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Aliens Board Game.swf

This is the info page for
Flash #31236

(Click the ID number above for more basic data on this flash file.)


Text
WOUNDED

INCAPACITATED

GRABBED

DEAD

SEAL THE
DOOR

This is a FLASH remake of the ALIENS boad game by Leading Edge Games.
Original board game credits:
Primary Design - Barry Nakazono
Writing and Design - David McKenzie
Layout I Graphics - Toni Dennis
Maps - Nadir Elfarra
ALIENS TM Art, Story, and Characters (c) 1986 Twentieth Century Fox Film Corporation. All rights reserved.

100 % LOADED

RETURN TO MAIN SCREEN

SOUND EFFECTS

MUSIC

VOLUME

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

FLAME UNIT

WIERZBOWSKI

ACTIONS   2

FLAME UNIT

MACHINE GUN

PISTOL

SHOTGUN

PULSE RIFLE

NO WEAPON

ACTIVE

WOUNDED

INCAPACITATED

DEAD

0

1

2

3

WIERZBOWSKI

ACTIONS

FLAME UNIT

VASQUEZ

VASQUEZ

FLAME UNIT

RIPLEY

ACTIONS   3

RIPLEY

FLAME UNIT

NEWT

NEWT

FLAME UNIT

HUDSON

HUDSON

FLAME UNIT

HICKS

HICKS

FLAME UNIT

GORMAN

GORMAN

FLAME UNIT

FROST

FROST

FLAME UNIT

DRAKE

DRAKE

FLAME UNIT

DIETRICH

DIETRICH

FLAME UNIT

CROWE

CROWE

FLAME UNIT

BURKE

BURKE

FLAME UNIT

APONE

APONE

WIERZBOWSKI

VASQUEZ

RIPLEY

NEWT

HUDSON

HICKS

GORMAN

FROST

DRAKE

DIETRICH

CROWE

BURKE

APONE

GOING UP

AT THE TOP

GOING DOWN

FIND NEWT

EXIT TO
APC HERE

?

ESCAPE TO THE
LANDING FIELD

CUT THE
DOOR LOCK

FALL  BACK
TO MEDICAL

HOLD BACK
THE ALIENS

CUT

35%

70%

100%

SWITCH

WEAPON

LAUNCH

GRENADE

SWITCH

3

2

1

00

10

20

30

40

50

60

70

80

90

99

99m

NEWT

RANGE TO

DROP

HUDSON

DRAKE

VASQUEZ

DIETRICH

FROST

HICKS

APONE

WIERZBOWSKI

CROWE

BURKE

RIPLEY

GORMAN

LOS

NO

ZOOM OUT

ZOOM OUT

ZOOM IN

ZOOM IN

DOOR

SEAL

DOOR

SEAL

CUT

USE

ELEVATOR

USE

ELEVATOR

CALL

CALL

CUT

FREE

FREE

CONTINUE THE MISSION

CONTINUE THE MISSION

RESCUE NEWT

RESCUE NEWT

REACTOR

REACTOR

OPERATIONS

OPERATIONS

WEAPONS

WEAPONS

GENERAL GAME PLAY

GENERAL GAME PLAY

TUTORIAL MENU

TUTORIAL MENU

GENERAL GAME PLAY
Your first job is to select your team order.
Your second task is to place the team in the deployment area
marked by a red box.

GENERAL GAME PLAY
The red arrow on the deployment screen will give you your
objective.
Once the team is placed the game begins.

GENERAL GAME PLAY
Gameplay alternates between the Aliens moving and the
Marines moving.
During the Aliens turn, current aliens will move toward the
marines up to 4 squares per turn.
At the end of the turn new aliens will drop in and move up to
one square.

GENERAL GAME PLAY
If an Alien reaches a marine, it will try and grab the victim. The
marine might throw the Alien off, but more likely he might be
WOUNDED, INCAPACITATED or  DEAD.
If a marine is grabbed, they have one round to try and free the
victim, or he will be carried away by the Alien the next turn.

GENERAL GAME PLAY
During the marines turn, each active marine will spend it's
actions in the order you set earlier.
Actions can be used to move or shoot.
Red boxes will appear on any squares they may move to.
Clicking on the marine itself will spend an action doing
nothing.

GENERAL GAME PLAY
Red targets will appear on Aliens that are within LOS and
range of the marine. Clicking on the target will display a list of
action prices and chance to hit the Alien.  Select the box of
actions you want to spend aiming.
Clicking on the Alien target again will hide the action menu.

GENERAL GAME PLAY
Selecting the red fist icon will try to throw the alien to a new
square.  If a marine is still in combat from a previous turn, this
is all he can do until he is free from the alien.
There is no risk to the marine for attempting to throw an alien
but the chance of success is low.

GENERAL GAME PLAY
When Aliens are killed, they spray acid blood in all nearby
squares. It is very likely marines in these sqares will be injured
by the spray, so use caution when choosing targets.

GENERAL GAME PLAY
If a marine is INCAPACITATED, it can not move or shoot. But it
may be carried to safety by another marine. Simply move to
the same square as the INCAPACITATED marine. An icon will
appear on the upper left corner for each INCAPACITATED
marine at that locaion. Clicking on the icon will pick up the
marine.  A new icon will appear on the upper right to drop the
marine if desired.
It costs no actions to pick up or drop a marine and there is no
penalty for carrying them.

WEAPONS
Machine Gun
The machine gun is an effective weapon against the Aliens. It
has good stopping power and high rate of fire. Because of this,
if an alien is killed, a nearby alien which is as easy or easier to
kill will also be killed.  A second set of buttons will appear on
appropriate targerts.

WEAPONS
Flame Unit
The flame unit is particularly usefull weapon as it neutralizes
the aliens acid blood spray. Though it requires an unblocked
LOS and has a short range.
Also, it is impossible to rescue a marine grabbed by an Alien
with the flame unit. If used on an Alien with a victim, both
trargets will be killed.

WEAPONS
Pistol
The marines standard side arm pistol is a weak weapon
against the Alien. Unfortunatly, sometimes it is their last
resort. It has limited effective range and power.

WEAPONS
Shotgun
Corpral Hicks carries a shotgun into the Alien nest. It is a
fortunate decisition as it is effective at stopping the Aliens and
has decent range.

WEAPONS
Pulse Rifle
The pulse rifle is the standard armament for the colonial
marines and is suitably effective against the alien.  It does not
have the same rate of fire of its machine gun cousin, but the
grenade launcher attachment can come in handy if conditions
are right.

MARINE
DEAD
INCAPACITATED
WOUNDED

ALIENS
DEAD

RANGE
0-1
2-3
4-6

WEAPONS
Pulse Rifle Grenade Launcher
Used wisely, the grenade launcher can clear large swarms of
aliens, though, it is generally more deadly to the marines.
There is also a 30% chance the grenade will miss its target
square and land in an adjacent one. Cation must be applied to
the use of grenades.

REACTOR
The reactor stage is strait forward. Move the marines to the
exit at the left of the map. Aliens can arrive almost anywhere
on the map, so move quickly.

OPERATIONS
This stage works in different phases.
FIrst,  the marines must hold back aliens while burk escapes
down the corridor.
Second, the marines have to cut open the lock on the door.
Each combat marine carries a cutting torch, only Ripley Newt
and Gorman do not. It takes 3 turns of cutting to open the lock.
Third, a marine with a torch can seal the door closed once it is
cut open. It will take the aliens 10 turns to break the door open.
cont..

OPERATIONS
Fourth,  when Newt enters the lower room, she will eventually
remember the air ducts and lead the marines into them.
Fifth, the marines must move through the ducts to the exit. A
number of question marks block their way. Newt has very good
chance to find the way at each question mark, where other
marines have only a 10% chance.
RIPLEY & NEWT SPECIAL RULE
Newt  can not move unless she starts her turn next to Ripley. If
Ripley is not in an adjacent  square, Newt is too scared to
move that turn. If Ripley is INCAPACITATED or DEAD, Newt
can be moved.

RESCUE NEWT
You have a maximum of 8 marines you can deploy on this
stage. The game will start once you have selected your team of
8 (or less).
Newt is being held by the aliens in one of the rooms. Moving
into a room will search its contents, but also it might cause
aliens to investigate the room. Aliens may arrive up to 3 turns
after a room is searched.
THE TRACKER
Early on Ripley had given Newt a small tracking device which
now comes in handy. The tracker displays the distance in
squares from Ripley to Newt.
cont..

RESCUE NEWT
COCOONS
Captured marines are trapped in a cocoon of alien goo. You
can cut a marine free by moving adjacent to a cocoon and
clicking the "cut free" button. It will end that marines turn.
THE REACTOR MELTDOWN
During the escape from the reactor, the main heat exchange
was ruptured. Now a reactor meltdown is imminent. Minor
explosions are erupting all over the site. Shortly after Newt is
freed an explosion will block the northern hallway passage.
Also, there is a time limit of 50 turns to exit in the elevator
before its too late to escape the unrequested fision surplus.
cont..

RESCUE NEWT
THE ALIEN QUEEN
Also nested in one of the rooms is the alien queen. She has 2
alien guards with her. The queen and her guards will not
engage if they are left alone. This means undisturbed by
weapon fire and exiting the room ASAP. If a marine lingers in
the queens nest room, she and her guards will attack.
The queen is a deadly opponent. Although she moves slower
than her drones, when she attacks, she engages opponents all
around her. Easily killing or incapacitatuing up to 4 marines a
round. She is also so resilient that she might survive even a
dozen blows that would kill a lesser alien.
cont..

RESCUE NEWT
THE ALIEN REINFORCEMENTS
Alien warriors returning from the assault on opperations may
also drop in from the stairwells. The number of aliens arriving
is dependent on the number of active marines. The more
marines assaulting the nest, the more the aliens will drop in.

CONTINUE THE MISSION
Finishing the Reactor or Operations will give you the option to
continue the mission. Any marines incapacitated and
recovered from the mission will recover to wounded status.
Wounded marines will have recovered enough to be in active
status.
Marines carried off by aliens or unrecovered incapacitated
marines, may yet be saved during the assault on the aliens
nest, just like Newt.

Even after surviving the nightmare in operations, Newt
falls into a sewer. The surviving marines try to find her
but are too late. Refusing to leave her for the aliens,
Ripley arms up from the dropship and goes back into the
hive to bring Newt out.

The surviving marines had sealed themselves in medlab
and operations while they waited for the 2nd dropship to
arrive. But the aliens tested the defences and found a
weakness. Just as the marines were dealing with the
trecherous Mr Burk, the aliens cut the power and
assaulted through the ceiling crawl space. Will the
marines survive Burk's second betreyal? Will Newt lead
them through the air ducts in time?

The BOARD GAME

ALIENS

THE REACTOR

THE REACTOR

The marines find themselves deep in the alien nest.
Worse, they have been ordered to give up their armament
due to their proximity to the reactors cooling systems.
The sudden appearance and death of an alien causes the
hive to awaken.  Nowhere is safe from hidden danger.
Ripley has driven the APC to rescue the survivors but
will there be any survivors to rescue.

_root.STvolume

99

TURN

SELECT TEAM ORDER

Y
X
ALIENS
STUNED
MARINE
COND
GRAB

ActionScript [AS1/AS2]

Frame 1
function doSomething() { } MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("Aliens, the board game.", doSomething); MENU.customItems.push(Functioned); _root.menu = MENU; preload = new Sound(this); preload.attachSound("preloader"); preload.start(0, 1); preload.setVolume(100);
Frame 644
stop();
Frame 674
_root.JasonRulez = true; trace("START!"); _root.attachMovie("soundmenu", "soundmenu", 50000); _root.soundmenu._x = 666.4; _root.soundmenu._y = -188.7; function queenDeath(alienName) { _root.aliensArray[alienName].queenHit = _root.aliensArray[alienName].queenHit + 1; tempData = _root.aliensArray[alienName].queenHit - 5; if (_root.calculateRandom(1, 8) > tempData) { _root.actionarea["alien" + alienName].gotoAndPlay("hit"); } else { _root.actionarea["alien" + alienName].gotoAndPlay("death"); _root.aliensArray[alienName][2] = "dead"; _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][2] = null; _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] - 1; if ((_root.aliensArray[alienName][2] == "stunnedInAlien") || (_root.aliensArray[alienName][2] == "stunnedInMarine")) { _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] - 1; } } } function waitCheck(alienName) { if (_root.aliensArray[alienName].wait == true) { p = 0; while (p < _root.aliensArray.length) { _root.aliensArray[p].wait = null; _root.actionarea["alien" + alienName]._visible = true; p++; } } } function shootFlame1(marineName, alienName) { if (_root.marineData[marineName][_root.marineData[marineName][12]][2] == "flame unit") { _root.actionarea.attachMovie("flameUnitShot", "flame" + marineName, 10000 + marineName); _root.actionarea["flame" + marineName]._x = (_root.marineData[marineName][7] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["flame" + marineName]._y = (_root.marineData[marineName][6] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["flame" + marineName]._rotation = _root.actionarea[_root.marineData[marineName][0]]._rotation; } } function shootFlame2(marineName, alienName) { if (alienName != null) { alienDeath = _root.calculateRandom(0, 1); if (_root.aliensArray[alienName].queen == true) { _root.queenDeath(alienName); } else { _root.actionarea["alien" + alienName].gotoAndPlay("deathFlame"); _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][2] = null; _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] - 1; if ((_root.aliensArray[alienName][2] == "stunnedInAlien") || (_root.aliensArray[alienName][2] == "stunnedInMarine")) { _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] - 1; } _root.aliensArray[alienName][2] = "dead"; } if (_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1] != null) { trace(_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1] + " is roasted!!!"); _root.marineData[_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1]][8] = 0; if (_root.marineData[_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1]][10] != false) { marineID = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1]; trace(_root.marineData[_root.marineData[marineID][10]][0] + " is roasted too !!!!!"); roastMarine = _root.marineData[marineID][10]; } _root.marineDamage(_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1], 3); if (roastMarine != null) { _root.marineDamage(roastMarine, 3); roastMarine = null; } } p = 0; while (p < _root.marineOrder.length) { if (_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][3][_root.marineOrder[p]] == "inc") { _root.marineDamage(_root.marineOrder[p], 3); trace("Roast inc Marine " + _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][3][_root.marineOrder[p]]); } p++; } _root.actionarea[_root.marineData[marineName][0]].alienName = null; } _root.gotoAndPlay("makeButtons"); } function shootFlame3(marineName, alienName) { _root.actionarea[_root.marineData[marineName][0]].gotoAndStop("normal" + _root.marineData[marineName][12]); } function shootGun1(marineName, alienName) { } function shootGun2(marineName, alienName) { if (alienName != null) { alienDeath = _root.calculateRandom(0, 1); if (_root.aliensArray[alienName].queen == true) { _root.queenDeath(alienName); } else { _root.actionarea["alien" + alienName].gotoAndPlay("death" + alienDeath); _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][2] = null; _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] - 1; if ((_root.aliensArray[alienName][2] == "stunnedInAlien") || (_root.aliensArray[alienName][2] == "stunnedInMarine")) { _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] - 1; } _root.aliensArray[alienName][2] = "dead"; } if (_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1] != null) { trace(_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1] + " is free!!!"); _root.marineData[_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1]][8] = 0; _root.marineData[_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1]][2] = "target"; } p = 0; while (p < _root.marineOrder.length) { if (_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][3][_root.marineOrder[p]] == "inc") { trace(_root.marineData[_root.marineOrder[p]][0] + " is free too!!!"); _root.marineData[_root.marineOrder[p]][8] = 0; } p++; } _root.actionarea[_root.marineData[marineName][0]].alienName = null; } _root.gotoAndPlay("makeButtons"); _root.acidSplash(alienName); } function shootGun3(marineName, alienName) { _root.actionarea[_root.marineData[marineName][0]].gotoAndStop("normal" + _root.marineData[marineName][12]); } function shootMachineGun1(marineName, alienName) { } function shootMachineGun2(marineName, alienName) { if (alienName != null) { alienDeath = _root.calculateRandom(0, 1); if (_root.aliensArray[alienName].queen == true) { _root.queenDeath(alienName); } else { _root.actionarea["alien" + alienName].gotoAndPlay("death" + alienDeath); _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][2] = null; _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] - 1; if ((_root.aliensArray[alienName][2] == "stunnedInAlien") || (_root.aliensArray[alienName][2] == "stunnedInMarine")) { _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] - 1; } _root.aliensArray[alienName][2] = "dead"; } if (_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1] != null) { trace(_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1] + " is free!!!"); _root.marineData[_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1]][8] = 0; _root.marineData[_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1]][2] = "target"; } p = 0; while (p < _root.marineOrder.length) { if (_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][3][_root.marineOrder[p]] == "inc") { trace(_root.marineData[_root.marineOrder[p]][0] + " is free too!!!"); _root.marineData[_root.marineOrder[p]][8] = 0; } p++; } _root.acidSplash(alienName); secondAlienTarget = []; t = 0; while (t <= 2) { u = 0; while (u <= 2) { if ((_root.mapArray[(_root.aliensArray[alienName][0] + t) - 1][(_root.aliensArray[alienName][1] + u) - 1][2] != null) && (_root.aliensArray[_root.mapArray[(_root.aliensArray[alienName][0] + t) - 1][(_root.aliensArray[alienName][1] + u) - 1][2]][2] != "combat")) { tempArray = []; LOS = true; currentYDist = 20; currentXDist = 20; loopLocation = 0; yDiff = ((_root.aliensArray[alienName][0] + t) - 1) - _root.marineData[_root.marineSelect][6]; xDiff = ((_root.aliensArray[alienName][1] + u) - 1) - _root.marineData[_root.marineSelect][7]; if (Math.abs(yDiff) > Math.abs(xDiff)) { yInc = yDiff / Math.abs(yDiff); xInc = xDiff / Math.abs(yDiff); loop = Math.abs(yDiff); direction = y; } else { yInc = yDiff / Math.abs(xDiff); xInc = xDiff / Math.abs(xDiff); loop = Math.abs(xDiff); direction = x; } while (loop != loopLocation) { currentYDist = 20 + (yInc * (21 + (loopLocation * 40))); currentXDist = 20 + (xInc * (21 + (loopLocation * 40))); tempY = ((_root.marineData[_root.marineSelect][6] * 40) + currentYDist) / 40; tempX = ((_root.marineData[_root.marineSelect][7] * 40) + currentXDist) / 40; tempArray[tempArray.length] = [Math.floor(tempY), Math.floor(tempX)]; currentYDist = 20 + (yInc * (59 + (loopLocation * 40))); currentXDist = 20 + (xInc * (59 + (loopLocation * 40))); tempY = ((_root.marineData[_root.marineSelect][6] * 40) + currentYDist) / 40; tempX = ((_root.marineData[_root.marineSelect][7] * 40) + currentXDist) / 40; if ((Math.floor(tempY) != tempArray[tempArray.length - 1][0]) || (Math.floor(tempX) != tempArray[tempArray.length - 1][1])) { tempArray[tempArray.length] = [Math.floor(tempY), Math.floor(tempX)]; } loopLocation = loopLocation + 1; } g = 0; while (g < tempArray.length) { if (g == 0) { calcThisDirectionX = tempArray[g][1] - _root.marineData[_root.marineSelect][7]; calcThisDirectionY = tempArray[g][0] - _root.marineData[_root.marineSelect][6]; } else { calcThisDirectionX = tempArray[g][1] - tempArray[g - 1][1]; calcThisDirectionY = tempArray[g][0] - tempArray[g - 1][0]; } calcThisAngle = ((Math.atan2(calcThisDirectionY, calcThisDirectionX) * 180) / Math.PI) + 90; trace("*** thisAngleCount = " + calcThisAngle); directionBlocked = false; if (g == 0) { if (_root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][4][calcThisAngle] == 2) { directionBlocked = true; } } else if (_root.mapArray[tempArray[g - 1][0]][tempArray[g - 1][1]][4][calcThisAngle] == 2) { directionBlocked = true; } if ((_root.mapArray[tempArray[g][0]][tempArray[g][1]][0] == 4) || (directionBlocked == true)) { LOS = false; } g++; } if ((yDiff == 0) && (xDiff == 0)) { LOS = false; } if ((LOS == true) && (_root.aliensArray[alienName][2] != "combat")) { secondAlienTarget[secondAlienTarget.length] = _root.mapArray[(_root.aliensArray[alienName][0] + t) - 1][(_root.aliensArray[alienName][1] + u) - 1][2]; } } u++; } t++; } if ((_root.actionarea[_root.marineData[marineName][0]].secondAlien == null) && (_root.marineData[marineName][9] < 2)) { secondAlienArray = []; mainAlienYdiff = Math.abs(_root.aliensArray[alienName][0] - _root.marineData[marineName][6]); mainAlienXdiff = Math.abs(_root.aliensArray[alienName][1] - _root.marineData[marineName][7]); if (mainAlienXdiff > mainAlienYdiff) { mainAlienDist = mainAlienXdiff; } else { mainAlienDist = mainAlienYdiff; } m = 0; while (m < _root.secondAlienTarget.length) { yDiff = Math.abs(_root.aliensArray[_root.secondAlienTarget[m]][0] - _root.marineData[marineName][6]); xDiff = Math.abs(_root.aliensArray[_root.secondAlienTarget[m]][1] - _root.marineData[marineName][7]); if (yDiff > xDiff) { AlienDist = yDiff; } else { AlienDist = xDiff; } if (mainAlienDist == 1) { MGtargetRange = 1; } if (mainAlienDist == 2) { MGtargetRange = 2; } if (mainAlienDist > 2) { MGtargetRange = 3; } if (mainAlienDist > 4) { MGtargetRange = 4; } if (mainAlienDist > 6) { MGtargetRange = 5; } if (AlienDist == 1) { MGsecondRange = 1; } if (AlienDist == 2) { MGsecondRange = 2; } if (AlienDist > 2) { MGsecondRange = 3; } if (AlienDist > 4) { MGsecondRange = 4; } if (AlienDist > 6) { MGsecondRange = 5; } if ((MGsecondRange <= MGtargetRange) && (_root.actionarea["alien" + _root.secondAlienTarget[m]].visible != false)) { secondAlienArray[secondAlienArray.length] = _root.secondAlienTarget[m]; _root.actionarea[_root.marineData[marineName][0]].secondAlien = true; } m++; } trace("secondAlienArray.length " + secondAlienArray.length); if (_root.actionarea[_root.marineData[marineName][0]].secondAlien == true) { n = 0; while (n < secondAlienArray.length) { _root.actionarea.attachMovie("machineGunKill", "machineGunKill" + secondAlienArray[n], 9500 + secondAlienArray[n]); _root.actionarea["machineGunKill" + secondAlienArray[n]]._x = _root.aliensArray[secondAlienArray[n]][1] * _root.tileSize; _root.actionarea["machineGunKill" + secondAlienArray[n]]._y = _root.aliensArray[secondAlienArray[n]][0] * _root.tileSize; _root.marineButtonsArray[_root.marineButtonsArray.length] = "machineGunKill" + secondAlienArray[n]; _root.actionarea["machineGunKill" + secondAlienArray[n]].alienName = secondAlienArray[n]; _root.actionarea["machineGunKill" + secondAlienArray[n]].marineName = marineName; n++; } _root.actionarea.attachMovie("machineGunKillCancel", "machineGunKillCancel", 9500 + secondAlienArray.length); _root.actionarea.machineGunKillCancel._x = (_root.marineData[marineName][7] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea.machineGunKillCancel._y = (_root.marineData[marineName][6] * _root.tileSize) + (_root.tileSize / 2); _root.marineButtonsArray[_root.marineButtonsArray.length] = "machineGunKillCancel"; } else { _root.gotoAndPlay("makeButtons"); } } else { _root.actionarea[_root.marineData[marineName][0]].alienName = null; _root.actionarea[_root.marineData[marineName][0]].secondAlien = null; _root.gotoAndPlay("makeButtons"); } } else { _root.gotoAndPlay("makeButtons"); } } function shootMachineGun3(marineName, alienName) { _root.actionarea[_root.marineData[marineName][0]].gotoAndStop("normal" + _root.marineData[marineName][12]); } function shootMachineGun4(marineName, alienName) { Ydist = _root.aliensArray[alienName][0] - _root.marineData[marineName][6]; Xdist = _root.aliensArray[alienName][1] - _root.marineData[marineName][7]; _root.actionarea[_root.marineData[marineName][0]].alienName = alienName; _root.actionarea[_root.marineData[marineName][0]]._rotation = ((Math.atan2(Ydist, Xdist) * 180) / Math.PI) + 90; _root.actionarea[_root.marineData[marineName][0]].gotoAndPlay("shoot" + _root.marineData[marineName][12]); } function shootGrenade() { _root.actionarea.attachMovie("grenadeExplosion", "explosion", 50000); if (_root.JasonRulez == true) { grenadeCheck = _root.calculateRandom(0, 9); trace("grenadeCheck " + grenadeCheck); if (grenadeCheck < 3) { tempGrenXY = []; t = 0; while (t <= 2) { u = 0; while (u <= 2) { tempArray = []; LOS = true; currentYDist = 20; currentXDist = 20; loopLocation = 0; yDiff = ((_root.grenadeY + t) - 1) - _root.marineData[_root.marineSelect][6]; xDiff = ((_root.grenadeX + u) - 1) - _root.marineData[_root.marineSelect][7]; if (Math.abs(yDiff) > Math.abs(xDiff)) { yInc = yDiff / Math.abs(yDiff); xInc = xDiff / Math.abs(yDiff); loop = Math.abs(yDiff); direction = y; } else { yInc = yDiff / Math.abs(xDiff); xInc = xDiff / Math.abs(xDiff); loop = Math.abs(xDiff); direction = x; } trace((("yInc " + yInc) + " xInc ") + xInc); while (loop != loopLocation) { currentYDist = 20 + (yInc * (21 + (loopLocation * 40))); currentXDist = 20 + (xInc * (21 + (loopLocation * 40))); tempY = ((_root.marineData[_root.marineSelect][6] * 40) + currentYDist) / 40; tempX = ((_root.marineData[_root.marineSelect][7] * 40) + currentXDist) / 40; tempArray[tempArray.length] = [Math.floor(tempY), Math.floor(tempX)]; currentYDist = 20 + (yInc * (59 + (loopLocation * 40))); currentXDist = 20 + (xInc * (59 + (loopLocation * 40))); tempY = ((_root.marineData[_root.marineSelect][6] * 40) + currentYDist) / 40; tempX = ((_root.marineData[_root.marineSelect][7] * 40) + currentXDist) / 40; if ((Math.floor(tempY) != tempArray[tempArray.length - 1][0]) || (Math.floor(tempX) != tempArray[tempArray.length - 1][1])) { tempArray[tempArray.length] = [Math.floor(tempY), Math.floor(tempX)]; } loopLocation = loopLocation + 1; } g = 0; while (g < tempArray.length) { if (g == 0) { calcThisDirectionX = tempArray[g][1] - _root.marineData[_root.marineSelect][7]; calcThisDirectionY = tempArray[g][0] - _root.marineData[_root.marineSelect][6]; } else { calcThisDirectionX = tempArray[g][1] - tempArray[g - 1][1]; calcThisDirectionY = tempArray[g][0] - tempArray[g - 1][0]; } calcThisAngle = ((Math.atan2(calcThisDirectionY, calcThisDirectionX) * 180) / Math.PI) + 90; directionBlocked = false; if (g == 0) { if (_root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][4][calcThisAngle] > 0) { directionBlocked = true; } } else if (_root.mapArray[tempArray[g - 1][0]][tempArray[g - 1][1]][4][calcThisAngle] > 0) { directionBlocked = true; } if ((_root.mapArray[tempArray[g][0]][tempArray[g][1]][0] == 4) || (directionBlocked == true)) { LOS = false; } if (_root.marineData[_root.marineSelect][_root.marineData[_root.marineSelect][12]][2] == "flame unit") { if (_root.mapArray[tempArray[g][0]][tempArray[g][1]][1] != null) { if (_root.mapArray[tempArray[g][0]][tempArray[g][1]][2] != s) { LOS = false; } } if (_root.mapArray[tempArray[g][0]][tempArray[g][1]][2] != null) { if (_root.mapArray[tempArray[g][0]][tempArray[g][1]][2] != s) { LOS = false; } } } if ((tempArray[g][1] == tempArray[g - 1][1]) && (tempArray[g][0] == tempArray[g - 1][0])) { LOS = true; } g++; } if ((yDiff == 0) && (xDiff == 0)) { LOS = false; } trace(LOS); if ((_root.mapArray[(_root.grenadeY + t) - 1][(_root.grenadeX + u) - 1][0] < 1) && (LOS == true)) { tempGrenXY[tempGrenXY.length] = [(_root.grenadeY + t) - 1, (_root.grenadeX + u) - 1]; } u++; } t++; } grenadeCheck = _root.calculateRandom(0, tempGrenXY.length - 1); _root.grenadeY = tempGrenXY[grenadeCheck][0]; _root.grenadeX = tempGrenXY[grenadeCheck][1]; _root.actionarea.explosion._x = (_root.grenadeX * _root.tileSize) + (_root.tileSize / 2); _root.actionarea.explosion._y = (_root.grenadeY * _root.tileSize) + (_root.tileSize / 2); } else { _root.actionarea.explosion._x = (_root.grenadeX * _root.tileSize) + (_root.tileSize / 2); _root.actionarea.explosion._y = (_root.grenadeY * _root.tileSize) + (_root.tileSize / 2); } } else { _root.actionarea.explosion._x = (_root.grenadeX * _root.tileSize) + (_root.tileSize / 2); _root.actionarea.explosion._y = (_root.grenadeY * _root.tileSize) + (_root.tileSize / 2); } } function setMarine() { _root.cocoonMarines = []; _root.marineData = []; _root.marineData[0] = ["Hudson", 2, "target", "", "", [0, 0]]; _root.marineData[0][3] = [0, 1, "pistol"]; _root.marineData[0][3][0] = [[2, 1, 0], [6, 2, 1, 0]]; _root.marineData[0][3][1] = [[0], [4, 0]]; _root.marineData[0][4] = [0, 1, "pulse rifle"]; _root.marineData[0][4][0] = [[5, 3, 2, 1, 0], [12, 9, 7, 6, 4]]; _root.marineData[0][4][1] = [[2, 0], [9, 6, 4, 3, 1]]; _root.marineData[0][8] = 0; _root.marineData[0][9] = 0; _root.marineData[0][10] = null; _root.marineData[0][11] = 1; _root.marineData[0][12] = null; _root.marineData[0][14] = null; _root.marineData[1] = ["Drake", 2, "target", "", "", [1, 0]]; _root.marineData[1][3] = [0, 1, "machine gun"]; _root.marineData[1][3][0] = [[8, 6, 3, 2, 1], [13, 9, 8, 7, 6]]; _root.marineData[1][3][1] = [[5, 3, 0], [10, 6, 5, 4, 3]]; _root.marineData[1][4] = [0, 1, "flame unit"]; _root.marineData[1][4][0] = [[8, 6, 4], [14, 13, 9]]; _root.marineData[1][4][1] = [[5, 3, 1], [11, 10, 6]]; _root.marineData[1][8] = 0; _root.marineData[1][9] = 0; _root.marineData[1][10] = null; _root.marineData[1][11] = 1; _root.marineData[1][12] = null; _root.marineData[1][14] = null; _root.marineData[2] = ["Vasquez", 2, "target", "", "", [1, 0]]; _root.marineData[2][3] = [0, 1, "machine gun"]; _root.marineData[2][3][0] = [[8, 6, 3, 2, 1], [13, 9, 8, 7, 6]]; _root.marineData[2][3][1] = [[5, 3, 0], [10, 6, 5, 4, 3]]; _root.marineData[2][4] = [0, 1, "pulse rifle"]; _root.marineData[2][4][0] = [[6, 4, 2, 1, 0], [13, 9, 8, 7, 5]]; _root.marineData[2][4][1] = [[3, 1], [10, 6, 5, 4, 2]]; _root.marineData[2][8] = 0; _root.marineData[2][9] = 0; _root.marineData[2][10] = null; _root.marineData[2][11] = 1; _root.marineData[2][12] = null; _root.marineData[2][14] = null; _root.marineData[3] = ["Dietrich", 2, "target", "", "", [0, 0]]; _root.marineData[3][3] = [0, 1, "flame unit"]; _root.marineData[3][3][0] = [[7, 5, 3], [13, 9, 8]]; _root.marineData[3][3][1] = [[4, 2, 0], [10, 6, 5]]; _root.marineData[3][4] = [0, 1, "pistol"]; _root.marineData[3][4][0] = [[2, 1, 0], [6, 2, 1, 0]]; _root.marineData[3][4][1] = [[0], [4, 0]]; _root.marineData[3][8] = 0; _root.marineData[3][9] = 0; _root.marineData[3][10] = null; _root.marineData[3][11] = 1; _root.marineData[3][12] = null; _root.marineData[3][14] = null; _root.marineData[4] = ["Frost", 2, "target", "", "", [0, 0]]; _root.marineData[4][3] = [0, 1, "pistol"]; _root.marineData[4][3][0] = [[2, 1, 0], [6, 2, 1, 0]]; _root.marineData[4][3][1] = [[0], [4, 0]]; _root.marineData[4][4] = [0, 1, "flame unit"]; _root.marineData[4][4][0] = [[7, 5, 3], [13, 9, 8]]; _root.marineData[4][4][1] = [[4, 2, 0], [10, 6, 5]]; _root.marineData[4][8] = 0; _root.marineData[4][9] = 0; _root.marineData[4][10] = null; _root.marineData[4][11] = 1; _root.marineData[4][12] = null; _root.marineData[4][14] = null; _root.marineData[5] = ["Hicks", 3, "target", "", "", [1, 0]]; _root.marineData[5][3] = [0, 1, "shotgun"]; _root.marineData[5][3][0] = [[8, 6, 2, 1, 0], [13, 9, 8, 6, 4], [14, 10, 9, 7, 5]]; _root.marineData[5][3][1] = [[5, 3], [10, 6, 5, 3, 1], [11, 7, 6, 4, 2]]; _root.marineData[5][4] = [0, 1, "pulse rifle"]; _root.marineData[5][4][0] = [[7, 4, 3, 2, 1], [13, 9, 8, 7, 6], [14, 13, 9, 8, 7]]; _root.marineData[5][4][1] = [[4, 1, 0], [10, 6, 5, 4, 3], [11, 10, 6, 5, 4]]; _root.marineData[5][8] = 0; _root.marineData[5][9] = 0; _root.marineData[5][10] = null; _root.marineData[5][11] = 1; _root.marineData[5][12] = null; _root.marineData[5][14] = null; _root.marineData[6] = ["Apone", 3, "target", "", "", [1, 0]]; _root.marineData[6][3] = [0, 1, "flame unit"]; _root.marineData[6][3][0] = [[8, 6, 4], [14, 13, 9], [15, 14, 10]]; _root.marineData[6][3][1] = [[5, 3, 1], [11, 10, 6], [12, 11, 7]]; _root.marineData[6][4] = [0, 1, "pulse rifle"]; _root.marineData[6][4][0] = [[7, 4, 3, 2, 1], [13, 9, 8, 7, 6], [14, 13, 9, 8, 7]]; _root.marineData[6][4][1] = [[4, 1, 0], [10, 6, 5, 4, 3], [11, 10, 6, 5, 4]]; _root.marineData[6][8] = 0; _root.marineData[6][9] = 0; _root.marineData[6][10] = null; _root.marineData[6][11] = 1; _root.marineData[6][12] = null; _root.marineData[6][14] = null; _root.marineData[7] = ["Wierzbowski", 2, "target", "", "", [0, 0]]; _root.marineData[7][3] = [0, 1, "flame unit"]; _root.marineData[7][3][0] = [[7, 5, 3], [13, 9, 8]]; _root.marineData[7][3][1] = [[4, 2, 0], [10, 6, 5]]; _root.marineData[7][4] = [0, 1, "pistol"]; _root.marineData[7][4][0] = [[2, 1, 0], [6, 2, 1, 0]]; _root.marineData[7][4][1] = [[0], [4, 0]]; _root.marineData[7][8] = 0; _root.marineData[7][9] = 0; _root.marineData[7][10] = null; _root.marineData[7][11] = 1; _root.marineData[7][12] = null; _root.marineData[7][14] = null; _root.marineData[8] = ["Crowe", 2, "target", "", "", [0, 0]]; _root.marineData[8][3] = [0, 1, "pistol"]; _root.marineData[8][3][0] = [[2, 1, 0, -1], [6, 2, 1, 0]]; _root.marineData[8][3][1] = [[0], [4, 0]]; _root.marineData[8][4] = [0, 1, "pulse rifle"]; _root.marineData[8][4][0] = [[5, 3, 2, 1, 0], [12, 9, 7, 6, 4]]; _root.marineData[8][4][1] = [[2, 0], [9, 6, 4, 3, 1]]; _root.marineData[8][8] = 0; _root.marineData[8][9] = 0; _root.marineData[8][10] = null; _root.marineData[8][11] = 1; _root.marineData[8][12] = null; _root.marineData[8][14] = null; _root.marineData[9] = ["Burke", 2, "target", "", "", [0, 0]]; _root.marineData[9][3] = [0, 1, "none"]; _root.marineData[9][4] = [0, 1, "none"]; _root.marineData[9][8] = 0; _root.marineData[9][9] = 0; _root.marineData[9][10] = null; _root.marineData[9][11] = 0; _root.marineData[9][12] = null; _root.marineData[9][14] = null; _root.marineData[10] = ["Newt", 2, "target", "", "", [0, 0]]; _root.marineData[10][3] = [0, 1, "none"]; _root.marineData[10][4] = [0, 1, "none"]; _root.marineData[10][8] = 0; _root.marineData[10][9] = 0; _root.marineData[10][10] = null; _root.marineData[10][11] = 0; _root.marineData[10][12] = null; _root.marineData[10][14] = null; _root.marineData[11] = ["Ripley", 3, "target", "", "", [1, 0]]; _root.marineData[11][3] = [0, 1, "pulse rifle"]; _root.marineData[11][3][0] = [[4, 2, 1, 0, 0], [9, 8, 6, 5, 3], [13, 9, 8, 6, 5]]; _root.marineData[11][3][1] = [[1], [6, 5, 3, 2, 0], [10, 6, 5, 3, 2]]; _root.marineData[11][4] = [0, 1, "pulse rifle"]; _root.marineData[11][4][0] = [[4, 2, 1, 0, 0], [9, 8, 6, 5, 3], [13, 9, 8, 6, 5]]; _root.marineData[11][4][1] = [[1], [6, 5, 3, 2, 0], [10, 6, 5, 3, 2]]; _root.marineData[11][8] = 0; _root.marineData[11][9] = 0; _root.marineData[11][10] = null; _root.marineData[11][11] = 0; _root.marineData[11][12] = null; _root.marineData[11][13] = [0, 1, "flame unit"]; _root.marineData[11][13][0] = [[6, 4, 2], [12, 9, 7], [13, 10, 9]]; _root.marineData[11][13][1] = [[3, 1], [9, 6, 4], [10, 7, 6]]; _root.marineData[11][14] = null; _root.marineData[12] = ["Gorman", 2, "target", "", "", [0, 0]]; _root.marineData[12][3] = [0, 1, "pulse rifle"]; _root.marineData[12][3][0] = [[5, 3, 2, 1, 0], [11, 9, 7, 6, 4]]; _root.marineData[12][3][1] = [[2, 0], [8, 6, 4, 3, 1]]; _root.marineData[12][4] = [0, 1, "pistol"]; _root.marineData[12][4][0] = [[2, 1, 0], [5, 2, 1, 0]]; _root.marineData[12][4][1] = [[0], [3, 0]]; _root.marineData[12][8] = 0; _root.marineData[12][9] = 0; _root.marineData[12][10] = null; _root.marineData[12][11] = 0; _root.marineData[12][12] = null; _root.marineData[12][14] = null; } _root.setMarine(); function OPsealDoor() { checkMarine = 0; w = 0; while (w < _root.marineOrder.length) { if (((_root.marineData[_root.marineOrder[w]][6] < 14) && (_root.marineData[_root.marineOrder[w]][7] < 11)) && (_root.marineData[_root.marineOrder[w]][9] < 2)) { checkMarine = 1; } w++; } if (checkMarine != 1) { w = 0; while (w < _root.marineOrder.length) { if ((_root.marineData[_root.marineOrder[w]][6] < 14) && (_root.marineData[_root.marineOrder[w]][7] < 11)) { removeMovieClip(_root.actionarea[_root.marineData[_root.marineOrder[w]][0]]); removeMovieClip(_root.actionarea["gun" + _root.marineOrder[w]]); if (_root.marineData[_root.marineOrder[w]][9] != 3) { _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]].healthMonitor.gotoAndStop("incapacitated"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]].heartRateMonitor.heartRate1.gotoAndStop("incapacitated"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]].heartRateMonitor.heartRate2.gotoAndStop("incapacitated"); _root.marineData[_root.marineOrder[w]][9] = 2; } _root.mapArray[_root.marineData[_root.marineOrder[w]][6]][_root.marineData[_root.marineOrder[w]][7]][1] = null; _root.mapArray[_root.marineData[_root.marineOrder[w]][6]][_root.marineData[_root.marineOrder[w]][7]][3][_root.marineOrder[w]] = false; if (_root.mapArray[_root.marineData[_root.marineOrder[w]][6]][_root.marineData[_root.marineOrder[w]][7]][3].length != 0) { z = 0; while (z < _root.mapArray[_root.marineData[_root.marineOrder[w]][6]][_root.marineData[_root.marineOrder[w]][7]][3].length) { _root.mapArray[_root.marineData[_root.marineOrder[w]][6]][_root.marineData[_root.marineOrder[w]][7]][3][z] = null; z++; } } } w++; } _root.aliensInRoom = 0; w = 0; while (w < _root.aliensArray.length) { if (((_root.aliensArray[w][0] < 14) && (_root.aliensArray[w][1] < 11)) && (_root.aliensArray[w][2] != "out")) { removeMovieClip(_root.actionarea["alien" + w]); if (_root.aliensArray[w][2] != "dead") { _root.aliensArray[w][2] = "out"; _root.aliensInRoom = _root.aliensInRoom + 1; } _root.mapArray[_root.aliensArray[w][0]][_root.aliensArray[w][1]][2] = null; _root.mapArray[_root.aliensArray[w][0]][_root.aliensArray[w][1]][5][0] = _root.mapArray[_root.aliensArray[w][0]][_root.aliensArray[w][1]][5][0] - 1; if ((_root.aliensArray[alienName][2] == "stunnedInAlien") || (_root.aliensArray[alienName][2] == "stunnedInMarine")) { _root.mapArray[_root.aliensArray[w][0]][_root.aliensArray[w][1]][5][1] = _root.mapArray[_root.aliensArray[w][0]][_root.aliensArray[w][1]][5][1] - 1; } } w++; } trace("Aliens in room 2" + _root.aliensInRoom); _root.actionarea.mainMap.opMap.fog1._alpha = 100; } } function calculateRandom(min, max) { return(Math.floor(Math.random() * ((max + 1) - min)) + min); } function marineDamage(marineID, damageType) { if (damageType == 3) { trace("damage category is 3"); if (_root.mapArray[_root.marineData[marineID][6]][_root.marineData[marineID][7]][1] == marineID) { _root.mapArray[_root.marineData[marineID][6]][_root.marineData[marineID][7]][1] = null; } if (_root.mapArray[_root.marineData[marineID][6]][_root.marineData[marineID][7]][3][marineID] == "inc") { _root.mapArray[_root.marineData[marineID][6]][_root.marineData[marineID][7]][3][marineID] = false; } if (_root.marineData[marineID][9] < 2) { if ((marineID == 11) && (_root.mapName == "rescue")) { gunType = "combo"; } else { gunType = _root.marineData[marineID][_root.marineData[marineID][12]][2]; } _root.actionarea.attachMovie("gun" + gunType, "gun" + marineID, 450 + marineID); _root.actionarea["gun" + marineID]._x = (_root.marineData[marineID][7] * _root.tileSize) + _root.calculateRandom(0, 40); _root.actionarea["gun" + marineID]._y = (_root.marineData[marineID][6] * _root.tileSize) + _root.calculateRandom(0, 40); _root.actionarea["gun" + marineID]._rotation = _root.calculateRandom(0, 360); } _root.marineData[marineID][9] = 3; if (_root.marineData[marineID][2] != "carried") { _root.marineData[marineID][2] = "dead"; _root.actionarea[_root.marineData[marineID][0]].gotoAndPlay("dead"); _root.actionarea[_root.marineData[marineID][0]].swapDepths(500 + marineID); } _root.actionarea.attachMovie("bannerDead", "bannerDead" + marineID, 4000 + marineID); _root.actionarea["bannerDead" + marineID]._x = (_root.marineData[marineID][7] * _root.tileSize) + (_root.tileSize * 0.5); _root.actionarea["bannerDead" + marineID]._y = (_root.marineData[marineID][6] * _root.tileSize) + (_root.tileSize * 0.5); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[marineID][0]].healthMonitor.gotoAndPlay("dead"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[marineID][0]].heartRateMonitor.heartRate1.gotoAndPlay("dead"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[marineID][0]].heartRateMonitor.heartRate2.gotoAndPlay("dead"); } else if ((damageType == 2) && (_root.marineData[marineID][9] >= 2)) { trace("damage category is 2"); if (_root.mapArray[_root.marineData[marineID][6]][_root.marineData[marineID][7]][1] == marineID) { _root.mapArray[_root.marineData[marineID][6]][_root.marineData[marineID][7]][1] = null; } if (_root.mapArray[_root.marineData[marineID][6]][_root.marineData[marineID][7]][3][marineID] == "inc") { _root.mapArray[_root.marineData[marineID][6]][_root.marineData[marineID][7]][3][marineID] = false; } if (_root.marineData[marineID][9] < 2) { if ((marineID == 11) && (_root.mapName == "rescue")) { gunType = "combo"; } else { gunType = _root.marineData[marineID][_root.marineData[marineID][12]][2]; } _root.actionarea.attachMovie("gun" + gunType, "gun" + marineID, 450 + marineID); _root.actionarea["gun" + marineID]._x = (_root.marineData[marineID][7] * _root.tileSize) + _root.calculateRandom(0, 40); _root.actionarea["gun" + marineID]._y = (_root.marineData[marineID][6] * _root.tileSize) + _root.calculateRandom(0, 40); _root.actionarea["gun" + marineID]._rotation = _root.calculateRandom(0, 360); } _root.marineData[marineID][9] = 3; if (_root.marineData[marineID][2] != "carried") { _root.marineData[marineID][2] = "dead"; _root.actionarea[_root.marineData[marineID][0]].gotoAndPlay("dead"); _root.actionarea[_root.marineData[marineID][0]].swapDepths(500 + marineID); } _root.actionarea.attachMovie("bannerDead", "bannerDead" + marineID, 4000 + marineID); _root.actionarea["bannerDead" + marineID]._x = (_root.marineData[marineID][7] * _root.tileSize) + (_root.tileSize * 0.5); _root.actionarea["bannerDead" + marineID]._y = (_root.marineData[marineID][6] * _root.tileSize) + (_root.tileSize * 0.5); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[marineID][0]].healthMonitor.gotoAndPlay("dead"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[marineID][0]].heartRateMonitor.heartRate1.gotoAndPlay("dead"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[marineID][0]].heartRateMonitor.heartRate2.gotoAndPlay("dead"); } else if ((damageType == 2) && (_root.marineData[marineID][9] < 2)) { trace("damage category is 2.2"); if (_root.marineData[marineID][9] < 2) { if ((marineID == 11) && (_root.mapName == "rescue")) { gunType = "combo"; } else { gunType = _root.marineData[marineID][_root.marineData[marineID][12]][2]; } _root.actionarea.attachMovie("gun" + gunType, "gun" + marineID, 450 + marineID); _root.actionarea["gun" + marineID]._x = (_root.marineData[marineID][7] * _root.tileSize) + _root.calculateRandom(0, 40); _root.actionarea["gun" + marineID]._y = (_root.marineData[marineID][6] * _root.tileSize) + _root.calculateRandom(0, 40); _root.actionarea["gun" + marineID]._rotation = _root.calculateRandom(0, 360); } _root.marineData[marineID][9] = 2; if (_root.marineData[marineID][2] != "carried") { _root.marineData[marineID][2] = "incapacitated"; _root.mapArray[_root.marineData[marineID][6]][_root.marineData[marineID][7]][1] = null; _root.mapArray[_root.marineData[marineID][6]][_root.marineData[marineID][7]][3][marineID] = "inc"; _root.actionarea[_root.marineData[marineID][0]].gotoAndPlay("incapacitated"); _root.actionarea[_root.marineData[marineID][0]].swapDepths(500 + marineID); } _root.actionarea.attachMovie("bannerIncapacitated", "bannerIncapacitated" + marineID, 4000 + marineID); _root.actionarea["bannerIncapacitated" + marineID]._x = (_root.marineData[marineID][7] * _root.tileSize) + (_root.tileSize * 0.5); _root.actionarea["bannerIncapacitated" + marineID]._y = (_root.marineData[marineID][6] * _root.tileSize) + (_root.tileSize * 0.5); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[marineID][0]].healthMonitor.gotoAndPlay("incapacitated"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[marineID][0]].heartRateMonitor.heartRate1.gotoAndPlay("incapacitated"); _root.plaqueCage.plaqueCage2t["plaque" + _root.marineData[marineID][0]].heartRateMonitor.heartRate2.gotoAndPlay("incapacitated"); } else if ((damageType == 1) && (_root.marineData[marineID][9] > 1)) { trace("damage category is 1"); } else if ((damageType == 1) && (_root.marineData[marineID][9] == 1)) { trace("damage category is 1.2"); if (_root.marineData[marineID][9] < 2) { if ((marineID == 11) && (_root.mapName == "rescue")) { gunType = "combo"; } else { gunType = _root.marineData[marineID][_root.marineData[marineID][12]][2]; } _root.actionarea.attachMovie("gun" + gunType, "gun" + marineID, 450 + marineID); _root.actionarea["gun" + marineID]._x = (_root.marineData[marineID][7] * _root.tileSize) + _root.calculateRandom(0, 40); _root.actionarea["gun" + marineID]._y = (_root.marineData[marineID][6] * _root.tileSize) + _root.calculateRandom(0, 40); _root.actionarea["gun" + marineID]._rotation = _root.calculateRandom(0, 360); } _root.marineData[marineID][9] = 2; _root.mapArray[_root.marineData[marineID][6]][_root.marineData[marineID][7]][1] = null; _root.mapArray[_root.marineData[marineID][6]][_root.marineData[marineID][7]][3][marineID] = "inc"; if (_root.marineData[marineID][2] != "carried") { _root.marineData[marineID][2] = "incapacitated"; _root.actionarea[_root.marineData[marineID][0]].gotoAndPlay("incapacitated"); _root.actionarea[_root.marineData[marineID][0]].swapDepths(500 + marineID); } _root.actionarea.attachMovie("bannerIncapacitated", "bannerIncapacitated" + marineID, 4000 + marineID); _root.actionarea["bannerIncapacitated" + marineID]._x = (_root.marineData[marineID][7] * _root.tileSize) + (_root.tileSize * 0.5); _root.actionarea["bannerIncapacitated" + marineID]._y = (_root.marineData[marineID][6] * _root.tileSize) + (_root.tileSize * 0.5); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[marineID][0]].healthMonitor.gotoAndPlay("incapacitated"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[marineID][0]].heartRateMonitor.heartRate1.gotoAndPlay("incapacitated"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[marineID][0]].heartRateMonitor.heartRate2.gotoAndPlay("incapacitated"); } else { _root.marineData[marineID][9] = 1; trace("damage category is 1.3"); _root.actionarea.attachMovie("bannerWounded", "bannerWounded" + marineID, 4000 + marineID); _root.actionarea["bannerWounded" + marineID]._x = (_root.marineData[marineID][7] * _root.tileSize) + (_root.tileSize * 0.5); _root.actionarea["bannerWounded" + marineID]._y = (_root.marineData[marineID][6] * _root.tileSize) + (_root.tileSize * 0.5); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[marineID][0]].healthMonitor.gotoAndPlay("wounded"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[marineID][0]].heartRateMonitor.heartRate1.gotoAndPlay("wounded"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[marineID][0]].heartRateMonitor.heartRate2.gotoAndPlay("wounded"); } if (((_root.marineData[marineID][9] > 1) && (_root.marineData[marineID][10] != null)) && (_root.marineData[marineID][2] != "carried")) { removeMovieClip(_root.actionarea[_root.marineData[marineID][0]]["inc" + _root.marineData[marineID][10]]); _root.actionarea.attachMovie(_root.marineData[_root.marineData[marineID][10]][0], _root.marineData[_root.marineData[marineID][10]][0], 500 + _root.marineData[marineID][10]); _root.actionarea[_root.marineData[_root.marineData[marineID][10]][0]]._x = (_root.marineData[marineID][7] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[_root.marineData[marineID][10]][0]]._y = (_root.marineData[marineID][6] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[_root.marineData[marineID][10]][0]]._rotation = _root.calculateRandom(0, 360); _root.actionarea[_root.marineData[_root.marineData[marineID][10]][0]].gotoAndPlay("incapacitated"); _root.actionarea.attachMovie(_root.marineData[_root.marineData[marineID][10]][0] + "Name", _root.marineData[_root.marineData[marineID][10]][0] + "Name", 15000 + _root.marineData[marineID][10]); _root.actionarea[_root.marineData[_root.marineData[marineID][10]][0] + "Name"]._x = (_root.marineData[marineID][7] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[_root.marineData[marineID][10]][0] + "Name"]._y = _root.marineData[marineID][6] * _root.tileSize; _root.actionarea[_root.marineData[_root.marineData[marineID][10]][0] + "Name"]._visible = false; trace("IN THE IF - " + _root.actionarea[_root.marineData[_root.marineData[marineID][10]][0]]._x); _root.marineData[_root.marineData[marineID][10]][2] = "incapacitated"; _root.marineData[_root.marineData[marineID][10]][6] = _root.marineData[marineID][6]; _root.marineData[_root.marineData[marineID][10]][7] = _root.marineData[marineID][7]; _root.mapArray[_root.marineData[marineID][6]][_root.marineData[marineID][7]][3][_root.marineData[marineID][10]] = "inc"; _root.marineData[_root.marineData[marineID][10]][10] = null; _root.marineData[marineID][10] = null; } if ((_root.marineData[marineID][2] == "carried") && (_root.marineData[marineID][9] == 3)) { trace("ahhh.. what? " + _root.actionarea[_root.marineData[_root.marineData[marineID][10]][0]]["inc" + marineID]._x); removeMovieClip(_root.actionarea[_root.marineData[_root.marineData[marineID][10]][0]]["inc" + marineID]); _root.actionarea.attachMovie(_root.marineData[marineID][0], _root.marineData[marineID][0], 500 + marineID); _root.actionarea[_root.marineData[marineID][0]]._x = (_root.marineData[marineID][7] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[marineID][0]]._y = (_root.marineData[marineID][6] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[marineID][0]].gotoAndPlay("dead"); _root.actionarea[_root.marineData[marineID][0]]._rotation = _root.calculateRandom(0, 360); _root.marineData[marineID][2] = "dead"; _root.marineData[marineID][6] = _root.marineData[_root.marineData[marineID][10]][6]; _root.marineData[marineID][7] = _root.marineData[_root.marineData[marineID][10]][7]; _root.actionarea.attachMovie(_root.marineData[marineID][0] + "Name", _root.marineData[marineID][0] + "Name", 15000 + marineID); _root.actionarea[_root.marineData[marineID][0] + "Name"]._x = (_root.marineData[marineID][7] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[marineID][0] + "Name"]._y = _root.marineData[marineID][6] * _root.tileSize; _root.actionarea[_root.marineData[marineID][0] + "Name"]._visible = false; _root.marineData[_root.marineData[marineID][10]][10] = null; _root.marineData[marineID][10] = null; } trace((_root.marineData[marineID][0] + " damage: ") + _root.marineData[marineID][9]); } function alienCombat(alien, marine) { if (_root.aliensArray[alien].queen == true) { combatResult = _root.queenCombat[_root.calculateRandom(0, 9) + _root.marineData[marine][5][0]]; } else { combatResult = _root.aliensCombat[_root.calculateRandom(0, 9) + _root.marineData[marine][5][0]]; } trace((_root.marineData[marine][0] + " is ") + combatResult); if (marine == 9) { if (combatResult == "normal") { combatResult = "grabbed"; } if (combatResult == "combat") { combatResult = "grabbed"; } } if (marine == 10) { if (combatResult == "dead") { combatResult = "incapacitated"; } } if (combatResult == "queenDead") { marineDamage(marine, 3); } if (combatResult == "queenIncapacitated") { marineDamage(marine, 2); } if (combatResult == "queenWounded") { marineDamage(marine, 1); } if (combatResult == "queenCombat") { } if (combatResult == "dead") { _root.marineData[marine][8] = 1; marineDamage(marine, 3); } if (combatResult == "incapacitated") { _root.marineData[marine][8] = 1; marineDamage(marine, 2); } if (combatResult == "wounded") { _root.marineData[marine][8] = 1; marineDamage(marine, 1); } if (combatResult == "grabbed") { _root.marineData[marine][8] = 1; } if (combatResult == "normal") { _root.alienSelect = alien; _root.marineSelect = marine; trace((("set Select for throw = alien" + _root.alienSelect) + " marine") + _root.marineSelect); _root.userInputExpected = true; gotoAndPlay ("throwStunned"); } if (_root.marineData[marine][8] == 1) { _root.actionarea["alien" + alien].gotoAndPlay("grabbed"); _root.actionarea.attachMovie("bannerGrabbed", "bannerGrabbed" + marine, 6000 + marineD); _root.actionarea["bannerGrabbed" + marine]._x = (_root.marineData[marine][7] * _root.tileSize) + (_root.tileSize * 0.5); _root.actionarea["bannerGrabbed" + marine]._y = (_root.marineData[marine][6] * _root.tileSize) + (_root.tileSize * 1.5); } } function acidSplash(acidAlienName) { trace("ACID"); acidArray = []; t = 0; while (t <= 2) { u = 0; while (u <= 2) { calcThisDirectionX = ((_root.aliensArray[acidAlienName][1] + u) - 1) - _root.aliensArray[acidAlienName][1]; calcThisDirectionY = ((_root.aliensArray[acidAlienName][0] + t) - 1) - _root.aliensArray[acidAlienName][0]; calcThisAngle = ((Math.atan2(calcThisDirectionY, calcThisDirectionX) * 180) / Math.PI) + 90; if (_root.mapArray[_root.aliensArray[acidAlienName][0]][_root.aliensArray[acidAlienName][1]][4][calcThisAngle] > 1) { } else { if (_root.marineData[_root.mapArray[(_root.aliensArray[acidAlienName][0] + t) - 1][(_root.aliensArray[acidAlienName][1] + u) - 1][1]][10] != null) { acidArray[acidArray.length] = _root.marineData[_root.mapArray[(_root.aliensArray[acidAlienName][0] + t) - 1][(_root.aliensArray[acidAlienName][1] + u) - 1][1]][10]; } if (_root.mapArray[(_root.aliensArray[acidAlienName][0] + t) - 1][(_root.aliensArray[acidAlienName][1] + u) - 1][1] != null) { acidArray[acidArray.length] = _root.mapArray[(_root.aliensArray[acidAlienName][0] + t) - 1][(_root.aliensArray[acidAlienName][1] + u) - 1][1]; } p = 0; while (p < _root.marineOrder.length) { if (_root.mapArray[(_root.aliensArray[acidAlienName][0] + t) - 1][(_root.aliensArray[acidAlienName][1] + u) - 1][3][_root.marineOrder[p]] == "inc") { acidArray[acidArray.length] = _root.marineOrder[p]; } p++; } } u++; } t++; } trace("acidArray " + acidArray); p = 0; while (p < acidArray.length) { acidRoll = _root.calculateRandom(1, 10); if (acidRoll < 4) { _root.actionarea.attachMovie("acidSpray", "acidSpray" + acidArray[p], 7000 + acidArray[p]); _root.actionarea["acidSpray" + acidArray[p]]._x = _root.marineData[acidArray[p]][7] * _root.tileSize; _root.actionarea["acidSpray" + acidArray[p]]._y = _root.marineData[acidArray[p]][6] * _root.tileSize; _root.marineDamage(acidArray[p], acidRoll); trace((("ACID! " + _root.marineData[acidArray[p]][0]) + "'s health is ") + _root.marineData[acidArray[p]][9]); } p++; } } _root.queenCombat = ["queenDead", "queenDead", "queenIncapacitated", "queenIncapacitated", "queenIncapacitated", "queenWounded", "queenWounded", "queenCombat", "queenCombat", "queenCombat", "queenCombat", "queenCombat", "queenCombat", "queenCombat", "queenCombat", "queenCombat", "queenCombat", "queenCombat", "queenCombat", "queenCombat"]; _root.aliensCombat = ["dead", "incapacitated", "incapacitated", "wounded", "wounded", "grabbed", "grabbed", "combat", "combat", "normal", "normal", "normal", "normal", "normal", "normal"]; _root.onEnterFrame = function () { t = 0; while (t < _root.marineOrder.length) { _root.actionarea[_root.marineData[_root.marineOrder[t]][0] + "Name"]._visible = false; t++; } testX = Math.floor(_root.actionarea._xmouse / 40); testY = Math.floor(_root.actionarea._ymouse / 40); MarineAtThisPlace = []; if (_root.mapArray[testY][testX][1] != null) { MarineAtThisPlace[MarineAtThisPlace.length] = _root.mapArray[testY][testX][1]; } t = 0; while (t < _root.marineOrder.length) { if ((_root.mapArray[testY][testX][3][_root.marineOrder[t]] == "inc") && (_root.actionarea[_root.marineData[_root.marineOrder[t]][0]]._visible == true)) { MarineAtThisPlace[MarineAtThisPlace.length] = _root.marineOrder[t]; } t++; } t = 0; while (t < _root.marineOrder.length) { if (((testX == _root.marineData[_root.marineOrder[t]][7]) && (testY == _root.marineData[_root.marineOrder[t]][6])) && (_root.marineData[_root.marineOrder[t]][9] == 3)) { MarineAtThisPlace[MarineAtThisPlace.length] = _root.marineOrder[t]; } t++; } t = 0; while (t < MarineAtThisPlace.length) { _root.actionarea[_root.marineData[MarineAtThisPlace[t]][0] + "Name"]._visible = true; _root.actionarea[_root.marineData[MarineAtThisPlace[t]][0] + "Name"]._x = (testX * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[MarineAtThisPlace[t]][0] + "Name"]._y = (testY * _root.tileSize) - (t * 18); t++; } if (_root.grenade == 1) { _root.actionarea.grenadeIcon._x = (testX * 40) + 20; _root.actionarea.grenadeIcon._y = (testY * 40) + 20; _root.grenadeX = testX; _root.grenadeY = testY; Ydist = _root.grenadeY - _root.marineData[_root.marineSelect][6]; Xdist = _root.grenadeX - _root.marineData[_root.marineSelect][7]; _root.actionarea[_root.marineData[_root.marineSelect][0]]._rotation = ((Math.atan2(Ydist, Xdist) * 180) / Math.PI) + 90; if (_root.mapArray[_root.grenadeY][_root.grenadeX][0] < 3) { tempArray = []; LOS = true; currentYDist = 20; currentXDist = 20; loopLocation = 0; yDiff = _root.grenadeY - _root.marineData[_root.marineSelect][6]; xDiff = _root.grenadeX - _root.marineData[_root.marineSelect][7]; if (Math.abs(yDiff) > Math.abs(xDiff)) { yInc = yDiff / Math.abs(yDiff); xInc = xDiff / Math.abs(yDiff); loop = Math.abs(yDiff); direction = y; } else { yInc = yDiff / Math.abs(xDiff); xInc = xDiff / Math.abs(xDiff); loop = Math.abs(xDiff); direction = x; } trace((("yInc " + yInc) + " xInc ") + xInc); while (loop != loopLocation) { currentYDist = 20 + (yInc * (21 + (loopLocation * 40))); currentXDist = 20 + (xInc * (21 + (loopLocation * 40))); tempY = ((_root.marineData[_root.marineSelect][6] * 40) + currentYDist) / 40; tempX = ((_root.marineData[_root.marineSelect][7] * 40) + currentXDist) / 40; tempArray[tempArray.length] = [Math.floor(tempY), Math.floor(tempX)]; currentYDist = 20 + (yInc * (59 + (loopLocation * 40))); currentXDist = 20 + (xInc * (59 + (loopLocation * 40))); tempY = ((_root.marineData[_root.marineSelect][6] * 40) + currentYDist) / 40; tempX = ((_root.marineData[_root.marineSelect][7] * 40) + currentXDist) / 40; if ((Math.floor(tempY) != tempArray[tempArray.length - 1][0]) || (Math.floor(tempX) != tempArray[tempArray.length - 1][1])) { tempArray[tempArray.length] = [Math.floor(tempY), Math.floor(tempX)]; } loopLocation = loopLocation + 1; } g = 0; while (g < tempArray.length) { if (g == 0) { calcThisDirectionX = tempArray[g][1] - _root.marineData[_root.marineSelect][7]; calcThisDirectionY = tempArray[g][0] - _root.marineData[_root.marineSelect][6]; } else { calcThisDirectionX = tempArray[g][1] - tempArray[g - 1][1]; calcThisDirectionY = tempArray[g][0] - tempArray[g - 1][0]; } calcThisAngle = ((Math.atan2(calcThisDirectionY, calcThisDirectionX) * 180) / Math.PI) + 90; directionBlocked = false; if (g == 0) { if (_root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][4][calcThisAngle] > 0) { directionBlocked = true; } } else if (_root.mapArray[tempArray[g - 1][0]][tempArray[g - 1][1]][4][calcThisAngle] > 0) { directionBlocked = true; } if ((_root.mapArray[tempArray[g][0]][tempArray[g][1]][0] == 4) || (directionBlocked == true)) { LOS = false; } if (_root.marineData[_root.marineSelect][_root.marineData[_root.marineSelect][12]][2] == "flame unit") { if (_root.mapArray[tempArray[g][0]][tempArray[g][1]][1] != null) { if (_root.mapArray[tempArray[g][0]][tempArray[g][1]][2] != s) { LOS = false; } } if (_root.mapArray[tempArray[g][0]][tempArray[g][1]][2] != null) { if (_root.mapArray[tempArray[g][0]][tempArray[g][1]][2] != s) { LOS = false; } } } if ((tempArray[g][1] == tempArray[g - 1][1]) && (tempArray[g][0] == tempArray[g - 1][0])) { LOS = true; } g++; } if ((yDiff == 0) && (xDiff == 0)) { LOS = false; } trace(LOS); _root.actionarea.grenadeIcon._visible = true; if (LOS == false) { _root.actionarea.grenadeIcon.cross._visible = false; _root.actionarea.grenadeIcon.LOS._visible = true; _root.actionarea.grenadeIcon.button._visible = false; } else { _root.actionarea.grenadeIcon.cross._visible = true; _root.actionarea.grenadeIcon.LOS._visible = false; _root.actionarea.grenadeIcon.button._visible = true; } } else { _root.actionarea.grenadeIcon._visible = false; } } }; _root.SFvolume = 100; _root.STvolume = 50;
Instance of Symbol 1097 MovieClip "actionarea" in Frame 674
/* no clip actions */
Frame 675
soundtrack = new Sound(_root.soundmenu); soundtrack.attachSound("menumusic"); soundtrack.start(0, 99); soundtrack.setVolume(_root.STvolume); stop();
Frame 677
function selectMarine(marineID) { if (_root["plaque" + _root.marineData[marineID][0]].number._currentframe == 17) { _root["plaque" + _root.marineData[marineID][0]].number.gotoAndStop(currentNum + 1); currentNum = currentNum + 1; } else { clearedSpace = _root["plaque" + _root.marineData[marineID][0]].number._currentframe; b = 0; while (b < _root.marinesInMission.length) { if ((_root["plaque" + _root.marineData[_root.marinesInMission[b]][0]].number._currentframe > clearedSpace) && (_root["plaque" + _root.marineData[_root.marinesInMission[b]][0]].number._currentframe != 17)) { _root["plaque" + _root.marineData[_root.marinesInMission[b]][0]].number.gotoAndStop(_root["plaque" + _root.marineData[_root.marinesInMission[b]][0]].number._currentframe - 1); } b++; } _root["plaque" + _root.marineData[marineID][0]].number.gotoAndStop(17); currentNum = currentNum - 1; } if (currentNum == _root.marineNumberLimit) { b = 0; while (b < _root.marinesInMission.length) { trace(_root["plaque" + _root.marineData[_root.marinesInMission[b]][0]].number._currentframe); if (_root["plaque" + _root.marineData[_root.marinesInMission[b]][0]].number._currentframe != 17) { _root.marineOrder[_root["plaque" + _root.marineData[_root.marinesInMission[b]][0]].number._currentframe - 1] = _root.marinesInMission[b]; } removeMovieClip("plaque" + _root.marineData[_root.marinesInMission[b]][0]); b++; } w = 0; while (w < _root.marineOrder.length) { removeMovieClip(_root.plaqueCage.plaqueCage2["blankPlaque" + w]); _root.plaqueCage.plaqueCage2.attachMovie("plaque" + _root.marineData[_root.marineOrder[w]][0], "plaque" + _root.marineData[_root.marineOrder[w]][0], w + 10); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]]._x = 101.25 * w; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]]._y = 0; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]]._xscale = 75; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]]._yscale = 75; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]].number._visible = false; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]].teamSelectButton._visible = false; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]].gotoAndPlay("status"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]].actionCounter.gotoAndPlay(_root.marineData[_root.marineOrder[w]][1] + 1); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]].weaponMonitor.gotoAndPlay(_root.marineData[_root.marineOrder[w]][_root.marineData[_root.marineOrder[w]][12]][2]); if (_root.marineData[_root.marineOrder[w]][9] == 1) { _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]].healthMonitor.gotoAndPlay("wounded"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]].heartRateMonitor.heartRate1.gotoAndPlay("wounded"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]].heartRateMonitor.heartRate2.gotoAndPlay("wounded"); } w++; } _root.plaqueCage.plaqueCage2.attachMovie("arrow", "arrow", 50); _root.plaqueCage.plaqueCage2.arrow._y = 150; if (_root.mapName == "operations") { _root.plaqueCage.plaqueCage2.arrow._x = 101.25; } else { _root.plaqueCage.plaqueCage2.arrow._x = 0; } _root.actionarea.attachMovie(_root.mapName + "Deploy", "Deploy", 400); _root.actionarea.Deploy._x = 0; _root.actionarea.Deploy._y = 0; trace("_root.marineOrder " + _root.marineOrder); trace("_root.marineOrder.length " + _root.marineOrder.length); gotoAndPlay ("placeMarines"); } } _root.soundmenu.gotoAndStop("volume2"); _root.marineNumberLimit = 0; if (_root.mapName == "rescue") { if (_root.marinesInMission.length > 8) { _root.marineNumberLimit = 8; } else { _root.marineNumberLimit = _root.marinesInMission.length; } } else { _root.marineNumberLimit = _root.marinesInMission.length; } currentNum = 0; loopNum = 0; row = 0; r = 0; while (r < 9) { _root.plaqueCage.plaqueCage2.attachMovie("blankPlaque", "blankPlaque" + r, 1000 + r); _root.plaqueCage.plaqueCage2["blankPlaque" + r]._x = 101.25 * r; _root.plaqueCage.plaqueCage2["blankPlaque" + r]._y = 0; _root.plaqueCage.plaqueCage2["blankPlaque" + r]._xscale = 75; _root.plaqueCage.plaqueCage2["blankPlaque" + r]._yscale = 75; r++; } if (_root.mapName == "rescue") { p = 0; while (p < _root.cocoonMarines.length) { tempVar = p + _root.marineNumberLimit; removeMovieClip(_root.plaqueCage.plaqueCage2["blankPlaque" + tempVar]); _root.plaqueCage.plaqueCage2.attachMovie("plaque" + _root.marineData[_root.cocoonMarines[p]][0], "plaque" + _root.marineData[_root.cocoonMarines[p]][0], tempVar + 10); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.cocoonMarines[p]][0]]._x = 101.25 * tempVar; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.cocoonMarines[p]][0]]._y = 0; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.cocoonMarines[p]][0]]._xscale = 75; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.cocoonMarines[p]][0]]._yscale = 75; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.cocoonMarines[p]][0]].number._visible = false; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.cocoonMarines[p]][0]].teamSelectButton._visible = false; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.cocoonMarines[p]][0]].gotoAndPlay("status"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.cocoonMarines[p]][0]].actionCounter.gotoAndPlay(_root.marineData[_root.cocoonMarines[p]][1] + 1); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.cocoonMarines[p]][0]].weaponMonitor.gotoAndPlay(_root.marineData[_root.cocoonMarines[p]][_root.marineData[_root.cocoonMarines[p]][12]][2]); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.cocoonMarines[p]][0]].healthMonitor.gotoAndPlay("incapacitated"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.cocoonMarines[p]][0]].heartRateMonitor.heartRate1.gotoAndPlay("incapacitated"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.cocoonMarines[p]][0]].heartRateMonitor.heartRate2.gotoAndPlay("incapacitated"); p++; } } w = 0; while (w < _root.marinesInMission.length) { _root.attachMovie("plaque" + _root.marineData[_root.marinesInMission[w]][0], "plaque" + _root.marineData[_root.marinesInMission[w]][0], 3000 + w); _root["plaque" + _root.marineData[_root.marinesInMission[w]][0]]._x = 302 + (140 * loopNum); _root["plaque" + _root.marineData[_root.marinesInMission[w]][0]]._y = 300 + (110 * row); _root["plaque" + _root.marineData[_root.marinesInMission[w]][0]].number.gotoAndStop("blank"); if (_root.marineData[_root.marinesInMission[w]][9] == 0) { _root["plaque" + _root.marineData[_root.marinesInMission[w]][0]].marineStatus = "ACTIVE"; } if (_root.marineData[_root.marinesInMission[w]][9] == 1) { _root["plaque" + _root.marineData[_root.marinesInMission[w]][0]].marineStatus = "WOUNDED"; } _root["plaque" + _root.marineData[_root.marinesInMission[w]][0]].weaponChoice.gotoAndPlay(_root.marineData[_root.marinesInMission[w]][_root.marineData[_root.marinesInMission[w]][12]][2]); if (loopNum < 2) { loopNum = loopNum + 1; } else { loopNum = 0; row = row + 1; } w++; } if (_root.mapName == "operations") { _root["plaque" + _root.marineData[9][0]].teamSelectButton._visible = false; _root["plaque" + _root.marineData[9][0]].number.gotoAndStop(1); _root["plaque" + _root.marineData[10][0]].teamSelectButton._visible = false; _root["plaque" + _root.marineData[10][0]].number.gotoAndStop(2); _root["plaque" + _root.marineData[11][0]].teamSelectButton._visible = false; _root["plaque" + _root.marineData[11][0]].number.gotoAndStop(3); currentNum = 3; } _root.tempMarineOrder = []; if (_root.marinesInMission.length == 1) { _root.selectMarine(_root.marinesInMission[0]); } stop();
Frame 679
function placeMarine(squareY, squareX, clipName) { _root.marineData[_root.marineOrder[placeCount]][6] = squareY; _root.marineData[_root.marineOrder[placeCount]][7] = squareX; _root.mapArray[_root.marineData[_root.marineOrder[placeCount]][6]][_root.marineData[_root.marineOrder[placeCount]][7]][1] = _root.marineOrder[placeCount]; _root.actionarea.attachMovie(_root.marineData[_root.marineOrder[placeCount]][0], _root.marineData[_root.marineOrder[placeCount]][0], 1000 + _root.marineOrder[placeCount]); _root.actionarea[_root.marineData[_root.marineOrder[placeCount]][0]]._x = (squareX * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[_root.marineOrder[placeCount]][0]]._y = (squareY * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[_root.marineOrder[placeCount]][0]]._rotation = _root.calculateRandom(0, 360); _root.actionarea[_root.marineData[_root.marineOrder[placeCount]][0]].gotoAndPlay("normal" + _root.marineData[_root.marineOrder[placeCount]][12]); _root.actionarea.attachMovie(_root.marineData[_root.marineOrder[placeCount]][0] + "Name", _root.marineData[_root.marineOrder[placeCount]][0] + "Name", 15000 + _root.marineOrder[placeCount]); _root.actionarea[_root.marineData[_root.marineOrder[placeCount]][0] + "Name"]._x = (squareX * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[_root.marineOrder[placeCount]][0] + "Name"]._y = squareY * _root.tileSize; _root.actionarea[_root.marineData[_root.marineOrder[placeCount]][0] + "Name"]._visible = false; placeCount = placeCount + 1; removeMovieClip(_root.actionarea["placeMarine" + clipName]); if (placeCount == _root.marineOrder.length) { w = 0; while (w < _root.placeMarineSquares.length) { removeMovieClip(_root.actionarea["placeMarine" + w]); w++; } removeMovieClip(_root.actionarea.Deploy); _root.plaqueCage.plaqueCage2.arrow._visible = false; if (_root.mapName == "rescue") { p = 0; while (p < _root.cocoonMarines.length) { _root.marineOrder[_root.marineOrder.length] = _root.cocoonMarines[p]; p++; } } soundtrack.stop("menumusic"); soundtrack.attachSound(_root.mapName); soundtrack.start(0, 99); soundtrack.setVolume(_root.STvolume); gotoAndPlay ("makeRangeArray"); } else { _root.plaqueCage.plaqueCage2.arrow._x = 101.25 * placeCount; } } placeCount = 0; w = 0; while (w < _root.placeMarineSquares.length) { _root.actionarea.attachMovie("placeMarine", "placeMarine" + w, w + 10000); _root.actionarea["placeMarine" + w]._x = _root.placeMarineSquares[w][1] * _root.tileSize; _root.actionarea["placeMarine" + w]._y = _root.placeMarineSquares[w][0] * _root.tileSize; _root.actionarea["placeMarine" + w].squareY = _root.placeMarineSquares[w][0]; _root.actionarea["placeMarine" + w].squareX = _root.placeMarineSquares[w][1]; _root.actionarea["placeMarine" + w].clipName = w; w++; } if (_root.mapName == "operations") { _root.marineData[9][6] = 9; _root.marineData[9][7] = 7; _root.mapArray[_root.marineData[9][6]][_root.marineData[9][7]][1] = 9; _root.actionarea.attachMovie(_root.marineData[9][0], _root.marineData[9][0], 1009); _root.actionarea[_root.marineData[9][0]]._x = (7 * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[9][0]]._y = (9 * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[9][0]]._rotation = _root.calculateRandom(0, 360); _root.actionarea[_root.marineData[9][0]].gotoAndPlay("normal" + _root.marineData[9][12]); _root.actionarea.attachMovie(_root.marineData[9][0] + "Name", _root.marineData[9][0] + "Name", 15009); _root.actionarea[_root.marineData[9][0] + "Name"]._x = (7 * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[9][0] + "Name"]._y = 9 * _root.tileSize; _root.actionarea[_root.marineData[9][0] + "Name"]._visible = false; placeCount = placeCount + 1; } stop();
Frame 681
if (_root.burnCorridor == 3) { gotoAndPlay ("rescueCode"); } else { trace("THE TURN ARRAY " + _root.turnArray[_root.currentTurn]); if (_root.mapName == "operations") { if (_root.burkeDoor1 == 3) { if (_root.alienDoor1 != 10) { _root.alienDoor1 = _root.alienDoor1 + 1; if (_root.alienDoor1 == 10) { _root.actionarea.door1.gotoAndPlay("doorbusted"); _root.mapArray[13][9][4][225] = null; _root.mapArray[13][9][4][180] = null; _root.mapArray[13][9][4][135] = null; _root.mapArray[13][10][4][180] = null; _root.mapArray[13][10][4][225] = null; _root.burkeDoor1 = 4; if (_root.JasonRulez == true) { _root.turnArray[_root.currentTurn + 1][_root.turnArray[_root.currentTurn + 1].length] = [3, 1]; _root.turnArray[_root.currentTurn + 2][_root.turnArray[_root.currentTurn + 2].length] = [3, 2]; _root.turnArray[_root.currentTurn + 3][_root.turnArray[_root.currentTurn + 3].length] = [4, 1]; _root.turnArray[_root.currentTurn + 5][_root.turnArray[_root.currentTurn + 5].length] = [4, 1]; _root.turnArray[_root.currentTurn + 6][_root.turnArray[_root.currentTurn + 6].length] = [5, 1]; _root.turnArray[_root.currentTurn + 7][_root.turnArray[_root.currentTurn + 7].length] = [5, 1]; _root.turnArray[_root.currentTurn + 8][_root.turnArray[_root.currentTurn + 8].length] = [6, 1]; _root.turnArray[_root.currentTurn + 9][_root.turnArray[_root.currentTurn + 9].length] = [6, 1]; _root.turnArray[_root.currentTurn + 10][_root.turnArray[_root.currentTurn + 10].length] = [5, 2]; _root.turnArray[_root.currentTurn + 11][_root.turnArray[_root.currentTurn + 11].length] = [5, 1]; _root.turnArray[_root.currentTurn + 12][_root.turnArray[_root.currentTurn + 12].length] = [6, 1]; _root.turnArray[_root.currentTurn + 13][_root.turnArray[_root.currentTurn + 13].length] = [6, 1]; _root.turnArray[_root.currentTurn + 14][_root.turnArray[_root.currentTurn + 14].length] = [3, 2]; _root.turnArray[_root.currentTurn + 14][_root.turnArray[_root.currentTurn + 14].length] = [4, 1]; _root.turnArray[_root.currentTurn + 16][_root.turnArray[_root.currentTurn + 16].length] = [5, 1]; _root.turnArray[_root.currentTurn + 17][_root.turnArray[_root.currentTurn + 17].length] = [6, 1]; _root.turnArray[_root.currentTurn + 18][_root.turnArray[_root.currentTurn + 18].length] = [5, 2]; _root.turnArray[_root.currentTurn + 20][_root.turnArray[_root.currentTurn + 20].length] = [6, 2]; _root.turnArray[_root.currentTurn + 20][_root.turnArray[_root.currentTurn + 20].length] = [4, 1]; _root.turnArray[_root.currentTurn + 21][_root.turnArray[_root.currentTurn + 21].length] = [6, 1]; } } else { _root.actionarea.door1.gotoAndPlay("doorbash"); } } } marineInRoomTest = false; m = 0; while (m < _root.marineOrder.length) { trace((("room check >13? <11? " + _root.marineData[_root.marineOrder[m]][6]) + " ") + _root.marineData[_root.marineOrder[m]][7]); if ((((_root.marineData[_root.marineOrder[m]][2] == "target") && (_root.marineData[_root.marineOrder[m]][6] > 13)) && (_root.marineData[_root.marineOrder[m]][7] < 11)) && (_root.marineData[_root.marineOrder[m]][7] > 7)) { marineInRoomTest = true; } m++; } if ((_root.JasonRulez == false) || (marineInRoomTest == true)) { if (_root.burkeDoor1 == 4) { trace("_root.aliensInRoom " + _root.aliensInRoom); if (_root.aliensInRoom > 0) { newAlien = _root.aliensArray.length; _root.aliensArray[newAlien] = []; _root.aliensArray[newAlien][0] = 13; _root.aliensArray[newAlien][1] = 10; _root.aliensArray[newAlien][2] = "normal"; _root.aliensArray[newAlien][3] = []; _root.aliensArray[newAlien][4] = ""; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][2] = newAlien; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] = _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] + 1; _root.actionarea.attachMovie("alien", "alien" + newAlien, 2000 + newAlien); _root.actionarea["alien" + newAlien]._x = (_root.aliensArray[newAlien][1] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._y = (_root.aliensArray[newAlien][0] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._rotation = 180; _root.actionarea["alien" + newAlien].gotoAndStop("endofArrive"); _root.actionarea["alien" + newAlien].alienID = newAlien; _root.aliensInRoom = _root.aliensInRoom - 1; } if (_root.aliensInRoom > 0) { newAlien = _root.aliensArray.length; _root.aliensArray[newAlien] = []; _root.aliensArray[newAlien][0] = 13; _root.aliensArray[newAlien][1] = 9; _root.aliensArray[newAlien][2] = "normal"; _root.aliensArray[newAlien][3] = []; _root.aliensArray[newAlien][4] = ""; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][2] = newAlien; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] = _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] + 1; _root.actionarea.attachMovie("alien", "alien" + newAlien, 2000 + newAlien); _root.actionarea["alien" + newAlien]._x = (_root.aliensArray[newAlien][1] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._y = (_root.aliensArray[newAlien][0] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._rotation = 180; _root.actionarea["alien" + newAlien].gotoAndStop("endofArrive"); _root.actionarea["alien" + newAlien].alienID = newAlien; _root.aliensInRoom = _root.aliensInRoom - 1; } if (_root.aliensInRoom > 0) { newAlien = _root.aliensArray.length; _root.aliensArray[newAlien] = []; _root.aliensArray[newAlien][0] = 12; _root.aliensArray[newAlien][1] = 10; _root.aliensArray[newAlien][2] = "normal"; _root.aliensArray[newAlien][3] = []; _root.aliensArray[newAlien][4] = ""; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][2] = newAlien; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] = _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] + 1; _root.actionarea.attachMovie("alien", "alien" + newAlien, 2000 + newAlien); _root.actionarea["alien" + newAlien]._x = (_root.aliensArray[newAlien][1] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._y = (_root.aliensArray[newAlien][0] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._rotation = 180; _root.actionarea["alien" + newAlien].gotoAndStop("endofArrive"); _root.actionarea["alien" + newAlien].alienID = newAlien; _root.aliensInRoom = _root.aliensInRoom - 1; } if (_root.aliensInRoom > 0) { newAlien = _root.aliensArray.length; _root.aliensArray[newAlien] = []; _root.aliensArray[newAlien][0] = 12; _root.aliensArray[newAlien][1] = 9; _root.aliensArray[newAlien][2] = "normal"; _root.aliensArray[newAlien][3] = []; _root.aliensArray[newAlien][4] = ""; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][2] = newAlien; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] = _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] + 1; _root.actionarea.attachMovie("alien", "alien" + newAlien, 2000 + newAlien); _root.actionarea["alien" + newAlien]._x = (_root.aliensArray[newAlien][1] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._y = (_root.aliensArray[newAlien][0] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._rotation = 180; _root.actionarea["alien" + newAlien].gotoAndStop("endofArrive"); _root.actionarea["alien" + newAlien].alienID = newAlien; _root.aliensInRoom = _root.aliensInRoom - 1; } } } } if (_root.mapName == "rescue") { queenRoomCheck = false; i = 0; while (i < _root.marineOrder.length) { if (_root.marineData[_root.marineOrder[i]].room == _root.queenRoom) { queenRoomCheck = true; } i++; } if (queenRoomCheck == true) { _root.queenRoomWait = _root.queenRoomWait + 1; } if (_root.queenRoomWait == 2) { i = 0; while (i < _root.aliensArray.length) { _root.aliensArray[i].wait = null; i++; } } _root.queenRoomWait; if ((_root.burnCorridor > 0) && (_root.burnCorridor < 3)) { _root.burnCorridor = _root.burnCorridor + 1; } if (_root.elevatorStatus1 != 1) { if (_root.elevatorStatus1 == 10) { _root.elevatorStatus1 = 1; _root.actionarea.mainMap.map.elevator1.gotoAndPlay("down"); _root.mapArray[2][1][0] = 0; _root.mapArray[2][2][0] = 0; _root.mapArray[3][1][0] = 0; _root.mapArray[3][2][0] = 0; } if (_root.elevatorStatus1 == 9) { _root.elevatorStatus1 = 10; } if (_root.elevatorStatus1 == 8) { _root.elevatorStatus1 = 9; } if (_root.elevatorStatus1 == 7) { _root.elevatorStatus1 = 8; } if (_root.elevatorStatus1 == 5) { _root.elevatorStatus1 = 6; _root.actionarea.mainMap.map.elevator1.gotoAndPlay("up"); } if (_root.elevatorStatus1 == 4) { _root.elevatorStatus1 = 5; } if (_root.elevatorStatus1 == 3) { _root.elevatorStatus1 = 4; } if (_root.elevatorStatus1 == 2) { _root.elevatorStatus1 = 3; } } if (_root.elevatorStatus2 != 1) { if (_root.elevatorStatus2 == 10) { _root.elevatorStatus2 = 1; _root.actionarea.mainMap.map.elevator2.gotoAndPlay("down"); _root.mapArray[2][3][0] = 0; _root.mapArray[2][4][0] = 0; _root.mapArray[3][3][0] = 0; _root.mapArray[3][4][0] = 0; } if (_root.elevatorStatus2 == 9) { _root.elevatorStatus2 = 10; } if (_root.elevatorStatus2 == 8) { _root.elevatorStatus2 = 9; } if (_root.elevatorStatus2 == 7) { _root.elevatorStatus2 = 8; } if (_root.elevatorStatus2 == 5) { _root.elevatorStatus2 = 6; _root.actionarea.mainMap.map.elevator2.gotoAndPlay("up"); } if (_root.elevatorStatus2 == 4) { _root.elevatorStatus2 = 5; } if (_root.elevatorStatus2 == 3) { _root.elevatorStatus2 = 4; } if (_root.elevatorStatus2 == 2) { _root.elevatorStatus2 = 3; } } n = 0; while (n < 11) { if ((_root.roomData[n] > 1) && (_root.roomData[n] < 4)) { _root.roomData[n] = _root.roomData[n] + 1; randCheck = _root.calculateRandom(1, 100); trace("randCheck = " + randCheck); if (randCheck < 63) { _root.turnArray[_root.currentTurn][_root.turnArray[_root.currentTurn].length] = [n, 1]; } trace("THE TURN ARRAY AFTER ALIENS " + _root.turnArray[_root.currentTurn]); } if (_root.roomData[n] == 1) { _root.roomData[n] = _root.roomData[n] + 1; } n++; } _root.rescueAliensArray = [[0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [1, 1], [0, 0], [1, 1], [2, 1], [1, 2], [1, 2], [2, 2], [3, 3]]; randCheck2 = _root.calculateRandom(0, 8); marineBump = 0; n = 0; while (n < _root.marineOrder.length) { if (_root.marineData[_root.marineOrder[n]][9] < 2) { marineBump = marineBump + 1; } n++; } randCheck2 = randCheck2 + marineBump; n = 0; while (n < _root.rescueAliensArray[randCheck2][0]) { stairNum = _root.calculateRandom(11, 19); _root.turnArray[_root.currentTurn][_root.turnArray[_root.currentTurn].length] = [stairNum, _root.rescueAliensArray[randCheck2][1]]; n++; } if (_root.currentTurn == 50) { _root.meltdown.gotoAndPlay("meltdown"); m = 0; while (m < _root.marineOrder.length) { if (_root.marineData[_root.marineOrder[m]][2] != "out") { _root.marineData[_root.marineOrder[m]][9] = 3; } m++; } } } if (_root.currentTurn < 9) { turnText = "0" + (_root.currentTurn + 1); } else { turnText = _root.currentTurn + 1; } _root.turnMarker.turnMarkerText = "" + turnText; _root.currentLoop = "makeRangeArray"; n = 0; while (n < _root.aliensArray.length) { if (_root.userInputExpected == false) { trace((("alien" + n) + " is ") + _root.aliensArray[n][2]); if (_root.aliensArray[n][2] == "combat") { if (_root.marineData[_root.aliensArray[n][4]][8] == 1) { trace("remove grabbed marine " + _root.marineData[_root.aliensArray[n][4]][0]); _root.actionarea["alien" + n].gotoAndPlay("carryAway"); _root.actionarea["alien" + n].alienCage.attachMovie(_root.marineData[_root.aliensArray[n][4]][0], _root.marineData[_root.aliensArray[n][4]][0], 1); _root.actionarea["alien" + n].alienCage[_root.marineData[_root.aliensArray[n][4]][0]].rotate = _root.actionarea[_root.marineData[_root.aliensArray[n][4]][0]].rotate; _root.actionarea["alien" + n].alienCage[_root.marineData[_root.aliensArray[n][4]][0]].gotoAndStop(_root.actionarea[_root.marineData[_root.aliensArray[n][4]][0]]._currentframe); removeMovieClip(_root.actionarea[_root.marineData[_root.aliensArray[n][4]][0]]); removeMovieClip(_root.actionarea[_root.marineData[_root.aliensArray[n][4]][0] + "Name"]); if (_root.marineData[_root.aliensArray[n][4]][9] != 3) { _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.aliensArray[n][4]][0]].healthMonitor.gotoAndPlay("incapacitated"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.aliensArray[n][4]][0]].heartRateMonitor.heartRate1.gotoAndPlay("incapacitated"); _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.aliensArray[n][4]][0]].heartRateMonitor.heartRate2.gotoAndPlay("incapacitated"); _root.marineData[_root.aliensArray[n][4]][9] = 2; _root.marineData[_root.aliensArray[n][4]][2] = "out"; } mapArray[_root.marineData[_root.aliensArray[n][4]][6]][_root.marineData[_root.aliensArray[n][4]][7]][1] = null; mapArray[_root.marineData[_root.aliensArray[n][4]][6]][_root.marineData[_root.aliensArray[n][4]][7]][3][_root.aliensArray[n][4]] = false; if (mapArray[_root.marineData[_root.aliensArray[n][4]][6]][_root.marineData[_root.aliensArray[n][4]][7]][3].length != 0) { z = 0; while (z < mapArray[_root.marineData[_root.aliensArray[n][4]][6]][_root.marineData[_root.aliensArray[n][4]][7]][3].length) { if (mapArray[_root.marineData[_root.aliensArray[n][4]][6]][_root.marineData[_root.aliensArray[n][4]][7]][3][z] == _root.aliensArray[n][4]) { mapArray[_root.marineData[_root.aliensArray[n][4]][6]][_root.marineData[_root.aliensArray[n][4]][7]][3][z] = null; } z++; } } _root.aliensArray[n][2] = "out"; _root.mapArray[_root.marineData[_root.aliensArray[n][4]][6]][_root.marineData[_root.aliensArray[n][4]][7]][2] = null; _root.mapArray[_root.marineData[_root.aliensArray[n][4]][6]][_root.marineData[_root.aliensArray[n][4]][7]][5][0] = _root.mapArray[_root.marineData[_root.aliensArray[n][4]][6]][_root.marineData[_root.aliensArray[n][4]][7]][5][0] - 1; } else { _root.alienSelect = n; _root.marineSelect = _root.aliensArray[n][4]; alienCombat(n, _root.aliensArray[n][4]); } } } n++; } n = 0; while (n < _root.aliensArray.length) { _root.aliensArray[n].moved = false; n++; } trace(_root.turnArray[0][0][1]); _root.newAlienArrayLocation = _root.turnArray[_root.currentTurn].length - 1; p = 0; while (p < _root.turnArray[_root.currentTurn].length) { _root.tempAlienNum[p] = _root.turnArray[_root.currentTurn][p][1]; p++; } gotoAndPlay ("beforeProcessRangeArray"); }
Frame 687
_root.currentLoop = "beforeProcessRangeArray"; gotoAndPlay ("processRangeArray");
Frame 688
if (_root.userInputExpected == false) { _root.targetRange = []; n = 0; while (n < 40) { _root.targetRange[n] = []; n++; } n = 0; while (n < _root.aliensArray.length) { if (((_root.aliensArray[n][2] == "normal") && (_root.aliensArray[n].wait != true)) && (_root.aliensArray[n].moved != true)) { m = 0; while (m < _root.marineOrder.length) { if (_root.marineData[_root.marineOrder[m]][2] == "target") { yDiff = Math.abs(_root.aliensArray[n][0] - _root.marineData[_root.marineOrder[m]][6]); xDiff = Math.abs(_root.aliensArray[n][1] - _root.marineData[_root.marineOrder[m]][7]); if (yDiff > xDiff) { Dist = yDiff; } else { Dist = xDiff; } _root.targetRange[Dist][_root.targetRange[Dist].length] = [n, _root.marineOrder[m]]; } m++; } } n++; } n = 0; while (n < _root.targetRange.length) { m = 0; while (m < _root.targetRange[n].length) { trace((((("TARGET ARRAY range " + n) + " Alien ") + _root.targetRange[n][m][0]) + " Marine ") + _root.targetRange[n][m][1]); m++; } n++; } _root.currentRange = 0; arrayIsNotBlank = false; while ((arrayIsNotBlank == false) && (_root.currentRange < 40)) { if (_root.targetRange[_root.currentRange][0][0] != null) { arrayIsNotBlank = true; } else { _root.currentRange = _root.currentRange + 1; } } trace("arrayIsNotBlank " + arrayIsNotBlank); if (arrayIsNotBlank == true) { setSelect = _root.calculateRandom(0, _root.targetRange[_root.currentRange].length - 1); alienSelect = _root.targetRange[_root.currentRange][setSelect][0]; marineSelect = _root.targetRange[_root.currentRange][setSelect][1]; _root.aliensArray[alienSelect].moved = true; trace("move alien" + alienSelect); if (_root.aliensArray[alienSelect].queen == true) { _root.alienActions = 3; } else { _root.alienActions = 4; } gotoAndPlay ("moveAlien"); } else if (_root.currentRange >= _root.targetRange.length) { if (_root.tempAlienNum[_root.newAlienArrayLocation] > 0) { bonusBug = _root.calculateRandom(0, 9); if (bonusBug == 0) { _root.tempAlienNum[_root.newAlienArrayLocation] = _root.tempAlienNum[_root.newAlienArrayLocation] + 1; trace("BONUS BUG"); } randNum = _root.calculateRandom(0, _root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]].length - 1); randNumX = null; randNumY = null; if ((_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0]][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1]][5][0] - _root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0]][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1]][5][1]) < 1) { randNumX = _root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1]; randNumY = _root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0]; } else { tempAlienLocationArray = []; trace("map [5][0]" + _root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] - 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] - 1][5][0]); trace("map [5][1]" + _root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] - 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] - 1][5][1]); if (((_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] - 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] - 1][5][0] - _root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] - 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] - 1][5][1]) < 1) && (_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] - 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] - 1][0] < 3)) { tempAlienLocationArray[tempAlienLocationArray.length] = [_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] - 1, _root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] - 1]; trace("1 [0] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][0]); trace("1 [1] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][1]); } if (((_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0]][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] - 1][5][0] - _root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0]][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] - 1][5][1]) < 1) && (_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0]][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] - 1][0] < 3)) { tempAlienLocationArray[tempAlienLocationArray.length] = [_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0], _root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] - 1]; trace("2 [0] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][0]); trace("2 [1] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][1]); } if (((_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] + 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] - 1][5][0] - _root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] + 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] - 1][5][1]) < 1) && (_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] + 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] - 1][0] < 3)) { tempAlienLocationArray[tempAlienLocationArray.length] = [_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] + 1, _root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] - 1]; trace("3 [0] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][0]); trace("3 [1] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][1]); } if ((_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] - 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1]][5][0] < 1) && (_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] - 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1]][0] < 3)) { tempAlienLocationArray[tempAlienLocationArray.length] = [_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] - 1, _root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1]]; trace("4 [0] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][0]); trace("4 [1] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][1]); } if (((_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] + 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1]][5][0] - _root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] + 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1]][5][1]) < 1) && (_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] + 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1]][0] < 3)) { tempAlienLocationArray[tempAlienLocationArray.length] = [_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] + 1, _root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1]]; trace("5 [0] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][0]); trace("5 [1] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][1]); } if (((_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] - 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] + 1][5][0] - _root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] - 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] + 1][5][1]) < 1) && (_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] - 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] + 1][0] < 3)) { tempAlienLocationArray[tempAlienLocationArray.length] = [_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] - 1, _root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] + 1]; trace("6 [0] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][0]); trace("6 [1] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][1]); } if (((_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0]][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] + 1][5][0] - _root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0]][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] + 1][5][1]) < 1) && (_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0]][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] + 1][0] < 3)) { tempAlienLocationArray[tempAlienLocationArray.length] = [_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0], _root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] + 1]; trace("7 [0] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][0]); trace("7 [1] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][1]); } if (((_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] + 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] + 1][5][0] - _root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] + 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] + 1][5][1]) < 1) && (_root.mapArray[_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] + 1][_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] + 1][0] < 3)) { tempAlienLocationArray[tempAlienLocationArray.length] = [_root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][0] + 1, _root["randAlienStart" + _root.turnArray[_root.currentTurn][_root.newAlienArrayLocation][0]][randNum][1] + 1]; trace("8 [0] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][0]); trace("8 [1] " + tempAlienLocationArray[tempAlienLocationArray.length - 1][1]); } if (tempAlienLocationArray.length != 0) { randNum = _root.calculateRandom(0, tempAlienLocationArray.length - 1); randNumX = tempAlienLocationArray[randNum][1]; randNumY = tempAlienLocationArray[randNum][0]; } } if (randNumX != null) { trace("Ok this one : " + randNum); newAlien = _root.aliensArray.length; trace("NEW ALIEN " + newAlien); trace((("randNumX " + randNumX) + " randNumY ") + randNumY); if ((((_root.mapName == "operations") && (_root.burkeDoor1 >= 3)) && (randNumY < 14)) && (randNumX < 11)) { _root.aliensInRoom = _root.aliensInRoom + 1; trace("Aliens in room " + _root.aliensInRoom); } else { _root.aliensArray[newAlien] = []; _root.aliensArray[newAlien][0] = randNumY; _root.aliensArray[newAlien][1] = randNumX; _root.aliensArray[newAlien][2] = "normal"; _root.aliensArray[newAlien][3] = []; _root.aliensArray[newAlien][4] = ""; _root.aliensArray[newAlien].moved = true; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][2] = newAlien; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] = _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] + 1; _root.actionarea.attachMovie("alien", "alien" + newAlien, 2000 + newAlien); _root.actionarea["alien" + newAlien]._x = (_root.aliensArray[newAlien][1] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._y = (_root.aliensArray[newAlien][0] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._rotation = _root.calculateRandom(0, 360); _root.actionarea["alien" + newAlien].gotoAndPlay("arrive"); _root.actionarea["alien" + newAlien].alienID = newAlien; alienSelect = newAlien; newAlienTargetRange = []; b = 0; while (b < 40) { newAlienTargetRange[b] = []; b++; } m = 0; while (m < _root.marineData.length) { if (_root.marineData[m][2] == "target") { if (_root.aliensArray[alienSelect][0] > _root.marineData[m][6]) { yDiff = _root.aliensArray[alienSelect][0] - _root.marineData[m][6]; } else { yDiff = _root.marineData[m][6] - _root.aliensArray[alienSelect][0]; } if (_root.aliensArray[alienSelect][1] > _root.marineData[m][7]) { xDiff = _root.aliensArray[alienSelect][1] - _root.marineData[m][7]; } else { xDiff = _root.marineData[m][7] - _root.aliensArray[alienSelect][1]; } if (yDiff > xDiff) { Dist = yDiff; } else { Dist = xDiff; } newAlienTargetRange[Dist][newAlienTargetRange[Dist].length] = m; } m++; } trace("check check " + newAlienTargetRange); marineSelect = null; p = 0; while ((marineSelect == null) && (p < newAlienTargetRange.length)) { if (newAlienTargetRange[p].length != 0) { marineSelect = newAlienTargetRange[p][_root.calculateRandom(0, newAlienTargetRange[p].length - 1)]; } else { p = p + 1; } } if ((_root.aliensArray[alienSelect][0] == _root.marineData[marineSelect][6]) && (_root.aliensArray[alienSelect][1] == _root.marineData[marineSelect][7])) { goalY = _root.marineData[marineSelect][6]; goalX = _root.marineData[marineSelect][7]; } trace((("move alien" + alienSelect) + " target is ") + _root.marineData[marineSelect][0]); _root.alienActions = 1; _root.alienArrive = false; gotoAndPlay ("waitForArrival"); } } _root.tempAlienNum[_root.newAlienArrayLocation] = _root.tempAlienNum[_root.newAlienArrayLocation] - 1; if (_root.tempAlienNum[_root.newAlienArrayLocation] == 0) { _root.newAlienArrayLocation = _root.newAlienArrayLocation - 1; } } else { stop(); trace("Alien movement over"); b = 0; while (b < _root.aliensArray.length) { if (_root.aliensArray[b][2] == "stunnedInMarine") { if (_root.mapArray[_root.aliensArray[b][0]][_root.aliensArray[b][1]][5][1] == _root.mapArray[_root.aliensArray[b][0]][_root.aliensArray[b][1]][5][0]) { _root.mapArray[_root.aliensArray[b][0]][_root.aliensArray[b][1]][5][1] = _root.mapArray[_root.aliensArray[b][0]][_root.aliensArray[b][1]][5][1] - 1; _root.aliensArray[b][2] = "normal"; trace((("alien " + b) + " is ") + _root.aliensArray[b][2]); randPos = _root.calculateRandom(0, 6); _root.actionarea["alien" + b].gotoAndStop("normal" + randPos); _root.actionarea["alien" + b].swapDepths(2000 + b); if (_root.mapArray[_root.aliensArray[b][0]][_root.aliensArray[b][1]][1] != null) { _root.marineData[_root.mapArray[_root.aliensArray[b][0]][_root.aliensArray[b][1]][1]][2] = "combat"; _root.aliensArray[b][2] = "combat"; _root.aliensArray[b][4] = _root.mapArray[_root.aliensArray[b][0]][_root.aliensArray[b][1]][1]; } } } if (_root.aliensArray[b][2] == "stunnedInAlien") { _root.aliensArray[b][2] = "stunnedInMarine"; trace((("alien " + b) + " is ") + _root.aliensArray[b][2]); } b++; } _root.marineOrderCurrentPosition = 0; _root.marineSelect = _root.marineOrder[_root.marineOrderCurrentPosition]; gotoAndPlay ("stop"); } } else { stop(); trace(_root.currentRange); gotoAndPlay ("beforeProcessRangeArray"); } } else { trace("waiting for user input"); gotoAndPlay ("userWait"); }
Frame 693
if (_root.alienArrive == false) { gotoAndPlay ("waitForArrival2"); } else { gotoAndPlay ("moveAlien"); }
Frame 696
gotoAndPlay ("waitForArrival");
Frame 697
function checkMoveBlockage(thisY, thisX) { trace("ALIEN MOVE [5][0] " + _root.mapArray[thisY][thisX][5][0]); trace("ALIEN MOVE [5][1] " + _root.mapArray[thisY][thisX][5][1]); _root.otherMarineXY = false; if ((_root.mapArray[thisY][thisX][1] != null) && (_root.mapArray[thisY][thisX][1] != _root.marineSelect)) { _root.otherMarineXY = true; } t = 0; while (t < _root.alienPreviousMovement.length) { if ((_root.alienPreviousMovement[t][0] == thisY) && (_root.alienPreviousMovement[t][1] == thisX)) { _root.otherMarineXY = true; } t++; } calcThisDirectionX = thisX - _root.aliensArray[alienSelect][1]; calcThisDirectionY = thisY - _root.aliensArray[alienSelect][0]; calcThisAngle = ((Math.atan2(calcThisDirectionY, calcThisDirectionX) * 180) / Math.PI) + 90; if (_root.mapArray[_root.aliensArray[alienSelect][0]][_root.aliensArray[alienSelect][1]][4][calcThisAngle] > 0) { _root.otherMarineXY = true; } } if (_root.userInputExpected == false) { if (goalY != "") { trace((((("calc move: alien" + alienSelect) + " to ") + goalY) + " ") + goalX); realXgoal = (goalX * _root.tileSize) + (_root.tileSize / 2); realYgoal = (goalY * _root.tileSize) + (_root.tileSize / 2); if ((_root.actionarea["alien" + alienSelect]._y != realYgoal) || (_root.actionarea["alien" + alienSelect]._x != realXgoal)) { moveInc = _root.tileSize / 5; currentY = _root.aliensArray[alienSelect][0]; currentX = _root.aliensArray[alienSelect][1]; yMovement = 0; xMovement = 0; if (currentY > goalY) { yMovement = moveInc * -1; } if (currentY < goalY) { yMovement = moveInc; } if (currentY == goalY) { yMovement = 0; } if (currentX > goalX) { xMovement = moveInc * -1; } if (currentX < goalX) { xMovement = moveInc; } if (currentX == goalX) { xMovement = 0; } Xdist = goalX - currentX; Ydist = goalY - currentY; _root.actionarea["alien" + alienSelect]._x = _root.actionarea["alien" + alienSelect]._x + xMovement; _root.actionarea["alien" + alienSelect]._y = _root.actionarea["alien" + alienSelect]._y + yMovement; _root.actionarea["alien" + alienSelect]._rotation = ((Math.atan2(Ydist, Xdist) * 180) / Math.PI) + 90; _root.actionarea["alien" + alienSelect].gotoAndStop(_root.actionarea["alien" + alienSelect]._currentframe + 1); } else { mapArray[_root.aliensArray[alienSelect][0]][_root.aliensArray[alienSelect][1]][2] = null; mapArray[_root.aliensArray[alienSelect][0]][_root.aliensArray[alienSelect][1]][5][0] = mapArray[_root.aliensArray[alienSelect][0]][_root.aliensArray[alienSelect][1]][5][0] - 1; _root.aliensArray[alienSelect][0] = goalY; _root.aliensArray[alienSelect][1] = goalX; mapArray[_root.aliensArray[alienSelect][0]][_root.aliensArray[alienSelect][1]][2] = alienSelect; mapArray[_root.aliensArray[alienSelect][0]][_root.aliensArray[alienSelect][1]][5][0] = mapArray[_root.aliensArray[alienSelect][0]][_root.aliensArray[alienSelect][1]][5][0] + 1; if ((goalY == _root.marineData[marineSelect][6]) && (goalX == _root.marineData[marineSelect][7])) { h = 0; while (h < _root.targetRange.length) { i = 0; while (i < _root.targetRange[h].length) { if (_root.targetRange[h][i][0][1] == marineSelect) { _root.targetRange[h][i] = "empty"; } i++; } h++; } _root.alienActions = 0; if (_root.aliensArray[alienSelect].queen == true) { } else { _root.marineData[marineSelect][2] = "combat"; _root.aliensArray[alienSelect][2] = "combat"; _root.aliensArray[alienSelect][4] = marineSelect; alienCombat(alienSelect, marineSelect); } } goalY = ""; goalX = ""; } gotoAndPlay ("moveAlienRepeat"); } else { trace("alienActions = " + _root.alienActions); if (_root.alienActions > 0) { trace("calc navigation to marineSelect " + marineSelect); yMovement = 0; xMovement = 0; tempNewY = 0; tempNewX = 0; destinationY = _root.marineData[marineSelect][6]; destinationX = _root.marineData[marineSelect][7]; if (_root.mapName == "operations") { if (((_root.aliensArray[alienSelect][1] < 35) && (destinationX > 34)) && (destinationY > 16)) { destinationY = 16; destinationX = 37; } if ((((destinationX > 30) && (destinationX < 36)) && (destinationY > 18)) && (destinationY < 21)) { marineInCorridor = true; } else { marineInCorridor = false; } if (((((_root.aliensArray[alienSelect][0] > 30) && (_root.aliensArray[alienSelect][0] < 36)) && (_root.aliensArray[alienSelect][1] > 18)) && (_root.aliensArray[alienSelect][1] < 21)) && (marineInCorridor == false)) { destinationY = 18; destinationX = 30; } if ((_root.aliensArray[alienSelect][1] < 11) && (destinationX > 11)) { destinationY = 15; destinationX = 11; } if (((_root.aliensArray[alienSelect][1] > 10) && (_root.aliensArray[alienSelect][1] < 16)) && (destinationX > 16)) { destinationY = 13; destinationX = 16; } if (((_root.aliensArray[alienSelect][1] > 14) && (_root.aliensArray[alienSelect][1] < 21)) && (destinationX > 21)) { destinationY = 18; destinationX = 21; } if (((_root.aliensArray[alienSelect][1] > 20) && (_root.aliensArray[alienSelect][1] < 25)) && (destinationX > 25)) { destinationY = 16; destinationX = 25; } if (((_root.aliensArray[alienSelect][1] > 24) && (_root.aliensArray[alienSelect][1] < 28)) && (destinationX > 28)) { destinationY = 20; destinationX = 28; } if (((_root.aliensArray[alienSelect][1] > 27) && (_root.aliensArray[alienSelect][1] < 31)) && (destinationX > 31)) { destinationY = 16; destinationX = 31; } } if (_root.aliensArray[alienSelect][0] > destinationY) { yMovement = -1; } if (_root.aliensArray[alienSelect][0] < destinationY) { yMovement = 1; } if (_root.aliensArray[alienSelect][0] == destinationY) { yMovement = 0; } if (_root.aliensArray[alienSelect][1] > destinationX) { xMovement = -1; } if (_root.aliensArray[alienSelect][1] < destinationX) { xMovement = 1; } if (_root.aliensArray[alienSelect][1] == destinationX) { xMovement = 0; } if (goalY == "") { tempNewX = _root.aliensArray[alienSelect][1] + xMovement; tempNewY = _root.aliensArray[alienSelect][0] + yMovement; checkMoveBlockage(tempNewY, tempNewX); if (((_root.mapArray[tempNewY][tempNewX][0] < 3) && (_root.mapArray[tempNewY][tempNewX][5][0] == _root.mapArray[tempNewY][tempNewX][5][1])) && (_root.otherMarineXY == false)) { goalY = tempNewY; goalX = tempNewX; _root.alienPreviousMovement[_root.alienPreviousMovement.length] = [goalY, goalX]; } } if (goalY == "") { if ((xMovement == 0) || (yMovement == 0)) { if (xMovement == 0) { test1TempNewY = _root.aliensArray[alienSelect][0] + yMovement; test1TempNewX = _root.aliensArray[alienSelect][1] + 1; test2TempNewY = _root.aliensArray[alienSelect][0] + yMovement; test2TempNewX = _root.aliensArray[alienSelect][1] - 1; } else { test1TempNewY = _root.aliensArray[alienSelect][0] + 1; test1TempNewX = _root.aliensArray[alienSelect][1] + xMovement; test2TempNewY = _root.aliensArray[alienSelect][0] - 1; test2TempNewX = _root.aliensArray[alienSelect][1] + xMovement; } tempMoveChoice = []; checkMoveBlockage(test1TempNewY, test1TempNewX); if (((_root.mapArray[test1TempNewY][test1TempNewX][0] < 3) && (_root.mapArray[test1TempNewY][test1TempNewX][5][0] == _root.mapArray[test1TempNewY][test1TempNewX][5][1])) && (_root.otherMarineXY == false)) { tempMoveChoice[tempMoveChoice.length] = [test1TempNewY, test1TempNewX]; } checkMoveBlockage(test2TempNewY, test2TempNewX); if (((_root.mapArray[test2TempNewY][test2TempNewX][0] < 3) && (_root.mapArray[test2TempNewY][test2TempNewX][5][0] == _root.mapArray[test2TempNewY][test2TempNewX][5][1])) && (_root.otherMarineXY == false)) { tempMoveChoice[tempMoveChoice.length] = [test2TempNewY, test2TempNewX]; } if (tempMoveChoice.length != 0) { MoveChoiceVar = _root.calculateRandom(1, tempMoveChoice.length); goalX = tempMoveChoice[MoveChoiceVar - 1][1]; goalY = tempMoveChoice[MoveChoiceVar - 1][0]; _root.alienPreviousMovement[_root.alienPreviousMovement.length] = [goalY, goalX]; } } } if (goalY == "") { if ((xMovement == 0) || (yMovement == 0)) { if (xMovement == 0) { test1TempNewY = _root.aliensArray[alienSelect][0]; test1TempNewX = _root.aliensArray[alienSelect][1] + 1; test2TempNewY = _root.aliensArray[alienSelect][0]; test2TempNewX = _root.aliensArray[alienSelect][1] - 1; } else { test1TempNewY = _root.aliensArray[alienSelect][0] + 1; test1TempNewX = _root.aliensArray[alienSelect][1]; test2TempNewY = _root.aliensArray[alienSelect][0] - 1; test2TempNewX = _root.aliensArray[alienSelect][1]; } tempMoveChoice = []; checkMoveBlockage(test1TempNewY, test1TempNewX); if (((_root.mapArray[test1TempNewY][test1TempNewX][0] < 3) && (_root.mapArray[test1TempNewY][test1TempNewX][5][0] == _root.mapArray[test1TempNewY][test1TempNewX][5][1])) && (_root.otherMarineXY == false)) { tempMoveChoice[tempMoveChoice.length] = [test1TempNewY, test1TempNewX]; } checkMoveBlockage(test2TempNewY, test2TempNewX); if (((_root.mapArray[test2TempNewY][test2TempNewX][0] < 3) && (_root.mapArray[test2TempNewY][test2TempNewX][5][0] == _root.mapArray[test2TempNewY][test2TempNewX][5][1])) && (_root.otherMarineXY == false)) { tempMoveChoice[tempMoveChoice.length] = [test2TempNewY, test2TempNewX]; } if (tempMoveChoice.length != 0) { MoveChoiceVar = _root.calculateRandom(1, tempMoveChoice.length); goalX = tempMoveChoice[MoveChoiceVar - 1][1]; goalY = tempMoveChoice[MoveChoiceVar - 1][0]; _root.alienPreviousMovement[_root.alienPreviousMovement.length] = [goalY, goalX]; } } } xDiff = Math.abs(_root.aliensArray[alienSelect][1] - _root.marineData[marineSelect][7]); yDiff = Math.abs(_root.aliensArray[alienSelect][0] - _root.marineData[marineSelect][6]); if (goalY == "") { if (xDiff >= yDiff) { tempNewX = _root.aliensArray[alienSelect][1] + xMovement; tempNewY = _root.aliensArray[alienSelect][0]; } if (yDiff > xDiff) { tempNewX = _root.aliensArray[alienSelect][1]; tempNewY = _root.aliensArray[alienSelect][0] + yMovement; } checkMoveBlockage(tempNewY, tempNewX); if (((_root.mapArray[tempNewY][tempNewX][0] < 3) && (_root.mapArray[tempNewY][tempNewX][5][0] == _root.mapArray[tempNewY][tempNewX][5][1])) && (_root.otherMarineXY == false)) { goalY = tempNewY; goalX = tempNewX; _root.alienPreviousMovement[_root.alienPreviousMovement.length] = [goalY, goalX]; } } if (goalY == "") { if (xDiff >= yDiff) { tempNewX = _root.aliensArray[alienSelect][1]; tempNewY = _root.aliensArray[alienSelect][0] + yMovement; } if (yDiff > xDiff) { tempNewX = _root.aliensArray[alienSelect][1] + xMovement; tempNewY = _root.aliensArray[alienSelect][0]; } checkMoveBlockage(tempNewY, tempNewX); if (((_root.mapArray[tempNewY][tempNewX][0] < 3) && (_root.mapArray[tempNewY][tempNewX][5][0] == _root.mapArray[tempNewY][tempNewX][5][1])) && (_root.otherMarineXY == false)) { goalY = tempNewY; goalX = tempNewX; _root.alienPreviousMovement[_root.alienPreviousMovement.length] = [goalY, goalX]; } } if (goalY == "") { if (xDiff >= yDiff) { tempNewX = _root.aliensArray[alienSelect][1] + xMovement; tempNewY = _root.aliensArray[alienSelect][0] + (yMovement * -1); } if (yDiff > xDiff) { tempNewX = _root.aliensArray[alienSelect][1] + (xMovement * -1); tempNewY = _root.aliensArray[alienSelect][0] + yMovement; } checkMoveBlockage(tempNewY, tempNewX); if (((_root.mapArray[tempNewY][tempNewX][0] < 3) && (_root.mapArray[tempNewY][tempNewX][5][0] == _root.mapArray[tempNewY][tempNewX][5][1])) && (_root.otherMarineXY == false)) { goalY = tempNewY; goalX = tempNewX; _root.alienPreviousMovement[_root.alienPreviousMovement.length] = [goalY, goalX]; } } if (goalY == "") { if (xDiff >= yDiff) { tempNewX = _root.aliensArray[alienSelect][1] + (xMovement * -1); tempNewY = _root.aliensArray[alienSelect][0] + yMovement; } if (yDiff > xDiff) { tempNewX = _root.aliensArray[alienSelect][1] + xMovement; tempNewY = _root.aliensArray[alienSelect][0] + (yMovement * -1); } checkMoveBlockage(tempNewY, tempNewX); if (((_root.mapArray[tempNewY][tempNewX][0] < 3) && (_root.mapArray[tempNewY][tempNewX][5][0] == _root.mapArray[tempNewY][tempNewX][5][1])) && (_root.otherMarineXY == false)) { goalY = tempNewY; goalX = tempNewX; _root.alienPreviousMovement[_root.alienPreviousMovement.length] = [goalY, goalX]; } } if (goalY == "") { if (xDiff >= yDiff) { tempNewX = _root.aliensArray[alienSelect][1]; tempNewY = _root.aliensArray[alienSelect][0] + (yMovement * -1); } if (yDiff > xDiff) { tempNewX = _root.aliensArray[alienSelect][1] + (xMovement * -1); tempNewY = _root.aliensArray[alienSelect][0]; } checkMoveBlockage(tempNewY, tempNewX); if (((_root.mapArray[tempNewY][tempNewX][0] < 3) && (_root.mapArray[tempNewY][tempNewX][5][0] == _root.mapArray[tempNewY][tempNewX][5][1])) && (_root.otherMarineXY == false)) { goalY = tempNewY; goalX = tempNewX; _root.alienPreviousMovement[_root.alienPreviousMovement.length] = [goalY, goalX]; } } if (goalY == "") { if (xDiff >= yDiff) { tempNewX = _root.aliensArray[alienSelect][1] + (xMovement * -1); tempNewY = _root.aliensArray[alienSelect][0]; } if (yDiff > xDiff) { tempNewX = _root.aliensArray[alienSelect][1]; tempNewY = _root.aliensArray[alienSelect][0] + (yMovement * -1); } checkMoveBlockage(tempNewY, tempNewX); if (((_root.mapArray[tempNewY][tempNewX][0] < 3) && (_root.mapArray[tempNewY][tempNewX][5][0] == _root.mapArray[tempNewY][tempNewX][5][1])) && (_root.otherMarineXY == false)) { goalY = tempNewY; goalX = tempNewX; _root.alienPreviousMovement[_root.alienPreviousMovement.length] = [goalY, goalX]; } } if (goalY == "") { if (xDiff >= yDiff) { tempNewX = _root.aliensArray[alienSelect][1] + (xMovement * -1); tempNewY = _root.aliensArray[alienSelect][0] + (yMovement * -1); } if (yDiff > xDiff) { tempNewX = _root.aliensArray[alienSelect][1] + (xMovement * -1); tempNewY = _root.aliensArray[alienSelect][0] + (yMovement * -1); } checkMoveBlockage(tempNewY, tempNewX); if (((_root.mapArray[tempNewY][tempNewX][0] < 3) && (_root.mapArray[tempNewY][tempNewX][5][0] == _root.mapArray[tempNewY][tempNewX][5][1])) && (_root.otherMarineXY == false)) { goalY = tempNewY; goalX = tempNewX; } } if (goalY == "") { goalX = _root.aliensArray[alienSelect][1]; goalY = _root.aliensArray[alienSelect][0]; } if (_root.mapArray[goalY][goalX][0] == 1) { _root.alienActions = _root.alienActions - 2; if (_root.alienActions < 0) { goalX = _root.aliensArray[alienSelect][1]; goalY = _root.aliensArray[alienSelect][0]; } } else { _root.alienActions = _root.alienActions - 1; } trace((((("alien" + alienSelect) + " move to ") + goalY) + " ") + goalX); gotoAndPlay ("moveAlienRepeat"); } else { _root.alienPreviousMovement = []; trace("end of move, goto next alien"); if (_root.aliensArray[alienSelect].queen == true) { marineArray = []; t = 0; while (t <= 2) { u = 0; while (u <= 2) { if (_root.marineData[_root.mapArray[(_root.aliensArray[alienSelect][0] + t) - 1][(_root.aliensArray[alienSelect][1] + u) - 1][1]][9] < 2) { marineArray[marineArray.length] = _root.mapArray[(_root.aliensArray[alienSelect][0] + t) - 1][(_root.aliensArray[alienSelect][1] + u) - 1][1]; } u++; } t++; } if (marineArray.length != 0) { _root.actionarea["alien" + alienSelect].gotoAndPlay("attack"); } d = 0; while (d < 4) { marineArray = []; t = 0; while (t <= 2) { u = 0; while (u <= 2) { calcThisDirectionX = ((_root.aliensArray[alienSelect][1] + u) - 1) - _root.aliensArray[alienSelect][1]; calcThisDirectionY = ((_root.aliensArray[alienSelect][0] + t) - 1) - _root.aliensArray[alienSelect][0]; calcThisAngle = ((Math.atan2(calcThisDirectionY, calcThisDirectionX) * 180) / Math.PI) + 90; if (_root.mapArray[_root.aliensArray[alienSelect][0]][_root.aliensArray[alienSelect][1]][4][calcThisAngle] > 1) { } else { targetIsOK = true; if (_root.aliensArray[_root.mapArray[(_root.aliensArray[alienSelect][0] + t) - 1][(_root.aliensArray[alienSelect][1] + u) - 1][2]][2] == "combat") { targetIsOK = false; } if (_root.aliensArray[_root.mapArray[(_root.aliensArray[alienSelect][0] + t) - 1][(_root.aliensArray[alienSelect][1] + u) - 1][2]].queen == true) { targetIsOK = true; } if ((_root.marineData[_root.mapArray[(_root.aliensArray[alienSelect][0] + t) - 1][(_root.aliensArray[alienSelect][1] + u) - 1][1]][9] < 2) && (targetIsOK == true)) { marineArray[marineArray.length] = _root.mapArray[(_root.aliensArray[alienSelect][0] + t) - 1][(_root.aliensArray[alienSelect][1] + u) - 1][1]; } } u++; } t++; } f = 0; while (f < marineArray.length) { trace("OPTION " + marineArray[f]); f++; } if (marineArray.length != 0) { marineChoice = _root.calculateRandom(0, marineArray.length - 1); trace("CHOICE " + marineArray[marineChoice]); alienCombat(alienSelect, marineArray[marineChoice]); if (_root.marineData[marineArray[marineChoice]][9] > 1) { h = 0; while (h < _root.targetRange.length) { i = 0; while (i < _root.targetRange[h].length) { if (_root.targetRange[h][i][0][1] == marineArray[marineChoice]) { _root.targetRange[h][i] = "empty"; } i++; } h++; } } } d++; } } gotoAndPlay ("beforeProcessRangeArray"); } } } else { trace("waiting for user input"); gotoAndPlay ("userWait"); }
Frame 705
gotoAndPlay ("moveAlien");
Frame 706
trace("throwstunned"); trace((("set Select at the begining of the throw = alien" + _root.alienSelect) + " marine") + _root.marineSelect); _root.actionarea.attachMovie("throwStunned", "throwStunned", 8000); _root.actionarea.throwStunned._x = _root.aliensArray[_root.alienSelect][1] * _root.tileSize; _root.actionarea.throwStunned._y = _root.aliensArray[_root.alienSelect][0] * _root.tileSize; _root.actionarea.throwStunned.alienName = _root.alienSelect; t = 0; while (t <= 2) { u = 0; while (u <= 2) { calcThisDirectionX = u - 1; calcThisDirectionY = t - 1; calcThisAngle = ((Math.atan2(calcThisDirectionY, calcThisDirectionX) * 180) / Math.PI) + 90; directionBlocked = false; if (_root.mapArray[_root.aliensArray[_root.alienSelect][0]][_root.aliensArray[_root.alienSelect][1]][4][calcThisAngle] != null) { directionBlocked = true; } if ((_root.mapArray[(_root.aliensArray[_root.alienSelect][0] + t) - 1][(_root.aliensArray[_root.alienSelect][1] + u) - 1][0] >= 4) || (directionBlocked == true)) { _root.actionarea.throwStunned[("arrow" + t) + u]._visible = false; } u++; } t++; } _root.marineData[_root.marineSelect][2] = "target"; _root.aliensArray[_root.alienSelect][4] = ""; _root.actionarea["alien" + _root.alienSelect].gotoAndPlay("stunned"); trace("STUNNNNNNNNNNNED alien" + _root.alienSelect); gotoAndPlay ("userWait");
Frame 711
gotoAndPlay ("userWait");
Frame 712
trace("============GOTO MARINE TURN==========="); w = 0; while (w < _root.marineOrder.length) { if (_root.marineData[_root.marineOrder[w]][9] < 2) { _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]].actionCounter.gotoAndStop(_root.marineData[_root.marineOrder[w]][1] + 1); } w++; } _root.plaqueCage.plaqueCage2.arrow._x = 101.25 * _root.marineOrderCurrentPosition; _root.plaqueCage.plaqueCage2.arrow._visible = true; if (_root.mapName == "operations") { if (_root.snap != 1) { _root.OPtempActionX = _root.actionarea._x; _root.OPtempActionY = _root.actionarea._y; _root.OPtempActionXscale = _root.actionarea._xscale; _root.OPtempActionYscale = _root.actionarea._yscale; } trace(_root.actionarea._x); trace(_root.actionarea._y); trace(_root.actionarea._xscale); trace(_root.actionarea._yscale); gotoAndPlay ("operationsCode"); } else { _root.marineOrderCurrentPosition = 0; gotoAndPlay ("beforeMakeButtons"); }
Frame 714
if (_root.cutMarine != null) { _root.actionarea[_root.marineData[_root.cutMarine][0]].gotoAndPlay("normal" + _root.marineData[_root.cutMarine][12]); _root.cutMarine = null; } if (_root.door1CutTime == 1) { _root.actionarea.door1.buttonCutDoorNumber.gotoAndStop("step1"); } if (_root.door1CutTime == 2) { _root.actionarea.door1.buttonCutDoorNumber.gotoAndStop("step2"); } if (((_root.newtDoor1 == 0) && (_root.marineData[10][6] > 13)) && (_root.marineData[10][7] < 11)) { newtCheck = calculateRandom(1, 10); if (newtCheck <= 7) { _root.newtDoor1 = 1; _root.actionarea.mainMap.opMap.ducts._visible = true; _root.actionarea.mainMap.opMap.newtDescitionSquare1._visible = true; _root.actionarea.mainMap.opMap.newtDescitionSquare2._visible = true; _root.actionarea.mainMap.opMap.newtDescitionSquare3._visible = true; _root.actionarea.mainMap.opMap.newtDescitionSquare4._visible = true; _root.actionarea.mainMap.opMap.newtDescitionSquare5._visible = true; _root.actionarea.mainMap.opMap.newtDescitionSquare6._visible = true; _root.actionarea.mainMap.opMap.newtDescitionSquare7._visible = true; _root.actionarea.mainMap.opMap.newtDescitionSquare8._visible = true; _root.mapArray[15][11][0] = 0; Ydist = 15 - _root.marineData[10][6]; Xdist = 11 - _root.marineData[10][7]; _root.actionarea.attachMovie(_root.mapName + "Deploy4", "Deploy2", 100); _root.actionarea.Deploy2._x = 0; _root.actionarea.Deploy2._y = 0; _root.actionarea[_root.marineData[10][0]]._rotation = ((Math.atan2(Ydist, Xdist) * 180) / Math.PI) + 90; _root.actionarea[_root.marineData[10][0]].gotoAndPlay("thisway"); } } if ((_root.burkeDoor1 == 3) && (_root.actionarea.mainMap.opMap.fog1._alpha != 100)) { _root.OPsealDoor(); } if ((_root.door1CutTime == 3) && (_root.burkeDoor1 < 2)) { _root.actionarea.door1.buttonCutDoorNumber.gotoAndPlay("step3"); _root.burkeDoor1 = 2; _root.actionarea.door1.gotoAndPlay("open"); _root.mapArray[13][9][4][225] = null; _root.mapArray[13][9][4][180] = null; _root.mapArray[13][9][4][135] = null; _root.mapArray[13][10][4][180] = null; _root.mapArray[13][10][4][225] = null; _root.mapArray[14][8][4][45] = null; _root.mapArray[14][9][4][0] = null; _root.mapArray[14][9][4][45] = null; _root.mapArray[14][10][4][-45] = null; _root.mapArray[14][10][4][0] = null; removeMovieClip(_root.actionarea.Deploy); _root.actionarea.attachMovie(_root.mapName + "Deploy3", "Deploy", 100); _root.actionarea.Deploy._x = 0; _root.actionarea.Deploy._y = 0; } if (_root.currentTurn == 6) { _root.mapArray[9][9][0] = 0; _root.mapArray[9][10][0] = 0; _root.actionarea.attachMovie(_root.mapName + "Deploy2", "Deploy", 15); _root.actionarea.Deploy._x = 0; _root.actionarea.Deploy._y = 0; } if (((_root.marineData[9][6] == 14) && (_root.marineData[9][7] == 9)) && (_root.burkeDoor1 == 0)) { _root.burkeDoor1 = 1; _root.actionarea.door1.gotoAndPlay("close"); _root.mapArray[13][9][4][225] = 2; _root.mapArray[13][9][4][180] = 2; _root.mapArray[13][9][4][135] = 2; _root.mapArray[13][10][4][180] = 2; _root.mapArray[13][10][4][225] = 2; _root.mapArray[14][8][4][45] = 2; _root.mapArray[14][9][4][0] = 2; _root.mapArray[14][9][4][45] = 2; _root.mapArray[14][10][4][-45] = 2; _root.mapArray[14][10][4][0] = 2; } if (((_root.marineData[9][6] == 14) && (_root.marineData[9][7] == 7)) && (_root.burkeDoor2 == 0)) { _root.burkeDoor2 = 1; _root.actionarea.door2.gotoAndPlay("close"); _root.mapArray[14][7][4][90] = 2; _root.mapArray[14][7][4][135] = 2; _root.mapArray[14][8][4][270] = 2; _root.mapArray[14][8][4][225] = 2; _root.mapArray[15][7][4][45] = 2; _root.mapArray[15][7][4][90] = 2; _root.mapArray[15][7][4][135] = 2; _root.mapArray[15][8][4][-45] = 2; _root.mapArray[15][8][4][270] = 2; _root.mapArray[16][8][4][-45] = 2; } if ((_root.currentTurn == 12) && (_root.marineData[9][9] < 2)) { newAlien = _root.aliensArray.length; _root.aliensArray[newAlien] = []; _root.aliensArray[newAlien][0] = 15; _root.aliensArray[newAlien][1] = 7; _root.aliensArray[newAlien][2] = "normal"; _root.aliensArray[newAlien][3] = []; _root.aliensArray[newAlien][4] = ""; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][2] = newAlien; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] = _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] + 1; _root.actionarea.attachMovie("alien", "alien" + newAlien, 2000 + newAlien); _root.actionarea["alien" + newAlien]._x = (_root.aliensArray[newAlien][1] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._y = (_root.aliensArray[newAlien][0] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._rotation = 0; _root.actionarea["alien" + newAlien].gotoAndPlay("arrive"); _root.actionarea["alien" + newAlien].alienID = newAlien; _root.actionarea.Burke._rotation = 180; } if (((_root.marineData[9][9] < 2) && (_root.currentMarineActions < 2)) && (_root.marineData[9][8] != 1)) { _root.actionarea._xscale = 200; _root.actionarea._yscale = 200; _root.actionarea._x = 512 - ((_root.burkeMoveArray[_root.burkeMove][1] * 40) * (_root.actionarea._xscale / 100)); _root.actionarea._y = 393 - ((_root.burkeMoveArray[_root.burkeMove][0] * 40) * (_root.actionarea._yscale / 100)); if (_root.burkeMove < 22) { goalY = _root.burkeMoveArray[_root.burkeMove][0]; goalX = _root.burkeMoveArray[_root.burkeMove][1]; gotoAndPlay ("operationsCodeBurkeMove"); } else { _root.actionarea._x = _root.OPtempActionX; _root.actionarea._y = _root.OPtempActionY; _root.actionarea._xscale = _root.OPtempActionXscale; _root.actionarea._yscale = _root.OPtempActionYscale; _root.snap = 0; _root.marineOrderCurrentPosition = 1; _root.currentMarineActions = 0; gotoAndPlay ("beforeMakeButtons"); } } else { _root.actionarea._x = _root.OPtempActionX; _root.actionarea._y = _root.OPtempActionY; _root.actionarea._xscale = _root.OPtempActionXscale; _root.actionarea._yscale = _root.OPtempActionYscale; _root.snap = 0; _root.marineOrderCurrentPosition = 1; _root.currentMarineActions = 0; gotoAndPlay ("beforeMakeButtons"); }
Frame 717
if (goalY != "") { realXgoal = (goalX * _root.tileSize) + (_root.tileSize / 2); realYgoal = (goalY * _root.tileSize) + (_root.tileSize / 2); if ((_root.actionarea.Burke._y != realYgoal) || (_root.actionarea.Burke._x != realXgoal)) { moveInc = _root.tileSize / 10; currentY = _root.marineData[9][6]; currentX = _root.marineData[9][7]; yMovement = 0; xMovement = 0; if (currentY > goalY) { yMovement = moveInc * -1; } if (currentY < goalY) { yMovement = moveInc; } if (currentY == goalY) { yMovement = 0; } if (currentX > goalX) { xMovement = moveInc * -1; } if (currentX < goalX) { xMovement = moveInc; } if (currentX == goalX) { xMovement = 0; } Xdist = goalX - currentX; Ydist = goalY - currentY; _root.actionarea.Burke._x = _root.actionarea.Burke._x + xMovement; _root.actionarea.Burke._y = _root.actionarea.Burke._y + yMovement; _root.actionarea.Burke._rotation = ((Math.atan2(Ydist, Xdist) * 180) / Math.PI) + 90; } else { _root.mapArray[_root.marineData[9][6]][_root.marineData[9][7]][1] = null; _root.marineData[9][6] = goalY; _root.marineData[9][7] = goalX; _root.currentMarineActions = _root.currentMarineActions + 1; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[9][0]].actionCounter.gotoAndStop((_root.marineData[9][1] + 1) - _root.currentMarineActions); _root.mapArray[_root.marineData[9][6]][_root.marineData[9][7]][1] = 9; _root.burkeMove = _root.burkeMove + 1; goalY = ""; goalX = ""; if ((_root.marineData[9][6] == 14) && (_root.marineData[9][7] == 9)) { _root.actionarea.Burke._rotation = 0; } } gotoAndPlay ("operationsCodeBurkeMoveRepeat"); } else { gotoAndPlay ("operationsCode"); }
Frame 719
_root.RescueTempActionX = _root.actionarea._x; _root.RescueTempActionY = _root.actionarea._y; _root.RescueTempActionXscale = _root.actionarea._xscale; _root.RescueTempActionXscale = _root.actionarea._yscale; _root.actionarea._xscale = 200; _root.actionarea._yscale = 200; _root.actionarea._x = 512 - (680 * (_root.actionarea._xscale / 100)); _root.actionarea._y = 393 - (80 * (_root.actionarea._yscale / 100));
Frame 724
ReturnX = _root.actionarea._x; ReturnY = _root.actionarea._y; _root.mapArray[1][16][0] = 4; _root.mapArray[1][17][0] = 4; _root.mapArray[1][18][0] = 4; _root.mapArray[1][19][0] = 4; _root.mapArray[2][15][0] = 4; _root.mapArray[2][16][0] = 4; _root.mapArray[2][17][0] = 4; _root.mapArray[2][18][0] = 4; trace("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1");
Frame 725
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Frame 726
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Frame 727
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Frame 728
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Frame 729
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Frame 730
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20); _root.actionarea.attachMovie("hallFire", "hallFire", 7050); _root.actionarea.hallFire._x = 15 * _root.tileSize; _root.actionarea.hallFire._y = 2 * _root.tileSize; s = 0; while (s < _root.aliensArray.length) { if (((((_root.aliensArray[s][2] != "dead") && (_root.aliensArray[s][0] > 0)) && (_root.aliensArray[s][0] < 3)) && (_root.aliensArray[s][1] > 14)) && (_root.aliensArray[s][1] < 20)) { alienName = s; alienDeath = _root.calculateRandom(0, 1); if (_root.aliensArray[alienName].queen != true) { _root.actionarea["alien" + alienName].gotoAndPlay("death" + alienDeath); } else { _root.actionarea["alien" + alienName].gotoAndPlay("death"); _root.aliensArray[alienName].queenHit = 20; } _root.aliensArray[alienName][2] = "dead"; _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][2] = null; _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] - 1; if ((_root.aliensArray[alienName][2] == "stunnedInAlien") || (_root.aliensArray[alienName][2] == "stunnedInMarine")) { _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] - 1; } _root.acidSplash(alienName); } s++; } f = 0; while (f < _root.marineOrder.length) { if ((((_root.marineData[_root.marineOrder[f]][6] > 0) && (_root.marineData[_root.marineOrder[f]][6] < 3)) && (_root.marineData[_root.marineOrder[f]][7] > 14)) && (_root.marineData[_root.marineOrder[f]][7] < 20)) { _root.marineDamage(_root.marineOrder[f], 3); } f++; }
Frame 731
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Frame 732
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Frame 733
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Frame 734
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Frame 735
_root.actionarea._x = ReturnX; _root.actionarea._y = ReturnY;
Frame 744
_root.actionarea._x = _root.RescueTempActionX; _root.actionarea._y = _root.RescueTempActionY; _root.actionarea._xscale = _root.RescueTempActionXscale; _root.actionarea._yscale = _root.RescueTempActionXscale; _root.burnCorridor = 4; gotoAndPlay ("makeRangeArray");
Frame 745
function removeAllbuttons() { o = 0; while (o < _root.marineButtonsArray.length) { removeMovieClip(_root.actionarea[_root.marineButtonsArray[o]]); trace("remove " + _root.marineButtonsArray[o]); o++; } p = 0; while (p < _root.marineButtonsArrayShooting.length) { removeMovieClip(_root.actionarea[_root.marineButtonsArrayShooting[p]]); trace("remove " + _root.marineButtonsArrayShooting[p]); p++; } trace("what is the the INC ARRAY!!!!!! ?????? " + _root.marineIncButtonsArray); q = 0; while (q < _root.marineIncButtonsArray.length) { removeMovieClip(_root[_root.marineIncButtonsArray[q]]); trace("remove " + _root.marineIncButtonsArray[q]); q++; } _root.marineIncButtonsArray = []; _root.marineButtonsArrayShooting = []; _root.marineButtonsArray = []; }
Frame 746
removeAllbuttons(); _root.plaqueCage.plaqueCage2.arrow._x = 101.25 * _root.marineOrderCurrentPosition; _root.plaqueCage.plaqueCage2.arrow._visible = true; if (_root.marineOrder[_root.marineOrderCurrentPosition] == 10) { t = 0; while (t <= 2) { u = 0; while (u <= 2) { if (_root.mapArray[(_root.marineData[_root.marineOrder[_root.marineOrderCurrentPosition]][6] + t) - 1][(_root.marineData[_root.marineOrder[_root.marineOrderCurrentPosition]][7] + u) - 1][1] == 11) { _root.ripleyNewtCheck = 1; } u++; } t++; } if (_root.marineData[11][9] > 1) { _root.ripleyNewtCheck = 1; } if (_root.ripleyNewtCheck != 1) { _root.currentMarineActions = _root.marineData[_root.marineOrder[_root.marineOrderCurrentPosition]][1]; } } if (((((_root.marineData[_root.marineOrder[_root.marineOrderCurrentPosition]][9] < 2) && (_root.marineData[_root.marineOrder[_root.marineOrderCurrentPosition]][8] != 1)) && (_root.marineData[_root.marineOrder[_root.marineOrderCurrentPosition]][2] != "out")) && (_root.currentMarineActions < _root.marineData[_root.marineOrder[_root.marineOrderCurrentPosition]][1])) && (_root.aliensArray[_root.mapArray[_root.marineData[_root.marineOrder[_root.marineOrderCurrentPosition]][6]][_root.marineData[_root.marineOrder[_root.marineOrderCurrentPosition]][7]][2]].queen != true)) { _root.marineSelect = _root.marineOrder[_root.marineOrderCurrentPosition]; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineSelect][0]].actionCounter.gotoAndStop((_root.marineData[_root.marineSelect][1] - _root.currentMarineActions) + 1); trace(("it is " + _root.marineData[_root.marineSelect][0]) + "'s move time"); _root.actionarea[_root.marineData[_root.marineSelect][0]].swapDepths(1500 + _root.marineSelect); trace("marine Level " + _root.actionarea[_root.marineData[_root.marineSelect][0]]._level); _root.actionarea.attachMovie("moveMarine", "moveMarine", 8002); _root.actionarea.moveMarine._x = _root.marineData[_root.marineOrder[_root.marineOrderCurrentPosition]][7] * _root.tileSize; _root.actionarea.moveMarine._y = _root.marineData[_root.marineOrder[_root.marineOrderCurrentPosition]][6] * _root.tileSize; _root.marineButtonsArray[_root.marineButtonsArray.length] = "moveMarine"; trace("moveMarine X pos " + _root.actionarea.moveMarine._x); t = 0; while (t <= 2) { u = 0; while (u <= 2) { calcThisDirectionX = u - 1; calcThisDirectionY = t - 1; calcThisAngle = ((Math.atan2(calcThisDirectionY, calcThisDirectionX) * 180) / Math.PI) + 90; directionBlocked = false; if (_root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][4][calcThisAngle] != null) { directionBlocked = true; } if (((((_root.mapArray[(_root.marineData[_root.marineSelect][6] + t) - 1][(_root.marineData[_root.marineSelect][7] + u) - 1][0] >= 2) || (_root.mapArray[(_root.marineData[_root.marineSelect][6] + t) - 1][(_root.marineData[_root.marineSelect][7] + u) - 1][1] != null)) || (_root.mapArray[(_root.marineData[_root.marineSelect][6] + t) - 1][(_root.marineData[_root.marineSelect][7] + u) - 1][5][0] > 0)) || (_root.marineData[_root.marineOrder[_root.marineOrderCurrentPosition]][2] == "combat")) || (directionBlocked == true)) { _root.actionarea.moveMarine[("moveMarine" + t) + u]._visible = false; _root.actionarea.moveMarine[("moveMarine2" + t) + u]._visible = false; } if (_root.mapArray[(_root.marineData[_root.marineSelect][6] + t) - 1][(_root.marineData[_root.marineSelect][7] + u) - 1][0] == 1) { _root.actionarea.moveMarine[("moveMarine" + t) + u]._visible = false; if ((_root.marineData[_root.marineSelect][1] - _root.currentMarineActions) < 2) { _root.actionarea.moveMarine[("moveMarine2" + t) + u]._visible = false; } } else { _root.actionarea.moveMarine[("moveMarine2" + t) + u]._visible = false; } u++; } t++; } if (_root.marineData[_root.marineOrder[_root.marineOrderCurrentPosition]][2] == "combat") { _root.actionarea.moveMarine.movePass._visible = false; } trace("melee test data 0 " + _root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][5][0]); trace("melee test data 1 " + _root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][5][1]); if (_root.marineData[_root.marineOrder[_root.marineOrderCurrentPosition]][2] == "combat") { _root.actionarea.attachMovie("melee", "melee1", 8001); _root.actionarea.melee1._x = _root.marineData[_root.marineSelect][7] * _root.tileSize; _root.actionarea.melee1._y = _root.marineData[_root.marineSelect][6] * _root.tileSize; _root.actionarea.melee1.alienName = _root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][2]; _root.marineButtonsArray[_root.marineButtonsArray.length] = "melee1"; trace(_root.marineButtonsArray[_root.marineButtonsArray.length - 1]); } trace("move onto shooting buttons"); s = 0; while (s < _root.aliensArray.length) { if ((((_root.aliensArray[s][2] != "out") && (_root.aliensArray[s][2] != "dead")) && (_root.marineData[_root.marineSelect][2] != "combat")) && (_root.actionarea["alien" + s]._visible != false)) { tempArray = []; LOS = true; currentYDist = 20; currentXDist = 20; loopLocation = 0; yDiff = _root.aliensArray[s][0] - _root.marineData[_root.marineSelect][6]; xDiff = _root.aliensArray[s][1] - _root.marineData[_root.marineSelect][7]; if (Math.abs(yDiff) > Math.abs(xDiff)) { yInc = yDiff / Math.abs(yDiff); xInc = xDiff / Math.abs(yDiff); loop = Math.abs(yDiff); direction = y; } else { yInc = yDiff / Math.abs(xDiff); xInc = xDiff / Math.abs(xDiff); loop = Math.abs(xDiff); direction = x; } trace((("yInc " + yInc) + " xInc ") + xInc); while (loop != loopLocation) { currentYDist = 20 + (yInc * (21 + (loopLocation * 40))); currentXDist = 20 + (xInc * (21 + (loopLocation * 40))); tempY = ((_root.marineData[_root.marineSelect][6] * 40) + currentYDist) / 40; tempX = ((_root.marineData[_root.marineSelect][7] * 40) + currentXDist) / 40; tempArray[tempArray.length] = [Math.floor(tempY), Math.floor(tempX)]; currentYDist = 20 + (yInc * (59 + (loopLocation * 40))); currentXDist = 20 + (xInc * (59 + (loopLocation * 40))); tempY = ((_root.marineData[_root.marineSelect][6] * 40) + currentYDist) / 40; tempX = ((_root.marineData[_root.marineSelect][7] * 40) + currentXDist) / 40; if ((Math.floor(tempY) != tempArray[tempArray.length - 1][0]) || (Math.floor(tempX) != tempArray[tempArray.length - 1][1])) { tempArray[tempArray.length] = [Math.floor(tempY), Math.floor(tempX)]; } loopLocation = loopLocation + 1; } g = 0; while (g < tempArray.length) { if (g == 0) { calcThisDirectionX = tempArray[g][1] - _root.marineData[_root.marineSelect][7]; calcThisDirectionY = tempArray[g][0] - _root.marineData[_root.marineSelect][6]; } else { calcThisDirectionX = tempArray[g][1] - tempArray[g - 1][1]; calcThisDirectionY = tempArray[g][0] - tempArray[g - 1][0]; } calcThisAngle = ((Math.atan2(calcThisDirectionY, calcThisDirectionX) * 180) / Math.PI) + 90; directionBlocked = false; if (g == 0) { if (_root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][4][calcThisAngle] > 0) { directionBlocked = true; } } else if (_root.mapArray[tempArray[g - 1][0]][tempArray[g - 1][1]][4][calcThisAngle] > 0) { directionBlocked = true; } if ((_root.mapArray[tempArray[g][0]][tempArray[g][1]][0] == 4) || (directionBlocked == true)) { LOS = false; } if (_root.marineData[_root.marineSelect][_root.marineData[_root.marineSelect][12]][2] == "flame unit") { if (_root.mapArray[tempArray[g][0]][tempArray[g][1]][1] != null) { if (_root.mapArray[tempArray[g][0]][tempArray[g][1]][2] != s) { LOS = false; } } if (_root.mapArray[tempArray[g][0]][tempArray[g][1]][2] != null) { if (_root.mapArray[tempArray[g][0]][tempArray[g][1]][2] != s) { LOS = false; } } } if ((tempArray[g][1] == tempArray[g - 1][1]) && (tempArray[g][0] == tempArray[g - 1][0])) { LOS = true; } g++; } if ((yDiff == 0) && (xDiff == 0)) { LOS = false; } trace(LOS); if (LOS == true) { trace(("alien" + s) + " is a target"); if (Math.abs(yDiff) > Math.abs(xDiff)) { Dist = Math.abs(yDiff); } else { Dist = Math.abs(xDiff); } if (Dist == 1) { rangeBand = 0; } else if (Dist == 2) { rangeBand = 1; } else if ((Dist > 2) && (Dist < 5)) { rangeBand = 2; } else if ((Dist > 4) && (Dist < 7)) { rangeBand = 3; } else { rangeBand = 4; } targetNum = _root.marineData[_root.marineSelect][_root.marineData[_root.marineSelect][12]][_root.marineData[_root.marineSelect][9]][(_root.marineData[_root.marineSelect][1] - _root.currentMarineActions) - 1][rangeBand]; if ((targetNum != null) || (Dist == 1)) { _root.actionarea.attachMovie("shooting", "shooting" + s, 9000 + s); _root.actionarea["shooting" + s]._x = _root.aliensArray[s][1] * _root.tileSize; _root.actionarea["shooting" + s]._y = _root.aliensArray[s][0] * _root.tileSize; _root.marineButtonsArrayShooting[_root.marineButtonsArrayShooting.length] = "shooting" + s; trace(_root.marineButtonsArrayShooting[_root.marineButtonsArray.length - 1]); _root.actionarea["shooting" + s].alienName = s; _root.actionarea["shooting" + s].Dist = Dist; _root.actionarea["shooting" + s].rangeBand = rangeBand; trace((("shooting target num for range band " + rangeBand) + " is ") + targetNum); trace((("alien" + s) + " range to marine = ") + Dist); } } } s++; } if ((_root.marineData[_root.marineSelect][10] == null) && (_root.marineSelect != 10)) { buttonIncriment = 0; f = 0; while (f < _root.marineOrder.length) { if (_root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][3][_root.marineOrder[f]] == "inc") { _root.attachMovie("incMarine", "incMarine" + f, 5000 + f); _root["incMarine" + f]._x = (buttonIncriment * _root.tileSize) + 15; _root["incMarine" + f]._y = 200; _root.marineIncButtonsArray[_root.marineIncButtonsArray.length] = "incMarine" + f; _root["incMarine" + f].gotoAndStop(_root.marineOrder[f] + 1); buttonIncriment = buttonIncriment + 1; } f++; } } if ((_root.marineData[_root.marineSelect][10] != null) && (_root.marineSelect != 10)) { _root.attachMovie("incMarineDrop", "incMarineDrop", 6000); _root.incMarineDrop._x = 975; _root.incMarineDrop._y = 200; _root.marineIncButtonsArray[_root.marineIncButtonsArray.length] = "incMarineDrop"; _root.incMarineDrop.gotoAndStop(_root.marineData[_root.marineSelect][10] + 1); } if ((_root.marineData[_root.marineSelect][_root.marineData[_root.marineSelect][12]][2] == "pulse rifle") && (_root.marineData[_root.marineSelect][2] != "combat")) { _root.attachMovie("grenadeSelectClip", "grenadeSelectClip", 6500); _root.grenadeSelectClip._x = 880; _root.grenadeSelectClip._y = 200; _root.marineIncButtonsArray[_root.marineIncButtonsArray.length] = "grenadeSelectClip"; } if ((_root.marineSelect == 11) && (_root.mapName == "rescue")) { _root.attachMovie("weaponSwitchClip", "weaponSwitchClip", 6501); _root.weaponSwitchClip._x = 785; _root.weaponSwitchClip._y = 200; _root.marineIncButtonsArray[_root.marineIncButtonsArray.length] = "weaponSwitchClip"; if (_root.marineData[_root.marineSelect][12] == 3) { _root.weaponSwitchClip.gotoAndStop("switch3"); } else { _root.weaponSwitchClip.gotoAndStop("switch13"); } } if (((_root.mapName == "operations") && (_root.marineData[_root.marineSelect][11] > 0)) && (_root.marineData[_root.marineSelect][2] != "combat")) { if ((((_root.marineData[_root.marineSelect][6] == 13) && (_root.marineData[_root.marineSelect][7] == 10)) && (_root.burkeDoor1 == 1)) && (_root.door1CutTime < 3)) { _root.actionarea.attachMovie("buttonCutDoor", "cutDoor", 8501); _root.actionarea.cutDoor._x = 10 * _root.tileSize; _root.actionarea.cutDoor._y = 14 * _root.tileSize; _root.marineButtonsArray[_root.marineButtonsArray.length] = "cutDoor"; } if (((_root.marineData[_root.marineSelect][6] == 14) && (_root.marineData[_root.marineSelect][7] == 10)) && (_root.burkeDoor1 == 2)) { _root.actionarea.attachMovie("buttonSealDoor", "cutDoor", 8501); _root.actionarea.cutDoor._x = (11 * _root.tileSize) - 5; _root.actionarea.cutDoor._y = (13 * _root.tileSize) - 5; _root.marineButtonsArray[_root.marineButtonsArray.length] = "cutDoor"; } } if ((_root.mapName == "rescue") && (_root.marineData[_root.marineSelect][2] != "combat")) { d = 0; while (d <= 2) { e = 0; while (e <= 2) { f = 0; while (f < _root.cocoonMarines.length) { tempMarineY = (_root.marineData[_root.marineSelect][6] + d) - 1; trace("cocoon tempMarineY " + tempMarineY); tempMarineX = (_root.marineData[_root.marineSelect][7] + e) - 1; trace("cocoon tempMarineX " + tempMarineX); if (_root.mapArray[tempMarineY][tempMarineX][3][_root.cocoonMarines[f]] == "inc") { tempMarine = _root.cocoonMarines[f]; } else { tempMarine = null; } trace("cocoon tempMarine " + tempMarine); squareCheck = _root.marineData[tempMarine][14][0]; trace("cocoon squareCheck " + squareCheck); calcThisDirectionX = tempMarineX - _root.marineData[_root.marineSelect][7]; calcThisDirectionY = tempMarineY - _root.marineData[_root.marineSelect][6]; calcThisAngle = ((Math.atan2(calcThisDirectionY, calcThisDirectionX) * 180) / Math.PI) + 90; if (_root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][4][calcThisAngle] > 1) { squareCheck = null; } if (squareCheck != null) { _root.actionarea.attachMovie("buttonCutCocoon", "cutCocoon" + tempMarine, 8600 + tempMarine); _root.actionarea["cutCocoon" + tempMarine]._x = _root.marineData[tempMarine][14][2] * _root.tileSize; _root.actionarea["cutCocoon" + tempMarine]._y = _root.marineData[tempMarine][14][1] * _root.tileSize; _root.marineButtonsArray[_root.marineButtonsArray.length] = "cutCocoon" + tempMarine; _root.actionarea["cutCocoon" + tempMarine].cocoonArrow._rotation = _root.actionarea[_root.marineData[tempMarine][0]]._rotation; _root.actionarea["cutCocoon" + tempMarine].cocoonMarine = tempMarine; } f++; } e++; } d++; } } if (((_root.mapName == "rescue") && (_root.marineSelect == 11)) && (_root.marineData[11][9] != 3)) { _root.attachMovie("rangeToNewt", "rangeToNewt", 6502); _root.rangeToNewt._x = 715; _root.rangeToNewt._y = 200; _root.marineIncButtonsArray[_root.marineIncButtonsArray.length] = "rangeToNewt"; diffY = Math.abs(_root.marineData[11][6] - _root.marineData[10][6]); diffX = Math.abs(_root.marineData[11][7] - _root.marineData[10][7]); if (diffY > diffX) { _root.rangeToNewt.newtRange = diffY + "m"; } else { _root.rangeToNewt.newtRange = diffX + "m"; } } if ((_root.mapName == "rescue") && (_root.marineData[_root.marineSelect][2] != "combat")) { if (((_root.marineData[_root.marineSelect][6] == 4) && ((_root.marineData[_root.marineSelect][7] == 1) || (_root.marineData[_root.marineSelect][7] == 2))) && (_root.elevatorStatus1 == 6)) { _root.actionarea.attachMovie("buttonElevatorDown", "elevatorDown", 8501); _root.actionarea.elevatorDown._x = 1 * _root.tileSize; _root.actionarea.elevatorDown._y = 3 * _root.tileSize; _root.actionarea.elevatorDown.elevatorName = 1; _root.marineButtonsArray[_root.marineButtonsArray.length] = "elevatorDown"; } if (((_root.marineData[_root.marineSelect][6] == 4) && ((_root.marineData[_root.marineSelect][7] == 3) || (_root.marineData[_root.marineSelect][7] == 4))) && (_root.elevatorStatus2 == 6)) { _root.actionarea.attachMovie("buttonElevatorDown", "elevatorDown", 8501); _root.actionarea.elevatorDown._x = 3 * _root.tileSize; _root.actionarea.elevatorDown._y = 3 * _root.tileSize; _root.actionarea.elevatorDown.elevatorName = 2; _root.marineButtonsArray[_root.marineButtonsArray.length] = "elevatorDown"; } if (((((_root.marineData[_root.marineSelect][6] > 1) && (_root.marineData[_root.marineSelect][6] < 4)) && (_root.marineData[_root.marineSelect][7] > 0)) && (_root.marineData[_root.marineSelect][7] < 3)) && (_root.elevatorStatus1 == 1)) { _root.actionarea.attachMovie("buttonElevatorUp", "elevatorUp", 8501); _root.actionarea.elevatorUp._x = 1 * _root.tileSize; _root.actionarea.elevatorUp._y = 1 * _root.tileSize; _root.actionarea.elevatorUp.elevatorName = 1; _root.marineButtonsArray[_root.marineButtonsArray.length] = "elevatorUp"; } if (((((_root.marineData[_root.marineSelect][6] > 1) && (_root.marineData[_root.marineSelect][6] < 4)) && (_root.marineData[_root.marineSelect][7] > 2)) && (_root.marineData[_root.marineSelect][7] < 5)) && (_root.elevatorStatus2 == 1)) { _root.actionarea.attachMovie("buttonElevatorUp", "elevatorUp", 8501); _root.actionarea.elevatorUp._x = 3 * _root.tileSize; _root.actionarea.elevatorUp._y = 1 * _root.tileSize; _root.actionarea.elevatorUp.elevatorName = 2; _root.marineButtonsArray[_root.marineButtonsArray.length] = "elevatorUp"; } } trace("_root.marineOrderCurrentPosition :" + _root.marineOrderCurrentPosition); trace("_root.marineOrder[_root.marineOrderCurrentPosition] :" + _root.marineOrder[_root.marineOrderCurrentPosition]); trace("_root.marineSelect :" + _root.marineSelect); trace("_root.currentMarineActions :" + _root.currentMarineActions); trace("_root.marineSelect condition :" + _root.marineData[_root.marineSelect][2]); trace("goto button loop"); gotoAndPlay ("makeButtonsLoop"); } else { _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineSelect][0]].actionCounter.gotoAndPlay((_root.marineData[_root.marineSelect][1] - _root.currentMarineActions) + 1); _root.marineOrderCurrentPosition = _root.marineOrderCurrentPosition + 1; _root.ripleyNewtCheck = 0; _root.currentMarineActions = 0; if (_root.marineOrderCurrentPosition >= _root.marineOrder.length) { trace("Marines are finished"); _root.missionOver = true; t = 0; while (t < _root.marineOrder.length) { trace((_root.marineData[_root.marineOrder[t]][0] + " is ") + _root.marineData[_root.marineOrder[t]][2]); trace((_root.marineData[_root.marineOrder[t]][0] + " health is ") + _root.marineData[_root.marineOrder[t]][9]); if ((_root.marineData[_root.marineOrder[t]][2] != "out") && (_root.marineData[_root.marineOrder[t]][9] < 2)) { _root.missionOver = false; } t++; } if (_root.missionOver == true) { trace("=== MISSION OVER ==="); if (_root.marineData[_root.marineSelect][9] < 2) { _root.actionarea[_root.marineData[_root.marineSelect][0]].swapDepths(1000 + _root.marineSelect); } trace("marine Level " + _root.actionarea[_root.marineData[_root.marineSelect][0]]._level); gotoAndPlay ("stopMarine"); } else { _root.marineOrderCurrentPosition = 0; if (_root.marineData[_root.marineSelect][9] < 2) { _root.actionarea[_root.marineData[_root.marineSelect][0]].swapDepths(1000 + _root.marineSelect); } trace("marine Level " + _root.actionarea[_root.marineData[_root.marineSelect][0]]._level); _root.currentTurn = _root.currentTurn + 1; t = 0; while (t < _root.marineOrder.length) { trace((("Marine Level " + t) + " ") + _root.actionarea[_root.marineData[t][0]]._level); t++; } _root.plaqueCage.plaqueCage2.arrow._visible = false; gotoAndPlay ("makeRangeArray"); } } if (_root.marineData[_root.marineSelect][9] < 2) { _root.actionarea[_root.marineData[_root.marineSelect][0]].swapDepths(1000 + _root.marineSelect); } trace("marine Level " + _root.actionarea[_root.marineData[_root.marineSelect][0]]._level); gotoAndPlay ("beforeMakeButtons"); }
Frame 750
trace("in the middle of the loop"); stop();
Frame 751
trace("STOP1"); soundtrack.stop(_root.mapName); soundtrack.attachSound("endmission"); soundtrack.start(0, 1); soundtrack.setVolume(_root.STvolume); textVar1 = ""; textVar2 = ""; textVar3 = ""; removeMovieClip(_root.plaqueCage.plaqueCage2.arrow); _root.attachMovie("summary", "summary", 11000); _root.summary._x = 512; _root.summary._y = 250; textVar1 = "MISSION SUMMARY\n==========================================\n"; _root.summary.summary1 = textVar1; m = 0; while (m < _root.marineOrder.length) { textVar2 = (textVar2 + _root.marineData[_root.marineOrder[m]][0]) + newline; m++; } textVar2 = (textVar2 + "\nTurn: ") + _root.currentTurn; aliensKilled = 0; z = 0; while (z < _root.aliensArray.length) { if (_root.aliensArray[z][2] == "dead") { aliensKilled = aliensKilled + 1; } z++; } textVar2 = (textVar2 + "\nAliens killed: ") + aliensKilled; _root.summary.summary2 = textVar2; m = 0; while (m < _root.marineOrder.length) { trace(_root.marineData[_root.marineOrder[m]][0]); trace("_root.marineData[_root.marineOrder[m]][9] " + _root.marineData[_root.marineOrder[m]][9]); trace("_root.marineData[_root.marineOrder[m]][8] " + _root.marineData[_root.marineOrder[m]][8]); trace("_root.marineData[_root.marineOrder[m]][2] " + _root.marineData[_root.marineOrder[m]][2]); if (_root.marineData[_root.marineOrder[m]][9] == 0) { textVar3 = textVar3 + " active\n"; } if (_root.marineData[_root.marineOrder[m]][9] == 1) { textVar3 = textVar3 + " wounded\n"; } if (_root.marineData[_root.marineOrder[m]][9] == 2) { if ((_root.marineData[_root.marineOrder[m]][2] == "out") && (_root.marineData[_root.marineOrder[m]][8] != 1)) { inCocoon = false; n = 0; while (n < _root.cocoonMarines.length) { if (_root.cocoonMarines[n] == _root.marineOrder[m]) { inCocoon = true; } n++; } if (inCocoon == true) { textVar3 = textVar3 + " rescued\n"; } else { textVar3 = textVar3 + " incapacitated\n"; } } else { textVar3 = textVar3 + " MIA\n"; } } if (_root.marineData[_root.marineOrder[m]][9] == 3) { textVar3 = textVar3 + " KIA\n"; } m++; } _root.summary.summary3 = textVar3; stop();
Frame 754
trace("STOP2"); stop();
Symbol 4 MovieClip [bannerWounded] Frame 45
removeMovieClip(this);
Symbol 7 MovieClip [bannerIncapacitated] Frame 45
removeMovieClip(this);
Symbol 10 MovieClip [bannerGrabbed] Frame 45
removeMovieClip(this);
Symbol 13 MovieClip [bannerDead] Frame 45
removeMovieClip(this);
Symbol 22 Button
on (release, keyPress "z") { trace("pass shot"); _root.gotoAndPlay("makeButtons"); }
Symbol 34 MovieClip [grenadeExplosion] Frame 1
ReturnX = _root.actionarea._x; ReturnY = _root.actionarea._y; gunshot = new Sound(this); gunshot.attachSound("explosion"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume); if (_root.JasonRulez == true) { this._xscale = 80; this._yscale = 80; }
Symbol 34 MovieClip [grenadeExplosion] Frame 2
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Symbol 34 MovieClip [grenadeExplosion] Frame 3
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Symbol 34 MovieClip [grenadeExplosion] Frame 4
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Symbol 34 MovieClip [grenadeExplosion] Frame 5
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Symbol 34 MovieClip [grenadeExplosion] Frame 6
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Symbol 34 MovieClip [grenadeExplosion] Frame 7
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20); s = 0; while (s < _root.aliensArray.length) { if (_root.aliensArray[s][2] != "dead") { alienName = s; yDiff = _root.grenadeY - _root.aliensArray[alienName][0]; xDiff = _root.grenadeX - _root.aliensArray[alienName][1]; if (Math.abs(yDiff) > Math.abs(xDiff)) { trueDiff = Math.abs(yDiff); } else { trueDiff = Math.abs(xDiff); } trace(trueDiff); if ((trueDiff < 1) && (_root.aliensArray[alienName].queen == true)) { _root.queenDeath(alienName); _root.acidSplash(alienName); } if ((trueDiff < 2) && (_root.aliensArray[alienName].queen != true)) { alienDeath = _root.calculateRandom(0, 1); _root.actionarea["alien" + alienName].gotoAndPlay("death" + alienDeath); _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][2] = null; _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] - 1; if ((_root.aliensArray[alienName][2] == "stunnedInAlien") || (_root.aliensArray[alienName][2] == "stunnedInMarine")) { _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] - 1; } _root.aliensArray[alienName][2] = "dead"; _root.acidSplash(alienName); } if (trueDiff < 7) { _root.waitCheck(this.alienName); } } s++; } f = 0; while (f < _root.marineOrder.length) { trace("_root.marineData[_root.marineOrder[f]][9] " + _root.marineData[_root.marineOrder[f]][9]); if ((_root.marineData[_root.marineOrder[f]][9] < 3) && (_root.marineData[_root.marineOrder[f]][2] != "out")) { yDiff = _root.grenadeY - _root.marineData[_root.marineOrder[f]][6]; xDiff = _root.grenadeX - _root.marineData[_root.marineOrder[f]][7]; trace((("GRENADE _root.grenadeX " + _root.grenadeX) + " _root.marineData[_root.marineOrder[f]][7] ") + _root.marineData[_root.marineOrder[f]][7]); tempArray = []; LOS = true; currentYDist = 20; currentXDist = 20; loopLocation = 0; if (Math.abs(yDiff) > Math.abs(xDiff)) { yInc = yDiff / Math.abs(yDiff); xInc = xDiff / Math.abs(yDiff); loop = Math.abs(yDiff); direction = y; } else { yInc = yDiff / Math.abs(xDiff); xInc = xDiff / Math.abs(xDiff); loop = Math.abs(xDiff); direction = x; } trace(((((((" GRENADE yInc " + yInc) + " xInc ") + xInc) + " loop ") + loop) + " yDiff ") + yDiff); while (loop != loopLocation) { currentYDist = 20 + (yInc * (21 + (loopLocation * 40))); currentXDist = 20 + (xInc * (21 + (loopLocation * 40))); tempY = ((_root.marineData[_root.marineOrder[f]][6] * 40) + currentYDist) / 40; tempX = ((_root.marineData[_root.marineOrder[f]][7] * 40) + currentXDist) / 40; tempArray[tempArray.length] = [Math.floor(tempY), Math.floor(tempX)]; currentYDist = 20 + (yInc * (59 + (loopLocation * 40))); currentXDist = 20 + (xInc * (59 + (loopLocation * 40))); tempY = ((_root.marineData[_root.marineOrder[f]][6] * 40) + currentYDist) / 40; tempX = ((_root.marineData[_root.marineOrder[f]][7] * 40) + currentXDist) / 40; if ((Math.floor(tempY) != tempArray[tempArray.length - 1][0]) || (Math.floor(tempX) != tempArray[tempArray.length - 1][1])) { tempArray[tempArray.length] = [Math.floor(tempY), Math.floor(tempX)]; } loopLocation = loopLocation + 1; } g = 0; while (g < tempArray.length) { if (g == 0) { calcThisDirectionX = tempArray[g][1] - _root.marineData[_root.marineOrder[f]][7]; calcThisDirectionY = tempArray[g][0] - _root.marineData[_root.marineOrder[f]][6]; } else { calcThisDirectionX = tempArray[g][1] - tempArray[g - 1][1]; calcThisDirectionY = tempArray[g][0] - tempArray[g - 1][0]; } calcThisAngle = ((Math.atan2(calcThisDirectionY, calcThisDirectionX) * 180) / Math.PI) + 90; directionBlocked = false; if (g == 0) { if (_root.mapArray[_root.marineData[_root.marineOrder[f]][6]][_root.marineData[_root.marineOrder[f]][7]][4][calcThisAngle] != null) { directionBlocked = true; } } else if (_root.mapArray[tempArray[g - 1][0]][tempArray[g - 1][1]][4][calcThisAngle] != null) { directionBlocked = true; } if ((_root.mapArray[tempArray[g][0]][tempArray[g][1]][0] == 4) || (directionBlocked == true)) { LOS = false; } g++; } trace(LOS); if (LOS == true) { if (Math.abs(yDiff) > Math.abs(xDiff)) { trueDiff = Math.abs(yDiff); } else { trueDiff = Math.abs(xDiff); } if (trueDiff < 2) { _root.marineDamage(_root.marineOrder[f], 3); } if ((trueDiff > 1) && (trueDiff < 4)) { _root.marineDamage(_root.marineOrder[f], 2); } if (_root.JasonRulez == true) { if ((trueDiff > 3) && (trueDiff < 7)) { _root.marineDamage(_root.marineOrder[f], 1); } } else if ((trueDiff > 3) && (trueDiff < 9)) { _root.marineDamage(_root.marineOrder[f], 1); } } } f++; }
Symbol 34 MovieClip [grenadeExplosion] Frame 8
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Symbol 34 MovieClip [grenadeExplosion] Frame 9
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Symbol 34 MovieClip [grenadeExplosion] Frame 10
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Symbol 34 MovieClip [grenadeExplosion] Frame 11
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Symbol 34 MovieClip [grenadeExplosion] Frame 12
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Symbol 34 MovieClip [grenadeExplosion] Frame 13
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Symbol 34 MovieClip [grenadeExplosion] Frame 14
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Symbol 34 MovieClip [grenadeExplosion] Frame 15
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Symbol 34 MovieClip [grenadeExplosion] Frame 16
_root.actionarea._x = (ReturnX - 10) + _root.calculateRandom(0, 20); _root.actionarea._y = (ReturnY - 10) + _root.calculateRandom(0, 20);
Symbol 34 MovieClip [grenadeExplosion] Frame 17
_root.actionarea._x = ReturnX; _root.actionarea._y = ReturnY; _root.gotoAndPlay("makeButtons");
Symbol 34 MovieClip [grenadeExplosion] Frame 66
removeMovieClip(this);
Symbol 40 Button
on (release) { _root.preload.stop("preloader"); gotoAndPlay (674); }
Symbol 42 MovieClip Frame 1
this.percent = Math.floor((_root.getBytesLoaded() * 100) / _root.getBytesTotal()) + " % LOADED";
Symbol 42 MovieClip Frame 2
if (_root.getBytesLoaded() == _root.getBytesTotal()) { this.percent = "100 % LOADED"; gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 42 MovieClip Frame 3
_root.begin._alpha = 100; stop();
Symbol 88 MovieClip [queen] Frame 2
aliendeath = new Sound(this); aliendeath.attachSound("queen1"); aliendeath.start(0, 1); aliendeath.setVolume(_root.SFvolume);
Symbol 88 MovieClip [queen] Frame 19
gotoAndStop ("normal0");
Symbol 88 MovieClip [queen] Frame 46
gotoAndStop ("normal0");
Symbol 88 MovieClip [queen] Frame 47
aliendeath = new Sound(this); aliendeath.attachSound("aliendeath" + _root.calculateRandom(2, 4)); aliendeath.start(0, 1); aliendeath.setVolume(_root.SFvolume);
Symbol 88 MovieClip [queen] Frame 70
gotoAndStop ("normal0");
Symbol 88 MovieClip [queen] Frame 71
aliendeath = new Sound(this); aliendeath.attachSound("aliendeath" + _root.calculateRandom(2, 4)); aliendeath.start(0, 1); aliendeath.setVolume(_root.SFvolume); play();
Symbol 88 MovieClip [queen] Frame 92
this.swapDepths(this.alienID + 50); stop();
Symbol 96 MovieClip Frame 1
Symbol 96 MovieClip Frame 31
gotoAndPlay ("startBurn");
Symbol 97 MovieClip [hallFire] Frame 1
burn = new Sound(this); burn.attachSound("explosion"); burn.start(0, 1); burn.setVolume(_root.SFvolume);
Symbol 97 MovieClip [hallFire] Frame 12
stop();
Symbol 102 MovieClip [block] Frame 1
stop();
Symbol 102 MovieClip [block] Frame 2
stop();
Symbol 102 MovieClip [block] Frame 3
stop();
Symbol 102 MovieClip [block] Frame 4
stop();
Symbol 122 MovieClip [flameUnitShot] Frame 29
removeMovieClip(this);
Symbol 129 Button
on (release) { removeMovieClip(_root.plaqueCage.plaqueCage2.arrow); removeMovieClip(_root.actionarea.mainMap); removeMovieClip(_root.actionarea.door1); removeMovieClip(_root.actionarea.door2); removeMovieClip(_root.actionarea.Deploy); removeMovieClip(_root.actionarea.Deploy2); removeMovieClip(_root.actionarea.hallFire); removeMovieClip(_root.actionarea.throwStunned); w = 0; while (w < _root.aliensArray.length) { removeMovieClip(_root.actionarea["alien" + w]); w++; } _root.aliensArray = []; _root.mapArray = []; _root.vasquezShoot = 0; _root.marinesInMission = []; _root.soundtrack.stop("endmission"); if (_root.mapName == "reactor") { _root.actionarea.attachMovie("operationsMap", "mainMap", 1); _root.marinesInMission[0] = 9; _root.marinesInMission[1] = 10; _root.marinesInMission[2] = 11; _root.marinesInMission[3] = 12; } if (_root.mapName == "operations") { _root.actionarea.attachMovie("rescueMap", "mainMap", 1); _root.marineData[10][8] = 1; } m = 0; while (m < _root.marineOrder.length) { test = true; if (_root.marineData[_root.marineOrder[m]][8] == 1) { test = false; } if (_root.marineData[_root.marineOrder[m]][2] != "out") { test = false; } if (_root.marineData[_root.marineOrder[m]][9] == 3) { test = true; } if (test == false) { _root.cocoonMarines[_root.cocoonMarines.length] = _root.marineOrder[m]; } trace("_root.marineData[_root.marineOrder[m]][9] " + _root.marineData[_root.marineOrder[m]][9]); if (((_root.marineData[_root.marineOrder[m]][9] == 1) && (_root.marineData[_root.marineOrder[m]][2] == "out")) && (_root.marineData[_root.marineOrder[m]][8] != 1)) { _root.marineData[_root.marineOrder[m]][9] = 0; trace("healed wound"); } if (((_root.marineData[_root.marineOrder[m]][9] == 2) && (_root.marineData[_root.marineOrder[m]][2] == "out")) && (_root.marineData[_root.marineOrder[m]][8] != 1)) { _root.marineData[_root.marineOrder[m]][9] = 1; trace("healed incapacitated"); } trace(_root.marineData[_root.marineOrder[m]][0]); trace("_root.marineData[_root.marineOrder[m]][9] " + _root.marineData[_root.marineOrder[m]][9]); trace("_root.marineData[_root.marineOrder[m]][8] " + _root.marineData[_root.marineOrder[m]][8]); trace("_root.marineData[_root.marineOrder[m]][2] " + _root.marineData[_root.marineOrder[m]][2]); if (((_root.marineData[_root.marineOrder[m]][9] < 2) && (_root.marineData[_root.marineOrder[m]][2] == "out")) && (_root.marineData[_root.marineOrder[m]][8] != 1)) { _root.marinesInMission[_root.marinesInMission.length] = _root.marineOrder[m]; } m++; } w = 0; while (w < _root.marineOrder.length) { removeMovieClip(_root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]]); removeMovieClip(_root["plaque" + _root.marineData[_root.marineOrder[w]][0]]); removeMovieClip(_root.actionarea[_root.marineData[_root.marineOrder[w]][0]]); removeMovieClip(_root.actionarea["gun" + _root.marineOrder[w]]); _root.marineData[_root.marineOrder[w]][6] = null; _root.marineData[_root.marineOrder[w]][7] = null; _root.marineData[_root.marineOrder[w]][10] = null; if (_root.marineData[_root.marineOrder[w]][9] < 2) { _root.marineData[_root.marineOrder[w]][2] = "target"; } w++; } trace("_root.marinesInMission.length " + _root.marinesInMission.length); _root.marineOrder = []; if (_root.meltdown._currentframe != 1) { _root.meltdown.gotoAndStop("clear"); } _root.gotoAndPlay("setOrder"); removeMovieClip(_root.summary); }
Symbol 135 Button
on (release) { removeMovieClip(_root.actionarea.mainMap); if (_root.meltdown._currentframe != 1) { _root.meltdown.gotoAndStop("clear"); } w = 0; while (w < _root.marineOrder.length) { removeMovieClip(_root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]]); removeMovieClip(_root["plaque" + _root.marineData[_root.marineOrder[w]][0]]); removeMovieClip(_root.actionarea[_root.marineData[_root.marineOrder[w]][0]]); removeMovieClip(_root.actionarea["gun" + _root.marineOrder[w]]); w++; } w = 0; while (w < _root.aliensArray.length) { removeMovieClip(_root.actionarea["alien" + w]); w++; } _root.aliensArray = []; _root.mapArray = []; _root.marineOrder = []; _root.setMarine(); _root.vasquezShoot = 0; _root.soundtrack.stop("endmission"); _root.gotoAndPlay("idle"); removeMovieClip(_root.plaqueCage.plaqueCage2.arrow); removeMovieClip(_root.summary); removeMovieClip(_root.actionarea.door1); removeMovieClip(_root.actionarea.door2); removeMovieClip(_root.actionarea.Deploy); removeMovieClip(_root.actionarea.Deploy2); removeMovieClip(_root.actionarea.hallFire); removeMovieClip(_root.actionarea.throwStunned); _root.soundmenu.gotoAndStop("volume1"); }
Symbol 137 MovieClip [summary] Frame 1
if (_root.mapName == "rescue") { contButton._visible = false; } allDead = true; m = 0; while (m < _root.marineOrder.length) { if (_root.marineData[_root.marineOrder[m]][9] < 2) { allDead = false; } m++; } if (allDead == true) { contButton._visible = false; } if (_root.marineData[10][9] == 3) { contButton._visible = false; }
Symbol 150 Button
on (release) { if (_root.tutorial._alpha == 100) { _root.tutorial._alpha = 0; } else { _root.tutorial._alpha = 100; } }
Symbol 154 Button
on (release) { m = 0; while (m < _root.marineButtonsArray.length) { removeMovieClip(_root.actionarea[_root.marineButtonsArray[m]]); trace((("remove " + _root.marineButtonsArray[m]) + " + test =") + test); m++; } m = 0; while (m < _root.marineButtonsArrayShooting.length) { removeMovieClip(_root.actionarea[_root.marineButtonsArrayShooting[m]]); trace("remove " + _root.marineButtonsArrayShooting[m]); m++; } m = 0; while (m < _root.marineIncButtonsArray.length) { removeMovieClip(_root[_root.marineIncButtonsArray[m]]); trace("remove " + _root.marineIncButtonsArray[m]); m++; } _root.marineButtonsArrayShooting = []; _root.marineButtonsArray = []; w = 0; while (w < _root.marinesInMission.length) { removeMovieClip(_root["blankPlaque" + w]); removeMovieClip(_root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marinesInMission[w]][0]]); removeMovieClip(_root["plaque" + _root.marineData[_root.marinesInMission[w]][0]]); w++; } w = 0; while (w < _root.marineOrder.length) { removeMovieClip(_root.plaqueCage.plaqueCage2["plaque" + _root.marineData[_root.marineOrder[w]][0]]); removeMovieClip(_root.actionarea[_root.marineData[_root.marineOrder[w]][0]]); removeMovieClip(_root.actionarea["gun" + _root.marineOrder[w]]); _root.marineData[_root.marineOrder[w]][6] = null; _root.marineData[_root.marineOrder[w]][7] = null; _root.marineData[_root.marineOrder[w]][8] = 0; _root.marineData[_root.marineOrder[w]][9] = 0; _root.marineData[_root.marineOrder[w]][10] = null; _root.marineData[_root.marineOrder[w]][2] = "target"; w++; } w = 0; while (w < _root.aliensArray.length) { removeMovieClip(_root.actionarea["alien" + w]); w++; } removeMovieClip(_root.plaqueCage.plaqueCage2.arrow); removeMovieClip(_root.actionarea.mainMap); removeMovieClip(_root.actionarea.Deploy); removeMovieClip(_root.actionarea.Deploy2); removeMovieClip(_root.actionarea.door1); removeMovieClip(_root.actionarea.door2); removeMovieClip(_root.actionarea.hallFire); removeMovieClip(_root.actionarea.throwStunned); removeMovieClip(_root.summary); _root.aliensArray = []; _root.mapArray = []; _root.marineOrder = []; _root.marinesInMission = []; _root.setMarine(); _root.vasquezShoot = 0; _root.soundtrack.stop(_root.mapName); _root.soundtrack.stop("menumusic"); _root.soundmenu.gotoAndStop("volume1"); if (_root.meltdown._currentframe != 1) { _root.meltdown.gotoAndStop("clear"); } _root.gotoAndPlay("idle"); }
Symbol 155 MovieClip [soundmenu] Frame 1
stop(); onEnterFrame = function () { if ((((this._xmouse > 0) && (this._xmouse < 356)) && (this._ymouse > 0)) && (this._ymouse < 210)) { _root.soundmenu._y = -50; _root.soundmenu.gotoAndStop("volume12"); } };
Symbol 155 MovieClip [soundmenu] Frame 2
_root.clickCheck = 0; STvolumeSlider.slider._x = _root.STvolume * 2.7; SFvolumeSlider.slider._x = _root.SFvolume * 2.7; stop(); onEnterFrame = function () { if ((((this._xmouse > 0) && (this._xmouse < 356)) && (this._ymouse > 0)) && (this._ymouse < 188.9)) { } else { _root.soundmenu._y = -188.7; _root.soundmenu.gotoAndStop("volume1"); } if (_root.clickCheck == 1) { if ((((STvolumeSlider._xmouse >= 0) && (STvolumeSlider._xmouse <= 270)) && (STvolumeSlider._ymouse >= 0)) && (STvolumeSlider._ymouse <= 35)) { _root.STvolume = (STvolumeSlider._xmouse * 100) / 270; _root.soundtrack.setVolume(_root.STvolume); STvolumeSlider.slider._x = STvolumeSlider._xmouse; } if ((((STvolumeSlider._xmouse > -10) && (STvolumeSlider._xmouse < 0)) && (STvolumeSlider._ymouse >= 0)) && (STvolumeSlider._ymouse <= 35)) { _root.STvolume = 0; _root.soundtrack.setVolume(_root.STvolume); STvolumeSlider.slider._x = 0; } if ((((STvolumeSlider._xmouse > 270) && (STvolumeSlider._xmouse < 280)) && (STvolumeSlider._ymouse >= 0)) && (STvolumeSlider._ymouse <= 35)) { _root.STvolume = 100; _root.soundtrack.setVolume(_root.STvolume); STvolumeSlider.slider._x = 270; } if ((((SFvolumeSlider._xmouse >= 0) && (SFvolumeSlider._xmouse <= 270)) && (SFvolumeSlider._ymouse >= 0)) && (SFvolumeSlider._ymouse <= 35)) { _root.SFvolume = (SFvolumeSlider._xmouse * 100) / 270; SFvolumeSlider.slider._x = SFvolumeSlider._xmouse; } if ((((SFvolumeSlider._xmouse > -10) && (SFvolumeSlider._xmouse < 0)) && (SFvolumeSlider._ymouse >= 0)) && (SFvolumeSlider._ymouse <= 35)) { _root.SFvolume = 0; SFvolumeSlider.slider._x = 0; } if ((((SFvolumeSlider._xmouse > 270) && (SFvolumeSlider._xmouse < 280)) && (SFvolumeSlider._ymouse >= 0)) && (SFvolumeSlider._ymouse <= 35)) { _root.SFvolume = 100; SFvolumeSlider.slider._x = 270; } } };
Instance of Symbol 144 MovieClip "STvolumeSlider" in Symbol 155 MovieClip [soundmenu] Frame 2
onClipEvent (mouseDown) { _root.clickCheck = 1; } onClipEvent (mouseUp) { _root.clickCheck = 0; }
Symbol 155 MovieClip [soundmenu] Frame 3
stop(); onEnterFrame = function () { if ((((this._xmouse > 0) && (this._xmouse < 356)) && (this._ymouse > 0)) && (this._ymouse < 210)) { _root.soundmenu._y = -50; _root.soundmenu.gotoAndStop("volume22"); } };
Symbol 155 MovieClip [soundmenu] Frame 4
_root.clickCheck = 0; STvolumeSlider.slider._x = _root.STvolume * 2.7; SFvolumeSlider.slider._x = _root.SFvolume * 2.7; stop(); onEnterFrame = function () { if ((((this._xmouse > 0) && (this._xmouse < 356)) && (this._ymouse > 0)) && (this._ymouse < 188.9)) { } else { _root.soundmenu._y = -188.7; _root.soundmenu.gotoAndStop("volume2"); } if (_root.clickCheck == 1) { if ((((STvolumeSlider._xmouse >= 0) && (STvolumeSlider._xmouse <= 270)) && (STvolumeSlider._ymouse >= 0)) && (STvolumeSlider._ymouse <= 35)) { _root.STvolume = (STvolumeSlider._xmouse * 100) / 270; _root.soundtrack.setVolume(_root.STvolume); STvolumeSlider.slider._x = STvolumeSlider._xmouse; } if ((((STvolumeSlider._xmouse > -10) && (STvolumeSlider._xmouse < 0)) && (STvolumeSlider._ymouse >= 0)) && (STvolumeSlider._ymouse <= 35)) { _root.STvolume = 0; _root.soundtrack.setVolume(_root.STvolume); STvolumeSlider.slider._x = 0; } if ((((STvolumeSlider._xmouse > 270) && (STvolumeSlider._xmouse < 280)) && (STvolumeSlider._ymouse >= 0)) && (STvolumeSlider._ymouse <= 35)) { _root.STvolume = 100; _root.soundtrack.setVolume(_root.STvolume); STvolumeSlider.slider._x = 270; } if ((((SFvolumeSlider._xmouse >= 0) && (SFvolumeSlider._xmouse <= 270)) && (SFvolumeSlider._ymouse >= 0)) && (SFvolumeSlider._ymouse <= 35)) { _root.SFvolume = (SFvolumeSlider._xmouse * 100) / 270; SFvolumeSlider.slider._x = SFvolumeSlider._xmouse; } if ((((SFvolumeSlider._xmouse > -10) && (SFvolumeSlider._xmouse < 0)) && (SFvolumeSlider._ymouse >= 0)) && (SFvolumeSlider._ymouse <= 35)) { _root.SFvolume = 0; SFvolumeSlider.slider._x = 0; } if ((((SFvolumeSlider._xmouse > 270) && (SFvolumeSlider._xmouse < 280)) && (SFvolumeSlider._ymouse >= 0)) && (SFvolumeSlider._ymouse <= 35)) { _root.SFvolume = 100; SFvolumeSlider.slider._x = 270; } } };
Instance of Symbol 144 MovieClip "STvolumeSlider" in Symbol 155 MovieClip [soundmenu] Frame 4
onClipEvent (mouseDown) { _root.clickCheck = 1; } onClipEvent (mouseUp) { _root.clickCheck = 0; }
Symbol 158 Button
on (release) { _root.selectMarine(7); }
Symbol 176 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 2
stop();
Symbol 176 MovieClip Frame 3
stop();
Symbol 176 MovieClip Frame 4
stop();
Symbol 176 MovieClip Frame 5
stop();
Symbol 176 MovieClip Frame 6
stop();
Symbol 176 MovieClip Frame 7
stop();
Symbol 176 MovieClip Frame 8
stop();
Symbol 176 MovieClip Frame 9
stop();
Symbol 176 MovieClip Frame 10
stop();
Symbol 176 MovieClip Frame 11
stop();
Symbol 176 MovieClip Frame 12
stop();
Symbol 176 MovieClip Frame 13
stop();
Symbol 176 MovieClip Frame 14
stop();
Symbol 176 MovieClip Frame 15
stop();
Symbol 176 MovieClip Frame 16
stop();
Symbol 176 MovieClip Frame 17
stop();
Symbol 185 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 2
stop();
Symbol 185 MovieClip Frame 3
stop();
Symbol 185 MovieClip Frame 4
stop();
Symbol 185 MovieClip Frame 5
stop();
Symbol 185 MovieClip Frame 6
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 2
stop();
Symbol 201 MovieClip Frame 3
stop();
Symbol 201 MovieClip Frame 4
stop();
Symbol 201 MovieClip Frame 5
stop();
Symbol 207 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 4
if (this._x < -60) { this._x = 0; } else { this._x = this._x - 1; } gotoAndPlay ("active");
Symbol 207 MovieClip Frame 5
stop();
Symbol 207 MovieClip Frame 6
stop();
Symbol 207 MovieClip Frame 7
stop();
Symbol 208 MovieClip Frame 1
Symbol 213 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 2
stop();
Symbol 213 MovieClip Frame 3
stop();
Symbol 213 MovieClip Frame 4
stop();
Symbol 219 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 2
stop();
Symbol 219 MovieClip Frame 3
stop();
Symbol 219 MovieClip Frame 4
stop();
Symbol 223 MovieClip [plaqueWierzbowski] Frame 1
stop();
Symbol 223 MovieClip [plaqueWierzbowski] Frame 2
stop();
Symbol 224 Button
on (release) { _root.selectMarine(2); }
Symbol 230 MovieClip [plaqueVasquez] Frame 1
stop();
Symbol 230 MovieClip [plaqueVasquez] Frame 2
stop();
Symbol 231 Button
on (release) { _root.selectMarine(11); }
Symbol 237 MovieClip [plaqueRipley] Frame 1
stop();
Symbol 237 MovieClip [plaqueRipley] Frame 2
stop();
Symbol 238 Button
on (release) { _root.selectMarine(9); }
Symbol 243 MovieClip [plaqueNewt] Frame 1
stop();
Symbol 243 MovieClip [plaqueNewt] Frame 2
stop();
Symbol 244 Button
on (release) { _root.selectMarine(0); }
Symbol 249 MovieClip [plaqueHudson] Frame 1
stop();
Symbol 249 MovieClip [plaqueHudson] Frame 2
stop();
Symbol 250 Button
on (release) { _root.selectMarine(5); }
Symbol 255 MovieClip [plaqueHicks] Frame 1
stop();
Symbol 255 MovieClip [plaqueHicks] Frame 2
stop();
Symbol 256 Button
on (release) { _root.selectMarine(12); }
Symbol 261 MovieClip [plaqueGorman] Frame 1
stop();
Symbol 261 MovieClip [plaqueGorman] Frame 2
stop();
Symbol 262 Button
on (release) { _root.selectMarine(4); }
Symbol 267 MovieClip [plaqueFrost] Frame 1
stop();
Symbol 267 MovieClip [plaqueFrost] Frame 2
stop();
Symbol 268 Button
on (release) { _root.selectMarine(1); }
Symbol 273 MovieClip [plaqueDrake] Frame 1
stop();
Symbol 273 MovieClip [plaqueDrake] Frame 2
stop();
Symbol 274 Button
on (release) { _root.selectMarine(3); }
Symbol 279 MovieClip [plaqueDietrich] Frame 1
stop();
Symbol 279 MovieClip [plaqueDietrich] Frame 2
stop();
Symbol 280 Button
on (release) { _root.selectMarine(8); }
Symbol 285 MovieClip [plaqueCrowe] Frame 1
stop();
Symbol 285 MovieClip [plaqueCrowe] Frame 2
stop();
Symbol 289 Button
on (release) { if (_root.marineOrder.length > 9) { tempXlocation = ((_root.marineOrder.length - 9) * -1) * 101.25; if (plaqueCage2._x > tempXlocation) { plaqueCage2._x = plaqueCage2._x - 50; } } }
Symbol 290 Button
on (release) { if (plaqueCage2._x <= 3) { plaqueCage2._x = plaqueCage2._x + 50; } }
Symbol 300 MovieClip [plaqueBurke] Frame 1
stop();
Symbol 300 MovieClip [plaqueBurke] Frame 2
stop();
Symbol 301 Button
on (release) { _root.selectMarine(6); }
Symbol 306 MovieClip [plaqueApone] Frame 1
stop();
Symbol 306 MovieClip [plaqueApone] Frame 2
stop();
Symbol 333 MovieClip [Wierzbowski] Frame 1
IDname = 7; alienName = null; stop();
Symbol 333 MovieClip [Wierzbowski] Frame 2
_root.shootGun1(IDname, alienName); _root.vasquezShoot = 1;
Symbol 333 MovieClip [Wierzbowski] Frame 9
gunshot = new Sound(this); gunshot.attachSound("pistol"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 333 MovieClip [Wierzbowski] Frame 16
gunshot.start(0, 1);
Symbol 333 MovieClip [Wierzbowski] Frame 23
gunshot.start(0, 1); _root.shootGun2(IDname, alienName);
Symbol 333 MovieClip [Wierzbowski] Frame 28
_root.shootGun3(IDname, alienName); stop();
Symbol 333 MovieClip [Wierzbowski] Frame 30
flameshot = new Sound(this); flameshot.attachSound("flameshot"); flameshot.start(0, 1); flameshot.setVolume(_root.SFvolume); _root.shootFlame1(IDname, alienName); _root.vasquezShoot = 1;
Symbol 333 MovieClip [Wierzbowski] Frame 42
_root.shootFlame2(IDname, alienName);
Symbol 333 MovieClip [Wierzbowski] Frame 50
_root.shootFlame3(IDname, alienName); stop();
Symbol 333 MovieClip [Wierzbowski] Frame 51
trace(("IDname " + IDname) + " is inc"); stop();
Symbol 333 MovieClip [Wierzbowski] Frame 52
trace(("IDname " + IDname) + " is dead"); flatline = new Sound(this); flatline.attachSound("flatline"); flatline.start(0, 1); flatline.setVolume(_root.SFvolume); stop();
Symbol 333 MovieClip [Wierzbowski] Frame 53
stop();
Symbol 333 MovieClip [Wierzbowski] Frame 54
gunshot = new Sound(this); gunshot.attachSound("cut"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 333 MovieClip [Wierzbowski] Frame 61
gotoAndPlay ("cut2");
Symbol 361 MovieClip [Vasquez] Frame 1
IDname = 2; alienName = null; secondAlien = null; stop();
Symbol 361 MovieClip [Vasquez] Frame 2
_root.shootGun1(IDname, alienName); _root.vasquezShoot = 1; gunshot = new Sound(this); gunshot.attachSound("pulserifle" + _root.calculateRandom(1, 5)); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 361 MovieClip [Vasquez] Frame 8
_root.shootGun2(IDname, alienName);
Symbol 361 MovieClip [Vasquez] Frame 20
_root.shootGun3(IDname, alienName); stop();
Symbol 361 MovieClip [Vasquez] Frame 23
gunshot = new Sound(this); gunshot.attachSound("pump"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 361 MovieClip [Vasquez] Frame 39
_root.shootGrenade();
Symbol 361 MovieClip [Vasquez] Frame 41
gotoAndPlay ("normal4");
Symbol 361 MovieClip [Vasquez] Frame 43
trace("THIS IS the vasquez var " + vasquezShoot); if (_root.vasquezShoot == 0) { _root.vasquezShoot = 1; letsrock = new Sound(this); letsrock.attachSound("letsrock"); letsrock.start(0, 1); letsrock.setVolume(_root.SFvolume); } else { this.gotoAndPlay("shootJump"); }
Symbol 361 MovieClip [Vasquez] Frame 70
gunshot = new Sound(this); gunshot.attachSound("smartgun" + _root.calculateRandom(0, 1)); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume); _root.shootMachineGun1(IDname, alienName);
Symbol 361 MovieClip [Vasquez] Frame 74
_root.shootMachineGun2(IDname, alienName);
Symbol 361 MovieClip [Vasquez] Frame 88
_root.shootMachineGun3(IDname, alienName); stop();
Symbol 361 MovieClip [Vasquez] Frame 89
trace(("IDname " + IDname) + " is inc"); stop();
Symbol 361 MovieClip [Vasquez] Frame 90
trace(("IDname " + IDname) + " is dead"); flatline = new Sound(this); flatline.attachSound("flatline"); flatline.start(0, 1); flatline.setVolume(_root.SFvolume); stop();
Symbol 361 MovieClip [Vasquez] Frame 91
stop();
Symbol 361 MovieClip [Vasquez] Frame 92
gunshot = new Sound(this); gunshot.attachSound("cut"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 361 MovieClip [Vasquez] Frame 99
gotoAndPlay ("cut2");
Symbol 389 MovieClip [Ripley] Frame 1
IDname = 11; alienName = null; stop();
Symbol 389 MovieClip [Ripley] Frame 2
_root.shootGun1(IDname, alienName); _root.vasquezShoot = 1; gunshot = new Sound(this); gunshot.attachSound("pulserifle" + _root.calculateRandom(1, 5)); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 389 MovieClip [Ripley] Frame 9
_root.shootGun2(IDname, alienName);
Symbol 389 MovieClip [Ripley] Frame 19
_root.shootGun3(IDname, alienName); stop();
Symbol 389 MovieClip [Ripley] Frame 22
gunshot = new Sound(this); gunshot.attachSound("pump"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 389 MovieClip [Ripley] Frame 38
_root.shootGrenade();
Symbol 389 MovieClip [Ripley] Frame 40
gotoAndPlay ("normal4");
Symbol 389 MovieClip [Ripley] Frame 41
stop();
Symbol 389 MovieClip [Ripley] Frame 42
_root.shootGun1(IDname, alienName); _root.vasquezShoot = 1; gunshot = new Sound(this); gunshot.attachSound("pulserifle" + _root.calculateRandom(1, 5)); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 389 MovieClip [Ripley] Frame 49
_root.shootGun2(IDname, alienName);
Symbol 389 MovieClip [Ripley] Frame 57
_root.shootGun3(IDname, alienName); stop();
Symbol 389 MovieClip [Ripley] Frame 60
gunshot = new Sound(this); gunshot.attachSound("pump"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 389 MovieClip [Ripley] Frame 77
_root.shootGrenade();
Symbol 389 MovieClip [Ripley] Frame 79
gotoAndPlay ("normal3");
Symbol 389 MovieClip [Ripley] Frame 81
flameshot = new Sound(this); flameshot.attachSound("flameshot"); flameshot.start(0, 1); flameshot.setVolume(_root.SFvolume); _root.shootFlame1(IDname, alienName); _root.vasquezShoot = 1;
Symbol 389 MovieClip [Ripley] Frame 88
_root.shootFlame2(IDname, alienName);
Symbol 389 MovieClip [Ripley] Frame 103
_root.shootFlame3(IDname, alienName); stop();
Symbol 389 MovieClip [Ripley] Frame 104
gunpump.start(0, 1); trace(("IDname " + IDname) + " is inc"); stop();
Symbol 389 MovieClip [Ripley] Frame 105
trace(("IDname " + IDname) + " is dead"); flatline = new Sound(this); flatline.attachSound("flatline"); flatline.start(0, 1); flatline.setVolume(_root.SFvolume); stop();
Symbol 389 MovieClip [Ripley] Frame 106
stop();
Symbol 399 MovieClip [Newt] Frame 1
IDname = 10; stop();
Symbol 399 MovieClip [Newt] Frame 2
stop();
Symbol 399 MovieClip [Newt] Frame 3
flatline = new Sound(this); flatline.attachSound("flatline"); flatline.start(0, 1); flatline.setVolume(_root.SFvolume); stop();
Symbol 399 MovieClip [Newt] Frame 4
stop();
Symbol 399 MovieClip [Newt] Frame 5
thisway = new Sound(this); thisway.attachSound("thisway"); thisway.start(0, 1); thisway.setVolume(_root.SFvolume);
Symbol 399 MovieClip [Newt] Frame 25
gotoAndPlay ("normal4");
Symbol 431 MovieClip [Hudson] Frame 1
IDname = 0; alienName = null; stop();
Symbol 431 MovieClip [Hudson] Frame 2
_root.shootGun1(IDname, alienName); _root.vasquezShoot = 1; gunshot = new Sound(this); gunshot.attachSound("pulserifle" + _root.calculateRandom(1, 5)); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 431 MovieClip [Hudson] Frame 10
_root.shootGun2(IDname, alienName);
Symbol 431 MovieClip [Hudson] Frame 18
_root.shootGun3(IDname, alienName); stop();
Symbol 431 MovieClip [Hudson] Frame 21
gunshot = new Sound(this); gunshot.attachSound("pump"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 431 MovieClip [Hudson] Frame 37
_root.shootGrenade();
Symbol 431 MovieClip [Hudson] Frame 39
gotoAndPlay ("normal4");
Symbol 431 MovieClip [Hudson] Frame 41
_root.shootGun1(IDname, alienName); _root.vasquezShoot = 1;
Symbol 431 MovieClip [Hudson] Frame 42
gunshot = new Sound(this); gunshot.attachSound("pistol"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 431 MovieClip [Hudson] Frame 49
gunshot.start(0, 1);
Symbol 431 MovieClip [Hudson] Frame 55
gunshot.start(0, 1);
Symbol 431 MovieClip [Hudson] Frame 58
_root.shootGun2(IDname, alienName);
Symbol 431 MovieClip [Hudson] Frame 62
_root.shootGun3(IDname, alienName); stop();
Symbol 431 MovieClip [Hudson] Frame 63
trace(("IDname " + IDname) + " is inc"); stop();
Symbol 431 MovieClip [Hudson] Frame 64
trace(("IDname " + IDname) + " is dead"); flatline = new Sound(this); flatline.attachSound("flatline"); flatline.start(0, 1); flatline.setVolume(_root.SFvolume); stop();
Symbol 431 MovieClip [Hudson] Frame 65
stop();
Symbol 431 MovieClip [Hudson] Frame 66
gunshot = new Sound(this); gunshot.attachSound("cut"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 431 MovieClip [Hudson] Frame 73
gotoAndPlay ("cut2");
Symbol 459 MovieClip [Hicks] Frame 1
IDname = 5; alienName = null; stop();
Symbol 459 MovieClip [Hicks] Frame 2
_root.shootGun1(IDname, alienName); _root.vasquezShoot = 1; gunshot = new Sound(this); gunshot.attachSound("pulserifle" + _root.calculateRandom(1, 5)); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 459 MovieClip [Hicks] Frame 9
_root.shootGun2(IDname, alienName);
Symbol 459 MovieClip [Hicks] Frame 19
_root.shootGun3(IDname, alienName); stop();
Symbol 459 MovieClip [Hicks] Frame 22
gunshot = new Sound(this); gunshot.attachSound("pump"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 459 MovieClip [Hicks] Frame 38
_root.shootGrenade();
Symbol 459 MovieClip [Hicks] Frame 40
gotoAndPlay ("normal4");
Symbol 459 MovieClip [Hicks] Frame 42
_root.vasquezShoot = 1;
Symbol 459 MovieClip [Hicks] Frame 45
gunshot = new Sound(this); gunshot.attachSound("shotgun"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 459 MovieClip [Hicks] Frame 47
gunpump = new Sound(this); gunpump.attachSound("pump"); gunpump.start(0, 1); gunpump.setVolume(_root.SFvolume);
Symbol 459 MovieClip [Hicks] Frame 52
gunshot = new Sound(this); gunshot.attachSound("shotgun"); gunshot.start(0, 1); _root.shootGun2(IDname, alienName);
Symbol 459 MovieClip [Hicks] Frame 54
gunpump.start(0, 1);
Symbol 459 MovieClip [Hicks] Frame 59
_root.shootGun3(IDname, alienName); stop();
Symbol 459 MovieClip [Hicks] Frame 60
trace(("IDname " + IDname) + " is inc"); stop();
Symbol 459 MovieClip [Hicks] Frame 61
trace(("IDname " + IDname) + " is dead"); flatline = new Sound(this); flatline.attachSound("flatline"); flatline.start(0, 1); flatline.setVolume(_root.SFvolume); stop();
Symbol 459 MovieClip [Hicks] Frame 62
stop();
Symbol 459 MovieClip [Hicks] Frame 63
gunshot = new Sound(this); gunshot.attachSound("cut"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 459 MovieClip [Hicks] Frame 70
gotoAndPlay ("cut2");
Symbol 482 MovieClip [Gorman] Frame 1
IDname = 12; alienName = null; stop();
Symbol 482 MovieClip [Gorman] Frame 2
_root.shootGun1(IDname, alienName); _root.vasquezShoot = 1; gunshot = new Sound(this); gunshot.attachSound("pulserifle" + _root.calculateRandom(1, 5)); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 482 MovieClip [Gorman] Frame 9
_root.shootGun2(IDname, alienName);
Symbol 482 MovieClip [Gorman] Frame 19
_root.shootGun3(IDname, alienName); stop();
Symbol 482 MovieClip [Gorman] Frame 23
gunshot = new Sound(this); gunshot.attachSound("pump"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 482 MovieClip [Gorman] Frame 34
_root.shootGrenade();
Symbol 482 MovieClip [Gorman] Frame 36
gotoAndPlay ("normal3");
Symbol 482 MovieClip [Gorman] Frame 38
_root.shootGun1(IDname, alienName); _root.vasquezShoot = 1;
Symbol 482 MovieClip [Gorman] Frame 45
gunshot = new Sound(this); gunshot.attachSound("pistol"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 482 MovieClip [Gorman] Frame 52
gunshot.start(0, 1);
Symbol 482 MovieClip [Gorman] Frame 59
gunshot.start(0, 1); _root.shootGun2(IDname, alienName);
Symbol 482 MovieClip [Gorman] Frame 64
_root.shootGun3(IDname, alienName); stop();
Symbol 482 MovieClip [Gorman] Frame 65
trace(("IDname " + IDname) + " is inc"); stop();
Symbol 482 MovieClip [Gorman] Frame 66
trace(("IDname " + IDname) + " is dead"); flatline = new Sound(this); flatline.attachSound("flatline"); flatline.start(0, 1); flatline.setVolume(_root.SFvolume); stop();
Symbol 482 MovieClip [Gorman] Frame 67
stop();
Symbol 505 MovieClip [Frost] Frame 1
IDname = 4; alienName = null; stop();
Symbol 505 MovieClip [Frost] Frame 2
flameshot = new Sound(this); flameshot.attachSound("flameshot"); flameshot.start(0, 1); flameshot.setVolume(_root.SFvolume); _root.shootFlame1(IDname, alienName); _root.vasquezShoot = 1;
Symbol 505 MovieClip [Frost] Frame 13
_root.shootFlame2(IDname, alienName);
Symbol 505 MovieClip [Frost] Frame 27
_root.shootFlame3(IDname, alienName); stop();
Symbol 505 MovieClip [Frost] Frame 29
_root.shootGun1(IDname, alienName); _root.vasquezShoot = 1;
Symbol 505 MovieClip [Frost] Frame 34
gunshot = new Sound(this); gunshot.attachSound("pistol"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 505 MovieClip [Frost] Frame 41
gunshot.start(0, 1);
Symbol 505 MovieClip [Frost] Frame 48
gunshot.start(0, 1); _root.shootGun2(IDname, alienName);
Symbol 505 MovieClip [Frost] Frame 53
_root.shootGun3(IDname, alienName); stop();
Symbol 505 MovieClip [Frost] Frame 54
trace(("IDname " + IDname) + " is inc"); stop();
Symbol 505 MovieClip [Frost] Frame 55
trace(("IDname " + IDname) + " is dead"); flatline = new Sound(this); flatline.attachSound("flatline"); flatline.start(0, 1); flatline.setVolume(_root.SFvolume); stop();
Symbol 505 MovieClip [Frost] Frame 56
stop();
Symbol 505 MovieClip [Frost] Frame 57
gunshot = new Sound(this); gunshot.attachSound("cut"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 505 MovieClip [Frost] Frame 66
gotoAndPlay ("cut2");
Symbol 526 MovieClip [Drake] Frame 1
IDname = 1; alienName = null; secondAlien = null; stop();
Symbol 526 MovieClip [Drake] Frame 2
flameshot = new Sound(this); flameshot.attachSound("flameshot"); flameshot.start(0, 1); flameshot.setVolume(_root.SFvolume); _root.shootFlame1(IDname, alienName); _root.vasquezShoot = 1;
Symbol 526 MovieClip [Drake] Frame 11
_root.shootFlame2(IDname, alienName);
Symbol 526 MovieClip [Drake] Frame 25
_root.shootFlame3(IDname, alienName); stop();
Symbol 526 MovieClip [Drake] Frame 26
stop();
Symbol 526 MovieClip [Drake] Frame 27
gunshot = new Sound(this); gunshot.attachSound("smartgun" + _root.calculateRandom(0, 1)); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume); _root.shootMachineGun1(IDname, alienName); _root.vasquezShoot = 1;
Symbol 526 MovieClip [Drake] Frame 31
_root.shootMachineGun2(IDname, alienName);
Symbol 526 MovieClip [Drake] Frame 43
_root.shootMachineGun3(IDname, alienName); stop();
Symbol 526 MovieClip [Drake] Frame 45
trace(("IDname " + IDname) + " is inc"); stop();
Symbol 526 MovieClip [Drake] Frame 46
trace(("IDname " + IDname) + " is dead"); flatline = new Sound(this); flatline.attachSound("flatline"); flatline.start(0, 1); flatline.setVolume(_root.SFvolume); stop();
Symbol 526 MovieClip [Drake] Frame 47
stop();
Symbol 526 MovieClip [Drake] Frame 48
gunshot = new Sound(this); gunshot.attachSound("cut"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 526 MovieClip [Drake] Frame 55
gotoAndPlay ("cut2");
Symbol 549 MovieClip [Dietrich] Frame 1
IDname = 3; alienName = null; IDname = 3; alienName = null; stop();
Symbol 549 MovieClip [Dietrich] Frame 2
_root.shootGun1(IDname, alienName); _root.vasquezShoot = 1;
Symbol 549 MovieClip [Dietrich] Frame 6
gunshot = new Sound(this); gunshot.attachSound("pistol"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 549 MovieClip [Dietrich] Frame 13
gunshot.start(0, 1);
Symbol 549 MovieClip [Dietrich] Frame 20
gunshot.start(0, 1); _root.shootGun2(IDname, alienName);
Symbol 549 MovieClip [Dietrich] Frame 25
_root.shootGun3(IDname, alienName); stop();
Symbol 549 MovieClip [Dietrich] Frame 27
flameshot = new Sound(this); flameshot.attachSound("flameshot"); flameshot.start(0, 1); flameshot.setVolume(_root.SFvolume); _root.shootFlame1(IDname, alienName); _root.vasquezShoot = 1;
Symbol 549 MovieClip [Dietrich] Frame 36
_root.shootFlame2(IDname, alienName);
Symbol 549 MovieClip [Dietrich] Frame 52
_root.shootFlame3(IDname, alienName); stop();
Symbol 549 MovieClip [Dietrich] Frame 53
trace(("IDname " + IDname) + " is inc"); stop();
Symbol 549 MovieClip [Dietrich] Frame 54
trace(("IDname " + IDname) + " is dead"); flatline = new Sound(this); flatline.attachSound("flatline"); flatline.start(0, 1); flatline.setVolume(_root.SFvolume); stop();
Symbol 549 MovieClip [Dietrich] Frame 55
stop();
Symbol 549 MovieClip [Dietrich] Frame 56
gunshot = new Sound(this); gunshot.attachSound("cut"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 549 MovieClip [Dietrich] Frame 63
gotoAndPlay ("cut2");
Symbol 582 MovieClip [Crowe] Frame 1
IDname = 8; alienName = null; stop();
Symbol 582 MovieClip [Crowe] Frame 2
_root.shootGun1(IDname, alienName); _root.vasquezShoot = 1; gunshot = new Sound(this); gunshot.attachSound("pulserifle" + _root.calculateRandom(1, 5)); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 582 MovieClip [Crowe] Frame 9
_root.shootGun2(IDname, alienName);
Symbol 582 MovieClip [Crowe] Frame 20
_root.shootGun3(IDname, alienName); stop();
Symbol 582 MovieClip [Crowe] Frame 23
gunshot = new Sound(this); gunshot.attachSound("pump"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 582 MovieClip [Crowe] Frame 39
_root.shootGrenade();
Symbol 582 MovieClip [Crowe] Frame 41
gotoAndPlay ("normal4");
Symbol 582 MovieClip [Crowe] Frame 43
_root.shootGun1(IDname, alienName); _root.vasquezShoot = 1;
Symbol 582 MovieClip [Crowe] Frame 45
gunshot = new Sound(this); gunshot.attachSound("pistol"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 582 MovieClip [Crowe] Frame 52
gunshot.start(0, 1);
Symbol 582 MovieClip [Crowe] Frame 59
gunshot.start(0, 1);
Symbol 582 MovieClip [Crowe] Frame 63
_root.shootGun2(IDname, alienName);
Symbol 582 MovieClip [Crowe] Frame 67
_root.shootGun3(IDname, alienName); stop();
Symbol 582 MovieClip [Crowe] Frame 68
trace(("IDname " + IDname) + " is inc"); stop();
Symbol 582 MovieClip [Crowe] Frame 69
trace(("IDname " + IDname) + " is dead"); flatline = new Sound(this); flatline.attachSound("flatline"); flatline.start(0, 1); flatline.setVolume(_root.SFvolume); stop();
Symbol 582 MovieClip [Crowe] Frame 70
stop();
Symbol 582 MovieClip [Crowe] Frame 71
gunshot = new Sound(this); gunshot.attachSound("cut"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 582 MovieClip [Crowe] Frame 78
gotoAndPlay ("cut2");
Symbol 592 MovieClip [Burke] Frame 1
IDname = 9; stop();
Symbol 592 MovieClip [Burke] Frame 2
stop();
Symbol 592 MovieClip [Burke] Frame 3
flatline = new Sound(this); flatline.attachSound("flatline"); flatline.start(0, 1); flatline.setVolume(_root.SFvolume); stop();
Symbol 592 MovieClip [Burke] Frame 4
stop();
Symbol 614 MovieClip [Apone] Frame 1
IDname = 6; alienName = null; stop();
Symbol 614 MovieClip [Apone] Frame 2
_root.shootGun1(IDname, alienName); _root.vasquezShoot = 1; gunshot = new Sound(this); gunshot.attachSound("pulserifle" + _root.calculateRandom(1, 5)); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 614 MovieClip [Apone] Frame 10
_root.shootGun2(IDname, alienName);
Symbol 614 MovieClip [Apone] Frame 16
_root.shootGun3(IDname, alienName); stop();
Symbol 614 MovieClip [Apone] Frame 20
gunshot = new Sound(this); gunshot.attachSound("pump"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 614 MovieClip [Apone] Frame 36
_root.shootGrenade();
Symbol 614 MovieClip [Apone] Frame 38
gotoAndPlay ("normal4");
Symbol 614 MovieClip [Apone] Frame 40
flameshot = new Sound(this); flameshot.attachSound("flameshot"); flameshot.start(0, 1); flameshot.setVolume(_root.SFvolume); _root.shootFlame1(IDname, alienName); _root.vasquezShoot = 1;
Symbol 614 MovieClip [Apone] Frame 49
_root.shootFlame2(IDname, alienName);
Symbol 614 MovieClip [Apone] Frame 75
_root.shootFlame3(IDname, alienName); stop();
Symbol 614 MovieClip [Apone] Frame 76
trace(("IDname " + IDname) + " is inc"); stop();
Symbol 614 MovieClip [Apone] Frame 77
trace(("IDname " + IDname) + " is dead"); flatline = new Sound(this); flatline.attachSound("flatline"); flatline.start(0, 1); flatline.setVolume(_root.SFvolume); stop();
Symbol 614 MovieClip [Apone] Frame 78
stop();
Symbol 614 MovieClip [Apone] Frame 79
gunshot = new Sound(this); gunshot.attachSound("cut"); gunshot.start(0, 1); gunshot.setVolume(_root.SFvolume);
Symbol 614 MovieClip [Apone] Frame 88
gotoAndPlay ("cut2");
Symbol 657 MovieClip [alien] Frame 1
play(); this._alpha = 50; this._xscale = 160; this._yscale = 160;
Symbol 657 MovieClip [alien] Frame 2
this._alpha = 70; this._xscale = 140; this._yscale = 140;
Symbol 657 MovieClip [alien] Frame 3
this._alpha = 100; this._xscale = 120; this._yscale = 120;
Symbol 657 MovieClip [alien] Frame 4
this._xscale = 100; this._yscale = 100;
Symbol 657 MovieClip [alien] Frame 10
_root.alienArrive = true; this.gotoAndStop("normal" + _root.calculateRandom(0, 6)); this._alpha = 100; this._xscale = 100; this._yscale = 100;
Symbol 657 MovieClip [alien] Frame 27
gotoAndPlay ("normal0");
Symbol 657 MovieClip [alien] Frame 28
aliengrab = new Sound(this); aliengrab.attachSound("grab"); aliengrab.start(0, 1); aliengrab.setVolume(_root.SFvolume); stop();
Symbol 657 MovieClip [alien] Frame 29
stop();
Symbol 657 MovieClip [alien] Frame 30
aliendeath = new Sound(this); aliendeath.attachSound("aliendeath" + _root.calculateRandom(2, 4)); aliendeath.start(0, 1); aliendeath.setVolume(_root.SFvolume); this._rotation = _root.calculateRandom(0, 360); play();
Symbol 657 MovieClip [alien] Frame 42
this.swapDepths(this.alienID + 50); stop();
Symbol 657 MovieClip [alien] Frame 47
Symbol 657 MovieClip [alien] Frame 48
aliendeath = new Sound(this); aliendeath.attachSound("aliendeath" + _root.calculateRandom(2, 4)); aliendeath.start(0, 1); aliendeath.setVolume(_root.SFvolume); this._rotation = _root.calculateRandom(0, 360);
Symbol 657 MovieClip [alien] Frame 66
this.swapDepths(this.alienID + 50); stop();
Symbol 657 MovieClip [alien] Frame 67
this._rotation = _root.calculateRandom(0, 360);
Symbol 657 MovieClip [alien] Frame 77
aliendeath = new Sound(this); aliendeath.attachSound("flamedeath"); aliendeath.start(0, 1); aliendeath.setVolume(_root.SFvolume);
Symbol 657 MovieClip [alien] Frame 103
this.swapDepths(this.alienID + 50); stop();
Symbol 657 MovieClip [alien] Frame 104
this.gotoAndPlay(this._currentframe + _root.calculateRandom(0, 4));
Symbol 657 MovieClip [alien] Frame 113
this._alpha = this._alpha - 16; this._xscale = this._xscale + 20; this._yscale = this._yscale + 20;
Symbol 657 MovieClip [alien] Frame 114
this._alpha = this._alpha - 16; this._xscale = this._xscale + 20; this._yscale = this._yscale + 20;
Symbol 657 MovieClip [alien] Frame 115
this._alpha = this._alpha - 16; this._xscale = this._xscale + 20; this._yscale = this._yscale + 20;
Symbol 657 MovieClip [alien] Frame 116
this._alpha = this._alpha - 16; this._xscale = this._xscale + 20; this._yscale = this._yscale + 20;
Symbol 657 MovieClip [alien] Frame 117
this._alpha = this._alpha - 16; this._xscale = this._xscale + 20; this._yscale = this._yscale + 20;
Symbol 657 MovieClip [alien] Frame 118
this._alpha = this._alpha - 16; this._xscale = this._xscale + 20; this._yscale = this._yscale + 20;
Symbol 657 MovieClip [alien] Frame 163
removeMovieClip(this);
Symbol 664 MovieClip [acidSpray] Frame 1
acid = new Sound(this); acid.attachSound("acid"); acid.start(0, 1); acid.setVolume(_root.SFvolume);
Symbol 664 MovieClip [acidSpray] Frame 44
removeMovieClip(this);
Symbol 693 MovieClip Frame 1
stop();
Symbol 693 MovieClip Frame 2
stop();
Symbol 693 MovieClip Frame 3
stop();
Symbol 693 MovieClip Frame 4
stop();
Symbol 697 MovieClip Frame 1
_root.mapName = "rescue"; _root.actionarea._xscale = 95; _root.actionarea._yscale = 95; _root.actionarea._x = 5; _root.actionarea._y = 180; _root.thisMapWeapon = 4; _root.marineData[0][12] = 4; _root.marineData[1][12] = 3; _root.marineData[2][12] = 3; _root.marineData[3][12] = 3; _root.marineData[4][12] = 4; _root.marineData[5][12] = 4; _root.marineData[6][12] = 3; _root.marineData[7][12] = 3; _root.marineData[8][12] = 4; _root.marineData[9][12] = 4; _root.marineData[10][12] = 4; _root.marineData[11][12] = 3; _root.marineData[12][12] = 3; _root.tileSize = 40; _root.mapArray = []; n = 0; while (n < 24) { _root.mapArray[n] = []; m = 0; while (m < 30) { _root.mapArray[n][m] = []; m++; } n++; } _root.mapArray[0][0][0] = 4; _root.mapArray[0][1][0] = 4; _root.mapArray[0][2][0] = 4; _root.mapArray[0][3][0] = 4; _root.mapArray[0][4][0] = 4; _root.mapArray[0][5][0] = 4; _root.mapArray[0][6][0] = 4; _root.mapArray[0][7][0] = 4; _root.mapArray[0][8][0] = 4; _root.mapArray[0][9][0] = 4; _root.mapArray[0][10][0] = 4; _root.mapArray[0][11][0] = 4; _root.mapArray[0][12][0] = 4; _root.mapArray[0][13][0] = 4; _root.mapArray[0][14][0] = 4; _root.mapArray[0][15][0] = 4; _root.mapArray[0][16][0] = 4; _root.mapArray[0][17][0] = 4; _root.mapArray[0][18][0] = 4; _root.mapArray[0][19][0] = 4; _root.mapArray[0][20][0] = 4; _root.mapArray[0][21][0] = 4; _root.mapArray[0][22][0] = 4; _root.mapArray[0][23][0] = 4; _root.mapArray[0][24][0] = 4; _root.mapArray[0][25][0] = 4; _root.mapArray[0][26][0] = 4; _root.mapArray[0][27][0] = 4; _root.mapArray[0][28][0] = 4; _root.mapArray[0][29][0] = 4; _root.mapArray[0][30][0] = 4; _root.mapArray[1][0][0] = 4; _root.mapArray[1][1][0] = 4; _root.mapArray[1][2][0] = 4; _root.mapArray[1][3][0] = 4; _root.mapArray[1][4][0] = 4; _root.mapArray[1][5][0] = 0; _root.mapArray[1][6][0] = 0; _root.mapArray[1][7][0] = 0; _root.mapArray[1][8][0] = 0; _root.mapArray[1][9][0] = 0; _root.mapArray[1][10][0] = 4; _root.mapArray[1][11][0] = 0; _root.mapArray[1][12][0] = 0; _root.mapArray[1][13][0] = 0; _root.mapArray[1][14][0] = 0; _root.mapArray[1][15][0] = 0; _root.mapArray[1][16][0] = 0; _root.mapArray[1][17][0] = 0; _root.mapArray[1][18][0] = 0; _root.mapArray[1][19][0] = 0; _root.mapArray[1][20][0] = 0; _root.mapArray[1][21][0] = 4; _root.mapArray[1][22][0] = 0; _root.mapArray[1][23][0] = 4; _root.mapArray[1][24][0] = 0; _root.mapArray[1][25][0] = 4; _root.mapArray[1][26][0] = 4; _root.mapArray[1][27][0] = 4; _root.mapArray[1][28][0] = 4; _root.mapArray[1][29][0] = 4; _root.mapArray[1][30][0] = 4; _root.mapArray[2][0][0] = 4; _root.mapArray[2][1][0] = 0; _root.mapArray[2][2][0] = 0; _root.mapArray[2][3][0] = 0; _root.mapArray[2][4][0] = 0; _root.mapArray[2][5][0] = 0; _root.mapArray[2][6][0] = 0; _root.mapArray[2][7][0] = 2; _root.mapArray[2][8][0] = 2; _root.mapArray[2][9][0] = 0; _root.mapArray[2][10][0] = 0; _root.mapArray[2][11][0] = 0; _root.mapArray[2][12][0] = 0; _root.mapArray[2][13][0] = 0; _root.mapArray[2][14][0] = 0; _root.mapArray[2][15][0] = 0; _root.mapArray[2][16][0] = 0; _root.mapArray[2][17][0] = 0; _root.mapArray[2][18][0] = 0; _root.mapArray[2][19][0] = 0; _root.mapArray[2][20][0] = 0; _root.mapArray[2][21][0] = 0; _root.mapArray[2][22][0] = 4; _root.mapArray[2][23][0] = 0; _root.mapArray[2][24][0] = 4; _root.mapArray[2][25][0] = 0; _root.mapArray[2][26][0] = 4; _root.mapArray[2][27][0] = 4; _root.mapArray[2][28][0] = 4; _root.mapArray[2][29][0] = 4; _root.mapArray[2][30][0] = 4; _root.mapArray[3][0][0] = 4; _root.mapArray[3][1][0] = 0; _root.mapArray[3][2][0] = 0; _root.mapArray[3][3][0] = 0; _root.mapArray[3][4][0] = 0; _root.mapArray[3][5][0] = 0; _root.mapArray[3][6][0] = 0; _root.mapArray[3][7][0] = 2; _root.mapArray[3][8][0] = 2; _root.mapArray[3][9][0] = 0; _root.mapArray[3][10][0] = 0; _root.mapArray[3][11][0] = 0; _root.mapArray[3][12][0] = 0; _root.mapArray[3][13][0] = 0; _root.mapArray[3][14][0] = 0; _root.mapArray[3][15][0] = 0; _root.mapArray[3][16][0] = 0; _root.mapArray[3][17][0] = 0; _root.mapArray[3][18][0] = 0; _root.mapArray[3][19][0] = 0; _root.mapArray[3][20][0] = 0; _root.mapArray[3][21][0] = 0; _root.mapArray[3][22][0] = 0; _root.mapArray[3][23][0] = 0; _root.mapArray[3][24][0] = 0; _root.mapArray[3][25][0] = 0; _root.mapArray[3][26][0] = 0; _root.mapArray[3][27][0] = 0; _root.mapArray[3][28][0] = 2; _root.mapArray[3][29][0] = 2; _root.mapArray[3][30][0] = 4; _root.mapArray[4][0][0] = 4; _root.mapArray[4][1][0] = 0; _root.mapArray[4][2][0] = 0; _root.mapArray[4][3][0] = 0; _root.mapArray[4][4][0] = 0; _root.mapArray[4][5][0] = 0; _root.mapArray[4][6][0] = 0; _root.mapArray[4][7][0] = 0; _root.mapArray[4][8][0] = 0; _root.mapArray[4][9][0] = 0; _root.mapArray[4][10][0] = 0; _root.mapArray[4][11][0] = 0; _root.mapArray[4][12][0] = 0; _root.mapArray[4][13][0] = 0; _root.mapArray[4][14][0] = 0; _root.mapArray[4][15][0] = 0; _root.mapArray[4][16][0] = 4; _root.mapArray[4][17][0] = 0; _root.mapArray[4][18][0] = 4; _root.mapArray[4][19][0] = 0; _root.mapArray[4][20][0] = 0; _root.mapArray[4][21][0] = 0; _root.mapArray[4][22][0] = 0; _root.mapArray[4][23][0] = 0; _root.mapArray[4][24][0] = 0; _root.mapArray[4][25][0] = 0; _root.mapArray[4][26][0] = 0; _root.mapArray[4][27][0] = 0; _root.mapArray[4][28][0] = 2; _root.mapArray[4][29][0] = 2; _root.mapArray[4][30][0] = 4; _root.mapArray[5][0][0] = 4; _root.mapArray[5][1][0] = 0; _root.mapArray[5][2][0] = 0; _root.mapArray[5][3][0] = 0; _root.mapArray[5][4][0] = 0; _root.mapArray[5][5][0] = 0; _root.mapArray[5][6][0] = 4; _root.mapArray[5][7][0] = 0; _root.mapArray[5][8][0] = 0; _root.mapArray[5][9][0] = 4; _root.mapArray[5][10][0] = 0; _root.mapArray[5][11][0] = 4; _root.mapArray[5][12][0] = 0; _root.mapArray[5][13][0] = 0; _root.mapArray[5][14][0] = 0; _root.mapArray[5][15][0] = 0; _root.mapArray[5][16][0] = 0; _root.mapArray[5][17][0] = 0; _root.mapArray[5][18][0] = 0; _root.mapArray[5][19][0] = 0; _root.mapArray[5][20][0] = 0; _root.mapArray[5][21][0] = 0; _root.mapArray[5][22][0] = 0; _root.mapArray[5][23][0] = 0; _root.mapArray[5][24][0] = 0; _root.mapArray[5][25][0] = 0; _root.mapArray[5][26][0] = 0; _root.mapArray[5][27][0] = 0; _root.mapArray[5][28][0] = 0; _root.mapArray[5][29][0] = 0; _root.mapArray[5][30][0] = 4; _root.mapArray[6][0][0] = 4; _root.mapArray[6][1][0] = 0; _root.mapArray[6][2][0] = 0; _root.mapArray[6][3][0] = 0; _root.mapArray[6][4][0] = 0; _root.mapArray[6][5][0] = 0; _root.mapArray[6][6][0] = 4; _root.mapArray[6][7][0] = 0; _root.mapArray[6][8][0] = 0; _root.mapArray[6][9][0] = 0; _root.mapArray[6][10][0] = 0; _root.mapArray[6][11][0] = 4; _root.mapArray[6][12][0] = 0; _root.mapArray[6][13][0] = 0; _root.mapArray[6][14][0] = 0; _root.mapArray[6][15][0] = 0; _root.mapArray[6][16][0] = 0; _root.mapArray[6][17][0] = 0; _root.mapArray[6][18][0] = 0; _root.mapArray[6][19][0] = 0; _root.mapArray[6][20][0] = 0; _root.mapArray[6][21][0] = 4; _root.mapArray[6][22][0] = 4; _root.mapArray[6][23][0] = 4; _root.mapArray[6][24][0] = 0; _root.mapArray[6][25][0] = 0; _root.mapArray[6][26][0] = 0; _root.mapArray[6][27][0] = 0; _root.mapArray[6][28][0] = 0; _root.mapArray[6][29][0] = 4; _root.mapArray[6][30][0] = 4; _root.mapArray[7][0][0] = 4; _root.mapArray[7][1][0] = 4; _root.mapArray[7][2][0] = 0; _root.mapArray[7][3][0] = 4; _root.mapArray[7][4][0] = 0; _root.mapArray[7][5][0] = 0; _root.mapArray[7][6][0] = 0; _root.mapArray[7][7][0] = 0; _root.mapArray[7][8][0] = 0; _root.mapArray[7][9][0] = 0; _root.mapArray[7][10][0] = 0; _root.mapArray[7][11][0] = 0; _root.mapArray[7][12][0] = 0; _root.mapArray[7][13][0] = 0; _root.mapArray[7][14][0] = 0; _root.mapArray[7][15][0] = 0; _root.mapArray[7][16][0] = 0; _root.mapArray[7][17][0] = 4; _root.mapArray[7][18][0] = 0; _root.mapArray[7][19][0] = 0; _root.mapArray[7][20][0] = 0; _root.mapArray[7][21][0] = 0; _root.mapArray[7][22][0] = 0; _root.mapArray[7][23][0] = 0; _root.mapArray[7][24][0] = 0; _root.mapArray[7][25][0] = 0; _root.mapArray[7][26][0] = 0; _root.mapArray[7][27][0] = 0; _root.mapArray[7][28][0] = 4; _root.mapArray[7][29][0] = 0; _root.mapArray[7][30][0] = 4; _root.mapArray[8][0][0] = 4; _root.mapArray[8][1][0] = 0; _root.mapArray[8][2][0] = 4; _root.mapArray[8][3][0] = 0; _root.mapArray[8][4][0] = 0; _root.mapArray[8][5][0] = 0; _root.mapArray[8][6][0] = 0; _root.mapArray[8][7][0] = 0; _root.mapArray[8][8][0] = 4; _root.mapArray[8][9][0] = 4; _root.mapArray[8][10][0] = 4; _root.mapArray[8][11][0] = 0; _root.mapArray[8][12][0] = 0; _root.mapArray[8][13][0] = 0; _root.mapArray[8][14][0] = 0; _root.mapArray[8][15][0] = 0; _root.mapArray[8][16][0] = 0; _root.mapArray[8][17][0] = 0; _root.mapArray[8][18][0] = 0; _root.mapArray[8][19][0] = 0; _root.mapArray[8][20][0] = 2; _root.mapArray[8][21][0] = 2; _root.mapArray[8][22][0] = 0; _root.mapArray[8][23][0] = 0; _root.mapArray[8][24][0] = 0; _root.mapArray[8][25][0] = 0; _root.mapArray[8][26][0] = 0; _root.mapArray[8][27][0] = 0; _root.mapArray[8][28][0] = 0; _root.mapArray[8][29][0] = 4; _root.mapArray[8][30][0] = 4; _root.mapArray[9][0][0] = 4; _root.mapArray[9][1][0] = 0; _root.mapArray[9][2][0] = 0; _root.mapArray[9][3][0] = 0; _root.mapArray[9][4][0] = 0; _root.mapArray[9][5][0] = 0; _root.mapArray[9][6][0] = 0; _root.mapArray[9][7][0] = 0; _root.mapArray[9][8][0] = 0; _root.mapArray[9][9][0] = 0; _root.mapArray[9][10][0] = 0; _root.mapArray[9][11][0] = 0; _root.mapArray[9][12][0] = 0; _root.mapArray[9][13][0] = 0; _root.mapArray[9][14][0] = 0; _root.mapArray[9][15][0] = 0; _root.mapArray[9][16][0] = 0; _root.mapArray[9][17][0] = 4; _root.mapArray[9][18][0] = 0; _root.mapArray[9][19][0] = 0; _root.mapArray[9][20][0] = 2; _root.mapArray[9][21][0] = 2; _root.mapArray[9][22][0] = 0; _root.mapArray[9][23][0] = 0; _root.mapArray[9][24][0] = 0; _root.mapArray[9][25][0] = 0; _root.mapArray[9][26][0] = 0; _root.mapArray[9][27][0] = 0; _root.mapArray[9][28][0] = 0; _root.mapArray[9][29][0] = 0; _root.mapArray[9][30][0] = 4; _root.mapArray[10][0][0] = 4; _root.mapArray[10][1][0] = 0; _root.mapArray[10][2][0] = 0; _root.mapArray[10][3][0] = 0; _root.mapArray[10][4][0] = 0; _root.mapArray[10][5][0] = 0; _root.mapArray[10][6][0] = 0; _root.mapArray[10][7][0] = 0; _root.mapArray[10][8][0] = 0; _root.mapArray[10][9][0] = 0; _root.mapArray[10][10][0] = 0; _root.mapArray[10][11][0] = 0; _root.mapArray[10][12][0] = 0; _root.mapArray[10][13][0] = 0; _root.mapArray[10][14][0] = 0; _root.mapArray[10][15][0] = 0; _root.mapArray[10][16][0] = 0; _root.mapArray[10][17][0] = 4; _root.mapArray[10][18][0] = 0; _root.mapArray[10][19][0] = 0; _root.mapArray[10][20][0] = 0; _root.mapArray[10][21][0] = 0; _root.mapArray[10][22][0] = 0; _root.mapArray[10][23][0] = 0; _root.mapArray[10][24][0] = 0; _root.mapArray[10][25][0] = 0; _root.mapArray[10][26][0] = 0; _root.mapArray[10][27][0] = 0; _root.mapArray[10][28][0] = 2; _root.mapArray[10][29][0] = 2; _root.mapArray[10][30][0] = 4; _root.mapArray[11][0][0] = 4; _root.mapArray[11][1][0] = 0; _root.mapArray[11][2][0] = 0; _root.mapArray[11][3][0] = 0; _root.mapArray[11][4][0] = 4; _root.mapArray[11][5][0] = 0; _root.mapArray[11][6][0] = 0; _root.mapArray[11][7][0] = 0; _root.mapArray[11][8][0] = 0; _root.mapArray[11][9][0] = 0; _root.mapArray[11][10][0] = 0; _root.mapArray[11][11][0] = 0; _root.mapArray[11][12][0] = 0; _root.mapArray[11][13][0] = 0; _root.mapArray[11][14][0] = 0; _root.mapArray[11][15][0] = 0; _root.mapArray[11][16][0] = 0; _root.mapArray[11][17][0] = 0; _root.mapArray[11][18][0] = 0; _root.mapArray[11][19][0] = 0; _root.mapArray[11][20][0] = 0; _root.mapArray[11][21][0] = 0; _root.mapArray[11][22][0] = 0; _root.mapArray[11][23][0] = 0; _root.mapArray[11][24][0] = 0; _root.mapArray[11][25][0] = 0; _root.mapArray[11][26][0] = 0; _root.mapArray[11][27][0] = 0; _root.mapArray[11][28][0] = 2; _root.mapArray[11][29][0] = 2; _root.mapArray[11][30][0] = 4; _root.mapArray[12][0][0] = 4; _root.mapArray[12][1][0] = 0; _root.mapArray[12][2][0] = 0; _root.mapArray[12][3][0] = 0; _root.mapArray[12][4][0] = 0; _root.mapArray[12][5][0] = 4; _root.mapArray[12][6][0] = 2; _root.mapArray[12][7][0] = 2; _root.mapArray[12][8][0] = 2; _root.mapArray[12][9][0] = 0; _root.mapArray[12][10][0] = 0; _root.mapArray[12][11][0] = 0; _root.mapArray[12][12][0] = 0; _root.mapArray[12][13][0] = 4; _root.mapArray[12][14][0] = 0; _root.mapArray[12][15][0] = 2; _root.mapArray[12][16][0] = 2; _root.mapArray[12][17][0] = 0; _root.mapArray[12][18][0] = 0; _root.mapArray[12][19][0] = 0; _root.mapArray[12][20][0] = 0; _root.mapArray[12][21][0] = 0; _root.mapArray[12][22][0] = 0; _root.mapArray[12][23][0] = 0; _root.mapArray[12][24][0] = 0; _root.mapArray[12][25][0] = 0; _root.mapArray[12][26][0] = 0; _root.mapArray[12][27][0] = 0; _root.mapArray[12][28][0] = 0; _root.mapArray[12][29][0] = 0; _root.mapArray[12][30][0] = 4; _root.mapArray[13][0][0] = 4; _root.mapArray[13][1][0] = 0; _root.mapArray[13][2][0] = 0; _root.mapArray[13][3][0] = 0; _root.mapArray[13][4][0] = 0; _root.mapArray[13][5][0] = 0; _root.mapArray[13][6][0] = 2; _root.mapArray[13][7][0] = 2; _root.mapArray[13][8][0] = 2; _root.mapArray[13][9][0] = 0; _root.mapArray[13][10][0] = 0; _root.mapArray[13][11][0] = 0; _root.mapArray[13][12][0] = 0; _root.mapArray[13][13][0] = 0; _root.mapArray[13][14][0] = 0; _root.mapArray[13][15][0] = 2; _root.mapArray[13][16][0] = 2; _root.mapArray[13][17][0] = 0; _root.mapArray[13][18][0] = 0; _root.mapArray[13][19][0] = 0; _root.mapArray[13][20][0] = 0; _root.mapArray[13][21][0] = 0; _root.mapArray[13][22][0] = 0; _root.mapArray[13][23][0] = 0; _root.mapArray[13][24][0] = 0; _root.mapArray[13][25][0] = 0; _root.mapArray[13][26][0] = 0; _root.mapArray[13][27][0] = 0; _root.mapArray[13][28][0] = 0; _root.mapArray[13][29][0] = 0; _root.mapArray[13][30][0] = 4; _root.mapArray[14][0][0] = 4; _root.mapArray[14][1][0] = 0; _root.mapArray[14][2][0] = 4; _root.mapArray[14][3][0] = 0; _root.mapArray[14][4][0] = 0; _root.mapArray[14][5][0] = 0; _root.mapArray[14][6][0] = 0; _root.mapArray[14][7][0] = 0; _root.mapArray[14][8][0] = 0; _root.mapArray[14][9][0] = 0; _root.mapArray[14][10][0] = 0; _root.mapArray[14][11][0] = 0; _root.mapArray[14][12][0] = 0; _root.mapArray[14][13][0] = 0; _root.mapArray[14][14][0] = 4; _root.mapArray[14][15][0] = 0; _root.mapArray[14][16][0] = 0; _root.mapArray[14][17][0] = 0; _root.mapArray[14][18][0] = 0; _root.mapArray[14][19][0] = 0; _root.mapArray[14][20][0] = 2; _root.mapArray[14][21][0] = 2; _root.mapArray[14][22][0] = 0; _root.mapArray[14][23][0] = 0; _root.mapArray[14][24][0] = 0; _root.mapArray[14][25][0] = 0; _root.mapArray[14][26][0] = 0; _root.mapArray[14][27][0] = 0; _root.mapArray[14][28][0] = 0; _root.mapArray[14][29][0] = 0; _root.mapArray[14][30][0] = 4; _root.mapArray[15][0][0] = 4; _root.mapArray[15][1][0] = 0; _root.mapArray[15][2][0] = 4; _root.mapArray[15][3][0] = 0; _root.mapArray[15][4][0] = 0; _root.mapArray[15][5][0] = 0; _root.mapArray[15][6][0] = 0; _root.mapArray[15][7][0] = 0; _root.mapArray[15][8][0] = 0; _root.mapArray[15][9][0] = 0; _root.mapArray[15][10][0] = 0; _root.mapArray[15][11][0] = 0; _root.mapArray[15][12][0] = 0; _root.mapArray[15][13][0] = 0; _root.mapArray[15][14][0] = 0; _root.mapArray[15][15][0] = 0; _root.mapArray[15][16][0] = 0; _root.mapArray[15][17][0] = 0; _root.mapArray[15][18][0] = 0; _root.mapArray[15][19][0] = 0; _root.mapArray[15][20][0] = 0; _root.mapArray[15][21][0] = 0; _root.mapArray[15][22][0] = 0; _root.mapArray[15][23][0] = 0; _root.mapArray[15][24][0] = 0; _root.mapArray[15][25][0] = 0; _root.mapArray[15][26][0] = 0; _root.mapArray[15][27][0] = 0; _root.mapArray[15][28][0] = 0; _root.mapArray[15][29][0] = 0; _root.mapArray[15][30][0] = 4; _root.mapArray[16][0][0] = 4; _root.mapArray[16][1][0] = 0; _root.mapArray[16][2][0] = 0; _root.mapArray[16][3][0] = 0; _root.mapArray[16][4][0] = 0; _root.mapArray[16][5][0] = 0; _root.mapArray[16][6][0] = 0; _root.mapArray[16][7][0] = 0; _root.mapArray[16][8][0] = 0; _root.mapArray[16][9][0] = 0; _root.mapArray[16][10][0] = 0; _root.mapArray[16][11][0] = 0; _root.mapArray[16][12][0] = 0; _root.mapArray[16][13][0] = 4; _root.mapArray[16][14][0] = 0; _root.mapArray[16][15][0] = 0; _root.mapArray[16][16][0] = 0; _root.mapArray[16][17][0] = 0; _root.mapArray[16][18][0] = 4; _root.mapArray[16][19][0] = 0; _root.mapArray[16][20][0] = 0; _root.mapArray[16][21][0] = 2; _root.mapArray[16][22][0] = 2; _root.mapArray[16][23][0] = 2; _root.mapArray[16][24][0] = 2; _root.mapArray[16][25][0] = 2; _root.mapArray[16][26][0] = 2; _root.mapArray[16][27][0] = 2; _root.mapArray[16][28][0] = 0; _root.mapArray[16][29][0] = 0; _root.mapArray[16][30][0] = 4; _root.mapArray[17][0][0] = 4; _root.mapArray[17][1][0] = 4; _root.mapArray[17][2][0] = 0; _root.mapArray[17][3][0] = 0; _root.mapArray[17][4][0] = 0; _root.mapArray[17][5][0] = 4; _root.mapArray[17][6][0] = 0; _root.mapArray[17][7][0] = 0; _root.mapArray[17][8][0] = 0; _root.mapArray[17][9][0] = 0; _root.mapArray[17][10][0] = 2; _root.mapArray[17][11][0] = 2; _root.mapArray[17][12][0] = 0; _root.mapArray[17][13][0] = 0; _root.mapArray[17][14][0] = 0; _root.mapArray[17][15][0] = 0; _root.mapArray[17][16][0] = 0; _root.mapArray[17][17][0] = 4; _root.mapArray[17][18][0] = 0; _root.mapArray[17][19][0] = 4; _root.mapArray[17][20][0] = 0; _root.mapArray[17][21][0] = 2; _root.mapArray[17][22][0] = 3; _root.mapArray[17][23][0] = 3; _root.mapArray[17][24][0] = 3; _root.mapArray[17][25][0] = 3; _root.mapArray[17][26][0] = 3; _root.mapArray[17][27][0] = 2; _root.mapArray[17][28][0] = 0; _root.mapArray[17][29][0] = 0; _root.mapArray[17][30][0] = 4; _root.mapArray[18][0][0] = 4; _root.mapArray[18][1][0] = 0; _root.mapArray[18][2][0] = 0; _root.mapArray[18][3][0] = 0; _root.mapArray[18][4][0] = 0; _root.mapArray[18][5][0] = 0; _root.mapArray[18][6][0] = 4; _root.mapArray[18][7][0] = 0; _root.mapArray[18][8][0] = 0; _root.mapArray[18][9][0] = 4; _root.mapArray[18][10][0] = 2; _root.mapArray[18][11][0] = 2; _root.mapArray[18][12][0] = 0; _root.mapArray[18][13][0] = 0; _root.mapArray[18][14][0] = 0; _root.mapArray[18][15][0] = 0; _root.mapArray[18][16][0] = 0; _root.mapArray[18][17][0] = 0; _root.mapArray[18][18][0] = 4; _root.mapArray[18][19][0] = 0; _root.mapArray[18][20][0] = 0; _root.mapArray[18][21][0] = 2; _root.mapArray[18][22][0] = 2; _root.mapArray[18][23][0] = 2; _root.mapArray[18][24][0] = 2; _root.mapArray[18][25][0] = 2; _root.mapArray[18][26][0] = 2; _root.mapArray[18][27][0] = 2; _root.mapArray[18][28][0] = 0; _root.mapArray[18][29][0] = 0; _root.mapArray[18][30][0] = 4; _root.mapArray[19][0][0] = 4; _root.mapArray[19][1][0] = 0; _root.mapArray[19][2][0] = 4; _root.mapArray[19][3][0] = 0; _root.mapArray[19][4][0] = 4; _root.mapArray[19][5][0] = 0; _root.mapArray[19][6][0] = 0; _root.mapArray[19][7][0] = 4; _root.mapArray[19][8][0] = 0; _root.mapArray[19][9][0] = 0; _root.mapArray[19][10][0] = 0; _root.mapArray[19][11][0] = 0; _root.mapArray[19][12][0] = 0; _root.mapArray[19][13][0] = 0; _root.mapArray[19][14][0] = 0; _root.mapArray[19][15][0] = 0; _root.mapArray[19][16][0] = 0; _root.mapArray[19][17][0] = 4; _root.mapArray[19][18][0] = 4; _root.mapArray[19][19][0] = 4; _root.mapArray[19][20][0] = 0; _root.mapArray[19][21][0] = 0; _root.mapArray[19][22][0] = 0; _root.mapArray[19][23][0] = 0; _root.mapArray[19][24][0] = 0; _root.mapArray[19][25][0] = 0; _root.mapArray[19][26][0] = 0; _root.mapArray[19][27][0] = 0; _root.mapArray[19][28][0] = 0; _root.mapArray[19][29][0] = 0; _root.mapArray[19][30][0] = 4; _root.mapArray[20][0][0] = 4; _root.mapArray[20][1][0] = 4; _root.mapArray[20][2][0] = 4; _root.mapArray[20][3][0] = 4; _root.mapArray[20][4][0] = 4; _root.mapArray[20][5][0] = 4; _root.mapArray[20][6][0] = 0; _root.mapArray[20][7][0] = 4; _root.mapArray[20][8][0] = 0; _root.mapArray[20][9][0] = 0; _root.mapArray[20][10][0] = 4; _root.mapArray[20][11][0] = 0; _root.mapArray[20][12][0] = 0; _root.mapArray[20][13][0] = 0; _root.mapArray[20][14][0] = 0; _root.mapArray[20][15][0] = 0; _root.mapArray[20][16][0] = 0; _root.mapArray[20][17][0] = 4; _root.mapArray[20][18][0] = 4; _root.mapArray[20][19][0] = 4; _root.mapArray[20][20][0] = 4; _root.mapArray[20][21][0] = 4; _root.mapArray[20][22][0] = 4; _root.mapArray[20][23][0] = 4; _root.mapArray[20][24][0] = 4; _root.mapArray[20][25][0] = 4; _root.mapArray[20][26][0] = 4; _root.mapArray[20][27][0] = 4; _root.mapArray[20][28][0] = 4; _root.mapArray[20][29][0] = 4; _root.mapArray[20][30][0] = 4; _root.mapArray[21][5][0] = 4; _root.mapArray[21][6][0] = 0; _root.mapArray[21][7][0] = 0; _root.mapArray[21][8][0] = 0; _root.mapArray[21][9][0] = 0; _root.mapArray[21][10][0] = 0; _root.mapArray[21][11][0] = 0; _root.mapArray[21][12][0] = 0; _root.mapArray[21][13][0] = 0; _root.mapArray[21][14][0] = 0; _root.mapArray[21][15][0] = 0; _root.mapArray[21][16][0] = 0; _root.mapArray[21][17][0] = 4; _root.mapArray[22][5][0] = 4; _root.mapArray[22][6][0] = 0; _root.mapArray[22][7][0] = 0; _root.mapArray[22][8][0] = 0; _root.mapArray[22][9][0] = 0; _root.mapArray[22][10][0] = 0; _root.mapArray[22][11][0] = 0; _root.mapArray[22][12][0] = 0; _root.mapArray[22][13][0] = 0; _root.mapArray[22][14][0] = 0; _root.mapArray[22][15][0] = 0; _root.mapArray[22][16][0] = 0; _root.mapArray[22][17][0] = 4; _root.mapArray[23][5][0] = 4; _root.mapArray[23][6][0] = 0; _root.mapArray[23][7][0] = 4; _root.mapArray[23][8][0] = 0; _root.mapArray[23][9][0] = 0; _root.mapArray[23][10][0] = 4; _root.mapArray[23][11][0] = 0; _root.mapArray[23][12][0] = 0; _root.mapArray[23][13][0] = 0; _root.mapArray[23][14][0] = 0; _root.mapArray[23][15][0] = 0; _root.mapArray[23][16][0] = 0; _root.mapArray[23][17][0] = 4; _root.mapArray[24][5][0] = 4; _root.mapArray[24][6][0] = 4; _root.mapArray[24][7][0] = 4; _root.mapArray[24][8][0] = 4; _root.mapArray[24][9][0] = 4; _root.mapArray[24][10][0] = 4; _root.mapArray[24][11][0] = 4; _root.mapArray[24][12][0] = 4; _root.mapArray[24][13][0] = 4; _root.mapArray[24][14][0] = 4; _root.mapArray[24][15][0] = 4; _root.mapArray[24][16][0] = 4; _root.mapArray[24][17][0] = 4; _root.placeMarineSquares = [[2, 1], [2, 2], [2, 3], [2, 4], [3, 1], [3, 2], [3, 3], [3, 4]]; _root.marineOrder = []; n = 0; while (n < 24) { m = 0; while (m < 30) { _root.mapArray[n][m][1] = null; _root.mapArray[n][m][2] = null; _root.mapArray[n][m][3] = []; _root.mapArray[n][m][4] = []; p = 0; while (p < _root.marineData.length) { _root.mapArray[n][m][3][p] = false; p++; } _root.mapArray[n][m][5] = [0, 0]; m++; } n++; } _root.mapArray[2][2][4][90] = 2; _root.mapArray[2][2][4][135] = 2; _root.mapArray[3][2][4][90] = 2; _root.mapArray[3][2][4][45] = 2; _root.mapArray[2][3][4][270] = 2; _root.mapArray[2][3][4][225] = 2; _root.mapArray[3][3][4][270] = 2; _root.mapArray[3][3][4][-45] = 2; _root.mapArray[2][4][4][45] = 2; _root.mapArray[2][4][4][90] = 2; _root.mapArray[2][4][4][135] = 2; _root.mapArray[3][4][4][90] = 2; _root.mapArray[3][4][4][45] = 2; _root.mapArray[2][5][4][270] = 2; _root.mapArray[2][5][4][225] = 2; _root.mapArray[3][5][4][270] = 2; _root.mapArray[3][5][4][-45] = 2; _root.mapArray[1][5][4][225] = 2; _root.mapArray[3][5][4][90] = 2; _root.mapArray[3][5][4][135] = 2; _root.mapArray[3][6][4][270] = 2; _root.mapArray[3][6][4][225] = 2; _root.mapArray[4][5][4][45] = 2; _root.mapArray[4][5][4][90] = 2; _root.mapArray[4][5][4][135] = 2; _root.mapArray[4][6][4][-45] = 2; _root.mapArray[4][6][4][270] = 2; _root.mapArray[4][6][4][225] = 2; _root.mapArray[5][5][4][45] = 2; _root.mapArray[6][5][4][135] = 2; _root.mapArray[7][5][4][90] = 2; _root.mapArray[7][6][4][-45] = 2; _root.mapArray[7][6][4][270] = 2; _root.mapArray[7][7][4][180] = 2; _root.mapArray[8][7][4][0] = 2; _root.mapArray[8][7][4][45] = 2; _root.mapArray[7][8][4][225] = 2; _root.mapArray[3][11][4][90] = 2; _root.mapArray[3][11][4][135] = 2; _root.mapArray[4][11][4][45] = 2; _root.mapArray[4][11][4][90] = 2; _root.mapArray[4][11][4][135] = 2; _root.mapArray[3][12][4][270] = 2; _root.mapArray[3][12][4][225] = 2; _root.mapArray[4][12][4][-45] = 2; _root.mapArray[4][12][4][270] = 2; _root.mapArray[4][12][4][225] = 2; _root.mapArray[5][12][4][-45] = 2; _root.mapArray[7][11][4][45] = 2; _root.mapArray[7][12][4][0] = 2; _root.mapArray[7][12][4][45] = 2; _root.mapArray[7][12][4][90] = 2; _root.mapArray[7][13][4][270] = 2; _root.mapArray[6][12][4][180] = 2; _root.mapArray[6][12][4][225] = 2; _root.mapArray[6][13][4][225] = 2; _root.mapArray[8][11][4][225] = 2; _root.mapArray[8][11][4][180] = 2; _root.mapArray[8][11][4][135] = 2; _root.mapArray[8][12][4][225] = 2; _root.mapArray[8][12][4][180] = 2; _root.mapArray[9][10][4][45] = 2; _root.mapArray[9][11][4][0] = 2; _root.mapArray[9][11][4][45] = 2; _root.mapArray[9][12][4][-45] = 2; _root.mapArray[9][12][4][0] = 2; _root.mapArray[10][1][4][180] = 2; _root.mapArray[10][3][4][180] = 2; _root.mapArray[10][4][4][225] = 2; _root.mapArray[10][4][4][135] = 2; _root.mapArray[10][5][4][180] = 2; _root.mapArray[10][6][4][225] = 2; _root.mapArray[11][1][4][0] = 2; _root.mapArray[11][3][4][0] = 2; _root.mapArray[11][3][4][45] = 2; _root.mapArray[11][5][4][-45] = 2; _root.mapArray[11][5][4][0] = 2; _root.mapArray[11][5][4][45] = 2; _root.mapArray[11][5][4][90] = 2; _root.mapArray[11][5][4][135] = 2; _root.mapArray[11][6][4][270] = 2; _root.mapArray[12][6][4][-45] = 2; _root.mapArray[13][5][4][135] = 2; _root.mapArray[14][1][4][180] = 2; _root.mapArray[15][1][4][0] = 2; _root.mapArray[14][4][4][180] = 2; _root.mapArray[14][4][4][135] = 2; _root.mapArray[15][4][4][0] = 2; _root.mapArray[15][4][4][45] = 2; _root.mapArray[14][5][4][180] = 2; _root.mapArray[14][5][4][135] = 2; _root.mapArray[14][5][4][225] = 2; _root.mapArray[14][5][4][90] = 2; _root.mapArray[13][5][4][135] = 1; _root.mapArray[14][6][4][225] = 2; _root.mapArray[14][6][4][270] = 2; _root.mapArray[14][6][4][-45] = 1; _root.mapArray[15][5][4][0] = 2; _root.mapArray[15][5][4][45] = 2; _root.mapArray[15][5][4][-45] = 2; _root.mapArray[15][5][4][90] = 2; _root.mapArray[15][6][4][-45] = 2; _root.mapArray[15][6][4][270] = 2; _root.mapArray[11][8][4][135] = 1; _root.mapArray[11][9][4][180] = 2; _root.mapArray[11][9][4][135] = 2; _root.mapArray[11][10][4][225] = 2; _root.mapArray[11][10][4][180] = 2; _root.mapArray[11][10][4][135] = 2; _root.mapArray[11][11][4][225] = 2; _root.mapArray[11][11][4][180] = 2; _root.mapArray[12][9][4][-45] = 1; _root.mapArray[12][9][4][0] = 2; _root.mapArray[12][9][4][45] = 2; _root.mapArray[12][9][4][90] = 2; _root.mapArray[12][10][4][-45] = 2; _root.mapArray[12][10][4][0] = 2; _root.mapArray[12][10][4][45] = 2; _root.mapArray[12][10][4][270] = 2; _root.mapArray[12][11][4][-45] = 2; _root.mapArray[12][11][4][0] = 2; _root.mapArray[19][5][4][90] = 2; _root.mapArray[19][5][4][135] = 2; _root.mapArray[18][5][4][45] = 2; _root.mapArray[18][5][4][135] = 2; _root.mapArray[19][5][4][90] = 2; _root.mapArray[19][5][4][135] = 2; _root.mapArray[16][5][4][135] = 2; _root.mapArray[16][6][4][180] = 2; _root.mapArray[17][6][4][0] = 2; _root.mapArray[17][6][4][-45] = 2; _root.mapArray[17][6][4][225] = 2; _root.mapArray[19][6][4][270] = 2; _root.mapArray[19][6][4][-45] = 2; _root.mapArray[19][6][4][180] = 2; _root.mapArray[20][6][4][-45] = 2; _root.mapArray[20][6][4][0] = 2; _root.mapArray[16][8][4][180] = 2; _root.mapArray[16][8][4][135] = 2; _root.mapArray[17][8][4][0] = 2; _root.mapArray[17][8][4][45] = 2; _root.mapArray[16][9][4][225] = 2; _root.mapArray[16][9][4][180] = 2; _root.mapArray[16][9][4][135] = 2; _root.mapArray[16][9][4][90] = 2; _root.mapArray[16][9][4][45] = 2; _root.mapArray[17][9][4][-45] = 2; _root.mapArray[17][9][4][0] = 2; _root.mapArray[17][9][4][45] = 2; _root.mapArray[15][9][4][45] = 2; _root.mapArray[15][9][4][90] = 2; _root.mapArray[15][9][4][135] = 2; _root.mapArray[14][9][4][90] = 2; _root.mapArray[14][9][4][135] = 2; _root.mapArray[14][10][4][270] = 2; _root.mapArray[14][10][4][225] = 2; _root.mapArray[15][10][4][-45] = 2; _root.mapArray[15][10][4][270] = 2; _root.mapArray[15][10][4][225] = 2; _root.mapArray[16][10][4][-45] = 2; _root.mapArray[16][10][4][270] = 2; _root.mapArray[16][10][4][225] = 2; _root.mapArray[19][9][4][180] = 2; _root.mapArray[19][10][4][225] = 2; _root.mapArray[20][9][4][0] = 2; _root.mapArray[20][9][4][45] = 2; _root.mapArray[18][12][4][225] = 1; _root.mapArray[19][11][4][45] = 1; _root.mapArray[19][11][4][90] = 2; _root.mapArray[19][12][4][270] = 2; _root.mapArray[23][14][4][90] = 2; _root.mapArray[23][15][4][270] = 2; _root.mapArray[19][14][4][90] = 2; _root.mapArray[19][14][4][135] = 2; _root.mapArray[19][15][4][270] = 2; _root.mapArray[19][15][4][225] = 2; _root.mapArray[20][14][4][45] = 2; _root.mapArray[20][14][4][90] = 2; _root.mapArray[20][14][4][135] = 2; _root.mapArray[20][15][4][-45] = 2; _root.mapArray[20][15][4][270] = 2; _root.mapArray[20][15][4][225] = 2; _root.mapArray[21][14][4][45] = 2; _root.mapArray[21][14][4][90] = 2; _root.mapArray[21][15][4][-45] = 2; _root.mapArray[21][15][4][270] = 2; _root.mapArray[16][11][4][135] = 1; _root.mapArray[16][12][4][135] = 2; _root.mapArray[16][12][4][180] = 2; _root.mapArray[16][14][4][45] = 2; _root.mapArray[16][14][4][90] = 2; _root.mapArray[16][14][4][135] = 2; _root.mapArray[16][14][4][180] = 2; _root.mapArray[16][14][4][225] = 2; _root.mapArray[15][14][4][45] = 2; _root.mapArray[15][14][4][90] = 2; _root.mapArray[15][14][4][135] = 2; _root.mapArray[13][14][4][135] = 1; _root.mapArray[17][12][4][-45] = 1; _root.mapArray[17][12][4][0] = 2; _root.mapArray[17][13][4][-45] = 2; _root.mapArray[17][13][4][45] = 2; _root.mapArray[17][14][4][0] = 2; _root.mapArray[17][14][4][45] = 2; _root.mapArray[17][14][4][90] = 2; _root.mapArray[17][15][4][270] = 2; _root.mapArray[17][15][4][-45] = 2; _root.mapArray[16][15][4][-45] = 2; _root.mapArray[16][15][4][270] = 2; _root.mapArray[16][15][4][225] = 2; _root.mapArray[15][15][4][270] = 2; _root.mapArray[15][15][4][225] = 2; _root.mapArray[14][15][4][-45] = 1; _root.mapArray[14][15][4][225] = 2; _root.mapArray[2][14][4][135] = 2; _root.mapArray[3][14][4][90] = 2; _root.mapArray[3][14][4][135] = 2; _root.mapArray[4][14][4][45] = 2; _root.mapArray[4][14][4][90] = 2; _root.mapArray[4][14][4][135] = 2; _root.mapArray[5][14][4][45] = 2; _root.mapArray[5][14][4][90] = 2; _root.mapArray[2][15][4][135] = 2; _root.mapArray[2][15][4][180] = 2; _root.mapArray[2][16][4][135] = 2; _root.mapArray[2][16][4][180] = 2; _root.mapArray[2][16][4][225] = 2; _root.mapArray[2][17][4][135] = 2; _root.mapArray[2][17][4][180] = 2; _root.mapArray[2][17][4][225] = 2; _root.mapArray[2][18][4][180] = 2; _root.mapArray[2][18][4][225] = 2; _root.mapArray[2][19][4][225] = 2; _root.mapArray[3][19][4][270] = 2; _root.mapArray[4][19][4][-45] = 2; _root.mapArray[4][19][4][225] = 2; _root.mapArray[4][19][4][180] = 2; _root.mapArray[5][19][4][0] = 2; _root.mapArray[5][19][4][270] = 2; _root.mapArray[5][19][4][225] = 2; _root.mapArray[6][19][4][-45] = 2; _root.mapArray[6][19][4][270] = 2; _root.mapArray[6][18][4][45] = 2; _root.mapArray[6][18][4][90] = 2; _root.mapArray[5][18][4][45] = 2; _root.mapArray[5][18][4][90] = 2; _root.mapArray[5][18][4][135] = 2; _root.mapArray[3][18][4][-45] = 2; _root.mapArray[3][18][4][0] = 2; _root.mapArray[3][18][4][45] = 2; _root.mapArray[3][18][4][90] = 2; _root.mapArray[3][18][4][135] = 2; _root.mapArray[3][17][4][-45] = 2; _root.mapArray[3][17][4][0] = 2; _root.mapArray[3][17][4][45] = 2; _root.mapArray[3][16][4][-45] = 2; _root.mapArray[3][16][4][0] = 2; _root.mapArray[3][16][4][45] = 2; _root.mapArray[3][15][4][-45] = 2; _root.mapArray[3][15][4][0] = 2; _root.mapArray[3][15][4][45] = 2; _root.mapArray[3][15][4][270] = 2; _root.mapArray[3][15][4][225] = 2; _root.mapArray[4][15][4][-45] = 2; _root.mapArray[4][15][4][270] = 2; _root.mapArray[4][15][4][225] = 2; _root.mapArray[5][15][4][270] = 2; _root.mapArray[5][15][4][-45] = 2; _root.mapArray[7][14][4][90] = 2; _root.mapArray[7][14][4][135] = 2; _root.mapArray[8][14][4][45] = 2; _root.mapArray[8][14][4][90] = 2; _root.mapArray[8][14][4][135] = 2; _root.mapArray[9][14][4][45] = 2; _root.mapArray[9][14][4][90] = 2; _root.mapArray[9][14][4][135] = 2; _root.mapArray[10][14][4][45] = 2; _root.mapArray[10][14][4][90] = 2; _root.mapArray[10][14][4][135] = 2; _root.mapArray[11][14][4][45] = 2; _root.mapArray[11][14][4][90] = 2; _root.mapArray[11][14][4][135] = 2; _root.mapArray[11][14][4][180] = 2; _root.mapArray[11][13][4][135] = 2; _root.mapArray[7][15][4][270] = 2; _root.mapArray[7][15][4][225] = 2; _root.mapArray[7][15][4][180] = 2; _root.mapArray[8][15][4][0] = 2; _root.mapArray[8][15][4][-45] = 2; _root.mapArray[8][15][4][270] = 2; _root.mapArray[8][15][4][225] = 2; _root.mapArray[9][15][4][-45] = 2; _root.mapArray[9][15][4][270] = 2; _root.mapArray[9][15][4][225] = 2; _root.mapArray[10][15][4][-45] = 2; _root.mapArray[10][15][4][270] = 2; _root.mapArray[10][15][4][225] = 2; _root.mapArray[11][15][4][-45] = 2; _root.mapArray[11][15][4][270] = 2; _root.mapArray[11][15][4][225] = 1; _root.mapArray[12][14][4][-45] = 2; _root.mapArray[12][14][4][0] = 2; _root.mapArray[12][14][4][45] = 1; _root.mapArray[8][17][4][45] = 2; _root.mapArray[8][18][4][0] = 2; _root.mapArray[8][18][4][45] = 2; _root.mapArray[8][18][4][90] = 2; _root.mapArray[8][18][4][135] = 2; _root.mapArray[9][18][4][45] = 2; _root.mapArray[9][18][4][90] = 2; _root.mapArray[9][18][4][135] = 2; _root.mapArray[10][18][4][45] = 2; _root.mapArray[10][18][4][90] = 2; _root.mapArray[10][18][4][135] = 2; _root.mapArray[11][18][4][45] = 2; _root.mapArray[11][18][4][90] = 2; _root.mapArray[11][18][4][135] = 2; _root.mapArray[11][18][4][90] = 2; _root.mapArray[12][18][4][0] = 2; _root.mapArray[12][18][4][45] = 2; _root.mapArray[12][19][4][-45] = 2; _root.mapArray[12][19][4][0] = 2; _root.mapArray[12][19][4][45] = 2; _root.mapArray[12][20][4][-45] = 2; _root.mapArray[12][20][4][0] = 2; _root.mapArray[11][20][4][180] = 2; _root.mapArray[11][20][4][225] = 2; _root.mapArray[11][19][4][135] = 2; _root.mapArray[11][19][4][180] = 2; _root.mapArray[11][19][4][225] = 2; _root.mapArray[11][19][4][270] = 2; _root.mapArray[11][19][4][-45] = 2; _root.mapArray[10][19][4][225] = 2; _root.mapArray[10][19][4][270] = 2; _root.mapArray[10][19][4][-45] = 2; _root.mapArray[9][19][4][225] = 2; _root.mapArray[9][19][4][270] = 2; _root.mapArray[9][19][4][-45] = 2; _root.mapArray[8][19][4][225] = 2; _root.mapArray[8][19][4][270] = 2; _root.mapArray[7][19][4][225] = 2; _root.mapArray[7][18][4][225] = 2; _root.mapArray[7][18][4][180] = 2; _root.mapArray[11][22][4][135] = 2; _root.mapArray[11][22][4][180] = 2; _root.mapArray[11][23][4][135] = 2; _root.mapArray[11][23][4][180] = 2; _root.mapArray[11][23][4][225] = 2; _root.mapArray[11][23][4][90] = 2; _root.mapArray[11][23][4][45] = 2; _root.mapArray[10][23][4][90] = 2; _root.mapArray[10][23][4][135] = 2; _root.mapArray[10][24][4][270] = 2; _root.mapArray[10][24][4][225] = 2; _root.mapArray[11][24][4][-45] = 2; _root.mapArray[11][24][4][270] = 2; _root.mapArray[12][24][4][-45] = 2; _root.mapArray[12][22][4][0] = 2; _root.mapArray[12][22][4][45] = 2; _root.mapArray[12][23][4][0] = 2; _root.mapArray[12][23][4][-45] = 2; _root.mapArray[4][21][4][180] = 2; _root.mapArray[4][21][4][135] = 2; _root.mapArray[4][22][4][225] = 2; _root.mapArray[4][22][4][180] = 2; _root.mapArray[4][22][4][135] = 2; _root.mapArray[4][23][4][225] = 2; _root.mapArray[4][23][4][180] = 2; _root.mapArray[4][24][4][225] = 2; _root.mapArray[5][24][4][270] = 2; _root.mapArray[5][24][4][225] = 2; _root.mapArray[6][24][4][270] = 2; _root.mapArray[6][24][4][225] = 2; _root.mapArray[6][24][4][-45] = 2; _root.mapArray[7][24][4][270] = 2; _root.mapArray[7][24][4][225] = 2; _root.mapArray[7][24][4][-45] = 2; _root.mapArray[8][24][4][270] = 2; _root.mapArray[8][24][4][-45] = 2; _root.mapArray[5][21][4][0] = 2; _root.mapArray[5][21][4][45] = 2; _root.mapArray[5][22][4][0] = 2; _root.mapArray[5][22][4][45] = 2; _root.mapArray[5][22][4][-45] = 2; _root.mapArray[5][23][4][0] = 2; _root.mapArray[5][23][4][45] = 2; _root.mapArray[5][23][4][-45] = 2; _root.mapArray[5][23][4][90] = 2; _root.mapArray[5][23][4][135] = 2; _root.mapArray[7][23][4][45] = 2; _root.mapArray[7][23][4][90] = 2; _root.mapArray[7][23][4][135] = 2; _root.mapArray[8][23][4][90] = 2; _root.mapArray[8][23][4][45] = 2; _root.mapArray[5][25][4][90] = 2; _root.mapArray[5][25][4][135] = 2; _root.mapArray[6][25][4][45] = 2; _root.mapArray[6][25][4][90] = 2; _root.mapArray[6][25][4][135] = 2; _root.mapArray[7][25][4][45] = 2; _root.mapArray[7][25][4][90] = 2; _root.mapArray[7][25][4][135] = 2; _root.mapArray[8][25][4][45] = 2; _root.mapArray[8][25][4][90] = 2; _root.mapArray[8][25][4][135] = 2; _root.mapArray[9][25][4][45] = 2; _root.mapArray[9][25][4][90] = 2; _root.mapArray[9][25][4][135] = 2; _root.mapArray[10][25][4][45] = 2; _root.mapArray[10][25][4][90] = 2; _root.mapArray[10][25][4][135] = 2; _root.mapArray[11][25][4][45] = 2; _root.mapArray[11][25][4][90] = 2; _root.mapArray[12][25][4][45] = 2; _root.mapArray[5][26][4][270] = 2; _root.mapArray[5][26][4][225] = 2; _root.mapArray[6][26][4][-45] = 2; _root.mapArray[6][26][4][270] = 2; _root.mapArray[6][26][4][225] = 2; _root.mapArray[7][26][4][-45] = 2; _root.mapArray[7][26][4][270] = 2; _root.mapArray[7][26][4][225] = 2; _root.mapArray[8][26][4][-45] = 2; _root.mapArray[8][26][4][270] = 2; _root.mapArray[8][26][4][225] = 2; _root.mapArray[9][26][4][-45] = 2; _root.mapArray[9][26][4][270] = 2; _root.mapArray[9][26][4][225] = 2; _root.mapArray[10][26][4][-45] = 2; _root.mapArray[10][26][4][270] = 2; _root.mapArray[10][26][4][225] = 2; _root.mapArray[11][26][4][-45] = 2; _root.mapArray[11][26][4][270] = 2; _root.mapArray[11][26][4][225] = 2; _root.mapArray[11][26][4][180] = 2; _root.mapArray[11][26][4][135] = 2; _root.mapArray[12][15][4][-45] = 2; _root.mapArray[12][26][4][0] = 2; _root.mapArray[12][26][4][45] = 2; _root.mapArray[12][27][4][-45] = 2; _root.mapArray[12][27][4][0] = 2; _root.mapArray[11][27][4][225] = 2; _root.mapArray[11][27][4][180] = 2; _root.mapArray[11][27][4][135] = 1; _root.mapArray[12][28][4][-45] = 1; _root.mapArray[14][19][4][135] = 1; _root.mapArray[15][19][4][90] = 2; _root.mapArray[15][19][4][135] = 2; _root.mapArray[16][19][4][45] = 2; _root.mapArray[16][19][4][90] = 2; _root.mapArray[16][19][4][135] = 2; _root.mapArray[18][19][4][45] = 2; _root.mapArray[18][19][4][90] = 2; _root.mapArray[18][19][4][135] = 2; _root.mapArray[15][20][4][-45] = 1; _root.mapArray[15][20][4][270] = 2; _root.mapArray[15][20][4][225] = 2; _root.mapArray[16][20][4][-45] = 2; _root.mapArray[16][20][4][270] = 2; _root.mapArray[17][20][4][-45] = 2; _root.mapArray[17][20][4][225] = 2; _root.mapArray[18][20][4][270] = 2; _root.mapArray[19][20][4][-45] = 2; _root.mapArray[13][28][4][180] = 2; _root.mapArray[13][28][4][135] = 2; _root.mapArray[13][29][4][180] = 2; _root.mapArray[13][29][4][225] = 2; _root.mapArray[14][28][4][0] = 2; _root.mapArray[14][28][4][45] = 2; _root.mapArray[14][29][4][0] = 2; _root.mapArray[14][29][4][-45] = 2; _root.mapArray[13][21][4][135] = 1; _root.mapArray[13][22][4][180] = 2; _root.mapArray[13][22][4][135] = 2; _root.mapArray[13][23][4][225] = 2; _root.mapArray[13][23][4][180] = 2; _root.mapArray[13][23][4][135] = 2; _root.mapArray[13][24][4][225] = 2; _root.mapArray[13][24][4][180] = 2; _root.mapArray[13][24][4][135] = 2; _root.mapArray[13][25][4][225] = 2; _root.mapArray[13][25][4][180] = 2; _root.mapArray[14][22][4][-45] = 1; _root.mapArray[14][22][4][0] = 2; _root.mapArray[14][22][4][45] = 2; _root.mapArray[14][23][4][-45] = 2; _root.mapArray[14][23][4][0] = 2; _root.mapArray[14][23][4][45] = 2; _root.mapArray[14][24][4][-45] = 2; _root.mapArray[14][24][4][0] = 2; _root.mapArray[14][24][4][45] = 2; _root.mapArray[14][25][4][-45] = 2; _root.mapArray[14][25][4][0] = 2; _root.roomData = []; _root.roomData[0] = 0; _root.roomData[1] = 0; _root.roomData[2] = 0; _root.roomData[3] = 0; _root.roomData[4] = 0; _root.roomData[5] = 0; _root.roomData[6] = 0; _root.roomData[7] = 0; _root.roomData[8] = 0; _root.roomData[9] = 0; _root.roomData[10] = 0; _root.aliensArray = []; _root.targetRange = []; n = 0; while (n < 40) { _root.targetRange[n] = []; n++; } _root.frameData = ""; _root.currentLoop = ""; _root.currentRange = 0; _root.currentMarineActions = 0; _root.marineButtonsArray = []; _root.marineButtonsArrayShooting = []; _root.marineIncButtonsArray = []; _root.alienSelect = ""; _root.marineSelect = ""; _root.alienActions = ""; _root.userInputExpected = false; _root.goalX = ""; _root.goalY = ""; _root.killAlien = null; _root.cocoonSquares = [[22, 6, 6, 90, 22, 5], [22, 10, 6, 0, 23, 10], [23, 12, 6, 0, 24, 12], [23, 13, 6, 0, 24, 13], [17, 13, 6, 180, 16, 13], [19, 20, 0, 0, 20, 20], [17, 29, 0, 270, 17, 30], [9, 29, 10, 270, 9, 30], [6, 28, 10, 270, 6, 29], [7, 22, 9, 180, 6, 22], [7, 23, 9, 180, 6, 23], [10, 16, 7, 270, 10, 17]]; _root.cocoonUsed = []; t = 0; while (t < _root.cocoonMarines.length) { loopCheck = null; while (loopCheck == null) { cocoonLocation = _root.calculateRandom(0, _root.cocoonSquares.length - 1); testLoop = null; n = 0; while (n < _root.cocoonUsed.length) { if (_root.cocoonUsed[n] == cocoonLocation) { testLoop = 1; } n++; } if (testLoop == null) { _root.cocoonUsed[_root.cocoonUsed.length] = cocoonLocation; loopCheck = 1; } } _root.marineData[_root.cocoonMarines[t]][14] = []; _root.marineData[_root.cocoonMarines[t]][14][0] = _root.cocoonSquares[cocoonLocation][2]; _root.marineData[_root.cocoonMarines[t]][14][1] = _root.cocoonSquares[cocoonLocation][4]; _root.marineData[_root.cocoonMarines[t]][14][2] = _root.cocoonSquares[cocoonLocation][5]; _root.marineData[_root.cocoonMarines[t]][6] = _root.cocoonSquares[cocoonLocation][0]; _root.marineData[_root.cocoonMarines[t]][7] = _root.cocoonSquares[cocoonLocation][1]; _root.mapArray[_root.marineData[_root.cocoonMarines[t]][6]][_root.marineData[_root.cocoonMarines[t]][7]][1] = _root.cocoonMarines[t]; _root.actionarea.attachMovie(_root.marineData[_root.cocoonMarines[t]][0], _root.marineData[_root.cocoonMarines[t]][0], 500 + _root.cocoonMarines[t]); _root.actionarea[_root.marineData[_root.cocoonMarines[t]][0]]._x = (_root.cocoonSquares[cocoonLocation][1] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[_root.cocoonMarines[t]][0]]._y = (_root.cocoonSquares[cocoonLocation][0] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[_root.cocoonMarines[t]][0]]._rotation = _root.cocoonSquares[cocoonLocation][3]; _root.actionarea[_root.marineData[_root.cocoonMarines[t]][0]].gotoAndPlay("cocoon"); _root.actionarea[_root.marineData[_root.cocoonMarines[t]][0]]._visible = false; _root.actionarea.attachMovie(_root.marineData[_root.cocoonMarines[t]][0] + "Name", _root.marineData[_root.cocoonMarines[t]][0] + "Name", 15000 + _root.cocoonMarines[t]); _root.actionarea[_root.marineData[_root.cocoonMarines[t]][0] + "Name"]._x = (_root.cocoonSquares[cocoonLocation][1] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[_root.cocoonMarines[t]][0] + "Name"]._y = _root.cocoonSquares[cocoonLocation][0] * _root.tileSize; _root.actionarea[_root.marineData[_root.cocoonMarines[t]][0] + "Name"]._visible = false; _root.marineData[_root.cocoonMarines[t]][8] = 0; _root.marineData[_root.cocoonMarines[t]][9] = 2; _root.marineData[_root.cocoonMarines[t]][2] = "incapacitated"; _root.mapArray[_root.marineData[_root.cocoonMarines[t]][6]][_root.marineData[_root.cocoonMarines[t]][7]][1] = null; _root.mapArray[_root.marineData[_root.cocoonMarines[t]][6]][_root.marineData[_root.cocoonMarines[t]][7]][3][_root.cocoonMarines[t]] = "inc"; _root.mapArray[_root.cocoonSquares[cocoonLocation][0]][_root.cocoonSquares[cocoonLocation][1]][0] = 3; t++; } _root.currentTurn = 0; _root.turnArray = [[], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []]; _root.randAlienStart0 = [[14, 23], [14, 25], [14, 28], [15, 20], [16, 29], [18, 20], [19, 22], [19, 24], [19, 29]]; _root.randAlienStart1 = [[11, 1], [11, 3], [12, 1], [13, 2], [13, 4], [13, 5], [14, 1], [14, 4], [14, 5]]; _root.randAlienStart2 = [[15, 4], [15, 5], [16, 1], [17, 2], [18, 1], [18, 5], [19, 1], [19, 3], [19, 5]]; _root.randAlienStart3 = [[12, 9], [14, 6], [14, 8], [14, 9], [15, 6], [15, 8], [15, 9], [16, 8], [16, 9]]; _root.randAlienStart4 = [[17, 6], [17, 8], [17, 9], [18, 7], [18, 8], [19, 6], [19, 9], [19, 10], [19, 11]]; _root.randAlienStart5 = [[12, 10], [12, 11], [13, 13], [13, 14], [14, 10], [15, 14], [16, 10], [16, 12], [16, 14]]; _root.randAlienStart6 = [[17, 12], [20, 6], [20, 9], [21, 14], [23, 6], [23, 8], [23, 9], [23, 11], [23, 14]]; _root.randAlienStart7 = [[8, 15], [8, 17], [8, 18], [9, 15], [9, 18], [10, 15], [10, 18], [11, 15], [11, 18]]; _root.randAlienStart8 = [[3, 16], [3, 17], [3, 18], [4, 15], [4, 17], [5, 15], [5, 18], [6, 18], [7, 15]]; _root.randAlienStart9 = [[5, 21], [5, 23], [6, 19], [8, 19], [8, 22], [9, 19], [9, 22], [11, 19], [11, 22]]; _root.randAlienStart10 = [[3, 27], [6, 26], [7, 26], [7, 29], [8, 28], [9, 26], [10, 26], [11, 26], [11, 27]]; _root.randAlienStart11 = [[2, 7], [2, 8], [3, 7], [3, 8]]; _root.randAlienStart12 = [[3, 28], [3, 29], [4, 28], [4, 29]]; _root.randAlienStart13 = [[8, 20], [8, 21], [9, 20], [9, 21]]; _root.randAlienStart14 = [[10, 28], [11, 29], [10, 28], [11, 29]]; _root.randAlienStart15 = [[12, 6], [12, 7], [12, 8], [13, 6], [13, 7], [13, 8]]; _root.randAlienStart16 = [[12, 15], [12, 16], [13, 15], [13, 16]]; _root.randAlienStart17 = [[14, 20], [14, 21]]; _root.randAlienStart18 = [[17, 10], [17, 11], [18, 10], [18, 11]]; _root.randAlienStart19 = [[16, 21], [16, 22], [16, 23], [16, 24], [16, 25], [16, 26], [16, 27], [17, 21], [17, 27], [18, 21], [18, 22], [18, 23], [18, 24], [18, 25], [18, 26], [18, 27]]; _root.marineOrderCurrentPosition = ""; _root.tempAlienNum = []; _root.elevatorStatus1 = 1; _root.elevatorStatus2 = 1; _root.burnCorridor = 0; _root.vasquezShoot = 0; _root.otherMarineXY = false; _root.alienPreviousMovement = []; _root.RescueTempActionX = ""; _root.RescueTempActionY = ""; _root.RescueTempActionXscale = ""; _root.RescueTempActionXscale = ""; _root.actionarea.mainMap.map.egg1._visible = false; _root.actionarea.mainMap.map.egg2._visible = false; _root.actionarea.mainMap.map.egg3._visible = false; _root.actionarea.mainMap.map.egg4._visible = false; _root.actionarea.mainMap.map.egg5._visible = false; _root.actionarea.mainMap.map.egg6._visible = false; _root.actionarea.mainMap.map.egg7._visible = false; _root.actionarea.mainMap.map.egg8._visible = false; _root.actionarea.mainMap.map.egg9._visible = false; _root.actionarea.mainMap.map.egg10._visible = false; _root.actionarea.mainMap.map.egg0._visible = false; queenStartArray = [1, 2, 3, 4, 5, 8]; _root.queenRoom = queenStartArray[_root.calculateRandom(0, queenStartArray.length - 1)]; _root.queenRoomWait = 0; trace("THE QUEEN IS IN ROOM " + _root.queenRoom); queenStart = _root.calculateRandom(0, _root["randAlienStart" + _root.queenRoom].length - 1); newAlien = _root.aliensArray.length; _root.alienQueen = newAlien; _root.aliensArray[newAlien] = []; _root.aliensArray[newAlien][0] = _root["randAlienStart" + _root.queenRoom][queenStart][0]; _root.aliensArray[newAlien][1] = _root["randAlienStart" + _root.queenRoom][queenStart][1]; _root.aliensArray[newAlien][2] = "normal"; _root.aliensArray[newAlien][3] = []; _root.aliensArray[newAlien][4] = ""; _root.aliensArray[newAlien].queen = true; _root.aliensArray[newAlien].queenHit = 0; _root.aliensArray[newAlien].wait = true; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][2] = newAlien; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] = _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] + 1; _root.actionarea.attachMovie("queen", "alien" + newAlien, 2100 + newAlien); _root.actionarea["alien" + newAlien]._x = (_root.aliensArray[newAlien][1] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._y = (_root.aliensArray[newAlien][0] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._rotation = _root.calculateRandom(0, 360); _root.actionarea["alien" + newAlien].gotoAndStop("start"); _root.actionarea["alien" + newAlien].alienID = newAlien; _root.actionarea["alien" + newAlien]._visible = false;
Instance of Symbol 697 MovieClip "map" in Symbol 698 MovieClip [rescueMap] Frame 1
/* no clip actions */
Symbol 704 MovieClip Frame 1
_root.mapName = "reactor"; _root.actionarea._xscale = 95; _root.actionarea._yscale = 95; _root.actionarea._x = 5; _root.actionarea._y = 180; _root.thisMapWeapon = 3; _root.marineData[0][12] = _root.thisMapWeapon; _root.marineData[1][12] = _root.thisMapWeapon; _root.marineData[2][12] = _root.thisMapWeapon; _root.marineData[3][12] = _root.thisMapWeapon; _root.marineData[4][12] = _root.thisMapWeapon; _root.marineData[5][12] = _root.thisMapWeapon; _root.marineData[6][12] = _root.thisMapWeapon; _root.marineData[7][12] = _root.thisMapWeapon; _root.marineData[8][12] = _root.thisMapWeapon; _root.marineData[9][12] = _root.thisMapWeapon; _root.marineData[10][12] = _root.thisMapWeapon; _root.marineData[11][12] = _root.thisMapWeapon; _root.marineData[12][12] = _root.thisMapWeapon; _root.tileSize = 40; _root.mapArray = []; n = 0; while (n < 16) { _root.mapArray[n] = []; m = 0; while (m < 27) { _root.mapArray[n][m] = []; m++; } n++; } _root.mapArray[0][0][0] = 4; _root.mapArray[0][1][0] = 4; _root.mapArray[0][2][0] = 4; _root.mapArray[0][3][0] = 4; _root.mapArray[0][4][0] = 4; _root.mapArray[0][5][0] = 4; _root.mapArray[0][6][0] = 4; _root.mapArray[0][7][0] = 4; _root.mapArray[0][8][0] = 4; _root.mapArray[0][9][0] = 4; _root.mapArray[0][10][0] = 4; _root.mapArray[0][11][0] = 4; _root.mapArray[0][12][0] = 4; _root.mapArray[0][13][0] = 4; _root.mapArray[0][14][0] = 4; _root.mapArray[0][15][0] = 4; _root.mapArray[0][16][0] = 4; _root.mapArray[0][17][0] = 4; _root.mapArray[0][18][0] = 4; _root.mapArray[0][19][0] = 4; _root.mapArray[0][20][0] = 4; _root.mapArray[0][21][0] = 4; _root.mapArray[0][22][0] = 4; _root.mapArray[0][23][0] = 4; _root.mapArray[0][24][0] = 4; _root.mapArray[0][25][0] = 4; _root.mapArray[0][26][0] = 4; _root.mapArray[1][0][0] = 4; _root.mapArray[1][1][0] = 0; _root.mapArray[1][2][0] = 0; _root.mapArray[1][3][0] = 4; _root.mapArray[1][4][0] = 0; _root.mapArray[1][5][0] = 0; _root.mapArray[1][6][0] = 0; _root.mapArray[1][7][0] = 0; _root.mapArray[1][8][0] = 0; _root.mapArray[1][9][0] = 0; _root.mapArray[1][10][0] = 0; _root.mapArray[1][11][0] = 4; _root.mapArray[1][12][0] = 4; _root.mapArray[1][13][0] = 4; _root.mapArray[1][14][0] = 4; _root.mapArray[1][15][0] = 0; _root.mapArray[1][16][0] = 0; _root.mapArray[1][17][0] = 0; _root.mapArray[1][18][0] = 0; _root.mapArray[1][19][0] = 0; _root.mapArray[1][20][0] = 4; _root.mapArray[1][21][0] = 4; _root.mapArray[1][22][0] = 4; _root.mapArray[1][23][0] = 4; _root.mapArray[1][24][0] = 0; _root.mapArray[1][25][0] = 0; _root.mapArray[1][26][0] = 4; _root.mapArray[2][0][0] = 4; _root.mapArray[2][1][0] = 0; _root.mapArray[2][2][0] = 0; _root.mapArray[2][3][0] = 0; _root.mapArray[2][4][0] = 0; _root.mapArray[2][5][0] = 4; _root.mapArray[2][6][0] = 0; _root.mapArray[2][7][0] = 0; _root.mapArray[2][8][0] = 0; _root.mapArray[2][9][0] = 0; _root.mapArray[2][10][0] = 0; _root.mapArray[2][11][0] = 4; _root.mapArray[2][12][0] = 4; _root.mapArray[2][13][0] = 4; _root.mapArray[2][14][0] = 4; _root.mapArray[2][15][0] = 0; _root.mapArray[2][16][0] = 0; _root.mapArray[2][17][0] = 0; _root.mapArray[2][18][0] = 0; _root.mapArray[2][19][0] = 0; _root.mapArray[2][20][0] = 4; _root.mapArray[2][21][0] = 4; _root.mapArray[2][22][0] = 0; _root.mapArray[2][23][0] = 0; _root.mapArray[2][24][0] = 0; _root.mapArray[2][25][0] = 0; _root.mapArray[2][26][0] = 4; _root.mapArray[3][0][0] = 4; _root.mapArray[3][1][0] = 0; _root.mapArray[3][2][0] = 4; _root.mapArray[3][3][0] = 0; _root.mapArray[3][4][0] = 0; _root.mapArray[3][5][0] = 0; _root.mapArray[3][6][0] = 0; _root.mapArray[3][7][0] = 0; _root.mapArray[3][8][0] = 0; _root.mapArray[3][9][0] = 4; _root.mapArray[3][10][0] = 0; _root.mapArray[3][11][0] = 4; _root.mapArray[3][12][0] = 0; _root.mapArray[3][13][0] = 0; _root.mapArray[3][14][0] = 0; _root.mapArray[3][15][0] = 0; _root.mapArray[3][16][0] = 4; _root.mapArray[3][17][0] = 0; _root.mapArray[3][18][0] = 0; _root.mapArray[3][19][0] = 0; _root.mapArray[3][20][0] = 0; _root.mapArray[3][21][0] = 0; _root.mapArray[3][22][0] = 0; _root.mapArray[3][23][0] = 4; _root.mapArray[3][24][0] = 0; _root.mapArray[3][25][0] = 0; _root.mapArray[3][26][0] = 4; _root.mapArray[4][0][0] = 4; _root.mapArray[4][1][0] = 0; _root.mapArray[4][2][0] = 0; _root.mapArray[4][3][0] = 0; _root.mapArray[4][4][0] = 0; _root.mapArray[4][5][0] = 4; _root.mapArray[4][6][0] = 0; _root.mapArray[4][7][0] = 0; _root.mapArray[4][8][0] = 0; _root.mapArray[4][9][0] = 0; _root.mapArray[4][10][0] = 0; _root.mapArray[4][11][0] = 0; _root.mapArray[4][12][0] = 0; _root.mapArray[4][13][0] = 0; _root.mapArray[4][14][0] = 0; _root.mapArray[4][15][0] = 0; _root.mapArray[4][16][0] = 0; _root.mapArray[4][17][0] = 0; _root.mapArray[4][18][0] = 0; _root.mapArray[4][19][0] = 0; _root.mapArray[4][20][0] = 0; _root.mapArray[4][21][0] = 0; _root.mapArray[4][22][0] = 0; _root.mapArray[4][23][0] = 0; _root.mapArray[4][24][0] = 0; _root.mapArray[4][25][0] = 4; _root.mapArray[4][26][0] = 4; _root.mapArray[5][0][0] = 4; _root.mapArray[5][1][0] = 4; _root.mapArray[5][2][0] = 0; _root.mapArray[5][3][0] = 0; _root.mapArray[5][4][0] = 4; _root.mapArray[5][5][0] = 4; _root.mapArray[5][6][0] = 4; _root.mapArray[5][7][0] = 0; _root.mapArray[5][8][0] = 0; _root.mapArray[5][9][0] = 4; _root.mapArray[5][10][0] = 0; _root.mapArray[5][11][0] = 0; _root.mapArray[5][12][0] = 0; _root.mapArray[5][13][0] = 0; _root.mapArray[5][14][0] = 0; _root.mapArray[5][15][0] = 0; _root.mapArray[5][16][0] = 0; _root.mapArray[5][17][0] = 0; _root.mapArray[5][18][0] = 0; _root.mapArray[5][19][0] = 0; _root.mapArray[5][20][0] = 0; _root.mapArray[5][21][0] = 0; _root.mapArray[5][22][0] = 0; _root.mapArray[5][23][0] = 0; _root.mapArray[5][24][0] = 0; _root.mapArray[5][25][0] = 0; _root.mapArray[5][26][0] = 4; _root.mapArray[6][0][0] = 4; _root.mapArray[6][1][0] = 0; _root.mapArray[6][2][0] = 0; _root.mapArray[6][3][0] = 0; _root.mapArray[6][4][0] = 4; _root.mapArray[6][5][0] = 4; _root.mapArray[6][6][0] = 4; _root.mapArray[6][7][0] = 0; _root.mapArray[6][8][0] = 0; _root.mapArray[6][9][0] = 0; _root.mapArray[6][10][0] = 0; _root.mapArray[6][11][0] = 3; _root.mapArray[6][12][0] = 3; _root.mapArray[6][13][0] = 3; _root.mapArray[6][14][0] = 3; _root.mapArray[6][15][0] = 3; _root.mapArray[6][16][0] = 3; _root.mapArray[6][17][0] = 3; _root.mapArray[6][18][0] = 0; _root.mapArray[6][19][0] = 0; _root.mapArray[6][20][0] = 0; _root.mapArray[6][21][0] = 4; _root.mapArray[6][22][0] = 0; _root.mapArray[6][23][0] = 0; _root.mapArray[6][24][0] = 0; _root.mapArray[6][25][0] = 0; _root.mapArray[6][26][0] = 4; _root.mapArray[7][0][0] = 0; _root.mapArray[7][1][0] = 0; _root.mapArray[7][2][0] = 0; _root.mapArray[7][3][0] = 0; _root.mapArray[7][4][0] = 4; _root.mapArray[7][5][0] = 4; _root.mapArray[7][6][0] = 4; _root.mapArray[7][7][0] = 0; _root.mapArray[7][8][0] = 0; _root.mapArray[7][9][0] = 0; _root.mapArray[7][10][0] = 0; _root.mapArray[7][11][0] = 3; _root.mapArray[7][12][0] = 3; _root.mapArray[7][13][0] = 3; _root.mapArray[7][14][0] = 3; _root.mapArray[7][15][0] = 3; _root.mapArray[7][16][0] = 3; _root.mapArray[7][17][0] = 3; _root.mapArray[7][18][0] = 0; _root.mapArray[7][19][0] = 0; _root.mapArray[7][20][0] = 0; _root.mapArray[7][21][0] = 0; _root.mapArray[7][22][0] = 0; _root.mapArray[7][23][0] = 0; _root.mapArray[7][24][0] = 0; _root.mapArray[7][25][0] = 4; _root.mapArray[7][26][0] = 4; _root.mapArray[8][0][0] = 4; _root.mapArray[8][1][0] = 0; _root.mapArray[8][2][0] = 0; _root.mapArray[8][3][0] = 0; _root.mapArray[8][4][0] = 0; _root.mapArray[8][5][0] = 0; _root.mapArray[8][6][0] = 0; _root.mapArray[8][7][0] = 0; _root.mapArray[8][8][0] = 0; _root.mapArray[8][9][0] = 0; _root.mapArray[8][10][0] = 0; _root.mapArray[8][11][0] = 3; _root.mapArray[8][12][0] = 3; _root.mapArray[8][13][0] = 3; _root.mapArray[8][14][0] = 3; _root.mapArray[8][15][0] = 3; _root.mapArray[8][16][0] = 3; _root.mapArray[8][17][0] = 3; _root.mapArray[8][18][0] = 0; _root.mapArray[8][19][0] = 0; _root.mapArray[8][20][0] = 0; _root.mapArray[8][21][0] = 0; _root.mapArray[8][22][0] = 0; _root.mapArray[8][23][0] = 0; _root.mapArray[8][24][0] = 0; _root.mapArray[8][25][0] = 4; _root.mapArray[8][26][0] = 4; _root.mapArray[9][0][0] = 4; _root.mapArray[9][1][0] = 0; _root.mapArray[9][2][0] = 0; _root.mapArray[9][3][0] = 0; _root.mapArray[9][4][0] = 0; _root.mapArray[9][5][0] = 0; _root.mapArray[9][6][0] = 0; _root.mapArray[9][7][0] = 0; _root.mapArray[9][8][0] = 0; _root.mapArray[9][9][0] = 0; _root.mapArray[9][10][0] = 0; _root.mapArray[9][11][0] = 0; _root.mapArray[9][12][0] = 0; _root.mapArray[9][13][0] = 0; _root.mapArray[9][14][0] = 0; _root.mapArray[9][15][0] = 0; _root.mapArray[9][16][0] = 0; _root.mapArray[9][17][0] = 0; _root.mapArray[9][18][0] = 0; _root.mapArray[9][19][0] = 0; _root.mapArray[9][20][0] = 0; _root.mapArray[9][21][0] = 0; _root.mapArray[9][22][0] = 4; _root.mapArray[9][23][0] = 0; _root.mapArray[9][24][0] = 0; _root.mapArray[9][25][0] = 0; _root.mapArray[9][26][0] = 4; _root.mapArray[10][0][0] = 4; _root.mapArray[10][1][0] = 0; _root.mapArray[10][2][0] = 0; _root.mapArray[10][3][0] = 0; _root.mapArray[10][4][0] = 0; _root.mapArray[10][5][0] = 0; _root.mapArray[10][6][0] = 0; _root.mapArray[10][7][0] = 0; _root.mapArray[10][8][0] = 0; _root.mapArray[10][9][0] = 0; _root.mapArray[10][10][0] = 0; _root.mapArray[10][11][0] = 0; _root.mapArray[10][12][0] = 0; _root.mapArray[10][13][0] = 0; _root.mapArray[10][14][0] = 0; _root.mapArray[10][15][0] = 0; _root.mapArray[10][16][0] = 4; _root.mapArray[10][17][0] = 0; _root.mapArray[10][18][0] = 0; _root.mapArray[10][19][0] = 0; _root.mapArray[10][20][0] = 0; _root.mapArray[10][21][0] = 0; _root.mapArray[10][22][0] = 0; _root.mapArray[10][23][0] = 0; _root.mapArray[10][24][0] = 0; _root.mapArray[10][25][0] = 4; _root.mapArray[10][26][0] = 4; _root.mapArray[11][0][0] = 4; _root.mapArray[11][1][0] = 0; _root.mapArray[11][2][0] = 0; _root.mapArray[11][3][0] = 0; _root.mapArray[11][4][0] = 4; _root.mapArray[11][5][0] = 0; _root.mapArray[11][6][0] = 0; _root.mapArray[11][7][0] = 0; _root.mapArray[11][8][0] = 0; _root.mapArray[11][9][0] = 0; _root.mapArray[11][10][0] = 0; _root.mapArray[11][11][0] = 4; _root.mapArray[11][12][0] = 0; _root.mapArray[11][13][0] = 0; _root.mapArray[11][14][0] = 0; _root.mapArray[11][15][0] = 0; _root.mapArray[11][16][0] = 0; _root.mapArray[11][17][0] = 0; _root.mapArray[11][18][0] = 0; _root.mapArray[11][19][0] = 4; _root.mapArray[11][20][0] = 0; _root.mapArray[11][21][0] = 0; _root.mapArray[11][22][0] = 4; _root.mapArray[11][23][0] = 4; _root.mapArray[11][24][0] = 0; _root.mapArray[11][25][0] = 4; _root.mapArray[11][26][0] = 4; _root.mapArray[12][0][0] = 4; _root.mapArray[12][1][0] = 0; _root.mapArray[12][2][0] = 0; _root.mapArray[12][3][0] = 0; _root.mapArray[12][4][0] = 0; _root.mapArray[12][5][0] = 0; _root.mapArray[12][6][0] = 0; _root.mapArray[12][7][0] = 0; _root.mapArray[12][8][0] = 0; _root.mapArray[12][9][0] = 0; _root.mapArray[12][10][0] = 0; _root.mapArray[12][11][0] = 0; _root.mapArray[12][12][0] = 0; _root.mapArray[12][13][0] = 0; _root.mapArray[12][14][0] = 0; _root.mapArray[12][15][0] = 4; _root.mapArray[12][16][0] = 0; _root.mapArray[12][17][0] = 0; _root.mapArray[12][18][0] = 0; _root.mapArray[12][19][0] = 0; _root.mapArray[12][20][0] = 0; _root.mapArray[12][21][0] = 0; _root.mapArray[12][22][0] = 4; _root.mapArray[12][23][0] = 4; _root.mapArray[12][24][0] = 0; _root.mapArray[12][25][0] = 0; _root.mapArray[12][26][0] = 4; _root.mapArray[13][0][0] = 4; _root.mapArray[13][1][0] = 0; _root.mapArray[13][2][0] = 0; _root.mapArray[13][3][0] = 0; _root.mapArray[13][4][0] = 0; _root.mapArray[13][5][0] = 0; _root.mapArray[13][6][0] = 0; _root.mapArray[13][7][0] = 4; _root.mapArray[13][8][0] = 4; _root.mapArray[13][9][0] = 0; _root.mapArray[13][10][0] = 4; _root.mapArray[13][11][0] = 0; _root.mapArray[13][12][0] = 0; _root.mapArray[13][13][0] = 4; _root.mapArray[13][14][0] = 4; _root.mapArray[13][15][0] = 4; _root.mapArray[13][16][0] = 4; _root.mapArray[13][17][0] = 0; _root.mapArray[13][18][0] = 4; _root.mapArray[13][19][0] = 0; _root.mapArray[13][20][0] = 4; _root.mapArray[13][21][0] = 4; _root.mapArray[13][22][0] = 0; _root.mapArray[13][23][0] = 0; _root.mapArray[13][24][0] = 0; _root.mapArray[13][25][0] = 0; _root.mapArray[13][26][0] = 4; _root.mapArray[14][0][0] = 4; _root.mapArray[14][1][0] = 4; _root.mapArray[14][2][0] = 0; _root.mapArray[14][3][0] = 0; _root.mapArray[14][4][0] = 0; _root.mapArray[14][5][0] = 0; _root.mapArray[14][6][0] = 4; _root.mapArray[14][7][0] = 4; _root.mapArray[14][8][0] = 4; _root.mapArray[14][9][0] = 0; _root.mapArray[14][10][0] = 0; _root.mapArray[14][11][0] = 0; _root.mapArray[14][12][0] = 0; _root.mapArray[14][13][0] = 0; _root.mapArray[14][14][0] = 0; _root.mapArray[14][15][0] = 0; _root.mapArray[14][16][0] = 0; _root.mapArray[14][17][0] = 4; _root.mapArray[14][18][0] = 0; _root.mapArray[14][19][0] = 0; _root.mapArray[14][20][0] = 0; _root.mapArray[14][21][0] = 4; _root.mapArray[14][22][0] = 4; _root.mapArray[14][23][0] = 0; _root.mapArray[14][24][0] = 4; _root.mapArray[14][25][0] = 0; _root.mapArray[14][26][0] = 4; _root.mapArray[15][0][0] = 4; _root.mapArray[15][1][0] = 4; _root.mapArray[15][2][0] = 4; _root.mapArray[15][3][0] = 4; _root.mapArray[15][4][0] = 4; _root.mapArray[15][5][0] = 4; _root.mapArray[15][6][0] = 4; _root.mapArray[15][7][0] = 4; _root.mapArray[15][8][0] = 4; _root.mapArray[15][9][0] = 4; _root.mapArray[15][10][0] = 4; _root.mapArray[15][11][0] = 4; _root.mapArray[15][12][0] = 4; _root.mapArray[15][13][0] = 4; _root.mapArray[15][14][0] = 4; _root.mapArray[15][15][0] = 4; _root.mapArray[15][16][0] = 4; _root.mapArray[15][17][0] = 4; _root.mapArray[15][18][0] = 4; _root.mapArray[15][19][0] = 4; _root.mapArray[15][20][0] = 4; _root.mapArray[15][21][0] = 4; _root.mapArray[15][22][0] = 4; _root.mapArray[15][23][0] = 4; _root.mapArray[15][24][0] = 4; _root.mapArray[15][25][0] = 4; _root.mapArray[15][26][0] = 4; _root.placeMarineSquares = [[3, 18], [3, 19], [3, 20], [3, 21], [3, 22], [3, 24], [4, 18], [4, 19], [4, 20], [4, 21], [4, 22], [4, 23], [4, 24], [5, 18], [5, 19], [5, 20], [5, 21], [5, 22], [5, 23], [5, 24], [6, 18], [6, 19], [6, 20], [6, 22], [6, 23], [6, 24], [7, 18], [7, 19], [7, 20], [7, 21], [7, 22], [7, 23], [7, 24], [8, 18], [8, 19], [8, 20], [8, 21], [8, 22], [8, 23], [8, 24], [9, 18], [9, 19], [9, 20], [9, 21], [9, 23], [9, 24], [10, 18], [10, 19], [10, 20], [10, 21], [10, 22], [10, 23], [10, 24], [11, 18], [11, 20], [11, 21], [11, 24], [12, 18], [12, 19], [12, 20], [12, 21], [12, 24]]; _root.marineOrder = []; n = 0; while (n < 16) { m = 0; while (m < 27) { _root.mapArray[n][m][1] = null; _root.mapArray[n][m][2] = null; _root.mapArray[n][m][3] = []; _root.mapArray[n][m][4] = []; p = 0; while (p < _root.marineData.length) { _root.mapArray[n][m][3][p] = false; p++; } _root.mapArray[n][m][5] = [0, 0]; m++; } n++; } _root.aliensArray = []; _root.targetRange = []; n = 0; while (n < 40) { _root.targetRange[n] = []; n++; } _root.frameData = ""; _root.currentLoop = ""; _root.currentRange = 0; _root.currentMarineActions = 0; _root.marineButtonsArray = []; _root.marineButtonsArrayShooting = []; _root.marineIncButtonsArray = []; _root.alienSelect = ""; _root.marineSelect = ""; _root.alienActions = ""; _root.userInputExpected = false; _root.goalX = ""; _root.goalY = ""; _root.killAlien = null; _root.currentTurn = 0; _root.turnArray = [[[0, 4]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]], [[0, 2]]]; _root.randAlienStart0 = [[1, 1], [1, 2], [1, 4], [1, 6], [1, 9], [1, 15], [1, 16], [1, 17], [1, 19], [1, 24], [3, 1], [3, 3], [3, 6], [3, 10], [3, 12], [3, 15], [3, 17], [3, 20], [3, 22], [3, 24], [4, 1], [4, 3], [4, 6], [4, 8], [4, 11], [4, 13], [4, 16], [4, 19], [4, 21], [4, 23], [6, 1], [6, 7], [6, 8], [6, 9], [6, 10], [6, 18], [6, 20], [6, 22], [6, 25], [8, 1], [8, 3], [8, 5], [8, 8], [8, 10], [8, 18], [8, 20], [8, 22], [8, 23], [8, 24], [10, 1], [10, 3], [10, 5], [10, 6], [10, 10], [10, 12], [10, 15], [10, 17], [10, 19], [10, 22], [11, 1], [11, 3], [11, 5], [11, 8], [11, 10], [11, 12], [11, 16], [11, 18], [11, 20], [11, 24], [12, 1], [12, 4], [12, 5], [12, 8], [12, 11], [12, 14], [12, 16], [12, 18], [12, 19], [12, 21], [14, 2], [14, 5], [14, 9], [14, 10], [14, 11], [14, 13], [14, 16], [14, 18], [14, 20], [14, 23]]; _root.marineOrderCurrentPosition = ""; _root.tempAlienNum = []; _root.vasquezShoot = 0; _root.otherMarineXY = false; _root.alienPreviousMovement = [];
Instance of Symbol 704 MovieClip "map" in Symbol 705 MovieClip [reactorMap] Frame 1
/* no clip actions */
Symbol 718 MovieClip Frame 1
_root.mapName = "operations"; _root.actionarea._xscale = 130; _root.actionarea._yscale = 130; _root.actionarea._x = 220; _root.actionarea._y = 180; _root.thisMapWeapon = 4; _root.marineData[0][12] = _root.thisMapWeapon; _root.marineData[1][12] = _root.thisMapWeapon; _root.marineData[2][12] = _root.thisMapWeapon; _root.marineData[3][12] = _root.thisMapWeapon; _root.marineData[4][12] = _root.thisMapWeapon; _root.marineData[5][12] = _root.thisMapWeapon; _root.marineData[6][12] = _root.thisMapWeapon; _root.marineData[7][12] = _root.thisMapWeapon; _root.marineData[8][12] = _root.thisMapWeapon; _root.marineData[9][12] = _root.thisMapWeapon; _root.marineData[10][12] = _root.thisMapWeapon; _root.marineData[11][12] = _root.thisMapWeapon; _root.marineData[12][12] = _root.thisMapWeapon; _root.tileSize = 40; _root.mapArray = []; n = 0; while (n < 23) { _root.mapArray[n] = []; m = 0; while (m < 39) { _root.mapArray[n][m] = []; m++; } n++; } _root.mapArray[0][0][0] = 4; _root.mapArray[0][1][0] = 4; _root.mapArray[0][2][0] = 4; _root.mapArray[0][3][0] = 4; _root.mapArray[0][4][0] = 4; _root.mapArray[0][5][0] = 4; _root.mapArray[0][6][0] = 4; _root.mapArray[0][7][0] = 4; _root.mapArray[0][8][0] = 4; _root.mapArray[0][9][0] = 4; _root.mapArray[0][10][0] = 4; _root.mapArray[0][11][0] = 4; _root.mapArray[1][0][0] = 4; _root.mapArray[1][1][0] = 0; _root.mapArray[1][2][0] = 0; _root.mapArray[1][3][0] = 1; _root.mapArray[1][4][0] = 0; _root.mapArray[1][5][0] = 0; _root.mapArray[1][6][0] = 0; _root.mapArray[1][7][0] = 0; _root.mapArray[1][8][0] = 0; _root.mapArray[1][9][0] = 0; _root.mapArray[1][10][0] = 0; _root.mapArray[1][11][0] = 4; _root.mapArray[2][0][0] = 4; _root.mapArray[2][1][0] = 0; _root.mapArray[2][2][0] = 0; _root.mapArray[2][3][0] = 0; _root.mapArray[2][4][0] = 4; _root.mapArray[2][5][0] = 0; _root.mapArray[2][6][0] = 0; _root.mapArray[2][7][0] = 0; _root.mapArray[2][8][0] = 0; _root.mapArray[2][9][0] = 4; _root.mapArray[2][10][0] = 0; _root.mapArray[2][11][0] = 4; _root.mapArray[3][0][0] = 4; _root.mapArray[3][1][0] = 0; _root.mapArray[3][2][0] = 0; _root.mapArray[3][3][0] = 0; _root.mapArray[3][4][0] = 0; _root.mapArray[3][5][0] = 0; _root.mapArray[3][6][0] = 0; _root.mapArray[3][7][0] = 1; _root.mapArray[3][8][0] = 0; _root.mapArray[3][9][0] = 0; _root.mapArray[3][10][0] = 0; _root.mapArray[3][11][0] = 4; _root.mapArray[4][0][0] = 4; _root.mapArray[4][1][0] = 4; _root.mapArray[4][2][0] = 1; _root.mapArray[4][3][0] = 1; _root.mapArray[4][4][0] = 1; _root.mapArray[4][5][0] = 1; _root.mapArray[4][6][0] = 0; _root.mapArray[4][7][0] = 1; _root.mapArray[4][8][0] = 0; _root.mapArray[4][9][0] = 0; _root.mapArray[4][10][0] = 0; _root.mapArray[4][11][0] = 4; _root.mapArray[5][0][0] = 4; _root.mapArray[5][1][0] = 0; _root.mapArray[5][2][0] = 0; _root.mapArray[5][3][0] = 1; _root.mapArray[5][4][0] = 1; _root.mapArray[5][5][0] = 0; _root.mapArray[5][6][0] = 0; _root.mapArray[5][7][0] = 1; _root.mapArray[5][8][0] = 1; _root.mapArray[5][9][0] = 0; _root.mapArray[5][10][0] = 0; _root.mapArray[5][11][0] = 4; _root.mapArray[6][0][0] = 4; _root.mapArray[6][1][0] = 0; _root.mapArray[6][2][0] = 0; _root.mapArray[6][3][0] = 1; _root.mapArray[6][4][0] = 0; _root.mapArray[6][5][0] = 0; _root.mapArray[6][6][0] = 0; _root.mapArray[6][7][0] = 0; _root.mapArray[6][8][0] = 0; _root.mapArray[6][9][0] = 0; _root.mapArray[6][10][0] = 0; _root.mapArray[6][11][0] = 4; _root.mapArray[7][0][0] = 4; _root.mapArray[7][1][0] = 4; _root.mapArray[7][2][0] = 0; _root.mapArray[7][3][0] = 1; _root.mapArray[7][4][0] = 0; _root.mapArray[7][5][0] = 0; _root.mapArray[7][6][0] = 0; _root.mapArray[7][7][0] = 0; _root.mapArray[7][8][0] = 0; _root.mapArray[7][9][0] = 0; _root.mapArray[7][10][0] = 0; _root.mapArray[7][11][0] = 4; _root.mapArray[8][0][0] = 4; _root.mapArray[8][1][0] = 4; _root.mapArray[8][2][0] = 0; _root.mapArray[8][3][0] = 1; _root.mapArray[8][4][0] = 0; _root.mapArray[8][5][0] = 0; _root.mapArray[8][6][0] = 0; _root.mapArray[8][7][0] = 0; _root.mapArray[8][8][0] = 0; _root.mapArray[8][9][0] = 0; _root.mapArray[8][10][0] = 4; _root.mapArray[8][11][0] = 4; _root.mapArray[9][0][0] = 4; _root.mapArray[9][1][0] = 4; _root.mapArray[9][2][0] = 0; _root.mapArray[9][3][0] = 0; _root.mapArray[9][4][0] = 0; _root.mapArray[9][5][0] = 4; _root.mapArray[9][6][0] = 0; _root.mapArray[9][7][0] = 0; _root.mapArray[9][8][0] = 4; _root.mapArray[9][9][0] = 2; _root.mapArray[9][10][0] = 2; _root.mapArray[9][11][0] = 4; _root.mapArray[10][0][0] = 4; _root.mapArray[10][1][0] = 4; _root.mapArray[10][2][0] = 0; _root.mapArray[10][3][0] = 4; _root.mapArray[10][4][0] = 0; _root.mapArray[10][5][0] = 0; _root.mapArray[10][6][0] = 4; _root.mapArray[10][7][0] = 4; _root.mapArray[10][8][0] = 4; _root.mapArray[10][9][0] = 0; _root.mapArray[10][10][0] = 0; _root.mapArray[10][11][0] = 4; _root.mapArray[11][0][0] = 4; _root.mapArray[11][1][0] = 4; _root.mapArray[11][2][0] = 4; _root.mapArray[11][3][0] = 4; _root.mapArray[11][4][0] = 4; _root.mapArray[11][5][0] = 4; _root.mapArray[11][6][0] = 4; _root.mapArray[11][7][0] = 4; _root.mapArray[11][8][0] = 4; _root.mapArray[11][9][0] = 0; _root.mapArray[11][10][0] = 0; _root.mapArray[11][11][0] = 4; _root.mapArray[12][8][0] = 4; _root.mapArray[12][9][0] = 0; _root.mapArray[12][10][0] = 0; _root.mapArray[12][11][0] = 4; _root.mapArray[12][12][0] = 4; _root.mapArray[12][13][0] = 4; _root.mapArray[12][14][0] = 4; _root.mapArray[12][15][0] = 4; _root.mapArray[12][16][0] = 4; _root.mapArray[12][17][0] = 4; _root.mapArray[12][18][0] = 4; _root.mapArray[12][19][0] = 4; _root.mapArray[12][20][0] = 4; _root.mapArray[13][6][0] = 4; _root.mapArray[13][7][0] = 4; _root.mapArray[13][8][0] = 4; _root.mapArray[13][9][0] = 0; _root.mapArray[13][10][0] = 0; _root.mapArray[13][11][0] = 4; _root.mapArray[13][12][0] = 4; _root.mapArray[13][13][0] = 0; _root.mapArray[13][14][0] = 0; _root.mapArray[13][15][0] = 0; _root.mapArray[13][16][0] = 0; _root.mapArray[13][17][0] = 0; _root.mapArray[13][18][0] = 0; _root.mapArray[13][19][0] = 0; _root.mapArray[13][20][0] = 4; _root.mapArray[13][21][0] = 4; _root.mapArray[14][6][0] = 4; _root.mapArray[14][7][0] = 0; _root.mapArray[14][8][0] = 0; _root.mapArray[14][9][0] = 0; _root.mapArray[14][10][0] = 0; _root.mapArray[14][11][0] = 4; _root.mapArray[14][12][0] = 4; _root.mapArray[14][13][0] = 0; _root.mapArray[14][14][0] = 4; _root.mapArray[14][15][0] = 0; _root.mapArray[14][16][0] = 4; _root.mapArray[14][17][0] = 4; _root.mapArray[14][18][0] = 4; _root.mapArray[14][19][0] = 0; _root.mapArray[14][20][0] = 0; _root.mapArray[14][21][0] = 4; _root.mapArray[14][22][0] = 4; _root.mapArray[14][23][0] = 4; _root.mapArray[14][24][0] = 4; _root.mapArray[14][25][0] = 4; _root.mapArray[14][26][0] = 4; _root.mapArray[14][27][0] = 4; _root.mapArray[14][28][0] = 4; _root.mapArray[14][32][0] = 4; _root.mapArray[14][33][0] = 4; _root.mapArray[14][34][0] = 4; _root.mapArray[14][35][0] = 4; _root.mapArray[14][36][0] = 4; _root.mapArray[14][37][0] = 4; _root.mapArray[14][38][0] = 4; _root.mapArray[15][6][0] = 4; _root.mapArray[15][7][0] = 0; _root.mapArray[15][8][0] = 0; _root.mapArray[15][9][0] = 0; _root.mapArray[15][10][0] = 0; _root.mapArray[15][11][0] = 2; _root.mapArray[15][12][0] = 0; _root.mapArray[15][13][0] = 0; _root.mapArray[15][14][0] = 0; _root.mapArray[15][15][0] = 0; _root.mapArray[15][16][0] = 4; _root.mapArray[15][17][0] = 0; _root.mapArray[15][18][0] = 0; _root.mapArray[15][19][0] = 4; _root.mapArray[15][20][0] = 0; _root.mapArray[15][21][0] = 4; _root.mapArray[15][22][0] = 0; _root.mapArray[15][23][0] = 4; _root.mapArray[15][24][0] = 4; _root.mapArray[15][25][0] = 4; _root.mapArray[15][26][0] = 4; _root.mapArray[15][27][0] = 0; _root.mapArray[15][28][0] = 4; _root.mapArray[15][29][0] = 4; _root.mapArray[15][30][0] = 4; _root.mapArray[15][31][0] = 4; _root.mapArray[15][32][0] = 4; _root.mapArray[15][33][0] = 0; _root.mapArray[15][34][0] = 0; _root.mapArray[15][35][0] = 0; _root.mapArray[15][36][0] = 0; _root.mapArray[15][37][0] = 0; _root.mapArray[15][38][0] = 4; _root.mapArray[16][6][0] = 4; _root.mapArray[16][7][0] = 4; _root.mapArray[16][8][0] = 0; _root.mapArray[16][9][0] = 0; _root.mapArray[16][10][0] = 0; _root.mapArray[16][11][0] = 4; _root.mapArray[16][12][0] = 4; _root.mapArray[16][13][0] = 4; _root.mapArray[16][14][0] = 4; _root.mapArray[16][15][0] = 4; _root.mapArray[16][16][0] = 4; _root.mapArray[16][17][0] = 0; _root.mapArray[16][18][0] = 4; _root.mapArray[16][19][0] = 0; _root.mapArray[16][20][0] = 0; _root.mapArray[16][21][0] = 4; _root.mapArray[16][22][0] = 0; _root.mapArray[16][23][0] = 0; _root.mapArray[16][24][0] = 0; _root.mapArray[16][25][0] = 0; _root.mapArray[16][26][0] = 0; _root.mapArray[16][27][0] = 4; _root.mapArray[16][28][0] = 4; _root.mapArray[16][29][0] = 4; _root.mapArray[16][30][0] = 0; _root.mapArray[16][31][0] = 0; _root.mapArray[16][32][0] = 0; _root.mapArray[16][33][0] = 0; _root.mapArray[16][34][0] = 4; _root.mapArray[16][35][0] = 4; _root.mapArray[16][36][0] = 4; _root.mapArray[16][37][0] = 0; _root.mapArray[16][38][0] = 4; _root.mapArray[17][7][0] = 4; _root.mapArray[17][8][0] = 0; _root.mapArray[17][9][0] = 0; _root.mapArray[17][10][0] = 0; _root.mapArray[17][11][0] = 4; _root.mapArray[17][16][0] = 4; _root.mapArray[17][17][0] = 4; _root.mapArray[17][18][0] = 4; _root.mapArray[17][19][0] = 0; _root.mapArray[17][20][0] = 4; _root.mapArray[17][21][0] = 4; _root.mapArray[17][22][0] = 0; _root.mapArray[17][23][0] = 4; _root.mapArray[17][24][0] = 0; _root.mapArray[17][25][0] = 4; _root.mapArray[17][26][0] = 0; _root.mapArray[17][27][0] = 4; _root.mapArray[17][28][0] = 4; _root.mapArray[17][29][0] = 4; _root.mapArray[17][30][0] = 0; _root.mapArray[17][31][0] = 4; _root.mapArray[17][32][0] = 4; _root.mapArray[17][33][0] = 4; _root.mapArray[17][34][0] = 4; _root.mapArray[17][35][0] = 0; _root.mapArray[17][36][0] = 0; _root.mapArray[17][37][0] = 0; _root.mapArray[17][38][0] = 4; _root.mapArray[18][7][0] = 4; _root.mapArray[18][8][0] = 4; _root.mapArray[18][9][0] = 4; _root.mapArray[18][10][0] = 4; _root.mapArray[18][11][0] = 4; _root.mapArray[18][18][0] = 4; _root.mapArray[18][19][0] = 0; _root.mapArray[18][20][0] = 0; _root.mapArray[18][21][0] = 0; _root.mapArray[18][22][0] = 0; _root.mapArray[18][23][0] = 4; _root.mapArray[18][24][0] = 0; _root.mapArray[18][25][0] = 4; _root.mapArray[18][26][0] = 0; _root.mapArray[18][27][0] = 4; _root.mapArray[18][28][0] = 4; _root.mapArray[18][29][0] = 4; _root.mapArray[18][30][0] = 0; _root.mapArray[18][31][0] = 4; _root.mapArray[18][32][0] = 4; _root.mapArray[18][33][0] = 4; _root.mapArray[18][34][0] = 4; _root.mapArray[18][35][0] = 0; _root.mapArray[18][36][0] = 4; _root.mapArray[18][37][0] = 4; _root.mapArray[18][38][0] = 4; _root.mapArray[19][18][0] = 4; _root.mapArray[19][19][0] = 4; _root.mapArray[19][20][0] = 4; _root.mapArray[19][21][0] = 4; _root.mapArray[19][22][0] = 0; _root.mapArray[19][23][0] = 4; _root.mapArray[19][24][0] = 4; _root.mapArray[19][25][0] = 4; _root.mapArray[19][26][0] = 0; _root.mapArray[19][27][0] = 0; _root.mapArray[19][28][0] = 4; _root.mapArray[19][29][0] = 0; _root.mapArray[19][30][0] = 0; _root.mapArray[19][31][0] = 0; _root.mapArray[19][32][0] = 4; _root.mapArray[19][33][0] = 0; _root.mapArray[19][34][0] = 4; _root.mapArray[19][35][0] = 0; _root.mapArray[19][36][0] = 0; _root.mapArray[19][37][0] = 0; _root.mapArray[19][38][0] = 0; _root.mapArray[20][21][0] = 4; _root.mapArray[20][22][0] = 0; _root.mapArray[20][23][0] = 0; _root.mapArray[20][24][0] = 4; _root.mapArray[20][25][0] = 4; _root.mapArray[20][26][0] = 4; _root.mapArray[20][27][0] = 0; _root.mapArray[20][28][0] = 0; _root.mapArray[20][29][0] = 0; _root.mapArray[20][30][0] = 4; _root.mapArray[20][31][0] = 0; _root.mapArray[20][32][0] = 0; _root.mapArray[20][33][0] = 0; _root.mapArray[20][34][0] = 4; _root.mapArray[20][35][0] = 4; _root.mapArray[20][36][0] = 4; _root.mapArray[20][37][0] = 4; _root.mapArray[20][38][0] = 4; _root.mapArray[21][21][0] = 4; _root.mapArray[21][22][0] = 4; _root.mapArray[21][23][0] = 4; _root.mapArray[21][24][0] = 4; _root.mapArray[21][25][0] = 4; _root.mapArray[21][26][0] = 4; _root.mapArray[21][27][0] = 4; _root.mapArray[21][28][0] = 4; _root.mapArray[21][29][0] = 4; _root.mapArray[21][30][0] = 4; _root.mapArray[21][31][0] = 4; _root.mapArray[21][32][0] = 4; _root.mapArray[21][33][0] = 4; _root.mapArray[21][34][0] = 4; _root.placeMarineSquares = [[5, 5], [5, 6], [5, 9], [5, 10], [6, 4], [6, 5], [6, 6], [6, 7], [6, 8], [6, 9], [6, 10], [7, 4], [7, 5], [7, 6], [7, 7], [7, 8], [7, 9], [7, 10], [8, 4], [8, 5], [8, 6], [8, 7], [9, 4], [9, 6], [10, 4], [10, 5]]; _root.burkeMoveArray = []; _root.burkeMoveArray = [[8, 8], [9, 9], [10, 9], [11, 9], [12, 9], [13, 9], [14, 9], [14, 9], [14, 8], [14, 9], [14, 8], [14, 9], [14, 8], [14, 9], [14, 8], [14, 9], [14, 8], [14, 9], [14, 8], [14, 9], [14, 8], [14, 7]]; _root.burkeMove = 0; _root.burkeDoor1 = 0; _root.newtDoor1 = 0; _root.alienDoor1 = 0; _root.burkeDoor2 = 0; _root.ripleyNewtCheck = 0; _root.marineOrder = []; n = 0; while (n < 23) { m = 0; while (m < 39) { _root.mapArray[n][m][1] = null; _root.mapArray[n][m][3] = []; p = 0; while (p < _root.marineData.length) { _root.mapArray[n][m][3][p] = false; p++; } _root.mapArray[n][m][4] = []; _root.mapArray[n][m][5] = [0, 0]; m++; } n++; } _root.aliensArray = []; _root.targetRange = []; n = 0; while (n < 40) { _root.targetRange[n] = []; n++; } _root.frameData = ""; _root.currentLoop = ""; _root.currentRange = 0; _root.currentMarineActions = 0; _root.marineButtonsArray = []; _root.marineButtonsArrayShooting = []; _root.marineIncButtonsArray = []; _root.alienSelect = ""; _root.marineSelect = ""; _root.alienActions = ""; _root.userInputExpected = false; _root.goalX = ""; _root.goalY = ""; _root.killAlien = null; _root.currentTurn = 0; if (_root.JasonRulez != true) { _root.turnArray = [[[0, 5]], [[0, 4]], [[0, 2]], [[1, 5]], [[1, 4]], [[1, 2]], [[0, 1], [1, 2]], [[1, 1], [2, 1]], [[0, 1], [1, 1]], [[0, 1], [1, 1]], [[0, 1]], [[1, 1]], [[0, 2]], [[0, 3], [1, 1]], [[0, 2], [1, 3], [2, 2]], [[0, 2], [1, 3], [2, 3]], [[0, 1], [1, 2], [2, 1]], [[1, 1], [2, 1]], [[0, 1]], [], [], [], [[3, 1]], [], [], [], [[4, 1]], [], [], [[5, 1]], [[0, 3], [1, 3], [2, 2]], [[0, 2], [1, 2], [2, 2]], [[0, 1], [2, 1]], [[6, 1]]]; } else { _root.turnArray = [[[0, 5]], [[0, 4]], [[0, 2]], [[1, 5]], [[1, 4]], [[1, 2]], [[0, 1], [1, 2]], [[1, 1], [2, 1]], [[0, 1], [1, 1]], [[0, 1], [1, 1]], [[0, 1]], [[1, 1]], [[0, 2]], [[0, 3], [1, 1]], [[0, 2], [1, 3], [2, 2]], [[0, 2], [1, 3], [2, 3]], [[0, 1], [1, 2], [2, 1]], [[1, 1], [2, 1]], [[0, 1]], [], [], [], [], [], [], [], [], [], [], [], [[0, 3], [1, 3], [2, 2]], [[0, 2], [1, 2], [2, 2]], [[0, 1], [2, 1]], []]; } _root.randAlienStart0 = [[1, 1], [2, 2], [3, 3]]; _root.randAlienStart1 = [[1, 5], [1, 7], [1, 10]]; _root.randAlienStart2 = [[7, 4], [6, 5], [8, 5], [10, 5], [7, 6], [6, 7], [9, 7], [7, 8], [7, 10]]; _root.randAlienStart3 = [[15, 13], [13, 13], [13, 16]]; _root.randAlienStart4 = [[13, 19], [16, 17], [15, 18]]; _root.randAlienStart5 = [[20, 23], [15, 22], [18, 24], [15, 27]]; _root.randAlienStart6 = [[18, 32], [19, 33], [16, 30], [16, 33]]; _root.marineOrderCurrentPosition = ""; _root.tempAlienNum = []; _root.actionarea.attachMovie("doorFrame", "door1", 5); _root.actionarea.door1._x = 360; _root.actionarea.door1._y = 560; _root.door1CutTime = 0; _root.actionarea.attachMovie("doorFrame", "door2", 10); _root.actionarea.door2._x = 324; _root.actionarea.door2._y = 640; _root.actionarea.door2._rotation = -90; _root.actionarea.door1.gotoAndPlay("opened"); _root.actionarea.door2.gotoAndPlay("opened"); _root.actionarea.mainMap.opMap.ducts._visible = false; _root.actionarea.mainMap.opMap.newtDescitionSquare1._visible = false; _root.actionarea.mainMap.opMap.newtDescitionSquare2._visible = false; _root.actionarea.mainMap.opMap.newtDescitionSquare3._visible = false; _root.actionarea.mainMap.opMap.newtDescitionSquare4._visible = false; _root.actionarea.mainMap.opMap.newtDescitionSquare5._visible = false; _root.actionarea.mainMap.opMap.newtDescitionSquare6._visible = false; _root.actionarea.mainMap.opMap.newtDescitionSquare7._visible = false; _root.actionarea.mainMap.opMap.newtDescitionSquare8._visible = false;
Symbol 734 MovieClip Frame 1
stop();
Symbol 734 MovieClip Frame 2
stop();
Symbol 734 MovieClip Frame 3
stop();
Symbol 734 MovieClip Frame 28
gotoAndPlay ("step0");
Symbol 744 MovieClip [doorFrame] Frame 2
door = new Sound(this); door.attachSound("door"); door.start(0, 1); door.setVolume(_root.SFvolume);
Symbol 744 MovieClip [doorFrame] Frame 19
stop();
Symbol 744 MovieClip [doorFrame] Frame 21
door = new Sound(this); door.attachSound("door"); door.start(0, 1); door.setVolume(_root.SFvolume);
Symbol 744 MovieClip [doorFrame] Frame 39
stop();
Symbol 744 MovieClip [doorFrame] Frame 40
gotoAndStop ("closed");
Symbol 744 MovieClip [doorFrame] Frame 41
_root.userInputExpected = true; if (_root.snap != 1) { _root.snap = 1; _root.OPtempActionX = _root.actionarea._x; _root.OPtempActionY = _root.actionarea._y; _root.OPtempActionXscale = _root.actionarea._xscale; _root.OPtempActionYscale = _root.actionarea._yscale; _root.actionarea._xscale = 200; _root.actionarea._yscale = 200; _root.actionarea._x = 512 - (380 * (_root.actionarea._xscale / 100)); _root.actionarea._y = 393 - (560 * (_root.actionarea._yscale / 100)); } door = new Sound(this); door.attachSound("doorbash"); door.start(0, 1); door.setVolume(_root.SFvolume);
Symbol 744 MovieClip [doorFrame] Frame 79
_root.actionarea._x = _root.OPtempActionX; _root.actionarea._y = _root.OPtempActionY; _root.actionarea._xscale = _root.OPtempActionXscale; _root.actionarea._yscale = _root.OPtempActionYscale; _root.userInputExpected = false; _root.gotoAndPlay("beforeProcessRangeArray"); _root.snap = 0; trace("HUnh?");
Symbol 744 MovieClip [doorFrame] Frame 80
gotoAndStop ("closed");
Symbol 744 MovieClip [doorFrame] Frame 81
door = new Sound(this); door.attachSound("doorbash"); door.start(0, 1); door.setVolume(_root.SFvolume); _root.userInputExpected = true; if (_root.snap != 1) { _root.snap = 1; _root.OPtempActionX = _root.actionarea._x; _root.OPtempActionY = _root.actionarea._y; _root.OPtempActionXscale = _root.actionarea._xscale; _root.OPtempActionYscale = _root.actionarea._yscale; _root.actionarea._xscale = 200; _root.actionarea._yscale = 200; _root.actionarea._x = 512 - (380 * (_root.actionarea._xscale / 100)); _root.actionarea._y = 393 - (560 * (_root.actionarea._yscale / 100)); } door = new Sound(this); door.attachSound("doorbash"); door.start(0, 1); door.setVolume(_root.SFvolume);
Symbol 744 MovieClip [doorFrame] Frame 92
_root.actionarea._x = _root.OPtempActionX; _root.actionarea._y = _root.OPtempActionY; _root.actionarea._xscale = _root.OPtempActionXscale; _root.actionarea._yscale = _root.OPtempActionYscale; _root.userInputExpected = false; _root.gotoAndPlay("beforeProcessRangeArray"); _root.snap = 0; stop();
Symbol 746 Button
on (release) { trace(this.squareY); _root.placeMarine(this.squareY, this.squareX, this.clipName); }
Symbol 756 Button
on (release) { _root.marineData[11][12] = 13; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[11][0]].weaponMonitor.gotoAndPlay(_root.marineData[11][_root.marineData[11][12]][2]); _root.gotoAndPlay("makeButtons"); }
Symbol 762 Button
on (release) { _root.marineData[11][12] = 3; _root.plaqueCage.plaqueCage2["plaque" + _root.marineData[11][0]].weaponMonitor.gotoAndPlay(_root.marineData[11][_root.marineData[11][12]][2]); _root.gotoAndPlay("makeButtons"); }
Symbol 763 MovieClip [weaponSwitchClip] Frame 1
stop();
Symbol 763 MovieClip [weaponSwitchClip] Frame 2
stop();
Symbol 768 Button
on (release) { throwalien(1, 1); }
Symbol 769 Button
on (release) { throwalien(1, 0); }
Symbol 770 Button
on (release) { throwalien(1, -1); }
Symbol 771 Button
on (release) { throwalien(0, 1); }
Symbol 772 Button
on (release) { throwalien(0, -1); }
Symbol 773 Button
on (release) { throwalien(-1, 1); }
Symbol 774 Button
on (release) { throwalien(-1, -1); }
Symbol 775 Button
on (release) { throwalien(-1, 0); }
Symbol 776 MovieClip [throwStunned] Frame 1
function throwalien(modY, modX) { _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][2] = null; _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] - 1; if ((_root.aliensArray[alienName][2] == "stunnedInAlien") || (_root.aliensArray[alienName][2] == "stunnedInMarine")) { _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] - 1; } _root.aliensArray[alienName][0] = _root.aliensArray[alienName][0] + modY; _root.aliensArray[alienName][1] = _root.aliensArray[alienName][1] + modX; _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][2] = alienName; _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][0] + 1; _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] = _root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][5][1] + 1; _root.actionarea["alien" + alienName]._x = (_root.aliensArray[alienName][1] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + alienName]._y = (_root.aliensArray[alienName][0] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + alienName]._rotation = _root.calculateRandom(0, 360); if (_root.currentLoop == "beforeProcessRangeArray") { _root.aliensArray[alienName][2] = "stunnedInAlien"; } else { _root.aliensArray[alienName][2] = "stunnedInMarine"; } _root.actionarea["alien" + alienName].swapDepths(400 + alienName); _root.userInputExpected = false; _root.gotoAndPlay(_root.currentLoop); removeMovieClip(_root.actionarea.throwStunned); }
Symbol 780 Button
on (release) { _root.waitCheck(alienName); _root.currentLoop = "makeButtons"; _root.currentMarineActions = _root.currentMarineActions + 1; meleeChance = _root.calculateRandom(0, 9); meleeScore = _root.marineData[_root.marineSelect][5][_root.marineData[_root.marineSelect][9]]; trace("meleeScore = " + meleeScore); trace("ready, FIGHT: " + meleeChance); if (meleeChance <= meleeScore) { _root.actionarea.attachMovie("throwStunned", "throwStunned", 6000); _root.actionarea.throwStunned._x = _root.aliensArray[alienName][1] * _root.tileSize; _root.actionarea.throwStunned._y = _root.aliensArray[alienName][0] * _root.tileSize; _root.actionarea.throwStunned.alienName = alienName; p = 0; while (p < _root.marineOrder.length) { if (_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][3][_root.marineOrder[p]] == "inc") { _root.marineData[_root.marineOrder[p]][8] = 0; _root.marineData[_root.marineOrder[p]][2] = "incacitated"; } p++; } if (_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1] != null) { trace(_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1] + " is free!!!"); _root.marineData[_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1]][8] = 0; if (_root.marineData[_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1]][9] < 2) { _root.marineData[_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1]][2] = "target"; } else if (_root.marineData[_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1]][9] == 2) { _root.marineData[_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1]][2] = "incacitated"; } else { _root.marineData[_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][1]][2] = "dead"; } _root.aliensArray[alienName][4] = ""; } t = 0; while (t <= 2) { u = 0; while (u <= 2) { calcThisDirectionX = u - 1; calcThisDirectionY = t - 1; calcThisAngle = ((Math.atan2(calcThisDirectionY, calcThisDirectionX) * 180) / Math.PI) + 90; directionBlocked = false; if (_root.mapArray[_root.aliensArray[alienName][0]][_root.aliensArray[alienName][1]][4][calcThisAngle] != null) { directionBlocked = true; } if ((_root.mapArray[(_root.aliensArray[alienName][0] + t) - 1][(_root.aliensArray[alienName][1] + u) - 1][0] == 4) || (directionBlocked == true)) { _root.actionarea.throwStunned[("arrow" + t) + u]._visible = false; } u++; } t++; } _root.actionarea["alien" + alienName].gotoAndStop("stunned"); } else { _root.gotoAndPlay("beforeMakeButtons"); } _root.removeAllbuttons("gooog"); }
Symbol 785 Button
on (release) { this.calculateShot(3); }
Symbol 786 Button
on (release) { this.calculateShot(1); }
Symbol 787 Button
on (release) { this.calculateShot(2); }
Symbol 807 MovieClip [counter] Frame 1
stop();
Symbol 807 MovieClip [counter] Frame 2
stop();
Symbol 807 MovieClip [counter] Frame 3
stop();
Symbol 807 MovieClip [counter] Frame 4
stop();
Symbol 807 MovieClip [counter] Frame 5
stop();
Symbol 807 MovieClip [counter] Frame 6
stop();
Symbol 807 MovieClip [counter] Frame 7
stop();
Symbol 807 MovieClip [counter] Frame 8
stop();
Symbol 807 MovieClip [counter] Frame 9
stop();
Symbol 807 MovieClip [counter] Frame 10
stop();
Symbol 807 MovieClip [counter] Frame 11
stop();
Symbol 808 MovieClip [shootingSelect] Frame 1
function calculateShot(actionsSpent) { _root.waitCheck(this.alienName); m = 0; while (m < _root.marineButtonsArray.length) { _root.actionarea[_root.marineButtonsArray[m]]._visible = false; m++; } m = 0; while (m < _root.marineButtonsArrayShooting.length) { _root.actionarea[_root.marineButtonsArrayShooting[m]]._visible = false; m++; } shootingRoll = _root.calculateRandom(0, 9); trace("dice roll = " + shootingRoll); _root.currentMarineActions = _root.currentMarineActions + actionsSpent; Ydist = _root.aliensArray[this.alienName][0] - _root.marineData[_root.marineSelect][6]; Xdist = _root.aliensArray[this.alienName][1] - _root.marineData[_root.marineSelect][7]; _root.actionarea[_root.marineData[_root.marineSelect][0]]._rotation = ((Math.atan2(Ydist, Xdist) * 180) / Math.PI) + 90; _root.actionarea[_root.marineData[_root.marineSelect][0]].gotoAndPlay("shoot" + _root.marineData[_root.marineSelect][12]); if (shootingRoll <= this["targetNum" + actionsSpent]) { _root.actionarea[_root.marineData[_root.marineSelect][0]].alienName = this.alienName; } else { _root.actionarea[_root.marineData[_root.marineSelect][0]].alienName = null; } }
Symbol 812 Button
on (release) { if (_root.actionarea["shootingSelect" + alienName] == null) { _root.actionarea.attachMovie("shootingSelect", "shootingSelect" + alienName, 12000 + alienName); _root.actionarea["shootingSelect" + alienName]._x = (_root.aliensArray[alienName][1] * _root.tileSize) + 45; _root.actionarea["shootingSelect" + alienName]._y = (_root.aliensArray[alienName][0] * _root.tileSize) - 5; _root.marineButtonsArray[_root.marineButtonsArray.length] = "shootingSelect" + alienName; _root.actionarea["shootingSelect" + alienName].alienName = alienName; _root.actionarea["shootingSelect" + alienName].melee.alienName = alienName; _root.actionarea["shootingSelect" + alienName].action1._visible = false; _root.actionarea["shootingSelect" + alienName].action2._visible = false; _root.actionarea["shootingSelect" + alienName].action3._visible = false; _root.actionarea["shootingSelect" + alienName].counter1._visible = false; _root.actionarea["shootingSelect" + alienName].counter2._visible = false; _root.actionarea["shootingSelect" + alienName].counter3._visible = false; _root.actionarea["shootingSelect" + alienName].buttonPlate1._visible = false; _root.actionarea["shootingSelect" + alienName].melee._visible = false; _root.actionarea["shootingSelect" + alienName].actionMarker1._visible = false; _root.actionarea["shootingSelect" + alienName].actionMarker2._visible = false; _root.actionarea["shootingSelect" + alienName].actionMarker3._visible = false; if (((_root.marineData[_root.marineSelect][1] > 0) && ((_root.marineData[_root.marineSelect][1] - _root.currentMarineActions) > 0)) && (_root.marineData[_root.marineSelect][_root.marineData[_root.marineSelect][12]][2] != "none")) { _root.actionarea["shootingSelect" + alienName].targetNum1 = _root.marineData[_root.marineSelect][_root.marineData[_root.marineSelect][12]][_root.marineData[_root.marineSelect][9]][0][rangeBand]; if ((_root.aliensArray[alienName][4] != "") && (_root.marineData[_root.marineSelect][_root.marineData[_root.marineSelect][12]][2] != "flame unit")) { _root.actionarea["shootingSelect" + alienName].targetNum1 = _root.actionarea["shootingSelect" + alienName].targetNum1 - 5; } _root.actionarea["shootingSelect" + alienName].counter1.gotoAndStop(_root.actionarea["shootingSelect" + alienName].targetNum1 + 2); _root.actionarea["shootingSelect" + alienName].action1._visible = true; _root.actionarea["shootingSelect" + alienName].counter1._visible = true; _root.actionarea["shootingSelect" + alienName].actionMarker1._visible = true; trace("===> the clips X is = " + _root.actionarea["shootingSelect" + alienName].counter1._x); trace("1 action target num = " + _root.actionarea["shootingSelect" + alienName].targetNum1); } if (((_root.marineData[_root.marineSelect][1] > 1) && ((_root.marineData[_root.marineSelect][1] - _root.currentMarineActions) > 1)) && (_root.marineData[_root.marineSelect][_root.marineData[_root.marineSelect][12]][2] != "none")) { _root.actionarea["shootingSelect" + alienName].targetNum2 = _root.marineData[_root.marineSelect][_root.marineData[_root.marineSelect][12]][_root.marineData[_root.marineSelect][9]][1][rangeBand]; if ((_root.aliensArray[alienName][4] != "") && (_root.marineData[_root.marineSelect][_root.marineData[_root.marineSelect][12]][2] != "flame unit")) { _root.actionarea["shootingSelect" + alienName].targetNum2 = _root.actionarea["shootingSelect" + alienName].targetNum2 - 5; } _root.actionarea["shootingSelect" + alienName].counter2.gotoAndStop(_root.actionarea["shootingSelect" + alienName].targetNum2 + 2); _root.actionarea["shootingSelect" + alienName].action2._visible = true; _root.actionarea["shootingSelect" + alienName].counter2._visible = true; _root.actionarea["shootingSelect" + alienName].actionMarker2._visible = true; trace("2 action target num = " + _root.actionarea["shootingSelect" + alienName].targetNum2); } if (((_root.marineData[_root.marineSelect][1] > 2) && ((_root.marineData[_root.marineSelect][1] - _root.currentMarineActions) > 2)) && (_root.marineData[_root.marineSelect][_root.marineData[_root.marineSelect][12]][2] != "none")) { _root.actionarea["shootingSelect" + alienName].targetNum3 = _root.marineData[_root.marineSelect][_root.marineData[_root.marineSelect][12]][_root.marineData[_root.marineSelect][9]][2][rangeBand]; if ((_root.aliensArray[alienName][4] != "") && (_root.marineData[_root.marineSelect][_root.marineData[_root.marineSelect][12]][2] != "flame unit")) { _root.actionarea["shootingSelect" + alienName].targetNum3 = _root.actionarea["shootingSelect" + alienName].targetNum3 - 5; } _root.actionarea["shootingSelect" + alienName].counter3.gotoAndStop(_root.actionarea["shootingSelect" + alienName].targetNum3 + 2); _root.actionarea["shootingSelect" + alienName].action3._visible = true; _root.actionarea["shootingSelect" + alienName].counter3._visible = true; _root.actionarea["shootingSelect" + alienName].actionMarker3._visible = true; trace("3 action target num = " + _root.actionarea["shootingSelect" + alienName].targetNum3); } if ((Dist == 1) && (_root.aliensArray[alienName].queen != true)) { _root.actionarea["shootingSelect" + alienName].melee._visible = true; _root.actionarea["shootingSelect" + alienName].buttonPlate1._visible = true; } } else if (_root.actionarea["shootingSelect" + alienName]._visible == false) { _root.actionarea["shootingSelect" + alienName]._visible = true; } else { _root.actionarea["shootingSelect" + alienName]._visible = false; } }
Symbol 814 Button
on (release) { _root.shootMachineGun4(this.marineName, this.alienName); _root.removeAllbuttons(); }
Symbol 821 MovieClip [rangeToNewt] Frame 1
stop();
Symbol 826 Button
on (release) { moveMarine(1, -1, -135); }
Symbol 827 Button
on (release) { moveMarine(1, 0, 180); }
Symbol 828 Button
on (release) { moveMarine(1, 1, 135); }
Symbol 829 Button
on (release) { moveMarine(0, 1, 90); }
Symbol 830 Button
on (release) { moveMarine(0, -1, -90); }
Symbol 831 Button
on (release) { moveMarine(-1, 1, 45); }
Symbol 832 Button
on (release) { moveMarine(-1, 0, 0); }
Symbol 833 Button
on (release) { moveMarine(-1, -1, -45); }
Symbol 835 Button
on (release, keyPress "z") { trace("pass move"); _root.currentMarineActions = _root.currentMarineActions + 1; _root.gotoAndPlay("makeButtons"); }
Symbol 839 Button
on (release) { moveMarine(1, -1, -135); }
Symbol 840 Button
on (release) { moveMarine(1, 0, 180); }
Symbol 841 Button
on (release) { moveMarine(1, 1, 135); }
Symbol 842 Button
on (release) { moveMarine(0, 1, 90); }
Symbol 843 Button
on (release) { moveMarine(0, -1, -90); }
Symbol 844 Button
on (release) { moveMarine(-1, 1, 45); }
Symbol 845 Button
on (release) { moveMarine(-1, 0, 0); }
Symbol 846 Button
on (release) { moveMarine(-1, -1, -45); }
Symbol 847 MovieClip [moveMarine] Frame 1
function exitMarineTest() { if (_root.mapName == "reactor") { if ((_root.marineData[_root.marineSelect][6] == 7) && (_root.marineData[_root.marineSelect][7] == 0)) { removeMovieClip(_root.actionarea[_root.marineData[_root.marineSelect][0]]); removeMovieClip(_root.actionarea[_root.marineData[_root.marineSelect][0] + "Name"]); _root.marineData[_root.marineSelect][2] = "out"; if (_root.marineData[_root.marineSelect][10] != null) { _root.marineData[_root.marineData[_root.marineSelect][10]][2] = "out"; } _root.currentMarineActions = _root.marineData[_root.marineSelect][1]; _root.mapArray[7][0][1] = null; } } if (_root.mapName == "operations") { if ((_root.marineData[_root.marineSelect][6] == 19) && (_root.marineData[_root.marineSelect][7] == 38)) { removeMovieClip(_root.actionarea[_root.marineData[_root.marineSelect][0]]); removeMovieClip(_root.actionarea[_root.marineData[_root.marineSelect][0] + "Name"]); _root.marineData[_root.marineSelect][2] = "out"; if (_root.marineData[_root.marineSelect][10] != null) { _root.marineData[_root.marineData[_root.marineSelect][10]][2] = "out"; } _root.currentMarineActions = _root.marineData[_root.marineSelect][1]; _root.mapArray[19][38][1] = null; } } } function rescueRoomTest(testY, testX) { roomVar = null; if (((testY > 13) && (testY < 20)) && ((testX > 19) && (testX < 30))) { roomVar = 0; } if (((testY > 10) && (testY < 15)) && ((testX > 0) && (testX < 6))) { roomVar = 1; } if (((testY > 14) && (testY < 20)) && ((testX > 0) && (testX < 6))) { roomVar = 2; } if (((testY > 11) && (testY < 17)) && ((testX > 5) && (testX < 10))) { roomVar = 3; } if (((testY > 16) && (testY < 20)) && ((testX > 5) && (testX < 12))) { roomVar = 4; } if (((testY > 11) && (testY < 17)) && ((testX > 9) && (testX < 15))) { roomVar = 5; } if (((testY > 19) && (testY < 24)) && ((testX > 5) && (testX < 12))) { roomVar = 6; } if (((testY > 16) && (testY < 24)) && ((testX > 11) && (testX < 15))) { roomVar = 6; } if (((testY > 7) && (testY < 12)) && ((testX > 14) && (testX < 19))) { roomVar = 7; } if (((testY > 2) && (testY < 8)) && ((testX > 14) && (testX < 19))) { roomVar = 8; } if (((testY > 4) && (testY < 12)) && ((testX > 18) && (testX < 24))) { roomVar = 9; } if (((testY > 2) && (testY < 12)) && ((testX > 25) && (testX < 30))) { roomVar = 10; } trace((("ENTERED ROOM: " + roomVar) + " roomVar roomData = ") + _root.roomData[roomVar]); _root.marineData[_root.marineSelect].room = roomVar; if (roomVar != null) { if (_root.roomData[roomVar] == 0) { _root.roomData[roomVar] = 1; randCheck = _root.calculateRandom(1, 16); t = 0; while (t < _root.cocoonMarines.length) { if (_root.marineData[_root.cocoonMarines[t]][14][0] == roomVar) { _root.actionarea[_root.marineData[_root.cocoonMarines[t]][0]]._visible = true; _root.actionarea.mainMap.map["egg" + roomVar]._visible = true; } t++; } if (roomVar == _root.queenRoom) { _root.actionarea.mainMap.map["egg" + roomVar]._visible = true; if (_root.aliensArray[_root.alienQueen].wait == true) { trace("AAAAAA THE QUEEN !!!!!!!!!!!!!!!!!!!!!!"); _root.actionarea["alien" + _root.alienQueen]._visible = true; _root.actionarea["alien" + _root.alienQueen].gotoAndStop("start2"); Ydist = _root.marineData[_root.marineSelect][6] - _root.aliensArray[_root.alienQueen][0]; Xdist = _root.marineData[_root.marineSelect][7] - _root.aliensArray[_root.alienQueen][1]; _root.actionarea["alien" + _root.alienQueen]._rotation = ((Math.atan2(Ydist, Xdist) * 180) / Math.PI) + 90; r = 0; while (r < 2) { locationCheck = false; while (locationCheck == false) { locationCheckRand = _root.calculateRandom(0, _root["randAlienStart" + _root.queenRoom].length - 1); if (_root.mapArray[_root["randAlienStart" + _root.queenRoom][locationCheckRand][0]][_root["randAlienStart" + _root.queenRoom][locationCheckRand][1]][2] == null) { locationCheck = true; } } newAlien = _root.aliensArray.length; _root.aliensArray[newAlien] = []; _root.aliensArray[newAlien][0] = _root["randAlienStart" + _root.queenRoom][locationCheckRand][0]; _root.aliensArray[newAlien][1] = _root["randAlienStart" + _root.queenRoom][locationCheckRand][1]; _root.aliensArray[newAlien][2] = "normal"; _root.aliensArray[newAlien][3] = []; _root.aliensArray[newAlien][4] = ""; _root.aliensArray[newAlien].wait = true; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][2] = newAlien; _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] = _root.mapArray[_root.aliensArray[newAlien][0]][_root.aliensArray[newAlien][1]][5][0] + 1; _root.actionarea.attachMovie("alien", "alien" + newAlien, 2000 + newAlien); _root.actionarea["alien" + newAlien]._x = (_root.aliensArray[newAlien][1] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._y = (_root.aliensArray[newAlien][0] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea["alien" + newAlien]._rotation = 180; _root.actionarea["alien" + newAlien].gotoAndPlay("arrive"); _root.actionarea["alien" + newAlien].alienID = newAlien; _root.aliensInRoom = _root.aliensInRoom - 1; Ydist = _root.marineData[_root.marineSelect][6] - _root["randAlienStart" + _root.queenRoom][locationCheckRand][0]; Xdist = _root.marineData[_root.marineSelect][7] - _root["randAlienStart" + _root.queenRoom][locationCheckRand][1]; _root.actionarea["alien" + newAlien]._rotation = ((Math.atan2(Ydist, Xdist) * 180) / Math.PI) + 90; r++; } } } else if (randCheck < 13) { _root.turnArray[_root.currentTurn + 1][_root.turnArray[_root.currentTurn + 1].length] = [roomVar, 1]; } else { trace("EMPTY"); } } } } function newtCheckTest(newtSquareTestY, newtSquareTestX, newtSquareY, newtSquareX, rotation) { if ((newtSquareTestY == newtSquareY) && (newtSquareTestX == newtSquareX)) { newtCheck = _root.calculateRandom(1, 10); if (_root.marineSelect == 10) { if (newtCheck > 7) { movecheck = 1; _root.currentMarineActions = _root.marineData[_root.marineSelect][1]; } else { movecheck = 0; _root.actionarea.mainMap.opMap["newtDescitionSquare" + _root.newtDoor1]._visible = false; _root.newtDoor1 = _root.newtDoor1 + 1; _root.actionarea[_root.marineData[10][0]]._rotation = rotation; _root.actionarea[_root.marineData[10][0]].gotoAndPlay("thisway"); } } else if (newtCheck > 1) { movecheck = 1; _root.currentMarineActions = _root.marineData[_root.marineSelect][1]; } else { movecheck = 0; _root.actionarea.mainMap.opMap["newtDescitionSquare" + _root.newtDoor1]._visible = false; _root.newtDoor1 = _root.newtDoor1 + 1; } } } function moveMarine(funcY, funcX, funcRotate) { movecheck = 0; if (_root.mapName == "operations") { if (_root.newtDoor1 == 1) { newtCheckTest(15, 12, _root.marineData[_root.marineSelect][6] + funcY, _root.marineData[_root.marineSelect][7] + funcX, 90); } if (_root.newtDoor1 == 2) { newtCheckTest(13, 18, _root.marineData[_root.marineSelect][6] + funcY, _root.marineData[_root.marineSelect][7] + funcX, 90); } if (_root.newtDoor1 == 3) { newtCheckTest(17, 19, _root.marineData[_root.marineSelect][6] + funcY, _root.marineData[_root.marineSelect][7] + funcX, 180); } if (_root.newtDoor1 == 4) { newtCheckTest(18, 21, _root.marineData[_root.marineSelect][6] + funcY, _root.marineData[_root.marineSelect][7] + funcX, 90); } if (_root.newtDoor1 == 5) { newtCheckTest(16, 23, _root.marineData[_root.marineSelect][6] + funcY, _root.marineData[_root.marineSelect][7] + funcX, 90); } if (_root.newtDoor1 == 6) { newtCheckTest(16, 25, _root.marineData[_root.marineSelect][6] + funcY, _root.marineData[_root.marineSelect][7] + funcX, 90); } if (_root.newtDoor1 == 7) { newtCheckTest(18, 30, _root.marineData[_root.marineSelect][6] + funcY, _root.marineData[_root.marineSelect][7] + funcX, 0); } if (_root.newtDoor1 == 8) { newtCheckTest(17, 36, _root.marineData[_root.marineSelect][6] + funcY, _root.marineData[_root.marineSelect][7] + funcX, 270); } } if (movecheck == 0) { _root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][1] = null; _root.marineData[_root.marineSelect][6] = _root.marineData[_root.marineSelect][6] + funcY; _root.marineData[_root.marineSelect][7] = _root.marineData[_root.marineSelect][7] + funcX; _root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][1] = _root.marineSelect; _root.actionarea[_root.marineData[_root.marineSelect][0]]._x = (_root.marineData[_root.marineSelect][7] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[_root.marineSelect][0]]._y = (_root.marineData[_root.marineSelect][6] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[_root.marineSelect][0]]._rotation = funcRotate; _root.actionarea[_root.marineData[_root.marineSelect][0] + "Name"]._x = (_root.marineData[_root.marineSelect][7] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[_root.marineSelect][0] + "Name"]._y = _root.marineData[_root.marineSelect][6] * _root.tileSize; if (_root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][0] == 1) { _root.currentMarineActions = _root.currentMarineActions + 2; } else { _root.currentMarineActions = _root.currentMarineActions + 1; } if (_root.marineData[_root.marineSelect][10] != null) { _root.marineData[_root.marineData[_root.marineSelect][10]][6] = _root.marineData[_root.marineSelect][6]; _root.marineData[_root.marineData[_root.marineSelect][10]][7] = _root.marineData[_root.marineSelect][7]; } exitMarineTest(); if (_root.mapName == "rescue") { rescueRoomTest(_root.marineData[_root.marineSelect][6], _root.marineData[_root.marineSelect][7]); } } _root.gotoAndPlay("makeButtons"); }
Symbol 853 Button
on (release) { pickUpMarine(0); }
Symbol 855 Button
on (release) { pickUpMarine(1); }
Symbol 857 Button
on (release) { pickUpMarine(2); }
Symbol 859 Button
on (release) { pickUpMarine(3); }
Symbol 861 Button
on (release) { pickUpMarine(4); }
Symbol 863 Button
on (release) { pickUpMarine(5); }
Symbol 865 Button
on (release) { pickUpMarine(6); }
Symbol 867 Button
on (release) { pickUpMarine(7); }
Symbol 869 Button
on (release) { pickUpMarine(8); }
Symbol 871 Button
on (release) { pickUpMarine(9); }
Symbol 872 Button
on (release) { pickUpMarine(10); }
Symbol 874 Button
on (release) { pickUpMarine(11); }
Symbol 876 Button
on (release) { pickUpMarine(12); }
Symbol 877 MovieClip [incMarineDrop] Frame 1
function pickUpMarine(incMarineID) { _root.marineData[_root.marineSelect][10] = null; _root.marineData[incMarineID][10] = null; _root.marineData[incMarineID][2] = "incapacitated"; removeMovieClip(_root.actionarea[_root.marineData[_root.marineSelect][0]]["inc" + incMarineID]); trace("drop up " + _root.marineData[incMarineID][0]); _root.actionarea.attachMovie(_root.marineData[incMarineID][0], _root.marineData[incMarineID][0], 500 + incMarineID); _root.actionarea[_root.marineData[incMarineID][0]]._x = (_root.marineData[incMarineID][7] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[incMarineID][0]]._y = (_root.marineData[incMarineID][6] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[incMarineID][0]]._rotation = _root.calculateRandom(0, 360); _root.actionarea[_root.marineData[incMarineID][0]].gotoAndPlay("incapacitated"); _root.actionarea.attachMovie(_root.marineData[incMarineID][0] + "Name", _root.marineData[incMarineID][0] + "Name", 15000 + incMarineID); _root.actionarea[_root.marineData[incMarineID][0] + "Name"]._x = (_root.marineData[incMarineID][7] * _root.tileSize) + (_root.tileSize / 2); _root.actionarea[_root.marineData[incMarineID][0] + "Name"]._y = _root.marineData[incMarineID][6] * _root.tileSize; _root.actionarea[_root.marineData[incMarineID][0] + "Name"]._visible = false; _root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][3][incMarineID] = "inc"; _root.gotoAndPlay("makeButtons"); } stop();
Symbol 877 MovieClip [incMarineDrop] Frame 2
stop();
Symbol 877 MovieClip [incMarineDrop] Frame 3
stop();
Symbol 877 MovieClip [incMarineDrop] Frame 4
stop();
Symbol 877 MovieClip [incMarineDrop] Frame 5
stop();
Symbol 877 MovieClip [incMarineDrop] Frame 6
stop();
Symbol 877 MovieClip [incMarineDrop] Frame 7
stop();
Symbol 877 MovieClip [incMarineDrop] Frame 8
stop();
Symbol 877 MovieClip [incMarineDrop] Frame 9
stop();
Symbol 877 MovieClip [incMarineDrop] Frame 10
stop();
Symbol 877 MovieClip [incMarineDrop] Frame 11
stop();
Symbol 877 MovieClip [incMarineDrop] Frame 12
stop();
Symbol 877 MovieClip [incMarineDrop] Frame 13
stop();
Symbol 878 MovieClip [incMarine] Frame 1
function pickUpMarine(incMarineID) { _root.marineData[_root.marineSelect][10] = incMarineID; _root.marineData[incMarineID][10] = _root.marineSelect; _root.marineData[incMarineID][2] = "carried"; removeMovieClip(_root.actionarea[_root.marineData[incMarineID][0]]); removeMovieClip(_root.actionarea[_root.marineData[incMarineID][0]] + "Name"); trace("pick up " + _root.marineData[incMarineID][0]); _root.actionarea[_root.marineData[_root.marineSelect][0]].attachMovie(_root.marineData[incMarineID][0], "inc" + incMarineID, 4000 + incMarineID); _root.actionarea[_root.marineData[_root.marineSelect][0]]["inc" + incMarineID]._x = 0; _root.actionarea[_root.marineData[_root.marineSelect][0]]["inc" + incMarineID]._y = 0; _root.actionarea[_root.marineData[_root.marineSelect][0]]["inc" + incMarineID].gotoAndPlay("carried"); _root.mapArray[_root.marineData[_root.marineSelect][6]][_root.marineData[_root.marineSelect][7]][3][incMarineID] = false; _root.gotoAndPlay("makeButtons"); } stop();
Symbol 878 MovieClip [incMarine] Frame 2
stop();
Symbol 878 MovieClip [incMarine] Frame 3
stop();
Symbol 878 MovieClip [incMarine] Frame 4
stop();
Symbol 878 MovieClip [incMarine] Frame 5
stop();
Symbol 878 MovieClip [incMarine] Frame 6
stop();
Symbol 878 MovieClip [incMarine] Frame 7
stop();
Symbol 878 MovieClip [incMarine] Frame 8
stop();
Symbol 878 MovieClip [incMarine] Frame 9
stop();
Symbol 878 MovieClip [incMarine] Frame 10
stop();
Symbol 878 MovieClip [incMarine] Frame 11
stop();
Symbol 878 MovieClip [incMarine] Frame 12
stop();
Symbol 878 MovieClip [incMarine] Frame 13
stop();
Symbol 883 Button
on (release) { _root.grenade = 1; o = 0; while (o < _root.marineButtonsArray.length) { _root.actionarea[_root.marineButtonsArray[o]]._visible = false; trace("remove " + _root.marineButtonsArray[o]); o++; } p = 0; while (p < _root.marineButtonsArrayShooting.length) { _root.actionarea[_root.marineButtonsArrayShooting[p]]._visible = false; trace("remove " + _root.marineButtonsArrayShooting[p]); p++; } trace("what is the the INC ARRAY!!!!!! ?????? " + _root.marineIncButtonsArray); q = 0; while (q < _root.marineIncButtonsArray.length) { _root[_root.marineIncButtonsArray[q]]._visible = false; trace("remove " + _root.marineIncButtonsArray[q]); q++; } _root.grenadeSelectClip._visible = true; gotoAndPlay ("grenade2"); _root.actionarea.attachMovie("grenadeIcon", "grenadeIcon", 6750); _root.actionarea.grenadeIcon._x = _root.marineData[_root.marineSelect][7] * _root.tileSize; _root.actionarea.grenadeIcon._y = _root.marineData[_root.marineSelect][6] * _root.tileSize; _root.actionarea.grenadeIcon.LOS._visible = false; }
Symbol 888 Button
on (release) { _root.grenade = 0; gotoAndPlay ("grenade1"); removeMovieClip(_root.actionarea.grenadeIcon); _root.gotoAndPlay("makeButtons"); }
Symbol 889 MovieClip [grenadeSelectClip] Frame 1
stop();
Symbol 889 MovieClip [grenadeSelectClip] Frame 2
stop();
Symbol 892 Button
on (release) { _root.currentMarineActions = _root.currentMarineActions + 1; _root.actionarea[_root.marineData[_root.marineSelect][0]].gotoAndPlay("grenade" + _root.marineData[_root.marineSelect][12]); _root.grenade = 0; removeMovieClip(_root.actionarea.grenadeIcon); }
Symbol 907 Button
on (release, keyPress "-") { tempX = _root.actionarea._x; tempY = _root.actionarea._y; _root.actionarea._xscale = _root.actionarea._xscale * 0.8; _root.actionarea._yscale = _root.actionarea._yscale * 0.8; _root.actionarea._x = 512 - ((512 - tempX) * 0.8); _root.actionarea._y = 393 - ((393 - tempY) * 0.8); }
Symbol 912 Button
on (release, keyPress "+") { tempX = _root.actionarea._x; tempY = _root.actionarea._y; _root.actionarea._xscale = _root.actionarea._xscale * 1.25; _root.actionarea._yscale = _root.actionarea._yscale * 1.25; _root.actionarea._x = 512 - ((512 - tempX) * 1.25); _root.actionarea._y = 393 - ((393 - tempY) * 1.25); }
Symbol 923 Button
on (release) { _root.actionarea[_root.marineData[_root.marineSelect][0]]._rotation = 0; _root.actionarea[_root.marineData[_root.marineSelect][0]].gotoAndPlay("cut"); _root.currentMarineActions = _root.marineData[_root.marineSelect][1]; _root.cutMarine = _root.marineSelect; _root.actionarea.door1.gotoAndPlay("close"); _root.mapArray[13][9][4][225] = 2; _root.mapArray[13][9][4][180] = 2; _root.mapArray[13][9][4][135] = 2; _root.mapArray[13][10][4][180] = 2; _root.mapArray[13][10][4][225] = 2; _root.mapArray[14][8][4][45] = 2; _root.mapArray[14][9][4][0] = 2; _root.mapArray[14][9][4][45] = 2; _root.mapArray[14][10][4][-45] = 2; _root.mapArray[14][10][4][0] = 2; _root.burkeDoor1 = 3; _root.OPsealDoor(); _root.gotoAndPlay("makeButtons"); }
Symbol 932 Button
on (release) { trace("elevatorName: " + elevatorName); _root.actionarea.mainMap.map["elevator" + elevatorName].gotoAndPlay("goUp"); _root.currentMarineActions = _root.marineData[_root.marineSelect][1]; _root["elevatorStatus" + elevatorName] = 2; t = 2; while (t < 4) { mPrime = 1; while (mPrime < 3) { if (elevatorName == 2) { bump = 2; } else { bump = 0; } m = mPrime + bump; _root.mapArray[t][m][0] = 4; if (_root.mapArray[t][m][1] != null) { removeMovieClip(_root.actionarea[_root.marineData[_root.mapArray[t][m][1]][0]]); removeMovieClip(_root.actionarea[_root.marineData[_root.mapArray[t][m][1]][0] + "Name"]); _root.marineData[_root.mapArray[t][m][1]][2] = "out"; if (_root.marineData[_root.mapArray[t][m][1]][10] != null) { _root.marineData[_root.marineData[_root.mapArray[t][m][1]][10]][2] = "out"; } _root.mapArray[t][m][1] = null; } n = 0; while (n < _root.marineOrder.length) { if (_root.mapArray[t][m][3][_root.marineOrder[n]] != false) { removeMovieClip(_root.actionarea[_root.marineData[_root.marineOrder[n]][0]]); removeMovieClip(_root.actionarea[_root.marineData[_root.marineOrder[n]][0] + "Name"]); _root.marineData[_root.marineOrder[n]][2] = "out"; if (_root.marineData[_root.marineOrder[n]][10] != null) { _root.marineData[_root.marineData[_root.marineOrder[n]][10]][2] = "out"; } _root.mapArray[t][m][3][_root.marineOrder[n]] = false; } n++; } mPrime++; } t++; } _root.gotoAndPlay("makeButtons"); }
Symbol 939 Button
on (release) { trace("elevatorName: " + elevatorName); _root["elevatorStatus" + elevatorName] = 7; _root.actionarea.mainMap.map["elevator" + elevatorName].gotoAndStop("goDown"); _root.gotoAndPlay("makeButtons"); }
Symbol 943 Button
on (release) { _root.actionarea[_root.marineData[_root.marineSelect][0]]._rotation = 180; _root.actionarea[_root.marineData[_root.marineSelect][0]].gotoAndPlay("cut"); _root.door1CutTime = _root.door1CutTime + 1; _root.currentMarineActions = _root.marineData[_root.marineSelect][1]; _root.cutMarine = _root.marineSelect; _root.gotoAndPlay("makeButtons"); }
Symbol 948 Button
on (release) { _root.mapArray[_root.marineData[cocoonMarine][6]][_root.marineData[cocoonMarine][7]][0] = 0; _root.actionarea[_root.marineData[cocoonMarine][0]].gotoAndPlay("incapacitated"); _root.currentMarineActions = _root.marineData[_root.marineSelect][1]; _root.marineData[cocoonMarine][14] = null; if (cocoonMarine == 10) { _root.burnCorridor = 1; trace("BURN THE CORRIDOR"); } _root.gotoAndPlay("makeButtons"); }
Symbol 985 Button
on (release) { _parent.tutorial._alpha = 0; }
Symbol 989 Button
on (release) { gotoAndStop ("continue"); }
Symbol 993 Button
on (release) { gotoAndStop ("rescue"); }
Symbol 997 Button
on (release) { gotoAndStop ("reactor"); }
Symbol 1000 Button
on (release) { gotoAndStop ("operations"); }
Symbol 1004 Button
on (release) { gotoAndStop ("weapons"); }
Symbol 1008 Button
on (release) { gotoAndStop ("gengameplay"); }
Symbol 1012 Button
on (release) { gotoAndStop(this._currentframe + 1); }
Symbol 1017 Button
on (release) { gotoAndStop ("main"); }
Symbol 1022 Button
on (release) { gotoAndStop(this._currentframe - 1); }
Symbol 1023 Button
on (release) { gotoAndStop(this._currentframe + 1); }
Symbol 1072 Button
on (release) { gotoAndStop (1); }
Symbol 1073 MovieClip Frame 1
stop();
Symbol 1075 Button
on (release) { if (tutorial._alpha == 100) { tutorial._alpha = 0; } else { tutorial._alpha = 100; } }
Symbol 1080 Button
on (release) { _root.actionarea.attachMovie("rescueMap", "mainMap", 1); _root.marinesInMission = [11]; _root.cocoonMarines = [10]; gotoAndPlay ("setOrder"); }
Symbol 1085 Button
on (release) { _root.actionarea.attachMovie("operationsMap", "mainMap", 1); _root.marinesInMission = [9, 10, 11, 12, 0, 2, 5]; gotoAndPlay ("setOrder"); }
Symbol 1092 Button
on (release) { _root.actionarea.attachMovie("reactorMap", "mainMap", 1); _root.marinesInMission = [6, 3, 5, 2, 1, 0, 4, 7, 8]; gotoAndPlay ("setOrder"); }
Symbol 1095 MovieClip Frame 1
stop();
Symbol 1095 MovieClip Frame 155
stop();
Symbol 1101 MovieClip Frame 1
turnMarkerText = "00";
Symbol 1103 Button
on (release, keyPress "<Left>") { _root.actionarea._x = _root.actionarea._x + 30; }
Symbol 1104 Button
on (release, keyPress "<Right>") { _root.actionarea._x = _root.actionarea._x - 30; }
Symbol 1105 Button
on (release, keyPress "<Down>") { _root.actionarea._y = _root.actionarea._y - 30; }
Symbol 1106 Button
on (release, keyPress "<Up>") { _root.actionarea._y = _root.actionarea._y + 30; }

Library Items

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Symbol 2 TextUses:1Used by:3
Symbol 3 MovieClipUses:2Used by:4
Symbol 4 MovieClip [bannerWounded]Uses:3
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Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClip [bannerIncapacitated]Uses:6
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Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClip [bannerGrabbed]Uses:9
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Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClip [bannerDead]Uses:12
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Symbol 15 MovieClip [arrow]Uses:14Used by:18 693 701 708 721 724 727  Timeline
Symbol 16 FontUsed by:17 41 123 124 125 139 140 145 177 179 189 192 194 196 199 200 209 210 211 212 214 216 217 218 220 221 225 228 232 234 235 239 241 245 247 251 253 257 259 263 265 269 271 275 277 281 283 296 298 302 304 699 706 711 720 722 723 725 788 790 792 817 893 894 986 987 990 991 994 995 998 999 1001 1002 1005 1006 1014 1015 1021 1026 1027 1031 1034 1037 1040 1043 1047 1050 1052 1054 1056 1058 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1078 1083 1090 1098 1110 1111 1112 1113 1114 1115 1116 1117
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Symbol 880 GraphicUsed by:883
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Symbol 882 GraphicUsed by:883
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Symbol 884 GraphicUsed by:888
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Symbol 887 GraphicUsed by:888
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Symbol 889 MovieClip [grenadeSelectClip]Uses:883 888Used by:Timeline
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Symbol 891 GraphicUsed by:892
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Symbol 896 GraphicUsed by:897
Symbol 897 MovieClipUses:896Used by:899
Symbol 898 GraphicUsed by:899
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Symbol 913 GraphicUsed by:914
Symbol 914 MovieClip [buttonZoomBox]Uses:907 912 913Used by:Timeline
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Symbol 929 TextUses:1Used by:932 939
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Symbol 933 GraphicUsed by:934 940
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Symbol 936 GraphicUsed by:939
Symbol 937 GraphicUsed by:939
Symbol 938 GraphicUsed by:939
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Symbol 940 MovieClip [buttonElevatorDown]Uses:939 933Used by:Timeline
Symbol 941 TextUses:1Used by:943 948
Symbol 942 GraphicUsed by:943
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Symbol 946 TextUses:1Used by:948
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Symbol 951 Sound [acid]Used by:Timeline
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Symbol 954 Sound [reactor]Used by:Timeline
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Symbol 956 Sound [aliendeath2]Used by:Timeline
Symbol 957 Sound [aliendeath3]Used by:Timeline
Symbol 958 Sound [aliendeath4]Used by:Timeline
Symbol 959 Sound [cut]Used by:Timeline
Symbol 960 Sound [door]Used by:Timeline
Symbol 961 Sound [doorbash]Used by:Timeline
Symbol 962 Sound [endmission]Used by:Timeline
Symbol 963 Sound [explosion]Used by:Timeline
Symbol 964 Sound [flamedeath]Used by:Timeline
Symbol 965 Sound [flameshot]Used by:Timeline
Symbol 966 Sound [flatline]Used by:Timeline
Symbol 967 Sound [grab]Used by:Timeline
Symbol 968 Sound [letsrock]Used by:Timeline
Symbol 969 Sound [pistol]Used by:Timeline
Symbol 970 Sound [pulserifle1]Used by:Timeline
Symbol 971 Sound [pulserifle3]Used by:Timeline
Symbol 972 Sound [pulserifle2]Used by:Timeline
Symbol 973 Sound [pulserifle4]Used by:Timeline
Symbol 974 Sound [pulserifle5]Used by:Timeline
Symbol 975 Sound [pump]Used by:Timeline
Symbol 976 Sound [queen1]Used by:Timeline
Symbol 977 Sound [shotgun]Used by:Timeline
Symbol 978 Sound [smartgun0]Used by:Timeline
Symbol 979 Sound [smartgun1]Used by:Timeline
Symbol 980 Sound [thisway]Used by:Timeline
Symbol 981 Sound [thisway2]Used by:Timeline
Symbol 982 GraphicUsed by:985
Symbol 983 GraphicUsed by:985
Symbol 984 GraphicUsed by:985
Symbol 985 ButtonUses:982 983 984Used by:1073
Symbol 986 TextUses:16Used by:989
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Symbol 988 GraphicUsed by:989
Symbol 989 ButtonUses:986 987 988Used by:1073
Symbol 990 TextUses:16Used by:993
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Symbol 996 GraphicUsed by:997 1000
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Symbol 999 TextUses:16Used by:1000
Symbol 1000 ButtonUses:998 999 996Used by:1073
Symbol 1001 TextUses:16Used by:1004
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Symbol 1068 TextUses:16Used by:1073
Symbol 1069 TextUses:16Used by:1073
Symbol 1070 TextUses:16Used by:1073
Symbol 1071 TextUses:16Used by:1073
Symbol 1072 ButtonUses:1009 1010 1011Used by:1073
Symbol 1073 MovieClipUses:985 989 993 997 1000 1004 1008 1012 1013 1017 1020 1021 1022 1023 1025 1026 1027 1030 1031 1033 1034 1036 1037 1039 1040 1042 1043 1046 1047 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072Used by:Timeline
Symbol 1074 GraphicUsed by:1075
Symbol 1075 ButtonUses:147 148 1074Used by:Timeline
Symbol 1076 GraphicUsed by:1080
Symbol 1077 GraphicUsed by:1080
Symbol 1078 TextUses:16Used by:1080
Symbol 1079 GraphicUsed by:1080
Symbol 1080 ButtonUses:1076 1077 1078 1079Used by:Timeline
Symbol 1081 GraphicUsed by:1085
Symbol 1082 GraphicUsed by:1085
Symbol 1083 TextUses:16Used by:1085
Symbol 1084 GraphicUsed by:1085
Symbol 1085 ButtonUses:1081 1082 1083 1084Used by:Timeline
Symbol 1086 TextUses:133Used by:Timeline
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Symbol 1088 TextUses:133Used by:1092
Symbol 1089 TextUses:133Used by:1092
Symbol 1090 TextUses:16Used by:1092
Symbol 1091 GraphicUsed by:1092
Symbol 1092 ButtonUses:1088 1089 1090 1091Used by:Timeline
Symbol 1093 GraphicUsed by:Timeline
Symbol 1094 MovieClipUses:292Used by:1095
Symbol 1095 MovieClipUses:1094Used by:Timeline
Symbol 1096 GraphicUsed by:1097
Symbol 1097 MovieClipUses:1096Used by:Timeline
Symbol 1098 TextUses:16Used by:Timeline
Symbol 1099 EditableTextUses:1Used by:1101
Symbol 1100 TextUses:1Used by:1101
Symbol 1101 MovieClipUses:1099 1100Used by:Timeline
Symbol 1102 GraphicUsed by:1103 1104 1105 1106
Symbol 1103 ButtonUses:286 287 1102Used by:Timeline
Symbol 1104 ButtonUses:286 287 1102Used by:Timeline
Symbol 1105 ButtonUses:286 287 1102Used by:Timeline
Symbol 1106 ButtonUses:286 287 1102Used by:Timeline
Symbol 1107 GraphicUsed by:Timeline
Symbol 1108 TextUses:133Used by:Timeline
Symbol 1109 GraphicUsed by:Timeline
Symbol 1110 EditableTextUses:16Used by:1119
Symbol 1111 EditableTextUses:16Used by:1119
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Symbol 1117 TextUses:16Used by:1119
Symbol 1118 GraphicUsed by:1119
Symbol 1119 MovieClipUses:1110 1111 1112 1113 1114 1115 1116 1117 1118Used by:Timeline

Instance Names

"begin"Frame 1Symbol 40 Button
"tutorial"Frame 674Symbol 1073 MovieClip
"meltdown"Frame 674Symbol 1095 MovieClip
"actionarea"Frame 674Symbol 1097 MovieClip
"turnMarker"Frame 676Symbol 1101 MovieClip
"plaqueCage"Frame 676Symbol 295 MovieClip [plaqueCage]
"trouble"Frame 757Symbol 1119 MovieClip
"summary1"Symbol 137 MovieClip [summary] Frame 1Symbol 123 EditableText
"summary3"Symbol 137 MovieClip [summary] Frame 1Symbol 124 EditableText
"summary2"Symbol 137 MovieClip [summary] Frame 1Symbol 125 EditableText
"contButton"Symbol 137 MovieClip [summary] Frame 1Symbol 129 Button
"slider"Symbol 144 MovieClip Frame 1Symbol 142 MovieClip
"SFvolumeSlider"Symbol 155 MovieClip [soundmenu] Frame 2Symbol 144 MovieClip
"STvolumeSlider"Symbol 155 MovieClip [soundmenu] Frame 2Symbol 144 MovieClip
"SFvolumeSlider"Symbol 155 MovieClip [soundmenu] Frame 4Symbol 144 MovieClip
"abortButton"Symbol 155 MovieClip [soundmenu] Frame 4Symbol 154 Button
"STvolumeSlider"Symbol 155 MovieClip [soundmenu] Frame 4Symbol 144 MovieClip
"heartRate1"Symbol 208 MovieClip Frame 1Symbol 207 MovieClip
"teamSelectButton"Symbol 223 MovieClip [plaqueWierzbowski] Frame 1Symbol 158 Button
"number"Symbol 223 MovieClip [plaqueWierzbowski] Frame 1Symbol 176 MovieClip
"marineStatus"Symbol 223 MovieClip [plaqueWierzbowski] Frame 1Symbol 177 EditableText
"weaponChoice"Symbol 223 MovieClip [plaqueWierzbowski] Frame 1Symbol 185 MovieClip
"weaponMonitor"Symbol 223 MovieClip [plaqueWierzbowski] Frame 2Symbol 201 MovieClip
"heartRateMonitor"Symbol 223 MovieClip [plaqueWierzbowski] Frame 2Symbol 208 MovieClip
"healthMonitor"Symbol 223 MovieClip [plaqueWierzbowski] Frame 2Symbol 213 MovieClip
"actionCounter"Symbol 223 MovieClip [plaqueWierzbowski] Frame 2Symbol 219 MovieClip
"teamSelectButton"Symbol 230 MovieClip [plaqueVasquez] Frame 1Symbol 224 Button
"number"Symbol 230 MovieClip [plaqueVasquez] Frame 1Symbol 176 MovieClip
"marineStatus"Symbol 230 MovieClip [plaqueVasquez] Frame 1Symbol 225 EditableText
"weaponChoice"Symbol 230 MovieClip [plaqueVasquez] Frame 1Symbol 185 MovieClip
"weaponMonitor"Symbol 230 MovieClip [plaqueVasquez] Frame 2Symbol 201 MovieClip
"heartRateMonitor"Symbol 230 MovieClip [plaqueVasquez] Frame 2Symbol 208 MovieClip
"healthMonitor"Symbol 230 MovieClip [plaqueVasquez] Frame 2Symbol 213 MovieClip
"actionCounter"Symbol 230 MovieClip [plaqueVasquez] Frame 2Symbol 219 MovieClip
"teamSelectButton"Symbol 237 MovieClip [plaqueRipley] Frame 1Symbol 231 Button
"number"Symbol 237 MovieClip [plaqueRipley] Frame 1Symbol 176 MovieClip
"marineStatus"Symbol 237 MovieClip [plaqueRipley] Frame 1Symbol 232 EditableText
"weaponChoice"Symbol 237 MovieClip [plaqueRipley] Frame 1Symbol 185 MovieClip
"weaponMonitor"Symbol 237 MovieClip [plaqueRipley] Frame 2Symbol 201 MovieClip
"heartRateMonitor"Symbol 237 MovieClip [plaqueRipley] Frame 2Symbol 208 MovieClip
"healthMonitor"Symbol 237 MovieClip [plaqueRipley] Frame 2Symbol 213 MovieClip
"actionCounter"Symbol 237 MovieClip [plaqueRipley] Frame 2Symbol 219 MovieClip
"teamSelectButton"Symbol 243 MovieClip [plaqueNewt] Frame 1Symbol 238 Button
"number"Symbol 243 MovieClip [plaqueNewt] Frame 1Symbol 176 MovieClip
"marineStatus"Symbol 243 MovieClip [plaqueNewt] Frame 1Symbol 239 EditableText
"weaponChoice"Symbol 243 MovieClip [plaqueNewt] Frame 1Symbol 185 MovieClip
"weaponMonitor"Symbol 243 MovieClip [plaqueNewt] Frame 2Symbol 201 MovieClip
"heartRateMonitor"Symbol 243 MovieClip [plaqueNewt] Frame 2Symbol 208 MovieClip
"healthMonitor"Symbol 243 MovieClip [plaqueNewt] Frame 2Symbol 213 MovieClip
"actionCounter"Symbol 243 MovieClip [plaqueNewt] Frame 2Symbol 219 MovieClip
"teamSelectButton"Symbol 249 MovieClip [plaqueHudson] Frame 1Symbol 244 Button
"number"Symbol 249 MovieClip [plaqueHudson] Frame 1Symbol 176 MovieClip
"marineStatus"Symbol 249 MovieClip [plaqueHudson] Frame 1Symbol 245 EditableText
"weaponChoice"Symbol 249 MovieClip [plaqueHudson] Frame 1Symbol 185 MovieClip
"weaponMonitor"Symbol 249 MovieClip [plaqueHudson] Frame 2Symbol 201 MovieClip
"heartRateMonitor"Symbol 249 MovieClip [plaqueHudson] Frame 2Symbol 208 MovieClip
"healthMonitor"Symbol 249 MovieClip [plaqueHudson] Frame 2Symbol 213 MovieClip
"actionCounter"Symbol 249 MovieClip [plaqueHudson] Frame 2Symbol 219 MovieClip
"teamSelectButton"Symbol 255 MovieClip [plaqueHicks] Frame 1Symbol 250 Button
"number"Symbol 255 MovieClip [plaqueHicks] Frame 1Symbol 176 MovieClip
"marineStatus"Symbol 255 MovieClip [plaqueHicks] Frame 1Symbol 251 EditableText
"weaponChoice"Symbol 255 MovieClip [plaqueHicks] Frame 1Symbol 185 MovieClip
"weaponMonitor"Symbol 255 MovieClip [plaqueHicks] Frame 2Symbol 201 MovieClip
"heartRateMonitor"Symbol 255 MovieClip [plaqueHicks] Frame 2Symbol 208 MovieClip
"healthMonitor"Symbol 255 MovieClip [plaqueHicks] Frame 2Symbol 213 MovieClip
"actionCounter"Symbol 255 MovieClip [plaqueHicks] Frame 2Symbol 219 MovieClip
"teamSelectButton"Symbol 261 MovieClip [plaqueGorman] Frame 1Symbol 256 Button
"number"Symbol 261 MovieClip [plaqueGorman] Frame 1Symbol 176 MovieClip
"marineStatus"Symbol 261 MovieClip [plaqueGorman] Frame 1Symbol 257 EditableText
"weaponChoice"Symbol 261 MovieClip [plaqueGorman] Frame 1Symbol 185 MovieClip
"weaponMonitor"Symbol 261 MovieClip [plaqueGorman] Frame 2Symbol 201 MovieClip
"heartRateMonitor"Symbol 261 MovieClip [plaqueGorman] Frame 2Symbol 208 MovieClip
"healthMonitor"Symbol 261 MovieClip [plaqueGorman] Frame 2Symbol 213 MovieClip
"actionCounter"Symbol 261 MovieClip [plaqueGorman] Frame 2Symbol 219 MovieClip
"teamSelectButton"Symbol 267 MovieClip [plaqueFrost] Frame 1Symbol 262 Button
"number"Symbol 267 MovieClip [plaqueFrost] Frame 1Symbol 176 MovieClip
"marineStatus"Symbol 267 MovieClip [plaqueFrost] Frame 1Symbol 263 EditableText
"weaponChoice"Symbol 267 MovieClip [plaqueFrost] Frame 1Symbol 185 MovieClip
"weaponMonitor"Symbol 267 MovieClip [plaqueFrost] Frame 2Symbol 201 MovieClip
"heartRateMonitor"Symbol 267 MovieClip [plaqueFrost] Frame 2Symbol 208 MovieClip
"healthMonitor"Symbol 267 MovieClip [plaqueFrost] Frame 2Symbol 213 MovieClip
"actionCounter"Symbol 267 MovieClip [plaqueFrost] Frame 2Symbol 219 MovieClip
"teamSelectButton"Symbol 273 MovieClip [plaqueDrake] Frame 1Symbol 268 Button
"number"Symbol 273 MovieClip [plaqueDrake] Frame 1Symbol 176 MovieClip
"marineStatus"Symbol 273 MovieClip [plaqueDrake] Frame 1Symbol 269 EditableText
"weaponChoice"Symbol 273 MovieClip [plaqueDrake] Frame 1Symbol 185 MovieClip
"weaponMonitor"Symbol 273 MovieClip [plaqueDrake] Frame 2Symbol 201 MovieClip
"heartRateMonitor"Symbol 273 MovieClip [plaqueDrake] Frame 2Symbol 208 MovieClip
"healthMonitor"Symbol 273 MovieClip [plaqueDrake] Frame 2Symbol 213 MovieClip
"actionCounter"Symbol 273 MovieClip [plaqueDrake] Frame 2Symbol 219 MovieClip
"teamSelectButton"Symbol 279 MovieClip [plaqueDietrich] Frame 1Symbol 274 Button
"number"Symbol 279 MovieClip [plaqueDietrich] Frame 1Symbol 176 MovieClip
"marineStatus"Symbol 279 MovieClip [plaqueDietrich] Frame 1Symbol 275 EditableText
"weaponChoice"Symbol 279 MovieClip [plaqueDietrich] Frame 1Symbol 185 MovieClip
"weaponMonitor"Symbol 279 MovieClip [plaqueDietrich] Frame 2Symbol 201 MovieClip
"heartRateMonitor"Symbol 279 MovieClip [plaqueDietrich] Frame 2Symbol 208 MovieClip
"healthMonitor"Symbol 279 MovieClip [plaqueDietrich] Frame 2Symbol 213 MovieClip
"actionCounter"Symbol 279 MovieClip [plaqueDietrich] Frame 2Symbol 219 MovieClip
"teamSelectButton"Symbol 285 MovieClip [plaqueCrowe] Frame 1Symbol 280 Button
"number"Symbol 285 MovieClip [plaqueCrowe] Frame 1Symbol 176 MovieClip
"marineStatus"Symbol 285 MovieClip [plaqueCrowe] Frame 1Symbol 281 EditableText
"weaponChoice"Symbol 285 MovieClip [plaqueCrowe] Frame 1Symbol 185 MovieClip
"weaponMonitor"Symbol 285 MovieClip [plaqueCrowe] Frame 2Symbol 201 MovieClip
"heartRateMonitor"Symbol 285 MovieClip [plaqueCrowe] Frame 2Symbol 208 MovieClip
"healthMonitor"Symbol 285 MovieClip [plaqueCrowe] Frame 2Symbol 213 MovieClip
"actionCounter"Symbol 285 MovieClip [plaqueCrowe] Frame 2Symbol 219 MovieClip
"plaqueCage2"Symbol 295 MovieClip [plaqueCage] Frame 1Symbol 294 MovieClip
"teamSelectButton"Symbol 300 MovieClip [plaqueBurke] Frame 1Symbol 238 Button
"number"Symbol 300 MovieClip [plaqueBurke] Frame 1Symbol 176 MovieClip
"marineStatus"Symbol 300 MovieClip [plaqueBurke] Frame 1Symbol 296 EditableText
"weaponChoice"Symbol 300 MovieClip [plaqueBurke] Frame 1Symbol 185 MovieClip
"weaponMonitor"Symbol 300 MovieClip [plaqueBurke] Frame 2Symbol 201 MovieClip
"heartRateMonitor"Symbol 300 MovieClip [plaqueBurke] Frame 2Symbol 208 MovieClip
"healthMonitor"Symbol 300 MovieClip [plaqueBurke] Frame 2Symbol 213 MovieClip
"actionCounter"Symbol 300 MovieClip [plaqueBurke] Frame 2Symbol 219 MovieClip
"teamSelectButton"Symbol 306 MovieClip [plaqueApone] Frame 1Symbol 301 Button
"number"Symbol 306 MovieClip [plaqueApone] Frame 1Symbol 176 MovieClip
"marineStatus"Symbol 306 MovieClip [plaqueApone] Frame 1Symbol 302 EditableText
"weaponChoice"Symbol 306 MovieClip [plaqueApone] Frame 1Symbol 185 MovieClip
"weaponMonitor"Symbol 306 MovieClip [plaqueApone] Frame 2Symbol 201 MovieClip
"heartRateMonitor"Symbol 306 MovieClip [plaqueApone] Frame 2Symbol 208 MovieClip
"healthMonitor"Symbol 306 MovieClip [plaqueApone] Frame 2Symbol 213 MovieClip
"actionCounter"Symbol 306 MovieClip [plaqueApone] Frame 2Symbol 219 MovieClip
"alienCage"Symbol 657 MovieClip [alien] Frame 104Symbol 654 MovieClip
"egg0"Symbol 697 MovieClip Frame 1Symbol 666 MovieClip
"egg10"Symbol 697 MovieClip Frame 1Symbol 668 MovieClip
"egg9"Symbol 697 MovieClip Frame 1Symbol 670 MovieClip
"egg8"Symbol 697 MovieClip Frame 1Symbol 672 MovieClip
"egg7"Symbol 697 MovieClip Frame 1Symbol 674 MovieClip
"egg6"Symbol 697 MovieClip Frame 1Symbol 676 MovieClip
"egg5"Symbol 697 MovieClip Frame 1Symbol 678 MovieClip
"egg4"Symbol 697 MovieClip Frame 1Symbol 680 MovieClip
"egg3"Symbol 697 MovieClip Frame 1Symbol 682 MovieClip
"egg2"Symbol 697 MovieClip Frame 1Symbol 684 MovieClip
"egg1"Symbol 697 MovieClip Frame 1Symbol 686 MovieClip
"elevator1"Symbol 697 MovieClip Frame 1Symbol 693 MovieClip
"elevator2"Symbol 697 MovieClip Frame 1Symbol 693 MovieClip
"map"Symbol 698 MovieClip [rescueMap] Frame 1Symbol 697 MovieClip
"map"Symbol 705 MovieClip [reactorMap] Frame 1Symbol 704 MovieClip
"fog1"Symbol 718 MovieClip Frame 1Symbol 710 MovieClip
"newtDescitionSquare8"Symbol 718 MovieClip Frame 1Symbol 712 MovieClip
"newtDescitionSquare7"Symbol 718 MovieClip Frame 1Symbol 712 MovieClip
"newtDescitionSquare6"Symbol 718 MovieClip Frame 1Symbol 712 MovieClip
"newtDescitionSquare5"Symbol 718 MovieClip Frame 1Symbol 712 MovieClip
"newtDescitionSquare4"Symbol 718 MovieClip Frame 1Symbol 712 MovieClip
"newtDescitionSquare3"Symbol 718 MovieClip Frame 1Symbol 712 MovieClip
"newtDescitionSquare2"Symbol 718 MovieClip Frame 1Symbol 712 MovieClip
"newtDescitionSquare1"Symbol 718 MovieClip Frame 1Symbol 712 MovieClip
"ducts"Symbol 718 MovieClip Frame 1Symbol 715 MovieClip
"opMap"Symbol 719 MovieClip [operationsMap] Frame 1Symbol 718 MovieClip
"buttonCutDoorNumber"Symbol 744 MovieClip [doorFrame] Frame 1Symbol 734 MovieClip
"arrow22"Symbol 776 MovieClip [throwStunned] Frame 1Symbol 768 Button
"arrow21"Symbol 776 MovieClip [throwStunned] Frame 1Symbol 769 Button
"arrow20"Symbol 776 MovieClip [throwStunned] Frame 1Symbol 770 Button
"arrow12"Symbol 776 MovieClip [throwStunned] Frame 1Symbol 771 Button
"arrow10"Symbol 776 MovieClip [throwStunned] Frame 1Symbol 772 Button
"arrow02"Symbol 776 MovieClip [throwStunned] Frame 1Symbol 773 Button
"arrow00"Symbol 776 MovieClip [throwStunned] Frame 1Symbol 774 Button
"arrow01"Symbol 776 MovieClip [throwStunned] Frame 1Symbol 775 Button
"melee"Symbol 808 MovieClip [shootingSelect] Frame 1Symbol 781 MovieClip [melee]
"action3"Symbol 808 MovieClip [shootingSelect] Frame 1Symbol 785 Button
"action1"Symbol 808 MovieClip [shootingSelect] Frame 1Symbol 786 Button
"action2"Symbol 808 MovieClip [shootingSelect] Frame 1Symbol 787 Button
"actionMarker3"Symbol 808 MovieClip [shootingSelect] Frame 1Symbol 789 MovieClip
"actionMarker2"Symbol 808 MovieClip [shootingSelect] Frame 1Symbol 791 MovieClip
"actionMarker1"Symbol 808 MovieClip [shootingSelect] Frame 1Symbol 793 MovieClip
"buttonPlate1"Symbol 808 MovieClip [shootingSelect] Frame 1Symbol 795 MovieClip
"counter3"Symbol 808 MovieClip [shootingSelect] Frame 1Symbol 807 MovieClip [counter]
"counter2"Symbol 808 MovieClip [shootingSelect] Frame 1Symbol 807 MovieClip [counter]
"counter1"Symbol 808 MovieClip [shootingSelect] Frame 1Symbol 807 MovieClip [counter]
"newtRange"Symbol 821 MovieClip [rangeToNewt] Frame 1Symbol 817 EditableText
"moveMarine220"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 826 Button
"moveMarine221"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 827 Button
"moveMarine222"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 828 Button
"moveMarine212"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 829 Button
"moveMarine210"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 830 Button
"moveMarine202"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 831 Button
"moveMarine201"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 832 Button
"moveMarine200"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 833 Button
"movePass"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 835 Button
"moveMarine20"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 839 Button
"moveMarine21"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 840 Button
"moveMarine22"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 841 Button
"moveMarine12"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 842 Button
"moveMarine10"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 843 Button
"moveMarine02"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 844 Button
"moveMarine01"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 845 Button
"moveMarine00"Symbol 847 MovieClip [moveMarine] Frame 1Symbol 846 Button
"button"Symbol 899 MovieClip [grenadeIcon] Frame 1Symbol 892 Button
"LOS"Symbol 899 MovieClip [grenadeIcon] Frame 1Symbol 895 MovieClip
"cross"Symbol 899 MovieClip [grenadeIcon] Frame 1Symbol 897 MovieClip
"cocoonArrow"Symbol 950 MovieClip [buttonCutCocoon] Frame 1Symbol 945 MovieClip
"turnMarkerText"Symbol 1101 MovieClip Frame 1Symbol 1099 EditableText
"grabText"Symbol 1119 MovieClip Frame 1Symbol 1110 EditableText
"condText"Symbol 1119 MovieClip Frame 1Symbol 1111 EditableText
"marineText"Symbol 1119 MovieClip Frame 1Symbol 1112 EditableText
"stunedText"Symbol 1119 MovieClip Frame 1Symbol 1113 EditableText
"aliensText"Symbol 1119 MovieClip Frame 1Symbol 1114 EditableText
"xText"Symbol 1119 MovieClip Frame 1Symbol 1115 EditableText
"yText"Symbol 1119 MovieClip Frame 1Symbol 1116 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 4 as "bannerWounded"
ExportAssets (56)Timeline Frame 1Symbol 7 as "bannerIncapacitated"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bannerGrabbed"
ExportAssets (56)Timeline Frame 1Symbol 13 as "bannerDead"
ExportAssets (56)Timeline Frame 1Symbol 15 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 18 as "operationsDeploy3"
ExportAssets (56)Timeline Frame 1Symbol 23 as "machineGunKillCancel"
ExportAssets (56)Timeline Frame 1Symbol 34 as "grenadeExplosion"
ExportAssets (56)Timeline Frame 645Symbol 88 as "queen"
ExportAssets (56)Timeline Frame 645Symbol 97 as "hallFire"
ExportAssets (56)Timeline Frame 645Symbol 102 as "block"
ExportAssets (56)Timeline Frame 645Symbol 104 as "gunshotgun"
ExportAssets (56)Timeline Frame 645Symbol 106 as "gunpulse rifle"
ExportAssets (56)Timeline Frame 645Symbol 108 as "gunpistol"
ExportAssets (56)Timeline Frame 645Symbol 110 as "gunmachine gun"
ExportAssets (56)Timeline Frame 645Symbol 112 as "gunflame unit"
ExportAssets (56)Timeline Frame 645Symbol 114 as "guncombo"
ExportAssets (56)Timeline Frame 645Symbol 122 as "flameUnitShot"
ExportAssets (56)Timeline Frame 645Symbol 137 as "summary"
ExportAssets (56)Timeline Frame 645Symbol 155 as "soundmenu"
ExportAssets (56)Timeline Frame 645Symbol 223 as "plaqueWierzbowski"
ExportAssets (56)Timeline Frame 645Symbol 230 as "plaqueVasquez"
ExportAssets (56)Timeline Frame 645Symbol 237 as "plaqueRipley"
ExportAssets (56)Timeline Frame 645Symbol 243 as "plaqueNewt"
ExportAssets (56)Timeline Frame 645Symbol 249 as "plaqueHudson"
ExportAssets (56)Timeline Frame 645Symbol 255 as "plaqueHicks"
ExportAssets (56)Timeline Frame 645Symbol 261 as "plaqueGorman"
ExportAssets (56)Timeline Frame 645Symbol 267 as "plaqueFrost"
ExportAssets (56)Timeline Frame 645Symbol 273 as "plaqueDrake"
ExportAssets (56)Timeline Frame 645Symbol 279 as "plaqueDietrich"
ExportAssets (56)Timeline Frame 645Symbol 285 as "plaqueCrowe"
ExportAssets (56)Timeline Frame 645Symbol 295 as "plaqueCage"
ExportAssets (56)Timeline Frame 645Symbol 300 as "plaqueBurke"
ExportAssets (56)Timeline Frame 645Symbol 306 as "plaqueApone"
ExportAssets (56)Timeline Frame 645Symbol 308 as "blankPlaque"
ExportAssets (56)Timeline Frame 645Symbol 311 as "WierzbowskiName"
ExportAssets (56)Timeline Frame 645Symbol 333 as "Wierzbowski"
ExportAssets (56)Timeline Frame 645Symbol 335 as "VasquezName"
ExportAssets (56)Timeline Frame 645Symbol 361 as "Vasquez"
ExportAssets (56)Timeline Frame 645Symbol 363 as "RipleyName"
ExportAssets (56)Timeline Frame 645Symbol 389 as "Ripley"
ExportAssets (56)Timeline Frame 645Symbol 391 as "NewtName"
ExportAssets (56)Timeline Frame 645Symbol 399 as "Newt"
ExportAssets (56)Timeline Frame 645Symbol 401 as "HudsonName"
ExportAssets (56)Timeline Frame 645Symbol 431 as "Hudson"
ExportAssets (56)Timeline Frame 645Symbol 433 as "HicksName"
ExportAssets (56)Timeline Frame 645Symbol 459 as "Hicks"
ExportAssets (56)Timeline Frame 645Symbol 461 as "GormanName"
ExportAssets (56)Timeline Frame 645Symbol 482 as "Gorman"
ExportAssets (56)Timeline Frame 645Symbol 484 as "FrostName"
ExportAssets (56)Timeline Frame 645Symbol 505 as "Frost"
ExportAssets (56)Timeline Frame 645Symbol 507 as "DrakeName"
ExportAssets (56)Timeline Frame 645Symbol 526 as "Drake"
ExportAssets (56)Timeline Frame 645Symbol 528 as "DietrichName"
ExportAssets (56)Timeline Frame 645Symbol 549 as "Dietrich"
ExportAssets (56)Timeline Frame 645Symbol 551 as "CroweName"
ExportAssets (56)Timeline Frame 645Symbol 582 as "Crowe"
ExportAssets (56)Timeline Frame 645Symbol 584 as "cocoon"
ExportAssets (56)Timeline Frame 645Symbol 586 as "BurkeName"
ExportAssets (56)Timeline Frame 645Symbol 592 as "Burke"
ExportAssets (56)Timeline Frame 645Symbol 594 as "AponeName"
ExportAssets (56)Timeline Frame 645Symbol 614 as "Apone"
ExportAssets (56)Timeline Frame 645Symbol 657 as "alien"
ExportAssets (56)Timeline Frame 645Symbol 664 as "acidSpray"
ExportAssets (56)Timeline Frame 645Symbol 698 as "rescueMap"
ExportAssets (56)Timeline Frame 645Symbol 701 as "rescueDeploy"
ExportAssets (56)Timeline Frame 645Symbol 705 as "reactorMap"
ExportAssets (56)Timeline Frame 645Symbol 708 as "reactorDeploy"
ExportAssets (56)Timeline Frame 645Symbol 719 as "operationsMap"
ExportAssets (56)Timeline Frame 645Symbol 721 as "operationsDeploy4"
ExportAssets (56)Timeline Frame 645Symbol 724 as "operationsDeploy2"
ExportAssets (56)Timeline Frame 645Symbol 727 as "operationsDeploy"
ExportAssets (56)Timeline Frame 645Symbol 744 as "doorFrame"
ExportAssets (56)Timeline Frame 645Symbol 747 as "placeMarine"
ExportAssets (56)Timeline Frame 645Symbol 763 as "weaponSwitchClip"
ExportAssets (56)Timeline Frame 645Symbol 776 as "throwStunned"
ExportAssets (56)Timeline Frame 645Symbol 781 as "melee"
ExportAssets (56)Timeline Frame 645Symbol 807 as "counter"
ExportAssets (56)Timeline Frame 645Symbol 808 as "shootingSelect"
ExportAssets (56)Timeline Frame 645Symbol 813 as "shooting"
ExportAssets (56)Timeline Frame 645Symbol 816 as "machineGunKill"
ExportAssets (56)Timeline Frame 645Symbol 821 as "rangeToNewt"
ExportAssets (56)Timeline Frame 645Symbol 847 as "moveMarine"
ExportAssets (56)Timeline Frame 645Symbol 877 as "incMarineDrop"
ExportAssets (56)Timeline Frame 645Symbol 878 as "incMarine"
ExportAssets (56)Timeline Frame 645Symbol 889 as "grenadeSelectClip"
ExportAssets (56)Timeline Frame 645Symbol 899 as "grenadeIcon"
ExportAssets (56)Timeline Frame 645Symbol 914 as "buttonZoomBox"
ExportAssets (56)Timeline Frame 645Symbol 925 as "buttonSealDoor"
ExportAssets (56)Timeline Frame 645Symbol 934 as "buttonElevatorUp"
ExportAssets (56)Timeline Frame 645Symbol 940 as "buttonElevatorDown"
ExportAssets (56)Timeline Frame 645Symbol 944 as "buttonCutDoor"
ExportAssets (56)Timeline Frame 645Symbol 950 as "buttonCutCocoon"
ExportAssets (56)Timeline Frame 645Symbol 951 as "acid"
ExportAssets (56)Timeline Frame 645Symbol 952 as "rescue"
ExportAssets (56)Timeline Frame 645Symbol 953 as "operations"
ExportAssets (56)Timeline Frame 645Symbol 954 as "reactor"
ExportAssets (56)Timeline Frame 646Symbol 955 as "aliendeath1"
ExportAssets (56)Timeline Frame 647Symbol 956 as "aliendeath2"
ExportAssets (56)Timeline Frame 648Symbol 957 as "aliendeath3"
ExportAssets (56)Timeline Frame 649Symbol 958 as "aliendeath4"
ExportAssets (56)Timeline Frame 650Symbol 959 as "cut"
ExportAssets (56)Timeline Frame 651Symbol 960 as "door"
ExportAssets (56)Timeline Frame 652Symbol 961 as "doorbash"
ExportAssets (56)Timeline Frame 653Symbol 962 as "endmission"
ExportAssets (56)Timeline Frame 654Symbol 963 as "explosion"
ExportAssets (56)Timeline Frame 655Symbol 964 as "flamedeath"
ExportAssets (56)Timeline Frame 656Symbol 965 as "flameshot"
ExportAssets (56)Timeline Frame 657Symbol 966 as "flatline"
ExportAssets (56)Timeline Frame 658Symbol 967 as "grab"
ExportAssets (56)Timeline Frame 659Symbol 968 as "letsrock"
ExportAssets (56)Timeline Frame 660Symbol 969 as "pistol"
ExportAssets (56)Timeline Frame 661Symbol 970 as "pulserifle1"
ExportAssets (56)Timeline Frame 663Symbol 971 as "pulserifle3"
ExportAssets (56)Timeline Frame 664Symbol 972 as "pulserifle2"
ExportAssets (56)Timeline Frame 665Symbol 973 as "pulserifle4"
ExportAssets (56)Timeline Frame 666Symbol 974 as "pulserifle5"
ExportAssets (56)Timeline Frame 667Symbol 975 as "pump"
ExportAssets (56)Timeline Frame 668Symbol 976 as "queen1"
ExportAssets (56)Timeline Frame 669Symbol 977 as "shotgun"
ExportAssets (56)Timeline Frame 670Symbol 978 as "smartgun0"
ExportAssets (56)Timeline Frame 671Symbol 979 as "smartgun1"
ExportAssets (56)Timeline Frame 672Symbol 980 as "thisway"
ExportAssets (56)Timeline Frame 673Symbol 981 as "thisway2"

Labels

"idle"Frame 675
"continue"Frame 676
"setOrder"Frame 677
"placeMarines"Frame 679
"makeRangeArray"Frame 681
"beforeProcessRangeArray"Frame 687
"processRangeArray"Frame 688
"waitForArrival"Frame 693
"waitForArrival2"Frame 695
"moveAlien"Frame 697
"moveAlienRepeat"Frame 704
"moveAlienRepeat2ndFrame"Frame 705
"throwStunned"Frame 706
"userWait"Frame 710
"userWait2"Frame 711
"stop"Frame 712
"operationsCode"Frame 714
"operationsCodeBurkeMoveRepeat"Frame 716
"operationsCodeBurkeMove"Frame 717
"rescueCode"Frame 719
"beforeMakeButtons"Frame 745
"makeButtons"Frame 746
"makeButtonsLoop"Frame 750
"stopMarine"Frame 751
"start"Symbol 88 MovieClip [queen] Frame 1
"start2"Symbol 88 MovieClip [queen] Frame 2
"normal0"Symbol 88 MovieClip [queen] Frame 3
"normal1"Symbol 88 MovieClip [queen] Frame 5
"normal2"Symbol 88 MovieClip [queen] Frame 7
"normal3"Symbol 88 MovieClip [queen] Frame 9
"normal4"Symbol 88 MovieClip [queen] Frame 11
"normal5"Symbol 88 MovieClip [queen] Frame 13
"normal6"Symbol 88 MovieClip [queen] Frame 15
"normal7"Symbol 88 MovieClip [queen] Frame 17
"normal8"Symbol 88 MovieClip [queen] Frame 19
"attack"Symbol 88 MovieClip [queen] Frame 33
"hit"Symbol 88 MovieClip [queen] Frame 47
"death"Symbol 88 MovieClip [queen] Frame 71
"startBurn"Symbol 96 MovieClip Frame 1
"blue"Symbol 102 MovieClip [block] Frame 1
"red"Symbol 102 MovieClip [block] Frame 2
"green"Symbol 102 MovieClip [block] Frame 3
"yellow"Symbol 102 MovieClip [block] Frame 4
"volume1"Symbol 155 MovieClip [soundmenu] Frame 1
"volume12"Symbol 155 MovieClip [soundmenu] Frame 2
"volume2"Symbol 155 MovieClip [soundmenu] Frame 3
"volume22"Symbol 155 MovieClip [soundmenu] Frame 4
"blank"Symbol 176 MovieClip Frame 17
"flame unit"Symbol 185 MovieClip Frame 1
"pistol"Symbol 185 MovieClip Frame 2
"machine gun"Symbol 185 MovieClip Frame 3
"shotgun"Symbol 185 MovieClip Frame 4
"pulse rifle"Symbol 185 MovieClip Frame 5
"none"Symbol 185 MovieClip Frame 6
"flame unit"Symbol 201 MovieClip Frame 1
"machine gun"Symbol 201 MovieClip Frame 2
"pistol"Symbol 201 MovieClip Frame 3
"shotgun"Symbol 201 MovieClip Frame 4
"pulse rifle"Symbol 201 MovieClip Frame 5
"none"Symbol 201 MovieClip Frame 6
"active"Symbol 207 MovieClip Frame 1
"wounded"Symbol 207 MovieClip Frame 5
"incapacitated"Symbol 207 MovieClip Frame 6
"dead"Symbol 207 MovieClip Frame 7
"active"Symbol 213 MovieClip Frame 1
"wounded"Symbol 213 MovieClip Frame 2
"incapacitated"Symbol 213 MovieClip Frame 3
"dead"Symbol 213 MovieClip Frame 4
"status"Symbol 223 MovieClip [plaqueWierzbowski] Frame 2
"status"Symbol 230 MovieClip [plaqueVasquez] Frame 2
"status"Symbol 237 MovieClip [plaqueRipley] Frame 2
"status"Symbol 243 MovieClip [plaqueNewt] Frame 2
"status"Symbol 249 MovieClip [plaqueHudson] Frame 2
"status"Symbol 255 MovieClip [plaqueHicks] Frame 2
"status"Symbol 261 MovieClip [plaqueGorman] Frame 2
"status"Symbol 267 MovieClip [plaqueFrost] Frame 2
"status"Symbol 273 MovieClip [plaqueDrake] Frame 2
"status"Symbol 279 MovieClip [plaqueDietrich] Frame 2
"status"Symbol 285 MovieClip [plaqueCrowe] Frame 2
"status"Symbol 300 MovieClip [plaqueBurke] Frame 2
"status"Symbol 306 MovieClip [plaqueApone] Frame 2
"normal4"Symbol 333 MovieClip [Wierzbowski] Frame 1
"shoot4"Symbol 333 MovieClip [Wierzbowski] Frame 2
"normal3"Symbol 333 MovieClip [Wierzbowski] Frame 29
"shoot3"Symbol 333 MovieClip [Wierzbowski] Frame 30
"incapacitated"Symbol 333 MovieClip [Wierzbowski] Frame 51
"dead"Symbol 333 MovieClip [Wierzbowski] Frame 52
"carried"Symbol 333 MovieClip [Wierzbowski] Frame 53
"cut"Symbol 333 MovieClip [Wierzbowski] Frame 54
"cut2"Symbol 333 MovieClip [Wierzbowski] Frame 55
"cocoon"Symbol 333 MovieClip [Wierzbowski] Frame 62
"normal4"Symbol 361 MovieClip [Vasquez] Frame 1
"shoot4"Symbol 361 MovieClip [Vasquez] Frame 2
"grenade4"Symbol 361 MovieClip [Vasquez] Frame 21
"normal3"Symbol 361 MovieClip [Vasquez] Frame 42
"shoot3"Symbol 361 MovieClip [Vasquez] Frame 43
"shootJump"Symbol 361 MovieClip [Vasquez] Frame 70
"incapacitated"Symbol 361 MovieClip [Vasquez] Frame 89
"dead"Symbol 361 MovieClip [Vasquez] Frame 90
"carried"Symbol 361 MovieClip [Vasquez] Frame 91
"cut"Symbol 361 MovieClip [Vasquez] Frame 92
"cut2"Symbol 361 MovieClip [Vasquez] Frame 93
"cocoon"Symbol 361 MovieClip [Vasquez] Frame 100
"normal4"Symbol 389 MovieClip [Ripley] Frame 1
"shoot4"Symbol 389 MovieClip [Ripley] Frame 2
"grenade4"Symbol 389 MovieClip [Ripley] Frame 20
"normal3"Symbol 389 MovieClip [Ripley] Frame 41
"shoot3"Symbol 389 MovieClip [Ripley] Frame 42
"grenade3"Symbol 389 MovieClip [Ripley] Frame 58
"normal13"Symbol 389 MovieClip [Ripley] Frame 80
"shoot13"Symbol 389 MovieClip [Ripley] Frame 81
"incapacitated"Symbol 389 MovieClip [Ripley] Frame 104
"dead"Symbol 389 MovieClip [Ripley] Frame 105
"carried"Symbol 389 MovieClip [Ripley] Frame 106
"cocoon"Symbol 389 MovieClip [Ripley] Frame 107
"normal4"Symbol 399 MovieClip [Newt] Frame 1
"incapacitated"Symbol 399 MovieClip [Newt] Frame 2
"dead"Symbol 399 MovieClip [Newt] Frame 3
"carried"Symbol 399 MovieClip [Newt] Frame 4
"thisway"Symbol 399 MovieClip [Newt] Frame 5
"cocoon"Symbol 399 MovieClip [Newt] Frame 26
"normal4"Symbol 431 MovieClip [Hudson] Frame 1
"shoot4"Symbol 431 MovieClip [Hudson] Frame 2
"grenade4"Symbol 431 MovieClip [Hudson] Frame 19
"normal3"Symbol 431 MovieClip [Hudson] Frame 40
"shoot3"Symbol 431 MovieClip [Hudson] Frame 41
"incapacitated"Symbol 431 MovieClip [Hudson] Frame 63
"dead"Symbol 431 MovieClip [Hudson] Frame 64
"carried"Symbol 431 MovieClip [Hudson] Frame 65
"cut"Symbol 431 MovieClip [Hudson] Frame 66
"cut2"Symbol 431 MovieClip [Hudson] Frame 67
"cocoon"Symbol 431 MovieClip [Hudson] Frame 74
"normal4"Symbol 459 MovieClip [Hicks] Frame 1
"shoot4"Symbol 459 MovieClip [Hicks] Frame 2
"grenade4"Symbol 459 MovieClip [Hicks] Frame 20
"normal3"Symbol 459 MovieClip [Hicks] Frame 41
"shoot3"Symbol 459 MovieClip [Hicks] Frame 42
"incapacitated"Symbol 459 MovieClip [Hicks] Frame 60
"dead"Symbol 459 MovieClip [Hicks] Frame 61
"carried"Symbol 459 MovieClip [Hicks] Frame 62
"cut"Symbol 459 MovieClip [Hicks] Frame 63
"cut2"Symbol 459 MovieClip [Hicks] Frame 64
"cocoon"Symbol 459 MovieClip [Hicks] Frame 71
"normal3"Symbol 482 MovieClip [Gorman] Frame 1
"shoot3"Symbol 482 MovieClip [Gorman] Frame 2
"grenade3"Symbol 482 MovieClip [Gorman] Frame 20
"normal4"Symbol 482 MovieClip [Gorman] Frame 37
"shoot4"Symbol 482 MovieClip [Gorman] Frame 38
"incapacitated"Symbol 482 MovieClip [Gorman] Frame 65
"dead"Symbol 482 MovieClip [Gorman] Frame 66
"carried"Symbol 482 MovieClip [Gorman] Frame 67
"cocoon"Symbol 482 MovieClip [Gorman] Frame 68
"normal4"Symbol 505 MovieClip [Frost] Frame 1
"shoot4"Symbol 505 MovieClip [Frost] Frame 2
"normal3"Symbol 505 MovieClip [Frost] Frame 28
"shoot3"Symbol 505 MovieClip [Frost] Frame 29
"incapacitated"Symbol 505 MovieClip [Frost] Frame 54
"dead"Symbol 505 MovieClip [Frost] Frame 55
"carried"Symbol 505 MovieClip [Frost] Frame 56
"cut"Symbol 505 MovieClip [Frost] Frame 57
"cut2"Symbol 505 MovieClip [Frost] Frame 58
"cocoon"Symbol 505 MovieClip [Frost] Frame 67
"normal4"Symbol 526 MovieClip [Drake] Frame 1
"shoot4"Symbol 526 MovieClip [Drake] Frame 2
"normal3"Symbol 526 MovieClip [Drake] Frame 26
"shoot3"Symbol 526 MovieClip [Drake] Frame 27
"incapacitated"Symbol 526 MovieClip [Drake] Frame 45
"dead"Symbol 526 MovieClip [Drake] Frame 46
"carried"Symbol 526 MovieClip [Drake] Frame 47
"cut"Symbol 526 MovieClip [Drake] Frame 48
"cut2"Symbol 526 MovieClip [Drake] Frame 49
"cocoon"Symbol 526 MovieClip [Drake] Frame 56
"normal4"Symbol 549 MovieClip [Dietrich] Frame 1
"shoot4"Symbol 549 MovieClip [Dietrich] Frame 2
"normal3"Symbol 549 MovieClip [Dietrich] Frame 26
"shoot3"Symbol 549 MovieClip [Dietrich] Frame 27
"incapacitated"Symbol 549 MovieClip [Dietrich] Frame 53
"dead"Symbol 549 MovieClip [Dietrich] Frame 54
"carried"Symbol 549 MovieClip [Dietrich] Frame 55
"cut"Symbol 549 MovieClip [Dietrich] Frame 56
"cut2"Symbol 549 MovieClip [Dietrich] Frame 57
"cocoon"Symbol 549 MovieClip [Dietrich] Frame 64
"normal4"Symbol 582 MovieClip [Crowe] Frame 1
"shoot4"Symbol 582 MovieClip [Crowe] Frame 2
"grenade4"Symbol 582 MovieClip [Crowe] Frame 21
"normal3"Symbol 582 MovieClip [Crowe] Frame 42
"shoot3"Symbol 582 MovieClip [Crowe] Frame 43
"incapacitated"Symbol 582 MovieClip [Crowe] Frame 68
"dead"Symbol 582 MovieClip [Crowe] Frame 69
"carried"Symbol 582 MovieClip [Crowe] Frame 70
"cut"Symbol 582 MovieClip [Crowe] Frame 71
"cut2"Symbol 582 MovieClip [Crowe] Frame 72
"cut3"Symbol 582 MovieClip [Crowe] Frame 75
"cocoon"Symbol 582 MovieClip [Crowe] Frame 79
"normal4"Symbol 592 MovieClip [Burke] Frame 1
"incapacitated"Symbol 592 MovieClip [Burke] Frame 2
"dead"Symbol 592 MovieClip [Burke] Frame 3
"carried"Symbol 592 MovieClip [Burke] Frame 4
"cocoon"Symbol 592 MovieClip [Burke] Frame 5
"normal4"Symbol 614 MovieClip [Apone] Frame 1
"shoot4"Symbol 614 MovieClip [Apone] Frame 2
"grenade4"Symbol 614 MovieClip [Apone] Frame 18
"normal3"Symbol 614 MovieClip [Apone] Frame 39
"shoot3"Symbol 614 MovieClip [Apone] Frame 40
"incapacitated"Symbol 614 MovieClip [Apone] Frame 76
"dead"Symbol 614 MovieClip [Apone] Frame 77
"carried"Symbol 614 MovieClip [Apone] Frame 78
"cut"Symbol 614 MovieClip [Apone] Frame 79
"cut2"Symbol 614 MovieClip [Apone] Frame 80
"cocoon"Symbol 614 MovieClip [Apone] Frame 89
"arrive"Symbol 657 MovieClip [alien] Frame 1
"endofArrive"Symbol 657 MovieClip [alien] Frame 10
"normal0"Symbol 657 MovieClip [alien] Frame 11
"normal1"Symbol 657 MovieClip [alien] Frame 13
"normal2"Symbol 657 MovieClip [alien] Frame 15
"normal3"Symbol 657 MovieClip [alien] Frame 17
"normal4"Symbol 657 MovieClip [alien] Frame 19
"normal5"Symbol 657 MovieClip [alien] Frame 21
"normal6"Symbol 657 MovieClip [alien] Frame 23
"normal7"Symbol 657 MovieClip [alien] Frame 25
"normal8"Symbol 657 MovieClip [alien] Frame 27
"grabbed"Symbol 657 MovieClip [alien] Frame 28
"stunned"Symbol 657 MovieClip [alien] Frame 29
"death0"Symbol 657 MovieClip [alien] Frame 30
"death1"Symbol 657 MovieClip [alien] Frame 48
"deathFlame"Symbol 657 MovieClip [alien] Frame 67
"carryAway"Symbol 657 MovieClip [alien] Frame 104
"down"Symbol 693 MovieClip Frame 1
"goUp"Symbol 693 MovieClip Frame 2
"up"Symbol 693 MovieClip Frame 3
"goDown"Symbol 693 MovieClip Frame 4
"step0"Symbol 734 MovieClip Frame 1
"step1"Symbol 734 MovieClip Frame 2
"step2"Symbol 734 MovieClip Frame 3
"step3"Symbol 734 MovieClip Frame 4
"open"Symbol 744 MovieClip [doorFrame] Frame 1
"opened"Symbol 744 MovieClip [doorFrame] Frame 19
"close"Symbol 744 MovieClip [doorFrame] Frame 20
"closed"Symbol 744 MovieClip [doorFrame] Frame 39
"doorbash"Symbol 744 MovieClip [doorFrame] Frame 41
"doorbusted"Symbol 744 MovieClip [doorFrame] Frame 81
"switch3"Symbol 763 MovieClip [weaponSwitchClip] Frame 1
"switch13"Symbol 763 MovieClip [weaponSwitchClip] Frame 2
"switch13"Symbol 821 MovieClip [rangeToNewt] Frame 1
"grenade1"Symbol 889 MovieClip [grenadeSelectClip] Frame 1
"grenade2"Symbol 889 MovieClip [grenadeSelectClip] Frame 2
"main"Symbol 1073 MovieClip Frame 1
"gengameplay"Symbol 1073 MovieClip Frame 2
"weapons"Symbol 1073 MovieClip Frame 11
"reactor"Symbol 1073 MovieClip Frame 17
"operations"Symbol 1073 MovieClip Frame 18
"rescue"Symbol 1073 MovieClip Frame 20
"continue"Symbol 1073 MovieClip Frame 24
"clear"Symbol 1095 MovieClip Frame 1
"meltdown"Symbol 1095 MovieClip Frame 2

Dynamic Text Variables

percentSymbol 41 EditableText"100 % LOADED   "
summary1Symbol 123 EditableText""
summary3Symbol 124 EditableText""
summary2Symbol 125 EditableText""
marineStatusSymbol 177 EditableText"FLAME UNIT"
marineStatusSymbol 225 EditableText"FLAME UNIT"
marineStatusSymbol 232 EditableText"FLAME UNIT"
marineStatusSymbol 239 EditableText"FLAME UNIT"
marineStatusSymbol 245 EditableText"FLAME UNIT"
marineStatusSymbol 251 EditableText"FLAME UNIT"
marineStatusSymbol 257 EditableText"FLAME UNIT"
marineStatusSymbol 263 EditableText"FLAME UNIT"
marineStatusSymbol 269 EditableText"FLAME UNIT"
marineStatusSymbol 275 EditableText"FLAME UNIT"
marineStatusSymbol 281 EditableText"FLAME UNIT"
marineStatusSymbol 296 EditableText"FLAME UNIT"
marineStatusSymbol 302 EditableText"FLAME UNIT"
newtRangeSymbol 817 EditableText"99m"
turnMarkerTextSymbol 1099 EditableText"99"
grabTextSymbol 1110 EditableText""
condTextSymbol 1111 EditableText""
marineTextSymbol 1112 EditableText""
stunedTextSymbol 1113 EditableText""
aliensTextSymbol 1114 EditableText""
xTextSymbol 1115 EditableText""
yTextSymbol 1116 EditableText""




http://swfchan.com/7/31236/info.shtml
Created: 18/5 -2019 19:28:33 Last modified: 18/5 -2019 19:28:33 Server time: 22/12 -2024 13:47:52