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Serious Santa.swf

This is the info page for
Flash #31125

(Click the ID number above for more basic data on this flash file.)


Text
PSYCHO

GOLDFISH

Loading

PLAY

SERIOUS SANTA

Version 1.0

Twas the month after xmas and santa was sleeping

Outside his workshop, something evil was creeping

goblins broke in and abducted the elves

they wanted the workshop all for themselves

Their plan was to make vile and dangerous toys

but santa woke up...

... and he's
bringin' the noise!

Select a control scheme below:

D

A

W

Fire

Aim

Jump

Walk Left

Walk Right

1

2

3

4

Change Weapons

Q

Toggle Quality

Control Scheme 1 (Desktop)

Control Scheme 2 (Notebook)

Select a control scheme:

S

Aim Up

Aim
Down

Walk
Right

Walk
Left

Use the crosshair to aim your
weapons and fire at anyone who
gets in your way.
Some weapons, like the rocket
launcher, require you to HOLD the
fire button in order to charge
your shot.
Find all of the kidnapped elves to win.

Instructions:

PRESENTS A

PRODUCTION

tips:  Try using the force of your gun to jump farther

tips:  conserving ammo might help you through dead ends

tips:  try going throuhg levels as fast as you can to find
time-sensitive secrets.

tips: a shotgun can be fast and powerful at close range

Level 1

START

+50

Health: 200/200

200

4

4

300

Enter Cheat Code:

The elves were all free and
the workshop was saved

Santa and friends were heroes that day

With a smile on his face and a nod of his head

He took his fat ass
and went back to bed

Credits:
Developed by:
Psycho Goldfish Creative Media
Sponsored by:
Newgrounds
Gameplay Concepts:
Josh Tuttle
Tom Fulp
Original Concept:
Josh Tuttle
In-game Art & Animation:
Josh Tuttle
Title Screen Artwork:
Josh Tuttle
Opening Movie:
Josh Tuttle
Ending Movie:
Josh Tuttle
PG Title animation:
Jose Ortiz
Programming:
Josh Tuttle
Level Design:
Josh Tuttle
Voice Acting/Narration:
Josh Tuttle
MUSIC
Santa Rap:
Written and preformed by
Josh Tuttle
Santa Clause iz comin' Biatch
Written and preformed by
Josh Tuttle
Jizzingle Bellz
Written and preformed by
Josh Tuttle
Kill the Boss
Written and preformed by
-vincentb-
Characters:
(did you find all 4
hidden characters?)
Serious Santa:
Designed by
Josh Tuttle
Goblins/Yeti
Created & Designed by
Josh Tuttle
Santa's Elves
Designed by
Josh Tuttle
Psycho Goldfish
created and designed by
Josh Tuttle
Alien Hominid
Created and designed by
Tom Fulp & Dan Paladin
Pico
Created by Tom Fulp
Designed by Jose Ortiz
P-bot
Created by Tom Fulp
Designed by Jose Ortiz
Special thanks to the
NG drunks for testing
and feedback
Serious Santa is brought
to you by the letter A
and the number 12

ActionScript [AS1/AS2]

Frame 1
function itemHandler0(obj, item) { getURL ("http://www.newgrounds.com", "_blank"); } function itemHandler1(obj, item) { getURL ("http://www.psychogoldfish.com", "_blank"); } _global.locker = 0; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Newgrounds", itemHandler0)); myMenu.customItems.push(new ContextMenuItem("Psycho Goldfish", itemHandler1)); myMenu.customItems[1].separatorBefore = true; _root.menu = myMenu; Mouse.show(); _global.score = 0; if (!controls) { _global.controls = 1; } level = 1; _quality = "high"; stop(); _global.ammo = new Object(); ammo.rifle = "i"; ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; _global.playersprite = "santa"; _global.oldplayer = playersprite; if (!secrets) { _global.secrets = new Object(); _global.secrets = SharedObject.getLocal("secretsz"); }
Instance of Symbol 930 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.getBytesTotal > _root.getBytesLoaded()) { gotoAndStop (1); bar._xscale = Mastn.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); } else { gotoAndStop (2); } }
Frame 2
stop();
Instance of Symbol 1176 MovieClip in Frame 3
onClipEvent (load) { timer = 100; gotoAndStop(random(4) + 1); } onClipEvent (enterFrame) { timer--; if (timer < 1) { timer = 100; play(); } }
Frame 4
locker++; if (locker == 2) { ttt = _url.split("/"); if (((((ttt[2] != "www.psychogoldfish.com") and (ttt[2] != "uploads.ungrounded.net")) and (ttt[2] != "www..newgrounds.com")) and (ttt[2] != "media1.psychogoldfish.com")) and (ttt[2] != "psychogoldfish.com")) { getURL ("http://www.newgrounds.com", "_blank"); } } Mouse.show(); stopAllSounds(); stop();
Instance of Symbol 1218 MovieClip in Frame 4
onClipEvent (enterFrame) { if (playersprite != oldplayer) { ann.gotoAndPlay(playersprite); _global.oldplayer = playersprite; } }
Frame 5
stop();
Instance of Symbol 1302 MovieClip "charge" in Frame 5
onClipEvent (load) { gotoAndStop (2); } onClipEvent (enterFrame) { if ((Key.isDown(17) and Key.isDown(67)) and ((cheatscreen == false) != true)) { cheat.gotoAndStop(2); } }
Symbol 9 MovieClip Frame 1
stop();
Symbol 18 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 6
stop();
Instance of Symbol 41 MovieClip in Symbol 61 MovieClip Frame 7
onClipEvent (load) { if (_root.game.player.grav > -35) { this.gotoAndStop(8); } }
Instance of Symbol 66 MovieClip in Symbol 67 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_parent._rotation * -1); }
Symbol 72 MovieClip Frame 1
stop();
Instance of Symbol 72 MovieClip in Symbol 82 MovieClip [explosion1] Frame 1
onClipEvent (load) { if (_parent._yscale > 120) { gotoAndStop ("large"); } else if (_parent._yscale <= 50) { gotoAndStop ("small"); } else { gotoAndStop ("medium"); } }
Symbol 82 MovieClip [explosion1] Frame 18
this.removeMovieClip(); stop();
Symbol 84 MovieClip Frame 19
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 93 MovieClip Frame 1
this.onEnterFrame = function () { if (!init) { hh = _parent.health; init = 1; } if (hh > _parent.health) { gotoAndPlay(self); } hh = _parent.health; }; stop();
Symbol 93 MovieClip Frame 3
stop();
Symbol 93 MovieClip Frame 5
stop();
Symbol 93 MovieClip Frame 7
stop();
Symbol 93 MovieClip Frame 9
stop();
Symbol 93 MovieClip Frame 11
stop();
Symbol 93 MovieClip Frame 13
stop();
Symbol 93 MovieClip Frame 15
stop();
Symbol 94 MovieClip [pbot] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 40; weight = 2.5; run = 5; grav = 0; health = 100; height = 58; width = 46; maxHealth = health; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 94 MovieClip [pbot] Frame 1
onClipEvent (load) { self = "pbot"; }
Symbol 94 MovieClip [pbot] Frame 2
dir = -1;
Symbol 115 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 158 MovieClip [alienhominid] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 26; weight = 1.5; run = 7; grav = 0; health = 15; height = 58; width = 46; maxHealth = health * 2; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 158 MovieClip [alienhominid] Frame 1
onClipEvent (load) { self = "ah"; }
Symbol 158 MovieClip [alienhominid] Frame 2
dir = -1;
Symbol 182 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 1
stop();
Symbol 200 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 228 MovieClip [pico] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 24; weight = 2; run = 8; grav = 0; health = 55; height = 58; width = 46; maxHealth = health; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 228 MovieClip [pico] Frame 1
onClipEvent (load) { self = "pico"; }
Symbol 228 MovieClip [pico] Frame 2
dir = -1;
Symbol 252 MovieClip Frame 1
stop();
Symbol 259 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 278 MovieClip [pg] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 24; weight = 2; run = 6; grav = 0; health = 40; height = 58; width = 46; inofall = 1; maxHealth = health; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 278 MovieClip [pg] Frame 1
onClipEvent (load) { self = "pg"; }
Symbol 278 MovieClip [pg] Frame 2
dir = -1;
Symbol 329 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 1
stop();
Symbol 342 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 2
smoke.gotoAndPlay(2);
Symbol 369 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 382 MovieClip [santa] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 24; weight = 2; run = 6; grav = 0; health = 80; maxHealth = health; height = 58; width = 46; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 382 MovieClip [santa] Frame 1
onClipEvent (load) { self = "santa"; }
Symbol 382 MovieClip [santa] Frame 2
dir = -1;
Symbol 389 MovieClip Frame 1
hops = 3 + random(4);
Symbol 389 MovieClip Frame 13
hops--; if (hops > 0) { gotoAndPlay (2); } else { hops = 3 + random(4); }
Symbol 389 MovieClip Frame 30
hops--; if (hops > 0) { gotoAndPlay (19); } else { hops = 3 + random(4); }
Symbol 397 MovieClip Frame 9
stop();
Symbol 401 MovieClip Frame 4
stop();
Symbol 408 MovieClip Frame 9
dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("snowball", "sn" + dp, dp); _parent._parent._parent["sn" + dp]._x = _parent._parent._x + (8 * _parent._parent.dir); _parent._parent._parent["sn" + dp]._y = _parent._parent._y; _parent._parent._parent["sn" + dp].yspd = -2; _parent._parent._parent["sn" + dp].xspd = 16 * _parent._parent.dir;
Symbol 408 MovieClip Frame 20
_parent.gotoAndStop("stance");
Symbol 416 MovieClip Frame 8
dst = Math.round(Math.sqrt(Math.pow(_parent._parent._parent.player._x - _parent._parent._x, 2) + Math.pow(_parent._parent._parent.player._y - _parent._parent._y, 2))); if (dst <= 60) { _parent._parent._parent.player.grav = -20; _parent._parent._parent.player._y = _parent._parent._parent.player._y - 20; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.health = _parent._parent._parent.player.health - 10; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-10"; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player._height / 2); }
Symbol 416 MovieClip Frame 13
_parent.gotoAndStop(1);
Symbol 425 MovieClip Frame 26
score = score + 30; tmp = new Array(); tmp = _parent._parent._parent.gamesprites; tmp2 = new Array(); i = 0; while (i < tmp.length) { if (tmp[i] != _parent._parent._name) { tmp2.push(tmp[i]); } i++; } _parent._parent._parent.gamesprites = tmp2; _parent._parent.removeMovieClip(); stop();
Symbol 426 MovieClip Frame 1
stop();
Symbol 427 MovieClip [goblin1] Frame 1
if (!init) { this.filters = swatches[random(swatches.length)]; init = 1; gotoAndStop(random(2) + 1); pmode = "f"; drop = 24; weight = 3; grav = 0; health = 25; _parent.gamesprites.push(_name); stop(); damage = 50; live = true; height = 68; width = 40; snowdelay = 40 + random(60); this.onEnterFrame = function () { if (health != oldhealth) { if (health < 1) { sprite.gotoAndStop("dead"); live = false; } else { sprite.gotoAndStop("jump"); oldhealth = health; } } if (live == true) { xd = _parent.player._x - _x; yd = _parent.player._y - _y; xd = Math.sqrt((xd * xd) + (yd * yd)); if (xd < 600) { if (pmode == "g") { if ((_parent.player._x > (_x - 300)) or (_parent.player._x < (_x + 300))) { snowdelay--; if (snowdelay < 1) { if (random(100) < 50) { gotoAndStop (1); dir = 1; } else { gotoAndStop (2); dir = -1; } if (((_parent.player._x < _x) and (dir == -1)) or ((_parent.player._x > _x) and (dir == 1))) { dst = Math.round(Math.sqrt(Math.pow(_parent.player._x - _x, 2) + Math.pow(_parent.player._y - _y, 2))); if (dst > 80) { sprite.gotoAndStop("throw"); } else { sprite.gotoAndStop("melee"); } snowdelay = 50 + random(90); } else { this.grav = -24; this.hforce = -12 * dir; this._y = this._y + this.grav; this.pmode = "f"; sprite.gotoAndStop("flip"); snowdelay = 10 + random(20); } } else if ((sprite._currentframe == 2) or (sprite._currentframe == 3)) { sprite.gotoAndStop(1); } } } } } }; } dir = 1;
Instance of Symbol 93 MovieClip in Symbol 427 MovieClip [goblin1] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 427 MovieClip [goblin1] Frame 2
dir = -1;
Symbol 463 MovieClip Frame 1
hops = 3 + random(4);
Symbol 463 MovieClip Frame 13
hops--; if (hops > 0) { gotoAndPlay (2); } else { hops = 3 + random(4); }
Symbol 463 MovieClip Frame 30
hops--; if (hops > 0) { gotoAndPlay (19); } else { hops = 3 + random(4); }
Symbol 471 MovieClip Frame 9
stop();
Symbol 474 MovieClip Frame 4
stop();
Symbol 480 MovieClip Frame 9
dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("snowball2", "sn" + dp, dp); xdst = (_parent._parent._parent.player._x - _parent._parent._x) / 20; ydst = ((_parent._parent._parent.player._y - _parent._parent._y) / 20) - 4; _parent._parent._parent["sn" + dp]._x = _parent._parent._x + (12 * _parent._parent.dir); _parent._parent._parent["sn" + dp]._y = _parent._parent._y - 8; _parent._parent._parent["sn" + dp].yspd = ydst; _parent._parent._parent["sn" + dp].xspd = xdst;
Symbol 480 MovieClip Frame 20
_parent.gotoAndStop("stance");
Symbol 487 MovieClip Frame 8
dst = Math.round(Math.sqrt(Math.pow(_parent._parent._parent.player._x - _parent._parent._x, 2) + Math.pow(_parent._parent._parent.player._y - _parent._parent._y, 2))); if (dst <= 90) { _parent._parent._parent.player.grav = -30; if (_parent._parent._parent.player._x > _parent._parent._x) { _parent._parent._parent.player.hforce = 8; } else { _parent._parent._parent.player.hforce = -8; } _parent._parent._parent.player._y = _parent._parent._parent.player._y - 20; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.health = _parent._parent._parent.player.health - 15; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-15"; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player._height / 2); }
Symbol 487 MovieClip Frame 14
_parent.gotoAndStop(1);
Symbol 496 MovieClip Frame 26
score = score + 50; tmp = new Array(); tmp = _parent._parent._parent.gamesprites; tmp2 = new Array(); i = 0; while (i < tmp.length) { if (tmp[i] != _parent._parent._name) { tmp2.push(tmp[i]); } i++; } _parent._parent._parent.gamesprites = tmp2; _parent._parent.removeMovieClip(); stop();
Symbol 497 MovieClip Frame 1
stop();
Symbol 498 MovieClip [goblin2] Frame 1
if (!init) { if (nofilter != 1) { this.filters = swatches[random(swatches.length)]; } init = 1; gotoAndStop(random(2) + 1); pmode = "f"; drop = 24; weight = 2.5; grav = 1; health = 50; oldhealth = 0; _parent.gamesprites.push(_name); stop(); damage = 40; live = true; height = 68; width = 40; snowdelay = 40 + random(60); this.onEnterFrame = function () { if (health != oldhealth) { if (health < 1) { sprite.gotoAndStop("dead"); live = false; } else { sprite.gotoAndStop("jump"); oldhealth = health; } } if (live == true) { xd = _parent.player._x - _x; yd = _parent.player._y - _y; xd = Math.sqrt((xd * xd) + (yd * yd)); if (xd < 600) { if (pmode == "g") { if ((_parent.player._x > (_x - 300)) or (_parent.player._x < (_x + 300))) { snowdelay--; if (snowdelay < 1) { if (random(100) < 50) { gotoAndStop (1); dir = 1; } else { gotoAndStop (2); dir = -1; } if (((_parent.player._x < _x) and (dir == -1)) or ((_parent.player._x > _x) and (dir == 1))) { dst = Math.round(Math.sqrt(Math.pow(_parent.player._x - _x, 2) + Math.pow(_parent.player._y - _y, 2))); if (dst > 100) { sprite.gotoAndStop("throw"); } else { pmode = "f"; grav = -18; _y = (_y - 10); sprite.gotoAndStop("melee"); } snowdelay = 40 + random(80); } else { this.grav = -30; this.hforce = -10 * dir; this._y = this._y + this.grav; this.pmode = "f"; sprite.gotoAndStop("flip"); snowdelay = 10 + random(10); } } else if ((sprite._currentframe == 2) or (sprite._currentframe == 3)) { sprite.gotoAndStop(1); } } } } } }; } dir = 1;
Instance of Symbol 93 MovieClip in Symbol 498 MovieClip [goblin2] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 498 MovieClip [goblin2] Frame 2
dir = -1;
Symbol 501 MovieClip Frame 1
function dropem() { dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("napalm", "jk" + dp, dp); _parent._parent._parent["jk" + dp]._x = _parent._parent._x; _parent._parent._parent["jk" + dp]._y = _parent._parent._y + 120; _parent._parent._parent["jk" + dp].yspd = 8; _parent._parent._parent["jk" + dp].xspd = 1 * _parent._parent.dir; } stop();
Symbol 501 MovieClip Frame 2
bombs = 6;
Symbol 501 MovieClip Frame 9
dropem();
Symbol 501 MovieClip Frame 16
bombs--; if (bombs > 1) { gotoAndPlay (6); }
Symbol 533 MovieClip Frame 26
_parent.door.play();
Symbol 533 MovieClip Frame 35
_parent.gotoAndStop(1);
Symbol 534 MovieClip Frame 1
stop();
Instance of Symbol 93 MovieClip in Symbol 534 MovieClip Frame 1
onClipEvent (load) { self = "zeplin"; }
Symbol 534 MovieClip Frame 2
stop();
Symbol 535 MovieClip [zeplin] Frame 1
dir = 1; _parent.gamesprites.push(_name); active = false; alive = true; health = 30; yfl = 0; fdr = 1; spd = 6; this.filters = swatches[random(swatches.length)]; this.onEnterFrame = function () { if (alive == true) { grav = 0; hforce = 0; if (active == true) { xd = _parent.player._x - _x; yd = _parent.player._y - _y; xd = Math.sqrt((xd * xd) + (yd * yd)); if ((xd < -700) or (xd > 700)) { this.removeMovieClip(); } else { if ((xd < 400) and (xd > -400)) { if (sprite.door._currentframe != 2) { sprite.gotoAndStop(2); } } yfl = yfl + (0.25 * fdr); _y = (_y + yfl); if (yfl > 3) { fdr = -1; } else if (yfl < -3) { fdr = 1; } _x = (_x + (spd * dir)); } } else { xd = _parent.player._x - _x; yd = _parent.player._y - _y; xd = Math.sqrt((xd * xd) + (yd * yd)); if ((xd > -600) and (xd < 600)) { active = true; if (_parent.player._x > _x) { gotoAndStop (1); } else { gotoAndStop (2); } } } if (health < 1) { alive = false; gotoAndPlay (3); } } }; stop();
Symbol 535 MovieClip [zeplin] Frame 2
dir = -1;
Symbol 535 MovieClip [zeplin] Frame 3
dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2 + 5); _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); radius = 120; maxblast = 24; i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; damage = 20; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; }
Symbol 535 MovieClip [zeplin] Frame 5
_parent.attachMovie("goblin2", "gob" + dpth2, dpth2); _parent["gob" + dpth2]._x = _x; _parent["gob" + dpth2]._y = _y; _parent["gob" + dpth2].nofilter = 1; _parent["gob" + dpth2].filters = this.filters; _parent.sprites.push("gob" + dpth2);
Symbol 535 MovieClip [zeplin] Frame 10
this.removeMovieClip(); stop();
Symbol 548 MovieClip Frame 2
stop();
Symbol 557 MovieClip Frame 1
if (!init) { init = 1; delay = 30 + random(45); this.onEnterFrame = function () { if (_parent._parent.stopme != 1) { delay--; if (delay < 1) { _parent.gotoAndStop(2); } } }; }
Symbol 567 MovieClip Frame 3
dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("jackbomb", "jk" + dp, dp); _parent._parent._parent["jk" + dp]._x = _parent._parent._x + (86 * _parent._parent.dir); _parent._parent._parent["jk" + dp]._y = _parent._parent._y - 40; _parent._parent._parent["jk" + dp].yspd = -12 - random(6); _parent._parent._parent["jk" + dp].xspd = (8 + random(8)) * _parent._parent.dir;
Symbol 567 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 578 MovieClip Frame 26
score = score + 50; tmp = new Array(); tmp = _parent._parent._parent.gamesprites; tmp2 = new Array(); i = 0; while (i < tmp.length) { if (tmp[i] != _parent._parent._name) { tmp2.push(tmp[i]); } i++; } _parent._parent._parent.gamesprites = tmp2; _parent._parent.removeMovieClip(); stop();
Symbol 579 MovieClip Frame 1
stop();
Symbol 580 MovieClip [jacklin] Frame 1
if (!init) { this.filters = swatches[random(swatches.length)]; init = 1; pmode = "f"; drop = 24; weight = 3; grav = 0; health = 45; _parent.gamesprites.push(_name); stop(); damage = 50; live = true; height = 68; width = 40; snowdelay = 40 + random(60); amode = "s"; stopme = 1; this.onEnterFrame = function () { if (live == true) { ydd = _y - _parent.player._y; if (ydd < 0) { ydd = ydd * -1; } if (ydd < 300) { if (pmode != "f") { if (sprite._currentframe == 3) { sprite.gotoAndStop(1); } if ((_parent.player._x < (_x + 510)) and (_parent.player._x > (_x - 510))) { if (_parent.player._x > _x) { gotoAndStop (2); dir = 1; } else { gotoAndStop (1); dir = -1; } if ((_parent.player._x > (_x + 220)) or (_parent.player._x < (_x - 220))) { amode = "s"; } else { amode = "w"; } if (amode == "s") { stopme = 0; sprite.top.stop(); sprite.legs.gotoAndStop(1); } else if ((amode == "w") and (sprite._currentframe == 1)) { sprite.top.play(); sprite.legs.gotoAndStop(2); miny = _y - 10; maxy = _y + 50; if (_parent.land.hitTest(_parent.gpx(_x + (-30 * dir)), _parent.gpy(miny - 1), true)) { _x = (_x - (4 * dir)); floor = "no"; i = miny; while (i <= maxy) { if (!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(i), true)) { floor = i; i = maxy + 1; } i = i + 3; } if (floor != "no") { _y = (floor - 38); } else { pmode = "f"; grav = -16; } } } } else { stopme = 1; } } else { sprite.gotoAndStop("jump"); } } else { stopme = 1; } if (health < 1) { live = false; sprite.gotoAndStop("dead"); } } }; } dir = -1; stop();
Instance of Symbol 93 MovieClip in Symbol 580 MovieClip [jacklin] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 580 MovieClip [jacklin] Frame 2
dir = 1;
Symbol 584 MovieClip [boom] Frame 4
stop();
Symbol 590 MovieClip [rocket] Frame 1
function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } strail = "smoketrail"; radius = 120; maxblast = 24; boomscale = 100; live = 0; damage = 50; this.onEnterFrame = function () { if (!init) { init = 1; smokeat = 0; } smokeat = smokeat - speed; if (smokeat < 1) { smokeat = 16; sdp = _parent.getNextHighestDepth(); _parent.attachMovie(strail, "s" + sdp, sdp); _parent["s" + sdp]._x = this._x; _parent["s" + sdp]._y = this._y; } if ((this._rotation > 100) or (this._rotation < -90)) { this._rotation = this._rotation - 3; } else if (this._rotation < 80) { this._rotation = this._rotation + 3; } if ((_rotation >= 45) and (_rotation <= 135)) { speed = speed * 1.08; } wang = _rotation; (gotY = getXY(wang)); loop = 0; smoked = false; if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (gotX > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (gotX < 0)) { hit = 1; side = 1; } } if (hit == 1) { _rotation = (180 - _rotation); wang = _rotation; (gotY = getXY(wang)); this._rotation = 360 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } if (live > 2) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } i++; } } else { live++; } while (loop < speed) { this._x = this._x + (gotX * 4); this._y = this._y + (gotY * 4); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { _parent.projectiles--; this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { _parent.projectiles--; this.removeMovieClip(); } else if ((!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) or (smoked == true)) { dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2]._yscale = boomscale; _parent["boom" + dpth2]._xscale = boomscale; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); _parent.land.m["b" + dpth]._yscale = boomscale; _parent.land.m["b" + dpth]._xscale = boomscale; _parent.projectiles--; if (_parent.yeti1.init == 1) { xdst = (this._x - _parent.yeti1._x) - 78; ydst = this._y - _parent.yeti1._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance < (radius + 80)) { if (this._x > _parent.yet1._x) { side = 1; } else { side = 2; } _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } this.removeMovieClip(); } loop = loop + 4; } }; gotoAndStop(playersprite);
Symbol 590 MovieClip [rocket] Frame 2
radius = 160; maxblast = 24; boomscale = 125; damage = 75;
Symbol 590 MovieClip [rocket] Frame 3
radius = 160; maxblast = 24; boomscale = 125; damage = 75;
Symbol 590 MovieClip [rocket] Frame 4
radius = 180; maxblast = 24; boomscale = 150; damage = 50;
Symbol 590 MovieClip [rocket] Frame 5
radius = 160; maxblast = 24; boomscale = 125; damage = 75; strail = "plasmatrail";
Symbol 607 MovieClip [smoketrail] Frame 1
this._rotation = random(360);
Symbol 607 MovieClip [smoketrail] Frame 21
this.removeMovieClip(); stop();
Symbol 613 MovieClip Frame 1
play();
Symbol 613 MovieClip Frame 4
dd = _parent._parent.getNextHighestDepth(); _parent._parent.attachMovie("greenring", "smk" + dd, dd); _parent._parent["smk" + dd]._x = _parent._x; _parent._parent["smk" + dd]._y = _parent._y;
Symbol 614 MovieClip [grenade] Frame 1
function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } radius = 100; maxblast = 24; boomscale = 75; bombz = 4; damage = 40; live = 0; this.onEnterFrame = function () { if (live < 10) { live++; } this._rotation = this._rotation + (xspd * 2); loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 0.75; } xspd = xspd * 1.01; smoked = false; while (loop < speed) { this._x = this._x + (axspd * 2); this._y = this._y + (ayspd * 2); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { _parent.projectiles--; this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { _parent.projectiles--; this.removeMovieClip(); } else if (!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) { smoked = true; loop = speed; } loop = loop + 2; } if ((live >= 5) and (smoked != true)) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; i = _parent.sprites.length; } i++; } } if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (axspd > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (axspd < 0)) { hit = 1; side = 1; } } if (hit == 1) { axspd = axspd * -1; xspd = xspd * -1; this._rotation = 360 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } if (smoked == true) { dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2]._yscale = boomscale; _parent["boom" + dpth2]._xscale = boomscale; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); _parent.land.m["b" + dpth]._yscale = boomscale; _parent.land.m["b" + dpth]._xscale = boomscale; _parent.projectiles--; if (_parent.yeti1.init == 1) { xdst = (this._x - _parent.yeti1._x) - 78; ydst = this._y - _parent.yeti1._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance < (radius + 80)) { if (this._x > _parent.yet1._x) { side = 1; } else { side = 2; } _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } s = 0; while (s < bombz) { dpth = _parent.getNextHighestDepth(); _parent.attachMovie("cluster", "c" + dpth, dpth); cspd = random(bombz) + 10; xm = random(cspd * 0.5); ym = Math.round(Math.sqrt((cspd * cspd) - (xm * xm))) * -1; if (random(100) < 50) { xm = xm * -1; } _parent["c" + dpth].xspd = xm; _parent["c" + dpth].yspd = ym; _parent["c" + dpth]._x = this._x + xm; _parent["c" + dpth]._y = this._y + ym; s++; } this.removeMovieClip(); } }; gotoAndStop(playersprite);
Symbol 614 MovieClip [grenade] Frame 2
radius = 80; maxblast = 24; boomscale = 50; damage = 20; bombz = 5; dd = _parent.getNextHighestDepth(); _parent.attachMovie("greensmoke", "smk" + dd, dd); _parent["smk" + dd]._x = _x; _parent["smk" + dd]._y = _y;
Symbol 614 MovieClip [grenade] Frame 3
radius = 100; maxblast = 24; boomscale = 60; damage = 20; bombz = 8;
Symbol 614 MovieClip [grenade] Frame 4
radius = 98; maxblast = 24; boomscale = 100; damage = 20; bombz = 3;
Symbol 614 MovieClip [grenade] Frame 5
radius = 224; maxblast = 24; boomscale = 200; damage = 80; bombz = 0;
Symbol 625 MovieClip [rifle] Frame 1
damage = 5; live = 0; this.onEnterFrame = function () { loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; while (loop < speed) { this._x = this._x + (axspd * 4); this._y = this._y + (ayspd * 4); if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (axspd > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (axspd < 0)) { hit = 1; side = 1; } } if (hit == 1) { axspd = axspd * -1; xspd = xspd * -1; this._rotation = 180 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } smoked = false; i = 0; while (i < _parent.sprites.length) { if ((_parent.sprites[i] != "player") or (kilzme == true)) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { _parent[_parent.sprites[i]].grav = _parent[_parent.sprites[i]].grav - 10; _parent[_parent.sprites[i]].hforce = _parent[_parent.sprites[i]].hforce - (xspd * -0.1); _parent[_parent.sprites[i]].pmode = "f"; pain = damage; dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; loop = speed + 1; _parent.projectiles--; i = _parent.sprites.length; this.removeMovieClip(); } } i++; } loop = loop + 4; } diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { _parent.projectiles--; this.removeMovieClip(); } else if ((_y > (_parent.player._y + 380)) or (_y < (_parent.player._y - 380))) { _parent.projectiles--; this.removeMovieClip(); } else if (!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) { _parent.projectiles--; this.removeMovieClip(); } }; gotoAndStop(playersprite);
Symbol 625 MovieClip [rifle] Frame 2
_parent.projectiles--;
Symbol 625 MovieClip [rifle] Frame 3
damage = 10;
Symbol 625 MovieClip [rifle] Frame 4
damage = 7;
Symbol 625 MovieClip [rifle] Frame 5
damage = 10;
Symbol 633 MovieClip [greensmoke] Frame 11
this.removeMovieClip(); stop();
Symbol 638 MovieClip [shotgun] Frame 1
damage = 10; live = 0; this.onEnterFrame = function () { loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; smoked = false; while (loop < speed) { this._x = this._x + (axspd * 6); this._y = this._y + (ayspd * 6); if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (axspd > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (axspd < 0)) { hit = 1; side = 1; } } if (hit == 1) { axspd = axspd * -1; xspd = xspd * -1; this._rotation = 180 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } i = 0; while (i < _parent.sprites.length) { if ((_parent.sprites[i] != "player") or (kilzme == true)) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { _parent[_parent.sprites[i]].grav = _parent[_parent.sprites[i]].grav - 10; _parent[_parent.sprites[i]].hforce = _parent[_parent.sprites[i]].hforce - (xspd * -0.1); _parent[_parent.sprites[i]].pmode = "f"; pain = damage; dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; _parent.projectiles--; loop = speed + 1; this.removeMovieClip(); } } i++; } diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { _parent.projectiles--; this.removeMovieClip(); } else if ((_y > (_parent.player._y + 380)) or (_y < (_parent.player._y - 380))) { _parent.projectiles--; this.removeMovieClip(); } else if (!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) { _parent.projectiles--; this.removeMovieClip(); } loop = loop + 6; } }; gotoAndStop(playersprite);
Symbol 638 MovieClip [shotgun] Frame 3
damage = 15;
Symbol 638 MovieClip [shotgun] Frame 4
damage = 15;
Symbol 638 MovieClip [shotgun] Frame 5
damage = 10;
Symbol 644 MovieClip [snowball2] Frame 1
damage = 15; alive = true; this.onEnterFrame = function () { if (alive == true) { this._rotation = this._rotation + (xspd * 3); loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 0.6; } xspd = xspd * 1.01; while (loop < speed) { this._x = this._x + (axspd * 8); this._y = this._y + (ayspd * 8); if (_parent.player.hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { loop = speed + 1; _parent.player.grav = _parent.player.grav - 3; _parent.player.hforce = _parent.player.hforce - (xspd * -0.25); _parent.player.pmode = "f"; pain = damage; dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent.player._x; _parent["dm" + dpth]._y = _parent.player._y - (_parent.player._height / 2); _parent.player.health = _parent.player.health - pain; alive = false; play(); } diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if (!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) { alive = false; play(); } loop = loop + 8; } } }; stop();
Symbol 644 MovieClip [snowball2] Frame 8
this.removeMovieClip(); stop();
Symbol 649 MovieClip [snowball] Frame 1
damage = 5; this.onEnterFrame = function () { if (this._currentframe == 1) { this._rotation = this._rotation + (xspd * 3); loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 0.4; } xspd = xspd * 1.01; while (loop < speed) { this._x = this._x + (axspd * 4); this._y = this._y + (ayspd * 4); if (_parent.player.hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { _parent.player.grav = _parent.player.grav - 10; _parent.player.hforce = _parent.player.hforce - (xspd * -0.1); _parent.player.pmode = "f"; pain = damage; dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent.player._x; _parent["dm" + dpth]._y = _parent.player._y - (_parent.player._height / 2); _parent.player.health = _parent.player.health - pain; this.removeMovieClip(); } diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { play(); } else if (_y > (_parent.player._y + 380)) { play(); } else if (!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) { play(); } loop = loop + 4; } } }; stop();
Symbol 649 MovieClip [snowball] Frame 6
this.removeMovieClip();
Symbol 651 MovieClip [napalm] Frame 1
function addbomb(xx, sc) { dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._x = this._x + xx; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2]._yscale = sc; _parent["boom" + dpth2]._xscale = sc; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._x = (((this._x + xx) / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); _parent.land.m["b" + dpth]._yscale = sc; _parent.land.m["b" + dpth]._xscale = sc; radius = 96 * (sc / 100); maxblast = 24; i = 0; while (i < _parent.sprites.length) { xdst = (this._x + xx) - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } } damage = 10; live = 0; alive = 1; this.onEnterFrame = function () { if (alive == 1) { this._rotation = this._rotation + xspd; loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 1.25; } xspd = xspd * 1.01; smoked = false; if (live > 2) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } i++; } } else { live++; } while (loop < speed) { this._x = this._x + (axspd * 4); this._y = this._y + (ayspd * 4); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if ((!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) or (smoked == true)) { addbomb(0, 60); loop = speed + 1; alive = 0; play(); } loop = loop + 4; } } }; stop();
Symbol 651 MovieClip [napalm] Frame 6
addbomb(60, 30); addbomb(-60, 30);
Symbol 651 MovieClip [napalm] Frame 10
addbomb(40, 15); addbomb(-40, 15);
Symbol 651 MovieClip [napalm] Frame 14
this.removeMovieClip();
Symbol 653 MovieClip [cherrybomb] Frame 1
damage = 100; live = 0; this.onEnterFrame = function () { this._rotation = this._rotation + xspd; loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 1.25; } xspd = xspd * 1.01; smoked = false; if (live > 2) { if (_parent.player.hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } } else { live++; } while (loop < speed) { this._x = this._x + (axspd * 8); this._y = this._y + (ayspd * 8); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if ((!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) or (smoked == true)) { dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2]._yscale = 105; _parent["boom" + dpth2]._xscale = 105; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); _parent.land.m["b" + dpth]._yscale = 105; _parent.land.m["b" + dpth]._xscale = 105; radius = 96; maxblast = 24; xdst = this._x - _parent.player._x; ydst = this._y - _parent.player._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent.player.grav = ym; _parent.player.hforce = xm; _parent.player._y = _parent.player._y + _parent.player; _parent.player.pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent.player._x; _parent["dm" + dpth]._y = _parent.player._y - (_parent.player._height / 2); _parent.player.health = _parent.player.health - pain; } this.removeMovieClip(); } loop = loop + 8; } };
Symbol 655 MovieClip [jackbomb] Frame 1
damage = 30; live = 0; this.onEnterFrame = function () { this._rotation = this._rotation + xspd; loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 1.25; } xspd = xspd * 1.01; smoked = false; if (live > 2) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } i++; } } else { live++; } while (loop < speed) { this._x = this._x + (axspd * 8); this._y = this._y + (ayspd * 8); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if ((!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) or (smoked == true)) { dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2]._yscale = 100; _parent["boom" + dpth2]._xscale = 100; _parent["boom" + dpth2].filters = swatches[5]; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); _parent.land.m["b" + dpth]._yscale = 100; _parent.land.m["b" + dpth]._xscale = 100; radius = 96; maxblast = 24; i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } this.removeMovieClip(); } loop = loop + 8; } };
Symbol 660 MovieClip [cluster] Frame 1
function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } radius = 48; maxblast = 24; boomscale = 50; damage = 10; this.onEnterFrame = function () { this._rotation = this._rotation + (xspd * 3); loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 0.75; } xspd = xspd * 1.01; smoked = false; if (live >= 5) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } i++; } } if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (axspd > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (axspd < 0)) { hit = 1; side = 1; } } if (hit == 1) { axspd = axspd * -1; xspd = xspd * -1; this._rotation = 360 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } while (loop < speed) { this._x = this._x + (axspd * 3); this._y = this._y + (ayspd * 3); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if ((!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(_y), true)) or (smoked == true)) { dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2]._yscale = boomscale; _parent["boom" + dpth2]._xscale = boomscale; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); _parent.land.m["b" + dpth]._yscale = boomscale; _parent.land.m["b" + dpth]._xscale = boomscale; if (_parent.yeti1.init == 1) { xdst = (this._x - _parent.yeti1._x) - 78; ydst = this._y - _parent.yeti1._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance < (radius + 80)) { if (this._x > _parent.yet1._x) { side = 1; } else { side = 2; } _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } this.removeMovieClip(); } loop = loop + 3; } }; gotoAndStop(playersprite);
Symbol 660 MovieClip [cluster] Frame 2
radius = 28; maxblast = 32; boomscale = 33; damage = 15;
Symbol 660 MovieClip [cluster] Frame 3
radius = 48; maxblast = 32; boomscale = 75; damage = 30;
Symbol 660 MovieClip [cluster] Frame 4
radius = 92; maxblast = 24; boomscale = 100;
Symbol 663 MovieClip [playerdamage] Frame 1
this.onEnterFrame = function () { if (pain == "-NaN") { pain = ""; } if (!clicker) { clicker = 1; } _y = (_y - 6); clicker++; if (clicker > 20) { this.removeMovieClip(); } };
Symbol 672 MovieClip [fire2] Frame 18
stop();
Symbol 683 MovieClip [fire] Frame 20
this.removeMovieClip();
Symbol 691 MovieClip [splash] Frame 11
this.removeMovieClip(); stop();
Symbol 697 MovieClip [plasmatrail] Frame 1
this._rotation = random(360);
Symbol 697 MovieClip [plasmatrail] Frame 11
this.removeMovieClip();
Symbol 703 MovieClip [greenring] Frame 1
this._rotation = random(360);
Symbol 703 MovieClip [greenring] Frame 11
this.removeMovieClip();
Symbol 736 MovieClip Frame 4
if (_parent._parent._currentframe == 2) { _parent._parent.gotoAndStop(1); } else { _parent._parent.gotoAndStop(2); } _parent.gotoAndStop(1);
Symbol 749 MovieClip Frame 1
damage = 30; hit = 0;
Symbol 749 MovieClip Frame 17
xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if ((((xd > 20) and (xd < 180)) and (yd > 70)) and (yd < 260)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -18; _parent._parent._parent.player.hforce = 22 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player.height / 2); hit = 1; }
Symbol 749 MovieClip Frame 18
if (hit != 1) { xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if (((xd > 70) and (xd < 200)) and (yd < 100)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -12; _parent._parent._parent.player.hforce = 30 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._y - (_parent._parent._parent.player.height / 2); } }
Symbol 749 MovieClip Frame 24
_parent.gotoAndStop(1);
Symbol 761 MovieClip Frame 1
gotoAndStop(random(3) + 2);
Symbol 762 MovieClip Frame 10
_parent.gotoAndStop(1);
Symbol 766 MovieClip Frame 1
damage = 20;
Symbol 766 MovieClip Frame 7
xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if (((xd > -10) and (xd < 100)) and (yd < 80)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -24; _parent._parent._parent.player.hforce = 8 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x + _parent._parent._parent.player.hforce; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player._height / 2); hit = 1; }
Symbol 766 MovieClip Frame 11
_parent.gotoAndStop(1);
Symbol 767 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 779 MovieClip Frame 5
stop();
Symbol 779 MovieClip Frame 6
_parent.pmode = "w";
Symbol 779 MovieClip Frame 9
_root.game.gate.play();
Symbol 780 MovieClip [yeti2] Frame 1
this.onEnterFrame = function () { if (!init) { trace((("x:" + _x) + " y:") + _y); init = 1; health = 100; attackdelay = 60; gotoAndStop (2); sprite.gotoAndStop("hurt"); pmode = "g"; } if (icei == 1) { slots = new Array(); i = 1; while (i <= 4) { if (_parent["ice" + i].init != 1) { slots.push(i); } i++; } trace("slots = " + slots.length); if ((slots.length > 1) and (random(500) < 10)) { i = slots[random(slots.length)]; ii = i - 1; _parent.attachMovie("spike", "ice" + i, _parent.getNextHighestDepth()); _parent["ice" + i]._x = _parent.icer[ii].x; _parent["ice" + i]._y = _parent.icer[ii].y; _parent["ice" + i].gotoAndStop("drip"); } } icei = 1; if (sprite._currentframe < 3) { if ((_parent.player._x > _x) and (this._currentframe == 2)) { sprite.gotoAndStop("turn"); } else if ((_parent.player._x < _x) and (this._currentframe == 1)) { sprite.gotoAndStop("turn"); } else if ((_parent.player._x < (_x - 120)) and (_parent.player._x > (_x - 600))) { sprite.gotoAndStop("walk"); this._x = this._x - 6.5; } else if ((_parent.player._x > (_x + 120)) and (_parent.player._x < (_x + 600))) { sprite.gotoAndStop("walk"); this._x = this._x + 6.5; } else { sprite.gotoAndStop(1); } dst = (_parent.player._x - _x) * dir; if (attackdelay < 1) { if ((dst > 60) and (dst < 200)) { sprite.gotoAndStop("smash"); attackdelay = 30; } else if ((dst > -1) and (dst <= 60)) { sprite.gotoAndStop("pound"); attackdelay = 20; } } else { attackdelay--; } } }; dir = 1;
Symbol 780 MovieClip [yeti2] Frame 2
dir = -1; stop();
Symbol 806 MovieClip Frame 4
if (_parent._parent._currentframe == 2) { _parent._parent.gotoAndStop(1); } else { _parent._parent.gotoAndStop(2); } _parent.gotoAndStop(1);
Symbol 815 MovieClip Frame 1
damage = 30; hit = 0;
Symbol 815 MovieClip Frame 15
xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if ((((xd > 20) and (xd < 180)) and (yd > 70)) and (yd < 260)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -18; _parent._parent._parent.player.hforce = 22 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player.height / 2); hit = 1; }
Symbol 815 MovieClip Frame 17
if (hit != 1) { xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if (((xd > 70) and (xd < 200)) and (yd < 100)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -12; _parent._parent._parent.player.hforce = 30 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._y - (_parent._parent._parent.player.height / 2); } }
Symbol 815 MovieClip Frame 25
_parent.gotoAndStop(1);
Symbol 819 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 822 MovieClip Frame 1
damage = 20;
Symbol 822 MovieClip Frame 6
xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if (((xd > -10) and (xd < 100)) and (yd < 80)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -24; _parent._parent._parent.player.hforce = 8 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x + _parent._parent._parent.player.hforce; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player._height / 2); hit = 1; }
Symbol 822 MovieClip Frame 12
_parent.gotoAndStop(1);
Symbol 823 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 824 MovieClip Frame 5
stop();
Symbol 824 MovieClip Frame 6
_parent.pmode = "w";
Symbol 825 MovieClip [yeti1] Frame 1
this.onEnterFrame = function () { if (!init) { init = 1; health = 300; attackdelay = 60; gotoAndStop (2); sprite.gotoAndStop("angry"); pmode = "a"; } if (pmode == "a") { if ((_x - _parent.player._x) < 240) { pmode = "w"; sprite.gotoAndStop(1); } } else { _parent.yeti0.ison = 1; if (sprite._currentframe < 3) { if ((_parent.player._x > _x) and (this._currentframe == 2)) { sprite.gotoAndStop("turn"); } else if ((_parent.player._x < _x) and (this._currentframe == 1)) { sprite.gotoAndStop("turn"); } else if ((_parent.player._x < (_x - 120)) and (_parent.player._x > (_x - 600))) { sprite.gotoAndStop("walk"); this._x = this._x - 5; } else if ((_parent.player._x > (_x + 120)) and (_parent.player._x < (_x + 600))) { sprite.gotoAndStop("walk"); this._x = this._x + 5; } else { sprite.gotoAndStop(1); } dst = (_parent.player._x - _x) * dir; if (attackdelay < 1) { if ((dst > 60) and (dst < 200)) { sprite.gotoAndStop("smash"); attackdelay = 60; } else if ((dst > -1) and (dst <= 60)) { sprite.gotoAndStop("pound"); attackdelay = 30; } } else { attackdelay--; } } } }; dir = 1;
Symbol 825 MovieClip [yeti1] Frame 2
dir = -1; stop();
Symbol 832 MovieClip Frame 8
stop();
Symbol 838 MovieClip Frame 9
_parent.removeMovieClip();
Symbol 849 MovieClip Frame 27
_parent.gotoAndStop(1);
Symbol 850 MovieClip [spike] Frame 1
if (!init) { xx = _x; yy = _y; _parent.gamesprites.push(_name); init = 1; grav = 0; height = 40; width = 18; } drop = 16; weight = 2; nofall = 1; pmode = "h"; health = 20; grav = 0; noh = true; damage = 20; stop(); this.onEnterFrame = function () { grav = 20; hforce = 0; noh = true; if (_currentframe == 1) { _y = yy; _x = xx; } else if (_currentframe == 2) { if ((_x > (_parent.yeti1._x - 70)) and (_x < (_parent.yeti1._x + 70))) { if ((_y > (_parent.yeti1._y - 160)) and (_y < _parent.yeti1._y)) { gotoAndStop (3); _parent.yeti1.health = _parent.yeti1.health - damage; _parent.yeti1.sprite.gotoAndStop("hurt"); dd = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dd" + dd, dd); _parent["dd" + dd]._x = _parent.yeti1._x; _parent["dd" + dd]._y = _parent.yeti1._y - 170; _parent["dd" + dd].pain = "-" + damage; if (_parent.yeti1.health <= 0) { _parent.yeti1._name = "ydead"; _parent.ydead.sprite.gotoAndStop("dead"); } } } } if ((health < 1) and (this._currentframe == 1)) { gotoAndStop ("fall"); nofall = 0; pmode = "f"; grav = 0; } if ((pmode == "g") and (_y > yy)) { gotoAndStop (3); } ices = 0; };
Symbol 850 MovieClip [spike] Frame 2
nofall = 0;
Symbol 850 MovieClip [spike] Frame 4
stop();
Symbol 852 MovieClip [yeti0] Frame 1
_alpha = 0; ison = 0; _x = -999; this.onEnterFrame = function () { if (!init) { init = 1; _parent.gamesprites.push(_name); health = 100; } nofall = 1; noh = 1; if (ison == 1) { _x = (_parent.yeti1._x - (45 * _parent.yeti1.dir)); _y = (_parent.yeti1._y - 143); } if ((health < 1) and (dead != 1)) { dead = 1; fff = _parent.yeti1._currentframe; _parent.yeti1._name = "oldyeti"; _parent.attachMovie("yeti2", "yeti1", _parent.getNextHighestDepth()); _parent.yeti1.swapDepths(_parent.oldyeti); _parent.yeti1._x = _parent.oldyeti._x; _parent.yeti1._y = _parent.oldyeti._y; _parent.yeti1.gotoAndStop(fff); _parent.yeti1.sprite.gotoAndStop("hurt"); _parent.oldyeti.removeMovieClip(); _parent.attachMovie("goblin_boss_run", "bossrun", 2000); _parent.bossrun._x = _parent.yeti1._x; _parent.bossrun._y = _parent.yeti1._y; _parent.play(); this.removeMovieClip(); } };
Instance of Symbol 93 MovieClip in Symbol 852 MovieClip [yeti0] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 854 MovieClip Frame 15
_parent.gotoAndStop(2);
Symbol 867 MovieClip Frame 1
stop();
Symbol 868 MovieClip [goblin_boss_run] Frame 1
dir = 1; speed = 8; if (this._x > _parent.gate._x) { gotoAndStop (2); } else { gotoAndStop (1); } this.onEnterFrame = function () { if (ss._currentframe == 2) { this._x = this._x + (speed * dir); if ((this._x < (_parent.gate._x + 20)) and (this._x > (_parent.gate._x - 20))) { _parent.gate.play(); this.removeMovieClip(); } } };
Symbol 868 MovieClip [goblin_boss_run] Frame 2
dir = -1;
Symbol 879 MovieClip Frame 6
_parent._parent.pmode = "f"; _parent._parent.grav = -30;
Symbol 879 MovieClip Frame 20
_parent._parent.pmode = "aa";
Symbol 879 MovieClip Frame 28
dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("cherrybomb", "sn" + dp, dp); xdst = (_parent._parent._parent.player._x - _parent._parent._x) / 20; ydst = ((_parent._parent._parent.player._y - _parent._parent._y) / 20) - 4; _parent._parent._parent["sn" + dp]._x = _parent._parent._x + (12 * _parent._parent.dir); _parent._parent._parent["sn" + dp]._y = _parent._parent._y - 8; _parent._parent._parent["sn" + dp].yspd = ydst * 1.25; _parent._parent._parent["sn" + dp].xspd = xdst * 1.25;
Symbol 879 MovieClip Frame 29
_parent._parent.pmode = "f";
Symbol 879 MovieClip Frame 33
_parent.gotoAndStop(1);
Symbol 896 MovieClip Frame 9
_parent._parent.pmode = "f"; _parent._parent.grav = -40 + random(8); _parent._parent.hforce = (-12 + random(7)) * _parent._parent.dir;
Symbol 896 MovieClip Frame 32
stop();
Symbol 906 MovieClip Frame 40
_root.nextFrame();
Symbol 907 MovieClip Frame 1
stop();
Symbol 908 MovieClip [goblin3] Frame 1
dir = 1; if (!init) { init = 1; gotoAndStop(random(2) + 1); pmode = "f"; drop = 24; weight = 2.5; grav = 1; health = 50000000 /* 0x2FAF080 */; oldhealth = 0; _parent.gamesprites.push(_name); stop(); damage = 40; live = true; height = 68; width = 40; attackat = random(2) + 3; this.onEnterFrame = function () { if (health < 1) { ss.gotoAndStop("dead"); } else if (pmode == "g") { ss.gotoAndStop(1); attackat--; pmode = "w"; trace(attackat); if (attackat < 1) { attackat = random(4) + 5; ss.gotoAndStop("attack"); if (_parent.player._x > _x) { gotoAndStop (1); } else { gotoAndStop (2); } } else { if (_parent.player._x > _x) { gotoAndStop (2); } else { gotoAndStop (1); } ss.gotoAndStop("flip"); } } }; }
Instance of Symbol 93 MovieClip in Symbol 908 MovieClip [goblin3] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 908 MovieClip [goblin3] Frame 2
dir = -1;
Symbol 910 MovieClip [gas] Frame 1
pmode = "f"; drop = 18; weight = 2; grav = 0; health = 5; _parent.gamesprites.push(_name); stop(); damage = 50; live = true; height = _height; width = _width; this.onEnterFrame = function () { if ((live == true) and (health < 1)) { score = score + 10; tmp = new Array(); i = 0; while (i < _parent.sprites.length) { if (_parent.sprites[i] != _name) { tmp.push(_parent.sprites[i]); } i++; } _parent.sprites = tmp; tmp = new Array(); i = 0; while (i < _parent.gamesprites.length) { if (_parent.gamesprites[i] != _name) { tmp.push(_parent.gamesprites[i]); } i++; } _parent.gamesprites = tmp; dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._xscale = 200; _parent["boom" + dpth2]._yscale = 200; _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2].filters = swatches[3]; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._xscale = 200; _parent.land.m["b" + dpth]._yscale = 200; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); radius = 200; maxblast = 24; i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } live = false; xx1 = this._x; xx2 = this._x; yy1 = this._y; yy2 = this._y; yd = 86; loop1 = 0; ss = 125; chain = 6; this.play(); } };
Symbol 910 MovieClip [gas] Frame 7
loop1++; if (loop1 == 1) { xx1 = xx1 + yd; xx = xx1; yy = yy2; yy1 = yy1 - (random(20) - 5); } else { xx2 = xx2 - yd; yd = yd * 0.9; xx = xx2; yy2 = yy2 - (random(20) - 5); yy = yy2; loop1 = 0; } this._x = xx; this._y = yy; chain--; dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._xscale = ss; _parent["boom" + dpth2]._yscale = ss; _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2].filters = swatches[3]; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._xscale = ss; _parent.land.m["b" + dpth]._yscale = ss; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); radius = ss; maxblast = 24; i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } ss = ss * 0.9; if (chain < 1) { _x = -9999; _y = _x; stop(); }
Symbol 910 MovieClip [gas] Frame 10
gotoAndPlay ("loop");
Symbol 912 MovieClip Frame 1
if (!swatches) { _global.swatches = new Array(); } swatches.push(this.filters);
Symbol 916 Button
on (release) { getURL ("http://www.newgrounds.com/", "_blank"); }
Symbol 921 Button
on (release) { getURL ("http://www.psychogoldfish.com/", "_blank"); }
Symbol 929 Button
on (release, keyPress "<Enter>") { _root.play(); }
Symbol 936 MovieClip Frame 66
gotoAndPlay (1);
Symbol 938 MovieClip Frame 16
gotoAndPlay (1);
Symbol 943 MovieClip Frame 9
gotoAndPlay (1);
Symbol 946 MovieClip Frame 9
gotoAndPlay (1);
Symbol 949 MovieClip Frame 15
gotoAndPlay (1);
Symbol 950 MovieClip Frame 15
stop();
Symbol 957 MovieClip Frame 10
stop();
Symbol 960 MovieClip Frame 242
_parent.play();
Symbol 962 Button
on (release) { stopAllSounds(); play(); }
Symbol 1097 MovieClip Frame 22
Symbol 1097 MovieClip Frame 336
_parent.play(); stop();
Symbol 1101 Button
on (release) { stopAllSounds(); _root.nextFrame(); }
Symbol 1123 MovieClip Frame 1
stop();
Symbol 1123 MovieClip Frame 2
stop();
Symbol 1123 MovieClip Frame 729
stopAllSounds(); _parent.nextFrame();
Symbol 1154 Button
on (release) { _global.controls = 1; gotoAndStop(controls); }
Symbol 1155 Button
on (release) { _global.controls = 2; gotoAndStop(controls); }
Symbol 1168 MovieClip Frame 1
stop();
Instance of Symbol 1164 MovieClip in Symbol 1168 MovieClip Frame 2
onClipEvent (load) { gotoAndStop(controls); }
Symbol 1176 MovieClip Frame 1
stop();
Symbol 1176 MovieClip Frame 2
stop();
Symbol 1176 MovieClip Frame 3
stop();
Symbol 1176 MovieClip Frame 4
stop();
Symbol 1179 Button
on (release) { _root.nextFrame(); }
Symbol 1180 Button
on (release) { _root.menu1.gotoAndStop(2); }
Symbol 1181 Button
on (release) { _root.menu1.gotoAndStop(3); }
Symbol 1187 Button
on (release) { _global.playersprite = "santa"; }
Instance of Symbol 1189 MovieClip in Symbol 1192 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "santa") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1193 Button
on (release) { _global.playersprite = "pbot"; }
Instance of Symbol 1189 MovieClip in Symbol 1195 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "pbot") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1196 Button
on (release) { _global.playersprite = "pico"; }
Instance of Symbol 1189 MovieClip in Symbol 1199 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "pico") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1200 Button
on (release) { _global.playersprite = "pg"; }
Instance of Symbol 1189 MovieClip in Symbol 1203 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "pg") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1204 Button
on (release) { _global.playersprite = "alienhominid"; }
Instance of Symbol 1189 MovieClip in Symbol 1207 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "alienhominid") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1210 Button
on (release) { _root.gotoAndStop(_root.level + 4); }
Symbol 1217 MovieClip Frame 1
stop();
Symbol 1217 MovieClip Frame 3
stop();
Symbol 1217 MovieClip Frame 5
stop();
Symbol 1217 MovieClip Frame 7
stop();
Symbol 1217 MovieClip Frame 9
stop();
Symbol 1217 MovieClip Frame 11
stop();
Symbol 1218 MovieClip Frame 1
stage = "Level " + _root.level; stop();
Instance of Symbol 1192 MovieClip in Symbol 1218 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 1195 MovieClip in Symbol 1218 MovieClip Frame 1
onClipEvent (enterFrame) { if (!secrets.data.pbot) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 1199 MovieClip in Symbol 1218 MovieClip Frame 1
onClipEvent (enterFrame) { if (!secrets.data.pico) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 1203 MovieClip in Symbol 1218 MovieClip Frame 1
onClipEvent (enterFrame) { if (!secrets.data.pg) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 1207 MovieClip in Symbol 1218 MovieClip Frame 1
onClipEvent (enterFrame) { if (!secrets.data.alienhominid) { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1227 MovieClip Frame 1
_alpha = 0;
Symbol 1229 MovieClip Frame 1
function checkHit() { if (((_parent.player._x + (_parent.player.width / 2)) > l) and ((_parent.player._x - (_parent.player.width / 2)) < r)) { if (((_parent.player._y + (_parent.player.height / 2)) > t) and ((_parent.player._y - (_parent.player.height / 2)) < b)) { if (active != 1) { launch = 1; } active = 1; } else { active = 0; } } else { active = 0; } } l = Math.round(_x - (_width / 2)); r = Math.round(_x + (_width / 2)); t = Math.round(_y - (_height / 2)); b = Math.round(_y + (_height / 2)); active = 0; launch = 0; _alpha = 0; onEnterFrame = function () { checkHit(); if (launch == 1) { launch = 0; i = 0; while (i < Enemies.length) { Sname = Enemies[i].name; sprite = Enemies[i].sprite; spawn = Enemies[i].spawn; if (!_parent[Sname]) { dd = _parent.getNextHighestDepth(); _parent.attachMovie(sprite, Sname, dd); _parent[Sname]._x = _parent[spawn]._x; _parent[Sname]._y = _parent[spawn]._y; } i++; } } };
Symbol 1231 MovieClip Frame 1
self = "alienhominid"; this.onEnterFrame = function () { if ((_global.secrets.data[self] == 1) or (_root.charge.clock.time < 125)) { gotoAndStop (2); } else { if ((_parent.player._x < (_x + 24)) and (_parent.player._x > (_x - 24))) { if ((_parent.player._y < (_y + 24)) and (_parent.player._y > (_y - 24))) { _global.secrets.data[self] = 1; _global.secrets.flush(); } } gotoAndStop (1); } };
Symbol 1233 MovieClip Frame 1
pmode = "f"; drop = 18; weight = 2; grav = 0; health = 5; _parent.gamesprites.push(_name); stop(); damage = 50; live = true; height = _height; width = _width; this.onEnterFrame = function () { if ((live == true) and (health < 1)) { score = score + 10; tmp = new Array(); i = 0; while (i < _parent.sprites.length) { if (_parent.sprites[i] != _name) { tmp.push(_parent.sprites[i]); } i++; } _parent.sprites = tmp; tmp = new Array(); i = 0; while (i < _parent.gamesprites.length) { if (_parent.gamesprites[i] != _name) { tmp.push(_parent.gamesprites[i]); } i++; } _parent.gamesprites = tmp; dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._xscale = 200; _parent["boom" + dpth2]._yscale = 200; _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2].filters = swatches[3]; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._xscale = 200; _parent.land.m["b" + dpth]._yscale = 200; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); radius = 200; maxblast = 24; i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } live = false; xx = this._x; yy = this._y; yd = -100; ss = 150; chain = 5; this.play(); } };
Symbol 1233 MovieClip Frame 6
xx = xx + (random(50) - 25); yy = yy + yd; yd = yd * 0.9; this._x = xx; this._y = yy; chain--; dpth = _parent.land.m.getNextHighestDepth(); dpth2 = _parent.getNextHighestDepth(); _parent.attachMovie("explosion1", "boom" + dpth2, dpth2); _parent["boom" + dpth2]._xscale = ss; _parent["boom" + dpth2]._yscale = ss; _parent["boom" + dpth2]._x = this._x; _parent["boom" + dpth2]._y = this._y; _parent["boom" + dpth2].filters = swatches[3]; _parent.land.m.attachMovie("boom", "b" + dpth, dpth); scale = _parent.land._xscale / 100; _parent.land.m["b" + dpth]._xscale = ss; _parent.land.m["b" + dpth]._yscale = ss; _parent.land.m["b" + dpth]._x = ((this._x / scale) - _parent.land.m._x) - (_parent.land._x / scale); _parent.land.m["b" + dpth]._y = ((this._y / scale) - _parent.land.m._y) - (_parent.land._y / scale); radius = ss; maxblast = 24; i = 0; while (i < _parent.sprites.length) { xdst = this._x - _parent[_parent.sprites[i]]._x; ydst = this._y - _parent[_parent.sprites[i]]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } _parent[_parent.sprites[i]].grav = ym; _parent[_parent.sprites[i]].hforce = xm; _parent[_parent.sprites[i]]._y = _parent[_parent.sprites[i]]._y + _parent[_parent.sprites[i]]; _parent[_parent.sprites[i]].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; } i++; } ss = ss * 0.75; if (chain < 1) { _x = -9999; _y = _x; stop(); }
Symbol 1233 MovieClip Frame 10
gotoAndPlay ("loop");
Symbol 1236 MovieClip Frame 16
stop();
Symbol 1238 MovieClip Frame 1
pmode = "f"; drop = 8; weight = 0; grav = 0; height = _height; width = _width; health = 50; live = true; this.onEnterFrame = function () { if (live == true) { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { _parent.player.health = _parent.player.health + 50; if (_parent.player.health > _parent.player.maxHealth) { _parent.player.health = _parent.player.maxHealth; } live = false; gotoAndStop (2); } } }; stop();
Symbol 1245 MovieClip Frame 1
if (!init) { _parent.gamesprites.push(_name); init = 1; pmode = "f"; drop = 22; weight = 1; grav = 5; height = 60; width = _width; health = 50; } this.onEnterFrame = function () { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { _root.level++; _root.gotoAndStop(4); } };
Symbol 1247 MovieClip Frame 1
pmode = "f"; drop = 8; weight = 0; grav = 0; height = _height; width = _width; health = 50; me = "shotgun"; live = true; this.onEnterFrame = function () { if (live == true) { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { if (ammo[me] < 1) { _parent.weapon = me; } ammo[me] = ammo[me] + 10; live = false; gotoAndStop (2); } } }; stop();
Symbol 1249 MovieClip Frame 1
pmode = "f"; drop = 8; weight = 0; grav = 0; height = _height; width = _width; health = 50; me = "grenade"; live = true; this.onEnterFrame = function () { if (live == true) { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { if (ammo[me] < 1) { _parent.weapon = me; } ammo[me] = ammo[me] + 5; live = false; gotoAndStop (2); } } }; stop();
Symbol 1251 MovieClip Frame 1
pmode = "f"; drop = 8; weight = 0; grav = 0; height = _height; width = _width; health = 50; me = "rocket"; live = true; this.onEnterFrame = function () { if (live == true) { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { if (ammo[me] < 1) { _parent.weapon = me; } ammo[me] = ammo[me] + 5; live = false; gotoAndStop (2); } } }; stop();
Symbol 1255 MovieClip Frame 1
dd = _parent.getNextHighestDepth(); _parent.attachMovie(playersprite, "player", dd); _parent.player._x = _x; _parent.player._y = _y; _root.hh = 1; _alpha = 0;
Symbol 1256 MovieClip Frame 1
function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.land.hitTest(gpx(xx), gpy((bb + minform) - 1), true)) { while (this.land.hitTest(gpx(xx), gpy(bb + minform), true) and (minform < maxform)) { minform = minform + 2; } if (!this.land.hitTest(gpx(xx), gpy((bb + minform) + 1), true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 0; bounds.yMin = 0; bounds.xMax = (_width - 1) * -1; bounds.yMax = (_height - 1) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { toggleHighQuality(); } }; Key.addListener(Keyz); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; y = this[sprites[i]]._y; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 1; this[sprites[i]].grav = 0; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.land.hitTest(gpx(xc), gpy(yc), true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.land.hitTest(gpx(hhx - (hhh * 2)), gpy(hhy), true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = this.getNextHighestDepth(); this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = this.getNextHighestDepth(); this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.land.hitTest(gpx(xd), gpy(player._y - 28), true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > bounds.xMin) { _x = bounds.xMin; } else if (_x < (bounds.xMax + screenw)) { _x = (bounds.xMax + screenw); } if (_y > bounds.yMin) { _y = bounds.yMin; } else if (_y < ((bounds.yMax + screenh) + 16)) { _y = ((bounds.yMax + screenh) + 16); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 1) { firenow = true; projectiles = 1; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { trace(ang); if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop();
Instance of Symbol 1225 MovieClip "land" in Symbol 1256 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1229 MovieClip in Symbol 1256 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p1", sprite:"goblin1", spawn:"p1"}); Enemies.push({name:"g1p2", sprite:"goblin1", spawn:"p2"}); }
Instance of Symbol 1229 MovieClip in Symbol 1256 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp3", sprite:"zeplin", spawn:"p3"}); }
Instance of Symbol 1229 MovieClip in Symbol 1256 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p4", sprite:"goblin2", spawn:"p4"}); Enemies.push({name:"g2p5", sprite:"goblin2", spawn:"p5"}); Enemies.push({name:"g2p6", sprite:"goblin2", spawn:"p6"}); }
Instance of Symbol 1229 MovieClip in Symbol 1256 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p7", sprite:"goblin2", spawn:"p7"}); Enemies.push({name:"jp8", sprite:"jacklin", spawn:"p8"}); }
Instance of Symbol 1229 MovieClip in Symbol 1256 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"z9", sprite:"zeplin", spawn:"p9"}); Enemies.push({name:"z10", sprite:"zeplin", spawn:"p10"}); }
Instance of Symbol 1229 MovieClip in Symbol 1256 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p11", sprite:"goblin2", spawn:"p11"}); Enemies.push({name:"j12", sprite:"jacklin", spawn:"p12"}); Enemies.push({name:"j13", sprite:"jacklin", spawn:"p13"}); }
Symbol 1264 MovieClip Frame 1
stop();
Symbol 1264 MovieClip Frame 3
stop();
Symbol 1264 MovieClip Frame 5
stop();
Symbol 1264 MovieClip Frame 7
stop();
Symbol 1264 MovieClip Frame 9
stop();
Symbol 1264 MovieClip Frame 11
stop();
Symbol 1291 MovieClip Frame 1
stop();
Symbol 1296 MovieClip Frame 1
_parent.cheatscreen == false; stop();
Symbol 1296 MovieClip Frame 2
_parent.cheatscreen == true; stop();
Instance of Symbol 1295 MovieClip in Symbol 1296 MovieClip Frame 2
onClipEvent (load) { var string = new String(); } onClipEvent (keyUp) { if (!Key.isDown(17)) { key = Key.getAscii(); if ((key >= 97) and (key <= 122)) { string = string + chr(key); } if (string.length == 8) { if (string == "painkill") { _root.game.player.health = 99999 /* 0x01869F */; _root.game.player.maxHealth = 99999 /* 0x01869F */; } else if (string == "blowitup") { ammo.shotgun = 999; ammo.rocket = 999; ammo.grenade = 999; } else if (string == "goldfish") { _root.game.player.inofall = 1; } else if ((string == "skipthis") and (_root.level < 5)) { _root.level++; _root.gotoAndStop(4); } else if (string == "slowtime") { _root.charge.clock.crate = 120; } else if (string == "playasah") { secrets.data.alienhominid = 1; _root.gotoAndStop(4); } else if (string == "playaspg") { secrets.data.pg = 1; _root.gotoAndStop(4); } else if (string == "playpbot") { secrets.data.pbot = 1; _root.gotoAndStop(4); } else if (string == "playpico") { secrets.data.pico = 1; _root.gotoAndStop(4); } _parent.gotoAndStop(1); } } }
Instance of Symbol 1270 MovieClip in Symbol 1302 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.game.player.health < 1) { _root.game.player.health = 0; } h = Math.round((_root.game.player.health / _root.game.player.maxHealth) * 100); if (h < 1) { h = 0; } bar._xscale = h; hp.text = (("Health: " + _root.game.player.health) + "/") + _root.game.player.maxHealth; }
Instance of Symbol 1287 MovieClip in Symbol 1302 MovieClip Frame 1
onClipEvent (load) { guns = new Object(); guns.rifle = 1; guns.shotgun = 2; guns.rocket = 3; guns.grenade = 4; } onClipEvent (enterFrame) { for (i in guns) { if (_root.game.weapon == i) { this[i].gotoAndStop(1); } else { this[i].gotoAndStop(2); } this[i].a.id = guns[i]; this[i].a.wammo = ammo[i]; } }
Instance of Symbol 1291 MovieClip "clock" in Symbol 1302 MovieClip Frame 1
onClipEvent (load) { time = 150; msec = 0; crate = 30; } onClipEvent (enterFrame) { if (time > 0) { msec++; if (msec >= crate) { msec = 0; time--; if (time < 1) { _root.game.player.health = 0; play(); } } } }
Symbol 1313 MovieClip Frame 1
bg.cacheAsBitmap = true; bg.opaqueBackground = 0;
Symbol 1315 MovieClip Frame 1
self = "pbot"; this.onEnterFrame = function () { if ((_global.secrets.data[self] == 1) or (_root.charge.clock.time < 125)) { gotoAndStop (2); } else { if ((_parent.player._x < (_x + 24)) and (_parent.player._x > (_x - 24))) { if ((_parent.player._y < (_y + 24)) and (_parent.player._y > (_y - 24))) { _global.secrets.data[self] = 1; _global.secrets.flush(); } } gotoAndStop (1); } };
Symbol 1316 MovieClip Frame 1
self = "pg"; this.onEnterFrame = function () { if ((_global.secrets.data[self] == 1) or (_root.charge.clock.time < 80)) { gotoAndStop (2); } else { if ((_parent.player._x < (_x + 24)) and (_parent.player._x > (_x - 24))) { if ((_parent.player._y < (_y + 24)) and (_parent.player._y > (_y - 24))) { _global.secrets.data[self] = 1; _global.secrets.flush(); } } gotoAndStop (1); } };
Symbol 1317 MovieClip Frame 1
function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.land.hitTest(gpx(xx), gpy((bb + minform) - 1), true)) { while (this.land.hitTest(gpx(xx), gpy(bb + minform), true) and (minform < maxform)) { minform = minform + 2; } if (!this.land.hitTest(gpx(xx), gpy((bb + minform) + 1), true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 0; bounds.yMin = 0; bounds.xMax = (_width - 1) * -1; bounds.yMax = (_height - 1) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { toggleHighQuality(); } }; Key.addListener(Keyz); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; y = this[sprites[i]]._y; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 1; this[sprites[i]].grav = 0; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.land.hitTest(gpx(xc), gpy(yc), true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.land.hitTest(gpx(hhx - (hhh * 2)), gpy(hhy), true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = this.getNextHighestDepth(); this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = this.getNextHighestDepth(); this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.land.hitTest(gpx(xd), gpy(player._y - 28), true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > bounds.xMin) { _x = bounds.xMin; } else if (_x < (bounds.xMax + screenw)) { _x = (bounds.xMax + screenw); } if (_y > bounds.yMin) { _y = bounds.yMin; } else if (_y < ((bounds.yMax + screenh) + 16)) { _y = ((bounds.yMax + screenh) + 16); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 1) { firenow = true; projectiles = 1; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { trace(ang); if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop();
Instance of Symbol 1313 MovieClip "land" in Symbol 1317 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p2", sprite:"goblin1", spawn:"p2"}); Enemies.push({name:"g1p3", sprite:"goblin1", spawn:"p3"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p1", sprite:"goblin1", spawn:"p1"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p5", sprite:"goblin1", spawn:"p5"}); Enemies.push({name:"g1p6", sprite:"goblin1", spawn:"p6"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p7", sprite:"goblin2", spawn:"p7"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp8", sprite:"zeplin", spawn:"p8"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"jp9", sprite:"jacklin", spawn:"p9"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp10", sprite:"zeplin", spawn:"p10"}); Enemies.push({name:"g2p11", sprite:"goblin2", spawn:"p11"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p12", sprite:"goblin1", spawn:"p12"}); Enemies.push({name:"g2p13", sprite:"goblin2", spawn:"p13"}); Enemies.push({name:"g2p14", sprite:"goblin1", spawn:"p14"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"jp15", sprite:"jacklin", spawn:"p15"}); Enemies.push({name:"jp16", sprite:"jacklin", spawn:"p16"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p17", sprite:"goblin2", spawn:"p17"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p17", sprite:"goblin1", spawn:"p17"}); Enemies.push({name:"g1p18", sprite:"goblin1", spawn:"p18"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp17", sprite:"zeplin", spawn:"p17"}); }
Instance of Symbol 1229 MovieClip in Symbol 1317 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p19", sprite:"goblin2", spawn:"p19"}); Enemies.push({name:"g2p20", sprite:"goblin2", spawn:"p20"}); Enemies.push({name:"g2p20", sprite:"goblin2", spawn:"p21"}); }
Symbol 1327 MovieClip Frame 1
self = "pico"; this.onEnterFrame = function () { if ((_global.secrets.data[self] == 1) or (_root.charge.clock.time < 75)) { gotoAndStop (2); } else { if ((_parent.player._x < (_x + 24)) and (_parent.player._x > (_x - 24))) { if ((_parent.player._y < (_y + 24)) and (_parent.player._y > (_y - 24))) { _global.secrets.data[self] = 1; _global.secrets.flush(); } } gotoAndStop (1); } };
Symbol 1328 MovieClip Frame 1
function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.land.hitTest(gpx(xx), gpy((bb + minform) - 1), true)) { while (this.land.hitTest(gpx(xx), gpy(bb + minform), true) and (minform < maxform)) { minform = minform + 2; } if (!this.land.hitTest(gpx(xx), gpy((bb + minform) + 1), true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 0; bounds.yMin = 0; bounds.xMax = (_width - 1) * -1; bounds.yMax = (_height - 1) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { toggleHighQuality(); } }; Key.addListener(Keyz); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; y = this[sprites[i]]._y; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 1; this[sprites[i]].grav = 0; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.land.hitTest(gpx(xc), gpy(yc), true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.land.hitTest(gpx(hhx - (hhh * 2)), gpy(hhy), true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = this.getNextHighestDepth(); this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = this.getNextHighestDepth(); this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.land.hitTest(gpx(xd), gpy(player._y - 28), true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > bounds.xMin) { _x = bounds.xMin; } else if (_x < (bounds.xMax + screenw)) { _x = (bounds.xMax + screenw); } if (_y > bounds.yMin) { _y = bounds.yMin; } else if (_y < ((bounds.yMax + screenh) + 16)) { _y = ((bounds.yMax + screenh) + 16); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 1) { firenow = true; projectiles = 1; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { trace(ang); if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop();
Instance of Symbol 1325 MovieClip "land" in Symbol 1328 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"jp19", sprite:"jacklin", spawn:"p19"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p1", sprite:"goblin2", spawn:"p1"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p1a", sprite:"goblin2", spawn:"p1"}); Enemies.push({name:"g2p2", sprite:"goblin2", spawn:"p2"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"jp4", sprite:"jacklin", spawn:"p4"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp5", sprite:"zeplin", spawn:"p5"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p7", sprite:"goblin1", spawn:"p7"}); Enemies.push({name:"g2p8", sprite:"goblin1", spawn:"p8"}); Enemies.push({name:"g2p9", sprite:"goblin1", spawn:"p9"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p10", sprite:"goblin2", spawn:"p10"}); Enemies.push({name:"g2p11", sprite:"goblin2", spawn:"p11"}); Enemies.push({name:"g2p12", sprite:"goblin2", spawn:"p12"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p13", sprite:"goblin2", spawn:"p13"}); Enemies.push({name:"jp14", sprite:"jacklin", spawn:"p14"}); Enemies.push({name:"gsp15", sprite:"gas", spawn:"p15"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p17", sprite:"goblin2", spawn:"p17"}); Enemies.push({name:"jp16", sprite:"jacklin", spawn:"p16"}); }
Instance of Symbol 1229 MovieClip in Symbol 1328 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p20", sprite:"goblin2", spawn:"p20"}); Enemies.push({name:"g2p21", sprite:"goblin2", spawn:"p21"}); Enemies.push({name:"g1p22", sprite:"goblin1", spawn:"p22"}); Enemies.push({name:"g1p23", sprite:"goblin1", spawn:"p23"}); Enemies.push({name:"g1p24", sprite:"goblin1", spawn:"p24"}); Enemies.push({name:"g1p25", sprite:"goblin1", spawn:"p25"}); }
Symbol 1334 MovieClip Frame 1
stop();
Symbol 1334 MovieClip Frame 5
stop();
Symbol 1334 MovieClip Frame 17
stop();
Symbol 1335 MovieClip Frame 1
function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.land.hitTest(gpx(xx), gpy((bb + minform) - 1), true)) { while (this.land.hitTest(gpx(xx), gpy(bb + minform), true) and (minform < maxform)) { minform = minform + 2; } if (!this.land.hitTest(gpx(xx), gpy((bb + minform) + 1), true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 0; bounds.yMin = 0; bounds.xMax = (_width - 1) * -1; bounds.yMax = (_height - 1) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { toggleHighQuality(); } }; Key.addListener(Keyz); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; y = this[sprites[i]]._y; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 1; this[sprites[i]].grav = 0; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.land.hitTest(gpx(xc), gpy(yc), true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.land.hitTest(gpx(hhx - (hhh * 2)), gpy(hhy), true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = this.getNextHighestDepth(); this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = this.getNextHighestDepth(); this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.land.hitTest(gpx(xd), gpy(player._y - 28), true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > bounds.xMin) { _x = bounds.xMin; } else if (_x < (bounds.xMax + screenw)) { _x = (bounds.xMax + screenw); } if (_y > bounds.yMin) { _y = bounds.yMin; } else if (_y < ((bounds.yMax + screenh) + 16)) { _y = ((bounds.yMax + screenh) + 16); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 1) { firenow = true; projectiles = 1; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { trace(ang); if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop(); stop(); this.attachMovie("yeti1", "yeti1", this.getNextHighestDepth()); yeti1._x = 986; yeti1._y = 488; this.attachMovie("yeti0", "yeti0", this.getNextHighestDepth());
Instance of Symbol 1334 MovieClip "gate" in Symbol 1335 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._currentframe > 13) { xd = _x - _parent.player._x; yd = _y - _parent.player._y; dst = Math.sqrt((xd * xd) + (yd * yd)); if (dst < 40) { _root.hh = _root.game.player.health; _parent._parent.nextFrame(); } } }
Symbol 1335 MovieClip Frame 2
icer = new Array(); icer.push({x:329.45, y:211.9}); icer.push({x:563.4, y:221.9}); icer.push({x:737.4, y:217.9}); icer.push({x:899.4, y:218.9}); i = 1; while (i <= icer.length) { this.attachMovie("spike", "ice" + i, this.getNextHighestDepth()); this["ice" + i]._x = icer[i - 1].x; this["ice" + i]._y = icer[i - 1].y; this["ice" + i].gotoAndStop("drip"); i++; } stop();
Symbol 1344 MovieClip Frame 1
function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.land.hitTest(gpx(xx), gpy((bb + minform) - 1), true)) { while (this.land.hitTest(gpx(xx), gpy(bb + minform), true) and (minform < maxform)) { minform = minform + 2; } if (!this.land.hitTest(gpx(xx), gpy((bb + minform) + 1), true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 0; bounds.yMin = 0; bounds.xMax = (_width - 1) * -1; bounds.yMax = (_height - 1) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { toggleHighQuality(); } }; Key.addListener(Keyz); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; y = this[sprites[i]]._y; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 1; this[sprites[i]].grav = 0; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.land.hitTest(gpx(xc), gpy(yc), true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.land.hitTest(gpx(hhx - (hhh * 2)), gpy(hhy), true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = this.getNextHighestDepth(); this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = this.getNextHighestDepth(); this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.land.hitTest(gpx(xd), gpy(player._y - 28), true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > bounds.xMin) { _x = bounds.xMin; } else if (_x < (bounds.xMax + screenw)) { _x = (bounds.xMax + screenw); } if (_y > bounds.yMin) { _y = bounds.yMin; } else if (_y < ((bounds.yMax + screenh) + 16)) { _y = ((bounds.yMax + screenh) + 16); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 1) { firenow = true; projectiles = 1; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, this.getNextHighestDepth()); (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { trace(ang); if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop();
Instance of Symbol 1341 MovieClip "land" in Symbol 1344 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1343 MovieClip in Symbol 1344 MovieClip Frame 1
onClipEvent (enterFrame) { if (!init) { if (_parent.player._y > (_y + 80)) { init = 2; _parent.attachMovie("goblin3", "gboss", _parent.getNextHighestDepth()); _parent.gboss._y = _y - 200; _parent.gboss._x = (_x - 150) + random(300); } } }
Instance of Symbol 1349 MovieClip in Symbol 1357 MovieClip Frame 1
onClipEvent (load) { if (!secrets.data.pg) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 1351 MovieClip in Symbol 1357 MovieClip Frame 1
onClipEvent (load) { if (!secrets.data.alienhominid) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 1353 MovieClip in Symbol 1357 MovieClip Frame 1
onClipEvent (load) { if (!secrets.data.pico) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 1355 MovieClip in Symbol 1357 MovieClip Frame 1
onClipEvent (load) { if (!secrets.data.pbot) { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 1366 MovieClip Frame 1
stopAllSounds();
Symbol 1366 MovieClip Frame 2003
stopAllSounds(); _root.gotoAndPlay(1);

Library Items

Symbol 1 GraphicUsed by:9
Symbol 2 GraphicUsed by:9
Symbol 3 GraphicUsed by:9
Symbol 4 SoundUsed by:9
Symbol 5 GraphicUsed by:9
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:1 2 3 4 5 6 7 8Used by:34
Symbol 10 GraphicUsed by:18
Symbol 11 GraphicUsed by:18
Symbol 12 GraphicUsed by:18
Symbol 13 SoundUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:10 11 12 13 14 15 16 17Used by:34
Symbol 19 GraphicUsed by:25
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Instance Names

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"ns3"Frame 1Symbol 912 MovieClip
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"p25"Symbol 1328 MovieClip Frame 1Symbol 1227 MovieClip
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"gate"Symbol 1335 MovieClip Frame 1Symbol 1334 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$4R$gB8QHeaZyRPCnWigOIRHW0."
ExportAssets (56)Timeline Frame 1Symbol 82 as "explosion1"
ExportAssets (56)Timeline Frame 1Symbol 94 as "pbot"
ExportAssets (56)Timeline Frame 1Symbol 158 as "alienhominid"
ExportAssets (56)Timeline Frame 1Symbol 228 as "pico"
ExportAssets (56)Timeline Frame 1Symbol 278 as "pg"
ExportAssets (56)Timeline Frame 1Symbol 382 as "santa"
ExportAssets (56)Timeline Frame 1Symbol 427 as "goblin1"
ExportAssets (56)Timeline Frame 1Symbol 498 as "goblin2"
ExportAssets (56)Timeline Frame 1Symbol 535 as "zeplin"
ExportAssets (56)Timeline Frame 1Symbol 580 as "jacklin"
ExportAssets (56)Timeline Frame 1Symbol 582 as "landscreen"
ExportAssets (56)Timeline Frame 1Symbol 584 as "boom"
ExportAssets (56)Timeline Frame 1Symbol 590 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 607 as "smoketrail"
ExportAssets (56)Timeline Frame 1Symbol 614 as "grenade"
ExportAssets (56)Timeline Frame 1Symbol 625 as "rifle"
ExportAssets (56)Timeline Frame 1Symbol 633 as "greensmoke"
ExportAssets (56)Timeline Frame 1Symbol 638 as "shotgun"
ExportAssets (56)Timeline Frame 1Symbol 644 as "snowball2"
ExportAssets (56)Timeline Frame 1Symbol 649 as "snowball"
ExportAssets (56)Timeline Frame 1Symbol 651 as "napalm"
ExportAssets (56)Timeline Frame 1Symbol 653 as "cherrybomb"
ExportAssets (56)Timeline Frame 1Symbol 655 as "jackbomb"
ExportAssets (56)Timeline Frame 1Symbol 660 as "cluster"
ExportAssets (56)Timeline Frame 1Symbol 663 as "playerdamage"
ExportAssets (56)Timeline Frame 1Symbol 672 as "fire2"
ExportAssets (56)Timeline Frame 1Symbol 683 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 691 as "splash"
ExportAssets (56)Timeline Frame 1Symbol 697 as "plasmatrail"
ExportAssets (56)Timeline Frame 1Symbol 703 as "greenring"
ExportAssets (56)Timeline Frame 1Symbol 778 as "yeti_dead"
ExportAssets (56)Timeline Frame 1Symbol 780 as "yeti2"
ExportAssets (56)Timeline Frame 1Symbol 825 as "yeti1"
ExportAssets (56)Timeline Frame 1Symbol 850 as "spike"
ExportAssets (56)Timeline Frame 1Symbol 852 as "yeti0"
ExportAssets (56)Timeline Frame 1Symbol 868 as "goblin_boss_run"
ExportAssets (56)Timeline Frame 1Symbol 908 as "goblin3"
ExportAssets (56)Timeline Frame 1Symbol 910 as "gas"

Labels

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"rifle"Symbol 34 MovieClip Frame 1
"shotgun"Symbol 34 MovieClip Frame 2
"rocket"Symbol 34 MovieClip Frame 3
"grenade"Symbol 34 MovieClip Frame 4
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"medium"Symbol 72 MovieClip Frame 3
"large"Symbol 72 MovieClip Frame 4
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"melee"Symbol 426 MovieClip Frame 5
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"jump"Symbol 497 MovieClip Frame 3
"throw"Symbol 497 MovieClip Frame 4
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"dead"Symbol 497 MovieClip Frame 6
"gone"Symbol 534 MovieClip Frame 3
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"dead"Symbol 579 MovieClip Frame 4
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"angry"Symbol 779 MovieClip Frame 5
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"dead"Symbol 779 MovieClip Frame 9
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"pbot"Symbol 1217 MovieClip Frame 4
"pico"Symbol 1217 MovieClip Frame 6
"pg"Symbol 1217 MovieClip Frame 8
"alienhominid"Symbol 1217 MovieClip Frame 10
"loop"Symbol 1233 MovieClip Frame 6
"player_spawn"Symbol 1255 MovieClip Frame 1
"santa"Symbol 1264 MovieClip Frame 2
"pbot"Symbol 1264 MovieClip Frame 4
"pico"Symbol 1264 MovieClip Frame 6
"pg"Symbol 1264 MovieClip Frame 8
"alienhominid"Symbol 1264 MovieClip Frame 10

Dynamic Text Variables

painSymbol 662 EditableText""
stageSymbol 1208 EditableText"Level 1"
wammoSymbol 1272 EditableText"200"
idSymbol 1275 EditableText"4"
idSymbol 1282 EditableText"4"
timeSymbol 1288 EditableText"300"
stringSymbol 1294 EditableText""




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Created: 18/5 -2019 20:50:34 Last modified: 18/5 -2019 20:50:34 Server time: 04/05 -2024 10:54:34