSound():void{ if (sndChannel){ sndChannel.stop(); sndChannel.removeEventListener(Event.SOUND_COMPLETE, sound_loop); loop = false; trace("stopSound() "); }; } public function fadeOut(_arg1:Boolean):void{ sndFadeOut = true; sndFadeIn = false; if (_arg1){ setVolume(1); }; trace("Fade Out Effect "); } public function pauseSound():void{ if (sndChannel){ sndPosTime = sndChannel.position; sndChannel.stop(); sndChannel.removeEventListener(Event.SOUND_COMPLETE, sound_loop); trace(("pauseSound(), Position :" + String(sndPosTime))); }; } public function playSound():void{ stopSound(); sndChannel = sndObj.play(); setVolume(sndVolume); setPan(sndPan); trace("playSound() "); } public function fadeIn(_arg1:Boolean):void{ sndFadeIn = true; sndFadeOut = false; if (_arg1){ setVolume(0); }; trace("Fade In Effect "); } private function sndTimerHandler(_arg1:TimerEvent):void{ if (((sndFadeIn) && (sndFadeOut))){ sndFadeIn = false; sndFadeOut = false; setVolume(1); }; if (sndFadeIn){ sndVolume = (sndVolume + 0.01); if (sndVolume > 1){ setVolume(1); sndFadeIn = false; } else { setVolume(sndVolume); }; }; if (sndFadeOut){ sndVolume = (sndVolume - 0.01); if (sndVolume < 0){ setVolume(0); sndFadeOut = false; } else { setVolume(sndVolume); }; }; } public function setPan(_arg1:Number):void{ var _local2:SoundTransform; sndPan = _arg1; if (sndChannel){ _local2 = sndChannel.soundTransform; _local2.pan = sndPan; sndChannel.soundTransform = _local2; }; } public function resumeSound():void{ stopSound(); sndChannel = sndObj.play(sndPosTime); if (loop){ sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); }; setVolume(sndVolume); setPan(sndPan); trace("resumeSound() "); } private function sound_loop(_arg1:Event){ sndChannel = sndObj.play(); setVolume(sndVolume); setPan(sndPan); sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); trace("Loop Back "); } public function playSoundLoop():void{ stopSound(); sndChannel = sndObj.play(); sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); setVolume(sndVolume); setPan(sndPan); loop = true; trace("playSoundLoop() "); } } }//package
Section 26
//BaseSoundEffect (BaseSoundEffect) package { import flash.media.*; public class BaseSoundEffect extends Sound { private var sndChannel:SoundChannel; private var sndObj:Sound; private var sndVolume:Number; public function BaseSoundEffect(){ sndObj = this; sndChannel = null; sndVolume = 1; } public function playSound():void{ stopSound(); sndChannel = sndObj.play(); setVolume(sndVolume); } public function setVolume(_arg1:Number):void{ var _local2:SoundTransform; sndVolume = _arg1; if (sndChannel){ _local2 = sndChannel.soundTransform; _local2.volume = sndVolume; sndChannel.soundTransform = _local2; }; } public function stopSound():void{ if (sndChannel){ sndChannel.stop(); }; } } }//package
Section 27
//bb_mc (bb_mc) package { public dynamic class bb_mc extends EntityClass { public function bb_mc(){ addFrameScript(24, frame25, 54, frame55, 55, frame56, 86, frame87, 116, frame117, 129, frame130, 163, frame164, 173, frame174, 180, frame181, 191, frame192, 238, frame239, 305, frame306); } function frame164(){ gotoAndPlay("stand"); } function frame174(){ stop(); } function frame181(){ gotoAndPlay("stand"); } function frame25(){ gotoAndPlay("stand"); } function frame192(){ gotoAndPlay("stand"); } function frame55(){ gotoAndPlay("walk"); } function frame56(){ gotoAndPlay("stand"); } function frame306(){ stop(); } function frame87(){ gotoAndPlay("stand"); } function frame117(){ gotoAndPlay("stand"); } function frame239(){ stop(); } function frame130(){ gotoAndPlay("stand"); } } }//package
Section 28
//BgClass (BgClass) package { import flash.display.*; public class BgClass extends Sprite { private var viewMin_x:Number;// = 0 private var viewMin_y:Number;// = 0 private var real_left_border:Number;// = 0 private var top_border:Number;// = 0 public var objBGF;// = null private var left_border:Number;// = 0 private var middle_y:Number;// = 0 private var max_x:Number;// = 0 public var objBG;// = null private var move_x:Number;// = 0 private var real_top_border:Number;// = 0 private var move_y:Number;// = 0 private var max_y:Number;// = 0 private var right_border:Number;// = 640 private var real_right_border:Number;// = 640 private var viewMax_y:Number;// = 0 private var bottom_border:Number;// = 480 private var min_y:Number;// = 0 private var viewMax_x:Number;// = 0 private var min_x:Number;// = 0 private var real_bottom_border:Number;// = 480 public function BgClass(){ left_border = 0; right_border = 640; top_border = 0; bottom_border = 480; real_left_border = 0; real_right_border = 640; real_top_border = 0; real_bottom_border = 480; objBG = null; objBGF = null; viewMin_x = 0; viewMax_x = 0; viewMin_y = 0; viewMax_y = 0; min_x = 0; max_x = 0; min_y = 0; max_y = 0; middle_y = 0; move_x = 0; move_y = 0; super(); } public function getMoveBgX(){ return ((move_x - objBG.x)); } public function setupBorder(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ left_border = _arg1; right_border = _arg2; top_border = _arg3; bottom_border = _arg4; } public function updateView(_arg1){ var _local2:*; var _local3:*; if ((((objBG == null)) || ((_arg1 == null)))){ return; }; _local2 = Math.abs(_arg1._trace_spd_x); _local3 = Math.abs(_arg1._trace_spd_y); if (_arg1.x < viewMin_x){ if (moveForward(_local2)){ _arg1.x = viewMin_x; }; }; if (_arg1.x > viewMax_x){ if (moveBackward(_local2)){ _arg1.x = viewMax_x; }; }; if (_arg1.y < viewMin_y){ if (moveDown(_local3)){ _arg1.y = viewMin_y; }; }; if (_arg1.y > viewMax_y){ if (moveUp(_local3)){ _arg1.y = viewMax_y; }; }; } public function getLeftBorder():Number{ return (left_border); } private function moveDown(_arg1):Boolean{ move_y = (move_y + _arg1); if (move_y > min_y){ move_y = min_y; return (false); }; return (true); } public function refreshView(){ var _local1:*; var _local2:*; if (objBG == null){ return; }; _local1 = (move_x - objBG.x); _local2 = (move_y - objBG.y); objBG.x = move_x; objBG.y = move_y; top_border = Math.max((objBG.y + middle_y), 0); real_top_border = (objBG.y + middle_y); real_bottom_border = (real_bottom_border + _local2); real_left_border = (real_left_border + _local1); real_right_border = (real_right_border + _local1); if (((((objBG.bg1) && (objBG.bg2))) && (objBG.bg3))){ objBG.bg1.x = (-0.5 * objBG.x); objBG.bg2.x = (-0.3 * objBG.x); }; } public function getBG():Object{ return (objBG); } public function getTopBorder():Number{ return (top_border); } public function getRealTopBorder():Number{ return (real_top_border); } public function getRightBorder():Number{ return (right_border); } public function setupViewPlayer(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ viewMin_x = _arg1; viewMax_x = _arg2; viewMin_y = _arg3; viewMax_y = _arg4; } private function moveUp(_arg1):Boolean{ move_y = (move_y - _arg1); if (move_y < max_y){ move_y = max_y; return (false); }; return (true); } public function getRealLeftBorder():Number{ return (real_left_border); } public function getRealBottomBorder():Number{ return (real_bottom_border); } public function getRealRightBorder():Number{ return (real_right_border); } public function getBottomBorder():Number{ return (bottom_border); } public function BackgroundClass(){ trace(" create bg "); } public function setupWalkBG(_arg1, _arg2, _arg3, _arg4, _arg5){ min_x = _arg1; max_x = _arg2; min_y = _arg3; max_y = _arg4; middle_y = _arg5; objBG.x = (move_x = 0); objBG.y = (move_y = 0); top_border = Math.max((objBG.y + middle_y), 0); real_left_border = 0; real_right_border = objBG.width; real_top_border = (objBG.y + middle_y); real_bottom_border = objBG.height; } public function getBGF():Object{ return (objBGF); } private function moveBackward(_arg1):Boolean{ move_x = (move_x - _arg1); if (move_x < max_x){ move_x = max_x; return (false); }; return (true); } private function moveForward(_arg1):Boolean{ move_x = (move_x + _arg1); if (move_x > min_x){ move_x = min_x; return (false); }; return (true); } public function getMoveBgY(){ return ((move_y - objBG.y)); } public function destroy(){ objBG = null; objBGF = null; } } }//package
Section 29
//BGM (BGM) package { public dynamic class BGM extends BaseSound { } }//package
Section 30
//BgManager (BgManager) package { public class BgManager extends BgClass { var document_width:int;// = 640 var document_height:int;// = 480 public function BgManager(){ document_width = 640; document_height = 480; super(); } public function init(_arg1, _arg2){ setupBorder(0, _arg1, 240, _arg2); setupViewPlayer(250, 390, 250, 400); document_width = _arg1; document_height = _arg2; } public function createPersianLand(){ objBG = new persianLand(); setupWalkBG(0, Math.round((document_width - objBG.width)), 0, Math.round((document_height - objBG.height)), 410); trace(("scroll x = " + Math.round((document_width - objBG.width)))); trace(("scroll y = " + Math.round((document_height - objBG.height)))); } public function createEgyptLand(){ objBG = new egyptLand(); setupWalkBG(0, Math.round((document_width - objBG.width)), 0, Math.round((document_height - objBG.height)), 420); trace(("scroll x = " + Math.round((document_width - objBG.width)))); trace(("scroll y = " + Math.round((document_height - objBG.height)))); } public function createBritonLand(){ objBG = new britonLand(); setupWalkBG(0, Math.round((document_width - objBG.width)), 0, Math.round((document_height - objBG.height)), 410); trace(("scroll x = " + Math.round((document_width - objBG.width)))); trace(("scroll y = " + Math.round((document_height - objBG.height)))); } public function createLv1Scn(){ objBG = new bgTest(); setupWalkBG(0, Math.round((document_width - objBG.width)), 0, Math.round((document_height - objBG.height)), 300); trace(("scroll x = " + Math.round((document_width - objBG.width)))); trace(("scroll y = " + Math.round((document_height - objBG.height)))); } public function createSpartaLand(){ objBG = new spartaLand(); setupWalkBG(0, Math.round((document_width - objBG.width)), 0, Math.round((document_height - objBG.height)), 380); trace(("scroll x = " + Math.round((document_width - objBG.width)))); trace(("scroll y = " + Math.round((document_height - objBG.height)))); } public function createVikingLand(){ objBG = new vikingLand(); setupWalkBG(0, Math.round((document_width - objBG.width)), 0, Math.round((document_height - objBG.height)), 430); trace(("scroll x = " + Math.round((document_width - objBG.width)))); trace(("scroll y = " + Math.round((document_height - objBG.height)))); } } }//package
Section 31
//bgTest (bgTest) package { import flash.display.*; public dynamic class bgTest extends Sprite { } }//package
Section 32
//boxA (boxA) package { public dynamic class boxA extends EntityClass { } }//package
Section 33
//britonLand (britonLand) package { import flash.display.*; public dynamic class britonLand extends Sprite { public var bg3:MovieClip; public var bg1:MovieClip; public var bg2:MovieClip; } }//package
Section 34
//bs_mc (bs_mc) package { public dynamic class bs_mc extends EntityClass { public function bs_mc(){ addFrameScript(24, frame25, 40, frame41, 58, frame59, 66, frame67, 67, frame68, 86, frame87, 97, frame98, 135, frame136, 196, frame197); } function frame25(){ gotoAndPlay("stand"); } function frame197(){ stop(); } function frame41(){ gotoAndPlay("walk"); } function frame59(){ gotoAndPlay("stand"); } function frame67(){ stop(); } function frame68(){ gotoAndPlay("stand"); } function frame87(){ gotoAndPlay("stand"); } function frame98(){ gotoAndPlay("stand"); } function frame136(){ stop(); } } }//package
Section 35
//change_lv (change_lv) package { import flash.display.*; public dynamic class change_lv extends MovieClip { public var bNextLevel:SimpleButton; public var bg:MovieClip; public function change_lv(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package
Section 36
//CharBritonsArcherClass (CharBritonsArcherClass) package { import flash.events.*; import flash.utils.*; public class CharBritonsArcherClass { const _break = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 8 private var objMC;// = null private var objArrow;// = null private var pushThis:Number;// = 1 private var actTimer:Timer;// = null private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharBritonsArcherClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 8; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; objArrow = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = (0.7 + Math.random()); objArrow = new ArrowClass(worldMgr, objMC); } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 103){ _local1.setHit(10, 2, 1, true); }; }; return (_local1); } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _break)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (((!((charState == _hit))) && (!((charState == _dead))))))){ _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.4){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ if ((((Math.random() < 0.5)) && (objArrow.isReady()))){ playAttack(); } else { playBreak(); }; } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.4)) && ((_local1 < 0.8)))){ if (Math.random() < 0.8){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playMoveAway(); timeAction((1000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; }; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.95){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ playBreak(); } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.95){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ if ((((Math.random() < 0.6)) && (objArrow.isReady()))){ playAttack(); } else { playBreak(); }; } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.7){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.7)) && ((_local1 < 0.8)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "break"){ charState = _break; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function playBreak(){ if (objMC.currentLabel != "break"){ objMC.gotoAndPlay("break"); }; } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (objMC.currentFrame == 65){ objArrow.ShootArrow(objTargetMC, 30); }; if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _break)))){ return (true); }; return (false); } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objArrow.remove(); objArrow = null; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 37
//CharBritonsBossClass (CharBritonsBossClass) package { import flash.events.*; import flash.utils.*; public class CharBritonsBossClass { const _break = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 3 private var objMC;// = null private var objArrow;// = null private var pushThis:Number;// = 1 private var actTimer:Timer;// = null private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharBritonsBossClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 3; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; objArrow = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = 1.2; objArrow = new ArrowClass(worldMgr, objMC); } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 139){ _local1.setHit(20, 2, 1, true); }; if (objMC.currentFrame == 150){ _local1.setHit(30, 2, 1, true); }; }; return (_local1); } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _break)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (((!((charState == _hit))) && (!((charState == _dead))))))){ _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.6){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ if ((((Math.random() < 0.5)) && (objArrow.isReady()))){ playAttack(); } else { playBreak(); }; } else { if (objArrow.isReady()){ playAttack(); } else { playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.6)) && ((_local1 < 0.9)))){ if (Math.random() < 0.8){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playMoveAway(); timeAction((1000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; }; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.9){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ playBreak(); } else { if (objArrow.isReady()){ playAttack(); } else { playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.85){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ if ((((Math.random() < 0.5)) && (objArrow.isReady()))){ playAttack(); } else { playBreak(); }; } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.8){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.8)) && ((_local1 < 0.9)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "break"){ charState = _break; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function playBreak(){ if (objMC.currentLabel != "break"){ objMC.gotoAndPlay("break"); }; } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (objMC.currentFrame == 66){ objArrow.ShootArrow(objTargetMC, 60); }; if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _break)))){ return (true); }; return (false); } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objArrow.remove(); objArrow = null; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 38
//CharBritonsFighterClass (CharBritonsFighterClass) package { import flash.events.*; import flash.utils.*; public class CharBritonsFighterClass { const _break = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 4 private var objMC;// = null private var pushThis:Number;// = 1 private var actTimer:Timer;// = null private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharBritonsFighterClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 4; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = (0.8 + Math.random()); } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 53){ _local1.setHit(16, 1, 1, false); }; if (objMC.currentFrame == 80){ _local1.setHit(12, 2, 1, true); }; }; return (_local1); } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _break)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (((!((charState == _hit))) && (!((charState == _dead))))))){ _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.5){ if (Math.random() < 0.8){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.5)) && ((_local1 < 0.8)))){ if (Math.random() < 0.8){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playMoveAway(); timeAction((1000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; }; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.8){ if (Math.random() < 0.2){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.7){ if (Math.random() < 0.7){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.7){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.7)) && ((_local1 < 0.9)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "break"){ charState = _break; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function playBreak(){ if (objMC.currentLabel != "break"){ objMC.gotoAndPlay("break"); }; } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _break)))){ return (true); }; return (false); } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 39
//CharEgyptArcherClass (CharEgyptArcherClass) package { import flash.events.*; import flash.utils.*; public class CharEgyptArcherClass { const _break = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 3 private var objMC;// = null private var objArrow;// = null private var pushThis:Number;// = 1 private var actTimer:Timer;// = null private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharEgyptArcherClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 3; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; objArrow = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = (1.1 + Math.random()); objArrow = new ArrowClass(worldMgr, objMC); } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 87){ _local1.setHit(20, 2, 1, true); }; }; return (_local1); } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _break)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (((!((charState == _hit))) && (!((charState == _dead))))))){ _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.4){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ if ((((Math.random() < 0.5)) && (objArrow.isReady()))){ playAttack(); } else { playBreak(); }; } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.4)) && ((_local1 < 0.9)))){ if (Math.random() < 0.8){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playMoveAway(); timeAction((1000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; }; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.85){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ playBreak(); } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.85){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ if ((((Math.random() < 0.5)) && (objArrow.isReady()))){ playAttack(); } else { playBreak(); }; } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.8){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.8)) && ((_local1 < 0.9)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "break"){ charState = _break; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function playBreak(){ if (objMC.currentLabel != "break"){ objMC.gotoAndPlay("break"); }; } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (objMC.currentFrame == 66){ objArrow.ShootArrow(objTargetMC, 30); }; if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _break)))){ return (true); }; return (false); } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objArrow.remove(); objArrow = null; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 40
//CharEgyptBossClass (CharEgyptBossClass) package { import flash.events.*; import flash.utils.*; public class CharEgyptBossClass { const _special = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 3 private var objMC;// = null private var actTimer:Timer;// = null private var pushThis:Number;// = 1 private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharEgyptBossClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 3; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = 1.5; } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 67){ _local1.setHit(75, 1, 1, false); }; if (objMC.currentFrame == 85){ _local1.setHit(120, 2, 1, false); }; if (objMC.currentFrame == 99){ _local1.setHit(65, 2, 1, true); }; if (objMC.currentFrame == 106){ _local1.setHit(100, 1, 1, false); }; if (objMC.currentFrame == 118){ _local1.setHit(170, 2, 1, true); }; }; return (_local1); } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _special)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (!((charState == _dead))))){ if (charState == _hit){ if (Math.random() < 0.8){ return; }; }; _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.6){ if (Math.random() < 0.8){ playAttack(); } else { playSpecial(); }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.6)) && ((_local1 < 0.95)))){ if (Math.random() < 0.8){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playMoveAway(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_MOVEAWAY; }; } else { playStand(); timeAction((500 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.9){ if (Math.random() < 0.4){ playAttack(); } else { playSpecial(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((500 + (Math.random() * 1000))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.9){ if (Math.random() < 0.7){ playAttack(); } else { playSpecial(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((500 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.8){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.8)) && ((_local1 < 0.95)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "special"){ charState = _special; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _special)))){ return (true); }; return (false); } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function playSpecial(){ if (objMC.currentLabel != "special"){ objMC.gotoAndPlay("special"); }; } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 41
//CharEgyptFighterClass (CharEgyptFighterClass) package { import flash.events.*; import flash.utils.*; public class CharEgyptFighterClass { const _break = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 5 private var objMC;// = null private var pushThis:Number;// = 1 private var actTimer:Timer;// = null private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharEgyptFighterClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 5; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = (1.3 + Math.random()); } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 44){ _local1.setHit(10, 1, 1, false); }; if (objMC.currentFrame == 53){ _local1.setHit(15, 1, 1, false); }; if (objMC.currentFrame == 71){ _local1.setHit(20, 2, 1, true); }; }; return (_local1); } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _break)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (((!((charState == _hit))) && (!((charState == _dead))))))){ _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.4){ if (Math.random() < 0.8){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.4)) && ((_local1 < 0.8)))){ if (Math.random() < 0.8){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playMoveAway(); timeAction((1000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; }; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.8){ if (Math.random() < 0.2){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.8){ if (Math.random() < 0.7){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.8){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.8)) && ((_local1 < 0.9)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "break"){ charState = _break; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function playBreak(){ if (objMC.currentLabel != "break"){ objMC.gotoAndPlay("break"); }; } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _break)))){ return (true); }; return (false); } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 42
//CharPersianArcherClass (CharPersianArcherClass) package { import flash.events.*; import flash.utils.*; public class CharPersianArcherClass { const _break = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 4 private var objMC;// = null private var objArrow;// = null private var pushThis:Number;// = 1 private var actTimer:Timer;// = null private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharPersianArcherClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 4; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; objArrow = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = (0.9 + Math.random()); objArrow = new ArrowClass(worldMgr, objMC); } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 74){ _local1.setHit(8, 3, 1, true); }; }; return (_local1); } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _break)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (((!((charState == _hit))) && (!((charState == _dead))))))){ _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.4){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ if ((((Math.random() < 0.5)) && (objArrow.isReady()))){ playAttack(); } else { playBreak(); }; } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.4)) && ((_local1 < 0.8)))){ if (Math.random() < 0.8){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playMoveAway(); timeAction((1000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; }; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.8){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ playBreak(); } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.8){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ if ((((Math.random() < 0.5)) && (objArrow.isReady()))){ playAttack(); } else { playBreak(); }; } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.8){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.8)) && ((_local1 < 0.9)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "break"){ charState = _break; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function playBreak(){ if (objMC.currentLabel != "break"){ objMC.gotoAndPlay("break"); }; } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (objMC.currentFrame == 59){ objArrow.ShootArrow(objTargetMC, 28); }; if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _break)))){ return (true); }; return (false); } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objArrow.remove(); objArrow = null; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 43
//CharPersianBossClass (CharPersianBossClass) package { import flash.events.*; import flash.utils.*; public class CharPersianBossClass { const _special = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 8 private var objMC;// = null private var actTimer:Timer;// = null private var pushThis:Number;// = 1 private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharPersianBossClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 8; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = 2; } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 69){ _local1.setHit(45, 1, 1, false); }; if (objMC.currentFrame == 89){ _local1.setHit(50, 1, 1, false); }; if (objMC.currentFrame == 111){ _local1.setHit(60, 2, 1, true); }; if (objMC.currentFrame == 122){ _local1.setHit(75, 1, 1, false); }; }; return (_local1); } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _special)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (!((charState == _dead))))){ if (charState == _hit){ if (Math.random() < 0.8){ return; }; }; _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.4){ if (Math.random() < 0.8){ playAttack(); } else { playSpecial(); }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.4)) && ((_local1 < 0.9)))){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playStand(); timeAction((500 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.9){ if (Math.random() < 0.4){ playAttack(); } else { playSpecial(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((500 + (Math.random() * 1000))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.9){ if (Math.random() < 0.7){ playAttack(); } else { playSpecial(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((500 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.8){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.8)) && ((_local1 < 0.9)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "special"){ charState = _special; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _special)))){ return (true); }; return (false); } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function playSpecial(){ if (objMC.currentLabel != "special"){ objMC.gotoAndPlay("special"); }; } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 44
//CharPersianFighterClass (CharPersianFighterClass) package { import flash.events.*; import flash.utils.*; public class CharPersianFighterClass { const _break = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 4 private var objMC;// = null private var pushThis:Number;// = 1 private var actTimer:Timer;// = null private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharPersianFighterClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 4; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = (1 + Math.random()); } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 50){ _local1.setHit(30, 1, 1, false); }; if (objMC.currentFrame == 70){ _local1.setHit(22, 3, 1, true); }; }; return (_local1); } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _break)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (((!((charState == _hit))) && (!((charState == _dead))))))){ _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.4){ if (Math.random() < 0.8){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.4)) && ((_local1 < 0.9)))){ if (Math.random() < 0.8){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playMoveAway(); timeAction((1000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; }; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.9){ if (Math.random() < 0.2){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.8){ if (Math.random() < 0.7){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.8){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.8)) && ((_local1 < 0.9)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "break"){ charState = _break; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function playBreak(){ if (objMC.currentLabel != "break"){ objMC.gotoAndPlay("break"); }; } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _break)))){ return (true); }; return (false); } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 45
//CharSpartaArcherClass (CharSpartaArcherClass) package { import flash.events.*; import flash.utils.*; public class CharSpartaArcherClass { const _break = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 3 private var objMC;// = null private var objArrow;// = null private var pushThis:Number;// = 1 private var actTimer:Timer;// = null private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharSpartaArcherClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 3; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; objArrow = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = (1.2 + Math.random()); objArrow = new ArrowClass(worldMgr, objMC); } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 70){ _local1.setHit(20, 1, 1, false); }; if (objMC.currentFrame == 80){ _local1.setHit(25, 3, 1, true); }; }; return (_local1); } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _break)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (((!((charState == _hit))) && (!((charState == _dead))))))){ _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.5){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ if ((((Math.random() < 0.5)) && (objArrow.isReady()))){ playAttack(); } else { playBreak(); }; } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.5)) && ((_local1 < 0.9)))){ if (Math.random() < 0.8){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playMoveAway(); timeAction((1000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; }; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.9){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ playBreak(); } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.9){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ if ((((Math.random() < 0.5)) && (objArrow.isReady()))){ playAttack(); } else { playBreak(); }; } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.7){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.7)) && ((_local1 < 0.9)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "break"){ charState = _break; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function playBreak(){ if (objMC.currentLabel != "break"){ objMC.gotoAndPlay("break"); }; } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (objMC.currentFrame == 54){ objArrow.ShootArrow(objTargetMC, 60); }; if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _break)))){ return (true); }; return (false); } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objArrow.remove(); objArrow = null; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 46
//CharSpartaBossClass (CharSpartaBossClass) package { import flash.events.*; import flash.utils.*; public class CharSpartaBossClass { const _special = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 3 private var objMC;// = null private var actTimer:Timer;// = null private var pushThis:Number;// = 1 private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharSpartaBossClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 3; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = 2.5; } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 53){ _local1.setHit(135, 1, 1, false); }; if (objMC.currentFrame == 65){ _local1.setHit(210, 1, 1, false); }; if (objMC.currentFrame == 76){ _local1.setHit(90, 2, 1, false); }; if (objMC.currentFrame == 84){ _local1.setHit(85, 1, 1, false); }; if (objMC.currentFrame == 94){ _local1.setHit(300, 2, 1, true); }; if (objMC.currentFrame == 104){ _local1.setHit(175, 1, 1, false); }; }; return (_local1); } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _special)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (!((charState == _dead))))){ if (charState == _hit){ if (Math.random() < 0.7){ return; }; }; _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.6){ if (Math.random() < 0.8){ playAttack(); } else { playSpecial(); }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.6)) && ((_local1 < 0.95)))){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.95){ if (Math.random() < 0.4){ playAttack(); } else { playSpecial(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((500 + (Math.random() * 1000))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.95){ if (Math.random() < 0.7){ playAttack(); } else { playSpecial(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.8){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.8)) && ((_local1 < 0.95)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "special"){ charState = _special; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _special)))){ return (true); }; return (false); } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function playSpecial(){ if (objMC.currentLabel != "special"){ objMC.gotoAndPlay("special"); }; } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 47
//CharSpartaFighterClass (CharSpartaFighterClass) package { import flash.events.*; import flash.utils.*; public class CharSpartaFighterClass { const _break = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 3 private var objMC;// = null private var pushThis:Number;// = 1 private var actTimer:Timer;// = null private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharSpartaFighterClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 3; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = (1.5 + Math.random()); } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 46){ _local1.setHit(22, 1, 1, false); }; if (objMC.currentFrame == 54){ _local1.setHit(30, 1, 1, false); }; if (objMC.currentFrame == 66){ _local1.setHit(22, 1, 1, true); }; if (objMC.currentFrame == 75){ _local1.setHit(26, 2, 1, true); }; }; return (_local1); } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _break)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (((!((charState == _hit))) && (!((charState == _dead))))))){ _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.5){ if (Math.random() < 0.8){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.5)) && ((_local1 < 0.95)))){ if (Math.random() < 0.8){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playMoveAway(); timeAction((1000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; }; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.9){ if (Math.random() < 0.2){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.9){ if (Math.random() < 0.7){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.85){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.85)) && ((_local1 < 0.95)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "break"){ charState = _break; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function playBreak(){ if (objMC.currentLabel != "break"){ objMC.gotoAndPlay("break"); }; } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _break)))){ return (true); }; return (false); } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 48
//CharVikingArcherClass (CharVikingArcherClass) package { import flash.events.*; import flash.utils.*; public class CharVikingArcherClass { const _break = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 5 private var objMC;// = null private var objArrow;// = null private var pushThis:Number;// = 1 private var actTimer:Timer;// = null private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharVikingArcherClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 5; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; objArrow = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = (0.5 + Math.random()); objArrow = new ArrowClass(worldMgr, objMC); } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 76){ _local1.setHit(4, 2, 1, true); }; }; return (_local1); } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _break)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (((!((charState == _hit))) && (!((charState == _dead))))))){ _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.4){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ if ((((Math.random() < 0.5)) && (objArrow.isReady()))){ playAttack(); } else { playBreak(); }; } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.4)) && ((_local1 < 0.8)))){ if (Math.random() < 0.8){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playMoveAway(); timeAction((1000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; }; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.8){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ playBreak(); } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.7){ if (Math.abs((objTargetMC.x - objMC.x)) < 90){ if ((((Math.random() < 0.5)) && (objArrow.isReady()))){ playAttack(); } else { playBreak(); }; } else { if (objArrow.isReady()){ playAttack(); } else { playStand(); timeAction((500 + (Math.random() * 500))); AI_state = AI_IDLE; AI_lock = true; return; }; }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.6){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.6)) && ((_local1 < 0.8)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "break"){ charState = _break; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function playBreak(){ if (objMC.currentLabel != "break"){ objMC.gotoAndPlay("break"); }; } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (objMC.currentFrame == 63){ objArrow.ShootArrow(objTargetMC, 10); }; if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _break)))){ return (true); }; return (false); } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objArrow.remove(); objArrow = null; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 49
//CharVikingBossClass (CharVikingBossClass) package { import flash.events.*; import flash.utils.*; public class CharVikingBossClass { const _special = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 4 private var objMC;// = null private var actTimer:Timer;// = null private var pushThis:Number;// = 1 private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharVikingBossClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 4; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = 1.4; } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 81){ _local1.setHit(32, 1, 1, false); }; if (objMC.currentFrame == 87){ _local1.setHit(40, 1, 1, false); }; if (objMC.currentFrame == 99){ _local1.setHit(35, 2, 1, true); }; if (objMC.currentFrame == 117){ _local1.setHit(60, 1, 1, false); }; }; return (_local1); } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _special)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (((!((charState == _hit))) && (!((charState == _dead))))))){ _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.5){ if (Math.random() < 0.8){ playAttack(); } else { playSpecial(); }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.5)) && ((_local1 < 0.9)))){ if (Math.random() < 0.8){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playMoveAway(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_MOVEAWAY; }; } else { playStand(); timeAction((500 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.9){ if (Math.random() < 0.4){ playAttack(); } else { playSpecial(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((500 + (Math.random() * 1000))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.9){ if (Math.random() < 0.7){ playAttack(); } else { playSpecial(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((500 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.7){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.7)) && ((_local1 < 0.9)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "special"){ charState = _special; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _special)))){ return (true); }; return (false); } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function playSpecial(){ if (objMC.currentLabel != "special"){ objMC.gotoAndPlay("special"); }; } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 50
//CharVikingFighterClass (CharVikingFighterClass) package { import flash.events.*; import flash.utils.*; public class CharVikingFighterClass { const _break = 3; const AI_IDLE = 0; const AI_GUARD = 4; const _guard = 4; const _move = 1; const AI_ATTACK = 3; const _dead = 6; const AI_MOVECLOSE = 1; const _hit = 5; const _stand = 0; const _attack = 2; const AI_MOVEAWAY = 2; private var worldMgr;// = null private var AI_state:int;// = 0 private var speed:Number;// = 2 private var objMC;// = null private var pushThis:Number;// = 1 private var actTimer:Timer;// = null private var charState:int;// = 0 private var AI_lock:Boolean;// = false private var AI_paused_state:int;// = 0 private var isPaused:Boolean;// = false private var objTargetMC;// = null public function CharVikingFighterClass(_arg1, _arg2){ isPaused = false; AI_paused_state = 0; worldMgr = null; objMC = null; objTargetMC = null; speed = 2; pushThis = 1; charState = 0; AI_state = 0; AI_lock = false; actTimer = null; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); speed = (0.5 + Math.random()); } private function playStand(){ if (objMC.currentLabel != "stand"){ objMC.gotoAndPlay("stand"); }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 55){ _local1.setHit(7, 1, 1, false); }; if (objMC.currentFrame == 64){ _local1.setHit(4, 2, 1, true); }; }; return (_local1); } private function playMoveClose(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, speed); if (objMC.x > objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _move)))) || ((charState == _guard)))) || ((charState == _attack)))) || ((charState == _break)))) || ((charState == _hit)))){ return (true); }; return (false); } private function AI_DECISION(){ var _local1:Number; if ((((AI_lock == false)) && (((!((charState == _hit))) && (!((charState == _dead))))))){ _local1 = Math.random(); if (detectHitArea()){ if (objTargetMC.getAI().isOffensive()){ if (_local1 < 0.4){ if (Math.random() < 0.8){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { if ((((_local1 >= 0.4)) && ((_local1 < 0.8)))){ if (Math.random() < 0.8){ playGuard(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_GUARD; } else { playMoveAway(); timeAction((1000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; }; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; } else { if (objTargetMC.getAI().isDefensive()){ if (_local1 < 0.8){ if (Math.random() < 0.2){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; } else { if (_local1 < 0.7){ if (Math.random() < 0.7){ playAttack(); } else { playBreak(); }; AI_state = AI_ATTACK; } else { playStand(); timeAction((1000 + (Math.random() * 1000))); AI_state = AI_IDLE; }; }; }; } else { if (_local1 < 0.6){ playMoveClose(); AI_state = AI_MOVECLOSE; } else { if ((((_local1 >= 0.6)) && ((_local1 < 0.8)))){ playMoveAway(); timeAction((3000 + (Math.random() * 3000))); AI_state = AI_MOVEAWAY; } else { playStand(); timeAction((1000 + (Math.random() * 2000))); AI_state = AI_IDLE; }; }; }; AI_lock = true; }; } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "fatality"){ charState = _dead; } else { if (objMC.currentLabel == "break"){ charState = _break; } else { charState = _attack; }; }; }; }; }; }; }; searchTarget(); AI_DECISION(); AI_RUN(); } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if (objMC.currentLabel != "attack"){ objMC.gotoAndPlay("attack"); }; } private function detectHitArea(){ if (objTargetMC){ if (objMC.isHitAreaCollision(objTargetMC)){ return (true); }; return (false); }; } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } public function playBreak(){ if (objMC.currentLabel != "break"){ objMC.gotoAndPlay("break"); }; } private function playDead(){ objMC.gotoAndPlay("dead"); } private function timeActionComplete(_arg1:TimerEvent):void{ AI_lock = false; } private function playMoveAway(){ if (objTargetMC == null){ return; }; if (objMC.currentLabel != "walk"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveToTarget(objTargetMC, -(speed)); if (objMC.x < objTargetMC.x){ objMC.setFlipLeft(); } else { objMC.setFlipRight(); }; }; } private function playHit(){ objMC.gotoAndPlay("hit"); } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (actTimer){ actTimer.stop(); }; objMC.stop(); AI_paused_state = AI_state; AI_lock = false; } else { if (actTimer){ actTimer.start(); }; objMC.play(); AI_state = AI_paused_state; AI_lock = true; }; } public function playGuard(){ if (objMC.currentLabel != "guard"){ objMC.gotoAndPlay("guard"); }; } private function playFatality(){ objMC.gotoAndPlay("fatality"); } private function searchTarget(){ if (objTargetMC == null){ objTargetMC = worldMgr.searchAllyTarget(objMC); }; } private function timeAction(_arg1:int){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete); actTimer = null; }; actTimer = new Timer(_arg1, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeActionComplete, false, 0, true); } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } private function AI_RUN(){ if ((((charState == _hit)) || ((charState == _dead)))){ AI_lock = false; }; if (AI_lock){ if (AI_state == AI_IDLE){ } else { if (AI_state == AI_MOVECLOSE){ playMoveClose(); if (detectHitArea()){ AI_lock = false; }; } else { if (AI_state == AI_MOVEAWAY){ playMoveAway(); } else { if (AI_state == AI_ATTACK){ if (charState == _stand){ AI_lock = false; }; } else { if (AI_state == AI_GUARD){ }; }; }; }; }; }; } public function isOffensive():Boolean{ if ((((charState == _attack)) || ((charState == _break)))){ return (true); }; return (false); } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; if (Math.random() < 0.7){ playDead(); } else { playFatality(); }; destroy(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getIsPaused():Boolean{ return (isPaused); } public function destroy(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, timeAction); actTimer = null; }; objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; objTargetMC = null; worldMgr = null; } } }//package
Section 51
//CharVindexClass (CharVindexClass) package { import flash.events.*; public class CharVindexClass { const _special = 4; const _break = 3; const _guard = 7; const _move = 1; const _dead = 6; const _hit = 5; const _stand = 0; const _attack = 2; private var worldMgr;// = null private var speed:Number;// = 5 private var objMC;// = null private var comboChain:Boolean;// = false private var pushThis:Number;// = 0 private var multStr:Number;// = 1 private var charState:int;// = 0 private var isPaused:Boolean;// = false public function CharVindexClass(_arg1, _arg2){ isPaused = false; worldMgr = null; objMC = null; speed = 5; comboChain = false; pushThis = 0; multStr = 1; charState = 0; super(); worldMgr = _arg1; objMC = _arg2; objMC.addEventListener(Event.ENTER_FRAME, animHandle, false, 0, true); } public function playStand(){ objMC.gotoAndPlay("stand"); } public function playGuardToStand(){ if (objMC.currentLabel == "guard"){ objMC.gotoAndPlay("stand"); }; } public function isEnableHit():Boolean{ if ((((((((((((charState == _stand)) || ((charState == _attack)))) || ((charState == _break)))) || ((charState == _guard)))) || ((charState == _move)))) || ((charState == _hit)))){ return (true); }; return (false); } public function isState(_arg1:int):Boolean{ if (_arg1 == charState){ return (true); }; return (false); } private function animHandle(_arg1:Event):void{ if (isPaused){ return; }; if ((((objMC.currentLabel == "attack_1_chain")) && ((comboChain == true)))){ objMC.gotoAndPlay("attack_11"); comboChain = false; }; if ((((objMC.currentLabel == "attack_11_chain")) && ((comboChain == true)))){ objMC.gotoAndPlay("attack_111"); comboChain = false; }; if ((((objMC.currentLabel == "attack_12_chain")) && ((comboChain == true)))){ objMC.gotoAndPlay("attack_121"); comboChain = false; }; if (objMC.currentLabel == "attack_11"){ if (objMC.isFaceRight()){ objMC.moveRight(1); } else { if (objMC.isFaceLeft()){ objMC.moveLeft(1); }; }; }; if (objMC.currentLabel == "attack_111"){ if (objMC.isFaceRight()){ objMC.moveRight(2); } else { if (objMC.isFaceLeft()){ objMC.moveLeft(2); }; }; }; if (objMC.currentLabel == "special_1"){ if (objMC.isFaceRight()){ objMC.moveRight(1); } else { if (objMC.isFaceLeft()){ objMC.moveLeft(1); }; }; }; if (objMC.currentLabel == "special_2"){ if (objMC.isFaceRight()){ objMC.moveRight(1); } else { if (objMC.isFaceLeft()){ objMC.moveLeft(1); }; }; }; if (objMC.currentLabel == "hit"){ objMC.movePush(pushThis); }; if (objMC.currentLabel == "stand"){ charState = _stand; } else { if (objMC.currentLabel == "walk"){ charState = _move; } else { if (objMC.currentLabel == "guard"){ charState = _guard; } else { if (objMC.currentLabel == "hit"){ charState = _hit; } else { if (objMC.currentLabel == "dead"){ charState = _dead; } else { if (objMC.currentLabel == "break"){ charState = _break; } else { if ((((objMC.currentLabel == "special_1")) || ((objMC.currentLabel == "special_2")))){ charState = _special; } else { charState = _attack; }; }; }; }; }; }; }; } public function isGuard():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playAttack(){ if ((((objMC.currentLabel == "stand")) || ((objMC.currentLabel == "walk")))){ objMC.gotoAndPlay("attack_1"); comboChain = false; } else { if ((((objMC.currentLabel == "attack_1")) || ((objMC.currentLabel == "attack_1_chain")))){ comboChain = true; } else { if ((((objMC.currentLabel == "attack_11")) || ((objMC.currentLabel == "attack_11_chain")))){ comboChain = true; } else { if ((((objMC.currentLabel == "attack_12")) || ((objMC.currentLabel == "attack_12_chain")))){ comboChain = true; }; }; }; }; } public function setMultStr(_arg1:Number){ multStr = Math.max(_arg1, 1); } public function playMoveUp(){ if (objMC.currentLabel == "stand"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveUp(speed); }; } public function playBreak(){ if ((((objMC.currentLabel == "stand")) || ((objMC.currentLabel == "walk")))){ objMC.gotoAndPlay("break"); }; } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ objMC.stop(); } else { objMC.play(); }; } public function playDead(){ objMC.gotoAndPlay("dead"); } public function playWalkToStand(){ if (objMC.currentLabel == "walk"){ objMC.gotoAndPlay("stand"); }; } public function playHit(){ objMC.gotoAndPlay("hit"); } public function playGuard(){ if ((((objMC.currentLabel == "stand")) || ((objMC.currentLabel == "walk")))){ objMC.gotoAndPlay("guard"); }; } public function isOffensive():Boolean{ if ((((((charState == _attack)) || ((charState == _special)))) || ((charState == _break)))){ return (true); }; return (false); } public function playMoveLeft(){ if (objMC.currentLabel == "stand"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveLeft(speed); objMC.setFlipLeft(); }; } public function isDefensive():Boolean{ if (charState == _guard){ return (true); }; return (false); } public function playSpecial1():Boolean{ if ((((((objMC.currentLabel == "stand")) || ((objMC.currentLabel == "walk")))) || ((objMC.currentLabel == "hit")))){ objMC.gotoAndPlay("special_1"); return (true); }; return (false); } public function playSpecial2():Boolean{ if ((((((objMC.currentLabel == "stand")) || ((objMC.currentLabel == "walk")))) || ((objMC.currentLabel == "hit")))){ objMC.gotoAndPlay("special_2"); return (true); }; return (false); } public function getIsPaused():Boolean{ return (isPaused); } public function setDamageHit(_arg1:StdAtkRes){ var _local2:*; if (isEnableHit()){ if (_arg1.isHit()){ _local2 = null; pushThis = _arg1.getPushTarget(); if (isGuard()){ objMC.setHealth(-1); } else { objMC.setHealth(-(_arg1.getDamage())); }; if (objMC.isKoed()){ if (_arg1.getTypeHit() == 1){ _local2 = new _slash_hit(); } else { if (_arg1.getTypeHit() == 2){ _local2 = new _blunt_hit(); } else { if (_arg1.getTypeHit() == 3){ _local2 = new _kick_hit(); } else { _local2 = new _arrow_hit(); }; }; }; playDead(); } else { if (_arg1.getTypeHit() == 1){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _slash_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 2){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _blunt_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 3){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _kick_hit(); playHit(); } else { _local2 = new _guard_hit(); }; } else { if (_arg1.getTypeHit() == 4){ if ((((isGuard() == false)) || (_arg1.isUnblockable()))){ _local2 = new _arrow_hit(); playHit(); } else { _local2 = new _arrow_guard(); }; }; }; }; }; }; if (_local2){ _local2.playSound(); }; }; }; } public function getAttackHit():StdAtkRes{ var _local1:*; _local1 = new StdAtkRes(); if (objMC){ if (objMC.currentFrame == 45){ _local1.setHit(Math.round((5 * multStr)), 1, 2, false); }; if (objMC.currentFrame == 52){ _local1.setHit(Math.round((4 * multStr)), 2, 2.5, true); }; if (objMC.currentFrame == 55){ _local1.setHit(Math.round((6 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 65){ _local1.setHit(Math.round((7 * multStr)), 1, 2, false); }; if (objMC.currentFrame == 73){ _local1.setHit(Math.round((8 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 86){ _local1.setHit(Math.round((12 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 92){ _local1.setHit(Math.round((10 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 103){ _local1.setHit(Math.round((8 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 111){ _local1.setHit(Math.round((9 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 117){ _local1.setHit(Math.round((10 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 126){ _local1.setHit(Math.round((11 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 133){ _local1.setHit(Math.round((8 * multStr)), 2, 1, true); }; if (objMC.currentFrame == 138){ _local1.setHit(Math.round((12 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 141){ _local1.setHit(Math.round((14 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 155){ _local1.setHit(Math.round((13 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 162){ _local1.setHit(Math.round((16 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 173){ _local1.setHit(Math.round((18 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 180){ _local1.setHit(Math.round((20 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 185){ _local1.setHit(Math.round((22 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 189){ _local1.setHit(Math.round((15 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 193){ _local1.setHit(Math.round((30 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 199){ _local1.setHit(Math.round((6 * multStr)), 2, 1, true); }; if (objMC.currentFrame == 206){ _local1.setHit(Math.round((11 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 215){ _local1.setHit(Math.round((13 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 222){ _local1.setHit(Math.round((15 * multStr)), 1, 1, false); }; if (objMC.currentFrame == 231){ _local1.setHit(Math.round((25 * multStr)), 1, 1, false); }; }; return (_local1); } public function playMoveDown(){ if (objMC.currentLabel == "stand"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveDown(speed); }; } public function playMoveRight(){ if (objMC.currentLabel == "stand"){ objMC.gotoAndPlay("walk"); }; if (objMC.currentLabel == "walk"){ objMC.moveRight(speed); objMC.setFlipRight(); }; } public function destroy(){ objMC.removeEventListener(Event.ENTER_FRAME, animHandle); objMC = null; worldMgr = null; } } }//package
Section 52
//ea_mc (ea_mc) package { public dynamic class ea_mc extends EntityClass { public function ea_mc(){ addFrameScript(24, frame25, 48, frame49, 49, frame50, 72, frame73, 94, frame95, 104, frame105, 124, frame125, 179, frame180); } function frame180(){ stop(); } function frame25(){ gotoAndPlay("stand"); } function frame49(){ gotoAndPlay("walk"); } function frame50(){ gotoAndPlay("stand"); } function frame73(){ gotoAndPlay("stand"); } function frame95(){ gotoAndPlay("stand"); } function frame105(){ gotoAndPlay("stand"); } function frame125(){ stop(); } } }//package
Section 53
//eb_mc (eb_mc) package { public dynamic class eb_mc extends EntityClass { public function eb_mc(){ addFrameScript(24, frame25, 54, frame55, 55, frame56, 90, frame91, 124, frame125, 140, frame141, 154, frame155, 176, frame177, 231, frame232); } function frame155(){ gotoAndPlay("stand"); } function frame177(){ stop(); } function frame25(){ gotoAndPlay("stand"); } function frame55(){ gotoAndPlay("walk"); } function frame56(){ gotoAndPlay("stand"); } function frame91(){ gotoAndPlay("stand"); } function frame232(){ stop(); } function frame125(){ gotoAndPlay("stand"); } function frame141(){ gotoAndPlay(133); } } }//package
Section 54
//egyptLand (egyptLand) package { import flash.display.*; public dynamic class egyptLand extends Sprite { public var bg3:MovieClip; public var bg1:MovieClip; public var bg2:MovieClip; } }//package
Section 55
//ending_lose_mc (ending_lose_mc) package { import flash.display.*; public dynamic class ending_lose_mc extends MovieClip { public var gmoverRetry:SimpleButton; public var gmoverQuit:SimpleButton; public var gAnotherGame:SimpleButton; public function ending_lose_mc(){ addFrameScript(184, frame185); } function frame185(){ stop(); } } }//package
Section 56
//ending_movie (ending_movie) package { public dynamic class ending_movie extends BaseSound { } }//package
Section 57
//ending_movie_mc (ending_movie_mc) package { import flash.display.*; public dynamic class ending_movie_mc extends MovieClip { public var edMMenu:SimpleButton; public var edPlayMore:SimpleButton; public function ending_movie_mc(){ addFrameScript(689, frame690); } function frame690(){ stop(); } } }//package
Section 58
//EnemyManager (EnemyManager) package { import flash.events.*; import flash.utils.*; public class EnemyManager { const persian_archer = 8; const sparta_archer = 14; const britons_fighter = 4; const persian_fighter = 7; const viking_archer = 2; const persian_boss = 9; const sparta_fighter = 13; const viking_boss = 3; const viking_fighter = 1; const egypt_boss = 12; const britons_boss = 6; const egypt_fighter = 10; const egypt_archer = 11; const britons_archer = 5; const sparta_boss = 15; private var spawnTimer:Timer;// = null private var totEnemySpawn:int;// = 0 private var limitEnemy:int;// = 0 private var lvStage:int;// = 0 private var worldMgr;// = null private var parent_stage; private var enemySpawn:int;// = 0 private var objEnemy;// = null private var lvTitle:String;// = "buzz" private var playerMgr;// = null public function EnemyManager(_arg1){ objEnemy = null; worldMgr = null; playerMgr = null; limitEnemy = 0; totEnemySpawn = 0; enemySpawn = 0; lvTitle = "buzz"; lvStage = 0; spawnTimer = null; super(); parent_stage = _arg1; } public function battleOfPersianLand(_arg1:int){ lvStage = 3; enemySpawn = 0; if (_arg1 == 1){ limitEnemy = 5; totEnemySpawn = 20; lvTitle = "3 STAGE 1"; } else { limitEnemy = 5; totEnemySpawn = 25; lvTitle = "3 STAGE 2"; }; parent_stage.addEventListener(Event.ENTER_FRAME, persianLandHandle, false, 0, true); } private function spartaLandHandle(_arg1:Event):void{ if ((((((((spawnTimer == null)) && ((enemySpawn < totEnemySpawn)))) && ((worldMgr.getTotEnemy() < limitEnemy)))) && ((playerMgr.isPaused == false)))){ enemySpawn++; if (enemySpawn == 1){ spawnEnemy(sparta_fighter, (playerMgr.getObjPlayer().x + 640), getRandomPosY(), 1); } else { if (enemySpawn == 35){ spawnEnemy(sparta_boss, (playerMgr.getObjPlayer().x + 640), getRandomPosY(), 1); } else { spawnEnemy(getRandomEnemyType(lvStage), getRandomPosX(), getRandomPosY(), 1); }; }; setDelaySpawn((3000 + (Math.random() * 300))); }; if (playerMgr.getKill() >= totEnemySpawn){ parent_stage.removeEventListener(Event.ENTER_FRAME, spartaLandHandle); }; } private function brytonLandHandle(_arg1:Event):void{ if ((((((((spawnTimer == null)) && ((enemySpawn < totEnemySpawn)))) && ((worldMgr.getTotEnemy() < limitEnemy)))) && ((playerMgr.isPaused == false)))){ enemySpawn++; if (enemySpawn == 1){ spawnEnemy(britons_fighter, (playerMgr.getObjPlayer().x + 640), getRandomPosY(), 1); } else { if (enemySpawn == 20){ spawnEnemy(britons_boss, (playerMgr.getObjPlayer().x + 640), getRandomPosY(), 1); } else { spawnEnemy(getRandomEnemyType(lvStage), getRandomPosX(), getRandomPosY(), 1); }; }; setDelaySpawn((4000 + (Math.random() * 3000))); }; if (playerMgr.getKill() >= totEnemySpawn){ parent_stage.removeEventListener(Event.ENTER_FRAME, brytonLandHandle); }; } public function getTitle():String{ return (lvTitle); } public function battleOfBritonLand(_arg1:int){ lvStage = 2; enemySpawn = 0; if (_arg1 == 1){ limitEnemy = 4; totEnemySpawn = 15; lvTitle = "2 STAGE 1"; } else { limitEnemy = 5; totEnemySpawn = 20; lvTitle = "2 STAGE 2"; }; parent_stage.addEventListener(Event.ENTER_FRAME, brytonLandHandle, false, 0, true); } private function setDelaySpawn(_arg1:int){ if (spawnTimer){ spawnTimer.stop(); spawnTimer.removeEventListener(TimerEvent.TIMER, spawnDelay); spawnTimer = null; }; spawnTimer = new Timer(_arg1, 1); spawnTimer.start(); spawnTimer.addEventListener(TimerEvent.TIMER_COMPLETE, spawnDelay, false, 0, true); } private function egyptLandHandle(_arg1:Event):void{ if ((((((((spawnTimer == null)) && ((enemySpawn < totEnemySpawn)))) && ((worldMgr.getTotEnemy() < limitEnemy)))) && ((playerMgr.isPaused == false)))){ enemySpawn++; if (enemySpawn == 1){ spawnEnemy(egypt_fighter, (playerMgr.getObjPlayer().x + 640), getRandomPosY(), 1); } else { if (enemySpawn == 30){ spawnEnemy(egypt_boss, (playerMgr.getObjPlayer().x + 640), getRandomPosY(), 1); } else { spawnEnemy(getRandomEnemyType(lvStage), getRandomPosX(), getRandomPosY(), 1); }; }; setDelaySpawn((3000 + (Math.random() * 3000))); }; if (playerMgr.getKill() >= totEnemySpawn){ parent_stage.removeEventListener(Event.ENTER_FRAME, egyptLandHandle); }; } private function getRandomEnemyType(_arg1:int):int{ var _local2:int; if (_arg1 == 1){ if (Math.random() < 0.6){ _local2 = viking_fighter; } else { _local2 = viking_archer; }; } else { if (_arg1 == 2){ if (Math.random() < 0.6){ _local2 = britons_fighter; } else { _local2 = britons_archer; }; } else { if (_arg1 == 3){ if (Math.random() < 0.6){ _local2 = persian_fighter; } else { _local2 = persian_archer; }; } else { if (_arg1 == 4){ if (Math.random() < 0.6){ _local2 = egypt_fighter; } else { _local2 = egypt_archer; }; } else { if (_arg1 == 5){ if (Math.random() < 0.6){ _local2 = sparta_fighter; } else { _local2 = sparta_archer; }; }; }; }; }; }; return (_local2); } public function getEnemySpawn():int{ return (enemySpawn); } private function persianLandHandle(_arg1:Event):void{ if ((((((((spawnTimer == null)) && ((enemySpawn < totEnemySpawn)))) && ((worldMgr.getTotEnemy() < limitEnemy)))) && ((playerMgr.isPaused == false)))){ enemySpawn++; if (enemySpawn == 1){ spawnEnemy(persian_fighter, (playerMgr.getObjPlayer().x + 640), getRandomPosY(), 1); } else { if (enemySpawn == 25){ spawnEnemy(persian_boss, (playerMgr.getObjPlayer().x + 640), getRandomPosY(), 1); } else { spawnEnemy(getRandomEnemyType(lvStage), getRandomPosX(), getRandomPosY(), 1); }; }; setDelaySpawn((4000 + (Math.random() * 3000))); }; if (playerMgr.getKill() >= totEnemySpawn){ parent_stage.removeEventListener(Event.ENTER_FRAME, persianLandHandle); }; } public function spawnEnemy(_arg1, _arg2, _arg3, _arg4){ var _local5:int; var _local6:*; _local5 = 0; _local6 = null; _local5 = 1; while (_local5 <= _arg4) { if (_arg1 == viking_fighter){ objEnemy = new vx_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharVikingFighterClass(worldMgr, objEnemy)); objEnemy.initHealth(50); objEnemy.initExp(75); } else { if (_arg1 == viking_archer){ objEnemy = new va_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharVikingArcherClass(worldMgr, objEnemy)); objEnemy.initHealth(25); objEnemy.initExp(45); } else { if (_arg1 == viking_boss){ objEnemy = new vb_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharVikingBossClass(worldMgr, objEnemy)); objEnemy.initHealth(400); objEnemy.initExp(1000); }; }; }; if (_arg1 == britons_fighter){ objEnemy = new bs_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharBritonsFighterClass(worldMgr, objEnemy)); objEnemy.initHealth(70); objEnemy.initExp(100); } else { if (_arg1 == britons_archer){ objEnemy = new ba_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharBritonsArcherClass(worldMgr, objEnemy)); objEnemy.initHealth(50); objEnemy.initExp(75); } else { if (_arg1 == britons_boss){ objEnemy = new bb_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharBritonsBossClass(worldMgr, objEnemy)); objEnemy.initHealth(550); objEnemy.initExp(1500); }; }; }; if (_arg1 == persian_fighter){ objEnemy = new ps_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharPersianFighterClass(worldMgr, objEnemy)); objEnemy.initHealth(120); objEnemy.initExp(125); } else { if (_arg1 == persian_archer){ objEnemy = new pa_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharPersianArcherClass(worldMgr, objEnemy)); objEnemy.initHealth(80); objEnemy.initExp(100); } else { if (_arg1 == persian_boss){ objEnemy = new pb_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharPersianBossClass(worldMgr, objEnemy)); objEnemy.initHealth(850); objEnemy.initExp(2000); }; }; }; if (_arg1 == egypt_fighter){ objEnemy = new es_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharEgyptFighterClass(worldMgr, objEnemy)); objEnemy.initHealth(125); objEnemy.initExp(150); } else { if (_arg1 == egypt_archer){ objEnemy = new ea_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharEgyptArcherClass(worldMgr, objEnemy)); objEnemy.initHealth(100); objEnemy.initExp(125); } else { if (_arg1 == egypt_boss){ objEnemy = new eb_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharEgyptBossClass(worldMgr, objEnemy)); objEnemy.initHealth(1000); objEnemy.initExp(2500); }; }; }; if (_arg1 == sparta_fighter){ objEnemy = new ss_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharSpartaFighterClass(worldMgr, objEnemy)); objEnemy.initHealth(160); objEnemy.initExp(200); } else { if (_arg1 == sparta_archer){ objEnemy = new sa_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharSpartaArcherClass(worldMgr, objEnemy)); objEnemy.initHealth(150); objEnemy.initExp(150); } else { if (_arg1 == sparta_boss){ objEnemy = new sb_mc(); objEnemy.createEntity(worldMgr, objEnemy._enemy, ((_arg2 - 50) + (Math.random() * 100)), ((_arg3 - 50) + (Math.random() * 100))); objEnemy.createAI(new CharSpartaBossClass(worldMgr, objEnemy)); objEnemy.initHealth(1600); objEnemy.initExp(3000); }; }; }; _local5++; }; if (objEnemy){ if (playerMgr.getObjPlayer().x < objEnemy.x){ objEnemy.setFlipLeft(); }; }; } public function getStage():int{ return (lvStage); } public function battleOfSpartaLand(_arg1:int){ lvStage = 5; enemySpawn = 0; if (_arg1 == 1){ limitEnemy = 6; totEnemySpawn = 30; lvTitle = "5 STAGE 1"; } else { limitEnemy = 6; totEnemySpawn = 35; lvTitle = "5 FINAL"; }; parent_stage.addEventListener(Event.ENTER_FRAME, spartaLandHandle, false, 0, true); } public function getTotEnemySpawn():int{ return (totEnemySpawn); } private function spawnDelay(_arg1:TimerEvent):void{ if (spawnTimer){ spawnTimer.stop(); spawnTimer.removeEventListener(TimerEvent.TIMER, spawnDelay); spawnTimer = null; }; } private function getRandomPosX():int{ if (Math.random() < 0.6){ return ((playerMgr.getObjPlayer().x + 640)); }; return ((playerMgr.getObjPlayer().x - 640)); } private function getRandomPosY():int{ return (((playerMgr.getObjPlayer().y - 50) + (Math.random() * 100))); } public function battleOfVikingLand(_arg1:int){ lvStage = 1; enemySpawn = 0; if (_arg1 == 1){ limitEnemy = 4; totEnemySpawn = 10; lvTitle = "1 STAGE 1"; } else { limitEnemy = 5; totEnemySpawn = 15; lvTitle = "2 STAGE 1"; }; parent_stage.addEventListener(Event.ENTER_FRAME, vikingLandHandle, false, 0, true); } private function vikingLandHandle(_arg1:Event):void{ if ((((((((spawnTimer == null)) && ((enemySpawn < totEnemySpawn)))) && ((worldMgr.getTotEnemy() < limitEnemy)))) && ((playerMgr.isPaused == false)))){ enemySpawn++; if (enemySpawn == 1){ spawnEnemy(viking_fighter, (playerMgr.getObjPlayer().x + 640), getRandomPosY(), 1); } else { if (enemySpawn == 15){ spawnEnemy(viking_boss, (playerMgr.getObjPlayer().x + 640), getRandomPosY(), 1); } else { spawnEnemy(getRandomEnemyType(lvStage), getRandomPosX(), getRandomPosY(), 1); }; }; setDelaySpawn((4000 + (Math.random() * 3000))); }; if (playerMgr.getKill() >= totEnemySpawn){ parent_stage.removeEventListener(Event.ENTER_FRAME, vikingLandHandle); }; } public function create(_arg1, _arg2){ worldMgr = _arg1; playerMgr = _arg2; } public function battleOfEgyptLand(_arg1:int){ lvStage = 4; enemySpawn = 0; if (_arg1 == 1){ limitEnemy = 5; totEnemySpawn = 25; lvTitle = "4 STAGE 1"; } else { limitEnemy = 6; totEnemySpawn = 30; lvTitle = "4 STAGE 2"; }; parent_stage.addEventListener(Event.ENTER_FRAME, egyptLandHandle, false, 0, true); } } }//package
Section 59
//EntityClass (EntityClass) package { import flash.events.*; import flash.display.*; import flash.utils.*; public class EntityClass extends BaseMovieClip { const _player = 1; const _object_box = 6; const _enemy = 3; const _object_grass = 5; const _object_box2 = 7; const _object_wall = 8; const _ally = 2; const _item = 4; private var entMaxSpecial:int;// = 1 public var healthBar:MovieClip; private var AI;// = null private var entMaxHealth:int;// = 1 public var _trace_spd_x:Number;// = 0 public var _trace_spd_y:Number;// = 0 private var entType:int;// = 1 public var bodyBox:MovieClip; private var entKill:int;// = 0 public var hitAreaBox:MovieClip; private var isPaused:Boolean;// = false private var entHealth:int;// = 1 private var entExp:int;// = 0 public var hitBox:MovieClip; private var entSpecial:int;// = 0 private var contSCN;// = null private var actTimer:Timer;// = null public var areaBox:MovieClip; public function EntityClass(){ isPaused = false; contSCN = null; AI = null; entType = 1; entMaxHealth = 1; entHealth = 1; entMaxSpecial = 1; entSpecial = 0; entExp = 0; entKill = 0; _trace_spd_x = 0; _trace_spd_y = 0; actTimer = null; super(); trace(" initialise entity class ... ok!!"); } private function frameHandle(_arg1:Event):void{ if (isPaused){ return; }; if (this.healthBar){ healthBar.val.scaleX = (entHealth / entMaxHealth); }; if (isPlayer()){ return; }; if (((isKoed()) && ((actTimer == null)))){ if (this.healthBar){ healthBar.visible = false; }; actTimer = new Timer(5000, 1); actTimer.start(); actTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removeAction, false, 0, true); AI = null; }; } public function getAI():Object{ return (AI); } public function moveDown(_arg1:Number){ this.y = (this.y + _arg1); _trace_spd_y = _arg1; } public function createAI(_arg1){ AI = _arg1; } public function setPaused(_arg1:Boolean){ isPaused = _arg1; if (isPaused){ if (AI){ AI.setPaused(true); }; if (actTimer){ actTimer.stop(); }; } else { if (AI){ AI.setPaused(false); }; if (actTimer){ actTimer.start(); }; }; } public function moveUp(_arg1:Number){ this.y = (this.y - _arg1); _trace_spd_y = _arg1; } public function setExp(_arg1:int){ entExp = Math.max(Math.min((entExp + _arg1), 9999999), 0); } public function isEnemy():Boolean{ if (entType == _enemy){ return (true); }; return (false); } public function getSpecial(_arg1:Boolean=false):int{ if (_arg1){ return (entMaxSpecial); }; return (entSpecial); } public function destroyEntity(){ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, removeAction); actTimer = null; }; removeEventListener(Event.ENTER_FRAME, frameHandle); if (AI){ AI.destroy(); }; AI = null; contSCN.removeChild(this); } public function getEntType():int{ return (entType); } public function setFlipLeft(){ if (this.scaleX != -1){ this.scaleX = -1; }; } public function movePush(_arg1:Number){ this.x = (this.x + _arg1); _trace_spd_x = _arg1; } public function initKill(_arg1:int){ entKill = _arg1; } public function isPlayer():Boolean{ if (entType == _player){ return (true); }; return (false); } public function setType(_arg1:int){ entType = _arg1; } public function testCollision(_arg1, _arg2){ if (((_arg1.isKoed()) || (_arg2.isKoed()))){ return; }; if (isCollisionFoot(_arg1, _arg2)){ pushObject(_arg1, _arg2); }; } public function moveRight(_arg1:Number){ this.x = (this.x + _arg1); _trace_spd_x = _arg1; } public function moveToTarget(_arg1, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = (_arg1.x - this.x); _local4 = (_arg1.y - this.y); _local5 = Math.atan2(_local4, _local3); this.x = (this.x + (_arg2 * Math.cos(_local5))); this.y = (this.y + (_arg2 * Math.sin(_local5))); } public function getExp():int{ return (entExp); } public function initExp(_arg1:int){ entExp = _arg1; } public function isObject():Boolean{ if ((((entType == _object_box)) || ((entType == _object_box2)))){ return (true); }; return (false); } public function isAlly():Boolean{ if ((((entType == _player)) || ((entType == _ally)))){ return (true); }; return (false); } public function isKoed():Boolean{ if (entHealth <= 0){ return (true); }; return (false); } public function isItem():Boolean{ if (entType == _item){ return (true); }; return (false); } public function setHealth(_arg1:int){ entHealth = Math.max(Math.min((entHealth + _arg1), entMaxHealth), 0); if (_arg1 < 0){ setSpecial((Math.abs(_arg1) * 0.1)); }; } public function isFaceLeft(){ if (this.scaleX < 0){ return (true); }; return (false); } public function getHealth(_arg1:Boolean=false):int{ if (_arg1){ return (entMaxHealth); }; return (entHealth); } public function setFlipRight(){ if (this.scaleX != 1){ this.scaleX = 1; }; } public function moveLeft(_arg1:Number){ this.x = (this.x - _arg1); _trace_spd_x = _arg1; } public function initSpecial(_arg1:int){ entMaxSpecial = (entSpecial = _arg1); } public function initHealth(_arg1:int){ entMaxHealth = (entHealth = _arg1); } public function isHitAreaCollision(_arg1):Boolean{ if (isCollisionArea(this, _arg1)){ return (true); }; return (false); } public function isFaceRight(){ if (this.scaleX > 0){ return (true); }; return (false); } public function getKill():int{ return (entKill); } private function removeAction(_arg1:TimerEvent):void{ if (actTimer){ actTimer.stop(); actTimer.removeEventListener(TimerEvent.TIMER, removeAction); actTimer = null; }; destroyEntity(); } public function testHitAttackCollision(_arg1){ var _local2:StdAtkRes; if (((AI) && (_arg1.getAI()))){ if (((_arg1.getAI().isEnableHit()) && ((_arg1.isKoed() == false)))){ if (isCollisionHit(this, _arg1)){ _local2 = AI.getAttackHit(); _local2.directionPush(this, _arg1); _arg1.getAI().setDamageHit(_local2); setSpecial((getSpecial(true) * 0.01)); if (_arg1.isKoed()){ entKill = Math.min((entKill + 1), 999999); if (isAlly()){ entExp = Math.min((entExp + _arg1.getExp()), 999999); }; }; }; }; }; } public function setSpecial(_arg1:int){ entSpecial = Math.max(Math.min((entSpecial + _arg1), entMaxSpecial), 0); } public function createEntity(_arg1, _arg2:int, _arg3:int, _arg4:int){ contSCN = _arg1.getContainerScene(); entType = _arg2; this.x = _arg3; this.y = (_arg4 + (Math.random() * 0.001)); this.cacheAsBitmap = true; if (entType == _player){ setupProperty(false, false); } else { if (entType == _ally){ setupProperty(false, false); } else { if (entType == _enemy){ setupProperty(false, false); } else { if ((((entType == _item)) || ((entType == _object_grass)))){ setupProperty(true, true); } else { if (entType == _object_box){ setupProperty(false, false); } else { if ((((entType == _object_box2)) || ((entType == _object_wall)))){ setupProperty(true, false); }; }; }; }; }; }; addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); contSCN.addChild(this); } } }//package
Section 60
//es_mc (es_mc) package { public dynamic class es_mc extends EntityClass { public function es_mc(){ addFrameScript(24, frame25, 36, frame37, 37, frame38, 59, frame60, 64, frame65, 65, frame66, 75, frame76, 83, frame84, 109, frame110, 111, frame112, 167, frame168); } function frame168(){ stop(); } function frame25(){ gotoAndPlay("stand"); } function frame37(){ gotoAndPlay("walk"); } function frame38(){ gotoAndPlay("stand"); } function frame60(){ gotoAndPlay("stand"); } function frame65(){ stop(); } function frame66(){ gotoAndPlay("stand"); } function frame76(){ gotoAndPlay("stand"); } function frame84(){ gotoAndPlay("stand"); } function frame110(){ stop(); } function frame112(){ stop(); } } }//package
Section 61
//GameManager (GameManager) package { import flash.events.*; import flash.display.*; public class GameManager extends Sprite { private var worldMgr; private var upArrow:Boolean; private var menuMgr; private var leftArrow:Boolean; private var rightArrow:Boolean; private var enemyMgr; private var playerMgr; private var downArrow:Boolean; private var soundMgr; private var thisParent; public function GameManager(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ thisParent = _arg1; soundMgr = _arg2; worldMgr = _arg3; menuMgr = _arg4; playerMgr = _arg5; enemyMgr = _arg6; } private function playStage(_arg1:int){ if (_arg1 == 1){ worldMgr.createBgScene(1); playerMgr.create(worldMgr, enemyMgr); enemyMgr.create(worldMgr, playerMgr); menuMgr.showInterface(); soundMgr.playStageBgm(); }; } public function initialise(){ worldMgr.create(); playerMgr.create(worldMgr, enemyMgr, menuMgr); enemyMgr.create(worldMgr, playerMgr); menuMgr.create(worldMgr, soundMgr, playerMgr, enemyMgr); menuMgr.showMainMenu(); } private function gameHandle(_arg1:Event):void{ } private function keyPressed(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 80){ if (playerMgr.isPaused){ playerMgr.isPaused = false; worldMgr.setPaused(playerMgr.isPaused); } else { playerMgr.isPaused = true; worldMgr.setPaused(playerMgr.isPaused); }; }; } } }//package
Section 62
//interface_all_mc (interface_all_mc) package { import flash.display.*; import flash.text.*; public dynamic class interface_all_mc extends Sprite { public var kill_txt:TextField; public var sp_bar:MovieClip; public var level_txt:TextField; public var point_txt:TextField; public var exp_txt:TextField; public var hp_bar:MovieClip; public var ether_txt:TextField; public var life_mc:MovieClip; public var bPMore:MovieClip; public var bPause:SimpleButton; public var potion_txt:TextField; } }//package
Section 63
//lost_scene (lost_scene) package { public dynamic class lost_scene extends BaseSound { } }//package
Section 64
//main_mc (main_mc) package { import flash.display.*; public dynamic class main_mc extends MovieClip { public var bPlayMore:SimpleButton; public var bControls:SimpleButton; public var bBack:SimpleButton; public var bAddGame:SimpleButton; public var bLogicButton:SimpleButton; public var bCredit:SimpleButton; public var boomboxer:MovieClip; public var bPlay:SimpleButton; public var bArcadeBomb:SimpleButton; public function main_mc(){ addFrameScript(39, frame40, 40, frame41, 41, frame42); } function frame40(){ stop(); } function frame41(){ stop(); } function frame42(){ stop(); } } }//package
Section 65
//main_menu (main_menu) package { public dynamic class main_menu extends BaseSound { } }//package
Section 66
//MenuManager (MenuManager) package { import flash.events.*; import flash.display.*; import flash.net.*; public class MenuManager extends Sprite { private var worldMgr;// = null private var _mnState:int;// = 0 private var _playLv:int;// = 1 private var enemyMgr;// = null private var playerMgr;// = null private var soundMgr;// = null private var backAttached:int;// = 2 private var objCont;// = null private var objMenu;// = null public function MenuManager(){ objCont = null; objMenu = null; worldMgr = null; soundMgr = null; playerMgr = null; enemyMgr = null; _playLv = 1; _mnState = 0; backAttached = 2; super(); } private function mainMenuHandle(_arg1:Event):void{ if (objMenu.currentFrame == 10){ soundMgr.playBgm(1); }; if (objMenu.currentFrame == 39){ objMenu.bPlay.addEventListener(MouseEvent.CLICK, playClick, false, 0, true); objMenu.bPlayMore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); if (backAttached == 2){ objMenu.bArcadeBomb.addEventListener(MouseEvent.CLICK, playArcadeClick, false, 0, true); objMenu.bLogicButton.addEventListener(MouseEvent.CLICK, playLogicClick, false, 0, true); }; objMenu.bAddGame.addEventListener(MouseEvent.CLICK, addGameClick, false, 0, true); if (objMenu.bCredit){ objMenu.bCredit.addEventListener(MouseEvent.CLICK, creditClick, false, 0, true); }; if (objMenu.bControls){ objMenu.bControls.addEventListener(MouseEvent.CLICK, controlsClick, false, 0, true); }; backAttached = 1; }; if (objMenu.currentFrame >= 41){ if (backAttached > 2){ backAttached--; if (backAttached <= 2){ backAttached = 1; }; }; if (backAttached == 1){ trace("in"); if (objMenu.bBack){ trace("inatt"); }; objMenu.bBack.addEventListener(MouseEvent.CLICK, backClick, false, 0, true); backAttached = 0; }; }; } public function destroy(){ if (((objCont) && (objMenu))){ removeOpening(); removeMainMenu(); removeInterface(); removePause(); objCont.removeChild(objMenu); }; } public function create(_arg1, _arg2, _arg3, _arg4){ worldMgr = _arg1; soundMgr = _arg2; playerMgr = _arg3; enemyMgr = _arg4; objCont = worldMgr.getContainerMenu(); } private function upgradeSpMove(_arg1:MouseEvent):void{ if ((((playerMgr.getSpMoveLv() == 0)) && ((playerMgr.getExperience() >= 500)))){ playerMgr.upgradeSpMove(1, 500); } else { if ((((playerMgr.getSpMoveLv() == 1)) && ((playerMgr.getExperience() >= 800)))){ playerMgr.upgradeSpMove(1, 800); }; }; } private function gmoverRetryClick(_arg1:MouseEvent):void{ if (objMenu.gmoverRetry){ objMenu.gmoverRetry.removeEventListener(MouseEvent.CLICK, gmoverRetryClick); }; if (objMenu.gmoverQuit){ objMenu.gmoverQuit.removeEventListener(MouseEvent.CLICK, gmoverQuitClick); }; levelSelect(_playLv); playerMgr.START(true); showInterface(); playerMgr.objFocusKey(); soundMgr.playBgm(3); trace("SHOW GMOVER"); playerMgr.TRACESTAT(); } public function showGameOver(){ playerMgr.ENDF(); worldMgr.destroyBgScene(); destroy(); objMenu = new ending_lose_mc(); objCont.addChild(objMenu); soundMgr.playBgm(4); objMenu.addEventListener(Event.ENTER_FRAME, gameoverHandle, false, 0, true); } private function addGameClick(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com/free_website_games.html"); navigateToURL(_local2, "_blank"); } private function creditClick(_arg1:MouseEvent):void{ backAttached = 6; if (objMenu.bPlay){ objMenu.bPlay.removeEventListener(MouseEvent.CLICK, playClick); }; if (objMenu.bPlayMore){ objMenu.bPlayMore.removeEventListener(MouseEvent.CLICK, playMoreClick); }; if (objMenu.bAddGame){ objMenu.bAddGame.removeEventListener(MouseEvent.CLICK, addGameClick); }; if (objMenu.bCredit){ objMenu.bCredit.removeEventListener(MouseEvent.CLICK, creditClick); }; if (objMenu.bControls){ objMenu.bControls.removeEventListener(MouseEvent.CLICK, controlsClick); }; objMenu.gotoAndStop(41); } private function buyEther(_arg1:MouseEvent):void{ if ((((playerMgr.getPoint() >= 300)) && ((playerMgr.getEther() < 10)))){ playerMgr.addEther(1, 300); }; } private function edPlayMoreClick(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com"); navigateToURL(_local2, "_blank"); } private function playLogicClick(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.artlogicgames.com"); navigateToURL(_local2, "_blank"); } private function controlClick(_arg1:MouseEvent):void{ objMenu.gotoAndStop("control"); } public function removeInterface(){ if (objMenu){ objMenu.removeEventListener(Event.ENTER_FRAME, interfaceHandle); }; if (objMenu.bPause){ objMenu.bPause.removeEventListener(MouseEvent.CLICK, pauseClick); }; if (objMenu.bPMore){ objMenu.bPMore.removeEventListener(MouseEvent.CLICK, playMoreClick); }; } private function gmoverAnotherClick(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com"); navigateToURL(_local2, "_blank"); } private function pauseClick(_arg1:MouseEvent):void{ if (playerMgr.getHealth() > 0){ playerMgr.isPaused = true; worldMgr.setPaused(playerMgr.isPaused); showPause(); trace("SHOW PAUSE"); playerMgr.TRACESTAT(); }; } private function removeOpening(){ if (objMenu.bSkip){ objMenu.bSkip.removeEventListener(MouseEvent.CLICK, playClick); }; objMenu.removeEventListener(Event.ENTER_FRAME, openingHandle); } private function endingHandle(_arg1:Event):void{ if (((objMenu.edMMenu) && (objMenu.edPlayMore))){ objMenu.edMMenu.addEventListener(MouseEvent.CLICK, gotoMMenuClick, false, 0, true); objMenu.edMMenu.addEventListener(MouseEvent.CLICK, edPlayMoreClick, false, 0, true); objMenu.removeEventListener(Event.ENTER_FRAME, endingHandle); }; } private function gotoMMenuClick(_arg1:MouseEvent):void{ if (objMenu.edMMenu){ objMenu.edMMenu.removeEventListener(MouseEvent.CLICK, gotoMMenuClick); }; if (objMenu.edPlayMore){ objMenu.edMMenu.removeEventListener(MouseEvent.CLICK, edPlayMoreClick); }; showMainMenu(); } private function upgradeSpecial(_arg1:MouseEvent):void{ if ((((playerMgr.getSpecialLv() == 0)) && ((playerMgr.getExperience() >= 100)))){ playerMgr.upgradeSpecial(1, 100); } else { if ((((playerMgr.getSpecialLv() == 1)) && ((playerMgr.getExperience() >= 200)))){ playerMgr.upgradeSpecial(1, 200); } else { if ((((playerMgr.getSpecialLv() == 2)) && ((playerMgr.getExperience() >= 400)))){ playerMgr.upgradeSpecial(1, 400); } else { if ((((playerMgr.getSpecialLv() == 3)) && ((playerMgr.getExperience() >= 800)))){ playerMgr.upgradeSpecial(1, 800); } else { if ((((playerMgr.getSpecialLv() == 4)) && ((playerMgr.getExperience() >= 1000)))){ playerMgr.upgradeSpecial(1, 1000); } else { if ((((playerMgr.getSpecialLv() == 5)) && ((playerMgr.getExperience() >= 1200)))){ playerMgr.upgradeSpecial(1, 1200); } else { if ((((playerMgr.getSpecialLv() == 6)) && ((playerMgr.getExperience() >= 1400)))){ playerMgr.upgradeSpecial(1, 1400); } else { if ((((playerMgr.getSpecialLv() == 7)) && ((playerMgr.getExperience() >= 1600)))){ playerMgr.upgradeSpecial(1, 1600); } else { if ((((playerMgr.getSpecialLv() == 8)) && ((playerMgr.getExperience() >= 1800)))){ playerMgr.upgradeSpecial(1, 1800); } else { if ((((playerMgr.getSpecialLv() == 9)) && ((playerMgr.getExperience() >= 2000)))){ playerMgr.upgradeSpecial(1, 2000); }; }; }; }; }; }; }; }; }; }; } private function skipClick(_arg1:MouseEvent):void{ objMenu.stop(); objMenu.removeEventListener(Event.ENTER_FRAME, openingHandle); _playLv = 1; worldMgr.createBgScene(worldMgr.vikingLand); playerMgr.START(); enemyMgr.battleOfVikingLand(1); showInterface(); soundMgr.playBgm(3); playerMgr.objFocusKey(); } private function quitYesClick(_arg1:MouseEvent):void{ objMenu.bQuitYes.removeEventListener(MouseEvent.CLICK, quitYesClick); objMenu.bQuitNo.removeEventListener(MouseEvent.CLICK, quitNoClick); showMainMenu(); } public function showClear(){ destroy(); objMenu = new change_lv(); objCont.addChild(objMenu); soundMgr.setVolume(0.5); if (_playLv == 1){ objMenu.bg.gotoAndPlay("viking_1"); } else { if (_playLv == 2){ objMenu.bg.gotoAndPlay("viking_2"); } else { if (_playLv == 3){ objMenu.bg.gotoAndPlay("britons_1"); } else { if (_playLv == 4){ objMenu.bg.gotoAndPlay("britons_2"); } else { if (_playLv == 5){ objMenu.bg.gotoAndPlay("persian_1"); } else { if (_playLv == 6){ objMenu.bg.gotoAndPlay("persian_2"); } else { if (_playLv == 7){ objMenu.bg.gotoAndPlay("egypt_1"); } else { if (_playLv == 8){ objMenu.bg.gotoAndPlay("egypt_2"); } else { if (_playLv == 9){ objMenu.bg.gotoAndPlay("spartan_1"); } else { if (_playLv == 10){ objMenu.bg.gotoAndPlay("spartan_1"); }; }; }; }; }; }; }; }; }; }; objMenu.addEventListener(Event.ENTER_FRAME, clearHandle, false, 0, true); } private function resumeClick(_arg1:MouseEvent):void{ objMenu.p_resume_btn.removeEventListener(MouseEvent.CLICK, resumeClick); objMenu.gotoAndPlay("fade"); } private function playMoreClick(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com"); navigateToURL(_local2, "_blank"); } private function removeMainMenu(){ if (objMenu.bPlay){ objMenu.bPlay.removeEventListener(MouseEvent.CLICK, playClick); }; if (objMenu.bArcadeBomb){ objMenu.bArcadeBomb.removeEventListener(MouseEvent.CLICK, playArcadeClick); }; if (objMenu.bLogicButton){ objMenu.bLogicButton.removeEventListener(MouseEvent.CLICK, playLogicClick); }; if (objMenu.bPlayMore){ objMenu.bPlayMore.removeEventListener(MouseEvent.CLICK, playMoreClick); }; if (objMenu.bAddGame){ objMenu.bAddGame.removeEventListener(MouseEvent.CLICK, addGameClick); }; if (objMenu.bCredit){ objMenu.bCredit.removeEventListener(MouseEvent.CLICK, creditClick); }; if (objMenu.bControls){ objMenu.bControls.removeEventListener(MouseEvent.CLICK, controlsClick); }; objMenu.removeEventListener(Event.ENTER_FRAME, mainMenuHandle); } private function nextClick(_arg1:MouseEvent):void{ objMenu.bNextLevel.removeEventListener(MouseEvent.CLICK, nextClick); _playLv = Math.min((_playLv + 1), 15); trace("SHOW CLEAR"); playerMgr.TRACESTAT(); levelSelect(_playLv); playerMgr.NEXT(); showInterface(); playerMgr.objFocusKey(); soundMgr.setVolume(1); } private function playArcadeClick(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com"); navigateToURL(_local2, "_blank"); } private function controlsClick(_arg1:MouseEvent):void{ backAttached = 6; if (objMenu.bPlay){ objMenu.bPlay.removeEventListener(MouseEvent.CLICK, playClick); }; if (objMenu.bPlayMore){ objMenu.bPlayMore.removeEventListener(MouseEvent.CLICK, playMoreClick); }; if (objMenu.bAddGame){ objMenu.bAddGame.removeEventListener(MouseEvent.CLICK, addGameClick); }; if (objMenu.bCredit){ objMenu.bCredit.removeEventListener(MouseEvent.CLICK, creditClick); }; if (objMenu.bControls){ objMenu.bControls.removeEventListener(MouseEvent.CLICK, controlsClick); }; objMenu.gotoAndStop(42); } private function quitClick(_arg1:MouseEvent):void{ objMenu.gotoAndPlay("quit"); } private function upgradeStrength(_arg1:MouseEvent):void{ if ((((playerMgr.getStrengthLv() == 0)) && ((playerMgr.getExperience() >= 100)))){ playerMgr.upgradeStrength(1, 100); } else { if ((((playerMgr.getStrengthLv() == 1)) && ((playerMgr.getExperience() >= 200)))){ playerMgr.upgradeStrength(1, 200); } else { if ((((playerMgr.getStrengthLv() == 2)) && ((playerMgr.getExperience() >= 400)))){ playerMgr.upgradeStrength(1, 400); } else { if ((((playerMgr.getStrengthLv() == 3)) && ((playerMgr.getExperience() >= 800)))){ playerMgr.upgradeStrength(1, 800); } else { if ((((playerMgr.getStrengthLv() == 4)) && ((playerMgr.getExperience() >= 1000)))){ playerMgr.upgradeStrength(1, 1000); } else { if ((((playerMgr.getStrengthLv() == 5)) && ((playerMgr.getExperience() >= 1200)))){ playerMgr.upgradeStrength(1, 1200); } else { if ((((playerMgr.getStrengthLv() == 6)) && ((playerMgr.getExperience() >= 1400)))){ playerMgr.upgradeStrength(1, 1400); } else { if ((((playerMgr.getStrengthLv() == 7)) && ((playerMgr.getExperience() >= 1600)))){ playerMgr.upgradeStrength(1, 1600); } else { if ((((playerMgr.getStrengthLv() == 8)) && ((playerMgr.getExperience() >= 1800)))){ playerMgr.upgradeStrength(1, 1800); } else { if ((((playerMgr.getStrengthLv() == 9)) && ((playerMgr.getExperience() >= 2000)))){ playerMgr.upgradeStrength(1, 2000); }; }; }; }; }; }; }; }; }; }; } private function upgradeHealth(_arg1:MouseEvent):void{ if ((((playerMgr.getHealthLv() == 0)) && ((playerMgr.getExperience() >= 100)))){ playerMgr.upgradeHealth(1, 100); } else { if ((((playerMgr.getHealthLv() == 1)) && ((playerMgr.getExperience() >= 200)))){ playerMgr.upgradeHealth(1, 200); } else { if ((((playerMgr.getHealthLv() == 2)) && ((playerMgr.getExperience() >= 400)))){ playerMgr.upgradeHealth(1, 400); } else { if ((((playerMgr.getHealthLv() == 3)) && ((playerMgr.getExperience() >= 800)))){ playerMgr.upgradeHealth(1, 800); } else { if ((((playerMgr.getHealthLv() == 4)) && ((playerMgr.getExperience() >= 1000)))){ playerMgr.upgradeHealth(1, 1000); } else { if ((((playerMgr.getHealthLv() == 5)) && ((playerMgr.getExperience() >= 1200)))){ playerMgr.upgradeHealth(1, 1200); } else { if ((((playerMgr.getHealthLv() == 6)) && ((playerMgr.getExperience() >= 1400)))){ playerMgr.upgradeHealth(1, 1400); } else { if ((((playerMgr.getHealthLv() == 7)) && ((playerMgr.getExperience() >= 1600)))){ playerMgr.upgradeHealth(1, 1600); } else { if ((((playerMgr.getHealthLv() == 8)) && ((playerMgr.getExperience() >= 1800)))){ playerMgr.upgradeHealth(1, 1800); } else { if ((((playerMgr.getHealthLv() == 9)) && ((playerMgr.getExperience() >= 2000)))){ playerMgr.upgradeHealth(1, 2000); }; }; }; }; }; }; }; }; }; }; } private function gameoverHandle(_arg1:Event):void{ if (((objMenu.gmoverRetry) && (objMenu.gmoverQuit))){ objMenu.gmoverRetry.addEventListener(MouseEvent.CLICK, gmoverRetryClick, false, 0, true); objMenu.gmoverQuit.addEventListener(MouseEvent.CLICK, gmoverQuitClick, false, 0, true); objMenu.gAnotherGame.addEventListener(MouseEvent.CLICK, gmoverAnotherClick, false, 0, true); objMenu.removeEventListener(Event.ENTER_FRAME, endingHandle); }; } private function mapClick(_arg1:MouseEvent):void{ objMenu.gotoAndStop("map"); } public function showEnding(){ destroy(); objMenu = new ending_movie_mc(); objCont.addChild(objMenu); soundMgr.playBgm(5); objMenu.addEventListener(Event.ENTER_FRAME, endingHandle, false, 0, true); } private function openingHandle(_arg1:Event):void{ if (objMenu.currentFrame == objMenu.totalFrames){ objMenu.stop(); _playLv = 1; worldMgr.createBgScene(worldMgr.vikingLand); playerMgr.START(); enemyMgr.battleOfVikingLand(1); showInterface(); soundMgr.playBgm(3); playerMgr.objFocusKey(); objMenu.removeEventListener(Event.ENTER_FRAME, openingHandle); }; } private function levelSelect(_arg1:int):void{ switch (_arg1){ case 1: worldMgr.createBgScene(worldMgr.vikingLand); enemyMgr.battleOfVikingLand(1); break; case 2: worldMgr.createBgScene(worldMgr.vikingLand); enemyMgr.battleOfVikingLand(2); break; case 3: worldMgr.createBgScene(worldMgr.brytonLand); enemyMgr.battleOfBritonLand(1); break; case 4: worldMgr.createBgScene(worldMgr.brytonLand); enemyMgr.battleOfBritonLand(2); break; case 5: worldMgr.createBgScene(worldMgr.persianLand); enemyMgr.battleOfPersianLand(1); break; case 6: worldMgr.createBgScene(worldMgr.persianLand); enemyMgr.battleOfPersianLand(2); break; case 7: worldMgr.createBgScene(worldMgr.egyptLand); enemyMgr.battleOfEgyptLand(1); break; case 8: worldMgr.createBgScene(worldMgr.egyptLand); enemyMgr.battleOfEgyptLand(2); break; case 9: worldMgr.createBgScene(worldMgr.spartaLand); enemyMgr.battleOfSpartaLand(1); break; case 10: worldMgr.createBgScene(worldMgr.spartaLand); enemyMgr.battleOfSpartaLand(2); break; }; } public function showOpening(){ destroy(); objMenu = new opening_movie_mc(); objCont.addChild(objMenu); objMenu.gotoAndPlay(1); soundMgr.playBgm(2); objMenu.addEventListener(Event.ENTER_FRAME, openingHandle, false, 0, true); objMenu.bSkip.addEventListener(MouseEvent.CLICK, skipClick, false, 0, true); } private function buyPotion(_arg1:MouseEvent):void{ if ((((playerMgr.getPoint() >= 300)) && ((playerMgr.getPotion() < 10)))){ playerMgr.addPotion(1, 300); }; } private function playClick(_arg1:MouseEvent):void{ objMenu.boomboxer.stop(); showOpening(); backAttached = 2; } private function pauseHandle(_arg1:Event):void{ if (objMenu.p_resume_btn){ objMenu.p_resume_btn.addEventListener(MouseEvent.CLICK, resumeClick, false, 0, true); }; if (objMenu.p_quit_btn){ objMenu.p_quit_btn.addEventListener(MouseEvent.CLICK, quitClick, false, 0, true); }; if (objMenu.p_map_btn){ objMenu.p_map_btn.addEventListener(MouseEvent.CLICK, mapClick, false, 0, true); }; if (objMenu.p_controls_btn){ objMenu.p_controls_btn.addEventListener(MouseEvent.CLICK, controlClick, false, 0, true); }; if (objMenu.p_upgrade_btn){ objMenu.p_upgrade_btn.addEventListener(MouseEvent.CLICK, upgradeClick, false, 0, true); }; if (objMenu.bPMore){ objMenu.bPMore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); } else { if (objMenu.currentLabel == "end"){ showInterface(); playerMgr.objFocusKey(); playerMgr.isPaused = false; worldMgr.setPaused(playerMgr.isPaused); }; }; if (objMenu.map_mc){ if ((((enemyMgr.getStage() == 1)) && (!((objMenu.map_mc.currentLabel == "viking"))))){ objMenu.map_mc.gotoAndPlay("viking"); } else { if ((((enemyMgr.getStage() == 2)) && (!((objMenu.map_mc.currentLabel == "britons"))))){ objMenu.map_mc.gotoAndPlay("britons"); } else { if ((((enemyMgr.getStage() == 3)) && (!((objMenu.map_mc.currentLabel == "persian"))))){ objMenu.map_mc.gotoAndPlay("persian"); } else { if ((((enemyMgr.getStage() == 4)) && (!((objMenu.map_mc.currentLabel == "egypt"))))){ objMenu.map_mc.gotoAndPlay("egypt"); } else { if ((((enemyMgr.getStage() == 5)) && (!((objMenu.map_mc.currentLabel == "sparta"))))){ objMenu.map_mc.gotoAndPlay("sparta"); }; }; }; }; }; }; if (objMenu.currentLabel == "upgrade"){ if (objMenu.hpStat_txt){ objMenu.hpStat_txt.htmlText = String(((("<b>" + playerMgr.getHealth()) + " / ") + playerMgr.getHealthMax())); }; if (objMenu.spStat_txt){ objMenu.spStat_txt.htmlText = String(((("<b>" + playerMgr.getSpecial()) + " / ") + playerMgr.getSpecialMax())); }; if (objMenu.ptsStat_txt){ objMenu.ptsStat_txt.htmlText = String(("<b>" + playerMgr.getPoint())); }; if (objMenu.expStat_txt){ objMenu.expStat_txt.htmlText = String(("<b>" + playerMgr.getExperience())); }; if (objMenu.potionBuy_txt){ objMenu.potionBuy_txt.htmlText = String(("<b>" + playerMgr.getPotion())); }; if (objMenu.etherBuy_txt){ objMenu.etherBuy_txt.htmlText = String(("<b>" + playerMgr.getEther())); }; if (objMenu.add_hp_mc){ if (objMenu.add_hp_mc.currentFrame != (playerMgr.getHealthLv() + 1)){ objMenu.add_hp_mc.gotoAndStop((playerMgr.getHealthLv() + 1)); }; }; if (objMenu.add_special_mc){ if (objMenu.add_special_mc.currentFrame != (playerMgr.getSpecialLv() + 1)){ objMenu.add_special_mc.gotoAndStop((playerMgr.getSpecialLv() + 1)); }; }; if (objMenu.add_strength_mc){ if (objMenu.add_strength_mc.currentFrame != (playerMgr.getStrengthLv() + 1)){ objMenu.add_strength_mc.gotoAndStop((playerMgr.getStrengthLv() + 1)); }; }; if (objMenu.sp_mc){ if (objMenu.sp_mc.currentFrame != (playerMgr.getSpMoveLv() + 1)){ objMenu.sp_mc.gotoAndStop((playerMgr.getSpMoveLv() + 1)); }; }; if (objMenu.u_potion_btn){ objMenu.u_potion_btn.addEventListener(MouseEvent.CLICK, buyPotion, false, 0, true); }; if (objMenu.u_potion_btn){ objMenu.u_ether_btn.addEventListener(MouseEvent.CLICK, buyEther, false, 0, true); }; if (objMenu.bUpgradeHp){ objMenu.bUpgradeHp.addEventListener(MouseEvent.CLICK, upgradeHealth, false, 0, true); }; if (objMenu.bUpgradeStr){ objMenu.bUpgradeStr.addEventListener(MouseEvent.CLICK, upgradeStrength, false, 0, true); }; if (objMenu.bUpgradeSp){ objMenu.bUpgradeSp.addEventListener(MouseEvent.CLICK, upgradeSpecial, false, 0, true); }; if (objMenu.sp_mc){ objMenu.sp_mc.addEventListener(MouseEvent.CLICK, upgradeSpMove, false, 0, true); }; }; if (objMenu.bQuitYes){ objMenu.bQuitYes.addEventListener(MouseEvent.CLICK, quitYesClick, false, 0, true); }; if (objMenu.bQuitNo){ objMenu.bQuitNo.addEventListener(MouseEvent.CLICK, quitNoClick, false, 0, true); }; } private function interfaceHandle(_arg1:Event):void{ objMenu.hp_bar.scaleX = (playerMgr.getHealth() / playerMgr.getHealthMax()); objMenu.sp_bar.scaleX = (playerMgr.getSpecial() / playerMgr.getSpecialMax()); objMenu.potion_txt.htmlText = String(("<b>" + playerMgr.getPotion())); objMenu.ether_txt.htmlText = String(("<b>" + playerMgr.getEther())); objMenu.life_mc.gotoAndStop((playerMgr.getLife() + 1)); objMenu.point_txt.htmlText = String(("<b>" + playerMgr.getPoint())); objMenu.exp_txt.htmlText = String(("<b>" + playerMgr.getExperience())); objMenu.level_txt.htmlText = String(("<b>" + enemyMgr.getTitle())); objMenu.kill_txt.htmlText = String((((((((("<b>" + playerMgr.getKill()) + " / ") + enemyMgr.getTotEnemySpawn()) + " (") + worldMgr.getTotEnemy()) + "/") + enemyMgr.getEnemySpawn()) + ")")); if ((((playerMgr.getKill() == enemyMgr.getTotEnemySpawn())) && ((worldMgr.getTotEnemy() == 0)))){ if (_playLv >= 10){ showEnding(); } else { showClear(); }; }; if (playerMgr.isDead()){ showGameOver(); }; } public function showInterface(){ destroy(); objMenu = new interface_all_mc(); objCont.addChild(objMenu); objMenu.addEventListener(Event.ENTER_FRAME, interfaceHandle, false, 0, true); objMenu.bPause.addEventListener(MouseEvent.CLICK, pauseClick, false, 0, true); objMenu.bPMore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); } public function playResume(){ if ((((((objMenu.currentLabel == "upgrade")) || ((objMenu.currentLabel == "control")))) || ((objMenu.currentLabel == "map")))){ objMenu.p_resume_btn.removeEventListener(MouseEvent.CLICK, resumeClick); objMenu.gotoAndPlay("fade"); }; } private function upgradeClick(_arg1:MouseEvent):void{ objMenu.gotoAndStop("upgrade"); } public function removePause(){ if (objMenu){ objMenu.removeEventListener(Event.ENTER_FRAME, pauseHandle); }; if (objMenu.p_resume_btn){ objMenu.p_resume_btn.removeEventListener(MouseEvent.CLICK, resumeClick); }; if (objMenu.p_quit_btn){ objMenu.p_quit_btn.removeEventListener(MouseEvent.CLICK, quitClick); }; if (objMenu.p_map_btn){ objMenu.p_map_btn.removeEventListener(MouseEvent.CLICK, mapClick); }; if (objMenu.p_controls_btn){ objMenu.p_controls_btn.removeEventListener(MouseEvent.CLICK, controlClick); }; if (objMenu.p_upgrade_btn){ objMenu.p_upgrade_btn.removeEventListener(MouseEvent.CLICK, upgradeClick); }; if (objMenu.bPMore){ objMenu.bPMore.removeEventListener(MouseEvent.CLICK, playMoreClick); }; } public function showMainMenu(){ playerMgr.ENDF(); worldMgr.destroyBgScene(); destroy(); objMenu = new main_mc(); objCont.addChild(objMenu); objMenu.gotoAndPlay(1); objMenu.addEventListener(Event.ENTER_FRAME, mainMenuHandle, false, 0, true); } private function backClick(_arg1:MouseEvent):void{ if (objMenu.bBack){ objMenu.bBack.removeEventListener(MouseEvent.CLICK, backClick); }; objMenu.gotoAndPlay(38); } private function gmoverQuitClick(_arg1:MouseEvent):void{ if (objMenu.gmoverRetry){ objMenu.gmoverRetry.removeEventListener(MouseEvent.CLICK, gmoverRetryClick); }; if (objMenu.gmoverQuit){ objMenu.gmoverQuit.removeEventListener(MouseEvent.CLICK, gmoverQuitClick); }; showMainMenu(); } private function clearHandle(_arg1:Event):void{ if (objMenu.currentFrame == objMenu.totalFrames){ objMenu.bNextLevel.addEventListener(MouseEvent.CLICK, nextClick, false, 0, true); objMenu.removeEventListener(Event.ENTER_FRAME, clearHandle); }; } public function showPause(){ destroy(); objMenu = new pause_upgrade_mc(); objCont.addChild(objMenu); objMenu.gotoAndPlay(1); objMenu.addEventListener(Event.ENTER_FRAME, pauseHandle, false, 0, true); } private function quitNoClick(_arg1:MouseEvent):void{ objMenu.bQuitYes.removeEventListener(MouseEvent.CLICK, quitYesClick); objMenu.bQuitNo.removeEventListener(MouseEvent.CLICK, quitNoClick); objMenu.gotoAndPlay("map"); } } }//package
Section 67
//mx_mc (mx_mc) package { public dynamic class mx_mc extends EntityClass { public function mx_mc(){ addFrameScript(24, frame25, 39, frame40, 40, frame41, 48, frame49, 56, frame57, 68, frame69, 81, frame82, 97, frame98, 129, frame130, 195, frame196, 236, frame237, 240, frame241, 249, frame250, 271, frame272, 314, frame315); } function frame272(){ gotoAndPlay("stand"); } function frame25(){ gotoAndPlay("stand"); } function frame196(){ gotoAndPlay("stand"); } function frame40(){ gotoAndPlay("walk"); } function frame41(){ gotoAndPlay("stand"); } function frame49(){ gotoAndPlay("stand"); } function frame57(){ gotoAndPlay("stand"); } function frame69(){ gotoAndPlay("stand"); } function frame315(){ stop(); } function frame82(){ gotoAndPlay("stand"); } function frame98(){ gotoAndPlay("stand"); } function frame237(){ gotoAndPlay("stand"); } function frame241(){ stop(); } function frame250(){ gotoAndPlay("stand"); } function frame130(){ gotoAndPlay("stand"); } } }//package
Section 68
//opening_movie_mc (opening_movie_mc) package { import flash.display.*; public dynamic class opening_movie_mc extends MovieClip { public var bSkip:SimpleButton; public function opening_movie_mc(){ addFrameScript(1014, frame1015); } function frame1015(){ stop(); } } }//package
Section 69
//opening_soundtrack (opening_soundtrack) package { public dynamic class opening_soundtrack extends BaseSound { } }//package
Section 70
//pa_mc (pa_mc) package { public dynamic class pa_mc extends EntityClass { public function pa_mc(){ addFrameScript(24, frame25, 44, frame45, 64, frame65, 80, frame81, 93, frame94, 115, frame116, 170, frame171); } function frame171(){ stop(); } function frame25(){ gotoAndPlay("stand"); } function frame45(){ gotoAndPlay("walk"); } function frame65(){ gotoAndPlay("stand"); } function frame81(){ gotoAndPlay("stand"); } function frame94(){ gotoAndPlay("stand"); } function frame116(){ stop(); } } }//package
Section 71
//pause_upgrade_mc (pause_upgrade_mc) package { import flash.display.*; import flash.text.*; public dynamic class pause_upgrade_mc extends MovieClip { public var bUpgradeHp:SimpleButton; public var u_health_btn:SimpleButton; public var ptsStat_txt:TextField; public var add_hp_mc:MovieClip; public var potionBuy_txt:TextField; public var hpStat_txt:TextField; public var u_special_btn:SimpleButton; public var p_map_btn:SimpleButton; public var bUpgradeSp:SimpleButton; public var bQuitYes:SimpleButton; public var p_quit_btn:SimpleButton; public var u_ether_btn:SimpleButton; public var bUpgradeStr:SimpleButton; public var bQuitNo:SimpleButton; public var p_resume_btn:SimpleButton; public var p_upgrade_btn:SimpleButton; public var spStat_txt:TextField; public var add_special_mc:MovieClip; public var map_mc:MovieClip; public var u_potion_btn:SimpleButton; public var bPMore:SimpleButton; public var add_strength_mc:MovieClip; public var p_controls_btn:SimpleButton; public var etherBuy_txt:TextField; public var sp_mc:MovieClip; public var u_strength_btn:SimpleButton; public var expStat_txt:TextField; public function pause_upgrade_mc(){ addFrameScript(24, frame25, 25, frame26, 26, frame27, 31, frame32, 47, frame48); } function frame48(){ stop(); } function frame26(){ stop(); } function frame32(){ stop(); } function frame25(){ stop(); } function frame27(){ stop(); } } }//package
Section 72
//pb_mc (pb_mc) package { public dynamic class pb_mc extends EntityClass { public function pb_mc(){ addFrameScript(24, frame25, 60, frame61, 97, frame98, 130, frame131, 144, frame145, 155, frame156, 179, frame180, 244, frame245); } function frame156(){ gotoAndPlay("stand"); } function frame180(){ stop(); } function frame25(){ gotoAndPlay("stand"); } function frame61(){ gotoAndPlay("walk"); } function frame98(){ gotoAndPlay("stand"); } function frame245(){ stop(); } function frame131(){ gotoAndPlay("stand"); } function frame145(){ stop(); } } }//package
Section 73
//persianLand (persianLand) package { import flash.display.*; public dynamic class persianLand extends Sprite { public var bg3:MovieClip; public var bg1:MovieClip; public var bg2:MovieClip; } }//package
Section 74
//PlayerManager (PlayerManager) package { import flash.events.*; import flash.ui.*; public class PlayerManager { private var life:int;// = 3 private var guardHold:Boolean; private var ether:int;// = 0 private var healthLv:int;// = 0 private var spMoveLv:int;// = 0 private var last_ether:int;// = 0 private var specialLv:int;// = 0 private var parent_stage; private var trace_exp:int;// = 0 private var worldMgr;// = null private var upArrow:Boolean; private var menuMgr;// = null private var leftArrow:Boolean; private var speed:Number;// = 3 private var rightArrow:Boolean; private var kill:int;// = 0 private var health:int;// = 0 private var healthMax:int;// = 0 private var experience:int;// = 0 private var last_potion:int;// = 0 private var enemyMgr;// = null private var downArrow:Boolean; private var last_spMoveLv:int;// = 0 private var last_healthLv:int;// = 0 private var point:int;// = 0 private var potion:int;// = 0 private var last_point:int;// = 0 private var strengthLv:int;// = 0 private var last_experience:int;// = 0 private var objPlayer;// = null private var special:int;// = 0 private var last_specialLv:int;// = 0 private var specialMax:int;// = 0 private var objChar;// = null private var last_strengthLv:int;// = 0 public var isPaused:Boolean;// = false public function PlayerManager(_arg1){ isPaused = false; objPlayer = null; objChar = null; speed = 3; life = 3; health = 0; healthMax = 0; special = 0; specialMax = 0; point = 0; experience = 0; potion = 0; ether = 0; kill = 0; healthLv = 0; specialLv = 0; strengthLv = 0; spMoveLv = 0; last_healthLv = 0; last_specialLv = 0; last_strengthLv = 0; last_spMoveLv = 0; last_potion = 0; last_ether = 0; last_point = 0; last_experience = 0; worldMgr = null; enemyMgr = null; menuMgr = null; trace_exp = 0; super(); parent_stage = _arg1; } public function getObjPlayer(){ return (objPlayer); } public function upgradeSpMove(_arg1:int, _arg2:int){ spMoveLv = Math.max(Math.min((spMoveLv + _arg1), 2), 0); experience = Math.max((experience - _arg2), 0); } public function retryStat(){ life = 3; healthLv = last_healthLv; specialLv = last_specialLv; strengthLv = last_strengthLv; spMoveLv = last_spMoveLv; potion = last_potion; ether = last_ether; point = last_point; experience = last_experience; trace_exp = 0; } public function START(_arg1:Boolean=false){ objPlayer = new mx_mc(); objPlayer.createEntity(worldMgr, objPlayer._player, 250, 420); objPlayer.createAI(new CharVindexClass(worldMgr, objPlayer)); objChar = objPlayer.getAI(); objPlayer.initHealth(150); objPlayer.initSpecial(100); objPlayer.x = 250; objPlayer.y = 420; objPlayer.gotoAndPlay("stand"); objPlayer.initKill(0); objPlayer.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed, false, 0, true); objPlayer.stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased, false, 0, true); objPlayer.addEventListener(Event.ENTER_FRAME, controlHandle, false, 0, true); if (_arg1){ retryStat(); } else { resetAll(); }; saveStat(); isPaused = false; worldMgr.setPaused(isPaused); } public function getEther():int{ return (ether); } public function getHealth():int{ return (health); } public function getExperience():int{ return (experience); } public function getSpecialLv():int{ return (specialLv); } public function getSpMoveLv():int{ return (spMoveLv); } public function saveStat(){ last_healthLv = healthLv; last_specialLv = specialLv; last_strengthLv = strengthLv; last_spMoveLv = spMoveLv; last_potion = potion; last_ether = ether; last_point = point; last_experience = experience; upgradeHealth(0, 0, false); upgradeSpecial(0, 0, false); upgradeStrength(0, 0, false); } public function getLife():int{ return (life); } public function getHealthLv():int{ return (healthLv); } public function upgradeStrength(_arg1:int, _arg2:int, _arg3:Boolean=true){ strengthLv = Math.max(Math.min((strengthLv + _arg1), 10), 0); if (strengthLv == 0){ objPlayer.getAI().setMultStr(1); } else { if (strengthLv == 1){ objPlayer.getAI().setMultStr(1.1); } else { if (strengthLv == 2){ objPlayer.getAI().setMultStr(1.2); } else { if (strengthLv == 3){ objPlayer.getAI().setMultStr(1.3); } else { if (strengthLv == 4){ objPlayer.getAI().setMultStr(1.4); } else { if (strengthLv == 5){ objPlayer.getAI().setMultStr(1.5); } else { if (strengthLv == 6){ objPlayer.getAI().setMultStr(1.6); } else { if (strengthLv == 7){ objPlayer.getAI().setMultStr(1.7); } else { if (strengthLv == 8){ objPlayer.getAI().setMultStr(1.8); } else { if (strengthLv == 9){ objPlayer.getAI().setMultStr(2); } else { if (strengthLv == 10){ objPlayer.getAI().setMultStr(2.5); }; }; }; }; }; }; }; }; }; }; }; if (_arg3){ experience = Math.max((experience - _arg2), 0); }; } public function objFocusKey(){ objPlayer.stage.focus = parent_stage; rightArrow = false; leftArrow = false; upArrow = false; downArrow = false; guardHold = false; } public function getSpecial():int{ return (special); } public function getPotion():int{ return (potion); } public function addPotion(_arg1:int, _arg2:int){ potion = Math.min((potion + _arg1), 10); point = Math.max((point - _arg2), 0); } public function upgradeHealth(_arg1:int, _arg2:int, _arg3:Boolean=true){ healthLv = Math.max(Math.min((healthLv + _arg1), 10), 0); if (healthLv == 0){ objPlayer.initHealth(150); } else { if (healthLv == 1){ objPlayer.initHealth(200); } else { if (healthLv == 2){ objPlayer.initHealth(250); } else { if (healthLv == 3){ objPlayer.initHealth(300); } else { if (healthLv == 4){ objPlayer.initHealth(350); } else { if (healthLv == 5){ objPlayer.initHealth(400); } else { if (healthLv == 6){ objPlayer.initHealth(450); } else { if (healthLv == 7){ objPlayer.initHealth(500); } else { if (healthLv == 8){ objPlayer.initHealth(600); } else { if (healthLv == 9){ objPlayer.initHealth(750); } else { if (healthLv == 10){ objPlayer.initHealth(999); }; }; }; }; }; }; }; }; }; }; }; if (_arg3){ experience = Math.max((experience - _arg2), 0); }; } public function getStrengthLv():int{ return (strengthLv); } public function isDead():Boolean{ if ((((objPlayer.currentFrame == 315)) && ((life <= 0)))){ return (true); }; return (false); } public function getHealthMax():int{ return (healthMax); } private function keyPressed(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 85){ if (isPaused == false){ isPaused = true; worldMgr.setPaused(isPaused); menuMgr.showPause(); return; }; menuMgr.playResume(); return; }; if (isPaused){ return; }; if (_arg1.keyCode == Keyboard.RIGHT){ rightArrow = true; }; if (_arg1.keyCode == Keyboard.LEFT){ leftArrow = true; }; if (_arg1.keyCode == Keyboard.UP){ upArrow = true; }; if (_arg1.keyCode == Keyboard.DOWN){ downArrow = true; }; if (_arg1.keyCode == 65){ objChar.playAttack(); }; if (_arg1.keyCode == 83){ objChar.playBreak(); }; if (_arg1.keyCode == 68){ guardHold = true; }; if (_arg1.keyCode == 90){ if ((((spMoveLv >= 1)) && ((objPlayer.getSpecial() >= 80)))){ if (objChar.playSpecial1()){ objPlayer.setSpecial(-80); }; }; }; if (_arg1.keyCode == 88){ if ((((spMoveLv >= 2)) && ((objPlayer.getSpecial() >= 100)))){ if (objChar.playSpecial2()){ objPlayer.setSpecial(-100); }; }; }; if (_arg1.keyCode == 81){ if ((((((health > 0)) && ((potion > 0)))) && ((objPlayer.getHealth() < objPlayer.getHealth(true))))){ potion--; objPlayer.setHealth((objPlayer.getHealth(true) * 0.5)); }; }; if (_arg1.keyCode == 87){ if ((((((health > 0)) && ((ether > 0)))) && ((objPlayer.getSpecial() < objPlayer.getSpecial(true))))){ ether--; objPlayer.setSpecial((objPlayer.getSpecial(true) * 0.5)); }; }; } private function keyReleased(_arg1:KeyboardEvent){ if (_arg1.keyCode == Keyboard.RIGHT){ rightArrow = false; }; if (_arg1.keyCode == Keyboard.LEFT){ leftArrow = false; }; if (_arg1.keyCode == Keyboard.UP){ upArrow = false; }; if (_arg1.keyCode == Keyboard.DOWN){ downArrow = false; }; if (_arg1.keyCode == 68){ guardHold = false; }; } public function resetAll(){ life = 3; objPlayer.initHealth(150); objPlayer.initSpecial(100); point = 0; experience = 0; potion = 1; ether = 0; healthLv = 0; specialLv = 0; strengthLv = 0; spMoveLv = 0; } public function getKill():int{ return (kill); } public function getSpecialMax():int{ return (specialMax); } public function addEther(_arg1:int, _arg2:int){ ether = Math.min((ether + _arg1), 10); point = Math.max((point - _arg2), 0); } public function getPoint():int{ return (point); } private function controlHandle(_arg1:Event):void{ if (objPlayer){ if ((((objPlayer.currentFrame == 315)) && ((life > 0)))){ life--; objPlayer.setHealth(objPlayer.getHealth(true)); objPlayer.gotoAndPlay("stand"); }; }; if (objPlayer){ health = objPlayer.getHealth(); healthMax = objPlayer.getHealth(true); special = objPlayer.getSpecial(); specialMax = objPlayer.getSpecial(true); if (trace_exp != objPlayer.getExp()){ experience = Math.min((experience + Math.round(((objPlayer.getExp() - trace_exp) * 0.75))), 99999); point = Math.min((point + Math.round(((objPlayer.getExp() - trace_exp) * 0.4))), 99999); }; trace_exp = objPlayer.getExp(); kill = objPlayer.getKill(); }; if (isPaused){ return; }; if (upArrow){ objChar.playMoveUp(); }; if (downArrow){ objChar.playMoveDown(); }; if (leftArrow){ objChar.playMoveLeft(); }; if (rightArrow){ objChar.playMoveRight(); }; if (guardHold){ objChar.playGuard(); }; if ((((((((upArrow == false)) && ((downArrow == false)))) && ((leftArrow == false)))) && ((rightArrow == false)))){ objChar.playWalkToStand(); }; if (guardHold == false){ objChar.playGuardToStand(); }; worldMgr.updateWorld(); } public function ENDF(){ if (objPlayer){ objChar = null; objPlayer.gotoAndStop(1); objPlayer.stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed); objPlayer.stage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased); objPlayer.removeEventListener(Event.ENTER_FRAME, controlHandle); objPlayer.destroyEntity(); objPlayer = null; }; } public function NEXT(){ objPlayer.x = 250; objPlayer.y = 420; objPlayer.gotoAndPlay("stand"); objPlayer.initKill(0); saveStat(); isPaused = false; worldMgr.setPaused(isPaused); } public function TRACESTAT(){ trace(((((((((((((("pts=" + String(last_point)) + " exp=") + String(last_experience)) + " potion=") + String(last_potion)) + " ether=") + String(last_ether)) + " lv=") + String(last_healthLv)) + "/") + String(last_strengthLv)) + "/") + String(last_specialLv))); trace(((((((((((((("pts=" + String(point)) + " exp=") + String(experience)) + " potion=") + String(potion)) + " ether=") + String(ether)) + " lv=") + String(healthLv)) + "/") + String(strengthLv)) + "/") + String(specialLv))); trace(("ent exp = " + String(objPlayer.getExp()))); } public function create(_arg1, _arg2, _arg3){ worldMgr = _arg1; enemyMgr = _arg2; menuMgr = _arg3; } public function upgradeSpecial(_arg1:int, _arg2:int, _arg3:Boolean=true){ specialLv = Math.max(Math.min((specialLv + _arg1), 10), 0); if (specialLv == 0){ objPlayer.initSpecial(100); } else { if (specialLv == 1){ objPlayer.initSpecial(120); } else { if (specialLv == 2){ objPlayer.initSpecial(150); } else { if (specialLv == 3){ objPlayer.initSpecial(200); } else { if (specialLv == 4){ objPlayer.initSpecial(240); } else { if (specialLv == 5){ objPlayer.initSpecial(280); } else { if (specialLv == 6){ objPlayer.initSpecial(320); } else { if (specialLv == 7){ objPlayer.initSpecial(360); } else { if (specialLv == 8){ objPlayer.initSpecial(400); } else { if (specialLv == 9){ objPlayer.initSpecial(450); } else { if (specialLv == 10){ objPlayer.initSpecial(600); }; }; }; }; }; }; }; }; }; }; }; if (_arg3){ experience = Math.max((experience - _arg2), 0); }; } } }//package
Section 75
//ps_mc (ps_mc) package { public dynamic class ps_mc extends EntityClass { public function ps_mc(){ addFrameScript(24, frame25, 40, frame41, 57, frame58, 79, frame80, 84, frame85, 95, frame96, 122, frame123, 193, frame194); } function frame25(){ gotoAndPlay("stand"); } function frame194(){ stop(); } function frame41(){ gotoAndPlay("walk"); } function frame58(){ gotoAndPlay("stand"); } function frame80(){ gotoAndPlay("stand"); } function frame85(){ stop(); } function frame96(){ gotoAndPlay("stand"); } function frame123(){ stop(); } } }//package
Section 76
//sa_mc (sa_mc) package { public dynamic class sa_mc extends EntityClass { public function sa_mc(){ addFrameScript(24, frame25, 38, frame39, 60, frame61, 86, frame87, 97, frame98, 118, frame119, 175, frame176); } function frame176(){ stop(); } function frame25(){ gotoAndPlay("stand"); } function frame39(){ gotoAndPlay("walk"); } function frame61(){ gotoAndPlay("stand"); } function frame87(){ gotoAndPlay("stand"); } function frame98(){ gotoAndPlay("stand"); } function frame119(){ stop(); } } }//package
Section 77
//sb_mc (sb_mc) package { public dynamic class sb_mc extends EntityClass { public function sb_mc(){ addFrameScript(24, frame25, 45, frame46, 46, frame47, 70, frame71, 111, frame112, 126, frame127, 127, frame128, 137, frame138, 204, frame205, 291, frame292); } function frame292(){ stop(); } function frame25(){ gotoAndPlay("stand"); } function frame46(){ gotoAndPlay("walk"); } function frame47(){ gotoAndPlay("stand"); } function frame71(){ gotoAndPlay("stand"); } function frame205(){ stop(); } function frame112(){ gotoAndPlay("stand"); } function frame127(){ gotoAndPlay(119); } function frame128(){ gotoAndPlay("stand"); } function frame138(){ gotoAndPlay("stand"); } } }//package
Section 78
//SoundManager (SoundManager) package { public class SoundManager { public var opening_bgm;// = null private var bgmFade:Boolean;// = false public var stage_bgm;// = null public var gameover_bgm;// = null public var ending_bgm;// = null public var mmenu_bgm;// = null private var sndBgm;// = null public function SoundManager(){ opening_bgm = null; stage_bgm = null; gameover_bgm = null; ending_bgm = null; mmenu_bgm = null; sndBgm = null; bgmFade = false; super(); opening_bgm = new opening_soundtrack(); stage_bgm = new BGM(); gameover_bgm = new lost_scene(); ending_bgm = new ending_movie(); mmenu_bgm = new main_menu(); trace("init sound Manager "); } public function stopBgm(){ if (sndBgm){ sndBgm.stopSound(); }; } public function fadeBgm(){ if (sndBgm){ sndBgm.fadeOut(false); }; } public function playBgm(_arg1:int){ if (sndBgm){ sndBgm.stopSound(); }; if (_arg1 == 1){ sndBgm = mmenu_bgm; } else { if (_arg1 == 2){ sndBgm = opening_bgm; } else { if (_arg1 == 3){ sndBgm = stage_bgm; } else { if (_arg1 == 4){ sndBgm = gameover_bgm; } else { if (_arg1 == 5){ sndBgm = ending_bgm; }; }; }; }; }; sndBgm.playSoundLoop(); } public function setVolume(_arg1:Number){ if (sndBgm){ sndBgm.setVolume(_arg1); }; } } }//package
Section 79
//spartaLand (spartaLand) package { import flash.display.*; public dynamic class spartaLand extends Sprite { public var bg3:MovieClip; public var bg1:MovieClip; public var bg2:MovieClip; } }//package
Section 80
//ss_mc (ss_mc) package { public dynamic class ss_mc extends EntityClass { public function ss_mc(){ addFrameScript(24, frame25, 41, frame42, 58, frame59, 82, frame83, 85, frame86, 86, frame87, 96, frame97, 127, frame128, 181, frame182); } function frame182(){ stop(); } function frame25(){ gotoAndPlay("stand"); } function frame42(){ gotoAndPlay("walk"); } function frame59(){ gotoAndPlay("stand"); } function frame86(){ stop(); } function frame87(){ gotoAndPlay("stand"); } function frame83(){ gotoAndPlay("stand"); } function frame97(){ gotoAndPlay("stand"); } function frame128(){ stop(); } } }//package
Section 81
//StdAtkRes (StdAtkRes) package { public class StdAtkRes { private var pushTarget:Number;// = 0 private var unblockable:Boolean;// = false private var damage:int;// = 0 private var isTargetHit:Boolean;// = false private var typeHit:int;// = 0 public function StdAtkRes(){ isTargetHit = false; damage = 0; typeHit = 0; pushTarget = 0; unblockable = false; super(); } public function setHit(_arg1:int=0, _arg2:int=0, _arg3:Number=0, _arg4:Boolean=false){ damage = _arg1; typeHit = _arg2; pushTarget = _arg3; unblockable = _arg4; isTargetHit = true; } public function getTypeHit():int{ return (typeHit); } public function isUnblockable():Boolean{ return (unblockable); } public function getDamage():int{ return (damage); } public function directionPush(_arg1, _arg2){ if (_arg1.x > _arg2.x){ pushTarget = -1; }; } public function isHit():Boolean{ return (isTargetHit); } public function getPushTarget():int{ return (pushTarget); } public function multDamage(_arg1:Number){ damage = (damage * _arg1); } } }//package
Section 82
//TestX (TestX) package { public dynamic class TestX extends EntityClass { } }//package
Section 83
//va_mc (va_mc) package { public dynamic class va_mc extends EntityClass { public function va_mc(){ addFrameScript(24, frame25, 43, frame44, 71, frame72, 81, frame82, 92, frame93, 128, frame129, 186, frame187); } function frame25(){ gotoAndPlay("stand"); } function frame187(){ stop(); } function frame44(){ gotoAndPlay("walk"); } function frame72(){ gotoAndPlay("stand"); } function frame82(){ gotoAndPlay("stand"); } function frame93(){ gotoAndPlay("stand"); } function frame129(){ stop(); } } }//package
Section 84
//vb_mc (vb_mc) package { public dynamic class vb_mc extends EntityClass { public function vb_mc(){ addFrameScript(24, frame25, 61, frame62, 62, frame63, 90, frame91, 124, frame125, 135, frame136, 176, frame177, 177, frame178, 187, frame188, 253, frame254); } function frame177(){ stop(); } function frame178(){ gotoAndPlay("stand"); } function frame188(){ stop(); } function frame25(){ gotoAndPlay("stand"); } function frame62(){ gotoAndPlay("walk"); } function frame63(){ gotoAndPlay("stand"); } function frame91(){ gotoAndPlay("stand"); } function frame125(){ gotoAndPlay("stand"); } function frame136(){ gotoAndPlay("stand"); } function frame254(){ stop(); } } }//package
Section 85
//vikingLand (vikingLand) package { import flash.display.*; public dynamic class vikingLand extends Sprite { public var bg3:MovieClip; public var bg1:MovieClip; public var bg2:MovieClip; } }//package
Section 86
//VindexChronicle (VindexChronicle) package { import flash.display.*; public class VindexChronicle extends Sprite { private var stageRoot; private var worldMgr; private var menuMgr; private var enemyMgr; private var playerMgr; private var soundMgr; private var gameMgr; public function VindexChronicle(_arg1){ stageRoot = _arg1; } public function Start(){ stageRoot.addChild(this); soundMgr = new SoundManager(); worldMgr = new WorldManager(stageRoot); menuMgr = new MenuManager(); playerMgr = new PlayerManager(stageRoot); enemyMgr = new EnemyManager(stageRoot); gameMgr = new GameManager(stageRoot, soundMgr, worldMgr, menuMgr, playerMgr, enemyMgr); gameMgr.initialise(); } } }//package
Section 87
//WorldManager (WorldManager) package { import flash.display.*; public class WorldManager extends Sprite { const brytonLand = 2; const document_width = 640; const persianLand = 3; const spartaLand = 5; const document_height = 480; const vikingLand = 1; const egyptLand = 4; private var parent_stage; private var container_scene:DisplayObjectContainer; private var container_menu:DisplayObjectContainer; private var container_bgLayerBack:DisplayObjectContainer; private var container_bgLayerFront:DisplayObjectContainer; private var bgMgr; private var totEnemy:int;// = 0 private var totAlly:int;// = 0 private var isPaused:Boolean;// = false public function WorldManager(_arg1){ isPaused = false; totAlly = 0; totEnemy = 0; super(); parent_stage = _arg1; trace(" create world manager ... ok! "); } public function create(){ container_bgLayerBack = new Sprite(); parent_stage.addChild(container_bgLayerBack); container_scene = new Sprite(); parent_stage.addChild(container_scene); container_bgLayerFront = new Sprite(); parent_stage.addChild(container_bgLayerFront); container_menu = new Sprite(); parent_stage.addChild(container_menu); bgMgr = new BgManager(); bgMgr.init(document_width, document_height); } public function createBgScene(_arg1:int){ if (bgMgr.getBG()){ container_bgLayerBack.removeChild(bgMgr.getBG()); }; if (bgMgr.getBGF()){ container_bgLayerFront.removeChild(bgMgr.getBGF()); }; if (_arg1 == vikingLand){ bgMgr.createVikingLand(); } else { if (_arg1 == brytonLand){ bgMgr.createBritonLand(); } else { if (_arg1 == persianLand){ bgMgr.createPersianLand(); } else { if (_arg1 == egyptLand){ bgMgr.createEgyptLand(); } else { if (_arg1 == spartaLand){ bgMgr.createSpartaLand(); }; }; }; }; }; container_bgLayerBack.addChild(bgMgr.getBG()); bgMgr.x = 0; bgMgr.y = 0; } public function getTotEnemy():int{ return (totEnemy); } public function addObjectBgBack(_arg1){ container_bgLayerBack.addChild(_arg1); } private function borderCollisionHandle(_arg1){ if (_arg1.isPlayer()){ if (_arg1.x < bgMgr.getLeftBorder()){ _arg1.x = bgMgr.getLeftBorder(); }; if (_arg1.x > bgMgr.getRightBorder()){ _arg1.x = bgMgr.getRightBorder(); }; if (_arg1.y < bgMgr.getTopBorder()){ _arg1.y = bgMgr.getTopBorder(); }; if (_arg1.y > bgMgr.getBottomBorder()){ _arg1.y = bgMgr.getBottomBorder(); }; } else { if (_arg1.x < bgMgr.getRealLeftBorder()){ _arg1.x = bgMgr.getRealLeftBorder(); }; if (_arg1.x > bgMgr.getRealRightBorder()){ _arg1.x = bgMgr.getRealRightBorder(); }; if (_arg1.y < bgMgr.getRealTopBorder()){ _arg1.y = bgMgr.getRealTopBorder(); }; if (_arg1.y > bgMgr.getRealBottomBorder()){ _arg1.y = bgMgr.getRealBottomBorder(); }; }; } public function setPaused(_arg1:Boolean){ var _local2:int; var _local3:Array; var _local4:int; isPaused = _arg1; _local2 = container_scene.numChildren; _local3 = new Array(_local2); _local4 = 0; _local4 = 0; while (_local4 < _local2) { _local3[_local4] = container_scene.getChildAt(_local4); _local4++; }; _local4 = 0; while (_local4 < _local2) { if (_local3[_local4]){ _local3[_local4].setPaused(_arg1); }; _local4++; }; } private function testEntCollision(_arg1:DisplayObjectContainer){ var _local2:int; var _local3:Array; var _local4:*; var _local5:int; _local2 = _arg1.numChildren; if (_local2 < 2){ return; }; _local3 = new Array(_local2); _local5 = 0; _local4 = 0; while (_local4 < _local2) { _local3[_local4] = _arg1.getChildAt(_local4); _local4++; }; _local4 = 0; while (_local4 < _local2) { _local5 = 0; while (_local5 < _local2) { if (_local4 != _local5){ _local3[_local4].testCollision(_local3[_local4], _local3[_local5]); }; _local5++; }; _local4++; }; } public function updateWorld():void{ if (isPaused){ return; }; testEntHit(container_scene); testEntCollision(container_scene); updateViewBackground(container_scene); bgMgr.refreshView(); testBorderCollision(container_scene); sortChildrenByFauxZ(container_scene); statCounting(container_scene); } public function addObject(_arg1){ container_scene.addChild(_arg1); } public function searchAllyTarget(_arg1):Object{ var _local2:int; var _local3:Array; var _local4:int; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:Number; _local2 = container_scene.numChildren; _local3 = new Array(_local2); _local4 = 0; _local4 = 0; while (_local4 < _local2) { _local3[_local4] = container_scene.getChildAt(_local4); _local4++; }; _local5 = null; _local4 = 0; while (_local4 < _local2) { if (((!((_arg1 == _local3[_local4]))) && (((_local3[_local4].isPlayer()) || (_local3[_local4].isAlly()))))){ if (_local5){ _local6 = (_local3[_local4] - _arg1.x); _local7 = (_local3[_local4] - _arg1.y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); if (_local8 < _local9){ _local9 = _local8; _local5 = _local3[_local4]; }; } else { _local6 = (_local3[_local4] - _arg1.x); _local7 = (_local3[_local4] - _arg1.y); _local9 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); _local5 = _local3[_local4]; }; }; _local4++; }; return (_local5); } private function testBorderCollision(_arg1:DisplayObjectContainer){ var _local2:int; var _local3:Array; var _local4:int; _local2 = _arg1.numChildren; _local3 = new Array(_local2); _local4 = 0; _local4 = 0; while (_local4 < _local2) { _local3[_local4] = _arg1.getChildAt(_local4); _local4++; }; _local4 = 0; while (_local4 < _local2) { if (_local3[_local4]){ borderCollisionHandle(_local3[_local4]); }; _local4++; }; } public function addObjectBgFront(_arg1){ container_bgLayerFront.addChild(_arg1); } public function getContainerScene():Object{ return (container_scene); } public function searchEnemyTarget(_arg1){ } public function getTotAlly():int{ return (totAlly); } private function orderObjectHold(_arg1, _arg2):int{ if (_arg1.getZDepthVal() < _arg2.getZDepthVal()){ return (-1); }; if (_arg1.getZDepthVal() > _arg2.getZDepthVal()){ return (1); }; return (0); } public function getContainerMenu():Object{ return (container_menu); } private function testEntHit(_arg1:DisplayObjectContainer){ var _local2:int; var _local3:Array; var _local4:*; var _local5:int; _local2 = _arg1.numChildren; _local3 = new Array(_local2); _local5 = 0; _local4 = 0; while (_local4 < _local2) { _local3[_local4] = _arg1.getChildAt(_local4); _local4++; }; _local4 = 0; while (_local4 < _local2) { if (_local3[_local4].isAlly()){ _local5 = 0; while (_local5 < _local2) { if (_local4 == _local5){ } else { if (_local3[_local5].isEnemy()){ if (_local3[_local4].isHitAreaCollision(_local3[_local5])){ _local3[_local4].testHitAttackCollision(_local3[_local5]); }; }; if (_local3[_local5].isObject()){ }; if (((_local3[_local4].isPlayer()) && (_local3[_local5].isItem()))){ }; }; _local5++; }; }; if (_local3[_local4].isEnemy()){ _local5 = 0; while (_local5 < _local2) { if (_local4 == _local5){ } else { if (_local3[_local5].isAlly()){ if (_local3[_local4].isHitAreaCollision(_local3[_local5])){ _local3[_local4].testHitAttackCollision(_local3[_local5]); }; }; if (_local3[_local5].isObject()){ }; }; _local5++; }; }; _local4++; }; } private function sortChildrenByFauxZ(_arg1:DisplayObjectContainer):Boolean{ var _local2:int; var _local3:Boolean; var _local4:Array; var _local5:int; var _local6:DisplayObject; _local2 = _arg1.numChildren; if (_local2 < 2){ return (false); }; _local4 = new Array(_local2); _local5 = -1; while (++_local5 < _local2) { _local4[_local5] = _arg1.getChildAt(_local5); _local4[_local5].updateProperty(); }; _local4.sort(orderObjectHold); _local5 = -1; while (++_local5 < _local2) { _local6 = DisplayObject(_local4[_local5]); if (_local5 != _arg1.getChildIndex(_local6)){ _local3 = true; _arg1.setChildIndex(_local6, _local5); }; }; return (_local3); } private function updateViewBackground(_arg1:DisplayObjectContainer){ var _local2:int; var _local3:Array; var _local4:int; _local2 = _arg1.numChildren; _local3 = new Array(_local2); _local4 = 0; _local4 = 0; while (_local4 < _local2) { _local3[_local4] = _arg1.getChildAt(_local4); _local4++; }; _local4 = 0; while (_local4 < _local2) { if (_local3[_local4].isPlayer()){ bgMgr.updateView(_local3[_local4]); break; }; _local4++; }; _local4 = 0; while (_local4 < _local2) { if (_local3[_local4].isPlayer() == false){ _local3[_local4].x = (_local3[_local4].x + bgMgr.getMoveBgX()); _local3[_local4].y = (_local3[_local4].y + bgMgr.getMoveBgY()); }; _local4++; }; } public function destroyBgScene(){ var _local1:int; var _local2:Array; var _local3:int; _local1 = container_scene.numChildren; _local2 = new Array(_local1); _local3 = 0; _local3 = 0; while (_local3 < _local1) { _local2[_local3] = container_scene.getChildAt(_local3); _local3++; }; _local3 = 0; while (_local3 < _local1) { if (_local2[_local3]){ _local2[_local3].destroyEntity(); }; _local3++; }; if (bgMgr.getBG()){ container_bgLayerBack.removeChild(bgMgr.getBG()); }; if (bgMgr.getBGF()){ container_bgLayerFront.removeChild(bgMgr.getBGF()); }; bgMgr.destroy(); } private function statCounting(_arg1:DisplayObjectContainer){ var _local2:int; var _local3:Array; var _local4:int; var _local5:int; var _local6:int; _local2 = _arg1.numChildren; _local3 = new Array(_local2); _local4 = 0; _local4 = 0; while (_local4 < _local2) { _local3[_local4] = _arg1.getChildAt(_local4); _local4++; }; _local5 = 0; _local6 = 0; _local4 = 0; while (_local4 < _local2) { if (_local3[_local4].isAlly()){ _local5++; } else { if (_local3[_local4].isEnemy()){ _local6++; }; }; _local4++; }; if (((!((_local5 == totAlly))) || (!((_local6 == totEnemy))))){ totAlly = _local5; totEnemy = _local6; trace(((("totAlly = " + String(totAlly)) + " totEnemy = ") + String(totEnemy))); }; } public function destroy(){ } } }//package
Section 88
//vx_mc (vx_mc) package { public dynamic class vx_mc extends EntityClass { public function vx_mc(){ addFrameScript(24, frame25, 48, frame49, 49, frame50, 59, frame60, 68, frame69, 74, frame75, 75, frame76, 82, frame83, 103, frame104, 171, frame172); } function frame172(){ stop(); } function frame25(){ gotoAndPlay("stand"); } function frame49(){ gotoAndPlay("walk"); } function frame50(){ gotoAndPlay("stand"); } function frame60(){ gotoAndPlay("stand"); } function frame69(){ gotoAndPlay("stand"); } function frame76(){ gotoAndPlay("stand"); } function frame75(){ stop(); } function frame83(){ gotoAndPlay("stand"); } function frame104(){ stop(); } } }//package

Library Items

Symbol 1 Sound {opening_soundtrack}Used by:2492
Symbol 2 Sound {main_menu}Used by:2492
Symbol 3 Sound {lost_scene}Used by:2492
Symbol 4 Sound {_slash_hit}Used by:2492
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Symbol 2486 Sound {ending_movie}Used by:2492
Symbol 2487 Sound {BGM}Used by:2492
Symbol 2488 Sound {_kick_hit}Used by:2492
Symbol 2489 Sound {_guard_hit}Used by:2492
Symbol 2490 Sound {_blunt_hit}Used by:2492
Symbol 2491 Sound {_arrow_hit}Used by:2492
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Streaming Sound 1Used by:Symbol 444 MovieClip {VindexChronicle7_fla.bomb_preloader_2}

Instance Names

"preloader"Frame 1Symbol 446 MovieClip {VindexChronicle7_fla._Preloader_1}
"areaBox"Symbol 8 MovieClip {boxA} Frame 1Symbol 7 MovieClip
"areaBox"Symbol 15 MovieClip {TestX} Frame 1Symbol 7 MovieClip
"bodyBox"Symbol 15 MovieClip {TestX} Frame 1Symbol 11 MovieClip
"p_resume_btn"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 32 Button
"p_quit_btn"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 37 Button
"p_map_btn"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 42 Button
"p_upgrade_btn"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 48 Button
"p_controls_btn"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 53 Button
"bPMore"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 58 Button
"potionBuy_txt"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 60 EditableText
"etherBuy_txt"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 61 EditableText
"u_ether_btn"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 74 Button
"u_potion_btn"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 84 Button
"add_hp_mc"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 107 MovieClip {VindexChronicle7_fla.upgradeAdd_mc_87}
"add_strength_mc"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 107 MovieClip {VindexChronicle7_fla.upgradeAdd_mc_87}
"add_special_mc"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 107 MovieClip {VindexChronicle7_fla.upgradeAdd_mc_87}
"sp_mc"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 167 MovieClip {VindexChronicle7_fla.upgrade_special_mc_88}
"ptsStat_txt"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 170 EditableText
"expStat_txt"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 171 EditableText
"hpStat_txt"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 172 EditableText
"spStat_txt"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 173 EditableText
"bUpgradeHp"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 178 Button
"bUpgradeStr"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 178 Button
"bUpgradeSp"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 178 Button
"u_special_btn"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 183 Button
"u_strength_btn"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 188 Button
"u_health_btn"Symbol 259 MovieClip {pause_upgrade_mc} Frame 25Symbol 193 Button
"map_mc"Symbol 259 MovieClip {pause_upgrade_mc} Frame 26Symbol 219 MovieClip {VindexChronicle7_fla.map_mc_97}
"bQuitNo"Symbol 259 MovieClip {pause_upgrade_mc} Frame 32Symbol 253 Button
"bQuitYes"Symbol 259 MovieClip {pause_upgrade_mc} Frame 32Symbol 257 Button
"bPlay"Symbol 412 MovieClip {main_mc} Frame 28Symbol 270 Button
"bPlayMore"Symbol 412 MovieClip {main_mc} Frame 31Symbol 274 Button
"bAddGame"Symbol 412 MovieClip {main_mc} Frame 34Symbol 278 Button
"bArcadeBomb"Symbol 412 MovieClip {main_mc} Frame 36Symbol 282 Button
"bLogicButton"Symbol 412 MovieClip {main_mc} Frame 36Symbol 290 Button
"bControls"Symbol 412 MovieClip {main_mc} Frame 37Symbol 294 Button
"bCredit"Symbol 412 MovieClip {main_mc} Frame 38Symbol 298 Button
"boomboxer"Symbol 412 MovieClip {main_mc} Frame 40Symbol 377 MovieClip
"bBack"Symbol 412 MovieClip {main_mc} Frame 41Symbol 384 Button
"sm"Symbol 442 MovieClip {VindexChronicle7_fla.bomb_smoker3_16} Frame 1Symbol 441 MovieClip
"sm"Symbol 443 MovieClip {VindexChronicle7_fla.bomb_smoker4_15} Frame 1Symbol 442 MovieClip {VindexChronicle7_fla.bomb_smoker3_16}
"loaderbar"Symbol 444 MovieClip {VindexChronicle7_fla.bomb_preloader_2} Frame 1Symbol 435 MovieClip
"logo_mc"Symbol 446 MovieClip {VindexChronicle7_fla._Preloader_1} Frame 1Symbol 444 MovieClip {VindexChronicle7_fla.bomb_preloader_2}
"link_btn"Symbol 446 MovieClip {VindexChronicle7_fla._Preloader_1} Frame 1Symbol 445 Button
"bodyBox"Symbol 456 MovieClip {arrow_mc} Frame 1Symbol 11 MovieClip
"val"Symbol 462 MovieClip {VindexChronicle7_fla.enemy_hp_stat_mc_23} Frame 1Symbol 460 MovieClip
"healthBar"Symbol 561 MovieClip {ba_mc} Frame 1Symbol 462 MovieClip {VindexChronicle7_fla.enemy_hp_stat_mc_23}
"areaBox"Symbol 561 MovieClip {ba_mc} Frame 1Symbol 7 MovieClip
"bodyBox"Symbol 561 MovieClip {ba_mc} Frame 1Symbol 11 MovieClip
"hitAreaBox"Symbol 561 MovieClip {ba_mc} Frame 1Symbol 464 MovieClip
"hitBox"Symbol 561 MovieClip {ba_mc} Frame 1Symbol 466 MovieClip
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http://swfchan.com/7/31085/info.shtml
Created: 18/5 -2019 21:25:07 Last modified: 18/5 -2019 21:25:07 Server time: 22/12 -2024 13:51:03