STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76665527?noj=FRM76665527-22DC" width="1" height="1"></div>

Serious Santa.swf

This is the info page for
Flash #31125

(Click the ID number above for more basic data on this flash file.)


Text
PSYCHO

GOLDFISH

Loading

PLAY

SERIOUS SANTA

Version 1.0

Twas the month after xmas and santa was sleeping

Outside his workshop, something evil was creeping

goblins broke in and abducted the elves

they wanted the workshop all for themselves

Their plan was to make vile and dangerous toys

but santa woke up...

... and he's
bringin' the noise!

Select a control scheme below:

D

A

W

Fire

Aim

Jump

Walk Left

Walk Right

1

2

3

4

Change Weapons

Q

Toggle Quality

Control Scheme 1 (Desktop)

Control Scheme 2 (Notebook)

Select a control scheme:

S

Aim Up

Aim
Down

Walk
Right

Walk
Left

Use the crosshair to aim your
weapons and fire at anyone who
gets in your way.
Some weapons, like the rocket
launcher, require you to HOLD the
fire button in order to charge
your shot.
Find all of the kidnapped elves to win.

Instructions:

PRESENTS A

PRODUCTION

tips:  Try using the force of your gun to jump farther

tips:  conserving ammo might help you through dead ends

tips:  try going throuhg levels as fast as you can to find
time-sensitive secrets.

tips: a shotgun can be fast and powerful at close range

Level 1

START

+50

Health: 200/200

200

4

4

300

Enter Cheat Code:

The elves were all free and
the workshop was saved

Santa and friends were heroes that day

With a smile on his face and a nod of his head

He took his fat ass
and went back to bed

Credits:
Developed by:
Psycho Goldfish Creative Media
Sponsored by:
Newgrounds
Gameplay Concepts:
Josh Tuttle
Tom Fulp
Original Concept:
Josh Tuttle
In-game Art & Animation:
Josh Tuttle
Title Screen Artwork:
Josh Tuttle
Opening Movie:
Josh Tuttle
Ending Movie:
Josh Tuttle
PG Title animation:
Jose Ortiz
Programming:
Josh Tuttle
Level Design:
Josh Tuttle
Voice Acting/Narration:
Josh Tuttle
MUSIC
Santa Rap:
Written and preformed by
Josh Tuttle
Santa Clause iz comin' Biatch
Written and preformed by
Josh Tuttle
Jizzingle Bellz
Written and preformed by
Josh Tuttle
Kill the Boss
Written and preformed by
-vincentb-
Characters:
(did you find all 4
hidden characters?)
Serious Santa:
Designed by
Josh Tuttle
Goblins/Yeti
Created & Designed by
Josh Tuttle
Santa's Elves
Designed by
Josh Tuttle
Psycho Goldfish
created and designed by
Josh Tuttle
Alien Hominid
Created and designed by
Tom Fulp & Dan Paladin
Pico
Created by Tom Fulp
Designed by Jose Ortiz
P-bot
Created by Tom Fulp
Designed by Jose Ortiz
Special thanks to the
NG drunks for testing
and feedback
Serious Santa is brought
to you by the letter A
and the number 12

ActionScript [AS1/AS2]

Frame 1
function itemHandler0(obj, item) { getURL ("http://www.newgrounds.com", "_blank"); } function itemHandler1(obj, item) { getURL ("http://www.psychogoldfish.com", "_blank"); } _global.locker = 0; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Newgrounds", itemHandler0)); myMenu.customItems.push(new ContextMenuItem("Psycho Goldfish", itemHandler1)); myMenu.customItems[1].separatorBefore = true; _root.menu = myMenu; Mouse.show(); _global.score = 0; if (!controls) { _global.controls = 1; } level = 1; _quality = "high"; stop(); _global.ammo = new Object(); ammo.rifle = "i"; ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; _global.playersprite = "santa"; _global.oldplayer = playersprite; if (!secrets) { _global.secrets = new Object(); _global.secrets = SharedObject.getLocal("secretsz"); }
Instance of Symbol 930 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.getBytesTotal > _root.getBytesLoaded()) { gotoAndStop (1); bar._xscale = Mastn.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); } else { gotoAndStop (2); } }
Frame 2
stop();
Instance of Symbol 1176 MovieClip in Frame 3
onClipEvent (load) { timer = 100; gotoAndStop(random(4) + 1); } onClipEvent (enterFrame) { timer--; if (timer < 1) { timer = 100; play(); } }
Frame 4
locker++; if (locker == 2) { ttt = _url.split("/"); if (((((ttt[2] != "www.psychogoldfish.com") and (ttt[2] != "uploads.ungrounded.net")) and (ttt[2] != "www..newgrounds.com")) and (ttt[2] != "media1.psychogoldfish.com")) and (ttt[2] != "psychogoldfish.com")) { getURL ("http://www.newgrounds.com", "_blank"); } } Mouse.show(); stopAllSounds(); stop();
Instance of Symbol 1218 MovieClip in Frame 4
onClipEvent (enterFrame) { if (playersprite != oldplayer) { ann.gotoAndPlay(playersprite); _global.oldplayer = playersprite; } }
Frame 5
stop();
Instance of Symbol 1302 MovieClip "charge" in Frame 5
onClipEvent (load) { gotoAndStop (2); } onClipEvent (enterFrame) { if ((Key.isDown(17) and Key.isDown(67)) and ((cheatscreen == false) != true)) { cheat.gotoAndStop(2); } }
Symbol 9 MovieClip Frame 1
stop();
Symbol 18 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 6
stop();
Instance of Symbol 41 MovieClip in Symbol 61 MovieClip Frame 7
onClipEvent (load) { if (_root.game.player.grav > -35) { this.gotoAndStop(8); } }
Instance of Symbol 66 MovieClip in Symbol 67 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_parent._rotation * -1); }
Symbol 72 MovieClip Frame 1
stop();
Instance of Symbol 72 MovieClip in Symbol 82 MovieClip [explosion1] Frame 1
onClipEvent (load) { if (_parent._yscale > 120) { gotoAndStop ("large"); } else if (_parent._yscale <= 50) { gotoAndStop ("small"); } else { gotoAndStop ("medium"); } }
Symbol 82 MovieClip [explosion1] Frame 18
this.removeMovieClip(); stop();
Symbol 84 MovieClip Frame 19
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 93 MovieClip Frame 1
this.onEnterFrame = function () { if (!init) { hh = _parent.health; init = 1; } if (hh > _parent.health) { gotoAndPlay(self); } hh = _parent.health; }; stop();
Symbol 93 MovieClip Frame 3
stop();
Symbol 93 MovieClip Frame 5
stop();
Symbol 93 MovieClip Frame 7
stop();
Symbol 93 MovieClip Frame 9
stop();
Symbol 93 MovieClip Frame 11
stop();
Symbol 93 MovieClip Frame 13
stop();
Symbol 93 MovieClip Frame 15
stop();
Symbol 94 MovieClip [pbot] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 40; weight = 2.5; run = 5; grav = 0; health = 100; height = 58; width = 46; maxHealth = health; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 94 MovieClip [pbot] Frame 1
onClipEvent (load) { self = "pbot"; }
Symbol 94 MovieClip [pbot] Frame 2
dir = -1;
Symbol 115 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 158 MovieClip [alienhominid] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 26; weight = 1.5; run = 7; grav = 0; health = 15; height = 58; width = 46; maxHealth = health * 2; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 158 MovieClip [alienhominid] Frame 1
onClipEvent (load) { self = "ah"; }
Symbol 158 MovieClip [alienhominid] Frame 2
dir = -1;
Symbol 182 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 1
stop();
Symbol 200 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 228 MovieClip [pico] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 24; weight = 2; run = 8; grav = 0; health = 55; height = 58; width = 46; maxHealth = health; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 228 MovieClip [pico] Frame 1
onClipEvent (load) { self = "pico"; }
Symbol 228 MovieClip [pico] Frame 2
dir = -1;
Symbol 252 MovieClip Frame 1
stop();
Symbol 259 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 278 MovieClip [pg] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 24; weight = 2; run = 6; grav = 0; health = 40; height = 58; width = 46; inofall = 1; maxHealth = health; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 278 MovieClip [pg] Frame 1
onClipEvent (load) { self = "pg"; }
Symbol 278 MovieClip [pg] Frame 2
dir = -1;
Symbol 329 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 1
stop();
Symbol 342 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 2
smoke.gotoAndPlay(2);
Symbol 369 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 382 MovieClip [santa] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 24; weight = 2; run = 6; grav = 0; health = 80; maxHealth = health; height = 58; width = 46; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 382 MovieClip [santa] Frame 1
onClipEvent (load) { self = "santa"; }
Symbol 382 MovieClip [santa] Frame 2
dir = -1;
Symbol 389 MovieClip Frame 1
hops = 3 + random(4);
Symbol 389 MovieClip Frame 13
hops--; if (hops > 0) { gotoAndPlay (2); } else { hops = 3 + random(4); }
Symbol 389 MovieClip Frame 30
hops--; if (hops > 0) { gotoAndPlay (19); } else { hops = 3 + random(4); }
Symbol 397 MovieClip Frame 9
stop();
Symbol 401 MovieClip Frame 4
stop();
Symbol 408 MovieClip Frame 9
dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("snowball", "sn" + dp, dp); _parent._parent._parent["sn" + dp]._x = _parent._parent._x + (8 * _parent._parent.dir); _parent._parent._parent["sn" + dp]._y = _parent._parent._y; _parent._parent._parent["sn" + dp].yspd = -2; _parent._parent._parent["sn" + dp].xspd = 16 * _parent._parent.dir;
Symbol 408 MovieClip Frame 20
_parent.gotoAndStop("stance");
Symbol 416 MovieClip Frame 8
dst = Math.round(Math.sqrt(Math.pow(_parent._parent._parent.player._x - _parent._parent._x, 2) + Math.pow(_parent._parent._parent.player._y - _parent._parent._y, 2))); if (dst <= 60) { _parent._parent._parent.player.grav = -20; _parent._parent._parent.player._y = _parent._parent._parent.player._y - 20; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.health = _parent._parent._parent.player.health - 10; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-10"; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player._height / 2); }
Symbol 416 MovieClip Frame 13
_parent.gotoAndStop(1);
Symbol 425 MovieClip Frame 26
score = score + 30; tmp = new Array(); tmp = _parent._parent._parent.gamesprites; tmp2 = new Array(); i = 0; while (i < tmp.length) { if (tmp[i] != _parent._parent._name) { tmp2.push(tmp[i]); } i++; } _parent._parent._parent.gamesprites = tmp2; _parent._parent.removeMovieClip(); stop();
Symbol 426 MovieClip Frame 1
stop();
Symbol 427 MovieClip [goblin1] Frame 1
if (!init) { this.filters = swatches[random(swatches.length)]; init = 1; gotoAndStop(random(2) + 1); pmode = "f"; drop = 24; weight = 3; grav = 0; health = 25; _parent.gamesprites.push(_name); stop(); damage = 50; live = true; height = 68; width = 40; snowdelay = 40 + random(60); this.onEnterFrame = function () { if (health != oldhealth) { if (health < 1) { sprite.gotoAndStop("dead"); live = false; } else { sprite.gotoAndStop("jump"); oldhealth = health; } } if (live == true) { xd = _parent.player._x - _x; yd = _parent.player._y - _y; xd = Math.sqrt((xd * xd) + (yd * yd)); if (xd < 600) { if (pmode == "g") { if ((_parent.player._x > (_x - 300)) or (_parent.player._x < (_x + 300))) { snowdelay--; if (snowdelay < 1) { if (random(100) < 50) { gotoAndStop (1); dir = 1; } else { gotoAndStop (2); dir = -1; } if (((_parent.player._x < _x) and (dir == -1)) or ((_parent.player._x > _x) and (dir == 1))) { dst = Math.round(Math.sqrt(Math.pow(_parent.player._x - _x, 2) + Math.pow(_parent.player._y - _y, 2))); if (dst > 80) { sprite.gotoAndStop("throw"); } else { sprite.gotoAndStop("melee"); } snowdelay = 50 + random(90); } else { this.grav = -24; this.hforce = -12 * dir; this._y = this._y + this.grav; this.pmode = "f"; sprite.gotoAndStop("flip"); snowdelay = 10 + random(20); } } else if ((sprite._currentframe == 2) or (sprite._currentframe == 3)) { sprite.gotoAndStop(1); } } } } } }; } dir = 1;
Instance of Symbol 93 MovieClip in Symbol 427 MovieClip [goblin1] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 427 MovieClip [goblin1] Frame 2
dir = -1;
Symbol 463 MovieClip Frame 1
hops = 3 + random(4);
Symbol 463 MovieClip Frame 13
hops--; if (hops > 0) { gotoAndPlay (2); } else { hops = 3 + random(4); }
Symbol 463 MovieClip Frame 30
hops--; if (hops > 0) { gotoAndPlay (19); } else { hops = 3 + random(4); }
Symbol 471 MovieClip Frame 9
stop();
Symbol 474 MovieClip Frame 4
stop();
Symbol 480 MovieClip Frame 9
dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("snowball2", "sn" + dp, dp); xdst = (_parent._parent._parent.player._x - _parent._parent._x) / 20; ydst = ((_parent._parent._parent.player._y - _parent._parent._y) / 20) - 4; _parent._parent._parent["sn" + dp]._x = _parent._parent._x + (12 * _parent._parent.dir); _parent._parent._parent["sn" + dp]._y = _parent._parent._y - 8; _parent._parent._parent["sn" + dp].yspd = ydst; _parent._parent._parent["sn" + dp].xspd = xdst;
Symbol 480 MovieClip Frame 20
_parent.gotoAndStop("stance");
Symbol 487 MovieClip Frame 8
dst = Math.round(Math.sqrt(Math.pow(_parent._parent._parent.player._x - _parent._parent._x, 2) + Math.pow(_parent._parent._parent.player._y - _parent._parent._y, 2))); if (dst <= 90) { _parent._parent._parent.player.grav = -30; if (_parent._parent._parent.player._x > _parent._parent._x) { _parent._parent._parent.player.hforce = 8; } else { _parent._parent._parent.player.hforce = -8; } _parent._parent._parent.player._y = _parent._parent._parent.player._y - 20; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.health = _parent._parent._parent.player.health - 15; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-15"; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player._height / 2); }
Symbol 487 MovieClip Frame 14
_parent.gotoAndStop(1);
Symbol 496 MovieClip Frame 26
score = score + 50; tmp = new Array(); tmp = _parent._parent._parent.gamesprites; tmp2 = new Array(); i = 0; while (i < tmp.length) { if (tmp[i] != _parent._parent._name) { tmp2.push(tmp[i]); } i++; } _parent._parent._parent.gamesprites = tmp2; _parent._parent.removeMovieClip(); stop();
Symbol 497 MovieClip Frame 1
stop();
Symbol 498 MovieClip [goblin2] Frame 1
if (!init) { if (nofilter != 1) { this.filters = swatches[random(swatches.length)]; } init = 1; gotoAndStop(random(2) + 1); pmode = "f"; drop = 24; weight = 2.5; grav = 1; health = 50; oldhealth = 0; _parent.gamesprites.push(_name); stop(); damage = 40; live = true; height = 68; width = 40; snowdelay = 40 + random(60); this.onEnterFrame = function () { if (health != oldhealth) { if (health < 1) { sprite.gotoAndStop("dead"); live = false; } else { sprite.gotoAndStop("jump"); oldhealth = health; } } if (live == true) { xd = _parent.player._x - _x; yd = _parent.player._y - _y; xd = Math.sqrt((xd * xd) + (yd * yd)); if (xd < 600) { if (pmode == "g") { if ((_parent.player._x > (_x - 300)) or (_parent.player._x < (_x + 300))) { snowdelay--; if (snowdelay < 1) { if (random(100) < 50) { gotoAndStop (1); dir = 1; } else { gotoAndStop (2); dir = -1; } if (((_parent.player._x < _x) and (dir == -1)) or ((_parent.player._x > _x) and (dir == 1))) { dst = Math.round(Math.sqrt(Math.pow(_parent.player._x - _x, 2) + Math.pow(_parent.player._y - _y, 2))); if (dst > 100) { sprite.gotoAndStop("throw"); } else { pmode = "f"; grav = -18; _y = (_y - 10); sprite.gotoAndStop("melee"); } snowdelay = 40 + random(80); } else { this.grav = -30; this.hforce = -10 * dir; this._y = this._y + this.grav; this.pmode = "f"; sprite.gotoAndStop("flip"); snowdelay = 10 + random(10); } } else if ((sprite._currentframe == 2) or (sprite._currentframe == 3)) { sprite.gotoAndStop(1); } } } } } }; } dir = 1;
Instance of Symbol 93 MovieClip in Symbol 498 MovieClip [goblin2] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 498 MovieClip [goblin2] Frame 2
dir = -1;
Symbol 501 MovieClip Frame 1
function dropem() { dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("napalm", "jk" + dp, dp); _parent._parent._parent["jk" + dp]._x = _parent._parent._x; _parent._parent._parent["jk" + dp]._y = _parent._parent._y + 120; _parent._parent._parent["jk" + dp].yspd = 8; _parent._parent._parent["jk" + dp].xspd = 1 * _parent._parent.dir; } stop();
Symbol 501 MovieClip Frame 2
bombs = 6;
Symbol 501 MovieClip Frame 9
dropem();
Symbol 501 MovieClip Frame 16
bombs--; if (bombs > 1) { gotoAndPlay (6); }
Symbol 533 MovieClip Frame 26
_parent.door.play();
Symbol 533 MovieClip Frame 35
_parent.gotoAndStop(1);
Symbol 534 MovieClip Frame 1
stop();
Instance of Symbol 93 MovieClip in Symbol 534 MovieClip Frame 1
onClipEvent (load) { self = "zeplin"; }
Symbol 534 MovieClip Frame 2
stop();
Symbol 535 MovieClip [zeplin] Frame 1
dir = 1; _parent.gamesprites.push(_name); active = false; alive = true; health = 30; yfl = 0; fdr = 1; spd = 6; this.filters = swatches[random(swatches.length)]; this.onEnterFrame = function () { if (alive == true) { grav = 0; hforce = 0; if (active == true) { xd = _parent.player._x - _x; yd = _parent.player._y - _y; xd = Math.sqrt((xd * xd) + (yd * yd)); if ((xd < -700) or (xd > 700)) { this.removeMovieClip(); } else { if ((xd < 400) and (xd > -400)) { if (sprite.door._currentframe != 2) { sprite.gotoAndStop(2); } } yfl = yfl + (0.25 * fdr); _y = (_y + yfl); if (yfl > 3) { fdr = -1; } else if (yfl < -3) { fdr = 1; } _x = (_x + (spd * dir)); } } else { xd = _parent.player._x - _x; yd = _parent.player._y - _y; xd = Math.sqrt((xd * xd) + (yd * yd)); if ((xd > -600) and (xd < 600)) { active = true; if (_parent.player._x > _x) { gotoAndStop (1); } else { gotoAndStop (2); } } } if (health < 1) { alive = false; gotoAndPlay (3); } } }; stop();
Symbol 535 MovieClip [zeplin] Frame 2
dir = -1;
Symbol 535 MovieClip [zeplin] Frame 3
dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2 + 5); _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); radius = 120; maxblast = 24; i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; damage = 20; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; }
Symbol 535 MovieClip [zeplin] Frame 5
_parent.attachMovie("goblin2", "gob" + dpth2, dpth2); _parent["gob" + dpth2]._x = _x; _parent["gob" + dpth2]._y = _y; _parent["gob" + dpth2].nofilter = 1; _parent["gob" + dpth2].filters = this.filters; _parent.sprites.push("gob" + dpth2);
Symbol 535 MovieClip [zeplin] Frame 10
this.removeMovieClip(); stop();
Symbol 548 MovieClip Frame 2
stop();
Symbol 557 MovieClip Frame 1
if (!init) { init = 1; delay = 30 + random(45); this.onEnterFrame = function () { if (_parent._parent.stopme != 1) { delay--; if (delay < 1) { _parent.gotoAndStop(2); } } }; }
Symbol 567 MovieClip Frame 3
dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("jackbomb", "jk" + dp, dp); _parent._parent._parent["jk" + dp]._x = _parent._parent._x + (86 * _parent._parent.dir); _parent._parent._parent["jk" + dp]._y = _parent._parent._y - 40; _parent._parent._parent["jk" + dp].yspd = -12 - random(6); _parent._parent._parent["jk" + dp].xspd = (8 + random(8)) * _parent._parent.dir;
Symbol 567 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 578 MovieClip Frame 26
score = score + 50; tmp = new Array(); tmp = _parent._parent._parent.gamesprites; tmp2 = new Array(); i = 0; while (i < tmp.length) { if (tmp[i] != _parent._parent._name) { tmp2.push(tmp[i]); } i++; } _parent._parent._parent.gamesprites = tmp2; _parent._parent.removeMovieClip(); stop();
Symbol 579 MovieClip Frame 1
stop();
Symbol 580 MovieClip [jacklin] Frame 1
if (!init) { this.filters = swatches[random(swatches.length)]; init = 1; pmode = "f"; drop = 24; weight = 3; grav = 0; health = 45; _parent.gamesprites.push(_name); stop(); damage = 50; live = true; height = 68; width = 40; snowdelay = 40 + random(60); amode = "s"; stopme = 1; this.onEnterFrame = function () { if (live == true) { ydd = _y - _parent.player._y; if (ydd < 0) { ydd = ydd * -1; } if (ydd < 300) { if (pmode != "f") { if (sprite._currentframe == 3) { sprite.gotoAndStop(1); } if ((_parent.player._x < (_x + 510)) and (_parent.player._x > (_x - 510))) { if (_parent.player._x > _x) { gotoAndStop (2); dir = 1; } else { gotoAndStop (1); dir = -1; } if ((_parent.player._x > (_x + 220)) or (_parent.player._x < (_x - 220))) { amode = "s"; } else { amode = "w"; } if (amode == "s") { stopme = 0; sprite.top.stop(); sprite.legs.gotoAndStop(1); } else if ((amode == "w") and (sprite._currentframe == 1)) { sprite.top.play(); sprite.legs.gotoAndStop(2); miny = _y - 10; maxy = _y + 50; if (_parent.land.hitTest(_parent.gpx(_x + (-30 * dir)), _parent.gpy(miny - 1), true)) { _x = (_x - (4 * dir)); floor = "no"; i = miny; while (i <= maxy) { if (!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(i), true)) { floor = i; i = maxy + 1; } i = i + 3; } if (floor != "no") { _y = (floor - 38); } else { pmode = "f"; grav = -16; } } } } else { stopme = 1; } } else { sprite.gotoAndStop("jump"); } } else { stopme = 1; } if (health < 1) { live = false; sprite.gotoAndStop("dead"); } } }; } dir = -1; stop();
Instance of Symbol 93 MovieClip in Symbol 580 MovieClip [jacklin] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 580 MovieClip [jacklin] Frame 2
dir = 1;
Symbol 584 MovieClip [boom] Frame 4
stop();
Symbol 590 MovieClip [rocket] Frame 1
function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } strail = "smoketrail"; radius = 120; maxblast = 24; boomscale = 100; live = 0; damage = 50; this.onEnterFrame = function () { if (!init) { init = 1; smokeat = 0; } smokeat = smokeat - speed; if (smokeat < 1) { smokeat = 16; sdp = _parent.getNextHighestDepth(); _parent.attachMovie(strail, "s" + sdp, sdp); _parent["s" + sdp]._x = this._x; _parent["s" + sdp]._y = this._y; } if ((this._rotation > 100) or (this._rotation < -90)) { this._rotation = this._rotation - 3; } else if (this._rotation < 80) { this._rotation = this._rotation + 3; } if ((_rotation >= 45) and (_rotation <= 135)) { speed = speed * 1.08; } wang = _rotation; (gotY = getXY(wang)); loop = 0; smoked = false; if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (gotX > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (gotX < 0)) { hit = 1; side = 1; } } if (hit == 1) { _rotation = (180 - _rotation); wang = _rotation; (gotY = getXY(wang)); this._rotation = 360 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } if (live > 2) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } i++; } } else { live++; } while (loop < speed) { this._x = this._x + (gotX * 4); this._y = this._y + (gotY * 4); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { _parent.projectiles--; this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { _parent.projectiles--; this.removeMovieClip(); } else if ((!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) or (smoked == true)) { dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2]._yscale = boomscale; _parent["boom" + dpth2]._xscale = boomscale; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); _parent.land.m["b" + dpth]._yscale = boomscale; _parent.land.m["b" + dpth]._xscale = boomscale; _parent.projectiles--; if (_parent.yeti1.init == 1) { xdst = (this._x - _parent.yeti1._x) - 78; ydst = this._y - _parent.yeti1._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance < (radius + 80)) { if (this._x > _parent.yet1._x) { side = 1; } else { side = 2; } _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } this.removeMovieClip(); } loop = loop + 4; } }; gotoAndStop(playersprite);
Symbol 590 MovieClip [rocket] Frame 2
radius = 160; maxblast = 24; boomscale = 125; damage = 75;
Symbol 590 MovieClip [rocket] Frame 3
radius = 160; maxblast = 24; boomscale = 125; damage = 75;
Symbol 590 MovieClip [rocket] Frame 4
radius = 180; maxblast = 24; boomscale = 150; damage = 50;
Symbol 590 MovieClip [rocket] Frame 5
radius = 160; maxblast = 24; boomscale = 125; damage = 75; strail = "plasmatrail";
Symbol 607 MovieClip [smoketrail] Frame 1
this._rotation = random(360);
Symbol 607 MovieClip [smoketrail] Frame 21
this.removeMovieClip(); stop();
Symbol 613 MovieClip Frame 1
play();
Symbol 613 MovieClip Frame 4
dd = _parent._parent.getNextHighestDepth(); _parent._parent.attachMovie("greenring", "smk" + dd, dd); _parent._parent["smk" + dd]._x = _parent._x; _parent._parent["smk" + dd]._y = _parent._y;
Symbol 614 MovieClip [grenade] Frame 1
function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } radius = 100; maxblast = 24; boomscale = 75; bombz = 4; damage = 40; live = 0; this.onEnterFrame = function () { if (live < 10) { live++; } this._rotation = this._rotation + (xspd * 2); loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 0.75; } xspd = xspd * 1.01; smoked = false; while (loop < speed) { this._x = this._x + (axspd * 2); this._y = this._y + (ayspd * 2); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { _parent.projectiles--; this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { _parent.projectiles--; this.removeMovieClip(); } else if (!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) { smoked = true; loop = speed; } loop = loop + 2; } if ((live >= 5) and (smoked != true)) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; i = _parent.sprites.length; } i++; } } if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (axspd > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (axspd < 0)) { hit = 1; side = 1; } } if (hit == 1) { axspd = axspd * -1; xspd = xspd * -1; this._rotation = 360 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } if (smoked == true) { dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2]._yscale = boomscale; _parent["boom" + dpth2]._xscale = boomscale; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); _parent.land.m["b" + dpth]._yscale = boomscale; _parent.land.m["b" + dpth]._xscale = boomscale; _parent.projectiles--; if (_parent.yeti1.init == 1) { xdst = (this._x - _parent.yeti1._x) - 78; ydst = this._y - _parent.yeti1._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance < (radius + 80)) { if (this._x > _parent.yet1._x) { side = 1; } else { side = 2; } _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } s = 0; while (s < bombz) { dpth = _parent.getNextHighestDepth(); _parent.attachMovie("cluster", "c" + dpth, dpth); cspd = random(bombz) + 10; xm = random(cspd * 0.5); ym = Math.round(Math.sqrt((cspd * cspd) - (xm * xm))) * -1; if (random(100) < 50) { xm = xm * -1; } _parent["c" + dpth].xspd = xm; _parent["c" + dpth].yspd = ym; _parent["c" + dpth]._x = this._x + xm; _parent["c" + dpth]._y = this._y + ym; s++; } this.removeMovieClip(); } }; gotoAndStop(playersprite);
Symbol 614 MovieClip [grenade] Frame 2
radius = 80; maxblast = 24; boomscale = 50; damage = 20; bombz = 5; dd = _parent.getNextHighestDepth(); _parent.attachMovie("greensmoke", "smk" + dd, dd); _parent["smk" + dd]._x = _x; _parent["smk" + dd]._y = _y;
Symbol 614 MovieClip [grenade] Frame 3
radius = 100; maxblast = 24; boomscale = 60; damage = 20; bombz = 8;
Symbol 614 MovieClip [grenade] Frame 4
radius = 98; maxblast = 24; boomscale = 100; damage = 20; bombz = 3;
Symbol 614 MovieClip [grenade] Frame 5
radius = 224; maxblast = 24; boomscale = 200; damage = 80; bombz = 0;
Symbol 625 MovieClip [rifle] Frame 1
damage = 5; live = 0; this.onEnterFrame = function () { loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; while (loop < speed) { this._x = this._x + (axspd * 4); this._y = this._y + (ayspd * 4); if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (axspd > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (axspd < 0)) { hit = 1; side = 1; } } if (hit == 1) { axspd = axspd * -1; xspd = xspd * -1; this._rotation = 180 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } smoked = false; i = 0; while (i < _parent.sprites.length) { if ((_parent.sprites[i] != "player") or (kilzme == true)) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { _parent[_parent.sprites[i]].grav = _parent[_parent.sprites[i]].grav - 10; _parent[_parent.sprites[i]].hforce = _parent[_parent.sprites[i]].hforce - (xspd * -0.1); _parent[_parent.sprites[i]].pmode = "f"; pain = damage; dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; loop = speed + 1; _parent.projectiles--; i = _parent.sprites.length; this.removeMovieClip(); } } i++; } loop = loop + 4; } diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { _parent.projectiles--; this.removeMovieClip(); } else if ((_y > (_parent.player._y + 380)) or (_y < (_parent.player._y - 380))) { _parent.projectiles--; this.removeMovieClip(); } else if (!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) { _parent.projectiles--; this.removeMovieClip(); } }; gotoAndStop(playersprite);
Symbol 625 MovieClip [rifle] Frame 2
_parent.projectiles--;
Symbol 625 MovieClip [rifle] Frame 3
damage = 10;
Symbol 625 MovieClip [rifle] Frame 4
damage = 7;
Symbol 625 MovieClip [rifle] Frame 5
damage = 10;
Symbol 633 MovieClip [greensmoke] Frame 11
this.removeMovieClip(); stop();
Symbol 638 MovieClip [shotgun] Frame 1
damage = 10; live = 0; this.onEnterFrame = function () { loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; smoked = false; while (loop < speed) { this._x = this._x + (axspd * 6); this._y = this._y + (ayspd * 6); if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (axspd > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (axspd < 0)) { hit = 1; side = 1; } } if (hit == 1) { axspd = axspd * -1; xspd = xspd * -1; this._rotation = 180 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } i = 0; while (i < _parent.sprites.length) { if ((_parent.sprites[i] != "player") or (kilzme == true)) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { _parent[_parent.sprites[i]].grav = _parent[_parent.sprites[i]].grav - 10; _parent[_parent.sprites[i]].hforce = _parent[_parent.sprites[i]].hforce - (xspd * -0.1); _parent[_parent.sprites[i]].pmode = "f"; pain = damage; dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; _parent.projectiles--; loop = speed + 1; this.removeMovieClip(); } } i++; } diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { _parent.projectiles--; this.removeMovieClip(); } else if ((_y > (_parent.player._y + 380)) or (_y < (_parent.player._y - 380))) { _parent.projectiles--; this.removeMovieClip(); } else if (!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) { _parent.projectiles--; this.removeMovieClip(); } loop = loop + 6; } }; gotoAndStop(playersprite);
Symbol 638 MovieClip [shotgun] Frame 3
damage = 15;
Symbol 638 MovieClip [shotgun] Frame 4
damage = 15;
Symbol 638 MovieClip [shotgun] Frame 5
damage = 10;
Symbol 644 MovieClip [snowball2] Frame 1
damage = 15; alive = true; this.onEnterFrame = function () { if (alive == true) { this._rotation = this._rotation + (xspd * 3); loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 0.6; } xspd = xspd * 1.01; while (loop < speed) { this._x = this._x + (axspd * 8); this._y = this._y + (ayspd * 8); if (_parent.player.hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { loop = speed + 1; _parent.player.grav = _parent.player.grav - 3; _parent.player.hforce = _parent.player.hforce - (xspd * -0.25); _parent.player.pmode = "f"; pain = damage; dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent.player._x; _parent["dm" + dpth]._y = _parent.player._y - (_parent.player._height / 2); _parent.player.health = _parent.player.health - pain; alive = false; play(); } diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if (!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) { alive = false; play(); } loop = loop + 8; } } }; stop();
Symbol 644 MovieClip [snowball2] Frame 8
this.removeMovieClip(); stop();
Symbol 649 MovieClip [snowball] Frame 1
damage = 5; this.onEnterFrame = function () { if (this._currentframe == 1) { this._rotation = this._rotation + (xspd * 3); loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 0.4; } xspd = xspd * 1.01; while (loop < speed) { this._x = this._x + (axspd * 4); this._y = this._y + (ayspd * 4); if (_parent.player.hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { _parent.player.grav = _parent.player.grav - 10; _parent.player.hforce = _parent.player.hforce - (xspd * -0.1); _parent.player.pmode = "f"; pain = damage; dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent.player._x; _parent["dm" + dpth]._y = _parent.player._y - (_parent.player._height / 2); _parent.player.health = _parent.player.health - pain; this.removeMovieClip(); } diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { play(); } else if (_y > (_parent.player._y + 380)) { play(); } else if (!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) { play(); } loop = loop + 4; } } }; stop();
Symbol 649 MovieClip [snowball] Frame 6
this.removeMovieClip();
Symbol 651 MovieClip [napalm] Frame 1
function addbomb(xx, sc) { dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._x = this._x + xx; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2]._yscale = sc; _parent["boom" + dpth2]._xscale = sc; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._x = (((this._x + xx) / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); _parent.land.m["b" + dpth]._yscale = sc; _parent.land.m["b" + dpth]._xscale = sc; radius = 96 * (sc / 100); maxblast = 24; i = 0; while (i < _parent.sprites.length) { xdst = (this._x + xx) - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } } damage = 10; live = 0; alive = 1; this.onEnterFrame = function () { if (alive == 1) { this._rotation = this._rotation + xspd; loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 1.25; } xspd = xspd * 1.01; smoked = false; if (live > 2) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } i++; } } else { live++; } while (loop < speed) { this._x = this._x + (axspd * 4); this._y = this._y + (ayspd * 4); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if ((!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) or (smoked == true)) { addbomb(0, 60); loop = speed + 1; alive = 0; play(); } loop = loop + 4; } } }; stop();
Symbol 651 MovieClip [napalm] Frame 6
addbomb(60, 30); addbomb(-60, 30);
Symbol 651 MovieClip [napalm] Frame 10
addbomb(40, 15); addbomb(-40, 15);
Symbol 651 MovieClip [napalm] Frame 14
this.removeMovieClip();
Symbol 653 MovieClip [cherrybomb] Frame 1
damage = 100; live = 0; this.onEnterFrame = function () { this._rotation = this._rotation + xspd; loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 1.25; } xspd = xspd * 1.01; smoked = false; if (live > 2) { if (_parent.player.hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } } else { live++; } while (loop < speed) { this._x = this._x + (axspd * 8); this._y = this._y + (ayspd * 8); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if ((!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) or (smoked == true)) { dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2]._yscale = 105; _parent["boom" + dpth2]._xscale = 105; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); _parent.land.m["b" + dpth]._yscale = 105; _parent.land.m["b" + dpth]._xscale = 105; radius = 96; maxblast = 24; xdst = this._x - _parent.player._x; ydst = this._y - _parent.player._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent.player.grav = ym; _parent.player.hforce = xm; _parent.player._y = _parent.player._y + _parent.player; _parent.player.pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent.player._x; _parent["dm" + dpth]._y = _parent.player._y - (_parent.player._height / 2); _parent.player.health = _parent.player.health - pain; } this.removeMovieClip(); } loop = loop + 8; } };
Symbol 655 MovieClip [jackbomb] Frame 1
damage = 30; live = 0; this.onEnterFrame = function () { this._rotation = this._rotation + xspd; loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 1.25; } xspd = xspd * 1.01; smoked = false; if (live > 2) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } i++; } } else { live++; } while (loop < speed) { this._x = this._x + (axspd * 8); this._y = this._y + (ayspd * 8); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if ((!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) or (smoked == true)) { dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2]._yscale = 100; _parent["boom" + dpth2]._xscale = 100; _parent["boom" + dpth2].filters = swatches[5]; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); _parent.land.m["b" + dpth]._yscale = 100; _parent.land.m["b" + dpth]._xscale = 100; radius = 96; maxblast = 24; i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } this.removeMovieClip(); } loop = loop + 8; } };
Symbol 660 MovieClip [cluster] Frame 1
function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } radius = 48; maxblast = 24; boomscale = 50; damage = 10; this.onEnterFrame = function () { this._rotation = this._rotation + (xspd * 3); loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 0.75; } xspd = xspd * 1.01; smoked = false; if (live >= 5) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } i++; } } if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (axspd > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (axspd < 0)) { hit = 1; side = 1; } } if (hit == 1) { axspd = axspd * -1; xspd = xspd * -1; this._rotation = 360 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } while (loop < speed) { this._x = this._x + (axspd * 3); this._y = this._y + (ayspd * 3); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if ((!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) or (smoked == true)) { dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2]._yscale = boomscale; _parent["boom" + dpth2]._xscale = boomscale; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); _parent.land.m["b" + dpth]._yscale = boomscale; _parent.land.m["b" + dpth]._xscale = boomscale; if (_parent.yeti1.init == 1) { xdst = (this._x - _parent.yeti1._x) - 78; ydst = this._y - _parent.yeti1._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance < (radius + 80)) { if (this._x > _parent.yet1._x) { side = 1; } else { side = 2; } _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } this.removeMovieClip(); } loop = loop + 3; } }; gotoAndStop(playersprite);
Symbol 660 MovieClip [cluster] Frame 2
radius = 28; maxblast = 32; boomscale = 33; damage = 15;
Symbol 660 MovieClip [cluster] Frame 3
radius = 48; maxblast = 32; boomscale = 75; damage = 30;
Symbol 660 MovieClip [cluster] Frame 4
radius = 92; maxblast = 24; boomscale = 100;
Symbol 663 MovieClip [playerdamage] Frame 1
this.onEnterFrame = function () { if (pain == "-NaN") { pain = ""; } if (!clicker) { clicker = 1; } _y = (_y - 6); clicker++; if (clicker > 20) { this.removeMovieClip(); } };
Symbol 672 MovieClip [fire2] Frame 18
stop();
Symbol 683 MovieClip [fire] Frame 20
this.removeMovieClip();
Symbol 691 MovieClip [splash] Frame 11
this.removeMovieClip(); stop();
Symbol 697 MovieClip [plasmatrail] Frame 1
this._rotation = random(360);
Symbol 697 MovieClip [plasmatrail] Frame 11
this.removeMovieClip();
Symbol 703 MovieClip [greenring] Frame 1
this._rotation = random(360);
Symbol 703 MovieClip [greenring] Frame 11
this.removeMovieClip();
Symbol 736 MovieClip Frame 4
if (_parent._parent._currentframe == 2) { _parent._parent.gotoAndStop(1); } else { _parent._parent.gotoAndStop(2); } _parent.gotoAndStop(1);
Symbol 749 MovieClip Frame 1
damage = 30; hit = 0;
Symbol 749 MovieClip Frame 17
xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if ((((xd > 20) and (xd < 180)) and (yd > 70)) and (yd < 260)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -18; _parent._parent._parent.player.hforce = 22 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player.height / 2); hit = 1; }
Symbol 749 MovieClip Frame 18
if (hit != 1) { xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if (((xd > 70) and (xd < 200)) and (yd < 100)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -12; _parent._parent._parent.player.hforce = 30 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._y - (_parent._parent._parent.player.height / 2); } }
Symbol 749 MovieClip Frame 24
_parent.gotoAndStop(1);
Symbol 761 MovieClip Frame 1
gotoAndStop(random(3) + 2);
Symbol 762 MovieClip Frame 10
_parent.gotoAndStop(1);
Symbol 766 MovieClip Frame 1
damage = 20;
Symbol 766 MovieClip Frame 7
xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if (((xd > -10) and (xd < 100)) and (yd < 80)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -24; _parent._parent._parent.player.hforce = 8 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x + _parent._parent._parent.player.hforce; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player._height / 2); hit = 1; }
Symbol 766 MovieClip Frame 11
_parent.gotoAndStop(1);
Symbol 767 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 779 MovieClip Frame 5
stop();
Symbol 779 MovieClip Frame 6
_parent.pmode = "w";
Symbol 779 MovieClip Frame 9
_root.game.gate.play();
Symbol 780 MovieClip [yeti2] Frame 1
this.onEnterFrame = function () { if (!init) { trace((("x:" + _x) + " y:") + _y); init = 1; health = 100; attackdelay = 60; gotoAndStop (2); sprite.gotoAndStop("hurt"); pmode = "g"; } if (icei == 1) { slots = new Array(); i = 1; while (i <= 4) { if (_parent["ice" + i].init != 1) { slots.push(i); } i++; } trace("slots = " + slots.length); if ((slots.length > 1) and (random(500) < 10)) { i = slots[random(slots.length)]; ii = i - 1; _parent.attachMovie("spike", "ice" + i, _parent.getNextHighestDepth()); _parent["ice" + i]._x = _parent.icer[ii].x; _parent["ice" + i]._y = _parent.icer[ii].y; _parent["ice" + i].gotoAndStop("drip"); } } icei = 1; if (sprite._currentframe < 3) { if ((_parent.player._x > _x) and (this._currentframe == 2)) { sprite.gotoAndStop("turn"); } else if ((_parent.player._x < _x) and (this._currentframe == 1)) { sprite.gotoAndStop("turn"); } else if ((_parent.player._x < (_x - 120)) and (_parent.player._x > (_x - 600))) { sprite.gotoAndStop("walk"); this._x = this._x - 6.5; } else if ((_parent.player._x > (_x + 120)) and (_parent.player._x < (_x + 600))) { sprite.gotoAndStop("walk"); this._x = this._x + 6.5; } else { sprite.gotoAndStop(1); } dst = (_parent.player._x - _x) * dir; if (attackdelay < 1) { if ((dst > 60) and (dst < 200)) { sprite.gotoAndStop("smash"); attackdelay = 30; } else if ((dst > -1) and (dst <= 60)) { sprite.gotoAndStop("pound"); attackdelay = 20; } } else { attackdelay--; } } }; dir = 1;
Symbol 780 MovieClip [yeti2] Frame 2
dir = -1; stop();
Symbol 806 MovieClip Frame 4
if (_parent._parent._currentframe == 2) { _parent._parent.gotoAndStop(1); } else { _parent._parent.gotoAndStop(2); } _parent.gotoAndStop(1);
Symbol 815 MovieClip Frame 1
damage = 30; hit = 0;
Symbol 815 MovieClip Frame 15
xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if ((((xd > 20) and (xd < 180)) and (yd > 70)) and (yd < 260)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -18; _parent._parent._parent.player.hforce = 22 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player.height / 2); hit = 1; }
Symbol 815 MovieClip Frame 17
if (hit != 1) { xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if (((xd > 70) and (xd < 200)) and (yd < 100)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -12; _parent._parent._parent.player.hforce = 30 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._y - (_parent._parent._parent.player.height / 2); } }
Symbol 815 MovieClip Frame 25
_parent.gotoAndStop(1);
Symbol 819 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 822 MovieClip Frame 1
damage = 20;
Symbol 822 MovieClip Frame 6
xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if (((xd > -10) and (xd < 100)) and (yd < 80)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -24; _parent._parent._parent.player.hforce = 8 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x + _parent._parent._parent.player.hforce; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player._height / 2); hit = 1; }
Symbol 822 MovieClip Frame 12
_parent.gotoAndStop(1);
Symbol 823 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 824 MovieClip Frame 5
stop();
Symbol 824 MovieClip Frame 6
_parent.pmode = "w";
Symbol 825 MovieClip [yeti1] Frame 1
this.onEnterFrame = function () { if (!init) { init = 1; health = 300; attackdelay = 60; gotoAndStop (2); sprite.gotoAndStop("angry"); pmode = "a"; } if (pmode == "a") { if ((_x - _parent.player._x) < 240) { pmode = "w"; sprite.gotoAndStop(1); } } else { _parent.yeti0.ison = 1; if (sprite._currentframe < 3) { if ((_parent.player._x > _x) and (this._currentframe == 2)) { sprite.gotoAndStop("turn"); } else if ((_parent.player._x < _x) and (this._currentframe == 1)) { sprite.gotoAndStop("turn"); } else if ((_parent.player._x < (_x - 120)) and (_parent.player._x > (_x - 600))) { sprite.gotoAndStop("walk"); this._x = this._x - 5; } else if ((_parent.player._x > (_x + 120)) and (_parent.player._x < (_x + 600))) { sprite.gotoAndStop("walk"); this._x = this._x + 5; } else { sprite.gotoAndStop(1); } dst = (_parent.player._x - _x) * dir; if (attackdelay < 1) { if ((dst > 60) and (dst < 200)) { sprite.gotoAndStop("smash"); attackdelay = 60; } else if ((dst > -1) and (dst <= 60)) { sprite.gotoAndStop("pound"); attackdelay = 30; } } else { attackdelay--; } } } }; dir = 1;
Symbol 825 MovieClip [yeti1] Frame 2
dir = -1; stop();
Symbol 832 MovieClip Frame 8
stop();
Symbol 838 MovieClip Frame 9
_parent.removeMovieClip();
Symbol 849 MovieClip Frame 27
_parent.gotoAndStop(1);
Symbol 850 MovieClip [spike] Frame 1
if (!init) { xx = _x; yy = _y; _parent.gamesprites.push(_name); init = 1; grav = 0; height = 40; width = 18; } drop = 16; weight = 2; nofall = 1; pmode = "h"; health = 20; grav = 0; noh = true; damage = 20; stop(); this.onEnterFrame = function () { grav = 20; hforce = 0; noh = true; if (_currentframe == 1) { _y = yy; _x = xx; } else if (_currentframe == 2) { if ((_x > (_parent.yeti1._x - 70)) and (_x < (_parent.yeti1._x + 70))) { if ((_y > (_parent.yeti1._y - 160)) and (_y < _parent.yeti1._y)) { gotoAndStop (3); _parent.yeti1.health = _parent.yeti1.health - damage; _parent.yeti1.sprite.gotoAndStop("hurt"); dd = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dd" + dd, dd); _parent["dd" + dd]._x = _parent.yeti1._x; _parent["dd" + dd]._y = _parent.yeti1._y - 170; _parent["dd" + dd].pain = "-" + damage; if (_parent.yeti1.health <= 0) { _parent.yeti1._name = "ydead"; _parent.ydead.sprite.gotoAndStop("dead"); } } } } if ((health < 1) and (this._currentframe == 1)) { gotoAndStop ("fall"); nofall = 0; pmode = "f"; grav = 0; } if ((pmode == "g") and (_y > yy)) { gotoAndStop (3); } ices = 0; };
Symbol 850 MovieClip [spike] Frame 2
nofall = 0;
Symbol 850 MovieClip [spike] Frame 4
stop();
Symbol 852 MovieClip [yeti0] Frame 1
_alpha = 0; ison = 0; _x = -999; this.onEnterFrame = function () { if (!init) { init = 1; _parent.gamesprites.push(_name); health = 100; } nofall = 1; noh = 1; if (ison == 1) { _x = (_parent.yeti1._x - (45 * _parent.yeti1.dir)); _y = (_parent.yeti1._y - 143); } if ((health < 1) and (dead != 1)) { dead = 1; fff = _parent.yeti1._currentframe; _parent.yeti1._name = "oldyeti"; _parent.attachMovie("yeti2", "yeti1", _parent.getNextHighestDepth()); _parent.yeti1.swapDepths(_parent.oldyeti); _parent.yeti1._x = _parent.oldyeti._x; _parent.yeti1._y = _parent.oldyeti._y; _parent.yeti1.gotoAndStop(fff); _parent.yeti1.sprite.gotoAndStop("hurt"); _parent.oldyeti.removeMovieClip(); _parent.attachMovie("goblin_boss_run", "bossrun", 2000); _parent.bossrun._x = _parent.yeti1._x; _parent.bossrun._y = _parent.yeti1._y; _parent.play(); this.removeMovieClip(); } };
Instance of Symbol 93 MovieClip in Symbol 852 MovieClip [yeti0] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 854 MovieClip Frame 15
_parent.gotoAndStop(2);
Symbol 867 MovieClip Frame 1
stop();
Symbol 868 MovieClip [goblin_boss_run] Frame 1
dir = 1; speed = 8; if (this._x > _parent.gate._x) { gotoAndStop (2); } else { gotoAndStop (1); } this.onEnterFrame = function () { if (ss._currentframe == 2) { this._x = this._x + (speed * dir); if ((this._x < (_parent.gate._x + 20)) and (this._x > (_parent.gate._x - 20))) { _parent.gate.play(); this.removeMovieClip(); } } };
Symbol 868 MovieClip [goblin_boss_run] Frame 2
dir = -1;
Symbol 879 MovieClip Frame 6
_parent._parent.pmode = "f"; _parent._parent.grav = -30;
Symbol 879 MovieClip Frame 20
_parent._parent.pmode = "aa";
Symbol 879 MovieClip Frame 28
dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("cherrybomb", "sn" + dp, dp); xdst = (_parent._parent._parent.player._x - _parent._parent._x) / 20; ydst = ((_parent._parent._parent.player._y - _parent._parent._y) / 20) - 4; _parent._parent._parent["sn" + dp]._x = _parent._parent._x + (12 * _parent._parent.dir); _parent._parent._parent["sn" + dp]._y = _parent._parent._y - 8; _parent._parent._parent["sn" + dp].yspd = ydst * 1.25; _parent._parent._parent["sn" + dp].xspd = xdst * 1.25;
Symbol 879 MovieClip Frame 29
_parent._parent.pmode = "f";
Symbol 879 MovieClip Frame 33
_parent.gotoAndStop(1);
Symbol 896 MovieClip Frame 9
_parent._parent.pmode = "f"; _parent._parent.grav = -40 + random(8); _parent._parent.hforce = (-12 + random(7)) * _parent._parent.dir;
Symbol 896 MovieClip Frame 32
stop();
Symbol 906 MovieClip Frame 40
_root.nextFrame();
Symbol 907 MovieClip Frame 1
stop();
Symbol 908 MovieClip [goblin3] Frame 1
dir = 1; if (!init) { init = 1; gotoAndStop(random(2) + 1); pmode = "f"; drop = 24; weight = 2.5; grav = 1; health = 50000000 /* 0x2FAF080 */; oldhealth = 0; _parent.gamesprites.push(_name); stop(); damage = 40; live = true; height = 68; width = 40; attackat = random(2) + 3; this.onEnterFrame = function () { if (health < 1) { ss.gotoAndStop("dead"); } else if (pmode == "g") { ss.gotoAndStop(1); attackat--; pmode = "w"; trace(attackat); if (attackat < 1) { attackat = random(4) + 5; ss.gotoAndStop("attack"); if (_parent.player._x > _x) { gotoAndStop (1); } else { gotoAndStop (2); } } else { if (_parent.player._x > _x) { gotoAndStop (2); } else { gotoAndStop (1); } ss.gotoAndStop("flip"); } } }; }
Instance of Symbol 93 MovieClip in Symbol 908 MovieClip [goblin3] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 908 MovieClip [goblin3] Frame 2
dir = -1;
Symbol 910 MovieClip [gas] Frame 1
pmode = "f"; drop = 18; weight = 2; grav = 0; health = 5; _parent.gamesprites.push(_name); stop(); damage = 50; live = true; height = _height; width = _width; this.onEnterFrame = function () { if ((live == true) and (health < 1)) { score = score + 10; tmp = new Array(); i = 0; while (i < _parent.sprites.length) { if (_parent.sprites[i] != _name) { tmp.push(_parent.sprites[i]); } i++; } _parent.sprites = tmp; tmp = new Array(); i = 0; while (i < _parent.gamesprites.length) { if (_parent.gamesprites[i] != _name) { tmp.push(_parent.gamesprites[i]); } i++; } _parent.gamesprites = tmp; dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._xscale = 200; _parent["boom" + dpth2]._yscale = 200; _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2].filters = swatches[3]; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._xscale = 200; _parent.land.m["b" + dpth]._yscale = 200; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); radius = 200; maxblast = 24; i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } live = false; xx1 = this._x; xx2 = this._x; yy1 = this._y; yy2 = this._y; yd = 86; loop1 = 0; ss = 125; chain = 6; this.play(); } };
Symbol 910 MovieClip [gas] Frame 7
loop1++; if (loop1 == 1) { xx1 = xx1 + yd; xx = xx1; yy = yy2; yy1 = yy1 - (random(20) - 5); } else { xx2 = xx2 - yd; yd = yd * 0.9; xx = xx2; yy2 = yy2 - (random(20) - 5); yy = yy2; loop1 = 0; } this._x = xx; this._y = yy; chain--; dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._xscale = ss; _parent["boom" + dpth2]._yscale = ss; _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2].filters = swatches[3]; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._xscale = ss; _parent.land.m["b" + dpth]._yscale = ss; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); radius = ss; maxblast = 24; i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } ss = ss * 0.9; if (chain < 1) { _x = -9999; _y = _x; stop(); }
Symbol 910 MovieClip [gas] Frame 10
gotoAndPlay ("loop");
Symbol 912 MovieClip Frame 1
if (!swatches) { _global.swatches = new Array(); } swatches.push(this.filters);
Symbol 916 Button
on (release) { getURL ("http://www.newgrounds.com/", "_blank"); }
Symbol 921 Button
on (release) { getURL ("http://www.psychogoldfish.com/", "_blank"); }
Symbol 929 Button
on (release, keyPress "<Enter>") { _root.play(); }
Symbol 936 MovieClip Frame 66
gotoAndPlay (1);
Symbol 938 MovieClip Frame 16
gotoAndPlay (1);
Symbol 943 MovieClip Frame 9
gotoAndPlay (1);
Symbol 946 MovieClip Frame 9
gotoAndPlay (1);
Symbol 949 MovieClip Frame 15
gotoAndPlay (1);
Symbol 950 MovieClip Frame 15
stop();
Symbol 957 MovieClip Frame 10
stop();
Symbol 960 MovieClip Frame 242
_parent.play();
Symbol 962 Button
on (release) { stopAllSounds(); play(); }
Symbol 1097 MovieClip Frame 22
Symbol 1097 MovieClip Frame 336
_parent.play(); stop();
Symbol 1101 Button
on (release) { stopAllSounds(); _root.nextFrame(); }
Symbol 1123 MovieClip Frame 1
stop();
Symbol 1123 MovieClip Frame 2
stop();
Symbol 1123 MovieClip Frame 729
stopAllSounds(); _parent.nextFrame();
Symbol 1154 Button
on (release) { _global.controls = 1; gotoAndStop(controls); }
Symbol 1155 Button
on (release) { _global.controls = 2; gotoAndStop(controls); }
Symbol 1168 MovieClip Frame 1
stop();
Instance of Symbol 1164 MovieClip in Symbol 1168 MovieClip Frame 2
onClipEvent (load) { gotoAndStop(controls); }
Symbol 1176 MovieClip Frame 1
stop();
Symbol 1176 MovieClip Frame 2
stop();
Symbol 1176 MovieClip Frame 3
stop();
Symbol 1176 MovieClip Frame 4
stop();
Symbol 1179 Button
on (release) { _root.nextFrame(); }
Symbol 1180 Button
on (release) { _root.menu1.gotoAndStop(2); }
Symbol 1181 Button
on (release) { _root.menu1.gotoAndStop(3); }
Symbol 1187 Button
on (release) { _global.playersprite = "santa"; }
Instance of Symbol 1189 MovieClip in Symbol 1192 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "santa") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1193 Button
on (release) { _global.playersprite = "pbot"; }
Instance of Symbol 1189 MovieClip in Symbol 1195 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "pbot") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1196 Button
on (release) { _global.playersprite = "pico"; }
Instance of Symbol 1189 MovieClip in Symbol 1199 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "pico") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1200 Button
on (release) { _global.playersprite = "pg"; }
Instance of Symbol 1189 MovieClip in Symbol 1203 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "pg") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1204 Button
on (release) { _global.playersprite = "alienhominid"; }
Instance of Symbol 1189 MovieClip in Symbol 1207 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "alienhominid") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1210 Button
on (release) { _root.gotoAndStop(_root.level + 4); }
Symbol 1217 MovieClip Frame 1
stop();
Symbol 1217 MovieClip Frame 3
stop();
Symbol 1217 MovieClip Frame 5
stop();
Symbol 1217 MovieClip Frame 7
stop();
Symbol 1217 MovieClip Frame 9
stop();
Symbol 1217 MovieClip Frame 11
stop();
Symbol 1218 MovieClip Frame 1
stage = "Level " + _root.level; stop();
Instance of Symbol 1192 MovieClip in Symbol 1218 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 1195 MovieClip in Symbol 1218 MovieClip Frame 1
onClipEvent (enterFrame) { if (!secrets.data.pbot) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 1199 MovieClip in Symbol 1218 MovieClip Frame 1
onClipEvent (enterFrame) { if (!secrets.data.pico) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 1203 MovieClip in Symbol 1218 MovieClip Frame 1
onClipEvent (enterFrame) { if (!secrets.data.pg) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 1207 MovieClip in Symbol 1218 MovieClip Frame 1
onClipEvent (enterFrame) { if (!secrets.data.alienhominid) { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1227 MovieClip Frame 1
_alpha = 0;
Symbol 1229 MovieClip Frame 1
function checkHit() { if (((_parent.player._x + (_parent.player.width / 2)) > l) and ((_parent.player._x - (_parent.player.width / 2)) < r)) { if (((_parent.player._y + (_parent.player.height / 2)) > t) and ((_parent.player._y - (_parent.player.height / 2)) < b)) { if (active != 1) { launch = 1; } active = 1; } else { active = 0; } } else { active = 0; } } l = Math.round(_x - (_width / 2)); r = Math.round(_x + (_width / 2)); t = Math.round(_y - (_height / 2)); b = Math.round(_y + (_height / 2)); active = 0; launch = 0; _alpha = 0; onEnterFrame = function () { checkHit(); if (launch == 1) { launch = 0; i = 0; while (i < Enemies.length) { Sname = Enemies[i].name; sprite = Enemies[i].sprite; spawn = Enemies[i].spawn; if (!_parent[Sname]) { dd = _parent.getNextHighestDepth(); _parent.attachMovie(sprite, Sname, dd); _parent[Sname]._x = _parent[spawn]._x; _parent[Sname]._y = _parent[spawn]._y; } i++; } } };
Symbol 1231 MovieClip Frame 1
self = "alienhominid"; this.onEnterFrame = function () { if ((_global.secrets.data[self] == 1) or (_root.charge.clock.time < 125)) { gotoAndStop (2); } else { if ((_parent.player._x < (_x + 24)) and (_parent.player._x > (_x - 24))) { if ((_parent.player._y < (_y + 24)) and (_parent.player._y > (_y - 24))) { _global.secrets.data[self] = 1; _global.secrets.flush(); } } gotoAndStop (1); } };
Symbol 1233 MovieClip Frame 1
pmode = "f"; drop = 18; weight = 2; grav = 0; health = 5; _parent.gamesprites.push(_name); stop(); damage = 50; live = true; height = _height; width = _width; this.onEnterFrame = function () { if ((live == true) and (health < 1)) { score = score + 10; tmp = new Array(); i = 0; while (i < _parent.sprites.length) { if (_parent.sprites[i] != _name) { tmp.push(_parent.sprites[i]); } i++; } _parent.sprites = tmp; tmp = new Array(); i = 0; while (i < _parent.gamesprites.length) { if (_parent.gamesprites[i] != _name) { tmp.push(_parent.gamesprites[i]); } i++; } _parent.gamesprites = tmp; dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._xscale = 200; _parent["boom" + dpth2]._yscale = 200; _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2].filters = swatches[3]; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._xscale = 200; _parent.land.m["b" + dpth]._yscale = 200; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); radius = 200; maxblast = 24; i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } live = false; xx = this._x; yy = this._y; yd = -100; ss = 150; chain = 5; this.play(); } };
Symbol 1233 MovieClip Frame 6
xx = xx + (random(50) - 25); yy = yy + yd; yd = yd * 0.9; this._x = xx; this._y = yy; chain--; dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._xscale = ss; _parent["boom" + dpth2]._yscale = ss; _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2].filters = swatches[3]; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._xscale = ss; _parent.land.m["b" + dpth]._yscale = ss; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); radius = ss; maxblast = 24; i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } ss = ss * 0.75; if (chain < 1) { _x = -9999; _y = _x; stop(); }
Symbol 1233 MovieClip Frame 10
gotoAndPlay ("loop");
Symbol 1236 MovieClip Frame 16
stop();
Symbol 1238 MovieClip Frame 1
pmode = "f"; drop = 8; weight = 0; grav = 0; height = _height; width = _width; health = 50; live = true; this.onEnterFrame = function () { if (live == true) { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { _parent.player.health = _parent.player.health + 50; if (_parent.player.health > _parent.player.maxHealth) { _parent.player.health = _parent.player.maxHealth; } live = false; gotoAndStop (2); } } }; stop();
Symbol 1245 MovieClip Frame 1
if (!init) { _parent.gamesprites.push(_name); init = 1; pmode = "f"; drop = 22; weight = 1; grav = 5; height = 60; width = _width; health = 50; } this.onEnterFrame = function () { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { _root.level++; _root.gotoAndStop(4); } };
Symbol 1247 MovieClip Frame 1
pmode = "f"; drop = 8; weight = 0; grav = 0; height = _height; width = _width; health = 50; me = "shotgun"; live = true; this.onEnterFrame = function () { if (live == true) { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { if (ammo[me] < 1) { _parent.weapon = me; } ammo[me] = ammo[me] + 10; live = false; gotoAndStop (2); } } }; stop();
Symbol 1249 MovieClip Frame 1
pmode = "f"; drop = 8; weight = 0; grav = 0; height = _height; width = _width; health = 50; me = "grenade"; live = true; this.onEnterFrame = function () { if (live == true) { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { if (ammo[me] < 1) { _parent.weapon = me; } ammo[me] = ammo[me] + 5; live = false; gotoAndStop (2); } } }; stop();
Symbol 1251 MovieClip Frame 1
pmode = "f"; drop = 8; weight = 0; grav = 0; height = _height; width = _width; health = 50; me = "rocket"; live = true; this.onEnterFrame = function () { if (live == true) { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { if (ammo[me] < 1) { _parent.weapon = me; } ammo[me] = ammo[me] + 5; live = false; gotoAndStop (2); } } }; stop();
Symbol 1255 MovieClip Frame 1
dd = _parent.getNextHighestDepth(); _parent.attachMovie(playersprite, "player", dd); _parent.player._x = _x; _parent.player._y = _y; _root.hh = 1; _alpha = 0;
Symbol 1256 MovieClip Frame 1
function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.land.hitTest(gpx(xx), gpy((bb + minform) - 1), true)) { while (this.land.hitTest(gpx(xx), gpy(bb + minform), true) and (minform < maxform)) { minform = minform + 2; } if (!this.land.hitTest(gpx(xx), gpy((bb + minform) + 1), true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 0; bounds.yMin = 0; bounds.xMax = (_width - 1) * -1; bounds.yMax = (_height - 1) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { toggleHighQuality(); } }; Key.addListener(Keyz); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; y = this[sprites[i]]._y; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 1; this[sprites[i]].grav = 0; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.land.hitTest(gpx(xc), gpy(yc), true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.land.hitTest(gpx(hhx - (hhh * 2)), gpy(hhy), true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = this.getNextHighestDepth(); this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = this.getNextHighestDepth(); this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.land.hitTest(gpx(xd), gpy(player._y - 28), true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > bounds.xMin) { _x = bounds.xMin; } else if (_x < (bounds.xMax + screenw)) { _x = (bounds.xMax + screenw); } if (_y > bounds.yMin) { _y = bounds.yMin; } else if (_y < ((bounds.yMax + screenh) + 16)) { _y = ((bounds.yMax + screenh) + 16); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 1) { firenow = true; projectiles = 1; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { trace(ang); if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop();
Instance of Symbol 1225 MovieClip "land" in Symbol 1256 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1229 MovieClip in Symbol 1256 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p1", sprite:"goblin1", spawn:"p1"}); Enemies.push({name:"g1p2", sprite:"goblin1", spawn:"p2"}); }
Instance of Symbol 1229 MovieClip in Symbol 1256 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp3", sprite:"zeplin", spawn:"p3"}); }
Instance of Symbol 1229 MovieClip in Symbol 1256 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p4", sprite:"goblin2", spawn:"p4"}); Enemies.push({name:"g2p5", sprite:"goblin2", spawn:"p5"}); Enemies.push({name:"g2p6", sprite:"goblin2", spawn:"p6"}); }
Instance of Symbol 1229 MovieClip in Symbol 1256 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p7", sprite:"goblin2", spawn:"p7"}); Enemies.push({name:"jp8", sprite:"jacklin", spawn:"p8"}); }
Instance of Symbol 1229 MovieClip in Symbol 1256 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"z9", sprite:"zeplin", spawn:"p9"}); Enemies.push({name:"z10", sprite:"zeplin", spawn:"p10"}); }
Instance of Symbol 1229 MovieClip in Symbol 1256 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p11", sprite:"goblin2", spawn:"p11"}); Enemies.push({name:"j12", sprite:"jacklin", spawn:"p12"}); Enemies.push({name:"j13", sprite:"jacklin", spawn:"p13"}); }
Symbol 1264 MovieClip Frame 1
stop();
Symbol 1264 MovieClip Frame 3
stop();
Symbol 1264 MovieClip Frame 5
stop();
Symbol 1264 MovieClip Frame 7
stop();
Symbol 1264 MovieClip Frame 9
stop();
Symbol 1264 MovieClip Frame 11
stop();
Symbol 1291 MovieClip Frame 1
stop();
Symbol 1296 MovieClip Frame 1
_parent.cheatscreen == false; stop();
Symbol 1296 MovieClip Frame 2
_parent.cheatscreen == true; stop();
Instance of Symbol 1295 MovieClip in Symbol 1296 MovieClip Frame 2
onClipEvent (load) { var string = new String(); } onClipEvent (keyUp) { if (!Key.isDown(17)) { key = Key.getAscii(); if ((key >= 97) and (key <= 122)) { string = string + chr(key); } if (string.length == 8) { if (string == "painkill") { _root.game.player.health = 99999 /* 0x01869F */; _root.game.player.maxHealth = 99999 /* 0x01869F */; } else if (string == "blowitup") { ammo.shotgun = 999; ammo.rocket = 999; ammo.grenade = 999; } else if (string == "goldfish") { _root.game.player.inofall = 1; } else if ((string == "skipthis") and (_root.level < 5)) { _root.level++; _root.gotoAndStop(4); } else if (string == "slowtime") { _root.charge.clock.crate = 120; } else if (string == "playasah") { secrets.data.alienhominid = 1; _root.gotoAndStop(4); } else if (string == "playaspg") { secrets.data.pg = 1; _root.gotoAndStop(4); } else if (string == "playpbot") { secrets.data.pbot = 1; _root.gotoAndStop(4); } else if (string == "playpico") { secrets.data.pico = 1; _root.gotoAndStop(4); } _parent.gotoAndStop(1); } } }
Instance of Symbol 1270 MovieClip in Symbol 1302 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.game.player.health < 1) { _root.game.player.health = 0; } h = Math.round((_root.game.player.health / _root.game.player.maxHealth) * 100); if (h < 1) { h = 0; } bar._xscale = h; hp.text = (("Health: " + _root.game.player.health) + "/") + _root.game.player.maxHealth; }
Instance of Symbol 1287 MovieClip in Symbol 1302 MovieClip Frame 1
onClipEvent (load) { guns = new Object(); guns.rifle = 1; guns.shotgun = 2; guns.rocket = 3; guns.grenade = 4; } onClipEvent (enterFrame) { for (i in guns) { if (_root.game.weapon == i) { this[i].gotoAndStop(1); } else { this[i].gotoAndStop(2); } this[i].a.id = guns[i]; this[i].a.wammo = ammo[i]; } }
Instance of Symbol 1291 MovieClip "clock" in Symbol 1302 MovieClip Frame 1
onClipEvent (load) { time = 150; msec = 0; crate = 30; } onClipEvent (enterFrame) { if (time > 0) { msec++; if (msec >= crate) { msec = 0; time--; if (time < 1) { _root.game.player.health = 0; play(); } } } }
Symbol 1313 MovieClip Frame 1
bg.cacheAsBitmap = true; bg.opaqueBackground = 0;
Symbol 1315 MovieClip Frame 1
self = "pbot"; this.onEnterFrame = function () { if ((_global.secrets.data[self] == 1) or (_root.charge.clock.time < 125)) { gotoAndStop (2); } else { if ((_parent.player._x < (_x + 24)) and (_parent.player._x > (_x - 24))) { if ((_parent.player._y < (_y + 24)) and (_parent.player._y > (_y - 24))) { _global.secrets.data[self] = 1; _global.secrets.flush(); } } gotoAndStop (1); } };
Symbol 1316 MovieClip Frame 1
self = "pg"; this.onEnterFrame = function () { if ((_global.secrets.data[self] == 1) or (_root.charge.clock.time < 80)) { gotoAndStop (2); } else { if ((_parent.player._x < (_x + 24)) and (_parent.player._x > (_x - 24))) { if ((_parent.player._y < (_y + 24)) and (_parent.player._y > (_y - 24))) { _global.secrets.data[self] = 1; _global.secrets.flush(); } } gotoAndStop (1); } };
Symbol 1317 MovieClip Frame 1
function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.land.hitTest(gpx(xx), gpy((bb + minform) - 1), true)) { while (this.land.hitTest(gpx(xx), gpy(bb + minform), true) and (minform < maxform)) { minform = minform + 2; } if (!this.land.hitTest(gpx(xx), gpy((bb + minform) + 1), true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 0; bounds.yMin = 0; bounds.xMax = (_width - 1) * -1; bounds.yMax = (_height - 1) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { toggleHighQuality(); } }; Key.addListener(Keyz); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; y = this[sprites[i]]._y; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 1; this[sprites[i]].grav = 0; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.land.hitTest(gpx(xc), gpy(yc), true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.land.hitTest(gpx(hhx - (hhh * 2)), gpy(hhy), true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = this.getNextHighestDepth(); this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = this.getNextHighestDepth(); this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.land.hitTest(gpx(xd), gpy(player._y - 28), true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > bounds.xMin) { _x = bounds.xMin; } else if (_x < (bounds.xMax + screenw)) { _x = (bounds.xMax + screenw); } if (_y > bounds.yMin) { _y = bounds.yMin; } else if (_y < ((bounds.yMax + screenh) + 16)) { _y = ((bounds.yMax + screenh) + 16); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 1) { firenow = true; projectiles = 1; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { trace(ang); if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop();
Instance of Symbol 1313 MovieClip "land" in Symbol 1317 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p2", sprite:"goblin1", spawn:"p2"}); Enemies.push({name:"g1p3", sprite:"goblin1", spawn:"p3"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p1", sprite:"goblin1", spawn:"p1"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p5", sprite:"goblin1", spawn:"p5"}); Enemies.push({name:"g1p6", sprite:"goblin1", spawn:"p6"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p7", sprite:"goblin2", spawn:"p7"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp8", sprite:"zeplin", spawn:"p8"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"jp9", sprite:"jacklin", spawn:"p9"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp10", sprite:"zeplin", spawn:"p10"}); Enemies.push({name:"g2p11", sprite:"goblin2", spawn:"p11"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p12", sprite:"goblin1", spawn:"p12"}); Enemies.push({name:"g2p13", sprite:"goblin2", spawn:"p13"}); Enemies.push({name:"g2p14", sprite:"goblin1", spawn:"p14"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"jp15", sprite:"jacklin", spawn:"p15"}); Enemies.push({name:"jp16", sprite:"jacklin", spawn:"p16"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p17", sprite:"goblin2", spawn:"p17"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p17", sprite:"goblin1", spawn:"p17"}); Enemies.push({name:"g1p18", sprite:"goblin1", spawn:"p18"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp17", sprite:"zeplin", spawn:"p17"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p19", sprite:"goblin2", spawn:"p19"}); Enemies.push({name:"g2p20", sprite:"goblin2", spawn:"p20"}); Enemies.push({name:"g2p20", sprite:"goblin2", spawn:"p21"}); }
Symbol 1327 MovieClip Frame 1
self = "pico"; this.onEnterFrame = function () { if ((_global.secrets.data[self] == 1) or (_root.charge.clock.time < 75)) { gotoAndStop (2); } else { if ((_parent.player._x < (_x + 24)) and (_parent.player._x > (_x - 24))) { if ((_parent.player._y < (_y + 24)) and (_parent.player._y > (_y - 24))) { _global.secrets.data[self] = 1; _global.secrets.flush(); } } gotoAndStop (1); } };
Symbol 1328 MovieClip Frame 1
function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.land.hitTest(gpx(xx), gpy((bb + minform) - 1), true)) { while (this.land.hitTest(gpx(xx), gpy(bb + minform), true) and (minform < maxform)) { minform = minform + 2; } if (!this.land.hitTest(gpx(xx), gpy((bb + minform) + 1), true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 0; bounds.yMin = 0; bounds.xMax = (_width - 1) * -1; bounds.yMax = (_height - 1) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { toggleHighQuality(); } }; Key.addListener(Keyz); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; y = this[sprites[i]]._y; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 1; this[sprites[i]].grav = 0; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.land.hitTest(gpx(xc), gpy(yc), true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.land.hitTest(gpx(hhx - (hhh * 2)), gpy(hhy), true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = this.getNextHighestDepth(); this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = this.getNextHighestDepth(); this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.land.hitTest(gpx(xd), gpy(player._y - 28), true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > bounds.xMin) { _x = bounds.xMin; } else if (_x < (bounds.xMax + screenw)) { _x = (bounds.xMax + screenw); } if (_y > bounds.yMin) { _y = bounds.yMin; } else if (_y < ((bounds.yMax + screenh) + 16)) { _y = ((bounds.yMax + screenh) + 16); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 1) { firenow = true; projectiles = 1; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { trace(ang); if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop();
Instance of Symbol 1325 MovieClip "land" in Symbol 1328 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"jp19", sprite:"jacklin", spawn:"p19"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p1", sprite:"goblin2", spawn:"p1"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p1a", sprite:"goblin2", spawn:"p1"}); Enemies.push({name:"g2p2", sprite:"goblin2", spawn:"p2"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"jp4", sprite:"jacklin", spawn:"p4"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp5", sprite:"zeplin", spawn:"p5"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p7", sprite:"goblin1", spawn:"p7"}); Enemies.push({name:"g2p8", sprite:"goblin1", spawn:"p8"}); Enemies.push({name:"g2p9", sprite:"goblin1", spawn:"p9"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p10", sprite:"goblin2", spawn:"p10"}); Enemies.push({name:"g2p11", sprite:"goblin2", spawn:"p11"}); Enemies.push({name:"g2p12", sprite:"goblin2", spawn:"p12"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p13", sprite:"goblin2", spawn:"p13"}); Enemies.push({name:"jp14", sprite:"jacklin", spawn:"p14"}); Enemies.push({name:"gsp15", sprite:"gas", spawn:"p15"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p17", sprite:"goblin2", spawn:"p17"}); Enemies.push({name:"jp16", sprite:"jacklin", spawn:"p16"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p20", sprite:"goblin2", spawn:"p20"}); Enemies.push({name:"g2p21", sprite:"goblin2", spawn:"p21"}); Enemies.push({name:"g1p22", sprite:"goblin1", spawn:"p22"}); Enemies.push({name:"g1p23", sprite:"goblin1", spawn:"p23"}); Enemies.push({name:"g1p24", sprite:"goblin1", spawn:"p24"}); Enemies.push({name:"g1p25", sprite:"goblin1", spawn:"p25"}); }
Symbol 1334 MovieClip Frame 1
stop();
Symbol 1334 MovieClip Frame 5
stop();
Symbol 1334 MovieClip Frame 17
stop();
Symbol 1335 MovieClip Frame 1
function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.land.hitTest(gpx(xx), gpy((bb + minform) - 1), true)) { while (this.land.hitTest(gpx(xx), gpy(bb + minform), true) and (minform < maxform)) { minform = minform + 2; } if (!this.land.hitTest(gpx(xx), gpy((bb + minform) + 1), true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 0; bounds.yMin = 0; bounds.xMax = (_width - 1) * -1; bounds.yMax = (_height - 1) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { toggleHighQuality(); } }; Key.addListener(Keyz); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; y = this[sprites[i]]._y; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 1; this[sprites[i]].grav = 0; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.land.hitTest(gpx(xc), gpy(yc), true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.land.hitTest(gpx(hhx - (hhh * 2)), gpy(hhy), true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = this.getNextHighestDepth(); this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = this.getNextHighestDepth(); this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.land.hitTest(gpx(xd), gpy(player._y - 28), true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > bounds.xMin) { _x = bounds.xMin; } else if (_x < (bounds.xMax + screenw)) { _x = (bounds.xMax + screenw); } if (_y > bounds.yMin) { _y = bounds.yMin; } else if (_y < ((bounds.yMax + screenh) + 16)) { _y = ((bounds.yMax + screenh) + 16); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 1) { firenow = true; projectiles = 1; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { trace(ang); if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop(); stop(); this.attachMovie("yeti1", "yeti1", this.getNextHighestDepth()); yeti1._x = 986; yeti1._y = 488; this.attachMovie("yeti0", "yeti0", this.getNextHighestDepth());
Instance of Symbol 1334 MovieClip "gate" in Symbol 1335 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._currentframe > 13) { xd = _x - _parent.player._x; yd = _y - _parent.player._y; dst = Math.sqrt((xd * xd) + (yd * yd)); if (dst < 40) { _root.hh = _root.game.player.health; _parent._parent.nextFrame(); } } }
Symbol 1335 MovieClip Frame 2
icer = new Array(); icer.push({x:329.45, y:211.9}); icer.push({x:563.4, y:221.9}); icer.push({x:737.4, y:217.9}); icer.push({x:899.4, y:218.9}); i = 1; while (i <= icer.length) { this.attachMovie("spike", "ice" + i, this.getNextHighestDepth()); this["ice" + i]._x = icer[i - 1].x; this["ice" + i]._y = icer[i - 1].y; this["ice" + i].gotoAndStop("drip"); i++; } stop();
Symbol 1344 MovieClip Frame 1
function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.land.hitTest(gpx(xx), gpy((bb + minform) - 1), true)) { while (this.land.hitTest(gpx(xx), gpy(bb + minform), true) and (minform < maxform)) { minform = minform + 2; } if (!this.land.hitTest(gpx(xx), gpy((bb + minform) + 1), true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 0; bounds.yMin = 0; bounds.xMax = (_width - 1) * -1; bounds.yMax = (_height - 1) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { toggleHighQuality(); } }; Key.addListener(Keyz); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; y = this[sprites[i]]._y; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 1; this[sprites[i]].grav = 0; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.land.hitTest(gpx(xc), gpy(yc), true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.land.hitTest(gpx(hhx - (hhh * 2)), gpy(hhy), true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = this.getNextHighestDepth(); this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = this.getNextHighestDepth(); this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.land.hitTest(gpx(xd), gpy(player._y - 28), true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > bounds.xMin) { _x = bounds.xMin; } else if (_x < (bounds.xMax + screenw)) { _x = (bounds.xMax + screenw); } if (_y > bounds.yMin) { _y = bounds.yMin; } else if (_y < ((bounds.yMax + screenh) + 16)) { _y = ((bounds.yMax + screenh) + 16); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 1) { firenow = true; projectiles = 1; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { trace(ang); if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop();
Instance of Symbol 1341 MovieClip "land" in Symbol 1344 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1343 MovieClip in Symbol 1344 MovieClip Frame 1
onClipEvent (enterFrame) { if (!init) { if (_parent.player._y > (_y + 80)) { init = 2; _parent.attachMovie("goblin3", "gboss", _parent.getNextHighestDepth()); _parent.gboss._y = _y - 200; _parent.gboss._x = (_x - 150) + random(300); } } }
Instance of Symbol 1349 MovieClip in Symbol 1357 MovieClip Frame 1
onClipEvent (load) { if (!secrets.data.pg) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 1351 MovieClip in Symbol 1357 MovieClip Frame 1
onClipEvent (load) { if (!secrets.data.alienhominid) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 1353 MovieClip in Symbol 1357 MovieClip Frame 1
onClipEvent (load) { if (!secrets.data.pico) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 1355 MovieClip in Symbol 1357 MovieClip Frame 1
onClipEvent (load) { if (!secrets.data.pbot) { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 1366 MovieClip Frame 1
stopAllSounds();
Symbol 1366 MovieClip Frame 2003
stopAllSounds(); _root.gotoAndPlay(1);

Library Items

Symbol 1 GraphicUsed by:9
Symbol 2 GraphicUsed by:9
Symbol 3 GraphicUsed by:9
Symbol 4 SoundUsed by:9
Symbol 5 GraphicUsed by:9
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:1 2 3 4 5 6 7 8Used by:34
Symbol 10 GraphicUsed by:18
Symbol 11 GraphicUsed by:18
Symbol 12 GraphicUsed by:18
Symbol 13 SoundUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:10 11 12 13 14 15 16 17Used by:34
Symbol 19 GraphicUsed by:25
Symbol 20 GraphicUsed by:25
Symbol 21 SoundUsed by:25
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:19 20 21 22 23 24Used by:34
Symbol 26 GraphicUsed by:33
Symbol 27 GraphicUsed by:33
Symbol 28 SoundUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:26 27 28 29 30 31 32Used by:34
Symbol 34 MovieClipUses:9 18 25 33Used by:85
Symbol 35 GraphicUsed by:61
Symbol 36 GraphicUsed by:41
Symbol 37 GraphicUsed by:41
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:36 37 38 39 40Used by:61
Symbol 42 GraphicUsed by:61
Symbol 43 GraphicUsed by:51
Symbol 44 GraphicUsed by:51
Symbol 45 GraphicUsed by:51
Symbol 46 GraphicUsed by:51
Symbol 47 GraphicUsed by:51
Symbol 48 GraphicUsed by:51
Symbol 49 GraphicUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:43 44 45 46 47 48 49 50Used by:61
Symbol 52 GraphicUsed by:60
Symbol 53 GraphicUsed by:60
Symbol 54 GraphicUsed by:60
Symbol 55 GraphicUsed by:60
Symbol 56 GraphicUsed by:60
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:52 53 54 55 56 57 58 59Used by:61
Symbol 61 MovieClipUses:35 41 42 51 60Used by:85
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:85 1195
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:67
Symbol 67 MovieClipUses:64 66Used by:85 1195
Symbol 68 GraphicUsed by:82
Symbol 69 SoundUsed by:72
Symbol 70 SoundUsed by:72
Symbol 71 SoundUsed by:72 950
Symbol 72 MovieClipUses:69 70 71Used by:82
Symbol 73 GraphicUsed by:82
Symbol 74 GraphicUsed by:82
Symbol 75 GraphicUsed by:82
Symbol 76 GraphicUsed by:82
Symbol 77 GraphicUsed by:82
Symbol 78 GraphicUsed by:82
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip [explosion1]Uses:68 72 73 74 75 76 77 78 79 80 81Used by:85 950
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClipUses:34 61 63 67 82 84Used by:94
Symbol 86 SoundUsed by:93 426 497 579 906
Symbol 87 SoundUsed by:93
Symbol 88 SoundUsed by:93
Symbol 89 SoundUsed by:93
Symbol 90 SoundUsed by:93
Symbol 91 SoundUsed by:93
Symbol 92 SoundUsed by:93
Symbol 93 MovieClipUses:86 87 88 89 90 91 92Used by:94 158 228 278 382 427 498 534 580 852 908
Symbol 94 MovieClip [pbot]Uses:85 93
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:157
Symbol 97 GraphicUsed by:115
Symbol 98 GraphicUsed by:115
Symbol 99 GraphicUsed by:106
Symbol 100 GraphicUsed by:106
Symbol 101 GraphicUsed by:106
Symbol 102 GraphicUsed by:106
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:99 100 101 102 103 104 105Used by:115
Symbol 107 GraphicUsed by:114
Symbol 108 GraphicUsed by:114
Symbol 109 GraphicUsed by:114
Symbol 110 GraphicUsed by:114
Symbol 111 GraphicUsed by:114
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:107 108 109 110 111 112 113Used by:115
Symbol 115 MovieClipUses:97 98 106 114Used by:157
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:157 1231
Symbol 118 GraphicUsed by:127 128 1207
Symbol 119 GraphicUsed by:127
Symbol 120 GraphicUsed by:127 134 140 146
Symbol 121 GraphicUsed by:127
Symbol 122 SoundUsed by:127
Symbol 123 GraphicUsed by:127 134 140 146
Symbol 124 GraphicUsed by:127
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127 134 140 146
Symbol 127 MovieClipUses:118 119 120 121 122 123 124 125 126Used by:147
Symbol 128 MovieClipUses:118Used by:134 140 146
Symbol 129 GraphicUsed by:134
Symbol 130 GraphicUsed by:134
Symbol 131 SoundUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:128 129 120 130 131 123 132 133 126Used by:147
Symbol 135 GraphicUsed by:140
Symbol 136 GraphicUsed by:140
Symbol 137 SoundUsed by:140
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:128 135 120 136 137 123 138 139 126Used by:147
Symbol 141 GraphicUsed by:146
Symbol 142 GraphicUsed by:146
Symbol 143 SoundUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:128 141 120 142 143 123 144 145 126Used by:147
Symbol 147 MovieClipUses:127 134 140 146Used by:157
Symbol 148 GraphicUsed by:157
Symbol 149 SoundUsed by:157
Symbol 150 GraphicUsed by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:157
Symbol 154 GraphicUsed by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:96 115 117 147 148 149 150 151 152 153 154 155 156Used by:158
Symbol 158 MovieClip [alienhominid]Uses:157 93
Symbol 159 GraphicUsed by:174
Symbol 160 GraphicUsed by:174
Symbol 161 GraphicUsed by:166
Symbol 162 GraphicUsed by:166
Symbol 163 GraphicUsed by:166
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:161 162 163 164 165Used by:174
Symbol 167 GraphicUsed by:173
Symbol 168 GraphicUsed by:173
Symbol 169 GraphicUsed by:173
Symbol 170 GraphicUsed by:173
Symbol 171 GraphicUsed by:173
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:167 168 169 170 171 172Used by:174
Symbol 174 MovieClipUses:159 160 166 173Used by:227
Symbol 175 GraphicUsed by:227
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:227 1199
Symbol 178 GraphicUsed by:182
Symbol 179 GraphicUsed by:182
Symbol 180 SoundUsed by:182 329
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:178 179 180 181Used by:212
Symbol 183 GraphicUsed by:194
Symbol 184 GraphicUsed by:194
Symbol 185 SoundUsed by:194 369
Symbol 186 GraphicUsed by:194
Symbol 187 GraphicUsed by:194
Symbol 188 GraphicUsed by:194
Symbol 189 SoundUsed by:194 369
Symbol 190 GraphicUsed by:194
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:183 184 185 186 187 188 189 190 191 192 193Used by:212
Symbol 195 GraphicUsed by:200
Symbol 196 GraphicUsed by:200
Symbol 197 SoundUsed by:200
Symbol 198 GraphicUsed by:200
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:195 196 197 198 199Used by:212
Symbol 201 GraphicUsed by:211
Symbol 202 GraphicUsed by:211
Symbol 203 SoundUsed by:211 345
Symbol 204 GraphicUsed by:211
Symbol 205 GraphicUsed by:211
Symbol 206 GraphicUsed by:211
Symbol 207 GraphicUsed by:211
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:201 202 203 204 205 206 207 208 209 210Used by:212
Symbol 212 MovieClipUses:182 194 200 211Used by:227
Symbol 213 GraphicUsed by:227
Symbol 214 GraphicUsed by:227
Symbol 215 SoundUsed by:227
Symbol 216 GraphicUsed by:227
Symbol 217 GraphicUsed by:227
Symbol 218 GraphicUsed by:227
Symbol 219 GraphicUsed by:227
Symbol 220 GraphicUsed by:227
Symbol 221 GraphicUsed by:227
Symbol 222 GraphicUsed by:227
Symbol 223 GraphicUsed by:227
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:174 175 177 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226Used by:228
Symbol 228 MovieClip [pico]Uses:227 93
Symbol 229 GraphicUsed by:277
Symbol 230 GraphicUsed by:240
Symbol 231 GraphicUsed by:240
Symbol 232 GraphicUsed by:238 239
Symbol 233 GraphicUsed by:238 239
Symbol 234 GraphicUsed by:238 239
Symbol 235 GraphicUsed by:238 239
Symbol 236 GraphicUsed by:238 239
Symbol 237 GraphicUsed by:238 239
Symbol 238 MovieClipUses:232 233 234 235 236 237Used by:240
Symbol 239 MovieClipUses:237 236 235 234 233 232Used by:240
Symbol 240 MovieClipUses:230 231 238 239Used by:277
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:277 1203
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:277 1203 1316
Symbol 245 GraphicUsed by:252
Symbol 246 GraphicUsed by:252
Symbol 247 SoundUsed by:252
Symbol 248 GraphicUsed by:252
Symbol 249 GraphicUsed by:252
Symbol 250 GraphicUsed by:252
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:245 246 247 248 249 250 251Used by:274
Symbol 253 GraphicUsed by:259
Symbol 254 GraphicUsed by:259
Symbol 255 SoundUsed by:259
Symbol 256 GraphicUsed by:259
Symbol 257 GraphicUsed by:259
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:253 254 255 256 257 258Used by:274
Symbol 260 GraphicUsed by:266
Symbol 261 GraphicUsed by:266
Symbol 262 SoundUsed by:266
Symbol 263 GraphicUsed by:266
Symbol 264 GraphicUsed by:266
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:260 261 262 263 264 265Used by:274
Symbol 267 GraphicUsed by:273
Symbol 268 GraphicUsed by:273
Symbol 269 SoundUsed by:273 480
Symbol 270 GraphicUsed by:273
Symbol 271 GraphicUsed by:273
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:267 268 269 270 271 272Used by:274
Symbol 274 MovieClipUses:252 259 266 273Used by:277
Symbol 275 GraphicUsed by:277
Symbol 276 SoundUsed by:277
Symbol 277 MovieClipUses:229 240 242 244 274 275 276Used by:278
Symbol 278 MovieClip [pg]Uses:277 93
Symbol 279 GraphicUsed by:296
Symbol 280 GraphicUsed by:296
Symbol 281 GraphicUsed by:289 295
Symbol 282 GraphicUsed by:289
Symbol 283 GraphicUsed by:289 295
Symbol 284 GraphicUsed by:289
Symbol 285 GraphicUsed by:289
Symbol 286 GraphicUsed by:289
Symbol 287 GraphicUsed by:289 295
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:281 282 283 284 285 286 287 288Used by:296
Symbol 290 GraphicUsed by:295
Symbol 291 GraphicUsed by:295
Symbol 292 GraphicUsed by:295
Symbol 293 GraphicUsed by:295
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:290 287 291 292 293 283 294 281Used by:296
Symbol 296 MovieClipUses:279 280 289 295Used by:381
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:381 1192
Symbol 299 GraphicUsed by:317 1192
Symbol 300 GraphicUsed by:317
Symbol 301 GraphicUsed by:309
Symbol 302 GraphicUsed by:309
Symbol 303 GraphicUsed by:309 316
Symbol 304 GraphicUsed by:309
Symbol 305 GraphicUsed by:309 316
Symbol 306 GraphicUsed by:309
Symbol 307 GraphicUsed by:309
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:301 302 303 304 305 306 307 308Used by:317
Symbol 310 GraphicUsed by:316
Symbol 311 GraphicUsed by:316
Symbol 312 GraphicUsed by:316
Symbol 313 GraphicUsed by:316
Symbol 314 GraphicUsed by:316
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:310 311 312 305 313 303 314 315Used by:317
Symbol 317 MovieClipUses:299 300 309 316Used by:381
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:318Used by:381 1192
Symbol 320 GraphicUsed by:329
Symbol 321 GraphicUsed by:329 335 345 369 1192
Symbol 322 GraphicUsed by:329 335 345 369 1192
Symbol 323 GraphicUsed by:329 335 345 369 1192
Symbol 324 GraphicUsed by:329
Symbol 325 GraphicUsed by:329
Symbol 326 GraphicUsed by:329
Symbol 327 GraphicUsed by:329
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:320 321 322 323 324 325 180 326 327 328Used by:370
Symbol 330 GraphicUsed by:335
Symbol 331 GraphicUsed by:335
Symbol 332 SoundUsed by:335
Symbol 333 GraphicUsed by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:330 321 322 323 331 332 333 334Used by:370
Symbol 336 GraphicUsed by:345
Symbol 337 GraphicUsed by:342
Symbol 338 GraphicUsed by:342
Symbol 339 GraphicUsed by:342
Symbol 340 GraphicUsed by:342
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:337 338 339 340 341Used by:345
Symbol 343 GraphicUsed by:345
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:336 321 322 323 342 343 203 344Used by:370
Symbol 346 GraphicUsed by:369
Symbol 347 GraphicUsed by:369
Symbol 348 GraphicUsed by:369
Symbol 349 GraphicUsed by:369
Symbol 350 GraphicUsed by:369
Symbol 351 GraphicUsed by:369
Symbol 352 GraphicUsed by:369
Symbol 353 GraphicUsed by:369
Symbol 354 GraphicUsed by:369
Symbol 355 GraphicUsed by:369
Symbol 356 GraphicUsed by:369
Symbol 357 GraphicUsed by:369
Symbol 358 GraphicUsed by:369
Symbol 359 GraphicUsed by:369
Symbol 360 GraphicUsed by:369
Symbol 361 GraphicUsed by:369
Symbol 362 GraphicUsed by:369
Symbol 363 GraphicUsed by:369
Symbol 364 GraphicUsed by:369
Symbol 365 GraphicUsed by:369
Symbol 366 GraphicUsed by:369
Symbol 367 GraphicUsed by:369
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClipUses:321 346 322 347 323 348 349 185 350 351 352 353 354 355 356 357 358 359 360 361 362 189 363 364 365 366 367 368Used by:370
Symbol 370 MovieClipUses:329 335 345 369Used by:381
Symbol 371 GraphicUsed by:381
Symbol 372 SoundUsed by:381
Symbol 373 GraphicUsed by:381
Symbol 374 GraphicUsed by:381
Symbol 375 GraphicUsed by:381
Symbol 376 GraphicUsed by:381
Symbol 377 GraphicUsed by:381
Symbol 378 GraphicUsed by:381
Symbol 379 GraphicUsed by:381
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:296 298 317 319 370 371 372 373 374 375 376 377 378 379 380Used by:382
Symbol 382 MovieClip [santa]Uses:381 93
Symbol 383 GraphicUsed by:389
Symbol 384 GraphicUsed by:389
Symbol 385 GraphicUsed by:389
Symbol 386 GraphicUsed by:389
Symbol 387 GraphicUsed by:389
Symbol 388 GraphicUsed by:389
Symbol 389 MovieClipUses:383 384 385 386 387 388Used by:426
Symbol 390 GraphicUsed by:397
Symbol 391 GraphicUsed by:397
Symbol 392 GraphicUsed by:397
Symbol 393 GraphicUsed by:397
Symbol 394 GraphicUsed by:397
Symbol 395 GraphicUsed by:397
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClipUses:390 391 392 393 394 395 396Used by:426
Symbol 398 SoundUsed by:426 497 879 896
Symbol 399 GraphicUsed by:401
Symbol 400 GraphicUsed by:401
Symbol 401 MovieClipUses:399 400Used by:426
Symbol 402 GraphicUsed by:408
Symbol 403 GraphicUsed by:408
Symbol 404 SoundUsed by:408 879
Symbol 405 GraphicUsed by:408
Symbol 406 GraphicUsed by:408
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClipUses:402 403 404 405 406 407Used by:426
Symbol 409 GraphicUsed by:416
Symbol 410 GraphicUsed by:416
Symbol 411 SoundUsed by:416 487
Symbol 412 GraphicUsed by:416
Symbol 413 GraphicUsed by:416
Symbol 414 GraphicUsed by:416
Symbol 415 GraphicUsed by:416
Symbol 416 MovieClipUses:409 410 411 412 413 414 415Used by:426
Symbol 417 GraphicUsed by:425
Symbol 418 GraphicUsed by:425
Symbol 419 GraphicUsed by:425
Symbol 420 GraphicUsed by:425
Symbol 421 GraphicUsed by:425
Symbol 422 GraphicUsed by:425
Symbol 423 GraphicUsed by:425
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClipUses:417 418 419 420 421 422 423 424Used by:426
Symbol 426 MovieClipUses:389 397 398 401 408 416 425 86Used by:427
Symbol 427 MovieClip [goblin1]Uses:426 93
Symbol 428 GraphicUsed by:463
Symbol 429 GraphicUsed by:463
Symbol 430 GraphicUsed by:463
Symbol 431 GraphicUsed by:463
Symbol 432 GraphicUsed by:463
Symbol 433 GraphicUsed by:463
Symbol 434 GraphicUsed by:463
Symbol 435 GraphicUsed by:463
Symbol 436 GraphicUsed by:463
Symbol 437 GraphicUsed by:463
Symbol 438 GraphicUsed by:463
Symbol 439 GraphicUsed by:463
Symbol 440 GraphicUsed by:463
Symbol 441 GraphicUsed by:463
Symbol 442 GraphicUsed by:463
Symbol 443 GraphicUsed by:463
Symbol 444 GraphicUsed by:463
Symbol 445 GraphicUsed by:463
Symbol 446 GraphicUsed by:463
Symbol 447 GraphicUsed by:463
Symbol 448 GraphicUsed by:463
Symbol 449 GraphicUsed by:463
Symbol 450 GraphicUsed by:463
Symbol 451 GraphicUsed by:463
Symbol 452 GraphicUsed by:463
Symbol 453 GraphicUsed by:463
Symbol 454 GraphicUsed by:463
Symbol 455 GraphicUsed by:463
Symbol 456 GraphicUsed by:463
Symbol 457 GraphicUsed by:463
Symbol 458 GraphicUsed by:463
Symbol 459 GraphicUsed by:463
Symbol 460 GraphicUsed by:463
Symbol 461 GraphicUsed by:463
Symbol 462 GraphicUsed by:463
Symbol 463 MovieClipUses:428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462Used by:497
Symbol 464 GraphicUsed by:471
Symbol 465 GraphicUsed by:471
Symbol 466 GraphicUsed by:471
Symbol 467 GraphicUsed by:471
Symbol 468 GraphicUsed by:471
Symbol 469 GraphicUsed by:471
Symbol 470 GraphicUsed by:471
Symbol 471 MovieClipUses:464 465 466 467 468 469 470Used by:497
Symbol 472 GraphicUsed by:474
Symbol 473 GraphicUsed by:474
Symbol 474 MovieClipUses:472 473Used by:497
Symbol 475 GraphicUsed by:480
Symbol 476 GraphicUsed by:480
Symbol 477 GraphicUsed by:480
Symbol 478 GraphicUsed by:480
Symbol 479 GraphicUsed by:480
Symbol 480 MovieClipUses:475 476 269 477 478 479Used by:497
Symbol 481 GraphicUsed by:487
Symbol 482 GraphicUsed by:487
Symbol 483 GraphicUsed by:487
Symbol 484 GraphicUsed by:487
Symbol 485 GraphicUsed by:487
Symbol 486 GraphicUsed by:487
Symbol 487 MovieClipUses:481 482 411 483 484 485 486Used by:497
Symbol 488 GraphicUsed by:496
Symbol 489 GraphicUsed by:496
Symbol 490 GraphicUsed by:496
Symbol 491 GraphicUsed by:496
Symbol 492 GraphicUsed by:496
Symbol 493 GraphicUsed by:496
Symbol 494 GraphicUsed by:496
Symbol 495 GraphicUsed by:496
Symbol 496 MovieClipUses:488 489 490 491 492 493 494 495Used by:497
Symbol 497 MovieClipUses:463 471 398 474 480 487 496 86Used by:498
Symbol 498 MovieClip [goblin2]Uses:497 93
Symbol 499 GraphicUsed by:501
Symbol 500 SoundUsed by:501
Symbol 501 MovieClipUses:499 500Used by:534
Symbol 502 GraphicUsed by:534
Symbol 503 GraphicUsed by:511
Symbol 504 GraphicUsed by:509
Symbol 505 GraphicUsed by:509
Symbol 506 GraphicUsed by:509
Symbol 507 GraphicUsed by:509
Symbol 508 GraphicUsed by:509
Symbol 509 MovieClipUses:504 505 506 507 508Used by:511
Symbol 510 GraphicUsed by:511
Symbol 511 MovieClipUses:503 509 510Used by:534
Symbol 512 GraphicUsed by:520
Symbol 513 GraphicUsed by:520
Symbol 514 GraphicUsed by:520
Symbol 515 GraphicUsed by:520
Symbol 516 GraphicUsed by:520
Symbol 517 GraphicUsed by:520
Symbol 518 GraphicUsed by:520
Symbol 519 GraphicUsed by:520
Symbol 520 MovieClipUses:512 513 514 515 516 517 518 519Used by:534
Symbol 521 GraphicUsed by:533
Symbol 522 GraphicUsed by:533
Symbol 523 SoundUsed by:533
Symbol 524 GraphicUsed by:533
Symbol 525 GraphicUsed by:533
Symbol 526 GraphicUsed by:533
Symbol 527 GraphicUsed by:533
Symbol 528 GraphicUsed by:533
Symbol 529 GraphicUsed by:533
Symbol 530 GraphicUsed by:533
Symbol 531 GraphicUsed by:533
Symbol 532 GraphicUsed by:533
Symbol 533 MovieClipUses:521 522 523 524 525 526 527 528 529 530 531 532Used by:534
Symbol 534 MovieClipUses:501 502 511 520 93 533Used by:535
Symbol 535 MovieClip [zeplin]Uses:534
Symbol 536 GraphicUsed by:538
Symbol 537 GraphicUsed by:538
Symbol 538 MovieClipUses:536 537Used by:548
Symbol 539 GraphicUsed by:547
Symbol 540 GraphicUsed by:547
Symbol 541 GraphicUsed by:547
Symbol 542 GraphicUsed by:547
Symbol 543 GraphicUsed by:547
Symbol 544 GraphicUsed by:547
Symbol 545 GraphicUsed by:547
Symbol 546 GraphicUsed by:547
Symbol 547 MovieClipUses:539 540 541 542 543 544 545 546Used by:548
Symbol 548 MovieClipUses:538 547Used by:579
Symbol 549 GraphicUsed by:557
Symbol 550 GraphicUsed by:557
Symbol 551 GraphicUsed by:557
Symbol 552 GraphicUsed by:557
Symbol 553 GraphicUsed by:556
Symbol 554 GraphicUsed by:556
Symbol 555 GraphicUsed by:556
Symbol 556 MovieClipUses:553 554 555Used by:557
Symbol 557 MovieClipUses:549 550 551 552 556Used by:579
Symbol 558 GraphicUsed by:567
Symbol 559 GraphicUsed by:567
Symbol 560 GraphicUsed by:567
Symbol 561 GraphicUsed by:567
Symbol 562 GraphicUsed by:567
Symbol 563 GraphicUsed by:567
Symbol 564 GraphicUsed by:567
Symbol 565 GraphicUsed by:567
Symbol 566 GraphicUsed by:567
Symbol 567 MovieClipUses:558 559 560 561 562 563 564 565 566Used by:579
Symbol 568 GraphicUsed by:579
Symbol 569 GraphicUsed by:578
Symbol 570 GraphicUsed by:578
Symbol 571 GraphicUsed by:578
Symbol 572 GraphicUsed by:578
Symbol 573 GraphicUsed by:578
Symbol 574 GraphicUsed by:578
Symbol 575 GraphicUsed by:578
Symbol 576 GraphicUsed by:578
Symbol 577 GraphicUsed by:578
Symbol 578 MovieClipUses:569 570 571 572 573 574 575 576 577Used by:579
Symbol 579 MovieClipUses:548 557 567 568 578 86Used by:580
Symbol 580 MovieClip [jacklin]Uses:579 93
Symbol 581 GraphicUsed by:582
Symbol 582 MovieClip [landscreen]Uses:581
Symbol 583 GraphicUsed by:584
Symbol 584 MovieClip [boom]Uses:583
Symbol 585 GraphicUsed by:590
Symbol 586 GraphicUsed by:590
Symbol 587 GraphicUsed by:590
Symbol 588 GraphicUsed by:590
Symbol 589 GraphicUsed by:590
Symbol 590 MovieClip [rocket]Uses:585 586 587 588 589
Symbol 591 BitmapUsed by:592
Symbol 592 GraphicUses:591Used by:607
Symbol 593 BitmapUsed by:594
Symbol 594 GraphicUses:593Used by:607
Symbol 595 BitmapUsed by:596
Symbol 596 GraphicUses:595Used by:607
Symbol 597 BitmapUsed by:598
Symbol 598 GraphicUses:597Used by:607
Symbol 599 BitmapUsed by:600
Symbol 600 GraphicUses:599Used by:607
Symbol 601 BitmapUsed by:602
Symbol 602 GraphicUses:601Used by:607
Symbol 603 BitmapUsed by:604
Symbol 604 GraphicUses:603Used by:607
Symbol 605 BitmapUsed by:606
Symbol 606 GraphicUses:605Used by:607
Symbol 607 MovieClip [smoketrail]Uses:592 594 596 598 600 602 604 606
Symbol 608 GraphicUsed by:614
Symbol 609 GraphicUsed by:614
Symbol 610 GraphicUsed by:614
Symbol 611 GraphicUsed by:614
Symbol 612 GraphicUsed by:613
Symbol 613 MovieClipUses:612Used by:614
Symbol 614 MovieClip [grenade]Uses:608 609 610 611 613
Symbol 615 GraphicUsed by:625
Symbol 616 GraphicUsed by:625
Symbol 617 GraphicUsed by:625
Symbol 618 GraphicUsed by:625
Symbol 619 GraphicUsed by:624
Symbol 620 GraphicUsed by:624
Symbol 621 GraphicUsed by:624
Symbol 622 GraphicUsed by:624
Symbol 623 GraphicUsed by:624
Symbol 624 MovieClipUses:619 620 621 622 623Used by:625 638
Symbol 625 MovieClip [rifle]Uses:615 616 617 618 624
Symbol 626 GraphicUsed by:633
Symbol 627 GraphicUsed by:633
Symbol 628 GraphicUsed by:633
Symbol 629 GraphicUsed by:633
Symbol 630 GraphicUsed by:633
Symbol 631 GraphicUsed by:633
Symbol 632 GraphicUsed by:633
Symbol 633 MovieClip [greensmoke]Uses:626 627 628 629 630 631 632
Symbol 634 GraphicUsed by:638
Symbol 635 GraphicUsed by:638
Symbol 636 GraphicUsed by:638
Symbol 637 GraphicUsed by:638
Symbol 638 MovieClip [shotgun]Uses:634 635 636 637 624
Symbol 639 GraphicUsed by:644
Symbol 640 GraphicUsed by:644
Symbol 641 SoundUsed by:644
Symbol 642 GraphicUsed by:644
Symbol 643 GraphicUsed by:644
Symbol 644 MovieClip [snowball2]Uses:639 640 641 642 643
Symbol 645 GraphicUsed by:649
Symbol 646 GraphicUsed by:649
Symbol 647 SoundUsed by:649
Symbol 648 GraphicUsed by:649
Symbol 649 MovieClip [snowball]Uses:645 646 647 648
Symbol 650 GraphicUsed by:651
Symbol 651 MovieClip [napalm]Uses:650
Symbol 652 GraphicUsed by:653
Symbol 653 MovieClip [cherrybomb]Uses:652
Symbol 654 GraphicUsed by:655
Symbol 655 MovieClip [jackbomb]Uses:654
Symbol 656 GraphicUsed by:660
Symbol 657 GraphicUsed by:660
Symbol 658 GraphicUsed by:660
Symbol 659 GraphicUsed by:660
Symbol 660 MovieClip [cluster]Uses:656 657 658 659
Symbol 661 FontUsed by:662 931 1208 1235 1269 1272 1288 1293 1294
Symbol 662 EditableTextUses:661Used by:663
Symbol 663 MovieClip [playerdamage]Uses:662
Symbol 664 GraphicUsed by:672
Symbol 665 GraphicUsed by:672
Symbol 666 GraphicUsed by:672
Symbol 667 GraphicUsed by:672
Symbol 668 GraphicUsed by:672
Symbol 669 GraphicUsed by:672
Symbol 670 GraphicUsed by:672
Symbol 671 GraphicUsed by:672
Symbol 672 MovieClip [fire2]Uses:664 665 666 667 668 669 670 671
Symbol 673 GraphicUsed by:683
Symbol 674 GraphicUsed by:683
Symbol 675 GraphicUsed by:683
Symbol 676 GraphicUsed by:683
Symbol 677 GraphicUsed by:683
Symbol 678 GraphicUsed by:683
Symbol 679 GraphicUsed by:683
Symbol 680 GraphicUsed by:683
Symbol 681 GraphicUsed by:683
Symbol 682 GraphicUsed by:683
Symbol 683 MovieClip [fire]Uses:673 674 675 676 677 678 679 680 681 682
Symbol 684 GraphicUsed by:691
Symbol 685 SoundUsed by:691
Symbol 686 GraphicUsed by:691
Symbol 687 GraphicUsed by:691
Symbol 688 GraphicUsed by:691
Symbol 689 GraphicUsed by:691
Symbol 690 GraphicUsed by:691
Symbol 691 MovieClip [splash]Uses:684 685 686 687 688 689 690
Symbol 692 GraphicUsed by:697
Symbol 693 GraphicUsed by:697
Symbol 694 GraphicUsed by:697
Symbol 695 GraphicUsed by:697
Symbol 696 GraphicUsed by:697
Symbol 697 MovieClip [plasmatrail]Uses:692 693 694 695 696
Symbol 698 GraphicUsed by:703
Symbol 699 GraphicUsed by:703
Symbol 700 GraphicUsed by:703
Symbol 701 GraphicUsed by:703
Symbol 702 GraphicUsed by:703
Symbol 703 MovieClip [greenring]Uses:698 699 700 701 702
Symbol 704 GraphicUsed by:720 749 762 766 790 815 819 822
Symbol 705 GraphicUsed by:720 749 762 766 790 815 819 822
Symbol 706 GraphicUsed by:720 749 755 762 766 790 815 818 819 822
Symbol 707 GraphicUsed by:720 749 755 762 766 790 815 818 819 822
Symbol 708 GraphicUsed by:720 749 762 766 790 815 819 822
Symbol 709 GraphicUsed by:720 749 762 766 790 815 819 822
Symbol 710 GraphicUsed by:720 749 762 766 790 815 819 822
Symbol 711 GraphicUsed by:720 749 762 766 790 815 819 822
Symbol 712 GraphicUsed by:720 749 762 766 790 815 819 822
Symbol 713 GraphicUsed by:720 749 755 762 766 790 815 818 819 822
Symbol 714 GraphicUsed by:720 749 755 762 766 790 815 818 819 822
Symbol 715 GraphicUsed by:720 734 749 762 766 790 804 815 819 822
Symbol 716 GraphicUsed by:720 749 762 766 790 815 819 822
Symbol 717 GraphicUsed by:720 749 762 766 790 815 819 822
Symbol 718 GraphicUsed by:720 749 762 766 790 815 819 822
Symbol 719 GraphicUsed by:720 749 762 766 790 815 819 822
Symbol 720 MovieClipUses:704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719Used by:779
Symbol 721 GraphicUsed by:734 804
Symbol 722 GraphicUsed by:734
Symbol 723 GraphicUsed by:734 804
Symbol 724 GraphicUsed by:734
Symbol 725 GraphicUsed by:734
Symbol 726 GraphicUsed by:734
Symbol 727 GraphicUsed by:734
Symbol 728 GraphicUsed by:734
Symbol 729 GraphicUsed by:734
Symbol 730 GraphicUsed by:734 804
Symbol 731 GraphicUsed by:734
Symbol 732 GraphicUsed by:734 804
Symbol 733 GraphicUsed by:734
Symbol 734 MovieClipUses:721 715 722 723 724 725 726 727 728 729 730 731 732 733Used by:779
Symbol 735 GraphicUsed by:736
Symbol 736 MovieClipUses:735Used by:779
Symbol 737 GraphicUsed by:749
Symbol 738 GraphicUsed by:749
Symbol 739 GraphicUsed by:749
Symbol 740 GraphicUsed by:749 815
Symbol 741 GraphicUsed by:749
Symbol 742 SoundUsed by:749 815
Symbol 743 GraphicUsed by:749
Symbol 744 GraphicUsed by:749
Symbol 745 GraphicUsed by:749 815
Symbol 746 GraphicUsed by:749 815
Symbol 747 GraphicUsed by:749 815
Symbol 748 GraphicUsed by:749
Symbol 749 MovieClipUses:704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 737 738 739 740 741 742 743 744 745 746 747 748Used by:779
Symbol 750 GraphicUsed by:755 818
Symbol 751 GraphicUsed by:755 818
Symbol 752 GraphicUsed by:755 818
Symbol 753 GraphicUsed by:755 818
Symbol 754 GraphicUsed by:755 818
Symbol 755 MovieClipUses:706 707 750 751 752 753 713 714 754Used by:767 779
Symbol 756 SoundUsed by:779 824
Symbol 757 GraphicUsed by:762 790 804 815 819 822
Symbol 758 SoundUsed by:761
Symbol 759 SoundUsed by:761
Symbol 760 SoundUsed by:761
Symbol 761 MovieClipUses:758 759 760Used by:762 819
Symbol 762 MovieClipUses:704 705 706 707 757 708 709 710 711 712 713 714 715 716 717 718 719 761Used by:779
Symbol 763 GraphicUsed by:766
Symbol 764 GraphicUsed by:766
Symbol 765 SoundUsed by:766 822
Symbol 766 MovieClipUses:704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 763 764 765 719Used by:779
Symbol 767 MovieClipUses:755Used by:779
Symbol 768 GraphicUsed by:778
Symbol 769 GraphicUsed by:778
Symbol 770 GraphicUsed by:778
Symbol 771 GraphicUsed by:778
Symbol 772 GraphicUsed by:778
Symbol 773 GraphicUsed by:778
Symbol 774 GraphicUsed by:778
Symbol 775 GraphicUsed by:778
Symbol 776 GraphicUsed by:778
Symbol 777 GraphicUsed by:778
Symbol 778 MovieClip [yeti_dead]Uses:768 769 770 771 772 773 774 775 776 777Used by:779
Symbol 779 MovieClipUses:720 734 736 749 755 756 762 766 767 778Used by:780
Symbol 780 MovieClip [yeti2]Uses:779
Symbol 781 GraphicUsed by:790 804 815 819 822
Symbol 782 GraphicUsed by:790 804 815 819 822
Symbol 783 GraphicUsed by:790 804 815 819 822
Symbol 784 GraphicUsed by:790 804 815 819 822
Symbol 785 GraphicUsed by:790 804 815 819 822
Symbol 786 GraphicUsed by:790 804 815 819 822
Symbol 787 GraphicUsed by:790 804 815 819 822
Symbol 788 GraphicUsed by:790 804 815 819 822
Symbol 789 GraphicUsed by:790 815 819 822
Symbol 790 MovieClipUses:704 705 706 707 781 782 783 784 785 786 787 757 788 708 789 709 710 711 712 713 714 715 716 717 718 719Used by:824
Symbol 791 GraphicUsed by:804
Symbol 792 GraphicUsed by:804
Symbol 793 GraphicUsed by:804
Symbol 794 GraphicUsed by:804
Symbol 795 GraphicUsed by:804
Symbol 796 GraphicUsed by:804
Symbol 797 GraphicUsed by:804
Symbol 798 GraphicUsed by:804
Symbol 799 GraphicUsed by:804
Symbol 800 GraphicUsed by:804
Symbol 801 GraphicUsed by:804
Symbol 802 GraphicUsed by:804
Symbol 803 GraphicUsed by:804
Symbol 804 MovieClipUses:781 782 783 784 785 786 787 757 788 721 715 791 723 792 793 794 795 796 797 798 799 800 801 730 802 732 803Used by:824
Symbol 805 GraphicUsed by:806
Symbol 806 MovieClipUses:805Used by:824
Symbol 807 GraphicUsed by:815
Symbol 808 GraphicUsed by:815
Symbol 809 GraphicUsed by:815
Symbol 810 GraphicUsed by:815
Symbol 811 GraphicUsed by:815
Symbol 812 GraphicUsed by:815
Symbol 813 GraphicUsed by:815
Symbol 814 GraphicUsed by:815
Symbol 815 MovieClipUses:704 705 706 707 781 782 783 784 785 786 787 757 788 708 789 709 710 711 712 713 714 715 716 717 718 719 807 808 809 740 810 811 742 812 745 813 746 747 814Used by:824
Symbol 816 GraphicUsed by:818
Symbol 817 GraphicUsed by:818
Symbol 818 MovieClipUses:706 707 750 751 816 752 817 753 713 714 754Used by:823 824
Symbol 819 MovieClipUses:704 705 706 707 781 782 783 784 785 786 787 757 788 708 789 709 710 711 712 713 714 715 716 717 718 719 761Used by:824
Symbol 820 GraphicUsed by:822
Symbol 821 GraphicUsed by:822
Symbol 822 MovieClipUses:704 705 706 707 781 782 783 784 785 786 787 757 788 708 789 709 710 711 712 713 714 715 716 717 718 820 821 765 719Used by:824
Symbol 823 MovieClipUses:818Used by:824
Symbol 824 MovieClipUses:790 804 806 815 818 819 822 823 756Used by:825
Symbol 825 MovieClip [yeti1]Uses:824
Symbol 826 GraphicUsed by:850
Symbol 827 GraphicUsed by:850
Symbol 828 GraphicUsed by:832
Symbol 829 GraphicUsed by:832
Symbol 830 GraphicUsed by:832
Symbol 831 GraphicUsed by:832
Symbol 832 MovieClipUses:828 829 830 831Used by:850
Symbol 833 SoundUsed by:850
Symbol 834 GraphicUsed by:838
Symbol 835 GraphicUsed by:838
Symbol 836 GraphicUsed by:838
Symbol 837 GraphicUsed by:838
Symbol 838 MovieClipUses:834 835 836 837Used by:850
Symbol 839 SoundUsed by:850
Symbol 840 GraphicUsed by:849
Symbol 841 GraphicUsed by:849
Symbol 842 GraphicUsed by:849
Symbol 843 GraphicUsed by:849
Symbol 844 GraphicUsed by:849
Symbol 845 GraphicUsed by:849
Symbol 846 GraphicUsed by:849
Symbol 847 GraphicUsed by:849
Symbol 848 GraphicUsed by:849
Symbol 849 MovieClipUses:840 841 842 843 844 845 846 847 848Used by:850
Symbol 850 MovieClip [spike]Uses:826 827 832 833 838 839 849
Symbol 851 GraphicUsed by:852
Symbol 852 MovieClip [yeti0]Uses:851 93
Symbol 853 GraphicUsed by:854 879 907
Symbol 854 MovieClipUses:853Used by:867
Symbol 855 GraphicUsed by:866
Symbol 856 GraphicUsed by:866
Symbol 857 GraphicUsed by:866
Symbol 858 GraphicUsed by:866
Symbol 859 GraphicUsed by:866
Symbol 860 GraphicUsed by:866
Symbol 861 GraphicUsed by:866
Symbol 862 GraphicUsed by:866
Symbol 863 GraphicUsed by:866
Symbol 864 GraphicUsed by:866
Symbol 865 GraphicUsed by:866
Symbol 866 MovieClipUses:855 856 857 858 859 860 861 862 863 864 865Used by:867
Symbol 867 MovieClipUses:854 866Used by:868
Symbol 868 MovieClip [goblin_boss_run]Uses:867
Symbol 869 GraphicUsed by:879
Symbol 870 GraphicUsed by:879
Symbol 871 GraphicUsed by:879
Symbol 872 GraphicUsed by:879
Symbol 873 GraphicUsed by:879
Symbol 874 GraphicUsed by:879
Symbol 875 GraphicUsed by:879
Symbol 876 GraphicUsed by:879
Symbol 877 GraphicUsed by:879
Symbol 878 GraphicUsed by:879
Symbol 879 MovieClipUses:869 870 398 853 871 872 873 874 875 404 876 877 878Used by:907
Symbol 880 GraphicUsed by:896
Symbol 881 GraphicUsed by:896
Symbol 882 GraphicUsed by:896
Symbol 883 GraphicUsed by:896
Symbol 884 GraphicUsed by:896
Symbol 885 GraphicUsed by:896
Symbol 886 GraphicUsed by:896
Symbol 887 GraphicUsed by:896
Symbol 888 GraphicUsed by:896
Symbol 889 GraphicUsed by:896
Symbol 890 GraphicUsed by:896
Symbol 891 GraphicUsed by:896
Symbol 892 GraphicUsed by:896
Symbol 893 GraphicUsed by:896
Symbol 894 GraphicUsed by:896
Symbol 895 GraphicUsed by:896
Symbol 896 MovieClipUses:880 881 882 883 398 884 885 886 887 888 889 890 891 892 893 894 895Used by:907
Symbol 897 GraphicUsed by:907
Symbol 898 GraphicUsed by:906
Symbol 899 GraphicUsed by:906
Symbol 900 GraphicUsed by:906
Symbol 901 GraphicUsed by:906
Symbol 902 GraphicUsed by:906
Symbol 903 GraphicUsed by:906
Symbol 904 GraphicUsed by:906
Symbol 905 GraphicUsed by:906
Symbol 906 MovieClipUses:898 86 899 900 901 902 903 904 905Used by:907
Symbol 907 MovieClipUses:853 879 896 897 906Used by:908
Symbol 908 MovieClip [goblin3]Uses:907 93
Symbol 909 GraphicUsed by:910
Symbol 910 MovieClip [gas]Uses:909Used by:1256 1317
Symbol 911 GraphicUsed by:912
Symbol 912 MovieClipUses:911Used by:Timeline
Symbol 913 GraphicUsed by:916
Symbol 914 GraphicUsed by:916
Symbol 915 GraphicUsed by:916 960
Symbol 916 ButtonUses:913 914 915Used by:Timeline
Symbol 917 FontUsed by:918 919 1169
Symbol 918 TextUses:917Used by:921
Symbol 919 TextUses:917Used by:921
Symbol 920 GraphicUsed by:921
Symbol 921 ButtonUses:918 919 920Used by:Timeline
Symbol 922 FontUsed by:923 927 1209
Symbol 923 TextUses:922Used by:930
Symbol 924 GraphicUsed by:925 1048
Symbol 925 MovieClipUses:924Used by:930
Symbol 926 GraphicUsed by:930
Symbol 927 TextUses:922Used by:929
Symbol 928 GraphicUsed by:929 1210
Symbol 929 ButtonUses:927 928Used by:930
Symbol 930 MovieClipUses:923 925 926 929Used by:Timeline
Symbol 931 TextUses:661Used by:Timeline
Symbol 932 FontUsed by:933
Symbol 933 TextUses:932Used by:Timeline
Symbol 934 GraphicUsed by:960
Symbol 935 GraphicUsed by:936
Symbol 936 MovieClipUses:935Used by:960
Symbol 937 GraphicUsed by:938
Symbol 938 MovieClipUses:937Used by:960
Symbol 939 GraphicUsed by:941
Symbol 940 GraphicUsed by:941
Symbol 941 MovieClipUses:939 940Used by:947
Symbol 942 GraphicUsed by:943
Symbol 943 MovieClipUses:942Used by:947
Symbol 944 GraphicUsed by:947
Symbol 945 GraphicUsed by:946
Symbol 946 MovieClipUses:945Used by:947
Symbol 947 MovieClipUses:941 943 944 946Used by:960
Symbol 948 GraphicUsed by:949
Symbol 949 MovieClipUses:948Used by:960
Symbol 950 MovieClipUses:82 71Used by:960
Symbol 951 GraphicUsed by:960
Symbol 952 GraphicUsed by:960
Symbol 953 GraphicUsed by:960
Symbol 954 GraphicUsed by:960
Symbol 955 ShapeTweeningUsed by:957
Symbol 956 GraphicUsed by:957
Symbol 957 MovieClipUses:955 956Used by:960
Symbol 958 GraphicUsed by:960
Symbol 959 GraphicUsed by:960 1123
Symbol 960 MovieClipUses:934 936 938 947 949 950 951 952 953 954 957 958 915 959 SS1Used by:1123
Symbol 961 GraphicUsed by:962 1101 1154 1155 1179 1180 1181
Symbol 962 ButtonUses:961Used by:1123
Symbol 963 GraphicUsed by:1097
Symbol 964 GraphicUsed by:1097
Symbol 965 GraphicUsed by:1097
Symbol 966 GraphicUsed by:1097
Symbol 967 GraphicUsed by:1097
Symbol 968 GraphicUsed by:1097
Symbol 969 GraphicUsed by:1046 1097
Symbol 970 GraphicUsed by:1097
Symbol 971 GraphicUsed by:1097
Symbol 972 GraphicUsed by:1097
Symbol 973 GraphicUsed by:1097
Symbol 974 GraphicUsed by:1097
Symbol 975 GraphicUsed by:1097
Symbol 976 GraphicUsed by:1097
Symbol 977 GraphicUsed by:1097
Symbol 978 GraphicUsed by:1097
Symbol 979 GraphicUsed by:1097
Symbol 980 GraphicUsed by:1097
Symbol 981 GraphicUsed by:1097
Symbol 982 GraphicUsed by:1097
Symbol 983 GraphicUsed by:1097
Symbol 984 GraphicUsed by:1097
Symbol 985 GraphicUsed by:1097
Symbol 986 GraphicUsed by:1097
Symbol 987 GraphicUsed by:1058 1088 1097
Symbol 988 GraphicUsed by:1058 1088 1097
Symbol 989 SoundUsed by:1097
Symbol 990 GraphicUsed by:1058 1088 1097
Symbol 991 GraphicUsed by:1058 1088 1097
Symbol 992 GraphicUsed by:1097
Symbol 993 GraphicUsed by:1058 1088 1097
Symbol 994 GraphicUsed by:1058 1088 1097
Symbol 995 GraphicUsed by:1058 1088 1097
Symbol 996 GraphicUsed by:1058 1088 1097
Symbol 997 GraphicUsed by:1097
Symbol 998 GraphicUsed by:1058 1088 1097
Symbol 999 GraphicUsed by:1058 1088 1097
Symbol 1000 GraphicUsed by:1097
Symbol 1001 GraphicUsed by:1058 1088 1097
Symbol 1002 GraphicUsed by:1058 1088 1097
Symbol 1003 GraphicUsed by:1097
Symbol 1004 GraphicUsed by:1097
Symbol 1005 GraphicUsed by:1058 1088 1097
Symbol 1006 GraphicUsed by:1058 1088 1097
Symbol 1007 GraphicUsed by:1097
Symbol 1008 GraphicUsed by:1097
Symbol 1009 SoundUsed by:1097
Symbol 1010 GraphicUsed by:1097
Symbol 1011 GraphicUsed by:1097
Symbol 1012 GraphicUsed by:1097
Symbol 1013 GraphicUsed by:1097
Symbol 1014 GraphicUsed by:1097
Symbol 1015 GraphicUsed by:1097
Symbol 1016 GraphicUsed by:1097
Symbol 1017 GraphicUsed by:1097
Symbol 1018 GraphicUsed by:1097
Symbol 1019 GraphicUsed by:1097
Symbol 1020 GraphicUsed by:1097
Symbol 1021 GraphicUsed by:1097
Symbol 1022 GraphicUsed by:1097
Symbol 1023 GraphicUsed by:1097
Symbol 1024 GraphicUsed by:1097
Symbol 1025 SoundUsed by:1097
Symbol 1026 GraphicUsed by:1097
Symbol 1027 GraphicUsed by:1029
Symbol 1028 GraphicUsed by:1029
Symbol 1029 MovieClipUses:1027 1028Used by:1097
Symbol 1030 GraphicUsed by:1032
Symbol 1031 GraphicUsed by:1032
Symbol 1032 MovieClipUses:1030 1031Used by:1097
Symbol 1033 GraphicUsed by:1035
Symbol 1034 GraphicUsed by:1035
Symbol 1035 MovieClipUses:1033 1034Used by:1097
Symbol 1036 GraphicUsed by:1038
Symbol 1037 GraphicUsed by:1038
Symbol 1038 MovieClipUses:1036 1037Used by:1097
Symbol 1039 GraphicUsed by:1041
Symbol 1040 GraphicUsed by:1041
Symbol 1041 MovieClipUses:1039 1040Used by:1097
Symbol 1042 GraphicUsed by:1044
Symbol 1043 GraphicUsed by:1044
Symbol 1044 MovieClipUses:1042 1043Used by:1097
Symbol 1045 GraphicUsed by:1046
Symbol 1046 MovieClipUses:1045 969Used by:1097
Symbol 1047 SoundUsed by:1097
Symbol 1048 MovieClipUses:924Used by:1097
Symbol 1049 SoundUsed by:1097
Symbol 1050 GraphicUsed by:1058
Symbol 1051 GraphicUsed by:1058
Symbol 1052 GraphicUsed by:1058
Symbol 1053 GraphicUsed by:1058
Symbol 1054 GraphicUsed by:1058
Symbol 1055 GraphicUsed by:1058
Symbol 1056 GraphicUsed by:1058
Symbol 1057 GraphicUsed by:1058
Symbol 1058 MovieClipUses:987 988 1050 990 991 1051 993 994 1052 995 996 1053 998 999 1054 1055 1001 1002 1056 1005 1006 1057Used by:1097
Symbol 1059 GraphicUsed by:1063
Symbol 1060 GraphicUsed by:1063
Symbol 1061 GraphicUsed by:1063
Symbol 1062 GraphicUsed by:1063
Symbol 1063 MovieClipUses:1059 1060 1061 1062Used by:1097
Symbol 1064 GraphicUsed by:1097
Symbol 1065 GraphicUsed by:1097
Symbol 1066 GraphicUsed by:1097
Symbol 1067 GraphicUsed by:1097
Symbol 1068 GraphicUsed by:1097
Symbol 1069 GraphicUsed by:1097
Symbol 1070 GraphicUsed by:1097
Symbol 1071 GraphicUsed by:1097
Symbol 1072 GraphicUsed by:1097
Symbol 1073 GraphicUsed by:1097
Symbol 1074 GraphicUsed by:1097
Symbol 1075 GraphicUsed by:1097
Symbol 1076 GraphicUsed by:1097
Symbol 1077 GraphicUsed by:1097
Symbol 1078 GraphicUsed by:1097
Symbol 1079 GraphicUsed by:1097
Symbol 1080 GraphicUsed by:1088
Symbol 1081 GraphicUsed by:1088
Symbol 1082 GraphicUsed by:1088
Symbol 1083 GraphicUsed by:1088
Symbol 1084 GraphicUsed by:1088
Symbol 1085 GraphicUsed by:1088
Symbol 1086 GraphicUsed by:1088
Symbol 1087 GraphicUsed by:1088
Symbol 1088 MovieClipUses:1080 1081 1082 1083 1084 1085 1086 987 988 990 991 1087 993 994 995 996 998 999 1001 1002 1005 1006Used by:1097
Symbol 1089 SoundUsed by:1097
Symbol 1090 GraphicUsed by:1091
Symbol 1091 MovieClipUses:1090Used by:1096 1097
Symbol 1092 GraphicUsed by:1093
Symbol 1093 MovieClipUses:1092Used by:1096 1097
Symbol 1094 GraphicUsed by:1095
Symbol 1095 MovieClipUses:1094Used by:1096 1097
Symbol 1096 MovieClipUses:1091 1093 1095Used by:1097
Symbol 1097 MovieClipUses:963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1029 1032 1035 1038 1041 1044 1046 1047 1048 1049 1058 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1088 1089 1091 1093 1095 1096Used by:1123
Symbol 1098 GraphicUsed by:1123
Symbol 1099 GraphicUsed by:1100
Symbol 1100 MovieClipUses:1099Used by:1123 1366
Symbol 1101 ButtonUses:961Used by:1123
Symbol 1102 FontUsed by:1103 1105 1112 1116 1117 1120 1122 1173 1174 1175 1346 1358 1361 1363
Symbol 1103 TextUses:1102Used by:1123
Symbol 1104 GraphicUsed by:1123
Symbol 1105 TextUses:1102Used by:1123
Symbol 1106 GraphicUsed by:1123
Symbol 1107 GraphicUsed by:1123
Symbol 1108 GraphicUsed by:1123
Symbol 1109 GraphicUsed by:1123
Symbol 1110 GraphicUsed by:1123
Symbol 1111 GraphicUsed by:1123
Symbol 1112 TextUses:1102Used by:1123
Symbol 1113 GraphicUsed by:1123
Symbol 1114 GraphicUsed by:1123
Symbol 1115 GraphicUsed by:1123
Symbol 1116 TextUses:1102Used by:1123
Symbol 1117 TextUses:1102Used by:1123
Symbol 1118 GraphicUsed by:1123
Symbol 1119 GraphicUsed by:1123
Symbol 1120 TextUses:1102Used by:1123
Symbol 1121 GraphicUsed by:1123
Symbol 1122 TextUses:1102Used by:1123
Symbol 1123 MovieClipUses:960 962 1097 1098 1100 1101 1103 1104 1105 1106 1107 959 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 SS2Used by:Timeline
Symbol 1124 GraphicUsed by:1168
Symbol 1125 GraphicUsed by:1168
Symbol 1126 FontUsed by:1127 1172 1173 1174 1175 1364
Symbol 1127 TextUses:1126Used by:1168
Symbol 1128 GraphicUsed by:1164
Symbol 1129 FontUsed by:1130 1131 1132 1141 1142 1143 1144 1146 1157 1166
Symbol 1130 TextUses:1129Used by:1164
Symbol 1131 TextUses:1129Used by:1164
Symbol 1132 TextUses:1129Used by:1164
Symbol 1133 GraphicUsed by:1164
Symbol 1134 FontUsed by:1135 1136 1137 1138 1139 1145 1147 1158 1159 1160 1161
Symbol 1135 TextUses:1134Used by:1164
Symbol 1136 TextUses:1134Used by:1164
Symbol 1137 TextUses:1134Used by:1164
Symbol 1138 TextUses:1134Used by:1164
Symbol 1139 TextUses:1134Used by:1164
Symbol 1140 GraphicUsed by:1164
Symbol 1141 TextUses:1129Used by:1164
Symbol 1142 TextUses:1129Used by:1164
Symbol 1143 TextUses:1129Used by:1164
Symbol 1144 TextUses:1129Used by:1164
Symbol 1145 TextUses:1134Used by:1164
Symbol 1146 TextUses:1129Used by:1164
Symbol 1147 TextUses:1134Used by:1164
Symbol 1148 GraphicUsed by:1164
Symbol 1149 FontUsed by:1150 1151 1167
Symbol 1150 TextUses:1149Used by:1164
Symbol 1151 TextUses:1149Used by:1164
Symbol 1152 FontUsed by:1153
Symbol 1153 TextUses:1152Used by:1164
Symbol 1154 ButtonUses:961Used by:1164
Symbol 1155 ButtonUses:961Used by:1164
Symbol 1156 GraphicUsed by:1164
Symbol 1157 TextUses:1129Used by:1164
Symbol 1158 TextUses:1134Used by:1164
Symbol 1159 TextUses:1134Used by:1164
Symbol 1160 TextUses:1134Used by:1164
Symbol 1161 TextUses:1134Used by:1164
Symbol 1162 GraphicUsed by:1164
Symbol 1163 GraphicUsed by:1164
Symbol 1164 MovieClipUses:1128 1130 1131 1132 1133 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1150 1151 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163Used by:1168
Symbol 1165 GraphicUsed by:1168
Symbol 1166 TextUses:1129Used by:1168
Symbol 1167 TextUses:1149Used by:1168
Symbol 1168 MovieClipUses:1124 1125 1127 1164 1165 1166 1167Used by:Timeline
Symbol 1169 TextUses:917Used by:Timeline
Symbol 1170 FontUsed by:1171
Symbol 1171 TextUses:1170Used by:Timeline
Symbol 1172 TextUses:1126Used by:1176
Symbol 1173 TextUses:1126 1102Used by:1176
Symbol 1174 TextUses:1126 1102Used by:1176
Symbol 1175 TextUses:1126 1102Used by:1176
Symbol 1176 MovieClipUses:1172 1173 1174 1175Used by:Timeline
Symbol 1177 GraphicUsed by:Timeline
Symbol 1178 GraphicUsed by:1182
Symbol 1179 ButtonUses:961Used by:1182
Symbol 1180 ButtonUses:961Used by:1182
Symbol 1181 ButtonUses:961Used by:1182
Symbol 1182 MovieClipUses:1178 1179 1180 1181Used by:Timeline
Symbol 1183 SoundUsed by:Timeline
Symbol 1184 GraphicUsed by:1218
Symbol 1185 GraphicUsed by:1192 1195 1199 1203 1207
Symbol 1186 GraphicUsed by:1187 1193 1196 1200 1204
Symbol 1187 ButtonUses:1186Used by:1192
Symbol 1188 GraphicUsed by:1189
Symbol 1189 MovieClipUses:1188Used by:1192 1195 1199 1203 1207
Symbol 1190 GraphicUsed by:1192
Symbol 1191 GraphicUsed by:1192
Symbol 1192 MovieClipUses:1185 1187 1189 1190 298 299 319 1191 321 322 323Used by:1218
Symbol 1193 ButtonUses:1186Used by:1195
Symbol 1194 GraphicUsed by:1195
Symbol 1195 MovieClipUses:1185 1193 1189 1194 63 67Used by:1218
Symbol 1196 ButtonUses:1186Used by:1199
Symbol 1197 GraphicUsed by:1199
Symbol 1198 GraphicUsed by:1199
Symbol 1199 MovieClipUses:1185 1196 1189 1197 177 1198Used by:1218
Symbol 1200 ButtonUses:1186Used by:1203
Symbol 1201 GraphicUsed by:1203
Symbol 1202 GraphicUsed by:1203
Symbol 1203 MovieClipUses:1185 1200 1189 1201 242 244 1202Used by:1218
Symbol 1204 ButtonUses:1186Used by:1207
Symbol 1205 GraphicUsed by:1207
Symbol 1206 GraphicUsed by:1207
Symbol 1207 MovieClipUses:1185 1204 1189 1205 118 1206Used by:1218
Symbol 1208 EditableTextUses:661Used by:1218
Symbol 1209 TextUses:922Used by:1210
Symbol 1210 ButtonUses:1209 928Used by:1218
Symbol 1211 GraphicUsed by:1217
Symbol 1212 SoundUsed by:1217
Symbol 1213 SoundUsed by:1217
Symbol 1214 SoundUsed by:1217
Symbol 1215 SoundUsed by:1217
Symbol 1216 SoundUsed by:1217
Symbol 1217 MovieClipUses:1211 1212 1213 1214 1215 1216Used by:1218
Symbol 1218 MovieClipUses:1184 1192 1195 1199 1203 1207 1208 1210 1217Used by:Timeline
Symbol 1219 GraphicUsed by:1220
Symbol 1220 MovieClipUses:1219Used by:1256
Symbol 1221 GraphicUsed by:1222
Symbol 1222 MovieClipUses:1221Used by:1225
Symbol 1223 GraphicUsed by:1224
Symbol 1224 MovieClipUses:1223Used by:1225
Symbol 1225 MovieClipUses:1222 1224Used by:1256
Symbol 1226 GraphicUsed by:1227
Symbol 1227 MovieClipUses:1226Used by:1256 1317 1328
Symbol 1228 GraphicUsed by:1229
Symbol 1229 MovieClipUses:1228Used by:1256 1317 1328
Symbol 1230 GraphicUsed by:1231 1316
Symbol 1231 MovieClipUses:1230 117Used by:1256
Symbol 1232 GraphicUsed by:1233
Symbol 1233 MovieClipUses:1232Used by:1256 1317 1328
Symbol 1234 GraphicUsed by:1238
Symbol 1235 EditableTextUses:661Used by:1236
Symbol 1236 MovieClipUses:1235Used by:1238
Symbol 1237 SoundUsed by:1238
Symbol 1238 MovieClipUses:1234 1236 1237Used by:1256 1317 1328 1344
Symbol 1239 GraphicUsed by:1245
Symbol 1240 GraphicUsed by:1245
Symbol 1241 GraphicUsed by:1245
Symbol 1242 GraphicUsed by:1245
Symbol 1243 GraphicUsed by:1245
Symbol 1244 GraphicUsed by:1245
Symbol 1245 MovieClipUses:1239 1240 1241 1242 1243 1244Used by:1256 1317 1328
Symbol 1246 GraphicUsed by:1247
Symbol 1247 MovieClipUses:1246Used by:1256 1317 1328
Symbol 1248 GraphicUsed by:1249
Symbol 1249 MovieClipUses:1248Used by:1256 1317 1328
Symbol 1250 GraphicUsed by:1251
Symbol 1251 MovieClipUses:1250Used by:1256 1317 1328
Symbol 1252 GraphicUsed by:1253
Symbol 1253 MovieClipUses:1252Used by:1256 1317 1328 1335 1344
Symbol 1254 GraphicUsed by:1255
Symbol 1255 MovieClipUses:1254Used by:1256 1317 1328 1335 1344
Symbol 1256 MovieClipUses:1220 1225 1227 1229 1231 1233 910 1238 1245 1247 1249 1251 1253 1255Used by:Timeline
Symbol 1257 GraphicUsed by:1302
Symbol 1258 GraphicUsed by:1264
Symbol 1259 SoundUsed by:1264
Symbol 1260 SoundUsed by:1264
Symbol 1261 SoundUsed by:1264
Symbol 1262 SoundUsed by:1264
Symbol 1263 SoundUsed by:1264
Symbol 1264 MovieClipUses:1258 1259 1260 1261 1262 1263Used by:1302
Symbol 1265 GraphicUsed by:1270
Symbol 1266 GraphicUsed by:1267
Symbol 1267 MovieClipUses:1266Used by:1270
Symbol 1268 GraphicUsed by:1270
Symbol 1269 EditableTextUses:661Used by:1270
Symbol 1270 MovieClipUses:1265 1267 1268 1269Used by:1302
Symbol 1271 GraphicUsed by:1277
Symbol 1272 EditableTextUses:661Used by:1276
Symbol 1273 GraphicUsed by:1276 1284
Symbol 1274 FontUsed by:1275 1282
Symbol 1275 EditableTextUses:1274Used by:1276
Symbol 1276 MovieClipUses:1272 1273 1275Used by:1277 1279 1281
Symbol 1277 MovieClipUses:1271 1276Used by:1287
Symbol 1278 GraphicUsed by:1279
Symbol 1279 MovieClipUses:1278 1276Used by:1287
Symbol 1280 GraphicUsed by:1281
Symbol 1281 MovieClipUses:1280 1276Used by:1287
Symbol 1282 EditableTextUses:1274Used by:1284
Symbol 1283 GraphicUsed by:1284
Symbol 1284 MovieClipUses:1273 1282 1283Used by:1286
Symbol 1285 GraphicUsed by:1286
Symbol 1286 MovieClipUses:1284 1285Used by:1287
Symbol 1287 MovieClipUses:1277 1279 1281 1286Used by:1302
Symbol 1288 EditableTextUses:661Used by:1291
Symbol 1289 GraphicUsed by:1291
Symbol 1290 GraphicUsed by:1291
Symbol 1291 MovieClipUses:1288 1289 1290Used by:1302
Symbol 1292 GraphicUsed by:1302
Symbol 1293 TextUses:661Used by:1295
Symbol 1294 EditableTextUses:661Used by:1295
Symbol 1295 MovieClipUses:1293 1294Used by:1296
Symbol 1296 MovieClipUses:1295Used by:1302
Symbol 1297 GraphicUsed by:1302
Symbol 1298 GraphicUsed by:1299
Symbol 1299 MovieClipUses:1298Used by:1302
Symbol 1300 GraphicUsed by:1302
Symbol 1301 GraphicUsed by:1302
Symbol 1302 MovieClipUses:1257 1264 1270 1287 1291 1292 1296 1297 1299 1300 1301Used by:Timeline
Symbol 1303 SoundUsed by:Timeline
Symbol 1304 GraphicUsed by:1305
Symbol 1305 MovieClipUses:1304Used by:1307
Symbol 1306 GraphicUsed by:1307
Symbol 1307 MovieClipUses:1305 1306Used by:1317
Symbol 1308 GraphicUsed by:1309
Symbol 1309 MovieClipUses:1308Used by:1313
Symbol 1310 GraphicUsed by:1313
Symbol 1311 GraphicUsed by:1312
Symbol 1312 MovieClipUses:1311Used by:1313
Symbol 1313 MovieClipUses:1309 1310 1312Used by:1317
Symbol 1314 GraphicUsed by:1315
Symbol 1315 MovieClipUses:1314Used by:1317
Symbol 1316 MovieClipUses:1230 244Used by:1317
Symbol 1317 MovieClipUses:1307 1313 1315 1316 1238 1233 910 1249 1247 1251 1245 1253 1227 1229 1255Used by:Timeline
Symbol 1318 SoundUsed by:Timeline
Symbol 1319 GraphicUsed by:1320
Symbol 1320 MovieClipUses:1319Used by:1328
Symbol 1321 GraphicUsed by:1322
Symbol 1322 MovieClipUses:1321Used by:1325
Symbol 1323 GraphicUsed by:1324
Symbol 1324 MovieClipUses:1323Used by:1325
Symbol 1325 MovieClipUses:1322 1324Used by:1328
Symbol 1326 GraphicUsed by:1327
Symbol 1327 MovieClipUses:1326Used by:1328
Symbol 1328 MovieClipUses:1320 1251 1325 1327 1249 1247 1238 1229 1227 1233 1245 1255 1253Used by:Timeline
Symbol 1329 GraphicUsed by:1330
Symbol 1330 MovieClipUses:1329Used by:1335
Symbol 1331 GraphicUsed by:1335
Symbol 1332 GraphicUsed by:1334
Symbol 1333 GraphicUsed by:1334
Symbol 1334 MovieClipUses:1332 1333Used by:1335
Symbol 1335 MovieClipUses:1330 1331 1334 1255 1253Used by:Timeline
Symbol 1336 SoundUsed by:Timeline
Symbol 1337 GraphicUsed by:1344
Symbol 1338 GraphicUsed by:1339
Symbol 1339 MovieClipUses:1338Used by:1341
Symbol 1340 GraphicUsed by:1341
Symbol 1341 MovieClipUses:1339 1340Used by:1344
Symbol 1342 GraphicUsed by:1343
Symbol 1343 MovieClipUses:1342Used by:1344
Symbol 1344 MovieClipUses:1337 1341 1343 1253 1255 1238Used by:Timeline
Symbol 1345 GraphicUsed by:1366
Symbol 1346 TextUses:1102Used by:1366
Symbol 1347 GraphicUsed by:1357
Symbol 1348 GraphicUsed by:1349
Symbol 1349 MovieClipUses:1348Used by:1357
Symbol 1350 GraphicUsed by:1351
Symbol 1351 MovieClipUses:1350Used by:1357
Symbol 1352 GraphicUsed by:1353
Symbol 1353 MovieClipUses:1352Used by:1357
Symbol 1354 GraphicUsed by:1355
Symbol 1355 MovieClipUses:1354Used by:1357
Symbol 1356 GraphicUsed by:1357
Symbol 1357 MovieClipUses:1347 1349 1351 1353 1355 1356Used by:1366
Symbol 1358 TextUses:1102Used by:1366
Symbol 1359 GraphicUsed by:1366
Symbol 1360 GraphicUsed by:1366
Symbol 1361 TextUses:1102Used by:1366
Symbol 1362 GraphicUsed by:1366
Symbol 1363 TextUses:1102Used by:1366
Symbol 1364 TextUses:1126Used by:1366
Symbol 1365 SoundUsed by:1366
Symbol 1366 MovieClipUses:1345 1346 1357 1358 1359 1360 1361 1362 1100 1363 1364 1365 SS3Used by:Timeline
Streaming Sound 1Used by:Symbol 960 MovieClip
Streaming Sound 2Used by:Symbol 1123 MovieClip
Streaming Sound 3Used by:Symbol 1366 MovieClip

Instance Names

"ns1"Frame 1Symbol 912 MovieClip
"ns2"Frame 1Symbol 912 MovieClip
"ns3"Frame 1Symbol 912 MovieClip
"ns4"Frame 1Symbol 912 MovieClip
"ns5"Frame 1Symbol 912 MovieClip
"ns8"Frame 1Symbol 912 MovieClip
"ns7"Frame 1Symbol 912 MovieClip
"ns6"Frame 1Symbol 912 MovieClip
"ani"Frame 2Symbol 1123 MovieClip
"menu1"Frame 3Symbol 1168 MovieClip
"game"Frame 5Symbol 1256 MovieClip
"charge"Frame 5Symbol 1302 MovieClip
"game"Frame 6Symbol 1317 MovieClip
"game"Frame 7Symbol 1328 MovieClip
"game"Frame 8Symbol 1335 MovieClip
"game"Frame 9Symbol 1344 MovieClip
"gun"Symbol 34 MovieClip Frame 1Symbol 9 MovieClip
"gun"Symbol 34 MovieClip Frame 2Symbol 18 MovieClip
"gun"Symbol 34 MovieClip Frame 3Symbol 25 MovieClip
"gun"Symbol 34 MovieClip Frame 4Symbol 33 MovieClip
"arms"Symbol 85 MovieClip Frame 1Symbol 34 MovieClip
"leg1"Symbol 85 MovieClip Frame 1Symbol 61 MovieClip
"head"Symbol 85 MovieClip Frame 1Symbol 63 MovieClip
"torso"Symbol 85 MovieClip Frame 1Symbol 67 MovieClip
"sprite"Symbol 94 MovieClip [pbot] Frame 1Symbol 85 MovieClip
"run"Symbol 115 MovieClip Frame 12Symbol 106 MovieClip
"run2"Symbol 115 MovieClip Frame 16Symbol 114 MovieClip
"gun"Symbol 147 MovieClip Frame 1Symbol 127 MovieClip
"gun"Symbol 147 MovieClip Frame 2Symbol 134 MovieClip
"gun"Symbol 147 MovieClip Frame 3Symbol 140 MovieClip
"gun"Symbol 147 MovieClip Frame 4Symbol 146 MovieClip
"torso"Symbol 157 MovieClip Frame 1Symbol 96 MovieClip
"leg1"Symbol 157 MovieClip Frame 1Symbol 115 MovieClip
"head"Symbol 157 MovieClip Frame 1Symbol 117 MovieClip
"arms"Symbol 157 MovieClip Frame 1Symbol 147 MovieClip
"sprite"Symbol 158 MovieClip [alienhominid] Frame 1Symbol 157 MovieClip
"gun"Symbol 212 MovieClip Frame 1Symbol 182 MovieClip
"gun"Symbol 212 MovieClip Frame 2Symbol 194 MovieClip
"gun"Symbol 212 MovieClip Frame 3Symbol 200 MovieClip
"gun"Symbol 212 MovieClip Frame 4Symbol 211 MovieClip
"leg1"Symbol 227 MovieClip Frame 1Symbol 174 MovieClip
"head"Symbol 227 MovieClip Frame 1Symbol 177 MovieClip
"arms"Symbol 227 MovieClip Frame 1Symbol 212 MovieClip
"sprite"Symbol 228 MovieClip [pico] Frame 1Symbol 227 MovieClip
"gun"Symbol 274 MovieClip Frame 1Symbol 252 MovieClip
"gun"Symbol 274 MovieClip Frame 2Symbol 259 MovieClip
"gun"Symbol 274 MovieClip Frame 3Symbol 266 MovieClip
"gun"Symbol 274 MovieClip Frame 4Symbol 273 MovieClip
"leg1"Symbol 277 MovieClip Frame 1Symbol 240 MovieClip
"torso"Symbol 277 MovieClip Frame 1Symbol 242 MovieClip
"head"Symbol 277 MovieClip Frame 1Symbol 244 MovieClip
"arms"Symbol 277 MovieClip Frame 1Symbol 274 MovieClip
"sprite"Symbol 278 MovieClip [pg] Frame 1Symbol 277 MovieClip
"smoke"Symbol 345 MovieClip Frame 1Symbol 342 MovieClip
"gun"Symbol 370 MovieClip Frame 1Symbol 329 MovieClip
"gun"Symbol 370 MovieClip Frame 2Symbol 335 MovieClip
"gun"Symbol 370 MovieClip Frame 3Symbol 345 MovieClip
"gun"Symbol 370 MovieClip Frame 4Symbol 369 MovieClip
"leg2"Symbol 381 MovieClip Frame 1Symbol 296 MovieClip
"torso"Symbol 381 MovieClip Frame 1Symbol 298 MovieClip
"leg1"Symbol 381 MovieClip Frame 1Symbol 317 MovieClip
"head"Symbol 381 MovieClip Frame 1Symbol 319 MovieClip
"arms"Symbol 381 MovieClip Frame 1Symbol 370 MovieClip
"sprite"Symbol 382 MovieClip [santa] Frame 1Symbol 381 MovieClip
"sprite"Symbol 427 MovieClip [goblin1] Frame 1Symbol 426 MovieClip
"sprite"Symbol 498 MovieClip [goblin2] Frame 1Symbol 497 MovieClip
"door"Symbol 534 MovieClip Frame 1Symbol 501 MovieClip
"sprite"Symbol 535 MovieClip [zeplin] Frame 1Symbol 534 MovieClip
"feet"Symbol 548 MovieClip Frame 1Symbol 538 MovieClip
"arm"Symbol 557 MovieClip Frame 1Symbol 556 MovieClip
"legs"Symbol 579 MovieClip Frame 1Symbol 548 MovieClip
"top"Symbol 579 MovieClip Frame 1Symbol 557 MovieClip
"sprite"Symbol 580 MovieClip [jacklin] Frame 1Symbol 579 MovieClip
"ani"Symbol 779 MovieClip Frame 6Symbol 762 MovieClip
"pound"Symbol 779 MovieClip Frame 7Symbol 766 MovieClip
"sprite"Symbol 780 MovieClip [yeti2] Frame 1Symbol 779 MovieClip
"ani"Symbol 824 MovieClip Frame 6Symbol 819 MovieClip
"pound"Symbol 824 MovieClip Frame 7Symbol 822 MovieClip
"sprite"Symbol 825 MovieClip [yeti1] Frame 1Symbol 824 MovieClip
"ss"Symbol 868 MovieClip [goblin_boss_run] Frame 1Symbol 867 MovieClip
"aa"Symbol 907 MovieClip Frame 3Symbol 896 MovieClip
"ss"Symbol 908 MovieClip [goblin3] Frame 1Symbol 907 MovieClip
"bar"Symbol 930 MovieClip Frame 1Symbol 925 MovieClip
"torso"Symbol 1192 MovieClip Frame 2Symbol 298 MovieClip
"head"Symbol 1192 MovieClip Frame 2Symbol 319 MovieClip
"head"Symbol 1195 MovieClip Frame 2Symbol 63 MovieClip
"torso"Symbol 1195 MovieClip Frame 2Symbol 67 MovieClip
"head"Symbol 1199 MovieClip Frame 2Symbol 177 MovieClip
"torso"Symbol 1203 MovieClip Frame 2Symbol 242 MovieClip
"head"Symbol 1203 MovieClip Frame 2Symbol 244 MovieClip
"ann"Symbol 1218 MovieClip Frame 1Symbol 1217 MovieClip
"m"Symbol 1225 MovieClip Frame 1Symbol 1222 MovieClip
"b"Symbol 1225 MovieClip Frame 1Symbol 1224 MovieClip
"head"Symbol 1231 MovieClip Frame 1Symbol 117 MovieClip
"land"Symbol 1256 MovieClip Frame 1Symbol 1225 MovieClip
"p8"Symbol 1256 MovieClip Frame 1Symbol 1227 MovieClip
"p2"Symbol 1256 MovieClip Frame 1Symbol 1227 MovieClip
"p1"Symbol 1256 MovieClip Frame 1Symbol 1227 MovieClip
"p3"Symbol 1256 MovieClip Frame 1Symbol 1227 MovieClip
"p4"Symbol 1256 MovieClip Frame 1Symbol 1227 MovieClip
"p5"Symbol 1256 MovieClip Frame 1Symbol 1227 MovieClip
"p6"Symbol 1256 MovieClip Frame 1Symbol 1227 MovieClip
"p7"Symbol 1256 MovieClip Frame 1Symbol 1227 MovieClip
"p10"Symbol 1256 MovieClip Frame 1Symbol 1227 MovieClip
"p9"Symbol 1256 MovieClip Frame 1Symbol 1227 MovieClip
"p11"Symbol 1256 MovieClip Frame 1Symbol 1227 MovieClip
"p12"Symbol 1256 MovieClip Frame 1Symbol 1227 MovieClip
"p13"Symbol 1256 MovieClip Frame 1Symbol 1227 MovieClip
"aim"Symbol 1256 MovieClip Frame 1Symbol 1253 MovieClip
"player_spawn"Symbol 1256 MovieClip Frame 1Symbol 1255 MovieClip
"bar"Symbol 1270 MovieClip Frame 1Symbol 1267 MovieClip
"hp"Symbol 1270 MovieClip Frame 1Symbol 1269 EditableText
"a"Symbol 1277 MovieClip Frame 1Symbol 1276 MovieClip
"a"Symbol 1279 MovieClip Frame 1Symbol 1276 MovieClip
"a"Symbol 1281 MovieClip Frame 1Symbol 1276 MovieClip
"a"Symbol 1286 MovieClip Frame 1Symbol 1284 MovieClip
"grenade"Symbol 1287 MovieClip Frame 1Symbol 1277 MovieClip
"rocket"Symbol 1287 MovieClip Frame 1Symbol 1279 MovieClip
"shotgun"Symbol 1287 MovieClip Frame 1Symbol 1281 MovieClip
"rifle"Symbol 1287 MovieClip Frame 1Symbol 1286 MovieClip
"sfx"Symbol 1302 MovieClip Frame 1Symbol 1264 MovieClip
"clock"Symbol 1302 MovieClip Frame 1Symbol 1291 MovieClip
"cheat"Symbol 1302 MovieClip Frame 1Symbol 1296 MovieClip
"bar"Symbol 1302 MovieClip Frame 1Symbol 1299 MovieClip
"m"Symbol 1313 MovieClip Frame 1Symbol 1309 MovieClip
"head"Symbol 1316 MovieClip Frame 1Symbol 244 MovieClip
"land"Symbol 1317 MovieClip Frame 1Symbol 1313 MovieClip
"aim"Symbol 1317 MovieClip Frame 1Symbol 1253 MovieClip
"p1"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p2"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p3"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p5"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p6"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p7"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p8"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p9"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p10"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p11"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p13"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p14"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p12"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p16"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p15"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p17"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p18"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p19"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p20"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"p21"Symbol 1317 MovieClip Frame 1Symbol 1227 MovieClip
"player_spawn"Symbol 1317 MovieClip Frame 1Symbol 1255 MovieClip
"m"Symbol 1325 MovieClip Frame 1Symbol 1322 MovieClip
"land"Symbol 1328 MovieClip Frame 1Symbol 1325 MovieClip
"p1"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p2"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p4"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p5"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p7"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p9"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p8"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p10"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p11"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p12"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p14"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p13"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p15"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p16"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p17"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p19"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p20"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p21"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p22"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p23"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p25"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"p26"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
"player_spawn"Symbol 1328 MovieClip Frame 1Symbol 1255 MovieClip
"aim"Symbol 1328 MovieClip Frame 1Symbol 1253 MovieClip
"land"Symbol 1335 MovieClip Frame 1Symbol 1330 MovieClip
"gate"Symbol 1335 MovieClip Frame 1Symbol 1334 MovieClip
"player_spawn"Symbol 1335 MovieClip Frame 1Symbol 1255 MovieClip
"aim"Symbol 1335 MovieClip Frame 1Symbol 1253 MovieClip
"m"Symbol 1341 MovieClip Frame 1Symbol 1339 MovieClip
"land"Symbol 1344 MovieClip Frame 1Symbol 1341 MovieClip
"aim"Symbol 1344 MovieClip Frame 1Symbol 1253 MovieClip
"player_spawn"Symbol 1344 MovieClip Frame 1Symbol 1255 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$4R$gB8QHeaZyRPCnWigOIRHW0."
ExportAssets (56)Timeline Frame 1Symbol 82 as "explosion1"
ExportAssets (56)Timeline Frame 1Symbol 94 as "pbot"
ExportAssets (56)Timeline Frame 1Symbol 158 as "alienhominid"
ExportAssets (56)Timeline Frame 1Symbol 228 as "pico"
ExportAssets (56)Timeline Frame 1Symbol 278 as "pg"
ExportAssets (56)Timeline Frame 1Symbol 382 as "santa"
ExportAssets (56)Timeline Frame 1Symbol 427 as "goblin1"
ExportAssets (56)Timeline Frame 1Symbol 498 as "goblin2"
ExportAssets (56)Timeline Frame 1Symbol 535 as "zeplin"
ExportAssets (56)Timeline Frame 1Symbol 580 as "jacklin"
ExportAssets (56)Timeline Frame 1Symbol 582 as "landscreen"
ExportAssets (56)Timeline Frame 1Symbol 584 as "boom"
ExportAssets (56)Timeline Frame 1Symbol 590 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 607 as "smoketrail"
ExportAssets (56)Timeline Frame 1Symbol 614 as "grenade"
ExportAssets (56)Timeline Frame 1Symbol 625 as "rifle"
ExportAssets (56)Timeline Frame 1Symbol 633 as "greensmoke"
ExportAssets (56)Timeline Frame 1Symbol 638 as "shotgun"
ExportAssets (56)Timeline Frame 1Symbol 644 as "snowball2"
ExportAssets (56)Timeline Frame 1Symbol 649 as "snowball"
ExportAssets (56)Timeline Frame 1Symbol 651 as "napalm"
ExportAssets (56)Timeline Frame 1Symbol 653 as "cherrybomb"
ExportAssets (56)Timeline Frame 1Symbol 655 as "jackbomb"
ExportAssets (56)Timeline Frame 1Symbol 660 as "cluster"
ExportAssets (56)Timeline Frame 1Symbol 663 as "playerdamage"
ExportAssets (56)Timeline Frame 1Symbol 672 as "fire2"
ExportAssets (56)Timeline Frame 1Symbol 683 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 691 as "splash"
ExportAssets (56)Timeline Frame 1Symbol 697 as "plasmatrail"
ExportAssets (56)Timeline Frame 1Symbol 703 as "greenring"
ExportAssets (56)Timeline Frame 1Symbol 778 as "yeti_dead"
ExportAssets (56)Timeline Frame 1Symbol 780 as "yeti2"
ExportAssets (56)Timeline Frame 1Symbol 825 as "yeti1"
ExportAssets (56)Timeline Frame 1Symbol 850 as "spike"
ExportAssets (56)Timeline Frame 1Symbol 852 as "yeti0"
ExportAssets (56)Timeline Frame 1Symbol 868 as "goblin_boss_run"
ExportAssets (56)Timeline Frame 1Symbol 908 as "goblin3"
ExportAssets (56)Timeline Frame 1Symbol 910 as "gas"

Labels

"lvl"Frame 4
"rifle"Symbol 34 MovieClip Frame 1
"shotgun"Symbol 34 MovieClip Frame 2
"rocket"Symbol 34 MovieClip Frame 3
"grenade"Symbol 34 MovieClip Frame 4
"stance"Symbol 61 MovieClip Frame 1
"jump"Symbol 61 MovieClip Frame 7
"run"Symbol 61 MovieClip Frame 47
"run2"Symbol 61 MovieClip Frame 51
"small"Symbol 72 MovieClip Frame 2
"medium"Symbol 72 MovieClip Frame 3
"large"Symbol 72 MovieClip Frame 4
"goblin"Symbol 93 MovieClip Frame 2
"zeplin"Symbol 93 MovieClip Frame 4
"santa"Symbol 93 MovieClip Frame 6
"ah"Symbol 93 MovieClip Frame 8
"pico"Symbol 93 MovieClip Frame 10
"pbot"Symbol 93 MovieClip Frame 12
"pg"Symbol 93 MovieClip Frame 14
"stance"Symbol 115 MovieClip Frame 1
"jump"Symbol 115 MovieClip Frame 7
"run"Symbol 115 MovieClip Frame 12
"run2"Symbol 115 MovieClip Frame 16
"rifle"Symbol 147 MovieClip Frame 1
"shotgun"Symbol 147 MovieClip Frame 2
"rocket"Symbol 147 MovieClip Frame 3
"grenade"Symbol 147 MovieClip Frame 4
"stance"Symbol 174 MovieClip Frame 1
"jump"Symbol 174 MovieClip Frame 7
"run"Symbol 174 MovieClip Frame 12
"run2"Symbol 174 MovieClip Frame 16
"rifle"Symbol 212 MovieClip Frame 1
"shotgun"Symbol 212 MovieClip Frame 2
"rocket"Symbol 212 MovieClip Frame 3
"grenade"Symbol 212 MovieClip Frame 4
"stance"Symbol 240 MovieClip Frame 1
"jump"Symbol 240 MovieClip Frame 7
"run"Symbol 240 MovieClip Frame 12
"run2"Symbol 240 MovieClip Frame 16
"rifle"Symbol 274 MovieClip Frame 1
"shotgun"Symbol 274 MovieClip Frame 2
"rocket"Symbol 274 MovieClip Frame 3
"grenade"Symbol 274 MovieClip Frame 4
"stance"Symbol 296 MovieClip Frame 1
"jump"Symbol 296 MovieClip Frame 7
"run"Symbol 296 MovieClip Frame 12
"run2"Symbol 296 MovieClip Frame 16
"stance"Symbol 317 MovieClip Frame 1
"jump"Symbol 317 MovieClip Frame 7
"run"Symbol 317 MovieClip Frame 12
"run2"Symbol 317 MovieClip Frame 16
"rifle"Symbol 370 MovieClip Frame 1
"rocket"Symbol 370 MovieClip Frame 2
"grenade"Symbol 370 MovieClip Frame 3
"shotgun"Symbol 370 MovieClip Frame 4
"stance"Symbol 426 MovieClip Frame 1
"flip"Symbol 426 MovieClip Frame 2
"jump"Symbol 426 MovieClip Frame 3
"throw"Symbol 426 MovieClip Frame 4
"melee"Symbol 426 MovieClip Frame 5
"dead"Symbol 426 MovieClip Frame 6
"stance"Symbol 497 MovieClip Frame 1
"flip"Symbol 497 MovieClip Frame 2
"jump"Symbol 497 MovieClip Frame 3
"throw"Symbol 497 MovieClip Frame 4
"melee"Symbol 497 MovieClip Frame 5
"dead"Symbol 497 MovieClip Frame 6
"gone"Symbol 534 MovieClip Frame 3
"jump"Symbol 579 MovieClip Frame 3
"dead"Symbol 579 MovieClip Frame 4
"santa"Symbol 590 MovieClip [rocket] Frame 1
"pbot"Symbol 590 MovieClip [rocket] Frame 2
"pico"Symbol 590 MovieClip [rocket] Frame 3
"pg"Symbol 590 MovieClip [rocket] Frame 4
"alienhominid"Symbol 590 MovieClip [rocket] Frame 5
"santa"Symbol 614 MovieClip [grenade] Frame 1
"pbot"Symbol 614 MovieClip [grenade] Frame 2
"pico"Symbol 614 MovieClip [grenade] Frame 3
"pg"Symbol 614 MovieClip [grenade] Frame 4
"alienhominid"Symbol 614 MovieClip [grenade] Frame 5
"santa"Symbol 625 MovieClip [rifle] Frame 1
"pico"Symbol 625 MovieClip [rifle] Frame 2
"pbot"Symbol 625 MovieClip [rifle] Frame 3
"pg"Symbol 625 MovieClip [rifle] Frame 4
"alienhominid"Symbol 625 MovieClip [rifle] Frame 5
"santa"Symbol 638 MovieClip [shotgun] Frame 1
"pico"Symbol 638 MovieClip [shotgun] Frame 2
"pbot"Symbol 638 MovieClip [shotgun] Frame 3
"pg"Symbol 638 MovieClip [shotgun] Frame 4
"alienhominid"Symbol 638 MovieClip [shotgun] Frame 5
"santa"Symbol 660 MovieClip [cluster] Frame 1
"pico"Symbol 660 MovieClip [cluster] Frame 2
"pbot"Symbol 660 MovieClip [cluster] Frame 3
"pg"Symbol 660 MovieClip [cluster] Frame 4
"stance"Symbol 779 MovieClip Frame 1
"walk"Symbol 779 MovieClip Frame 2
"turn"Symbol 779 MovieClip Frame 3
"smash"Symbol 779 MovieClip Frame 4
"angry"Symbol 779 MovieClip Frame 5
"block"Symbol 779 MovieClip Frame 6
"pound"Symbol 779 MovieClip Frame 7
"hurt"Symbol 779 MovieClip Frame 8
"dead"Symbol 779 MovieClip Frame 9
"stance"Symbol 824 MovieClip Frame 1
"walk"Symbol 824 MovieClip Frame 2
"turn"Symbol 824 MovieClip Frame 3
"smash"Symbol 824 MovieClip Frame 4
"angry"Symbol 824 MovieClip Frame 5
"block"Symbol 824 MovieClip Frame 6
"pound"Symbol 824 MovieClip Frame 7
"hurt"Symbol 824 MovieClip Frame 8
"fall"Symbol 850 MovieClip [spike] Frame 2
"smash"Symbol 850 MovieClip [spike] Frame 3
"drip"Symbol 850 MovieClip [spike] Frame 4
"off"Symbol 850 MovieClip [spike] Frame 5
"fall"Symbol 907 MovieClip Frame 1
"attack"Symbol 907 MovieClip Frame 2
"flip"Symbol 907 MovieClip Frame 3
"dead"Symbol 907 MovieClip Frame 5
"loop"Symbol 910 MovieClip [gas] Frame 7
"santa"Symbol 1217 MovieClip Frame 2
"pbot"Symbol 1217 MovieClip Frame 4
"pico"Symbol 1217 MovieClip Frame 6
"pg"Symbol 1217 MovieClip Frame 8
"alienhominid"Symbol 1217 MovieClip Frame 10
"loop"Symbol 1233 MovieClip Frame 6
"player_spawn"Symbol 1255 MovieClip Frame 1
"santa"Symbol 1264 MovieClip Frame 2
"pbot"Symbol 1264 MovieClip Frame 4
"pico"Symbol 1264 MovieClip Frame 6
"pg"Symbol 1264 MovieClip Frame 8
"alienhominid"Symbol 1264 MovieClip Frame 10

Dynamic Text Variables

painSymbol 662 EditableText""
stageSymbol 1208 EditableText"Level 1"
wammoSymbol 1272 EditableText"200"
idSymbol 1275 EditableText"4"
idSymbol 1282 EditableText"4"
timeSymbol 1288 EditableText"300"
stringSymbol 1294 EditableText""




http://swfchan.com/7/31125/info.shtml
Created: 18/5 -2019 20:50:34 Last modified: 18/5 -2019 20:50:34 Server time: 22/12 -2024 21:23:04