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229595
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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62693149?noj=FRM62693149-22DC" width="1" height="1"></div>

Dead Eye.swf

This is the info page for
Flash #31220

(Click the ID number above for more basic data on this flash file.)


Text
not bad : /

RELOAD!  (space)

NICE SHOT!

Perfect!

KILLER SHOT!!!

LAST 10

NEXT 10

high scores

high scores

checking for high score...

Name:

Score:

Submit Score

ALL TIME HIGH SCORES

WEEKLY HIGH SCORES

error

START

START

developed by

LOADING

LOADING.

LOADING..

LOADING...

LOADING....

hard

hard

hard

med

med

med

easy

easy

easy

High Scores

By ThorGaming.com

By ThorGaming.com

By ThorGaming.com

PLay more games?

PLay more games?

PLay more games?

put this on your site if you want - Tom.

Score more points for
good accuracy and
high number of targets
shot.

Shoot against the
time limit, using
SPACE to reload  your
weapon..

Instructions

Your final score will
depend on your
accuracy so shoot
carefully.

Shoot

Move Mouse Aim

SPACE

Reload

Controls

high

high

high

med

med

med

low

low

low

qUALITY

Play Now

HARDCORE

HARDCORE

VETERAN

VETERAN

ROOKIE

ROOKIE

E

Y

*

D

A

Not Bad : 1.2 x Multiplier

100

5

Nice Shot : 1.5 x Multiplier

Remember*
To reload press the SPACE key,
Try to reveal "DEADEYE". each
letter is a multiplier for your
score!

Killer shot : 2 x Multiplier

CHALLENGE 1

Shoot all the targets, accuracy is key to your score,
the further towards the outside of the target you are
the worse your score will be.

DECLINE

DECLINE

ACCEPT

ACCEPT

200

Timer controller

34

000000

restart

Level Up...

Targets Hit

Bullets Fired

Hit Ratio

Challenge 1 SUMMARY

Targets Hit

Bullets Fired

Hit Ratio

challenge 2 summary

Targets Hit

Bullets Fired

Hit Ratio

challenge 3 summary

click here to compete

Score

Dead Eye Multiplier

Status

FINAL score

Targets Hit

Bullets Fired

Hit Ratio

ActionScript [AS1/AS2]

Frame 1
Mouse.show();
Frame 2
_root.tune = new Sound(this); _root.tune.attachSound("tune"); _root.tune.start(0, 9999);
Frame 18
stop();
Frame 19
_root.deadeye1.gotoAndStop(1); _root.deadeye2.gotoAndStop(1); _root.deadeye3.gotoAndStop(1); _root.deadeye4.gotoAndStop(1); _root.deadeye5.gotoAndStop(1); _root.deadeye6.gotoAndStop(1); _root.deadeye7.gotoAndStop(1); _root.deadeye8.gotoAndStop(1); _root.volumefade = 100; _root.deadeyenumber = 1; _root.targetnumber = 1; _root.score = 0; _root.ammo = 7; _root.i = 1; _root.deagle = 7; _root.shots = 0; _root.hits = 0; _root.targetshit = 1; stop();
Frame 20
_root.attachMovie("perfect", "perfect", 998); _root.perfect._x = -280; _root.perfect._y = 330; _root.attachMovie("sight", "sight", 1000); _root.attachMovie("reloadanim", "reloadanim", 999); _root.reloadanim._x = -230; _root.reloadanim._y = 330; _root.attachMovie("niceshot", "niceshot", 1001); _root.niceshot._x = -230; _root.niceshot._y = 330; _root.attachMovie("killershot", "killershot", 1002); _root.killershot._x = -280; _root.killershot._y = 330; _root.attachMovie("gun1", "gun1", 1003); _root.gun1._x = 800; _root.gun1._y = 800; _root.inclip = _root.deagleclip; _root.reloading = "no"; _root.attachMovie("notbad", "notbad", 1004); _root.notbad._x = -230; _root.notbad._y = 330; myMC.target = textfield_txt; myMC.decount = function () { var _local3 = Math.ceil((this.endTime - getTimer()) / 1000); if (_local3 <= 0) { _local3 = 0; } var _local2 = Math.floor(_local3 / 60); if (_local2 < 10) { _local2 = "0" + _local2; } var _local1 = _local3 % 60; if (_local1 < 10) { _local1 = "0" + _local1; } this.target.text = (_local2 + ":") + _local1; _root.timeleft = (_local2 + ":") + _local1; if (_local3 > 0) { } else { _root.gotoAndPlay("gameover"); _root.gamestatus = "Time Up"; } }; myMC.countDown = function (sec) { var _local1 = this; _local1.endTime = getTimer() + (sec * 1000); _local1.onEnterFrame = _local1.decount; }; if (_root.remember == 3) { myMC.countDown(60); play(); } if (_root.remember == 2) { myMC.countDown(90); play(); } if (_root.remember == 1) { myMC.countDown(120); play(); }
Instance of Symbol 545 MovieClip "myMC" in Frame 20
onClipEvent (enterFrame) { trace(_root.ammo); trace(_root.shots); trace(_root.targetshit); if (_root.volumefade > 0) { _root.tune.setVolume(_root.volumefade); _root.volumefade = _root.volumefade - 2; } else { _root.tune.setVolume(100); _root.tune.stop(); } if ((_root.inclip <= 0) and (_root.ammo <= 0)) { _root.gamestatus = "Out Of Ammo!"; _root.gotoAndStop("gameover"); } if (_root.inclip < 0) { _root.inclip = 0; } if (_root.ammo == -1) { _root.displayammo = 0; } else { _root.displayammo = _root.ammo; } Mouse.hide(); _root.sight._x = _root._xmouse; _root.sight._y = _root._ymouse; _root.gun1._rotation = (_root._xmouse / 10) - (_root._ymouse / 10); _root.gun1._x = (_root._xmouse / 1.5) + 150; _root.gun1._y = (_root._ymouse / 10) + 320; } onClipEvent (mouseDown) { if (_root.reloading == "no") { if (_root.ammo > 0) { _root.ready = 1; _root.attachMovie("bullet", "bullet", 90); _root.i = _root.i + 1; _root.bullet._x = _root._xmouse; _root.bullet._y = _root._ymouse; _root.gun1.gotoAndPlay(1); _root.ammo = _root.ammo - 1; trace(_root.ammo); _root.shots = _root.shots + 1; } else { _root.ready = 0; _root.reloadanim.play(); crateselectn1 = new Sound(this); crateselectn1.attachSound("dryfire"); crateselectn1.start(0, 1); } } else { _root.ready = 0; } } on (keyPress "<Space>") { _root.reloading = "yes"; _root.gun1.gotoAndPlay("reloadnoise"); if (_root.inclip > 0) { if (_root.inclip >= 7) { if (_root.ammo == -1) { _root.inclip = _root.inclip - 7; } else { _root.inclip = _root.inclip - (7 - _root.ammo); } _root.ammo = 7; } else if (_root.ammo <= 0) { _root.ammo = _root.inclip; _root.inclip = 0; } else { _root.ammor = _root.ammo; _root.inclip = _root.inclip - (7 - _root.ammo); _root.ammo = _root.ammo + (7 - _root.ammor); } } }
Frame 22
_root.targets = 1; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 23
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 24
_root.targets = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 25
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 26
_root.targets = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 27
play(); if (_root.shots <= _root.hits) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.perfect.play(); _root.deadeye1.play(); _root.deadeyenumber = _root.deadeyenumber + 1; }
Frame 38
_root.targets = 1; _root.targetnumber = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 39
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 40
_root.targets = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 41
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 42
_root.targets = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 43
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.deadeye2.play(); _root.deadeyenumber = _root.deadeyenumber + 1; }
Frame 53
stop(); myMC.countDown(3600); _root.gun1._visible = 0; _root.reloading = "yes"; _root.myvalue = math.round((_root.hits / _root.shots) * 100); mouse.show(); _root.accuracy = _root.myvalue + "%"; _root.score = _root.score + _root.myvalue;
Frame 55
_root.reloading = "no"; if (_root.remember == 3) { myMC.countDown(60); _root.play(); } if (_root.remember == 2) { myMC.countDown(90); _root.play(); } if (_root.remember == 1) { myMC.countDown(120); _root.play(); } _root.gun1._visible = 1;
Frame 56
_root.targets = 1; _root.targetnumber = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 57
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 58
_root.targets = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 59
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 60
_root.targets = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 61
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.deadeye3.play(); _root.deadeyenumber = _root.deadeyenumber + 1; }
Frame 70
_root.targets = 1; _root.targetnumber = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 71
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 72
_root.targets = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 73
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 74
_root.targets = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 75
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.deadeye4.play(); _root.deadeyenumber = _root.deadeyenumber + 1; }
Frame 85
stop(); myMC.countDown(3600); _root.gun1._visible = 0; _root.reloading = "yes"; _root.myvalue = math.round((_root.hits / _root.shots) * 100); mouse.show(); _root.accuracy = _root.myvalue + "%"; _root.score = _root.score + _root.myvalue;
Frame 88
_root.reloading = "no"; if (_root.remember == 3) { myMC.countDown(60); _root.play(); } if (_root.remember == 2) { myMC.countDown(90); _root.play(); } if (_root.remember == 1) { myMC.countDown(120); _root.play(); } _root.gun1._visible = 1;
Frame 89
_root.targets = 1; _root.targetnumber = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 90
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 91
_root.targets = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 92
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 93
_root.targets = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 94
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.deadeye5.play(); _root.deadeyenumber = _root.deadeyenumber + 1; }
Frame 104
_root.targets = 1; _root.targetnumber = 6; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 105
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 106
_root.targets = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 107
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 108
_root.targets = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 109
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.deadeye6.play(); _root.deadeyenumber = _root.deadeyenumber + 1; }
Frame 120
stop(); myMC.countDown(3600); _root.gun1._visible = 0; _root.reloading = "yes"; _root.myvalue = math.round((_root.hits / _root.shots) * 100); mouse.show(); _root.accuracy = _root.myvalue + "%"; _root.score = _root.score + _root.myvalue;
Frame 123
_root.reloading = "no"; if (_root.remember == 3) { myMC.countDown(60); _root.play(); } if (_root.remember == 2) { myMC.countDown(90); _root.play(); } if (_root.remember == 1) { myMC.countDown(120); _root.play(); } _root.gun1._visible = 1;
Frame 124
_root.targets = 1; _root.targetnumber = 7; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 125
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 126
_root.targets = 3; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 127
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 128
_root.targets = 5; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 129
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.deadeye7.play(); _root.deadeyenumber = _root.deadeyenumber + 1; } _root.gamestatus = "Success";
Frame 139
_root.targets = 1; _root.targetnumber = 8; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 140
_root.targets = 2; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 141
_root.targets = 4; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 142
_root.targets = 6; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 143
_root.targets = 8; stop(); MoveByAngle = function (mc, angle, power) { mc._x = mc._x + (Math.cos(angle) * power); mc._y = mc._y + (Math.sin(angle) * power); }; DistanceBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; AngleBetween = function (mc1, mc2) { var _local2 = mc2._x - mc1._x; var _local1 = mc2._y - mc1._y; return(Math.atan2(_local1, _local2)); }; BouncingBallEnterFrame = function () { var _local1 = this; MoveByAngle(_local1, _local1.angle, _local1.power); var _local2 = DistanceBetween(_local1, _local1.bounding_mc); if (_local2 >= _local1.range) { var _local3 = AngleBetween(_local1, _local1.bounding_mc); MoveByAngle(_local1, _local3, _local2 - _local1.range); var da = (_local3 - _local1.angle); _local1.angle = _local1.angle + (Math.PI + (2 * da)); } }; GenerateBalls = function (count) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, count); var _local3 = 1; var _local2 = 0; while (_local2 < count) { var _local1 = this.attachMovie("target" + _root.targetnumber, "target" + _local3, _local3++); _local1.angle = (Math.PI*2) * Math.random(); _local1.power = 3 + (_root._currentframe / ((Math.random() * 5) + 15)); _local1.bounding_mc = bounding_circle; _local1.range = (_local1.bounding_mc._width / 2) - (_local1._width / 2); _local1._x = _local1.bounding_mc._x; _local1._y = _local1.bounding_mc._y; MoveByAngle(_local1, (Math.PI*2) * Math.random(), _local1.range * Math.random()); _local1.onEnterFrame = BouncingBallEnterFrame; _local2++; } }; GenerateBalls(_root.targets, this, bounding_circle);
Frame 144
play(); if (_root.shots == _root.hits) { _root.perfect.play(); soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.deadeye8.play(); _root.deadeyenumber = _root.deadeyenumber + 1; } _root.gamestatus = "Success";
Frame 155
stop(); _root.myvalue = math.round((_root.hits / _root.shots) * 100); mouse.show(); _root.accuracy = _root.myvalue + "%"; _root.score = _root.score + _root.myvalue; _root.score = _root.score * _root.deadeyenumber; _root.gun1.removeMovieClip(); _root.sight.removeMovieClip(); _root.target0.removeMovieClip(); _root.target1.removeMovieClip(); _root.target2.removeMovieClip(); _root.target3.removeMovieClip(); _root.target4.removeMovieClip(); _root.target5.removeMovieClip(); _root.target6.removeMovieClip(); _root.target7.removeMovieClip(); _root.target8.removeMovieClip(); _root.target9.removeMovieClip(); _root.target10.removeMovieClip(); _root.target11.removeMovieClip(); _root.target12.removeMovieClip();
Symbol 56 MovieClip [sight] Frame 1
stop();
Symbol 56 MovieClip [sight] Frame 5
gotoAndStop (1);
Symbol 56 MovieClip [sight] Frame 10
this.gotoAndStop(1);
Symbol 56 MovieClip [sight] Frame 16
this.gotoAndStop(1);
Symbol 56 MovieClip [sight] Frame 22
gotoAndStop (1);
Symbol 56 MovieClip [sight] Frame 26
gotoAndStop (1);
Symbol 56 MovieClip [sight] Frame 55
gotoAndPlay (1);
Symbol 60 MovieClip [Gun1] Frame 1
_root.reloading = "no"; this.stop();
Symbol 60 MovieClip [Gun1] Frame 4
deagle = new Sound(this); deagle.attachSound("deagle"); deagle.start(0, 1); _root.reloading = "yes";
Symbol 60 MovieClip [Gun1] Frame 5
_root.sight.gotoAndPlay(2);
Symbol 60 MovieClip [Gun1] Frame 8
_root.reloading = "no";
Symbol 60 MovieClip [Gun1] Frame 9
gotoAndPlay (1);
Symbol 60 MovieClip [Gun1] Frame 10
this.stop();
Symbol 60 MovieClip [Gun1] Frame 11
this.gotoAndPlay("reload");
Symbol 60 MovieClip [Gun1] Frame 33
_root.reloading = "no"; gotoAndStop (1);
Symbol 60 MovieClip [Gun1] Frame 35
gotoAndStop (1);
Symbol 60 MovieClip [Gun1] Frame 36
_root.reloading = "no";
Symbol 60 MovieClip [Gun1] Frame 38
_root.reloading = "yes";
Symbol 60 MovieClip [Gun1] Frame 68
_root.reloading = "no";
Symbol 60 MovieClip [Gun1] Frame 73
this.gotoAndStop(1);
Symbol 60 MovieClip [Gun1] Frame 78
gotoAndStop (1);
Symbol 60 MovieClip [Gun1] Frame 88
gotoAndStop (1);
Symbol 60 MovieClip [Gun1] Frame 93
gotoAndStop (1);
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 8
stop();
Symbol 65 MovieClip Frame 15
stop();
Symbol 66 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 68 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 71 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 74 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 76 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 78 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 80 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 82 Button
on (press) { if (_root.ready == 1) { _root.pointsx = this._xmouse; _root.pointsy = this._ymouse; _root.pointsadded = (1 - (((_root.pointsx * _root.pointsx) + (_root.pointsy * _root.pointsy)) / 1391.2)) * 100; _root.pointsadded = Math.round(_root.pointsadded); _root.hits = _root.hits + 1; if ((((_root.pointsx >= -2) and (_root.pointsx <= 2)) and (_root.pointsy >= -2)) and (_root.pointsy <= 2)) { soundkillershot = new Sound(this); soundkillershot.attachSound("soundkillershot"); soundkillershot.start(0, 1); _root.killershot.play(); _root.pointsadded = Math.round(_root.pointsadded * 2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -4) and (_root.pointsx <= 4)) and (_root.pointsy >= -4)) and (_root.pointsy <= 4)) { soundniceshot = new Sound(this); soundniceshot.attachSound("soundniceshot"); soundniceshot.start(0, 1); _root.niceshot.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.5); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else if ((((_root.pointsx >= -8) and (_root.pointsx <= 8)) and (_root.pointsy >= -8)) and (_root.pointsy <= 8)) { soundnotbad = new Sound(this); soundnotbad.attachSound("soundnotbad"); soundnotbad.start(0, 1); _root.notbad.play(); _root.pointsadded = Math.round(_root.pointsadded * 1.2); _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } else { _root.score = _root.score + _root.pointsadded; _root.pointshower.gotoAndPlay(2); } if (math.random() <= (0.3 / _root.remember)) { trace("playammo"); this.gotoAndPlay("ammo"); } else { trace("play"); this.gotoAndPlay("kill"); } } }
Symbol 83 MovieClip Frame 3
if (Math.random() >= 0.7) { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise1"); hitnoise.start(0, 1); } else if (Math.random() >= 0.4) { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise2"); hitnoise.start(0, 1); } else { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise3"); hitnoise.start(0, 1); }
Symbol 83 MovieClip Frame 27
if (_root.targetshit < _root.targets) { _root.targetshit = _root.targetshit + 1; } else { _root.nextFrame(); _root.targetshit = 1; } stop();
Symbol 113 Button
on (press) { if (_root.ready == 1) { crateselect = new Sound(this); crateselect.attachSound("reload2"); crateselect.start(0, 1); crateselectn = new Sound(this); crateselectn.attachSound("reload"); crateselectn.start(0, 1); this.gotoAndPlay("end"); _root.inclip = _root.inclip + 5; _root.shots = _root.shots - 1; } }
Symbol 114 Button
on (press) { if (_root.ready == 1) { crateselect = new Sound(this); crateselect.attachSound("reload2"); crateselect.start(0, 1); crateselectn = new Sound(this); crateselectn.attachSound("reload"); crateselectn.start(0, 1); this.gotoAndPlay("end"); _root.inclip = _root.inclip + 5; _root.shots = _root.shots - 1; } }
Symbol 115 MovieClip Frame 3
if (Math.random() >= 0.7) { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise1"); hitnoise.start(0, 1); } else if (Math.random() >= 0.4) { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise2"); hitnoise.start(0, 1); } else { hitnoise = new Sound(this); hitnoise.attachSound("hitnoise3"); hitnoise.start(0, 1); }
Symbol 115 MovieClip Frame 95
if (_root.targetshit < _root.targets) { _root.targetshit = _root.targetshit + 1; } else { _root.nextFrame(); _root.targetshit = 1; } stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 2
stop();
Symbol 116 MovieClip Frame 3
stop();
Symbol 116 MovieClip Frame 4
stop();
Symbol 116 MovieClip Frame 5
stop();
Symbol 116 MovieClip Frame 6
stop();
Symbol 116 MovieClip Frame 7
stop();
Symbol 116 MovieClip Frame 8
stop();
Symbol 116 MovieClip Frame 9
stop();
Symbol 116 MovieClip Frame 10
stop();
Instance of Symbol 116 MovieClip in Symbol 117 MovieClip Frame 1
onClipEvent (load) { if (_root.targetnumber == 1) { gotoAndStop (1); } else if (_root.targetnumber == 2) { gotoAndStop (2); } else if (_root.targetnumber == 3) { gotoAndStop (3); } else if (_root.targetnumber == 4) { trace("target4"); gotoAndStop (4); } else if (_root.targetnumber == 5) { gotoAndStop (5); } else if (_root.targetnumber == 6) { gotoAndStop (6); } else if (_root.targetnumber == 7) { gotoAndStop (7); } else if (_root.targetnumber == 8) { gotoAndStop (8); } }
Symbol 129 MovieClip [notbad] Frame 1
stop();
Symbol 132 MovieClip [reloadanim] Frame 1
stop();
Symbol 135 MovieClip [niceshot] Frame 1
stop();
Symbol 138 MovieClip [perfect] Frame 1
stop();
Symbol 138 MovieClip [perfect] Frame 19
_root.pointsadded = 500; _root.score = _root.score + _root.pointsadded; _root.pointshower.play();
Symbol 141 MovieClip [killershot] Frame 1
stop();
Symbol 148 MovieClip Frame 1
stop(); newcolor = new Color(this.prev_btn_bg); newcolor.setRGB(_parent.bg_color);
Symbol 148 MovieClip Frame 2
stop(); newcolor = new Color(this.prev_btn_bg); newcolor.setRGB(_parent.but_over_color);
Symbol 148 MovieClip Frame 3
stop(); newcolor = new Color(this.prev_btn_bg); newcolor.setRGB(_parent.but_down_color);
Symbol 149 MovieClip Frame 1
stop(); newcolor = new Color(this.next_btn_bg); newcolor.setRGB(_parent.bg_color);
Symbol 149 MovieClip Frame 2
stop(); newcolor = new Color(this.next_btn_bg); newcolor.setRGB(_parent.but_over_color);
Symbol 149 MovieClip Frame 3
stop(); newcolor = new Color(this.next_btn_bg); newcolor.setRGB(_parent.but_down_color);
Symbol 158 Button
on (release) { getURL ("http://www.kizash.com/", "_blank"); }
Symbol 165 MovieClip Frame 1
stop(); newcolor = new Color(this.submit_btn_bg); newcolor.setRGB(_parent.bg_color);
Symbol 165 MovieClip Frame 2
stop(); newcolor = new Color(this.submit_btn_bg); newcolor.setRGB(_parent.but_over_color);
Symbol 165 MovieClip Frame 3
newcolor = new Color(this.submit_btn_bg); newcolor.setRGB(_parent.but_down_color);
Symbol 176 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 2
stop();
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 2
stop();
Symbol 186 MovieClip [Kizash High Score Component] Frame 1
myTextFormat = new TextFormat(); myTextFormat.font = scoreFont; myTextFormat.color = scoreColor; myTextFormat.size = scoreSize; myTextFormat.bold = scoreBold; lastLabel.setTextFormat(myTextFormat); nextLabel.setTextFormat(myTextFormat); nextFrame();
Instance of Symbol 145 MovieClip "hs_frame" in Symbol 186 MovieClip [Kizash High Score Component] Frame 1
on (release) { gotoAndStop (1); _parent.alltime_tab.gotoAndStop(1); _parent.scoreboard_lv.tabletype = 1; _parent.showScores(); }
Instance of Symbol 148 MovieClip "last_btn" in Symbol 186 MovieClip [Kizash High Score Component] Frame 1
on (release) { _parent.page = _parent.page - 10; if (_parent.page < 0) { _parent.page = 0; } if (_parent.page < 10) { _parent.last_btn._visible = false; _parent.lastScoreLabel._visible = false; } _parent.next_btn._visible = true; _parent.nextScoreLabel._visible = true; _parent.showScores(); }
Instance of Symbol 149 MovieClip "next_btn" in Symbol 186 MovieClip [Kizash High Score Component] Frame 1
on (release) { _parent.page = _parent.page + 10; if (_parent.page > _parent.maxScore) { _parent.page = _parent.maxScore; } if (_parent.page > (_parent.maxScore - 20)) { _parent.next_btn._visible = false; _parent.nextScoreLabel._visible = false; } _parent.last_btn._visible = true; _parent.lastScoreLabel._visible = true; _parent.showScores(); }
Symbol 186 MovieClip [Kizash High Score Component] Frame 2
stop(); checkLabel.setTextFormat(myTextFormat); String.prototype.addCommas = function () { var _local3 = this.length; var _local2 = ""; var _local1 = 0; while (_local1 <= _local3) { _local2 = this.charAt(_local3 - _local1) + _local2; if ((((_local1 % 3) == 0) && (_local1 > 0)) && (_local1 < _local3)) { _local2 = "," + _local2; } _local1++; } return(_local2); }; game_so = SharedObject.getLocal(myswfname); check_score = new LoadVars(); score = _level0[myscorevar]; check_score.score = score; check_score.game = myuniqueid; check_score.sendAndLoad("https://www.kizash.com/high_scores/check_score.php", check_score, "POST"); check_score.onLoad = function (success) { if (success) { if (String(check_score.success) eq "1") { ishigh = check_score.ishigh; if (((ishigh eq "1") && (score != undefined)) && (score != 0)) { hs_text = "You got a high score!"; gotoAndPlay ("EnterName"); } else { hs_text = "Sorry. keep on trying"; gotoAndPlay ("ShowHighScores"); } } } };
Symbol 186 MovieClip [Kizash High Score Component] Frame 3
stop(); _level0[sub_button_skin]._visible = true; scoreLabel.setTextFormat(myTextFormat); nameLabel.setTextFormat(myTextFormat); score_txt.setTextFormat(myTextFormat); myTabTextFormat = new TextFormat(); myTabTextFormat.font = scoreFont; myTabTextFormat.color = scoreColor; submitText.setTextFormat(myTabTextFormat); name_txt.setTextFormat(myTextFormat); newcolor = new Color(sub_btn.sub_up); newcolor.setRGB(sel_color); newcolor = new Color(sub_btn.sub_over); newcolor.setRGB(des_color); newcolor = new Color(sub_btn.sub_dn); newcolor.setRGB(bg_color); newcolor = new Color(sub_btn.next_btn_bg); newcolor.setRGB(bg_color); name_txt.restrict = "A-Z 0-9.\\-"; name_txt.text = game_so.data.playerName; name_txt.maxChars = 16; Selection.setFocus(name_txt); Selection.setSelection(name_txt.length, name_txt.length); if (name_txt.text == "undefined") { name_txt.text = ""; } name_txt.textColor = scoreColor;
Instance of Symbol 165 MovieClip "sub_btn" in Symbol 186 MovieClip [Kizash High Score Component] Frame 3
on (release, keyPress "<Enter>") { if (_parent.name_txt.length > 0) { _parent.game_so.data.playerName = _parent.name_txt.text; } _parent.nextFrame(); }
Symbol 186 MovieClip [Kizash High Score Component] Frame 4
stop(); _level0[sub_button_skin]._visible = false; unique_id = new LoadVars(); if ((score > 0) && (game_so.data.playerName.length > 0)) { unique_id.score = score; unique_id.name = game_so.data.playerName.toLowerCase(); } unique_id.game = myuniqueid; unique_id.sendAndLoad("https://www.kizash.com/high_scores/games_unique_id.php", unique_id, "POST"); unique_id.onLoad = function (success) { if (success) { if (String(unique_id.success) eq "1") { myunique = unique_id.unid; nextFrame(); } } };
Symbol 186 MovieClip [Kizash High Score Component] Frame 5
stop(); hs_frame._visible = showFrame; myScoreTextFormat = new TextFormat(); myScoreTextFormat.font = scoreFont; myScoreTextFormat.size = scoreSize; myScoreTextFormat.bold = scoreBold; viewLastSkin = function (bool) { _level0[last_button_skin]._visible = bool; }; viewNextSkin = function (bool) { _level0[next_button_skin]._visible = bool; }; showScores = function () { var _local3 = 10; while (_local3 > 0) { if (scoreboard_lv.tabletype == 2) { var _local2 = scoreboard_lv["hname" + (page + _local3)]; var s = scoreboard_lv["hscore" + (page + _local3)]; } else { var _local2 = scoreboard_lv["name" + (page + _local3)]; var s = scoreboard_lv["score" + (page + _local3)]; } var _local1 = this[("line" + _local3) + "_mc"]; _local1.rank_txt.text = (page + _local3) + "."; _local1.name_txt.text = (_local2.length ? (_local2.toUpperCase()) : "..."); _local1.score_txt.text = (s.length ? (s.addCommas()) : "..."); _local1.rank_txt.textColor = (_local1.name_txt.textColor = (_local1.score_txt.textColor = ((game_so.data.playerName.length && (_local2.toUpperCase() == game_so.data.playerName.toUpperCase())) ? (pl_color) : (scoreColor)))); _local1._visible = true; loading_mc._visible = false; _local3--; } _local3 = 10; while (_local3 > 0) { var _local1 = this[("line" + _local3) + "_mc"]; _local1.rank_txt.setTextFormat(myScoreTextFormat); _local1.name_txt.setTextFormat(myScoreTextFormat); _local1.score_txt.setTextFormat(myScoreTextFormat); _local3--; } }; page = 0; maxScore = 100; scoreboard_lv = new LoadVars(); scoreboard_lv.unid = myunique; if (myunique == undefined) { scoreboard_lv.game = myuniqueid; scoreboard_lv.sendAndLoad("https://www.kizash.com/high_scores/games_high_score_tbl.php", scoreboard_lv, "POST"); } else { scoreboard_lv.sendAndLoad("https://www.kizash.com/high_scores/games_score_sql.php", scoreboard_lv, "POST"); } scoreboard_lv.onLoad = function (success) { if (success) { if (String(scoreboard_lv.success) eq "1") { next_btn._visible = true; _level0[next_button_skin]._visible = true; if (scoreboard_lv.maxScore.length > 0) { maxScore = Number(scoreboard_lv.maxScore); } var _local1 = maxScore; while (_local1 > 0) { var _local2 = scoreboard_lv["name" + _local1]; if (game_so.data.playerName.length && (_local2.toUpperCase() == game_so.data.playerName.toUpperCase())) { page = Math.floor(_local1 / 10) * 10; if ((_local1 % 10) == 0) { page = page - 10; } } _local1--; } if (page > maxScore) { page = maxScore; } if (page > (maxScore - 20)) { next_btn._visible = false; _level0[next_button_skin]._visible = false; nextScoreLabel._visible = false; } if (page < 10) { last_btn._visible = false; _level0[last_button_skin]._visible = false; lastScoreLabel._visible = false; } else { last_btn._visible = true; _level0[last_button_skin]._visible = true; lastScoreLabel._visible = true; } showScores(); } else { errorMsg = scoreboard_lv.errorMsg.toUpperCase(); scoreboard_lv = new LoadVars(); nextFrame(); } } else { errorMsg = "COULD NOT ACCESS HIGH SCORES"; scoreboard_lv = new LoadVars(); nextFrame(); } }; score = 0; next_btn._visible = (last_btn._visible = false); _level0[last_button_skin]._visible = (_level0[next_button_skin]._visible = false); myTabTextFormat = new TextFormat(); myTabTextFormat.font = scoreFont; myTabTextFormat.color = scoreColor; whsText.setTextFormat(myTabTextFormat); athsText.setTextFormat(myTabTextFormat); lastScoreLabel.setTextFormat(myTextFormat); lastScoreLabel._visible = false; nextScoreLabel.setTextFormat(myTextFormat); newcolor = new Color(next_btn.next_btn_bg); newcolor.setRGB(bg_color); newcolor = new Color(last_btn.prev_btn_bg); newcolor.setRGB(bg_color); newcolor = new Color(week_tab.w_selected); newcolor.setRGB(sel_color); newcolor = new Color(week_tab.w_deselected); newcolor.setRGB(des_color); newcolor = new Color(alltime_tab.a_selected); newcolor.setRGB(sel_color); newcolor = new Color(alltime_tab.a_deselected); newcolor.setRGB(des_color);
Instance of Symbol 148 MovieClip "last_btn" in Symbol 186 MovieClip [Kizash High Score Component] Frame 5
on (release) { _parent.page = _parent.page - 10; if (_parent.page < 0) { _parent.page = 0; } if (_parent.page < 10) { _parent.last_btn._visible = false; _parent._level0[last_button_skin]._visible = false; _parent.viewLastSkin(false); _parent.lastScoreLabel._visible = false; } _parent.next_btn._visible = true; _parent.viewNextSkin(true); _parent.nextScoreLabel._visible = true; _parent.showScores(); }
Instance of Symbol 149 MovieClip "next_btn" in Symbol 186 MovieClip [Kizash High Score Component] Frame 5
on (release) { _parent.page = _parent.page + 10; if (_parent.page > _parent.maxScore) { _parent.page = _parent.maxScore; } if (_parent.page > (_parent.maxScore - 20)) { _parent.next_btn._visible = false; _parent.viewNextSkin(false); _parent.nextScoreLabel._visible = false; } _parent.last_btn._visible = true; _parent.viewLastSkin(true); _parent.lastScoreLabel._visible = true; _parent.showScores(); }
Instance of Symbol 176 MovieClip "week_tab" in Symbol 186 MovieClip [Kizash High Score Component] Frame 5
on (release) { gotoAndStop (1); _parent.alltime_tab.gotoAndStop(1); newcolor = new Color(_parent.alltime_tab.a_deselected); newcolor.setRGB(_parent.des_color); newcolor = new Color(this.w_selected); newcolor.setRGB(_parent.sel_color); _parent.scoreboard_lv.tabletype = 1; _parent.showScores(); }
Instance of Symbol 182 MovieClip "alltime_tab" in Symbol 186 MovieClip [Kizash High Score Component] Frame 5
on (release) { this.gotoAndStop(2); _parent.week_tab.gotoAndStop(2); newcolor = new Color(this.a_selected); newcolor.setRGB(_parent.sel_color); newcolor = new Color(_parent.week_tab.w_deselected); newcolor.setRGB(_parent.des_color); _parent.scoreboard_lv.tabletype = 2; _parent.showScores(); }
Instance of Symbol 145 MovieClip "hs_frame" in Symbol 186 MovieClip [Kizash High Score Component] Frame 5
on (release) { gotoAndStop (1); _parent.alltime_tab.gotoAndStop(1); _parent.scoreboard_lv.tabletype = 1; _parent.showScores(); }
Symbol 186 MovieClip [Kizash High Score Component] Frame 6
errorLabel.setTextFormat(myTextFormat); _level0[last_button_skin]._visible = false; _level0[next_button_skin]._visible = false; stop();
Symbol 191 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); _root.gotoAndPlay(2); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 202 MovieClip Frame 115
stop();
Symbol 203 MovieClip Frame 65
stop();
Instance of Symbol 203 MovieClip in Symbol 204 MovieClip Frame 1
on (release) { getURL ("http://www.thorgaming.com/flasharcade/", "_blank"); }
Symbol 212 MovieClip Frame 5
this.gotoAndPlay(1);
Symbol 214 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { ready._visible = 0; setProperty(bar, _xscale , PercentLoaded * 1.69); } else { setProperty(bar, _xscale , 169); ready._visible = 1; }
Symbol 214 MovieClip Frame 2
gotoAndPlay (1);
Symbol 219 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=3&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 224 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=2&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 229 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=1&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 235 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); getURL ("http://www.thorgaming.com", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 239 MovieClip Frame 20
stop();
Symbol 244 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); getURL ("http://www.thorgaming.com/flasharcade", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 269 Button
on (release) { _quality = "HIGH"; }
Symbol 274 Button
on (release) { _quality = "MEDium"; }
Symbol 278 Button
on (release) { _quality = "LOW"; }
Symbol 284 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); _root.deagleclip = 20; _root.lives = 4; _root.health = 4; _root.targethit = 3; _root.remember = 3; _root.nextFrame(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 288 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); _root.deagleclip = 30; _root.lives = 5; _root.health = 5; _root.targethit = 2; _root.remember = 2; _root.nextFrame(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 292 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); _root.deagleclip = 50; _root.lives = 10; _root.health = 10; _root.targethit = 1; _root.remember = 1; _root.nextFrame(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 295 MovieClip Frame 34
stop();
Symbol 326 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 326 MovieClip Frame 28
stop();
Symbol 352 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 352 MovieClip Frame 28
stop();
Symbol 378 MovieClip Frame 1
stop();
Symbol 378 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 378 MovieClip Frame 28
stop();
Symbol 405 MovieClip Frame 1
stop();
Symbol 405 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 405 MovieClip Frame 28
stop();
Symbol 433 MovieClip Frame 1
stop();
Symbol 433 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 433 MovieClip Frame 28
stop();
Symbol 461 MovieClip Frame 1
stop();
Symbol 461 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 461 MovieClip Frame 28
stop();
Symbol 488 MovieClip Frame 1
stop();
Symbol 488 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 488 MovieClip Frame 28
stop();
Symbol 515 MovieClip Frame 1
stop();
Symbol 515 MovieClip Frame 2
explosion = new Sound(this); explosion.attachSound("explosion"); explosion.start(0, 1);
Symbol 515 MovieClip Frame 28
stop();
Symbol 533 Button
on (release) { _root.gotoAndPlay(1); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 536 Button
on (release) { _root.menustate = "no"; _root.gotoAndPlay("level1"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 538 MovieClip Frame 30
stop();
Symbol 543 MovieClip Frame 1
stop();
Symbol 543 MovieClip Frame 11
beep = new Sound(this); beep.attachSound("beep"); beep.start(0, 1);
Symbol 543 MovieClip Frame 13
beep = new Sound(this); beep.attachSound("beep"); beep.start(0, 1);
Symbol 543 MovieClip Frame 15
beep = new Sound(this); beep.attachSound("beep"); beep.start(0, 1);
Symbol 553 MovieClip Frame 1
stop();
Symbol 553 MovieClip Frame 6
gotoAndPlay (1); this._visible = 0;
Instance of Symbol 552 MovieClip in Symbol 553 MovieClip Frame 6
onClipEvent (enterFrame) { this._visible = 0; }
Instance of Symbol 553 MovieClip "pistol2" in Symbol 554 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 2) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 553 MovieClip "pistol3" in Symbol 554 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 3) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 553 MovieClip "pistol4" in Symbol 554 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 4) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 553 MovieClip "pistol7" in Symbol 554 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo == 7) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 553 MovieClip "pistol6" in Symbol 554 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 6) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 553 MovieClip "pistol5" in Symbol 554 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 5) { this._visible = 1; } else { this.play(); } }
Instance of Symbol 553 MovieClip "pistol1" in Symbol 554 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.displayammo >= 1) { this._visible = 1; } else { this.play(); } }
Symbol 563 Button
on (release) { Mouse.show(); _root.gun1._visible = 0; _root.gotoAndPlay(1); _root.sight.removeMovieClip(); _root.target0.removeMovieClip(); _root.target1.removeMovieClip(); _root.target2.removeMovieClip(); _root.target3.removeMovieClip(); _root.target4.removeMovieClip(); _root.target5.removeMovieClip(); _root.target6.removeMovieClip(); _root.target7.removeMovieClip(); _root.target8.removeMovieClip(); _root.target9.removeMovieClip(); _root.target10.removeMovieClip(); _root.target11.removeMovieClip(); }
Symbol 578 Button
on (release) { _root.inclip = _root.inclip + 20; _root.play(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 580 MovieClip Frame 30
stop();
Symbol 588 Button
on (release) { _root.inclip = _root.inclip + 20; _root.play(); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 590 MovieClip Frame 30
stop();
Symbol 599 MovieClip Frame 30
stop();
Symbol 600 Button
on (release) { getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=3&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 601 Button
on (release) { getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=2&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 602 Button
on (release) { getURL ("http://www.thorgaming.com/highscores/index.php?game=8&diff=1&order=top", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 606 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); getURL ("http://www.thorgaming.com/flasharcade/play-1089.html", "_blank"); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 610 Button
on (release) { boink = new Sound(this); boink.attachSound("boink"); boink.start(0, 1); _root.gotoAndPlay(1); } on (rollOver) { drop = new Sound(this); drop.attachSound("drop"); drop.start(0, 1); }
Symbol 624 MovieClip Frame 30
stop();

Library Items

Symbol 1 Sound [soundniceshot]
Symbol 2 Sound [hitnoise2]
Symbol 3 Sound [hitnoise1]
Symbol 4 Sound [soundkillershot]
Symbol 5 Sound [reload2]
Symbol 6 Sound [explosion]
Symbol 7 Sound [drop]
Symbol 8 Sound [deagle]
Symbol 9 Sound [tune]
Symbol 10 Sound [boink]
Symbol 11 Sound [beep]
Symbol 12 Sound [soundnotbad]
Symbol 13 Sound [hitnoise3]Used by:56
Symbol 14 Sound [reload]Used by:60
Symbol 15 Sound [dryfire]Used by:60
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:56
Symbol 18 GraphicUsed by:56
Symbol 19 GraphicUsed by:56
Symbol 20 GraphicUsed by:56
Symbol 21 GraphicUsed by:56
Symbol 22 GraphicUsed by:56
Symbol 23 GraphicUsed by:56
Symbol 24 GraphicUsed by:56
Symbol 25 GraphicUsed by:56
Symbol 26 ShapeTweeningUsed by:56
Symbol 27 GraphicUsed by:56
Symbol 28 GraphicUsed by:56 83 115 326 352 378
Symbol 29 GraphicUsed by:56
Symbol 30 GraphicUsed by:56 83 115 326
Symbol 31 GraphicUsed by:56 83
Symbol 32 GraphicUsed by:56 83
Symbol 33 GraphicUsed by:56 83
Symbol 34 GraphicUsed by:56 83
Symbol 35 GraphicUsed by:56 83
Symbol 36 GraphicUsed by:56 83
Symbol 37 GraphicUsed by:56 83
Symbol 38 GraphicUsed by:56 83
Symbol 39 GraphicUsed by:56 83
Symbol 40 GraphicUsed by:56 83
Symbol 41 GraphicUsed by:56 83
Symbol 42 GraphicUsed by:56 83
Symbol 43 GraphicUsed by:56 83
Symbol 44 GraphicUsed by:56 83
Symbol 45 GraphicUsed by:56 83
Symbol 46 GraphicUsed by:56 83
Symbol 47 GraphicUsed by:56 83
Symbol 48 GraphicUsed by:56 83
Symbol 49 GraphicUsed by:56 83
Symbol 50 GraphicUsed by:56 83
Symbol 51 GraphicUsed by:56 83
Symbol 52 GraphicUsed by:56 83
Symbol 53 GraphicUsed by:56 83
Symbol 54 GraphicUsed by:56 83
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [sight]Uses:17 18 19 20 21 22 23 24 25 13 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:60
Symbol 59 SoundUsed by:60
Symbol 60 MovieClip [Gun1]Uses:58 15 59 14
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [bullet]Uses:61
Symbol 63 GraphicUsed by:64 66
Symbol 64 MovieClipUses:63Used by:65
Symbol 65 MovieClipUses:64Used by:66
Symbol 66 ButtonUses:65 63Used by:116
Symbol 67 GraphicUsed by:68
Symbol 68 ButtonUses:67Used by:116
Symbol 69 GraphicUsed by:70 71
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 ButtonUses:70 69Used by:116
Symbol 72 GraphicUsed by:73 74
Symbol 73 MovieClipUses:72Used by:74
Symbol 74 ButtonUses:73 72Used by:116
Symbol 75 GraphicUsed by:76
Symbol 76 ButtonUses:75Used by:116
Symbol 77 GraphicUsed by:78
Symbol 78 ButtonUses:77Used by:116
Symbol 79 GraphicUsed by:80
Symbol 80 ButtonUses:79Used by:116
Symbol 81 GraphicUsed by:82
Symbol 82 ButtonUses:81Used by:116
Symbol 83 MovieClipUses:28 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54Used by:116
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86
Symbol 86 MovieClipUses:85Used by:88 113 114
Symbol 87 GraphicUsed by:88 113 114
Symbol 88 ButtonUses:86 87Used by:115
Symbol 89 GraphicUsed by:115
Symbol 90 GraphicUsed by:115
Symbol 91 GraphicUsed by:115
Symbol 92 GraphicUsed by:115
Symbol 93 GraphicUsed by:115
Symbol 94 GraphicUsed by:115
Symbol 95 GraphicUsed by:115
Symbol 96 GraphicUsed by:115
Symbol 97 GraphicUsed by:115
Symbol 98 GraphicUsed by:115
Symbol 99 GraphicUsed by:115
Symbol 100 GraphicUsed by:115
Symbol 101 GraphicUsed by:115
Symbol 102 GraphicUsed by:115
Symbol 103 GraphicUsed by:115
Symbol 104 GraphicUsed by:115
Symbol 105 GraphicUsed by:115
Symbol 106 GraphicUsed by:115
Symbol 107 GraphicUsed by:115
Symbol 108 GraphicUsed by:115
Symbol 109 GraphicUsed by:115
Symbol 110 GraphicUsed by:115
Symbol 111 GraphicUsed by:115
Symbol 112 GraphicUsed by:115
Symbol 113 ButtonUses:86 87Used by:115
Symbol 114 ButtonUses:86 87Used by:115
Symbol 115 MovieClipUses:88 28 30 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114Used by:116
Symbol 116 MovieClipUses:66 68 71 74 76 78 80 82 83 115Used by:117
Symbol 117 MovieClipUses:116Used by:118 119 120 121 122 123 124 142
Symbol 118 MovieClip [target6]Uses:117
Symbol 119 MovieClip [target5]Uses:117
Symbol 120 MovieClip [target4]Uses:117
Symbol 121 MovieClip [target3]Uses:117
Symbol 122 MovieClip [target8]Uses:117
Symbol 123 MovieClip [target7]Uses:117
Symbol 124 MovieClip [target2]Uses:117
Symbol 125 FontUsed by:127 130 133 136 139
Symbol 126 FontUsed by:127 130 207 208 209 210 211 247 248 249 250 256 257 258 261 262 265 266 270 271 275 276 280 281 282 285 286 289 290 517 518 519 520 521 522 526 541 544 546 558 559 571 572 573 574 575 576 581 582 583 584 585 586 591 592 593 594 595 596 603 607 608 609 611 612 613 614 616 617 618 619 620 621
Symbol 127 TextUses:125 126Used by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClip [notbad]Uses:128
Symbol 130 TextUses:125 126Used by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClip [reloadanim]Uses:131
Symbol 133 TextUses:125Used by:134
Symbol 134 MovieClipUses:133Used by:135
Symbol 135 MovieClip [niceshot]Uses:134
Symbol 136 TextUses:125Used by:137
Symbol 137 MovieClipUses:136Used by:138
Symbol 138 MovieClip [perfect]Uses:137
Symbol 139 TextUses:125Used by:140
Symbol 140 MovieClipUses:139Used by:141
Symbol 141 MovieClip [killershot]Uses:140
Symbol 142 MovieClip [target1]Uses:117Used by:524
Symbol 143 GraphicUsed by:186
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:186
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:148 149 165
Symbol 148 MovieClipUses:147Used by:186
Symbol 149 MovieClipUses:147Used by:186
Symbol 150 FontUsed by:151 152 159 160 161 162 166 168 169 170 183 184 185
Symbol 151 EditableTextUses:150Used by:186
Symbol 152 EditableTextUses:150Used by:186
Symbol 153 GraphicUsed by:158
Symbol 154 GraphicUsed by:158
Symbol 155 FontUsed by:156 157
Symbol 156 TextUses:155Used by:158
Symbol 157 TextUses:155Used by:158
Symbol 158 ButtonUses:153 154 156 157Used by:186
Symbol 159 EditableTextUses:150Used by:186
Symbol 160 EditableTextUses:150Used by:186
Symbol 161 EditableTextUses:150Used by:186
Symbol 162 EditableTextUses:150Used by:186
Symbol 163 FontUsed by:164
Symbol 164 EditableTextUses:163Used by:186
Symbol 165 MovieClipUses:147Used by:186
Symbol 166 EditableTextUses:150Used by:186
Symbol 167 GraphicUsed by:186
Symbol 168 EditableTextUses:150Used by:171
Symbol 169 EditableTextUses:150Used by:171
Symbol 170 EditableTextUses:150Used by:171
Symbol 171 MovieClipUses:168 169 170Used by:186
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:176
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:176
Symbol 176 MovieClipUses:173 175Used by:186
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:182
Symbol 179 GraphicUsed by:181
Symbol 180 ButtonUsed by:181
Symbol 181 MovieClipUses:179 180Used by:182
Symbol 182 MovieClipUses:178 181Used by:186
Symbol 183 EditableTextUses:150Used by:186
Symbol 184 EditableTextUses:150Used by:186
Symbol 185 EditableTextUses:150Used by:186
Symbol 186 MovieClip [Kizash High Score Component]Uses:143 145 148 149 151 152 158 159 160 161 162 164 165 166 167 171 176 182 183 184 185
Symbol 187 FontUsed by:188 189 192 215 216 217 220 221 222 225 226 227 230 231 232 233 240 241 242 268 273 277 279 525 531 532 534 535 560 577 587 597 615
Symbol 188 TextUses:187Used by:191
Symbol 189 TextUses:187Used by:191
Symbol 190 GraphicUsed by:191
Symbol 191 ButtonUses:188 189 190Used by:214
Symbol 192 TextUses:187Used by:204
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:203
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:203
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:202
Symbol 199 SoundUsed by:202
Symbol 200 SoundUsed by:202
Symbol 201 SoundUsed by:202
Symbol 202 MovieClipUses:198 199 200 201Used by:203
Symbol 203 MovieClipUses:194 196 202Used by:204
Symbol 204 MovieClipUses:192 203Used by:214
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:214
Symbol 207 TextUses:126Used by:212
Symbol 208 TextUses:126Used by:212
Symbol 209 TextUses:126Used by:212
Symbol 210 TextUses:126Used by:212
Symbol 211 TextUses:126Used by:212
Symbol 212 MovieClipUses:207 208 209 210 211Used by:214
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:191 204 206 212 213Used by:Timeline
Symbol 215 TextUses:187Used by:219 600
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Symbol 317 FontUsed by:318 345 398 425 453
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Symbol 319 GraphicUsed by:326
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Symbol 353 GraphicUsed by:378
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Symbol 378 MovieClipUses:28 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 318 371 372 373 374 375 376 377Used by:Timeline
Symbol 379 GraphicUsed by:405
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Symbol 395 GraphicUsed by:405
Symbol 396 GraphicUsed by:405
Symbol 397 GraphicUsed by:405
Symbol 398 TextUses:317Used by:405
Symbol 399 GraphicUsed by:405
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Symbol 402 GraphicUsed by:405
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Symbol 406 GraphicUsed by:433
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Symbol 425 TextUses:317Used by:433 515
Symbol 426 GraphicUsed by:433
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Symbol 428 GraphicUsed by:433
Symbol 429 GraphicUsed by:433
Symbol 430 GraphicUsed by:433
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Symbol 432 GraphicUsed by:433
Symbol 433 MovieClipUses:406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432Used by:Timeline
Symbol 434 GraphicUsed by:461
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Symbol 438 GraphicUsed by:461
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Symbol 453 TextUses:317Used by:461
Symbol 454 GraphicUsed by:461
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Symbol 458 GraphicUsed by:461
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Symbol 461 MovieClipUses:434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460Used by:Timeline
Symbol 462 GraphicUsed by:488
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Symbol 480 GraphicUsed by:488
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Symbol 482 GraphicUsed by:488
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Symbol 484 GraphicUsed by:488
Symbol 485 GraphicUsed by:488
Symbol 486 GraphicUsed by:488
Symbol 487 GraphicUsed by:488
Symbol 488 MovieClipUses:462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 318 481 482 483 484 485 486 487Used by:Timeline
Symbol 489 GraphicUsed by:515
Symbol 490 GraphicUsed by:515
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Symbol 494 GraphicUsed by:515
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Symbol 514 GraphicUsed by:515
Symbol 515 MovieClipUses:489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 425 508 509 510 511 512 513 514Used by:Timeline
Symbol 516 GraphicUsed by:Timeline
Symbol 517 TextUses:126Used by:524
Symbol 518 TextUses:126Used by:524
Symbol 519 TextUses:126Used by:524
Symbol 520 TextUses:126Used by:524
Symbol 521 TextUses:126Used by:524
Symbol 522 TextUses:126Used by:524
Symbol 523 GraphicUsed by:524
Symbol 524 MovieClipUses:142 517 518 519 520 521 522 523Used by:537 579 589 598
Symbol 525 TextUses:187Used by:537
Symbol 526 TextUses:126Used by:537
Symbol 527 BitmapUsed by:528 622
Symbol 528 GraphicUses:527Used by:537 579 589 598
Symbol 529 BitmapUsed by:530
Symbol 530 GraphicUses:529Used by:533 536 578 588 610
Symbol 531 TextUses:187Used by:533
Symbol 532 TextUses:187Used by:533
Symbol 533 ButtonUses:530 531 532Used by:537
Symbol 534 TextUses:187Used by:536 578 588 610
Symbol 535 TextUses:187Used by:536 578 588 610
Symbol 536 ButtonUses:530 534 535Used by:537
Symbol 537 MovieClipUses:524 525 526 528 533 536Used by:538
Symbol 538 MovieClipUses:537Used by:Timeline
Symbol 539 GraphicUsed by:540
Symbol 540 MovieClipUses:539Used by:Timeline
Symbol 541 EditableTextUses:126Used by:542
Symbol 542 MovieClipUses:541Used by:543
Symbol 543 MovieClipUses:542Used by:Timeline
Symbol 544 TextUses:126Used by:545
Symbol 545 MovieClipUses:544Used by:Timeline
Symbol 546 EditableTextUses:126Used by:Timeline
Symbol 547 BitmapUsed by:548
Symbol 548 GraphicUses:547Used by:549
Symbol 549 MovieClipUses:548Used by:Timeline
Symbol 550 BitmapUsed by:551
Symbol 551 GraphicUses:550Used by:552
Symbol 552 MovieClipUses:551Used by:553
Symbol 553 MovieClipUses:552Used by:554
Symbol 554 MovieClipUses:553Used by:Timeline
Symbol 555 BitmapUsed by:557
Symbol 556 BitmapUsed by:557
Symbol 557 GraphicUses:555 556Used by:Timeline
Symbol 558 EditableTextUses:126Used by:Timeline
Symbol 559 EditableTextUses:126Used by:Timeline
Symbol 560 TextUses:187Used by:561
Symbol 561 MovieClipUses:560Used by:563
Symbol 562 GraphicUsed by:563
Symbol 563 ButtonUses:561 562Used by:Timeline
Symbol 564 BitmapUsed by:566
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:564 565Used by:Timeline
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:Timeline
Symbol 569 FontUsed by:570
Symbol 570 TextUses:569Used by:Timeline
Symbol 571 EditableTextUses:126Used by:579
Symbol 572 EditableTextUses:126Used by:579
Symbol 573 EditableTextUses:126Used by:579
Symbol 574 EditableTextUses:126Used by:579
Symbol 575 EditableTextUses:126Used by:579
Symbol 576 EditableTextUses:126Used by:579
Symbol 577 TextUses:187Used by:579
Symbol 578 ButtonUses:530 534 535Used by:579
Symbol 579 MovieClipUses:524 571 572 573 574 575 576 577 528 578Used by:580
Symbol 580 MovieClipUses:579Used by:Timeline
Symbol 581 EditableTextUses:126Used by:589
Symbol 582 EditableTextUses:126Used by:589
Symbol 583 EditableTextUses:126Used by:589
Symbol 584 EditableTextUses:126Used by:589
Symbol 585 EditableTextUses:126Used by:589
Symbol 586 EditableTextUses:126Used by:589
Symbol 587 TextUses:187Used by:589
Symbol 588 ButtonUses:530 534 535Used by:589 598
Symbol 589 MovieClipUses:524 581 582 583 584 585 586 587 528 588Used by:590
Symbol 590 MovieClipUses:589Used by:Timeline
Symbol 591 EditableTextUses:126Used by:598
Symbol 592 EditableTextUses:126Used by:598
Symbol 593 EditableTextUses:126Used by:598
Symbol 594 EditableTextUses:126Used by:598
Symbol 595 EditableTextUses:126Used by:598
Symbol 596 EditableTextUses:126Used by:598
Symbol 597 TextUses:187Used by:598
Symbol 598 MovieClipUses:524 591 592 593 594 595 596 597 528 588Used by:599
Symbol 599 MovieClipUses:598Used by:Timeline
Symbol 600 ButtonUses:215 216 217 218Used by:Timeline
Symbol 601 ButtonUses:220 221 222 223Used by:Timeline
Symbol 602 ButtonUses:225 226 227 228Used by:Timeline
Symbol 603 TextUses:126Used by:604
Symbol 604 MovieClipUses:603Used by:606
Symbol 605 GraphicUsed by:606
Symbol 606 ButtonUses:604 605Used by:623
Symbol 607 EditableTextUses:126Used by:623
Symbol 608 TextUses:126Used by:623
Symbol 609 EditableTextUses:126Used by:623
Symbol 610 ButtonUses:530 534 535Used by:623
Symbol 611 EditableTextUses:126Used by:623
Symbol 612 TextUses:126Used by:623
Symbol 613 EditableTextUses:126Used by:623
Symbol 614 TextUses:126Used by:623
Symbol 615 TextUses:187Used by:623
Symbol 616 EditableTextUses:126Used by:623
Symbol 617 TextUses:126Used by:623
Symbol 618 EditableTextUses:126Used by:623
Symbol 619 TextUses:126Used by:623
Symbol 620 EditableTextUses:126Used by:623
Symbol 621 TextUses:126Used by:623
Symbol 622 GraphicUses:527Used by:623
Symbol 623 MovieClipUses:606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622Used by:624
Symbol 624 MovieClipUses:623Used by:Timeline

Instance Names

"deadeye8"Frame 10Symbol 326 MovieClip
"deadeye7"Frame 10Symbol 352 MovieClip
"deadeye6"Frame 10Symbol 378 MovieClip
"deadeye5"Frame 10Symbol 405 MovieClip
"deadeye4"Frame 10Symbol 433 MovieClip
"deadeye3"Frame 10Symbol 461 MovieClip
"deadeye2"Frame 10Symbol 488 MovieClip
"deadeye1"Frame 10Symbol 515 MovieClip
"deadeye8"Frame 16Symbol 326 MovieClip
"deadeye7"Frame 16Symbol 352 MovieClip
"deadeye6"Frame 16Symbol 378 MovieClip
"deadeye5"Frame 16Symbol 405 MovieClip
"deadeye4"Frame 16Symbol 433 MovieClip
"deadeye3"Frame 16Symbol 461 MovieClip
"deadeye2"Frame 16Symbol 488 MovieClip
"deadeye1"Frame 16Symbol 515 MovieClip
"bounding_circle"Frame 20Symbol 540 MovieClip
"pointshower"Frame 20Symbol 543 MovieClip
"myMC"Frame 20Symbol 545 MovieClip
"textfield_txt"Frame 20Symbol 546 EditableText
"handgunlabel"Frame 20Symbol 549 MovieClip
"pistolbullets"Frame 20Symbol 554 MovieClip
"kills"Frame 20Symbol 559 EditableText
"mytarget1"Symbol 116 MovieClip Frame 1Symbol 66 Button
"target2"Symbol 116 MovieClip Frame 2Symbol 68 Button
"target3"Symbol 116 MovieClip Frame 3Symbol 71 Button
"target4"Symbol 116 MovieClip Frame 4Symbol 74 Button
"target5"Symbol 116 MovieClip Frame 5Symbol 76 Button
"target6"Symbol 116 MovieClip Frame 6Symbol 78 Button
"target6"Symbol 116 MovieClip Frame 7Symbol 80 Button
"target6"Symbol 116 MovieClip Frame 8Symbol 82 Button
"prev_btn_bg"Symbol 148 MovieClip Frame 1Symbol 147 MovieClip
"next_btn_bg"Symbol 149 MovieClip Frame 1Symbol 147 MovieClip
"submit_btn_bg"Symbol 165 MovieClip Frame 1Symbol 147 MovieClip
"score_txt"Symbol 171 MovieClip Frame 1Symbol 168 EditableText
"name_txt"Symbol 171 MovieClip Frame 1Symbol 169 EditableText
"rank_txt"Symbol 171 MovieClip Frame 1Symbol 170 EditableText
"w_selected"Symbol 176 MovieClip Frame 1Symbol 173 MovieClip
"w_deselected"Symbol 176 MovieClip Frame 2Symbol 175 MovieClip
"a_deselected"Symbol 182 MovieClip Frame 1Symbol 178 MovieClip
"a_selected"Symbol 182 MovieClip Frame 2Symbol 181 MovieClip
"hs_frame"Symbol 186 MovieClip [Kizash High Score Component] Frame 1Symbol 145 MovieClip
"last_btn"Symbol 186 MovieClip [Kizash High Score Component] Frame 1Symbol 148 MovieClip
"next_btn"Symbol 186 MovieClip [Kizash High Score Component] Frame 1Symbol 149 MovieClip
"lastScoreLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 1Symbol 151 EditableText
"nextScoreLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 1Symbol 152 EditableText
"checkLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 2Symbol 159 EditableText
"nameLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 3Symbol 160 EditableText
"name_txt"Symbol 186 MovieClip [Kizash High Score Component] Frame 3Symbol 161 EditableText
"scoreLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 3Symbol 162 EditableText
"score_txt"Symbol 186 MovieClip [Kizash High Score Component] Frame 3Symbol 164 EditableText
"sub_btn"Symbol 186 MovieClip [Kizash High Score Component] Frame 3Symbol 165 MovieClip
"submitText"Symbol 186 MovieClip [Kizash High Score Component] Frame 3Symbol 166 EditableText
"line1_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line2_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line3_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line4_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line5_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line6_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line7_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line8_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line9_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"line10_mc"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 171 MovieClip
"last_btn"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 148 MovieClip
"next_btn"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 149 MovieClip
"week_tab"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 176 MovieClip
"alltime_tab"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 182 MovieClip
"lastScoreLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 151 EditableText
"nextScoreLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 152 EditableText
"hs_frame"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 145 MovieClip
"athsText"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 183 EditableText
"whsText"Symbol 186 MovieClip [Kizash High Score Component] Frame 5Symbol 184 EditableText
"errorLabel"Symbol 186 MovieClip [Kizash High Score Component] Frame 6Symbol 185 EditableText
"ready"Symbol 214 MovieClip Frame 1Symbol 191 Button
"bar"Symbol 214 MovieClip Frame 1Symbol 206 MovieClip
"pistol2"Symbol 554 MovieClip Frame 1Symbol 553 MovieClip
"pistol3"Symbol 554 MovieClip Frame 1Symbol 553 MovieClip
"pistol4"Symbol 554 MovieClip Frame 1Symbol 553 MovieClip
"pistol7"Symbol 554 MovieClip Frame 1Symbol 553 MovieClip
"pistol6"Symbol 554 MovieClip Frame 1Symbol 553 MovieClip
"pistol5"Symbol 554 MovieClip Frame 1Symbol 553 MovieClip
"pistol1"Symbol 554 MovieClip Frame 1Symbol 553 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "soundniceshot"
ExportAssets (56)Timeline Frame 1Symbol 2 as "hitnoise2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "hitnoise1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "soundkillershot"
ExportAssets (56)Timeline Frame 1Symbol 5 as "reload2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 7 as "drop"
ExportAssets (56)Timeline Frame 1Symbol 8 as "deagle"
ExportAssets (56)Timeline Frame 1Symbol 9 as "tune"
ExportAssets (56)Timeline Frame 1Symbol 10 as "boink"
ExportAssets (56)Timeline Frame 1Symbol 11 as "beep"
ExportAssets (56)Timeline Frame 1Symbol 12 as "soundnotbad"
ExportAssets (56)Timeline Frame 1Symbol 13 as "hitnoise3"
ExportAssets (56)Timeline Frame 1Symbol 14 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 15 as "dryfire"
ExportAssets (56)Timeline Frame 1Symbol 13 as "hitnoise3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "hitnoise3"
ExportAssets (56)Timeline Frame 1Symbol 56 as "sight"
ExportAssets (56)Timeline Frame 1Symbol 15 as "dryfire"
ExportAssets (56)Timeline Frame 1Symbol 14 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 60 as "Gun1"
ExportAssets (56)Timeline Frame 1Symbol 62 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 118 as "target6"
ExportAssets (56)Timeline Frame 1Symbol 119 as "target5"
ExportAssets (56)Timeline Frame 1Symbol 120 as "target4"
ExportAssets (56)Timeline Frame 1Symbol 121 as "target3"
ExportAssets (56)Timeline Frame 1Symbol 122 as "target8"
ExportAssets (56)Timeline Frame 1Symbol 123 as "target7"
ExportAssets (56)Timeline Frame 1Symbol 124 as "target2"
ExportAssets (56)Timeline Frame 1Symbol 129 as "notbad"
ExportAssets (56)Timeline Frame 1Symbol 132 as "reloadanim"
ExportAssets (56)Timeline Frame 1Symbol 135 as "niceshot"
ExportAssets (56)Timeline Frame 1Symbol 138 as "perfect"
ExportAssets (56)Timeline Frame 1Symbol 141 as "killershot"
ExportAssets (56)Timeline Frame 1Symbol 142 as "target1"
ExportAssets (56)Timeline Frame 1Symbol 186 as "Kizash High Score Component"
ExportAssets (56)Timeline Frame 1Symbol 186 as "Kizash High Score Component"
ExportAssets (56)Timeline Frame 19Symbol 142 as "target1"

Labels

"menu"Frame 18
"level1"Frame 20
"level2"Frame 54
"level3"Frame 86
"level4"Frame 121
"gameover"Frame 155
"blood"Symbol 56 MovieClip [sight] Frame 6
"rebound"Symbol 56 MovieClip [sight] Frame 11
"zoom"Symbol 56 MovieClip [sight] Frame 17
"headshot"Symbol 56 MovieClip [sight] Frame 23
"heli"Symbol 56 MovieClip [sight] Frame 27
"reload"Symbol 60 MovieClip [Gun1] Frame 10
"reloadnoise"Symbol 60 MovieClip [Gun1] Frame 12
"monsterkill"Symbol 60 MovieClip [Gun1] Frame 34
"awp"Symbol 60 MovieClip [Gun1] Frame 36
"awpreload"Symbol 60 MovieClip [Gun1] Frame 45
"blood"Symbol 60 MovieClip [Gun1] Frame 74
"up"Symbol 60 MovieClip [Gun1] Frame 79
"headshot"Symbol 60 MovieClip [Gun1] Frame 89
"ammo"Symbol 65 MovieClip Frame 9
"end"Symbol 115 MovieClip Frame 95
"kill"Symbol 116 MovieClip Frame 9
"ammo"Symbol 116 MovieClip Frame 10
"_up"Symbol 148 MovieClip Frame 1
"_over"Symbol 148 MovieClip Frame 2
"_down"Symbol 148 MovieClip Frame 3
"_hit"Symbol 148 MovieClip Frame 4
"_up"Symbol 149 MovieClip Frame 1
"_over"Symbol 149 MovieClip Frame 2
"_down"Symbol 149 MovieClip Frame 3
"_hit"Symbol 149 MovieClip Frame 4
"_up"Symbol 165 MovieClip Frame 1
"_over"Symbol 165 MovieClip Frame 2
"_down"Symbol 165 MovieClip Frame 3
"_hit"Symbol 165 MovieClip Frame 4
"EnterName"Symbol 186 MovieClip [Kizash High Score Component] Frame 3
"ShowHighScores"Symbol 186 MovieClip [Kizash High Score Component] Frame 5

Dynamic Text Variables

lastLabelSymbol 151 EditableText"LAST 10"
nextLabelSymbol 152 EditableText"NEXT 10"
hs_textSymbol 159 EditableText"checking for high score..."
scoreSymbol 164 EditableText""
submit_textSymbol 166 EditableText"Submit Score"
aths_textSymbol 183 EditableText"ALL TIME HIGH SCORES"
whs_textSymbol 184 EditableText"WEEKLY HIGH SCORES"
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http://swfchan.com/7/31220/info.shtml
Created: 18/5 -2019 20:00:25 Last modified: 18/5 -2019 20:00:25 Server time: 22/12 -2024 13:48:45