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Space Ace.swf

This is the info page for
Flash #31172

(Click the ID number above for more basic data on this flash file.)


Text
AUDIO STORAGE

WAVE

CREDITS

© 2004 Terry Paton

concept, content and coding:

325 Bitmaps, >63kb of code, 23 Sounds

Space Ace was made using...

Click the arrow for  'making of' images

Go on, offer me a job

email   terrypaton1@bigpond.com

email   terrypaton1@bigpond.com

website  www.users.bigpond.com/terrypaton1

website  www.users.bigpond.com/terrypaton1

alien

MAIN
MENU

MAIN
MENU

GAME VERSION:1.0

INVASION

ARCADE

CONTROLS

?

?

CREDITS

0000000

YOUR HIGHSCORES

0000000

LANDCLIP

ENEMIES

PLAYERBULLETS

EXPLOSIONS

FRAMEACTION

FINAL SCORE

000000000

MAIN MENU

MAIN MENU

LEVEL

0

000000000

WAVE

0

Make background scrolling

0000000

Waves of aliens are approcahing,
DEFEND THE EARTH!

GO!

GO!

GO!

CONTROLs FRAMEACTION

Go on, try them...

CONTROLS

SPACE

ARROW KEYS

FIRE

Earth is being attacked by UNKNOWN
ALIENS, survive their attack!

TIP: Hold down the fire button to build up your guns power.

Travel to the Aliens
homeworld to deliver justice
to the Alien Scum!!

TIP: Asteroids are REAL tough

Fly through the asteroids that once
protected our solar system, careful...
the asteroids are real tough!

TIP: Mines CAN be destroyed

Travel at high speed through distant
space, but BEWARE the Aliens have
deployed MINES!

TIP: Do not fail, YOU are our only hope

Destroy the Aliens in
retaliation for Earth's losses.
You are the last of mankind.

CHOOSE YOUR SKILL LEVEL

MEDIUM

MEDIUM

EASY

EASY

HARD

HARD

WICKED!

FINAL
SCORE

the Aliens who attacked earth,
have been destroyed.
you legend.

000000000

you have defended earth
against massive alien attacks,
you rock.

000000000

ActionScript [AS1/AS2]

Frame 1
my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); my_cm.builtInItems.print = true; _root.menu = my_cm; fscommand ("allowscale", false);
Frame 2
gotoAndPlay (11);
Frame 3
Frame 6
_quality = "HIGH"; trace("credits");
Frame 10
stop();
Frame 11
storage = SharedObject.getLocal("spaceace"); arcadehighscore = storage.data.arcadehighscore; highestscore = storage.data.highestscore; if (secretcredits == undefined) { storage.data.secretcredits = 0; secretcredits = 0; } if (highestscore == "undefined") { storage.data.highestscore = 0; highestscore = 0; } if (arcadehighscore == "undefined") { storage.data.arcadehighscore = 0; arcadehighscore = 0; } bulletsound1 = new Sound(); bulletsound1.attachSound("bullet1"); bulletsound2 = new Sound(); bulletsound2.attachSound("bullet2"); bulletsound3 = new Sound(); bulletsound3.attachSound("bullet3"); explosion1sound = new Sound(); explosion1sound.attachSound("explosion1"); explosion2sound = new Sound(); explosion2sound.attachSound("explosion2"); explosion3sound = new Sound(); explosion3sound.attachSound("explosion3"); explosion4sound = new Sound(); explosion4sound.attachSound("explosion4"); playerhitsound = new Sound(); playerhitsound.attachSound("playerhit"); alienfire1sound = new Sound(); alienfire1sound.attachSound("alienfire1"); alienfire2sound = new Sound(); alienfire2sound.attachSound("alienfire2"); alienfire3sound = new Sound(); alienfire3sound.attachSound("alienfire3"); alienfire4sound = new Sound(); alienfire4sound.attachSound("alienfire4"); alienfire5sound = new Sound(); alienfire5sound.attachSound("alienfire5"); alienfire6sound = new Sound(); alienfire6sound.attachSound("alienfire6"); alienfire7sound = new Sound(); alienfire7sound.attachSound("alienfire7"); secretsoundclip = new Sound(); secretsoundclip.attachSound("secretsound"); extralifesoundclip = new Sound(); extralifesoundclip.attachSound("extralifesound"); extraenergysoundclip = new Sound(); extraenergysoundclip.attachSound("extraenergysound"); alienshieldhitsound = new Sound(); alienshieldhitsound.attachSound("alienshieldhit"); alienschangerows = new Sound(); alienschangerows.attachSound("rowmove");
Frame 12
attachMovie("cursor", "cursor", 3000);
Frame 58
_root.action = " "; level = 1; _quality = "HIGH"; Stage.scaleMode = "noScale"; _root.playerscore = 0; arcadehighscore = storage.data.arcadehighscore; highestscore = storage.data.highestscore; scoretext = (("INVASION: " + highestscore) + " ARCADE: ") + arcadehighscore;
Frame 83
stop();
Frame 110
if (_root.action == "invasion") { gotoAndPlay ("levelann"); } if (_root.action == "arcade") { gotoAndPlay (255); } if (_root.action == "controls") { gotoAndPlay (273); } if (_root.action == "credits") { gotoAndPlay (6); } if (_root.action == " ") { gotoAndPlay (58); }
Frame 111
attachMovie("fadein", "fadein", 2500); function initlevel() { endoflevelbaddydistance = 0; if (level == 1) { scrolldist = 1; leveldist = 3650; land1 = [11, 1, 2, 5, 1, 1, 18, 1, 14, 13, 1, 1, 22, 1, 23, 1, 9, 10, 11, 1, 1, 1, 1, 1, 11, 1, 2, 5, 1, 1, 18, 1, 14, 13, 1, 1, 22, 1, 23, 1, 9, 10, 11, 1, 1, 1, 1, 1]; land2 = [1, 4, 1, 9, 10, 11, 1, 5, 1, 2, 3, 1, 6, 7, 8, 18, 1, 14, 13, 1, 4, 1, 1, 1, 1, 4, 1, 9, 10, 11, 1, 5, 1, 2, 3, 1, 6, 7, 8, 18, 1, 14, 13, 1, 4, 1, 1, 1]; if (skilllevel == 1) { enemydata = [105, 5, 182, 163, 5, 243, 171, 5, 109, 223, 5, 302, 240, 5, 47, 342, 6, 183, 405, 5, 262, 409, 5, 115, 507, 6, 258, 511, 6, 117, 606, 5, 117, 612, 5, 255, 846, 2, 308, 842, 2, 167, 902, 2, 137, 909, 2, 276, 1072, 23, 162, 1076, 23, 339, 1190, 23, 340, 1196, 23, 171, 1302, 2, 182, 1309, 2, 337, 1412, 23, 183, 1413, 23, 339, 1368, 7, 264, 1369, 7, 83, 1644, 5, 31, 1645, 5, 101, 1647, 5, 163, 1644, 5, 224, 1641, 5, 281, 1641, 5, 333, 1757, 6, 129, 1757, 6, 253, 1718, 17, 193, 1903, 6, 83, 1905, 6, 281, 1905, 6, 188, 1997, 17, 62, 2005, 17, 313, 2101, 5, 132, 2095, 5, 255, 1700, 3, 18, 1690, 4, 342, 2340, 7, 32, 2344, 7, 89, 2346, 7, 321, 2346, 7, 276, 2424, 2, 265, 2520, 2, 262, 2618, 2, 270, 2685, 23, 338, 2689, 23, 122, 2789, 3, 47, 2790, 3, 179, 2794, 3, 301, 2943, 3, 121, 2943, 3, 259, 3040, 4, 315, 3035, 4, 187, 3037, 4, 40, 3145, 5, 322, 3144, 5, 259, 3142, 5, 218, 3143, 5, 172, 3145, 5, 65, 3142, 5, 125, 3259, 17, 196, 2878, 1, 191, 2005, 1, 187]; } if (skilllevel == 2) { enemydata = [105, 5, 182, 240, 5, 47, 606, 5, 117, 612, 5, 255, 1072, 23, 162, 1076, 23, 339, 1190, 23, 340, 1196, 23, 171, 1302, 2, 182, 1309, 2, 337, 1412, 23, 183, 1413, 23, 339, 1368, 7, 264, 1369, 7, 83, 1644, 5, 31, 1645, 5, 101, 1647, 5, 163, 1644, 5, 224, 1641, 5, 281, 1641, 5, 333, 1757, 6, 129, 1757, 6, 253, 1718, 17, 193, 1700, 3, 18, 1690, 4, 342, 2340, 7, 32, 2344, 7, 89, 2346, 7, 321, 2346, 7, 276, 2424, 2, 265, 2520, 2, 262, 2618, 2, 270, 2685, 23, 338, 2689, 23, 122, 2789, 3, 47, 2790, 3, 179, 2794, 3, 301, 2943, 3, 121, 2943, 3, 259, 3040, 4, 315, 3035, 4, 187, 3037, 4, 40, 3145, 5, 322, 3142, 5, 218, 3143, 5, 172, 3145, 5, 65, 3259, 17, 196, 2878, 1, 191, 345, 16, 135, 350, 16, 230, 785, 16, 71, 796, 16, 264, 1452, 16, 39, 1466, 16, 331, 1506, 16, 133, 1512, 16, 258, 1555, 6, 231, 1552, 6, 86, 160, 2, 95, 163, 2, 261, 255, 6, 258, 407, 2, 93, 407, 2, 268, 526, 2, 273, 529, 2, 88, 709, 1, 290, 706, 1, 90, 1145, 6, 67, 1141, 6, 254, 2005, 1, 70, 2010, 1, 296, 2011, 17, 185, 1878, 2, 104, 1872, 2, 269, 2166, 2, 101, 2161, 2, 255, 2630, 2, 74, 2473, 2, 72, 3500, 2, 246, 3200, 21, 119, 3200, 21, 270]; } if (skilllevel == 3) { enemydata = [240, 5, 47, 606, 5, 117, 612, 5, 255, 1368, 7, 264, 1369, 7, 83, 1757, 6, 129, 1757, 6, 253, 1718, 17, 193, 1700, 3, 18, 1690, 4, 342, 2340, 7, 32, 2344, 7, 89, 2346, 7, 321, 2346, 7, 276, 2424, 2, 265, 2685, 23, 338, 2689, 23, 122, 2789, 3, 47, 2790, 3, 179, 2794, 3, 301, 3040, 4, 315, 3037, 4, 40, 3145, 5, 322, 3145, 5, 65, 3259, 17, 196, 345, 16, 135, 350, 16, 230, 785, 16, 71, 796, 16, 264, 255, 6, 258, 407, 2, 93, 407, 2, 268, 709, 1, 290, 706, 1, 90, 2005, 1, 70, 2010, 1, 296, 1878, 2, 104, 1872, 2, 269, 2473, 2, 72, 3200, 21, 119, 3200, 21, 270, 81, 2, 190, 154, 2, 328, 158, 2, 168, 477, 26, 21, 325, 26, 13, 646, 26, 15, 565, 27, 338, 395, 27, 336, 208, 27, 341, 1189, 3, 213, 1201, 3, 93, 911, 5, 16, 958, 5, 65, 1002, 5, 113, 1048, 5, 162, 1005, 5, 219, 949, 5, 258, 912, 5, 314, 1111, 1, 72, 1115, 1, 272, 929, 25, 163, 1280, 7, 326, 1278, 7, 24, 1454, 7, 147, 1497, 7, 202, 1814, 26, 33, 1868, 27, 344, 1957, 27, 334, 1967, 26, 15, 2165, 6, 58, 2162, 6, 151, 2164, 6, 230, 2164, 6, 310, 2617, 24, 264, 2605, 23, 92, 2655, 24, 203, 3155, 1, 198, 3068, 6, 134, 3072, 6, 232, 2946, 7, 187, 2950, 6, 281, 2947, 6, 89, 3472, 22, 22, 3470, 22, 109, 3471, 22, 192, 3463, 22, 287]; } } if (level == 2) { scrolldist = 1; leveldist = 4400; land1 = [35, 33, 27, 24, 24, 26, 25, 24, 30, 24, 26, 27, 26, 24, 25, 26, 38, 25, 31, 25, 26, 25, 25, 24, 25, 25, 24, 25, 25, 24, 25, 25, 24, 24, 26, 25, 24, 30, 24, 26, 27, 26, 24, 25, 26, 38, 25, 31, 25, 26, 25, 25, 24, 25, 25, 24, 25, 25, 24, 25, 25, 24]; land2 = [35, 34, 26, 24, 29, 25, 27, 25, 24, 28, 25, 24, 36, 25, 32, 24, 25, 24, 25, 24, 37, 24, 26, 25, 24, 26, 25, 24, 26, 25, 24, 26, 25, 29, 25, 27, 25, 24, 28, 25, 24, 36, 25, 32, 24, 25, 24, 25, 24, 37, 24, 26, 25, 24, 26, 25, 24, 26, 25, 24, 26, 25]; if (skilllevel == 1) { enemydata = [275, 7, 196, 411, 7, 36, 525, 5, 311, 525, 5, 175, 531, 5, 40, 691, 5, 102, 691, 5, 264, 822, 2, 182, 989, 2, 305, 925, 5, 186, 1132, 5, 101, 1135, 5, 185, 1134, 5, 262, 1274, 5, 29, 1273, 5, 112, 1277, 5, 187, 1280, 5, 263, 1273, 5, 333, 1468, 2, 68, 1474, 2, 188, 1473, 2, 299, 1593, 3, 107, 1834, 4, 268, 1836, 4, 99, 1740, 5, 190, 1748, 5, 299, 1748, 5, 65, 2035, 8, 12, 2033, 2, 127, 2038, 2, 267, 2104, 2, 52, 2105, 2, 191, 2112, 2, 320, 287, 5, 106, 285, 5, 271, 418, 5, 246, 419, 5, 120, 185, 5, 107, 185, 5, 214, 620, 3, 244, 855, 23, 89, 1350, 6, 296, 1353, 6, 146, 1203, 6, 185, 988, 2, 150, 418, 7, 319, 1589, 4, 272, 2247, 27, 345, 2314, 26, 5, 2353, 27, 342, 2457, 27, 338, 2557, 27, 340, 2405, 26, 10, 2493, 26, 8, 2594, 26, 8, 2855, 4, 112, 2861, 3, 249, 2983, 4, 247, 2981, 4, 114, 3142, 23, 308, 3146, 24, 54, 3326, 20, 176, 3566, 22, 280, 3716, 22, 89, 3932, 22, 249, 4124, 22, 97, 4288, 22, 253]; } if (skilllevel == 2) { enemydata = [275, 7, 196, 411, 7, 36, 691, 5, 102, 691, 5, 264, 822, 2, 182, 989, 2, 305, 925, 5, 186, 1132, 5, 101, 1134, 5, 262, 1274, 5, 29, 1273, 5, 333, 1468, 2, 68, 1474, 2, 188, 1473, 2, 299, 1593, 3, 107, 1834, 4, 268, 1836, 4, 99, 2035, 8, 12, 2104, 2, 52, 2112, 2, 320, 418, 5, 246, 419, 5, 120, 185, 5, 107, 185, 5, 214, 620, 3, 244, 855, 23, 89, 1350, 6, 296, 1353, 6, 146, 988, 2, 150, 418, 7, 319, 1589, 4, 272, 2247, 27, 345, 2314, 26, 5, 2353, 27, 342, 2457, 27, 338, 2557, 27, 340, 2405, 26, 10, 2493, 26, 8, 2594, 26, 8, 2855, 4, 112, 2861, 3, 249, 3142, 23, 308, 3146, 24, 54, 3326, 20, 176, 3566, 22, 280, 3716, 22, 89, 3932, 22, 249, 4124, 22, 97, 4288, 22, 253, 527, 2, 273, 527, 2, 86, 311, 2, 280, 311, 2, 89, 1179, 26, 24, 1228, 27, 329, 1405, 27, 328, 1419, 26, 21, 1921, 2, 101, 1917, 2, 268, 1744, 6, 50, 1667, 6, 177, 1747, 6, 282, 2113, 1, 190, 1995, 6, 303, 2513, 18, 102, 2514, 18, 252, 2651, 16, 83, 2655, 16, 269, 2970, 4, 115, 2970, 4, 190, 2969, 4, 267, 2923, 5, 37, 2913, 5, 329, 3848, 21, 121, 3624, 21, 175, 3791, 18, 270, 4103, 18, 215, 4313, 21, 119]; } if (skilllevel == 3) { enemydata = [411, 7, 36, 691, 5, 102, 691, 5, 264, 822, 2, 182, 989, 2, 305, 925, 5, 186, 1468, 2, 68, 1474, 2, 188, 1473, 2, 299, 1593, 3, 107, 2035, 8, 12, 2104, 2, 52, 2112, 2, 320, 418, 5, 246, 419, 5, 120, 620, 3, 244, 855, 23, 89, 988, 2, 150, 418, 7, 319, 1589, 4, 272, 2247, 27, 345, 2314, 26, 5, 2353, 27, 342, 2457, 27, 338, 2557, 27, 340, 2405, 26, 10, 2493, 26, 8, 2594, 26, 8, 2855, 4, 112, 2861, 3, 249, 3142, 23, 308, 3146, 24, 54, 3326, 20, 176, 3566, 22, 280, 3716, 22, 89, 3932, 22, 249, 4124, 22, 97, 4288, 22, 253, 527, 2, 273, 527, 2, 86, 311, 2, 280, 311, 2, 89, 1179, 26, 24, 1228, 27, 329, 1405, 27, 328, 1419, 26, 21, 1921, 2, 101, 1917, 2, 268, 1744, 6, 50, 1747, 6, 282, 2113, 1, 190, 1995, 6, 303, 2513, 18, 102, 2514, 18, 252, 2651, 16, 83, 2655, 16, 269, 2970, 4, 115, 2970, 4, 190, 2969, 4, 267, 2923, 5, 37, 2913, 5, 329, 3848, 21, 121, 3624, 21, 175, 3791, 18, 270, 4103, 18, 215, 4313, 21, 119, 484, 14, 337, 484, 13, 10, 261, 2, 190, 186, 6, 35, 188, 6, 152, 194, 6, 243, 194, 6, 333, 656, 4, 147, 747, 3, 223, 1128, 23, 121, 1092, 24, 250, 1293, 23, 329, 1265, 23, 39, 1325, 24, 120, 1327, 24, 232, 1712, 6, 107, 1707, 6, 235, 1830, 1, 331, 1824, 1, 28, 1796, 2, 110, 1800, 2, 229, 2071, 5, 129, 2070, 5, 267, 2428, 16, 108, 2433, 16, 256]; } } if (level == 3) { scrolldist = 1; leveldist = 3500; land1 = [24, 26, 24, 24, 26, 25, 32, 24, 25, 24, 26, 27, 26, 24, 25, 26, 26, 25, 26, 25, 26, 25, 25, 24, 24, 26, 24, 24, 26, 25, 32, 24, 25, 24, 26, 27, 26, 24, 25, 26, 26, 25, 26, 25, 26, 25, 25, 24]; land2 = [26, 24, 26, 27, 24, 25, 25, 25, 24, 26, 25, 24, 28, 25, 26, 24, 25, 24, 25, 24, 26, 24, 26, 25, 26, 24, 26, 27, 24, 25, 25, 25, 24, 26, 25, 24, 28, 25, 26, 24, 25, 24, 25, 24, 26, 24, 26, 25]; if (skilllevel == 1) { enemydata = [200, 9, 300, 300, 10, 20, 320, 9, 60, 300, 10, 100, 320, 9, 140, 300, 11, 220, 320, 9, 260, 300, 10, 300, 320, 9, 340, 500, 10, 100, 550, 9, 300, 584, 11, 57, 594, 11, 189, 609, 9, 319, 701, 9, 248, 693, 9, 153, 789, 10, 76, 834, 9, 293, 823, 9, 206, 1069, 9, 26, 1050, 9, 63, 1016, 9, 141, 985, 10, 65, 1042, 11, 343, 1068, 11, 276, 1007, 10, 308, 1113, 9, 180, 1245, 9, 108, 1336, 10, 169, 1318, 10, 209, 1340, 11, 252, 1396, 11, 164, 1388, 11, 266, 1415, 10, 231, 1372, 10, 146, 1362, 9, 198, 1381, 11, 230, 1485, 11, 41, 1516, 11, 92, 1535, 10, 51, 1665, 11, 261, 1638, 11, 219, 1601, 10, 283, 1724, 9, 52, 1693, 9, 99, 1722, 10, 146, 654, 13, 324, 649, 14, 29, 1970, 9, 50, 1992, 9, 76, 1989, 9, 314, 2002, 9, 255, 2036, 9, 301, 2024, 9, 33, 2104, 12, 97, 2107, 12, 253, 2409, 9, 34, 2412, 10, 131, 2406, 11, 245, 2397, 10, 331, 2468, 9, 290, 2463, 9, 73, 2547, 9, 115, 2471, 11, 199, 2544, 11, 264, 2549, 10, 173, 2539, 10, 321, 2543, 10, 35, 2654, 10, 73, 2625, 10, 226, 2665, 11, 305, 2670, 9, 164, 43, 10, 173, 133, 11, 91, 2899, 7, 36, 2907, 7, 174, 2900, 7, 309, 2830, 10, 104, 2825, 9, 265, 2975, 10, 256, 2963, 10, 90, 2964, 9, 154, 2980, 9, 305, 3050, 9, 80, 3084, 9, 101, 3143, 9, 136, 3118, 9, 223, 3080, 9, 268, 3046, 9, 293, 3234, 9, 252, 3272, 9, 92, 3370, 17, 262, 3487, 17, 63, 439, 27, 323, 486, 26, 18, 883, 26, 31, 1141, 26, 27, 1248, 24, 287, 1246, 24, 153, 1524, 13, 244, 1523, 14, 132, 1743, 13, 328, 1765, 14, 19, 2246, 5, 43, 2244, 5, 183, 2247, 6, 327, 2246, 6, 263, 2244, 6, 110, 2147, 7, 170, 2606, 5, 75, 2605, 5, 300, 2473, 5, 130, 3208, 8, 18, 3044, 1, 177, 1854, 1, 295, 3371, 5, 35, 3374, 5, 106, 3376, 5, 170, 3494, 6, 139, 3494, 6, 231, 3496, 6, 318, 3519, 6, 64]; } if (skilllevel == 2) { enemydata = [200, 9, 300, 300, 10, 20, 300, 10, 100, 320, 9, 140, 300, 11, 220, 300, 10, 300, 320, 9, 340, 500, 10, 100, 550, 9, 300, 584, 11, 57, 594, 11, 189, 609, 9, 319, 701, 9, 248, 693, 9, 153, 789, 10, 76, 834, 9, 293, 823, 9, 206, 1069, 9, 26, 1050, 9, 63, 1016, 9, 141, 985, 10, 65, 1042, 11, 343, 1068, 11, 276, 1007, 10, 308, 1113, 9, 180, 1245, 9, 108, 1336, 10, 169, 1318, 10, 209, 1340, 11, 252, 1396, 11, 164, 1388, 11, 266, 1415, 10, 231, 1372, 10, 146, 1362, 9, 198, 1381, 11, 230, 1485, 11, 41, 1516, 11, 92, 1535, 10, 51, 1665, 11, 261, 1638, 11, 219, 1601, 10, 283, 1724, 9, 52, 1693, 9, 99, 1722, 10, 146, 654, 13, 324, 649, 14, 29, 1970, 9, 50, 1992, 9, 76, 1989, 9, 314, 2002, 9, 255, 2036, 9, 301, 2024, 9, 33, 2104, 12, 97, 2107, 12, 253, 2409, 9, 34, 2412, 10, 131, 2406, 11, 245, 2397, 10, 331, 2468, 9, 290, 2463, 9, 73, 2547, 9, 115, 2471, 11, 199, 2544, 11, 264, 2549, 10, 173, 2539, 10, 321, 2543, 10, 35, 2654, 10, 73, 2625, 10, 226, 2665, 11, 305, 2670, 9, 164, 43, 10, 173, 133, 11, 91, 2899, 7, 36, 2907, 7, 174, 2900, 7, 309, 2830, 10, 104, 2825, 9, 265, 2975, 10, 256, 2963, 10, 90, 2964, 9, 154, 2980, 9, 305, 3050, 9, 80, 3084, 9, 101, 3143, 9, 136, 3118, 9, 223, 3080, 9, 268, 3046, 9, 293, 3234, 9, 252, 3272, 9, 92, 3370, 17, 262, 3487, 17, 63, 439, 27, 323, 486, 26, 18, 883, 26, 31, 1141, 26, 27, 1248, 24, 287, 1246, 24, 153, 1524, 13, 244, 1523, 14, 132, 1743, 13, 328, 1765, 14, 19, 2246, 5, 43, 2244, 5, 183, 2247, 6, 327, 2246, 6, 263, 2244, 6, 110, 2147, 7, 170, 2606, 5, 75, 2605, 5, 300, 2473, 5, 130, 3208, 8, 18, 3044, 1, 177, 1854, 1, 295, 3371, 5, 35, 3374, 5, 106, 3376, 5, 170, 3494, 6, 139, 3494, 6, 231, 3496, 6, 318, 3519, 6, 64, 356, 6, 51, 361, 6, 253, 761, 6, 258, 852, 16, 97, 1021, 16, 236, 1417, 1, 310, 2090, 1, 30, 1884, 8, 11, 2595, 8, 33, 2752, 3, 290, 2742, 4, 98, 2754, 25, 174, 3294, 2, 297, 3292, 2, 184, 3302, 2, 36, 3713, 2, 87, 3708, 2, 239, 3431, 12, 125, 3430, 12, 237, 3584, 12, 84, 3705, 12, 166, 3575, 12, 283, 3931, 12, 101, 4144, 12, 215]; } if (skilllevel == 3) { enemydata = [200, 9, 300, 300, 10, 20, 300, 10, 100, 320, 9, 140, 300, 11, 220, 300, 10, 300, 320, 9, 340, 500, 10, 100, 550, 9, 300, 584, 11, 57, 594, 11, 189, 609, 9, 319, 701, 9, 248, 693, 9, 153, 789, 10, 76, 834, 9, 293, 823, 9, 206, 1069, 9, 26, 1050, 9, 63, 1016, 9, 141, 985, 10, 65, 1042, 11, 343, 1068, 11, 276, 1007, 10, 308, 1113, 9, 180, 1245, 9, 108, 1336, 10, 169, 1318, 10, 209, 1340, 11, 252, 1396, 11, 164, 1388, 11, 266, 1415, 10, 231, 1372, 10, 146, 1362, 9, 198, 1381, 11, 230, 1485, 11, 41, 1516, 11, 92, 1535, 10, 51, 1665, 11, 261, 1638, 11, 219, 1601, 10, 283, 1724, 9, 52, 1693, 9, 99, 1722, 10, 146, 654, 13, 324, 649, 14, 29, 1989, 9, 314, 2036, 9, 301, 2024, 9, 33, 2104, 12, 97, 2107, 12, 253, 2409, 9, 34, 2412, 10, 131, 2406, 11, 245, 2397, 10, 331, 2468, 9, 290, 2544, 11, 264, 2549, 10, 173, 2539, 10, 321, 2543, 10, 35, 2665, 11, 305, 2670, 9, 164, 43, 10, 173, 133, 11, 91, 2899, 7, 36, 2907, 7, 174, 2900, 7, 309, 2830, 10, 104, 2825, 9, 265, 2975, 10, 256, 2963, 10, 90, 2964, 9, 154, 2980, 9, 305, 3050, 9, 80, 3143, 9, 136, 3118, 9, 223, 3046, 9, 293, 3234, 9, 252, 3272, 9, 92, 3370, 17, 262, 3487, 17, 63, 439, 27, 323, 486, 26, 18, 883, 26, 31, 1141, 26, 27, 1248, 24, 287, 1246, 24, 153, 1524, 13, 244, 1523, 14, 132, 1743, 13, 328, 1765, 14, 19, 2246, 5, 43, 2247, 6, 327, 2147, 7, 170, 2606, 5, 75, 2605, 5, 300, 2473, 5, 130, 3208, 8, 18, 3044, 1, 177, 1854, 1, 295, 3494, 6, 139, 3494, 6, 231, 3496, 6, 318, 3519, 6, 64, 356, 6, 51, 361, 6, 253, 761, 6, 258, 852, 16, 97, 1021, 16, 236, 1417, 1, 310, 2090, 1, 30, 1884, 8, 11, 2752, 3, 290, 2742, 4, 98, 2754, 25, 174, 3294, 2, 297, 3292, 2, 184, 3302, 2, 36, 3713, 2, 87, 3708, 2, 239, 3431, 12, 125, 3430, 12, 237, 3584, 12, 84, 3705, 12, 166, 3575, 12, 283, 3931, 12, 101, 4144, 12, 215, 441, 11, 165, 420, 9, 245, 407, 9, 70, 927, 10, 279, 905, 10, 134, 887, 11, 209, 1157, 10, 113, 1194, 10, 226, 1338, 22, 60, 1314, 22, 322, 1616, 22, 184, 1846, 11, 147, 1800, 11, 240, 1858, 6, 181, 1930, 11, 161, 2019, 11, 154, 1973, 12, 238, 1958, 12, 98, 2249, 24, 266, 2257, 23, 140, 2502, 6, 63, 2709, 6, 238, 3118, 6, 68, 3113, 6, 294, 3352, 12, 157, 3396, 21, 51, 3901, 6, 218, 2660, 5, 19]; } } if (level == 4) { scrolldist = 6; leveldist = 4900; land1 = [41, 42, 40, 42, 42, 41, 42, 41, 40, 42, 41, 41, 42, 42, 40, 42, 40, 40, 41, 42, 41, 42, 40, 42, 42, 41, 42, 41, 40, 42, 41, 41, 42, 42, 40, 42, 40, 40, 41, 42, 41, 42, 40, 42, 42, 41, 42, 41, 40, 42, 41, 41, 42, 42, 40, 42, 40, 40, 41, 42, 41, 42, 40, 42, 42, 41, 42, 41, 40, 42, 41, 41, 42, 42, 40, 42, 40, 40, 41, 42]; land2 = [42, 40, 42, 42, 41, 42, 41, 40, 42, 41, 41, 42, 42, 40, 42, 40, 40, 41, 42, 41, 42, 40, 42, 42, 41, 42, 41, 40, 42, 41, 41, 42, 42, 40, 42, 40, 40, 41, 42, 41, 42, 40, 42, 42, 41, 42, 41, 40, 42, 41, 41, 42, 42, 40, 42, 40, 40, 41, 42, 41, 42, 40, 42, 42, 41, 42, 41, 40, 42, 41, 41, 42, 42, 40, 42, 40, 40, 41, 42, 41]; if (skilllevel == 1) { enemydata = [130, 12, 300, 100, 12, 200, 200, 12, 300, 300, 12, 20, 320, 12, 140, 320, 12, 260, 500, 12, 100, 550, 12, 300, 740, 12, 248, 806, 12, 307, 835, 12, 23, 1026, 12, 37, 881, 12, 212, 1065, 12, 336, 1388, 12, 294, 1602, 12, 37, 1730, 12, 133, 1856, 12, 176, 1829, 12, 46, 2027, 12, 94, 1996, 12, 222, 1903, 12, 310, 2144, 12, 180, 2176, 12, 298, 2295, 12, 112, 2295, 12, 241, 2323, 12, 327, 2331, 12, 20, 2458, 12, 20, 2430, 12, 115, 2441, 12, 236, 2602, 12, 136, 2782, 12, 97, 2522, 12, 239, 2677, 12, 256, 2798, 12, 280, 1149, 12, 126, 672, 12, 133, 1624, 12, 234, 1510, 12, 99, 1519, 12, 304, 2929, 12, 131, 2986, 12, 242, 3126, 12, 252, 3220, 12, 106, 3394, 12, 279, 932, 12, 180, 3459, 15, 135, 3507, 15, 302, 3584, 15, 69, 3571, 15, 201, 3678, 5, 306, 3728, 6, 95, 3713, 6, 220, 3678, 5, 60, 1312, 12, 191, 1554, 13, 37, 1724, 14, 318, 1990, 13, 16, 2063, 13, 15, 1233, 16, 77, 1263, 6, 242, 581, 5, 85, 595, 5, 246, 427, 13, 18, 3786, 19, 168, 4082, 21, 85, 4168, 21, 248, 4351, 21, 125, 4286, 22, 72, 4364, 22, 259, 4481, 22, 221, 3951, 22, 226, 3937, 22, 80, 4589, 6, 80, 4598, 6, 305, 4763, 6, 229, 4770, 6, 9]; } if (skilllevel == 2) { enemydata = [130, 12, 300, 100, 12, 200, 200, 12, 300, 300, 12, 20, 320, 12, 140, 320, 12, 260, 500, 12, 100, 550, 12, 300, 740, 12, 248, 806, 12, 307, 835, 12, 23, 1026, 12, 37, 881, 12, 212, 1065, 12, 336, 1388, 12, 294, 1602, 12, 37, 1730, 12, 133, 1856, 12, 176, 1829, 12, 46, 2027, 12, 94, 1996, 12, 222, 1903, 12, 310, 2144, 12, 180, 2176, 12, 298, 2295, 12, 112, 2295, 12, 241, 2323, 12, 327, 2331, 12, 20, 2458, 12, 20, 2430, 12, 115, 2441, 12, 236, 2602, 12, 136, 2782, 12, 97, 2522, 12, 239, 2677, 12, 256, 2798, 12, 280, 1149, 12, 126, 672, 12, 133, 1624, 12, 234, 1510, 12, 99, 1519, 12, 304, 2929, 12, 131, 2986, 12, 242, 3126, 12, 252, 3220, 12, 106, 3394, 12, 279, 932, 12, 180, 3678, 5, 306, 3728, 6, 95, 3713, 6, 220, 3678, 5, 60, 1312, 12, 191, 1554, 13, 37, 1724, 14, 318, 1990, 13, 16, 2063, 13, 15, 1233, 16, 77, 1263, 6, 242, 581, 5, 85, 595, 5, 246, 427, 13, 18, 435, 14, 326, 783, 7, 67, 913, 7, 290, 1389, 5, 91, 1459, 6, 196, 1463, 7, 16, 1272, 7, 325, 1829, 18, 246, 1935, 18, 119, 1745, 18, 75, 2722, 22, 47, 3058, 5, 47, 3072, 5, 285, 2587, 6, 314, 2187, 6, 80, 3288, 15, 60, 3213, 15, 308, 3417, 15, 169, 3523, 1, 259, 3558, 2, 118, 3786, 19, 168, 4082, 21, 85, 4168, 21, 248, 4351, 21, 125, 4286, 22, 72, 4364, 22, 259, 4481, 22, 221, 3951, 22, 226, 3937, 22, 80, 4589, 6, 80, 4598, 6, 305, 4763, 6, 229, 4770, 6, 9]; } if (skilllevel == 3) { enemydata = [130, 12, 300, 100, 12, 200, 200, 12, 300, 300, 12, 20, 320, 12, 140, 320, 12, 260, 500, 12, 100, 550, 12, 300, 740, 12, 248, 806, 12, 307, 835, 12, 23, 1026, 12, 37, 881, 12, 212, 1065, 12, 336, 1388, 12, 294, 1602, 12, 37, 1730, 12, 133, 1856, 12, 176, 1829, 12, 46, 2027, 12, 94, 1996, 12, 222, 1903, 12, 310, 2144, 12, 180, 2176, 12, 298, 2295, 12, 112, 2295, 12, 241, 2323, 12, 327, 2331, 12, 20, 2458, 12, 20, 2430, 12, 115, 2441, 12, 236, 2602, 12, 136, 2782, 12, 97, 2522, 12, 239, 2677, 12, 256, 2798, 12, 280, 1149, 12, 126, 672, 12, 133, 1624, 12, 234, 1510, 12, 99, 1519, 12, 304, 2929, 12, 131, 2986, 12, 242, 3126, 12, 252, 3220, 12, 106, 3394, 12, 279, 932, 12, 180, 3678, 5, 306, 3728, 6, 95, 3713, 6, 220, 3678, 5, 60, 1312, 12, 191, 1554, 13, 37, 1724, 14, 318, 1990, 13, 16, 2063, 13, 15, 1233, 16, 77, 1263, 6, 242, 581, 5, 85, 595, 5, 246, 427, 13, 18, 435, 14, 326, 783, 7, 67, 913, 7, 290, 1389, 5, 91, 1459, 6, 196, 1463, 7, 16, 1272, 7, 325, 1829, 18, 246, 1935, 18, 119, 1745, 18, 75, 2722, 22, 47, 3058, 5, 47, 3072, 5, 285, 2587, 6, 314, 2187, 6, 80, 3288, 15, 60, 3213, 15, 308, 3417, 15, 169, 3523, 1, 259, 3558, 2, 118, 3786, 19, 168, 4082, 21, 85, 4168, 21, 248, 4351, 21, 125, 4286, 22, 72, 4364, 22, 259, 4481, 22, 221, 3951, 22, 226, 3937, 22, 80, 4589, 6, 80, 4598, 6, 305, 4763, 6, 229, 4770, 6, 9]; } } if (level == 5) { scrolldist = 1; leveldist = 5000; land1 = [43, 43, 53, 43, 44, 43, 49, 50, 60, 61, 43, 51, 52, 44, 43, 45, 46, 43, 43, 43, 43, 44, 43, 49, 50, 60, 61, 43, 51, 52, 44, 43, 45, 46]; land2 = [43, 43, 43, 45, 46, 47, 48, 43, 44, 51, 52, 43, 43, 58, 59, 56, 57, 43, 43, 43, 45, 46, 47, 48, 43, 44, 51, 52, 43, 43, 58, 59, 56, 57]; if (skilllevel == 1) { enemydata = [145, 6, 76, 149, 6, 268, 272, 6, 165, 351, 26, 13, 404, 27, 336, 514, 27, 340, 625, 27, 341, 457, 26, 12, 572, 26, 16, 712, 5, 23, 714, 5, 326, 795, 7, 269, 800, 7, 95, 1005, 15, 88, 1005, 15, 183, 1007, 15, 265, 1168, 14, 325, 1095, 13, 21, 921, 13, 19, 1069, 14, 337, 1207, 21, 88, 1359, 25, 291, 1359, 25, 79, 1356, 6, 190, 1547, 22, 270, 1677, 22, 101, 1784, 22, 269, 2452, 12, 66, 2479, 12, 161, 2418, 12, 193, 2471, 12, 309, 2589, 12, 263, 2606, 12, 81, 2138, 27, 337, 2199, 27, 340, 2257, 27, 335, 2087, 26, 29, 2032, 26, 32, 1969, 26, 27, 2315, 6, 300, 2316, 6, 73, 2313, 6, 186, 1865, 13, 25, 1921, 14, 334, 1526, 8, 22, 1277, 24, 279, 1279, 23, 103, 888, 24, 274, 883, 23, 126, 232, 23, 255, 202, 23, 184, 562, 23, 199, 460, 23, 146, 385, 23, 278, 1659, 22, 277, 1760, 22, 101, 1601, 22, 124, 1735, 23, 311, 1734, 23, 198, 1715, 23, 110, 2752, 20, 190, 2693, 23, 301, 2686, 23, 88, 2918, 21, 87, 2907, 21, 284, 2988, 21, 36, 3106, 21, 317, 1438, 21, 228, 1004, 15, 335, 1005, 15, 19, 1435, 21, 101, 1510, 21, 164, 1124, 21, 222, 2043, 21, 190, 346, 1, 206, 738, 1, 177, 2611, 21, 26, 2601, 21, 332, 3259, 21, 65, 3302, 22, 343, 3443, 22, 27, 3593, 22, 299, 3535, 21, 167, 3377, 21, 169]; } if (skilllevel == 2) { enemydata = [351, 26, 13, 404, 27, 336, 514, 27, 340, 625, 27, 341, 457, 26, 12, 572, 26, 16, 712, 5, 23, 714, 5, 326, 795, 7, 269, 800, 7, 95, 1005, 15, 183, 1168, 14, 325, 1095, 13, 21, 921, 13, 19, 1069, 14, 337, 1207, 21, 88, 1359, 25, 291, 1359, 25, 79, 1356, 6, 190, 1547, 22, 270, 1677, 22, 101, 1784, 22, 269, 2452, 12, 66, 2479, 12, 161, 2418, 12, 193, 2471, 12, 309, 2589, 12, 263, 2606, 12, 81, 2138, 27, 337, 2199, 27, 340, 2257, 27, 335, 2087, 26, 29, 2032, 26, 32, 1969, 26, 27, 2315, 6, 300, 2316, 6, 73, 2313, 6, 186, 1865, 13, 25, 1921, 14, 334, 1526, 8, 22, 1277, 24, 279, 1279, 23, 103, 888, 24, 274, 883, 23, 126, 562, 23, 199, 460, 23, 146, 385, 23, 278, 1659, 22, 277, 1760, 22, 101, 1601, 22, 124, 2752, 20, 190, 2693, 23, 301, 2686, 23, 88, 2918, 21, 87, 2907, 21, 284, 2988, 21, 36, 3106, 21, 317, 1438, 21, 228, 1435, 21, 101, 1510, 21, 164, 1124, 21, 222, 2043, 21, 190, 346, 1, 206, 738, 1, 177, 2611, 21, 26, 2601, 21, 332, 3259, 21, 65, 3302, 22, 343, 3443, 22, 27, 3593, 22, 299, 518, 7, 83, 524, 7, 270, 167, 2, 76, 173, 2, 279, 252, 14, 329, 256, 13, 27, 1007, 15, 287, 1004, 15, 74, 1092, 6, 181, 1694, 6, 29, 1711, 6, 312, 2211, 6, 108, 2038, 6, 301, 3353, 22, 243, 3150, 22, 154, 3087, 12, 54, 3030, 12, 183, 3181, 12, 324, 3223, 12, 194, 3485, 12, 87, 3482, 12, 287]; } if (skilllevel == 3) { enemydata = [130, 12, 300, 100, 12, 200, 200, 12, 300, 300, 12, 20, 320, 12, 140, 320, 12, 260, 740, 12, 248, 806, 12, 307, 835, 12, 23, 1026, 12, 37, 881, 12, 212, 1065, 12, 336, 1388, 12, 294, 1602, 12, 37, 1730, 12, 133, 2027, 12, 94, 1996, 12, 222, 1903, 12, 310, 2144, 12, 180, 2176, 12, 298, 2295, 12, 112, 2295, 12, 241, 2323, 12, 327, 2331, 12, 20, 2458, 12, 20, 2430, 12, 115, 2441, 12, 236, 2602, 12, 136, 2782, 12, 97, 2522, 12, 239, 2677, 12, 256, 2798, 12, 280, 1149, 12, 126, 1624, 12, 234, 1510, 12, 99, 1519, 12, 304, 2929, 12, 131, 2986, 12, 242, 3126, 12, 252, 3220, 12, 106, 3394, 12, 279, 932, 12, 180, 3678, 5, 306, 3728, 6, 95, 3713, 6, 220, 3678, 5, 60, 1554, 13, 37, 1724, 14, 318, 1990, 13, 16, 2063, 13, 15, 1233, 16, 77, 1263, 6, 242, 581, 5, 85, 595, 5, 246, 427, 13, 18, 435, 14, 326, 783, 7, 67, 913, 7, 290, 1389, 5, 91, 1459, 6, 196, 1463, 7, 16, 1272, 7, 325, 1829, 18, 246, 1935, 18, 119, 1745, 18, 75, 2722, 22, 47, 3058, 5, 47, 3072, 5, 285, 2587, 6, 314, 2187, 6, 80, 3288, 15, 60, 3213, 15, 308, 3417, 15, 169, 3523, 1, 259, 3558, 2, 118, 3687, 3, 16, 701, 6, 313, 962, 6, 50, 1170, 22, 254, 2111, 6, 311, 2383, 13, 34, 2393, 14, 337, 2522, 14, 328, 2544, 13, 22, 1842, 5, 107, 1297, 5, 160, 1907, 5, 4, 2886, 17, 182, 2895, 21, 310, 2887, 21, 43, 3303, 22, 308, 3356, 22, 207, 3432, 22, 81, 3507, 22, 170, 3620, 22, 275, 3793, 22, 137, 3946, 22, 240, 143, 6, 101, 244, 6, 212, 382, 6, 73, 694, 12, 114, 550, 12, 286, 498, 12, 141, 506, 12, 230, 1008, 16, 137, 1365, 1, 194, 1659, 26, 23, 1672, 27, 333, 2359, 23, 243, 2367, 24, 121, 2629, 24, 202, 3079, 2, 131, 3699, 2, 163, 3957, 2, 67, 2728, 2, 288, 3892, 20, 166, 4184, 2, 299, 4157, 2, 114, 4099, 2, 42, 4078, 2, 232, 4016, 2, 147, 4324, 22, 284, 4390, 22, 149, 4496, 22, 281, 4596, 22, 178, 4612, 22, 73, 4731, 22, 227, 4711, 22, 80, 4462, 22, 31, 4633, 21, 222, 4483, 21, 239, 4439, 21, 176, 4272, 21, 90, 4231, 21, 220, 4097, 21, 165]; } } if (level == 6) { trace("ERROR!"); gotoAndPlay (116); } landclip.attachMovie("levelannouncer", "la", 50); } function positionplayer() { if (leftx > 0) { playerx = playerx - leftx; leftx = leftx - pslow; if (leftx < 0) { leftx = 0; } } if (rightx > 0) { playerx = playerx + rightx; rightx = rightx - pslow; if (rightx < 0) { rightx = 0; } } if (upy > 0) { playery = playery - upy; upy = upy - pslow; if (upy < 0) { upy = 0; } } if (downy > 0) { playery = playery + downy; downy = downy - pslow; if (downy < 0) { downy = 0; } } if (playerx < 15) { playerx = 15; } if (playerx > 337) { playerx = 337; } if (playery < 27) { playery = 27; } if (playery > 373) { playery = 373; } this.player._x = playerx; this.player._y = playery; } function updateenergy() { _root.sidebar.energybar._x = Math.floor(148 * (playerenergy / playerstopenergy)) + 27; } function levelannouncerClass() { } levelannouncerClass.prototype = new MovieClip(); levelannouncerClass.prototype.onLoad = function () { var _local1 = this; _local1._x = 176; _local1._y = 200; _local1.t = 0; _local1._xscale = 40; _local1._yscale = 40; _local1._alpha = 0; _local1.gotoAndStop(_root.level); _local1.am = 4; }; levelannouncerClass.prototype.onEnterFrame = function () { var _local1 = this; _local1.t++; if ((_local1.t > 20) && (_local1.t < 50)) { _local1._xscale = _local1._xscale + _local1.am; _local1._yscale = _local1._yscale + _local1.am; _local1._alpha = _local1._alpha + 5; if (_local1._xscale > 100) { _local1._xscale = 100; _local1._yscale = 100; } _local1.am = _local1.am * 0.93; } if (_local1.t > 90) { _local1._alpha = _local1._alpha - 5; _local1._xscale = _local1._xscale + 5; _local1._yscale = _local1._yscale + 5; if (_local1._alpha < 5) { removeMovieClip(_local1); } } }; Object.registerClass("levelannouncer", levelannouncerClass); function bulletClass() { } bulletClass.prototype = new MovieClip(); bulletClass.prototype.onLoad = function () { var _local1 = this; _local1._x = _local1.x; _local1._y = _local1.y; _local1.gotoAndStop(_local1.bullettype); _local1.blife = 0; }; bulletClass.prototype.onEnterFrame = function () { switch (this.bullettype) { case 1 : this.y = this.y - 10; break; case 2 : this.y = this.y - 10; break; case 3 : this.y = _root.playery - 20; this.x = _root.playerx; this.blife++; if (this.blife == 60) { this.clip.gotoAndPlay("fade"); } if (this.blife > 70) { _root.bigfire = 0; removeMovieClip(this); _root.bulletsfired = _root.bulletsfired - 1; } break; case 4 : this.y = this.y + 6; break; case 5 : this.y = this.y + 7; this.x = this.x - 3; break; case 6 : this.y = this.y + 7; this.x = this.x + 3; break; case 7 : this.y = this.y + 6; this.x = this.x + 1; break; case 8 : this.y = this.y + 6; this.x = this.x - 1; break; case 9 : this.y = this.y + 4; this.x = this.x - 3; break; case 10 : this.y = this.y + 4; this.x = this.x + 3; break; case 11 : this.y = this.y - 4; break; case 12 : this.y = this.y - 4; this.x = this.x - 3; break; case 13 : this.y = this.y - 4; this.x = this.x + 3; break; case 14 : this.x = this.x + 4; break; case 15 : this.x = this.x - 4; break; case 16 : this.y = this.y + 4; break; default : if ((this.bullettype == 1) || (this.bullettype == 2)) { _root.bulletsfired = _root.bulletsfired - 1; } removeMovieClip(this); } if ((((this.y > 405) || (this.x < 4)) || (this.x > 360)) || (this.y < 5)) { if ((this.bullettype == 1) || (this.bullettype == 2)) { _root.bulletsfired = _root.bulletsfired - 1; } removeMovieClip(this); } this._x = Math.floor(this.x); this._y = Math.floor(this.y); if ((this.bullettype == 1) || (this.bullettype == 2)) { i = ecount - 20; while (i < (ecount + 1)) { name = eval ("this.enemies.e" + i); ex = name.x; if (ex != undefined) { etype = name.enemytype; xb = bounds[etype.valueOf() * 2]; yb = bounds[(etype.valueOf() * 2) + 1]; if (Math.abs(ex - this.x) < xb) { ey = name.y; if (((ey - this.y) > (-yb)) && ((ey - this.y) < yb)) { if (this.bullettype == 1) { name.energy = name.energy - weakbullet; alienshieldhitsound.start(); name.enemyhit.play(); } if (this.bullettype == 2) { name.energy = name.energy - medbullet; name.enemyhit.play(); } if ((this.bullettype == 1) || (this.bullettype == 2)) { _root.bulletsfired = _root.bulletsfired - 1; } removeMovieClip(this); } } } i++; } } else if (this.bullettype == 3) { i = ecount - 10; while (i < ecount) { ex = eval ("this.enemies.e" + i).x; if (ex != undefined) { if (Math.abs(ex - this.x) < 22) { ey = eval ("this.enemies.e" + i).y; if (ey < this.y) { eval ("this.enemies.e" + i).energy = eval ("this.enemies.e" + i).energy - superbullet; } } } i++; } } else if ((this.bullettype > 3) && (this.bullettype < 30)) { if (Math.abs(_root.playerx - this.x) < 20) { if (Math.abs(_root.playery - this.y) < 20) { _root.playerhitsound.start(); _root.playerenergy = _root.playerenergy - 20; _root.player.playerhit.gotoAndPlay(2); removeMovieClip(this); } } } }; Object.registerClass("bullets", bulletClass); function explosion(x, y, ept) { if (((ept == 5) || (ept == 6)) || (ept == 7)) { explode = random(2); } if ((ept > 1) && (ept < 5)) { explode = random(2) + 1; } if ((ept > 0) && (ept < 5)) { explode = random(2) + 1; } if ((ept > 7) && (ept < 12)) { explode = random(2) + 2; } switch (explode) { case 1 : explosion1sound.start(); break; case 2 : explosion2sound.start(); break; case 3 : explosion3sound.start(); break; case 4 : explosion4sound.start(); break; default : explosion4sound.start(); } explosionmasterclip.attachMovie("explosion", "e" + expl, expl); eval ("explosionmasterclip.e" + expl)._x = x; eval ("explosionmasterclip.e" + expl)._y = y; expl++; } expl = 0; function getenemybounds(etype) { bounds = new Array(0, 0, 32, 48, 30, 34, 34, 34, 34, 26, 30, 26, 30, 28, 34, 44, 28, 34, 34, 34, 34, 34, 34, 34, 28, 28, 36, 28, 36, 28, 32, 56, 24, 28, 54, 30, 28, 28, 102, 60, 102, 16, 26, 26, 34, 26, 26, 26, 26, 26, 56, 46, 28, 28, 28, 28); xb = bounds[etype.valueOf() * 2]; yb = bounds[(etype.valueOf() * 2) + 1]; return(yb); } function enemyfiringsounds(s) { switch (s) { case 1 : alienfire1sound.start(); return; case 2 : alienfire2sound.start(); return; case 3 : alienfire3sound.start(); return; case 4 : alienfire4sound.start(); return; case 5 : alienfire5sound.start(); return; case 6 : alienfire6sound.start(); return; case 7 : alienfire7sound.start(); return; default : alienfire1sound.start(); } } function enemyClass() { } enemyClass.prototype = new MovieClip(); enemyClass.prototype.onLoad = function () { var _local1 = this; if (_local1.enemytype < 30) { _local1.y = -20; } _local1.gotoAndStop(_local1.enemytype); _local1.bullettime = 0; _local1.bullettype = 0; _local1.bulletfiretime = 0; _local1.hitdamage = 1; switch (_local1.enemytype) { case 1 : _local1.energy = 65; _local1.movel = 60; _local1.moveit = _local1.movel; _local1.dir = 0; _local1.moveamount = 4; _local1.points = 50; _local1.bullettype = 11; _local1.bulletsound = 3; _local1.bulletfiretime = 30 + random(20); _local1.hitdamage = 4; break; case 2 : _local1.energy = 25; _local1.movel = 60; _local1.moveit = _local1.movel; _local1.dir = 0; _local1.moveamount = 4; _local1.points = 50; _local1.bullettype = 4; _local1.bulletsound = 2; _local1.bulletfiretime = 30 + random(20); _local1.hitdamage = 4; break; case 3 : _local1.energy = 20; _local1.rotationamount = 2; _local1.radius = 3; _local1.points = 75; _local1.bullettype = 4; _local1.bulletsound = 2; _local1.bulletfiretime = 50 + random(20); _local1.hitdamage = 4; break; case 4 : _local1.energy = 20; _local1.rotationamount = 2; _local1.radius = random(5) + 2; _local1.points = 75; _local1.bullettype = 4; _local1.bulletsound = 2; _local1.bulletfiretime = 50 + random(20); _local1.hitdamage = 4; break; case 5 : _local1.energy = 20; _local1.points = 25; _local1.hitdamage = 4; break; case 6 : _local1.energy = 20; _local1.points = 30; _local1.hitdamage = 4; _local1.bullettype = 5; _local1.bulletsound = 3; _local1.bulletfiretime = 25 + random(20); break; case 7 : _local1.energy = 25; _local1.points = 25; _local1.phase = 0; _local1.bullettype = 4; _local1.bulletsound = 3; _local1.bulletfiretime = 35 + random(20); _local1.hitdamage = 4; break; case 8 : _local1.fr = random(15); _local1.frdelay = 2; _local1.frc = 0; _local1.y = 150; _local1.x = -50; _local1.energy = 80; _local1.points = 500; _local1.phase = 0; _local1.bullettype = 4; _local1.bulletsound = 4; _local1.bulletfiretime = 20 + random(20); _local1.hitdamage = 6; _local1.movel = 4; break; case 9 : _local1.fr = random(15); _local1.frc = 0; _local1.frdelay = 2; _local1.xm = random(3) - 1; _local1.energy = 200; _local1.points = 2000; _local1.hitdamage = 5; break; case 10 : _local1.fr = random(15); _local1.frdelay = 2; _local1.frc = 0; _local1.xm = random(3) - 1; _local1.energy = 200; _local1.points = 2000; _local1.hitdamage = 5; break; case 11 : _local1.fr = random(15); _local1.frc = 0; _local1.frdelay = 2; _local1.xm = random(3) - 1; _local1.energy = 200; _local1.points = 2000; _local1.hitdamage = 5; break; case 12 : _local1.clip.gotoAndStop(random(3)); _local1.energy = 120; _local1.points = 55; _local1.hitdamage = 10; break; case 13 : _local1.energy = 17; _local1.movel = 150; _local1.moveit = _local1.movel; _local1.dir = 1; _local1.moveamount = 4; _local1.points = 50; _local1.bullettype = 4; _local1.bulletsound = 5; _local1.bulletfiretime = 45; _local1.hitdamage = 3; _local1.x = 20; break; case 14 : _local1.energy = 17; _local1.movel = 150; _local1.moveit = _local1.movel; _local1.dir = 0; _local1.moveamount = 4; _local1.points = 50; _local1.bullettype = 4; _local1.bulletsound = 5; _local1.bulletfiretime = 35 + random(20); _local1.hitdamage = 3; _local1.x = 330; break; case 15 : _local1.energy = 20; _local1.points = 50; _local1.hitdamage = 6; _local1.bulletsound = 6; break; case 16 : _local1.bullettype = 4; _local1.bulletsound = 2; _local1.bulletfiretime = 30 + random(20); _local1.energy = 20; _local1.points = 25; _local1.hitdamage = 4; break; case 17 : _local1.energy = 60; _local1.points = 50; _local1.bullettype = 10; _local1.bulletsound = 6; _local1.bulletfiretime = 25 + random(20); _local1.hitdamage = 6; break; case 18 : _local1.energy = 10; _local1.points = 25; _local1.hitdamage = 4; break; case 19 : _local1.energy = 1400; _local1.points = 10000; _local1.bullettype = 11; _local1.bulletsound = 7; _local1.bulletfiretime = 45 + random(20); _local1.hitdamage = 6; _local1.y = -50; break; case 20 : _local1.energy = 1050; _local1.points = 20000; _local1.bullettype = 11; _local1.bulletsound = 7; _local1.bulletfiretime = 45 + random(20); _local1.hitdamage = 6; _local1.y = -50; break; case 21 : _local1.energy = 15; _local1.points = 25; _local1.hitdamage = 4; break; case 22 : _local1.energy = 20; _local1.points = 45; _local1.hitdamage = 4; break; case 23 : _local1.energy = 17; _local1.movel = 60; _local1.moveit = _local1.movel; _local1.dir = 0; _local1.moveamount = 4; _local1.points = 50; _local1.hitdamage = 4; break; case 24 : _local1.energy = 17; _local1.movel = 60; _local1.moveit = _local1.movel; _local1.dir = 0; _local1.moveamount = 4; _local1.points = 50; _local1.hitdamage = 4; _local1.bullettype = 7; _local1.bulletsound = 4; _local1.bulletfiretime = 20; break; case 25 : _local1.energy = 35; _local1.points = 250; _local1.hitdamage = 4; _local1.bullettype = 8; _local1.bulletsound = 6; _local1.bulletfiretime = 30; _local1.y = 420; break; case 26 : _local1.energy = 35; _local1.points = 50; _local1.hitdamage = 4; _local1.bullettype = 4; _local1.bulletsound = 3; _local1.bulletfiretime = 24; _local1.x = -15; break; case 27 : _local1.energy = 35; _local1.points = 50; _local1.hitdamage = 4; _local1.bullettype = 4; _local1.bulletsound = 3; _local1.bulletfiretime = 25; _local1.x = 370; break; case 30 : _local1.energy = 50; _local1.points = 2500; _local1.hitdamage = 0; break; case 31 : _local1.energy = 50; _local1.points = 2500; _local1.hitdamage = 0; break; case 32 : _local1.energy = 50; _local1.points = 1500; _local1.hitdamage = 0; break; default : _local1.energy = 5; _local1.points = 0; } _local1._x = _local1.x; _local1._y = _local1.y; _local1.rot = 0; }; enemyClass.prototype.onEnterFrame = function () { if (this.energy <= 0) { _root.playerscore = _root.playerscore + (Math.floor(this.points * _root.pointsmodifier) * 10); _root.explosion(this.x, this.y, this.enemytype); if ((this.enemytype == 20) || (this.enemytype == 19)) { _root.endoflevelbaddydefeated(); } if (this.enemytype == 1) { _root.enemies.attachMovie("enemy", "e" + _root.ecount, _root.ecount); eval ("_root.enemies.e" + ecount).x = this.x; eval ("_root.enemies.e" + ecount).y = this.y; eval ("_root.enemies.e" + ecount).enemytype = 31; _root.ecount++; } if (this.enemytype == 17) { _root.enemies.attachMovie("enemy", "e" + _root.ecount, _root.ecount); eval ("_root.enemies.e" + _root.ecount).x = this.x; eval ("_root.enemies.e" + _root.ecount).y = this.y; eval ("_root.enemies.e" + _root.ecount).enemytype = 32; _root.ecount++; } if (this.enemytype == 8) { _root.enemies.attachMovie("enemy", "e" + _root.ecount, _root.ecount); eval ("_root.enemies.e" + _root.ecount).x = this.x; eval ("_root.enemies.e" + _root.ecount).y = this.y; eval ("_root.enemies.e" + _root.ecount).enemytype = 30; trace(eval ("_root.enemies.e" + _root.ecount)); _root.ecount++; } if (this.enemytype == 15) { i = 9; while (i < 17) { _root.bcount++; _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y; eval ("_root.playerbullets.b" + bcount).bullettype = i; this.bullettime = 0; i++; } } removeMovieClip(this); } if (((this.enemytype == 30) || (this.enemytype == 31)) || (this.enemytype == 32)) { this.y = this.y + 2; if (this.y > 450) { removeMovieClip(this); } } if ((this.enemytype == 18) || (this.enemytype == 21)) { a = _root.playerx; b = _root.playery; xf = this.x - a; yf = this.y - b; r = Math.atan(yf / xf); xmove = 3 * Math.cos(r); ymove = 3 * Math.sin(r); this.rot = r * 57.295; if (xf > 0) { this.rot = this.rot + 180; this.x = this.x - xmove; this.y = this.y - ymove; } else { this.x = this.x + xmove; this.y = this.y + ymove; } } if (this.enemytype == 22) { a = _root.playerx; b = _root.playery; xf = this.x - a; yf = this.y - b; r = Math.atan(yf / xf); xmove = 3 * Math.cos(r); ymove = 3 * Math.sin(r); this.rot = r * 57.295; a = 4; if (xf > 0) { this.rot = this.rot + 180; this.x = this.x - xmove; a = a - ymove; } else { this.x = this.x + xmove; a = a + ymove; } if (a > 4) { a = 4; } this.y = this.y + a; } if (this.enemytype == 1) { this.y = this.y + 1.5; if ((this.y > 450) || (this.y < -50)) { removeMovieClip(this); } } if (this.enemytype == 25) { this.y = this.y - 2; if ((this.y > 450) || (this.y < -50)) { removeMovieClip(this); } } if (this.enemytype == 26) { this.x = this.x + 2; this.y = this.y + 1; if (this.x > 370) { removeMovieClip(this); } } if (this.enemytype == 27) { this.x = this.x - 2; this.y = this.y + 1; if (this.x < -10) { removeMovieClip(this); } } if ((this.enemytype == 2) || (this.enemytype == 23)) { this.moveit--; if (this.dir == 1) { a = Math.floor(5 + this.moveamount); this.clip.gotoAndStop(a); this.x = this.x + this.moveamount; this.moveamount = this.moveamount * 0.98; if (this.moveit < 0) { this.dir = 0; this.moveit = this.movel; this.moveamount = 4; } } else if (this.dir == 0) { a = Math.ceil(5 - this.moveamount); this.clip.gotoAndStop(a); this.x = this.x - this.moveamount; this.moveamount = this.moveamount * 0.98; if (this.moveit < 0) { this.dir = 1; this.moveit = this.movel; this.moveamount = 4; } } this.y = this.y + 2; if (this.y > 420) { removeMovieClip(this); } } if (this.enemytype == 3) { this.rot = this.rot + this.rotationamount; if (this.rot > 360) { this.rot = 1; } radian = this.rot * 0.017; this.y = this.y + 1; this.y = (this.radius * Math.sin(radian)) + this.y; this.x = (this.radius * Math.cos(radian)) + this.x; if (this.y > 490) { removeMovieClip(this); } } if (this.enemytype == 4) { this.rot = this.rot - this.rotationamount; if (this.rot > 360) { this.rot = 1; } radian = this.rot * 0.017; this.y = this.y + 1; this.y = (this.radius * Math.sin(radian)) + this.y; this.x = (this.radius * Math.cos(radian)) + this.x; if (this.y > 490) { removeMovieClip(this); } } if (this.enemytype == 5) { this.y = this.y + 2; if (this.y > 420) { removeMovieClip(this); } } if (this.enemytype == 6) { this.y = this.y + 2; if (this.y > 420) { removeMovieClip(this); } } if (this.enemytype == 7) { if (this.phase == 0) { this.y = this.y + 3; if (this.y > 300) { this.phase = 1; } } if (this.phase == 1) { this.clip.gotoAndPlay(2); this.phase = 2; } if (this.phase == 2) { this.y = this.y - 4; if (this.y < -10) { removeMovieClip(this); } } } if (this.enemytype == 8) { this.frc++; if (this.frc > this.frdelay) { this.fr++; if (this.fr > 15) { this.fr = 1; } this.clip.gotoAndStop(this.fr); this.frc = 0; } if (this.phase == 0) { this.x = this.x + this.movel; this.movel = this.movel * 0.98; if (this.x > 90) { this.phase = 1; } } if (this.phase == 1) { this.phase = 2; this.count = 0; this.movel = 1; } if (this.phase == 2) { this.count++; if (this.count > 150) { this.phase = 3; } } if (this.phase == 3) { this.x = this.x - this.movel; this.movel = this.movel * 1.03; if (this.x < -90) { removeMovieClip(this); } } } if (((this.enemytype == 9) || (this.enemytype == 10)) || (this.enemytype == 11)) { this.frc++; if (this.frc > this.frdelay) { this.fr++; if (this.fr > 15) { this.fr = 1; } this.clip.gotoAndStop(this.fr); this.frc = 0; } this.rot++; if (this.rot > 360) { this.rot = this.rot - 360; } this.y = this.y + 2; this.x = this.x + this.xm; if (((this.x < -20) || (this.x > 372)) || (this.y > 420)) { removeMovieClip(this); } } if (this.enemytype == 12) { this.y = this.y + 3; if (this.y > 420) { removeMovieClip(this); } } if ((this.enemytype == 13) || (this.enemytype == 14)) { this.moveit--; if (this.dir == 1) { a = Math.floor(5 + this.moveamount); this.clip.gotoAndStop(a); this.clip._rotation = (-this.moveamount) * 10; this.x = this.x + this.moveamount; this.moveamount = this.moveamount * 0.99; if (this.moveit < 0) { this.dir = 0; this.moveit = this.movel; this.moveamount = 4; } } else if (this.dir == 0) { a = Math.ceil(5 - this.moveamount); this.clip.gotoAndStop(a); this.clip._rotation = this.moveamount * 10; this.x = this.x - this.moveamount; this.moveamount = this.moveamount * 0.99; if (this.moveit < 0) { this.dir = 1; this.moveit = this.movel; this.moveamount = 4; } } this.y = this.y + 1; if (this.y > 420) { removeMovieClip(this); } } if (this.enemytype == 15) { this.y = this.y + 2; if (this.y > 420) { removeMovieClip(this); } } if (this.enemytype == 16) { this.y = this.y + 2; if (this.y > 420) { removeMovieClip(this); } } if (this.enemytype == 17) { this.y = this.y + 1; if (this.y > 420) { removeMovieClip(this); } } if ((this.enemytype == 19) || (this.enemytype == 20)) { if (this.dir == 1) { if (this.x > 270) { this.x = this.x + 1; } else { this.x = this.x + 2; } if (this.x > 320) { this.dir = 0; } } else if (this.dir == 0) { if (this.x < 90) { this.x = this.x - 1; } else { this.x = this.x - 2; } if (this.x < 40) { this.dir = 1; } } if (this.y < 60) { this.y = this.y + 1; } } if (_root.level == 4) { this.y = this.y + 3; } this._x = Math.floor(this.x); this._y = Math.floor(this.y); this._rotation = this.rot; a = Math.abs(this.x - _root.playerx); if (a < 35) { b = Math.abs(this.y - _root.playery); if (b < 25) { trace(this.enemytype); if (this.enemytype == 30) { _root.playerlives++; trace(_root.playerlives); if (_root.playerlives > 4) { _root.playerlives = 4; } _root.extralifesoundclip.start(); _root.playerscore = _root.playerscore + this.points; removeMovieClip(this); } else if (this.enemytype == 31) { _root.playerscore = _root.playerscore + this.points; _root.secretsoundclip.start(); removeMovieClip(this); } else if (this.enemytype == 32) { _root.playerenergy = _root.playerenergy + 50; if (_root.playerenergy > _root.playerstopenergy) { _root.playerenergy = _root.playerstopenergy; } _root.extraenergysoundclip.start(); _root.playerscore = _root.playerscore + this.points; removeMovieClip(this); } else { _root.playerhitsound.start(); this.energy = this.energy - 1; _root.playerenergy = _root.playerenergy - this.hitdamage; _root.player.playerhit.gotoAndPlay(2); } } } if (Math.abs(this.x - _root.playerx) < 150) { if (this.bullettype > 0) { this.bullettime++; if ((this.bullettime > this.bulletfiretime) && (this.y > 0)) { _root.enemyfiringsounds(this.bulletsound); if (this.bullettype == 4) { _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y + 10; eval ("_root.playerbullets.b" + bcount).bullettype = 4; _root.bcount++; this.bullettime = 0; } if (this.bullettype == 5) { _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y + 10; eval ("_root.playerbullets.b" + bcount).bullettype = 5; _root.bcount++; _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y + 10; eval ("_root.playerbullets.b" + bcount).bullettype = 6; _root.bcount++; this.bullettime = 0; } if (this.bullettype == 6) { _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y + 10; eval ("_root.playerbullets.b" + bcount).bullettype = 9; _root.bcount++; _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y + 10; eval ("_root.playerbullets.b" + bcount).bullettype = 10; _root.bcount++; this.bullettime = 0; } if (this.bullettype == 7) { _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y + 15; eval ("_root.playerbullets.b" + bcount).bullettype = 9; _root.bcount++; _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y + 10; eval ("_root.playerbullets.b" + bcount).bullettype = 4; _root.bcount++; _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y + 10; eval ("_root.playerbullets.b" + bcount).bullettype = 10; _root.bcount++; this.bullettime = 0; } if (this.bullettype == 8) { _root.bcount++; _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y - 15; eval ("_root.playerbullets.b" + bcount).bullettype = 11; this.bullettime = 0; } if (this.bullettype == 9) { i = 9; while (i < 17) { _root.bcount++; _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y; eval ("_root.playerbullets.b" + bcount).bullettype = i; this.bullettime = 0; i++; } } if (this.bullettype == 10) { _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y + 10; eval ("_root.playerbullets.b" + bcount).bullettype = 7; _root.bcount++; _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y + 10; eval ("_root.playerbullets.b" + bcount).bullettype = 8; _root.bcount++; _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y + 10; eval ("_root.playerbullets.b" + bcount).bullettype = 16; _root.bcount++; this.bullettime = 0; } if (this.bullettype == 11) { i = 5; while (i < 11) { _root.bcount++; _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y + 10; eval ("_root.playerbullets.b" + bcount).bullettype = i; this.bullettime = 0; i++; } _root.playerbullets.attachMovie("bullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = this.y + 10; eval ("_root.playerbullets.b" + bcount).bullettype = 16; _root.bcount++; this.bullettime = 0; } } } } }; Object.registerClass("enemy", enemyClass); function setup() { cursor._visible = false; bounds = new Array(0, 0, 32, 48, 30, 34, 34, 34, 34, 26, 30, 26, 30, 28, 34, 44, 28, 34, 34, 34, 34, 34, 34, 34, 28, 28, 36, 28, 36, 28, 32, 56, 24, 28, 54, 30, 28, 28, 102, 60, 102, 16, 26, 26, 34, 26, 26, 26, 26, 26, 56, 46, 28, 28, 28, 28); if (level == 1) { switch (_root.skilllevel) { case 1 : playerlives = 3; weakbullet = 15; medbullet = 60; superbullet = 20; pointsmodifier = 1; _root.playerenergy = 120; playerstopenergy = 120; break; case 2 : playerlives = 3; weakbullet = 8; medbullet = 50; superbullet = 15; pointsmodifier = 1.5; playerstopenergy = 99; break; case 3 : playerlives = 2; weakbullet = 5; medbullet = 30; superbullet = 10; pointsmodifier = 2; playerstopenergy = 89; break; default : weakbullet = 10; medbullet = 50; superbullet = 10; pointsmodifier = 1; skilllevel = 1; playerstopenergy = 120; } } playerenergy = playerstopenergy; enemygo = 1; _quality = "LOW"; expl = 0; this.firepower.powerind._yscale = 1; this.player.firepowerglow._alpha = 0; playermove = 3; spacepressed = 0; rightx = 0; leftx = 0; upy = 0; downy = 0; playerx = 150; playery = 300; pslow = 1.5; player._x = playerx; player._y = playery; playerdist = 0; lastmove = 0; } function enemygen() { if (enemygo > 1) { enemygo--; } if (enemygo < 1) { enemygo = 1; } if (enemygo == 1) { i = 0; while (i < enemydata.length) { a = enemydata[i]; if (level == 4) { a = a * 2; } if ((a >= playerdist) && (a <= ((playerdist + scrolldist) - 1))) { enemytype = enemydata[i + 1]; enemyxloc = enemydata[i + 2]; enemies.attachMovie("enemy", "e" + ecount, ecount); eval ("enemies.e" + ecount).x = enemyxloc; eval ("enemies.e" + ecount).enemytype = enemytype; ecount++; if ((enemytype == 19) || (enemytype == 20)) { endoflevelbaddydistance = enemydata[i] - 200; } } i = i + 3; } } } function keytest() { var _local1 = this; if (action == "playing") { if (Key.isDown(37)) { leftx = leftx + playermove; } if (Key.isDown(39)) { rightx = rightx + playermove; } if (Key.isDown(38)) { upy = upy + playermove; } if (Key.isDown(40)) { downy = downy + playermove; } if ((Key.isDown(32) && (spacepressed == 0)) && (bigfire == 0)) { spacepressed = 1; spacepresscount = 0; } if (leftx > rightx) { player.ship.gotoAndStop(Math.floor(8 - (leftx / 2))); } else if (leftx < rightx) { player.ship.gotoAndStop(Math.floor(8 + (rightx / 2))); } else { player.ship.gotoAndStop(8); } if (upy > downy) { player.propolsion._alpha = upy * 5; } else { player.propolsion._alpha = 0; } if (downy > upy) { player.propolsion2._alpha = downy * 5; } else { player.propolsion2._alpha = 0; } if ((spacepressed == 1) && (bigfire == 0)) { spacepresscount = spacepresscount + 0.5; if (spacepresscount > maxpower) { spacepresscount = maxpower; } firepoweramount = Math.floor((spacepresscount / maxpower) * 100); _local1.firepower.powerind._yscale = firepoweramount; if (firepoweramount < 50) { _local1.firepower.powerind.gotoAndStop(1); } if ((firepoweramount > 49) && (spacepresscount < 90)) { _local1.firepower.powerind.gotoAndStop(2); _local1.player.firepowerglow._alpha = firepoweramount; } if (firepoweramount > 89) { _local1.firepower.powerind.gotoAndStop(3); _local1.player.firepowerglow._alpha = firepoweramount; } } if (((!Key.isDown(32)) && (spacepressed == 1)) && (bigfire == 0)) { spacepressed = 0; firecounter = 0; fire(); } if (rightx > 14) { rightx = 14; } if (leftx > 14) { leftx = 14; } if (upy > 14) { upy = 14; } if (downy > 14) { downy = 14; } } } bigfire = 0; maxpower = 100; firecounter = 0; function moveland() { var _local1 = this; if (lastmove != undefined) { lastmove = -1; } a = Math.floor(playerdist / 200); b = Math.ceil(playerdist / 200); if (b > lastmove) { _local1.landclip.a.gotoAndStop(land1[a + 2]); _local1.landclip.b.gotoAndStop(land1[a + 1]); _local1.landclip.c.gotoAndStop(land1[a]); _local1.landclip.d.gotoAndStop(land2[a + 2]); _local1.landclip.e.gotoAndStop(land2[a + 1]); _local1.landclip.f.gotoAndStop(land2[a]); lastmove = b; distance = playerdist - (a * 200); _local1.landclip.a._y = distance - 200; _local1.landclip.b._y = distance; _local1.landclip.c._y = distance + 200; _local1.landclip.d._y = distance - 200; _local1.landclip.e._y = distance; _local1.landclip.f._y = distance + 200; } if (a < b) { distance = playerdist - (a * 200); _local1.landclip.a._y = distance - 200; _local1.landclip.b._y = distance; _local1.landclip.c._y = distance + 200; _local1.landclip.d._y = distance - 200; _local1.landclip.e._y = distance; _local1.landclip.f._y = distance + 200; } } function endoflevelbaddydefeated() { endoflevelbaddydistance = 0; attachMovie("fadeout", "fadeout", 402); attachMovie("levelcomplete", "levelcomplete", 403); levelcompletesound = new Sound(); levelcompletesound.attachSound("levelcompletesound"); levelcompletesound.start(); fadeout._x = 0; fadeout._y = 0; levelcomplete._x = 275; levelcomplete._y = 200; c = 0; i = 1; while (i < 400) { removeMovieClip(eval ("enemies.e" + i)); i++; } i = 1; while (i < 400) { removeMovieClip(eval ("playerbullets.b" + i)); i++; } action = "wait for level complete"; } function distancebar() { b = playerdist / leveldist; if (b < 1) { a = -Math.floor(b * 370); this.progress.mover._y = a; } if ((playerdist > leveldist) && (endoflevelbaddydistance == 0)) { attachMovie("fadeout", "fadeout", 402); attachMovie("levelcomplete", "levelcomplete", 403); levelcompletesound = new Sound(); levelcompletesound.attachSound("levelcompletesound"); levelcompletesound.start(); fadeout._x = 0; fadeout._y = 0; levelcomplete._x = 275; levelcomplete._y = 200; c = 0; i = 1; while (i < 400) { removeMovieClip(eval ("enemies.e" + i)); i++; } i = 1; while (i < 400) { removeMovieClip(eval ("playerbullets.b" + i)); i++; } action = "wait for level complete"; } } function fire() { if (bulletsfired < 4) { spacepresscount = 0; this.player.firepowerglow._alpha = 0; this.firepower.powerind._yscale = 1; if (firepoweramount < 50) { type = 1; _root.bulletsound1.start(); } if ((firepoweramount > 49) && (firepoweramount < 90)) { type = 2; _root.bulletsound2.start(); } if (firepoweramount > 89) { bigfire = 1; _root.bulletsound3.start(); type = 3; } playerbullets.attachMovie("bullets", "b" + bcount, bcount); eval ("playerbullets.b" + bcount).x = playerx; eval ("playerbullets.b" + bcount).y = playery - 20; eval ("playerbullets.b" + bcount).bullettype = type; bcount++; if (bcount > 99) { bcount = 0; } bulletsfired = bulletsfired + 1; } } bcount = 0; bulletsfired = 0; function testifplayerdead() { if (playerenergy <= 0) { playerenergy = 100; playerlives--; attachMovie("playerexplodes", "pxplode", 100); pxplode._x = playerx; pxplode._y = playery; player._visible = 0; action = "player dies"; } this.sidebar.lives.gotoAndStop(playerlives); } function frameaction() { switch (action) { case "start" : setup(); positionplayer(); action = "setup level"; return; case "setup level" : initlevel(); action = "playing"; return; case "playing" : testifplayerdead(); playerdist = playerdist + scrolldist; enemygen(); moveland(); distancebar(); positionplayer(); keytest(); updateenergy(); return; case "player dies" : if (playerscore > highestscore) { highestscore = playerscore; storage.data.highestscore = highestscore; } spacepressed = 0; bcount = 0; bulletsfired = 0; bigfire = 0; spacepresscount = 0; if (endoflevelbaddydistance > 0) { playerdist = endoflevelbaddydistance; } playerdist = playerdist - 250; if (playerdist < 100) { playerdist = 100; } initlevel(); enemies.attachMovie("fadein", "fadein", 300); enemies.fadein.gotoAndStop(1); fadein._width = 350; i = 1; while (i < 400) { removeMovieClip(eval ("enemies.e" + i)); i++; } i = 1; while (i < 400) { removeMovieClip(eval ("playerbullets.b" + i)); i++; } if (playerlives <= 0) { attachMovie("gameoverclip", "gameoverclip", 403); gameoverclip._x = 175; gameoverclip._y = 200; action = "game over wait"; c = 0; } else { c = 0; action = "wait after player dies"; enemygo = 100; moveland(); } return; case "wait after player dies" : _root.sidebar.energybar._x = -200; c++; if (c > 80) { enemies.fadein.play(); player._visible = 1; action = "playing"; playersenergy = playerstopenergy; playerx = 150; playery = 300; player._x = playerx; player._y = playerx; } return; case "game over wait" : _root.sidebar.energybar._x = -200; c++; if (c > 90) { gotoAndPlay (116); } return; case "wait for level complete" : c++; if (c > 150) { level = level + 1; if (level < 6) { trace("story"); gotoAndPlay (313); } else { playerscore = playerscore + 5000; if (playerscore > highestscore) { highestscore = playerscore; storage.data.highestscore = highestscore; } removeMovieClip("fadeout"); removeMovieClip("levelcomplete"); gotoAndPlay (379); } } return; default : trace("no case tested true"); } } action = "start"; ec = 0; et = 60; ecount = 1;
Instance of Symbol 826 MovieClip in Frame 111
onClipEvent (enterFrame) { _root.frameaction(); }
Frame 115
stop();
Frame 116
cursor._visible = true; _quality = "HIGH";
Frame 170
stop();
Frame 182
gotoAndPlay (58);
Frame 183
cursor._visible = true; _quality = "HIGH";
Frame 237
stop();
Frame 249
gotoAndPlay (58);
Frame 250
function findenemies() { c = 0; i = 0; while (i < 70) { a = eval ("_root.enemies.e" + i).enemytype; if (a != undefined) { c++; } i = i + 1; } if (c == 0) { counter = 0; trace("counter = " + c); action = "level complete"; } } function arcadeexplosion(x, y) { switch (ept) { case 1 : explosion1sound.start(); break; case 2 : explosion2sound.start(); case 3 : explosion3sound.start(); break; case 4 : explosion1sound.start(); break; case 5 : explosion2sound.start(); case 6 : explosion3sound.start(); break; default : explosion1sound.start(); } explosionmasterclip.attachMovie("explosion", "e" + expl, expl); eval ("explosionmasterclip.e" + expl)._x = x; eval ("explosionmasterclip.e" + expl)._y = y + rowadvance; expl++; } expl = 0; function bulletClass() { } bulletClass.prototype = new MovieClip(); bulletClass.prototype.onLoad = function () { var _local1 = this; _root.bulletsound.start(); _local1._x = _local1.x; _local1._y = _local1.y; _local1.gotoAndStop(_local1.bullettype); _local1.blife = 0; }; bulletClass.prototype.onEnterFrame = function () { switch (this.bullettype) { case 1 : this.y = this.y - 8; if (this.y < -10) { removeMovieClip(this); } break; case 4 : this.y = this.y + 6; if (((this.y > 405) || (this.x < 0)) || (this.x > 550)) { removeMovieClip(this); } break; default : removeMovieClip(this); } this._x = Math.floor(this.x); this._y = Math.floor(this.y); if (this.bullettype == 1) { i = ecount - 30; while (i < ecount) { ex = eval ("this.enemies.e" + i).x; if (Math.abs(ex - this.x) < 15) { ey = eval ("this.enemies.e" + i).y; if ((((ey - this.y) + rowadvance) > -15) && (((ey - this.y) + rowadvance) < 15)) { if (this.bullettype == 1) { alienshieldhitsound.start(); eval ("this.enemies.e" + i).energy = eval ("this.enemies.e" + i).energy - 10; eval ("this.enemies.e" + i).hit.play(); } removeMovieClip(this); } } i++; } } else if (((this.bullettype == 4) || (this.bullettype == 5)) || (this.bullettype == 6)) { if (Math.abs(_root.playerx - this.x) < 20) { if (Math.abs(_root.playery - this.y) < 20) { _root.playerhitsound.start(); _root.playerenergy = _root.playerenergy - 10; _root.player.playerhit.gotoAndPlay(2); removeMovieClip(this); } } } }; Object.registerClass("arcadebullets", bulletClass); function keys() { if (action == "playing") { if (Key.isDown(37)) { leftx = leftx + playermove; } if (Key.isDown(39)) { rightx = rightx + playermove; } if (firecounter < 0) { firecounter = 0; } if ((Key.isDown(32) && (spacepressed == 0)) && (firecounter == 0)) { spacepressed = 1; spacepresscount = 0; } if (leftx > rightx) { player.ship.gotoAndStop(Math.floor(8 - (leftx / 2))); } else if (leftx < rightx) { player.ship.gotoAndStop(Math.floor(8 + (rightx / 2))); } else { player.ship.gotoAndStop(8); } firecounter--; if ((spacepressed == 1) && (firecounter == 0)) { spacepresscount++; if (spacepresscount > maxpower) { } } if ((!Key.isDown(32)) && (spacepressed == 1)) { spacepressed = 0; arcadefire(); firecounter = 20; } if (rightx > 14) { rightx = 14; } if (leftx > 14) { leftx = 14; } } } bigfire = 0; maxpower = 100; firecounter = 0; function moverows() { amount = 1; if (row1d == 0) { row1 = row1 + 1; if (row1 > 200) { row1d = 1; rowadvance = rowadvance + amount; alienschangerows.start(); } } if (row1d == 1) { row1 = row1 - 1; if (row1 < 50) { row1d = 0; rowadvance = rowadvance + amount; alienschangerows.start(); } } if (row2d == 0) { row2 = row2 + 1; if (row2 > 200) { row2d = 1; rowadvance = rowadvance + amount; alienschangerows.start(); } } if (row2d == 1) { row2 = row2 - 1; if (row2 < 50) { row2d = 0; rowadvance = rowadvance + amount; alienschangerows.start(); } } if (row3d == 0) { row3 = row3 + 1; if (row3 > 200) { row3d = 1; rowadvance = rowadvance + amount; alienschangerows.start(); } } if (row3d == 1) { row3 = row3 - 1; if (row3 < 50) { row3d = 0; rowadvance = rowadvance + amount; alienschangerows.start(); } } if (row4d == 0) { row4 = row4 + 1; if (row4 > 200) { row4d = 1; rowadvance = rowadvance + amount; alienschangerows.start(); } } if (row4d == 1) { row4 = row4 - 1; if (row4 < 50) { row4d = 0; rowadvance = rowadvance + amount; alienschangerows.start(); } } } function arcadeClass() { } arcadeClass.prototype = new MovieClip(); arcadeClass.prototype.onLoad = function () { var _local1 = this; if (_local1.enemytype < 8) { _local1.y = (_local1.row * 50) + rowadvance; } _local1.gotoAndStop(_local1.enemytype); _local1.bullettime = 0; _local1.bullettype = 0; _local1.bulletfiretime = 0; _local1.hitdamage = 1; switch (_local1.enemytype) { case 8 : _local1._x = _local1.x; _local1._y = _local1.y; _local1.energy = 45; _local1.hitdamage = 0; return; case 1 : _local1.dir = 0; _local1.energy = 15; _local1.moveamount = 4; _local1.bullettype = 4; _local1.bulletfiretime = random(100) + 100; _local1.hitdamage = 2; return; case 2 : _local1.energy = 10; _local1.dir = 0; _local1.moveamount = 4; _local1.bullettype = 4; _local1.bulletfiretime = random(200) + 50; _local1.hitdamage = 2; return; case 3 : _local1.delay = random(200) + 100; _local1.dcount = 0; _local1.flying = 0; _local1.num = 0; _local1.energy = 10; _local1.dir = 0; _local1.moveamount = 4; _local1.bullettype = 4; _local1.bulletfiretime = random(200) + 50; _local1.hitdamage = 2; _local1.clip.gotoAndStop(1); return; case 4 : _local1.delay = random(300) + 200; _local1.dcount = 0; _local1.flying = 0; _local1.num = 0; _local1.energy = 100; _local1.dir = 0; _local1.moveamount = 4; _local1.bullettype = 4; _local1.bulletfiretime = random(400) + 50; _local1.hitdamage = 2; return; case 5 : _local1.delay = random(200) + 100; _local1.dcount = 0; _local1.flying = 0; _local1.num = 0; _local1.energy = 50; _local1.dir = 0; _local1.moveamount = 4; _local1.bullettype = 4; _local1.bulletfiretime = random(200) + 50; _local1.hitdamage = 2; _local1.clip.gotoAndStop(1); return; case 6 : _local1.delay = random(300) + 100; _local1.dcount = 0; _local1.flying = 0; _local1.num = 0; _local1.energy = 25; _local1.dir = 0; _local1.moveamount = 4; _local1.bullettype = 4; _local1.bulletfiretime = random(150) + 50; _local1.hitdamage = 2; _local1.clip.gotoAndStop(1); return; case 7 : _local1.energy = 10; _local1.dir = 0; _local1.moveamount = 4; _local1.bullettype = 4; _local1.bulletfiretime = random(200) + 50; _local1.hitdamage = 2; return; default : _local1.energy = 5; _local1.points = 0; } }; arcadeClass.prototype.onEnterFrame = function () { switch (this.enemytype) { case 1 : this.x = Math.floor(eval ("_root.row" + this.row) + (this.xpos * 60)); break; case 2 : this.x = Math.floor(eval ("_root.row" + this.row) + (this.xpos * 60)); break; case 8 : this.y = this.y + 4; if (this.y > 410) { removeMovieClip(this); } break; case 3 : this.dcount++; if (this.flying == 0) { this.x = Math.floor(eval ("_root.row" + this.row) + (this.xpos * 60)); this.clip.gotoAndStop(1); } if ((this.dcount > this.delay) && (this.flying == 0)) { this.flying = 1; this.moveamount = 8; } if (this.flying == 1) { this.clip.play(); this.y = this.y + 2; this.moveamount = this.moveamount * 0.95; if (this.moveamount < 1) { this.flying = 2; this.moveamount = 8; } this.x = this.x + this.moveamount; } if (this.flying == 2) { this.y = this.y + 2; this.moveamount = this.moveamount * 0.95; if (this.moveamount < 0.9) { this.flying = 1; this.moveamount = 8; } this.x = this.x - this.moveamount; } if ((this.y + rowadvance) > 410) { this.flying = 3; } if (this.flying == 3) { this.y = this.y + 2; if ((this.y + rowadvance) > 410) { this.y = -10; this.flying = 4; this.ytarget = this.row * 50; } } if (this.flying == 4) { this.xtarget = Math.floor(eval ("_root.row" + this.row) + (this.xpos * 60)); if (this.x < this.xtarget) { this.x = this.x + 2; } if (this.x > this.xtarget) { this.x = this.x - 2; } if (this.y < this.ytarget) { this.y = this.y + 2; } if ((Math.abs(this.x - this.xtarget) < 2) && (Math.abs(this.y - this.ytarget) < 2)) { this.flying = 0; this.dcount = 0; } } break; case 4 : this.dcount++; if (this.flying == 0) { this.clip.gotoAndStop(1); this.x = Math.floor(eval ("_root.row" + this.row) + (this.xpos * 60)); } if ((this.dcount > this.delay) && (this.flying == 0)) { this.flying = 1; this.ytarget = 300; this.xtarget = random(400) + 75; } if (this.flying == 1) { this.clip.play(); if (this.y < this.ytarget) { this.y = this.y + 2; } else { this.flying = 2; } } if (this.flying == 2) { a = this.x - this.xtarget; if (Math.abs(a) < 2) { this.flying = 3; } if (a < 0) { this.x = this.x + 2; } else { this.x = this.x - 2; } } if (this.flying == 3) { this.y = this.y + 2; if ((this.y + rowadvance) > 410) { this.y = -10; this.flying = 4; this.ytarget = this.row * 50; } } if (this.flying == 4) { this.xtarget = Math.floor(eval ("_root.row" + this.row) + (this.xpos * 60)); if (this.x < this.xtarget) { this.x = this.x + 2; } if (this.x > this.xtarget) { this.x = this.x - 2; } if (this.y < this.ytarget) { this.y = this.y + 2; } if ((Math.abs(this.x - this.xtarget) < 2) && (Math.abs(this.y - this.ytarget) < 2)) { this.flying = 0; this.dcount = 0; } } break; case 5 : this.dcount++; if (this.flying == 0) { this.x = Math.floor(eval ("_root.row" + this.row) + (this.xpos * 60)); this.clip.gotoAndStop(1); } if ((this.dcount > this.delay) && (this.flying == 0)) { this.flying = 1; this.moveamount = 8; } if (this.flying == 1) { this.clip.play(); this.y = this.y + 2; this.moveamount = this.moveamount * 0.95; if (this.moveamount < 1) { trace("change"); this.flying = 2; this.moveamount = 8; } this.x = this.x + this.moveamount; } if (this.flying == 2) { this.y = this.y + 2; this.moveamount = this.moveamount * 0.95; if (this.moveamount < 0.9) { this.flying = 1; this.moveamount = 8; } this.x = this.x - this.moveamount; } if ((this.y + rowadvance) > 410) { this.flying = 3; } if (this.flying == 3) { this.y = this.y + 2; if ((this.y + rowadvance) > 410) { this.y = -10; this.flying = 4; this.ytarget = this.row * 50; } } if (this.flying == 4) { this.xtarget = Math.floor(eval ("_root.row" + this.row) + (this.xpos * 60)); if (this.x < this.xtarget) { this.x = this.x + 2; } if (this.x > this.xtarget) { this.x = this.x - 2; } if (this.y < this.ytarget) { this.y = this.y + 2; } if ((Math.abs(this.x - this.xtarget) < 2) && (Math.abs(this.y - this.ytarget) < 2)) { this.flying = 0; this.dcount = 0; } } break; case 6 : this.dcount++; if (this.flying == 0) { this.x = Math.floor(eval ("_root.row" + this.row) + (this.xpos * 60)); this.clip.gotoAndStop(1); } if ((this.dcount > this.delay) && (this.flying == 0)) { this.flying = 1; this.moveamount = 8; } if (this.flying == 1) { this.clip.play(); this.y = this.y + 2; this.moveamount = this.moveamount * 0.95; if (this.moveamount < 1) { trace("change"); this.flying = 2; this.moveamount = 8; } this.x = this.x + this.moveamount; } if (this.flying == 2) { this.y = this.y + 2; this.moveamount = this.moveamount * 0.95; if (this.moveamount < 0.9) { this.flying = 1; this.moveamount = 8; } this.x = this.x - this.moveamount; } if ((this.y + rowadvance) > 410) { this.flying = 3; } if (this.flying == 3) { this.y = this.y + 2; if ((this.y + rowadvance) > 410) { this.y = -10; this.flying = 4; this.ytarget = this.row * 50; } } if (this.flying == 4) { this.xtarget = Math.floor(eval ("_root.row" + this.row) + (this.xpos * 60)); if (this.x < this.xtarget) { this.x = this.x + 2; } if (this.x > this.xtarget) { this.x = this.x - 2; } if (this.y < this.ytarget) { this.y = this.y + 2; } if ((Math.abs(this.x - this.xtarget) < 2) && (Math.abs(this.y - this.ytarget) < 2)) { this.flying = 0; this.dcount = 0; } } break; case 7 : this.x = Math.floor(eval ("_root.row" + this.row) + (this.xpos * 60)); break; default : this.x = Math.floor(eval ("_root.row" + this.row) + (this.xpos * 60)); } if (this.energy <= 0) { if (this.enemytype == 1) { _root.playerscore = _root.playerscore + 100; _root.enemies.attachMovie("arcadeenemy", "e" + _root.ecount, _root.ecount); eval ("_root.enemies.e" + _root.ecount).x = this._x; eval ("_root.enemies.e" + _root.ecount).y = this._y; eval ("_root.enemies.e" + _root.ecount).enemytype = 8; _root.ecount++; } if (this.enemytype == 2) { _root.playerscore = _root.playerscore + 75; } if (this.enemytype == 3) { _root.playerscore = _root.playerscore + 100; } if (this.enemytype == 4) { _root.playerscore = _root.playerscore + 100; } if (this.enemytype == 5) { _root.playerscore = _root.playerscore + 200; } if (this.enemytype == 6) { _root.playerscore = _root.playerscore + 100; } if (this.enemytype == 7) { _root.playerscore = _root.playerscore + 50; } if (this.enemytype < 8) { _root.arcadeexplosion(this._x, this._y); removeMovieClip(this); } } this._x = this.x; this._y = Math.floor(this.y + _root.rowadvance); this._rotation = this.rot; a = Math.abs(this.x - _root.playerx); if (a < 30) { b = Math.abs((this.y + rowadvance) - _root.playery); if (b < 30) { if (this.enemytype < 8) { _root.playerhitsound.start(); this.energy = this.energy - 1; _root.playerenergy = _root.playerenergy - this.hitdamage; if (this.energy <= 0) { _root.arcadeexplosion(this.x, this.y); removeMovieClip(this); } } if (this.enemytype == 8) { _root.extraenergysoundclip.start(); _root.playerenergy = _root.playerenergy + 20; if (_root.playerenergy > 100) { _root.playerenergy = 100; } removeMovieClip(this); } } } if (this.bullettype > 0) { this.bullettime++; if (this.bullettype == 4) { if (this.bullettime > this.bulletfiretime) { _root.playerbullets.attachMovie("arcadebullets", "b" + _root.bcount, _root.bcount); eval ("_root.playerbullets.b" + bcount).x = this.x; eval ("_root.playerbullets.b" + bcount).y = (this.y + rowadvance) + 15; eval ("_root.playerbullets.b" + bcount).bullettype = this.bullettype; _root.bcount++; this.bullettime = 0; } } } }; Object.registerClass("arcadeenemy", arcadeClass); function arcadefire() { spacepresscount = 0; type = 1; _root.bulletsound1.start(); playerbullets.attachMovie("arcadebullets", "b" + bcount, bcount); eval ("playerbullets.b" + bcount).x = playerx; eval ("playerbullets.b" + bcount).y = playery - 20; eval ("playerbullets.b" + bcount).bullettype = type; bcount++; if (bcount > 99) { bcount = 0; } } bcount = 0; function moveplayer() { if (leftx > 0) { playerx = playerx - leftx; leftx = leftx - pslow; if (leftx < 0) { leftx = 0; } } if (rightx > 0) { playerx = playerx + rightx; rightx = rightx - pslow; if (rightx < 0) { rightx = 0; } } if (playerx < 15) { playerx = 15; } if (playerx > 535) { playerx = 535; } this.player._x = playerx; this.player._y = playery; } function startup() { var _local1 = _root; cursor._visible = false; _quality = "LOW"; _local1.playerscore = 0; expl = 0; this.player.firepowerglow._alpha = 0; player.propolsion2._alpha = 0; player.propolsion._alpha = 0; playermove = 3; _local1.playerenergy = 100; rightx = 0; leftx = 0; upy = 0; downy = 0; playerx = 150; playery = 370; rowadvance = 0; pslow = 1.5; player._x = playerx; player._y = playery; playerdist = 0; lastmove = 0; spacepressed = 0; bulletsound = new Sound(); bulletsound.attachSound("bullet"); explosion1sound = new Sound(); explosion1sound.attachSound("explosion1"); explosion2sound = new Sound(); explosion2sound.attachSound("explosion2"); explosion3sound = new Sound(); explosion3sound.attachSound("explosion3"); playerhitsound = new Sound(); playerhitsound.attachSound("playerhit"); level = 1; _local1.wavetext = "WAVE " + level; } function setupstage() { _root.wavetext = "WAVE " + level; this.explosionmasterclip.attachMovie("waves", "waves", 100); this.explosionmasterclip.waves._x = 275; this.explosionmasterclip.waves._y = 200; rowadvance = 0; row1 = 150; row1d = 0; row2d = 1; row2 = 150; row3d = 1; row3 = 150; row4d = 1; row4 = 150; if (level == 1) { enemydata = [1, 1, 6, 1, 2, 1, 1, 3, 7, 1, 4, 6, 2, 0, 1, 2, 1, 7, 2, 2, 1, 2, 3, 7, 2, 4, 1, 2, 5, 7, 3, 0, 7, 3, 1, 1, 3, 2, 7, 3, 3, 1, 3, 4, 7, 3, 5, 1]; } if (level == 2) { enemydata = [1, 1, 6, 1, 2, 3, 1, 3, 3, 1, 4, 6, 2, 0, 1, 2, 1, 2, 2, 2, 3, 2, 3, 2, 2, 4, 1, 2, 5, 2, 3, 0, 3, 3, 1, 1, 3, 2, 7, 3, 3, 1, 3, 4, 7, 3, 5, 3, 4, 1, 2, 3, 2, 7, 4, 3, 7, 4, 4, 2]; } if (level == 3) { enemydata = [1, 1, 1, 1, 2, 3, 1, 3, 3, 1, 4, 1, 2, 0, 2, 2, 2, 6, 2, 3, 6, 2, 5, 2, 3, 0, 6, 3, 1, 1, 3, 2, 7, 3, 3, 7, 3, 4, 1, 3, 5, 6, 4, 0, 3, 4, 2, 3, 4, 4, 3]; } if (level == 4) { enemydata = [1, 0, 6, 1, 1, 3, 1, 2, 6, 1, 3, 3, 1, 4, 6, 1, 5, 3, 2, 0, 3, 2, 1, 2, 2, 2, 3, 2, 3, 2, 2, 4, 3, 2, 5, 2, 3, 0, 1, 3, 1, 7, 3, 2, 6, 3, 3, 6, 3, 4, 7, 3, 5, 1, 4, 0, 7, 4, 1, 2, 4, 2, 2, 4, 3, 2, 4, 4, 2, 4, 5, 7]; } if (level == 5) { enemydata = [1, 1, 6, 1, 2, 6, 1, 3, 6, 1, 4, 6, 2, 0, 4, 2, 1, 1, 2, 2, 4, 2, 3, 4, 2, 4, 1, 2, 5, 4, 3, 0, 1, 3, 1, 3, 3, 2, 7, 3, 3, 7, 3, 4, 3, 3, 5, 1, 4, 0, 2, 4, 1, 6, 4, 2, 2, 4, 3, 6, 4, 4, 2, 4, 5, 6]; } if (level == 6) { enemydata = [1, 0, 5, 1, 1, 6, 1, 2, 5, 1, 3, 6, 1, 4, 5, 1, 5, 1, 2, 0, 4, 2, 1, 2, 2, 2, 4, 2, 3, 2, 2, 4, 4, 2, 5, 2, 3, 0, 1, 3, 1, 2, 3, 2, 1, 3, 3, 2, 3, 4, 2, 3, 5, 2, 4, 0, 6, 4, 1, 5, 4, 2, 6, 4, 3, 5, 4, 4, 6, 4, 5, 5]; } if (level > 6) { trace("game has been won"); action = "game has been won"; } i = 0; while (i < enemydata.length) { row = enemydata[i]; xpos = enemydata[i + 1]; type = enemydata[i + 2]; enemies.attachMovie("arcadeenemy", "e" + ecount, ecount); eval ("enemies.e" + ecount).xpos = xpos; eval ("enemies.e" + ecount).row = row; eval ("enemies.e" + ecount).enemytype = type; ecount++; i = i + 3; } } function arcadeframeaction() { switch (action) { case "start" : startup(); moveplayer(); action = "setup level"; return; case "setup level" : setupstage(); action = "playing"; if (level > 6) { action = "game has been won"; counter = 0; } return; case "PLAYER DIES" : enemies.attachMovie("fadein", "fadein", 300); enemies.fadein.gotoAndStop(1); fadein._width = 350; i = 1; while (i < 30) { removeMovieClip(eval ("enemies.e" + i)); i++; } i = 1; while (i < 400) { removeMovieClip(eval ("playerbullets.b" + i)); i++; } attachMovie("gameoverclip", "gameoverclip", 403); gameoverclip._x = 275; gameoverclip._y = 200; attachMovie("playerexplodes", "pxplode", 100); pxplode._x = playerx; pxplode._y = playery; player._visible = 0; count = 0; action = "WAIT FOR PLAYER DIE"; return; case "WAIT FOR PLAYER DIE" : count++; if (count > 60) { count = 0; if (playerscore > arcadehighscore) { arcadehighscore = playerscore; storage.data.arcadehighscore = arcadehighscore; } gotoAndPlay (183); } return; case "playing" : enemymove(); moveplayer(); keys(); moverows(); _root.energy.energybar._x = 1.48 * playerenergy; if ((playerenergy < 1) || (rowadvance > 50)) { action = "PLAYER DIES"; return; } findenemies(); return; case "level complete" : this.explosionmasterclip.attachMovie("wavecomp", "wavecomp", 101); this.explosionmasterclip.wavecomp._x = 275; this.explosionmasterclip.wavecomp._y = 200; level++; if (level > 6) { trace("game has been won"); action = "game has been won"; } else { action = "wait for level complete announce"; } return; case "wait for level complete announce" : counter++; if (counter > 80) { action = "wait for level announce"; } return; case "wait for level announce" : action = "setup level"; return; case "game has been won" : counter++; if (counter > 80) { playerscore = playerscore + 2000; if (playerscore > arcadehighscore) { arcadehighscore = playerscore; storage.data.arcadehighscore = arcadehighscore; } gotoAndPlay (462); } return; default : trace("no case tested true"); } } action = "start"; ec = 0; et = 60; ecount = 1;
Instance of Symbol 826 MovieClip in Frame 250
onClipEvent (enterFrame) { _root.arcadeframeaction(); }
Frame 254
stop();
Frame 255
function playarcadegame() { gotoAndPlay (250); } removeMovieClip("fadeout"); removeMovieClip("levelcomplete"); _quality = "HIGH"; tellit.gotoAndStop(level); if (level == 1) { this.buttonmaster.gotoAndStop(2); } else { this.buttonmaster.gotoAndStop(1); } cursor._visible = true;
Frame 256
stop();
Frame 272
level = 1; gotoAndPlay (111);
Frame 273
function controlkeys() { var _local1 = this; if (Key.isDown(37)) { _local1.arrows.l.gotoAndPlay(2); leftx = leftx + playermove; } if (Key.isDown(39)) { _local1.arrows.r.gotoAndPlay(2); rightx = rightx + playermove; } if (Key.isDown(38)) { _local1.arrows.u.gotoAndPlay(2); upy = upy + playermove; } if (Key.isDown(40)) { _local1.arrows.d.gotoAndPlay(2); downy = downy + playermove; } if (spacepressed == 1) { _local1.space.gotoAndPlay(2); } if ((Key.isDown(32) && (spacepressed == 0)) && (bigfire == 0)) { spacepressed = 1; spacepresscount = 0; } if (leftx > rightx) { player.ship.gotoAndStop(Math.floor(8 - (leftx / 2))); } else if (leftx < rightx) { player.ship.gotoAndStop(Math.floor(8 + (rightx / 2))); } else { player.ship.gotoAndStop(8); } if (upy > downy) { player.propolsion._alpha = upy * 5; } else { player.propolsion._alpha = 0; } if (downy > upy) { player.propolsion2._alpha = downy * 5; } else { player.propolsion2._alpha = 0; } if ((spacepressed == 1) && (bigfire == 0)) { spacepresscount = spacepresscount + 0.5; if (spacepresscount > maxpower) { spacepresscount = maxpower; } firepoweramount = Math.floor((spacepresscount / maxpower) * 100); _local1.firepower.powerind._yscale = firepoweramount; if (firepoweramount < 50) { _local1.firepower.powerind.gotoAndStop(1); } if ((firepoweramount > 49) && (spacepresscount < 90)) { _local1.firepower.powerind.gotoAndStop(2); _local1.player.firepowerglow._alpha = firepoweramount; } if (firepoweramount > 89) { _local1.firepower.powerind.gotoAndStop(3); _local1.player.firepowerglow._alpha = firepoweramount; } } if (((!Key.isDown(32)) && (spacepressed == 1)) && (bigfire == 0)) { spacepressed = 0; firecounter = 0; controlsfire(); } if (rightx > 14) { rightx = 14; } if (leftx > 14) { leftx = 14; } if (upy > 14) { upy = 14; } if (downy > 14) { downy = 14; } } bigfire = 0; maxpower = 100; firecounter = 0; function controlputplayer() { if (leftx > 0) { playerx = playerx - leftx; leftx = leftx - pslow; if (leftx < 0) { leftx = 0; } } if (rightx > 0) { playerx = playerx + rightx; rightx = rightx - pslow; if (rightx < 0) { rightx = 0; } } if (upy > 0) { playery = playery - upy; upy = upy - pslow; if (upy < 0) { upy = 0; } } if (downy > 0) { playery = playery + downy; downy = downy - pslow; if (downy < 0) { downy = 0; } } if (playerx < 337) { playerx = 337; } if (playerx > 451) { playerx = 451; } if (playery < 110) { playery = 110; } if (playery > 310) { playery = 310; } this.player._x = playerx; this.player._y = playery; } expl = 0; this.firepower.powerind._yscale = 1; this.player.firepowerglow._alpha = 0; playermove = 3; spacepressed = 0; rightx = 0; leftx = 0; upy = 0; downy = 0; playerx = 150; playery = 300; pslow = 1.5; player._x = playerx; player._y = playery; function controlsfire() { if (bulletsfired < 4) { spacepresscount = 0; this.player.firepowerglow._alpha = 0; this.firepower.powerind._yscale = 1; if (firepoweramount < 50) { type = 1; _root.bulletsound1.start(); } if ((firepoweramount > 49) && (firepoweramount < 90)) { type = 2; _root.bulletsound2.start(); } if (firepoweramount > 89) { bigfire = 1; _root.bulletsound3.start(); type = 3; } playerbullets.attachMovie("controlbullets", "b" + bcount, bcount); eval ("playerbullets.b" + bcount).bullettype = type; bcount++; if (bcount > 99) { bcount = 0; } bulletsfired = bulletsfired + 1; } } bcount = 0; bulletsfired = 0; type = 0; spacepresscount = 0; firepoweramount = 0; function bulletClass() { } bulletClass.prototype = new MovieClip(); bulletClass.prototype.onLoad = function () { var _local1 = this; _local1.x = _root.playerx; _local1.y = _root.playery - 20; _local1._x = _local1.x; _local1._y = _local1.y; _local1.gotoAndStop(_local1.bullettype); _local1.blife = 60; }; bulletClass.prototype.onEnterFrame = function () { var _local1 = this; var _local2 = _root; switch (_local1.bullettype) { case 1 : _local1.y = _local1.y - 10; break; case 2 : _local1.y = _local1.y - 10; break; case 3 : _local1.y = _local2.playery - 20; _local1.x = _local2.playerx; _local1.blife++; if (_local1.blife == 60) { _local1.clip.gotoAndPlay("fade"); } if (_local1.blife > 70) { _local2.bigfire = 0; removeMovieClip(_local1); _local2.bulletsfired = _local2.bulletsfired - 1; } break; default : if ((_local1.bullettype == 1) || (_local1.bullettype == 2)) { _local2.bulletsfired = _local2.bulletsfired - 1; } removeMovieClip(_local1); } trace(_local1.bullettype); if (_local1.y < 5) { if ((_local1.bullettype == 1) || (_local1.bullettype == 2)) { _local2.bulletsfired = _local2.bulletsfired - 1; } trace("HERE"); removeMovieClip(_local1); } _local1._x = Math.floor(_local1.x); _local1._y = Math.floor(_local1.y); }; Object.registerClass("controlbullets", bulletClass);
Instance of Symbol 863 MovieClip in Frame 273
onClipEvent (enterFrame) { _root.controlkeys(); _root.controlputplayer(); }
Instance of Symbol 868 MovieClip in Frame 273
onClipEvent (load) { t = 0; e = random(25) + 100; trace(e); } onClipEvent (enterFrame) { t++; if (t > e) { t = 0; e = random(25) + 100; this.gotoAndPlay(2); } }
Frame 285
stop();
Frame 312
gotoAndPlay (58);
Frame 313
Frame 356
function playgame() { gotoAndPlay (111); } removeMovieClip("fadeout"); removeMovieClip("levelcomplete"); _quality = "HIGH"; tellit.gotoAndStop(level); if (level == 1) { this.buttonmaster.gotoAndStop(2); } else { this.buttonmaster.gotoAndStop(1); } cursor._visible = true;
Frame 357
stop();
Frame 373
level = 1; gotoAndPlay (111);
Frame 374
Frame 378
gotoAndPlay (58);
Frame 379
_quality = "HIGH"; stop();
Frame 380
Frame 461
cursor._visible = true; stop();
Frame 462
_quality = "HIGH"; if (playerscore > highestscore) { highestscore = playerscore; storage.data.highestscore = highestscore; }
Frame 604
cursor._visible = true; stop();
Symbol 4 MovieClip [gameoverclip] Frame 74
removeMovieClip(this);
Symbol 35 Button
on (release) { _root.play(); }
Symbol 36 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.play(); }
Instance of Symbol 31 MovieClip in Symbol 36 MovieClip Frame 1
onClipEvent (enterFrame) { a = random(6) - 3; b = random(6) - 3; this._x = this._x + a; this._y = this._y + b; if (this._x > 15) { this._x = 15; } if (this._x < -15) { this._x = -15; } if (this._y > 15) { this._y = 15; } if (this._y < -15) { this._y = -15; } }
Symbol 36 MovieClip Frame 2
gotoAndPlay (1);
Symbol 40 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 1
stop();
Symbol 216 MovieClip Frame 10
stop();
Symbol 216 MovieClip Frame 21
stop();
Symbol 219 MovieClip [bullets] Frame 1
stop();
Symbol 252 MovieClip [explosion] Frame 16
removeMovieClip(this);
Symbol 263 MovieClip [levelannouncer] Frame 1
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 285 MovieClip Frame 1
stop();
Symbol 285 MovieClip Frame 15
stop();
Symbol 294 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 356 MovieClip Frame 1
stop();
Symbol 387 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 1
stop();
Symbol 555 MovieClip [enemy] Frame 1
stop();
Symbol 556 MovieClip [arcadebullets] Frame 1
stop();
Instance of Symbol 559 MovieClip in Symbol 560 MovieClip [cursor] Frame 1
onClipEvent (load) { Mouse.hide(); } onClipEvent (enterFrame) { _parent._x = Math.floor(_root._xmouse); _parent._y = Math.floor(_root._ymouse); }
Symbol 594 MovieClip [playerexplodes] Frame 42
removeMovieClip(this);
Symbol 651 MovieClip [arcadeenemy] Frame 1
stop();
Symbol 657 MovieClip [fadeout] Frame 55
stop();
Symbol 679 MovieClip Frame 1
stop();
Symbol 681 MovieClip [waves] Frame 74
stop();
Symbol 684 MovieClip [wavecomp] Frame 57
removeMovieClip(this);
Symbol 685 MovieClip [fadein] Frame 55
removeMovieClip(this); stop();
Symbol 702 Button
on (press) { getURL ("mailto:terrypaton1@bigpond.com"); }
Symbol 705 Button
on (press) { getURL ("http://www.users.bigpond.com/terrypaton1/", "_blank"); }
Symbol 710 Button
on (press) { this.nextFrame(); }
Symbol 717 Button
on (press) { this.prevFrame(); }
Symbol 746 MovieClip Frame 1
Symbol 747 MovieClip Frame 1
stop();
Symbol 747 MovieClip Frame 11
stop();
Symbol 750 MovieClip Frame 15
stop();
Symbol 759 Button
on (press) { gotoAndPlay (58); }
Symbol 762 MovieClip Frame 15
stop();
Symbol 763 MovieClip Frame 1
stop();
Symbol 770 MovieClip Frame 15
stop();
Symbol 771 Button
on (press) { _root.action = "invasion"; _root.gotoAndPlay("exit"); }
Symbol 775 MovieClip Frame 15
stop();
Symbol 776 Button
on (press) { _root.action = "arcade"; _root.gotoAndPlay("exit"); }
Symbol 780 MovieClip Frame 15
stop();
Symbol 781 Button
on (press) { _root.action = "controls"; _root.gotoAndPlay("exit"); }
Symbol 787 MovieClip Frame 15
stop();
Symbol 788 Button
on (press) { _root.action = "credits"; _root.gotoAndPlay("exit"); }
Instance of Symbol 31 MovieClip in Symbol 795 MovieClip Frame 1
onClipEvent (enterFrame) { a = random(6) - 3; b = random(6) - 3; this._x = this._x + a; this._y = this._y + b; if (this._x > 15) { this._x = 15; } if (this._x < -15) { this._x = -15; } if (this._y > 15) { this._y = 15; } if (this._y < -15) { this._y = -15; } }
Symbol 805 MovieClip Frame 1
stop();
Symbol 831 MovieClip Frame 1
stop();
Symbol 838 Button
on (press) { gotoAndPlay (58); }
Symbol 858 Button
on (press) { _root.playarcadegame(); }
Symbol 861 MovieClip Frame 15
stop();
Symbol 864 MovieClip [controlbullets] Frame 1
stop();
Symbol 868 MovieClip Frame 1
stop();
Symbol 874 MovieClip Frame 1
stop();
Symbol 877 MovieClip Frame 1
stop();
Symbol 880 Button
on (press) { play(); }
Symbol 891 MovieClip Frame 1
stop();
Symbol 892 Button
on (press) { _root.playgame(); }
Symbol 896 MovieClip Frame 8
stop();
Symbol 898 Button
on (press) { _root.skilllevel = 2; _root.play(); }
Symbol 901 MovieClip Frame 8
stop();
Symbol 903 Button
on (press) { _root.skilllevel = 1; _root.play(); }
Symbol 906 MovieClip Frame 8
stop();
Symbol 908 Button
on (press) { _root.skilllevel = 3; _root.play(); }
Symbol 909 MovieClip Frame 1
stop();
Symbol 1127 MovieClip Frame 201
_root.play();
Instance of Symbol 1130 MovieClip in Symbol 1131 MovieClip Frame 1
onClipEvent (load) { m = 6; } onClipEvent (enterFrame) { m = m * 0.99; a = random(m) - (m / 2); b = random(m) - (m / 2); this._x = this._x + a; this._y = this._y + b; if (this._x > 10) { this._x = 10; } if (this._x < -10) { this._x = -10; } if (this._y > 10) { this._y = 10; } if (this._y < -10) { this._y = -10; } }
Symbol 1132 MovieClip Frame 89
stop();

Library Items

Symbol 1 Sound [explosion4]Used by:679
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4  Timeline
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Symbol 7 MovieClipUses:6Used by:36
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Symbol 10 GraphicUsed by:36
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Symbol 29 BitmapUsed by:30
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Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
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Symbol 216 MovieClipUses:195 214 215Used by:219 556 864
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:219 556 864
Symbol 219 MovieClip [bullets]Uses:192 194 216 218Used by:Timeline
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:252
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Symbol 1138 SoundUsed by:Timeline
Symbol 1139 TextUses:692Used by:Timeline
Symbol 1140 EditableTextUses:658Used by:Timeline
Streaming Sound 1Used by:Symbol 594 MovieClip [playerexplodes]
Streaming Sound 2Used by:Symbol 679 MovieClip
Streaming Sound 3Used by:Symbol 1127 MovieClip

Instance Names

"secretitems"Frame 6Symbol 747 MovieClip
"sidebar"Frame 111Symbol 811 MovieClip
"landclip"Frame 111Symbol 814 MovieClip
"enemies"Frame 111Symbol 816 MovieClip
"playerbullets"Frame 111Symbol 818 MovieClip
"explosionmasterclip"Frame 111Symbol 820 MovieClip
"progress"Frame 111Symbol 824 MovieClip
"player"Frame 111Symbol 65 MovieClip
"firepower"Frame 111Symbol 833 MovieClip
"energy"Frame 250Symbol 850 MovieClip
"player"Frame 250Symbol 65 MovieClip
"playerbullets"Frame 250Symbol 818 MovieClip
"enemies"Frame 250Symbol 816 MovieClip
"explosionmasterclip"Frame 250Symbol 820 MovieClip
"playerbullets"Frame 273Symbol 818 MovieClip
"space"Frame 273Symbol 874 MovieClip
"arrows"Frame 273Symbol 879 MovieClip
"player"Frame 273Symbol 65 MovieClip
"tellit"Frame 356Symbol 891 MovieClip
"buttonmaster"Frame 356Symbol 909 MovieClip
"bar"Symbol 36 MovieClip Frame 1Symbol 7 MovieClip
"firepowerglow"Symbol 65 MovieClip Frame 1Symbol 37 MovieClip
"propolsion"Symbol 65 MovieClip Frame 1Symbol 28 MovieClip
"propolsion2"Symbol 65 MovieClip Frame 1Symbol 28 MovieClip
"playerhit"Symbol 65 MovieClip Frame 1Symbol 40 MovieClip
"ship"Symbol 65 MovieClip Frame 1Symbol 64 MovieClip
"clip"Symbol 219 MovieClip [bullets] Frame 3Symbol 216 MovieClip
"enemyhit"Symbol 555 MovieClip [enemy] Frame 1Symbol 40 MovieClip
"clip"Symbol 555 MovieClip [enemy] Frame 2Symbol 278 MovieClip
"clip"Symbol 555 MovieClip [enemy] Frame 7Symbol 285 MovieClip
"clip"Symbol 555 MovieClip [enemy] Frame 8Symbol 294 MovieClip
"clip"Symbol 555 MovieClip [enemy] Frame 9Symbol 325 MovieClip
"clip"Symbol 555 MovieClip [enemy] Frame 10Symbol 356 MovieClip
"clip"Symbol 555 MovieClip [enemy] Frame 11Symbol 387 MovieClip
"clip"Symbol 555 MovieClip [enemy] Frame 12Symbol 398 MovieClip
"clip"Symbol 555 MovieClip [enemy] Frame 13Symbol 401 MovieClip
"clip"Symbol 555 MovieClip [enemy] Frame 23Symbol 427 MovieClip
"clip"Symbol 556 MovieClip [arcadebullets] Frame 3Symbol 216 MovieClip
"hit"Symbol 651 MovieClip [arcadeenemy] Frame 1Symbol 40 MovieClip
"clip"Symbol 651 MovieClip [arcadeenemy] Frame 3Symbol 621 MovieClip
"clip"Symbol 651 MovieClip [arcadeenemy] Frame 4Symbol 644 MovieClip
"lives"Symbol 811 MovieClip Frame 1Symbol 805 MovieClip
"energybar"Symbol 811 MovieClip Frame 1Symbol 809 MovieClip
"b"Symbol 814 MovieClip Frame 1Symbol 190 MovieClip
"e"Symbol 814 MovieClip Frame 1Symbol 190 MovieClip
"c"Symbol 814 MovieClip Frame 1Symbol 190 MovieClip
"f"Symbol 814 MovieClip Frame 1Symbol 190 MovieClip
"a"Symbol 814 MovieClip Frame 1Symbol 190 MovieClip
"d"Symbol 814 MovieClip Frame 1Symbol 190 MovieClip
"mover"Symbol 824 MovieClip Frame 1Symbol 823 MovieClip
"powerind"Symbol 833 MovieClip Frame 1Symbol 831 MovieClip
"energybar"Symbol 850 MovieClip Frame 1Symbol 809 MovieClip
"clip"Symbol 864 MovieClip [controlbullets] Frame 3Symbol 216 MovieClip
"l"Symbol 879 MovieClip Frame 1Symbol 877 MovieClip
"d"Symbol 879 MovieClip Frame 1Symbol 877 MovieClip
"r"Symbol 879 MovieClip Frame 1Symbol 877 MovieClip
"u"Symbol 879 MovieClip Frame 1Symbol 877 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
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ExportAssets (56)Timeline Frame 1Symbol 4 as "gameoverclip"
ExportAssets (56)Timeline Frame 3Symbol 219 as "bullets"
ExportAssets (56)Timeline Frame 3Symbol 252 as "explosion"
ExportAssets (56)Timeline Frame 3Symbol 263 as "levelannouncer"
ExportAssets (56)Timeline Frame 3Symbol 555 as "enemy"
ExportAssets (56)Timeline Frame 3Symbol 556 as "arcadebullets"
ExportAssets (56)Timeline Frame 3Symbol 560 as "cursor"
ExportAssets (56)Timeline Frame 3Symbol 594 as "playerexplodes"
ExportAssets (56)Timeline Frame 3Symbol 651 as "arcadeenemy"
ExportAssets (56)Timeline Frame 3Symbol 4 as "gameoverclip"
ExportAssets (56)Timeline Frame 3Symbol 654 as "levelcomplete"
ExportAssets (56)Timeline Frame 3Symbol 657 as "fadeout"
ExportAssets (56)Timeline Frame 3Symbol 660 as "bullet1"
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ExportAssets (56)Timeline Frame 5Symbol 654 as "levelcomplete"
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ExportAssets (56)Timeline Frame 276Symbol 864 as "controlbullets"
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ExportAssets (56)Timeline Frame 282Symbol 864 as "controlbullets"
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ExportAssets (56)Timeline Frame 310Symbol 864 as "controlbullets"
ExportAssets (56)Timeline Frame 311Symbol 864 as "controlbullets"
ExportAssets (56)Timeline Frame 312Symbol 864 as "controlbullets"
ExportAssets (56)Timeline Frame 358Symbol 685 as "fadein"
ExportAssets (56)Timeline Frame 359Symbol 685 as "fadein"
ExportAssets (56)Timeline Frame 360Symbol 685 as "fadein"
ExportAssets (56)Timeline Frame 361Symbol 685 as "fadein"
ExportAssets (56)Timeline Frame 362Symbol 685 as "fadein"
ExportAssets (56)Timeline Frame 363Symbol 685 as "fadein"
ExportAssets (56)Timeline Frame 364Symbol 685 as "fadein"
ExportAssets (56)Timeline Frame 365Symbol 685 as "fadein"
ExportAssets (56)Timeline Frame 366Symbol 685 as "fadein"
ExportAssets (56)Timeline Frame 367Symbol 685 as "fadein"
ExportAssets (56)Timeline Frame 368Symbol 685 as "fadein"
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ExportAssets (56)Timeline Frame 370Symbol 685 as "fadein"
ExportAssets (56)Timeline Frame 371Symbol 685 as "fadein"
ExportAssets (56)Timeline Frame 372Symbol 685 as "fadein"
ExportAssets (56)Timeline Frame 373Symbol 685 as "fadein"

Labels

"exit"Frame 84
"levelann"Frame 356
"loaded"Symbol 36 MovieClip Frame 3
"fade"Symbol 216 MovieClip Frame 11
"clip"Symbol 219 MovieClip [bullets] Frame 3
"clip"Symbol 556 MovieClip [arcadebullets] Frame 3
"clip"Symbol 864 MovieClip [controlbullets] Frame 3

Dynamic Text Variables

_root.wavetextSymbol 680 EditableText"WAVE"
_root.scoretextSymbol 798 EditableText"0000000"
_root.playerscoreSymbol 802 EditableText"0000000"
_root.playerscoreSymbol 835 EditableText"000000000"
_root.levelSymbol 840 EditableText"0"
_root.playerscoreSymbol 841 EditableText"000000000"
_root.levelSymbol 843 EditableText"0"
_root.playerscoreSymbol 851 EditableText"0000000"
_root.playerscoreSymbol 1137 EditableText"000000000"
_root.playerscoreSymbol 1140 EditableText"000000000"




http://swfchan.com/7/31172/info.shtml
Created: 18/5 -2019 20:28:20 Last modified: 18/5 -2019 20:28:20 Server time: 22/12 -2024 14:54:11